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4 Commits
NewSoupVi-
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core_repor
| Author | SHA1 | Date | |
|---|---|---|---|
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7ae486ad04 | ||
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25a5e37cc6 | ||
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860df6e658 | ||
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16525c91b8 |
@@ -1,8 +0,0 @@
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from worlds.ahit.Client import launch
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import Utils
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import ModuleUpdate
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ModuleUpdate.update()
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if __name__ == "__main__":
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Utils.init_logging("AHITClient", exception_logger="Client")
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launch()
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162
BaseClasses.py
162
BaseClasses.py
@@ -7,12 +7,14 @@ import logging
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import random
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import secrets
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import typing # this can go away when Python 3.8 support is dropped
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import threading
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import time
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from argparse import Namespace
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from collections import Counter, deque
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from collections.abc import Collection, MutableSequence
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from enum import IntEnum, IntFlag
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from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \
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TypedDict, Union, Type, ClassVar
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from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union, \
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Type, ClassVar
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import NetUtils
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import Options
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@@ -51,6 +53,10 @@ class ThreadBarrierProxy:
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class MultiWorld():
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debug_types = False
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player_name: Dict[int, str]
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difficulty_requirements: dict
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required_medallions: dict
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dark_room_logic: Dict[int, str]
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restrict_dungeon_item_on_boss: Dict[int, bool]
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plando_texts: List[Dict[str, str]]
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plando_items: List[List[Dict[str, Any]]]
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plando_connections: List
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@@ -91,6 +97,42 @@ class MultiWorld():
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def __getitem__(self, player) -> bool:
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return self.rule(player)
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class Observer(threading.Thread):
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current_function: str
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entered: float
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shutdown: bool = False
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def __init__(self):
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self.current_function = ""
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self.entered = 0.0
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super().__init__(name="Observer", daemon=True)
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def __call__(self, function: typing.Callable, entered: float):
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# use str of function to avoid having a reference to a bound method
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self.current_function = str(function)
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self.entered = entered
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return self
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def __enter__(self):
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assert self.current_function, "Entered Observer Context without current method."
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.current_function = ""
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def run(self):
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while not self.shutdown:
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time.sleep(1)
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if self.current_function:
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now = time.perf_counter()
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elapsed = now - self.entered
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if elapsed > 60:
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logging.info(f"Generation stalling in {self.current_function}, "
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f"running since {elapsed:.0f} seconds ago.")
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self.current_function = ""
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observer = Observer()
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observer.start()
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class RegionManager:
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region_cache: Dict[int, Dict[str, Region]]
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entrance_cache: Dict[int, Dict[str, Entrance]]
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@@ -133,6 +175,7 @@ class MultiWorld():
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self.random = ThreadBarrierProxy(random.Random())
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self.players = players
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self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
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self.glitch_triforce = False
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self.algorithm = 'balanced'
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self.groups = {}
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self.regions = self.RegionManager(players)
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@@ -159,10 +202,49 @@ class MultiWorld():
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for player in range(1, players + 1):
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def set_player_attr(attr, val):
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self.__dict__.setdefault(attr, {})[player] = val
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set_player_attr('shuffle', "vanilla")
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set_player_attr('logic', "noglitches")
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set_player_attr('mode', 'open')
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set_player_attr('difficulty', 'normal')
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set_player_attr('item_functionality', 'normal')
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set_player_attr('timer', False)
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set_player_attr('goal', 'ganon')
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set_player_attr('required_medallions', ['Ether', 'Quake'])
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set_player_attr('swamp_patch_required', False)
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set_player_attr('powder_patch_required', False)
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set_player_attr('ganon_at_pyramid', True)
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set_player_attr('ganonstower_vanilla', True)
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set_player_attr('can_access_trock_eyebridge', None)
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set_player_attr('can_access_trock_front', None)
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set_player_attr('can_access_trock_big_chest', None)
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set_player_attr('can_access_trock_middle', None)
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set_player_attr('fix_fake_world', True)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_health', 'default')
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set_player_attr('enemy_damage', 'default')
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set_player_attr('beemizer_total_chance', 0)
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set_player_attr('beemizer_trap_chance', 0)
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set_player_attr('escape_assist', [])
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', False)
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set_player_attr('countdown_start_time', 10)
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set_player_attr('red_clock_time', -2)
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set_player_attr('blue_clock_time', 2)
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set_player_attr('green_clock_time', 4)
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set_player_attr('can_take_damage', True)
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set_player_attr('triforce_pieces_available', 30)
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set_player_attr('triforce_pieces_required', 20)
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set_player_attr('shop_shuffle', 'off')
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set_player_attr('shuffle_prizes', "g")
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set_player_attr('sprite_pool', [])
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set_player_attr('dark_room_logic', "lamp")
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set_player_attr('plando_items', [])
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set_player_attr('plando_texts', {})
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set_player_attr('plando_connections', [])
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set_player_attr('game', "Archipelago")
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set_player_attr('game', "A Link to the Past")
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set_player_attr('completion_condition', lambda state: True)
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self.worlds = {}
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self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
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@@ -707,49 +789,15 @@ class CollectionState():
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"""Returns True if at least one item name of items is in state at least once."""
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return any(self.prog_items[player][item] for item in items)
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def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool:
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"""Returns True if each item name is in the state at least as many times as specified."""
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return all(self.prog_items[player][item] >= count for item, count in item_counts.items())
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def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool:
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"""Returns True if at least one item name is in the state at least as many times as specified."""
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return any(self.prog_items[player][item] >= count for item, count in item_counts.items())
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def count(self, item: str, player: int) -> int:
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return self.prog_items[player][item]
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def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
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"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in items:
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found += player_prog_items[item_name]
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if found >= count:
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return True
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return False
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def has_from_list_exclusive(self, items: Iterable[str], player: int, count: int) -> bool:
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"""Returns True if the state contains at least `count` items matching any of the item names from a list.
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Ignores duplicates of the same item."""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in items:
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found += player_prog_items[item_name] > 0
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if found >= count:
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return True
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return False
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def count_from_list(self, items: Iterable[str], player: int) -> int:
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"""Returns the cumulative count of items from a list present in state."""
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return sum(self.prog_items[player][item_name] for item_name in items)
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def count_from_list_exclusive(self, items: Iterable[str], player: int) -> int:
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"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
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return sum(self.prog_items[player][item_name] > 0 for item_name in items)
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def item_count(self, item: str, player: int) -> int:
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Utils.deprecate("Use count instead.")
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return self.count(item, player)
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# item name group related
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def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
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"""Returns True if the state contains at least `count` items present in a specified item group."""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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@@ -758,34 +806,12 @@ class CollectionState():
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return True
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return False
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def has_group_exclusive(self, item_name_group: str, player: int, count: int = 1) -> bool:
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"""Returns True if the state contains at least `count` items present in a specified item group.
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Ignores duplicates of the same item.
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"""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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found += player_prog_items[item_name] > 0
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if found >= count:
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return True
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return False
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def count_group(self, item_name_group: str, player: int) -> int:
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"""Returns the cumulative count of items from an item group present in state."""
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found: int = 0
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player_prog_items = self.prog_items[player]
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return sum(
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player_prog_items[item_name]
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
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)
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def count_group_exclusive(self, item_name_group: str, player: int) -> int:
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"""Returns the cumulative count of items from an item group present in state.
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Ignores duplicates of the same item."""
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player_prog_items = self.prog_items[player]
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return sum(
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player_prog_items[item_name] > 0
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
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)
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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found += player_prog_items[item_name]
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return found
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# Item related
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def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
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@@ -1046,7 +1072,7 @@ class Location:
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self.parent_region = parent
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def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
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return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
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return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
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or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
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and self.item_rule(item)
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and (not check_access or self.can_reach(state))))
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@@ -1242,7 +1268,7 @@ class Spoiler:
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logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
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location.item.name, location.item.player, location.name, location.player) for location in
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sphere_candidates])
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if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
|
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if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
|
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raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
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f'Something went terribly wrong here.')
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else:
|
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|
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@@ -207,8 +207,6 @@ class CommonContext:
|
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|
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finished_game: bool
|
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ready: bool
|
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team: typing.Optional[int]
|
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slot: typing.Optional[int]
|
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auth: typing.Optional[str]
|
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seed_name: typing.Optional[str]
|
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|
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|
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85
Fill.py
85
Fill.py
@@ -19,12 +19,11 @@ def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
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logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
|
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|
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|
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def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple(),
|
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locations: typing.Optional[typing.List[Location]] = None) -> CollectionState:
|
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def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
|
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new_state = base_state.copy()
|
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for item in itempool:
|
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new_state.collect(item, True)
|
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new_state.sweep_for_events(locations=locations)
|
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new_state.sweep_for_events()
|
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return new_state
|
||||
|
||||
|
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@@ -35,8 +34,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
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"""
|
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:param multiworld: Multiworld to be filled.
|
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:param base_state: State assumed before fill.
|
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:param locations: Locations to be filled with item_pool, gets mutated by removing locations that get filled.
|
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:param item_pool: Items to fill into the locations, gets mutated by removing items that get placed.
|
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:param locations: Locations to be filled with item_pool
|
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:param item_pool: Items to fill into the locations
|
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:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
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:param swap: if true, swaps of already place items are done in the event of a dead end
|
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@@ -67,8 +66,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
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item_pool.pop(p)
|
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break
|
||||
maximum_exploration_state = sweep_from_pool(
|
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base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
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base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
@@ -114,9 +112,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
location.item = None
|
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placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
@@ -174,9 +170,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(
|
||||
base_state, [], multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
@@ -220,8 +214,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining",
|
||||
move_unplaceable_to_start_inventory: bool = False) -> None:
|
||||
name: str = "Remaining") -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
@@ -285,21 +278,13 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if move_unplaceable_to_start_inventory:
|
||||
last_batch = []
|
||||
for item in unplaced_items:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler())
|
||||
remaining_fill(multiworld, locations, unplaced_items, name + " Start Inventory Retry")
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
@@ -429,8 +414,7 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
def distribute_items_restrictive(multiworld: MultiWorld) -> None:
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
@@ -472,37 +456,14 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
||||
name="Priority")
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "advancement/progression fill"
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=True,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False, allow_partial=True,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler())
|
||||
logging.warning(f"{len(progitempool)} items moved to start inventory,"
|
||||
f" due to failure in Progression fill step.")
|
||||
progitempool[:] = []
|
||||
|
||||
else:
|
||||
raise ValueError(f"Generator Panic Method {panic_method} not recognized.")
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression")
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
@@ -517,9 +478,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. "
|
||||
@@ -528,8 +487,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(multiworld, defaultlocations, restitempool,
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
remaining_fill(multiworld, defaultlocations, restitempool)
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
@@ -537,9 +495,10 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_filled_locations())
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
|
||||
62
Generate.py
62
Generate.py
@@ -9,7 +9,6 @@ import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -121,7 +120,7 @@ def main(args=None, callback=ERmain):
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items(), key=lambda k: k[0].casefold())}
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
@@ -148,6 +147,7 @@ def main(args=None, callback=ERmain):
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
@@ -320,34 +320,18 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
cleaned_weights = {}
|
||||
for option in new_weights:
|
||||
option_name = option.lstrip("+-")
|
||||
option_name = option.lstrip("+")
|
||||
if option.startswith("+") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
if isinstance(new_value, (set, dict)):
|
||||
cleaned_value.update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) + Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
elif option.startswith("-") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
cleaned_value.difference_update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
for element in new_value:
|
||||
cleaned_value.remove(element)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) - Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply remove to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
@@ -370,7 +354,7 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
raise Options.OptionError(f"Error generating meta option {option_key} for {game}.")
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
@@ -395,7 +379,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = Utils.__version__
|
||||
for i, option_set in enumerate(triggers):
|
||||
@@ -418,7 +402,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
if category_name:
|
||||
currently_targeted_weights = currently_targeted_weights[category_name]
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
valid_keys.add(key)
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
@@ -426,29 +410,27 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
try:
|
||||
if option_key in game_weights:
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
player_option = option.from_any(game_weights[option_key])
|
||||
else:
|
||||
player_option = option.from_any(get_choice(option_key, game_weights))
|
||||
del game_weights[option_key]
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
player_option = option.from_any(option.default) # call the from_any here to support default "random"
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
else:
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
valid_trigger_names = set()
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"], valid_trigger_names)
|
||||
weights = roll_triggers(weights, weights["triggers"])
|
||||
|
||||
requirements = weights.get("requires", {})
|
||||
if requirements:
|
||||
@@ -483,14 +465,12 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
for weight in chain(game_weights, weights):
|
||||
if weight.startswith("+"):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
if weight.startswith("-"):
|
||||
raise Exception(f"Remove tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
if any(weight.startswith("+") for weight in game_weights) or \
|
||||
any(weight.startswith("+") for weight in weights):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"], valid_trigger_names)
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
@@ -499,10 +479,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key in game_weights:
|
||||
if option_key in {"triggers", *valid_trigger_names}:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "A Link to the Past":
|
||||
|
||||
@@ -102,7 +102,7 @@ components.extend([
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
@@ -259,7 +259,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif not args:
|
||||
args = {}
|
||||
|
||||
if args.get("Patch|Game|Component", None) is not None:
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
|
||||
31
Main.py
31
Main.py
@@ -13,7 +13,7 @@ import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
@@ -36,13 +36,38 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
|
||||
multiworld.shuffle = args.shuffle.copy()
|
||||
multiworld.logic = args.logic.copy()
|
||||
multiworld.mode = args.mode.copy()
|
||||
multiworld.difficulty = args.difficulty.copy()
|
||||
multiworld.item_functionality = args.item_functionality.copy()
|
||||
multiworld.timer = args.timer.copy()
|
||||
multiworld.goal = args.goal.copy()
|
||||
multiworld.boss_shuffle = args.shufflebosses.copy()
|
||||
multiworld.enemy_health = args.enemy_health.copy()
|
||||
multiworld.enemy_damage = args.enemy_damage.copy()
|
||||
multiworld.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
multiworld.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
multiworld.countdown_start_time = args.countdown_start_time.copy()
|
||||
multiworld.red_clock_time = args.red_clock_time.copy()
|
||||
multiworld.blue_clock_time = args.blue_clock_time.copy()
|
||||
multiworld.green_clock_time = args.green_clock_time.copy()
|
||||
multiworld.dungeon_counters = args.dungeon_counters.copy()
|
||||
multiworld.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
multiworld.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
multiworld.shop_shuffle = args.shop_shuffle.copy()
|
||||
multiworld.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
multiworld.dark_room_logic = args.dark_room_logic.copy()
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.required_medallions = args.required_medallions.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
multiworld.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_item_links()
|
||||
@@ -272,7 +297,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if multiworld.algorithm == 'flood':
|
||||
flood_items(multiworld) # different algo, biased towards early game progress items
|
||||
elif multiworld.algorithm == 'balanced':
|
||||
distribute_items_restrictive(multiworld, get_settings().generator.panic_method)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
AutoWorld.call_all(multiworld, 'post_fill')
|
||||
|
||||
|
||||
184
MultiServer.py
184
MultiServer.py
@@ -175,13 +175,11 @@ class Context:
|
||||
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
|
||||
logger: logging.Logger
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
|
||||
self.logger = logger
|
||||
log_network: bool = False):
|
||||
super(Context, self).__init__()
|
||||
self.slot_info = {}
|
||||
self.log_network = log_network
|
||||
@@ -289,12 +287,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
self.logger.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
|
||||
@@ -303,12 +301,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
self.logger.exception("Exception during send_encoded_msgs")
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
|
||||
@@ -319,11 +317,11 @@ class Context:
|
||||
try:
|
||||
websockets.broadcast(sockets, msg)
|
||||
except RuntimeError:
|
||||
self.logger.exception("Exception during broadcast_send_encoded_msgs")
|
||||
logging.exception("Exception during broadcast_send_encoded_msgs")
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
self.logger.info(f"Outgoing broadcast: {msg}")
|
||||
logging.info(f"Outgoing broadcast: {msg}")
|
||||
return True
|
||||
|
||||
def broadcast_all(self, msgs: typing.List[dict]):
|
||||
@@ -332,7 +330,7 @@ class Context:
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
self.logger.info("Notice (all): %s" % text)
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
@@ -354,7 +352,7 @@ class Context:
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
@@ -453,7 +451,7 @@ class Context:
|
||||
for game_name, data in decoded_obj.get("datapackage", {}).items():
|
||||
if game_name in game_data_packages:
|
||||
data = game_data_packages[game_name]
|
||||
self.logger.info(f"Loading embedded data package for game {game_name}")
|
||||
logging.info(f"Loading embedded data package for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
if "location_name_groups" in data:
|
||||
@@ -485,7 +483,7 @@ class Context:
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
except Exception as e:
|
||||
self.logger.exception(e)
|
||||
logging.exception(e)
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
@@ -503,12 +501,12 @@ class Context:
|
||||
save_data = restricted_loads(zlib.decompress(f.read()))
|
||||
self.set_save(save_data)
|
||||
except FileNotFoundError:
|
||||
self.logger.error('No save data found, starting a new game')
|
||||
logging.error('No save data found, starting a new game')
|
||||
except Exception as e:
|
||||
self.logger.exception(e)
|
||||
logging.exception(e)
|
||||
self._start_async_saving()
|
||||
|
||||
def _start_async_saving(self, atexit_save: bool = True):
|
||||
def _start_async_saving(self):
|
||||
if not self.auto_saver_thread:
|
||||
def save_regularly():
|
||||
# time.time() is platform dependent, so using the expensive datetime method instead
|
||||
@@ -522,19 +520,18 @@ class Context:
|
||||
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
|
||||
time.sleep(max(1.0, next_wakeup))
|
||||
if self.save_dirty:
|
||||
self.logger.debug("Saving via thread.")
|
||||
logging.debug("Saving via thread.")
|
||||
self._save()
|
||||
except OperationalError as e:
|
||||
self.logger.exception(e)
|
||||
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
logging.exception(e)
|
||||
logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
else:
|
||||
self.save_dirty = False
|
||||
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
|
||||
self.auto_saver_thread.start()
|
||||
|
||||
if atexit_save:
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
|
||||
def get_save(self) -> dict:
|
||||
self.recheck_hints()
|
||||
@@ -601,7 +598,7 @@ class Context:
|
||||
if "stored_data" in savedata:
|
||||
self.stored_data = savedata["stored_data"]
|
||||
# count items and slots from lists for items_handling = remote
|
||||
self.logger.info(
|
||||
logging.info(
|
||||
f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
|
||||
f'for {sum(k[2] for k in self.received_items)} players')
|
||||
|
||||
@@ -643,13 +640,13 @@ class Context:
|
||||
try:
|
||||
raise Exception(f"Could not set server option {key}, skipping.") from e
|
||||
except Exception as e:
|
||||
self.logger.exception(e)
|
||||
self.logger.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
logging.exception(e)
|
||||
logging.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
setattr(self, key, value)
|
||||
elif key == "disable_item_cheat":
|
||||
self.item_cheat = not bool(value)
|
||||
else:
|
||||
self.logger.debug(f"Unrecognized server option {key}")
|
||||
logging.debug(f"Unrecognized server option {key}")
|
||||
|
||||
def get_aliased_name(self, team: int, slot: int):
|
||||
if (team, slot) in self.name_aliases:
|
||||
@@ -683,7 +680,7 @@ class Context:
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
|
||||
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
@@ -691,7 +688,7 @@ class Context:
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
@@ -742,21 +739,21 @@ async def server(websocket, path: str = "/", ctx: Context = None):
|
||||
|
||||
try:
|
||||
if ctx.log_network:
|
||||
ctx.logger.info("Incoming connection")
|
||||
logging.info("Incoming connection")
|
||||
await on_client_connected(ctx, client)
|
||||
if ctx.log_network:
|
||||
ctx.logger.info("Sent Room Info")
|
||||
logging.info("Sent Room Info")
|
||||
async for data in websocket:
|
||||
if ctx.log_network:
|
||||
ctx.logger.info(f"Incoming message: {data}")
|
||||
logging.info(f"Incoming message: {data}")
|
||||
for msg in decode(data):
|
||||
await process_client_cmd(ctx, client, msg)
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
ctx.logger.exception(e)
|
||||
logging.exception(e)
|
||||
finally:
|
||||
if ctx.log_network:
|
||||
ctx.logger.info("Disconnected")
|
||||
logging.info("Disconnected")
|
||||
await ctx.disconnect(client)
|
||||
|
||||
|
||||
@@ -806,25 +803,14 @@ async def on_client_disconnected(ctx: Context, client: Client):
|
||||
await on_client_left(ctx, client)
|
||||
|
||||
|
||||
_non_game_messages = {"HintGame": "hinting", "Tracker": "tracking", "TextOnly": "viewing"}
|
||||
""" { tag: ui_message } """
|
||||
|
||||
|
||||
async def on_client_joined(ctx: Context, client: Client):
|
||||
if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
|
||||
for tag, verb in _non_game_messages.items():
|
||||
if tag in client.tags:
|
||||
final_verb = verb
|
||||
break
|
||||
else:
|
||||
final_verb = "playing"
|
||||
|
||||
verb = "tracking" if "Tracker" in client.tags else "playing"
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{final_verb} {ctx.games[client.slot]} has joined. "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
@@ -839,19 +825,8 @@ async def on_client_left(ctx: Context, client: Client):
|
||||
if len(ctx.clients[client.team][client.slot]) < 1:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
|
||||
for tag, verb in _non_game_messages.items():
|
||||
if tag in client.tags:
|
||||
final_verb = f"stopped {verb}"
|
||||
break
|
||||
else:
|
||||
final_verb = "left"
|
||||
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has {final_verb} the game. "
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
|
||||
{"type": "Part", "team": client.team, "slot": client.slot})
|
||||
|
||||
|
||||
@@ -988,7 +963,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
new_item = NetworkItem(item_id, location, slot, flags)
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[location]))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
@@ -1532,13 +1507,15 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
if hints:
|
||||
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
|
||||
old_hints = list(set(hints) - new_hints)
|
||||
if old_hints and not new_hints:
|
||||
self.ctx.notify_hints(self.client.team, old_hints)
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
old_hints = set(hints) - new_hints
|
||||
if old_hints:
|
||||
self.ctx.notify_hints(self.client.team, list(old_hints))
|
||||
if not new_hints:
|
||||
self.output("Hint was previously used, no points deducted.")
|
||||
if new_hints:
|
||||
found_hints = [hint for hint in new_hints if hint.found]
|
||||
not_found_hints = [hint for hint in new_hints if not hint.found]
|
||||
|
||||
if not not_found_hints: # everything's been found, no need to pay
|
||||
can_pay = 1000
|
||||
elif cost:
|
||||
@@ -1550,7 +1527,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
# By popular vote, make hints prefer non-local placements
|
||||
not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
|
||||
|
||||
hints = found_hints + old_hints
|
||||
hints = found_hints
|
||||
while can_pay > 0:
|
||||
if not not_found_hints:
|
||||
break
|
||||
@@ -1560,7 +1537,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.ctx.hints_used[self.client.team, self.client.slot] += 1
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
|
||||
self.ctx.notify_hints(self.client.team, hints)
|
||||
if not_found_hints:
|
||||
if hints and cost and int((points_available // cost) == 0):
|
||||
self.output(
|
||||
@@ -1574,6 +1550,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
self.output(f"You can't afford the hint. "
|
||||
f"You have {points_available} points and need at least "
|
||||
f"{self.ctx.get_hint_cost(self.client.slot)}.")
|
||||
self.ctx.notify_hints(self.client.team, hints)
|
||||
self.ctx.save()
|
||||
return True
|
||||
|
||||
@@ -1628,7 +1605,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
try:
|
||||
cmd: str = args["cmd"]
|
||||
except:
|
||||
ctx.logger.exception(f"Could not get command from {args}")
|
||||
logging.exception(f"Could not get command from {args}")
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
|
||||
"text": f"Could not get command from {args} at `cmd`"}])
|
||||
raise
|
||||
@@ -1654,9 +1631,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
game = ctx.games[slot]
|
||||
|
||||
ignore_game = not args.get("game") and any(tag in _non_game_messages for tag in args["tags"])
|
||||
|
||||
ignore_game = ("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game")
|
||||
if not ignore_game and args['game'] != game:
|
||||
errors.add('InvalidGame')
|
||||
minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot]
|
||||
@@ -1671,7 +1646,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
@@ -1930,7 +1905,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
@mark_raw
|
||||
def _cmd_alias(self, player_name_then_alias_name):
|
||||
"""Set a player's alias, by listing their base name and then their intended alias."""
|
||||
player_name, _, alias_name = player_name_then_alias_name.partition(" ")
|
||||
player_name, alias_name = player_name_then_alias_name.split(" ", 1)
|
||||
player_name, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
for (team, slot), name in self.ctx.player_names.items():
|
||||
@@ -2159,47 +2134,32 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
def _cmd_option(self, option_name: str, option_value: str):
|
||||
"""Set an option for the server."""
|
||||
value_type = self.ctx.simple_options.get(option_name, None)
|
||||
if not value_type:
|
||||
known_options = (f"{option}: {option_type}" for option, option_type in self.ctx.simple_options.items())
|
||||
self.output(f"Unrecognized option '{option_name}', known: {', '.join(known_options)}")
|
||||
def _cmd_option(self, option_name: str, option: str):
|
||||
"""Set options for the server."""
|
||||
|
||||
attrtype = self.ctx.simple_options.get(option_name, None)
|
||||
if attrtype:
|
||||
if attrtype == bool:
|
||||
def attrtype(input_text: str):
|
||||
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
|
||||
elif attrtype == str and option_name.endswith("password"):
|
||||
def attrtype(input_text: str):
|
||||
if input_text.lower() in {"null", "none", '""', "''"}:
|
||||
return None
|
||||
return input_text
|
||||
setattr(self.ctx, option_name, attrtype(option))
|
||||
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
|
||||
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
|
||||
elif option_name in {"hint_cost", "location_check_points"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
|
||||
return True
|
||||
else:
|
||||
known = (f"{option}:{otype}" for option, otype in self.ctx.simple_options.items())
|
||||
self.output(f"Unrecognized Option {option_name}, known: "
|
||||
f"{', '.join(known)}")
|
||||
return False
|
||||
|
||||
if value_type == bool:
|
||||
def value_type(input_text: str):
|
||||
return input_text.lower() not in {"off", "0", "false", "none", "null", "no"}
|
||||
elif value_type == str and option_name.endswith("password"):
|
||||
def value_type(input_text: str):
|
||||
return None if input_text.lower() in {"null", "none", '""', "''"} else input_text
|
||||
elif value_type == str and option_name.endswith("mode"):
|
||||
valid_values = {"goal", "enabled", "disabled"}
|
||||
valid_values.update(("auto", "auto_enabled") if option_name != "remaining_mode" else [])
|
||||
if option_value.lower() not in valid_values:
|
||||
self.output(f"Unrecognized {option_name} value '{option_value}', known: {', '.join(valid_values)}")
|
||||
return False
|
||||
|
||||
setattr(self.ctx, option_name, value_type(option_value))
|
||||
self.output(f"Set option {option_name} to {getattr(self.ctx, option_name)}")
|
||||
if option_name in {"release_mode", "remaining_mode", "collect_mode"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", 'permissions': get_permissions(self.ctx)}])
|
||||
elif option_name in {"hint_cost", "location_check_points"}:
|
||||
self.ctx.broadcast_all([{"cmd": "RoomUpdate", option_name: getattr(self.ctx, option_name)}])
|
||||
return True
|
||||
|
||||
def _cmd_datastore(self):
|
||||
"""Debug Tool: list writable datastorage keys and approximate the size of their values with pickle."""
|
||||
total: int = 0
|
||||
texts = []
|
||||
for key, value in self.ctx.stored_data.items():
|
||||
size = len(pickle.dumps(value))
|
||||
total += size
|
||||
texts.append(f"Key: {key} | Size: {size}B")
|
||||
texts.insert(0, f"Found {len(self.ctx.stored_data)} keys, "
|
||||
f"approximately totaling {Utils.format_SI_prefix(total, power=1024)}B")
|
||||
self.output("\n".join(texts))
|
||||
|
||||
|
||||
async def console(ctx: Context):
|
||||
import sys
|
||||
@@ -2223,7 +2183,7 @@ async def console(ctx: Context):
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
||||
defaults = Utils.get_options()["server_options"].as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
@@ -2289,7 +2249,7 @@ async def auto_shutdown(ctx, to_cancel=None):
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
ctx.logger.info("Shutting down due to inactivity.")
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
|
||||
72
Options.py
72
Options.py
@@ -21,10 +21,6 @@ if typing.TYPE_CHECKING:
|
||||
import pathlib
|
||||
|
||||
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
|
||||
class Visibility(enum.IntFlag):
|
||||
none = 0b0000
|
||||
template = 0b0001
|
||||
@@ -140,6 +136,12 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
def current_key(self) -> str:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
@@ -382,8 +384,7 @@ class Toggle(NumericOption):
|
||||
default = 0
|
||||
|
||||
def __init__(self, value: int):
|
||||
# if user puts in an invalid value, make it valid
|
||||
value = int(bool(value))
|
||||
assert value == 0 or value == 1, "value of Toggle can only be 0 or 1"
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
@@ -744,9 +745,39 @@ class NamedRange(Range):
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class SpecialRange(NamedRange):
|
||||
special_range_cutoff = 0
|
||||
|
||||
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
|
||||
def __new__(cls, value: int) -> SpecialRange:
|
||||
from Utils import deprecate
|
||||
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
|
||||
elif text == "random-high":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
|
||||
elif text == "random-middle":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
|
||||
elif text.startswith("random-range-"):
|
||||
return cls.custom_range(text)
|
||||
elif text == "random":
|
||||
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
|
||||
else:
|
||||
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
||||
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
||||
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead."
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
@@ -948,7 +979,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
@@ -1093,7 +1124,6 @@ class ItemLinks(OptionList):
|
||||
raise Exception(f"item_link {link['name']} has {intersection} "
|
||||
f"items in both its local_items and non_local_items pool.")
|
||||
link.setdefault("link_replacement", None)
|
||||
link["item_pool"] = list(pool)
|
||||
|
||||
|
||||
class Removed(FreeText):
|
||||
@@ -1124,14 +1154,6 @@ class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
class OptionGroup(typing.NamedTuple):
|
||||
"""Define a grouping of options."""
|
||||
name: str
|
||||
"""Name of the group to categorize these options in for display on the WebHost and in generated YAMLS."""
|
||||
options: typing.List[typing.Type[Option[typing.Any]]]
|
||||
"""Options to be in the defined group."""
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
@@ -1170,21 +1192,15 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
ordered_groups = ["Game Options"]
|
||||
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
if option.visibility >= Visibility.template:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
all_options: typing.Dict[str, AssembleOptions] = {
|
||||
option_name: option for option_name, option in world.options_dataclass.type_hints.items()
|
||||
if option.visibility & Visibility.template
|
||||
}
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
option_groups=grouped_options,
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
@@ -65,11 +65,6 @@ Currently, the following games are supported:
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
* Mario & Luigi: Superstar Saga
|
||||
* Bomb Rush Cyberfunk
|
||||
* Aquaria
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
* A Hat in Time
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -85,7 +85,6 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
self.ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
@@ -282,7 +281,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
sni_path = Utils.get_options()["sni_options"]["sni_path"]
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -565,7 +564,7 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
|
||||
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
try:
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
@@ -654,7 +653,7 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
Utils.get_options()["sni_options"].get("snes_rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
60
Utils.py
60
Utils.py
@@ -101,7 +101,8 @@ def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[
|
||||
|
||||
@functools.wraps(function)
|
||||
def wrap(self: S, arg: T) -> RetType:
|
||||
cache: Optional[Dict[T, RetType]] = getattr(self, cache_name, None)
|
||||
cache: Optional[Dict[T, RetType]] = typing.cast(Optional[Dict[T, RetType]],
|
||||
getattr(self, cache_name, None))
|
||||
if cache is None:
|
||||
res = function(self, arg)
|
||||
setattr(self, cache_name, {arg: res})
|
||||
@@ -200,7 +201,7 @@ def cache_path(*path: str) -> str:
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
output_path.cached_path = user_path(get_settings()["general_options"]["output_path"])
|
||||
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
|
||||
path = os.path.join(output_path.cached_path, *path)
|
||||
os.makedirs(os.path.dirname(path), exist_ok=True)
|
||||
return path
|
||||
@@ -208,11 +209,10 @@ def output_path(*path: str) -> str:
|
||||
|
||||
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
if is_windows:
|
||||
os.startfile(filename) # type: ignore
|
||||
os.startfile(filename)
|
||||
else:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
@@ -300,21 +300,21 @@ def get_options() -> Settings:
|
||||
return get_settings()
|
||||
|
||||
|
||||
def persistent_store(category: str, key: str, value: typing.Any):
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage = persistent_load()
|
||||
category_dict = storage.setdefault(category, {})
|
||||
category_dict[key] = value
|
||||
storage: dict = persistent_load()
|
||||
category = storage.setdefault(category, {})
|
||||
category[key] = value
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
|
||||
def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
storage: Union[Dict[str, Dict[str, Any]], None] = getattr(persistent_load, "storage", None)
|
||||
def persistent_load() -> typing.Dict[str, dict]:
|
||||
storage = getattr(persistent_load, "storage", None)
|
||||
if storage:
|
||||
return storage
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage = {}
|
||||
storage: dict = {}
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r") as f:
|
||||
@@ -323,7 +323,7 @@ def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
storage = {}
|
||||
setattr(persistent_load, "storage", storage)
|
||||
persistent_load.storage = storage
|
||||
return storage
|
||||
|
||||
|
||||
@@ -365,7 +365,6 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
@@ -384,9 +383,7 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{
|
||||
k: v for k, v in vars(default_settings).items() if k not in vars(adjuster_settings)
|
||||
})
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
@@ -410,13 +407,13 @@ safe_builtins = frozenset((
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = None
|
||||
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by MultiServer -> savegame/multidata
|
||||
@@ -440,7 +437,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
|
||||
def restricted_loads(s: bytes) -> Any:
|
||||
def restricted_loads(s):
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
@@ -496,7 +493,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
|
||||
class Filter(logging.Filter):
|
||||
def __init__(self, filter_name: str, condition: typing.Callable[[logging.LogRecord], bool]) -> None:
|
||||
def __init__(self, filter_name, condition):
|
||||
super().__init__(filter_name)
|
||||
self.condition = condition
|
||||
|
||||
@@ -547,7 +544,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
)
|
||||
|
||||
|
||||
def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
|
||||
def stream_input(stream, queue):
|
||||
def queuer():
|
||||
while 1:
|
||||
try:
|
||||
@@ -575,7 +572,7 @@ class VersionException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def chaining_prefix(index: int, labels: typing.Sequence[str]) -> str:
|
||||
def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
||||
text = ""
|
||||
max_label = len(labels) - 1
|
||||
while index > max_label:
|
||||
@@ -598,7 +595,7 @@ def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P
|
||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit: typing.Optional[int] = None) \
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
import jellyfish
|
||||
|
||||
@@ -606,23 +603,22 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
limit = limit if limit else len(word_list)
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
return list(
|
||||
map(
|
||||
lambda container: (container[0], int(container[1]*100)), # convert up to limit to int %
|
||||
sorted(
|
||||
map(lambda candidate: (candidate, get_fuzzy_ratio(input_word, candidate)), word_list),
|
||||
map(lambda candidate:
|
||||
(candidate, get_fuzzy_ratio(input_word, candidate)),
|
||||
wordlist),
|
||||
key=lambda element: element[1],
|
||||
reverse=True
|
||||
)[0:limit]
|
||||
reverse=True)[0:limit]
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
@@ -736,7 +732,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
root.update()
|
||||
|
||||
|
||||
def title_sorted(data: typing.Iterable, key=None, ignore: typing.AbstractSet[str] = frozenset(("a", "the"))):
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
@@ -790,7 +786,7 @@ class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message: str, error: bool = False) -> None:
|
||||
def __init__(self, message, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
12
WebHost.py
12
WebHost.py
@@ -23,6 +23,7 @@ def get_app():
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
@@ -33,7 +34,6 @@ def get_app():
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
register()
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
@@ -117,7 +117,7 @@ if __name__ == "__main__":
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
@@ -138,11 +138,3 @@ if __name__ == "__main__":
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
else:
|
||||
from time import sleep
|
||||
try:
|
||||
while True:
|
||||
sleep(1) # wait for process to be killed
|
||||
except (SystemExit, KeyboardInterrupt):
|
||||
pass
|
||||
stop() # stop worker threads
|
||||
|
||||
@@ -23,7 +23,6 @@ app.jinja_env.filters['all'] = all
|
||||
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
@@ -52,7 +51,6 @@ app.config["PONY"] = {
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
app.config["ASSET_RIGHTS"] = False
|
||||
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
@@ -84,6 +82,6 @@ def register():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -3,25 +3,26 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from uuid import UUID
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
_stop_event = Event()
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
# requires db_session!
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
|
||||
multiworld = multiworlds.get(room.id, None)
|
||||
if not multiworld:
|
||||
multiworld = MultiworldInstance(room, config)
|
||||
|
||||
def stop():
|
||||
"""Stops previously launched threads"""
|
||||
global _stop_event
|
||||
stop_event = _stop_event
|
||||
_stop_event = Event() # new event for new threads
|
||||
stop_event.set()
|
||||
multiworld.start()
|
||||
|
||||
|
||||
def handle_generation_success(seed_id):
|
||||
@@ -58,50 +59,39 @@ def init_db(pony_config: dict):
|
||||
db.generate_mapping()
|
||||
|
||||
|
||||
def cleanup():
|
||||
"""delete unowned user-content"""
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
|
||||
|
||||
def autohost(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
cleanup()
|
||||
hosters = []
|
||||
for x in range(config["HOSTERS"]):
|
||||
hoster = MultiworldInstance(config, x)
|
||||
hosters.append(hoster)
|
||||
hoster.start()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
# delete unowned user-content
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
run_guardian()
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
launch_room(room, config)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
|
||||
Thread(target=keep_running, name="AP_Autohost").start()
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autohost").start()
|
||||
|
||||
|
||||
def autogen(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
@@ -122,7 +112,8 @@ def autogen(config: dict):
|
||||
commit()
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
# for update locks the database row(s) during transaction, preventing writes from elsewhere
|
||||
to_start = select(
|
||||
@@ -133,45 +124,37 @@ def autogen(config: dict):
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
def __init__(self, room: Room, config: dict):
|
||||
self.room_id = room.id
|
||||
self.process: typing.Optional[multiprocessing.Process] = None
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
self.rooms_to_start = multiprocessing.Queue()
|
||||
self.rooms_shutting_down = multiprocessing.Queue()
|
||||
self.name = f"MultiHoster{id}"
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
return False
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.name, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host,
|
||||
self.rooms_to_start, self.rooms_shutting_down),
|
||||
name=self.name)
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
self.process = process
|
||||
|
||||
def start_room(self, room_id):
|
||||
while not self.rooms_shutting_down.empty():
|
||||
self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None))
|
||||
if room_id in self.room_ids:
|
||||
pass # should already be hosted currently.
|
||||
else:
|
||||
self.room_ids.add(room_id)
|
||||
self.rooms_to_start.put(room_id)
|
||||
|
||||
def stop(self):
|
||||
if self.process:
|
||||
self.process.terminate()
|
||||
@@ -185,6 +168,40 @@ class MultiworldInstance():
|
||||
self.process = None
|
||||
|
||||
|
||||
guardian = None
|
||||
guardian_lock = threading.Lock()
|
||||
|
||||
|
||||
def run_guardian():
|
||||
global guardian
|
||||
global multiworlds
|
||||
with guardian_lock:
|
||||
if not guardian:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
|
||||
def guard():
|
||||
while 1:
|
||||
time.sleep(1)
|
||||
done = []
|
||||
with guardian_lock:
|
||||
for key, instance in multiworlds.items():
|
||||
if instance.done():
|
||||
instance.collect()
|
||||
done.append(key)
|
||||
for key in done:
|
||||
del (multiworlds[key])
|
||||
|
||||
guardian = threading.Thread(name="Guardian", target=guard)
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -5,7 +5,6 @@ import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
@@ -54,19 +53,17 @@ del MultiServer
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
def output(self, text: str):
|
||||
self.ctx.logger.info(text)
|
||||
logging.info(text)
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict, logger: logging.Logger):
|
||||
def __init__(self, static_server_data: dict):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1,
|
||||
40, True, "enabled", "enabled",
|
||||
"enabled", 0, 2, logger=logger)
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
@@ -74,7 +71,6 @@ class WebHostContext(Context):
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
|
||||
setattr(self, key, value)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
@@ -102,37 +98,18 @@ class WebHostContext(Context):
|
||||
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
|
||||
static_gamespackage = self.gamespackage # this is shared across all rooms
|
||||
static_item_name_groups = self.item_name_groups
|
||||
static_location_name_groups = self.location_name_groups
|
||||
self.gamespackage = {"Archipelago": static_gamespackage["Archipelago"]} # this may be modified by _load
|
||||
self.item_name_groups = {}
|
||||
self.location_name_groups = {}
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata and use static data
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
self.location_name_groups = static_location_name_groups
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
@@ -142,7 +119,7 @@ class WebHostContext(Context):
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
self._start_async_saving(atexit_save=False)
|
||||
self._start_async_saving()
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
@@ -182,125 +159,72 @@ def get_static_server_data() -> dict:
|
||||
return data
|
||||
|
||||
|
||||
def set_up_logging(room_id) -> logging.Logger:
|
||||
import os
|
||||
# logger setup
|
||||
logger = logging.getLogger(f"RoomLogger {room_id}")
|
||||
|
||||
# this *should* be empty, but just in case.
|
||||
for handler in logger.handlers[:]:
|
||||
logger.removeHandler(handler)
|
||||
handler.close()
|
||||
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
|
||||
"a",
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
|
||||
logger.setLevel(logging.INFO)
|
||||
logger.addHandler(file_handler)
|
||||
return logger
|
||||
|
||||
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
del resource, file_limit
|
||||
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
async def main():
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
import gc
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
async def start_room(room_id):
|
||||
with Locker(f"RoomLocker {room_id}"):
|
||||
try:
|
||||
logger = set_up_logging(room_id)
|
||||
ctx = WebHostContext(static_server_data, logger)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
ctx.logger.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
except Exception as e:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
logger.exception(e)
|
||||
raise
|
||||
else:
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
finally:
|
||||
try:
|
||||
with (db_session):
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
await asyncio.sleep(5)
|
||||
rooms_shutting_down.put(room_id)
|
||||
|
||||
class Starter(threading.Thread):
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
starter.start()
|
||||
loop.run_forever()
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
raise
|
||||
|
||||
@@ -70,41 +70,37 @@ def generate(race=False):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form, race)
|
||||
return start_generation(options, meta)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
@@ -37,6 +37,25 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# TODO for back compat. remove around 0.4.5
|
||||
@app.route("/weighted-settings")
|
||||
def weighted_settings():
|
||||
return redirect("weighted-options", 301)
|
||||
|
||||
|
||||
@app.route("/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options():
|
||||
return render_template("weighted-options.html")
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_template("player-options.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
@@ -131,7 +150,6 @@ def host_room(room: UUID):
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
|
||||
@@ -1,226 +1,205 @@
|
||||
import collections.abc
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
import typing
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create() -> None:
|
||||
def create():
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
weighted_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
}
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
|
||||
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
|
||||
world = AutoWorldRegister.world_types[world_name]
|
||||
if world.hidden or world.web.options_page is False:
|
||||
return redirect("games")
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
|
||||
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
ordered_groups = ["Game Options", *[group.name for group in world.web.option_groups]]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
# Exclude settings from options pages if their visibility is disabled
|
||||
if visibility_flag in option.visibility:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
|
||||
return render_template(
|
||||
template,
|
||||
world_name=world_name,
|
||||
world=world,
|
||||
option_groups=grouped_options,
|
||||
issubclass=issubclass,
|
||||
Options=Options,
|
||||
theme=get_world_theme(world_name),
|
||||
)
|
||||
|
||||
|
||||
def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]:
|
||||
from .generate import start_generation
|
||||
return start_generation(options, {"plando_options": ["items", "connections", "texts", "bosses"]})
|
||||
|
||||
|
||||
def send_yaml(player_name: str, formatted_options: dict) -> Response:
|
||||
response = Response(yaml.dump(formatted_options, sort_keys=False))
|
||||
response.headers["Content-Type"] = "text/yaml"
|
||||
response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml"
|
||||
return response
|
||||
|
||||
|
||||
@app.template_filter("dedent")
|
||||
def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/option-presets", methods=["GET"])
|
||||
@cache.cached()
|
||||
def option_presets(game: str) -> Response:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
|
||||
class SetEncoder(json.JSONEncoder):
|
||||
def default(self, obj):
|
||||
from collections.abc import Set
|
||||
if isinstance(obj, Set):
|
||||
return list(obj)
|
||||
return json.JSONEncoder.default(self, obj)
|
||||
|
||||
json_data = json.dumps(world.web.options_presets, cls=SetEncoder)
|
||||
response = Response(json_data)
|
||||
response.headers["Content-Type"] = "application/json"
|
||||
return response
|
||||
|
||||
|
||||
@app.route("/weighted-options")
|
||||
def weighted_options_old():
|
||||
return redirect("games", 301)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
def generate_weighted_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
intent_generate = False
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
options[key] = val
|
||||
else:
|
||||
if int(val) == 0:
|
||||
continue
|
||||
|
||||
[option, setting] = key.split("||")
|
||||
options.setdefault(option, {})[setting] = int(val)
|
||||
|
||||
# Error checking
|
||||
if "name" not in options:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": f"Generated by https://archipelago.gg/ for {game}",
|
||||
game: options,
|
||||
# Generate JSON files for player-options pages
|
||||
player_options = {
|
||||
"baseOptions": {
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "",
|
||||
},
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
game_options = {}
|
||||
visible: typing.Set[str] = set()
|
||||
visible_weighted: typing.Set[str] = set()
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
for option_name, option in all_options.items():
|
||||
if option.visibility & Options.Visibility.simple_ui:
|
||||
visible.add(option_name)
|
||||
if option.visibility & Options.Visibility.complex_ui:
|
||||
visible_weighted.add(option_name)
|
||||
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
if issubclass(option, Options.NamedRange):
|
||||
game_options[option_name]["type"] = 'named_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
|
||||
# YAML generator for player-options
|
||||
@app.route("/games/<string:game>/generate-yaml", methods=["POST"])
|
||||
def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
else:
|
||||
options[key] = val
|
||||
logging.debug(f"{option} not exported to Web Options.")
|
||||
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
if val != "0":
|
||||
options[key_parts[0]][key_parts[1]] = int(val)
|
||||
del options[key]
|
||||
player_options["presetOptions"] = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
player_options["presetOptions"][preset_name] = {}
|
||||
for option_name, option_value in preset.items():
|
||||
# Random range type settings are not valid.
|
||||
assert (not str(option_value).startswith("random-")), \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
|
||||
f"values are not supported for presets."
