mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-10 17:43:53 -07:00
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126 Commits
0.3.8
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37
.github/workflows/build.yml
vendored
37
.github/workflows/build.yml
vendored
@@ -2,10 +2,20 @@
|
||||
|
||||
name: Build
|
||||
|
||||
on: workflow_dispatch
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -15,15 +25,13 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
@@ -39,7 +47,7 @@ jobs:
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
@@ -49,14 +57,14 @@ jobs:
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -69,18 +77,15 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
|
||||
pip install -r requirements.txt
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
@@ -92,13 +97,13 @@ jobs:
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
16
.github/workflows/codeql-analysis.yml
vendored
16
.github/workflows/codeql-analysis.yml
vendored
@@ -14,9 +14,17 @@ name: "CodeQL"
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
@@ -35,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -50,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -64,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
12
.github/workflows/lint.yml
vendored
12
.github/workflows/lint.yml
vendored
@@ -3,7 +3,13 @@
|
||||
|
||||
name: lint
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.py'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.py'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -11,9 +17,9 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
|
||||
12
.github/workflows/release.yml
vendored
12
.github/workflows/release.yml
vendored
@@ -8,7 +8,6 @@ on:
|
||||
- '*.*.*'
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -36,14 +35,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -56,18 +55,15 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
|
||||
26
.github/workflows/unittests.yml
vendored
26
.github/workflows/unittests.yml
vendored
@@ -3,7 +3,25 @@
|
||||
|
||||
name: unittests
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -23,11 +41,13 @@ jobs:
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -8,6 +8,7 @@
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
@@ -50,6 +51,7 @@ Output Logs/
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -137,6 +139,7 @@ ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
@@ -166,6 +169,7 @@ cython_debug/
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
438
BaseClasses.py
438
BaseClasses.py
@@ -2,14 +2,13 @@ from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import functools
|
||||
import json
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import typing # this can go away when Python 3.8 support is dropped
|
||||
from argparse import Namespace
|
||||
from collections import OrderedDict, Counter, deque
|
||||
from enum import unique, IntEnum, IntFlag
|
||||
from collections import OrderedDict, Counter, deque, ChainMap
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
|
||||
|
||||
import NetUtils
|
||||
@@ -29,6 +28,20 @@ class Group(TypedDict, total=False):
|
||||
link_replacement: bool
|
||||
|
||||
|
||||
class ThreadBarrierProxy():
|
||||
"""Passes through getattr while passthrough is True"""
|
||||
def __init__(self, obj: Any):
|
||||
self.passthrough = True
|
||||
self.obj = obj
|
||||
|
||||
def __getattr__(self, item):
|
||||
if self.passthrough:
|
||||
return getattr(self.obj, item)
|
||||
else:
|
||||
raise RuntimeError("You are in a threaded context and global random state was removed for your safety. "
|
||||
"Please use multiworld.per_slot_randoms[player] or randomize ahead of output.")
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
@@ -54,13 +67,22 @@ class MultiWorld():
|
||||
local_early_items: Dict[int, Dict[str, int]]
|
||||
local_items: Dict[int, Options.LocalItems]
|
||||
non_local_items: Dict[int, Options.NonLocalItems]
|
||||
allow_collect: Dict[int, Options.AllowCollect]
|
||||
progression_balancing: Dict[int, Options.ProgressionBalancing]
|
||||
completion_condition: Dict[int, Callable[[CollectionState], bool]]
|
||||
indirect_connections: Dict[Region, Set[Entrance]]
|
||||
exclude_locations: Dict[int, Options.ExcludeLocations]
|
||||
priority_locations: Dict[int, Options.PriorityLocations]
|
||||
start_inventory: Dict[int, Options.StartInventory]
|
||||
start_hints: Dict[int, Options.StartHints]
|
||||
start_location_hints: Dict[int, Options.StartLocationHints]
|
||||
item_links: Dict[int, Options.ItemLinks]
|
||||
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
per_slot_randoms: Dict[int, random.Random]
|
||||
|
||||
class AttributeProxy():
|
||||
def __init__(self, rule):
|
||||
self.rule = rule
|
||||
@@ -69,7 +91,8 @@ class MultiWorld():
|
||||
return self.rule(player)
|
||||
|
||||
def __init__(self, players: int):
|
||||
self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
|
||||
# world-local random state is saved for multiple generations running concurrently
|
||||
self.random = ThreadBarrierProxy(random.Random())
|
||||
self.players = players
|
||||
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
|
||||
self.glitch_triforce = False
|
||||
@@ -160,7 +183,7 @@ class MultiWorld():
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.custom_data = {}
|
||||
self.worlds = {}
|
||||
self.slot_seeds = {}
|
||||
self.per_slot_randoms = {}
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -206,8 +229,8 @@ class MultiWorld():
|
||||
else:
|
||||
self.random.seed(self.seed)
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
self.slot_seeds = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
for option_key in Options.common_options:
|
||||
@@ -291,7 +314,7 @@ class MultiWorld():
|
||||
self.state = CollectionState(self)
|
||||
|
||||
def secure(self):
|
||||
self.random = secrets.SystemRandom()
|
||||
self.random = ThreadBarrierProxy(secrets.SystemRandom())
|
||||
self.is_race = True
|
||||
|
||||
@functools.cached_property
|
||||
@@ -742,169 +765,9 @@ class CollectionState():
|
||||
found += self.prog_items[item_name, player]
|
||||
return found
|
||||
|
||||
def can_buy_unlimited(self, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self) for
|
||||
shop in self.multiworld.shops)
|
||||
|
||||
def can_buy(self, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
|
||||
shop in self.multiworld.shops)
|
||||
|
||||
def item_count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
|
||||
def has_triforce_pieces(self, count: int, player: int) -> bool:
|
||||
return self.item_count('Triforce Piece', player) + self.item_count('Power Star', player) >= count
|
||||
|
||||
def has_crystals(self, count: int, player: int) -> bool:
|
||||
found: int = 0
|
||||
for crystalnumber in range(1, 8):
|
||||
found += self.prog_items[f"Crystal {crystalnumber}", player]
|
||||
if found >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def can_lift_rocks(self, player: int):
|
||||
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
def bottle_count(self, player: int) -> int:
|
||||
return min(self.multiworld.difficulty_requirements[player].progressive_bottle_limit,
|
||||
self.count_group("Bottles", player))
|
||||
|
||||
def has_hearts(self, player: int, count: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
return self.heart_count(player) >= count
|
||||
|
||||
def heart_count(self, player: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
diff = self.multiworld.difficulty_requirements[player]
|
||||
return min(self.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
|
||||
+ self.item_count('Sanctuary Heart Container', player) \
|
||||
+ min(self.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
|
||||
+ 3 # starting hearts
|
||||
|
||||
def can_lift_heavy_rocks(self, player: int) -> bool:
|
||||
return self.has('Titans Mitts', player)
|
||||
|
||||
def can_extend_magic(self, player: int, smallmagic: int = 16,
|
||||
fullrefill: bool = False): # This reflects the total magic Link has, not the total extra he has.
|
||||
basemagic = 8
|
||||
if self.has('Magic Upgrade (1/4)', player):
|
||||
basemagic = 32
|
||||
elif self.has('Magic Upgrade (1/2)', player):
|
||||
basemagic = 16
|
||||
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
|
||||
if self.multiworld.item_functionality[player] == 'hard' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
|
||||
elif self.multiworld.item_functionality[player] == 'expert' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.25 * self.bottle_count(player))
|
||||
else:
|
||||
basemagic = basemagic + basemagic * self.bottle_count(player)
|
||||
return basemagic >= smallmagic
|
||||
|
||||
def can_kill_most_things(self, player: int, enemies: int = 5) -> bool:
|
||||
return (self.has_melee_weapon(player)
|
||||
or self.has('Cane of Somaria', player)
|
||||
or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
|
||||
or self.can_shoot_arrows(player)
|
||||
or self.has('Fire Rod', player)
|
||||
or (self.has('Bombs (10)', player) and enemies < 6))
|
||||
|
||||
def can_shoot_arrows(self, player: int) -> bool:
|
||||
if self.multiworld.retro_bow[player]:
|
||||
return (self.has('Bow', player) or self.has('Silver Bow', player)) and self.can_buy('Single Arrow', player)
|
||||
return self.has('Bow', player) or self.has('Silver Bow', player)
|
||||
|
||||
def can_get_good_bee(self, player: int) -> bool:
|
||||
cave = self.multiworld.get_region('Good Bee Cave', player)
|
||||
return (
|
||||
self.has_group("Bottles", player) and
|
||||
self.has('Bug Catching Net', player) and
|
||||
(self.has('Pegasus Boots', player) or (self.has_sword(player) and self.has('Quake', player))) and
|
||||
cave.can_reach(self) and
|
||||
self.is_not_bunny(cave, player)
|
||||
)
|
||||
|
||||
def can_retrieve_tablet(self, player: int) -> bool:
|
||||
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
|
||||
(self.multiworld.swordless[player] and
|
||||
self.has("Hammer", player)))
|
||||
|
||||
def has_sword(self, player: int) -> bool:
|
||||
return self.has('Fighter Sword', player) \
|
||||
or self.has('Master Sword', player) \
|
||||
or self.has('Tempered Sword', player) \
|
||||
or self.has('Golden Sword', player)
|
||||
|
||||
def has_beam_sword(self, player: int) -> bool:
|
||||
return self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword',
|
||||
player)
|
||||
|
||||
def has_melee_weapon(self, player: int) -> bool:
|
||||
return self.has_sword(player) or self.has('Hammer', player)
|
||||
|
||||
def has_fire_source(self, player: int) -> bool:
|
||||
return self.has('Fire Rod', player) or self.has('Lamp', player)
|
||||
|
||||
def can_melt_things(self, player: int) -> bool:
|
||||
return self.has('Fire Rod', player) or \
|
||||
(self.has('Bombos', player) and
|
||||
(self.multiworld.swordless[player] or
|
||||
self.has_sword(player)))
|
||||
|
||||
def can_avoid_lasers(self, player: int) -> bool:
|
||||
return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
|
||||
|
||||
def is_not_bunny(self, region: Region, player: int) -> bool:
|
||||
if self.has('Moon Pearl', player):
|
||||
return True
|
||||
|
||||
return region.is_light_world if self.multiworld.mode[player] != 'inverted' else region.is_dark_world
|
||||
|
||||
def can_reach_light_world(self, player: int) -> bool:
|
||||
if True in [i.is_light_world for i in self.reachable_regions[player]]:
|
||||
return True
|
||||
return False
|
||||
|
||||
def can_reach_dark_world(self, player: int) -> bool:
|
||||
if True in [i.is_dark_world for i in self.reachable_regions[player]]:
|
||||
return True
|
||||
return False
|
||||
|
||||
def has_misery_mire_medallion(self, player: int) -> bool:
|
||||
return self.has(self.multiworld.required_medallions[player][0], player)
|
||||
|
||||
def has_turtle_rock_medallion(self, player: int) -> bool:
|
||||
return self.has(self.multiworld.required_medallions[player][1], player)
|
||||
|
||||
def can_boots_clip_lw(self, player: int) -> bool:
|
||||
if self.multiworld.mode[player] == 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_boots_clip_dw(self, player: int) -> bool:
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_get_glitched_speed_lw(self, player: int) -> bool:
|
||||
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
|
||||
if self.multiworld.mode[player] == 'inverted':
|
||||
rules.append(self.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
def can_superbunny_mirror_with_sword(self, player: int) -> bool:
|
||||
return self.has('Magic Mirror', player) and self.has_sword(player)
|
||||
|
||||
def can_get_glitched_speed_dw(self, player: int) -> bool:
|
||||
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
rules.append(self.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
def can_bomb_clip(self, region: Region, player: int) -> bool:
|
||||
return self.is_not_bunny(region, player) and self.has('Pegasus Boots', player)
|
||||
|
||||
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
@@ -931,45 +794,23 @@ class CollectionState():
|
||||
self.stale[item.player] = True
|
||||
|
||||
|
||||
@unique
|
||||
class RegionType(IntEnum):
|
||||
Generic = 0
|
||||
LightWorld = 1
|
||||
DarkWorld = 2
|
||||
Cave = 3 # Also includes Houses
|
||||
Dungeon = 4
|
||||
|
||||
@property
|
||||
def is_indoors(self) -> bool:
|
||||
"""Shorthand for checking if Cave or Dungeon"""
|
||||
return self in (RegionType.Cave, RegionType.Dungeon)
|
||||
|
||||
|
||||
class Region:
|
||||
name: str
|
||||
type: RegionType
|
||||
hint_text: str
|
||||
_hint_text: str
|
||||
player: int
|
||||
multiworld: Optional[MultiWorld]
|
||||
entrances: List[Entrance]
|
||||
exits: List[Entrance]
|
||||
locations: List[Location]
|
||||
dungeon: Optional[Dungeon] = None
|
||||
shop: Optional = None
|
||||
|
||||
# LttP specific. TODO: move to a LttPRegion
|
||||
# will be set after making connections.
|
||||
is_light_world: bool = False
|
||||
is_dark_world: bool = False
|
||||
|
||||
def __init__(self, name: str, type_: RegionType, hint: str, player: int, world: Optional[MultiWorld] = None):
|
||||
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
|
||||
self.name = name
|
||||
self.type = type_
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
self.multiworld = world
|
||||
self.hint_text = hint
|
||||
self.multiworld = multiworld
|
||||
self._hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
@@ -985,6 +826,10 @@ class Region:
|
||||
return True
|
||||
return False
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
return self._hint_text if self._hint_text else self.name
|
||||
|
||||
def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
|
||||
for entrance in self.entrances:
|
||||
if is_main_entrance(entrance):
|
||||
@@ -1122,7 +967,7 @@ class Location:
|
||||
self.parent_region = parent
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return (self.always_allow(state, item)
|
||||
return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
|
||||
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
|
||||
and self.item_rule(item)
|
||||
and (not check_access or self.can_reach(state))))
|
||||
@@ -1254,13 +1099,9 @@ class Spoiler():
|
||||
self.multiworld = world
|
||||
self.hashes = {}
|
||||
self.entrances = OrderedDict()
|
||||
self.medallions = {}
|
||||
self.playthrough = {}
|
||||
self.unreachables = set()
|
||||
self.locations = {}
|
||||
self.paths = {}
|
||||
self.shops = []
|
||||
self.bosses = OrderedDict()
|
||||
|
||||
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int):
|
||||
if self.multiworld.players == 1:
|
||||
@@ -1270,117 +1111,6 @@ class Spoiler():
|
||||
self.entrances[(entrance, direction, player)] = OrderedDict(
|
||||
[('player', player), ('entrance', entrance), ('exit', exit_), ('direction', direction)])
|
||||
|
||||
def parse_data(self):
|
||||
self.medallions = OrderedDict()
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
self.medallions[f'Misery Mire ({self.multiworld.get_player_name(player)})'] = \
|
||||
self.multiworld.required_medallions[player][0]
|
||||
self.medallions[f'Turtle Rock ({self.multiworld.get_player_name(player)})'] = \
|
||||
self.multiworld.required_medallions[player][1]
|
||||
|
||||
self.locations = OrderedDict()
|
||||
listed_locations = set()
|
||||
|
||||
lw_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and loc.show_in_spoiler]
|
||||
self.locations['Light World'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
lw_locations])
|
||||
listed_locations.update(lw_locations)
|
||||
|
||||
dw_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and loc.show_in_spoiler]
|
||||
self.locations['Dark World'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
dw_locations])
|
||||
listed_locations.update(dw_locations)
|
||||
|
||||
cave_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and loc.show_in_spoiler]
|
||||
self.locations['Caves'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
cave_locations])
|
||||
listed_locations.update(cave_locations)
|
||||
|
||||
for dungeon in self.multiworld.dungeons.values():
|
||||
dungeon_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and loc.show_in_spoiler]
|
||||
self.locations[str(dungeon)] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
dungeon_locations])
|
||||
listed_locations.update(dungeon_locations)
|
||||
|
||||
other_locations = [loc for loc in self.multiworld.get_locations() if
|
||||
loc not in listed_locations and loc.show_in_spoiler]
|
||||
if other_locations:
|
||||
self.locations['Other Locations'] = OrderedDict(
|
||||
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
|
||||
other_locations])
|
||||
listed_locations.update(other_locations)
|
||||
|
||||
self.shops = []
|
||||
from worlds.alttp.Shops import ShopType, price_type_display_name, price_rate_display
|
||||
for shop in self.multiworld.shops:
|
||||
if not shop.custom:
|
||||
continue
|
||||
shopdata = {
|
||||
'location': str(shop.region),
|
||||
'type': 'Take Any' if shop.type == ShopType.TakeAny else 'Shop'
|
||||
}
|
||||
for index, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
continue
|
||||
my_price = item['price'] // price_rate_display.get(item['price_type'], 1)
|
||||
shopdata['item_{}'.format(
|
||||
index)] = f"{item['item']} — {my_price} {price_type_display_name[item['price_type']]}"
|
||||
|
||||
if item['player'] > 0:
|
||||
shopdata['item_{}'.format(index)] = shopdata['item_{}'.format(index)].replace('—',
|
||||
'(Player {}) — '.format(
|
||||
item['player']))
|
||||
|
||||
if item['max'] == 0:
|
||||
continue
|
||||
shopdata['item_{}'.format(index)] += " x {}".format(item['max'])
|
||||
|
||||
if item['replacement'] is None:
|
||||
continue
|
||||
shopdata['item_{}'.format(
|
||||
index)] += f", {item['replacement']} - {item['replacement_price']} {price_type_display_name[item['replacement_price_type']]}"
|
||||
self.shops.append(shopdata)
|
||||
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
self.bosses[str(player)] = OrderedDict()
|
||||
self.bosses[str(player)]["Eastern Palace"] = self.multiworld.get_dungeon("Eastern Palace", player).boss.name
|
||||
self.bosses[str(player)]["Desert Palace"] = self.multiworld.get_dungeon("Desert Palace", player).boss.name
|
||||
self.bosses[str(player)]["Tower Of Hera"] = self.multiworld.get_dungeon("Tower of Hera", player).boss.name
|
||||
self.bosses[str(player)]["Hyrule Castle"] = "Agahnim"
|
||||
self.bosses[str(player)]["Palace Of Darkness"] = self.multiworld.get_dungeon("Palace of Darkness",
|
||||
player).boss.name
|
||||
self.bosses[str(player)]["Swamp Palace"] = self.multiworld.get_dungeon("Swamp Palace", player).boss.name
|
||||
self.bosses[str(player)]["Skull Woods"] = self.multiworld.get_dungeon("Skull Woods", player).boss.name
|
||||
self.bosses[str(player)]["Thieves Town"] = self.multiworld.get_dungeon("Thieves Town", player).boss.name
|
||||
self.bosses[str(player)]["Ice Palace"] = self.multiworld.get_dungeon("Ice Palace", player).boss.name
|
||||
self.bosses[str(player)]["Misery Mire"] = self.multiworld.get_dungeon("Misery Mire", player).boss.name
|
||||
self.bosses[str(player)]["Turtle Rock"] = self.multiworld.get_dungeon("Turtle Rock", player).boss.name
|
||||
if self.multiworld.mode[player] != 'inverted':
|
||||
self.bosses[str(player)]["Ganons Tower Basement"] = \
|
||||
self.multiworld.get_dungeon('Ganons Tower', player).bosses['bottom'].name
|
||||
self.bosses[str(player)]["Ganons Tower Middle"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
|
||||
'middle'].name
|
||||
self.bosses[str(player)]["Ganons Tower Top"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
|
||||
'top'].name
|
||||
else:
|
||||
self.bosses[str(player)]["Ganons Tower Basement"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
|
||||
self.bosses[str(player)]["Ganons Tower Middle"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
|
||||
self.bosses[str(player)]["Ganons Tower Top"] = \
|
||||
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
|
||||
|
||||
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
|
||||
self.bosses[str(player)]["Ganon"] = "Ganon"
|
||||
|
||||
def create_playthrough(self, create_paths: bool = True):
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
from itertools import chain
|
||||
@@ -1532,35 +1262,12 @@ class Spoiler():
|
||||
self.paths[str(multiworld.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
def to_json(self):
|
||||
self.parse_data()
|
||||
out = OrderedDict()
|
||||
out['Entrances'] = list(self.entrances.values())
|
||||
out.update(self.locations)
|
||||
out['Special'] = self.medallions
|
||||
if self.hashes:
|
||||
out['Hashes'] = self.hashes
|
||||
if self.shops:
|
||||
out['Shops'] = self.shops
|
||||
out['playthrough'] = self.playthrough
|
||||
out['paths'] = self.paths
|
||||
out['Bosses'] = self.bosses
|
||||
|
||||
return json.dumps(out)
|
||||
|
||||
def to_file(self, filename: str):
|
||||
self.parse_data()
|
||||
|
||||
def bool_to_text(variable: Union[bool, str]) -> str:
|
||||
if type(variable) == str:
|
||||
return variable
|
||||
return 'Yes' if variable else 'No'
|
||||
|
||||
def write_option(option_key: str, option_obj: type(Options.Option)):
|
||||
res = getattr(self.multiworld, option_key)[player]
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
try:
|
||||
outfile.write(f'{display_name + ":":33}{res.get_current_option_name()}\n')
|
||||
outfile.write(f'{display_name + ":":33}{res.current_option_name}\n')
|
||||
except:
|
||||
raise Exception
|
||||
|
||||
@@ -1577,46 +1284,13 @@ class Spoiler():
|
||||
if self.multiworld.players > 1:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.multiworld.game[player])
|
||||
for f_option, option in Options.per_game_common_options.items():
|
||||
|
||||
options = ChainMap(Options.per_game_common_options, self.multiworld.worlds[player].option_definitions)
|
||||
for f_option, option in options.items():
|
||||
write_option(f_option, option)
|
||||
options = self.multiworld.worlds[player].option_definitions
|
||||
if options:
|
||||
for f_option, option in options.items():
|
||||
write_option(f_option, option)
|
||||
|
||||
AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
|
||||
|
||||
if player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
|
||||
|
||||
outfile.write('Logic: %s\n' % self.multiworld.logic[player])
|
||||
outfile.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[player])
|
||||
outfile.write('Mode: %s\n' % self.multiworld.mode[player])
|
||||
outfile.write('Goal: %s\n' % self.multiworld.goal[player])
|
||||
if "triforce" in self.multiworld.goal[player]: # triforce hunt
|
||||
outfile.write("Pieces available for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_available[player])
|
||||
outfile.write("Pieces required for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_required[player])
|
||||
outfile.write('Difficulty: %s\n' % self.multiworld.difficulty[player])
|
||||
outfile.write('Item Functionality: %s\n' % self.multiworld.item_functionality[player])
|
||||
outfile.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[player])
|
||||
if self.multiworld.shuffle[player] != "vanilla":
|
||||
outfile.write('Entrance Shuffle Seed %s\n' % self.multiworld.worlds[player].er_seed)
|
||||
outfile.write('Shop inventory shuffle: %s\n' %
|
||||
bool_to_text("i" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Shop price shuffle: %s\n' %
|
||||
bool_to_text("p" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Shop upgrade shuffle: %s\n' %
|
||||
bool_to_text("u" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('New Shop inventory: %s\n' %
|
||||
bool_to_text("g" in self.multiworld.shop_shuffle[player] or
|
||||
"f" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.multiworld.shop_shuffle[player]))
|
||||
outfile.write('Enemy health: %s\n' % self.multiworld.enemy_health[player])
|
||||
outfile.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[player])
|
||||
outfile.write('Prize shuffle %s\n' %
|
||||
self.multiworld.shuffle_prizes[player])
|
||||
if self.entrances:
|
||||
outfile.write('\n\nEntrances:\n\n')
|
||||
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(entry["player"])}: '
|
||||
@@ -1625,30 +1299,14 @@ class Spoiler():
|
||||
'<=' if entry['direction'] == 'exit' else '=>',
|
||||
entry['exit']) for entry in self.entrances.values()]))
|
||||
|
||||
if self.medallions:
|
||||
outfile.write('\n\nMedallions:\n')
|
||||
for dungeon, medallion in self.medallions.items():
|
||||
outfile.write(f'\n{dungeon}: {medallion}')
|
||||
|
||||
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
|
||||
|
||||
locations = [(str(location), str(location.item) if location.item is not None else "Nothing")
|
||||
for location in self.multiworld.get_locations() if location.show_in_spoiler]
|
||||
outfile.write('\n\nLocations:\n\n')
|
||||
outfile.write('\n'.join(
|
||||
['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in
|
||||
grouping.items()]))
|
||||
['%s: %s' % (location, item) for location, item in locations]))
|
||||
|
||||
if self.shops:
|
||||
outfile.write('\n\nShops:\n\n')
|
||||
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(
|
||||
item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if
|
||||
item)) for shop in self.shops))
|
||||
|
||||
for player in self.multiworld.get_game_players("A Link to the Past"):
|
||||
if self.multiworld.boss_shuffle[player] != 'none':
|
||||
bossmap = self.bosses[str(player)] if self.multiworld.players > 1 else self.bosses
|
||||
outfile.write(
|
||||
f'\n\nBosses{(f" ({self.multiworld.get_player_name(player)})" if self.multiworld.players > 1 else "")}:\n')
|
||||
outfile.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
||||
outfile.write('\n\nPlaythrough:\n\n')
|
||||
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
|
||||
[' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [
|
||||
|
||||
@@ -63,7 +63,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
logger.info(f'{len(self.ctx.items_received)} received items:')
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
@@ -341,6 +341,11 @@ class CommonContext:
|
||||
return self.slot in self.slot_info[slot].group_members
|
||||
return False
|
||||
|
||||
def is_echoed_chat(self, print_json_packet: dict) -> bool:
|
||||
return print_json_packet.get("type", "") == "Chat" \
|
||||
and print_json_packet.get("team", None) == self.team \
|
||||
and print_json_packet.get("slot", None) == self.slot
|
||||
|
||||
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
|
||||
return print_json_packet.get("type", "") == "ItemSend" \
|
||||
|
||||
@@ -109,9 +109,10 @@ class FactorioContext(CommonContext):
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
if not self.filter_item_sends or not self.is_uninteresting_item_send(args):
|
||||
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
|
||||
and not self.is_echoed_chat(args):
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
if not text.startswith(self.player_names[self.slot] + ":"):
|
||||
if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
|
||||
3
Fill.py
3
Fill.py
@@ -840,8 +840,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
|
||||
worlds))
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
count = 0
|
||||
|
||||
@@ -107,7 +107,7 @@ def main(args=None, callback=ERmain):
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and not file.name.startswith(".") and \
|
||||
if file.is_file() and not fname.startswith(".") and \
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
|
||||
@@ -132,7 +132,8 @@ components: Iterable[Component] = (
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
|
||||
'.apsmw', '.apl2ac')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
@@ -147,10 +148,14 @@ components: Iterable[Component] = (
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# Pokémon
|
||||
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
|
||||
# TLoZ
|
||||
Component('Zelda 1 Client', 'Zelda1Client'),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
# Wargroove
|
||||
Component('Wargroove Client', 'WargrooveClient'),
|
||||
# Zillion
|
||||
Component('Zillion Client', 'ZillionClient',
|
||||
file_identifier=SuffixIdentifier('.apzl')),
|
||||
|
||||
@@ -35,7 +35,7 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.slot_seeds = {1: random}
|
||||
self.per_slot_randoms = {1: random}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
|
||||
30
Main.py
30
Main.py
@@ -9,11 +9,12 @@ import tempfile
|
||||
import zipfile
|
||||
from typing import Dict, List, Tuple, Optional, Set
|
||||
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, LocationProgressType, Location
|
||||
import worlds
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.Shops import FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from worlds import AutoWorld
|
||||
@@ -37,7 +38,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
@@ -52,7 +53,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
@@ -78,7 +78,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info("Found World Types:")
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
@@ -191,7 +191,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
@@ -251,6 +251,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
balance_multiworld_progression(world)
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
@@ -286,13 +290,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
@@ -312,7 +316,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
world.player_types[slot], bool(world.allow_collect[slot].value))
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
@@ -357,12 +361,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if game_world.data_version == 0 and game_world.game not in datapackage:
|
||||
datapackage[game_world.game] = worlds.network_data_package["games"][game_world.game]
|
||||
datapackage[game_world.game]["item_name_groups"] = game_world.item_name_groups
|
||||
datapackage[game_world.game]["location_name_groups"] = game_world.location_name_groups
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"names": names, # TODO: remove after 0.3.9
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
|
||||
@@ -2,6 +2,7 @@ import os
|
||||
import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
@@ -39,6 +40,8 @@ def update(yes=False, force=False):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
@@ -46,8 +49,10 @@ def update(yes=False, force=False):
|
||||
if "#egg=" in rest:
|
||||
# from egg info
|
||||
rest, egg = rest.split("#egg=", 1)
|
||||
egg = egg.split(";", 1)[0]
|
||||
egg = egg.split(";", 1)[0].rstrip()
|
||||
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
|
||||
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
line = egg
|
||||
else:
|
||||
egg = ""
|
||||
@@ -58,16 +63,27 @@ def update(yes=False, force=False):
|
||||
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
|
||||
name, version, _ = rest.split("-", 2)
|
||||
line = f'{egg or name}=={version}'
|
||||
elif "@" in line and "#" in line:
|
||||
# PEP 508 does not allow us to specify a version, so we use custom syntax
|
||||
# name @ url#version ; marker
|
||||
name, rest = line.split("@", 1)
|
||||
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
|
||||
line = f"{name.rstrip()}=={version}"
|
||||
if ";" in rest: # keep marker
|
||||
line += rest[rest.find(";"):]
|
||||
requirements = pkg_resources.parse_requirements(line)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
for requirement in map(str, requirements):
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
try:
|
||||
input(f"\nRequirement {requirement} is not satisfied, press enter to install it")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
192
MultiServer.py
192
MultiServer.py
@@ -41,7 +41,6 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
SlotType
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
print_command_compatability_threshold = Version(0, 3, 5) # Remove backwards compatibility around 0.3.7
|
||||
colorama.init()
|
||||
|
||||
|
||||
@@ -159,11 +158,14 @@ class Context:
|
||||
stored_data: typing.Dict[str, object]
|
||||
read_data: typing.Dict[str, object]
|
||||
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
|
||||
non_hintable_names: typing.Dict[str, typing.Set[str]]
|
||||
|
||||
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
|
||||
@@ -171,7 +173,7 @@ class Context:
|
||||
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
|
||||
log_network: bool = False):
|
||||
super(Context, self).__init__()
|
||||
self.slot_info: typing.Dict[int, NetworkSlot] = {}
|
||||
self.slot_info = {}
|
||||
self.log_network = log_network
|
||||
self.endpoints = []
|
||||
self.clients = {}
|
||||
@@ -220,6 +222,7 @@ class Context:
|
||||
self.save_dirty = False
|
||||
self.tags = ['AP']
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
self.allow_collect: typing.Dict[int, bool] = {}
|
||||
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
|
||||
self.seed_name = ""
|
||||
self.groups = {}
|
||||
@@ -232,7 +235,9 @@ class Context:
|
||||
# init empty to satisfy linter, I suppose
|
||||
self.gamespackage = {}
|
||||
self.item_name_groups = {}
|
||||
self.location_name_groups = {}
|
||||
self.all_item_and_group_names = {}
|
||||
self.all_location_and_group_names = {}
|
||||
self.non_hintable_names = collections.defaultdict(frozenset)
|
||||
|
||||
self._load_game_data()
|
||||
@@ -244,6 +249,8 @@ class Context:
|
||||
|
||||
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
@@ -255,6 +262,8 @@ class Context:
|
||||
self.location_names[location_id] = location_name
|
||||
self.all_item_and_group_names[game_name] = \
|
||||
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||
self.all_location_and_group_names[game_name] = \
|
||||
set(game_package["location_name_to_id"]) | set(self.location_name_groups[game_name])
|
||||
|
||||
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
|
||||
@@ -309,6 +318,10 @@ class Context:
|
||||
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
|
||||
@@ -325,29 +338,18 @@ class Context:
|
||||
self.clients[endpoint.team][endpoint.slot].remove(endpoint)
|
||||
await on_client_disconnected(self, endpoint)
|
||||
|
||||
# text
|
||||
|
||||
def notify_all(self, text: str):
|
||||
logging.info("Notice (all): %s" % text)
|
||||
broadcast_text_all(self, text)
|
||||
|
||||
def notify_client(self, client: Client, text: str):
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
|
||||
else:
|
||||
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
return
|
||||
if client.version >= print_command_compatability_threshold:
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
|
||||
else:
|
||||
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
|
||||
for text in texts]))
|
||||
|
||||
# loading
|
||||
|
||||
@@ -386,15 +388,26 @@ class Context:
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Utils.Version(*version), min_client_version)
|
||||
|
||||
self.clients = {}
|
||||
for team, names in enumerate(decoded_obj['names']):
|
||||
self.clients[team] = {}
|
||||
for player, name in enumerate(names, 1):
|
||||
self.clients[team][player] = []
|
||||
self.player_names[team, player] = name
|
||||
self.player_name_lookup[name] = team, player
|
||||
self.read_data[f"hints_{team}_{player}"] = lambda local_team=team, local_player=player: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
# TODO: around 0.4.2 or so, remove the if/else backwards compatibility check.
|
||||
self.allow_collect = {slot: slot_info.allow_collect if type(slot_info.allow_collect) is bool else True
|
||||
for slot, slot_info in self.slot_info.items()}
|
||||
|
||||
self.clients = {0: {}}
|
||||
slot_info: NetworkSlot
|
||||
slot_id: int
|
||||
|
||||
team_0 = self.clients[0]
|
||||
for slot_id, slot_info in self.slot_info.items():
|
||||
team_0[slot_id] = []
|
||||
self.player_names[0, slot_id] = slot_info.name
|
||||
self.player_name_lookup[slot_info.name] = 0, slot_id
|
||||
self.read_data[f"hints_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
self.connect_names = decoded_obj['connect_names']
|
||||
@@ -409,29 +422,9 @@ class Context:
|
||||
for slot, item_codes in decoded_obj["precollected_items"].items():
|
||||
self.start_inventory[slot] = [NetworkItem(item_code, -2, 0) for item_code in item_codes]
|
||||
|
||||
for team in range(len(decoded_obj['names'])):
|
||||
for slot, hints in decoded_obj["precollected_hints"].items():
|
||||
self.hints[team, slot].update(hints)
|
||||
if "slot_info" in decoded_obj:
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
else:
|
||||
self.games = decoded_obj["games"]
|
||||
self.groups = {}
|
||||
self.slot_info = {
|
||||
slot: NetworkSlot(
|
||||
self.player_names[0, slot],
|
||||
self.games[slot],
|
||||
SlotType(int(bool(locations))))
|
||||
for slot, locations in self.locations.items()
|
||||
}
|
||||
# locations may need converting
|
||||
for slot, locations in self.locations.items():
|
||||
for location, item_data in locations.items():
|
||||
if len(item_data) < 3:
|
||||
locations[location] = (*item_data, 0)
|
||||
for slot, hints in decoded_obj["precollected_hints"].items():
|
||||
self.hints[0, slot].update(hints)
|
||||
|
||||
# declare slots that aren't players as done
|
||||
for slot, slot_info in self.slot_info.items():
|
||||
if slot_info.type.always_goal:
|
||||
@@ -447,10 +440,14 @@ class Context:
|
||||
logging.info(f"Loading custom datapackage for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
self.location_name_groups[game_name] = data["location_name_groups"]
|
||||
del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
|
||||
del data["location_name_groups"]
|
||||
self._init_game_data()
|
||||
for game_name, data in self.item_name_groups.items():
|
||||
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
|
||||
for game_name, data in self.location_name_groups.items():
|
||||
self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame]
|
||||
|
||||
# saving
|
||||
|
||||
@@ -685,7 +682,7 @@ class Context:
|
||||
def on_goal_achieved(self, client: Client):
|
||||
finished_msg = f'{self.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1})' \
|
||||
f' has completed their goal.'
|
||||
self.notify_all(finished_msg)
|
||||
self.broadcast_text_all(finished_msg, {"type": "Goal", "team": client.team, "slot": client.slot})
|
||||
if "auto" in self.collect_mode:
|
||||
collect_player(self, client.team, client.slot)
|
||||
if "auto" in self.release_mode:
|
||||
@@ -778,55 +775,42 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
verb = "tracking" if "Tracker" in client.tags else "playing"
|
||||
ctx.notify_all(
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}).")
|
||||
f"Client({version_str}), {client.tags}).",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
"you can use !help to list commands to run via the server. "
|
||||
"If your client supports it, "
|
||||
"you may have additional local commands you can list with /help.")
|
||||
"you may have additional local commands you can list with /help.",
|
||||
{"type": "Tutorial"})
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
async def on_client_left(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.notify_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1))
|
||||
ctx.broadcast_text_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
|
||||
{"type": "Part", "team": client.team, "slot": client.slot})
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
async def countdown(ctx: Context, timer: int):
|
||||
broadcast_countdown(ctx, timer, f"[Server]: Starting countdown of {timer}s")
|
||||
ctx.broadcast_text_all(f"[Server]: Starting countdown of {timer}s", {"type": "Countdown", "countdown": timer})
|
||||
if ctx.countdown_timer:
|
||||
ctx.countdown_timer = timer # timer is already running, set it to a different time
|
||||
else:
|
||||
ctx.countdown_timer = timer
|
||||
while ctx.countdown_timer > 0:
|
||||
broadcast_countdown(ctx, ctx.countdown_timer, f"[Server]: {ctx.countdown_timer}")
|
||||
ctx.broadcast_text_all(f"[Server]: {ctx.countdown_timer}",
|
||||
{"type": "Countdown", "countdown": ctx.countdown_timer})
|
||||
ctx.countdown_timer -= 1
|
||||
await asyncio.sleep(1)
|
||||
broadcast_countdown(ctx, 0, f"[Server]: GO")
|
||||
ctx.broadcast_text_all(f"[Server]: GO", {"type": "Countdown", "countdown": 0})
|
||||
ctx.countdown_timer = 0
|
||||
|
||||
|
||||
def broadcast_text_all(ctx: Context, text: str, additional_arguments: dict = {}):
|
||||
old_clients, new_clients = [], []
|
||||
|
||||
for teams in ctx.clients.values():
|
||||
for clients in teams.values():
|
||||
for client in clients:
|
||||
new_clients.append(client) if client.version >= print_command_compatability_threshold \
|
||||
else old_clients.append(client)
|
||||
|
||||
ctx.broadcast(old_clients, [{"cmd": "Print", "text": text }])
|
||||
ctx.broadcast(new_clients, [{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
|
||||
def broadcast_countdown(ctx: Context, timer: int, message: str):
|
||||
broadcast_text_all(ctx, message, {"type": "Countdown", "countdown": timer})
|
||||
|
||||
|
||||
def get_players_string(ctx: Context):
|
||||
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
|
||||
|
||||
@@ -894,7 +878,9 @@ def update_checked_locations(ctx: Context, team: int, slot: int):
|
||||
def release_player(ctx: Context, team: int, slot: int):
|
||||
"""register any locations that are in the multidata"""
|
||||
all_locations = set(ctx.locations[slot])
|
||||
ctx.notify_all("%s (Team #%d) has released all remaining items from their world." % (ctx.player_names[(team, slot)], team + 1))
|
||||
ctx.broadcast_text_all("%s (Team #%d) has released all remaining items from their world."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
{"type": "Release", "team": team, "slot": slot})
|
||||
register_location_checks(ctx, team, slot, all_locations)
|
||||
update_checked_locations(ctx, team, slot)
|
||||
|
||||
@@ -903,11 +889,15 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
"""register any locations that are in the multidata, pointing towards this player"""
|
||||
all_locations = collections.defaultdict(set)
|
||||
for source_slot, location_data in ctx.locations.items():
|
||||
if not ctx.allow_collect[source_slot]:
|
||||
continue
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
|
||||
ctx.notify_all("%s (Team #%d) has collected their items from other worlds." % (ctx.player_names[(team, slot)], team + 1))
|
||||
ctx.broadcast_text_all("%s (Team #%d) has collected their items from other worlds."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
{"type": "Collect", "team": team, "slot": slot})
|
||||
for source_player, location_ids in all_locations.items():
|
||||
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
|
||||
update_checked_locations(ctx, team, source_player)
|
||||
@@ -1177,11 +1167,15 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
def __call__(self, raw: str) -> typing.Optional[bool]:
|
||||
if not raw.startswith("!admin"):
|
||||
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + raw)
|
||||
self.ctx.broadcast_text_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + raw,
|
||||
{"type": "Chat", "team": self.client.team, "slot": self.client.slot, "message": raw})
|
||||
return super(ClientMessageProcessor, self).__call__(raw)
|
||||
|
||||
def output(self, text):
|
||||
self.ctx.notify_client(self.client, text)
|
||||
def output(self, text: str):
|
||||
self.ctx.notify_client(self.client, text, {"type": "CommandResult"})
|
||||
|
||||
def output_multiple(self, texts: typing.List[str]):
|
||||
self.ctx.notify_client_multiple(self.client, texts, {"type": "CommandResult"})
|
||||
|
||||
def default(self, raw: str):
|
||||
pass # default is client sending just text
|
||||
@@ -1204,9 +1198,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
# disallow others from knowing what the new remote administration password is.
|
||||
"!admin /option server_password"):
|
||||
output = f"!admin /option server_password {('*' * random.randint(4, 16))}"
|
||||
# Otherwise notify the others what is happening.
|
||||
self.ctx.notify_all(self.ctx.get_aliased_name(self.client.team,
|
||||
self.client.slot) + ': ' + output)
|
||||
self.ctx.broadcast_text_all(self.ctx.get_aliased_name(self.client.team, self.client.slot) + ': ' + output,
|
||||
{"type": "Chat", "team": self.client.team, "slot": self.client.slot, "message": output})
|
||||
|
||||
if not self.ctx.server_password:
|
||||
self.output("Sorry, Remote administration is disabled")
|
||||
@@ -1243,7 +1236,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_players(self) -> bool:
|
||||
"""Get information about connected and missing players."""
|
||||
if len(self.ctx.player_names) < 10:
|
||||
self.ctx.notify_all(get_players_string(self.ctx))
|
||||
self.ctx.broadcast_text_all(get_players_string(self.ctx), {"type": "CommandResult"})
|
||||
else:
|
||||
self.output(get_players_string(self.ctx))
|
||||
return True
|
||||
@@ -1332,7 +1325,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if locations:
|
||||
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} missing location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
@@ -1345,7 +1338,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if locations:
|
||||
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} done location checks")
|
||||
self.ctx.notify_client_multiple(self.client, texts)
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No done location checks found.")
|
||||
return True
|
||||
@@ -1381,9 +1374,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
new_item = NetworkItem(names[item_name], -1, self.client.slot)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, False).append(new_item)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot, True).append(new_item)
|
||||
self.ctx.notify_all(
|
||||
self.ctx.broadcast_text_all(
|
||||
'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team,
|
||||
self.client.slot))
|
||||
self.client.slot),
|
||||
{"type": "ItemCheat", "team": self.client.team, "receiving": self.client.slot, "item": new_item})
|
||||
send_new_items(self.ctx)
|
||||
return True
|
||||
else:
|
||||
@@ -1427,7 +1421,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if game not in self.ctx.all_item_and_group_names:
|
||||
self.output("Can't look up item/location for unknown game. Hint for ID instead.")
|
||||
return False
|
||||
names = self.ctx.location_names_for_game(game) \
|
||||
names = self.ctx.all_location_and_group_names[game] \
|
||||
if for_location else \
|
||||
self.ctx.all_item_and_group_names[game]
|
||||
hint_name, usable, response = get_intended_text(input_text, names)
|
||||
@@ -1443,6 +1437,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
|
||||
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
elif hint_name in self.ctx.location_name_groups[game]: # location group name
|
||||
hints = []
|
||||
for loc_name in self.ctx.location_name_groups[game][hint_name]:
|
||||
if loc_name in self.ctx.location_names_for_game(game):
|
||||
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
|
||||
else: # location name
|
||||
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
|
||||
|
||||
@@ -1682,9 +1681,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
ctx.notify_all(
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
|
||||
f"from {old_tags} to {client.tags}.")
|
||||
f"from {old_tags} to {client.tags}.",
|
||||
{"type": "TagsChanged", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
|
||||
elif cmd == 'Sync':
|
||||
start_inventory = get_start_inventory(ctx, client.slot, client.remote_start_inventory)
|
||||
@@ -1802,11 +1802,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
def output(self, text: str):
|
||||
if self.client:
|
||||
self.ctx.notify_client(self.client, text)
|
||||
self.ctx.notify_client(self.client, text, {"type": "AdminCommandResult"})
|
||||
super(ServerCommandProcessor, self).output(text)
|
||||
|
||||
def default(self, raw: str):
|
||||
self.ctx.notify_all('[Server]: ' + raw)
|
||||
self.ctx.broadcast_text_all('[Server]: ' + raw, {"type": "ServerChat", "message": raw})
|
||||
|
||||
def _cmd_save(self) -> bool:
|
||||
"""Save current state to multidata"""
|
||||
@@ -1947,7 +1947,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
send_items_to(self.ctx, team, slot, *new_items)
|
||||
|
||||
send_new_items(self.ctx)
|
||||
self.ctx.notify_all(
|
||||
self.ctx.broadcast_text_all(
|
||||
'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
|
||||
f'"{item_name}" to {self.ctx.get_aliased_name(team, slot)}')
|
||||
return True
|
||||
|
||||
@@ -71,6 +71,7 @@ class NetworkSlot(typing.NamedTuple):
|
||||
name: str
|
||||
game: str
|
||||
type: SlotType
|
||||
allow_collect: bool = True
|
||||
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
|
||||
|
||||
|
||||
|
||||
@@ -197,7 +197,7 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.slot_seeds = {1: random}
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
|
||||
89
Options.py
89
Options.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
import math
|
||||
import numbers
|
||||
@@ -9,6 +10,10 @@ import random
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
@@ -79,9 +84,6 @@ class AssembleOptions(abc.ABCMeta):
|
||||
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
@abc.abstractclassmethod
|
||||
def from_any(cls, value: typing.Any) -> "Option[typing.Any]": ...
|
||||
|
||||
|
||||
T = typing.TypeVar('T')
|
||||
|
||||
@@ -98,11 +100,11 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[int, str]
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.value)
|
||||
@@ -112,7 +114,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -129,21 +138,19 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@abc.abstractmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
...
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from Generate import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
def verify(self, world: World, player_name: str, plando_options: PlandoOptions) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
pass
|
||||
else:
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class FreeText(Option):
|
||||
class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
@@ -164,11 +171,11 @@ class FreeText(Option):
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
@@ -426,6 +433,7 @@ class Choice(NumericOption):
|
||||
|
||||
class TextChoice(Choice):
|
||||
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
||||
value: typing.Union[str, int]
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
@@ -436,8 +444,7 @@ class TextChoice(Choice):
|
||||
def current_key(self) -> str:
|
||||
if isinstance(self.value, str):
|
||||
return self.value
|
||||
else:
|
||||
return self.name_lookup[self.value]
|
||||
return super().current_key
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> TextChoice:
|
||||
@@ -452,7 +459,7 @@ class TextChoice(Choice):
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return cls.name_lookup[value]
|
||||
return super().get_option_name(value)
|
||||
|
||||
def __eq__(self, other: typing.Any):
|
||||
if isinstance(other, self.__class__):
|
||||
@@ -575,12 +582,11 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from Generate import PlandoOptions
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
import logging
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -718,7 +724,7 @@ class VerifyKeys:
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data):
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
@@ -727,12 +733,17 @@ class VerifyKeys:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
new_value |= world.item_name_groups.get(item_name, {item_name})
|
||||
self.value = new_value
|
||||
elif self.convert_name_groups and self.verify_location_name:
|
||||
new_value = type(self.value)()
|
||||
for loc_name in self.value:
|
||||
new_value |= world.location_name_groups.get(loc_name, {loc_name})
|
||||
self.value = new_value
|
||||
if self.verify_item_name:
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
@@ -832,7 +843,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
return item in self.value
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
@@ -862,17 +875,20 @@ class ProgressionBalancing(SpecialRange):
|
||||
}
|
||||
|
||||
|
||||
class AllowCollect(DefaultOnToggle):
|
||||
"""Controls whether items are collected from the slot when a player does a !collect or not.
|
||||
The impact for the collecting player is that the collector might not get all of their items, until
|
||||
the player(s) that has disallowed collection actually completes or releases their location checks."""
|
||||
display_name = "Allow Collect"
|
||||
|
||||
|
||||
common_options = {
|
||||
"progression_balancing": ProgressionBalancing,
|
||||
"accessibility": Accessibility
|
||||
"accessibility": Accessibility,
|
||||
"allow_collect": AllowCollect
|
||||
}
|
||||
|
||||
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
@@ -894,22 +910,23 @@ class StartHints(ItemSet):
|
||||
display_name = "Start Hints"
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
class LocationSet(OptionSet):
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
display_name = "Start Location Hints"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
display_name = "Excluded Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class PriorityLocations(OptionSet):
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
display_name = "Priority Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
@@ -950,7 +967,7 @@ class ItemLinks(OptionList):
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
link: dict
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
|
||||
@@ -17,7 +17,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}}
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
@@ -40,7 +40,7 @@ CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
@@ -70,6 +70,8 @@ class GBContext(CommonContext):
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -124,7 +126,8 @@ def get_payload(ctx: GBContext):
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
@@ -134,10 +137,13 @@ def get_payload(ctx: GBContext):
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
if len(flags['Rod']) > 1:
|
||||
return
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
@@ -207,6 +213,16 @@ async def gb_sync_task(ctx: GBContext):
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
|
||||
@@ -34,6 +34,11 @@ Currently, the following games are supported:
|
||||
* Overcooked! 2
|
||||
* Zillion
|
||||
* Lufia II Ancient Cave
|
||||
* Blasphemous
|
||||
* Wargroove
|
||||
* Stardew Valley
|
||||
* The Legend of Zelda
|
||||
* The Messenger
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
30
SNIClient.py
30
SNIClient.py
@@ -56,7 +56,9 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
||||
otherwise show available devices; and a SNES device number if more than one SNES is detected.
|
||||
Examples: "/snes", "/snes 1", "/snes localhost:23074 1" """
|
||||
|
||||
if self.ctx.snes_state in {SNESState.SNES_ATTACHED, SNESState.SNES_CONNECTED, SNESState.SNES_CONNECTING}:
|
||||
self.output("Already connected to SNES. Disconnecting first.")
|
||||
self._cmd_snes_close()
|
||||
return self.connect_to_snes(snes_options)
|
||||
|
||||
def connect_to_snes(self, snes_options: str = "") -> bool:
|
||||
@@ -84,7 +86,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
if self.ctx.snes_socket is not None and not self.ctx.snes_socket.closed:
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
else:
|
||||
@@ -442,7 +444,8 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
|
||||
except Exception as e:
|
||||
if recv_task is not None:
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if task_alive(recv_task):
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
else:
|
||||
@@ -450,15 +453,9 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if not ctx.snes_reconnect_address:
|
||||
snes_logger.error("Error connecting to snes (%s)" % e)
|
||||
else:
|
||||
snes_logger.error(f"Error connecting to snes, retrying in {_global_snes_reconnect_delay} seconds")
|
||||
assert ctx.snes_autoreconnect_task is None
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
snes_logger.error(f"Error connecting to snes ({e}), retrying in {_global_snes_reconnect_delay} seconds")
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
_global_snes_reconnect_delay *= 2
|
||||
|
||||
else:
|
||||
_global_snes_reconnect_delay = ctx.starting_reconnect_delay
|
||||
snes_logger.info(f"Attached to {device}")
|
||||
@@ -471,10 +468,17 @@ async def snes_disconnect(ctx: SNIContext) -> None:
|
||||
ctx.snes_socket = None
|
||||
|
||||
|
||||
def task_alive(task: typing.Optional[asyncio.Task]) -> bool:
|
||||
if task:
|
||||
return not task.done()
|
||||
return False
|
||||
|
||||
|
||||
async def snes_autoreconnect(ctx: SNIContext) -> None:
|
||||
await asyncio.sleep(_global_snes_reconnect_delay)
|
||||
if ctx.snes_reconnect_address and not ctx.snes_socket and not ctx.snes_connect_task:
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_reconnect_address), name="SNES Connect")
|
||||
if not ctx.snes_socket and not task_alive(ctx.snes_connect_task):
|
||||
address = ctx.snes_reconnect_address if ctx.snes_reconnect_address else ctx.snes_address
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, address), name="SNES Connect")
|
||||
|
||||
|
||||
async def snes_recv_loop(ctx: SNIContext) -> None:
|
||||
|
||||
@@ -52,9 +52,9 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
|
||||
options = difficulty.split()
|
||||
num_options = len(options)
|
||||
difficulty_choice = options[0].lower()
|
||||
|
||||
if num_options > 0:
|
||||
difficulty_choice = options[0].lower()
|
||||
if difficulty_choice == "casual":
|
||||
self.ctx.difficulty_override = 0
|
||||
elif difficulty_choice == "normal":
|
||||
@@ -71,7 +71,11 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Difficulty needs to be specified in the command.")
|
||||
if self.ctx.difficulty == -1:
|
||||
self.output("Please connect to a seed before checking difficulty.")
|
||||
else:
|
||||
self.output("Current difficulty: " + ["Casual", "Normal", "Hard", "Brutal"][self.ctx.difficulty])
|
||||
self.output("To change the difficulty, add the name of the difficulty after the command.")
|
||||
return False
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
|
||||
23
Utils.py
23
Utils.py
@@ -12,7 +12,7 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from typing import BinaryIO, ClassVar, Coroutine, Optional, Set
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
@@ -38,7 +38,7 @@ class Version(typing.NamedTuple):
|
||||
build: int
|
||||
|
||||
|
||||
__version__ = "0.3.8"
|
||||
__version__ = "0.3.9"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -195,11 +195,11 @@ def get_public_ipv4() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
@@ -213,7 +213,7 @@ def get_public_ipv6() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
@@ -310,6 +310,14 @@ def get_default_options() -> OptionsType:
|
||||
"lufia2ac_options": {
|
||||
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
|
||||
},
|
||||
"tloz_options": {
|
||||
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
|
||||
"rom_start": True,
|
||||
"display_msgs": True,
|
||||
},
|
||||
"wargroove_options": {
|
||||
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
}
|
||||
}
|
||||
return options
|
||||
|
||||
@@ -662,7 +670,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: str) -> str:
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
element = element["title"]
|
||||
|
||||
parts = element.split(maxsplit=1)
|
||||
if parts[0].lower() in ignore:
|
||||
return parts[1].lower()
|
||||
|
||||
445
WargrooveClient.py
Normal file
445
WargrooveClient.py
Normal file
@@ -0,0 +1,445 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import shutil
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
import json
|
||||
import logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_commander(self, *commander_name: Iterable[str]):
|
||||
"""Set the current commander to the given commander."""
|
||||
if commander_name:
|
||||
self.ctx.set_commander(' '.join(commander_name))
|
||||
else:
|
||||
if self.ctx.can_choose_commander:
|
||||
commanders = self.ctx.get_commanders()
|
||||
wg_logger.info('Unlocked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
|
||||
wg_logger.info('Locked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
|
||||
else:
|
||||
wg_logger.error('Cannot set commanders in this game mode.')
