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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-20 22:35:30 -07:00
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6 Commits
Exempt-Med
...
plando-cou
| Author | SHA1 | Date | |
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86a6939f02 | ||
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51254948aa | ||
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52b11083fe | ||
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a8c87ce54b | ||
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ddb3240591 | ||
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f25ef639f2 |
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -6,6 +6,8 @@ on:
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permissions:
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contents: read
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pull-requests: write
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env:
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GH_REPO: ${{ github.repository }}
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jobs:
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labeler:
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7
Fill.py
7
Fill.py
@@ -937,13 +937,16 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
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count = block.count
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if not count:
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count = len(new_block.items)
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count = (min(len(new_block.items), len(new_block.resolved_locations))
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if new_block.resolved_locations else len(new_block.items))
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if isinstance(count, int):
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count = {"min": count, "max": count}
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if "min" not in count:
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count["min"] = 0
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if "max" not in count:
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count["max"] = len(new_block.items)
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count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
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if new_block.resolved_locations else len(new_block.items))
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new_block.count = count
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plando_blocks[player].append(new_block)
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@@ -196,7 +196,8 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
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def launch(exe, in_terminal=False):
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if in_terminal:
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if is_windows:
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subprocess.Popen(['start', *exe], shell=True)
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# intentionally using a window title with a space so it gets quoted and treated as a title
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subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
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return
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elif is_linux:
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terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
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@@ -34,7 +34,7 @@ class KH2Context(CommonContext):
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self.growthlevel = None
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self.kh2connected = False
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self.kh2_finished_game = False
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self.serverconneced = False
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self.serverconnected = False
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self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
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self.location_name_to_data = {name: data for name, data, in all_locations.items()}
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self.kh2_data_package = {}
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@@ -47,6 +47,8 @@ class KH2Context(CommonContext):
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self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
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self.sending = []
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self.slot_name = None
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self.disconnect_from_server = False
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# list used to keep track of locations+items player has. Used for disoneccting
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self.kh2_seed_save_cache = {
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"itemIndex": -1,
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@@ -185,11 +187,20 @@ class KH2Context(CommonContext):
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if password_requested and not self.password:
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await super(KH2Context, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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# if slot name != first time login or previous name
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# and seed name is none or saved seed name
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if not self.slot_name and not self.kh2seedname:
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await self.send_connect()
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elif self.slot_name == self.auth and self.kh2seedname:
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await self.send_connect()
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else:
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logger.info(f"You are trying to connect with data still cached in the client. Close client or connect to the correct slot: {self.slot_name}")
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self.serverconnected = False
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self.disconnect_from_server = True
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async def connection_closed(self):
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self.kh2connected = False
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self.serverconneced = False
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self.serverconnected = False
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if self.kh2seedname is not None and self.auth is not None:
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with open(self.kh2_seed_save_path_join, 'w') as f:
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f.write(json.dumps(self.kh2_seed_save, indent=4))
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@@ -197,7 +208,8 @@ class KH2Context(CommonContext):
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async def disconnect(self, allow_autoreconnect: bool = False):
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self.kh2connected = False
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self.serverconneced = False
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self.serverconnected = False
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self.locations_checked = []
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if self.kh2seedname not in {None} and self.auth not in {None}:
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with open(self.kh2_seed_save_path_join, 'w') as f:
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f.write(json.dumps(self.kh2_seed_save, indent=4))
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@@ -239,7 +251,15 @@ class KH2Context(CommonContext):
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def on_package(self, cmd: str, args: dict):
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if cmd == "RoomInfo":
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self.kh2seedname = args['seed_name']
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if not self.kh2seedname:
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self.kh2seedname = args['seed_name']
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elif self.kh2seedname != args['seed_name']:
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self.disconnect_from_server = True
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self.serverconnected = False
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self.kh2connected = False
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logger.info("Connection to the wrong seed, connect to the correct seed or close the client.")
