Compare commits

...

23 Commits

Author SHA1 Message Date
black-sliver
e95bb5ea56 WebHost: Better host room (#3496)
* add Range= to log, making responses a lot smaller for massive rooms
* switch xhr to fetch
* post the form using fetch if possible
  * also refresh log faster while waiting for command echo / response
  * do not follow redirect, saving a request
  * do not post empty body
* smooth-scroll the log view
* paste the log into the div when loading the HTML (up to 1MB, rest will be `fetch`ed)
* fix duplicate charset in display_log response
2024-07-01 21:47:49 +02:00
Silvris
52a13d38e9 Tests: fix error reporting in test_default_all_state_can_reach_everything (#3601) 2024-07-01 20:47:40 +02:00
Scipio Wright
31bd5e3ebc OOT: Add keys item_name_group (#3218)
* Add keys item_name_group

* Pep8ify

* Capitalizing Keys cause Bottles is capitalized, also putting it in the clearly marked hint groups area
2024-06-30 01:19:36 +02:00
Sunny Bat
192f1b3fae Update Raft option text, setup guide text (#3272)
* Update Raft option text, setup guide

* Address comments

* Address PR comments

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-30 01:18:09 +02:00
Silent
55cb81d487 TUNIC: Update victory condition (#3579)
* Add hero relics to victory condition

* Update __init__.py

* Remove unneeded local variables for options

* Use has_group_unique

* fix spacing
2024-06-30 01:17:00 +02:00
Justus Lind
2424fb0c5b Muse Dash: 6th Anniversary Song update (#3593)
* 6th Anniversary Update songs.

* Forgot to fix the name of Heartbeat.
2024-06-30 01:15:13 +02:00
Mrks
6191ff4b47 LADX: Fixed Display Names In Options Page (#3584)
* Fixed option group display names.

* Fixed display names for -at the moment- unused options.
2024-06-30 01:14:39 +02:00
Justus Lind
1c817e1eb7 Muse Dash: Update installation guides to recommend installing v0.6.1. (#3594)
* Update installation guides to recommend installing v0.6.1.

* Fix spanish spacing.

* Apply spanish changes.
2024-06-30 01:13:00 +02:00
Fabian Dill
d4c00ed267 CommonClient: fix /received with items from Server (#3597) 2024-06-29 03:00:32 +02:00
Ziktofel
e07a2667ae SC2 Tracker: Migrate icons away from sc2legacy (#3595) 2024-06-27 14:02:03 +02:00
Scipio Wright
b8f78af506 TUNIC: Fix minor logic bug in upper Zig (#3576)
* Add note about bushes to logic section of readme

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER
2024-06-27 14:01:35 +02:00
Scipio Wright
77304a8743 TUNIC: Update game info page with more tips (#3591)
* More minor updates to game info page

* Fix grammar
2024-06-27 13:00:20 +02:00
black-sliver
5882ce7380 Various worlds: Fix more absolute world imports (#3510)
* Adventure: remove absolute imports

* Alttp: remove absolute imports (all but tests)

* Aquaria: remove absolute imports in tests

running tests from apworld may fail (on 3.8 and maybe in the future) otherwise

* DKC3: remove absolute imports

* LADX: remove absolute imports

* Overcooked 2: remove absolute imports in tests

running tests from apworld may fail otherwise

* Rogue Legacy: remove absolute imports in tests

running tests from apworld may fail otherwise

* SC2: remove absolute imports

* SMW: remove absolute imports

* Subnautica: remove absolute imports in tests

running tests from apworld may fail otherwise

* Zillion: remove absolute imports in tests

running tests from apworld may fail otherwise
2024-06-27 08:51:27 +02:00
PinkSwitch
6c54b3596b Yoshi's Island: Fix client giving victory randomly (#3586)
* Create d

* Create d

* Delete worlds/mariomissing/d

* Delete mariomissing directory

* Create d

* Add files via upload

* Delete worlds/mariomissing/d

* Delete worlds/mariomissing directory

* Add files via upload

* Delete worlds/sai2 directory

* fix dumb client bug
2024-06-26 13:19:16 +02:00
Alchav
07dd8f0671 LTTP: Add Missing Blind's Cell rule (#3589) 2024-06-25 20:15:51 +02:00
Remy Jette
935c94dc80 Installer: Fix .apworld registration (#3588) 2024-06-25 20:15:12 +02:00
Fabian Dill
1ab1aeff15 Core: update required_server_version to 0.5.0 (#3580) 2024-06-23 07:50:00 +02:00
Silvris
5ca31533dc Tests: give seed on default tests and fix execnet error (#3520)
* output seed of default tests

* test execnet fix

* try failing with interpolated string

* Update bases.py

* try without tryexcept

* Update bases.py

* Update bases.py

* remove fake exception

* fix indent

* actually fix the execnet issue

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-22 21:00:15 +02:00
Mrks
60a26920e1 LADX: Probably fix generation error that palex had 2024-06-22 19:32:10 +02:00
StripesOO7
d00abe7b8e OOT: Adds Options to slot_data for poptracker-pack (#3570)
* Add imo all needed options to fill_slot_data that are worth tracking in the poptracker pack. This is aimed at providing information for the oot poptracker-pack for autofilling of settings within this pack.

