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601 Commits
0.3.6
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tests_apwo
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|
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|
|
8aed24151f |
80
.github/workflows/analyze-modified-files.yml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Analyze modified files
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "**.py"
|
||||
push:
|
||||
paths:
|
||||
- "**.py"
|
||||
|
||||
env:
|
||||
BASE: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD: ${{ github.event.pull_request.head.sha }}
|
||||
BEFORE: ${{ github.event.before }}
|
||||
AFTER: ${{ github.event.after }}
|
||||
|
||||
jobs:
|
||||
flake8-or-mypy:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
task: [flake8, mypy]
|
||||
|
||||
name: ${{ matrix.task }}
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git fetch origin $BASE $HEAD
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BASE...$HEAD -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Determine modified files (push)"
|
||||
if: github.event_name == 'push' && github.event.before != '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
git fetch origin $BEFORE $AFTER
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BEFORE..$AFTER -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Treat all files as modified (new branch)"
|
||||
if: github.event_name == 'push' && github.event.before == '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v4
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: 3.8
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
run: |
|
||||
python -m pip install --upgrade pip ${{ matrix.task }}
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "flake8: Stop the build if there are Python syntax errors or undefined names"
|
||||
continue-on-error: false
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
||||
|
||||
- name: "flake8: Lint modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'mypy'
|
||||
run: |
|
||||
mypy --follow-imports=silent --install-types --non-interactive --strict ${{ env.diff }}
|
||||
49
.github/workflows/build.yml
vendored
@@ -2,10 +2,20 @@
|
||||
|
||||
name: Build
|
||||
|
||||
on: workflow_dispatch
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -15,21 +25,18 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip setuptools
|
||||
pip install -r requirements.txt
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
@@ -39,24 +46,24 @@ jobs:
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -69,19 +76,15 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
@@ -91,14 +94,18 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
16
.github/workflows/codeql-analysis.yml
vendored
@@ -14,9 +14,17 @@ name: "CodeQL"
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
@@ -35,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -50,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -64,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
29
.github/workflows/lint.yml
vendored
@@ -1,29 +0,0 @@
|
||||
# This workflow will install Python dependencies, run tests and lint with a single version of Python
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
|
||||
|
||||
name: lint
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
with:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
# stop the build if there are Python syntax errors or undefined names
|
||||
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
|
||||
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
|
||||
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
|
||||
19
.github/workflows/release.yml
vendored
@@ -8,7 +8,6 @@ on:
|
||||
- '*.*.*'
|
||||
|
||||
env:
|
||||
SNI_VERSION: v0.0.84
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
@@ -30,20 +29,20 @@ jobs:
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-release-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v3
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
- name: Install build-time dependencies
|
||||
@@ -56,20 +55,16 @@ jobs:
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
|
||||
tar xf sni-*.tar.xz
|
||||
rm sni-*.tar.xz
|
||||
mv sni-* SNI
|
||||
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
|
||||
32
.github/workflows/unittests.yml
vendored
@@ -3,7 +3,25 @@
|
||||
|
||||
name: unittests
|
||||
|
||||
on: [push, pull_request]
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -23,18 +41,20 @@ jobs:
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v1
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
python -m pip install --upgrade pip
|
||||
pip install pytest pytest-subtests
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest test
|
||||
pytest
|
||||
|
||||
14
.gitignore
vendored
@@ -4,9 +4,11 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
@@ -24,7 +26,9 @@
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
@@ -48,7 +52,9 @@ Output Logs/
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -135,6 +141,8 @@ venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
@@ -164,10 +172,14 @@ cython_debug/
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
|
||||
516
AdventureClient.py
Normal file
@@ -0,0 +1,516 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter, CancelledError
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
from worlds.adventure import AdventureDeltaPatch
|
||||
|
||||
from worlds.adventure.Locations import base_location_id
|
||||
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
|
||||
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
|
||||
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = \
|
||||
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
|
||||
CONNECTION_RESET_STATUS = \
|
||||
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
|
||||
|
||||
class AdventureCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_2600(self):
|
||||
"""Check 2600 Connection State"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
logger.info(f"2600 Status: {self.ctx.atari_status}")
|
||||
|
||||
def _cmd_aconnect(self):
|
||||
"""Discard current atari 2600 connection state"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
self.ctx.atari_sync_task.cancel()
|
||||
|
||||
|
||||
class AdventureContext(CommonContext):
|
||||
command_processor = AdventureCommandProcessor
|
||||
game = 'Adventure'
|
||||
lua_connector_port: int = 17242
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.freeincarnates_used: int = -1
|
||||
self.freeincarnate_pending: int = 0
|
||||
self.foreign_items: [AdventureForeignItemInfo] = []
|
||||
self.autocollect_items: [AdventureAutoCollectLocation] = []
|
||||
self.atari_streams: (StreamReader, StreamWriter) = None
|
||||
self.atari_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.atari_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b111
|
||||
self.checked_locations_sent: bool = False
|
||||
self.port_offset = 0
|
||||
self.bat_no_touch_locations: [BatNoTouchLocation] = []
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(AdventureContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.auth = self.player_name
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to adventure_connector to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if self.display_msgs:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class AdventureManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Adventure Client"
|
||||
|
||||
self.ui = AdventureManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def get_freeincarnates_used(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
|
||||
def send_pending_freeincarnates(self):
|
||||
if self.freeincarnate_pending > 0:
|
||||
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
|
||||
self.freeincarnate_pending = 0
|
||||
|
||||
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": False,
|
||||
"operations": [{"operation": "add", "value": send_val}]}])
|
||||
|
||||
async def used_freeincarnate(self) -> None:
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": True,
|
||||
"operations": [{"operation": "add", "value": 1}]}])
|
||||
else:
|
||||
self.freeincarnate_pending = self.freeincarnate_pending + 1
|
||||
|
||||
|
||||
def convert_item_id(ap_item_id: int):
|
||||
static_item_index = ap_item_id - base_adventure_item_id
|
||||
return static_item_index * static_item_element_size
|
||||
|
||||
|
||||
def get_payload(ctx: AdventureContext):
|
||||
current_time = time.time()
|
||||
items = []
|
||||
dragon_speed_update = {}
|
||||
diff_a_locked = ctx.diff_a_mode > 0
|
||||
diff_b_locked = ctx.diff_b_mode > 0
|
||||
freeincarnate_count = 0
|
||||
for item in ctx.items_received:
|
||||
item_id_str = str(item.item)
|
||||
if base_adventure_item_id < item.item <= standard_item_max:
|
||||
items.append(convert_item_id(item.item))
|
||||
elif item_id_str in ctx.dragon_speed_info:
|
||||
if item.item in dragon_speed_update:
|
||||
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
|
||||
else:
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
|
||||
elif item.item == item_table["Left Difficulty Switch"].id:
|
||||
diff_a_locked = False
|
||||
elif item.item == item_table["Right Difficulty Switch"].id:
|
||||
diff_b_locked = False
|
||||
elif item.item == item_table["Freeincarnate"].id:
|
||||
freeincarnate_count = freeincarnate_count + 1
|
||||
freeincarnates_available = 0
|
||||
|
||||
if ctx.freeincarnates_used >= 0:
|
||||
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": items,
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"dragon_speeds": dragon_speed_update,
|
||||
"difficulty_a_locked": diff_a_locked,
|
||||
"difficulty_b_locked": diff_b_locked,
|
||||
"freeincarnates_available": freeincarnates_available,
|
||||
"bat_logic": ctx.bat_logic
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: AdventureContext):
|
||||
locations = data
|
||||
|
||||
# for loc_name, loc_data in location_table.items():
|
||||
|
||||
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
# await ctx.send_msgs([
|
||||
# {"cmd": "StatusUpdate",
|
||||
# "status": 30}
|
||||
# ])
|
||||
# ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
def send_ap_foreign_items(adventure_context):
|
||||
foreign_item_json_list = []
|
||||
autocollect_item_json_list = []
|
||||
bat_no_touch_locations_json_list = []
|
||||
for fi in adventure_context.foreign_items:
|
||||
foreign_item_json_list.append(fi.get_dict())
|
||||
for fi in adventure_context.autocollect_items:
|
||||
autocollect_item_json_list.append(fi.get_dict())
|
||||
for ntl in adventure_context.bat_no_touch_locations:
|
||||
bat_no_touch_locations_json_list.append(ntl.get_dict())
|
||||
payload = json.dumps(
|
||||
{
|
||||
"foreign_items": foreign_item_json_list,
|
||||
"autocollect_items": autocollect_item_json_list,
|
||||
"local_item_locations": adventure_context.local_item_locations,
|
||||
"bat_no_touch_locations": bat_no_touch_locations_json_list
|
||||
}
|
||||
)
|
||||
print("sending foreign items")
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
|
||||
|
||||
def send_checked_locations_if_needed(adventure_context):
|
||||
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
|
||||
if len(adventure_context.checked_locations) == 0:
|
||||
return
|
||||
checked_short_ids = []
|
||||
for location in adventure_context.checked_locations:
|
||||
checked_short_ids.append(location - base_location_id)
|
||||
print("Sending checked locations")
|
||||
payload = json.dumps(
|
||||
{
|
||||
"checked_locations": checked_short_ids,
|
||||
}
|
||||
)
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
adventure_context.checked_locations_sent = True
|
||||
|
||||
|
||||
async def atari_sync_task(ctx: AdventureContext):
|
||||
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
error_status = None
|
||||
if ctx.atari_streams:
|
||||
(reader, writer) = ctx.atari_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with 1+ fields
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. romhash field with sha256 hash of the ROM memory region
|
||||
# 3. locations, messages, and deathLink
|
||||
# 4. freeincarnate, to indicate a freeincarnate was used
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
|
||||
"Lua and AdventureClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
|
||||
msg = "The server is running a different multiworld than your client is. " \
|
||||
"(invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if 'romhash' in data_decoded:
|
||||
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
|
||||
msg = "The rom hash does not match the client rom hash data"
|
||||
print("got " + data_decoded['romhash'])
|
||||
print("expected " + str(ctx.rom_hash))
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.auth is None:
|
||||
ctx.auth = ctx.player_name
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
|
||||
dragon_name = "a dragon"
|
||||
if data_decoded['deathLink'] == 1:
|
||||
dragon_name = "Rhindle"
|
||||
elif data_decoded['deathLink'] == 2:
|
||||
dragon_name = "Yorgle"
|
||||
elif data_decoded['deathLink'] == 3:
|
||||
dragon_name = "Grundle"
|
||||
print (ctx.auth + " has been eaten by " + dragon_name )
|
||||
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
|
||||
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
|
||||
if 'victory' in data_decoded and not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if 'freeincarnate' in data_decoded:
|
||||
await ctx.used_freeincarnate()
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except CancelledError:
|
||||
logger.debug("Connection Cancelled, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
pass
|
||||
except Exception as e:
|
||||
print("unknown exception " + e)
|
||||
raise
|
||||
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to 2600")
|
||||
ctx.atari_status = CONNECTION_CONNECTED_STATUS
|
||||
ctx.checked_locations_sent = False
|
||||
send_ap_foreign_items(ctx)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
else:
|
||||
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.atari_status = error_status
|
||||
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
|
||||
else:
|
||||
try:
|
||||
port = ctx.lua_connector_port + ctx.port_offset
|
||||
logger.debug(f"Attempting to connect to 2600 on port {port}")
|
||||
print(f"Attempting to connect to 2600 on port {port}")
|
||||
ctx.atari_streams = await asyncio.wait_for(
|
||||
asyncio.open_connection("localhost",
|
||||
port),
|
||||
timeout=10)
|
||||
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
except CancelledError:
|
||||
pass
|
||||
print("exiting atari sync task")
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
open_args = [auto_start, romfile]
|
||||
if rom_args is not None:
|
||||
open_args.insert(1, rom_args)
|
||||
subprocess.Popen(open_args,
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.a26'
|
||||
try:
|
||||
base_rom = AdventureDeltaPatch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
|
||||
basepatch = bytes(file.read())
|
||||
|
||||
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
if not AdventureDeltaPatch.check_version(patch_archive):
|
||||
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
|
||||
raise Exception("apadvn version doesn't match this client.")
|
||||
|
||||
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
|
||||
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
|
||||
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
|
||||
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
|
||||
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
|
||||
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
|
||||
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
|
||||
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
|
||||
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
|
||||
ctx.auth = ctx.player_name
|
||||
|
||||
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
|
||||
rom_hash = hashlib.sha256()
|
||||
rom_hash.update(patched_rom_data)
|
||||
ctx.rom_hash = rom_hash.hexdigest()
|
||||
ctx.port_offset = patched_rom_data[connector_port_offset]
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("AdventureClient")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an ADVNTURE.BIN rom file')
|
||||
parser.add_argument('port', default=17242, type=int, nargs="?",
|
||||
help='port for adventure_connector connection')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = AdventureContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apadvn":
|
||||
logger.info("apadvn file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game(args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
if args.port is int:
|
||||
ctx.lua_connector_port = args.port
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.atari_sync_task:
|
||||
await ctx.atari_sync_task
|
||||
print("finished atari_sync_task (main)")
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
848
BaseClasses.py
167
CommonClient.py
@@ -23,6 +23,7 @@ from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
@@ -33,6 +34,12 @@ logger = logging.getLogger("Client")
|
||||
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
@Utils.cache_argsless
|
||||
def get_ssl_context():
|
||||
import certifi
|
||||
return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
@@ -63,19 +70,22 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
logger.info(f'{len(self.ctx.items_received)} received items:')
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
|
||||
def _cmd_missing(self) -> bool:
|
||||
"""List all missing location checks, from your local game state"""
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
"""List all missing location checks, from your local game state.
|
||||
Can be given text, which will be used as filter."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine missing checks.")
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
continue
|
||||
if location_id not in self.ctx.locations_checked:
|
||||
@@ -134,8 +144,9 @@ class CommonContext:
|
||||
tags: typing.Set[str] = {"AP"}
|
||||
game: typing.Optional[str] = None
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
# datapackage
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
@@ -153,6 +164,7 @@ class CommonContext:
|
||||
disconnected_intentionally: bool = False
|
||||
server: typing.Optional[Endpoint] = None
|
||||
server_version: Version = Version(0, 0, 0)
|
||||
generator_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
|
||||
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
@@ -162,6 +174,7 @@ class CommonContext:
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
|
||||
finished_game: bool
|
||||
@@ -178,6 +191,10 @@ class CommonContext:
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
@@ -192,7 +209,7 @@ class CommonContext:
|
||||
self.hint_cost = None
|
||||
self.slot_info = {}
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
@@ -213,6 +230,9 @@ class CommonContext:
|
||||
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
|
||||
self.locations_info = {}
|
||||
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_keys = set()
|
||||
|
||||
self.input_queue = asyncio.Queue()
|
||||
self.input_requests = 0
|
||||
|
||||
@@ -222,7 +242,7 @@ class CommonContext:
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.update_datapackage(network_data_package)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
@@ -255,11 +275,12 @@ class CommonContext:
|
||||
self.items_received = []
|
||||
self.locations_info = {}
|
||||
self.server_version = Version(0, 0, 0)
|
||||
self.generator_version = Version(0, 0, 0)
|
||||
self.server = None
|
||||
self.server_task = None
|
||||
self.hint_cost = None
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"release": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
@@ -309,7 +330,7 @@ class CommonContext:
|
||||
'cmd': 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags, 'items_handling': self.items_handling,
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
|
||||
}
|
||||
if kwargs:
|
||||
payload.update(kwargs)
|
||||
@@ -340,6 +361,11 @@ class CommonContext:
|
||||
return self.slot in self.slot_info[slot].group_members
|
||||
return False
|
||||
|
||||
def is_echoed_chat(self, print_json_packet: dict) -> bool:
|
||||
return print_json_packet.get("type", "") == "Chat" \
|
||||
and print_json_packet.get("team", None) == self.team \
|
||||
and print_json_packet.get("slot", None) == self.slot
|
||||
|
||||
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
|
||||
return print_json_packet.get("type", "") == "ItemSend" \
|
||||
@@ -393,32 +419,40 @@ class CommonContext:
|
||||
self.input_task.cancel()
|
||||
|
||||
# DataPackage
|
||||
async def prepare_datapackage(self, relevant_games: typing.Set[str],
|
||||
remote_datepackage_versions: typing.Dict[str, int]):
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
# by documentation any game can use Archipelago locations/items -> always relevant
|
||||
relevant_games.add("Archipelago")
|
||||
|
||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_datepackage_versions:
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
continue
|
||||
remote_version: int = remote_datepackage_versions[game]
|
||||
|
||||
if remote_version == 0: # custom datapackage for this game
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
# no action required if local version is new enough
|
||||
if remote_version > local_version:
|
||||
cache_version: int = cache_package.get(game, {}).get("version", 0)
|
||||
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
|
||||
or remote_checksum != local_checksum:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if remote_version > cache_version:
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cache_package[game])
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
|
||||
@@ -428,15 +462,32 @@ class CommonContext:
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
|
||||
def update_datapackage(self, data_package: dict):
|
||||
for game, gamedata in data_package["games"].items():
|
||||
self.update_game(gamedata)
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data)
|
||||
|
||||
def consume_network_datapackage(self, data_package: dict):
|
||||
self.update_datapackage(data_package)
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
"""Subscribe to be notified of changes to selected data storage keys.
|
||||
|
||||
The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
|
||||
names of the data storage keys to the latest values received from the server.
|
||||
"""
|
||||
if new_keys := (set(keys) - self.stored_data_notification_keys):
|
||||
self.stored_data_notification_keys.update(new_keys)
|
||||
async_start(self.send_msgs([{"cmd": "Get",
|
||||
"keys": list(new_keys)},
|
||||
{"cmd": "SetNotify",
|
||||
"keys": list(new_keys)}]))
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
@@ -493,7 +544,7 @@ class CommonContext:
|
||||
self._messagebox.open()
|
||||
return self._messagebox
|
||||
|
||||
def _handle_connection_loss(self, msg: str) -> None:
|
||||
def handle_connection_loss(self, msg: str) -> None:
|
||||
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
|
||||
exc_info = sys.exc_info()
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
@@ -567,7 +618,8 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
@@ -579,14 +631,23 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
for msg in decode(data):
|
||||
await process_server_cmd(ctx, msg)
|
||||
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
|
||||
except websockets.InvalidMessage:
|
||||
# probably encrypted
|
||||
if address.startswith("ws://"):
|
||||
# try wss
|
||||
await server_loop(ctx, "ws" + address[1:])
|
||||
else:
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
|
||||
f"{reconnect_hint()}")
|
||||
except ConnectionRefusedError:
|
||||
ctx._handle_connection_loss("Connection refused by the server. May not be running Archipelago on that address or port.")
|
||||
ctx.handle_connection_loss("Connection refused by the server. "
|
||||
"May not be running Archipelago on that address or port.")
|
||||
except websockets.InvalidURI:
|
||||
ctx._handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
except OSError:
|
||||
ctx._handle_connection_loss("Failed to connect to the multiworld server")
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server")
|
||||
except Exception:
|
||||
ctx._handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
|
||||
finally:
|
||||
await ctx.connection_closed()
|
||||
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
|
||||
@@ -618,11 +679,16 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
ctx.server_version = Version(*version)
|
||||
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if "generator_version" in args:
|
||||
ctx.generator_version = Version(*args["generator_version"])
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'generator version: {ctx.generator_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
else:
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
if args['password']:
|
||||
logger.info('Password required')
|
||||
ctx.update_permissions(args.get("permissions", {}))
|
||||
@@ -647,14 +713,16 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update datapackage
|
||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_datapackage(args['data'])
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
@@ -682,6 +750,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
@@ -690,6 +759,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
if ctx.locations_scouted:
|
||||
msgs.append({"cmd": "LocationScouts",
|
||||
"locations": list(ctx.locations_scouted)})
|
||||
if ctx.stored_data_notification_keys:
|
||||
msgs.append({"cmd": "Get",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
msgs.append({"cmd": "SetNotify",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.finished_game:
|
||||
@@ -753,7 +827,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
|
||||
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
|
||||
ctx.on_deathlink(args["data"])
|
||||
|
||||
elif cmd == "Retrieved":
|
||||
ctx.stored_data.update(args["keys"])
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if args["key"] == "EnergyLink":
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
@@ -794,13 +873,13 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
return parser
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
|
||||
def run_as_textclient():
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame", "TextOnly"}
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
tags = {"AP", "TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
want_slot_data = False # Can't use game specific slot_data
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -812,6 +891,9 @@ if __name__ == '__main__':
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.game = ""
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
@@ -825,7 +907,6 @@ if __name__ == '__main__':
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
@@ -845,3 +926,7 @@ if __name__ == '__main__':
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
run_as_textclient()
|
||||
|
||||
@@ -13,9 +13,9 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -33,7 +33,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in bizhawk"""
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
@@ -1,552 +1,12 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import string
|
||||
import copy
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import random
|
||||
import typing
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import factorio_rcon
|
||||
import colorama
|
||||
import asyncio
|
||||
from queue import Queue
|
||||
from worlds.factorio.Client import check_stdin, launch
|
||||
import Utils
|
||||
|
||||
def check_stdin() -> None:
|
||||
if Utils.is_windows and sys.stdin:
|
||||
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
check_stdin()
|
||||
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
from Utils import async_start
|
||||
|
||||
from worlds.factorio import Factorio
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
ctx: FactorioContext
|
||||
|
||||
def _cmd_energy_link(self):
|
||||
"""Print the status of the energy link."""
|
||||
self.output(f"Energy Link: {self.ctx.energy_link_status}")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
def _cmd_toggle_send_filter(self):
|
||||
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
|
||||
self.ctx.toggle_filter_item_sends()
|
||||
|
||||
def _cmd_toggle_chat(self):
|
||||
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
|
||||
self.ctx.toggle_bridge_chat_out()
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.write_data_path = None
|
||||
self.death_link_tick: int = 0 # last send death link on Factorio layer
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
self.energy_link_increment = 0
|
||||
self.last_deplete = 0
|
||||
self.filter_item_sends: bool = False
|
||||
self.multiplayer: bool = False # whether multiple different players have connected
|
||||
self.bridge_chat_out: bool = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if self.rcon_client:
|
||||
await get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
if self.rcon_client:
|
||||
if not args['text'].startswith(self.player_names[self.slot] + ":"):
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
if not self.filter_item_sends or not self.is_uninteresting_item_send(args):
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
if not text.startswith(self.player_names[self.slot] + ":"):
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
@property
|
||||
def energy_link_status(self) -> str:
|
||||
if not self.energy_link_increment:
|
||||
return "Disabled"
|
||||
elif self.current_energy_link_value is None:
|
||||
return "Standby"
|
||||
else:
|
||||
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if self.rcon_client:
|
||||
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
|
||||
super(FactorioContext, self).on_deathlink(data)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected", "RoomUpdate"}:
|
||||
# catch up sync anything that is already cleared.
|
||||
if "checked_locations" in args and args["checked_locations"]:
|
||||
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
|
||||
item_name in args["checked_locations"]})
|
||||
if cmd == "Connected" and self.energy_link_increment:
|
||||
async_start(self.send_msgs([{
|
||||
"cmd": "SetNotify", "keys": ["EnergyLink"]
|
||||
}]))
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == "EnergyLink":
|
||||
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
|
||||
# it's our deplete request
|
||||
gained = int(args["original_value"] - args["value"])
|
||||
gained_text = Utils.format_SI_prefix(gained) + "J"
|
||||
if gained:
|
||||
logger.debug(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
self.rcon_client.send_command(f"/ap-energylink {gained}")
|
||||
|
||||
def on_user_say(self, text: str) -> typing.Optional[str]:
|
||||
# Mirror chat sent from the UI to the Factorio server.
|
||||
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
|
||||
return text
|
||||
|
||||
async def chat_from_factorio(self, user: str, message: str) -> None:
|
||||
if not self.bridge_chat_out:
|
||||
return
|
||||
|
||||
# Pass through commands
|
||||
if message.startswith("!"):
|
||||
await self.send_msgs([{"cmd": "Say", "text": message}])
|
||||
return
|
||||
|
||||
# Omit messages that contain local coordinates
|
||||
if "[gps=" in message:
|
||||
return
|
||||
|
||||
prefix = f"({user}) " if self.multiplayer else ""
|
||||
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
|
||||
|
||||
def toggle_filter_item_sends(self) -> None:
|
||||
self.filter_item_sends = not self.filter_item_sends
|
||||
if self.filter_item_sends:
|
||||
announcement = "Item sends are now filtered."
|
||||
else:
|
||||
announcement = "Item sends are no longer filtered."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def toggle_bridge_chat_out(self) -> None:
|
||||
self.bridge_chat_out = not self.bridge_chat_out
|
||||
if self.bridge_chat_out:
|
||||
announcement = "Chat is now bridged to Archipelago."
|
||||
else:
|
||||
announcement = "Chat is no longer bridged to Archipelago."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
self.ui = FactorioManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
next_bridge = time.perf_counter() + 1
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
# TODO: restore on-demand refresh
|
||||
if ctx.rcon_client and time.perf_counter() > next_bridge:
|
||||
next_bridge = time.perf_counter() + 1
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if not ctx.auth:
|
||||
pass # auth failed, wait for new attempt
|
||||
elif data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
await ctx.update_death_link(data["death_link"])
|
||||
ctx.multiplayer = data.get("multiplayer", False)
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
if "DeathLink" in ctx.tags:
|
||||
async_start(ctx.send_death())
|
||||
if ctx.energy_link_increment:
|
||||
in_world_bridges = data["energy_bridges"]
|
||||
if in_world_bridges:
|
||||
in_world_energy = data["energy"]
|
||||
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
|
||||
# attempt to refill
|
||||
ctx.last_deplete = time.time()
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
|
||||
{"operation": "max", "value": 0}],
|
||||
"last_deplete": ctx.last_deplete
|
||||
}]))
|
||||
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
|
||||
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
|
||||
ctx.energy_link_increment*in_world_bridges:
|
||||
value = ctx.energy_link_increment * in_world_bridges
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": value}]
|
||||
}]))
|
||||
ctx.rcon_client.send_command(
|
||||
f"/ap-energylink -{value}")
|
||||
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
pipe.reconfigure(errors="replace")
|
||||
|
||||
def queuer():
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
||||
from threading import Thread
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll() is not None:
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_queue.task_done()
|
||||
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if not ctx.server:
|
||||
logger.info("Established bridge to Factorio Server. "
|
||||
"Ready to connect to Archipelago via /connect")
|
||||
check_stdin()
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
factorio_server_logger.debug(msg)
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_filter_item_sends()
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_bridge_chat_out()
|
||||
else:
|
||||
factorio_server_logger.info(msg)
|
||||
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
|
||||
if match:
|
||||
await ctx.chat_from_factorio(match.group(1), match.group(2))
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
if item_id not in Factorio.item_id_to_name:
|
||||
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = Factorio.item_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
|
||||
ctx.send_index += 1
|
||||
if commands:
|
||||
ctx.rcon_client.send_commands(commands)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
if factorio_process.poll() is not None:
|
||||
if ctx.rcon_client:
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
return
|
||||
|
||||
sent_quit = False
|
||||
if ctx.rcon_client:
|
||||
# Attempt clean quit through RCON.
|
||||
try:
|
||||
ctx.rcon_client.send_command("/quit")
|
||||
except factorio_rcon.RCONNetworkError:
|
||||
pass
|
||||
else:
|
||||
sent_quit = True
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
if not sent_quit:
|
||||
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
|
||||
factorio_process.terminate()
|
||||
|
||||
try:
|
||||
factorio_process.wait(10)
|
||||
except subprocess.TimeoutExpired:
|
||||
factorio_process.kill()
|
||||
|
||||
|
||||
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
ctx.energy_link_increment = info.get("energy_link", 0)
|
||||
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
|
||||
if ctx.energy_link_increment and ctx.ui:
|
||||
ctx.ui.enable_energy_link()
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e, extra={"compact_gui": True})
|
||||
msg = "Aborted Factorio Server Bridge"
|
||||
logger.error(msg)
|
||||
ctx.gui_error(msg, e)
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.filter_item_sends = initial_filter_item_sends
|
||||
ctx.bridge_chat_out = initial_bridge_chat_out
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in self.color_codes:
|
||||
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
|
||||
if server_settings:
|
||||
server_settings = os.path.abspath(server_settings)
|
||||
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
|
||||
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
|
||||
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
|
||||
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
|
||||
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
|
||||
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
if server_settings and os.path.isfile(server_settings):
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
|
||||
else:
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
launch()
|
||||
|
||||
150
Fill.py
@@ -1,11 +1,10 @@
|
||||
import logging
|
||||
import typing
|
||||
import collections
|
||||
import itertools
|
||||
import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item, ItemClassification
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
@@ -23,14 +22,28 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None) -> None:
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False) -> None:
|
||||
"""
|
||||
:param world: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
cleanup_required = False
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in itempool:
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
@@ -38,9 +51,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
itempool.remove(item)
|
||||
item_pool.remove(item)
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, itempool + unplaced_items)
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
@@ -72,25 +85,28 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
if swap:
|
||||
# try swapping this item with previously placed items
|
||||
for (i, location) in enumerate(placements):
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
for i, location in enumerate(placements))
|
||||
for (i, location, unsafe) in swap_attempts:
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
swap_count = swapped_items[placed_item.player,
|
||||
placed_item.name]
|
||||
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
|
||||
if swap_count > 1:
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item])
|
||||
# swap_state assumes we can collect placed item before item_to_place
|
||||
swap_state = sweep_from_pool(base_state, [placed_item] if unsafe else [])
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
|
||||
# Verify that placing this item won't reduce available locations, which could happen with rules
|
||||
# that want to not have both items. Left in until removal is proven useful.
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
@@ -105,12 +121,14 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] = swap_count
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
itempool.append(placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
|
||||
@@ -132,7 +150,32 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if len(unplaced_items) > 0 and len(locations) > 0:
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
for placement in placements:
|
||||
state = sweep_from_pool(base_state, [])
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
locations.append(placement)
|
||||
|
||||
if allow_excluded:
|
||||
# check if partial fill is the result of excluded locations, in which case retry
|
||||
excluded_locations = [
|
||||
location for location in locations
|
||||
if location.progress_type == location.progress_type.EXCLUDED and not location.item
|
||||
]
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
location.progress_type = location.progress_type.EXCLUDED
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
logging.warning(
|
||||
@@ -141,7 +184,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
@@ -252,11 +295,12 @@ def distribute_early_items(world: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], int] = {}
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[(item, player)] = [world.early_items[player].get(item, 0), world.local_early_items[player].get(item, 0)]
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
@@ -280,42 +324,50 @@ def distribute_early_items(world: MultiWorld,
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
if item.advancement:
|
||||
if early_items_count[(item.name, item.player)][1]:
|
||||
if early_items_count[item.name, item.player][1]:
|
||||
early_local_prog_items[item.player].append(item)
|
||||
early_items_count[(item.name, item.player)][1] -= 1
|
||||
early_items_count[item.name, item.player][1] -= 1
|
||||
else:
|
||||
early_prog_items.append(item)
|
||||
early_items_count[(item.name, item.player)][0] -= 1
|
||||
early_items_count[item.name, item.player][0] -= 1
|
||||
else:
|
||||
if early_items_count[(item.name, item.player)][1]:
|
||||
if early_items_count[item.name, item.player][1]:
|
||||
early_local_rest_items[item.player].append(item)
|
||||
early_items_count[(item.name, item.player)][1] -= 1
|
||||
early_items_count[item.name, item.player][1] -= 1
|
||||
else:
|
||||
early_rest_items.append(item)
|
||||
early_items_count[(item.name, item.player)][0] -= 1
|
||||
early_items_count[item.name, item.player][0] -= 1
|
||||
item_indexes_to_remove.add(i)
|
||||
if early_items_count[(item.name, item.player)] == [0, 0]:
|
||||
del early_items_count[(item.name, item.player)]
|
||||
if early_items_count[item.name, item.player] == [0, 0]:
|
||||
del early_items_count[item.name, item.player]
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
early_local_rest_items[player], lock=True)
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True)
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
|
||||
early_locations += early_priority_locations
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
early_local_prog_items[player], lock=True)
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True)
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
logging.warning("Ran out of early locations for early items. Failed to place "
|
||||
f"{len(unplaced_early_items)} items early.")
|
||||
f"{unplaced_early_items} early.")
