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NewSoupVi-
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options-pr
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0f1b16d640 |
@@ -718,10 +718,6 @@ class CollectionState():
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def count(self, item: str, player: int) -> int:
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return self.prog_items[player][item]
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def item_count(self, item: str, player: int) -> int:
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Utils.deprecate("Use count instead.")
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return self.count(item, player)
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def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
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"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
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found: int = 0
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@@ -731,10 +727,25 @@ class CollectionState():
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if found >= count:
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return True
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return False
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def has_from_list_exclusive(self, items: Iterable[str], player: int, count: int) -> bool:
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"""Returns True if the state contains at least `count` items matching any of the item names from a list.
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Ignores duplicates of the same item."""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in items:
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found += player_prog_items[item_name] > 0
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if found >= count:
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return True
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return False
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def count_from_list(self, items: Iterable[str], player: int) -> int:
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"""Returns the cumulative count of items from a list present in state."""
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return sum(self.prog_items[player][item_name] for item_name in items)
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def count_from_list_exclusive(self, items: Iterable[str], player: int) -> int:
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"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
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return sum(self.prog_items[player][item_name] > 0 for item_name in items)
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# item name group related
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def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
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@@ -747,6 +758,18 @@ class CollectionState():
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return True
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return False
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def has_group_exclusive(self, item_name_group: str, player: int, count: int = 1) -> bool:
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"""Returns True if the state contains at least `count` items present in a specified item group.
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Ignores duplicates of the same item.
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"""
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found: int = 0
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player_prog_items = self.prog_items[player]
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
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found += player_prog_items[item_name] > 0
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if found >= count:
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return True
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return False
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def count_group(self, item_name_group: str, player: int) -> int:
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"""Returns the cumulative count of items from an item group present in state."""
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player_prog_items = self.prog_items[player]
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@@ -755,6 +778,15 @@ class CollectionState():
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
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)
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def count_group_exclusive(self, item_name_group: str, player: int) -> int:
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"""Returns the cumulative count of items from an item group present in state.
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Ignores duplicates of the same item."""
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player_prog_items = self.prog_items[player]
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return sum(
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player_prog_items[item_name] > 0
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for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
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)
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# Item related
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def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
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if location:
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@@ -1014,7 +1046,7 @@ class Location:
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self.parent_region = parent
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def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
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return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
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return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
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or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
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and self.item_rule(item)
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and (not check_access or self.can_reach(state))))
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@@ -1210,7 +1242,7 @@ class Spoiler:
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logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
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location.item.name, location.item.player, location.name, location.player) for location in
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sphere_candidates])
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if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
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if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
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raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
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f'Something went terribly wrong here.')
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else:
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14
Generate.py
14
Generate.py
@@ -378,7 +378,7 @@ def roll_linked_options(weights: dict) -> dict:
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return weights
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def roll_triggers(weights: dict, triggers: list) -> dict:
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def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
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weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
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weights["_Generator_Version"] = Utils.__version__
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for i, option_set in enumerate(triggers):
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@@ -401,7 +401,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
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if category_name:
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currently_targeted_weights = currently_targeted_weights[category_name]
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update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
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valid_keys.add(key)
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except Exception as e:
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raise ValueError(f"Your trigger number {i + 1} is invalid. "
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f"Please fix your triggers.") from e
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@@ -415,6 +415,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
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player_option = option.from_any(game_weights[option_key])
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else:
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player_option = option.from_any(get_choice(option_key, game_weights))
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del game_weights[option_key]
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else:
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player_option = option.from_any(option.default) # call the from_any here to support default "random"
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setattr(ret, option_key, player_option)
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@@ -428,8 +429,9 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
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if "linked_options" in weights:
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weights = roll_linked_options(weights)
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valid_trigger_names = set()
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if "triggers" in weights:
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weights = roll_triggers(weights, weights["triggers"])
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weights = roll_triggers(weights, weights["triggers"], valid_trigger_names)
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requirements = weights.get("requires", {})
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if requirements:
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||||
@@ -469,7 +471,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
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raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
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||||
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if "triggers" in game_weights:
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weights = roll_triggers(weights, game_weights["triggers"])
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weights = roll_triggers(weights, game_weights["triggers"], valid_trigger_names)
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game_weights = weights[ret.game]
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ret.name = get_choice('name', weights)
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@@ -478,6 +480,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
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for option_key, option in world_type.options_dataclass.type_hints.items():
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handle_option(ret, game_weights, option_key, option, plando_options)
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for option_key in game_weights:
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||||
if option_key in {"triggers", *valid_trigger_names}:
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||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
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if PlandoOptions.items in plando_options:
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ret.plando_items = game_weights.get("plando_items", [])
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||||
if ret.game == "A Link to the Past":
|
||||
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||||
@@ -259,7 +259,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
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||||
elif not args:
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||||
args = {}
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||||
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||||
if "Patch|Game|Component" in args:
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||||
if args.get("Patch|Game|Component", None) is not None:
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||||
file, component = identify(args["Patch|Game|Component"])
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||||
if file:
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||||
args['file'] = file
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||||
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||||
@@ -175,11 +175,13 @@ class Context:
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
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||||
logger: logging.Logger
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||||
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||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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||||
log_network: bool = False):
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||||
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
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self.logger = logger
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||||
super(Context, self).__init__()
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self.slot_info = {}
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self.log_network = log_network
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||||
@@ -287,12 +289,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
self.logger.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
|
||||
@@ -301,12 +303,12 @@ class Context:
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
self.logger.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
self.logger.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
|
||||
@@ -317,11 +319,11 @@ class Context:
|
||||
try:
|
||||
websockets.broadcast(sockets, msg)
|
||||
except RuntimeError:
|
||||
logging.exception("Exception during broadcast_send_encoded_msgs")
|
||||
self.logger.exception("Exception during broadcast_send_encoded_msgs")
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing broadcast: {msg}")
|
||||
self.logger.info(f"Outgoing broadcast: {msg}")
|
||||
return True
|
||||
|
||||
def broadcast_all(self, msgs: typing.List[dict]):
|
||||
@@ -330,7 +332,7 @@ class Context:
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.logger.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
@@ -352,7 +354,7 @@ class Context:
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
@@ -451,7 +453,7 @@ class Context:
|
||||
for game_name, data in decoded_obj.get("datapackage", {}).items():
|
||||
if game_name in game_data_packages:
|
||||
data = game_data_packages[game_name]
|
||||
logging.info(f"Loading embedded data package for game {game_name}")
|
||||
self.logger.info(f"Loading embedded data package for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
if "location_name_groups" in data:
|
||||
@@ -483,7 +485,7 @@ class Context:
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
self.logger.exception(e)
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
@@ -501,12 +503,12 @@ class Context:
|
||||
save_data = restricted_loads(zlib.decompress(f.read()))
|
||||
self.set_save(save_data)
|
||||
except FileNotFoundError:
|
||||
logging.error('No save data found, starting a new game')
|
||||
self.logger.error('No save data found, starting a new game')
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
self.logger.exception(e)
|
||||
self._start_async_saving()
|
||||
|
||||
def _start_async_saving(self):
|
||||
def _start_async_saving(self, atexit_save: bool = True):
|
||||
if not self.auto_saver_thread:
|
||||
def save_regularly():
|
||||
# time.time() is platform dependent, so using the expensive datetime method instead
|
||||
@@ -520,18 +522,19 @@ class Context:
|
||||
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
|
||||
time.sleep(max(1.0, next_wakeup))
|
||||
if self.save_dirty:
|
||||
logging.debug("Saving via thread.")
|
||||
self.logger.debug("Saving via thread.")
|
||||
self._save()
|
||||
except OperationalError as e:
|
||||
logging.exception(e)
|
||||
logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
self.logger.exception(e)
|
||||
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
|
||||
else:
|
||||
self.save_dirty = False
|
||||
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
|
||||
self.auto_saver_thread.start()
|
||||
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
if atexit_save:
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
|
||||
def get_save(self) -> dict:
|
||||
self.recheck_hints()
|
||||
@@ -598,7 +601,7 @@ class Context:
|
||||
if "stored_data" in savedata:
|
||||
self.stored_data = savedata["stored_data"]
|
||||
# count items and slots from lists for items_handling = remote
|
||||
logging.info(
|
||||
self.logger.info(
|
||||
f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
|
||||
f'for {sum(k[2] for k in self.received_items)} players')
|
||||
|
||||
@@ -640,13 +643,13 @@ class Context:
|
||||
try:
|
||||
raise Exception(f"Could not set server option {key}, skipping.") from e
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
self.logger.exception(e)
|
||||
self.logger.debug(f"Setting server option {key} to {value} from supplied multidata")
|
||||
setattr(self, key, value)
|
||||
elif key == "disable_item_cheat":
|
||||
self.item_cheat = not bool(value)
|
||||
else:
|
||||
logging.debug(f"Unrecognized server option {key}")
|
||||
self.logger.debug(f"Unrecognized server option {key}")
|
||||
|
||||
def get_aliased_name(self, team: int, slot: int):
|
||||
if (team, slot) in self.name_aliases:
|
||||
@@ -680,7 +683,7 @@ class Context:
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
|
||||
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
@@ -739,21 +742,21 @@ async def server(websocket, path: str = "/", ctx: Context = None):
|
||||
|
||||
try:
|
||||
if ctx.log_network:
|
||||
logging.info("Incoming connection")
|
||||
ctx.logger.info("Incoming connection")
|
||||
await on_client_connected(ctx, client)
|
||||
if ctx.log_network:
|
||||
logging.info("Sent Room Info")
|
||||
ctx.logger.info("Sent Room Info")
|
||||
async for data in websocket:
|
||||
if ctx.log_network:
|
||||
logging.info(f"Incoming message: {data}")
|
||||
ctx.logger.info(f"Incoming message: {data}")
|
||||
for msg in decode(data):
|
||||
await process_client_cmd(ctx, client, msg)
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logging.exception(e)
|
||||
ctx.logger.exception(e)
|
||||
finally:
|
||||
if ctx.log_network:
|
||||
logging.info("Disconnected")
|
||||
ctx.logger.info("Disconnected")
|
||||
await ctx.disconnect(client)
|
||||
|
||||
|
||||
@@ -985,7 +988,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
new_item = NetworkItem(item_id, location, slot, flags)
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[location]))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
@@ -1625,7 +1628,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
try:
|
||||
cmd: str = args["cmd"]
|
||||
except:
|
||||
logging.exception(f"Could not get command from {args}")
|
||||
ctx.logger.exception(f"Could not get command from {args}")
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
|
||||
"text": f"Could not get command from {args} at `cmd`"}])
|
||||
raise
|
||||
@@ -1668,7 +1671,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
@@ -2286,7 +2289,7 @@ async def auto_shutdown(ctx, to_cancel=None):
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
ctx.logger.info("Shutting down due to inactivity.")
|
||||
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
|
||||
66
Options.py
66
Options.py
@@ -24,7 +24,7 @@ if typing.TYPE_CHECKING:
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
|
||||
|
||||
class Visibility(enum.IntFlag):
|
||||
none = 0b0000
|
||||
template = 0b0001
|
||||
@@ -140,12 +140,6 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
def current_key(self) -> str:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
@@ -750,39 +744,9 @@ class NamedRange(Range):
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class SpecialRange(NamedRange):
|
||||
special_range_cutoff = 0
|
||||
|
||||
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
|
||||
def __new__(cls, value: int) -> SpecialRange:
|
||||
from Utils import deprecate
|
||||
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
|
||||
elif text == "random-high":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
|
||||
elif text == "random-middle":
|
||||
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
|
||||
elif text.startswith("random-range-"):
|
||||
return cls.custom_range(text)
|
||||
elif text == "random":
|
||||
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
|
||||
else:
|
||||
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
||||
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
||||
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead."
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
@@ -984,7 +948,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
@@ -1160,6 +1124,14 @@ class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
class OptionGroup(typing.NamedTuple):
|
||||
"""Define a grouping of options."""
|
||||
name: str
|
||||
"""Name of the group to categorize these options in for display on the WebHost and in generated YAMLS."""
|
||||
options: typing.List[typing.Type[Option[typing.Any]]]
|
||||
"""Options to be in the defined group."""
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
@@ -1198,15 +1170,21 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
all_options: typing.Dict[str, AssembleOptions] = {
|
||||
option_name: option for option_name, option in world.options_dataclass.type_hints.items()
|
||||
if option.visibility & Visibility.template
|
||||
}
|
||||
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
ordered_groups = ["Game Options"]
|
||||
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
if option.visibility >= Visibility.template:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
option_groups=grouped_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
@@ -66,6 +66,8 @@ Currently, the following games are supported:
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
* Mario & Luigi: Superstar Saga
|
||||
* Bomb Rush Cyberfunk
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
10
WebHost.py
10
WebHost.py
@@ -117,7 +117,7 @@ if __name__ == "__main__":
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
@@ -138,3 +138,11 @@ if __name__ == "__main__":
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
else:
|
||||
from time import sleep
|
||||
try:
|
||||
while True:
|
||||
sleep(1) # wait for process to be killed
|
||||
except (SystemExit, KeyboardInterrupt):
|
||||
pass
|
||||
stop() # stop worker threads
|
||||
|
||||
@@ -23,6 +23,7 @@ app.jinja_env.filters['all'] = all
|
||||
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
@@ -83,6 +84,6 @@ def register():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -3,26 +3,25 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
from uuid import UUID
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
_stop_event = Event()
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
# requires db_session!
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
|
||||
multiworld = multiworlds.get(room.id, None)
|
||||
if not multiworld:
|
||||
multiworld = MultiworldInstance(room, config)
|
||||
|
||||
multiworld.start()
|
||||
def stop():
|
||||
"""Stops previously launched threads"""
|
||||
global _stop_event
|
||||
stop_event = _stop_event
|
||||
_stop_event = Event() # new event for new threads
|
||||
stop_event.set()
|
||||
|
||||
|
||||
def handle_generation_success(seed_id):
|
||||
@@ -59,39 +58,50 @@ def init_db(pony_config: dict):
|
||||
db.generate_mapping()
|
||||
|
||||
|
||||
def cleanup():
|
||||
"""delete unowned user-content"""
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
|
||||
|
||||
def autohost(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
# delete unowned user-content
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
run_guardian()
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
cleanup()
|
||||
hosters = []
|
||||
for x in range(config["HOSTERS"]):
|
||||
hoster = MultiworldInstance(config, x)
|
||||
hosters.append(hoster)
|
||||
hoster.start()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
launch_room(room, config)
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autohost").start()
|
||||
Thread(target=keep_running, name="AP_Autohost").start()
|
||||
|
||||
|
||||
def autogen(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
@@ -112,8 +122,7 @@ def autogen(config: dict):
|
||||
commit()
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
while not stop_event.wait(0.1):
|
||||
with db_session:
|
||||
# for update locks the database row(s) during transaction, preventing writes from elsewhere
|
||||
to_start = select(
|
||||
@@ -124,37 +133,45 @@ def autogen(config: dict):
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autogen").start()
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, room: Room, config: dict):
|
||||
self.room_id = room.id
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
self.process: typing.Optional[multiprocessing.Process] = None
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
self.rooms_to_start = multiprocessing.Queue()
|
||||
self.rooms_shutting_down = multiprocessing.Queue()
|
||||
self.name = f"MultiHoster{id}"
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
return False
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
args=(self.name, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host,
|
||||
self.rooms_to_start, self.rooms_shutting_down),
|
||||
name=self.name)
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
self.process = process
|
||||
|
||||
def start_room(self, room_id):
|
||||
while not self.rooms_shutting_down.empty():
|
||||
self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None))
|
||||
if room_id in self.room_ids:
|
||||
pass # should already be hosted currently.
|
||||
else:
|
||||
self.room_ids.add(room_id)
|
||||
self.rooms_to_start.put(room_id)
|
||||
|
||||
def stop(self):
|
||||
if self.process:
|
||||
self.process.terminate()
|
||||
@@ -168,40 +185,6 @@ class MultiworldInstance():
|
||||
self.process = None
|
||||
|
||||
|
||||
guardian = None
|
||||
guardian_lock = threading.Lock()
|
||||
|
||||
|
||||
def run_guardian():
|
||||
global guardian
|
||||
global multiworlds
|
||||
with guardian_lock:
|
||||
if not guardian:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
|
||||
def guard():
|
||||
while 1:
|
||||
time.sleep(1)
|
||||
done = []
|
||||
with guardian_lock:
|
||||
for key, instance in multiworlds.items():
|
||||
if instance.done():
|
||||
instance.collect()
|
||||
done.append(key)
|
||||
for key in done:
|
||||
del (multiworlds[key])
|
||||
|
||||
guardian = threading.Thread(name="Guardian", target=guard)
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -5,6 +5,7 @@ import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
@@ -53,17 +54,19 @@ del MultiServer
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
def output(self, text: str):
|
||||
logging.info(text)
|
||||
self.ctx.logger.info(text)
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict):
|
||||
def __init__(self, static_server_data: dict, logger: logging.Logger):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1,
|
||||
40, True, "enabled", "enabled",
|
||||
"enabled", 0, 2, logger=logger)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
@@ -71,6 +74,7 @@ class WebHostContext(Context):
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
|
||||
setattr(self, key, value)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
@@ -98,18 +102,37 @@ class WebHostContext(Context):
|
||||
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
|
||||
static_gamespackage = self.gamespackage # this is shared across all rooms
|
||||
static_item_name_groups = self.item_name_groups
|
||||
static_location_name_groups = self.location_name_groups
|
||||
self.gamespackage = {"Archipelago": static_gamespackage["Archipelago"]} # this may be modified by _load
|
||||
self.item_name_groups = {}
|
||||
self.location_name_groups = {}
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata and use static data
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
self.location_name_groups = static_location_name_groups
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
@@ -119,7 +142,7 @@ class WebHostContext(Context):
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
self._start_async_saving()
|
||||
self._start_async_saving(atexit_save=False)
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
@@ -159,72 +182,121 @@ def get_static_server_data() -> dict:
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
def set_up_logging(room_id) -> logging.Logger:
|
||||
import os
|
||||
# logger setup
|
||||
logger = logging.getLogger(f"RoomLogger {room_id}")
|
||||
|
||||
# this *should* be empty, but just in case.
|
||||
for handler in logger.handlers[:]:
|
||||
logger.removeHandler(handler)
|
||||
handler.close()
|
||||
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
|
||||
"a",
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
|
||||
logger.setLevel(logging.INFO)
|
||||
logger.addHandler(file_handler)
|
||||
return logger
|
||||
|
||||
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
del resource, file_limit
|
||||
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
loop = asyncio.get_event_loop()
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
async def start_room(room_id):
|
||||
with Locker(f"RoomLocker {room_id}"):
|
||||
try:
|
||||
logger = set_up_logging(room_id)
|
||||
ctx = WebHostContext(static_server_data, logger)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
logging.info("Shutting down")
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
ctx.logger.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
raise
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
pass
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
raise
|
||||
finally:
|
||||
try:
|
||||
ctx._save()
|
||||
with (db_session):
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
await asyncio.sleep(5)
|
||||
rooms_shutting_down.put(room_id)
|
||||
|
||||
class Starter(threading.Thread):
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
starter.start()
|
||||
loop.run_forever()
|
||||
|
||||
@@ -70,37 +70,41 @@ def generate(race=False):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
return start_generation(options, meta)
|
||||
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
@@ -37,25 +37,6 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# TODO for back compat. remove around 0.4.5
|
||||
@app.route("/weighted-settings")
|
||||
def weighted_settings():
|
||||
return redirect("weighted-options", 301)
|
||||
|
||||
|
||||
@app.route("/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options():
|
||||
return render_template("weighted-options.html")
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_template("player-options.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
|
||||
@@ -1,205 +1,226 @@
|
||||
import collections.abc
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import typing
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations", "priority_locations"}
|
||||
from . import app, cache
|
||||
|
||||
|
||||
def create():
|
||||
def create() -> None:
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
weighted_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
}
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
|
||||
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
|
||||
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
|
||||
world = AutoWorldRegister.world_types[world_name]
|
||||
if world.hidden or world.web.options_page is False:
|
||||
return redirect("games")
|
||||
|
||||
# Generate JSON files for player-options pages
|
||||
player_options = {
|
||||
"baseOptions": {
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "",
|
||||
},
|
||||
}
|
||||
option_groups = {option: option_group.name
|
||||
for option_group in world.web.option_groups
|
||||
for option in option_group.options}
|
||||
ordered_groups = ["Game Options", *[group.name for group in world.web.option_groups]]
|
||||
grouped_options = {group: {} for group in ordered_groups}
|
||||
for option_name, option in world.options_dataclass.type_hints.items():
|
||||
# Exclude settings from options pages if their visibility is disabled
|
||||
if visibility_flag in option.visibility:
|
||||
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
|
||||
|
||||
game_options = {}
|
||||
visible: typing.Set[str] = set()
|
||||
visible_weighted: typing.Set[str] = set()
|
||||
return render_template(
|
||||
template,
|
||||
world_name=world_name,
|
||||
world=world,
|
||||
option_groups=grouped_options,
|
||||
issubclass=issubclass,
|
||||
Options=Options,
|
||||
theme=get_world_theme(world_name),
|
||||
)
|
||||
|
||||
for option_name, option in all_options.items():
|
||||
if option.visibility & Options.Visibility.simple_ui:
|
||||
visible.add(option_name)
|
||||
if option.visibility & Options.Visibility.complex_ui:
|
||||
visible_weighted.add(option_name)
|
||||
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]:
|
||||
from .generate import start_generation
|
||||
return start_generation(options, {"plando_options": ["items", "connections", "texts", "bosses"]})
|
||||
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
def send_yaml(player_name: str, formatted_options: dict) -> Response:
|
||||
response = Response(yaml.dump(formatted_options, sort_keys=False))
|
||||
response.headers["Content-Type"] = "text/yaml"
|
||||
response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml"
|
||||
return response
|
||||
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
@app.template_filter("dedent")
|
||||
def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
if issubclass(option, Options.NamedRange):
|
||||
game_options[option_name]["type"] = 'named_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
@app.route("/games/<string:game>/option-presets", methods=["GET"])
|
||||
@cache.cached()
|
||||
def option_presets(game: str) -> Response:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
|
||||
else:
|
||||
logging.debug(f"{option} not exported to Web Options.")
|
||||
class SetEncoder(json.JSONEncoder):
|
||||
def default(self, obj):
|
||||
from collections.abc import Set
|
||||
if isinstance(obj, Set):
|
||||
return list(obj)
|
||||
return json.JSONEncoder.default(self, obj)
|
||||
|
||||
player_options["presetOptions"] = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
player_options["presetOptions"][preset_name] = {}
|
||||
for option_name, option_value in preset.items():
|
||||
# Random range type settings are not valid.
|
||||
assert (not str(option_value).startswith("random-")), \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
|
||||
f"values are not supported for presets."
|
||||
json_data = json.dumps(world.web.options_presets, cls=SetEncoder)
|
||||
response = Response(json_data)
|
||||
response.headers["Content-Type"] = "application/json"
|
||||
return response
|
||||
|
||||
# Normal random is supported, but needs to be handled explicitly.
|
||||
if option_value == "random":
|
||||
player_options["presetOptions"][preset_name][option_name] = option_value
|
||||
|
||||
@app.route("/weighted-options")
|
||||
def weighted_options_old():
|
||||
return redirect("games", 301)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
def generate_weighted_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
intent_generate = False
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
option = world.options_dataclass.type_hints[option_name].from_any(option_value)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(option_value, str):
|
||||
assert option_value in option.special_range_names, \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
options[key] = val
|
||||
else:
|
||||
if int(val) == 0:
|
||||
continue
|
||||
|
||||
# Still use the true value for the option, not the name.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option, Options.Range):
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option_value, str):
|
||||
# For Choice and Toggle options, the value should be the name of the option. This is to prevent
|
||||
# setting a preset for an option with an overridden from_text method that would normally be okay,
|
||||
# but would not be okay for the webhost's current implementation of player options UI.
|
||||
assert option.name_lookup[option.value] == option_value, \
|
||||
f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
else:
|
||||
# int and bool values are fine, just resolve them to the current key for webhost.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
[option, setting] = key.split("||")
|
||||
options.setdefault(option, {})[setting] = int(val)
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
|
||||
# Error checking
|
||||
if "name" not in options:
|
||||
return "Player name is required."
|
||||
|
||||
filtered_player_options = player_options
|
||||
filtered_player_options["gameOptions"] = {
|
||||
option_name: option_data for option_name, option_data in game_options.items()
|
||||
if option_name in visible
|
||||
# Remove POST data irrelevant to YAML
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": f"Generated by https://archipelago.gg/ for {game}",
|
||||
game: options,
|
||||
}
|
||||
|
||||
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
|
||||
json.dump(filtered_player_options, f, indent=2, separators=(',', ': '))
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
|
||||
filtered_player_options["gameOptions"] = {
|
||||
option_name: option_data for option_name, option_data in game_options.items()
|
||||
if option_name in visible_weighted
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
@app.route("/games/<string:game>/generate-yaml", methods=["POST"])
|
||||
def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
else:
|
||||
options[key] = val
|
||||
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
if val != "0":
|
||||
options[key_parts[0]][key_parts[1]] = int(val)
|
||||
del options[key]
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
options[key.removeprefix("random-")] = "random"
|
||||
del options[key]
|
||||
|
||||
# Error checking
|
||||
if not options["name"]:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
preset_name = 'default'
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
if "game-options-preset" in options:
|
||||
preset_name = options["game-options-preset"]
|
||||
del options["game-options-preset"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
description = f"Generated by https://archipelago.gg/ for {game}"
|
||||
if preset_name != 'default' and preset_name != 'custom':
|
||||
description += f" using {preset_name} preset"
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": description,
|
||||
game: options,
|
||||
}
|
||||
|
||||
if not world.hidden and world.web.options_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle options
|
||||
for option in filtered_player_options["gameOptions"].values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_options["baseOptions"]["game"][game_name] = 0
|
||||
weighted_options["games"][game_name] = {
|
||||
"gameSettings": filtered_player_options["gameOptions"],
|
||||
"gameItems": tuple(world.item_names),
|
||||
"gameItemGroups": [
|
||||
group for group in world.item_name_groups.keys() if group != "Everything"
|
||||
],
|
||||
"gameItemDescriptions": world.item_descriptions,
|
||||
"gameLocations": tuple(world.location_names),
|
||||
"gameLocationGroups": [
|
||||
group for group in world.location_name_groups.keys() if group != "Everywhere"
|
||||
],
|
||||
"gameLocationDescriptions": world.location_descriptions,
|
||||
}
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
|
||||
json.dump(weighted_options, f, indent=2, separators=(',', ': '))
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
@@ -1,523 +0,0 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchOptionData().then((results) => {
|
||||
let optionHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!optionHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
optionHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, optionHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (optionHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage(
|
||||
'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
|
||||
);
|
||||
document.getElementById('user-message').addEventListener('click', resetOptions);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultOptions(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-options').addEventListener('click', () => exportOptions());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
|
||||
nameInput.value = playerOptions.name;
|
||||
|
||||
// Presets
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
|
||||
for (const preset in results['presetOptions']) {
|
||||
const presetOption = document.createElement('option');
|
||||
presetOption.innerText = preset;
|
||||
presetSelect.appendChild(presetOption);
|
||||
}
|
||||
presetSelect.value = localStorage.getItem(`${gameName}-preset`);
|
||||
results['presetOptions']['__default'] = {};
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetOptions = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`);
|
||||
localStorage.removeItem(`${gameName}-preset`);
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchOptionData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultOptions = (optionData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newOptions = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(optionData.baseOptions)){
|
||||
newOptions[baseOption] = optionData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(optionData.gameOptions)){
|
||||
newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newOptions));
|
||||
}
|
||||
|
||||
if (!localStorage.getItem(`${gameName}-preset`)) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__default');
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (optionData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(optionData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(optionData.gameOptions).length / 2) {
|
||||
leftGameOpts[key] = optionData.gameOptions[key];
|
||||
} else {
|
||||
rightGameOpts[key] = optionData.gameOptions[key];
|
||||
}
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (options, romOpts = false) => {
|
||||
const currentOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(options).forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${options[option].displayName}: `;
|
||||
label.setAttribute('for', option);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', options[option].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(options[option].type) {
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', option);
|
||||
select.setAttribute('data-key', option);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
options[option].options.forEach((opt) => {
|
||||
const optionElement = document.createElement('option');
|
||||
optionElement.setAttribute('value', opt.value);
|
||||
optionElement.innerText = opt.name;
|
||||
|
||||
if ((isNaN(currentOptions[gameName][option]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
|
||||
(opt.value === currentOptions[gameName][option]))
|
||||
{
|
||||
optionElement.selected = true;
|
||||
}
|
||||
select.appendChild(optionElement);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameOption(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('id', option);
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', option);
|
||||
range.setAttribute('min', options[option].min);
|
||||
range.setAttribute('max', options[option].max);
|
||||
range.value = currentOptions[gameName][option];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${option}-value`);
|
||||
rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'named_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('named-range-container');
|
||||
|
||||
// Build the select element
|
||||
let namedRangeSelect = document.createElement('select');
|
||||
namedRangeSelect.setAttribute('data-key', option);
|
||||
Object.keys(options[option].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = options[option].value_names[presetName];
|
||||
const words = presetOption.innerText.split('_');
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(' ');
|
||||
namedRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
namedRangeSelect.appendChild(customOption);
|
||||
if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
|
||||
namedRangeSelect.value = Number(currentOptions[gameName][option]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let namedRangeWrapper = document.createElement('div');
|
||||
namedRangeWrapper.classList.add('named-range-wrapper');
|
||||
let namedRange = document.createElement('input');
|
||||
namedRange.setAttribute('type', 'range');
|
||||
namedRange.setAttribute('data-key', option);
|
||||
namedRange.setAttribute('min', options[option].min);
|
||||
namedRange.setAttribute('max', options[option].max);
|
||||
namedRange.value = currentOptions[gameName][option];
|
||||
|
||||
// Build rage value element
|
||||
let namedRangeVal = document.createElement('span');
|
||||
namedRangeVal.classList.add('range-value');
|
||||
namedRangeVal.setAttribute('id', `${option}-value`);
|
||||
namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
namedRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
namedRange.value = event.target.value;
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
namedRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
namedRangeSelect.value =
|
||||
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(namedRangeSelect);
|
||||
namedRangeWrapper.appendChild(namedRange);
|
||||
namedRangeWrapper.appendChild(namedRangeVal);
|
||||
element.appendChild(namedRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, namedRange, namedRangeSelect)
|
||||
);
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
namedRange.disabled = true;
|
||||
namedRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
namedRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const setPresets = (optionsData, presetName) => {
|
||||
const defaults = optionsData['gameOptions'];
|
||||
const preset = optionsData['presetOptions'][presetName];
|
||||
|
||||
localStorage.setItem(`${gameName}-preset`, presetName);
|
||||
|
||||
if (!preset) {
|
||||
console.error(`No presets defined for preset name: '${presetName}'`);
|
||||
return;
|
||||
}
|
||||
|
||||
const updateOptionElement = (option, presetValue) => {
|
||||
const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
optionElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
optionElement.value = presetValue;
|
||||
randomElement.classList.remove('active');
|
||||
optionElement.disabled = undefined;
|
||||
updateGameOption(optionElement, false);
|
||||
}
|
||||
};
|
||||
|
||||
for (const option in defaults) {
|
||||
let presetValue = preset[option];
|
||||
if (presetValue === undefined) {
|
||||
// Using the default value if not set in presets.
