mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-10 17:43:53 -07:00
Compare commits
1 Commits
0.6.6
...
NewSoupVi-
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
938d6c9bd4 |
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@@ -24,10 +24,10 @@ env:
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-11-18'
|
||||
APPIMAGETOOL_X86_64_HASH: '4577a452b30af2337123fbb383aea154b618e51ad5448c3b62085cbbbfbfd9a2'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-11-07'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: '27ddd3f78e483fc5f7856e413d7c17092917f8c35bfe3318a0d378aa9435ad17'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
|
||||
8
.github/workflows/release.yml
vendored
8
.github/workflows/release.yml
vendored
@@ -12,10 +12,10 @@ env:
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-11-18'
|
||||
APPIMAGETOOL_X86_64_HASH: '4577a452b30af2337123fbb383aea154b618e51ad5448c3b62085cbbbfbfd9a2'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-11-07'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: '27ddd3f78e483fc5f7856e413d7c17092917f8c35bfe3318a0d378aa9435ad17'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<option name="SCRIPT_NAME" value="$PROJECT_DIR$/Launcher.py" />
|
||||
<option name="PARAMETERS" value=""Build APWorlds"" />
|
||||
<option name="SCRIPT_NAME" value="$ContentRoot$/Launcher.py" />
|
||||
<option name="PARAMETERS" value="\"Build APWorlds\"" />
|
||||
<option name="SHOW_COMMAND_LINE" value="false" />
|
||||
<option name="EMULATE_TERMINAL" value="false" />
|
||||
<option name="MODULE_MODE" value="false" />
|
||||
|
||||
@@ -323,7 +323,7 @@ class CommonContext:
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current available Hint Points from the server"""
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
|
||||
|
||||
@@ -347,9 +347,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
elif isinstance(new_value, dict):
|
||||
counter_value = Counter(cleaned_value)
|
||||
counter_value.update(new_value)
|
||||
cleaned_value = dict(counter_value)
|
||||
cleaned_value = dict(Counter(cleaned_value) + Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
@@ -363,9 +361,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
for element in new_value:
|
||||
cleaned_value.remove(element)
|
||||
elif isinstance(new_value, dict):
|
||||
counter_value = Counter(cleaned_value)
|
||||
counter_value.subtract(new_value)
|
||||
cleaned_value = dict(counter_value)
|
||||
cleaned_value = dict(Counter(cleaned_value) - Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply remove to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
|
||||
11
Launcher.py
11
Launcher.py
@@ -218,17 +218,12 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
def create_shortcut(button: Any, component: Component) -> None:
|
||||
from pyshortcuts import make_shortcut
|
||||
env = os.environ
|
||||
if "APPIMAGE" in env:
|
||||
script = env["ARGV0"]
|
||||
wkdir = None # defaults to ~ on Linux
|
||||
else:
|
||||
script = sys.argv[0]
|
||||
wkdir = Utils.local_path()
|
||||
script = sys.argv[0]
|
||||
wkdir = Utils.local_path()
|
||||
|
||||
script = f"{script} \"{component.display_name}\""
|
||||
make_shortcut(script, name=f"Archipelago {component.display_name}", icon=local_path("data", "icon.ico"),
|
||||
startmenu=False, terminal=False, working_dir=wkdir, noexe=Utils.is_frozen())
|
||||
startmenu=False, terminal=False, working_dir=wkdir)
|
||||
button.menu.dismiss()
|
||||
|
||||
|
||||
|
||||
@@ -493,7 +493,7 @@ class Context:
|
||||
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
|
||||
mdata_ver = decoded_obj["minimum_versions"]["server"]
|
||||
if mdata_ver > version_tuple:
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}, "
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
|
||||
f"however this server is of version {version_tuple}")
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
|
||||
@@ -1545,7 +1545,6 @@ class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Items"
|
||||
visibility = Visibility.template | Visibility.spoiler
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoItem]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
|
||||
@@ -1,9 +1,3 @@
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
|
||||
from kvui import (ThemedApp, ScrollBox, MainLayout, ContainerLayout, dp, Widget, MDBoxLayout, TooltipLabel, MDLabel,
|
||||
ToggleButton, MarkupDropdown, ResizableTextField)
|
||||
from kivy.uix.behaviors.button import ButtonBehavior
|
||||
@@ -336,11 +330,6 @@ class OptionsCreator(ThemedApp):
|
||||
box.range.slider.dropdown.open()
|
||||
|
||||
box = VisualNamedRange(option=option, name=name, range_widget=self.create_range(option, name))
|
||||
if option.default in option.special_range_names:
|
||||
# value can get mismatched in this case
|
||||
box.range.slider.value = min(max(option.special_range_names[option.default], option.range_start),
|
||||
option.range_end)
|
||||
box.range.tag.text = str(int(box.range.slider.value))
|
||||
box.range.slider.bind(on_touch_move=lambda _, _2: set_to_custom(box))
|
||||
items = [
|
||||
{
|
||||
@@ -376,7 +365,7 @@ class OptionsCreator(ThemedApp):
|
||||
# for some reason this fixes an issue causing some to not open
|
||||
dropdown.open()
|
||||
|
||||
default_string = isinstance(option.default, str)
|
||||
default_random = option.default == "random"
|
||||
main_button = VisualChoice(option=option, name=name)
|
||||
main_button.bind(on_release=open_dropdown)
|
||||
|
||||
@@ -388,7 +377,7 @@ class OptionsCreator(ThemedApp):
|
||||
for choice in option.name_lookup
|
||||
]
|
||||
dropdown = MDDropdownMenu(caller=main_button, items=items)
|
||||
self.options[name] = option.name_lookup[option.default] if not default_string else option.default
|
||||
self.options[name] = option.name_lookup[option.default] if not default_random else option.default
|
||||
return main_button
|
||||
|
||||
def create_text_choice(self, option: typing.Type[TextChoice], name: str):
|
||||
@@ -571,11 +560,8 @@ class OptionsCreator(ThemedApp):
|
||||
groups[group].append((name, option))
|
||||
|
||||
for group, options in groups.items():
|
||||
options = [(name, option) for name, option in options
|
||||
if name and option.visibility & Visibility.simple_ui]
|
||||
if not options:
|
||||
continue # Game Options can be empty if every other option is in another group
|
||||
# Can also have an option group of options that should not render on simple ui
|
||||
group_item = MDExpansionPanel(size_hint_y=None)
|
||||
group_header = MDExpansionPanelHeader(MDListItem(MDListItemSupportingText(text=group),
|
||||
TrailingPressedIconButton(icon="chevron-right",
|
||||
@@ -597,7 +583,8 @@ class OptionsCreator(ThemedApp):
|
||||
group_box.layout.orientation = "vertical"
|
||||
group_box.layout.spacing = dp(3)
|
||||
for name, option in options:
|
||||
group_content.add_widget(self.create_option(option, name, cls))
|
||||
if name and option is not Removed and option.visibility & Visibility.simple_ui:
|
||||
group_content.add_widget(self.create_option(option, name, cls))
|
||||
expansion_box.layout.add_widget(group_item)
|
||||
self.option_layout.add_widget(expansion_box)
|
||||
self.game_label.text = f"Game: {self.current_game}"
|
||||
|
||||
2
Utils.py
2
Utils.py
@@ -48,7 +48,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.6"
|
||||
__version__ = "0.6.5"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
|
||||
@@ -58,12 +58,6 @@ class PlayerLocationsTotal(TypedDict):
|
||||
total_locations: int
|
||||
|
||||
|
||||
class PlayerGame(TypedDict):
|
||||
team: int
|
||||
player: int
|
||||
game: str
|
||||
|
||||
|
||||
@api_endpoints.route("/tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=60)
|
||||
def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
@@ -86,8 +80,7 @@ def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
"""Slot aliases of all players."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_aliases.append(
|
||||
{"team": team, "player": player, "alias": tracker_data.get_player_alias(team, player)})
|
||||
player_aliases.append({"team": team, "player": player, "alias": tracker_data.get_player_alias(team, player)})
|
||||
|
||||
player_items_received: list[PlayerItemsReceived] = []
|
||||
"""Items received by each player."""
|
||||
@@ -101,8 +94,7 @@ def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_checks_done.append(
|
||||
{"team": team, "player": player,
|
||||
"locations": sorted(tracker_data.get_player_checked_locations(team, player))})
|
||||
{"team": team, "player": player, "locations": sorted(tracker_data.get_player_checked_locations(team, player))})
|
||||
|
||||
total_checks_done: list[TeamTotalChecks] = [
|
||||
{"team": team, "checks_done": checks_done}
|
||||
@@ -152,8 +144,7 @@ def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
"""The current client status for each player."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_status.append(
|
||||
{"team": team, "player": player, "status": tracker_data.get_player_client_status(team, player)})
|
||||
player_status.append({"team": team, "player": player, "status": tracker_data.get_player_client_status(team, player)})
|
||||
|
||||
return {
|
||||
"aliases": player_aliases,
|
||||
@@ -216,20 +207,12 @@ def static_tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
player_locations_total.append(
|
||||
{"team": team, "player": player, "total_locations": len(tracker_data.get_player_locations(player))})
|
||||
|
||||
player_game: list[PlayerGame] = []
|
||||
"""The played game per player slot."""
|
||||
for team, players in all_players.items():
|
||||
for player in players:
|
||||
player_game.append({"team": team, "player": player, "game": tracker_data.get_player_game(player)})
|
||||
|
||||
return {
|
||||
"groups": groups,
|
||||
"datapackage": tracker_data._multidata["datapackage"],
|
||||
"player_locations_total": player_locations_total,
|
||||
"player_game": player_game,
|
||||
}
|
||||
|
||||
|
||||
# It should be exceedingly rare that slot data is needed, so it's separated out.
|
||||
@api_endpoints.route("/slot_data_tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=300)
|
||||
|
||||
@@ -23,7 +23,7 @@ players to rely upon each other to complete their game.
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworlds.
|
||||
Here is a list of our [Supported Games](/games).
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
@@ -33,7 +33,7 @@ play, open the Settings Page, pick your settings, and click Generate Game.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
We have a [Getting Started](/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
|
||||
including multiple games, and hosting multiworlds on the website for ease and convenience.
|
||||
|
||||
@@ -57,7 +57,7 @@ their multiworld.
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
|
||||
in that game belonging to other players are sent out automatically. This allows other players to continue to play
|
||||
uninterrupted. Here is a list of all of our [Server Commands](/tutorial/Archipelago/commands/en).
|
||||
uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
|
||||
@@ -959,7 +959,7 @@ if "Timespinner" in network_data_package["games"]:
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": list(range(1337000, 1337085)),
|
||||
"Past": list(range(1337086, 1337157)) + list(range(1337159, 1337175)),
|
||||
"Past": list(range(1337086, 1337175)),
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
|
||||
@@ -289,7 +289,7 @@ async def nes_sync_task(ctx: ZeldaContext):
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate "
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
tag: tag
|
||||
MDLabel:
|
||||
id: tag
|
||||
text: str(this.option.default) if not isinstance(this.option.default, str) else str(this.option.range_start)
|
||||
text: str(this.option.default) if this.option.default != "random" else this.option.range_start
|
||||
MDSlider:
|
||||
id: slider
|
||||
min: this.option.range_start
|
||||
max: this.option.range_end
|
||||
value: min(max(this.option.default, this.option.range_start), this.option.range_end) if not isinstance(this.option.default, str) else this.option.range_start
|
||||
value: min(max(this.option.default, this.option.range_start), this.option.range_end) if this.option.default != "random" else this.option.range_start
|
||||
step: 1
|
||||
step_point_size: 0
|
||||
MDSliderHandle:
|
||||
@@ -23,7 +23,7 @@
|
||||
text: text
|
||||
MDButtonText:
|
||||
id: text
|
||||
text: this.option.get_option_name(this.option.default if not isinstance(this.option.default, str) else list(this.option.options.values())[0])
|
||||
text: this.option.get_option_name(this.option.default if this.option.default != "random" else list(this.option.options.values())[0])
|
||||
theme_text_color: "Primary"
|
||||
|
||||
<VisualNamedRange>:
|
||||
@@ -38,7 +38,7 @@
|
||||
text: text
|
||||
MDButtonText:
|
||||
id: text
|
||||
text: this.option.default.title() if this.option.default in this.option.special_range_names else "Custom"
|
||||
text: this.option.special_range_names.get(list(this.option.special_range_names.values()).index(this.option.default)) if this.option.default in this.option.special_range_names else "Custom"
|
||||
|
||||
<VisualFreeText>:
|
||||
multiline: False
|
||||
|
||||
@@ -44,9 +44,9 @@ These get automatically added to the `archipelago.json` of an .apworld if it is
|
||||
["Build apworlds" launcher component](#build-apworlds-launcher-component),
|
||||
which is the correct way to package your `.apworld` as a world developer. Do not write these fields yourself.
|
||||
|
||||
### "Build APWorlds" Launcher Component
|
||||
### "Build apworlds" Launcher Component
|
||||
|
||||
In the Archipelago Launcher, there is a "Build APWorlds" component that will package all world folders to `.apworld`,
|
||||
In the Archipelago Launcher, there is a "Build apworlds" component that will package all world folders to `.apworld`,
|
||||
and add `archipelago.json` manifest files to them.
|
||||
These .apworld files will be output to `build/apworlds` (relative to the Archipelago root directory).
|
||||
The `archipelago.json` file in each .apworld will automatically include the appropriate
|
||||
|
||||
@@ -269,8 +269,7 @@ placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
|
||||
the pool. Progression items without a deprioritized flag will be used first when filling priority_locations. Progression items with
|
||||
a deprioritized flag will be used next.
|
||||
the pool.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
|
||||
@@ -385,8 +385,6 @@ Will provide a dict of static tracker data with the following keys:
|
||||
- This hash can then be sent to the datapackage API to receive the appropriate datapackage as necessary
|
||||
- The number of checks found vs. total checks available per player (`player_locations_total`)
|
||||
- Same logic as the multitracker template: found = len(player_checks_done.locations) / total = player_locations_total.total_locations (all available checks).
|
||||
- The game each player is playing (`player_game`)
|
||||
- Provided as a list of objects with `team`, `player`, and `game`.
|
||||
|
||||
Example:
|
||||
```json
|
||||
@@ -411,10 +409,10 @@ Example:
|
||||
],
|
||||
"datapackage": {
|
||||
"Archipelago": {
|
||||
"checksum": "ac9141e9ad0318df2fa27da5f20c50a842afeecb"
|
||||
"checksum": "ac9141e9ad0318df2fa27da5f20c50a842afeecb",
|
||||
},
|
||||
"The Messenger": {
|
||||
"checksum": "6991cbcda7316b65bcb072667f3ee4c4cae71c0b"
|
||||
"checksum": "6991cbcda7316b65bcb072667f3ee4c4cae71c0b",
|
||||
}
|
||||
},
|
||||
"player_locations_total": [
|
||||
@@ -429,18 +427,6 @@ Example:
|
||||
"total_locations": 20
|
||||
}
|
||||
],
|
||||
"player_game": [
|
||||
{
|
||||
"team": 0,
|
||||
"player": 1,
|
||||
"game": "Archipelago"
|
||||
},
|
||||
{
|
||||
"team": 0,
|
||||
"player": 2,
|
||||
"game": "The Messenger"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
@@ -525,7 +525,7 @@ def randomize_entrances(
|
||||
|
||||
running_time = time.perf_counter() - start_time
|
||||
if running_time > 1.0:
|
||||
logging.info(f"Took {running_time:.4f} seconds during entrance randomization for player {world.player}, "
|
||||
logging.info(f"Took {running_time:.4f} seconds during entrance randomization for player {world.player},"
|
||||
f"named {world.multiworld.player_name[world.player]}")
|
||||
|
||||
return er_state
|
||||
|
||||
11
kvui.py
11
kvui.py
@@ -35,17 +35,6 @@ Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Config.set("kivy", "exit_on_escape", "0")
|
||||
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
|
||||
|
||||
# Workaround for Kivy issue #9226.
|
||||
# caused by kivy by default using probesysfs,
|
||||
# which assumes all multi touch deviecs are touch screens.
|
||||
# workaround provided by Snu of the kivy commmunity c:
|
||||
from kivy.utils import platform
|
||||
if platform == "linux":
|
||||
options = Config.options("input")
|
||||
for option in options:
|
||||
if Config.get("input", option) == "probesysfs":
|
||||
Config.remove_option("input", option)
|
||||
|
||||
# Workaround for an issue where importing kivy.core.window before loading sounds
|
||||
# will hang the whole application on Linux once the first sound is loaded.
|
||||
# kivymd imports kivy.core.window, so we have to do this before the first kivymd import.
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.3
|
||||
jellyfish>=1.2.1
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.3
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.8
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.5.0
|
||||
certifi>=2025.11.12
|
||||
cython>=3.2.1
|
||||
cymem>=2.0.13
|
||||
orjson>=3.11.4
|
||||
typing_extensions>=4.15.0
|
||||
pyshortcuts>=1.9.6
|
||||
platformdirs>=4.3.6
|
||||
certifi>=2025.4.26
|
||||
cython>=3.0.12
|
||||
cymem>=2.0.11
|
||||
orjson>=3.10.15
|
||||
typing_extensions>=4.12.2
|
||||
pyshortcuts>=1.9.1
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
4
setup.py
4
setup.py
@@ -394,11 +394,11 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
manifest = json.load(manifest_file)
|
||||
|
||||
assert "game" in manifest, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it"
|
||||
"does not define a \"game\"."
|
||||
)
|
||||
assert manifest["game"] == worldtype.game, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the"
|
||||
f"\"game\" field ({manifest['game']} does not equal the World class's game ({worldtype.game})."
|
||||
)
|
||||
else:
|
||||
|
||||
@@ -44,19 +44,19 @@ class TestOptions(unittest.TestCase):
|
||||
}],
|
||||
[{
|
||||
"name": "ItemLinkGroup",
|
||||
"item_pool": ["Hammer", "Sword"],
|
||||
"item_pool": ["Hammer", "Bow"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
]
|
||||
# we really need some sort of test world but generic doesn't have enough items for this
|
||||
world = AutoWorldRegister.world_types["APQuest"]
|
||||
world = AutoWorldRegister.world_types["A Link to the Past"]
|
||||
plando_options = PlandoOptions.from_option_string("bosses")
|
||||
item_links = [ItemLinks.from_any(item_link_groups[0]), ItemLinks.from_any(item_link_groups[1])]
|
||||
for link in item_links:
|
||||
link.verify(world, "tester", plando_options)
|
||||
self.assertIn("Hammer", link.value[0]["item_pool"])
|
||||
self.assertIn("Sword", link.value[0]["item_pool"])
|
||||
self.assertIn("Bow", link.value[0]["item_pool"])
|
||||
|
||||
# TODO test that the group created using these options has the items
|
||||
|
||||
|
||||
@@ -37,23 +37,3 @@ class TestPlayerOptions(unittest.TestCase):
|
||||
self.assertEqual(new_weights["dict_2"]["option_g"], 50)
|
||||
self.assertEqual(len(new_weights["set_1"]), 2)
|
||||
self.assertIn("option_d", new_weights["set_1"])
|
||||
|
||||
def test_update_dict_supports_negatives_and_zeroes(self):
|
||||
original_options = {
|
||||
"dict_1": {"a": 1, "b": -1},
|
||||
"dict_2": {"a": 1, "b": -1},
|
||||
}
|
||||
new_weights = Generate.update_weights(
|
||||
original_options,
|
||||
{
|
||||
"+dict_1": {"a": -2, "b": 2},
|
||||
"-dict_2": {"a": 1, "b": 2},
|
||||
},
|
||||
"Tested",
|
||||
"",
|
||||
)
|
||||
self.assertEqual(new_weights["dict_1"]["a"], -1)
|
||||
self.assertEqual(new_weights["dict_1"]["b"], 1)
|
||||
self.assertEqual(new_weights["dict_2"]["a"], 0)
|
||||
self.assertEqual(new_weights["dict_2"]["b"], -3)
|
||||
self.assertIn("a", new_weights["dict_2"])
|
||||
|
||||
@@ -70,13 +70,13 @@ if __name__ == "__main__":
|
||||
empty_file = str(Path(tempdir) / "empty")
|
||||
open(empty_file, "w").close()
|
||||
sys.argv += ["--config_override", empty_file] # tests #5541
|
||||
multis = [["APQuest"], ["Temp World"], ["APQuest", "Temp World"]]
|
||||
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
|
||||
p1_games: list[str] = []
|
||||
data_paths: list[Path | None] = []
|
||||
rooms: list[str] = []
|
||||
multidata: Path | None
|
||||
|
||||
copy_world("APQuest", "Temp World")
|
||||
copy_world("VVVVVV", "Temp World")
|
||||
try:
|
||||
for n, games in enumerate(multis, 1):
|
||||
print(f"Generating [{n}] {', '.join(games)} offline")
|
||||
|
||||
@@ -20,7 +20,7 @@ def copy(src: str, dst: str) -> None:
|
||||
src_cls = AutoWorldRegister.world_types[src]
|
||||
src_folder = Path(src_cls.__file__).parent
|
||||
worlds_folder = src_folder.parent
|
||||
if (not src_cls.__file__.endswith(("__init__.py", "world.py")) or not src_folder.is_dir()
|
||||
if (not src_cls.__file__.endswith("__init__.py") or not src_folder.is_dir()
|
||||
or not (worlds_folder / "generic").is_dir()):
|
||||
raise ValueError(f"Unsupported layout for copy_world from {src}")
|
||||
dst_folder = worlds_folder / dst_folder_name
|
||||
@@ -28,14 +28,11 @@ def copy(src: str, dst: str) -> None:
|
||||
raise ValueError(f"Destination {dst_folder} already exists")
|
||||
shutil.copytree(src_folder, dst_folder)
|
||||
_new_worlds[dst] = str(dst_folder)
|
||||
|
||||
for potential_world_class_file in ("__init__.py", "world.py"):
|
||||
with open(dst_folder / potential_world_class_file, "r", encoding="utf-8-sig") as f:
|
||||
contents = f.read()
|
||||
r_src = re.escape(src)
|
||||
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + r_src + r'[\'"]', f'game = "{dst}"', contents)
|
||||
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
|
||||
f.write(contents)
|
||||
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
|
||||
contents = f.read()
|
||||
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
|
||||
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
|
||||
f.write(contents)
|
||||
|
||||
|
||||
def delete(name: str) -> None:
|
||||
|
||||
@@ -2,8 +2,8 @@ description: Almost blank test yaml
|
||||
name: Player{NUMBER}
|
||||
|
||||
game:
|
||||
APQuest: 1 # what else
|
||||
Timespinner: 1 # what else
|
||||
requires:
|
||||
version: 0.2.6
|
||||
APQuest: {}
|
||||
Timespinner: {}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds import AutoWorldRegister
|
||||
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet, Visibility
|
||||
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet
|
||||
|
||||
|
||||
class TestOptionPresets(unittest.TestCase):
|
||||
@@ -19,9 +19,6 @@ class TestOptionPresets(unittest.TestCase):
|
||||
# pass in all plando options in case a preset wants to require certain plando options
|
||||
# for some reason
|
||||
option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
|
||||
if not (Visibility.complex_ui in option.visibility or Visibility.simple_ui in option.visibility):
|
||||
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' is not "
|
||||
f"visible in any supported UI.")