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
@@ -489,16 +541,16 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
for player in balanceable_players
|
||||
@@ -515,6 +567,10 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
return num / total_locations_count[player]
|
||||
|
||||
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
|
||||
if len(total_locations_count) == 0:
|
||||
return
|
||||
|
||||
while True:
|
||||
# Gather non-locked locations.
|
||||
# This ensures that only shuffled locations get counted for progression balancing,
|
||||
@@ -788,7 +844,6 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
for player in worlds:
|
||||
locations += non_early_locations[player]
|
||||
|
||||
|
||||
block['locations'] = locations
|
||||
|
||||
if not block['count']:
|
||||
@@ -830,8 +885,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
|
||||
worlds))
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
count = 0
|
||||
|
||||
145
Generate.py
@@ -2,14 +2,13 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||
import os
|
||||
from collections import Counter, ChainMap
|
||||
import random
|
||||
import string
|
||||
import enum
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import ChainMap, Counter
|
||||
from typing import Any, Callable, Dict, Tuple, Union
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -18,54 +17,16 @@ ModuleUpdate.update()
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
import Options
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
|
||||
|
||||
class PlandoSettings(enum.IntFlag):
|
||||
items = 0b0001
|
||||
connections = 0b0010
|
||||
texts = 0b0100
|
||||
bosses = 0b1000
|
||||
|
||||
@classmethod
|
||||
def from_option_string(cls, option_string: str) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_string.split(","):
|
||||
part = part.strip().lower()
|
||||
if part:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def from_set(cls, option_set: Set[str]) -> PlandoSettings:
|
||||
result = cls(0)
|
||||
for part in option_set:
|
||||
result = cls._handle_part(part, result)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def _handle_part(cls, part: str, base: PlandoSettings) -> PlandoSettings:
|
||||
try:
|
||||
part = cls[part]
|
||||
except Exception as e:
|
||||
raise KeyError(f"{part} is not a recognized name for a plando module. "
|
||||
f"Known options: {', '.join(flag.name for flag in cls)}") from e
|
||||
else:
|
||||
return base | part
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.value:
|
||||
return ", ".join(flag.name for flag in PlandoSettings if self.value & flag.value)
|
||||
return "Off"
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
@@ -92,12 +53,14 @@ def mystery_argparse():
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoSettings = PlandoSettings.from_option_string(args.plando)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args, options
|
||||
|
||||
|
||||
@@ -110,10 +73,12 @@ def main(args=None, callback=ERmain):
|
||||
args, options = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
if args.race:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
@@ -122,15 +87,15 @@ def main(args=None, callback=ERmain):
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
logging.info(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
@@ -143,7 +108,7 @@ def main(args=None, callback=ERmain):
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and not file.name.startswith(".") and \
|
||||
if file.is_file() and not fname.startswith(".") and \
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
@@ -156,27 +121,28 @@ def main(args=None, callback=ERmain):
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
print(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
logging.info(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
player_files[player_id] = filename
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
f"{args.plando}")
|
||||
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
|
||||
f"{seed_name} Seed {seed} with plando: {args.plando}")
|
||||
|
||||
if not weights_cache:
|
||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
@@ -226,7 +192,7 @@ def main(args=None, callback=ERmain):
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
@@ -443,7 +409,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoSettings):
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
@@ -459,7 +425,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings.bosses):
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
@@ -472,7 +438,7 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
if tuplize_version(version) > version_tuple:
|
||||
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
||||
f"however generator is of version {__version__}")
|
||||
required_plando_options = PlandoSettings.from_option_string(requirements.get("plando", ""))
|
||||
required_plando_options = PlandoOptions.from_option_string(requirements.get("plando", ""))
|
||||
if required_plando_options not in plando_options:
|
||||
if required_plando_options:
|
||||
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
|
||||
@@ -484,6 +450,11 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
|
||||
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"Check your spelling or installation of that world.")
|
||||
|
||||
if ret.game not in weights:
|
||||
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
|
||||
|
||||
@@ -498,31 +469,29 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
|
||||
for option_key, option in Options.common_options.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if option_key not in world_type.option_definitions and \
|
||||
(option_key not in Options.common_options or option_key in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if not (option_key in Options.common_options and option_key not in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoSettings.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
|
||||
return ret
|
||||
|
||||
@@ -625,7 +594,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoSettings.texts in plando_options:
|
||||
if PlandoOptions.texts in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
@@ -637,7 +606,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoSettings.connections in plando_options:
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
|
||||
894
KH2Client.py
Normal file
@@ -0,0 +1,894 @@
|
||||
import os
|
||||
import asyncio
|
||||
import ModuleUpdate
|
||||
import json
|
||||
import Utils
|
||||
from pymem import pymem
|
||||
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
|
||||
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
|
||||
|
||||
from worlds.kh2.WorldLocations import *
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
|
||||
|
||||
|
||||
# class KH2CommandProcessor(ClientCommandProcessor):
|
||||
|
||||
|
||||
class KH2Context(CommonContext):
|
||||
# command_processor: int = KH2CommandProcessor
|
||||
game = "Kingdom Hearts 2"
|
||||
items_handling = 0b101 # Indicates you get items sent from other worlds.
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(KH2Context, self).__init__(server_address, password)
|
||||
self.kh2LocalItems = None
|
||||
self.ability = None
|
||||
self.growthlevel = None
|
||||
self.KH2_sync_task = None
|
||||
self.syncing = False
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
item_dictionary_table.items() if data.code}
|
||||
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
all_locations.items() if data.code}
|
||||
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
|
||||
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.sending = []
|
||||
# list used to keep track of locations+items player has. Used for disoneccting
|
||||
self.kh2seedsave = None
|
||||
self.slotDataProgressionNames = {}
|
||||
self.kh2seedname = None
|
||||
self.kh2slotdata = None
|
||||
self.itemamount = {}
|
||||
# sora equipped, valor equipped, master equipped, final equipped
|
||||
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
|
||||
if "localappdata" in os.environ:
|
||||
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
|
||||
self.amountOfPieces = 0
|
||||
# hooked object
|
||||
self.kh2 = None
|
||||
self.ItemIsSafe = False
|
||||
self.game_connected = False
|
||||
self.finalxemnas = False
|
||||
self.worldid = {
|
||||
# 1: {}, # world of darkness (story cutscenes)
|
||||
2: TT_Checks,
|
||||
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
|
||||
4: HB_Checks,
|
||||
5: BC_Checks,
|
||||
6: Oc_Checks,
|
||||
7: AG_Checks,
|
||||
8: LoD_Checks,
|
||||
9: HundredAcreChecks,
|
||||
10: PL_Checks,
|
||||
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
|
||||
12: DC_Checks,
|
||||
13: TR_Checks,
|
||||
14: HT_Checks,
|
||||
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
|
||||
16: PR_Checks,
|
||||
17: SP_Checks,
|
||||
18: TWTNW_Checks,
|
||||
# 255: {}, # starting screen
|
||||
}
|
||||
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
|
||||
self.sveroom = 0x2A09C00 + 0x41
|
||||
# 0 not in battle 1 in yellow battle 2 red battle #short
|
||||
self.inBattle = 0x2A0EAC4 + 0x40
|
||||
self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
self.Sys3 = 0x2A59DF0
|
||||
self.Bt10 = 0x2A74880
|
||||
self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
|
||||
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
|
||||
|
||||
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
|
||||
|
||||
self.equipment_categories = CheckDupingItems["Equipment"]
|
||||
self.armor_set = set(self.equipment_categories["Armor"])
|
||||
self.accessories_set = set(self.equipment_categories["Accessories"])
|
||||
self.all_equipment = self.armor_set.union(self.accessories_set)
|
||||
|
||||
self.Equipment_Anchor_Dict = {
|
||||
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
|
||||
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
|
||||
|
||||
self.AbilityQuantityDict = {}
|
||||
self.ability_categories = CheckDupingItems["Abilities"]
|
||||
|
||||
self.sora_ability_set = set(self.ability_categories["Sora"])
|
||||
self.donald_ability_set = set(self.ability_categories["Donald"])
|
||||
self.goofy_ability_set = set(self.ability_categories["Goofy"])
|
||||
|
||||
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
|
||||
|
||||
self.boost_set = set(CheckDupingItems["Boosts"])
|
||||
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
|
||||
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
|
||||
# Growth:[level 1,level 4,slot]
|
||||
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
|
||||
"Quick Run": [0x62, 0x65, 0x25DC],
|
||||
"Dodge Roll": [0x234, 0x237, 0x25DE],
|
||||
"Aerial Dodge": [0x066, 0x069, 0x25E0],
|
||||
"Glide": [0x6A, 0x6D, 0x25E2]}
|
||||
self.boost_to_anchor_dict = {
|
||||
"Power Boost": 0x24F9,
|
||||
"Magic Boost": 0x24FA,
|
||||
"Defense Boost": 0x24FB,
|
||||
"AP Boost": 0x24F8}
|
||||
|
||||
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
|
||||
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
|
||||
|
||||
self.bitmask_item_code = [
|
||||
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
|
||||
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
|
||||
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
|
||||
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(KH2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname is not None and self.auth is not None:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).connection_closed()
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).disconnect()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).shutdown()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
self.kh2seedsave = {"itemIndex": -1,
|
||||
# back of soras invo is 0x25E2. Growth should be moved there
|
||||
# Character: [back of invo, front of invo]
|
||||
"SoraInvo": [0x25D8, 0x2546],
|
||||
"DonaldInvo": [0x26F4, 0x2658],
|
||||
"GoofyInvo": [0x280A, 0x276C],
|
||||
"AmountInvo": {
|
||||
"ServerItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
},
|
||||
"LocalItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0, "Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}},
|
||||
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
|
||||
"LocationsChecked": [],
|
||||
"Levels": {
|
||||
"SoraLevel": 0,
|
||||
"ValorLevel": 0,
|
||||
"WisdomLevel": 0,
|
||||
"LimitLevel": 0,
|
||||
"MasterLevel": 0,
|
||||
"FinalLevel": 0,
|
||||
},
|
||||
"SoldEquipment": [],
|
||||
"SoldBoosts": {"Power Boost": 0,
|
||||
"Magic Boost": 0,
|
||||
"Defense Boost": 0,
|
||||
"AP Boost": 0}
|
||||
}
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'wt') as f:
|
||||
pass
|
||||
self.locations_checked = set()
|
||||
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
|
||||
self.kh2seedsave = json.load(f)
|
||||
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
|
||||
self.serverconneced = True
|
||||
|
||||
if cmd in {"Connected"}:
|
||||
self.kh2slotdata = args['slot_data']
|
||||
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
except Exception as e:
|
||||
logger.info("Line 247")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
start_index = args["index"]
|
||||
if start_index == 0:
|
||||
# resetting everything that were sent from the server
|
||||
self.kh2seedsave["SoraInvo"][0] = 0x25D8
|
||||
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
|
||||
self.kh2seedsave["GoofyInvo"][0] = 0x280A
|
||||
self.kh2seedsave["itemIndex"] = - 1
|
||||
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}
|
||||
if start_index > self.kh2seedsave["itemIndex"]:
|
||||
self.kh2seedsave["itemIndex"] = start_index
|
||||
for item in args['items']:
|
||||
asyncio.create_task(self.give_item(item.item))
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
new_locations = set(args["checked_locations"])
|
||||
# TODO: make this take locations from other players on the same slot so proper coop happens
|
||||
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
|
||||
# location_id in self.kh2LocalItems.keys()]
|
||||
self.checked_locations |= new_locations
|
||||
|
||||
async def checkWorldLocations(self):
|
||||
try:
|
||||
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
|
||||
if currentworldint in self.worldid:
|
||||
curworldid = self.worldid[currentworldint]
|
||||
for location, data in curworldid.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and (int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex) > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 285")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkLevels(self):
|
||||
try:
|
||||
for location, data in SoraLevels.items():
|
||||
currentLevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and currentLevel >= data.bitIndex:
|
||||
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
|
||||
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
formDict = {
|
||||
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
|
||||
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
|
||||
for i in range(5):
|
||||
for location, data in formDict[i][1].items():
|
||||
formlevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and formlevel >= data.bitIndex:
|
||||
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
|
||||
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 312")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkSlots(self):
|
||||
try:
|
||||
for location, data in weaponSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
for location, data in formSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
# self.locations_checked
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 333")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyChests(self):
|
||||
try:
|
||||
for location in self.locations_checked:
|
||||
locationName = self.lookup_id_to_Location[location]
|
||||
if locationName in self.chest_set:
|
||||
if locationName in self.location_name_to_worlddata.keys():
|
||||
locationData = self.location_name_to_worlddata[locationName]
|
||||
if int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") & 0x1 << locationData.bitIndex == 0:
|
||||
roomData = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
1), "big")
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 350")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyLevel(self):
|
||||
for leveltype, anchor in {"SoraLevel": 0x24FF,
|
||||
"ValorLevel": 0x32F6,
|
||||
"WisdomLevel": 0x332E,
|
||||
"LimitLevel": 0x3366,
|
||||
"MasterLevel": 0x339E,
|
||||
"FinalLevel": 0x33D6}.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
|
||||
self.kh2seedsave["Levels"][leveltype]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
|
||||
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
|
||||
|
||||
async def give_item(self, item, ItemType="ServerItems"):
|
||||
try:
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemcode = self.item_name_to_data[itemname]
|
||||
if itemcode.ability:
|
||||
abilityInvoType = 0
|
||||
TwilightZone = 2
|
||||
if ItemType == "LocalItems":
|
||||
abilityInvoType = 1
|
||||
TwilightZone = -2
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
|
||||
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType])
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
|
||||
elif itemname in self.donald_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType])
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType])
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
|
||||
|
||||
elif itemcode.code in self.bitmask_item_code:
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
|
||||
|
||||
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
|
||||
elif itemname in self.all_equipment:
|
||||
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
|
||||
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
|
||||
elif itemname in self.staff_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
elif itemname in self.boost_set:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
|
||||
|
||||
elif itemname in self.stat_increase_set:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
|
||||
|
||||
else:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 398")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class KH2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago KH2 Client"
|
||||
|
||||
self.ui = KH2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def IsInShop(self, sellable, master_boost):
|
||||
# journal = 0x741230 shop = 0x741320
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journam !=-1 and shop = 10 then journal
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
for itemName in sellable:
|
||||
itemdata = self.item_name_to_data[itemName]
|
||||
amount = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
afterShop = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
if afterShop < amount:
|
||||
if item in master_boost:
|
||||
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
|
||||
else:
|
||||
self.kh2seedsave["SoldEquipment"].append(item)
|
||||
|
||||
async def verifyItems(self):
|
||||
try:
|
||||
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
|
||||
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
|
||||
master_amount = local_amount | server_amount
|
||||
|
||||
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
|
||||
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
|
||||
master_ability = local_ability | server_ability
|
||||
|
||||
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
|
||||
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
|
||||
master_bitmask = local_bitmask | server_bitmask
|
||||
|
||||
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
|
||||
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
|
||||
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
|
||||
|
||||
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
|
||||
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
|
||||
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
|
||||
|
||||
master_keyblade = local_keyblade | server_keyblade
|
||||
master_staff = local_staff | server_staff
|
||||
master_shield = local_shield | server_shield
|
||||
|
||||
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
|
||||
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
|
||||
master_equipment = local_equipment | server_equipment
|
||||
|
||||
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
|
||||
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
|
||||
master_magic = local_magic | server_magic
|
||||
|
||||
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
|
||||
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
|
||||
master_stat = local_stat | server_stat
|
||||
|
||||
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
|
||||
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
|
||||
master_boost = local_boost | server_boost
|
||||
|
||||
master_sell = master_equipment | master_staff | master_shield | master_boost
|
||||
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
|
||||
for itemName in master_amount:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
|
||||
if itemName in server_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
|
||||
|
||||
if itemName == "Torn Page":
|
||||
# Torn Pages are handled differently because they can be consumed.
|
||||
# Will check the progression in 100 acre and - the amount of visits
|
||||
# amountofitems-amount of visits done
|
||||
for location, data in tornPageLocks.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
amountOfItems -= 1
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems and amountOfItems >= 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_keyblade:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
# if the inventory slot for that keyblade is less than the amount they should have
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
|
||||
"big") != 13:
|
||||
# Checking form anchors for the keyblade
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
else:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
for itemName in master_staff:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_shield:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_ability:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
ability_slot = []
|
||||
if itemName in local_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
|
||||
if itemName in server_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
|
||||
for slot in ability_slot:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current & 0x0FFF
|
||||
if ability | 0x8000 != (0x8000 + itemData.memaddr):
|
||||
if current - 0x8000 > 0:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
|
||||
else:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
|
||||
# removes the duped ability if client gave faster than the game.
|
||||
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
|
||||
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
|
||||
# remove the dummy level 1 growths if they are in these invo slots.
|
||||
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
|
||||
ability = current & 0x0FFF
|
||||
if 0x05E <= ability <= 0x06D:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
|
||||
|
||||
for itemName in self.master_growth:
|
||||
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
|
||||
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
|
||||
if growthLevel > 0:
|
||||
slot = self.growth_values_dict[itemName][2]
|
||||
min_growth = self.growth_values_dict[itemName][0]
|
||||
max_growth = self.growth_values_dict[itemName][1]
|
||||
if growthLevel > 4:
|
||||
growthLevel = 4
|
||||
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current_growth_level & 0x0FFF
|
||||
# if the player should be getting a growth ability
|
||||
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
|
||||
# if it should be level one of that growth
|
||||
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
|
||||
# if it is already in the inventory
|
||||
elif ability | 0x8000 < (0x8000 + max_growth):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
|
||||
|
||||
for itemName in master_bitmask:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
itemMemory = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") & 0x1 << itemData.bitmask) == 0:
|
||||
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
|
||||
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_equipment:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
isThere = False
|
||||
if itemName in self.accessories_set:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
|
||||
else:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
|
||||
# Checking form anchors for the equipment
|
||||
for slot in Equipment_Anchor_List:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
|
||||
isThere = True
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
break
|
||||
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_magic:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
|
||||
if itemName in server_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_stat:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
|
||||
if itemName in server_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
|
||||
|
||||
# 0x130293 is Crit_1's location id for touching the computer
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
|
||||
"big") >= 5 and int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
|
||||
"big") > 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_boost:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
|
||||
if itemName in server_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
|
||||
amountOfBoostsInInvo = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big")
|
||||
amountOfUsedBoosts = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
|
||||
"big")
|
||||
# Ap Boots start at +50 for some reason
|
||||
if itemName == "AP Boost":
|
||||
amountOfUsedBoosts -= 50
|
||||
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
|
||||
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
|
||||
itemName] and amountOfBoostsInInvo < 255:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.info("Line 573")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
|
||||
def finishedGame(ctx: KH2Context, message):
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if 0x1301ED in message[0]["locations"]:
|
||||
ctx.finalxemnas = True
|
||||
# three proofs
|
||||
if ctx.kh2slotdata['Goal'] == 0:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 1:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
|
||||
ctx.kh2slotdata['LuckyEmblemsRequired']:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 2:
|
||||
for boss in ctx.kh2slotdata["hitlist"]:
|
||||
if boss in message[0]["locations"]:
|
||||
ctx.amountOfPieces += 1
|
||||
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
await asyncio.create_task(ctx.checkSlots())
|
||||
await asyncio.create_task(ctx.verifyChests())
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
location_ids = []
|
||||
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
|
||||
for location in location_ids:
|
||||
if location not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(location)
|
||||
ctx.kh2seedsave["LocationsChecked"].append(location)
|
||||
if location in ctx.kh2LocalItems:
|
||||
item = ctx.kh2slotdata["LocalItems"][str(location)]
|
||||
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game is not open. Disconnecting from Server.")
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
logger.info("Line 661")
|
||||
if ctx.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
ctx.kh2connected = False
|
||||
logger.info(e)
|
||||
await asyncio.sleep(0.5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = KH2Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
kh2_watcher(ctx), name="KH2ProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="KH2 Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
223
Launcher.py
@@ -11,13 +11,18 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
||||
|
||||
import argparse
|
||||
import itertools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
from enum import Enum, auto
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
@@ -37,7 +42,6 @@ def open_host_yaml():
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
|
||||
|
||||
@@ -52,126 +56,54 @@ def open_patch():
|
||||
except Exception as e:
|
||||
messagebox('Error', str(e), error=True)
|
||||
else:
|
||||
file, _, component = identify(filename)
|
||||
file, component = identify(filename)
|
||||
if file and component:
|
||||
launch([*get_exe(component), file], component.cli)
|
||||
|
||||
|
||||
def generate_yamls():
|
||||
from Options import generate_yaml_templates
|
||||
|
||||
target = Utils.user_path("Players", "Templates")
|
||||
generate_yaml_templates(target, False)
|
||||
open_folder(target)
|
||||
|
||||
|
||||
def browse_files():
|
||||
file = user_path()
|
||||
open_folder(user_path())
|
||||
|
||||
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
webbrowser.open(folder_path)
|
||||
|
||||
|
||||
# noinspection PyArgumentList
|
||||
class Type(Enum):
|
||||
TOOL = auto()
|
||||
FUNC = auto() # not a real component
|
||||
CLIENT = auto()
|
||||
ADJUSTER = auto()
|
||||
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
||||
def __init__(self, *args: str):
|
||||
self.suffixes = args
|
||||
|
||||
def __call__(self, path: str):
|
||||
if isinstance(path, str):
|
||||
for suffix in self.suffixes:
|
||||
if path.endswith(suffix):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Component:
|
||||
display_name: str
|
||||
type: Optional[Type]
|
||||
script_name: Optional[str]
|
||||
frozen_name: Optional[str]
|
||||
icon: str # just the name, no suffix
|
||||
cli: bool
|
||||
func: Optional[Callable]
|
||||
file_identifier: Optional[Callable[[str], bool]]
|
||||
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
|
||||
file_identifier: Optional[Callable[[str], bool]] = None):
|
||||
self.display_name = display_name
|
||||
self.script_name = script_name
|
||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||
self.icon = icon
|
||||
self.cli = cli
|
||||
self.type = component_type or \
|
||||
None if not display_name else \
|
||||
Type.FUNC if func else \
|
||||
Type.CLIENT if 'Client' in display_name else \
|
||||
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
|
||||
self.func = func
|
||||
self.file_identifier = file_identifier
|
||||
|
||||
def handles_file(self, path: str):
|
||||
return self.file_identifier(path) if self.file_identifier else False
|
||||
|
||||
|
||||
components: Iterable[Component] = (
|
||||
# Launcher
|
||||
Component('', 'Launcher'),
|
||||
# Core
|
||||
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
|
||||
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
|
||||
Component('Generate', 'Generate', cli=True),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
# Minecraft
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
|
||||
file_identifier=SuffixIdentifier('.apmc')),
|
||||
# Ocarina of Time
|
||||
Component('OoT Client', 'OoTClient',
|
||||
file_identifier=SuffixIdentifier('.apz5')),
|
||||
Component('OoT Adjuster', 'OoTAdjuster'),
|
||||
# FF1
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# Pokémon
|
||||
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
# Zillion
|
||||
Component('Zillion Client', 'ZillionClient',
|
||||
file_identifier=SuffixIdentifier('.apzl')),
|
||||
components.extend([
|
||||
# Functions
|
||||
Component('Open host.yaml', func=open_host_yaml),
|
||||
Component('Open Patch', func=open_patch),
|
||||
Component('Browse Files', func=browse_files),
|
||||
)
|
||||
icon_paths = {
|
||||
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
|
||||
'mcicon': local_path('data', 'mcicon.ico')
|
||||
}
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Settings", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
|
||||
def identify(path: Union[None, str]):
|
||||
if path is None:
|
||||
return None, None, None
|
||||
return None, None
|
||||
for component in components:
|
||||
if component.handles_file(path):
|
||||
return path, component.script_name, component
|
||||
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
|
||||
return path, component
|
||||
elif path == component.display_name or path == component.script_name:
|
||||
return None, component
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
@@ -218,16 +150,18 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
class Launcher(App):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
|
||||
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
self.title = self.base_title
|
||||
@@ -239,24 +173,44 @@ def run_gui():
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
|
||||
def build_button(component: Component):
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
Args:
|
||||
component (Component): The component associated with the button.
|
||||
|
||||
Returns:
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
button = Button(text=tool[0])
|
||||
button.component = tool[1]
|
||||
button.bind(on_release=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
# column 2
|
||||
if client:
|
||||
button = Button(text=client[0])
|
||||
button.component = client[1]
|
||||
button.bind(on_press=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
|
||||
@@ -264,14 +218,29 @@ def run_gui():
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
if button.component.type == Type.FUNC:
|
||||
if button.component.func:
|
||||
button.component.func()
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Launcher().run()
|
||||
|
||||
|
||||
def run_component(component: Component, *args):
|
||||
if component.func:
|
||||
component.func(*args)
|
||||
elif component.script_name:
|
||||
subprocess.run([*get_exe(component.script_name), *args])
|
||||
else:
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
@@ -279,24 +248,34 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
args = {}
|
||||
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component, _ = identify(args["Patch|Game|Component"])
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
|
||||
|
||||
if 'file' in args:
|
||||
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
|
||||
run_component(args["component"], args["file"], *args["args"])
|
||||
elif 'component' in args:
|
||||
subprocess.run([*get_exe(args['component']), *args['args']])
|
||||
run_component(args["component"], *args["args"])
|
||||
else:
|
||||
run_gui()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
for process in processes:
|
||||
# we await all child processes to close before we tear down the process host
|
||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||
process.join()
|
||||
|
||||
613
LinksAwakeningClient.py
Normal file
@@ -0,0 +1,613 @@
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import binascii
|
||||
import io
|
||||
import logging
|
||||
import select
|
||||
import socket
|
||||
import time
|
||||
import typing
|
||||
import urllib
|
||||
|
||||
import colorama
|
||||
import struct
|
||||
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
class GameboyException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class RetroArchDisconnectError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class InvalidEmulatorStateError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
#
|
||||
# Memory locations of LADXR
|
||||
ROMGameID = 0x0051 # 4 bytes
|
||||
SlotName = 0x0134
|
||||
# Unused
|
||||
# ROMWorldID = 0x0055
|
||||
# ROMConnectorVersion = 0x0056
|
||||
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
|
||||
wGameplayType = 0xDB95
|
||||
# RO: Starts at 0, increases every time an item is received from the server and processed
|
||||
wLinkSyncSequenceNumber = 0xDDF6
|
||||
wLinkStatusBits = 0xDDF7 # RW:
|
||||
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
|
||||
wLinkHealth = 0xDB5A
|
||||
wLinkGiveItem = 0xDDF8 # RW
|
||||
wLinkGiveItemFrom = 0xDDF9 # RW
|
||||
# All of these six bytes are unused, we can repurpose
|
||||
# wLinkSendItemRoomHigh = 0xDDFA # RO
|
||||
# wLinkSendItemRoomLow = 0xDDFB # RO
|
||||
# wLinkSendItemTarget = 0xDDFC # RO
|
||||
# wLinkSendItemItem = 0xDDFD # RO
|
||||
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
|
||||
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
|
||||
# wLinkSendShopTarget = 0xDDFF
|
||||
|
||||
|
||||
wRecvIndex = 0xDDFD # Two bytes
|
||||
wCheckAddress = 0xC0FF - 0x4
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
assert (self.socket)
|
||||
self.socket.setblocking(False)
|
||||
|
||||
def get_retroarch_version(self):
|
||||
self.send(b'VERSION\n')
|
||||
select.select([self.socket], [], [])
|
||||
response_str, addr = self.socket.recvfrom(16)
|
||||
return response_str.rstrip()
|
||||
|
||||
def get_retroarch_status(self, timeout):
|
||||
self.send(b'GET_STATUS\n')
|
||||
select.select([self.socket], [], [], timeout)
|
||||
response_str, addr = self.socket.recvfrom(1000, )
|
||||
return response_str.rstrip()
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
b = b.encode('ascii')
|
||||
self.socket.sendto(b, (self.address, self.port))
|
||||
|
||||
def recv(self):
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
return response
|
||||
|
||||
async def async_recv(self):
|
||||
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
|
||||
return response
|
||||
|
||||
async def check_safe_gameplay(self, throw=True):
|
||||
async def check_wram():
|
||||
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
|
||||
|
||||
if check_values != LAClientConstants.WRamSafetyValue:
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
|
||||
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
|
||||
gameplay_value = gameplay_value[0]
|
||||
# In gameplay or credits
|
||||
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
|
||||
if throw:
|
||||
logger.info("invalid emu state")
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
if not await check_wram():
|
||||
return False
|
||||
return True
|
||||
|
||||
# We're sadly unable to update the whole cache at once
|
||||
# as RetroArch only gives back some number of bytes at a time
|
||||
# So instead read as big as chunks at a time as we can manage
|
||||
async def update_cache(self):
|
||||
# First read the safety address - if it's invalid, bail
|
||||
self.cache = []
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
return None
|
||||
assert (len(self.cache) == self.cache_size)
|
||||
for address in addresses:
|
||||
assert self.cache_start <= address <= self.cache_start + self.cache_size
|
||||
r = {address: self.cache[address - self.cache_start]
|
||||
for address in addresses}
|
||||
return r
|
||||
|
||||
async def async_read_memory_safe(self, address, size=1):
|
||||
# whenever we do a read for a check, we need to make sure that we aren't reading
|
||||
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
|
||||
#
|
||||
# ...actually, we probably _only_ need the post check
|
||||
|
||||
# Check before read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
# Do read
|
||||
r = await self.async_read_memory(address, size)
|
||||
|
||||
# Check after read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
return r
|
||||
|
||||
def read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = self.recv()
|
||||
|
||||
splits = response.decode().split(" ", 2)
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
|
||||
# TODO: transform to bytes
|
||||
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
|
||||
raise BadRetroArchResponse()
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
async def async_read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = await self.async_recv()
|
||||
response = response[:-1]
|
||||
splits = response.decode().split(" ", 2)
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
|
||||
# TODO: transform to bytes
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
def write_memory(self, address, bytes):
|
||||
command = "WRITE_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
|
||||
splits = response.decode().split(" ", 3)
|
||||
|
||||
assert (splits[0] == command)
|
||||
|
||||
if splits[2] == "-1":
|
||||
logger.info(splits[3])
|
||||
|
||||
|
||||
class LinksAwakeningClient():
|
||||
socket = None
|
||||
gameboy = None
|
||||
tracker = None
|
||||
auth = None
|
||||
game_crc = None
|
||||
pending_deathlink = False
|
||||
deathlink_debounce = True
|
||||
recvd_checks = {}
|
||||
|
||||
def msg(self, m):
|
||||
logger.info(m)
|
||||
s = f"SHOW_MSG {m}\n"
|
||||
self.gameboy.send(s)
|
||||
|
||||
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
|
||||
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
|
||||
|
||||
async def wait_for_retroarch_connection(self):
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
while True:
|
||||
try:
|
||||
version = self.gameboy.get_retroarch_version()
|
||||
NO_CONTENT = b"GET_STATUS CONTENTLESS"
|
||||
status = NO_CONTENT
|
||||
core_type = None
|
||||
GAME_BOY = b"game_boy"
|
||||
while status == NO_CONTENT or core_type != GAME_BOY:
|
||||
try:
|
||||
status = self.gameboy.get_retroarch_status(0.1)
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
except (BlockingIOError, TimeoutError) as e:
|
||||
await asyncio.sleep(0.1)
|
||||
pass
|
||||
logger.info(f"Connected to Retroarch {version} {info}")
|
||||
self.gameboy.read_memory(0x1000)
|
||||
return
|
||||
except ConnectionResetError:
|
||||
await asyncio.sleep(1.0)
|
||||
pass
|
||||
|
||||
def reset_auth(self):
|
||||
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
|
||||
|
||||
if self.auth:
|
||||
assert (auth == self.auth)
|
||||
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
if not self.tracker.has_start_item():
|
||||
return
|
||||
|
||||
# Spin until we either:
|
||||
# get an exception from a bad read (emu shut down or reset)
|
||||
# beat the game
|
||||
# the client handles the last pending item
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
while not (await self.is_victory()) and status & 1 == 1:
|
||||
time.sleep(0.1)
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
|
||||
item_id -= LABaseID
|
||||
# The player name table only goes up to 100, so don't go past that
|
||||
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
|
||||
if from_player > 100:
|
||||
from_player = 100
|
||||
|
||||
next_index += 1
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
|
||||
item_id, from_player])
|
||||
status |= 1
|
||||
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
|
||||
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
|
||||
|
||||
async def wait_for_game_ready(self):
|
||||
logger.info("Waiting on game to be in valid state...")
|
||||
while not await self.gameboy.check_safe_gameplay(throw=False):
|
||||
pass
|
||||
logger.info("Ready!")
|
||||
|
||||
async def is_victory(self):
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
self.deathlink_debounce = False
|
||||
elif not self.deathlink_debounce and current_health == 0:
|
||||
# logger.info("YOU DIED.")
|
||||
await deathlink_cb()
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if self.pending_deathlink:
|
||||
logger.info("Got a deathlink")
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
|
||||
self.pending_deathlink = False
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if await self.is_victory():
|
||||
await win_cb()
|
||||
|
||||
recv_index = struct.unpack(">H", self.gameboy.read_memory(LAClientConstants.wRecvIndex, 2))[0]
|
||||
|
||||
# Play back one at a time
|
||||
if recv_index in self.recvd_checks:
|
||||
item = self.recvd_checks[recv_index]
|
||||
await self.recved_item_from_ap(item.item, item.player, recv_index)
|
||||
|
||||
|
||||
all_tasks = set()
|
||||
|
||||
def create_task_log_exception(awaitable) -> asyncio.Task:
|
||||
async def _log_exception(awaitable):
|
||||
try:
|
||||
return await awaitable
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
pass
|
||||
finally:
|
||||
all_tasks.remove(task)
|
||||
task = asyncio.create_task(_log_exception(awaitable))
|
||||
all_tasks.add(task)
|
||||
|
||||
|
||||
class LinksAwakeningContext(CommonContext):
|
||||
tags = {"AP"}
|
||||
game = "Links Awakening DX"
|
||||
items_handling = 0b101
|
||||
want_slot_data = True
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
magpie = None
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
if magpie:
|
||||
self.magpie_enabled = True
|
||||
self.magpie = MagpieBridge()
|
||||
super().__init__(server_address, password)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Tracker", "Tracker"),
|
||||
]
|
||||
base_title = "Archipelago Links Awakening DX Client"
|
||||
|
||||
def build(self):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
self.connect_layout.add_widget(button)
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
ENABLE_DEATHLINK = False
|
||||
async def send_deathlink(self):
|
||||
if self.ENABLE_DEATHLINK:
|
||||
message = [{"cmd": 'Deathlink',
|
||||
'time': time.time(),
|
||||
'cause': 'Had a nightmare',
|
||||
# 'source': self.slot_info[self.slot].name,
|
||||
}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
async def send_victory(self):
|
||||
if not self.won:
|
||||
message = [{"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL}]
|
||||
logger.info("victory!")
