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Author SHA1 Message Date
NewSoupVi
da256d7252 Take Counter back out of RestrictedUnpickler 2025-07-07 01:53:16 +02:00
217 changed files with 3517 additions and 5059 deletions

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@@ -1,210 +0,0 @@
.git
.github
.run
docs
test
typings
*Client.py
.idea
.vscode
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
*.aptloz
*.apemerald
*.pyc
*.pyd
*.sfc
*.z64
*.n64
*.nes
*.smc
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
*multidata
*multisave
*.archipelago
*.apsave
*.BIN
*.puml
setups
build
bundle/components.wxs
dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
_persistent_storage.yaml
mystery_result_*.yaml
*-errors.txt
success.txt
output/
Output Logs/
/factorio/
/Minecraft Forge Server/
/WebHostLib/static/generated
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
installer.log
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# vim editor
*.swp
# SageMath parsed files
*.sage.py
# Environments
.env
.venv*
env/
venv/
/venv*/
ENV/
env.bak/
venv.bak/
*.code-workspace
shell.nix
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# Cython intermediates
_speedups.c
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
# pyenv
.python-version
#undertale stuff
/Undertale/
# OS General Files
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
[Dd]esktop.ini

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@@ -19,12 +19,7 @@ on:
env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '363dafac070b65cc36ca024b74db1f043c6f5cd7be8fca760e190dce0d18d684'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e3c4dfb70eddf42e7e5a1d28dff396d30563aa9a901970aebe6f01f3fecf9f8e'
APPIMAGETOOL_VERSION: 13
permissions: # permissions required for attestation
id-token: 'write'
@@ -103,7 +98,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/VVVVVV.yaml Players/
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store 7z
uses: actions/upload-artifact@v4
@@ -139,13 +134,10 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
@@ -197,7 +189,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/VVVVVV.yaml Players/
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store AppImage
uses: actions/upload-artifact@v4

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@@ -9,12 +9,7 @@ on:
env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '363dafac070b65cc36ca024b74db1f043c6f5cd7be8fca760e190dce0d18d684'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e3c4dfb70eddf42e7e5a1d28dff396d30563aa9a901970aebe6f01f3fecf9f8e'
APPIMAGETOOL_VERSION: 13
permissions: # permissions required for attestation
id-token: 'write'
@@ -127,13 +122,10 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |

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@@ -8,24 +8,18 @@ on:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
pull_request:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'

View File

@@ -407,7 +407,6 @@ async def atari_sync_task(ctx: AdventureContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
except CancelledError:
pass

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@@ -5,13 +5,12 @@ import functools
import logging
import random
import secrets
import warnings
from argparse import Namespace
from collections import Counter, deque, defaultdict
from collections import Counter, deque
from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
import dataclasses
from typing_extensions import NotRequired, TypedDict
@@ -154,11 +153,17 @@ class MultiWorld():
self.algorithm = 'balanced'
self.groups = {}
self.regions = self.RegionManager(players)
self.shops = []
self.itempool = []
self.seed = None
self.seed_name: str = "Unavailable"
self.precollected_items = {player: [] for player in self.player_ids}
self.required_locations = []
self.light_world_light_cone = False
self.dark_world_light_cone = False
self.rupoor_cost = 10
self.aga_randomness = True
self.save_and_quit_from_boss = True
self.custom = False
self.customitemarray = []
self.shuffle_ganon = True
@@ -177,7 +182,7 @@ class MultiWorld():
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)", True)
"world's random object instead (usually self.random)")
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -222,8 +227,17 @@ class MultiWorld():
self.seed_name = name if name else str(self.seed)
def set_options(self, args: Namespace) -> None:
# TODO - remove this section once all worlds use options dataclasses
from worlds import AutoWorld
all_keys: Set[str] = {key for player in self.player_ids for key in
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
for option_key in all_keys:
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
f"Please use `self.options.{option_key}` instead.", True)
option.update(getattr(args, option_key, {}))
setattr(self, option_key, option)
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
@@ -424,27 +438,12 @@ class MultiWorld():
def get_location(self, location_name: str, player: int) -> Location:
return self.regions.location_cache[player][location_name]
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
"""
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
it is able to reach, building as complete of a completed game state as possible.
cached = getattr(self, "_all_state", None)
if use_cache and cached:
return cached.copy()
:param use_cache: Deprecated and unused.
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
sweeping, such as before entrance randomization is complete.
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
state.
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
items it can.
:return: The completed CollectionState.
"""
if __debug__ and use_cache is not None:
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
DeprecationWarning)
ret = CollectionState(self, allow_partial_entrances)
for item in self.itempool:
@@ -457,6 +456,8 @@ class MultiWorld():
if perform_sweep:
ret.sweep_for_advancements()
if use_cache:
self._all_state = ret
return ret
def get_items(self) -> List[Item]:
@@ -570,9 +571,26 @@ class MultiWorld():
if self.has_beaten_game(state):
return True
for _ in state.sweep_for_advancements(locations,
yield_each_sweep=True,
checked_locations=state.locations_checked):
base_locations = self.get_locations() if locations is None else locations
prog_locations = {location for location in base_locations if location.item
and location.item.advancement and location not in state.locations_checked}
while prog_locations:
sphere: Set[Location] = set()
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
for location in prog_locations:
if location.can_reach(state):
sphere.add(location)
if not sphere:
# ran out of places and did not finish yet, quit
return False
for location in sphere:
state.collect(location.item, True, location)
prog_locations -= sphere
if self.has_beaten_game(state):
return True
@@ -688,12 +706,6 @@ class MultiWorld():
sphere.append(locations.pop(n))
if not sphere:
if __debug__:
from Fill import FillError
raise FillError(
f"Could not access required locations for accessibility check. Missing: {locations}",
multiworld=self,
)
# ran out of places and did not finish yet, quit
logging.warning(f"Could not access required locations for accessibility check."
f" Missing: {locations}")
@@ -857,133 +869,20 @@ class CollectionState():
"Please switch over to sweep_for_advancements.")
return self.sweep_for_advancements(locations)
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
yield_each_sweep: bool) -> Iterator[None]:
"""
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
of a yield statement.
"""
all_players = {player for player, _ in advancements_per_player}
players_to_check = all_players
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
# sweep is finished.
checking_if_finished = False
while players_to_check:
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
next_players_to_check = set()
for player, locations in advancements_per_player:
if player not in players_to_check:
next_advancements_per_player.append((player, locations))
continue
# Accessibility of each location is checked first because a player's region accessibility cache becomes
# stale whenever one of their own items is collected into the state.
reachable_locations: List[Location] = []
unreachable_locations: List[Location] = []
for location in locations:
if location.can_reach(self):
# Locations containing items that do not belong to `player` could be collected immediately
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
# items at reachable locations are collected in a single loop.
reachable_locations.append(location)
else:
unreachable_locations.append(location)
if unreachable_locations:
next_advancements_per_player.append((player, unreachable_locations))
# A previous player's locations processed in the current `while players_to_check` iteration could have
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
# their items is collected.
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
# more performant to instead discard `player` from `next_players_to_check` once their locations have
# been processed.
next_players_to_check.discard(player)
# Collect the items from the reachable locations.
for advancement in reachable_locations:
self.advancements.add(advancement)
item = advancement.item
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
if self.collect(item, True, advancement):
# The player the item belongs to may be able to reach additional locations in the next sweep
# iteration.
next_players_to_check.add(item.player)
if not next_players_to_check:
if not checking_if_finished:
# It is assumed that each player's world only logically depends on itself, which may not be the
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
checking_if_finished = True
next_players_to_check = all_players
else:
checking_if_finished = False
players_to_check = next_players_to_check
advancements_per_player = next_advancements_per_player
if yield_each_sweep:
yield
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
yield_each_sweep: Literal[True],
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
yield_each_sweep: Literal[False] = False,
checked_locations: Optional[Set[Location]] = None) -> None: ...
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
"""
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
until there are no more reachable locations that contain uncollected advancement items.
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
self.advancements when None.
"""
if checked_locations is None:
checked_locations = self.advancements
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
advancements_per_player: List[Tuple[int, List[Location]]]
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
advancements_per_player = []
for player, locations_dict in self.multiworld.regions.location_cache.items():
filtered_locations = [location for location in locations_dict.values()
if location.advancement and location not in checked_locations]
if filtered_locations:
advancements_per_player.append((player, filtered_locations))
else:
# Filter and separate the locations into a list for each player.
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
for location in locations:
if location.advancement and location not in checked_locations:
advancements_per_player_dict[location.player].append(location)
# Convert to a list of tuples.
advancements_per_player = list(advancements_per_player_dict.items())
del advancements_per_player_dict
locations = self.multiworld.get_filled_locations()
reachable_advancements = True
# since the loop has a good chance to run more than once, only filter the advancements once
locations = {location for location in locations if location.advancement and location not in self.advancements}
if yield_each_sweep:
# Return a generator that will yield at the end of each sweep iteration.
return self._sweep_for_advancements_impl(advancements_per_player, True)
else:
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
# once started, then start and exhaust the generator by attempting to iterate it.
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
assert False, "Generator yielded when it should have run to completion without yielding"
return None
while reachable_advancements:
reachable_advancements = {location for location in locations if location.can_reach(self)}
locations -= reachable_advancements
for advancement in reachable_advancements:
self.advancements.add(advancement)
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
self.collect(advancement.item, True, advancement)
# item name related
def has(self, item: str, player: int, count: int = 1) -> bool:
@@ -1251,13 +1150,13 @@ class Region:
self.region_manager = region_manager
def __getitem__(self, index: int) -> Location:
return self._list[index]
return self._list.__getitem__(index)
def __setitem__(self, index: int, value: Location) -> None:
raise NotImplementedError()
def __len__(self) -> int:
return len(self._list)
return self._list.__len__()
def __iter__(self):
return iter(self._list)
@@ -1271,8 +1170,8 @@ class Region:
class LocationRegister(Register):
def __delitem__(self, index: int) -> None:
location: Location = self._list[index]
del self._list[index]
location: Location = self._list.__getitem__(index)
self._list.__delitem__(index)
del(self.region_manager.location_cache[location.player][location.name])
def insert(self, index: int, value: Location) -> None:
@@ -1283,8 +1182,8 @@ class Region:
class EntranceRegister(Register):
def __delitem__(self, index: int) -> None:
entrance: Entrance = self._list[index]
del self._list[index]
entrance: Entrance = self._list.__getitem__(index)
self._list.__delitem__(index)
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
def insert(self, index: int, value: Entrance) -> None:
@@ -1531,47 +1430,31 @@ class Location:
class ItemClassification(IntFlag):
filler = 0b00000
filler = 0b0000
""" aka trash, as in filler items like ammo, currency etc """
progression = 0b00001
progression = 0b0001
""" Item that is logically relevant.
Protects this item from being placed on excluded or unreachable locations. """
useful = 0b00010
useful = 0b0010
""" Item that is especially useful.
Protects this item from being placed on excluded or unreachable locations.
When combined with another flag like "progression", it means "an especially useful progression item". """
trap = 0b00100
trap = 0b0100
""" Item that is detrimental in some way. """
skip_balancing = 0b01000
skip_balancing = 0b1000
""" should technically never occur on its own
Item that is logically relevant, but progression balancing should not touch.
Possible reasons for why an item should not be pulled ahead by progression balancing:
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
Typically currency or other counted items. """
deprioritized = 0b10000
""" Should technically never occur on its own.
Will not be considered for priority locations,
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
Should be used for items that would feel bad for the player to find on a priority location.
Usually, these are items that are plentiful or insignificant. """
progression_deprioritized_skip_balancing = 0b11001
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
these items often want both flags. """
progression_skip_balancing = 0b01001 # only progression gets balanced
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
progression_skip_balancing = 0b1001 # only progression gets balanced
def as_flag(self) -> int:
"""As Network API flag int."""
return int(self & 0b00111)
return int(self & 0b0111)
class Item:
@@ -1615,10 +1498,6 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def deprioritized(self) -> bool:
return ItemClassification.deprioritized in self.classification
@property
def filler(self) -> bool:
return not (self.advancement or self.useful or self.trap)
@@ -1926,7 +1805,7 @@ class Tutorial(NamedTuple):
description: str
language: str
file_name: str
link: str # unused
link: str
authors: List[str]

View File

@@ -21,7 +21,7 @@ import Utils
if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor, mark_raw
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
from Utils import Version, stream_input, async_start
@@ -99,17 +99,6 @@ class ClientCommandProcessor(CommandProcessor):
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
return True
def get_current_datapackage(self) -> dict[str, typing.Any]:
"""
Return datapackage for current game if known.
:return: The datapackage for the currently registered game. If not found, an empty dictionary will be returned.
"""
if not self.ctx.game:
return {}
checksum = self.ctx.checksums[self.ctx.game]
return Utils.load_data_package_for_checksum(self.ctx.game, checksum)
def _cmd_missing(self, filter_text = "") -> bool:
"""List all missing location checks, from your local game state.
Can be given text, which will be used as filter."""
@@ -118,9 +107,7 @@ class ClientCommandProcessor(CommandProcessor):
return False
count = 0
checked_count = 0
lookup = self.get_current_datapackage().get("location_name_to_id", {})
for location, location_id in lookup.items():
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
@@ -141,91 +128,43 @@ class ClientCommandProcessor(CommandProcessor):
self.output("No missing location checks found.")
return True
def output_datapackage_part(self, key: str, name: str) -> bool:
"""
Helper to digest a specific section of this game's datapackage.
:param key: The dictionary key in the datapackage.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine {name}.")
return False
lookup = self.get_current_datapackage().get(key)
if lookup is None:
self.output("datapackage not yet loaded, try again")
return False
self.output(f"{name} for {self.ctx.game}")
for key in lookup:
self.output(key)
return True
def _cmd_items(self) -> bool:
def _cmd_items(self):
"""List all item names for the currently running game."""
return self.output_datapackage_part("item_name_to_id", "Item Names")
def _cmd_locations(self) -> bool:
"""List all location names for the currently running game."""
return self.output_datapackage_part("location_name_to_id", "Location Names")
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
filter_key: str,
name: str) -> bool:
"""
Logs an item or location group from the player's game's datapackage.
:param group_key: Either Item or Location group to be processed.
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine existing {name} Groups.")
self.output("No game set, cannot determine existing items.")
return False
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
.get(self.ctx.game, {}).get(group_key, {})
if lookup is None:
self.output("datapackage not yet loaded, try again")
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_item_groups(self):
"""List all item group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing item groups.")
return False
self.output(f"Item Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
self.output(group_name)
if filter_key:
if filter_key not in lookup:
self.output(f"Unknown {name} Group {filter_key}")
return False
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
self.output(f"{name}s for {name} Group \"{filter_key}\"")
for entry in lookup[filter_key]:
self.output(entry)
else:
self.output(f"{name} Groups for {self.ctx.game}")
for group in lookup:
self.output(group)
return True
def _cmd_location_groups(self):
"""List all location group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing location groups.")
return False
self.output(f"Location Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
self.output(group_name)
@mark_raw
def _cmd_item_groups(self, key: str = "") -> bool:
"""
List all item group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("item_name_groups", key, "Item")
@mark_raw
def _cmd_location_groups(self, key: str = "") -> bool:
"""
List all location group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("location_name_groups", key, "Location")
def _cmd_ready(self) -> bool:
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
if self.ctx.ready:
@@ -235,7 +174,6 @@ class ClientCommandProcessor(CommandProcessor):
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
return True
def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
@@ -263,7 +201,6 @@ class CommonContext:
# noinspection PyTypeChecker
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
return self._game_store[key]
def __len__(self) -> int:
@@ -273,7 +210,7 @@ class CommonContext:
return iter(self._game_store)
def __repr__(self) -> str:
return repr(self._game_store)
return self._game_store.__repr__()
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
@@ -441,8 +378,6 @@ class CommonContext:
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
if self.game:
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
self.update_data_package(network_data_package)
# execution
@@ -702,24 +637,6 @@ class CommonContext:
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
def consume_network_item_groups(self):
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
def consume_network_location_groups(self):
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
# data storage
def set_notify(self, *keys: str) -> None:
@@ -1020,12 +937,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
if ctx.game:
game = ctx.game
else:
game = ctx.slot_info[ctx.slot][1]
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
msgs = []
if ctx.locations_checked:
msgs.append({"cmd": "LocationChecks",
@@ -1106,19 +1017,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.stored_data.update(args["keys"])
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
ctx.ui.update_hints()
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_item_groups()
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_location_groups()
elif cmd == "SetReply":
ctx.stored_data[args["key"]] = args["value"]
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
ctx.ui.update_hints()
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_item_groups()
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_location_groups()
elif args["key"].startswith("EnergyLink"):
ctx.current_energy_link_value = args["value"]
if ctx.ui:

View File

@@ -1,100 +0,0 @@
# hadolint global ignore=SC1090,SC1091
# Source
FROM scratch AS release
WORKDIR /release
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
# Enemizer
FROM alpine:3.21 AS enemizer
ARG TARGETARCH
WORKDIR /release
COPY --from=release /release/Enemizer.zip .
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
apk add unzip=6.0-r15 --no-cache && \
unzip -u Enemizer.zip -d EnemizerCLI && \
chmod -R 777 EnemizerCLI; \
else touch EnemizerCLI; fi
# Cython builder stage
FROM python:3.12 AS cython-builder
WORKDIR /build
# Copy and install requirements first (better caching)
COPY requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
setuptools
COPY _speedups.pyx .
COPY intset.h .
RUN cythonize -b -i _speedups.pyx
# Archipelago
FROM python:3.12-slim AS archipelago
ARG TARGETARCH
ENV VIRTUAL_ENV=/opt/venv
ENV PYTHONUNBUFFERED=1
WORKDIR /app
# Install requirements
# hadolint ignore=DL3008
RUN apt-get update && \
apt-get install -y --no-install-recommends \
git \
gcc=4:12.2.0-3 \
libc6-dev \
libtk8.6=8.6.13-2 \
g++=4:12.2.0-3 \
curl && \
apt-get clean && \
rm -rf /var/lib/apt/lists/*
# Create and activate venv
RUN python -m venv $VIRTUAL_ENV; \
. $VIRTUAL_ENV/bin/activate
# Copy and install requirements first (better caching)
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
gunicorn==23.0.0
COPY . .
COPY --from=cython-builder /build/*.so ./
# Run ModuleUpdate
RUN python ModuleUpdate.py -y
# Purge unneeded packages
RUN apt-get purge -y \
git \
gcc \
libc6-dev \
g++ && \
apt-get autoremove -y
# Copy necessary components
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
cp -r /tmp/EnemizerCLI EnemizerCLI; \
fi; \
rm -rf /tmp/EnemizerCLI
# Define health check
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
CMD curl -f http://localhost:${PORT:-80} || exit 1
# Ensure no runtime ModuleUpdate.
ENV SKIP_REQUIREMENTS_UPDATE=true
ENTRYPOINT [ "python", "WebHost.py" ]

