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Author SHA1 Message Date
NewSoupVi
40cc4dd9f1 Yacht Dice: Mark YachtWeights.py as "linguist-generated"
This means its diff will be collapsed by default on PRs that change it, because it is an "auto generated" file that does not need to be looked at by reviewers
2024-09-06 22:52:33 +02:00
672 changed files with 11856 additions and 26854 deletions

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@@ -16,7 +16,7 @@
"reportMissingImports": true,
"reportMissingTypeStubs": true,
"pythonVersion": "3.10",
"pythonVersion": "3.8",
"pythonPlatform": "Windows",
"executionEnvironments": [

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@@ -53,7 +53,7 @@ jobs:
- uses: actions/setup-python@v5
if: env.diff != ''
with:
python-version: '3.10'
python-version: 3.8
- name: "Install dependencies"
if: env.diff != ''

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@@ -24,15 +24,14 @@ env:
jobs:
# build-release-macos: # LF volunteer
build-win: # RCs will still be built and signed by hand
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Install python
uses: actions/setup-python@v5
with:
python-version: '~3.12.7'
check-latest: true
python-version: '3.8'
- name: Download run-time dependencies
run: |
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
@@ -112,11 +111,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '~3.12.7'
check-latest: true
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

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@@ -47,7 +47,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -58,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v3
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -72,4 +72,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
uses: github/codeql-action/analyze@v2

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@@ -44,11 +44,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '~3.12.7'
check-latest: true
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

View File

@@ -40,10 +40,10 @@ jobs:
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 19
sudo ./llvm.sh 17
- name: Install scan-build command
run: |
sudo apt install clang-tools-19
sudo apt install clang-tools-17
- name: Get a recent python
uses: actions/setup-python@v5
with:
@@ -56,7 +56,7 @@ jobs:
- name: scan-build
run: |
source venv/bin/activate
scan-build-19 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
- name: Store report
if: failure()
uses: actions/upload-artifact@v4

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@@ -33,11 +33,13 @@ jobs:
matrix:
os: [ubuntu-latest]
python:
- {version: '3.8'}
- {version: '3.9'}
- {version: '3.10'}
- {version: '3.11'}
- {version: '3.12'}
include:
- python: {version: '3.10'} # old compat
- python: {version: '3.8'} # win7 compat
os: windows-latest
- python: {version: '3.12'} # current
os: windows-latest
@@ -87,4 +89,4 @@ jobs:
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
timeout 600 python test/hosting/__main__.py
python test/hosting/__main__.py

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@@ -1,16 +1,18 @@
from __future__ import annotations
import collections
import itertools
import functools
import logging
import random
import secrets
import typing # this can go away when Python 3.8 support is dropped
from argparse import Namespace
from collections import Counter, deque
from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
Optional, Protocol, Set, Tuple, Union, Type)
from typing_extensions import NotRequired, TypedDict
@@ -18,7 +20,7 @@ import NetUtils
import Options
import Utils
if TYPE_CHECKING:
if typing.TYPE_CHECKING:
from worlds import AutoWorld
@@ -192,9 +194,7 @@ class MultiWorld():
self.player_types[new_id] = NetUtils.SlotType.group
world_type = AutoWorld.AutoWorldRegister.world_types[game]
self.worlds[new_id] = world_type.create_group(self, new_id, players)
self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id])
self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id])
self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id])
self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
self.player_name[new_id] = name
new_group = self.groups[new_id] = Group(name=name, game=game, players=players,
@@ -229,7 +229,7 @@ class MultiWorld():
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
options_dataclass: type[Options.PerGameCommonOptions] = world_type.options_dataclass
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
for option_key in options_dataclass.type_hints})
@@ -339,11 +339,9 @@ class MultiWorld():
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region(group["world"].origin_region_name, group_id, self, "ItemLink")
region = Region("Menu", group_id, self, "ItemLink")
self.regions.append(region)
locations = region.locations
# ensure that progression items are linked first, then non-progression
self.itempool.sort(key=lambda item: item.advancement)
for item in self.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
@@ -604,49 +602,6 @@ class MultiWorld():
state.collect(location.item, True, location)
locations -= sphere
def get_sendable_spheres(self) -> Iterator[Set[Location]]:
"""
yields a set of multiserver sendable locations (location.item.code: int) for each logical sphere
If there are unreachable locations, the last sphere of reachable locations is followed by an empty set,
and then a set of all of the unreachable locations.
"""
state = CollectionState(self)
locations: Set[Location] = set()
events: Set[Location] = set()
for location in self.get_filled_locations():
if type(location.item.code) is int:
locations.add(location)
else:
events.add(location)
while locations:
sphere: Set[Location] = set()
# cull events out
done_events: Set[Union[Location, None]] = {None}
while done_events:
done_events = set()
for event in events:
if event.can_reach(state):
state.collect(event.item, True, event)
done_events.add(event)
events -= done_events
for location in locations:
if location.can_reach(state):
sphere.add(location)
yield sphere
if not sphere:
if locations:
yield locations # unreachable locations
break
for location in sphere:
state.collect(location.item, True, location)
locations -= sphere
def fulfills_accessibility(self, state: Optional[CollectionState] = None):
"""Check if accessibility rules are fulfilled with current or supplied state."""
if not state:
@@ -763,7 +718,7 @@ class CollectionState():
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region"
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
@@ -989,7 +944,6 @@ class Entrance:
self.player = player
def can_reach(self, state: CollectionState) -> bool:
assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region"
if self.parent_region.can_reach(state) and self.access_rule(state):
if not self.hide_path and not self in state.path:
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
@@ -1016,7 +970,7 @@ class Region:
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
entrance_type: ClassVar[type[Entrance]] = Entrance
entrance_type: ClassVar[Type[Entrance]] = Entrance
class Register(MutableSequence):
region_manager: MultiWorld.RegionManager
@@ -1116,7 +1070,7 @@ class Region:
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
def add_locations(self, locations: Dict[str, Optional[int]],
location_type: Optional[type[Location]] = None) -> None:
location_type: Optional[Type[Location]] = None) -> None:
"""
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address.
@@ -1153,7 +1107,7 @@ class Region:
return exit_
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
@@ -1163,14 +1117,10 @@ class Region:
"""
if not isinstance(exits, Dict):
exits = dict.fromkeys(exits)
return [
self.connect(
self.multiworld.get_region(connecting_region, self.player),
name,
rules[connecting_region] if rules and connecting_region in rules else None,
)
for connecting_region, name in exits.items()
]
for connecting_region, name in exits.items():
self.connect(self.multiworld.get_region(connecting_region, self.player),
name,
rules[connecting_region] if rules and connecting_region in rules else None)
def __repr__(self):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
@@ -1214,7 +1164,7 @@ class Location:
def can_reach(self, state: CollectionState) -> bool:
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average
assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region"
assert self.parent_region, "Can't reach location without region"
return self.parent_region.can_reach(state) and self.access_rule(state)
def place_locked_item(self, item: Item):
@@ -1257,7 +1207,7 @@ class ItemClassification(IntFlag):
filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
progression = 0b0001 # Item that is logically relevant
useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
trap = 0b0100 # detrimental item
trap = 0b0100 # detrimental or entirely useless (nothing) item
skip_balancing = 0b1000 # should technically never occur on its own
# Item that is logically relevant, but progression balancing should not touch.
# Typically currency or other counted items.
@@ -1309,14 +1259,6 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def filler(self) -> bool:
return not (self.advancement or self.useful or self.trap)
@property
def excludable(self) -> bool:
return not (self.advancement or self.useful)
@property
def flags(self) -> int:
return self.classification.as_flag()
@@ -1435,21 +1377,14 @@ class Spoiler:
# second phase, sphere 0
removed_precollected: List[Item] = []
for precollected_items in multiworld.precollected_items.values():
# The list of items is mutated by removing one item at a time to determine if each item is required to beat
# the game, and re-adding that item if it was required, so a copy needs to be made before iterating.
for item in precollected_items.copy():
if not item.advancement:
continue
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
precollected_items.remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
multiworld.push_precollected(item)
else:
removed_precollected.append(item)
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
multiworld.precollected_items[item.player].remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
multiworld.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
@@ -1588,7 +1523,7 @@ class Spoiler:
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
if self.unreachables:
outfile.write('\n\nUnreachable Progression Items:\n\n')
outfile.write('\n\nUnreachable Items:\n\n')
outfile.write(
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))