|
||||
presetValue = defaults[option]['defaultValue'];
|
||||
}
|
||||
|
||||
switch (defaults[option].type) {
|
||||
case 'range':
|
||||
const numberElement = document.querySelector(`#${option}-value`);
|
||||
if (presetValue === 'random') {
|
||||
numberElement.innerText = defaults[option]['defaultValue'] === 'random'
|
||||
? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
|
||||
: defaults[option]['defaultValue'];
|
||||
} else {
|
||||
numberElement.innerText = presetValue;
|
||||
}
|
||||
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
|
||||
case 'select': {
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
selectElement.disabled = true;
|
||||
rangeElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
rangeElement.value = presetValue;
|
||||
selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
|
||||
parseInt(presetValue) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = presetValue;
|
||||
|
||||
randomElement.classList.remove('active');
|
||||
selectElement.disabled = undefined;
|
||||
rangeElement.disabled = undefined;
|
||||
updateGameOption(rangeElement, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
updateGameOption(active ? inputElement : randomButton);
|
||||
};
|
||||
|
||||
const updateBaseOption = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameOption = (optionElement, toggleCustomPreset = true) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (toggleCustomPreset) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__custom');
|
||||
const presetElement = document.getElementById('game-options-preset');
|
||||
presetElement.value = '__custom';
|
||||
}
|
||||
|
||||
if (optionElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][optionElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
|
||||
optionElement.value : parseInt(optionElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportOptions = () => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
const preset = localStorage.getItem(`${gameName}-preset`);
|
||||
switch (preset) {
|
||||
case '__default':
|
||||
options['description'] = `Generated by https://archipelago.gg with the default preset.`;
|
||||
break;
|
||||
|
||||
case '__custom':
|
||||
options['description'] = `Generated by https://archipelago.gg.`;
|
||||
break;
|
||||
|
||||
default:
|
||||
options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
|
||||
}
|
||||
|
||||
if (!options.name || options.name.toString().trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: options },
|
||||
presetData: { player: options },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
335
WebHostLib/static/assets/playerOptions.js
Normal file
335
WebHostLib/static/assets/playerOptions.js
Normal file
@@ -0,0 +1,335 @@
|
||||
let presets = {};
|
||||
|
||||
window.addEventListener('load', async () => {
|
||||
// Load settings from localStorage, if available
|
||||
loadSettings();
|
||||
|
||||
// Fetch presets if available
|
||||
await fetchPresets();
|
||||
|
||||
// Handle changes to range inputs
|
||||
document.querySelectorAll('input[type=range]').forEach((range) => {
|
||||
const optionName = range.getAttribute('id');
|
||||
range.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-value`).innerText = range.value;
|
||||
|
||||
// Handle updating named range selects to "custom" if appropriate
|
||||
const select = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
if (select) {
|
||||
let updated = false;
|
||||
select?.childNodes.forEach((option) => {
|
||||
if (option.value === range.value) {
|
||||
select.value = range.value;
|
||||
updated = true;
|
||||
}
|
||||
});
|
||||
if (!updated) {
|
||||
select.value = 'custom';
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to named range selects
|
||||
document.querySelectorAll('.named-range-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('data-option-name');
|
||||
select.addEventListener('change', (evt) => {
|
||||
document.getElementById(optionName).value = evt.target.value;
|
||||
document.getElementById(`${optionName}-value`).innerText = evt.target.value;
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to randomize checkboxes
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
checkbox.addEventListener('change', () => {
|
||||
const optionInput = document.getElementById(optionName);
|
||||
const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (checkbox.checked) {
|
||||
optionInput.setAttribute('disabled', '1');
|
||||
namedRangeSelect?.setAttribute('disabled', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
} else {
|
||||
optionInput.removeAttribute('disabled');
|
||||
namedRangeSelect?.removeAttribute('disabled');
|
||||
if (customInput) {
|
||||
customInput.removeAttribute('disabled');
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice input[type=text]
|
||||
document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => {
|
||||
const optionName = input.getAttribute('data-option-name');
|
||||
input.addEventListener('input', () => {
|
||||
const select = document.getElementById(optionName);
|
||||
const optionValues = [];
|
||||
select.childNodes.forEach((option) => optionValues.push(option.value));
|
||||
select.value = (optionValues.includes(input.value)) ? input.value : 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice select
|
||||
document.querySelectorAll('.text-choice-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('id');
|
||||
select.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-custom`).value = '';
|
||||
});
|
||||
});
|
||||
|
||||
// Update the "Option Preset" select to read "custom" when changes are made to relevant inputs
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if ( // Ignore inputs which have no effect on yaml generation
|
||||
(input.id === 'player-name') ||
|
||||
(input.id === 'game-options-preset') ||
|
||||
(input.classList.contains('group-toggle')) ||
|
||||
(input.type === 'submit')
|
||||
) {
|
||||
return;
|
||||
}
|
||||
input.addEventListener('change', () => {
|
||||
presetSelect.value = 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to presets select
|
||||
document.getElementById('game-options-preset').addEventListener('change', choosePreset);
|
||||
|
||||
// Save settings to localStorage when form is submitted
|
||||
document.getElementById('options-form').addEventListener('submit', (evt) => {
|
||||
const playerName = document.getElementById('player-name');
|
||||
if (!playerName.value.trim()) {
|
||||
evt.preventDefault();
|
||||
window.scrollTo(0, 0);
|
||||
showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
saveSettings();
|
||||
});
|
||||
});
|
||||
|
||||
// Save all settings to localStorage
|
||||
const saveSettings = () => {
|
||||
const options = {
|
||||
inputs: {},
|
||||
checkboxes: {},
|
||||
};
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if (input.type === 'submit') {
|
||||
// Ignore submit inputs
|
||||
}
|
||||
else if (input.type === 'checkbox') {
|
||||
options.checkboxes[input.id] = input.checked;
|
||||
}
|
||||
else {
|
||||
options.inputs[input.id] = input.value
|
||||
}
|
||||
});
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.setItem(game, JSON.stringify(options));
|
||||
};
|
||||
|
||||
// Load all options from localStorage
|
||||
const loadSettings = () => {
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
const options = JSON.parse(localStorage.getItem(game));
|
||||
if (options) {
|
||||
if (!options.inputs || !options.checkboxes) {
|
||||
localStorage.removeItem(game);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore value-based inputs and selects
|
||||
Object.keys(options.inputs).forEach((key) => {
|
||||
try{
|
||||
document.getElementById(key).value = options.inputs[key];
|
||||
const rangeValue = document.getElementById(`${key}-value`);
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = options.inputs[key];
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Restore checkboxes
|
||||
Object.keys(options.checkboxes).forEach((key) => {
|
||||
try{
|
||||
if (options.checkboxes[key]) {
|
||||
document.getElementById(key).setAttribute('checked', '1');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
if (checkbox.checked) {
|
||||
const input = document.getElementById(optionName);
|
||||
if (input) {
|
||||
input.setAttribute('disabled', '1');
|
||||
}
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
const fetchPresets = async () => {
|
||||
const response = await fetch('option-presets');
|
||||
presets = await response.json();
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.removeAttribute('disabled');
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
const presetToApply = localStorage.getItem(`${game}-preset`);
|
||||
const playerName = localStorage.getItem(`${game}-player`);
|
||||
if (presetToApply) {
|
||||
localStorage.removeItem(`${game}-preset`);
|
||||
presetSelect.value = presetToApply;
|
||||
applyPresets(presetToApply);
|
||||
}
|
||||
|
||||
if (playerName) {
|
||||
document.getElementById('player-name').value = playerName;
|
||||
localStorage.removeItem(`${game}-player`);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clear the localStorage for this game and set a preset to be loaded upon page reload
|
||||
* @param evt
|
||||
*/
|
||||
const choosePreset = (evt) => {
|
||||
if (evt.target.value === 'custom') { return; }
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.removeItem(game);
|
||||
|
||||
localStorage.setItem(`${game}-player`, document.getElementById('player-name').value);
|
||||
if (evt.target.value !== 'default') {
|
||||
localStorage.setItem(`${game}-preset`, evt.target.value);
|
||||
}
|
||||
|
||||
document.querySelectorAll('#options-form input, #options-form select').forEach((input) => {
|
||||
if (input.id === 'player-name') { return; }
|
||||
input.removeAttribute('value');
|
||||
});
|
||||
|
||||
window.location.replace(window.location.href);
|
||||
};
|
||||
|
||||
const applyPresets = (presetName) => {
|
||||
// Ignore the "default" preset, because it gets set automatically by Jinja
|
||||
if (presetName === 'default') {
|
||||
saveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!presets[presetName]) {
|
||||
console.error(`Unknown preset ${presetName} chosen`);
|
||||
return;
|
||||
}
|
||||
|
||||
const preset = presets[presetName];
|
||||
Object.keys(preset).forEach((optionName) => {
|
||||
const optionValue = preset[optionName];
|
||||
|
||||
// Handle List and Set options
|
||||
if (Array.isArray(optionValue)) {
|
||||
document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => {
|
||||
if (optionValue.includes(checkbox.value)) {
|
||||
checkbox.setAttribute('checked', '1');
|
||||
} else {
|
||||
checkbox.removeAttribute('checked');
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle Dict options
|
||||
if (typeof(optionValue) === 'object' && optionValue !== null) {
|
||||
const itemNames = Object.keys(optionValue);
|
||||
document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => {
|
||||
const itemName = input.getAttribute('data-item-name');
|
||||
input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Identify all possible elements
|
||||
const normalInput = document.getElementById(optionName);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
const rangeValue = document.getElementById(`${optionName}-value`);
|
||||
const randomizeInput = document.getElementById(`random-${optionName}`);
|
||||
const namedRangeSelect = document.getElementById(`${optionName}-select`);
|
||||
|
||||
// It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here
|
||||
let trueValue = optionValue;
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.querySelectorAll('option').forEach((opt) => {
|
||||
if (opt.innerText.startsWith(optionValue)) {
|
||||
trueValue = opt.value;
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
if (optionValue === 'random') {
|
||||
normalInput.setAttribute('disabled', '1');
|
||||
randomizeInput.setAttribute('checked', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = normalInput.value;
|
||||
}
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.setAttribute('disabled', '1');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only)
|
||||
normalInput.value = trueValue;
|
||||
normalInput.removeAttribute('disabled');
|
||||
randomizeInput.removeAttribute('checked');
|
||||
if (customInput) {
|
||||
document.getElementById(`${optionName}-custom`).removeAttribute('disabled');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = trueValue;
|
||||
}
|
||||
});
|
||||
|
||||
saveSettings();
|
||||
};
|
||||
|
||||
const showUserMessage = (text) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = text;
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'block';
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'none';
|
||||
};
|
||||
@@ -1,18 +1,16 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('.collapse-toggle');
|
||||
toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse));
|
||||
const toggleButtons = document.querySelectorAll('details');
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all collapsed games
|
||||
// If input is empty, display all games as collapsed
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
header.removeAttribute('open');
|
||||
});
|
||||
}
|
||||
|
||||
@@ -21,12 +19,10 @@ window.addEventListener('load', () => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
header.setAttribute('open', '1');
|
||||
} else {
|
||||
header.style.display = 'none';
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
header.removeAttribute('open');
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -35,30 +31,14 @@ window.addEventListener('load', () => {
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const toggleCollapse = (evt) => {
|
||||
const gameArrow = evt.target.firstElementChild;
|
||||
const gameInfo = evt.target.nextElementSibling;
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
};
|
||||
|
||||
const expandAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.setAttribute('open', '1');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.removeAttribute('open');
|
||||
});
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
223
WebHostLib/static/assets/weightedOptions.js
Normal file
223
WebHostLib/static/assets/weightedOptions.js
Normal file
@@ -0,0 +1,223 @@
|
||||
let deletedOptions = {};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const worldName = document.querySelector('#weighted-options').getAttribute('data-game');
|
||||
|
||||
// Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time
|
||||
// and handles dynamically created elements
|
||||
document.addEventListener('change', (evt) => {
|
||||
// Handle updates to range inputs
|
||||
if (evt.target.type === 'range') {
|
||||
// Update span containing range value. All ranges have a corresponding `{rangeId}-value` span
|
||||
document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value;
|
||||
|
||||
// If the changed option was the name of a game, determine whether to show or hide that game's div
|
||||
if (evt.target.id.startsWith('game||')) {
|
||||
const gameName = evt.target.id.split('||')[1];
|
||||
const gameDiv = document.getElementById(`${gameName}-container`);
|
||||
if (evt.target.value > 0) {
|
||||
gameDiv.classList.remove('hidden');
|
||||
} else {
|
||||
gameDiv.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Generic click listener
|
||||
document.addEventListener('click', (evt) => {
|
||||
// Handle creating new rows for Range options
|
||||
if (evt.target.classList.contains('add-range-option-button')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
|
||||
// Handle deleting range rows
|
||||
if (evt.target.classList.contains('range-option-delete')) {
|
||||
const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`);
|
||||
setDeletedOption(
|
||||
targetRow.getAttribute('data-option-name'),
|
||||
targetRow.getAttribute('data-value'),
|
||||
);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
}
|
||||
});
|
||||
|
||||
// Listen for enter presses on inputs intended to add range rows
|
||||
document.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') {
|
||||
evt.preventDefault();
|
||||
}
|
||||
|
||||
if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
});
|
||||
|
||||
// Detect form submission
|
||||
document.getElementById('weighted-options-form').addEventListener('submit', (evt) => {
|
||||
// Save data to localStorage
|
||||
const weightedOptions = {};
|
||||
document.querySelectorAll('input[name]').forEach((input) => {
|
||||
const keys = input.getAttribute('name').split('||');
|
||||
|
||||
// Determine keys
|
||||
const optionName = keys[0] ?? null;
|
||||
const subOption = keys[1] ?? null;
|
||||
|
||||
// Ensure keys exist
|
||||
if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; }
|
||||
if (subOption && !weightedOptions[optionName][subOption]) {
|
||||
weightedOptions[optionName][subOption] = null;
|
||||
}
|
||||
|
||||
if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); }
|
||||
if (optionName) { return weightedOptions[optionName] = determineValue(input); }
|
||||
});
|
||||
|
||||
localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions));
|
||||
localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions));
|
||||
});
|
||||
|
||||
// Remove all deleted values as specified by localStorage
|
||||
deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}');
|
||||
Object.keys(deletedOptions).forEach((optionName) => {
|
||||
deletedOptions[optionName].forEach((value) => {
|
||||
const targetRow = document.querySelector(`tr[data-row="${value}-row"]`);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
});
|
||||
});
|
||||
|
||||
// Populate all settings from localStorage on page initialisation
|
||||
const previousSettingsJson = localStorage.getItem(`${worldName}-weights`);
|
||||
if (previousSettingsJson) {
|
||||
const previousSettings = JSON.parse(previousSettingsJson);
|
||||
Object.keys(previousSettings).forEach((option) => {
|
||||
if (typeof previousSettings[option] === 'string') {
|
||||
return document.querySelector(`input[name="${option}"]`).value = previousSettings[option];
|
||||
}
|
||||
|
||||
Object.keys(previousSettings[option]).forEach((value) => {
|
||||
const input = document.querySelector(`input[name="${option}||${value}"]`);
|
||||
if (!input?.type) {
|
||||
return console.error(`Unable to populate option with name ${option}||${value}.`);
|
||||
}
|
||||
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
input.checked = (parseInt(previousSettings[option][value], 10) === 1);
|
||||
break;
|
||||
case 'range':
|
||||
input.value = parseInt(previousSettings[option][value], 10);
|
||||
break;
|
||||
case 'number':
|
||||
input.value = previousSettings[option][value].toString();
|
||||
break;
|
||||
default:
|
||||
console.error(`Found unsupported input type: ${input.type}`);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const addRangeRow = (optionName) => {
|
||||
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
|
||||
const inputTarget = document.querySelector(inputQuery);
|
||||
const newValue = inputTarget.value;
|
||||
if (!/^-?\d+$/.test(newValue)) {
|
||||
alert('Range values must be a positive or negative integer!');
|
||||
return;
|
||||
}
|
||||
inputTarget.value = '';
|
||||
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
|
||||
const tr = document.createElement('tr');
|
||||
tr.setAttribute('data-row', `${optionName}-${newValue}-row`);
|
||||
tr.setAttribute('data-option-name', optionName);
|
||||
tr.setAttribute('data-value', newValue);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', `${optionName}||${newValue}`);
|
||||
label.innerText = newValue.toString();
|
||||
tdLeft.appendChild(label);
|
||||
tr.appendChild(tdLeft);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', '0');
|
||||
range.setAttribute('max', '50');
|
||||
range.setAttribute('value', '0');
|
||||
range.setAttribute('id', `${optionName}||${newValue}`);
|
||||
range.setAttribute('name', `${optionName}||${newValue}`);
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.classList.add('td-right');
|
||||
const valueSpan = document.createElement('span');
|
||||
valueSpan.setAttribute('id', `${optionName}||${newValue}-value`);
|
||||
valueSpan.innerText = '0';
|
||||
tdRight.appendChild(valueSpan);
|
||||
tr.appendChild(tdRight);
|
||||
const tdDelete = document.createElement('td');
|
||||
const deleteSpan = document.createElement('span');
|
||||
deleteSpan.classList.add('range-option-delete');
|
||||
deleteSpan.classList.add('js-required');
|
||||
deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`);
|
||||
deleteSpan.innerText = '❌';
|
||||
tdDelete.appendChild(deleteSpan);
|
||||
tr.appendChild(tdDelete);
|
||||
tBody.appendChild(tr);
|
||||
|
||||
// Remove this option from the set of deleted options if it exists
|
||||
unsetDeletedOption(optionName, newValue);
|
||||
};
|
||||
|
||||
/**
|
||||
* Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox
|
||||
*
|
||||
* @param {object} input - The input element.
|
||||
* @returns {number} The value of the input element.
|
||||
*/
|
||||
const determineValue = (input) => {
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
return (input.checked ? 1 : 0);
|
||||
case 'range':
|
||||
return parseInt(input.value, 10);
|
||||
default:
|
||||
return input.value;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the deleted option value for a given world and option name.
|
||||
* If the world or option does not exist, it creates the necessary entries.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be set for the deleted option.
|
||||
* @returns {void}
|
||||
*/
|
||||
const setDeletedOption = (optionName, value) => {
|
||||
deletedOptions[optionName] = deletedOptions[optionName] || [];
|
||||
deletedOptions[optionName].push(`${optionName}-${value}`);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a specific value from the deletedOptions object.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be removed
|
||||
* @returns {void}
|
||||
*/
|
||||
const unsetDeletedOption = (optionName, value) => {
|
||||
if (!deletedOptions.hasOwnProperty(optionName)) { return; }
|
||||
if (deletedOptions[optionName].includes(`${optionName}-${value}`)) {
|
||||
deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1);
|
||||
}
|
||||
if (deletedOptions[optionName].length === 0) {
|
||||
delete deletedOptions[optionName];
|
||||
}
|
||||
};
|
||||
@@ -44,7 +44,7 @@ a{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
|
||||
button{
|
||||
button, input[type=submit]{
|
||||
font-weight: 500;
|
||||
font-size: 0.9rem;
|
||||
padding: 10px 17px 11px 16px; /* top right bottom left */
|
||||
@@ -57,7 +57,7 @@ button{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
button:active{
|
||||
button:active, input[type=submit]:active{
|
||||
border-right: 1px solid rgba(0, 0, 0, 0.5);
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.5);
|
||||
padding-right: 16px;
|
||||
@@ -66,11 +66,11 @@ button:active{
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
button.button-grass{
|
||||
button.button-grass, input[type=submit].button-grass{
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
button.button-dirt{
|
||||
button.button-dirt, input[type=submit].button-dirt{
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
@@ -111,4 +111,4 @@ h5, h6{
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
.markdown a{}
|
||||
|
||||
.markdown h1{
|
||||
.markdown h1, .markdown details summary.h1{
|
||||
font-size: 52px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Regular, sans-serif;
|
||||
@@ -33,7 +33,7 @@
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
.markdown h2{
|
||||
.markdown h2, .markdown details summary.h2{
|
||||
font-size: 38px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
@@ -45,7 +45,7 @@
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
.markdown h3{
|
||||
.markdown h3, .markdown details summary.h3{
|
||||
font-size: 26px;
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
@@ -55,7 +55,7 @@
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.markdown h4{
|
||||
.markdown h4, .markdown details summary.h4{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 24px;
|
||||
@@ -63,21 +63,21 @@
|
||||
margin-bottom: 24px;
|
||||
}
|
||||
|
||||
.markdown h5{
|
||||
.markdown h5, .markdown details summary.h5{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 22px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.markdown h6{
|
||||
.markdown h6, .markdown details summary.h6{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer;;
|
||||
}
|
||||
|
||||
.markdown h4, .markdown h5,.markdown h6{
|
||||
.markdown h4, .markdown h5, .markdown h6{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,244 +0,0 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
}
|
||||
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#player-options #player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#player-options code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#player-options #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#player-options #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#player-options h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#player-options h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#player-options input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#player-options input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#player-options select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#player-options #game-options, #player-options #rom-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options #meta-options {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
#player-options div {
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options #meta-options label {
|
||||
display: inline-block;
|
||||
min-width: 180px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options #meta-options input,
|
||||
#player-options #meta-options select {
|
||||
box-sizing: border-box;
|
||||
min-width: 150px;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
#player-options .left, #player-options .right{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options .left{
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
#player-options .right{
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
#player-options table{
|
||||
margin-bottom: 30px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#player-options table .select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options table .select-container select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table select:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
#player-options table .range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-options table .range-container input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table .range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
|
||||
#player-options table .named-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#player-options table .named-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#player-options table .named-range-wrapper input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options table .randomize-button {
|
||||
max-height: 24px;
|
||||
line-height: 16px;
|
||||
padding: 2px 8px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 12px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#player-options table .randomize-button.active {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
|
||||
#player-options table .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#player-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#player-options th, #player-options td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
#player-options #meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
#player-options #game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#player-options .left,
|
||||
#player-options .right {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#game-options table {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
#game-options table tr td {
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
310
WebHostLib/static/styles/playerOptions/playerOptions.css
Normal file
310
WebHostLib/static/styles/playerOptions/playerOptions.css
Normal file
@@ -0,0 +1,310 @@
|
||||
@import "../markdown.css";
|
||||
html {
|
||||
background-image: url("../../static/backgrounds/grass.png");
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
#player-options {
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
word-break: break-all;
|
||||
}
|
||||
#player-options #player-options-header h1 {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
#player-options #player-options-header h1:nth-child(2) {
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#player-options .js-warning-banner {
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
#player-options .group-container {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
#player-options .group-container h2 {
|
||||
user-select: none;
|
||||
cursor: unset;
|
||||
}
|
||||
#player-options .group-container h2 label {
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options #player-options-button-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
#player-options #user-message {
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options h1 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
#player-options h2 {
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6 {
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
#player-options input:not([type]) {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
#player-options input:not([type]):focus {
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
#player-options select {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
#player-options .game-options {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
#player-options .game-options .left, #player-options .game-options .right {
|
||||
display: grid;
|
||||
grid-template-columns: 12rem auto;
|
||||
grid-row-gap: 0.5rem;
|
||||
grid-auto-rows: min-content;
|
||||
align-items: start;
|
||||
min-width: 480px;
|
||||
width: 50%;
|
||||
}
|
||||
#player-options #meta-options {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
#player-options #meta-options input, #player-options #meta-options select {
|
||||
box-sizing: border-box;
|
||||
width: 200px;
|
||||
}
|
||||
#player-options .left, #player-options .right {
|
||||
flex-grow: 1;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#player-options .left {
|
||||
margin-right: 20px;
|
||||
}
|
||||
#player-options .select-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .select-container select {
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .select-container select:disabled {
|
||||
background-color: lightgray;
|
||||
}
|
||||
#player-options .range-container {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .range-container input[type=range] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .range-container .range-value {
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
#player-options .named-range-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .named-range-container .named-range-wrapper {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
#player-options .named-range-container .named-range-wrapper input[type=range] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .free-text-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .free-text-container input[type=text] {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .text-choice-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
}
|
||||
#player-options .text-choice-container .text-choice-wrapper {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-bottom: 0.25rem;
|
||||
}
|
||||
#player-options .text-choice-container .text-choice-wrapper select {
|
||||
flex-grow: 1;
|
||||
}
|
||||
#player-options .option-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 10rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
}
|
||||
#player-options .option-container .option-divider {
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
#player-options .option-container .option-entry {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 0.125rem;
|
||||
margin-top: 0.125rem;
|
||||
user-select: none;
|
||||
}
|
||||
#player-options .option-container .option-entry:hover {
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=checkbox] {
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=number] {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
#player-options .option-container .option-entry input[type=number]::-webkit-outer-spin-button, #player-options .option-container .option-entry input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
#player-options .option-container .option-entry label {
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
#player-options .randomize-button {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 22px;
|
||||
max-width: 30px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 14px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
background-color: #d3d3d3;
|
||||
user-select: none;
|
||||
}
|
||||
#player-options .randomize-button:hover {
|
||||
background-color: #c0c0c0;
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options .randomize-button label {
|
||||
line-height: 22px;
|
||||
padding-left: 5px;
|
||||
padding-right: 2px;
|
||||
margin-right: 4px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: unset;
|
||||
}
|
||||
#player-options .randomize-button label:hover {
|
||||
cursor: pointer;
|
||||
}
|
||||
#player-options .randomize-button input[type=checkbox] {
|
||||
display: none;
|
||||
}
|
||||
#player-options .randomize-button:has(input[type=checkbox]:checked) {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
#player-options .randomize-button:has(input[type=checkbox]:checked):hover {
|
||||
background-color: #eedd27;
|
||||
}
|
||||
#player-options .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
#player-options label {
|
||||
display: block;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
word-break: break-word;
|
||||
}
|
||||
#player-options th, #player-options td {
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
#player-options #meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
#player-options .game-options {
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=playerOptions.css.map */
|
||||
@@ -0,0 +1 @@
|
||||
{"version":3,"sourceRoot":"","sources":["playerOptions.scss"],"names":[],"mappings":"AAAQ;AAER;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAEA;EACI;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;;AAEA;EACI;;AAIR;EACI;EACA;EACA;;AAEA;EACI;EACA;EACA;;AAEA;EACI;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAKZ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AACA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAEA;EACI;;AAIR;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;;AAIR;EACI;IACI;;EAEA;IACI;IACA;IACA;;EAGJ;IACI;IACA","file":"playerOptions.css"}
|
||||
364
WebHostLib/static/styles/playerOptions/playerOptions.scss
Normal file
364
WebHostLib/static/styles/playerOptions/playerOptions.scss
Normal file
@@ -0,0 +1,364 @@
|
||||
@import "../markdown.css";
|
||||
|
||||
html{
|
||||
background-image: url('../../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
word-break: break-all;
|
||||
|
||||
#player-options-header{
|
||||
h1{
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
h1:nth-child(2){
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.js-warning-banner{
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.group-container{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
h2{
|
||||
user-select: none;
|
||||
cursor: unset;
|
||||
|
||||
label{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
|
||||
&:focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
}
|
||||
|
||||
select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.game-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
.left, .right{
|
||||
display: grid;
|
||||
grid-template-columns: 12rem auto;
|
||||
grid-row-gap: 0.5rem;
|
||||
grid-auto-rows: min-content;
|
||||
align-items: start;
|
||||
min-width: 480px;
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
|
||||
#meta-options{
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
|
||||
input, select{
|
||||
box-sizing: border-box;
|
||||
width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
.left, .right{
|
||||
flex-grow: 1;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.left{
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
.select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
|
||||
select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
|
||||
&:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
max-width: 270px;
|
||||
|
||||
input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
}
|
||||
|
||||
.named-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
.named-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
|
||||
input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.free-text-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
input[type=text]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.text-choice-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 270px;
|
||||
|
||||
.text-choice-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-bottom: 0.25rem;
|
||||
|
||||
select{
|
||||
flex-grow: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.option-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 10rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
|
||||
.option-divider{
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
|
||||
.option-entry{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 0.125rem;
|
||||
margin-top: 0.125rem;
|
||||
user-select: none;
|
||||
|
||||
&:hover{
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
||||
input[type=number]{
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.randomize-button{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 22px;
|
||||
max-width: 30px;
|
||||
margin: 0 0 0 0.25rem;
|
||||
font-size: 14px;
|
||||
border: 1px solid black;
|
||||
border-radius: 3px;
|
||||
background-color: #d3d3d3;
|
||||
user-select: none;
|
||||
|
||||
&:hover{
|
||||
background-color: #c0c0c0;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
label{
|
||||
line-height: 22px;
|
||||
padding-left: 5px;
|
||||
padding-right: 2px;
|
||||
margin-right: 4px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: unset;
|
||||
&:hover{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
display: none;
|
||||
}
|
||||
|
||||
&:has(input[type=checkbox]:checked){
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
|
||||
&:hover{
|
||||
background-color: #eedd27;
|
||||
}
|
||||
}
|
||||
|
||||
&[data-tooltip]::after{
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
display: block;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
th, td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
|
||||
#meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,30 +8,15 @@
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
#games h1{
|
||||
#games h1, #games details summary.h1{
|
||||
font-size: 60px;
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
#games h2{
|
||||
#games h2, #games details summary.h2{
|
||||
color: #93dcff;
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
#games .collapse-toggle{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#games h2 .collapse-arrow{
|
||||
font-size: 20px;
|
||||
display: inline-block; /* make vertical-align work */
|
||||
padding-bottom: 9px;
|
||||
vertical-align: middle;
|
||||
padding-right: 8px;
|
||||
}
|
||||
|
||||
#games p.collapsed{
|
||||
display: none;
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
#games a{
|
||||
|
||||
@@ -42,6 +42,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/** Directional arrow styles */
|
||||
|
||||
@@ -1,315 +0,0 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-settings{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#weighted-settings #games-wrapper{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
|
||||
#weighted-settings p.setting-description{
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings p.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
#weighted-settings .jump-link{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
#weighted-settings table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings table th, #weighted-settings table td{
|
||||
border: none;
|
||||
}
|
||||
|
||||
#weighted-settings table td{
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-left{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .items-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .items-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .items-wrapper .item-set-wrapper{
|
||||
width: 24%;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container{
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 2px;
|
||||
width: 100%;
|
||||
height: 300px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
margin-top: 0.125rem;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-div{
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div .item-qty-input-wrapper{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div input{
|
||||
min-width: unset;
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings .item-container .item-qty-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div, #weighted-settings .locations-div{
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-container, #weighted-settings .locations-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
|
||||
width: calc(50% - 0.5rem);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
|
||||
margin-top: 0.25rem;
|
||||
height: 300px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#weighted-settings code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
#weighted-settings a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings .game-options, #weighted-settings .rom-options{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label{
|
||||
display: block;
|
||||
width: calc(100% - 0.5rem);
|
||||
padding: 0.0625rem 0.25rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label input[type=checkbox]{
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list hr{
|
||||
width: calc(100% - 2px);
|
||||
margin: 2px auto;
|
||||
border-bottom: 1px solid rgb(255 255 255 / 0.6);
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-settings .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
232
WebHostLib/static/styles/weightedOptions/weightedOptions.css
Normal file
232
WebHostLib/static/styles/weightedOptions/weightedOptions.css
Normal file
@@ -0,0 +1,232 @@
|
||||
html {
|
||||
background-image: url("../../static/backgrounds/grass.png");
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-options {
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
#weighted-options #weighted-options-header h1 {
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
#weighted-options #weighted-options-header h1:nth-child(2) {
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#weighted-options .js-warning-banner {
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
#weighted-options .option-wrapper {
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div button {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
#weighted-options .option-wrapper .add-option-div button:active {
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
#weighted-options p.option-description {
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
#weighted-options p.hint-text {
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
#weighted-options table {
|
||||
width: 100%;
|
||||
margin-top: 0.5rem;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
#weighted-options table th, #weighted-options table td {
|
||||
border: none;
|
||||
}
|
||||
#weighted-options table td {
|
||||
padding: 5px;
|
||||
}
|
||||
#weighted-options table .td-left {
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
#weighted-options table .td-middle {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
#weighted-options table .td-right {
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
#weighted-options table .td-delete {
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
#weighted-options table .range-option-delete {
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options #weighted-options-button-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
#weighted-options #user-message {
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
#weighted-options #user-message.visible {
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options h1 {
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
#weighted-options h2, #weighted-options details summary.h2 {
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
#weighted-options h3, #weighted-options h4, #weighted-options h5, #weighted-options h6 {
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
cursor: unset;
|
||||
}
|
||||
#weighted-options h3.option-group-header {
|
||||
margin-top: 0.75rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
#weighted-options a {
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
#weighted-options input:not([type]) {
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
#weighted-options input:not([type]):focus {
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
#weighted-options .invisible {
|
||||
display: none;
|
||||
}
|
||||
#weighted-options .unsupported-option {
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
#weighted-options .set-container, #weighted-options .dict-container, #weighted-options .list-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 15rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
#weighted-options .set-container .divider, #weighted-options .dict-container .divider, #weighted-options .list-container .divider {
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry, #weighted-options .set-container .dict-entry, #weighted-options .set-container .list-entry, #weighted-options .dict-container .set-entry, #weighted-options .dict-container .dict-entry, #weighted-options .dict-container .list-entry, #weighted-options .list-container .set-entry, #weighted-options .list-container .dict-entry, #weighted-options .list-container .list-entry {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 0.25rem;
|
||||
padding-top: 0.25rem;
|
||||
user-select: none;
|
||||
line-height: 1rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry:hover, #weighted-options .set-container .dict-entry:hover, #weighted-options .set-container .list-entry:hover, #weighted-options .dict-container .set-entry:hover, #weighted-options .dict-container .dict-entry:hover, #weighted-options .dict-container .list-entry:hover, #weighted-options .list-container .set-entry:hover, #weighted-options .list-container .dict-entry:hover, #weighted-options .list-container .list-entry:hover {
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=checkbox], #weighted-options .set-container .dict-entry input[type=checkbox], #weighted-options .set-container .list-entry input[type=checkbox], #weighted-options .dict-container .set-entry input[type=checkbox], #weighted-options .dict-container .dict-entry input[type=checkbox], #weighted-options .dict-container .list-entry input[type=checkbox], #weighted-options .list-container .set-entry input[type=checkbox], #weighted-options .list-container .dict-entry input[type=checkbox], #weighted-options .list-container .list-entry input[type=checkbox] {
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=number], #weighted-options .set-container .dict-entry input[type=number], #weighted-options .set-container .list-entry input[type=number], #weighted-options .dict-container .set-entry input[type=number], #weighted-options .dict-container .dict-entry input[type=number], #weighted-options .dict-container .list-entry input[type=number], #weighted-options .list-container .set-entry input[type=number], #weighted-options .list-container .dict-entry input[type=number], #weighted-options .list-container .list-entry input[type=number] {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
#weighted-options .set-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
#weighted-options .set-container .set-entry label, #weighted-options .set-container .dict-entry label, #weighted-options .set-container .list-entry label, #weighted-options .dict-container .set-entry label, #weighted-options .dict-container .dict-entry label, #weighted-options .dict-container .list-entry label, #weighted-options .list-container .set-entry label, #weighted-options .list-container .dict-entry label, #weighted-options .list-container .list-entry label {
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait) {
|
||||
#weighted-options .game-options {
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
#game-options table label {
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=weightedOptions.css.map */
|
||||
@@ -0,0 +1 @@
|
||||
{"version":3,"sourceRoot":"","sources":["weightedOptions.scss"],"names":[],"mappings":"AAAA;EACI;EACA;EACA;EACA;;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGI;EACI;EACA;;AAGJ;EACI;EACA;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAEA;EACI;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAOZ;EACI;;AAGJ;EACI;EACA;;AAIR;EACI;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;EACA;;AAGJ;EACI;;AAIR;EACI;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAIA;EACI;EACA;;AAIR;EACI;EACA;;AAGJ;EACI;EACA;EACA;EACA;;AAEA;EACI;;AAIR;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;EACA;EACA;EACA;EACA;;AAGJ;EACI;EACA;EACA;EACA;EACA;EACA;EACA;;AAEA;EACI;;AAGJ;EACI;;AAGJ;EACI;EACA;EACA;EACA;AAEA;EACA;;AACA;EACI;EACA;;AAIR;EACI;EACA;EACA;EACA;;;AAMhB;EACI;;;AAGJ;EACI;IACI;IACA;;EAGJ;IACI;IACA","file":"weightedOptions.css"}
|
||||
274
WebHostLib/static/styles/weightedOptions/weightedOptions.scss
Normal file
274
WebHostLib/static/styles/weightedOptions/weightedOptions.scss
Normal file
@@ -0,0 +1,274 @@
|
||||
html{
|
||||
background-image: url('../../static/backgrounds/grass.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-options{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
|
||||
#weighted-options-header{
|
||||
h1{
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
h1:nth-child(2){
|
||||
font-size: 1.4rem;
|
||||
margin-top: -8px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
.js-warning-banner{
|
||||
width: calc(100% - 1rem);
|
||||
padding: 0.5rem;
|
||||
border-radius: 4px;
|
||||
background-color: #f3f309;
|
||||
color: #000000;
|
||||
margin-bottom: 0.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.option-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
|
||||
.add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
|
||||
button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
|
||||
&:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p{
|
||||
&.option-description{
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
&.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
};
|
||||
}
|
||||
|
||||
table{
|
||||
width: 100%;
|
||||
margin-top: 0.5rem;
|
||||
margin-bottom: 1.5rem;
|
||||
|
||||
th, td{
|
||||
border: none;
|
||||
}
|
||||
|
||||
td{
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.td-left{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
.td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
.td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
#weighted-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
|
||||
&.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
h2, details summary.h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: none;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
text-transform: none;
|
||||
cursor: unset;
|
||||
}
|
||||
|
||||
h3{
|
||||
&.option-group-header{
|
||||
margin-top: 0.75rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
|
||||
&:focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
}
|
||||
|
||||
.invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.unsupported-option{
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
|
||||
.set-container, .dict-container, .list-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-color: rgba(0, 0, 0, 0.25);
|
||||
border: 1px solid rgba(20, 20, 20, 0.25);
|
||||
border-radius: 3px;
|
||||
color: #ffffff;
|
||||
max-height: 15rem;
|
||||
min-width: 14.5rem;
|
||||
overflow-y: auto;
|
||||
padding-right: 0.25rem;
|
||||
padding-left: 0.25rem;
|
||||
margin-top: 0.5rem;
|
||||
|
||||
.divider{
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
margin-top: 0.125rem;
|
||||
margin-bottom: 0.125rem;
|
||||
}
|
||||
|
||||
.set-entry, .dict-entry, .list-entry{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 0.25rem;
|
||||
padding-top: 0.25rem;
|
||||
user-select: none;
|
||||
line-height: 1rem;
|
||||
|
||||
&:hover{
|
||||
background-color: rgba(20, 20, 20, 0.25);
|
||||
}
|
||||
|
||||
input[type=checkbox]{
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
||||
input[type=number]{
|
||||
max-width: 1.5rem;
|
||||
max-height: 1rem;
|
||||
margin-left: 0.125rem;
|
||||
text-align: center;
|
||||
|
||||
/* Hide arrows on input[type=number] fields */
|
||||
-moz-appearance: textfield;
|
||||
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
label{
|
||||
flex-grow: 1;
|
||||
margin-right: 0;
|
||||
min-width: unset;
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hidden{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-options .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-options" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1><span id="game-name">Player</span> Options</h1>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="/weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
You may also download the
|
||||
<a href="/static/generated/configs/{{ game }}.yaml">template file for this game</a>.