91
Fill.py
View File

@@ -116,13 +116,6 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
else:
# we filled all reachable spots.
if swap:
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
# swap state, instead of sweeping from `base_state` each time.
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
max_swap_base_state_cache_length = 3
# try swapping this item with previously placed items in a safe way then in an unsafe way
swap_attempts = ((i, location, unsafe)
for unsafe in (False, True)
@@ -137,30 +130,9 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
location.item = None
placed_item.location = None
for previous_safe_swap_state in previous_safe_swap_state_cache:
# If a state has already checked the location of the swap, then it cannot be used.
if location not in previous_safe_swap_state.advancements:
# Previous swap states will have collected all items in `item_pool`, so the new
# `swap_state` can skip having to collect them again.
# Previous swap states will also have already checked many locations, making the sweep
# faster.
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
break
else:
# No previous swap_state was usable as a base state to sweep from, so create a new one.
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
# Unsafe states should not be added to the cache because they have collected `placed_item`.
if not unsafe:
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
# Remove the oldest cached state.
previous_safe_swap_state_cache.pop()
# Add the new state to the start of the cache.
previous_safe_swap_state_cache.appendleft(swap_state)
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
# to clean that up later, so there is a chance generation fails.
@@ -358,12 +330,7 @@ def fast_fill(multiworld: MultiWorld,
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(multiworld: MultiWorld,
state: CollectionState,
locations: list[Location],
pool: list[Item] | None = None) -> None:
if pool is None:
pool = []
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in multiworld.player_ids if
multiworld.worlds[player].options.accessibility == "minimal"}
@@ -483,12 +450,6 @@ def distribute_early_items(multiworld: MultiWorld,
def distribute_items_restrictive(multiworld: MultiWorld,
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
assert all(item.location is None for item in multiworld.itempool), (
"At the start of distribute_items_restrictive, "
"there are items in the multiworld itempool that are already placed on locations:\n"
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
)
fill_locations = sorted(multiworld.get_unfilled_locations())
multiworld.random.shuffle(fill_locations)
# get items to distribute
@@ -531,48 +492,18 @@ def distribute_items_restrictive(multiworld: MultiWorld,
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
regular_progression = []
deprioritized_progression = []
for item in progitempool:
if item.deprioritized:
deprioritized_progression.append(item)
else:
regular_progression.append(item)
# "priority fill"
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=True, allow_partial=True)
if prioritylocations and regular_progression:
if prioritylocations:
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
# deprioritized items are still not in the mix, so they need to be collected into state first.
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False, allow_partial=True)
if prioritylocations and deprioritized_progression:
# There are no more regular progression items that can be placed on any priority locations.
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
if prioritylocations and deprioritized_progression:
# retry with deprioritized items AND without one_item_per_player optimisation
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 3", one_item_per_player=False)
# restore original order of progitempool
progitempool[:] = [item for item in progitempool if not item.location]
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False)
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations

View File

@@ -32,7 +32,6 @@ GAME_ALTTP = "A Link to the Past"
WINDOW_MIN_HEIGHT = 525
WINDOW_MIN_WIDTH = 425
class AdjusterWorld(object):
class AdjusterSubWorld(object):
def __init__(self, random):
@@ -41,6 +40,7 @@ class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.per_slot_randoms = {1: random}
self.worlds = {1: self.AdjusterSubWorld(random)}
@@ -49,7 +49,6 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action):
return textwrap.dedent(action.help)
# See argparse.BooleanOptionalAction
class BooleanOptionalActionWithDisable(argparse.Action):
def __init__(self,
@@ -365,10 +364,10 @@ def run_sprite_update():
logging.info("Done updating sprites")
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
def update_sprites(task, on_finish=None):
resultmessage = ""
successful = True
sprite_dir = user_path("data", "sprites", "alttp", "remote")
sprite_dir = user_path("data", "sprites", "alttpr")
os.makedirs(sprite_dir, exist_ok=True)
ctx = get_cert_none_ssl_context()
@@ -378,11 +377,11 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
on_finish(successful, resultmessage)
try:
task.update_status("Downloading remote sprites list")
with urlopen(repository_url, context=ctx) as response:
task.update_status("Downloading alttpr sprites list")
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
sprites_arr = json.loads(response.read().decode("utf-8"))
except Exception as e:
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
task.queue_event(finished)
return
@@ -390,13 +389,13 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
try:
task.update_status("Determining needed sprites")
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
filename not in current_sprites]
remote_filenames = [filename for (_, filename) in remote_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
except Exception as e:
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
type(e).__name__, e)
@@ -448,7 +447,7 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
successful = False
if successful:
resultmessage = "Remote sprites updated successfully"
resultmessage = "alttpr sprites updated successfully"
task.queue_event(finished)
@@ -869,7 +868,7 @@ class SpriteSelector():
def open_custom_sprite_dir(_evt):
open_file(self.custom_sprite_dir)
remote_frametitle = Label(self.window, text='Remote Sprites')
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
custom_frametitle = Frame(self.window)
title_text = Label(custom_frametitle, text="Custom Sprites")
@@ -878,8 +877,8 @@ class SpriteSelector():
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", open_custom_sprite_dir)
self.icon_section(remote_frametitle, self.remote_sprite_dir,
'Remote sprites not found. Click "Update remote sprites" to download them.')
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
self.icon_section(custom_frametitle, self.custom_sprite_dir,
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
if not randomOnEvent:
@@ -892,18 +891,11 @@ class SpriteSelector():
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
button.pack(side=RIGHT, padx=(5, 0))
repository_label = Label(frame, text='Sprite Repository:')
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
repository_entry = Entry(frame, textvariable=self.repository_url)
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
button.pack(side=LEFT, padx=(0, 5))
button.pack(side=LEFT,padx=(0,5))
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
button.pack(side=LEFT, padx=(0, 5))
@@ -1063,7 +1055,7 @@ class SpriteSelector():
for i, button in enumerate(frame.buttons):
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
def update_remote_sprites(self):
def update_alttpr_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
self.window.destroy()
self.parent.update()
@@ -1076,8 +1068,7 @@ class SpriteSelector():
messagebox.showerror("Sprite Updater", resultmessage)
SpriteSelector(self.parent, self.callback, self.adjuster)
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
on_finish, self.repository_url.get())
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
def browse_for_sprite(self):
sprite = filedialog.askopenfilename(
@@ -1167,13 +1158,12 @@ class SpriteSelector():
os.makedirs(self.custom_sprite_dir)
@property
def remote_sprite_dir(self):
return user_path("data", "sprites", "alttp", "remote")
def alttpr_sprite_dir(self):
return user_path("data", "sprites", "alttpr")
@property
def custom_sprite_dir(self):
return user_path("data", "sprites", "alttp", "custom")
return user_path("data", "sprites", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:

View File

@@ -286,7 +286,6 @@ async def gba_sync_task(ctx: MMBN3Context):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue

53
Main.py
View File

@@ -1,11 +1,10 @@
import collections
from collections.abc import Mapping
import concurrent.futures
import logging
import os
import pickle
import tempfile
import time
from typing import Any
import zipfile
import zlib
@@ -13,9 +12,8 @@ import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
from NetUtils import convert_to_base_types
from Options import StartInventoryPool
from Utils import __version__, output_path, restricted_dumps, version_tuple
from Utils import __version__, output_path, version_tuple
from settings import get_settings
from worlds import AutoWorld
from worlds.generic.Rules import exclusion_rules, locality_rules
@@ -94,15 +92,6 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
del local_early
del early
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
# Clear non-applicable local and non-local items.
if multiworld.players == 1:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
logger.info('Creating MultiWorld.')
AutoWorld.call_all(multiworld, "create_regions")
@@ -110,6 +99,12 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
AutoWorld.call_all(multiworld, "create_items")
logger.info('Calculating Access Rules.')
for player in multiworld.player_ids:
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
AutoWorld.call_all(multiworld, "set_rules")
for player in multiworld.player_ids:
@@ -130,9 +125,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
# Set local and non-local item rules.
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
if multiworld.players > 1:
locality_rules(multiworld)
else:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
@@ -176,7 +173,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
multiworld.link_items()
if any(world.options.item_links for world in multiworld.worlds.values()):
if any(multiworld.item_links.values()):
multiworld._all_state = None
logger.info("Running Item Plando.")
@@ -241,13 +238,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
def write_multidata():
import NetUtils
from NetUtils import HintStatus
slot_data: dict[int, Mapping[str, Any]] = {}
client_versions: dict[int, tuple[int, int, int]] = {}
games: dict[int, str] = {}
minimum_versions: NetUtils.MinimumVersions = {
"server": AutoWorld.World.required_server_version, "clients": client_versions
}
slot_info: dict[int, NetUtils.NetworkSlot] = {}
slot_data = {}
client_versions = {}
games = {}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
names = [[name for player, name in sorted(multiworld.player_name.items())]]
for slot in multiworld.player_ids:
player_world: AutoWorld.World = multiworld.worlds[slot]
@@ -262,9 +257,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
group_members=sorted(group["players"]))
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
for player, world_precollected in multiworld.precollected_items.items()}
precollected_hints: dict[int, set[NetUtils.Hint]] = {
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
}
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
for slot in multiworld.player_ids:
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
@@ -321,7 +314,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
if current_sphere:
spheres.append(dict(current_sphere))
multidata: NetUtils.MultiData | bytes = {
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
@@ -331,7 +324,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
"er_hint_data": er_hint_data,
"precollected_items": precollected_items,
"precollected_hints": precollected_hints,
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": multiworld.seed_name,
@@ -339,13 +332,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
"datapackage": data_package,
"race_mode": int(multiworld.is_race),
}
# TODO: change to `"version": version_tuple` after getting better serialization
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
for key in ("slot_data", "er_hint_data"):
multidata[key] = convert_to_base_types(multidata[key])
multidata = zlib.compress(restricted_dumps(multidata), 9)
multidata = zlib.compress(pickle.dumps(multidata), 9)
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
f.write(bytes([3])) # version of format

View File

@@ -16,11 +16,7 @@ elif sys.version_info < (3, 10, 1):
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(
getattr(sys, "frozen", False) or
multiprocessing.parent_process() or
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
update_ran = _skip_update

View File

@@ -43,7 +43,7 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore, MultiData, Hint, HintStatus
SlotType, LocationStore, Hint, HintStatus
from BaseClasses import ItemClassification
@@ -445,7 +445,7 @@ class Context:
raise Utils.VersionException("Incompatible multidata.")
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
use_embedded_server_options: bool):
self.read_data = {}
@@ -546,7 +546,6 @@ class Context:
def _save(self, exit_save: bool = False) -> bool:
try:
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
encoded_save = pickle.dumps(self.get_save())
with open(self.save_filename, "wb") as f:
f.write(zlib.compress(encoded_save))
@@ -753,7 +752,7 @@ class Context:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -768,9 +767,8 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
# For LocationScouts use-cases, all hints should be remembered
if not hint.found or persist_even_if_found:
# only remember hints that were not already found at the time of creation
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
@@ -1948,52 +1946,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
HintStatus.HINT_UNSPECIFIED))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'CreateHints':
location_player = args.get("player", client.slot)
locations = args["locations"]
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
if not locations:
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
hints = []
for location in locations:
if location_player != client.slot and location not in ctx.locations[location_player]:
error_text = (
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
"Please refrain from hinting other slot's locations that you don't know contain your items."
)
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
target_item, item_player, flags = ctx.locations[location_player][location]
if client.slot not in ctx.slot_set(item_player):
if status != HintStatus.HINT_UNSPECIFIED:
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
if client.slot != location_player:
error_text = "CreateHints: Can only create hints for own items or own locations."
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
# As of writing this code, only_new=True does not update status for existing hints
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
ctx.save()
elif cmd == 'UpdateHint':
location = args["location"]

View File

@@ -1,6 +1,5 @@
from __future__ import annotations
from collections.abc import Mapping, Sequence
import typing
import enum
import warnings
@@ -84,7 +83,7 @@ class NetworkSlot(typing.NamedTuple):
name: str
game: str
type: SlotType
group_members: Sequence[int] = () # only populated if type == group
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
class NetworkItem(typing.NamedTuple):
@@ -107,27 +106,6 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
return obj
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
def convert_to_base_types(obj: typing.Any) -> _base_types:
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(convert_to_base_types(o) for o in obj)
elif isinstance(obj, dict):
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
elif obj is None or type(obj) in (str, int, float, bool):
return obj
# unwrap simple types to their base, such as StrEnum
elif isinstance(obj, str):
return str(obj)
elif isinstance(obj, int):
return int(obj)
elif isinstance(obj, float):
return float(obj)
else:
raise Exception(f"Cannot handle {type(obj)}")
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
@@ -472,42 +450,6 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
location_id not in checked])
class MinimumVersions(typing.TypedDict):
server: tuple[int, int, int]
clients: dict[int, tuple[int, int, int]]
class GamesPackage(typing.TypedDict, total=False):
item_name_groups: dict[str, list[str]]
item_name_to_id: dict[str, int]
location_name_groups: dict[str, list[str]]
location_name_to_id: dict[str, int]
checksum: str
class DataPackage(typing.TypedDict):
games: dict[str, GamesPackage]
class MultiData(typing.TypedDict):
slot_data: dict[int, Mapping[str, typing.Any]]
slot_info: dict[int, NetworkSlot]
connect_names: dict[str, tuple[int, int]]
locations: dict[int, dict[int, tuple[int, int, int]]]
checks_in_area: dict[int, dict[str, int | list[int]]]
server_options: dict[str, object]
er_hint_data: dict[int, dict[int, str]]
precollected_items: dict[int, list[int]]
precollected_hints: dict[int, set[Hint]]
version: tuple[int, int, int]
tags: list[str]
minimum_versions: MinimumVersions
seed_name: str
spheres: list[dict[int, set[int]]]
datapackage: dict[str, GamesPackage]
race_mode: int
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
LocationStore = _LocationStore
else:

View File

@@ -277,7 +277,6 @@ async def n64_sync_task(ctx: OoTContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.n64_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue

View File

@@ -494,30 +494,6 @@ class Choice(NumericOption):
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
def __lt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} < {other}"
other = self.options[other]
return super(Choice, self).__lt__(other)
def __gt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} > {other}"
other = self.options[other]
return super(Choice, self).__gt__(other)
def __le__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
other = self.options[other]
return super(Choice, self).__le__(other)
def __ge__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
other = self.options[other]
return super(Choice, self).__ge__(other)
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
@@ -889,13 +865,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __getitem__(self, item: str) -> typing.Any:
return self.value[item]
return self.value.__getitem__(item)
def __iter__(self) -> typing.Iterator[str]:
return iter(self.value)
return self.value.__iter__()
def __len__(self) -> int:
return len(self.value)
return self.value.__len__()
# __getitem__ fallback fails for Counters, so we define this explicitly
def __contains__(self, item) -> bool:
@@ -1091,10 +1067,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
yield from self.value
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
return self.value[index]
return self.value.__getitem__(index)
def __len__(self) -> int:
return len(self.value)
return self.value.__len__()
class ConnectionsMeta(AssembleOptions):
@@ -1118,7 +1094,7 @@ class PlandoConnection(typing.NamedTuple):
entrance: str
exit: str
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
percentage: int = 100
@@ -1241,7 +1217,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
connection.exit) for connection in value])
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
return self.value[index]
return self.value.__getitem__(index)
def __iter__(self) -> typing.Iterator[PlandoConnection]:
yield from self.value
@@ -1339,7 +1315,6 @@ class CommonOptions(metaclass=OptionsMetaProperty):
will be returned as a sorted list.
"""
assert option_names, "options.as_dict() was used without any option names."
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
option_results = {}
for option_name in option_names:
if option_name not in type(self).type_hints:
@@ -1668,7 +1643,7 @@ class OptionGroup(typing.NamedTuple):
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
"""
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to