View File

@@ -1,10 +1,9 @@
from __future__ import annotations
import sys
import ModuleUpdate
ModuleUpdate.update()
from worlds._bizhawk.context import launch
if __name__ == "__main__":
launch(*sys.argv[1:])
launch()

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
@@ -45,21 +45,10 @@ def get_ssl_context():
class ClientCommandProcessor(CommandProcessor):
"""
The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called
when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit".
The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first
space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw
and method("one", "two", "three") without.
In addition all docstrings for command methods will be displayed to the user on launch and when using "/help"
"""
def __init__(self, ctx: CommonContext):
self.ctx = ctx
def output(self, text: str):
"""Helper function to abstract logging to the CommonClient UI"""
logger.info(text)
def _cmd_exit(self) -> bool:
@@ -175,14 +164,13 @@ class ClientCommandProcessor(CommandProcessor):
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
raw = self.ctx.on_user_say(raw)
if raw:
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext:
# The following attributes are used to Connect and should be adjusted as needed in subclasses
# Should be adjusted as needed in subclasses
tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
@@ -355,8 +343,6 @@ class CommonContext:
self.item_names = self.NameLookupDict(self, "item")
self.location_names = self.NameLookupDict(self, "location")
self.versions = {}
self.checksums = {}
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
@@ -412,7 +398,6 @@ class CommonContext:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
self.ui.update_hints()
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
@@ -444,10 +429,7 @@ class CommonContext:
self.auth = await self.console_input()
async def send_connect(self, **kwargs: typing.Any) -> None:
"""
Send a `Connect` packet to log in to the server,
additional keyword args can override any value in the connection packet
"""
""" send `Connect` packet to log in to server """
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
@@ -457,7 +439,6 @@ class CommonContext:
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
async def console_input(self) -> str:
if self.ui:
@@ -478,7 +459,6 @@ class CommonContext:
return False
def slot_concerns_self(self, slot) -> bool:
"""Helper function to abstract player groups, should be used instead of checking slot == self.slot directly."""
if slot == self.slot:
return True
if slot in self.slot_info:
@@ -486,7 +466,6 @@ class CommonContext:
return False
def is_echoed_chat(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out messages sent by self."""
return print_json_packet.get("type", "") == "Chat" \
and print_json_packet.get("team", None) == self.team \
and print_json_packet.get("slot", None) == self.slot
@@ -518,14 +497,13 @@ class CommonContext:
"""Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned."""
return text
def on_ui_command(self, text: str) -> None:
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
The command processor is still called; this is just intended for command echoing."""
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
def update_permissions(self, permissions: typing.Dict[str, int]):
"""Internal method to parse and save server permissions from RoomInfo"""
for permission_name, permission_flag in permissions.items():
try:
flag = Permission(permission_flag)
@@ -552,14 +530,7 @@ class CommonContext:
await self.ui_task
if self.input_task:
self.input_task.cancel()
# Hints
def update_hint(self, location: int, finding_player: int, status: typing.Optional[HintStatus]) -> None:
msg = {"cmd": "UpdateHint", "location": location, "player": finding_player}
if status is not None:
msg["status"] = status
async_start(self.send_msgs([msg]), name="update_hint")
# DataPackage
async def prepare_data_package(self, relevant_games: typing.Set[str],
remote_date_package_versions: typing.Dict[str, int],
@@ -581,34 +552,26 @@ class CommonContext:
needed_updates.add(game)
continue
cached_version: int = self.versions.get(game, 0)
cached_checksum: typing.Optional[str] = self.checksums.get(game)
# no action required if cached version is new enough
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
or remote_checksum != cached_checksum:
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
and remote_checksum == local_checksum):
self.update_game(network_data_package["games"][game], game)
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game, game)
self.update_game(cached_game, game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
def update_game(self, game_package: dict, game: str):
self.item_names.update_game(game, game_package["item_name_to_id"])
self.location_names.update_game(game, game_package["location_name_to_id"])
self.versions[game] = game_package.get("version", 0)
self.checksums[game] = game_package.get("checksum")
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
@@ -650,7 +613,6 @@ class CommonContext:
logger.info(f"DeathLink: Received from {data['source']}")
async def send_death(self, death_text: str = ""):
"""Helper function to send a deathlink using death_text as the unique death cause string."""
if self.server and self.server.socket:
logger.info("DeathLink: Sending death to your friends...")
self.last_death_link = time.time()
@@ -664,7 +626,6 @@ class CommonContext:
}])
async def update_death_link(self, death_link: bool):
"""Helper function to set Death Link connection tag on/off and update the connection if already connected."""
old_tags = self.tags.copy()
if death_link:
self.tags.add("DeathLink")
@@ -674,7 +635,7 @@ class CommonContext:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework"""
"""Displays an error messagebox"""
if not self.ui:
return None
title = title or "Error"
@@ -701,28 +662,21 @@ class CommonContext:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def make_gui(self) -> typing.Type["kvui.GameManager"]:
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client"
return TextManager
def run_gui(self):
"""Import kivy UI system from make_gui() and start running it as self.ui_task."""
ui_class = self.make_gui()
self.ui = ui_class(self)
self.ui = TextManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def run_cli(self):
if sys.stdin:
if sys.stdin.fileno() != 0:
from multiprocessing import parent_process
if parent_process():
return # ignore MultiProcessing pipe
# steam overlay breaks when starting console_loop
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
@@ -1031,7 +985,6 @@ async def console_loop(ctx: CommonContext):
def get_base_parser(description: typing.Optional[str] = None):
"""Base argument parser to be reused for components subclassing off of CommonClient"""
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -1041,7 +994,7 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser
def run_as_textclient(*args):
def run_as_textclient():
class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry
tags = CommonContext.tags | {"TextOnly"}
@@ -1080,21 +1033,16 @@ def run_as_textclient(*args):
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args(args)
args = parser.parse_args()
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
if args.url:
url = urllib.parse.urlparse(args.url)
if url.scheme == "archipelago":
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
# use colorama to display colored text highlighting on windows
colorama.init()
asyncio.run(main(args))
@@ -1103,4 +1051,4 @@ def run_as_textclient(*args):
if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient(*sys.argv[1:]) # default value for parse_args
run_as_textclient()