* cap line length at 120 and reorganize list

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2024-06-22 13:50:20 +02:00
Mewlif
40c9dfd3bf Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api

* Fixed the wrong base class being used for UndertaleOptions

* Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py

* Undertale: Fixed it trying to add strings to the finished item pool

* fixed 1000g item not being in the key items pool for Undertale

* Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
2024-06-21 18:21:46 +02:00
Fabian Dill
ce37bed7c6 WebHost: fix accidental robots.txt capture (#3502) 2024-06-21 14:54:19 +02:00
Justus Lind
4f514e5944 Muse Dash: Song name change (#3572)
* Change the song name of the removed song to the one replacing it.

* Make it not part of Streamable songs for now.
2024-06-20 13:54:38 +02:00
63 changed files with 463 additions and 276 deletions

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
@@ -862,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.team = args["team"]
ctx.slot = args["slot"]
# int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")

View File

@@ -1,6 +1,6 @@
import datetime
import os
from typing import List, Dict, Union
from typing import Dict, Iterator, List, Tuple, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
@@ -97,25 +97,36 @@ def new_room(seed: UUID):
return redirect(url_for("host_room", room=room.id))
def _read_log(path: str):
if os.path.exists(path):
with open(path, encoding="utf-8-sig") as log:
yield from log
else:
yield f"Logfile {path} does not exist. " \
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
def _read_log(path: str, offset: int = 0) -> Iterator[bytes]:
with open(path, "rb") as log:
marker = log.read(3) # skip optional BOM
if marker != b'\xEF\xBB\xBF':
log.seek(0, os.SEEK_SET)
log.seek(offset, os.SEEK_CUR)
yield from log
@app.route('/log/<suuid:room>')
def display_log(room: UUID):
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path):
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
return "Log File does not exist."
try:
range_header = request.headers.get("Range")
if range_header:
range_type, range_values = range_header.split('=')
start, end = map(str.strip, range_values.split('-', 1))
if range_type != "bytes" or end != "":
return "Unsupported range", 500
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
return Response(_read_log(file_path, int(start)), mimetype="text/plain", status=206)
return Response(_read_log(file_path), mimetype="text/plain")
except FileNotFoundError:
return Response(f"Logfile {file_path} does not exist. "
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
mimetype="text/plain")
return "Access Denied", 403
@@ -139,7 +150,21 @@ def host_room(room: UUID):
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
def get_log(max_size: int = 1024000) -> str:
try:
raw_size = 0
fragments: List[str] = []
for block in _read_log(os.path.join("logs", str(room.id) + ".txt")):
if raw_size + len(block) > max_size:
fragments.append("")
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments)
except FileNotFoundError:
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
@app.route('/favicon.ico')

View File

@@ -8,7 +8,8 @@ from . import cache
def robots():
# If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]:
return app.send_static_file('robots.txt')
# filename changed in case the path is intercepted and served by an outside service
return app.send_static_file('robots_file.txt')
# Send 404 if the host has affirmed this to be the official WebHost
abort(404)

View File

@@ -44,7 +44,7 @@
{{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %}
<div style="display: flex; align-items: center;">
<form method=post style="flex-grow: 1; margin-right: 1em;">
<form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
<div class="form-group">
<label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd"
@@ -55,24 +55,89 @@
Open Log File...
</a>
</div>
<div id="logger"></div>
<script type="application/ecmascript">
let xmlhttp = new XMLHttpRequest();
let url = '{{ url_for('display_log', room = room.id) }}';
{% set log = get_log() -%}
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
<div id="logger" style="white-space: pre">{{ log }}</div>
<script>
let url = '{{ url_for('display_log', room = room.id) }}';
let bytesReceived = {{ log_len }};
let updateLogTimeout;
let awaitingCommandResponse = false;
let logger = document.getElementById("logger");
xmlhttp.onreadystatechange = function () {
if (this.readyState === 4 && this.status === 200) {
document.getElementById("logger").innerText = this.responseText;
}
};
function request_new() {
xmlhttp.open("GET", url, true);
xmlhttp.send();
function scrollToBottom(el) {
let bot = el.scrollHeight - el.clientHeight;
el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
if (bot - el.scrollTop >= 1) {
window.clearTimeout(el.scrollTimer);
el.scrollTimer = window.setTimeout(() => {
scrollToBottom(el)
}, 16);
}
}
window.setTimeout(request_new, 1000);
window.setInterval(request_new, 10000);
async function updateLog() {
try {
let res = await fetch(url, {
headers: {
'Range': `bytes=${bytesReceived}-`,
}
});
if (res.ok) {
let text = await res.text();
if (text.length > 0) {
awaitingCommandResponse = false;
if (bytesReceived === 0 || res.status !== 206) {
logger.innerHTML = '';
}
if (res.status !== 206) {
bytesReceived = 0;
} else {
bytesReceived += new Blob([text]).size;
}
if (logger.innerHTML.endsWith('…')) {
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
}
logger.appendChild(document.createTextNode(text));
scrollToBottom(logger);
}
}
}
finally {
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
}
}
async function postForm(ev) {
/** @type {HTMLInputElement} */
let cmd = document.getElementById("cmd");
if (cmd.value === "") {
ev.preventDefault();
return;
}
/** @type {HTMLFormElement} */
let form = document.getElementById("command-form");
let req = fetch(form.action || window.location.href, {
method: form.method,
body: new FormData(form),
redirect: "manual",
});
ev.preventDefault(); // has to happen before first await
form.reset();
let res = await req;
if (res.ok || res.type === 'opaqueredirect') {
awaitingCommandResponse = true;
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, 100);
} else {
window.alert(res.statusText);
}
}
document.getElementById("command-form").addEventListener("submit", postForm);
updateLogTimeout = window.setTimeout(updateLog, 1000);
logger.scrollTop = logger.scrollHeight;
</script>
{% endif %}
</div>