View File

@@ -14,6 +14,7 @@ Currently, the following games are supported:
* Super Metroid
* Secret of Evermore
* Final Fantasy
* Rogue Legacy
* VVVVVV
* Raft
* Super Mario 64
@@ -40,6 +41,7 @@ Currently, the following games are supported:
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
@@ -80,7 +82,6 @@ Currently, the following games are supported:
* Jak and Daxter: The Precursor Legacy
* Super Mario Land 2: 6 Golden Coins
* shapez
* Paint
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -18,7 +18,6 @@ from json import loads, dumps
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import Utils
from settings import Settings
from Utils import async_start
from MultiServer import mark_raw
if typing.TYPE_CHECKING:
@@ -286,7 +285,7 @@ class SNESState(enum.IntEnum):
def launch_sni() -> None:
sni_path = Settings.sni_options.sni_path
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
if not os.path.isdir(sni_path):
sni_path = Utils.local_path(sni_path)
@@ -669,7 +668,8 @@ async def game_watcher(ctx: SNIContext) -> None:
async def run_game(romfile: str) -> None:
auto_start = Settings.sni_options.snes_rom_start
auto_start = typing.cast(typing.Union[bool, str],
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.3"
__version__ = "0.6.2"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -413,23 +413,13 @@ def get_adjuster_settings(game_name: str) -> Namespace:
@cache_argsless
def get_unique_identifier():
common_path = cache_path("common.json")
if os.path.exists(common_path):
with open(common_path) as f:
common_file = json.load(f)
uuid = common_file.get("uuid", None)
else:
common_file = {}
uuid = None
uuid = persistent_load().get("client", {}).get("uuid", None)
if uuid:
return uuid
from uuid import uuid4
uuid = str(uuid4())
common_file["uuid"] = uuid
with open(common_path, "w") as f:
json.dump(common_file, f, separators=(",", ":"))
import uuid
uuid = uuid.getnode()
persistent_store("client", "uuid", uuid)
return uuid
@@ -451,10 +441,6 @@ class RestrictedUnpickler(pickle.Unpickler):
def find_class(self, module: str, name: str) -> type:
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
# used by OptionCounter
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
if module == "collections" and name == "Counter":
return collections.Counter
# used by MultiServer -> savegame/multidata
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
"SlotType", "NetworkSlot", "HintStatus"}:
@@ -483,18 +469,6 @@ def restricted_loads(s: bytes) -> Any:
return RestrictedUnpickler(io.BytesIO(s)).load()
def restricted_dumps(obj: Any) -> bytes:
"""Helper function analogous to pickle.dumps()."""
s = pickle.dumps(obj)
# Assert that the string can be successfully loaded by restricted_loads
try:
restricted_loads(s)
except pickle.UnpicklingError as e:
raise pickle.PicklingError(e) from e
return s
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
@@ -953,7 +927,8 @@ def _extend_freeze_support() -> None:
# Handle the first process that MP will create
if (
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
'from multiprocessing.resource_tracker import main',
'from multiprocessing.semaphore_tracker import main', # Py<3.8
'from multiprocessing.resource_tracker import main', # Py>=3.8
'from multiprocessing.forkserver import main'
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
):

View File

@@ -54,15 +54,16 @@ def get_app() -> "Flask":
return app
def copy_tutorials_files_to_static() -> None:
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
import shutil
import zipfile
from werkzeug.utils import secure_filename
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
@@ -71,7 +72,7 @@ def copy_tutorials_files_to_static() -> None:
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, secure_filename(game))
target_path = os.path.join(base_target_path, get_file_safe_name(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
@@ -84,14 +85,45 @@ def copy_tutorials_files_to_static() -> None:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zfile.filename = os.path.basename(zfile.filename)
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
f.write(zf.read(zfile))
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file),
Utils.local_path(target_path, secure_filename(file)))
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.authors
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
if __name__ == "__main__":
@@ -110,7 +142,7 @@ if __name__ == "__main__":
logging.warning("Could not update LttP sprites.")
app = get_app()
create_options_files()
copy_tutorials_files_to_static()
create_ordered_tutorials_file()
if app.config["SELFLAUNCH"]:
autohost(app.config)
if app.config["SELFGEN"]:

View File

@@ -61,43 +61,30 @@ cache = Cache()
Compress(app)
def to_python(value):
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value):
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
class B64UUIDConverter(BaseConverter):
def to_python(self, value):
return to_python(value)
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(self, value):
return to_url(value)
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
# short UUID
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters["suuid"] = to_url
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
app.jinja_env.filters["title_sorted"] = title_sorted
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
import importlib
from werkzeug.utils import find_modules
# has automatic patch integration
import worlds.Files
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
for module in find_modules("WebHostLib", include_packages=True):
importlib.import_module(module)
from . import api
app.register_blueprint(api.api_endpoints)

View File

@@ -1,11 +1,11 @@
import json
import pickle
from uuid import UUID
from flask import request, session, url_for
from markupsafe import Markup
from pony.orm import commit
from Utils import restricted_dumps
from WebHostLib import app
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
@@ -56,7 +56,7 @@ def generate_api():
"detail": results}, 400
else:
gen = Generation(
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta), state=STATE_QUEUED,
owner=session["_id"])

View File

@@ -3,7 +3,6 @@ from uuid import UUID
from flask import abort, url_for
from WebHostLib import to_url
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@@ -34,7 +33,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
downloads.append(slot_download)
return {
"tracker": to_url(room.tracker),
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,

View File

@@ -1,7 +1,6 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib import to_url
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players
@@ -11,13 +10,13 @@ def get_rooms():
response = []
for room in select(room for room in Room if room.owner == session["_id"]):
response.append({
"room_id": to_url(room.id),
"seed_id": to_url(room.seed.id),
"room_id": room.id,
"seed_id": room.seed.id,
"creation_time": room.creation_time,
"last_activity": room.last_activity,
"last_port": room.last_port,
"timeout": room.timeout,
"tracker": to_url(room.tracker),
"tracker": room.tracker,
})
return jsonify(response)
@@ -27,7 +26,7 @@ def get_seeds():
response = []
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
response.append({
"seed_id": to_url(seed.id),
"seed_id": seed.id,
"creation_time": seed.creation_time,
"players": get_players(seed),
})

View File

@@ -164,6 +164,9 @@ def autogen(config: dict):
Thread(target=keep_running, name="AP_Autogen").start()
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, config: dict, id: int):
self.room_ids = set()

View File

@@ -1,7 +1,7 @@
import os
import zipfile
import base64
from collections.abc import Set
from typing import Union, Dict, Set, Tuple
from flask import request, flash, redirect, url_for, render_template
from markupsafe import Markup
@@ -43,7 +43,7 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(files) -> dict[str, str] | str | Markup:
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
options = {}
for uploaded_file in files:
if banned_file(uploaded_file.filename):
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> dict[str, str] | str | Markup:
return options
def roll_options(options: dict[str, dict | str],
def roll_options(options: Dict[str, Union[dict, str]],
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
tuple[dict[str, str | bool], dict[str, dict]]:
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
plando_options = PlandoOptions.from_set(set(plando_options))
results: dict[str, str | bool] = {}
rolled_results: dict[str, dict] = {}
results = {}
rolled_results = {}
for filename, text in options.items():
try:
if type(text) is dict:

View File

@@ -129,7 +129,7 @@ class WebHostContext(Context):
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = restricted_loads(row.data)
game_data_packages[game] = Utils.restricted_loads(row.data)
continue
else:
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
@@ -159,7 +159,6 @@ class WebHostContext(Context):
@db_session
def _save(self, exit_save: bool = False) -> bool:
room = Room.get(id=self.room_id)
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again

View File

@@ -1,12 +1,12 @@
import concurrent.futures
import json
import os
import pickle
import random
import tempfile
import zipfile
from collections import Counter
from pickle import PicklingError
from typing import Any
from typing import Any, Dict, List, Optional, Union, Set
from flask import flash, redirect, render_template, request, session, url_for
from pony.orm import commit, db_session
@@ -14,7 +14,7 @@ from pony.orm import commit, db_session
from BaseClasses import get_seed, seeddigits
from Generate import PlandoOptions, handle_name
from Main import main as ERmain
from Utils import __version__, restricted_dumps
from Utils import __version__
from WebHostLib import app
from settings import ServerOptions, GeneratorOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
@@ -23,8 +23,8 @@ from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
plando_options: set[str] = set()
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options: Set[str] = set()
for substr in ("bosses", "items", "connections", "texts"):
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
plando_options.add(substr)
@@ -73,7 +73,7 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
@@ -83,18 +83,12 @@ def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
try:
gen = Generation(
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
except PicklingError as e:
from .autolauncher import handle_generation_failure
handle_generation_failure(e)
return render_template("seedError.html", seed_error=("PicklingError: " + str(e)))
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
commit()
return redirect(url_for("wait_seed", seed=gen.id))
@@ -110,9 +104,9 @@ def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
return redirect(url_for("view_seed", seed=seed_id))
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None):
if meta is None:
meta = {}
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, Any] = {}
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta.setdefault("generator_options", {}).setdefault("race", False)

View File

@@ -14,7 +14,7 @@ def update_sprites_lttp():
from LttPAdjuster import update_sprites
# Target directories
input_dir = user_path("data", "sprites", "alttp", "remote")
input_dir = user_path("data", "sprites", "alttpr")
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)

View File

@@ -7,69 +7,17 @@ from flask import request, redirect, url_for, render_template, Response, session
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister, World
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .models import Seed, Room, Command, UUID, uuid4
from Utils import title_sorted
def get_world_theme(game_name: str) -> str:
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def get_visible_worlds() -> dict[str, type(World)]:
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return worlds
def render_markdown(path: str) -> str:
import mistune
from collections import Counter
markdown = mistune.create_markdown(
escape=False,
plugins=[
"strikethrough",
"footnotes",
"table",
"speedup",
],
)
heading_id_count: Counter[str] = Counter()
def heading_id(text: str) -> str:
nonlocal heading_id_count
import re # there is no good way to do this without regex
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
n = heading_id_count[s]
heading_id_count[s] += 1
if n > 0:
s += f"-{n}"
return s
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
for tok in state.tokens:
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
text = tok["text"]
assert isinstance(text, str)
unique_id = heading_id(text)
tok["attrs"]["id"] = unique_id
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
markdown.before_render_hooks.append(id_hook)
with open(path, encoding="utf-8-sig") as f:
document = f.read()
return markdown(document)
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
@@ -83,94 +31,83 @@ def start_playing():
return render_template(f"startPlaying.html")
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()
def game_info(game, lang):
"""Game Info Pages"""
try:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
lang = secure_filename(lang)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, f"{lang}_{secure_game_name}.md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
world = AutoWorldRegister.world_types[game]
if lang not in world.web.game_info_languages:
raise KeyError("Sorry, this game's info page is not available in that language yet.")
except KeyError:
return abort(404)
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
@cache.cached()
def games():
"""List of supported games"""
return render_template("supportedGames.html", worlds=get_visible_worlds())
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>')
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
@cache.cached()
def tutorial(game: str, file: str):
def tutorial(game, file, lang):
try:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
file = secure_filename(file)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, file+".md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
world = AutoWorldRegister.world_types[game]
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
raise KeyError("Sorry, the tutorial is not available in that language yet.")
except KeyError:
return abort(404)
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
@cache.cached()
def tutorial_landing():
tutorials = {}
worlds = AutoWorldRegister.world_types
for world_name, world_type in worlds.items():
current_world = tutorials[world_name] = {}
for tutorial in world_type.web.tutorials:
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
"description": tutorial.description, "files": {}})
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
"authors": tutorial.authors,
"language": tutorial.language
}
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang: str):
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=document,
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def glossary(lang: str):
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=document,
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)

View File

@@ -7,5 +7,6 @@ Flask-Compress>=1.17
Flask-Limiter>=3.12
bokeh>=3.6.3
markupsafe>=3.0.2
Markdown>=3.7
mdx-breakless-lists>=1.0.1
setproctitle>=1.3.5
mistune>=3.1.3

View File

@@ -0,0 +1,45 @@
window.addEventListener('load', () => {
const gameInfo = document.getElementById('game-info');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, this game's info page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the info page.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -0,0 +1,52 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('tutorial-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
showdown.setOption('disableForced4SpacesIndentedSublists', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -0,0 +1,81 @@
const showError = () => {
const tutorial = document.getElementById('tutorial-landing');
document.getElementById('page-title').innerText = 'This page is out of logic!';
tutorial.removeChild(document.getElementById('loading'));
const userMessage = document.createElement('h3');
const homepageLink = document.createElement('a');
homepageLink.innerText = 'Click here';
homepageLink.setAttribute('href', '/');
userMessage.append(homepageLink);
userMessage.append(' to go back to safety!');
tutorial.append(userMessage);
};
window.addEventListener('load', () => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
const tutorialDiv = document.getElementById('tutorial-landing');
if (ajax.status !== 200) { return showError(); }
try {
const games = JSON.parse(ajax.responseText);
games.forEach((game) => {
const gameTitle = document.createElement('h2');
gameTitle.innerText = game.gameTitle;
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
tutorialDiv.appendChild(gameTitle);
game.tutorials.forEach((tutorial) => {
const tutorialName = document.createElement('h3');
tutorialName.innerText = tutorial.name;
tutorialDiv.appendChild(tutorialName);
const tutorialDescription = document.createElement('p');
tutorialDescription.innerText = tutorial.description;
tutorialDiv.appendChild(tutorialDescription);
const intro = document.createElement('p');
intro.innerText = 'This guide is available in the following languages:';
tutorialDiv.appendChild(intro);
const fileList = document.createElement('ul');
tutorial.files.forEach((file) => {
const listItem = document.createElement('li');
const anchor = document.createElement('a');
anchor.innerText = file.language;
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
listItem.appendChild(anchor);
listItem.append(' by ');
for (let author of file.authors) {
listItem.append(author);
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
listItem.append(', ');
}
}
fileList.appendChild(listItem);
});
tutorialDiv.appendChild(fileList);
});
});
tutorialDiv.removeChild(document.getElementById('loading'));
} catch (error) {
showError();
console.error(error);
}
// Check if we are on an anchor when coming in, and scroll to it.
const hash = window.location.hash;
if (hash) {
const offset = 128; // To account for navbar banner at top of page.
window.scrollTo(0, 0);
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
window.scrollTo(rect.left, rect.top - offset);
}
};
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
ajax.send();
});

View File

@@ -1,3 +1,4 @@
import typing
from collections import Counter, defaultdict
from colorsys import hsv_to_rgb
from datetime import datetime, timedelta, date
@@ -17,23 +18,21 @@ from .models import Room
PLOT_WIDTH = 600
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
total_games: Counter[str] = Counter()
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
cutoff = date.today() - timedelta(days=30)
room: Room
for room in select(room for room in Room if room.creation_time >= cutoff):
for slot in room.seed.slots:
if slot.game in known_games:
current_game = slot.game
else:
current_game = "Other"
total_games[current_game] += 1
games_played[room.creation_time.date()][current_game] += 1
total_games[slot.game] += 1
games_played[room.creation_time.date()][slot.game] += 1
return total_games, games_played
def get_color_palette(colors_needed: int) -> list[RGB]:
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
colors = []
# colors_needed +1 to prevent first and last color being too close to each other
colors_needed += 1
@@ -48,7 +47,8 @@ def get_color_palette(colors_needed: int) -> list[RGB]:
return colors
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
game: str, color: RGB) -> figure:
occurences = []
days = [day for day, game_data in all_games_data.items() if game_data[game]]
for day in days:
@@ -84,7 +84,7 @@ def stats():
days = sorted(games_played)
color_palette = get_color_palette(len(total_games))
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
for game in sorted(total_games):
occurences = []

View File

@@ -0,0 +1,17 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>{{ game }} Info</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
<!-- Populated my JS / MD -->
</div>
{% endblock %}

View File

@@ -32,9 +32,6 @@
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>

View File

@@ -1,8 +1,7 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% set theme_name = theme|default("grass", true) %}
{% include "header/"+theme_name+"Header.html" %}
{% include 'header/grassHeader.html' %}
<title>{{ title }}</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
{% endblock %}

View File

@@ -0,0 +1,17 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% include 'header/'+theme+'Header.html' %}
<title>Archipelago</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
{% endblock %}
{% block body %}
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
<!-- Content generated by JavaScript -->
</div>
{% endblock %}

View File

@@ -3,32 +3,14 @@
{% block head %}
{% include 'header/grassHeader.html' %}
<title>Archipelago Guides</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
{% endblock %}
{% block body %}
<div id="tutorial-landing" class="markdown">
<h1>Archipelago Guides</h1>
{% for world_name, world_type in worlds.items() %}
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
<h3>{{ tutorial_name }}</h3>
<p>{{ tutorial_data.description }}</p>
<p>This guide is available in the following languages:</p>
<ul>
{% for file_name, file_data in tutorial_data.files.items() %}
<li>
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
by
{% for author in file_data.authors %}
{{ author }}
{% if not loop.last %}, {% endif %}
{% endfor %}
</li>
{% endfor %}
</ul>
{% endfor %}
{% endfor %}
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
<h1 id="page-title">Archipelago Guides</h1>
<p id="loading">Loading...</p>
</div>
{% endblock %}
{% endblock %}

View File

@@ -1,3 +1,4 @@
import base64
import json
import pickle
import typing
@@ -13,8 +14,9 @@ from pony.orm.core import TransactionIntegrityError
import schema
import MultiServer
from NetUtils import GamesPackage, SlotType
from NetUtils import SlotType
from Utils import VersionException, __version__
from worlds import GamesPackage
from worlds.Files import AutoPatchRegister
from worlds.AutoWorld import data_package_checksum
from . import app

View File

@@ -333,7 +333,6 @@ async def nes_sync_task(ctx: ZeldaContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.nes_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue

View File

@@ -46,9 +46,7 @@ requires:
{{ yaml_dump(game) }}:
{%- for group_name, group_options in option_groups.items() %}
##{% for _ in group_name %}#{% endfor %}##
# {{ group_name }} #
##{% for _ in group_name %}#{% endfor %}##
# {{ group_name }}
{%- for option_key, option in group_options.items() %}
{{ option_key }}:

View File

@@ -1,61 +0,0 @@
services:
multiworld:
# Build only once. Web service uses the same image build
build:
context: ..
# Name image for use in web service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch main process without website hosting (config override)
entrypoint: python WebHost.py --config_override selflaunch.yaml
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_selflaunch.yaml:/app/selflaunch.yaml
# Expose on host network for access to dynamically mapped ports
network_mode: host
# No Healthcheck in place yet for multiworld
healthcheck:
test: ["NONE"]
web:
# Use image build by multiworld service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch gunicorn targeting WebHost application
entrypoint: gunicorn -c gunicorn.conf.py
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
environment:
# Bind gunicorn on 8000
- PORT=8000
nginx:
image: nginx:stable-alpine
volumes:
# Mount application volume
- app_volume:/app
# Mount config
- ./example_nginx.conf:/etc/nginx/nginx.conf
ports:
# Nginx listening internally on port 80 -- mapped to 8080 on host
- 8080:80
depends_on:
- web
volumes:
# Share application directory amongst multiworld and web services
# (for access to log files and the like), and nginx (for static files)
app_volume:

View File

@@ -1,10 +0,0 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# We'll start a separate process for rooms and generators
SELFLAUNCH: false
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
# Set as your local IP (192.168.x.x) to serve over LAN.
HOST_ADDRESS: localhost

View File

@@ -1,19 +0,0 @@
workers = 2
threads = 2
wsgi_app = "WebHost:get_app()"
accesslog = "-"
access_log_format = (
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
)
worker_class = "gthread" # "sync" | "gthread"
forwarded_allow_ips = "*"
loglevel = "info"
"""
You can programatically set values.
For example, set number of workers to half of the cpu count:
import multiprocessing
workers = multiprocessing.cpu_count() / 2
"""

View File

@@ -1,64 +0,0 @@
worker_processes 1;
user nobody nogroup;
# 'user nobody nobody;' for systems with 'nobody' as a group instead
error_log /var/log/nginx/error.log warn;
pid /var/run/nginx.pid;
events {
worker_connections 1024; # increase if you have lots of clients
accept_mutex off; # set to 'on' if nginx worker_processes > 1
# 'use epoll;' to enable for Linux 2.6+
# 'use kqueue;' to enable for FreeBSD, OSX
use epoll;
}
http {
include mime.types;
# fallback in case we can't determine a type
default_type application/octet-stream;
access_log /var/log/nginx/access.log combined;
sendfile on;
upstream app_server {
# fail_timeout=0 means we always retry an upstream even if it failed
# to return a good HTTP response
# for UNIX domain socket setups
# server unix:/tmp/gunicorn.sock fail_timeout=0;
# for a TCP configuration
server web:8000 fail_timeout=0;
}
server {
# use 'listen 80 deferred;' for Linux
# use 'listen 80 accept_filter=httpready;' for FreeBSD
listen 80 deferred;
client_max_body_size 4G;
# set the correct host(s) for your site
# server_name example.com www.example.com;
keepalive_timeout 5;
# path for static files
root /app/WebHostLib;
location / {
# checks for static file, if not found proxy to app
try_files $uri @proxy_to_app;
}
location @proxy_to_app {
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header Host $http_host;
# we don't want nginx trying to do something clever with
# redirects, we set the Host: header above already.
proxy_redirect off;
proxy_pass http://app_server;
}
}
}

View File

@@ -1,13 +0,0 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# Start room and generator processes
SELFLAUNCH: true
JOB_THRESHOLD: 0
# Maximum concurrent world gens
GENERATORS: 3
# Rooms will be spread across multiple processes
HOSTERS: 4

View File

@@ -48,6 +48,9 @@
# Civilization VI
/worlds/civ6/ @hesto2
# Clique
/worlds/clique/ @ThePhar
# Dark Souls III
/worlds/dark_souls_3/ @Marechal-L @nex3
@@ -136,9 +139,6 @@
# Overcooked! 2
/worlds/overcooked2/ @toasterparty
# Paint
/worlds/paint/ @MarioManTAW
# Pokemon Emerald
/worlds/pokemon_emerald/ @Zunawe
@@ -148,6 +148,9 @@
# Raft
/worlds/raft/ @SunnyBat
# Rogue Legacy
/worlds/rogue_legacy/ @ThePhar
# Risk of Rain 2
/worlds/ror2/ @kindasneaki
@@ -200,7 +203,7 @@
/worlds/timespinner/ @Jarno458
# The Legend of Zelda (1)
/worlds/tloz/ @Rosalie-A
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
# TUNIC
/worlds/tunic/ @silent-destroyer @ScipioWright

View File

@@ -1,92 +0,0 @@
# Deploy Using Containers
If you just want to play and there is a compiled version available on the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases), use that version.
To build the full Archipelago software stack, refer to [Running From Source](running%20from%20source.md).
Follow these steps to build and deploy a containerized instance of the web host software, optionally integrating [Gunicorn](https://gunicorn.org/) WSGI HTTP Server running behind the [nginx](https://nginx.org/) reverse proxy.
## Building the Container Image
What you'll need:
* A container runtime engine such as:
* [Docker](https://www.docker.com/) (Version 23.0 or later)
* [Podman](https://podman.io/) (version 4.0 or later)
* For running with rootless podman, you need to ensure all ports used are usable rootless, by default ports less than 1024 are root only. See [the official tutorial](https://github.com/containers/podman/blob/main/docs/tutorials/rootless_tutorial.md) for details.
* The Docker Buildx plugin (for Docker), as the Dockerfile uses `$TARGETARCH` for architecture detection. Follow [Docker's guide](https://docs.docker.com/build/buildx/install/). Verify with `docker buildx version`.
Starting from the root repository directory, the standalone Archipelago image can be built and run with the command:
`docker build -t archipelago .`
Or:
`podman build -t archipelago .`
It is recommended to tag the image using `-t` to more easily identify the image and run it.
## Running the Container
Running the container can be performed using:
`docker run --network host archipelago`
Or:
`podman run --network host archipelago`
The Archipelago web host requires access to multiple ports in order to host game servers simultaneously. To simplify configuration for this purpose, specify `--network host`.
Given the default configuration, the website will be accessible at the hostname/IP address (localhost if run locally) of the machine being deployed to, at port 80. It can be configured by creating a YAML file and mapping a volume to the container when running initially:
`docker run archipelago --network host -v /path/to/config.yaml:/app/config.yaml`
See `docs/webhost configuration sample.yaml` for example.
## Using Docker Compose
An example [docker compose](../deploy/docker-compose.yml) file can be found in [deploy](../deploy), along with example configuration files used by the services it orchestrates. Using these files as-is will spin up two separate archipelago containers with special modifications to their runtime arguments, in addition to deploying an `nginx` reverse proxy container.
To deploy in this manner, from the ["deploy"](../deploy) directory, run:
`docker compose up -d`
### Services
The `docker-compose.yaml` file defines three services:
* multiworld:
* Executes the main `WebHost` process, using the [example config](../deploy/example_config.yaml), and overriding with a secondary [selflaunch example config](../deploy/example_selflaunch.yaml). This is because we do not want to launch the website through this service.
* web:
* Executes `gunicorn` using its [example config](../deploy/example_gunicorn.conf.py), which will bind it to the `WebHost` application, in effect launching it.
* We mount the main [config](../deploy/example_config.yaml) without an override to specify that we are launching the website through this service.
* No ports are exposed through to the host.
* nginx:
* Serves as a reverse proxy with `web` as its upstream.
* Directs all HTTP traffic from port 80 to the upstream service.
* Exposed to the host on port 8080. This is where we can reach the website.
### Configuration
As these are examples, they can be copied and modified. For instance setting the value of `HOST_ADDRESS` in [example config](../deploy/example_config.yaml) to host machines local IP address, will expose the service to its local area network.
The configuration files may be modified to handle for machine-specific optimizations, such as:
* Web pages responding too slowly
* Edit [the gunicorn config](../deploy/example_gunicorn.conf.py) to increase thread and/or worker count.
* Game generation stalls
* Increase the generator count in [selflaunch config](../deploy/example_selflaunch.yaml)
* Gameplay lags
* Increase the hoster count in [selflaunch config](../deploy/example_selflaunch.yaml)
Changes made to `docker-compose.yaml` can be applied by running `docker compose up -d`, while those made to other files are applied by running `docker compose restart`.
## Windows
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
Enemizer is not currently available for `aarch64`.
## Optional: Git
Building the image requires a local copy of the ArchipelagoMW source code.
Refer to [Running From Source](running%20from%20source.md#optional-git).

View File

@@ -125,8 +125,10 @@ flowchart LR
NM[Mod with Archipelago.MultiClient.Net]
subgraph FNA/XNA
TS[Timespinner]
RL[Rogue Legacy]
end
NM <-- TsRandomizer --> TS
NM <-- RogueLegacyRandomizer --> RL
subgraph Unity
ROR[Risk of Rain 2]
SN[Subnautica]
@@ -175,4 +177,4 @@ flowchart LR
FMOD <--> FMAPI
end
CC <-- Integrated --> FC
```
```

View File

@@ -276,7 +276,6 @@ These packets are sent purely from client to server. They are not accepted by cl
* [Sync](#Sync)
* [LocationChecks](#LocationChecks)
* [LocationScouts](#LocationScouts)
* [CreateHints](#CreateHints)
* [UpdateHint](#UpdateHint)
* [StatusUpdate](#StatusUpdate)
* [Say](#Say)
@@ -295,7 +294,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
| password | str | If the game session requires a password, it should be passed here. |
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
| name | str | The player name for this client. |
| uuid | str | Unique identifier for player. Cached in the user cache \Archipelago\Cache\common.json |
| uuid | str | Unique identifier for player client. |
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
@@ -340,8 +339,7 @@ Sent to the server to retrieve the items that are on a specified list of locatio
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
Note that LocationScouts with a non-zero `create_as_hint` value will _always_ create a **persistent** hint (listed in the Hints tab of concerning players' TextClients), even if the location was already found. If this is not desired behavior, you need to prevent sending LocationScouts with `create_as_hint` for already found locations in your client-side code.
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
#### Arguments
| Name | Type | Notes |
@@ -349,21 +347,6 @@ Note that LocationScouts with a non-zero `create_as_hint` value will _always_ cr
| locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. |
| create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint. <br/>If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. |
### CreateHints
Sent to the server to create hints for a specified list of locations.
Hints that already exist will be silently skipped and their status will not be updated.
When creating hints for another slot's locations, the packet will fail if any of those locations don't contain items for the requesting slot.
When creating hints for your own slot's locations, non-existing locations will silently be skipped.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| locations | list\[int\] | The ids of the locations to create hints for. |
| player | int | The ID of the player whose locations are being hinted for. Defaults to the requesting slot. |
| status | [HintStatus](#HintStatus) | If included, sets the status of the hint to this status. Defaults to `HINT_UNSPECIFIED`. Cannot set `HINT_FOUND`. |
### UpdateHint
Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails.

View File

@@ -344,7 +344,7 @@ names, and `def can_place_boss`, which passes a boss and location, allowing you
your game. When this function is called, `bosses`, `locations`, and the passed strings will all be lowercase. There is
also a `duplicate_bosses` attribute allowing you to define if a boss can be placed multiple times in your world. False
by default, and will reject duplicate boss names from the user. For an example of using this class, refer to
`worlds/alttp/Options.py`
`worlds.alttp.options.py`
### OptionDict
This option returns a dictionary. Setting a default here is recommended as it will output the dictionary to the

View File

@@ -181,3 +181,10 @@ circular / partial imports. Instead, the code should fetch from settings on dema
"Global" settings are populated immediately, while worlds settings are lazy loaded, so if really necessary,
"global" settings could be used in global scope of worlds.
### APWorld Backwards Compatibility
APWorlds that want to be compatible with both stable and dev versions, have two options:
1. use the old Utils.get_options() API until Archipelago 0.4.2 is out
2. add some sort of compatibility code to your world that mimics the new API

View File

@@ -29,10 +29,6 @@
* New classes, attributes, and methods in core code should have docstrings that follow
[reST style](https://peps.python.org/pep-0287/).
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
* [Match statements](https://docs.python.org/3/tutorial/controlflow.html#tut-match)
may be used instead of `if`-`elif` if they result in nicer code, or they actually use pattern matching.
Beware of the performance: they are not `goto`s, but `if`-`elif` under the hood, and you may have less control. When
in doubt, just don't use it.
## Markdown

View File

@@ -1,347 +0,0 @@
# API Guide
Archipelago has a rudimentary API that can be queried by endpoints. The API is a work-in-progress and should be improved over time.
The following API requests are formatted as: `https://<Archipelago URL>/api/<endpoint>`
The returned data will be formated in a combination of JSON lists or dicts, with their keys or values being notated in `blocks` (if applicable)
Current endpoints:
- Datapackage API
- [`/datapackage`](#datapackage)
- [`/datapackage/<string:checksum>`](#datapackagestringchecksum)
- [`/datapackage_checksum`](#datapackagechecksum)
- Generation API
- [`/generate`](#generate)
- [`/status/<suuid:seed>`](#status)
- Room API
- [`/room_status/<suuid:room_id>`](#roomstatus)
- User API
- [`/get_rooms`](#getrooms)
- [`/get_seeds`](#getseeds)
## Datapackage Endpoints
These endpoints are used by applications to acquire a room's datapackage, and validate that they have the correct datapackage for use. Datapackages normally include, item IDs, location IDs, and name groupings, for a given room, and are essential for mapping IDs received from Archipelago to their correct items or locations.
### `/datapackage`
<a name="datapackage"></a>
Fetches the current datapackage from the WebHost.
You'll receive a dict named `games` that contains a named dict of every game and its data currently supported by Archipelago.
Each game will have:
- A checksum `checksum`
- A dict of item groups `item_name_groups`
- Item name to AP ID dict `item_name_to_id`
- A dict of location groups `location_name_groups`
- Location name to AP ID dict `location_name_to_id`
Example:
```
{
"games": {
...
"Clique": {
"checksum": "0271f7a80b44ba72187f92815c2bc8669cb464c7",
"item_name_groups": {
"Everything": [
"A Cool Filler Item (No Satisfaction Guaranteed)",
"Button Activation",
"Feeling of Satisfaction"
]
},
"item_name_to_id": {
"A Cool Filler Item (No Satisfaction Guaranteed)": 69696967,
"Button Activation": 69696968,
"Feeling of Satisfaction": 69696969
},
"location_name_groups": {
"Everywhere": [
"The Big Red Button",
"The Item on the Desk"
]
},
"location_name_to_id": {
"The Big Red Button": 69696969,
"The Item on the Desk": 69696968
}
},
...
}
}
```
### `/datapackage/<string:checksum>`
<a name="datapackagestringchecksum"></a>
Fetches a single datapackage by checksum.
Returns a dict of the game's data with:
- A checksum `checksum`
- A dict of item groups `item_name_groups`
- Item name to AP ID dict `item_name_to_id`
- A dict of location groups `location_name_groups`
- Location name to AP ID dict `location_name_to_id`
Its format will be identical to the whole-datapackage endpoint (`/datapackage`), except you'll only be returned the single game's data in a dict.
### `/datapackage_checksum`
<a name="datapackagechecksum"></a>
Fetches the checksums of the current static datapackages on the WebHost.
You'll receive a dict with `game:checksum` key-value pairs for all the current officially supported games.
Example:
```
{
...
"Donkey Kong Country 3":"f90acedcd958213f483a6a4c238e2a3faf92165e",
"Factorio":"a699194a9589db3ebc0d821915864b422c782f44",
...
}
```
## Generation Endpoint
These endpoints are used internally for the WebHost to generate games and validate their generation. They are also used by external applications to generate games automatically.
### `/generate`
<a name="generate"></a>
Submits a game to the WebHost for generation.
**This endpoint only accepts a POST HTTP request.**
There are two ways to submit data for generation: With a file and with JSON.
#### With a file:
Have your ZIP of yaml(s) or a single yaml, and submit a POST request to the `/generate` endpoint.
If the options are valid, you'll be returned a successful generation response. (see [Generation Response](#generation-response))
Example using the python requests library:
```
file = {'file': open('Games.zip', 'rb')}
req = requests.post("https://archipelago.gg/api/generate", files=file)
```
#### With JSON:
Compile your weights/yaml data into a dict. Then insert that into a dict with the key `"weights"`.
Finally, submit a POST request to the `/generate` endpoint.
If the weighted options are valid, you'll be returned a successful generation response (see [Generation Response](#generation-response))
Example using the python requests library:
```
data = {"Test":{"game": "Factorio","name": "Test","Factorio": {}},}
weights={"weights": data}
req = requests.post("https://archipelago.gg/api/generate", json=weights)
```
#### Generation Response:
##### Successful Generation:
Upon successful generation, you'll be sent a JSON dict response detailing the generation:
- The UUID of the generation `detail`
- The SUUID of the generation `encoded`
- The response text `text`
- The page that will resolve to the seed/room generation page once generation has completed `url`
- The API status page of the generation `wait_api_url` (see [Status Endpoint](#status))
Example:
```
{
"detail": "19878f16-5a58-4b76-aab7-d6bf38be9463",
"encoded": "GYePFlpYS3aqt9a_OL6UYw",
"text": "Generation of seed 19878f16-5a58-4b76-aab7-d6bf38be9463 started successfully.",
"url": "http://archipelago.gg/wait/GYePFlpYS3aqt9a_OL6UYw",
"wait_api_url": "http://archipelago.gg/api/status/GYePFlpYS3aqt9a_OL6UYw"
}
```
##### Failed Generation:
Upon failed generation, you'll be returned a single key-value pair. The key will always be `text`
The value will give you a hint as to what may have gone wrong.
- Options without tags, and a 400 status code
- Options in a string, and a 400 status code
- Invalid file/weight string, `No options found. Expected file attachment or json weights.` with a 400 status code
- Too many slots for the server to process, `Max size of multiworld exceeded` with a 409 status code
If the generation detects a issue in generation, you'll be sent a dict with two key-value pairs (`text` and `detail`) and a 400 status code. The values will be:
- Summary of issue in `text`
- Detailed issue in `detail`
In the event of an unhandled server exception, you'll be provided a dict with a single key `text`:
- Exception, `Uncought Exception: <error>` with a 500 status code
### `/status/<suuid:seed>`
<a name="status"></a>
Retrieves the status of the seed's generation.
This endpoint will return a dict with a single key-vlaue pair. The key will always be `text`
The value will tell you the status of the generation:
- Generation was completed: `Generation done` with a 201 status code
- Generation request was not found: `Generation not found` with a 404 status code
- Generation of the seed failed: `Generation failed` with a 500 status code
- Generation is in progress still: `Generation running` with a 202 status code
## Room Endpoints
Endpoints to fetch information of the active WebHost room with the supplied room_ID.
### `/room_status/<suuid:room_id>`
<a name="roomstatus"></a>
Will provide a dict of room data with the following keys:
- Tracker SUUID (`tracker`)
- A list of players (`players`)
- Each item containing a list with the Slot name and Game
- Last known hosted port (`last_port`)
- Last activity timestamp (`last_activity`)
- The room timeout counter (`timeout`)
- A list of downloads for files required for gameplay (`downloads`)
- Each item is a dict containings the download URL and slot (`slot`, `download`)
Example:
```
{
"downloads": [
{
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/1",
"slot": 1
},
{
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/2",
"slot": 2
},
{
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/3",
"slot": 3
},
{
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/4",
"slot": 4
},
{
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/5",
"slot": 5
}
],
"last_activity": "Fri, 18 Apr 2025 20:35:45 GMT",
"last_port": 52122,
"players": [
[
"Slot_Name_1",
"Ocarina of Time"
],
[
"Slot_Name_2",
"Ocarina of Time"
],
[
"Slot_Name_3",
"Ocarina of Time"
],
[
"Slot_Name_4",
"Ocarina of Time"
],
[
"Slot_Name_5",
"Ocarina of Time"
]
],
"timeout": 7200,
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
}
```
## User Endpoints
User endpoints can get room and seed details from the current session tokens (cookies)
### `/get_rooms`
<a name="getrooms"></a>
Retreives a list of all rooms currently owned by the session token.
Each list item will contain a dict with the room's details:
- Room SUUID (`room_id`)
- Seed SUUID (`seed_id`)
- Creation timestamp (`creation_time`)
- Last activity timestamp (`last_activity`)
- Last known AP port (`last_port`)
- Room timeout counter in seconds (`timeout`)
- Room tracker SUUID (`tracker`)
Example:
```
[
{
"creation_time": "Fri, 18 Apr 2025 19:46:53 GMT",
"last_activity": "Fri, 18 Apr 2025 21:16:02 GMT",
"last_port": 52122,
"room_id": "90ae5f9b-177c-4df8-ac53-9629fc3bff7a",
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6",
"timeout": 7200,
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
},
{
"creation_time": "Fri, 18 Apr 2025 20:36:42 GMT",
"last_activity": "Fri, 18 Apr 2025 20:36:46 GMT",
"last_port": 56884,
"room_id": "14465c05-d08e-4d28-96bd-916f994609d8",
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb",
"timeout": 7200,
"tracker": "4e624bd8-32b6-42e4-9178-aa407f72751c"
}
]
```
### `/get_seeds`
<a name="getseeds"></a>
Retreives a list of all seeds currently owned by the session token.
Each item in the list will contain a dict with the seed's details:
- Seed SUUID (`seed_id`)
- Creation timestamp (`creation_time`)
- A list of player slots (`players`)
- Each item in the list will contain a list of the slot name and game
Example:
```
[
{
"creation_time": "Fri, 18 Apr 2025 19:46:52 GMT",
"players": [
[
"Slot_Name_1",
"Ocarina of Time"
],
[
"Slot_Name_2",
"Ocarina of Time"
],
[
"Slot_Name_3",
"Ocarina of Time"
],
[
"Slot_Name_4",
"Ocarina of Time"
],
[
"Slot_Name_5",
"Ocarina of Time"
]
],
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6"
},
{
"creation_time": "Fri, 18 Apr 2025 20:36:39 GMT",
"players": [
[
"Slot_Name_1",
"Clique"
],
[
"Slot_Name_2",
"Clique"
],
[
"Slot_Name_3",
"Clique"
],
[
"Slot_Name_4",
"Archipelago"
]
],
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb"
}
]
```

