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Author SHA1 Message Date
Zach Parks
3852a14ba2 Remove Python 3.9+ exclusive code from WebHost options.py.
`str.removeprefix` was added in Python 3.9, so this causes WebHost to return a 500 error if running on Python 3.8.
2024-06-20 14:36:41 -05:00
887 changed files with 35269 additions and 105535 deletions

1
.gitattributes vendored
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@@ -1 +0,0 @@
worlds/blasphemous/region_data.py linguist-generated=true

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@@ -47,7 +47,7 @@ jobs:
# Initializes the CodeQL tools for scanning. # Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL - name: Initialize CodeQL
uses: github/codeql-action/init@v3 uses: github/codeql-action/init@v2
with: with:
languages: ${{ matrix.language }} languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file. # If you wish to specify custom queries, you can do so here or in a config file.
@@ -58,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java). # Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below) # If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild - name: Autobuild
uses: github/codeql-action/autobuild@v3 uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell. # Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl # 📚 https://git.io/JvXDl
@@ -72,4 +72,4 @@ jobs:
# make release # make release
- name: Perform CodeQL Analysis - name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3 uses: github/codeql-action/analyze@v2

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@@ -37,13 +37,12 @@ jobs:
- {version: '3.9'} - {version: '3.9'}
- {version: '3.10'} - {version: '3.10'}
- {version: '3.11'} - {version: '3.11'}
- {version: '3.12'}
include: include:
- python: {version: '3.8'} # win7 compat - python: {version: '3.8'} # win7 compat
os: windows-latest os: windows-latest
- python: {version: '3.12'} # current - python: {version: '3.11'} # current
os: windows-latest os: windows-latest
- python: {version: '3.12'} # current - python: {version: '3.11'} # current
os: macos-latest os: macos-latest
steps: steps:
@@ -71,7 +70,7 @@ jobs:
os: os:
- ubuntu-latest - ubuntu-latest
python: python:
- {version: '3.12'} # current - {version: '3.11'} # current
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@@ -89,4 +88,4 @@ jobs:
run: | run: |
source venv/bin/activate source venv/bin/activate
export PYTHONPATH=$(pwd) export PYTHONPATH=$(pwd)
timeout 600 python test/hosting/__main__.py python test/hosting/__main__.py

2
.gitignore vendored
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@@ -150,7 +150,7 @@ venv/
ENV/ ENV/
env.bak/ env.bak/
venv.bak/ venv.bak/
*.code-workspace .code-workspace
shell.nix shell.nix
# Spyder project settings # Spyder project settings