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(LinksAwakeningContext, self).server_auth(password_requested)
|
||||
self.auth = self.client.auth
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
def on_item_get(ladxr_checks):
|
||||
checks = [self.item_id_lookup[meta_to_name(
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
async def deathlink():
|
||||
await self.send_deathlink()
|
||||
|
||||
if self.magpie_enabled:
|
||||
self.magpie_task = asyncio.create_task(self.magpie.serve())
|
||||
|
||||
# yield to allow UI to start
|
||||
await asyncio.sleep(0)
|
||||
|
||||
while True:
|
||||
try:
|
||||
# TODO: cancel all client tasks
|
||||
logger.info("(Re)Starting game loop")
|
||||
self.found_checks.clear()
|
||||
await self.client.wait_for_retroarch_connection()
|
||||
self.client.reset_auth()
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
now = time.time()
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
if self.magpie_enabled:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
|
||||
except GameboyException:
|
||||
time.sleep(1.0)
|
||||
pass
|
||||
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser(description="Link's Awakening Client.")
|
||||
parser.add_argument("--url", help="Archipelago connection url")
|
||||
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
|
||||
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apladx Archipelago Binary Patch file')
|
||||
|
||||
args = parser.parse_args()
|
||||
logger.info(args)
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.url = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
args.connect = url.netloc
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
# TODO: nothing about the lambda about has to be in a lambda
|
||||
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
103
LttPAdjuster.py
@@ -35,7 +35,7 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.slot_seeds = {1: random}
|
||||
self.per_slot_randoms = {1: random}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
@@ -44,7 +44,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
|
||||
def main():
|
||||
def get_argparser() -> argparse.ArgumentParser:
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
|
||||
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
||||
@@ -85,9 +85,6 @@ def main():
|
||||
parser.add_argument('--ow_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
# parser.add_argument('--link_palettes', default='default',
|
||||
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
# 'sick'])
|
||||
parser.add_argument('--shield_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
@@ -107,8 +104,19 @@ def main():
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
parser.add_argument('--oof', help='''\
|
||||
Path to a sound effect to replace Link's "oof" sound.
|
||||
Needs to be in a .brr format and have a length of no
|
||||
more than 2673 bytes, created from a 16-bit signed PCM
|
||||
.wav at 12khz. https://github.com/boldowa/snesbrr
|
||||
''')
|
||||
parser.add_argument('--names', default='', type=str)
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
return parser
|
||||
|
||||
|
||||
def main():
|
||||
parser = get_argparser()
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
# set up logger
|
||||
@@ -126,6 +134,13 @@ def main():
|
||||
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
|
||||
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and not os.path.isfile(args.oof):
|
||||
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and os.path.getsize(args.oof) > 2673:
|
||||
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
args, path = adjust(args=args)
|
||||
if isinstance(args.sprite, Sprite):
|
||||
@@ -165,7 +180,7 @@ def adjust(args):
|
||||
world = getattr(args, "world")
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
|
||||
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
deathlink=args.deathlink, allowcollect=args.allowcollect)
|
||||
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
|
||||
rom.write_to_file(path)
|
||||
@@ -180,7 +195,7 @@ def adjustGUI():
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, \
|
||||
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
|
||||
set_icon(adjustWindow)
|
||||
@@ -227,6 +242,7 @@ def adjustGUI():
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
if rom_vars.sprite_pool:
|
||||
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
|
||||
guiargs.oof = rom_vars.oof
|
||||
|
||||
try:
|
||||
guiargs, path = adjust(args=guiargs)
|
||||
@@ -265,6 +281,7 @@ def adjustGUI():
|
||||
else:
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
guiargs.sprite_pool = rom_vars.sprite_pool
|
||||
guiargs.oof = rom_vars.oof
|
||||
persistent_store("adjuster", GAME_ALTTP, guiargs)
|
||||
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
|
||||
|
||||
@@ -481,6 +498,36 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
|
||||
self.stop()
|
||||
|
||||
|
||||
class AttachTooltip(object):
|
||||
|
||||
def __init__(self, parent, text):
|
||||
self._parent = parent
|
||||
self._text = text
|
||||
self._window = None
|
||||
parent.bind('<Enter>', lambda event : self.show())
|
||||
parent.bind('<Leave>', lambda event : self.hide())
|
||||
|
||||
def show(self):
|
||||
if self._window or not self._text:
|
||||
return
|
||||
self._window = Toplevel(self._parent)
|
||||
#remove window bar controls
|
||||
self._window.wm_overrideredirect(1)
|
||||
#adjust positioning
|
||||
x, y, *_ = self._parent.bbox("insert")
|
||||
x = x + self._parent.winfo_rootx() + 20
|
||||
y = y + self._parent.winfo_rooty() + 20
|
||||
self._window.wm_geometry("+{0}+{1}".format(x,y))
|
||||
#show text
|
||||
label = Label(self._window, text=self._text, justify=LEFT)
|
||||
label.pack(ipadx=1)
|
||||
|
||||
def hide(self):
|
||||
if self._window:
|
||||
self._window.destroy()
|
||||
self._window = None
|
||||
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
if not adjuster_settings:
|
||||
@@ -522,6 +569,7 @@ def get_rom_options_frame(parent=None):
|
||||
"reduceflashing": True,
|
||||
"deathlink": False,
|
||||
"sprite": None,
|
||||
"oof": None,
|
||||
"quickswap": True,
|
||||
"menuspeed": 'normal',
|
||||
"heartcolor": 'red',
|
||||
@@ -598,12 +646,50 @@ def get_rom_options_frame(parent=None):
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
oofDialogFrame = Frame(romOptionsFrame)
|
||||
oofDialogFrame.grid(row=1, column=1)
|
||||
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
|
||||
|
||||
vars.oofNameVar = StringVar()
|
||||
vars.oof = adjuster_settings.oof
|
||||
|
||||
def set_oof(oof_param):
|
||||
nonlocal vars
|
||||
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
|
||||
vars.oof = oof_param
|
||||
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
|
||||
else:
|
||||
vars.oof = None
|
||||
vars.oofNameVar.set('(unchanged)')
|
||||
|
||||
set_oof(adjuster_settings.oof)
|
||||
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
|
||||
|
||||
def OofSelect():
|
||||
nonlocal vars
|
||||
oof_file = filedialog.askopenfilename(
|
||||
filetypes=[("BRR files", ".brr"),
|
||||
("All Files", "*")])
|
||||
try:
|
||||
set_oof(oof_file)
|
||||
except Exception:
|
||||
set_oof(None)
|
||||
|
||||
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
|
||||
AttachTooltip(oofSelectButton,
|
||||
text="Select a .brr file no more than 2673 bytes.\n" + \
|
||||
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
|
||||
|
||||
baseOofLabel.pack(side=LEFT)
|
||||
oofEntry.pack(side=LEFT)
|
||||
oofSelectButton.pack(side=LEFT)
|
||||
|
||||
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
|
||||
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
|
||||
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
|
||||
|
||||
menuspeedFrame = Frame(romOptionsFrame)
|
||||
menuspeedFrame.grid(row=1, column=1, sticky=E)
|
||||
menuspeedFrame.grid(row=6, column=1, sticky=E)
|
||||
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
|
||||
menuspeedLabel.pack(side=LEFT)
|
||||
vars.menuspeedVar = StringVar()
|
||||
@@ -1056,7 +1142,6 @@ class SpriteSelector():
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
return None
|
||||
|
||||
372
MMBN3Client.py
Normal file
@@ -0,0 +1,372 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import multiprocessing
|
||||
import subprocess
|
||||
import zipfile
|
||||
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
|
||||
import bsdiff4
|
||||
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
ClientCommandProcessor, logger, get_base_parser
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.mmbn3.Items import items_by_id
|
||||
from worlds.mmbn3.Rom import get_base_rom_path
|
||||
from worlds.mmbn3.Locations import all_locations, scoutable_locations
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
|
||||
|
||||
script_version: int = 2
|
||||
|
||||
debugEnabled = False
|
||||
locations_checked = []
|
||||
items_sent = []
|
||||
itemIndex = 1
|
||||
|
||||
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
|
||||
|
||||
|
||||
class MMBN3CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gba(self):
|
||||
"""Check GBA Connection State"""
|
||||
if isinstance(self.ctx, MMBN3Context):
|
||||
logger.info(f"GBA Status: {self.ctx.gba_status}")
|
||||
|
||||
def _cmd_debug(self):
|
||||
"""Toggle the Debug Text overlay in ROM"""
|
||||
global debugEnabled
|
||||
debugEnabled = not debugEnabled
|
||||
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
|
||||
|
||||
|
||||
class MMBN3Context(CommonContext):
|
||||
command_processor = MMBN3CommandProcessor
|
||||
game = "MegaMan Battle Network 3"
|
||||
items_handling = 0b001 # full local
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gba_streams: (StreamReader, StreamWriter) = None
|
||||
self.gba_sync_task = None
|
||||
self.gba_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.location_table = {}
|
||||
self.version_warning = False
|
||||
self.auth_name = None
|
||||
self.slot_data = dict()
|
||||
self.patching_error = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(MMBN3Context, self).server_auth(password_requested)
|
||||
|
||||
if self.auth_name is None:
|
||||
self.awaiting_rom = True
|
||||
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
|
||||
return
|
||||
|
||||
logger.info("Attempting to decode from ROM... ")
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
|
||||
logger.info("Connecting as "+self.auth)
|
||||
await self.send_connect(name=self.auth)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class MMBN3Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago MegaMan Battle Network 3 Client"
|
||||
|
||||
self.ui = MMBN3Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
print(self.slot_data)
|
||||
|
||||
class ItemInfo:
|
||||
id = 0x00
|
||||
sender = ""
|
||||
type = ""
|
||||
count = 1
|
||||
itemName = "Unknown"
|
||||
itemID = 0x00 # Item ID, Chip ID, etc.
|
||||
subItemID = 0x00 # Code for chips, color for programs
|
||||
itemIndex = 1
|
||||
|
||||
def __init__(self, id, sender, type):
|
||||
self.id = id
|
||||
self.sender = sender
|
||||
self.type = type
|
||||
|
||||
def get_json(self):
|
||||
json_data = {
|
||||
"id": self.id,
|
||||
"sender": self.sender,
|
||||
"type": self.type,
|
||||
"itemName": self.itemName,
|
||||
"itemID": self.itemID,
|
||||
"subItemID": self.subItemID,
|
||||
"count": self.count,
|
||||
"itemIndex": self.itemIndex
|
||||
}
|
||||
return json_data
|
||||
|
||||
|
||||
def get_payload(ctx: MMBN3Context):
|
||||
global debugEnabled
|
||||
|
||||
items_sent = []
|
||||
for i, item in enumerate(ctx.items_received):
|
||||
item_data = items_by_id[item.item]
|
||||
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
|
||||
new_item.itemIndex = i+1
|
||||
new_item.itemName = item_data.itemName
|
||||
new_item.type = item_data.type
|
||||
new_item.itemID = item_data.itemID
|
||||
new_item.subItemID = item_data.subItemID
|
||||
new_item.count = item_data.count
|
||||
items_sent.append(new_item)
|
||||
|
||||
return json.dumps({
|
||||
"items": [item.get_json() for item in items_sent],
|
||||
"debug": debugEnabled
|
||||
})
|
||||
|
||||
|
||||
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
|
||||
# Game completion handling
|
||||
if payload["gameComplete"] and not ctx.finished_game:
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
}])
|
||||
ctx.finished_game = True
|
||||
|
||||
# Locations handling
|
||||
if ctx.location_table != payload["locations"]:
|
||||
ctx.location_table = payload["locations"]
|
||||
locs = [loc.id for loc in all_locations
|
||||
if check_location_packet(loc, ctx.location_table)]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": locs
|
||||
}])
|
||||
|
||||
# If trade hinting is enabled, send scout checks
|
||||
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
|
||||
scouted_locs = [loc.id for loc in scoutable_locations
|
||||
if check_location_scouted(loc, payload["locations"])]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationScouts",
|
||||
"locations": scouted_locs,
|
||||
"create_as_hint": 2
|
||||
}])
|
||||
|
||||
|
||||
def check_location_packet(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
|
||||
location_key = hex(location.flag_byte)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.flag_mask
|
||||
|
||||
|
||||
def check_location_scouted(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
location_key = hex(location.hint_flag)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.hint_flag_mask
|
||||
|
||||
|
||||
async def gba_sync_task(ctx: MMBN3Context):
|
||||
logger.info("Starting GBA connector. Use /gba for status information.")
|
||||
if ctx.patching_error:
|
||||
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gba_streams:
|
||||
(reader, writer) = ctx.gba_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to four fields
|
||||
# 1. str: player name (always)
|
||||
# 2. int: script version (always)
|
||||
# 3. dict[str, byte]: value of location's memory byte
|
||||
# 4. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
reported_version = data_decoded.get("scriptVersion", 0)
|
||||
if reported_version >= script_version:
|
||||
if ctx.game is not None and "locations" in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
|
||||
if not ctx.auth:
|
||||
ctx.auth_name = bytes(data_decoded["playerName"])
|
||||
|
||||
if ctx.awaiting_rom:
|
||||
logger.info("Awaiting data from ROM...")
|
||||
await ctx.server_auth(False)
|
||||
else:
|
||||
if not ctx.version_warning:
|
||||
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
|
||||
"Please update to the latest version."
|
||||
"Your connection to the Archipelago server will not be accepted.")
|
||||
ctx.version_warning = True
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to GBA")
|
||||
ctx.gba_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gba_status = error_status
|
||||
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to GBA")
|
||||
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
|
||||
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(apmmbn3_file):
|
||||
base_name = os.path.splitext(apmmbn3_file)[0]
|
||||
|
||||
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
|
||||
try:
|
||||
with patch_archive.open("delta.bsdiff4", 'r') as stream:
|
||||
patch_data = stream.read()
|
||||
except KeyError:
|
||||
raise FileNotFoundError("Patch file missing from archive.")
|
||||
rom_file = get_base_rom_path()
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
|
||||
patched_rom_file = base_name+".gba"
|
||||
with open(patched_rom_file, 'wb') as patched_rom:
|
||||
patched_rom.write(patched_bytes)
|
||||
|
||||
asyncio.create_task(run_game(patched_rom_file))
|
||||
|
||||
|
||||
def confirm_checksum():
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
return False
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(rom_bytes)
|
||||
return CHECKSUM_BLUE == basemd5.hexdigest()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("MMBN3Client")
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument("patch_file", default="", type=str, nargs="?",
|
||||
help="Path to an APMMBN3 file")
|
||||
args = parser.parse_args()
|
||||
checksum_matches = confirm_checksum()
|
||||
if checksum_matches:
|
||||
if args.patch_file:
|
||||
asyncio.create_task(patch_and_run_game(args.patch_file))
|
||||
|
||||
ctx = MMBN3Context(args.connect, args.password)
|
||||
if not checksum_matches:
|
||||
ctx.patching_error = True
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gba_sync_task:
|
||||
await ctx.gba_sync_task
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
294
Main.py
@@ -1,23 +1,26 @@
|
||||
import collections
|
||||
from itertools import zip_longest, chain
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import time
|
||||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
import zipfile
|
||||
from typing import Dict, List, Tuple, Optional, Set
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple
|
||||
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, get_options, output_path, version_tuple
|
||||
from worlds import AutoWorld
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from worlds.alttp.Shops import FillDisabledShopSlots
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
__all__ = ["main"]
|
||||
|
||||
ordered_areas = (
|
||||
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
@@ -38,7 +41,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
@@ -52,7 +56,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
@@ -78,7 +81,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info("Found World Types:")
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
@@ -116,18 +119,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for player in world.player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].value.add('Triforce Piece')
|
||||
|
||||
# Not possible to place pendants/crystals outside boss prizes yet.
|
||||
world.non_local_items[player].value -= item_name_groups['Pendants']
|
||||
world.non_local_items[player].value -= item_name_groups['Crystals']
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
@@ -135,7 +129,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
# All worlds should have finished creating all regions, locations, and entrances.
|
||||
# Recache to ensure that they are all visible for locality rules.
|
||||
world._recache()
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in world.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
world.non_local_items[player].value -= set(world.local_early_items[player])
|
||||
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
else:
|
||||
@@ -152,6 +156,37 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
for count in items.values():
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(world.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
world.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
@@ -194,7 +229,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
@@ -217,11 +252,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
while itemcount > len(world.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
|
||||
@@ -246,10 +285,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
|
||||
if world.players > 1:
|
||||
if world.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(world)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
@@ -285,37 +330,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in
|
||||
world.get_game_players("A Link to the Past") if world.retro_caves[player]]:
|
||||
item = world.create_item(
|
||||
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = region.get_connecting_entrance(is_main_entrance)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata():
|
||||
@@ -371,16 +395,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
}
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
|
||||
"names": names, # TODO: remove after 0.3.9
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"remote_start_inventory": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_start_inventory},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -390,7 +415,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
"seed_name": world.seed_name,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
@@ -416,7 +442,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
@@ -430,143 +456,3 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
|
||||
|
||||
def create_playthrough(world):
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
# get locations containing progress items
|
||||
prog_locations = {location for location in world.get_filled_locations() if location.item.advancement}
|
||||
state_cache = [None]
|
||||
collection_spheres = []
|
||||
state = CollectionState(world)
|
||||
sphere_candidates = set(prog_locations)
|
||||
logging.debug('Building up collection spheres.')
|
||||
while sphere_candidates:
|
||||
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
sphere_candidates -= sphere
|
||||
collection_spheres.append(sphere)
|
||||
state_cache.append(state.copy())
|
||||
|
||||
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
|
||||
len(prog_locations))
|
||||
if not sphere:
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
world.spoiler.unreachables = sphere_candidates
|
||||
break
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later = {}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if world.can_beat_game(state_cache[num]):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
|
||||
# second phase, sphere 0
|
||||
removed_precollected = []
|
||||
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
world.precollected_items[item.player].remove(item)
|
||||
world.state.remove(item)
|
||||
if not world.can_beat_game():
|
||||
world.push_precollected(item)
|
||||
else:
|
||||
removed_precollected.append(item)
|
||||
|
||||
# we are now down to just the required progress items in collection_spheres. Unfortunately
|
||||
# the previous pruning stage could potentially have made certain items dependant on others
|
||||
# in the same or later sphere (because the location had 2 ways to access but the item originally
|
||||
# used to access it was deemed not required.) So we need to do one final sphere collection pass
|
||||
# to build up the correct spheres
|
||||
|
||||
required_locations = {item for sphere in collection_spheres for item in sphere}
|
||||
state = CollectionState(world)
|
||||
collection_spheres = []
|
||||
while required_locations:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set(filter(state.can_reach, required_locations))
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
def flist_to_iter(node):
|
||||
while node:
|
||||
value, node = node
|
||||
yield value
|
||||
|
||||
def get_path(state, region):
|
||||
reversed_path_as_flist = state.path.get(region, (region, None))
|
||||
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
|
||||
# Now we combine the flat string list into (region, exit) pairs
|
||||
pathsiter = iter(string_path_flat)
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
world.spoiler.paths = {}
|
||||
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
|
||||
for player in topology_worlds:
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
|
||||
# Maybe move the big bomb over to the Event system instead?
|
||||
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
# we can finally output our playthrough
|
||||
world.spoiler.playthrough = {"0": sorted([str(item) for item in
|
||||
chain.from_iterable(world.precollected_items.values())
|
||||
if item.advancement])}
|
||||
|
||||
for i, sphere in enumerate(collection_spheres):
|
||||
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
|
||||
|
||||
# repair the world again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
world.push_precollected(item)
|
||||
|
||||
@@ -77,49 +77,34 @@ def read_apmc_file(apmc_file):
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
except StopIteration:
|
||||
logging.warning(f"No compatible mod version found for {minecraft_version}.")
|
||||
if not prompt_yes_no("Run server anyway?"):
|
||||
sys.exit(0)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
@@ -264,8 +249,13 @@ def get_minecraft_versions(version, release_channel="release"):
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except StopIteration:
|
||||
logging.error(f"No compatible mod version found for client version {version}.")
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
@@ -286,6 +276,8 @@ if __name__ == '__main__':
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
@@ -296,12 +288,12 @@ if __name__ == '__main__':
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None:
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
@@ -311,6 +303,7 @@ if __name__ == '__main__':
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
@@ -344,7 +337,7 @@ if __name__ == '__main__':
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
@@ -9,7 +10,8 @@ requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
@@ -21,24 +23,58 @@ if not update_ran:
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def check_pip():
|
||||
# detect if pip is available
|
||||
try:
|
||||
import pip # noqa: F401
|
||||
except ImportError:
|
||||
raise RuntimeError("pip not available. Please install pip.")
|
||||
|
||||
|
||||
def confirm(msg: str):
|
||||
try:
|
||||
input(f"\n{msg}")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def update_command():
|
||||
check_pip()
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
|
||||
|
||||
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes=False, force=False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
@@ -46,8 +82,10 @@ def update(yes=False, force=False):
|
||||
if "#egg=" in rest:
|
||||
# from egg info
|
||||
rest, egg = rest.split("#egg=", 1)
|
||||
egg = egg.split(";", 1)[0]
|
||||
egg = egg.split(";", 1)[0].rstrip()
|
||||
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
|
||||
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
line = egg
|
||||
else:
|
||||
egg = ""
|
||||
@@ -58,16 +96,23 @@ def update(yes=False, force=False):
|
||||
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
|
||||
name, version, _ = rest.split("-", 2)
|
||||
line = f'{egg or name}=={version}'
|
||||
elif "@" in line and "#" in line:
|
||||
# PEP 508 does not allow us to specify a version, so we use custom syntax
|
||||
# name @ url#version ; marker
|
||||
name, rest = line.split("@", 1)
|
||||
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
|
||||
line = f"{name.rstrip()}=={version}"
|
||||
if ";" in rest: # keep marker
|
||||
line += rest[rest.find(";"):]
|
||||
requirements = pkg_resources.parse_requirements(line)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
for requirement in map(str, requirements):
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
661
MultiServer.py
18
NetUtils.py
@@ -6,7 +6,7 @@ from json import JSONEncoder, JSONDecoder
|
||||
|
||||
import websockets
|
||||
|
||||
from Utils import Version
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
@@ -20,7 +20,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
|
||||
flags: int
|
||||
|
||||
|
||||
class ClientStatus(enum.IntEnum):
|
||||
class ClientStatus(ByValue, enum.IntEnum):
|
||||
CLIENT_UNKNOWN = 0
|
||||
CLIENT_CONNECTED = 5
|
||||
CLIENT_READY = 10
|
||||
@@ -28,22 +28,22 @@ class ClientStatus(enum.IntEnum):
|
||||
CLIENT_GOAL = 30
|
||||
|
||||
|
||||
class SlotType(enum.IntFlag):
|
||||
class SlotType(ByValue, enum.IntFlag):
|
||||
spectator = 0b00
|
||||
player = 0b01
|
||||
group = 0b10
|
||||
|
||||
@property
|
||||
def always_goal(self) -> bool:
|
||||
"""Mark this slot has having reached its goal instantly."""
|
||||
"""Mark this slot as having reached its goal instantly."""
|
||||
return self.value != 0b01
|
||||
|
||||
|
||||
class Permission(enum.IntFlag):
|
||||
class Permission(ByValue, enum.IntFlag):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for release
|
||||
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
|
||||
|
||||
@staticmethod
|
||||
@@ -86,7 +86,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
data = obj._asdict()
|
||||
data["class"] = obj.__class__.__name__
|
||||
return data
|
||||
if isinstance(obj, (tuple, list, set)):
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(_scan_for_TypedTuples(o) for o in obj)
|
||||
if isinstance(obj, dict):
|
||||
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
|
||||
@@ -109,7 +109,7 @@ def get_any_version(data: dict) -> Version:
|
||||
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
|
||||
|
||||
|
||||
whitelist = {
|
||||
allowlist = {
|
||||
"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
"NetworkSlot": NetworkSlot
|
||||
@@ -125,7 +125,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
|
||||
hook = custom_hooks.get(o.get("class", None), None)
|
||||
if hook:
|
||||
return hook(o)
|
||||
cls = whitelist.get(o.get("class", None), None)
|
||||
cls = allowlist.get(o.get("class", None), None)
|
||||
if cls:
|
||||
for key in tuple(o):
|
||||
if key not in cls._fields:
|
||||
|
||||
@@ -3,6 +3,7 @@ import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
import zipfile
|
||||
from itertools import chain
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
@@ -43,7 +44,7 @@ def adjustGUI():
|
||||
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
|
||||
OptionMenu, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
|
||||
window = tk.Tk()
|
||||
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")
|
||||
@@ -196,7 +197,7 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.slot_seeds = {1: random}
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
@@ -217,13 +218,18 @@ def adjust(args):
|
||||
# Load up the ROM
|
||||
rom = Rom(file=args.rom, force_use=True)
|
||||
delete_zootdec = True
|
||||
elif os.path.splitext(args.rom)[-1] == '.apz5':
|
||||
elif os.path.splitext(args.rom)[-1] in ['.apz5', '.zpf']:
|
||||
# Load vanilla ROM
|
||||
rom = Rom(file=args.vanilla_rom, force_use=True)
|
||||
apz5_file = args.rom
|
||||
base_name = os.path.splitext(apz5_file)[0]
|
||||
# Patch file
|
||||
apply_patch_file(rom, args.rom)
|
||||
apply_patch_file(rom, apz5_file,
|
||||
sub_file=(os.path.basename(base_name) + '.zpf'
|
||||
if zipfile.is_zipfile(apz5_file)
|
||||
else None))
|
||||
else:
|
||||
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
|
||||
raise Exception("Invalid file extension; requires .n64, .z64, .apz5, .zpf")
|
||||
# Call patch_cosmetics
|
||||
try:
|
||||
patch_cosmetics(ootworld, rom)
|
||||
|
||||
70
OoTClient.py
@@ -3,6 +3,7 @@ import json
|
||||
import os
|
||||
import multiprocessing
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
@@ -16,9 +17,9 @@ from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -50,7 +51,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
|
||||
|
||||
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
|
||||
|
||||
script_version: int = 2
|
||||
script_version: int = 3
|
||||
|
||||
def get_item_value(ap_id):
|
||||
return ap_id - 66000
|
||||
@@ -85,6 +86,9 @@ class OoTContext(CommonContext):
|
||||
self.n64_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.deathlink_enabled = False
|
||||
self.deathlink_pending = False
|
||||
self.deathlink_sent_this_death = False
|
||||
@@ -96,7 +100,7 @@ class OoTContext(CommonContext):
|
||||
await super(OoTContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to Bizhawk to get player information')
|
||||
logger.info('Awaiting connection to EmuHawk to get player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
@@ -117,6 +121,13 @@ class OoTContext(CommonContext):
|
||||
self.ui = OoTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_package(self, cmd, args):
|
||||
if cmd == 'Connected':
|
||||
slot_data = args.get('slot_data', None)
|
||||
if slot_data:
|
||||
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
|
||||
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
|
||||
|
||||
|
||||
def get_payload(ctx: OoTContext):
|
||||
if ctx.deathlink_enabled and ctx.deathlink_pending:
|
||||
@@ -125,11 +136,14 @@ def get_payload(ctx: OoTContext):
|
||||
else:
|
||||
trigger_death = False
|
||||
|
||||
return json.dumps({
|
||||
payload = json.dumps({
|
||||
"items": [get_item_value(item.item) for item in ctx.items_received],
|
||||
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
|
||||
"triggerDeath": trigger_death
|
||||
"triggerDeath": trigger_death,
|
||||
"collectibleOverrides": ctx.collectible_override_flags_address,
|
||||
"collectibleOffsets": ctx.collectible_offsets
|
||||
})
|
||||
return payload
|
||||
|
||||
|
||||
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
@@ -141,6 +155,7 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
ctx.deathlink_client_override = False
|
||||
ctx.finished_game = False
|
||||
ctx.location_table = {}
|
||||
ctx.collectible_table = {}
|
||||
ctx.deathlink_pending = False
|
||||
ctx.deathlink_sent_this_death = False
|
||||
ctx.auth = payload['playerName']
|
||||
@@ -161,11 +176,23 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
ctx.finished_game = True
|
||||
|
||||
# Locations handling
|
||||
if ctx.location_table != payload['locations']:
|
||||
ctx.location_table = payload['locations']
|
||||
locations = payload['locations']
|
||||
collectibles = payload['collectibles']
|
||||
|
||||
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
|
||||
if isinstance(locations, list):
|
||||
locations = {}
|
||||
if isinstance(collectibles, list):
|
||||
collectibles = {}
|
||||
|
||||
if ctx.location_table != locations or ctx.collectible_table != collectibles:
|
||||
ctx.location_table = locations
|
||||
ctx.collectible_table = collectibles
|
||||
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
|
||||
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": [oot_loc_name_to_id[loc] for loc in ctx.location_table if ctx.location_table[loc]]
|
||||
"locations": locs1 + locs2
|
||||
}])
|
||||
|
||||
# Deathlink handling
|
||||
@@ -191,13 +218,6 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to six fields:
|
||||
# 1. str: player name (always)
|
||||
# 2. int: script version (always)
|
||||
# 3. bool: deathlink active (always)
|
||||
# 4. dict[str, bool]: checked locations
|
||||
# 5. bool: whether Link is currently at 0 HP
|
||||
# 6. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
reported_version = data_decoded.get('scriptVersion', 0)
|
||||
@@ -270,12 +290,24 @@ async def run_game(romfile):
|
||||
|
||||
|
||||
async def patch_and_run_game(apz5_file):
|
||||
apz5_file = os.path.abspath(apz5_file)
|
||||
base_name = os.path.splitext(apz5_file)[0]
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
|
||||
apply_patch_file(rom, apz5_file)
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
if not os.path.exists(rom_file_name):
|
||||
rom_file_name = Utils.user_path(rom_file_name)
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
if zipfile.is_zipfile(apz5_file):
|
||||
for name in zipfile.ZipFile(apz5_file).namelist():
|
||||
if name.endswith('.zpf'):
|
||||
sub_file = name
|
||||
break
|
||||
|
||||
apply_patch_file(rom, apz5_file, sub_file=sub_file)
|
||||
rom.write_to_file(decomp_path)
|
||||
os.chdir(data_path("Compress"))
|
||||
compress_rom_file(decomp_path, comp_path)
|
||||
|
||||
176
Options.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
import math
|
||||
import numbers
|
||||
@@ -9,6 +10,11 @@ import random
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
import pathlib
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
@@ -79,9 +85,6 @@ class AssembleOptions(abc.ABCMeta):
|
||||
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
@abc.abstractclassmethod
|
||||
def from_any(cls, value: typing.Any) -> "Option[typing.Any]": ...
|
||||
|
||||
|
||||
T = typing.TypeVar('T')
|
||||
|
||||
@@ -98,11 +101,11 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[int, str]
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.value)
|
||||
@@ -112,7 +115,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
|
||||
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
|
||||
f" use current_option_name instead. Worlds should use {self}.current_key"))
|
||||
return self.current_option_name
|
||||
|
||||
@property
|
||||
def current_option_name(self) -> str:
|
||||
"""For display purposes. Worlds should be using current_key."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -129,21 +139,19 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@abc.abstractmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
...