|
||||
</p>
|
||||
|
||||
<div id="meta-options">
|
||||
<div>
|
||||
<label for="player-name">
|
||||
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
|
||||
</label>
|
||||
<input id="player-name" placeholder="Player" data-key="name" maxlength="16" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="game-options-preset">
|
||||
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
|
||||
</label>
|
||||
<select id="game-options-preset">
|
||||
<option value="__default">Defaults</option>
|
||||
<option value="__custom" hidden>Custom</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<h2>Game Options</h2>
|
||||
<div id="game-options">
|
||||
<div id="game-options-left" class="left"></div>
|
||||
<div id="game-options-right" class="right"></div>
|
||||
</div>
|
||||
|
||||
<div id="player-options-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
210
WebHostLib/templates/playerOptions/macros.html
Normal file
210
WebHostLib/templates/playerOptions/macros.html
Normal file
@@ -0,0 +1,210 @@
|
||||
{% macro Toggle(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="select-container">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% if option.default == 1 %}
|
||||
<option value="false">No</option>
|
||||
<option value="true" selected>Yes</option>
|
||||
{% else %}
|
||||
<option value="false" selected>No</option>
|
||||
<option value="true">Yes</option>
|
||||
{% endif %}
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Choice(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="select-container">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != "random" %}
|
||||
{% if option.default == id %}
|
||||
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
|
||||
{% else %}
|
||||
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Range(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="range-container">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="named-range-container">
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||
{% else %}
|
||||
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
<div class="named-range-wrapper">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro FreeText(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="free-text-container">
|
||||
<input type="text" id="{{ option_name }}" name="{{ option_name }}" value="{{ option.default }}" />
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro TextChoice(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="text-choice-container">
|
||||
<div class="text-choice-wrapper">
|
||||
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for id, name in option.name_lookup.items()|sort %}
|
||||
{% if name != "random" %}
|
||||
{% if option.default == id %}
|
||||
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
|
||||
{% else %}
|
||||
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
</div>
|
||||
<input type="text" id="{{ option_name }}-custom" name="{{ option_name }}-custom" data-option-name="{{ option_name }}" placeholder="Custom value..." />
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if grop_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.location_name_groups.keys()|length > 1 %}
|
||||
<div class="option-divider"> </div>
|
||||
{% endif %}
|
||||
{% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}" value="{{ location_name }}" {{ "checked" if location_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.item_name_groups.keys()|length > 1 %}
|
||||
<div class="option-divider"> </div>
|
||||
{% endif %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}" value="{{ item_name }}" {{ "checked" if item_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionTitle(option_name, option) %}
|
||||
<label for="{{ option_name }}">
|
||||
{{ option.display_name|default(option_name) }}:
|
||||
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||
</label>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomizeButton(option_name, option) %}
|
||||
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
|
||||
<label for="random-{{ option_name }}">
|
||||
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
|
||||
🎲
|
||||
</label>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
166
WebHostLib/templates/playerOptions/playerOptions.html
Normal file
166
WebHostLib/templates/playerOptions/playerOptions.html
Normal file
@@ -0,0 +1,166 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'playerOptions/macros.html' as inputs %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerOptions/playerOptions.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerOptions.js") }}"></script>
|
||||
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-options" class="markdown" data-game="{{ world_name }}" data-presets="{{ presets }}">
|
||||
<noscript>
|
||||
<div class="js-warning-banner">
|
||||
This page has reduced functionality without JavaScript.
|
||||
</div>
|
||||
</noscript>
|
||||
|
||||
<div id="user-message">{{ message }}</div>
|
||||
|
||||
<div id="player-options-header">
|
||||
<h1>{{ world_name }}</h1>
|
||||
<h1>Player Options</h1>
|
||||
</div>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
You may also download the
|
||||
<a href="/static/generated/configs/{{ world_name }}.yaml">template file for this game</a>.
|
||||
</p>
|
||||
|
||||
<form id="options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-yaml">
|
||||
<div id="meta-options">
|
||||
<div>
|
||||
<label for="player-name">
|
||||
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
|
||||
</label>
|
||||
<input id="player-name" placeholder="Player" name="name" maxlength="16" />
|
||||
</div>
|
||||
<div class="js-required">
|
||||
<label for="game-options-preset">
|
||||
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
|
||||
</label>
|
||||
<select id="game-options-preset" name="game-options-preset" disabled>
|
||||
<option value="default">Default</option>
|
||||
{% for preset_name in world.web.options_presets %}
|
||||
<option value="{{ preset_name }}">{{ preset_name }}</option>
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="option-groups">
|
||||
{% for group_name, group_options in option_groups.items() %}
|
||||
<details class="group-container" {% if loop.index == 1 %}open{% endif %}>
|
||||
<summary class="h2">{{ group_name }}</summary>
|
||||
<div class="game-options">
|
||||
<div class="left">
|
||||
{% for option_name, option in group_options.items() %}
|
||||
{% if loop.index <= (loop.length / 2)|round(0,"ceil") %}
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
<div class="right">
|
||||
{% for option_name, option in group_options.items() %}
|
||||
{% if loop.index > (loop.length / 2)|round(0,"ceil") %}
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div id="player-options-button-row">
|
||||
<input type="submit" name="intent-export" value="Export Options" />
|
||||
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -24,7 +24,6 @@
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="/weighted-options">Weighted Options Page</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
@@ -50,8 +49,12 @@
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
<li>{{ game['title'] }}</li>
|
||||
<ul>
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">Player Options</a></li>
|
||||
<li><a href="{{ url_for('weighted_options', game=game['title']) }}">Weighted Options</a></li>
|
||||
</ul>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -41,28 +41,28 @@
|
||||
</div>
|
||||
{% for game_name in worlds | title_sorted %}
|
||||
{% set world = worlds[game_name] %}
|
||||
<h2 class="collapse-toggle" data-game="{{ game_name }}">
|
||||
<span class="collapse-arrow">▶</span>{{ game_name }}
|
||||
</h2>
|
||||
<p class="collapsed">
|
||||
<details data-game="{{ game_name }}">
|
||||
<summary class="h2">{{ game_name }}</summary>
|
||||
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
||||
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
|
||||
{% if world.web.tutorials %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
|
||||
<a href="{{ url_for("tutorial_landing", _anchor = game_name | urlencode) }}">Setup Guides</a>
|
||||
{% endif %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.options_page }}">Options Page</a>
|
||||
<a href="{{ world.web.options_page }}">Options Page (External Link)</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("weighted_options", game=game_name) }}">Advanced Options</a>
|
||||
{% endif %}
|
||||
{% if world.web.bug_report_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
|
||||
{% endif %}
|
||||
</p>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="weighted-settings" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1>Weighted Options</h1>
|
||||
<p>Weighted options allow you to choose how likely a particular option is to be used in game generation.
|
||||
The higher an option is weighted, the more likely the option will be chosen. Think of them like
|
||||
entries in a raffle.</p>
|
||||
|
||||
<p>Choose the games and options you would like to play with! You may generate a single-player game from
|
||||
this page, or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
|
||||
page.</p>
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="game-choice">
|
||||
<!-- User chooses games by weight -->
|
||||
</div>
|
||||
|
||||
<!-- To be generated and populated per-game with weight > 0 -->
|
||||
<div id="games-wrapper">
|
||||
|
||||
</div>
|
||||
|
||||
<div id="weighted-settings-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
249
WebHostLib/templates/weightedOptions/macros.html
Normal file
249
WebHostLib/templates/weightedOptions/macros.html
Normal file
@@ -0,0 +1,249 @@
|
||||
{% macro Toggle(option_name, option) %}
|
||||
<table>
|
||||
<tbody>
|
||||
{{ RangeRow(option_name, option, "No", "false") }}
|
||||
{{ RangeRow(option_name, option, "Yes", "true") }}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro DefaultOnToggle(option_name, option) %}
|
||||
<!-- Toggle handles defaults properly, so we just reuse that -->
|
||||
{{ Toggle(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Choice(option_name, option) %}
|
||||
<table>
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro Range(option_name, option) %}
|
||||
<div class="hint-text js-required">
|
||||
This is a range option.
|
||||
<br /><br />
|
||||
Accepted values:<br />
|
||||
Normal range: {{ option.range_start }} - {{ option.range_end }}
|
||||
{% if option.special_range_names %}
|
||||
<br /><br />
|
||||
The following values has special meaning, and may fall outside the normal range.
|
||||
<ul>
|
||||
{% for name, value in option.special_range_names.items() %}
|
||||
<li>{{ value }}: {{ name }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endif %}
|
||||
<div class="add-option-div">
|
||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table class="range-rows" data-option="{{ option_name }}">
|
||||
<tbody>
|
||||
{{ RangeRow(option_name, option, option.range_start, option.range_start, True) }}
|
||||
{% if option.range_start < option.default < option.range_end %}
|
||||
{{ RangeRow(option_name, option, option.default, option.default, True) }}
|
||||
{% endif %}
|
||||
{{ RangeRow(option_name, option, option.range_end, option.range_end, True) }}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
<!-- Range is able to properly handle NamedDRange options -->
|
||||
{{ Range(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro FreeText(option_name, option) %}
|
||||
<div class="hint-text">
|
||||
This option allows custom values only. Please enter your desired values below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
<!-- This table to be filled by JS -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro TextChoice(option_name, option) %}
|
||||
<div class="hint-text">
|
||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRows(option_name, option) }}
|
||||
</tbody>
|
||||
</table>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro PlandoBosses(option_name, option) %}
|
||||
<!-- PlandoBosses is handled by its parent, TextChoice -->
|
||||
{{ TextChoice(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
<div class="dict-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="dict-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input
|
||||
type="number"
|
||||
id="{{ option_name }}-{{ item_name }}-qty"
|
||||
name="{{ option_name }}||{{ item_name }}"
|
||||
value="0"
|
||||
/>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
<div class="list-container">
|
||||
{% for key in option.valid_keys|sort %}
|
||||
<div class="list-entry">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="{{ option_name }}-{{ key }}"
|
||||
name="{{ option_name }}||{{ key }}"
|
||||
value="1"
|
||||
/>
|
||||
<label for="{{ option_name }}-{{ key }}">
|
||||
{{ key }}
|
||||
</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
<div class="set-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if grop_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.location_name_groups.keys()|length > 1 %}
|
||||
<div class="divider"> </div>
|
||||
{% endif %}
|
||||
{% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}||{{ location_name }}" value="1" {{ "checked" if location_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
<div class="set-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if group_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{% if world.item_name_groups.keys()|length > 1 %}
|
||||
<div class="set-divider"> </div>
|
||||
{% endif %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}||{{ item_name }}" value="1" {{ "checked" if item_name in option.default }} />
|
||||
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
<div class="set-container">
|
||||
{% for key in option.valid_keys|sort %}
|
||||
<div class="set-entry">
|
||||
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} />
|
||||
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionTitleTd(option_name, value) %}
|
||||
<td class="td-left">
|
||||
<label for="{{ option_name }}||{{ value }}">
|
||||
{{ option.display_name|default(option_name) }}
|
||||
</label>
|
||||
</td>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomRows(option_name, option, extra_column=False) %}
|
||||
{% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %}
|
||||
{{ RangeRow(option_name, option, key, value) }}
|
||||
{% endfor %}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RangeRow(option_name, option, display_value, value, can_delete=False) %}
|
||||
<tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}">
|
||||
<td class="td-left">
|
||||
<label for="{{ option_name }}||{{ value }}">
|
||||
{{ display_value }}
|
||||
</label>
|
||||
</td>
|
||||
<td class="td-middle">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}||{{ value }}"
|
||||
name="{{ option_name }}||{{ value }}"
|
||||
min="0"
|
||||
max="50"
|
||||
{% if option.default == value %}
|
||||
value="25"
|
||||
{% else %}
|
||||
value="0"
|
||||
{% endif %}
|
||||
/>
|
||||
</td>
|
||||
<td class="td-right">
|
||||
<span id="{{ option_name }}||{{ value }}-value">
|
||||
{% if option.default == value %}
|
||||
25
|
||||
{% else %}
|
||||
0
|
||||
{% endif %}
|
||||
</span>
|
||||
</td>
|
||||
{% if can_delete %}
|
||||
<td>
|
||||
<span class="range-option-delete js-required" data-target="{{ option_name }}-{{ value }}-row">
|
||||
❌
|
||||
</span>
|
||||
</td>
|
||||
{% else %}
|
||||
<td><!-- This td empty on purpose --></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endmacro %}
|
||||
119
WebHostLib/templates/weightedOptions/weightedOptions.html
Normal file
119
WebHostLib/templates/weightedOptions/weightedOptions.html
Normal file
@@ -0,0 +1,119 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'weightedOptions/macros.html' as inputs %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Weighted Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script>
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="weighted-options" class="markdown" data-game="{{ world_name }}">
|
||||
<noscript>
|
||||
<div class="js-warning-banner">
|
||||
This page has reduced functionality without JavaScript.
|
||||
</div>
|
||||
</noscript>
|
||||
|
||||
<div id="user-message"></div>
|
||||
|
||||
<div id="weighted-options-header">
|
||||
<h1>{{ world_name }}</h1>
|
||||
<h1>Weighted Options</h1>
|
||||
</div>
|
||||
|
||||
<form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml">
|
||||
|
||||
<p>Weighted options allow you to choose how likely a particular option's value is to be used in game
|
||||
generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like
|
||||
entries in a raffle.</p>
|
||||
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from
|
||||
this page, or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
|
||||
page.</p>
|
||||
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" name="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="{{ world_name }}-container">
|
||||
{% for group_name, group_options in option_groups.items() %}
|
||||
<details {% if loop.index == 1 %}open{% endif %}>
|
||||
<summary class="h2">{{ group_name }}</summary>
|
||||
{% for option_name, option in group_options.items() %}
|
||||
<div class="option-wrapper">
|
||||
<h4>{{ option.display_name|default(option_name) }}</h4>
|
||||
<div class="option-description">
|
||||
{{ option.__doc__ }}
|
||||
</div>
|
||||
{% if issubclass(option, Options.Toggle) %}
|
||||
{{ inputs.Toggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.DefaultOnToggle) %}
|
||||
{{ inputs.DefaultOnToggle(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.PlandoBosses) %}
|
||||
{{ inputs.PlandoBosses(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.TextChoice) %}
|
||||
{{ inputs.TextChoice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Choice) %}
|
||||
{{ inputs.Choice(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.NamedRange) %}
|
||||
{{ inputs.NamedRange(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.Range) %}
|
||||
{{ inputs.Range(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
{% else %}
|
||||
<div class="unsupported-option">
|
||||
This option is not supported. Please edit your .yaml file manually.
|
||||
</div>
|
||||
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div id="weighted-options-button-row">
|
||||
<input type="submit" name="intent-export" value="Export Options" />
|
||||
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -45,7 +45,10 @@ requires:
|
||||
{% endmacro %}
|
||||
|
||||
{{ game }}:
|
||||
{%- for option_key, option in options.items() %}
|
||||
{%- for group_name, group_options in option_groups.items() %}
|
||||
# {{ group_name }}
|
||||
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{{ option_key }}:
|
||||
{%- if option.__doc__ %}
|
||||
# {{ option.__doc__
|
||||
@@ -83,3 +86,4 @@ requires:
|
||||
{%- endif -%}
|
||||
{{ "\n" }}
|
||||
{%- endfor %}
|
||||
{%- endfor %}
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
# A Link to the Past
|
||||
/worlds/alttp/ @Berserker66
|
||||
|
||||
# Aquaria
|
||||
/worlds/aquaria/ @tioui
|
||||
|
||||
# ArchipIDLE
|
||||
/worlds/archipidle/ @LegendaryLinux
|
||||
|
||||
@@ -25,6 +28,9 @@
|
||||
# Blasphemous
|
||||
/worlds/blasphemous/ @TRPG0
|
||||
|
||||
# Bomb Rush Cyberfunk
|
||||
/worlds/bomb_rush_cyberfunk/ @TRPG0
|
||||
|
||||
# Bumper Stickers
|
||||
/worlds/bumpstik/ @FelicitusNeko
|
||||
|
||||
@@ -197,6 +203,9 @@
|
||||
# Yoshi's Island
|
||||
/worlds/yoshisisland/ @PinkSwitch
|
||||
|
||||
#Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
/worlds/yugioh06/ @rensen
|
||||
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
|
||||
@@ -85,6 +85,25 @@ class ExampleWorld(World):
|
||||
options: ExampleGameOptions
|
||||
```
|
||||
|
||||
### Option Groups
|
||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the
|
||||
player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options"
|
||||
group.
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import WebWorld
|
||||
from Options import OptionGroup
|
||||
|
||||
class MyWorldWeb(WebWorld):
|
||||
option_groups = [
|
||||
OptionGroup('Color Options', [
|
||||
Options.ColorblindMode,
|
||||
Options.FlashReduction,
|
||||
Options.UIColors,
|
||||
]),
|
||||
]
|
||||
```
|
||||
|
||||
### Option Checking
|
||||
Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after
|
||||
world instantiation. These are created as attributes on the MultiWorld and can be accessed with
|
||||
@@ -155,10 +174,12 @@ Gives the player starting hints for where the items defined here are.
|
||||
Gives the player starting hints for the items on locations defined here.
|
||||
|
||||
### ExcludeLocations
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them.
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be
|
||||
placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them.
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
|
||||
the pool.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
|
||||
@@ -17,13 +17,14 @@ Then run any of the starting point scripts, like Generate.py, and the included M
|
||||
required modules and after pressing enter proceed to install everything automatically.
|
||||
After this, you should be able to run the programs.
|
||||
|
||||
* `Launcher.py` gives access to many components, including clients registered in `worlds/LauncherComponents.py`.
|
||||
* The Launcher button "Generate Template Options" will generate default yamls for all worlds.
|
||||
* With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive.
|
||||
* `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
|
||||
* `--log_network` is a command line parameter useful for debugging.
|
||||
* `WebHost.py` will host the website on your computer.
|
||||
* You can copy `docs/webhost configuration sample.yaml` to `config.yaml`
|
||||
to change WebHost options (like the web hosting port number).
|
||||
* As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`.
|
||||
|
||||
|
||||
## Windows
|
||||
|
||||
@@ -181,8 +181,7 @@ required, and will prevent progression and useful items from being placed at exc
|
||||
#### Documenting Locations
|
||||
|
||||
Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and
|
||||
location groups. These descriptions will show up in location-selection options on the Weighted Options page. Extra
|
||||
indentation and single newlines will be collapsed into spaces.
|
||||
location groups. These descriptions will show up in location-selection options on the options pages.
|
||||
|
||||
```python
|
||||
# locations.py
|
||||
@@ -236,8 +235,7 @@ Other classifications include:
|
||||
#### Documenting Items
|
||||
|
||||
Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item
|
||||
groups. These descriptions will show up in item-selection options on the Weighted Options page. Extra indentation and
|
||||
single newlines will be collapsed into spaces.
|
||||
groups. These descriptions will show up in item-selection options on the options pages.
|
||||
|
||||
```python
|
||||
# items.py
|
||||
|
||||
@@ -169,6 +169,11 @@ Root: HKCR; Subkey: "{#MyAppName}pkmnepatch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmlss"; ValueData: "{#MyAppName}mlsspatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch"; ValueData: "Archipelago Mario & Luigi Superstar Saga Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcv64"; ValueData: "{#MyAppName}cv64patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Archipelago Castlevania 64 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -194,6 +199,11 @@ Root: HKCR; Subkey: "{#MyAppName}yipatch"; ValueData: "Archi
|
||||
Root: HKCR; Subkey: "{#MyAppName}yipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}yipatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apygo06"; ValueData: "{#MyAppName}ygo06patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Archipelago Yu-Gi-Oh 2006 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
@@ -3,6 +3,7 @@ import unittest
|
||||
from Fill import distribute_items_restrictive
|
||||
from NetUtils import encode
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from worlds import failed_world_loads
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
@@ -47,3 +48,7 @@ class TestImplemented(unittest.TestCase):
|
||||
for key, data in multiworld.worlds[1].fill_slot_data().items():
|
||||
self.assertIsInstance(key, str, "keys in slot data must be a string")
|
||||
self.assertIsInstance(encode(data), str, f"object {type(data).__name__} not serializable.")
|
||||
|
||||
def test_no_failed_world_loads(self):
|
||||
if failed_world_loads:
|
||||
self.fail(f"The following worlds failed to load: {failed_world_loads}")
|
||||
|
||||
@@ -25,6 +25,8 @@ class TestBase(unittest.TestCase):
|
||||
{"medallions", "stones", "rewards", "logic_bottles"},
|
||||
"Starcraft 2":
|
||||
{"Missions", "WoL Missions"},
|
||||
"Yu-Gi-Oh! 2006":
|
||||
{"Campaign Boss Beaten"}
|
||||
}
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game_name, game_name=game_name):
|
||||
|
||||
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import hashlib
|
||||
import logging
|
||||
import pathlib
|
||||
import random
|
||||
from random import Random
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
@@ -11,11 +11,13 @@ from dataclasses import make_dataclass
|
||||
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
|
||||
Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
|
||||
|
||||
from Options import PerGameCommonOptions
|
||||
from Options import (
|
||||
ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, OptionGroup, PerGameCommonOptions,
|
||||
PriorityLocations, StartHints, StartInventory, StartInventoryPool, StartLocationHints
|
||||
)
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import random
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
@@ -118,6 +120,33 @@ class AutoLogicRegister(type):
|
||||
return new_class
|
||||
|
||||
|
||||
class WebWorldRegister(type):
|
||||
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> WebWorldRegister:
|
||||
# don't allow an option to appear in multiple groups, allow "Item & Location Options" to appear anywhere by the
|
||||
# dev, putting it at the end if they don't define options in it
|
||||
option_groups: List[OptionGroup] = dct.get("option_groups", [])
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
seen_options = []
|
||||
item_group_in_list = False
|
||||
for group in option_groups:
|
||||
assert group.name != "Game Options", "Game Options is a pre-determined group and can not be defined."
|
||||
if group.name == "Item & Location Options":
|
||||
group.options.extend(item_and_loc_options)
|
||||
item_group_in_list = True
|
||||
else:
|
||||
for option in group.options:
|
||||
assert option not in item_and_loc_options, \
|
||||
f"{option} cannot be moved out of the \"Item & Location Options\" Group"
|
||||
assert len(group.options) == len(set(group.options)), f"Duplicate options in option group {group.name}"
|
||||
for option in group.options:
|
||||
assert option not in seen_options, f"{option} found in two option groups"
|
||||
seen_options.append(option)
|
||||
if not item_group_in_list:
|
||||
option_groups.append(OptionGroup("Item & Location Options", item_and_loc_options))
|
||||
return super().__new__(mcs, name, bases, dct)
|
||||
|
||||
|
||||
def _timed_call(method: Callable[..., Any], *args: Any,
|
||||
multiworld: Optional["MultiWorld"] = None, player: Optional[int] = None) -> Any:
|
||||
start = time.perf_counter()
|
||||
@@ -172,7 +201,7 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
|
||||
_timed_call(stage_callable, multiworld, *args)
|
||||
|
||||
|
||||
class WebWorld:
|
||||
class WebWorld(metaclass=WebWorldRegister):
|
||||
"""Webhost integration"""
|
||||
|
||||
options_page: Union[bool, str] = True
|
||||
@@ -194,6 +223,9 @@ class WebWorld:
|
||||
options_presets: Dict[str, Dict[str, Any]] = {}
|
||||
"""A dictionary containing a collection of developer-defined game option presets."""
|
||||
|
||||
option_groups: ClassVar[List[OptionGroup]] = []
|
||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||
|
||||
|
||||
class World(metaclass=AutoWorldRegister):
|
||||
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
||||
@@ -206,8 +238,8 @@ class World(metaclass=AutoWorldRegister):
|
||||
|
||||
game: ClassVar[str]
|
||||
"""name the game"""
|
||||
topology_present: ClassVar[bool] = False
|
||||
"""indicate if world type has any meaningful layout/pathing"""
|
||||
topology_present: bool = False
|
||||
"""indicate if this world has any meaningful layout/pathing"""
|
||||
|
||||
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
|
||||
"""gets automatically populated with all item and item group names"""
|
||||
@@ -283,7 +315,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
location_names: ClassVar[Set[str]]
|
||||
"""set of all potential location names"""
|
||||
|
||||
random: random.Random
|
||||
random: Random
|
||||
"""This world's random object. Should be used for any randomization needed in world for this player slot."""
|
||||
|
||||
settings_key: ClassVar[str]
|
||||
@@ -300,7 +332,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
assert multiworld is not None
|
||||
self.multiworld = multiworld
|
||||
self.player = player
|
||||
self.random = random.Random(multiworld.random.getrandbits(64))
|
||||
self.random = Random(multiworld.random.getrandbits(64))
|
||||
multiworld.per_slot_randoms[player] = self.random
|
||||
|
||||
def __getattr__(self, item: str) -> Any:
|
||||
@@ -504,6 +536,10 @@ class World(metaclass=AutoWorldRegister):
|
||||
def get_region(self, region_name: str) -> "Region":
|
||||
return self.multiworld.get_region(region_name, self.player)
|
||||
|
||||
@property
|
||||
def player_name(self) -> str:
|
||||
return self.multiworld.get_player_name(self.player)
|
||||
|
||||
@classmethod
|
||||
def get_data_package_data(cls) -> "GamesPackage":
|
||||
sorted_item_name_groups = {
|
||||
|
||||
@@ -241,4 +241,4 @@ adventure_option_definitions: Dict[str, type(Option)] = {
|
||||
"difficulty_switch_b": DifficultySwitchB,
|
||||
"start_castle": StartCastle,
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ import subprocess
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import bsdiff4
|
||||
from typing import Optional, List
|
||||
from typing import Collection, Optional, List, SupportsIndex
|
||||
|
||||
from BaseClasses import CollectionState, Region, Location, MultiWorld
|
||||
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml, read_snes_rom
|
||||
@@ -52,7 +52,7 @@ except:
|
||||
enemizer_logger = logging.getLogger("Enemizer")
|
||||
|
||||
|
||||
class LocalRom(object):
|
||||
class LocalRom:
|
||||
|
||||
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
|
||||
self.name = name
|
||||
@@ -71,13 +71,13 @@ class LocalRom(object):
|
||||
def read_byte(self, address: int) -> int:
|
||||
return self.buffer[address]
|
||||
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytes:
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytearray:
|
||||
return self.buffer[startaddress:startaddress + length]
|
||||
|
||||
def write_byte(self, address: int, value: int):
|
||||
self.buffer[address] = value
|
||||
|
||||
def write_bytes(self, startaddress: int, values):
|
||||
def write_bytes(self, startaddress: int, values: Collection[SupportsIndex]) -> None:
|
||||
self.buffer[startaddress:startaddress + len(values)] = values
|
||||
|
||||
def encrypt_range(self, startaddress: int, length: int, key: bytes):
|
||||
|
||||
@@ -399,8 +399,8 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||
if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
||||
set_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
set_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
if multiworld.pot_shuffle[player]:
|
||||
# key can (and probably will) be moved behind bombable wall
|
||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
@@ -64,7 +64,8 @@ configuración personal y descargar un fichero "YAML".
|
||||
|
||||
### Configuración YAML avanzada
|
||||
|
||||
Una version mas avanzada del fichero Yaml puede ser creada usando la pagina ["Weighted settings"](/weighted-settings),
|
||||
Una version mas avanzada del fichero Yaml puede ser creada usando la pagina
|
||||
["Weighted settings"](/games/A Link to the Past/weighted-options),
|
||||
la cual te permite tener almacenadas hasta 3 preajustes. La pagina "Weighted Settings" tiene muchas opciones
|
||||
representadas con controles deslizantes. Esto permite elegir cuan probable los valores de una categoría pueden ser
|
||||
elegidos sobre otros de la misma.
|
||||
|
||||
@@ -66,9 +66,10 @@ paramètres personnels et de les exporter vers un fichier YAML.
|
||||
### Configuration avancée du fichier YAML
|
||||
|
||||
Une version plus avancée du fichier YAML peut être créée en utilisant la page
|
||||
des [paramètres de pondération](/weighted-settings), qui vous permet de configurer jusqu'à trois préréglages. Cette page
|
||||
a de nombreuses options qui sont essentiellement représentées avec des curseurs glissants. Cela vous permet de choisir
|
||||
quelles sont les chances qu'une certaine option apparaisse par rapport aux autres disponibles dans une même catégorie.
|
||||
des [paramètres de pondération](/games/A Link to the Past/weighted-options), qui vous permet de configurer jusqu'à
|
||||
trois préréglages. Cette page a de nombreuses options qui sont essentiellement représentées avec des curseurs
|
||||
glissants. Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux
|
||||
autres disponibles dans une même catégorie.
|
||||
|
||||
Par exemple, imaginez que le générateur crée un seau étiqueté "Mélange des cartes", et qu'il place un morceau de papier
|
||||
pour chaque sous-option. Imaginez également que la valeur pour "On" est 20 et la valeur pour "Off" est 40.
|
||||
|
||||
210
worlds/aquaria/Items.py
Normal file
210
worlds/aquaria/Items.py
Normal file
@@ -0,0 +1,210 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 15 Mar 2024 18:41:40 +0000
|
||||
Description: Manage items in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from typing import Optional
|
||||
from enum import Enum
|
||||
from BaseClasses import Item, ItemClassification
|
||||
|
||||
class ItemType(Enum):
|
||||
"""
|
||||
Used to indicate to the multi-world if an item is usefull or not
|
||||
"""
|
||||
NORMAL = 0
|
||||
PROGRESSION = 1
|
||||
JUNK = 2
|
||||
|
||||
class ItemGroup(Enum):
|
||||
"""
|
||||
Used to group items
|
||||
"""
|
||||
COLLECTIBLE = 0
|
||||
INGREDIENT = 1
|
||||
RECIPE = 2
|
||||
HEALTH = 3
|
||||
UTILITY = 4
|
||||
SONG = 5
|
||||
TURTLE = 6
|
||||
|
||||
class AquariaItem(Item):
|
||||
"""
|
||||
A single item in the Aquaria game.
|
||||
"""
|
||||
game: str = "Aquaria"
|
||||
"""The name of the game"""
|
||||
|
||||
def __init__(self, name: str, classification: ItemClassification,
|
||||
code: Optional[int], player: int):
|
||||
"""
|
||||
Initialisation of the Item
|
||||
:param name: The name of the item
|
||||
:param classification: If the item is usefull or not
|
||||
:param code: The ID of the item (if None, it is an event)
|
||||
:param player: The ID of the player in the multiworld
|
||||
"""
|
||||
super().__init__(name, classification, code, player)
|
||||
|
||||
class ItemData:
|
||||
"""
|
||||
Data of an item.