|
||||
|
||||
|
||||
class WargrooveContext(CommonContext):
|
||||
command_processor: int = WargrooveClientCommandProcessor
|
||||
game = "Wargroove"
|
||||
items_handling = 0b111 # full remote
|
||||
current_commander: CommanderData = faction_table["Starter"][0]
|
||||
can_choose_commander: bool = False
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
'Felheim': 52026,
|
||||
'Floran': 52027,
|
||||
'Heavensong': 52028,
|
||||
'Requiem': 52029,
|
||||
'Outlaw': 52030
|
||||
}
|
||||
buff_item_ids = {
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
if "appdata" in os.environ:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(WargrooveContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
for file in files:
|
||||
os.remove(root + "/" + file)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
random.seed(self.seed_name + str(self.slot))
|
||||
# Our indexes start at 1 and we have 24 levels
|
||||
for i in range(1, 25):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for network_item in self.items_received:
|
||||
filename = f"AP_{str(network_item.item)}.item"
|
||||
path = os.path.join(self.game_communication_path, filename)
|
||||
|
||||
# Newly-obtained items
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names[network_item.item]
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
|
||||
with open(path, 'w') as f:
|
||||
item_count = received_ids.count(network_item.item)
|
||||
if self.buff_item_ids["Income Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.income_boost_multiplier}")
|
||||
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
if not os.path.isfile(print_path):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names[network_item.item] +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.togglebutton import ToggleButton
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import AsyncImage, Image
|
||||
from kivy.uix.stacklayout import StackLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.properties import ColorProperty
|
||||
from kivy.uix.image import Image
|
||||
import pkgutil
|
||||
|
||||
class TrackerLayout(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderSelect(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderButton(ToggleButton):
|
||||
pass
|
||||
|
||||
class FactionBox(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderGroup(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemTracker(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemLabel(Label):
|
||||
pass
|
||||
|
||||
class WargrooveManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("WG", "WG Console"),
|
||||
]
|
||||
base_title = "Archipelago Wargroove Client"
|
||||
ctx: WargrooveContext
|
||||
unit_tracker: ItemTracker
|
||||
trigger_tracker: BoxLayout
|
||||
boost_tracker: BoxLayout
|
||||
commander_buttons: Dict[int, List[CommanderButton]]
|
||||
tracker_items = {
|
||||
"Swordsman": ItemData(None, "Unit", False),
|
||||
"Dog": ItemData(None, "Unit", False),
|
||||
**item_table
|
||||
}
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
panel = TabbedPanelItem(text="Wargroove")
|
||||
panel.content = self.build_tracker()
|
||||
self.tabs.add_widget(panel)
|
||||
return container
|
||||
|
||||
def build_tracker(self) -> TrackerLayout:
|
||||
try:
|
||||
tracker = TrackerLayout(orientation="horizontal")
|
||||
commander_select = CommanderSelect(orientation="vertical")
|
||||
self.commander_buttons = {}
|
||||
|
||||
for faction, commanders in faction_table.items():
|
||||
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
|
||||
commander_group = CommanderGroup()
|
||||
commander_buttons = []
|
||||
for commander in commanders:
|
||||
commander_button = CommanderButton(text=commander.name, group="commanders")
|
||||
if faction == "Starter":
|
||||
commander_button.disabled = False
|
||||
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
|
||||
commander_buttons.append(commander_button)
|
||||
commander_group.add_widget(commander_button)
|
||||
self.commander_buttons[faction] = commander_buttons
|
||||
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
|
||||
faction_box.add_widget(commander_group)
|
||||
commander_select.add_widget(faction_box)
|
||||
item_tracker = ItemTracker(padding=[0,20])
|
||||
self.unit_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker = BoxLayout(orientation="vertical")
|
||||
self.trigger_tracker = BoxLayout(orientation="vertical")
|
||||
self.boost_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker.add_widget(self.trigger_tracker)
|
||||
other_tracker.add_widget(self.boost_tracker)
|
||||
item_tracker.add_widget(self.unit_tracker)
|
||||
item_tracker.add_widget(other_tracker)
|
||||
tracker.add_widget(commander_select)
|
||||
tracker.add_widget(item_tracker)
|
||||
self.update_tracker()
|
||||
return tracker
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
def update_tracker(self):
|
||||
received_ids = [item.item for item in self.ctx.items_received]
|
||||
for faction, item_id in self.ctx.faction_item_ids.items():
|
||||
for commander_button in self.commander_buttons[faction]:
|
||||
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
|
||||
self.unit_tracker.clear_widgets()
|
||||
self.trigger_tracker.clear_widgets()
|
||||
for name, item in self.tracker_items.items():
|
||||
if item.type in ("Unit", "Trigger"):
|
||||
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
|
||||
label = ItemLabel(text=name, color=status_color)
|
||||
if item.type == "Unit":
|
||||
self.unit_tracker.add_widget(label)
|
||||
else:
|
||||
self.trigger_tracker.add_widget(label)
|
||||
self.boost_tracker.clear_widgets()
|
||||
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
|
||||
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
|
||||
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
|
||||
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
|
||||
self.boost_tracker.add_widget(income_boost)
|
||||
self.boost_tracker.add_widget(defense_boost)
|
||||
|
||||
self.ui = WargrooveManager(self)
|
||||
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
|
||||
Builder.load_string(data)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def update_commander_data(self):
|
||||
if self.can_choose_commander:
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
starting_groove = int(max(starting_groove, 0))
|
||||
data = {
|
||||
"commander": self.current_commander.internal_name,
|
||||
"starting_groove": starting_groove
|
||||
}
|
||||
else:
|
||||
data = {
|
||||
"commander": "seed",
|
||||
"starting_groove": 0
|
||||
}
|
||||
filename = 'commander.json'
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
json.dump(data, f)
|
||||
if self.ui:
|
||||
self.ui.update_tracker()
|
||||
|
||||
def set_commander(self, commander_name: str) -> bool:
|
||||
"""Sets the current commander to the given one, if possible"""
|
||||
if not self.can_choose_commander:
|
||||
wg_logger.error("Cannot set commanders in this game mode.")
|
||||
return
|
||||
match_name = commander_name.lower()
|
||||
for commander, unlocked in self.get_commanders():
|
||||
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
|
||||
if unlocked:
|
||||
self.current_commander = commander
|
||||
self.syncing = True
|
||||
wg_logger.info(f"Commander set to {commander.name}.")
|
||||
self.update_commander_data()
|
||||
return True
|
||||
else:
|
||||
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
|
||||
return False
|
||||
else:
|
||||
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
|
||||
|
||||
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
|
||||
"""Gets a list of commanders with their unlocked status"""
|
||||
commanders = []
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for faction in faction_table.keys():
|
||||
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
|
||||
commanders += [(commander, unlocked) for commander in faction_table[faction]]
|
||||
return commanders
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def print_error_and_close(msg):
|
||||
logger.error("Error: " + msg)
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="WargrooveProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -33,6 +33,11 @@ def get_app():
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
|
||||
@@ -51,7 +51,7 @@ app.config["PONY"] = {
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
@@ -179,6 +179,7 @@ class MultiworldInstance():
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
@@ -187,7 +188,7 @@ class MultiworldInstance():
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
|
||||
@@ -131,6 +131,8 @@ def get_static_server_data() -> dict:
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
@@ -140,7 +142,8 @@ def get_static_server_data() -> dict:
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str]):
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
@@ -165,17 +168,18 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
|
||||
@@ -26,7 +26,7 @@ def download_patch(room_id, patch_id):
|
||||
with zipfile.ZipFile(filelike, "a") as zf:
|
||||
with zf.open("archipelago.json", "r") as f:
|
||||
manifest = json.load(f)
|
||||
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
|
||||
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
|
||||
with zipfile.ZipFile(new_file, "w") as new_zip:
|
||||
for file in zf.infolist():
|
||||
if file.filename == "archipelago.json":
|
||||
@@ -64,7 +64,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -163,8 +164,9 @@ def get_datapackage():
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
flask>=2.2.2
|
||||
flask>=2.2.3
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=2.8.1
|
||||
bokeh>=3.0.2
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.0
|
||||
|
||||
18
WebHostLib/static/assets/baseHeader.js
Normal file
18
WebHostLib/static/assets/baseHeader.js
Normal file
@@ -0,0 +1,18 @@
|
||||
window.addEventListener('load', () => {
|
||||
const menuButton = document.getElementById('base-header-mobile-menu-button');
|
||||
const mobileMenu = document.getElementById('base-header-mobile-menu');
|
||||
|
||||
menuButton.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
|
||||
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
|
||||
return mobileMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
});
|
||||
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 60 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 60000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
@@ -0,0 +1,6 @@
|
||||
window.addEventListener('load', () => {
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
});
|
||||
@@ -1,5 +1,7 @@
|
||||
const adjustTableHeight = () => {
|
||||
const tablesContainer = document.getElementById('tables-container');
|
||||
if (!tablesContainer)
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
@@ -18,7 +20,8 @@ window.addEventListener('load', () => {
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function(settings,data) {
|
||||
stateSaveCallback: function(settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function(settings) {
|
||||
@@ -70,10 +73,30 @@ window.addEventListener('load', () => {
|
||||
// the tbody and render two separate tables.
|
||||
});
|
||||
|
||||
document.getElementById('search').addEventListener('keyup', (event) => {
|
||||
tables.search(event.target.value);
|
||||
console.info(tables.search());
|
||||
const searchBox = document.getElementById("search");
|
||||
searchBox.value = tables.search();
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
const doSearch = () => {
|
||||
tables.search(searchBox.value);
|
||||
tables.draw();
|
||||
};
|
||||
searchBox.addEventListener("keyup", doSearch);
|
||||
window.addEventListener("keydown", (event) => {
|
||||
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
}
|
||||
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
|
||||
if (searchBox.value !== "") {
|
||||
searchBox.value = "";
|
||||
doSearch();
|
||||
}
|
||||
searchBox.blur();
|
||||
if (!document.getElementById("tables-container"))
|
||||
window.scroll(0, 0);
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
@@ -87,7 +110,7 @@ window.addEventListener('load', () => {
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load("/tracker/" + tracker, function (response, status) {
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
@@ -114,10 +137,5 @@ window.addEventListener('load', () => {
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
30
WebHostLib/static/styles/checksfinderTracker.css
Normal file
30
WebHostLib/static/styles/checksfinderTracker.css
Normal file
@@ -0,0 +1,30 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
padding: 8px 10px 2px 6px;
|
||||
background-color: #42b149;
|
||||
border-radius: 4px;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
#inventory-table tr.column-headers td {
|
||||
font-size: 1rem;
|
||||
padding: 0 5rem 0 0;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
padding: 0 0.5rem 0.5rem;
|
||||
font-family: LexendDeca-Light, monospace;
|
||||
font-size: 2.5rem;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
#inventory-table td img{
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -42,7 +42,7 @@ html{
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
#base-header a{
|
||||
#base-header a, #base-header-mobile-menu a{
|
||||
color: #2f6b83;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
@@ -51,3 +51,64 @@ html{
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: none;
|
||||
margin-top: 2rem;
|
||||
margin-right: 1rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
background-color: #ffffff;
|
||||
text-align: center;
|
||||
overflow-y: auto;
|
||||
z-index: 10000;
|
||||
width: 100vw;
|
||||
border-bottom-left-radius: 20px;
|
||||
border-bottom-right-radius: 20px;
|
||||
|
||||
position: absolute;
|
||||
top: 7rem;
|
||||
right: 0;
|
||||
padding-top: 1rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
padding: 4rem 2rem;
|
||||
font-size: 5rem;
|
||||
line-height: 5rem;
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 3rem;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1580px){
|
||||
html{
|
||||
padding-top: 260px;
|
||||
scroll-padding-top: 230px;
|
||||
}
|
||||
|
||||
#base-header{
|
||||
height: 200px;
|
||||
background-size: auto 200px;
|
||||
}
|
||||
|
||||
#base-header #site-title img{
|
||||
height: calc(38px * 2);
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
|
||||
#base-header-right{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,19 +9,54 @@
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
width: 374px;
|
||||
background-color: #8d60a7;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
display: grid;
|
||||
grid-template-rows: repeat(5, 48px);
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#inventory-table div.table-row{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
}
|
||||
|
||||
#inventory-table div.C1{
|
||||
grid-column: 1;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C2{
|
||||
grid-column: 2;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C3{
|
||||
grid-column: 3;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C4{
|
||||
grid-column: 4;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C5{
|
||||
grid-column: 5;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
@@ -31,11 +66,70 @@
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
#inventory-table img.acquired.purple{ /*00FFFF*/
|
||||
filter: hue-rotate(270deg) saturate(6) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.cyan{ /*FF00FF*/
|
||||
filter: hue-rotate(138deg) saturate(10) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
position: relative;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-back{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
display: grid;
|
||||
grid-template-columns: 20px 20px;
|
||||
grid-template-rows: 20px 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-left{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-right{
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-left{
|
||||
grid-column: 1;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-right{
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front img{
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item{
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
#inventory-table div.item-count{
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
@@ -69,16 +163,16 @@
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
#location-table td.counter{
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
#location-table td.toggle-arrow{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
#location-table tr#Total-header{
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@@ -88,14 +182,14 @@
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
#location-table tbody.locations{
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
#location-table td.location-name{
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
.hide{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -119,6 +119,33 @@ img.alttp-sprite {
|
||||
background-color: #d3c97d;
|
||||
}
|
||||
|
||||
#tracker-navigation {
|
||||
display: inline-flex;
|
||||
background-color: #b0a77d;
|
||||
margin: 0.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.tracker-navigation-button {
|
||||
display: block;
|
||||
margin: 4px;
|
||||
padding-left: 12px;
|
||||
padding-right: 12px;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: #000;
|
||||
font-weight: lighter;
|
||||
}
|
||||
|
||||
.tracker-navigation-button:hover {
|
||||
background-color: #e2eabb !important;
|
||||
}
|
||||
|
||||
.tracker-navigation-button.selected {
|
||||
background-color: rgb(220, 226, 189);
|
||||
}
|
||||
|
||||
@media all and (max-width: 1700px) {
|
||||
table.dataTable thead th.upper-row{
|
||||
position: -webkit-sticky;
|
||||
|
||||
35
WebHostLib/templates/checksfinderTracker.html
Normal file
35
WebHostLib/templates/checksfinderTracker.html
Normal file
@@ -0,0 +1,35 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/checksfinderTracker.css') }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/checksfinderTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Checks Available:</td>
|
||||
<td colspan="2">Map Bombs:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Checks Available" src="{{ icons['Checks Available'] }}" /></td>
|
||||
<td>{{ checks_available }}</td>
|
||||
<td><img alt="Bombs Remaining" src="{{ icons['Map Bombs'] }}" /></td>
|
||||
<td>{{ bombs_display }}/20</td>
|
||||
</tr>
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Map Width:</td>
|
||||
<td colspan="2">Map Height:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Map Width" src="{{ icons['Map Width'] }}" /></td>
|
||||
<td>{{ width_display }}/10</td>
|
||||
<td><img alt="Map Height" src="{{ icons['Map Height'] }}" /></td>
|
||||
<td>{{ height_display }}/10</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -4,7 +4,7 @@
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% block head %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/themes/base.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/baseHeader.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block header %}
|
||||
@@ -16,5 +17,17 @@
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
<div id="base-header-right-mobile">
|
||||
<a id="base-header-mobile-menu-button" href="#">
|
||||
<img src="/static/static/button-images/hamburger-menu-icon.png" alt="Menu" />
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
<div id="base-header-mobile-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/start-playing">start playing</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<br />
|
||||
{% endif %}
|
||||
{% if room.tracker %}
|
||||
This room has a <a href="{{ url_for("getTracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
<br />
|
||||
{% endif %}
|
||||
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
|
||||
@@ -25,8 +25,8 @@
|
||||
The most likely failure reason is that the multiworld is too old to be loaded now.
|
||||
{% elif room.last_port %}
|
||||
You can connect to this room by using <span class="interactive"
|
||||
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
data-tooltip="This means address/ip is {{ config['HOST_ADDRESS'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}'
|
||||
</span>
|
||||
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>
|
||||
{% endif %}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<title>ALttP Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttpMultiTracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
@@ -98,6 +100,7 @@
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -140,6 +143,7 @@
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
@@ -22,7 +22,7 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}<a/></td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
|
||||
44
WebHostLib/templates/multiFactorioTracker.html
Normal file
44
WebHostLib/templates/multiFactorioTracker.html
Normal file
@@ -0,0 +1,44 @@
|
||||
{% extends "multiTracker.html" %}
|
||||
{% block custom_table_headers %}
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Logistic_science_pack.png/32px-Logistic_science_pack.png"
|
||||
alt="Logistic Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Military_science_pack.png/32px-Military_science_pack.png"
|
||||
alt="Military Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Chemical_science_pack.png/32px-Chemical_science_pack.png"
|
||||
alt="Chemical Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Production_science_pack.png/32px-Production_science_pack.png"
|
||||
alt="Production Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Utility_science_pack.png/32px-Utility_science_pack.png"
|
||||
alt="Utility Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Space_science_pack.png/32px-Space_science_pack.png"
|
||||
alt="Space Science Pack">
|
||||
</th>
|
||||
{% endblock %}
|
||||
{% block custom_table_row scoped %}
|
||||
{% if games[player] == "Factorio" %}
|
||||
<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
|
||||
{% else %}
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
{% endif %}
|
||||
{% endblock%}
|
||||
95
WebHostLib/templates/multiTracker.html
Normal file
95
WebHostLib/templates/multiTracker.html
Normal file
@@ -0,0 +1,95 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span{% if not video %} hidden{% endif %} id="multi-stream-link">
|
||||
<a target="_blank" href="https://multistream.me/
|
||||
{%- for platform, link in video.values()|unique(False, 1)-%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}">
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
<th>Game</th>
|
||||
{% block custom_table_headers %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
<td>{{ games[player] }}</td>
|
||||
{% block custom_table_row scoped %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<td class="center-column">{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}</td>
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
9
WebHostLib/templates/multiTrackerNavigation.html
Normal file
9
WebHostLib/templates/multiTrackerNavigation.html
Normal file
@@ -0,0 +1,9 @@
|
||||
{%- if enabled_multiworld_trackers|length > 1 -%}
|
||||
<div id="tracker-navigation">
|
||||
{% for enabled_tracker in enabled_multiworld_trackers %}
|
||||
{% set tracker_url = url_for(enabled_tracker.endpoint, tracker=room.tracker) %}
|
||||
<a class="tracker-navigation-button{%- if enabled_tracker.current -%} selected{% endif %}"
|
||||
href="{{ tracker_url }}">{{ enabled_tracker.name }}</a>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{%- endif -%}
|
||||
@@ -29,17 +29,30 @@
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/using_website/en">Website User Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
<li><a href="{{ url_for('game_info', game=game, lang='en') }}">{{ game }}</a></li>
|
||||
<li><a href="{{ url_for('game_info', game=game['title'], lang='en') }}">{{ game['title'] }}</a></li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
<li><a href="{{ url_for('player_settings', game=game) }}">{{ game }}</a></li>
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_settings', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -8,79 +8,94 @@
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></td>
|
||||
<td><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></td>
|
||||
<td><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></td>
|
||||
<td><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></td>
|
||||
<td><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></td>
|
||||
<td><img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items }}" title="Twin Pyramid Key" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></td>
|
||||
<td><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></td>
|
||||
<td><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></td>
|
||||
<td><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></td>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></td>
|
||||
<td><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'GyreArchives' in options %}
|
||||
<td><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></td>
|
||||
<td><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
<td></td>
|
||||
{% endif %}
|
||||
|
||||
<div id="inventory-table">
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></div>
|
||||
<div class="C2"><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></div>
|
||||
<div class="C3"><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></div>
|
||||
<div class="C4"><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></div>
|
||||
<div class="C5"><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></div>
|
||||
<div class="C2"><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></div>
|
||||
<div class="C3"><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></div>
|
||||
<div class="C4"><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></div>
|
||||
<div class="C5">
|
||||
<div class="image-stack">
|
||||
<div class="stack-back">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items or 'UnchainedKeys' in options }}" title="Twin Pyramid Key" />
|
||||
</div>
|
||||
<div class="stack-front">
|
||||
{% if 'UnchainedKeys' in options %}
|
||||
{% if 'EnterSandman' in options %}
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="green {{ 'acquired' if 'Mysterious Warp Beacon' in acquired_items }}" title="Mysterious Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="cyan {{ 'acquired' if 'Timeworn Warp Beacon' in acquired_items }}" title="Timeworn Warp Beacon" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="purple {{ 'acquired' if 'Modern Warp Beacon' in acquired_items }}" title="Modern Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></div>
|
||||
<div class="C2"><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></div>
|
||||
<div class="C3"><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></div>
|
||||
<div class="C4"><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></div>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C5"><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></div>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C1"><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></div>
|
||||
{% endif %}
|
||||
<div class="C2"><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></div>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<div class="C3"><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></div>
|
||||
{% endif %}
|
||||
<div class="C4"><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></div>
|
||||
<div class="C5"><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'GyreArchives' in options %}
|
||||
<div class="C1"><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></div>
|
||||
<div class="C2"><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></div>
|
||||
{% endif %}
|
||||
<div class="C3">
|
||||
{% if 'Djinn Inferno' in acquired_items %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" />
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
|
||||
<img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" />
|
||||
{% elif 'Fire Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" /></td>
|
||||
<img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" />
|
||||
{% elif 'Infernal Flames' in acquired_items %}
|
||||
<td><img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" /></td>
|
||||
<img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" />
|
||||
{% endif %}
|
||||
|
||||
</div>
|
||||
<div class="C4">
|
||||
{% if 'Royal Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" />
|
||||
{% elif 'Plasma Geyser' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" /></td>
|
||||
<img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" />
|
||||
{% elif 'Plasma Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
|
||||
<img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" title="Royal Ring" />
|
||||
{% endif %}
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
|
||||
@@ -5,6 +5,7 @@ from typing import Counter, Optional, Dict, Any, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import render_template
|
||||
from jinja2 import pass_context, runtime
|
||||
from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context, get_saving_second
|
||||
@@ -83,9 +84,6 @@ def get_alttp_id(item_name):
|
||||
return Items.item_table[item_name][2]
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = lambda location: lookup_any_location_id_to_name.get(location, location)
|
||||
app.jinja_env.filters['item_name'] = lambda id: lookup_any_item_id_to_name.get(id, id)
|
||||
|
||||
links = {"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
@@ -212,14 +210,6 @@ del data
|
||||
del item
|
||||
|
||||
|
||||
def attribute_item(inventory, team, recipient, item):
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
|
||||
def attribute_item_solo(inventory, item):
|
||||
"""Adds item to inventory counter, converts everything to progressive."""
|
||||
target_item = links.get(item, item)
|
||||
@@ -237,6 +227,22 @@ def render_timedelta(delta: datetime.timedelta):
|
||||
return f"{hours}:{minutes}"
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_location_name(context: runtime.Context, loc: int) -> str:
|
||||
context_locations = context.get("custom_locations", {})
|
||||
return collections.ChainMap(lookup_any_location_id_to_name, context_locations).get(loc, loc)
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_item_name(context: runtime.Context, item: int) -> str:
|
||||
context_items = context.get("custom_items", {})
|
||||
return collections.ChainMap(lookup_any_item_id_to_name, context_items).get(item, item)
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = get_location_name
|
||||
app.jinja_env.filters["item_name"] = get_item_name
|
||||
|
||||
|
||||
_multidata_cache = {}
|
||||
|
||||
|
||||
@@ -258,10 +264,23 @@ def get_static_room_data(room: Room):
|
||||
# in > 100 players this can take a bit of time and is the main reason for the cache
|
||||
locations: Dict[int, Dict[int, Tuple[int, int, int]]] = multidata['locations']
|
||||
names: Dict[int, Dict[int, str]] = multidata["names"]
|
||||
games = {}
|
||||
groups = {}
|
||||
custom_locations = {}
|
||||
custom_items = {}
|
||||
if "slot_info" in multidata:
|
||||
games = {slot: slot_info.game for slot, slot_info in multidata["slot_info"].items()}
|
||||
groups = {slot: slot_info.group_members for slot, slot_info in multidata["slot_info"].items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
for game in games.values():
|
||||
if game in multidata["datapackage"]:
|
||||
custom_locations.update(
|
||||
{id: name for name, id in multidata["datapackage"][game]["location_name_to_id"].items()})
|
||||
custom_items.update(
|
||||
{id: name for name, id in multidata["datapackage"][game]["item_name_to_id"].items()})
|
||||
elif "games" in multidata:
|
||||
games = multidata["games"]
|
||||
seed_checks_in_area = checks_in_area.copy()
|
||||
|
||||
use_door_tracker = False
|
||||
@@ -282,7 +301,8 @@ def get_static_room_data(room: Room):
|
||||
if playernumber not in groups}
|
||||
saving_second = get_saving_second(multidata["seed_name"])
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups, saving_second
|
||||
multidata["precollected_items"], games, multidata["slot_data"], groups, saving_second, \
|
||||
custom_locations, custom_items
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
@@ -309,7 +329,8 @@ def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, w
|
||||
|
||||
# Collect seed information and pare it down to a single player
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
@@ -351,7 +372,7 @@ def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, w
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
|
||||
else:
|
||||
tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, saving_second)
|
||||
seed_checks_in_area, checks_done, saving_second, custom_locations, custom_items)
|
||||
|
||||
return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
|
||||
|
||||
@@ -457,7 +478,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
"Dragon Egg Shard": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/Dragon_Egg_JE4.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Saddle": "https://i.imgur.com/2QtDyR0.png",
|
||||
"Channeling Book": "https://i.imgur.com/J3WsYZw.png",
|
||||
"Silk Touch Book": "https://i.imgur.com/iqERxHQ.png",
|
||||
@@ -465,7 +486,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42104, 42014],
|
||||
@@ -627,7 +648,7 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
|
||||
if base_name == "hookshot":
|
||||
display_data['hookshot_length'] = {0: '', 1: 'H', 2: 'L'}.get(level)
|
||||
if base_name == "wallet":
|
||||
if base_name == "wallet":
|
||||
display_data['wallet_size'] = {0: '99', 1: '200', 2: '500', 3: '999'}.get(level)
|
||||
|
||||
# Determine display for bottles. Show letter if it's obtained, determine bottle count
|
||||
@@ -645,7 +666,6 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Gather dungeon locations
|
||||
@@ -775,7 +795,7 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": [
|
||||
"Present": [
|
||||
1337000, 1337001, 1337002, 1337003, 1337004, 1337005, 1337006, 1337007, 1337008, 1337009,
|
||||
1337010, 1337011, 1337012, 1337013, 1337014, 1337015, 1337016, 1337017, 1337018, 1337019,
|
||||
1337020, 1337021, 1337022, 1337023, 1337024, 1337025, 1337026, 1337027, 1337028, 1337029,
|
||||
@@ -796,20 +816,20 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155,
|
||||
1337171, 1337172, 1337173, 1337174, 1337175],
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
}
|
||||
|
||||
if(slot_data["DownloadableItems"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337156, 1337157, 1337159,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337170]
|
||||
if(slot_data["Cantoran"]):
|
||||
timespinner_location_ids["Past"].append(1337176)
|
||||
if(slot_data["LoreChecks"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337177, 1337178, 1337179,
|
||||
1337177, 1337178, 1337179,
|
||||
1337180, 1337181, 1337182, 1337183, 1337184, 1337185, 1337186, 1337187]
|
||||
timespinner_location_ids["Past"] += [
|
||||
1337188, 1337189,
|
||||
@@ -1190,11 +1210,89 @@ def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderChecksfinder(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict, saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Checks Available": "https://0rganics.org/archipelago/cf/spr_tiles_3.png",
|
||||
"Map Width": "https://0rganics.org/archipelago/cf/spr_tiles_4.png",
|
||||
"Map Height": "https://0rganics.org/archipelago/cf/spr_tiles_5.png",
|
||||
"Map Bombs": "https://0rganics.org/archipelago/cf/spr_tiles_6.png",
|
||||
|
||||
"Nothing": "",
|
||||
}
|
||||
|
||||
checksfinder_location_ids = {
|
||||
"Tile 1": 81000,
|
||||
"Tile 2": 81001,
|
||||
"Tile 3": 81002,
|
||||
"Tile 4": 81003,
|
||||
"Tile 5": 81004,
|
||||
"Tile 6": 81005,
|
||||
"Tile 7": 81006,
|
||||
"Tile 8": 81007,
|
||||
"Tile 9": 81008,
|
||||
"Tile 10": 81009,
|
||||
"Tile 11": 81010,
|
||||
"Tile 12": 81011,
|
||||
"Tile 13": 81012,
|
||||
"Tile 14": 81013,
|
||||
"Tile 15": 81014,
|
||||
"Tile 16": 81015,
|
||||
"Tile 17": 81016,
|
||||
"Tile 18": 81017,
|
||||
"Tile 19": 81018,
|
||||
"Tile 20": 81019,
|
||||
"Tile 21": 81020,
|
||||
"Tile 22": 81021,
|
||||
"Tile 23": 81022,
|
||||
"Tile 24": 81023,
|
||||
"Tile 25": 81024,
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"Map Width": 80000,
|
||||
"Map Height": 80001,
|
||||
"Map Bombs": 80002
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name + "_count"] = count
|
||||
display_data[base_name + "_display"] = count + 5
|
||||
|
||||
# Get location info
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {tile_name: {lookup_name(tile_location): (tile_location in checked_locations)} for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in set(locations[player])}
|
||||
checks_done = {tile_name: len([tile_location]) for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in checked_locations and tile_location in set(locations[player])}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = checks_done
|
||||
|
||||
# Calculate checks available
|
||||
display_data["checks_unlocked"] = min(display_data["width_count"] + display_data["height_count"] + display_data["bombs_count"] + 5, 25)
|
||||
display_data["checks_available"] = max(display_data["checks_unlocked"] - len(checked_locations), 0)
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
return render_template("checksfinderTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
saving_second: int) -> str:
|
||||
saving_second: int, custom_locations: Dict[int, str], custom_items: Dict[int, str]) -> str:
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
player_received_items = {}
|
||||
@@ -1212,26 +1310,45 @@ def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dic
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items,
|
||||
saving_second=saving_second)
|
||||
received_items=player_received_items, saving_second=saving_second,
|
||||
custom_items=custom_items, custom_locations=custom_locations)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=1) # multisave is currently created at most every minute
|
||||
def getTracker(tracker: UUID):
|
||||
def get_enabled_multiworld_trackers(room: Room, current: str):
|
||||
enabled = [
|
||||
{
|
||||
"name": "Generic",
|
||||
"endpoint": "get_multiworld_tracker",
|
||||
"current": current == "Generic"
|
||||
}
|
||||
]
|
||||
for game_name, endpoint in multi_trackers.items():
|
||||
if any(slot.game == game_name for slot in room.seed.slots) or current == game_name:
|
||||
enabled.append({
|
||||
"name": game_name,
|
||||
"endpoint": endpoint.__name__,
|
||||
"current": current == game_name}
|
||||
)
|
||||
return enabled
|
||||
|
||||
|
||||
def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[str, typing.Any]]:
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
return None
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
locations, names, use_door_tracker, checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
@@ -1241,6 +1358,126 @@ def getTracker(tracker: UUID):
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
player_locations = locations[player]
|
||||
checks_done[team][player]["Total"] = sum(1 for loc in locations_checked if loc in player_locations)
|
||||
percent_total_checks_done[team][player] = int(checks_done[team][player]["Total"] /
|
||||
checks_in_area[player]["Total"] * 100) \
|
||||
if checks_in_area[player]["Total"] else 100
|
||||
|
||||
activity_timers = {}
|
||||
now = datetime.datetime.utcnow()
|
||||
for (team, player), timestamp in multisave.get("client_activity_timers", []):
|
||||
activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
|
||||
|
||||
player_names = {}
|
||||
for team, names in enumerate(names):
|
||||
for player, name in enumerate(names, 1):
|
||||
player_names[(team, player)] = name
|
||||
long_player_names = player_names.copy()
|
||||
for (team, player), alias in multisave.get("name_aliases", {}).items():
|
||||
player_names[(team, player)] = alias
|
||||
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"
|
||||
|
||||
video = {}
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[(team, player)] = data
|
||||
|
||||
return dict(player_names=player_names, room=room, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
|
||||
activity_timers=activity_timers, video=video, hints=hints,
|
||||
long_player_names=long_player_names,
|
||||
multisave=multisave, precollected_items=precollected_items, groups=groups,
|
||||
locations=locations, games=games)
|
||||
|
||||
|
||||
def _get_inventory_data(data: typing.Dict[str, typing.Any]) -> typing.Dict[int, typing.Dict[int, int]]:
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in team_data}
|
||||
for teamnumber, team_data in data["checks_done"].items()}
|
||||
|
||||
groups = data["groups"]
|
||||
|
||||
for (team, player), locations_checked in data["multisave"].get("location_checks", {}).items():
|
||||
if player in data["groups"]:
|
||||
continue
|
||||
player_locations = data["locations"][player]
|
||||
precollected = data["precollected_items"][player]
|
||||
for item_id in precollected:
|
||||
inventory[team][player][item_id] += 1
|
||||
for location in locations_checked:
|
||||
item_id, recipient, flags = player_locations[location]
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
inventory[team][recipient][item_id] += 1
|
||||
return inventory
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Generic")
|
||||
|
||||
return render_template("multiTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/Factorio')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_Factorio_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["inventory"] = _get_inventory_data(data)
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Factorio")
|
||||
|
||||
return render_template("multiFactorioTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/A Link to the Past')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_LttP_multiworld_tracker(tracker: UUID):
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if
|
||||
playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
else:
|
||||
multisave = {}
|
||||
if "hints" in multisave:
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
def attribute_item(team: int, recipient: int, item: int):
|
||||
nonlocal inventory
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
@@ -1248,17 +1485,19 @@ def getTracker(tracker: UUID):
|
||||
if precollected_items:
|
||||
precollected = precollected_items[player]
|
||||
for item_id in precollected:
|
||||
attribute_item(inventory, team, player, item_id)
|
||||
attribute_item(team, player, item_id)
|
||||
for location in locations_checked:
|
||||
if location not in player_locations or location not in player_location_to_area[player]:
|
||||
continue
|
||||
|
||||
item, recipient, flags = player_locations[location]
|
||||
|
||||
if recipient in names:
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
attribute_item(team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
percent_total_checks_done[team][player] = int(
|
||||
checks_done[team][player]["Total"] / seed_checks_in_area[player]["Total"] * 100) if \
|
||||
seed_checks_in_area[player]["Total"] else 100
|
||||
|
||||
for (team, player), game_state in multisave.get("client_game_state", {}).items():
|
||||
if player in groups:
|
||||
@@ -1300,14 +1539,19 @@ def getTracker(tracker: UUID):
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[(team, player)] = data
|
||||
|
||||
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
enabled_multiworld_trackers = get_enabled_multiworld_trackers(room, "A Link to the Past")
|
||||
|
||||
return render_template("lttpMultiTracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
||||
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
||||
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
||||
checks_in_area=seed_checks_in_area, activity_timers=activity_timers,
|
||||
multi_items=multi_items, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done,
|
||||
ordered_areas=ordered_areas, checks_in_area=seed_checks_in_area,
|
||||
activity_timers=activity_timers,
|
||||
key_locations=group_key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
|
||||
video=video, big_key_locations=group_big_key_locations,
|
||||
hints=hints, long_player_names=long_player_names)
|
||||
hints=hints, long_player_names=long_player_names,
|
||||
enabled_multiworld_trackers=enabled_multiworld_trackers)
|
||||
|
||||
|
||||
game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
@@ -1315,6 +1559,12 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"Ocarina of Time": __renderOoTTracker,
|
||||
"Timespinner": __renderTimespinnerTracker,
|
||||
"A Link to the Past": __renderAlttpTracker,
|
||||
"ChecksFinder": __renderChecksfinder,
|
||||
"Super Metroid": __renderSuperMetroidTracker,
|
||||
"Starcraft 2 Wings of Liberty": __renderSC2WoLTracker
|
||||
}
|
||||
|
||||
multi_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"A Link to the Past": get_LttP_multiworld_tracker,
|
||||
"Factorio": get_Factorio_multiworld_tracker,
|
||||
}
|
||||
|
||||
393
Zelda1Client.py
Normal file
393
Zelda1Client.py
Normal file
@@ -0,0 +1,393 @@
|
||||
# Based (read: copied almost wholesale and edited) off the FF1 Client.
|
||||
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.tloz.Items import item_game_ids
|
||||
from worlds.tloz.Locations import location_ids
|
||||
from worlds.tloz import Items, Locations, Rom
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart Zelda_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure Zelda_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart Zelda_connector.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
item_ids = item_game_ids
|
||||
location_ids = location_ids
|
||||
items_by_id = {id: item for item, id in item_ids.items()}
|
||||
locations_by_id = {id: location for location, id in location_ids.items()}
|
||||
|
||||
|
||||
class ZeldaCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, ZeldaContext):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in bizhawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class ZeldaContext(CommonContext):
|
||||
command_processor = ZeldaCommandProcessor
|
||||
items_handling = 0b101 # get sent remote and starting items
|
||||
# Infinite Hyrule compatibility
|
||||
overworld_item = 0x5F
|
||||
armos_item = 0x24
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.bonus_items = []
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.game = 'The Legend of Zelda'
|
||||
self.awaiting_rom = False
|
||||
self.shop_slots_left = 0
|
||||
self.shop_slots_middle = 0
|
||||
self.shop_slots_right = 0
|
||||
self.shop_slots = [self.shop_slots_left, self.shop_slots_middle, self.shop_slots_right]
|
||||
self.slot_data = dict()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(ZeldaContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
asyncio.create_task(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class ZeldaManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Zelda 1 Client"
|
||||
|
||||
self.ui = ZeldaManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: ZeldaContext):
|
||||
current_time = time.time()
|
||||
bonus_items = [item for item in ctx.bonus_items]
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"shops": {
|
||||
"left": ctx.shop_slots_left,
|
||||
"middle": ctx.shop_slots_middle,
|
||||
"right": ctx.shop_slots_right
|
||||
},
|
||||
"bonusItems": bonus_items
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
right_slots = [shop for shop in shops if "Right" in shop]
|
||||
for shop in left_slots:
|
||||
ctx.shop_slots_left |= get_shop_bit_from_name(shop)
|
||||
for shop in middle_slots:
|
||||
ctx.shop_slots_middle |= get_shop_bit_from_name(shop)
|
||||
for shop in right_slots:
|
||||
ctx.shop_slots_right |= get_shop_bit_from_name(shop)
|
||||
|
||||
|
||||
def get_shop_bit_from_name(location_name):
|
||||
if "Potion" in location_name:
|
||||
return Rom.potion_shop
|
||||
elif "Arrow" in location_name:
|
||||
return Rom.arrow_shop
|
||||
elif "Shield" in location_name:
|
||||
return Rom.shield_shop
|
||||
elif "Ring" in location_name:
|
||||
return Rom.ring_shop
|
||||
elif "Candle" in location_name:
|
||||
return Rom.candle_shop
|
||||
elif "Take" in location_name:
|
||||
return Rom.take_any
|
||||
return 0 # this should never be hit
|
||||
|
||||
|
||||
async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone="None"):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = lookup_any_location_id_to_name[location]
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
if location_name == "Ocean Heart Container":
|
||||
status = locations_array[ctx.overworld_item]
|
||||
if location_name == "Armos Knights":
|
||||
status = locations_array[ctx.armos_item]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld1_locations and zone == "underworld1":
|
||||
status = locations_array[Locations.floor_location_game_offsets_early[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld2_locations and zone == "underworld2":
|
||||
status = locations_array[Locations.floor_location_game_offsets_late[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif (location_name in Locations.shop_locations or "Take" in location_name) and zone == "caves":
|
||||
shop_bit = get_shop_bit_from_name(location_name)
|
||||
slot = 0
|
||||
context_slot = 0
|
||||
if "Left" in location_name:
|
||||
slot = "slot1"
|
||||
context_slot = 0
|
||||
elif "Middle" in location_name:
|
||||
slot = "slot2"
|
||||
context_slot = 1
|
||||
elif "Right" in location_name:
|
||||
slot = "slot3"
|
||||
context_slot = 2
|
||||
if locations_array[slot] & shop_bit > 0:
|
||||
locations_checked.append(location)
|
||||
ctx.shop_slots[context_slot] |= shop_bit
|
||||
if locations_array["takeAnys"] and locations_array["takeAnys"] >= 4:
|
||||
if "Take Any" in location_name:
|
||||
short_name = None
|
||||
if "Left" in location_name:
|
||||
short_name = "TakeAnyLeft"
|
||||
elif "Middle" in location_name:
|
||||
short_name = "TakeAnyMiddle"
|
||||
elif "Right" in location_name:
|
||||
short_name = "TakeAnyRight"
|
||||
if short_name is not None:
|
||||
item_code = ctx.slot_data[short_name]
|
||||
if item_code > 0:
|
||||
ctx.bonus_items.append(item_code)
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: ZeldaContext):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if data_decoded["overworldHC"] is not None:
|
||||
ctx.overworld_item = data_decoded["overworldHC"]
|
||||
if data_decoded["overworldPB"] is not None:
|
||||
ctx.armos_item = data_decoded["overworldPB"]
|
||||
if data_decoded['gameMode'] == 19 and ctx.finished_game == False:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if ctx.game is not None and 'overworld' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_locations(data_decoded['overworld'], ctx, False, "overworld"))
|
||||
if ctx.game is not None and 'underworld1' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld1'], ctx, False, "underworld1"))
|
||||
if ctx.game is not None and 'underworld2' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld2'], ctx, False, "underworld2"))
|
||||
if ctx.game is not None and 'caves' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['caves'], ctx, False, "caves"))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
reconcile_shops(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("ZeldaClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["tloz_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str) and os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def main(args):
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logging.info("Patch file was supplied. Creating nes rom..")
|
||||
meta, romfile = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.connect = meta["server"]
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
async_start(run_game(romfile))
|
||||
ctx = ZeldaContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -1,4 +1,21 @@
|
||||
<TabbedPanel>
|
||||
<TextColors>:
|
||||
# Hex-format RGB colors used in clients. Resets after an update/install.
|
||||
# To avoid, you can copy the TextColors section into a new "user.kv" next to this file
|
||||
# and it will read from there instead.
|
||||
black: "000000"
|
||||
red: "EE0000"
|
||||
green: "00FF7F" # typically a location
|
||||
yellow: "FAFAD2" # typically other slots/players
|
||||
blue: "6495ED" # typically extra info (such as entrance)
|
||||
magenta: "EE00EE" # typically your slot/player
|
||||
cyan: "00EEEE" # typically regular item
|
||||
slateblue: "6D8BE8" # typically useful item
|
||||
plum: "AF99EF" # typically progression item
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
tab_width: root.width / app.tab_count
|
||||
<SelectableLabel>:
|
||||
canvas.before:
|
||||
@@ -13,6 +30,8 @@
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
<UILog>:
|
||||
messages: 1000 # amount of messages stored in client logs.
|
||||
cols: 1
|
||||
viewclass: 'SelectableLabel'
|
||||
scroll_y: 0
|
||||
scroll_type: ["content", "bars"]
|
||||
|
||||
@@ -7,7 +7,7 @@ local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local SCRIPT_VERSION = 1
|
||||
local SCRIPT_VERSION = 3
|
||||
|
||||
local APIndex = 0x1A6E
|
||||
local APDeathLinkAddress = 0x00FD
|
||||
@@ -16,7 +16,8 @@ local EventFlagAddress = 0x1735
|
||||
local MissableAddress = 0x161A
|
||||
local HiddenItemsAddress = 0x16DE
|
||||
local RodAddress = 0x1716
|
||||
local InGame = 0x1A71
|
||||
local DexSanityAddress = 0x1A71
|
||||
local InGameAddress = 0x1A84
|
||||
local ClientCompatibilityAddress = 0xFF00
|
||||
|
||||
local ItemsReceived = nil
|
||||
@@ -34,6 +35,7 @@ local frame = 0
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local u16
|
||||
local compat = nil
|
||||
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
@@ -70,18 +72,6 @@ function slice (tbl, s, e)
|
||||
return new
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
if block == nil then
|
||||
return
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.wram()
|
||||
if itemsBlock ~= nil then
|
||||
ItemsReceived = itemsBlock
|
||||
end
|
||||
deathlink_rec = block["deathlink"]
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
@@ -99,6 +89,7 @@ function generateLocationsChecked()
|
||||
events = uRange(EventFlagAddress, 0x140)
|
||||
missables = uRange(MissableAddress, 0x20)
|
||||
hiddenitems = uRange(HiddenItemsAddress, 0x0E)
|
||||
dexsanity = uRange(DexSanityAddress, 19)
|
||||
rod = u8(RodAddress)
|
||||
|
||||
data = {}
|
||||
@@ -108,6 +99,9 @@ function generateLocationsChecked()
|
||||
table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
|
||||
table.insert(data, rod)
|
||||
|
||||
if compat > 1 then
|
||||
table.foreach(dexsanity, function(k, v) table.insert(data, v) end)
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
@@ -141,7 +135,15 @@ function receive()
|
||||
return
|
||||
end
|
||||
if l ~= nil then
|
||||
processBlock(json.decode(l))
|
||||
block = json.decode(l)
|
||||
if block ~= nil then
|
||||
local itemsBlock = block["items"]
|
||||
if itemsBlock ~= nil then
|
||||
ItemsReceived = itemsBlock
|
||||
end
|
||||
deathlink_rec = block["deathlink"]
|
||||
|
||||
end
|
||||
end
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
@@ -156,15 +158,31 @@ function receive()
|
||||
seedName = newSeedName
|
||||
local retTable = {}
|
||||
retTable["scriptVersion"] = SCRIPT_VERSION
|
||||
retTable["clientCompatibilityVersion"] = u8(ClientCompatibilityAddress)
|
||||
|
||||
if compat == nil then
|
||||
compat = u8(ClientCompatibilityAddress)
|
||||
if compat < 2 then
|
||||
InGameAddress = 0x1A71
|
||||
end
|
||||
end
|
||||
|
||||
retTable["clientCompatibilityVersion"] = compat
|
||||
retTable["playerName"] = playerName
|
||||
retTable["seedName"] = seedName
|
||||
memDomain.wram()
|
||||
if u8(InGame) == 0xAC then
|
||||
|
||||
in_game = u8(InGameAddress)
|
||||
if in_game == 0x2A or in_game == 0xAC then
|
||||
retTable["locations"] = generateLocationsChecked()
|
||||
elseif in_game ~= 0 then
|
||||
print("Game may have crashed")
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
|
||||
retTable["deathLink"] = deathlink_send
|
||||
deathlink_send = false
|
||||
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = gbSocket:send(msg)
|
||||
if ret == nil then
|
||||
@@ -193,16 +211,23 @@ function main()
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 5 == 0) then
|
||||
receive()
|
||||
if u8(InGame) == 0xAC and u8(APItemAddress) == 0x00 then
|
||||
ItemIndex = u16(APIndex)
|
||||
if deathlink_rec == true then
|
||||
wU8(APDeathLinkAddress, 1)
|
||||
elseif u8(APDeathLinkAddress) == 3 then
|
||||
wU8(APDeathLinkAddress, 0)
|
||||
deathlink_send = true
|
||||
end
|
||||
if ItemsReceived[ItemIndex + 1] ~= nil then
|
||||
wU8(APItemAddress, ItemsReceived[ItemIndex + 1] - 172000000)
|
||||
in_game = u8(InGameAddress)
|
||||
if in_game == 0x2A or in_game == 0xAC then
|
||||
if u8(APItemAddress) == 0x00 then
|
||||
ItemIndex = u16(APIndex)
|
||||
if deathlink_rec == true then
|
||||
wU8(APDeathLinkAddress, 1)
|
||||
elseif u8(APDeathLinkAddress) == 3 then
|
||||
wU8(APDeathLinkAddress, 0)
|
||||
deathlink_send = true
|
||||
end
|
||||
if ItemsReceived[ItemIndex + 1] ~= nil then
|
||||
item_id = ItemsReceived[ItemIndex + 1] - 172000000
|
||||
if item_id > 255 then
|
||||
item_id = item_id - 256
|
||||
end
|
||||
wU8(APItemAddress, item_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
702
data/lua/TLoZ/TheLegendOfZeldaConnector.lua
Normal file
702
data/lua/TLoZ/TheLegendOfZeldaConnector.lua
Normal file
@@ -0,0 +1,702 @@
|
||||
--Shamelessly based off the FF1 lua
|
||||
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local itemMessages = {}
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local zeldaSocket = nil
|
||||
local frame = 0
|
||||
local gameMode = 0
|
||||
|
||||
local cave_index
|
||||
local triforce_byte
|
||||
local game_state
|
||||
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local isNesHawk = false
|
||||
|
||||
local shopsChecked = {}
|
||||
local shopSlotLeft = 0x0628
|
||||
local shopSlotMiddle = 0x0629
|
||||
local shopSlotRight = 0x062A
|
||||
|
||||
--N.B.: you won't find these in a RAM map. They're flag values that the base patch derives from the cave ID.
|
||||
local blueRingShopBit = 0x40
|
||||
local potionShopBit = 0x02
|
||||
local arrowShopBit = 0x08
|
||||
local candleShopBit = 0x10
|
||||
local shieldShopBit = 0x20
|
||||
local takeAnyCaveBit = 0x01
|
||||
|
||||
|
||||
local sword = 0x0657
|
||||
local bombs = 0x0658
|
||||
local maxBombs = 0x067C
|
||||
local keys = 0x066E
|
||||
local arrow = 0x0659
|
||||
local bow = 0x065A
|
||||
local candle = 0x065B
|
||||
local recorder = 0x065C
|
||||
local food = 0x065D
|
||||
local waterOfLife = 0x065E
|
||||
local magicalRod = 0x065F
|
||||
local raft = 0x0660
|
||||
local bookOfMagic = 0x0661
|
||||
local ring = 0x0662
|
||||
local stepladder = 0x0663
|
||||
local magicalKey = 0x0664
|
||||
local powerBracelet = 0x0665
|
||||
local letter = 0x0666
|
||||
local clockItem = 0x066C
|
||||
local heartContainers = 0x066F
|
||||
local partialHearts = 0x0670
|
||||
local triforceFragments = 0x0671
|
||||
local boomerang = 0x0674
|
||||
local magicalBoomerang = 0x0675
|
||||
local magicalShield = 0x0676
|
||||
local rupeesToAdd = 0x067D
|
||||
local rupeesToSubtract = 0x067E
|
||||
local itemsObtained = 0x0677
|
||||
local takeAnyCavesChecked = 0x0678
|
||||
local localTriforce = 0x0679
|
||||
local bonusItemsObtained = 0x067A
|
||||
|
||||
itemAPids = {
|
||||
["Boomerang"] = 7100,
|
||||
["Bow"] = 7101,
|
||||
["Magical Boomerang"] = 7102,
|
||||
["Raft"] = 7103,
|
||||
["Stepladder"] = 7104,
|
||||
["Recorder"] = 7105,
|
||||
["Magical Rod"] = 7106,
|
||||
["Red Candle"] = 7107,
|
||||
["Book of Magic"] = 7108,
|
||||
["Magical Key"] = 7109,
|
||||
["Red Ring"] = 7110,
|
||||
["Silver Arrow"] = 7111,
|
||||
["Sword"] = 7112,
|
||||
["White Sword"] = 7113,
|
||||
["Magical Sword"] = 7114,
|
||||
["Heart Container"] = 7115,
|
||||
["Letter"] = 7116,
|
||||
["Magical Shield"] = 7117,
|
||||
["Candle"] = 7118,
|
||||
["Arrow"] = 7119,
|
||||
["Food"] = 7120,
|
||||
["Water of Life (Blue)"] = 7121,
|
||||
["Water of Life (Red)"] = 7122,
|
||||
["Blue Ring"] = 7123,
|
||||
["Triforce Fragment"] = 7124,
|
||||
["Power Bracelet"] = 7125,
|
||||
["Small Key"] = 7126,
|
||||
["Bomb"] = 7127,
|
||||
["Recovery Heart"] = 7128,
|
||||
["Five Rupees"] = 7129,
|
||||
["Rupee"] = 7130,
|
||||
["Clock"] = 7131,
|
||||
["Fairy"] = 7132
|
||||
}
|
||||
|
||||
itemCodes = {
|
||||
["Boomerang"] = 0x1D,
|
||||
["Bow"] = 0x0A,
|
||||
["Magical Boomerang"] = 0x1E,
|
||||
["Raft"] = 0x0C,
|
||||
["Stepladder"] = 0x0D,
|
||||
["Recorder"] = 0x05,
|
||||
["Magical Rod"] = 0x10,
|
||||
["Red Candle"] = 0x07,
|
||||
["Book of Magic"] = 0x11,
|
||||
["Magical Key"] = 0x0B,
|
||||
["Red Ring"] = 0x13,
|
||||
["Silver Arrow"] = 0x09,
|
||||
["Sword"] = 0x01,
|
||||
["White Sword"] = 0x02,
|
||||
["Magical Sword"] = 0x03,
|
||||
["Heart Container"] = 0x1A,
|
||||
["Letter"] = 0x15,
|
||||
["Magical Shield"] = 0x1C,
|
||||
["Candle"] = 0x06,
|
||||
["Arrow"] = 0x08,
|
||||
["Food"] = 0x04,
|
||||
["Water of Life (Blue)"] = 0x1F,
|
||||
["Water of Life (Red)"] = 0x20,
|
||||
["Blue Ring"] = 0x12,
|
||||
["Triforce Fragment"] = 0x1B,
|
||||
["Power Bracelet"] = 0x14,
|
||||
["Small Key"] = 0x19,
|
||||
["Bomb"] = 0x00,
|
||||
["Recovery Heart"] = 0x22,
|
||||
["Five Rupees"] = 0x0F,
|
||||
["Rupee"] = 0x18,
|
||||
["Clock"] = 0x21,
|
||||
["Fairy"] = 0x23
|
||||
}
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["ram"] = function() memory.usememorydomain("RAM") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["ram"] = function() memory.usememorydomain("RAM") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
u8 = memory.read_u8
|
||||
wU8 = memory.write_u8
|
||||
uRange = memory.readbyterange
|
||||
|
||||
itemIDNames = {}
|
||||
|
||||
for key, value in pairs(itemAPids) do
|
||||
itemIDNames[value] = key
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function determineItem(array)
|
||||
memdomain.ram()
|
||||
currentItemsObtained = u8(itemsObtained)
|
||||
|
||||
end
|
||||
|
||||
local function gotSword()
|
||||
local currentSword = u8(sword)
|
||||
wU8(sword, math.max(currentSword, 1))
|
||||
end
|
||||
|
||||
local function gotWhiteSword()
|
||||
local currentSword = u8(sword)
|
||||
wU8(sword, math.max(currentSword, 2))
|
||||
end
|
||||
|
||||
local function gotMagicalSword()
|
||||
wU8(sword, 3)
|
||||
end
|
||||
|
||||
local function gotBomb()
|
||||
local currentBombs = u8(bombs)
|
||||
local currentMaxBombs = u8(maxBombs)
|
||||
wU8(bombs, math.min(currentBombs + 4, currentMaxBombs))
|
||||
wU8(0x505, 0x29) -- Fake bomb to show item get.