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from Generate import PlandoSettings
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
def verify(self, world: World, player_name: str, plando_options: PlandoSettings) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
pass
|
||||
else:
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class FreeText(Option):
|
||||
class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
@@ -164,11 +172,11 @@ class FreeText(Option):
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
@@ -426,6 +434,7 @@ class Choice(NumericOption):
|
||||
|
||||
class TextChoice(Choice):
|
||||
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
|
||||
value: typing.Union[str, int]
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
@@ -436,8 +445,7 @@ class TextChoice(Choice):
|
||||
def current_key(self) -> str:
|
||||
if isinstance(self.value, str):
|
||||
return self.value
|
||||
else:
|
||||
return self.name_lookup[self.value]
|
||||
return super().current_key
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> TextChoice:
|
||||
@@ -452,7 +460,7 @@ class TextChoice(Choice):
|
||||
def get_option_name(cls, value: T) -> str:
|
||||
if isinstance(value, str):
|
||||
return value
|
||||
return cls.name_lookup[value]
|
||||
return super().get_option_name(value)
|
||||
|
||||
def __eq__(self, other: typing.Any):
|
||||
if isinstance(other, self.__class__):
|
||||
@@ -575,12 +583,11 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from Generate import PlandoSettings
|
||||
if not(PlandoSettings.bosses & plando_options):
|
||||
import logging
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -709,8 +716,16 @@ class SpecialRange(Range):
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class VerifyKeys:
|
||||
valid_keys = frozenset()
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
valid_keys: typing.Iterable = []
|
||||
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
|
||||
valid_keys_casefold: bool = False
|
||||
convert_name_groups: bool = False
|
||||
verify_item_name: bool = False
|
||||
@@ -718,21 +733,26 @@ class VerifyKeys:
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data):
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
extra = dataset - cls.valid_keys
|
||||
extra = dataset - cls._valid_keys
|
||||
if extra:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
f"Allowed keys: {cls._valid_keys}.")
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
new_value |= world.item_name_groups.get(item_name, {item_name})
|
||||
self.value = new_value
|
||||
elif self.convert_name_groups and self.verify_location_name:
|
||||
new_value = type(self.value)()
|
||||
for loc_name in self.value:
|
||||
new_value |= world.location_name_groups.get(loc_name, {loc_name})
|
||||
self.value = new_value
|
||||
if self.verify_item_name:
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
@@ -781,6 +801,10 @@ class ItemDict(OptionDict):
|
||||
|
||||
|
||||
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
# Supports duplicate entries and ordering.
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default: typing.List[typing.Any] = []
|
||||
supports_weighting = False
|
||||
|
||||
@@ -832,7 +856,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
return item in self.value
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
@@ -868,11 +894,6 @@ common_options = {
|
||||
}
|
||||
|
||||
|
||||
class ItemSet(OptionSet):
|
||||
verify_item_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
@@ -889,27 +910,36 @@ class StartInventory(ItemDict):
|
||||
display_name = "Start Inventory"
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
display_name = "Start Hints"
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
class LocationSet(OptionSet):
|
||||
verify_location_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
display_name = "Start Location Hints"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
display_name = "Excluded Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class PriorityLocations(OptionSet):
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
display_name = "Priority Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
@@ -927,7 +957,8 @@ class ItemLinks(OptionList):
|
||||
Optional("exclude"): [And(str, len)],
|
||||
"replacement_item": Or(And(str, len), None),
|
||||
Optional("local_items"): [And(str, len)],
|
||||
Optional("non_local_items"): [And(str, len)]
|
||||
Optional("non_local_items"): [And(str, len)],
|
||||
Optional("link_replacement"): Or(None, bool),
|
||||
}
|
||||
])
|
||||
|
||||
@@ -949,7 +980,8 @@ class ItemLinks(OptionList):
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
link: dict
|
||||
super(ItemLinks, self).verify(world, player_name, plando_options)
|
||||
existing_links = set()
|
||||
for link in self.value:
|
||||
@@ -974,7 +1006,9 @@ class ItemLinks(OptionList):
|
||||
|
||||
intersection = local_items.intersection(non_local_items)
|
||||
if intersection:
|
||||
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
|
||||
raise Exception(f"item_link {link['name']} has {intersection} "
|
||||
f"items in both its local_items and non_local_items pool.")
|
||||
link.setdefault("link_replacement", None)
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
@@ -989,6 +1023,64 @@ per_game_common_options = {
|
||||
"item_links": ItemLinks
|
||||
}
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
|
||||
from worlds import AutoWorldRegister
|
||||
from Utils import local_path, __version__
|
||||
|
||||
full_path: str
|
||||
|
||||
os.makedirs(target_folder, exist_ok=True)
|
||||
|
||||
# clean out old
|
||||
for file in os.listdir(target_folder):
|
||||
full_path = os.path.join(target_folder, file)
|
||||
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: typing.Union[Range, SpecialRange]):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
|
||||
return data, notes
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
all_options: typing.Dict[str, AssembleOptions] = {
|
||||
**per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
|
||||
@@ -15,8 +15,9 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
|
||||
get_base_parser
|
||||
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}}
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
@@ -39,6 +40,8 @@ CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
@@ -53,7 +56,6 @@ class GBCommandProcessor(ClientCommandProcessor):
|
||||
class GBContext(CommonContext):
|
||||
command_processor = GBCommandProcessor
|
||||
game = 'Pokemon Red and Blue'
|
||||
items_handling = 0b101
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
@@ -64,13 +66,19 @@ class GBContext(CommonContext):
|
||||
self.gb_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(GBContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to Bizhawk to get Player information')
|
||||
logger.info('Awaiting connection to EmuHawk to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
@@ -82,6 +90,8 @@ class GBContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
|
||||
self.set_deathlink = True
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
@@ -92,6 +102,10 @@ class GBContext(CommonContext):
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
@@ -107,28 +121,29 @@ class GBContext(CommonContext):
|
||||
|
||||
def get_payload(ctx: GBContext):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
# Check for clear problems
|
||||
if len(flags['Rod']) > 1:
|
||||
return
|
||||
if flags["EventFlag"][1] + flags["EventFlag"][8] + flags["EventFlag"][9] + flags["EventFlag"][12] \
|
||||
+ flags["EventFlag"][61] + flags["EventFlag"][62] + flags["EventFlag"][63] + flags["EventFlag"][64] \
|
||||
+ flags["EventFlag"][65] + flags["EventFlag"][66] + flags["EventFlag"][67] + flags["EventFlag"][68] \
|
||||
+ flags["EventFlag"][69] + flags["EventFlag"][70] != 0:
|
||||
return
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
@@ -168,8 +183,15 @@ async def gb_sync_task(ctx: GBContext):
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
#print(data_decoded)
|
||||
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
|
||||
"and PokemonClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
|
||||
if ctx.client_compatibility_mode == 0:
|
||||
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
|
||||
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
|
||||
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
@@ -179,13 +201,30 @@ async def gb_sync_task(ctx: GBContext):
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM.")
|
||||
msg = "Invalid ROM detected. No player name built into the ROM."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
@@ -243,8 +282,16 @@ async def run_game(romfile):
|
||||
async def patch_and_run_game(game_version, patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.gb'
|
||||
with open(Utils.local_path(Utils.get_options()["pokemon_rb_options"][f"{game_version}_rom_file"]), "rb") as stream:
|
||||
base_rom = bytes(stream.read())
|
||||
if game_version == "blue":
|
||||
delta_patch = BlueDeltaPatch
|
||||
else:
|
||||
delta_patch = RedDeltaPatch
|
||||
|
||||
try:
|
||||
base_rom = delta_patch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
with patch_archive.open('delta.bsdiff4', 'r') as stream:
|
||||
|
||||
16
README.md
@@ -33,6 +33,22 @@ Currently, the following games are supported:
|
||||
* Hylics 2
|
||||
* Overcooked! 2
|
||||
* Zillion
|
||||
* Lufia II Ancient Cave
|
||||
* Blasphemous
|
||||
* Wargroove
|
||||
* Stardew Valley
|
||||
* The Legend of Zelda
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
* Undertale
|
||||
* Bumper Stickers
|
||||
* Mega Man Battle Network 3: Blue Version
|
||||
* Muse Dash
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
40
SNIClient.py
@@ -56,7 +56,9 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
||||
otherwise show available devices; and a SNES device number if more than one SNES is detected.
|
||||
Examples: "/snes", "/snes 1", "/snes localhost:23074 1" """
|
||||
|
||||
if self.ctx.snes_state in {SNESState.SNES_ATTACHED, SNESState.SNES_CONNECTED, SNESState.SNES_CONNECTING}:
|
||||
self.output("Already connected to SNES. Disconnecting first.")
|
||||
self._cmd_snes_close()
|
||||
return self.connect_to_snes(snes_options)
|
||||
|
||||
def connect_to_snes(self, snes_options: str = "") -> bool:
|
||||
@@ -84,7 +86,7 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
if self.ctx.snes_socket is not None and not self.ctx.snes_socket.closed:
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
else:
|
||||
@@ -113,8 +115,8 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class SNIContext(CommonContext):
|
||||
command_processor: typing.Type[SNIClientCommandProcessor] = SNIClientCommandProcessor
|
||||
game = None # set in validate_rom
|
||||
items_handling = None # set in game_watcher
|
||||
game: typing.Optional[str] = None # set in validate_rom
|
||||
items_handling: typing.Optional[int] = None # set in game_watcher
|
||||
snes_connect_task: "typing.Optional[asyncio.Task[None]]" = None
|
||||
snes_autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
|
||||
@@ -313,7 +315,7 @@ def launch_sni() -> None:
|
||||
f"please start it yourself if it is not running")
|
||||
|
||||
|
||||
async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtocol:
|
||||
async def _snes_connect(ctx: SNIContext, address: str, retry: bool = True) -> WebSocketClientProtocol:
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
snes_logger.info("Connecting to SNI at %s ..." % address)
|
||||
seen_problems: typing.Set[str] = set()
|
||||
@@ -334,6 +336,8 @@ async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtoco
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
return snes_socket
|
||||
if not retry:
|
||||
break
|
||||
|
||||
|
||||
class SNESRequest(typing.TypedDict):
|
||||
@@ -442,7 +446,8 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
|
||||
except Exception as e:
|
||||
if recv_task is not None:
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if task_alive(recv_task):
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
else:
|
||||
@@ -450,15 +455,9 @@ async def snes_connect(ctx: SNIContext, address: str, deviceIndex: int = -1) ->
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if not ctx.snes_reconnect_address:
|
||||
snes_logger.error("Error connecting to snes (%s)" % e)
|
||||
else:
|
||||
snes_logger.error(f"Error connecting to snes, retrying in {_global_snes_reconnect_delay} seconds")
|
||||
assert ctx.snes_autoreconnect_task is None
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
snes_logger.error(f"Error connecting to snes ({e}), retrying in {_global_snes_reconnect_delay} seconds")
|
||||
ctx.snes_autoreconnect_task = asyncio.create_task(snes_autoreconnect(ctx), name="snes auto-reconnect")
|
||||
_global_snes_reconnect_delay *= 2
|
||||
|
||||
else:
|
||||
_global_snes_reconnect_delay = ctx.starting_reconnect_delay
|
||||
snes_logger.info(f"Attached to {device}")
|
||||
@@ -471,10 +470,17 @@ async def snes_disconnect(ctx: SNIContext) -> None:
|
||||
ctx.snes_socket = None
|
||||
|
||||
|
||||
def task_alive(task: typing.Optional[asyncio.Task]) -> bool:
|
||||
if task:
|
||||
return not task.done()
|
||||
return False
|
||||
|
||||
|
||||
async def snes_autoreconnect(ctx: SNIContext) -> None:
|
||||
await asyncio.sleep(_global_snes_reconnect_delay)
|
||||
if ctx.snes_reconnect_address and not ctx.snes_socket and not ctx.snes_connect_task:
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_reconnect_address), name="SNES Connect")
|
||||
if not ctx.snes_socket and not task_alive(ctx.snes_connect_task):
|
||||
address = ctx.snes_reconnect_address if ctx.snes_reconnect_address else ctx.snes_address
|
||||
ctx.snes_connect_task = asyncio.create_task(snes_connect(ctx, address), name="SNES Connect")
|
||||
|
||||
|
||||
async def snes_recv_loop(ctx: SNIContext) -> None:
|
||||
@@ -680,6 +686,8 @@ async def main() -> None:
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
if args.diff_file.endswith(".apsoe"):
|
||||
import webbrowser
|
||||
async_start(run_game(romfile))
|
||||
await _snes_connect(SNIContext(args.snes, args.connect, args.password), args.snes, False)
|
||||
webbrowser.open(f"http://www.evermizer.com/apclient/#server={meta['server']}")
|
||||
logging.info("Starting Evermizer Client in your Browser...")
|
||||
import time
|
||||
|
||||
@@ -10,6 +10,8 @@ import re
|
||||
import sys
|
||||
import typing
|
||||
import queue
|
||||
import zipfile
|
||||
import io
|
||||
from pathlib import Path
|
||||
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
@@ -23,11 +25,10 @@ logger = logging.getLogger("Client")
|
||||
sc2_logger = logging.getLogger("Starcraft2")
|
||||
|
||||
import nest_asyncio
|
||||
import sc2
|
||||
from sc2.bot_ai import BotAI
|
||||
from sc2.data import Race
|
||||
from sc2.main import run_game
|
||||
from sc2.player import Bot
|
||||
from worlds._sc2common import bot
|
||||
from worlds._sc2common.bot.data import Race
|
||||
from worlds._sc2common.bot.main import run_game
|
||||
from worlds._sc2common.bot.player import Bot
|
||||
from worlds.sc2wol import SC2WoLWorld
|
||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
|
||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||
@@ -50,9 +51,9 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
|
||||
options = difficulty.split()
|
||||
num_options = len(options)
|
||||
difficulty_choice = options[0].lower()
|
||||
|
||||
if num_options > 0:
|
||||
difficulty_choice = options[0].lower()
|
||||
if difficulty_choice == "casual":
|
||||
self.ctx.difficulty_override = 0
|
||||
elif difficulty_choice == "normal":
|
||||
@@ -69,7 +70,11 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
return True
|
||||
|
||||
else:
|
||||
self.output("Difficulty needs to be specified in the command.")
|
||||
if self.ctx.difficulty == -1:
|
||||
self.output("Please connect to a seed before checking difficulty.")
|
||||
else:
|
||||
self.output("Current difficulty: " + ["Casual", "Normal", "Hard", "Brutal"][self.ctx.difficulty])
|
||||
self.output("To change the difficulty, add the name of the difficulty after the command.")
|
||||
return False
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
@@ -120,9 +125,9 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
|
||||
return False
|
||||
|
||||
def _cmd_download_data(self, force: bool = False) -> bool:
|
||||
def _cmd_download_data(self) -> bool:
|
||||
"""Download the most recent release of the necessary files for playing SC2 with
|
||||
Archipelago. force should be True or False. force=True will overwrite your files."""
|
||||
Archipelago. Will overwrite existing files."""
|
||||
if "SC2PATH" not in os.environ:
|
||||
check_game_install_path()
|
||||
|
||||
@@ -132,11 +137,11 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
current_ver = None
|
||||
|
||||
tempzip, version = download_latest_release_zip('TheCondor07', 'Starcraft2ArchipelagoData', current_version=current_ver, force_download=force)
|
||||
tempzip, version = download_latest_release_zip('TheCondor07', 'Starcraft2ArchipelagoData',
|
||||
current_version=current_ver, force_download=True)
|
||||
|
||||
if tempzip != '':
|
||||
try:
|
||||
import zipfile
|
||||
zipfile.ZipFile(tempzip).extractall(path=os.environ["SC2PATH"])
|
||||
sc2_logger.info(f"Download complete. Version {version} installed.")
|
||||
with open(os.environ["SC2PATH"]+"ArchipelagoSC2Version.txt", "w") as f:
|
||||
@@ -195,12 +200,16 @@ class SC2Context(CommonContext):
|
||||
self.build_location_to_mission_mapping()
|
||||
|
||||
# Looks for the required maps and mods for SC2. Runs check_game_install_path.
|
||||
is_mod_installed_correctly()
|
||||
maps_present = is_mod_installed_correctly()
|
||||
if os.path.exists(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt"):
|
||||
with open(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt", "r") as f:
|
||||
current_ver = f.read()
|
||||
if is_mod_update_available("TheCondor07", "Starcraft2ArchipelagoData", current_ver):
|
||||
sc2_logger.info("NOTICE: Update for required files found. Run /download_data to install.")
|
||||
elif maps_present:
|
||||
sc2_logger.warning("NOTICE: Your map files may be outdated (version number not found). "
|
||||
"Run /download_data to update them.")
|
||||
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
# goes to this world
|
||||
@@ -230,8 +239,6 @@ class SC2Context(CommonContext):
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.properties import StringProperty
|
||||
|
||||
import Utils
|
||||
|
||||
class HoverableButton(HoverBehavior, Button):
|
||||
pass
|
||||
|
||||
@@ -534,11 +541,11 @@ async def starcraft_launch(ctx: SC2Context, mission_id: int):
|
||||
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
||||
|
||||
with DllDirectory(None):
|
||||
run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
||||
run_game(bot.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
||||
name="Archipelago", fullscreen=True)], realtime=True)
|
||||
|
||||
|
||||
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
class ArchipelagoBot(bot.bot_ai.BotAI):
|
||||
game_running: bool = False
|
||||
mission_completed: bool = False
|
||||
boni: typing.List[bool]
|
||||
@@ -639,6 +646,13 @@ def request_unfinished_missions(ctx: SC2Context):
|
||||
|
||||
_, unfinished_missions = calc_unfinished_missions(ctx, unlocks=unlocks)
|
||||
|
||||
# Removing All-In from location pool
|
||||
final_mission = lookup_id_to_mission[ctx.final_mission]
|
||||
if final_mission in unfinished_missions.keys():
|
||||
message = f"Final Mission Available: {final_mission}[{ctx.final_mission}]\n" + message
|
||||
if unfinished_missions[final_mission] == -1:
|
||||
unfinished_missions.pop(final_mission)
|
||||
|
||||
message += ", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}[{ctx.mission_req_table[mission].id}] " +
|
||||
mark_up_objectives(
|
||||
f"[{len(unfinished_missions[mission])}/"
|
||||
@@ -850,7 +864,7 @@ def check_game_install_path() -> bool:
|
||||
documentspath = buf.value
|
||||
einfo = str(documentspath / Path("StarCraft II\\ExecuteInfo.txt"))
|
||||
else:
|
||||
einfo = str(sc2.paths.get_home() / Path(sc2.paths.USERPATH[sc2.paths.PF]))
|
||||
einfo = str(bot.paths.get_home() / Path(bot.paths.USERPATH[bot.paths.PF]))
|
||||
|
||||
# Check if the file exists.
|
||||
if os.path.isfile(einfo):
|
||||
@@ -866,7 +880,7 @@ def check_game_install_path() -> bool:
|
||||
f"try again.")
|
||||
return False
|
||||
if os.path.exists(base):
|
||||
executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
|
||||
executable = bot.paths.latest_executeble(Path(base).expanduser() / "Versions")
|
||||
|
||||
# Finally, check the path for an actual executable.
|
||||
# If we find one, great. Set up the SC2PATH.
|
||||
@@ -996,7 +1010,7 @@ def download_latest_release_zip(owner: str, repo: str, current_version: str = No
|
||||
download_url = r1.json()["assets"][0]["browser_download_url"]
|
||||
|
||||
r2 = requests.get(download_url, headers=headers)
|
||||
if r2.status_code == 200:
|
||||
if r2.status_code == 200 and zipfile.is_zipfile(io.BytesIO(r2.content)):
|
||||
with open(f"{repo}.zip", "wb") as fh:
|
||||
fh.write(r2.content)
|
||||
sc2_logger.info(f"Successfully downloaded {repo}.zip.")
|
||||
|
||||
498
UndertaleClient.py
Normal file
@@ -0,0 +1,498 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import asyncio
|
||||
import typing
|
||||
import bsdiff4
|
||||
import shutil
|
||||
|
||||
import Utils
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from worlds import undertale
|
||||
from MultiServer import mark_raw
|
||||
from CommonClient import CommonContext, server_loop, \
|
||||
gui_enabled, ClientCommandProcessor, get_base_parser
|
||||
from Utils import async_start
|
||||
|
||||
|
||||
class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
if tempInstall is None:
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
elif not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
|
||||
" command. \"/auto_patch (Steam directory)\".")
|
||||
else:
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(tempInstall+"\\"+file_name,
|
||||
os.getcwd() + "\\Undertale\\" + file_name)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
def _cmd_online(self):
|
||||
"""Makes you no longer able to see other Undertale players."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
|
||||
if "Online" in self.ctx.tags:
|
||||
self.output(f"Now online.")
|
||||
else:
|
||||
self.output(f"Now offline.")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggles deathlink"""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.deathlink_status = not self.ctx.deathlink_status
|
||||
if self.ctx.deathlink_status:
|
||||
self.output(f"Deathlink enabled.")
|
||||
else:
|
||||
self.output(f"Deathlink disabled.")
|
||||
|
||||
|
||||
class UndertaleContext(CommonContext):
|
||||
tags = {"AP", "Online"}
|
||||
game = "Undertale"
|
||||
command_processor = UndertaleCommandProcessor
|
||||
items_handling = 0b111
|
||||
route = None
|
||||
pieces_needed = None
|
||||
completed_routes = None
|
||||
completed_count = 0
|
||||
save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.pieces_needed = 0
|
||||
self.game = "Undertale"
|
||||
self.got_deathlink = False
|
||||
self.syncing = False
|
||||
self.deathlink_status = False
|
||||
self.tem_armor = False
|
||||
self.completed_count = 0
|
||||
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.getcwd() + "/Undertale/data.win", "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.getcwd() + "/Undertale/data.win", "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale\\" + "Custom Sprites", exist_ok=True)
|
||||
with open(os.path.expandvars(os.getcwd() + "\\Undertale\\" + "Custom Sprites\\" +
|
||||
"Which Character.txt"), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
f.close()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super().server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def clear_undertale_files(self):
|
||||
path = self.save_game_folder
|
||||
self.finished_game = False
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "check.spot" == file or "scout" == file:
|
||||
os.remove(os.path.join(root, file))
|
||||
elif file.endswith((".item", ".victory", ".route", ".playerspot", ".mad",
|
||||
".youDied", ".LV", ".mine", ".flag", ".hint")):
|
||||
os.remove(os.path.join(root, file))
|
||||
|
||||
async def connect(self, address: typing.Optional[str] = None):
|
||||
self.clear_undertale_files()
|
||||
await super().connect(address)
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.clear_undertale_files()
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.clear_undertale_files()
|
||||
await super().connection_closed()
|
||||
|
||||
async def shutdown(self):
|
||||
self.clear_undertale_files()
|
||||
await super().shutdown()
|
||||
|
||||
def update_online_mode(self, online):
|
||||
old_tags = self.tags.copy()
|
||||
if online:
|
||||
self.tags.add("Online")
|
||||
else:
|
||||
self.tags -= {"Online"}
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
async_start(self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]))
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
async_start(process_undertale_cmd(self, cmd, args))
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class UTManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Undertale Client"
|
||||
|
||||
self.ui = UTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]):
|
||||
self.got_deathlink = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
|
||||
def to_room_name(place_name: str):
|
||||
if place_name == "Old Home Exit":
|
||||
return "room_ruinsexit"
|
||||
elif place_name == "Snowdin Forest":
|
||||
return "room_tundra1"
|
||||
elif place_name == "Snowdin Town Exit":
|
||||
return "room_fogroom"
|
||||
elif place_name == "Waterfall":
|
||||
return "room_water1"
|
||||
elif place_name == "Waterfall Exit":
|
||||
return "room_fire2"
|
||||
elif place_name == "Hotland":
|
||||
return "room_fire_prelab"
|
||||
elif place_name == "Hotland Exit":
|
||||
return "room_fire_precore"
|
||||
elif place_name == "Core":
|
||||
return "room_fire_core1"
|
||||
|
||||
|
||||
async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
if not os.path.exists(ctx.save_game_folder):
|
||||
os.mkdir(ctx.save_game_folder)
|
||||
ctx.route = args["slot_data"]["route"]
|
||||
ctx.pieces_needed = args["slot_data"]["key_pieces"]
|
||||
ctx.tem_armor = args["slot_data"]["temy_armor_include"]
|
||||
|
||||
await ctx.send_msgs([{"cmd": "Get", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
await ctx.send_msgs([{"cmd": "SetNotify", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
if args["slot_data"]["only_flakes"]:
|
||||
with open(os.path.join(ctx.save_game_folder, "GenoNoChest.flag"), "w") as f:
|
||||
f.close()
|
||||
if not args["slot_data"]["key_hunt"]:
|
||||
ctx.pieces_needed = 0
|
||||
if args["slot_data"]["rando_love"]:
|
||||
filename = f"LOVErando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
if args["slot_data"]["rando_stats"]:
|
||||
filename = f"STATrando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"{ctx.route}.route"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in ctx.checked_locations:
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
elif cmd == "LocationInfo":
|
||||
for l in args["locations"]:
|
||||
locationid = l.location
|
||||
filename = f"{str(locationid-12000)}.hint"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names[l.item])):
|
||||
toDraw += str(ctx.item_names[l.item])[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
f.close()
|
||||
elif cmd == "Retrieved":
|
||||
if str(ctx.slot)+" RoutesDone neutral" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone neutral"] is not None:
|
||||
ctx.completed_routes["neutral"] = args["keys"][str(ctx.slot)+" RoutesDone neutral"]
|
||||
if str(ctx.slot)+" RoutesDone genocide" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone genocide"] is not None:
|
||||
ctx.completed_routes["genocide"] = args["keys"][str(ctx.slot)+" RoutesDone genocide"]
|
||||
if str(ctx.slot)+" RoutesDone pacifist" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot) + " RoutesDone pacifist"] is not None:
|
||||
ctx.completed_routes["pacifist"] = args["keys"][str(ctx.slot)+" RoutesDone pacifist"]
|
||||
elif cmd == "SetReply":
|
||||
if args["value"] is not None:
|
||||
if str(ctx.slot)+" RoutesDone pacifist" == args["key"]:
|
||||
ctx.completed_routes["pacifist"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone genocide" == args["key"]:
|
||||
ctx.completed_routes["genocide"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone neutral" == args["key"]:
|
||||
ctx.completed_routes["neutral"] = args["value"]
|
||||
elif cmd == "ReceivedItems":
|
||||
start_index = args["index"]
|
||||
|
||||
if start_index == 0:
|
||||
ctx.items_received = []
|
||||
elif start_index != len(ctx.items_received):
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks",
|
||||
"locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
if start_index == len(ctx.items_received):
|
||||
counter = -1
|
||||
placedWeapon = 0
|
||||
placedArmor = 0
|
||||
for item in args["items"]:
|
||||
id = NetworkItem(*item).location
|
||||
while NetworkItem(*item).location < 0 and \
|
||||
counter <= id:
|
||||
id -= 1
|
||||
if NetworkItem(*item).location < 0:
|
||||
counter -= 1
|
||||
filename = f"{str(id)}PLR{str(NetworkItem(*item).player)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
if NetworkItem(*item).item == 77701:
|
||||
if placedWeapon == 0:
|
||||
f.write(str(77013-11000))
|
||||
elif placedWeapon == 1:
|
||||
f.write(str(77014-11000))
|
||||
elif placedWeapon == 2:
|
||||
f.write(str(77025-11000))
|
||||
elif placedWeapon == 3:
|
||||
f.write(str(77045-11000))
|
||||
elif placedWeapon == 4:
|
||||
f.write(str(77049-11000))
|
||||
elif placedWeapon == 5:
|
||||
f.write(str(77047-11000))
|
||||
elif placedWeapon == 6:
|
||||
if str(ctx.route) == "genocide" or str(ctx.route) == "all_routes":
|
||||
f.write(str(77052-11000))
|
||||
else:
|
||||
f.write(str(77051-11000))
|
||||
else:
|
||||
f.write(str(77003-11000))
|
||||
placedWeapon += 1
|
||||
elif NetworkItem(*item).item == 77702:
|
||||
if placedArmor == 0:
|
||||
f.write(str(77012-11000))
|
||||
elif placedArmor == 1:
|
||||
f.write(str(77015-11000))
|
||||
elif placedArmor == 2:
|
||||
f.write(str(77024-11000))
|
||||
elif placedArmor == 3:
|
||||
f.write(str(77044-11000))
|
||||
elif placedArmor == 4:
|
||||
f.write(str(77048-11000))
|
||||
elif placedArmor == 5:
|
||||
if str(ctx.route) == "genocide":
|
||||
f.write(str(77053-11000))
|
||||
else:
|
||||
f.write(str(77046-11000))
|
||||
elif placedArmor == 6 and ((not str(ctx.route) == "genocide") or ctx.tem_armor):
|
||||
if str(ctx.route) == "all_routes":
|
||||
f.write(str(77053-11000))
|
||||
elif str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77050-11000))
|
||||
elif placedArmor == 7 and ctx.tem_armor and not str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77004-11000))
|
||||
placedArmor += 1
|
||||
else:
|
||||
f.write(str(NetworkItem(*item).item-11000))
|
||||
f.close()
|
||||
ctx.items_received.append(NetworkItem(*item))
|
||||
if [item.item for item in ctx.items_received].count(77000) >= ctx.pieces_needed > 0:
|
||||
filename = f"{str(-99999)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77787 - 11000))
|
||||
f.close()
|
||||
filename = f"{str(-99998)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77789 - 11000))
|
||||
f.close()
|
||||
ctx.watcher_event.set()
|
||||
|
||||
elif cmd == "RoomUpdate":
|
||||
if "checked_locations" in args:
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in ctx.checked_locations:
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
|
||||
elif cmd == "Bounced":
|
||||
tags = args.get("tags", [])
|
||||
if "Online" in tags:
|
||||
data = args.get("worlds/undertale/data", {})
|
||||
if data["player"] != ctx.slot and data["player"] is not None:
|
||||
filename = f"FRISK" + str(data["player"]) + ".playerspot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(data["x"]) + str(data["y"]) + str(data["room"]) + str(
|
||||
data["spr"]) + str(data["frm"]))
|
||||
f.close()
|
||||
|
||||
|
||||
async def multi_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
path = ctx.save_game_folder
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "spots.mine" in file and "Online" in ctx.tags:
|
||||
with open(root + "/" + file, "r") as mine:
|
||||
this_x = mine.readline()
|
||||
this_y = mine.readline()
|
||||
this_room = mine.readline()
|
||||
this_sprite = mine.readline()
|
||||
this_frame = mine.readline()
|
||||
mine.close()
|
||||
message = [{"cmd": "Bounce", "tags": ["Online"],
|
||||
"data": {"player": ctx.slot, "x": this_x, "y": this_y, "room": this_room,
|
||||
"spr": this_sprite, "frm": this_frame}}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
async def game_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
await ctx.update_death_link(ctx.deathlink_status)
|
||||
path = ctx.save_game_folder
|
||||
if ctx.syncing:
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if ".item" in file:
|
||||
os.remove(root+"/"+file)
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
if ctx.got_deathlink:
|
||||
ctx.got_deathlink = False
|
||||
with open(os.path.join(ctx.save_game_folder, "/WelcomeToTheDead.youDied"), "w") as f:
|
||||
f.close()
|
||||
sending = []
|
||||
victory = False
|
||||
found_routes = 0
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "DontBeMad.mad" in file and "DeathLink" in ctx.tags:
|
||||
os.remove(root+"/"+file)
|
||||
await ctx.send_death()
|
||||
if "scout" == file:
|
||||
sending = []
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
if ctx.server_locations.__contains__(int(l)+12000):
|
||||
sending = sending + [int(l)+12000]
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(root+"/"+file)
|
||||
if "check.spot" in file:
|
||||
sending = []
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
sending = sending+[(int(l))+12000]
|
||||
message = [{"cmd": "LocationChecks", "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if "victory" in file and str(ctx.route) in file:
|
||||
victory = True
|
||||
if ".playerspot" in file and "Online" not in ctx.tags:
|
||||
os.remove(root+"/"+file)
|
||||
if "victory" in file:
|
||||
if str(ctx.route) == "all_routes":
|
||||
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone neutral",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "pacifist" in file and ctx.completed_routes["pacifist"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone pacifist",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "genocide" in file and ctx.completed_routes["genocide"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone genocide",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
if str(ctx.route) == "all_routes":
|
||||
found_routes += ctx.completed_routes["neutral"]
|
||||
found_routes += ctx.completed_routes["pacifist"]
|
||||
found_routes += ctx.completed_routes["genocide"]
|
||||
if str(ctx.route) == "all_routes" and found_routes >= 3:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
if (not ctx.finished_game) and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def main():
|
||||
Utils.init_logging("UndertaleClient", exception_logger="Client")
|
||||
|
||||
async def _main():
|
||||
ctx = UndertaleContext(None, None)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
asyncio.create_task(
|
||||
game_watcher(ctx), name="UndertaleProgressionWatcher")
|
||||
|
||||
asyncio.create_task(
|
||||
multi_watcher(ctx), name="UndertaleMultiplayerWatcher")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = get_base_parser(description="Undertale Client, for text interfacing.")