|
||||
supported_types = [NumericOption, OptionSet, OptionList, OptionCounter]
|
||||
if not any([issubclass(option.__class__, t) for t in supported_types]):
|
||||
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
|
||||
|
||||
@@ -1,26 +1,14 @@
|
||||
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
from bisect import bisect_right
|
||||
from dataclasses import dataclass
|
||||
import enum
|
||||
import logging
|
||||
from typing import (TYPE_CHECKING, Any, ClassVar, Dict, Generic, Iterable,
|
||||
Optional, Sequence, Tuple, TypeGuard, TypeVar, Union)
|
||||
|
||||
from typing import TYPE_CHECKING, ClassVar, Dict, Iterable, Tuple, Any, Optional, Union, TypeGuard
|
||||
|
||||
from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from SNIClient import SNIContext
|
||||
|
||||
SNES_READ_CHUNK_SIZE = 2048
|
||||
"""
|
||||
note: SNI v0.0.101 currently has a bug where reads from
|
||||
RetroArch >2048 bytes will only return the last ~2048 bytes read.
|
||||
https://github.com/alttpo/sni/issues/51
|
||||
"""
|
||||
|
||||
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"),
|
||||
description="A client for connecting to SNES consoles via Super Nintendo Interface.")
|
||||
components.append(component)
|
||||
@@ -103,119 +91,3 @@ class SNIClient(abc.ABC, metaclass=AutoSNIClientRegister):
|
||||
def on_package(self, ctx: SNIContext, cmd: str, args: Dict[str, Any]) -> None:
|
||||
""" override this with code to handle packages from the server """
|
||||
pass
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True, order=True)
|
||||
class Read:
|
||||
""" snes memory read - address and size in bytes """
|
||||
address: int
|
||||
size: int
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class _MemRead:
|
||||
location: Read
|
||||
data: bytes
|
||||
|
||||
|
||||
_T_Enum = TypeVar("_T_Enum", bound=enum.Enum)
|
||||
|
||||
|
||||
class SnesData(Generic[_T_Enum]):
|
||||
_ranges: Sequence[_MemRead]
|
||||
""" sorted by address """
|
||||
|
||||
def __init__(self, ranges: Sequence[tuple[Read, bytes]]) -> None:
|
||||
self._ranges = [_MemRead(r, d) for r, d in ranges]
|
||||
|
||||
def get(self, read: _T_Enum) -> bytes:
|
||||
assert isinstance(read.value, Read), read.value
|
||||
address = read.value.address
|
||||
index = bisect_right(self._ranges, address, key=lambda r: r.location.address) - 1
|
||||
assert index >= 0, (self._ranges, read.value)
|
||||
mem_read = self._ranges[index]
|
||||
sub_index = address - mem_read.location.address
|
||||
return mem_read.data[sub_index:sub_index + read.value.size]
|
||||
|
||||
|
||||
class SnesReader(Generic[_T_Enum]):
|
||||
"""
|
||||
how to use:
|
||||
```
|
||||
from enum import Enum
|
||||
from worlds.AutoSNIClient import Read, SNIClient, SnesReader
|
||||
|
||||
class MyGameMemory(Enum):
|
||||
game_mode = Read(WRAM_START + 0x0998, 1)
|
||||
send_queue = Read(SEND_QUEUE_START, 8 * 127)
|
||||
...
|
||||
|
||||
snes_reader = SnesReader(MyGameMemory)
|
||||
|
||||
snes_data = await snes_reader.read(ctx)
|
||||
if snes_data is None:
|
||||
snes_logger.info("error reading from snes")
|
||||
return
|
||||
|
||||
game_mode = snes_data.get(MyGameMemory.game_mode)
|
||||
```
|
||||
"""
|
||||
_ranges: Sequence[Read]
|
||||
""" sorted by address """
|
||||
|
||||
def __init__(self, reads: type[_T_Enum]) -> None:
|
||||
self._ranges = self._make_ranges(reads)
|
||||
|
||||
@staticmethod
|
||||
def _make_ranges(reads: type[enum.Enum]) -> Sequence[Read]:
|
||||
|
||||
unprocessed_reads: list[Read] = []
|
||||
for e in reads:
|
||||
assert isinstance(e.value, Read), (reads.__name__, e, e.value)
|
||||
unprocessed_reads.append(e.value)
|
||||
unprocessed_reads.sort()
|
||||
|
||||
ranges: list[Read] = []
|
||||
for read in unprocessed_reads:
|
||||
# v end of the previous range
|
||||
if len(ranges) == 0 or read.address - (ranges[-1].address + ranges[-1].size) > 255:
|
||||
ranges.append(read)
|
||||
else: # combine with previous range
|
||||
chunk_address = ranges[-1].address
|
||||
assert read.address >= chunk_address, "sort() didn't work? or something"
|
||||
original_chunk_size = ranges[-1].size
|
||||
new_size = max((read.address + read.size) - chunk_address,
|
||||
original_chunk_size)
|
||||
ranges[-1] = Read(chunk_address, new_size)
|
||||
logging.debug(f"{len(ranges)=} {max(r.size for r in ranges)=}")
|
||||
return ranges
|
||||
|
||||
async def read(self, ctx: "SNIContext") -> SnesData[_T_Enum] | None:
|
||||
"""
|
||||
returns `None` if reading fails,
|
||||
otherwise returns the data for the registered `Enum`
|
||||
"""
|
||||
from SNIClient import snes_read
|
||||
|
||||
reads: list[tuple[Read, bytes]] = []
|
||||
for r in self._ranges:
|
||||
if r.size < SNES_READ_CHUNK_SIZE: # most common
|
||||
response = await snes_read(ctx, r.address, r.size)
|
||||
if response is None:
|
||||
return None
|
||||
reads.append((r, response))
|
||||
else: # big read
|
||||
# Problems were reported with big reads,
|
||||
# so we chunk it into smaller pieces.
|
||||
read_so_far = 0
|
||||
collection: list[bytes] = []
|
||||
while read_so_far < r.size:
|
||||
remaining_size = r.size - read_so_far
|
||||
chunk_size = min(SNES_READ_CHUNK_SIZE, remaining_size)
|
||||
response = await snes_read(ctx, r.address + read_so_far, chunk_size)
|
||||
if response is None:
|
||||
return None
|
||||
collection.append(response)
|
||||
read_so_far += chunk_size
|
||||
reads.append((r, b"".join(collection)))
|
||||
return SnesData(reads)
|
||||
|
||||
@@ -291,11 +291,11 @@ if not is_frozen():
|
||||
manifest = json.load(manifest_file)
|
||||
|
||||
assert "game" in manifest, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it"
|
||||
"does not define a \"game\"."
|
||||
)
|
||||
assert manifest["game"] == worldtype.game, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the"
|
||||
f"\"game\" field ({manifest['game']} does not equal the World class's game ({worldtype.game})."
|
||||
)
|
||||
else:
|
||||
@@ -318,5 +318,5 @@ if not is_frozen():
|
||||
open_folder(apworlds_folder)
|
||||
|
||||
|
||||
components.append(Component("Build APWorlds", func=_build_apworlds, cli=True,
|
||||
components.append(Component('Build APWorlds', func=_build_apworlds, cli=True,
|
||||
description="Build APWorlds from loose-file world folders."))
|
||||
|
||||
@@ -263,6 +263,7 @@ def generate_itempool(world):
|
||||
('Frog', 'Get Frog'),
|
||||
('Missing Smith', 'Return Smith'),
|
||||
('Floodgate', 'Open Floodgate'),
|
||||
('Agahnim 1', 'Beat Agahnim 1'),
|
||||
('Flute Activation Spot', 'Activated Flute'),
|
||||
('Capacity Upgrade Shop', 'Capacity Upgrade Shop')
|
||||
]
|
||||
|
||||
@@ -183,7 +183,7 @@ def check_enemizer(enemizercli):
|
||||
if getattr(check_enemizer, "done", None):
|
||||
return
|
||||
if not os.path.exists(enemizercli) and not os.path.exists(enemizercli + ".exe"):
|
||||
raise Exception(f"Enemizer not found at {enemizercli}, please install it. "
|
||||
raise Exception(f"Enemizer not found at {enemizercli}, please install it."
|
||||
f"Such as https://github.com/Ijwu/Enemizer/releases")
|
||||
|
||||
with check_lock:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"game": "APQuest",
|
||||
"minimum_ap_version": "0.6.4",
|
||||
"world_version": "1.0.1",
|
||||
"world_version": "1.0.0",
|
||||
"authors": ["NewSoupVi"]
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ from collections.abc import Callable
|
||||
from dataclasses import dataclass
|
||||
from math import sqrt
|
||||
from random import choice, random
|
||||
from typing import Any
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from kivy.core.window import Keyboard, Window
|
||||
from kivy.graphics import Color, Triangle
|
||||
|
||||
@@ -2,8 +2,9 @@ import pkgutil
|
||||
from collections.abc import Buffer
|
||||
from enum import Enum
|
||||
from io import BytesIO
|
||||
from typing import Literal, NamedTuple, Protocol, cast
|
||||
from typing import Literal, NamedTuple, cast
|
||||
|
||||
from bokeh.protocol import Protocol
|
||||
from kivy.uix.image import CoreImage
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
@@ -16,10 +16,6 @@ def make_data_directory(dir_name: str) -> Path:
|
||||
gitignore = specific_data_directory / ".gitignore"
|
||||
|
||||
with open(gitignore, "w") as f:
|
||||
f.write(
|
||||
"""*
|
||||
!.gitignore
|
||||
"""
|
||||
)
|
||||
f.write("*\n")
|
||||
|
||||
return specific_data_directory
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Benötigte Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
|
||||
Dafür musst du oder jemand den du kennst ein Spiel generieren.
|
||||
Dieser Schritt wird hier nicht erklärt, aber du kannst den
|
||||
[Archipelago Setup Guide](/tutorial/Archipelago/setup_en#generating-a-game) lesen.
|
||||
[Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game) lesen.
|
||||
|
||||
Du musst außerdem [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest) installiert haben
|
||||
Du musst außerdem [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installiert haben
|
||||
und die [APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) darin installieren.
|
||||
|
||||
Von hier ist es einfach, dich mit deinem Slot zu verbinden.
|
||||
|
||||
### Webhost-Raum
|
||||
|
||||
Wenn dein Raum auf einem WebHost läuft (z.B. [archipelago.gg](https://archipelago.gg))
|
||||
Wenn dein Raum auf einem WebHost läuft (z.B. [archipelago.gg](archipelago.gg))
|
||||
kannst du einfach auf deinen Namen in der Spielerliste klicken.
|
||||
Dies öffnet den Archipelago Launcher, welcher dich dann fragt,
|
||||
ob du den Text Client oder den APQuest Client öffnen willst.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
if not bundled with your version of Archipelago
|
||||
|
||||
@@ -10,16 +10,16 @@
|
||||
|
||||
First, you need a room to connect to. For this, you or someone you know has to generate a game.
|
||||
This will not be explained here,
|
||||
but you can check the [Archipelago Setup Guide](/tutorial/Archipelago/setup_en#generating-a-game).
|
||||
but you can check the [Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game).
|
||||
|
||||
You also need to have [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest) installed
|
||||
You also need to have [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installed
|
||||
and the [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) installed into Archipelago.
|
||||
|
||||
From here, connecting to your APQuest slot is easy. There are two scenarios.
|
||||
|
||||
### Webhost Room
|
||||
|
||||
If your room is hosted on a WebHost (e.g. [archipelago.gg](https://archipelago.gg)),
|
||||
If your room is hosted on a WebHost (e.g. [archipelago.gg](archipelago.gg)),
|
||||
you should be able to simply click on your name in the player list.
|
||||
This will open the Archipelago Launcher
|
||||
and ask you whether you want to connect with the Text Client or the APQuest Client.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from collections import Counter
|
||||
from collections.abc import Callable
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .events import Event, LocationClearedEvent, VictoryEvent
|
||||
from .gameboard import Gameboard
|
||||
|
||||
@@ -11,5 +11,3 @@ Play Sudoku puzzles of varying difficulties, earning a hint for each puzzle corr
|
||||
## Where is the options page?
|
||||
|
||||
There is no options page; this game cannot be used in your .yamls. Instead, the client can connect to any slot in a multiworld.
|
||||
|
||||
By using the connected room's Admin Password on the Admin Panel tab, you can configure some settings at any time to affect the entire room. This allows disabling hints entirely, as well as altering the hint odds for each difficulty.
|
||||
|
||||
@@ -11,11 +11,7 @@ Does not need to be added at the start of a seed, as it does not create any slot
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows / Linux
|
||||
Go to the latest release from the [github APSudoku Releases page](https://github.com/APSudoku/APSudoku/releases/latest). Download and extract the appropriate file for your platform.
|
||||
|
||||
### Web
|
||||
Go to the [github pages](apsudoku.github.io) or [itch.io](https://emilyv99.itch.io/apsudoku) site, and play in the browser.
|
||||
Go to the latest release from the [APSudoku Releases page](https://github.com/APSudoku/APSudoku/releases/latest). Download and extract the appropriate file for your platform.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
@@ -39,14 +35,6 @@ Info:
|
||||
- You can also use the `Tracking` tab to view either a basic tracker or a valid [GodotAP tracker pack](https://github.com/EmilyV99/GodotAP/blob/main/tracker_packs/GET_PACKS.md)
|
||||
- While connected, the number of "unhinted" locations for your slot is shown in the upper-left of the the `Sudoku` tab. (If this reads 0, no further hints can be earned for this slot, as every locations is already hinted)
|
||||
- Click the various `?` buttons for information on controls/how to play
|
||||
|
||||
## Admin Settings
|
||||
|
||||
By using the connected room's Admin Password on the Admin Panel tab, you can configure some settings at any time to affect the entire room.
|
||||
|
||||
- You can disable APSudoku for the entire room, preventing any hints from being granted.
|
||||
- You can customize the reward weights for each difficulty, making progression hints more or less likely, and/or adding a chance to get "no hint" after a solve.
|
||||
|
||||
## DeathLink Support
|
||||
|
||||
If `DeathLink` is enabled when you click `Connect`:
|
||||
|
||||
@@ -19,7 +19,7 @@ The Mod can be installed and played by following these steps (see the [Mod Downl
|
||||
2. Launch the game, if "OFFLINE" is visible in the upper-right corner of the screen, the Mod is working
|
||||
|
||||
### Create a Config (.yaml) File
|
||||
The purpose of a YAML file is described in the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en#generating-a-game).
|
||||
The purpose of a YAML file is described in the [Basic Multiworld Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup/en#generating-a-game).
|
||||
|
||||
The [Player Options page](/games/Choo-Choo%20Charles/player-options) allows to configure personal options and export a config YAML file.
|
||||
|
||||
@@ -38,7 +38,7 @@ Follow these steps to host a remote multiplayer or a local single-player session
|
||||
1. Double-click the **cccharles.apworld** to automatically install the world randomization logic
|
||||
2. Put the **CCCharles.yaml** to **Archipelago/Players/** with the YAML of each player to host
|
||||
3. Launch the Archipelago launcher and click "Generate" to configure a game with the YAMLs in **Archipelago/output/**
|
||||
4. For a multiplayer session, go to the [Archipelago HOST GAME page](/uploads)
|
||||
4. For a multiplayer session, go to the [Archipelago HOST GAME page](https://archipelago.gg/uploads)
|
||||
5. Click "Upload File" and select the generated **AP_\<seed\>.zip** in **Archipelago/output/**
|
||||
6. Send the generated room page to each player
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ Le Mod peut être installé et joué en suivant les étapes suivantes (voir la s
|
||||
2. Lancer le jeu, si "OFFLINE" est visible dans le coin en haut à droite de l'écran, le Mod est actif
|
||||
|
||||
### Créer un Fichier de Configuration (.yaml)
|
||||
L'objectif d'un fichier YAML est décrit dans le [Guide d'Installation Basique du Multiworld](/tutorial/Archipelago/setup/en#generating-a-game) (en anglais).
|
||||
L'objectif d'un fichier YAML est décrit dans le [Guide d'Installation Basique du Multiworld](https://archipelago.gg/tutorial/Archipelago/setup/en#generating-a-game) (en anglais).
|
||||
|
||||
La [page d'Options Joueur](/games/Choo-Choo%20Charles/player-options) permet de configurer des options personnelles et exporter un fichier de configuration YAML.
|
||||
|
||||
@@ -38,7 +38,7 @@ Suivre ces étapes pour héberger une session multijoueur à distance ou locale
|
||||
1. Double-cliquer sur **cccharles.apworld** pour installer automatiquement la logique de randomisation du monde
|
||||
2. Placer le **CCCharles.yaml** dans **Archipelago/Players/** avec le YAML de chaque joueur à héberger
|
||||
3. Exécuter le lanceur Archipelago et cliquer sur "Generate" pour configurer une partie avec les YAML dans **Archipelago/output/**
|
||||
4. Pour une session multijoueur, aller à la [page Archipelago HOST GAME](/uploads)
|
||||
4. Pour une session multijoueur, aller à la [page Archipelago HOST GAME](https://archipelago.gg/uploads)
|
||||
5. Cliquer sur "Upload File" et sélectionner le **AP_\<seed\>.zip** généré dans **Archipelago/output/**
|
||||
6. Envoyer la page de la partie générée à chaque joueur
|
||||
|
||||
|
||||
@@ -44,10 +44,9 @@ class CivVIContainer(APPlayerContainer):
|
||||
opened_zipfile.writestr(filename, yml)
|
||||
super().write_contents(opened_zipfile)
|
||||
|
||||
|
||||
def sanitize_value(value: str) -> str:
|
||||
"""Removes values that can cause issues in XML"""
|
||||
return value.replace('"', "'").replace('&', 'and').replace('{', '').replace('}', '')
|
||||
"""Removes values that can cause issues in XML"""
|
||||
return value.replace('"', "'").replace('&', 'and')
|
||||
|
||||
|
||||
def get_cost(world: 'CivVIWorld', location: CivVILocationData) -> int:
|
||||
@@ -88,10 +87,8 @@ def generate_new_items(world: 'CivVIWorld') -> str:
|
||||
boost_civics = []
|
||||
|
||||
if world.options.boostsanity:
|
||||
boost_techs = [location for location in locations if location.location_type ==
|
||||
CivVICheckType.BOOST and location.name.split("_")[1] == "TECH"]
|
||||
boost_civics = [location for location in locations if location.location_type ==
|
||||
CivVICheckType.BOOST and location.name.split("_")[1] == "CIVIC"]
|
||||
boost_techs = [location for location in locations if location.location_type == CivVICheckType.BOOST and location.name.split("_")[1] == "TECH"]
|
||||
boost_civics = [location for location in locations if location.location_type == CivVICheckType.BOOST and location.name.split("_")[1] == "CIVIC"]
|
||||
techs += boost_techs
|
||||
civics += boost_civics
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@ renon_item_dialogue = {
|
||||
"\"Banshee Boomerang.\"",
|
||||
0x10: "No weapon triangle\n"
|
||||
"advantages with this.",
|
||||
0x12: "It looks sus? Trust me,\n"
|
||||
0x12: "It looks sus? Trust me,"
|
||||
"my wares are genuine.",
|
||||
0x15: "This non-volatile kind\n"
|
||||
"is safe to handle.",
|
||||
|
||||
@@ -1030,7 +1030,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if CV64_US_10_HASH != basemd5.hexdigest():
|
||||
raise Exception("Supplied Base Rom does not match known MD5 for Castlevania 64 US 1.0. "
|
||||
raise Exception("Supplied Base Rom does not match known MD5 for Castlevania 64 US 1.0."
|
||||
"Get the correct game and version, then dump it.")
|
||||
setattr(get_base_rom_bytes, "base_rom_bytes", base_rom_bytes)
|
||||
return base_rom_bytes
|
||||
|
||||
@@ -247,10 +247,6 @@ class CastlevaniaCotMClient(BizHawkClient):
|
||||
await bizhawk.write(ctx.bizhawk_ctx, [(QUEUED_TEXTBOX_1_ADDRESS, [0 for _ in range(12)], "EWRAM")])
|
||||
return
|
||||
|
||||
# If the player doesn't have Dash Boots for whatever reason, put them in their inventory now.
|
||||
if not magic_items_array[0]:
|
||||
await bizhawk.write(ctx.bizhawk_ctx, [(MAGIC_ITEMS_ARRAY_START, [1], "EWRAM")])
|
||||
|
||||
# Enable DeathLink if it's in our slot_data.
|
||||
if "DeathLink" not in ctx.tags and ctx.slot_data["death_link"]:
|
||||
await ctx.update_death_link(True)
|
||||
|
||||
@@ -586,7 +586,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
basemd5.update(base_rom_bytes)
|
||||
# if basemd5.hexdigest() not in [CVCOTM_CT_US_HASH, CVCOTM_AC_US_HASH, CVCOTM_VC_US_HASH]:
|
||||
if basemd5.hexdigest() not in [CVCOTM_CT_US_HASH, CVCOTM_AC_US_HASH]:
|
||||
raise Exception("Supplied Base ROM does not match known MD5s for Castlevania: Circle of the Moon USA. "
|
||||
raise Exception("Supplied Base ROM does not match known MD5s for Castlevania: Circle of the Moon USA."
|
||||
"Get the correct game and version, then dump it.")