|
||||
end
|
||||
|
||||
local function gotArrow()
|
||||
local currentArrow = u8(arrow)
|
||||
wU8(arrow, math.max(currentArrow, 1))
|
||||
end
|
||||
|
||||
local function gotSilverArrow()
|
||||
wU8(arrow, 2)
|
||||
end
|
||||
|
||||
local function gotBow()
|
||||
wU8(bow, 1)
|
||||
end
|
||||
|
||||
local function gotCandle()
|
||||
local currentCandle = u8(candle)
|
||||
wU8(candle, math.max(currentCandle, 1))
|
||||
end
|
||||
|
||||
local function gotRedCandle()
|
||||
wU8(candle, 2)
|
||||
end
|
||||
|
||||
local function gotRecorder()
|
||||
wU8(recorder, 1)
|
||||
end
|
||||
|
||||
local function gotFood()
|
||||
wU8(food, 1)
|
||||
end
|
||||
|
||||
local function gotWaterOfLifeBlue()
|
||||
local currentWaterOfLife = u8(waterOfLife)
|
||||
wU8(waterOfLife, math.max(currentWaterOfLife, 1))
|
||||
end
|
||||
|
||||
local function gotWaterOfLifeRed()
|
||||
wU8(waterOfLife, 2)
|
||||
end
|
||||
|
||||
local function gotMagicalRod()
|
||||
wU8(magicalRod, 1)
|
||||
end
|
||||
|
||||
local function gotBookOfMagic()
|
||||
wU8(bookOfMagic, 1)
|
||||
end
|
||||
|
||||
local function gotRaft()
|
||||
wU8(raft, 1)
|
||||
end
|
||||
|
||||
local function gotBlueRing()
|
||||
local currentRing = u8(ring)
|
||||
wU8(ring, math.max(currentRing, 1))
|
||||
memDomain.saveram()
|
||||
local currentTunicColor = u8(0x0B92)
|
||||
if currentTunicColor == 0x29 then
|
||||
wU8(0x0B92, 0x32)
|
||||
wU8(0x0804, 0x32)
|
||||
end
|
||||
end
|
||||
|
||||
local function gotRedRing()
|
||||
wU8(ring, 2)
|
||||
memDomain.saveram()
|
||||
wU8(0x0B92, 0x16)
|
||||
wU8(0x0804, 0x16)
|
||||
end
|
||||
|
||||
local function gotStepladder()
|
||||
wU8(stepladder, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalKey()
|
||||
wU8(magicalKey, 1)
|
||||
end
|
||||
|
||||
local function gotPowerBracelet()
|
||||
wU8(powerBracelet, 1)
|
||||
end
|
||||
|
||||
local function gotLetter()
|
||||
wU8(letter, 1)
|
||||
end
|
||||
|
||||
local function gotHeartContainer()
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHeartContainers < 16 then
|
||||
currentHeartContainers = math.min(currentHeartContainers + 1, 16)
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F) + 1
|
||||
wU8(heartContainers, bit.lshift(currentHeartContainers, 4) + currentHearts)
|
||||
end
|
||||
end
|
||||
|
||||
local function gotTriforceFragment()
|
||||
local triforceByte = 0xFF
|
||||
local newTriforceCount = u8(localTriforce) + 1
|
||||
wU8(localTriforce, newTriforceCount)
|
||||
end
|
||||
|
||||
local function gotBoomerang()
|
||||
wU8(boomerang, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalBoomerang()
|
||||
wU8(magicalBoomerang, 1)
|
||||
end
|
||||
|
||||
local function gotMagicalShield()
|
||||
wU8(magicalShield, 1)
|
||||
end
|
||||
|
||||
local function gotRecoveryHeart()
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F)
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHearts < currentHeartContainers then
|
||||
currentHearts = currentHearts + 1
|
||||
else
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
currentHearts = bit.bor(bit.band(u8(heartContainers), 0xF0), currentHearts)
|
||||
wU8(heartContainers, currentHearts)
|
||||
end
|
||||
|
||||
local function gotFairy()
|
||||
local currentHearts = bit.band(u8(heartContainers), 0x0F)
|
||||
local currentHeartContainers = bit.rshift(bit.band(u8(heartContainers), 0xF0), 4)
|
||||
if currentHearts < currentHeartContainers then
|
||||
currentHearts = currentHearts + 3
|
||||
if currentHearts > currentHeartContainers then
|
||||
currentHearts = currentHeartContainers
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
else
|
||||
wU8(partialHearts, 0xFF)
|
||||
end
|
||||
currentHearts = bit.bor(bit.band(u8(heartContainers), 0xF0), currentHearts)
|
||||
wU8(heartContainers, currentHearts)
|
||||
end
|
||||
|
||||
local function gotClock()
|
||||
wU8(clockItem, 1)
|
||||
end
|
||||
|
||||
local function gotFiveRupees()
|
||||
local currentRupeesToAdd = u8(rupeesToAdd)
|
||||
wU8(rupeesToAdd, math.min(currentRupeesToAdd + 5, 255))
|
||||
end
|
||||
|
||||
local function gotSmallKey()
|
||||
wU8(keys, math.min(u8(keys) + 1, 9))
|
||||
end
|
||||
|
||||
local function gotItem(item)
|
||||
--Write itemCode to itemToLift
|
||||
--Write 128 to itemLiftTimer
|
||||
--Write 4 to sound effect queue
|
||||
itemName = itemIDNames[item]
|
||||
itemCode = itemCodes[itemName]
|
||||
wU8(0x505, itemCode)
|
||||
wU8(0x506, 128)
|
||||
wU8(0x602, 4)
|
||||
numberObtained = u8(itemsObtained) + 1
|
||||
wU8(itemsObtained, numberObtained)
|
||||
if itemName == "Boomerang" then gotBoomerang() end
|
||||
if itemName == "Bow" then gotBow() end
|
||||
if itemName == "Magical Boomerang" then gotMagicalBoomerang() end
|
||||
if itemName == "Raft" then gotRaft() end
|
||||
if itemName == "Stepladder" then gotStepladder() end
|
||||
if itemName == "Recorder" then gotRecorder() end
|
||||
if itemName == "Magical Rod" then gotMagicalRod() end
|
||||
if itemName == "Red Candle" then gotRedCandle() end
|
||||
if itemName == "Book of Magic" then gotBookOfMagic() end
|
||||
if itemName == "Magical Key" then gotMagicalKey() end
|
||||
if itemName == "Red Ring" then gotRedRing() end
|
||||
if itemName == "Silver Arrow" then gotSilverArrow() end
|
||||
if itemName == "Sword" then gotSword() end
|
||||
if itemName == "White Sword" then gotWhiteSword() end
|
||||
if itemName == "Magical Sword" then gotMagicalSword() end
|
||||
if itemName == "Heart Container" then gotHeartContainer() end
|
||||
if itemName == "Letter" then gotLetter() end
|
||||
if itemName == "Magical Shield" then gotMagicalShield() end
|
||||
if itemName == "Candle" then gotCandle() end
|
||||
if itemName == "Arrow" then gotArrow() end
|
||||
if itemName == "Food" then gotFood() end
|
||||
if itemName == "Water of Life (Blue)" then gotWaterOfLifeBlue() end
|
||||
if itemName == "Water of Life (Red)" then gotWaterOfLifeRed() end
|
||||
if itemName == "Blue Ring" then gotBlueRing() end
|
||||
if itemName == "Triforce Fragment" then gotTriforceFragment() end
|
||||
if itemName == "Power Bracelet" then gotPowerBracelet() end
|
||||
if itemName == "Small Key" then gotSmallKey() end
|
||||
if itemName == "Bomb" then gotBomb() end
|
||||
if itemName == "Recovery Heart" then gotRecoveryHeart() end
|
||||
if itemName == "Five Rupees" then gotFiveRupees() end
|
||||
if itemName == "Fairy" then gotFairy() end
|
||||
if itemName == "Clock" then gotClock() end
|
||||
end
|
||||
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.ram()
|
||||
local gameMode = u8(0x12)
|
||||
return gameMode == 5
|
||||
end
|
||||
|
||||
local function checkCaveItemObtained()
|
||||
memDomain.ram()
|
||||
local returnTable = {}
|
||||
returnTable["slot1"] = u8(shopSlotLeft)
|
||||
returnTable["slot2"] = u8(shopSlotMiddle)
|
||||
returnTable["slot3"] = u8(shopSlotRight)
|
||||
returnTable["takeAnys"] = u8(takeAnyCavesChecked)
|
||||
return returnTable
|
||||
end
|
||||
|
||||
function table.empty (self)
|
||||
for _, _ in pairs(self) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
|
||||
local bizhawk_version = client.getversion()
|
||||
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
|
||||
local is26To28 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7") or (bizhawk_version:sub(1,3)=="2.8")
|
||||
|
||||
local function getMaxMessageLength()
|
||||
if is23Or24Or25 then
|
||||
return client.screenwidth()/11
|
||||
elseif is26To28 then
|
||||
return client.screenwidth()/12
|
||||
end
|
||||
end
|
||||
|
||||
local function drawText(x, y, message, color)
|
||||
if is23Or24Or25 then
|
||||
gui.addmessage(message)
|
||||
elseif is26To28 then
|
||||
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", "middle", "bottom", nil, "client")
|
||||
end
|
||||
end
|
||||
|
||||
local function clearScreen()
|
||||
if is23Or24Or25 then
|
||||
return
|
||||
elseif is26To28 then
|
||||
drawText(0, 0, "", "black")
|
||||
end
|
||||
end
|
||||
|
||||
local function drawMessages()
|
||||
if table.empty(itemMessages) then
|
||||
clearScreen()
|
||||
return
|
||||
end
|
||||
local y = 10
|
||||
found = false
|
||||
maxMessageLength = getMaxMessageLength()
|
||||
for k, v in pairs(itemMessages) do
|
||||
if v["TTL"] > 0 then
|
||||
message = v["message"]
|
||||
while true do
|
||||
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
|
||||
y = y + 16
|
||||
|
||||
message = message:sub(maxMessageLength + 1, message:len())
|
||||
if message:len() == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
newTTL = 0
|
||||
if is26To28 then
|
||||
newTTL = itemMessages[k]["TTL"] - 1
|
||||
end
|
||||
itemMessages[k]["TTL"] = newTTL
|
||||
found = true
|
||||
end
|
||||
end
|
||||
if found == false then
|
||||
clearScreen()
|
||||
end
|
||||
end
|
||||
|
||||
function generateOverworldLocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x067E, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function getHCLocation()
|
||||
memDomain.rom()
|
||||
data = u8(0x1789A)
|
||||
return data
|
||||
end
|
||||
|
||||
function getPBLocation()
|
||||
memDomain.rom()
|
||||
data = u8(0x10CB2)
|
||||
return data
|
||||
end
|
||||
|
||||
function generateUnderworld16LocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x06FE, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function generateUnderworld79LocationChecked()
|
||||
memDomain.ram()
|
||||
data = uRange(0x077E, 0x81)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function updateTriforceFragments()
|
||||
memDomain.ram()
|
||||
local triforceByte = 0xFF
|
||||
totalTriforceCount = u8(localTriforce)
|
||||
local currentPieces = bit.rshift(triforceByte, 8 - math.min(8, totalTriforceCount))
|
||||
wU8(triforceFragments, currentPieces)
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
if block ~= nil then
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local bonusItems = block["bonusItems"]
|
||||
if bonusItems ~= nil and isInGame then
|
||||
for i, item in ipairs(bonusItems) do
|
||||
memDomain.ram()
|
||||
if i > u8(bonusItemsObtained) then
|
||||
if u8(0x505) == 0 then
|
||||
gotItem(item)
|
||||
wU8(itemsObtained, u8(itemsObtained) - 1)
|
||||
wU8(bonusItemsObtained, u8(bonusItemsObtained) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = StateOKForMainLoop()
|
||||
updateTriforceFragments()
|
||||
if itemsBlock ~= nil and isInGame then
|
||||
memDomain.ram()
|
||||
--get item from item code
|
||||
--get function from item
|
||||
--do function
|
||||
for i, item in ipairs(itemsBlock) do
|
||||
memDomain.ram()
|
||||
if u8(0x505) == 0 then
|
||||
if i > u8(itemsObtained) then
|
||||
gotItem(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local shopsBlock = block["shops"]
|
||||
if shopsBlock ~= nil then
|
||||
wU8(shopSlotLeft, bit.bor(u8(shopSlotLeft), shopsBlock["left"]))
|
||||
wU8(shopSlotMiddle, bit.bor(u8(shopSlotMiddle), shopsBlock["middle"]))
|
||||
wU8(shopSlotRight, bit.bor(u8(shopSlotRight), shopsBlock["right"]))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
for k,v in pairs(b) do aa[v]=nil end
|
||||
local ret = {}
|
||||
local n = 0
|
||||
for k,v in pairs(a) do
|
||||
if aa[v] then n=n+1 ret[n]=v end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = zeldaSocket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x1F, 0x10)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["overworld"] = generateOverworldLocationChecked()
|
||||
retTable["underworld1"] = generateUnderworld16LocationChecked()
|
||||
retTable["underworld2"] = generateUnderworld79LocationChecked()
|
||||
end
|
||||
retTable["caves"] = checkCaveItemObtained()
|
||||
memDomain.ram()
|
||||
if gameMode ~= 19 then
|
||||
gameMode = u8(0x12)
|
||||
end
|
||||
retTable["gameMode"] = gameMode
|
||||
retTable["overworldHC"] = getHCLocation()
|
||||
retTable["overworldPB"] = getPBLocation()
|
||||
retTable["itemsObtained"] = u8(itemsObtained)
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = zeldaSocket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if (is23Or24Or25 or is26To28) == false then
|
||||
print("Must use a version of bizhawk 2.3.1 or higher")
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start Zelda1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
zeldaSocket = client
|
||||
zeldaSocket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
BIN
data/lua/TLoZ/core.dll
Normal file
BIN
data/lua/TLoZ/core.dll
Normal file
Binary file not shown.
380
data/lua/TLoZ/json.lua
Normal file
380
data/lua/TLoZ/json.lua
Normal file
@@ -0,0 +1,380 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
132
data/lua/TLoZ/socket.lua
Normal file
132
data/lua/TLoZ/socket.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
@@ -9,7 +9,7 @@ These steps should be followed in order to establish a gameplay connection with
|
||||
5. Client sends [Connect](#Connect) packet in order to authenticate with the server.
|
||||
6. Server validates the client's packet and responds with [Connected](#Connected) or [ConnectionRefused](#ConnectionRefused).
|
||||
7. Server may send [ReceivedItems](#ReceivedItems) to the client, in the case that the client is missing items that are queued up for it.
|
||||
8. Server sends [Print](#Print) to all players to notify them of the new client connection.
|
||||
8. Server sends [PrintJSON](#PrintJSON) to all players to notify them of the new client connection.
|
||||
|
||||
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
||||
|
||||
@@ -54,7 +54,6 @@ These packets are are sent from the multiworld server to the client. They are no
|
||||
* [ReceivedItems](#ReceivedItems)
|
||||
* [LocationInfo](#LocationInfo)
|
||||
* [RoomUpdate](#RoomUpdate)
|
||||
* [Print](#Print)
|
||||
* [PrintJSON](#PrintJSON)
|
||||
* [DataPackage](#DataPackage)
|
||||
* [Bounced](#Bounced)
|
||||
@@ -160,35 +159,44 @@ The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
|
||||
|
||||
All arguments for this packet are optional, only changes are sent.
|
||||
|
||||
### Print
|
||||
Sent to clients purely to display a message to the player.
|
||||
* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| text | str | Message to display to player. |
|
||||
|
||||
### PrintJSON
|
||||
Sent to clients purely to display a message to the player. This packet differs from [Print](#Print) in that the data being sent with this packet allows for more configurable or specific messaging.
|
||||
Sent to clients purely to display a message to the player. While various message types provide additional arguments, clients only need to evaluate the `data` argument to construct the human-readable message text. All other arguments may be ignored safely.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
||||
| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
|
||||
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
||||
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
|
||||
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
||||
| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
|
||||
| Name | Type | Message Types | Contents |
|
||||
| ---- | ---- | ------------- | -------- |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | (all) | Textual content of this message |
|
||||
| type | str | (any) | [PrintJsonType](#PrintJsonType) of this message (optional) |
|
||||
| receiving | int | ItemSend, ItemCheat, Hint | Destination player's ID |
|
||||
| item | [NetworkItem](#NetworkItem) | ItemSend, ItemCheat, Hint | Source player's ID, location ID, item ID and item flags |
|
||||
| found | bool | Hint | Whether the location hinted for was checked |
|
||||
| team | int | Join, Part, Chat, TagsChanged, Goal, Release, Collect, ItemCheat | Team of the triggering player |
|
||||
| slot | int | Join, Part, Chat, TagsChanged, Goal, Release, Collect | Slot of the triggering player |
|
||||
| message | str | Chat, ServerChat | Original chat message without sender prefix |
|
||||
| tags | list\[str\] | Join, TagsChanged | Tags of the triggering player |
|
||||
| countdown | int | Countdown | Amount of seconds remaining on the countdown |
|
||||
|
||||
##### PrintJsonType
|
||||
PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
|
||||
#### PrintJsonType
|
||||
PrintJsonType indicates the type of a [PrintJSON](#PrintJSON) packet. Different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown or missing type, the `data`'s list\[[JSONMessagePart](#JSONMessagePart)\] should still be displayed to the player as normal text.
|
||||
|
||||
Currently defined types are:
|
||||
| Type | Notes |
|
||||
| ---- | ----- |
|
||||
| ItemSend | The message is in response to a player receiving an item. |
|
||||
| Hint | The message is in response to a player hinting. |
|
||||
| Countdown | The message contains information about the current server Countdown. |
|
||||
|
||||
| Type | Subject |
|
||||
| ---- | ------- |
|
||||
| ItemSend | A player received an item. |
|
||||
| ItemCheat | A player used the `!getitem` command. |
|
||||
| Hint | A player hinted. |
|
||||
| Join | A player connected. |
|
||||
| Part | A player disconnected. |
|
||||
| Chat | A player sent a chat message. |
|
||||
| ServerChat | The server broadcasted a message. |
|
||||
| Tutorial | The client has triggered a tutorial message, such as when first connecting. |
|
||||
| TagsChanged | A player changed their tags. |
|
||||
| CommandResult | Someone (usually the client) entered an `!` command. |
|
||||
| AdminCommandResult | The client entered an `!admin` command. |
|
||||
| Goal | A player reached their goal. |
|
||||
| Release | A player released the remaining items in their world. |
|
||||
| Collect | A player collected the remaining items for their world. |
|
||||
| Countdown | The current server countdown has progressed. |
|
||||
|
||||
### DataPackage
|
||||
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most easily communicate with the Archipelago server. Contents include things like location id to name mappings, among others; see [Data Package Contents](#Data-Package-Contents) for more info.
|
||||
|
||||
188
docs/options api.md
Normal file
188
docs/options api.md
Normal file
@@ -0,0 +1,188 @@
|
||||
# Archipelago Options API
|
||||
|
||||
This document covers some of the generic options available using Archipelago's options handling system.
|
||||
|
||||
For more information on where these options go in your world please refer to:
|
||||
- [world api.md](/docs/world%20api.md)
|
||||
|
||||
Archipelago will be abbreviated as "AP" from now on.
|
||||
|
||||
## Option Definitions
|
||||
Option parsing in AP is done using different Option classes. For each option you would like to have in your game, you
|
||||
need to create:
|
||||
- A new option class with a docstring detailing what the option will do to your user.
|
||||
- A `display_name` to be displayed on the webhost.
|
||||
- A new entry in the `option_definitions` dict for your World.
|
||||
By style and convention, the internal names should be snake_case. If the option supports having multiple sub_options
|
||||
such as Choice options, these can be defined with `option_my_sub_option`, where the preceding `option_` is required and
|
||||
stripped for users, so will show as `my_sub_option` in yaml files and if `auto_display_name` is True `My Sub Option`
|
||||
on the webhost. All options support `random` as a generic option. `random` chooses from any of the available
|
||||
values for that option, and is reserved by AP. You can set this as your default value but you cannot define your own
|
||||
new `option_random`.
|
||||
|
||||
### Option Creation
|
||||
As an example, suppose we want an option that lets the user start their game with a sword in their inventory. Let's
|
||||
create our option class (with a docstring), give it a `display_name`, and add it to a dictionary that keeps track of our
|
||||
options:
|
||||
|
||||
```python
|
||||
# Options.py
|
||||
class StartingSword(Toggle):
|
||||
"""Adds a sword to your starting inventory."""
|
||||
display_name = "Start With Sword"
|
||||
|
||||
|
||||
example_options = {
|
||||
"starting_sword": StartingSword
|
||||
}
|
||||
```
|
||||
|
||||
This will create a `Toggle` option, internally called `starting_sword`. To then submit this to the multiworld, we add it
|
||||
to our world's `__init__.py`:
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import World
|
||||
from .Options import options
|
||||
|
||||
|
||||
class ExampleWorld(World):
|
||||
option_definitions = options
|
||||
```
|
||||
|
||||
### Option Checking
|
||||
Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after
|
||||
world instantiation. These are created as attributes on the MultiWorld and can be accessed with
|
||||
`self.multiworld.my_option_name[self.player]`. This is the option class, which supports direct comparison methods to
|
||||
relevant objects (like comparing a Toggle class to a `bool`). If you need to access the option result directly, this is
|
||||
the option class's `value` attribute. For our example above we can do a simple check:
|
||||
```python
|
||||
if self.multiworld.starting_sword[self.player]:
|
||||
do_some_things()
|
||||
```
|
||||
|
||||
or if I need a boolean object, such as in my slot_data I can access it as:
|
||||
```python
|
||||
start_with_sword = bool(self.multiworld.starting_sword[self.player].value)
|
||||
```
|
||||
|
||||
## Generic Option Classes
|
||||
These options are generically available to every game automatically, but can be overridden for slightly different
|
||||
behavior, if desired. See `worlds/soe/Options.py` for an example.
|
||||
|
||||
### Accessibility
|
||||
Sets rules for availability of locations for the player. `Items` is for all items available but not necessarily all
|
||||
locations, such as self-locking keys, but needs to be set by the world for this to be different from locations access.
|
||||
|
||||
### ProgressionBalancing
|
||||
Algorithm for moving progression items into earlier spheres to make the gameplay experience a bit smoother. Can be
|
||||
overridden if you want a different default value.
|
||||
|
||||
### LocalItems
|
||||
Forces the players' items local to their world.
|
||||
|
||||
### NonLocalItems
|
||||
Forces the players' items outside their world.
|
||||
|
||||
### StartInventory
|
||||
Allows the player to define a dictionary of starting items with item name and quantity.
|
||||
|
||||
### StartHints
|
||||
Gives the player starting hints for where the items defined here are.
|
||||
|
||||
### StartLocationHints
|
||||
Gives the player starting hints for the items on locations defined here.
|
||||
|
||||
### ExcludeLocations
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
two players will combine their items in the link into a single item, which then gets replaced with `World.create_filler()`.
|
||||
|
||||
## Basic Option Classes
|
||||
### Toggle
|
||||
The example above. This simply has 0 and 1 as its available results with 0 (false) being the default value. Cannot be
|
||||
compared to strings but can be directly compared to True and False.
|
||||
|
||||
### DefaultOnToggle
|
||||
Like Toggle, but 1 (true) is the default value.
|
||||
|
||||
### Choice
|
||||
A numeric option allowing you to define different sub options. Values are stored as integers, but you can also do
|
||||
comparison methods with the class and strings, so if you have an `option_early_sword`, this can be compared with:
|
||||
```python
|
||||
if self.multiworld.sword_availability[self.player] == "early_sword":
|
||||
do_early_sword_things()
|
||||
```
|
||||
|
||||
or:
|
||||
```python
|
||||
from .Options import SwordAvailability
|
||||
|
||||
if self.multiworld.sword_availability[self.player] == SwordAvailability.option_early_sword:
|
||||
do_early_sword_things()
|
||||
```
|
||||
|
||||
### Range
|
||||
A numeric option allowing a variety of integers including the endpoints. Has a default `range_start` of 0 and default
|
||||
`range_end` of 1. Allows for negative values as well. This will always be an integer and has no methods for string
|
||||
comparisons.
|
||||
|
||||
### SpecialRange
|
||||
Like range but also allows you to define a dictionary of special names the user can use to equate to a specific value.
|
||||
For example:
|
||||
```python
|
||||
special_range_names: {
|
||||
"normal": 20,
|
||||
"extreme": 99,
|
||||
}
|
||||
```
|
||||
|
||||
will let users use the names "normal" or "extreme" in their options selections, but will still return those as integers
|
||||
to you. Useful if you want special handling regarding those specified values.
|
||||
|
||||
## More Advanced Options
|
||||
### FreeText
|
||||
This is an option that allows the user to enter any possible string value. Can only be compared with strings, and has
|
||||
no validation step, so if this needs to be validated, you can either add a validation step to the option class or
|
||||
within the world.
|
||||
|
||||
### TextChoice
|
||||
Like choice allows you to predetermine options and has all of the same comparison methods and handling. Also accepts any
|
||||
user defined string as a valid option, so will either need to be validated by adding a validation step to the option
|
||||
class or within world, if necessary. Value for this class is `Union[str, int]` so if you need the value at a specified
|
||||
point, `self.multiworld.my_option[self.player].current_key` will always return a string.
|
||||
|
||||
### PlandoBosses
|
||||
An option specifically built for handling boss rando, if your game can use it. Is a subclass of TextChoice so supports
|
||||
everything it does, as well as having multiple validation steps to automatically support boss plando from users. If
|
||||
using this class, you must define `bosses`, a set of valid boss names, and `locations`, a set of valid boss location
|
||||
names, and `def can_place_boss`, which passes a boss and location, allowing you to check if that placement is valid for
|
||||
your game. When this function is called, `bosses`, `locations`, and the passed strings will all be lowercase. There is
|
||||
also a `duplicate_bosses` attribute allowing you to define if a boss can be placed multiple times in your world. False
|
||||
by default, and will reject duplicate boss names from the user. For an example of using this class, refer to
|
||||
`worlds.alttp.options.py`
|
||||
|
||||
### OptionDict
|
||||
This option returns a dictionary. Setting a default here is recommended as it will output the dictionary to the
|
||||
template. If you set a [Schema](https://pypi.org/project/schema/) on the class with `schema = Schema()`, then the
|
||||
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
||||
format.
|
||||
|
||||
### ItemDict
|
||||
Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
|
||||
### OptionList
|
||||
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
||||
can define a set of keys in `valid_keys`, and a default list if you want certain options to be available without editing
|
||||
for this. If `valid_keys_casefold` is true, the verification will be case-insensitive; `verify_item_name` will check
|
||||
that each value is a valid item name; and`verify_location_name` will check that each value is a valid location name.
|
||||
|
||||
### OptionSet
|
||||
Like OptionList, but returns a set, preventing duplicates.
|
||||
|
||||
### ItemSet
|
||||
Like OptionSet, but will verify that all the items in the set are a valid name for an item for your world.
|
||||
@@ -18,6 +18,7 @@
|
||||
* Use type annotations where possible for function signatures and class members.
|
||||
* Use type annotations where appropriate for local variables (e.g. `var: List[int] = []`, or when the
|
||||
type is hard or impossible to deduce.) Clear annotations help developers look up and validate API calls.
|
||||
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
|
||||
|
||||
|
||||
## Markdown
|
||||
|
||||
@@ -48,5 +48,5 @@
|
||||
# TODO
|
||||
#JSON_AS_ASCII: false
|
||||
|
||||
# Patch target. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
#PATCH_TARGET: archipelago.gg
|
||||
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
#HOST_ADDRESS: archipelago.gg
|
||||
|
||||
@@ -402,40 +402,43 @@ The world has to provide the following things for generation
|
||||
* additions to the regions list: at least one called "Menu"
|
||||
* locations placed inside those regions
|
||||
* a `def create_item(self, item: str) -> MyGameItem` to create any item on demand
|
||||
* applying `self.world.push_precollected` for start inventory
|
||||
* a `def generate_output(self, output_directory: str)` that creates the output
|
||||
files if there is output to be generated. When this is
|
||||
called, `self.world.get_locations(self.player)` has all locations for the player, with
|
||||
attribute `item` pointing to the item.
|
||||
`location.item.player` can be used to see if it's a local item.
|
||||
* applying `self.multiworld.push_precollected` for start inventory
|
||||
* `required_client_version: Tuple(int, int, int)`
|
||||
Optional client version as tuple of 3 ints to make sure the client is compatible to
|
||||
this world (e.g. implements all required features) when connecting.
|
||||
|
||||
In addition, the following methods can be implemented and attributes can be set
|
||||
In addition, the following methods can be implemented and are called in this order during generation
|
||||
|
||||
* `stage_assert_generate(cls, multiworld)` is a class method called at the start of
|
||||
generation to check the existence of prerequisite files, usually a ROM for
|
||||
games which require one.
|
||||
* `def generate_early(self)`
|
||||
called per player before any items or locations are created. You can set
|
||||
properties on your world here. Already has access to player options and RNG.
|
||||
* `def create_regions(self)`
|
||||
called to place player's regions and their locations into the MultiWorld's regions list. If it's
|
||||
hard to separate, this can be done during `generate_early` or `basic` as well.
|
||||
hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `def create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool.
|
||||
called to place player's items into the MultiWorld's itempool. After this step all regions and items have to be in
|
||||
the MultiWorld's regions and itempool, and these lists should not be modified afterwards.
|
||||
* `def set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
Locations have to be defined before this, or rule application can miss them.
|
||||
* `def generate_basic(self)`
|
||||
called after the previous steps. Some placement and player specific
|
||||
randomizations can be done here. After this step all regions and items have
|
||||
to be in the MultiWorld's regions and itempool.
|
||||
randomizations can be done here.
|
||||
* `pre_fill`, `fill_hook` and `post_fill` are called to modify item placement
|
||||
before, during and after the regular fill process, before `generate_output`.
|
||||
If items need to be placed during pre_fill, these items can be determined
|
||||
and created using `get_prefill_items`
|
||||
* `def generate_output(self, output_directory: str)` that creates the output
|
||||
files if there is output to be generated. When this is
|
||||
called, `self.multiworld.get_locations(self.player)` has all locations for the player, with
|
||||
attribute `item` pointing to the item.
|
||||
`location.item.player` can be used to see if it's a local item.
|
||||
* `fill_slot_data` and `modify_multidata` can be used to modify the data that
|
||||
will be used by the server to host the MultiWorld.
|
||||
* `required_client_version: Tuple(int, int, int)`
|
||||
Client version as tuple of 3 ints to make sure the client is compatible to
|
||||
this world (e.g. implements all required features) when connecting.
|
||||
* `assert_generate(cls, world)` is a class method called at the start of
|
||||
generation to check the existence of prerequisite files, usually a ROM for
|
||||
games which require one.
|
||||
|
||||
|
||||
#### generate_early
|
||||
|
||||
@@ -497,21 +500,21 @@ def create_items(self) -> None:
|
||||
```python
|
||||
def create_regions(self) -> None:
|
||||
# Add regions to the multiworld. "Menu" is the required starting point.
|
||||
# Arguments to Region() are name, type, human_readable_name, player, world
|
||||
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.multiworld)
|
||||
# Arguments to Region() are name, player, world, and optionally hint_text
|
||||
r = Region("Menu", self.player, self.multiworld)
|
||||
# Set Region.exits to a list of entrances that are reachable from region
|
||||
r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append
|
||||
# Append region to MultiWorld's regions
|
||||
self.multiworld.regions.append(r) # or use += [r...]
|
||||
|
||||
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.multiworld)
|
||||
r = Region("Main Area", self.player, self.multiworld)
|
||||
# Add main area's locations to main area (all but final boss)
|
||||
r.locations = [MyGameLocation(self.player, location.name,
|
||||
self.location_name_to_id[location.name], r)]
|
||||
r.exits = [Entrance(self.player, "Boss Door", r)]
|
||||
self.multiworld.regions.append(r)
|
||||
|
||||
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.multiworld)
|
||||
r = Region("Boss Room", self.player, self.multiworld)
|
||||
# add event to Boss Room
|
||||
r.locations = [MyGameLocation(self.player, "Final Boss", None, r)]
|
||||
self.multiworld.regions.append(r)
|
||||
@@ -680,3 +683,60 @@ def generate_output(self, output_directory: str):
|
||||
generate_mod(src, out_file, data)
|
||||
```
|
||||
|
||||
### Documentation
|
||||
|
||||
Each world implementation should have a tutorial and a game info page. These are both rendered on the website by reading
|
||||
the `.md` files in your world's `/docs` directory.
|
||||
|
||||
#### Game Info
|
||||
The game info page is for a short breakdown of what your game is and how it works in Archipelago. Any additional
|
||||
information that may be useful to the player when learning your randomizer should also go here. The file name format
|
||||
is `<language key>_<game name>.md`. While you can write these docs for multiple languages, currently only the english
|
||||
version is displayed on the website.
|
||||
|
||||
#### Tutorials
|
||||
Your game can have as many tutorials in as many languages as you like, with each one having a relevant `Tutorial`
|
||||
defined in the `WebWorld`. The file name you use aren't particularly important, but it should be descriptive of what
|
||||
the tutorial is covering, and the name of the file must match the relative URL provided in the `Tutorial`. Currently,
|
||||
the JS that determines this ignores the provided file name and will search for `game/document_lang.md`, where
|
||||
`game/document/lang` is the provided URL.
|
||||
|
||||
### Tests
|
||||
|
||||
Each world is expected to include unit tests that cover its logic, to ensure no logic bug regressions occur. This can be
|
||||
done by creating a `/test` package within your world package. The `__init__.py` within this folder is where the world's
|
||||
TestBase should be defined. This can be inherited from the main TestBase, which will automatically set up a solo
|
||||
multiworld for each test written using it. Within subsequent modules, classes should be defined which inherit the world
|
||||
TestBase, and can then define options to test in the class body, and run tests in each test method.
|
||||
|
||||
Example `__init__.py`
|
||||
```python
|
||||
from test.TestBase import WorldTestBase
|
||||
|
||||
|
||||
class MyGameTestBase(WorldTestBase):
|
||||
game = "My Game"
|
||||
```
|
||||
|
||||
Next using the rules defined in the above `set_rules` we can test that the chests have the correct access rules.
|
||||
|
||||
Example `testChestAccess.py`
|
||||
```python
|
||||
from . import MyGameTestBase
|
||||
|
||||
|
||||
class TestChestAccess(MyGameTestBase):
|
||||
def testSwordChests(self):
|
||||
"""Test locations that require a sword"""
|
||||
locations = ["Chest1", "Chest2"]
|
||||
items = [["Sword"]]
|
||||
# this will test that each location can't be accessed without the "Sword", but can be accessed once obtained.
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
def testAnyWeaponChests(self):
|
||||
"""Test locations that require any weapon"""
|
||||
locations = [f"Chest{i}" for i in range(3, 6)]
|
||||
items = [["Sword"], ["Axe"], ["Spear"]]
|
||||
# this will test that chests 3-5 can't be accessed without any weapon, but can be with just one of them.
|
||||
self.assertAccessDependency(locations, items)
|
||||
```
|
||||
|
||||
17
host.yaml
17
host.yaml
@@ -107,7 +107,7 @@ factorio_options:
|
||||
filter_item_sends: false
|
||||
# Whether to send chat messages from players on the Factorio server to Archipelago.
|
||||
bridge_chat_out: true
|
||||
minecraft_options:
|
||||
minecraft_options:
|
||||
forge_directory: "Minecraft Forge server"
|
||||
max_heap_size: "2G"
|
||||
# release channel, currently "release", or "beta"
|
||||
@@ -125,6 +125,15 @@ soe_options:
|
||||
rom_file: "Secret of Evermore (USA).sfc"
|
||||
ffr_options:
|
||||
display_msgs: true
|
||||
tloz_options:
|
||||
# File name of the Zelda 1
|
||||
rom_file: "Legend of Zelda, The (U) (PRG0) [!].nes"
|
||||
# Set this to false to never autostart a rom (such as after patching)
|
||||
# true for operating system default program
|
||||
# Alternatively, a path to a program to open the .nes file with
|
||||
rom_start: true
|
||||
# Display message inside of Bizhawk
|
||||
display_msgs: true
|
||||
dkc3_options:
|
||||
# File name of the DKC3 US rom
|
||||
rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
|
||||
@@ -139,6 +148,12 @@ pokemon_rb_options:
|
||||
# True for operating system default program
|
||||
# Alternatively, a path to a program to open the .gb file with
|
||||
rom_start: true
|
||||
|
||||
wargroove_options:
|
||||
# Locate the Wargroove root directory on your system.
|
||||
# This is used by the Wargroove client, so it knows where to send communication files to
|
||||
root_directory: "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
|
||||
zillion_options:
|
||||
# File name of the Zillion US rom
|
||||
rom_file: "Zillion (UE) [!].sms"
|
||||
|
||||
@@ -25,9 +25,9 @@ OutputBaseFilename=Setup {#MyAppName} {#MyAppVersionText}
|
||||
Compression=lzma2
|
||||
SolidCompression=yes
|
||||
LZMANumBlockThreads=8
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
ArchitecturesInstallIn64BitMode=x64 arm64
|
||||
ChangesAssociations=yes
|
||||
ArchitecturesAllowed=x64
|
||||
ArchitecturesAllowed=x64 arm64
|
||||
AllowNoIcons=yes
|
||||
SetupIconFile={#MyAppIcon}
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
|
||||
28
kvui.py
28
kvui.py
@@ -1,7 +1,6 @@
|
||||
import os
|
||||
import logging
|
||||
import typing
|
||||
import asyncio
|
||||
|
||||
os.environ["KIVY_NO_CONSOLELOG"] = "1"
|
||||
os.environ["KIVY_NO_FILELOG"] = "1"
|
||||
@@ -26,6 +25,7 @@ from kivy.base import ExceptionHandler, ExceptionManager
|
||||
from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty
|
||||
from kivy.uix.widget import Widget
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.layout import Layout
|
||||
@@ -508,7 +508,7 @@ class LogtoUI(logging.Handler):
|
||||
|
||||
|
||||
class UILog(RecycleView):
|
||||
cols = 1
|
||||
messages: typing.ClassVar[int] # comes from kv file
|
||||
|
||||
def __init__(self, *loggers_to_handle, **kwargs):
|
||||
super(UILog, self).__init__(**kwargs)
|
||||
@@ -518,9 +518,15 @@ class UILog(RecycleView):
|
||||
|
||||
def on_log(self, record: str) -> None:
|
||||
self.data.append({"text": escape_markup(record)})
|
||||
self.clean_old()
|
||||
|
||||
def on_message_markup(self, text):
|
||||
self.data.append({"text": text})
|
||||
self.clean_old()
|
||||
|
||||
def clean_old(self):
|
||||
if len(self.data) > self.messages:
|
||||
self.data.pop(0)
|
||||
|
||||
def fix_heights(self):
|
||||
"""Workaround fix for divergent texture and layout heights"""
|
||||
@@ -538,6 +544,19 @@ class E(ExceptionHandler):
|
||||
|
||||
|
||||
class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
# dummy class to absorb kvlang definitions
|
||||
class TextColors(Widget):
|
||||
pass
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# we grab the color definitions from the .kv file, then overwrite the JSONtoTextParser default entries
|
||||
colors = self.TextColors()
|
||||
color_codes = self.color_codes.copy()
|
||||
for name, code in color_codes.items():
|
||||
color_codes[name] = getattr(colors, name, code)
|
||||
self.color_codes = color_codes
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
def __call__(self, *args, **kwargs):
|
||||
self.ref_count = 0
|
||||
return super(KivyJSONtoTextParser, self).__call__(*args, **kwargs)
|
||||
@@ -587,3 +606,8 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
ExceptionManager.add_handler(E())
|
||||
|
||||
Builder.load_file(Utils.local_path("data", "client.kv"))
|
||||
user_file = Utils.local_path("data", "user.kv")
|
||||
if os.path.exists(user_file):
|
||||
logging.info("Loading user.kv into builder.")
|
||||
Builder.load_file(user_file)
|
||||
|
||||
|
||||
118
setup.py
118
setup.py
@@ -7,30 +7,21 @@ import sys
|
||||
import sysconfig
|
||||
import typing
|
||||
import zipfile
|
||||
import urllib.request
|
||||
import io
|
||||
import json
|
||||
import threading
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
|
||||
from collections.abc import Iterable
|
||||
from hashlib import sha3_512
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Launcher import components, icon_paths
|
||||
from Utils import version_tuple, is_windows, is_linux
|
||||
|
||||
# On Python < 3.10 LogicMixin is not currently supported.
|
||||
apworlds: set = {
|
||||
"Subnautica",
|
||||
"Factorio",
|
||||
"Rogue Legacy",
|
||||
}
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
requirement = 'cx-Freeze>=6.14.1'
|
||||
try:
|
||||
requirement = 'cx-Freeze>=6.14.7'
|
||||
pkg_resources.require(requirement)
|
||||
import cx_Freeze
|
||||
except pkg_resources.ResolutionError:
|
||||
@@ -42,6 +33,92 @@ except pkg_resources.ResolutionError:
|
||||
# .build only exists if cx-Freeze is the right version, so we have to update/install that first before this line
|
||||
import setuptools.command.build
|
||||
|
||||
if __name__ == "__main__":
|
||||
# need to run this early to import from Utils and Launcher
|
||||
# TODO: move stuff to not require this
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update(yes="--yes" in sys.argv or "-y" in sys.argv)
|
||||
ModuleUpdate.update_ran = False # restore for later
|
||||
|
||||
from Launcher import components, icon_paths
|
||||
from Utils import version_tuple, is_windows, is_linux
|
||||
|
||||
|
||||
# On Python < 3.10 LogicMixin is not currently supported.
|
||||
apworlds: set = {
|
||||
"Subnautica",
|
||||
"Factorio",
|
||||
"Rogue Legacy",
|
||||
"Donkey Kong Country 3",
|
||||
"Super Mario World",
|
||||
"Stardew Valley",
|
||||
"Timespinner",
|
||||
"Minecraft",
|
||||
"The Messenger",
|
||||
}
|
||||
|
||||
|
||||
def download_SNI():
|
||||
print("Updating SNI")
|
||||
machine_to_go = {
|
||||
"x86_64": "amd64",
|
||||
"aarch64": "arm64",
|
||||
"armv7l": "arm"
|
||||
}
|
||||
platform_name = platform.system().lower()
|
||||
machine_name = platform.machine().lower()
|
||||
# force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH
|
||||
machine_name = "amd64" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name)
|
||||
with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request:
|
||||
data = json.load(request)
|
||||
files = data["assets"]
|
||||
|
||||
source_url = None
|
||||
|
||||
for file in files:
|
||||
download_url: str = file["browser_download_url"]
|
||||
machine_match = download_url.rsplit("-", 1)[1].split(".", 1)[0] == machine_name
|
||||
if platform_name in download_url and machine_match:
|
||||
# prefer "many" builds
|
||||
if "many" in download_url:
|
||||
source_url = download_url
|
||||
break
|
||||
source_url = download_url
|
||||
|
||||
if source_url and source_url.endswith(".zip"):
|
||||
with urllib.request.urlopen(source_url) as download:
|
||||
with zipfile.ZipFile(io.BytesIO(download.read()), "r") as zf:
|
||||
for member in zf.infolist():
|
||||
zf.extract(member, path="SNI")
|
||||
print(f"Downloaded SNI from {source_url}")
|
||||
|
||||
elif source_url and (source_url.endswith(".tar.xz") or source_url.endswith(".tar.gz")):
|
||||
import tarfile
|
||||
mode = "r:xz" if source_url.endswith(".tar.xz") else "r:gz"
|
||||
with urllib.request.urlopen(source_url) as download:
|
||||
sni_dir = None
|
||||
with tarfile.open(fileobj=io.BytesIO(download.read()), mode=mode) as tf:
|
||||
for member in tf.getmembers():
|
||||
if member.name.startswith("/") or "../" in member.name:
|
||||
raise ValueError(f"Unexpected file '{member.name}' in {source_url}")
|
||||
elif member.isdir() and not sni_dir:
|
||||
sni_dir = member.name
|
||||
elif member.isfile() and not sni_dir or not member.name.startswith(sni_dir):
|
||||
raise ValueError(f"Expected folder before '{member.name}' in {source_url}")
|
||||
elif member.isfile() and sni_dir:
|
||||
tf.extract(member)
|
||||
# sadly SNI is in its own folder on non-windows, so we need to rename
|
||||
shutil.rmtree("SNI", True)
|
||||
os.rename(sni_dir, "SNI")
|
||||
print(f"Downloaded SNI from {source_url}")
|
||||
|
||||
elif source_url:
|
||||
print(f"Don't know how to extract SNI from {source_url}")
|
||||
|
||||
else:
|
||||
print(f"No SNI found for system spec {platform_name} {machine_name}")
|
||||
|
||||
|
||||
if os.path.exists("X:/pw.txt"):
|
||||
print("Using signtool")
|
||||
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
||||
@@ -167,6 +244,10 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
print("Created Manifest")
|
||||
|
||||
def run(self):
|
||||
# start downloading sni asap
|
||||
sni_thread = threading.Thread(target=download_SNI, name="SNI Downloader")
|
||||
sni_thread.start()
|
||||
|
||||
# pre build steps
|
||||
print(f"Outputting to: {self.buildfolder}")
|
||||
os.makedirs(self.buildfolder, exist_ok=True)
|
||||
@@ -178,6 +259,9 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
self.buildtime = datetime.datetime.utcnow()
|
||||
super().run()
|
||||
|
||||
# need to finish download before copying
|
||||
sni_thread.join()
|
||||
|
||||
# include_files seems to not be done automatically. implement here
|
||||
for src, dst in self.include_files:
|
||||
print(f"copying {src} -> {self.buildfolder / dst}")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import pathlib
|
||||
import typing
|
||||
import unittest
|
||||
import pathlib
|
||||
from argparse import Namespace
|
||||
|
||||
import Utils
|
||||
@@ -112,6 +112,12 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.world_setup()
|
||||
|
||||
def world_setup(self, seed: typing.Optional[int] = None) -> None:
|
||||
if type(self) is WorldTestBase or \
|
||||
(hasattr(WorldTestBase, self._testMethodName)
|
||||
and not self.run_default_tests and
|
||||
getattr(self, self._testMethodName).__code__ is
|
||||
getattr(WorldTestBase, self._testMethodName, None).__code__):
|
||||
return # setUp gets called for tests defined in the base class. We skip world_setup here.
|
||||
if not hasattr(self, "game"):
|
||||
raise NotImplementedError("didn't define game name")
|
||||
self.multiworld = MultiWorld(1)
|
||||
@@ -128,7 +134,9 @@ class WorldTestBase(unittest.TestCase):
|
||||
for step in gen_steps:
|
||||
call_all(self.multiworld, step)
|
||||
|
||||
# methods that can be called within tests
|
||||
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
|
||||
"""Collects all pre-placed items and items in the multiworld itempool except those provided"""
|
||||
if isinstance(item_names, str):
|
||||
item_names = (item_names,)
|
||||
for item in self.multiworld.get_items():
|
||||
@@ -136,12 +144,14 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.multiworld.state.collect(item)
|
||||
|
||||
def get_item_by_name(self, item_name: str) -> Item:
|
||||
"""Returns the first item found in placed items, or in the itempool with the matching name"""
|
||||
for item in self.multiworld.get_items():
|
||||
if item.name == item_name:
|
||||
return item
|
||||
raise ValueError("No such item")
|
||||
|
||||
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
|
||||
"""Returns actual items from the itempool that match the provided name(s)"""
|
||||
if isinstance(item_names, str):
|
||||
item_names = (item_names,)
|
||||
return [item for item in self.multiworld.itempool if item.name in item_names]
|
||||
@@ -153,12 +163,14 @@ class WorldTestBase(unittest.TestCase):
|
||||
return items
|
||||
|
||||
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
|
||||
"""Collects the provided item(s) into state"""
|
||||
if isinstance(items, Item):
|
||||
items = (items,)
|
||||
for item in items:
|
||||
self.multiworld.state.collect(item)
|
||||
|
||||
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
|
||||
"""Removes the provided item(s) from state"""
|
||||
if isinstance(items, Item):
|
||||
items = (items,)
|
||||
for item in items:
|
||||
@@ -167,17 +179,22 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.multiworld.state.remove(item)
|
||||
|
||||
def can_reach_location(self, location: str) -> bool:
|
||||
"""Determines if the current state can reach the provide location name"""
|
||||
return self.multiworld.state.can_reach(location, "Location", 1)
|
||||
|
||||
def can_reach_entrance(self, entrance: str) -> bool:
|
||||
"""Determines if the current state can reach the provided entrance name"""
|
||||
return self.multiworld.state.can_reach(entrance, "Entrance", 1)
|
||||
|
||||
def count(self, item_name: str) -> int:
|
||||
"""Returns the amount of an item currently in state"""
|
||||
return self.multiworld.state.count(item_name, 1)
|
||||
|
||||
def assertAccessDependency(self,
|
||||
locations: typing.List[str],
|
||||
possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
|
||||
"""Asserts that the provided locations can't be reached without the listed items but can be reached with any
|
||||
one of the provided combinations"""
|
||||
all_items = [item_name for item_names in possible_items for item_name in item_names]
|
||||
|
||||
self.collect_all_but(all_items)
|
||||
@@ -190,4 +207,43 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.remove(items)
|
||||
|
||||
def assertBeatable(self, beatable: bool):
|
||||
"""Asserts that the game can be beaten with the current state"""
|
||||
self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)
|
||||
|
||||
# following tests are automatically run
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
"""Not possible or identical to the base test that's always being run already"""
|
||||
return (self.options
|
||||
or self.setUp.__code__ is not WorldTestBase.setUp.__code__
|
||||
or self.world_setup.__code__ is not WorldTestBase.world_setup.__code__)
|
||||
|
||||
@property
|
||||
def constructed(self) -> bool:
|
||||
"""A multiworld has been constructed by this point"""
|
||||
return hasattr(self, "game") and hasattr(self, "multiworld")
|
||||
|
||||
def testAllStateCanReachEverything(self):
|
||||
"""Ensure all state can reach everything and complete the game with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
excluded = self.multiworld.exclude_locations[1].value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
self.multiworld.state = state
|
||||
self.assertBeatable(True)
|
||||
|
||||
def testEmptyStateCanReachSomething(self):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, 1)
|
||||
self.assertGreater(len(locations), 0,
|
||||
"Need to be able to reach at least one location to get started.")
|
||||
|
||||
@@ -3,7 +3,7 @@ import unittest
|
||||
from worlds.AutoWorld import World
|
||||
from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
|
||||
distribute_early_items, distribute_items_restrictive
|
||||
from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, RegionType, Item, Location, \
|
||||
from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \
|
||||
ItemClassification
|
||||
from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
|
||||
|
||||
@@ -17,8 +17,7 @@ def generate_multi_world(players: int = 1) -> MultiWorld:
|
||||
multi_world.game[player_id] = f"Game {player_id}"
|
||||
multi_world.worlds[player_id] = world
|
||||
multi_world.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", RegionType.Generic,
|
||||
"Menu Region Hint", player_id, multi_world)
|
||||
region = Region("Menu", player_id, multi_world, "Menu Region Hint")
|
||||
multi_world.regions.append(region)
|
||||
|
||||
multi_world.set_seed(0)
|
||||
@@ -48,8 +47,7 @@ class PlayerDefinition(object):
|
||||
def generate_region(self, parent: Region, size: int, access_rule: CollectionRule = lambda state: True) -> Region:
|
||||
region_tag = "_region" + str(len(self.regions))
|
||||
region_name = "player" + str(self.id) + region_tag
|
||||
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
|
||||
"Region Hint", self.id, self.multiworld)
|
||||
region = Region("player" + str(self.id) + region_tag, self.id, self.multiworld)
|
||||
self.locations += generate_locations(size, self.id, None, region, region_tag)
|
||||
|
||||
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
||||
|
||||
@@ -1,14 +1,33 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from . import setup_default_world
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestImplemented(unittest.TestCase):
|
||||
def testCompletionCondition(self):
|
||||
"""Ensure a completion condition is set that has requirements."""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}:
|
||||
with self.subTest(gamename):
|
||||
world = setup_default_world(world_type)
|
||||
self.assertFalse(world.completion_condition[1](world.state))
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden and game_name not in {"Sudoku"}:
|
||||
with self.subTest(game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
self.assertFalse(multiworld.completion_condition[1](multiworld.state))
|
||||
|
||||
def testEntranceParents(self):
|
||||
"""Tests that the parents of created Entrances match the exiting Region."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
with self.subTest(game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
for region in multiworld.regions:
|
||||
for exit in region.exits:
|
||||
self.assertEqual(exit.parent_region, region)
|
||||
|
||||
def testStageMethods(self):
|
||||
"""Tests that worlds don't try to implement certain steps that are only ever called as stage."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
with self.subTest(game_name):
|
||||
for method in ("assert_generate",):
|
||||
self.assertFalse(hasattr(world_type, method),
|
||||
f"{method} must be implemented as a @classmethod named stage_{method}.")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import setup_default_world
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
@@ -43,14 +43,18 @@ class TestBase(unittest.TestCase):
|
||||
|
||||
def testItemCountGreaterEqualLocations(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
|
||||
if game_name in {"Final Fantasy"}:
|
||||
continue
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
self.assertGreaterEqual(
|
||||
len(world.itempool),
|
||||
location_count,
|
||||
f"{game_name} Item count MUST meet or exceede the number of locations",
|
||||
len(multiworld.itempool),
|
||||
len(multiworld.get_unfilled_locations()),
|
||||
f"{game_name} Item count MUST meet or exceed the number of locations",
|
||||
)
|
||||
|
||||
def testItemsInDatapackage(self):
|
||||
"""Test that any created items in the itempool are in the datapackage"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
for item in multiworld.itempool:
|
||||
self.assertIn(item.name, world_type.item_name_to_id)
|
||||
|
||||
@@ -1,16 +1,55 @@
|
||||
import unittest
|
||||
from collections import Counter
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import setup_default_world
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
def testCreateDuplicateLocations(self):
|
||||
"""Tests that no two Locations share a name."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name in {"Final Fantasy"}:
|
||||
continue
|
||||
multiworld = setup_default_world(world_type)
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
locations = Counter(multiworld.get_locations())
|
||||
if locations:
|
||||
self.assertLessEqual(locations.most_common(1)[0][1], 1,
|
||||
f"{world_type.game} has duplicate of location {locations.most_common(1)}")
|
||||
|
||||
def testLocationsInDatapackage(self):
|
||||
"""Tests that created locations not filled before fill starts exist in the datapackage."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game_name=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
locations = multiworld.get_unfilled_locations() # do unfilled locations to avoid Events
|
||||
for location in locations:
|
||||
self.assertIn(location.name, world_type.location_name_to_id)
|
||||
self.assertEqual(location.address, world_type.location_name_to_id[location.name])
|
||||
|
||||
def testLocationCreationSteps(self):
|
||||
"""Tests that Regions and Locations aren't created after `create_items`."""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game_name=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, gen_steps)
|
||||
multiworld._recache()
|
||||
region_count = len(multiworld.get_regions())
|
||||
location_count = len(multiworld.get_locations())
|
||||
|
||||
call_all(multiworld, "set_rules")
|
||||
self.assertEqual(region_count, len(multiworld.get_regions()),
|
||||
f"{game_name} modified region count during rule creation")
|
||||
self.assertEqual(location_count, len(multiworld.get_locations()),
|
||||
f"{game_name} modified locations count during rule creation")
|
||||
|
||||
multiworld._recache()
|
||||
call_all(multiworld, "generate_basic")
|
||||
self.assertEqual(region_count, len(multiworld.get_regions()),
|
||||
f"{game_name} modified region count during generate_basic")
|
||||
self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
|
||||
f"{game_name} modified locations count during generate_basic")
|
||||
|
||||
multiworld._recache()
|
||||
call_all(multiworld, "pre_fill")
|
||||
self.assertEqual(region_count, len(multiworld.get_regions()),
|
||||
f"{game_name} modified region count during pre_fill")
|
||||
self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
|
||||
f"{game_name} modified locations count during pre_fill")
|
||||
|
||||
@@ -3,18 +3,41 @@ import unittest
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from . import setup_default_world
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
default_settings_unreachable_regions = {
|
||||
"A Link to the Past": {
|
||||
"Chris Houlihan Room", # glitch room by definition
|
||||
"Desert Northern Cliffs", # on top of mountain, only reachable via OWG
|
||||
"Dark Death Mountain Bunny Descent Area" # OWG Mountain descent
|
||||
},
|
||||
"Ocarina of Time": {
|
||||
"Prelude of Light Warp", # Prelude is not progression by default
|
||||
"Serenade of Water Warp", # Serenade is not progression by default
|
||||
"Lost Woods Mushroom Timeout", # trade quest starts after this item
|
||||
"ZD Eyeball Frog Timeout", # trade quest starts after this item
|
||||
"ZR Top of Waterfall", # dummy region used for entrance shuffle
|
||||
},
|
||||
# The following SM regions are only used when the corresponding StartLocation option is selected (so not with default settings).
|
||||
# Also, those dont have any entrances as they serve as starting Region (that's why they have to be excluded for testAllStateCanReachEverything).
|
||||
"Super Metroid": {
|
||||
"Ceres",
|
||||
"Gauntlet Top",
|
||||
"Mama Turtle"
|
||||
}
|
||||
}
|
||||
|
||||
def testAllStateCanReachEverything(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
|
||||
if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
|
||||
if game_name not in {"Ori and the Blind Forest"}: # TODO: fix Ori Logic
|
||||
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
world = setup_solo_multiworld(world_type)
|
||||
excluded = world.exclude_locations[1].value
|
||||
state = world.get_all_state(False)
|
||||
for location in world.get_locations():
|
||||
@@ -22,15 +45,20 @@ class TestBase(unittest.TestCase):
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in world.get_regions():
|
||||
if region.name not in unreachable_regions:
|
||||
with self.subTest("Region should be reached", region=region):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
self.assertTrue(world.can_beat_game(state))
|
||||
|
||||
def testEmptyStateCanReachSomething(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
|
||||
if game_name not in {"Archipelago", "Final Fantasy", "Sudoku"}:
|
||||
if game_name not in {"Archipelago", "Sudoku"}:
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
world = setup_solo_multiworld(world_type)
|
||||
state = CollectionState(world)
|
||||
locations = set()
|
||||
for location in world.get_locations():
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
from argparse import Namespace
|
||||
from typing import Type, Tuple
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.AutoWorld import call_all, World
|
||||
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
|
||||
|
||||
def setup_default_world(world_type) -> MultiWorld:
|
||||
def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_steps) -> MultiWorld:
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.game[1] = world_type.game
|
||||
multiworld.player_name = {1: "Tester"}
|
||||
@@ -16,6 +17,6 @@ def setup_default_world(world_type) -> MultiWorld:
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_default_common_options()
|
||||
for step in gen_steps:
|
||||
for step in steps:
|
||||
call_all(multiworld, step)
|
||||
return multiworld
|
||||
|
||||
@@ -131,54 +131,72 @@ class World(metaclass=AutoWorldRegister):
|
||||
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
||||
A Game should have its own subclass of World in which it defines the required data structures."""
|
||||
|
||||
option_definitions: ClassVar[Dict[str, AssembleOptions]] = {} # link your Options mapping
|
||||
game: ClassVar[str] # name the game
|
||||
topology_present: ClassVar[bool] = False # indicate if world type has any meaningful layout/pathing
|
||||
option_definitions: ClassVar[Dict[str, AssembleOptions]] = {}
|
||||
"""link your Options mapping"""
|
||||
game: ClassVar[str]
|
||||
"""name the game"""
|
||||
topology_present: ClassVar[bool] = False
|
||||
"""indicate if world type has any meaningful layout/pathing"""
|
||||
|
||||
# gets automatically populated with all item and item group names
|
||||
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
|
||||
"""gets automatically populated with all item and item group names"""
|
||||
|
||||
# map names to their IDs
|
||||
item_name_to_id: ClassVar[Dict[str, int]] = {}
|
||||
"""map item names to their IDs"""
|
||||
location_name_to_id: ClassVar[Dict[str, int]] = {}
|
||||
"""map location names to their IDs"""
|
||||
|
||||
# maps item group names to sets of items. Example: "Weapons" -> {"Sword", "Bow"}
|
||||
item_name_groups: ClassVar[Dict[str, Set[str]]] = {}
|
||||
"""maps item group names to sets of items. Example: {"Weapons": {"Sword", "Bow"}}"""
|
||||
|
||||
location_name_groups: ClassVar[Dict[str, Set[str]]] = {}
|
||||
"""maps location group names to sets of locations. Example: {"Sewer": {"Sewer Key Drop 1", "Sewer Key Drop 2"}}"""
|
||||
|
||||
# increment this every time something in your world's names/id mappings changes.
|
||||
# While this is set to 0 in *any* AutoWorld, the entire DataPackage is considered in testing mode and will be
|
||||
# retrieved by clients on every connection.
|
||||
data_version: ClassVar[int] = 1
|
||||
"""
|
||||
increment this every time something in your world's names/id mappings changes.
|
||||
While this is set to 0, this world's DataPackage is considered in testing mode and will be inserted to the multidata
|
||||
and retrieved by clients on every connection.
|
||||
"""
|
||||
|
||||
# override this if changes to a world break forward-compatibility of the client
|
||||
# The base version of (0, 1, 6) is provided for backwards compatibility and does *not* need to be updated in the
|
||||
# future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
required_client_version: Tuple[int, int, int] = (0, 1, 6)
|
||||
"""
|
||||
override this if changes to a world break forward-compatibility of the client
|
||||
The base version of (0, 1, 6) is provided for backwards compatibility and does *not* need to be updated in the
|
||||
future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
"""
|
||||
|
||||
# update this if the resulting multidata breaks forward-compatibility of the server
|
||||
required_server_version: Tuple[int, int, int] = (0, 2, 4)
|
||||
"""update this if the resulting multidata breaks forward-compatibility of the server"""
|
||||
|
||||
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() # any names that should not be hintable
|
||||
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()
|
||||
"""any names that should not be hintable"""
|
||||
|
||||
# Hide World Type from various views. Does not remove functionality.
|
||||
hidden: ClassVar[bool] = False
|
||||
"""Hide World Type from various views. Does not remove functionality."""
|
||||
|
||||
# see WebWorld for options
|
||||
web: ClassVar[WebWorld] = WebWorld()
|
||||
"""see WebWorld for options"""
|
||||
|
||||
# autoset on creation:
|
||||
multiworld: "MultiWorld"
|
||||
"""autoset on creation. The MultiWorld object for the currently generating multiworld."""
|
||||
player: int
|
||||
"""autoset on creation. The player number for this World"""
|
||||
|
||||
# automatically generated
|
||||
item_id_to_name: ClassVar[Dict[int, str]]
|
||||
"""automatically generated reverse lookup of item id to name"""
|
||||
location_id_to_name: ClassVar[Dict[int, str]]
|
||||
"""automatically generated reverse lookup of location id to name"""
|
||||
|
||||
item_names: ClassVar[Set[str]] # set of all potential item names
|
||||
location_names: ClassVar[Set[str]] # set of all potential location names
|
||||
item_names: ClassVar[Set[str]]
|
||||
"""set of all potential item names"""
|
||||
location_names: ClassVar[Set[str]]
|
||||
"""set of all potential location names"""
|
||||
|
||||
zip_path: ClassVar[Optional[pathlib.Path]] = None # If loaded from a .apworld, this is the Path to it.
|
||||
__file__: ClassVar[str] # path it was loaded from
|
||||
zip_path: ClassVar[Optional[pathlib.Path]] = None
|
||||
"""If loaded from a .apworld, this is the Path to it."""
|
||||
__file__: ClassVar[str]
|
||||
"""path it was loaded from"""
|
||||
|
||||
def __init__(self, multiworld: "MultiWorld", player: int):
|
||||
self.multiworld = multiworld
|
||||
@@ -188,39 +206,52 @@ class World(metaclass=AutoWorldRegister):
|
||||
# can also be implemented as a classmethod and called "stage_<original_name>",
|
||||
# in that case the MultiWorld object is passed as an argument and it gets called once for the entire multiworld.
|
||||
# An example of this can be found in alttp as stage_pre_fill
|
||||
|
||||
@classmethod
|
||||
def assert_generate(cls) -> None:
|
||||
def stage_assert_generate(cls, multiworld: "MultiWorld") -> None:
|
||||
"""Checks that a game is capable of generating, usually checks for some base file like a ROM.
|
||||
Not run for unittests since they don't produce output"""
|
||||
This gets called once per present world type. Not run for unittests since they don't produce output"""
|
||||
pass
|
||||
|
||||
def generate_early(self) -> None:
|
||||
"""
|
||||
Run before any general steps of the MultiWorld other than options. Useful for getting and adjusting option
|
||||
results and determining layouts for entrance rando etc. start inventory gets pushed after this step.
|
||||
"""
|
||||
pass
|
||||
|
||||
def create_regions(self) -> None:
|
||||
"""Method for creating and connecting regions for the World."""
|
||||
pass
|
||||
|
||||
def create_items(self) -> None:
|
||||
"""
|
||||
Method for creating and submitting items to the itempool. Items and Regions should *not* be created and submitted
|
||||
to the MultiWorld after this step. If items need to be placed during pre_fill use `get_prefill_items`.
|
||||
"""
|
||||
pass
|
||||
|
||||
def set_rules(self) -> None:
|
||||
"""Method for setting the rules on the World's regions and locations."""
|
||||
pass
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
"""
|
||||
Useful for randomizing things that don't affect logic but are better to be determined before the output stage.
|
||||
i.e. checking what the player has marked as priority or randomizing enemies
|
||||
"""
|
||||
pass
|
||||
|
||||
def pre_fill(self) -> None:
|
||||
"""Optional method that is supposed to be used for special fill stages. This is run *after* plando."""