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@@ -1,6 +1,6 @@
from __future__ import annotations from __future__ import annotations
import collections import copy
import itertools import itertools
import functools import functools
import logging import logging
@@ -11,10 +11,8 @@ from argparse import Namespace
from collections import Counter, deque from collections import Counter, deque
from collections.abc import Collection, MutableSequence from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple, from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \
Optional, Protocol, Set, Tuple, Union, Type) TypedDict, Union, Type, ClassVar
from typing_extensions import NotRequired, TypedDict
import NetUtils import NetUtils
import Options import Options
@@ -24,16 +22,16 @@ if typing.TYPE_CHECKING:
from worlds import AutoWorld from worlds import AutoWorld
class Group(TypedDict): class Group(TypedDict, total=False):
name: str name: str
game: str game: str
world: "AutoWorld.World" world: "AutoWorld.World"
players: AbstractSet[int] players: Set[int]
item_pool: NotRequired[Set[str]] item_pool: Set[str]
replacement_items: NotRequired[Dict[int, Optional[str]]] replacement_items: Dict[int, Optional[str]]
local_items: NotRequired[Set[str]] local_items: Set[str]
non_local_items: NotRequired[Set[str]] non_local_items: Set[str]
link_replacement: NotRequired[bool] link_replacement: bool
class ThreadBarrierProxy: class ThreadBarrierProxy:
@@ -50,11 +48,6 @@ class ThreadBarrierProxy:
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.") "Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
class HasNameAndPlayer(Protocol):
name: str
player: int
class MultiWorld(): class MultiWorld():
debug_types = False debug_types = False
player_name: Dict[int, str] player_name: Dict[int, str]
@@ -70,6 +63,7 @@ class MultiWorld():
state: CollectionState state: CollectionState
plando_options: PlandoOptions plando_options: PlandoOptions
accessibility: Dict[int, Options.Accessibility]
early_items: Dict[int, Dict[str, int]] early_items: Dict[int, Dict[str, int]]
local_early_items: Dict[int, Dict[str, int]] local_early_items: Dict[int, Dict[str, int]]
local_items: Dict[int, Options.LocalItems] local_items: Dict[int, Options.LocalItems]
@@ -163,7 +157,7 @@ class MultiWorld():
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {} self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
for player in range(1, players + 1): for player in range(1, players + 1):
def set_player_attr(attr: str, val) -> None: def set_player_attr(attr, val):
self.__dict__.setdefault(attr, {})[player] = val self.__dict__.setdefault(attr, {})[player] = val
set_player_attr('plando_items', []) set_player_attr('plando_items', [])
set_player_attr('plando_texts', {}) set_player_attr('plando_texts', {})
@@ -172,13 +166,13 @@ class MultiWorld():
set_player_attr('completion_condition', lambda state: True) set_player_attr('completion_condition', lambda state: True)
self.worlds = {} self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the " self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)") "world's random object instead (usually self.random)")
self.plando_options = PlandoOptions.none self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]: def get_all_ids(self) -> Tuple[int, ...]:
return self.player_ids + tuple(self.groups) return self.player_ids + tuple(self.groups)
def add_group(self, name: str, game: str, players: AbstractSet[int] = frozenset()) -> Tuple[int, Group]: def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
"""Create a group with name and return the assigned player ID and group. """Create a group with name and return the assigned player ID and group.
If a group of this name already exists, the set of players is extended instead of creating a new one.""" If a group of this name already exists, the set of players is extended instead of creating a new one."""
from worlds import AutoWorld from worlds import AutoWorld
@@ -194,9 +188,7 @@ class MultiWorld():
self.player_types[new_id] = NetUtils.SlotType.group self.player_types[new_id] = NetUtils.SlotType.group
world_type = AutoWorld.AutoWorldRegister.world_types[game] world_type = AutoWorld.AutoWorldRegister.world_types[game]
self.worlds[new_id] = world_type.create_group(self, new_id, players) self.worlds[new_id] = world_type.create_group(self, new_id, players)
self.worlds[new_id].collect_item = AutoWorld.World.collect_item.__get__(self.worlds[new_id]) self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
self.worlds[new_id].collect = AutoWorld.World.collect.__get__(self.worlds[new_id])
self.worlds[new_id].remove = AutoWorld.World.remove.__get__(self.worlds[new_id])
self.player_name[new_id] = name self.player_name[new_id] = name
new_group = self.groups[new_id] = Group(name=name, game=game, players=players, new_group = self.groups[new_id] = Group(name=name, game=game, players=players,
@@ -204,7 +196,7 @@ class MultiWorld():
return new_id, new_group return new_id, new_group
def get_player_groups(self, player: int) -> Set[int]: def get_player_groups(self, player) -> Set[int]:
return {group_id for group_id, group in self.groups.items() if player in group["players"]} return {group_id for group_id, group in self.groups.items() if player in group["players"]}
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None): def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
@@ -267,7 +259,7 @@ class MultiWorld():
"link_replacement": replacement_prio.index(item_link["link_replacement"]), "link_replacement": replacement_prio.index(item_link["link_replacement"]),
} }
for _name, item_link in item_links.items(): for name, item_link in item_links.items():
current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups
pool = set() pool = set()
local_items = set() local_items = set()
@@ -296,88 +288,6 @@ class MultiWorld():
group["non_local_items"] = item_link["non_local_items"] group["non_local_items"] = item_link["non_local_items"]
group["link_replacement"] = replacement_prio[item_link["link_replacement"]] group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
def link_items(self) -> None:
"""Called to link together items in the itempool related to the registered item link groups."""
from worlds import AutoWorld
for group_id, group in self.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in self.itempool:
if item.player in counters and item.name in shared_pool:
counters[item.player][item.name] += 1
classifications[item.name] |= item.classification
for player in players.copy():
if all([counters[player][item] == 0 for item in shared_pool]):
players.remove(player)
del (counters[player])
if not players:
return None, None
for item in shared_pool:
count = min(counters[player][item] for player in players)
if count:
for player in players:
counters[player][item] = count
else:
for player in players:
del (counters[player][item])
return counters, classifications
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
if not common_item_count:
continue
new_itempool: List[Item] = []
for item_name, item_count in next(iter(common_item_count.values())).items():
for _ in range(item_count):
new_item = group["world"].create_item(item_name)
# mangle together all original classification bits
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region(group["world"].origin_region_name, group_id, self, "ItemLink")
self.regions.append(region)
locations = region.locations
# ensure that progression items are linked first, then non-progression
self.itempool.sort(key=lambda item: item.advancement)
for item in self.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
loc = Location(group_id, f"Item Link: {item.name} -> {self.player_name[item.player]} {count}",
None, region)
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
state.has(item_name, group_id_, count_)
locations.append(loc)
loc.place_locked_item(item)
common_item_count[item.player][item.name] -= 1
else:
new_itempool.append(item)
itemcount = len(self.itempool)
self.itempool = new_itempool
while itemcount > len(self.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
item_player = group_id
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(self, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player))
self.random.shuffle(items_to_add)
self.itempool.extend(items_to_add[:itemcount - len(self.itempool)])
def secure(self): def secure(self):
self.random = ThreadBarrierProxy(secrets.SystemRandom()) self.random = ThreadBarrierProxy(secrets.SystemRandom())
self.is_race = True self.is_race = True
@@ -399,7 +309,7 @@ class MultiWorld():
return tuple(world for player, world in self.worlds.items() if return tuple(world for player, world in self.worlds.items() if
player not in self.groups and self.game[player] == game_name) player not in self.groups and self.game[player] == game_name)
def get_name_string_for_object(self, obj: HasNameAndPlayer) -> str: def get_name_string_for_object(self, obj) -> str:
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_name(obj.player)})' return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_name(obj.player)})'
def get_player_name(self, player: int) -> str: def get_player_name(self, player: int) -> str:
@@ -441,7 +351,7 @@ class MultiWorld():
subworld = self.worlds[player] subworld = self.worlds[player]
for item in subworld.get_pre_fill_items(): for item in subworld.get_pre_fill_items():
subworld.collect(ret, item) subworld.collect(ret, item)
ret.sweep_for_advancements() ret.sweep_for_events()
if use_cache: if use_cache:
self._all_state = ret self._all_state = ret
@@ -450,7 +360,7 @@ class MultiWorld():
def get_items(self) -> List[Item]: def get_items(self) -> List[Item]:
return [loc.item for loc in self.get_filled_locations()] + self.itempool return [loc.item for loc in self.get_filled_locations()] + self.itempool
def find_item_locations(self, item: str, player: int, resolve_group_locations: bool = False) -> List[Location]: def find_item_locations(self, item, player: int, resolve_group_locations: bool = False) -> List[Location]:
if resolve_group_locations: if resolve_group_locations:
player_groups = self.get_player_groups(player) player_groups = self.get_player_groups(player)
return [location for location in self.get_locations() if return [location for location in self.get_locations() if
@@ -459,7 +369,7 @@ class MultiWorld():
return [location for location in self.get_locations() if return [location for location in self.get_locations() if
location.item and location.item.name == item and location.item.player == player] location.item and location.item.name == item and location.item.player == player]
def find_item(self, item: str, player: int) -> Location: def find_item(self, item, player: int) -> Location:
return next(location for location in self.get_locations() if return next(location for location in self.get_locations() if
location.item and location.item.name == item and location.item.player == player) location.item and location.item.name == item and location.item.player == player)
@@ -552,9 +462,9 @@ class MultiWorld():
return True return True
state = starting_state.copy() state = starting_state.copy()
else: else:
state = CollectionState(self) if self.has_beaten_game(self.state):
if self.has_beaten_game(state):
return True return True
state = CollectionState(self)
prog_locations = {location for location in self.get_locations() if location.item prog_locations = {location for location in self.get_locations() if location.item
and location.item.advancement and location not in state.locations_checked} and location.item.advancement and location not in state.locations_checked}
@@ -613,21 +523,26 @@ class MultiWorld():
players: Dict[str, Set[int]] = { players: Dict[str, Set[int]] = {
"minimal": set(), "minimal": set(),
"items": set(), "items": set(),
"full": set() "locations": set()
} }
for player, world in self.worlds.items(): for player, access in self.accessibility.items():
players[world.options.accessibility.current_key].add(player) players[access.current_key].add(player)
beatable_fulfilled = False beatable_fulfilled = False
def location_condition(location: Location) -> bool: def location_condition(location: Location):
"""Determine if this location has to be accessible, location is already filtered by location_relevant""" """Determine if this location has to be accessible, location is already filtered by location_relevant"""
return location.player in players["full"] or \ if location.player in players["locations"] or (location.item and location.item.player not in
(location.item and location.item.player not in players["minimal"]) players["minimal"]):
return True
return False
def location_relevant(location: Location) -> bool: def location_relevant(location: Location):
"""Determine if this location is relevant to sweep.""" """Determine if this location is relevant to sweep."""
return location.player in players["full"] or location.advancement if location.progress_type != LocationProgressType.EXCLUDED \
and (location.player in players["locations"] or location.advancement):
return True
return False
def all_done() -> bool: def all_done() -> bool:
"""Check if all access rules are fulfilled""" """Check if all access rules are fulfilled"""
@@ -672,7 +587,7 @@ class CollectionState():
multiworld: MultiWorld multiworld: MultiWorld
reachable_regions: Dict[int, Set[Region]] reachable_regions: Dict[int, Set[Region]]
blocked_connections: Dict[int, Set[Entrance]] blocked_connections: Dict[int, Set[Entrance]]
advancements: Set[Location] events: Set[Location]
path: Dict[Union[Region, Entrance], PathValue] path: Dict[Union[Region, Entrance], PathValue]
locations_checked: Set[Location] locations_checked: Set[Location]
stale: Dict[int, bool] stale: Dict[int, bool]
@@ -684,7 +599,7 @@ class CollectionState():
self.multiworld = parent self.multiworld = parent
self.reachable_regions = {player: set() for player in parent.get_all_ids()} self.reachable_regions = {player: set() for player in parent.get_all_ids()}
self.blocked_connections = {player: set() for player in parent.get_all_ids()} self.blocked_connections = {player: set() for player in parent.get_all_ids()}
self.advancements = set() self.events = set()
self.path = {} self.path = {}
self.locations_checked = set() self.locations_checked = set()
self.stale = {player: True for player in parent.get_all_ids()} self.stale = {player: True for player in parent.get_all_ids()}
@@ -696,25 +611,17 @@ class CollectionState():
def update_reachable_regions(self, player: int): def update_reachable_regions(self, player: int):
self.stale[player] = False self.stale[player] = False
world: AutoWorld.World = self.multiworld.worlds[player]
reachable_regions = self.reachable_regions[player] reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
queue = deque(self.blocked_connections[player]) queue = deque(self.blocked_connections[player])
start: Region = world.get_region(world.origin_region_name) start = self.multiworld.get_region("Menu", player)
# init on first call - this can't be done on construction since the regions don't exist yet # init on first call - this can't be done on construction since the regions don't exist yet
if start not in reachable_regions: if start not in reachable_regions:
reachable_regions.add(start) reachable_regions.add(start)
self.blocked_connections[player].update(start.exits) blocked_connections.update(start.exits)
queue.extend(start.exits) queue.extend(start.exits)
if world.explicit_indirect_conditions:
self._update_reachable_regions_explicit_indirect_conditions(player, queue)
else:
self._update_reachable_regions_auto_indirect_conditions(player, queue)
def _update_reachable_regions_explicit_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
# run BFS on all connections, and keep track of those blocked by missing items # run BFS on all connections, and keep track of those blocked by missing items
while queue: while queue:
connection = queue.popleft() connection = queue.popleft()
@@ -722,7 +629,7 @@ class CollectionState():
if new_region in reachable_regions: if new_region in reachable_regions:
blocked_connections.remove(connection) blocked_connections.remove(connection)
elif connection.can_reach(self): elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no connected Region" assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region) reachable_regions.add(new_region)
blocked_connections.remove(connection) blocked_connections.remove(connection)
blocked_connections.update(new_region.exits) blocked_connections.update(new_region.exits)
@@ -734,39 +641,16 @@ class CollectionState():
if new_entrance in blocked_connections and new_entrance not in queue: if new_entrance in blocked_connections and new_entrance not in queue:
queue.append(new_entrance) queue.append(new_entrance)
def _update_reachable_regions_auto_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
new_connection: bool = True
# run BFS on all connections, and keep track of those blocked by missing items
while new_connection:
new_connection = False
while queue:
connection = queue.popleft()
new_region = connection.connected_region
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
queue.extend(new_region.exits)
self.path[new_region] = (new_region.name, self.path.get(connection, None))
new_connection = True
# sweep for indirect connections, mostly Entrance.can_reach(unrelated_Region)
queue.extend(blocked_connections)
def copy(self) -> CollectionState: def copy(self) -> CollectionState:
ret = CollectionState(self.multiworld) ret = CollectionState(self.multiworld)
ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()} ret.prog_items = copy.deepcopy(self.prog_items)
ret.reachable_regions = {player: region_set.copy() for player, region_set in ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
self.reachable_regions.items()} self.reachable_regions}
ret.blocked_connections = {player: entrance_set.copy() for player, entrance_set in ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in
self.blocked_connections.items()} self.blocked_connections}
ret.advancements = self.advancements.copy() ret.events = copy.copy(self.events)
ret.path = self.path.copy() ret.path = copy.copy(self.path)
ret.locations_checked = self.locations_checked.copy() ret.locations_checked = copy.copy(self.locations_checked)
for function in self.additional_copy_functions: for function in self.additional_copy_functions:
ret = function(self, ret) ret = function(self, ret)
return ret return ret
@@ -796,25 +680,20 @@ class CollectionState():
def can_reach_region(self, spot: str, player: int) -> bool: def can_reach_region(self, spot: str, player: int) -> bool:
return self.multiworld.get_region(spot, player).can_reach(self) return self.multiworld.get_region(spot, player).can_reach(self)
def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None: def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
Utils.deprecate("sweep_for_events has been renamed to sweep_for_advancements. The functionality is the same. "
"Please switch over to sweep_for_advancements.")
return self.sweep_for_advancements(locations)
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None: if locations is None:
locations = self.multiworld.get_filled_locations() locations = self.multiworld.get_filled_locations()
reachable_advancements = True reachable_events = True
# since the loop has a good chance to run more than once, only filter the advancements once # since the loop has a good chance to run more than once, only filter the events once
locations = {location for location in locations if location.advancement and location not in self.advancements} locations = {location for location in locations if location.advancement and location not in self.events and
not key_only or getattr(location.item, "locked_dungeon_item", False)}
while reachable_advancements: while reachable_events:
reachable_advancements = {location for location in locations if location.can_reach(self)} reachable_events = {location for location in locations if location.can_reach(self)}
locations -= reachable_advancements locations -= reachable_events
for advancement in reachable_advancements: for event in reachable_events:
self.advancements.add(advancement) self.events.add(event)
assert isinstance(advancement.item, Item), "tried to collect Event with no Item" assert isinstance(event.item, Item), "tried to collect Event with no Item"
self.collect(advancement.item, True, advancement) self.collect(event.item, True, event)
# item name related # item name related
def has(self, item: str, player: int, count: int = 1) -> bool: def has(self, item: str, player: int, count: int = 1) -> bool:
@@ -848,7 +727,7 @@ class CollectionState():
if found >= count: if found >= count:
return True return True
return False return False
def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool: def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list. """Returns True if the state contains at least `count` items matching any of the item names from a list.
Ignores duplicates of the same item.""" Ignores duplicates of the same item."""
@@ -863,7 +742,7 @@ class CollectionState():
def count_from_list(self, items: Iterable[str], player: int) -> int: def count_from_list(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state.""" """Returns the cumulative count of items from a list present in state."""
return sum(self.prog_items[player][item_name] for item_name in items) return sum(self.prog_items[player][item_name] for item_name in items)
def count_from_list_unique(self, items: Iterable[str], player: int) -> int: def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item.""" """Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
return sum(self.prog_items[player][item_name] > 0 for item_name in items) return sum(self.prog_items[player][item_name] > 0 for item_name in items)
@@ -909,16 +788,20 @@ class CollectionState():
) )
# Item related # Item related
def collect(self, item: Item, prevent_sweep: bool = False, location: Optional[Location] = None) -> bool: def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
if location: if location:
self.locations_checked.add(location) self.locations_checked.add(location)
changed = self.multiworld.worlds[item.player].collect(self, item) changed = self.multiworld.worlds[item.player].collect(self, item)
if not changed and event:
self.prog_items[item.player][item.name] += 1
changed = True
self.stale[item.player] = True self.stale[item.player] = True
if changed and not prevent_sweep: if changed and not event:
self.sweep_for_advancements() self.sweep_for_events()
return changed return changed
@@ -942,13 +825,12 @@ class Entrance:
addresses = None addresses = None
target = None target = None
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None) -> None: def __init__(self, player: int, name: str = '', parent: Region = None):
self.name = name self.name = name
self.parent_region = parent self.parent_region = parent
self.player = player self.player = player
def can_reach(self, state: CollectionState) -> bool: def can_reach(self, state: CollectionState) -> bool:
assert self.parent_region, f"called can_reach on an Entrance \"{self}\" with no parent_region"
if self.parent_region.can_reach(state) and self.access_rule(state): if self.parent_region.can_reach(state) and self.access_rule(state):
if not self.hide_path and not self in state.path: if not self.hide_path and not self in state.path:
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None))) state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
@@ -963,6 +845,9 @@ class Entrance:
region.entrances.append(self) region.entrances.append(self)
def __repr__(self): def __repr__(self):
return self.__str__()
def __str__(self):
multiworld = self.parent_region.multiworld if self.parent_region else None multiworld = self.parent_region.multiworld if self.parent_region else None
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})' return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
@@ -1088,7 +973,7 @@ class Region:
self.locations.append(location_type(self.player, location, address, self)) self.locations.append(location_type(self.player, location, address, self))
def connect(self, connecting_region: Region, name: Optional[str] = None, def connect(self, connecting_region: Region, name: Optional[str] = None,
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance: rule: Optional[Callable[[CollectionState], bool]] = None) -> entrance_type:
""" """
Connects this Region to another Region, placing the provided rule on the connection. Connects this Region to another Region, placing the provided rule on the connection.
@@ -1128,6 +1013,9 @@ class Region:
rules[connecting_region] if rules and connecting_region in rules else None) rules[connecting_region] if rules and connecting_region in rules else None)
def __repr__(self): def __repr__(self):
return self.__str__()
def __str__(self):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})' return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
@@ -1146,9 +1034,9 @@ class Location:
locked: bool = False locked: bool = False
show_in_spoiler: bool = True show_in_spoiler: bool = True
progress_type: LocationProgressType = LocationProgressType.DEFAULT progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow: Callable[[CollectionState, Item], bool] = staticmethod(lambda state, item: False) always_allow = staticmethod(lambda state, item: False)
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True) access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
item_rule: Callable[[Item], bool] = staticmethod(lambda item: True) item_rule = staticmethod(lambda item: True)
item: Optional[Item] = None item: Optional[Item] = None
def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None): def __init__(self, player: int, name: str = '', address: Optional[int] = None, parent: Optional[Region] = None):
@@ -1157,20 +1045,16 @@ class Location:
self.address = address self.address = address
self.parent_region = parent self.parent_region = parent
def can_fill(self, state: CollectionState, item: Item, check_access: bool = True) -> bool: def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
return (( return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
self.always_allow(state, item) or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
and item.name not in state.multiworld.worlds[item.player].options.non_local_items and self.item_rule(item)
) or ( and (not check_access or self.can_reach(state))))
(self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
and self.item_rule(item)
and (not check_access or self.can_reach(state))
))
def can_reach(self, state: CollectionState) -> bool: def can_reach(self, state: CollectionState) -> bool:
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average # self.access_rule computes faster on average, so placing it first for faster abort
assert self.parent_region, f"called can_reach on a Location \"{self}\" with no parent_region" assert self.parent_region, "Can't reach location without region"
return self.parent_region.can_reach(state) and self.access_rule(state) return self.access_rule(state) and self.parent_region.can_reach(state)
def place_locked_item(self, item: Item): def place_locked_item(self, item: Item):
if self.item: if self.item:
@@ -1180,6 +1064,9 @@ class Location:
self.locked = True self.locked = True
def __repr__(self): def __repr__(self):
return self.__str__()
def __str__(self):
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})' return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
@@ -1201,7 +1088,7 @@ class Location:
@property @property
def native_item(self) -> bool: def native_item(self) -> bool:
"""Returns True if the item in this location matches game.""" """Returns True if the item in this location matches game."""
return self.item is not None and self.item.game == self.game return self.item and self.item.game == self.game
@property @property
def hint_text(self) -> str: def hint_text(self) -> str:
@@ -1212,7 +1099,7 @@ class ItemClassification(IntFlag):
filler = 0b0000 # aka trash, as in filler items like ammo, currency etc, filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
progression = 0b0001 # Item that is logically relevant progression = 0b0001 # Item that is logically relevant
useful = 0b0010 # Item that is generally quite useful, but not required for anything logical useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
trap = 0b0100 # detrimental item trap = 0b0100 # detrimental or entirely useless (nothing) item
skip_balancing = 0b1000 # should technically never occur on its own skip_balancing = 0b1000 # should technically never occur on its own
# Item that is logically relevant, but progression balancing should not touch. # Item that is logically relevant, but progression balancing should not touch.
# Typically currency or other counted items. # Typically currency or other counted items.
@@ -1264,10 +1151,6 @@ class Item:
def trap(self) -> bool: def trap(self) -> bool:
return ItemClassification.trap in self.classification return ItemClassification.trap in self.classification
@property
def excludable(self) -> bool:
return not (self.advancement or self.useful)
@property @property
def flags(self) -> int: def flags(self) -> int:
return self.classification.as_flag() return self.classification.as_flag()
@@ -1288,6 +1171,9 @@ class Item:
return hash((self.name, self.player)) return hash((self.name, self.player))
def __repr__(self) -> str: def __repr__(self) -> str:
return self.__str__()
def __str__(self) -> str:
if self.location and self.location.parent_region and self.location.parent_region.multiworld: if self.location and self.location.parent_region and self.location.parent_region.multiworld:
return self.location.parent_region.multiworld.get_name_string_for_object(self) return self.location.parent_region.multiworld.get_name_string_for_object(self)
return f"{self.name} (Player {self.player})" return f"{self.name} (Player {self.player})"
@@ -1365,9 +1251,9 @@ class Spoiler:
# in the second phase, we cull each sphere such that the game is still beatable, # in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it # reducing each range of influence to the bare minimum required inside it
restore_later: Dict[Location, Item] = {} restore_later = {}
for num, sphere in reversed(tuple(enumerate(collection_spheres))): for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete: Set[Location] = set() to_delete = set()
for location in sphere: for location in sphere:
# we remove the item at location and check if game is still beatable # we remove the item at location and check if game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
@@ -1385,7 +1271,7 @@ class Spoiler:
sphere -= to_delete sphere -= to_delete
# second phase, sphere 0 # second phase, sphere 0
removed_precollected: List[Item] = [] removed_precollected = []
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement): for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player) logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
multiworld.precollected_items[item.player].remove(item) multiworld.precollected_items[item.player].remove(item)
@@ -1405,6 +1291,8 @@ class Spoiler:
state = CollectionState(multiworld) state = CollectionState(multiworld)
collection_spheres = [] collection_spheres = []
while required_locations: while required_locations:
state.sweep_for_events(key_only=True)
sphere = set(filter(state.can_reach, required_locations)) sphere = set(filter(state.can_reach, required_locations))
for location in sphere: for location in sphere:
@@ -1466,7 +1354,7 @@ class Spoiler:
# Maybe move the big bomb over to the Event system instead? # Maybe move the big bomb over to the Event system instead?
if any(exit_path == 'Pyramid Fairy' for path in self.paths.values() if any(exit_path == 'Pyramid Fairy' for path in self.paths.values()
for (_, exit_path) in path): for (_, exit_path) in path):
if multiworld.worlds[player].options.mode != 'inverted': if multiworld.mode[player] != 'inverted':
self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \ self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \
get_path(state, multiworld.get_region('Big Bomb Shop', player)) get_path(state, multiworld.get_region('Big Bomb Shop', player))
else: else:
@@ -1538,9 +1426,9 @@ class Spoiler:
if self.paths: if self.paths:
outfile.write('\n\nPaths:\n\n') outfile.write('\n\nPaths:\n\n')
path_listings: List[str] = [] path_listings = []
for location, path in sorted(self.paths.items()): for location, path in sorted(self.paths.items()):
path_lines: List[str] = [] path_lines = []
for region, exit in path: for region, exit in path:
if exit is not None: if exit is not None:
path_lines.append("{} -> {}".format(region, exit)) path_lines.append("{} -> {}".format(region, exit))