|
||||
"""
|
||||
id:int
|
||||
count:int
|
||||
type:ItemType
|
||||
group:ItemGroup
|
||||
|
||||
def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup):
|
||||
"""
|
||||
Initialisation of the item data
|
||||
@param id: The item ID
|
||||
@param count: the number of items in the pool
|
||||
@param type: the importance type of the item
|
||||
@param group: the usage of the item in the game
|
||||
"""
|
||||
self.id = id
|
||||
self.count = count
|
||||
self.type = type
|
||||
self.group = group
|
||||
|
||||
"""Information data for every (not event) item."""
|
||||
item_table = {
|
||||
# name: ID, Nb, Item Type, Item Group
|
||||
"Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone
|
||||
"Arnassi statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue
|
||||
"Big seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed
|
||||
"Glowing seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed
|
||||
"Black pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl
|
||||
"Baby blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster
|
||||
"Crab armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume
|
||||
"Baby dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo
|
||||
"Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss
|
||||
"Energy statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue
|
||||
"Krotite armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple
|
||||
"Golden starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star
|
||||
"Golden gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear
|
||||
"Jelly beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon
|
||||
"Jelly costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume
|
||||
"Jelly plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant
|
||||
"Mithalas doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll
|
||||
"Mithalan dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume
|
||||
"Mithalas banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner
|
||||
"Mithalas pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot
|
||||
"Mutant costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
|
||||
"Baby nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
|
||||
"Baby piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
|
||||
"Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume
|
||||
"Seed bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
|
||||
"King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
|
||||
"Song plant spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
|
||||
"Stone head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head
|
||||
"Sun key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key
|
||||
"Girl costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume
|
||||
"Odd container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest
|
||||
"Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
|
||||
"Turtle egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
|
||||
"Jelly egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
|
||||
"Urchin costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
"Baby walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
|
||||
"Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
|
||||
"Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
|
||||
"Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice
|
||||
"Berry ice cream": ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream
|
||||
"Buttery sea loaf": ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf
|
||||
"Cold borscht": ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht
|
||||
"Cold soup": ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup
|
||||
"Crab cake": ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake
|
||||
"Divine soup": ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup
|
||||
"Dumbo ice cream": ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream
|
||||
"Fish oil": ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
"Glowing egg": ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
"Hand roll": ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll
|
||||
"Healing poultice": ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
"Hearty soup": ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup
|
||||
"Hot borscht": ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht
|
||||
"Hot soup": ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
"Ice cream": ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream
|
||||
"Leadership roll": ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
"Leaf poultice": ItemData(698055, 5, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
"Leeching poultice": ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice
|
||||
"Legendary cake": ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake
|
||||
"Loaf of life": ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife
|
||||
"Long life soup": ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup
|
||||
"Magic soup": ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup
|
||||
"Mushroom x 2": ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom
|
||||
"Perogi": ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi
|
||||
"Plant leaf": ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Plump perogi": ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi
|
||||
"Poison loaf": ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf
|
||||
"Poison soup": ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup
|
||||
"Rainbow mushroom": ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom
|
||||
"Rainbow soup": ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup
|
||||
"Red berry": ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry
|
||||
"Red bulb x 2": ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb
|
||||
"Rotten cake": ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake
|
||||
"Rotten loaf x 8": ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf
|
||||
"Rotten meat": ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Royal soup": ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup
|
||||
"Sea cake": ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake
|
||||
"Sea loaf": ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
"Shark fin soup": ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup
|
||||
"Sight poultice": ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice
|
||||
"Small bone x 2": ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
"Small egg": ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
"Small tentacle x 2": ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle
|
||||
"Special bulb": ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb
|
||||
"Special cake": ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake
|
||||
"Spicy meat x 2": ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat
|
||||
"Spicy roll": ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll
|
||||
"Spicy soup": ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup
|
||||
"Spider roll": ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll
|
||||
"Swamp cake": ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake
|
||||
"Tasty cake": ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake
|
||||
"Tasty roll": ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll
|
||||
"Tough cake": ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake
|
||||
"Turtle soup": ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup
|
||||
"Vedha sea crisp": ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp
|
||||
"Veggie cake": ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake
|
||||
"Veggie ice cream": ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream
|
||||
"Veggie soup": ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup
|
||||
"Volcano roll": ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll
|
||||
"Health upgrade": ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_?
|
||||
"Wok": ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok
|
||||
"Eel oil x 2": ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil
|
||||
"Fish meat x 2": ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat
|
||||
"Fish oil x 3": ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
|
||||
"Glowing egg x 2": ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
|
||||
"Healing poultice x 2": ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
|
||||
"Hot soup x 2": ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
|
||||
"Leadership roll x 2": ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
|
||||
"Leaf poultice x 3": ItemData(698107, 2, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
|
||||
"Plant leaf x 2": ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Plant leaf x 3": ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
|
||||
"Rotten meat x 2": ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Rotten meat x 8": ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
|
||||
"Sea loaf x 2": ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
|
||||
"Small bone x 3": ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
|
||||
"Small egg x 2": ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
|
||||
"Li and Li song": ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li
|
||||
"Shield song": ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield
|
||||
"Beast form": ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast
|
||||
"Sun form": ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun
|
||||
"Nature form": ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature
|
||||
"Energy form": ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy
|
||||
"Bind song": ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind
|
||||
"Fish form": ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish
|
||||
"Spirit form": ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit
|
||||
"Dual form": ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual
|
||||
"Transturtle Veil top left": ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01
|
||||
"Transturtle Veil top right": ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02
|
||||
"Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION,
|
||||
ItemGroup.TURTLE), # transport_openwater03
|
||||
"Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04
|
||||
"Transturtle Home water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea
|
||||
"Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03
|
||||
"Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss
|
||||
"Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
|
||||
"Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
|
||||
}
|
||||
|
||||
574
worlds/aquaria/Locations.py
Normal file
574
worlds/aquaria/Locations.py
Normal file
@@ -0,0 +1,574 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 15 Mar 2024 18:41:40 +0000
|
||||
Description: Manage locations in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from BaseClasses import Location
|
||||
|
||||
|
||||
class AquariaLocation(Location):
|
||||
"""
|
||||
A location in the game.
|
||||
"""
|
||||
game: str = "Aquaria"
|
||||
"""The name of the game"""
|
||||
|
||||
def __init__(self, player: int, name="", code=None, parent=None) -> None:
|
||||
"""
|
||||
Initialisation of the object
|
||||
:param player: the ID of the player
|
||||
:param name: the name of the location
|
||||
:param code: the ID (or address) of the location (Event if None)
|
||||
:param parent: the Region that this location belongs to
|
||||
"""
|
||||
super(AquariaLocation, self).__init__(player, name, code, parent)
|
||||
self.event = code is None
|
||||
|
||||
|
||||
class AquariaLocations:
|
||||
|
||||
locations_verse_cave_r = {
|
||||
"Verse cave, bulb in the skeleton room": 698107,
|
||||
"Verse cave, bulb in the path left of the skeleton room": 698108,
|
||||
"Verse cave right area, Big Seed": 698175,
|
||||
}
|
||||
|
||||
locations_verse_cave_l = {
|
||||
"Verse cave, the Naija hint about here shield ability": 698200,
|
||||
"Verse cave left area, bulb in the center part": 698021,
|
||||
"Verse cave left area, bulb in the right part": 698022,
|
||||
"Verse cave left area, bulb under the rock at the end of the path": 698023,
|
||||
}
|
||||
|
||||
locations_home_water = {
|
||||
"Home water, bulb below the grouper fish": 698058,
|
||||
"Home water, bulb in the path bellow Nautilus Prime": 698059,
|
||||
"Home water, bulb in the little room above the grouper fish": 698060,
|
||||
"Home water, bulb in the end of the left path from the verse cave": 698061,
|
||||
"Home water, bulb in the top left path": 698062,
|
||||
"Home water, bulb in the bottom left room": 698063,
|
||||
"Home water, bulb close to the Naija's home": 698064,
|
||||
"Home water, bulb under the rock in the left path from the verse cave": 698065,
|
||||
}
|
||||
|
||||
locations_home_water_nautilus = {
|
||||
"Home water, Nautilus Egg": 698194,
|
||||
}
|
||||
|
||||
locations_home_water_transturtle = {
|
||||
"Home water, Transturtle": 698213,
|
||||
}
|
||||
|
||||
locations_naija_home = {
|
||||
"Naija's home, bulb after the energy door": 698119,
|
||||
"Naija's home, bulb under the rock at the right of the main path": 698120,
|
||||
}
|
||||
|
||||
locations_song_cave = {
|
||||
"Song cave, Erulian spirit": 698206,
|
||||
"Song cave, bulb in the top left part": 698071,
|
||||
"Song cave, bulb in the big anemone room": 698072,
|
||||
"Song cave, bulb in the path to the singing statues": 698073,
|
||||
"Song cave, bulb under the rock in the path to the singing statues": 698074,
|
||||
"Song cave, bulb under the rock close to the song door": 698075,
|
||||
"Song cave, Verse egg": 698160,
|
||||
"Song cave, Jelly beacon": 698178,
|
||||
"Song cave, Anemone seed": 698162,
|
||||
}
|
||||
|
||||
locations_energy_temple_1 = {
|
||||
"Energy temple first area, beating the energy statue": 698205,
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock": 698027,
|
||||
}
|
||||
|
||||
locations_energy_temple_idol = {
|
||||
"Energy temple first area, Energy Idol": 698170,
|
||||
}
|
||||
|
||||
locations_energy_temple_2 = {
|
||||
"Energy temple second area, bulb under the rock": 698028,
|
||||
}
|
||||
|
||||
locations_energy_temple_altar = {
|
||||
"Energy temple bottom entrance, Krotite armor": 698163,
|
||||
}
|
||||
|
||||
locations_energy_temple_3 = {
|
||||
"Energy temple third area, bulb in the bottom path": 698029,
|
||||
}
|
||||
|
||||
locations_energy_temple_boss = {
|
||||
"Energy temple boss area, Fallen god tooth": 698169,
|
||||
}
|
||||
|
||||
locations_energy_temple_blaster_room = {
|
||||
"Energy temple blaster room, Blaster egg": 698195,
|
||||
}
|
||||
|
||||
locations_openwater_tl = {
|
||||
"Open water top left area, bulb under the rock in the right path": 698001,
|
||||
"Open water top left area, bulb under the rock in the left path": 698002,
|
||||
"Open water top left area, bulb to the right of the save cristal": 698003,
|
||||
}
|
||||
|
||||
locations_openwater_tr = {
|
||||
"Open water top right area, bulb in the small path before Mithalas": 698004,
|
||||
"Open water top right area, bulb in the path from the left entrance": 698005,
|
||||
"Open water top right area, bulb in the clearing close to the bottom exit": 698006,
|
||||
"Open water top right area, bulb in the big clearing close to the save cristal": 698007,
|
||||
"Open water top right area, bulb in the big clearing to the top exit": 698008,
|
||||
"Open water top right area, first urn in the Mithalas exit": 698148,
|
||||
"Open water top right area, second urn in the Mithalas exit": 698149,
|
||||
"Open water top right area, third urn in the Mithalas exit": 698150,
|
||||
}
|
||||
locations_openwater_tr_turtle = {
|
||||
"Open water top right area, bulb in the turtle room": 698009,
|
||||
"Open water top right area, Transturtle": 698211,
|
||||
}
|
||||
|
||||
locations_openwater_bl = {
|
||||
"Open water bottom left area, bulb behind the chomper fish": 698011,
|
||||
"Open water bottom left area, bulb inside the downest fish pass": 698010,
|
||||
}
|
||||
|
||||
locations_skeleton_path = {
|
||||
"Open water skeleton path, bulb close to the right exit": 698012,
|
||||
"Open water skeleton path, bulb behind the chomper fish": 698013,
|
||||
}
|
||||
|
||||
locations_skeleton_path_sc = {
|
||||
"Open water skeleton path, King skull": 698177,
|
||||
}
|
||||
|
||||
locations_arnassi = {
|
||||
"Arnassi Ruins, bulb in the right part": 698014,
|
||||
"Arnassi Ruins, bulb in the left part": 698015,
|
||||
"Arnassi Ruins, bulb in the center part": 698016,
|
||||
"Arnassi ruins, Song plant spore on the top of the ruins": 698179,
|
||||
"Arnassi ruins, Arnassi Armor": 698191,
|
||||
}
|
||||
|
||||
locations_arnassi_path = {
|
||||
"Arnassi Ruins, Arnassi statue": 698164,
|
||||
"Arnassi Ruins, Transturtle": 698217,
|
||||
}
|
||||
|
||||
locations_arnassi_crab_boss = {
|
||||
"Arnassi ruins, Crab armor": 698187,
|
||||
}
|
||||
|
||||
locations_simon = {
|
||||
"Kelp forest, beating Simon says": 698156,
|
||||
"Simon says area, Transturtle": 698216,
|
||||
}
|
||||
|
||||
locations_mithalas_city = {
|
||||
"Mithalas city, first bulb in the left city part": 698030,
|
||||
"Mithalas city, second bulb in the left city part": 698035,
|
||||
"Mithalas city, bulb in the right part": 698031,
|
||||
"Mithalas city, bulb at the top of the city": 698033,
|
||||
"Mithalas city, first bulb in a broken home": 698034,
|
||||
"Mithalas city, second bulb in a broken home": 698041,
|
||||
"Mithalas city, bulb in the bottom left part": 698037,
|
||||
"Mithalas city, first bulb in one of the homes": 698038,
|
||||
"Mithalas city, second bulb in one of the homes": 698039,
|
||||
"Mithalas city, first urn in one of the homes": 698123,
|
||||
"Mithalas city, second urn in one of the homes": 698124,
|
||||
"Mithalas city, first urn in the city reserve": 698125,
|
||||
"Mithalas city, second urn in the city reserve": 698126,
|
||||
"Mithalas city, third urn in the city reserve": 698127,
|
||||
}
|
||||
|
||||
locations_mithalas_city_top_path = {
|
||||
"Mithalas city, first bulb at the end of the top path": 698032,
|
||||
"Mithalas city, second bulb at the end of the top path": 698040,
|
||||
"Mithalas city, bulb in the top path": 698036,
|
||||
"Mithalas city, Mithalas pot": 698174,
|
||||
"Mithalas city, urn in the cathedral flower tube entrance": 698128,
|
||||
}
|
||||
|
||||
locations_mithalas_city_fishpass = {
|
||||
"Mithalas city, Doll": 698173,
|
||||
"Mithalas city, urn inside a home fish pass": 698129,
|
||||
}
|
||||
|
||||
locations_cathedral_l = {
|
||||
"Mithalas city castle, bulb in the flesh hole": 698042,
|
||||
"Mithalas city castle, Blue banner": 698165,
|
||||
"Mithalas city castle, urn in the bedroom": 698130,
|
||||
"Mithalas city castle, first urn of the single lamp path": 698131,
|
||||
"Mithalas city castle, second urn of the single lamp path": 698132,
|
||||
"Mithalas city castle, urn in the bottom room": 698133,
|
||||
"Mithalas city castle, first urn on the entrance path": 698134,
|
||||
"Mithalas city castle, second urn on the entrance path": 698135,
|
||||
}
|
||||
|
||||
locations_cathedral_l_tube = {
|
||||
"Mithalas castle, beating the priests": 698208,
|
||||
}
|
||||
|
||||
locations_cathedral_l_sc = {
|
||||
"Mithalas city castle, Trident head": 698183,
|
||||
}
|
||||
|
||||
locations_cathedral_r = {
|
||||
"Mithalas cathedral, first urn in the top right room": 698136,
|
||||
"Mithalas cathedral, second urn in the top right room": 698137,
|
||||
"Mithalas cathedral, third urn in the top right room": 698138,
|
||||
"Mithalas cathedral, urn in the flesh room with fleas": 698139,
|
||||
"Mithalas cathedral, first urn in the bottom right path": 698140,
|
||||
"Mithalas cathedral, second urn in the bottom right path": 698141,
|
||||
"Mithalas cathedral, urn behind the flesh vein": 698142,
|
||||
"Mithalas cathedral, urn in the top left eyes boss room": 698143,
|
||||
"Mithalas cathedral, first urn in the path behind the flesh vein": 698144,
|
||||
"Mithalas cathedral, second urn in the path behind the flesh vein": 698145,
|
||||
"Mithalas cathedral, third urn in the path behind the flesh vein": 698146,
|
||||
"Mithalas cathedral, one of the urns in the top right room": 698147,
|
||||
"Mithalas cathedral, Mithalan Dress": 698189,
|
||||
"Mithalas cathedral right area, urn bellow the left entrance": 698198,
|
||||
}
|
||||
|
||||
locations_cathedral_underground = {
|
||||
"Cathedral underground, bulb in the center part": 698113,
|
||||
"Cathedral underground, first bulb in the top left part": 698114,
|
||||
"Cathedral underground, second bulb in the top left part": 698115,
|
||||
"Cathedral underground, third bulb in the top left part": 698116,
|
||||
"Cathedral underground, bulb close to the save cristal": 698117,
|
||||
"Cathedral underground, bulb in the bottom right path": 698118,
|
||||
}
|
||||
|
||||
locations_cathedral_boss = {
|
||||
"Cathedral boss area, beating Mithalan God": 698202,
|
||||
}
|
||||
|
||||
locations_forest_tl = {
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing": 698044,
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
|
||||
"Kelp Forest top left area, bulb in the top left clearing": 698046,
|
||||
"Kelp Forest top left, Jelly Egg": 698185,
|
||||
}
|
||||
|
||||
locations_forest_tl_fp = {
|
||||
"Kelp Forest top left area, bulb close to the Verse egg": 698047,
|
||||
"Kelp forest top left area, Verse egg": 698158,
|
||||
}
|
||||
|
||||
locations_forest_tr = {
|
||||
"Kelp Forest top right area, bulb under the rock in the right path": 698048,
|
||||
"Kelp Forest top right area, bulb at the left of the center clearing": 698049,
|
||||
"Kelp Forest top right area, bulb in the left path's big room": 698051,
|
||||
"Kelp Forest top right area, bulb in the left path's small room": 698052,
|
||||
"Kelp Forest top right area, bulb at the top of the center clearing": 698053,
|
||||
"Kelp forest top right area, Black pearl": 698167,
|
||||
}
|
||||
|
||||
locations_forest_tr_fp = {
|
||||
"Kelp Forest top right area, bulb in the top fish pass": 698050,
|
||||
}
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp forest bottom left area, Walker baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
locations_forest_br = {
|
||||
"Kelp forest bottom right area, Odd Container": 698168,
|
||||
}
|
||||
|
||||
locations_forest_boss = {
|
||||
"Kelp forest boss area, beating Drunian God": 698204,
|
||||
}
|
||||
|
||||
locations_forest_boss_entrance = {
|
||||
"Kelp Forest boss room, bulb at the bottom of the area": 698055,
|
||||
}
|
||||
|
||||
locations_forest_fish_cave = {
|
||||
"Kelp Forest bottom left area, Fish cave puzzle": 698207,
|
||||
}
|
||||
|
||||
locations_forest_sprite_cave = {
|
||||
"Kelp Forest sprite cave, bulb inside the fish pass": 698056,
|
||||
}
|
||||
|
||||
locations_forest_sprite_cave_tube = {
|
||||
"Kelp Forest sprite cave, bulb in the second room": 698057,
|
||||
"Kelp Forest Sprite Cave, Seed bag": 698176,
|
||||
}
|
||||
|
||||
locations_mermog_cave = {
|
||||
"Mermog cave, bulb in the left part of the cave": 698121,
|
||||
}
|
||||
|
||||
locations_mermog_boss = {
|
||||
"Mermog cave, Piranha Egg": 698197,
|
||||
}
|
||||
|
||||
locations_veil_tl = {
|
||||
"The veil top left area, In the Li cave": 698199,
|
||||
"The veil top left area, bulb under the rock in the top right path": 698078,
|
||||
"The veil top left area, bulb hidden behind the blocking rock": 698076,
|
||||
"The veil top left area, Transturtle": 698209,
|
||||
}
|
||||
|
||||
locations_veil_tl_fp = {
|
||||
"The veil top left area, bulb inside the fish pass": 698077,
|
||||
}
|
||||
|
||||
locations_turtle_cave = {
|
||||
"Turtle cave, Turtle Egg": 698184,
|
||||
}
|
||||
|
||||
locations_turtle_cave_bubble = {
|
||||
"Turtle cave, bulb in bubble cliff": 698000,
|
||||
"Turtle cave, Urchin costume": 698193,
|
||||
}
|
||||
|
||||
locations_veil_tr_r = {
|
||||
"The veil top right area, bulb in the middle of the wall jump cliff": 698079,
|
||||
"The veil top right area, golden starfish at the bottom right of the bottom path": 698180,
|
||||
}
|
||||
|
||||
locations_veil_tr_l = {
|
||||
"The veil top right area, bulb in the top of the water fall": 698080,
|
||||
"The veil top right area, Transturtle": 698210,
|
||||
}
|
||||
|
||||
locations_veil_bl = {
|
||||
"The veil bottom area, bulb in the left path": 698082,
|
||||
}
|
||||
|
||||
locations_veil_b_sc = {
|
||||
"The veil bottom area, bulb in the spirit path": 698081,
|
||||
}
|
||||
|
||||
locations_veil_bl_fp = {
|
||||
"The veil bottom area, Verse egg": 698157,
|
||||
}
|
||||
|
||||
locations_veil_br = {
|
||||
"The veil bottom area, Stone Head": 698181,
|
||||
}
|
||||
|
||||
locations_octo_cave_t = {
|
||||
"Octopus cave, Dumbo Egg": 698196,
|
||||
}
|
||||
|
||||
locations_octo_cave_b = {
|
||||
"Octopus cave, bulb in the path below the octopus cave path": 698122,
|
||||
}
|
||||
|
||||
locations_sun_temple_l = {
|
||||
"Sun temple, bulb in the top left part": 698094,
|
||||
"Sun temple, bulb in the top right part": 698095,
|
||||
"Sun temple, bulb at the top of the high dark room": 698096,
|
||||
"Sun temple, Golden Gear": 698171,
|
||||
}
|
||||
|
||||
locations_sun_temple_r = {
|
||||
"Sun temple, first bulb of the temple": 698091,
|
||||
"Sun temple, bulb on the left part": 698092,
|
||||
"Sun temple, bulb in the hidden room of the right part": 698093,
|
||||
"Sun temple, Sun key": 698182,
|
||||
}
|
||||
|
||||
locations_sun_temple_boss_path = {
|
||||
"Sun Worm path, first path bulb": 698017,
|
||||
"Sun Worm path, second path bulb": 698018,
|
||||
"Sun Worm path, first cliff bulb": 698019,
|
||||
"Sun Worm path, second cliff bulb": 698020,
|
||||
}
|
||||
|
||||
locations_sun_temple_boss = {
|
||||
"Sun temple boss area, beating Sun God": 698203,
|
||||
}
|
||||
|
||||
locations_abyss_l = {
|
||||
"Abyss left area, bulb in hidden path room": 698024,
|
||||
"Abyss left area, bulb in the right part": 698025,
|
||||
"Abyss left area, Glowing seed": 698166,
|
||||
"Abyss left area, Glowing Plant": 698172,
|
||||
}
|
||||
|
||||
locations_abyss_lb = {
|
||||
"Abyss left area, bulb in the bottom fish pass": 698026,
|
||||
}
|
||||
|
||||
locations_abyss_r = {
|
||||
"Abyss right area, bulb behind the rock in the whale room": 698109,
|
||||
"Abyss right area, bulb in the middle path": 698110,
|
||||
"Abyss right area, bulb behind the rock in the middle path": 698111,
|
||||
"Abyss right area, bulb in the left green room": 698112,
|
||||
"Abyss right area, Transturtle": 698214,
|
||||
}
|
||||
|
||||
locations_ice_cave = {
|
||||
"Ice cave, bulb in the room to the right": 698083,
|
||||
"Ice cave, First bulbs in the top exit room": 698084,
|
||||
"Ice cave, Second bulbs in the top exit room": 698085,
|
||||
"Ice cave, third bulbs in the top exit room": 698086,
|
||||
"Ice cave, bulb in the left room": 698087,
|
||||
}
|
||||
|
||||
locations_bubble_cave = {
|
||||
"Bubble cave, bulb in the left cave wall": 698089,
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)": 698090,
|
||||
}
|
||||
|
||||
locations_bubble_cave_boss = {
|
||||
"Bubble cave, Verse egg": 698161,
|
||||
}
|
||||
|
||||
locations_king_jellyfish_cave = {
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly": 698088,
|
||||
"King Jellyfish cave, Jellyfish Costume": 698188,
|
||||
}
|
||||
|
||||
locations_whale = {
|
||||
"The whale, Verse egg": 698159,
|
||||
}
|
||||
|
||||
locations_sunken_city_r = {
|
||||
"Sunken city right area, crate close to the save cristal": 698154,
|
||||
"Sunken city right area, crate in the left bottom room": 698155,
|
||||
}
|
||||
|
||||
locations_sunken_city_l = {
|
||||
"Sunken city left area, crate in the little pipe room": 698151,
|
||||
"Sunken city left area, crate close to the save cristal": 698152,
|
||||
"Sunken city left area, crate before the bedroom": 698153,
|
||||
}
|
||||
|
||||
locations_sunken_city_l_bedroom = {
|
||||
"Sunken city left area, Girl Costume": 698192,
|
||||
}
|
||||
|
||||
locations_sunken_city_boss = {
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)": 698043,
|
||||
}
|
||||
|
||||
locations_body_c = {
|
||||
"The body center area, breaking li cage": 698201,
|
||||
"The body main area, bulb on the main path blocking tube": 698097,
|
||||
}
|
||||
|
||||
locations_body_l = {
|
||||
"The body left area, first bulb in the top face room": 698066,
|
||||
"The body left area, second bulb in the top face room": 698069,
|
||||
"The body left area, bulb bellow the water stream": 698067,
|
||||
"The body left area, bulb in the top path to the top face room": 698068,
|
||||
"The body left area, bulb in the bottom face room": 698070,
|
||||
}
|
||||
|
||||
locations_body_rt = {
|
||||
"The body right area, bulb in the top face room": 698100,
|
||||
}
|
||||
|
||||
locations_body_rb = {
|
||||
"The body right area, bulb in the top path to the bottom face room": 698098,
|
||||
"The body right area, bulb in the bottom face room": 698099,
|
||||
}
|
||||
|
||||
locations_body_b = {
|
||||
"The body bottom area, bulb in the Jelly Zap room": 698101,
|
||||
"The body bottom area, bulb in the nautilus room": 698102,
|
||||
"The body bottom area, Mutant Costume": 698190,
|
||||
}
|
||||
|
||||
locations_final_boss_tube = {
|
||||
"Final boss area, first bulb in the turtle room": 698103,
|
||||
"Final boss area, second bulbs in the turtle room": 698104,
|
||||
"Final boss area, third bulbs in the turtle room": 698105,
|
||||
"Final boss area, Transturtle": 698215,
|
||||
}
|
||||
|
||||
locations_final_boss = {
|
||||
"Final boss area, bulb in the boss third form room": 698106,
|
||||
}
|
||||
|
||||
|
||||
location_table = {
|
||||
**AquariaLocations.locations_openwater_tl,
|
||||
**AquariaLocations.locations_openwater_tr,
|
||||
**AquariaLocations.locations_openwater_tr_turtle,
|
||||
**AquariaLocations.locations_openwater_bl,
|
||||
**AquariaLocations.locations_skeleton_path,
|
||||
**AquariaLocations.locations_skeleton_path_sc,
|
||||
**AquariaLocations.locations_arnassi,
|
||||
**AquariaLocations.locations_arnassi_path,
|
||||
**AquariaLocations.locations_arnassi_crab_boss,
|
||||
**AquariaLocations.locations_sun_temple_l,
|
||||
**AquariaLocations.locations_sun_temple_r,
|
||||
**AquariaLocations.locations_sun_temple_boss_path,
|
||||
**AquariaLocations.locations_sun_temple_boss,
|
||||
**AquariaLocations.locations_verse_cave_r,
|
||||
**AquariaLocations.locations_verse_cave_l,
|
||||
**AquariaLocations.locations_abyss_l,
|
||||
**AquariaLocations.locations_abyss_lb,
|
||||
**AquariaLocations.locations_abyss_r,
|
||||
**AquariaLocations.locations_energy_temple_1,
|
||||
**AquariaLocations.locations_energy_temple_2,
|
||||
**AquariaLocations.locations_energy_temple_3,
|
||||
**AquariaLocations.locations_energy_temple_boss,
|
||||
**AquariaLocations.locations_energy_temple_blaster_room,
|
||||
**AquariaLocations.locations_energy_temple_altar,
|
||||
**AquariaLocations.locations_energy_temple_idol,
|
||||
**AquariaLocations.locations_mithalas_city,
|
||||
**AquariaLocations.locations_mithalas_city_top_path,
|
||||
**AquariaLocations.locations_mithalas_city_fishpass,
|
||||
**AquariaLocations.locations_cathedral_l,
|
||||
**AquariaLocations.locations_cathedral_l_tube,
|
||||
**AquariaLocations.locations_cathedral_l_sc,
|
||||
**AquariaLocations.locations_cathedral_r,
|
||||
**AquariaLocations.locations_cathedral_underground,
|
||||
**AquariaLocations.locations_cathedral_boss,
|
||||
**AquariaLocations.locations_forest_tl,
|
||||
**AquariaLocations.locations_forest_tl_fp,
|
||||
**AquariaLocations.locations_forest_tr,
|
||||
**AquariaLocations.locations_forest_tr_fp,
|
||||
**AquariaLocations.locations_forest_bl,
|
||||
**AquariaLocations.locations_forest_br,
|
||||
**AquariaLocations.locations_forest_boss,
|
||||
**AquariaLocations.locations_forest_boss_entrance,
|
||||
**AquariaLocations.locations_forest_sprite_cave,
|
||||
**AquariaLocations.locations_forest_sprite_cave_tube,
|
||||
**AquariaLocations.locations_forest_fish_cave,
|
||||
**AquariaLocations.locations_home_water,
|
||||
**AquariaLocations.locations_home_water_transturtle,
|
||||
**AquariaLocations.locations_home_water_nautilus,
|
||||
**AquariaLocations.locations_body_l,
|
||||
**AquariaLocations.locations_body_rt,
|
||||
**AquariaLocations.locations_body_rb,
|
||||
**AquariaLocations.locations_body_c,
|
||||
**AquariaLocations.locations_body_b,
|
||||
**AquariaLocations.locations_final_boss_tube,
|
||||
**AquariaLocations.locations_final_boss,
|
||||
**AquariaLocations.locations_song_cave,
|
||||
**AquariaLocations.locations_veil_tl,
|
||||
**AquariaLocations.locations_veil_tl_fp,
|
||||
**AquariaLocations.locations_turtle_cave,
|
||||
**AquariaLocations.locations_turtle_cave_bubble,
|
||||
**AquariaLocations.locations_veil_tr_r,
|
||||
**AquariaLocations.locations_veil_tr_l,
|
||||
**AquariaLocations.locations_veil_bl,
|
||||
**AquariaLocations.locations_veil_b_sc,
|
||||
**AquariaLocations.locations_veil_bl_fp,
|
||||
**AquariaLocations.locations_veil_br,
|
||||
**AquariaLocations.locations_ice_cave,
|
||||
**AquariaLocations.locations_king_jellyfish_cave,
|
||||
**AquariaLocations.locations_bubble_cave,
|
||||
**AquariaLocations.locations_bubble_cave_boss,
|
||||
**AquariaLocations.locations_naija_home,
|
||||
**AquariaLocations.locations_mermog_cave,
|
||||
**AquariaLocations.locations_mermog_boss,
|
||||
**AquariaLocations.locations_octo_cave_t,
|
||||
**AquariaLocations.locations_octo_cave_b,
|
||||
**AquariaLocations.locations_sunken_city_l,
|
||||
**AquariaLocations.locations_sunken_city_r,
|
||||
**AquariaLocations.locations_sunken_city_boss,
|
||||
**AquariaLocations.locations_sunken_city_l_bedroom,
|
||||
**AquariaLocations.locations_simon,
|
||||
**AquariaLocations.locations_whale,
|
||||
}
|
||||
145
worlds/aquaria/Options.py
Normal file
145
worlds/aquaria/Options.py
Normal file
@@ -0,0 +1,145 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 15 Mar 2024 18:41:40 +0000
|
||||
Description: Manage options in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
|
||||
|
||||
class IngredientRandomizer(Choice):
|
||||
"""
|
||||
Randomize Ingredients. Select if the simple ingredients (that does not have
|
||||
a recipe) should be randomized. If 'common_ingredients' is selected, the
|
||||
randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
|
||||
"""
|
||||
display_name = "Randomize Ingredients"
|
||||
option_off = 0
|
||||
option_common_ingredients = 1
|
||||
option_all_ingredients = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class DishRandomizer(Toggle):
|
||||
"""Randomize the drop of Dishes (Ingredients with recipe)."""
|
||||
display_name = "Dish Randomizer"
|
||||
|
||||
|
||||
class TurtleRandomizer(Choice):
|
||||
"""Randomize the transportation turtle."""
|
||||
display_name = "Turtle Randomizer"
|
||||
option_no_turtle_randomization = 0
|
||||
option_randomize_all_turtle = 1
|
||||
option_randomize_turtle_other_than_the_final_one = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class EarlyEnergyForm(DefaultOnToggle):
|
||||
"""
|
||||
Force the Energy Form to be in a location before leaving the areas around the Home Water.
|
||||
"""
|
||||
display_name = "Early Energy Form"
|
||||
|
||||
|
||||
class AquarianTranslation(Toggle):
|
||||
"""Translate to English the Aquarian scripture in the game."""