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
options[key.removeprefix("random-")] = "random"
|
||||
del options[key]
|
||||
# Normal random is supported, but needs to be handled explicitly.
|
||||
if option_value == "random":
|
||||
player_options["presetOptions"][preset_name][option_name] = option_value
|
||||
continue
|
||||
|
||||
# Error checking
|
||||
if not options["name"]:
|
||||
return "Player name is required."
|
||||
option = world.options_dataclass.type_hints[option_name].from_any(option_value)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(option_value, str):
|
||||
assert option_value in option.special_range_names, \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
preset_name = 'default'
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
if "game-options-preset" in options:
|
||||
preset_name = options["game-options-preset"]
|
||||
del options["game-options-preset"]
|
||||
# Still use the true value for the option, not the name.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option, Options.Range):
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option_value, str):
|
||||
# For Choice and Toggle options, the value should be the name of the option. This is to prevent
|
||||
# setting a preset for an option with an overridden from_text method that would normally be okay,
|
||||
# but would not be okay for the webhost's current implementation of player options UI.
|
||||
assert option.name_lookup[option.value] == option_value, \
|
||||
f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
else:
|
||||
# int and bool values are fine, just resolve them to the current key for webhost.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
|
||||
|
||||
description = f"Generated by https://archipelago.gg/ for {game}"
|
||||
if preset_name != 'default' and preset_name != 'custom':
|
||||
description += f" using {preset_name} preset"
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": description,
|
||||
game: options,
|
||||
filtered_player_options = player_options
|
||||
filtered_player_options["gameOptions"] = {
|
||||
option_name: option_data for option_name, option_data in game_options.items()
|
||||
if option_name in visible
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
|
||||
json.dump(filtered_player_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
filtered_player_options["gameOptions"] = {
|
||||
option_name: option_data for option_name, option_data in game_options.items()
|
||||
if option_name in visible_weighted
|
||||
}
|
||||
|
||||
if not world.hidden and world.web.options_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle options
|
||||
for option in filtered_player_options["gameOptions"].values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_options["baseOptions"]["game"][game_name] = 0
|
||||
weighted_options["games"][game_name] = {
|
||||
"gameSettings": filtered_player_options["gameOptions"],
|
||||
"gameItems": tuple(world.item_names),
|
||||
"gameItemGroups": [
|
||||
group for group in world.item_name_groups.keys() if group != "Everything"
|
||||
],
|
||||
"gameItemDescriptions": world.item_descriptions,
|
||||
"gameLocations": tuple(world.location_names),
|
||||
"gameLocationGroups": [
|
||||
group for group in world.location_name_groups.keys() if group != "Everywhere"
|
||||
],
|
||||
"gameLocationDescriptions": world.location_descriptions,
|
||||
}
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
|
||||
json.dump(weighted_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
from WebHostLib import app
|
||||
from flask import abort
|
||||
from . import cache
|
||||
|
||||
|
||||
@cache.cached()
|
||||
@app.route('/robots.txt')
|
||||
def robots():
|
||||
# If this host is not official, do not allow search engine crawling
|
||||
if not app.config["ASSET_RIGHTS"]:
|
||||
return app.send_static_file('robots.txt')
|
||||
|
||||
# Send 404 if the host has affirmed this to be the official WebHost
|
||||
abort(404)
|
||||
20
WebHostLib/static/assets/lttp-tracker.js
Normal file
20
WebHostLib/static/assets/lttp-tracker.js
Normal file
@@ -0,0 +1,20 @@
|
||||
window.addEventListener('load', () => {
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item and location trackers
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
document.getElementById('location-table').innerHTML = fakeDOM.getElementById('location-table').innerHTML;
|
||||
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
});
|
||||
523
WebHostLib/static/assets/player-options.js
Normal file
523
WebHostLib/static/assets/player-options.js
Normal file
@@ -0,0 +1,523 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchOptionData().then((results) => {
|
||||
let optionHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!optionHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
optionHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, optionHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (optionHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage(
|
||||
'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
|
||||
);
|
||||
document.getElementById('user-message').addEventListener('click', resetOptions);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultOptions(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-options').addEventListener('click', () => exportOptions());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
|
||||
nameInput.value = playerOptions.name;
|
||||
|
||||
// Presets
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
|
||||
for (const preset in results['presetOptions']) {
|
||||
const presetOption = document.createElement('option');
|
||||
presetOption.innerText = preset;
|
||||
presetSelect.appendChild(presetOption);
|
||||
}
|
||||
presetSelect.value = localStorage.getItem(`${gameName}-preset`);
|
||||
results['presetOptions']['__default'] = {};
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetOptions = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`);
|
||||
localStorage.removeItem(`${gameName}-preset`);
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchOptionData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultOptions = (optionData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newOptions = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(optionData.baseOptions)){
|
||||
newOptions[baseOption] = optionData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(optionData.gameOptions)){
|
||||
newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newOptions));
|
||||
}
|
||||
|
||||
if (!localStorage.getItem(`${gameName}-preset`)) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__default');
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (optionData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(optionData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(optionData.gameOptions).length / 2) {
|
||||
leftGameOpts[key] = optionData.gameOptions[key];
|
||||
} else {
|
||||
rightGameOpts[key] = optionData.gameOptions[key];
|
||||
}
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (options, romOpts = false) => {
|
||||
const currentOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(options).forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${options[option].displayName}: `;
|
||||
label.setAttribute('for', option);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', options[option].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(options[option].type) {
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', option);
|
||||
select.setAttribute('data-key', option);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
options[option].options.forEach((opt) => {
|
||||
const optionElement = document.createElement('option');
|
||||
optionElement.setAttribute('value', opt.value);
|
||||
optionElement.innerText = opt.name;
|
||||
|
||||
if ((isNaN(currentOptions[gameName][option]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
|
||||
(opt.value === currentOptions[gameName][option]))
|
||||
{
|
||||
optionElement.selected = true;
|
||||
}
|
||||
select.appendChild(optionElement);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameOption(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('id', option);
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', option);
|
||||
range.setAttribute('min', options[option].min);
|
||||
range.setAttribute('max', options[option].max);
|
||||
range.value = currentOptions[gameName][option];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${option}-value`);
|
||||
rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'named_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('named-range-container');
|
||||
|
||||
// Build the select element
|
||||
let namedRangeSelect = document.createElement('select');
|
||||
namedRangeSelect.setAttribute('data-key', option);
|
||||
Object.keys(options[option].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = options[option].value_names[presetName];
|
||||
const words = presetOption.innerText.split('_');
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(' ');
|
||||
namedRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
namedRangeSelect.appendChild(customOption);
|
||||
if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
|
||||
namedRangeSelect.value = Number(currentOptions[gameName][option]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let namedRangeWrapper = document.createElement('div');
|
||||
namedRangeWrapper.classList.add('named-range-wrapper');
|
||||
let namedRange = document.createElement('input');
|
||||
namedRange.setAttribute('type', 'range');
|
||||
namedRange.setAttribute('data-key', option);
|
||||
namedRange.setAttribute('min', options[option].min);
|
||||
namedRange.setAttribute('max', options[option].max);
|
||||
namedRange.value = currentOptions[gameName][option];
|
||||
|
||||
// Build rage value element
|
||||
let namedRangeVal = document.createElement('span');
|
||||
namedRangeVal.classList.add('range-value');
|
||||
namedRangeVal.setAttribute('id', `${option}-value`);
|
||||
namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
namedRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
namedRange.value = event.target.value;
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
namedRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
namedRangeSelect.value =
|
||||
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(namedRangeSelect);
|
||||
namedRangeWrapper.appendChild(namedRange);
|
||||
namedRangeWrapper.appendChild(namedRangeVal);
|
||||
element.appendChild(namedRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, namedRange, namedRangeSelect)
|
||||
);
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
namedRange.disabled = true;
|
||||
namedRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
namedRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const setPresets = (optionsData, presetName) => {
|
||||
const defaults = optionsData['gameOptions'];
|
||||
const preset = optionsData['presetOptions'][presetName];
|
||||
|
||||
localStorage.setItem(`${gameName}-preset`, presetName);
|
||||
|
||||
if (!preset) {
|
||||
console.error(`No presets defined for preset name: '${presetName}'`);
|
||||
return;
|
||||
}
|
||||
|
||||
const updateOptionElement = (option, presetValue) => {
|
||||
const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
optionElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
optionElement.value = presetValue;
|
||||
randomElement.classList.remove('active');
|
||||
optionElement.disabled = undefined;
|
||||
updateGameOption(optionElement, false);
|
||||
}
|
||||
};
|
||||
|
||||
for (const option in defaults) {
|
||||
let presetValue = preset[option];
|
||||
if (presetValue === undefined) {
|
||||
// Using the default value if not set in presets.
|
||||
presetValue = defaults[option]['defaultValue'];
|
||||
}
|
||||
|
||||
switch (defaults[option].type) {
|
||||
case 'range':
|
||||
const numberElement = document.querySelector(`#${option}-value`);
|
||||
if (presetValue === 'random') {
|
||||
numberElement.innerText = defaults[option]['defaultValue'] === 'random'
|
||||
? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
|
||||
: defaults[option]['defaultValue'];
|
||||
} else {
|
||||
numberElement.innerText = presetValue;
|
||||
}
|
||||
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
|
||||
case 'select': {
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
selectElement.disabled = true;
|
||||
rangeElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
rangeElement.value = presetValue;
|
||||
selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
|
||||
parseInt(presetValue) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = presetValue;
|
||||
|
||||
randomElement.classList.remove('active');
|
||||
selectElement.disabled = undefined;
|
||||
rangeElement.disabled = undefined;
|
||||
updateGameOption(rangeElement, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
updateGameOption(active ? inputElement : randomButton);
|
||||
};
|
||||
|
||||
const updateBaseOption = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameOption = (optionElement, toggleCustomPreset = true) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (toggleCustomPreset) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__custom');
|
||||
const presetElement = document.getElementById('game-options-preset');
|
||||
presetElement.value = '__custom';
|
||||
}
|
||||
|
||||
if (optionElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][optionElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
|
||||
optionElement.value : parseInt(optionElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportOptions = () => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
const preset = localStorage.getItem(`${gameName}-preset`);
|
||||
switch (preset) {
|
||||
case '__default':
|
||||
options['description'] = `Generated by https://archipelago.gg with the default preset.`;
|
||||
break;
|
||||
|
||||
case '__custom':
|
||||
options['description'] = `Generated by https://archipelago.gg.`;
|
||||
break;
|
||||
|
||||
default:
|
||||
options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
|
||||
}
|
||||
|
||||
if (!options.name || options.name.toString().trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: options },
|
||||
presetData: { player: options },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
@@ -1,335 +0,0 @@
|
||||
let presets = {};
|
||||
|
||||
window.addEventListener('load', async () => {
|
||||
// Load settings from localStorage, if available
|
||||
loadSettings();
|
||||
|
||||
// Fetch presets if available
|
||||
await fetchPresets();
|
||||
|
||||
// Handle changes to range inputs
|
||||
document.querySelectorAll('input[type=range]').forEach((range) => {
|
||||
const optionName = range.getAttribute('id');
|
||||
range.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-value`).innerText = range.value;
|
||||
|
||||
// Handle updating named range selects to "custom" if appropriate
|
||||
const select = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
if (select) {
|
||||
let updated = false;
|
||||
select?.childNodes.forEach((option) => {
|
||||
if (option.value === range.value) {
|
||||
select.value = range.value;
|
||||
updated = true;
|
||||
}
|
||||
});
|
||||
if (!updated) {
|
||||
select.value = 'custom';
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to named range selects
|
||||
document.querySelectorAll('.named-range-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('data-option-name');
|
||||
select.addEventListener('change', (evt) => {
|
||||
document.getElementById(optionName).value = evt.target.value;
|
||||
document.getElementById(`${optionName}-value`).innerText = evt.target.value;
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to randomize checkboxes
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
checkbox.addEventListener('change', () => {
|
||||
const optionInput = document.getElementById(optionName);
|
||||
const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (checkbox.checked) {
|
||||
optionInput.setAttribute('disabled', '1');
|
||||
namedRangeSelect?.setAttribute('disabled', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
} else {
|
||||
optionInput.removeAttribute('disabled');
|
||||
namedRangeSelect?.removeAttribute('disabled');
|
||||
if (customInput) {
|
||||
customInput.removeAttribute('disabled');
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice input[type=text]
|
||||
document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => {
|
||||
const optionName = input.getAttribute('data-option-name');
|
||||
input.addEventListener('input', () => {
|
||||
const select = document.getElementById(optionName);
|
||||
const optionValues = [];
|
||||
select.childNodes.forEach((option) => optionValues.push(option.value));
|
||||
select.value = (optionValues.includes(input.value)) ? input.value : 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice select
|
||||
document.querySelectorAll('.text-choice-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('id');
|
||||
select.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-custom`).value = '';
|
||||
});
|
||||
});
|
||||
|
||||
// Update the "Option Preset" select to read "custom" when changes are made to relevant inputs
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if ( // Ignore inputs which have no effect on yaml generation
|
||||
(input.id === 'player-name') ||
|
||||
(input.id === 'game-options-preset') ||
|
||||
(input.classList.contains('group-toggle')) ||
|
||||
(input.type === 'submit')
|
||||
) {
|
||||
return;
|
||||
}
|
||||
input.addEventListener('change', () => {
|
||||
presetSelect.value = 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to presets select
|
||||
document.getElementById('game-options-preset').addEventListener('change', choosePreset);
|
||||
|
||||
// Save settings to localStorage when form is submitted
|
||||
document.getElementById('options-form').addEventListener('submit', (evt) => {
|
||||
const playerName = document.getElementById('player-name');
|
||||
if (!playerName.value.trim()) {
|
||||
evt.preventDefault();
|
||||
window.scrollTo(0, 0);
|
||||
showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
saveSettings();
|
||||
});
|
||||
});
|
||||
|
||||
// Save all settings to localStorage
|
||||
const saveSettings = () => {
|
||||
const options = {
|
||||
inputs: {},
|
||||
checkboxes: {},
|
||||
};
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if (input.type === 'submit') {
|
||||
// Ignore submit inputs
|
||||
}
|
||||
else if (input.type === 'checkbox') {
|
||||
options.checkboxes[input.id] = input.checked;
|
||||
}
|
||||
else {
|
||||
options.inputs[input.id] = input.value
|
||||
}
|
||||
});
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.setItem(game, JSON.stringify(options));
|
||||
};
|
||||
|
||||
// Load all options from localStorage
|
||||
const loadSettings = () => {
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
const options = JSON.parse(localStorage.getItem(game));
|
||||
if (options) {
|
||||
if (!options.inputs || !options.checkboxes) {
|
||||
localStorage.removeItem(game);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore value-based inputs and selects
|
||||
Object.keys(options.inputs).forEach((key) => {
|
||||
try{
|
||||
document.getElementById(key).value = options.inputs[key];
|
||||
const rangeValue = document.getElementById(`${key}-value`);
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = options.inputs[key];
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Restore checkboxes
|
||||
Object.keys(options.checkboxes).forEach((key) => {
|
||||
try{
|
||||
if (options.checkboxes[key]) {
|
||||
document.getElementById(key).setAttribute('checked', '1');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
if (checkbox.checked) {
|
||||
const input = document.getElementById(optionName);
|
||||
if (input) {
|
||||
input.setAttribute('disabled', '1');
|
||||
}
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
const fetchPresets = async () => {
|
||||
const response = await fetch('option-presets');
|
||||
presets = await response.json();
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.removeAttribute('disabled');
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
const presetToApply = localStorage.getItem(`${game}-preset`);
|
||||
const playerName = localStorage.getItem(`${game}-player`);
|
||||
if (presetToApply) {
|
||||
localStorage.removeItem(`${game}-preset`);
|
||||
presetSelect.value = presetToApply;
|
||||
applyPresets(presetToApply);
|
||||
}
|
||||
|
||||
if (playerName) {
|
||||
document.getElementById('player-name').value = playerName;
|
||||
localStorage.removeItem(`${game}-player`);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clear the localStorage for this game and set a preset to be loaded upon page reload
|
||||
* @param evt
|
||||
*/
|
||||
const choosePreset = (evt) => {
|
||||
if (evt.target.value === 'custom') { return; }
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.removeItem(game);
|
||||
|
||||
localStorage.setItem(`${game}-player`, document.getElementById('player-name').value);
|
||||
if (evt.target.value !== 'default') {
|
||||
localStorage.setItem(`${game}-preset`, evt.target.value);
|
||||
}
|
||||
|
||||
document.querySelectorAll('#options-form input, #options-form select').forEach((input) => {
|
||||
if (input.id === 'player-name') { return; }
|
||||
input.removeAttribute('value');
|
||||
});
|
||||
|
||||
window.location.replace(window.location.href);
|
||||
};
|
||||
|
||||
const applyPresets = (presetName) => {
|
||||
// Ignore the "default" preset, because it gets set automatically by Jinja
|
||||
if (presetName === 'default') {
|
||||
saveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!presets[presetName]) {
|
||||
console.error(`Unknown preset ${presetName} chosen`);
|
||||
return;
|
||||
}
|
||||
|
||||
const preset = presets[presetName];
|
||||
Object.keys(preset).forEach((optionName) => {
|
||||
const optionValue = preset[optionName];
|
||||
|
||||
// Handle List and Set options
|
||||
if (Array.isArray(optionValue)) {
|
||||
document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => {
|
||||
if (optionValue.includes(checkbox.value)) {
|
||||
checkbox.setAttribute('checked', '1');
|
||||
} else {
|
||||
checkbox.removeAttribute('checked');
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle Dict options
|
||||
if (typeof(optionValue) === 'object' && optionValue !== null) {
|
||||
const itemNames = Object.keys(optionValue);
|
||||
document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => {
|
||||
const itemName = input.getAttribute('data-item-name');
|
||||
input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Identify all possible elements
|
||||
const normalInput = document.getElementById(optionName);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
const rangeValue = document.getElementById(`${optionName}-value`);
|
||||
const randomizeInput = document.getElementById(`random-${optionName}`);
|
||||
const namedRangeSelect = document.getElementById(`${optionName}-select`);
|
||||
|
||||
// It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here
|
||||
let trueValue = optionValue;
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.querySelectorAll('option').forEach((opt) => {
|
||||
if (opt.innerText.startsWith(optionValue)) {
|
||||
trueValue = opt.value;
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
if (optionValue === 'random') {
|
||||
normalInput.setAttribute('disabled', '1');
|
||||
randomizeInput.setAttribute('checked', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = normalInput.value;
|
||||
}
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.setAttribute('disabled', '1');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only)
|
||||
normalInput.value = trueValue;
|
||||
normalInput.removeAttribute('disabled');
|
||||
randomizeInput.removeAttribute('checked');
|
||||
if (customInput) {
|
||||
document.getElementById(`${optionName}-custom`).removeAttribute('disabled');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = trueValue;
|
||||
}
|
||||
});
|
||||
|
||||
saveSettings();
|
||||
};
|
||||
|
||||
const showUserMessage = (text) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = text;
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'block';
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'none';
|
||||
};
|
||||
@@ -1,16 +1,18 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('details');
|
||||
const toggleButtons = document.querySelectorAll('.collapse-toggle');
|
||||
toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse));
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all games as collapsed
|
||||
// If input is empty, display all collapsed games
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
header.removeAttribute('open');
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
}
|
||||
|
||||
@@ -19,10 +21,12 @@ window.addEventListener('load', () => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
header.setAttribute('open', '1');
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
} else {
|
||||
header.style.display = 'none';
|
||||
header.removeAttribute('open');
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -31,14 +35,30 @@ window.addEventListener('load', () => {
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const toggleCollapse = (evt) => {
|
||||
const gameArrow = evt.target.firstElementChild;
|
||||
const gameInfo = evt.target.nextElementSibling;
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
};
|
||||
|
||||
const expandAll = () => {
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.setAttribute('open', '1');
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.removeAttribute('open');
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
};
|
||||
|
||||
1190
WebHostLib/static/assets/weighted-options.js
Normal file
1190
WebHostLib/static/assets/weighted-options.js
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,223 +0,0 @@
|
||||
let deletedOptions = {};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const worldName = document.querySelector('#weighted-options').getAttribute('data-game');
|
||||
|
||||
// Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time
|
||||
// and handles dynamically created elements
|
||||
document.addEventListener('change', (evt) => {
|
||||
// Handle updates to range inputs
|
||||
if (evt.target.type === 'range') {
|
||||
// Update span containing range value. All ranges have a corresponding `{rangeId}-value` span
|
||||
document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value;
|
||||
|
||||
// If the changed option was the name of a game, determine whether to show or hide that game's div
|
||||
if (evt.target.id.startsWith('game||')) {
|
||||
const gameName = evt.target.id.split('||')[1];
|
||||
const gameDiv = document.getElementById(`${gameName}-container`);
|
||||
if (evt.target.value > 0) {
|
||||
gameDiv.classList.remove('hidden');
|
||||
} else {
|
||||
gameDiv.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Generic click listener
|
||||
document.addEventListener('click', (evt) => {
|
||||
// Handle creating new rows for Range options
|
||||
if (evt.target.classList.contains('add-range-option-button')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
|
||||
// Handle deleting range rows
|
||||
if (evt.target.classList.contains('range-option-delete')) {
|
||||
const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`);
|
||||
setDeletedOption(
|
||||
targetRow.getAttribute('data-option-name'),
|
||||
targetRow.getAttribute('data-value'),
|
||||
);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
}
|
||||
});
|
||||
|
||||
// Listen for enter presses on inputs intended to add range rows
|
||||
document.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') {
|
||||
evt.preventDefault();
|
||||
}
|
||||
|
||||
if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
});
|
||||
|
||||
// Detect form submission
|
||||
document.getElementById('weighted-options-form').addEventListener('submit', (evt) => {
|
||||
// Save data to localStorage
|
||||
const weightedOptions = {};
|
||||
document.querySelectorAll('input[name]').forEach((input) => {
|
||||
const keys = input.getAttribute('name').split('||');
|
||||
|
||||
// Determine keys
|
||||
const optionName = keys[0] ?? null;
|
||||
const subOption = keys[1] ?? null;
|
||||
|
||||
// Ensure keys exist
|
||||
if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; }
|
||||
if (subOption && !weightedOptions[optionName][subOption]) {
|
||||
weightedOptions[optionName][subOption] = null;
|
||||
}
|
||||
|
||||
if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); }
|
||||
if (optionName) { return weightedOptions[optionName] = determineValue(input); }
|
||||
});
|
||||
|
||||
localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions));
|
||||
localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions));
|
||||
});
|
||||
|
||||
// Remove all deleted values as specified by localStorage
|
||||
deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}');
|
||||
Object.keys(deletedOptions).forEach((optionName) => {
|
||||
deletedOptions[optionName].forEach((value) => {
|
||||
const targetRow = document.querySelector(`tr[data-row="${value}-row"]`);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
});
|
||||
});
|
||||
|
||||
// Populate all settings from localStorage on page initialisation
|
||||
const previousSettingsJson = localStorage.getItem(`${worldName}-weights`);
|
||||
if (previousSettingsJson) {
|
||||
const previousSettings = JSON.parse(previousSettingsJson);
|
||||
Object.keys(previousSettings).forEach((option) => {
|
||||
if (typeof previousSettings[option] === 'string') {
|
||||
return document.querySelector(`input[name="${option}"]`).value = previousSettings[option];
|
||||
}
|
||||
|
||||
Object.keys(previousSettings[option]).forEach((value) => {
|
||||
const input = document.querySelector(`input[name="${option}||${value}"]`);
|
||||
if (!input?.type) {
|
||||
return console.error(`Unable to populate option with name ${option}||${value}.`);
|
||||
}
|
||||
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
input.checked = (parseInt(previousSettings[option][value], 10) === 1);
|
||||
break;
|
||||
case 'range':
|
||||
input.value = parseInt(previousSettings[option][value], 10);
|
||||
break;
|
||||
case 'number':
|
||||
input.value = previousSettings[option][value].toString();
|
||||
break;
|
||||
default:
|
||||
console.error(`Found unsupported input type: ${input.type}`);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const addRangeRow = (optionName) => {
|
||||
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
|
||||
const inputTarget = document.querySelector(inputQuery);
|
||||
const newValue = inputTarget.value;
|
||||
if (!/^-?\d+$/.test(newValue)) {
|
||||
alert('Range values must be a positive or negative integer!');
|
||||
return;
|
||||
}
|
||||
inputTarget.value = '';
|
||||
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
|
||||
const tr = document.createElement('tr');
|
||||
tr.setAttribute('data-row', `${optionName}-${newValue}-row`);
|
||||
tr.setAttribute('data-option-name', optionName);
|
||||
tr.setAttribute('data-value', newValue);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', `${optionName}||${newValue}`);
|
||||
label.innerText = newValue.toString();
|
||||
tdLeft.appendChild(label);
|
||||
tr.appendChild(tdLeft);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', '0');
|
||||
range.setAttribute('max', '50');
|
||||
range.setAttribute('value', '0');
|
||||
range.setAttribute('id', `${optionName}||${newValue}`);
|
||||
range.setAttribute('name', `${optionName}||${newValue}`);
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.classList.add('td-right');
|
||||
const valueSpan = document.createElement('span');
|
||||
valueSpan.setAttribute('id', `${optionName}||${newValue}-value`);
|
||||
valueSpan.innerText = '0';
|
||||
tdRight.appendChild(valueSpan);
|
||||
tr.appendChild(tdRight);
|
||||
const tdDelete = document.createElement('td');
|
||||
const deleteSpan = document.createElement('span');
|
||||
deleteSpan.classList.add('range-option-delete');
|
||||
deleteSpan.classList.add('js-required');
|
||||
deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`);
|
||||
deleteSpan.innerText = '❌';
|
||||
tdDelete.appendChild(deleteSpan);
|
||||
tr.appendChild(tdDelete);
|
||||
tBody.appendChild(tr);
|
||||
|
||||
// Remove this option from the set of deleted options if it exists
|
||||
unsetDeletedOption(optionName, newValue);
|
||||
};
|
||||
|
||||
/**
|
||||
* Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox
|
||||
*
|
||||
* @param {object} input - The input element.
|
||||
* @returns {number} The value of the input element.
|
||||
*/
|
||||
const determineValue = (input) => {
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
return (input.checked ? 1 : 0);
|
||||
case 'range':
|
||||
return parseInt(input.value, 10);
|
||||
default:
|
||||
return input.value;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the deleted option value for a given world and option name.
|
||||
* If the world or option does not exist, it creates the necessary entries.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be set for the deleted option.
|
||||
* @returns {void}
|
||||
*/
|
||||
const setDeletedOption = (optionName, value) => {
|
||||
deletedOptions[optionName] = deletedOptions[optionName] || [];
|
||||
deletedOptions[optionName].push(`${optionName}-${value}`);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a specific value from the deletedOptions object.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be removed
|
||||
* @returns {void}
|
||||
*/
|
||||
const unsetDeletedOption = (optionName, value) => {
|
||||
if (!deletedOptions.hasOwnProperty(optionName)) { return; }
|
||||
if (deletedOptions[optionName].includes(`${optionName}-${value}`)) {
|
||||
deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1);
|
||||
}
|
||||
if (deletedOptions[optionName].length === 0) {
|
||||
delete deletedOptions[optionName];
|
||||
}
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
User-agent: Googlebot
|
||||
Disallow: /
|
||||
|
||||
User-agent: APIs-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: Mediapartners-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: Google-Safety
|
||||
Disallow: /
|
||||
|
||||
User-agent: *
|
||||
Disallow: /
|
||||
@@ -44,7 +44,7 @@ a{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
|
||||
button, input[type=submit]{
|
||||
button{
|
||||
font-weight: 500;
|
||||
font-size: 0.9rem;
|
||||
padding: 10px 17px 11px 16px; /* top right bottom left */
|
||||
@@ -57,7 +57,7 @@ button, input[type=submit]{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
button:active, input[type=submit]:active{
|
||||
button:active{
|
||||
border-right: 1px solid rgba(0, 0, 0, 0.5);
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.5);
|
||||
padding-right: 16px;
|
||||
@@ -66,11 +66,11 @@ button:active, input[type=submit]:active{
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
button.button-grass, input[type=submit].button-grass{
|
||||
button.button-grass{
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
button.button-dirt, input[type=submit].button-dirt{
|
||||
button.button-dirt{
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
@@ -111,4 +111,4 @@ h5, h6{
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
}
|
||||
75
WebHostLib/static/styles/lttp-tracker.css
Normal file
75
WebHostLib/static/styles/lttp-tracker.css
Normal file
@@ -0,0 +1,75 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
font-family: LexendDeca-Light, sans-serif;
|
||||
color: white;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 284px;
|
||||
background-color: #42b149;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(75%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table img.powder-fix{
|
||||
width: 35px;
|
||||
height: 35px;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 284px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #42b149;
|
||||
padding: 0 3px 3px;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
padding-right: 5px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter{
|
||||
padding-right: 8px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
.markdown a{}
|
||||
|
||||
.markdown h1, .markdown details summary.h1{
|
||||
.markdown h1{
|
||||
font-size: 52px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Regular, sans-serif;
|
||||
@@ -33,7 +33,7 @@
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
.markdown h2, .markdown details summary.h2{
|
||||
.markdown h2{
|
||||
font-size: 38px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
@@ -45,7 +45,7 @@
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
.markdown h3, .markdown details summary.h3{
|
||||
.markdown h3{
|
||||
font-size: 26px;
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
@@ -55,7 +55,7 @@
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.markdown h4, .markdown details summary.h4{
|
||||
.markdown h4{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 24px;
|
||||
@@ -63,21 +63,21 @@
|
||||
margin-bottom: 24px;
|
||||
}
|
||||
|
||||
.markdown h5, .markdown details summary.h5{
|
||||
.markdown h5{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 22px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.markdown h6, .markdown details summary.h6{
|
||||
.markdown h6{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer;;
|
||||
}
|
||||
|
||||
.markdown h4, .markdown h5, .markdown h6{
|
||||
.markdown h4, .markdown h5,.markdown h6{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
|
||||
244
WebHostLib/static/styles/player-options.css
Normal file
244
WebHostLib/static/styles/player-options.css
Normal file
@@ -0,0 +1,244 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
}
|
||||
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#player-options #player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#player-options code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#player-options #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#player-options #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#player-options h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#player-options h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#player-options input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#player-options input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#player-options select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#player-options #game-options, #player-options #rom-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options #meta-options {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
#player-options div {
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options #meta-options label {
|
||||
display: inline-block;
|
||||
min-width: 180px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options #meta-options input,
|
||||
#player-options #meta-options select {
|
||||
box-sizing: border-box;
|
||||
min-width: 150px;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
#player-options .left, #player-options .right{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options .left{
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
#player-options .right{
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
#player-options table{
|
||||
margin-bottom: 30px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#player-options table .select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options table .select-container select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table select:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
#player-options table .range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options table .range-container input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table .range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
|
||||
#player-options table .named-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#player-options table .named-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#player-options table .named-range-wrapper input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table .randomize-button {
|
||||
max-height: 24px;
|
||||
line-height: 16px;
|
||||
padding: 2px 8px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 12px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#player-options table .randomize-button.active {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
|
||||
#player-options table .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#player-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#player-options th, #player-options td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
#player-options #meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
#player-options #game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#player-options .left,
|
||||
#player-options .right {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#game-options table {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
#game-options table tr td {
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
@@ -1,310 +0,0 @@
|
||||
@import "../markdown.css";
|
||||
html {
|
||||
background-image: url("../../static/backgrounds/grass.png");
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
#player-options {
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
word-break: break-all;
|
||||
}
|
||||
#player-options #player-options-header h1 {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
#player-options #player-options-header h1:nth-child(2) {
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#player-options .js-warning-banner {
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
#player-options .group-container {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
#player-options .group-container h2 {
|
||||
user-select: none;
|
||||
cursor: unset;
|
||||
}
|
||||
#player-options .group-container h2 label {
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options #player-options-button-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
#player-options #user-message {
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options h1 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
#player-options h2 {
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6 {
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
#player-options input:not([type]) {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
#player-options input:not([type]):focus {
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
#player-options select {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
#player-options .game-options {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
#player-options .game-options .left, #player-options .game-options .right {
|
||||
display: grid;
|
||||
grid-template-columns: 12rem auto;
|
||||
grid-row-gap: 0.5rem;
|
||||
grid-auto-rows: min-content;
|
||||
align-items: start;
|
||||
min-width: 480px;
|
||||
width: 50%;
|
||||
}
|
||||
#player-options #meta-options {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
#player-options #meta-options input, #player-options #meta-options select {
|
||||
box-sizing: border-box;
|
||||
width: 200px;
|
||||
}
|
||||
#player-options .left, #player-options .right {
|
||||
flex-grow: 1;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#player-options .left {
|
||||
margin-right: 20px;
|
||||
}
|
||||
#player-options .select-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .select-container select {
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .select-container select:disabled {
|
||||
background-color: lightgray;
|
||||
}
|
||||
#player-options .range-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .range-container input[type=range] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .range-container .range-value {
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
#player-options .named-range-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .named-range-container .named-range-wrapper {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
#player-options .named-range-container .named-range-wrapper input[type=range] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .free-text-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .free-text-container input[type=text] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .text-choice-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .text-choice-container .text-choice-wrapper {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
#player-options .text-choice-container .text-choice-wrapper select {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .option-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 10rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
}
|
||||
#player-options .option-container .option-divider {
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
#player-options .option-container .option-entry {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 0.125rem;
|
||||
margin-top: 0.125rem;
|
||||
user-select: none;
|
||||
}
|
||||
#player-options .option-container .option-entry:hover {
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=checkbox] {
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=number] {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=number]::-webkit-outer-spin-button, #player-options .option-container .option-entry input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
#player-options .option-container .option-entry label {
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
#player-options .randomize-button {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 22px;
|
||||
max-width: 30px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 14px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
background-color: #d3d3d3;
|
||||
user-select: none;
|
||||
}
|
||||
#player-options .randomize-button:hover {
|
||||
background-color: #c0c0c0;
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options .randomize-button label {
|
||||
line-height: 22px;
|
||||
padding-left: 5px;
|
||||
padding-right: 2px;
|
||||
margin-right: 4px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: unset;
|
||||
}
|
||||
#player-options .randomize-button label:hover {
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options .randomize-button input[type=checkbox] {
|
||||
display: none;
|
||||
}
|
||||
#player-options .randomize-button:has(input[type=checkbox]:checked) {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
#player-options .randomize-button:has(input[type=checkbox]:checked):hover {
|
||||
background-color: #eedd27;
|
||||
}
|
||||
#player-options .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
#player-options label {
|
||||
display: block;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
word-break: break-word;
|
||||
}
|
||||
#player-options th, #player-options td {
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
#player-options #meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
#player-options .game-options {
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=playerOptions.css.map */
|
||||
@@ -1 +0,0 @@
|
||||
{"version":3,"sourceRoot":"","sources":["playerOptions.scss"],"names":[],"mappings":"AAAQ;AAER;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AACA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAEA;EACI;;AAIR;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;;AAIR;EACI;IACI;;EAEA;IACI;IACA;IACA;;EAGJ;IACI;IACA","file":"playerOptions.css"}
|
||||
@@ -1,364 +0,0 @@
|
||||
@import "../markdown.css";
|
||||
|
||||
html{
|
||||
background-image: url('../../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
word-break: break-all;
|
||||
|
||||
#player-options-header{
|
||||
h1{
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
h1:nth-child(2){
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.js-warning-banner{
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.group-container{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
h2{
|
||||
user-select: none;
|
||||
cursor: unset;
|
||||
|
||||
label{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
|
||||
&:focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
}
|
||||
|
||||
select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.game-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
.left, .right{
|
||||
display: grid;
|
||||
grid-template-columns: 12rem auto;
|
||||
grid-row-gap: 0.5rem;
|
||||
grid-auto-rows: min-content;
|
||||
align-items: start;
|
||||
min-width: 480px;
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
|
||||
#meta-options{
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
|
||||
input, select{
|
||||
box-sizing: border-box;
|
||||
width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
.left, .right{
|
||||
flex-grow: 1;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.left{
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
.select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
|
||||
select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
|
||||
&:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
|
||||
input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
}
|
||||
|
||||
.named-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
.named-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
|
||||
input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.free-text-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
input[type=text]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.text-choice-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
.text-choice-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-bottom: 0.25rem;
|
||||
|
||||
select{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.option-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 10rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
|
||||
.option-divider{
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
|
||||
.option-entry{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 0.125rem;
|
||||
margin-top: 0.125rem;
|
||||
user-select: none;
|
||||
|
||||
&:hover{
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
||||
input[type=number]{
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.randomize-button{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 22px;
|
||||
max-width: 30px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 14px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
background-color: #d3d3d3;
|
||||
user-select: none;
|
||||
|
||||
&:hover{
|
||||
background-color: #c0c0c0;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
label{
|
||||
line-height: 22px;
|
||||
padding-left: 5px;
|
||||
padding-right: 2px;
|
||||
margin-right: 4px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: unset;
|
||||
&:hover{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
display: none;
|
||||
}
|
||||
|
||||
&:has(input[type=checkbox]:checked){
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
|
||||
&:hover{
|
||||
background-color: #eedd27;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tooltip]::after{
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
display: block;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
th, td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
|
||||
#meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,15 +8,30 @@
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
#games h1, #games details summary.h1{
|
||||
#games h1{
|
||||
font-size: 60px;
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
#games h2, #games details summary.h2{
|
||||
#games h2{
|
||||
color: #93dcff;
|
||||
margin-bottom: 2px;
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
#games .collapse-toggle{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#games h2 .collapse-arrow{
|
||||
font-size: 20px;
|
||||
display: inline-block; /* make vertical-align work */
|
||||
padding-bottom: 9px;
|
||||
vertical-align: middle;
|
||||
padding-right: 8px;
|
||||
}
|
||||
|
||||
#games p.collapsed{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#games a{
|
||||
|
||||
@@ -42,7 +42,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/** Directional arrow styles */
|
||||
|
||||
@@ -1,142 +0,0 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=Lexend+Deca:wght@100..900&display=swap');
|
||||
|
||||
.tracker-container {
|
||||
width: 440px;
|
||||
box-sizing: border-box;
|
||||
font-family: "Lexend Deca", Arial, Helvetica, sans-serif;
|
||||
border: 2px solid black;
|
||||
border-radius: 4px;
|
||||
resize: both;
|
||||
|
||||
background-color: #42b149;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
/** Inventory Grid ****************************************************************************************************/
|
||||
.inventory-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(6, minmax(0, 1fr));
|
||||
padding: 1rem;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.inventory-grid .item {
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
height: 48px;
|
||||
}
|
||||
|
||||
.inventory-grid .dual-item {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.inventory-grid .missing {
|
||||
/* Missing items will be in full grayscale to signify "uncollected". */
|
||||
filter: grayscale(100%) contrast(75%) brightness(75%);
|
||||
}
|
||||
|
||||
.inventory-grid .item img,
|
||||
.inventory-grid .dual-item img {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
font-size: 0.8rem;
|
||||
text-shadow: 0 1px 2px black;
|
||||
font-weight: bold;
|
||||
image-rendering: crisp-edges;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.inventory-grid .dual-item img {
|
||||
height: 48px;
|
||||
margin: 0 -4px;
|
||||
}
|
||||
|
||||
.inventory-grid .dual-item img:first-child {
|
||||
align-self: flex-end;
|
||||
}
|
||||
|
||||
.inventory-grid .item .quantity {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
text-align: right;
|
||||
font-weight: 600;
|
||||
font-size: 1.75rem;
|
||||
line-height: 1.75rem;
|
||||
text-shadow:
|
||||
-1px -1px 0 #000,
|
||||
1px -1px 0 #000,
|
||||
-1px 1px 0 #000,
|
||||
1px 1px 0 #000;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/** Regions List ******************************************************************************************************/
|
||||
.regions-list {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.regions-list summary {
|
||||
list-style: none;
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.regions-list summary::before {
|
||||
content: "⯈";
|
||||
width: 1em;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.regions-list details {
|
||||
font-weight: 300;
|
||||
}
|
||||
|
||||
.regions-list details[open] > summary::before {
|
||||
content: "⯆";
|
||||
}
|
||||
|
||||
.regions-list .region {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: 20fr 8fr 2fr 2fr;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
text-align: center;
|
||||
font-weight: 300;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.regions-list .region :first-child {
|
||||
text-align: left;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.regions-list .region.region-header {
|
||||
margin-left: 24px;
|
||||
width: calc(100% - 24px);
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.regions-list .location-rows {
|
||||
border-top: 1px solid white;
|
||||
display: grid;
|
||||
grid-template-columns: auto 32px;
|
||||
font-weight: 300;
|
||||
padding: 2px 8px;
|
||||
margin-top: 4px;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.regions-list .location-rows :nth-child(even) {
|
||||
text-align: right;
|
||||
}
|
||||
315
WebHostLib/static/styles/weighted-options.css
Normal file
315
WebHostLib/static/styles/weighted-options.css
Normal file
@@ -0,0 +1,315 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-settings{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#weighted-settings #games-wrapper{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
|
||||
#weighted-settings p.setting-description{
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings p.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
#weighted-settings .jump-link{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
#weighted-settings table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings table th, #weighted-settings table td{
|
||||
border: none;
|
||||
}
|
||||
|
||||
#weighted-settings table td{
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-left{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .items-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .items-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .items-wrapper .item-set-wrapper{
|
||||
width: 24%;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container{
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 2px;
|
||||
width: 100%;
|
||||
height: 300px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
margin-top: 0.125rem;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-div{
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div .item-qty-input-wrapper{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div input{
|
||||
min-width: unset;
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div, #weighted-settings .locations-div{
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-container, #weighted-settings .locations-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
|
||||
width: calc(50% - 0.5rem);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
|
||||
margin-top: 0.25rem;
|
||||
height: 300px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#weighted-settings code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
#weighted-settings a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings .game-options, #weighted-settings .rom-options{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label{
|
||||
display: block;
|
||||
width: calc(100% - 0.5rem);
|
||||
padding: 0.0625rem 0.25rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label input[type=checkbox]{
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list hr{
|
||||
width: calc(100% - 2px);
|
||||
margin: 2px auto;
|
||||
border-bottom: 1px solid rgb(255 255 255 / 0.6);
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-settings .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
@@ -1,232 +0,0 @@
|
||||
html {
|
||||
background-image: url("../../static/backgrounds/grass.png");
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-options {
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
#weighted-options #weighted-options-header h1 {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
#weighted-options #weighted-options-header h1:nth-child(2) {
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#weighted-options .js-warning-banner {
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
#weighted-options .option-wrapper {
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div button {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div button:active {
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
#weighted-options p.option-description {
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
#weighted-options p.hint-text {
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
#weighted-options table {
|
||||
width: 100%;
|
||||
margin-top: 0.5rem;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
#weighted-options table th, #weighted-options table td {
|
||||
border: none;
|
||||
}
|
||||
#weighted-options table td {
|
||||
padding: 5px;
|
||||
}
|
||||
#weighted-options table .td-left {
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
#weighted-options table .td-middle {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
#weighted-options table .td-right {
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
#weighted-options table .td-delete {
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
#weighted-options table .range-option-delete {
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options #weighted-options-button-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
#weighted-options #user-message {
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
#weighted-options #user-message.visible {
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options h1 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
#weighted-options h2, #weighted-options details summary.h2 {
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
#weighted-options h3, #weighted-options h4, #weighted-options h5, #weighted-options h6 {
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
cursor: unset;
|
||||
}
|
||||
#weighted-options h3.option-group-header {
|
||||
margin-top: 0.75rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
#weighted-options a {
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options input:not([type]) {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
#weighted-options input:not([type]):focus {
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
#weighted-options .invisible {
|
||||
display: none;
|
||||
}
|
||||
#weighted-options .unsupported-option {
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
#weighted-options .set-container, #weighted-options .dict-container, #weighted-options .list-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 15rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
#weighted-options .set-container .divider, #weighted-options .dict-container .divider, #weighted-options .list-container .divider {
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry, #weighted-options .set-container .dict-entry, #weighted-options .set-container .list-entry, #weighted-options .dict-container .set-entry, #weighted-options .dict-container .dict-entry, #weighted-options .dict-container .list-entry, #weighted-options .list-container .set-entry, #weighted-options .list-container .dict-entry, #weighted-options .list-container .list-entry {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 0.25rem;
|
||||
padding-top: 0.25rem;
|
||||
user-select: none;
|
||||
line-height: 1rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry:hover, #weighted-options .set-container .dict-entry:hover, #weighted-options .set-container .list-entry:hover, #weighted-options .dict-container .set-entry:hover, #weighted-options .dict-container .dict-entry:hover, #weighted-options .dict-container .list-entry:hover, #weighted-options .list-container .set-entry:hover, #weighted-options .list-container .dict-entry:hover, #weighted-options .list-container .list-entry:hover {
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=checkbox], #weighted-options .set-container .dict-entry input[type=checkbox], #weighted-options .set-container .list-entry input[type=checkbox], #weighted-options .dict-container .set-entry input[type=checkbox], #weighted-options .dict-container .dict-entry input[type=checkbox], #weighted-options .dict-container .list-entry input[type=checkbox], #weighted-options .list-container .set-entry input[type=checkbox], #weighted-options .list-container .dict-entry input[type=checkbox], #weighted-options .list-container .list-entry input[type=checkbox] {
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=number], #weighted-options .set-container .dict-entry input[type=number], #weighted-options .set-container .list-entry input[type=number], #weighted-options .dict-container .set-entry input[type=number], #weighted-options .dict-container .dict-entry input[type=number], #weighted-options .dict-container .list-entry input[type=number], #weighted-options .list-container .set-entry input[type=number], #weighted-options .list-container .dict-entry input[type=number], #weighted-options .list-container .list-entry input[type=number] {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
#weighted-options .set-container .set-entry label, #weighted-options .set-container .dict-entry label, #weighted-options .set-container .list-entry label, #weighted-options .dict-container .set-entry label, #weighted-options .dict-container .dict-entry label, #weighted-options .dict-container .list-entry label, #weighted-options .list-container .set-entry label, #weighted-options .list-container .dict-entry label, #weighted-options .list-container .list-entry label {
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait) {
|
||||
#weighted-options .game-options {
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
#game-options table label {
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=weightedOptions.css.map */
|
||||
@@ -1 +0,0 @@
|
||||
{"version":3,"sourceRoot":"","sources":["weightedOptions.scss"],"names":[],"mappings":"AAAA;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAOZ;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAIA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;;AAMhB;EACI;;;AAGJ;EACI;IACI;IACA;;EAGJ;IACI;IACA","file":"weightedOptions.css"}
|
||||
@@ -1,274 +0,0 @@
|
||||
html{
|
||||
background-image: url('../../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-options{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
|
||||
#weighted-options-header{
|
||||
h1{
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
h1:nth-child(2){
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.js-warning-banner{
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.option-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
|
||||
.add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
|
||||
button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
|
||||
&:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p{
|
||||
&.option-description{
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
&.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
};
|
||||
}
|
||||
|
||||
table{
|
||||
width: 100%;
|
||||
margin-top: 0.5rem;
|
||||
margin-bottom: 1.5rem;
|
||||
|
||||
th, td{
|
||||
border: none;
|
||||
}
|
||||
|
||||
td{
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.td-left{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
.td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
.td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
#weighted-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
|
||||
&.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
h2, details summary.h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
h3{
|
||||
&.option-group-header{
|
||||
margin-top: 0.75rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
|
||||
&:focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
}
|
||||
|
||||
.invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.unsupported-option{
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
|
||||
.set-container, .dict-container, .list-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 15rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
margin-top: 0.5rem;
|
||||
|
||||
.divider{
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
|
||||
.set-entry, .dict-entry, .list-entry{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 0.25rem;
|
||||
padding-top: 0.25rem;
|
||||
user-select: none;
|
||||
line-height: 1rem;
|
||||
|
||||
&:hover{
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
||||
input[type=number]{
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hidden{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-options .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
86
WebHostLib/templates/lttpTracker.html
Normal file
86
WebHostLib/templates/lttpTracker.html
Normal file
@@ -0,0 +1,86 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/lttp-tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttp-tracker.js") }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ bow_url }}" class="{{ 'acquired' if bow_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Blue Boomerang"] }}" class="{{ 'acquired' if 'Blue Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Red Boomerang"] }}" class="{{ 'acquired' if 'Red Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hookshot"] }}" class="{{ 'acquired' if 'Hookshot' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Powder"] }}" class="powder-fix {{ 'acquired' if 'Magic Powder' in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Fire Rod"] }}" class="{{ 'acquired' if "Fire Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ice Rod"] }}" class="{{ 'acquired' if "Ice Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bombos"] }}" class="{{ 'acquired' if "Bombos" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ether"] }}" class="{{ 'acquired' if "Ether" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Quake"] }}" class="{{ 'acquired' if "Quake" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Lamp"] }}" class="{{ 'acquired' if "Lamp" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hammer"] }}" class="{{ 'acquired' if "Hammer" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Flute"] }}" class="{{ 'acquired' if "Flute" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bug Catching Net"] }}" class="{{ 'acquired' if "Bug Catching Net" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Book of Mudora"] }}" class="{{ 'acquired' if "Book of Mudora" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Bottle"] }}" class="{{ 'acquired' if "Bottle" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Somaria"] }}" class="{{ 'acquired' if "Cane of Somaria" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Byrna"] }}" class="{{ 'acquired' if "Cane of Byrna" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cape"] }}" class="{{ 'acquired' if "Cape" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Mirror"] }}" class="{{ 'acquired' if "Magic Mirror" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
|
||||
<td><img src="{{ glove_url }}" class="{{ 'acquired' if glove_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ sword_url }}" class="{{ 'acquired' if sword_acquired }}" /></td>
|
||||
<td><img src="{{ shield_url }}" class="{{ 'acquired' if shield_acquired }}" /></td>
|
||||
<td><img src="{{ mail_url }}" class="acquired" /></td>
|
||||
<td><img src="{{ icons["Shovel"] }}" class="{{ 'acquired' if "Shovel" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Triforce"] }}" class="{{ 'acquired' if "Triforce" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
<tr>
|
||||
<th></th>
|
||||
<th class="counter"><img src="{{ icons["Chest"] }}" /></th>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<th class="counter"><img src="{{ icons["Small Key"] }}" /></th>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<th><img src="{{ icons["Big Key"] }}" /></th>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% for area in sp_areas %}
|
||||
<tr>
|
||||
<td>{{ area }}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<td class="counter">
|
||||
{{ inventory[small_key_ids[area]] if area in key_locations else '—' }}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<td>
|
||||
{{ '✔' if area in big_key_locations and inventory[big_key_ids[area]] else ('—' if area not in big_key_locations else '') }}
|
||||
</td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -6,42 +6,52 @@
|
||||
{% endblock %}
|
||||
|
||||
{# List all tracker-relevant icons. Format: (Name, Image URL) #}
|
||||
{% set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/thumb/c/c3/FightersShield-ALttP-Sprite.png/100px-FightersShield-ALttP-Sprite.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/thumb/9/9e/FireShield-ALttP-Sprite.png/111px-FireShield-ALttP-Sprite.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/thumb/e/e3/MirrorShield-ALttP-Sprite.png/105px-MirrorShield-ALttP-Sprite.png",
|
||||
"Progressive Sword": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/c/cc/ALttP_Master_Sword_Sprite.png",
|
||||
"Progressive Bow": "https://www.zeldadungeon.net/wiki/images/thumb/8/8c/BowArrows-ALttP-Sprite.png/120px-BowArrows-ALttP-Sprite.png",
|
||||
"Progressive Glove": "https://www.zeldadungeon.net/wiki/images/thumb/4/41/PowerGlove-ALttP-Sprite.png/105px-PowerGlove-ALttP-Sprite.png",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png",
|
||||
"Flippers": "https://www.zeldadungeon.net/wiki/images/thumb/b/bc/ZoraFlippers-ALttP-Sprite.png/112px-ZoraFlippers-ALttP-Sprite.png",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png",
|
||||
"Blue Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/f/f0/Boomerang-ALttP-Sprite.png/86px-Boomerang-ALttP-Sprite.png",
|
||||
"Red Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/3/3c/MagicalBoomerang-ALttP-Sprite.png/86px-MagicalBoomerang-ALttP-Sprite.png",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png",
|
||||
"Magic Powder": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png",
|
||||
"Bottles": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png",
|
||||
{%- set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/8/84/Mirror-Shield.png",
|
||||
"Fighter Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/40/SFighterSword.png?width=1920",
|
||||
"Master Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
|
||||
"Tempered Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
|
||||
"Golden Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
|
||||
"Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
|
||||
"Silver Bow": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
|
||||
"Green Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
|
||||
"Blue Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
|
||||
"Red Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
|
||||
"Power Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/f/f5/SPowerGlove.png?width=1920",
|
||||
"Titan Mitts": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Progressive Sword": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
|
||||
"Progressive Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Flippers": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/4c/ZoraFlippers.png?width=1920",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
|
||||
"Progressive Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
|
||||
"Blue Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
|
||||
"Red Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
|
||||
"Magic Powder": "https://www.zeldadungeon.net/wiki/images/thumb/6/62/MagicPowder-ALttP-Sprite.png/86px-MagicPowder-ALttP-Sprite.png",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
|
||||
"Bottle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
|
||||
"Triforce Piece": "https://www.zeldadungeon.net/wiki/images/thumb/5/54/Triforce_Fragment_-_BS_Zelda.png/62px-Triforce_Fragment_-_BS_Zelda.png",
|
||||
"Bombs": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/38/ALttP_Bomb_Sprite.png",
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png",
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
|
||||
"Chest": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
|
||||
"Light World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
|
||||
"Dark World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
|
||||
@@ -58,93 +68,33 @@
|
||||
"Misery Mire": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
|
||||
"Turtle Rock": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
|
||||
"Ganons Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74",
|
||||
} %}
|
||||
|
||||
{% set inventory_order = [
|
||||
"Progressive Sword",
|
||||
"Progressive Bow",
|
||||
"Blue Boomerang",
|
||||
"Red Boomerang",
|
||||
"Hookshot",
|
||||
"Bombs",
|
||||
"Mushroom",
|
||||
"Magic Powder",
|
||||
"Fire Rod",
|
||||
"Ice Rod",
|
||||
"Bombos",
|
||||
"Ether",
|
||||
"Quake",
|
||||
"Lamp",
|
||||
"Hammer",
|
||||
"Flute",
|
||||
"Bug Catching Net",
|
||||
"Book of Mudora",
|
||||
"Cane of Somaria",
|
||||
"Cane of Byrna",
|
||||
"Cape",
|
||||
"Magic Mirror",
|
||||
"Shovel",
|
||||
"Pegasus Boots",
|
||||
"Flippers",
|
||||
"Progressive Glove",
|
||||
"Moon Pearl",
|
||||
"Bottles",
|
||||
"Triforce Piece",
|
||||
"Triforce",
|
||||
] %}
|
||||
|
||||
{% set dungeon_keys = {
|
||||
"Hyrule Castle": ("Small Key (Hyrule Castle)", "Big Key (Hyrule Castle)"),
|
||||
"Agahnims Tower": ("Small Key (Agahnims Tower)", "Big Key (Agahnims Tower)"),
|
||||
"Eastern Palace": ("Small Key (Eastern Palace)", "Big Key (Eastern Palace)"),
|
||||
"Desert Palace": ("Small Key (Desert Palace)", "Big Key (Desert Palace)"),
|
||||
"Tower of Hera": ("Small Key (Tower of Hera)", "Big Key (Tower of Hera)"),
|
||||
"Palace of Darkness": ("Small Key (Palace of Darkness)", "Big Key (Palace of Darkness)"),
|
||||
"Thieves Town": ("Small Key (Thieves Town)", "Big Key (Thieves Town)"),
|
||||
"Skull Woods": ("Small Key (Skull Woods)", "Big Key (Skull Woods)"),
|
||||
"Swamp Palace": ("Small Key (Swamp Palace)", "Big Key (Swamp Palace)"),
|
||||
"Ice Palace": ("Small Key (Ice Palace)", "Big Key (Ice Palace)"),
|
||||
"Misery Mire": ("Small Key (Misery Mire)", "Big Key (Misery Mire)"),
|
||||
"Turtle Rock": ("Small Key (Turtle Rock)", "Big Key (Turtle Rock)"),
|
||||
"Ganons Tower": ("Small Key (Ganons Tower)", "Big Key (Ganons Tower)"),
|
||||
} %}
|
||||
|
||||
{% set multi_items = [
|
||||
"Progressive Sword",
|
||||
"Progressive Glove",
|
||||
"Progressive Bow",
|
||||
"Bottles",
|
||||
"Triforce Piece",
|
||||
] %}
|
||||
} -%}
|
||||
|
||||
{%- block custom_table_headers %}
|
||||
{#- macro that creates a table header with display name and image -#}
|
||||
{%- macro make_header(name, img_src) %}
|
||||
<th class="center-column">
|
||||
<img height="24" src="{{ img_src }}" title="{{ name }}" alt="{{ name }}">
|
||||
</th>
|
||||
{% endmacro -%}
|
||||
{#- macro that creates a table header with display name and image -#}
|
||||
{%- macro make_header(name, img_src) %}
|
||||
<th class="center-column">
|
||||
<img height="24" src="{{ img_src }}" title="{{ name }}" alt="{{ name }}" />
|
||||
</th>
|
||||
{% endmacro -%}
|
||||
|
||||
{#- call the macro to build the table header -#}
|
||||
{%- for item in inventory_order %}
|
||||
{%- if item in icons -%}
|
||||
<th class="center-column">
|
||||
<img class="icon-sprite" src="{{ icons[item] }}" alt="{{ item | e }}" title="{{ item | e }}">
|
||||
</th>
|
||||
{%- endif %}
|
||||
{% endfor -%}
|
||||
{#- call the macro to build the table header -#}
|
||||
{%- for name in tracking_names %}
|
||||
{%- if name in icons -%}
|
||||
<th class="center-column">
|
||||
<img class="icon-sprite" src="{{ icons[name] }}" alt="{{ name | e }}" title="{{ name | e }}" />
|
||||
</th>
|
||||
{%- endif %}
|
||||
{% endfor -%}
|
||||
{% endblock %}
|
||||
|
||||
{# build each row of custom entries #}
|
||||
{% block custom_table_row scoped %}
|
||||
{%- for item in inventory_order -%}
|
||||
{%- if inventories[(team, player)][item] -%}
|
||||
{%- for id in tracking_ids -%}
|
||||
{# {{ checks }}#}
|
||||
{%- if inventories[(team, player)][id] -%}
|
||||
<td class="center-column item-acquired">
|
||||
{% if item in multi_items %}
|
||||
{{ inventories[(team, player)][item] }}
|
||||
{% else %}
|
||||
✔️
|
||||
{% endif %}
|
||||
{% if id in multi_items %}{{ inventories[(team, player)][id] }}{% else %}✔️{% endif %}
|
||||
</td>
|
||||
{%- else -%}
|
||||
<td></td>
|
||||
@@ -154,95 +104,102 @@
|
||||
|
||||
{% block custom_tables %}
|
||||
|
||||
{% for team in total_team_locations %}
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
<th rowspan="2">Name</th>
|
||||
{% for region in known_regions %}
|
||||
{% set colspan = 1 %}
|
||||
{% if region == "Agahnims Tower" %}
|
||||
{% set colspan = 2 %}
|
||||
{% elif region in dungeon_keys %}
|
||||
{% set colspan = 3 %}
|
||||
{% endif %}
|
||||
|
||||
{% if region in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="icon-sprite" src="{{ icons[region] }}" alt="{{ region }}" title="{{ region }}">
|
||||
</th>
|
||||
{% else %}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ region }}</th>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
<th class="center-column">Total</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for region in known_regions %}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Checks Complete">
|
||||
</th>
|
||||
|
||||
{% if region in dungeon_keys %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Small Key"] }}" alt="Small Key" title="Small Keys">
|
||||
</th>
|
||||
|
||||
{# Special check just for Agahnims Tower, which has no big keys. #}
|
||||
{% if region != "Agahnims Tower" %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Big Key"] }}" alt="Big Key" title="Big Keys">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
{# For "total" checks #}
|
||||
{% for team, _ in total_team_locations.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="area-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
<th rowspan="2">Name</th>
|
||||
{% for area in ordered_areas %}
|
||||
{% set colspan = 1 %}
|
||||
{% if area in key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="icon-sprite" src="{{ icons[area] }}" alt="{{ area }}" title="{{ area }}"></th>
|
||||
{%- else -%}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for area in ordered_areas %}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Total Checks Complete">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Checks Complete">
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{% for (player_team, player), player_regions in regions.items() if team == player_team %}
|
||||
<tr>
|
||||
<td>
|
||||
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">
|
||||
{{ player }}
|
||||
</a>
|
||||
</td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
|
||||
{% for region, counts in player_regions.items() %}
|
||||
{% if area in key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Small Key"] }}" alt="Small Key" title="Small Keys">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Big Key"] }}" alt="Big Key" title="Big Keys">
|
||||
</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for (checks_team, player), area_checks in checks_done.items() if games[(team, player)] == current_tracker and team == checks_team -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ player }}</a></td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
{% if (team, player) in checks_in_area and area in checks_in_area[(team, player)] %}
|
||||
{%- set checks_done = area_checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[(team, player)][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
<td class="item-acquired center-column">
|
||||
{{ counts.checked }}/{{ counts.total }}
|
||||
</td>
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventories[(team, player)][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventories[(team, player)][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{% else %}
|
||||
<td class="center-column"></td>
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{% endif %}
|
||||
{%- endfor -%}
|
||||
|
||||
{% if region in dungeon_keys %}
|
||||
<td class="center-column">
|
||||
{{ inventories[(team, player)][dungeon_keys[region][0]] }}
|
||||
</td>
|
||||
<td class="center-column">
|
||||
{% set location_count = locations[(team, player)] | length %}
|
||||
{%- if locations[(team, player)] | length > 0 -%}
|
||||
{% set percentage_of_completion = locations_complete[(team, player)] / location_count * 100 %}
|
||||
{{ "{0:.2f}".format(percentage_of_completion) }}
|
||||
{%- else -%}
|
||||
100.00
|
||||
{%- endif -%}
|
||||
</td>
|
||||
|
||||
{# Special check just for Agahnims Tower, which has no big keys. #}
|
||||
{% if region != "Agahnims Tower" %}
|
||||
<td class="center-column">
|
||||
{% if inventories[(team, player)][dungeon_keys[region][1]] %}
|
||||
✔️
|
||||
{% endif %}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
</div>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
|
||||
{% endblock %}
|
||||
|
||||
62
WebHostLib/templates/player-options.html
Normal file
62
WebHostLib/templates/player-options.html
Normal file
@@ -0,0 +1,62 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-options" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1><span id="game-name">Player</span> Options</h1>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="/weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
You may also download the
|
||||
<a href="/static/generated/configs/{{ game }}.yaml">template file for this game</a>.