View File

@@ -1,10 +1,9 @@
from __future__ import annotations from __future__ import annotations
import sys
import ModuleUpdate import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
from worlds._bizhawk.context import launch from worlds._bizhawk.context import launch
if __name__ == "__main__": if __name__ == "__main__":
launch(*sys.argv[1:]) launch()

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType) RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
from Utils import Version, stream_input, async_start from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister from worlds import network_data_package, AutoWorldRegister
import os import os
@@ -45,21 +45,10 @@ def get_ssl_context():
class ClientCommandProcessor(CommandProcessor): class ClientCommandProcessor(CommandProcessor):
"""
The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called
when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit".
The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first
space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw
and method("one", "two", "three") without.
In addition all docstrings for command methods will be displayed to the user on launch and when using "/help"
"""
def __init__(self, ctx: CommonContext): def __init__(self, ctx: CommonContext):
self.ctx = ctx self.ctx = ctx
def output(self, text: str): def output(self, text: str):
"""Helper function to abstract logging to the CommonClient UI"""
logger.info(text) logger.info(text)
def _cmd_exit(self) -> bool: def _cmd_exit(self) -> bool:
@@ -72,7 +61,6 @@ class ClientCommandProcessor(CommandProcessor):
if address: if address:
self.ctx.server_address = None self.ctx.server_address = None
self.ctx.username = None self.ctx.username = None
self.ctx.password = None
elif not self.ctx.server_address: elif not self.ctx.server_address:
self.output("Please specify an address.") self.output("Please specify an address.")
return False return False
@@ -175,14 +163,13 @@ class ClientCommandProcessor(CommandProcessor):
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate") async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str): def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
raw = self.ctx.on_user_say(raw) raw = self.ctx.on_user_say(raw)
if raw: if raw:
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say") async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext: class CommonContext:
# The following attributes are used to Connect and should be adjusted as needed in subclasses # Should be adjusted as needed in subclasses
tags: typing.Set[str] = {"AP"} tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None items_handling: typing.Optional[int] = None
@@ -264,7 +251,7 @@ class CommonContext:
starting_reconnect_delay: int = 5 starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay current_reconnect_delay: int = starting_reconnect_delay
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
ui: typing.Optional["kvui.GameManager"] = None ui = None
ui_task: typing.Optional["asyncio.Task[None]"] = None ui_task: typing.Optional["asyncio.Task[None]"] = None
input_task: typing.Optional["asyncio.Task[None]"] = None input_task: typing.Optional["asyncio.Task[None]"] = None
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
@@ -355,8 +342,6 @@ class CommonContext:
self.item_names = self.NameLookupDict(self, "item") self.item_names = self.NameLookupDict(self, "item")
self.location_names = self.NameLookupDict(self, "location") self.location_names = self.NameLookupDict(self, "location")
self.versions = {}
self.checksums = {}
self.jsontotextparser = JSONtoTextParser(self) self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self) self.rawjsontotextparser = RawJSONtoTextParser(self)
@@ -443,10 +428,7 @@ class CommonContext:
self.auth = await self.console_input() self.auth = await self.console_input()
async def send_connect(self, **kwargs: typing.Any) -> None: async def send_connect(self, **kwargs: typing.Any) -> None:
""" """ send `Connect` packet to log in to server """
Send a `Connect` packet to log in to the server,
additional keyword args can override any value in the connection packet
"""
payload = { payload = {
'cmd': 'Connect', 'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple, 'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
@@ -456,7 +438,6 @@ class CommonContext:
if kwargs: if kwargs:
payload.update(kwargs) payload.update(kwargs)
await self.send_msgs([payload]) await self.send_msgs([payload])
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
async def console_input(self) -> str: async def console_input(self) -> str:
if self.ui: if self.ui:
@@ -477,7 +458,6 @@ class CommonContext:
return False return False
def slot_concerns_self(self, slot) -> bool: def slot_concerns_self(self, slot) -> bool:
"""Helper function to abstract player groups, should be used instead of checking slot == self.slot directly."""
if slot == self.slot: if slot == self.slot:
return True return True
if slot in self.slot_info: if slot in self.slot_info:
@@ -485,7 +465,6 @@ class CommonContext:
return False return False
def is_echoed_chat(self, print_json_packet: dict) -> bool: def is_echoed_chat(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out messages sent by self."""
return print_json_packet.get("type", "") == "Chat" \ return print_json_packet.get("type", "") == "Chat" \
and print_json_packet.get("team", None) == self.team \ and print_json_packet.get("team", None) == self.team \
and print_json_packet.get("slot", None) == self.slot and print_json_packet.get("slot", None) == self.slot
@@ -517,14 +496,13 @@ class CommonContext:
"""Gets called before sending a Say to the server from the user. """Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned.""" Returned text is sent, or sending is aborted if None is returned."""
return text return text
def on_ui_command(self, text: str) -> None: def on_ui_command(self, text: str) -> None:
"""Gets called by kivy when the user executes a command starting with `/` or `!`. """Gets called by kivy when the user executes a command starting with `/` or `!`.
The command processor is still called; this is just intended for command echoing.""" The command processor is still called; this is just intended for command echoing."""
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}]) self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
def update_permissions(self, permissions: typing.Dict[str, int]): def update_permissions(self, permissions: typing.Dict[str, int]):
"""Internal method to parse and save server permissions from RoomInfo"""
for permission_name, permission_flag in permissions.items(): for permission_name, permission_flag in permissions.items():
try: try:
flag = Permission(permission_flag) flag = Permission(permission_flag)
@@ -536,7 +514,6 @@ class CommonContext:
async def shutdown(self): async def shutdown(self):
self.server_address = "" self.server_address = ""
self.username = None self.username = None
self.password = None
self.cancel_autoreconnect() self.cancel_autoreconnect()
if self.server and not self.server.socket.closed: if self.server and not self.server.socket.closed:
await self.server.socket.close() await self.server.socket.close()
@@ -573,34 +550,26 @@ class CommonContext:
needed_updates.add(game) needed_updates.add(game)
continue continue
cached_version: int = self.versions.get(game, 0) local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
cached_checksum: typing.Optional[str] = self.checksums.get(game) local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if cached version is new enough # no action required if local version is new enough
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \ if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != cached_checksum: or remote_checksum != local_checksum:
local_version: int = network_data_package["games"].get(game, {}).get("version", 0) cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum") cache_version: int = cached_game.get("version", 0)
if ((remote_checksum or remote_version <= local_version and remote_version != 0) cache_checksum: typing.Optional[str] = cached_game.get("checksum")
and remote_checksum == local_checksum): # download remote version if cache is not new enough
self.update_game(network_data_package["games"][game], game) if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else: else:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum) self.update_game(cached_game, game)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game, game)
if needed_updates: if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates]) await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
def update_game(self, game_package: dict, game: str): def update_game(self, game_package: dict, game: str):
self.item_names.update_game(game, game_package["item_name_to_id"]) self.item_names.update_game(game, game_package["item_name_to_id"])
self.location_names.update_game(game, game_package["location_name_to_id"]) self.location_names.update_game(game, game_package["location_name_to_id"])
self.versions[game] = game_package.get("version", 0)
self.checksums[game] = game_package.get("checksum")
def update_data_package(self, data_package: dict): def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items(): for game, game_data in data_package["games"].items():
@@ -642,7 +611,6 @@ class CommonContext:
logger.info(f"DeathLink: Received from {data['source']}") logger.info(f"DeathLink: Received from {data['source']}")
async def send_death(self, death_text: str = ""): async def send_death(self, death_text: str = ""):
"""Helper function to send a deathlink using death_text as the unique death cause string."""
if self.server and self.server.socket: if self.server and self.server.socket:
logger.info("DeathLink: Sending death to your friends...") logger.info("DeathLink: Sending death to your friends...")
self.last_death_link = time.time() self.last_death_link = time.time()
@@ -656,7 +624,6 @@ class CommonContext:
}]) }])
async def update_death_link(self, death_link: bool): async def update_death_link(self, death_link: bool):
"""Helper function to set Death Link connection tag on/off and update the connection if already connected."""
old_tags = self.tags.copy() old_tags = self.tags.copy()
if death_link: if death_link:
self.tags.add("DeathLink") self.tags.add("DeathLink")
@@ -666,7 +633,7 @@ class CommonContext:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]) await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]: def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework""" """Displays an error messagebox"""
if not self.ui: if not self.ui:
return None return None
title = title or "Error" title = title or "Error"
@@ -693,28 +660,21 @@ class CommonContext:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True}) logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1]) self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def make_gui(self) -> typing.Type["kvui.GameManager"]: def run_gui(self):
"""To return the Kivy App class needed for run_gui so it can be overridden before being built""" """Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager from kvui import GameManager
class TextManager(GameManager): class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client" base_title = "Archipelago Text Client"
return TextManager self.ui = TextManager(self)
def run_gui(self):
"""Import kivy UI system from make_gui() and start running it as self.ui_task."""
ui_class = self.make_gui()
self.ui = ui_class(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI") self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def run_cli(self): def run_cli(self):
if sys.stdin: if sys.stdin:
if sys.stdin.fileno() != 0:
from multiprocessing import parent_process
if parent_process():
return # ignore MultiProcessing pipe
# steam overlay breaks when starting console_loop # steam overlay breaks when starting console_loop
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''): if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.") logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
@@ -902,8 +862,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.team = args["team"] ctx.team = args["team"]
ctx.slot = args["slot"] ctx.slot = args["slot"]
# int keys get lost in JSON transfer # int keys get lost in JSON transfer
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)} ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
ctx.hint_points = args.get("hint_points", 0) ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"]) ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
@@ -1023,7 +982,6 @@ async def console_loop(ctx: CommonContext):
def get_base_parser(description: typing.Optional[str] = None): def get_base_parser(description: typing.Optional[str] = None):
"""Base argument parser to be reused for components subclassing off of CommonClient"""
import argparse import argparse
parser = argparse.ArgumentParser(description=description) parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.') parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -1033,7 +991,7 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser return parser
def run_as_textclient(*args): def run_as_textclient():
class TextContext(CommonContext): class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry # Text Mode to use !hint and such with games that have no text entry
tags = CommonContext.tags | {"TextOnly"} tags = CommonContext.tags | {"TextOnly"}
@@ -1072,21 +1030,16 @@ def run_as_textclient(*args):
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.") parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
parser.add_argument('--name', default=None, help="Slot Name to connect as.") parser.add_argument('--name', default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url") parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args(args) args = parser.parse_args()
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
if args.url: if args.url:
url = urllib.parse.urlparse(args.url) url = urllib.parse.urlparse(args.url)
if url.scheme == "archipelago": args.connect = url.netloc
args.connect = url.netloc if url.username:
if url.username: args.name = urllib.parse.unquote(url.username)
args.name = urllib.parse.unquote(url.username) if url.password:
if url.password: args.password = urllib.parse.unquote(url.password)
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
# use colorama to display colored text highlighting on windows
colorama.init() colorama.init()
asyncio.run(main(args)) asyncio.run(main(args))
@@ -1095,4 +1048,4 @@ def run_as_textclient(*args):
if __name__ == '__main__': if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient(*sys.argv[1:]) # default value for parse_args run_as_textclient()