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def fill_hook(cls,
|
||||
def fill_hook(self,
|
||||
progitempool: List["Item"],
|
||||
usefulitempool: List["Item"],
|
||||
filleritempool: List["Item"],
|
||||
fill_locations: List["Location"]) -> None:
|
||||
"""Special method that gets called as part of distribute_items_restrictive (main fill).
|
||||
This gets called once per present world type."""
|
||||
"""Special method that gets called as part of distribute_items_restrictive (main fill)."""
|
||||
pass
|
||||
|
||||
def post_fill(self) -> None:
|
||||
@@ -229,7 +260,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
|
||||
def generate_output(self, output_directory: str) -> None:
|
||||
"""This method gets called from a threadpool, do not use world.random here.
|
||||
If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
|
||||
If you need any last-second randomization, use MultiWorld.per_slot_randoms[slot] instead."""
|
||||
pass
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
|
||||
|
||||
@@ -4,7 +4,7 @@ from typing import Optional, Union, List, Tuple, Callable, Dict
|
||||
from BaseClasses import Boss
|
||||
from Fill import FillError
|
||||
from .Options import LTTPBosses as Bosses
|
||||
|
||||
from .StateHelpers import can_shoot_arrows, can_extend_magic, can_get_good_bee, has_sword, has_beam_sword, has_melee_weapon, has_fire_source
|
||||
|
||||
def BossFactory(boss: str, player: int) -> Optional[Boss]:
|
||||
if boss in boss_table:
|
||||
@@ -16,33 +16,33 @@ def BossFactory(boss: str, player: int) -> Optional[Boss]:
|
||||
def ArmosKnightsDefeatRule(state, player: int) -> bool:
|
||||
# Magic amounts are probably a bit overkill
|
||||
return (
|
||||
state.has_melee_weapon(player) or
|
||||
state.can_shoot_arrows(player) or
|
||||
(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
|
||||
(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
|
||||
(state.has('Ice Rod', player) and state.can_extend_magic(player, 32)) or
|
||||
(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
|
||||
has_melee_weapon(state, player) or
|
||||
can_shoot_arrows(state, player) or
|
||||
(state.has('Cane of Somaria', player) and can_extend_magic(state, player, 10)) or
|
||||
(state.has('Cane of Byrna', player) and can_extend_magic(state, player, 16)) or
|
||||
(state.has('Ice Rod', player) and can_extend_magic(state, player, 32)) or
|
||||
(state.has('Fire Rod', player) and can_extend_magic(state, player, 32)) or
|
||||
state.has('Blue Boomerang', player) or
|
||||
state.has('Red Boomerang', player))
|
||||
|
||||
|
||||
def LanmolasDefeatRule(state, player: int) -> bool:
|
||||
return (
|
||||
state.has_melee_weapon(player) or
|
||||
has_melee_weapon(state, player) or
|
||||
state.has('Fire Rod', player) or
|
||||
state.has('Ice Rod', player) or
|
||||
state.has('Cane of Somaria', player) or
|
||||
state.has('Cane of Byrna', player) or
|
||||
state.can_shoot_arrows(player))
|
||||
can_shoot_arrows(state, player))
|
||||
|
||||
|
||||
def MoldormDefeatRule(state, player: int) -> bool:
|
||||
return state.has_melee_weapon(player)
|
||||
return has_melee_weapon(state, player)
|
||||
|
||||
|
||||
def HelmasaurKingDefeatRule(state, player: int) -> bool:
|
||||
# TODO: technically possible with the hammer
|
||||
return state.has_sword(player) or state.can_shoot_arrows(player)
|
||||
return has_sword(state, player) or can_shoot_arrows(state, player)
|
||||
|
||||
|
||||
def ArrghusDefeatRule(state, player: int) -> bool:
|
||||
@@ -51,28 +51,28 @@ def ArrghusDefeatRule(state, player: int) -> bool:
|
||||
# TODO: ideally we would have a check for bow and silvers, which combined with the
|
||||
# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
|
||||
# makes this complicated
|
||||
if state.has_melee_weapon(player):
|
||||
if has_melee_weapon(state, player):
|
||||
return True
|
||||
|
||||
return ((state.has('Fire Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player,
|
||||
return ((state.has('Fire Rod', player) and (can_shoot_arrows(state, player) or can_extend_magic(state, player,
|
||||
12))) or # assuming mostly gitting two puff with one shot
|
||||
(state.has('Ice Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 16))))
|
||||
(state.has('Ice Rod', player) and (can_shoot_arrows(state, player) or can_extend_magic(state, player, 16))))
|
||||
|
||||
|
||||
def MothulaDefeatRule(state, player: int) -> bool:
|
||||
return (
|
||||
state.has_melee_weapon(player) or
|
||||
(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
|
||||
has_melee_weapon(state, player) or
|
||||
(state.has('Fire Rod', player) and can_extend_magic(state, player, 10)) or
|
||||
# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
|
||||
# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
|
||||
(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
|
||||
(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
|
||||
state.can_get_good_bee(player)
|
||||
(state.has('Cane of Somaria', player) and can_extend_magic(state, player, 16)) or
|
||||
(state.has('Cane of Byrna', player) and can_extend_magic(state, player, 16)) or
|
||||
can_get_good_bee(state, player)
|
||||
)
|
||||
|
||||
|
||||
def BlindDefeatRule(state, player: int) -> bool:
|
||||
return state.has_melee_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
|
||||
return has_melee_weapon(state, player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
|
||||
|
||||
|
||||
def KholdstareDefeatRule(state, player: int) -> bool:
|
||||
@@ -81,56 +81,56 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
||||
state.has('Fire Rod', player) or
|
||||
(
|
||||
state.has('Bombos', player) and
|
||||
(state.has_sword(player) or state.multiworld.swordless[player])
|
||||
(has_sword(state, player) or state.multiworld.swordless[player])
|
||||
)
|
||||
) and
|
||||
(
|
||||
state.has_melee_weapon(player) or
|
||||
(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
|
||||
has_melee_weapon(state, player) or
|
||||
(state.has('Fire Rod', player) and can_extend_magic(state, player, 20)) or
|
||||
(
|
||||
state.has('Fire Rod', player) and
|
||||
state.has('Bombos', player) and
|
||||
state.multiworld.swordless[player] and
|
||||
state.can_extend_magic(player, 16)
|
||||
can_extend_magic(state, player, 16)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def VitreousDefeatRule(state, player: int) -> bool:
|
||||
return state.can_shoot_arrows(player) or state.has_melee_weapon(player)
|
||||
return can_shoot_arrows(state, player) or has_melee_weapon(state, player)
|
||||
|
||||
|
||||
def TrinexxDefeatRule(state, player: int) -> bool:
|
||||
if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
|
||||
return False
|
||||
return state.has('Hammer', player) or state.has('Tempered Sword', player) or state.has('Golden Sword', player) or \
|
||||
(state.has('Master Sword', player) and state.can_extend_magic(player, 16)) or \
|
||||
(state.has_sword(player) and state.can_extend_magic(player, 32))
|
||||
(state.has('Master Sword', player) and can_extend_magic(state, player, 16)) or \
|
||||
(has_sword(state, player) and can_extend_magic(state, player, 32))
|
||||
|
||||
|
||||
def AgahnimDefeatRule(state, player: int) -> bool:
|
||||
return state.has_sword(player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
|
||||
return has_sword(state, player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
|
||||
|
||||
|
||||
def GanonDefeatRule(state, player: int) -> bool:
|
||||
if state.multiworld.swordless[player]:
|
||||
return state.has('Hammer', player) and \
|
||||
state.has_fire_source(player) and \
|
||||
has_fire_source(state, player) and \
|
||||
state.has('Silver Bow', player) and \
|
||||
state.can_shoot_arrows(player)
|
||||
can_shoot_arrows(state, player)
|
||||
|
||||
can_hurt = state.has_beam_sword(player)
|
||||
common = can_hurt and state.has_fire_source(player)
|
||||
can_hurt = has_beam_sword(state, player)
|
||||
common = can_hurt and has_fire_source(state, player)
|
||||
# silverless ganon may be needed in anything higher than no glitches
|
||||
if state.multiworld.logic[player] != 'noglitches':
|
||||
# need to light torch a sufficient amount of times
|
||||
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
||||
state.has('Silver Bow', player) and state.can_shoot_arrows(player)) or
|
||||
state.has('Lamp', player) or state.can_extend_magic(player, 12))
|
||||
state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or
|
||||
state.has('Lamp', player) or can_extend_magic(state, player, 12))
|
||||
|
||||
else:
|
||||
return common and state.has('Silver Bow', player) and state.can_shoot_arrows(player)
|
||||
return common and state.has('Silver Bow', player) and can_shoot_arrows(state, player)
|
||||
|
||||
|
||||
boss_table: Dict[str, Tuple[str, Optional[Callable]]] = {
|
||||
|
||||
@@ -1,313 +1,531 @@
|
||||
import collections
|
||||
from BaseClasses import RegionType
|
||||
from worlds.alttp.Regions import create_lw_region, create_dw_region, create_cave_region, create_dungeon_region
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
|
||||
|
||||
def create_inverted_regions(world, player):
|
||||
|
||||
world.regions += [
|
||||
create_dw_region(player, 'Menu', None, ['Links House S&Q', 'Dark Sanctuary S&Q', 'Old Man S&Q', 'Castle Ledge S&Q']),
|
||||
create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest', 'Bombos Tablet'],
|
||||
create_dw_region(world, player, 'Menu', None,
|
||||
['Links House S&Q', 'Dark Sanctuary S&Q', 'Old Man S&Q', 'Castle Ledge S&Q']),
|
||||
create_lw_region(world, player, 'Light World',
|
||||
['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest',
|
||||
'Bombos Tablet'],
|
||||
["Blinds Hideout", "Hyrule Castle Secret Entrance Drop", 'Kings Grave Outer Rocks', 'Dam',
|
||||
'Inverted Big Bomb Shop', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut', 'Kakariko Well Drop', 'Kakariko Well Cave',
|
||||
'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Mini Moldorm Cave', 'Ice Rod Cave', 'Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia Warp',
|
||||
'Bonk Rock Cave', 'Library', 'Two Brothers House (East)', 'Desert Palace Stairs', 'Eastern Palace', 'Master Sword Meadow',
|
||||
'Inverted Big Bomb Shop', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut',
|
||||
'Kakariko Well Drop', 'Kakariko Well Cave',
|
||||
'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge',
|
||||
'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Mini Moldorm Cave', 'Ice Rod Cave',
|
||||
'Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia Warp',
|
||||
'Bonk Rock Cave', 'Library', 'Two Brothers House (East)', 'Desert Palace Stairs',
|
||||
'Eastern Palace', 'Master Sword Meadow',
|
||||
'Sanctuary', 'Sanctuary Grave', 'Death Mountain Entrance Rock', 'Light World River Drop',
|
||||
'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop', 'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
|
||||
'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)',
|
||||
'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Light Hype Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game',
|
||||
'East Dark World Mirror Spot', 'West Dark World Mirror Spot', 'South Dark World Mirror Spot', 'Cave 45', 'Checkerboard Cave', 'Mire Mirror Spot', 'Hammer Peg Area Mirror Spot',
|
||||
'Shopping Mall Mirror Spot', 'Skull Woods Mirror Spot', 'Inverted Pyramid Entrance','Hyrule Castle Entrance (South)', 'Secret Passage Outer Bushes', 'Bush Covered Lawn Outer Bushes',
|
||||
'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop',
|
||||
'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
|
||||
'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave',
|
||||
'Cave Shop (Lake Hylia)',
|
||||
'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy',
|
||||
'Light Hype Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller',
|
||||
'Kakariko Gamble Game',
|
||||
'East Dark World Mirror Spot', 'West Dark World Mirror Spot', 'South Dark World Mirror Spot',
|
||||
'Cave 45', 'Checkerboard Cave', 'Mire Mirror Spot', 'Hammer Peg Area Mirror Spot',
|
||||
'Shopping Mall Mirror Spot', 'Skull Woods Mirror Spot', 'Inverted Pyramid Entrance',
|
||||
'Hyrule Castle Entrance (South)', 'Secret Passage Outer Bushes',
|
||||
'Bush Covered Lawn Outer Bushes',
|
||||
'Potion Shop Outer Bushes', 'Graveyard Cave Outer Bushes', 'Bomb Hut Outer Bushes']),
|
||||
create_lw_region(player, 'Bush Covered Lawn', None, ['Bush Covered House', 'Bush Covered Lawn Inner Bushes', 'Bush Covered Lawn Mirror Spot']),
|
||||
create_lw_region(player, 'Bomb Hut Area', None, ['Light World Bomb Hut', 'Bomb Hut Inner Bushes', 'Bomb Hut Mirror Spot']),
|
||||
create_lw_region(player, 'Hyrule Castle Secret Entrance Area', None, ['Hyrule Castle Secret Entrance Stairs', 'Secret Passage Inner Bushes']),
|
||||
create_lw_region(player, 'Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop', 'Bumper Cave Entrance Mirror Spot']),
|
||||
create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Mirror Spot']),
|
||||
create_cave_region(player, 'Blinds Hideout', 'a bounty of five items', ["Blind\'s Hideout - Top",
|
||||
"Blind\'s Hideout - Left",
|
||||
"Blind\'s Hideout - Right",
|
||||
"Blind\'s Hideout - Far Left",
|
||||
"Blind\'s Hideout - Far Right"]),
|
||||
create_lw_region(player, 'Northeast Light World', None, ['Zoras River', 'Waterfall of Wishing Cave', 'Potion Shop Outer Rock', 'Catfish Mirror Spot', 'Northeast Light World Warp']),
|
||||
create_lw_region(player, 'Waterfall of Wishing Cave', None, ['Waterfall of Wishing', 'Northeast Light World Return']),
|
||||
create_lw_region(player, 'Potion Shop Area', None, ['Potion Shop', 'Potion Shop Inner Bushes', 'Potion Shop Inner Rock', 'Potion Shop Mirror Spot', 'Potion Shop River Drop']),
|
||||
create_lw_region(player, 'Graveyard Cave Area', None, ['Graveyard Cave', 'Graveyard Cave Inner Bushes', 'Graveyard Cave Mirror Spot']),
|
||||
create_lw_region(player, 'River', None, ['Light World Pier', 'Potion Shop Pier']),
|
||||
create_cave_region(player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit', ['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
|
||||
create_lw_region(player, 'Zoras River', ['King Zora', 'Zora\'s Ledge']),
|
||||
create_cave_region(player, 'Waterfall of Wishing', 'a cave with two chests', ['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
|
||||
create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Inner Rocks']),
|
||||
create_cave_region(player, 'Kings Grave', 'a cave with a chest', ['King\'s Tomb']),
|
||||
create_cave_region(player, 'North Fairy Cave', 'a drop\'s exit', None, ['North Fairy Cave Exit']),
|
||||
create_cave_region(player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
|
||||
create_cave_region(player, 'Inverted Links House', 'your house', ['Link\'s House'], ['Inverted Links House Exit']),
|
||||
create_cave_region(player, 'Chris Houlihan Room', 'I AM ERROR', None, ['Chris Houlihan Room Exit']),
|
||||
create_cave_region(player, 'Tavern', 'the tavern', ['Kakariko Tavern']),
|
||||
create_cave_region(player, 'Elder House', 'a connector', None, ['Elder House Exit (East)', 'Elder House Exit (West)']),
|
||||
create_cave_region(player, 'Snitch Lady (East)', 'a boring house'),
|
||||
create_cave_region(player, 'Snitch Lady (West)', 'a boring house'),
|
||||
create_cave_region(player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lumberjack House', 'a boring house'),
|
||||
create_cave_region(player, 'Bonk Fairy (Light)', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Bonk Fairy (Dark)', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Swamp Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Chicken House', 'a house with a chest', ['Chicken House']),
|
||||
create_cave_region(player, 'Aginahs Cave', 'a cave with a chest', ['Aginah\'s Cave']),
|
||||
create_cave_region(player, 'Sahasrahlas Hut', 'Sahasrahla', ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right', 'Sahasrahla']),
|
||||
create_cave_region(player, 'Kakariko Well (top)', 'a drop\'s exit', ['Kakariko Well - Top', 'Kakariko Well - Left', 'Kakariko Well - Middle',
|
||||
'Kakariko Well - Right', 'Kakariko Well - Bottom'], ['Kakariko Well (top to bottom)']),
|
||||
create_cave_region(player, 'Kakariko Well (bottom)', 'a drop\'s exit', None, ['Kakariko Well Exit']),
|
||||
create_cave_region(player, 'Blacksmiths Hut', 'the smith', ['Blacksmith', 'Missing Smith']),
|
||||
create_lw_region(player, 'Bat Cave Drop Ledge', None, ['Bat Cave Drop']),
|
||||
create_cave_region(player, 'Bat Cave (right)', 'a drop\'s exit', ['Magic Bat'], ['Bat Cave Door']),
|
||||
create_cave_region(player, 'Bat Cave (left)', 'a drop\'s exit', None, ['Bat Cave Exit']),
|
||||
create_cave_region(player, 'Sick Kids House', 'the sick kid', ['Sick Kid']),
|
||||
create_lw_region(player, 'Hobo Bridge', ['Hobo']),
|
||||
create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
|
||||
create_cave_region(player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None, ['Lost Woods Hideout Exit']),
|
||||
create_cave_region(player, 'Lumberjack Tree (top)', 'a drop\'s exit', ['Lumberjack Tree'], ['Lumberjack Tree (top to bottom)']),
|
||||
create_cave_region(player, 'Lumberjack Tree (bottom)', 'a drop\'s exit', None, ['Lumberjack Tree Exit']),
|
||||
create_cave_region(player, 'Cave 45', 'a cave with an item', ['Cave 45']),
|
||||
create_cave_region(player, 'Graveyard Cave', 'a cave with an item', ['Graveyard Cave']),
|
||||
create_cave_region(player, 'Checkerboard Cave', 'a cave with an item', ['Checkerboard Cave']),
|
||||
create_cave_region(player, 'Long Fairy Cave', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Mini Moldorm Cave', 'a bounty of five items', ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right',
|
||||
'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Generous Guy']),
|
||||
create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Mirror Spot']),
|
||||
create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)', 'Desert Ledge Drop']),
|
||||
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']),
|
||||
create_lw_region(player, 'Desert Palace Lone Stairs', None, ['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)']),
|
||||
create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks', 'Desert Palace North Mirror Spot']),
|
||||
create_dungeon_region(player, 'Desert Palace Main (Outer)', 'Desert Palace', ['Desert Palace - Big Chest', 'Desert Palace - Torch', 'Desert Palace - Map Chest'],
|
||||
['Desert Palace Pots (Outer)', 'Desert Palace Exit (West)', 'Desert Palace Exit (East)', 'Desert Palace East Wing']),
|
||||
create_dungeon_region(player, 'Desert Palace Main (Inner)', 'Desert Palace', None, ['Desert Palace Exit (South)', 'Desert Palace Pots (Inner)']),
|
||||
create_dungeon_region(player, 'Desert Palace East', 'Desert Palace', ['Desert Palace - Compass Chest', 'Desert Palace - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Desert Palace North', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Palace Exit (North)']),
|
||||
create_dungeon_region(player, 'Eastern Palace', 'Eastern Palace', ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest', 'Eastern Palace - Cannonball Chest',
|
||||
'Eastern Palace - Big Key Chest', 'Eastern Palace - Map Chest', 'Eastern Palace - Boss', 'Eastern Palace - Prize'], ['Eastern Palace Exit']),
|
||||
create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
|
||||
create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
|
||||
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Inverted Ganons Tower', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Hole']),
|
||||
create_dungeon_region(player, 'Hyrule Castle', 'Hyrule Castle', ['Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest', 'Hyrule Castle - Zelda\'s Chest'],
|
||||
['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)', 'Throne Room']),
|
||||
create_dungeon_region(player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross'], ['Sewers Door']),
|
||||
create_dungeon_region(player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(player, 'Inverted Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze'], ['Agahnim 1', 'Inverted Agahnims Tower Exit']),
|
||||
create_dungeon_region(player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
|
||||
create_cave_region(player, 'Old Man House', 'a connector', None, ['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
|
||||
create_cave_region(player, 'Old Man House Back', 'a connector', None, ['Old Man House Exit (Top)', 'Old Man House Back to Front']),
|
||||
create_lw_region(player, 'Death Mountain', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)', 'Death Mountain Return Cave (East)', 'Spectacle Rock Cave',
|
||||
'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)', 'Broken Bridge (West)', 'Death Mountain Mirror Spot']),
|
||||
create_cave_region(player, 'Death Mountain Return Cave', 'a connector', None, ['Death Mountain Return Cave Exit (West)', 'Death Mountain Return Cave Exit (East)']),
|
||||
create_lw_region(player, 'Death Mountain Return Ledge', None, ['Death Mountain Return Ledge Drop', 'Death Mountain Return Cave (West)', 'Bumper Cave Ledge Mirror Spot']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Top)', 'a connector', ['Spectacle Rock Cave'], ['Spectacle Rock Cave Drop', 'Spectacle Rock Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Bottom)', 'a connector', None, ['Spectacle Rock Cave Exit']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Peak)', 'a connector', None, ['Spectacle Rock Cave Peak Drop', 'Spectacle Rock Cave Exit (Peak)']),
|
||||
create_lw_region(player, 'East Death Mountain (Bottom)', None, ['Broken Bridge (East)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'East Death Mountain Mirror Spot (Bottom)', 'Hookshot Fairy',
|
||||
'Fairy Ascension Rocks', 'Spiral Cave (Bottom)']),
|
||||
create_cave_region(player, 'Hookshot Fairy', 'fairies deep in a cave'),
|
||||
create_cave_region(player, 'Paradox Cave Front', 'a connector', None, ['Paradox Cave Push Block Reverse', 'Paradox Cave Exit (Bottom)', 'Light World Death Mountain Shop']),
|
||||
create_cave_region(player, 'Paradox Cave Chest Area', 'a connector', ['Paradox Cave Lower - Far Left',
|
||||
'Paradox Cave Lower - Left',
|
||||
'Paradox Cave Lower - Right',
|
||||
'Paradox Cave Lower - Far Right',
|
||||
'Paradox Cave Lower - Middle',
|
||||
'Paradox Cave Upper - Left',
|
||||
'Paradox Cave Upper - Right'],
|
||||
create_lw_region(world, player, 'Bush Covered Lawn', None,
|
||||
['Bush Covered House', 'Bush Covered Lawn Inner Bushes', 'Bush Covered Lawn Mirror Spot']),
|
||||
create_lw_region(world, player, 'Bomb Hut Area', None,
|
||||
['Light World Bomb Hut', 'Bomb Hut Inner Bushes', 'Bomb Hut Mirror Spot']),
|
||||
create_lw_region(world, player, 'Hyrule Castle Secret Entrance Area', None,
|
||||
['Hyrule Castle Secret Entrance Stairs', 'Secret Passage Inner Bushes']),
|
||||
create_lw_region(world, player, 'Death Mountain Entrance', None,
|
||||
['Old Man Cave (West)', 'Death Mountain Entrance Drop', 'Bumper Cave Entrance Mirror Spot']),
|
||||
create_lw_region(world, player, 'Lake Hylia Central Island', None,
|
||||
['Capacity Upgrade', 'Lake Hylia Central Island Mirror Spot']),
|
||||
create_cave_region(world, player, 'Blinds Hideout', 'a bounty of five items', ["Blind\'s Hideout - Top",
|
||||
"Blind\'s Hideout - Left",
|
||||
"Blind\'s Hideout - Right",
|
||||
"Blind\'s Hideout - Far Left",
|
||||
"Blind\'s Hideout - Far Right"]),
|
||||
create_lw_region(world, player, 'Northeast Light World', None,
|
||||
['Zoras River', 'Waterfall of Wishing Cave', 'Potion Shop Outer Rock', 'Catfish Mirror Spot',
|
||||
'Northeast Light World Warp']),
|
||||
create_lw_region(world, player, 'Waterfall of Wishing Cave', None,
|
||||
['Waterfall of Wishing', 'Northeast Light World Return']),
|
||||
create_lw_region(world, player, 'Potion Shop Area', None,
|
||||
['Potion Shop', 'Potion Shop Inner Bushes', 'Potion Shop Inner Rock',
|
||||
'Potion Shop Mirror Spot', 'Potion Shop River Drop']),
|
||||
create_lw_region(world, player, 'Graveyard Cave Area', None,
|
||||
['Graveyard Cave', 'Graveyard Cave Inner Bushes', 'Graveyard Cave Mirror Spot']),
|
||||
create_lw_region(world, player, 'River', None, ['Light World Pier', 'Potion Shop Pier']),
|
||||
create_cave_region(world, player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit',
|
||||
['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
|
||||
create_lw_region(world, player, 'Zoras River', ['King Zora', 'Zora\'s Ledge']),
|
||||
create_cave_region(world, player, 'Waterfall of Wishing', 'a cave with two chests',
|
||||
['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
|
||||
create_lw_region(world, player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Inner Rocks']),
|
||||
create_cave_region(world, player, 'Kings Grave', 'a cave with a chest', ['King\'s Tomb']),
|
||||
create_cave_region(world, player, 'North Fairy Cave', 'a drop\'s exit', None, ['North Fairy Cave Exit']),
|
||||
create_cave_region(world, player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
|
||||
create_cave_region(world, player, 'Inverted Links House', 'your house', ['Link\'s House'],
|
||||
['Inverted Links House Exit']),
|
||||
create_cave_region(world, player, 'Chris Houlihan Room', 'I AM ERROR', None, ['Chris Houlihan Room Exit']),
|
||||
create_cave_region(world, player, 'Tavern', 'the tavern', ['Kakariko Tavern']),
|
||||
create_cave_region(world, player, 'Elder House', 'a connector', None,
|
||||
['Elder House Exit (East)', 'Elder House Exit (West)']),
|
||||
create_cave_region(world, player, 'Snitch Lady (East)', 'a boring house'),
|
||||
create_cave_region(world, player, 'Snitch Lady (West)', 'a boring house'),
|
||||
create_cave_region(world, player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(world, player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(world, player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(world, player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Lumberjack House', 'a boring house'),
|
||||
create_cave_region(world, player, 'Bonk Fairy (Light)', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Bonk Fairy (Dark)', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Swamp Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Chicken House', 'a house with a chest', ['Chicken House']),
|
||||
create_cave_region(world, player, 'Aginahs Cave', 'a cave with a chest', ['Aginah\'s Cave']),
|
||||
create_cave_region(world, player, 'Sahasrahlas Hut', 'Sahasrahla',
|
||||
['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right',
|
||||
'Sahasrahla']),
|
||||
create_cave_region(world, player, 'Kakariko Well (top)', 'a drop\'s exit',
|
||||
['Kakariko Well - Top', 'Kakariko Well - Left', 'Kakariko Well - Middle',
|
||||
'Kakariko Well - Right', 'Kakariko Well - Bottom'], ['Kakariko Well (top to bottom)']),
|
||||
create_cave_region(world, player, 'Kakariko Well (bottom)', 'a drop\'s exit', None, ['Kakariko Well Exit']),
|
||||
create_cave_region(world, player, 'Blacksmiths Hut', 'the smith', ['Blacksmith', 'Missing Smith']),
|
||||
create_lw_region(world, player, 'Bat Cave Drop Ledge', None, ['Bat Cave Drop']),
|
||||
create_cave_region(world, player, 'Bat Cave (right)', 'a drop\'s exit', ['Magic Bat'], ['Bat Cave Door']),
|
||||
create_cave_region(world, player, 'Bat Cave (left)', 'a drop\'s exit', None, ['Bat Cave Exit']),
|
||||
create_cave_region(world, player, 'Sick Kids House', 'the sick kid', ['Sick Kid']),
|
||||
create_lw_region(world, player, 'Hobo Bridge', ['Hobo']),
|
||||
create_cave_region(world, player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'],
|
||||
['Lost Woods Hideout (top to bottom)']),
|
||||
create_cave_region(world, player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None,
|
||||
['Lost Woods Hideout Exit']),
|
||||
create_cave_region(world, player, 'Lumberjack Tree (top)', 'a drop\'s exit', ['Lumberjack Tree'],
|
||||
['Lumberjack Tree (top to bottom)']),
|
||||
create_cave_region(world, player, 'Lumberjack Tree (bottom)', 'a drop\'s exit', None, ['Lumberjack Tree Exit']),
|
||||
create_cave_region(world, player, 'Cave 45', 'a cave with an item', ['Cave 45']),
|
||||
create_cave_region(world, player, 'Graveyard Cave', 'a cave with an item', ['Graveyard Cave']),
|
||||
create_cave_region(world, player, 'Checkerboard Cave', 'a cave with an item', ['Checkerboard Cave']),
|
||||
create_cave_region(world, player, 'Long Fairy Cave', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Mini Moldorm Cave', 'a bounty of five items',
|
||||
['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right',
|
||||
'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Generous Guy']),
|
||||
create_cave_region(world, player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(world, player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(world, player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(world, player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(world, player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(world, player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(world, player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(world, player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(world, player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(world, player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(world, player, 'Two Brothers House', 'a connector', None,
|
||||
['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(world, player, 'Maze Race Ledge', ['Maze Race'],
|
||||
['Two Brothers House (West)', 'Maze Race Mirror Spot']),
|
||||
create_cave_region(world, player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
create_lw_region(world, player, 'Desert Ledge', ['Desert Ledge'],
|
||||
['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)',
|
||||
'Desert Ledge Drop']),
|
||||
create_lw_region(world, player, 'Desert Palace Stairs', None,
|
||||
['Desert Palace Entrance (South)', 'Desert Palace Stairs Mirror Spot']),
|
||||
create_lw_region(world, player, 'Desert Palace Lone Stairs', None,
|
||||
['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)']),
|
||||
create_lw_region(world, player, 'Desert Palace Entrance (North) Spot', None,
|
||||
['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks',
|
||||
'Desert Palace North Mirror Spot']),
|
||||
create_dungeon_region(world, player, 'Desert Palace Main (Outer)', 'Desert Palace',
|
||||
['Desert Palace - Big Chest', 'Desert Palace - Torch', 'Desert Palace - Map Chest'],
|
||||
['Desert Palace Pots (Outer)', 'Desert Palace Exit (West)', 'Desert Palace Exit (East)',
|
||||
'Desert Palace East Wing']),
|
||||
create_dungeon_region(world, player, 'Desert Palace Main (Inner)', 'Desert Palace', None,
|
||||
['Desert Palace Exit (South)', 'Desert Palace Pots (Inner)']),
|
||||
create_dungeon_region(world, player, 'Desert Palace East', 'Desert Palace',
|
||||
['Desert Palace - Compass Chest', 'Desert Palace - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Desert Palace North', 'Desert Palace',
|
||||
['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Palace Exit (North)']),
|
||||
create_dungeon_region(world, player, 'Eastern Palace', 'Eastern Palace',
|
||||
['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
||||
'Eastern Palace - Cannonball Chest',
|
||||
'Eastern Palace - Big Key Chest', 'Eastern Palace - Map Chest', 'Eastern Palace - Boss',
|
||||
'Eastern Palace - Prize'], ['Eastern Palace Exit']),
|
||||
create_lw_region(world, player, 'Master Sword Meadow', ['Master Sword Pedestal']),
|
||||
create_cave_region(world, player, 'Lost Woods Gamble', 'a game of chance'),
|
||||
create_lw_region(world, player, 'Hyrule Castle Ledge', None,
|
||||
['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Inverted Ganons Tower',
|
||||
'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Hole']),
|
||||
create_dungeon_region(world, player, 'Hyrule Castle', 'Hyrule Castle',
|
||||
['Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
||||
'Hyrule Castle - Zelda\'s Chest'],
|
||||
['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)',
|
||||
'Throne Room']),
|
||||
create_dungeon_region(world, player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(world, player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross'],
|
||||
['Sewers Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit',
|
||||
['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(world, player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(world, player, 'Inverted Agahnims Tower', 'Castle Tower',
|
||||
['Castle Tower - Room 03', 'Castle Tower - Dark Maze'],
|
||||
['Agahnim 1', 'Inverted Agahnims Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
create_cave_region(world, player, 'Old Man Cave', 'a connector', ['Old Man'],
|
||||
['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
|
||||
create_cave_region(world, player, 'Old Man House', 'a connector', None,
|
||||
['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
|
||||
create_cave_region(world, player, 'Old Man House Back', 'a connector', None,
|
||||
['Old Man House Exit (Top)', 'Old Man House Back to Front']),
|
||||
create_lw_region(world, player, 'Death Mountain', None,
|
||||
['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)',
|
||||
'Death Mountain Return Cave (East)', 'Spectacle Rock Cave',
|
||||
'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)', 'Broken Bridge (West)',
|
||||
'Death Mountain Mirror Spot']),
|
||||
create_cave_region(world, player, 'Death Mountain Return Cave', 'a connector', None,
|
||||
['Death Mountain Return Cave Exit (West)', 'Death Mountain Return Cave Exit (East)']),
|
||||
create_lw_region(world, player, 'Death Mountain Return Ledge', None,
|
||||
['Death Mountain Return Ledge Drop', 'Death Mountain Return Cave (West)',
|
||||
'Bumper Cave Ledge Mirror Spot']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Top)', 'a connector', ['Spectacle Rock Cave'],
|
||||
['Spectacle Rock Cave Drop', 'Spectacle Rock Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Bottom)', 'a connector', None,
|
||||
['Spectacle Rock Cave Exit']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Peak)', 'a connector', None,
|
||||
['Spectacle Rock Cave Peak Drop', 'Spectacle Rock Cave Exit (Peak)']),
|
||||
create_lw_region(world, player, 'East Death Mountain (Bottom)', None,
|
||||
['Broken Bridge (East)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)',
|
||||
'East Death Mountain Mirror Spot (Bottom)', 'Hookshot Fairy',
|
||||
'Fairy Ascension Rocks', 'Spiral Cave (Bottom)']),
|
||||
create_cave_region(world, player, 'Hookshot Fairy', 'fairies deep in a cave'),
|
||||
create_cave_region(world, player, 'Paradox Cave Front', 'a connector', None,
|
||||
['Paradox Cave Push Block Reverse', 'Paradox Cave Exit (Bottom)',
|
||||
'Light World Death Mountain Shop']),
|
||||
create_cave_region(world, player, 'Paradox Cave Chest Area', 'a connector', ['Paradox Cave Lower - Far Left',
|
||||
'Paradox Cave Lower - Left',
|
||||
'Paradox Cave Lower - Right',
|
||||
'Paradox Cave Lower - Far Right',
|
||||
'Paradox Cave Lower - Middle',
|
||||
'Paradox Cave Upper - Left',
|
||||
'Paradox Cave Upper - Right'],
|
||||
['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']),
|
||||
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_lw_region(player, 'East Death Mountain (Top)', ['Floating Island'], ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'East Death Mountain Mirror Spot (Top)', 'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access',
|
||||
'Floating Island Mirror Spot']),
|
||||
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (West)']),
|
||||
create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (East)']),
|
||||
create_cave_region(player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'], ['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Spiral Cave (Bottom)', 'a connector', None, ['Spiral Cave Exit']),
|
||||
create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Drop', 'Fairy Ascension Cave (Bottom)']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Bottom)', 'a connector', None, ['Fairy Ascension Cave Climb', 'Fairy Ascension Cave Exit (Bottom)']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Drop)', 'a connector', None, ['Fairy Ascension Cave Pots']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Top)', 'a connector', None, ['Fairy Ascension Cave Exit (Top)', 'Fairy Ascension Cave Drop']),
|
||||
create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Ledge Drop', 'Fairy Ascension Cave (Top)', 'Laser Bridge Mirror Spot']),
|
||||
create_lw_region(player, 'Death Mountain (Top)', ['Ether Tablet', 'Spectacle Rock'], ['East Death Mountain (Top)', 'Tower of Hera', 'Death Mountain Drop', 'Death Mountain (Top) Mirror Spot']),
|
||||
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Bottom)', 'Tower of Hera', ['Tower of Hera - Basement Cage', 'Tower of Hera - Map Chest'], ['Tower of Hera Small Key Door', 'Tower of Hera Big Key Door', 'Tower of Hera Exit']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Basement)', 'Tower of Hera', ['Tower of Hera - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Top)', 'Tower of Hera', ['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss', 'Tower of Hera - Prize']),
|
||||
create_cave_region(world, player, 'Paradox Cave', 'a connector', None,
|
||||
['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(world, player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_lw_region(world, player, 'East Death Mountain (Top)', ['Floating Island'],
|
||||
['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access',
|
||||
'East Death Mountain Drop', 'East Death Mountain Mirror Spot (Top)',
|
||||
'Fairy Ascension Ledge Access', 'Mimic Cave Ledge Access',
|
||||
'Floating Island Mirror Spot']),
|
||||
create_lw_region(world, player, 'Spiral Cave Ledge', None,
|
||||
['Spiral Cave', 'Spiral Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (West)']),
|
||||
create_lw_region(world, player, 'Mimic Cave Ledge', None,
|
||||
['Mimic Cave', 'Mimic Cave Ledge Drop', 'Dark Death Mountain Ledge Mirror Spot (East)']),
|
||||
create_cave_region(world, player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'],
|
||||
['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Spiral Cave (Bottom)', 'a connector', None, ['Spiral Cave Exit']),
|
||||
create_lw_region(world, player, 'Fairy Ascension Plateau', None,
|
||||
['Fairy Ascension Drop', 'Fairy Ascension Cave (Bottom)']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Bottom)', 'a connector', None,
|
||||
['Fairy Ascension Cave Climb', 'Fairy Ascension Cave Exit (Bottom)']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Drop)', 'a connector', None,
|
||||
['Fairy Ascension Cave Pots']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Top)', 'a connector', None,
|
||||
['Fairy Ascension Cave Exit (Top)', 'Fairy Ascension Cave Drop']),
|
||||
create_lw_region(world, player, 'Fairy Ascension Ledge', None,
|
||||
['Fairy Ascension Ledge Drop', 'Fairy Ascension Cave (Top)', 'Laser Bridge Mirror Spot']),
|
||||
create_lw_region(world, player, 'Death Mountain (Top)', ['Ether Tablet', 'Spectacle Rock'],
|
||||
['East Death Mountain (Top)', 'Tower of Hera', 'Death Mountain Drop',
|
||||
'Death Mountain (Top) Mirror Spot']),
|
||||
create_dw_region(world, player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'],
|
||||
['Bumper Cave Ledge Drop', 'Bumper Cave (Top)']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Bottom)', 'Tower of Hera',
|
||||
['Tower of Hera - Basement Cage', 'Tower of Hera - Map Chest'],
|
||||
['Tower of Hera Small Key Door', 'Tower of Hera Big Key Door', 'Tower of Hera Exit']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Basement)', 'Tower of Hera',
|
||||
['Tower of Hera - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Top)', 'Tower of Hera',
|
||||
['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss',
|
||||
'Tower of Hera - Prize']),
|
||||
|
||||
create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness', 'Dark Lake Hylia Drop (East)',
|
||||
'Dark Lake Hylia Fairy', 'Palace of Darkness Hint', 'East Dark World Hint', 'Northeast Dark World Broken Bridge Pass', 'East Dark World Teleporter', 'EDW Flute']),
|
||||
create_dw_region(player, 'Catfish', ['Catfish'], ['Catfish Exit Rock']),
|
||||
create_dw_region(player, 'Northeast Dark World', None, ['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass', 'NEDW Flute', 'Dark Lake Hylia Teleporter', 'Catfish Entrance Rock']),
|
||||
create_cave_region(player, 'Palace of Darkness Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'East Dark World Hint', 'a storyteller'),
|
||||
create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Dark Lake Hylia Drop (South)', 'Hype Cave', 'Swamp Palace', 'Village of Outcasts Heavy Rock', 'East Dark World Bridge', 'Inverted Links House', 'Archery Game', 'Bonk Fairy (Dark)',
|
||||
'Dark Lake Hylia Shop', 'South Dark World Teleporter', 'Post Aga Teleporter', 'SDW Flute']),
|
||||
create_cave_region(player, 'Inverted Big Bomb Shop', 'the bomb shop'),
|
||||
create_cave_region(player, 'Archery Game', 'a game of skill'),
|
||||
create_dw_region(player, 'Dark Lake Hylia', None, ['East Dark World Pier', 'Dark Lake Hylia Ledge Pier', 'Ice Palace Missing Wall']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Dark Lake Hylia Shallows', 'Ice Palace', 'Dark Lake Hylia Central Island Teleporter']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Ledge', None, ['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'DLHL Flute']),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Spike Cave', 'a spiky hint'),
|
||||
create_cave_region(player, 'Hype Cave', 'a bounty of five items', ['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_dw_region(player, 'West Dark World', ['Frog', 'Flute Activation Spot'], ['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House', 'Chest Game', 'Thieves Town', 'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks', 'Red Shield Shop', 'Inverted Dark Sanctuary', 'Fortune Teller (Dark)', 'Dark World Lumberjack Shop',
|
||||
'West Dark World Teleporter', 'WDW Flute']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Village of Outcasts Shop', 'Dark Grassy Lawn Flute']),
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(player, 'Inverted Dark Sanctuary', 'a storyteller', None, ['Inverted Dark Sanctuary Exit']),
|
||||
create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
|
||||
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section']),
|
||||
create_dw_region(player, 'Dark Desert', None, ['Misery Mire', 'Mire Shed', 'Dark Desert Hint', 'Dark Desert Fairy', 'DD Flute']),
|
||||
create_dw_region(player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
|
||||
create_cave_region(player, 'Mire Shed', 'a cave with two chests', ['Mire Shed - Left', 'Mire Shed - Right']),
|
||||
create_cave_region(player, 'Dark Desert Hint', 'a storyteller'),
|
||||
create_dw_region(player, 'Dark Death Mountain', None, ['Dark Death Mountain Drop (East)', 'Inverted Agahnims Tower', 'Superbunny Cave (Top)', 'Hookshot Cave', 'Turtle Rock',
|
||||
'Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Teleporter (West)', 'Turtle Rock Tail Drop', 'DDM Flute']),
|
||||
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)']),
|
||||
create_dw_region(player, 'Turtle Rock (Top)', None, ['Dark Death Mountain Teleporter (East)', 'Turtle Rock Drop']),
|
||||
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Turtle Rock Isolated Ledge Entrance']),
|
||||
create_dw_region(player, 'Dark Death Mountain (East Bottom)', None, ['Superbunny Cave (Bottom)', 'Cave Shop (Dark Death Mountain)', 'Dark Death Mountain Teleporter (East Bottom)', 'EDDM Flute']),
|
||||
create_cave_region(player, 'Superbunny Cave (Top)', 'a connector', ['Superbunny Cave - Top', 'Superbunny Cave - Bottom'], ['Superbunny Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Superbunny Cave (Bottom)', 'a connector', None, ['Superbunny Cave Climb', 'Superbunny Cave Exit (Bottom)']),
|
||||
create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
|
||||
create_cave_region(player, 'Hookshot Cave', 'a connector', ['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left'],
|
||||
create_dw_region(world, player, 'East Dark World', ['Pyramid'],
|
||||
['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness',
|
||||
'Dark Lake Hylia Drop (East)',
|
||||
'Dark Lake Hylia Fairy', 'Palace of Darkness Hint', 'East Dark World Hint',
|
||||
'Northeast Dark World Broken Bridge Pass', 'East Dark World Teleporter', 'EDW Flute']),
|
||||
create_dw_region(world, player, 'Catfish', ['Catfish'], ['Catfish Exit Rock']),
|
||||
create_dw_region(world, player, 'Northeast Dark World', None,
|
||||
['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass',
|
||||
'NEDW Flute', 'Dark Lake Hylia Teleporter', 'Catfish Entrance Rock']),
|
||||
create_cave_region(world, player, 'Palace of Darkness Hint', 'a storyteller'),
|
||||
create_cave_region(world, player, 'East Dark World Hint', 'a storyteller'),
|
||||
create_dw_region(world, player, 'South Dark World', ['Stumpy', 'Digging Game'],
|
||||
['Dark Lake Hylia Drop (South)', 'Hype Cave', 'Swamp Palace', 'Village of Outcasts Heavy Rock',
|
||||
'East Dark World Bridge', 'Inverted Links House', 'Archery Game', 'Bonk Fairy (Dark)',
|
||||
'Dark Lake Hylia Shop', 'South Dark World Teleporter', 'Post Aga Teleporter', 'SDW Flute']),
|
||||
create_cave_region(world, player, 'Inverted Big Bomb Shop', 'the bomb shop'),
|
||||
create_cave_region(world, player, 'Archery Game', 'a game of skill'),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia', None,
|
||||
['East Dark World Pier', 'Dark Lake Hylia Ledge Pier', 'Ice Palace Missing Wall']),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia Central Island', None,
|
||||
['Dark Lake Hylia Shallows', 'Ice Palace', 'Dark Lake Hylia Central Island Teleporter']),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia Ledge', None,
|
||||
['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint',
|
||||
'Dark Lake Hylia Ledge Spike Cave', 'DLHL Flute']),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Hint', 'a storyteller'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Spike Cave', 'a spiky hint'),
|
||||
create_cave_region(world, player, 'Hype Cave', 'a bounty of five items',
|
||||
['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_dw_region(world, player, 'West Dark World', ['Frog', 'Flute Activation Spot'],
|
||||
['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House',
|
||||
'Chest Game', 'Thieves Town', 'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks',
|
||||
'Red Shield Shop', 'Inverted Dark Sanctuary', 'Fortune Teller (Dark)',
|
||||
'Dark World Lumberjack Shop',
|
||||
'West Dark World Teleporter', 'WDW Flute']),
|
||||
create_dw_region(world, player, 'Dark Grassy Lawn', None,
|
||||
['Grassy Lawn Pegs', 'Village of Outcasts Shop', 'Dark Grassy Lawn Flute']),
|
||||
create_dw_region(world, player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'],
|
||||
['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']),
|
||||
create_dw_region(world, player, 'Bumper Cave Entrance', None,
|
||||
['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(world, player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(world, player, 'Pyramid Fairy', 'a cave with two chests',
|
||||
['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(world, player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(world, player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(world, player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(world, player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(world, player, 'Inverted Dark Sanctuary', 'a storyteller', None,
|
||||
['Inverted Dark Sanctuary Exit']),
|
||||
create_cave_region(world, player, 'Bumper Cave', 'a connector', None,
|
||||
['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(world, player, 'Skull Woods Forest', None,
|
||||
['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)',
|
||||
'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
|
||||
create_dw_region(world, player, 'Skull Woods Forest (West)', None,
|
||||
['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)',
|
||||
'Skull Woods Final Section']),
|
||||
create_dw_region(world, player, 'Dark Desert', None,
|
||||
['Misery Mire', 'Mire Shed', 'Dark Desert Hint', 'Dark Desert Fairy', 'DD Flute']),
|
||||
create_dw_region(world, player, 'Dark Desert Ledge', None, ['Dark Desert Drop', 'Dark Desert Teleporter']),
|
||||
create_cave_region(world, player, 'Mire Shed', 'a cave with two chests',
|
||||
['Mire Shed - Left', 'Mire Shed - Right']),
|
||||
create_cave_region(world, player, 'Dark Desert Hint', 'a storyteller'),
|
||||
create_dw_region(world, player, 'Dark Death Mountain', None,
|
||||
['Dark Death Mountain Drop (East)', 'Inverted Agahnims Tower', 'Superbunny Cave (Top)',
|
||||
'Hookshot Cave', 'Turtle Rock',
|
||||
'Spike Cave', 'Dark Death Mountain Fairy', 'Dark Death Mountain Teleporter (West)',
|
||||
'Turtle Rock Tail Drop', 'DDM Flute']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain Ledge', None,
|
||||
['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)']),
|
||||
create_dw_region(world, player, 'Turtle Rock (Top)', None,
|
||||
['Dark Death Mountain Teleporter (East)', 'Turtle Rock Drop']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain Isolated Ledge', None,
|
||||
['Turtle Rock Isolated Ledge Entrance']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain (East Bottom)', None,
|
||||
['Superbunny Cave (Bottom)', 'Cave Shop (Dark Death Mountain)',
|
||||
'Dark Death Mountain Teleporter (East Bottom)', 'EDDM Flute']),
|
||||
create_cave_region(world, player, 'Superbunny Cave (Top)', 'a connector',
|
||||
['Superbunny Cave - Top', 'Superbunny Cave - Bottom'], ['Superbunny Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Superbunny Cave (Bottom)', 'a connector', None,
|
||||
['Superbunny Cave Climb', 'Superbunny Cave Exit (Bottom)']),
|
||||
create_cave_region(world, player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
|
||||
create_cave_region(world, player, 'Hookshot Cave', 'a connector',
|
||||
['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right',
|
||||
'Hookshot Cave - Bottom Left'],
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
|
||||
create_dw_region(player, 'Death Mountain Floating Island (Dark World)', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance']),
|
||||
create_cave_region(player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
|
||||
create_dw_region(world, player, 'Death Mountain Floating Island (Dark World)', None,
|
||||
['Floating Island Drop', 'Hookshot Cave Back Entrance']),
|
||||
create_cave_region(world, player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
|
||||
|
||||
create_dungeon_region(player, 'Swamp Palace (Entrance)', 'Swamp Palace', None, ['Swamp Palace Moat', 'Swamp Palace Exit']),
|
||||
create_dungeon_region(player, 'Swamp Palace (First Room)', 'Swamp Palace', ['Swamp Palace - Entrance'], ['Swamp Palace Small Key Door']),
|
||||
create_dungeon_region(player, 'Swamp Palace (Starting Area)', 'Swamp Palace', ['Swamp Palace - Map Chest'], ['Swamp Palace (Center)']),
|
||||
create_dungeon_region(player, 'Swamp Palace (Center)', 'Swamp Palace', ['Swamp Palace - Big Chest', 'Swamp Palace - Compass Chest',
|
||||
'Swamp Palace - Big Key Chest', 'Swamp Palace - West Chest'], ['Swamp Palace (North)']),
|
||||
create_dungeon_region(player, 'Swamp Palace (North)', 'Swamp Palace', ['Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
|
||||
'Swamp Palace - Waterfall Room', 'Swamp Palace - Boss', 'Swamp Palace - Prize']),
|
||||
create_dungeon_region(player, 'Thieves Town (Entrance)', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest',
|
||||
'Thieves\' Town - Map Chest',
|
||||
'Thieves\' Town - Compass Chest',
|
||||
'Thieves\' Town - Ambush Chest'], ['Thieves Town Big Key Door', 'Thieves Town Exit']),
|
||||
create_dungeon_region(player, 'Thieves Town (Deep)', 'Thieves\' Town', ['Thieves\' Town - Attic',
|
||||
'Thieves\' Town - Big Chest',
|
||||
'Thieves\' Town - Blind\'s Cell'], ['Blind Fight']),
|
||||
create_dungeon_region(player, 'Blind Fight', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section', 'Skull Woods', ['Skull Woods - Map Chest'], ['Skull Woods First Section Exit', 'Skull Woods First Section Bomb Jump', 'Skull Woods First Section South Door', 'Skull Woods First Section West Door']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Right)', 'Skull Woods', ['Skull Woods - Pinball Room'], ['Skull Woods First Section (Right) North Door']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Left)', 'Skull Woods', ['Skull Woods - Compass Chest', 'Skull Woods - Pot Prison'], ['Skull Woods First Section (Left) Door to Exit', 'Skull Woods First Section (Left) Door to Right']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Top)', 'Skull Woods', ['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
|
||||
create_dungeon_region(player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None, ['Skull Woods Second Section (Drop)']),
|
||||
create_dungeon_region(player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(player, 'Ice Palace (Entrance)', 'Ice Palace', None, ['Ice Palace Entrance Room', 'Ice Palace Exit']),
|
||||
create_dungeon_region(player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Compass Chest', 'Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
create_dungeon_region(player, 'Ice Palace (East)', 'Ice Palace', ['Ice Palace - Spike Room'], ['Ice Palace (East Top)']),
|
||||
create_dungeon_region(player, 'Ice Palace (East Top)', 'Ice Palace', ['Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']),
|
||||
create_dungeon_region(player, 'Ice Palace (Kholdstare)', 'Ice Palace', ['Ice Palace - Boss', 'Ice Palace - Prize']),
|
||||
create_dungeon_region(player, 'Misery Mire (Entrance)', 'Misery Mire', None, ['Misery Mire Entrance Gap', 'Misery Mire Exit']),
|
||||
create_dungeon_region(player, 'Misery Mire (Main)', 'Misery Mire', ['Misery Mire - Big Chest', 'Misery Mire - Map Chest', 'Misery Mire - Main Lobby',
|
||||
'Misery Mire - Bridge Chest', 'Misery Mire - Spike Chest'], ['Misery Mire (West)', 'Misery Mire Big Key Door']),
|
||||
create_dungeon_region(player, 'Misery Mire (West)', 'Misery Mire', ['Misery Mire - Compass Chest', 'Misery Mire - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Misery Mire (Final Area)', 'Misery Mire', None, ['Misery Mire (Vitreous)']),
|
||||
create_dungeon_region(player, 'Misery Mire (Vitreous)', 'Misery Mire', ['Misery Mire - Boss', 'Misery Mire - Prize']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Entrance)', 'Turtle Rock', None, ['Turtle Rock Entrance Gap', 'Turtle Rock Exit (Front)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (First Section)', 'Turtle Rock', ['Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left',
|
||||
'Turtle Rock - Roller Room - Right'], ['Turtle Rock Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Second Section)', 'Turtle Rock', ['Turtle Rock - Big Key Chest'], ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'], ['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None, ['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||
['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Isolated Ledge Exit']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Trinexx)', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Entrance)', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall', 'Palace of Darkness Exit']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Center)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
|
||||
['Palace of Darkness Big Key Chest Staircase', 'Palace of Darkness (North)', 'Palace of Darkness Big Key Door']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Big Key Chest)', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Bonk Section)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Map Chest'], ['Palace of Darkness Hammer Peg Drop']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (North)', 'Palace of Darkness', ['Palace of Darkness - Compass Chest', 'Palace of Darkness - Dark Basement - Left', 'Palace of Darkness - Dark Basement - Right'],
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Entrance)', 'Swamp Palace', None,
|
||||
['Swamp Palace Moat', 'Swamp Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (First Room)', 'Swamp Palace', ['Swamp Palace - Entrance'],
|
||||
['Swamp Palace Small Key Door']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Starting Area)', 'Swamp Palace',
|
||||
['Swamp Palace - Map Chest'], ['Swamp Palace (Center)']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Center)', 'Swamp Palace',
|
||||
['Swamp Palace - Big Chest', 'Swamp Palace - Compass Chest',
|
||||
'Swamp Palace - Big Key Chest', 'Swamp Palace - West Chest'], ['Swamp Palace (North)']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (North)', 'Swamp Palace',
|
||||
['Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
|
||||
'Swamp Palace - Waterfall Room', 'Swamp Palace - Boss', 'Swamp Palace - Prize']),
|
||||
create_dungeon_region(world, player, 'Thieves Town (Entrance)', 'Thieves\' Town',
|
||||
['Thieves\' Town - Big Key Chest',
|
||||
'Thieves\' Town - Map Chest',
|
||||
'Thieves\' Town - Compass Chest',
|
||||
'Thieves\' Town - Ambush Chest'], ['Thieves Town Big Key Door', 'Thieves Town Exit']),
|
||||
create_dungeon_region(world, player, 'Thieves Town (Deep)', 'Thieves\' Town', ['Thieves\' Town - Attic',
|
||||
'Thieves\' Town - Big Chest',
|
||||
'Thieves\' Town - Blind\'s Cell'],
|
||||
['Blind Fight']),
|
||||
create_dungeon_region(world, player, 'Blind Fight', 'Thieves\' Town',
|
||||
['Thieves\' Town - Boss', 'Thieves\' Town - Prize']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section', 'Skull Woods', ['Skull Woods - Map Chest'],
|
||||
['Skull Woods First Section Exit', 'Skull Woods First Section Bomb Jump',
|
||||
'Skull Woods First Section South Door', 'Skull Woods First Section West Door']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Right)', 'Skull Woods',
|
||||
['Skull Woods - Pinball Room'], ['Skull Woods First Section (Right) North Door']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Left)', 'Skull Woods',
|
||||
['Skull Woods - Compass Chest', 'Skull Woods - Pot Prison'],
|
||||
['Skull Woods First Section (Left) Door to Exit',
|
||||
'Skull Woods First Section (Left) Door to Right']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Top)', 'Skull Woods',
|
||||
['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None,
|
||||
['Skull Woods Second Section (Drop)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods',
|
||||
['Skull Woods - Big Key Chest'],
|
||||
['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods',
|
||||
['Skull Woods - Bridge Room'],
|
||||
['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods',
|
||||
['Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', None,
|
||||
['Ice Palace Entrance Room', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace',
|
||||
['Ice Palace - Compass Chest', 'Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'],
|
||||
['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (East)', 'Ice Palace', ['Ice Palace - Spike Room'],
|
||||
['Ice Palace (East Top)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (East Top)', 'Ice Palace',
|
||||
['Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Kholdstare)', 'Ice Palace',
|
||||
['Ice Palace - Boss', 'Ice Palace - Prize']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Entrance)', 'Misery Mire', None,
|
||||
['Misery Mire Entrance Gap', 'Misery Mire Exit']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Main)', 'Misery Mire',
|
||||
['Misery Mire - Big Chest', 'Misery Mire - Map Chest', 'Misery Mire - Main Lobby',
|
||||
'Misery Mire - Bridge Chest', 'Misery Mire - Spike Chest'],
|
||||
['Misery Mire (West)', 'Misery Mire Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (West)', 'Misery Mire',
|
||||
['Misery Mire - Compass Chest', 'Misery Mire - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Final Area)', 'Misery Mire', None,
|
||||
['Misery Mire (Vitreous)']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Vitreous)', 'Misery Mire',
|
||||
['Misery Mire - Boss', 'Misery Mire - Prize']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Entrance)', 'Turtle Rock', None,
|
||||
['Turtle Rock Entrance Gap', 'Turtle Rock Exit (Front)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (First Section)', 'Turtle Rock',
|
||||
['Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left',
|
||||
'Turtle Rock - Roller Room - Right'],
|
||||
['Turtle Rock Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock',
|
||||
['Turtle Rock - Chain Chomps'],
|
||||
['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Second Section)', 'Turtle Rock',
|
||||
['Turtle Rock - Big Key Chest'],
|
||||
['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase',
|
||||
'Turtle Rock Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'],
|
||||
['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock',
|
||||
['Turtle Rock - Crystaroller Room'],
|
||||
['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None,
|
||||
['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock',
|
||||
['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||
['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)',
|
||||
'Turtle Rock Isolated Ledge Exit']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Trinexx)', 'Turtle Rock',
|
||||
['Turtle Rock - Boss', 'Turtle Rock - Prize']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Entrance)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Shooter Room'],
|
||||
['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall',
|
||||
'Palace of Darkness Exit']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Center)', 'Palace of Darkness',
|
||||
['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
|
||||
['Palace of Darkness Big Key Chest Staircase', 'Palace of Darkness (North)',
|
||||
'Palace of Darkness Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Big Key Chest)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Bonk Section)', 'Palace of Darkness',
|
||||
['Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Map Chest'],
|
||||
['Palace of Darkness Hammer Peg Drop']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (North)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Compass Chest', 'Palace of Darkness - Dark Basement - Left',
|
||||
'Palace of Darkness - Dark Basement - Right'],
|
||||
['Palace of Darkness Spike Statue Room Door', 'Palace of Darkness Maze Door']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Maze)', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Big Chest']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Final Section)', 'Palace of Darkness', ['Palace of Darkness - Boss', 'Palace of Darkness - Prize']),
|
||||
create_dungeon_region(player, 'Inverted Ganons Tower (Entrance)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Torch', 'Ganons Tower - Hope Room - Left', 'Ganons Tower - Hope Room - Right'],
|
||||
['Ganons Tower (Tile Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower Big Key Door', 'Inverted Ganons Tower Exit']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Tile Room)', 'Ganon\'s Tower', ['Ganons Tower - Tile Room'], ['Ganons Tower (Tile Room) Key Door']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Compass Room)', 'Ganon\'s Tower', ['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right',
|
||||
'Ganons Tower - Compass Room - Bottom Left', 'Ganons Tower - Compass Room - Bottom Right'],
|
||||
['Ganons Tower (Bottom) (East)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Hookshot Room)', 'Ganon\'s Tower', ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'],
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Maze)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom',
|
||||
'Palace of Darkness - Big Chest']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Harmless Hellway']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Final Section)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Boss', 'Palace of Darkness - Prize']),
|
||||
create_dungeon_region(world, player, 'Inverted Ganons Tower (Entrance)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Bob\'s Torch', 'Ganons Tower - Hope Room - Left',
|
||||
'Ganons Tower - Hope Room - Right'],
|
||||
['Ganons Tower (Tile Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower Big Key Door',
|
||||
'Inverted Ganons Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Tile Room)', 'Ganon\'s Tower', ['Ganons Tower - Tile Room'],
|
||||
['Ganons Tower (Tile Room) Key Door']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Compass Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right',
|
||||
'Ganons Tower - Compass Room - Bottom Left',
|
||||
'Ganons Tower - Compass Room - Bottom Right'], ['Ganons Tower (Bottom) (East)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Hookshot Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'],
|
||||
['Ganons Tower (Map Room)', 'Ganons Tower (Double Switch Room)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Map Room)', 'Ganon\'s Tower', ['Ganons Tower - Map Chest']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Firesnake Room)', 'Ganon\'s Tower', ['Ganons Tower - Firesnake Room'], ['Ganons Tower (Firesnake Room)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Teleport Room)', 'Ganon\'s Tower', ['Ganons Tower - Randomizer Room - Top Left', 'Ganons Tower - Randomizer Room - Top Right',
|
||||
'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right'],
|
||||
['Ganons Tower (Bottom) (West)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Bottom)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest', 'Ganons Tower - Big Key Room - Left',
|
||||
'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Top)', 'Ganon\'s Tower', None, ['Ganons Tower Torch Rooms']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Before Moldorm)', 'Ganon\'s Tower', ['Ganons Tower - Mini Helmasaur Room - Left', 'Ganons Tower - Mini Helmasaur Room - Right',
|
||||
'Ganons Tower - Pre-Moldorm Chest'], ['Ganons Tower Moldorm Door']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Moldorm)', 'Ganon\'s Tower', None, ['Ganons Tower Moldorm Gap']),
|
||||
create_dungeon_region(player, 'Agahnim 2', 'Ganon\'s Tower', ['Ganons Tower - Validation Chest', 'Agahnim 2'], None),
|
||||
create_cave_region(player, 'Pyramid', 'a drop\'s exit', ['Ganon'], ['Ganon Drop']),
|
||||
create_cave_region(player, 'Bottom of Pyramid', 'a drop\'s exit', None, ['Pyramid Exit']),
|
||||
create_dw_region(player, 'Pyramid Ledge', None, ['Pyramid Drop']), # houlihan room exits here in inverted
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Map Room)', 'Ganon\'s Tower', ['Ganons Tower - Map Chest']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Firesnake Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Firesnake Room'], ['Ganons Tower (Firesnake Room)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Teleport Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Randomizer Room - Top Left',
|
||||
'Ganons Tower - Randomizer Room - Top Right',
|
||||
'Ganons Tower - Randomizer Room - Bottom Left',
|
||||
'Ganons Tower - Randomizer Room - Bottom Right'], ['Ganons Tower (Bottom) (West)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Bottom)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest',
|
||||
'Ganons Tower - Big Key Room - Left',
|
||||
'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Top)', 'Ganon\'s Tower', None,
|
||||
['Ganons Tower Torch Rooms']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Before Moldorm)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Mini Helmasaur Room - Left',
|
||||
'Ganons Tower - Mini Helmasaur Room - Right',
|
||||
'Ganons Tower - Pre-Moldorm Chest'], ['Ganons Tower Moldorm Door']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Moldorm)', 'Ganon\'s Tower', None,
|
||||
['Ganons Tower Moldorm Gap']),
|
||||
create_dungeon_region(world, player, 'Agahnim 2', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Validation Chest', 'Agahnim 2'], None),
|
||||
create_cave_region(world, player, 'Pyramid', 'a drop\'s exit', ['Ganon'], ['Ganon Drop']),
|
||||
create_cave_region(world, player, 'Bottom of Pyramid', 'a drop\'s exit', None, ['Pyramid Exit']),
|
||||
create_dw_region(world, player, 'Pyramid Ledge', None, ['Pyramid Drop']), # houlihan room exits here in inverted
|
||||
|
||||
# to simplify flute connections
|
||||
create_cave_region(player, 'The Sky', 'A Dark Sky', None, ['DDM Landing','NEDW Landing', 'WDW Landing', 'SDW Landing', 'EDW Landing', 'DD Landing', 'DLHL Landing']),
|
||||
create_cave_region(world, player, 'The Sky', 'A Dark Sky', None,
|
||||
['DDM Landing', 'NEDW Landing', 'WDW Landing', 'SDW Landing', 'EDW Landing', 'DD Landing',
|
||||
'DLHL Landing']),
|
||||
|
||||
create_lw_region(player, 'Desert Northern Cliffs'),
|
||||
create_lw_region(player, 'Death Mountain Bunny Descent Area')
|
||||
create_lw_region(world, player, 'Desert Northern Cliffs'),
|
||||
create_lw_region(world, player, 'Death Mountain Bunny Descent Area')
|
||||
]
|
||||
|
||||
world.initialize_regions()
|
||||
@@ -316,26 +534,26 @@ def create_inverted_regions(world, player):
|
||||
def mark_dark_world_regions(world, player):