|
||||
display_name = "Translate Aquarian"
|
||||
|
||||
|
||||
class BigBossesToBeat(Range):
|
||||
"""
|
||||
A number of big bosses to beat before having access to the creator (the final boss). The big bosses are
|
||||
"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
|
||||
"""
|
||||
display_name = "Big bosses to beat"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 0
|
||||
|
||||
|
||||
class MiniBossesToBeat(Range):
|
||||
"""
|
||||
A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are
|
||||
"Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus",
|
||||
"Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not
|
||||
mini bosses.
|
||||
"""
|
||||
display_name = "Mini bosses to beat"
|
||||
range_start = 0
|
||||
range_end = 8
|
||||
default = 0
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
"""
|
||||
The game objective can be only to kill the creator or to kill the creator
|
||||
and having obtained the three every secret memories
|
||||
"""
|
||||
display_name = "Objective"
|
||||
option_kill_the_creator = 0
|
||||
option_obtain_secrets_and_kill_the_creator = 1
|
||||
default = 0
|
||||
|
||||
class SkipFirstVision(Toggle):
|
||||
"""
|
||||
The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but
|
||||
can be quite long when you already know what is going on. This option can be used to skip this vision.
|
||||
"""
|
||||
display_name = "Skip first Naija's vision"
|
||||
|
||||
class NoProgressionHardOrHiddenLocation(Toggle):
|
||||
"""
|
||||
Make sure that there is no progression items at hard to get or hard to find locations.
|
||||
Those locations that will be very High location (that need beast form, soup and skill to get), every
|
||||
location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi
|
||||
race, bosses and mini-bosses. Usefull for those that want a casual run.
|
||||
"""
|
||||
display_name = "No progression in hard or hidden locations"
|
||||
|
||||
class LightNeededToGetToDarkPlaces(DefaultOnToggle):
|
||||
"""
|
||||
Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating
|
||||
in dark place without light is extremely difficult.
|
||||
"""
|
||||
display_name = "Light needed to get to dark places"
|
||||
|
||||
class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
"""
|
||||
Make sure that the bind song can be aquired before having to obtain sing bulb under rocks.
|
||||
"""
|
||||
display_name = "Bind song needed to get sing bulbs under rocks"
|
||||
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of Home water area so that Naija can go to open water and beyond without the bind song.
|
||||
"""
|
||||
display_name = "Unconfine Home Water Area"
|
||||
option_off = 0
|
||||
option_via_energy_door = 1
|
||||
option_via_transturtle = 2
|
||||
option_via_both = 3
|
||||
default = 0
|
||||
|
||||
|
||||
@dataclass
|
||||
class AquariaOptions(PerGameCommonOptions):
|
||||
"""
|
||||
Every option in the Aquaria randomizer
|
||||
"""
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
objective: Objective
|
||||
mini_bosses_to_beat: MiniBossesToBeat
|
||||
big_bosses_to_beat: BigBossesToBeat
|
||||
turtle_randomizer: TurtleRandomizer
|
||||
early_energy_form: EarlyEnergyForm
|
||||
light_needed_to_get_to_dark_places: LightNeededToGetToDarkPlaces
|
||||
bind_song_needed_to_get_under_rock_bulb: BindSongNeededToGetUnderRockBulb
|
||||
unconfine_home_water: UnconfineHomeWater
|
||||
no_progression_hard_or_hidden_locations: NoProgressionHardOrHiddenLocation
|
||||
ingredient_randomizer: IngredientRandomizer
|
||||
dish_randomizer: DishRandomizer
|
||||
aquarian_translation: AquarianTranslation
|
||||
skip_first_vision: SkipFirstVision
|
||||
death_link: DeathLink
|
||||
1401
worlds/aquaria/Regions.py
Executable file
1401
worlds/aquaria/Regions.py
Executable file
File diff suppressed because it is too large
Load Diff
218
worlds/aquaria/__init__.py
Normal file
218
worlds/aquaria/__init__.py
Normal file
@@ -0,0 +1,218 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 15 Mar 2024 18:41:40 +0000
|
||||
Description: Main module for Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from typing import List, Dict, ClassVar, Any
|
||||
from ..AutoWorld import World, WebWorld
|
||||
from BaseClasses import Tutorial, MultiWorld, ItemClassification
|
||||
from .Items import item_table, AquariaItem, ItemType, ItemGroup
|
||||
from .Locations import location_table
|
||||
from .Options import AquariaOptions
|
||||
from .Regions import AquariaRegions
|
||||
|
||||
|
||||
class AquariaWeb(WebWorld):
|
||||
"""
|
||||
Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.)
|
||||
"""
|
||||
theme = "ocean"
|
||||
|
||||
bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues"
|
||||
|
||||
setup = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up Aquaria for MultiWorld.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Tioui"]
|
||||
)
|
||||
|
||||
setup_fr = Tutorial(
|
||||
"Guide de configuration Multimonde",
|
||||
"Un guide pour configurer Aquaria MultiWorld",
|
||||
"Français",
|
||||
"setup_fr.md",
|
||||
"setup/fr",
|
||||
["Tioui"]
|
||||
)
|
||||
|
||||
tutorials = [setup, setup_fr]
|
||||
|
||||
|
||||
class AquariaWorld(World):
|
||||
"""
|
||||
Aquaria is a side-scrolling action-adventure game. It follows Naija, an
|
||||
aquatic humanoid woman, as she explores the underwater world of Aquaria.
|
||||
Along her journey, she learns about the history of the world she inhabits
|
||||
as well as her own past. The gameplay focuses on a combination of swimming,
|
||||
singing, and combat, through which Naija can interact with the world. Her
|
||||
songs can move items, affect plants and animals, and change her physical
|
||||
appearance into other forms that have different abilities, like firing
|
||||
projectiles at hostile creatures, or passing through barriers inaccessible
|
||||
to her in her natural form.
|
||||
From: https://en.wikipedia.org/wiki/Aquaria_(video_game)
|
||||
"""
|
||||
|
||||
game: str = "Aquaria"
|
||||
"The name of the game"
|
||||
|
||||
topology_present = True
|
||||
"show path to required location checks in spoiler"
|
||||
|
||||
web: WebWorld = AquariaWeb()
|
||||
"The web page generation informations"
|
||||
|
||||
item_name_to_id: ClassVar[Dict[str, int]] =\
|
||||
{name: data.id for name, data in item_table.items()}
|
||||
"The name and associated ID of each item of the world"
|
||||
|
||||
item_name_groups = {
|
||||
"Damage": {"Energy form", "Nature form", "Beast form",
|
||||
"Li and Li song", "Baby nautilus", "Baby piranha",
|
||||
"Baby blaster"},
|
||||
"Light": {"Sun form", "Baby dumbo"}
|
||||
}
|
||||
"""Grouping item make it easier to find them"""
|
||||
|
||||
location_name_to_id = location_table
|
||||
"The name and associated ID of each location of the world"
|
||||
|
||||
base_id = 698000
|
||||
"The starting ID of the items and locations of the world"
|
||||
|
||||
ingredients_substitution: List[int]
|
||||
"Used to randomize ingredient drop"
|
||||
|
||||
options_dataclass = AquariaOptions
|
||||
"Used to manage world options"
|
||||
|
||||
options: AquariaOptions
|
||||
"Every options of the world"
|
||||
|
||||
regions: AquariaRegions
|
||||
"Used to manage Regions"
|
||||
|
||||
exclude: List[str]
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
"""Initialisation of the Aquaria World"""
|
||||
super(AquariaWorld, self).__init__(multiworld, player)
|
||||
self.regions = AquariaRegions(multiworld, player)
|
||||
self.ingredients_substitution = []
|
||||
self.exclude = []
|
||||
|
||||
def create_regions(self) -> None:
|
||||
"""
|
||||
Create every Region in `regions`
|
||||
"""
|
||||
self.regions.add_regions_to_world()
|
||||
self.regions.connect_regions()
|
||||
self.regions.add_event_locations()
|
||||
|
||||
def create_item(self, name: str) -> AquariaItem:
|
||||
"""
|
||||
Create an AquariaItem using `name' as item name.
|
||||
"""
|
||||
result: AquariaItem
|
||||
try:
|
||||
data = item_table[name]
|
||||
classification: ItemClassification = ItemClassification.useful
|
||||
if data.type == ItemType.JUNK:
|
||||
classification = ItemClassification.filler
|
||||
elif data.type == ItemType.PROGRESSION:
|
||||
classification = ItemClassification.progression
|
||||
result = AquariaItem(name, classification, data.id, self.player)
|
||||
except BaseException:
|
||||
raise Exception('The item ' + name + ' is not valid.')
|
||||
|
||||
return result
|
||||
|
||||
def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
|
||||
"""Pre-assign an item to a location"""
|
||||
if item_name not in precollected:
|
||||
self.exclude.append(item_name)
|
||||
data = item_table[item_name]
|
||||
item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
|
||||
self.multiworld.get_location(location_name, self.player).place_locked_item(item)
|
||||
|
||||
def get_filler_item_name(self):
|
||||
"""Getting a random ingredient item as filler"""
|
||||
ingredients = []
|
||||
for name, data in item_table.items():
|
||||
if data.group == ItemGroup.INGREDIENT:
|
||||
ingredients.append(name)
|
||||
filler_item_name = self.random.choice(ingredients)
|
||||
return filler_item_name
|
||||
|
||||
def create_items(self) -> None:
|
||||
"""Create every item in the world"""
|
||||
precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.options.turtle_randomizer.value > 0:
|
||||
if self.options.turtle_randomizer.value == 2:
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected)
|
||||
else:
|
||||
self.__pre_fill_item("Transturtle Veil top left", "The veil top left area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Veil top right", "The veil top right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Open Water top right", "Open water top right area, Transturtle",
|
||||
precollected)
|
||||
self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
|
||||
precollected)
|
||||
self.__pre_fill_item("Transturtle Home water", "Home water, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected)
|
||||
# The last two are inverted because in the original game, they are special turtle that communicate directly
|
||||
self.__pre_fill_item("Transturtle Simon says", "Arnassi Ruins, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Arnassi ruins", "Simon says area, Transturtle", precollected)
|
||||
for name, data in item_table.items():
|
||||
if name in precollected:
|
||||
precollected.remove(name)
|
||||
self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
|
||||
else:
|
||||
if name not in self.exclude:
|
||||
for i in range(data.count):
|
||||
item = self.create_item(name)
|
||||
self.multiworld.itempool.append(item)
|
||||
|
||||
def set_rules(self) -> None:
|
||||
"""
|
||||
Launched when the Multiworld generator is ready to generate rules
|
||||
"""
|
||||
|
||||
self.regions.adjusting_rules(self.options)
|
||||
self.multiworld.completion_condition[self.player] = lambda \
|
||||
state: state.has("Victory", self.player)
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
"""
|
||||
Player-specific randomization that does not affect logic.
|
||||
Used to fill then `ingredients_substitution` list
|
||||
"""
|
||||
simple_ingredients_substitution = [i for i in range(27)]
|
||||
if self.options.ingredient_randomizer.value > 0:
|
||||
if self.options.ingredient_randomizer.value == 1:
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
simple_ingredients_substitution.pop(-1)
|
||||
self.random.shuffle(simple_ingredients_substitution)
|
||||
if self.options.ingredient_randomizer.value == 1:
|
||||
simple_ingredients_substitution.extend([24, 25, 26])
|
||||
dishes_substitution = [i for i in range(27, 76)]
|
||||
if self.options.dish_randomizer:
|
||||
self.random.shuffle(dishes_substitution)
|
||||
self.ingredients_substitution.clear()
|
||||
self.ingredients_substitution.extend(simple_ingredients_substitution)
|
||||
self.ingredients_substitution.extend(dishes_substitution)
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarianTranslate": bool(self.options.aquarian_translation.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
"skip_first_vision": bool(self.options.skip_first_vision.value),
|
||||
"unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
|
||||
"unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
|
||||
}
|
||||
64
worlds/aquaria/docs/en_Aquaria.md
Normal file
64
worlds/aquaria/docs/en_Aquaria.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# Aquaria
|
||||
|
||||
## Game page in other languages:
|
||||
* [Français](/games/Aquaria/info/fr)
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The player options page for this game contains all the options you need to configure and export a config file. Player
|
||||
options page link: [Aquaria Player Options Page](../player-options).
|
||||
|
||||
## What does randomization do to this game?
|
||||
The locations in the randomizer are:
|
||||
|
||||
- All sing bulbs;
|
||||
- All Mithalas Urns;
|
||||
- All Sunken City crates;
|
||||
- Collectible treasure locations (including pet eggs and costumes);
|
||||
- Beating Simon says;
|
||||
- Li cave;
|
||||
- Every Transportation Turtle (also called transturtle);
|
||||
- Locations where you get songs,
|
||||
* Erulian spirit cristal,
|
||||
* Energy status mini-boss,
|
||||
* Beating Mithalan God boss,
|
||||
* Fish cave puzzle,
|
||||
* Beating Drunian God boss,
|
||||
* Beating Sun God boss,
|
||||
* Breaking Li cage in the body
|
||||
|
||||
Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates,
|
||||
nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received.
|
||||
|
||||
The items in the randomizer are:
|
||||
- Dishes (used to learn recipes*);
|
||||
- Some ingredients;
|
||||
- The Wok (third plate used to cook 3 ingredients recipes everywhere);
|
||||
- All collectible treasure (including pet eggs and costumes);
|
||||
- Li and Li song;
|
||||
- All songs (other than Li's song since it is learned when Li is obtained);
|
||||
- Transportation to transturtles.
|
||||
|
||||
Also, there is the option to randomize every ingredient drops (from fishes, monsters
|
||||
or plants).
|
||||
|
||||
*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf)
|
||||
cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants
|
||||
that drop dishes that have not been learned before will drop ingredients of this dish instead.
|
||||
|
||||
## What is the goal of the game?
|
||||
The goal of the Aquaria game is to beat the creator. You can also add other goals like getting
|
||||
secret memories, beating a number of mini-bosses and beating a number of bosses.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any items specified above can be in another player's world.
|
||||
|
||||
## What does another world's item look like in Aquaria?
|
||||
No visuals are shown when finding locations other than collectible treasure.
|
||||
For those treasures, the visual of the treasure is visually unchanged.
|
||||
After collecting a location check, a message will be shown to inform the player
|
||||
what has been collected, and who will receive it.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When you receive an item, a message will pop up to inform you where you received
|
||||
the item from, and which one it is.
|
||||
65
worlds/aquaria/docs/fr_Aquaria.md
Normal file
65
worlds/aquaria/docs/fr_Aquaria.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# Aquaria
|
||||
|
||||
## Où se trouve la page des options ?
|
||||
|
||||
La [page des options du joueur pour ce jeu](../player-options) contient tous
|
||||
les options dont vous avez besoin pour configurer et exporter le fichier.
|
||||
|
||||
## Quel est l'effet de la randomisation sur ce jeu ?
|
||||
|
||||
Les localisations du "Ransomizer" sont:
|
||||
|
||||
- tous les bulbes musicaux;
|
||||
- toutes les urnes de Mithalas;
|
||||
- toutes les caisses de la cité engloutie;
|
||||
- les localisations des trésors de collections (incluant les oeufs d'animaux de compagnie et les costumes);
|
||||
- Battre Simom dit;
|
||||
- La caverne de Li;
|
||||
- Les tortues de transportation (transturtle);
|
||||
- Localisation ou on obtient normalement les musiques,
|
||||
* cristal de l'esprit Erulien,
|
||||
* le mini-boss de la statue de l'énergie,
|
||||
* battre le dieu de Mithalas,
|
||||
* résoudre l'énigme de la caverne des poissons,
|
||||
* battre le dieu Drunien,
|
||||
* battre le dieu du soleil,
|
||||
* détruire la cage de Li dans le corps,
|
||||
|
||||
À noter que, contrairement au jeu original, lors de l'ouverture d'un bulbe musical, d'une urne de Mithalas ou
|
||||
d'une caisse de la cité engloutie, aucun objet n'en sortira. La localisation représentée par l'objet ouvert est reçue
|
||||
dès l'ouverture.
|
||||
|
||||
Les objets pouvant être obtenus sont:
|
||||
- les recettes (permettant d'apprendre les recettes*);
|
||||
- certains ingrédients;
|
||||
- le Wok (la troisième assiette permettant de cuisiner avec trois ingrédients n'importe où);
|
||||
- Tous les trésors de collection (incluant les oeufs d'animal de compagnie et les costumes);
|
||||
- Li et la musique de Li;
|
||||
- Toutes les musiques (autre que la musique de Li puisque cette dernière est apprise en obtenant Li);
|
||||
- Les localisations de transportation.
|
||||
|
||||
Il y a également l'option pour mélanger les ingrédients obtenus en éliminant des monstres, des poissons ou des plantes.
|
||||
|
||||
*À noter que, contrairement au jeu original, il est impossible de cuisiner une recette qui n'a pas préalablement
|
||||
été apprise en obtenant un repas en tant qu'objet. À noter également que les ennemies et plantes qui
|
||||
donnent un repas dont la recette n'a pas préalablement été apprise vont donner les ingrédients de cette
|
||||
recette.
|
||||
|
||||
## Quel est le but de Aquaria ?
|
||||
|
||||
Dans Aquaria, le but est de battre le monstre final (le créateur). Il est également possible d'ajouter
|
||||
des buts comme obtenir les trois souvenirs secrets, ou devoir battre une quantité de boss ou de mini-boss.
|
||||
|
||||
## Quels objets peuvent se trouver dans le monde d'un autre joueur ?
|
||||
|
||||
Tous les objets indiqués plus haut peuvent être obtenus à partir du monde d'un autre joueur.
|
||||
|
||||
## À quoi ressemble un objet d'un autre monde dans ce jeu
|
||||
|
||||
Autre que pour les trésors de collection (dont le visuel demeure inchangé),
|
||||
les autres localisations n'ont aucun visuel. Lorsqu'une localisation randomisée est obtenue,
|
||||
un message est affiché à l'écran pour indiquer quel objet a été trouvé et pour quel joueur.
|
||||
|
||||
## Que se passe-t-il lorsque le joueur reçoit un objet ?
|
||||
|
||||
Chaque fois qu'un objet est reçu, un message apparaît à l'écran pour en informer le joueur.
|
||||
114
worlds/aquaria/docs/setup_en.md
Normal file
114
worlds/aquaria/docs/setup_en.md
Normal file
@@ -0,0 +1,114 @@
|
||||
# Aquaria Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- The original Aquaria Game (buyable from a lot of online game seller);
|
||||
- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
## Installation and execution Procedures
|
||||
|
||||
### Windows
|
||||
|
||||
First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
|
||||
the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
|
||||
Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld
|
||||
game you play will make sure that every game has their own save game.
|
||||
|
||||
Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files
|
||||
are those:
|
||||
- aquaria_randomizer.exe
|
||||
- OpenAL32.dll
|
||||
- override (directory)
|
||||
- SDL2.dll
|
||||
- usersettings.xml
|
||||
- wrap_oal.dll
|
||||
- cacert.pem
|
||||
|
||||
If there is a conflict between file in the original game folder and the unzipped files, you should override
|
||||
the original files with the one of the unzipped randomizer.
|
||||
|
||||
Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface
|
||||
by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the
|
||||
randomizer:
|
||||
|
||||
```bash
|
||||
aquaria_randomizer.exe --name YourName --server theServer:thePort
|
||||
```
|
||||
|
||||
or, if the room has a password:
|
||||
|
||||
```bash
|
||||
aquaria_randomizer.exe --name YourName --server theServer:thePort --password thePassword
|
||||
```
|
||||
|
||||
### Linux when using the AppImage
|
||||
|
||||
If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You
|
||||
can do that from command line by using
|
||||
|
||||
```bash
|
||||
chmod +x Aquaria_Randomizer-*.AppImage
|
||||
```
|
||||
|
||||
or by using the Graphical Explorer of your system.
|
||||
|
||||
To launch the randomizer, just launch in command line:
|
||||
|
||||
```bash
|
||||
./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort
|
||||
```
|
||||
|
||||
or, if the room has a password:
|
||||
|
||||
```bash
|
||||
./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword
|
||||
```
|
||||
|
||||
Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred,
|
||||
the preceding commands will launch the game multiple times.
|
||||
|
||||
### Linux when using the tar file
|
||||
|
||||
First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
|
||||
the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
|
||||
|
||||
Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted
|
||||
files are those:
|
||||
- aquaria_randomizer
|
||||
- override (directory)
|
||||
- usersettings.xml
|
||||
- cacert.pem
|
||||
|
||||
If there is a conflict between file in the original game folder and the extracted files, you should override
|
||||
the original files with the one of the extracted randomizer files.
|
||||
|
||||
Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2.
|
||||
On Debian base system (like Ubuntu), you can use the following command:
|
||||
|
||||
```bash
|
||||
sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev
|
||||
```
|
||||
|
||||
Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`,
|
||||
`libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are
|
||||
old libraries that will not work on the recent build of the randomizer.
|
||||
|
||||
To launch the randomizer, just launch in command line:
|
||||
|
||||
```bash
|
||||
./aquaria_randomizer --name YourName --server theServer:thePort
|
||||
```
|
||||
|
||||
or, if the room has a password:
|
||||
|
||||
```bash
|
||||
./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword
|
||||
```
|
||||
|
||||
Note: If you have a permission denied error when using the command line, you can use this command line to be
|
||||
sure that your executable has executable permission:
|
||||
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
118
worlds/aquaria/docs/setup_fr.md
Normal file
118
worlds/aquaria/docs/setup_fr.md
Normal file
@@ -0,0 +1,118 @@
|
||||
# Guide de configuration MultiWorld d'Aquaria
|
||||
|
||||
## Logiciels nécessaires
|
||||
|
||||
- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne)
|
||||
- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
## Procédures d'installation et d'exécution
|
||||
|
||||
### Windows
|
||||
|
||||
En premier lieu, vous devriez effectuer une nouvelle copie du jeu d'Aquaria original à chaque fois que vous effectuez une
|
||||
nouvelle partie. La première raison de cette copie est que le randomizer modifie des fichiers qui rendront possiblement
|
||||
le jeu original non fonctionnel. La seconde raison d'effectuer cette copie est que les sauvegardes sont créées
|
||||
directement dans le répertoire du jeu. Donc, la copie permet d'éviter de perdre vos sauvegardes du jeu d'origine ou
|
||||
encore de charger une sauvegarde d'une ancienne partie de multiworld (ce qui pourrait avoir comme conséquence de briser
|
||||
la logique du multiworld).
|
||||
|
||||
Désarchiver le randomizer d'Aquaria et copier tous les fichiers de l'archive dans le répertoire du jeu d'Aquaria. Le
|
||||
fichier d'archive devrait contenir les fichiers suivants:
|
||||
- aquaria_randomizer.exe
|
||||
- OpenAL32.dll
|
||||
- override (directory)
|
||||
- SDL2.dll
|
||||
- usersettings.xml
|
||||
- wrap_oal.dll
|
||||
- cacert.pem
|
||||
|
||||
S'il y a des conflits entre les fichiers de l'archive zip et les fichiers du jeu original, vous devez utiliser
|
||||
les fichiers contenus dans l'archive zip.
|
||||
|
||||
Finalement, pour lancer le randomizer, vous devez utiliser la ligne de commande (vous pouvez ouvrir une interface de
|
||||
ligne de commande, entrez l'adresse `cmd` dans la barre d'adresse de l'explorateur de fichier de Windows). Voici
|
||||
la ligne de commande à utiliser pour lancer le randomizer:
|
||||
|
||||
```bash
|
||||
aquaria_randomizer.exe --name VotreNom --server leServeur:LePort
|
||||
```
|
||||
|
||||
ou, si vous devez entrer un mot de passe:
|
||||
|
||||
```bash
|
||||
aquaria_randomizer.exe --name VotreNom --server leServeur:LePort --password leMotDePasse
|
||||
```
|
||||
|
||||
### Linux avec le fichier AppImage
|
||||
|
||||
Si vous utilisez le fichier AppImage, copiez le fichier dans le répertoire du jeu d'Aquaria. Ensuite, assurez-vous de
|
||||
le mettre exécutable. Vous pouvez mettre le fichier exécutable avec la commande suivante:
|
||||
|
||||
```bash
|
||||
chmod +x Aquaria_Randomizer-*.AppImage
|
||||
```
|
||||
|
||||
ou bien en utilisant l'explorateur graphique de votre système.
|
||||
|
||||
Pour lancer le randomizer, utiliser la commande suivante:
|
||||
|
||||
```bash
|
||||
./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort
|
||||
```
|
||||
|
||||
Si vous devez entrer un mot de passe:
|
||||
|
||||
```bash
|
||||
./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort --password LeMotDePasse
|
||||
```
|
||||
|
||||
À noter que vous ne devez pas avoir plusieurs fichiers AppImage différents dans le même répertoire. Si cette situation
|
||||
survient, le jeu sera lancé plusieurs fois.
|
||||
|
||||
### Linux avec le fichier tar
|
||||
|
||||
En premier lieu, assurez-vous de faire une copie du répertoire du jeu d'origine d'Aquaria. Les fichiers contenus
|
||||
dans le randomizer auront comme impact de rendre le jeu d'origine non fonctionnel. Donc, effectuer la copie du jeu
|
||||
avant de déposer le randomizer à l'intérieur permet de vous assurer de garder une version du jeu d'origine fonctionnel.
|
||||
|
||||
Désarchiver le fichier tar et copier tous les fichiers qu'il contient dans le répertoire du jeu d'origine d'Aquaria. Les
|
||||
fichiers extraient du fichier tar devraient être les suivants:
|
||||
- aquaria_randomizer
|
||||
- override (directory)
|
||||
- usersettings.xml
|
||||
- cacert.pem
|
||||
|
||||
S'il y a des conflits entre les fichiers de l'archive tar et les fichiers du jeu original, vous devez utiliser
|
||||
les fichiers contenus dans l'archive tar.
|
||||
|
||||
Ensuite, vous devez installer manuellement les librairies dont dépend le jeu: liblua5, libogg, libvorbis, libopenal and
|
||||
libsdl2. Vous pouvez utiliser le système de "package" de votre système pour les installer. Voici un exemple avec
|
||||
Debian (et Ubuntu):
|
||||
|
||||
```bash
|
||||
sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev
|
||||
```
|
||||
|
||||
Notez également que s'il y a des fichiers ".so" dans le répertoire d'Aquaria (`libgcc_s.so.1`, `libopenal.so.1`,
|
||||
`libSDL-1.2.so.0` and `libstdc++.so.6`), vous devriez les retirer. Il s'agit de vieille version des librairies qui
|
||||
ne sont plus fonctionnelles dans les systèmes modernes et qui pourrait empêcher le randomizer de fonctionner.
|
||||
|
||||
Pour lancer le randomizer, utiliser la commande suivante:
|
||||
|
||||
```bash
|
||||
./aquaria_randomizer --name VotreNom --server LeServeur:LePort
|
||||
```
|
||||
|
||||
Si vous devez entrer un mot de passe:
|
||||
|
||||
```bash
|
||||
./aquaria_randomizer --name VotreNom --server LeServeur:LePort --password LeMotDePasse
|
||||
```
|
||||
|
||||
Note: Si vous avez une erreur de permission lors de l'exécution du randomizer, vous pouvez utiliser cette commande
|
||||
pour vous assurer que votre fichier est exécutable:
|
||||
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
218
worlds/aquaria/test/__init__.py
Normal file
218
worlds/aquaria/test/__init__.py
Normal file
@@ -0,0 +1,218 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Base class for the Aquaria randomizer unit tests
|
||||
"""