View File

@@ -515,7 +515,6 @@ In addition, the following methods can be implemented and are called in this ord
called per player before any items or locations are created. You can set properties on your
world here. Already has access to player options and RNG. This is the earliest step where the world should start
setting up for the current multiworld, as the multiworld itself is still setting up before this point.
You cannot modify `local_items`, or `non_local_items` after this step.
* `create_regions(self)`
called to place player's regions and their locations into the MultiWorld's regions list.
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
@@ -539,7 +538,7 @@ In addition, the following methods can be implemented and are called in this ord
creates the output files if there is output to be generated. When this is called,
`self.multiworld.get_locations(self.player)` has all locations for the player, with attribute `item` pointing to the
item. `location.item.player` can be used to see if it's a local item.
* `fill_slot_data(self)` and `modify_multidata(self, multidata: MultiData)` can be used to modify the data that
* `fill_slot_data(self)` and `modify_multidata(self, multidata: Dict[str, Any])` can be used to modify the data that
will be used by the server to host the MultiWorld.
All instance methods can, optionally, have a class method defined which will be called after all instance methods are
@@ -612,10 +611,17 @@ def create_items(self) -> None:
# If there are two of the same item, the item has to be twice in the pool.
# Which items are added to the pool may depend on player options, e.g. custom win condition like triforce hunt.
# Having an item in the start inventory won't remove it from the pool.
# If you want to do that, use start_inventory_from_pool
# If an item can't have duplicates it has to be excluded manually.
# List of items to exclude, as a copy since it will be destroyed below
exclude = [item for item in self.multiworld.precollected_items[self.player]]
for item in map(self.create_item, mygame_items):
self.multiworld.itempool.append(item)
if item in exclude:
exclude.remove(item) # this is destructive. create unique list above
self.multiworld.itempool.append(self.create_item("nothing"))
else:
self.multiworld.itempool.append(item)
# itempool and number of locations should match up.
# If this is not the case we want to fill the itempool with junk.

View File

@@ -52,15 +52,13 @@ class EntranceLookup:
_coupled: bool
_usable_exits: set[Entrance]
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance], targets: Iterable[Entrance]):
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
self.dead_ends = EntranceLookup.GroupLookup()
self.others = EntranceLookup.GroupLookup()
self._random = rng
self._expands_graph_cache = {}
self._coupled = coupled
self._usable_exits = usable_exits
for target in targets:
self.add(target)
def _can_expand_graph(self, entrance: Entrance) -> bool:
"""
@@ -123,14 +121,7 @@ class EntranceLookup:
dead_end: bool,
preserve_group_order: bool
) -> Iterable[Entrance]:
"""
Gets available targets for the requested groups
:param groups: The groups to find targets for
:param dead_end: Whether to find dead ends. If false, finds non-dead-ends
:param preserve_group_order: Whether to preserve the group order in the returned iterable. If true, a sequence
like AAABBB is guaranteed. If false, groups can be interleaved, e.g. BAABAB.
"""
lookup = self.dead_ends if dead_end else self.others
if preserve_group_order:
for group in groups:
@@ -141,27 +132,6 @@ class EntranceLookup:
self._random.shuffle(ret)
return ret
def find_target(self, name: str, group: int | None = None, dead_end: bool | None = None) -> Entrance | None:
"""
Finds a specific target in the lookup, if it is present.
:param name: The name of the target
:param group: The target's group. Providing this will make the lookup faster, but can be omitted if it is not
known ahead of time for some reason.
:param dead_end: Whether the target is a dead end. Providing this will make the lookup faster, but can be
omitted if this is not known ahead of time (much more likely)
"""
if dead_end is None:
return (found
if (found := self.find_target(name, group, True))
else self.find_target(name, group, False))
lookup = self.dead_ends if dead_end else self.others
targets_to_check = lookup if group is None else lookup[group]
for target in targets_to_check:
if target.name == name:
return target
return None
def __len__(self):
return len(self.dead_ends) + len(self.others)
@@ -176,18 +146,15 @@ class ERPlacementState:
"""The world which is having its entrances randomized"""
collection_state: CollectionState
"""The CollectionState backing the entrance randomization logic"""
entrance_lookup: EntranceLookup
"""A lookup table of all unconnected ER targets"""
coupled: bool
"""Whether entrance randomization is operating in coupled mode"""
def __init__(self, world: World, entrance_lookup: EntranceLookup, coupled: bool):
def __init__(self, world: World, coupled: bool):
self.placements = []
self.pairings = []
self.world = world
self.coupled = coupled
self.collection_state = world.multiworld.get_all_state(False, True)
self.entrance_lookup = entrance_lookup
@property
def placed_regions(self) -> set[Region]:
@@ -215,7 +182,6 @@ class ERPlacementState:
self.collection_state.stale[self.world.player] = True
self.placements.append(source_exit)
self.pairings.append((source_exit.name, target_entrance.name))
self.entrance_lookup.remove(target_entrance)
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
usable_exits: set[Entrance]) -> bool:
@@ -345,7 +311,7 @@ def randomize_entrances(
preserve_group_order: bool = False,
er_targets: list[Entrance] | None = None,
exits: list[Entrance] | None = None,
on_connect: Callable[[ERPlacementState, list[Entrance], list[Entrance]], bool | None] | None = None
on_connect: Callable[[ERPlacementState, list[Entrance]], None] | None = None
) -> ERPlacementState:
"""
Randomizes Entrances for a single world in the multiworld.
@@ -362,18 +328,14 @@ def randomize_entrances(
:param exits: The list of exits (Entrance objects with no target region) to use for randomization.
Remember to be deterministic! If not provided, automatically discovers all valid exits in your world.
:param on_connect: A callback function which allows specifying side effects after a placement is completed
successfully and the underlying collection state has been updated. The arguments are
1. The ER state
2. The exits placed in this placement pass
3. The entrances they were connected to.
If you use on_connect to make additional placements, you are expected to return True to inform
GER that an additional sweep is needed.
successfully and the underlying collection state has been updated.
"""
if not world.explicit_indirect_conditions:
raise EntranceRandomizationError("Entrance randomization requires explicit indirect conditions in order "
+ "to correctly analyze whether dead end regions can be required in logic.")
start_time = time.perf_counter()
er_state = ERPlacementState(world, coupled)
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
perform_validity_check = True
@@ -389,25 +351,23 @@ def randomize_entrances(
# used when membership checks are needed on the exit list, e.g. speculative sweep
exits_set = set(exits)
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
for entrance in er_targets:
entrance_lookup.add(entrance)
er_state = ERPlacementState(
world,
EntranceLookup(world.random, coupled, exits_set, er_targets),
coupled
)
# place the menu region and connected start region(s)
er_state.collection_state.update_reachable_regions(world.player)
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
placed_exits, paired_entrances = er_state.connect(source_exit, target_entrance)
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
# remove the placed targets from consideration
for entrance in removed_entrances:
entrance_lookup.remove(entrance)
# propagate new connections
er_state.collection_state.update_reachable_regions(world.player)
er_state.collection_state.sweep_for_advancements()
if on_connect:
change = on_connect(er_state, placed_exits, paired_entrances)
if change:
er_state.collection_state.update_reachable_regions(world.player)
er_state.collection_state.sweep_for_advancements()
on_connect(er_state, placed_exits)
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
@@ -428,12 +388,12 @@ def randomize_entrances(
# check to see if we are proposing the last placement
if not coupled:
# in uncoupled, this check is easy as there will only be one target.
is_last_placement = len(er_state.entrance_lookup) == 1
is_last_placement = len(entrance_lookup) == 1
else:
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
is_last_placement = len(er_state.entrance_lookup) == desired_target_count
is_last_placement = len(entrance_lookup) == desired_target_count
# if it's not the last placement, we need a sweep
return not is_last_placement
@@ -442,7 +402,7 @@ def randomize_entrances(
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
for source_exit in placeable_exits:
target_groups = target_group_lookup[source_exit.randomization_group]
for target_entrance in er_state.entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
# when requiring new exits, ideally we would like to make it so that every placement increases
# (or keeps the same number of) reachable exits. The goal is to continue to expand the search space
# so that we do not crash. In the interest of performance and bias reduction, generally, just checking
@@ -460,7 +420,7 @@ def randomize_entrances(
else:
# no source exits had any valid target so this stage is deadlocked. retries may be implemented if early
# deadlocking is a frequent issue.
lookup = er_state.entrance_lookup.dead_ends if dead_end else er_state.entrance_lookup.others
lookup = entrance_lookup.dead_ends if dead_end else entrance_lookup.others
# if we're in a stage where we're trying to get to new regions, we could also enter this
# branch in a success state (when all regions of the preferred type have been placed, but there are still
@@ -506,21 +466,21 @@ def randomize_entrances(
f"All unplaced exits: {unplaced_exits}")
# stage 1 - try to place all the non-dead-end entrances
while er_state.entrance_lookup.others:
while entrance_lookup.others:
if not find_pairing(dead_end=False, require_new_exits=True):
break
# stage 2 - try to place all the dead-end entrances
while er_state.entrance_lookup.dead_ends:
while entrance_lookup.dead_ends:
if not find_pairing(dead_end=True, require_new_exits=True):
break
# stage 3 - all the regions should be placed at this point. We now need to connect dangling edges
# stage 3a - get the rest of the dead ends (e.g. second entrances into already-visited regions)
# doing this before the non-dead-ends is important to ensure there are enough connections to
# go around
while er_state.entrance_lookup.dead_ends:
while entrance_lookup.dead_ends:
find_pairing(dead_end=True, require_new_exits=False)
# stage 3b - tie all the other loose ends connecting visited regions to each other
while er_state.entrance_lookup.others:
while entrance_lookup.others:
find_pairing(dead_end=False, require_new_exits=False)
running_time = time.perf_counter() - start_time

View File

@@ -53,6 +53,10 @@ Name: "full"; Description: "Full installation"
Name: "minimal"; Description: "Minimal installation"
Name: "custom"; Description: "Custom installation"; Flags: iscustom
[Components]
Name: "core"; Description: "Archipelago"; Types: full minimal custom; Flags: fixed
Name: "lttp_sprites"; Description: "Download ""A Link to the Past"" player sprites"; Types: full;
[Dirs]
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
@@ -72,6 +76,7 @@ Name: "{commondesktop}\{#MyAppName} Launcher"; Filename: "{app}\ArchipelagoLaunc
[Run]
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: lttp_sprites
Filename: "{app}\ArchipelagoLauncher"; Parameters: "--update_settings"; StatusMsg: "Updating host.yaml..."; Flags: runasoriginaluser runhidden
Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringChange('Launcher', '&', '&&')}}"; Flags: nowait postinstall skipifsilent

View File

@@ -1,5 +1,5 @@
[pytest]
python_files = test_*.py Test*.py **/test*/**/__init__.py # TODO: remove Test* once all worlds have been ported
python_files = test_*.py Test*.py __init__.py # TODO: remove Test* once all worlds have been ported
python_classes = Test
python_functions = test
testpaths =

View File

@@ -9,7 +9,6 @@ import subprocess
import sys
import sysconfig
import threading
import urllib.error
import urllib.request
import warnings
import zipfile
@@ -17,10 +16,6 @@ from collections.abc import Iterable, Sequence
from hashlib import sha3_512
from pathlib import Path
SNI_VERSION = "v0.0.100" # change back to "latest" once tray icon issues are fixed
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
requirement = 'cx-Freeze==8.0.0'
try:
@@ -62,11 +57,13 @@ from Utils import version_tuple, is_windows, is_linux
from Cython.Build import cythonize
# On Python < 3.10 LogicMixin is not currently supported.
non_apworlds: set[str] = {
"A Link to the Past",
"Adventure",
"ArchipIDLE",
"Archipelago",
"Clique",
"Lufia II Ancient Cave",
"Meritous",
"Ocarina of Time",
@@ -78,6 +75,9 @@ non_apworlds: set[str] = {
"Wargroove",
}
# LogicMixin is broken before 3.10 import revamp
if sys.version_info < (3,10):
non_apworlds.add("Hollow Knight")
def download_SNI() -> None:
print("Updating SNI")
@@ -90,8 +90,7 @@ def download_SNI() -> None:
machine_name = platform.machine().lower()
# force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH
machine_name = "universal" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name)
sni_version_ref = "latest" if SNI_VERSION == "latest" else f"tags/{SNI_VERSION}"
with urllib.request.urlopen(f"https://api.github.com/repos/alttpo/SNI/releases/{sni_version_ref}") as request:
with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request:
data = json.load(request)
files = data["assets"]
@@ -105,8 +104,8 @@ def download_SNI() -> None:
# prefer "many" builds
if "many" in download_url:
break
# prefer non-windows7 builds to get up-to-date dependencies
if platform_name == "windows" and "windows7" not in download_url:
# prefer the correct windows or windows7 build
if platform_name == "windows" and ("windows7" in download_url) == (sys.version_info < (3, 9)):
break
if source_url and source_url.endswith(".zip"):
@@ -145,16 +144,15 @@ def download_SNI() -> None:
print(f"No SNI found for system spec {platform_name} {machine_name}")
signtool: str | None = None
try:
with urllib.request.urlopen('http://192.168.206.4:12345/connector/status') as response:
html = response.read()
if b"status=OK\n" in html:
signtool = (r'signtool sign /sha1 6df76fe776b82869a5693ddcb1b04589cffa6faf /fd sha256 /td sha256 '
r'/tr http://timestamp.digicert.com/ ')
print("Using signtool")
except (ConnectionError, TimeoutError, urllib.error.URLError) as e:
pass
signtool: str | None
if os.path.exists("X:/pw.txt"):
print("Using signtool")
with open("X:/pw.txt", encoding="utf-8-sig") as f:
pw = f.read()
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
r'" /fd sha256 /td sha256 /tr http://timestamp.digicert.com/ '
else:
signtool = None
build_platform = sysconfig.get_platform()
@@ -199,10 +197,9 @@ extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else []
def remove_sprites_from_folder(folder: Path) -> None:
if os.path.isdir(folder):
for file in os.listdir(folder):
if file != ".gitignore":
os.remove(folder / file)
for file in os.listdir(folder):
if file != ".gitignore":
os.remove(folder / file)
def _threaded_hash(filepath: str | Path) -> str:
@@ -411,14 +408,13 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
os.system(signtool + os.path.join(self.buildfolder, "lib", "worlds", "oot", "data", *exe_path))
remove_sprites_from_folder(self.buildfolder / "data" / "sprites" / "alttpr")
remove_sprites_from_folder(self.buildfolder / "data" / "sprites" / "alttp" / "remote")
self.create_manifest()
if is_windows:
# Inno setup stuff
with open("setup.ini", "w") as f:
min_supported_windows = "6.2.9200"
min_supported_windows = "6.2.9200" if sys.version_info > (3, 9) else "6.0.6000"
f.write(f"[Data]\nsource_path={self.buildfolder}\nmin_windows={min_supported_windows}\n")
with open("installdelete.iss", "w") as f:
f.writelines("Type: filesandordirs; Name: \"{app}\\lib\\worlds\\"+world_directory+"\"\n"