77
Fill.py
View File

@@ -36,8 +36,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False, one_item_per_player: bool = True,
name: str = "Unknown") -> None:
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
"""
:param multiworld: Multiworld to be filled.
:param base_state: State assumed before fill.
@@ -64,22 +63,14 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
placed = 0
while any(reachable_items.values()) and locations:
if one_item_per_player:
# grab one item per player
items_to_place = [items.pop()
for items in reachable_items.values() if items]
else:
next_player = multiworld.random.choice([player for player, items in reachable_items.items() if items])
items_to_place = []
if item_pool:
items_to_place.append(reachable_items[next_player].pop())
# grab one item per player
items_to_place = [items.pop()
for items in reachable_items.values() if items]
for item in items_to_place:
for p, pool_item in enumerate(item_pool):
if pool_item is item:
item_pool.pop(p)
break
maximum_exploration_state = sweep_from_pool(
base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player)
if single_player_placement else None)
@@ -484,27 +475,28 @@ def distribute_items_restrictive(multiworld: MultiWorld,
nonlocal lock_later
lock_later.append(location)
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
# "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=False)
single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
name="Priority")
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "advancement/progression fill"
if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
name="Progression", single_player_placement=single_player)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=True,
name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
name="Progression", single_player_placement=single_player)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False,
name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
allow_partial=True, name="Progression", single_player_placement=single_player)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1)
if progitempool:
for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
@@ -988,32 +980,15 @@ def distribute_planned(multiworld: MultiWorld) -> None:
multiworld.random.shuffle(items)
count = 0
err: typing.List[str] = []
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
claimed_indices: typing.Set[typing.Optional[int]] = set()
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
for item_name in items:
index_to_delete: typing.Optional[int] = None
if from_pool:
try:
# If from_pool, try to find an existing item with this name & player in the itempool and use it
index_to_delete, item = next(
(i, item) for i, item in enumerate(multiworld.itempool)
if item.player == player and item.name == item_name and i not in claimed_indices
)
except StopIteration:
warn(
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
placement['force'])
item = multiworld.worlds[player].create_item(item_name)
else:
item = multiworld.worlds[player].create_item(item_name)
item = multiworld.worlds[player].create_item(item_name)
for location in reversed(candidates):
if (location.address is None) == (item.code is None): # either both None or both not None
if not location.item:
if location.item_rule(item):
if location.can_fill(multiworld.state, item, False):
successful_pairs.append((index_to_delete, item, location))
claimed_indices.add(index_to_delete)
successful_pairs.append((item, location))
candidates.remove(location)
count = count + 1
break
@@ -1025,7 +1000,6 @@ def distribute_planned(multiworld: MultiWorld) -> None:
err.append(f"Cannot place {item_name} into already filled location {location}.")
else:
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
if count == maxcount:
break
if count < placement['count']['min']:
@@ -1033,16 +1007,17 @@ def distribute_planned(multiworld: MultiWorld) -> None:
failed(
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
placement['force'])
# Sort indices in reverse so we can remove them one by one
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
for (index, item, location) in successful_pairs:
for (item, location) in successful_pairs:
multiworld.push_item(location, item, collect=False)
location.locked = True
logging.debug(f"Plando placed {item} at {location}")
if index is not None: # If this item is from_pool and was found in the pool, remove it.
multiworld.itempool.pop(index)
if from_pool:
try:
multiworld.itempool.remove(item)
except ValueError:
warn(
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
placement['force'])
except Exception as e:
raise Exception(

View File

@@ -43,10 +43,10 @@ def mystery_argparse():
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument("--csv_output", action="store_true",
help="Output rolled player options to csv (made for async multiworld).")
parser.add_argument("--plando", default=defaults.plando_options,
help="List of options that can be set manually. Can be combined, for example \"bosses, items\"")
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default=defaults.plando_options,
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
parser.add_argument("--skip_prog_balancing", action="store_true",
help="Skip progression balancing step during generation.")
parser.add_argument("--skip_output", action="store_true",
@@ -110,18 +110,11 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
if file.is_file() and not fname.startswith(".") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
try:
weights_for_file = []
for doc_idx, yaml in enumerate(read_weights_yamls(path)):
if yaml is None:
logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}")
else:
weights_for_file.append(yaml)
weights_cache[fname] = tuple(weights_for_file)
weights_cache[fname] = read_weights_yamls(path)
except Exception as e:
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
@@ -162,8 +155,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output
erargs.name = {}
erargs.csv_output = args.csv_output
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
@@ -211,7 +202,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif player not in erargs.name: # if name was not specified, generate it from filename
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
@@ -224,6 +215,28 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
important = {}
for option, player_settings in vars(erargs).items():
if type(player_settings) == dict:
if all(type(value) != list for value in player_settings.values()):
if len(player_settings.values()) > 1:
important[option] = {player: value for player, value in player_settings.items() if
player <= args.yaml_output}
else:
logging.debug(f"No player settings defined for option '{option}'")
else:
if player_settings != "": # is not empty name
important[option] = player_settings
else:
logging.debug(f"No player settings defined for option '{option}'")
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f)
return erargs, seed
@@ -460,10 +473,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights)
if not isinstance(ret.game, str):
if ret.game is None:
raise Exception('"game" not specified')
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]