54
Fill.py
View File

@@ -12,12 +12,7 @@ from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError): class FillError(RuntimeError):
def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None: pass
if "multiworld" in kwargs and isinstance(args[0], str):
placements = (args[0] + f"\nAll Placements:\n" +
f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}")
args = (placements, *args[1:])
super().__init__(*args)
def _log_fill_progress(name: str, placed: int, total_items: int) -> None: def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
@@ -29,7 +24,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
new_state = base_state.copy() new_state = base_state.copy()
for item in itempool: for item in itempool:
new_state.collect(item, True) new_state.collect(item, True)
new_state.sweep_for_advancements(locations=locations) new_state.sweep_for_events(locations=locations)
return new_state return new_state
@@ -217,7 +212,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
f"Unfilled locations:\n" f"Unfilled locations:\n"
f"{', '.join(str(location) for location in locations)}\n" f"{', '.join(str(location) for location in locations)}\n"
f"Already placed {len(placements)}:\n" f"Already placed {len(placements)}:\n"
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld) f"{', '.join(str(place) for place in placements)}")
item_pool.extend(unplaced_items) item_pool.extend(unplaced_items)
@@ -304,7 +299,7 @@ def remaining_fill(multiworld: MultiWorld,
f"Unfilled locations:\n" f"Unfilled locations:\n"
f"{', '.join(str(location) for location in locations)}\n" f"{', '.join(str(location) for location in locations)}\n"
f"Already placed {len(placements)}:\n" f"Already placed {len(placements)}:\n"
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld) f"{', '.join(str(place) for place in placements)}")
itempool.extend(unplaced_items) itempool.extend(unplaced_items)
@@ -329,8 +324,8 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
pool.append(location.item) pool.append(location.item)
state.remove(location.item) state.remove(location.item)
location.item = None location.item = None
if location in state.advancements: if location in state.events:
state.advancements.remove(location) state.events.remove(location)
locations.append(location) locations.append(location)
if pool and locations: if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY) locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
@@ -363,7 +358,7 @@ def distribute_early_items(multiworld: MultiWorld,
early_priority_locations: typing.List[Location] = [] early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set() loc_indexes_to_remove: typing.Set[int] = set()
base_state = multiworld.state.copy() base_state = multiworld.state.copy()
base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None)) base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations): for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state): if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY: if loc.progress_type == LocationProgressType.PRIORITY:
@@ -475,26 +470,28 @@ def distribute_items_restrictive(multiworld: MultiWorld,
nonlocal lock_later nonlocal lock_later
lock_later.append(location) lock_later.append(location)
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations: if prioritylocations:
# "priority fill" # "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority") single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
name="Priority")
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations defaultlocations = prioritylocations + defaultlocations
if progitempool: if progitempool:
# "advancement/progression fill" # "advancement/progression fill"
if panic_method == "swap": if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
name="Progression", single_player_placement=single_player) swap=True,
name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "raise": elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
name="Progression", single_player_placement=single_player) swap=False,
name="Progression", single_player_placement=multiworld.players == 1)
elif panic_method == "start_inventory": elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
allow_partial=True, name="Progression", single_player_placement=single_player) swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1)
if progitempool: if progitempool:
for item in progitempool: for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.") logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
@@ -509,8 +506,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
if progitempool: if progitempool:
raise FillError( raise FillError(
f"Not enough locations for progression items. " f"Not enough locations for progression items. "
f"There are {len(progitempool)} more progression items than there are available locations.", f"There are {len(progitempool)} more progression items than there are available locations."
multiworld=multiworld,
) )
accessibility_corrections(multiworld, multiworld.state, defaultlocations) accessibility_corrections(multiworld, multiworld.state, defaultlocations)
@@ -527,8 +523,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
if excludedlocations: if excludedlocations:
raise FillError( raise FillError(
f"Not enough filler items for excluded locations. " f"Not enough filler items for excluded locations. "
f"There are {len(excludedlocations)} more excluded locations than filler or trap items.", f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
multiworld=multiworld,
) )
restitempool = filleritempool + usefulitempool restitempool = filleritempool + usefulitempool
@@ -556,7 +551,7 @@ def flood_items(multiworld: MultiWorld) -> None:
progress_done = False progress_done = False
# sweep once to pick up preplaced items # sweep once to pick up preplaced items
multiworld.state.sweep_for_advancements() multiworld.state.sweep_for_events()
# fill multiworld from top of itempool while we can # fill multiworld from top of itempool while we can
while not progress_done: while not progress_done:
@@ -594,7 +589,7 @@ def flood_items(multiworld: MultiWorld) -> None:
if candidate_item_to_place is not None: if candidate_item_to_place is not None:
item_to_place = candidate_item_to_place item_to_place = candidate_item_to_place
else: else:
raise FillError('No more progress items left to place.', multiworld=multiworld) raise FillError('No more progress items left to place.')
# find item to replace with progress item # find item to replace with progress item
location_list = multiworld.get_reachable_locations() location_list = multiworld.get_reachable_locations()
@@ -651,6 +646,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
def get_sphere_locations(sphere_state: CollectionState, def get_sphere_locations(sphere_state: CollectionState,
locations: typing.Set[Location]) -> typing.Set[Location]: locations: typing.Set[Location]) -> typing.Set[Location]:
sphere_state.sweep_for_events(key_only=True, locations=locations)
return {loc for loc in locations if sphere_state.can_reach(loc)} return {loc for loc in locations if sphere_state.can_reach(loc)}
def item_percentage(player: int, num: int) -> float: def item_percentage(player: int, num: int) -> float:
@@ -744,7 +740,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
), items_to_test): ), items_to_test):
reducing_state.collect(location.item, True, location) reducing_state.collect(location.item, True, location)
reducing_state.sweep_for_advancements(locations=locations_to_test) reducing_state.sweep_for_events(locations=locations_to_test)
if multiworld.has_beaten_game(balancing_state): if multiworld.has_beaten_game(balancing_state):
if not multiworld.has_beaten_game(reducing_state): if not multiworld.has_beaten_game(reducing_state):
@@ -827,7 +823,7 @@ def distribute_planned(multiworld: MultiWorld) -> None:
warn(warning, force) warn(warning, force)
swept_state = multiworld.state.copy() swept_state = multiworld.state.copy()
swept_state.sweep_for_advancements() swept_state.sweep_for_events()
reachable = frozenset(multiworld.get_reachable_locations(swept_state)) reachable = frozenset(multiworld.get_reachable_locations(swept_state))
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)

View File

@@ -43,10 +43,10 @@ def mystery_argparse():
parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default='info', help='Sets log level') parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument("--csv_output", action="store_true", parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
help="Output rolled player options to csv (made for async multiworld).") help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument("--plando", default=defaults.plando_options, parser.add_argument('--plando', default=defaults.plando_options,
help="List of options that can be set manually. Can be combined, for example \"bosses, items\"") help='List of options that can be set manually. Can be combined, for example "bosses, items"')
parser.add_argument("--skip_prog_balancing", action="store_true", parser.add_argument("--skip_prog_balancing", action="store_true",
help="Skip progression balancing step during generation.") help="Skip progression balancing step during generation.")
parser.add_argument("--skip_output", action="store_true", parser.add_argument("--skip_output", action="store_true",
@@ -110,7 +110,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
player_files = {} player_files = {}
for file in os.scandir(args.player_files_path): for file in os.scandir(args.player_files_path):
fname = file.name fname = file.name
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \ if file.is_file() and not fname.startswith(".") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}: os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname) path = os.path.join(args.player_files_path, fname)
try: try:
@@ -155,8 +155,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
erargs.outputpath = args.outputpath erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output erargs.skip_output = args.skip_output
erargs.name = {}
erargs.csv_output = args.csv_output
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \ settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None) {fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
@@ -204,7 +202,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if path == args.weights_file_path: # if name came from the weights file, just use base player name if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}" erargs.name[player] = f"Player{player}"
elif player not in erargs.name: # if name was not specified, generate it from filename elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0] erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter) erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
@@ -217,6 +215,28 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name): if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}") raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
important = {}
for option, player_settings in vars(erargs).items():
if type(player_settings) == dict:
if all(type(value) != list for value in player_settings.values()):
if len(player_settings.values()) > 1:
important[option] = {player: value for player, value in player_settings.items() if
player <= args.yaml_output}
else:
logging.debug(f"No player settings defined for option '{option}'")
else:
if player_settings != "": # is not empty name
important[option] = player_settings
else:
logging.debug(f"No player settings defined for option '{option}'")
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f)
return erargs, seed return erargs, seed
@@ -453,10 +473,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.") raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights) ret.game = get_choice("game", weights)
if not isinstance(ret.game, str):
if ret.game is None:
raise Exception('"game" not specified')
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types: if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0] picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
@@ -495,7 +511,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
continue continue
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.") logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
if PlandoOptions.items in plando_options: if PlandoOptions.items in plando_options:
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", [])) ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "A Link to the Past": if ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights) roll_alttp_settings(ret, game_weights)

View File

@@ -1,9 +0,0 @@
if __name__ == '__main__':
import ModuleUpdate
ModuleUpdate.update()
import Utils
Utils.init_logging("KH1Client", exception_logger="Client")
from worlds.kh1.Client import launch
launch()