|
||||
</p>
|
||||
|
||||
<div id="meta-options">
|
||||
<div>
|
||||
<label for="player-name">
|
||||
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
|
||||
</label>
|
||||
<input id="player-name" placeholder="Player" data-key="name" maxlength="16" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="game-options-preset">
|
||||
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
|
||||
</label>
|
||||
<select id="game-options-preset">
|
||||
<option value="__default">Defaults</option>
|
||||
<option value="__custom" hidden>Custom</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<h2>Game Options</h2>
|
||||
<div id="game-options">
|
||||
<div id="game-options-left" class="left"></div>
|
||||
<div id="game-options-right" class="right"></div>
|
||||
</div>
|
||||
|
||||
<div id="player-options-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,210 +0,0 @@
|
||||
{% macro Toggle(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="select-container">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% if option.default == 1 %}
|
||||
<option value="false">No</option>
|
||||
<option value="true" selected>Yes</option>
|
||||
{% else %}
|
||||
<option value="false" selected>No</option>
|
||||
<option value="true">Yes</option>
|
||||
{% endif %}
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Choice(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="select-container">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != "random" %}
|
||||
{% if option.default == id %}
|
||||
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
|
||||
{% else %}
|
||||
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Range(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="range-container">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="named-range-container">
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||
{% else %}
|
||||
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
<div class="named-range-wrapper">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro FreeText(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="free-text-container">
|
||||
<input type="text" id="{{ option_name }}" name="{{ option_name }}" value="{{ option.default }}" />
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro TextChoice(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="text-choice-container">
|
||||
<div class="text-choice-wrapper">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for id, name in option.name_lookup.items()|sort %}
|
||||
{% if name != "random" %}
|
||||
{% if option.default == id %}
|
||||
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
|
||||
{% else %}
|
||||
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
<input type="text" id="{{ option_name }}-custom" name="{{ option_name }}-custom" data-option-name="{{ option_name }}" placeholder="Custom value..." />
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.location_name_groups.keys()|length > 1 %}
|
||||
<div class="option-divider"> </div>
|
||||
{% endif %}
|
||||
{% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}" value="{{ location_name }}" {{ "checked" if location_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.item_name_groups.keys()|length > 1 %}
|
||||
<div class="option-divider"> </div>
|
||||
{% endif %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}" value="{{ item_name }}" {{ "checked" if item_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionTitle(option_name, option) %}
|
||||
<label for="{{ option_name }}">
|
||||
{{ option.display_name|default(option_name) }}:
|
||||
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||
</label>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomizeButton(option_name, option) %}
|
||||
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
|
||||
<label for="random-{{ option_name }}">
|
||||
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
|
||||
🎲
|
||||
</label>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
@@ -1,166 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'playerOptions/macros.html' as inputs %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerOptions/playerOptions.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerOptions.js") }}"></script>
|
||||
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-options" class="markdown" data-game="{{ world_name }}" data-presets="{{ presets }}">
|
||||
<noscript>
|
||||
<div class="js-warning-banner">
|
||||
This page has reduced functionality without JavaScript.
|
||||
</div>
|
||||
</noscript>
|
||||
|
||||
<div id="user-message">{{ message }}</div>
|
||||
|
||||
<div id="player-options-header">
|
||||
<h1>{{ world_name }}</h1>
|
||||
<h1>Player Options</h1>
|
||||
</div>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
You may also download the
|
||||
<a href="/static/generated/configs/{{ world_name }}.yaml">template file for this game</a>.
|
||||
</p>
|
||||
|
||||
<form id="options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-yaml">
|
||||
<div id="meta-options">
|
||||
<div>
|
||||
<label for="player-name">
|
||||
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
|
||||
</label>
|
||||
<input id="player-name" placeholder="Player" name="name" maxlength="16" />
|
||||
</div>
|
||||
<div class="js-required">
|
||||
<label for="game-options-preset">
|
||||
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
|
||||
</label>
|
||||
<select id="game-options-preset" name="game-options-preset" disabled>
|
||||
<option value="default">Default</option>
|
||||
{% for preset_name in world.web.options_presets %}
|
||||
<option value="{{ preset_name }}">{{ preset_name }}</option>
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="option-groups">
|
||||
{% for group_name, group_options in option_groups.items() %}
|
||||
<details class="group-container" {% if loop.index == 1 %}open{% endif %}>
|
||||
<summary class="h2">{{ group_name }}</summary>
|
||||
<div class="game-options">
|
||||
<div class="left">
|
||||
{% for option_name, option in group_options.items() %}
|
||||
{% if loop.index <= (loop.length / 2)|round(0,"ceil") %}
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
<div class="right">
|
||||
{% for option_name, option in group_options.items() %}
|
||||
{% if loop.index > (loop.length / 2)|round(0,"ceil") %}
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div id="player-options-button-row">
|
||||
<input type="submit" name="intent-export" value="Export Options" />
|
||||
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -24,6 +24,7 @@
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="/weighted-options">Weighted Options Page</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
@@ -49,12 +50,8 @@
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li>{{ game['title'] }}</li>
|
||||
<ul>
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">Player Options</a></li>
|
||||
<li><a href="{{ url_for('weighted_options', game=game['title']) }}">Weighted Options</a></li>
|
||||
</ul>
|
||||
{% endif %}
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -41,28 +41,28 @@
|
||||
</div>
|
||||
{% for game_name in worlds | title_sorted %}
|
||||
{% set world = worlds[game_name] %}
|
||||
<details data-game="{{ game_name }}">
|
||||
<summary class="h2">{{ game_name }}</summary>
|
||||
<h2 class="collapse-toggle" data-game="{{ game_name }}">
|
||||
<span class="collapse-arrow">▶</span>{{ game_name }}
|
||||
</h2>
|
||||
<p class="collapsed">
|
||||
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
||||
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
|
||||
{% if world.web.tutorials %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("tutorial_landing", _anchor = game_name | urlencode) }}">Setup Guides</a>
|
||||
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
|
||||
{% endif %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.options_page }}">Options Page (External Link)</a>
|
||||
<a href="{{ world.web.options_page }}">Options Page</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("weighted_options", game=game_name) }}">Advanced Options</a>
|
||||
{% endif %}
|
||||
{% if world.web.bug_report_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
|
||||
{% endif %}
|
||||
</details>
|
||||
</p>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,89 +1,73 @@
|
||||
{% set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/thumb/c/c3/FightersShield-ALttP-Sprite.png/100px-FightersShield-ALttP-Sprite.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/thumb/9/9e/FireShield-ALttP-Sprite.png/111px-FireShield-ALttP-Sprite.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/thumb/e/e3/MirrorShield-ALttP-Sprite.png/105px-MirrorShield-ALttP-Sprite.png",
|
||||
"Fighter Sword": "https://upload.wikimedia.org/wikibooks/en/8/8e/Zelda_ALttP_item_L-1_Sword.png",
|
||||
"Master Sword": "https://upload.wikimedia.org/wikibooks/en/8/87/BS_Zelda_AST_item_L-2_Sword.png",
|
||||
"Tempered Sword": "https://upload.wikimedia.org/wikibooks/en/c/cc/BS_Zelda_AST_item_L-3_Sword.png",
|
||||
"Golden Sword": "https://upload.wikimedia.org/wikibooks/en/4/40/BS_Zelda_AST_item_L-4_Sword.png",
|
||||
"Bow": "https://www.zeldadungeon.net/wiki/images/thumb/8/8c/BowArrows-ALttP-Sprite.png/120px-BowArrows-ALttP-Sprite.png",
|
||||
"Silver Bow": "https://upload.wikimedia.org/wikibooks/en/6/69/Zelda_ALttP_item_Silver_Arrows.png",
|
||||
"Green Mail": "https://upload.wikimedia.org/wikibooks/en/d/dd/Zelda_ALttP_item_Green_Mail.png",
|
||||
"Blue Mail": "https://upload.wikimedia.org/wikibooks/en/b/b5/Zelda_ALttP_item_Blue_Mail.png",
|
||||
"Red Mail": "https://upload.wikimedia.org/wikibooks/en/d/db/Zelda_ALttP_item_Red_Mail.png",
|
||||
"Power Glove": "https://www.zeldadungeon.net/wiki/images/thumb/4/41/PowerGlove-ALttP-Sprite.png/105px-PowerGlove-ALttP-Sprite.png",
|
||||
"Titan Mitts": "https://www.zeldadungeon.net/wiki/images/thumb/7/75/TitanMitt-ALttP-Sprite.png/105px-TitanMitt-ALttP-Sprite.png",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png",
|
||||
"Flippers": "https://www.zeldadungeon.net/wiki/images/thumb/b/bc/ZoraFlippers-ALttP-Sprite.png/112px-ZoraFlippers-ALttP-Sprite.png",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png",
|
||||
"Blue Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/f/f0/Boomerang-ALttP-Sprite.png/86px-Boomerang-ALttP-Sprite.png",
|
||||
"Red Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/3/3c/MagicalBoomerang-ALttP-Sprite.png/86px-MagicalBoomerang-ALttP-Sprite.png",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png",
|
||||
"Magic Powder": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png",
|
||||
"Bottles": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png",
|
||||
{%- set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/8/84/Mirror-Shield.png",
|
||||
"Fighter Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/40/SFighterSword.png?width=1920",
|
||||
"Master Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
|
||||
"Tempered Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
|
||||
"Golden Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
|
||||
"Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
|
||||
"Silver Bow": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
|
||||
"Green Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
|
||||
"Blue Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
|
||||
"Red Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
|
||||
"Power Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/f/f5/SPowerGlove.png?width=1920",
|
||||
"Titan Mitts": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Progressive Sword": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
|
||||
"Progressive Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Flippers": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/4c/ZoraFlippers.png?width=1920",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
|
||||
"Progressive Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
|
||||
"Blue Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
|
||||
"Red Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
|
||||
"Magic Powder": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=c24e38effbd4f80496d35830ce8ff4ec",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
|
||||
"Bottle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
|
||||
"Triforce Piece": "https://www.zeldadungeon.net/wiki/images/thumb/5/54/Triforce_Fragment_-_BS_Zelda.png/62px-Triforce_Fragment_-_BS_Zelda.png",
|
||||
"Bombs": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/38/ALttP_Bomb_Sprite.png",
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png",
|
||||
} %}
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
|
||||
"Chest": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
|
||||
"Light World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
|
||||
"Dark World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
|
||||
"Hyrule Castle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be",
|
||||
"Agahnims Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5",
|
||||
"Desert Palace": "https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png",
|
||||
"Eastern Palace": "https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png",
|
||||
"Tower of Hera": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7",
|
||||
"Palace of Darkness": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022",
|
||||
"Swamp Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5",
|
||||
"Skull Woods": "https://alttp-wiki.net/images/6/6a/Mothula.png",
|
||||
"Thieves Town": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222",
|
||||
"Ice Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0",
|
||||
"Misery Mire": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
|
||||
"Turtle Rock": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
|
||||
"Ganons Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74",
|
||||
} -%}
|
||||
|
||||
{% set inventory_order = [
|
||||
"Progressive Bow", "Boomerangs", "Hookshot", "Bombs", "Mushroom", "Magic Powder",
|
||||
"Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Progressive Mail",
|
||||
"Lamp", "Hammer", "Flute", "Bug Catching Net", "Book of Mudora", "Progressive Shield",
|
||||
"Bottles", "Cane of Somaria", "Cane of Byrna", "Cape", "Magic Mirror", "Progressive Sword",
|
||||
"Shovel", "Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Triforce Piece",
|
||||
] %}
|
||||
|
||||
{# Most have a duplicated 0th entry for when we have none of that item to still load the correct icon/name. #}
|
||||
{% set progressive_order = {
|
||||
"Progressive Bow": ["Bow", "Bow", "Silver Bow"],
|
||||
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
|
||||
"Progressive Shield": ["Blue Shield", "Blue Shield", "Red Shield", "Mirror Shield"],
|
||||
"Progressive Sword": ["Fighter Sword", "Fighter Sword", "Master Sword", "Tempered Sword", "Golden Sword"],
|
||||
"Progressive Glove": ["Power Glove", "Power Glove", "Titan Mitts"],
|
||||
} %}
|
||||
|
||||
{% set dungeon_keys = {
|
||||
"Hyrule Castle": ("Small Key (Hyrule Castle)", "Big Key (Hyrule Castle)"),
|
||||
"Agahnims Tower": ("Small Key (Agahnims Tower)", "Big Key (Agahnims Tower)"),
|
||||
"Eastern Palace": ("Small Key (Eastern Palace)", "Big Key (Eastern Palace)"),
|
||||
"Desert Palace": ("Small Key (Desert Palace)", "Big Key (Desert Palace)"),
|
||||
"Tower of Hera": ("Small Key (Tower of Hera)", "Big Key (Tower of Hera)"),
|
||||
"Palace of Darkness": ("Small Key (Palace of Darkness)", "Big Key (Palace of Darkness)"),
|
||||
"Swamp Palace": ("Small Key (Swamp Palace)", "Big Key (Swamp Palace)"),
|
||||
"Thieves Town": ("Small Key (Thieves Town)", "Big Key (Thieves Town)"),
|
||||
"Skull Woods": ("Small Key (Skull Woods)", "Big Key (Skull Woods)"),
|
||||
"Ice Palace": ("Small Key (Ice Palace)", "Big Key (Ice Palace)"),
|
||||
"Misery Mire": ("Small Key (Misery Mire)", "Big Key (Misery Mire)"),
|
||||
"Turtle Rock": ("Small Key (Turtle Rock)", "Big Key (Turtle Rock)"),
|
||||
"Ganons Tower": ("Small Key (Ganons Tower)", "Big Key (Ganons Tower)"),
|
||||
} %}
|
||||
|
||||
<!doctype html>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/tracker__ALinkToThePast.css') }}">
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/lttp-tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttp-tracker.js") }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@@ -92,128 +76,79 @@
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div class="tracker-container">
|
||||
{# Inventory Grid #}
|
||||
<div class="inventory-grid">
|
||||
{% for item in inventory_order %}
|
||||
{% if item in progressive_order %}
|
||||
{% set non_prog_item = progressive_order[item][inventory[item]] %}
|
||||
<div class="item">
|
||||
<img
|
||||
src="{{ icons[non_prog_item] }}"
|
||||
alt="{{ non_prog_item }}"
|
||||
title="{{ non_prog_item }}"
|
||||
{# Progressive Mail gets a special exception, since it starts displaying green mail. #}
|
||||
class="{{ 'missing' if (item not in inventory or inventory[item] == 0) and item != 'Progressive Mail' }}"
|
||||
>
|
||||
</div>
|
||||
{% elif item == "Boomerangs" %}
|
||||
<div class="dual-item">
|
||||
<img
|
||||
src="{{ icons['Blue Boomerang'] }}"
|
||||
alt="Blue Boomerang"
|
||||
title="Blue Boomerang"
|
||||
class="{{ 'missing' if 'Blue Boomerang' not in inventory }}"
|
||||
>
|
||||
<img
|
||||
src="{{ icons['Red Boomerang'] }}"
|
||||
alt="Red Boomerang"
|
||||
title="Red Boomerang"
|
||||
class="{{ 'missing' if 'Red Boomerang' not in inventory }}"
|
||||
>
|
||||
</div>
|
||||
{% else %}
|
||||
<div class="item {{ 'hidden' if item == 'Triforce Piece' and inventory['Triforce Piece'] == 0 }}">
|
||||
<img
|
||||
src="{{ icons[item] }}"
|
||||
alt="{{ item }}"
|
||||
title="{{ item }}"
|
||||
class="{{ 'missing' if item not in inventory or inventory[item] == 0 }}"
|
||||
>
|
||||
{% if item == "Bottles" or item == "Triforce Piece" %}
|
||||
<div class="quantity">{{ inventory[item] }}</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons[bow_icon] }}" class="{{ 'acquired' if bow_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Blue Boomerang"] }}" class="{{ 'acquired' if 'Blue Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Red Boomerang"] }}" class="{{ 'acquired' if 'Red Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hookshot"] }}" class="{{ 'acquired' if 'Hookshot' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Powder"] }}" class="powder-fix {{ 'acquired' if 'Magic Powder' in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Fire Rod"] }}" class="{{ 'acquired' if "Fire Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ice Rod"] }}" class="{{ 'acquired' if "Ice Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bombos"] }}" class="{{ 'acquired' if "Bombos" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ether"] }}" class="{{ 'acquired' if "Ether" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Quake"] }}" class="{{ 'acquired' if "Quake" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Lamp"] }}" class="{{ 'acquired' if "Lamp" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hammer"] }}" class="{{ 'acquired' if "Hammer" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Flute"] }}" class="{{ 'acquired' if "Flute" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bug Catching Net"] }}" class="{{ 'acquired' if "Bug Catching Net" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Book of Mudora"] }}" class="{{ 'acquired' if "Book of Mudora" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Bottle"] }}" class="{{ 'acquired' if "Bottle" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Somaria"] }}" class="{{ 'acquired' if "Cane of Somaria" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Byrna"] }}" class="{{ 'acquired' if "Cane of Byrna" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cape"] }}" class="{{ 'acquired' if "Cape" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Mirror"] }}" class="{{ 'acquired' if "Magic Mirror" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons[glove_icon] }}" class="{{ 'acquired' if glove_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons[sword_icon] }}" class="{{ 'acquired' if sword_acquired }}" /></td>
|
||||
<td><img src="{{ icons[shield_icon] }}" class="{{ 'acquired' if shield_acquired }}" /></td>
|
||||
<td><img src="{{ icons[mail_icon] }}" class="acquired" /></td>
|
||||
<td><img src="{{ icons["Shovel"] }}" class="{{ 'acquired' if "Shovel" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Triforce"] }}" class="{{ 'acquired' if "Triforce" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
<tr>
|
||||
<th></th>
|
||||
<th class="counter"><img src="{{ icons["Chest"] }}" /></th>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<th class="counter"><img src="{{ icons["Small Key"] }}" /></th>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="regions-list">
|
||||
<div class="region region-header">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div><img src="{{ icons['Small Key'] }}" alt="SK" title="Small Keys"></div>
|
||||
<div><img src="{{ icons['Big Key'] }}" alt="BK" title="Big Keys"></div>
|
||||
</div>
|
||||
|
||||
{% for region_name in known_regions %}
|
||||
{% set region_data = regions[region_name] %}
|
||||
{% if region_data["locations"] | length > 0 %}
|
||||
<details class="region-details">
|
||||
<summary>
|
||||
{% if region_name in dungeon_keys %}
|
||||
<div class="region">
|
||||
<span>{{ region_name }}</span>
|
||||
<span>{{ region_data["checked"] }} / {{ region_data["locations"] | length }}</span>
|
||||
<span>{{ inventory[dungeon_keys[region_name][0]] }}</span>
|
||||
<span>
|
||||
{% if region_name == "Agahnims Tower" %}
|
||||
—
|
||||
{% elif inventory[dungeon_keys[region_name][1]] %}
|
||||
✔
|
||||
{% endif %}
|
||||
</span>
|
||||
</div>
|
||||
{% else %}
|
||||
<div class="region">
|
||||
<span>{{ region_name }}</span>
|
||||
<span>{{ region_data["checked"] }} / {{ region_data["locations"] | length }}</span>
|
||||
<span>—</span>
|
||||
<span>—</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
</summary>
|
||||
|
||||
<div class="location-rows">
|
||||
{% for location, checked in region_data["locations"] %}
|
||||
<div>{{ location }}</div>
|
||||
<div>{% if checked %}✔{% endif %}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</details>
|
||||
{% if big_key_locations %}
|
||||
<th><img src="{{ icons["Big Key"] }}" /></th>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% for area in sp_areas %}
|
||||
<tr>
|
||||
<td>{{ area }}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<td class="counter">
|
||||
{{ inventory[small_key_ids[area]] if area in key_locations else '—' }}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<td>
|
||||
{{ '✔' if area in big_key_locations and inventory[big_key_ids[area]] else ('—' if area not in big_key_locations else '') }}
|
||||
</td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const parser = new DOMParser();
|
||||
const interval = 15_000;
|
||||
|
||||
window.addEventListener("load", () => {
|
||||
setInterval(() => updateTracker()
|
||||
.then(() => console.log("Refreshed tracker."))
|
||||
.catch(console.error), interval);
|
||||
});
|
||||
|
||||
async function updateTracker() {
|
||||
const response = await fetch(`${window.location}`);
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch tracker update from ${window.location}. Received response: ${response.statusText}`);
|
||||
}
|
||||
|
||||
const fakeDOM = parser.parseFromString(await response.text(), "text/html");
|
||||
document.querySelector(".inventory-grid").innerHTML = fakeDOM.querySelector(".inventory-grid").innerHTML;
|
||||
|
||||
const regionDetailElements = document.querySelectorAll(".region-details");
|
||||
const fakeDetailElements = fakeDOM.querySelectorAll(".region-details");
|
||||
|
||||
for (let i = 0; i < regionDetailElements.length; ++i) {
|
||||
const isOpen = regionDetailElements[i].open;
|
||||
regionDetailElements[i].innerHTML = fakeDetailElements[i].innerHTML;
|
||||
regionDetailElements[i].open = isOpen;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
48
WebHostLib/templates/weighted-options.html
Normal file
48
WebHostLib/templates/weighted-options.html
Normal file
@@ -0,0 +1,48 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="weighted-settings" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1>Weighted Options</h1>
|
||||
<p>Weighted options allow you to choose how likely a particular option is to be used in game generation.
|
||||
The higher an option is weighted, the more likely the option will be chosen. Think of them like
|
||||
entries in a raffle.</p>
|
||||
|
||||
<p>Choose the games and options you would like to play with! You may generate a single-player game from
|
||||
this page, or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
|
||||
page.</p>
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="game-choice">
|
||||
<!-- User chooses games by weight -->
|
||||
</div>
|
||||
|
||||
<!-- To be generated and populated per-game with weight > 0 -->
|
||||
<div id="games-wrapper">
|
||||
|
||||
</div>
|
||||
|
||||
<div id="weighted-settings-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,249 +0,0 @@
|
||||
{% macro Toggle(option_name, option) %}
|
||||
<table>
|
||||
<tbody>
|
||||
{{ RangeRow(option_name, option, "No", "false") }}
|
||||
{{ RangeRow(option_name, option, "Yes", "true") }}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro DefaultOnToggle(option_name, option) %}
|
||||
<!-- Toggle handles defaults properly, so we just reuse that -->
|
||||
{{ Toggle(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Choice(option_name, option) %}
|
||||
<table>
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Range(option_name, option) %}
|
||||
<div class="hint-text js-required">
|
||||
This is a range option.
|
||||
<br /><br />
|
||||
Accepted values:<br />
|
||||
Normal range: {{ option.range_start }} - {{ option.range_end }}
|
||||
{% if option.special_range_names %}
|
||||
<br /><br />
|
||||
The following values has special meaning, and may fall outside the normal range.
|
||||
<ul>
|
||||
{% for name, value in option.special_range_names.items() %}
|
||||
<li>{{ value }}: {{ name }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endif %}
|
||||
<div class="add-option-div">
|
||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table class="range-rows" data-option="{{ option_name }}">
|
||||
<tbody>
|
||||
{{ RangeRow(option_name, option, option.range_start, option.range_start, True) }}
|
||||
{% if option.range_start < option.default < option.range_end %}
|
||||
{{ RangeRow(option_name, option, option.default, option.default, True) }}
|
||||
{% endif %}
|
||||
{{ RangeRow(option_name, option, option.range_end, option.range_end, True) }}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
<!-- Range is able to properly handle NamedDRange options -->
|
||||
{{ Range(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro FreeText(option_name, option) %}
|
||||
<div class="hint-text">
|
||||
This option allows custom values only. Please enter your desired values below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
<!-- This table to be filled by JS -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro TextChoice(option_name, option) %}
|
||||
<div class="hint-text">
|
||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro PlandoBosses(option_name, option) %}
|
||||
<!-- PlandoBosses is handled by its parent, TextChoice -->
|
||||
{{ TextChoice(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
<div class="dict-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="dict-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input
|
||||
type="number"
|
||||
id="{{ option_name }}-{{ item_name }}-qty"
|
||||
name="{{ option_name }}||{{ item_name }}"
|
||||
value="0"
|
||||
/>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
<div class="list-container">
|
||||
{% for key in option.valid_keys|sort %}
|
||||
<div class="list-entry">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="{{ option_name }}-{{ key }}"
|
||||
name="{{ option_name }}||{{ key }}"
|
||||
value="1"
|
||||
/>
|
||||
<label for="{{ option_name }}-{{ key }}">
|
||||
{{ key }}
|
||||
</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
<div class="set-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.location_name_groups.keys()|length > 1 %}
|
||||
<div class="divider"> </div>
|
||||
{% endif %}
|
||||
{% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}||{{ location_name }}" value="1" {{ "checked" if location_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
<div class="set-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.item_name_groups.keys()|length > 1 %}
|
||||
<div class="set-divider"> </div>
|
||||
{% endif %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}||{{ item_name }}" value="1" {{ "checked" if item_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
<div class="set-container">
|
||||
{% for key in option.valid_keys|sort %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionTitleTd(option_name, value) %}
|
||||
<td class="td-left">
|
||||
<label for="{{ option_name }}||{{ value }}">
|
||||
{{ option.display_name|default(option_name) }}
|
||||
</label>
|
||||
</td>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomRows(option_name, option, extra_column=False) %}
|
||||
{% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %}
|
||||
{{ RangeRow(option_name, option, key, value) }}
|
||||
{% endfor %}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RangeRow(option_name, option, display_value, value, can_delete=False) %}
|
||||
<tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}">
|
||||
<td class="td-left">
|
||||
<label for="{{ option_name }}||{{ value }}">
|
||||
{{ display_value }}
|
||||
</label>
|
||||
</td>
|
||||
<td class="td-middle">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}||{{ value }}"
|
||||
name="{{ option_name }}||{{ value }}"
|
||||
min="0"
|
||||
max="50"
|
||||
{% if option.default == value %}
|
||||
value="25"
|
||||
{% else %}
|
||||
value="0"
|
||||
{% endif %}
|
||||
/>
|
||||
</td>
|
||||
<td class="td-right">
|
||||
<span id="{{ option_name }}||{{ value }}-value">
|
||||
{% if option.default == value %}
|
||||
25
|
||||
{% else %}
|
||||
0
|
||||
{% endif %}
|
||||
</span>
|
||||
</td>
|
||||
{% if can_delete %}
|
||||
<td>
|
||||
<span class="range-option-delete js-required" data-target="{{ option_name }}-{{ value }}-row">
|
||||
❌
|
||||
</span>
|
||||
</td>
|
||||
{% else %}
|
||||
<td><!-- This td empty on purpose --></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endmacro %}
|
||||
@@ -1,119 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'weightedOptions/macros.html' as inputs %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Weighted Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script>
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="weighted-options" class="markdown" data-game="{{ world_name }}">
|
||||
<noscript>
|
||||
<div class="js-warning-banner">
|
||||
This page has reduced functionality without JavaScript.
|
||||
</div>
|
||||
</noscript>
|
||||
|
||||
<div id="user-message"></div>
|
||||
|
||||
<div id="weighted-options-header">
|
||||
<h1>{{ world_name }}</h1>
|
||||
<h1>Weighted Options</h1>
|
||||
</div>
|
||||
|
||||
<form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml">
|
||||
|
||||
<p>Weighted options allow you to choose how likely a particular option's value is to be used in game
|
||||
generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like
|
||||
entries in a raffle.</p>
|
||||
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from
|
||||
this page, or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
|
||||
page.</p>
|
||||
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" name="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="{{ world_name }}-container">
|
||||
{% for group_name, group_options in option_groups.items() %}
|
||||
<details {% if loop.index == 1 %}open{% endif %}>
|
||||
<summary class="h2">{{ group_name }}</summary>
|
||||
{% for option_name, option in group_options.items() %}
|
||||
<div class="option-wrapper">
|
||||
<h4>{{ option.display_name|default(option_name) }}</h4>
|
||||
<div class="option-description">
|
||||
{{ option.__doc__ }}
|
||||
</div>
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.DefaultOnToggle) %}
|
||||
{{ inputs.DefaultOnToggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.PlandoBosses) %}
|
||||
{{ inputs.PlandoBosses(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% else %}
|
||||
<div class="unsupported-option">
|
||||
This option is not supported. Please edit your .yaml file manually.
|
||||
</div>
|
||||
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div id="weighted-options-button-row">
|
||||
<input type="submit" name="intent-export" value="Export Options" />
|
||||
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,7 +1,7 @@
|
||||
import datetime
|
||||
import collections
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple, Counter
|
||||
from typing import Any, Callable, Dict, List, Optional, Set, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import render_template
|
||||
@@ -422,11 +422,11 @@ from worlds import network_data_package
|
||||
|
||||
if "Factorio" in network_data_package["games"]:
|
||||
def render_Factorio_multiworld_tracker(tracker_data: TrackerData, enabled_trackers: List[str]):
|
||||
inventories: Dict[TeamPlayer, collections.Counter[str]] = {
|
||||
(team, player): collections.Counter({
|
||||
inventories: Dict[TeamPlayer, Dict[int, int]] = {
|
||||
(team, player): {
|
||||
tracker_data.item_id_to_name["Factorio"][item_id]: count
|
||||
for item_id, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
}) for team, players in tracker_data.get_all_slots().items() for player in players
|
||||
} for team, players in tracker_data.get_all_slots().items() for player in players
|
||||
if tracker_data.get_player_game(team, player) == "Factorio"
|
||||
}
|
||||
|
||||
@@ -456,111 +456,210 @@ if "Factorio" in network_data_package["games"]:
|
||||
_multiworld_trackers["Factorio"] = render_Factorio_multiworld_tracker
|
||||
|
||||
if "A Link to the Past" in network_data_package["games"]:
|
||||
# Mapping from non-progressive item to progressive name and max level.
|
||||
non_progressive_items = {
|
||||
"Fighter Sword": ("Progressive Sword", 1),
|
||||
"Master Sword": ("Progressive Sword", 2),
|
||||
"Tempered Sword": ("Progressive Sword", 3),
|
||||
"Golden Sword": ("Progressive Sword", 4),
|
||||
"Power Glove": ("Progressive Glove", 1),
|
||||
"Titans Mitts": ("Progressive Glove", 2),
|
||||
"Bow": ("Progressive Bow", 1),
|
||||
"Silver Bow": ("Progressive Bow", 2),
|
||||
"Blue Mail": ("Progressive Mail", 1),
|
||||
"Red Mail": ("Progressive Mail", 2),
|
||||
"Blue Shield": ("Progressive Shield", 1),
|
||||
"Red Shield": ("Progressive Shield", 2),
|
||||
"Mirror Shield": ("Progressive Shield", 3),
|
||||
}
|
||||
|
||||
progressive_item_max = {
|
||||
"Progressive Sword": 4,
|
||||
"Progressive Glove": 2,
|
||||
"Progressive Bow": 2,
|
||||
"Progressive Mail": 2,
|
||||
"Progressive Shield": 3,
|
||||
}
|
||||
|
||||
bottle_items = [
|
||||
"Bottle",
|
||||
"Bottle (Bee)",
|
||||
"Bottle (Blue Potion)",
|
||||
"Bottle (Fairy)",
|
||||
"Bottle (Good Bee)",
|
||||
"Bottle (Green Potion)",
|
||||
"Bottle (Red Potion)",
|
||||
]
|
||||
|
||||
known_regions = [
|
||||
"Light World", "Dark World", "Hyrule Castle", "Agahnims Tower", "Eastern Palace", "Desert Palace",
|
||||
"Tower of Hera", "Palace of Darkness", "Swamp Palace", "Thieves Town", "Skull Woods", "Ice Palace",
|
||||
"Misery Mire", "Turtle Rock", "Ganons Tower"
|
||||
]
|
||||
|
||||
class RegionCounts(NamedTuple):
|
||||
total: int
|
||||
checked: int
|
||||
|
||||
def prepare_inventories(team: int, player: int, inventory: Counter[str], tracker_data: TrackerData):
|
||||
for item, (prog_item, level) in non_progressive_items.items():
|
||||
if item in inventory:
|
||||
inventory[prog_item] = min(max(inventory[prog_item], level), progressive_item_max[prog_item])
|
||||
|
||||
for bottle in bottle_items:
|
||||
inventory["Bottles"] = min(inventory["Bottles"] + inventory[bottle], 4)
|
||||
|
||||
if "Progressive Bow (Alt)" in inventory:
|
||||
inventory["Progressive Bow"] += inventory["Progressive Bow (Alt)"]
|
||||
inventory["Progressive Bow"] = min(inventory["Progressive Bow"], progressive_item_max["Progressive Bow"])
|
||||
|
||||
# Highlight 'bombs' if we received any bomb upgrades in bombless start.
|
||||
# In race mode, we'll just assume bombless start for simplicity.
|
||||
if tracker_data.get_slot_data(team, player).get("bombless_start", True):
|
||||
inventory["Bombs"] = sum(count for item, count in inventory.items() if item.startswith("Bomb Upgrade"))
|
||||
else:
|
||||
inventory["Bombs"] = 1
|
||||
|
||||
# Triforce item if we meet goal.
|
||||
if tracker_data.get_room_client_statuses()[team, player] == ClientStatus.CLIENT_GOAL:
|
||||
inventory["Triforce"] = 1
|
||||
|
||||
def render_ALinkToThePast_multiworld_tracker(tracker_data: TrackerData, enabled_trackers: List[str]):
|
||||
inventories: Dict[Tuple[int, int], Counter[str]] = {
|
||||
(team, player): collections.Counter({
|
||||
tracker_data.item_id_to_name["A Link to the Past"][code]: count
|
||||
for code, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
})
|
||||
for team, players in tracker_data.get_all_players().items()
|
||||
for player in players if tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
# Helper objects.
|
||||
alttp_id_lookup = tracker_data.item_name_to_id["A Link to the Past"]
|
||||
|
||||
multi_items = {
|
||||
alttp_id_lookup[name]
|
||||
for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove", "Triforce Piece")
|
||||
}
|
||||
links = {
|
||||
"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
"Progressive Bow (Alt)": "Progressive Bow",
|
||||
"Bottle (Red Potion)": "Bottle",
|
||||
"Bottle (Green Potion)": "Bottle",
|
||||
"Bottle (Blue Potion)": "Bottle",
|
||||
"Bottle (Fairy)": "Bottle",
|
||||
"Bottle (Bee)": "Bottle",
|
||||
"Bottle (Good Bee)": "Bottle",
|
||||
"Fighter Sword": "Progressive Sword",
|
||||
"Master Sword": "Progressive Sword",
|
||||
"Tempered Sword": "Progressive Sword",
|
||||
"Golden Sword": "Progressive Sword",
|
||||
"Power Glove": "Progressive Glove",
|
||||
"Titans Mitts": "Progressive Glove",
|
||||
}
|
||||
links = {alttp_id_lookup[key]: alttp_id_lookup[value] for key, value in links.items()}
|
||||
levels = {
|
||||
"Fighter Sword": 1,
|
||||
"Master Sword": 2,
|
||||
"Tempered Sword": 3,
|
||||
"Golden Sword": 4,
|
||||
"Power Glove": 1,
|
||||
"Titans Mitts": 2,
|
||||
"Bow": 1,
|
||||
"Silver Bow": 2,
|
||||
"Triforce Piece": 90,
|
||||
}
|
||||
tracking_names = [
|
||||
"Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer", "Hookshot", "Magic Mirror", "Flute",
|
||||
"Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang", "Red Boomerang",
|
||||
"Bug Catching Net", "Cape", "Shovel", "Lamp", "Mushroom", "Magic Powder", "Cane of Somaria",
|
||||
"Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Bottle", "Triforce Piece", "Triforce",
|
||||
]
|
||||
default_locations = {
|
||||
"Light World": {
|
||||
1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175,
|
||||
1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884,
|
||||
1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836,
|
||||
60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193,
|
||||
1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328,
|
||||
59881, 59761, 59890, 59770, 193020, 212605
|
||||
},
|
||||
"Dark World": {
|
||||
59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095,
|
||||
1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031
|
||||
},
|
||||
"Desert Palace": {1573216, 59842, 59851, 59791, 1573201, 59830},
|
||||
"Eastern Palace": {1573200, 59827, 59893, 59767, 59833, 59773},
|
||||
"Hyrule Castle": {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253},
|
||||
"Agahnims Tower": {60082, 60085},
|
||||
"Tower of Hera": {1573218, 59878, 59821, 1573202, 59896, 59899},
|
||||
"Swamp Palace": {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061},
|
||||
"Thieves Town": {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206},
|
||||
"Skull Woods": {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806},
|
||||
"Ice Palace": {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869},
|
||||
"Misery Mire": {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998},
|
||||
"Turtle Rock": {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935},
|
||||
"Palace of Darkness": {
|
||||
59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995,
|
||||
59965
|
||||
},
|
||||
"Ganons Tower": {
|
||||
60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118,
|
||||
60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157
|
||||
},
|
||||
"Total": set()
|
||||
}
|
||||
key_only_locations = {
|
||||
"Light World": set(),
|
||||
"Dark World": set(),
|
||||
"Desert Palace": {0x140031, 0x14002b, 0x140061, 0x140028},
|
||||
"Eastern Palace": {0x14005b, 0x140049},
|
||||
"Hyrule Castle": {0x140037, 0x140034, 0x14000d, 0x14003d},
|
||||
"Agahnims Tower": {0x140061, 0x140052},
|
||||
"Tower of Hera": set(),
|
||||
"Swamp Palace": {0x140019, 0x140016, 0x140013, 0x140010, 0x14000a},
|
||||
"Thieves Town": {0x14005e, 0x14004f},
|
||||
"Skull Woods": {0x14002e, 0x14001c},
|
||||
"Ice Palace": {0x140004, 0x140022, 0x140025, 0x140046},
|
||||
"Misery Mire": {0x140055, 0x14004c, 0x140064},
|
||||
"Turtle Rock": {0x140058, 0x140007},
|
||||
"Palace of Darkness": set(),
|
||||
"Ganons Tower": {0x140040, 0x140043, 0x14003a, 0x14001f},
|
||||
"Total": set()
|
||||
}
|
||||
location_to_area = {}
|
||||
for area, locations in default_locations.items():
|
||||
for location in locations:
|
||||
location_to_area[location] = area
|
||||
for area, locations in key_only_locations.items():
|
||||
for location in locations:
|
||||
location_to_area[location] = area
|
||||
|
||||
# Translate non-progression items to progression items for tracker simplicity.
|
||||
for (team, player), inventory in inventories.items():
|
||||
prepare_inventories(team, player, inventory, tracker_data)
|
||||
checks_in_area = {area: len(checks) for area, checks in default_locations.items()}
|
||||
checks_in_area["Total"] = 216
|
||||
ordered_areas = (
|
||||
"Light World", "Dark World", "Hyrule Castle", "Agahnims Tower", "Eastern Palace", "Desert Palace",
|
||||
"Tower of Hera", "Palace of Darkness", "Swamp Palace", "Skull Woods", "Thieves Town", "Ice Palace",
|
||||
"Misery Mire", "Turtle Rock", "Ganons Tower", "Total"
|
||||
)
|
||||
|
||||
regions: Dict[Tuple[int, int], Dict[str, RegionCounts]] = {
|
||||
player_checks_in_area = {
|
||||
(team, player): {
|
||||
region_name: RegionCounts(
|
||||
total=len(tracker_data._multidata["checks_in_area"][player][region_name]),
|
||||
checked=sum(
|
||||
1 for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
if location in tracker_data.get_player_checked_locations(team, player)
|
||||
),
|
||||
)
|
||||
for region_name in known_regions
|
||||
area_name: len(tracker_data._multidata["checks_in_area"][player][area_name])
|
||||
if area_name != "Total" else tracker_data._multidata["checks_in_area"][player]["Total"]
|
||||
for area_name in ordered_areas
|
||||
}
|
||||
for team, players in tracker_data.get_all_players().items()
|
||||
for player in players if tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
# Get a totals count.
|
||||
for player, player_regions in regions.items():
|
||||
total = 0
|
||||
checked = 0
|
||||
for region, region_counts in player_regions.items():
|
||||
total += region_counts.total
|
||||
checked += region_counts.checked
|
||||
regions[player]["Total"] = RegionCounts(total, checked)
|
||||
tracking_ids = []
|
||||
for item in tracking_names:
|
||||
tracking_ids.append(alttp_id_lookup[item])
|
||||
|
||||
# Can't wait to get this into the apworld. Oof.
|
||||
from worlds.alttp import Items
|
||||
|
||||
small_key_ids = {}
|
||||
big_key_ids = {}
|
||||
ids_small_key = {}
|
||||
ids_big_key = {}
|
||||
for item_name, data in Items.item_table.items():
|
||||
if "Key" in item_name:
|
||||
area = item_name.split("(")[1][:-1]
|
||||
if "Small" in item_name:
|
||||
small_key_ids[area] = data[2]
|
||||
ids_small_key[data[2]] = area
|
||||
else:
|
||||
big_key_ids[area] = data[2]
|
||||
ids_big_key[data[2]] = area
|
||||
|
||||
def _get_location_table(checks_table: dict) -> dict:
|
||||
loc_to_area = {}
|
||||
for area, locations in checks_table.items():
|
||||
if area == "Total":
|
||||
continue
|
||||
for location in locations:
|
||||
loc_to_area[location] = area
|
||||
return loc_to_area
|
||||
|
||||
player_location_to_area = {
|
||||
(team, player): _get_location_table(tracker_data._multidata["checks_in_area"][player])
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
checks_done: Dict[TeamPlayer, Dict[str: int]] = {
|
||||
(team, player): {location_name: 0 for location_name in default_locations}
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
inventories: Dict[TeamPlayer, Dict[int, int]] = {}
|
||||
player_big_key_locations = {(player): set() for player in tracker_data.get_all_slots()[0]}
|
||||
player_small_key_locations = {player: set() for player in tracker_data.get_all_slots()[0]}
|
||||
group_big_key_locations = set()
|
||||
group_key_locations = set()
|
||||
|
||||
for (team, player), locations in checks_done.items():
|
||||
# Check if game complete.
|
||||
if tracker_data.get_player_client_status(team, player) == ClientStatus.CLIENT_GOAL:
|
||||
inventories[team, player][106] = 1 # Triforce
|
||||
|
||||
# Count number of locations checked.
|
||||
for location in tracker_data.get_player_checked_locations(team, player):
|
||||
checks_done[team, player][player_location_to_area[team, player][location]] += 1
|
||||
checks_done[team, player]["Total"] += 1
|
||||
|
||||
# Count keys.
|
||||
for location, (item, receiving, _) in tracker_data.get_player_locations(team, player).items():
|
||||
if item in ids_big_key:
|
||||
player_big_key_locations[receiving].add(ids_big_key[item])
|
||||
elif item in ids_small_key:
|
||||
player_small_key_locations[receiving].add(ids_small_key[item])
|
||||
|
||||
# Iterate over received items and build inventory/key counts.
|
||||
inventories[team, player] = collections.Counter()
|
||||
for network_item in tracker_data.get_player_received_items(team, player):
|
||||
target_item = links.get(network_item.item, network_item.item)
|
||||
if network_item.item in levels: # non-progressive
|
||||
inventories[team, player][target_item] = (max(inventories[team, player][target_item], levels[network_item.item]))
|
||||
else:
|
||||
inventories[team, player][target_item] += 1
|
||||
|
||||
group_key_locations |= player_small_key_locations[player]
|
||||
group_big_key_locations |= player_big_key_locations[player]
|
||||
|
||||
return render_template(
|
||||
"multitracker__ALinkToThePast.html",
|
||||
@@ -583,39 +682,209 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
item_id_to_name=tracker_data.item_id_to_name,
|
||||
location_id_to_name=tracker_data.location_id_to_name,
|
||||
inventories=inventories,
|
||||
regions=regions,
|
||||
known_regions=known_regions,
|
||||
tracking_names=tracking_names,
|
||||
tracking_ids=tracking_ids,
|
||||
multi_items=multi_items,
|
||||
checks_done=checks_done,
|
||||
ordered_areas=ordered_areas,
|
||||
checks_in_area=player_checks_in_area,
|
||||
key_locations=group_key_locations,
|
||||
big_key_locations=group_big_key_locations,
|
||||
small_key_ids=small_key_ids,
|
||||
big_key_ids=big_key_ids,
|
||||
)
|
||||
|
||||
def render_ALinkToThePast_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
|
||||
inventory = collections.Counter({
|
||||
tracker_data.item_id_to_name["A Link to the Past"][code]: count
|
||||
for code, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
})
|
||||
# Helper objects.
|
||||
alttp_id_lookup = tracker_data.item_name_to_id["A Link to the Past"]