|
||||
setattr(get_base_rom_bytes, "base_rom_bytes", base_rom_bytes)
|
||||
return base_rom_bytes
|
||||
|
||||
@@ -90,22 +90,6 @@ class DarkSouls3World(World):
|
||||
self.created_regions = set()
|
||||
self.all_excluded_locations.update(self.options.exclude_locations.value)
|
||||
|
||||
# This code doesn't work because tests don't verify options
|
||||
# Don't consider disabled locations to be AP-excluded
|
||||
# if not self.options.enable_dlc:
|
||||
# self.options.exclude_locations.value = {
|
||||
# location
|
||||
# for location in self.options.exclude_locations
|
||||
# if not location_dictionary[location].dlc
|
||||
# }
|
||||
|
||||
# if not self.options.enable_ngp:
|
||||
# self.options.exclude_locations.value = {
|
||||
# location for
|
||||
# location in self.options.exclude_locations
|
||||
# if not location_dictionary[location].ngp
|
||||
# }
|
||||
|
||||
# Inform Universal Tracker where Yhorm is being randomized to.
|
||||
if hasattr(self.multiworld, "re_gen_passthrough"):
|
||||
if "Dark Souls III" in self.multiworld.re_gen_passthrough:
|
||||
@@ -280,13 +264,6 @@ class DarkSouls3World(World):
|
||||
):
|
||||
new_location.progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
# Don't consider non-randomized locations to be AP-excluded
|
||||
if location.name in excluded:
|
||||
excluded.remove(location.name)
|
||||
# Only remove from all_excluded if excluded does not have priority over missable
|
||||
if not (self.options.missable_location_behavior < self.options.excluded_location_behavior):
|
||||
self.all_excluded_locations.remove(location.name)
|
||||
|
||||
# Don't allow missable duplicates of progression items to be expected progression.
|
||||
if location.name in self.missable_dupe_prog_locs: continue
|
||||
|
||||
@@ -306,6 +283,11 @@ class DarkSouls3World(World):
|
||||
parent = new_region,
|
||||
)
|
||||
new_location.place_locked_item(event_item)
|
||||
if location.name in excluded:
|
||||
excluded.remove(location.name)
|
||||
# Only remove from all_excluded if excluded does not have priority over missable
|
||||
if not (self.options.missable_location_behavior < self.options.excluded_location_behavior):
|
||||
self.all_excluded_locations.remove(location.name)
|
||||
|
||||
new_region.locations.append(new_location)
|
||||
|
||||
@@ -1375,7 +1357,7 @@ class DarkSouls3World(World):
|
||||
if self.yhorm_location != default_yhorm_location:
|
||||
text += f"\nYhorm takes the place of {self.yhorm_location.name} in {self.player_name}'s world\n"
|
||||
|
||||
if self.options.excluded_location_behavior != "forbid_useful":
|
||||
if self.options.excluded_location_behavior == "allow_useful":
|
||||
text += f"\n{self.player_name}'s world excluded: {sorted(self.all_excluded_locations)}\n"
|
||||
|
||||
if text:
|
||||
|
||||
@@ -584,7 +584,7 @@ def launch(*new_args: str):
|
||||
|
||||
# args handling
|
||||
parser = get_base_parser(description="Optional arguments to Factorio Client follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
|
||||
@@ -155,10 +155,6 @@ def set_rules(self) -> None:
|
||||
return True
|
||||
check_foresta(loc.parent_region)
|
||||
|
||||
if self.options.map_shuffle or self.options.crest_shuffle:
|
||||
process_rules(self.multiworld.get_entrance("Subregion Frozen Fields to Subregion Aquaria", self.player),
|
||||
["SummerAquaria"])
|
||||
|
||||
if self.options.logic == "friendly":
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Ice Pyramid", self.player),
|
||||
["MagicMirror"])
|
||||
|
||||
@@ -17,7 +17,7 @@ class GenericWeb(WebWorld):
|
||||
'A guide detailing the commands available to the user when participating in an Archipelago session.',
|
||||
'English', 'commands_en.md', 'commands/en', ['jat2980', 'Ijwu'])
|
||||
mac = Tutorial('Archipelago Setup Guide for Mac', 'A guide detailing how to run Archipelago clients on macOS.',
|
||||
'English', 'mac_en.md','mac/en', ['Bicoloursnake', 'silasary'])
|
||||
'English', 'mac_en.md','mac/en', ['Bicoloursnake'])
|
||||
plando = Tutorial('Archipelago Plando Guide', 'A guide to understanding and using plando for your game.',
|
||||
'English', 'plando_en.md', 'plando/en', ['alwaysintreble', 'Alchav'])
|
||||
setup = Tutorial('Getting Started',
|
||||
|
||||
@@ -29,7 +29,7 @@ It is generally recommended that you use a virtual environment to run python bas
|
||||
4. If the patching process needs a rom, but cannot find it, it will ask you to navigate to your legally obtained rom.
|
||||
5. Your client should now be running and rom created (where applicable).
|
||||
## Additional Steps for SNES Games
|
||||
1. If using RetroArch, the instructions to set up your emulator [here in the Link to the Past setup guide](/tutorial/A%20Link%20to%20the%20Past/multiworld/en) also work on the macOS version of RetroArch.
|
||||
1. If using RetroArch, the instructions to set up your emulator [here in the Link to the Past setup guide](https://archipelago.gg/tutorial/A%20Link%20to%20the%20Past/multiworld/en) also work on the macOS version of RetroArch.
|
||||
2. Double click on the SNI tar.gz download to extract the files to an SNI directory. If it isn't already, rename this directory to SNI to make some steps easier.
|
||||
3. Move the SNI directory out of the downloads directory, preferably into the Archipelago directory created earlier.
|
||||
4. If the SNI directory is correctly named and moved into the Archipelago directory, it should auto run with the SNI client. If it doesn't automatically run, open up the SNI directory and run the SNI executable file manually.
|
||||
|
||||
@@ -601,7 +601,7 @@ async def run_game(ctx: JakAndDaxterContext):
|
||||
f"Please check your host.yaml file.\n"
|
||||
f"If the value of 'jakanddaxter_options > auto_detect_root_directory' is true, verify that OpenGOAL "
|
||||
f"is installed properly.\n"
|
||||
f"If it is false, check the value of 'jakanddaxter_options > root_directory'. "
|
||||
f"If it is false, check the value of 'jakanddaxter_options > root_directory'."
|
||||
f"Verify it is a valid existing path, and all backslashes have been replaced with forward slashes.")
|
||||
ctx.on_log_error(logger, msg)
|
||||
return
|
||||
|
||||
@@ -7,9 +7,7 @@ class TradesCostNothingTest(JakAndDaxterTestBase):
|
||||
"global_orbsanity_bundle_size": 10,
|
||||
"citizen_orb_trade_amount": 0,
|
||||
"oracle_orb_trade_amount": 0,
|
||||
"fire_canyon_cell_count": 0,
|
||||
"mountain_pass_cell_count": 0,
|
||||
"lava_tube_cell_count": 0,
|
||||
"start_inventory": {"Power Cell": 100},
|
||||
}
|
||||
|
||||
def test_orb_items_are_filler(self):
|
||||
@@ -28,9 +26,7 @@ class TradesCostEverythingTest(JakAndDaxterTestBase):
|
||||
"global_orbsanity_bundle_size": 10,
|
||||
"citizen_orb_trade_amount": 120,
|
||||
"oracle_orb_trade_amount": 150,
|
||||
"fire_canyon_cell_count": 0,
|
||||
"mountain_pass_cell_count": 0,
|
||||
"lava_tube_cell_count": 0,
|
||||
"start_inventory": {"Power Cell": 100},
|
||||
}
|
||||
|
||||
def test_orb_items_are_progression(self):
|
||||
|
||||
@@ -7,7 +7,7 @@ all_random = {
|
||||
"game_language": "random",
|
||||
"goal": "random",
|
||||
"goal_speed": "random",
|
||||
"max_heart_stars": "random",
|
||||
"total_heart_stars": "random",
|
||||
"heart_stars_required": "random",
|
||||
"filler_percentage": "random",
|
||||
"trap_percentage": "random",
|
||||
@@ -34,7 +34,7 @@ all_random = {
|
||||
beginner = {
|
||||
"goal": "zero",
|
||||
"goal_speed": "normal",
|
||||
"max_heart_stars": 50,
|
||||
"total_heart_stars": 50,
|
||||
"heart_stars_required": 30,
|
||||
"filler_percentage": 25,
|
||||
"trap_percentage": 0,
|
||||
|
||||
@@ -30,7 +30,7 @@ class KH1Web(WebWorld):
|
||||
theme = "ocean"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Kingdom Hearts Randomizer software on your computer. "
|
||||
"A guide to setting up the Kingdom Hearts Randomizer software on your computer."
|
||||
"This guide covers single-player, multiworld, and related software.",
|
||||
"English",
|
||||
"kh1_en.md",
|
||||
|
||||
@@ -84,7 +84,7 @@ Enter The room's port number into the top box <b> where the x's are</b> and pres
|
||||
- To fix this look over the guide at [KH2Rando.com](https://tommadness.github.io/KH2Randomizer/setup/Panacea-ModLoader/). Specifically the Panacea and Lua Backend Steps.
|
||||
|
||||
- Using a seed from the standalone KH2 Randomizer Seed Generator.
|
||||
- The Archipelago version of the KH2 Randomizer does not use this Seed Generator; refer to the [Archipelago Setup](/tutorial/Archipelago/setup/en) to learn how to generate and play a seed through Archipelago.
|
||||
- The Archipelago version of the KH2 Randomizer does not use this Seed Generator; refer to the [Archipelago Setup](https://archipelago.gg/tutorial/Archipelago/setup/en) to learn how to generate and play a seed through Archipelago.
|
||||
|
||||
## Best Practices
|
||||
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import binascii
|
||||
import importlib.util
|
||||
import importlib.machinery
|
||||
import os
|
||||
import random
|
||||
import pickle
|
||||
import Utils
|
||||
import settings
|
||||
from collections import defaultdict
|
||||
from typing import Dict
|
||||
|
||||
@@ -60,56 +63,14 @@ from .patches import bank34
|
||||
from .roomEditor import RoomEditor, Object
|
||||
from .patches.aesthetics import rgb_to_bin, bin_to_rgb
|
||||
|
||||
from .logic import Logic as LADXRLogic
|
||||
from .settings import Settings as LADXRSettings
|
||||
from .worldSetup import WorldSetup as LADXRWorldSetup
|
||||
from .locations.keyLocation import KeyLocation
|
||||
|
||||
|
||||
class VersionError(Exception):
|
||||
pass
|
||||
from .. import Options
|
||||
|
||||
# Function to generate a final rom, this patches the rom with all required patches
|
||||
def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
from .. import LinksAwakeningWorld
|
||||
patcher_version = LinksAwakeningWorld.world_version
|
||||
generated_version = Utils.tuplize_version(patch_data.get("generated_world_version", "2.0.0"))
|
||||
if generated_version.major != patcher_version.major or generated_version.minor != patcher_version.minor:
|
||||
Utils.messagebox(
|
||||
"Error",
|
||||
"The apworld version that this patch was generated on is incompatible with your installed world.\n\n"
|
||||
f"Generated on {generated_version.as_simple_string()}\n"
|
||||
f"Installed version {patcher_version.as_simple_string()}",
|
||||
True
|
||||
)
|
||||
raise VersionError(
|
||||
f"The installed world ({patcher_version.as_simple_string()}) is incompatible with the world this patch "
|
||||
f"was generated on ({generated_version.as_simple_string()})"
|
||||
)
|
||||
|
||||
random.seed(patch_data["seed"] + patch_data["player"])
|
||||
multi_key = binascii.unhexlify(patch_data["multi_key"].encode())
|
||||
|
||||
ladxr_settings = LADXRSettings(patch_data["ladxr_settings_dict"])
|
||||
world_setup = LADXRWorldSetup()
|
||||
world_setup.goal = patch_data["world_setup"]["goal"]
|
||||
world_setup.multichest = patch_data["world_setup"]["multichest"]
|
||||
world_setup.entrance_mapping = patch_data["world_setup"]["entrance_mapping"]
|
||||
world_setup.boss_mapping = patch_data["world_setup"]["boss_mapping"]
|
||||
world_setup.miniboss_mapping = patch_data["world_setup"]["miniboss_mapping"]
|
||||
ladxr_logic = LADXRLogic(configuration_options=ladxr_settings, world_setup=world_setup)
|
||||
item_list = [item for item in ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||
for spot in patch_data["rom_item_placements"]:
|
||||
ladxr_item = next((item for item in item_list if item.nameId == spot["name_id"]), None)
|
||||
if not ladxr_item:
|
||||
continue
|
||||
ladxr_item.item = spot["item"][1:] if spot["item"].startswith('*') else spot["item"]
|
||||
ladxr_item.custom_item_name = spot["custom_item_name"]
|
||||
mw = None
|
||||
if patch_data["player"] != spot["item_owner"]:
|
||||
mw = min(spot["item_owner"], 101)
|
||||
ladxr_item.mw = mw
|
||||
|
||||
item_list = pickle.loads(binascii.unhexlify(patch_data["item_list"].encode()))
|
||||
options = patch_data["options"]
|
||||
rom_patches = []
|
||||
rom = ROMWithTables(base_rom, rom_patches)
|
||||
rom.player_names = patch_data["other_player_names"]
|
||||
@@ -123,9 +84,10 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
for pymod in pymods:
|
||||
pymod.prePatch(rom)
|
||||
|
||||
if ladxr_settings.gfxmod:
|
||||
if options["gfxmod"]:
|
||||
user_settings = settings.get_settings()
|
||||
try:
|
||||
gfx_mod_file = LinksAwakeningWorld.settings.gfx_mod_file
|
||||
gfx_mod_file = user_settings["ladx_options"]["gfx_mod_file"]
|
||||
patches.aesthetics.gfxMod(rom, gfx_mod_file)
|
||||
except FileNotFoundError:
|
||||
pass # if user just doesnt provide gfxmod file, let patching continue
|
||||
@@ -158,7 +120,7 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
assembler.const("wLinkSpawnDelay", 0xDE13)
|
||||
|
||||
#assembler.const("HARDWARE_LINK", 1)
|
||||
assembler.const("HARD_MODE", 1 if ladxr_settings.hardmode else 0)
|
||||
assembler.const("HARD_MODE", 1 if options["hard_mode"] else 0)
|
||||
|
||||
patches.core.cleanup(rom)
|
||||
patches.save.singleSaveSlot(rom)
|
||||
@@ -181,16 +143,17 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
patches.core.alwaysAllowSecretBook(rom)
|
||||
patches.core.injectMainLoop(rom)
|
||||
|
||||
if ladxr_settings.shufflesmallkeys != 'originaldungeon' or ladxr_settings.shufflenightmarekeys != 'originaldungeon':
|
||||
if options["shuffle_small_keys"] != Options.ShuffleSmallKeys.option_original_dungeon or\
|
||||
options["shuffle_nightmare_keys"] != Options.ShuffleNightmareKeys.option_original_dungeon:
|
||||
patches.inventory.advancedInventorySubscreen(rom)
|
||||
patches.inventory.moreSlots(rom)
|
||||
# if ladxr_settings.witch:
|
||||
# if ladxr_settings["witch"]:
|
||||
patches.witch.updateWitch(rom)
|
||||
patches.softlock.fixAll(rom)
|
||||
if not ladxr_settings.rooster:
|
||||
if not options["rooster"]:
|
||||
patches.maptweaks.tweakMap(rom)
|
||||
patches.maptweaks.tweakBirdKeyRoom(rom)
|
||||
if ladxr_settings.overworld == 'openmabe':
|
||||
if options["overworld"] == Options.Overworld.option_open_mabe:
|
||||
patches.maptweaks.openMabe(rom)
|
||||
patches.chest.fixChests(rom)
|
||||
patches.shop.fixShop(rom)
|
||||
@@ -202,9 +165,9 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
patches.tarin.updateTarin(rom)
|
||||
patches.fishingMinigame.updateFinishingMinigame(rom)
|
||||
patches.health.upgradeHealthContainers(rom)
|
||||
# if ladxr_settings.owlstatues in ("dungeon", "both"):
|
||||
# if ladxr_settings["owlstatues"] in ("dungeon", "both"):
|
||||
# patches.owl.upgradeDungeonOwlStatues(rom)
|
||||
# if ladxr_settings.owlstatues in ("overworld", "both"):
|
||||
# if ladxr_settings["owlstatues"] in ("overworld", "both"):
|
||||
# patches.owl.upgradeOverworldOwlStatues(rom)
|
||||
patches.goldenLeaf.fixGoldenLeaf(rom)
|
||||
patches.heartPiece.fixHeartPiece(rom)
|
||||
@@ -215,17 +178,17 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
patches.songs.upgradeManbo(rom)
|
||||
patches.songs.upgradeMamu(rom)
|
||||
|
||||
patches.tradeSequence.patchTradeSequence(rom, ladxr_settings)
|
||||
patches.tradeSequence.patchTradeSequence(rom, options)
|
||||
patches.bowwow.fixBowwow(rom, everywhere=False)
|
||||
# if ladxr_settings.bowwow != 'normal':
|
||||
# if ladxr_settings["bowwow"] != 'normal':
|
||||
# patches.bowwow.bowwowMapPatches(rom)
|
||||
patches.desert.desertAccess(rom)
|
||||
# if ladxr_settings.overworld == 'dungeondive':
|
||||
# if ladxr_settings["overworld"] == 'dungeondive':
|
||||
# patches.overworld.patchOverworldTilesets(rom)
|
||||
# patches.overworld.createDungeonOnlyOverworld(rom)
|
||||
# elif ladxr_settings.overworld == 'nodungeons':
|
||||
# elif ladxr_settings["overworld"] == 'nodungeons':
|
||||
# patches.dungeon.patchNoDungeons(rom)
|
||||
#elif ladxr_settings.overworld == 'random':
|
||||
#elif world.ladxr_settings["overworld"] == 'random':
|
||||
# patches.overworld.patchOverworldTilesets(rom)
|
||||
# mapgen.store_map(rom, world.ladxr_logic.world.map)
|
||||
#if settings.dungeon_items == 'keysy':
|
||||
@@ -233,94 +196,102 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
# patches.reduceRNG.slowdownThreeOfAKind(rom)
|
||||
patches.reduceRNG.fixHorseHeads(rom)
|
||||
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
|
||||
if ladxr_settings.musicchange == 'always':
|
||||
if options["music_change_condition"] == Options.MusicChangeCondition.option_always:
|
||||
patches.aesthetics.noSwordMusic(rom)
|
||||
patches.aesthetics.reduceMessageLengths(rom, random)
|
||||
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
|
||||
if ladxr_settings.music == 'shuffled':
|
||||
if options["music"] == Options.Music.option_shuffled:
|
||||
patches.music.randomizeMusic(rom, random)
|
||||
elif ladxr_settings.music == 'off':
|
||||
elif options["music"] == Options.Music.option_off:
|
||||
patches.music.noMusic(rom)
|
||||
if ladxr_settings.noflash:
|
||||
if options["no_flash"]:
|
||||
patches.aesthetics.removeFlashingLights(rom)
|
||||
if ladxr_settings.hardmode == 'oracle':
|
||||
if options["hard_mode"] == Options.HardMode.option_oracle:
|
||||
patches.hardMode.oracleMode(rom)
|
||||
elif ladxr_settings.hardmode == 'hero':
|
||||
elif options["hard_mode"] == Options.HardMode.option_hero:
|
||||
patches.hardMode.heroMode(rom)
|
||||
elif ladxr_settings.hardmode == 'ohko':
|
||||
elif options["hard_mode"] == Options.HardMode.option_ohko:
|
||||
patches.hardMode.oneHitKO(rom)
|
||||
#if ladxr_settings.superweapons:
|
||||
#if ladxr_settings["superweapons"]:
|
||||
# patches.weapons.patchSuperWeapons(rom)
|
||||
if ladxr_settings.textmode == 'fast':
|
||||
if options["text_mode"] == Options.TextMode.option_fast:
|
||||
patches.aesthetics.fastText(rom)
|
||||
#if ladxr_settings.textmode == 'none':
|
||||
#if ladxr_settings["textmode"] == 'none':
|
||||
# patches.aesthetics.fastText(rom)
|
||||
# patches.aesthetics.noText(rom)
|
||||
if not ladxr_settings.nagmessages:
|
||||
if not options["nag_messages"]:
|
||||
patches.aesthetics.removeNagMessages(rom)
|
||||
if ladxr_settings.lowhpbeep == 'slow':
|
||||
if options["low_hp_beep"] == Options.LowHpBeep.option_slow:
|
||||
patches.aesthetics.slowLowHPBeep(rom)
|
||||
if ladxr_settings.lowhpbeep == 'none':
|
||||
if options["low_hp_beep"] == Options.LowHpBeep.option_none:
|
||||
patches.aesthetics.removeLowHPBeep(rom)
|
||||
if 0 <= int(ladxr_settings.linkspalette):
|
||||
patches.aesthetics.forceLinksPalette(rom, int(ladxr_settings.linkspalette))
|
||||
if 0 <= options["link_palette"]:
|
||||
patches.aesthetics.forceLinksPalette(rom, options["link_palette"])
|
||||
if args.romdebugmode:
|
||||
# The default rom has this build in, just need to set a flag and we get this save.
|
||||
rom.patch(0, 0x0003, "00", "01")
|
||||
|
||||
# Patch the sword check on the shopkeeper turning around.
|
||||
if ladxr_settings.steal == 'disabled':
|
||||
if options["stealing"] == Options.Stealing.option_disabled:
|
||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
|
||||
rom.texts[0x2E] = utils.formatText("Hey! Welcome! Did you know that I have eyes on the back of my head?")
|
||||
rom.texts[0x2F] = utils.formatText("Nothing escapes my gaze! Your thieving ways shall never prosper!")