View File

@@ -16,27 +16,25 @@ import multiprocessing
import shlex
import subprocess
import sys
import urllib.parse
import webbrowser
from os.path import isfile
from shutil import which
from typing import Callable, Optional, Sequence, Tuple, Union
from typing import Callable, Sequence, Union, Optional
import Utils
import settings
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import settings
import Utils
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
user_path)
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
def open_host_yaml():
s = settings.get_settings()
file = s.filename
s.save()
file = settings.get_settings().filename
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
@@ -103,71 +101,13 @@ components.extend([
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args)
client_component = None
text_client_component = None
if "game" in queries:
game = queries["game"][0]
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
game = "Archipelago"
for component in components:
if component.supports_uri and component.game_name == game:
client_component = component
elif component.display_name == "Text Client":
text_client_component = component
if client_component is None:
run_component(text_client_component, *launch_args)
return
from kvui import App, Button, BoxLayout, Label, Window
class Popup(App):
def __init__(self):
self.title = "Connect to Multiworld"
self.icon = r"data/icon.png"
super().__init__()
def build(self):
layout = BoxLayout(orientation="vertical")
layout.add_widget(Label(text="Select client to open and connect with."))
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
text_client_button = Button(
text=text_client_component.display_name,
on_release=lambda *args: run_component(text_client_component, *launch_args)
)
button_row.add_widget(text_client_button)
game_client_button = Button(
text=client_component.display_name,
on_release=lambda *args: run_component(client_component, *launch_args)
)
button_row.add_widget(game_client_button)
layout.add_widget(button_row)
return layout
def _stop(self, *largs):
# see run_gui Launcher _stop comment for details
self.root_window.close()
super()._stop(*largs)
Popup().run()
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
def identify(path: Union[None, str]):
if path is None:
return None, None
for component in components:
@@ -224,8 +164,9 @@ refresh_components: Optional[Callable[[], None]] = None
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.core.window import Window
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
class Launcher(App):
@@ -236,7 +177,7 @@ def run_gui():
_client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None):
self.title = self.base_title + " " + Utils.__version__
self.title = self.base_title
self.ctx = ctx
self.icon = r"data/icon.png"
super().__init__()
@@ -258,8 +199,8 @@ def run_gui():
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = ApAsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout(size_hint_y=None, height=40)
box_layout.add_widget(button)
box_layout.add_widget(image)
@@ -358,24 +299,20 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif not args:
args = {}
path = args.get("Patch|Game|Component|url", None)
if path is not None:
if path.startswith("archipelago://"):
handle_uri(path, args.get("args", ()))
return
file, component = identify(path)
if args.get("Patch|Game|Component", None) is not None:
file, component = identify(args["Patch|Game|Component"])
if file:
args['file'] = file
if component:
args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {path}")
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
if args["update_settings"]:
update_settings()
if "file" in args:
if 'file' in args:
run_component(args["component"], args["file"], *args["args"])
elif "component" in args:
elif 'component' in args:
run_component(args["component"], *args["args"])
elif not args["update_settings"]:
run_gui()
@@ -385,16 +322,12 @@ if __name__ == '__main__':
init_logging('Launcher')
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(
description='Archipelago Launcher',
usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
)
parser = argparse.ArgumentParser(description='Archipelago Launcher')
run_group = parser.add_argument_group("Run")
run_group.add_argument("--update_settings", action="store_true",
help="Update host.yaml and exit.")
run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?",
help="Pass either a patch file, a generated game, the component name to run, or a url to "
"connect with.")
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
help="Pass either a patch file, a generated game or the name of a component to run.")
run_group.add_argument("args", nargs="*",
help="Arguments to pass to component.")
main(parser.parse_args())

View File

@@ -467,8 +467,6 @@ class LinksAwakeningContext(CommonContext):
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient()
self.slot_data = {}
if magpie:
self.magpie_enabled = True
self.magpie = MagpieBridge()
@@ -566,8 +564,6 @@ class LinksAwakeningContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
self.slot_data = args.get("slot_data", {})
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], start=args["index"]):
@@ -632,7 +628,6 @@ class LinksAwakeningContext(CommonContext):
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
self.magpie.slot_data = self.slot_data
except Exception:
# Don't let magpie errors take out the client
pass

88
Main.py
View File

@@ -46,9 +46,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.sprite_pool = args.sprite_pool.copy()
multiworld.set_options(args)
if args.csv_output:
from Options import dump_player_options
dump_player_options(multiworld)
multiworld.set_item_links()
multiworld.state = CollectionState(multiworld)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
@@ -153,38 +150,45 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
fallback_inventory = StartInventoryPool({})
depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
for player in multiworld.player_ids
}
target_per_player = {
player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items
}
if target_per_player:
new_itempool: List[Item] = []
# Make new itempool with start_inventory_from_pool items removed
for item in multiworld.itempool:
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
new_items: List[Item] = []
old_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options,
"start_inventory_from_pool",
StartInventoryPool({})).value.copy()
for player in multiworld.player_ids
}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = multiworld.worlds[player]
for count in items.values():
for _ in range(count):
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(multiworld.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
old_items.extend(multiworld.itempool[i+1:])
break
else:
new_itempool.append(item)
old_items.append(item)
# Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool
for player, target in target_per_player.items():
unfound_items = {item: count for item, count in depletion_pool[player].items() if count}
if unfound_items:
player_name = multiworld.get_player_name(player)
logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
needed_items = target_per_player[player] - sum(unfound_items.values())
new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)]
assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
multiworld.itempool[:] = new_itempool
# leftovers?
if target:
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
logger.warning(f"{multiworld.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
# find all filler we generated for the current player and remove until it matches
removables = [item for item in new_items if item.player == player]
for _ in range(sum(remaining_items.values())):
new_items.remove(removables.pop())
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
multiworld.itempool[:] = new_items + old_items
multiworld.link_items()
@@ -242,7 +246,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
def write_multidata():
import NetUtils
from NetUtils import HintStatus
slot_data = {}
client_versions = {}
games = {}
@@ -267,10 +270,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for slot in multiworld.player_ids:
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
def precollect_hint(location: Location, auto_status: HintStatus):
def precollect_hint(location):
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False, entrance, location.item.flags, auto_status)
location.item.code, False, entrance, location.item.flags)
precollected_hints[location.player].add(hint)
if location.item.player not in multiworld.groups:
precollected_hints[location.item.player].add(hint)
@@ -283,22 +286,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if type(location.address) == int:
assert location.item.code is not None, "item code None should be event, " \
"location.address should then also be None. Location: " \
f" {location}, Item: {location.item}"
f" {location}"
assert location.address not in locations_data[location.player], (
f"Locations with duplicate address. {location} and "
f"{locations_data[location.player][location.address]}")
locations_data[location.player][location.address] = \
location.item.code, location.item.player, location.item.flags
auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY
if location.name in multiworld.worlds[location.player].options.start_location_hints:
if not location.item.trap: # Unspecified status for location hints, except traps
auto_status = HintStatus.HINT_UNSPECIFIED
precollect_hint(location, auto_status)
precollect_hint(location)
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
precollect_hint(location, auto_status)
precollect_hint(location)
elif any([location.item.name in multiworld.worlds[player].options.start_hints
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location, auto_status)
precollect_hint(location)
# embedded data package
data_package = {
@@ -310,10 +310,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# get spheres -> filter address==None -> skip empty
spheres: List[Dict[int, Set[int]]] = []
for sphere in multiworld.get_sendable_spheres():
for sphere in multiworld.get_spheres():
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
for sphere_location in sphere:
current_sphere[sphere_location.player].add(sphere_location.address)
if type(sphere_location.address) is int:
current_sphere[sphere_location.player].add(sphere_location.address)
if current_sphere:
spheres.append(dict(current_sphere))
@@ -334,7 +335,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"seed_name": multiworld.seed_name,
"spheres": spheres,
"datapackage": data_package,
"race_mode": int(multiworld.is_race),
}
AutoWorld.call_all(multiworld, "modify_multidata", multidata)