View File

@@ -16,27 +16,25 @@ import multiprocessing
import shlex import shlex
import subprocess import subprocess
import sys import sys
import urllib.parse
import webbrowser import webbrowser
from os.path import isfile from os.path import isfile
from shutil import which from shutil import which
from typing import Callable, Optional, Sequence, Tuple, Union from typing import Callable, Sequence, Union, Optional
import Utils
import settings
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
if __name__ == "__main__": if __name__ == "__main__":
import ModuleUpdate import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
import settings from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
import Utils is_windows, is_macos, is_linux
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
user_path)
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
def open_host_yaml(): def open_host_yaml():
s = settings.get_settings() file = settings.get_settings().filename
file = s.filename
s.save()
assert file, "host.yaml missing" assert file, "host.yaml missing"
if is_linux: if is_linux:
exe = which('sensible-editor') or which('gedit') or \ exe = which('sensible-editor') or which('gedit') or \
@@ -103,93 +101,13 @@ components.extend([
Component("Open host.yaml", func=open_host_yaml), Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch), Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls), Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")), Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")), Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files), Component("Browse Files", func=browse_files),
]) ])
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None: def identify(path: Union[None, str]):
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args)
client_component = None
text_client_component = None
if "game" in queries:
game = queries["game"][0]
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
game = "Archipelago"
for component in components:
if component.supports_uri and component.game_name == game:
client_component = component
elif component.display_name == "Text Client":
text_client_component = component
from kvui import App, Button, BoxLayout, Label, Clock, Window
class Popup(App):
timer_label: Label
remaining_time: Optional[int]
def __init__(self):
self.title = "Connect to Multiworld"
self.icon = r"data/icon.png"
super().__init__()
def build(self):
layout = BoxLayout(orientation="vertical")
if client_component is None:
self.remaining_time = 7
label_text = (f"A game client able to parse URIs was not detected for {game}.\n"
f"Launching Text Client in 7 seconds...")
self.timer_label = Label(text=label_text)
layout.add_widget(self.timer_label)
Clock.schedule_interval(self.update_label, 1)
else:
layout.add_widget(Label(text="Select client to open and connect with."))
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
text_client_button = Button(
text=text_client_component.display_name,
on_release=lambda *args: run_component(text_client_component, *launch_args)
)
button_row.add_widget(text_client_button)
game_client_button = Button(
text=client_component.display_name,
on_release=lambda *args: run_component(client_component, *launch_args)
)
button_row.add_widget(game_client_button)
layout.add_widget(button_row)
return layout
def update_label(self, dt):
if self.remaining_time > 1:
# countdown the timer and string replace the number
self.remaining_time -= 1
self.timer_label.text = self.timer_label.text.replace(
str(self.remaining_time + 1), str(self.remaining_time)
)
else:
# our timer is finished so launch text client and close down
run_component(text_client_component, *launch_args)
Clock.unschedule(self.update_label)
App.get_running_app().stop()
Window.close()
def _stop(self, *largs):
# see run_gui Launcher _stop comment for details
self.root_window.close()
super()._stop(*largs)
Popup().run()
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
if path is None: if path is None:
return None, None return None, None
for component in components: for component in components:
@@ -259,7 +177,7 @@ def run_gui():
_client_layout: Optional[ScrollBox] = None _client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None): def __init__(self, ctx=None):
self.title = self.base_title + " " + Utils.__version__ self.title = self.base_title
self.ctx = ctx self.ctx = ctx
self.icon = r"data/icon.png" self.icon = r"data/icon.png"
super().__init__() super().__init__()
@@ -348,7 +266,7 @@ def run_gui():
if file and component: if file and component:
run_component(component, file) run_component(component, file)
else: else:
logging.warning(f"unable to identify component for {file}") logging.warning(f"unable to identify component for {filename}")
def _stop(self, *largs): def _stop(self, *largs):
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm. # ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
@@ -381,24 +299,20 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif not args: elif not args:
args = {} args = {}
path = args.get("Patch|Game|Component|url", None) if args.get("Patch|Game|Component", None) is not None:
if path is not None: file, component = identify(args["Patch|Game|Component"])
if path.startswith("archipelago://"):
handle_uri(path, args.get("args", ()))
return
file, component = identify(path)
if file: if file:
args['file'] = file args['file'] = file
if component: if component:
args['component'] = component args['component'] = component
if not component: if not component:
logging.warning(f"Could not identify Component responsible for {path}") logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
if args["update_settings"]: if args["update_settings"]:
update_settings() update_settings()
if "file" in args: if 'file' in args:
run_component(args["component"], args["file"], *args["args"]) run_component(args["component"], args["file"], *args["args"])
elif "component" in args: elif 'component' in args:
run_component(args["component"], *args["args"]) run_component(args["component"], *args["args"])
elif not args["update_settings"]: elif not args["update_settings"]:
run_gui() run_gui()
@@ -408,16 +322,12 @@ if __name__ == '__main__':
init_logging('Launcher') init_logging('Launcher')
Utils.freeze_support() Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser( parser = argparse.ArgumentParser(description='Archipelago Launcher')
description='Archipelago Launcher',
usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
)
run_group = parser.add_argument_group("Run") run_group = parser.add_argument_group("Run")
run_group.add_argument("--update_settings", action="store_true", run_group.add_argument("--update_settings", action="store_true",
help="Update host.yaml and exit.") help="Update host.yaml and exit.")
run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?", run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
help="Pass either a patch file, a generated game, the component name to run, or a url to " help="Pass either a patch file, a generated game or the name of a component to run.")
"connect with.")
run_group.add_argument("args", nargs="*", run_group.add_argument("args", nargs="*",
help="Arguments to pass to component.") help="Arguments to pass to component.")
main(parser.parse_args()) main(parser.parse_args())

View File

@@ -467,8 +467,6 @@ class LinksAwakeningContext(CommonContext):
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None: def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient() self.client = LinksAwakeningClient()
self.slot_data = {}
if magpie: if magpie:
self.magpie_enabled = True self.magpie_enabled = True
self.magpie = MagpieBridge() self.magpie = MagpieBridge()
@@ -566,8 +564,6 @@ class LinksAwakeningContext(CommonContext):
def on_package(self, cmd: str, args: dict): def on_package(self, cmd: str, args: dict):
if cmd == "Connected": if cmd == "Connected":
self.game = self.slot_info[self.slot].game self.game = self.slot_info[self.slot].game
self.slot_data = args.get("slot_data", {})
# TODO - use watcher_event # TODO - use watcher_event
if cmd == "ReceivedItems": if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], start=args["index"]): for index, item in enumerate(args["items"], start=args["index"]):
@@ -632,7 +628,6 @@ class LinksAwakeningContext(CommonContext):
self.magpie.set_checks(self.client.tracker.all_checks) self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker) await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker) await self.magpie.send_gps(self.client.gps_tracker)
self.magpie.slot_data = self.slot_data
except Exception: except Exception:
# Don't let magpie errors take out the client # Don't let magpie errors take out the client
pass pass

View File

@@ -14,7 +14,7 @@ import tkinter as tk
from argparse import Namespace from argparse import Namespace
from concurrent.futures import as_completed, ThreadPoolExecutor from concurrent.futures import as_completed, ThreadPoolExecutor
from glob import glob from glob import glob
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, BOTH, TOP, LabelFrame, \ from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, TOP, LabelFrame, \
IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage
from tkinter.constants import DISABLED, NORMAL from tkinter.constants import DISABLED, NORMAL
from urllib.parse import urlparse from urllib.parse import urlparse
@@ -29,8 +29,7 @@ from Utils import output_path, local_path, user_path, open_file, get_cert_none_s
GAME_ALTTP = "A Link to the Past" GAME_ALTTP = "A Link to the Past"
WINDOW_MIN_HEIGHT = 525
WINDOW_MIN_WIDTH = 425
class AdjusterWorld(object): class AdjusterWorld(object):
def __init__(self, sprite_pool): def __init__(self, sprite_pool):
@@ -243,17 +242,16 @@ def adjustGUI():
from argparse import Namespace from argparse import Namespace
from Utils import __version__ as MWVersion from Utils import __version__ as MWVersion
adjustWindow = Tk() adjustWindow = Tk()
adjustWindow.minsize(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion) adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
set_icon(adjustWindow) set_icon(adjustWindow)
rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow) rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow)
bottomFrame2 = Frame(adjustWindow, padx=8, pady=2) bottomFrame2 = Frame(adjustWindow)
romFrame, romVar = get_rom_frame(adjustWindow) romFrame, romVar = get_rom_frame(adjustWindow)
romDialogFrame = Frame(adjustWindow, padx=8, pady=2) romDialogFrame = Frame(adjustWindow)
baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust') baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust')
romVar2 = StringVar() romVar2 = StringVar()
romEntry2 = Entry(romDialogFrame, textvariable=romVar2) romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
@@ -263,9 +261,9 @@ def adjustGUI():
romVar2.set(rom) romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2) romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
romDialogFrame.pack(side=TOP, expand=False, fill=X) romDialogFrame.pack(side=TOP, expand=True, fill=X)
baseRomLabel2.pack(side=LEFT, expand=False, fill=X, padx=(0, 8)) baseRomLabel2.pack(side=LEFT)
romEntry2.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romEntry2.pack(side=LEFT, expand=True, fill=X)
romSelectButton2.pack(side=LEFT) romSelectButton2.pack(side=LEFT)
def adjustRom(): def adjustRom():
@@ -333,11 +331,12 @@ def adjustGUI():
messagebox.showinfo(title="Success", message="Settings saved to persistent storage") messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom) adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom)
rom_options_frame.pack(side=TOP, padx=8, pady=8, fill=BOTH, expand=True) rom_options_frame.pack(side=TOP)
adjustButton.pack(side=LEFT, padx=(5,5)) adjustButton.pack(side=LEFT, padx=(5,5))
saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings) saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings)
saveButton.pack(side=LEFT, padx=(5,5)) saveButton.pack(side=LEFT, padx=(5,5))
bottomFrame2.pack(side=TOP, pady=(5,5)) bottomFrame2.pack(side=TOP, pady=(5,5))
tkinter_center_window(adjustWindow) tkinter_center_window(adjustWindow)
@@ -577,7 +576,7 @@ class AttachTooltip(object):
def get_rom_frame(parent=None): def get_rom_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP) adjuster_settings = get_adjuster_settings(GAME_ALTTP)
romFrame = Frame(parent, padx=8, pady=8) romFrame = Frame(parent)
baseRomLabel = Label(romFrame, text='LttP Base Rom: ') baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
romVar = StringVar(value=adjuster_settings.baserom) romVar = StringVar(value=adjuster_settings.baserom)
romEntry = Entry(romFrame, textvariable=romVar) romEntry = Entry(romFrame, textvariable=romVar)
@@ -597,19 +596,20 @@ def get_rom_frame(parent=None):
romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect) romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect)
baseRomLabel.pack(side=LEFT) baseRomLabel.pack(side=LEFT)
romEntry.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romEntry.pack(side=LEFT, expand=True, fill=X)
romSelectButton.pack(side=LEFT) romSelectButton.pack(side=LEFT)
romFrame.pack(side=TOP, fill=X) romFrame.pack(side=TOP, expand=True, fill=X)
return romFrame, romVar return romFrame, romVar
def get_rom_options_frame(parent=None): def get_rom_options_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP) adjuster_settings = get_adjuster_settings(GAME_ALTTP)
romOptionsFrame = LabelFrame(parent, text="Rom options", padx=8, pady=8) romOptionsFrame = LabelFrame(parent, text="Rom options")
romOptionsFrame.columnconfigure(0, weight=1)
romOptionsFrame.columnconfigure(1, weight=1)
for i in range(5): for i in range(5):
romOptionsFrame.rowconfigure(i, weight=0, pad=4) romOptionsFrame.rowconfigure(i, weight=1)
vars = Namespace() vars = Namespace()
vars.MusicVar = IntVar() vars.MusicVar = IntVar()
@@ -660,7 +660,7 @@ def get_rom_options_frame(parent=None):
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect) spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
baseSpriteLabel.pack(side=LEFT) baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT, expand=True, fill=X) spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT) spriteSelectButton.pack(side=LEFT)
oofDialogFrame = Frame(romOptionsFrame) oofDialogFrame = Frame(romOptionsFrame)