|
||||
|
||||
#if ladxr_settings.hpmode == 'inverted':
|
||||
#if ladxr_settings["hpmode"] == 'inverted':
|
||||
# patches.health.setStartHealth(rom, 9)
|
||||
#elif ladxr_settings.hpmode == '1':
|
||||
#elif ladxr_settings["hpmode"] == '1':
|
||||
# patches.health.setStartHealth(rom, 1)
|
||||
|
||||
patches.inventory.songSelectAfterOcarinaSelect(rom)
|
||||
if ladxr_settings.quickswap == 'a':
|
||||
if options["quickswap"] == Options.Quickswap.option_a:
|
||||
patches.core.quickswap(rom, 1)
|
||||
elif ladxr_settings.quickswap == 'b':
|
||||
elif options["quickswap"] == Options.Quickswap.option_b:
|
||||
patches.core.quickswap(rom, 0)
|
||||
|
||||
patches.core.addBootsControls(rom, ladxr_settings.bootscontrols)
|
||||
patches.core.addBootsControls(rom, options["boots_controls"])
|
||||
|
||||
random.seed(patch_data["seed"] + patch_data["player"])
|
||||
hints.addHints(rom, random, patch_data["hint_texts"])
|
||||
|
||||
if world_setup.goal == "raft":
|
||||
if patch_data["world_setup"]["goal"] == "raft":
|
||||
patches.goal.setRaftGoal(rom)
|
||||
elif world_setup.goal in ("bingo", "bingo-full"):
|
||||
patches.bingo.setBingoGoal(rom, world_setup.bingo_goals, world_setup.goal)
|
||||
elif world_setup.goal == "seashells":
|
||||
elif patch_data["world_setup"]["goal"] in ("bingo", "bingo-full"):
|
||||
patches.bingo.setBingoGoal(rom, patch_data["world_setup"]["bingo_goals"], patch_data["world_setup"]["goal"])
|
||||
elif patch_data["world_setup"]["goal"] == "seashells":
|
||||
patches.goal.setSeashellGoal(rom, 20)
|
||||
else:
|
||||
patches.goal.setRequiredInstrumentCount(rom, world_setup.goal)
|
||||
patches.goal.setRequiredInstrumentCount(rom, patch_data["world_setup"]["goal"])
|
||||
|
||||
# Patch the generated logic into the rom
|
||||
patches.chest.setMultiChest(rom, world_setup.multichest)
|
||||
#if ladxr_settings.overworld not in {"dungeondive", "random"}:
|
||||
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
|
||||
for ladxr_item in item_list:
|
||||
ladxr_item.patch(rom, ladxr_item.item, multiworld=ladxr_item.mw)
|
||||
patches.enemies.changeBosses(rom, world_setup.boss_mapping)
|
||||
patches.enemies.changeMiniBosses(rom, world_setup.miniboss_mapping)
|
||||
patches.chest.setMultiChest(rom, patch_data["world_setup"]["multichest"])
|
||||
#if ladxr_settings["overworld"] not in {"dungeondive", "random"}:
|
||||
patches.entrances.changeEntrances(rom, patch_data["world_setup"]["entrance_mapping"])
|
||||
for spot in item_list:
|
||||
if spot.item and spot.item.startswith("*"):
|
||||
spot.item = spot.item[1:]
|
||||
mw = None
|
||||
if spot.item_owner != spot.location_owner:
|
||||
mw = spot.item_owner
|
||||
if mw > 101:
|
||||
# There are only 101 player name slots (99 + "The Server" + "another world"), so don't use more than that
|
||||
mw = 101
|
||||
spot.patch(rom, spot.item, multiworld=mw)
|
||||
patches.enemies.changeBosses(rom, patch_data["world_setup"]["boss_mapping"])
|
||||
patches.enemies.changeMiniBosses(rom, patch_data["world_setup"]["miniboss_mapping"])
|
||||
|
||||
if not args.romdebugmode:
|
||||
patches.core.addFrameCounter(rom, len(item_list))
|
||||
|
||||
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
||||
patches.titleScreen.setRomInfo(rom, patch_data)
|
||||
if ladxr_settings.aptitlescreen:
|
||||
if options["ap_title_screen"]:
|
||||
patches.titleScreen.setTitleGraphics(rom)
|
||||
patches.endscreen.updateEndScreen(rom)
|
||||
patches.aesthetics.updateSpriteData(rom)
|
||||
if args.doubletrouble:
|
||||
patches.enemies.doubleTrouble(rom)
|
||||
|
||||
if ladxr_settings.textshuffle:
|
||||
if options["text_shuffle"]:
|
||||
excluded_ids = [
|
||||
# Overworld owl statues
|
||||
0x1B6, 0x1B7, 0x1B8, 0x1B9, 0x1BA, 0x1BB, 0x1BC, 0x1BD, 0x1BE, 0x22D,
|
||||
@@ -379,14 +350,14 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
rom.texts[shuffled[bucket_idx][0]] = data
|
||||
|
||||
|
||||
if ladxr_settings.trendygame != 'normal':
|
||||
if options["trendy_game"] != Options.TrendyGame.option_normal:
|
||||
|
||||
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
||||
|
||||
|
||||
room_editor = RoomEditor(rom, 0x2A0)
|
||||
|
||||
if ladxr_settings.trendygame == 'easy':
|
||||
if options["trendy_game"] == Options.TrendyGame.option_easy:
|
||||
# Set physics flag on all objects
|
||||
for i in range(0, 6):
|
||||
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
||||
@@ -397,7 +368,7 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
# Add new conveyor to "push" yoshi (it's only a visual)
|
||||
room_editor.objects.append(Object(5, 3, 0xD0))
|
||||
|
||||
if ladxr_settings.trendygame in ('harder', 'hardest', 'impossible'):
|
||||
if options["trendy_game"] >= Options.TrendyGame.option_harder:
|
||||
"""
|
||||
Data_004_76A0::
|
||||
db $FC, $00, $04, $00, $00
|
||||
@@ -406,18 +377,18 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
db $00, $04, $00, $FC, $00
|
||||
"""
|
||||
speeds = {
|
||||
'harder': (3, 8),
|
||||
'hardest': (3, 8),
|
||||
'impossible': (3, 16),
|
||||
Options.TrendyGame.option_harder: (3, 8),
|
||||
Options.TrendyGame.option_hardest: (3, 8),
|
||||
Options.TrendyGame.option_impossible: (3, 16),
|
||||
}
|
||||
def speed():
|
||||
random.seed(patch_data["seed"] + patch_data["player"])
|
||||
return random.randint(*speeds[ladxr_settings.trendygame])
|
||||
return random.randint(*speeds[options["trendy_game"]])
|
||||
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A2-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A6-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
||||
if ladxr_settings.trendygame in ('hardest', 'impossible'):
|
||||
if options["trendy_game"] >= Options.TrendyGame.option_hardest:
|
||||
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A3-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A5-0x4000] = speed()
|
||||
@@ -441,11 +412,11 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
for channel in range(3):
|
||||
color[channel] = color[channel] * 31 // 0xbc
|
||||
|
||||
if ladxr_settings.warps != 'vanilla':
|
||||
patches.core.addWarpImprovements(rom, ladxr_settings.warps == 'improved_additional')
|
||||
if options["warps"] != Options.Warps.option_vanilla:
|
||||
patches.core.addWarpImprovements(rom, options["warps"] == Options.Warps.option_improved_additional)
|
||||
|
||||
palette = ladxr_settings.palette
|
||||
if palette != 'normal':
|
||||
palette = options["palette"]
|
||||
if palette != Options.Palette.option_normal:
|
||||
ranges = {
|
||||
# Object palettes
|
||||
# Overworld palettes
|
||||
@@ -475,22 +446,22 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
r,g,b = bin_to_rgb(packed)
|
||||
|
||||
# 1 bit
|
||||
if palette == '1bit':
|
||||
if palette == Options.Palette.option_1bit:
|
||||
r &= 0b10000
|
||||
g &= 0b10000
|
||||
b &= 0b10000
|
||||
# 2 bit
|
||||
elif palette == '1bit':
|
||||
elif palette == Options.Palette.option_1bit:
|
||||
r &= 0b11000
|
||||
g &= 0b11000
|
||||
b &= 0b11000
|
||||
# Invert
|
||||
elif palette == 'inverted':
|
||||
elif palette == Options.Palette.option_inverted:
|
||||
r = 31 - r
|
||||
g = 31 - g
|
||||
b = 31 - b
|
||||
# Pink
|
||||
elif palette == 'pink':
|
||||
elif palette == Options.Palette.option_pink:
|
||||
r = r // 2
|
||||
r += 16
|
||||
r = int(r)
|
||||
@@ -499,7 +470,7 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
b += 16
|
||||
b = int(b)
|
||||
b = clamp(b, 0, 0x1F)
|
||||
elif palette == 'greyscale':
|
||||
elif palette == Options.Palette.option_greyscale:
|
||||
# gray=int(0.299*r+0.587*g+0.114*b)
|
||||
gray = (r + g + b) // 3
|
||||
r = g = b = gray
|
||||
|
||||
@@ -20,7 +20,7 @@ class Dungeon1:
|
||||
if options.owlstatues == "both" or options.owlstatues == "dungeon":
|
||||
Location(dungeon=1).add(OwlStatue(0x10A)).connect(dungeon1_right_side, STONE_BEAK1)
|
||||
dungeon1_3_of_a_kind = Location(dungeon=1).add(DungeonChest(0x10A)).connect(dungeon1_right_side, OR(r.attack_hookshot_no_bomb, SHIELD)) # three of a kind, shield stops the suit from changing
|
||||
dungeon1_miniboss = Location(dungeon=1).connect(dungeon1_right_side, AND(r.miniboss_requirements[world_setup.miniboss_mapping['0']], FEATHER))
|
||||
dungeon1_miniboss = Location(dungeon=1).connect(dungeon1_right_side, AND(r.miniboss_requirements[world_setup.miniboss_mapping[0]], FEATHER))
|
||||
dungeon1_boss = Location(dungeon=1).connect(dungeon1_miniboss, NIGHTMARE_KEY1)
|
||||
boss = Location(dungeon=1).add(HeartContainer(0x106), Instrument(0x102)).connect(dungeon1_boss, r.boss_requirements[world_setup.boss_mapping[0]])
|
||||
|
||||
@@ -30,7 +30,7 @@ class Dungeon1:
|
||||
|
||||
if options.logic == 'glitched' or options.logic == 'hell':
|
||||
boss_key.connect(entrance, r.super_jump_feather) # super jump
|
||||
dungeon1_miniboss.connect(dungeon1_right_side, r.miniboss_requirements[world_setup.miniboss_mapping['0']]) # damage boost or buffer pause over the pit to cross or mushroom
|
||||
dungeon1_miniboss.connect(dungeon1_right_side, r.miniboss_requirements[world_setup.miniboss_mapping[0]]) # damage boost or buffer pause over the pit to cross or mushroom
|
||||
|
||||
if options.logic == 'hell':
|
||||
feather_chest.connect(dungeon1_upper_left, SWORD) # keep slashing the spiked beetles until they keep moving 1 pixel close towards you and the pit, to get them to fall
|
||||
|
||||
@@ -23,7 +23,7 @@ class Dungeon2:
|
||||
dungeon2_r5 = Location(dungeon=2).connect(dungeon2_r4, AND(KEY2, FOUND(KEY2, 3))) # push two blocks together room with owl statue
|
||||
if options.owlstatues == "both" or options.owlstatues == "dungeon":
|
||||
Location(dungeon=2).add(OwlStatue(0x12F)).connect(dungeon2_r5, STONE_BEAK2) # owl statue is before miniboss
|
||||
miniboss = Location(dungeon=2).add(DungeonChest(0x126)).add(DungeonChest(0x121)).connect(dungeon2_r5, AND(FEATHER, r.miniboss_requirements[world_setup.miniboss_mapping['1']])) # post hinox
|
||||
miniboss = Location(dungeon=2).add(DungeonChest(0x126)).add(DungeonChest(0x121)).connect(dungeon2_r5, AND(FEATHER, r.miniboss_requirements[world_setup.miniboss_mapping[1]])) # post hinox
|
||||
if options.owlstatues == "both" or options.owlstatues == "dungeon":
|
||||
Location(dungeon=2).add(OwlStatue(0x129)).connect(miniboss, STONE_BEAK2) # owl statue after the miniboss
|
||||
|
||||
@@ -45,7 +45,7 @@ class Dungeon2:
|
||||
dungeon2_map_chest.connect(dungeon2_l2, AND(r.attack_hookshot_powder, r.boots_bonk_pit)) # use boots to jump over the pits
|
||||
dungeon2_r4.connect(dungeon2_r3, OR(r.boots_bonk_pit, r.hookshot_spam_pit)) # can use both pegasus boots bonks or hookshot spam to cross the pit room
|
||||
dungeon2_r4.connect(shyguy_key_drop, r.rear_attack_range, one_way=True) # adjust for alternate requirements for dungeon2_r4
|
||||
miniboss.connect(dungeon2_r5, AND(r.boots_dash_2d, r.miniboss_requirements[world_setup.miniboss_mapping['1']])) # use boots to dash over the spikes in the 2d section
|
||||
miniboss.connect(dungeon2_r5, AND(r.boots_dash_2d, r.miniboss_requirements[world_setup.miniboss_mapping[1]])) # use boots to dash over the spikes in the 2d section
|
||||
dungeon2_pre_stairs_boss.connect(dungeon2_r6, AND(HOOKSHOT, OR(BOW, BOMB, MAGIC_ROD, AND(OCARINA, SONG1)), FOUND(KEY2, 5))) # hookshot clip through the pot using both pol's voice
|
||||
dungeon2_post_stairs_boss.connect(dungeon2_pre_stairs_boss, OR(BOMB, r.boots_jump)) # use a bomb to lower the last platform, or boots + feather to cross over top (only relevant in hell logic)
|
||||
dungeon2_pre_boss.connect(dungeon2_post_stairs_boss, AND(r.boots_bonk_pit, r.hookshot_spam_pit)) # boots bonk off bottom wall + hookshot spam across the two 1 tile pits vertically
|
||||
|
||||
@@ -33,7 +33,7 @@ class Dungeon3:
|
||||
Location(dungeon=3).add(DroppedKey(0x14D)).connect(area_right, r.attack_hookshot_powder) # key after the stairs.
|
||||
|
||||
dungeon3_nightmare_key_chest = Location(dungeon=3).add(DungeonChest(0x147)).connect(area_right, AND(BOMB, FEATHER, PEGASUS_BOOTS)) # nightmare key chest
|
||||
dungeon3_post_dodongo_chest = Location(dungeon=3).add(DungeonChest(0x146)).connect(area_right, AND(r.attack_hookshot_powder, r.miniboss_requirements[world_setup.miniboss_mapping['2']])) # boots after the miniboss
|
||||
dungeon3_post_dodongo_chest = Location(dungeon=3).add(DungeonChest(0x146)).connect(area_right, AND(r.attack_hookshot_powder, r.miniboss_requirements[world_setup.miniboss_mapping[2]])) # boots after the miniboss
|
||||
compass_chest = Location(dungeon=3).add(DungeonChest(0x142)).connect(area_right, OR(SWORD, BOMB, AND(SHIELD, r.attack_hookshot_powder))) # bomb only activates with sword, bomb or shield
|
||||
dungeon3_3_bombite_room = Location(dungeon=3).add(DroppedKey(0x141)).connect(compass_chest, BOMB) # 3 bombite room
|
||||
Location(dungeon=3).add(DroppedKey(0x148)).connect(area_right, r.attack_no_boomerang) # 2 zol 2 owl drop key
|
||||
|
||||
@@ -29,7 +29,7 @@ class Dungeon4:
|
||||
left_water_area = Location(dungeon=4).connect(before_miniboss, OR(FEATHER, FLIPPERS)) # area left with zol chest and 5 symbol puzzle (water area)
|
||||
left_water_area.add(DungeonChest(0x16D)) # gel chest
|
||||
left_water_area.add(DungeonChest(0x168)) # key chest near the puzzle
|
||||
miniboss = Location(dungeon=4).connect(before_miniboss, AND(KEY4, FOUND(KEY4, 5), r.miniboss_requirements[world_setup.miniboss_mapping['3']]))
|
||||
miniboss = Location(dungeon=4).connect(before_miniboss, AND(KEY4, FOUND(KEY4, 5), r.miniboss_requirements[world_setup.miniboss_mapping[3]]))
|
||||
terrace_zols_chest = Location(dungeon=4).connect(before_miniboss, FLIPPERS) # flippers to move around miniboss through 5 tile room
|
||||
miniboss = Location(dungeon=4).connect(terrace_zols_chest, POWER_BRACELET, one_way=True) # reach flippers chest through the miniboss room
|
||||
terrace_zols_chest.add(DungeonChest(0x160)) # flippers chest
|
||||
|
||||
@@ -15,7 +15,7 @@ class Dungeon5:
|
||||
Location(dungeon=5).add(OwlStatue(0x19A)).connect(area2, STONE_BEAK5)
|
||||
Location(dungeon=5).add(DungeonChest(0x19B)).connect(area2, r.attack_hookshot_powder) # map chest
|
||||
blade_trap_chest = Location(dungeon=5).add(DungeonChest(0x197)).connect(area2, HOOKSHOT) # key chest on the left
|
||||
post_gohma = Location(dungeon=5).connect(area2, AND(HOOKSHOT, r.miniboss_requirements[world_setup.miniboss_mapping['4']], KEY5, FOUND(KEY5,2))) # staircase after gohma
|
||||
post_gohma = Location(dungeon=5).connect(area2, AND(HOOKSHOT, r.miniboss_requirements[world_setup.miniboss_mapping[4]], KEY5, FOUND(KEY5,2))) # staircase after gohma
|
||||
staircase_before_boss = Location(dungeon=5).connect(post_gohma, AND(HOOKSHOT, FEATHER)) # bottom right section pits room before boss door. Path via gohma
|
||||
after_keyblock_boss = Location(dungeon=5).connect(staircase_before_boss, AND(KEY5, FOUND(KEY5, 3))) # top right section pits room before boss door
|
||||
after_stalfos = Location(dungeon=5).add(DungeonChest(0x196)).connect(area2, AND(SWORD, BOMB)) # Need to defeat master stalfos once for this empty chest; l2 sword beams kill but obscure
|
||||
|
||||
@@ -24,7 +24,7 @@ class Dungeon6:
|
||||
|
||||
# right side
|
||||
to_miniboss = Location(dungeon=6).connect(entrance, KEY6)
|
||||
miniboss = Location(dungeon=6).connect(to_miniboss, AND(BOMB, r.miniboss_requirements[world_setup.miniboss_mapping['5']]))
|
||||
miniboss = Location(dungeon=6).connect(to_miniboss, AND(BOMB, r.miniboss_requirements[world_setup.miniboss_mapping[5]]))
|
||||
lower_right_side = Location(dungeon=6).add(DungeonChest(0x1BE)).connect(entrance, AND(r.attack_wizrobe, COUNT(POWER_BRACELET, 2))) # waterway key
|
||||
medicine_chest = Location(dungeon=6).add(DungeonChest(0x1D1)).connect(lower_right_side, FEATHER) # ledge chest medicine
|
||||
if options.owlstatues == "both" or options.owlstatues == "dungeon":
|
||||
|
||||
@@ -22,7 +22,7 @@ class Dungeon7:
|
||||
# Most of the dungeon can be accessed at this point.
|
||||
if options.owlstatues == "both" or options.owlstatues == "dungeon":
|
||||
bottomleft_owl = Location(dungeon=7).add(OwlStatue(0x21C)).connect(bottomleftF2_area, AND(BOMB, STONE_BEAK7))
|
||||
nightmare_key = Location(dungeon=7).add(DungeonChest(0x224)).connect(bottomleftF2_area, r.miniboss_requirements[world_setup.miniboss_mapping['6']]) # nightmare key after the miniboss
|
||||
nightmare_key = Location(dungeon=7).add(DungeonChest(0x224)).connect(bottomleftF2_area, r.miniboss_requirements[world_setup.miniboss_mapping[6]]) # nightmare key after the miniboss
|
||||
mirror_shield_chest = Location(dungeon=7).add(DungeonChest(0x21A)).connect(bottomleftF2_area, r.hit_switch) # mirror shield chest, need to be able to hit a switch to reach or
|
||||
bottomleftF2_area.connect(mirror_shield_chest, AND(KEY7, FOUND(KEY7, 3)), one_way = True) # reach mirror shield chest from hinox area by opening keyblock
|
||||
toprightF1_chest = Location(dungeon=7).add(DungeonChest(0x204)).connect(bottomleftF2_area, r.hit_switch) # chest on the F1 right ledge. Added attack_hookshot since switch needs to be hit to get back up
|
||||
|
||||
@@ -40,7 +40,7 @@ class Dungeon8:
|
||||
middle_center_2 = Location(dungeon=8).connect(middle_center_1, AND(KEY8, FOUND(KEY8, 4)))
|
||||
middle_center_3 = Location(dungeon=8).connect(middle_center_2, KEY8)
|
||||
miniboss_entrance = Location(dungeon=8).connect(middle_center_3, AND(HOOKSHOT, KEY8, FOUND(KEY8, 7))) # hookshot to get across to keyblock, 7 to fix keylock issues if keys are used on other keyblocks
|
||||
miniboss = Location(dungeon=8).connect(miniboss_entrance, AND(FEATHER, r.miniboss_requirements[world_setup.miniboss_mapping['7']])) # feather for 2d section, sword to kill
|
||||
miniboss = Location(dungeon=8).connect(miniboss_entrance, AND(FEATHER, r.miniboss_requirements[world_setup.miniboss_mapping[7]])) # feather for 2d section, sword to kill
|
||||
miniboss.add(DungeonChest(0x237)) # fire rod chest
|
||||
|
||||
up_left = Location(dungeon=8).connect(upper_center, AND(r.attack_hookshot_powder, AND(KEY8, FOUND(KEY8, 4))))
|
||||
@@ -94,7 +94,7 @@ class Dungeon8:
|
||||
entrance.connect(bottomright_pot_chest, r.shaq_jump, one_way=True) # use NW zamboni staircase backwards, and get a naked shaq jump off the bottom wall in the bottom right corner to pass by the pot
|
||||
gibdos_drop_key.connect(upper_center, AND(FEATHER, SHIELD)) # lock gibdos into pits and crack the tile they stand on, then use shield to bump them into the pit
|
||||
medicine_chest.connect(upper_center, AND(r.pit_buffer_boots, HOOKSHOT)) # boots bonk + lava buffer to the bottom wall, then bonk onto the middle section
|
||||
miniboss.connect(miniboss_entrance, AND(r.boots_bonk_2d_hell, r.miniboss_requirements[world_setup.miniboss_mapping['7']])) # get through 2d section with boots bonks
|
||||
miniboss.connect(miniboss_entrance, AND(r.boots_bonk_2d_hell, r.miniboss_requirements[world_setup.miniboss_mapping[7]])) # get through 2d section with boots bonks
|
||||
top_left_stairs.connect(map_chest, AND(r.jesus_buffer, r.boots_bonk_2d_hell, MAGIC_ROD)) # boots bonk + lava buffer from map chest to entrance_up, then boots bonk through 2d section
|
||||
nightmare_key.connect(top_left_stairs, AND(r.boots_bonk_pit, SWORD, FOUND(KEY8, 7))) # use a boots bonk to cross the 2d section + the lava in cueball room
|
||||
bottom_right.connect(entrance_up, AND(POWER_BRACELET, r.jesus_buffer), one_way=True) # take staircase to NW zamboni room, boots bonk onto the lava and water buffer all the way down to push the zamboni
|
||||
|
||||
@@ -541,8 +541,8 @@ OAMData:
|
||||
rom.banks[0x38][0x1400+n*0x20:0x1410+n*0x20] = utils.createTileData(gfx_high)
|
||||
rom.banks[0x38][0x1410+n*0x20:0x1420+n*0x20] = utils.createTileData(gfx_low)
|
||||
|
||||
def addBootsControls(rom, bootscontrols):
|
||||
if bootscontrols == 'vanilla':
|
||||
def addBootsControls(rom, boots_controls: int):
|
||||
if boots_controls == BootsControls.option_vanilla:
|
||||
return
|
||||
consts = {
|
||||
"INVENTORY_PEGASUS_BOOTS": 0x8,
|
||||
@@ -560,25 +560,25 @@ def addBootsControls(rom, bootscontrols):
|
||||
|
||||
BOOTS_START_ADDR = 0x11E8
|
||||
condition = {
|
||||
'bracelet': """
|
||||
BootsControls.option_bracelet: """
|
||||
ld a, [hl]
|
||||
; Check if we are using the bracelet
|
||||
cp INVENTORY_POWER_BRACELET
|
||||
jr z, .yesBoots
|
||||
""",
|
||||
'pressa': """
|
||||
BootsControls.option_press_a: """
|
||||
; Check if we are using the A slot
|
||||
cp J_A
|
||||
jr z, .yesBoots
|
||||
ld a, [hl]
|
||||
""",
|
||||
'pressb': """
|
||||
BootsControls.option_press_b: """
|
||||
; Check if we are using the B slot
|
||||
cp J_B
|
||||
jr z, .yesBoots
|
||||
ld a, [hl]
|
||||
"""
|
||||
}[bootscontrols]
|
||||
}[boots_controls]
|
||||
|
||||
# The new code fits exactly within Nintendo's poorly space optimzied code while having more features
|
||||
boots_code = assembler.ASM("""
|
||||
|
||||
@@ -387,7 +387,7 @@ def patchVarious(rom, settings):
|
||||
|
||||
# Boomerang trade guy
|
||||
# if settings.boomerang not in {'trade', 'gift'} or settings.overworld in {'normal', 'nodungeons'}:
|
||||
if settings.tradequest:
|
||||
if settings["tradequest"]:
|
||||
# Update magnifier checks
|
||||
rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njp nz, $7E61"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njp z, $7E61")) # show the guy
|
||||
rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njr nz, $06"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njr z, $06")) # load the proper room layout
|
||||
|
||||
@@ -68,7 +68,7 @@ class Setting:
|
||||
|
||||
|
||||
class Settings:
|
||||
def __init__(self, settings_dict):
|
||||
def __init__(self, ap_options):
|
||||
self.__all = [
|
||||
Setting('seed', 'Main', '<', 'Seed', placeholder='Leave empty for random seed', default="", multiworld=False,
|
||||
description="""For multiple people to generate the same randomization result, enter the generated seed number here.
|
||||
@@ -178,14 +178,6 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
|
||||
description='Replaces the hints from owl statues with additional randomized items'),
|
||||
Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||
description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
||||
Setting('trendygame', 'Special', 'a', 'Trendy Game', description="",
|
||||
options=[('easy', 'e', 'Easy'), ('normal', 'n', 'Normal'), ('hard', 'h', 'Hard'), ('harder', 'r', 'Harder'), ('hardest', 't', 'Hardest'), ('impossible', 'i', 'Impossible')], default='normal'),
|
||||
Setting('warps', 'Special', 'a', 'Warps', description="",
|
||||
options=[('vanilla', 'v', 'Vanilla'), ('improved', 'i', 'Improved'), ('improvedadditional', 'a', 'Improved Additional')], default='vanilla'),
|
||||
Setting('shufflenightmarekeys', 'Special', 'a', 'Shuffle Nightmare Keys', description="",
|
||||
options=[('originaldungeon', '0', 'Original Dungeon'), ('owndungeons', '1', 'Own Dungeons'), ('ownworld', '2', 'Own World'), ('anyworld', '3', 'Any World'), ('differentworld', '4', 'Different World')], default="originaldungeon"),
|
||||
Setting('shufflesmallkeys', 'Special', 'a', 'Shuffle Small Keys', description="",
|
||||
options=[('originaldungeon', '0', 'Original Dungeon'), ('owndungeons', '1', 'Own Dungeons'), ('ownworld', '2', 'Own World'), ('anyworld', '3', 'Any World'), ('differentworld', '4', 'Different World')], default="originaldungeon"),
|
||||
Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||
description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
|
||||
aesthetic=True),
|
||||
@@ -200,7 +192,7 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
|
||||
Setting('nagmessages', 'User options', 'S', 'Show nag messages', default=False,
|
||||
description='Enables the nag messages normally shown when touching stones and crystals',
|
||||
aesthetic=True),
|
||||
Setting('gfxmod', 'User options', 'c', 'Graphics', default=False,
|
||||
Setting('gfxmod', 'User options', 'c', 'Graphics', default='',
|
||||
description='Generally affects at least Link\'s sprite, but can alter any graphics in the game',
|
||||
aesthetic=True),
|
||||
Setting('linkspalette', 'User options', 'C', "Link's color",
|
||||
@@ -210,31 +202,25 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
|
||||
[Normal] color of link depends on the tunic.
|
||||
[Green/Yellow/Red/Blue] forces link into one of these colors.
|
||||
[?? A/B/C/D] colors of link are usually inverted and color depends on the area you are in."""),
|
||||
Setting('palette', 'User options', 'a', 'Palette', description="",
|
||||
options=[('normal', 'n', 'Normal'), ('1bit', '1', '1 Bit'), ('2bit', '2', '2 Bit'), ('greyscale', 'g', 'Greyscale'), ('pink', 'p', 'Pink'), ('inverted', 'i', 'Inverted')], default='normal', aesthetic=True),
|
||||
Setting('music', 'User options', 'M', 'Music', options=[('', '', 'Default'), ('random', 'r', 'Random'), ('off', 'o', 'Disable')], default='',
|
||||
description="""
|
||||
[Random] Randomizes overworld and dungeon music'
|
||||
[Disable] no music in the whole game""",
|
||||
aesthetic=True),
|
||||
Setting('musicchange', 'User options', 'a', 'Music Change Condition', description="",
|
||||
options=[('always', 'a', 'Always'), ('sword', 's', 'Sword')], default='always', aesthetic=True),
|
||||
Setting('bootscontrols', 'User options', 'a', 'Boots Controls', description="",
|
||||
options=[('vanilla', 'v', 'Vanilla'), ('bracelet', 'p', 'Bracelet'), ('pressa', 'a', 'Press A'), ('pressb', 'b', 'Press B')], default='vanilla', aesthetic=True),
|
||||
Setting('foreignitemicons', 'User options', 'a', 'Foreign Item Icons', description="",
|
||||
options=[('guessbyname', 'g', 'Guess By Name'), ('indicateprogression', 'p', 'Indicate Progression')], default="guessbyname", aesthetic=True),
|
||||
Setting('aptitlescreen', 'User options', 'a', 'AP Title Screen', description="", default=True),
|
||||
Setting('textshuffle', 'User options', 'a', 'Text Shuffle', description="", default=False),
|
||||
]
|
||||
self.__by_key = {s.key: s for s in self.__all}
|
||||
|
||||
# don't worry about unique short keys for AP
|
||||
#short_keys = set()
|
||||
#for s in self.__all:
|
||||
# assert s.short_key not in short_keys, s.label
|
||||
# short_keys.add(s.short_key)
|
||||
# Make sure all short keys are unique
|
||||
short_keys = set()
|
||||
for s in self.__all:
|
||||
assert s.short_key not in short_keys, s.label
|
||||
short_keys.add(s.short_key)
|
||||
self.ap_options = ap_options
|
||||
|
||||
for name, value in settings_dict.items():
|
||||
for option in self.ap_options.values():
|
||||
if not hasattr(option, 'to_ladxr_option'):
|
||||
continue
|
||||
name, value = option.to_ladxr_option(self.ap_options)
|
||||
if value == "true":
|
||||
value = 1
|
||||
elif value == "false":
|
||||
|
||||
@@ -28,7 +28,7 @@ class WorldSetup:
|
||||
self.boss_mapping = list(range(9))
|
||||
self.miniboss_mapping = {
|
||||
# Main minibosses
|
||||
'0': "ROLLING_BONES", '1': "HINOX", '2': "DODONGO", '3': "CUE_BALL", '4': "GHOMA", '5': "SMASHER", '6': "GRIM_CREEPER", '7': "BLAINO",
|
||||
0: "ROLLING_BONES", 1: "HINOX", 2: "DODONGO", 3: "CUE_BALL", 4: "GHOMA", 5: "SMASHER", 6: "GRIM_CREEPER", 7: "BLAINO",
|
||||
# Color dungeon needs to be special, as always.
|
||||
"c1": "AVALAUNCH", "c2": "GIANT_BUZZ_BLOB",
|
||||
# Overworld
|
||||
|
||||
@@ -47,10 +47,6 @@ class BadRetroArchResponse(GameboyException):
|
||||
|
||||
class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class VersionError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
@@ -522,7 +518,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Tracker", "Tracker"),
|
||||
("Tracker", "Tracker"),
|
||||
]
|
||||
base_title = "Archipelago Links Awakening DX Client"
|
||||
|
||||
@@ -618,20 +614,11 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
generated_version = Utils.tuplize_version(self.slot_data.get("world_version", "2.0.0"))
|
||||
client_version = LinksAwakeningWorld.world_version
|
||||
if generated_version.major != client_version.major:
|
||||
self.disconnected_intentionally = True
|
||||
raise VersionError(
|
||||
f"The installed world ({client_version.as_simple_string()}) is incompatible with "
|
||||
self.game = self.slot_info[self.slot].game
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
# This is sent to magpie over local websocket to make its own connection
|
||||
self.slot_data.update({
|
||||
"server_address": self.server_address,
|
||||
"slot_name": self.player_names[self.slot],
|
||||
"slot_name": self.player_names[self.slot],
|
||||
"password": self.password,
|
||||
})
|
||||
|
||||
@@ -60,12 +60,11 @@ class TradeQuest(DefaultOffToggle, LADXROption):
|
||||
ladxr_name = "tradequest"
|
||||
|
||||
|
||||
class TextShuffle(DefaultOffToggle, LADXROption):
|
||||
class TextShuffle(DefaultOffToggle):
|
||||
"""
|
||||
Shuffles all text in the game.
|
||||
"""
|
||||
display_name = "Text Shuffle"
|
||||
ladxr_name = "textshuffle"
|
||||
|
||||
|
||||
class Rooster(DefaultOnToggle, LADXROption):
|
||||
@@ -113,12 +112,11 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||
ladxr_name = "dungeonshuffle"
|
||||
|
||||
|
||||
class APTitleScreen(DefaultOnToggle, LADXROption):
|
||||
class APTitleScreen(DefaultOnToggle):
|
||||
"""
|
||||
Enables AP specific title screen and disables the intro cutscene.
|
||||
"""
|
||||
display_name = "AP Title Screen"
|
||||
ladxr_name = "aptitlescreen"
|
||||
|
||||
|
||||
class BossShuffle(Choice):
|
||||
@@ -144,7 +142,7 @@ class DungeonItemShuffle(Choice):
|
||||
ladxr_item: str
|
||||
|
||||
|
||||
class ShuffleNightmareKeys(DungeonItemShuffle, LADXROption):
|
||||
class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||
"""
|
||||
**Original Dungeon:** The item will be within its original dungeon.
|
||||
|
||||
@@ -158,10 +156,9 @@ class ShuffleNightmareKeys(DungeonItemShuffle, LADXROption):
|
||||
"""
|
||||
display_name = "Shuffle Nightmare Keys"
|
||||
ladxr_item = "NIGHTMARE_KEY"
|
||||
ladxr_name = "shufflenightmarekeys"
|
||||
|
||||
|
||||
class ShuffleSmallKeys(DungeonItemShuffle, LADXROption):
|
||||
class ShuffleSmallKeys(DungeonItemShuffle):
|
||||
"""
|
||||
**Original Dungeon:** The item will be within its original dungeon.
|
||||
|
||||
@@ -175,7 +172,6 @@ class ShuffleSmallKeys(DungeonItemShuffle, LADXROption):
|
||||
"""
|
||||
display_name = "Shuffle Small Keys"
|
||||
ladxr_item = "KEY"
|
||||
ladxr_name = "shufflesmallkeys"
|
||||
|
||||
|
||||
class ShuffleMaps(DungeonItemShuffle):
|
||||
@@ -270,7 +266,7 @@ class Goal(Choice, LADXROption):
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
if self.value == self.option_instruments:
|
||||
return ("goal", int(all_options["instrument_count"]))
|
||||
return ("goal", all_options["instrument_count"])
|
||||
else:
|
||||
return LADXROption.to_ladxr_option(self, all_options)
|
||||
|
||||
@@ -295,7 +291,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
|
||||
ladxr_name = "nagmessages"
|
||||
|
||||
|
||||
class MusicChangeCondition(Choice, LADXROption):
|
||||
class MusicChangeCondition(Choice):
|
||||
"""
|
||||
Controls how the music changes.
|
||||
|
||||
@@ -308,7 +304,6 @@ class MusicChangeCondition(Choice, LADXROption):
|
||||
option_sword = 0
|
||||
option_always = 1
|
||||
default = option_always
|
||||
ladxr_name = "musicchange"
|
||||
|
||||
|
||||
class HardMode(Choice, LADXROption):
|
||||
@@ -401,7 +396,7 @@ class NoFlash(DefaultOnToggle, LADXROption):
|
||||
ladxr_name = "noflash"
|
||||
|
||||
|
||||
class BootsControls(Choice, LADXROption):
|
||||
class BootsControls(Choice):
|
||||
"""
|
||||
Adds an additional button to activate Pegasus Boots (does nothing if you
|
||||
haven't picked up your boots!)
|
||||
@@ -423,7 +418,6 @@ class BootsControls(Choice, LADXROption):
|
||||
alias_a = 2
|
||||
option_press_b = 3
|
||||
alias_b = 3
|
||||
ladxr_name = "bootscontrols"
|
||||
|
||||
|
||||
class LinkPalette(Choice, LADXROption):
|
||||
@@ -450,7 +444,7 @@ class LinkPalette(Choice, LADXROption):
|
||||
return self.ladxr_name, str(self.value)
|
||||
|
||||
|
||||
class TrendyGame(Choice, LADXROption):
|
||||
class TrendyGame(Choice):
|
||||
"""
|
||||
**Easy:** All of the items hold still for you.
|
||||
|
||||
@@ -474,18 +468,16 @@ class TrendyGame(Choice, LADXROption):
|
||||
option_hardest = 4
|
||||
option_impossible = 5
|
||||
default = option_normal
|
||||
ladxr_name = "trendygame"
|
||||
|
||||
|
||||
class GfxMod(DefaultOffToggle, LADXROption):
|
||||
class GfxMod(DefaultOffToggle):
|
||||
"""
|
||||
If enabled, the patcher will prompt the user for a modification file to change sprites in the game and optionally some text.
|
||||
"""
|
||||
display_name = "GFX Modification"
|
||||
ladxr_name = "gfxmod"
|
||||
|
||||
|
||||
class Palette(Choice, LADXROption):
|
||||
class Palette(Choice):
|
||||
"""
|
||||
Sets the palette for the game.
|
||||
|
||||
@@ -512,7 +504,6 @@ class Palette(Choice, LADXROption):
|
||||
option_greyscale = 3
|
||||
option_pink = 4
|
||||
option_inverted = 5
|
||||
ladxr_name = "palette"
|
||||
|
||||
|
||||
class Music(Choice, LADXROption):
|
||||
@@ -539,7 +530,7 @@ class Music(Choice, LADXROption):
|
||||
return self.ladxr_name, s
|
||||
|
||||
|
||||
class Warps(Choice, LADXROption):
|
||||
class Warps(Choice):
|
||||
"""
|
||||
**Improved:** Adds remake style warp screen to the game. Choose your warp
|
||||
destination on the map after jumping in a portal and press *B* to select.
|
||||
@@ -553,7 +544,6 @@ class Warps(Choice, LADXROption):
|
||||
option_improved = 1
|
||||
option_improved_additional = 2
|
||||
default = option_vanilla
|
||||
ladxr_name = 'warps'
|
||||
|
||||
|
||||
class InGameHints(DefaultOnToggle):
|
||||
@@ -593,7 +583,7 @@ class StabilizeItemPool(DefaultOffToggle):
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ForeignItemIcons(Choice, LADXROption):
|
||||
class ForeignItemIcons(Choice):
|
||||
"""
|
||||
Choose how to display foreign items.