|
||||
|
||||
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
# Every location accessible after the home water.
|
||||
after_home_water_locations = [
|
||||
"Sun Crystal",
|
||||
"Home water, Transturtle",
|
||||
"Open water top left area, bulb under the rock in the right path",
|
||||
"Open water top left area, bulb under the rock in the left path",
|
||||
"Open water top left area, bulb to the right of the save cristal",
|
||||
"Open water top right area, bulb in the small path before Mithalas",
|
||||
"Open water top right area, bulb in the path from the left entrance",
|
||||
"Open water top right area, bulb in the clearing close to the bottom exit",
|
||||
"Open water top right area, bulb in the big clearing close to the save cristal",
|
||||
"Open water top right area, bulb in the big clearing to the top exit",
|
||||
"Open water top right area, first urn in the Mithalas exit",
|
||||
"Open water top right area, second urn in the Mithalas exit",
|
||||
"Open water top right area, third urn in the Mithalas exit",
|
||||
"Open water top right area, bulb in the turtle room",
|
||||
"Open water top right area, Transturtle",
|
||||
"Open water bottom left area, bulb behind the chomper fish",
|
||||
"Open water bottom left area, bulb inside the downest fish pass",
|
||||
"Open water skeleton path, bulb close to the right exit",
|
||||
"Open water skeleton path, bulb behind the chomper fish",
|
||||
"Open water skeleton path, King skull",
|
||||
"Arnassi Ruins, bulb in the right part",
|
||||
"Arnassi Ruins, bulb in the left part",
|
||||
"Arnassi Ruins, bulb in the center part",
|
||||
"Arnassi ruins, Song plant spore on the top of the ruins",
|
||||
"Arnassi ruins, Arnassi Armor",
|
||||
"Arnassi Ruins, Arnassi statue",
|
||||
"Arnassi Ruins, Transturtle",
|
||||
"Arnassi ruins, Crab armor",
|
||||
"Simon says area, Transturtle",
|
||||
"Mithalas city, first bulb in the left city part",
|
||||
"Mithalas city, second bulb in the left city part",
|
||||
"Mithalas city, bulb in the right part",
|
||||
"Mithalas city, bulb at the top of the city",
|
||||
"Mithalas city, first bulb in a broken home",
|
||||
"Mithalas city, second bulb in a broken home",
|
||||
"Mithalas city, bulb in the bottom left part",
|
||||
"Mithalas city, first bulb in one of the homes",
|
||||
"Mithalas city, second bulb in one of the homes",
|
||||
"Mithalas city, first urn in one of the homes",
|
||||
"Mithalas city, second urn in one of the homes",
|
||||
"Mithalas city, first urn in the city reserve",
|
||||
"Mithalas city, second urn in the city reserve",
|
||||
"Mithalas city, third urn in the city reserve",
|
||||
"Mithalas city, first bulb at the end of the top path",
|
||||
"Mithalas city, second bulb at the end of the top path",
|
||||
"Mithalas city, bulb in the top path",
|
||||
"Mithalas city, Mithalas pot",
|
||||
"Mithalas city, urn in the cathedral flower tube entrance",
|
||||
"Mithalas city, Doll",
|
||||
"Mithalas city, urn inside a home fish pass",
|
||||
"Mithalas city castle, bulb in the flesh hole",
|
||||
"Mithalas city castle, Blue banner",
|
||||
"Mithalas city castle, urn in the bedroom",
|
||||
"Mithalas city castle, first urn of the single lamp path",
|
||||
"Mithalas city castle, second urn of the single lamp path",
|
||||
"Mithalas city castle, urn in the bottom room",
|
||||
"Mithalas city castle, first urn on the entrance path",
|
||||
"Mithalas city castle, second urn on the entrance path",
|
||||
"Mithalas castle, beating the priests",
|
||||
"Mithalas city castle, Trident head",
|
||||
"Mithalas cathedral, first urn in the top right room",
|
||||
"Mithalas cathedral, second urn in the top right room",
|
||||
"Mithalas cathedral, third urn in the top right room",
|
||||
"Mithalas cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas cathedral, first urn in the bottom right path",
|
||||
"Mithalas cathedral, second urn in the bottom right path",
|
||||
"Mithalas cathedral, urn behind the flesh vein",
|
||||
"Mithalas cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, one of the urns in the top right room",
|
||||
"Mithalas cathedral, Mithalan Dress",
|
||||
"Mithalas cathedral right area, urn bellow the left entrance",
|
||||
"Cathedral underground, bulb in the center part",
|
||||
"Cathedral underground, first bulb in the top left part",
|
||||
"Cathedral underground, second bulb in the top left part",
|
||||
"Cathedral underground, third bulb in the top left part",
|
||||
"Cathedral underground, bulb close to the save cristal",
|
||||
"Cathedral underground, bulb in the bottom right path",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
"Kelp Forest top left, Jelly Egg",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
"Kelp Forest top right area, bulb under the rock in the right path",
|
||||
"Kelp Forest top right area, bulb at the left of the center clearing",
|
||||
"Kelp Forest top right area, bulb in the left path's big room",
|
||||
"Kelp Forest top right area, bulb in the left path's small room",
|
||||
"Kelp Forest top right area, bulb at the top of the center clearing",
|
||||
"Kelp forest top right area, Black pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp forest bottom right area, Odd Container",
|
||||
"Kelp forest boss area, beating Drunian God",
|
||||
"Kelp Forest boss room, bulb at the bottom of the area",
|
||||
"Kelp Forest bottom left area, Fish cave puzzle",
|
||||
"Kelp Forest sprite cave, bulb inside the fish pass",
|
||||
"Kelp Forest sprite cave, bulb in the second room",
|
||||
"Kelp Forest Sprite Cave, Seed bag",
|
||||
"Mermog cave, bulb in the left part of the cave",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"The veil top left area, In the Li cave",
|
||||
"The veil top left area, bulb under the rock in the top right path",
|
||||
"The veil top left area, bulb hidden behind the blocking rock",
|
||||
"The veil top left area, Transturtle",
|
||||
"The veil top left area, bulb inside the fish pass",
|
||||
"Turtle cave, Turtle Egg",
|
||||
"Turtle cave, bulb in bubble cliff",
|
||||
"Turtle cave, Urchin costume",
|
||||
"The veil top right area, bulb in the middle of the wall jump cliff",
|
||||
"The veil top right area, golden starfish at the bottom right of the bottom path",
|
||||
"The veil top right area, bulb in the top of the water fall",
|
||||
"The veil top right area, Transturtle",
|
||||
"The veil bottom area, bulb in the left path",
|
||||
"The veil bottom area, bulb in the spirit path",
|
||||
"The veil bottom area, Verse egg",
|
||||
"The veil bottom area, Stone Head",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Octopus cave, bulb in the path below the octopus cave path",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Sun temple, bulb in the top left part",
|
||||
"Sun temple, bulb in the top right part",
|
||||
"Sun temple, bulb at the top of the high dark room",
|
||||
"Sun temple, Golden Gear",
|
||||
"Sun temple, first bulb of the temple",
|
||||
"Sun temple, bulb on the left part",
|
||||
"Sun temple, bulb in the hidden room of the right part",
|
||||
"Sun temple, Sun key",
|
||||
"Sun Worm path, first path bulb",
|
||||
"Sun Worm path, second path bulb",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"Sun temple boss area, beating Sun God",
|
||||
"Abyss left area, bulb in hidden path room",
|
||||
"Abyss left area, bulb in the right part",
|
||||
"Abyss left area, Glowing seed",
|
||||
"Abyss left area, Glowing Plant",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Abyss right area, bulb in the middle path",
|
||||
"Abyss right area, bulb behind the rock in the middle path",
|
||||
"Abyss right area, bulb in the left green room",
|
||||
"Abyss right area, Transturtle",
|
||||
"Ice cave, bulb in the room to the right",
|
||||
"Ice cave, First bulbs in the top exit room",
|
||||
"Ice cave, Second bulbs in the top exit room",
|
||||
"Ice cave, third bulbs in the top exit room",
|
||||
"Ice cave, bulb in the left room",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"The whale, Verse egg",
|
||||
"Sunken city right area, crate close to the save cristal",
|
||||
"Sunken city right area, crate in the left bottom room",
|
||||
"Sunken city left area, crate in the little pipe room",
|
||||
"Sunken city left area, crate close to the save cristal",
|
||||
"Sunken city left area, crate before the bedroom",
|
||||
"Sunken city left area, Girl Costume",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"The body center area, breaking li cage",
|
||||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
"The body right area, bulb in the top path to the bottom face room",
|
||||
"The body right area, bulb in the bottom face room",
|
||||
"The body bottom area, bulb in the Jelly Zap room",
|
||||
"The body bottom area, bulb in the nautilus room",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Final boss area, first bulb in the turtle room",
|
||||
"Final boss area, second bulbs in the turtle room",
|
||||
"Final boss area, third bulbs in the turtle room",
|
||||
"Final boss area, Transturtle",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Kelp forest, beating Simon says",
|
||||
"Beating Fallen God",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"First secret",
|
||||
"Second secret",
|
||||
"Third secret",
|
||||
"Sunken City cleared",
|
||||
"Objective complete",
|
||||
]
|
||||
|
||||
class AquariaTestBase(WorldTestBase):
|
||||
"""Base class for Aquaria unit tests"""
|
||||
game = "Aquaria"
|
||||
48
worlds/aquaria/test/test_beast_form_access.py
Normal file
48
worlds/aquaria/test/test_beast_form_access.py
Normal file
@@ -0,0 +1,48 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the beast form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class BeastFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the beast form"""
|
||||
|
||||
def test_beast_form_location(self) -> None:
|
||||
"""Test locations that require beast form"""
|
||||
locations = [
|
||||
"Mithalas castle, beating the priests",
|
||||
"Arnassi ruins, Crab armor",
|
||||
"Arnassi ruins, Song plant spore on the top of the ruins",
|
||||
"Mithalas city, first bulb at the end of the top path",
|
||||
"Mithalas city, second bulb at the end of the top path",
|
||||
"Mithalas city, bulb in the top path",
|
||||
"Mithalas city, Mithalas pot",
|
||||
"Mithalas city, urn in the cathedral flower tube entrance",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Mithalas cathedral, Mithalan Dress",
|
||||
"Turtle cave, bulb in bubble cliff",
|
||||
"Turtle cave, Urchin costume",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The veil top right area, bulb in the top of the water fall",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Beating the Golem",
|
||||
"Beating Mergog",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"Beating Mithalan priests",
|
||||
"Sunken City cleared"
|
||||
]
|
||||
items = [["Beast form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
36
worlds/aquaria/test/test_bind_song_access.py
Normal file
36
worlds/aquaria/test/test_bind_song_access.py
Normal file
@@ -0,0 +1,36 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the bind song (without the location
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class BindSongAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the bind song"""
|
||||
options = {
|
||||
"bind_song_needed_to_get_under_rock_bulb": False,
|
||||
}
|
||||
|
||||
def test_bind_song_location(self) -> None:
|
||||
"""Test locations that require Bind song"""
|
||||
locations = [
|
||||
"Verse cave right area, Big Seed",
|
||||
"Home water, bulb in the path bellow Nautilus Prime",
|
||||
"Home water, bulb in the bottom left room",
|
||||
"Home water, Nautilus Egg",
|
||||
"Song cave, Verse egg",
|
||||
"Energy temple first area, beating the energy statue",
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy temple first area, Energy Idol",
|
||||
"Energy temple second area, bulb under the rock",
|
||||
"Energy temple bottom entrance, Krotite armor",
|
||||
"Energy temple third area, bulb in the bottom path",
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Bind song"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
42
worlds/aquaria/test/test_bind_song_option_access.py
Normal file
42
worlds/aquaria/test/test_bind_song_option_access.py
Normal file
@@ -0,0 +1,42 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the bind song (with the location
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
|
||||
|
||||
|
||||
class BindSongOptionAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the bind song"""
|
||||
options = {
|
||||
"bind_song_needed_to_get_under_rock_bulb": True,
|
||||
}
|
||||
|
||||
def test_bind_song_location(self) -> None:
|
||||
"""Test locations that require Bind song with the bind song needed option activated"""
|
||||
locations = [
|
||||
"Verse cave right area, Big Seed",
|
||||
"Verse cave left area, bulb under the rock at the end of the path",
|
||||
"Home water, bulb under the rock in the left path from the verse cave",
|
||||
"Song cave, bulb under the rock close to the song door",
|
||||
"Song cave, bulb under the rock in the path to the singing statues",
|
||||
"Naija's home, bulb under the rock at the right of the main path",
|
||||
"Home water, bulb in the path bellow Nautilus Prime",
|
||||
"Home water, bulb in the bottom left room",
|
||||
"Home water, Nautilus Egg",
|
||||
"Song cave, Verse egg",
|
||||
"Energy temple first area, beating the energy statue",
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy temple first area, Energy Idol",
|
||||
"Energy temple second area, bulb under the rock",
|
||||
"Energy temple bottom entrance, Krotite armor",
|
||||
"Energy temple third area, bulb in the bottom path",
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Bind song"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
20
worlds/aquaria/test/test_confined_home_water.py
Normal file
20
worlds/aquaria/test/test_confined_home_water.py
Normal file
@@ -0,0 +1,20 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the home water confine via option
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class ConfinedHomeWaterAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option disabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 0,
|
||||
"early_energy_form": False
|
||||
}
|
||||
|
||||
def test_confine_home_water_location(self) -> None:
|
||||
"""Test region accessible with confined home water"""
|
||||
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")
|
||||
26
worlds/aquaria/test/test_dual_song_access.py
Normal file
26
worlds/aquaria/test/test_dual_song_access.py
Normal file
@@ -0,0 +1,26 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the dual song
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the dual song"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
}
|
||||
|
||||
def test_li_song_location(self) -> None:
|
||||
"""Test locations that require the dual song"""
|
||||
locations = [
|
||||
"The body bottom area, bulb in the Jelly Zap room",
|
||||
"The body bottom area, bulb in the nautilus room",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
]
|
||||
items = [["Dual form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
73
worlds/aquaria/test/test_energy_form_access.py
Normal file
73
worlds/aquaria/test/test_energy_form_access.py
Normal file
@@ -0,0 +1,73 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the bind song (without the early
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form"""
|
||||
options = {
|
||||
"early_energy_form": False,
|
||||
}
|
||||
|
||||
def test_energy_form_location(self) -> None:
|
||||
"""Test locations that require Energy form"""
|
||||
locations = [
|
||||
"Home water, Nautilus Egg",
|
||||
"Naija's home, bulb after the energy door",
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy temple second area, bulb under the rock",
|
||||
"Energy temple bottom entrance, Krotite armor",
|
||||
"Energy temple third area, bulb in the bottom path",
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
"Mithalas castle, beating the priests",
|
||||
"Mithalas cathedral, first urn in the top right room",
|
||||
"Mithalas cathedral, second urn in the top right room",
|
||||
"Mithalas cathedral, third urn in the top right room",
|
||||
"Mithalas cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas cathedral, first urn in the bottom right path",
|
||||
"Mithalas cathedral, second urn in the bottom right path",
|
||||
"Mithalas cathedral, urn behind the flesh vein",
|
||||
"Mithalas cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, one of the urns in the top right room",
|
||||
"Mithalas cathedral, Mithalan Dress",
|
||||
"Mithalas cathedral right area, urn bellow the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
"Kelp forest boss area, beating Drunian God",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Sun temple boss area, beating Sun God",
|
||||
"Arnassi ruins, Crab armor",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Beating Fallen God",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"First secret",
|
||||
"Sunken City cleared",
|
||||
"Objective complete",
|
||||
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
31
worlds/aquaria/test/test_energy_form_access_option.py
Normal file
31
worlds/aquaria/test/test_energy_form_access_option.py
Normal file
@@ -0,0 +1,31 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the bind song (with the early
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form"""
|
||||
options = {
|
||||
"early_energy_form": True,
|
||||
}
|
||||
|
||||
def test_energy_form_location(self) -> None:
|
||||
"""Test locations that require Energy form with early energy song enable"""
|
||||
locations = [
|
||||
"Home water, Nautilus Egg",
|
||||
"Naija's home, bulb after the energy door",
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy temple second area, bulb under the rock",
|
||||
"Energy temple bottom entrance, Krotite armor",
|
||||
"Energy temple third area, bulb in the bottom path",
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
37
worlds/aquaria/test/test_fish_form_access.py
Normal file
37
worlds/aquaria/test/test_fish_form_access.py
Normal file
@@ -0,0 +1,37 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the fish form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class FishFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the fish form"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
}
|
||||
|
||||
def test_fish_form_location(self) -> None:
|
||||
"""Test locations that require fish form"""
|
||||
locations = [
|
||||
"The veil top left area, bulb inside the fish pass",
|
||||
"Mithalas city, Doll",
|
||||
"Mithalas city, urn inside a home fish pass",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"The veil bottom area, Verse egg",
|
||||
"Open water bottom left area, bulb inside the downest fish pass",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
"Mermog cave, bulb in the left part of the cave",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Beating Mergog",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Octopus cave, bulb in the path below the octopus cave path",
|
||||
"Beating Octopus Prime",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Arnassi ruins, Arnassi Armor"
|
||||
]
|
||||
items = [["Fish form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
45
worlds/aquaria/test/test_li_song_access.py
Normal file
45
worlds/aquaria/test/test_li_song_access.py
Normal file
@@ -0,0 +1,45 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without Li
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without Li"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
}
|
||||
|
||||
def test_li_song_location(self) -> None:
|
||||
"""Test locations that require Li"""
|
||||
locations = [
|
||||
"Sunken city right area, crate close to the save cristal",
|
||||
"Sunken city right area, crate in the left bottom room",
|
||||
"Sunken city left area, crate in the little pipe room",
|
||||
"Sunken city left area, crate close to the save cristal",
|
||||
"Sunken city left area, crate before the bedroom",
|
||||
"Sunken city left area, Girl Costume",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"The body center area, breaking li cage",
|
||||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
"The body right area, bulb in the top path to the bottom face room",
|
||||
"The body right area, bulb in the bottom face room",
|
||||
"The body bottom area, bulb in the Jelly Zap room",
|
||||
"The body bottom area, bulb in the nautilus room",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"Objective complete"
|
||||
]
|
||||
items = [["Li and Li song", "Body tongue cleared"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
71
worlds/aquaria/test/test_light_access.py
Normal file
71
worlds/aquaria/test/test_light_access.py
Normal file
@@ -0,0 +1,71 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class LightAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without light"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
"light_needed_to_get_to_dark_places": True,
|
||||
}
|
||||
|
||||
def test_light_location(self) -> None:
|
||||
"""Test locations that require light"""
|
||||
locations = [
|
||||
# Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be
|
||||
# tested.
|
||||
# "Third secret",
|
||||
# "Sun temple, bulb in the top left part",
|
||||
# "Sun temple, bulb in the top right part",
|
||||
# "Sun temple, bulb at the top of the high dark room",
|
||||
# "Sun temple, Golden Gear",
|
||||
# "Sun Worm path, first path bulb",
|
||||
# "Sun Worm path, second path bulb",
|
||||
# "Sun Worm path, first cliff bulb",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Kelp forest bottom right area, Odd Container",
|
||||
"Kelp forest top right area, Black pearl",
|
||||
"Abyss left area, bulb in hidden path room",
|
||||
"Abyss left area, bulb in the right part",
|
||||
"Abyss left area, Glowing seed",
|
||||
"Abyss left area, Glowing Plant",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Abyss right area, bulb in the middle path",
|
||||
"Abyss right area, bulb behind the rock in the middle path",
|
||||
"Abyss right area, bulb in the left green room",
|
||||
"Abyss right area, Transturtle",
|
||||
"Ice cave, bulb in the room to the right",
|
||||
"Ice cave, First bulbs in the top exit room",
|
||||
"Ice cave, Second bulbs in the top exit room",
|
||||
"Ice cave, third bulbs in the top exit room",
|
||||
"Ice cave, bulb in the left room",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"The whale, Verse egg",
|
||||
"First secret",
|
||||
"Sunken city right area, crate close to the save cristal",
|
||||
"Sunken city right area, crate in the left bottom room",
|
||||
"Sunken city left area, crate in the little pipe room",
|
||||
"Sunken city left area, crate close to the save cristal",
|
||||
"Sunken city left area, crate before the bedroom",
|
||||
"Sunken city left area, Girl Costume",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Sunken City cleared",
|
||||
"Beating the Golem",
|
||||
"Beating Octopus Prime",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Objective complete",
|
||||
]
|
||||
items = [["Sun form", "Baby dumbo", "Has sun crystal"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
57
worlds/aquaria/test/test_nature_form_access.py
Normal file
57
worlds/aquaria/test/test_nature_form_access.py
Normal file
@@ -0,0 +1,57 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the nature form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class NatureFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the nature form"""
|
||||
options = {
|
||||
"turtle_randomizer": 1,
|
||||
}
|
||||
|
||||
def test_nature_form_location(self) -> None:
|
||||
"""Test locations that require nature form"""
|
||||
locations = [
|
||||
"Song cave, Anemone seed",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Mithalas castle, beating the priests",
|
||||
"Kelp Forest sprite cave, bulb in the second room",
|
||||
"Kelp Forest Sprite Cave, Seed bag",
|
||||
"Beating Mithalan priests",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Bubble cave, Verse egg",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"Sunken city right area, crate close to the save cristal",
|
||||
"Sunken city right area, crate in the left bottom room",
|
||||
"Sunken city left area, crate in the little pipe room",
|
||||
"Sunken city left area, crate close to the save cristal",
|
||||
"Sunken city left area, crate before the bedroom",
|
||||
"Sunken city left area, Girl Costume",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The body center area, breaking li cage",
|
||||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
"The body right area, bulb in the top path to the bottom face room",
|
||||
"The body right area, bulb in the bottom face room",
|
||||
"The body bottom area, bulb in the Jelly Zap room",
|
||||
"The body bottom area, bulb in the nautilus room",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
]
|
||||
items = [["Nature form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
@@ -0,0 +1,60 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"""Unit test used to test that no progression items can be put in hard or hidden locations when option enabled"""
|
||||
options = {
|
||||
"no_progression_hard_or_hidden_locations": True
|
||||
}
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp forest boss area, beating Drunian God",
|
||||
"Sun temple boss area, beating Sun God",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Home water, Nautilus Egg",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
"Mithalas castle, beating the priests",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The veil top right area, bulb in the top of the water fall",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp forest bottom left area, Walker baby",
|
||||
"Sun temple, Sun key",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Sun temple, bulb in the hidden room of the right part",
|
||||
"Arnassi ruins, Arnassi Armor",
|
||||
]
|
||||
|
||||
def test_unconfine_home_water_both_location_fillable(self) -> None:
|
||||
"""
|
||||
Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
|
||||
"""
|
||||
for location in self.unfillable_locations:
|
||||
for item_name in self.world.item_names:
|
||||
item = self.get_item_by_name(item_name)
|
||||
if item.classification == ItemClassification.progression:
|
||||
self.assertFalse(
|
||||
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
|
||||
"The location \"" + location + "\" can be filled with \"" + item_name + "\"")
|
||||
else:
|
||||
self.assertTrue(
|
||||
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
|
||||
"The location \"" + location + "\" cannot be filled with \"" + item_name + "\"")
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"""Unit test used to test that no progression items can be put in hard or hidden locations when option disabled"""
|
||||
options = {
|
||||
"no_progression_hard_or_hidden_locations": False
|
||||
}
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp forest boss area, beating Drunian God",
|
||||
"Sun temple boss area, beating Sun God",
|
||||
"Sunken city, bulb on the top of the boss area (boiler room)",
|
||||
"Home water, Nautilus Egg",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
"Mithalas castle, beating the priests",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"King Jellyfish cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish cave, Jellyfish Costume",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The veil top right area, bulb in the top of the water fall",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp forest bottom left area, Walker baby",
|
||||
"Sun temple, Sun key",
|
||||
"The body bottom area, Mutant Costume",
|
||||
"Sun temple, bulb in the hidden room of the right part",
|
||||
"Arnassi ruins, Arnassi Armor",
|
||||
]
|
||||
|
||||
def test_unconfine_home_water_both_location_fillable(self) -> None:
|
||||
"""Unit test used to test that progression items can be put in hard or hidden locations when option disabled"""
|
||||
for location in self.unfillable_locations:
|
||||
for item_name in self.world.item_names:
|
||||
item = self.get_item_by_name(item_name)
|
||||
self.assertTrue(
|
||||
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
|
||||
"The location \"" + location + "\" cannot be filled with \"" + item_name + "\"")
|
||||
|
||||
36
worlds/aquaria/test/test_spirit_form_access.py
Normal file
36
worlds/aquaria/test/test_spirit_form_access.py
Normal file
@@ -0,0 +1,36 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the spirit form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class SpiritFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the spirit form"""
|
||||
|
||||
def test_spirit_form_location(self) -> None:
|
||||
"""Test locations that require spirit form"""
|
||||
locations = [
|
||||
"The veil bottom area, bulb in the spirit path",
|
||||
"Mithalas city castle, Trident head",
|
||||
"Open water skeleton path, King skull",
|
||||
"Kelp forest bottom left area, Walker baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The whale, Verse egg",
|
||||
"Ice cave, bulb in the room to the right",
|
||||
"Ice cave, First bulbs in the top exit room",
|
||||
"Ice cave, Second bulbs in the top exit room",
|
||||
"Ice cave, third bulbs in the top exit room",
|
||||
"Ice cave, bulb in the left room",
|
||||
"Bubble cave, bulb in the left cave wall",
|
||||
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
|
||||
"Bubble cave, Verse egg",
|
||||
"Sunken city left area, Girl Costume",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"First secret",
|
||||
"Arnassi ruins, Arnassi Armor",
|
||||
]
|
||||
items = [["Spirit form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
25
worlds/aquaria/test/test_sun_form_access.py
Normal file
25
worlds/aquaria/test/test_sun_form_access.py
Normal file
@@ -0,0 +1,25 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the sun form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class SunFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the sun form"""
|
||||
|
||||
def test_sun_form_location(self) -> None:
|
||||
"""Test locations that require sun form"""
|
||||
locations = [
|
||||
"First secret",
|
||||
"The whale, Verse egg",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Octopus cave, Dumbo Egg",
|
||||
"Beating Octopus Prime",
|
||||
"Final boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
]
|
||||
items = [["Sun form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
21
worlds/aquaria/test/test_unconfine_home_water_via_both.py
Normal file
21
worlds/aquaria/test/test_unconfine_home_water_via_both.py
Normal file
@@ -0,0 +1,21 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via transportation
|
||||
turtle and energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 3,
|
||||
"early_energy_form": False
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_both_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via energy door and transportation turtle"""
|
||||
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area")
|
||||
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
|
||||
@@ -0,0 +1,20 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 1,
|
||||
"early_energy_form": False
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_energy_door_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via energy door"""
|
||||
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area")
|
||||
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")
|
||||
@@ -0,0 +1,20 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
|
||||
options = {
|
||||
"unconfine_home_water": 2,
|
||||
"early_energy_form": False
|
||||
}
|
||||
|
||||
def test_unconfine_home_water_transturtle_location(self) -> None:
|
||||
"""Test locations accessible with unconfined home water via transportation turtle"""
|
||||
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
|
||||
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area")
|
||||
553
worlds/bomb_rush_cyberfunk/Items.py
Normal file
553
worlds/bomb_rush_cyberfunk/Items.py
Normal file
@@ -0,0 +1,553 @@
|
||||
from typing import TypedDict, List, Dict, Set
|
||||
from enum import Enum
|
||||
|
||||
|
||||
class BRCType(Enum):
|
||||
Music = 0
|
||||
GraffitiM = 1
|
||||
GraffitiL = 2
|
||||
GraffitiXL = 3
|
||||
Skateboard = 4
|
||||
InlineSkates = 5
|
||||
BMX = 6
|
||||
Character = 7
|
||||
Outfit = 8
|
||||
REP = 9
|
||||
Camera = 10
|
||||
|
||||
|
||||
class ItemDict(TypedDict, total=False):
|
||||
name: str
|
||||
count: int
|
||||
type: BRCType
|
||||
|
||||
|
||||
base_id = 2308000
|
||||
|
||||
|
||||
item_table: List[ItemDict] = [
|
||||
# Music
|
||||
{'name': "Music (GET ENUF)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Chuckin Up)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Spectres)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (You Can Say Hi)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (JACK DA FUNK)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Feel The Funk (Computer Love))",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Big City Life)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (I Wanna Kno)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Plume)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Two Days Off)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Scraped On The Way Out)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Last Hoorah)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (State of Mind)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (AGUA)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Condensed milk)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Light Switch)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Hair Dun Nails Dun)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Precious Thing)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Next To Me)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Refuse)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Iridium)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Funk Express)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (In The Pocket)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Bounce Upon A Time)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (hwbouths)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Morning Glow)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Chromebies)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (watchyaback!)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Anime Break)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (DA PEOPLE)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Trinitron)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Operator)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Sunshine Popping Mixtape)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (House Cats Mixtape)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Breaking Machine Mixtape)",
|
||||
'type': BRCType.Music},
|
||||
{'name': "Music (Beastmode Hip Hop Mixtape)",
|
||||
'type': BRCType.Music},
|
||||
|
||||
# Graffiti
|
||||
{'name': "Graffiti (M - OVERWHELMME)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - QUICK BING)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - BLOCKY)",
|
||||
'type': BRCType.GraffitiM},
|
||||
#{'name': "Graffiti (M - Flow)",
|
||||
# 'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Pora)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Teddy 4)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - BOMB BEATS)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - SPRAYTANICPANIC!)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - SHOGUN)",
|
||||
'type': BRCType.GraffitiM},
|
||||
#{'name': "Graffiti (M - EVIL DARUMA)",
|
||||
# 'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - TeleBinge)",
|
||||
'type': BRCType.GraffitiM},
|
||||
#{'name': "Graffiti (M - All Screws Loose)",
|
||||
# 'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - 0m33)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Vom'B)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Street classic)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Thick Candy)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - colorBOMB)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Zona Leste)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Stacked Symbols)",
|
||||
'type': BRCType.GraffitiM},
|
||||
#{'name': "Graffiti (M - Constellation Circle)",
|
||||
# 'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - B-boy Love)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - Devil 68)",
|
||||
'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (M - pico pow)",
|
||||
'type': BRCType.GraffitiM},
|
||||
#{'name': "Graffiti (M - 8 MINUTES OF LEAN MEAN)",
|
||||
# 'type': BRCType.GraffitiM},
|
||||
{'name': "Graffiti (L - WHOLE SIXER)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - INFINITY)",
|
||||
'type': BRCType.GraffitiL},
|
||||
#{'name': "Graffiti (L - Dynamo)",
|
||||
# 'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - VoodooBoy)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Fang It Up!)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - FREAKS)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Graffo Le Fou)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Lauder)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - SpawningSeason)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Moai Marathon)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Tius)",
|
||||
'type': BRCType.GraffitiL},
|
||||
#{'name': "Graffiti (L - KANI-BOZU)",
|
||||
# 'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - NOISY NINJA)",
|
||||
'type': BRCType.GraffitiL},
|
||||
#{'name': "Graffiti (L - Dinner On The Court)",
|
||||
# 'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Campaign Trail)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - skate or di3)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Jd Vila Formosa)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Messenger Mural)",
|
||||
'type': BRCType.GraffitiL},
|
||||
#{'name': "Graffiti (L - Solstice Script)",
|
||||
# 'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - RECORD.HEAD)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - Boom)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - wild rush)",
|
||||
'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (L - buttercup)",
|
||||
'type': BRCType.GraffitiL},
|
||||
#{'name': "Graffiti (L - DIGITAL BLOCKBUSTER)",
|
||||
# 'type': BRCType.GraffitiL},
|
||||
{'name': "Graffiti (XL - Gold Rush)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - WILD STRUXXA)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - VIBRATIONS)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
#{'name': "Graffiti (XL - Bevel)",
|
||||
# 'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - SECOND SIGHT)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Bomb Croc)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - FATE)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Web Spitter)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - MOTORCYCLE GANG)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
#{'name': "Graffiti (XL - CYBER TENGU)",
|
||||
# 'type': BRCType.GraffitiXL},
|
||||
#{'name': "Graffiti (XL - Don't Screw Around)",
|
||||
# 'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Deep Dive)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - MegaHood)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Gamex UPA ABL)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - BiGSHiNYBoMB)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Bomb Burner)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
#{'name': "Graffiti (XL - Astrological Augury)",
|
||||
# 'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Pirate's Life 4 Me)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Bombing by FireMan)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - end 2 end)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - Raver Funk)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
{'name': "Graffiti (XL - headphones on Helmet on)",
|
||||
'type': BRCType.GraffitiXL},
|
||||
#{'name': "Graffiti (XL - HIGH TECH WS)",
|
||||
# 'type': BRCType.GraffitiXL},
|
||||
|
||||
# Skateboards
|
||||
{'name': "Skateboard (Devon)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Terrence)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Maceo)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Lazer Accuracy)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Death Boogie)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Sylk)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Taiga)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Just Swell)",
|
||||
'type': BRCType.Skateboard},
|
||||
{'name': "Skateboard (Mantra)",
|
||||
'type': BRCType.Skateboard},
|
||||
|
||||
# Inline Skates
|
||||
{'name': "Inline Skates (Glaciers)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Sweet Royale)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Strawberry Missiles)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Ice Cold Killers)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Red Industry)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Mech Adversary)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Orange Blasters)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (ck)",
|
||||
'type': BRCType.InlineSkates},