View File

@@ -5,15 +5,8 @@ import multiprocessing
import warnings
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
# Official micro version updates. This should match the number in docs/running from source.md.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
elif sys.version_info < (3, 10, 1):
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())

View File

@@ -15,7 +15,6 @@ import math
import operator
import pickle
import random
import shlex
import threading
import time
import typing
@@ -41,8 +40,7 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore, Hint, HintStatus
from BaseClasses import ItemClassification
SlotType, LocationStore
min_client_version = Version(0, 1, 6)
colorama.init()
@@ -186,9 +184,11 @@ class Context:
slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str]
item_names: typing.Dict[str, typing.Dict[int, str]]
item_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[str, typing.Dict[int, str]]
location_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
@@ -197,6 +197,7 @@ class Context:
""" each sphere is { player: { location_id, ... } } """
logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -229,7 +230,7 @@ class Context:
self.hint_cost = hint_cost
self.location_check_points = location_check_points
self.hints_used = collections.defaultdict(int)
self.hints: typing.Dict[team_slot, typing.Set[Hint]] = collections.defaultdict(set)
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
self.release_mode: str = release_mode
self.remaining_mode: str = remaining_mode
self.collect_mode: str = collect_mode
@@ -267,10 +268,6 @@ class Context:
self.location_name_groups = {}
self.all_item_and_group_names = {}
self.all_location_and_group_names = {}
self.item_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
self.location_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
self.non_hintable_names = collections.defaultdict(frozenset)
self._load_game_data()
@@ -430,8 +427,6 @@ class Context:
use_embedded_server_options: bool):
self.read_data = {}
# there might be a better place to put this.
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
@@ -657,29 +652,13 @@ class Context:
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None,
changed: typing.Optional[typing.Set[team_slot]] = None) -> None:
"""Refreshes the hints for the specified team/slot. Providing 'None' for either team or slot
will refresh all teams or all slots respectively. If a set is passed for 'changed', each (team,slot)
pair that has at least one hint modified will be added to the set.
"""
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
for hint_team, hint_slot in self.hints:
if team != hint_team and team is not None:
continue # Check specified team only, all if team is None
if slot != hint_slot and slot is not None:
continue # Check specified slot only, all if slot is None
new_hints: typing.Set[Hint] = set()
for hint in self.hints[hint_team, hint_slot]:
new_hint = hint.re_check(self, hint_team)
new_hints.add(new_hint)
if hint == new_hint:
continue
for player in self.slot_set(hint.receiving_player) | {hint.finding_player}:
if changed is not None:
changed.add((hint_team,player))
if slot is not None and slot != player:
self.replace_hint(hint_team, player, hint, new_hint)
self.hints[hint_team, hint_slot] = new_hints
if (team is None or team == hint_team) and (slot is None or slot == hint_slot):
self.hints[hint_team, hint_slot] = {
hint.re_check(self, hint_team) for hint in
self.hints[hint_team, hint_slot]
}
def get_rechecked_hints(self, team: int, slot: int):
self.recheck_hints(team, slot)
@@ -728,7 +707,7 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
@@ -744,15 +723,15 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# remember hints in all cases
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events:
@@ -766,17 +745,6 @@ class Context:
for client in clients:
async_start(self.send_msgs(client, client_hints))
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
for hint in self.hints[team, finding_player]:
if hint.location == seeked_location:
return hint
return None
def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None:
if old_hint in self.hints[team, slot]:
self.hints[team, slot].remove(old_hint)
self.hints[team, slot].add(new_hint)
# "events"
def on_goal_achieved(self, client: Client):
@@ -975,13 +943,9 @@ def get_status_string(ctx: Context, team: int, tag: str):
tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags])
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else ""
status_text = (
" and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else
" and is ready." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_READY else
"."
)
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
f"{tag_text}{status_text} {completion_text}"
f"{tag_text}{goal_text} {completion_text}"
return text
@@ -1082,15 +1046,14 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
"hint_points": get_slot_points(ctx, team, slot),
"checked_locations": new_locations, # send back new checks only
}])
updated_slots: typing.Set[tuple[int, int]] = set()
ctx.recheck_hints(team, slot, updated_slots)
for hint_team, hint_slot in updated_slots:
ctx.on_changed_hints(hint_team, hint_slot)
old_hints = ctx.hints[team, slot].copy()
ctx.recheck_hints(team, slot)
if old_hints != ctx.hints[team, slot]:
ctx.on_changed_hints(team, slot)
ctx.save()
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str]) -> typing.List[NetUtils.Hint]:
hints = []
slots: typing.Set[int] = {slot}
for group_id, group in ctx.groups.items():
@@ -1100,58 +1063,31 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
for finding_player, location_id, item_id, receiving_player, item_flags \
in ctx.locations.find_item(slots, seeked_item_id):
prev_hint = ctx.get_hint(team, slot, location_id)
if prev_hint:
hints.append(prev_hint)
else:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags, new_status))
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags))
return hints
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
return collect_hint_location_id(ctx, team, slot, seeked_location)
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
-> typing.List[Hint]:
prev_hint = ctx.get_hint(team, slot, seeked_location)
if prev_hint:
return [prev_hint]
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int) -> typing.List[NetUtils.Hint]:
result = ctx.locations[slot].get(seeked_location, (None, None, None))
if any(result):
item_id, receiving_player, item_flags = result
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
new_status)]
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags)]
return []
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "(found)",
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
HintStatus.HINT_NO_PRIORITY: "(no priority)",
HintStatus.HINT_AVOID: "(avoid)",
HintStatus.HINT_PRIORITY: "(priority)",
}
def format_hint(ctx: Context, team: int, hint: Hint) -> str:
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \
f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \
@@ -1159,8 +1095,7 @@ def format_hint(ctx: Context, team: int, hint: Hint) -> str:
if hint.entrance:
text += f" at {hint.entrance}"
return text + ". " + status_names.get(hint.status, "(unknown)")
return text + (". (found)" if hint.found else ".")
def json_format_send_event(net_item: NetworkItem, receiving_player: int):
@@ -1215,10 +1150,7 @@ class CommandProcessor(metaclass=CommandMeta):
if not raw:
return
try:
try:
command = shlex.split(raw, comments=False)
except ValueError: # most likely: "ValueError: No closing quotation"
command = raw.split()
command = raw.split()
basecommand = command[0]
if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None)
@@ -1564,7 +1496,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
cost = self.ctx.get_hint_cost(self.client.slot)
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -1590,9 +1522,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
hints = []
elif not for_location:
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
else:
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
else:
game = self.ctx.games[self.client.slot]
@@ -1612,16 +1544,16 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = []
for item_name in self.ctx.item_name_groups[game][hint_name]:
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
elif hint_name in self.ctx.location_name_groups[game]: # location group name
hints = []
for loc_name in self.ctx.location_name_groups[game][hint_name]:
if loc_name in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
else: # location name
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
else:
self.output(response)
@@ -1893,56 +1825,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
target_item, target_player, flags = ctx.locations[client.slot][location]
if create_as_hint:
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'UpdateHint':
location = args["location"]
player = args["player"]
status = args["status"]
if not isinstance(player, int) or not isinstance(location, int) \
or (status is not None and not isinstance(status, int)):
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint',
"original_cmd": cmd}])
return
hint = ctx.get_hint(client.team, player, location)
if not hint:
return # Ignored safely
if client.slot not in ctx.slot_set(hint.receiving_player):
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint: No Permission',
"original_cmd": cmd}])
return
new_hint = hint
if status is None:
return
try:
status = HintStatus(status)
except ValueError:
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'UpdateHint: Invalid Status', "original_cmd": cmd}])
return
if status == HintStatus.HINT_FOUND:
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'UpdateHint: Cannot manually update status to "HINT_FOUND"', "original_cmd": cmd}])
return
new_hint = new_hint.re_prioritize(ctx, status)
if hint == new_hint:
return
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
ctx.save()
ctx.on_changed_hints(client.team, hint.finding_player)
ctx.on_changed_hints(client.team, hint.receiving_player)
elif cmd == 'StatusUpdate':
update_client_status(ctx, client, args["status"])
@@ -2064,10 +1953,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
try:
self.ctx.server.ws_server.close()
finally:
self.ctx.exit_event.set()
self.ctx.server.ws_server.close()
self.ctx.exit_event.set()
return True
@mark_raw
@@ -2247,9 +2134,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
hints = []
for item_name_from_group in self.ctx.item_name_groups[game][item]:
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
else: # item name or id
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
hints = collect_hints(self.ctx, team, slot, item)
if hints:
self.ctx.notify_hints(team, hints)
@@ -2283,17 +2170,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
if isinstance(location, int):
hints = collect_hint_location_id(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_id(self.ctx, team, slot, location)
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
hints = []
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
if loc_name_from_group in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
else:
hints = collect_hint_location_name(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_name(self.ctx, team, slot, location)
if hints:
self.ctx.notify_hints(team, hints)
else:
@@ -2383,8 +2267,6 @@ def parse_args() -> argparse.Namespace:
parser.add_argument('--cert_key', help="Path to SSL Certificate Key file")
parser.add_argument('--loglevel', default=defaults["loglevel"],
choices=['debug', 'info', 'warning', 'error', 'critical'])
parser.add_argument('--logtime', help="Add timestamps to STDOUT",
default=defaults["logtime"], action='store_true')
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
@@ -2465,9 +2347,7 @@ def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLConte
async def main(args: argparse.Namespace):
Utils.init_logging(name="Server",
loglevel=args.loglevel.lower(),
add_timestamp=args.logtime)
Utils.init_logging("Server", loglevel=args.loglevel.lower())
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode,