|
||||
|
||||
@@ -607,7 +597,6 @@ class ForeignItemIcons(Choice, LADXROption):
|
||||
option_guess_by_name = 0
|
||||
option_indicate_progression = 1
|
||||
default = option_guess_by_name
|
||||
ladxr_name = 'foreignitemicons'
|
||||
|
||||
|
||||
ladx_option_groups = [
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import settings
|
||||
import worlds.Files
|
||||
import hashlib
|
||||
import Utils
|
||||
@@ -6,11 +7,13 @@ import json
|
||||
import pkgutil
|
||||
import bsdiff4
|
||||
import binascii
|
||||
import pickle
|
||||
from typing import TYPE_CHECKING
|
||||
from .Common import *
|
||||
from .LADXR import generator
|
||||
from .LADXR.main import get_parser
|
||||
from .LADXR.hints import generate_hint_texts
|
||||
from .LADXR.locations.keyLocation import KeyLocation
|
||||
LADX_HASH = "07c211479386825042efb4ad31bb525f"
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -33,7 +36,7 @@ class LADXPatchExtensions(worlds.Files.APPatchExtension):
|
||||
@staticmethod
|
||||
def patch_title_screen(caller: worlds.Files.APProcedurePatch, rom: bytes, data_file: str) -> bytes:
|
||||
patch_data = json.loads(caller.get_file(data_file).decode("utf-8"))
|
||||
if patch_data["ladxr_settings_dict"]["aptitlescreen"] == 'true':
|
||||
if patch_data["options"]["ap_title_screen"]:
|
||||
return bsdiff4.patch(rom, pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
||||
return rom
|
||||
|
||||
@@ -54,8 +57,8 @@ class LADXProcedurePatch(worlds.Files.APProcedurePatch):
|
||||
|
||||
|
||||
def write_patch_data(world: "LinksAwakeningWorld", patch: LADXProcedurePatch):
|
||||
item_list = pickle.dumps([item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)])
|
||||
data_dict = {
|
||||
"generated_world_version": world.world_version.as_simple_string(),
|
||||
"out_base": world.multiworld.get_out_file_name_base(patch.player),
|
||||
"is_race": world.multiworld.is_race,
|
||||
"seed": world.multiworld.seed,
|
||||
@@ -64,16 +67,44 @@ def write_patch_data(world: "LinksAwakeningWorld", patch: LADXProcedurePatch):
|
||||
"player": patch.player,
|
||||
"player_name": patch.player_name,
|
||||
"other_player_names": list(world.multiworld.player_name.values()),
|
||||
"rom_item_placements": world.rom_item_placements,
|
||||
"item_list": binascii.hexlify(item_list).decode(),
|
||||
"hint_texts": generate_hint_texts(world),
|
||||
"world_setup": {
|
||||
"goal": world.ladxr_logic.world_setup.goal,
|
||||
"bingo_goals": world.ladxr_logic.world_setup.bingo_goals,
|
||||
"multichest": world.ladxr_logic.world_setup.multichest,
|
||||
"entrance_mapping": world.ladxr_logic.world_setup.entrance_mapping,
|
||||
"boss_mapping": world.ladxr_logic.world_setup.boss_mapping,
|
||||
"miniboss_mapping": world.ladxr_logic.world_setup.miniboss_mapping,
|
||||
},
|
||||
"ladxr_settings_dict": world.ladxr_settings_dict,
|
||||
"options": world.options.as_dict(
|
||||
"tradequest",
|
||||
"rooster",
|
||||
"experimental_dungeon_shuffle",
|
||||
"experimental_entrance_shuffle",
|
||||
"goal",
|
||||
"instrument_count",
|
||||
"link_palette",
|
||||
"warps",
|
||||
"trendy_game",
|
||||
"gfxmod",
|
||||
"palette",
|
||||
"text_shuffle",
|
||||
"shuffle_nightmare_keys",
|
||||
"shuffle_small_keys",
|
||||
"music",
|
||||
"music_change_condition",
|
||||
"nag_messages",
|
||||
"ap_title_screen",
|
||||
"boots_controls",
|
||||
"stealing",
|
||||
"quickswap",
|
||||
"hard_mode",
|
||||
"low_hp_beep",
|
||||
"text_mode",
|
||||
"no_flash",
|
||||
"overworld",
|
||||
),
|
||||
}
|
||||
patch.write_file("data.json", json.dumps(data_dict).encode('utf-8'))
|
||||
|
||||
@@ -94,9 +125,9 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
from . import LinksAwakeningWorld
|
||||
options = settings.get_settings()
|
||||
if not file_name:
|
||||
file_name = LinksAwakeningWorld.settings.rom_file
|
||||
file_name = options["ladx_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
|
||||
@@ -195,24 +195,21 @@ class MagpieBridge:
|
||||
async def handler(self, websocket):
|
||||
self.ws = websocket
|
||||
while True:
|
||||
try:
|
||||
message = json.loads(await websocket.recv())
|
||||
if message["type"] == "handshake":
|
||||
logger.info(
|
||||
f"Connected, supported features: {message['features']}")
|
||||
self.features = message["features"]
|
||||
message = json.loads(await websocket.recv())
|
||||
if message["type"] == "handshake":
|
||||
logger.info(
|
||||
f"Connected, supported features: {message['features']}")
|
||||
self.features = message["features"]
|
||||
|
||||
await self.send_handshAck()
|
||||
await self.send_handshAck()
|
||||
|
||||
if message["type"] == "sendFull":
|
||||
if "items" in self.features:
|
||||
await self.send_all_inventory()
|
||||
if "checks" in self.features:
|
||||
await self.send_all_checks()
|
||||
if self.use_entrance_tracker():
|
||||
await self.send_gps(diff=False)
|
||||
except websockets.exceptions.ConnectionClosedOK:
|
||||
pass
|
||||
if message["type"] == "sendFull":
|
||||
if "items" in self.features:
|
||||
await self.send_all_inventory()
|
||||
if "checks" in self.features:
|
||||
await self.send_all_checks()
|
||||
if self.use_entrance_tracker():
|
||||
await self.send_gps(diff=False)
|
||||
|
||||
# Translate renamed IDs back to LADXR IDs
|
||||
@staticmethod
|
||||
|
||||
@@ -4,10 +4,8 @@ import os
|
||||
import typing
|
||||
import logging
|
||||
import re
|
||||
import struct
|
||||
|
||||
import settings
|
||||
import Utils
|
||||
from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Tutorial
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
@@ -52,17 +50,6 @@ class LinksAwakeningSettings(settings.Group):
|
||||
description = "LADX ROM File"
|
||||
md5s = [LADXProcedurePatch.hash]
|
||||
|
||||
@classmethod
|
||||
def validate(cls, path: str) -> None:
|
||||
try:
|
||||
super().validate(path)
|
||||
except ValueError:
|
||||
Utils.messagebox(
|
||||
"Error",
|
||||
"Provided rom does not match hash for English 1.0/revision-0 of Link's Awakening DX",
|
||||
True)
|
||||
raise
|
||||
|
||||
class RomStart(str):
|
||||
"""
|
||||
Set this to false to never autostart a rom (such as after patching)
|
||||
@@ -84,24 +71,6 @@ class LinksAwakeningSettings(settings.Group):
|
||||
Only .bin or .bdiff files
|
||||
The same directory will be checked for a matching text modification file
|
||||
"""
|
||||
def browse(self, filetypes=None, **kwargs):
|
||||
filetypes = [("Binary / Patch files", [".bin", ".bdiff"])]
|
||||
return super().browse(filetypes=filetypes, **kwargs)
|
||||
|
||||
@classmethod
|
||||
def validate(cls, path: str) -> None:
|
||||
with open(path, "rb", buffering=0) as f:
|
||||
header, size = struct.unpack("<II", f.read()[:8])
|
||||
if path.endswith('.bin') and header == 0xDEADBEEF and size < 1024:
|
||||
# detect extended spritesheets from upstream ladxr
|
||||
Utils.messagebox(
|
||||
"Error",
|
||||
"Extended sprite sheets are not supported. Try again with a different gfxmod file, "
|
||||
"or provide no file to continue without modifying graphics.",
|
||||
True)
|
||||
raise ValueError("Provided gfxmod file is an extended sheet, which is not supported")
|
||||
|
||||
|
||||
|
||||
rom_file: RomFile = RomFile(RomFile.copy_to)
|
||||
rom_start: typing.Union[RomStart, bool] = True
|
||||
@@ -180,17 +149,7 @@ class LinksAwakeningWorld(World):
|
||||
}
|
||||
|
||||
def convert_ap_options_to_ladxr_logic(self):
|
||||
# store a dict of ladxr settings as a middle step so that we can also create a
|
||||
# ladxr settings object on the other side of the patch
|
||||
options_dict = dataclasses.asdict(self.options)
|
||||
self.ladxr_settings_dict = {}
|
||||
for option in options_dict.values():
|
||||
if not hasattr(option, 'to_ladxr_option'):
|
||||
continue
|
||||
name, value = option.to_ladxr_option(options_dict)
|
||||
if name:
|
||||
self.ladxr_settings_dict[name] = value
|
||||
self.ladxr_settings = LADXRSettings(self.ladxr_settings_dict)
|
||||
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
|
||||
|
||||
self.ladxr_settings.validate()
|
||||
world_setup = LADXRWorldSetup()
|
||||
@@ -513,36 +472,36 @@ class LinksAwakeningWorld(World):
|
||||
return "TRADING_ITEM_LETTER"
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
self.rom_item_placements = []
|
||||
# copy items back to locations
|
||||
for r in self.multiworld.get_regions(self.player):
|
||||
for loc in r.locations:
|
||||
if isinstance(loc, LinksAwakeningLocation):
|
||||
assert(loc.item)
|
||||
spot = {}
|
||||
|
||||
# If we're a links awakening item, just use the item
|
||||
if isinstance(loc.item, LinksAwakeningItem):
|
||||
spot["item"] = loc.item.item_data.ladxr_id
|
||||
loc.ladxr_item.item = loc.item.item_data.ladxr_id
|
||||
|
||||
# If the item name contains "sword", use a sword icon, etc
|
||||
# Otherwise, use a cute letter as the icon
|
||||
elif self.options.foreign_item_icons == 'guess_by_name':
|
||||
spot["item"] = self.guess_icon_for_other_world(loc.item)
|
||||
loc.ladxr_item.item = self.guess_icon_for_other_world(loc.item)
|
||||
loc.ladxr_item.setCustomItemName(loc.item.name)
|
||||
|
||||
else:
|
||||
if loc.item.advancement:
|
||||
spot["item"] = 'PIECE_OF_POWER'
|
||||
loc.ladxr_item.item = 'PIECE_OF_POWER'
|
||||
else:
|
||||
spot["item"] = 'GUARDIAN_ACORN'
|
||||
|
||||
spot["custom_item_name"] = loc.item.name
|
||||
loc.ladxr_item.item = 'GUARDIAN_ACORN'
|
||||
loc.ladxr_item.setCustomItemName(loc.item.name)
|
||||
|
||||
if loc.item:
|
||||
spot["item_owner"] = loc.item.player
|
||||
loc.ladxr_item.item_owner = loc.item.player
|
||||
else:
|
||||
spot["item_owner"] = self.player
|
||||
loc.ladxr_item.item_owner = self.player
|
||||
|
||||
spot["name_id"] = loc.ladxr_item.nameId
|
||||
self.rom_item_placements.append(spot)
|
||||
# Kind of kludge, make it possible for the location to differentiate between local and remote items
|
||||
loc.ladxr_item.location_owner = self.player
|
||||
|
||||
|
||||
patch = LADXProcedurePatch(player=self.player, player_name=self.player_name)
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
"game": "Links Awakening DX",
|
||||
"authors": [ "zig", "threeandthree" ],
|
||||
"minimum_ap_version": "0.6.4",
|
||||
"world_version": "2.0.1"
|
||||
"world_version": "2.0.0"
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ class MLSSClient(BizHawkClient):
|
||||
if seed not in ctx.seed_name:
|
||||
logger.info(
|
||||
"ERROR: The ROM you loaded is for a different game of AP. "
|
||||
"Please make sure the host has sent you the correct patch file, "
|
||||
"Please make sure the host has sent you the correct patch file,"
|
||||
"and that you have opened the correct ROM."
|
||||
)
|
||||
raise bizhawk.ConnectorError("Loaded ROM is for Incorrect lobby.")
|
||||
|
||||
@@ -135,7 +135,7 @@ Additionally, if you get an item while already having the max for that item (for
|
||||
It is likely that you do not have release or collect permissions, or that there is nothing to release or collect.
|
||||
Another option is that your connection was interrupted.
|
||||
|
||||
If you would still like to use release or collect, refer to [this section of the server commands page](/tutorial/Archipelago/commands/en#collectrelease).
|
||||
If you would still like to use release or collect, refer to [this section of the server commands page](https://archipelago.gg/tutorial/Archipelago/commands/en#collect/release).
|
||||
|
||||
You may use the in-game console to execute the commands, if your slot has permissions to do so.
|
||||
|
||||
|
||||
@@ -374,32 +374,22 @@ def create_and_flag_explicit_item_locks_and_excludes(world: SC2World) -> List[Fi
|
||||
Handles `excluded_items`, `locked_items`, and `start_inventory`
|
||||
Returns a list of all possible non-filler items that can be added, with an accompanying flags bitfield.
|
||||
"""
|
||||
excluded_items: dict[str, int] = world.options.excluded_items.value
|
||||
unexcluded_items: dict[str, int] = world.options.unexcluded_items.value
|
||||
locked_items: dict[str, int] = world.options.locked_items.value
|
||||
start_inventory: dict[str, int] = world.options.start_inventory.value
|
||||
excluded_items = world.options.excluded_items
|
||||
unexcluded_items = world.options.unexcluded_items
|
||||
locked_items = world.options.locked_items
|
||||
start_inventory = world.options.start_inventory
|
||||
key_items = world.custom_mission_order.get_items_to_lock()
|
||||
|
||||
def resolve_exclude(count: int, max_count: int) -> int:
|
||||
if count < 0:
|
||||
def resolve_count(count: Optional[int], max_count: int) -> int:
|
||||
if count == 0:
|
||||
return max_count
|
||||
return count
|
||||
|
||||
def resolve_count(count: int, max_count: int, negative_value: int | None = None) -> int:
|
||||
"""
|
||||
Handles `count` being out of range.
|
||||
* If `count > max_count`, returns `max_count`.
|
||||
* If `count < 0`, returns `negative_value` (returns `max_count` if `negative_value` is unspecified)
|
||||
"""
|
||||
if count < 0:
|
||||
if negative_value is None:
|
||||
return max_count
|
||||
return negative_value
|
||||
if max_count and count > max_count:
|
||||
return max_count
|
||||
return count
|
||||
if count is None:
|
||||
return 0
|
||||
if max_count == 0:
|
||||
return count
|
||||
return min(count, max_count)
|
||||
|
||||
auto_excludes = Counter({item_name: 1 for item_name in item_groups.legacy_items})
|
||||
auto_excludes = {item_name: 1 for item_name in item_groups.legacy_items}
|
||||
if world.options.exclude_overpowered_items.value == ExcludeOverpoweredItems.option_true:
|
||||
for item_name in item_groups.overpowered_items:
|
||||
auto_excludes[item_name] = 1
|
||||
@@ -412,29 +402,28 @@ def create_and_flag_explicit_item_locks_and_excludes(world: SC2World) -> List[Fi
|
||||
elif item_name in item_groups.nova_equipment:
|
||||
continue
|
||||
else:
|
||||
auto_excludes[item_name] = item_data.quantity
|
||||
auto_excludes[item_name] = 0
|
||||
|
||||
|
||||
result: List[FilterItem] = []
|
||||
for item_name, item_data in item_tables.item_table.items():
|
||||
max_count = item_data.quantity
|
||||
auto_excluded_count = auto_excludes.get(item_name, 0)
|
||||
auto_excluded_count = auto_excludes.get(item_name)
|
||||
excluded_count = excluded_items.get(item_name, auto_excluded_count)
|
||||
unexcluded_count = unexcluded_items.get(item_name, 0)
|
||||
locked_count = locked_items.get(item_name, 0)
|
||||
start_count = start_inventory.get(item_name, 0)
|
||||
unexcluded_count = unexcluded_items.get(item_name)
|
||||
locked_count = locked_items.get(item_name)
|
||||
start_count: Optional[int] = start_inventory.get(item_name)
|
||||
key_count = key_items.get(item_name, 0)
|
||||
# Specifying a negative number in the yaml means exclude / lock / start all.
|
||||
# In the case of excluded/unexcluded, resolve negatives to max_count before subtracting them,
|
||||
# and after subtraction resolve negatives to just 0 (when unexcluded > excluded).
|
||||
excluded_count = resolve_count(
|
||||
resolve_exclude(excluded_count, max_count) - resolve_exclude(unexcluded_count, max_count),
|
||||
max_count,
|
||||
negative_value=0
|
||||
)
|
||||
# specifying 0 in the yaml means exclude / lock all
|
||||
# start_inventory doesn't allow specifying 0
|
||||
# not specifying means don't exclude/lock/start
|
||||
excluded_count = resolve_count(excluded_count, max_count)
|
||||
unexcluded_count = resolve_count(unexcluded_count, max_count)
|
||||
locked_count = resolve_count(locked_count, max_count)
|
||||
start_count = resolve_count(start_count, max_count)
|
||||
|
||||
excluded_count = max(0, excluded_count - unexcluded_count)
|
||||
|
||||
# Priority: start_inventory >> locked_items >> excluded_items >> unspecified
|
||||
if max_count == 0:
|
||||
if excluded_count:
|
||||
@@ -497,9 +486,8 @@ def flag_excludes_by_faction_presence(world: SC2World, item_list: List[FilterIte
|
||||
item.flags |= ItemFilterFlags.FilterExcluded
|
||||
continue
|
||||
if not zerg_missions and item.data.race == SC2Race.ZERG:
|
||||
if (item.data.type != item_tables.ZergItemType.Ability
|
||||
and item.data.type != ZergItemType.Level
|
||||
):
|
||||
if item.data.type != item_tables.ZergItemType.Ability \
|
||||
and item.data.type != ZergItemType.Level:
|
||||
item.flags |= ItemFilterFlags.FilterExcluded
|
||||
continue
|
||||
if not protoss_missions and item.data.race == SC2Race.PROTOSS:
|
||||
@@ -653,7 +641,7 @@ def flag_mission_based_item_excludes(world: SC2World, item_list: List[FilterItem
|
||||
item.flags |= ItemFilterFlags.FilterExcluded
|
||||
|
||||
# Remove Spear of Adun passives
|
||||
if item.name in item_groups.spear_of_adun_passives and not soa_passive_presence:
|
||||
if item.name in item_tables.spear_of_adun_castable_passives and not soa_passive_presence:
|
||||
item.flags |= ItemFilterFlags.FilterExcluded
|
||||
|
||||
# Remove matchup-specific items if you don't play that matchup
|
||||
|
||||
@@ -40,7 +40,6 @@ from .options import (
|
||||
SpearOfAdunPassivesPresentInNoBuild, EnableVoidTrade, VoidTradeAgeLimit, void_trade_age_limits_ms, VoidTradeWorkers,
|
||||
DifficultyDamageModifier, MissionOrderScouting, GenericUpgradeResearchSpeedup, MercenaryHighlanders, WarCouncilNerfs,
|
||||
is_mission_in_soa_presence,
|
||||
upgrade_included_names,
|
||||
)
|
||||
from .mission_order.slot_data import CampaignSlotData, LayoutSlotData, MissionSlotData, MissionOrderObjectSlotData
|
||||
from .mission_order.entry_rules import SubRuleRuleData, CountMissionsRuleData, MissionEntryRules
|
||||
@@ -72,12 +71,10 @@ from .mission_tables import (
|
||||
)
|
||||
|
||||
import colorama
|
||||
from .options import Option, upgrade_included_names
|
||||
from NetUtils import ClientStatus, NetworkItem, JSONtoTextParser, JSONMessagePart, add_json_item, add_json_location, add_json_text, JSONTypes
|
||||
from MultiServer import mark_raw
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from Options import Option
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor(1)
|
||||
loop = asyncio.get_event_loop_policy().new_event_loop()
|
||||
nest_asyncio.apply(loop)
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
This is usage documentation for the `custom_mission_order` YAML option for Starcraft 2. You can enable Custom Mission Orders by setting `mission_order: custom` in your YAML.
|
||||
|
||||
You will need to know how to write a YAML before engaging with this feature, and should read the [Archipelago YAML documentation](/tutorial/Archipelago/advanced_settings/en) before continuing here.
|
||||
You will need to know how to write a YAML before engaging with this feature, and should read the [Archipelago YAML documentation](https://archipelago.gg/tutorial/Archipelago/advanced_settings/en) before continuing here.
|
||||
|
||||
Every example in this document should be valid to generate.