|
||||
# cross world caves may have some sections marked as both in_light_world, and in_dark_work.
|
||||
# That is ok. the bunny logic will check for this case and incorporate special rules.
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == RegionType.DarkWorld)
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == LTTPRegionType.DarkWorld)
|
||||
seen = set(queue)
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
current.is_dark_world = True
|
||||
for exit in current.exits:
|
||||
if exit.connected_region.type == RegionType.LightWorld:
|
||||
if exit.connected_region.type == LTTPRegionType.LightWorld:
|
||||
# Don't venture into the dark world
|
||||
continue
|
||||
if exit.connected_region not in seen:
|
||||
seen.add(exit.connected_region)
|
||||
queue.append(exit.connected_region)
|
||||
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == RegionType.LightWorld)
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == LTTPRegionType.LightWorld)
|
||||
seen = set(queue)
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
current.is_light_world = True
|
||||
for exit in current.exits:
|
||||
if exit.connected_region.type == RegionType.DarkWorld:
|
||||
if exit.connected_region.type == LTTPRegionType.DarkWorld:
|
||||
# Don't venture into the light world
|
||||
continue
|
||||
if exit.connected_region not in seen:
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
from collections import namedtuple
|
||||
import logging
|
||||
|
||||
from BaseClasses import Region, RegionType, ItemClassification
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
from BaseClasses import ItemClassification
|
||||
from worlds.alttp.SubClasses import ALttPLocation, LTTPRegion, LTTPRegionType
|
||||
from worlds.alttp.Shops import TakeAny, total_shop_slots, set_up_shops, shuffle_shops, create_dynamic_shop_locations
|
||||
from worlds.alttp.Bosses import place_bosses
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool_player
|
||||
from worlds.alttp.EntranceShuffle import connect_entrance
|
||||
from Fill import FillError
|
||||
from worlds.alttp.Items import ItemFactory, GetBeemizerItem
|
||||
from worlds.alttp.Options import smallkey_shuffle, compass_shuffle, bigkey_shuffle, map_shuffle
|
||||
from worlds.alttp.Options import smallkey_shuffle, compass_shuffle, bigkey_shuffle, map_shuffle, LTTPBosses
|
||||
from .StateHelpers import has_triforce_pieces, has_melee_weapon
|
||||
|
||||
# This file sets the item pools for various modes. Timed modes and triforce hunt are enforced first, and then extra items are specified per mode to fill in the remaining space.
|
||||
# Some basic items that various modes require are placed here, including pendants and crystals. Medallion requirements for the two relevant entrances are also decided.
|
||||
@@ -249,8 +250,10 @@ def generate_itempool(world):
|
||||
world.push_item(loc, ItemFactory('Triforce Piece', player), False)
|
||||
world.treasure_hunt_count[player] = 1
|
||||
if world.boss_shuffle[player] != 'none':
|
||||
if 'turtle rock-' not in world.boss_shuffle[player]:
|
||||
world.boss_shuffle[player] = f'Turtle Rock-Trinexx;{world.boss_shuffle[player]}'
|
||||
if isinstance(world.boss_shuffle[player].value, str) and 'turtle rock-' not in world.boss_shuffle[player].value:
|
||||
world.boss_shuffle[player] = LTTPBosses.from_text(f'Turtle Rock-Trinexx;{world.boss_shuffle[player].current_key}')
|
||||
elif isinstance(world.boss_shuffle[player].value, int):
|
||||
world.boss_shuffle[player] = LTTPBosses.from_text(f'Turtle Rock-Trinexx;{world.boss_shuffle[player].current_key}')
|
||||
else:
|
||||
logging.warning(f'Cannot guarantee that Trinexx is the boss of Turtle Rock for player {player}')
|
||||
loc.event = True
|
||||
@@ -286,7 +289,7 @@ def generate_itempool(world):
|
||||
region = world.get_region('Light World', player)
|
||||
|
||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||
loc.access_rule = lambda state: state.has_triforce_pieces(state.multiworld.treasure_hunt_count[player], player)
|
||||
loc.access_rule = lambda state: has_triforce_pieces(state, player)
|
||||
|
||||
region.locations.append(loc)
|
||||
world.clear_location_cache()
|
||||
@@ -327,7 +330,7 @@ def generate_itempool(world):
|
||||
for item in precollected_items:
|
||||
world.push_precollected(ItemFactory(item, player))
|
||||
|
||||
if world.mode[player] == 'standard' and not world.state.has_melee_weapon(player):
|
||||
if world.mode[player] == 'standard' and not has_melee_weapon(world.state, player):
|
||||
if "Link's Uncle" not in placed_items:
|
||||
found_sword = False
|
||||
found_bow = False
|
||||
@@ -471,7 +474,7 @@ def set_up_take_anys(world, player):
|
||||
|
||||
regions = world.random.sample(take_any_locs, 5)
|
||||
|
||||
old_man_take_any = Region("Old Man Sword Cave", RegionType.Cave, 'the sword cave', player)
|
||||
old_man_take_any = LTTPRegion("Old Man Sword Cave", LTTPRegionType.Cave, 'the sword cave', player, world)
|
||||
world.regions.append(old_man_take_any)
|
||||
|
||||
reg = regions.pop()
|
||||
@@ -491,7 +494,7 @@ def set_up_take_anys(world, player):
|
||||
old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0, create_location=True)
|
||||
|
||||
for num in range(4):
|
||||
take_any = Region("Take-Any #{}".format(num+1), RegionType.Cave, 'a cave of choice', player)
|
||||
take_any = LTTPRegion("Take-Any #{}".format(num+1), LTTPRegionType.Cave, 'a cave of choice', player, world)
|
||||
world.regions.append(take_any)
|
||||
|
||||
target, room_id = world.random.choice([(0x58, 0x0112), (0x60, 0x010F), (0x46, 0x011F)])
|
||||
|
||||
@@ -107,10 +107,14 @@ class Crystals(Range):
|
||||
|
||||
|
||||
class CrystalsTower(Crystals):
|
||||
"""Number of crystals needed to open Ganon's Tower"""
|
||||
display_name = "Crystals for GT"
|
||||
default = 7
|
||||
|
||||
|
||||
class CrystalsGanon(Crystals):
|
||||
"""Number of crystals needed to damage Ganon"""
|
||||
display_name = "Crystals for Ganon"
|
||||
default = 7
|
||||
|
||||
|
||||
@@ -121,12 +125,15 @@ class TriforcePieces(Range):
|
||||
|
||||
|
||||
class ShopItemSlots(Range):
|
||||
"""Number of slots in all shops available to have items from the multiworld"""
|
||||
display_name = "Available Shop Slots"
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
|
||||
class ShopPriceModifier(Range):
|
||||
"""Percentage modifier for shuffled item prices in shops"""
|
||||
display_name = "Shop Price Cost Percent"
|
||||
range_start = 0
|
||||
default = 100
|
||||
range_end = 400
|
||||
@@ -144,7 +151,7 @@ class LTTPBosses(PlandoBosses):
|
||||
Full chooses 3 bosses at random to be placed twice instead of Lanmolas, Moldorm, and Helmasaur.
|
||||
Chaos allows any boss to appear any number of times.
|
||||
Singularity places a single boss in as many places as possible, and a second boss in any remaining locations.
|
||||
Supports plando placement. Formatting here: https://archipelago.gg/tutorial/A%20Link%20to%20the%20Past/plando/en"""
|
||||
Supports plando placement."""
|
||||
display_name = "Boss Shuffle"
|
||||
option_none = 0
|
||||
option_basic = 1
|
||||
@@ -202,6 +209,7 @@ class Enemies(Choice):
|
||||
|
||||
|
||||
class Progressive(Choice):
|
||||
"""How item types that have multiple tiers (armor, bows, gloves, shields, and swords) should be rewarded"""
|
||||
display_name = "Progressive Items"
|
||||
option_off = 0
|
||||
option_grouped_random = 1
|
||||
@@ -305,22 +313,27 @@ class Palette(Choice):
|
||||
|
||||
|
||||
class OWPalette(Palette):
|
||||
"""The type of palette shuffle to use for the overworld"""
|
||||
display_name = "Overworld Palette"
|
||||
|
||||
|
||||
class UWPalette(Palette):
|
||||
"""The type of palette shuffle to use for the underworld (caves, dungeons, etc.)"""
|
||||
display_name = "Underworld Palette"
|
||||
|
||||
|
||||
class HUDPalette(Palette):
|
||||
"""The type of palette shuffle to use for the HUD"""
|
||||
display_name = "Menu Palette"
|
||||
|
||||
|
||||
class SwordPalette(Palette):
|
||||
"""The type of palette shuffle to use for the sword"""
|
||||
display_name = "Sword Palette"
|
||||
|
||||
|
||||
class ShieldPalette(Palette):
|
||||
"""The type of palette shuffle to use for the shield"""
|
||||
display_name = "Shield Palette"
|
||||
|
||||
|
||||
@@ -329,6 +342,7 @@ class ShieldPalette(Palette):
|
||||
|
||||
|
||||
class HeartBeep(Choice):
|
||||
"""How quickly the heart beep sound effect will play"""
|
||||
display_name = "Heart Beep Rate"
|
||||
option_normal = 0
|
||||
option_double = 1
|
||||
@@ -338,6 +352,7 @@ class HeartBeep(Choice):
|
||||
|
||||
|
||||
class HeartColor(Choice):
|
||||
"""The color of hearts in the HUD"""
|
||||
display_name = "Heart Color"
|
||||
option_red = 0
|
||||
option_blue = 1
|
||||
@@ -346,10 +361,12 @@ class HeartColor(Choice):
|
||||
|
||||
|
||||
class QuickSwap(DefaultOnToggle):
|
||||
"""Allows you to quickly swap items while playing with L/R"""
|
||||
display_name = "L/R Quickswapping"
|
||||
|
||||
|
||||
class MenuSpeed(Choice):
|
||||
"""How quickly the menu appears/disappears"""
|
||||
display_name = "Menu Speed"
|
||||
option_normal = 0
|
||||
option_instant = 1,
|
||||
@@ -360,14 +377,17 @@ class MenuSpeed(Choice):
|
||||
|
||||
|
||||
class Music(DefaultOnToggle):
|
||||
"""Whether background music will play in game"""
|
||||
display_name = "Play music"
|
||||
|
||||
|
||||
class ReduceFlashing(DefaultOnToggle):
|
||||
"""Reduces flashing for certain scenes such as the Misery Mire and Ganon's Tower opening cutscenes"""
|
||||
display_name = "Reduce Screen Flashes"
|
||||
|
||||
|
||||
class TriforceHud(Choice):
|
||||
"""When and how the triforce hunt HUD should display"""
|
||||
display_name = "Display Method for Triforce Hunt"
|
||||
option_normal = 0
|
||||
option_hide_goal = 1
|
||||
@@ -375,6 +395,11 @@ class TriforceHud(Choice):
|
||||
option_hide_both = 3
|
||||
|
||||
|
||||
class GlitchBoots(DefaultOnToggle):
|
||||
"""If this is enabled, the player will start with Pegasus Boots when playing with overworld glitches or harder logic."""
|
||||
display_name = "Glitched Starting Boots"
|
||||
|
||||
|
||||
class BeemizerRange(Range):
|
||||
value: int
|
||||
range_start = 0
|
||||
@@ -437,7 +462,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"music": Music,
|
||||
"reduceflashing": ReduceFlashing,
|
||||
"triforcehud": TriforceHud,
|
||||
"glitch_boots": DefaultOnToggle,
|
||||
"glitch_boots": GlitchBoots,
|
||||
"beemizer_total_chance": BeemizerTotalChance,
|
||||
"beemizer_trap_chance": BeemizerTrapChance,
|
||||
"death_link": DeathLink,
|
||||
|
||||
@@ -4,6 +4,7 @@ Helper functions to deliver entrance/exit/region sets to OWG rules.
|
||||
|
||||
from BaseClasses import Entrance
|
||||
|
||||
from .StateHelpers import can_lift_heavy_rocks, can_boots_clip_lw, can_boots_clip_dw, can_get_glitched_speed_dw
|
||||
|
||||
def get_sword_required_superbunny_mirror_regions():
|
||||
"""
|
||||
@@ -169,7 +170,7 @@ def get_boots_clip_exits_dw(inverted, player):
|
||||
yield ('Ganons Tower Ascent', 'Dark Death Mountain (West Bottom)', 'Dark Death Mountain (Top)') # This only gets you to the GT entrance
|
||||
yield ('Dark Death Mountain Glitched Bridge', 'Dark Death Mountain (West Bottom)', 'Dark Death Mountain (Top)')
|
||||
yield ('Turtle Rock (Top) Clip Spot', 'Dark Death Mountain (Top)', 'Turtle Rock (Top)')
|
||||
yield ('Ice Palace Clip', 'South Dark World', 'Dark Lake Hylia Central Island', lambda state: state.can_boots_clip_dw(player) and state.has('Flippers', player))
|
||||
yield ('Ice Palace Clip', 'South Dark World', 'Dark Lake Hylia Central Island', lambda state: can_boots_clip_dw(state, player) and state.has('Flippers', player))
|
||||
else:
|
||||
yield ('Dark Desert Teleporter Clip Spot', 'Dark Desert', 'Dark Desert Ledge')
|
||||
|
||||
@@ -203,7 +204,7 @@ def get_mirror_offset_spots_lw(player):
|
||||
Mirror shenanigans placing a mirror portal with a broken camera
|
||||
"""
|
||||
yield ('Death Mountain Offset Mirror', 'Death Mountain', 'Light World')
|
||||
yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'Death Mountain', 'Hyrule Castle Ledge', lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player) and state.has('Moon Pearl', player))
|
||||
yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'Death Mountain', 'Hyrule Castle Ledge', lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player) and state.has('Moon Pearl', player))
|
||||
|
||||
|
||||
|
||||
@@ -255,11 +256,11 @@ def overworld_glitch_connections(world, player):
|
||||
def overworld_glitches_rules(world, player):
|
||||
|
||||
# Boots-accessible locations.
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: state.can_boots_clip_dw(player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: can_boots_clip_lw(state, player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
|
||||
|
||||
# Glitched speed drops.
|
||||
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
|
||||
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
|
||||
# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
|
||||
if world.mode[player] != 'inverted':
|
||||
add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
@@ -267,20 +268,20 @@ def overworld_glitches_rules(world, player):
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_lw(player))
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player))
|
||||
else:
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player))
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player))
|
||||
|
||||
# Regions that require the boots and some other stuff.
|
||||
if world.mode[player] != 'inverted':
|
||||
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (state.can_boots_clip_lw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player)
|
||||
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player)
|
||||
add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player))
|
||||
else:
|
||||
add_alternate_rule(world.get_entrance('Waterfall of Wishing Cave', player), lambda state: state.has('Moon Pearl', player))
|
||||
|
||||
world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.has('Flute', player) or state.has('Pegasus Boots', player)) and state.can_lift_heavy_rocks(player)
|
||||
add_alternate_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player))
|
||||
add_alternate_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player))
|
||||
world.get_entrance('Dark Desert Teleporter', player).access_rule = lambda state: (state.has('Flute', player) or state.has('Pegasus Boots', player)) and can_lift_heavy_rocks(state, player)
|
||||
add_alternate_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: can_boots_clip_dw(state, player))
|
||||
add_alternate_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: can_boots_clip_dw(state, player))
|
||||
|
||||
# Zora's Ledge via waterwalk setup.
|
||||
add_alternate_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Pegasus Boots', player))
|
||||
|
||||
@@ -1,369 +1,566 @@
|
||||
import collections
|
||||
import typing
|
||||
|
||||
from BaseClasses import Region, Entrance, RegionType
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from .SubClasses import LTTPRegion, LTTPRegionType
|
||||
|
||||
|
||||
def is_main_entrance(entrance: Entrance) -> bool:
|
||||
return entrance.parent_region.type in {RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic}
|
||||
return entrance.parent_region.type in {LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld} if entrance.parent_region.type else True
|
||||
|
||||
|
||||
def create_regions(world, player):
|
||||
|
||||
world.regions += [
|
||||
create_lw_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q']),
|
||||
create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure',
|
||||
'Purple Chest', 'Flute Activation Spot'],
|
||||
["Blinds Hideout", "Hyrule Castle Secret Entrance Drop", 'Zoras River', 'Kings Grave Outer Rocks', 'Dam',
|
||||
'Links House', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut', 'Kakariko Well Drop', 'Kakariko Well Cave',
|
||||
'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Mini Moldorm Cave', 'Ice Rod Cave', 'Lake Hylia Central Island Pier',
|
||||
'Bonk Rock Cave', 'Library', 'Potion Shop', 'Two Brothers House (East)', 'Desert Palace Stairs', 'Eastern Palace', 'Master Sword Meadow',
|
||||
'Sanctuary', 'Sanctuary Grave', 'Death Mountain Entrance Rock', 'Flute Spot 1', 'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'Kakariko Teleporter',
|
||||
'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop', 'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
|
||||
'Bush Covered House', 'Light World Bomb Hut', 'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)', 'Waterfall of Wishing', 'Hyrule Castle Main Gate',
|
||||
'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Light Hype Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game', 'Top of Pyramid']),
|
||||
create_lw_region(player, 'Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
|
||||
create_lw_region(player, 'Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Teleporter']),
|
||||
create_cave_region(player, 'Blinds Hideout', 'a bounty of five items', ["Blind\'s Hideout - Top",
|
||||
"Blind\'s Hideout - Left",
|
||||
"Blind\'s Hideout - Right",
|
||||
"Blind\'s Hideout - Far Left",
|
||||
"Blind\'s Hideout - Far Right"]),
|
||||
create_cave_region(player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit', ['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
|
||||
create_lw_region(player, 'Zoras River', ['King Zora', 'Zora\'s Ledge']),
|
||||
create_cave_region(player, 'Waterfall of Wishing', 'a cave with two chests', ['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
|
||||
create_lw_region(player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Inner Rocks']),
|
||||
create_cave_region(player, 'Kings Grave', 'a cave with a chest', ['King\'s Tomb']),
|
||||
create_cave_region(player, 'North Fairy Cave', 'a drop\'s exit', None, ['North Fairy Cave Exit']),
|
||||
create_cave_region(player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
|
||||
create_cave_region(player, 'Links House', 'your house', ['Link\'s House'], ['Links House Exit']),
|
||||
create_cave_region(player, 'Chris Houlihan Room', 'I AM ERROR', None, ['Chris Houlihan Room Exit']),
|
||||
create_cave_region(player, 'Tavern', 'the tavern', ['Kakariko Tavern']),
|
||||
create_cave_region(player, 'Elder House', 'a connector', None, ['Elder House Exit (East)', 'Elder House Exit (West)']),
|
||||
create_cave_region(player, 'Snitch Lady (East)', 'a boring house'),
|
||||
create_cave_region(player, 'Snitch Lady (West)', 'a boring house'),
|
||||
create_cave_region(player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(player, 'Lumberjack House', 'a boring house'),
|
||||
create_cave_region(player, 'Bonk Fairy (Light)', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Bonk Fairy (Dark)', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Swamp Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Chicken House', 'a house with a chest', ['Chicken House']),
|
||||
create_cave_region(player, 'Aginahs Cave', 'a cave with a chest', ['Aginah\'s Cave']),
|
||||
create_cave_region(player, 'Sahasrahlas Hut', 'Sahasrahla', ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right', 'Sahasrahla']),
|
||||
create_cave_region(player, 'Kakariko Well (top)', 'a drop\'s exit', ['Kakariko Well - Top', 'Kakariko Well - Left', 'Kakariko Well - Middle',
|
||||
'Kakariko Well - Right', 'Kakariko Well - Bottom'], ['Kakariko Well (top to bottom)']),
|
||||
create_cave_region(player, 'Kakariko Well (bottom)', 'a drop\'s exit', None, ['Kakariko Well Exit']),
|
||||
create_cave_region(player, 'Blacksmiths Hut', 'the smith', ['Blacksmith', 'Missing Smith']),
|
||||
create_lw_region(player, 'Bat Cave Drop Ledge', None, ['Bat Cave Drop']),
|
||||
create_cave_region(player, 'Bat Cave (right)', 'a drop\'s exit', ['Magic Bat'], ['Bat Cave Door']),
|
||||
create_cave_region(player, 'Bat Cave (left)', 'a drop\'s exit', None, ['Bat Cave Exit']),
|
||||
create_cave_region(player, 'Sick Kids House', 'the sick kid', ['Sick Kid']),
|
||||
create_lw_region(player, 'Hobo Bridge', ['Hobo']),
|
||||
create_cave_region(player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'], ['Lost Woods Hideout (top to bottom)']),
|
||||
create_cave_region(player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None, ['Lost Woods Hideout Exit']),
|
||||
create_cave_region(player, 'Lumberjack Tree (top)', 'a drop\'s exit', ['Lumberjack Tree'], ['Lumberjack Tree (top to bottom)']),
|
||||
create_cave_region(player, 'Lumberjack Tree (bottom)', 'a drop\'s exit', None, ['Lumberjack Tree Exit']),
|
||||
create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45']),
|
||||
create_cave_region(player, 'Cave 45', 'a cave with an item', ['Cave 45']),
|
||||
create_lw_region(player, 'Graveyard Ledge', None, ['Graveyard Cave']),
|
||||
create_cave_region(player, 'Graveyard Cave', 'a cave with an item', ['Graveyard Cave']),
|
||||
create_cave_region(player, 'Checkerboard Cave', 'a cave with an item', ['Checkerboard Cave']),
|
||||
create_cave_region(player, 'Long Fairy Cave', 'a fairy fountain'),
|
||||
create_cave_region(player, 'Mini Moldorm Cave', 'a bounty of five items', ['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right',
|
||||
'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Generous Guy']),
|
||||
create_cave_region(player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']),
|
||||
create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)']),
|
||||
create_lw_region(player, 'Desert Ledge (Northeast)', None, ['Checkerboard Cave']),
|
||||
create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)']),
|
||||
create_lw_region(player, 'Desert Palace Lone Stairs', None, ['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)']),
|
||||
create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks']),
|
||||
create_dungeon_region(player, 'Desert Palace Main (Outer)', 'Desert Palace', ['Desert Palace - Big Chest', 'Desert Palace - Torch', 'Desert Palace - Map Chest'],
|
||||
['Desert Palace Pots (Outer)', 'Desert Palace Exit (West)', 'Desert Palace Exit (East)', 'Desert Palace East Wing']),
|
||||
create_dungeon_region(player, 'Desert Palace Main (Inner)', 'Desert Palace', None, ['Desert Palace Exit (South)', 'Desert Palace Pots (Inner)']),
|
||||
create_dungeon_region(player, 'Desert Palace East', 'Desert Palace', ['Desert Palace - Compass Chest', 'Desert Palace - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Desert Palace North', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Palace Exit (North)']),
|
||||
create_dungeon_region(player, 'Eastern Palace', 'Eastern Palace', ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest', 'Eastern Palace - Cannonball Chest',
|
||||
'Eastern Palace - Big Key Chest', 'Eastern Palace - Map Chest', 'Eastern Palace - Boss', 'Eastern Palace - Prize'], ['Eastern Palace Exit']),
|
||||
create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
|
||||
create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
|
||||
create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Entrance (South)']),
|
||||
create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Ledge Courtyard Drop']),
|
||||
create_dungeon_region(player, 'Hyrule Castle', 'Hyrule Castle', ['Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest', 'Hyrule Castle - Zelda\'s Chest'],
|
||||
['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)', 'Throne Room']),
|
||||
create_dungeon_region(player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross'], ['Sewers Door']),
|
||||
create_dungeon_region(player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(player, 'Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze'], ['Agahnim 1', 'Agahnims Tower Exit']),
|
||||
create_dungeon_region(player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
|
||||
create_cave_region(player, 'Old Man House', 'a connector', None, ['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
|
||||
create_cave_region(player, 'Old Man House Back', 'a connector', None, ['Old Man House Exit (Top)', 'Old Man House Back to Front']),
|
||||
create_lw_region(player, 'Death Mountain', None, ['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)', 'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave (Bottom)', 'Broken Bridge (West)', 'Death Mountain Teleporter']),
|
||||
create_cave_region(player, 'Death Mountain Return Cave', 'a connector', None, ['Death Mountain Return Cave Exit (West)', 'Death Mountain Return Cave Exit (East)']),
|
||||
create_lw_region(player, 'Death Mountain Return Ledge', None, ['Death Mountain Return Ledge Drop', 'Death Mountain Return Cave (West)']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Top)', 'a connector', ['Spectacle Rock Cave'], ['Spectacle Rock Cave Drop', 'Spectacle Rock Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Bottom)', 'a connector', None, ['Spectacle Rock Cave Exit']),
|
||||
create_cave_region(player, 'Spectacle Rock Cave (Peak)', 'a connector', None, ['Spectacle Rock Cave Peak Drop', 'Spectacle Rock Cave Exit (Peak)']),
|
||||
create_lw_region(player, 'East Death Mountain (Bottom)', None, ['Broken Bridge (East)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'East Death Mountain Teleporter', 'Hookshot Fairy', 'Fairy Ascension Rocks', 'Spiral Cave (Bottom)']),
|
||||
create_cave_region(player, 'Hookshot Fairy', 'fairies deep in a cave'),
|
||||
create_cave_region(player, 'Paradox Cave Front', 'a connector', None, ['Paradox Cave Push Block Reverse', 'Paradox Cave Exit (Bottom)', 'Light World Death Mountain Shop']),
|
||||
create_cave_region(player, 'Paradox Cave Chest Area', 'a connector', ['Paradox Cave Lower - Far Left',
|
||||
'Paradox Cave Lower - Left',
|
||||
'Paradox Cave Lower - Right',
|
||||
'Paradox Cave Lower - Far Right',
|
||||
'Paradox Cave Lower - Middle',
|
||||
'Paradox Cave Upper - Left',
|
||||
'Paradox Cave Upper - Right'],
|
||||
create_lw_region(world, player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q']),
|
||||
create_lw_region(world, player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure',
|
||||
'Purple Chest', 'Flute Activation Spot'],
|
||||
["Blinds Hideout", "Hyrule Castle Secret Entrance Drop", 'Zoras River',
|
||||
'Kings Grave Outer Rocks', 'Dam',
|
||||
'Links House', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut',
|
||||
'Kakariko Well Drop', 'Kakariko Well Cave',
|
||||
'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge',
|
||||
'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Tree', 'Lumberjack Tree Cave', 'Mini Moldorm Cave', 'Ice Rod Cave',
|
||||
'Lake Hylia Central Island Pier',
|
||||
'Bonk Rock Cave', 'Library', 'Potion Shop', 'Two Brothers House (East)',
|
||||
'Desert Palace Stairs', 'Eastern Palace', 'Master Sword Meadow',
|
||||
'Sanctuary', 'Sanctuary Grave', 'Death Mountain Entrance Rock', 'Flute Spot 1',
|
||||
'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter',
|
||||
'Kakariko Teleporter',
|
||||
'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop',
|
||||
'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
|
||||
'Bush Covered House', 'Light World Bomb Hut', 'Kakariko Shop', 'Long Fairy Cave',
|
||||
'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)', 'Waterfall of Wishing',
|
||||
'Hyrule Castle Main Gate',
|
||||
'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy',
|
||||
'Light Hype Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller',
|
||||
'Kakariko Gamble Game', 'Top of Pyramid']),
|
||||
create_lw_region(world, player, 'Death Mountain Entrance', None,
|
||||
['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
|
||||
create_lw_region(world, player, 'Lake Hylia Central Island', None,
|
||||
['Capacity Upgrade', 'Lake Hylia Central Island Teleporter']),
|
||||
create_cave_region(world, player, 'Blinds Hideout', 'a bounty of five items', ["Blind\'s Hideout - Top",
|
||||
"Blind\'s Hideout - Left",
|
||||
"Blind\'s Hideout - Right",
|
||||
"Blind\'s Hideout - Far Left",
|
||||
"Blind\'s Hideout - Far Right"]),
|
||||
create_cave_region(world, player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit',
|
||||
['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
|
||||
create_lw_region(world, player, 'Zoras River', ['King Zora', 'Zora\'s Ledge']),
|
||||
create_cave_region(world, player, 'Waterfall of Wishing', 'a cave with two chests',
|
||||
['Waterfall Fairy - Left', 'Waterfall Fairy - Right']),
|
||||
create_lw_region(world, player, 'Kings Grave Area', None, ['Kings Grave', 'Kings Grave Inner Rocks']),
|
||||
create_cave_region(world, player, 'Kings Grave', 'a cave with a chest', ['King\'s Tomb']),
|
||||
create_cave_region(world, player, 'North Fairy Cave', 'a drop\'s exit', None, ['North Fairy Cave Exit']),
|
||||
create_cave_region(world, player, 'Dam', 'the dam', ['Floodgate', 'Floodgate Chest']),
|
||||
create_cave_region(world, player, 'Links House', 'your house', ['Link\'s House'], ['Links House Exit']),
|
||||
create_cave_region(world, player, 'Chris Houlihan Room', 'I AM ERROR', None, ['Chris Houlihan Room Exit']),
|
||||
create_cave_region(world, player, 'Tavern', 'the tavern', ['Kakariko Tavern']),
|
||||
create_cave_region(world, player, 'Elder House', 'a connector', None,
|
||||
['Elder House Exit (East)', 'Elder House Exit (West)']),
|
||||
create_cave_region(world, player, 'Snitch Lady (East)', 'a boring house'),
|
||||
create_cave_region(world, player, 'Snitch Lady (West)', 'a boring house'),
|
||||
create_cave_region(world, player, 'Bush Covered House', 'the grass man'),
|
||||
create_cave_region(world, player, 'Tavern (Front)', 'the tavern'),
|
||||
create_cave_region(world, player, 'Light World Bomb Hut', 'a restock room'),
|
||||
create_cave_region(world, player, 'Kakariko Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Fortune Teller (Light)', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Lake Hylia Fortune Teller', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Lumberjack House', 'a boring house'),
|
||||
create_cave_region(world, player, 'Bonk Fairy (Light)', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Bonk Fairy (Dark)', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Swamp Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Desert Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Dark Death Mountain Healer Fairy', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Chicken House', 'a house with a chest', ['Chicken House']),
|
||||
create_cave_region(world, player, 'Aginahs Cave', 'a cave with a chest', ['Aginah\'s Cave']),
|
||||
create_cave_region(world, player, 'Sahasrahlas Hut', 'Sahasrahla',
|
||||
['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right',
|
||||
'Sahasrahla']),
|
||||
create_cave_region(world, player, 'Kakariko Well (top)', 'a drop\'s exit',
|
||||
['Kakariko Well - Top', 'Kakariko Well - Left', 'Kakariko Well - Middle',
|
||||
'Kakariko Well - Right', 'Kakariko Well - Bottom'], ['Kakariko Well (top to bottom)']),
|
||||
create_cave_region(world, player, 'Kakariko Well (bottom)', 'a drop\'s exit', None, ['Kakariko Well Exit']),
|
||||
create_cave_region(world, player, 'Blacksmiths Hut', 'the smith', ['Blacksmith', 'Missing Smith']),
|
||||
create_lw_region(world, player, 'Bat Cave Drop Ledge', None, ['Bat Cave Drop']),
|
||||
create_cave_region(world, player, 'Bat Cave (right)', 'a drop\'s exit', ['Magic Bat'], ['Bat Cave Door']),
|
||||
create_cave_region(world, player, 'Bat Cave (left)', 'a drop\'s exit', None, ['Bat Cave Exit']),
|
||||
create_cave_region(world, player, 'Sick Kids House', 'the sick kid', ['Sick Kid']),
|
||||
create_lw_region(world, player, 'Hobo Bridge', ['Hobo']),
|
||||
create_cave_region(world, player, 'Lost Woods Hideout (top)', 'a drop\'s exit', ['Lost Woods Hideout'],
|
||||
['Lost Woods Hideout (top to bottom)']),
|
||||
create_cave_region(world, player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None,
|
||||
['Lost Woods Hideout Exit']),
|
||||
create_cave_region(world, player, 'Lumberjack Tree (top)', 'a drop\'s exit', ['Lumberjack Tree'],
|
||||
['Lumberjack Tree (top to bottom)']),
|
||||
create_cave_region(world, player, 'Lumberjack Tree (bottom)', 'a drop\'s exit', None, ['Lumberjack Tree Exit']),
|
||||
create_lw_region(world, player, 'Cave 45 Ledge', None, ['Cave 45']),
|
||||
create_cave_region(world, player, 'Cave 45', 'a cave with an item', ['Cave 45']),
|
||||
create_lw_region(world, player, 'Graveyard Ledge', None, ['Graveyard Cave']),
|
||||
create_cave_region(world, player, 'Graveyard Cave', 'a cave with an item', ['Graveyard Cave']),
|
||||
create_cave_region(world, player, 'Checkerboard Cave', 'a cave with an item', ['Checkerboard Cave']),
|
||||
create_cave_region(world, player, 'Long Fairy Cave', 'a fairy fountain'),
|
||||
create_cave_region(world, player, 'Mini Moldorm Cave', 'a bounty of five items',
|
||||
['Mini Moldorm Cave - Far Left', 'Mini Moldorm Cave - Left', 'Mini Moldorm Cave - Right',
|
||||
'Mini Moldorm Cave - Far Right', 'Mini Moldorm Cave - Generous Guy']),
|
||||
create_cave_region(world, player, 'Ice Rod Cave', 'a cave with a chest', ['Ice Rod Cave']),
|
||||
create_cave_region(world, player, 'Good Bee Cave', 'a cold bee'),
|
||||
create_cave_region(world, player, '20 Rupee Cave', 'a cave with some cash'),
|
||||
create_cave_region(world, player, 'Cave Shop (Lake Hylia)', 'a common shop'),
|
||||
create_cave_region(world, player, 'Cave Shop (Dark Death Mountain)', 'a common shop'),
|
||||
create_cave_region(world, player, 'Bonk Rock Cave', 'a cave with a chest', ['Bonk Rock Cave']),
|
||||
create_cave_region(world, player, 'Library', 'the library', ['Library']),
|
||||
create_cave_region(world, player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(world, player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(world, player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(world, player, 'Two Brothers House', 'a connector', None,
|
||||
['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(world, player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']),
|
||||
create_cave_region(world, player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
create_lw_region(world, player, 'Desert Ledge', ['Desert Ledge'],
|
||||
['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)']),
|
||||
create_lw_region(world, player, 'Desert Ledge (Northeast)', None, ['Checkerboard Cave']),
|
||||
create_lw_region(world, player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)']),
|
||||
create_lw_region(world, player, 'Desert Palace Lone Stairs', None,
|
||||
['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)']),
|
||||
create_lw_region(world, player, 'Desert Palace Entrance (North) Spot', None,
|
||||
['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks']),
|
||||
create_dungeon_region(world, player, 'Desert Palace Main (Outer)', 'Desert Palace',
|
||||
['Desert Palace - Big Chest', 'Desert Palace - Torch', 'Desert Palace - Map Chest'],
|
||||
['Desert Palace Pots (Outer)', 'Desert Palace Exit (West)', 'Desert Palace Exit (East)',
|
||||
'Desert Palace East Wing']),
|
||||
create_dungeon_region(world, player, 'Desert Palace Main (Inner)', 'Desert Palace', None,
|
||||
['Desert Palace Exit (South)', 'Desert Palace Pots (Inner)']),
|
||||
create_dungeon_region(world, player, 'Desert Palace East', 'Desert Palace',
|
||||
['Desert Palace - Compass Chest', 'Desert Palace - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Desert Palace North', 'Desert Palace',
|
||||
['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Palace Exit (North)']),
|
||||
create_dungeon_region(world, player, 'Eastern Palace', 'Eastern Palace',
|
||||
['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
||||
'Eastern Palace - Cannonball Chest',
|
||||
'Eastern Palace - Big Key Chest', 'Eastern Palace - Map Chest', 'Eastern Palace - Boss',
|
||||
'Eastern Palace - Prize'], ['Eastern Palace Exit']),
|
||||
create_lw_region(world, player, 'Master Sword Meadow', ['Master Sword Pedestal']),
|
||||
create_cave_region(world, player, 'Lost Woods Gamble', 'a game of chance'),
|
||||
create_lw_region(world, player, 'Hyrule Castle Courtyard', None,
|
||||
['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Entrance (South)']),
|
||||
create_lw_region(world, player, 'Hyrule Castle Ledge', None,
|
||||
['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Agahnims Tower',
|
||||
'Hyrule Castle Ledge Courtyard Drop']),
|
||||
create_dungeon_region(world, player, 'Hyrule Castle', 'Hyrule Castle',
|
||||
['Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
||||
'Hyrule Castle - Zelda\'s Chest'],
|
||||
['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)',
|
||||
'Throne Room']),
|
||||
create_dungeon_region(world, player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(world, player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross'],
|
||||
['Sewers Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit',
|
||||
['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(world, player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnims Tower', 'Castle Tower',
|
||||
['Castle Tower - Room 03', 'Castle Tower - Dark Maze'],
|
||||
['Agahnim 1', 'Agahnims Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
create_cave_region(world, player, 'Old Man Cave', 'a connector', ['Old Man'],
|
||||
['Old Man Cave Exit (East)', 'Old Man Cave Exit (West)']),
|
||||
create_cave_region(world, player, 'Old Man House', 'a connector', None,
|
||||
['Old Man House Exit (Bottom)', 'Old Man House Front to Back']),
|
||||
create_cave_region(world, player, 'Old Man House Back', 'a connector', None,
|
||||
['Old Man House Exit (Top)', 'Old Man House Back to Front']),
|
||||
create_lw_region(world, player, 'Death Mountain', None,
|
||||
['Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)',
|
||||
'Death Mountain Return Cave (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave Peak',
|
||||
'Spectacle Rock Cave (Bottom)', 'Broken Bridge (West)', 'Death Mountain Teleporter']),
|
||||
create_cave_region(world, player, 'Death Mountain Return Cave', 'a connector', None,
|
||||
['Death Mountain Return Cave Exit (West)', 'Death Mountain Return Cave Exit (East)']),
|
||||
create_lw_region(world, player, 'Death Mountain Return Ledge', None,
|
||||
['Death Mountain Return Ledge Drop', 'Death Mountain Return Cave (West)']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Top)', 'a connector', ['Spectacle Rock Cave'],
|
||||
['Spectacle Rock Cave Drop', 'Spectacle Rock Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Bottom)', 'a connector', None,
|
||||
['Spectacle Rock Cave Exit']),
|
||||
create_cave_region(world, player, 'Spectacle Rock Cave (Peak)', 'a connector', None,
|
||||
['Spectacle Rock Cave Peak Drop', 'Spectacle Rock Cave Exit (Peak)']),
|
||||
create_lw_region(world, player, 'East Death Mountain (Bottom)', None,
|
||||
['Broken Bridge (East)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)',
|
||||
'East Death Mountain Teleporter', 'Hookshot Fairy', 'Fairy Ascension Rocks',
|
||||
'Spiral Cave (Bottom)']),
|
||||
create_cave_region(world, player, 'Hookshot Fairy', 'fairies deep in a cave'),
|
||||
create_cave_region(world, player, 'Paradox Cave Front', 'a connector', None,
|
||||
['Paradox Cave Push Block Reverse', 'Paradox Cave Exit (Bottom)',
|
||||
'Light World Death Mountain Shop']),
|
||||
create_cave_region(world, player, 'Paradox Cave Chest Area', 'a connector', ['Paradox Cave Lower - Far Left',
|
||||
'Paradox Cave Lower - Left',
|
||||
'Paradox Cave Lower - Right',
|
||||
'Paradox Cave Lower - Far Right',
|
||||
'Paradox Cave Lower - Middle',
|
||||
'Paradox Cave Upper - Left',
|
||||
'Paradox Cave Upper - Right'],
|
||||
['Paradox Cave Push Block', 'Paradox Cave Bomb Jump']),
|
||||
create_cave_region(player, 'Paradox Cave', 'a connector', None, ['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_lw_region(player, 'East Death Mountain (Top)', None, ['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access', 'East Death Mountain Drop', 'Turtle Rock Teleporter', 'Fairy Ascension Ledge']),
|
||||
create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']),
|
||||
create_cave_region(player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'], ['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Spiral Cave (Bottom)', 'a connector', None, ['Spiral Cave Exit']),
|
||||
create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Drop', 'Fairy Ascension Cave (Bottom)']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Bottom)', 'a connector', None, ['Fairy Ascension Cave Climb', 'Fairy Ascension Cave Exit (Bottom)']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Drop)', 'a connector', None, ['Fairy Ascension Cave Pots']),
|
||||
create_cave_region(player, 'Fairy Ascension Cave (Top)', 'a connector', None, ['Fairy Ascension Cave Exit (Top)', 'Fairy Ascension Cave Drop']),
|
||||
create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Ledge Drop', 'Fairy Ascension Cave (Top)']),
|
||||
create_lw_region(player, 'Death Mountain (Top)', ['Ether Tablet'], ['East Death Mountain (Top)', 'Tower of Hera', 'Death Mountain Drop']),
|
||||
create_lw_region(player, 'Spectacle Rock', ['Spectacle Rock'], ['Spectacle Rock Drop']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Bottom)', 'Tower of Hera', ['Tower of Hera - Basement Cage', 'Tower of Hera - Map Chest'], ['Tower of Hera Small Key Door', 'Tower of Hera Big Key Door', 'Tower of Hera Exit']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Basement)', 'Tower of Hera', ['Tower of Hera - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Tower of Hera (Top)', 'Tower of Hera', ['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss', 'Tower of Hera - Prize']),
|
||||
create_cave_region(world, player, 'Paradox Cave', 'a connector', None,
|
||||
['Paradox Cave Exit (Middle)', 'Paradox Cave Exit (Top)', 'Paradox Cave Drop']),
|
||||
create_cave_region(world, player, 'Light World Death Mountain Shop', 'a common shop'),
|
||||
create_lw_region(world, player, 'East Death Mountain (Top)', None,
|
||||
['Paradox Cave (Top)', 'Death Mountain (Top)', 'Spiral Cave Ledge Access',
|
||||
'East Death Mountain Drop', 'Turtle Rock Teleporter', 'Fairy Ascension Ledge']),
|
||||
create_lw_region(world, player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Cave Ledge Drop']),
|
||||
create_cave_region(world, player, 'Spiral Cave (Top)', 'a connector', ['Spiral Cave'],
|
||||
['Spiral Cave (top to bottom)', 'Spiral Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Spiral Cave (Bottom)', 'a connector', None, ['Spiral Cave Exit']),
|
||||
create_lw_region(world, player, 'Fairy Ascension Plateau', None,
|
||||
['Fairy Ascension Drop', 'Fairy Ascension Cave (Bottom)']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Bottom)', 'a connector', None,
|
||||
['Fairy Ascension Cave Climb', 'Fairy Ascension Cave Exit (Bottom)']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Drop)', 'a connector', None,
|
||||
['Fairy Ascension Cave Pots']),
|
||||
create_cave_region(world, player, 'Fairy Ascension Cave (Top)', 'a connector', None,
|
||||
['Fairy Ascension Cave Exit (Top)', 'Fairy Ascension Cave Drop']),
|
||||
create_lw_region(world, player, 'Fairy Ascension Ledge', None,
|
||||
['Fairy Ascension Ledge Drop', 'Fairy Ascension Cave (Top)']),
|
||||
create_lw_region(world, player, 'Death Mountain (Top)', ['Ether Tablet'],
|
||||
['East Death Mountain (Top)', 'Tower of Hera', 'Death Mountain Drop']),
|
||||
create_lw_region(world, player, 'Spectacle Rock', ['Spectacle Rock'], ['Spectacle Rock Drop']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Bottom)', 'Tower of Hera',
|
||||
['Tower of Hera - Basement Cage', 'Tower of Hera - Map Chest'],
|
||||
['Tower of Hera Small Key Door', 'Tower of Hera Big Key Door', 'Tower of Hera Exit']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Basement)', 'Tower of Hera',
|
||||
['Tower of Hera - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Tower of Hera (Top)', 'Tower of Hera',
|
||||
['Tower of Hera - Compass Chest', 'Tower of Hera - Big Chest', 'Tower of Hera - Boss',
|
||||
'Tower of Hera - Prize']),
|
||||
|
||||
create_dw_region(player, 'East Dark World', ['Pyramid'], ['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness', 'Dark Lake Hylia Drop (East)',
|
||||
'Hyrule Castle Ledge Mirror Spot', 'Dark Lake Hylia Fairy', 'Palace of Darkness Hint', 'East Dark World Hint', 'Pyramid Hole', 'Northeast Dark World Broken Bridge Pass',]),
|
||||
create_dw_region(player, 'Catfish', ['Catfish'], ['Catfish Exit Rock']),
|
||||
create_dw_region(player, 'Northeast Dark World', None, ['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass', 'Catfish Entrance Rock', 'Dark Lake Hylia Teleporter']),
|
||||
create_cave_region(player, 'Palace of Darkness Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'East Dark World Hint', 'a storyteller'),
|
||||
create_dw_region(player, 'South Dark World', ['Stumpy', 'Digging Game'], ['Dark Lake Hylia Drop (South)', 'Hype Cave', 'Swamp Palace', 'Village of Outcasts Heavy Rock', 'Maze Race Mirror Spot',
|
||||
'Cave 45 Mirror Spot', 'East Dark World Bridge', 'Big Bomb Shop', 'Archery Game', 'Bonk Fairy (Dark)', 'Dark Lake Hylia Shop',
|
||||
'Bombos Tablet Mirror Spot']),
|
||||
create_lw_region(player, 'Bombos Tablet Ledge', ['Bombos Tablet']),
|
||||
create_cave_region(player, 'Big Bomb Shop', 'the bomb shop'),
|
||||
create_cave_region(player, 'Archery Game', 'a game of skill'),
|
||||
create_dw_region(player, 'Dark Lake Hylia', None, ['Lake Hylia Island Mirror Spot', 'East Dark World Pier', 'Dark Lake Hylia Ledge']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Central Island', None, ['Ice Palace', 'Lake Hylia Central Island Mirror Spot']),
|
||||
create_dw_region(player, 'Dark Lake Hylia Ledge', None, ['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave']),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Ledge Spike Cave', 'a spiky hint'),
|
||||
create_cave_region(player, 'Hype Cave', 'a bounty of five items', ['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_dw_region(player, 'West Dark World', ['Frog'], ['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House', 'Chest Game', 'Thieves Town', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot', 'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks', 'Red Shield Shop', 'Dark Sanctuary Hint', 'Fortune Teller (Dark)', 'Dark World Lumberjack Shop']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Village of Outcasts Shop']),
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Bat Cave Drop Ledge Mirror Spot', 'Dark World Hammer Peg Cave', 'Peg Area Rocks']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(player, 'Pyramid Fairy', 'a cave with two chests', ['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(player, 'Dark Sanctuary Hint', 'a storyteller'),
|
||||
create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot']),
|
||||
create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
|
||||
create_dw_region(player, 'Skull Woods Forest (West)', None, ['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)', 'Skull Woods Final Section']),
|
||||
create_dw_region(player, 'Dark Desert', None, ['Misery Mire', 'Mire Shed', 'Desert Ledge (Northeast) Mirror Spot', 'Desert Ledge Mirror Spot', 'Desert Palace Stairs Mirror Spot',
|
||||
'Desert Palace Entrance (North) Mirror Spot', 'Dark Desert Hint', 'Dark Desert Fairy']),
|
||||
create_cave_region(player, 'Mire Shed', 'a cave with two chests', ['Mire Shed - Left', 'Mire Shed - Right']),
|
||||
create_cave_region(player, 'Dark Desert Hint', 'a storyteller'),
|
||||
create_dw_region(player, 'Dark Death Mountain (West Bottom)', None, ['Spike Cave', 'Spectacle Rock Mirror Spot', 'Dark Death Mountain Fairy']),
|
||||
create_dw_region(player, 'Dark Death Mountain (Top)', None, ['Dark Death Mountain Drop (East)', 'Dark Death Mountain Drop (West)', 'Ganons Tower', 'Superbunny Cave (Top)',
|
||||
'Hookshot Cave', 'East Death Mountain (Top) Mirror Spot', 'Turtle Rock']),
|
||||
create_dw_region(player, 'Dark Death Mountain Ledge', None, ['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)', 'Mimic Cave Mirror Spot', 'Spiral Cave Mirror Spot']),
|
||||
create_dw_region(player, 'Dark Death Mountain Isolated Ledge', None, ['Isolated Ledge Mirror Spot', 'Turtle Rock Isolated Ledge Entrance']),
|
||||
create_dw_region(player, 'Dark Death Mountain (East Bottom)', None, ['Superbunny Cave (Bottom)', 'Cave Shop (Dark Death Mountain)', 'Fairy Ascension Mirror Spot']),
|
||||
create_cave_region(player, 'Superbunny Cave (Top)', 'a connector', ['Superbunny Cave - Top', 'Superbunny Cave - Bottom'], ['Superbunny Cave Exit (Top)']),
|
||||
create_cave_region(player, 'Superbunny Cave (Bottom)', 'a connector', None, ['Superbunny Cave Climb', 'Superbunny Cave Exit (Bottom)']),
|
||||
create_cave_region(player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
|
||||
create_cave_region(player, 'Hookshot Cave', 'a connector', ['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right', 'Hookshot Cave - Bottom Left'],
|
||||
create_dw_region(world, player, 'East Dark World', ['Pyramid'],
|
||||
['Pyramid Fairy', 'South Dark World Bridge', 'Palace of Darkness',
|
||||
'Dark Lake Hylia Drop (East)',
|
||||
'Hyrule Castle Ledge Mirror Spot', 'Dark Lake Hylia Fairy', 'Palace of Darkness Hint',
|
||||
'East Dark World Hint', 'Pyramid Hole', 'Northeast Dark World Broken Bridge Pass', ]),
|
||||
create_dw_region(world, player, 'Catfish', ['Catfish'], ['Catfish Exit Rock']),
|
||||
create_dw_region(world, player, 'Northeast Dark World', None,
|
||||
['West Dark World Gap', 'Dark World Potion Shop', 'East Dark World Broken Bridge Pass',
|
||||
'Catfish Entrance Rock', 'Dark Lake Hylia Teleporter']),
|
||||
create_cave_region(world, player, 'Palace of Darkness Hint', 'a storyteller'),
|
||||
create_cave_region(world, player, 'East Dark World Hint', 'a storyteller'),
|
||||
create_dw_region(world, player, 'South Dark World', ['Stumpy', 'Digging Game'],
|
||||
['Dark Lake Hylia Drop (South)', 'Hype Cave', 'Swamp Palace', 'Village of Outcasts Heavy Rock',
|
||||
'Maze Race Mirror Spot',
|
||||
'Cave 45 Mirror Spot', 'East Dark World Bridge', 'Big Bomb Shop', 'Archery Game',
|
||||
'Bonk Fairy (Dark)', 'Dark Lake Hylia Shop',
|
||||
'Bombos Tablet Mirror Spot']),
|
||||
create_lw_region(world, player, 'Bombos Tablet Ledge', ['Bombos Tablet']),
|
||||
create_cave_region(world, player, 'Big Bomb Shop', 'the bomb shop'),
|
||||
create_cave_region(world, player, 'Archery Game', 'a game of skill'),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia', None,
|
||||
['Lake Hylia Island Mirror Spot', 'East Dark World Pier', 'Dark Lake Hylia Ledge']),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia Central Island', None,
|
||||
['Ice Palace', 'Lake Hylia Central Island Mirror Spot']),
|
||||
create_dw_region(world, player, 'Dark Lake Hylia Ledge', None,
|
||||
['Dark Lake Hylia Ledge Drop', 'Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint',
|
||||
'Dark Lake Hylia Ledge Spike Cave']),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Hint', 'a storyteller'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Ledge Spike Cave', 'a spiky hint'),
|
||||
create_cave_region(world, player, 'Hype Cave', 'a bounty of five items',
|
||||
['Hype Cave - Top', 'Hype Cave - Middle Right', 'Hype Cave - Middle Left',
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_dw_region(world, player, 'West Dark World', ['Frog'],
|
||||
['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House',
|
||||
'Chest Game', 'Thieves Town', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot',
|
||||
'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks',
|
||||
'Red Shield Shop', 'Dark Sanctuary Hint', 'Fortune Teller (Dark)',
|
||||
'Dark World Lumberjack Shop']),
|
||||
create_dw_region(world, player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Village of Outcasts Shop']),
|
||||
create_dw_region(world, player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'],
|
||||
['Bat Cave Drop Ledge Mirror Spot', 'Dark World Hammer Peg Cave', 'Peg Area Rocks']),
|
||||
create_dw_region(world, player, 'Bumper Cave Entrance', None,
|
||||
['Bumper Cave (Bottom)', 'Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(world, player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
create_cave_region(world, player, 'Village of Outcasts Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark Lake Hylia Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Lumberjack Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Potion Shop', 'a common shop'),
|
||||
create_cave_region(world, player, 'Dark World Hammer Peg Cave', 'a cave with an item', ['Peg Cave']),
|
||||
create_cave_region(world, player, 'Pyramid Fairy', 'a cave with two chests',
|
||||
['Pyramid Fairy - Left', 'Pyramid Fairy - Right']),
|
||||
create_cave_region(world, player, 'Brewery', 'a house with a chest', ['Brewery']),
|
||||
create_cave_region(world, player, 'C-Shaped House', 'a house with a chest', ['C-Shaped House']),
|
||||
create_cave_region(world, player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
|
||||
create_cave_region(world, player, 'Red Shield Shop', 'the rare shop'),
|
||||
create_cave_region(world, player, 'Dark Sanctuary Hint', 'a storyteller'),
|
||||
create_cave_region(world, player, 'Bumper Cave', 'a connector', None,
|
||||
['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
|
||||
create_dw_region(world, player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'],
|
||||
['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot']),
|
||||
create_dw_region(world, player, 'Skull Woods Forest', None,
|
||||
['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)',
|
||||
'Skull Woods First Section Hole (North)',
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
|
||||
create_dw_region(world, player, 'Skull Woods Forest (West)', None,
|
||||
['Skull Woods Second Section Hole', 'Skull Woods Second Section Door (West)',
|
||||
'Skull Woods Final Section']),
|
||||
create_dw_region(world, player, 'Dark Desert', None,
|
||||
['Misery Mire', 'Mire Shed', 'Desert Ledge (Northeast) Mirror Spot',
|
||||
'Desert Ledge Mirror Spot', 'Desert Palace Stairs Mirror Spot',
|
||||
'Desert Palace Entrance (North) Mirror Spot', 'Dark Desert Hint', 'Dark Desert Fairy']),
|
||||
create_cave_region(world, player, 'Mire Shed', 'a cave with two chests',
|
||||
['Mire Shed - Left', 'Mire Shed - Right']),
|
||||
create_cave_region(world, player, 'Dark Desert Hint', 'a storyteller'),
|
||||
create_dw_region(world, player, 'Dark Death Mountain (West Bottom)', None,
|
||||
['Spike Cave', 'Spectacle Rock Mirror Spot', 'Dark Death Mountain Fairy']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain (Top)', None,