View File

@@ -29,14 +29,6 @@ class ClientStatus(ByValue, enum.IntEnum):
CLIENT_GOAL = 30
class HintStatus(enum.IntEnum):
HINT_FOUND = 0
HINT_UNSPECIFIED = 1
HINT_NO_PRIORITY = 10
HINT_AVOID = 20
HINT_PRIORITY = 30
class SlotType(ByValue, enum.IntFlag):
spectator = 0b00
player = 0b01
@@ -232,7 +224,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_player_id(self, node: JSONMessagePart):
player = int(node["text"])
node["color"] = 'magenta' if self.ctx.slot_concerns_self(player) else 'yellow'
node["color"] = 'magenta' if player == self.ctx.slot else 'yellow'
node["text"] = self.ctx.player_names[player]
return self._handle_color(node)
@@ -281,8 +273,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47,
'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
def color_code(*args):
@@ -305,20 +296,6 @@ def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs)
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "(found)",
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
HintStatus.HINT_NO_PRIORITY: "(no priority)",
HintStatus.HINT_AVOID: "(avoid)",
HintStatus.HINT_PRIORITY: "(priority)",
}
status_colors: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "green",
HintStatus.HINT_UNSPECIFIED: "white",
HintStatus.HINT_NO_PRIORITY: "slateblue",
HintStatus.HINT_AVOID: "salmon",
HintStatus.HINT_PRIORITY: "plum",
}
class Hint(typing.NamedTuple):
receiving_player: int
finding_player: int
@@ -327,21 +304,14 @@ class Hint(typing.NamedTuple):
found: bool
entrance: str = ""
item_flags: int = 0
status: HintStatus = HintStatus.HINT_UNSPECIFIED
def re_check(self, ctx, team) -> Hint:
if self.found and self.status == HintStatus.HINT_FOUND:
if self.found:
return self
found = self.location in ctx.location_checks[team, self.finding_player]
if found:
return self._replace(found=found, status=HintStatus.HINT_FOUND)
return self
def re_prioritize(self, ctx, status: HintStatus) -> Hint:
if self.found and status != HintStatus.HINT_FOUND:
status = HintStatus.HINT_FOUND
if status != self.status:
return self._replace(status=status)
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance,
self.item_flags)
return self
def __hash__(self):
@@ -363,8 +333,10 @@ class Hint(typing.NamedTuple):
else:
add_json_text(parts, "'s World")
add_json_text(parts, ". ")
add_json_text(parts, status_names.get(self.status, "(unknown)"), type="color",
color=status_colors.get(self.status, "red"))
if self.found:
add_json_text(parts, "(found)", type="color", color="green")
else:
add_json_text(parts, "(not found)", type="color", color="red")
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
"receiving": self.receiving_player,
@@ -410,8 +382,6 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
checked = state[team, slot]
if not checked:
# This optimizes the case where everyone connects to a fresh game at the same time.
if slot not in self:
raise KeyError(slot)
return []
return [location_id for
location_id in self[slot] if