|
||||
|
||||
|
||||
@@ -775,7 +775,7 @@ item_descriptions = {
|
||||
item_names.BULLFROG_BROODLINGS: "Bullfrogs spawn two broodlings on impact, in addition to unloading their cargo.",
|
||||
item_names.BULLFROG_HARD_IMPACT: "Bullfrogs deal more damage and stun longer on impact.",
|
||||
item_names.INFESTED_BANSHEE_BRACED_EXOSKELETON: "Infested Banshees gain +100 life.",
|
||||
item_names.INFESTED_BANSHEE_RAPID_HIBERNATION: "Allows Infested Banshees to Burrow. Infested Banshees regenerate 20 life and energy per second while burrowed.",
|
||||
item_names.INFESTED_BANSHEE_RAPID_HIBERNATION: "Infested Banshees regenerate 20 life and energy per second while burrowed.",
|
||||
item_names.INFESTED_BANSHEE_FLESHFUSED_TARGETING_OPTICS: "Infested Banshees gain +2 range while cloaked.",
|
||||
item_names.INFESTED_LIBERATOR_CLOUD_DISPERSAL: "Infested Liberators instantly transform into a cloud of microscopic organisms while attacking, reducing the damage they take by 85%.",
|
||||
item_names.INFESTED_LIBERATOR_VIRAL_CONTAMINATION: "Increases the damage Infested Liberators deal to their primary target by 100%.",
|
||||
@@ -951,14 +951,14 @@ item_descriptions = {
|
||||
item_names.TEMPEST_GRAVITY_SLING: "Tempests gain +8 range against air targets and +8 cast range.",
|
||||
item_names.TEMPEST_INTERPLANETARY_RANGE: "Tempests gain +8 weapon range against all targets.",
|
||||
item_names.PHOENIX_CLASS_IONIC_WAVELENGTH_FLUX: "Increases Phoenix, Mirage, and Skirmisher weapon damage by +2.",
|
||||
item_names.PHOENIX_CLASS_ANION_PULSE_CRYSTALS: "Increases Phoenix, Mirage, and Skirmisher range by +2.",
|
||||
item_names.PHOENIX_CLASS_ANION_PULSE_CRYSTALS: "Increases Phoenix, Mirage, and Skirmiser range by +2.",
|
||||
item_names.CORSAIR_STEALTH_DRIVE: "Corsairs become permanently cloaked.",
|
||||
item_names.CORSAIR_ARGUS_JEWEL: "Corsairs can store 2 charges of disruption web.",
|
||||
item_names.CORSAIR_SUSTAINING_DISRUPTION: "Corsair disruption webs last longer.",
|
||||
item_names.CORSAIR_NEUTRON_SHIELDS: "Increases corsair maximum shields by +20.",
|
||||
item_names.ORACLE_STEALTH_DRIVE: "Oracles become permanently cloaked.",
|
||||
item_names.ORACLE_SKYWARD_CHRONOANOMALY: "The Oracle's Stasis Ward can affect air units.",
|
||||
item_names.ORACLE_TEMPORAL_ACCELERATION_BEAM: "Oracles no longer need to spend energy to attack.",
|
||||
item_names.ORACLE_TEMPORAL_ACCELERATION_BEAM: "Oracles no longer need to to spend energy to attack.",
|
||||
item_names.ORACLE_BOSONIC_CORE: "Increases starting energy by 150 and maximum energy by 50.",
|
||||
item_names.ARBITER_CHRONOSTATIC_REINFORCEMENT: "Arbiters gain +50 maximum life and +1 armor.",
|
||||
item_names.ARBITER_KHAYDARIN_CORE: _get_start_and_max_energy_desc("Arbiters"),
|
||||
|
||||
@@ -111,9 +111,6 @@ class ItemGroupNames:
|
||||
TERRAN_ORIGINAL_PROGRESSIVE_UPGRADES = "Terran Original Progressive Upgrades"
|
||||
"""Progressive items where level 1 appeared in WoL"""
|
||||
MENGSK_UNITS = "Mengsk Units"
|
||||
TERRAN_SC1_UNITS = "Terran SC1 Units"
|
||||
TERRAN_SC1_BUILDINGS = "Terran SC1 Buildings"
|
||||
TERRAN_LADDER_UNITS = "Terran Ladder Units"
|
||||
TERRAN_VETERANCY_UNITS = "Terran Veterancy Units"
|
||||
ORBITAL_COMMAND_ABILITIES = "Orbital Command Abilities"
|
||||
WOL_ORBITAL_COMMAND_ABILITIES = "WoL Command Center Abilities"
|
||||
@@ -157,8 +154,6 @@ class ItemGroupNames:
|
||||
"""All items from Stukov co-op subfaction"""
|
||||
INF_TERRAN_UNITS = "Infested Terran Units"
|
||||
INF_TERRAN_UPGRADES = "Infested Terran Upgrades"
|
||||
ZERG_SC1_UNITS = "Zerg SC1 Units"
|
||||
ZERG_LADDER_UNITS = "Zerg Ladder Units"
|
||||
|
||||
PROTOSS_ITEMS = "Protoss Items"
|
||||
PROTOSS_UNITS = "Protoss Units"
|
||||
@@ -172,7 +167,6 @@ class ItemGroupNames:
|
||||
LOTV_UNITS = "LotV Units"
|
||||
LOTV_ITEMS = "LotV Items"
|
||||
LOTV_GLOBAL_UPGRADES = "LotV Global Upgrades"
|
||||
SOA_PASSIVES = "SOA Passive Abilities"
|
||||
SOA_ITEMS = "SOA"
|
||||
PROTOSS_GLOBAL_UPGRADES = "Protoss Global Upgrades"
|
||||
PROTOSS_BUILDINGS = "Protoss Buildings"
|
||||
@@ -181,9 +175,6 @@ class ItemGroupNames:
|
||||
NERAZIM_UNITS = "Nerazim"
|
||||
TAL_DARIM_UNITS = "Tal'Darim"
|
||||
PURIFIER_UNITS = "Purifier"
|
||||
PROTOSS_SC1_UNITS = "Protoss SC1 Units"
|
||||
PROTOSS_SC1_BUILDINGS = "Protoss SC1 Buildings"
|
||||
PROTOSS_LADDER_UNITS = "Protoss Ladder Units"
|
||||
|
||||
VANILLA_ITEMS = "Vanilla Items"
|
||||
OVERPOWERED_ITEMS = "Overpowered Items"
|
||||
@@ -296,14 +287,8 @@ item_name_groups[ItemGroupNames.WOL_BUILDINGS] = wol_buildings = [
|
||||
item_names.HIVE_MIND_EMULATOR, item_names.PSI_DISRUPTER,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.TERRAN_BUILDINGS] = terran_buildings = [
|
||||
*[
|
||||
item_name for item_name, item_data in item_tables.item_table.items()
|
||||
if item_data.type == item_tables.TerranItemType.Building or item_name in wol_buildings
|
||||
],
|
||||
item_names.PSI_SCREEN,
|
||||
item_names.SONIC_DISRUPTER,
|
||||
item_names.PSI_INDOCTRINATOR,
|
||||
item_names.ARGUS_AMPLIFIER,
|
||||
item_name for item_name, item_data in item_tables.item_table.items()
|
||||
if item_data.type == item_tables.TerranItemType.Building or item_name in wol_buildings
|
||||
]
|
||||
item_name_groups[ItemGroupNames.MENGSK_UNITS] = [
|
||||
item_names.AEGIS_GUARD, item_names.EMPERORS_SHADOW,
|
||||
@@ -331,41 +316,6 @@ spider_mine_sources = [
|
||||
item_names.SIEGE_TANK_SPIDER_MINES,
|
||||
item_names.RAVEN_SPIDER_MINES,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.TERRAN_SC1_UNITS] = [
|
||||
item_names.MARINE,
|
||||
item_names.FIREBAT,
|
||||
item_names.GHOST,
|
||||
item_names.MEDIC,
|
||||
item_names.VULTURE,
|
||||
item_names.SIEGE_TANK,
|
||||
item_names.GOLIATH,
|
||||
item_names.WRAITH,
|
||||
# No dropship
|
||||
item_names.SCIENCE_VESSEL,
|
||||
item_names.BATTLECRUISER,
|
||||
item_names.VALKYRIE,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.TERRAN_SC1_BUILDINGS] = [
|
||||
item_names.BUNKER,
|
||||
item_names.MISSILE_TURRET,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.TERRAN_LADDER_UNITS] = [
|
||||
item_names.MARINE,
|
||||
item_names.MARAUDER,
|
||||
item_names.REAPER,
|
||||
item_names.GHOST,
|
||||
item_names.HELLION,
|
||||
item_names.WIDOW_MINE,
|
||||
item_names.SIEGE_TANK,
|
||||
item_names.THOR,
|
||||
item_names.CYCLONE,
|
||||
item_names.VIKING,
|
||||
item_names.MEDIVAC,
|
||||
item_names.LIBERATOR,
|
||||
item_names.RAVEN,
|
||||
item_names.BANSHEE,
|
||||
item_names.BATTLECRUISER,
|
||||
]
|
||||
|
||||
# Terran Upgrades
|
||||
item_name_groups[ItemGroupNames.WOL_UPGRADES] = wol_upgrades = [
|
||||
@@ -646,38 +596,6 @@ item_name_groups[ItemGroupNames.OVERLORD_UPGRADES] = [
|
||||
item_names.OVERLORD_IMPROVED_OVERLORDS,
|
||||
item_names.OVERLORD_OVERSEER_ASPECT,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.ZERG_SC1_UNITS] = [
|
||||
item_names.ZERGLING,
|
||||
item_names.HYDRALISK,
|
||||
item_names.MUTALISK,
|
||||
item_names.SCOURGE,
|
||||
item_names.BROOD_QUEEN,
|
||||
item_names.DEFILER,
|
||||
item_names.ULTRALISK,
|
||||
item_names.HYDRALISK_LURKER_ASPECT,
|
||||
item_names.MUTALISK_CORRUPTOR_DEVOURER_ASPECT,
|
||||
item_names.MUTALISK_CORRUPTOR_GUARDIAN_ASPECT,
|
||||
item_names.DEVOURING_ONES,
|
||||
item_names.HUNTER_KILLERS,
|
||||
item_names.TORRASQUE_MERC,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.ZERG_LADDER_UNITS] = [
|
||||
item_names.ZERGLING,
|
||||
item_names.SWARM_QUEEN, # Replace: Hive Queen
|
||||
item_names.ZERGLING_BANELING_ASPECT,
|
||||
item_names.ROACH,
|
||||
item_names.ROACH_RAVAGER_ASPECT,
|
||||
item_names.OVERLORD_OVERSEER_ASPECT,
|
||||
item_names.HYDRALISK,
|
||||
item_names.HYDRALISK_LURKER_ASPECT,
|
||||
item_names.MUTALISK,
|
||||
item_names.CORRUPTOR,
|
||||
item_names.MUTALISK_CORRUPTOR_VIPER_ASPECT,
|
||||
item_names.MUTALISK_CORRUPTOR_BROOD_LORD_ASPECT,
|
||||
item_names.INFESTOR,
|
||||
item_names.SWARM_HOST,
|
||||
item_names.ULTRALISK,
|
||||
]
|
||||
|
||||
# Zerg Upgrades
|
||||
item_name_groups[ItemGroupNames.HOTS_STRAINS] = hots_strains = [
|
||||
@@ -859,21 +777,11 @@ item_name_groups[ItemGroupNames.PURIFIER_UNITS] = [
|
||||
item_names.MIRAGE, item_names.DAWNBRINGER, item_names.TRIREME, item_names.TEMPEST,
|
||||
item_names.CALADRIUS,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.SOA_PASSIVES] = spear_of_adun_passives = [
|
||||
item_names.RECONSTRUCTION_BEAM,
|
||||
item_names.OVERWATCH,
|
||||
item_names.GUARDIAN_SHELL,
|
||||
]
|
||||
spear_of_adun_actives = [
|
||||
item_name_groups[ItemGroupNames.SOA_ITEMS] = soa_items = [
|
||||
*[item_name for item_name, item_data in item_tables.item_table.items() if item_data.type == item_tables.ProtossItemType.Spear_Of_Adun],
|
||||
item_names.SOA_PROGRESSIVE_PROXY_PYLON,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.SOA_ITEMS] = soa_items = spear_of_adun_actives + spear_of_adun_passives
|
||||
lotv_soa_items = [
|
||||
item_name
|
||||
for item_name in soa_items
|
||||
if item_name not in (item_names.SOA_PYLON_OVERCHARGE, item_names.OVERWATCH)
|
||||
]
|
||||
lotv_soa_items = [item_name for item_name in soa_items if item_name != item_names.SOA_PYLON_OVERCHARGE]
|
||||
item_name_groups[ItemGroupNames.PROTOSS_GLOBAL_UPGRADES] = [
|
||||
item_name for item_name, item_data in item_tables.item_table.items() if item_data.type == item_tables.ProtossItemType.Solarite_Core
|
||||
]
|
||||
@@ -907,45 +815,6 @@ item_name_groups[ItemGroupNames.LOTV_ITEMS] = vanilla_lotv_items = (
|
||||
+ protoss_generic_upgrades
|
||||
+ lotv_war_council_upgrades
|
||||
)
|
||||
item_name_groups[ItemGroupNames.PROTOSS_SC1_UNITS] = [
|
||||
item_names.ZEALOT,
|
||||
item_names.DRAGOON,
|
||||
item_names.HIGH_TEMPLAR,
|
||||
item_names.DARK_TEMPLAR,
|
||||
item_names.DARK_ARCHON,
|
||||
item_names.DARK_TEMPLAR_DARK_ARCHON_MELD,
|
||||
# No shuttle
|
||||
item_names.REAVER,
|
||||
item_names.OBSERVER,
|
||||
item_names.SCOUT,
|
||||
item_names.CARRIER,
|
||||
item_names.ARBITER,
|
||||
item_names.CORSAIR,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.PROTOSS_SC1_BUILDINGS] = [
|
||||
item_names.PHOTON_CANNON,
|
||||
item_names.SHIELD_BATTERY,
|
||||
]
|
||||
item_name_groups[ItemGroupNames.PROTOSS_LADDER_UNITS] = [
|
||||
item_names.ZEALOT,
|
||||
item_names.STALKER,
|
||||
item_names.SENTRY,
|
||||
item_names.ADEPT,
|
||||
item_names.HIGH_TEMPLAR,
|
||||
item_names.DARK_TEMPLAR,
|
||||
item_names.DARK_TEMPLAR_ARCHON_MERGE,
|
||||
item_names.OBSERVER,
|
||||
item_names.WARP_PRISM,
|
||||
item_names.IMMORTAL,
|
||||
item_names.COLOSSUS,
|
||||
item_names.DISRUPTOR,
|
||||
item_names.PHOENIX,
|
||||
item_names.VOID_RAY,
|
||||
item_names.ORACLE,
|
||||
item_names.CARRIER,
|
||||
item_names.TEMPEST,
|
||||
item_names.MOTHERSHIP, # Replace: Aiur Mothership
|
||||
]
|
||||
|
||||
item_name_groups[ItemGroupNames.VANILLA_ITEMS] = vanilla_items = (
|
||||
vanilla_wol_items + vanilla_hots_items + vanilla_lotv_items
|
||||
|
||||
@@ -2151,6 +2151,127 @@ not_balanced_starting_units = {
|
||||
item_names.TEMPEST,
|
||||
}
|
||||
|
||||
|
||||
# Defense rating table
|
||||
# Commented defense ratings are handled in LogicMixin
|
||||
tvx_defense_ratings = {
|
||||
item_names.SIEGE_TANK: 5,
|
||||
# "Graduating Range": 1,
|
||||
item_names.PLANETARY_FORTRESS: 3,
|
||||
# Bunker w/ Marine/Marauder: 3,
|
||||
item_names.PERDITION_TURRET: 2,
|
||||
item_names.DEVASTATOR_TURRET: 2,
|
||||
item_names.VULTURE: 1,
|
||||
item_names.BANSHEE: 1,
|
||||
item_names.BATTLECRUISER: 1,
|
||||
item_names.LIBERATOR: 4,
|
||||
item_names.WIDOW_MINE: 1,
|
||||
# "Concealment (Widow Mine)": 1
|
||||
}
|
||||
tvz_defense_ratings = {
|
||||
item_names.PERDITION_TURRET: 2,
|
||||
# Bunker w/ Firebat: 2,
|
||||
item_names.LIBERATOR: -2,
|
||||
item_names.HIVE_MIND_EMULATOR: 3,
|
||||
item_names.PSI_DISRUPTER: 3,
|
||||
}
|
||||
tvx_air_defense_ratings = {
|
||||
item_names.MISSILE_TURRET: 2,
|
||||
}
|
||||
zvx_defense_ratings = {
|
||||
# Note that this doesn't include Kerrigan because this is just for race swaps, which doesn't involve her (for now)
|
||||
item_names.SPINE_CRAWLER: 3,
|
||||
# w/ Twin Drones: 1
|
||||
item_names.SWARM_QUEEN: 1,
|
||||
item_names.SWARM_HOST: 1,
|
||||
# impaler: 3
|
||||
# "Hardened Tentacle Spines (Impaler)": 2
|
||||
# lurker: 1
|
||||
# "Seismic Spines (Lurker)": 2
|
||||
# "Adapted Spines (Lurker)": 1
|
||||
# brood lord : 2
|
||||
# corpser roach: 1
|
||||
# creep tumors (swarm queen or overseer): 1
|
||||
# w/ malignant creep: 1
|
||||
# tanks with ammo: 5
|
||||
item_names.INFESTED_BUNKER: 3,
|
||||
item_names.BILE_LAUNCHER: 2,
|
||||
}
|
||||
# zvz_defense_ratings = {
|
||||
# corpser roach: 1
|
||||
# primal igniter: 2
|
||||
# lurker: 1
|
||||
# w/ adapted spines: -1
|
||||
# impaler: -1
|
||||
# }
|
||||
zvx_air_defense_ratings = {
|
||||
item_names.SPORE_CRAWLER: 2,
|
||||
# w/ Twin Drones: 1
|
||||
item_names.INFESTED_MISSILE_TURRET: 2,
|
||||
}
|
||||
pvx_defense_ratings = {
|
||||
item_names.PHOTON_CANNON: 2,
|
||||
item_names.KHAYDARIN_MONOLITH: 3,
|
||||
item_names.SHIELD_BATTERY: 1,
|
||||
item_names.NEXUS_OVERCHARGE: 2,
|
||||
item_names.SKYLORD: 1,
|
||||
item_names.MATRIX_OVERLOAD: 1,
|
||||
item_names.COLOSSUS: 1,
|
||||
item_names.VANGUARD: 1,
|
||||
item_names.REAVER: 1,
|
||||
}
|
||||
pvz_defense_ratings = {
|
||||
item_names.KHAYDARIN_MONOLITH: -2,
|
||||
item_names.COLOSSUS: 1,
|
||||
}
|
||||
|
||||
terran_passive_ratings = {
|
||||
item_names.AUTOMATED_REFINERY: 4,
|
||||
item_names.COMMAND_CENTER_MULE: 4,
|
||||
item_names.ORBITAL_DEPOTS: 2,
|
||||
item_names.COMMAND_CENTER_COMMAND_CENTER_REACTOR: 2,
|
||||
item_names.COMMAND_CENTER_EXTRA_SUPPLIES: 2,
|
||||
item_names.MICRO_FILTERING: 2,
|
||||
item_names.TECH_REACTOR: 2
|
||||
}
|
||||
|
||||
zerg_passive_ratings = {
|
||||
item_names.TWIN_DRONES: 7,
|
||||
item_names.AUTOMATED_EXTRACTORS: 4,
|
||||
item_names.VESPENE_EFFICIENCY: 3,
|
||||
item_names.OVERLORD_IMPROVED_OVERLORDS: 4,
|
||||
item_names.MALIGNANT_CREEP: 2
|
||||
}
|
||||
|
||||
protoss_passive_ratings = {
|
||||
item_names.QUATRO: 4,
|
||||
item_names.ORBITAL_ASSIMILATORS: 4,
|
||||
item_names.AMPLIFIED_ASSIMILATORS: 3,
|
||||
item_names.PROBE_WARPIN: 2,
|
||||
item_names.ELDER_PROBES: 2,
|
||||
item_names.MATRIX_OVERLOAD: 2
|
||||
}
|
||||
|
||||
soa_energy_ratings = {
|
||||
item_names.SOA_SOLAR_LANCE: 8,
|
||||
item_names.SOA_DEPLOY_FENIX: 7,
|
||||
item_names.SOA_TEMPORAL_FIELD: 6,
|
||||
item_names.SOA_PROGRESSIVE_PROXY_PYLON: 5, # Requires Lvl 2 (Warp in Reinforcements)
|
||||
item_names.SOA_SHIELD_OVERCHARGE: 5,
|
||||
item_names.SOA_ORBITAL_STRIKE: 4
|
||||
}
|
||||
|
||||
soa_passive_ratings = {
|
||||
item_names.GUARDIAN_SHELL: 4,
|
||||
item_names.OVERWATCH: 2
|
||||
}
|
||||
|
||||
soa_ultimate_ratings = {
|
||||
item_names.SOA_TIME_STOP: 4,
|
||||
item_names.SOA_PURIFIER_BEAM: 3,
|
||||
item_names.SOA_SOLAR_BOMBARDMENT: 3
|
||||
}
|
||||
|
||||
kerrigan_levels = [
|
||||
item_name for item_name, item_data in item_table.items()
|
||||
if item_data.type == ZergItemType.Level and item_data.race == SC2Race.ZERG
|
||||
@@ -2172,6 +2293,12 @@ spear_of_adun_calldowns = {
|
||||
item_names.SOA_SOLAR_BOMBARDMENT
|
||||
}
|
||||
|
||||
spear_of_adun_castable_passives = {
|
||||
item_names.RECONSTRUCTION_BEAM,
|
||||
item_names.OVERWATCH,
|
||||
item_names.GUARDIAN_SHELL,
|
||||
}
|
||||
|
||||
nova_equipment = {
|
||||
*[item_name for item_name, item_data in get_full_item_list().items()
|
||||
if item_data.type == TerranItemType.Nova_Gear],
|
||||
|
||||
@@ -5,13 +5,14 @@ from datetime import timedelta
|
||||
|
||||
from Options import (
|
||||
Choice, Toggle, DefaultOnToggle, OptionSet, Range,
|
||||
PerGameCommonOptions, VerifyKeys, StartInventory,
|
||||
PerGameCommonOptions, Option, VerifyKeys, StartInventory,
|
||||
is_iterable_except_str, OptionGroup, Visibility, ItemDict,
|
||||
OptionCounter,
|
||||
Accessibility, ProgressionBalancing
|
||||
)
|
||||
from Utils import get_fuzzy_results
|
||||
from BaseClasses import PlandoOptions
|
||||
from .item import item_names, item_tables, item_groups
|
||||
from .item import item_names, item_tables
|
||||
from .item.item_groups import kerrigan_active_abilities, kerrigan_passives, nova_weapons, nova_gadgets
|
||||
from .mission_tables import (
|
||||
SC2Campaign, SC2Mission, lookup_name_to_mission, MissionPools, get_missions_with_any_flags_in_list,
|
||||
campaign_mission_table, SC2Race, MissionFlag
|
||||
@@ -699,7 +700,7 @@ class KerriganMaxActiveAbilities(Range):
|
||||
"""
|
||||
display_name = "Kerrigan Maximum Active Abilities"
|
||||
range_start = 0
|
||||
range_end = len(item_groups.kerrigan_active_abilities)
|
||||
range_end = len(kerrigan_active_abilities)
|
||||
default = range_end
|
||||
|
||||
|
||||
@@ -710,7 +711,7 @@ class KerriganMaxPassiveAbilities(Range):
|
||||
"""
|
||||
display_name = "Kerrigan Maximum Passive Abilities"
|
||||
range_start = 0
|
||||
range_end = len(item_groups.kerrigan_passives)
|
||||
range_end = len(kerrigan_passives)
|
||||
default = range_end
|
||||
|
||||
|
||||
@@ -828,7 +829,7 @@ class SpearOfAdunMaxAutocastAbilities(Range):
|
||||
"""
|
||||
display_name = "Spear of Adun Maximum Passive Abilities"
|
||||
range_start = 0
|
||||
range_end = sum(item_tables.item_table[item_name].quantity for item_name in item_groups.spear_of_adun_passives)
|
||||
range_end = sum(item.quantity for item_name, item in item_tables.get_full_item_list().items() if item_name in item_tables.spear_of_adun_castable_passives)
|
||||
default = range_end
|
||||
|
||||
|
||||
@@ -882,7 +883,7 @@ class NovaMaxWeapons(Range):
|
||||
"""
|
||||
display_name = "Nova Maximum Weapons"
|
||||
range_start = 0
|
||||
range_end = len(item_groups.nova_weapons)
|
||||
range_end = len(nova_weapons)
|
||||
default = range_end
|
||||
|
||||
|
||||
@@ -896,7 +897,7 @@ class NovaMaxGadgets(Range):
|
||||
"""
|
||||
display_name = "Nova Maximum Gadgets"
|
||||
range_start = 0
|
||||
range_end = len(item_groups.nova_gadgets)
|
||||
range_end = len(nova_gadgets)
|
||||
default = range_end
|
||||
|
||||
|
||||
@@ -931,48 +932,33 @@ class TakeOverAIAllies(Toggle):
|
||||
display_name = "Take Over AI Allies"
|
||||
|
||||
|
||||
class Sc2ItemDict(OptionCounter, VerifyKeys, Mapping[str, int]):
|
||||
"""A branch of ItemDict that supports negative item counts"""
|
||||
class Sc2ItemDict(Option[Dict[str, int]], VerifyKeys, Mapping[str, int]):
|
||||
"""A branch of ItemDict that supports item counts of 0"""
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
verify_item_name = True
|
||||
# convert_name_groups = True
|
||||
display_name = 'Unnamed dictionary'
|
||||
# Note(phaneros): Limiting minimum to -1 means that if two triggers add -1 to the same item,
|
||||
# the validation fails. So give trigger people space to stack a bunch of triggers.
|
||||
min: int = -1000
|
||||
max: int = 1000
|
||||
valid_keys = set(item_tables.item_table) | set(item_groups.item_name_groups)
|
||||
minimum_value: int = 0
|
||||
|
||||
def __init__(self, value: dict[str, int]):
|
||||
def __init__(self, value: Dict[str, int]):
|
||||
self.value = {key: val for key, val in value.items()}
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: list[str] | dict[str, int]) -> 'Sc2ItemDict':
|
||||
def from_any(cls, data: Union[List[str], Dict[str, int]]) -> 'Sc2ItemDict':
|
||||
if isinstance(data, list):
|
||||
raise ValueError(
|
||||
f"{cls.display_name}: Cannot convert from list. "
|
||||
f"Use dict syntax (no dashes, 'value: number' synax)."
|
||||
)
|
||||
# This is a little default that gets us backwards compatibility with lists.
|
||||
# It doesn't play nice with trigger merging dicts and lists together, though, so best not to advertise it overmuch.
|
||||
data = {item: 0 for item in data}
|
||||
if isinstance(data, dict):
|
||||
for key, value in data.items():
|
||||
if not isinstance(value, int):
|
||||
raise ValueError(
|
||||
f"Invalid type in '{cls.display_name}': "
|
||||
f"element '{key}' maps to '{value}', expected an integer"
|
||||
)
|
||||
if value < cls.min:
|
||||
raise ValueError(
|
||||
f"Invalid value for '{cls.display_name}': "
|
||||
f"element '{key}' maps to {value}, which is less than the minimum ({cls.min})"
|
||||
)
|
||||
if value > cls.max:
|
||||
raise ValueError(f"Invalid value for '{cls.display_name}': "
|
||||
f"element '{key}' maps to {value}, which is greater than the maximum ({cls.max})"
|
||||
)
|
||||
raise ValueError(f"Invalid type in '{cls.display_name}': element '{key}' maps to '{value}', expected an integer")
|
||||
if value < cls.minimum_value:
|
||||
raise ValueError(f"Invalid value for '{cls.display_name}': element '{key}' maps to {value}, which is less than the minimum ({cls.minimum_value})")
|
||||
return cls(data)
|
||||
else:
|
||||
raise NotImplementedError(f"{cls.display_name}: Cannot convert from non-dictionary, got {type(data)}")
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
|
||||
def verify(self, world: Type['World'], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
"""Overridden version of function from Options.VerifyKeys for a better error message"""
|
||||
@@ -988,16 +974,15 @@ class Sc2ItemDict(OptionCounter, VerifyKeys, Mapping[str, int]):
|
||||
self.value = new_value
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
from .item import item_groups
|
||||
picks = get_fuzzy_results(
|
||||
item_name,
|
||||
list(world.item_names) + list(item_groups.ItemGroupNames.get_all_group_names()),
|
||||
limit=1,
|
||||
)
|
||||
raise Exception(
|
||||
f"Item {item_name} from option {self} "
|
||||
f"is not a valid item name from {world.game}. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)"
|
||||
)
|
||||
raise Exception(f"Item {item_name} from option {self} "
|
||||
f"is not a valid item name from {world.game}. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
@@ -1013,25 +998,25 @@ class Sc2ItemDict(OptionCounter, VerifyKeys, Mapping[str, int]):
|
||||
|
||||
|
||||
class Sc2StartInventory(Sc2ItemDict):
|
||||
"""Start with these items. Use an amount of -1 to start with all copies of an item."""