|
||||
args = parser.parse_args()
|
||||
main()
|
||||
207
Utils.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
@@ -12,7 +13,7 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from typing import BinaryIO, ClassVar, Coroutine, Optional, Set
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
@@ -37,8 +38,11 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
def as_simple_string(self) -> str:
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
__version__ = "0.3.6"
|
||||
|
||||
__version__ = "0.4.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -87,7 +91,10 @@ def is_frozen() -> bool:
|
||||
|
||||
|
||||
def local_path(*path: str) -> str:
|
||||
"""Returns path to a file in the local Archipelago installation or source."""
|
||||
"""
|
||||
Returns path to a file in the local Archipelago installation or source.
|
||||
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
|
||||
"""
|
||||
if hasattr(local_path, 'cached_path'):
|
||||
pass
|
||||
elif is_frozen():
|
||||
@@ -99,7 +106,7 @@ def local_path(*path: str) -> str:
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
import __main__
|
||||
if hasattr(__main__, "__file__"):
|
||||
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
else:
|
||||
@@ -142,6 +149,17 @@ def user_path(*path: str) -> str:
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
|
||||
def cache_path(*path: str) -> str:
|
||||
"""Returns path to a file in the user's Archipelago cache directory."""
|
||||
if hasattr(cache_path, "cached_path"):
|
||||
pass
|
||||
else:
|
||||
import platformdirs
|
||||
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
|
||||
|
||||
return os.path.join(cache_path.cached_path, *path)
|
||||
|
||||
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
@@ -195,11 +213,11 @@ def get_public_ipv4() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
@@ -213,7 +231,7 @@ def get_public_ipv6() -> str:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
@@ -236,7 +254,7 @@ def get_default_options() -> OptionsType:
|
||||
"bridge_chat_out": True,
|
||||
},
|
||||
"sni_options": {
|
||||
"sni": "SNI",
|
||||
"sni_path": "SNI",
|
||||
"snes_rom_start": True,
|
||||
},
|
||||
"sm_options": {
|
||||
@@ -248,6 +266,9 @@ def get_default_options() -> OptionsType:
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
},
|
||||
"ladx_options": {
|
||||
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
@@ -260,7 +281,7 @@ def get_default_options() -> OptionsType:
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"release_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
@@ -268,13 +289,12 @@ def get_default_options() -> OptionsType:
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"teams": 1,
|
||||
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 2,
|
||||
"spoiler": 3,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
@@ -286,6 +306,7 @@ def get_default_options() -> OptionsType:
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
"rom_start": True
|
||||
},
|
||||
"dkc3_options": {
|
||||
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
|
||||
@@ -303,9 +324,32 @@ def get_default_options() -> OptionsType:
|
||||
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
|
||||
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
|
||||
"rom_start": True
|
||||
}
|
||||
},
|
||||
"ffr_options": {
|
||||
"display_msgs": True,
|
||||
},
|
||||
"lufia2ac_options": {
|
||||
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
|
||||
},
|
||||
"tloz_options": {
|
||||
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
|
||||
"rom_start": True,
|
||||
"display_msgs": True,
|
||||
},
|
||||
"wargroove_options": {
|
||||
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
},
|
||||
"mmbn3_options": {
|
||||
"rom_file": "Mega Man Battle Network 3 - Blue Version (USA).gba",
|
||||
"rom_start": True
|
||||
},
|
||||
"adventure_options": {
|
||||
"rom_file": "ADVNTURE.BIN",
|
||||
"display_msgs": True,
|
||||
"rom_start": True,
|
||||
"rom_args": ""
|
||||
},
|
||||
}
|
||||
|
||||
return options
|
||||
|
||||
|
||||
@@ -372,6 +416,45 @@ def persistent_load() -> typing.Dict[str, dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_file_safe_name(name: str) -> str:
|
||||
return "".join(c for c in name if c not in '<>:"/\\|?*')
|
||||
|
||||
|
||||
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r", encoding="utf-8-sig") as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
|
||||
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
|
||||
checksum = data.get("checksum")
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
game_folder = cache_path("datapackage", get_file_safe_name(game))
|
||||
os.makedirs(game_folder, exist_ok=True)
|
||||
try:
|
||||
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
|
||||
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||
return adjuster_settings
|
||||
@@ -429,6 +512,15 @@ def restricted_loads(s):
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
See https://github.com/python/cpython/pull/26658 for why this exists.
|
||||
"""
|
||||
def __reduce_ex__(self, prot):
|
||||
return self.__class__, (self._value_, )
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
@@ -452,6 +544,7 @@ loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': log
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
exception_logger: typing.Optional[str] = None):
|
||||
import datetime
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = user_path("logs")
|
||||
os.makedirs(log_folder, exist_ok=True)
|
||||
@@ -460,6 +553,9 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
root_logger.removeHandler(handler)
|
||||
handler.close()
|
||||
root_logger.setLevel(loglevel)
|
||||
logging.getLogger("websockets").setLevel(loglevel) # make sure level is applied for websockets
|
||||
if "a" not in write_mode:
|
||||
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(log_folder, f"{name}.txt"),
|
||||
write_mode,
|
||||
@@ -487,7 +583,25 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
|
||||
sys.excepthook = handle_exception
|
||||
|
||||
logging.info(f"Archipelago ({__version__}) logging initialized.")
|
||||
def _cleanup():
|
||||
for file in os.scandir(log_folder):
|
||||
if file.name.endswith(".txt"):
|
||||
last_change = datetime.datetime.fromtimestamp(file.stat().st_mtime)
|
||||
if datetime.datetime.now() - last_change > datetime.timedelta(days=7):
|
||||
try:
|
||||
os.unlink(file.path)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
else:
|
||||
logging.debug(f"Deleted old logfile {file.path}")
|
||||
import threading
|
||||
threading.Thread(target=_cleanup, name="LogCleaner").start()
|
||||
import platform
|
||||
logging.info(
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
)
|
||||
|
||||
|
||||
def stream_input(stream, queue):
|
||||
@@ -636,7 +750,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: str) -> str:
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
element = element["title"]
|
||||
|
||||
parts = element.split(maxsplit=1)
|
||||
if parts[0].lower() in ignore:
|
||||
return parts[1].lower()
|
||||
@@ -653,10 +770,10 @@ def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
|
||||
return buffer
|
||||
|
||||
|
||||
_faf_tasks: "Set[asyncio.Task[None]]" = set()
|
||||
_faf_tasks: "Set[asyncio.Task[typing.Any]]" = set()
|
||||
|
||||
|
||||
def async_start(co: Coroutine[None, None, None], name: Optional[str] = None) -> None:
|
||||
def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = None) -> None:
|
||||
"""
|
||||
Use this to start a task when you don't keep a reference to it or immediately await it,
|
||||
to prevent early garbage collection. "fire-and-forget"
|
||||
@@ -669,6 +786,60 @@ def async_start(co: Coroutine[None, None, None], name: Optional[str] = None) ->
|
||||
# ```
|
||||
# This implementation follows the pattern given in that documentation.
|
||||
|
||||
task = asyncio.create_task(co, name=name)
|
||||
task: asyncio.Task[typing.Any] = asyncio.create_task(co, name=name)
|
||||
_faf_tasks.add(task)
|
||||
task.add_done_callback(_faf_tasks.discard)
|
||||
|
||||
|
||||
def deprecate(message: str):
|
||||
if __debug__:
|
||||
raise Exception(message)
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
|
||||
import multiprocessing
|
||||
import multiprocessing.spawn
|
||||
|
||||
def _freeze_support() -> None:
|
||||
"""Minimal freeze_support. Only apply this if frozen."""
|
||||
from subprocess import _args_from_interpreter_flags
|
||||
|
||||
# Prevent `spawn` from trying to read `__main__` in from the main script
|
||||
multiprocessing.process.ORIGINAL_DIR = None
|
||||
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
exec(sys.argv[-1])
|
||||
sys.exit()
|
||||
|
||||
# Handle the second process that MP will create
|
||||
if multiprocessing.spawn.is_forking(sys.argv):
|
||||
kwargs = {}
|
||||
for arg in sys.argv[2:]:
|
||||
name, value = arg.split('=')
|
||||
if value == 'None':
|
||||
kwargs[name] = None
|
||||
else:
|
||||
kwargs[name] = int(value)
|
||||
multiprocessing.spawn.spawn_main(**kwargs)
|
||||
sys.exit()
|
||||
|
||||
if not is_windows and is_frozen():
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
|
||||
|
||||
|
||||
def freeze_support() -> None:
|
||||
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
445
WargrooveClient.py
Normal file
@@ -0,0 +1,445 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import shutil
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
import json
|
||||
import logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_commander(self, *commander_name: Iterable[str]):
|
||||
"""Set the current commander to the given commander."""
|
||||
if commander_name:
|
||||
self.ctx.set_commander(' '.join(commander_name))
|
||||
else:
|
||||
if self.ctx.can_choose_commander:
|
||||
commanders = self.ctx.get_commanders()
|
||||
wg_logger.info('Unlocked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
|
||||
wg_logger.info('Locked commanders: ' +
|
||||
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
|
||||
else:
|
||||
wg_logger.error('Cannot set commanders in this game mode.')
|
||||
|
||||
|
||||
class WargrooveContext(CommonContext):
|
||||
command_processor: int = WargrooveClientCommandProcessor
|
||||
game = "Wargroove"
|
||||
items_handling = 0b111 # full remote
|
||||
current_commander: CommanderData = faction_table["Starter"][0]
|
||||
can_choose_commander: bool = False
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
'Felheim': 52026,
|
||||
'Floran': 52027,
|
||||
'Heavensong': 52028,
|
||||
'Requiem': 52029,
|
||||
'Outlaw': 52030
|
||||
}
|
||||
buff_item_ids = {
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
if "appdata" in os.environ:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(WargrooveContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
for file in files:
|
||||
os.remove(root + "/" + file)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
random.seed(self.seed_name + str(self.slot))
|
||||
# Our indexes start at 1 and we have 24 levels
|
||||
for i in range(1, 25):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for network_item in self.items_received:
|
||||
filename = f"AP_{str(network_item.item)}.item"
|
||||
path = os.path.join(self.game_communication_path, filename)
|
||||
|
||||
# Newly-obtained items
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names[network_item.item]
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
|
||||
with open(path, 'w') as f:
|
||||
item_count = received_ids.count(network_item.item)
|
||||
if self.buff_item_ids["Income Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.income_boost_multiplier}")
|
||||
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
if not os.path.isfile(print_path):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names[network_item.item] +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.togglebutton import ToggleButton
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import AsyncImage, Image
|
||||
from kivy.uix.stacklayout import StackLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.properties import ColorProperty
|
||||
from kivy.uix.image import Image
|
||||
import pkgutil
|
||||
|
||||
class TrackerLayout(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderSelect(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderButton(ToggleButton):
|
||||
pass
|
||||
|
||||
class FactionBox(BoxLayout):
|
||||
pass
|
||||
|
||||
class CommanderGroup(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemTracker(BoxLayout):
|
||||
pass
|
||||
|
||||
class ItemLabel(Label):
|
||||
pass
|
||||
|
||||
class WargrooveManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("WG", "WG Console"),
|
||||
]
|
||||
base_title = "Archipelago Wargroove Client"
|
||||
ctx: WargrooveContext
|
||||
unit_tracker: ItemTracker
|
||||
trigger_tracker: BoxLayout
|
||||
boost_tracker: BoxLayout
|
||||
commander_buttons: Dict[int, List[CommanderButton]]
|
||||
tracker_items = {
|
||||
"Swordsman": ItemData(None, "Unit", False),
|
||||
"Dog": ItemData(None, "Unit", False),
|
||||
**item_table
|
||||
}
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
panel = TabbedPanelItem(text="Wargroove")
|
||||
panel.content = self.build_tracker()
|
||||
self.tabs.add_widget(panel)
|
||||
return container
|
||||
|
||||
def build_tracker(self) -> TrackerLayout:
|
||||
try:
|
||||
tracker = TrackerLayout(orientation="horizontal")
|
||||
commander_select = CommanderSelect(orientation="vertical")
|
||||
self.commander_buttons = {}
|
||||
|
||||
for faction, commanders in faction_table.items():
|
||||
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
|
||||
commander_group = CommanderGroup()
|
||||
commander_buttons = []
|
||||
for commander in commanders:
|
||||
commander_button = CommanderButton(text=commander.name, group="commanders")
|
||||
if faction == "Starter":
|
||||
commander_button.disabled = False
|
||||
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
|
||||
commander_buttons.append(commander_button)
|
||||
commander_group.add_widget(commander_button)
|
||||
self.commander_buttons[faction] = commander_buttons
|
||||
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
|
||||
faction_box.add_widget(commander_group)
|
||||
commander_select.add_widget(faction_box)
|
||||
item_tracker = ItemTracker(padding=[0,20])
|
||||
self.unit_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker = BoxLayout(orientation="vertical")
|
||||
self.trigger_tracker = BoxLayout(orientation="vertical")
|
||||
self.boost_tracker = BoxLayout(orientation="vertical")
|
||||
other_tracker.add_widget(self.trigger_tracker)
|
||||
other_tracker.add_widget(self.boost_tracker)
|
||||
item_tracker.add_widget(self.unit_tracker)
|
||||
item_tracker.add_widget(other_tracker)
|
||||
tracker.add_widget(commander_select)
|
||||
tracker.add_widget(item_tracker)
|
||||
self.update_tracker()
|
||||
return tracker
|
||||
except Exception as e:
|
||||
print(e)
|
||||
|
||||
def update_tracker(self):
|
||||
received_ids = [item.item for item in self.ctx.items_received]
|
||||
for faction, item_id in self.ctx.faction_item_ids.items():
|
||||
for commander_button in self.commander_buttons[faction]:
|
||||
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
|
||||
self.unit_tracker.clear_widgets()
|
||||
self.trigger_tracker.clear_widgets()
|
||||
for name, item in self.tracker_items.items():
|
||||
if item.type in ("Unit", "Trigger"):
|
||||
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
|
||||
label = ItemLabel(text=name, color=status_color)
|
||||
if item.type == "Unit":
|
||||
self.unit_tracker.add_widget(label)
|
||||
else:
|
||||
self.trigger_tracker.add_widget(label)
|
||||
self.boost_tracker.clear_widgets()
|
||||
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
|
||||
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
|
||||
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
|
||||
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
|
||||
self.boost_tracker.add_widget(income_boost)
|
||||
self.boost_tracker.add_widget(defense_boost)
|
||||
|
||||
self.ui = WargrooveManager(self)
|
||||
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
|
||||
Builder.load_string(data)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def update_commander_data(self):
|
||||
if self.can_choose_commander:
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
starting_groove = int(max(starting_groove, 0))
|
||||
data = {
|
||||
"commander": self.current_commander.internal_name,
|
||||
"starting_groove": starting_groove
|
||||
}
|
||||
else:
|
||||
data = {
|
||||
"commander": "seed",
|
||||
"starting_groove": 0
|
||||
}
|
||||
filename = 'commander.json'
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
json.dump(data, f)
|
||||
if self.ui:
|
||||
self.ui.update_tracker()
|
||||
|
||||
def set_commander(self, commander_name: str) -> bool:
|
||||
"""Sets the current commander to the given one, if possible"""
|
||||
if not self.can_choose_commander:
|
||||
wg_logger.error("Cannot set commanders in this game mode.")
|
||||
return
|
||||
match_name = commander_name.lower()
|
||||
for commander, unlocked in self.get_commanders():
|
||||
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
|
||||
if unlocked:
|
||||
self.current_commander = commander
|
||||
self.syncing = True
|
||||
wg_logger.info(f"Commander set to {commander.name}.")
|
||||
self.update_commander_data()
|
||||
return True
|
||||
else:
|
||||
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
|
||||
return False
|
||||
else:
|
||||
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
|
||||
|
||||
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
|
||||
"""Gets a list of commanders with their unlocked status"""
|
||||
commanders = []
|
||||
received_ids = [item.item for item in self.items_received]
|
||||
for faction in faction_table.keys():
|
||||
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
|
||||
commanders += [(commander, unlocked) for commander in faction_table[faction]]
|
||||
return commanders
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def print_error_and_close(msg):
|
||||
logger.error("Error: " + msg)
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="WargrooveProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -29,10 +29,15 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
def get_app():
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath):
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
|
||||
@@ -24,6 +24,8 @@ app.jinja_env.filters['all'] = all
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
|
||||
app.config["DEBUG"] = False
|
||||
app.config["PORT"] = 80
|
||||
@@ -32,7 +34,7 @@ app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
|
||||
# if you want to deploy, make sure you have a non-guessable secret key
|
||||
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
|
||||
app.config["JOB_THRESHOLD"] = 2
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
app.config['SESSION_PERMANENT'] = True
|
||||
@@ -49,7 +51,7 @@ app.config["PONY"] = {
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
@@ -40,9 +40,19 @@ def get_datapackage():
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackage_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
version_package["version"] = network_data_package["version"]
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ import pickle
|
||||
from uuid import UUID
|
||||
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from WebHostLib import app
|
||||
@@ -21,13 +22,18 @@ def generate_api():
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
return {"text": options}, 400
|
||||
if "race" in request.form:
|
||||
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
|
||||
meta_options_source = request.form
|
||||
|
||||
json_data = request.get_json()
|
||||
# json_data is optional, we can have it silently fall to None as it used to do.
|
||||
# See https://flask.palletsprojects.com/en/2.2.x/api/#flask.Request.get_json -> Changelog -> 2.1
|
||||
json_data = request.get_json(silent=True)
|
||||
|
||||
if json_data:
|
||||
meta_options_source = json_data
|
||||
if 'weights' in json_data:
|
||||
@@ -43,9 +49,8 @@ def generate_api():
|
||||
if len(options) > app.config["MAX_ROLL"]:
|
||||
return {"text": "Max size of multiworld exceeded",
|
||||
"detail": app.config["MAX_ROLL"]}, 409
|
||||
meta = get_meta(meta_options_source)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
meta = get_meta(meta_options_source, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return {"text": str(results),
|
||||
"detail": results}, 400
|
||||
|
||||
@@ -135,7 +135,7 @@ def autogen(config: dict):
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],)) as generator_pool:
|
||||
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
@@ -177,6 +177,9 @@ class MultiworldInstance():
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
@@ -184,7 +187,8 @@ class MultiworldInstance():
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data()),
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
|
||||
@@ -2,6 +2,7 @@ import zipfile
|
||||
from typing import *
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
@@ -12,7 +13,7 @@ def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Generate import roll_settings, PlandoSettings
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
|
||||
|
||||
@@ -25,7 +26,7 @@ def check():
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
@@ -38,7 +39,7 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
@@ -50,9 +51,14 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
@@ -65,7 +71,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
plando_options = PlandoSettings.from_set(set(plando_options))
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
for filename, text in options.items():
|
||||
@@ -86,7 +92,7 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate mystery in {filename}: {e}"
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
else:
|
||||
results[filename] = True
|
||||
return results, rolled_results
|
||||
|
||||
@@ -10,14 +10,16 @@ import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
|
||||
import websockets
|
||||
from pony.orm import db_session, commit, select
|
||||
from pony.orm import commit, db_session, select
|
||||
|
||||
import Utils
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
|
||||
from .models import Room, Command, db
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
@@ -66,7 +68,6 @@ class WebHostContext(Context):
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
setattr(self, key, value)
|
||||
self.forced_auto_forfeits = collections.defaultdict(lambda: False, self.forced_auto_forfeits)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
def listen_to_db_commands(self):
|
||||
@@ -91,7 +92,21 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
@@ -126,21 +141,23 @@ def get_random_port():
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"forced_auto_forfeits": {},
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["forced_auto_forfeits"][world_name] = world.forced_auto_forfeit
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
@@ -150,32 +167,31 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
|
||||
ping_interval=None)
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
@@ -186,6 +202,11 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except KeyboardInterrupt:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
|
||||
@@ -26,7 +26,7 @@ def download_patch(room_id, patch_id):
|
||||
with zipfile.ZipFile(filelike, "a") as zf:
|
||||
with zf.open("archipelago.json", "r") as f:
|
||||
manifest = json.load(f)
|
||||
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
|
||||
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
|
||||
with zipfile.ZipFile(new_file, "w") as new_zip:
|
||||
for file in zf.infolist():
|
||||
if file.filename == "archipelago.json":
|
||||
@@ -64,7 +64,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
@@ -72,7 +72,14 @@ def download_slot_file(room_id, player_id: int):
|
||||
if name.endswith("info.json"):
|
||||
fname = name.rsplit("/", 1)[0] + ".zip"
|
||||
elif slot_data.game == "Ocarina of Time":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
|
||||
stream = io.BytesIO(slot_data.data)
|
||||
if zipfile.is_zipfile(stream):
|
||||
with zipfile.ZipFile(stream) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith(".zpf"):
|
||||
fname = name.rsplit(".", 1)[0] + ".apz5"
|
||||
else: # pre-ootr-7.0 support
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
|
||||
elif slot_data.game == "VVVVVV":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
|
||||
elif slot_data.game == "Zillion":
|
||||
@@ -81,6 +88,8 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
||||
elif slot_data.game == "Dark Souls III":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
@@ -6,13 +6,13 @@ import tempfile
|
||||
import zipfile
|
||||
import concurrent.futures
|
||||
from collections import Counter
|
||||
from typing import Dict, Optional, Any
|
||||
from typing import Dict, Optional, Any, Union, List
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoSettings
|
||||
from Generate import handle_name, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
@@ -22,7 +22,7 @@ from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict) -> dict:
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
@@ -33,13 +33,27 @@ def get_meta(options_source: dict) -> dict:
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||
"release_mode": options_source.get("release_mode", "goal"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
}
|
||||
return {"server_options": server_options, "plando_options": list(plando_options)}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", 0)),
|
||||
"race": race
|
||||
}
|
||||
|
||||
if race:
|
||||
server_options["item_cheat"] = False
|
||||
server_options["remaining_mode"] = "disabled"
|
||||
generator_options["spoiler"] = 0
|
||||
|
||||
return {
|
||||
"server_options": server_options,
|
||||
"plando_options": list(plando_options),
|
||||
"generator_options": generator_options,
|
||||
}
|
||||
|
||||
|
||||
@app.route('/generate', methods=['GET', 'POST'])
|
||||
@@ -52,16 +66,11 @@ def generate(race=False):
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if type(options) == str:
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
|
||||
if race:
|
||||
meta["server_options"]["item_cheat"] = False
|
||||
meta["server_options"]["remaining_mode"] = "disabled"
|
||||
meta = get_meta(request.form, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
@@ -92,12 +101,12 @@ def generate(race=False):
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("race", False)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
|
||||
def task():
|
||||
target = tempfile.TemporaryDirectory()
|
||||
@@ -114,13 +123,13 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
erargs.spoiler = 0 if race else 2
|
||||
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
erargs.race = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoSettings.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -69,10 +70,6 @@ def tutorial(game, file, lang):
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@@ -119,7 +116,11 @@ def display_log(room: UUID):
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@@ -167,8 +168,9 @@ def get_datapackage():
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -21,7 +21,7 @@ class Slot(db.Entity):
|
||||
class Room(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
owner = Required(UUID, index=True)
|
||||
commands = Set('Command')
|
||||
seed = Required('Seed', index=True)
|
||||
@@ -38,7 +38,7 @@ class Seed(db.Entity):
|
||||
rooms = Set(Room)
|
||||
multidata = Required(bytes, lazy=True)
|
||||
owner = Required(UUID, index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
@@ -56,3 +56,8 @@ class Generation(db.Entity):
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
|
||||
class GameDataPackage(db.Entity):
|
||||
checksum = PrimaryKey(str)
|
||||
data = Required(bytes)
|
||||
|
||||
@@ -11,35 +11,14 @@ from Utils import __version__, local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
os.makedirs(yaml_folder, exist_ok=True)
|
||||
|
||||
for file in os.listdir(yaml_folder):
|
||||
full_path: str = os.path.join(yaml_folder, file)
|
||||
if os.path.isfile(full_path):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
|
||||
return data, notes
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
@@ -61,23 +40,11 @@ def create():
|
||||
**Options.per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
},
|
||||
@@ -88,7 +55,7 @@ def create():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
elif option.options:
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
@@ -98,15 +65,15 @@ def create():
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
if option.default == "random":
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
@@ -126,27 +93,30 @@ def create():
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif getattr(option, "verify_item_name", False):
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
|
||||
else:
|
||||
@@ -160,6 +130,14 @@ def create():
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle settings
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
flask>=2.2.2
|
||||
pony>=0.7.16
|
||||
flask>=2.2.3
|
||||
pony>=0.7.16; python_version <= '3.10'
|
||||
pony @ https://github.com/Berserker66/pony/releases/download/v0.7.16/pony-0.7.16-py3-none-any.whl#0.7.16 ; python_version >= '3.11'
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.1
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=2.7.0
|
||||
bokeh>=3.0.0
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.1
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -4,6 +4,7 @@ window.addEventListener('load', () => {
|
||||
"ordering": true,
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
console.log(tables);
|
||||
});
|
||||
|
||||
40
WebHostLib/static/assets/baseHeader.js
Normal file
@@ -0,0 +1,40 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Mobile menu handling
|
||||
const menuButton = document.getElementById('base-header-mobile-menu-button');
|
||||
const mobileMenu = document.getElementById('base-header-mobile-menu');
|
||||
|
||||
menuButton.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
|
||||
return mobileMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
// Popover handling
|
||||
const popoverText = document.getElementById('base-header-popover-text');
|
||||
const popoverMenu = document.getElementById('base-header-popover-menu');
|
||||
|
||||
popoverText.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
|
||||
return popoverMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
document.body.addEventListener('click', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
});
|
||||
49
WebHostLib/static/assets/checksfinderTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 60 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 60000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -20,7 +20,7 @@ comfortable exploiting certain glitches in the game.