View File

@@ -8,17 +8,16 @@ import numbers
import random
import typing
import enum
from collections import defaultdict
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from typing_extensions import Self
from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path
from Utils import get_fuzzy_results, is_iterable_except_str
if typing.TYPE_CHECKING:
from BaseClasses import MultiWorld, PlandoOptions
from BaseClasses import PlandoOptions
from worlds.AutoWorld import World
import pathlib
@@ -754,7 +753,7 @@ class NamedRange(Range):
elif value > self.range_end and value not in self.special_range_names.values():
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}")
# See docstring
for key in self.special_range_names:
if key != key.lower():
@@ -828,10 +827,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
f"is not a valid location name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
def __iter__(self) -> typing.Iterator[typing.Any]:
return self.value.__iter__()
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default = {}
supports_weighting = False
@@ -863,8 +859,6 @@ class ItemDict(OptionDict):
verify_item_name = True
def __init__(self, value: typing.Dict[str, int]):
if any(item_count is None for item_count in value.values()):
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
if any(item_count < 1 for item_count in value.values()):
raise Exception("Cannot have non-positive item counts.")
super(ItemDict, self).__init__(value)
@@ -979,19 +973,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
if random.random() < float(text.get("percentage", 100)/100):
at = text.get("at", None)
if at is not None:
if isinstance(at, dict):
if at:
at = random.choices(list(at.keys()),
weights=list(at.values()), k=1)[0]
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
given_text = text.get("text", [])
if isinstance(given_text, dict):
if not given_text:
given_text = []
else:
given_text = random.choices(list(given_text.keys()),
weights=list(given_text.values()), k=1)
if isinstance(given_text, str):
given_text = [given_text]
texts.append(PlandoText(
@@ -999,8 +981,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
given_text,
text.get("percentage", 100)
))
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
elif isinstance(text, PlandoText):
if random.random() < float(text.percentage/100):
texts.append(text)
@@ -1180,7 +1160,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
class Accessibility(Choice):
"""
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
@@ -1198,7 +1178,7 @@ class Accessibility(Choice):
class ItemsAccessibility(Accessibility):
"""
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
@@ -1249,16 +1229,12 @@ class CommonOptions(metaclass=OptionsMetaProperty):
progression_balancing: ProgressionBalancing
accessibility: Accessibility
def as_dict(self,
*option_names: str,
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
"""
Returns a dictionary of [str, Option.value]
:param option_names: names of the options to return
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
"""
assert option_names, "options.as_dict() was used without any option names."
option_results = {}
@@ -1280,8 +1256,6 @@ class CommonOptions(metaclass=OptionsMetaProperty):
value = getattr(self, option_name).value
if isinstance(value, set):
value = sorted(value)
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
value = bool(value)
option_results[display_name] = value
else:
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
@@ -1347,7 +1321,7 @@ class PriorityLocations(LocationSet):
class DeathLink(Toggle):
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
"""When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link"
rich_text_doc = True
@@ -1471,26 +1445,22 @@ it.
def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[
str, typing.Dict[str, typing.Type[Option[typing.Any]]]]:
"""Generates and returns a dictionary for the option groups of a specified world."""
option_to_name = {option: option_name for option_name, option in world.options_dataclass.type_hints.items()}
ordered_groups = {group.name: group.options for group in world.web.option_groups}
option_groups = {option: option_group.name
for option_group in world.web.option_groups
for option in option_group.options}
# add a default option group for uncategorized options to get thrown into
if "Game Options" not in ordered_groups:
grouped_options = set(option for group in ordered_groups.values() for option in group)
ungrouped_options = [option for option in option_to_name if option not in grouped_options]
# only add the game options group if we have ungrouped options
if ungrouped_options:
ordered_groups = {**{"Game Options": ungrouped_options}, **ordered_groups}
ordered_groups = ["Game Options"]
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
grouped_options = {group: {} for group in ordered_groups}
for option_name, option in world.options_dataclass.type_hints.items():
if visibility_level & option.visibility:
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
return {
group: {
option_to_name[option]: option
for option in group_options
if (visibility_level in option.visibility and option in option_to_name)
}
for group, group_options in ordered_groups.items()
}
# if the world doesn't have any ungrouped options, this group will be empty so just remove it
if not grouped_options["Game Options"]:
del grouped_options["Game Options"]
return grouped_options
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
@@ -1546,44 +1516,5 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
del file_data
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None:
from csv import DictWriter
game_players = defaultdict(list)
for player, game in multiworld.game.items():
game_players[game].append(player)
game_players = dict(sorted(game_players.items()))
output = []
per_game_option_names = [
getattr(option, "display_name", option_key)
for option_key, option in PerGameCommonOptions.type_hints.items()
]
all_option_names = per_game_option_names.copy()
for game, players in game_players.items():
game_option_names = per_game_option_names.copy()
for player in players:
world = multiworld.worlds[player]
player_output = {
"Game": multiworld.game[player],
"Name": multiworld.get_player_name(player),
}
output.append(player_output)
for option_key, option in world.options_dataclass.type_hints.items():
if issubclass(Removed, option):
continue
display_name = getattr(option, "display_name", option_key)
player_output[display_name] = getattr(world.options, option_key).current_option_name
if display_name not in game_option_names:
all_option_names.append(display_name)
game_option_names.append(display_name)
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
fields = ["Game", "Name", *all_option_names]
writer = DictWriter(file, fields)
writer.writeheader()
writer.writerows(output)

View File

@@ -76,9 +76,6 @@ Currently, the following games are supported:
* Kingdom Hearts 1
* Mega Man 2
* Yacht Dice
* Faxanadu
* Saving Princess
* Castlevania: Circle of the Moon
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -633,13 +633,7 @@ async def game_watcher(ctx: SNIContext) -> None:
if not ctx.client_handler:
continue
try:
rom_validated = await ctx.client_handler.validate_rom(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
rom_validated = False
rom_validated = await ctx.client_handler.validate_rom(ctx)
if not rom_validated or (ctx.auth and ctx.auth != ctx.rom):
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
@@ -655,13 +649,7 @@ async def game_watcher(ctx: SNIContext) -> None:
perf_counter = time.perf_counter()
try:
await ctx.client_handler.game_watcher(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
await snes_disconnect(ctx)
await ctx.client_handler.game_watcher(ctx)
async def run_game(romfile: str) -> None:

View File

@@ -18,8 +18,8 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from time import sleep
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
try:
@@ -31,7 +31,6 @@ if typing.TYPE_CHECKING:
import tkinter
import pathlib
from BaseClasses import Region
import multiprocessing
def tuplize_version(version: str) -> Version:
@@ -47,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.0"
__version__ = "0.5.0"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -421,11 +420,10 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
# used by MultiServer -> savegame/multidata
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
"SlotType", "NetworkSlot", "HintStatus"}:
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name == "PlandoItem":
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
@@ -436,7 +434,7 @@ class RestrictedUnpickler(pickle.Unpickler):
else:
mod = importlib.import_module(module)
obj = getattr(mod, name)
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
if issubclass(obj, self.options_module.Option):
return obj
# Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -485,9 +483,9 @@ def get_text_after(text: str, start: str) -> str:
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
write_mode: str = "w", log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
add_timestamp: bool = False, exception_logger: typing.Optional[str] = None):
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
exception_logger: typing.Optional[str] = None):
import datetime
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
log_folder = user_path("logs")
@@ -514,15 +512,11 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
def filter(self, record: logging.LogRecord) -> bool:
return self.condition(record)
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.getMessage()))
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
root_logger.addHandler(file_handler)
if sys.stdout:
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
stream_handler = logging.StreamHandler(sys.stdout)
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
if add_timestamp:
stream_handler.setFormatter(formatter)
root_logger.addHandler(stream_handler)
# Relay unhandled exceptions to logger.
@@ -557,7 +551,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
import platform
logging.info(
f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()} process {os.getpid()}"
f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
f"{' (frozen)' if is_frozen() else ''}"
)
@@ -573,8 +567,6 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
else:
if text:
queue.put_nowait(text)
else:
sleep(0.01) # non-blocking stream
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -672,19 +664,6 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str
return None
def is_kivy_running() -> bool:
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_filename(*args))
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.")
@@ -714,13 +693,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -730,12 +702,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
initialfile=suggest or None)
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_directory(*args))
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -759,16 +725,9 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_directory was used for "{title}".')
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_directory, args=(res, title, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -781,6 +740,12 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()
@@ -859,10 +824,11 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
task.add_done_callback(_faf_tasks.discard)
def deprecate(message: str, add_stacklevels: int = 0):
def deprecate(message: str):
if __debug__:
raise Exception(message)
warnings.warn(message, stacklevel=2 + add_stacklevels)
import warnings
warnings.warn(message)
class DeprecateDict(dict):
@@ -876,9 +842,10 @@ class DeprecateDict(dict):
def __getitem__(self, item: Any) -> Any:
if self.should_error:
deprecate(self.log_message, add_stacklevels=1)
deprecate(self.log_message)
elif __debug__:
warnings.warn(self.log_message, stacklevel=2)
import warnings
warnings.warn(self.log_message)
return super().__getitem__(item)