View File

@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
icons = {
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
"Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
"Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
"Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
"Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
"Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
"Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
"Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
"Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
"Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
"Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
"Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
"Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
"Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
"Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
"Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
"Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
"Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
"Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
"Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
"Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",

View File

@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";

View File

@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
"""Ensure all state can reach everything and complete the game with the defined options"""
if not (self.run_default_tests and self.constructed):
return
with self.subTest("Game", game=self.game):
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations():
if location.name not in excluded:
with self.subTest("Location should be reached", location=location):
with self.subTest("Location should be reached", location=location.name):
reachable = location.can_reach(state)
self.assertTrue(reachable, f"{location.name} unreachable")
with self.subTest("Beatable"):
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
"""Ensure empty state can reach at least one location with the defined options"""
if not (self.run_default_tests and self.constructed):
return
with self.subTest("Game", game=self.game):
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
state = CollectionState(self.multiworld)
locations = self.multiworld.get_reachable_locations(state, self.player)
self.assertGreater(len(locations), 0,

View File

@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
state = multiworld.get_all_state(False)
for location in multiworld.get_locations():
if location.name not in excluded:
with self.subTest("Location should be reached", location=location):
with self.subTest("Location should be reached", location=location.name):
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
for region in multiworld.get_regions():
if region.name in unreachable_regions:
with self.subTest("Region should be unreachable", region=region):
with self.subTest("Region should be unreachable", region=region.name):
self.assertFalse(region.can_reach(state))
else:
with self.subTest("Region should be reached", region=region):
with self.subTest("Region should be reached", region=region.name):
self.assertTrue(region.can_reach(state))
with self.subTest("Completion Condition"):

View File

@@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
future. Protocol level compatibility check moved to MultiServer.min_client_version.
"""
required_server_version: Tuple[int, int, int] = (0, 2, 4)
required_server_version: Tuple[int, int, int] = (0, 5, 0)
"""update this if the resulting multidata breaks forward-compatibility of the server"""
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()

View File

@@ -1,7 +1,5 @@
from worlds.adventure import location_table
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
from .Options import BatLogic, DifficultySwitchB
from worlds.generic.Rules import add_rule, set_rule, forbid_item
from BaseClasses import LocationProgressType
def set_rules(self) -> None:

View File

@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
if 'yes' in choice:
import LttPAdjuster
from worlds.alttp.Rom import get_base_rom_path
from .Rom import get_base_rom_path
last_settings.rom = romfile
last_settings.baserom = get_base_rom_path()
last_settings.world = None

View File

@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
invalid_cave_connections = defaultdict(set)
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
from worlds.alttp import OverworldGlitchRules
from . import OverworldGlitchRules
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
invalid_connections[entrance] = set()
if entrance in must_be_exits:

View File

@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
from worlds.alttp.Bosses import can_place_boss
from .Bosses import can_place_boss
level = ''
words = location.split(" ")
if words[-1] in ("top", "middle", "bottom"):

View File

@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
exits=None):
from worlds.alttp.SubClasses import ALttPLocation
from .SubClasses import ALttPLocation
ret = LTTPRegion(name, type, hint, player, world)
if exits:
for exit in exits:
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
'Turtle Rock - Prize': (
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
from .Shops import shop_table_by_location_id, shop_table_by_location
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
lookup_id_to_name.update(shop_table_by_location_id)

View File

@@ -405,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))

View File

@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
["Thieves' Town - Blind's Cell", False, []],
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
["Thieves' Town - Boss", False, []],
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the beast form
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class BeastFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option)
"""
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
from . import AquariaTestBase, after_home_water_locations
class BindSongAccessTest(AquariaTestBase):

View File

@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option)
"""
from worlds.aquaria.test import AquariaTestBase
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
from . import AquariaTestBase
from .test_bind_song_access import after_home_water_locations
class BindSongOptionAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the home water confine via option
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class ConfinedHomeWaterAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the dual song
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class LiAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
energy form option)
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class EnergyFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the fish form
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class FishFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without Li
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class LiAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class LightAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the nature form
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class NatureFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
from BaseClasses import ItemClassification

View File

@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
"""
from worlds.aquaria.test import AquariaTestBase
from BaseClasses import ItemClassification
from . import AquariaTestBase
class UNoProgressionHardHiddenTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the spirit form
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class SpiritFormAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the sun form
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class SunFormAccessTest(AquariaTestBase):

View File

@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
turtle and energy door
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):

View File

@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
"""
from worlds.aquaria.test import AquariaTestBase
from . import AquariaTestBase
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):