|
||||
{'name': "Inline Skates (Sharpshooters)",
|
||||
'type': BRCType.InlineSkates},
|
||||
|
||||
# BMX
|
||||
{'name': "BMX (Mr. Taupe)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Gum)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Steel Wheeler)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (oyo)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Rigid No.6)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Ceremony)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (XXX)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Terrazza)",
|
||||
'type': BRCType.BMX},
|
||||
{'name': "BMX (Dedication)",
|
||||
'type': BRCType.BMX},
|
||||
|
||||
# Outfits
|
||||
{'name': "Outfit (Red - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Red - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Tryce - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Tryce - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Bel - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Bel - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Vinyl - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Vinyl - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Solace - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Solace - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Felix - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Felix - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Rave - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Rave - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Mesh - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Mesh - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Shine - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Shine - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Rise - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Rise - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Coil - Autumn)",
|
||||
'type': BRCType.Outfit},
|
||||
{'name': "Outfit (Coil - Winter)",
|
||||
'type': BRCType.Outfit},
|
||||
|
||||
# Characters
|
||||
{'name': "Tryce",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Bel",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Vinyl",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Solace",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Rave",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Mesh",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Shine",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Rise",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Coil",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Frank",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Rietveld",
|
||||
'type': BRCType.Character},
|
||||
{'name': "DJ Cyber",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Eclipse",
|
||||
'type': BRCType.Character},
|
||||
{'name': "DOT.EXE",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Devil Theory",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Flesh Prince",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Futurism",
|
||||
'type': BRCType.Character},
|
||||
{'name': "Oldhead",
|
||||
'type': BRCType.Character},
|
||||
|
||||
# REP
|
||||
{'name': "8 REP",
|
||||
'type': BRCType.REP},
|
||||
{'name': "16 REP",
|
||||
'type': BRCType.REP},
|
||||
{'name': "24 REP",
|
||||
'type': BRCType.REP},
|
||||
{'name': "32 REP",
|
||||
'type': BRCType.REP},
|
||||
{'name': "48 REP",
|
||||
'type': BRCType.REP},
|
||||
|
||||
# App
|
||||
{'name': "Camera App",
|
||||
'type': BRCType.Camera}
|
||||
]
|
||||
|
||||
|
||||
group_table: Dict[str, Set[str]] = {
|
||||
"graffitim": {"Graffiti (M - OVERWHELMME)",
|
||||
"Graffiti (M - QUICK BING)",
|
||||
"Graffiti (M - BLOCKY)",
|
||||
"Graffiti (M - Pora)",
|
||||
"Graffiti (M - Teddy 4)",
|
||||
"Graffiti (M - BOMB BEATS)",
|
||||
"Graffiti (M - SPRAYTANICPANIC!)",
|
||||
"Graffiti (M - SHOGUN)",
|
||||
"Graffiti (M - TeleBinge)",
|
||||
"Graffiti (M - 0m33)",
|
||||
"Graffiti (M - Vom'B)",
|
||||
"Graffiti (M - Street classic)",
|
||||
"Graffiti (M - Thick Candy)",
|
||||
"Graffiti (M - colorBOMB)",
|
||||
"Graffiti (M - Zona Leste)",
|
||||
"Graffiti (M - Stacked Symbols)",
|
||||
"Graffiti (M - B-boy Love)",
|
||||
"Graffiti (M - Devil 68)",
|
||||
"Graffiti (M - pico pow)"},
|
||||
"graffitil": {"Graffiti (L - WHOLE SIXER)",
|
||||
"Graffiti (L - INFINITY)",
|
||||
"Graffiti (L - VoodooBoy)",
|
||||
"Graffiti (L - Fang It Up!)",
|
||||
"Graffiti (L - FREAKS)",
|
||||
"Graffiti (L - Graffo Le Fou)",
|
||||
"Graffiti (L - Lauder)",
|
||||
"Graffiti (L - SpawningSeason)",
|
||||
"Graffiti (L - Moai Marathon)",
|
||||
"Graffiti (L - Tius)",
|
||||
"Graffiti (L - NOISY NINJA)",
|
||||
"Graffiti (L - Campaign Trail)",
|
||||
"Graffiti (L - skate or di3)",
|
||||
"Graffiti (L - Jd Vila Formosa)",
|
||||
"Graffiti (L - Messenger Mural)",
|
||||
"Graffiti (L - RECORD.HEAD)",
|
||||
"Graffiti (L - Boom)",
|
||||
"Graffiti (L - wild rush)",
|
||||
"Graffiti (L - buttercup)"},
|
||||
"graffitixl": {"Graffiti (XL - Gold Rush)",
|
||||
"Graffiti (XL - WILD STRUXXA)",
|
||||
"Graffiti (XL - VIBRATIONS)",
|
||||
"Graffiti (XL - SECOND SIGHT)",
|
||||
"Graffiti (XL - Bomb Croc)",
|
||||
"Graffiti (XL - FATE)",
|
||||
"Graffiti (XL - Web Spitter)",
|
||||
"Graffiti (XL - MOTORCYCLE GANG)",
|
||||
"Graffiti (XL - Deep Dive)",
|
||||
"Graffiti (XL - MegaHood)",
|
||||
"Graffiti (XL - Gamex UPA ABL)",
|
||||
"Graffiti (XL - BiGSHiNYBoMB)",
|
||||
"Graffiti (XL - Bomb Burner)",
|
||||
"Graffiti (XL - Pirate's Life 4 Me)",
|
||||
"Graffiti (XL - Bombing by FireMan)",
|
||||
"Graffiti (XL - end 2 end)",
|
||||
"Graffiti (XL - Raver Funk)",
|
||||
"Graffiti (XL - headphones on Helmet on)"},
|
||||
"skateboard": {"Skateboard (Devon)",
|
||||
"Skateboard (Terrence)",
|
||||
"Skateboard (Maceo)",
|
||||
"Skateboard (Lazer Accuracy)",
|
||||
"Skateboard (Death Boogie)",
|
||||
"Skateboard (Sylk)",
|
||||
"Skateboard (Taiga)",
|
||||
"Skateboard (Just Swell)",
|
||||
"Skateboard (Mantra)"},
|
||||
"inline skates": {"Inline Skates (Glaciers)",
|
||||
"Inline Skates (Sweet Royale)",
|
||||
"Inline Skates (Strawberry Missiles)",
|
||||
"Inline Skates (Ice Cold Killers)",
|
||||
"Inline Skates (Red Industry)",
|
||||
"Inline Skates (Mech Adversary)",
|
||||
"Inline Skates (Orange Blasters)",
|
||||
"Inline Skates (ck)",
|
||||
"Inline Skates (Sharpshooters)"},
|
||||
"skates": {"Inline Skates (Glaciers)",
|
||||
"Inline Skates (Sweet Royale)",
|
||||
"Inline Skates (Strawberry Missiles)",
|
||||
"Inline Skates (Ice Cold Killers)",
|
||||
"Inline Skates (Red Industry)",
|
||||
"Inline Skates (Mech Adversary)",
|
||||
"Inline Skates (Orange Blasters)",
|
||||
"Inline Skates (ck)",
|
||||
"Inline Skates (Sharpshooters)"},
|
||||
"inline": {"Inline Skates (Glaciers)",
|
||||
"Inline Skates (Sweet Royale)",
|
||||
"Inline Skates (Strawberry Missiles)",
|
||||
"Inline Skates (Ice Cold Killers)",
|
||||
"Inline Skates (Red Industry)",
|
||||
"Inline Skates (Mech Adversary)",
|
||||
"Inline Skates (Orange Blasters)",
|
||||
"Inline Skates (ck)",
|
||||
"Inline Skates (Sharpshooters)"},
|
||||
"bmx": {"BMX (Mr. Taupe)",
|
||||
"BMX (Gum)",
|
||||
"BMX (Steel Wheeler)",
|
||||
"BMX (oyo)",
|
||||
"BMX (Rigid No.6)",
|
||||
"BMX (Ceremony)",
|
||||
"BMX (XXX)",
|
||||
"BMX (Terrazza)",
|
||||
"BMX (Dedication)"},
|
||||
"bike": {"BMX (Mr. Taupe)",
|
||||
"BMX (Gum)",
|
||||
"BMX (Steel Wheeler)",
|
||||
"BMX (oyo)",
|
||||
"BMX (Rigid No.6)",
|
||||
"BMX (Ceremony)",
|
||||
"BMX (XXX)",
|
||||
"BMX (Terrazza)",
|
||||
"BMX (Dedication)"},
|
||||
"bicycle": {"BMX (Mr. Taupe)",
|
||||
"BMX (Gum)",
|
||||
"BMX (Steel Wheeler)",
|
||||
"BMX (oyo)",
|
||||
"BMX (Rigid No.6)",
|
||||
"BMX (Ceremony)",
|
||||
"BMX (XXX)",
|
||||
"BMX (Terrazza)",
|
||||
"BMX (Dedication)"},
|
||||
"characters": {"Tryce",
|
||||
"Bel",
|
||||
"Vinyl",
|
||||
"Solace",
|
||||
"Rave",
|
||||
"Mesh",
|
||||
"Shine",
|
||||
"Rise",
|
||||
"Coil",
|
||||
"Frank",
|
||||
"Rietveld",
|
||||
"DJ Cyber",
|
||||
"Eclipse",
|
||||
"DOT.EXE",
|
||||
"Devil Theory",
|
||||
"Flesh Prince",
|
||||
"Futurism",
|
||||
"Oldhead"},
|
||||
"girl": {"Bel",
|
||||
"Vinyl",
|
||||
"Rave",
|
||||
"Shine",
|
||||
"Rise",
|
||||
"Futurism"}
|
||||
}
|
||||
785
worlds/bomb_rush_cyberfunk/Locations.py
Normal file
785
worlds/bomb_rush_cyberfunk/Locations.py
Normal file
@@ -0,0 +1,785 @@
|
||||
from typing import TypedDict, List
|
||||
from .Regions import Stages
|
||||
|
||||
|
||||
class LocationDict(TypedDict):
|
||||
name: str
|
||||
stage: Stages
|
||||
game_id: str
|
||||
|
||||
|
||||
class EventDict(TypedDict):
|
||||
name: str
|
||||
stage: str
|
||||
item: str
|
||||
|
||||
|
||||
location_table: List[LocationDict] = [
|
||||
{'name': "Hideout: Half pipe CD",
|
||||
'stage': Stages.H,
|
||||
'game_id': "MusicTrack_CondensedMilk"},
|
||||
{'name': "Hideout: Garage tower CD",
|
||||
'stage': Stages.H,
|
||||
'game_id': "MusicTrack_MorningGlow"},
|
||||
{'name': "Hideout: Rooftop CD",
|
||||
'stage': Stages.H,
|
||||
'game_id': "MusicTrack_LightSwitch"},
|
||||
{'name': "Hideout: Under staircase graffiti",
|
||||
'stage': Stages.H,
|
||||
'game_id': "UnlockGraffiti_grafTex_M1"},
|
||||
{'name': "Hideout: Secret area graffiti",
|
||||
'stage': Stages.H,
|
||||
'game_id': "UnlockGraffiti_grafTex_L1"},
|
||||
{'name': "Hideout: Rear studio graffiti",
|
||||
'stage': Stages.H,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL1"},
|
||||
{'name': "Hideout: Corner ledge graffiti",
|
||||
'stage': Stages.H,
|
||||
'game_id': "UnlockGraffiti_grafTex_M2"},
|
||||
{'name': "Hideout: Upper platform skateboard",
|
||||
'stage': Stages.H,
|
||||
'game_id': "SkateboardDeck3"},
|
||||
{'name': "Hideout: BMX garage skateboard",
|
||||
'stage': Stages.H,
|
||||
'game_id': "SkateboardDeck2"},
|
||||
{'name': "Hideout: Unlock phone app",
|
||||
'stage': Stages.H,
|
||||
'game_id': "camera"},
|
||||
{'name': "Hideout: Vinyl joins the crew",
|
||||
'stage': Stages.H,
|
||||
'game_id': "girl1"},
|
||||
{'name': "Hideout: Solace joins the crew",
|
||||
'stage': Stages.H,
|
||||
'game_id': "dummy"},
|
||||
|
||||
{'name': "Versum Hill: Main street Robo Post graffiti",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L4"},
|
||||
{'name': "Versum Hill: Behind glass graffiti",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L3"},
|
||||
{'name': "Versum Hill: Office room graffiti",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "UnlockGraffiti_grafTex_M4"},
|
||||
{'name': "Versum Hill: Under bridge graffiti",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL4"},
|
||||
{'name': "Versum Hill: Train rail ledge skateboard",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "SkateboardDeck6"},
|
||||
{'name': "Versum Hill: Train station CD",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "MusicTrack_PreciousThing"},
|
||||
{'name': "Versum Hill: Billboard platform outfit",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "MetalheadOutfit3"},
|
||||
{'name': "Versum Hill: Hilltop Robo Post CD",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "MusicTrack_BounceUponATime"},
|
||||
{'name': "Versum Hill: Hill secret skateboard",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "SkateboardDeck7"},
|
||||
{'name': "Versum Hill: Rooftop CD",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "MusicTrack_NextToMe"},
|
||||
{'name': "Versum Hill: Wallrunning challenge reward",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "UnlockGraffiti_grafTex_M3"},
|
||||
{'name': "Versum Hill: Manual challenge reward",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "UnlockGraffiti_grafTex_L2"},
|
||||
{'name': "Versum Hill: Corner challenge reward",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "UnlockGraffiti_grafTex_M13"},
|
||||
{'name': "Versum Hill: Side street alley outfit",
|
||||
'stage': Stages.VH3,
|
||||
'game_id': "MetalheadOutfit4"},
|
||||
{'name': "Versum Hill: Side street secret skateboard",
|
||||
'stage': Stages.VH3,
|
||||
'game_id': "SkateboardDeck9"},
|
||||
{'name': "Versum Hill: Basketball court alley skateboard",
|
||||
'stage': Stages.VH4,
|
||||
'game_id': "SkateboardDeck5"},
|
||||
{'name': "Versum Hill: Basketball court Robo Post CD",
|
||||
'stage': Stages.VH4,
|
||||
'game_id': "MusicTrack_Operator"},
|
||||
{'name': "Versum Hill: Underground mall billboard graffiti",
|
||||
'stage': Stages.VHO,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL3"},
|
||||
{'name': "Versum Hill: Underground mall vending machine skateboard",
|
||||
'stage': Stages.VHO,
|
||||
'game_id': "SkateboardDeck8"},
|
||||
{'name': "Versum Hill: BMX gate outfit",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "AngelOutfit3"},
|
||||
{'name': "Versum Hill: Glass floor skates",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "InlineSkates4"},
|
||||
{'name': "Versum Hill: Basketball court shortcut CD",
|
||||
'stage': Stages.VH4,
|
||||
'game_id': "MusicTrack_GetEnuf"},
|
||||
{'name': "Versum Hill: Rave joins the crew",
|
||||
'stage': Stages.VHO,
|
||||
'game_id': "angel"},
|
||||
{'name': "Versum Hill: Frank joins the crew",
|
||||
'stage': Stages.VH2,
|
||||
'game_id': "frank"},
|
||||
{'name': "Versum Hill: Rietveld joins the crew",
|
||||
'stage': Stages.VH4,
|
||||
'game_id': "jetpackBossPlayer"},
|
||||
{'name': "Versum Hill: Big Polo",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "PoloBuilding/Mascot_Polo_sit_big"},
|
||||
{'name': "Versum Hill: Trash Polo",
|
||||
'stage': Stages.VH1,
|
||||
'game_id': "TrashCluster (1)/Mascot_Polo_street"},
|
||||
{'name': "Versum Hill: Fruit stand Polo",
|
||||
'stage': Stages.VHO,
|
||||
'game_id': "SecretRoom/Mascot_Polo_street"},
|
||||
|
||||
{'name': "Millennium Square: Center ramp graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_L6"},
|
||||
{'name': "Millennium Square: Rooftop staircase graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_M8"},
|
||||
{'name': "Millennium Square: Toilet graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL6"},
|
||||
{'name': "Millennium Square: Trash graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_M5"},
|
||||
{'name': "Millennium Square: Center tower graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_M6"},
|
||||
{'name': "Millennium Square: Rooftop billboard graffiti",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL7"},
|
||||
{'name': "Millennium Square: Center Robo Post CD",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "MusicTrack_FeelTheFunk"},
|
||||
{'name': "Millennium Square: Parking garage Robo Post CD",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "MusicTrack_Plume"},
|
||||
{'name': "Millennium Square: Mall ledge outfit",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "BlockGuyOutfit3"},
|
||||
{'name': "Millennium Square: Alley rooftop outfit",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "BlockGuyOutfit4"},
|
||||
{'name': "Millennium Square: Alley staircase skateboard",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "SkateboardDeck4"},
|
||||
{'name': "Millennium Square: Secret painting skates",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "InlineSkates2"},
|
||||
{'name': "Millennium Square: Vending machine skates",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "InlineSkates3"},
|
||||
{'name': "Millennium Square: Walkway roof skates",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "InlineSkates5"},
|
||||
{'name': "Millennium Square: Alley ledge skates",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "InlineSkates6"},
|
||||
{'name': "Millennium Square: DJ Cyber joins the crew",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "dj"},
|
||||
{'name': "Millennium Square: Half pipe Polo",
|
||||
'stage': Stages.MS,
|
||||
'game_id': "propsSecretArea/Mascot_Polo_street"},
|
||||
|
||||
{'name': "Brink Terminal: Upside grind challenge reward",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_M10"},
|
||||
{'name': "Brink Terminal: Manual challenge reward",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L8"},
|
||||
{'name': "Brink Terminal: Score challenge reward",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_M12"},
|
||||
{'name': "Brink Terminal: Under square ledge graffiti",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L9"},
|
||||
{'name': "Brink Terminal: Bus graffiti",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL9"},
|
||||
{'name': "Brink Terminal: Under square Robo Post graffiti",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_M9"},
|
||||
{'name': "Brink Terminal: BMX gate graffiti",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L7"},
|
||||
{'name': "Brink Terminal: Square tower CD",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "MusicTrack_Chapter1Mixtape"},
|
||||
{'name': "Brink Terminal: Trash CD",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "MusicTrack_HairDunNailsDun"},
|
||||
{'name': "Brink Terminal: Shop roof outfit",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "AngelOutfit4"},
|
||||
{'name': "Brink Terminal: Underground glass skates",
|
||||
'stage': Stages.BTO1,
|
||||
'game_id': "InlineSkates8"},
|
||||
{'name': "Brink Terminal: Glass roof skates",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "InlineSkates10"},
|
||||
{'name': "Brink Terminal: Mesh's skateboard",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "SkateboardDeck10"}, # double check this one
|
||||
{'name': "Brink Terminal: Underground ramp skates",
|
||||
'stage': Stages.BTO1,
|
||||
'game_id': "InlineSkates7"},
|
||||
{'name': "Brink Terminal: Rooftop halfpipe graffiti",
|
||||
'stage': Stages.BT3,
|
||||
'game_id': "UnlockGraffiti_grafTex_M11"},
|
||||
{'name': "Brink Terminal: Wire grind CD",
|
||||
'stage': Stages.BT2,
|
||||
'game_id': "MusicTrack_Watchyaback"},
|
||||
{'name': "Brink Terminal: Rooftop glass CD",
|
||||
'stage': Stages.BT3,
|
||||
'game_id': "MusicTrack_Refuse"},
|
||||
{'name': "Brink Terminal: Tower core outfit",
|
||||
'stage': Stages.BT3,
|
||||
'game_id': "SpacegirlOutfit4"},
|
||||
{'name': "Brink Terminal: High rooftop outfit",
|
||||
'stage': Stages.BT3,
|
||||
'game_id': "WideKidOutfit3"},
|
||||
{'name': "Brink Terminal: Ocean platform CD",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "MusicTrack_ScrapedOnTheWayOut"},
|
||||
{'name': "Brink Terminal: End of dock CD",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "MusicTrack_Hwbouths"},
|
||||
{'name': "Brink Terminal: Dock Robo Post outfit",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "WideKidOutfit4"},
|
||||
{'name': "Brink Terminal: Control room skates",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "InlineSkates9"},
|
||||
{'name': "Brink Terminal: Mesh joins the crew",
|
||||
'stage': Stages.BTO2,
|
||||
'game_id': "wideKid"},
|
||||
{'name': "Brink Terminal: Eclipse joins the crew",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "medusa"},
|
||||
{'name': "Brink Terminal: Behind glass Polo",
|
||||
'stage': Stages.BT1,
|
||||
'game_id': "KingFood (Bear)/Mascot_Polo_street"},
|
||||
|
||||
{'name': "Millennium Mall: Warehouse pallet graffiti",
|
||||
'stage': Stages.MM1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L5"},
|
||||
{'name': "Millennium Mall: Wall alcove graffiti",
|
||||
'stage': Stages.MM1,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL10"},
|
||||
{'name': "Millennium Mall: Maintenance shaft CD",
|
||||
'stage': Stages.MM1,
|
||||
'game_id': "MusicTrack_MissingBreak"},
|
||||
{'name': "Millennium Mall: Glass cylinder CD",
|
||||
'stage': Stages.MM1,
|
||||
'game_id': "MusicTrack_DAPEOPLE"},
|
||||
{'name': "Millennium Mall: Lower Robo Post outfit",
|
||||
'stage': Stages.MM1,
|
||||
'game_id': "SpacegirlOutfit3"},
|
||||
{'name': "Millennium Mall: Atrium vending machine graffiti",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "UnlockGraffiti_grafTex_M15"},
|
||||
{'name': "Millennium Mall: Trick challenge reward",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL8"},
|
||||
{'name': "Millennium Mall: Slide challenge reward",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "UnlockGraffiti_grafTex_L10"},
|
||||
{'name': "Millennium Mall: Fish challenge reward",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "UnlockGraffiti_grafTex_L12"},
|
||||
{'name': "Millennium Mall: Score challenge reward",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL11"},
|
||||
{'name': "Millennium Mall: Atrium top floor Robo Post CD",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "MusicTrack_TwoDaysOff"},
|
||||
{'name': "Millennium Mall: Atrium top floor floating CD",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "MusicTrack_Spectres"},
|
||||
{'name': "Millennium Mall: Atrium top floor BMX",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "BMXBike2"},
|
||||
{'name': "Millennium Mall: Theater entrance BMX",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "BMXBike3"},
|
||||
{'name': "Millennium Mall: Atrium BMX gate BMX",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "BMXBike5"},
|
||||
{'name': "Millennium Mall: Upside down rail outfit",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "BunGirlOutfit3"},
|
||||
{'name': "Millennium Mall: Theater stage corner graffiti",
|
||||
'stage': Stages.MM3,
|
||||
'game_id': "UnlockGraffiti_grafTex_L15"},
|
||||
{'name': "Millennium Mall: Theater hanging billboards graffiti",
|
||||
'stage': Stages.MM3,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL15"},
|
||||
{'name': "Millennium Mall: Theater garage graffiti",
|
||||
'stage': Stages.MM3,
|
||||
'game_id': "UnlockGraffiti_grafTex_M16"},
|
||||
{'name': "Millennium Mall: Theater maintenance CD",
|
||||
'stage': Stages.MM3,
|
||||
'game_id': "MusicTrack_WannaKno"},
|
||||
{'name': "Millennium Mall: Race track Robo Post CD",
|
||||
'stage': Stages.MMO2,
|
||||
'game_id': "MusicTrack_StateOfMind"},
|
||||
{'name': "Millennium Mall: Hanging lights CD",
|
||||
'stage': Stages.MMO1,
|
||||
'game_id': "MusicTrack_Chapter2Mixtape"},
|
||||
{'name': "Millennium Mall: Shine joins the crew",
|
||||
'stage': Stages.MM3,
|
||||
'game_id': "bunGirl"},
|
||||
{'name': "Millennium Mall: DOT.EXE joins the crew",
|
||||
'stage': Stages.MM2,
|
||||
'game_id': "eightBall"},
|
||||
|
||||
{'name': "Pyramid Island: Lower rooftop graffiti",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L18"},
|
||||
{'name': "Pyramid Island: Polo graffiti",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "UnlockGraffiti_grafTex_L16"},
|
||||
{'name': "Pyramid Island: Above entrance graffiti",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL16"},
|
||||
{'name': "Pyramid Island: BMX gate BMX",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "BMXBike6"},
|
||||
{'name': "Pyramid Island: Quarter pipe rooftop graffiti",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "UnlockGraffiti_grafTex_M17"},
|
||||
{'name': "Pyramid Island: Supply port Robo Post CD",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "MusicTrack_Trinitron"},
|
||||
{'name': "Pyramid Island: Above gate ledge CD",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "MusicTrack_Agua"},
|
||||
{'name': "Pyramid Island: Smoke hole BMX",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "BMXBike8"},
|
||||
{'name': "Pyramid Island: Above gate rail outfit",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "VinylOutfit3"},
|
||||
{'name': "Pyramid Island: Rail loop outfit",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "BunGirlOutfit4"},
|
||||
{'name': "Pyramid Island: Score challenge reward",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL2"},
|
||||
{'name': "Pyramid Island: Score challenge 2 reward",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "UnlockGraffiti_grafTex_L13"},
|
||||
{'name': "Pyramid Island: Quarter pipe challenge reward",
|
||||
'stage': Stages.PI2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL12"},
|
||||
{'name': "Pyramid Island: Wind turbines CD",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "MusicTrack_YouCanSayHi"},
|
||||
{'name': "Pyramid Island: Shortcut glass CD",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "MusicTrack_Chromebies"},
|
||||
{'name': "Pyramid Island: Turret jump CD",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "MusicTrack_ChuckinUp"},
|
||||
{'name': "Pyramid Island: Helipad BMX",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "BMXBike7"},
|
||||
{'name': "Pyramid Island: Pipe outfit",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "PufferGirlOutfit3"},
|
||||
{'name': "Pyramid Island: Trash outfit",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "PufferGirlOutfit4"},
|
||||
{'name': "Pyramid Island: Pyramid top CD",
|
||||
'stage': Stages.PI4,
|
||||
'game_id': "MusicTrack_BigCityLife"},
|
||||
{'name': "Pyramid Island: Pyramid top Robo Post CD",
|
||||
'stage': Stages.PI4,
|
||||
'game_id': "MusicTrack_Chapter3Mixtape"},
|
||||
{'name': "Pyramid Island: Maze outfit",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "VinylOutfit4"},
|
||||
{'name': "Pyramid Island: Rise joins the crew",
|
||||
'stage': Stages.PI4,
|
||||
'game_id': "pufferGirl"},
|
||||
{'name': "Pyramid Island: Devil Theory joins the crew",
|
||||
'stage': Stages.PI3,
|
||||
'game_id': "boarder"},
|
||||
{'name': "Pyramid Island: Polo pile 1",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave"},
|
||||
{'name': "Pyramid Island: Polo pile 2",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (1)"},
|
||||
{'name': "Pyramid Island: Polo pile 3",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (2)"},
|
||||
{'name': "Pyramid Island: Polo pile 4",
|
||||
'stage': Stages.PI1,
|
||||
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (3)"},
|
||||
{'name': "Pyramid Island: Maze glass Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "Start/Mascot_Polo_sit_big (1)"},
|
||||
{'name': "Pyramid Island: Maze classroom Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "PeteRoom/Mascot_Polo_sit_big_wave (1)"},
|
||||
{'name': "Pyramid Island: Maze vent Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "CheckerRoom/Mascot_Polo_street"},
|
||||
{'name': "Pyramid Island: Big maze Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "YellowPoloRoom/Mascot_Polo_sit_big"},
|
||||
{'name': "Pyramid Island: Maze desk Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "PoloRoom/Mascot_Polo_sit_big"},
|
||||
{'name': "Pyramid Island: Maze forklift Polo",
|
||||
'stage': Stages.PIO,
|
||||
'game_id': "ForkliftRoom/Mascot_Polo_sit_big_wave"},
|
||||
|
||||
{'name': "Mataan: Robo Post graffiti",
|
||||
'stage': Stages.MA1,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL17"},
|
||||
{'name': "Mataan: Secret ledge BMX",
|
||||
'stage': Stages.MA1,
|
||||
'game_id': "BMXBike9"},
|
||||
{'name': "Mataan: Highway rooftop BMX",
|
||||
'stage': Stages.MA1,
|
||||
'game_id': "BMXBike10"},
|
||||
{'name': "Mataan: Trash CD",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "MusicTrack_JackDaFunk"},
|
||||
{'name': "Mataan: Half pipe CD",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "MusicTrack_FunkExpress"},
|
||||
{'name': "Mataan: Across bull horns graffiti",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "UnlockGraffiti_grafTex_L17"},
|
||||
{'name': "Mataan: Small rooftop graffiti",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "UnlockGraffiti_grafTex_M18"},
|
||||
{'name': "Mataan: Trash graffiti",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL5"},
|
||||
{'name': "Mataan: Deep city Robo Post CD",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "MusicTrack_LastHoorah"},
|
||||
{'name': "Mataan: Deep city tower CD",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "MusicTrack_Chapter4Mixtape"},
|
||||
{'name': "Mataan: Race challenge reward",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "UnlockGraffiti_grafTex_M14"},
|
||||
{'name': "Mataan: Wallrunning challenge reward",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "UnlockGraffiti_grafTex_L14"},
|
||||
{'name': "Mataan: Score challenge reward",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL13"},
|
||||
{'name': "Mataan: Deep city vent jump BMX",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "BMXBike4"},
|
||||
{'name': "Mataan: Deep city side wires outfit",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "DummyOutfit3"},
|
||||
{'name': "Mataan: Deep city center island outfit",
|
||||
'stage': Stages.MA3,
|
||||
'game_id': "DummyOutfit4"},
|
||||
{'name': "Mataan: Red light rail graffiti",
|
||||
'stage': Stages.MAO,
|
||||
'game_id': "UnlockGraffiti_grafTex_XL18"},
|
||||
{'name': "Mataan: Red light side alley outfit",
|
||||
'stage': Stages.MAO,
|
||||
'game_id': "RingDudeOutfit3"},
|
||||
{'name': "Mataan: Statue hand outfit",
|
||||
'stage': Stages.MA4,
|
||||
'game_id': "RingDudeOutfit4"},
|
||||
{'name': "Mataan: Crane CD",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "MusicTrack_InThePocket"},
|
||||
{'name': "Mataan: Elephant tower glass outfit",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "LegendFaceOutfit3"},
|
||||
{'name': "Mataan: Helipad outfit",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "LegendFaceOutfit4"},
|
||||
{'name': "Mataan: Vending machine CD",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "MusicTrack_Iridium"},
|
||||
{'name': "Mataan: Coil joins the crew",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "ringdude"},
|
||||
{'name': "Mataan: Flesh Prince joins the crew",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "prince"},
|
||||
{'name': "Mataan: Futurism joins the crew",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "futureGirl"},
|
||||
{'name': "Mataan: Trash Polo",
|
||||
'stage': Stages.MA2,
|
||||
'game_id': "PropsMallArea/Mascot_Polo_street"},
|
||||
{'name': "Mataan: Shopping Polo",
|
||||
'stage': Stages.MA5,
|
||||
'game_id': "propsMarket/Mascot_Polo_street"},
|
||||
|
||||
{'name': "Tagged 5 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf5"},
|
||||
{'name': "Tagged 10 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf10"},
|
||||
{'name': "Tagged 15 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf15"},
|
||||
{'name': "Tagged 20 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf20"},
|
||||
{'name': "Tagged 25 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf25"},
|
||||
{'name': "Tagged 30 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf30"},
|
||||
{'name': "Tagged 35 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf35"},
|
||||
{'name': "Tagged 40 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf40"},
|
||||
{'name': "Tagged 45 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf45"},
|
||||
{'name': "Tagged 50 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf50"},
|
||||
{'name': "Tagged 55 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf55"},
|
||||
{'name': "Tagged 60 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf60"},
|
||||
{'name': "Tagged 65 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf65"},
|
||||
{'name': "Tagged 70 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf70"},
|
||||
{'name': "Tagged 75 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf75"},
|
||||
{'name': "Tagged 80 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf80"},
|
||||
{'name': "Tagged 85 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf85"},
|
||||
{'name': "Tagged 90 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf90"},
|
||||
{'name': "Tagged 95 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf95"},
|
||||
{'name': "Tagged 100 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf100"},
|
||||
{'name': "Tagged 105 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf105"},
|
||||
{'name': "Tagged 110 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf110"},
|
||||
{'name': "Tagged 115 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf115"},
|
||||
{'name': "Tagged 120 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf120"},
|
||||
{'name': "Tagged 125 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf125"},
|
||||
{'name': "Tagged 130 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf130"},
|
||||
{'name': "Tagged 135 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf135"},
|
||||
{'name': "Tagged 140 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf140"},
|
||||
{'name': "Tagged 145 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf145"},
|
||||
{'name': "Tagged 150 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf150"},
|
||||
{'name': "Tagged 155 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf155"},
|
||||
{'name': "Tagged 160 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf160"},
|
||||
{'name': "Tagged 165 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf165"},
|
||||
{'name': "Tagged 170 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf170"},
|
||||
{'name': "Tagged 175 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf175"},
|
||||
{'name': "Tagged 180 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf180"},
|
||||
{'name': "Tagged 185 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf185"},
|
||||
{'name': "Tagged 190 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf190"},
|
||||
{'name': "Tagged 195 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf195"},
|
||||
{'name': "Tagged 200 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf200"},
|
||||
{'name': "Tagged 205 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf205"},
|
||||
{'name': "Tagged 210 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf210"},
|
||||
{'name': "Tagged 215 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf215"},
|
||||
{'name': "Tagged 220 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf220"},
|
||||
{'name': "Tagged 225 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf225"},
|
||||
{'name': "Tagged 230 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf230"},
|
||||
{'name': "Tagged 235 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf235"},
|
||||
{'name': "Tagged 240 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf240"},
|
||||
{'name': "Tagged 245 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf245"},
|
||||
{'name': "Tagged 250 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf250"},
|
||||
{'name': "Tagged 255 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf255"},
|
||||
{'name': "Tagged 260 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf260"},
|
||||
{'name': "Tagged 265 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf265"},
|
||||
{'name': "Tagged 270 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf270"},
|
||||
{'name': "Tagged 275 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf275"},
|
||||
{'name': "Tagged 280 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf280"},
|
||||
{'name': "Tagged 285 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf285"},
|
||||
{'name': "Tagged 290 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf290"},
|
||||
{'name': "Tagged 295 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf295"},
|
||||
{'name': "Tagged 300 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf300"},
|
||||
{'name': "Tagged 305 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf305"},
|
||||
{'name': "Tagged 310 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf310"},
|
||||
{'name': "Tagged 315 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf315"},
|
||||
{'name': "Tagged 320 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf320"},
|
||||
{'name': "Tagged 325 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf325"},
|
||||
{'name': "Tagged 330 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf330"},
|
||||
{'name': "Tagged 335 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf335"},
|
||||
{'name': "Tagged 340 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf340"},
|
||||
{'name': "Tagged 345 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf345"},
|
||||
{'name': "Tagged 350 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf350"},
|
||||
{'name': "Tagged 355 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf355"},
|
||||
{'name': "Tagged 360 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf360"},
|
||||
{'name': "Tagged 365 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf365"},
|
||||
{'name': "Tagged 370 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf370"},
|
||||
{'name': "Tagged 375 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf375"},
|
||||
{'name': "Tagged 380 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf380"},
|
||||
{'name': "Tagged 385 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf385"},
|
||||
{'name': "Tagged 389 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf379"},
|
||||
]
|
||||
|
||||
|
||||
event_table: List[EventDict] = [
|
||||
{'name': "Versum Hill: Complete Chapter 1",
|
||||
'stage': Stages.VH4,
|
||||
'item': "Chapter Completed"},
|
||||
{'name': "Brink Terminal: Complete Chapter 2",
|
||||
'stage': Stages.BT3,
|
||||
'item': "Chapter Completed"},
|
||||
{'name': "Millennium Mall: Complete Chapter 3",
|
||||
'stage': Stages.MM3,
|
||||
'item': "Chapter Completed"},
|
||||
{'name': "Pyramid Island: Complete Chapter 4",
|
||||
'stage': Stages.PI3,
|
||||
'item': "Chapter Completed"},
|
||||
{'name': "Defeat Faux",
|
||||
'stage': Stages.MA5,
|
||||
'item': "Victory"},
|
||||
]
|
||||
162
worlds/bomb_rush_cyberfunk/Options.py
Normal file
162
worlds/bomb_rush_cyberfunk/Options.py
Normal file
@@ -0,0 +1,162 @@
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, DefaultOnToggle, Range, DeathLink, PerGameCommonOptions
|
||||
import typing
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from random import Random
|
||||
else:
|
||||
Random = typing.Any
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
"""Choose the logic used by the randomizer."""
|
||||
display_name = "Logic"
|
||||
option_glitchless = 0
|
||||
option_glitched = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class SkipIntro(DefaultOnToggle):
|
||||
"""Skips escaping the police station.
|
||||
Graffiti spots tagged during the intro will not unlock items."""
|
||||
display_name = "Skip Intro"
|
||||
|
||||
|
||||
class SkipDreams(Toggle):
|
||||
"""Skips the dream sequences at the end of each chapter.
|
||||
This can be changed later in the options menu inside the Archipelago phone app."""
|
||||
display_name = "Skip Dreams"
|
||||
|
||||
|
||||
class SkipHands(Toggle):
|
||||
"""Skips spraying the lion statue hands after the dream in Chapter 5."""
|
||||
display_name = "Skip Statue Hands"
|
||||
|
||||
|
||||
class TotalRep(Range):
|
||||
"""Change the total amount of REP in your world.
|
||||
At least 960 REP is needed to finish the game.
|
||||
Will be rounded to the nearest number divisible by 8."""
|
||||
display_name = "Total REP"
|
||||
range_start = 1000
|
||||
range_end = 2000
|
||||
default = 1400
|
||||
|
||||
def round_to_nearest_step(self):
|
||||
rem: int = self.value % 8
|
||||
if rem >= 5:
|
||||
self.value = self.value - rem + 8
|
||||
else:
|
||||
self.value = self.value - rem
|
||||
|
||||
def get_rep_item_counts(self, random_source: Random, location_count: int) -> typing.List[int]:
|
||||
def increment_item(item: int) -> int:
|
||||
if item >= 32:
|
||||
item = 48
|
||||
else:
|
||||
item += 8
|
||||
return item
|
||||
|
||||
items = [8]*location_count
|
||||
while sum(items) < self.value:
|
||||
index = random_source.randint(0, location_count-1)
|
||||
while items[index] >= 48:
|
||||
index = random_source.randint(0, location_count-1)
|
||||
items[index] = increment_item(items[index])
|
||||
|
||||
while sum(items) > self.value:
|
||||
index = random_source.randint(0, location_count-1)
|
||||
while not (items[index] == 16 or items[index] == 24 or items[index] == 32):
|
||||
index = random_source.randint(0, location_count-1)
|
||||
items[index] -= 8
|
||||
|
||||
return [items.count(8), items.count(16), items.count(24), items.count(32), items.count(48)]
|
||||
|
||||
|
||||
class EndingREP(Toggle):
|
||||
"""Changes the final boss to require 1000 REP instead of 960 REP to start."""
|
||||
display_name = "Extra REP Required"
|
||||
|
||||
|
||||
class StartStyle(Choice):
|
||||
"""Choose which movestyle to start with."""
|
||||
display_name = "Starting Movestyle"
|
||||
option_skateboard = 2
|
||||
option_inline_skates = 3
|
||||
option_bmx = 1
|
||||
default = 2
|
||||
|
||||
|
||||
class LimitedGraffiti(Toggle):
|
||||
"""Each graffiti design can only be used a limited number of times before being removed from your inventory.
|
||||
In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti,
|
||||
uses will not be counted.
|
||||
If enabled, doing graffiti is disabled during crew battles, to prevent softlocking."""
|
||||
display_name = "Limited Graffiti"
|
||||
|
||||
|
||||
class SGraffiti(Choice):
|
||||
"""Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run
|
||||
out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
|
||||
Has no effect if Limited Graffiti is disabled."""
|
||||
display_name = "Small Graffiti Uses"
|
||||
option_separate = 0
|
||||
option_combined = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class JunkPhotos(Toggle):
|
||||
"""Skip taking pictures of Polo for items."""
|
||||
display_name = "Skip Polo Photos"
|
||||
|
||||
|
||||
class DontSavePhotos(Toggle):
|
||||
"""Photos taken with the Camera app will not be saved.
|
||||
This can be changed later in the options menu inside the Archipelago phone app."""
|
||||
display_name = "Don't Save Photos"
|
||||
|
||||
|
||||
class ScoreDifficulty(Choice):
|
||||
"""Alters the score required to win score challenges and crew battles.