|
||||
['Dark Death Mountain Drop (East)', 'Dark Death Mountain Drop (West)', 'Ganons Tower',
|
||||
'Superbunny Cave (Top)',
|
||||
'Hookshot Cave', 'East Death Mountain (Top) Mirror Spot', 'Turtle Rock']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain Ledge', None,
|
||||
['Dark Death Mountain Ledge (East)', 'Dark Death Mountain Ledge (West)',
|
||||
'Mimic Cave Mirror Spot', 'Spiral Cave Mirror Spot']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain Isolated Ledge', None,
|
||||
['Isolated Ledge Mirror Spot', 'Turtle Rock Isolated Ledge Entrance']),
|
||||
create_dw_region(world, player, 'Dark Death Mountain (East Bottom)', None,
|
||||
['Superbunny Cave (Bottom)', 'Cave Shop (Dark Death Mountain)',
|
||||
'Fairy Ascension Mirror Spot']),
|
||||
create_cave_region(world, player, 'Superbunny Cave (Top)', 'a connector',
|
||||
['Superbunny Cave - Top', 'Superbunny Cave - Bottom'], ['Superbunny Cave Exit (Top)']),
|
||||
create_cave_region(world, player, 'Superbunny Cave (Bottom)', 'a connector', None,
|
||||
['Superbunny Cave Climb', 'Superbunny Cave Exit (Bottom)']),
|
||||
create_cave_region(world, player, 'Spike Cave', 'Spike Cave', ['Spike Cave']),
|
||||
create_cave_region(world, player, 'Hookshot Cave', 'a connector',
|
||||
['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right',
|
||||
'Hookshot Cave - Bottom Left'],
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
|
||||
create_dw_region(player, 'Death Mountain Floating Island (Dark World)', None, ['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
|
||||
create_lw_region(player, 'Death Mountain Floating Island (Light World)', ['Floating Island']),
|
||||
create_dw_region(player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop']),
|
||||
create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave']),
|
||||
create_cave_region(player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
|
||||
create_dw_region(world, player, 'Death Mountain Floating Island (Dark World)', None,
|
||||
['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
|
||||
create_lw_region(world, player, 'Death Mountain Floating Island (Light World)', ['Floating Island']),
|
||||
create_dw_region(world, player, 'Turtle Rock (Top)', None, ['Turtle Rock Drop']),
|
||||
create_lw_region(world, player, 'Mimic Cave Ledge', None, ['Mimic Cave']),
|
||||
create_cave_region(world, player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
|
||||
|
||||
create_dungeon_region(player, 'Swamp Palace (Entrance)', 'Swamp Palace', None, ['Swamp Palace Moat', 'Swamp Palace Exit']),
|
||||
create_dungeon_region(player, 'Swamp Palace (First Room)', 'Swamp Palace', ['Swamp Palace - Entrance'], ['Swamp Palace Small Key Door']),
|
||||
create_dungeon_region(player, 'Swamp Palace (Starting Area)', 'Swamp Palace', ['Swamp Palace - Map Chest'], ['Swamp Palace (Center)']),
|
||||
create_dungeon_region(player, 'Swamp Palace (Center)', 'Swamp Palace', ['Swamp Palace - Big Chest', 'Swamp Palace - Compass Chest',
|
||||
'Swamp Palace - Big Key Chest', 'Swamp Palace - West Chest'], ['Swamp Palace (North)']),
|
||||
create_dungeon_region(player, 'Swamp Palace (North)', 'Swamp Palace', ['Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
|
||||
'Swamp Palace - Waterfall Room', 'Swamp Palace - Boss', 'Swamp Palace - Prize']),
|
||||
create_dungeon_region(player, 'Thieves Town (Entrance)', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest',
|
||||
'Thieves\' Town - Map Chest',
|
||||
'Thieves\' Town - Compass Chest',
|
||||
'Thieves\' Town - Ambush Chest'], ['Thieves Town Big Key Door', 'Thieves Town Exit']),
|
||||
create_dungeon_region(player, 'Thieves Town (Deep)', 'Thieves\' Town', ['Thieves\' Town - Attic',
|
||||
'Thieves\' Town - Big Chest',
|
||||
'Thieves\' Town - Blind\'s Cell'], ['Blind Fight']),
|
||||
create_dungeon_region(player, 'Blind Fight', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section', 'Skull Woods', ['Skull Woods - Map Chest'], ['Skull Woods First Section Exit', 'Skull Woods First Section Bomb Jump', 'Skull Woods First Section South Door', 'Skull Woods First Section West Door']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Right)', 'Skull Woods', ['Skull Woods - Pinball Room'], ['Skull Woods First Section (Right) North Door']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Left)', 'Skull Woods', ['Skull Woods - Compass Chest', 'Skull Woods - Pot Prison'], ['Skull Woods First Section (Left) Door to Exit', 'Skull Woods First Section (Left) Door to Right']),
|
||||
create_dungeon_region(player, 'Skull Woods First Section (Top)', 'Skull Woods', ['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
|
||||
create_dungeon_region(player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None, ['Skull Woods Second Section (Drop)']),
|
||||
create_dungeon_region(player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(player, 'Ice Palace (Entrance)', 'Ice Palace', None, ['Ice Palace Entrance Room', 'Ice Palace Exit']),
|
||||
create_dungeon_region(player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Compass Chest', 'Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
create_dungeon_region(player, 'Ice Palace (East)', 'Ice Palace', ['Ice Palace - Spike Room'], ['Ice Palace (East Top)']),
|
||||
create_dungeon_region(player, 'Ice Palace (East Top)', 'Ice Palace', ['Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']),
|
||||
create_dungeon_region(player, 'Ice Palace (Kholdstare)', 'Ice Palace', ['Ice Palace - Boss', 'Ice Palace - Prize']),
|
||||
create_dungeon_region(player, 'Misery Mire (Entrance)', 'Misery Mire', None, ['Misery Mire Entrance Gap', 'Misery Mire Exit']),
|
||||
create_dungeon_region(player, 'Misery Mire (Main)', 'Misery Mire', ['Misery Mire - Big Chest', 'Misery Mire - Map Chest', 'Misery Mire - Main Lobby',
|
||||
'Misery Mire - Bridge Chest', 'Misery Mire - Spike Chest'], ['Misery Mire (West)', 'Misery Mire Big Key Door']),
|
||||
create_dungeon_region(player, 'Misery Mire (West)', 'Misery Mire', ['Misery Mire - Compass Chest', 'Misery Mire - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Misery Mire (Final Area)', 'Misery Mire', None, ['Misery Mire (Vitreous)']),
|
||||
create_dungeon_region(player, 'Misery Mire (Vitreous)', 'Misery Mire', ['Misery Mire - Boss', 'Misery Mire - Prize']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Entrance)', 'Turtle Rock', None, ['Turtle Rock Entrance Gap', 'Turtle Rock Exit (Front)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (First Section)', 'Turtle Rock', ['Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left',
|
||||
'Turtle Rock - Roller Room - Right'], ['Turtle Rock Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Second Section)', 'Turtle Rock', ['Turtle Rock - Big Key Chest'], ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'], ['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None, ['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||
['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Isolated Ledge Exit']),
|
||||
create_dungeon_region(player, 'Turtle Rock (Trinexx)', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Entrance)', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall', 'Palace of Darkness Exit']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Center)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
|
||||
['Palace of Darkness Big Key Chest Staircase', 'Palace of Darkness (North)', 'Palace of Darkness Big Key Door']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Big Key Chest)', 'Palace of Darkness', ['Palace of Darkness - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Bonk Section)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Map Chest'], ['Palace of Darkness Hammer Peg Drop']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (North)', 'Palace of Darkness', ['Palace of Darkness - Compass Chest', 'Palace of Darkness - Dark Basement - Left', 'Palace of Darkness - Dark Basement - Right'],
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Entrance)', 'Swamp Palace', None,
|
||||
['Swamp Palace Moat', 'Swamp Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (First Room)', 'Swamp Palace', ['Swamp Palace - Entrance'],
|
||||
['Swamp Palace Small Key Door']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Starting Area)', 'Swamp Palace',
|
||||
['Swamp Palace - Map Chest'], ['Swamp Palace (Center)']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (Center)', 'Swamp Palace',
|
||||
['Swamp Palace - Big Chest', 'Swamp Palace - Compass Chest',
|
||||
'Swamp Palace - Big Key Chest', 'Swamp Palace - West Chest'], ['Swamp Palace (North)']),
|
||||
create_dungeon_region(world, player, 'Swamp Palace (North)', 'Swamp Palace',
|
||||
['Swamp Palace - Flooded Room - Left', 'Swamp Palace - Flooded Room - Right',
|
||||
'Swamp Palace - Waterfall Room', 'Swamp Palace - Boss', 'Swamp Palace - Prize']),
|
||||
create_dungeon_region(world, player, 'Thieves Town (Entrance)', 'Thieves\' Town',
|
||||
['Thieves\' Town - Big Key Chest',
|
||||
'Thieves\' Town - Map Chest',
|
||||
'Thieves\' Town - Compass Chest',
|
||||
'Thieves\' Town - Ambush Chest'], ['Thieves Town Big Key Door', 'Thieves Town Exit']),
|
||||
create_dungeon_region(world, player, 'Thieves Town (Deep)', 'Thieves\' Town', ['Thieves\' Town - Attic',
|
||||
'Thieves\' Town - Big Chest',
|
||||
'Thieves\' Town - Blind\'s Cell'],
|
||||
['Blind Fight']),
|
||||
create_dungeon_region(world, player, 'Blind Fight', 'Thieves\' Town',
|
||||
['Thieves\' Town - Boss', 'Thieves\' Town - Prize']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section', 'Skull Woods', ['Skull Woods - Map Chest'],
|
||||
['Skull Woods First Section Exit', 'Skull Woods First Section Bomb Jump',
|
||||
'Skull Woods First Section South Door', 'Skull Woods First Section West Door']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Right)', 'Skull Woods',
|
||||
['Skull Woods - Pinball Room'], ['Skull Woods First Section (Right) North Door']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Left)', 'Skull Woods',
|
||||
['Skull Woods - Compass Chest', 'Skull Woods - Pot Prison'],
|
||||
['Skull Woods First Section (Left) Door to Exit',
|
||||
'Skull Woods First Section (Left) Door to Right']),
|
||||
create_dungeon_region(world, player, 'Skull Woods First Section (Top)', 'Skull Woods',
|
||||
['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None,
|
||||
['Skull Woods Second Section (Drop)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods',
|
||||
['Skull Woods - Big Key Chest'],
|
||||
['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods',
|
||||
['Skull Woods - Bridge Room'],
|
||||
['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods',
|
||||
['Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', None,
|
||||
['Ice Palace Entrance Room', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace',
|
||||
['Ice Palace - Compass Chest', 'Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'],
|
||||
['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (East)', 'Ice Palace', ['Ice Palace - Spike Room'],
|
||||
['Ice Palace (East Top)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (East Top)', 'Ice Palace',
|
||||
['Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Kholdstare)', 'Ice Palace',
|
||||
['Ice Palace - Boss', 'Ice Palace - Prize']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Entrance)', 'Misery Mire', None,
|
||||
['Misery Mire Entrance Gap', 'Misery Mire Exit']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Main)', 'Misery Mire',
|
||||
['Misery Mire - Big Chest', 'Misery Mire - Map Chest', 'Misery Mire - Main Lobby',
|
||||
'Misery Mire - Bridge Chest', 'Misery Mire - Spike Chest'],
|
||||
['Misery Mire (West)', 'Misery Mire Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (West)', 'Misery Mire',
|
||||
['Misery Mire - Compass Chest', 'Misery Mire - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Final Area)', 'Misery Mire', None,
|
||||
['Misery Mire (Vitreous)']),
|
||||
create_dungeon_region(world, player, 'Misery Mire (Vitreous)', 'Misery Mire',
|
||||
['Misery Mire - Boss', 'Misery Mire - Prize']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Entrance)', 'Turtle Rock', None,
|
||||
['Turtle Rock Entrance Gap', 'Turtle Rock Exit (Front)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (First Section)', 'Turtle Rock',
|
||||
['Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left',
|
||||
'Turtle Rock - Roller Room - Right'],
|
||||
['Turtle Rock Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock',
|
||||
['Turtle Rock - Chain Chomps'],
|
||||
['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Second Section)', 'Turtle Rock',
|
||||
['Turtle Rock - Big Key Chest'],
|
||||
['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase',
|
||||
'Turtle Rock Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'],
|
||||
['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock',
|
||||
['Turtle Rock - Crystaroller Room'],
|
||||
['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None,
|
||||
['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock',
|
||||
['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||
['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)',
|
||||
'Turtle Rock Isolated Ledge Exit']),
|
||||
create_dungeon_region(world, player, 'Turtle Rock (Trinexx)', 'Turtle Rock',
|
||||
['Turtle Rock - Boss', 'Turtle Rock - Prize']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Entrance)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Shooter Room'],
|
||||
['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall',
|
||||
'Palace of Darkness Exit']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Center)', 'Palace of Darkness',
|
||||
['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
|
||||
['Palace of Darkness Big Key Chest Staircase', 'Palace of Darkness (North)',
|
||||
'Palace of Darkness Big Key Door']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Big Key Chest)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Bonk Section)', 'Palace of Darkness',
|
||||
['Palace of Darkness - The Arena - Ledge', 'Palace of Darkness - Map Chest'],
|
||||
['Palace of Darkness Hammer Peg Drop']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (North)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Compass Chest', 'Palace of Darkness - Dark Basement - Left',
|
||||
'Palace of Darkness - Dark Basement - Right'],
|
||||
['Palace of Darkness Spike Statue Room Door', 'Palace of Darkness Maze Door']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Maze)', 'Palace of Darkness', ['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom', 'Palace of Darkness - Big Chest']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway']),
|
||||
create_dungeon_region(player, 'Palace of Darkness (Final Section)', 'Palace of Darkness', ['Palace of Darkness - Boss', 'Palace of Darkness - Prize']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Entrance)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Torch', 'Ganons Tower - Hope Room - Left', 'Ganons Tower - Hope Room - Right'],
|
||||
['Ganons Tower (Tile Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower Big Key Door', 'Ganons Tower Exit']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Tile Room)', 'Ganon\'s Tower', ['Ganons Tower - Tile Room'], ['Ganons Tower (Tile Room) Key Door']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Compass Room)', 'Ganon\'s Tower', ['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right',
|
||||
'Ganons Tower - Compass Room - Bottom Left', 'Ganons Tower - Compass Room - Bottom Right'],
|
||||
['Ganons Tower (Bottom) (East)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Hookshot Room)', 'Ganon\'s Tower', ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'],
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Maze)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom',
|
||||
'Palace of Darkness - Big Chest']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Harmless Hellway']),
|
||||
create_dungeon_region(world, player, 'Palace of Darkness (Final Section)', 'Palace of Darkness',
|
||||
['Palace of Darkness - Boss', 'Palace of Darkness - Prize']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Entrance)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Bob\'s Torch', 'Ganons Tower - Hope Room - Left',
|
||||
'Ganons Tower - Hope Room - Right'],
|
||||
['Ganons Tower (Tile Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower Big Key Door',
|
||||
'Ganons Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Tile Room)', 'Ganon\'s Tower', ['Ganons Tower - Tile Room'],
|
||||
['Ganons Tower (Tile Room) Key Door']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Compass Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right',
|
||||
'Ganons Tower - Compass Room - Bottom Left',
|
||||
'Ganons Tower - Compass Room - Bottom Right'], ['Ganons Tower (Bottom) (East)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Hookshot Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right',
|
||||
'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'],
|
||||
['Ganons Tower (Map Room)', 'Ganons Tower (Double Switch Room)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Map Room)', 'Ganon\'s Tower', ['Ganons Tower - Map Chest']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Firesnake Room)', 'Ganon\'s Tower', ['Ganons Tower - Firesnake Room'], ['Ganons Tower (Firesnake Room)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Teleport Room)', 'Ganon\'s Tower', ['Ganons Tower - Randomizer Room - Top Left', 'Ganons Tower - Randomizer Room - Top Right',
|
||||
'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right'],
|
||||
['Ganons Tower (Bottom) (West)']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Bottom)', 'Ganon\'s Tower', ['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest', 'Ganons Tower - Big Key Room - Left',
|
||||
'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Top)', 'Ganon\'s Tower', None, ['Ganons Tower Torch Rooms']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Before Moldorm)', 'Ganon\'s Tower', ['Ganons Tower - Mini Helmasaur Room - Left', 'Ganons Tower - Mini Helmasaur Room - Right',
|
||||
'Ganons Tower - Pre-Moldorm Chest'], ['Ganons Tower Moldorm Door']),
|
||||
create_dungeon_region(player, 'Ganons Tower (Moldorm)', 'Ganon\'s Tower', None, ['Ganons Tower Moldorm Gap']),
|
||||
create_dungeon_region(player, 'Agahnim 2', 'Ganon\'s Tower', ['Ganons Tower - Validation Chest', 'Agahnim 2'], None),
|
||||
create_cave_region(player, 'Pyramid', 'a drop\'s exit', ['Ganon'], ['Ganon Drop']),
|
||||
create_cave_region(player, 'Bottom of Pyramid', 'a drop\'s exit', None, ['Pyramid Exit']),
|
||||
create_dw_region(player, 'Pyramid Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
|
||||
create_lw_region(player, 'Desert Northern Cliffs'),
|
||||
create_dw_region(player, 'Dark Death Mountain Bunny Descent Area')
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Map Room)', 'Ganon\'s Tower', ['Ganons Tower - Map Chest']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Firesnake Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Firesnake Room'], ['Ganons Tower (Firesnake Room)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Teleport Room)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Randomizer Room - Top Left',
|
||||
'Ganons Tower - Randomizer Room - Top Right',
|
||||
'Ganons Tower - Randomizer Room - Bottom Left',
|
||||
'Ganons Tower - Randomizer Room - Bottom Right'], ['Ganons Tower (Bottom) (West)']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Bottom)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest',
|
||||
'Ganons Tower - Big Key Room - Left',
|
||||
'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Top)', 'Ganon\'s Tower', None,
|
||||
['Ganons Tower Torch Rooms']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Before Moldorm)', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Mini Helmasaur Room - Left',
|
||||
'Ganons Tower - Mini Helmasaur Room - Right',
|
||||
'Ganons Tower - Pre-Moldorm Chest'], ['Ganons Tower Moldorm Door']),
|
||||
create_dungeon_region(world, player, 'Ganons Tower (Moldorm)', 'Ganon\'s Tower', None,
|
||||
['Ganons Tower Moldorm Gap']),
|
||||
create_dungeon_region(world, player, 'Agahnim 2', 'Ganon\'s Tower',
|
||||
['Ganons Tower - Validation Chest', 'Agahnim 2'], None),
|
||||
create_cave_region(world, player, 'Pyramid', 'a drop\'s exit', ['Ganon'], ['Ganon Drop']),
|
||||
create_cave_region(world, player, 'Bottom of Pyramid', 'a drop\'s exit', None, ['Pyramid Exit']),
|
||||
create_dw_region(world, player, 'Pyramid Ledge', None, ['Pyramid Entrance', 'Pyramid Drop']),
|
||||
create_lw_region(world, player, 'Desert Northern Cliffs'),
|
||||
create_dw_region(world, player, 'Dark Death Mountain Bunny Descent Area')
|
||||
]
|
||||
|
||||
world.initialize_regions()
|
||||
|
||||
|
||||
def create_lw_region(player: int, name: str, locations=None, exits=None):
|
||||
return _create_region(player, name, RegionType.LightWorld, 'Light World', locations, exits)
|
||||
def create_lw_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
return _create_region(world, player, name, LTTPRegionType.LightWorld, 'Light World', locations, exits)
|
||||
|
||||
|
||||
def create_dw_region(player: int, name: str, locations=None, exits=None):
|
||||
return _create_region(player, name, RegionType.DarkWorld, 'Dark World', locations, exits)
|
||||
def create_dw_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
return _create_region(world, player, name, LTTPRegionType.DarkWorld, 'Dark World', locations, exits)
|
||||
|
||||
|
||||
def create_cave_region(player: int, name: str, hint: str, locations=None, exits=None):
|
||||
return _create_region(player, name, RegionType.Cave, hint, locations, exits)
|
||||
def create_cave_region(world: MultiWorld, player: int, name: str, hint: str, locations=None, exits=None):
|
||||
return _create_region(world, player, name, LTTPRegionType.Cave, hint, locations, exits)
|
||||
|
||||
|
||||
def create_dungeon_region(player: int, name: str, hint: str, locations=None, exits=None):
|
||||
return _create_region(player, name, RegionType.Dungeon, hint, locations, exits)
|
||||
def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str, locations=None, exits=None):
|
||||
return _create_region(world, player, name, LTTPRegionType.Dungeon, hint, locations, exits)
|
||||
|
||||
|
||||
def _create_region(player: int, name: str, type: RegionType, hint: str, locations=None, exits=None):
|
||||
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
|
||||
exits=None):
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
ret = Region(name, type, hint, player)
|
||||
if locations is None:
|
||||
locations = []
|
||||
if exits is None:
|
||||
exits = []
|
||||
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
for location in locations:
|
||||
address, player_address, crystal, hint_text = location_table[location]
|
||||
ret.locations.append(ALttPLocation(player, location, address, crystal, hint_text, ret, player_address))
|
||||
ret = LTTPRegion(name, type, hint, player, world)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
if locations:
|
||||
for location in locations:
|
||||
address, player_address, crystal, hint_text = location_table[location]
|
||||
ret.locations.append(ALttPLocation(player, location, address, crystal, hint_text, ret, player_address))
|
||||
return ret
|
||||
|
||||
|
||||
def mark_light_world_regions(world, player: int):
|
||||
# cross world caves may have some sections marked as both in_light_world, and in_dark_work.
|
||||
# That is ok. the bunny logic will check for this case and incorporate special rules.
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == RegionType.LightWorld)
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == LTTPRegionType.LightWorld)
|
||||
seen = set(queue)
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
current.is_light_world = True
|
||||
for exit in current.exits:
|
||||
if exit.connected_region.type == RegionType.DarkWorld:
|
||||
if exit.connected_region.type == LTTPRegionType.DarkWorld:
|
||||
# Don't venture into the dark world
|
||||
continue
|
||||
if exit.connected_region not in seen:
|
||||
seen.add(exit.connected_region)
|
||||
queue.append(exit.connected_region)
|
||||
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == RegionType.DarkWorld)
|
||||
queue = collections.deque(region for region in world.get_regions(player) if region.type == LTTPRegionType.DarkWorld)
|
||||
seen = set(queue)
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
current.is_dark_world = True
|
||||
for exit in current.exits:
|
||||
if exit.connected_region.type == RegionType.LightWorld:
|
||||
if exit.connected_region.type == LTTPRegionType.LightWorld:
|
||||
# Don't venture into the light world
|
||||
continue
|
||||
if exit.connected_region not in seen:
|
||||
|
||||
@@ -20,7 +20,7 @@ import concurrent.futures
|
||||
import bsdiff4
|
||||
from typing import Optional, List
|
||||
|
||||
from BaseClasses import CollectionState, Region, Location
|
||||
from BaseClasses import CollectionState, Region, Location, MultiWorld
|
||||
from worlds.alttp.Shops import ShopType, ShopPriceType
|
||||
from worlds.alttp.Dungeons import dungeon_music_addresses
|
||||
from worlds.alttp.Regions import location_table, old_location_address_to_new_location_address
|
||||
@@ -92,7 +92,7 @@ class LocalRom(object):
|
||||
# cause crash to provide traceback
|
||||
import xxtea
|
||||
|
||||
local_random = world.slot_seeds[player]
|
||||
local_random = world.per_slot_randoms[player]
|
||||
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
|
||||
self.write_bytes(0x1800B0, bytearray(key))
|
||||
self.write_int16(0x180087, 1)
|
||||
@@ -384,7 +384,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, output_direct
|
||||
|
||||
max_enemizer_tries = 5
|
||||
for i in range(max_enemizer_tries):
|
||||
enemizer_seed = str(world.slot_seeds[player].randint(0, 999999999))
|
||||
enemizer_seed = str(world.per_slot_randoms[player].randint(0, 999999999))
|
||||
enemizer_command = [os.path.abspath(enemizercli),
|
||||
'--rom', randopatch_path,
|
||||
'--seed', enemizer_seed,
|
||||
@@ -414,7 +414,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, output_direct
|
||||
continue
|
||||
|
||||
for j in range(i + 1, max_enemizer_tries):
|
||||
world.slot_seeds[player].randint(0, 999999999)
|
||||
world.per_slot_randoms[player].randint(0, 999999999)
|
||||
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
|
||||
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
|
||||
break
|
||||
@@ -765,8 +765,8 @@ def get_nonnative_item_sprite(item: str) -> int:
|
||||
# https://discord.com/channels/731205301247803413/827141303330406408/852102450822905886
|
||||
|
||||
|
||||
def patch_rom(world, rom, player, enemized):
|
||||
local_random = world.slot_seeds[player]
|
||||
def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
local_random = world.per_slot_randoms[player]
|
||||
|
||||
# patch items
|
||||
|
||||
@@ -1646,7 +1646,7 @@ def patch_rom(world, rom, player, enemized):
|
||||
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
|
||||
|
||||
if world.tile_shuffle[player]:
|
||||
tile_set = TileSet.get_random_tile_set(world.slot_seeds[player])
|
||||
tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player])
|
||||
rom.write_byte(0x4BA21, tile_set.get_speed())
|
||||
rom.write_byte(0x4BA1D, tile_set.get_len())
|
||||
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
|
||||
@@ -1779,7 +1779,7 @@ def hud_format_text(text):
|
||||
def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, sprite: str, palettes_options,
|
||||
world=None, player=1, allow_random_on_event=False, reduceflashing=False,
|
||||
triforcehud: str = None, deathlink: bool = False, allowcollect: bool = False):
|
||||
local_random = random if not world else world.slot_seeds[player]
|
||||
local_random = random if not world else world.per_slot_randoms[player]
|
||||
disable_music: bool = not music
|
||||
# enable instant item menu
|
||||
if menuspeed == 'instant':
|
||||
@@ -2105,7 +2105,7 @@ def write_string_to_rom(rom, target, string):
|
||||
|
||||
def write_strings(rom, world, player):
|
||||
from . import ALTTPWorld
|
||||
local_random = world.slot_seeds[player]
|
||||
local_random = world.per_slot_randoms[player]
|
||||
w: ALTTPWorld = world.worlds[player]
|
||||
|
||||
tt = TextTable()
|
||||
@@ -2330,7 +2330,7 @@ def write_strings(rom, world, player):
|
||||
if world.worlds[player].has_progressive_bows and (world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
|
||||
world.swordless[player] or world.logic[player] == 'noglitches')):
|
||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
||||
world.slot_seeds[player].shuffle(prog_bow_locs)
|
||||
world.per_slot_randoms[player].shuffle(prog_bow_locs)
|
||||
found_bow = False
|
||||
found_bow_alt = False
|
||||
while prog_bow_locs and not (found_bow and found_bow_alt):
|
||||
|
||||
@@ -2,16 +2,24 @@ import collections
|
||||
import logging
|
||||
from typing import Iterator, Set
|
||||
|
||||
from worlds.alttp import OverworldGlitchRules
|
||||
from BaseClasses import RegionType, MultiWorld, Entrance
|
||||
from worlds.alttp.Items import ItemFactory, progression_items, item_name_groups, item_table
|
||||
from worlds.alttp.OverworldGlitchRules import overworld_glitches_rules, no_logic_rules
|
||||
from worlds.alttp.Regions import location_table
|
||||
from worlds.alttp.UnderworldGlitchRules import underworld_glitches_rules
|
||||
from worlds.alttp.Bosses import GanonDefeatRule
|
||||
from worlds.generic.Rules import set_rule, add_rule, forbid_item, add_item_rule, item_in_locations, \
|
||||
item_name
|
||||
from worlds.alttp.Options import smallkey_shuffle
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||
item_in_locations, location_item_name, set_rule, allow_self_locking_items)
|
||||
|
||||
from . import OverworldGlitchRules
|
||||
from .Bosses import GanonDefeatRule
|
||||
from .Items import ItemFactory, item_name_groups, item_table, progression_items
|
||||
from .Options import smallkey_shuffle
|
||||
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||
from .Regions import LTTPRegionType, location_table
|
||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
can_lift_heavy_rocks, can_lift_rocks,
|
||||
can_melt_things, can_retrieve_tablet,
|
||||
can_shoot_arrows, has_beam_sword, has_crystals,
|
||||
has_fire_source, has_hearts,
|
||||
has_misery_mire_medallion, has_sword, has_turtle_rock_medallion,
|
||||
has_triforce_pieces)
|
||||
from .UnderworldGlitchRules import underworld_glitches_rules
|
||||
|
||||
|
||||
def set_rules(world):
|
||||
@@ -75,7 +83,7 @@ def set_rules(world):
|
||||
|
||||
if world.goal[player] == 'bosses':
|
||||
# require all bosses to beat ganon
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player))
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and has_crystals(state, 7, player))
|
||||
elif world.goal[player] == 'ganon':
|
||||
# require aga2 to beat ganon
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||
@@ -100,7 +108,7 @@ def set_rules(world):
|
||||
|
||||
set_trock_key_rules(world, player)
|
||||
|
||||
set_rule(ganons_tower, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_gt[player], player))
|
||||
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_gt[player], player))
|
||||
if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
|
||||
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
|
||||
|
||||
@@ -198,7 +206,7 @@ def global_rules(world, player):
|
||||
set_rule(world.get_location('Dark Blacksmith Ruins', player), lambda state: state.has('Return Smith', player))
|
||||
set_rule(world.get_location('Purple Chest', player),
|
||||
lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
|
||||
set_rule(world.get_location('Ether Tablet', player), lambda state: state.can_retrieve_tablet(player))
|
||||
set_rule(world.get_location('Ether Tablet', player), lambda state: can_retrieve_tablet(state, player))
|
||||
set_rule(world.get_location('Master Sword Pedestal', player), lambda state: state.has('Red Pendant', player) and state.has('Blue Pendant', player) and state.has('Green Pendant', player))
|
||||
|
||||
set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
|
||||
@@ -211,11 +219,11 @@ def global_rules(world, player):
|
||||
|
||||
|
||||
set_rule(world.get_location('Spike Cave', player), lambda state:
|
||||
state.has('Hammer', player) and state.can_lift_rocks(player) and
|
||||
((state.has('Cape', player) and state.can_extend_magic(player, 16, True)) or
|
||||
state.has('Hammer', player) and can_lift_rocks(state, player) and
|
||||
((state.has('Cape', player) and can_extend_magic(state, player, 16, True)) or
|
||||
(state.has('Cane of Byrna', player) and
|
||||
(state.can_extend_magic(player, 12, True) or
|
||||
(state.multiworld.can_take_damage[player] and (state.has('Pegasus Boots', player) or state.has_hearts(player, 4))))))
|
||||
(can_extend_magic(state, player, 12, True) or
|
||||
(state.multiworld.can_take_damage[player] and (state.has('Pegasus Boots', player) or has_hearts(state, player, 4))))))
|
||||
)
|
||||
|
||||
set_rule(world.get_location('Hookshot Cave - Top Right', player), lambda state: state.has('Hookshot', player))
|
||||
@@ -231,11 +239,11 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Sewers Back Door', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player))
|
||||
set_rule(world.get_entrance('Agahnim 1', player),
|
||||
lambda state: state.has_sword(player) and state._lttp_has_key('Small Key (Agahnims Tower)', player, 2))
|
||||
lambda state: has_sword(state, player) and state._lttp_has_key('Small Key (Agahnims Tower)', player, 2))
|
||||
|
||||
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: state.can_kill_most_things(player, 8))
|
||||
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: can_kill_most_things(state, player, 8))
|
||||
set_rule(world.get_location('Castle Tower - Dark Maze', player),
|
||||
lambda state: state.can_kill_most_things(player, 8) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
lambda state: can_kill_most_things(state, player, 8) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
player))
|
||||
|
||||
set_rule(world.get_location('Eastern Palace - Big Chest', player),
|
||||
@@ -247,62 +255,62 @@ def global_rules(world, player):
|
||||
set_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
ep_prize.parent_region.dungeon.boss.can_defeat(state))
|
||||
if not world.enemy_shuffle[player]:
|
||||
add_rule(ep_boss, lambda state: state.can_shoot_arrows(player))
|
||||
add_rule(ep_prize, lambda state: state.can_shoot_arrows(player))
|
||||
add_rule(ep_boss, lambda state: can_shoot_arrows(state, player))
|
||||
add_rule(ep_prize, lambda state: can_shoot_arrows(state, player))
|
||||
|
||||
set_rule(world.get_location('Desert Palace - Big Chest', player), lambda state: state.has('Big Key (Desert Palace)', player))
|
||||
set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Desert Palace East Wing', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player))
|
||||
set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
|
||||
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
|
||||
if not (world.smallkey_shuffle[player] and world.bigkey_shuffle[player]):
|
||||
add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
|
||||
|
||||
set_rule(world.get_entrance('Tower of Hera Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Tower of Hera)', player) or item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
|
||||
set_rule(world.get_entrance('Tower of Hera Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
|
||||
set_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(world.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(world.get_location('Tower of Hera - Big Key Chest', player), lambda state: state.has_fire_source(player))
|
||||
set_rule(world.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
||||
|
||||
set_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||
set_rule(world.get_entrance('Swamp Palace Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player))
|
||||
set_rule(world.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player) or item_name(state, 'Swamp Palace - Big Chest', player) == ('Big Key (Swamp Palace)', player))
|
||||
set_rule(world.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Swamp Palace - Big Chest', player), lambda state, item: item.name == 'Big Key (Swamp Palace)' and item.player == player)
|
||||
allow_self_locking_items(world.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||
set_rule(world.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player))
|
||||
if not world.smallkey_shuffle[player] and world.logic[player] not in ['hybridglitches', 'nologic']:
|
||||
forbid_item(world.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
||||
|
||||
set_rule(world.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
set_rule(world.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
set_rule(world.get_location('Thieves\' Town - Big Chest', player), lambda state: (state._lttp_has_key('Small Key (Thieves Town)', player) or item_name(state, 'Thieves\' Town - Big Chest', player) == ('Small Key (Thieves Town)', player)) and state.has('Hammer', player))
|
||||
set_rule(world.get_location('Thieves\' Town - Big Chest', player), lambda state: (state._lttp_has_key('Small Key (Thieves Town)', player)) and state.has('Hammer', player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player and state.has('Hammer', player))
|
||||
allow_self_locking_items(world.get_location('Thieves\' Town - Big Chest', player), 'Small Key (Thieves Town)')
|
||||
set_rule(world.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
|
||||
set_rule(world.get_entrance('Skull Woods First Section South Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player))
|
||||
set_rule(world.get_entrance('Skull Woods First Section (Right) North Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player))
|
||||
set_rule(world.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 2)) # ideally would only be one key, but we may have spent thst key already on escaping the right section
|
||||
set_rule(world.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 2))
|
||||
set_rule(world.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) or item_name(state, 'Skull Woods - Big Chest', player) == ('Big Key (Skull Woods)', player))
|
||||
set_rule(world.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Skull Woods - Big Chest', player), lambda state, item: item.name == 'Big Key (Skull Woods)' and item.player == player)
|
||||
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 3) and state.has('Fire Rod', player) and state.has_sword(player)) # sword required for curtain
|
||||
allow_self_locking_items(world.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 3) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||
|
||||
set_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: state.can_melt_things(player))
|
||||
set_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: can_melt_things(state, player))
|
||||
set_rule(world.get_location('Ice Palace - Big Chest', player), lambda state: state.has('Big Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 2) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 1))))
|
||||
set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: can_lift_rocks(state, player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 2) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 1))))
|
||||
set_rule(world.get_entrance('Ice Palace (East)', player), lambda state: (state.has('Hookshot', player) or (
|
||||
item_in_locations(state, 'Big Key (Ice Palace)', player, [('Ice Palace - Spike Room', player), ('Ice Palace - Big Key Chest', player), ('Ice Palace - Map Chest', player)]) and state._lttp_has_key('Small Key (Ice Palace)', player))) and (state.multiworld.can_take_damage[player] or state.has('Hookshot', player) or state.has('Cape', player) or state.has('Cane of Byrna', player)))
|
||||
set_rule(world.get_entrance('Ice Palace (East Top)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Ice Palace (East Top)', player), lambda state: can_lift_rocks(state, player) and state.has('Hammer', player))
|
||||
|
||||
set_rule(world.get_entrance('Misery Mire Entrance Gap', player), lambda state: (state.has('Pegasus Boots', player) or state.has('Hookshot', player)) and (state.has_sword(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Hammer', player) or state.has('Cane of Somaria', player) or state.can_shoot_arrows(player))) # need to defeat wizzrobes, bombs don't work ...
|
||||
set_rule(world.get_entrance('Misery Mire Entrance Gap', player), lambda state: (state.has('Pegasus Boots', player) or state.has('Hookshot', player)) and (has_sword(state, player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Hammer', player) or state.has('Cane of Somaria', player) or can_shoot_arrows(state, player))) # need to defeat wizzrobes, bombs don't work ...
|
||||
set_rule(world.get_location('Misery Mire - Big Chest', player), lambda state: state.has('Big Key (Misery Mire)', player))
|
||||
set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.multiworld.can_take_damage[player] and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
|
||||
set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.multiworld.can_take_damage[player] and has_hearts(state, player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
|
||||
set_rule(world.get_entrance('Misery Mire Big Key Door', player), lambda state: state.has('Big Key (Misery Mire)', player))
|
||||
# you can squander the free small key from the pot by opening the south door to the north west switch room, locking you out of accessing a color switch ...
|
||||
# big key gives backdoor access to that from the teleporter in the north west
|
||||
@@ -310,11 +318,11 @@ def global_rules(world, player):
|
||||
set_rule(world.get_location('Misery Mire - Main Lobby', player), lambda state: state._lttp_has_key('Small Key (Misery Mire)', player, 1) or state._lttp_has_key('Big Key (Misery Mire)', player))
|
||||
# we can place a small key in the West wing iff it also contains/blocks the Big Key, as we cannot reach and softlock with the basement key door yet
|
||||
set_rule(world.get_entrance('Misery Mire (West)', player), lambda state: state._lttp_has_key('Small Key (Misery Mire)', player, 2) if ((
|
||||
item_name(state, 'Misery Mire - Compass Chest', player) in [('Big Key (Misery Mire)', player)]) or
|
||||
location_item_name(state, 'Misery Mire - Compass Chest', player) in [('Big Key (Misery Mire)', player)]) or
|
||||
(
|
||||
item_name(state, 'Misery Mire - Big Key Chest', player) in [('Big Key (Misery Mire)', player)])) else state._lttp_has_key('Small Key (Misery Mire)', player, 3))
|
||||
set_rule(world.get_location('Misery Mire - Compass Chest', player), lambda state: state.has_fire_source(player))
|
||||
set_rule(world.get_location('Misery Mire - Big Key Chest', player), lambda state: state.has_fire_source(player))
|
||||
location_item_name(state, 'Misery Mire - Big Key Chest', player) in [('Big Key (Misery Mire)', player)])) else state._lttp_has_key('Small Key (Misery Mire)', player, 3))
|
||||
set_rule(world.get_location('Misery Mire - Compass Chest', player), lambda state: has_fire_source(state, player))
|
||||
set_rule(world.get_location('Misery Mire - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
set_rule(world.get_entrance('Misery Mire (Vitreous)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
|
||||
set_rule(world.get_entrance('Turtle Rock Entrance Gap', player), lambda state: state.has('Cane of Somaria', player))
|
||||
@@ -334,20 +342,20 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 4) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
|
||||
|
||||
if not world.enemy_shuffle[player]:
|
||||
set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: state.can_shoot_arrows(player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_shoot_arrows(state, player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Hammer Peg Drop', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Bridge Room', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 1)) # If we can reach any other small key door, we already have back door access to this area
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) and state.has('Big Key (Palace of Darkness)', player) and state.can_shoot_arrows(player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) and state.has('Big Key (Palace of Darkness)', player) and can_shoot_arrows(state, player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))
|
||||
set_rule(world.get_location('Palace of Darkness - Big Chest', player), lambda state: state.has('Big Key (Palace of Darkness)', player))
|
||||
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3)))
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3)))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(world.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
@@ -361,7 +369,7 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||
set_rule(world.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 4) or (
|
||||
item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player), ('Small Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 3)))
|
||||
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player), ('Small Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 3)))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 3) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player))
|
||||
|
||||
@@ -398,9 +406,9 @@ def global_rules(world, player):
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player))
|
||||
else:
|
||||
set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player) and state.can_shoot_arrows(player))
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player) and can_shoot_arrows(state, player))
|
||||
set_rule(world.get_entrance('Ganons Tower Torch Rooms', player),
|
||||
lambda state: state.has_fire_source(player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
|
||||
lambda state: has_fire_source(state, player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
|
||||
set_rule(world.get_location('Ganons Tower - Pre-Moldorm Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 3))
|
||||
set_rule(world.get_entrance('Ganons Tower Moldorm Door', player),
|
||||
@@ -411,12 +419,12 @@ def global_rules(world, player):
|
||||
ganon = world.get_location('Ganon', player)
|
||||
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
|
||||
if world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
||||
add_rule(ganon, lambda state: state.has_triforce_pieces(state.multiworld.treasure_hunt_count[player], player))
|
||||
add_rule(ganon, lambda state: has_triforce_pieces(state, player))
|
||||
elif world.goal[player] == 'ganonpedestal':
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
|
||||
else:
|
||||
add_rule(ganon, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_ganon[player], player))
|
||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
|
||||
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_ganon[player], player))
|
||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: has_beam_sword(state, player)) # need to damage ganon to get tiles to drop
|
||||
|
||||
set_rule(world.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
|
||||
|
||||
@@ -425,51 +433,51 @@ def default_rules(world, player):
|
||||
"""Default world rules when world state is not inverted."""
|
||||
# overworld requirements
|
||||
set_rule(world.get_entrance('Kings Grave', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Kings Grave Outer Rocks', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Kings Grave Inner Rocks', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Kings Grave Outer Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Kings Grave Inner Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Kings Grave Mirror Spot', player), lambda state: state.has('Moon Pearl', player) and state.has('Magic Mirror', player))
|
||||
# Caution: If king's grave is releaxed at all to account for reaching it via a two way cave's exit in insanity mode, then the bomb shop logic will need to be updated (that would involve create a small ledge-like Region for it)
|
||||
set_rule(world.get_entrance('Bonk Fairy (Light)', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has('Pegasus Boots', player) and state.has('Beat Agahnim 1', player))
|
||||
set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Desert Palace Stairs', player), lambda state: state.has('Book of Mudora', player))
|
||||
set_rule(world.get_entrance('Sanctuary Grave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('20 Rupee Cave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('50 Rupee Cave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Sanctuary Grave', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('20 Rupee Cave', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('50 Rupee Cave', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Flute Spot 1', player), lambda state: state.has('Activated Flute', player))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Teleporter', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Activated Flute', player) and state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('East Hyrule Teleporter', player), lambda state: state.has('Hammer', player) and state.can_lift_rocks(player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('South Hyrule Teleporter', player), lambda state: state.has('Hammer', player) and state.can_lift_rocks(player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('Kakariko Teleporter', player), lambda state: ((state.has('Hammer', player) and state.can_lift_rocks(player)) or state.can_lift_heavy_rocks(player)) and state.has('Moon Pearl', player)) # bunny cannot lift bushes
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Teleporter', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Activated Flute', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('East Hyrule Teleporter', player), lambda state: state.has('Hammer', player) and can_lift_rocks(state, player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('South Hyrule Teleporter', player), lambda state: state.has('Hammer', player) and can_lift_rocks(state, player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('Kakariko Teleporter', player), lambda state: ((state.has('Hammer', player) and can_lift_rocks(state, player)) or can_lift_heavy_rocks(state, player)) and state.has('Moon Pearl', player)) # bunny cannot lift bushes
|
||||
set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player))
|
||||
set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player))
|
||||
|
||||
set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player)) # will get automatic moon pearl requirement
|
||||
set_rule(world.get_location('Frog', player), lambda state: can_lift_heavy_rocks(state, player)) # will get automatic moon pearl requirement
|
||||
set_rule(world.get_location('Potion Shop', player), lambda state: state.has('Mushroom', player))
|
||||
set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Desert Ledge Return Rocks', player), lambda state: state.can_lift_rocks(player)) # should we decide to place something that is not a dungeon end up there at some point
|
||||
set_rule(world.get_entrance('Checkerboard Cave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
||||
set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Desert Ledge Return Rocks', player), lambda state: can_lift_rocks(state, player)) # should we decide to place something that is not a dungeon end up there at some point
|
||||
set_rule(world.get_entrance('Checkerboard Cave', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or has_beam_sword(state, player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
||||
set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player))
|
||||
set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up
|
||||
set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player))
|
||||
set_rule(world.get_entrance('Broken Bridge (East)', player), lambda state: state.has('Hookshot', player))
|
||||
set_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Fairy Ascension Rocks', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Fairy Ascension Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Paradox Cave Push Block Reverse', player), lambda state: state.has('Mirror', player)) # can erase block
|
||||
set_rule(world.get_entrance('Death Mountain (Top)', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: can_lift_heavy_rocks(state, player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('East Death Mountain (Top)', player), lambda state: state.has('Hammer', player))
|
||||
|
||||
set_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Catfish Entrance Rock', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Northeast Dark World Broken Bridge Pass', player), lambda state: state.has('Moon Pearl', player) and (state.can_lift_rocks(player) or state.has('Hammer', player) or state.has('Flippers', player)))
|
||||
set_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.has('Moon Pearl', player) and (state.can_lift_rocks(player) or state.has('Hammer', player)))
|
||||
set_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Catfish Entrance Rock', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Northeast Dark World Broken Bridge Pass', player), lambda state: state.has('Moon Pearl', player) and (can_lift_rocks(state, player) or state.has('Hammer', player) or state.has('Flippers', player)))
|
||||
set_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.has('Moon Pearl', player) and (can_lift_rocks(state, player) or state.has('Hammer', player)))
|
||||
set_rule(world.get_entrance('South Dark World Bridge', player), lambda state: state.has('Hammer', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has('Moon Pearl', player) and state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('West Dark World Gap', player), lambda state: state.has('Moon Pearl', player) and state.has('Hookshot', player))
|
||||
@@ -477,12 +485,12 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Hyrule Castle Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Hyrule Castle Main Gate', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: (state.has('Moon Pearl', player) and state.has('Flippers', player) or state.has('Magic Mirror', player))) # Overworld Bunny Revival
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.can_retrieve_tablet(player))
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: can_retrieve_tablet(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # ToDo any fake flipper set up?