View File

@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
return
new_checks = []
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
for loc_id, loc_data in location_rom_data.items():
if loc_id not in ctx.locations_checked:

View File

@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
extra = 0x01F8
super().__init__(room, extra)
def patch(self, rom, option, *, multiworld=None):
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY):
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
if option[-1] == 'P':
print(option)
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:

View File

@@ -52,6 +52,7 @@ class TextShuffle(DefaultOffToggle):
[On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them.
"""
display_name = "Text Shuffle"
class Rooster(DefaultOnToggle, LADXROption):
@@ -68,7 +69,8 @@ class Boomerang(Choice):
[Normal] requires Magnifying Lens to get the boomerang.
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
"""
display_name = "Boomerang"
normal = 0
gift = 1
default = gift
@@ -113,6 +115,7 @@ class APTitleScreen(DefaultOnToggle):
class BossShuffle(Choice):
display_name = "Boss Shuffle"
none = 0
shuffle = 1
random = 2
@@ -120,6 +123,7 @@ class BossShuffle(Choice):
class DungeonItemShuffle(Choice):
display_name = "Dungeon Item Shuffle"
option_original_dungeon = 0
option_own_dungeons = 1
option_own_world = 2
@@ -291,6 +295,7 @@ class Bowwow(Choice):
[Normal] BowWow is in the item pool, but can be logically expected as a damage source.
[Swordless] The progressive swords are removed from the item pool.
"""
display_name = "BowWow"
normal = 0
swordless = 1
default = normal
@@ -466,6 +471,7 @@ class Music(Choice, LADXROption):
[Shuffled] Shuffled Music
[Off] No music
"""
display_name = "Music"
ladxr_name = "music"
option_vanilla = 0
option_shuffled = 1
@@ -485,6 +491,7 @@ class WarpImprovements(DefaultOffToggle):
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change
"""
display_name = "Warp Improvements"
class AdditionalWarpPoints(DefaultOffToggle):
@@ -492,6 +499,7 @@ class AdditionalWarpPoints(DefaultOffToggle):
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change
"""
display_name = "Additional Warp Points"
ladx_option_groups = [
OptionGroup("Goal Options", [

View File

@@ -1,4 +1,4 @@
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from .LADXR.checkMetadata import checkMetadataTable
import json
import logging
import websockets

View File

@@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10|
Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10|
Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10|
World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11
Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9|
Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
No|43-57|MD Plus Project|False|4|6|9|
Pop it|43-58|MD Plus Project|True|1|3|6|
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|

View File

@@ -17,11 +17,12 @@
## Installing the Archipelago mod to Muse Dash
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install.
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
3. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
3. Uncheck "Latest" and select v0.6.1. Then click install.
4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.

View File

@@ -17,11 +17,12 @@
## Instalar el mod de Archipelago en Muse Dash
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install".
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.

View File

@@ -173,6 +173,15 @@ class OOTWorld(World):
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
"Eyeball Frog", "Eyedrops", "Claim Check"},
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
}
location_name_groups = build_location_name_groups()
@@ -1173,10 +1182,35 @@ class OOTWorld(World):
def fill_slot_data(self):
self.collectible_flags_available.wait()
return {
slot_data = {
'collectible_override_flags': self.collectible_override_flags,
'collectible_flag_offsets': self.collectible_flag_offsets
}
slot_data.update(self.options.as_dict(
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
"dungeon_shortcuts", "dungeon_shortcuts_list",
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
"start_with_consumables", "adult_trade_start", "plando_connections"
)
)
return slot_data
def modify_multidata(self, multidata: dict):

View File

@@ -4,10 +4,11 @@ from random import Random
from worlds.AutoWorld import AutoWorldRegister
from test.general import setup_solo_multiworld
from worlds.overcooked2.Items import *
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
from worlds.overcooked2.Locations import oc2_location_name_to_id
from ..Items import *
from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
level_id_to_shortname)
from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
from ..Locations import oc2_location_name_to_id
class Overcooked2Test(unittest.TestCase):

View File

@@ -32,7 +32,13 @@ class FillerItemTypes(Choice):
option_both = 2
class IslandFrequencyLocations(Choice):
"""Sets where frequencies for story islands are located."""
"""Sets where frequencies for story islands are located.
Vanilla will keep frequencies in their vanilla, non-randomized locations.
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
display_name = "Frequency locations"
option_vanilla = 0
option_random_on_island = 1
@@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice):
default = 8
class ExpensiveResearch(Toggle):
"""Makes unlocking items in the Crafting Table consume the researched items."""
"""If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft.
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
display_name = "Expensive research"
class ProgressiveItems(DefaultOnToggle):
@@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle):
display_name = "Early recipes behind big islands"
class PaddleboardMode(Toggle):
"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not
recommended."""
"""Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
display_name = "Paddleboard Mode"
raft_options = {

View File

@@ -17,7 +17,7 @@
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator.
6. Navigate to the "Mod manager" tab in the left-hand menu.