|
||||
|
||||
# Translate non-progression items to progression items for tracker simplicity.
|
||||
prepare_inventories(team, player, inventory, tracker_data)
|
||||
links = {
|
||||
"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
"Progressive Bow (Alt)": "Progressive Bow",
|
||||
"Bottle (Red Potion)": "Bottle",
|
||||
"Bottle (Green Potion)": "Bottle",
|
||||
"Bottle (Blue Potion)": "Bottle",
|
||||
"Bottle (Fairy)": "Bottle",
|
||||
"Bottle (Bee)": "Bottle",
|
||||
"Bottle (Good Bee)": "Bottle",
|
||||
"Fighter Sword": "Progressive Sword",
|
||||
"Master Sword": "Progressive Sword",
|
||||
"Tempered Sword": "Progressive Sword",
|
||||
"Golden Sword": "Progressive Sword",
|
||||
"Power Glove": "Progressive Glove",
|
||||
"Titans Mitts": "Progressive Glove",
|
||||
}
|
||||
links = {alttp_id_lookup[key]: alttp_id_lookup[value] for key, value in links.items()}
|
||||
levels = {
|
||||
"Fighter Sword": 1,
|
||||
"Master Sword": 2,
|
||||
"Tempered Sword": 3,
|
||||
"Golden Sword": 4,
|
||||
"Power Glove": 1,
|
||||
"Titans Mitts": 2,
|
||||
"Bow": 1,
|
||||
"Silver Bow": 2,
|
||||
"Triforce Piece": 90,
|
||||
}
|
||||
tracking_names = [
|
||||
"Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer", "Hookshot", "Magic Mirror", "Flute",
|
||||
"Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang", "Red Boomerang",
|
||||
"Bug Catching Net", "Cape", "Shovel", "Lamp", "Mushroom", "Magic Powder", "Cane of Somaria",
|
||||
"Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Bottle", "Triforce Piece", "Triforce",
|
||||
]
|
||||
default_locations = {
|
||||
"Light World": {
|
||||
1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175,
|
||||
1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884,
|
||||
1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836,
|
||||
60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193,
|
||||
1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328,
|
||||
59881, 59761, 59890, 59770, 193020, 212605
|
||||
},
|
||||
"Dark World": {
|
||||
59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095,
|
||||
1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031
|
||||
},
|
||||
"Desert Palace": {1573216, 59842, 59851, 59791, 1573201, 59830},
|
||||
"Eastern Palace": {1573200, 59827, 59893, 59767, 59833, 59773},
|
||||
"Hyrule Castle": {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253},
|
||||
"Agahnims Tower": {60082, 60085},
|
||||
"Tower of Hera": {1573218, 59878, 59821, 1573202, 59896, 59899},
|
||||
"Swamp Palace": {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061},
|
||||
"Thieves Town": {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206},
|
||||
"Skull Woods": {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806},
|
||||
"Ice Palace": {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869},
|
||||
"Misery Mire": {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998},
|
||||
"Turtle Rock": {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935},
|
||||
"Palace of Darkness": {
|
||||
59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995,
|
||||
59965
|
||||
},
|
||||
"Ganons Tower": {
|
||||
60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118,
|
||||
60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157
|
||||
},
|
||||
"Total": set()
|
||||
}
|
||||
key_only_locations = {
|
||||
"Light World": set(),
|
||||
"Dark World": set(),
|
||||
"Desert Palace": {0x140031, 0x14002b, 0x140061, 0x140028},
|
||||
"Eastern Palace": {0x14005b, 0x140049},
|
||||
"Hyrule Castle": {0x140037, 0x140034, 0x14000d, 0x14003d},
|
||||
"Agahnims Tower": {0x140061, 0x140052},
|
||||
"Tower of Hera": set(),
|
||||
"Swamp Palace": {0x140019, 0x140016, 0x140013, 0x140010, 0x14000a},
|
||||
"Thieves Town": {0x14005e, 0x14004f},
|
||||
"Skull Woods": {0x14002e, 0x14001c},
|
||||
"Ice Palace": {0x140004, 0x140022, 0x140025, 0x140046},
|
||||
"Misery Mire": {0x140055, 0x14004c, 0x140064},
|
||||
"Turtle Rock": {0x140058, 0x140007},
|
||||
"Palace of Darkness": set(),
|
||||
"Ganons Tower": {0x140040, 0x140043, 0x14003a, 0x14001f},
|
||||
"Total": set()
|
||||
}
|
||||
location_to_area = {}
|
||||
for area, locations in default_locations.items():
|
||||
for checked_location in locations:
|
||||
location_to_area[checked_location] = area
|
||||
for area, locations in key_only_locations.items():
|
||||
for checked_location in locations:
|
||||
location_to_area[checked_location] = area
|
||||
|
||||
regions = {
|
||||
region_name: {
|
||||
"checked": sum(
|
||||
1 for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
if location in tracker_data.get_player_checked_locations(team, player)
|
||||
),
|
||||
"locations": [
|
||||
(
|
||||
tracker_data.location_id_to_name["A Link to the Past"][location],
|
||||
location in tracker_data.get_player_checked_locations(team, player)
|
||||
)
|
||||
for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
],
|
||||
}
|
||||
for region_name in known_regions
|
||||
checks_in_area = {area: len(checks) for area, checks in default_locations.items()}
|
||||
checks_in_area["Total"] = 216
|
||||
ordered_areas = (
|
||||
"Light World", "Dark World", "Hyrule Castle", "Agahnims Tower", "Eastern Palace", "Desert Palace",
|
||||
"Tower of Hera", "Palace of Darkness", "Swamp Palace", "Skull Woods", "Thieves Town", "Ice Palace",
|
||||
"Misery Mire", "Turtle Rock", "Ganons Tower", "Total"
|
||||
)
|
||||
|
||||
tracking_ids = []
|
||||
for item in tracking_names:
|
||||
tracking_ids.append(alttp_id_lookup[item])
|
||||
|
||||
# Can't wait to get this into the apworld. Oof.
|
||||
from worlds.alttp import Items
|
||||
|
||||
small_key_ids = {}
|
||||
big_key_ids = {}
|
||||
ids_small_key = {}
|
||||
ids_big_key = {}
|
||||
for item_name, data in Items.item_table.items():
|
||||
if "Key" in item_name:
|
||||
area = item_name.split("(")[1][:-1]
|
||||
if "Small" in item_name:
|
||||
small_key_ids[area] = data[2]
|
||||
ids_small_key[data[2]] = area
|
||||
else:
|
||||
big_key_ids[area] = data[2]
|
||||
ids_big_key[data[2]] = area
|
||||
|
||||
inventory = collections.Counter()
|
||||
checks_done = {loc_name: 0 for loc_name in default_locations}
|
||||
player_big_key_locations = set()
|
||||
player_small_key_locations = set()
|
||||
|
||||
player_locations = tracker_data.get_player_locations(team, player)
|
||||
for checked_location in tracker_data.get_player_checked_locations(team, player):
|
||||
if checked_location in player_locations:
|
||||
area_name = location_to_area.get(checked_location, None)
|
||||
if area_name:
|
||||
checks_done[area_name] += 1
|
||||
|
||||
checks_done["Total"] += 1
|
||||
|
||||
for received_item in tracker_data.get_player_received_items(team, player):
|
||||
target_item = links.get(received_item.item, received_item.item)
|
||||
if received_item.item in levels: # non-progressive
|
||||
inventory[target_item] = max(inventory[target_item], levels[received_item.item])
|
||||
else:
|
||||
inventory[target_item] += 1
|
||||
|
||||
for location, (item_id, _, _) in player_locations.items():
|
||||
if item_id in ids_big_key:
|
||||
player_big_key_locations.add(ids_big_key[item_id])
|
||||
elif item_id in ids_small_key:
|
||||
player_small_key_locations.add(ids_small_key[item_id])
|
||||
|
||||
# Note the presence of the triforce item
|
||||
if tracker_data.get_player_client_status(team, player) == ClientStatus.CLIENT_GOAL:
|
||||
inventory[106] = 1 # Triforce
|
||||
|
||||
# Progressive items need special handling for icons and class
|
||||
progressive_items = {
|
||||
"Progressive Sword": 94,
|
||||
"Progressive Glove": 97,
|
||||
"Progressive Bow": 100,
|
||||
"Progressive Mail": 96,
|
||||
"Progressive Shield": 95,
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Sword": [None, "Fighter Sword", "Master Sword", "Tempered Sword", "Golden Sword"],
|
||||
"Progressive Glove": [None, "Power Glove", "Titan Mitts"],
|
||||
"Progressive Bow": [None, "Bow", "Silver Bow"],
|
||||
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
|
||||
"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
|
||||
}
|
||||
|
||||
# Sort locations in regions by name
|
||||
for region in regions:
|
||||
regions[region]["locations"].sort()
|
||||
# Determine which icon to use
|
||||
display_data = {}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
acquired = True
|
||||
if not display_name:
|
||||
acquired = False
|
||||
display_name = progressive_names[item_name][level + 1]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower()
|
||||
display_data[base_name + "_acquired"] = acquired
|
||||
display_data[base_name + "_icon"] = display_name
|
||||
|
||||
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
|
||||
sp_areas = ordered_areas[2:15]
|
||||
|
||||
return render_template(
|
||||
template_name_or_list="tracker__ALinkToThePast.html",
|
||||
@@ -624,8 +893,15 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
player=player,
|
||||
inventory=inventory,
|
||||
player_name=tracker_data.get_player_name(team, player),
|
||||
regions=regions,
|
||||
known_regions=known_regions,
|
||||
checks_done=checks_done,
|
||||
checks_in_area=checks_in_area,
|
||||
acquired_items={tracker_data.item_id_to_name["A Link to the Past"][id] for id in inventory},
|
||||
sp_areas=sp_areas,
|
||||
small_key_ids=small_key_ids,
|
||||
key_locations=player_small_key_locations,
|
||||
big_key_ids=big_key_ids,
|
||||
big_key_locations=player_big_key_locations,
|
||||
**display_data,
|
||||
)
|
||||
|
||||
_multiworld_trackers["A Link to the Past"] = render_ALinkToThePast_multiworld_tracker
|
||||
|
||||
@@ -63,13 +63,12 @@ def process_multidata(compressed_multidata, files={}):
|
||||
game_data = games_package_schema.validate(game_data)
|
||||
game_data = {key: value for key, value in sorted(game_data.items())}
|
||||
game_data["checksum"] = data_package_checksum(game_data)
|
||||
game_data_package = GameDataPackage(checksum=game_data["checksum"],
|
||||
data=pickle.dumps(game_data))
|
||||
if original_checksum != game_data["checksum"]:
|
||||
raise Exception(f"Original checksum {original_checksum} != "
|
||||
f"calculated checksum {game_data['checksum']} "
|
||||
f"for game {game}.")
|
||||
|
||||
game_data_package = GameDataPackage(checksum=game_data["checksum"],
|
||||
data=pickle.dumps(game_data))
|
||||
decompressed_multidata["datapackage"][game] = {
|
||||
"version": game_data.get("version", 0),
|
||||
"checksum": game_data["checksum"],
|
||||
@@ -193,8 +192,6 @@ def uploads():
|
||||
res = upload_zip_to_db(zfile)
|
||||
except VersionException:
|
||||
flash(f"Could not load multidata. Wrong Version detected.")
|
||||
except Exception as e:
|
||||
flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
|
||||
else:
|
||||
if res is str:
|
||||
return res
|
||||
|
||||
@@ -27,9 +27,14 @@ local mmbn3Socket = nil
|
||||
local frame = 0
|
||||
|
||||
-- States
|
||||
local ITEMSTATE_NONINITIALIZED = "Game Not Yet Started" -- Game has not yet started
|
||||
local ITEMSTATE_NONITEM = "Non-Itemable State" -- Do not send item now. RAM is not capable of holding
|
||||
local ITEMSTATE_IDLE = "Item State Ready" -- Ready for the next item if there are any
|
||||
local itemState = ITEMSTATE_NONITEM
|
||||
local ITEMSTATE_SENT = "Item Sent Not Claimed" -- The ItemBit is set, but the dialog has not been closed yet
|
||||
local itemState = ITEMSTATE_NONINITIALIZED
|
||||
|
||||
local itemQueued = nil
|
||||
local itemQueueCounter = 120
|
||||
|
||||
local debugEnabled = false
|
||||
local game_complete = false
|
||||
@@ -99,24 +104,21 @@ end
|
||||
local IsInBattle = function()
|
||||
return memory.read_u8(0x020097F8) == 0x08
|
||||
end
|
||||
local IsItemQueued = function()
|
||||
return memory.read_u8(0x2000224) == 0x01
|
||||
end
|
||||
|
||||
-- This function actually determines when you're on ANY full-screen menu (navi cust, link battle, etc.) but we
|
||||
-- don't want to check any locations there either so it's fine.
|
||||
local IsOnTitle = function()
|
||||
return bit.band(memory.read_u8(0x020097F8),0x04) == 0
|
||||
end
|
||||
|
||||
local IsItemable = function()
|
||||
return not IsInMenu() and not IsInTransition() and not IsInDialog() and not IsInBattle() and not IsOnTitle()
|
||||
return not IsInMenu() and not IsInTransition() and not IsInDialog() and not IsInBattle() and not IsOnTitle() and not IsItemQueued()
|
||||
end
|
||||
|
||||
local is_game_complete = function()
|
||||
-- If the Cannary Byte is 0xFF, then the save RAM is untrustworthy
|
||||
if memory.read_u8(canary_byte) == 0xFF then
|
||||
return game_complete
|
||||
end
|
||||
|
||||
-- If on the title screen don't read RAM, RAM can't be trusted yet
|
||||
if IsOnTitle() then return game_complete end
|
||||
if IsOnTitle() or itemState == ITEMSTATE_NONINITIALIZED then return game_complete end
|
||||
|
||||
-- If the game is already marked complete, do not read memory
|
||||
if game_complete then return true end
|
||||
@@ -175,6 +177,14 @@ local Check_Progressive_Undernet_ID = function()
|
||||
end
|
||||
return 9
|
||||
end
|
||||
local GenerateTextBytes = function(message)
|
||||
bytes = {}
|
||||
for i = 1, #message do
|
||||
local c = message:sub(i,i)
|
||||
table.insert(bytes, charDict[c])
|
||||
end
|
||||
return bytes
|
||||
end
|
||||
|
||||
-- Item Message Generation functions
|
||||
local Next_Progressive_Undernet_ID = function(index)
|
||||
@@ -186,6 +196,150 @@ local Next_Progressive_Undernet_ID = function(index)
|
||||
item_index=ordered_IDs[index]
|
||||
return item_index
|
||||
end
|
||||
local Extra_Progressive_Undernet = function()
|
||||
fragBytes = int32ToByteList_le(20)
|
||||
bytes = {
|
||||
0xF6, 0x50, fragBytes[1], fragBytes[2], fragBytes[3], fragBytes[4], 0xFF, 0xFF, 0xFF
|
||||
}
|
||||
bytes = TableConcat(bytes, GenerateTextBytes("The extra data\ndecompiles into:\n\"20 BugFrags\"!!"))
|
||||
return bytes
|
||||
end
|
||||
|
||||
local GenerateChipGet = function(chip, code, amt)
|
||||
chipBytes = int16ToByteList_le(chip)
|
||||
bytes = {
|
||||
0xF6, 0x10, chipBytes[1], chipBytes[2], code, amt,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[' '], charDict['a'], charDict[' '], charDict['c'], charDict['h'], charDict['i'], charDict['p'], charDict[' '], charDict['f'], charDict['o'], charDict['r'], charDict['\n'],
|
||||
|
||||
}
|
||||
if chip < 256 then
|
||||
bytes = TableConcat(bytes, {
|
||||
charDict['\"'], 0xF9,0x00,chipBytes[1],0x01,0x00,0xF9,0x00,code,0x03, charDict['\"'],charDict['!'],charDict['!']
|
||||
})
|
||||
else
|
||||
bytes = TableConcat(bytes, {
|
||||
charDict['\"'], 0xF9,0x00,chipBytes[1],0x02,0x00,0xF9,0x00,code,0x03, charDict['\"'],charDict['!'],charDict['!']
|
||||
})
|
||||
end
|
||||
return bytes
|
||||
end
|
||||
local GenerateKeyItemGet = function(item, amt)
|
||||
bytes = {
|
||||
0xF6, 0x00, item, amt,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[' '], charDict['a'], charDict['\n'],
|
||||
charDict['\"'], 0xF9, 0x00, item, 0x00, charDict['\"'],charDict['!'],charDict['!']
|
||||
}
|
||||
return bytes
|
||||
end
|
||||
local GenerateSubChipGet = function(subchip, amt)
|
||||
-- SubChips have an extra bit of trouble. If you have too many, they're supposed to skip to another text bank that doesn't give you the item
|
||||
-- Instead, I'm going to just let it get eaten
|
||||
bytes = {
|
||||
0xF6, 0x20, subchip, amt, 0xFF, 0xFF, 0xFF,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[' '], charDict['a'], charDict['\n'],
|
||||
charDict['S'], charDict['u'], charDict['b'], charDict['C'], charDict['h'], charDict['i'], charDict['p'], charDict[' '], charDict['f'], charDict['o'], charDict['r'], charDict['\n'],
|
||||
charDict['\"'], 0xF9, 0x00, subchip, 0x00, charDict['\"'],charDict['!'],charDict['!']
|
||||
}
|
||||
return bytes
|
||||
end
|
||||
local GenerateZennyGet = function(amt)
|
||||
zennyBytes = int32ToByteList_le(amt)
|
||||
bytes = {
|
||||
0xF6, 0x30, zennyBytes[1], zennyBytes[2], zennyBytes[3], zennyBytes[4], 0xFF, 0xFF, 0xFF,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[' '], charDict['a'], charDict['\n'], charDict['\"']
|
||||
}
|
||||
-- The text needs to be added one char at a time, so we need to convert the number to a string then iterate through it
|
||||
zennyStr = tostring(amt)
|
||||
for i = 1, #zennyStr do
|
||||
local c = zennyStr:sub(i,i)
|
||||
table.insert(bytes, charDict[c])
|
||||
end
|
||||
bytes = TableConcat(bytes, {
|
||||
charDict[' '], charDict['Z'], charDict['e'], charDict['n'], charDict['n'], charDict['y'], charDict['s'], charDict['\"'],charDict['!'],charDict['!']
|
||||
})
|
||||
return bytes
|
||||
end
|
||||
local GenerateProgramGet = function(program, color, amt)
|
||||
bytes = {
|
||||
0xF6, 0x40, (program * 4), amt, color,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[' '], charDict['a'], charDict[' '], charDict['N'], charDict['a'], charDict['v'], charDict['i'], charDict['\n'],
|
||||
charDict['C'], charDict['u'], charDict['s'], charDict['t'], charDict['o'], charDict['m'], charDict['i'], charDict['z'], charDict['e'], charDict['r'], charDict[' '], charDict['P'], charDict['r'], charDict['o'], charDict['g'], charDict['r'], charDict['a'], charDict['m'], charDict[':'], charDict['\n'],
|
||||
charDict['\"'], 0xF9, 0x00, program, 0x05, charDict['\"'],charDict['!'],charDict['!']
|
||||
}
|
||||
|
||||
return bytes
|
||||
end
|
||||
local GenerateBugfragGet = function(amt)
|
||||
fragBytes = int32ToByteList_le(amt)
|
||||
bytes = {
|
||||
0xF6, 0x50, fragBytes[1], fragBytes[2], fragBytes[3], fragBytes[4], 0xFF, 0xFF, 0xFF,
|
||||
charDict['G'], charDict['o'], charDict['t'], charDict[':'], charDict['\n'], charDict['\"']
|
||||
}
|
||||
-- The text needs to be added one char at a time, so we need to convert the number to a string then iterate through it
|
||||
bugFragStr = tostring(amt)
|
||||
for i = 1, #bugFragStr do
|
||||
local c = bugFragStr:sub(i,i)
|
||||
table.insert(bytes, charDict[c])
|
||||
end
|
||||
bytes = TableConcat(bytes, {
|
||||
charDict[' '], charDict['B'], charDict['u'], charDict['g'], charDict['F'], charDict['r'], charDict['a'], charDict['g'], charDict['s'], charDict['\"'],charDict['!'],charDict['!']
|
||||
})
|
||||
return bytes
|
||||
end
|
||||
local GenerateGetMessageFromItem = function(item)
|
||||
--Special case for progressive undernet
|
||||
if item["type"] == "undernet" then
|
||||
undernet_id = Check_Progressive_Undernet_ID()
|
||||
if undernet_id > 8 then
|
||||
return Extra_Progressive_Undernet()
|
||||
end
|
||||
return GenerateKeyItemGet(Next_Progressive_Undernet_ID(undernet_id),1)
|
||||
elseif item["type"] == "chip" then
|
||||
return GenerateChipGet(item["itemID"], item["subItemID"], item["count"])
|
||||
elseif item["type"] == "key" then
|
||||
return GenerateKeyItemGet(item["itemID"], item["count"])
|
||||
elseif item["type"] == "subchip" then
|
||||
return GenerateSubChipGet(item["itemID"], item["count"])
|
||||
elseif item["type"] == "zenny" then
|
||||
return GenerateZennyGet(item["count"])
|
||||
elseif item["type"] == "program" then
|
||||
return GenerateProgramGet(item["itemID"], item["subItemID"], item["count"])
|
||||
elseif item["type"] == "bugfrag" then
|
||||
return GenerateBugfragGet(item["count"])
|
||||
end
|
||||
|
||||
return GenerateTextBytes("Empty Message")
|
||||
end
|
||||
|
||||
local GetMessage = function(item)
|
||||
startBytes = {0x02, 0x00}
|
||||
playerLockBytes = {0xF8,0x00, 0xF8, 0x10}
|
||||
msgOpenBytes = {0xF1, 0x02}
|
||||
textBytes = GenerateTextBytes("Receiving\ndata from\n"..item["sender"]..".")
|
||||
dotdotWaitBytes = {0xEA,0x00,0x0A,0x00,0x4D,0xEA,0x00,0x0A,0x00,0x4D}
|
||||
continueBytes = {0xEB, 0xE9}
|
||||
-- continueBytes = {0xE9}
|
||||
playReceiveAnimationBytes = {0xF8,0x04,0x18}
|
||||
chipGiveBytes = GenerateGetMessageFromItem(item)
|
||||
playerFinishBytes = {0xF8, 0x0C}
|
||||
playerUnlockBytes={0xEB, 0xF8, 0x08}
|
||||
-- playerUnlockBytes={0xF8, 0x08}
|
||||
endMessageBytes = {0xF8, 0x10, 0xE7}
|
||||
|
||||
bytes = {}
|
||||
bytes = TableConcat(bytes,startBytes)
|
||||
bytes = TableConcat(bytes,playerLockBytes)
|
||||
bytes = TableConcat(bytes,msgOpenBytes)
|
||||
bytes = TableConcat(bytes,textBytes)
|
||||
bytes = TableConcat(bytes,dotdotWaitBytes)
|
||||
bytes = TableConcat(bytes,continueBytes)
|
||||
bytes = TableConcat(bytes,playReceiveAnimationBytes)
|
||||
bytes = TableConcat(bytes,chipGiveBytes)
|
||||
bytes = TableConcat(bytes,playerFinishBytes)
|
||||
bytes = TableConcat(bytes,playerUnlockBytes)
|
||||
bytes = TableConcat(bytes,endMessageBytes)
|
||||
return bytes
|
||||
end
|
||||
|
||||
local getChipCodeIndex = function(chip_id, chip_code)
|
||||
chipCodeArrayStartAddress = 0x8011510 + (0x20 * chip_id)
|
||||
@@ -199,10 +353,6 @@ local getChipCodeIndex = function(chip_id, chip_code)
|
||||
end
|
||||
|
||||
local getProgramColorIndex = function(program_id, program_color)
|
||||
-- For whatever reason, OilBody (ID 24) does not follow the rules and should be color index 3
|
||||
if program_id == 24 then
|
||||
return 3
|
||||
end
|
||||
-- The general case, most programs use white pink or yellow. This is the values the enums already have
|
||||
if program_id >= 20 and program_id <= 47 then
|
||||
return program_color-1
|
||||
@@ -251,11 +401,11 @@ local changeZenny = function(val)
|
||||
return 0
|
||||
end
|
||||
if memory.read_u32_le(0x20018F4) <= math.abs(tonumber(val)) and tonumber(val) < 0 then
|
||||
memory.write_u32_le(0x20018F4, 0)
|
||||
memory.write_u32_le(0x20018f4, 0)
|
||||
val = 0
|
||||
return "empty"
|
||||
end
|
||||
memory.write_u32_le(0x20018F4, memory.read_u32_le(0x20018F4) + tonumber(val))
|
||||
memory.write_u32_le(0x20018f4, memory.read_u32_le(0x20018F4) + tonumber(val))
|
||||
if memory.read_u32_le(0x20018F4) > 999999 then
|
||||
memory.write_u32_le(0x20018F4, 999999)
|
||||
end
|
||||
@@ -267,17 +417,30 @@ local changeFrags = function(val)
|
||||
return 0
|
||||
end
|
||||
if memory.read_u16_le(0x20018F8) <= math.abs(tonumber(val)) and tonumber(val) < 0 then
|
||||
memory.write_u16_le(0x20018F8, 0)
|
||||
memory.write_u16_le(0x20018f8, 0)
|
||||
val = 0
|
||||
return "empty"
|
||||
end
|
||||
memory.write_u16_le(0x20018F8, memory.read_u16_le(0x20018F8) + tonumber(val))
|
||||
memory.write_u16_le(0x20018f8, memory.read_u16_le(0x20018F8) + tonumber(val))
|
||||
if memory.read_u16_le(0x20018F8) > 9999 then
|
||||
memory.write_u16_le(0x20018F8, 9999)
|
||||
end
|
||||
return val
|
||||
end
|
||||
|
||||
-- Fix Health Pools
|
||||
local fix_hp = function()
|
||||
-- Current Health fix
|
||||
if IsInBattle() and not (memory.read_u16_le(0x20018A0) == memory.read_u16_le(0x2037294)) then
|
||||
memory.write_u16_le(0x20018A0, memory.read_u16_le(0x2037294))
|
||||
end
|
||||
|
||||
-- Max Health Fix
|
||||
if IsInBattle() and not (memory.read_u16_le(0x20018A2) == memory.read_u16_le(0x2037296)) then
|
||||
memory.write_u16_le(0x20018A2, memory.read_u16_le(0x2037296))
|
||||
end
|
||||
end
|
||||
|
||||
local changeRegMemory = function(amt)
|
||||
regMemoryAddress = 0x02001897
|
||||
currentRegMem = memory.read_u8(regMemoryAddress)
|
||||
@@ -285,18 +448,34 @@ local changeRegMemory = function(amt)
|
||||
end
|
||||
|
||||
local changeMaxHealth = function(val)
|
||||
if val == nil then
|
||||
fix_hp()
|
||||
if val == nil then
|
||||
fix_hp()
|
||||
return 0
|
||||
end
|
||||
|
||||
if math.abs(tonumber(val)) >= memory.read_u16_le(0x20018A2) and tonumber(val) < 0 then
|
||||
memory.write_u16_le(0x20018A2, 0)
|
||||
if IsInBattle() then
|
||||
memory.write_u16_le(0x2037296, memory.read_u16_le(0x20018A2))
|
||||
if memory.read_u16_le(0x2037296) >= memory.read_u16_le(0x20018A2) then
|
||||
memory.write_u16_le(0x2037296, memory.read_u16_le(0x20018A2))
|
||||
end
|
||||
end
|
||||
fix_hp()
|
||||
return "lethal"
|
||||
end
|
||||
memory.write_u16_le(0x20018A2, memory.read_u16_le(0x20018A2) + tonumber(val))
|
||||
if memory.read_u16_le(0x20018A2) > 9999 then
|
||||
memory.write_u16_le(0x20018A2, 9999)
|
||||
end
|
||||
if IsInBattle() then
|
||||
memory.write_u16_le(0x2037296, memory.read_u16_le(0x20018A2))
|
||||
end
|
||||
fix_hp()
|
||||
return val
|
||||
end
|
||||
|
||||
local SendItemToGame = function(item)
|
||||
local SendItem = function(item)
|
||||
if item["type"] == "undernet" then
|
||||
undernet_id = Check_Progressive_Undernet_ID()
|
||||
if undernet_id > 8 then
|
||||
@@ -374,6 +553,13 @@ local OpenShortcuts = function()
|
||||
end
|
||||
end
|
||||
|
||||
local RestoreItemRam = function()
|
||||
if backup_bytes ~= nil then
|
||||
memory.write_bytes_as_array(0x203fe10, backup_bytes)
|
||||
end
|
||||
backup_bytes = nil
|
||||
end
|
||||
|
||||
local process_block = function(block)
|
||||
-- Sometimes the block is nothing, if this is the case then quietly stop processing
|
||||
if block == nil then
|
||||
@@ -388,7 +574,14 @@ local process_block = function(block)
|
||||
end
|
||||
|
||||
local itemStateMachineProcess = function()
|
||||
if itemState == ITEMSTATE_NONITEM then
|
||||
if itemState == ITEMSTATE_NONINITIALIZED then
|
||||
itemQueueCounter = 120
|
||||
-- Only exit this state the first time a dialog window pops up. This way we know for sure that we're ready to receive
|
||||
if not IsInMenu() and (IsInDialog() or IsInTransition()) then
|
||||
itemState = ITEMSTATE_NONITEM
|
||||
end
|
||||
elseif itemState == ITEMSTATE_NONITEM then
|
||||
itemQueueCounter = 120
|
||||
-- Always attempt to restore the previously stored memory in this state
|
||||
-- Exit this state whenever the game is in an itemable status
|
||||
if IsItemable() then
|
||||
@@ -399,11 +592,26 @@ local itemStateMachineProcess = function()
|
||||
if not IsItemable() then
|
||||
itemState = ITEMSTATE_NONITEM
|
||||
end
|
||||
if #itemsReceived > loadItemIndexFromRAM() then
|
||||
itemQueued = itemsReceived[loadItemIndexFromRAM()+1]
|
||||
SendItemToGame(itemQueued)
|
||||
saveItemIndexToRAM(itemQueued["itemIndex"])
|
||||
if itemQueueCounter == 0 then
|
||||
if #itemsReceived > loadItemIndexFromRAM() and not IsItemQueued() then
|
||||
itemQueued = itemsReceived[loadItemIndexFromRAM()+1]
|
||||
SendItem(itemQueued)
|
||||
itemState = ITEMSTATE_SENT
|
||||
end
|
||||
else
|
||||
itemQueueCounter = itemQueueCounter - 1
|
||||
end
|
||||
elseif itemState == ITEMSTATE_SENT then
|
||||
-- Once the item is sent, wait for the dialog to close. Then clear the item bit and be ready for the next item.
|
||||
if IsInTransition() or IsInMenu() or IsOnTitle() then
|
||||
itemState = ITEMSTATE_NONITEM
|
||||
itemQueued = nil
|
||||
RestoreItemRam()
|
||||
elseif not IsInDialog() then
|
||||
itemState = ITEMSTATE_IDLE
|
||||
saveItemIndexToRAM(itemQueued["itemIndex"])
|
||||
itemQueued = nil
|
||||
RestoreItemRam()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -494,8 +702,18 @@ function main()
|
||||
-- Handle the debug data display
|
||||
gui.cleartext()
|
||||
if debugEnabled then
|
||||
gui.text(0,0,itemState)
|
||||
gui.text(0,16,"Item Index: "..loadItemIndexFromRAM())
|
||||
-- gui.text(0,0,"Item Queued: "..tostring(IsItemQueued()))
|
||||
-- gui.text(0,16,"In Battle: "..tostring(IsInBattle()))
|
||||
-- gui.text(0,32,"In Dialog: "..tostring(IsInDialog()))
|
||||
-- gui.text(0,48,"In Menu: "..tostring(IsInMenu()))
|
||||
gui.text(0,48,"Item Wait Time: "..tostring(itemQueueCounter))
|
||||
gui.text(0,64,itemState)
|
||||
if itemQueued == nil then
|
||||
gui.text(0,80,"No item queued")
|
||||
else
|
||||
gui.text(0,80,itemQueued["type"].." "..itemQueued["itemID"])
|
||||
end
|
||||
gui.text(0,96,"Item Index: "..loadItemIndexFromRAM())
|
||||
end
|
||||
|
||||
emu.frameadvance()
|
||||
|
||||
@@ -45,10 +45,7 @@ requires:
|
||||
{% endmacro %}
|
||||
|
||||
{{ game }}:
|
||||
{%- for group_name, group_options in option_groups.items() %}
|
||||
# {{ group_name }}
|
||||
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{%- for option_key, option in options.items() %}
|
||||
{{ option_key }}:
|
||||
{%- if option.__doc__ %}
|
||||
# {{ option.__doc__
|
||||
@@ -86,4 +83,3 @@ requires:
|
||||
{%- endif -%}
|
||||
{{ "\n" }}
|
||||
{%- endfor %}
|
||||
{%- endfor %}
|
||||
|
||||
BIN
data/yatta.ico
BIN
data/yatta.ico
Binary file not shown.
|
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data/yatta.png
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|
Before Width: | Height: | Size: 34 KiB |
@@ -13,15 +13,9 @@
|
||||
# Adventure
|
||||
/worlds/adventure/ @JusticePS
|
||||
|
||||
# A Hat in Time
|
||||
/worlds/ahit/ @CookieCat45
|
||||
|
||||
# A Link to the Past
|
||||
/worlds/alttp/ @Berserker66
|
||||
|
||||
# Aquaria
|
||||
/worlds/aquaria/ @tioui
|
||||
|
||||
# ArchipIDLE
|
||||
/worlds/archipidle/ @LegendaryLinux
|
||||
|
||||
@@ -31,9 +25,6 @@
|
||||
# Blasphemous
|
||||
/worlds/blasphemous/ @TRPG0
|
||||
|
||||
# Bomb Rush Cyberfunk
|
||||
/worlds/bomb_rush_cyberfunk/ @TRPG0
|
||||
|
||||
# Bumper Stickers
|
||||
/worlds/bumpstik/ @FelicitusNeko
|
||||
|
||||
@@ -44,7 +35,7 @@
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
/worlds/checksfinder/ @jonloveslegos
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
@@ -101,9 +92,6 @@
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
|
||||
# Mario & Luigi: Superstar Saga
|
||||
/worlds/mlss/ @jamesbrq
|
||||
|
||||
# Meritous
|
||||
/worlds/meritous/ @FelicitusNeko
|
||||
|
||||
@@ -206,9 +194,6 @@
|
||||
# Yoshi's Island
|
||||
/worlds/yoshisisland/ @PinkSwitch
|
||||
|
||||
#Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
/worlds/yugioh06/ @Rensen3
|
||||
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
|
||||
@@ -85,25 +85,6 @@ class ExampleWorld(World):
|
||||
options: ExampleGameOptions
|
||||
```
|
||||
|
||||
### Option Groups
|
||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the
|
||||
player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options"
|
||||
group.
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import WebWorld
|
||||
from Options import OptionGroup
|
||||
|
||||
class MyWorldWeb(WebWorld):
|
||||
option_groups = [
|
||||
OptionGroup('Color Options', [
|
||||
Options.ColorblindMode,
|
||||
Options.FlashReduction,
|
||||
Options.UIColors,
|
||||
]),
|
||||
]
|
||||
```
|
||||
|
||||
### Option Checking
|
||||
Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after
|
||||
world instantiation. These are created as attributes on the MultiWorld and can be accessed with
|
||||
@@ -174,12 +155,10 @@ Gives the player starting hints for where the items defined here are.
|
||||
Gives the player starting hints for the items on locations defined here.
|
||||
|
||||
### ExcludeLocations
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be
|
||||
placed on them.
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
|
||||
the pool.
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
|
||||
@@ -17,14 +17,13 @@ Then run any of the starting point scripts, like Generate.py, and the included M
|
||||
required modules and after pressing enter proceed to install everything automatically.
|
||||
After this, you should be able to run the programs.
|
||||
|
||||
* `Launcher.py` gives access to many components, including clients registered in `worlds/LauncherComponents.py`.
|
||||
* The Launcher button "Generate Template Options" will generate default yamls for all worlds.
|
||||
* With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive.
|
||||
* `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
|
||||
* `--log_network` is a command line parameter useful for debugging.
|
||||
* `WebHost.py` will host the website on your computer.
|
||||
* You can copy `docs/webhost configuration sample.yaml` to `config.yaml`
|
||||
to change WebHost options (like the web hosting port number).
|
||||
* As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`.
|
||||
|
||||
|
||||
## Windows
|
||||
|
||||
@@ -17,15 +17,6 @@
|
||||
* Use type annotations where possible for function signatures and class members.
|
||||
* Use type annotations where appropriate for local variables (e.g. `var: List[int] = []`, or when the
|
||||
type is hard or impossible to deduce.) Clear annotations help developers look up and validate API calls.
|
||||
* If a line ends with an open bracket/brace/parentheses, the matching closing bracket should be at the
|
||||
beginning of a line at the same indentation as the beginning of the line with the open bracket.
|
||||
```python
|
||||
stuff = {
|
||||
x: y
|
||||
for x, y in thing
|
||||
if y > 2
|
||||
}
|
||||
```
|
||||
* New classes, attributes, and methods in core code should have docstrings that follow
|
||||
[reST style](https://peps.python.org/pep-0287/).
|
||||
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# This is a sample configuration for the Web host.
|
||||
# This is a sample configuration for the Web host.
|
||||
# If you wish to change any of these, rename this file to config.yaml
|
||||
# Default values are shown here. Uncomment and change the values as desired.
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
# Secret key used to determine important things like cookie authentication of room/seed page ownership.
|
||||
# If you wish to deploy, uncomment the following line and set it to something not easily guessable.
|
||||
# SECRET_KEY: "Your secret key here"
|
||||
# SECRET_KEY: "Your secret key here"
|
||||
|
||||
# TODO
|
||||
#JOB_THRESHOLD: 2
|
||||
@@ -38,16 +38,15 @@
|
||||
# provider: "sqlite"
|
||||
# filename: "ap.db3" # This MUST be the ABSOLUTE PATH to the file.
|
||||
# create_db: true
|
||||
|
||||
|
||||
# Maximum number of players that are allowed to be rolled on the server. After this limit, one should roll locally and upload the results.
|
||||
#MAX_ROLL: 20
|
||||
|
||||
# TODO
|
||||
#CACHE_TYPE: "simple"
|
||||
|
||||
# TODO
|
||||
#JSON_AS_ASCII: false
|
||||
|
||||
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
#HOST_ADDRESS: archipelago.gg
|
||||
|
||||
# Asset redistribution rights. If true, the host affirms they have been given explicit permission to redistribute
|
||||
# the proprietary assets in WebHostLib
|
||||
#ASSET_RIGHTS: false
|
||||
|
||||
@@ -121,53 +121,6 @@ class RLWeb(WebWorld):
|
||||
# ...
|
||||
```
|
||||
|
||||
* `location_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of locations
|
||||
or location groups.
|
||||
|
||||
```python
|
||||
# locations.py
|
||||
location_descriptions = {
|
||||
"Red Potion #6": "In a secret destructible block under the second stairway",
|
||||
"L2 Spaceship": """
|
||||
The group of all items in the spaceship in Level 2.
|
||||
|
||||
This doesn't include the item on the spaceship door, since it can be
|
||||
accessed without the Spaceship Key.
|
||||
"""
|
||||
}
|
||||
|
||||
# __init__.py
|
||||
from worlds.AutoWorld import WebWorld
|
||||
from .locations import location_descriptions
|
||||
|
||||
|
||||
class MyGameWeb(WebWorld):
|
||||
location_descriptions = location_descriptions
|
||||
```
|
||||
|
||||
* `item_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of items or item
|
||||
groups.
|
||||
|
||||
```python
|
||||
# items.py
|
||||
item_descriptions = {
|
||||
"Red Potion": "A standard health potion",
|
||||
"Spaceship Key": """
|
||||
The key to the spaceship in Level 2.
|
||||
|
||||
This is necessary to get to the Star Realm.
|
||||
""",
|
||||
}
|
||||
|
||||
# __init__.py
|
||||
from worlds.AutoWorld import WebWorld
|
||||
from .items import item_descriptions
|
||||
|
||||
|
||||
class MyGameWeb(WebWorld):
|
||||
item_descriptions = item_descriptions
|
||||
```
|
||||
|
||||
### MultiWorld Object
|
||||
|
||||
The `MultiWorld` object references the whole multiworld (all items and locations for all players) and is accessible
|
||||
@@ -225,6 +178,37 @@ Classification is one of `LocationProgressType.DEFAULT`, `PRIORITY` or `EXCLUDED
|
||||
The Fill algorithm will force progression items to be placed at priority locations, giving a higher chance of them being
|
||||
required, and will prevent progression and useful items from being placed at excluded locations.
|
||||
|
||||
#### Documenting Locations
|
||||
|
||||
Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and
|
||||
location groups. These descriptions will show up in location-selection options on the Weighted Options page. Extra
|
||||
indentation and single newlines will be collapsed into spaces.
|
||||
|
||||
```python
|
||||
# locations.py
|
||||
|
||||
location_descriptions = {
|
||||
"Red Potion #6": "In a secret destructible block under the second stairway",
|
||||
"L2 Spaceship":
|
||||
"""
|
||||
The group of all items in the spaceship in Level 2.
|
||||
|
||||
This doesn't include the item on the spaceship door, since it can be accessed without the Spaceship Key.
|
||||
"""
|
||||
}
|
||||
```
|
||||
|
||||
```python
|
||||
# __init__.py
|
||||
|
||||
from worlds.AutoWorld import World
|
||||
from .locations import location_descriptions
|
||||
|
||||
|
||||
class MyGameWorld(World):
|
||||
location_descriptions = location_descriptions
|
||||
```
|
||||
|
||||
### Items
|
||||
|
||||
Items are all things that can "drop" for your game. This may be RPG items like weapons, or technologies you normally
|
||||
@@ -249,6 +233,37 @@ Other classifications include:
|
||||
* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
|
||||
will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
|
||||
|
||||
#### Documenting Items
|
||||
|
||||
Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item
|
||||
groups. These descriptions will show up in item-selection options on the Weighted Options page. Extra indentation and
|
||||
single newlines will be collapsed into spaces.
|
||||
|
||||
```python
|
||||
# items.py
|
||||
|
||||
item_descriptions = {
|
||||
"Red Potion": "A standard health potion",
|
||||
"Spaceship Key":
|
||||
"""
|
||||
The key to the spaceship in Level 2.
|
||||
|
||||
This is necessary to get to the Star Realm.
|
||||
"""
|
||||
}
|
||||
```
|
||||
|
||||
```python
|
||||
# __init__.py
|
||||
|
||||
from worlds.AutoWorld import World
|
||||
from .items import item_descriptions
|
||||
|
||||
|
||||
class MyGameWorld(World):
|
||||
item_descriptions = item_descriptions
|
||||
```
|
||||
|
||||
### Events
|
||||
|
||||
An Event is a special combination of a Location and an Item, with both having an `id` of `None`. These can be used to
|
||||
|
||||
@@ -169,11 +169,6 @@ Root: HKCR; Subkey: "{#MyAppName}pkmnepatch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmlss"; ValueData: "{#MyAppName}mlsspatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch"; ValueData: "Archipelago Mario & Luigi Superstar Saga Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcv64"; ValueData: "{#MyAppName}cv64patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Archipelago Castlevania 64 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -199,11 +194,6 @@ Root: HKCR; Subkey: "{#MyAppName}yipatch"; ValueData: "Archi
|
||||
Root: HKCR; Subkey: "{#MyAppName}yipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}yipatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apygo06"; ValueData: "{#MyAppName}ygo06patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Archipelago Yu-Gi-Oh 2006 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
12
settings.py
12
settings.py
@@ -200,7 +200,7 @@ class Group:
|
||||
def _dump_value(cls, value: Any, f: TextIO, indent: str) -> None:
|
||||
"""Write a single yaml line to f"""
|
||||
from Utils import dump, Dumper as BaseDumper
|
||||
yaml_line: str = dump(value, Dumper=cast(BaseDumper, cls._dumper), width=2**31-1)
|
||||
yaml_line: str = dump(value, Dumper=cast(BaseDumper, cls._dumper))
|
||||
assert yaml_line.count("\n") == 1, f"Unexpected input for yaml dumper: {value}"
|
||||
f.write(f"{indent}{yaml_line}")
|
||||
|
||||
@@ -665,23 +665,15 @@ class GeneratorOptions(Group):
|
||||
OFF = 0
|
||||
ON = 1
|
||||
|
||||
class PanicMethod(str):
|
||||
"""
|
||||
What to do if the current item placements appear unsolvable.
|
||||
raise -> Raise an exception and abort.
|
||||
swap -> Attempt to fix it by swapping prior placements around. (Default)
|
||||
start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
|
||||
"""
|
||||
|
||||
enemizer_path: EnemizerPath = EnemizerPath("EnemizerCLI/EnemizerCLI.Core") # + ".exe" is implied on Windows
|
||||
player_files_path: PlayerFilesPath = PlayerFilesPath("Players")
|
||||
players: Players = Players(0)
|
||||
weights_file_path: WeightsFilePath = WeightsFilePath("weights.yaml")
|
||||
meta_file_path: MetaFilePath = MetaFilePath("meta.yaml")
|
||||
spoiler: Spoiler = Spoiler(3)
|
||||
glitch_triforce_room: GlitchTriforceRoom = GlitchTriforceRoom(1) # why is this here?
|
||||
race: Race = Race(0)
|
||||
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
|
||||
panic_method: PanicMethod = PanicMethod("swap")
|
||||
|
||||
|
||||
class SNIOptions(Group):
|
||||
|
||||
6
setup.py
6
setup.py
@@ -21,7 +21,7 @@ from pathlib import Path
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
try:
|
||||
requirement = 'cx-Freeze>=7.0.0'
|
||||
requirement = 'cx-Freeze>=6.15.10'
|
||||
import pkg_resources
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
@@ -228,8 +228,8 @@ class BuildCommand(setuptools.command.build.build):
|
||||
|
||||
|
||||
# Override cx_Freeze's build_exe command for pre and post build steps
|
||||
class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
user_options = cx_Freeze.command.build_exe.build_exe.user_options + [
|
||||
class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
user_options = cx_Freeze.command.build_exe.BuildEXE.user_options + [
|
||||
('yes', 'y', 'Answer "yes" to all questions.'),
|
||||
('extra-data=', None, 'Additional files to add.'),
|
||||
]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from argparse import Namespace
|
||||
from typing import List, Optional, Tuple, Type, Union
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
@@ -17,21 +17,19 @@ def setup_solo_multiworld(
|
||||
:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
|
||||
steps through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
:return: The generated multiworld
|
||||
"""
|
||||
return setup_multiworld(world_type, steps, seed)
|
||||
|
||||
|
||||
def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
|
||||
seed: Optional[int] = None) -> MultiWorld:
|
||||
seed: Optional[int] = None) -> MultiWorld:
|
||||
"""
|
||||
Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
|
||||
calling the provided gen steps.
|
||||
|
||||
:param worlds: Type/s of worlds to generate a multiworld for
|
||||
:param steps: Gen steps that should be called before returning. Default calls through pre_fill
|
||||
:param worlds: type/s of worlds to generate a multiworld for
|
||||
:param steps: gen steps that should be called before returning. Default calls through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
:return: The generated multiworld
|
||||
"""
|
||||
if not isinstance(worlds, list):
|
||||
worlds = [worlds]
|
||||
@@ -51,59 +49,3 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
|
||||
for step in steps:
|
||||
call_all(multiworld, step)
|
||||
return multiworld
|
||||
|
||||
|
||||
class TestWorld(World):
|
||||
game = f"Test Game"
|
||||
item_name_to_id = {}
|
||||
location_name_to_id = {}
|
||||
hidden = True
|
||||
|
||||
|
||||
def generate_test_multiworld(players: int = 1) -> MultiWorld:
|
||||
"""
|
||||
Generates a multiworld using a special Test Case World class, and seed of 0.
|
||||
|
||||
:param players: Number of players to generate the multiworld for
|
||||
:return: The generated test multiworld
|
||||
"""
|
||||
multiworld = setup_multiworld([TestWorld] * players, seed=0)
|
||||
multiworld.regions += [Region("Menu", player_id + 1, multiworld) for player_id in range(players)]
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, region: Region, address: Optional[int] = None,
|
||||
tag: str = "") -> List[Location]:
|
||||
"""
|
||||
Generates the specified amount of locations for the player and adds them to the specified region.
|
||||
|
||||
:param count: Number of locations to create
|
||||
:param player_id: ID of the player to create the locations for
|
||||
:param address: Address for the specified locations. They will all share the same address if multiple are created
|
||||
:param region: Parent region to add these locations to
|
||||
:param tag: Tag to add to the name of the generated locations
|
||||
:return: List containing the created locations
|
||||
"""
|
||||
prefix = f"player{player_id}{tag}_location"
|
||||
|
||||
locations = [Location(player_id, f"{prefix}{i}", address, region) for i in range(count)]
|
||||
region.locations += locations
|
||||
return locations
|
||||
|
||||
|
||||
def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
|
||||
"""
|
||||
Generates the specified amount of items for the target player.
|
||||
|
||||
:param count: The amount of items to create
|
||||
:param player_id: ID of the player to create the items for
|
||||
:param advancement: Whether the created items should be advancement
|
||||
:param code: The code the items should be created with
|
||||
:return: List containing the created items
|
||||
"""
|
||||
item_type = "prog" if advancement else ""
|
||||
classification = ItemClassification.progression if advancement else ItemClassification.filler
|
||||
|
||||
items = [Item(f"player{player_id}_{item_type}item{i}", classification, code, player_id) for i in range(count)]
|
||||
return items
|
||||
|
||||
@@ -1,15 +1,41 @@
|
||||
from typing import List, Iterable
|
||||
import unittest
|
||||
|
||||
import Options
|
||||
from Options import Accessibility
|
||||
from test.general import generate_items, generate_locations, generate_test_multiworld
|
||||
from worlds.AutoWorld import World
|
||||
from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
|
||||
distribute_early_items, distribute_items_restrictive
|
||||
from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \
|
||||
ItemClassification
|
||||
ItemClassification, CollectionState
|
||||
from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
|
||||
|
||||
|
||||
def generate_multiworld(players: int = 1) -> MultiWorld:
|
||||
multiworld = MultiWorld(players)
|
||||
multiworld.set_seed(0)
|
||||
multiworld.player_name = {}
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
for i in range(players):
|
||||
player_id = i+1
|
||||
world = World(multiworld, player_id)
|
||||
multiworld.game[player_id] = f"Game {player_id}"
|
||||
multiworld.worlds[player_id] = world
|
||||
multiworld.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", player_id, multiworld, "Menu Region Hint")
|
||||
multiworld.regions.append(region)
|
||||
for option_key, option in Options.PerGameCommonOptions.type_hints.items():
|
||||
if hasattr(multiworld, option_key):
|
||||
getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
|
||||
else:
|
||||
setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))})
|
||||
# TODO - remove this loop once all worlds use options dataclasses
|
||||
world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
|
||||
for option_key in world.options_dataclass.type_hints})
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
class PlayerDefinition(object):
|
||||
multiworld: MultiWorld
|
||||
id: int
|
||||
@@ -29,12 +55,12 @@ class PlayerDefinition(object):
|
||||
self.regions = [menu]
|
||||
|
||||
def generate_region(self, parent: Region, size: int, access_rule: CollectionRule = lambda state: True) -> Region:
|
||||
region_tag = f"_region{len(self.regions)}"
|
||||
region_name = f"player{self.id}{region_tag}"
|
||||
region = Region(f"player{self.id}{region_tag}", self.id, self.multiworld)
|
||||
self.locations += generate_locations(size, self.id, region, None, region_tag)
|
||||
region_tag = "_region" + str(len(self.regions))
|
||||
region_name = "player" + str(self.id) + region_tag
|
||||
region = Region("player" + str(self.id) + region_tag, self.id, self.multiworld)
|
||||
self.locations += generate_locations(size, self.id, None, region, region_tag)
|
||||
|
||||
entrance = Entrance(self.id, f"{region_name}_entrance", parent)
|
||||
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
||||
parent.exits.append(entrance)
|
||||
entrance.connect(region)
|
||||
entrance.access_rule = access_rule
|
||||
@@ -68,7 +94,7 @@ def region_contains(region: Region, item: Item) -> bool:
|
||||
|
||||
def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
|
||||
menu = multiworld.get_region("Menu", player_id)
|
||||
locations = generate_locations(location_count, player_id, menu, None)
|
||||
locations = generate_locations(location_count, player_id, None, menu)
|
||||
prog_items = generate_items(prog_item_count, player_id, True)
|
||||
multiworld.itempool += prog_items
|
||||
basic_items = generate_items(basic_item_count, player_id, False)
|
||||
@@ -77,6 +103,28 @@ def generate_player_data(multiworld: MultiWorld, player_id: int, location_count:
|
||||
return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items)
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]:
|
||||
locations = []
|
||||
prefix = "player" + str(player_id) + tag + "_location"
|
||||
for i in range(count):
|
||||
name = prefix + str(i)
|
||||
location = Location(player_id, name, address, region)
|
||||
locations.append(location)
|
||||
region.locations.append(location)
|
||||
return locations
|
||||
|
||||
|
||||
def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
|
||||
items = []
|
||||
item_type = "prog" if advancement else ""
|
||||
for i in range(count):
|
||||
name = "player" + str(player_id) + "_" + item_type + "item" + str(i)
|
||||
items.append(Item(name,
|
||||
ItemClassification.progression if advancement else ItemClassification.filler,
|
||||
code, player_id))
|
||||
return items
|
||||
|
||||
|
||||
def names(objs: list) -> Iterable[str]:
|
||||
return map(lambda o: o.name, objs)
|
||||
|
||||
@@ -84,7 +132,7 @@ def names(objs: list) -> Iterable[str]:
|
||||
class TestFillRestrictive(unittest.TestCase):
|
||||
def test_basic_fill(self):
|
||||
"""Tests `fill_restrictive` fills and removes the locations and items from their respective lists"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
@@ -102,7 +150,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_ordered_fill(self):
|
||||
"""Tests `fill_restrictive` fulfills set rules"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
@@ -119,7 +167,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_partial_fill(self):
|
||||
"""Tests that `fill_restrictive` returns unfilled locations"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
@@ -145,7 +193,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_minimal_fill(self):
|
||||
"""Test that fill for minimal player can have unreachable items"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
items = player1.prog_items
|
||||
@@ -170,7 +218,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
the non-minimal player get all items.