116
Main.py
View File

@@ -11,8 +11,7 @@ from typing import Dict, List, Optional, Set, Tuple, Union
import worlds import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \ from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
flood_items
from Options import StartInventoryPool from Options import StartInventoryPool
from Utils import __version__, output_path, version_tuple, get_settings from Utils import __version__, output_path, version_tuple, get_settings
from settings import get_settings from settings import get_settings
@@ -46,9 +45,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.sprite_pool = args.sprite_pool.copy() multiworld.sprite_pool = args.sprite_pool.copy()
multiworld.set_options(args) multiworld.set_options(args)
if args.csv_output:
from Options import dump_player_options
dump_player_options(multiworld)
multiworld.set_item_links() multiworld.set_item_links()
multiworld.state = CollectionState(multiworld) multiworld.state = CollectionState(multiworld)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed) logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
@@ -104,7 +100,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.early_items[player][item_name] = max(0, early-count) multiworld.early_items[player][item_name] = max(0, early-count)
remaining_count = count-early remaining_count = count-early
if remaining_count > 0: if remaining_count > 0:
local_early = multiworld.local_early_items[player].get(item_name, 0) local_early = multiworld.early_local_items[player].get(item_name, 0)
if local_early: if local_early:
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count) multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
del local_early del local_early
@@ -128,19 +124,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in multiworld.player_ids: for player in multiworld.player_ids:
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value) exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
world_excluded_locations = set()
for location_name in multiworld.worlds[player].options.priority_locations.value: for location_name in multiworld.worlds[player].options.priority_locations.value:
try: try:
location = multiworld.get_location(location_name, player) location = multiworld.get_location(location_name, player)
except KeyError: except KeyError as e: # failed to find the given location. Check if it's a legitimate location
continue if location_name not in multiworld.worlds[player].location_name_to_id:
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
if location.progress_type != LocationProgressType.EXCLUDED:
location.progress_type = LocationProgressType.PRIORITY
else: else:
logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.") location.progress_type = LocationProgressType.PRIORITY
world_excluded_locations.add(location_name)
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
# Set local and non-local item rules. # Set local and non-local item rules.
if multiworld.players > 1: if multiworld.players > 1:
@@ -155,7 +146,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# Because some worlds don't actually create items during create_items this has to be as late as possible. # Because some worlds don't actually create items during create_items this has to be as late as possible.
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids): if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
new_items: List[Item] = [] new_items: List[Item] = []
old_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = { depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options, player: getattr(multiworld.worlds[player].options,
"start_inventory_from_pool", "start_inventory_from_pool",
@@ -174,26 +164,97 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
depletion_pool[item.player][item.name] -= 1 depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items # quick abort if we have found all items
if not target: if not target:
old_items.extend(multiworld.itempool[i+1:]) new_items.extend(multiworld.itempool[i+1:])
break break
else: else:
old_items.append(item) new_items.append(item)
# leftovers? # leftovers?
if target: if target:
for player, remaining_items in depletion_pool.items(): for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count} remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items: if remaining_items:
logger.warning(f"{multiworld.get_player_name(player)}" raise Exception(f"{multiworld.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}") f" is trying to remove items from their pool that don't exist: {remaining_items}")
# find all filler we generated for the current player and remove until it matches assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
removables = [item for item in new_items if item.player == player] multiworld.itempool[:] = new_items
for _ in range(sum(remaining_items.values())):
new_items.remove(removables.pop())
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
multiworld.itempool[:] = new_items + old_items
multiworld.link_items() # temporary home for item links, should be moved out of Main
for group_id, group in multiworld.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in multiworld.itempool:
if item.player in counters and item.name in shared_pool:
counters[item.player][item.name] += 1
classifications[item.name] |= item.classification
for player in players.copy():
if all([counters[player][item] == 0 for item in shared_pool]):
players.remove(player)
del (counters[player])
if not players:
return None, None
for item in shared_pool:
count = min(counters[player][item] for player in players)
if count:
for player in players:
counters[player][item] = count
else:
for player in players:
del (counters[player][item])
return counters, classifications
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
if not common_item_count:
continue
new_itempool: List[Item] = []
for item_name, item_count in next(iter(common_item_count.values())).items():
for _ in range(item_count):
new_item = group["world"].create_item(item_name)
# mangle together all original classification bits
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region("Menu", group_id, multiworld, "ItemLink")
multiworld.regions.append(region)
locations = region.locations
for item in multiworld.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
None, region)
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
state.has(item_name, group_id_, count_)
locations.append(loc)
loc.place_locked_item(item)
common_item_count[item.player][item.name] -= 1
else:
new_itempool.append(item)
itemcount = len(multiworld.itempool)
multiworld.itempool = new_itempool
while itemcount > len(multiworld.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
item_player = group_id
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
multiworld.random.shuffle(items_to_add)
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
if any(multiworld.item_links.values()): if any(multiworld.item_links.values()):
multiworld._all_state = None multiworld._all_state = None
@@ -338,7 +399,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"seed_name": multiworld.seed_name, "seed_name": multiworld.seed_name,
"spheres": spheres, "spheres": spheres,
"datapackage": data_package, "datapackage": data_package,
"race_mode": int(multiworld.is_race),
} }
AutoWorld.call_all(multiworld, "modify_multidata", multidata) AutoWorld.call_all(multiworld, "modify_multidata", multidata)
@@ -351,7 +411,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
output_file_futures.append(pool.submit(write_multidata)) output_file_futures.append(pool.submit(write_multidata))
if not check_accessibility_task.result(): if not check_accessibility_task.result():
if not multiworld.can_beat_game(): if not multiworld.can_beat_game():
raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld) raise Exception("Game appears as unbeatable. Aborting.")
else: else:
logger.warning("Location Accessibility requirements not fulfilled.") logger.warning("Location Accessibility requirements not fulfilled.")

View File

@@ -75,13 +75,13 @@ def update(yes: bool = False, force: bool = False) -> None:
if not update_ran: if not update_ran:
update_ran = True update_ran = True
install_pkg_resources(yes=yes)
import pkg_resources
if force: if force:
update_command() update_command()
return return
install_pkg_resources(yes=yes)
import pkg_resources
prev = "" # if a line ends in \ we store here and merge later prev = "" # if a line ends in \ we store here and merge later
for req_file in requirements_files: for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file) path = os.path.join(os.path.dirname(sys.argv[0]), req_file)

View File

@@ -15,7 +15,6 @@ import math
import operator import operator
import pickle import pickle
import random import random
import shlex
import threading import threading
import time import time
import typing import typing
@@ -68,21 +67,6 @@ def update_dict(dictionary, entries):
return dictionary return dictionary
def queue_gc():
import gc
from threading import Thread
gc_thread: typing.Optional[Thread] = getattr(queue_gc, "_thread", None)
def async_collect():
time.sleep(2)
setattr(queue_gc, "_thread", None)
gc.collect()
if not gc_thread:
gc_thread = Thread(target=async_collect)
setattr(queue_gc, "_thread", gc_thread)
gc_thread.start()
# functions callable on storable data on the server by clients # functions callable on storable data on the server by clients
modify_functions = { modify_functions = {
# generic: # generic:
@@ -185,9 +169,11 @@ class Context:
slot_info: typing.Dict[int, NetworkSlot] slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0) generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str] checksums: typing.Dict[str, str]
item_names: typing.Dict[str, typing.Dict[int, str]] item_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[str, typing.Dict[int, str]] location_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]]
@@ -196,6 +182,7 @@ class Context:
""" each sphere is { player: { location_id, ... } } """ """ each sphere is { player: { location_id, ... } } """
logger: logging.Logger logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -266,10 +253,6 @@ class Context:
self.location_name_groups = {} self.location_name_groups = {}
self.all_item_and_group_names = {} self.all_item_and_group_names = {}
self.all_location_and_group_names = {} self.all_location_and_group_names = {}
self.item_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
self.location_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
self.non_hintable_names = collections.defaultdict(frozenset) self.non_hintable_names = collections.defaultdict(frozenset)
self._load_game_data() self._load_game_data()
@@ -429,8 +412,6 @@ class Context:
use_embedded_server_options: bool): use_embedded_server_options: bool):
self.read_data = {} self.read_data = {}
# there might be a better place to put this.
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
mdata_ver = decoded_obj["minimum_versions"]["server"] mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > version_tuple: if mdata_ver > version_tuple:
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}," raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
@@ -570,9 +551,6 @@ class Context:
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
else: else:
self.save_dirty = False self.save_dirty = False
if not atexit_save: # if atexit is used, that keeps a reference anyway
queue_gc()
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True) self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
self.auto_saver_thread.start() self.auto_saver_thread.start()
@@ -727,15 +705,15 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]: if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data) concerns[hint.finding_player].append(data)
# remember hints in all cases # remember hints in all cases
if not hint.found:
# since hints are bidirectional, finding player and receiving player, # since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists # we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]: if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint) self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player) new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player): for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint) self.hints[team, player].add(hint)
new_hint_events.add(player) new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events: for slot in new_hint_events:
@@ -1013,7 +991,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
collect_player(ctx, team, group, True) collect_player(ctx, team, group, True)
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[typing.Tuple[int, int]]: def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
return ctx.locations.get_remaining(ctx.location_checks, team, slot) return ctx.locations.get_remaining(ctx.location_checks, team, slot)
@@ -1154,10 +1132,7 @@ class CommandProcessor(metaclass=CommandMeta):
if not raw: if not raw:
return return
try: try:
try: command = raw.split()
command = shlex.split(raw, comments=False)
except ValueError: # most likely: "ValueError: No closing quotation"
command = raw.split()
basecommand = command[0] basecommand = command[0]
if basecommand[0] == self.marker: if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None) method = self.commands.get(basecommand[1:].lower(), None)
@@ -1228,10 +1203,6 @@ class CommonCommandProcessor(CommandProcessor):
timer = int(seconds, 10) timer = int(seconds, 10)
except ValueError: except ValueError:
timer = 10 timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer)) async_start(countdown(self.ctx, timer))
return True return True
@@ -1379,10 +1350,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
def _cmd_remaining(self) -> bool: def _cmd_remaining(self) -> bool:
"""List remaining items in your game, but not their location or recipient""" """List remaining items in your game, but not their location or recipient"""
if self.ctx.remaining_mode == "enabled": if self.ctx.remaining_mode == "enabled":
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot) remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if rest_locations: if remaining_item_ids:
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id] self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
for slot, item_id in rest_locations)) for item_id in remaining_item_ids))
else: else:
self.output("No remaining items found.") self.output("No remaining items found.")
return True return True
@@ -1392,10 +1363,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
return False return False
else: # is goal else: # is goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL: if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot) remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if rest_locations: if remaining_item_ids:
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id] self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
for slot, item_id in rest_locations)) for item_id in remaining_item_ids))
else: else:
self.output("No remaining items found.") self.output("No remaining items found.")
return True return True
@@ -1960,10 +1931,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool: def _cmd_exit(self) -> bool:
"""Shutdown the server""" """Shutdown the server"""
try: self.ctx.server.ws_server.close()
self.ctx.server.ws_server.close() self.ctx.exit_event.set()
finally:
self.ctx.exit_event.set()
return True return True
@mark_raw @mark_raw
@@ -2070,8 +2039,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
item_name, usable, response = get_intended_text(item_name, names) item_name, usable, response = get_intended_text(item_name, names)
if usable: if usable:
amount: int = int(amount) amount: int = int(amount)
if amount > 100:
raise ValueError(f"{amount} is invalid. Maximum is 100.")
new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))] new_items = [NetworkItem(names[item_name], -1, 0) for _ in range(int(amount))]
send_items_to(self.ctx, team, slot, *new_items) send_items_to(self.ctx, team, slot, *new_items)

View File

@@ -79,7 +79,6 @@ class NetworkItem(typing.NamedTuple):
item: int item: int
location: int location: int
player: int player: int
""" Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """
flags: int = 0 flags: int = 0
@@ -273,8 +272,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34, color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43, 'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47, 'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors
def color_code(*args): def color_code(*args):
@@ -399,12 +397,12 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
location_id not in checked] location_id not in checked]
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[typing.Tuple[int, int]]: ) -> typing.List[int]:
checked = state[team, slot] checked = state[team, slot]
player_locations = self[slot] player_locations = self[slot]
return sorted([(player_locations[location_id][1], player_locations[location_id][0]) for return sorted([player_locations[location_id][0] for
location_id in player_locations if location_id in player_locations if
location_id not in checked]) location_id not in checked])
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub

View File

@@ -8,17 +8,16 @@ import numbers
import random import random
import typing import typing
import enum import enum
from collections import defaultdict
from copy import deepcopy from copy import deepcopy
from dataclasses import dataclass from dataclasses import dataclass
from schema import And, Optional, Or, Schema from schema import And, Optional, Or, Schema
from typing_extensions import Self from typing_extensions import Self
from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path from Utils import get_fuzzy_results, is_iterable_except_str
if typing.TYPE_CHECKING: if typing.TYPE_CHECKING:
from BaseClasses import MultiWorld, PlandoOptions from BaseClasses import PlandoOptions
from worlds.AutoWorld import World from worlds.AutoWorld import World
import pathlib import pathlib
@@ -787,22 +786,17 @@ class VerifyKeys(metaclass=FreezeValidKeys):
verify_location_name: bool = False verify_location_name: bool = False
value: typing.Any value: typing.Any
def verify_keys(self) -> None: @classmethod
if self.valid_keys: def verify_keys(cls, data: typing.Iterable[str]) -> None:
data = set(self.value) if cls.valid_keys:
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data) data = set(data)
extra = dataset - self._valid_keys dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
extra = dataset - cls._valid_keys
if extra: if extra:
raise OptionError( raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. " f"Allowed keys: {cls._valid_keys}.")
f"Allowed keys: {self._valid_keys}."
)
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
try:
self.verify_keys()
except OptionError as validation_error:
raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}")
if self.convert_name_groups and self.verify_item_name: if self.convert_name_groups and self.verify_item_name:
new_value = type(self.value)() # empty container of whatever value is new_value = type(self.value)() # empty container of whatever value is
for item_name in self.value: for item_name in self.value:
@@ -839,6 +833,7 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
@classmethod @classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict: def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
if type(data) == dict: if type(data) == dict:
cls.verify_keys(data)
return cls(data) return cls(data)
else: else:
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}") raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
@@ -884,6 +879,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@classmethod @classmethod
def from_any(cls, data: typing.Any): def from_any(cls, data: typing.Any):
if is_iterable_except_str(data): if is_iterable_except_str(data):
cls.verify_keys(data)
return cls(data) return cls(data)
return cls.from_text(str(data)) return cls.from_text(str(data))
@@ -909,6 +905,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod @classmethod
def from_any(cls, data: typing.Any): def from_any(cls, data: typing.Any):
if is_iterable_except_str(data): if is_iterable_except_str(data):
cls.verify_keys(data)
return cls(data) return cls(data)
return cls.from_text(str(data)) return cls.from_text(str(data))
@@ -951,19 +948,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
self.value = [] self.value = []
logging.warning(f"The plando texts module is turned off, " logging.warning(f"The plando texts module is turned off, "
f"so text for {player_name} will be ignored.") f"so text for {player_name} will be ignored.")
else:
super().verify(world, player_name, plando_options)
def verify_keys(self) -> None:
if self.valid_keys:
data = set(text.at for text in self)
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
extra = dataset - self._valid_keys
if extra:
raise OptionError(
f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
f"Allowed placements: {self._valid_keys}."
)
@classmethod @classmethod
def from_any(cls, data: PlandoTextsFromAnyType) -> Self: def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
@@ -974,19 +958,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
if random.random() < float(text.get("percentage", 100)/100): if random.random() < float(text.get("percentage", 100)/100):
at = text.get("at", None) at = text.get("at", None)
if at is not None: if at is not None:
if isinstance(at, dict):
if at:
at = random.choices(list(at.keys()),
weights=list(at.values()), k=1)[0]
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
given_text = text.get("text", []) given_text = text.get("text", [])
if isinstance(given_text, dict):
if not given_text:
given_text = []
else:
given_text = random.choices(list(given_text.keys()),
weights=list(given_text.values()), k=1)
if isinstance(given_text, str): if isinstance(given_text, str):
given_text = [given_text] given_text = [given_text]
texts.append(PlandoText( texts.append(PlandoText(
@@ -994,13 +966,12 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
given_text, given_text,
text.get("percentage", 100) text.get("percentage", 100)
)) ))
else:
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
elif isinstance(text, PlandoText): elif isinstance(text, PlandoText):
if random.random() < float(text.percentage/100): if random.random() < float(text.percentage/100):
texts.append(text) texts.append(text)
else: else:
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}") raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
cls.verify_keys([text.at for text in texts])
return cls(texts) return cls(texts)
else: else:
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}") raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
@@ -1173,35 +1144,18 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
class Accessibility(Choice): class Accessibility(Choice):
""" """Set rules for reachability of your items/locations.
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired. - **Locations:** ensure everything can be reached and acquired.
- **Items:** ensure all logically relevant items can be acquired.
- **Minimal:** ensure what is needed to reach your goal can be acquired.
""" """
display_name = "Accessibility" display_name = "Accessibility"
rich_text_doc = True rich_text_doc = True
option_full = 0 option_locations = 0
option_items = 1
option_minimal = 2 option_minimal = 2
alias_none = 2 alias_none = 2
alias_locations = 0
alias_items = 0
default = 0
class ItemsAccessibility(Accessibility):
"""
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
some locations may be inaccessible.
"""
option_items = 1
default = 1 default = 1
@@ -1251,7 +1205,6 @@ class CommonOptions(metaclass=OptionsMetaProperty):
:param option_names: names of the options to return :param option_names: names of the options to return
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab` :param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
""" """
assert option_names, "options.as_dict() was used without any option names."
option_results = {} option_results = {}
for option_name in option_names: for option_name in option_names:
if option_name in type(self).type_hints: if option_name in type(self).type_hints:
@@ -1336,7 +1289,7 @@ class PriorityLocations(LocationSet):
class DeathLink(Toggle): class DeathLink(Toggle):
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" """When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link" display_name = "Death Link"
rich_text_doc = True rich_text_doc = True
@@ -1531,44 +1484,33 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
del file_data del file_data
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f: with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res) f.write(res)
def dump_player_options(multiworld: MultiWorld) -> None: if __name__ == "__main__":
from csv import DictWriter
game_players = defaultdict(list) from worlds.alttp.Options import Logic
for player, game in multiworld.game.items(): import argparse
game_players[game].append(player)
game_players = dict(sorted(game_players.items()))
output = [] map_shuffle = Toggle
per_game_option_names = [ compass_shuffle = Toggle
getattr(option, "display_name", option_key) key_shuffle = Toggle
for option_key, option in PerGameCommonOptions.type_hints.items() big_key_shuffle = Toggle
] hints = Toggle
all_option_names = per_game_option_names.copy() test = argparse.Namespace()
for game, players in game_players.items(): test.logic = Logic.from_text("no_logic")
game_option_names = per_game_option_names.copy() test.map_shuffle = map_shuffle.from_text("ON")
for player in players: test.hints = hints.from_text('OFF')
world = multiworld.worlds[player] try:
player_output = { test.logic = Logic.from_text("overworld_glitches_typo")
"Game": multiworld.game[player], except KeyError as e:
"Name": multiworld.get_player_name(player), print(e)
} try:
output.append(player_output) test.logic_owg = Logic.from_text("owg")
for option_key, option in world.options_dataclass.type_hints.items(): except KeyError as e:
if issubclass(Removed, option): print(e)
continue if test.map_shuffle:
display_name = getattr(option, "display_name", option_key) print("map_shuffle is on")
player_output[display_name] = getattr(world.options, option_key).current_option_name print(f"Hints are {bool(test.hints)}")
if display_name not in game_option_names: print(test)
all_option_names.append(display_name)
game_option_names.append(display_name)
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
fields = ["Game", "Name", *all_option_names]
writer = DictWriter(file, fields)
writer.writeheader()
writer.writerows(output)

View File

@@ -72,10 +72,6 @@ Currently, the following games are supported:
* Aquaria * Aquaria
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 * Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
* A Hat in Time * A Hat in Time
* Old School Runescape
* Kingdom Hearts 1
* Mega Man 2
* Yacht Dice
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -633,13 +633,7 @@ async def game_watcher(ctx: SNIContext) -> None:
if not ctx.client_handler: if not ctx.client_handler:
continue continue
try: rom_validated = await ctx.client_handler.validate_rom(ctx)
rom_validated = await ctx.client_handler.validate_rom(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
rom_validated = False
if not rom_validated or (ctx.auth and ctx.auth != ctx.rom): if not rom_validated or (ctx.auth and ctx.auth != ctx.rom):
snes_logger.warning("ROM change detected, please reconnect to the multiworld server") snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
@@ -655,13 +649,7 @@ async def game_watcher(ctx: SNIContext) -> None:
perf_counter = time.perf_counter() perf_counter = time.perf_counter()
try: await ctx.client_handler.game_watcher(ctx)
await ctx.client_handler.game_watcher(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
await snes_disconnect(ctx)
async def run_game(romfile: str) -> None: async def run_game(romfile: str) -> None:

View File

@@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
def _cmd_patch(self): def _cmd_patch(self):
"""Patch the game. Only use this command if /auto_patch fails.""" """Patch the game. Only use this command if /auto_patch fails."""
if isinstance(self.ctx, UndertaleContext): if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True) os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
self.ctx.patch_game() self.ctx.patch_game()
self.output("Patched.") self.output("Patched.")
@@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None): def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
"""Patch the game automatically.""" """Patch the game automatically."""
if isinstance(self.ctx, UndertaleContext): if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True) os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
tempInstall = steaminstall tempInstall = steaminstall
if not os.path.isfile(os.path.join(tempInstall, "data.win")): if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None tempInstall = None
@@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
for file_name in os.listdir(tempInstall): for file_name in os.listdir(tempInstall):
if file_name != "steam_api.dll": if file_name != "steam_api.dll":
shutil.copy(os.path.join(tempInstall, file_name), shutil.copy(os.path.join(tempInstall, file_name),
Utils.user_path("Undertale", file_name)) os.path.join(os.getcwd(), "Undertale", file_name))
self.ctx.patch_game() self.ctx.patch_game()
self.output("Patching successful!") self.output("Patching successful!")
@@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE") self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
def patch_game(self): def patch_game(self):
with open(Utils.user_path("Undertale", "data.win"), "rb") as f: with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff")) patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
with open(Utils.user_path("Undertale", "data.win"), "wb") as f: with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
f.write(patchedFile) f.write(patchedFile)
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True) os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites", with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
"Which Character.txt")), "w") as f: "Which Character.txt")), "w") as f:
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only " f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
"line other than this one.\n", "frisk"]) "line other than this one.\n", "frisk"])

View File

@@ -18,7 +18,6 @@ import warnings
from argparse import Namespace from argparse import Namespace
from settings import Settings, get_settings from settings import Settings, get_settings
from time import sleep
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard from typing_extensions import TypeGuard
from yaml import load, load_all, dump from yaml import load, load_all, dump
@@ -32,7 +31,6 @@ if typing.TYPE_CHECKING:
import tkinter import tkinter
import pathlib import pathlib
from BaseClasses import Region from BaseClasses import Region
import multiprocessing
def tuplize_version(version: str) -> Version: def tuplize_version(version: str) -> Version:
@@ -48,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self) return ".".join(str(item) for item in self)
__version__ = "0.5.1" __version__ = "0.5.0"
version_tuple = tuplize_version(__version__) version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux") is_linux = sys.platform.startswith("linux")
@@ -425,7 +423,7 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}: if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
return getattr(self.net_utils_module, name) return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate # Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name == "PlandoItem": if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
if not self.generic_properties_module: if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic") self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name) return getattr(self.generic_properties_module, name)
@@ -436,7 +434,7 @@ class RestrictedUnpickler(pickle.Unpickler):
else: else:
mod = importlib.import_module(module) mod = importlib.import_module(module)
obj = getattr(mod, name) obj = getattr(mod, name)
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)): if issubclass(obj, self.options_module.Option):
return obj return obj
# Forbid everything else. # Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -569,8 +567,6 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
else: else:
if text: if text:
queue.put_nowait(text) queue.put_nowait(text)
else:
sleep(0.01) # non-blocking stream
from threading import Thread from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True) thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -668,19 +664,6 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str
return None return None
def is_kivy_running() -> bool:
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_filename(*args))
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]: -> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.") logging.info(f"Opening file input dialog for {title}.")
@@ -710,13 +693,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
f'This attempt was made because open_filename was used for "{title}".') f'This attempt was made because open_filename was used for "{title}".')
raise e raise e
else: else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start()
return res.get()
try: try:
root = tkinter.Tk() root = tkinter.Tk()
except tkinter.TclError: except tkinter.TclError:
@@ -726,12 +702,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
initialfile=suggest or None) initialfile=suggest or None)
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_directory(*args))
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]: def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str): def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -755,16 +725,9 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
import tkinter.filedialog import tkinter.filedialog
except Exception as e: except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. ' logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_directory was used for "{title}".') f'This attempt was made because open_filename was used for "{title}".')
raise e raise e
else: else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_directory, args=(res, title, suggest)).start()
return res.get()
try: try:
root = tkinter.Tk() root = tkinter.Tk()
except tkinter.TclError: except tkinter.TclError:
@@ -777,6 +740,12 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str): def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running(): if is_kivy_running():
from kvui import MessageBox from kvui import MessageBox
MessageBox(title, text, error).open() MessageBox(title, text, error).open()