View File

@@ -267,7 +267,9 @@ class WargrooveContext(CommonContext):
def build(self):
container = super().build()
self.add_client_tab("Wargroove", self.build_tracker())
panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
return container
def build_tracker(self) -> TrackerLayout:

View File

@@ -12,12 +12,11 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__)
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
@@ -34,7 +33,7 @@ def get_app() -> "Flask":
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
parser = argparse.ArgumentParser(allow_abbrev=False)
parser = argparse.ArgumentParser()
parser.add_argument('--config_override', default=None,
help="Path to yaml config file that overrules config.yaml.")
args = parser.parse_known_args()[0]
@@ -72,7 +71,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, get_file_safe_name(game))
target_path = os.path.join(base_target_path, game)
os.makedirs(target_path, exist_ok=True)
if world.zip_path:

View File

@@ -9,7 +9,7 @@ from flask_compress import Compress
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from Utils import title_sorted, get_file_safe_name
from Utils import title_sorted
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -20,7 +20,6 @@ Pony(app)
app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens
@@ -39,8 +38,6 @@ app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
app.config["JOB_THRESHOLD"] = 1
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
# memory limit for generator processes in bytes
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
app.config['SESSION_PERMANENT'] = True
# waitress uses one thread for I/O, these are for processing of views that then get sent
@@ -87,6 +84,6 @@ def register():
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
app.register_blueprint(api.api_endpoints)

View File

@@ -1,15 +1,51 @@
"""API endpoints package."""
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint
from flask import Blueprint, abort, url_for
from ..models import Seed
import worlds.Files
from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
# unsorted/misc endpoints
def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots]
from . import datapackage, generate, room, user # trigger registration
@api_endpoints.route('/room_status/<suuid:room>')
def room_info(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str):
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}
from . import generate, user, datapackage # trigger registration

View File

@@ -1,42 +0,0 @@
from typing import Any, Dict
from uuid import UUID
from flask import abort, url_for
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@api_endpoints.route('/room_status/<suuid:room_id>')
def room_info(room_id: UUID) -> Dict[str, Any]:
room = Room.get(id=room_id)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str) -> bool:
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}

View File

@@ -6,7 +6,6 @@ import multiprocessing
import typing
from datetime import timedelta, datetime
from threading import Event, Thread
from typing import Any
from uuid import UUID
from pony.orm import db_session, select, commit
@@ -54,21 +53,7 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
generation.state = STATE_STARTED
def init_generator(config: dict[str, Any]) -> None:
try:
import resource
except ModuleNotFoundError:
pass # unix only module
else:
# set soft limit for memory to from config (default 4GiB)
soft_limit = config["GENERATOR_MEMORY_LIMIT"]
old_limit, hard_limit = resource.getrlimit(resource.RLIMIT_AS)
if soft_limit != old_limit:
resource.setrlimit(resource.RLIMIT_AS, (soft_limit, hard_limit))
logging.debug(f"Changed AS mem limit {old_limit} -> {soft_limit}")
del resource, soft_limit, hard_limit
pony_config = config["PONY"]
def init_db(pony_config: dict):
db.bind(**pony_config)
db.generate_mapping()
@@ -120,8 +105,8 @@ def autogen(config: dict):
try:
with Locker("autogen"):
with multiprocessing.Pool(config["GENERATORS"], initializer=init_generator,
initargs=(config,), maxtasksperchild=10) as generator_pool:
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)

View File

@@ -105,9 +105,8 @@ def roll_options(options: Dict[str, Union[dict, str]],
plando_options=plando_options)
else:
for i, yaml_data in enumerate(yaml_datas):
if yaml_data is not None:
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
plando_options=plando_options)
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
plando_options=plando_options)
except Exception as e:
if e.__cause__:
results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}"

View File

@@ -81,7 +81,6 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
@@ -135,7 +134,6 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
{"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False
erargs.skip_output = False
erargs.csv_output = False
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):

View File

@@ -5,7 +5,6 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
@@ -18,6 +17,13 @@ def get_world_theme(game_name: str):
return 'grass'
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
@@ -63,40 +69,14 @@ def tutorial_landing():
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def glossary(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
def terms(lang):
return render_template("glossary.html", lang=lang)
@app.route('/seed/<suuid:seed>')
@@ -152,41 +132,26 @@ def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
return "Access Denied", 403
@app.post("/room/<suuid:room>")
def host_room_command(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
@app.get("/room/<suuid:room>")
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
now = datetime.datetime.utcnow()
# indicate that the page should reload to get the assigned port
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
browser_tokens = "Mozilla", "Chrome", "Safari"
automated = ("update" in request.args
or "Discordbot" in request.user_agent.string
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
def get_log(max_size: int = 0 if automated else 1024000) -> str:
if max_size == 0:
return ""
def get_log(max_size: int = 1024000) -> str:
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0

View File

@@ -1,11 +1,11 @@
flask>=3.0.3
werkzeug>=3.0.6
werkzeug>=3.0.4
pony>=0.7.19
waitress>=3.0.0
Flask-Caching>=2.3.0
Flask-Compress>=1.15
Flask-Limiter>=3.8.0
bokeh>=3.5.2
bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.4.3; python_version == '3.9'
bokeh>=3.5.2; python_version >= '3.10'
markupsafe>=2.1.5
Markdown>=3.7
mdx-breakless-lists>=1.0.1

View File

@@ -1,31 +0,0 @@
from uuid import uuid4, UUID
from flask import session, render_template
from WebHostLib import app
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.route('/session')
def show_session():
return render_template(
"session.html",
)
@app.route('/session/<string:_id>')
def set_session(_id: str):
new_id: UUID = UUID(_id, version=4)
old_id: UUID = session["_id"]
if old_id != new_id:
session["_id"] = new_id
return render_template(
"session.html",
old_id=old_id,
)

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('faq-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -288,11 +288,6 @@ const applyPresets = (presetName) => {
}
});
namedRangeSelect.value = trueValue;
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
if (namedRangeSelect.selectedIndex == -1)
{
namedRangeSelect.value = "custom";
}
}
// Handle options whose presets are "random"

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