|
||||
"""
|
||||
|
||||
multiworld = generate_test_multiworld(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
player2 = generate_player_data(multiworld, 2, 3, 3)
|
||||
|
||||
@@ -197,11 +245,11 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
# all of player2's locations and items should be accessible (not all of player1's)
|
||||
for item in player2.prog_items:
|
||||
self.assertTrue(multiworld.state.has(item.name, player2.id),
|
||||
f"{item} is unreachable in {item.location}")
|
||||
f'{item} is unreachable in {item.location}')
|
||||
|
||||
def test_reversed_fill(self):
|
||||
"""Test a different set of rules can be satisfied"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
@@ -220,7 +268,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multi_step_fill(self):
|
||||
"""Test that fill is able to satisfy multiple spheres"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
|
||||
items = player1.prog_items
|
||||
@@ -245,7 +293,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_impossible_fill(self):
|
||||
"""Test that fill raises an error when it can't place any items"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
@@ -262,7 +310,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_circular_fill(self):
|
||||
"""Test that fill raises an error when it can't place all items"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
@@ -283,7 +331,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_competing_fill(self):
|
||||
"""Test that fill raises an error when it can't place items in a way to satisfy the conditions"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
@@ -300,7 +348,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multiplayer_fill(self):
|
||||
"""Test that items can be placed across worlds"""
|
||||
multiworld = generate_test_multiworld(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
@@ -321,7 +369,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multiplayer_rules_fill(self):
|
||||
"""Test that fill across worlds satisfies the rules"""
|
||||
multiworld = generate_test_multiworld(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
@@ -345,7 +393,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_restrictive_progress(self):
|
||||
"""Test that various spheres with different requirements can be filled"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, prog_item_count=25)
|
||||
items = player1.prog_items.copy()
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
@@ -369,7 +417,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
def test_swap_to_earlier_location_with_item_rule(self):
|
||||
"""Test that item swap happens and works as intended"""
|
||||
# test for PR#1109
|
||||
multiworld = generate_test_multiworld(1)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
@@ -394,7 +442,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_swap_to_earlier_location_with_item_rule2(self):
|
||||
"""Test that swap works before all items are placed"""
|
||||
multiworld = generate_test_multiworld(1)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 5, 5)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
@@ -436,7 +484,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
def test_double_sweep(self):
|
||||
"""Test that sweep doesn't duplicate Event items when sweeping"""
|
||||
# test for PR1114
|
||||
multiworld = generate_test_multiworld(1)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 1, 1)
|
||||
location = player1.locations[0]
|
||||
location.address = None
|
||||
@@ -450,7 +498,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_correct_item_instance_removed_from_pool(self):
|
||||
"""Test that a placed item gets removed from the submitted pool"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
player1.prog_items[0].name = "Different_item_instance_but_same_item_name"
|
||||
@@ -467,7 +515,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
def test_basic_distribute(self):
|
||||
"""Test that distribute_items_restrictive is deterministic"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -487,7 +535,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_excluded_distribute(self):
|
||||
"""Test that distribute_items_restrictive doesn't put advancement items on excluded locations"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -502,7 +550,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_non_excluded_item_distribute(self):
|
||||
"""Test that useful items aren't placed on excluded locations"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -517,7 +565,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_too_many_excluded_distribute(self):
|
||||
"""Test that fill fails if it can't place all progression items due to too many excluded locations"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -530,7 +578,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_non_excluded_item_must_distribute(self):
|
||||
"""Test that fill fails if it can't place useful items due to too many excluded locations"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -545,7 +593,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_priority_distribute(self):
|
||||
"""Test that priority locations receive advancement items"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -560,7 +608,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_excess_priority_distribute(self):
|
||||
"""Test that if there's more priority locations than advancement items, they can still fill"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
@@ -575,7 +623,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multiple_world_priority_distribute(self):
|
||||
"""Test that priority fill can be satisfied for multiple worlds"""
|
||||
multiworld = generate_test_multiworld(3)
|
||||
multiworld = generate_multiworld(3)
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
player2 = generate_player_data(
|
||||
@@ -605,7 +653,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_remove_locations_in_fill_hook(self):
|
||||
"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
|
||||
@@ -625,12 +673,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_seed_robust_to_item_order(self):
|
||||
"""Test deterministic fill"""
|
||||
mw1 = generate_test_multiworld()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_test_multiworld()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
mw2.itempool.append(mw2.itempool.pop(0))
|
||||
@@ -643,12 +691,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_seed_robust_to_location_order(self):
|
||||
"""Test deterministic fill even if locations in a region are reordered"""
|
||||
mw1 = generate_test_multiworld()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_test_multiworld()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
reg = mw2.get_region("Menu", gen2.id)
|
||||
@@ -662,7 +710,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_reserve_advancement_items_for_general_fill(self):
|
||||
"""Test that priority locations fill still satisfies item rules"""
|
||||
multiworld = generate_test_multiworld()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, location_count=5, prog_item_count=5)
|
||||
items = player1.prog_items
|
||||
@@ -679,7 +727,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_non_excluded_local_items(self):
|
||||
"""Test that local items get placed locally in a multiworld"""
|
||||
multiworld = generate_test_multiworld(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(
|
||||
@@ -700,7 +748,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_early_items(self) -> None:
|
||||
"""Test that the early items API successfully places items early"""
|
||||
mw = generate_test_multiworld(2)
|
||||
mw = generate_multiworld(2)
|
||||
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
|
||||
mw.early_items[1][player1.basic_items[0].name] = 1
|
||||
@@ -755,11 +803,11 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
if location.item and location.item == item:
|
||||
return True
|
||||
|
||||
self.fail(f"Expected {region.name} to contain {item.name}.\n"
|
||||
f"Contains{list(map(lambda location: location.item, region.locations))}")
|
||||
self.fail("Expected " + region.name + " to contain " + item.name +
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
|
||||
def setUp(self) -> None:
|
||||
multiworld = generate_test_multiworld(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
self.multiworld = multiworld
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, prog_item_count=2, basic_item_count=40)
|
||||
|
||||
@@ -1,24 +1,18 @@
|
||||
import os
|
||||
import unittest
|
||||
from io import StringIO
|
||||
from tempfile import TemporaryFile
|
||||
from typing import Any, Dict, List, cast
|
||||
|
||||
from settings import Settings
|
||||
import Utils
|
||||
from settings import Settings, Group
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
yaml_options: Dict[Any, Any]
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
with TemporaryFile("w+", encoding="utf-8") as f:
|
||||
Settings(None).dump(f)
|
||||
f.seek(0, os.SEEK_SET)
|
||||
yaml_options = Utils.parse_yaml(f.read())
|
||||
assert isinstance(yaml_options, dict)
|
||||
cls.yaml_options = yaml_options
|
||||
cls.yaml_options = Utils.parse_yaml(f.read())
|
||||
|
||||
def test_utils_in_yaml(self) -> None:
|
||||
"""Tests that the auto generated host.yaml has default settings in it"""
|
||||
@@ -36,47 +30,3 @@ class TestIDs(unittest.TestCase):
|
||||
self.assertIn(option_key, utils_options)
|
||||
for sub_option_key in option_set:
|
||||
self.assertIn(sub_option_key, utils_options[option_key])
|
||||
|
||||
|
||||
class TestSettingsDumper(unittest.TestCase):
|
||||
def test_string_format(self) -> None:
|
||||
"""Test that dumping a string will yield the expected output"""
|
||||
# By default, pyyaml has automatic line breaks in strings and quoting is optional.
|
||||
# What we want for consistency instead is single-line strings and always quote them.
|
||||
# Line breaks have to become \n in that quoting style.
|
||||
class AGroup(Group):
|
||||
key: str = " ".join(["x"] * 60) + "\n" # more than 120 chars, contains spaces and a line break
|
||||
|
||||
with StringIO() as writer:
|
||||
AGroup().dump(writer, 0)
|
||||
expected_value = AGroup.key.replace("\n", "\\n")
|
||||
self.assertEqual(writer.getvalue(), f"key: \"{expected_value}\"\n",
|
||||
"dumped string has unexpected formatting")
|
||||
|
||||
def test_indentation(self) -> None:
|
||||
"""Test that dumping items will add indentation"""
|
||||
# NOTE: we don't care how many spaces there are, but it has to be a multiple of level
|
||||
class AList(List[Any]):
|
||||
__doc__ = None # make sure we get no doc string
|
||||
|
||||
class AGroup(Group):
|
||||
key: AList = cast(AList, ["a", "b", [1]])
|
||||
|
||||
for level in range(3):
|
||||
with StringIO() as writer:
|
||||
AGroup().dump(writer, level)
|
||||
lines = writer.getvalue().split("\n", 5)
|
||||
key_line = lines[0]
|
||||
key_spaces = len(key_line) - len(key_line.lstrip(" "))
|
||||
value_lines = lines[1:-1]
|
||||
value_spaces = [len(value_line) - len(value_line.lstrip(" ")) for value_line in value_lines]
|
||||
if level == 0:
|
||||
self.assertEqual(key_spaces, 0)
|
||||
else:
|
||||
self.assertGreaterEqual(key_spaces, level)
|
||||
self.assertEqual(key_spaces % level, 0)
|
||||
self.assertGreaterEqual(value_spaces[0], key_spaces) # a
|
||||
self.assertEqual(value_spaces[1], value_spaces[0]) # b
|
||||
self.assertEqual(value_spaces[2], value_spaces[0]) # start of sub-list
|
||||
self.assertGreater(value_spaces[3], value_spaces[0],
|
||||
f"{value_lines[3]} should have more indentation than {value_lines[0]} in {lines}")
|
||||
|
||||
@@ -3,7 +3,6 @@ import unittest
|
||||
from Fill import distribute_items_restrictive
|
||||
from NetUtils import encode
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from worlds import failed_world_loads
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
@@ -48,7 +47,3 @@ class TestImplemented(unittest.TestCase):
|
||||
for key, data in multiworld.worlds[1].fill_slot_data().items():
|
||||
self.assertIsInstance(key, str, "keys in slot data must be a string")
|
||||
self.assertIsInstance(encode(data), str, f"object {type(data).__name__} not serializable.")
|
||||
|
||||
def test_no_failed_world_loads(self):
|
||||
if failed_world_loads:
|
||||
self.fail(f"The following worlds failed to load: {failed_world_loads}")
|
||||
|
||||
@@ -25,8 +25,6 @@ class TestBase(unittest.TestCase):
|
||||
{"medallions", "stones", "rewards", "logic_bottles"},
|
||||
"Starcraft 2":
|
||||
{"Missions", "WoL Missions"},
|
||||
"Yu-Gi-Oh! 2006":
|
||||
{"Campaign Boss Beaten"}
|
||||
}
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game_name, game_name=game_name):
|
||||
@@ -64,6 +62,15 @@ class TestBase(unittest.TestCase):
|
||||
for item in multiworld.itempool:
|
||||
self.assertIn(item.name, world_type.item_name_to_id)
|
||||
|
||||
def test_item_descriptions_have_valid_names(self):
|
||||
"""Ensure all item descriptions match an item name or item group name"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
valid_names = world_type.item_names.union(world_type.item_name_groups)
|
||||
for name in world_type.item_descriptions:
|
||||
with self.subTest("Name should be valid", game=game_name, item=name):
|
||||
self.assertIn(name, valid_names,
|
||||
"All item descriptions must match defined item names")
|
||||
|
||||
def test_itempool_not_modified(self):
|
||||
"""Test that worlds don't modify the itempool after `create_items`"""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
|
||||
@@ -66,3 +66,12 @@ class TestBase(unittest.TestCase):
|
||||
for location in locations:
|
||||
self.assertIn(location, world_type.location_name_to_id)
|
||||
self.assertNotIn(group_name, world_type.location_name_to_id)
|
||||
|
||||
def test_location_descriptions_have_valid_names(self):
|
||||
"""Ensure all location descriptions match a location name or location group name"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
valid_names = world_type.location_names.union(world_type.location_name_groups)
|
||||
for name in world_type.location_descriptions:
|
||||
with self.subTest("Name should be valid", game=game_name, location=name):
|
||||
self.assertIn(name, valid_names,
|
||||
"All location descriptions must match defined location names")
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from Options import ItemLinks
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
@@ -20,30 +17,3 @@ class TestOptions(unittest.TestCase):
|
||||
with self.subTest(game=gamename):
|
||||
self.assertFalse(hasattr(world_type, "options"),
|
||||
f"Unexpected assignment to {world_type.__name__}.options!")
|
||||
|
||||
def test_item_links_name_groups(self):
|
||||
"""Tests that item links successfully unfold item_name_groups"""
|
||||
item_link_groups = [
|
||||
[{
|
||||
"name": "ItemLinkGroup",
|
||||
"item_pool": ["Everything"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}],
|
||||
[{
|
||||
"name": "ItemLinkGroup",
|
||||
"item_pool": ["Hammer", "Bow"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
]
|
||||
# we really need some sort of test world but generic doesn't have enough items for this
|
||||
world = AutoWorldRegister.world_types["A Link to the Past"]
|
||||
plando_options = PlandoOptions.from_option_string("bosses")
|
||||
item_links = [ItemLinks.from_any(item_link_groups[0]), ItemLinks.from_any(item_link_groups[1])]
|
||||
for link in item_links:
|
||||
link.verify(world, "tester", plando_options)
|
||||
self.assertIn("Hammer", link.value[0]["item_pool"])
|
||||
self.assertIn("Bow", link.value[0]["item_pool"])
|
||||
|
||||
# TODO test that the group created using these options has the items
|
||||
|
||||
@@ -31,7 +31,7 @@ class TestPlayerOptions(unittest.TestCase):
|
||||
self.assertEqual(new_weights["list_2"], ["string_3"])
|
||||
self.assertEqual(new_weights["list_1"], ["string", "string_2"])
|
||||
self.assertEqual(new_weights["dict_1"]["option_a"], 50)
|
||||
self.assertEqual(new_weights["dict_1"]["option_b"], 50)
|
||||
self.assertEqual(new_weights["dict_1"]["option_b"], 0)
|
||||
self.assertEqual(new_weights["dict_1"]["option_c"], 50)
|
||||
self.assertNotIn("option_f", new_weights["dict_2"])
|
||||
self.assertEqual(new_weights["dict_2"]["option_g"], 50)
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
import unittest
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestWebDescriptions(unittest.TestCase):
|
||||
def test_item_descriptions_have_valid_names(self) -> None:
|
||||
"""Ensure all item descriptions match an item name or item group name"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
valid_names = world_type.item_names.union(world_type.item_name_groups)
|
||||
for name in world_type.web.item_descriptions:
|
||||
with self.subTest("Name should be valid", game=game_name, item=name):
|
||||
self.assertIn(name, valid_names,
|
||||
"All item descriptions must match defined item names")
|
||||
|
||||
def test_location_descriptions_have_valid_names(self) -> None:
|
||||
"""Ensure all location descriptions match a location name or location group name"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
valid_names = world_type.location_names.union(world_type.location_name_groups)
|
||||
for name in world_type.web.location_descriptions:
|
||||
with self.subTest("Name should be valid", game=game_name, location=name):
|
||||
self.assertIn(name, valid_names,
|
||||
"All location descriptions must match defined location names")
|
||||
@@ -3,20 +3,19 @@ from __future__ import annotations
|
||||
import hashlib
|
||||
import logging
|
||||
import pathlib
|
||||
import random
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
from random import Random
|
||||
from dataclasses import make_dataclass
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple,
|
||||
TYPE_CHECKING, Type, Union)
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
|
||||
Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
|
||||
|
||||
from Options import (
|
||||
ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, OptionGroup, PerGameCommonOptions,
|
||||
PriorityLocations, StartHints, StartInventory, StartInventoryPool, StartLocationHints
|
||||
)
|
||||
from Options import PerGameCommonOptions
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import random
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
@@ -54,12 +53,17 @@ class AutoWorldRegister(type):
|
||||
dct["item_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
|
||||
in dct.get("item_name_groups", {}).items()}
|
||||
dct["item_name_groups"]["Everything"] = dct["item_names"]
|
||||
|
||||
dct["item_descriptions"] = {name: _normalize_description(description) for name, description
|
||||
in dct.get("item_descriptions", {}).items()}
|
||||
dct["item_descriptions"]["Everything"] = "All items in the entire game."
|
||||
dct["location_names"] = frozenset(dct["location_name_to_id"])
|
||||
dct["location_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
|
||||
in dct.get("location_name_groups", {}).items()}
|
||||
dct["location_name_groups"]["Everywhere"] = dct["location_names"]
|
||||
dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
|
||||
dct["location_descriptions"] = {name: _normalize_description(description) for name, description
|
||||
in dct.get("location_descriptions", {}).items()}
|
||||
dct["location_descriptions"]["Everywhere"] = "All locations in the entire game."
|
||||
|
||||
# move away from get_required_client_version function
|
||||
if "game" in dct:
|
||||
@@ -114,37 +118,14 @@ class AutoLogicRegister(type):
|
||||
return new_class
|
||||
|
||||
|
||||
class WebWorldRegister(type):
|
||||
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> WebWorldRegister:
|
||||
# don't allow an option to appear in multiple groups, allow "Item & Location Options" to appear anywhere by the
|
||||
# dev, putting it at the end if they don't define options in it
|
||||
option_groups: List[OptionGroup] = dct.get("option_groups", [])
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
seen_options = []
|
||||
item_group_in_list = False
|
||||
for group in option_groups:
|
||||
assert group.name != "Game Options", "Game Options is a pre-determined group and can not be defined."
|
||||
if group.name == "Item & Location Options":
|
||||
group.options.extend(item_and_loc_options)
|
||||
item_group_in_list = True
|
||||
else:
|
||||
for option in group.options:
|
||||
assert option not in item_and_loc_options, \
|
||||
f"{option} cannot be moved out of the \"Item & Location Options\" Group"
|
||||
assert len(group.options) == len(set(group.options)), f"Duplicate options in option group {group.name}"
|
||||
for option in group.options:
|
||||
assert option not in seen_options, f"{option} found in two option groups"
|
||||
seen_options.append(option)
|
||||
if not item_group_in_list:
|
||||
option_groups.append(OptionGroup("Item & Location Options", item_and_loc_options))
|
||||
return super().__new__(mcs, name, bases, dct)
|
||||
|
||||
|
||||
def _timed_call(method: Callable[..., Any], *args: Any,
|
||||
multiworld: Optional["MultiWorld"] = None, player: Optional[int] = None) -> Any:
|
||||
start = time.perf_counter()
|
||||
ret = method(*args)
|
||||
if multiworld:
|
||||
with multiworld.observer(method, start):
|
||||
ret = method(*args)
|
||||
else:
|
||||
ret = method(*args)
|
||||
taken = time.perf_counter() - start
|
||||
if taken > 1.0:
|
||||
if player and multiworld:
|
||||
@@ -192,10 +173,10 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
|
||||
for world_type in sorted(world_types, key=lambda world: world.__name__):
|
||||
stage_callable = getattr(world_type, f"stage_{method_name}", None)
|
||||
if stage_callable:
|
||||
_timed_call(stage_callable, multiworld, *args)
|
||||
_timed_call(stage_callable, multiworld, *args, multiworld=multiworld)
|
||||
|
||||
|
||||
class WebWorld(metaclass=WebWorldRegister):
|
||||
class WebWorld:
|
||||
"""Webhost integration"""
|
||||
|
||||
options_page: Union[bool, str] = True
|
||||
@@ -217,15 +198,6 @@ class WebWorld(metaclass=WebWorldRegister):
|
||||
options_presets: Dict[str, Dict[str, Any]] = {}
|
||||
"""A dictionary containing a collection of developer-defined game option presets."""
|
||||
|
||||
option_groups: ClassVar[List[OptionGroup]] = []
|
||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||
|
||||
location_descriptions: Dict[str, str] = {}
|
||||
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
||||
|
||||
item_descriptions: Dict[str, str] = {}
|
||||
"""An optional map from item names (or item group names) to brief descriptions for users."""
|
||||
|
||||
|
||||
class World(metaclass=AutoWorldRegister):
|
||||
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
||||
@@ -238,8 +210,8 @@ class World(metaclass=AutoWorldRegister):
|
||||
|
||||
game: ClassVar[str]
|
||||
"""name the game"""
|
||||
topology_present: bool = False
|
||||
"""indicate if this world has any meaningful layout/pathing"""
|
||||
topology_present: ClassVar[bool] = False
|
||||
"""indicate if world type has any meaningful layout/pathing"""
|
||||
|
||||
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
|
||||
"""gets automatically populated with all item and item group names"""
|
||||
@@ -252,9 +224,23 @@ class World(metaclass=AutoWorldRegister):
|
||||
item_name_groups: ClassVar[Dict[str, Set[str]]] = {}
|
||||
"""maps item group names to sets of items. Example: {"Weapons": {"Sword", "Bow"}}"""
|
||||
|
||||
item_descriptions: ClassVar[Dict[str, str]] = {}
|
||||
"""An optional map from item names (or item group names) to brief descriptions for users.
|
||||
|
||||
Individual newlines and indentation will be collapsed into spaces before these descriptions are
|
||||
displayed. This may cover only a subset of items.
|
||||
"""
|
||||
|
||||
location_name_groups: ClassVar[Dict[str, Set[str]]] = {}
|
||||
"""maps location group names to sets of locations. Example: {"Sewer": {"Sewer Key Drop 1", "Sewer Key Drop 2"}}"""
|
||||
|
||||
location_descriptions: ClassVar[Dict[str, str]] = {}
|
||||
"""An optional map from location names (or location group names) to brief descriptions for users.
|
||||
|
||||
Individual newlines and indentation will be collapsed into spaces before these descriptions are
|
||||
displayed. This may cover only a subset of locations.
|
||||
"""
|
||||
|
||||
data_version: ClassVar[int] = 0
|
||||
"""
|
||||
Increment this every time something in your world's names/id mappings changes.
|
||||
@@ -301,7 +287,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
location_names: ClassVar[Set[str]]
|
||||
"""set of all potential location names"""
|
||||
|
||||
random: Random
|
||||
random: random.Random
|
||||
"""This world's random object. Should be used for any randomization needed in world for this player slot."""
|
||||
|
||||
settings_key: ClassVar[str]
|
||||
@@ -318,7 +304,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
assert multiworld is not None
|
||||
self.multiworld = multiworld
|
||||
self.player = player
|
||||
self.random = Random(multiworld.random.getrandbits(64))
|
||||
self.random = random.Random(multiworld.random.getrandbits(64))
|
||||
multiworld.per_slot_randoms[player] = self.random
|
||||
|
||||
def __getattr__(self, item: str) -> Any:
|
||||
@@ -522,10 +508,6 @@ class World(metaclass=AutoWorldRegister):
|
||||
def get_region(self, region_name: str) -> "Region":
|
||||
return self.multiworld.get_region(region_name, self.player)
|
||||
|
||||
@property
|
||||
def player_name(self) -> str:
|
||||
return self.multiworld.get_player_name(self.player)
|
||||
|
||||
@classmethod
|
||||
def get_data_package_data(cls) -> "GamesPackage":
|
||||
sorted_item_name_groups = {
|
||||
@@ -558,3 +540,18 @@ def data_package_checksum(data: "GamesPackage") -> str:
|
||||
assert sorted(data) == list(data), "Data not ordered"
|
||||
from NetUtils import encode
|
||||
return hashlib.sha1(encode(data).encode()).hexdigest()
|
||||
|
||||
|
||||
def _normalize_description(description):
|
||||
"""
|
||||
Normalizes a description in item_descriptions or location_descriptions.
|
||||
|
||||
This allows authors to write descritions with nice indentation and line lengths in their world
|
||||
definitions without having it affect the rendered format.
|
||||
"""
|
||||
# First, collapse the whitespace around newlines and the ends of the description.
|
||||
description = re.sub(r' *\n *', '\n', description.strip())
|
||||
# Next, condense individual newlines into spaces.
|
||||
description = re.sub(r'(?<!\n)\n(?!\n)', ' ', description)
|
||||
return description
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ async def connect(ctx: BizHawkContext) -> bool:
|
||||
return True
|
||||
except (TimeoutError, ConnectionRefusedError):
|
||||
continue
|
||||
|
||||
|
||||
# No ports worked
|
||||
ctx.streams = None
|
||||
ctx.connection_status = ConnectionStatus.NOT_CONNECTED
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
A module containing the BizHawkClient base class and metaclass
|
||||
"""
|
||||
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
@@ -11,13 +12,14 @@ from worlds.LauncherComponents import Component, SuffixIdentifier, Type, compone
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .context import BizHawkClientContext
|
||||
else:
|
||||
BizHawkClientContext = object
|
||||
|
||||
|
||||
def launch_client(*args) -> None:
|
||||
from .context import launch
|
||||
launch_subprocess(launch, name="BizHawkClient")
|
||||
|
||||
|
||||
component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client,
|
||||
file_identifier=SuffixIdentifier())
|
||||
components.append(component)
|
||||
@@ -54,7 +56,7 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
|
||||
return new_class
|
||||
|
||||
@staticmethod
|
||||
async def get_handler(ctx: "BizHawkClientContext", system: str) -> Optional[BizHawkClient]:
|
||||
async def get_handler(ctx: BizHawkClientContext, system: str) -> Optional[BizHawkClient]:
|
||||
for systems, handlers in AutoBizHawkClientRegister.game_handlers.items():
|
||||
if system in systems:
|
||||
for handler in handlers.values():
|
||||
@@ -75,7 +77,7 @@ class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
|
||||
"""The file extension(s) this client is meant to open and patch (e.g. ".apz3")"""
|
||||
|
||||
@abc.abstractmethod
|
||||
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
|
||||
async def validate_rom(self, ctx: BizHawkClientContext) -> bool:
|
||||
"""Should return whether the currently loaded ROM should be handled by this client. You might read the game name
|
||||
from the ROM header, for example. This function will only be asked to validate ROMs from the system set by the
|
||||
client class, so you do not need to check the system yourself.
|
||||
@@ -84,18 +86,18 @@ class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
|
||||
as necessary (such as setting `ctx.game = self.game`, modifying `ctx.items_handling`, etc...)."""
|
||||
...
|
||||
|
||||
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
|
||||
async def set_auth(self, ctx: BizHawkClientContext) -> None:
|
||||
"""Should set ctx.auth in anticipation of sending a `Connected` packet. You may override this if you store slot
|
||||
name in your patched ROM. If ctx.auth is not set after calling, the player will be prompted to enter their
|
||||
username."""
|
||||
pass
|
||||
|
||||
@abc.abstractmethod
|
||||
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
|
||||
async def game_watcher(self, ctx: BizHawkClientContext) -> None:
|
||||
"""Runs on a loop with the approximate interval `ctx.watcher_timeout`. The currently loaded ROM is guaranteed
|
||||
to have passed your validator when this function is called, and the emulator is very likely to be connected."""
|
||||
...
|
||||
|
||||
def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
|
||||
def on_package(self, ctx: BizHawkClientContext, cmd: str, args: dict) -> None:
|
||||
"""For handling packages from the server. Called from `BizHawkClientContext.on_package`."""
|
||||
pass
|
||||
|
||||
@@ -3,6 +3,7 @@ A module containing context and functions relevant to running the client. This m
|
||||
checking or launching the client, otherwise it will probably cause circular import issues.
|
||||
"""
|
||||
|
||||
|
||||
import asyncio
|
||||
import enum
|
||||
import subprocess
|
||||
@@ -76,7 +77,7 @@ class BizHawkClientContext(CommonContext):
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
|
||||
async def server_auth(self, password_requested: bool=False):
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
self.password_requested = password_requested
|
||||
|
||||
if self.bizhawk_ctx.connection_status != ConnectionStatus.CONNECTED:
|
||||
@@ -102,7 +103,7 @@ class BizHawkClientContext(CommonContext):
|
||||
await self.send_connect()
|
||||
self.auth_status = AuthStatus.PENDING
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool=False):
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.auth_status = AuthStatus.NOT_AUTHENTICATED
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
@@ -147,8 +148,7 @@ async def _game_watcher(ctx: BizHawkClientContext):
|
||||
script_version = await get_script_version(ctx.bizhawk_ctx)
|
||||
|
||||
if script_version != EXPECTED_SCRIPT_VERSION:
|
||||
logger.info(f"Connector script is incompatible. Expected version {EXPECTED_SCRIPT_VERSION} but "
|
||||
f"got {script_version}. Disconnecting.")
|
||||
logger.info(f"Connector script is incompatible. Expected version {EXPECTED_SCRIPT_VERSION} but got {script_version}. Disconnecting.")
|
||||
disconnect(ctx.bizhawk_ctx)
|
||||
continue
|
||||
|
||||
|
||||
@@ -19,9 +19,9 @@ class WorldPosition:
|
||||
|
||||
def get_position(self, random):
|
||||
if self.room_x is None or self.room_y is None:
|
||||
return self.room_id, random.choice(standard_positions)
|
||||
return random.choice(standard_positions)
|
||||
else:
|
||||
return self.room_id, (self.room_x, self.room_y)
|
||||
return self.room_x, self.room_y
|
||||
|
||||
|
||||
class LocationData:
|
||||
@@ -46,26 +46,24 @@ class LocationData:
|
||||
self.needs_bat_logic: int = needs_bat_logic
|
||||
self.local_item: int = None
|
||||
|
||||
def get_random_position(self, random):
|
||||
x: int = None
|
||||
y: int = None
|
||||
if self.world_positions is None or len(self.world_positions) == 0:
|
||||
if self.room_id is None:
|
||||
return None
|
||||
x, y = random.choice(standard_positions)
|
||||
return self.room_id, x, y
|
||||
else:
|
||||
selected_pos = random.choice(self.world_positions)
|
||||
room_id, (x, y) = selected_pos.get_position(random)
|
||||
return self.get_random_room_id(random), x, y
|
||||
|
||||
def get_random_room_id(self, random):
|
||||
def get_position(self, random):
|
||||
if self.world_positions is None or len(self.world_positions) == 0:
|
||||
if self.room_id is None:
|
||||
return None
|
||||
self.room_x, self.room_y = random.choice(standard_positions)
|
||||
if self.room_id is None:
|
||||
selected_pos = random.choice(self.world_positions)
|
||||
return selected_pos.room_id
|
||||
self.room_id = selected_pos.room_id
|
||||
self.room_x, self.room_y = selected_pos.get_position(random)
|
||||
return self.room_x, self.room_y
|
||||
|
||||
def get_room_id(self, random):
|
||||
if self.world_positions is None or len(self.world_positions) == 0:
|
||||
return None
|
||||
if self.room_id is None:
|
||||
selected_pos = random.choice(self.world_positions)
|
||||
self.room_id = selected_pos.room_id
|
||||
self.room_x, self.room_y = selected_pos.get_position(random)
|
||||
return self.room_id
|
||||
|
||||
|
||||
@@ -99,7 +97,7 @@ def get_random_room_in_regions(regions: [str], random) -> int:
|
||||
possible_rooms = {}
|
||||
for locname in location_table:
|
||||
if location_table[locname].region in regions:
|
||||
room = location_table[locname].get_random_room_id(random)
|
||||
room = location_table[locname].get_room_id(random)
|
||||
if room is not None:
|
||||
possible_rooms[room] = location_table[locname].room_id
|
||||
return random.choice(list(possible_rooms.keys()))
|
||||
|
||||
@@ -241,4 +241,4 @@ adventure_option_definitions: Dict[str, type(Option)] = {
|
||||
"difficulty_switch_b": DifficultySwitchB,
|
||||
"start_castle": StartCastle,
|
||||
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,8 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
|
||||
|
||||
|
||||
def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||
for name, locdata in location_table.items():
|
||||
locdata.get_position(multiworld.random)
|
||||
|
||||
menu = Region("Menu", player, multiworld)
|
||||
|
||||
|
||||
@@ -371,9 +371,8 @@ class AdventureWorld(World):
|
||||
if location.item.player == self.player and \
|
||||
location.item.name == "nothing":
|
||||
location_data = location_table[location.name]
|
||||
room_id = location_data.get_random_room_id(self.random)
|
||||
auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
|
||||
room_id))
|
||||
location_data.room_id))
|
||||
# standard Adventure items, which are placed in the rom
|
||||
elif location.item.player == self.player and \
|
||||
location.item.name != "nothing" and \
|
||||
@@ -384,18 +383,14 @@ class AdventureWorld(World):
|
||||
item_ram_address = item_ram_addresses[item_table[location.item.name].table_index]
|
||||
item_position_data_start = item_position_table + item_ram_address - items_ram_start
|
||||
location_data = location_table[location.name]
|
||||
(room_id, room_x, room_y) = \
|
||||
location_data.get_random_position(self.random)
|
||||
room_x, room_y = location_data.get_position(self.multiworld.per_slot_randoms[self.player])
|
||||
if location_data.needs_bat_logic and bat_logic == 0x0:
|
||||
copied_location = copy.copy(location_data)
|
||||
copied_location.local_item = item_ram_address
|
||||
copied_location.room_id = room_id
|
||||
copied_location.room_x = room_x
|
||||
copied_location.room_y = room_y
|
||||
bat_no_touch_locs.append(copied_location)
|
||||
del unplaced_local_items[location.item.name]
|
||||
|
||||
rom_deltas[item_position_data_start] = room_id
|
||||
rom_deltas[item_position_data_start] = location_data.room_id
|
||||
rom_deltas[item_position_data_start + 1] = room_x
|
||||
rom_deltas[item_position_data_start + 2] = room_y
|
||||
local_item_to_location[item_table_offset] = self.location_name_to_id[location.name] \
|
||||
@@ -403,20 +398,14 @@ class AdventureWorld(World):
|
||||
# items from other worlds, and non-standard Adventure items handled by script, like difficulty switches
|
||||
elif location.item.code is not None:
|
||||
if location.item.code != nothing_item_id:
|
||||
location_data = copy.copy(location_table[location.name])
|
||||
(room_id, room_x, room_y) = \
|
||||
location_data.get_random_position(self.random)
|
||||
location_data.room_id = room_id
|
||||
location_data.room_x = room_x
|
||||
location_data.room_y = room_y
|
||||
location_data = location_table[location.name]
|
||||
foreign_item_locations.append(location_data)
|
||||
if location_data.needs_bat_logic and bat_logic == 0x0:
|
||||
bat_no_touch_locs.append(location_data)
|
||||
else:
|
||||
location_data = location_table[location.name]
|
||||
room_id = location_data.get_random_room_id(self.random)
|
||||
auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
|
||||
room_id))
|
||||
location_data.room_id))
|
||||
# Adventure items that are in another world get put in an invalid room until needed
|
||||
for unplaced_item_name, unplaced_item in unplaced_local_items.items():
|
||||
item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
|
||||
|
||||
@@ -1,232 +0,0 @@
|
||||
import asyncio
|
||||
import Utils
|
||||
import websockets
|
||||
import functools
|
||||
from copy import deepcopy
|
||||
from typing import List, Any, Iterable
|
||||
from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem
|
||||
from MultiServer import Endpoint
|
||||
from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser
|
||||
|
||||
DEBUG = False
|
||||
|
||||
|
||||
class AHITJSONToTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
return self._handle_text(node) # No colors for the in-game text
|
||||
|
||||
|
||||
class AHITCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_ahit(self):
|
||||
"""Check AHIT Connection State"""
|
||||
if isinstance(self.ctx, AHITContext):
|
||||
logger.info(f"AHIT Status: {self.ctx.get_ahit_status()}")
|
||||
|
||||
|
||||
class AHITContext(CommonContext):
|
||||
command_processor = AHITCommandProcessor
|
||||
game = "A Hat in Time"
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.proxy = None
|
||||
self.proxy_task = None
|
||||
self.gamejsontotext = AHITJSONToTextParser(self)
|
||||
self.autoreconnect_task = None
|
||||
self.endpoint = None
|
||||
self.items_handling = 0b111
|
||||
self.room_info = None
|
||||
self.connected_msg = None
|
||||
self.game_connected = False
|
||||
self.awaiting_info = False
|
||||
self.full_inventory: List[Any] = []
|
||||
self.server_msgs: List[Any] = []
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(AHITContext, self).server_auth(password_requested)
|
||||
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def get_ahit_status(self) -> str:
|
||||
if not self.is_proxy_connected():
|
||||
return "Not connected to A Hat in Time"
|
||||
|
||||
return "Connected to A Hat in Time"
|
||||
|
||||
async def send_msgs_proxy(self, msgs: Iterable[dict]) -> bool:
|
||||
""" `msgs` JSON serializable """
|
||||
if not self.endpoint or not self.endpoint.socket.open or self.endpoint.socket.closed:
|
||||
return False
|
||||
|
||||
if DEBUG:
|
||||
logger.info(f"Outgoing message: {msgs}")
|
||||
|
||||
await self.endpoint.socket.send(msgs)
|
||||
return True
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def disconnect_proxy(self):
|
||||
if self.endpoint and not self.endpoint.socket.closed:
|
||||
await self.endpoint.socket.close()
|
||||
if self.proxy_task is not None:
|
||||
await self.proxy_task
|
||||
|
||||
def is_connected(self) -> bool:
|
||||
return self.server and self.server.socket.open
|
||||
|
||||
def is_proxy_connected(self) -> bool:
|
||||
return self.endpoint and self.endpoint.socket.open
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
text = self.gamejsontotext(deepcopy(args["data"]))
|
||||
msg = {"cmd": "PrintJSON", "data": [{"text": text}], "type": "Chat"}
|
||||
self.server_msgs.append(encode([msg]))
|
||||
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
|
||||
def update_items(self):
|
||||
# just to be safe - we might still have an inventory from a different room
|
||||
if not self.is_connected():
|
||||
return
|
||||
|
||||
self.server_msgs.append(encode([{"cmd": "ReceivedItems", "index": 0, "items": self.full_inventory}]))
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.connected_msg = encode([args])
|
||||
if self.awaiting_info:
|
||||
self.server_msgs.append(self.room_info)
|
||||
self.update_items()
|
||||
self.awaiting_info = False
|
||||
|
||||
elif cmd == "ReceivedItems":
|
||||
if args["index"] == 0:
|
||||
self.full_inventory.clear()
|
||||
|
||||
for item in args["items"]:
|
||||
self.full_inventory.append(NetworkItem(*item))
|
||||
|
||||
self.server_msgs.append(encode([args]))
|
||||
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args["seed_name"]
|
||||
self.room_info = encode([args])
|
||||
|
||||
else:
|
||||
if cmd != "PrintJSON":
|
||||
self.server_msgs.append(encode([args]))
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class AHITManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago A Hat in Time Client"
|
||||
|
||||
self.ui = AHITManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
|
||||
ctx.endpoint = Endpoint(websocket)
|
||||
try:
|
||||
await on_client_connected(ctx)
|
||||
|
||||
if ctx.is_proxy_connected():
|
||||
async for data in websocket:
|
||||
if DEBUG:
|
||||
logger.info(f"Incoming message: {data}")
|
||||
|
||||
for msg in decode(data):
|
||||
if msg["cmd"] == "Connect":
|
||||
# Proxy is connecting, make sure it is valid
|
||||
if msg["game"] != "A Hat in Time":
|
||||
logger.info("Aborting proxy connection: game is not A Hat in Time")
|
||||
await ctx.disconnect_proxy()
|
||||
break
|
||||
|
||||
if ctx.seed_name:
|
||||
seed_name = msg.get("seed_name", "")
|
||||
if seed_name != "" and seed_name != ctx.seed_name:
|
||||
logger.info("Aborting proxy connection: seed mismatch from save file")
|
||||
logger.info(f"Expected: {ctx.seed_name}, got: {seed_name}")
|
||||
text = encode([{"cmd": "PrintJSON",
|
||||
"data": [{"text": "Connection aborted - save file to seed mismatch"}]}])
|
||||
await ctx.send_msgs_proxy(text)
|
||||
await ctx.disconnect_proxy()
|
||||
break
|
||||
|
||||
if ctx.connected_msg and ctx.is_connected():
|
||||
await ctx.send_msgs_proxy(ctx.connected_msg)
|
||||
ctx.update_items()
|
||||
continue
|
||||
|
||||
if not ctx.is_proxy_connected():
|
||||
break
|
||||
|
||||
await ctx.send_msgs([msg])
|
||||
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logger.exception(e)
|
||||
finally:
|
||||
await ctx.disconnect_proxy()
|
||||
|
||||
|
||||
async def on_client_connected(ctx: AHITContext):
|
||||
if ctx.room_info and ctx.is_connected():
|
||||
await ctx.send_msgs_proxy(ctx.room_info)
|
||||
else:
|
||||
ctx.awaiting_info = True
|
||||
|
||||
|
||||
async def proxy_loop(ctx: AHITContext):
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if len(ctx.server_msgs) > 0:
|
||||
for msg in ctx.server_msgs:
|
||||
await ctx.send_msgs_proxy(msg)
|
||||
|
||||
ctx.server_msgs.clear()
|
||||
await asyncio.sleep(0.1)
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
logger.info("Aborting AHIT Proxy Client due to errors")
|
||||
|
||||
|
||||
def launch():
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = AHITContext(args.connect, args.password)
|
||||
logger.info("Starting A Hat in Time proxy server")
|
||||
ctx.proxy = websockets.serve(functools.partial(proxy, ctx=ctx),
|
||||
host="localhost", port=11311, ping_timeout=999999, ping_interval=999999)
|
||||
ctx.proxy_task = asyncio.create_task(proxy_loop(ctx), name="ProxyLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.proxy
|
||||
await ctx.proxy_task
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
Utils.init_logging("AHITClient")
|
||||
# options = Utils.get_options()
|
||||
|
||||
import colorama
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
@@ -1,243 +0,0 @@
|
||||
from .Types import HatInTimeLocation, HatInTimeItem
|
||||
from .Regions import create_region
|
||||
from BaseClasses import Region, LocationProgressType, ItemClassification
|
||||
from worlds.generic.Rules import add_rule
|
||||
from typing import List, TYPE_CHECKING
|
||||
from .Locations import death_wishes
|
||||
from .Options import EndGoal
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
|
||||
|
||||
dw_prereqs = {
|
||||
"So You're Back From Outer Space": ["Beat the Heat"],
|
||||
"Snatcher's Hit List": ["Beat the Heat"],
|
||||
"Snatcher Coins in Mafia Town": ["So You're Back From Outer Space"],
|
||||
"Rift Collapse: Mafia of Cooks": ["So You're Back From Outer Space"],
|
||||
"Collect-a-thon": ["So You're Back From Outer Space"],
|
||||
"She Speedran from Outer Space": ["Rift Collapse: Mafia of Cooks"],
|
||||
"Mafia's Jumps": ["She Speedran from Outer Space"],
|
||||
"Vault Codes in the Wind": ["Collect-a-thon", "She Speedran from Outer Space"],
|
||||
"Encore! Encore!": ["Collect-a-thon"],
|
||||
|
||||
"Security Breach": ["Beat the Heat"],
|
||||
"Rift Collapse: Dead Bird Studio": ["Security Breach"],
|
||||
"The Great Big Hootenanny": ["Security Breach"],
|
||||
"10 Seconds until Self-Destruct": ["The Great Big Hootenanny"],
|
||||
"Killing Two Birds": ["Rift Collapse: Dead Bird Studio", "10 Seconds until Self-Destruct"],
|
||||
"Community Rift: Rhythm Jump Studio": ["10 Seconds until Self-Destruct"],
|
||||
"Snatcher Coins in Battle of the Birds": ["The Great Big Hootenanny"],
|
||||
"Zero Jumps": ["Rift Collapse: Dead Bird Studio"],
|
||||
"Snatcher Coins in Nyakuza Metro": ["Killing Two Birds"],
|
||||
|
||||
"Speedrun Well": ["Beat the Heat"],
|
||||
"Rift Collapse: Sleepy Subcon": ["Speedrun Well"],
|
||||
"Boss Rush": ["Speedrun Well"],
|
||||
"Quality Time with Snatcher": ["Rift Collapse: Sleepy Subcon"],
|
||||
"Breaching the Contract": ["Boss Rush", "Quality Time with Snatcher"],
|
||||
"Community Rift: Twilight Travels": ["Quality Time with Snatcher"],
|
||||
"Snatcher Coins in Subcon Forest": ["Rift Collapse: Sleepy Subcon"],
|
||||
|
||||
"Bird Sanctuary": ["Beat the Heat"],
|
||||
"Snatcher Coins in Alpine Skyline": ["Bird Sanctuary"],
|
||||
"Wound-Up Windmill": ["Bird Sanctuary"],
|
||||
"Rift Collapse: Alpine Skyline": ["Bird Sanctuary"],
|
||||
"Camera Tourist": ["Rift Collapse: Alpine Skyline"],
|
||||
"Community Rift: The Mountain Rift": ["Rift Collapse: Alpine Skyline"],
|
||||
"The Illness has Speedrun": ["Rift Collapse: Alpine Skyline", "Wound-Up Windmill"],
|
||||
|
||||
"The Mustache Gauntlet": ["Wound-Up Windmill"],
|
||||
"No More Bad Guys": ["The Mustache Gauntlet"],
|
||||
"Seal the Deal": ["Encore! Encore!", "Killing Two Birds",
|
||||
"Breaching the Contract", "No More Bad Guys"],
|
||||
|
||||
"Rift Collapse: Deep Sea": ["Rift Collapse: Mafia of Cooks", "Rift Collapse: Dead Bird Studio",
|
||||
"Rift Collapse: Sleepy Subcon", "Rift Collapse: Alpine Skyline"],
|
||||
|
||||
"Cruisin' for a Bruisin'": ["Rift Collapse: Deep Sea"],
|
||||
}
|
||||
|
||||
dw_candles = [
|
||||
"Snatcher's Hit List",
|