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return
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self.kh2_seed_save_path = f"kh2save2{self.kh2seedname}{self.auth}.json"
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self.kh2_seed_save_path_join = os.path.join(self.game_communication_path, self.kh2_seed_save_path)
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@@ -338,7 +358,7 @@ class KH2Context(CommonContext):
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},
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},
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}
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if start_index > self.kh2_seed_save_cache["itemIndex"] and self.serverconneced:
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if start_index > self.kh2_seed_save_cache["itemIndex"] and self.serverconnected:
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self.kh2_seed_save_cache["itemIndex"] = start_index
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for item in args['items']:
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asyncio.create_task(self.give_item(item.item, item.location))
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@@ -370,12 +390,14 @@ class KH2Context(CommonContext):
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if not self.kh2:
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self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
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self.get_addresses()
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#
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except Exception as e:
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if self.kh2connected:
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self.kh2connected = False
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logger.info("Game is not open.")
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self.serverconneced = True
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self.serverconnected = True
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self.slot_name = self.auth
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def data_package_kh2_cache(self, loc_to_id, item_to_id):
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self.kh2_loc_name_to_id = loc_to_id
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@@ -493,23 +515,38 @@ class KH2Context(CommonContext):
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async def give_item(self, item, location):
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try:
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# todo: ripout all the itemtype stuff and just have one dictionary. the only thing that needs to be tracked from the server/local is abilites
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#sleep so we can get the datapackage and not miss any items that were sent to us while we didnt have our item id dicts
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# sleep so we can get the datapackage and not miss any items that were sent to us while we didnt have our item id dicts
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while not self.lookup_id_to_item:
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await asyncio.sleep(0.5)
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itemname = self.lookup_id_to_item[item]
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itemdata = self.item_name_to_data[itemname]
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# itemcode = self.kh2_item_name_to_id[itemname]
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if itemdata.ability:
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if location in self.all_weapon_location_id:
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return
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# growth have reserved ability slots because of how the goa handles them
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if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
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self.kh2_seed_save_cache["AmountInvo"]["Growth"][itemname] += 1
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return
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if itemname not in self.kh2_seed_save_cache["AmountInvo"]["Ability"]:
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self.kh2_seed_save_cache["AmountInvo"]["Ability"][itemname] = []
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# appending the slot that the ability should be in
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# appending the slot that the ability should be in
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# abilities have a limit amount of slots.
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# we start from the back going down to not mess with stuff.
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# Front of Invo
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# Sora: Save+24F0+0x54 : 0x2546
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# Donald: Save+2604+0x54 : 0x2658
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# Goofy: Save+2718+0x54 : 0x276C
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# Back of Invo. Sora has 6 ability slots that are reserved
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# Sora: Save+24F0+0x54+0x92 : 0x25D8
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# Donald: Save+2604+0x54+0x9C : 0x26F4
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# Goofy: Save+2718+0x54+0x9C : 0x2808
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# seed has 2 scans in sora's abilities
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# recieved second scan
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# if len(seed_save(Scan:[ability slot 52]) < (2)amount of that ability they should have from slot data
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# ability_slot = back of inventory that isnt taken
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# add ability_slot to seed_save(Scan[]) so now its Scan:[ability slot 52,50]
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# decrease back of inventory since its ability_slot is already taken
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if len(self.kh2_seed_save_cache["AmountInvo"]["Ability"][itemname]) < \
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self.AbilityQuantityDict[itemname]:
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if itemname in self.sora_ability_set:
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@@ -528,18 +565,21 @@ class KH2Context(CommonContext):
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if ability_slot in self.front_ability_slots:
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self.front_ability_slots.remove(ability_slot)
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# if itemdata in {bitmask} all the forms,summons and a few other things are bitmasks
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elif itemdata.memaddr in {0x36C4, 0x36C5, 0x36C6, 0x36C0, 0x36CA}:
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# if memaddr is in a bitmask location in memory
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if itemname not in self.kh2_seed_save_cache["AmountInvo"]["Bitmask"]:
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self.kh2_seed_save_cache["AmountInvo"]["Bitmask"].append(itemname)
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# if itemdata in {magic}
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elif itemdata.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
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# if memaddr is in magic addresses
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self.kh2_seed_save_cache["AmountInvo"]["Magic"][itemname] += 1
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# equipment is a list instead of dict because you can only have 1 currently
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elif itemname in self.all_equipment:
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self.kh2_seed_save_cache["AmountInvo"]["Equipment"].append(itemname)