View File

@@ -29,9 +29,14 @@ def run_locations_benchmark():
rule_iterations: int = 100_000
@staticmethod
def format_times_from_counter(counter: collections.Counter[str], top: int = 5) -> str:
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
if sys.version_info >= (3, 9):
@staticmethod
def format_times_from_counter(counter: collections.Counter[str], top: int = 5) -> str:
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
else:
@staticmethod
def format_times_from_counter(counter: collections.Counter, top: int = 5) -> str:
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
def location_test(self, test_location: Location, state: CollectionState, state_name: str) -> float:
with TimeIt(f"{test_location.game} {self.rule_iterations} "

View File

@@ -1,66 +0,0 @@
"""Micro benchmark comparing match as "switch" with if-elif and dict access"""
from timeit import timeit
def make_match(count: int) -> str:
code = f"for val in range({count}):\n match val:\n"
for n in range(count):
m = n + 1
code += f" case {n}:\n"
code += f" res = {m}\n"
return code
def make_elif(count: int) -> str:
code = f"for val in range({count}):\n"
for n in range(count):
m = n + 1
code += f" {'' if n == 0 else 'el'}if val == {n}:\n"
code += f" res = {m}\n"
return code
def make_dict(count: int, mode: str) -> str:
if mode == "value":
code = "dct = {\n"
for n in range(count):
m = n + 1
code += f" {n}: {m},\n"
code += "}\n"
code += f"for val in range({count}):\n res = dct[val]"
return code
elif mode == "call":
code = ""
for n in range(count):
m = n + 1
code += f"def func{n}():\n val = {m}\n\n"
code += "dct = {\n"
for n in range(count):
code += f" {n}: func{n},\n"
code += "}\n"
code += f"for val in range({count}):\n dct[val]()"
return code
return ""
def timeit_best_of_5(stmt: str, setup: str = "pass") -> float:
"""
Benchmark some code, returning the best of 5 runs.
:param stmt: Code to benchmark
:param setup: Optional code to set up environment
:return: Time taken in microseconds
"""
return min(timeit(stmt, setup, number=10000, globals={}) for _ in range(5)) * 100
def main() -> None:
for count in (3, 5, 8, 10, 20, 30):
print(f"value of {count:-2} with match: {timeit_best_of_5(make_match(count)) / count:.3f} us")
print(f"value of {count:-2} with elif: {timeit_best_of_5(make_elif(count)) / count:.3f} us")
print(f"value of {count:-2} with dict: {timeit_best_of_5(make_dict(count, 'value')) / count:.3f} us")
print(f"call of {count:-2} with dict: {timeit_best_of_5(make_dict(count, 'call')) / count:.3f} us")
if __name__ == "__main__":
main()

View File

@@ -69,9 +69,11 @@ class TestEntranceLookup(unittest.TestCase):
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
for entrance in er_targets:
lookup.add(entrance)
retrieved_targets = lookup.get_targets([ERTestGroups.TOP, ERTestGroups.BOTTOM],
False, False)
@@ -90,9 +92,11 @@ class TestEntranceLookup(unittest.TestCase):
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
for entrance in er_targets:
lookup.add(entrance)
retrieved_targets = lookup.get_targets([ERTestGroups.TOP, ERTestGroups.BOTTOM],
False, True)
@@ -108,10 +112,12 @@ class TestEntranceLookup(unittest.TestCase):
for ex in region.exits if not ex.connected_region
and ex.name != "region20_right" and ex.name != "region21_left"])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region and
entrance.name != "region20_right" and entrance.name != "region21_left"]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
for entrance in er_targets:
lookup.add(entrance)
# region 20 is the bottom left corner of the grid, and therefore only has a right entrance from region 21
# and a top entrance from region 15; since we've told lookup to ignore the right entrance from region 21,
# the top entrance from region 15 should be considered a dead-end
@@ -123,56 +129,6 @@ class TestEntranceLookup(unittest.TestCase):
self.assertTrue(dead_end in lookup.dead_ends)
self.assertEqual(len(lookup.dead_ends), 1)
def test_find_target_by_name(self):
"""Tests that find_target can find the correct target by name only"""
multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
target = lookup.find_target("region0_right")
self.assertEqual(target.name, "region0_right")
self.assertEqual(target.randomization_group, ERTestGroups.RIGHT)
self.assertIsNone(lookup.find_target("nonexistant"))
def test_find_target_by_name_and_group(self):
"""Tests that find_target can find the correct target by name and group"""
multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
target = lookup.find_target("region0_right", ERTestGroups.RIGHT)
self.assertEqual(target.name, "region0_right")
self.assertEqual(target.randomization_group, ERTestGroups.RIGHT)
# wrong group
self.assertIsNone(lookup.find_target("region0_right", ERTestGroups.LEFT))
def test_find_target_by_name_and_group_and_category(self):
"""Tests that find_target can find the correct target by name, group, and dead-endedness"""
multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region]
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set, targets=er_targets)
target = lookup.find_target("region0_right", ERTestGroups.RIGHT, False)
self.assertEqual(target.name, "region0_right")
self.assertEqual(target.randomization_group, ERTestGroups.RIGHT)
# wrong deadendedness
self.assertIsNone(lookup.find_target("region0_right", ERTestGroups.RIGHT, True))
class TestBakeTargetGroupLookup(unittest.TestCase):
def test_lookup_generation(self):
multiworld = generate_test_multiworld()
@@ -309,12 +265,12 @@ class TestRandomizeEntrances(unittest.TestCase):
generate_disconnected_region_grid(multiworld, 5)
seen_placement_count = 0
def verify_coupled(_: ERPlacementState, placed_exits: list[Entrance], placed_targets: list[Entrance]):
def verify_coupled(_: ERPlacementState, placed_entrances: list[Entrance]):
nonlocal seen_placement_count
seen_placement_count += len(placed_exits)
self.assertEqual(2, len(placed_exits))
self.assertEqual(placed_exits[0].parent_region, placed_exits[1].connected_region)
self.assertEqual(placed_exits[1].parent_region, placed_exits[0].connected_region)
seen_placement_count += len(placed_entrances)
self.assertEqual(2, len(placed_entrances))
self.assertEqual(placed_entrances[0].parent_region, placed_entrances[1].connected_region)
self.assertEqual(placed_entrances[1].parent_region, placed_entrances[0].connected_region)
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup,
on_connect=verify_coupled)
@@ -357,10 +313,10 @@ class TestRandomizeEntrances(unittest.TestCase):
generate_disconnected_region_grid(multiworld, 5)
seen_placement_count = 0
def verify_uncoupled(state: ERPlacementState, placed_exits: list[Entrance], placed_targets: list[Entrance]):
def verify_uncoupled(state: ERPlacementState, placed_entrances: list[Entrance]):
nonlocal seen_placement_count
seen_placement_count += len(placed_exits)
self.assertEqual(1, len(placed_exits))
seen_placement_count += len(placed_entrances)
self.assertEqual(1, len(placed_entrances))
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup,
on_connect=verify_uncoupled)

View File

@@ -48,14 +48,13 @@ class TestBase(unittest.TestCase):
original_get_all_state = multiworld.get_all_state
def patched_get_all_state(use_cache: bool | None = None, allow_partial_entrances: bool = False,
**kwargs):
def patched_get_all_state(use_cache: bool, allow_partial_entrances: bool = False):
self.assertTrue(allow_partial_entrances, (
"Before the connect_entrances step finishes, other worlds might still have partial entrances. "
"As such, any call to get_all_state must use allow_partial_entrances = True."
))
return original_get_all_state(use_cache, allow_partial_entrances, **kwargs)
return original_get_all_state(use_cache, allow_partial_entrances)
multiworld.get_all_state = patched_get_all_state

View File

@@ -603,28 +603,6 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
self.assertTrue(player3.locations[2].item.advancement)
self.assertTrue(player3.locations[3].item.advancement)
def test_deprioritized_does_not_land_on_priority(self):
multiworld = generate_test_multiworld(1)
player1 = generate_player_data(multiworld, 1, 2, prog_item_count=2)
player1.prog_items[0].classification |= ItemClassification.deprioritized
player1.locations[0].progress_type = LocationProgressType.PRIORITY
distribute_items_restrictive(multiworld)
self.assertFalse(player1.locations[0].item.deprioritized)
def test_deprioritized_still_goes_on_priority_ahead_of_filler(self):
multiworld = generate_test_multiworld(1)
player1 = generate_player_data(multiworld, 1, 2, prog_item_count=1, basic_item_count=1)
player1.prog_items[0].classification |= ItemClassification.deprioritized
player1.locations[0].progress_type = LocationProgressType.PRIORITY
distribute_items_restrictive(multiworld)
self.assertTrue(player1.locations[0].item.advancement)
def test_can_remove_locations_in_fill_hook(self):
"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
multiworld = generate_test_multiworld()

View File

@@ -1,7 +1,7 @@
import unittest
from Fill import distribute_items_restrictive
from NetUtils import convert_to_base_types
from NetUtils import encode
from worlds.AutoWorld import AutoWorldRegister, call_all
from worlds import failed_world_loads
from . import setup_solo_multiworld
@@ -47,7 +47,7 @@ class TestImplemented(unittest.TestCase):
call_all(multiworld, "post_fill")
for key, data in multiworld.worlds[1].fill_slot_data().items():
self.assertIsInstance(key, str, "keys in slot data must be a string")
convert_to_base_types(data) # only put base data types into slot data
self.assertIsInstance(encode(data), str, f"object {type(data).__name__} not serializable.")
def test_no_failed_world_loads(self):
if failed_world_loads:

View File

@@ -148,8 +148,8 @@ class TestBase(unittest.TestCase):
def test_locality_not_modified(self):
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early",)
additional_steps = ("create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic", "pre_fill")
gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name):

View File

@@ -1,8 +1,7 @@
import unittest
from BaseClasses import PlandoOptions
from Options import ItemLinks, Choice
from Utils import restricted_dumps
from BaseClasses import MultiWorld, PlandoOptions
from Options import ItemLinks
from worlds.AutoWorld import AutoWorldRegister
@@ -74,10 +73,9 @@ class TestOptions(unittest.TestCase):
def test_pickle_dumps(self):
"""Test options can be pickled into database for WebHost generation"""
import pickle
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
for option_key, option in world_type.options_dataclass.type_hints.items():
with self.subTest(game=gamename, option=option_key):
restricted_dumps(option.from_any(option.default))
if issubclass(option, Choice) and option.default in option.name_lookup:
restricted_dumps(option.from_text(option.name_lookup[option.default]))
pickle.dumps(option.from_any(option.default))

View File

@@ -8,12 +8,7 @@ class TestPackages(unittest.TestCase):
to indicate full package rather than namespace package."""
import Utils
# Ignore directories with these names.
ignore_dirs = {".github"}
worlds_path = Utils.local_path("worlds")
for dirpath, dirnames, filenames in os.walk(worlds_path):
# Drop ignored directories from dirnames, excluding them from walking.
dirnames[:] = [d for d in dirnames if d not in ignore_dirs]
with self.subTest(directory=dirpath):
self.assertEqual("__init__.py" in filenames, any(file.endswith(".py") for file in filenames))

View File

@@ -63,12 +63,12 @@ if __name__ == "__main__":
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
multis = [["Clique"], ["Temp World"], ["Clique", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
copy_world("VVVVVV", "Temp World")
copy_world("Clique", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
@@ -101,7 +101,7 @@ if __name__ == "__main__":
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
# TODO: Ctrl+C test here as well
@@ -125,7 +125,7 @@ if __name__ == "__main__":
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
web_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
if collected_items == 1:
sleep(1) # wait for the server to collect the item

View File

@@ -34,7 +34,7 @@ def _generate_local_inner(games: Iterable[str],
f.write(json.dumps({
"name": f"Player{n}",
"game": game,
game: {},
game: {"hard_mode": "true"},
"description": f"generate_local slot {n} ('Player{n}'): {game}",
}))

View File

@@ -2,8 +2,6 @@ import re
from pathlib import Path
from typing import TYPE_CHECKING, Optional, cast
from WebHostLib import to_python
if TYPE_CHECKING:
from flask import Flask
from werkzeug.test import Client as FlaskClient
@@ -105,7 +103,7 @@ def stop_room(app_client: "FlaskClient",
poll_interval = 2
print(f"Stopping room {room_id}")
room_uuid = to_python(room_id)
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
if timeout is not None:
sleep(.1) # should not be required, but other things might use threading
@@ -158,7 +156,7 @@ def set_room_timeout(room_id: str, timeout: float) -> None:
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = to_python(room_id)
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.timeout = timeout
@@ -170,7 +168,7 @@ def get_multidata_for_room(webhost_client: "FlaskClient", room_id: str) -> bytes
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = to_python(room_id)
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
return cast(bytes, room.seed.multidata)
@@ -182,7 +180,7 @@ def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: by
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = to_python(room_id)
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.seed.multidata = data

View File

@@ -30,7 +30,7 @@ def copy(src: str, dst: str) -> None:
_new_worlds[dst] = str(dst_folder)
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
contents = f.read()
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
contents = re.sub(r'game\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
f.write(contents)

View File

@@ -33,15 +33,6 @@ class TestNumericOptions(unittest.TestCase):
self.assertEqual(choice_option_alias, TestChoice.alias_three)
self.assertEqual(choice_option_attr, TestChoice.non_option_attr)
self.assertLess(choice_option_string, "two")
self.assertGreater(choice_option_string, "zero")
self.assertLessEqual(choice_option_string, "one")
self.assertLessEqual(choice_option_string, "two")
self.assertGreaterEqual(choice_option_string, "one")
self.assertGreaterEqual(choice_option_string, "zero")
self.assertGreaterEqual(choice_option_alias, "three")
self.assertRaises(KeyError, TestChoice.from_any, "four")
self.assertIn(choice_option_int, [1, 2, 3])

View File

@@ -2,8 +2,6 @@ import unittest
import Utils
import os
from werkzeug.utils import secure_filename
import WebHost
from worlds.AutoWorld import AutoWorldRegister
@@ -11,30 +9,36 @@ from worlds.AutoWorld import AutoWorldRegister
class TestDocs(unittest.TestCase):
@classmethod
def setUpClass(cls) -> None:
WebHost.copy_tutorials_files_to_static()
cls.tutorials_data = WebHost.create_ordered_tutorials_file()
def test_has_tutorial(self):
games_with_tutorial = set(entry["gameTitle"] for entry in self.tutorials_data)
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
with self.subTest(game_name):
tutorials = world_type.web.tutorials
self.assertGreater(len(tutorials), 0, msg=f"{game_name} has no setup tutorial.")
safe_name = secure_filename(game_name)
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", safe_name)
for tutorial in tutorials:
self.assertTrue(
os.path.isfile(Utils.local_path(target_path, secure_filename(tutorial.file_name))),
f'{game_name} missing tutorial file {tutorial.file_name}.'
)
try:
self.assertIn(game_name, games_with_tutorial)
except AssertionError:
# look for partial name in the tutorial name
for game in games_with_tutorial:
if game_name in game:
break
else:
self.fail(f"{game_name} has no setup tutorial. "
f"Games with Tutorial: {games_with_tutorial}")
def test_has_game_info(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
safe_name = secure_filename(game_name)
safe_name = Utils.get_file_safe_name(game_name)
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", safe_name)
for game_info_lang in world_type.web.game_info_languages:
with self.subTest(game_name):
self.assertTrue(
safe_name == game_name or
not os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')),
f'Info docs have be named <lang>_{safe_name}.md for {game_name}.'
)
self.assertTrue(
os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{safe_name}.md')),
f'{game_name} missing game info file for "{game_info_lang}" language.'