|
||||
This can be changed later in the options menu inside the Archipelago phone app."""
|
||||
display_name = "Score Difficulty"
|
||||
option_normal = 0
|
||||
option_medium = 1
|
||||
option_hard = 2
|
||||
option_very_hard = 3
|
||||
option_extreme = 4
|
||||
default = 0
|
||||
|
||||
|
||||
class DamageMultiplier(Range):
|
||||
"""Multiplies all damage received.
|
||||
At 3x, most damage will OHKO the player, including falling into pits.
|
||||
At 6x, all damage will OHKO the player.
|
||||
This can be changed later in the options menu inside the Archipelago phone app."""
|
||||
display_name = "Damage Multiplier"
|
||||
range_start = 1
|
||||
range_end = 6
|
||||
default = 1
|
||||
|
||||
|
||||
class BRCDeathLink(DeathLink):
|
||||
"""When you die, everyone dies. The reverse is also true.
|
||||
This can be changed later in the options menu inside the Archipelago phone app."""
|
||||
|
||||
|
||||
@dataclass
|
||||
class BombRushCyberfunkOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
skip_intro: SkipIntro
|
||||
skip_dreams: SkipDreams
|
||||
skip_statue_hands: SkipHands
|
||||
total_rep: TotalRep
|
||||
extra_rep_required: EndingREP
|
||||
starting_movestyle: StartStyle
|
||||
limited_graffiti: LimitedGraffiti
|
||||
small_graffiti_uses: SGraffiti
|
||||
skip_polo_photos: JunkPhotos
|
||||
dont_save_photos: DontSavePhotos
|
||||
score_difficulty: ScoreDifficulty
|
||||
damage_multiplier: DamageMultiplier
|
||||
death_link: BRCDeathLink
|
||||
103
worlds/bomb_rush_cyberfunk/Regions.py
Normal file
103
worlds/bomb_rush_cyberfunk/Regions.py
Normal file
@@ -0,0 +1,103 @@
|
||||
from typing import Dict
|
||||
|
||||
|
||||
class Stages:
|
||||
Misc = "Misc"
|
||||
H = "Hideout"
|
||||
VH1 = "Versum Hill"
|
||||
VH2 = "Versum Hill - After Roadblock"
|
||||
VHO = "Versum Hill - Underground Mall"
|
||||
VH3 = "Versum Hill - Side Street"
|
||||
VH4 = "Versum Hill - Basketball Court"
|
||||
MS = "Millennium Square"
|
||||
BT1 = "Brink Terminal"
|
||||
BTO1 = "Brink Terminal - Underground"
|
||||
BTO2 = "Brink Terminal - Dock"
|
||||
BT2 = "Brink Terminal - Planet Plaza"
|
||||
BT3 = "Brink Terminal - Tower"
|
||||
MM1 = "Millennium Mall"
|
||||
MMO1 = "Millennium Mall - Hanging Lights"
|
||||
MM2 = "Millennium Mall - Atrium"
|
||||
MMO2 = "Millennium Mall - Race Track"
|
||||
MM3 = "Millennium Mall - Theater"
|
||||
PI1 = "Pyramid Island - Base"
|
||||
PI2 = "Pyramid Island - After Gate"
|
||||
PIO = "Pyramid Island - Maze"
|
||||
PI3 = "Pyramid Island - Upper Areas"
|
||||
PI4 = "Pyramid Island - Top"
|
||||
MA1 = "Mataan - Streets"
|
||||
MA2 = "Mataan - After Smoke Wall"
|
||||
MA3 = "Mataan - Deep City"
|
||||
MAO = "Mataan - Red Light District"
|
||||
MA4 = "Mataan - Lion Statue"
|
||||
MA5 = "Mataan - Skyscrapers"
|
||||
|
||||
|
||||
region_exits: Dict[str, str] = {
|
||||
Stages.Misc: [Stages.H],
|
||||
Stages.H: [Stages.Misc,
|
||||
Stages.VH1,
|
||||
Stages.MS,
|
||||
Stages.MA1],
|
||||
Stages.VH1: [Stages.H,
|
||||
Stages.VH2],
|
||||
Stages.VH2: [Stages.H,
|
||||
Stages.VH1,
|
||||
Stages.MS,
|
||||
Stages.VHO,
|
||||
Stages.VH3,
|
||||
Stages.VH4],
|
||||
Stages.VHO: [Stages.VH2],
|
||||
Stages.VH3: [Stages.VH2],
|
||||
Stages.VH4: [Stages.VH2,
|
||||
Stages.VH1],
|
||||
Stages.MS: [Stages.VH2,
|
||||
Stages.BT1,
|
||||
Stages.MM1,
|
||||
Stages.PI1,
|
||||
Stages.MA1],
|
||||
Stages.BT1: [Stages.MS,
|
||||
Stages.BTO1,
|
||||
Stages.BTO2,
|
||||
Stages.BT2],
|
||||
Stages.BTO1: [Stages.BT1],
|
||||
Stages.BTO2: [Stages.BT1],
|
||||
Stages.BT2: [Stages.BT1,
|
||||
Stages.BT3],
|
||||
Stages.BT3: [Stages.BT1,
|
||||
Stages.BT2],
|
||||
Stages.MM1: [Stages.MS,
|
||||
Stages.MMO1,
|
||||
Stages.MM2],
|
||||
Stages.MMO1: [Stages.MM1],
|
||||
Stages.MM2: [Stages.MM1,
|
||||
Stages.MMO2,
|
||||
Stages.MM3],
|
||||
Stages.MMO2: [Stages.MM2],
|
||||
Stages.MM3: [Stages.MM2,
|
||||
Stages.MM1],
|
||||
Stages.PI1: [Stages.MS,
|
||||
Stages.PI2],
|
||||
Stages.PI2: [Stages.PI1,
|
||||
Stages.PIO,
|
||||
Stages.PI3],
|
||||
Stages.PIO: [Stages.PI2],
|
||||
Stages.PI3: [Stages.PI1,
|
||||
Stages.PI2,
|
||||
Stages.PI4],
|
||||
Stages.PI4: [Stages.PI1,
|
||||
Stages.PI2,
|
||||
Stages.PI3],
|
||||
Stages.MA1: [Stages.H,
|
||||
Stages.MS,
|
||||
Stages.MA2],
|
||||
Stages.MA2: [Stages.MA1,
|
||||
Stages.MA3],
|
||||
Stages.MA3: [Stages.MA2,
|
||||
Stages.MAO,
|
||||
Stages.MA4],
|
||||
Stages.MAO: [Stages.MA3],
|
||||
Stages.MA4: [Stages.MA3,
|
||||
Stages.MA5],
|
||||
Stages.MA5: [Stages.MA1]
|
||||
}
|
||||
1039
worlds/bomb_rush_cyberfunk/Rules.py
Normal file
1039
worlds/bomb_rush_cyberfunk/Rules.py
Normal file
File diff suppressed because it is too large
Load Diff
203
worlds/bomb_rush_cyberfunk/__init__.py
Normal file
203
worlds/bomb_rush_cyberfunk/__init__.py
Normal file
@@ -0,0 +1,203 @@
|
||||
from typing import Any, Dict
|
||||
from BaseClasses import MultiWorld, Region, Location, Item, Tutorial, ItemClassification, CollectionState
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Items import base_id, item_table, group_table, BRCType
|
||||
from .Locations import location_table, event_table
|
||||
from .Regions import region_exits
|
||||
from .Rules import rules
|
||||
from .Options import BombRushCyberfunkOptions, StartStyle
|
||||
|
||||
|
||||
class BombRushCyberfunkWeb(WebWorld):
|
||||
theme = "ocean"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up Bomb Rush Cyberfunk randomizer and connecting to an Archipelago Multiworld",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["TRPG"]
|
||||
)]
|
||||
|
||||
|
||||
class BombRushCyberfunkWorld(World):
|
||||
"""Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized
|
||||
police to conquer the five boroughs of New Amsterdam. Become All City."""
|
||||
|
||||
game = "Bomb Rush Cyberfunk"
|
||||
web = BombRushCyberfunkWeb()
|
||||
|
||||
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
|
||||
item_name_to_type = {item["name"]: item["type"] for item in item_table}
|
||||
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
|
||||
|
||||
item_name_groups = group_table
|
||||
options_dataclass = BombRushCyberfunkOptions
|
||||
options: BombRushCyberfunkOptions
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super(BombRushCyberfunkWorld, self).__init__(multiworld, player)
|
||||
self.item_classification: Dict[BRCType, ItemClassification] = {
|
||||
BRCType.Music: ItemClassification.filler,
|
||||
BRCType.GraffitiM: ItemClassification.progression,
|
||||
BRCType.GraffitiL: ItemClassification.progression,
|
||||
BRCType.GraffitiXL: ItemClassification.progression,
|
||||
BRCType.Outfit: ItemClassification.filler,
|
||||
BRCType.Character: ItemClassification.progression,
|
||||
BRCType.REP: ItemClassification.progression_skip_balancing,
|
||||
BRCType.Camera: ItemClassification.progression
|
||||
}
|
||||
|
||||
def collect(self, state: "CollectionState", item: "Item") -> bool:
|
||||
change = super().collect(state, item)
|
||||
if change and "REP" in item.name:
|
||||
rep: int = int(item.name[0:len(item.name)-4])
|
||||
state.prog_items[item.player]["rep"] += rep
|
||||
return change
|
||||
|
||||
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||
change = super().remove(state, item)
|
||||
if change and "REP" in item.name:
|
||||
rep: int = int(item.name[0:len(item.name)-4])
|
||||
state.prog_items[item.player]["rep"] -= rep
|
||||
return change
|
||||
|
||||
def set_rules(self):
|
||||
rules(self)
|
||||
|
||||
def get_item_classification(self, item_type: BRCType) -> ItemClassification:
|
||||
classification = ItemClassification.filler
|
||||
if item_type in self.item_classification.keys():
|
||||
classification = self.item_classification[item_type]
|
||||
|
||||
return classification
|
||||
|
||||
def create_item(self, name: str) -> "BombRushCyberfunkItem":
|
||||
item_id: int = self.item_name_to_id[name]
|
||||
item_type: BRCType = self.item_name_to_type[name]
|
||||
classification = self.get_item_classification(item_type)
|
||||
|
||||
return BombRushCyberfunkItem(name, classification, item_id, self.player)
|
||||
|
||||
def create_event(self, event: str) -> "BombRushCyberfunkItem":
|
||||
return BombRushCyberfunkItem(event, ItemClassification.progression_skip_balancing, None, self.player)
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
item = self.random.choice(item_table)
|
||||
|
||||
while self.get_item_classification(item["type"]) == ItemClassification.progression:
|
||||
item = self.random.choice(item_table)
|
||||
|
||||
return item["name"]
|
||||
|
||||
def generate_early(self):
|
||||
if self.options.starting_movestyle == StartStyle.option_skateboard:
|
||||
self.item_classification[BRCType.Skateboard] = ItemClassification.filler
|
||||
else:
|
||||
self.item_classification[BRCType.Skateboard] = ItemClassification.progression
|
||||
|
||||
if self.options.starting_movestyle == StartStyle.option_inline_skates:
|
||||
self.item_classification[BRCType.InlineSkates] = ItemClassification.filler
|
||||
else:
|
||||
self.item_classification[BRCType.InlineSkates] = ItemClassification.progression
|
||||
|
||||
if self.options.starting_movestyle == StartStyle.option_bmx:
|
||||
self.item_classification[BRCType.BMX] = ItemClassification.filler
|
||||
else:
|
||||
self.item_classification[BRCType.BMX] = ItemClassification.progression
|
||||
|
||||
def create_items(self):
|
||||
rep_locations: int = 87
|
||||
if self.options.skip_polo_photos:
|
||||
rep_locations -= 18
|
||||
|
||||
self.options.total_rep.round_to_nearest_step()
|
||||
rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations)
|
||||
#print(sum([8*rep_counts[0], 16*rep_counts[1], 24*rep_counts[2], 32*rep_counts[3], 48*rep_counts[4]]), \
|
||||
# rep_counts)
|
||||
|
||||
pool = []
|
||||
|
||||
for item in item_table:
|
||||
if "REP" in item["name"]:
|
||||
count: int = 0
|
||||
|
||||
if item["name"] == "8 REP":
|
||||
count = rep_counts[0]
|
||||
elif item["name"] == "16 REP":
|
||||
count = rep_counts[1]
|
||||
elif item["name"] == "24 REP":
|
||||
count = rep_counts[2]
|
||||
elif item["name"] == "32 REP":
|
||||
count = rep_counts[3]
|
||||
elif item["name"] == "48 REP":
|
||||
count = rep_counts[4]
|
||||
|
||||
if count > 0:
|
||||
for _ in range(count):
|
||||
pool.append(self.create_item(item["name"]))
|
||||
else:
|
||||
pool.append(self.create_item(item["name"]))
|
||||
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
def create_regions(self):
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
|
||||
menu = Region("Menu", player, multiworld)
|
||||
multiworld.regions.append(menu)
|
||||
|
||||
for n in region_exits:
|
||||
multiworld.regions += [Region(n, player, multiworld)]
|
||||
|
||||
menu.add_exits({"Hideout": "New Game"})
|
||||
|
||||
for n in region_exits:
|
||||
self.get_region(n).add_exits(region_exits[n])
|
||||
|
||||
for index, loc in enumerate(location_table):
|
||||
if self.options.skip_polo_photos and "Polo" in loc["name"]:
|
||||
continue
|
||||
stage: Region = self.get_region(loc["stage"])
|
||||
stage.add_locations({loc["name"]: base_id + index})
|
||||
|
||||
for e in event_table:
|
||||
stage: Region = self.get_region(e["stage"])
|
||||
event = BombRushCyberfunkLocation(player, e["name"], None, stage)
|
||||
event.show_in_spoiler = False
|
||||
event.place_locked_item(self.create_event(e["item"]))
|
||||
stage.locations += [event]
|
||||
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
options = self.options
|
||||
|
||||
slot_data: Dict[str, Any] = {
|
||||
"locations": {loc["game_id"]: (base_id + index) for index, loc in enumerate(location_table)},
|
||||
"logic": options.logic.value,
|
||||
"skip_intro": bool(options.skip_intro.value),
|
||||
"skip_dreams": bool(options.skip_dreams.value),
|
||||
"skip_statue_hands": bool(options.skip_statue_hands.value),
|
||||
"total_rep": options.total_rep.value,
|
||||
"extra_rep_required": bool(options.extra_rep_required.value),
|
||||
"starting_movestyle": options.starting_movestyle.value,
|
||||
"limited_graffiti": bool(options.limited_graffiti.value),
|
||||
"small_graffiti_uses": options.small_graffiti_uses.value,
|
||||
"skip_polo_photos": bool(options.skip_polo_photos.value),
|
||||
"dont_save_photos": bool(options.dont_save_photos.value),
|
||||
"score_difficulty": int(options.score_difficulty.value),
|
||||
"damage_multiplier": options.damage_multiplier.value,
|
||||
"death_link": bool(options.death_link.value)
|
||||
}
|
||||
|
||||
return slot_data
|
||||
|
||||
|
||||
class BombRushCyberfunkItem(Item):
|
||||
game: str = "Bomb Rush Cyberfunk"
|
||||
|
||||
|
||||
class BombRushCyberfunkLocation(Location):
|
||||
game: str = "Bomb Rush Cyberfunk"
|
||||
29
worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md
Normal file
29
worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Bomb Rush Cyberfunk
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export
|
||||
a config file.
|
||||
|
||||
## What does randomization do in this game?
|
||||
|
||||
The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no
|
||||
longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld.
|
||||
|
||||
Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every
|
||||
5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL),
|
||||
Skateboards, Inline Skates, BMX, Outfits, Characters, REP, and the Camera.
|
||||
|
||||
Several changes have been made to the game for a better experience as a randomizer:
|
||||
|
||||
- The prelude in the police station can be skipped.
|
||||
- The map for each stage is always unlocked.
|
||||
- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them.
|
||||
- No M, L, or XL graffiti is unlocked at the beginning.
|
||||
- Optionally, graffiti can be depleted after a certain number of uses.
|
||||
- All characters except Red are locked.
|
||||
- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements
|
||||
are the same as the original game, but added together in order. At least 960 REP is needed to finish the game.
|
||||
|
||||
The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the
|
||||
"Archipelago" app which lets you view chat messages and change some options while playing.
|
||||
41
worlds/bomb_rush_cyberfunk/docs/setup_en.md
Normal file
41
worlds/bomb_rush_cyberfunk/docs/setup_en.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Bomb Rush Cyberfunk Multiworld Setup Guide
|
||||
|
||||
## Quick Links
|
||||
|
||||
- Bomb Rush Cyberfunk: [Steam](https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/)
|
||||
- Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/BRC_Archipelago/),
|
||||
[GitHub](https://github.com/TRPG0/BRC-Archipelago/releases)
|
||||
|
||||
## Setup
|
||||
|
||||
To install the Archipelago mod, you can use a mod manager like
|
||||
[r2modman](https://thunderstore.io/c/bomb-rush-cyberfunk/p/ebkr/r2modman/), or install manually by following these steps:
|
||||
|
||||
1. Download and install [BepInEx 5.4.22 x64](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) in your Bomb Rush
|
||||
Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.*
|
||||
|
||||
2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files.
|
||||
|
||||
3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its
|
||||
contents into `BepInEx\plugins`.
|
||||
|
||||
After installing Archipelago, there are some additional mods that can also be installed for a better experience:
|
||||
|
||||
- [MoreMap](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/MoreMap/) by TRPG
|
||||
- Adds pins to the map for every type of collectible.
|
||||
- [FasterLoadTimes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/cspotcode/FasterLoadTimes/) by cspotcode
|
||||
- Load stages faster by skipping assets that are already loaded.
|
||||
- [CutsceneSkip](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Jay/CutsceneSkip/) by Jay
|
||||
- Makes every cutscene skippable.
|
||||
- [GimmeMyBoost](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Yuri/GimmeMyBoost/) by Yuri
|
||||
- Retains boost when loading into a new stage.
|
||||
- [DisableAnnoyingCutscenes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/viliger/DisableAnnoyingCutscenes/) by viliger
|
||||
- Disables the police cutscenes when increasing your heat level.
|
||||
- [FastTravel](https://thunderstore.io/c/bomb-rush-cyberfunk/p/tari/FastTravel/) by tari
|
||||
- Adds an app to the phone to call for a taxi from anywhere.
|
||||
|
||||
## Connecting
|
||||
|
||||
To connect to an Archipelago server, click one of the Archipelago buttons next to the save files. If the save file is
|
||||
blank or already has randomizer save data, it will open a menu where you can enter the server address and port, your
|
||||
name, and a password if necessary. Then click the check mark to connect to the server.
|
||||
5
worlds/bomb_rush_cyberfunk/test/__init__.py
Normal file
5
worlds/bomb_rush_cyberfunk/test/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class BombRushCyberfunkTestBase(WorldTestBase):
|
||||
game = "Bomb Rush Cyberfunk"
|
||||
284
worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py
Normal file
284
worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py
Normal file
@@ -0,0 +1,284 @@
|
||||
from . import BombRushCyberfunkTestBase
|
||||
from ..Rules import build_access_cache, spots_s_glitchless, spots_s_glitched, spots_m_glitchless, spots_m_glitched, \
|
||||
spots_l_glitchless, spots_l_glitched, spots_xl_glitched, spots_xl_glitchless
|
||||
|
||||
|
||||
class TestSpotsGlitchless(BombRushCyberfunkTestBase):
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_spots_glitchless(self) -> None:
|
||||
player = self.player
|
||||
|
||||
self.collect_by_name([
|
||||
"Graffiti (M - OVERWHELMME)",
|
||||
"Graffiti (L - WHOLE SIXER)",
|
||||
"Graffiti (XL - Gold Rush)"
|
||||
])
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 1 - hideout
|
||||
self.assertEqual(10, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(4, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(7, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(3, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.collect_by_name("Inline Skates (Glaciers)")
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
self.assertEqual(8, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 20
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 1 - VH1-2
|
||||
self.assertEqual(22, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(20, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(23, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(9, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 65
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 1 - VH3
|
||||
self.assertEqual(23, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(24, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 90
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 1 - VH4
|
||||
self.assertEqual(10, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 1
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - MS + MA1
|
||||
self.assertEqual(34, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(39, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(38, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(19, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 120
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - VHO
|
||||
self.assertEqual(35, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(43, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(40, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.collect_by_name("Bel")
|
||||
self.multiworld.state.prog_items[player]["rep"] = 180
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - BT1
|
||||
self.assertEqual(44, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(56, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(50, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(22, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 220
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - BT2
|
||||
self.assertEqual(47, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(60, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(52, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(23, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 250
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - BTO1
|
||||
self.assertEqual(53, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(24, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 280
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - BT3 / chapter 3 - MS
|
||||
self.assertEqual(58, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(28, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 320
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 2
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 2 - BTO2 / chapter 3 - MS
|
||||
self.assertEqual(54, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(67, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(62, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(30, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 380
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 3 - MM1-2
|
||||
self.assertEqual(61, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(78, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(73, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(37, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 491
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 3 - MM3
|
||||
self.assertEqual(64, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(82, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(77, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(42, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 3
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 4 - MS / BT / MMO1 / PI1
|
||||
self.assertEqual(66, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(85, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(85, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(46, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 620
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 4 - PI2
|
||||
self.assertEqual(71, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(88, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(89, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 660
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 4 - PI3
|
||||
self.assertEqual(79, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(96, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(94, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(51, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 730
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 4
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - PI4
|
||||
self.assertEqual(98, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(96, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 780
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - PIO
|
||||
self.assertEqual(81, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(103, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(98, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(54, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 850
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - MA2
|
||||
self.assertEqual(84, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(99, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(56, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 864
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - MA3
|
||||
self.assertEqual(89, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(111, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(102, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(58, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 935
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - MAO
|
||||
self.assertEqual(92, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(112, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(104, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(60, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["rep"] = 960
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
|
||||
|
||||
# chapter 5 - MA4-5
|
||||
self.assertEqual(94, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(123, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(111, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(62, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
class TestSpotsGlitched(BombRushCyberfunkTestBase):
|
||||
options = {
|
||||
"logic": "glitched"
|
||||
}
|
||||
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_spots_glitched(self) -> None:
|
||||
player = self.player
|
||||
|
||||
self.collect_by_name([
|
||||
"Graffiti (M - OVERWHELMME)",
|
||||
"Graffiti (L - WHOLE SIXER)",
|
||||
"Graffiti (XL - Gold Rush)"
|
||||
])
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
|
||||
|
||||
self.assertEqual(75, spots_s_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(99, spots_m_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(88, spots_l_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(51, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.collect_by_name("Bel")
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 1
|
||||
self.multiworld.state.prog_items[player]["rep"] = 180
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
|
||||
|
||||
# brink terminal
|
||||
self.assertEqual(88, spots_s_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(120, spots_m_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(106, spots_l_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(58, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 2
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
|
||||
|
||||
# chapter 3
|
||||
self.assertEqual(94, spots_s_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(123, spots_m_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(110, spots_l_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(61, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
|
||||
|
||||
|
||||
self.multiworld.state.prog_items[player]["Chapter Completed"] = 3
|
||||
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
|
||||
|
||||
# chapter 4
|
||||
self.assertEqual(111, spots_l_glitched(self.multiworld.state, player, False, access_cache))
|
||||
self.assertEqual(62, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
|
||||
29
worlds/bomb_rush_cyberfunk/test/test_options.py
Normal file
29
worlds/bomb_rush_cyberfunk/test/test_options.py
Normal file
@@ -0,0 +1,29 @@
|
||||
from . import BombRushCyberfunkTestBase
|
||||
|
||||
|
||||
class TestRegularGraffitiGlitchless(BombRushCyberfunkTestBase):
|
||||
options = {
|
||||
"logic": "glitchless",
|
||||
"limited_graffiti": False
|
||||
}
|
||||
|
||||
|
||||
class TestLimitedGraffitiGlitchless(BombRushCyberfunkTestBase):
|
||||
options = {
|
||||
"logic": "glitchless",
|
||||
"limited_graffiti": True
|
||||
}
|
||||
|
||||
|
||||
class TestRegularGraffitiGlitched(BombRushCyberfunkTestBase):
|
||||
options = {
|
||||
"logic": "glitched",
|
||||
"limited_graffiti": False
|
||||
}
|
||||
|
||||
|
||||
class TestLimitedGraffitiGlitched(BombRushCyberfunkTestBase):
|
||||
options = {
|
||||
"logic": "glitched",
|
||||
"limited_graffiti": True
|
||||
}
|
||||
45
worlds/bomb_rush_cyberfunk/test/test_rep_items.py
Normal file
45
worlds/bomb_rush_cyberfunk/test/test_rep_items.py
Normal file
@@ -0,0 +1,45 @@
|
||||
from . import BombRushCyberfunkTestBase
|
||||
from typing import List
|
||||
|
||||
|
||||
rep_item_names: List[str] = [
|
||||
"8 REP",
|
||||
"16 REP",
|
||||
"24 REP",
|
||||
"32 REP",
|
||||
"48 REP"
|
||||
]
|
||||
|
||||
|
||||
class TestCollectAndRemoveREP(BombRushCyberfunkTestBase):
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_default_rep_total(self) -> None:
|
||||
self.collect_by_name(rep_item_names)
|
||||
self.assertEqual(1400, self.multiworld.state.prog_items[self.player]["rep"])
|
||||
|
||||
new_total = 1400
|
||||
|
||||
if self.count("8 REP") > 0:
|
||||
new_total -= 8
|
||||
self.remove(self.get_item_by_name("8 REP"))
|
||||
|
||||
if self.count("16 REP") > 0:
|
||||
new_total -= 16
|
||||
self.remove(self.get_item_by_name("16 REP"))
|
||||
|
||||
if self.count("24 REP") > 0:
|
||||
new_total -= 24
|
||||
self.remove(self.get_item_by_name("24 REP"))
|
||||
|
||||
if self.count("32 REP") > 0:
|
||||
new_total -= 32
|
||||
self.remove(self.get_item_by_name("32 REP"))
|
||||
|
||||
if self.count("48 REP") > 0:
|
||||
new_total -= 48
|
||||
self.remove(self.get_item_by_name("48 REP"))
|
||||
|
||||
self.assertEqual(new_total, self.multiworld.state.prog_items[self.player]["rep"])
|
||||
@@ -3,8 +3,10 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
import typing
|
||||
from Options import Option, Range
|
||||
from Options import Option, Range, PerGameCommonOptions
|
||||
|
||||
|
||||
class TaskAdvances(Range):
|
||||
@@ -69,12 +71,12 @@ class KillerTrapWeight(Range):
|
||||
default = 0
|
||||
|
||||
|
||||
bumpstik_options: typing.Dict[str, type(Option)] = {
|
||||
"task_advances": TaskAdvances,
|
||||
"turners": Turners,
|
||||
"paint_cans": PaintCans,
|
||||
"trap_count": Traps,
|
||||
"rainbow_trap_weight": RainbowTrapWeight,
|
||||
"spinner_trap_weight": SpinnerTrapWeight,
|
||||
"killer_trap_weight": KillerTrapWeight
|
||||
}
|
||||
@dataclass
|
||||
class BumpstikOptions(PerGameCommonOptions):
|
||||
task_advances: TaskAdvances
|
||||
turners: Turners
|
||||
paint_cans: PaintCans
|
||||
trap_count: Traps
|
||||
rainbow_trap_weight: RainbowTrapWeight
|
||||
spinner_trap_weight: SpinnerTrapWeight
|
||||
killer_trap_weight: KillerTrapWeight
|
||||
|
||||
@@ -11,7 +11,7 @@ def _generate_entrances(player: int, entrance_list: [str], parent: Region):
|
||||
return [Entrance(player, entrance, parent) for entrance in entrance_list]
|
||||
|
||||
|
||||
def create_regions(world: MultiWorld, player: int):
|
||||
def create_regions(multiworld: MultiWorld, player: int):
|
||||
region_map = {
|
||||
"Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)],
|
||||
"Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)],
|
||||
@@ -34,7 +34,7 @@ def create_regions(world: MultiWorld, player: int):
|
||||
|
||||
for x, region_name in enumerate(region_map):
|
||||
region_list = region_map[region_name]
|
||||
region = Region(region_name, player, world)
|
||||
region = Region(region_name, player, multiworld)
|
||||
for location_name in region_list:
|
||||
region.locations += [BumpStikLocation(
|
||||
player, location_name, location_table[location_name], region)]
|
||||
@@ -42,9 +42,9 @@ def create_regions(world: MultiWorld, player: int):
|
||||
region.exits += _generate_entrances(player,
|
||||
[f"To Level {x + 1}"], region)
|
||||
|
||||
world.regions += [region]
|
||||
multiworld.regions += [region]
|
||||
|
||||
for entrance in entrance_map:
|
||||
connection = world.get_entrance(f"To {entrance}", player)
|
||||
connection = multiworld.get_entrance(f"To {entrance}", player)
|
||||
connection.access_rule = entrance_map[entrance]
|
||||
connection.connect(world.get_region(entrance, player))
|
||||
connection.connect(multiworld.get_region(entrance, player))
|
||||
|
||||
@@ -43,10 +43,11 @@ class BumpStikWorld(World):
|
||||
|
||||
required_client_version = (0, 3, 8)
|
||||
|
||||
option_definitions = bumpstik_options
|
||||
options: BumpstikOptions
|
||||
options_dataclass = BumpstikOptions
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super(BumpStikWorld, self).__init__(world, player)
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super(BumpStikWorld, self).__init__(multiworld, player)
|
||||
self.task_advances = TaskAdvances.default
|
||||
self.turners = Turners.default
|
||||
self.paint_cans = PaintCans.default
|
||||
@@ -86,13 +87,13 @@ class BumpStikWorld(World):
|
||||
return "Nothing"
|
||||
|
||||
def generate_early(self):
|
||||
self.task_advances = self.multiworld.task_advances[self.player].value
|
||||
self.turners = self.multiworld.turners[self.player].value
|
||||
self.paint_cans = self.multiworld.paint_cans[self.player].value
|
||||
self.traps = self.multiworld.trap_count[self.player].value
|
||||
self.rainbow_trap_weight = self.multiworld.rainbow_trap_weight[self.player].value
|
||||
self.spinner_trap_weight = self.multiworld.spinner_trap_weight[self.player].value
|
||||
self.killer_trap_weight = self.multiworld.killer_trap_weight[self.player].value
|
||||
self.task_advances = self.options.task_advances.value
|
||||
self.turners = self.options.turners.value
|
||||
self.paint_cans = self.options.paint_cans.value
|
||||
self.traps = self.options.trap_count.value
|
||||
self.rainbow_trap_weight = self.options.rainbow_trap_weight.value
|
||||
self.spinner_trap_weight = self.options.spinner_trap_weight.value
|
||||
self.killer_trap_weight = self.options.killer_trap_weight.value
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self.multiworld, self.player)
|
||||
|
||||
@@ -31,7 +31,7 @@ def cv64_string_to_bytearray(cv64text: str, a_advance: bool = False, append_end:
|
||||
if char in cv64_char_dict:
|
||||
text_bytes.extend([0x00, cv64_char_dict[char][0]])
|
||||
else:
|
||||
text_bytes.extend([0x00, 0x41])
|
||||
text_bytes.extend([0x00, 0x21])
|
||||
|
||||
if a_advance:
|
||||
text_bytes.extend([0xA3, 0x00])
|
||||
@@ -45,7 +45,10 @@ def cv64_text_truncate(cv64text: str, textbox_len_limit: int) -> str:
|
||||
line_len = 0
|
||||
|
||||
for i in range(len(cv64text)):
|
||||
line_len += cv64_char_dict[cv64text[i]][1]
|
||||
if cv64text[i] in cv64_char_dict:
|
||||
line_len += cv64_char_dict[cv64text[i]][1]
|
||||
else:
|
||||
line_len += 5
|
||||
|
||||
if line_len > textbox_len_limit:
|
||||
return cv64text[0x00:i]
|
||||
|
||||
@@ -434,7 +434,7 @@ level_music_ids = [
|
||||
0x21,
|
||||
]
|
||||
|
||||
class LocalRom(object):
|
||||
class LocalRom:
|
||||
|
||||
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
|
||||
self.name = name
|
||||
@@ -457,7 +457,7 @@ class LocalRom(object):
|
||||
def read_byte(self, address: int) -> int:
|
||||
return self.buffer[address]
|
||||
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytes:
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytearray:
|
||||
return self.buffer[startaddress:startaddress + length]
|
||||
|
||||
def write_byte(self, address: int, value: int):
|
||||
|
||||
@@ -181,7 +181,7 @@ class DOOM1993World(World):
|
||||
# platform) Unless the user allows for it.
|
||||
if not allow_death_logic:
|
||||
for death_logic_location in Locations.death_logic_locations:
|
||||
self.multiworld.exclude_locations[self.player].value.add(death_logic_location)
|
||||
self.options.exclude_locations.value.add(death_logic_location)
|
||||
|
||||
def create_item(self, name: str) -> DOOM1993Item:
|
||||
item_id: int = self.item_name_to_id[name]
|
||||
|
||||
@@ -172,7 +172,7 @@ class DOOM2World(World):
|
||||
# platform) Unless the user allows for it.
|
||||
if not allow_death_logic:
|
||||
for death_logic_location in Locations.death_logic_locations:
|
||||
self.multiworld.exclude_locations[self.player].value.add(death_logic_location)
|
||||
self.options.exclude_locations.value.add(death_logic_location)
|
||||
|
||||
def create_item(self, name: str) -> DOOM2Item:
|
||||
item_id: int = self.item_name_to_id[name]
|
||||
|
||||
@@ -1,2 +1 @@
|
||||
factorio-rcon-py>=2.1.1; python_version >= '3.9'
|
||||
factorio-rcon-py==2.0.1; python_version <= '3.8'
|
||||
factorio-rcon-py>=2.1.2
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user