||||
"Zero Jumps",
|
||||
"Camera Tourist",
|
||||
"Snatcher Coins in Mafia Town",
|
||||
"Snatcher Coins in Battle of the Birds",
|
||||
"Snatcher Coins in Subcon Forest",
|
||||
"Snatcher Coins in Alpine Skyline",
|
||||
"Snatcher Coins in Nyakuza Metro",
|
||||
]
|
||||
|
||||
annoying_dws = [
|
||||
"Vault Codes in the Wind",
|
||||
"Boss Rush",
|
||||
"Camera Tourist",
|
||||
"The Mustache Gauntlet",
|
||||
"Rift Collapse: Deep Sea",
|
||||
"Cruisin' for a Bruisin'",
|
||||
"Seal the Deal", # Non-excluded if goal
|
||||
]
|
||||
|
||||
# includes the above as well
|
||||
annoying_bonuses = [
|
||||
"So You're Back From Outer Space",
|
||||
"Encore! Encore!",
|
||||
"Snatcher's Hit List",
|
||||
"Vault Codes in the Wind",
|
||||
"10 Seconds until Self-Destruct",
|
||||
"Killing Two Birds",
|
||||
"Zero Jumps",
|
||||
"Boss Rush",
|
||||
"Bird Sanctuary",
|
||||
"The Mustache Gauntlet",
|
||||
"Wound-Up Windmill",
|
||||
"Camera Tourist",
|
||||
"Rift Collapse: Deep Sea",
|
||||
"Cruisin' for a Bruisin'",
|
||||
"Seal the Deal",
|
||||
]
|
||||
|
||||
dw_classes = {
|
||||
"Beat the Heat": "Hat_SnatcherContract_DeathWish_HeatingUpHarder",
|
||||
"So You're Back From Outer Space": "Hat_SnatcherContract_DeathWish_BackFromSpace",
|
||||
"Snatcher's Hit List": "Hat_SnatcherContract_DeathWish_KillEverybody",
|
||||
"Collect-a-thon": "Hat_SnatcherContract_DeathWish_PonFrenzy",
|
||||
"Rift Collapse: Mafia of Cooks": "Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown",
|
||||
"Encore! Encore!": "Hat_SnatcherContract_DeathWish_MafiaBossEX",
|
||||
"She Speedran from Outer Space": "Hat_SnatcherContract_DeathWish_Speedrun_MafiaAlien",
|
||||
"Mafia's Jumps": "Hat_SnatcherContract_DeathWish_NoAPresses_MafiaAlien",
|
||||
"Vault Codes in the Wind": "Hat_SnatcherContract_DeathWish_MovingVault",
|
||||
"Snatcher Coins in Mafia Town": "Hat_SnatcherContract_DeathWish_Tokens_MafiaTown",
|
||||
|
||||
"Security Breach": "Hat_SnatcherContract_DeathWish_DeadBirdStudioMoreGuards",
|
||||
"The Great Big Hootenanny": "Hat_SnatcherContract_DeathWish_DifficultParade",
|
||||
"Rift Collapse: Dead Bird Studio": "Hat_SnatcherContract_DeathWish_RiftCollapse_Birds",
|
||||
"10 Seconds until Self-Destruct": "Hat_SnatcherContract_DeathWish_TrainRushShortTime",
|
||||
"Killing Two Birds": "Hat_SnatcherContract_DeathWish_BirdBossEX",
|
||||
"Snatcher Coins in Battle of the Birds": "Hat_SnatcherContract_DeathWish_Tokens_Birds",
|
||||
"Zero Jumps": "Hat_SnatcherContract_DeathWish_NoAPresses",
|
||||
|
||||
"Speedrun Well": "Hat_SnatcherContract_DeathWish_Speedrun_SubWell",
|
||||
"Rift Collapse: Sleepy Subcon": "Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon",
|
||||
"Boss Rush": "Hat_SnatcherContract_DeathWish_BossRush",
|
||||
"Quality Time with Snatcher": "Hat_SnatcherContract_DeathWish_SurvivalOfTheFittest",
|
||||
"Breaching the Contract": "Hat_SnatcherContract_DeathWish_SnatcherEX",
|
||||
"Snatcher Coins in Subcon Forest": "Hat_SnatcherContract_DeathWish_Tokens_Subcon",
|
||||
|
||||
"Bird Sanctuary": "Hat_SnatcherContract_DeathWish_NiceBirdhouse",
|
||||
"Rift Collapse: Alpine Skyline": "Hat_SnatcherContract_DeathWish_RiftCollapse_Alps",
|
||||
"Wound-Up Windmill": "Hat_SnatcherContract_DeathWish_FastWindmill",
|
||||
"The Illness has Speedrun": "Hat_SnatcherContract_DeathWish_Speedrun_Illness",
|
||||
"Snatcher Coins in Alpine Skyline": "Hat_SnatcherContract_DeathWish_Tokens_Alps",
|
||||
"Camera Tourist": "Hat_SnatcherContract_DeathWish_CameraTourist_1",
|
||||
|
||||
"The Mustache Gauntlet": "Hat_SnatcherContract_DeathWish_HardCastle",
|
||||
"No More Bad Guys": "Hat_SnatcherContract_DeathWish_MuGirlEX",
|
||||
|
||||
"Seal the Deal": "Hat_SnatcherContract_DeathWish_BossRushEX",
|
||||
"Rift Collapse: Deep Sea": "Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise",
|
||||
"Cruisin' for a Bruisin'": "Hat_SnatcherContract_DeathWish_EndlessTasks",
|
||||
|
||||
"Community Rift: Rhythm Jump Studio": "Hat_SnatcherContract_DeathWish_CommunityRift_RhythmJump",
|
||||
"Community Rift: Twilight Travels": "Hat_SnatcherContract_DeathWish_CommunityRift_TwilightTravels",
|
||||
"Community Rift: The Mountain Rift": "Hat_SnatcherContract_DeathWish_CommunityRift_MountainRift",
|
||||
|
||||
"Snatcher Coins in Nyakuza Metro": "Hat_SnatcherContract_DeathWish_Tokens_Metro",
|
||||
}
|
||||
|
||||
|
||||
def create_dw_regions(world: "HatInTimeWorld"):
|
||||
if world.options.DWExcludeAnnoyingContracts:
|
||||
for name in annoying_dws:
|
||||
world.excluded_dws.append(name)
|
||||
|
||||
if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses:
|
||||
for name in death_wishes:
|
||||
world.excluded_bonuses.append(name)
|
||||
elif world.options.DWExcludeAnnoyingBonuses:
|
||||
for name in annoying_bonuses:
|
||||
world.excluded_bonuses.append(name)
|
||||
|
||||
if world.options.DWExcludeCandles:
|
||||
for name in dw_candles:
|
||||
if name not in world.excluded_dws:
|
||||
world.excluded_dws.append(name)
|
||||
|
||||
spaceship = world.multiworld.get_region("Spaceship", world.player)
|
||||
dw_map: Region = create_region(world, "Death Wish Map")
|
||||
entrance = spaceship.connect(dw_map, "-> Death Wish Map")
|
||||
add_rule(entrance, lambda state: state.has("Time Piece", world.player, world.options.DWTimePieceRequirement))
|
||||
|
||||
if world.options.DWShuffle:
|
||||
# Connect Death Wishes randomly to one another in a linear sequence
|
||||
dw_list: List[str] = []
|
||||
for name in death_wishes.keys():
|
||||
# Don't shuffle excluded or invalid Death Wishes
|
||||
if not world.is_dlc2() and name == "Snatcher Coins in Nyakuza Metro" or world.is_dw_excluded(name):
|
||||
continue
|
||||
|
||||
dw_list.append(name)
|
||||
|
||||
world.random.shuffle(dw_list)
|
||||
count = world.random.randint(world.options.DWShuffleCountMin.value, world.options.DWShuffleCountMax.value)
|
||||
dw_shuffle: List[str] = []
|
||||
total = min(len(dw_list), count)
|
||||
for i in range(total):
|
||||
dw_shuffle.append(dw_list[i])
|
||||
|
||||
# Seal the Deal is always last if it's the goal
|
||||
if world.options.EndGoal == EndGoal.option_seal_the_deal:
|
||||
if "Seal the Deal" in dw_shuffle:
|
||||
dw_shuffle.remove("Seal the Deal")
|
||||
|
||||
dw_shuffle.append("Seal the Deal")
|
||||
|
||||
world.dw_shuffle = dw_shuffle
|
||||
prev_dw = dw_map
|
||||
for death_wish_name in dw_shuffle:
|
||||
dw = create_region(world, death_wish_name)
|
||||
prev_dw.connect(dw)
|
||||
create_dw_locations(world, dw)
|
||||
prev_dw = dw
|
||||
else:
|
||||
# DWShuffle is disabled, use vanilla connections
|
||||
for key in death_wishes.keys():
|
||||
if key == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2():
|
||||
world.excluded_dws.append(key)
|
||||
continue
|
||||
|
||||
dw = create_region(world, key)
|
||||
if key == "Beat the Heat":
|
||||
dw_map.connect(dw, f"{dw_map.name} -> Beat the Heat")
|
||||
elif key in dw_prereqs.keys():
|
||||
for name in dw_prereqs[key]:
|
||||
parent = world.multiworld.get_region(name, world.player)
|
||||
parent.connect(dw, f"{parent.name} -> {key}")
|
||||
|
||||
create_dw_locations(world, dw)
|
||||
|
||||
|
||||
def create_dw_locations(world: "HatInTimeWorld", dw: Region):
|
||||
loc_id = death_wishes[dw.name]
|
||||
main_objective = HatInTimeLocation(world.player, f"{dw.name} - Main Objective", loc_id, dw)
|
||||
full_clear = HatInTimeLocation(world.player, f"{dw.name} - All Clear", loc_id + 1, dw)
|
||||
main_stamp = HatInTimeLocation(world.player, f"Main Stamp - {dw.name}", None, dw)
|
||||
bonus_stamps = HatInTimeLocation(world.player, f"Bonus Stamps - {dw.name}", None, dw)
|
||||
main_stamp.show_in_spoiler = False
|
||||
bonus_stamps.show_in_spoiler = False
|
||||
dw.locations.append(main_stamp)
|
||||
dw.locations.append(bonus_stamps)
|
||||
main_stamp.place_locked_item(HatInTimeItem(f"1 Stamp - {dw.name}",
|
||||
ItemClassification.progression, None, world.player))
|
||||
bonus_stamps.place_locked_item(HatInTimeItem(f"2 Stamp - {dw.name}",
|
||||
ItemClassification.progression, None, world.player))
|
||||
|
||||
if dw.name in world.excluded_dws:
|
||||
main_objective.progress_type = LocationProgressType.EXCLUDED
|
||||
full_clear.progress_type = LocationProgressType.EXCLUDED
|
||||
elif world.is_bonus_excluded(dw.name):
|
||||
full_clear.progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
dw.locations.append(main_objective)
|
||||
dw.locations.append(full_clear)
|
||||
@@ -1,462 +0,0 @@
|
||||
from worlds.AutoWorld import CollectionState
|
||||
from .Rules import can_use_hat, can_use_hookshot, can_hit, zipline_logic, get_difficulty, has_paintings
|
||||
from .Types import HatType, Difficulty, HatInTimeLocation, HatInTimeItem, LocData, HitType
|
||||
from .DeathWishLocations import dw_prereqs, dw_candles
|
||||
from BaseClasses import Entrance, Location, ItemClassification
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from typing import List, Callable, TYPE_CHECKING
|
||||
from .Locations import death_wishes
|
||||
from .Options import EndGoal
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
|
||||
|
||||
# Any speedruns expect the player to have Sprint Hat
|
||||
dw_requirements = {
|
||||
"Beat the Heat": LocData(hit_type=HitType.umbrella),
|
||||
"So You're Back From Outer Space": LocData(hookshot=True),
|
||||
"Mafia's Jumps": LocData(required_hats=[HatType.ICE]),
|
||||
"Vault Codes in the Wind": LocData(required_hats=[HatType.SPRINT]),
|
||||
|
||||
"Security Breach": LocData(hit_type=HitType.umbrella_or_brewing),
|
||||
"10 Seconds until Self-Destruct": LocData(hookshot=True),
|
||||
"Community Rift: Rhythm Jump Studio": LocData(required_hats=[HatType.ICE]),
|
||||
|
||||
"Speedrun Well": LocData(hookshot=True, hit_type=HitType.umbrella_or_brewing),
|
||||
"Boss Rush": LocData(hit_type=HitType.umbrella, hookshot=True),
|
||||
"Community Rift: Twilight Travels": LocData(hookshot=True, required_hats=[HatType.DWELLER]),
|
||||
|
||||
"Bird Sanctuary": LocData(hookshot=True),
|
||||
"Wound-Up Windmill": LocData(hookshot=True),
|
||||
"The Illness has Speedrun": LocData(hookshot=True),
|
||||
"Community Rift: The Mountain Rift": LocData(hookshot=True, required_hats=[HatType.DWELLER]),
|
||||
"Camera Tourist": LocData(misc_required=["Camera Badge"]),
|
||||
|
||||
"The Mustache Gauntlet": LocData(hookshot=True, required_hats=[HatType.DWELLER]),
|
||||
|
||||
"Rift Collapse - Deep Sea": LocData(hookshot=True),
|
||||
}
|
||||
|
||||
# Includes main objective requirements
|
||||
dw_bonus_requirements = {
|
||||
# Some One-Hit Hero requirements need badge pins as well because of Hookshot
|
||||
"So You're Back From Outer Space": LocData(required_hats=[HatType.SPRINT]),
|
||||
"Encore! Encore!": LocData(misc_required=["One-Hit Hero Badge"]),
|
||||
|
||||
"10 Seconds until Self-Destruct": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]),
|
||||
|
||||
"Boss Rush": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]),
|
||||
"Community Rift: Twilight Travels": LocData(required_hats=[HatType.BREWING]),
|
||||
|
||||
"Bird Sanctuary": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"], required_hats=[HatType.DWELLER]),
|
||||
"Wound-Up Windmill": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]),
|
||||
"The Illness has Speedrun": LocData(required_hats=[HatType.SPRINT]),
|
||||
|
||||
"The Mustache Gauntlet": LocData(required_hats=[HatType.ICE]),
|
||||
|
||||
"Rift Collapse - Deep Sea": LocData(required_hats=[HatType.DWELLER]),
|
||||
}
|
||||
|
||||
dw_stamp_costs = {
|
||||
"So You're Back From Outer Space": 2,
|
||||
"Collect-a-thon": 5,
|
||||
"She Speedran from Outer Space": 8,
|
||||
"Encore! Encore!": 10,
|
||||
|
||||
"Security Breach": 4,
|
||||
"The Great Big Hootenanny": 7,
|
||||
"10 Seconds until Self-Destruct": 15,
|
||||
"Killing Two Birds": 25,
|
||||
"Snatcher Coins in Nyakuza Metro": 30,
|
||||
|
||||
"Speedrun Well": 10,
|
||||
"Boss Rush": 15,
|
||||
"Quality Time with Snatcher": 20,
|
||||
"Breaching the Contract": 40,
|
||||
|
||||
"Bird Sanctuary": 15,
|
||||
"Wound-Up Windmill": 30,
|
||||
"The Illness has Speedrun": 35,
|
||||
|
||||
"The Mustache Gauntlet": 35,
|
||||
"No More Bad Guys": 50,
|
||||
"Seal the Deal": 70,
|
||||
}
|
||||
|
||||
required_snatcher_coins = {
|
||||
"Snatcher Coins in Mafia Town": ["Snatcher Coin - Top of HQ", "Snatcher Coin - Top of Tower",
|
||||
"Snatcher Coin - Under Ruined Tower"],
|
||||
|
||||
"Snatcher Coins in Battle of the Birds": ["Snatcher Coin - Top of Red House", "Snatcher Coin - Train Rush",
|
||||
"Snatcher Coin - Picture Perfect"],
|
||||
|
||||
"Snatcher Coins in Subcon Forest": ["Snatcher Coin - Swamp Tree", "Snatcher Coin - Manor Roof",
|
||||
"Snatcher Coin - Giant Time Piece"],
|
||||
|
||||
"Snatcher Coins in Alpine Skyline": ["Snatcher Coin - Goat Village Top", "Snatcher Coin - Lava Cake",
|
||||
"Snatcher Coin - Windmill"],
|
||||
|
||||
"Snatcher Coins in Nyakuza Metro": ["Snatcher Coin - Green Clean Tower", "Snatcher Coin - Bluefin Cat Train",
|
||||
"Snatcher Coin - Pink Paw Fence"],
|
||||
}
|
||||
|
||||
|
||||
def set_dw_rules(world: "HatInTimeWorld"):
|
||||
if "Snatcher's Hit List" not in world.excluded_dws or "Camera Tourist" not in world.excluded_dws:
|
||||
set_enemy_rules(world)
|
||||
|
||||
dw_list: List[str] = []
|
||||
if world.options.DWShuffle:
|
||||
dw_list = world.dw_shuffle
|
||||
else:
|
||||
for name in death_wishes.keys():
|
||||
dw_list.append(name)
|
||||
|
||||
for name in dw_list:
|
||||
if name == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2():
|
||||
continue
|
||||
|
||||
dw = world.multiworld.get_region(name, world.player)
|
||||
if not world.options.DWShuffle and name in dw_stamp_costs.keys():
|
||||
for entrance in dw.entrances:
|
||||
add_rule(entrance, lambda state, n=name: state.has("Stamps", world.player, dw_stamp_costs[n]))
|
||||
|
||||
main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player)
|
||||
all_clear = world.multiworld.get_location(f"{name} - All Clear", world.player)
|
||||
main_stamp = world.multiworld.get_location(f"Main Stamp - {name}", world.player)
|
||||
bonus_stamps = world.multiworld.get_location(f"Bonus Stamps - {name}", world.player)
|
||||
if not world.options.DWEnableBonus:
|
||||
# place nothing, but let the locations exist still, so we can use them for bonus stamp rules
|
||||
all_clear.address = None
|
||||
all_clear.place_locked_item(HatInTimeItem("Nothing", ItemClassification.filler, None, world.player))
|
||||
all_clear.show_in_spoiler = False
|
||||
|
||||
# No need for rules if excluded - stamps will be auto-granted
|
||||
if world.is_dw_excluded(name):
|
||||
continue
|
||||
|
||||
modify_dw_rules(world, name)
|
||||
add_dw_rules(world, main_objective)
|
||||
add_dw_rules(world, all_clear)
|
||||
add_rule(main_stamp, main_objective.access_rule)
|
||||
add_rule(all_clear, main_objective.access_rule)
|
||||
# Only set bonus stamp rules if we don't auto complete bonuses
|
||||
if not world.options.DWAutoCompleteBonuses and not world.is_bonus_excluded(all_clear.name):
|
||||
add_rule(bonus_stamps, all_clear.access_rule)
|
||||
|
||||
if world.options.DWShuffle:
|
||||
for i in range(len(world.dw_shuffle)-1):
|
||||
name = world.dw_shuffle[i+1]
|
||||
prev_dw = world.multiworld.get_region(world.dw_shuffle[i], world.player)
|
||||
entrance = world.multiworld.get_entrance(f"{prev_dw.name} -> {name}", world.player)
|
||||
add_rule(entrance, lambda state, n=prev_dw.name: state.has(f"1 Stamp - {n}", world.player))
|
||||
else:
|
||||
for key, reqs in dw_prereqs.items():
|
||||
if key == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2():
|
||||
continue
|
||||
|
||||
access_rules: List[Callable[[CollectionState], bool]] = []
|
||||
entrances: List[Entrance] = []
|
||||
|
||||
for parent in reqs:
|
||||
entrance = world.multiworld.get_entrance(f"{parent} -> {key}", world.player)
|
||||
entrances.append(entrance)
|
||||
|
||||
if not world.is_dw_excluded(parent):
|
||||
access_rules.append(lambda state, n=parent: state.has(f"1 Stamp - {n}", world.player))
|
||||
|
||||
for entrance in entrances:
|
||||
for rule in access_rules:
|
||||
add_rule(entrance, rule)
|
||||
|
||||
if world.options.EndGoal == EndGoal.option_seal_the_deal:
|
||||
world.multiworld.completion_condition[world.player] = lambda state: \
|
||||
state.has("1 Stamp - Seal the Deal", world.player)
|
||||
|
||||
|
||||
def add_dw_rules(world: "HatInTimeWorld", loc: Location):
|
||||
bonus: bool = "All Clear" in loc.name
|
||||
if not bonus:
|
||||
data = dw_requirements.get(loc.name)
|
||||
else:
|
||||
data = dw_bonus_requirements.get(loc.name)
|
||||
|
||||
if data is None:
|
||||
return
|
||||
|
||||
if data.hookshot:
|
||||
add_rule(loc, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
for hat in data.required_hats:
|
||||
add_rule(loc, lambda state, h=hat: can_use_hat(state, world, h))
|
||||
|
||||
for misc in data.misc_required:
|
||||
add_rule(loc, lambda state, item=misc: state.has(item, world.player))
|
||||
|
||||
if data.paintings > 0 and world.options.ShuffleSubconPaintings:
|
||||
add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
|
||||
|
||||
if data.hit_type is not HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type == HitType.umbrella:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
elif data.hit_type == HitType.umbrella_or_brewing:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
elif data.hit_type == HitType.dweller_bell:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.BREWING)
|
||||
or can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
|
||||
def modify_dw_rules(world: "HatInTimeWorld", name: str):
|
||||
difficulty: Difficulty = get_difficulty(world)
|
||||
main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player)
|
||||
full_clear = world.multiworld.get_location(f"{name} - All Clear", world.player)
|
||||
|
||||
if name == "The Illness has Speedrun":
|
||||
# All stamps with hookshot only in Expert
|
||||
if difficulty >= Difficulty.EXPERT:
|
||||
set_rule(full_clear, lambda state: True)
|
||||
else:
|
||||
add_rule(main_objective, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
elif name == "The Mustache Gauntlet":
|
||||
add_rule(main_objective, lambda state: state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.ICE) or can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
elif name == "Vault Codes in the Wind":
|
||||
# Sprint is normally expected here
|
||||
if difficulty >= Difficulty.HARD:
|
||||
set_rule(main_objective, lambda state: True)
|
||||
|
||||
elif name == "Speedrun Well":
|
||||
# All stamps with nothing :)
|
||||
if difficulty >= Difficulty.EXPERT:
|
||||
set_rule(main_objective, lambda state: True)
|
||||
|
||||
elif name == "Mafia's Jumps":
|
||||
if difficulty >= Difficulty.HARD:
|
||||
set_rule(main_objective, lambda state: True)
|
||||
set_rule(full_clear, lambda state: True)
|
||||
|
||||
elif name == "So You're Back from Outer Space":
|
||||
# Without Hookshot
|
||||
if difficulty >= Difficulty.HARD:
|
||||
set_rule(main_objective, lambda state: True)
|
||||
|
||||
elif name == "Wound-Up Windmill":
|
||||
# No badge pin required. Player can switch to One Hit Hero after the checkpoint and do level without it.
|
||||
if difficulty >= Difficulty.MODERATE:
|
||||
set_rule(full_clear, lambda state: can_use_hookshot(state, world)
|
||||
and state.has("One-Hit Hero Badge", world.player))
|
||||
|
||||
if name in dw_candles:
|
||||
set_candle_dw_rules(name, world)
|
||||
|
||||
|
||||
def set_candle_dw_rules(name: str, world: "HatInTimeWorld"):
|
||||
main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player)
|
||||
full_clear = world.multiworld.get_location(f"{name} - All Clear", world.player)
|
||||
|
||||
if name == "Zero Jumps":
|
||||
add_rule(main_objective, lambda state: state.has("Zero Jumps", world.player))
|
||||
add_rule(full_clear, lambda state: state.has("Zero Jumps", world.player, 4)
|
||||
and state.has("Train Rush (Zero Jumps)", world.player) and can_use_hat(state, world, HatType.ICE))
|
||||
|
||||
# No Ice Hat/painting required in Expert for Toilet Zero Jumps
|
||||
# This painting wall can only be skipped via cherry hover.
|
||||
if get_difficulty(world) < Difficulty.EXPERT or world.options.NoPaintingSkips:
|
||||
set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, False))
|
||||
else:
|
||||
set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world))
|
||||
|
||||
set_rule(world.multiworld.get_location("Contractual Obligations (Zero Jumps)", world.player),
|
||||
lambda state: has_paintings(state, world, 1, False))
|
||||
|
||||
elif name == "Snatcher's Hit List":
|
||||
add_rule(main_objective, lambda state: state.has("Mafia Goon", world.player))
|
||||
add_rule(full_clear, lambda state: state.has("Enemy", world.player, 12))
|
||||
|
||||
elif name == "Camera Tourist":
|
||||
add_rule(main_objective, lambda state: state.has("Enemy", world.player, 8))
|
||||
add_rule(full_clear, lambda state: state.has("Boss", world.player, 6)
|
||||
and state.has("Triple Enemy Photo", world.player))
|
||||
|
||||
elif "Snatcher Coins" in name:
|
||||
coins: List[str] = []
|
||||
for coin in required_snatcher_coins[name]:
|
||||
coins.append(coin)
|
||||
add_rule(full_clear, lambda state, c=coin: state.has(c, world.player))
|
||||
|
||||
# any coin works for the main objective
|
||||
add_rule(main_objective, lambda state: state.has(coins[0], world.player)
|
||||
or state.has(coins[1], world.player)
|
||||
or state.has(coins[2], world.player))
|
||||
|
||||
|
||||
def create_enemy_events(world: "HatInTimeWorld"):
|
||||
no_tourist = "Camera Tourist" in world.excluded_dws
|
||||
for enemy, regions in hit_list.items():
|
||||
if no_tourist and enemy in bosses:
|
||||
continue
|
||||
|
||||
for area in regions:
|
||||
if (area == "Bon Voyage!" or area == "Time Rift - Deep Sea") and not world.is_dlc1():
|
||||
continue
|
||||
|
||||
if area == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour):
|
||||
continue
|
||||
|
||||
if area == "Bluefin Tunnel" and not world.is_dlc2():
|
||||
continue
|
||||
|
||||
if world.options.DWShuffle and area in death_wishes.keys() and area not in world.dw_shuffle:
|
||||
continue
|
||||
|
||||
region = world.multiworld.get_region(area, world.player)
|
||||
event = HatInTimeLocation(world.player, f"{enemy} - {area}", None, region)
|
||||
event.place_locked_item(HatInTimeItem(enemy, ItemClassification.progression, None, world.player))
|
||||
region.locations.append(event)
|
||||
event.show_in_spoiler = False
|
||||
|
||||
for name in triple_enemy_locations:
|
||||
if name == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour):
|
||||
continue
|
||||
|
||||
if world.options.DWShuffle and name in death_wishes.keys() and name not in world.dw_shuffle:
|
||||
continue
|
||||
|
||||
region = world.multiworld.get_region(name, world.player)
|
||||
event = HatInTimeLocation(world.player, f"Triple Enemy Photo - {name}", None, region)
|
||||
event.place_locked_item(HatInTimeItem("Triple Enemy Photo", ItemClassification.progression, None, world.player))
|
||||
region.locations.append(event)
|
||||
event.show_in_spoiler = False
|
||||
if name == "The Mustache Gauntlet":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
|
||||
def set_enemy_rules(world: "HatInTimeWorld"):
|
||||
no_tourist = "Camera Tourist" in world.excluded_dws or "Camera Tourist" in world.excluded_bonuses
|
||||
|
||||
for enemy, regions in hit_list.items():
|
||||
if no_tourist and enemy in bosses:
|
||||
continue
|
||||
|
||||
for area in regions:
|
||||
if (area == "Bon Voyage!" or area == "Time Rift - Deep Sea") and not world.is_dlc1():
|
||||
continue
|
||||
|
||||
if area == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour):
|
||||
continue
|
||||
|
||||
if area == "Bluefin Tunnel" and not world.is_dlc2():
|
||||
continue
|
||||
|
||||
if world.options.DWShuffle and area in death_wishes and area not in world.dw_shuffle:
|
||||
continue
|
||||
|
||||
event = world.multiworld.get_location(f"{enemy} - {area}", world.player)
|
||||
|
||||
if enemy == "Toxic Flower":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
if area == "The Illness has Spread":
|
||||
add_rule(event, lambda state: not zipline_logic(world) or
|
||||
state.has("Zipline Unlock - The Birdhouse Path", world.player)
|
||||
or state.has("Zipline Unlock - The Lava Cake Path", world.player)
|
||||
or state.has("Zipline Unlock - The Windmill Path", world.player))
|
||||
|
||||
elif enemy == "Director":
|
||||
if area == "Dead Bird Studio Basement":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
elif enemy == "Snatcher" or enemy == "Mustache Girl":
|
||||
if area == "Boss Rush":
|
||||
# need to be able to kill toilet and snatcher
|
||||
add_rule(event, lambda state: can_hit(state, world) and can_use_hookshot(state, world))
|
||||
if enemy == "Mustache Girl":
|
||||
add_rule(event, lambda state: can_hit(state, world, True) and can_use_hookshot(state, world))
|
||||
|
||||
elif area == "The Finale" and enemy == "Mustache Girl":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world)
|
||||
and can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
elif enemy == "Shock Squid" or enemy == "Ninja Cat":
|
||||
if area == "Time Rift - Deep Sea":
|
||||
add_rule(event, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
|
||||
# Enemies for Snatcher's Hit List/Camera Tourist, and where to find them
|
||||
hit_list = {
|
||||
"Mafia Goon": ["Mafia Town Area", "Time Rift - Mafia of Cooks", "Time Rift - Tour",
|
||||
"Bon Voyage!", "The Mustache Gauntlet", "Rift Collapse: Mafia of Cooks",
|
||||
"So You're Back From Outer Space"],
|
||||
|
||||
"Sleepy Raccoon": ["She Came from Outer Space", "Down with the Mafia!", "The Twilight Bell",
|
||||
"She Speedran from Outer Space", "Mafia's Jumps", "The Mustache Gauntlet",
|
||||
"Time Rift - Sleepy Subcon", "Rift Collapse: Sleepy Subcon"],
|
||||
|
||||
"UFO": ["Picture Perfect", "So You're Back From Outer Space", "Community Rift: Rhythm Jump Studio"],
|
||||
|
||||
"Rat": ["Down with the Mafia!", "Bluefin Tunnel"],
|
||||
|
||||
"Shock Squid": ["Bon Voyage!", "Time Rift - Sleepy Subcon", "Time Rift - Deep Sea",
|
||||
"Rift Collapse: Sleepy Subcon"],
|
||||
|
||||
"Shromb Egg": ["The Birdhouse", "Bird Sanctuary"],
|
||||
|
||||
"Spider": ["Subcon Forest Area", "The Mustache Gauntlet", "Speedrun Well",
|
||||
"The Lava Cake", "The Windmill"],
|
||||
|
||||
"Crow": ["Mafia Town Area", "The Birdhouse", "Time Rift - Tour", "Bird Sanctuary",
|
||||
"Time Rift - Alpine Skyline", "Rift Collapse: Alpine Skyline"],
|
||||
|
||||
"Pompous Crow": ["The Birdhouse", "Time Rift - The Lab", "Bird Sanctuary", "The Mustache Gauntlet"],
|
||||
|
||||
"Fiery Crow": ["The Finale", "The Lava Cake", "The Mustache Gauntlet"],
|
||||
|
||||
"Express Owl": ["The Finale", "Time Rift - The Owl Express", "Time Rift - Deep Sea"],
|
||||
|
||||
"Ninja Cat": ["The Birdhouse", "The Windmill", "Bluefin Tunnel", "The Mustache Gauntlet",
|
||||
"Time Rift - Curly Tail Trail", "Time Rift - Alpine Skyline", "Time Rift - Deep Sea",
|
||||
"Rift Collapse: Alpine Skyline"],
|
||||
|
||||
# Bosses
|
||||
"Mafia Boss": ["Down with the Mafia!", "Encore! Encore!", "Boss Rush"],
|
||||
|
||||
"Conductor": ["Dead Bird Studio Basement", "Killing Two Birds", "Boss Rush"],
|
||||
"Toilet": ["Toilet of Doom", "Boss Rush"],
|
||||
|
||||
"Snatcher": ["Your Contract has Expired", "Breaching the Contract", "Boss Rush",
|
||||
"Quality Time with Snatcher"],
|
||||
|
||||
"Toxic Flower": ["The Illness has Spread", "The Illness has Speedrun"],
|
||||
|
||||
"Mustache Girl": ["The Finale", "Boss Rush", "No More Bad Guys"],
|
||||
}
|
||||
|
||||
# Camera Tourist has a bonus that requires getting three different types of enemies in one photo.
|
||||
triple_enemy_locations = [
|
||||
"She Came from Outer Space",
|
||||
"She Speedran from Outer Space",
|
||||
"Mafia's Jumps",
|
||||
"The Mustache Gauntlet",
|
||||
"The Birdhouse",
|
||||
"Bird Sanctuary",
|
||||
"Time Rift - Tour",
|
||||
]
|
||||
|
||||
bosses = [
|
||||
"Mafia Boss",
|
||||
"Conductor",
|
||||
"Toilet",
|
||||
"Snatcher",
|
||||
"Toxic Flower",
|
||||
"Mustache Girl",
|
||||
]
|
||||
@@ -1,302 +0,0 @@
|
||||
from BaseClasses import Item, ItemClassification
|
||||
from .Types import HatDLC, HatType, hat_type_to_item, Difficulty, ItemData, HatInTimeItem
|
||||
from .Locations import get_total_locations
|
||||
from .Rules import get_difficulty
|
||||
from .Options import get_total_time_pieces, CTRLogic
|
||||
from typing import List, Dict, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
|
||||
|
||||
def create_itempool(world: "HatInTimeWorld") -> List[Item]:
|
||||
itempool: List[Item] = []
|
||||
if world.has_yarn():
|
||||
yarn_pool: List[Item] = create_multiple_items(world, "Yarn",
|
||||
world.options.YarnAvailable.value,
|
||||
ItemClassification.progression_skip_balancing)
|
||||
|
||||
for i in range(int(len(yarn_pool) * (0.01 * world.options.YarnBalancePercent))):
|
||||
yarn_pool[i].classification = ItemClassification.progression
|
||||
|
||||
itempool += yarn_pool
|
||||
|
||||
for name in item_table.keys():
|
||||
if name == "Yarn":
|
||||
continue
|
||||
|
||||
if not item_dlc_enabled(world, name):
|
||||
continue
|
||||
|
||||
if not world.options.HatItems and name in hat_type_to_item.values():
|
||||
continue
|
||||
|
||||
item_type: ItemClassification = item_table.get(name).classification
|
||||
|
||||
if world.is_dw_only():
|
||||
if item_type is ItemClassification.progression \
|
||||
or item_type is ItemClassification.progression_skip_balancing:
|
||||
continue
|
||||
else:
|
||||
if name == "Scooter Badge":
|
||||
if world.options.CTRLogic is CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
|
||||
item_type = ItemClassification.progression
|
||||
elif name == "No Bonk Badge" and world.is_dw():
|
||||
item_type = ItemClassification.progression
|
||||
|
||||
# some death wish bonuses require one hit hero + hookshot
|
||||
if world.is_dw() and name == "Badge Pin" and not world.is_dw_only():
|
||||
item_type = ItemClassification.progression
|
||||
|
||||
if item_type is ItemClassification.filler or item_type is ItemClassification.trap:
|
||||
continue
|
||||
|
||||
if name in act_contracts.keys() and not world.options.ShuffleActContracts:
|
||||
continue
|
||||
|
||||
if name in alps_hooks.keys() and not world.options.ShuffleAlpineZiplines:
|
||||
continue
|
||||
|
||||
if name == "Progressive Painting Unlock" and not world.options.ShuffleSubconPaintings:
|
||||
continue
|
||||
|
||||
if world.options.StartWithCompassBadge and name == "Compass Badge":
|
||||
continue
|
||||
|
||||
if name == "Time Piece":
|
||||
tp_list: List[Item] = create_multiple_items(world, name, get_total_time_pieces(world), item_type)
|
||||
for i in range(int(len(tp_list) * (0.01 * world.options.TimePieceBalancePercent))):
|
||||
tp_list[i].classification = ItemClassification.progression
|
||||
|
||||
itempool += tp_list
|
||||
continue
|
||||
|
||||
itempool += create_multiple_items(world, name, item_frequencies.get(name, 1), item_type)
|
||||
|
||||
itempool += create_junk_items(world, get_total_locations(world) - len(itempool))
|
||||
return itempool
|
||||
|
||||
|
||||
def calculate_yarn_costs(world: "HatInTimeWorld"):
|
||||
min_yarn_cost = int(min(world.options.YarnCostMin.value, world.options.YarnCostMax.value))
|
||||
max_yarn_cost = int(max(world.options.YarnCostMin.value, world.options.YarnCostMax.value))
|
||||
|
||||
max_cost = 0
|
||||
for i in range(5):
|
||||
hat: HatType = HatType(i)
|
||||
if not world.is_hat_precollected(hat):
|
||||
cost: int = world.random.randint(min_yarn_cost, max_yarn_cost)
|
||||
world.hat_yarn_costs[hat] = cost
|
||||
max_cost += cost
|
||||
else:
|
||||
world.hat_yarn_costs[hat] = 0
|
||||
|
||||
available_yarn: int = world.options.YarnAvailable.value
|
||||
if max_cost > available_yarn:
|
||||
world.options.YarnAvailable.value = max_cost
|
||||
available_yarn = max_cost
|
||||
|
||||
extra_yarn = max_cost + world.options.MinExtraYarn - available_yarn
|
||||
if extra_yarn > 0:
|
||||
world.options.YarnAvailable.value += extra_yarn
|
||||
|
||||
|
||||
def item_dlc_enabled(world: "HatInTimeWorld", name: str) -> bool:
|
||||
data = item_table[name]
|
||||
|
||||
if data.dlc_flags == HatDLC.none:
|
||||
return True
|
||||
elif data.dlc_flags == HatDLC.dlc1 and world.is_dlc1():
|
||||
return True
|
||||
elif data.dlc_flags == HatDLC.dlc2 and world.is_dlc2():
|
||||
return True
|
||||
elif data.dlc_flags == HatDLC.death_wish and world.is_dw():
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def create_item(world: "HatInTimeWorld", name: str) -> Item:
|
||||
data = item_table[name]
|
||||
return HatInTimeItem(name, data.classification, data.code, world.player)
|
||||
|
||||
|
||||
def create_multiple_items(world: "HatInTimeWorld", name: str, count: int = 1,
|
||||
item_type: ItemClassification = ItemClassification.progression) -> List[Item]:
|
||||
|
||||
data = item_table[name]
|
||||
itemlist: List[Item] = []
|
||||
|
||||
for i in range(count):
|
||||
itemlist += [HatInTimeItem(name, item_type, data.code, world.player)]
|
||||
|
||||
return itemlist
|
||||
|
||||
|
||||
def create_junk_items(world: "HatInTimeWorld", count: int) -> List[Item]:
|
||||
trap_chance = world.options.TrapChance.value
|
||||
junk_pool: List[Item] = []
|
||||
junk_list: Dict[str, int] = {}
|
||||
trap_list: Dict[str, int] = {}
|
||||
ic: ItemClassification
|
||||
|
||||
for name in item_table.keys():
|
||||
ic = item_table[name].classification
|
||||
if ic == ItemClassification.filler:
|
||||
if world.is_dw_only() and "Pons" in name:
|
||||
continue
|
||||
|
||||
junk_list[name] = junk_weights.get(name)
|
||||
|
||||
elif trap_chance > 0 and ic == ItemClassification.trap:
|
||||
if name == "Baby Trap":
|
||||
trap_list[name] = world.options.BabyTrapWeight.value
|
||||
elif name == "Laser Trap":
|
||||
trap_list[name] = world.options.LaserTrapWeight.value
|
||||
elif name == "Parade Trap":
|
||||
trap_list[name] = world.options.ParadeTrapWeight.value
|
||||
|
||||
for i in range(count):
|
||||
if trap_chance > 0 and world.random.randint(1, 100) <= trap_chance:
|
||||
junk_pool.append(world.create_item(
|
||||
world.random.choices(list(trap_list.keys()), weights=list(trap_list.values()), k=1)[0]))
|
||||
else:
|
||||
junk_pool.append(world.create_item(
|
||||
world.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0]))
|
||||
|
||||
return junk_pool
|
||||
|
||||
|
||||
def get_shop_trap_name(world: "HatInTimeWorld") -> str:
|
||||
rand = world.random.randint(1, 9)
|
||||
name = ""
|
||||
if rand == 1:
|
||||
name = "Time Plece"
|
||||
elif rand == 2:
|
||||
name = "Time Piece (Trust me bro)"
|
||||
elif rand == 3:
|
||||
name = "TimePiece"
|
||||
elif rand == 4:
|
||||
name = "Time Piece?"
|
||||
elif rand == 5:
|
||||
name = "Time Pizza"
|
||||
elif rand == 6:
|
||||
name = "Time piece"
|
||||
elif rand == 7:
|
||||
name = "TIme Piece"
|
||||
elif rand == 8:
|
||||
name = "Time Piece (maybe)"
|
||||
elif rand == 9:
|
||||
name = "Time Piece ;)"
|
||||
|
||||
return name
|
||||
|
||||
|
||||
ahit_items = {
|
||||
"Yarn": ItemData(2000300001, ItemClassification.progression_skip_balancing),
|
||||
"Time Piece": ItemData(2000300002, ItemClassification.progression_skip_balancing),
|
||||
|
||||
# for HatItems option
|
||||
"Sprint Hat": ItemData(2000300049, ItemClassification.progression),
|
||||
"Brewing Hat": ItemData(2000300050, ItemClassification.progression),
|
||||
"Ice Hat": ItemData(2000300051, ItemClassification.progression),
|
||||
"Dweller Mask": ItemData(2000300052, ItemClassification.progression),
|
||||
"Time Stop Hat": ItemData(2000300053, ItemClassification.progression),
|
||||
|
||||
# Badges
|
||||
"Projectile Badge": ItemData(2000300024, ItemClassification.useful),
|
||||
"Fast Hatter Badge": ItemData(2000300025, ItemClassification.useful),
|
||||
"Hover Badge": ItemData(2000300026, ItemClassification.useful),
|
||||
"Hookshot Badge": ItemData(2000300027, ItemClassification.progression),
|
||||
"Item Magnet Badge": ItemData(2000300028, ItemClassification.useful),
|
||||
"No Bonk Badge": ItemData(2000300029, ItemClassification.useful),
|
||||
"Compass Badge": ItemData(2000300030, ItemClassification.useful),
|
||||
"Scooter Badge": ItemData(2000300031, ItemClassification.useful),
|
||||
"One-Hit Hero Badge": ItemData(2000300038, ItemClassification.progression, HatDLC.death_wish),
|
||||
"Camera Badge": ItemData(2000300042, ItemClassification.progression, HatDLC.death_wish),
|
||||
|
||||
# Relics
|
||||
"Relic (Burger Patty)": ItemData(2000300006, ItemClassification.progression),
|
||||
"Relic (Burger Cushion)": ItemData(2000300007, ItemClassification.progression),
|
||||
"Relic (Mountain Set)": ItemData(2000300008, ItemClassification.progression),
|
||||
"Relic (Train)": ItemData(2000300009, ItemClassification.progression),
|
||||
"Relic (UFO)": ItemData(2000300010, ItemClassification.progression),
|
||||
"Relic (Cow)": ItemData(2000300011, ItemClassification.progression),
|
||||
"Relic (Cool Cow)": ItemData(2000300012, ItemClassification.progression),
|
||||
"Relic (Tin-foil Hat Cow)": ItemData(2000300013, ItemClassification.progression),
|
||||
"Relic (Crayon Box)": ItemData(2000300014, ItemClassification.progression),
|
||||
"Relic (Red Crayon)": ItemData(2000300015, ItemClassification.progression),
|
||||
"Relic (Blue Crayon)": ItemData(2000300016, ItemClassification.progression),
|
||||
"Relic (Green Crayon)": ItemData(2000300017, ItemClassification.progression),
|
||||
# DLC
|
||||
"Relic (Cake Stand)": ItemData(2000300018, ItemClassification.progression, HatDLC.dlc1),
|
||||
"Relic (Shortcake)": ItemData(2000300019, ItemClassification.progression, HatDLC.dlc1),
|
||||
"Relic (Chocolate Cake Slice)": ItemData(2000300020, ItemClassification.progression, HatDLC.dlc1),
|
||||
"Relic (Chocolate Cake)": ItemData(2000300021, ItemClassification.progression, HatDLC.dlc1),
|
||||
"Relic (Necklace Bust)": ItemData(2000300022, ItemClassification.progression, HatDLC.dlc2),
|
||||
"Relic (Necklace)": ItemData(2000300023, ItemClassification.progression, HatDLC.dlc2),
|
||||
|
||||
# Garbage items
|
||||
"25 Pons": ItemData(2000300034, ItemClassification.filler),
|
||||
"50 Pons": ItemData(2000300035, ItemClassification.filler),
|
||||
"100 Pons": ItemData(2000300036, ItemClassification.filler),
|
||||
"Health Pon": ItemData(2000300037, ItemClassification.filler),
|
||||
"Random Cosmetic": ItemData(2000300044, ItemClassification.filler),
|
||||
|
||||
# Traps
|
||||
"Baby Trap": ItemData(2000300039, ItemClassification.trap),
|
||||
"Laser Trap": ItemData(2000300040, ItemClassification.trap),
|
||||
"Parade Trap": ItemData(2000300041, ItemClassification.trap),
|
||||
|
||||
# Other
|
||||
"Badge Pin": ItemData(2000300043, ItemClassification.useful),
|
||||
"Umbrella": ItemData(2000300033, ItemClassification.progression),
|
||||
"Progressive Painting Unlock": ItemData(2000300003, ItemClassification.progression),
|
||||
# DLC
|
||||
"Metro Ticket - Yellow": ItemData(2000300045, ItemClassification.progression, HatDLC.dlc2),
|
||||
"Metro Ticket - Green": ItemData(2000300046, ItemClassification.progression, HatDLC.dlc2),
|
||||
"Metro Ticket - Blue": ItemData(2000300047, ItemClassification.progression, HatDLC.dlc2),
|
||||
"Metro Ticket - Pink": ItemData(2000300048, ItemClassification.progression, HatDLC.dlc2),
|
||||
}
|
||||
|
||||
act_contracts = {
|
||||
"Snatcher's Contract - The Subcon Well": ItemData(2000300200, ItemClassification.progression),
|
||||
"Snatcher's Contract - Toilet of Doom": ItemData(2000300201, ItemClassification.progression),
|
||||
"Snatcher's Contract - Queen Vanessa's Manor": ItemData(2000300202, ItemClassification.progression),
|
||||
"Snatcher's Contract - Mail Delivery Service": ItemData(2000300203, ItemClassification.progression),
|
||||
}
|
||||
|
||||
alps_hooks = {
|
||||
"Zipline Unlock - The Birdhouse Path": ItemData(2000300204, ItemClassification.progression),
|
||||
"Zipline Unlock - The Lava Cake Path": ItemData(2000300205, ItemClassification.progression),
|
||||
"Zipline Unlock - The Windmill Path": ItemData(2000300206, ItemClassification.progression),
|
||||
"Zipline Unlock - The Twilight Bell Path": ItemData(2000300207, ItemClassification.progression),
|
||||
}
|
||||
|
||||
relic_groups = {
|
||||
"Burger": {"Relic (Burger Patty)", "Relic (Burger Cushion)"},
|
||||
"Train": {"Relic (Mountain Set)", "Relic (Train)"},
|
||||
"UFO": {"Relic (UFO)", "Relic (Cow)", "Relic (Cool Cow)", "Relic (Tin-foil Hat Cow)"},
|
||||
"Crayon": {"Relic (Crayon Box)", "Relic (Red Crayon)", "Relic (Blue Crayon)", "Relic (Green Crayon)"},
|
||||
"Cake": {"Relic (Cake Stand)", "Relic (Chocolate Cake)", "Relic (Chocolate Cake Slice)", "Relic (Shortcake)"},
|
||||
"Necklace": {"Relic (Necklace Bust)", "Relic (Necklace)"},
|
||||
}
|
||||
|
||||
item_frequencies = {
|
||||
"Badge Pin": 2,
|
||||
"Progressive Painting Unlock": 3,
|
||||
}
|
||||
|
||||
junk_weights = {
|
||||
"25 Pons": 50,
|
||||
"50 Pons": 25,
|
||||
"100 Pons": 10,
|
||||
"Health Pon": 35,
|
||||
"Random Cosmetic": 35,
|
||||
}
|
||||
|
||||
item_table = {
|
||||
**ahit_items,
|
||||
**act_contracts,
|
||||
**alps_hooks,
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,770 +0,0 @@
|
||||
from typing import List, TYPE_CHECKING, Dict, Any
|
||||
from schema import Schema, Optional
|
||||
from dataclasses import dataclass
|
||||
from worlds.AutoWorld import PerGameCommonOptions
|
||||
from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
|
||||
|
||||
def create_option_groups() -> List[OptionGroup]:
|
||||
option_group_list: List[OptionGroup] = []
|
||||
for name, options in ahit_option_groups.items():
|
||||
option_group_list.append(OptionGroup(name=name, options=options))
|
||||
|
||||
return option_group_list
|
||||
|
||||
|
||||
def adjust_options(world: "HatInTimeWorld"):
|
||||
if world.options.HighestChapterCost < world.options.LowestChapterCost:
|
||||
world.options.HighestChapterCost.value, world.options.LowestChapterCost.value = \
|
||||
world.options.LowestChapterCost.value, world.options.HighestChapterCost.value
|
||||
|
||||
if world.options.FinalChapterMaxCost < world.options.FinalChapterMinCost:
|
||||
world.options.FinalChapterMaxCost.value, world.options.FinalChapterMinCost.value = \
|
||||
world.options.FinalChapterMinCost.value, world.options.FinalChapterMaxCost.value
|
||||
|
||||
if world.options.BadgeSellerMaxItems < world.options.BadgeSellerMinItems:
|
||||
world.options.BadgeSellerMaxItems.value, world.options.BadgeSellerMinItems.value = \
|
||||
world.options.BadgeSellerMinItems.value, world.options.BadgeSellerMaxItems.value
|
||||
|
||||
if world.options.NyakuzaThugMaxShopItems < world.options.NyakuzaThugMinShopItems:
|
||||
world.options.NyakuzaThugMaxShopItems.value, world.options.NyakuzaThugMinShopItems.value = \
|
||||
world.options.NyakuzaThugMinShopItems.value, world.options.NyakuzaThugMaxShopItems.value
|
||||
|
||||
if world.options.DWShuffleCountMax < world.options.DWShuffleCountMin:
|
||||
world.options.DWShuffleCountMax.value, world.options.DWShuffleCountMin.value = \
|
||||
world.options.DWShuffleCountMin.value, world.options.DWShuffleCountMax.value
|
||||
|
||||
total_tps: int = get_total_time_pieces(world)
|
||||
if world.options.HighestChapterCost > total_tps-5:
|
||||
world.options.HighestChapterCost.value = min(45, total_tps-5)
|
||||
|
||||
if world.options.LowestChapterCost > total_tps-5:
|
||||
world.options.LowestChapterCost.value = min(45, total_tps-5)
|
||||
|
||||
if world.options.FinalChapterMaxCost > total_tps:
|
||||
world.options.FinalChapterMaxCost.value = min(50, total_tps)
|
||||
|
||||
if world.options.FinalChapterMinCost > total_tps:
|
||||
world.options.FinalChapterMinCost.value = min(50, total_tps)
|
||||
|
||||
if world.is_dlc1() and world.options.ShipShapeCustomTaskGoal <= 0:
|
||||
# automatically determine task count based on Tasksanity settings
|
||||
if world.options.Tasksanity:
|
||||
world.options.ShipShapeCustomTaskGoal.value = world.options.TasksanityCheckCount * world.options.TasksanityTaskStep
|
||||
else:
|
||||
world.options.ShipShapeCustomTaskGoal.value = 18
|
||||
|
||||
# Don't allow Rush Hour goal if DLC2 content is disabled
|
||||
if world.options.EndGoal == EndGoal.option_rush_hour and not world.options.EnableDLC2:
|
||||
world.options.EndGoal.value = EndGoal.option_finale
|
||||
|
||||
# Don't allow Seal the Deal goal if Death Wish content is disabled
|
||||
if world.options.EndGoal == EndGoal.option_seal_the_deal and not world.is_dw():
|
||||
world.options.EndGoal.value = EndGoal.option_finale
|
||||
|
||||
if world.options.DWEnableBonus:
|
||||
world.options.DWAutoCompleteBonuses.value = 0
|
||||
|
||||
if world.is_dw_only():
|
||||
world.options.EndGoal.value = EndGoal.option_seal_the_deal
|
||||
world.options.ActRandomizer.value = 0
|
||||
world.options.ShuffleAlpineZiplines.value = 0
|
||||
world.options.ShuffleSubconPaintings.value = 0
|
||||
world.options.ShuffleStorybookPages.value = 0
|
||||
world.options.ShuffleActContracts.value = 0
|
||||
world.options.EnableDLC1.value = 0
|
||||
world.options.LogicDifficulty.value = LogicDifficulty.option_normal
|
||||
world.options.DWTimePieceRequirement.value = 0
|
||||
|
||||
|
||||
def get_total_time_pieces(world: "HatInTimeWorld") -> int:
|
||||
count: int = 40
|
||||
if world.is_dlc1():
|
||||
count += 6
|
||||
|
||||
if world.is_dlc2():
|
||||
count += 10
|
||||
|
||||
return min(40+world.options.MaxExtraTimePieces, count)
|
||||
|
||||
|
||||
class EndGoal(Choice):
|
||||
"""The end goal required to beat the game.
|
||||
Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location.
|
||||
|
||||
Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7
|
||||
will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels.
|
||||
Requires DLC2 content to be enabled.
|
||||
|
||||
Seal the Deal: Reach and complete the Seal the Deal death wish main objective.
|
||||
Requires Death Wish content to be enabled."""
|
||||
display_name = "End Goal"
|
||||
option_finale = 1
|
||||
option_rush_hour = 2
|
||||
option_seal_the_deal = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class ActRandomizer(Choice):
|
||||
"""If enabled, shuffle the game's Acts between each other.
|
||||
Light will cause Time Rifts to only be shuffled amongst each other,
|
||||
and Blue Time Rifts and Purple Time Rifts to be shuffled separately."""
|
||||
display_name = "Shuffle Acts"
|
||||
option_false = 0
|
||||
option_light = 1
|
||||
option_insanity = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class ActPlando(OptionDict):
|
||||
"""Plando acts onto other acts. For example, \"Train Rush\": \"Alpine Free Roam\" will place Alpine Free Roam
|
||||
at Train Rush."""
|
||||
display_name = "Act Plando"
|
||||
schema = Schema({
|
||||
Optional(str): str
|
||||
})
|
||||
|
||||
|
||||
class ActBlacklist(OptionDict):
|
||||
"""Blacklist acts from being shuffled onto other acts. Multiple can be listed per act.
|
||||
For example, \"Barrel Battle\": [\"The Big Parade\", \"Dead Bird Studio\"]
|
||||
will prevent The Big Parade and Dead Bird Studio from being shuffled onto Barrel Battle."""
|
||||
display_name = "Act Blacklist"
|
||||
schema = Schema({
|
||||
Optional(str): list
|
||||
})
|
||||
|
||||
|
||||
class FinaleShuffle(Toggle):
|
||||
"""If enabled, chapter finales will only be shuffled amongst each other in act shuffle."""