View File

@@ -29,3 +29,8 @@ class TestFileGeneration(unittest.TestCase):
with open(file, encoding="utf-8-sig") as f:
for value in roll_options({file.name: f.read()})[0].values():
self.assertTrue(value is True, f"Default Options for template {file.name} cannot be run.")
def test_tutorial(self):
WebHost.create_ordered_tutorials_file()
self.assertTrue(os.path.exists(os.path.join(self.correct_path, "static", "generated", "tutorials.json")))
self.assertFalse(os.path.exists(os.path.join(self.incorrect_path, "static", "generated", "tutorials.json")))

View File

@@ -16,7 +16,7 @@ from Utils import deprecate
if TYPE_CHECKING:
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
from NetUtils import GamesPackage, MultiData
from . import GamesPackage
from settings import Group
perf_logger = logging.getLogger("performance")
@@ -72,6 +72,15 @@ class AutoWorldRegister(type):
dct["required_client_version"] = max(dct["required_client_version"],
base.__dict__["required_client_version"])
# create missing options_dataclass from legacy option_definitions
# TODO - remove this once all worlds use options dataclasses
if "options_dataclass" not in dct and "option_definitions" in dct:
# TODO - switch to deprecate after a version
deprecate(f"{name} Assigned options through option_definitions which is now deprecated. "
"Please use options_dataclass instead.")
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
bases=(PerGameCommonOptions,))
# construct class
new_class = super().__new__(mcs, name, bases, dct)
new_class.__file__ = sys.modules[new_class.__module__].__file__
@@ -441,7 +450,7 @@ class World(metaclass=AutoWorldRegister):
"""
pass
def modify_multidata(self, multidata: "MultiData") -> None:
def modify_multidata(self, multidata: Dict[str, Any]) -> None: # TODO: TypedDict for multidata?
"""For deeper modification of server multidata."""
pass
@@ -484,6 +493,9 @@ class World(metaclass=AutoWorldRegister):
Creates a group, which is an instance of World that is responsible for multiple others.
An example case is ItemLinks creating these.
"""
# TODO remove loop when worlds use options dataclass
for option_key, option in cls.options_dataclass.type_hints.items():
getattr(multiworld, option_key)[new_player_id] = option.from_any(option.default)
group = cls(multiworld, new_player_id)
group.options = cls.options_dataclass(**{option_key: option.from_any(option.default)
for option_key, option in cls.options_dataclass.type_hints.items()})

View File

@@ -15,6 +15,7 @@ import bsdiff4
semaphore = threading.Semaphore(os.cpu_count() or 4)
del threading
del os
class AutoPatchRegister(abc.ABCMeta):
@@ -33,8 +34,10 @@ class AutoPatchRegister(abc.ABCMeta):
@staticmethod
def get_handler(file: str) -> Optional[AutoPatchRegister]:
_, suffix = os.path.splitext(file)
return AutoPatchRegister.file_endings.get(suffix, None)
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
return None
class AutoPatchExtensionRegister(abc.ABCMeta):

View File

@@ -7,9 +7,8 @@ import warnings
import zipimport
import time
import dataclasses
from typing import List
from typing import Dict, List, TypedDict
from NetUtils import DataPackage
from Utils import local_path, user_path
local_folder = os.path.dirname(__file__)
@@ -25,6 +24,8 @@ __all__ = {
"world_sources",
"local_folder",
"user_folder",
"GamesPackage",
"DataPackage",
"failed_world_loads",
}
@@ -32,6 +33,18 @@ __all__ = {
failed_world_loads: List[str] = []
class GamesPackage(TypedDict, total=False):
item_name_groups: Dict[str, List[str]]
item_name_to_id: Dict[str, int]
location_name_groups: Dict[str, List[str]]
location_name_to_id: Dict[str, int]
checksum: str
class DataPackage(TypedDict):
games: Dict[str, GamesPackage]
@dataclasses.dataclass(order=True)
class WorldSource:
path: str # typically relative path from this module
@@ -63,7 +76,9 @@ class WorldSource:
sys.modules[mod.__name__] = mod
with warnings.catch_warnings():
warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
importer.exec_module(mod)
# Found no equivalent for < 3.10
if hasattr(importer, "exec_module"):
importer.exec_module(mod)
else:
importlib.import_module(f".{self.path}", "worlds")
self.time_taken = time.perf_counter()-start

View File

@@ -4,18 +4,16 @@ checking or launching the client, otherwise it will probably cause circular impo
"""
import asyncio
import copy
import enum
import subprocess
from typing import Any
import settings
from CommonClient import CommonContext, ClientCommandProcessor, get_base_parser, server_loop, logger, gui_enabled
import Patch
import Utils
from . import BizHawkContext, ConnectionStatus, NotConnectedError, RequestFailedError, connect, disconnect, get_hash, \
get_script_version, get_system, ping, display_message
get_script_version, get_system, ping
from .client import BizHawkClient, AutoBizHawkClientRegister
@@ -29,97 +27,20 @@ class AuthStatus(enum.IntEnum):
AUTHENTICATED = 3
class TextCategory(str, enum.Enum):
ALL = "all"
INCOMING = "incoming"
OUTGOING = "outgoing"
OTHER = "other"
HINT = "hint"
CHAT = "chat"
SERVER = "server"
class BizHawkClientCommandProcessor(ClientCommandProcessor):
def _cmd_bh(self):
"""Shows the current status of the client's connection to BizHawk"""
assert isinstance(self.ctx, BizHawkClientContext)
if self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.NOT_CONNECTED:
logger.info("BizHawk Connection Status: Not Connected")
elif self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.TENTATIVE:
logger.info("BizHawk Connection Status: Tentatively Connected")
elif self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.CONNECTED:
logger.info("BizHawk Connection Status: Connected")
def _cmd_toggle_text(self, category: str | None = None, toggle: str | None = None):
"""Sets types of incoming messages to forward to the emulator"""
assert isinstance(self.ctx, BizHawkClientContext)
if category is None:
logger.info("Usage: /toggle_text category [toggle]\n\n"
"category: incoming, outgoing, other, hint, chat, and server\n"
"Or \"all\" to toggle all categories at once\n\n"
"toggle: on, off, true, or false\n"
"Or omit to set it to the opposite of its current state\n\n"
"Example: /toggle_text outgoing on")
return
category = category.lower()
value: bool | None
if toggle is None:
value = None
elif toggle.lower() in ("on", "true"):
value = True
elif toggle.lower() in ("off", "false"):
value = False
else:
logger.info(f'Unknown value "{toggle}", should be on|off|true|false')
return
valid_categories = (
TextCategory.ALL,
TextCategory.OTHER,
TextCategory.INCOMING,
TextCategory.OUTGOING,
TextCategory.HINT,
TextCategory.CHAT,
TextCategory.SERVER,
)
if category not in valid_categories:
logger.info(f'Unknown value "{category}", should be {"|".join(valid_categories)}')
return
if category == TextCategory.ALL:
if value is None:
logger.info('Must specify "on" or "off" for category "all"')
return
if value:
self.ctx.text_passthrough_categories.update((
TextCategory.OTHER,
TextCategory.INCOMING,
TextCategory.OUTGOING,
TextCategory.HINT,
TextCategory.CHAT,
TextCategory.SERVER,
))
else:
self.ctx.text_passthrough_categories.clear()
else:
if value is None:
value = category not in self.ctx.text_passthrough_categories
if value:
self.ctx.text_passthrough_categories.add(category)
else:
self.ctx.text_passthrough_categories.remove(category)
logger.info(f"Currently Showing Categories: {', '.join(self.ctx.text_passthrough_categories)}")
if isinstance(self.ctx, BizHawkClientContext):
if self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.NOT_CONNECTED:
logger.info("BizHawk Connection Status: Not Connected")
elif self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.TENTATIVE:
logger.info("BizHawk Connection Status: Tentatively Connected")
elif self.ctx.bizhawk_ctx.connection_status == ConnectionStatus.CONNECTED:
logger.info("BizHawk Connection Status: Connected")
class BizHawkClientContext(CommonContext):
command_processor = BizHawkClientCommandProcessor
text_passthrough_categories: set[str]
server_seed_name: str | None = None
auth_status: AuthStatus
password_requested: bool
@@ -133,33 +54,12 @@ class BizHawkClientContext(CommonContext):
def __init__(self, server_address: str | None, password: str | None):
super().__init__(server_address, password)
self.text_passthrough_categories = set()
self.auth_status = AuthStatus.NOT_AUTHENTICATED
self.password_requested = False
self.client_handler = None
self.bizhawk_ctx = BizHawkContext()
self.watcher_timeout = 0.5
def _categorize_text(self, args: dict) -> TextCategory:
if "type" not in args or args["type"] in {"Hint", "Join", "Part", "TagsChanged", "Goal", "Release", "Collect",
"Countdown", "ServerChat", "ItemCheat"}:
return TextCategory.SERVER
elif args["type"] == "Chat":
return TextCategory.CHAT
elif args["type"] == "ItemSend":
if args["item"].player == self.slot:
return TextCategory.OUTGOING
elif args["receiving"] == self.slot:
return TextCategory.INCOMING
else:
return TextCategory.OTHER
def on_print_json(self, args: dict):
super().on_print_json(args)
if self.bizhawk_ctx.connection_status == ConnectionStatus.CONNECTED:
if self._categorize_text(args) in self.text_passthrough_categories:
Utils.async_start(display_message(self.bizhawk_ctx, self.rawjsontotextparser(copy.deepcopy(args["data"]))))
def make_gui(self):
ui = super().make_gui()
ui.base_title = "Archipelago BizHawk Client"
@@ -305,10 +205,10 @@ async def _game_watcher(ctx: BizHawkClientContext):
async def _run_game(rom: str):
import os
auto_start = settings.get_settings().bizhawkclient_options.rom_start
auto_start = Utils.get_settings().bizhawkclient_options.rom_start
if auto_start is True:
emuhawk_path = settings.get_settings().bizhawkclient_options.emuhawk_path
emuhawk_path = Utils.get_settings().bizhawkclient_options.emuhawk_path
subprocess.Popen(
[
emuhawk_path,

View File

@@ -34,7 +34,7 @@ class AWebInTime(WebWorld):
"Multiworld Setup Guide",
"A guide for setting up A Hat in Time to be played in Archipelago.",
"English",
"setup_en.md",
"ahit_en.md",
"setup/en",
["CookieCat"]
)]
@@ -260,7 +260,11 @@ class HatInTimeWorld(World):
f"{item_name} ({self.multiworld.get_player_name(loc.item.player)})")
slot_data["ShopItemNames"] = shop_item_names
slot_data.update(self.options.as_dict(*slot_data_options))
for name, value in self.options.as_dict(*self.options_dataclass.type_hints).items():
if name in slot_data_options:
slot_data[name] = value
return slot_data
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):

View File

@@ -209,8 +209,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
if localized:
in_dungeon_items = [item for item in get_dungeon_item_pool(multiworld) if (item.player, item.name) in localized]
if in_dungeon_items:
restricted_players = {world.player for world in multiworld.get_game_worlds("A Link to the Past") if
world.options.restrict_dungeon_item_on_boss}
restricted_players = {player for player, restricted in multiworld.restrict_dungeon_item_on_boss.items() if
restricted}
locations: typing.List["ALttPLocation"] = [
location for location in get_unfilled_dungeon_locations(multiworld)
# filter boss
@@ -255,9 +255,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
if all_state_base.has("Triforce", player):
all_state_base.remove(multiworld.worlds[player].create_item("Triforce"))
for lttp_world in multiworld.get_game_worlds("A Link to the Past"):
if not lttp_world.options.key_drop_shuffle and lttp_world.player not in multiworld.groups:
player = lttp_world.player
for (player, key_drop_shuffle) in multiworld.key_drop_shuffle.items():
if not key_drop_shuffle and player not in multiworld.groups:
for key_loc in key_drop_data:
key_data = key_drop_data[key_loc]
all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player]))

View File

@@ -223,7 +223,7 @@ items_reduction_table = (
def generate_itempool(world):
player: int = world.player
player = world.player
multiworld = world.multiworld
if world.options.item_pool.current_key not in difficulties:
@@ -280,6 +280,7 @@ def generate_itempool(world):
if multiworld.custom:
pool, placed_items, precollected_items, clock_mode, treasure_hunt_required = (
make_custom_item_pool(multiworld, player))
multiworld.rupoor_cost = min(multiworld.customitemarray[67], 9999)
else:
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_required, treasure_hunt_total,
additional_triforce_pieces) = get_pool_core(multiworld, player)
@@ -385,8 +386,8 @@ def generate_itempool(world):
if world.options.retro_bow:
shop_items = 0
shop_locations = [location for shop_locations in (shop.region.locations for shop in world.shops if
shop.type == ShopType.Shop) for location in shop_locations if
shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if
shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if
location.shop_slot is not None]
for location in shop_locations:
if location.shop.inventory[location.shop_slot]["item"] == "Single Arrow":
@@ -545,7 +546,7 @@ def set_up_take_anys(multiworld, world, player):
connect_entrance(multiworld, entrance.name, old_man_take_any.name, player)
entrance.target = 0x58
old_man_take_any.shop = TakeAny(old_man_take_any, 0x0112, 0xE2, True, True, total_shop_slots)
world.shops.append(old_man_take_any.shop)
multiworld.shops.append(old_man_take_any.shop)
sword_indices = [
index for index, item in enumerate(multiworld.itempool) if item.player == player and item.type == 'Sword'
@@ -573,7 +574,7 @@ def set_up_take_anys(multiworld, world, player):
connect_entrance(multiworld, entrance.name, take_any.name, player)
entrance.target = target
take_any.shop = TakeAny(take_any, room_id, 0xE3, True, True, total_shop_slots + num + 1)
world.shops.append(take_any.shop)
multiworld.shops.append(take_any.shop)
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
location = ALttPLocation(player, take_any.name, shop_table_by_location[take_any.name], parent=take_any)

View File

@@ -1,7 +1,6 @@
from __future__ import annotations
import Utils
import settings
import worlds.Files
LTTPJPN10HASH: str = "03a63945398191337e896e5771f77173"
@@ -515,8 +514,7 @@ def _populate_sprite_table():
logging.debug(f"Spritefile {file} could not be loaded as a valid sprite.")
with concurrent.futures.ThreadPoolExecutor() as pool:
sprite_paths = [user_path("data", "sprites", "alttp", "remote"),
user_path("data", "sprites", "alttp", "custom")]
sprite_paths = [user_path('data', 'sprites', 'alttpr'), user_path('data', 'sprites', 'custom')]
for dir in [dir for dir in sprite_paths if os.path.isdir(dir)]:
for file in os.listdir(dir):
pool.submit(load_sprite_from_file, os.path.join(dir, file))
@@ -1003,19 +1001,14 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
# set light cones
rom.write_byte(0x180038, 0x01 if local_world.options.mode == "standard" else 0x00)
# light world light cone
rom.write_byte(0x180039, local_world.light_world_light_cone)
# dark world light cone
rom.write_byte(0x18003A, local_world.dark_world_light_cone)
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
GREEN_TWENTY_RUPEES = 0x47
GREEN_CLOCK = item_table["Green Clock"].item_code
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
# Rupoor negative value
rom.write_int16(0x180036, local_world.rupoor_cost)
# handle item_functionality
if local_world.options.item_functionality == 'hard':
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
@@ -1033,6 +1026,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
# Disable catching fairies
rom.write_byte(0x34FD6, 0x80)
overflow_replacement = GREEN_TWENTY_RUPEES
# Rupoor negative value
rom.write_int16(0x180036, world.rupoor_cost)
# Set stun items
rom.write_byte(0x180180, 0x02) # Hookshot only
elif local_world.options.item_functionality == 'expert':
@@ -1051,6 +1046,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
# Disable catching fairies
rom.write_byte(0x34FD6, 0x80)
overflow_replacement = GREEN_TWENTY_RUPEES
# Rupoor negative value
rom.write_int16(0x180036, world.rupoor_cost)
# Set stun items
rom.write_byte(0x180180, 0x00) # Nothing
else:
@@ -1068,6 +1065,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
rom.write_byte(0x18004F, 0x01)
# Enable catching fairies
rom.write_byte(0x34FD6, 0xF0)
# Rupoor negative value
rom.write_int16(0x180036, world.rupoor_cost)
# Set stun items
rom.write_byte(0x180180, 0x03) # All standard items
# Set overflow items for progressive equipment
@@ -1313,7 +1312,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
rom.write_byte(0x18008C, 0x01 if local_world.options.crystals_needed_for_gt == 0 else 0x00) # GT pre-opened if crystal requirement is 0
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
rom.write_byte(0x180086, 0x00) # set blue ball and ganon warp randomness
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
rom.write_byte(0x180174, 0x01 if local_world.fix_fake_world else 0x00)
@@ -1618,7 +1617,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
rom.write_byte(0x1800A4, 0x01 if local_world.options.glitches_required != 'no_logic' else 0x00) # enable POD EG fix
rom.write_byte(0x186383, 0x01 if local_world.options.glitches_required == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
rom.write_byte(0x180042, 0x01 if local_world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
# remove shield from uncle
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
@@ -1739,7 +1738,8 @@ def get_price_data(price: int, price_type: int) -> List[int]:
def write_custom_shops(rom, world, player):
shops = sorted([shop for shop in world.worlds[player].shops if shop.custom], key=lambda shop: shop.sram_offset)
shops = sorted([shop for shop in world.shops if shop.custom and shop.region.player == player],
key=lambda shop: shop.sram_offset)
shop_data = bytearray()
items_data = bytearray()
@@ -3023,7 +3023,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def get_base_rom_path(file_name: str = "") -> str:
options = settings.get_settings()
options = Utils.get_settings()
if not file_name:
file_name = options["lttp_options"]["rom_file"]
if not os.path.exists(file_name):