View File

@@ -1,8 +1,8 @@
from typing import Dict
from . import RLTestBase
from worlds.rogue_legacy.Items import RLItemData, item_table
from worlds.rogue_legacy.Locations import RLLocationData, location_table
from ..Items import item_table
from ..Locations import location_table
class UniqueTest(RLTestBase):

View File

@@ -22,10 +22,9 @@ from pathlib import Path
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows, async_start
from worlds.sc2 import ItemNames
from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups
from worlds.sc2 import Options
from worlds.sc2.Options import (
from . import ItemNames, Options
from .ItemGroups import item_name_groups
from .Options import (
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
@@ -46,11 +45,12 @@ from worlds._sc2common import bot
from worlds._sc2common.bot.data import Race
from worlds._sc2common.bot.main import run_game
from worlds._sc2common.bot.player import Bot
from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all
from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions
from worlds.sc2.Regions import MissionInfo
from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers,
upgrade_numbers_all)
from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission,
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race)
from .Regions import MissionInfo
import colorama
from Options import Option

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@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView
from kivy.properties import StringProperty
from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock
from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \
SC2Mission, SC2Race, SC2Campaign
from worlds.sc2.Locations import LocationType, lookup_location_id_to_type
from worlds.sc2.Options import LocationInclusion
from worlds.sc2 import SC2World, get_first_mission
from .Client import SC2Context, calc_unfinished_missions, parse_unlock
from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race,
SC2Campaign)
from .Locations import LocationType, lookup_location_id_to_type
from .Options import LocationInclusion
from . import SC2World, get_first_mission
class HoverableButton(HoverBehavior, Button):

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@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
next_trap, message = self.trap_queue.pop(0)
from worlds.smw.Rom import trap_rom_data
from .Rom import trap_rom_data
if next_trap.item in trap_rom_data:
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data
from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
from worlds import AutoWorldRegister
for loc_name, level_data in location_id_to_level_id.items():
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]

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@@ -15,7 +15,7 @@ class SubnauticaTest(unittest.TestCase):
self.assertGreater(self.scancutoff, id)
def testGroupAssociation(self):
from worlds.subnautica import items
from .. import items
for item_id, item_data in items.item_table.items():
if item_data.type == items.ItemType.group:
with self.subTest(item=item_data.name):

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@@ -156,9 +156,6 @@ class TunicWorld(World):
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
def create_items(self) -> None:
keys_behind_bosses = self.options.keys_behind_bosses
hexagon_quest = self.options.hexagon_quest
sword_progression = self.options.sword_progression
tunic_items: List[TunicItem] = []
self.slot_data_items = []
@@ -172,7 +169,7 @@ class TunicWorld(World):
if self.options.start_with_sword:
self.multiworld.push_precollected(self.create_item("Sword"))
if sword_progression:
if self.options.sword_progression:
items_to_create["Stick"] = 0
items_to_create["Sword"] = 0
else:
@@ -189,9 +186,9 @@ class TunicWorld(World):
self.slot_data_items.append(laurels)
items_to_create["Hero's Laurels"] = 0
if keys_behind_bosses:
if self.options.keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon)
hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.slot_data_items.append(hex_item)
items_to_create[rgb_hexagon] = 0
@@ -222,7 +219,7 @@ class TunicWorld(World):
ladder_count += 1
remove_filler(ladder_count)
if hexagon_quest:
if self.options.hexagon_quest:
# Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage
@@ -238,6 +235,18 @@ class TunicWorld(World):
remove_filler(items_to_create[gold_hexagon])
for hero_relic in item_name_groups["Hero Relics"]:
relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player)
tunic_items.append(relic_item)
items_to_create[hero_relic] = 0
if not self.options.ability_shuffling:
for page in item_name_groups["Abilities"]:
if items_to_create[page] > 0:
page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player)
tunic_items.append(page_item)
items_to_create[page] = 0
if self.options.maskless:
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
tunic_items.append(mask_item)

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@@ -82,8 +82,13 @@ Notes:
- The Entrance Randomizer option must be enabled for it to work.
- The `direction` field is not supported. Connections are always coupled.
- For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log.
- There is no limit to the number of Shops hard-coded into place.
- There is no limit to the number of Shops you can plando.
- If you have more than one shop in a scene, you may be wrong warped when exiting a shop.
- If you have a shop in every scene, and you have an odd number of shops, it will error out.
See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando.
## Is there anything else I should know?
You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips.
You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location.
You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance.

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@@ -991,7 +991,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
connecting_region=regions["Spirit Arena Victory"],
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
world.options.hexagon_quest else
state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)))
(state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)
and state.has_group_unique("Hero Relics", player, 6))))
# connecting the regions portals are in to other portals you can access via ladder storage
# using has_stick instead of can_ladder_storage since it's already checking the logic rules
@@ -1464,8 +1465,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
lambda state: state.has(laurels, player))
# Ziggurat
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has(fire_wand, player))
lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
or options.entrance_rando)))
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))

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@@ -64,12 +64,12 @@ item_table: Dict[str, TunicItemData] = {
"HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
"MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
"SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
"Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"),
"Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"),
"Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"),
"Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"),
"Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"),
"Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"),
"Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"),
"Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"),
"Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"),
"Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"),
"Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"),
"Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"),
"Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
"Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
"Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
@@ -143,7 +143,6 @@ item_table: Dict[str, TunicItemData] = {
"Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
"Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
"Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
"Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
"Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
"Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),