|
||||
display_name = "Finale Shuffle"
|
||||
|
||||
|
||||
class LogicDifficulty(Choice):
|
||||
"""Choose the difficulty setting for logic.
|
||||
For an exhaustive list of all logic tricks for each difficulty, see this Google Doc:
|
||||
https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing"""
|
||||
display_name = "Logic Difficulty"
|
||||
option_normal = -1
|
||||
option_moderate = 0
|
||||
option_hard = 1
|
||||
option_expert = 2
|
||||
default = -1
|
||||
|
||||
|
||||
class CTRLogic(Choice):
|
||||
"""Choose how you want to logically clear Cheating the Race."""
|
||||
display_name = "Cheating the Race Logic"
|
||||
option_time_stop_only = 0
|
||||
option_scooter = 1
|
||||
option_sprint = 2
|
||||
option_nothing = 3
|
||||
default = 0
|
||||
|
||||
|
||||
class RandomizeHatOrder(Choice):
|
||||
"""Randomize the order that hats are stitched in.
|
||||
Time Stop Last will force Time Stop to be the last hat in the sequence."""
|
||||
display_name = "Randomize Hat Order"
|
||||
option_false = 0
|
||||
option_true = 1
|
||||
option_time_stop_last = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class YarnBalancePercent(Range):
|
||||
"""How much (in percentage) of the yarn in the pool that will be progression balanced."""
|
||||
display_name = "Yarn Balance Percentage"
|
||||
default = 20
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
|
||||
|
||||
class TimePieceBalancePercent(Range):
|
||||
"""How much (in percentage) of time pieces in the pool that will be progression balanced."""
|
||||
display_name = "Time Piece Balance Percentage"
|
||||
default = 35
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
|
||||
|
||||
class StartWithCompassBadge(DefaultOnToggle):
|
||||
"""If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world
|
||||
(instead of just Relics). Recommended if you're not familiar with where item locations are."""
|
||||
display_name = "Start with Compass Badge"
|
||||
|
||||
|
||||
class CompassBadgeMode(Choice):
|
||||
"""closest - Compass Badge points to the closest item regardless of classification
|
||||
important_only - Compass Badge points to progression/useful items only
|
||||
important_first - Compass Badge points to progression/useful items first, then it will point to junk items"""
|
||||
display_name = "Compass Badge Mode"
|
||||
option_closest = 1
|
||||
option_important_only = 2
|
||||
option_important_first = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class UmbrellaLogic(Toggle):
|
||||
"""Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful"""
|
||||
display_name = "Umbrella Logic"
|
||||
|
||||
|
||||
class ShuffleStorybookPages(DefaultOnToggle):
|
||||
"""If enabled, each storybook page in the purple Time Rifts is an item check.
|
||||
The Compass Badge can track these down for you."""
|
||||
display_name = "Shuffle Storybook Pages"
|
||||
|
||||
|
||||
class ShuffleActContracts(DefaultOnToggle):
|
||||
"""If enabled, shuffle Snatcher's act contracts into the pool as items"""
|
||||
display_name = "Shuffle Contracts"
|
||||
|
||||
|
||||
class ShuffleAlpineZiplines(Toggle):
|
||||
"""If enabled, Alpine's zipline paths leading to the peaks will be locked behind items."""
|
||||
display_name = "Shuffle Alpine Ziplines"
|
||||
|
||||
|
||||
class ShuffleSubconPaintings(Toggle):
|
||||
"""If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings.
|
||||
These items are progressive, with the order of Village-Swamp-Courtyard."""
|
||||
display_name = "Shuffle Subcon Paintings"
|
||||
|
||||
|
||||
class NoPaintingSkips(Toggle):
|
||||
"""If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings."""
|
||||
display_name = "No Subcon Fire Wall Skips"
|
||||
|
||||
|
||||
class StartingChapter(Choice):
|
||||
"""Determines which chapter you will be guaranteed to be able to enter at the beginning of the game."""
|
||||
display_name = "Starting Chapter"
|
||||
option_1 = 1
|
||||
option_2 = 2
|
||||
option_3 = 3
|
||||
option_4 = 4
|
||||
default = 1
|
||||
|
||||
|
||||
class ChapterCostIncrement(Range):
|
||||
"""Lower values mean chapter costs increase slower. Higher values make the cost differences more steep."""
|
||||
display_name = "Chapter Cost Increment"
|
||||
range_start = 1
|
||||
range_end = 8
|
||||
default = 4
|
||||
|
||||
|
||||
class ChapterCostMinDifference(Range):
|
||||
"""The minimum difference between chapter costs."""
|
||||
display_name = "Minimum Chapter Cost Difference"
|
||||
range_start = 1
|
||||
range_end = 8
|
||||
default = 4
|
||||
|
||||
|
||||
class LowestChapterCost(Range):
|
||||
"""Value determining the lowest possible cost for a chapter.
|
||||
Chapter costs will, progressively, be calculated based on this value (except for the final chapter)."""
|
||||
display_name = "Lowest Possible Chapter Cost"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
default = 5
|
||||
|
||||
|
||||
class HighestChapterCost(Range):
|
||||
"""Value determining the highest possible cost for a chapter.
|
||||
Chapter costs will, progressively, be calculated based on this value (except for the final chapter)."""
|
||||
display_name = "Highest Possible Chapter Cost"
|
||||
range_start = 15
|
||||
range_end = 45
|
||||
default = 25
|
||||
|
||||
|
||||
class FinalChapterMinCost(Range):
|
||||
"""Minimum Time Pieces required to enter the final chapter. This is part of your goal."""
|
||||
display_name = "Final Chapter Minimum Time Piece Cost"
|
||||
range_start = 0
|
||||
range_end = 50
|
||||
default = 30
|
||||
|
||||
|
||||
class FinalChapterMaxCost(Range):
|
||||
"""Maximum Time Pieces required to enter the final chapter. This is part of your goal."""
|
||||
display_name = "Final Chapter Maximum Time Piece Cost"
|
||||
range_start = 0
|
||||
range_end = 50
|
||||
default = 35
|
||||
|
||||
|
||||
class MaxExtraTimePieces(Range):
|
||||
"""Maximum number of extra Time Pieces from the DLCs.
|
||||
Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56."""
|
||||
display_name = "Max Extra Time Pieces"
|
||||
range_start = 0
|
||||
range_end = 16
|
||||
default = 16
|
||||
|
||||
|
||||
class YarnCostMin(Range):
|
||||
"""The minimum possible yarn needed to stitch a hat."""
|
||||
display_name = "Minimum Yarn Cost"
|
||||
range_start = 1
|
||||
range_end = 12
|
||||
default = 4
|
||||
|
||||
|
||||
class YarnCostMax(Range):
|
||||
"""The maximum possible yarn needed to stitch a hat."""
|
||||
display_name = "Maximum Yarn Cost"
|
||||
range_start = 1
|
||||
range_end = 12
|
||||
default = 8
|
||||
|
||||
|
||||
class YarnAvailable(Range):
|
||||
"""How much yarn is available to collect in the item pool."""
|
||||
display_name = "Yarn Available"
|
||||
range_start = 30
|
||||
range_end = 80
|
||||
default = 50
|
||||
|
||||
|
||||
class MinExtraYarn(Range):
|
||||
"""The minimum number of extra yarn in the item pool.
|
||||
There must be at least this much more yarn over the total number of yarn needed to craft all hats.
|
||||
For example, if this option's value is 10, and the total yarn needed to craft all hats is 40,
|
||||
there must be at least 50 yarn in the pool."""
|
||||
display_name = "Max Extra Yarn"
|
||||
range_start = 5
|
||||
range_end = 15
|
||||
default = 10
|
||||
|
||||
|
||||
class HatItems(Toggle):
|
||||
"""Removes all yarn from the pool and turns the hats into individual items instead."""
|
||||
display_name = "Hat Items"
|
||||
|
||||
|
||||
class MinPonCost(Range):
|
||||
"""The minimum number of Pons that any item in the Badge Seller's shop can cost."""
|
||||
display_name = "Minimum Shop Pon Cost"
|
||||
range_start = 10
|
||||
range_end = 800
|
||||
default = 75
|
||||
|
||||
|
||||
class MaxPonCost(Range):
|
||||
"""The maximum number of Pons that any item in the Badge Seller's shop can cost."""
|
||||
display_name = "Maximum Shop Pon Cost"
|
||||
range_start = 10
|
||||
range_end = 800
|
||||
default = 300
|
||||
|
||||
|
||||
class BadgeSellerMinItems(Range):
|
||||
"""The smallest number of items that the Badge Seller can have for sale."""
|
||||
display_name = "Badge Seller Minimum Items"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
default = 4
|
||||
|
||||
|
||||
class BadgeSellerMaxItems(Range):
|
||||
"""The largest number of items that the Badge Seller can have for sale."""
|
||||
display_name = "Badge Seller Maximum Items"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
default = 8
|
||||
|
||||
|
||||
class EnableDLC1(Toggle):
|
||||
"""Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift.
|
||||
DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!"""
|
||||
display_name = "Shuffle Chapter 6"
|
||||
|
||||
|
||||
class Tasksanity(Toggle):
|
||||
"""If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled."""
|
||||
display_name = "Tasksanity"
|
||||
|
||||
|
||||
class TasksanityTaskStep(Range):
|
||||
"""How many tasks the player must complete in Tasksanity to send a check."""
|
||||
display_name = "Tasksanity Task Step"
|
||||
range_start = 1
|
||||
range_end = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class TasksanityCheckCount(Range):
|
||||
"""How many Tasksanity checks there will be in total."""
|
||||
display_name = "Tasksanity Check Count"
|
||||
range_start = 1
|
||||
range_end = 30
|
||||
default = 18
|
||||
|
||||
|
||||
class ExcludeTour(Toggle):
|
||||
"""Removes the Tour time rift from the game. This option is recommended if you don't want to deal with
|
||||
important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages
|
||||
when your goal is Time's End."""
|
||||
display_name = "Exclude Tour Time Rift"
|
||||
|
||||
|
||||
class ShipShapeCustomTaskGoal(Range):
|
||||
"""Change the number of tasks required to complete Ship Shape. If this option's value is 0, the number of tasks
|
||||
required will be TasksanityTaskStep x TasksanityCheckCount, if Tasksanity is enabled. If Tasksanity is disabled,
|
||||
it will use the game's default of 18.
|
||||
This option will not affect Cruisin' for a Bruisin'."""
|
||||
display_name = "Ship Shape Custom Task Goal"
|
||||
range_start = 0
|
||||
range_end = 90
|
||||
default = 0
|
||||
|
||||
|
||||
class EnableDLC2(Toggle):
|
||||
"""Shuffle content from Nyakuza Metro (Chapter 7) into the game.
|
||||
DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!"""
|
||||
display_name = "Shuffle Chapter 7"
|
||||
|
||||
|
||||
class MetroMinPonCost(Range):
|
||||
"""The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths."""
|
||||
display_name = "Metro Shops Minimum Pon Cost"
|
||||
range_start = 10
|
||||
range_end = 800
|
||||
default = 50
|
||||
|
||||
|
||||
class MetroMaxPonCost(Range):
|
||||
"""The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths."""
|
||||
display_name = "Metro Shops Maximum Pon Cost"
|
||||
range_start = 10
|
||||
range_end = 800
|
||||
default = 200
|
||||
|
||||
|
||||
class NyakuzaThugMinShopItems(Range):
|
||||
"""The smallest number of items that the thugs in Nyakuza Metro can have for sale."""
|
||||
display_name = "Nyakuza Thug Minimum Shop Items"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 2
|
||||
|
||||
|
||||
class NyakuzaThugMaxShopItems(Range):
|
||||
"""The largest number of items that the thugs in Nyakuza Metro can have for sale."""
|
||||
display_name = "Nyakuza Thug Maximum Shop Items"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 4
|
||||
|
||||
|
||||
class NoTicketSkips(Choice):
|
||||
"""Prevent metro gate skips from being in logic on higher difficulties.
|
||||
Rush Hour option will only consider the ticket skips for Rush Hour in logic."""
|
||||
display_name = "No Ticket Skips"
|
||||
option_false = 0
|
||||
option_true = 1
|
||||
option_rush_hour = 2
|
||||
|
||||
|
||||
class BaseballBat(Toggle):
|
||||
"""Replace the Umbrella with the baseball bat from Nyakuza Metro.
|
||||
DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed."""
|
||||
display_name = "Baseball Bat"
|
||||
|
||||
|
||||
class EnableDeathWish(Toggle):
|
||||
"""Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion.
|
||||
DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!"""
|
||||
display_name = "Enable Death Wish"
|
||||
|
||||
|
||||
class DeathWishOnly(Toggle):
|
||||
"""An alternative gameplay mode that allows you to exclusively play Death Wish in a seed.
|
||||
This has the following effects:
|
||||
- Death Wish is instantly unlocked from the start
|
||||
- All hats and other progression items are instantly given to you
|
||||
- Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start
|
||||
- All chapters and their levels are unlocked, act shuffle is forced off
|
||||
- Any checks other than Death Wish contracts are completely removed
|
||||
- All Pons in the item pool are replaced with Health Pons or random cosmetics
|
||||
- The EndGoal option is forced to complete Seal the Deal"""
|
||||
display_name = "Death Wish Only"
|
||||
|
||||
|
||||
class DWShuffle(Toggle):
|
||||
"""An alternative mode for Death Wish where each contract is unlocked one by one, in a random order.
|
||||
Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence.
|
||||
If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence.
|
||||
Disabling candles is highly recommended."""
|
||||
display_name = "Death Wish Shuffle"
|
||||
|
||||
|
||||
class DWShuffleCountMin(Range):
|
||||
"""The minimum number of Death Wishes that can be in the Death Wish shuffle sequence.
|
||||
The final result is clamped at the number of non-excluded Death Wishes."""
|
||||
display_name = "Death Wish Shuffle Minimum Count"
|
||||
range_start = 5
|
||||
range_end = 38
|
||||
default = 18
|
||||
|
||||
|
||||
class DWShuffleCountMax(Range):
|
||||
"""The maximum number of Death Wishes that can be in the Death Wish shuffle sequence.
|
||||
The final result is clamped at the number of non-excluded Death Wishes."""
|
||||
display_name = "Death Wish Shuffle Maximum Count"
|
||||
range_start = 5
|
||||
range_end = 38
|
||||
default = 25
|
||||
|
||||
|
||||
class DWEnableBonus(Toggle):
|
||||
"""In Death Wish, add a location for completing all of a DW contract's bonuses,
|
||||
in addition to the location for completing the DW contract normally.
|
||||
WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS!
|
||||
ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld!
|
||||
Using Peace and Tranquility to auto-complete the bonuses will NOT count!"""
|
||||
display_name = "Shuffle Death Wish Full Completions"
|
||||
|
||||
|
||||
class DWAutoCompleteBonuses(DefaultOnToggle):
|
||||
"""If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish.
|
||||
This option will have no effect if bonus checks (DWEnableBonus) are turned on."""
|
||||
display_name = "Auto Complete Bonus Stamps"
|
||||
|
||||
|
||||
class DWExcludeAnnoyingContracts(DefaultOnToggle):
|
||||
"""Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear.
|
||||
Excluded Death Wishes are automatically completed as soon as they are unlocked.
|
||||
This option currently excludes the following contracts:
|
||||
- Vault Codes in the Wind
|
||||
- Boss Rush
|
||||
- Camera Tourist
|
||||
- The Mustache Gauntlet
|
||||
- Rift Collapse: Deep Sea
|
||||
- Cruisin' for a Bruisin'
|
||||
- Seal the Deal (non-excluded if goal, but the checks are still excluded)"""
|
||||
display_name = "Exclude Annoying Death Wish Contracts"
|
||||
|
||||
|
||||
class DWExcludeAnnoyingBonuses(DefaultOnToggle):
|
||||
"""If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool.
|
||||
Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective.
|
||||
This option currently excludes the following bonuses:
|
||||
- So You're Back From Outer Space
|
||||
- Encore! Encore!
|
||||
- Snatcher's Hit List
|
||||
- 10 Seconds until Self-Destruct
|
||||
- Killing Two Birds
|
||||
- Zero Jumps
|
||||
- Bird Sanctuary
|
||||
- Wound-Up Windmill
|
||||
- Vault Codes in the Wind
|
||||
- Boss Rush
|
||||
- Camera Tourist
|
||||
- The Mustache Gauntlet
|
||||
- Rift Collapse: Deep Sea
|
||||
- Cruisin' for a Bruisin'
|
||||
- Seal the Deal"""
|
||||
display_name = "Exclude Annoying Death Wish Full Completions"
|
||||
|
||||
|
||||
class DWExcludeCandles(DefaultOnToggle):
|
||||
"""If enabled, exclude all candle Death Wishes."""
|
||||
display_name = "Exclude Candle Death Wishes"
|
||||
|
||||
|
||||
class DWTimePieceRequirement(Range):
|
||||
"""How many Time Pieces that will be required to unlock Death Wish."""
|
||||
display_name = "Death Wish Time Piece Requirement"
|
||||
range_start = 0
|
||||
range_end = 35
|
||||
default = 15
|
||||
|
||||
|
||||
class TrapChance(Range):
|
||||
"""The chance for any junk item in the pool to be replaced by a trap."""
|
||||
display_name = "Trap Chance"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 0
|
||||
|
||||
|
||||
class BabyTrapWeight(Range):
|
||||
"""The weight of Baby Traps in the trap pool.
|
||||
Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance."""
|
||||
display_name = "Baby Trap Weight"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 40
|
||||
|
||||
|
||||
class LaserTrapWeight(Range):
|
||||
"""The weight of Laser Traps in the trap pool.
|
||||
Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location."""
|
||||
display_name = "Laser Trap Weight"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 40
|
||||
|
||||
|
||||
class ParadeTrapWeight(Range):
|
||||
"""The weight of Parade Traps in the trap pool.
|
||||
Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement."""
|
||||
display_name = "Parade Trap Weight"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 20
|
||||
|
||||
|
||||
@dataclass
|
||||
class AHITOptions(PerGameCommonOptions):
|
||||
EndGoal: EndGoal
|
||||
ActRandomizer: ActRandomizer
|
||||
ActPlando: ActPlando
|
||||
ActBlacklist: ActBlacklist
|
||||
ShuffleAlpineZiplines: ShuffleAlpineZiplines
|
||||
FinaleShuffle: FinaleShuffle
|
||||
LogicDifficulty: LogicDifficulty
|
||||
YarnBalancePercent: YarnBalancePercent
|
||||
TimePieceBalancePercent: TimePieceBalancePercent
|
||||
RandomizeHatOrder: RandomizeHatOrder
|
||||
UmbrellaLogic: UmbrellaLogic
|
||||
StartWithCompassBadge: StartWithCompassBadge
|
||||
CompassBadgeMode: CompassBadgeMode
|
||||
ShuffleStorybookPages: ShuffleStorybookPages
|
||||
ShuffleActContracts: ShuffleActContracts
|
||||
ShuffleSubconPaintings: ShuffleSubconPaintings
|
||||
NoPaintingSkips: NoPaintingSkips
|
||||
StartingChapter: StartingChapter
|
||||
CTRLogic: CTRLogic
|
||||
|
||||
EnableDLC1: EnableDLC1
|
||||
Tasksanity: Tasksanity
|
||||
TasksanityTaskStep: TasksanityTaskStep
|
||||
TasksanityCheckCount: TasksanityCheckCount
|
||||
ExcludeTour: ExcludeTour
|
||||
ShipShapeCustomTaskGoal: ShipShapeCustomTaskGoal
|
||||
|
||||
EnableDeathWish: EnableDeathWish
|
||||
DWShuffle: DWShuffle
|
||||
DWShuffleCountMin: DWShuffleCountMin
|
||||
DWShuffleCountMax: DWShuffleCountMax
|
||||
DeathWishOnly: DeathWishOnly
|
||||
DWEnableBonus: DWEnableBonus
|
||||
DWAutoCompleteBonuses: DWAutoCompleteBonuses
|
||||
DWExcludeAnnoyingContracts: DWExcludeAnnoyingContracts
|
||||
DWExcludeAnnoyingBonuses: DWExcludeAnnoyingBonuses
|
||||
DWExcludeCandles: DWExcludeCandles
|
||||
DWTimePieceRequirement: DWTimePieceRequirement
|
||||
|
||||
EnableDLC2: EnableDLC2
|
||||
BaseballBat: BaseballBat
|
||||
MetroMinPonCost: MetroMinPonCost
|
||||
MetroMaxPonCost: MetroMaxPonCost
|
||||
NyakuzaThugMinShopItems: NyakuzaThugMinShopItems
|
||||
NyakuzaThugMaxShopItems: NyakuzaThugMaxShopItems
|
||||
NoTicketSkips: NoTicketSkips
|
||||
|
||||
LowestChapterCost: LowestChapterCost
|
||||
HighestChapterCost: HighestChapterCost
|
||||
ChapterCostIncrement: ChapterCostIncrement
|
||||
ChapterCostMinDifference: ChapterCostMinDifference
|
||||
MaxExtraTimePieces: MaxExtraTimePieces
|
||||
|
||||
FinalChapterMinCost: FinalChapterMinCost
|
||||
FinalChapterMaxCost: FinalChapterMaxCost
|
||||
|
||||
YarnCostMin: YarnCostMin
|
||||
YarnCostMax: YarnCostMax
|
||||
YarnAvailable: YarnAvailable
|
||||
MinExtraYarn: MinExtraYarn
|
||||
HatItems: HatItems
|
||||
|
||||
MinPonCost: MinPonCost
|
||||
MaxPonCost: MaxPonCost
|
||||
BadgeSellerMinItems: BadgeSellerMinItems
|
||||
BadgeSellerMaxItems: BadgeSellerMaxItems
|
||||
|
||||
TrapChance: TrapChance
|
||||
BabyTrapWeight: BabyTrapWeight
|
||||
LaserTrapWeight: LaserTrapWeight
|
||||
ParadeTrapWeight: ParadeTrapWeight
|
||||
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
ahit_option_groups: Dict[str, List[Any]] = {
|
||||
"General Options": [EndGoal, ShuffleStorybookPages, ShuffleAlpineZiplines, ShuffleSubconPaintings,
|
||||
ShuffleActContracts, MinPonCost, MaxPonCost, BadgeSellerMinItems, BadgeSellerMaxItems,
|
||||
LogicDifficulty, NoPaintingSkips, CTRLogic],
|
||||
|
||||
"Act Options": [ActRandomizer, StartingChapter, LowestChapterCost, HighestChapterCost,
|
||||
ChapterCostIncrement, ChapterCostMinDifference, FinalChapterMinCost, FinalChapterMaxCost,
|
||||
FinaleShuffle, ActPlando, ActBlacklist],
|
||||
|
||||
"Item Options": [StartWithCompassBadge, CompassBadgeMode, RandomizeHatOrder, YarnAvailable, YarnCostMin,
|
||||
YarnCostMax, MinExtraYarn, HatItems, UmbrellaLogic, MaxExtraTimePieces, YarnBalancePercent,
|
||||
TimePieceBalancePercent],
|
||||
|
||||
"Arctic Cruise Options": [EnableDLC1, Tasksanity, TasksanityTaskStep, TasksanityCheckCount,
|
||||
ShipShapeCustomTaskGoal, ExcludeTour],
|
||||
|
||||
"Nyakuza Metro Options": [EnableDLC2, MetroMinPonCost, MetroMaxPonCost, NyakuzaThugMinShopItems,
|
||||
NyakuzaThugMaxShopItems, BaseballBat, NoTicketSkips],
|
||||
|
||||
"Death Wish Options": [EnableDeathWish, DWTimePieceRequirement, DWShuffle, DWShuffleCountMin, DWShuffleCountMax,
|
||||
DWEnableBonus, DWAutoCompleteBonuses, DWExcludeAnnoyingContracts, DWExcludeAnnoyingBonuses,
|
||||
DWExcludeCandles, DeathWishOnly],
|
||||
|
||||
"Trap Options": [TrapChance, BabyTrapWeight, LaserTrapWeight, ParadeTrapWeight]
|
||||
}
|
||||
|
||||
|
||||
slot_data_options: List[str] = [
|
||||
"EndGoal",
|
||||
"ActRandomizer",
|
||||
"ShuffleAlpineZiplines",
|
||||
"LogicDifficulty",
|
||||
"CTRLogic",
|
||||
"RandomizeHatOrder",
|
||||
"UmbrellaLogic",
|
||||
"StartWithCompassBadge",
|
||||
"CompassBadgeMode",
|
||||
"ShuffleStorybookPages",
|
||||
"ShuffleActContracts",
|
||||
"ShuffleSubconPaintings",
|
||||
"NoPaintingSkips",
|
||||
"HatItems",
|
||||
|
||||
"EnableDLC1",
|
||||
"Tasksanity",
|
||||
"TasksanityTaskStep",
|
||||
"TasksanityCheckCount",
|
||||
"ShipShapeCustomTaskGoal",
|
||||
"ExcludeTour",
|
||||
|
||||
"EnableDeathWish",
|
||||
"DWShuffle",
|
||||
"DeathWishOnly",
|
||||
"DWEnableBonus",
|
||||
"DWAutoCompleteBonuses",
|
||||
"DWTimePieceRequirement",
|
||||
|
||||
"EnableDLC2",
|
||||
"MetroMinPonCost",
|
||||
"MetroMaxPonCost",
|
||||
"BaseballBat",
|
||||
"NoTicketSkips",
|
||||
|
||||
"MinPonCost",
|
||||
"MaxPonCost",
|
||||
|
||||
"death_link",
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,959 +0,0 @@
|
||||
from worlds.AutoWorld import CollectionState
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \
|
||||
shop_locations, event_locs
|
||||
from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType
|
||||
from BaseClasses import Location, Entrance, Region
|
||||
from typing import TYPE_CHECKING, List, Callable, Union, Dict
|
||||
from .Options import EndGoal, CTRLogic, NoTicketSkips
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
|
||||
|
||||
act_connections = {
|
||||
"Mafia Town - Act 2": ["Mafia Town - Act 1"],
|
||||
"Mafia Town - Act 3": ["Mafia Town - Act 1"],
|
||||
"Mafia Town - Act 4": ["Mafia Town - Act 2", "Mafia Town - Act 3"],
|
||||
"Mafia Town - Act 6": ["Mafia Town - Act 4"],
|
||||
"Mafia Town - Act 7": ["Mafia Town - Act 4"],
|
||||
"Mafia Town - Act 5": ["Mafia Town - Act 6", "Mafia Town - Act 7"],
|
||||
|
||||
"Battle of the Birds - Act 2": ["Battle of the Birds - Act 1"],
|
||||
"Battle of the Birds - Act 3": ["Battle of the Birds - Act 1"],
|
||||
"Battle of the Birds - Act 4": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"],
|
||||
"Battle of the Birds - Act 5": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"],
|
||||
"Battle of the Birds - Finale A": ["Battle of the Birds - Act 4", "Battle of the Birds - Act 5"],
|
||||
"Battle of the Birds - Finale B": ["Battle of the Birds - Finale A"],
|
||||
|
||||
"Subcon Forest - Finale": ["Subcon Forest - Act 1", "Subcon Forest - Act 2",
|
||||
"Subcon Forest - Act 3", "Subcon Forest - Act 4",
|
||||
"Subcon Forest - Act 5"],
|
||||
|
||||
"The Arctic Cruise - Act 2": ["The Arctic Cruise - Act 1"],
|
||||
"The Arctic Cruise - Finale": ["The Arctic Cruise - Act 2"],
|
||||
}
|
||||
|
||||
|
||||
def can_use_hat(state: CollectionState, world: "HatInTimeWorld", hat: HatType) -> bool:
|
||||
if world.options.HatItems:
|
||||
return state.has(hat_type_to_item[hat], world.player)
|
||||
|
||||
if world.hat_yarn_costs[hat] <= 0: # this means the hat was put into starting inventory
|
||||
return True
|
||||
|
||||
return state.has("Yarn", world.player, get_hat_cost(world, hat))
|
||||
|
||||
|
||||
def get_hat_cost(world: "HatInTimeWorld", hat: HatType) -> int:
|
||||
cost = 0
|
||||
for h in world.hat_craft_order:
|
||||
cost += world.hat_yarn_costs[h]
|
||||
if h == hat:
|
||||
break
|
||||
|
||||
return cost
|
||||
|
||||
|
||||
def painting_logic(world: "HatInTimeWorld") -> bool:
|
||||
return bool(world.options.ShuffleSubconPaintings)
|
||||
|
||||
|
||||
# -1 = Normal, 0 = Moderate, 1 = Hard, 2 = Expert
|
||||
def get_difficulty(world: "HatInTimeWorld") -> Difficulty:
|
||||
return Difficulty(world.options.LogicDifficulty)
|
||||
|
||||
|
||||
def has_paintings(state: CollectionState, world: "HatInTimeWorld", count: int, allow_skip: bool = True) -> bool:
|
||||
if not painting_logic(world):
|
||||
return True
|
||||
|
||||
if not world.options.NoPaintingSkips and allow_skip:
|
||||
# In Moderate there is a very easy trick to skip all the walls, except for the one guarding the boss arena
|
||||
if get_difficulty(world) >= Difficulty.MODERATE:
|
||||
return True
|
||||
|
||||
return state.has("Progressive Painting Unlock", world.player, count)
|
||||
|
||||
|
||||
def zipline_logic(world: "HatInTimeWorld") -> bool:
|
||||
return bool(world.options.ShuffleAlpineZiplines)
|
||||
|
||||
|
||||
def can_use_hookshot(state: CollectionState, world: "HatInTimeWorld"):
|
||||
return state.has("Hookshot Badge", world.player)
|
||||
|
||||
|
||||
def can_hit(state: CollectionState, world: "HatInTimeWorld", umbrella_only: bool = False):
|
||||
if not world.options.UmbrellaLogic:
|
||||
return True
|
||||
|
||||
return state.has("Umbrella", world.player) or not umbrella_only and can_use_hat(state, world, HatType.BREWING)
|
||||
|
||||
|
||||
def has_relic_combo(state: CollectionState, world: "HatInTimeWorld", relic: str) -> bool:
|
||||
return state.has_group(relic, world.player, len(world.item_name_groups[relic]))
|
||||
|
||||
|
||||
def get_relic_count(state: CollectionState, world: "HatInTimeWorld", relic: str) -> int:
|
||||
return state.count_group(relic, world.player)
|
||||
|
||||
|
||||
# This is used to determine if the player can clear an act that's required to unlock a Time Rift
|
||||
def can_clear_required_act(state: CollectionState, world: "HatInTimeWorld", act_entrance: str) -> bool:
|
||||
entrance: Entrance = world.multiworld.get_entrance(act_entrance, world.player)
|
||||
if not state.can_reach(entrance.connected_region, "Region", world.player):
|
||||
return False
|
||||
|
||||
if "Free Roam" in entrance.connected_region.name:
|
||||
return True
|
||||
|
||||
name: str = f"Act Completion ({entrance.connected_region.name})"
|
||||
return world.multiworld.get_location(name, world.player).access_rule(state)
|
||||
|
||||
|
||||
def can_clear_alpine(state: CollectionState, world: "HatInTimeWorld") -> bool:
|
||||
return state.has("Birdhouse Cleared", world.player) and state.has("Lava Cake Cleared", world.player) \
|
||||
and state.has("Windmill Cleared", world.player) and state.has("Twilight Bell Cleared", world.player)
|
||||
|
||||
|
||||
def can_clear_metro(state: CollectionState, world: "HatInTimeWorld") -> bool:
|
||||
return state.has("Nyakuza Intro Cleared", world.player) \
|
||||
and state.has("Yellow Overpass Station Cleared", world.player) \
|
||||
and state.has("Yellow Overpass Manhole Cleared", world.player) \
|
||||
and state.has("Green Clean Station Cleared", world.player) \
|
||||
and state.has("Green Clean Manhole Cleared", world.player) \
|
||||
and state.has("Bluefin Tunnel Cleared", world.player) \
|
||||
and state.has("Pink Paw Station Cleared", world.player) \
|
||||
and state.has("Pink Paw Manhole Cleared", world.player)
|
||||
|
||||
|
||||
def set_rules(world: "HatInTimeWorld"):
|
||||
# First, chapter access
|
||||
starting_chapter = ChapterIndex(world.options.StartingChapter)
|
||||
world.chapter_timepiece_costs[starting_chapter] = 0
|
||||
|
||||
# Chapter costs increase progressively. Randomly decide the chapter order, except for Finale
|
||||
chapter_list: List[ChapterIndex] = [ChapterIndex.MAFIA, ChapterIndex.BIRDS,
|
||||
ChapterIndex.SUBCON, ChapterIndex.ALPINE]
|
||||
|
||||
final_chapter = ChapterIndex.FINALE
|
||||
if world.options.EndGoal == EndGoal.option_rush_hour:
|
||||
final_chapter = ChapterIndex.METRO
|
||||
chapter_list.append(ChapterIndex.FINALE)
|
||||
elif world.options.EndGoal == EndGoal.option_seal_the_deal:
|
||||
final_chapter = None
|
||||
chapter_list.append(ChapterIndex.FINALE)
|
||||
|
||||
if world.is_dlc1():
|
||||
chapter_list.append(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
chapter_list.append(ChapterIndex.METRO)
|
||||
|
||||
chapter_list.remove(starting_chapter)
|
||||
world.random.shuffle(chapter_list)
|
||||
|
||||
# Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them
|
||||
if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
|
||||
index1 = 69
|
||||
index2 = 69
|
||||
pos: int
|
||||
lowest_index: int
|
||||
chapter_list.remove(ChapterIndex.ALPINE)
|
||||
|
||||
if world.is_dlc1():
|
||||
index1 = chapter_list.index(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
index2 = chapter_list.index(ChapterIndex.METRO)
|
||||
|
||||
lowest_index = min(index1, index2)
|
||||
if lowest_index == 0:
|
||||
pos = 0
|
||||
else:
|
||||
pos = world.random.randint(0, lowest_index)
|
||||
|
||||
chapter_list.insert(pos, ChapterIndex.ALPINE)
|
||||
|
||||
lowest_cost: int = world.options.LowestChapterCost.value
|
||||
highest_cost: int = world.options.HighestChapterCost.value
|
||||
cost_increment: int = world.options.ChapterCostIncrement.value
|
||||
min_difference: int = world.options.ChapterCostMinDifference.value
|
||||
last_cost = 0
|
||||
|
||||
for i, chapter in enumerate(chapter_list):
|
||||
min_range: int = lowest_cost + (cost_increment * i)
|
||||
if min_range >= highest_cost:
|
||||
min_range = highest_cost-1
|
||||
|
||||
value: int = world.random.randint(min_range, min(highest_cost, max(lowest_cost, last_cost + cost_increment)))
|
||||
cost = world.random.randint(value, min(value + cost_increment, highest_cost))
|
||||
if i >= 1:
|
||||
if last_cost + min_difference > cost:
|
||||
cost = last_cost + min_difference
|
||||
|
||||
cost = min(cost, highest_cost)
|
||||
world.chapter_timepiece_costs[chapter] = cost
|
||||
last_cost = cost
|
||||
|
||||
if final_chapter is not None:
|
||||
final_chapter_cost: int
|
||||
if world.options.FinalChapterMinCost == world.options.FinalChapterMaxCost:
|
||||
final_chapter_cost = world.options.FinalChapterMaxCost.value
|
||||
else:
|
||||
final_chapter_cost = world.random.randint(world.options.FinalChapterMinCost.value,
|
||||
world.options.FinalChapterMaxCost.value)
|
||||
|
||||
world.chapter_timepiece_costs[final_chapter] = final_chapter_cost
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Mafia Town", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.MAFIA]))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Battle of the Birds", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS]))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Subcon Forest", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.SUBCON]))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Alpine Skyline", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE])
|
||||
and can_use_hat(state, world, HatType.BREWING) and can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
if world.is_dlc1():
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Arctic Cruise", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.CRUISE]))
|
||||
|
||||
if world.is_dlc2():
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Nyakuza Metro", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.METRO])
|
||||
and can_use_hat(state, world, HatType.DWELLER) and can_use_hat(state, world, HatType.ICE))
|
||||
|
||||
if not world.options.ActRandomizer:
|
||||
set_default_rift_rules(world)
|
||||
|
||||
table = {**location_table, **event_locs}
|
||||
for (key, data) in table.items():
|
||||
if not is_location_valid(world, key):
|
||||
continue
|
||||
|
||||
if key in contract_locations.keys():
|
||||
continue
|
||||
|
||||
loc = world.multiworld.get_location(key, world.player)
|
||||
|
||||
for hat in data.required_hats:
|
||||
add_rule(loc, lambda state, h=hat: can_use_hat(state, world, h))
|
||||
|
||||
if data.hookshot:
|
||||
add_rule(loc, lambda state: can_use_hookshot(state, world))
|
||||
|
||||
if data.paintings > 0 and world.options.ShuffleSubconPaintings:
|
||||
add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
|
||||
|
||||
if data.hit_type is not HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type == HitType.umbrella:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
elif data.hit_type == HitType.umbrella_or_brewing:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
elif data.hit_type == HitType.dweller_bell:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.BREWING)
|
||||
or can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
for misc in data.misc_required:
|
||||
add_rule(loc, lambda state, item=misc: state.has(item, world.player))
|
||||
|
||||
set_specific_rules(world)
|
||||
|
||||
# Putting all of this here, so it doesn't get overridden by anything
|
||||
# Illness starts the player past the intro
|
||||
alpine_entrance = world.multiworld.get_entrance("AFR -> Alpine Skyline Area", world.player)
|
||||
add_rule(alpine_entrance, lambda state: can_use_hookshot(state, world))
|
||||
if world.options.UmbrellaLogic:
|
||||
add_rule(alpine_entrance, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
if zipline_logic(world):
|
||||
add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player),
|
||||
lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player),
|
||||
lambda state: state.has("Zipline Unlock - The Lava Cake Path", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Windmill", world.player),
|
||||
lambda state: state.has("Zipline Unlock - The Windmill Path", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player),
|
||||
lambda state: state.has("Zipline Unlock - The Twilight Bell Path", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location("Act Completion (The Illness has Spread)", world.player),
|
||||
lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player)
|
||||
and state.has("Zipline Unlock - The Lava Cake Path", world.player)
|
||||
and state.has("Zipline Unlock - The Windmill Path", world.player))
|
||||
|
||||
if zipline_logic(world):
|
||||
for (loc, zipline) in zipline_unlocks.items():
|
||||
add_rule(world.multiworld.get_location(loc, world.player),
|
||||
lambda state, z=zipline: state.has(z, world.player))
|
||||
|
||||
dummy_entrances: List[Entrance] = []
|
||||
|
||||
for (key, acts) in act_connections.items():
|
||||
if "Arctic Cruise" in key and not world.is_dlc1():
|
||||
continue
|
||||
|
||||
entrance: Entrance = world.multiworld.get_entrance(key, world.player)
|
||||
region: Region = entrance.connected_region
|
||||
access_rules: List[Callable[[CollectionState], bool]] = []
|
||||
dummy_entrances.append(entrance)
|
||||
|
||||
# Entrances to this act that we have to set access_rules on
|
||||
entrances: List[Entrance] = []
|
||||
|
||||
for i, act in enumerate(acts, start=1):
|
||||
act_entrance: Entrance = world.multiworld.get_entrance(act, world.player)
|
||||
access_rules.append(act_entrance.access_rule)
|
||||
required_region = act_entrance.connected_region
|
||||
name: str = f"{key}: Connection {i}"
|
||||
new_entrance: Entrance = required_region.connect(region, name)
|
||||
entrances.append(new_entrance)
|
||||
|
||||
# Copy access rules from act completions
|
||||
if "Free Roam" not in required_region.name:
|
||||
rule: Callable[[CollectionState], bool]
|
||||
name = f"Act Completion ({required_region.name})"
|
||||
rule = world.multiworld.get_location(name, world.player).access_rule
|
||||
access_rules.append(rule)
|
||||
|
||||
for e in entrances:
|
||||
for rules in access_rules:
|
||||
add_rule(e, rules)
|
||||
|
||||
for e in dummy_entrances:
|
||||
set_rule(e, lambda state: False)
|
||||
|
||||
set_event_rules(world)
|
||||
|
||||
if world.options.EndGoal == EndGoal.option_finale:
|
||||
world.multiworld.completion_condition[world.player] = lambda state: state.has("Time Piece Cluster", world.player)
|
||||
elif world.options.EndGoal == EndGoal.option_rush_hour:
|
||||
world.multiworld.completion_condition[world.player] = lambda state: state.has("Rush Hour Cleared", world.player)
|
||||
|
||||
|
||||
def set_specific_rules(world: "HatInTimeWorld"):
|
||||
add_rule(world.multiworld.get_location("Mafia Boss Shop Item", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, 12)
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS]))
|
||||
|
||||
set_mafia_town_rules(world)
|
||||
set_botb_rules(world)
|
||||
set_subcon_rules(world)
|
||||
set_alps_rules(world)
|
||||
|
||||
if world.is_dlc1():
|
||||
set_dlc1_rules(world)
|
||||
|
||||
if world.is_dlc2():
|
||||
set_dlc2_rules(world)
|
||||
|
||||
difficulty: Difficulty = get_difficulty(world)
|
||||
|
||||
if difficulty >= Difficulty.MODERATE:
|
||||
set_moderate_rules(world)
|
||||
|
||||
if difficulty >= Difficulty.HARD:
|
||||
set_hard_rules(world)
|
||||
|
||||
if difficulty >= Difficulty.EXPERT:
|
||||
set_expert_rules(world)
|
||||
|
||||
|
||||
def set_moderate_rules(world: "HatInTimeWorld"):
|
||||
# Moderate: Gallery without Brewing Hat
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Gallery)", world.player), lambda state: True)
|
||||
|
||||
# Moderate: Above Boats via Ice Hat Sliding
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.ICE), "or")
|
||||
|
||||
# Moderate: Clock Tower Chest + Ruined Tower with nothing
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True)
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True)
|
||||
|
||||
# Moderate: enter and clear The Subcon Well without Hookshot and without hitting the bell
|
||||
for loc in world.multiworld.get_region("The Subcon Well", world.player).locations:
|
||||
set_rule(loc, lambda state: has_paintings(state, world, 1))
|
||||
|
||||
# Moderate: Vanessa Manor with nothing
|
||||
for loc in world.multiworld.get_region("Queen Vanessa's Manor", world.player).locations:
|
||||
set_rule(loc, lambda state: has_paintings(state, world, 1))
|
||||
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Manor Rooftop", world.player),
|
||||
lambda state: has_paintings(state, world, 1))
|
||||
|
||||
# Moderate: Village Time Rift with nothing IF umbrella logic is off
|
||||
if not world.options.UmbrellaLogic:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True)
|
||||
|
||||
# Moderate: get to Birdhouse/Yellow Band Hills without Brewing Hat
|
||||
set_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
set_rule(world.multiworld.get_location("Alpine Skyline - Yellow Band Hills", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
# Moderate: The Birdhouse - Dweller Platforms Relic with only Birdhouse access
|
||||
set_rule(world.multiworld.get_location("Alpine Skyline - The Birdhouse: Dweller Platforms Relic", world.player),
|
||||
lambda state: True)
|
||||
|
||||
# Moderate: Twilight Path without Dweller Mask
|
||||
set_rule(world.multiworld.get_location("Alpine Skyline - The Twilight Path", world.player), lambda state: True)
|
||||
|
||||
# Moderate: Mystifying Time Mesa time trial without hats
|
||||
set_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
# Moderate: Goat Refinery from TIHS with Sprint only
|
||||
add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player),
|
||||
lambda state: state.has("TIHS Access", world.player)
|
||||
and can_use_hat(state, world, HatType.SPRINT), "or")
|
||||
|
||||
# Moderate: Finale Telescope with only Ice Hat
|
||||
add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE])
|
||||
and can_use_hat(state, world, HatType.ICE), "or")
|
||||
|
||||
# Moderate: Finale without Hookshot
|
||||
set_rule(world.multiworld.get_location("Act Completion (The Finale)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
if world.is_dlc1():
|
||||
# Moderate: clear Rock the Boat without Ice Hat
|
||||
add_rule(world.multiworld.get_location("Rock the Boat - Post Captain Rescue", world.player), lambda state: True)
|
||||
add_rule(world.multiworld.get_location("Act Completion (Rock the Boat)", world.player), lambda state: True)
|
||||
|
||||
# Moderate: clear Deep Sea without Ice Hat
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
# There is a glitched fall damage volume near the Yellow Overpass time piece that warps the player to Pink Paw.
|
||||
# Yellow Overpass time piece can also be reached without Hookshot quite easily.
|
||||
if world.is_dlc2():
|
||||
# No Hookshot
|
||||
set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Station)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
# No Dweller, Hookshot, or Time Stop for these
|
||||
set_rule(world.multiworld.get_location("Pink Paw Station - Cat Vacuum", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Pink Paw Station - Behind Fan", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Pink Paw Station - Pink Ticket Booth", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Act Completion (Pink Paw Station)", world.player), lambda state: True)
|
||||
for key in shop_locations.keys():
|
||||
if "Pink Paw Station Thug" in key and is_location_valid(world, key):
|
||||
set_rule(world.multiworld.get_location(key, world.player), lambda state: True)
|
||||
|
||||
# Moderate: clear Rush Hour without Hookshot
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: state.has("Metro Ticket - Pink", world.player)
|
||||
and state.has("Metro Ticket - Yellow", world.player)
|
||||
and state.has("Metro Ticket - Blue", world.player)
|
||||
and can_use_hat(state, world, HatType.ICE)
|
||||
and can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
# Moderate: Bluefin Tunnel + Pink Paw Station without tickets
|
||||
if not world.options.NoTicketSkips:
|
||||
set_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player), lambda state: True)
|
||||
|
||||
|
||||
def set_hard_rules(world: "HatInTimeWorld"):
|
||||
# Hard: clear Time Rift - The Twilight Bell with Sprint+Scooter only
|
||||
add_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT)
|
||||
and state.has("Scooter Badge", world.player), "or")
|
||||
|
||||
# No Dweller Mask required
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Floating Rocks", world.player),
|
||||
lambda state: has_paintings(state, world, 3))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player),
|
||||
lambda state: has_paintings(state, world, 3))
|
||||
|
||||
# Cherry bridge over boss arena gap (painting still expected)
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player),
|
||||
lambda state: has_paintings(state, world, 2, True))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 2, True))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Tall Tree Hookshot Swing", world.player),
|
||||
lambda state: has_paintings(state, world, 3, True))
|
||||
|
||||
# SDJ
|
||||
add_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT) and has_paintings(state, world, 2), "or")
|
||||
|
||||
add_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT), "or")
|
||||
|
||||
# Hard: Goat Refinery from TIHS with nothing
|
||||
add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player),
|
||||
lambda state: state.has("TIHS Access", world.player), "or")
|
||||
|
||||
if world.is_dlc1():
|
||||
# Hard: clear Deep Sea without Dweller Mask
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
if world.is_dlc2():
|
||||
# Hard: clear Green Clean Manhole without Dweller Mask
|
||||
set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.ICE))
|
||||
|
||||
# Hard: clear Rush Hour with Brewing Hat only
|
||||
if world.options.NoTicketSkips is not NoTicketSkips.option_true:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING))
|
||||
else:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING)
|
||||
and state.has("Metro Ticket - Yellow", world.player)
|
||||
and state.has("Metro Ticket - Blue", world.player)
|
||||
and state.has("Metro Ticket - Pink", world.player))
|
||||
|
||||
|
||||
def set_expert_rules(world: "HatInTimeWorld"):
|
||||
# Finale Telescope with no hats
|
||||
set_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player),
|
||||
lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE]))
|
||||
|
||||
# Expert: Mafia Town - Above Boats, Top of Lighthouse, and Hot Air Balloon with nothing
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Top of Lighthouse", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Mafia Town - Hot Air Balloon", world.player), lambda state: True)
|
||||
|
||||
# Expert: Clear Dead Bird Studio with nothing
|
||||
for loc in world.multiworld.get_region("Dead Bird Studio - Post Elevator Area", world.player).locations:
|
||||
set_rule(loc, lambda state: True)
|
||||
|
||||
set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), lambda state: True)
|
||||
|
||||
# Expert: Clear Dead Bird Studio Basement without Hookshot
|
||||
for loc in world.multiworld.get_region("Dead Bird Studio Basement", world.player).locations:
|
||||
set_rule(loc, lambda state: True)