View File

@@ -267,7 +267,9 @@ class WargrooveContext(CommonContext):
def build(self): def build(self):
container = super().build() container = super().build()
self.add_client_tab("Wargroove", self.build_tracker()) panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
return container return container
def build_tracker(self) -> TrackerLayout: def build_tracker(self) -> TrackerLayout:

View File

@@ -1,4 +1,3 @@
import argparse
import os import os
import multiprocessing import multiprocessing
import logging import logging
@@ -12,7 +11,6 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn # in case app gets imported by something like gunicorn
import Utils import Utils
import settings import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING: if typing.TYPE_CHECKING:
from flask import Flask from flask import Flask
@@ -33,15 +31,6 @@ def get_app() -> "Flask":
import yaml import yaml
app.config.from_file(configpath, yaml.safe_load) app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}") logging.info(f"Updated config from {configpath}")
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
parser = argparse.ArgumentParser()
parser.add_argument('--config_override', default=None,
help="Path to yaml config file that overrules config.yaml.")
args = parser.parse_known_args()[0]
if args.config_override:
import yaml
app.config.from_file(os.path.abspath(args.config_override), yaml.safe_load)
logging.info(f"Updated config from {args.config_override}")
if not app.config["HOST_ADDRESS"]: if not app.config["HOST_ADDRESS"]:
logging.info("Getting public IP, as HOST_ADDRESS is empty.") logging.info("Getting public IP, as HOST_ADDRESS is empty.")
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4() app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
@@ -72,7 +61,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True) shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items(): for game, world in worlds.items():
# copy files from world's docs folder to the generated folder # copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, get_file_safe_name(game)) target_path = os.path.join(base_target_path, game)
os.makedirs(target_path, exist_ok=True) os.makedirs(target_path, exist_ok=True)
if world.zip_path: if world.zip_path:

View File

@@ -9,7 +9,7 @@ from flask_compress import Compress
from pony.flask import Pony from pony.flask import Pony
from werkzeug.routing import BaseConverter from werkzeug.routing import BaseConverter
from Utils import title_sorted, get_file_safe_name from Utils import title_sorted
UPLOAD_FOLDER = os.path.relpath('uploads') UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs') LOGS_FOLDER = os.path.relpath('logs')
@@ -20,7 +20,6 @@ Pony(app)
app.jinja_env.filters['any'] = any app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all app.jinja_env.filters['all'] = all
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
app.config["SELFHOST"] = True # application process is in charge of running the websites app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens app.config["GENERATORS"] = 8 # maximum concurrent world gens

View File

@@ -1,15 +1,51 @@
"""API endpoints package.""" """API endpoints package."""
from typing import List, Tuple from typing import List, Tuple
from uuid import UUID
from flask import Blueprint from flask import Blueprint, abort, url_for
from ..models import Seed import worlds.Files
from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api") api_endpoints = Blueprint('api', __name__, url_prefix="/api")
# unsorted/misc endpoints
def get_players(seed: Seed) -> List[Tuple[str, str]]: def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots] return [(slot.player_name, slot.game) for slot in seed.slots]
from . import datapackage, generate, room, user # trigger registration @api_endpoints.route('/room_status/<suuid:room>')
def room_info(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str):
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}
from . import generate, user, datapackage # trigger registration

View File

@@ -1,42 +0,0 @@
from typing import Any, Dict
from uuid import UUID
from flask import abort, url_for
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@api_endpoints.route('/room_status/<suuid:room_id>')
def room_info(room_id: UUID) -> Dict[str, Any]:
room = Room.get(id=room_id)
if room is None:
return abort(404)
def supports_apdeltapatch(game: str) -> bool:
return game in worlds.Files.AutoPatchRegister.patch_types
downloads = []
for slot in sorted(room.seed.slots):
if slot.data and not supports_apdeltapatch(slot.game):
slot_download = {
"slot": slot.player_id,
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
}
downloads.append(slot_download)
elif slot.data:
slot_download = {
"slot": slot.player_id,
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
}
downloads.append(slot_download)
return {
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,
"timeout": room.timeout,
"downloads": downloads,
}

View File

@@ -72,14 +72,6 @@ class WebHostContext(Context):
self.video = {} self.video = {}
self.tags = ["AP", "WebHost"] self.tags = ["AP", "WebHost"]
def __del__(self):
try:
import psutil
from Utils import format_SI_prefix
self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB")
except ImportError:
self.logger.debug("Context destroyed")
def _load_game_data(self): def _load_game_data(self):
for key, value in self.static_server_data.items(): for key, value in self.static_server_data.items():
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified # NOTE: attributes are mutable and shared, so they will have to be copied before being modified
@@ -257,7 +249,6 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx = WebHostContext(static_server_data, logger) ctx = WebHostContext(static_server_data, logger)
ctx.load(room_id) ctx.load(room_id)
ctx.init_save() ctx.init_save()
assert ctx.server is None
try: try:
ctx.server = websockets.serve( ctx.server = websockets.serve(
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
@@ -288,7 +279,6 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.auto_shutdown = Room.get(id=room_id).timeout ctx.auto_shutdown = Room.get(id=room_id).timeout
if ctx.saving: if ctx.saving:
setattr(asyncio.current_task(), "save", lambda: ctx._save(True)) setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
assert ctx.shutdown_task is None
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task await ctx.shutdown_task
@@ -335,12 +325,10 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
def run(self): def run(self):
while 1: while 1:
next_room = rooms_to_run.get(block=True, timeout=None) next_room = rooms_to_run.get(block=True, timeout=None)
gc.collect()
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop) task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
self._tasks.append(task) self._tasks.append(task)
task.add_done_callback(self._done) task.add_done_callback(self._done)
logging.info(f"Starting room {next_room} on {name}.") logging.info(f"Starting room {next_room} on {name}.")
del task # delete reference to task object
starter = Starter() starter = Starter()
starter.daemon = True starter.daemon = True

View File

@@ -81,7 +81,6 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
elif len(gen_options) > app.config["MAX_ROLL"]: elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
f"If you have a larger group, please generate it yourself and upload it.") f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]: elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation( gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
@@ -135,7 +134,6 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
{"bosses", "items", "connections", "texts"})) {"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False erargs.skip_prog_balancing = False
erargs.skip_output = False erargs.skip_output = False
erargs.csv_output = False
name_counter = Counter() name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1): for player, (playerfile, settings) in enumerate(gen_options.items(), 1):

View File

@@ -1,11 +1,10 @@
import datetime import datetime
import os import os
from typing import Any, IO, Dict, Iterator, List, Tuple, Union from typing import List, Dict, Union
import jinja2.exceptions import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from . import app, cache from . import app, cache
@@ -70,40 +69,14 @@ def tutorial_landing():
@app.route('/faq/<string:lang>/') @app.route('/faq/<string:lang>/')
@cache.cached() @cache.cached()
def faq(lang: str): def faq(lang):
import markdown return render_template("faq.html", lang=lang)
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/glossary/<string:lang>/') @app.route('/glossary/<string:lang>/')
@cache.cached() @cache.cached()
def glossary(lang: str): def terms(lang):
import markdown return render_template("glossary.html", lang=lang)
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/seed/<suuid:seed>') @app.route('/seed/<suuid:seed>')
@@ -124,91 +97,49 @@ def new_room(seed: UUID):
return redirect(url_for("host_room", room=room.id)) return redirect(url_for("host_room", room=room.id))
def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]: def _read_log(path: str):
marker = log.read(3) # skip optional BOM if os.path.exists(path):
if marker != b'\xEF\xBB\xBF': with open(path, encoding="utf-8-sig") as log:
log.seek(0, os.SEEK_SET) yield from log
log.seek(offset, os.SEEK_CUR) else:
yield from log yield f"Logfile {path} does not exist. " \
log.close() # free file handle as soon as possible f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>') @app.route('/log/<suuid:room>')
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: def display_log(room: UUID):
room = Room.get(id=room) room = Room.get(id=room)
if room is None: if room is None:
return abort(404) return abort(404)
if room.owner == session["_id"]: if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt") file_path = os.path.join("logs", str(room.id) + ".txt")
try: if os.path.exists(file_path):
log = open(file_path, "rb") return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
range_header = request.headers.get("Range") return "Log File does not exist."
if range_header:
range_type, range_values = range_header.split('=')
start, end = map(str.strip, range_values.split('-', 1))
if range_type != "bytes" or end != "":
return "Unsupported range", 500
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
return Response(_read_log(log), mimetype="text/plain")
except FileNotFoundError:
return Response(f"Logfile {file_path} does not exist. "
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
mimetype="text/plain")
return "Access Denied", 403 return "Access Denied", 403
@app.post("/room/<suuid:room>") @app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room_command(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
@app.get("/room/<suuid:room>")
def host_room(room: UUID): def host_room(room: UUID):
room: Room = Room.get(id=room) room: Room = Room.get(id=room)
if room is None: if room is None:
return abort(404) return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
return redirect(url_for("host_room", room=room.id))
now = datetime.datetime.utcnow() now = datetime.datetime.utcnow()
# indicate that the page should reload to get the assigned port # indicate that the page should reload to get the assigned port
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)) should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
with db_session: with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running room.last_activity = now # will trigger a spinup, if it's not already running
browser_tokens = "Mozilla", "Chrome", "Safari" return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
automated = ("update" in request.args
or "Discordbot" in request.user_agent.string
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
def get_log(max_size: int = 0 if automated else 1024000) -> str:
if max_size == 0:
return ""
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0
fragments: List[str] = []
for block in _read_log(log):
if raw_size + len(block) > max_size:
fragments.append("")
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments)
except FileNotFoundError:
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
@app.route('/favicon.ico') @app.route('/favicon.ico')

View File

@@ -231,17 +231,10 @@ def generate_yaml(game: str):
del options[key] del options[key]
# Detect keys which end with -range, indicating a NamedRange with a possible custom value
elif key_parts[-1].endswith("-range"):
if options[key_parts[-1][:-6]] == "custom":
options[key_parts[-1][:-6]] = val
del options[key]
# Detect random-* keys and set their options accordingly # Detect random-* keys and set their options accordingly
for key, val in options.copy().items(): for key, val in options.copy().items():
if key.startswith("random-"): if key.startswith("random-"):
options[key.removeprefix("random-")] = "random" options[key[len("random-"):]] = "random"
del options[key] del options[key]
# Error checking # Error checking

View File

@@ -1,13 +1,10 @@
flask>=3.0.3 flask>=3.0.3
werkzeug>=3.0.6 werkzeug>=3.0.3
pony>=0.7.19 pony>=0.7.17
waitress>=3.0.0 waitress>=3.0.0
Flask-Caching>=2.3.0 Flask-Caching>=2.3.0
Flask-Compress>=1.15 Flask-Compress>=1.15
Flask-Limiter>=3.8.0 Flask-Limiter>=3.7.0
bokeh>=3.1.1; python_version <= '3.8' bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.4.3; python_version == '3.9' bokeh>=3.4.1; python_version >= '3.9'
bokeh>=3.5.2; python_version >= '3.10'
markupsafe>=2.1.5 markupsafe>=2.1.5
Markdown>=3.7
mdx-breakless-lists>=1.0.1

View File

@@ -8,8 +8,7 @@ from . import cache
def robots(): def robots():
# If this host is not official, do not allow search engine crawling # If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]: if not app.config["ASSET_RIGHTS"]:
# filename changed in case the path is intercepted and served by an outside service return app.send_static_file('robots.txt')
return app.send_static_file('robots_file.txt')
# Send 404 if the host has affirmed this to be the official WebHost # Send 404 if the host has affirmed this to be the official WebHost
abort(404) abort(404)

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('faq-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -77,4 +77,4 @@ There, you will find examples of games in the `worlds` folder:
You may also find developer documentation in the `docs` folder: You may also find developer documentation in the `docs` folder:
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs). [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord. If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -288,11 +288,6 @@ const applyPresets = (presetName) => {
} }
}); });
namedRangeSelect.value = trueValue; namedRangeSelect.value = trueValue;
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
if (namedRangeSelect.selectedIndex == -1)
{
namedRangeSelect.value = "custom";
}
} }
// Handle options whose presets are "random" // Handle options whose presets are "random"

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