View File

@@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \
has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
state.has_any({lantern, laurels}, player)
@@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
# nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))

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@@ -105,7 +105,6 @@ item_table = {
non_key_items = {
"Butterscotch Pie": 1,
"500G": 2,
"1000G": 2,
"Face Steak": 1,
"Snowman Piece": 1,
"Instant Noodles": 1,
@@ -147,6 +146,7 @@ plot_items = {
key_items = {
"Complete Skeleton": 1,
"Fish": 1,
"1000G": 2,
"DT Extractor": 1,
"Mettaton Plush": 1,
"Punch Card": 3,

View File

@@ -1,5 +1,5 @@
import typing
from Options import Choice, Option, Toggle, Range
from Options import Choice, Toggle, Range, PerGameCommonOptions
from dataclasses import dataclass
class RouteRequired(Choice):
@@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
default = 0
undertale_options: typing.Dict[str, type(Option)] = {
"route_required": RouteRequired,
"starting_area": StartingArea,
"key_hunt": KeyHunt,
"key_pieces": KeyPieces,
"rando_love": RandomizeLove,
"rando_stats": RandomizeStats,
"temy_include": IncludeTemy,
"no_equips": NoEquips,
"only_flakes": OnlyFlakes,
"prog_armor": ProgressiveArmor,
"prog_weapons": ProgressiveWeapons,
"rando_item_button": RandoBattleOptions,
}
@dataclass
class UndertaleOptions(PerGameCommonOptions):
route_required: RouteRequired
starting_area: StartingArea
key_hunt: KeyHunt
key_pieces: KeyPieces
rando_love: RandomizeLove
rando_stats: RandomizeStats
temy_include: IncludeTemy
no_equips: NoEquips
only_flakes: OnlyFlakes
prog_armor: ProgressiveArmor
prog_weapons: ProgressiveWeapons
rando_item_button: RandoBattleOptions

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@@ -1,18 +1,22 @@
from worlds.generic.Rules import set_rule, add_rule, add_item_rule
from BaseClasses import MultiWorld, CollectionState
from worlds.generic.Rules import set_rule, add_rule
from BaseClasses import CollectionState
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import UndertaleWorld
def _undertale_is_route(state: CollectionState, player: int, route: int):
def _undertale_is_route(world: "UndertaleWorld", route: int):
if route == 3:
return state.multiworld.route_required[player].current_key == "all_routes"
if state.multiworld.route_required[player].current_key == "all_routes":
return world.options.route_required.current_key == "all_routes"
if world.options.route_required.current_key == "all_routes":
return True
if route == 0:
return state.multiworld.route_required[player].current_key == "neutral"
return world.options.route_required.current_key == "neutral"
if route == 1:
return state.multiworld.route_required[player].current_key == "pacifist"
return world.options.route_required.current_key == "pacifist"
if route == 2:
return state.multiworld.route_required[player].current_key == "genocide"
return world.options.route_required.current_key == "genocide"
return False
@@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
return state.has("DT Extractor", player)
def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
def _undertale_can_level(exp: int, lvl: int):
if exp >= 10 and lvl == 1:
return True
elif exp >= 30 and lvl == 2:
@@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
# Sets rules on entrances and advancements that are always applied
def set_rules(multiworld: MultiWorld, player: int):
def set_rules(world: "UndertaleWorld"):
player = world.player
multiworld = world.multiworld
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
@@ -81,16 +87,16 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value))
if _undertale_is_route(multiworld.state, player, 1):
state.has("Key Piece", player, world.options.key_pieces.value))
if _undertale_is_route(world, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value)))
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
and state.has("Undyne Date", player))
@@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player)
and state.can_reach("Alphys Date", "Location", player))
and state.can_reach("Alphys Date", "Location", player)
and ((state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player),
@@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Nicecream Snowdin", player),
@@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(multiworld.state, player, 2) and \
(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)):
if _undertale_is_route(world, 2) and \
(bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)):
maxlv = 1
exp = 190
curarea = "Old Home"
while maxlv < 20:
maxlv += 1
if multiworld.rando_love[player]:
if world.options.rando_love:
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
if multiworld.rando_stats[player]:
if world.options.rando_stats:
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
if maxlv in {5, 9, 13, 17}:
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
maxlv = 1
while maxlv < 20:
while _undertale_can_level(multiworld.state, exp, maxlv):
while _undertale_can_level(exp, maxlv):
maxlv += 1
if multiworld.rando_stats[player]:
if world.options.rando_stats:
if curarea == "Old Home":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int):
if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if multiworld.rando_love[player]:
if world.options.rando_love:
if curarea == "Old Home":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int):
# Sets rules on completion condition
def set_completion_rules(multiworld: MultiWorld, player: int):
completion_requirements = lambda state: state.can_reach("Barrier", "Region", player)
if _undertale_is_route(multiworld.state, player, 1):
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player)
multiworld.completion_condition[player] = lambda state: completion_requirements(state)
def set_completion_rules(world: "UndertaleWorld"):
player = world.player
multiworld = world.multiworld
multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player)
if _undertale_is_route(world, 1):
multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player)