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each player's
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
@@ -29,7 +29,7 @@ their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all the
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
6
WebHostLib/static/assets/lttpMultiTracker.js
Normal file
@@ -0,0 +1,6 @@
|
||||
window.addEventListener('load', () => {
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
});
|
||||
@@ -148,7 +148,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
@@ -185,7 +185,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
@@ -205,6 +205,11 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
const words = presetOption.innerText.split("_");
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(" ");
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
@@ -264,7 +269,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, [specialRange, specialRangeSelect])
|
||||
event, specialRange, specialRangeSelect)
|
||||
);
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
@@ -289,23 +294,25 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
return table;
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElements) => {
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
for (const element of inputElements) {
|
||||
element.disabled = undefined;
|
||||
updateGameSetting(element);
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
for (const element of inputElements) {
|
||||
element.disabled = true;
|
||||
updateGameSetting(randomButton);
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
updateGameSetting(randomButton);
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
@@ -359,6 +366,7 @@ const generateGame = (raceMode = false) => {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
|
||||
49
WebHostLib/static/assets/sc2wolTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -1,5 +1,7 @@
|
||||
const adjustTableHeight = () => {
|
||||
const tablesContainer = document.getElementById('tables-container');
|
||||
if (!tablesContainer)
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
@@ -17,6 +19,14 @@ window.addEventListener('load', () => {
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function(settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function(settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'hours',
|
||||
@@ -63,16 +73,44 @@ window.addEventListener('load', () => {
|
||||
// the tbody and render two separate tables.
|
||||
});
|
||||
|
||||
document.getElementById('search').addEventListener('keyup', (event) => {
|
||||
tables.search(event.target.value);
|
||||
console.info(tables.search());
|
||||
const searchBox = document.getElementById("search");
|
||||
searchBox.value = tables.search();
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
const doSearch = () => {
|
||||
tables.search(searchBox.value);
|
||||
tables.draw();
|
||||
};
|
||||
searchBox.addEventListener("keyup", doSearch);
|
||||
window.addEventListener("keydown", (event) => {
|
||||
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
|
||||
searchBox.focus();
|
||||
searchBox.select();
|
||||
}
|
||||
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
|
||||
if (searchBox.value !== "") {
|
||||
searchBox.value = "";
|
||||
doSearch();
|
||||
}
|
||||
searchBox.blur();
|
||||
if (!document.getElementById("tables-container"))
|
||||
window.scroll(0, 0);
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
|
||||
function getSleepTimeSeconds(){
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
}
|
||||
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
target.load("/tracker/" + tracker, function (response, status) {
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
@@ -90,19 +128,14 @@ window.addEventListener('load', () => {
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
}
|
||||
|
||||
setInterval(update, 30000);
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
$(".table-wrapper").scrollsync({
|
||||
y_sync: true,
|
||||
x_sync: true
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
@@ -6,6 +6,7 @@ window.addEventListener('load', () => {
|
||||
"order": [[ 3, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
$("#seeds-table").DataTable({
|
||||
"paging": false,
|
||||
@@ -13,5 +14,6 @@ window.addEventListener('load', () => {
|
||||
"order": [[ 2, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
"stateSave": true,
|
||||
});
|
||||
});
|
||||
|
||||
@@ -78,8 +78,6 @@ const createDefaultSettings = (settingData) => {
|
||||
break;
|
||||
case 'range':
|
||||
case 'special_range':
|
||||
newSettings[game][gameSetting][setting.min] = 0;
|
||||
newSettings[game][gameSetting][setting.max] = 0;
|
||||
newSettings[game][gameSetting]['random'] = 0;
|
||||
newSettings[game][gameSetting]['random-low'] = 0;
|
||||
newSettings[game][gameSetting]['random-high'] = 0;
|
||||
@@ -93,7 +91,7 @@ const createDefaultSettings = (settingData) => {
|
||||
case 'items-list':
|
||||
case 'locations-list':
|
||||
case 'custom-list':
|
||||
newSettings[game][gameSetting] = [];
|
||||
newSettings[game][gameSetting] = setting.defaultValue;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -103,6 +101,7 @@ const createDefaultSettings = (settingData) => {
|
||||
|
||||
newSettings[game].start_inventory = {};
|
||||
newSettings[game].exclude_locations = [];
|
||||
newSettings[game].priority_locations = [];
|
||||
newSettings[game].local_items = [];
|
||||
newSettings[game].non_local_items = [];
|
||||
newSettings[game].start_hints = [];
|
||||
@@ -138,21 +137,28 @@ const buildUI = (settingData) => {
|
||||
expandButton.classList.add('invisible');
|
||||
gameDiv.appendChild(expandButton);
|
||||
|
||||
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
|
||||
settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
|
||||
settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
|
||||
|
||||
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
|
||||
settingData.games[game].gameItems, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(weightedSettingsDiv);
|
||||
|
||||
const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
|
||||
gameDiv.appendChild(itemsDiv);
|
||||
const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
|
||||
gameDiv.appendChild(itemPoolDiv);
|
||||
|
||||
const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(hintsDiv);
|
||||
|
||||
const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
|
||||
gameDiv.appendChild(locationsDiv);
|
||||
|
||||
gamesWrapper.appendChild(gameDiv);
|
||||
|
||||
collapseButton.addEventListener('click', () => {
|
||||
collapseButton.classList.add('invisible');
|
||||
weightedSettingsDiv.classList.add('invisible');
|
||||
itemsDiv.classList.add('invisible');
|
||||
itemPoolDiv.classList.add('invisible');
|
||||
hintsDiv.classList.add('invisible');
|
||||
expandButton.classList.remove('invisible');
|
||||
});
|
||||
@@ -160,7 +166,7 @@ const buildUI = (settingData) => {
|
||||
expandButton.addEventListener('click', () => {
|
||||
collapseButton.classList.remove('invisible');
|
||||
weightedSettingsDiv.classList.remove('invisible');
|
||||
itemsDiv.classList.remove('invisible');
|
||||
itemPoolDiv.classList.remove('invisible');
|
||||
hintsDiv.classList.remove('invisible');
|
||||
expandButton.classList.add('invisible');
|
||||
});
|
||||
@@ -228,7 +234,7 @@ const buildGameChoice = (games) => {
|
||||
gameChoiceDiv.appendChild(table);
|
||||
};
|
||||
|
||||
const buildWeightedSettingsDiv = (game, settings) => {
|
||||
const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const settingsWrapper = document.createElement('div');
|
||||
settingsWrapper.classList.add('settings-wrapper');
|
||||
@@ -270,7 +276,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-type', setting.type);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][option.value];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -296,33 +302,33 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
if (((setting.max - setting.min) + 1) < 11) {
|
||||
for (let i=setting.min; i <= setting.max; ++i) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][i];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][i] || 0;
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
} else {
|
||||
const hintText = document.createElement('p');
|
||||
@@ -379,7 +385,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -430,7 +436,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -464,7 +470,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
switch(option){
|
||||
case 'random':
|
||||
tdLeft.innerText = 'Random';
|
||||
break;
|
||||
case 'random-low':
|
||||
tdLeft.innerText = "Random (Low)";
|
||||
break;
|
||||
case 'random-high':
|
||||
tdLeft.innerText = "Random (High)";
|
||||
break;
|
||||
}
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
@@ -477,7 +493,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.addEventListener('change', updateRangeSetting);
|
||||
range.value = currentSettings[game][settingName][option];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
@@ -495,15 +511,108 @@ const buildWeightedSettingsDiv = (game, settings) => {
|
||||
break;
|
||||
|
||||
case 'items-list':
|
||||
// TODO
|
||||
const itemsList = document.createElement('div');
|
||||
itemsList.classList.add('simple-list');
|
||||
|
||||
Object.values(gameItems).forEach((item) => {
|
||||
const itemRow = document.createElement('div');
|
||||
itemRow.classList.add('list-row');
|
||||
|
||||
const itemLabel = document.createElement('label');
|
||||
itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
|
||||
|
||||
const itemCheckbox = document.createElement('input');
|
||||
itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
|
||||
itemCheckbox.setAttribute('type', 'checkbox');
|
||||
itemCheckbox.setAttribute('data-game', game);
|
||||
itemCheckbox.setAttribute('data-setting', settingName);
|
||||
itemCheckbox.setAttribute('data-option', item.toString());
|
||||
itemCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(item)) {
|
||||
itemCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const itemName = document.createElement('span');
|
||||
itemName.innerText = item.toString();
|
||||
|
||||
itemLabel.appendChild(itemCheckbox);
|
||||
itemLabel.appendChild(itemName);
|
||||
|
||||
itemRow.appendChild(itemLabel);
|
||||
itemsList.appendChild((itemRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(itemsList);
|
||||
break;
|
||||
|
||||
case 'locations-list':
|
||||
// TODO
|
||||
const locationsList = document.createElement('div');
|
||||
locationsList.classList.add('simple-list');
|
||||
|
||||
Object.values(gameLocations).forEach((location) => {
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
|
||||
|
||||
const locationCheckbox = document.createElement('input');
|
||||
locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
|
||||
locationCheckbox.setAttribute('type', 'checkbox');
|
||||
locationCheckbox.setAttribute('data-game', game);
|
||||
locationCheckbox.setAttribute('data-setting', settingName);
|
||||
locationCheckbox.setAttribute('data-option', location.toString());
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location.toString();
|
||||
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationRow.appendChild(locationLabel);
|
||||
locationsList.appendChild((locationRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(locationsList);
|
||||
break;
|
||||
|
||||
case 'custom-list':
|
||||
// TODO
|
||||
const customList = document.createElement('div');
|
||||
customList.classList.add('simple-list');
|
||||
|
||||
Object.values(settings[settingName].options).forEach((listItem) => {
|
||||
const customListRow = document.createElement('div');
|
||||
customListRow.classList.add('list-row');
|
||||
|
||||
const customItemLabel = document.createElement('label');
|
||||
customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
|
||||
|
||||
const customItemCheckbox = document.createElement('input');
|
||||
customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
|
||||
customItemCheckbox.setAttribute('type', 'checkbox');
|
||||
customItemCheckbox.setAttribute('data-game', game);
|
||||
customItemCheckbox.setAttribute('data-setting', settingName);
|
||||
customItemCheckbox.setAttribute('data-option', listItem.toString());
|
||||
customItemCheckbox.addEventListener('change', updateListSetting);
|
||||
if (currentSettings[game][settingName].includes(listItem)) {
|
||||
customItemCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
|
||||
const customItemName = document.createElement('span');
|
||||
customItemName.innerText = listItem.toString();
|
||||
|
||||
customItemLabel.appendChild(customItemCheckbox);
|
||||
customItemLabel.appendChild(customItemName);
|
||||
|
||||
customListRow.appendChild(customItemLabel);
|
||||
customList.appendChild((customListRow));
|
||||
});
|
||||
|
||||
settingWrapper.appendChild(customList);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -729,21 +838,22 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
const hintsDescription = document.createElement('p');
|
||||
hintsDescription.classList.add('setting-description');
|
||||
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
|
||||
' items are, or what those locations contain. Excluded locations will not contain progression items.';
|
||||
' items are, or what those locations contain.';
|
||||
hintsDiv.appendChild(hintsDescription);
|
||||
|
||||
const itemHintsContainer = document.createElement('div');
|
||||
itemHintsContainer.classList.add('hints-container');
|
||||
|
||||
// Item Hints
|
||||
const itemHintsWrapper = document.createElement('div');
|
||||
itemHintsWrapper.classList.add('hints-wrapper');
|
||||
itemHintsWrapper.innerText = 'Starting Item Hints';
|
||||
|
||||
const itemHintsDiv = document.createElement('div');
|
||||
itemHintsDiv.classList.add('item-container');
|
||||
itemHintsDiv.classList.add('simple-list');
|
||||
items.forEach((item) => {
|
||||
const itemDiv = document.createElement('div');
|
||||
itemDiv.classList.add('hint-div');
|
||||
const itemRow = document.createElement('div');
|
||||
itemRow.classList.add('list-row');
|
||||
|
||||
const itemLabel = document.createElement('label');
|
||||
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
|
||||
@@ -757,29 +867,30 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].start_hints.includes(item)) {
|
||||
itemCheckbox.setAttribute('checked', 'true');
|
||||
}
|
||||
itemCheckbox.addEventListener('change', hintChangeHandler);
|
||||
itemCheckbox.addEventListener('change', updateListSetting);
|
||||
itemLabel.appendChild(itemCheckbox);
|
||||
|
||||
const itemName = document.createElement('span');
|
||||
itemName.innerText = item;
|
||||
itemLabel.appendChild(itemName);
|
||||
|
||||
itemDiv.appendChild(itemLabel);
|
||||
itemHintsDiv.appendChild(itemDiv);
|
||||
itemRow.appendChild(itemLabel);
|
||||
itemHintsDiv.appendChild(itemRow);
|
||||
});
|
||||
|
||||
itemHintsWrapper.appendChild(itemHintsDiv);
|
||||
itemHintsContainer.appendChild(itemHintsWrapper);
|
||||
|
||||
// Starting Location Hints
|
||||
const locationHintsWrapper = document.createElement('div');
|
||||
locationHintsWrapper.classList.add('hints-wrapper');
|
||||
locationHintsWrapper.innerText = 'Starting Location Hints';
|
||||
|
||||
const locationHintsDiv = document.createElement('div');
|
||||
locationHintsDiv.classList.add('item-container');
|
||||
locationHintsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationDiv = document.createElement('div');
|
||||
locationDiv.classList.add('hint-div');
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
|
||||
@@ -793,29 +904,89 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].start_location_hints.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', hintChangeHandler);
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationDiv.appendChild(locationLabel);
|
||||
locationHintsDiv.appendChild(locationDiv);
|
||||
locationRow.appendChild(locationLabel);
|
||||
locationHintsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
locationHintsWrapper.appendChild(locationHintsDiv);
|
||||
itemHintsContainer.appendChild(locationHintsWrapper);
|
||||
|
||||
hintsDiv.appendChild(itemHintsContainer);
|
||||
return hintsDiv;
|
||||
};
|
||||
|
||||
const buildLocationsDiv = (game, locations) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
locations.sort(); // Sort alphabetical, in-place
|
||||
|
||||
const locationsDiv = document.createElement('div');
|
||||
locationsDiv.classList.add('locations-div');
|
||||
const locationsHeader = document.createElement('h3');
|
||||
locationsHeader.innerText = 'Priority & Exclusion Locations';
|
||||
locationsDiv.appendChild(locationsHeader);
|
||||
const locationsDescription = document.createElement('p');
|
||||
locationsDescription.classList.add('setting-description');
|
||||
locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
|
||||
'excluded locations will not contain progression or useful items.';
|
||||
locationsDiv.appendChild(locationsDescription);
|
||||
|
||||
const locationsContainer = document.createElement('div');
|
||||
locationsContainer.classList.add('locations-container');
|
||||
|
||||
// Priority Locations
|
||||
const priorityLocationsWrapper = document.createElement('div');
|
||||
priorityLocationsWrapper.classList.add('locations-wrapper');
|
||||
priorityLocationsWrapper.innerText = 'Priority Locations';
|
||||
|
||||
const priorityLocationsDiv = document.createElement('div');
|
||||
priorityLocationsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
|
||||
|
||||
const locationCheckbox = document.createElement('input');
|
||||
locationCheckbox.setAttribute('type', 'checkbox');
|
||||
locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
|
||||
locationCheckbox.setAttribute('data-game', game);
|
||||
locationCheckbox.setAttribute('data-setting', 'priority_locations');
|
||||
locationCheckbox.setAttribute('data-option', location);
|
||||
if (currentSettings[game].priority_locations.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationRow.appendChild(locationLabel);
|
||||
priorityLocationsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
priorityLocationsWrapper.appendChild(priorityLocationsDiv);
|
||||
locationsContainer.appendChild(priorityLocationsWrapper);
|
||||
|
||||
// Exclude Locations
|
||||
const excludeLocationsWrapper = document.createElement('div');
|
||||
excludeLocationsWrapper.classList.add('hints-wrapper');
|
||||
excludeLocationsWrapper.classList.add('locations-wrapper');
|
||||
excludeLocationsWrapper.innerText = 'Exclude Locations';
|
||||
|
||||
const excludeLocationsDiv = document.createElement('div');
|
||||
excludeLocationsDiv.classList.add('item-container');
|
||||
excludeLocationsDiv.classList.add('simple-list');
|
||||
locations.forEach((location) => {
|
||||
const locationDiv = document.createElement('div');
|
||||
locationDiv.classList.add('hint-div');
|
||||
const locationRow = document.createElement('div');
|
||||
locationRow.classList.add('list-row');
|
||||
|
||||
const locationLabel = document.createElement('label');
|
||||
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
|
||||
@@ -829,40 +1000,22 @@ const buildHintsDiv = (game, items, locations) => {
|
||||
if (currentSettings[game].exclude_locations.includes(location)) {
|
||||
locationCheckbox.setAttribute('checked', '1');
|
||||
}
|
||||
locationCheckbox.addEventListener('change', hintChangeHandler);
|
||||
locationCheckbox.addEventListener('change', updateListSetting);
|
||||
locationLabel.appendChild(locationCheckbox);
|
||||
|
||||
const locationName = document.createElement('span');
|
||||
locationName.innerText = location;
|
||||
locationLabel.appendChild(locationName);
|
||||
|
||||
locationDiv.appendChild(locationLabel);
|
||||
excludeLocationsDiv.appendChild(locationDiv);
|
||||
locationRow.appendChild(locationLabel);
|
||||
excludeLocationsDiv.appendChild(locationRow);
|
||||
});
|
||||
|
||||
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
|
||||
itemHintsContainer.appendChild(excludeLocationsWrapper);
|
||||
locationsContainer.appendChild(excludeLocationsWrapper);
|
||||
|
||||
hintsDiv.appendChild(itemHintsContainer);
|
||||
return hintsDiv;
|
||||
};
|
||||
|
||||
const hintChangeHandler = (evt) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
|
||||
if (evt.target.checked) {
|
||||
if (!currentSettings[game][setting].includes(option)) {
|
||||
currentSettings[game][setting].push(option);
|
||||
}
|
||||
} else {
|
||||
if (currentSettings[game][setting].includes(option)) {
|
||||
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
|
||||
}
|
||||
}
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
|
||||
locationsDiv.appendChild(locationsContainer);
|
||||
return locationsDiv;
|
||||
};
|
||||
|
||||
const updateVisibleGames = () => {
|
||||
@@ -908,13 +1061,12 @@ const updateBaseSetting = (event) => {
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const updateGameSetting = (evt) => {
|
||||
const updateRangeSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
|
||||
console.log(event);
|
||||
if (evt.action && evt.action === 'rangeDelete') {
|
||||
delete options[game][setting][option];
|
||||
} else {
|
||||
@@ -923,6 +1075,26 @@ const updateGameSetting = (evt) => {
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateListSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
const setting = evt.target.getAttribute('data-setting');
|
||||
const option = evt.target.getAttribute('data-option');
|
||||
|
||||
if (evt.target.checked) {
|
||||
// If the option is to be enabled and it is already enabled, do nothing
|
||||
if (options[game][setting].includes(option)) { return; }
|
||||
|
||||
options[game][setting].push(option);
|
||||
} else {
|
||||
// If the option is to be disabled and it is already disabled, do nothing
|
||||
if (!options[game][setting].includes(option)) { return; }
|
||||
|
||||
options[game][setting].splice(options[game][setting].indexOf(option), 1);
|
||||
}
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateItemSetting = (evt) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = evt.target.getAttribute('data-game');
|
||||
@@ -1027,6 +1199,7 @@ const generateGame = (raceMode = false) => {
|
||||
weights: { player: JSON.stringify(settings) },
|
||||
presetData: { player: JSON.stringify(settings) },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
|
||||
BIN
WebHostLib/static/static/button-images/hamburger-menu-icon.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
30
WebHostLib/static/styles/checksfinderTracker.css
Normal file
@@ -0,0 +1,30 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
padding: 8px 10px 2px 6px;
|
||||
background-color: #42b149;
|
||||
border-radius: 4px;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
#inventory-table tr.column-headers td {
|
||||
font-size: 1rem;
|
||||
padding: 0 5rem 0 0;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
padding: 0 0.5rem 0.5rem;
|
||||
font-family: LexendDeca-Light, monospace;
|
||||
font-size: 2.5rem;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
#inventory-table td img{
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -105,6 +105,9 @@ h5, h6{
|
||||
margin-bottom: 20px;
|
||||
background-color: #ffff00;
|
||||
}
|
||||
.user-message a{
|
||||
color: #ff7700;
|
||||
}
|
||||
|
||||
.interactive{
|
||||
color: #ffef00;
|
||||
|
||||
@@ -15,3 +15,33 @@
|
||||
padding-left: 0.5rem;
|
||||
color: #dfedc6;
|
||||
}
|
||||
@media all and (max-width: 900px) {
|
||||
#island-footer{
|
||||
font-size: 17px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 768px) {
|
||||
#island-footer{
|
||||
font-size: 15px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 650px) {
|
||||
#island-footer{
|
||||
font-size: 13px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 580px) {
|
||||
#island-footer{
|
||||
font-size: 11px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 512px) {
|
||||
#island-footer{
|
||||
font-size: 9px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ html{
|
||||
margin-right: auto;
|
||||
margin-top: 10px;
|
||||
height: 140px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#landing-header h4{
|
||||
@@ -223,7 +222,7 @@ html{
|
||||
}
|
||||
|
||||
#landing{
|
||||
width: 700px;
|
||||
max-width: 700px;
|
||||
min-height: 280px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 448px;
|
||||
width: 480px;
|
||||
background-color: rgb(60, 114, 157);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 448px;
|
||||
width: 480px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
@@ -108,7 +108,7 @@
|
||||
}
|
||||
|
||||
#location-table td:first-child {
|
||||
width: 272px;
|
||||
width: 300px;
|
||||
}
|
||||
|
||||
.location-category td:first-child {
|
||||
|
||||
110
WebHostLib/static/styles/sc2wolTracker.css
Normal file
@@ -0,0 +1,110 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 500px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 500px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #525494;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -30,6 +30,8 @@ html{
|
||||
}
|
||||
|
||||
#base-header-right{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
@@ -42,7 +44,7 @@ html{
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
#base-header a{
|
||||
#base-header a, #base-header-mobile-menu a, #base-header-popover-text{
|
||||
color: #2f6b83;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
@@ -51,3 +53,126 @@ html{
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: none;
|
||||
margin-top: 2rem;
|
||||
margin-right: 1rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
background-color: #ffffff;
|
||||
text-align: center;
|
||||
overflow-y: auto;
|
||||
z-index: 10000;
|
||||
width: 100vw;
|
||||
border-bottom-left-radius: 20px;
|
||||
border-bottom-right-radius: 20px;
|
||||
|
||||
position: absolute;
|
||||
top: 7rem;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
padding: 3rem 1.5rem;
|
||||
font-size: 4rem;
|
||||
line-height: 5rem;
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu :first-child, #base-header-popover-menu :first-child{
|
||||
border-top: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 3rem;
|
||||
}
|
||||
|
||||
#base-header-popover-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
background-color: #fff;
|
||||
margin-left: -108px;
|
||||
margin-top: 2.25rem;
|
||||
border-radius: 10px;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
border-right: 1px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
}
|
||||
|
||||
#base-header-popover-menu a{
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
text-align: center;
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin-right: 2px;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
|
||||
#base-header-popover-icon {
|
||||
width: 14px;
|
||||
margin-bottom: 3px;
|
||||
margin-left: 2px;
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px), only screen and (max-device-width: 768px) {
|
||||
#base-header-right{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px){
|
||||
#base-header-right-mobile{
|
||||
margin-top: 0.5rem;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 1.5rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
top: 3.3rem;
|
||||
width: unset;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
border-top-left-radius: 10px;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin: 0;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-device-width: 768px){
|
||||
html{
|
||||
padding-top: 260px;
|
||||
scroll-padding-top: 230px;
|
||||
}
|
||||
|
||||
#base-header{
|
||||
height: 200px;
|
||||
background-size: auto 200px;
|
||||
}
|
||||
|
||||
#base-header #site-title img{
|
||||
height: calc(38px * 2);
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,19 +9,54 @@
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
width: 374px;
|
||||
background-color: #8d60a7;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
display: grid;
|
||||
grid-template-rows: repeat(5, 48px);
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#inventory-table div.table-row{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
}
|
||||
|
||||
#inventory-table div.C1{
|
||||
grid-column: 1;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C2{
|
||||
grid-column: 2;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C3{
|
||||
grid-column: 3;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C4{
|
||||
grid-column: 4;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
#inventory-table div.C5{
|
||||
grid-column: 5;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
@@ -31,11 +66,70 @@
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
#inventory-table img.acquired.purple{ /*00FFFF*/
|
||||
filter: hue-rotate(270deg) saturate(6) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.cyan{ /*FF00FF*/
|
||||
filter: hue-rotate(138deg) saturate(10) brightness(0.8);
|
||||
}
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
position: relative;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-back{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
display: grid;
|
||||
grid-template-columns: 20px 20px;
|
||||
grid-template-rows: 20px 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-left{
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-top-right{
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-left{
|
||||
grid-column: 1;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-bottum-right{
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack div.stack-front img{
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item{
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
#inventory-table div.item-count{
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
@@ -69,16 +163,16 @@
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
#location-table td.counter{
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
#location-table td.toggle-arrow{
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
#location-table tr#Total-header{
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@@ -88,14 +182,14 @@
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
#location-table tbody.locations{
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
#location-table td.location-name{
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
.hide{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -119,6 +119,33 @@ img.alttp-sprite {
|
||||
background-color: #d3c97d;
|
||||
}
|
||||
|
||||
#tracker-navigation {
|
||||
display: inline-flex;
|
||||
background-color: #b0a77d;
|
||||
margin: 0.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.tracker-navigation-button {
|
||||
display: block;
|
||||
margin: 4px;
|
||||
padding-left: 12px;
|
||||
padding-right: 12px;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: #000;
|
||||
font-weight: lighter;
|
||||
}
|
||||
|
||||
.tracker-navigation-button:hover {
|
||||
background-color: #e2eabb !important;
|
||||
}
|
||||
|
||||
.tracker-navigation-button.selected {
|
||||
background-color: rgb(220, 226, 189);
|
||||
}
|
||||
|
||||
@media all and (max-width: 1700px) {
|
||||
table.dataTable thead th.upper-row{
|
||||
position: -webkit-sticky;
|
||||
|
||||
@@ -157,41 +157,29 @@ html{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div{
|
||||
#weighted-settings .hints-div, #weighted-settings .locations-div{
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div h3{
|
||||
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-container{
|
||||
#weighted-settings .hints-container, #weighted-settings .locations-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
|
||||
width: calc(50% - 0.5rem);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper{
|
||||
width: 32.5%;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-moz-user-select: none;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div label{
|
||||
flex-grow: 1;
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
|
||||
margin-top: 0.25rem;
|
||||
height: 300px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
@@ -280,6 +268,30 @@ html{
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label{
|
||||
display: block;
|
||||
width: calc(100% - 0.5rem);
|
||||
padding: 0.0625rem 0.25rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label input[type=checkbox]{
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str
|
||||
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
cutoff = date.today()-timedelta(days=30)
|
||||
cutoff = date.today() - timedelta(days=30)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<div id="check-result" class="grass-island">
|
||||
<h1>Verification Results</h1>
|
||||
<p>The results of your requested file check are below.</p>
|
||||
<table class="table autodatatable">
|
||||
<table id="results-table" class="table autodatatable">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>File</th>
|
||||
|
||||
35
WebHostLib/templates/checksfinderTracker.html
Normal file
@@ -0,0 +1,35 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/checksfinderTracker.css') }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/checksfinderTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Checks Available:</td>
|
||||
<td colspan="2">Map Bombs:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Checks Available" src="{{ icons['Checks Available'] }}" /></td>
|
||||
<td>{{ checks_available }}</td>
|
||||
<td><img alt="Bombs Remaining" src="{{ icons['Map Bombs'] }}" /></td>
|
||||
<td>{{ bombs_display }}/20</td>
|
||||
</tr>
|
||||
<tr class="column-headers">
|
||||
<td colspan="2">Map Width:</td>
|
||||
<td colspan="2">Map Height:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img alt="Map Width" src="{{ icons['Map Width'] }}" /></td>
|
||||
<td>{{ width_display }}/10</td>
|
||||
<td><img alt="Map Height" src="{{ icons['Map Height'] }}" /></td>
|
||||
<td>{{ height_display }}/10</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -40,20 +40,20 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:
|
||||
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
|
||||
<label for="release_mode">Release Permission:
|
||||
<span class="interactive" data-tooltip="Permissions on when players are able to release all remaining items from their world.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
<select name="release_mode" id="release_mode">
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !forfeit after goal completion</option>
|
||||
<option value="goal">Allow !release after goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !forfeit
|
||||
Automatic on goal completion and manual !release
|
||||
</option>
|
||||
<option value="enabled">Manual !forfeit</option>
|
||||
<option value="enabled">Manual !release</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
@@ -62,7 +62,7 @@
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:
|
||||
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
|
||||
<span class="interactive" data-tooltip="Permissions on when players are able to collect all their remaining items from across the multiworld.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
@@ -119,6 +119,28 @@
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="spoiler">Spoiler Log:
|
||||
<span class="interactive" data-tooltip="Generates a text listing all randomized elements.
|
||||
Warning: playthrough can take a significant amount of time for larger multiworlds.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="spoiler" id="spoiler">
|
||||
{% if race -%}
|
||||
<option value="0">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="3">Enabled with playthrough and traversal</option>
|
||||
<option value="2">Enabled with playthrough</option>
|
||||
<option value="1">Enabled</option>
|
||||
<option value="0">Disabled</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
@@ -4,18 +4,18 @@
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}" data-second="{{ saving_second }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<table id="received-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Item</th>
|
||||
@@ -37,7 +37,7 @@
|
||||
</table>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<table id="locations-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Location</th>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% block head %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/themes/base.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/baseHeader.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block header %}
|
||||
@@ -10,10 +11,32 @@
|
||||
</a>
|
||||
</div>
|
||||
<div id="base-header-right">
|
||||
<div id="base-header-popover-text">
|
||||
<img id="base-header-popover-icon" src="/static/static/button-images/popover.png" alt="Popover Menu" />
|
||||
get started
|
||||
</div>
|
||||
<div id="base-header-popover-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
</div>
|
||||
<a href="/faq/en">f.a.q</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
<div id="base-header-right-mobile">
|
||||
<a id="base-header-mobile-menu-button" href="#">
|
||||
<img src="/static/static/button-images/hamburger-menu-icon.png" alt="Menu" />
|
||||
</a>
|
||||
</div>
|
||||
<div id="base-header-mobile-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/start-playing">start playing</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<br />
|
||||
{% endif %}
|
||||
{% if room.tracker %}
|
||||
This room has a <a href="{{ url_for("getTracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
|
||||
<br />
|
||||
{% endif %}
|
||||
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
|
||||
@@ -25,20 +25,25 @@
|
||||
The most likely failure reason is that the multiworld is too old to be loaded now.