|
||||
|
||||
# Expert: get to and clear Twilight Bell without Dweller Mask.
|
||||
# Dweller Mask OR Sprint Hat OR Brewing Hat OR Time Stop + Umbrella required to complete act.
|
||||
add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player),
|
||||
lambda state: can_use_hookshot(state, world), "or")
|
||||
|
||||
add_rule(world.multiworld.get_location("Act Completion (The Twilight Bell)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING)
|
||||
or can_use_hat(state, world, HatType.DWELLER)
|
||||
or can_use_hat(state, world, HatType.SPRINT)
|
||||
or (can_use_hat(state, world, HatType.TIME_STOP) and state.has("Umbrella", world.player)))
|
||||
|
||||
# Expert: Time Rift - Curly Tail Trail with nothing
|
||||
# Time Rift - Twilight Bell and Time Rift - Village with nothing
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
# Expert: Cherry Hovering
|
||||
subcon_area = world.multiworld.get_region("Subcon Forest Area", world.player)
|
||||
yche = world.multiworld.get_region("Your Contract has Expired", world.player)
|
||||
entrance = yche.connect(subcon_area, "Subcon Forest Entrance YCHE")
|
||||
|
||||
if world.options.NoPaintingSkips:
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 1))
|
||||
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, True))
|
||||
|
||||
# Set painting rules only. Skipping paintings is determined in has_paintings
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, True))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Magnet Badge Bush", world.player),
|
||||
lambda state: has_paintings(state, world, 3, True))
|
||||
|
||||
# You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him
|
||||
subcon_area.connect(yche, "Snatcher Hover")
|
||||
set_rule(world.multiworld.get_location("Act Completion (Your Contract has Expired)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
if world.is_dlc2():
|
||||
# Expert: clear Rush Hour with nothing
|
||||
if not world.options.NoTicketSkips:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), lambda state: True)
|
||||
else:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: state.has("Metro Ticket - Yellow", world.player)
|
||||
and state.has("Metro Ticket - Blue", world.player)
|
||||
and state.has("Metro Ticket - Pink", world.player))
|
||||
|
||||
# Expert: Yellow/Green Manhole with nothing using a Boop Clip
|
||||
set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Manhole)", world.player),
|
||||
lambda state: True)
|
||||
set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player),
|
||||
lambda state: True)
|
||||
|
||||
|
||||
def set_mafia_town_rules(world: "HatInTimeWorld"):
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Behind HQ Chest", world.player),
|
||||
lambda state: state.can_reach("Act Completion (Heating Up Mafia Town)", "Location", world.player)
|
||||
or state.can_reach("Down with the Mafia!", "Region", world.player)
|
||||
or state.can_reach("Cheating the Race", "Region", world.player)
|
||||
or state.can_reach("The Golden Vault", "Region", world.player))
|
||||
|
||||
# Old guys don't appear in SCFOS
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Old Man (Steel Beams)", world.player),
|
||||
lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player)
|
||||
or state.can_reach("Barrel Battle", "Region", world.player)
|
||||
or state.can_reach("Cheating the Race", "Region", world.player)
|
||||
or state.can_reach("The Golden Vault", "Region", world.player)
|
||||
or state.can_reach("Down with the Mafia!", "Region", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Old Man (Seaside Spaghetti)", world.player),
|
||||
lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player)
|
||||
or state.can_reach("Barrel Battle", "Region", world.player)
|
||||
or state.can_reach("Cheating the Race", "Region", world.player)
|
||||
or state.can_reach("The Golden Vault", "Region", world.player)
|
||||
or state.can_reach("Down with the Mafia!", "Region", world.player))
|
||||
|
||||
# Only available outside She Came from Outer Space
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Mafia Geek Platform", world.player),
|
||||
lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player)
|
||||
or state.can_reach("Barrel Battle", "Region", world.player)
|
||||
or state.can_reach("Down with the Mafia!", "Region", world.player)
|
||||
or state.can_reach("Cheating the Race", "Region", world.player)
|
||||
or state.can_reach("Heating Up Mafia Town", "Region", world.player)
|
||||
or state.can_reach("The Golden Vault", "Region", world.player))
|
||||
|
||||
# Only available outside Down with the Mafia! (for some reason)
|
||||
add_rule(world.multiworld.get_location("Mafia Town - On Scaffolding", world.player),
|
||||
lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player)
|
||||
or state.can_reach("Barrel Battle", "Region", world.player)
|
||||
or state.can_reach("She Came from Outer Space", "Region", world.player)
|
||||
or state.can_reach("Cheating the Race", "Region", world.player)
|
||||
or state.can_reach("Heating Up Mafia Town", "Region", world.player)
|
||||
or state.can_reach("The Golden Vault", "Region", world.player))
|
||||
|
||||
# For some reason, the brewing crate is removed in HUMT
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Secret Cave", world.player),
|
||||
lambda state: state.has("HUMT Access", world.player), "or")
|
||||
|
||||
# Can bounce across the lava to get this without Hookshot (need to die though)
|
||||
add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player),
|
||||
lambda state: state.has("HUMT Access", world.player), "or")
|
||||
|
||||
if world.options.CTRLogic == CTRLogic.option_nothing:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), lambda state: True)
|
||||
elif world.options.CTRLogic == CTRLogic.option_sprint:
|
||||
add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT), "or")
|
||||
elif world.options.CTRLogic == CTRLogic.option_scooter:
|
||||
add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT)
|
||||
and state.has("Scooter Badge", world.player), "or")
|
||||
|
||||
|
||||
def set_botb_rules(world: "HatInTimeWorld"):
|
||||
if not world.options.UmbrellaLogic and get_difficulty(world) < Difficulty.MODERATE:
|
||||
set_rule(world.multiworld.get_location("Dead Bird Studio - DJ Grooves Sign Chest", world.player),
|
||||
lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING))
|
||||
set_rule(world.multiworld.get_location("Dead Bird Studio - Tepee Chest", world.player),
|
||||
lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING))
|
||||
set_rule(world.multiworld.get_location("Dead Bird Studio - Conductor Chest", world.player),
|
||||
lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING))
|
||||
set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player),
|
||||
lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
|
||||
def set_subcon_rules(world: "HatInTimeWorld"):
|
||||
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
# You can't skip over the boss arena wall without cherry hover, so these two need to be set this way
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world)
|
||||
and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
|
||||
# The painting wall can't be skipped without cherry hover, which is Expert
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, False))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Subcon Forest - Act 2", world.player),
|
||||
lambda state: state.has("Snatcher's Contract - The Subcon Well", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Subcon Forest - Act 3", world.player),
|
||||
lambda state: state.has("Snatcher's Contract - Toilet of Doom", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Subcon Forest - Act 4", world.player),
|
||||
lambda state: state.has("Snatcher's Contract - Queen Vanessa's Manor", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Subcon Forest - Act 5", world.player),
|
||||
lambda state: state.has("Snatcher's Contract - Mail Delivery Service", world.player))
|
||||
|
||||
if painting_logic(world):
|
||||
add_rule(world.multiworld.get_location("Act Completion (Contractual Obligations)", world.player),
|
||||
lambda state: has_paintings(state, world, 1, False))
|
||||
|
||||
|
||||
def set_alps_rules(world: "HatInTimeWorld"):
|
||||
add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.BREWING))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Windmill", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
add_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.SPRINT) or can_use_hat(state, world, HatType.TIME_STOP))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Alpine Skyline - Finale", world.player),
|
||||
lambda state: can_clear_alpine(state, world))
|
||||
|
||||
add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player),
|
||||
lambda state: state.has("AFR Access", world.player)
|
||||
and can_use_hookshot(state, world)
|
||||
and can_hit(state, world, True))
|
||||
|
||||
|
||||
def set_dlc1_rules(world: "HatInTimeWorld"):
|
||||
add_rule(world.multiworld.get_entrance("Cruise Ship Entrance BV", world.player),
|
||||
lambda state: can_use_hookshot(state, world))
|
||||
|
||||
# This particular item isn't present in Act 3 for some reason, yes in vanilla too
|
||||
add_rule(world.multiworld.get_location("The Arctic Cruise - Toilet", world.player),
|
||||
lambda state: state.can_reach("Bon Voyage!", "Region", world.player)
|
||||
or state.can_reach("Ship Shape", "Region", world.player))
|
||||
|
||||
|
||||
def set_dlc2_rules(world: "HatInTimeWorld"):
|
||||
add_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player),
|
||||
lambda state: state.has("Metro Ticket - Green", world.player)
|
||||
or state.has("Metro Ticket - Blue", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player),
|
||||
lambda state: state.has("Metro Ticket - Pink", world.player)
|
||||
or state.has("Metro Ticket - Yellow", world.player) and state.has("Metro Ticket - Blue", world.player))
|
||||
|
||||
add_rule(world.multiworld.get_entrance("Nyakuza Metro - Finale", world.player),
|
||||
lambda state: can_clear_metro(state, world))
|
||||
|
||||
add_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: state.has("Metro Ticket - Yellow", world.player)
|
||||
and state.has("Metro Ticket - Blue", world.player)
|
||||
and state.has("Metro Ticket - Pink", world.player))
|
||||
|
||||
for key in shop_locations.keys():
|
||||
if "Green Clean Station Thug B" in key and is_location_valid(world, key):
|
||||
add_rule(world.multiworld.get_location(key, world.player),
|
||||
lambda state: state.has("Metro Ticket - Yellow", world.player), "or")
|
||||
|
||||
|
||||
def reg_act_connection(world: "HatInTimeWorld", region: Union[str, Region], unlocked_entrance: Union[str, Entrance]):
|
||||
reg: Region
|
||||
entrance: Entrance
|
||||
if isinstance(region, str):
|
||||
reg = world.multiworld.get_region(region, world.player)
|
||||
else:
|
||||
reg = region
|
||||
|
||||
if isinstance(unlocked_entrance, str):
|
||||
entrance = world.multiworld.get_entrance(unlocked_entrance, world.player)
|
||||
else:
|
||||
entrance = unlocked_entrance
|
||||
|
||||
world.multiworld.register_indirect_condition(reg, entrance)
|
||||
|
||||
|
||||
# See randomize_act_entrances in Regions.py
|
||||
# Called before set_rules
|
||||
def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
|
||||
# This is accessing the regions in place of these time rifts, so we can set the rules on all the entrances.
|
||||
for entrance in regions["Time Rift - Gallery"].entrances:
|
||||
add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING)
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS]))
|
||||
|
||||
for entrance in regions["Time Rift - The Lab"].entrances:
|
||||
add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER)
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]))
|
||||
|
||||
for entrance in regions["Time Rift - Sewers"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 4",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Bazaar"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 6",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Mafia of Cooks"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger"))
|
||||
|
||||
for entrance in regions["Time Rift - The Owl Express"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2"))
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 2",
|
||||
world.player).connected_region, entrance)
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 3",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - The Moon"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4"))
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 4",
|
||||
world.player).connected_region, entrance)
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 5",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Dead Bird Studio"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Train"))
|
||||
|
||||
for entrance in regions["Time Rift - Pipe"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 2",
|
||||
world.player).connected_region, entrance)
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 2))
|
||||
|
||||
for entrance in regions["Time Rift - Village"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 4",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 2))
|
||||
|
||||
for entrance in regions["Time Rift - Sleepy Subcon"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO"))
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 3))
|
||||
|
||||
for entrance in regions["Time Rift - Curly Tail Trail"].entrances:
|
||||
add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player))
|
||||
|
||||
for entrance in regions["Time Rift - The Twilight Bell"].entrances:
|
||||
add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player))
|
||||
|
||||
for entrance in regions["Time Rift - Alpine Skyline"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon"))
|
||||
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
|
||||
for entrance in regions["Time Rift - Deep Sea"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
if world.is_dlc2():
|
||||
for entrance in regions["Time Rift - Rumbi Factory"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace"))
|
||||
|
||||
|
||||
# Basically the same as above, but without the need of the dict since we are just setting defaults
|
||||
# Called if Act Rando is disabled
|
||||
def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Gallery", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING)
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS]))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - The Lab", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER)
|
||||
and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Sewers", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4"))
|
||||
reg_act_connection(world, "Down with the Mafia!", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Bazaar", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6"))
|
||||
reg_act_connection(world, "Heating Up Mafia Town", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Mafia of Cooks", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger"))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - The Owl Express", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2"))
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3"))
|
||||
reg_act_connection(world, "Murder on the Owl Express", entrance.name)
|
||||
reg_act_connection(world, "Picture Perfect", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - The Moon", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4"))
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5"))
|
||||
reg_act_connection(world, "Train Rush", entrance.name)
|
||||
reg_act_connection(world, "The Big Parade", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Dead Bird Studio", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Train"))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Pipe", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
|
||||
reg_act_connection(world, "The Subcon Well", entrance.name)
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 2))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Village", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
|
||||
reg_act_connection(world, "Queen Vanessa's Manor", entrance.name)
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 2))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Sleepy Subcon", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO"))
|
||||
if painting_logic(world):
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 3))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Curly Tail Trail", world.player).entrances:
|
||||
add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - The Twilight Bell", world.player).entrances:
|
||||
add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Alpine Skyline", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon"))
|
||||
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
if world.is_dlc2():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Rumbi Factory", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace"))
|
||||
|
||||
|
||||
def set_event_rules(world: "HatInTimeWorld"):
|
||||
for (name, data) in event_locs.items():
|
||||
if not is_location_valid(world, name):
|
||||
continue
|
||||
|
||||
event: Location = world.multiworld.get_location(name, world.player)
|
||||
|
||||
if data.act_event:
|
||||
add_rule(event, world.multiworld.get_location(f"Act Completion ({data.region})", world.player).access_rule)
|
||||
@@ -1,86 +0,0 @@
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import NamedTuple, Optional, List
|
||||
from BaseClasses import Location, Item, ItemClassification
|
||||
|
||||
|
||||
class HatInTimeLocation(Location):
|
||||
game = "A Hat in Time"
|
||||
|
||||
|
||||
class HatInTimeItem(Item):
|
||||
game = "A Hat in Time"
|
||||
|
||||
|
||||
class HatType(IntEnum):
|
||||
SPRINT = 0
|
||||
BREWING = 1
|
||||
ICE = 2
|
||||
DWELLER = 3
|
||||
TIME_STOP = 4
|
||||
|
||||
|
||||
class HitType(IntEnum):
|
||||
none = 0
|
||||
umbrella = 1
|
||||
umbrella_or_brewing = 2
|
||||
dweller_bell = 3
|
||||
|
||||
|
||||
class HatDLC(IntFlag):
|
||||
none = 0b000
|
||||
dlc1 = 0b001
|
||||
dlc2 = 0b010
|
||||
death_wish = 0b100
|
||||
dlc1_dw = 0b101
|
||||
dlc2_dw = 0b110
|
||||
|
||||
|
||||
class ChapterIndex(IntEnum):
|
||||
SPACESHIP = 0
|
||||
MAFIA = 1
|
||||
BIRDS = 2
|
||||
SUBCON = 3
|
||||
ALPINE = 4
|
||||
FINALE = 5
|
||||
CRUISE = 6
|
||||
METRO = 7
|
||||
|
||||
|
||||
class Difficulty(IntEnum):
|
||||
NORMAL = -1
|
||||
MODERATE = 0
|
||||
HARD = 1
|
||||
EXPERT = 2
|
||||
|
||||
|
||||
class LocData(NamedTuple):
|
||||
id: int = 0
|
||||
region: str = ""
|
||||
required_hats: List[HatType] = []
|
||||
hookshot: bool = False
|
||||
dlc_flags: HatDLC = HatDLC.none
|
||||
paintings: int = 0 # Paintings required for Subcon painting shuffle
|
||||
misc_required: List[str] = []
|
||||
|
||||
# For UmbrellaLogic setting only.
|
||||
hit_type: HitType = HitType.none
|
||||
|
||||
# Other
|
||||
act_event: bool = False # Only used for event locations. Copy access rule from act completion
|
||||
nyakuza_thug: str = "" # Name of Nyakuza thug NPC (for metro shops)
|
||||
snatcher_coin: str = "" # Only for Snatcher Coin event locations, name of the Snatcher Coin item
|
||||
|
||||
|
||||
class ItemData(NamedTuple):
|
||||
code: Optional[int]
|
||||
classification: ItemClassification
|
||||
dlc_flags: Optional[HatDLC] = HatDLC.none
|
||||
|
||||
|
||||
hat_type_to_item = {
|
||||
HatType.SPRINT: "Sprint Hat",
|
||||
HatType.BREWING: "Brewing Hat",
|
||||
HatType.ICE: "Ice Hat",
|
||||
HatType.DWELLER: "Dweller Mask",
|
||||
HatType.TIME_STOP: "Time Stop Hat",
|
||||
}
|
||||
@@ -1,374 +0,0 @@
|
||||
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
||||
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
||||
calculate_yarn_costs
|
||||
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
||||
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
||||
get_total_locations
|
||||
from .Rules import set_rules
|
||||
from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups
|
||||
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item
|
||||
from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
|
||||
from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
|
||||
from worlds.AutoWorld import World, WebWorld, CollectionState
|
||||
from typing import List, Dict, TextIO
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
|
||||
from Utils import local_path
|
||||
|
||||
|
||||
def launch_client():
|
||||
from .Client import launch
|
||||
launch_subprocess(launch, name="AHITClient")
|
||||
|
||||
|
||||
components.append(Component("A Hat in Time Client", "AHITClient", func=launch_client,
|
||||
component_type=Type.CLIENT, icon='yatta'))
|
||||
|
||||
icon_paths['yatta'] = local_path('data', 'yatta.png')
|
||||
|
||||
|
||||
class AWebInTime(WebWorld):
|
||||
theme = "partyTime"
|
||||
option_groups = create_option_groups()
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide for setting up A Hat in Time to be played in Archipelago.",
|
||||
"English",
|
||||
"ahit_en.md",
|
||||
"setup/en",
|
||||
["CookieCat"]
|
||||
)]
|
||||
|
||||
|
||||
class HatInTimeWorld(World):
|
||||
"""
|
||||
A Hat in Time is a cute-as-peck 3D platformer featuring a little girl who stitches hats for wicked powers!
|
||||
Freely explore giant worlds and recover Time Pieces to travel to new heights!
|
||||
"""
|
||||
|
||||
game = "A Hat in Time"
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = get_location_names()
|
||||
options_dataclass = AHITOptions
|
||||
options: AHITOptions
|
||||
item_name_groups = relic_groups
|
||||
web = AWebInTime()
|
||||
|
||||
def __init__(self, multiworld: "MultiWorld", player: int):
|
||||
super().__init__(multiworld, player)
|
||||
self.act_connections: Dict[str, str] = {}
|
||||
self.shop_locs: List[str] = []
|
||||
|
||||
self.hat_craft_order: List[HatType] = [HatType.SPRINT, HatType.BREWING, HatType.ICE,
|
||||
HatType.DWELLER, HatType.TIME_STOP]
|
||||
|
||||
self.hat_yarn_costs: Dict[HatType, int] = {HatType.SPRINT: -1, HatType.BREWING: -1, HatType.ICE: -1,
|
||||
HatType.DWELLER: -1, HatType.TIME_STOP: -1}
|
||||
|
||||
self.chapter_timepiece_costs: Dict[ChapterIndex, int] = {ChapterIndex.MAFIA: -1,
|
||||
ChapterIndex.BIRDS: -1,
|
||||
ChapterIndex.SUBCON: -1,
|
||||
ChapterIndex.ALPINE: -1,
|
||||
ChapterIndex.FINALE: -1,
|
||||
ChapterIndex.CRUISE: -1,
|
||||
ChapterIndex.METRO: -1}
|
||||
self.excluded_dws: List[str] = []
|
||||
self.excluded_bonuses: List[str] = []
|
||||
self.dw_shuffle: List[str] = []
|
||||
self.nyakuza_thug_items: Dict[str, int] = {}
|
||||
self.badge_seller_count: int = 0
|
||||
|
||||
def generate_early(self):
|
||||
adjust_options(self)
|
||||
|
||||
if self.options.StartWithCompassBadge:
|
||||
self.multiworld.push_precollected(self.create_item("Compass Badge"))
|
||||
|
||||
if self.is_dw_only():
|
||||
return
|
||||
|
||||
# If our starting chapter is 4 and act rando isn't on, force hookshot into inventory
|
||||
# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
|
||||
start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
|
||||
|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
||||
if not self.options.ActRandomizer:
|
||||
if start_chapter == ChapterIndex.ALPINE:
|
||||
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
||||
if self.options.UmbrellaLogic:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings:
|
||||
self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock"))
|
||||
|
||||
def create_regions(self):
|
||||
# noinspection PyClassVar
|
||||
self.topology_present = bool(self.options.ActRandomizer)
|
||||
|
||||
create_regions(self)
|
||||
if self.options.EnableDeathWish:
|
||||
create_dw_regions(self)
|
||||
|
||||
if self.is_dw_only():
|
||||
return
|
||||
|
||||
create_events(self)
|
||||
if self.is_dw():
|
||||
if "Snatcher's Hit List" not in self.excluded_dws or "Camera Tourist" not in self.excluded_dws:
|
||||
create_enemy_events(self)
|
||||
|
||||
# place vanilla contract locations if contract shuffle is off
|
||||
if not self.options.ShuffleActContracts:
|
||||
for name in contract_locations.keys():
|
||||
self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name))
|
||||
|
||||
def create_items(self):
|
||||
if self.has_yarn():
|
||||
calculate_yarn_costs(self)
|
||||
|
||||
if self.options.RandomizeHatOrder:
|
||||
self.random.shuffle(self.hat_craft_order)
|
||||
if self.options.RandomizeHatOrder == RandomizeHatOrder.option_time_stop_last:
|
||||
self.hat_craft_order.remove(HatType.TIME_STOP)
|
||||
self.hat_craft_order.append(HatType.TIME_STOP)
|
||||
|
||||
# move precollected hats to the start of the list
|
||||
for i in range(5):
|
||||
hat = HatType(i)
|
||||
if self.is_hat_precollected(hat):
|
||||
self.hat_craft_order.remove(hat)
|
||||
self.hat_craft_order.insert(0, hat)
|
||||
|
||||
self.multiworld.itempool += create_itempool(self)
|
||||
|
||||
def set_rules(self):
|
||||
if self.is_dw_only():
|
||||
# we already have all items if this is the case, no need for rules
|
||||
self.multiworld.push_precollected(HatInTimeItem("Death Wish Only Mode", ItemClassification.progression,
|
||||
None, self.player))
|
||||
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Death Wish Only Mode",
|
||||
self.player)
|
||||
|
||||
if not self.options.DWEnableBonus:
|
||||
for name in death_wishes:
|
||||
if name == "Snatcher Coins in Nyakuza Metro" and not self.is_dlc2():
|
||||
continue
|
||||
|
||||
if self.options.DWShuffle and name not in self.dw_shuffle:
|
||||
continue
|
||||
|
||||
full_clear = self.multiworld.get_location(f"{name} - All Clear", self.player)
|
||||
full_clear.address = None
|
||||
full_clear.place_locked_item(HatInTimeItem("Nothing", ItemClassification.filler, None, self.player))
|
||||
full_clear.show_in_spoiler = False
|
||||
|
||||
return
|
||||
|
||||
if self.options.ActRandomizer:
|
||||
randomize_act_entrances(self)
|
||||
|
||||
set_rules(self)
|
||||
|
||||
if self.is_dw():
|
||||
set_dw_rules(self)
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
return create_item(self, name)
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
slot_data: dict = {"Chapter1Cost": self.chapter_timepiece_costs[ChapterIndex.MAFIA],
|
||||
"Chapter2Cost": self.chapter_timepiece_costs[ChapterIndex.BIRDS],
|
||||
"Chapter3Cost": self.chapter_timepiece_costs[ChapterIndex.SUBCON],
|
||||
"Chapter4Cost": self.chapter_timepiece_costs[ChapterIndex.ALPINE],
|
||||
"Chapter5Cost": self.chapter_timepiece_costs[ChapterIndex.FINALE],
|
||||
"Chapter6Cost": self.chapter_timepiece_costs[ChapterIndex.CRUISE],
|
||||
"Chapter7Cost": self.chapter_timepiece_costs[ChapterIndex.METRO],
|
||||
"BadgeSellerItemCount": self.badge_seller_count,
|
||||
"SeedNumber": str(self.multiworld.seed), # For shop prices
|
||||
"SeedName": self.multiworld.seed_name,
|
||||
"TotalLocations": get_total_locations(self)}
|
||||
|
||||
if self.has_yarn():
|
||||
slot_data.setdefault("SprintYarnCost", self.hat_yarn_costs[HatType.SPRINT])
|
||||
slot_data.setdefault("BrewingYarnCost", self.hat_yarn_costs[HatType.BREWING])
|
||||
slot_data.setdefault("IceYarnCost", self.hat_yarn_costs[HatType.ICE])
|
||||
slot_data.setdefault("DwellerYarnCost", self.hat_yarn_costs[HatType.DWELLER])
|
||||
slot_data.setdefault("TimeStopYarnCost", self.hat_yarn_costs[HatType.TIME_STOP])
|
||||
slot_data.setdefault("Hat1", int(self.hat_craft_order[0]))
|
||||
slot_data.setdefault("Hat2", int(self.hat_craft_order[1]))
|
||||
slot_data.setdefault("Hat3", int(self.hat_craft_order[2]))
|
||||
slot_data.setdefault("Hat4", int(self.hat_craft_order[3]))
|
||||
slot_data.setdefault("Hat5", int(self.hat_craft_order[4]))
|
||||
|
||||
if self.options.ActRandomizer:
|
||||
for name in self.act_connections.keys():
|
||||
slot_data[name] = self.act_connections[name]
|
||||
|
||||
if self.is_dlc2() and not self.is_dw_only():
|
||||
for name in self.nyakuza_thug_items.keys():
|
||||
slot_data[name] = self.nyakuza_thug_items[name]
|
||||
|
||||
if self.is_dw():
|
||||
i = 0
|
||||
for name in self.excluded_dws:
|
||||
if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal":
|
||||
continue
|
||||
|
||||
slot_data[f"excluded_dw{i}"] = dw_classes[name]
|
||||
i += 1
|
||||
|
||||
i = 0
|
||||
if not self.options.DWAutoCompleteBonuses:
|
||||
for name in self.excluded_bonuses:
|
||||
if name in self.excluded_dws:
|
||||
continue
|
||||
|
||||
slot_data[f"excluded_bonus{i}"] = dw_classes[name]
|
||||
i += 1
|
||||
|
||||
if self.options.DWShuffle:
|
||||
shuffled_dws = self.dw_shuffle
|
||||
for i in range(len(shuffled_dws)):
|
||||
slot_data[f"dw_{i}"] = dw_classes[shuffled_dws[i]]
|
||||
|
||||
shop_item_names: Dict[str, str] = {}
|
||||
for name in self.shop_locs:
|
||||
loc: Location = self.multiworld.get_location(name, self.player)
|
||||
assert loc.item
|
||||
item_name: str
|
||||
if loc.item.classification is ItemClassification.trap and loc.item.game == "A Hat in Time":
|
||||
item_name = get_shop_trap_name(self)
|
||||
else:
|
||||
item_name = loc.item.name
|
||||
|
||||
shop_item_names.setdefault(str(loc.address), item_name)
|
||||
|
||||
slot_data["ShopItemNames"] = shop_item_names
|
||||
|
||||
for name, value in self.options.as_dict(*self.options_dataclass.type_hints).items():
|
||||
if name in slot_data_options:
|
||||
slot_data[name] = value
|
||||
|
||||
return slot_data
|
||||
|
||||
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
|
||||
if self.is_dw_only() or not self.options.ActRandomizer:
|
||||
return
|
||||
|
||||
new_hint_data = {}
|
||||
alpine_regions = ["The Birdhouse", "The Lava Cake", "The Windmill",
|
||||
"The Twilight Bell", "Alpine Skyline Area", "Alpine Skyline Area (TIHS)"]
|
||||
|
||||
metro_regions = ["Yellow Overpass Station", "Green Clean Station", "Bluefin Tunnel", "Pink Paw Station"]
|
||||
|
||||
for key, data in location_table.items():
|
||||
if not is_location_valid(self, key):
|
||||
continue
|
||||
|
||||
location = self.multiworld.get_location(key, self.player)
|
||||
region_name: str
|
||||
|
||||
if data.region in alpine_regions:
|
||||
region_name = "Alpine Free Roam"
|
||||
elif data.region in metro_regions:
|
||||
region_name = "Nyakuza Free Roam"
|
||||
elif "Dead Bird Studio - " in data.region:
|
||||
region_name = "Dead Bird Studio"
|
||||
elif data.region in chapter_act_info.keys():
|
||||
region_name = location.parent_region.name
|
||||
else:
|
||||
continue
|
||||
|
||||
new_hint_data[location.address] = get_shuffled_region(self, region_name)
|
||||
|
||||
if self.is_dlc1() and self.options.Tasksanity:
|
||||
ship_shape_region = get_shuffled_region(self, "Ship Shape")
|
||||
id_start: int = TASKSANITY_START_ID
|
||||
for i in range(self.options.TasksanityCheckCount):
|
||||
new_hint_data[id_start+i] = ship_shape_region
|
||||
|
||||
hint_data[self.player] = new_hint_data
|
||||
|
||||
def write_spoiler_header(self, spoiler_handle: TextIO):
|
||||
for i in self.chapter_timepiece_costs:
|
||||
spoiler_handle.write("Chapter %i Cost: %i\n" % (i, self.chapter_timepiece_costs[ChapterIndex(i)]))
|
||||
|
||||
for hat in self.hat_craft_order:
|
||||
spoiler_handle.write("Hat Cost: %s: %i\n" % (hat, self.hat_yarn_costs[hat]))
|
||||
|
||||
def collect(self, state: "CollectionState", item: "Item") -> bool:
|
||||
old_count: int = state.count(item.name, self.player)
|
||||
change = super().collect(state, item)
|
||||
if change and old_count == 0:
|
||||
if "Stamp" in item.name:
|
||||
if "2 Stamp" in item.name:
|
||||
state.prog_items[self.player]["Stamps"] += 2
|
||||
else:
|
||||
state.prog_items[self.player]["Stamps"] += 1
|
||||
elif "(Zero Jumps)" in item.name:
|
||||
state.prog_items[self.player]["Zero Jumps"] += 1
|
||||
elif item.name in hit_list.keys():
|
||||
if item.name not in bosses:
|
||||
state.prog_items[self.player]["Enemy"] += 1
|
||||
else:
|
||||
state.prog_items[self.player]["Boss"] += 1
|
||||
|
||||
return change
|
||||
|
||||
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||
old_count: int = state.count(item.name, self.player)
|
||||
change = super().collect(state, item)
|
||||
if change and old_count == 1:
|
||||
if "Stamp" in item.name:
|
||||
if "2 Stamp" in item.name:
|
||||
state.prog_items[self.player]["Stamps"] -= 2
|
||||
else:
|
||||
state.prog_items[self.player]["Stamps"] -= 1
|
||||
elif "(Zero Jumps)" in item.name:
|
||||
state.prog_items[self.player]["Zero Jumps"] -= 1
|
||||
elif item.name in hit_list.keys():
|
||||
if item.name not in bosses:
|
||||
state.prog_items[self.player]["Enemy"] -= 1
|
||||
else:
|
||||
state.prog_items[self.player]["Boss"] -= 1
|
||||
|
||||
return change
|
||||
|
||||
def has_yarn(self) -> bool:
|
||||
return not self.is_dw_only() and not self.options.HatItems
|
||||
|
||||
def is_hat_precollected(self, hat: HatType) -> bool:
|
||||
for item in self.multiworld.precollected_items[self.player]:
|
||||
if item.name == hat_type_to_item[hat]:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def is_dlc1(self) -> bool:
|
||||
return bool(self.options.EnableDLC1)
|
||||
|
||||
def is_dlc2(self) -> bool:
|
||||
return bool(self.options.EnableDLC2)
|
||||
|
||||
def is_dw(self) -> bool:
|
||||
return bool(self.options.EnableDeathWish)
|
||||
|
||||
def is_dw_only(self) -> bool:
|
||||
return self.is_dw() and bool(self.options.DeathWishOnly)
|
||||
|
||||
def is_dw_excluded(self, name: str) -> bool:
|
||||
# don't exclude Seal the Deal if it's our goal
|
||||
if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal" \
|
||||
and f"{name} - Main Objective" not in self.options.exclude_locations:
|
||||
return False
|
||||
|
||||
if name in self.excluded_dws:
|
||||
return True
|
||||
|
||||
return f"{name} - Main Objective" in self.options.exclude_locations
|
||||
|
||||
def is_bonus_excluded(self, name: str) -> bool:
|
||||
if self.is_dw_excluded(name) or name in self.excluded_bonuses:
|
||||
return True
|
||||
|
||||
return f"{name} - All Clear" in self.options.exclude_locations
|
||||
@@ -1,53 +0,0 @@
|
||||
# A Hat in Time
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items which the player would normally acquire throughout the game have been moved around.
|
||||
Chapter costs are randomized in a progressive order based on your options,
|
||||
so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order.
|
||||
If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well.
|
||||
|
||||
To unlock and access a chapter's Time Rift in act shuffle,
|
||||
the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed,
|
||||
and then you must enter a level that allows you to access that Time Rift.
|
||||
For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game.
|
||||
To unlock this Time Rift in act shuffle (and therefore the level it contains)
|
||||
you must complete the level that was shuffled in place of Heating Up Mafia Town
|
||||
and then enter the Time Rift through a Mafia Town level.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
|
||||
Time Pieces, Relics, Yarn, Badges, and most other items are shuffled.
|
||||
Unlike in the vanilla game, yarn is typeless, and hats will be automatically stitched
|
||||
in a set order once you gather enough yarn for each hat.
|
||||
Hats can also optionally be shuffled as individual items instead.
|
||||
Any items in the world, shops, act completions,
|
||||
and optionally storybook pages or Death Wish contracts are locations.
|
||||
|
||||
Any freestanding items that are considered to be progression or useful
|
||||
will have a rainbow streak particle attached to them.
|
||||
Filler items will have a white glow attached to them instead.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
|
||||
certain items to your own world.
|
||||
|
||||
## What does another world's item look like in A Hat in Time?
|
||||
|
||||
Items belonging to other worlds are represented by a badge with the Archipelago logo on it.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
When the player receives an item, it will play the item collect effect and information about the item
|
||||
will be printed on the screen and in the in-game developer console.
|
||||
|
||||
## Is the DLC required to play A Hat in Time in Archipelago?
|
||||
|
||||
No, the DLC expansions are not required to play. Their content can be enabled through certain options
|
||||
that are disabled by default, but please don't turn them on if you don't own the respective DLC.
|
||||
@@ -1,102 +0,0 @@
|
||||
# Setup Guide for A Hat in Time in Archipelago
|
||||
|
||||
## Required Software
|
||||
- [Steam release of A Hat in Time](https://store.steampowered.com/app/253230/A_Hat_in_Time/)
|
||||
|
||||
- [Archipelago Workshop Mod for A Hat in Time](https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601)
|
||||
|
||||
|
||||
## Optional Software
|
||||
- [A Hat in Time Archipelago Map Tracker](https://github.com/Mysteryem/ahit-poptracker/releases), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Instructions
|
||||
|
||||
1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console)
|
||||
This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R,
|
||||
paste the link into the box, and hit Enter.
|
||||
|
||||
|
||||
2. In the Steam console, enter the following command:
|
||||
`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!***
|
||||
This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally,
|
||||
**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,**
|
||||
or else the download may potentially become corrupted (see first FAQ issue below).
|
||||
|
||||
|
||||
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
|
||||
|
||||
|
||||
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
|
||||
|
||||
|
||||
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`.
|
||||
In this new text file, input the number **253230** on the first line.
|
||||
|
||||
|
||||
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like.
|
||||
You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
|
||||
|
||||
|
||||
7. Start up the game using your new shortcut. To confirm if you are on the correct version,
|
||||
go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running
|
||||
the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked.
|
||||
|
||||
|
||||
## Connecting to the Archipelago server
|
||||
|
||||
To connect to the multiworld server, simply run the **ArchipelagoAHITClient**
|
||||
(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server.
|
||||
The game will connect to the client automatically when you create a new save file.
|
||||
|
||||
|
||||
## Console Commands
|
||||
|
||||
Commands will not work on the title screen, you must be in-game to use them. To use console commands,
|
||||
make sure ***Enable Developer Console*** is checked in Game Settings and press the tilde key or TAB while in-game.
|
||||
|
||||
`ap_say <message>` - Send a chat message to the server. Supports commands, such as `!hint` or `!release`.
|
||||
|
||||
`ap_deathlink` - Toggle Death Link.
|
||||
|
||||
|
||||
## FAQ/Common Issues
|
||||
### I followed the setup, but I receive an odd error message upon starting the game or creating a save file!
|
||||
If you receive an error message such as
|
||||
**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or
|
||||
**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot
|
||||
download was likely corrupted. The only way to fix this is to start the entire download all over again.
|
||||
Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this
|
||||
from happening is to ensure that your connection is not interrupted or slowed while downloading.
|
||||
|
||||
### The game keeps crashing on startup after the splash screen!
|
||||
This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however,
|
||||
try the following:
|
||||
|
||||
- Close Steam **entirely**.
|
||||
- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen.
|
||||
- Close the game, and then open Steam again.
|
||||
- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does.
|
||||
|
||||
### I followed the setup, but "Live Game Events" still shows up in the options menu!
|
||||
The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by
|
||||
default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file
|
||||
extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect.
|
||||
To show file extensions in Windows 10, open any folder, click the View tab at the top, and check
|
||||
"File name extensions". Then you can correct the name of the file. If the name of the file is correct,
|
||||
and you're still running into the issue, re-read the setup guide again in case you missed a step.
|
||||
If you still can't get it to work, ask for help in the Discord thread.
|
||||
|
||||
### The game is running on the older version, but it's not connecting when starting a new save!
|
||||
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
|
||||
(rocket icon) in-game, and re-enable the mod.
|
||||
|
||||
### Why do relics disappear from the stands in the Spaceship after they're completed?
|
||||
This is intentional behaviour. Because of how randomizer logic works, there is no way to predict the order that
|
||||
a player will place their relics. Since there are a limited amount of relic stands in the Spaceship, relics are removed
|
||||
after being completed to allow for the placement of more relics without being potentially locked out.
|
||||
The level that the relic set unlocked will stay unlocked.
|
||||
|
||||
### When I start a new save file, the intro cinematic doesn't get skipped, Hat Kid's body is missing and the mod doesn't work!
|
||||
There is a bug on older versions of A Hat in Time that causes save file creation to fail to work properly
|
||||
if you have too many save files. Delete them and it should fix the problem.
|
||||
@@ -1,5 +0,0 @@
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class HatInTimeTestBase(WorldTestBase):
|
||||
game = "A Hat in Time"
|
||||
@@ -1,31 +0,0 @@
|
||||
from ..Regions import act_chapters
|
||||
from ..Rules import act_connections
|
||||
from . import HatInTimeTestBase
|
||||
|
||||
|
||||
class TestActs(HatInTimeTestBase):
|
||||
run_default_tests = False
|
||||
|
||||
options = {
|
||||
"ActRandomizer": 2,
|
||||
"EnableDLC1": 1,
|
||||
"EnableDLC2": 1,
|
||||
"ShuffleActContracts": 0,
|
||||
}
|
||||
|
||||
def test_act_shuffle(self):
|
||||
for i in range(300):
|
||||
self.world_setup()
|
||||
self.collect_all_but([""])
|
||||
|
||||
for name in act_chapters.keys():
|
||||
region = self.multiworld.get_region(name, 1)
|
||||
for entrance in region.entrances:
|
||||
if entrance.name in act_connections.keys():
|
||||
continue
|
||||
|
||||
self.assertTrue(self.can_reach_entrance(entrance.name),
|
||||
f"Can't reach {name} from {entrance}\n"
|
||||
f"{entrance.parent_region.entrances[0]} -> {entrance.parent_region} "
|
||||
f"-> {entrance} -> {name}"
|
||||
f" (expected method of access)")
|
||||
@@ -264,7 +264,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
|
||||
if loc in all_state_base.events:
|
||||
all_state_base.events.remove(loc)
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True,
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True, allow_excluded=True,
|
||||
name="LttP Dungeon Items")
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,170 @@ def parse_arguments(argv, no_defaults=False):
|
||||
multiargs, _ = parser.parse_known_args(argv)
|
||||
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
parser.add_argument('--logic', default=defval('no_glitches'), const='no_glitches', nargs='?', choices=['no_glitches', 'minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'],
|
||||
help='''\
|
||||
Select Enforcement of Item Requirements. (default: %(default)s)
|
||||
No Glitches:
|
||||
Minor Glitches: May require Fake Flippers, Bunny Revival
|
||||
and Dark Room Navigation.
|
||||
Overworld Glitches: May require overworld glitches.
|
||||
Hybrid Major Glitches: May require both overworld and underworld clipping.
|
||||
No Logic: Distribute items without regard for
|
||||
item requirements.
|
||||
''')
|
||||
parser.add_argument('--glitch_triforce', help='Allow glitching to Triforce from Ganon\'s room', action='store_true')
|
||||
parser.add_argument('--mode', default=defval('open'), const='open', nargs='?', choices=['standard', 'open', 'inverted'],
|
||||
help='''\
|
||||
Select game mode. (default: %(default)s)
|
||||
Open: World starts with Zelda rescued.
|
||||
Standard: Fixes Hyrule Castle Secret Entrance and Front Door
|
||||
but may lead to weird rain state issues if you exit
|
||||
through the Hyrule Castle side exits before rescuing
|
||||
Zelda in a full shuffle.
|
||||
Inverted: Starting locations are Dark Sanctuary in West Dark
|
||||
World or at Link's House, which is shuffled freely.
|
||||
Requires the moon pearl to be Link in the Light World
|
||||
instead of a bunny.
|
||||
''')
|
||||
parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?',
|
||||
choices=['ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals', 'ganon_pedestal'],
|
||||
help='''\
|
||||
Select completion goal. (default: %(default)s)
|
||||
Ganon: Collect all crystals, beat Agahnim 2 then
|
||||
defeat Ganon.
|
||||
Crystals: Collect all crystals then defeat Ganon.
|
||||
Pedestal: Places the Triforce at the Master Sword Pedestal.
|
||||
Ganon Pedestal: Pull the Master Sword Pedestal, then defeat Ganon.
|
||||
All Dungeons: Collect all crystals, pendants, beat both
|
||||
Agahnim fights and then defeat Ganon.
|
||||
Triforce Hunt: Places 30 Triforce Pieces in the world, collect
|
||||
20 of them to beat the game.
|
||||
Local Triforce Hunt: Places 30 Triforce Pieces in your world, collect
|
||||
20 of them to beat the game.
|
||||
Ganon Triforce Hunt: Places 30 Triforce Pieces in the world, collect
|
||||
20 of them, then defeat Ganon.
|
||||
Local Ganon Triforce Hunt: Places 30 Triforce Pieces in your world,
|
||||
collect 20 of them, then defeat Ganon.
|
||||
''')
|
||||
parser.add_argument('--triforce_pieces_available', default=defval(30),
|
||||
type=lambda value: min(max(int(value), 1), 90),
|
||||
help='''Set Triforce Pieces available in item pool.''')
|
||||
parser.add_argument('--triforce_pieces_required', default=defval(20),
|
||||
type=lambda value: min(max(int(value), 1), 90),
|
||||
help='''Set Triforce Pieces required to win a Triforce Hunt''')
|
||||
parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?',
|
||||
choices=['easy', 'normal', 'hard', 'expert'],
|
||||
help='''\
|
||||
Select game difficulty. Affects available itempool. (default: %(default)s)
|
||||
Easy: An easier setting with some equipment duplicated and increased health.
|
||||
Normal: Normal difficulty.
|
||||
Hard: A harder setting with less equipment and reduced health.
|
||||
Expert: A harder yet setting with minimum equipment and health.
|
||||
''')
|
||||
parser.add_argument('--item_functionality', default=defval('normal'), const='normal', nargs='?',
|
||||
choices=['easy', 'normal', 'hard', 'expert'],
|
||||
help='''\
|
||||
Select limits on item functionality to increase difficulty. (default: %(default)s)
|
||||
Easy: Easy functionality. (Medallions usable without sword)
|
||||
Normal: Normal functionality.
|
||||
Hard: Reduced functionality.
|
||||
Expert: Greatly reduced functionality.
|
||||
''')
|
||||
parser.add_argument('--timer', default=defval('none'), const='normal', nargs='?', choices=['none', 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'],
|
||||
help='''\
|
||||
Select game timer setting. Affects available itempool. (default: %(default)s)
|
||||
None: No timer.
|
||||
Display: Displays a timer but does not affect
|
||||
the itempool.
|
||||
Timed: Starts with clock at zero. Green Clocks
|
||||
subtract 4 minutes (Total: 20), Blue Clocks
|
||||
subtract 2 minutes (Total: 10), Red Clocks add
|
||||
2 minutes (Total: 10). Winner is player with
|
||||
lowest time at the end.
|
||||
Timed OHKO: Starts clock at 10 minutes. Green Clocks add
|
||||
5 minutes (Total: 25). As long as clock is at 0,
|
||||
Link will die in one hit.
|
||||
OHKO: Like Timed OHKO, but no clock items are present
|
||||
and the clock is permenantly at zero.
|
||||
Timed Countdown: Starts with clock at 40 minutes. Same clocks as
|
||||
Timed mode. If time runs out, you lose (but can
|
||||
still keep playing).
|
||||
''')
|
||||
parser.add_argument('--countdown_start_time', default=defval(10), type=int,
|
||||
help='''Set amount of time, in minutes, to start with in Timed Countdown and Timed OHKO modes''')
|
||||
parser.add_argument('--red_clock_time', default=defval(-2), type=int,
|
||||
help='''Set amount of time, in minutes, to add from picking up red clocks; negative removes time instead''')
|
||||
parser.add_argument('--blue_clock_time', default=defval(2), type=int,
|
||||
help='''Set amount of time, in minutes, to add from picking up blue clocks; negative removes time instead''')
|
||||
parser.add_argument('--green_clock_time', default=defval(4), type=int,
|
||||
help='''Set amount of time, in minutes, to add from picking up green clocks; negative removes time instead''')
|
||||
parser.add_argument('--dungeon_counters', default=defval('default'), const='default', nargs='?', choices=['default', 'on', 'pickup', 'off'],
|
||||
help='''\
|
||||
Select dungeon counter display settings. (default: %(default)s)
|
||||
(Note, since timer takes up the same space on the hud as dungeon
|
||||
counters, timer settings override dungeon counter settings.)
|
||||
Default: Dungeon counters only show when the compass is
|
||||
picked up, or otherwise sent, only when compass
|
||||
shuffle is turned on.
|
||||
On: Dungeon counters are always displayed.
|
||||
Pickup: Dungeon counters are shown when the compass is
|
||||
picked up, even when compass shuffle is turned
|
||||
off.
|
||||
Off: Dungeon counters are never shown.
|
||||
''')
|
||||
|
||||
parser.add_argument('--algorithm', default=defval('balanced'), const='balanced', nargs='?',
|
||||
choices=['freshness', 'flood', 'vt25', 'vt26', 'balanced'],
|
||||
help='''\
|
||||
Select item filling algorithm. (default: %(default)s
|
||||
balanced: vt26 derivitive that aims to strike a balance between
|
||||
the overworld heavy vt25 and the dungeon heavy vt26
|
||||
algorithm.
|
||||
vt26: Shuffle items and place them in a random location
|
||||
that it is not impossible to be in. This includes
|
||||
dungeon keys and items.
|
||||
vt25: Shuffle items and place them in a random location
|
||||
that it is not impossible to be in.
|
||||
Flood: Push out items starting from Link\'s House and
|
||||
slightly biased to placing progression items with
|
||||
less restrictions.
|
||||
''')
|
||||
parser.add_argument('--shuffle', default=defval('vanilla'), const='vanilla', nargs='?', choices=['vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed'],
|
||||
help='''\
|
||||
Select Entrance Shuffling Algorithm. (default: %(default)s)
|
||||
Full: Mix cave and dungeon entrances freely while limiting
|
||||
multi-entrance caves to one world.
|
||||
Simple: Shuffle Dungeon Entrances/Exits between each other
|
||||
and keep all 4-entrance dungeons confined to one
|
||||
location. All caves outside of death mountain are
|
||||
shuffled in pairs and matched by original type.
|
||||
Restricted: Use Dungeons shuffling from Simple but freely
|
||||
connect remaining entrances.
|
||||
Crossed: Mix cave and dungeon entrances freely while allowing
|
||||
caves to cross between worlds.
|
||||
Insanity: Decouple entrances and exits from each other and
|
||||
shuffle them freely. Caves that used to be single
|
||||
entrance will still exit to the same location from
|
||||
which they are entered.
|
||||
Vanilla: All entrances are in the same locations they were
|
||||
in the base game.
|
||||
Legacy shuffles preserve behavior from older versions of the
|
||||
entrance randomizer including significant technical limitations.
|
||||
The dungeon variants only mix up dungeons and keep the rest of
|
||||
the overworld vanilla.
|
||||
''')
|
||||
parser.add_argument('--open_pyramid', default=defval('auto'), help='''\
|
||||
Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it.
|
||||
Depending on goal, you might still need to beat Agahnim 2 in order to beat ganon.
|
||||
fast ganon goals are crystals, ganon_triforce_hunt, local_ganon_triforce_hunt, pedestalganon
|
||||
auto - Only opens pyramid hole if the goal specifies a fast ganon, and entrance shuffle
|
||||
is vanilla, dungeons_simple or dungeons_full.
|
||||
goal - Opens pyramid hole if the goal specifies a fast ganon.
|
||||
yes - Always opens the pyramid hole.
|
||||
no - Never opens the pyramid hole.
|
||||
''', choices=['auto', 'goal', 'yes', 'no'])
|
||||
|
||||
parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--count', help='''\
|
||||
Use to batch generate multiple seeds with same settings.
|
||||
@@ -32,6 +195,16 @@ def parse_arguments(argv, no_defaults=False):
|
||||
--seed given will produce the same 10 (different) roms each
|
||||
time).
|
||||
''', type=int)
|
||||
|
||||
parser.add_argument('--custom', default=defval(False), help='Not supported.')
|
||||
parser.add_argument('--customitemarray', default=defval(False), help='Not supported.')
|
||||
# included for backwards compatibility
|
||||
parser.add_argument('--shuffleganon', help=argparse.SUPPRESS, action='store_true', default=defval(True))
|
||||
parser.add_argument('--no-shuffleganon', help='''\
|
||||
If set, the Pyramid Hole and Ganon's Tower are not
|
||||
included entrance shuffle pool.
|
||||
''', action='store_false', dest='shuffleganon')
|
||||
|
||||
parser.add_argument('--sprite', help='''\
|
||||
Path to a sprite sheet to use for Link. Needs to be in
|
||||
binary format and have a length of 0x7000 (28672) bytes,
|
||||
@@ -39,12 +212,35 @@ def parse_arguments(argv, no_defaults=False):
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
|
||||
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
|
||||
"singularity"])
|
||||
|
||||
parser.add_argument('--enemy_health', default=defval('default'),
|
||||
choices=['default', 'easy', 'normal', 'hard', 'expert'])
|
||||
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
|
||||
parser.add_argument('--beemizer_total_chance', default=defval(0), type=lambda value: min(max(int(value), 0), 100))
|
||||
parser.add_argument('--beemizer_trap_chance', default=defval(0), type=lambda value: min(max(int(value), 0), 100))
|
||||
parser.add_argument('--shop_shuffle', default='', help='''\
|
||||
combine letters for options:
|
||||
g: generate default inventories for light and dark world shops, and unique shops
|
||||
f: generate default inventories for each shop individually
|
||||
i: shuffle the default inventories of the shops around
|
||||
p: randomize the prices of the items in shop inventories
|
||||
u: shuffle capacity upgrades into the item pool
|
||||
w: consider witch's hut like any other shop and shuffle/randomize it too
|
||||
''')
|
||||
parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb'])
|
||||
parser.add_argument('--sprite_pool', help='''\
|
||||
Specifies a colon separated list of sprites used for random/randomonevent. If not specified, the full sprite pool is used.''')
|
||||
parser.add_argument('--dark_room_logic', default=('Lamp'), choices=["lamp", "torches", "none"], help='''\
|
||||
For unlit dark rooms, require the Lamp to be considered in logic by default.
|
||||
Torches means additionally easily accessible Torches that can be lit with Fire Rod are considered doable.
|
||||
None means full traversal through dark rooms without tools is considered doable.''')
|
||||
parser.add_argument('--multi', default=defval(1), type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--names', default=defval(''))
|
||||
parser.add_argument('--outputpath')
|
||||
parser.add_argument('--game', default="Archipelago")
|
||||
parser.add_argument('--game', default="A Link to the Past")
|
||||
parser.add_argument('--race', default=defval(False), action='store_true')
|
||||
parser.add_argument('--outputname')
|
||||
if multiargs.multi:
|
||||
@@ -53,21 +249,43 @@ def parse_arguments(argv, no_defaults=False):
|
||||
|
||||
ret = parser.parse_args(argv)
|
||||
|
||||
# shuffle medallions
|
||||
|
||||
ret.required_medallions = ("random", "random")
|
||||
# cannot be set through CLI currently
|
||||
ret.plando_items = []
|
||||
ret.plando_texts = {}
|
||||
ret.plando_connections = []
|
||||
|
||||
if ret.timer == "none":
|
||||
ret.timer = False
|
||||
if ret.dungeon_counters == 'on':
|
||||
ret.dungeon_counters = True
|
||||
elif ret.dungeon_counters == 'off':
|
||||
ret.dungeon_counters = False
|
||||
|
||||
if multiargs.multi:
|
||||
defaults = copy.deepcopy(ret)
|
||||
for player in range(1, multiargs.multi + 1):
|
||||
playerargs = parse_arguments(shlex.split(getattr(ret, f"p{player}")), True)
|
||||
|
||||
for name in ["plando_items", "plando_texts", "plando_connections", "game", "sprite", "sprite_pool"]:
|
||||
for name in ['logic', 'mode', 'goal', 'difficulty', 'item_functionality',
|
||||
'shuffle', 'open_pyramid', 'timer',
|
||||
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
|
||||
'beemizer_total_chance', 'beemizer_trap_chance',
|
||||
'shufflebosses', 'enemy_health', 'enemy_damage',
|
||||
'sprite',
|
||||
"triforce_pieces_available",
|
||||
"triforce_pieces_required", "shop_shuffle",
|
||||
"required_medallions",
|
||||
"plando_items", "plando_texts", "plando_connections",
|
||||
'dungeon_counters',
|
||||
'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
|
||||
'game']:
|
||||
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
|
||||
if player == 1:
|
||||
setattr(ret, name, {1: value})
|
||||
else:
|
||||
getattr(ret, name)[player] = value
|
||||
|
||||
return ret
|
||||
return ret
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user