View File

@@ -5,9 +5,9 @@ from .Regions import undertale_regions, link_undertale_areas
from .Rules import set_rules, set_completion_rules
from worlds.generic.Rules import exclusion_rules
from BaseClasses import Region, Entrance, Tutorial, Item
from .Options import undertale_options
from .Options import UndertaleOptions
from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components, Type
from worlds.LauncherComponents import Component, components
from multiprocessing import Process
@@ -46,7 +46,8 @@ class UndertaleWorld(World):
from their underground prison.
"""
game = "Undertale"
option_definitions = undertale_options
options_dataclass = UndertaleOptions
options: UndertaleOptions
web = UndertaleWeb()
item_name_to_id = {name: data.code for name, data in item_table.items()}
@@ -54,39 +55,55 @@ class UndertaleWorld(World):
def _get_undertale_data(self):
return {
"world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32),
"world_seed": self.random.getrandbits(32),
"seed_name": self.multiworld.seed_name,
"player_name": self.multiworld.get_player_name(self.player),
"player_id": self.player,
"client_version": self.required_client_version,
"race": self.multiworld.is_race,
"route": self.multiworld.route_required[self.player].current_key,
"starting_area": self.multiworld.starting_area[self.player].current_key,
"temy_armor_include": bool(self.multiworld.temy_include[self.player].value),
"only_flakes": bool(self.multiworld.only_flakes[self.player].value),
"no_equips": bool(self.multiworld.no_equips[self.player].value),
"key_hunt": bool(self.multiworld.key_hunt[self.player].value),
"key_pieces": self.multiworld.key_pieces[self.player].value,
"rando_love": bool(self.multiworld.rando_love[self.player].value),
"rando_stats": bool(self.multiworld.rando_stats[self.player].value),
"prog_armor": bool(self.multiworld.prog_armor[self.player].value),
"prog_weapons": bool(self.multiworld.prog_weapons[self.player].value),
"rando_item_button": bool(self.multiworld.rando_item_button[self.player].value)
"route": self.options.route_required.current_key,
"starting_area": self.options.starting_area.current_key,
"temy_armor_include": bool(self.options.temy_include.value),
"only_flakes": bool(self.options.only_flakes.value),
"no_equips": bool(self.options.no_equips.value),
"key_hunt": bool(self.options.key_hunt.value),
"key_pieces": self.options.key_pieces.value,
"rando_love": bool(self.options.rando_love.value),
"rando_stats": bool(self.options.rando_stats.value),
"prog_armor": bool(self.options.prog_armor.value),
"prog_weapons": bool(self.options.prog_weapons.value),
"rando_item_button": bool(self.options.rando_item_button.value)
}
def get_filler_item_name(self):
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist
else:
junk_pool = junk_weights_all
if not self.options.only_flakes:
return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0]
else:
return "Temmie Flakes"
def create_items(self):
self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date"))
self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date"))
self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date"))
# Generate item pool
itempool = []
if self.multiworld.route_required[self.player] == "all_routes":
if self.options.route_required == "all_routes":
junk_pool = junk_weights_all.copy()
elif self.multiworld.route_required[self.player] == "genocide":
elif self.options.route_required == "genocide":
junk_pool = junk_weights_genocide.copy()
elif self.multiworld.route_required[self.player] == "neutral":
elif self.options.route_required == "neutral":
junk_pool = junk_weights_neutral.copy()
elif self.multiworld.route_required[self.player] == "pacifist":
elif self.options.route_required == "pacifist":
junk_pool = junk_weights_pacifist.copy()
else:
junk_pool = junk_weights_all.copy()
@@ -99,73 +116,68 @@ class UndertaleWorld(World):
itempool += [name] * num
for name, num in non_key_items.items():
itempool += [name] * num
if self.multiworld.rando_item_button[self.player]:
if self.options.rando_item_button:
itempool += ["ITEM"]
else:
self.multiworld.push_precollected(self.create_item("ITEM"))
self.multiworld.push_precollected(self.create_item("FIGHT"))
self.multiworld.push_precollected(self.create_item("ACT"))
self.multiworld.push_precollected(self.create_item("MERCY"))
if self.multiworld.route_required[self.player] == "genocide":
if self.options.route_required == "genocide":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"]
elif self.multiworld.route_required[self.player] == "neutral":
elif self.options.route_required == "neutral":
itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and
item != "Hot Dog...?"]
if self.multiworld.route_required[self.player] == "pacifist" or \
self.multiworld.route_required[self.player] == "all_routes":
if self.options.route_required == "pacifist" or self.options.route_required == "all_routes":
itempool += ["Undyne Letter EX"]
else:
itempool.remove("Complete Skeleton")
itempool.remove("Fish")
itempool.remove("DT Extractor")
itempool.remove("Hush Puppy")
if self.multiworld.key_hunt[self.player]:
itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value
if self.options.key_hunt:
itempool += ["Key Piece"] * self.options.key_pieces.value
else:
itempool += ["Left Home Key"]
itempool += ["Right Home Key"]
if not self.multiworld.rando_love[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_love or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
itempool = [item for item in itempool if not item == "LOVE"]
if not self.multiworld.rando_stats[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_stats or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")]
if self.multiworld.temy_include[self.player]:
if self.options.temy_include:
itempool += ["temy armor"]
if self.multiworld.no_equips[self.player]:
if self.options.no_equips:
itempool = [item for item in itempool if item not in required_armor and item not in required_weapons]
else:
if self.multiworld.prog_armor[self.player]:
if self.options.prog_armor:
itempool = [item if (item not in required_armor and not item == "temy armor") else
"Progressive Armor" for item in itempool]
if self.multiworld.prog_weapons[self.player]:
if self.options.prog_weapons:
itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool]
if self.multiworld.route_required[self.player] == "genocide" or \
self.multiworld.route_required[self.player] == "all_routes":
if not self.multiworld.only_flakes[self.player]:
if self.options.route_required == "genocide" or \
self.options.route_required == "all_routes":
if not self.options.only_flakes:
itempool += ["Snowman Piece"] * 2
if not self.multiworld.no_equips[self.player]:
if not self.options.no_equips:
itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket"
if item == "Heart Locket" else item for item in itempool]
if self.multiworld.only_flakes[self.player]:
if self.options.only_flakes:
itempool = [item for item in itempool if item not in non_key_items]
starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key"
starting_key = self.options.starting_area.current_key.title() + " Key"
itempool.remove(starting_key)
self.multiworld.push_precollected(self.create_item(starting_key))
# Choose locations to automatically exclude based on settings
exclusion_pool = set()
exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key])
if not self.multiworld.rando_love[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
exclusion_pool.update(exclusion_table[self.options.route_required.current_key])
if not self.options.rando_love or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
exclusion_pool.update(exclusion_table["NoLove"])
if not self.multiworld.rando_stats[self.player] or \
(self.multiworld.route_required[self.player] != "genocide" and
self.multiworld.route_required[self.player] != "all_routes"):
if not self.options.rando_stats or \
(self.options.route_required != "genocide" and self.options.route_required != "all_routes"):
exclusion_pool.update(exclusion_table["NoStats"])
# Choose locations to automatically exclude based on settings
@@ -173,36 +185,33 @@ class UndertaleWorld(World):
exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"])
exclusion_rules(self.multiworld, self.player, exclusion_checks)
# Fill remaining items with randomly generated junk or Temmie Flakes
if not self.multiworld.only_flakes[self.player]:
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=len(self.location_names)-len(itempool)-len(exclusion_pool))
else:
itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool))
# Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
# Fill remaining items with randomly generated junk or Temmie Flakes
while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)):
itempool.append(self.create_filler())
self.multiworld.itempool += itempool
def set_rules(self):
set_rules(self.multiworld, self.player)
set_completion_rules(self.multiworld, self.player)
set_rules(self)
set_completion_rules(self)
def create_regions(self):
def UndertaleRegion(region_name: str, exits=[]):
ret = Region(region_name, self.player, self.multiworld)
ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or
(self.multiworld.rando_stats[self.player] and
(self.multiworld.route_required[self.player] == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or
(self.multiworld.rando_love[self.player] and
(self.multiworld.route_required[self.player] == "genocide" or
self.multiworld.route_required[self.player] == "all_routes"))) and
loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]]
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name and
(loc_name not in exclusion_table["NoStats"] or
(self.options.rando_stats and
(self.options.route_required == "genocide" or
self.options.route_required == "all_routes"))) and
(loc_name not in exclusion_table["NoLove"] or
(self.options.rando_love and
(self.options.route_required == "genocide" or
self.options.route_required == "all_routes"))) and
loc_name not in exclusion_table[self.options.route_required.current_key]]
for exit in exits:
ret.exits.append(Entrance(self.player, exit, ret))
return ret
@@ -212,11 +221,11 @@ class UndertaleWorld(World):
def fill_slot_data(self):
slot_data = self._get_undertale_data()
for option_name in undertale_options:
for option_name in self.options.as_dict():
option = getattr(self.multiworld, option_name)[self.player]
if (option_name == "rando_love" or option_name == "rando_stats") and \
self.multiworld.route_required[self.player] != "genocide" and \
self.multiworld.route_required[self.player] != "all_routes":
self.options.route_required != "genocide" and \
self.options.route_required != "all_routes":
option.value = False
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)

View File

@@ -87,9 +87,7 @@ class YoshisIslandSNIClient(SNIClient):
if game_mode is None:
return
elif goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
elif game_mode[0] not in VALID_GAME_STATES:
return
elif item_received[0] > 0x00:
@@ -101,6 +99,10 @@ class YoshisIslandSNIClient(SNIClient):
ctx.rom = None
return
if goal_flag[0] != 0x00:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
new_checks = []
from .Rom import location_table

View File

@@ -1,6 +1,6 @@
from . import ZillionTestBase
from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
from zilliandomizer.options import VBLR_CHOICES

View File

@@ -1,7 +1,7 @@
from typing import cast
from . import ZillionTestBase
from worlds.zillion import ZillionWorld
from .. import ZillionWorld
class SeedTest(ZillionTestBase):

View File

@@ -1,6 +1,6 @@
from typing import cast
from test.bases import WorldTestBase
from worlds.zillion import ZillionWorld
from .. import ZillionWorld
class ZillionTestBase(WorldTestBase):