|
||||
{% elif room.last_port %}
|
||||
You can connect to this room by using <span class="interactive"
|
||||
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
data-tooltip="This means address/ip is {{ config['HOST_ADDRESS'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}'
|
||||
</span>
|
||||
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>
|
||||
{% endif %}
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
<form method=post>
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
placeholder="Server Command. /help to list them, list gets appended to log.">
|
||||
</div>
|
||||
</form>
|
||||
<div style="display: flex; align-items: center;">
|
||||
<form method=post style="flex-grow: 1; margin-right: 1em;">
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
placeholder="Server Command. /help to list them, list gets appended to log.">
|
||||
</div>
|
||||
</form>
|
||||
<a href="{{ url_for("display_log", room=room.id) }}">
|
||||
Open Log File...
|
||||
</a>
|
||||
</div>
|
||||
<div id="logger"></div>
|
||||
<script type="application/ecmascript">
|
||||
let xmlhttp = new XMLHttpRequest();
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<title>ALttP Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttpMultiTracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
@@ -25,7 +27,7 @@
|
||||
<div id="tables-container">
|
||||
{% for team, players in inventory.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table class="table unique-item-table">
|
||||
<table id="inventory-table" class="table unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
@@ -44,7 +46,7 @@
|
||||
<tbody>
|
||||
{%- for player, items in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
{%- if (team, loop.index) in video -%}
|
||||
{%- if video[(team, loop.index)][0] == "Twitch" -%}
|
||||
@@ -78,7 +80,7 @@
|
||||
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
@@ -98,6 +100,7 @@
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -121,7 +124,7 @@
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
@@ -140,6 +143,7 @@
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
@@ -153,7 +157,7 @@
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
@@ -22,35 +22,42 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}<a/></td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Dark Souls III" and patch.data %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download JSON File...</a>
|
||||
{% if patch.data %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Dark Souls III" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download JSON File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
</td>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
|
||||
44
WebHostLib/templates/multiFactorioTracker.html
Normal file
@@ -0,0 +1,44 @@
|
||||
{% extends "multiTracker.html" %}
|
||||
{% block custom_table_headers %}
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Logistic_science_pack.png/32px-Logistic_science_pack.png"
|
||||
alt="Logistic Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Military_science_pack.png/32px-Military_science_pack.png"
|
||||
alt="Military Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Chemical_science_pack.png/32px-Chemical_science_pack.png"
|
||||
alt="Chemical Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Production_science_pack.png/32px-Production_science_pack.png"
|
||||
alt="Production Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Utility_science_pack.png/32px-Utility_science_pack.png"
|
||||
alt="Utility Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Space_science_pack.png/32px-Space_science_pack.png"
|
||||
alt="Space Science Pack">
|
||||
</th>
|
||||
{% endblock %}
|
||||
{% block custom_table_row scoped %}
|
||||
{% if games[player] == "Factorio" %}
|
||||
<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
|
||||
{% else %}
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
{% endif %}
|
||||
{% endblock%}
|
||||
100
WebHostLib/templates/multiTracker.html
Normal file
@@ -0,0 +1,100 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span{% if not video %} hidden{% endif %} id="multi-stream-link">
|
||||
<a target="_blank" href="https://multistream.me/
|
||||
{%- for platform, link in video.values()|unique(False, 1)-%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}">
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
<th>Game</th>
|
||||
<th>Status</th>
|
||||
{% block custom_table_headers %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
<td>{{ games[player] }}</td>
|
||||
<td>{{ {0: "Disconnected", 5: "Connected", 10: "Ready", 20: "Playing",
|
||||
30: "Goal Completed"}.get(states[team, player], "Unknown State") }}</td>
|
||||
{% block custom_table_row scoped %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<td class="center-column" data-sort="{{ checks["Total"] }}">
|
||||
{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}
|
||||
</td>
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[team, player] -%}
|
||||
<td class="center-column">{{ activity_timers[team, player].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
9
WebHostLib/templates/multiTrackerNavigation.html
Normal file
@@ -0,0 +1,9 @@
|
||||
{%- if enabled_multiworld_trackers|length > 1 -%}
|
||||
<div id="tracker-navigation">
|
||||
{% for enabled_tracker in enabled_multiworld_trackers %}
|
||||
{% set tracker_url = url_for(enabled_tracker.endpoint, tracker=room.tracker) %}
|
||||
<a class="tracker-navigation-button{% if enabled_tracker.current %} selected{% endif %}"
|
||||
href="{{ tracker_url }}">{{ enabled_tracker.name }}</a>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{%- endif -%}
|
||||
233
WebHostLib/templates/sc2wolTracker.html
Normal file
@@ -0,0 +1,233 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2wolTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2wolTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Starting Resources
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Starting Minerals'] }}" class="{{ 'acquired' if '+15 Starting Minerals' in acquired_items }}" title="Starting Minerals" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ minerals_count }}</div></td>
|
||||
<td><img src="{{ icons['Starting Vespene'] }}" class="{{ 'acquired' if '+15 Starting Vespene' in acquired_items }}" title="Starting Vespene" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ vespene_count }}</div></td>
|
||||
<!--
|
||||
<td><img src="{{ icons['Starting Supply'] }}" class="{{ 'acquired' if '+2 Starting Supply' in acquired_items }}" title="Starting Supply" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ supply_count }}</div></td>
|
||||
-->
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Weapon & Armor Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ infantry_weapon_url }}" class="{{ 'acquired' if 'Progressive Infantry Weapon' in acquired_items }}" title="Progressive Infantry Weapons{% if infantry_weapon_level > 0 %} (Level {{ infantry_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ infantry_armor_url }}" class="{{ 'acquired' if 'Progressive Infantry Armor' in acquired_items }}" title="Progressive Infantry Armor{% if infantry_armor_level > 0 %} (Level {{ infantry_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_weapon_url }}" class="{{ 'acquired' if 'Progressive Vehicle Weapon' in acquired_items }}" title="Progressive Vehicle Weapons{% if vehicle_weapon_level > 0 %} (Level {{ vehicle_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Base
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
|
||||
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
|
||||
<td colspan="2"> </td>
|
||||
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
|
||||
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
|
||||
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
|
||||
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Infantry
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Stimpack (Marine)'] }}" class="{{ 'acquired' if 'Stimpack (Marine)' in acquired_items }}" title="Stimpack (Marine)" /></td>
|
||||
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
|
||||
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
|
||||
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
|
||||
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
|
||||
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
|
||||
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Vehicles
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Cerberus Mine (Vulture)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Vulture)' in acquired_items }}" title="Cerberus Mine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Starships
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
|
||||
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
|
||||
<td><img src="{{ icons['Cross-Spectrum Dampeners (Banshee)'] }}" class="{{ 'acquired' if 'Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="Cross-Spectrum Dampeners (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Dominion
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
|
||||
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
|
||||
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Mercenaries
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['War Pigs'] }}" class="{{ 'acquired' if 'War Pigs' in acquired_items }}" title="War Pigs" /></td>
|
||||
<td><img src="{{ icons['Devil Dogs'] }}" class="{{ 'acquired' if 'Devil Dogs' in acquired_items }}" title="Devil Dogs" /></td>
|
||||
<td><img src="{{ icons['Hammer Securities'] }}" class="{{ 'acquired' if 'Hammer Securities' in acquired_items }}" title="Hammer Securities" /></td>
|
||||
<td><img src="{{ icons['Spartan Company'] }}" class="{{ 'acquired' if 'Spartan Company' in acquired_items }}" title="Spartan Company" /></td>
|
||||
<td><img src="{{ icons['Siege Breakers'] }}" class="{{ 'acquired' if 'Siege Breakers' in acquired_items }}" title="Siege Breakers" /></td>
|
||||
<td><img src="{{ icons['Hel\'s Angel'] }}" class="{{ 'acquired' if 'Hel\'s Angel' in acquired_items }}" title="Hel's Angel" /></td>
|
||||
<td><img src="{{ icons['Dusk Wings'] }}" class="{{ 'acquired' if 'Dusk Wings' in acquired_items }}" title="Dusk Wings" /></td>
|
||||
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Lab Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
|
||||
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
|
||||
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
|
||||
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
|
||||
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
|
||||
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
|
||||
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
|
||||
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
|
||||
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
|
||||
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Shrike Turret'] }}" class="{{ 'acquired' if 'Shrike Turret' in acquired_items }}" title="Shrike Turret" /></td>
|
||||
<td><img src="{{ icons['Fortified Bunker'] }}" class="{{ 'acquired' if 'Fortified Bunker' in acquired_items }}" title="Fortified Bunker" /></td>
|
||||
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
|
||||
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
|
||||
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
|
||||
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
|
||||
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
|
||||
<td><img src="{{ icons['Regenerative Bio-Steel'] }}" class="{{ 'acquired' if 'Regenerative Bio-Steel' in acquired_items }}" title="Regenerative Bio-Steel" /></td>
|
||||
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
|
||||
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Protoss Units
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Zealot'] }}" class="{{ 'acquired' if 'Zealot' in acquired_items }}" title="Zealot" /></td>
|
||||
<td><img src="{{ icons['Stalker'] }}" class="{{ 'acquired' if 'Stalker' in acquired_items }}" title="Stalker" /></td>
|
||||
<td><img src="{{ icons['High Templar'] }}" class="{{ 'acquired' if 'High Templar' in acquired_items }}" title="High Templar" /></td>
|
||||
<td><img src="{{ icons['Dark Templar'] }}" class="{{ 'acquired' if 'Dark Templar' in acquired_items }}" title="Dark Templar" /></td>
|
||||
<td><img src="{{ icons['Immortal'] }}" class="{{ 'acquired' if 'Immortal' in acquired_items }}" title="Immortal" /></td>
|
||||
<td><img src="{{ icons['Colossus'] }}" class="{{ 'acquired' if 'Colossus' in acquired_items }}" title="Colossus" /></td>
|
||||
<td><img src="{{ icons['Phoenix'] }}" class="{{ 'acquired' if 'Phoenix' in acquired_items }}" title="Phoenix" /></td>
|
||||
<td><img src="{{ icons['Void Ray'] }}" class="{{ 'acquired' if 'Void Ray' in acquired_items }}" title="Void Ray" /></td>
|
||||
<td><img src="{{ icons['Carrier'] }}" class="{{ 'acquired' if 'Carrier' in acquired_items }}" title="Carrier" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_in_area %}
|
||||
{% if checks_in_area[area] > 0 %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -29,17 +29,29 @@
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('game_info', game=game, lang='en') }}">{{ game }}</a></li>
|
||||
{% for game in games | title_sorted %}
|
||||
<li><a href="{{ url_for('game_info', game=game['title'], lang='en') }}">{{ game['title'] }}</a></li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('player_settings', game=game) }}">{{ game }}</a></li>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_settings', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -8,79 +8,94 @@
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></td>
|
||||
<td><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></td>
|
||||
<td><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></td>
|
||||
<td><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></td>
|
||||
<td><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></td>
|
||||
<td><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></td>
|
||||
<td><img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items }}" title="Twin Pyramid Key" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></td>
|
||||
<td><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></td>
|
||||
<td><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></td>
|
||||
<td><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></td>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<td><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
{% endif %}
|
||||
<td><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></td>
|
||||
<td><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'GyreArchives' in options %}
|
||||
<td><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></td>
|
||||
<td><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></td>
|
||||
{% else %}
|
||||
<td></td>
|
||||
<td></td>
|
||||
{% endif %}
|
||||
|
||||
<div id="inventory-table">
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Timespinner Wheel'] }}" class="{{ 'acquired' if 'Timespinner Wheel' in acquired_items }}" title="Timespinner Wheel" /></div>
|
||||
<div class="C2"><img src="{{ icons['Timespinner Spindle'] }}" class="{{ 'acquired' if 'Timespinner Spindle' in acquired_items }}" title="Timespinner Spindle" /></div>
|
||||
<div class="C3"><img src="{{ icons['Timespinner Gear 1'] }}" class="{{ 'acquired' if 'Timespinner Gear 1' in acquired_items }}" title="Timespinner Gear 1" /></div>
|
||||
<div class="C4"><img src="{{ icons['Timespinner Gear 2'] }}" class="{{ 'acquired' if 'Timespinner Gear 2' in acquired_items }}" title="Timespinner Gear 2" /></div>
|
||||
<div class="C5"><img src="{{ icons['Timespinner Gear 3'] }}" class="{{ 'acquired' if 'Timespinner Gear 3' in acquired_items }}" title="Timespinner Gear 3" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Talaria Attachment'] }}" class="{{ 'acquired' if 'Talaria Attachment' in acquired_items or 'QuickSeed' in options }}" title="Talaria Attachment" /></div>
|
||||
<div class="C2"><img src="{{ icons['Succubus Hairpin'] }}" class="{{ 'acquired' if 'Succubus Hairpin' in acquired_items }}" title="Succubus Hairpin" /></div>
|
||||
<div class="C3"><img src="{{ icons['Lightwall'] }}" class="{{ 'acquired' if 'Lightwall' in acquired_items }}" title="Lightwall" /></div>
|
||||
<div class="C4"><img src="{{ icons['Celestial Sash'] }}" class="{{ 'acquired' if 'Celestial Sash' in acquired_items }}" title="Celestial Sash" /></div>
|
||||
<div class="C5">
|
||||
<div class="image-stack">
|
||||
<div class="stack-back">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="{{ 'acquired' if 'Twin Pyramid Key' in acquired_items or 'UnchainedKeys' in options }}" title="Twin Pyramid Key" />
|
||||
</div>
|
||||
<div class="stack-front">
|
||||
{% if 'UnchainedKeys' in options %}
|
||||
{% if 'EnterSandman' in options %}
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="green {{ 'acquired' if 'Mysterious Warp Beacon' in acquired_items }}" title="Mysterious Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="cyan {{ 'acquired' if 'Timeworn Warp Beacon' in acquired_items }}" title="Timeworn Warp Beacon" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Twin Pyramid Key'] }}" class="purple {{ 'acquired' if 'Modern Warp Beacon' in acquired_items }}" title="Modern Warp Beacon" />
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
<div class="C1"><img src="{{ icons['Security Keycard A'] }}" class="{{ 'acquired' if 'Security Keycard A' in acquired_items }}" title="Security Keycard A" /></div>
|
||||
<div class="C2"><img src="{{ icons['Security Keycard B'] }}" class="{{ 'acquired' if 'Security Keycard B' in acquired_items }}" title="Security Keycard B" /></div>
|
||||
<div class="C3"><img src="{{ icons['Security Keycard C'] }}" class="{{ 'acquired' if 'Security Keycard C' in acquired_items }}" title="Security Keycard C" /></div>
|
||||
<div class="C4"><img src="{{ icons['Security Keycard D'] }}" class="{{ 'acquired' if 'Security Keycard D' in acquired_items }}" title="Security Keycard D" /></div>
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C5"><img src="{{ icons['Library Keycard V'] }}" class="{{ 'acquired' if 'Library Keycard V' in acquired_items }}" title="Library Keycard V" /></div>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'DownloadableItems' in options %}
|
||||
<div class="C1"><img src="{{ icons['Tablet'] }}" class="{{ 'acquired' if 'Tablet' in acquired_items }}" title="Tablet" /></div>
|
||||
{% endif %}
|
||||
<div class="C2"><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></div>
|
||||
{% if 'EyeSpy' in options %}
|
||||
<div class="C3"><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></div>
|
||||
{% endif %}
|
||||
<div class="C4"><img src="{{ icons['Water Mask'] }}" class="{{ 'acquired' if 'Water Mask' in acquired_items }}" title="Water Mask" /></div>
|
||||
<div class="C5"><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></div>
|
||||
</div>
|
||||
<div class="table-row">
|
||||
{% if 'GyreArchives' in options %}
|
||||
<div class="C1"><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></div>
|
||||
<div class="C2"><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></div>
|
||||
{% endif %}
|
||||
<div class="C3">
|
||||
{% if 'Djinn Inferno' in acquired_items %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" />
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
|
||||
<img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" />
|
||||
{% elif 'Fire Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" /></td>
|
||||
<img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" />
|
||||
{% elif 'Infernal Flames' in acquired_items %}
|
||||
<td><img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" /></td>
|
||||
<img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" /></td>
|
||||
<img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" />
|
||||
{% endif %}
|
||||
|
||||
</div>
|
||||
<div class="C4">
|
||||
{% if 'Royal Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" />
|
||||
{% elif 'Plasma Geyser' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" /></td>
|
||||
<img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" />
|
||||
{% elif 'Plasma Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
|
||||
<img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" />
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" title="Royal Ring" /></td>
|
||||
<img src="{{ icons['Royal Ring'] }}" title="Royal Ring" />
|
||||
{% endif %}
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
|
||||
@@ -5,15 +5,16 @@ from typing import Counter, Optional, Dict, Any, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import render_template
|
||||
from jinja2 import pass_context, runtime
|
||||
from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context
|
||||
from MultiServer import Context, get_saving_second
|
||||
from NetUtils import SlotType
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name, network_data_package
|
||||
from worlds.alttp import Items
|
||||
from . import app, cache
|
||||
from .models import Room
|
||||
from .models import GameDataPackage, Room
|
||||
|
||||
alttp_icons = {
|
||||
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
@@ -83,9 +84,6 @@ def get_alttp_id(item_name):
|
||||
return Items.item_table[item_name][2]
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = lambda location: lookup_any_location_id_to_name.get(location, location)
|
||||
app.jinja_env.filters['item_name'] = lambda id: lookup_any_item_id_to_name.get(id, id)
|
||||
|
||||
links = {"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
@@ -212,14 +210,6 @@ del data
|
||||
del item
|
||||
|
||||
|
||||
def attribute_item(inventory, team, recipient, item):
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
|
||||
def attribute_item_solo(inventory, item):
|
||||
"""Adds item to inventory counter, converts everything to progressive."""
|
||||
target_item = links.get(item, item)
|
||||
@@ -237,6 +227,23 @@ def render_timedelta(delta: datetime.timedelta):
|
||||
return f"{hours}:{minutes}"
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_location_name(context: runtime.Context, loc: int) -> str:
|
||||
# once all rooms embed data package, the chain lookup can be dropped
|
||||
context_locations = context.get("custom_locations", {})
|
||||
return collections.ChainMap(context_locations, lookup_any_location_id_to_name).get(loc, loc)
|
||||
|
||||
|
||||
@pass_context
|
||||
def get_item_name(context: runtime.Context, item: int) -> str:
|
||||
context_items = context.get("custom_items", {})
|
||||
return collections.ChainMap(context_items, lookup_any_item_id_to_name).get(item, item)
|
||||
|
||||
|
||||
app.jinja_env.filters["location_name"] = get_location_name
|
||||
app.jinja_env.filters["item_name"] = get_item_name
|
||||
|
||||
|
||||
_multidata_cache = {}
|
||||
|
||||
|
||||
@@ -258,10 +265,33 @@ def get_static_room_data(room: Room):
|
||||
# in > 100 players this can take a bit of time and is the main reason for the cache
|
||||
locations: Dict[int, Dict[int, Tuple[int, int, int]]] = multidata['locations']
|
||||
names: Dict[int, Dict[int, str]] = multidata["names"]
|
||||
games = {}
|
||||
groups = {}
|
||||
custom_locations = {}
|
||||
custom_items = {}
|
||||
if "slot_info" in multidata:
|
||||
games = {slot: slot_info.game for slot, slot_info in multidata["slot_info"].items()}
|
||||
groups = {slot: slot_info.group_members for slot, slot_info in multidata["slot_info"].items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
for game in games.values():
|
||||
if game not in multidata["datapackage"]:
|
||||
continue
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if network_data_package["games"].get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# network_data_package import could be skipped once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
continue
|
||||
else:
|
||||
game_data = restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
|
||||
custom_locations.update(
|
||||
{id_: name for name, id_ in game_data["location_name_to_id"].items()})
|
||||
custom_items.update(
|
||||
{id_: name for name, id_ in game_data["item_name_to_id"].items()})
|
||||
elif "games" in multidata:
|
||||
games = multidata["games"]
|
||||
seed_checks_in_area = checks_in_area.copy()
|
||||
|
||||
use_door_tracker = False
|
||||
@@ -280,16 +310,26 @@ def get_static_room_data(room: Room):
|
||||
player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][playernumber])
|
||||
for playernumber in range(1, len(names[0]) + 1)
|
||||
if playernumber not in groups}
|
||||
|
||||
saving_second = get_saving_second(multidata["seed_name"])
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups
|
||||
multidata["precollected_items"], games, multidata["slot_data"], groups, saving_second, \
|
||||
custom_locations, custom_items
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
key = f"{tracker}_{tracked_team}_{tracked_player}_{want_generic}"
|
||||
tracker_page = cache.get(key)
|
||||
if tracker_page:
|
||||
return tracker_page
|
||||
timeout, tracker_page = _get_player_tracker(tracker, tracked_team, tracked_player, want_generic)
|
||||
cache.set(key, tracker_page, timeout)
|
||||
return tracker_page
|
||||
|
||||
|
||||
def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool):
|
||||
# Team and player must be positive and greater than zero
|
||||
if tracked_team < 0 or tracked_player < 1:
|
||||
abort(404)
|
||||
@@ -300,7 +340,8 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
|
||||
# Collect seed information and pare it down to a single player
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups = get_static_room_data(room)
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
@@ -338,21 +379,24 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
checks_done["Total"] += 1
|
||||
specific_tracker = game_specific_trackers.get(games[tracked_player], None)
|
||||
if specific_tracker and not want_generic:
|
||||
return specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player])
|
||||
tracker = specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
|
||||
else:
|
||||
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done)
|
||||
tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, saving_second, custom_locations, custom_items)
|
||||
|
||||
return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
|
||||
|
||||
|
||||
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
return getPlayerTracker(tracker, tracked_team, tracked_player, True)
|
||||
return get_player_tracker(tracker, tracked_team, tracked_player, True)
|
||||
|
||||
|
||||
def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, player_name: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
# Note the presence of the triforce item
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
@@ -414,7 +458,8 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
|
||||
|
||||
def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
|
||||
@@ -444,7 +489,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
"Dragon Egg Shard": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/Dragon_Egg_JE4.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Saddle": "https://i.imgur.com/2QtDyR0.png",
|
||||
"Channeling Book": "https://i.imgur.com/J3WsYZw.png",
|
||||
"Silk Touch Book": "https://i.imgur.com/iqERxHQ.png",
|
||||
@@ -452,7 +497,7 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42104, 42014],
|
||||
@@ -516,14 +561,15 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
player=player, team=team, room=room, player_name=playerName, saving_second = saving_second,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
|
||||
@@ -613,7 +659,7 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
|
||||
if base_name == "hookshot":
|
||||
display_data['hookshot_length'] = {0: '', 1: 'H', 2: 'L'}.get(level)
|
||||
if base_name == "wallet":
|
||||
if base_name == "wallet":
|
||||
display_data['wallet_size'] = {0: '99', 1: '200', 2: '500', 3: '999'}.get(level)
|
||||
|
||||
# Determine display for bottles. Show letter if it's obtained, determine bottle count
|
||||
@@ -631,48 +677,51 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Gather dungeon locations
|
||||
area_id_ranges = {
|
||||
"Overworld": (67000, 67280),
|
||||
"Deku Tree": (67281, 67303),
|
||||
"Dodongo's Cavern": (67304, 67334),
|
||||
"Jabu Jabu's Belly": (67335, 67359),
|
||||
"Bottom of the Well": (67360, 67384),
|
||||
"Forest Temple": (67385, 67420),
|
||||
"Fire Temple": (67421, 67457),
|
||||
"Water Temple": (67458, 67484),
|
||||
"Shadow Temple": (67485, 67532),
|
||||
"Spirit Temple": (67533, 67582),
|
||||
"Ice Cavern": (67583, 67596),
|
||||
"Gerudo Training Ground": (67597, 67635),
|
||||
"Thieves' Hideout": (67259, 67263),
|
||||
"Ganon's Castle": (67636, 67673),
|
||||
"Overworld": ((67000, 67263), (67269, 67280), (67747, 68024), (68054, 68062)),
|
||||
"Deku Tree": ((67281, 67303), (68063, 68077)),
|
||||
"Dodongo's Cavern": ((67304, 67334), (68078, 68160)),
|
||||
"Jabu Jabu's Belly": ((67335, 67359), (68161, 68188)),
|
||||
"Bottom of the Well": ((67360, 67384), (68189, 68230)),
|
||||
"Forest Temple": ((67385, 67420), (68231, 68281)),
|
||||
"Fire Temple": ((67421, 67457), (68282, 68350)),
|
||||
"Water Temple": ((67458, 67484), (68351, 68483)),
|
||||
"Shadow Temple": ((67485, 67532), (68484, 68565)),
|
||||
"Spirit Temple": ((67533, 67582), (68566, 68625)),
|
||||
"Ice Cavern": ((67583, 67596), (68626, 68649)),
|
||||
"Gerudo Training Ground": ((67597, 67635), (68650, 68656)),
|
||||
"Thieves' Hideout": ((67264, 67268), (68025, 68053)),
|
||||
"Ganon's Castle": ((67636, 67673), (68657, 68705)),
|
||||
}
|
||||
|
||||
def lookup_and_trim(id, area):
|
||||
full_name = lookup_any_location_id_to_name[id]
|
||||
if id == 67673:
|
||||
return full_name[13:] # Ganons Tower Boss Key Chest
|
||||
if 'Ganons Tower' in full_name:
|
||||
return full_name
|
||||
if area not in ["Overworld", "Thieves' Hideout"]:
|
||||
# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
|
||||
return full_name[len(area):]
|
||||
return full_name