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Fairy', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.has('Moon Pearl', player) and state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.has('Moon Pearl', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Hype Cave', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Brewery', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Thieves Town', player), lambda state: state.has('Moon Pearl', player)) # bunny cannot pull
|
||||
@@ -496,26 +504,26 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Graveyard Ledge Mirror Spot', player), lambda state: state.has('Moon Pearl', player) and state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.has('Moon Pearl', player) and state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.has('Moon Pearl', player) and can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Bumper Cave Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Bat Cave Drop Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Dark World Hammer Peg Cave', player), lambda state: state.has('Moon Pearl', player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Eastern Rocks', player), lambda state: state.has('Moon Pearl', player) and state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Peg Area Rocks', player), lambda state: state.has('Moon Pearl', player) and state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Eastern Rocks', player), lambda state: state.has('Moon Pearl', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Peg Area Rocks', player), lambda state: state.has('Moon Pearl', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Pegs', player), lambda state: state.has('Moon Pearl', player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Grassy Lawn Pegs', player), lambda state: state.has('Moon Pearl', player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Top)', player), lambda state: state.has('Cape', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Bottom)', player), lambda state: state.has('Cape', player) or state.has('Hookshot', player))
|
||||
|
||||
set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player) and state.has('Moon Pearl', player)) # bunny cannot use fire rod
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_misery_mire_medallion(state, player)) # sword required to cast magic (!)
|
||||
set_rule(world.get_entrance('Desert Ledge (Northeast) Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
|
||||
set_rule(world.get_entrance('Desert Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Desert Palace Stairs Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Desert Palace Entrance (North) Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Spectacle Rock Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Hookshot Cave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Hookshot Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
|
||||
set_rule(world.get_entrance('East Death Mountain (Top) Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Mimic Cave Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
@@ -524,7 +532,7 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Isolated Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Superbunny Cave Exit (Bottom)', player), lambda state: False) # Cannot get to bottom exit from top. Just exists for shuffling
|
||||
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
|
||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player].to_bool(world, player))
|
||||
|
||||
@@ -544,12 +552,12 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Potion Shop Pier', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Light World Pier', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave', player), lambda state: state.has('Pegasus Boots', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave Outer Rocks', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave Inner Rocks', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave Outer Rocks', player), lambda state: can_lift_heavy_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave Inner Rocks', player), lambda state: can_lift_heavy_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Inner Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Outer Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Outer Rock', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Inner Rock', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Outer Rock', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Potion Shop Inner Rock', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Graveyard Cave Inner Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Graveyard Cave Outer Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Secret Passage Inner Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
@@ -559,23 +567,23 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has('Pegasus Boots', player) and state.has('Moon Pearl', player) and state.has('Beat Agahnim 1', player))
|
||||
set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has('Pegasus Boots', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Desert Palace Stairs', player), lambda state: state.has('Book of Mudora', player)) # bunny can use book
|
||||
set_rule(world.get_entrance('Sanctuary Grave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('20 Rupee Cave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('50 Rupee Cave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Sanctuary Grave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('20 Rupee Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('50 Rupee Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Death Mountain Entrance Rock', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Central Island Teleporter', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Activated Flute', player) and state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('East Dark World Teleporter', player), lambda state: state.has('Hammer', player) and state.can_lift_rocks(player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('South Dark World Teleporter', player), lambda state: state.has('Hammer', player) and state.can_lift_rocks(player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('West Dark World Teleporter', player), lambda state: ((state.has('Hammer', player) and state.can_lift_rocks(player)) or state.can_lift_heavy_rocks(player)) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Central Island Teleporter', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Activated Flute', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('East Dark World Teleporter', player), lambda state: state.has('Hammer', player) and can_lift_rocks(state, player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('South Dark World Teleporter', player), lambda state: state.has('Hammer', player) and can_lift_rocks(state, player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('West Dark World Teleporter', player), lambda state: ((state.has('Hammer', player) and can_lift_rocks(state, player)) or can_lift_heavy_rocks(state, player)) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_location('Flute Spot', player), lambda state: state.has('Shovel', player) and state.has('Moon Pearl', player))
|
||||
|
||||
set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Waterfall of Wishing Cave', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Northeast Light World Return', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_location('Frog', player), lambda state: state.can_lift_heavy_rocks(player) and (state.has('Moon Pearl', player) or state.has('Beat Agahnim 1', player)) or (state.can_reach('Light World', 'Region', player) and state.has('Magic Mirror', player))) # Need LW access using Mirror or Portal
|
||||
set_rule(world.get_location('Frog', player), lambda state: can_lift_heavy_rocks(state, player) and (state.has('Moon Pearl', player) or state.has('Beat Agahnim 1', player)) or (state.can_reach('Light World', 'Region', player) and state.has('Magic Mirror', player))) # Need LW access using Mirror or Portal
|
||||
set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
|
||||
set_rule(world.get_location('Blacksmith', player), lambda state: state.has('Return Smith', player))
|
||||
set_rule(world.get_location('Magic Bat', player), lambda state: state.has('Magic Powder', player) and state.has('Moon Pearl', player))
|
||||
@@ -590,52 +598,52 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('North Fairy Cave Drop', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Lost Woods Hideout Drop', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_location('Potion Shop', player), lambda state: state.has('Mushroom', player) and (state.can_reach('Potion Shop Area', 'Region', player))) # new inverted region, need pearl for bushes or access to potion shop door/waterfall fairy
|
||||
set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Desert Ledge Return Rocks', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player)) # should we decide to place something that is not a dungeon end up there at some point
|
||||
set_rule(world.get_entrance('Checkerboard Cave', player), lambda state: state.can_lift_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Desert Palace Entrance (North) Rocks', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Desert Ledge Return Rocks', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player)) # should we decide to place something that is not a dungeon end up there at some point
|
||||
set_rule(world.get_entrance('Checkerboard Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Hyrule Castle Secret Entrance Drop', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up
|
||||
set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Broken Bridge (East)', player), lambda state: state.has('Hookshot', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Death Mountain Teleporter (East Bottom)', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Fairy Ascension Rocks', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Death Mountain Teleporter (East Bottom)', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Fairy Ascension Rocks', player), lambda state: can_lift_heavy_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Paradox Cave Push Block Reverse', player), lambda state: state.has('Mirror', player)) # can erase block
|
||||
set_rule(world.get_entrance('Death Mountain (Top)', player), lambda state: state.has('Hammer', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Death Mountain Teleporter (East)', player), lambda state: state.can_lift_heavy_rocks(player) and state.has('Hammer', player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('Dark Death Mountain Teleporter (East)', player), lambda state: can_lift_heavy_rocks(state, player) and state.has('Hammer', player) and state.has('Moon Pearl', player)) # bunny cannot use hammer
|
||||
set_rule(world.get_entrance('East Death Mountain (Top)', player), lambda state: state.has('Hammer', player) and state.has('Moon Pearl', player)) # bunny can not use hammer
|
||||
|
||||
set_rule(world.get_entrance('Catfish Entrance Rock', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Northeast Dark World Broken Bridge Pass', player), lambda state: ((state.can_lift_rocks(player) or state.has('Hammer', player)) or state.has('Flippers', player)))
|
||||
set_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: (state.can_lift_rocks(player) or state.has('Hammer', player)))
|
||||
set_rule(world.get_entrance('Catfish Entrance Rock', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Northeast Dark World Broken Bridge Pass', player), lambda state: ((can_lift_rocks(state, player) or state.has('Hammer', player)) or state.has('Flippers', player)))
|
||||
set_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: (can_lift_rocks(state, player) or state.has('Hammer', player)))
|
||||
set_rule(world.get_entrance('South Dark World Bridge', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('West Dark World Gap', player), lambda state: state.has('Hookshot', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.can_retrieve_tablet(player))
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: can_retrieve_tablet(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has('Flippers', player)) # ToDo any fake flipper set up?
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Pier', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player)) # Fake Flippers
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Shallows', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('East Dark World Bridge', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Bumper Cave Ledge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Hammer Peg Area Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Dark World Hammer Peg Cave', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Eastern Rocks', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Peg Area Rocks', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Eastern Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Peg Area Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Pegs', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Grassy Lawn Pegs', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Top)', player), lambda state: state.has('Cape', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Bottom)', player), lambda state: state.has('Cape', player) or state.has('Hookshot', player))
|
||||
|
||||
set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: has_sword(state, player) and has_misery_mire_medallion(state, player)) # sword required to cast magic (!)
|
||||
|
||||
set_rule(world.get_entrance('Hookshot Cave', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Hookshot Cave', player), lambda state: can_lift_rocks(state, player))
|
||||
|
||||
set_rule(world.get_entrance('East Death Mountain Mirror Spot (Top)', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Death Mountain (Top) Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
@@ -645,7 +653,7 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Dark Death Mountain Ledge Mirror Spot (West)', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Laser Bridge Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
|
||||
# new inverted spots
|
||||
set_rule(world.get_entrance('Post Aga Teleporter', player), lambda state: state.has('Beat Agahnim 1', player))
|
||||
@@ -686,7 +694,7 @@ def inverted_rules(world, player):
|
||||
def no_glitches_rules(world, player):
|
||||
""""""
|
||||
if world.mode[player] == 'inverted':
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or state.can_lift_rocks(player)))
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or can_lift_rocks(state, player)))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||
set_rule(world.get_entrance('Lake Hylia Warp', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||
@@ -697,7 +705,7 @@ def no_glitches_rules(world, player):
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('East Dark World Pier', player), lambda state: state.has('Flippers', player))
|
||||
else:
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Flippers', player) or state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Flippers', player) or can_lift_rocks(state, player))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Flippers', player)) # can be fake flippered to
|
||||
set_rule(world.get_entrance('Hobo Bridge', player), lambda state: state.has('Flippers', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player))
|
||||
@@ -819,19 +827,19 @@ def open_rules(world, player):
|
||||
|
||||
|
||||
def swordless_rules(world, player):
|
||||
set_rule(world.get_entrance('Agahnim 1', player), lambda state: (state.has('Hammer', player) or state.has('Fire Rod', player) or state.can_shoot_arrows(player) or state.has('Cane of Somaria', player)) and state._lttp_has_key('Small Key (Agahnims Tower)', player, 2))
|
||||
set_rule(world.get_entrance('Agahnim 1', player), lambda state: (state.has('Hammer', player) or state.has('Fire Rod', player) or can_shoot_arrows(state, player) or state.has('Cane of Somaria', player)) and state._lttp_has_key('Small Key (Agahnims Tower)', player, 2))
|
||||
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 3) and state.has('Fire Rod', player)) # no curtain
|
||||
set_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: state.has('Fire Rod', player) or state.has('Bombos', player)) #in swordless mode bombos pads are present in the relevant parts of ice palace
|
||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!)
|
||||
else:
|
||||
# only need ddm access for aga tower in inverted
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!)
|
||||
|
||||
|
||||
def add_connection(parent_name, target_name, entrance_name, world, player):
|
||||
@@ -903,7 +911,7 @@ def set_trock_key_rules(world, player):
|
||||
# Now we need to set rules based on which entrances we have access to. The most important point is whether we have back access. If we have back access, we
|
||||
# might open all the locked doors in any order so we need maximally restrictive rules.
|
||||
if can_reach_back:
|
||||
set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state._lttp_has_key('Small Key (Turtle Rock)', player, 4) or item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
|
||||
set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state._lttp_has_key('Small Key (Turtle Rock)', player, 4) or location_item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 4))
|
||||
# Only consider wasting the key on the Trinexx door for going from the front entrance to middle section. If other key doors are accessible, then these doors can be avoided
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 3))
|
||||
@@ -923,7 +931,7 @@ def set_trock_key_rules(world, player):
|
||||
def tr_big_key_chest_keys_needed(state):
|
||||
# This function handles the key requirements for the TR Big Chest in the situations it having the Big Key should logically require 2 keys, small key
|
||||
# should logically require no keys, and anything else should logically require 4 keys.
|
||||
item = item_name(state, 'Turtle Rock - Big Key Chest', player)
|
||||
item = location_item_name(state, 'Turtle Rock - Big Key Chest', player)
|
||||
if item in [('Small Key (Turtle Rock)', player)]:
|
||||
return 0
|
||||
if item in [('Big Key (Turtle Rock)', player)]:
|
||||
@@ -1082,7 +1090,7 @@ def set_big_bomb_rules(world, player):
|
||||
# returning via the eastern and southern teleporters needs the same items, so we use the southern teleporter for out routing.
|
||||
# crossing preg bridge already requires hammer so we just add the gloves to the requirement
|
||||
def southern_teleporter(state):
|
||||
return state.can_lift_rocks(player) and cross_peg_bridge(state)
|
||||
return can_lift_rocks(state, player) and cross_peg_bridge(state)
|
||||
|
||||
# the basic routes assume you can reach eastern light world with the bomb.
|
||||
# you can then use the southern teleporter, or (if you have beaten Aga1) the hyrule castle gate warp
|
||||
@@ -1109,13 +1117,13 @@ def set_big_bomb_rules(world, player):
|
||||
#1. Mirror and basic routes
|
||||
#2. Go to south DW and then cross peg bridge: Need Mitts and hammer and moon pearl
|
||||
# -> (Mitts and CPB) or (M and BR)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.can_lift_heavy_rocks(player) and cross_peg_bridge(state)) or (state.has('Magic Mirror', player) and basic_routes(state)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (can_lift_heavy_rocks(state, player) and cross_peg_bridge(state)) or (state.has('Magic Mirror', player) and basic_routes(state)))
|
||||
elif bombshop_entrance.name == 'Bumper Cave (Bottom)':
|
||||
#1. Mirror and Lift rock and basic_routes
|
||||
#2. Mirror and Flute and basic routes (can make difference if accessed via insanity or w/ mirror from connector, and then via hyrule castle gate, because no gloves are needed in that case)
|
||||
#3. Go to south DW and then cross peg bridge: Need Mitts and hammer and moon pearl
|
||||
# -> (Mitts and CPB) or (((G or Flute) and M) and BR))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.can_lift_heavy_rocks(player) and cross_peg_bridge(state)) or (((state.can_lift_rocks(player) or state.has('Flute', player)) and state.has('Magic Mirror', player)) and basic_routes(state)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (can_lift_heavy_rocks(state, player) and cross_peg_bridge(state)) or (((can_lift_rocks(state, player) or state.has('Flute', player)) and state.has('Magic Mirror', player)) and basic_routes(state)))
|
||||
elif bombshop_entrance.name in Southern_DW_entrances:
|
||||
#1. Mirror and enter via gate: Need mirror and Aga1
|
||||
#2. cross peg bridge: Need hammer and moon pearl
|
||||
@@ -1143,7 +1151,7 @@ def set_big_bomb_rules(world, player):
|
||||
elif bombshop_entrance.name == 'Fairy Ascension Cave (Bottom)':
|
||||
# Same as East_LW_DM_entrances except navigation without BR requires Mitts
|
||||
# -> Flute and ((M and Hookshot and Mitts) or BR)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) and ((state.has('Magic Mirror', player) and state.has('Hookshot', player) and state.can_lift_heavy_rocks(player)) or basic_routes(state)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) and ((state.has('Magic Mirror', player) and state.has('Hookshot', player) and can_lift_heavy_rocks(state, player)) or basic_routes(state)))
|
||||
elif bombshop_entrance.name in Castle_ledge_entrances:
|
||||
# 1. mirror on pyramid to castle ledge, grab bomb, return through mirror spot: Needs mirror
|
||||
# 2. flute then basic routes
|
||||
@@ -1159,7 +1167,7 @@ def set_big_bomb_rules(world, player):
|
||||
# 1. Lift rock then basic_routes
|
||||
# 2. flute then basic_routes
|
||||
# -> (Flute or G) and BR
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Activated Flute', player) or state.can_lift_rocks(player)) and basic_routes(state))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Activated Flute', player) or can_lift_rocks(state, player)) and basic_routes(state))
|
||||
elif bombshop_entrance.name == 'Graveyard Cave':
|
||||
# 1. flute then basic routes
|
||||
# 2. (has west dark world access) use existing mirror spot (required Pearl), mirror again off ledge
|
||||
@@ -1175,13 +1183,13 @@ def set_big_bomb_rules(world, player):
|
||||
# 2. walk down by hammering peg: needs hammer and pearl
|
||||
# 3. mirror and basic routes
|
||||
# -> (P and (H or Gloves)) or (M and BR)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Moon Pearl', player) and (state.has('Hammer', player) or state.can_lift_rocks(player))) or (state.has('Magic Mirror', player) and basic_routes(state)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Moon Pearl', player) and (state.has('Hammer', player) or can_lift_rocks(state, player))) or (state.has('Magic Mirror', player) and basic_routes(state)))
|
||||
elif bombshop_entrance.name == 'Kings Grave':
|
||||
# same as the Normal_LW_entrances case except that the pre-existing mirror is only possible if you have mitts
|
||||
# (because otherwise mirror was used to reach the grave, so would cancel a pre-existing mirror spot)
|
||||
# to account for insanity, must consider a way to escape without a cave for basic_routes
|
||||
# -> (M and Mitts) or ((Mitts or Flute or (M and P and West Dark World access)) and BR)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.can_lift_heavy_rocks(player) and state.has('Magic Mirror', player)) or ((state.can_lift_heavy_rocks(player) or state.has('Activated Flute', player) or (state.can_reach('West Dark World', 'Region', player) and state.has('Moon Pearl', player) and state.has('Magic Mirror', player))) and basic_routes(state)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (can_lift_heavy_rocks(state, player) and state.has('Magic Mirror', player)) or ((can_lift_heavy_rocks(state, player) or state.has('Activated Flute', player) or (state.can_reach('West Dark World', 'Region', player) and state.has('Moon Pearl', player) and state.has('Magic Mirror', player))) and basic_routes(state)))
|
||||
elif bombshop_entrance.name == 'Waterfall of Wishing':
|
||||
# same as the Normal_LW_entrances case except in insanity it's possible you could be here without Flippers which
|
||||
# means you need an escape route of either Flippers or Flute
|
||||
@@ -1328,7 +1336,7 @@ def set_inverted_big_bomb_rules(world, player):
|
||||
elif bombshop_entrance.name in Northern_DW_entrances:
|
||||
# You can just fly with the Flute, you can take a long walk with Mitts and Hammer,
|
||||
# or you can leave a Mirror portal nearby and then walk to the castle to Mirror again.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (can_lift_heavy_rocks(state, player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player)))
|
||||
elif bombshop_entrance.name in Southern_DW_entrances:
|
||||
# This is the same as north DW without the Mitts rock present.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Hammer', player) or state.has('Activated Flute', player) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player)))
|
||||
@@ -1340,22 +1348,22 @@ def set_inverted_big_bomb_rules(world, player):
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player)))
|
||||
elif bombshop_entrance.name in LW_bush_entrances:
|
||||
# These entrances are behind bushes in LW so you need either Pearl or the tools to solve NDW bomb shop locations.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and (state.has('Activated Flute', player) or state.has('Moon Pearl', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player))))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and (state.has('Activated Flute', player) or state.has('Moon Pearl', player) or (can_lift_heavy_rocks(state, player) and state.has('Hammer', player))))
|
||||
elif bombshop_entrance.name == 'Village of Outcasts Shop':
|
||||
# This is mostly the same as NDW but the Mirror path requires the Pearl, or using the Hammer
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player) and (state.has('Moon Pearl', player) or state.has('Hammer', player))))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (can_lift_heavy_rocks(state, player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player) and (state.has('Moon Pearl', player) or state.has('Hammer', player))))
|
||||
elif bombshop_entrance.name == 'Bumper Cave (Bottom)':
|
||||
# This is mostly the same as NDW but the Mirror path requires being able to lift a rock.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_lift_rocks(player) and state.can_reach('Light World', 'Region', player)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (can_lift_heavy_rocks(state, player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and can_lift_rocks(state, player) and state.can_reach('Light World', 'Region', player)))
|
||||
elif bombshop_entrance.name == 'Old Man Cave (West)':
|
||||
# The three paths back are Mirror and DW walk, Mirror and Flute, or LW walk and then Mirror.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and ((state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.can_lift_rocks(player) and state.has('Moon Pearl', player)) or state.has('Activated Flute', player)))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and ((can_lift_heavy_rocks(state, player) and state.has('Hammer', player)) or (can_lift_rocks(state, player) and state.has('Moon Pearl', player)) or state.has('Activated Flute', player)))
|
||||
elif bombshop_entrance.name == 'Dark World Potion Shop':
|
||||
# You either need to Flute to 5 or cross the rock/hammer choice pass to the south.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or state.has('Hammer', player) or state.can_lift_rocks(player))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or state.has('Hammer', player) or can_lift_rocks(state, player))
|
||||
elif bombshop_entrance.name == 'Kings Grave':
|
||||
# Either lift the rock and walk to the castle to Mirror or Mirror immediately and Flute.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Activated Flute', player) or state.can_lift_heavy_rocks(player)) and state.has('Magic Mirror', player))
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: (state.has('Activated Flute', player) or can_lift_heavy_rocks(state, player)) and state.has('Magic Mirror', player))
|
||||
elif bombshop_entrance.name == 'Waterfall of Wishing':
|
||||
# You absolutely must be able to swim to return it from here.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player) and state.has('Magic Mirror', player))
|
||||
@@ -1420,10 +1428,10 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
|
||||
return lambda state: state.has('Moon Pearl', player)
|
||||
if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
|
||||
return lambda state: state.has('Magic Mirror', player) and state.has_sword(player) or state.has('Moon Pearl', player)
|
||||
return lambda state: state.has('Magic Mirror', player) and has_sword(state, player) or state.has('Moon Pearl', player)
|
||||
if region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
return lambda state: state.has('Magic Mirror', player) or state.has('Moon Pearl', player)
|
||||
if region.type == RegionType.Dungeon:
|
||||
if region.type == LTTPRegionType.Dungeon:
|
||||
return lambda state: True
|
||||
if (((location is None or location.name not in OverworldGlitchRules.get_superbunny_accessible_locations())
|
||||
or (connecting_entrance is not None and connecting_entrance.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons()))
|
||||
@@ -1458,7 +1466,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
# For glitch rulesets, establish superbunny and revival rules.
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and state.has_sword(player))
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player))
|
||||
elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
|
||||
or location is not None and location.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_locations()):
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and state.has('Pegasus Boots', player))
|
||||
@@ -1467,7 +1475,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance))
|
||||
else:
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player))
|
||||
if new_region.type != RegionType.Cave:
|
||||
if new_region.type != LTTPRegionType.Cave:
|
||||
continue
|
||||
else:
|
||||
continue
|
||||
@@ -1495,8 +1503,8 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
for entrance in world.get_entrances():
|
||||
if entrance.player == player and is_bunny(entrance.connected_region):
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] :
|
||||
if entrance.connected_region.type == RegionType.Dungeon:
|
||||
if entrance.parent_region.type != RegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if entrance.connected_region.type == LTTPRegionType.Dungeon:
|
||||
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
continue
|
||||
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
||||
@@ -1506,4 +1514,4 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
continue
|
||||
if location.name in bunny_accessible_locations:
|
||||
continue
|
||||
add_rule(location, get_rule_to_add(entrance.connected_region, location))
|
||||
add_rule(location, get_rule_to_add(entrance.connected_region, location))
|
||||
|
||||
137
worlds/alttp/StateHelpers.py
Normal file
137
worlds/alttp/StateHelpers.py
Normal file
@@ -0,0 +1,137 @@
|
||||
from .SubClasses import LTTPRegion
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
||||
if state.has('Moon Pearl', player):
|
||||
return True
|
||||
|
||||
return region.is_light_world if state.multiworld.mode[player] != 'inverted' else region.is_dark_world
|
||||
|
||||
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
||||
return is_not_bunny(state, region, player) and state.has('Pegasus Boots', player)
|
||||
|
||||
def can_buy_unlimited(state: CollectionState, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(state) for
|
||||
shop in state.multiworld.shops)
|
||||
|
||||
def can_buy(state: CollectionState, item: str, player: int) -> bool:
|
||||
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(state) for
|
||||
shop in state.multiworld.shops)
|
||||
|
||||
def can_shoot_arrows(state: CollectionState, player: int) -> bool:
|
||||
if state.multiworld.retro_bow[player]:
|
||||
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player)
|
||||
return state.has('Bow', player) or state.has('Silver Bow', player)
|
||||
|
||||
def has_triforce_pieces(state: CollectionState, player: int) -> bool:
|
||||
count = state.multiworld.treasure_hunt_count[player]
|
||||
return state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= count
|
||||
|
||||
def has_crystals(state: CollectionState, count: int, player: int) -> bool:
|
||||
found = state.count_group("Crystals", player)
|
||||
return found >= count
|
||||
|
||||
def can_lift_rocks(state: CollectionState, player: int):
|
||||
return state.has('Power Glove', player) or state.has('Titans Mitts', player)
|
||||
|
||||
def can_lift_heavy_rocks(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Titans Mitts', player)
|
||||
|
||||
def bottle_count(state: CollectionState, player: int) -> int:
|
||||
return min(state.multiworld.difficulty_requirements[player].progressive_bottle_limit,
|
||||
state.count_group("Bottles", player))
|
||||
|
||||
def has_hearts(state: CollectionState, player: int, count: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
return heart_count(state, player) >= count
|
||||
|
||||
def heart_count(state: CollectionState, player: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
diff = state.multiworld.difficulty_requirements[player]
|
||||
return min(state.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
|
||||
+ state.item_count('Sanctuary Heart Container', player) \
|
||||
+ min(state.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
|
||||
+ 3 # starting hearts
|
||||
|
||||
def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16,
|
||||
fullrefill: bool = False): # This reflects the total magic Link has, not the total extra he has.
|
||||
basemagic = 8
|
||||
if state.has('Magic Upgrade (1/4)', player):
|
||||
basemagic = 32
|
||||
elif state.has('Magic Upgrade (1/2)', player):
|
||||
basemagic = 16
|
||||
if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player):
|
||||
if state.multiworld.item_functionality[player] == 'hard' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player))
|
||||
elif state.multiworld.item_functionality[player] == 'expert' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player))
|
||||
else:
|
||||
basemagic = basemagic + basemagic * bottle_count(state, player)
|
||||
return basemagic >= smallmagic
|
||||
|
||||
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
||||
return (has_melee_weapon(state, player)
|
||||
or state.has('Cane of Somaria', player)
|
||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||
or can_shoot_arrows(state, player)
|
||||
or state.has('Fire Rod', player)
|
||||
or (state.has('Bombs (10)', player) and enemies < 6))
|
||||
|
||||
def can_get_good_bee(state: CollectionState, player: int) -> bool:
|
||||
cave = state.multiworld.get_region('Good Bee Cave', player)
|
||||
return (
|
||||
state.has_group("Bottles", player) and
|
||||
state.has('Bug Catching Net', player) and
|
||||
(state.has('Pegasus Boots', player) or (has_sword(state, player) and state.has('Quake', player))) and
|
||||
cave.can_reach(state) and
|
||||
is_not_bunny(state, cave, player)
|
||||
)
|
||||
|
||||
def can_retrieve_tablet(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or
|
||||
(state.multiworld.swordless[player] and
|
||||
state.has("Hammer", player)))
|
||||
|
||||
def has_sword(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Fighter Sword', player) \
|
||||
or state.has('Master Sword', player) \
|
||||
or state.has('Tempered Sword', player) \
|
||||
or state.has('Golden Sword', player)
|
||||
|
||||
def has_beam_sword(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Master Sword', player) or state.has('Tempered Sword', player) or state.has('Golden Sword',
|
||||
player)
|
||||
|
||||
def has_melee_weapon(state: CollectionState, player: int) -> bool:
|
||||
return has_sword(state, player) or state.has('Hammer', player)
|
||||
|
||||
def has_fire_source(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Fire Rod', player) or state.has('Lamp', player)
|
||||
|
||||
def can_melt_things(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Fire Rod', player) or \
|
||||
(state.has('Bombos', player) and
|
||||
(state.multiworld.swordless[player] or
|
||||
has_sword(state, player)))
|
||||
|
||||
def has_misery_mire_medallion(state: CollectionState, player: int) -> bool:
|
||||
return state.has(state.multiworld.required_medallions[player][0], player)
|
||||
|
||||
def has_turtle_rock_medallion(state: CollectionState, player: int) -> bool:
|
||||
return state.has(state.multiworld.required_medallions[player][1], player)
|
||||
|
||||
def can_boots_clip_lw(state: CollectionState, player: int) -> bool:
|
||||
if state.multiworld.mode[player] == 'inverted':
|
||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||
return state.has('Pegasus Boots', player)
|
||||
|
||||
def can_boots_clip_dw(state: CollectionState, player: int) -> bool:
|
||||
if state.multiworld.mode[player] != 'inverted':
|
||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||
return state.has('Pegasus Boots', player)
|
||||
|
||||
def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
|
||||
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
|
||||
if state.multiworld.mode[player] != 'inverted':
|
||||
rules.append(state.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
@@ -1,8 +1,8 @@
|
||||
"""Module extending BaseClasses.py for aLttP"""
|
||||
from typing import Optional
|
||||
from enum import IntEnum
|
||||
|
||||
from BaseClasses import Location, Item, ItemClassification
|
||||
|
||||
from BaseClasses import Location, Item, ItemClassification, Region, MultiWorld
|
||||
|
||||
class ALttPLocation(Location):
|
||||
game: str = "A Link to the Past"
|
||||
@@ -62,4 +62,38 @@ class ALttPItem(Item):
|
||||
|
||||
@property
|
||||
def locked_dungeon_item(self):
|
||||
return self.location.locked and self.dungeon_item
|
||||
return self.location.locked and self.dungeon_item
|
||||
|
||||
|
||||
class LTTPRegionType(IntEnum):
|
||||
LightWorld = 1
|
||||
DarkWorld = 2
|
||||
Cave = 3 # also houses
|
||||
Dungeon = 4
|
||||
|
||||
@property
|
||||
def is_indoors(self) -> bool:
|
||||
"""Shorthand for checking if Cave or Dungeon"""
|
||||
return self in (LTTPRegionType.Cave, LTTPRegionType.Dungeon)
|
||||
|
||||
|
||||
class LTTPRegion(Region):
|
||||
type: LTTPRegionType
|
||||
|
||||
# will be set after making connections.
|
||||
is_light_world: bool = False
|
||||
is_dark_world: bool = False
|
||||
|
||||
shop: Optional = None
|
||||
|
||||
def __init__(self, name: str, type_: LTTPRegionType, hint: str, player: int, multiworld: MultiWorld):
|
||||
super().__init__(name, player, multiworld, hint)
|
||||
self.type = type_
|
||||
|
||||
@property
|
||||
def get_entrance(self):
|
||||
for entrance in self.entrances:
|
||||
if entrance.parent_region.type in (LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld):
|
||||
return entrance
|
||||
for entrance in self.entrances:
|
||||
return entrance.parent_region.get_entrance
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
|
||||
from BaseClasses import Entrance
|
||||
from .SubClasses import LTTPRegion
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from .StateHelpers import can_bomb_clip, has_sword, has_beam_sword, has_fire_source, can_melt_things, has_misery_mire_medallion
|
||||
|
||||
# We actually need the logic to properly "mark" these regions as Light or Dark world.
|
||||
# Therefore we need to make these connections during the normal link_entrances stage, rather than during set_rules.
|
||||
@@ -46,9 +48,9 @@ def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, du
|
||||
if dungeon_entrance.name == 'Skull Woods Final Section':
|
||||
set_rule(clip, lambda state: False) # entrance doesn't exist until you fire rod it from the other side
|
||||
elif dungeon_entrance.name == 'Misery Mire':
|
||||
add_rule(clip, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # open the dungeon
|
||||
add_rule(clip, lambda state: has_sword(state, player) and has_misery_mire_medallion(state, player)) # open the dungeon
|
||||
elif dungeon_entrance.name == 'Agahnims Tower':
|
||||
add_rule(clip, lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # kill/bypass barrier
|
||||
add_rule(clip, lambda state: state.has('Cape', player) or has_beam_sword(state, player) or state.has('Beat Agahnim 1', player)) # kill/bypass barrier
|
||||
# Then we set a restriction on exiting the dungeon, so you can't leave unless you got in normally.
|
||||
add_rule(world.get_entrance(dungeon_exit, player), lambda state: dungeon_entrance.can_reach(state))
|
||||
elif not fix_fake_worlds: # full, dungeonsfull; fixed dungeon exits, but no fake worlds fix
|
||||
@@ -66,21 +68,21 @@ def underworld_glitches_rules(world, player):
|
||||
|
||||
# Ice Palace Entrance Clip
|
||||
# This is the easiest one since it's a simple internal clip. Just need to also add melting to freezor chest since it's otherwise assumed.
|
||||
add_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: state.can_bomb_clip(world.get_region('Ice Palace (Entrance)', player), player), combine='or')
|
||||
add_rule(world.get_location('Ice Palace - Freezor Chest', player), lambda state: state.can_melt_things(player))
|
||||
add_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: can_bomb_clip(state, world.get_region('Ice Palace (Entrance)', player), player), combine='or')
|
||||
add_rule(world.get_location('Ice Palace - Freezor Chest', player), lambda state: can_melt_things(state, player))
|
||||
|
||||
|
||||
# Kiki Skip
|
||||
kikiskip = world.get_entrance('Kiki Skip', player)
|
||||
set_rule(kikiskip, lambda state: state.can_bomb_clip(kikiskip.parent_region, player))
|
||||
set_rule(kikiskip, lambda state: can_bomb_clip(state, kikiskip.parent_region, player))
|
||||
dungeon_reentry_rules(world, player, kikiskip, 'Palace of Darkness (Entrance)', 'Palace of Darkness Exit')
|
||||
|
||||
|
||||
# Mire -> Hera -> Swamp
|
||||
# Using mire keys on other dungeon doors
|
||||
mire = world.get_region('Misery Mire (West)', player)
|
||||
mire_clip = lambda state: state.can_reach('Misery Mire (West)', 'Region', player) and state.can_bomb_clip(mire, player) and state.has_fire_source(player)
|
||||
hera_clip = lambda state: state.can_reach('Tower of Hera (Top)', 'Region', player) and state.can_bomb_clip(world.get_region('Tower of Hera (Top)', player), player)
|
||||
mire_clip = lambda state: state.can_reach('Misery Mire (West)', 'Region', player) and can_bomb_clip(state, mire, player) and has_fire_source(state, player)
|
||||
hera_clip = lambda state: state.can_reach('Tower of Hera (Top)', 'Region', player) and can_bomb_clip(state, world.get_region('Tower of Hera (Top)', player), player)
|
||||
add_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: mire_clip(state) and state.has('Big Key (Misery Mire)', player), combine='or')
|
||||
add_rule(world.get_entrance('Swamp Palace Small Key Door', player), lambda state: mire_clip(state), combine='or')
|
||||
add_rule(world.get_entrance('Swamp Palace (Center)', player), lambda state: mire_clip(state) or hera_clip(state), combine='or')
|
||||
|
||||
@@ -3,9 +3,10 @@ import os
|
||||
import random
|
||||
import threading
|
||||
import typing
|
||||
from collections import OrderedDict
|
||||
|
||||
import Utils
|
||||
from BaseClasses import Item, CollectionState, Tutorial
|
||||
from BaseClasses import Item, CollectionState, Tutorial, MultiWorld
|
||||
from .Dungeons import create_dungeons
|
||||
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, \
|
||||
indirect_connections, indirect_connections_inverted, indirect_connections_not_inverted
|
||||
@@ -19,9 +20,10 @@ from .Client import ALTTPSNIClient
|
||||
from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
|
||||
get_hash_string, get_base_rom_path, LttPDeltaPatch
|
||||
from .Rules import set_rules
|
||||
from .Shops import create_shops, ShopSlotFill
|
||||
from .SubClasses import ALttPItem
|
||||
from .Shops import create_shops, Shop, ShopSlotFill, ShopType, price_rate_display, price_type_display_name
|
||||
from .SubClasses import ALttPItem, LTTPRegionType
|
||||
from worlds.AutoWorld import World, WebWorld, LogicMixin
|
||||
from .StateHelpers import can_buy_unlimited
|
||||
|
||||
lttp_logger = logging.getLogger("A Link to the Past")
|
||||
|
||||
@@ -115,6 +117,75 @@ class ALTTPWorld(World):
|
||||
option_definitions = alttp_options
|
||||
topology_present = True
|
||||
item_name_groups = item_name_groups
|
||||
location_name_groups = {
|
||||
"Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
|
||||
"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
|
||||
"Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
|
||||
"Kakariko Well - Right", "Kakariko Well - Bottom"},
|
||||
"Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
|
||||
"Mini Moldorm Cave - Far Right", "Mini Moldorm Cave - Generous Guy"},
|
||||
"Paradox Cave": {"Paradox Cave Lower - Far Left", "Paradox Cave Lower - Left", "Paradox Cave Lower - Right",
|
||||
"Paradox Cave Lower - Far Right", "Paradox Cave Lower - Middle", "Paradox Cave Upper - Left",
|
||||
"Paradox Cave Upper - Right"},
|
||||
"Hype Cave": {"Hype Cave - Top", "Hype Cave - Middle Right", "Hype Cave - Middle Left",
|
||||
"Hype Cave - Bottom", "Hype Cave - Generous Guy"},
|
||||
"Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
|
||||
"Hookshot Cave - Bottom Left"},
|
||||
"Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
|
||||
"Hyrule Castle - Zelda's Chest", "Sewers - Dark Cross", "Sewers - Secret Room - Left",
|
||||
"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right"},
|
||||
"Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
|
||||
"Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
|
||||
"Eastern Palace - Map Chest", "Eastern Palace - Boss"},
|
||||
"Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
|
||||
"Desert Palace - Compass Chest", "Desert Palace Big Key Chest", "Desert Palace - Boss"},
|
||||
"Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
|
||||
"Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
|
||||
"Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
|
||||
"Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
|
||||
"Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
|
||||
"Palace of Darkness - Compass Chest", "Palace of Darkness - Dark Basement - Left",
|
||||
"Palace of Darkness - Dark Basement - Right", "Palace of Darkness - Dark Maze - Top",
|
||||
"Palace of Darkness - Dark Maze - Bottom", "Palace of Darkness - Big Chest",
|
||||
"Palace of Darkness - Harmless Hellway", "Palace of Darkness - Boss"},
|
||||
"Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Swamp Palace - Map Chest",
|
||||
"Swamp Palace - Big Chest", "Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest",
|
||||
"Swamp Palace - West Chest", "Swamp Palace - Flooded Room - Left",
|
||||
"Swamp Palace - Flooded Room - Right", "Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
|
||||
"Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
|
||||
"Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
|
||||
"Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
|
||||
"Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
|
||||
"Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
|
||||
"Skull Woods - Bridge Room", "Skull Woods - Boss"},
|
||||
"Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
|
||||
"Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
|
||||
"Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
|
||||
"Ice Palace - Boss"},
|
||||
"Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
|
||||
"Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
|
||||
"Misery Mire - Big Key Chest", "Misery Mire - Boss"},
|
||||
"Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
|
||||
"Turtle Rock - Roller Room - Right", "Turtle Room - Chain Chomps", "Turtle Rock - Big Key Chest",
|
||||
"Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
|
||||
"Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
|
||||
"Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right", "Turtle Rock - Boss"},
|
||||
"Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganon's Tower - Hope Room - Left",
|
||||
"Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
|
||||
"Ganons Tower - Compass Room - Top Left", "Ganons Tower - Compass Room - Top Right",
|
||||
"Ganons Tower - Compass Room - Bottom Left", "Ganons Tower - Compass Room - Bottom Left",
|
||||
"Ganons Tower - DMs Room - Top Left", "Ganons Tower - DMs Room - Top Right",
|
||||
"Ganons Tower - DMs Room - Bottom Left", "Ganons Tower - DMs Room - Bottom Right",
|
||||
"Ganons Tower - Map Chest", "Ganons Tower - Firesnake Room",
|
||||
"Ganons Tower - Randomizer Room - Top Left", "Ganons Tower - Randomizer Room - Top Right",
|
||||
"Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
|
||||
"Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
|
||||
"Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
|
||||
"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
||||
"Ganons Tower - Pre-Moldorm Room", "Ganons Tower - Validation Chest"},
|
||||
"Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
||||
"Ganons Tower - Pre-Moldorm Room", "Ganons Tower - Validation Chest"},
|
||||
}
|
||||
hint_blacklist = {"Triforce"}
|
||||
|
||||
item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
|
||||
@@ -151,16 +222,18 @@ class ALTTPWorld(World):
|
||||
super(ALTTPWorld, self).__init__(*args, **kwargs)
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, world):
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
if world.is_race:
|
||||
if multiworld.is_race:
|
||||
import xxtea
|
||||
for player in multiworld.get_game_players(cls.game):
|
||||
if multiworld.worlds[player].use_enemizer:
|
||||
check_enemizer(multiworld.worlds[player].enemizer_path)
|
||||
break
|
||||
|
||||
def generate_early(self):
|
||||
if self.use_enemizer():
|
||||
check_enemizer(self.enemizer_path)
|
||||
|
||||
player = self.player
|
||||
world = self.multiworld
|
||||
@@ -369,19 +442,20 @@ class ALTTPWorld(World):
|
||||
def stage_post_fill(cls, world):
|
||||
ShopSlotFill(world)
|
||||
|
||||
def use_enemizer(self):
|
||||
@property
|
||||
def use_enemizer(self) -> bool:
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
return (world.boss_shuffle[player] or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
return bool(world.boss_shuffle[player] or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
try:
|
||||
use_enemizer = self.use_enemizer()
|
||||
use_enemizer = self.use_enemizer
|
||||
|
||||
rom = LocalRom(get_base_rom_path())
|
||||
|
||||
@@ -517,6 +591,122 @@ class ALTTPWorld(World):
|
||||
else:
|
||||
logging.warning(f"Could not trash fill Ganon's Tower for player {player}.")