|
||||
"""Start with these items."""
|
||||
display_name = StartInventory.display_name
|
||||
|
||||
|
||||
class LockedItems(Sc2ItemDict):
|
||||
"""Guarantees that these items will be unlockable, in the amount specified.
|
||||
Specify an amount of -1 to lock all copies of an item."""
|
||||
Specify an amount of 0 to lock all copies of an item."""
|
||||
display_name = "Locked Items"
|
||||
|
||||
|
||||
class ExcludedItems(Sc2ItemDict):
|
||||
"""Guarantees that these items will not be unlockable, in the amount specified.
|
||||
Specify an amount of -1 to exclude all copies of an item."""
|
||||
Specify an amount of 0 to exclude all copies of an item."""
|
||||
display_name = "Excluded Items"
|
||||
|
||||
|
||||
class UnexcludedItems(Sc2ItemDict):
|
||||
"""Undoes an item exclusion; useful for whitelisting or fine-tuning a category.
|
||||
Specify an amount of -1 to unexclude all copies of an item."""
|
||||
Specify an amount of 0 to unexclude all copies of an item."""
|
||||
display_name = "Unexcluded Items"
|
||||
|
||||
|
||||
@@ -1309,7 +1294,7 @@ class MaximumSupplyReductionPerItem(Range):
|
||||
class LowestMaximumSupply(Range):
|
||||
"""Controls how far max supply reduction traps can reduce maximum supply."""
|
||||
display_name = "Lowest Maximum Supply"
|
||||
range_start = 50
|
||||
range_start = 100
|
||||
range_end = 200
|
||||
default = 180
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@ from typing import Callable, Dict, List, Set, Tuple, TYPE_CHECKING, Iterable
|
||||
|
||||
from BaseClasses import Location, ItemClassification
|
||||
from .item import StarcraftItem, ItemFilterFlags, item_names, item_parents, item_groups
|
||||
from .item.item_tables import item_table, TerranItemType, ZergItemType, spear_of_adun_calldowns
|
||||
from .item.item_tables import item_table, TerranItemType, ZergItemType, spear_of_adun_calldowns, \
|
||||
spear_of_adun_castable_passives
|
||||
from .options import RequiredTactics
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -271,7 +272,7 @@ class ValidInventory:
|
||||
self.world.random.shuffle(spear_of_adun_actives)
|
||||
cull_items_over_maximum(spear_of_adun_actives, self.world.options.spear_of_adun_max_active_abilities.value)
|
||||
|
||||
spear_of_adun_autocasts = [item for item in inventory if item.name in item_groups.spear_of_adun_passives]
|
||||
spear_of_adun_autocasts = [item for item in inventory if item.name in spear_of_adun_castable_passives]
|
||||
self.world.random.shuffle(spear_of_adun_autocasts)
|
||||
cull_items_over_maximum(spear_of_adun_autocasts, self.world.options.spear_of_adun_max_passive_abilities.value)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -18,19 +18,19 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
world_options = {
|
||||
**self.ALL_CAMPAIGNS,
|
||||
'locked_items': {
|
||||
item_names.MARINE: -1,
|
||||
item_names.MARAUDER: -1,
|
||||
item_names.MARINE: 0,
|
||||
item_names.MARAUDER: 0,
|
||||
item_names.MEDIVAC: 1,
|
||||
item_names.FIREBAT: 1,
|
||||
item_names.ZEALOT: -1,
|
||||
item_names.ZEALOT: 0,
|
||||
item_names.PROGRESSIVE_REGENERATIVE_BIO_STEEL: 2,
|
||||
},
|
||||
'excluded_items': {
|
||||
item_names.MARINE: -1,
|
||||
item_names.MARAUDER: -1,
|
||||
item_names.MEDIVAC: -1,
|
||||
item_names.MARINE: 0,
|
||||
item_names.MARAUDER: 0,
|
||||
item_names.MEDIVAC: 0,
|
||||
item_names.FIREBAT: 1,
|
||||
item_names.ZERGLING: -1,
|
||||
item_names.ZERGLING: 0,
|
||||
item_names.PROGRESSIVE_REGENERATIVE_BIO_STEEL: 2,
|
||||
}
|
||||
}
|
||||
@@ -50,38 +50,38 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
world_options = {
|
||||
'grant_story_tech': options.GrantStoryTech.option_grant,
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.NOVA_EQUIPMENT: -1,
|
||||
item_groups.ItemGroupNames.NOVA_EQUIPMENT: 15,
|
||||
item_names.MARINE_PROGRESSIVE_STIMPACK: 1,
|
||||
item_names.MARAUDER_PROGRESSIVE_STIMPACK: 2,
|
||||
item_names.MARINE: -1,
|
||||
item_names.MARAUDER: -1,
|
||||
item_names.MARINE: 0,
|
||||
item_names.MARAUDER: 0,
|
||||
item_names.REAPER: 1,
|
||||
item_names.DIAMONDBACK: -1,
|
||||
item_names.DIAMONDBACK: 0,
|
||||
item_names.HELLION: 1,
|
||||
# Additional excludes to increase the likelihood that unexcluded items actually appear
|
||||
item_groups.ItemGroupNames.STARPORT_UNITS: -1,
|
||||
item_names.WARHOUND: -1,
|
||||
item_names.VULTURE: -1,
|
||||
item_names.WIDOW_MINE: -1,
|
||||
item_names.THOR: -1,
|
||||
item_names.GHOST: -1,
|
||||
item_names.SPECTRE: -1,
|
||||
item_groups.ItemGroupNames.MENGSK_UNITS: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_VETERANCY_UNITS: -1,
|
||||
item_groups.ItemGroupNames.STARPORT_UNITS: 0,
|
||||
item_names.WARHOUND: 0,
|
||||
item_names.VULTURE: 0,
|
||||
item_names.WIDOW_MINE: 0,
|
||||
item_names.THOR: 0,
|
||||
item_names.GHOST: 0,
|
||||
item_names.SPECTRE: 0,
|
||||
item_groups.ItemGroupNames.MENGSK_UNITS: 0,
|
||||
item_groups.ItemGroupNames.TERRAN_VETERANCY_UNITS: 0,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_names.NOVA_PLASMA_RIFLE: 1, # Necessary to pass logic
|
||||
item_names.NOVA_PULSE_GRENADES: -1, # Necessary to pass logic
|
||||
item_names.NOVA_JUMP_SUIT_MODULE: -1, # Necessary to pass logic
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS: -1,
|
||||
item_names.NOVA_PLASMA_RIFLE: 1, # Necessary to pass logic
|
||||
item_names.NOVA_PULSE_GRENADES: 0, # Necessary to pass logic
|
||||
item_names.NOVA_JUMP_SUIT_MODULE: 0, # Necessary to pass logic
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS: 0,
|
||||
item_names.NOVA_PROGRESSIVE_STEALTH_SUIT_MODULE: 1,
|
||||
item_names.HELLION: 1,
|
||||
item_names.MARINE_PROGRESSIVE_STIMPACK: 1,
|
||||
item_names.MARAUDER_PROGRESSIVE_STIMPACK: -1,
|
||||
item_names.MARAUDER_PROGRESSIVE_STIMPACK: 0,
|
||||
# Additional unexcludes for logic
|
||||
item_names.MEDIVAC: -1,
|
||||
item_names.BATTLECRUISER: -1,
|
||||
item_names.SCIENCE_VESSEL: -1,
|
||||
item_names.MEDIVAC: 0,
|
||||
item_names.BATTLECRUISER: 0,
|
||||
item_names.SCIENCE_VESSEL: 0,
|
||||
},
|
||||
# Terran-only
|
||||
'enabled_campaigns': {
|
||||
@@ -103,29 +103,11 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
self.assertNotIn(item_names.NOVA_BLAZEFIRE_GUNBLADE, itempool)
|
||||
self.assertNotIn(item_names.NOVA_ENERGY_SUIT_MODULE, itempool)
|
||||
|
||||
def test_exclude_2_beats_unexclude_1(self) -> None:
|
||||
world_options = {
|
||||
options.OPTION_NAME[options.ExcludedItems]: {
|
||||
item_names.MARINE: 2,
|
||||
},
|
||||
options.OPTION_NAME[options.UnexcludedItems]: {
|
||||
item_names.MARINE: 1,
|
||||
},
|
||||
# Ensure enough locations that marine doesn't get culled
|
||||
options.OPTION_NAME[options.SelectedRaces]: {
|
||||
SC2Race.TERRAN.get_title(),
|
||||
},
|
||||
options.OPTION_NAME[options.VictoryCache]: 9,
|
||||
}
|
||||
self.generate_world(world_options)
|
||||
itempool = [item.name for item in self.multiworld.itempool]
|
||||
self.assertNotIn(item_names.MARINE, itempool)
|
||||
|
||||
def test_excluding_groups_excludes_all_items_in_group(self):
|
||||
world_options = {
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS.lower(): -1,
|
||||
},
|
||||
'excluded_items': [
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS.lower(),
|
||||
]
|
||||
}
|
||||
self.generate_world(world_options)
|
||||
itempool = [item.name for item in self.multiworld.itempool]
|
||||
@@ -355,9 +337,9 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
# Options under test
|
||||
'vanilla_items_only': True,
|
||||
'unexcluded_items': {
|
||||
item_names.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM: -1,
|
||||
item_names.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM: 0,
|
||||
item_names.WARHOUND: 1,
|
||||
item_groups.ItemGroupNames.TERRAN_STIMPACKS: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_STIMPACKS: 0,
|
||||
},
|
||||
# Avoid options that lock non-vanilla items for logic
|
||||
'required_tactics': options.RequiredTactics.option_any_units,
|
||||
@@ -481,12 +463,12 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
},
|
||||
'required_tactics': options.RequiredTactics.option_no_logic,
|
||||
'enable_morphling': options.EnableMorphling.option_true,
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.ZERG_UNITS.lower(): -1,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_groups.ItemGroupNames.ZERG_MORPHS.lower(): -1,
|
||||
},
|
||||
'excluded_items': [
|
||||
item_groups.ItemGroupNames.ZERG_UNITS.lower()
|
||||
],
|
||||
'unexcluded_items': [
|
||||
item_groups.ItemGroupNames.ZERG_MORPHS.lower()
|
||||
]
|
||||
}
|
||||
self.generate_world(world_options)
|
||||
itempool = [item.name for item in self.multiworld.itempool]
|
||||
@@ -504,12 +486,12 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
},
|
||||
'required_tactics': options.RequiredTactics.option_no_logic,
|
||||
'enable_morphling': options.EnableMorphling.option_false,
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.ZERG_UNITS.lower(): -1,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_groups.ItemGroupNames.ZERG_MORPHS.lower(): -1,
|
||||
},
|
||||
'excluded_items': [
|
||||
item_groups.ItemGroupNames.ZERG_UNITS.lower()
|
||||
],
|
||||
'unexcluded_items': [
|
||||
item_groups.ItemGroupNames.ZERG_MORPHS.lower()
|
||||
]
|
||||
}
|
||||
self.generate_world(world_options)
|
||||
itempool = [item.name for item in self.multiworld.itempool]
|
||||
@@ -538,14 +520,14 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
|
||||
def test_planetary_orbital_module_not_present_without_cc_spells(self) -> None:
|
||||
world_options = {
|
||||
"excluded_items": {
|
||||
item_names.COMMAND_CENTER_MULE: -1,
|
||||
item_names.COMMAND_CENTER_SCANNER_SWEEP: -1,
|
||||
item_names.COMMAND_CENTER_EXTRA_SUPPLIES: -1,
|
||||
},
|
||||
"locked_items": {
|
||||
item_names.PLANETARY_FORTRESS: -1,
|
||||
}
|
||||
"excluded_items": [
|
||||
item_names.COMMAND_CENTER_MULE,
|
||||
item_names.COMMAND_CENTER_SCANNER_SWEEP,
|
||||
item_names.COMMAND_CENTER_EXTRA_SUPPLIES
|
||||
],
|
||||
"locked_items": [
|
||||
item_names.PLANETARY_FORTRESS
|
||||
]
|
||||
}
|
||||
|
||||
self.generate_world(world_options)
|
||||
@@ -949,10 +931,10 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
}
|
||||
},
|
||||
'grant_story_levels': options.GrantStoryLevels.option_additive,
|
||||
'excluded_items': {
|
||||
item_names.KERRIGAN_LEAPING_STRIKE: -1,
|
||||
item_names.KERRIGAN_MEND: -1,
|
||||
}
|
||||
'excluded_items': [
|
||||
item_names.KERRIGAN_LEAPING_STRIKE,
|
||||
item_names.KERRIGAN_MEND,
|
||||
]
|
||||
}
|
||||
self.generate_world(world_options)
|
||||
itempool = [item.name for item in self.multiworld.itempool]
|
||||
@@ -1226,7 +1208,7 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
'mission_order': MissionOrder.option_grid,
|
||||
'maximum_campaign_size': MaximumCampaignSize.range_end,
|
||||
'exclude_overpowered_items': ExcludeOverpoweredItems.option_true,
|
||||
'locked_items': {locked_item: -1},
|
||||
'locked_items': [locked_item],
|
||||
'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
|
||||
'selected_races': [SC2Race.TERRAN.get_title()],
|
||||
}
|
||||
@@ -1267,7 +1249,7 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
'maximum_campaign_size': MaximumCampaignSize.range_end,
|
||||
'exclude_overpowered_items': ExcludeOverpoweredItems.option_false,
|
||||
'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
|
||||
'locked_items': {item_name: -1 for item_name in unreleased_items},
|
||||
'locked_items': {item_name: 0 for item_name in unreleased_items},
|
||||
}
|
||||
|
||||
self.generate_world(world_options)
|
||||
@@ -1282,7 +1264,7 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
**self.ALL_CAMPAIGNS,
|
||||
'mission_order': MissionOrder.option_grid,
|
||||
'maximum_campaign_size': MaximumCampaignSize.range_end,
|
||||
'excluded_items': {item_name: -1 for item_name in item_groups.terran_mercenaries},
|
||||
'excluded_items': [item_name for item_name in item_groups.terran_mercenaries],
|
||||
'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
|
||||
'selected_races': [SC2Race.TERRAN.get_title()],
|
||||
}
|
||||
@@ -1298,7 +1280,7 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
'mission_order': MissionOrder.option_grid,
|
||||
'maximum_campaign_size': MaximumCampaignSize.range_end,
|
||||
'exclude_overpowered_items': ExcludeOverpoweredItems.option_true,
|
||||
'unexcluded_items': {item_names.SOA_TIME_STOP: -1},
|
||||
'unexcluded_items': [item_names.SOA_TIME_STOP],
|
||||
'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
|
||||
}
|
||||
|
||||
@@ -1340,7 +1322,7 @@ class TestItemFiltering(Sc2SetupTestBase):
|
||||
'enabled_campaigns': {
|
||||
SC2Campaign.WOL.campaign_name
|
||||
},
|
||||
'excluded_items': {item_names.MARINE: -1, item_names.MEDIC: -1},
|
||||
'excluded_items': [item_names.MARINE, item_names.MEDIC],
|
||||
'shuffle_no_build': False,
|
||||
'required_tactics': RequiredTactics.option_standard
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ class ItemFilterTests(Sc2SetupTestBase):
|
||||
def test_excluding_all_barracks_units_excludes_infantry_upgrades(self) -> None:
|
||||
world_options = {
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS: -1,
|
||||
item_groups.ItemGroupNames.BARRACKS_UNITS: 0
|
||||
},
|
||||
'required_tactics': 'standard',
|
||||
'min_number_of_upgrades': 1,
|
||||
|
||||
@@ -35,10 +35,10 @@ class TestSupportedUseCases(Sc2SetupTestBase):
|
||||
SC2Campaign.NCO.campaign_name
|
||||
},
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.TERRAN_UNITS: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_UNITS: 0,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_groups.ItemGroupNames.NCO_UNITS: -1,
|
||||
item_groups.ItemGroupNames.NCO_UNITS: 0,
|
||||
},
|
||||
'max_number_of_upgrades': 2,
|
||||
}
|
||||
@@ -81,10 +81,10 @@ class TestSupportedUseCases(Sc2SetupTestBase):
|
||||
},
|
||||
'mission_order': options.MissionOrder.option_vanilla_shuffled,
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.TERRAN_ITEMS: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_ITEMS: 0,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_groups.ItemGroupNames.NCO_MAX_PROGRESSIVE_ITEMS: -1,
|
||||
item_groups.ItemGroupNames.NCO_MAX_PROGRESSIVE_ITEMS: 0,
|
||||
item_groups.ItemGroupNames.NCO_MIN_PROGRESSIVE_ITEMS: 1,
|
||||
},
|
||||
'excluded_missions': [
|
||||
@@ -398,7 +398,7 @@ class TestSupportedUseCases(Sc2SetupTestBase):
|
||||
|
||||
self.generate_world(world_options)
|
||||
world_item_names = [item.name for item in self.multiworld.itempool]
|
||||
spear_of_adun_actives = [item_name for item_name in world_item_names if item_name in item_groups.spear_of_adun_actives]
|
||||
spear_of_adun_actives = [item_name for item_name in world_item_names if item_name in item_tables.spear_of_adun_calldowns]
|
||||
|
||||
self.assertLessEqual(len(spear_of_adun_actives), target_number)
|
||||
|
||||
@@ -418,9 +418,7 @@ class TestSupportedUseCases(Sc2SetupTestBase):
|
||||
|
||||
self.generate_world(world_options)
|
||||
world_item_names = [item.name for item in self.multiworld.itempool]
|
||||
spear_of_adun_autocasts = [
|
||||
item_name for item_name in world_item_names if item_name in item_groups.spear_of_adun_passives
|
||||
]
|
||||
spear_of_adun_autocasts = [item_name for item_name in world_item_names if item_name in item_tables.spear_of_adun_castable_passives]
|
||||
|
||||
self.assertLessEqual(len(spear_of_adun_autocasts), target_number)
|
||||
|
||||
@@ -473,12 +471,12 @@ class TestSupportedUseCases(Sc2SetupTestBase):
|
||||
],
|
||||
'required_tactics': options.RequiredTactics.option_any_units,
|
||||
'excluded_items': {
|
||||
item_groups.ItemGroupNames.TERRAN_UNITS: -1,
|
||||
item_groups.ItemGroupNames.ZERG_UNITS: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_UNITS: 0,
|
||||
item_groups.ItemGroupNames.ZERG_UNITS: 0,
|
||||
},
|
||||
'unexcluded_items': {
|
||||
item_groups.ItemGroupNames.TERRAN_MERCENARIES: -1,
|
||||
item_groups.ItemGroupNames.ZERG_MERCENARIES: -1,
|
||||
item_groups.ItemGroupNames.TERRAN_MERCENARIES: 0,
|
||||
item_groups.ItemGroupNames.ZERG_MERCENARIES: 0,
|
||||
},
|
||||
'start_inventory': {
|
||||
item_names.PROGRESSIVE_FAST_DELIVERY: 1,
|
||||
|
||||
@@ -306,8 +306,8 @@ class ShapezWorld(World):
|
||||
self.location_count = len(self.included_locations)
|
||||
|
||||
# Create regions and entrances based on included locations and player options
|
||||
has_floating = self.options.allow_floating_layers.value or not (self.options.randomize_level_requirements and self.options.randomize_upgrade_requirements)
|
||||
self.multiworld.regions.extend(create_shapez_regions(self.player, self.multiworld, has_floating,
|
||||
self.multiworld.regions.extend(create_shapez_regions(self.player, self.multiworld,
|
||||
bool(self.options.allow_floating_layers.value),
|
||||
self.included_locations, self.location_name_to_id,
|
||||
self.level_logic, self.upgrade_logic,
|
||||
self.options.early_balancer_tunnel_and_trash.current_key,
|
||||
|
||||
@@ -42,7 +42,7 @@ Weitere Informationen zum Randomizer findest du hier: [ReadMe](https://github.co
|
||||
|
||||
## Woher bekomme ich eine Konfigurationsdatei?
|
||||
|
||||
Die [Player Options](/games/Timespinner/player-options) Seite auf der Website erlaubt dir,
|
||||
Die [Player Options](https://archipelago.gg/games/Timespinner/player-options) Seite auf der Website erlaubt dir,
|
||||
persönliche Einstellungen zu definieren und diese in eine Konfigurationsdatei zu exportieren
|
||||
|
||||
* Die Timespinner Randomizer Option "StinkyMaw" ist in Archipelago Seeds aktuell immer an
|
||||
|
||||
@@ -1047,7 +1047,7 @@ def set_er_region_rules(world: "TunicWorld", regions: dict[str, Region], portal_
|
||||
connecting_region=regions["Rooted Ziggurat Portal Room"])
|
||||
regions["Rooted Ziggurat Portal Room"].connect(
|
||||
connecting_region=regions["Rooted Ziggurat Portal"],
|
||||
rule=lambda state: has_ability(prayer, state, world))
|
||||
rule=lambda state: has_fuses("Activate Ziggurat Fuse", state, world) and has_ability(prayer, state, world))
|
||||
|
||||
regions["Rooted Ziggurat Portal Room"].connect(
|
||||
connecting_region=regions["Rooted Ziggurat Portal Room Exit"],
|
||||
|
||||
@@ -178,7 +178,7 @@ class WargrooveContext(CommonContext):
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata! "
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
mods_directory = os.path.join(appdata_wargroove, "mods", "ArchipelagoMod")
|
||||
save_directory = os.path.join(appdata_wargroove, "save")
|
||||
|
||||
Reference in New Issue
Block a user