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# weapons are done differently since you can only have one and has to check it differently
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elif itemname in self.all_weapons:
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if itemname in self.keyblade_set:
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self.kh2_seed_save_cache["AmountInvo"]["Weapon"]["Sora"].append(itemname)
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@@ -548,9 +588,11 @@ class KH2Context(CommonContext):
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else:
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self.kh2_seed_save_cache["AmountInvo"]["Weapon"]["Goofy"].append(itemname)
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# TODO: this can just be removed and put into the else below it
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elif itemname in self.stat_increase_set:
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self.kh2_seed_save_cache["AmountInvo"]["StatIncrease"][itemname] += 1
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else:
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# "normal" items. They have a unique byte reserved for how many they have
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if itemname in self.kh2_seed_save_cache["AmountInvo"]["Amount"]:
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self.kh2_seed_save_cache["AmountInvo"]["Amount"][itemname] += 1
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else:
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@@ -930,7 +972,7 @@ def finishedGame(ctx: KH2Context):
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async def kh2_watcher(ctx: KH2Context):
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while not ctx.exit_event.is_set():
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try:
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if ctx.kh2connected and ctx.serverconneced:
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if ctx.kh2connected and ctx.serverconnected:
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ctx.sending = []
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await asyncio.create_task(ctx.checkWorldLocations())
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await asyncio.create_task(ctx.checkLevels())
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@@ -944,13 +986,19 @@ async def kh2_watcher(ctx: KH2Context):
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if ctx.sending:
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message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
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await ctx.send_msgs(message)
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elif not ctx.kh2connected and ctx.serverconneced:
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logger.info("Game Connection lost. waiting 15 seconds until trying to reconnect.")
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elif not ctx.kh2connected and ctx.serverconnected:
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logger.info("Game Connection lost. trying to reconnect.")
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ctx.kh2 = None
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while not ctx.kh2connected and ctx.serverconneced:
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await asyncio.sleep(15)
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ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
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ctx.get_addresses()
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while not ctx.kh2connected and ctx.serverconnected:
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try:
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ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
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ctx.get_addresses()
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logger.info("Game Connection Established.")
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except Exception as e:
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await asyncio.sleep(5)
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if ctx.disconnect_from_server:
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ctx.disconnect_from_server = False
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await ctx.disconnect()
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except Exception as e:
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if ctx.kh2connected:
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ctx.kh2connected = False
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@@ -277,9 +277,7 @@ class KH2World(World):
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if self.options.FillerItemsLocal:
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for item in filler_items:
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self.options.local_items.value.add(item)
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# By imitating remote this doesn't have to be plandoded filler anymore
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# for location in {LocationName.JunkMedal, LocationName.JunkMedal}:
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# self.plando_locations[location] = random_stt_item
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if not self.options.SummonLevelLocationToggle:
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self.total_locations -= 6
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@@ -400,6 +398,8 @@ class KH2World(World):
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# plando goofy get bonuses
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goofy_get_bonus_location_pool = [self.multiworld.get_location(location, self.player) for location in
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Goofy_Checks.keys() if Goofy_Checks[location].yml != "Keyblade"]
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if len(goofy_get_bonus_location_pool) > len(self.goofy_get_bonus_abilities):
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raise Exception(f"Too little abilities to fill goofy get bonus locations for player {self.player_name}.")
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for location in goofy_get_bonus_location_pool:
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self.random.choice(self.goofy_get_bonus_abilities)
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random_ability = self.random.choice(self.goofy_get_bonus_abilities)
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@@ -416,11 +416,12 @@ class KH2World(World):
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random_ability = self.random.choice(self.donald_weapon_abilities)
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location.place_locked_item(random_ability)
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self.donald_weapon_abilities.remove(random_ability)
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# if option is turned off
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if not self.options.DonaldGoofyStatsanity:
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# plando goofy get bonuses
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donald_get_bonus_location_pool = [self.multiworld.get_location(location, self.player) for location in
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Donald_Checks.keys() if Donald_Checks[location].yml != "Keyblade"]
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if len(donald_get_bonus_location_pool) > len(self.donald_get_bonus_abilities):
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raise Exception(f"Too little abilities to fill donald get bonus locations for player {self.player_name}.")
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for location in donald_get_bonus_location_pool:
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random_ability = self.random.choice(self.donald_get_bonus_abilities)
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location.place_locked_item(random_ability)
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Reference in New Issue
Block a user