View File

@@ -147,6 +147,7 @@ def set_defeat_dungeon_boss_rule(location):
add_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
def set_always_allow(spot, rule):
spot.always_allow = rule
@@ -462,15 +463,12 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Misery Mire - Big Chest', player), lambda state: state.has('Big Key (Misery Mire)', player))
set_rule(multiworld.get_location('Misery Mire - Spike Chest', player), lambda state: (world.can_take_damage and has_hearts(state, player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
set_rule(multiworld.get_entrance('Misery Mire Big Key Door', player), lambda state: state.has('Big Key (Misery Mire)', player))
# The most number of keys you can burn without opening the map chest and without reaching a crystal switch is 1,
# but if you cannot activate a crystal switch except by throwing a pot, you could burn another two going through
# the conveyor crystal room.
set_rule(multiworld.get_location('Misery Mire - Map Chest', player), lambda state: (state._lttp_has_key('Small Key (Misery Mire)', player, 2) and can_activate_crystal_switch(state, player)) or state._lttp_has_key('Small Key (Misery Mire)', player, 4))
# Using a key on the map door chest will get you the map chest but not a crystal switch. Main Lobby should require
# one more key.
set_rule(multiworld.get_location('Misery Mire - Main Lobby', player), lambda state: (state._lttp_has_key('Small Key (Misery Mire)', player, 3) and can_activate_crystal_switch(state, player)) or state._lttp_has_key('Small Key (Misery Mire)', player, 5))
# How to access crystal switch:
# If have big key: then you will need 2 small keys to be able to hit switch and return to main area, as you can burn key in dark room
# If not big key: cannot burn key in dark room, hence need only 1 key. all doors immediately available lead to a crystal switch.
# The listed chests are those which can be reached if you can reach a crystal switch.
set_rule(multiworld.get_location('Misery Mire - Map Chest', player), lambda state: state._lttp_has_key('Small Key (Misery Mire)', player, 2))
set_rule(multiworld.get_location('Misery Mire - Main Lobby', player), lambda state: state._lttp_has_key('Small Key (Misery Mire)', player, 2))
# we can place a small key in the West wing iff it also contains/blocks the Big Key, as we cannot reach and softlock with the basement key door yet
set_rule(multiworld.get_location('Misery Mire - Conveyor Crystal Key Drop', player),
lambda state: state._lttp_has_key('Small Key (Misery Mire)', player, 4)
@@ -544,8 +542,6 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player))
set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
set_rule(multiworld.get_location('Ganons Tower - Double Switch Pot Key', player), lambda state: state.has('Cane of Somaria', player) or can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Ganons Tower (Double Switch Room)', player), lambda state: state.has('Cane of Somaria', player) or can_use_bombs(state, player))
if world.options.pot_shuffle:
set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or (
@@ -979,19 +975,18 @@ def check_is_dark_world(region):
return False
def add_conditional_lamps(multiworld, player):
def add_conditional_lamps(world, player):
# Light cones in standard depend on which world we actually are in, not which one the location would normally be
# We add Lamp requirements only to those locations which lie in the dark world (or everything if open
local_world = multiworld.worlds[player]
def add_conditional_lamp(spot, region, spottype='Location', accessible_torch=False):
if (not local_world.dark_world_light_cone and check_is_dark_world(local_world.get_region(region))) or (
not local_world.light_world_light_cone and not check_is_dark_world(local_world.get_region(region))):
if (not world.dark_world_light_cone and check_is_dark_world(world.get_region(region, player))) or (
not world.light_world_light_cone and not check_is_dark_world(world.get_region(region, player))):
if spottype == 'Location':
spot = local_world.get_location(spot)
spot = world.get_location(spot, player)
else:
spot = local_world.get_entrance(spot)
add_lamp_requirement(multiworld, spot, player, accessible_torch)
spot = world.get_entrance(spot, player)
add_lamp_requirement(world, spot, player, accessible_torch)
add_conditional_lamp('Misery Mire (Vitreous)', 'Misery Mire (Entrance)', 'Entrance')
add_conditional_lamp('Turtle Rock (Dark Room) (North)', 'Turtle Rock (Entrance)', 'Entrance')
@@ -1002,7 +997,7 @@ def add_conditional_lamps(multiworld, player):
'Location', True)
add_conditional_lamp('Palace of Darkness - Dark Basement - Right', 'Palace of Darkness (Entrance)',
'Location', True)
if multiworld.worlds[player].options.mode != 'inverted':
if world.worlds[player].options.mode != 'inverted':
add_conditional_lamp('Agahnim 1', 'Agahnims Tower', 'Entrance')
add_conditional_lamp('Castle Tower - Dark Maze', 'Agahnims Tower')
add_conditional_lamp('Castle Tower - Dark Archer Key Drop', 'Agahnims Tower')
@@ -1024,10 +1019,10 @@ def add_conditional_lamps(multiworld, player):
add_conditional_lamp('Eastern Palace - Boss', 'Eastern Palace', 'Location', True)
add_conditional_lamp('Eastern Palace - Prize', 'Eastern Palace', 'Location', True)
if not multiworld.worlds[player].options.mode == "standard":
add_lamp_requirement(multiworld, local_world.get_location("Sewers - Dark Cross"), player)
add_lamp_requirement(multiworld, local_world.get_entrance("Sewers Back Door"), player)
add_lamp_requirement(multiworld, local_world.get_entrance("Throne Room"), player)
if not world.worlds[player].options.mode == "standard":
add_lamp_requirement(world, world.get_location('Sewers - Dark Cross', player), player)
add_lamp_requirement(world, world.get_entrance('Sewers Back Door', player), player)
add_lamp_requirement(world, world.get_entrance('Throne Room', player), player)
def open_rules(world, player):

View File

@@ -14,6 +14,8 @@ from .Items import item_name_groups
from .StateHelpers import has_hearts, can_use_bombs, can_hold_arrows
logger = logging.getLogger("Shops")
@unique
class ShopType(IntEnum):
@@ -160,10 +162,7 @@ shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop,
def push_shop_inventories(multiworld):
all_shops = []
for world in multiworld.get_game_worlds(ALttPLocation.game):
all_shops.extend(world.shops)
shop_slots = [location for shop_locations in (shop.region.locations for shop in all_shops if shop.type
shop_slots = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if shop.type
!= ShopType.TakeAny) for location in shop_locations if location.shop_slot is not None]
for location in shop_slots:
@@ -179,7 +178,7 @@ def push_shop_inventories(multiworld):
get_price(multiworld, location.shop.inventory[location.shop_slot], location.player,
location.shop_price_type)[1])
for world in multiworld.get_game_worlds(ALttPLocation.game):
for world in multiworld.get_game_worlds("A Link to the Past"):
world.pushed_shop_inventories.set()
@@ -226,7 +225,7 @@ def create_shops(multiworld, player: int):
if locked is None:
shop.locked = True
region.shop = shop
multiworld.worlds[player].shops.append(shop)
multiworld.shops.append(shop)
for index, item in enumerate(inventory):
shop.add_inventory(index, *item)
if not locked and (num_slots or type == ShopType.UpgradeShop):
@@ -310,50 +309,50 @@ def set_up_shops(multiworld, player: int):
from .Options import small_key_shuffle
# TODO: move hard+ mode changes for shields here, utilizing the new shops
local_world = multiworld.worlds[player]
if local_world.options.retro_bow:
if multiworld.worlds[player].options.retro_bow:
rss = multiworld.get_region('Red Shield Shop', player).shop
# Can't just replace the single arrow with 10 arrows as retro doesn't need them.
replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
['Blue Shield', 50], ['Small Heart', 10]]
if local_world.options.small_key_shuffle == small_key_shuffle.option_universal:
['Blue Shield', 50], ['Small Heart',
10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
replacement_items.append(['Small Key (Universal)', 100])
replacement_item = multiworld.random.choice(replacement_items)
rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
rss.locked = True
if local_world.options.small_key_shuffle == small_key_shuffle.option_universal or local_world.options.retro_bow:
for shop in multiworld.random.sample([s for s in local_world.shops if
s.custom and not s.locked and s.type == ShopType.Shop], 5):
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal or multiworld.worlds[player].options.retro_bow:
for shop in multiworld.random.sample([s for s in multiworld.shops if
s.custom and not s.locked and s.type == ShopType.Shop
and s.region.player == player], 5):
shop.locked = True
slots = [0, 1, 2]
multiworld.random.shuffle(slots)
slots = iter(slots)
if local_world.options.small_key_shuffle == small_key_shuffle.option_universal:
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
if local_world.options.retro_bow:
if multiworld.worlds[player].options.retro_bow:
shop.push_inventory(next(slots), 'Single Arrow', 80)
if local_world.options.shuffle_capacity_upgrades:
for shop in local_world.shops:
if shop.type == ShopType.UpgradeShop and \
if multiworld.worlds[player].options.shuffle_capacity_upgrades:
for shop in multiworld.shops:
if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
shop.region.name == "Capacity Upgrade":
shop.clear_inventory()
if (local_world.options.shuffle_shop_inventories or local_world.options.randomize_shop_prices
or local_world.options.randomize_cost_types):
if (multiworld.worlds[player].options.shuffle_shop_inventories or multiworld.worlds[player].options.randomize_shop_prices
or multiworld.worlds[player].options.randomize_cost_types):
shops = []
total_inventory = []
for shop in local_world.shops:
if shop.type == ShopType.Shop and not shop.locked:
shops.append(shop)
total_inventory.extend(shop.inventory)
for shop in multiworld.shops:
if shop.region.player == player:
if shop.type == ShopType.Shop and not shop.locked:
shops.append(shop)
total_inventory.extend(shop.inventory)
for item in total_inventory:
item["price_type"], item["price"] = get_price(multiworld, item, player)
if local_world.options.shuffle_shop_inventories:
if multiworld.worlds[player].options.shuffle_shop_inventories:
multiworld.random.shuffle(total_inventory)
i = 0
@@ -408,7 +407,7 @@ price_rate_display = {
}
def get_price_modifier(item) -> float:
def get_price_modifier(item):
if item.game == "A Link to the Past":
if any(x in item.name for x in
['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
@@ -419,9 +418,9 @@ def get_price_modifier(item) -> float:
elif any(x in item.name for x in ['Small Key', 'Heart']):
return 0.5
else:
return 1.0
return 1
if item.advancement:
return 1.0
return 1
elif item.useful:
return 0.5
else:
@@ -472,7 +471,7 @@ def get_price(multiworld, item, player: int, price_type=None):
def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation):
if location.shop_price_type == ShopPriceType.Hearts:
return has_hearts(state, player, (location.shop_price // 8) + 1)
return has_hearts(state, player, (location.shop_price / 8) + 1)
elif location.shop_price_type == ShopPriceType.Bombs:
return can_use_bombs(state, player, location.shop_price)
elif location.shop_price_type == ShopPriceType.Arrows:

View File

@@ -14,13 +14,13 @@ def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bo
def can_buy_unlimited(state: CollectionState, item: str, player: int) -> bool:
return any(shop.has_unlimited(item) and shop.region.can_reach(state) for
shop in state.multiworld.worlds[player].shops)
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(state) for
shop in state.multiworld.shops)
def can_buy(state: CollectionState, item: str, player: int) -> bool:
return any(shop.has(item) and shop.region.can_reach(state) for
shop in state.multiworld.worlds[player].shops)
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(state) for
shop in state.multiworld.shops)
def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool:

View File

@@ -236,8 +236,6 @@ class ALTTPWorld(World):
required_client_version = (0, 4, 1)
web = ALTTPWeb()
shops: list[Shop]
pedestal_credit_texts: typing.Dict[int, str] = \
{data.item_code: data.pedestal_credit for data in item_table.values() if data.pedestal_credit}
sickkid_credit_texts: typing.Dict[int, str] = \
@@ -284,10 +282,6 @@ class ALTTPWorld(World):
clock_mode: str = ""
treasure_hunt_required: int = 0
treasure_hunt_total: int = 0
light_world_light_cone: bool = False
dark_world_light_cone: bool = False
save_and_quit_from_boss: bool = True
rupoor_cost: int = 10
def __init__(self, *args, **kwargs):
self.dungeon_local_item_names = set()
@@ -304,7 +298,6 @@ class ALTTPWorld(World):
self.fix_trock_exit = None
self.required_medallions = ["Ether", "Quake"]
self.escape_assist = []
self.shops = []
super(ALTTPWorld, self).__init__(*args, **kwargs)
@classmethod
@@ -512,11 +505,10 @@ class ALTTPWorld(World):
def pre_fill(self):
from Fill import fill_restrictive, FillError
attempts = 5
all_state = self.multiworld.get_all_state(perform_sweep=False)
all_state = self.multiworld.get_all_state(use_cache=False)
crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
for crystal in crystals:
all_state.remove(crystal)
all_state.sweep_for_advancements()
crystal_locations = [self.get_location('Turtle Rock - Prize'),
self.get_location('Eastern Palace - Prize'),
self.get_location('Desert Palace - Prize'),
@@ -807,7 +799,7 @@ class ALTTPWorld(World):
return shop_data
if shop_info := [build_shop_info(shop) for shop in self.shops if shop.custom]:
if shop_info := [build_shop_info(shop) for shop in self.multiworld.shops if shop.custom]:
spoiler_handle.write('\n\nShops:\n\n')
for shop_data in shop_info:
spoiler_handle.write("{} [{}]\n {}\n".format(shop_data['location'], shop_data['type'], "\n ".join(

View File

@@ -32,8 +32,8 @@ class TestMiseryMire(TestDungeon):
["Misery Mire - Main Lobby", False, []],
["Misery Mire - Main Lobby", False, [], ['Pegasus Boots', 'Hookshot']],
["Misery Mire - Main Lobby", False, [], ['Small Key (Misery Mire)', 'Big Key (Misery Mire)']],
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Hookshot', 'Progressive Sword']],
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Pegasus Boots', 'Progressive Sword']],
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Hookshot', 'Progressive Sword']],
["Misery Mire - Main Lobby", True, ['Small Key (Misery Mire)', 'Small Key (Misery Mire)', 'Pegasus Boots', 'Progressive Sword']],
["Misery Mire - Big Key Chest", False, []],
["Misery Mire - Big Key Chest", False, [], ['Fire Rod', 'Lamp']],

View File

@@ -207,7 +207,11 @@ class EnemyScaling(DefaultOnToggle):
class BlasphemousDeathLink(DeathLink):
__doc__ = DeathLink.__doc__ + "\n\n Note that Guilt Fragments will not appear when killed by death link."
"""
When you die, everyone dies. The reverse is also true.
Note that Guilt Fragments will not appear when killed by Death Link.
"""
@dataclass

View File

@@ -175,7 +175,11 @@ class DamageMultiplier(Range):
class BRCDeathLink(DeathLink):
__doc__ = DeathLink.__doc__ + "\n\n This can be changed later in the options menu inside the Archipelago phone app."
"""
When you die, everyone dies. The reverse is also true.
This can be changed later in the options menu inside the Archipelago phone app.
"""
@dataclass

View File

@@ -78,8 +78,8 @@ boosts: List[CivVIBoostData] = [
CivVIBoostData(
"BOOST_TECH_IRON_WORKING",
"ERA_CLASSICAL",
["TECH_MINING", "TECH_BRONZE_WORKING"],
2,
["TECH_MINING"],
1,
"DEFAULT",
),
CivVIBoostData(
@@ -165,9 +165,15 @@ boosts: List[CivVIBoostData] = [
"BOOST_TECH_CASTLES",
"ERA_MEDIEVAL",
[
"CIVIC_DIVINE_RIGHT",
"CIVIC_EXPLORATION",
"CIVIC_REFORMED_CHURCH",
"CIVIC_SUFFRAGE",
"CIVIC_TOTALITARIANISM",
"CIVIC_CLASS_STRUGGLE",
"CIVIC_DIGITAL_DEMOCRACY",
"CIVIC_CORPORATE_LIBERTARIANISM",
"CIVIC_SYNTHETIC_TECHNOCRACY",
],
1,
"DEFAULT",
@@ -387,6 +393,9 @@ boosts: List[CivVIBoostData] = [
"CIVIC_SUFFRAGE",
"CIVIC_TOTALITARIANISM",
"CIVIC_CLASS_STRUGGLE",
"CIVIC_DIGITAL_DEMOCRACY",
"CIVIC_CORPORATE_LIBERTARIANISM",
"CIVIC_SYNTHETIC_TECHNOCRACY",
],
1,
"DEFAULT",

38
worlds/clique/Items.py Normal file
View File

@@ -0,0 +1,38 @@
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
from BaseClasses import Item, ItemClassification
if TYPE_CHECKING:
from . import CliqueWorld
class CliqueItem(Item):
game = "Clique"
class CliqueItemData(NamedTuple):
code: Optional[int] = None
type: ItemClassification = ItemClassification.filler
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
item_data_table: Dict[str, CliqueItemData] = {
"Feeling of Satisfaction": CliqueItemData(
code=69696969,
type=ItemClassification.progression,
),
"Button Activation": CliqueItemData(
code=69696968,
type=ItemClassification.progression,
can_create=lambda world: world.options.hard_mode,
),
"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
code=69696967,
can_create=lambda world: False # Only created from `get_filler_item_name`.
),
"The Urge to Push": CliqueItemData(
type=ItemClassification.progression,
),
}
item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}

View File

@@ -0,0 +1,37 @@
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
from BaseClasses import Location
if TYPE_CHECKING:
from . import CliqueWorld
class CliqueLocation(Location):
game = "Clique"
class CliqueLocationData(NamedTuple):
region: str
address: Optional[int] = None
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
locked_item: Optional[str] = None
location_data_table: Dict[str, CliqueLocationData] = {
"The Big Red Button": CliqueLocationData(
region="The Button Realm",
address=69696969,
),
"The Item on the Desk": CliqueLocationData(
region="The Button Realm",
address=69696968,
can_create=lambda world: world.options.hard_mode,
),
"In the Player's Mind": CliqueLocationData(
region="The Button Realm",
locked_item="The Urge to Push",
),
}
location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None}
locked_locations = {name: data for name, data in location_data_table.items() if data.locked_item}

34
worlds/clique/Options.py Normal file
View File

@@ -0,0 +1,34 @@
from dataclasses import dataclass
from Options import Choice, Toggle, PerGameCommonOptions, StartInventoryPool
class HardMode(Toggle):
"""Only for the most masochistically inclined... Requires button activation!"""
display_name = "Hard Mode"
class ButtonColor(Choice):
"""Customize your button! Now available in 12 unique colors."""
display_name = "Button Color"
option_red = 0
option_orange = 1
option_yellow = 2
option_green = 3
option_cyan = 4
option_blue = 5
option_magenta = 6
option_purple = 7
option_pink = 8
option_brown = 9
option_white = 10
option_black = 11
@dataclass
class CliqueOptions(PerGameCommonOptions):
color: ButtonColor
hard_mode: HardMode
start_inventory_from_pool: StartInventoryPool
# DeathLink is always on. Always.
# death_link: DeathLink

11
worlds/clique/Regions.py Normal file
View File

@@ -0,0 +1,11 @@
from typing import Dict, List, NamedTuple
class CliqueRegionData(NamedTuple):
connecting_regions: List[str] = []
region_data_table: Dict[str, CliqueRegionData] = {
"Menu": CliqueRegionData(["The Button Realm"]),
"The Button Realm": CliqueRegionData(),
}

13
worlds/clique/Rules.py Normal file
View File

@@ -0,0 +1,13 @@
from typing import Callable, TYPE_CHECKING
from BaseClasses import CollectionState
if TYPE_CHECKING:
from . import CliqueWorld
def get_button_rule(world: "CliqueWorld") -> Callable[[CollectionState], bool]:
if world.options.hard_mode:
return lambda state: state.has("Button Activation", world.player)
return lambda state: True

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