|
||||
|
||||
def write_spoiler_header(self, spoiler_handle: typing.TextIO) -> None:
|
||||
def bool_to_text(variable: typing.Union[bool, str]) -> str:
|
||||
if type(variable) == str:
|
||||
return variable
|
||||
return "Yes" if variable else "No"
|
||||
|
||||
spoiler_handle.write('Logic: %s\n' % self.multiworld.logic[self.player])
|
||||
spoiler_handle.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[self.player])
|
||||
spoiler_handle.write('Mode: %s\n' % self.multiworld.mode[self.player])
|
||||
spoiler_handle.write('Goal: %s\n' % self.multiworld.goal[self.player])
|
||||
if "triforce" in self.multiworld.goal[self.player]: # triforce hunt
|
||||
spoiler_handle.write("Pieces available for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_available[self.player])
|
||||
spoiler_handle.write("Pieces required for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_required[self.player])
|
||||
spoiler_handle.write('Difficulty: %s\n' % self.multiworld.difficulty[self.player])
|
||||
spoiler_handle.write('Item Functionality: %s\n' % self.multiworld.item_functionality[self.player])
|
||||
spoiler_handle.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[self.player])
|
||||
if self.multiworld.shuffle[self.player] != "vanilla":
|
||||
spoiler_handle.write('Entrance Shuffle Seed %s\n' % self.er_seed)
|
||||
spoiler_handle.write('Shop inventory shuffle: %s\n' %
|
||||
bool_to_text("i" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Shop price shuffle: %s\n' %
|
||||
bool_to_text("p" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Shop upgrade shuffle: %s\n' %
|
||||
bool_to_text("u" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('New Shop inventory: %s\n' %
|
||||
bool_to_text("g" in self.multiworld.shop_shuffle[self.player] or
|
||||
"f" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Enemy health: %s\n' % self.multiworld.enemy_health[self.player])
|
||||
spoiler_handle.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[self.player])
|
||||
spoiler_handle.write('Prize shuffle %s\n' % self.multiworld.shuffle_prizes[self.player])
|
||||
|
||||
def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
|
||||
spoiler_handle.write("\n\nMedallions:\n")
|
||||
spoiler_handle.write(f"\nMisery Mire ({self.multiworld.get_player_name(self.player)}):"
|
||||
f" {self.multiworld.required_medallions[self.player][0]}")
|
||||
spoiler_handle.write(
|
||||
f"\nTurtle Rock ({self.multiworld.get_player_name(self.player)}):"
|
||||
f" {self.multiworld.required_medallions[self.player][1]}")
|
||||
|
||||
if self.multiworld.boss_shuffle[self.player] != "none":
|
||||
def create_boss_map() -> typing.Dict:
|
||||
boss_map = {
|
||||
"Eastern Palace": self.multiworld.get_dungeon("Eastern Palace", self.player).boss.name,
|
||||
"Desert Palace": self.multiworld.get_dungeon("Desert Palace", self.player).boss.name,
|
||||
"Tower Of Hera": self.multiworld.get_dungeon("Tower of Hera", self.player).boss.name,
|
||||
"Hyrule Castle": "Agahnim",
|
||||
"Palace Of Darkness": self.multiworld.get_dungeon("Palace of Darkness",
|
||||
self.player).boss.name,
|
||||
"Swamp Palace": self.multiworld.get_dungeon("Swamp Palace", self.player).boss.name,
|
||||
"Skull Woods": self.multiworld.get_dungeon("Skull Woods", self.player).boss.name,
|
||||
"Thieves Town": self.multiworld.get_dungeon("Thieves Town", self.player).boss.name,
|
||||
"Ice Palace": self.multiworld.get_dungeon("Ice Palace", self.player).boss.name,
|
||||
"Misery Mire": self.multiworld.get_dungeon("Misery Mire", self.player).boss.name,
|
||||
"Turtle Rock": self.multiworld.get_dungeon("Turtle Rock", self.player).boss.name,
|
||||
"Ganons Tower": "Agahnim 2",
|
||||
"Ganon": "Ganon"
|
||||
}
|
||||
if self.multiworld.mode[self.player] != 'inverted':
|
||||
boss_map.update({
|
||||
"Ganons Tower Basement":
|
||||
self.multiworld.get_dungeon("Ganons Tower", self.player).bosses["bottom"].name,
|
||||
"Ganons Tower Middle": self.multiworld.get_dungeon("Ganons Tower", self.player).bosses[
|
||||
"middle"].name,
|
||||
"Ganons Tower Top": self.multiworld.get_dungeon("Ganons Tower", self.player).bosses[
|
||||
"top"].name
|
||||
})
|
||||
else:
|
||||
boss_map.update({
|
||||
"Ganons Tower Basement": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["bottom"].name,
|
||||
"Ganons Tower Middle": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["middle"].name,
|
||||
"Ganons Tower Top": self.multiworld.get_dungeon("Inverted Ganons Tower", self.player).bosses["top"].name
|
||||
})
|
||||
return boss_map
|
||||
|
||||
bossmap = create_boss_map()
|
||||
spoiler_handle.write(
|
||||
f'\n\nBosses{(f" ({self.multiworld.get_player_name(self.player)})" if self.multiworld.players > 1 else "")}:\n')
|
||||
spoiler_handle.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
||||
|
||||
def build_shop_info(shop: Shop) -> typing.Dict[str, str]:
|
||||
shop_data = {
|
||||
"location": str(shop.region),
|
||||
"type": "Take Any" if shop.type == ShopType.TakeAny else "Shop"
|
||||
}
|
||||
|
||||
for index, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
continue
|
||||
price = item["price"] // price_rate_display.get(item["price_type"], 1)
|
||||
shop_data["item_{}".format(index)] = f"{item['item']} - {price} {price_type_display_name[item['price_type']]}"
|
||||
if item["player"]:
|
||||
shop_data["item_{}".format(index)] =\
|
||||
shop_data["item_{}".format(index)].replace("—", "(Player {}) — ".format(item["player"]))
|
||||
|
||||
if item["max"] == 0:
|
||||
continue
|
||||
shop_data["item_{}".format(index)] += " x {}".format(item["max"])
|
||||
if item["replacement"] is None:
|
||||
continue
|
||||
shop_data["item_{}".format(index)] +=\
|
||||
f", {item['replacement']} - {item['replacement_price']}" \
|
||||
f" {price_type_display_name[item['replacement_price_type']]}"
|
||||
|
||||
return shop_data
|
||||
|
||||
if shop_info := [build_shop_info(shop) for shop in self.multiworld.shops if shop.custom]:
|
||||
spoiler_handle.write('\n\nShops:\n\n')
|
||||
for shop_data in shop_info:
|
||||
spoiler_handle.write("{} [{}]\n {}\n".format(shop_data['location'], shop_data['type'], "\n ".join(
|
||||
item for item in [shop_data.get('item_0', None), shop_data.get('item_1', None), shop_data.get('item_2', None)] if
|
||||
item)))
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
if self.multiworld.goal[self.player] == "icerodhunt":
|
||||
item = "Nothing"
|
||||
@@ -549,5 +739,5 @@ class ALttPLogic(LogicMixin):
|
||||
if self.multiworld.logic[player] == 'nologic':
|
||||
return True
|
||||
if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
return self.can_buy_unlimited('Small Key (Universal)', player)
|
||||
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
||||
return self.prog_items[item, player] >= count
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import unittest
|
||||
import Generate
|
||||
from BaseClasses import PlandoOptions
|
||||
from Options import PlandoBosses
|
||||
|
||||
|
||||
@@ -123,14 +123,14 @@ class TestPlandoBosses(unittest.TestCase):
|
||||
regular = MultiBosses.from_any(regular_string)
|
||||
|
||||
# plando should work with boss plando
|
||||
plandoed.verify(None, "Player", Generate.PlandoOptions.bosses)
|
||||
plandoed.verify(None, "Player", PlandoOptions.bosses)
|
||||
self.assertTrue(plandoed.value.startswith(plandoed_string))
|
||||
# plando should fall back to default without boss plando
|
||||
plandoed.verify(None, "Player", Generate.PlandoOptions.items)
|
||||
plandoed.verify(None, "Player", PlandoOptions.items)
|
||||
self.assertEqual(plandoed, MultiBosses.option_vanilla)
|
||||
# mixed should fall back to mode
|
||||
mixed.verify(None, "Player", Generate.PlandoOptions.items) # should produce a warning and still work
|
||||
mixed.verify(None, "Player", PlandoOptions.items) # should produce a warning and still work
|
||||
self.assertEqual(mixed, MultiBosses.option_shuffle)
|
||||
# mode stuff should just work
|
||||
regular.verify(None, "Player", Generate.PlandoOptions.items)
|
||||
regular.verify(None, "Player", PlandoOptions.items)
|
||||
self.assertEqual(regular, MultiBosses.option_shuffle)
|
||||
|
||||
@@ -14,26 +14,24 @@ class ArchipIDLELogic(LogicMixin):
|
||||
|
||||
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
for i in range(1, 16):
|
||||
set_rule(
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
|
||||
lambda state: state._archipidle_location_is_accessible(player, 0)
|
||||
)
|
||||
|
||||
for i in range(16, 31):
|
||||
set_rule(
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
|
||||
lambda state: state._archipidle_location_is_accessible(player, 4)
|
||||
)
|
||||
|
||||
for i in range(31, 51):
|
||||
set_rule(
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
|
||||
lambda state: state._archipidle_location_is_accessible(player, 10)
|
||||
)
|
||||
|
||||
for i in range(51, 101):
|
||||
set_rule(
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
|
||||
world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player),
|
||||
lambda state: state._archipidle_location_is_accessible(player, 20)
|
||||
)
|
||||
|
||||
world.completion_condition[player] =\
|
||||
lambda state:\
|
||||
state.can_reach(world.get_location("IDLE for at least 50 minutes 0 seconds", player), "Location", player)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification, RegionType
|
||||
from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification
|
||||
from .Items import item_table
|
||||
from .Rules import set_rules
|
||||
from ..AutoWorld import World, WebWorld
|
||||
@@ -38,7 +38,7 @@ class ArchipIDLEWorld(World):
|
||||
location_name_to_id = {}
|
||||
start_id = 9000
|
||||
for i in range(1, 101):
|
||||
location_name_to_id[f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds"] = start_id
|
||||
location_name_to_id[f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds"] = start_id
|
||||
start_id += 1
|
||||
|
||||
def generate_basic(self):
|
||||
@@ -78,8 +78,7 @@ class ArchipIDLEWorld(World):
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
region = Region(name, RegionType.Generic, name, player)
|
||||
region.multiworld = world
|
||||
region = Region(name, player, world)
|
||||
if locations:
|
||||
for location_name in locations.keys():
|
||||
location = ArchipIDLELocation(player, location_name, locations[location_name], region)
|
||||
@@ -98,6 +97,3 @@ class ArchipIDLEItem(Item):
|
||||
|
||||
class ArchipIDLELocation(Location):
|
||||
game: str = "ArchipIDLE"
|
||||
|
||||
def __init__(self, player: int, name: str, address=None, parent=None):
|
||||
super(ArchipIDLELocation, self).__init__(player, name, address, parent)
|
||||
|
||||
@@ -29,5 +29,5 @@ class Bk_SudokuWorld(World):
|
||||
location_name_to_id: Dict[str, int] = {}
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, world):
|
||||
def stage_assert_generate(cls, multiworld):
|
||||
raise Exception("BK Sudoku cannot be used for generating worlds, the client can instead connect to any other world")
|
||||
|
||||
135
worlds/blasphemous/Exits.py
Normal file
135
worlds/blasphemous/Exits.py
Normal file
@@ -0,0 +1,135 @@
|
||||
from typing import List, Dict
|
||||
|
||||
|
||||
region_exit_table: Dict[str, List[str]] = {
|
||||
"menu" : ["New Game"],
|
||||
|
||||
"albero" : ["To The Holy Line",
|
||||
"To Desecrated Cistern",
|
||||
"To Wasteland of the Buried Churches",
|
||||
"To Dungeons"],
|
||||
|
||||
"attots" : ["To Mother of Mothers"],
|
||||
|
||||
"ar" : ["To Mother of Mothers",
|
||||
"To Wall of the Holy Prohibitions",
|
||||
"To Deambulatory of His Holiness"],
|
||||
|
||||
"bottc" : ["To Wasteland of the Buried Churches",
|
||||
"To Ferrous Tree"],
|
||||
|
||||
"botss" : ["To The Holy Line",
|
||||
"To Mountains of the Endless Dusk"],
|
||||
|
||||
"coolotcv" : ["To Graveyard of the Peaks",
|
||||
"To Wall of the Holy Prohibitions"],
|
||||
|
||||
"dohh" : ["To Archcathedral Rooftops"],
|
||||
|
||||
"dc" : ["To Albero",
|
||||
"To Mercy Dreams",
|
||||
"To Mountains of the Endless Dusk",
|
||||
"To Echoes of Salt",
|
||||
"To Grievance Ascends"],
|
||||
|
||||
"eos" : ["To Jondo",
|
||||
"To Mountains of the Endless Dusk",
|
||||
"To Desecrated Cistern",
|
||||
"To The Resting Place of the Sister",
|
||||
"To Mourning and Havoc"],
|
||||
|
||||
"ft" : ["To Bridge of the Three Cavalries",
|
||||
"To Hall of the Dawning",
|
||||
"To Patio of the Silent Steps"],
|
||||
|
||||
"gotp" : ["To Where Olive Trees Wither",
|
||||
"To Convent of Our Lady of the Charred Visage"],
|
||||
|
||||
"ga" : ["To Jondo",
|
||||
"To Desecrated Cistern"],
|
||||
|
||||
"hotd" : ["To Ferrous Tree"],
|
||||
|
||||
"jondo" : ["To Mountains of the Endless Dusk",
|
||||
"To Grievance Ascends"],
|
||||
|
||||
"kottw" : ["To Mother of Mothers"],
|
||||
|
||||
"lotnw" : ["To Mother of Mothers",
|
||||
"To The Sleeping Canvases"],
|
||||
|
||||
"md" : ["To Wasteland of the Buried Churches",
|
||||
"To Desecrated Cistern",
|
||||
"To The Sleeping Canvases"],
|
||||
|
||||
"mom" : ["To Patio of the Silent Steps",
|
||||
"To Archcathedral Rooftops",
|
||||
"To Knot of the Three Words",
|
||||
"To Library of the Negated Words",
|
||||
"To All the Tears of the Sea"],
|
||||
|
||||
"moted" : ["To Brotherhood of the Silent Sorrow",
|
||||
"To Jondo",
|
||||
"To Desecrated Cistern"],
|
||||
|
||||
"mah" : ["To Echoes of Salt",
|
||||
"To Mother of Mothers"],
|
||||
|
||||
"potss" : ["To Ferrous Tree",
|
||||
"To Mother of Mothers",
|
||||
"To Wall of the Holy Prohibitions"],
|
||||
|
||||
"petrous" : ["To The Holy Line"],
|
||||
|
||||
"thl" : ["To Brotherhood of the Silent Sorrow",
|
||||
"To Petrous",
|
||||
"To Albero"],
|
||||
|
||||
"trpots" : ["To Echoes of Salt"],
|
||||
|
||||
"tsc" : ["To Library of the Negated Words",
|
||||
"To Mercy Dreams"],
|
||||
|
||||
"wothp" : ["To Archcathedral Rooftops",
|
||||
"To Convent of Our Lady of the Charred Visage"],
|
||||
|
||||
"wotbc" : ["To Albero",
|
||||
"To Where Olive Trees Wither",
|
||||
"To Mercy Dreams"],
|
||||
|
||||
"wotw" : ["To Wasteland of the Buried Churches",
|
||||
"To Graveyard of the Peaks"]
|
||||
}
|
||||
|
||||
exit_lookup_table: Dict[str, str] = {
|
||||
"New Game": "botss",
|
||||
"To Albero": "albero",
|
||||
"To All the Tears of the Sea": "attots",
|
||||
"To Archcathedral Rooftops": "ar",
|
||||
"To Bridge of the Three Cavalries": "bottc",
|
||||
"To Brotherhood of the Silent Sorrow": "botss",
|
||||
"To Convent of Our Lady of the Charred Visage": "coolotcv",
|
||||
"To Deambulatory of His Holiness": "dohh",
|
||||
"To Desecrated Cistern": "dc",
|
||||
"To Echoes of Salt": "eos",
|
||||
"To Ferrous Tree": "ft",
|
||||
"To Graveyard of the Peaks": "gotp",
|
||||
"To Grievance Ascends": "ga",
|
||||
"To Hall of the Dawning": "hotd",
|
||||
"To Jondo": "jondo",
|
||||
"To Knot of the Three Words": "kottw",
|
||||
"To Library of the Negated Words": "lotnw",
|
||||
"To Mercy Dreams": "md",
|
||||
"To Mother of Mothers": "mom",
|
||||
"To Mountains of the Endless Dusk": "moted",
|
||||
"To Mourning and Havoc": "mah",
|
||||
"To Patio of the Silent Steps": "potss",
|
||||
"To Petrous": "petrous",
|
||||
"To The Holy Line": "thl",
|
||||
"To The Resting Place of the Sister": "trpots",
|
||||
"To The Sleeping Canvases": "tsc",
|
||||
"To Wall of the Holy Prohibitions": "wothp",
|
||||
"To Wasteland of the Buried Churches": "wotbc",
|
||||
"To Where Olive Trees Wither": "wotw",
|
||||
"To Dungeons": "dungeon"
|
||||
}
|
||||
754
worlds/blasphemous/Items.py
Normal file
754
worlds/blasphemous/Items.py
Normal file
@@ -0,0 +1,754 @@
|
||||
from BaseClasses import ItemClassification
|
||||
from typing import TypedDict, Dict, List, Set
|
||||
|
||||
|
||||
class ItemDict(TypedDict):
|
||||
name: str
|
||||
count: int
|
||||
classification: ItemClassification
|
||||
|
||||
base_id = 1909000
|
||||
|
||||
item_table: List[ItemDict] = [
|
||||
# Rosary Beads
|
||||
{'name': "Dove Skull",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Ember of the Holy Cremation",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Silver Grape",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Uvula of Proclamation",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Hollow Pearl",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Knot of Hair",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Painted Wood Bead",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Piece of a Golden Mask",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Moss Preserved in Glass",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Frozen Olive",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Quirce's Scorched Bead",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Wicker Knot",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Perpetva's Protection",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Thorned Symbol",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Piece of a Tombstone",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Sphere of the Sacred Smoke",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Bead of Red Wax",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Little Toe made of Limestone",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Big Toe made of Limestone",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Fourth Toe made of Limestone",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Bead of Blue Wax",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Pelican Effigy",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Drop of Coagulated Ink",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Amber Eye",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Muted Bell",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Consecrated Amethyst",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Embers of a Broken Star",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Scaly Coin",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Seashell of the Inverted Spiral",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Calcified Eye of Erudition",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Weight of True Guilt",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Reliquary of the Fervent Heart",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Reliquary of the Suffering Heart",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Reliquary of the Sorrowful Heart",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Token of Appreciation",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Cloistered Ruby",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Bead of Gold Thread",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Cloistered Sapphire",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Fire Enclosed in Enamel",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Light of the Lady of the Lamp",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Scale of Burnished Alabaster",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "The Young Mason's Wheel",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Crown of Gnawed Iron",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Crimson Heart of a Miura",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
|
||||
# Prayers
|
||||
{'name': "Seguiriya to your Eyes like Stars",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Debla of the Lights",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Saeta Dolorosa",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Campanillero to the Sons of the Aurora",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Lorquiana",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Zarabanda of the Safe Haven",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Taranto to my Sister",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Solea of Excommunication",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tiento to your Thorned Hairs",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Cante Jondo of the Three Sisters",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Verdiales of the Forsaken Hamlet",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Romance to the Crimson Mist",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Zambra to the Resplendent Crown",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Aubade of the Nameless Guardian",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Cantina of the Blue Rose",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mirabras of the Return to Port",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tirana of the Celestial Bastion",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
|
||||
# Relics
|
||||
{'name': "Blood Perpetuated in Sand",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Incorrupt Hand of the Fraternal Master",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Nail Uprooted from Dirt",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Shroud of Dreamt Sins",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Linen of Golden Thread",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Silvered Lung of Dolphos",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Three Gnarled Tongues",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
|
||||
# Mea Culpa Hearts
|
||||
{'name': "Smoking Heart of Incense",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of the Virtuous Pain",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of Saltpeter Blood",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of Oils",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of Cerulean Incense",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of the Holy Purge",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Molten Heart of Boiling Blood",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of the Single Tone",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Heart of the Unnamed Minstrel",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Brilliant Heart of Dawn",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Apodictic Heart of Mea Culpa",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
|
||||
# Quest Items
|
||||
{'name': "Cord of the True Burying",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mark of the First Refuge",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mark of the Second Refuge",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mark of the Third Refuge",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tentudia's Carnal Remains",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Remains of Tentudia's Hair",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tentudia's Skeletal Remains",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Melted Golden Coins",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Torn Bridal Ribbon",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Black Grieving Veil",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Egg of Deformity",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Hatched Egg of Deformity",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Bouquet of Rosemary",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Incense Garlic",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Thorn Upgrade",
|
||||
'count': 8,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Olive Seeds",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Holy Wound of Attrition",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Holy Wound of Contrition",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Holy Wound of Compunction",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Empty Bile Vessel",
|
||||
'count': 8,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Knot of Rosary Rope",
|
||||
'count': 6,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Golden Thimble Filled with Burning Oil",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key to the Chamber of the Eldest Brother",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Empty Golden Thimble",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Deformed Mask of Orestes",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mirrored Mask of Dolphos",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Embossed Mask of Crescente",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Dried Clove",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Sooty Garlic",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Bouquet of Thyme",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Linen Cloth",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Severed Hand",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Dried Flowers bathed in Tears",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key of the Secular",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key of the Scribe",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key of the Inquisitor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key of the High Peaks",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Chalice of Inverted Verses",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Quicksilver",
|
||||
'count': 5,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Petrified Bell",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Verses Spun from Gold",
|
||||
'count': 4,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Severed Right Eye of the Traitor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Broken Left Eye of the Traitor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Incomplete Scapular",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Key Grown from Twisted Wood",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Holy Wound of Abnegation",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
|
||||
# Skills
|
||||
{'name': "Combo Skill",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.useful},
|
||||
{'name': "Charged Skill",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Ranged Skill",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Dive Skill",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Lunge Skill",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.useful},
|
||||
|
||||
# Other
|
||||
{'name': "Parietal bone of Lasser, the Inquisitor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Jaw of Ashgan, the Inquisitor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Cervical vertebra of Zicher, the Brewmaster",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Clavicle of Dalhuisen, the Schoolchild",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Sternum of Vitas, the Performer",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Ribs of Sabnock, the Guardian",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Vertebra of John, the Gambler",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Scapula of Carlos, the Executioner",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Humerus of McMittens, the Nurse",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Ulna of Koke, the Troubadour",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Radius of Helzer, the Poet",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Frontal of Martinus, the Ropemaker",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Metacarpus of Hodges, the Blacksmith",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of Arthur, the Sailor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of Miriam, the Counsellor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of Brannon, the Gravedigger",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Coxal of June, the Prostitute",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Sacrum of the Dark Warlock",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Coccyx of Daniel, the Possessed",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Femur of Karpow, the Bounty Hunter",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Kneecap of Sebastien, the Puppeteer",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tibia of Alsahli, the Mystic",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Fibula of Rysp, the Ranger",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Temporal of Joel, the Thief",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Metatarsus of Rikusyo, the Traveller",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of Zeth, the Prisoner",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of William, the Sceptic",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Phalanx of Aralcarim, the Archivist",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Occipital of Tequila, the Metalsmith",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Maxilla of Tarradax, the Cleric",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Nasal bone of Charles, the Artist",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Hyoid bone of Senex, the Beggar",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Vertebra of Lindquist, the Forger",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Trapezium of Jeremiah, the Hangman",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Trapezoid of Yeager, the Jeweller",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Capitate of Barock, the Herald",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Hamate of Vukelich, the Copyist",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Pisiform of Hernandez, the Explorer",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Triquetral of Luca, the Tailor",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Lunate of Keiya, the Butcher",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Scaphoid of Fierce, the Leper",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Anklebone of Weston, the Pilgrim",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Calcaneum of Persian, the Bandit",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Navicular of Kahnnyhoo, the Murderer",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Child of Moonlight",
|
||||
'count': 38,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Life Upgrade",
|
||||
'count': 6,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Fervour Upgrade",
|
||||
'count': 6,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Mea Culpa Upgrade",
|
||||
'count': 7,
|
||||
'classification': ItemClassification.progression},
|
||||
{'name': "Tears of Atonement (250)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (300)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (500)",
|
||||
'count': 3,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (625)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (750)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (1000)",
|
||||
'count': 4,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (1250)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (1500)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (1750)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (2000)",
|
||||
'count': 2,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (2100)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (2500)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (2600)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (3000)",
|
||||
'count': 2,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (4300)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (5000)",
|
||||
'count': 4,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (5500)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (9000)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (10000)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (11250)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (18000)",
|
||||
'count': 5,
|
||||
'classification': ItemClassification.filler},
|
||||
{'name': "Tears of Atonement (30000)",
|
||||
'count': 1,
|
||||
'classification': ItemClassification.filler}
|
||||
]
|
||||
|
||||
group_table: Dict[str, Set[str]] = {
|
||||
"wounds" : ["Holy Wound of Attrition",
|
||||
"Holy Wound of Contrition",
|
||||
"Holy Wound of Compunction"],
|
||||
|
||||
"masks" : ["Deformed Mask of Orestes",
|
||||
"Mirrored Mask of Dolphos",
|
||||
"Embossed Mask of Crescente"],
|
||||
|
||||
"tirso" : ["Bouquet of Rosemary",
|
||||
"Incense Garlic",
|
||||
"Olive Seeds",
|
||||
"Dried Clove",
|
||||
"Sooty Garlic",
|
||||
"Bouquet of Thyme"],
|
||||
|
||||
"tentudia": ["Tentudia's Carnal Remains",
|
||||
"Remains of Tentudia's Hair",
|
||||
"Tentudia's Skeletal Remains"],
|
||||
|
||||
"egg" : ["Melted Golden Coins",
|
||||
"Torn Bridal Ribbon",
|
||||
"Black Grieving Veil"],
|
||||
|
||||
"bones" : ["Parietal bone of Lasser, the Inquisitor",
|
||||
"Jaw of Ashgan, the Inquisitor",
|
||||
"Cervical vertebra of Zicher, the Brewmaster",
|
||||
"Clavicle of Dalhuisen, the Schoolchild",
|
||||
"Sternum of Vitas, the Performer",
|
||||
"Ribs of Sabnock, the Guardian",
|
||||
"Vertebra of John, the Gambler",
|
||||
"Scapula of Carlos, the Executioner",
|
||||
"Humerus of McMittens, the Nurse",
|
||||
"Ulna of Koke, the Troubadour",
|
||||
"Radius of Helzer, the Poet",
|
||||
"Frontal of Martinus, the Ropemaker",
|
||||
"Metacarpus of Hodges, the Blacksmith",
|
||||
"Phalanx of Arthur, the Sailor",
|
||||
"Phalanx of Miriam, the Counsellor",
|
||||
"Phalanx of Brannon, the Gravedigger",
|
||||
"Coxal of June, the Prostitute",
|
||||
"Sacrum of the Dark Warlock",
|
||||
"Coccyx of Daniel, the Possessed",
|
||||
"Femur of Karpow, the Bounty Hunter",
|
||||
"Kneecap of Sebastien, the Puppeteer",
|
||||
"Tibia of Alsahli, the Mystic",
|
||||
"Fibula of Rysp, the Ranger",
|
||||
"Temporal of Joel, the Thief",
|
||||
"Metatarsus of Rikusyo, the Traveller",
|
||||
"Phalanx of Zeth, the Prisoner",
|
||||
"Phalanx of William, the Sceptic",
|
||||
"Phalanx of Aralcarim, the Archivist",
|
||||
"Occipital of Tequila, the Metalsmith",
|
||||
"Maxilla of Tarradax, the Cleric",
|
||||
"Nasal bone of Charles, the Artist",
|
||||
"Hyoid bone of Senex, the Beggar",
|
||||
"Vertebra of Lindquist, the Forger",
|
||||
"Trapezium of Jeremiah, the Hangman",
|
||||
"Trapezoid of Yeager, the Jeweller",
|
||||
"Capitate of Barock, the Herald",
|
||||
"Hamate of Vukelich, the Copyist",
|
||||
"Pisiform of Hernandez, the Explorer",
|
||||
"Triquetral of Luca, the Tailor",
|
||||
"Lunate of Keiya, the Butcher",
|
||||
"Scaphoid of Fierce, the Leper",
|
||||
"Anklebone of Weston, the Pilgrim",
|
||||
"Calcaneum of Persian, the Bandit",
|
||||
"Navicular of Kahnnyhoo, the Murderer"],
|
||||
|
||||
"power" : ["Life Upgrade",
|
||||
"Fervour Upgrade",
|
||||
"Empty Bile Vessel",
|
||||
"Quicksilver"],
|
||||
|
||||
"prayer" : ["Seguiriya to your Eyes like Stars",
|
||||
"Debla of the Lights",
|
||||
"Saeta Dolorosa",
|
||||
"Campanillero to the Sons of the Aurora",
|
||||
"Lorquiana",
|
||||
"Zarabanda of the Safe Haven",
|
||||
"Taranto to my Sister",
|
||||
"Solea of Excommunication",
|
||||
"Tiento to your Thorned Hairs",
|
||||
"Cante Jondo of the Three Sisters",
|
||||
"Verdiales of the Forsaken Hamlet",
|
||||
"Romance to the Crimson Mist",
|
||||
"Zambra to the Resplendent Crown",
|
||||
"Cantina of the Blue Rose",
|
||||
"Mirabras of the Return to Port"]
|
||||
}
|
||||
|
||||
tears_set: Set[str] = [
|
||||
"Tears of Atonement (500)",
|
||||
"Tears of Atonement (625)",
|
||||
"Tears of Atonement (750)",
|
||||
"Tears of Atonement (1000)",
|
||||
"Tears of Atonement (1250)",
|
||||
"Tears of Atonement (1500)",
|
||||
"Tears of Atonement (1750)",
|
||||
"Tears of Atonement (2000)",
|
||||
"Tears of Atonement (2100)",
|
||||
"Tears of Atonement (2500)",
|
||||
"Tears of Atonement (2600)",
|
||||
"Tears of Atonement (3000)",
|
||||
"Tears of Atonement (4300)",
|
||||
"Tears of Atonement (5000)",
|
||||
"Tears of Atonement (5500)",
|
||||
"Tears of Atonement (9000)",
|
||||
"Tears of Atonement (10000)",
|
||||
"Tears of Atonement (11250)",
|
||||
"Tears of Atonement (18000)",
|
||||
"Tears of Atonement (30000)"
|
||||
]
|
||||
|
||||
reliquary_set: Set[str] = [
|
||||
"Reliquary of the Fervent Heart",
|
||||
"Reliquary of the Suffering Heart",
|
||||
"Reliquary of the Sorrowful Heart"
|
||||
]
|
||||
|
||||
skill_set: Set[str] = [
|
||||
"Combo Skill",
|
||||
"Charged Skill",
|
||||
"Ranged Skill",
|
||||
"Dive Skill",
|
||||
"Lunge Skill"
|
||||
]
|
||||
1295
worlds/blasphemous/Locations.py
Normal file
1295
worlds/blasphemous/Locations.py
Normal file
File diff suppressed because it is too large
Load Diff
257
worlds/blasphemous/Options.py
Normal file
257
worlds/blasphemous/Options.py
Normal file
@@ -0,0 +1,257 @@
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink
|
||||
|
||||
|
||||
class PrieDieuWarp(DefaultOnToggle):
|
||||
"""Automatically unlocks the ability to warp between Prie Dieu shrines."""
|
||||
display_name = "Unlock Fast Travel"
|
||||
|
||||
|
||||
class SkipCutscenes(DefaultOnToggle):
|
||||
"""Automatically skips most cutscenes."""
|
||||
display_name = "Auto Skip Cutscenes"
|
||||
|
||||
|
||||
class CorpseHints(DefaultOnToggle):
|
||||
"""Changes the 34 corpses in game to give various hints about item locations."""
|
||||
display_name = "Corpse Hints"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Adjusts the logic required to defeat bosses.
|
||||
Impossible: Removes all logic requirements for bosses. Good luck."""
|
||||
display_name = "Difficulty"
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
option_impossible = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class Penitence(Toggle):
|
||||
"""Allows one of the three Penitences to be chosen at the beginning of the game."""
|
||||
display_name = "Penitence"
|
||||
|
||||
|
||||
class ExpertLogic(Toggle):
|
||||
"""Expands the logic used by the randomizer to allow for some difficult and/or lesser known tricks."""
|
||||
display_name = "Expert Logic"
|
||||
|
||||
|
||||
class Ending(Choice):
|
||||
"""Choose which ending is required to complete the game."""
|
||||
display_name = "Ending"
|
||||
option_any_ending = 0
|
||||
option_ending_b = 1
|
||||
option_ending_c = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class ThornShuffle(Choice):
|
||||
"""Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool."""
|
||||
display_name = "Shuffle Thorn"
|
||||
option_anywhere = 0
|
||||
option_local_only = 1
|
||||
option_vanilla = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class ReliquaryShuffle(DefaultOnToggle):
|
||||
"""Adds the True Torment exclusive Reliquary rosary beads into the item pool."""
|
||||
display_name = "Shuffle Penitence Rewards"
|
||||
|
||||
|
||||
class CherubShuffle(DefaultOnToggle):
|
||||
"""Shuffles Children of Moonlight into the item pool."""
|
||||
display_name = "Shuffle Children of Moonlight"
|
||||
|
||||
|
||||
class LifeShuffle(DefaultOnToggle):
|
||||
"""Shuffles life upgrades from the Lady of the Six Sorrows into the item pool."""
|
||||
display_name = "Shuffle Life Upgrades"
|
||||
|
||||
|
||||
class FervourShuffle(DefaultOnToggle):
|
||||
"""Shuffles fervour upgrades from the Oil of the Pilgrims into the item pool."""
|
||||
display_name = "Shuffle Fervour Upgrades"
|
||||
|
||||
|
||||
class SwordShuffle(DefaultOnToggle):
|
||||
"""Shuffles Mea Culpa upgrades from the Mea Culpa Altars into the item pool."""
|
||||
display_name = "Shuffle Mea Culpa Upgrades"
|
||||
|
||||
|
||||
class BlessingShuffle(DefaultOnToggle):
|
||||
"""Shuffles blessings from the Lake of Silent Pilgrims into the item pool."""
|
||||
display_name = "Shuffle Blessings"
|
||||
|
||||
|
||||
class DungeonShuffle(DefaultOnToggle):
|
||||
"""Shuffles rewards from completing Confessor Dungeons into the item pool."""
|
||||
display_name = "Shuffle Dungeon Rewards"
|
||||
|
||||
|
||||
class TirsoShuffle(DefaultOnToggle):
|
||||
"""Shuffles rewards from delivering herbs to Tirso into the item pool."""
|
||||
display_name = "Shuffle Tirso's Rewards"
|
||||
|
||||
|
||||
class MiriamShuffle(DefaultOnToggle):
|
||||
"""Shuffles the prayer given by Miriam into the item pool."""
|
||||
display_name = "Shuffle Miriram's Reward"
|
||||
|
||||
|
||||
class RedentoShuffle(DefaultOnToggle):
|
||||
"""Shuffles rewards from assisting Redento into the item pool."""
|
||||
display_name = "Shuffle Redento's Rewards"
|
||||
|
||||
|
||||
class JocineroShuffle(DefaultOnToggle):
|
||||
"""Shuffles rewards from rescuing 20 and 38 Children of Moonlight into the item pool."""
|
||||
display_name = "Shuffle Jocinero's Rewards"
|
||||
|
||||
|
||||
class AltasgraciasShuffle(DefaultOnToggle):
|
||||
"""Shuffles the reward given by Altasgracias and the item left behind by them into the item pool."""
|
||||
display_name = "Shuffle Altasgracias' Rewards"
|
||||
|
||||
|
||||
class TentudiaShuffle(DefaultOnToggle):
|
||||
"""Shuffles the rewards from delivering Tentudia's remains to Lvdovico into the item pool."""
|
||||
display_name = "Shuffle Lvdovico's Rewards"
|
||||
|
||||
|
||||
class GeminoShuffle(DefaultOnToggle):
|
||||
"""Shuffles the rewards from Gemino's quest and the hidden tomb into the item pool."""
|
||||
display_name = "Shuffle Gemino's Rewards"
|
||||
|
||||
|
||||
class GuiltShuffle(DefaultOnToggle):
|
||||
"""Shuffles the Weight of True Guilt into the item pool."""
|
||||
display_name = "Shuffle Immaculate Bead"
|
||||
|
||||
|
||||
class OssuaryShuffle(DefaultOnToggle):
|
||||
"""Shuffles the rewards from delivering bones to the Ossuary into the item pool."""
|
||||
display_name = "Shuffle Ossuary Rewards"
|
||||
|
||||
|
||||
class BossShuffle(DefaultOnToggle):
|
||||
"""Shuffles the Tears of Atonement from defeating bosses into the item pool."""
|
||||
display_name = "Shuffle Boss Tears"
|
||||
|
||||
|
||||
class WoundShuffle(DefaultOnToggle):
|
||||
"""Shuffles the Holy Wounds required to pass the Bridge of the Three Cavalries into the item pool."""
|
||||
display_name = "Shuffle Holy Wounds"
|
||||
|
||||
|
||||
class MaskShuffle(DefaultOnToggle):
|
||||
"""Shuffles the masks required to use the elevator in Archcathedral Rooftops into the item pool."""
|
||||
display_name = "Shuffle Masks"
|
||||
|
||||
|
||||
class EyeShuffle(DefaultOnToggle):
|
||||
"""Shuffles the Eyes of the Traitor from defeating Isidora and Sierpes into the item pool."""
|
||||
display_name = "Shuffle Traitor's Eyes"
|
||||
|
||||
|
||||
class HerbShuffle(DefaultOnToggle):
|
||||
"""Shuffles the herbs required for Tirso's quest into the item pool."""
|
||||
display_name = "Shuffle Herbs"
|
||||
|
||||
|
||||
class ChurchShuffle(DefaultOnToggle):
|
||||
"""Shuffles the rewards from donating 5,000 and 50,000 Tears of Atonement to the Church in Albero into the item pool."""
|
||||
display_name = "Shuffle Donation Rewards"
|
||||
|
||||
|
||||
class ShopShuffle(DefaultOnToggle):
|
||||
"""Shuffles the items sold in Candelaria's shops into the item pool."""
|
||||
display_name = "Shuffle Shop Items"
|
||||
|
||||
|
||||
class CandleShuffle(DefaultOnToggle):
|
||||
"""Shuffles the Beads of Wax and their upgrades into the item pool."""
|
||||
display_name = "Shuffle Candles"
|
||||
|
||||
|
||||
class StartWheel(Toggle):
|
||||
"""Changes the beginning gift to The Young Mason's Wheel."""
|
||||
display_name = "Start with Wheel"
|
||||
|
||||
|
||||
class SkillRando(Toggle):
|
||||
"""Randomizes the abilities from the skill tree into the item pool."""
|
||||
display_name = "Skill Randomizer"
|
||||
|
||||
|
||||
class EnemyRando(Choice):
|
||||
"""Randomizes the enemies that appear in each room.
|
||||
Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in a standard game.
|
||||
Randomized: Every enemy is completely random, and can appear any number of times.
|
||||
Some enemies will never be randomized."""
|
||||
display_name = "Enemy Randomizer"
|
||||
option_disabled = 0
|
||||
option_shuffled = 1
|
||||
option_randomized = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class EnemyGroups(DefaultOnToggle):
|
||||
"""Randomized enemies will chosen from sets of specific groups.
|
||||
(Weak, normal, large, flying)
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
display_name = "Enemy Groups"
|
||||
|
||||
|
||||
class EnemyScaling(DefaultOnToggle):
|
||||
"""Randomized enemies will have their stats increased or decreased depending on the area they appear in.
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
display_name = "Enemy Scaling"
|
||||
|
||||
|
||||
class BlasphemousDeathLink(DeathLink):
|
||||
"""When you die, everyone dies. The reverse is also true.
|
||||
Note that Guilt Fragments will not appear when killed by Death Link."""
|
||||
|
||||
|
||||
blasphemous_options = {
|
||||
"prie_dieu_warp": PrieDieuWarp,
|
||||
"skip_cutscenes": SkipCutscenes,
|
||||
"corpse_hints": CorpseHints,
|
||||
"difficulty": Difficulty,
|
||||
"penitence": Penitence,
|
||||
"expert_logic": ExpertLogic,
|
||||
"ending": Ending,
|
||||
"thorn_shuffle" : ThornShuffle,
|
||||
"reliquary_shuffle": ReliquaryShuffle,
|
||||
"cherub_shuffle" : CherubShuffle,
|
||||
"life_shuffle" : LifeShuffle,
|
||||
"fervour_shuffle" : FervourShuffle,
|
||||
"sword_shuffle" : SwordShuffle,
|
||||
"blessing_shuffle" : BlessingShuffle,
|
||||
"dungeon_shuffle" : DungeonShuffle,
|
||||
"tirso_shuffle" : TirsoShuffle,
|
||||
"miriam_shuffle" : MiriamShuffle,
|
||||
"redento_shuffle" : RedentoShuffle,
|
||||
"jocinero_shuffle" : JocineroShuffle,
|
||||
"altasgracias_shuffle" : AltasgraciasShuffle,
|
||||
"tentudia_shuffle" : TentudiaShuffle,
|
||||
"gemino_shuffle" : GeminoShuffle,
|
||||
"guilt_shuffle" : GuiltShuffle,
|
||||
"ossuary_shuffle" : OssuaryShuffle,
|
||||
"boss_shuffle" : BossShuffle,
|
||||
"wound_shuffle" : WoundShuffle,
|
||||
"mask_shuffle" : MaskShuffle,
|
||||
"eye_shuffle": EyeShuffle,
|
||||
"herb_shuffle" : HerbShuffle,
|
||||
"church_shuffle" : ChurchShuffle,
|
||||
"shop_shuffle" : ShopShuffle,
|
||||
"candle_shuffle" : CandleShuffle,
|
||||
"start_wheel": StartWheel,
|
||||
"skill_randomizer": SkillRando,
|
||||
"enemy_randomizer": EnemyRando,
|
||||
"enemy_groups": EnemyGroups,
|
||||
"enemy_scaling": EnemyScaling,
|
||||
"death_link": BlasphemousDeathLink
|
||||
}
|
||||
1455
worlds/blasphemous/Rules.py
Normal file
1455
worlds/blasphemous/Rules.py
Normal file
File diff suppressed because it is too large
Load Diff
246
worlds/blasphemous/Vanilla.py
Normal file
246
worlds/blasphemous/Vanilla.py
Normal file
@@ -0,0 +1,246 @@
|
||||
from typing import Set, Dict
|
||||
|
||||
unrandomized_dict: Dict[str, str] = {
|
||||
"CoOLotCV: Fountain of burning oil": "Golden Thimble Filled with Burning Oil",
|
||||
"MotED: Egg hatching": "Hatched Egg of Deformity",
|
||||
"BotSS: Crisanta's gift": "Holy Wound of Abnegation",
|
||||
"DC: Chalice room": "Chalice of Inverted Verses"
|
||||
}
|
||||
|
||||
cherub_set: Set[str] = [
|
||||
"Albero: Child of Moonlight",
|
||||
"AR: Upper west shaft Child of Moonlight",
|
||||
"BotSS: Starting room Child of Moonlight",
|
||||
"DC: Child of Moonlight, above water",
|
||||
"DC: Upper east Child of Moonlight",
|
||||
"DC: Child of Moonlight, miasma room",
|
||||
"DC: Child of Moonlight, behind pillar",
|
||||
"DC: Top of elevator Child of Moonlight",
|
||||
"DC: Elevator shaft Child of Moonlight",
|
||||
"GotP: Shop cave Child of Moonlight",
|
||||
"GotP: Elevator shaft Child of Moonlight",
|
||||
"GotP: West shaft Child of Moonlight",
|
||||
"GotP: Center shaft Child of Moonlight",
|
||||
"GA: Miasma room Child of Moonlight",
|
||||
"GA: Blood bridge Child of Moonlight",
|
||||
"GA: Lower east Child of Moonlight",
|
||||
"Jondo: Upper east Child of Moonlight",
|
||||
"Jondo: Spike tunnel Child of Moonlight",
|
||||
"Jondo: Upper west Child of Moonlight",
|
||||
"LotNW: Platform room Child of Moonlight",
|
||||
"LotNW: Lowest west Child of Moonlight",
|
||||
"LotNW: Elevator Child of Moonlight",
|
||||
"MD: Second area Child of Moonlight",
|
||||
"MD: Cave Child of Moonlight",
|
||||
"MoM: Lower west Child of Moonlight",
|
||||
"MoM: Upper center Child of Moonlight",
|
||||
"MotED: Child of Moonlight, above chasm",
|
||||
"PotSS: First area Child of Moonlight",
|
||||
"PotSS: Third area Child of Moonlight",
|
||||
"THL: Child of Moonlight",
|
||||
"WotHP: Upper east room, top bronze cell",
|
||||
"WotHP: Upper west room, top silver cell",
|
||||
"WotHP: Lower east room, bottom silver cell",
|
||||
"WotHP: Outside Child of Moonlight",
|
||||
"WotBC: Outside Child of Moonlight",
|
||||
"WotBC: Cliffside Child of Moonlight",
|
||||
"WOTW: Underground Child of Moonlight",
|
||||
"WOTW: Upper east Child of Moonlight",
|
||||
]
|
||||
|
||||
life_set: Set[str] = [
|
||||
"AR: Lady of the Six Sorrows",
|
||||
"CoOLotCV: Lady of the Six Sorrows",
|
||||
"DC: Lady of the Six Sorrows, from MD",
|
||||
"DC: Lady of the Six Sorrows, elevator shaft",
|
||||
"GotP: Lady of the Six Sorrows",
|
||||
"LotNW: Lady of the Six Sorrows"
|
||||
]
|
||||
|
||||
fervour_set: Set[str] = [
|
||||
"DC: Oil of the Pilgrims",
|
||||
"GotP: Oil of the Pilgrims",
|
||||
"GA: Oil of the Pilgrims",
|
||||
"LotNW: Oil of the Pilgrims",
|
||||
"MoM: Oil of the Pilgrims",
|
||||
"WotHP: Oil of the Pilgrims"
|
||||
]
|
||||
|
||||
sword_set: Set[str] = [
|
||||
"Albero: Mea Culpa altar",
|
||||
"AR: Mea Culpa altar",
|
||||
"BotSS: Mea Culpa altar",
|
||||
"CoOLotCV: Mea Culpa altar",
|
||||
"DC: Mea Culpa altar",
|
||||
"LotNW: Mea Culpa altar",
|
||||
"MoM: Mea Culpa altar"
|
||||
]
|
||||
|
||||
blessing_dict: Dict[str, str] = {
|
||||
"Albero: Bless Severed Hand": "Incorrupt Hand of the Fraternal Master",
|
||||
"Albero: Bless Linen Cloth": "Shroud of Dreamt Sins",
|
||||
"Albero: Bless Hatched Egg": "Three Gnarled Tongues"
|
||||
}
|
||||
|
||||
dungeon_dict: Dict[str, str] = {
|
||||
"Confessor Dungeon 1 extra": "Tears of Atonement (1000)",
|
||||
"Confessor Dungeon 2 extra": "Heart of the Single Tone",
|
||||
"Confessor Dungeon 3 extra": "Tears of Atonement (3000)",
|
||||
"Confessor Dungeon 4 extra": "Embers of a Broken Star",
|
||||
"Confessor Dungeon 5 extra": "Tears of Atonement (5000)",
|
||||
"Confessor Dungeon 6 extra": "Scaly Coin",
|
||||
"Confessor Dungeon 7 extra": "Seashell of the Inverted Spiral"
|
||||
}
|
||||
|
||||
tirso_dict: Dict[str, str] = {
|
||||
"Albero: Tirso's 1st reward": "Linen Cloth",
|
||||
"Albero: Tirso's 2nd reward": "Tears of Atonement (500)",
|
||||
"Albero: Tirso's 3rd reward": "Tears of Atonement (1000)",
|
||||
"Albero: Tirso's 4th reward": "Tears of Atonement (2000)",
|
||||
"Albero: Tirso's 5th reward": "Tears of Atonement (5000)",
|
||||
"Albero: Tirso's 6th reward": "Tears of Atonement (10000)",
|
||||
"Albero: Tirso's final reward": "Knot of Rosary Rope"
|
||||
}
|
||||
|
||||
redento_dict: Dict[str, str] = {
|
||||
"MoM: Redento's treasure": "Nail Uprooted from Dirt",
|
||||
"MoM: Final meeting with Redento": "Knot of Rosary Rope",
|
||||
"MotED: 1st meeting with Redento": "Fourth Toe made of Limestone",
|
||||
"PotSS: 4th meeting with Redento": "Big Toe made of Limestone",
|
||||
"WotBC: 3rd meeting with Redento": "Little Toe made of Limestone"
|
||||
}
|
||||
|
||||
jocinero_dict: Dict[str, str] = {
|
||||
"TSC: Jocinero's 1st reward": "Linen of Golden Thread",
|
||||
"TSC: Jocinero's final reward": "Campanillero to the Sons of the Aurora"
|
||||
}
|
||||
|
||||
altasgracias_dict: Dict[str, str] = {
|
||||
"GA: Altasgracias' gift": "Egg of Deformity",
|
||||
"GA: Empty giant egg": "Knot of Hair"
|
||||
}
|
||||
|
||||
tentudia_dict: Dict[str, str] = {
|
||||
"Albero: Lvdovico's 1st reward": "Tears of Atonement (500)",
|
||||
"Albero: Lvdovico's 2nd reward": "Tears of Atonement (1000)",
|
||||
"Albero: Lvdovico's 3rd reward": "Debla of the Lights"
|
||||
}
|
||||
|
||||
gemino_dict: Dict[str, str] = {
|
||||
"WOTW: Gift for the tomb": "Dried Flowers bathed in Tears",
|
||||
"WOTW: Underground tomb": "Saeta Dolorosa",
|
||||
"WOTW: Gemino's gift": "Empty Golden Thimble",
|
||||
"WOTW: Gemino's reward": "Frozen Olive"
|
||||
}
|
||||
|
||||
ossuary_dict: Dict[str, str] = {
|
||||
"Ossuary: 1st reward": "Tears of Atonement (250)",
|
||||
"Ossuary: 2nd reward": "Tears of Atonement (500)",
|
||||
"Ossuary: 3rd reward": "Tears of Atonement (750)",
|
||||
"Ossuary: 4th reward": "Tears of Atonement (1000)",
|
||||
"Ossuary: 5th reward": "Tears of Atonement (1250)",
|
||||
"Ossuary: 6th reward": "Tears of Atonement (1500)",
|
||||
"Ossuary: 7th reward": "Tears of Atonement (1750)",
|
||||
"Ossuary: 8th reward": "Tears of Atonement (2000)",
|
||||
"Ossuary: 9th reward": "Tears of Atonement (2500)",
|
||||
"Ossuary: 10th reward": "Tears of Atonement (3000)",
|
||||
"Ossuary: 11th reward": "Tears of Atonement (5000)",
|
||||
}
|
||||
|
||||
boss_dict: Dict[str, str] = {
|
||||
"BotTC: Esdras, of the Anointed Legion": "Tears of Atonement (4300)",
|
||||
"BotSS: Warden of the Silent Sorrow": "Tears of Atonement (300)",
|
||||
"CoOLotCV: Our Lady of the Charred Visage": "Tears of Atonement (2600)",
|
||||
"HotD: Laudes, the First of the Amanecidas": "Tears of Atonement (30000)",
|
||||
"GotP: Amanecida of the Bejeweled Arrow": "Tears of Atonement (18000)",
|
||||
"GA: Tres Angustias": "Tears of Atonement (2100)",
|
||||
"MD: Ten Piedad": "Tears of Atonement (625)",
|
||||
"MoM: Melquiades, The Exhumed Archbishop": "Tears of Atonement (5500)",
|
||||
"MotED: Amanecida of the Golden Blades": "Tears of Atonement (18000)",
|
||||
"MaH: Sierpes": "Tears of Atonement (5000)",
|
||||
"PotSS: Amanecida of the Chiselled Steel": "Tears of Atonement (18000)",
|
||||
"TSC: Exposito, Scion of Abjuration": "Tears of Atonement (9000)",
|
||||
"WotHP: Quirce, Returned By The Flames": "Tears of Atonement (11250)",
|
||||
"WotHP: Amanecida of the Molten Thorn": "Tears of Atonement (18000)"
|
||||
}
|
||||
|
||||
wound_dict: Dict[str, str] = {
|
||||
"CoOLotCV: Visage of Compunction": "Holy Wound of Compunction",
|
||||
"GA: Visage of Contrition": "Holy Wound of Contrition",
|
||||
"MD: Visage of Attrition": "Holy Wound of Attrition"
|
||||
}
|
||||
|
||||
mask_dict: Dict[str, str] = {
|
||||
"CoOLotCV: Mask room": "Mirrored Mask of Dolphos",
|
||||
"LotNW: Mask room": "Embossed Mask of Crescente",
|
||||
"MoM: Mask room": "Deformed Mask of Orestes"
|
||||
}
|
||||
|
||||
eye_dict: Dict[str, str] = {
|
||||
"Ossuary: Isidora, Voice of the Dead": "Severed Right Eye of the Traitor",
|
||||
"MaH: Sierpes' eye": "Broken Left Eye of the Traitor"
|
||||
}
|
||||
|
||||
herb_dict: Dict[str, str] = {
|
||||
"Albero: Gate of Travel room": "Bouquet of Thyme",
|
||||
"Jondo: Lower east bell trap": "Bouquet of Rosemary",
|
||||
"MotED: Blood platform alcove": "Dried Clove",
|
||||
"PotSS: Third area lower ledge": "Olive Seeds",
|
||||
"TSC: Painting ladder ledge": "Sooty Garlic",
|
||||
"WOTW: Entrance to tomb": "Incense Garlic"
|
||||
}
|
||||
|
||||
church_dict: Dict[str, str] = {
|
||||
"Albero: Donate 5000 Tears": "Token of Appreciation",
|
||||
"Albero: Donate 50000 Tears": "Cloistered Ruby"
|
||||
}
|
||||
|
||||
shop_dict: Dict[str, str] = {
|
||||
"GotP: Shop item 1": "Torn Bridal Ribbon",
|
||||
"GotP: Shop item 2": "Calcified Eye of Erudition",
|
||||
"GotP: Shop item 3": "Ember of the Holy Cremation",
|
||||
"MD: Shop item 1": "Key to the Chamber of the Eldest Brother",
|
||||
"MD: Shop item 2": "Hollow Pearl",
|
||||
"MD: Shop item 3": "Moss Preserved in Glass",
|
||||
"TSC: Shop item 1": "Wicker Knot",
|
||||
"TSC: Shop item 2": "Empty Bile Vessel",
|
||||
"TSC: Shop item 3": "Key of the Inquisitor"
|
||||
}
|
||||
|
||||
thorn_set: Set[str] = {
|
||||
"THL: Deogracias' gift",
|
||||
"Confessor Dungeon 1 main",
|
||||
"Confessor Dungeon 2 main",
|
||||
"Confessor Dungeon 3 main",
|
||||
"Confessor Dungeon 4 main",
|
||||
"Confessor Dungeon 5 main",
|
||||
"Confessor Dungeon 6 main",
|
||||
"Confessor Dungeon 7 main",
|
||||
}
|
||||
|
||||
candle_dict: Dict[str, str] = {
|
||||
"CoOLotCV: Red candle": "Bead of Red Wax",
|
||||
"LotNW: Red candle": "Bead of Red Wax",
|
||||
"MD: Red candle": "Bead of Red Wax",
|
||||
"BotSS: Blue candle": "Bead of Blue Wax",
|
||||
"CoOLotCV: Blue candle": "Bead of Blue Wax",
|
||||
"MD: Blue candle": "Bead of Blue Wax"
|
||||
}
|
||||
|
||||
skill_dict: Dict[str, str] = {
|
||||
"Skill 1, Tier 1": "Combo Skill",
|
||||
"Skill 1, Tier 2": "Combo Skill",
|
||||
"Skill 1, Tier 3": "Combo Skill",
|
||||
"Skill 2, Tier 1": "Charged Skill",
|
||||
"Skill 2, Tier 2": "Charged Skill",
|
||||
"Skill 2, Tier 3": "Charged Skill",
|
||||
"Skill 3, Tier 1": "Ranged Skill",
|
||||
"Skill 3, Tier 2": "Ranged Skill",
|
||||
"Skill 3, Tier 3": "Ranged Skill",
|
||||
"Skill 4, Tier 1": "Dive Skill",
|
||||
"Skill 4, Tier 2": "Dive Skill",
|
||||
"Skill 4, Tier 3": "Dive Skill",
|
||||
"Skill 5, Tier 1": "Lunge Skill",
|
||||
"Skill 5, Tier 2": "Lunge Skill",
|
||||
"Skill 5, Tier 3": "Lunge Skill",
|
||||
}
|
||||
413
worlds/blasphemous/__init__.py
Normal file
413
worlds/blasphemous/__init__.py
Normal file
@@ -0,0 +1,413 @@
|
||||
from typing import Dict, Set, Any
|
||||
from collections import Counter
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
|
||||
from ..AutoWorld import World, WebWorld
|
||||
from .Items import base_id, item_table, group_table, tears_set, reliquary_set, skill_set
|
||||
from .Locations import location_table, shop_set
|
||||
from .Exits import region_exit_table, exit_lookup_table
|
||||
from .Rules import rules
|
||||
from worlds.generic.Rules import set_rule
|
||||
from .Options import blasphemous_options
|
||||
from . import Vanilla
|
||||
|
||||
|
||||
class BlasphemousWeb(WebWorld):
|
||||
theme = "stone"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Blasphemous randomizer connected to an Archipelago Multiworld",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["TRPG"]
|
||||
)]
|
||||
|
||||
|
||||
class BlasphemousWorld(World):
|
||||
"""
|
||||
Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
|
||||
in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
|
||||
your eternal damnation!
|
||||
"""
|
||||
|
||||
game: str = "Blasphemous"
|
||||
web = BlasphemousWeb()
|
||||
data_version: 1
|
||||
|
||||
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
|
||||
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
|
||||
location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
|
||||
|
||||
item_name_groups = group_table
|
||||
option_definitions = blasphemous_options
|
||||
|
||||
|
||||
def set_rules(self):
|
||||
rules(self)
|
||||
|
||||
|
||||
def create_item(self, name: str) -> "BlasphemousItem":
|
||||
item_id: int = self.item_name_to_id[name]
|
||||
id = item_id - base_id
|
||||
|
||||
return BlasphemousItem(name, item_table[id]["classification"], item_id, player=self.player)
|
||||
|
||||
|
||||
def create_event(self, event: str):
|
||||
return BlasphemousItem(event, ItemClassification.progression_skip_balancing, None, self.player)
|
||||
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.multiworld.random.choice(tears_set)
|
||||
|
||||
|
||||
def generate_basic(self):
|
||||
placed_items = []
|
||||
|
||||
placed_items.extend(Vanilla.unrandomized_dict.values())
|
||||
|
||||
if not self.multiworld.reliquary_shuffle[self.player]:
|
||||
placed_items.extend(reliquary_set)
|
||||
elif self.multiworld.reliquary_shuffle[self.player]:
|
||||
placed_items.append("Tears of Atonement (250)")
|
||||
placed_items.append("Tears of Atonement (300)")
|
||||
placed_items.append("Tears of Atonement (500)")
|
||||
|
||||
if not self.multiworld.cherub_shuffle[self.player]:
|
||||
for i in range(38):
|
||||
placed_items.append("Child of Moonlight")
|
||||
|
||||
if not self.multiworld.life_shuffle[self.player]:
|
||||
for i in range(6):
|
||||
placed_items.append("Life Upgrade")
|
||||
|
||||
if not self.multiworld.fervour_shuffle[self.player]:
|
||||
for i in range(6):
|
||||
placed_items.append("Fervour Upgrade")
|
||||
|
||||
if not self.multiworld.sword_shuffle[self.player]:
|
||||
for i in range(7):
|
||||
placed_items.append("Mea Culpa Upgrade")
|
||||
|
||||
if not self.multiworld.blessing_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.blessing_dict.values())
|
||||
|
||||
if not self.multiworld.dungeon_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.dungeon_dict.values())
|
||||
|
||||
if not self.multiworld.tirso_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.tirso_dict.values())
|
||||
|
||||
if not self.multiworld.miriam_shuffle[self.player]:
|
||||
placed_items.append("Cantina of the Blue Rose")
|
||||
|
||||
if not self.multiworld.redento_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.redento_dict.values())
|
||||
|
||||
if not self.multiworld.jocinero_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.jocinero_dict.values())
|
||||
|
||||
if not self.multiworld.altasgracias_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.altasgracias_dict.values())
|
||||
|
||||
if not self.multiworld.tentudia_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.tentudia_dict.values())
|
||||
|
||||
if not self.multiworld.gemino_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.gemino_dict.values())
|
||||
|
||||
if not self.multiworld.guilt_shuffle[self.player]:
|
||||
placed_items.append("Weight of True Guilt")
|
||||
|
||||
if not self.multiworld.ossuary_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.ossuary_dict.values())
|
||||
|
||||
if not self.multiworld.boss_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.boss_dict.values())
|
||||
|
||||
if not self.multiworld.wound_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.wound_dict.values())
|
||||
|
||||
if not self.multiworld.mask_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.mask_dict.values())
|
||||
|
||||
if not self.multiworld.eye_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.eye_dict.values())
|
||||
|
||||
if not self.multiworld.herb_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.herb_dict.values())
|
||||
|
||||
if not self.multiworld.church_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.church_dict.values())
|
||||
|
||||
if not self.multiworld.shop_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.shop_dict.values())
|
||||
|
||||
if self.multiworld.thorn_shuffle[self.player] == 2:
|
||||
for i in range(8):
|
||||
placed_items.append("Thorn Upgrade")
|
||||
|
||||
if not self.multiworld.candle_shuffle[self.player]:
|
||||
placed_items.extend(Vanilla.candle_dict.values())
|
||||
|
||||
if self.multiworld.start_wheel[self.player]:
|
||||
placed_items.append("The Young Mason's Wheel")
|
||||
|
||||
if not self.multiworld.skill_randomizer[self.player]:
|
||||
placed_items.extend(Vanilla.skill_dict.values())
|
||||
|
||||
counter = Counter(placed_items)
|
||||
|
||||
pool = []
|
||||
|
||||
for item in item_table:
|
||||
count = item["count"] - counter[item["name"]]
|
||||
|
||||
if count <= 0:
|
||||
continue
|
||||
else:
|
||||
for i in range(count):
|
||||
pool.append(self.create_item(item["name"]))
|
||||
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
|
||||
def pre_fill(self):
|
||||
self.place_items_from_dict(Vanilla.unrandomized_dict)
|
||||
|
||||
if not self.multiworld.cherub_shuffle[self.player]:
|
||||
self.place_items_from_set(Vanilla.cherub_set, "Child of Moonlight")
|
||||
|
||||
if not self.multiworld.life_shuffle[self.player]:
|
||||
self.place_items_from_set(Vanilla.life_set, "Life Upgrade")
|
||||
|
||||
if not self.multiworld.fervour_shuffle[self.player]:
|
||||
self.place_items_from_set(Vanilla.fervour_set, "Fervour Upgrade")
|
||||
|
||||
if not self.multiworld.sword_shuffle[self.player]:
|
||||
self.place_items_from_set(Vanilla.sword_set, "Mea Culpa Upgrade")
|
||||
|
||||
if not self.multiworld.blessing_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.blessing_dict)
|
||||
|
||||
if not self.multiworld.dungeon_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.dungeon_dict)
|
||||
|
||||
if not self.multiworld.tirso_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.tirso_dict)
|
||||
|
||||
if not self.multiworld.miriam_shuffle[self.player]:
|
||||
self.multiworld.get_location("AtTotS: Miriam's gift", self.player)\
|
||||
.place_locked_item(self.create_item("Cantina of the Blue Rose"))
|
||||
|
||||
if not self.multiworld.redento_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.redento_dict)
|
||||
|
||||
if not self.multiworld.jocinero_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.jocinero_dict)
|
||||
|
||||
if not self.multiworld.altasgracias_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.altasgracias_dict)
|
||||
|
||||
if not self.multiworld.tentudia_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.tentudia_dict)
|
||||
|
||||
if not self.multiworld.gemino_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.gemino_dict)
|
||||
|
||||
if not self.multiworld.guilt_shuffle[self.player]:
|
||||
self.multiworld.get_location("GotP: Confessor Dungeon room", self.player)\
|
||||
.place_locked_item(self.create_item("Weight of True Guilt"))
|
||||
|
||||
if not self.multiworld.ossuary_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.ossuary_dict)
|
||||
|
||||
if not self.multiworld.boss_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.boss_dict)
|
||||
|
||||
if not self.multiworld.wound_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.wound_dict)
|
||||
|
||||
if not self.multiworld.mask_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.mask_dict)
|
||||
|
||||
if not self.multiworld.eye_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.eye_dict)
|
||||
|
||||
if not self.multiworld.herb_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.herb_dict)
|
||||
|
||||
if not self.multiworld.church_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.church_dict)
|
||||
|
||||
if not self.multiworld.shop_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.shop_dict)
|
||||
|
||||
if self.multiworld.thorn_shuffle[self.player] == 2:
|
||||
self.place_items_from_set(Vanilla.thorn_set, "Thorn Upgrade")
|
||||
|
||||
if not self.multiworld.candle_shuffle[self.player]:
|
||||
self.place_items_from_dict(Vanilla.candle_dict)
|
||||
|
||||
if self.multiworld.start_wheel[self.player]:
|
||||
self.multiworld.get_location("BotSS: Beginning gift", self.player)\
|
||||
.place_locked_item(self.create_item("The Young Mason's Wheel"))
|
||||
|
||||
if not self.multiworld.skill_randomizer[self.player]:
|
||||
self.place_items_from_dict(Vanilla.skill_dict)
|
||||
|
||||
if self.multiworld.thorn_shuffle[self.player] == 1:
|
||||
self.multiworld.local_items[self.player].value.add("Thorn Upgrade")
|
||||
|
||||
|
||||
def place_items_from_set(self, location_set: Set[str], name: str):
|
||||
for loc in location_set:
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(name))
|
||||
|
||||
|
||||
def place_items_from_dict(self, option_dict: Dict[str, str]):
|
||||
for loc, item in option_dict.items():
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(item))
|
||||
|
||||
|
||||
def create_regions(self) -> None:
|
||||
|
||||
player = self.player
|
||||
world = self.multiworld
|
||||
|
||||
region_table: Dict[str, Region] = {
|
||||
"menu" : Region("Menu", player, world),
|
||||
"albero" : Region("Albero", player, world),
|
||||
"attots" : Region("All the Tears of the Sea", player, world),
|
||||
"ar" : Region("Archcathedral Rooftops", player, world),
|
||||
"bottc" : Region("Bridge of the Three Cavalries", player, world),
|
||||
"botss" : Region("Brotherhood of the Silent Sorrow", player, world),
|
||||
"coolotcv": Region("Convent of Our Lady of the Charred Visage", player, world),
|
||||
"dohh" : Region("Deambulatory of His Holiness", player, world),
|
||||
"dc" : Region("Desecrated Cistern", player, world),
|
||||
"eos" : Region("Echoes of Salt", player, world),
|
||||
"ft" : Region("Ferrous Tree", player, world),
|
||||
"gotp" : Region("Graveyard of the Peaks", player, world),
|
||||
"ga" : Region("Grievance Ascends", player, world),
|
||||
"hotd" : Region("Hall of the Dawning", player, world),
|
||||
"jondo" : Region("Jondo", player, world),
|
||||
"kottw" : Region("Knot of the Three Words", player, world),
|
||||
"lotnw" : Region("Library of the Negated Words", player, world),
|
||||
"md" : Region("Mercy Dreams", player, world),
|
||||
"mom" : Region("Mother of Mothers", player, world),
|
||||
"moted" : Region("Mountains of the Endless Dusk", player, world),
|
||||
"mah" : Region("Mourning and Havoc", player, world),
|
||||
"potss" : Region("Patio of the Silent Steps", player, world),
|
||||
"petrous" : Region("Petrous", player, world),
|
||||
"thl" : Region("The Holy Line", player, world),
|
||||
"trpots" : Region("The Resting Place of the Sister", player, world),
|
||||
"tsc" : Region("The Sleeping Canvases", player, world),
|
||||
"wothp" : Region("Wall of the Holy Prohibitions", player, world),
|
||||
"wotbc" : Region("Wasteland of the Buried Churches", player, world),
|
||||
"wotw" : Region("Where Olive Trees Wither", player, world),
|
||||
"dungeon" : Region("Dungeons", player, world)
|
||||
}
|
||||
|
||||
for rname, reg in region_table.items():
|
||||
world.regions.append(reg)
|
||||
|
||||
for ename, exits in region_exit_table.items():
|
||||
if ename == rname:
|
||||
for i in exits:
|
||||
ent = Entrance(player, i, reg)
|
||||
reg.exits.append(ent)
|
||||
|
||||
for e, r in exit_lookup_table.items():
|
||||
if i == e:
|
||||
ent.connect(region_table[r])
|
||||
|
||||
for loc in location_table:
|
||||
id = base_id + location_table.index(loc)
|
||||
region_table[loc["region"]].locations\
|
||||
.append(BlasphemousLocation(self.player, loc["name"], id, region_table[loc["region"]]))
|
||||
|
||||
victory = Location(self.player, "His Holiness Escribar", None, self.multiworld.get_region("Deambulatory of His Holiness", self.player))
|
||||
victory.place_locked_item(self.create_event("Victory"))
|
||||
self.multiworld.get_region("Deambulatory of His Holiness", self.player).locations.append(victory)
|
||||
|
||||
if self.multiworld.ending[self.player].value == 1:
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
|
||||
elif self.multiworld.ending[self.player].value == 2:
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and \
|
||||
state.has("Holy Wound of Abnegation", player))
|
||||
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
slot_data: Dict[str, Any] = {}
|
||||
locations = []
|
||||
|
||||
for loc in self.multiworld.get_filled_locations(self.player):
|
||||
if loc.name == "His Holiness Escribar":
|
||||
continue
|
||||
else:
|
||||
data = {
|
||||
"id": self.location_name_to_game_id[loc.name],
|
||||
"ap_id": loc.address,
|
||||
"name": loc.item.name,
|
||||
"player_name": self.multiworld.player_name[loc.item.player]
|
||||
}
|
||||
|
||||
if loc.name in shop_set:
|
||||
data["type"] = loc.item.classification.name
|
||||
|
||||
locations.append(data)
|
||||
|
||||
config = {
|
||||
"versionCreated": "AP",
|
||||
"general": {
|
||||
"teleportationAlwaysUnlocked": bool(self.multiworld.prie_dieu_warp[self.player].value),
|
||||
"skipCutscenes": bool(self.multiworld.skip_cutscenes[self.player].value),
|
||||
"enablePenitence": bool(self.multiworld.penitence[self.player].value),
|
||||
"hardMode": False,
|
||||
"customSeed": 0,
|
||||
"allowHints": bool(self.multiworld.corpse_hints[self.player].value)
|
||||
},
|
||||
"items": {
|
||||
"type": 1,
|
||||
"lungDamage": False,
|
||||
"disableNPCDeath": True,
|
||||
"startWithWheel": bool(self.multiworld.start_wheel[self.player].value),
|
||||
"shuffleReliquaries": bool(self.multiworld.reliquary_shuffle[self.player].value)
|
||||
},
|
||||
"enemies": {
|
||||
"type": self.multiworld.enemy_randomizer[self.player].value,
|
||||
"maintainClass": bool(self.multiworld.enemy_groups[self.player].value),
|
||||
"areaScaling": bool(self.multiworld.enemy_scaling[self.player].value)
|
||||
},
|
||||
"prayers": {
|
||||
"type": 0,
|
||||
"removeMirabis": False
|
||||
},
|
||||
"doors": {
|
||||
"type": 0
|
||||
},
|
||||
"debug": {
|
||||
"type": 0
|
||||
}
|
||||
}
|
||||
|
||||
slot_data = {
|
||||
"locations": locations,
|
||||
"cfg": config,
|
||||
"ending": self.multiworld.ending[self.player].value,
|
||||
"death_link": bool(self.multiworld.death_link[self.player].value)
|
||||
}
|
||||
|
||||
return slot_data
|
||||
|
||||
|
||||
class BlasphemousItem(Item):
|
||||
game: str = "Blasphemous"
|
||||
|
||||
|
||||
class BlasphemousLocation(Location):
|
||||
game: str = "Blasphemous"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user