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set()).intersection(set(locations[player]))
|
||||
location_info = {area: {lookup_and_trim(id, area): id in checked_locations for id in range(min_id, max_id+1) if id in locations[player]}
|
||||
for area, (min_id, max_id) in area_id_ranges.items()}
|
||||
checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
|
||||
checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[player]])
|
||||
for area, (min_id, max_id) in area_id_ranges.items()}
|
||||
|
||||
# Remove Thieves' Hideout checks from Overworld, since it's in the middle of the range
|
||||
checks_in_area["Overworld"] -= checks_in_area["Thieves' Hideout"]
|
||||
checks_done["Overworld"] -= checks_done["Thieves' Hideout"]
|
||||
for loc in location_info["Thieves' Hideout"]:
|
||||
del location_info["Overworld"][loc]
|
||||
location_info = {}
|
||||
checks_done = {}
|
||||
checks_in_area = {}
|
||||
for area, ranges in area_id_ranges.items():
|
||||
location_info[area] = {}
|
||||
checks_done[area] = 0
|
||||
checks_in_area[area] = 0
|
||||
for r in ranges:
|
||||
min_id, max_id = r
|
||||
for id in range(min_id, max_id+1):
|
||||
if id in locations[player]:
|
||||
checked = id in checked_locations
|
||||
location_info[area][lookup_and_trim(id, area)] = checked
|
||||
checks_in_area[area] += 1
|
||||
checks_done[area] += checked
|
||||
|
||||
checks_done['Total'] = sum(checks_done.values())
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
@@ -683,25 +732,28 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
if "GS" in lookup_and_trim(id, ''):
|
||||
display_data["token_count"] += 1
|
||||
|
||||
oot_y = '✔'
|
||||
oot_x = '✕'
|
||||
|
||||
# Gather small and boss key info
|
||||
small_key_counts = {
|
||||
"Forest Temple": inventory[66175],
|
||||
"Fire Temple": inventory[66176],
|
||||
"Water Temple": inventory[66177],
|
||||
"Spirit Temple": inventory[66178],
|
||||
"Shadow Temple": inventory[66179],
|
||||
"Bottom of the Well": inventory[66180],
|
||||
"Gerudo Training Ground": inventory[66181],
|
||||
"Thieves' Hideout": inventory[66182],
|
||||
"Ganon's Castle": inventory[66183],
|
||||
"Forest Temple": oot_y if inventory[66203] else inventory[66175],
|
||||
"Fire Temple": oot_y if inventory[66204] else inventory[66176],
|
||||
"Water Temple": oot_y if inventory[66205] else inventory[66177],
|
||||
"Spirit Temple": oot_y if inventory[66206] else inventory[66178],
|
||||
"Shadow Temple": oot_y if inventory[66207] else inventory[66179],
|
||||
"Bottom of the Well": oot_y if inventory[66208] else inventory[66180],
|
||||
"Gerudo Training Ground": oot_y if inventory[66209] else inventory[66181],
|
||||
"Thieves' Hideout": oot_y if inventory[66210] else inventory[66182],
|
||||
"Ganon's Castle": oot_y if inventory[66211] else inventory[66183],
|
||||
}
|
||||
boss_key_counts = {
|
||||
"Forest Temple": '✔' if inventory[66149] else '✕',
|
||||
"Fire Temple": '✔' if inventory[66150] else '✕',
|
||||
"Water Temple": '✔' if inventory[66151] else '✕',
|
||||
"Spirit Temple": '✔' if inventory[66152] else '✕',
|
||||
"Shadow Temple": '✔' if inventory[66153] else '✕',
|
||||
"Ganon's Castle": '✔' if inventory[66154] else '✕',
|
||||
"Forest Temple": oot_y if inventory[66149] else oot_x,
|
||||
"Fire Temple": oot_y if inventory[66150] else oot_x,
|
||||
"Water Temple": oot_y if inventory[66151] else oot_x,
|
||||
"Spirit Temple": oot_y if inventory[66152] else oot_x,
|
||||
"Shadow Temple": oot_y if inventory[66153] else oot_x,
|
||||
"Ganon's Castle": oot_y if inventory[66154] else oot_x,
|
||||
}
|
||||
|
||||
# Victory condition
|
||||
@@ -718,7 +770,8 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
|
||||
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict[str, Any]) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
slot_data: Dict[str, Any], saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Timespinner Wheel": "https://timespinnerwiki.com/mediawiki/images/7/76/Timespinner_Wheel.png",
|
||||
@@ -753,7 +806,7 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": [
|
||||
"Present": [
|
||||
1337000, 1337001, 1337002, 1337003, 1337004, 1337005, 1337006, 1337007, 1337008, 1337009,
|
||||
1337010, 1337011, 1337012, 1337013, 1337014, 1337015, 1337016, 1337017, 1337018, 1337019,
|
||||
1337020, 1337021, 1337022, 1337023, 1337024, 1337025, 1337026, 1337027, 1337028, 1337029,
|
||||
@@ -774,20 +827,20 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155,
|
||||
1337171, 1337172, 1337173, 1337174, 1337175],
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
}
|
||||
|
||||
if(slot_data["DownloadableItems"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337156, 1337157, 1337159,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337170]
|
||||
if(slot_data["Cantoran"]):
|
||||
timespinner_location_ids["Past"].append(1337176)
|
||||
if(slot_data["LoreChecks"]):
|
||||
timespinner_location_ids["Present"] += [
|
||||
1337177, 1337178, 1337179,
|
||||
1337177, 1337178, 1337179,
|
||||
1337180, 1337181, 1337182, 1337183, 1337184, 1337185, 1337186, 1337187]
|
||||
timespinner_location_ids["Past"] += [
|
||||
1337188, 1337189,
|
||||
@@ -824,7 +877,8 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
|
||||
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/ETank.png",
|
||||
@@ -922,45 +976,390 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
slot_data: Dict, saving_second: int) -> str:
|
||||
|
||||
SC2WOL_LOC_ID_OFFSET = 1000
|
||||
SC2WOL_ITEM_ID_OFFSET = 1000
|
||||
|
||||
icons = {
|
||||
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
|
||||
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
|
||||
"Starting Supply": "https://static.wikia.nocookie.net/starcraft/images/d/d3/TerranSupply_SC2_Icon1.gif",
|
||||
|
||||
"Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
|
||||
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
|
||||
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",
|
||||
"Sensor Tower": "https://static.wikia.nocookie.net/starcraft/images/d/d2/SensorTower_SC2_Icon1.jpg",
|
||||
|
||||
"Projectile Accelerator (Bunker)": "https://0rganics.org/archipelago/sc2wol/ProjectileAccelerator.png",
|
||||
"Neosteel Bunker (Bunker)": "https://0rganics.org/archipelago/sc2wol/NeosteelBunker.png",
|
||||
"Titanium Housing (Missile Turret)": "https://0rganics.org/archipelago/sc2wol/TitaniumHousing.png",
|
||||
"Hellstorm Batteries (Missile Turret)": "https://0rganics.org/archipelago/sc2wol/HellstormBatteries.png",
|
||||
"Advanced Construction (SCV)": "https://0rganics.org/archipelago/sc2wol/AdvancedConstruction.png",
|
||||
"Dual-Fusion Welders (SCV)": "https://0rganics.org/archipelago/sc2wol/Dual-FusionWelders.png",
|
||||
"Fire-Suppression System (Building)": "https://0rganics.org/archipelago/sc2wol/Fire-SuppressionSystem.png",
|
||||
"Orbital Command (Building)": "https://0rganics.org/archipelago/sc2wol/OrbitalCommandCampaign.png",
|
||||
|
||||
"Marine": "https://static.wikia.nocookie.net/starcraft/images/4/47/Marine_SC2_Icon1.jpg",
|
||||
"Medic": "https://static.wikia.nocookie.net/starcraft/images/7/74/Medic_SC2_Rend1.jpg",
|
||||
"Firebat": "https://static.wikia.nocookie.net/starcraft/images/3/3c/Firebat_SC2_Rend1.jpg",
|
||||
"Marauder": "https://static.wikia.nocookie.net/starcraft/images/b/ba/Marauder_SC2_Icon1.jpg",
|
||||
"Reaper": "https://static.wikia.nocookie.net/starcraft/images/7/7d/Reaper_SC2_Icon1.jpg",
|
||||
|
||||
"Stimpack (Marine)": "https://0rganics.org/archipelago/sc2wol/StimpacksCampaign.png",
|
||||
"Combat Shield (Marine)": "https://0rganics.org/archipelago/sc2wol/CombatShieldCampaign.png",
|
||||
"Advanced Medic Facilities (Medic)": "https://0rganics.org/archipelago/sc2wol/AdvancedMedicFacilities.png",
|
||||
"Stabilizer Medpacks (Medic)": "https://0rganics.org/archipelago/sc2wol/StabilizerMedpacks.png",
|
||||
"Incinerator Gauntlets (Firebat)": "https://0rganics.org/archipelago/sc2wol/IncineratorGauntlets.png",
|
||||
"Juggernaut Plating (Firebat)": "https://0rganics.org/archipelago/sc2wol/JuggernautPlating.png",
|
||||
"Concussive Shells (Marauder)": "https://0rganics.org/archipelago/sc2wol/ConcussiveShellsCampaign.png",
|
||||
"Kinetic Foam (Marauder)": "https://0rganics.org/archipelago/sc2wol/KineticFoam.png",
|
||||
"U-238 Rounds (Reaper)": "https://0rganics.org/archipelago/sc2wol/U-238Rounds.png",
|
||||
"G-4 Clusterbomb (Reaper)": "https://0rganics.org/archipelago/sc2wol/G-4Clusterbomb.png",
|
||||
|
||||
"Hellion": "https://static.wikia.nocookie.net/starcraft/images/5/56/Hellion_SC2_Icon1.jpg",
|
||||
"Vulture": "https://static.wikia.nocookie.net/starcraft/images/d/da/Vulture_WoL.jpg",
|
||||
"Goliath": "https://static.wikia.nocookie.net/starcraft/images/e/eb/Goliath_WoL.jpg",
|
||||
"Diamondback": "https://static.wikia.nocookie.net/starcraft/images/a/a6/Diamondback_WoL.jpg",
|
||||
"Siege Tank": "https://static.wikia.nocookie.net/starcraft/images/5/57/SiegeTank_SC2_Icon1.jpg",
|
||||
|
||||
"Twin-Linked Flamethrower (Hellion)": "https://0rganics.org/archipelago/sc2wol/Twin-LinkedFlamethrower.png",
|
||||
"Thermite Filaments (Hellion)": "https://0rganics.org/archipelago/sc2wol/ThermiteFilaments.png",
|
||||
"Cerberus Mine (Vulture)": "https://0rganics.org/archipelago/sc2wol/CerberusMine.png",
|
||||
"Replenishable Magazine (Vulture)": "https://0rganics.org/archipelago/sc2wol/ReplenishableMagazine.png",
|
||||
"Multi-Lock Weapons System (Goliath)": "https://0rganics.org/archipelago/sc2wol/Multi-LockWeaponsSystem.png",
|
||||
"Ares-Class Targeting System (Goliath)": "https://0rganics.org/archipelago/sc2wol/Ares-ClassTargetingSystem.png",
|
||||
"Tri-Lithium Power Cell (Diamondback)": "https://0rganics.org/archipelago/sc2wol/Tri-LithiumPowerCell.png",
|
||||
"Shaped Hull (Diamondback)": "https://0rganics.org/archipelago/sc2wol/ShapedHull.png",
|
||||
"Maelstrom Rounds (Siege Tank)": "https://0rganics.org/archipelago/sc2wol/MaelstromRounds.png",
|
||||
"Shaped Blast (Siege Tank)": "https://0rganics.org/archipelago/sc2wol/ShapedBlast.png",
|
||||
|
||||
"Medivac": "https://static.wikia.nocookie.net/starcraft/images/d/db/Medivac_SC2_Icon1.jpg",
|
||||
"Wraith": "https://static.wikia.nocookie.net/starcraft/images/7/75/Wraith_WoL.jpg",
|
||||
"Viking": "https://static.wikia.nocookie.net/starcraft/images/2/2a/Viking_SC2_Icon1.jpg",
|
||||
"Banshee": "https://static.wikia.nocookie.net/starcraft/images/3/32/Banshee_SC2_Icon1.jpg",
|
||||
"Battlecruiser": "https://static.wikia.nocookie.net/starcraft/images/f/f5/Battlecruiser_SC2_Icon1.jpg",
|
||||
|
||||
"Rapid Deployment Tube (Medivac)": "https://0rganics.org/archipelago/sc2wol/RapidDeploymentTube.png",
|
||||
"Advanced Healing AI (Medivac)": "https://0rganics.org/archipelago/sc2wol/AdvancedHealingAI.png",
|
||||
"Tomahawk Power Cells (Wraith)": "https://0rganics.org/archipelago/sc2wol/TomahawkPowerCells.png",
|
||||
"Displacement Field (Wraith)": "https://0rganics.org/archipelago/sc2wol/DisplacementField.png",
|
||||
"Ripwave Missiles (Viking)": "https://0rganics.org/archipelago/sc2wol/RipwaveMissiles.png",
|
||||
"Phobos-Class Weapons System (Viking)": "https://0rganics.org/archipelago/sc2wol/Phobos-ClassWeaponsSystem.png",
|
||||
"Cross-Spectrum Dampeners (Banshee)": "https://0rganics.org/archipelago/sc2wol/Cross-SpectrumDampeners.png",
|
||||
"Shockwave Missile Battery (Banshee)": "https://0rganics.org/archipelago/sc2wol/ShockwaveMissileBattery.png",
|
||||
"Missile Pods (Battlecruiser)": "https://0rganics.org/archipelago/sc2wol/MissilePods.png",
|
||||
"Defensive Matrix (Battlecruiser)": "https://0rganics.org/archipelago/sc2wol/DefensiveMatrix.png",
|
||||
|
||||
"Ghost": "https://static.wikia.nocookie.net/starcraft/images/6/6e/Ghost_SC2_Icon1.jpg",
|
||||
"Spectre": "https://static.wikia.nocookie.net/starcraft/images/0/0d/Spectre_WoL.jpg",
|
||||
"Thor": "https://static.wikia.nocookie.net/starcraft/images/e/ef/Thor_SC2_Icon1.jpg",
|
||||
|
||||
"Ocular Implants (Ghost)": "https://0rganics.org/archipelago/sc2wol/OcularImplants.png",
|
||||
"Crius Suit (Ghost)": "https://0rganics.org/archipelago/sc2wol/CriusSuit.png",
|
||||
"Psionic Lash (Spectre)": "https://0rganics.org/archipelago/sc2wol/PsionicLash.png",
|
||||
"Nyx-Class Cloaking Module (Spectre)": "https://0rganics.org/archipelago/sc2wol/Nyx-ClassCloakingModule.png",
|
||||
"330mm Barrage Cannon (Thor)": "https://0rganics.org/archipelago/sc2wol/330mmBarrageCannon.png",
|
||||
"Immortality Protocol (Thor)": "https://0rganics.org/archipelago/sc2wol/ImmortalityProtocol.png",
|
||||
|
||||
"War Pigs": "https://static.wikia.nocookie.net/starcraft/images/e/ed/WarPigs_SC2_Icon1.jpg",
|
||||
"Devil Dogs": "https://static.wikia.nocookie.net/starcraft/images/3/33/DevilDogs_SC2_Icon1.jpg",
|
||||
"Hammer Securities": "https://static.wikia.nocookie.net/starcraft/images/3/3b/HammerSecurity_SC2_Icon1.jpg",
|
||||
"Spartan Company": "https://static.wikia.nocookie.net/starcraft/images/b/be/SpartanCompany_SC2_Icon1.jpg",
|
||||
"Siege Breakers": "https://static.wikia.nocookie.net/starcraft/images/3/31/SiegeBreakers_SC2_Icon1.jpg",
|
||||
"Hel's Angel": "https://static.wikia.nocookie.net/starcraft/images/6/63/HelsAngels_SC2_Icon1.jpg",
|
||||
"Dusk Wings": "https://static.wikia.nocookie.net/starcraft/images/5/52/DuskWings_SC2_Icon1.jpg",
|
||||
"Jackson's Revenge": "https://static.wikia.nocookie.net/starcraft/images/9/95/JacksonsRevenge_SC2_Icon1.jpg",
|
||||
|
||||
"Ultra-Capacitors": "https://static.wikia.nocookie.net/starcraft/images/2/23/SC2_Lab_Ultra_Capacitors_Icon.png",
|
||||
"Vanadium Plating": "https://static.wikia.nocookie.net/starcraft/images/6/67/SC2_Lab_VanPlating_Icon.png",
|
||||
"Orbital Depots": "https://static.wikia.nocookie.net/starcraft/images/0/01/SC2_Lab_Orbital_Depot_Icon.png",
|
||||
"Micro-Filtering": "https://static.wikia.nocookie.net/starcraft/images/2/20/SC2_Lab_MicroFilter_Icon.png",
|
||||
"Automated Refinery": "https://static.wikia.nocookie.net/starcraft/images/7/71/SC2_Lab_Auto_Refinery_Icon.png",
|
||||
"Command Center Reactor": "https://static.wikia.nocookie.net/starcraft/images/e/ef/SC2_Lab_CC_Reactor_Icon.png",
|
||||
"Raven": "https://static.wikia.nocookie.net/starcraft/images/1/19/SC2_Lab_Raven_Icon.png",
|
||||
"Science Vessel": "https://static.wikia.nocookie.net/starcraft/images/c/c3/SC2_Lab_SciVes_Icon.png",
|
||||
"Tech Reactor": "https://static.wikia.nocookie.net/starcraft/images/c/c5/SC2_Lab_Tech_Reactor_Icon.png",
|
||||
"Orbital Strike": "https://static.wikia.nocookie.net/starcraft/images/d/df/SC2_Lab_Orb_Strike_Icon.png",
|
||||
|
||||
"Shrike Turret": "https://static.wikia.nocookie.net/starcraft/images/4/44/SC2_Lab_Shrike_Turret_Icon.png",
|
||||
"Fortified Bunker": "https://static.wikia.nocookie.net/starcraft/images/4/4f/SC2_Lab_FortBunker_Icon.png",
|
||||
"Planetary Fortress": "https://static.wikia.nocookie.net/starcraft/images/0/0b/SC2_Lab_PlanetFortress_Icon.png",
|
||||
"Perdition Turret": "https://static.wikia.nocookie.net/starcraft/images/a/af/SC2_Lab_PerdTurret_Icon.png",
|
||||
"Predator": "https://static.wikia.nocookie.net/starcraft/images/8/83/SC2_Lab_Predator_Icon.png",
|
||||
"Hercules": "https://static.wikia.nocookie.net/starcraft/images/4/40/SC2_Lab_Hercules_Icon.png",
|
||||
"Cellular Reactor": "https://static.wikia.nocookie.net/starcraft/images/d/d8/SC2_Lab_CellReactor_Icon.png",
|
||||
"Regenerative Bio-Steel": "https://static.wikia.nocookie.net/starcraft/images/d/d3/SC2_Lab_BioSteel_Icon.png",
|
||||
"Hive Mind Emulator": "https://static.wikia.nocookie.net/starcraft/images/b/bc/SC2_Lab_Hive_Emulator_Icon.png",
|
||||
"Psi Disrupter": "https://static.wikia.nocookie.net/starcraft/images/c/cf/SC2_Lab_Psi_Disruptor_Icon.png",
|
||||
|
||||
"Zealot": "https://static.wikia.nocookie.net/starcraft/images/6/6e/Icon_Protoss_Zealot.jpg",
|
||||
"Stalker": "https://static.wikia.nocookie.net/starcraft/images/0/0d/Icon_Protoss_Stalker.jpg",
|
||||
"High Templar": "https://static.wikia.nocookie.net/starcraft/images/a/a0/Icon_Protoss_High_Templar.jpg",
|
||||
"Dark Templar": "https://static.wikia.nocookie.net/starcraft/images/9/90/Icon_Protoss_Dark_Templar.jpg",
|
||||
"Immortal": "https://static.wikia.nocookie.net/starcraft/images/c/c1/Icon_Protoss_Immortal.jpg",
|
||||
"Colossus": "https://static.wikia.nocookie.net/starcraft/images/4/40/Icon_Protoss_Colossus.jpg",
|
||||
"Phoenix": "https://static.wikia.nocookie.net/starcraft/images/b/b1/Icon_Protoss_Phoenix.jpg",
|
||||
"Void Ray": "https://static.wikia.nocookie.net/starcraft/images/1/1d/VoidRay_SC2_Rend1.jpg",
|
||||
"Carrier": "https://static.wikia.nocookie.net/starcraft/images/2/2c/Icon_Protoss_Carrier.jpg",
|
||||
|
||||
"Nothing": "",
|
||||
}
|
||||
|
||||
sc2wol_location_ids = {
|
||||
"Liberation Day": [SC2WOL_LOC_ID_OFFSET + 100, SC2WOL_LOC_ID_OFFSET + 101, SC2WOL_LOC_ID_OFFSET + 102, SC2WOL_LOC_ID_OFFSET + 103, SC2WOL_LOC_ID_OFFSET + 104, SC2WOL_LOC_ID_OFFSET + 105, SC2WOL_LOC_ID_OFFSET + 106],
|
||||
"The Outlaws": [SC2WOL_LOC_ID_OFFSET + 200, SC2WOL_LOC_ID_OFFSET + 201],
|
||||
"Zero Hour": [SC2WOL_LOC_ID_OFFSET + 300, SC2WOL_LOC_ID_OFFSET + 301, SC2WOL_LOC_ID_OFFSET + 302, SC2WOL_LOC_ID_OFFSET + 303],
|
||||
"Evacuation": [SC2WOL_LOC_ID_OFFSET + 400, SC2WOL_LOC_ID_OFFSET + 401, SC2WOL_LOC_ID_OFFSET + 402, SC2WOL_LOC_ID_OFFSET + 403],
|
||||
"Outbreak": [SC2WOL_LOC_ID_OFFSET + 500, SC2WOL_LOC_ID_OFFSET + 501, SC2WOL_LOC_ID_OFFSET + 502],
|
||||
"Safe Haven": [SC2WOL_LOC_ID_OFFSET + 600, SC2WOL_LOC_ID_OFFSET + 601, SC2WOL_LOC_ID_OFFSET + 602, SC2WOL_LOC_ID_OFFSET + 603],
|
||||
"Haven's Fall": [SC2WOL_LOC_ID_OFFSET + 700, SC2WOL_LOC_ID_OFFSET + 701, SC2WOL_LOC_ID_OFFSET + 702, SC2WOL_LOC_ID_OFFSET + 703],
|
||||
"Smash and Grab": [SC2WOL_LOC_ID_OFFSET + 800, SC2WOL_LOC_ID_OFFSET + 801, SC2WOL_LOC_ID_OFFSET + 802, SC2WOL_LOC_ID_OFFSET + 803, SC2WOL_LOC_ID_OFFSET + 804],
|
||||
"The Dig": [SC2WOL_LOC_ID_OFFSET + 900, SC2WOL_LOC_ID_OFFSET + 901, SC2WOL_LOC_ID_OFFSET + 902, SC2WOL_LOC_ID_OFFSET + 903],
|
||||
"The Moebius Factor": [SC2WOL_LOC_ID_OFFSET + 1000, SC2WOL_LOC_ID_OFFSET + 1003, SC2WOL_LOC_ID_OFFSET + 1004, SC2WOL_LOC_ID_OFFSET + 1005, SC2WOL_LOC_ID_OFFSET + 1006, SC2WOL_LOC_ID_OFFSET + 1007, SC2WOL_LOC_ID_OFFSET + 1008],
|
||||
"Supernova": [SC2WOL_LOC_ID_OFFSET + 1100, SC2WOL_LOC_ID_OFFSET + 1101, SC2WOL_LOC_ID_OFFSET + 1102, SC2WOL_LOC_ID_OFFSET + 1103, SC2WOL_LOC_ID_OFFSET + 1104],
|
||||
"Maw of the Void": [SC2WOL_LOC_ID_OFFSET + 1200, SC2WOL_LOC_ID_OFFSET + 1201, SC2WOL_LOC_ID_OFFSET + 1202, SC2WOL_LOC_ID_OFFSET + 1203, SC2WOL_LOC_ID_OFFSET + 1204, SC2WOL_LOC_ID_OFFSET + 1205],
|
||||
"Devil's Playground": [SC2WOL_LOC_ID_OFFSET + 1300, SC2WOL_LOC_ID_OFFSET + 1301, SC2WOL_LOC_ID_OFFSET + 1302],
|
||||
"Welcome to the Jungle": [SC2WOL_LOC_ID_OFFSET + 1400, SC2WOL_LOC_ID_OFFSET + 1401, SC2WOL_LOC_ID_OFFSET + 1402, SC2WOL_LOC_ID_OFFSET + 1403],
|
||||
"Breakout": [SC2WOL_LOC_ID_OFFSET + 1500, SC2WOL_LOC_ID_OFFSET + 1501, SC2WOL_LOC_ID_OFFSET + 1502],
|
||||
"Ghost of a Chance": [SC2WOL_LOC_ID_OFFSET + 1600, SC2WOL_LOC_ID_OFFSET + 1601, SC2WOL_LOC_ID_OFFSET + 1602, SC2WOL_LOC_ID_OFFSET + 1603, SC2WOL_LOC_ID_OFFSET + 1604, SC2WOL_LOC_ID_OFFSET + 1605],
|
||||
"The Great Train Robbery": [SC2WOL_LOC_ID_OFFSET + 1700, SC2WOL_LOC_ID_OFFSET + 1701, SC2WOL_LOC_ID_OFFSET + 1702, SC2WOL_LOC_ID_OFFSET + 1703],
|
||||
"Cutthroat": [SC2WOL_LOC_ID_OFFSET + 1800, SC2WOL_LOC_ID_OFFSET + 1801, SC2WOL_LOC_ID_OFFSET + 1802, SC2WOL_LOC_ID_OFFSET + 1803, SC2WOL_LOC_ID_OFFSET + 1804],
|
||||
"Engine of Destruction": [SC2WOL_LOC_ID_OFFSET + 1900, SC2WOL_LOC_ID_OFFSET + 1901, SC2WOL_LOC_ID_OFFSET + 1902, SC2WOL_LOC_ID_OFFSET + 1903, SC2WOL_LOC_ID_OFFSET + 1904, SC2WOL_LOC_ID_OFFSET + 1905],
|
||||
"Media Blitz": [SC2WOL_LOC_ID_OFFSET + 2000, SC2WOL_LOC_ID_OFFSET + 2001, SC2WOL_LOC_ID_OFFSET + 2002, SC2WOL_LOC_ID_OFFSET + 2003, SC2WOL_LOC_ID_OFFSET + 2004],
|
||||
"Piercing the Shroud": [SC2WOL_LOC_ID_OFFSET + 2100, SC2WOL_LOC_ID_OFFSET + 2101, SC2WOL_LOC_ID_OFFSET + 2102, SC2WOL_LOC_ID_OFFSET + 2103, SC2WOL_LOC_ID_OFFSET + 2104, SC2WOL_LOC_ID_OFFSET + 2105],
|
||||
"Whispers of Doom": [SC2WOL_LOC_ID_OFFSET + 2200, SC2WOL_LOC_ID_OFFSET + 2201, SC2WOL_LOC_ID_OFFSET + 2202, SC2WOL_LOC_ID_OFFSET + 2203],
|
||||
"A Sinister Turn": [SC2WOL_LOC_ID_OFFSET + 2300, SC2WOL_LOC_ID_OFFSET + 2301, SC2WOL_LOC_ID_OFFSET + 2302, SC2WOL_LOC_ID_OFFSET + 2303],
|
||||
"Echoes of the Future": [SC2WOL_LOC_ID_OFFSET + 2400, SC2WOL_LOC_ID_OFFSET + 2401, SC2WOL_LOC_ID_OFFSET + 2402],
|
||||
"In Utter Darkness": [SC2WOL_LOC_ID_OFFSET + 2500, SC2WOL_LOC_ID_OFFSET + 2501, SC2WOL_LOC_ID_OFFSET + 2502],
|
||||
"Gates of Hell": [SC2WOL_LOC_ID_OFFSET + 2600, SC2WOL_LOC_ID_OFFSET + 2601],
|
||||
"Belly of the Beast": [SC2WOL_LOC_ID_OFFSET + 2700, SC2WOL_LOC_ID_OFFSET + 2701, SC2WOL_LOC_ID_OFFSET + 2702, SC2WOL_LOC_ID_OFFSET + 2703],
|
||||
"Shatter the Sky": [SC2WOL_LOC_ID_OFFSET + 2800, SC2WOL_LOC_ID_OFFSET + 2801, SC2WOL_LOC_ID_OFFSET + 2802, SC2WOL_LOC_ID_OFFSET + 2803, SC2WOL_LOC_ID_OFFSET + 2804, SC2WOL_LOC_ID_OFFSET + 2805],
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Determine display for progressive items
|
||||
progressive_items = {
|
||||
"Progressive Infantry Weapon": 100 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"Progressive Infantry Armor": 102 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"Progressive Vehicle Weapon": 103 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"Progressive Vehicle Armor": 104 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"Progressive Ship Weapon": 105 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"Progressive Ship Armor": 106 + SC2WOL_ITEM_ID_OFFSET
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Infantry Weapon": ["Infantry Weapons Level 1", "Infantry Weapons Level 1", "Infantry Weapons Level 2", "Infantry Weapons Level 3"],
|
||||
"Progressive Infantry Armor": ["Infantry Armor Level 1", "Infantry Armor Level 1", "Infantry Armor Level 2", "Infantry Armor Level 3"],
|
||||
"Progressive Vehicle Weapon": ["Vehicle Weapons Level 1", "Vehicle Weapons Level 1", "Vehicle Weapons Level 2", "Vehicle Weapons Level 3"],
|
||||
"Progressive Vehicle Armor": ["Vehicle Armor Level 1", "Vehicle Armor Level 1", "Vehicle Armor Level 2", "Vehicle Armor Level 3"],
|
||||
"Progressive Ship Weapon": ["Ship Weapons Level 1", "Ship Weapons Level 1", "Ship Weapons Level 2", "Ship Weapons Level 3"],
|
||||
"Progressive Ship Armor": ["Ship Armor Level 1", "Ship Armor Level 1", "Ship Armor Level 2", "Ship Armor Level 3"]
|
||||
}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower().replace(' ', '_')
|
||||
display_data[base_name + "_level"] = level
|
||||
display_data[base_name + "_url"] = icons[display_name]
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"+15 Starting Minerals": 800 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"+15 Starting Vespene": 801 + SC2WOL_ITEM_ID_OFFSET,
|
||||
"+2 Starting Supply": 802 + SC2WOL_ITEM_ID_OFFSET
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
if base_name == "supply":
|
||||
count = count * 2
|
||||
display_data[base_name + "_count"] = count
|
||||
else:
|
||||
count = count * 15
|
||||
display_data[base_name + "_count"] = count
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
# Turn location IDs into mission objective counts
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {mission_name: {lookup_name(id): (id in checked_locations) for id in mission_locations if id in set(locations[player])} for mission_name, mission_locations in sc2wol_location_ids.items()}
|
||||
checks_done = {mission_name: len([id for id in mission_locations if id in checked_locations and id in set(locations[player])]) for mission_name, mission_locations in sc2wol_location_ids.items()}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = {mission_name: len([id for id in mission_locations if id in set(locations[player])]) for mission_name, mission_locations in sc2wol_location_ids.items()}
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
return render_template("sc2wolTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderChecksfinder(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict, saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Checks Available": "https://0rganics.org/archipelago/cf/spr_tiles_3.png",
|
||||
"Map Width": "https://0rganics.org/archipelago/cf/spr_tiles_4.png",
|
||||
"Map Height": "https://0rganics.org/archipelago/cf/spr_tiles_5.png",
|
||||
"Map Bombs": "https://0rganics.org/archipelago/cf/spr_tiles_6.png",
|
||||
|
||||
"Nothing": "",
|
||||
}
|
||||
|
||||
checksfinder_location_ids = {
|
||||
"Tile 1": 81000,
|
||||
"Tile 2": 81001,
|
||||
"Tile 3": 81002,
|
||||
"Tile 4": 81003,
|
||||
"Tile 5": 81004,
|
||||
"Tile 6": 81005,
|
||||
"Tile 7": 81006,
|
||||
"Tile 8": 81007,
|
||||
"Tile 9": 81008,
|
||||
"Tile 10": 81009,
|
||||
"Tile 11": 81010,
|
||||
"Tile 12": 81011,
|
||||
"Tile 13": 81012,
|
||||
"Tile 14": 81013,
|
||||
"Tile 15": 81014,
|
||||
"Tile 16": 81015,
|
||||
"Tile 17": 81016,
|
||||
"Tile 18": 81017,
|
||||
"Tile 19": 81018,
|
||||
"Tile 20": 81019,
|
||||
"Tile 21": 81020,
|
||||
"Tile 22": 81021,
|
||||
"Tile 23": 81022,
|
||||
"Tile 24": 81023,
|
||||
"Tile 25": 81024,
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"Map Width": 80000,
|
||||
"Map Height": 80001,
|
||||
"Map Bombs": 80002
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name + "_count"] = count
|
||||
display_data[base_name + "_display"] = count + 5
|
||||
|
||||
# Get location info
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {tile_name: {lookup_name(tile_location): (tile_location in checked_locations)} for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in set(locations[player])}
|
||||
checks_done = {tile_name: len([tile_location]) for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in checked_locations and tile_location in set(locations[player])}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = checks_done
|
||||
|
||||
# Calculate checks available
|
||||
display_data["checks_unlocked"] = min(display_data["width_count"] + display_data["height_count"] + display_data["bombs_count"] + 5, 25)
|
||||
display_data["checks_available"] = max(display_data["checks_unlocked"] - len(checked_locations), 0)
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
return render_template("checksfinderTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
saving_second: int, custom_locations: Dict[int, str], custom_items: Dict[int, str]) -> str:
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
player_received_items = {}
|
||||
if multisave.get('version', 0) > 0:
|
||||
# add numbering to all items but starter_inventory
|
||||
ordered_items = multisave.get('received_items', {}).get((team, player, True), [])
|
||||
else:
|
||||
ordered_items = multisave.get('received_items', {}).get((team, player), [])
|
||||
|
||||
# add numbering to all items but starter_inventory
|
||||
for order_index, networkItem in enumerate(ordered_items, start=1):
|
||||
player_received_items[networkItem.item] = order_index
|
||||
|
||||
return render_template("genericTracker.html",
|
||||
inventory=inventory,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items)
|
||||
inventory=inventory,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items, saving_second=saving_second,
|
||||
custom_items=custom_items, custom_locations=custom_locations)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def getTracker(tracker: UUID):
|
||||
def get_enabled_multiworld_trackers(room: Room, current: str):
|
||||
enabled = [
|
||||
{
|
||||
"name": "Generic",
|
||||
"endpoint": "get_multiworld_tracker",
|
||||
"current": current == "Generic"
|
||||
}
|
||||
]
|
||||
for game_name, endpoint in multi_trackers.items():
|
||||
if any(slot.game == game_name for slot in room.seed.slots) or current == game_name:
|
||||
enabled.append({
|
||||
"name": game_name,
|
||||
"endpoint": endpoint.__name__,
|
||||
"current": current == game_name}
|
||||
)
|
||||
return enabled
|
||||
|
||||
|
||||
def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[str, typing.Any]]:
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups = get_static_room_data(room)
|
||||
return None
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
locations, names, use_door_tracker, checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
@@ -970,6 +1369,128 @@ def getTracker(tracker: UUID):
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
player_locations = locations[player]
|
||||
checks_done[team][player]["Total"] = sum(1 for loc in locations_checked if loc in player_locations)
|
||||
percent_total_checks_done[team][player] = int(checks_done[team][player]["Total"] /
|
||||
checks_in_area[player]["Total"] * 100) \
|
||||
if checks_in_area[player]["Total"] else 100
|
||||
|
||||
activity_timers = {}
|
||||
now = datetime.datetime.utcnow()
|
||||
for (team, player), timestamp in multisave.get("client_activity_timers", []):
|
||||
activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
|
||||
|
||||
player_names = {}
|
||||
states: typing.Dict[typing.Tuple[int, int], int] = {}
|
||||
for team, names in enumerate(names):
|
||||
for player, name in enumerate(names, 1):
|
||||
player_names[team, player] = name
|
||||
states[team, player] = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
long_player_names = player_names.copy()
|
||||
for (team, player), alias in multisave.get("name_aliases", {}).items():
|
||||
player_names[team, player] = alias
|
||||
long_player_names[(team, player)] = f"{alias} ({long_player_names[team, player]})"
|
||||
|
||||
video = {}
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[team, player] = data
|
||||
|
||||
return dict(player_names=player_names, room=room, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
|
||||
activity_timers=activity_timers, video=video, hints=hints,
|
||||
long_player_names=long_player_names,
|
||||
multisave=multisave, precollected_items=precollected_items, groups=groups,
|
||||
locations=locations, games=games, states=states)
|
||||
|
||||
|
||||
def _get_inventory_data(data: typing.Dict[str, typing.Any]) -> typing.Dict[int, typing.Dict[int, int]]:
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in team_data}
|
||||
for teamnumber, team_data in data["checks_done"].items()}
|
||||
|
||||
groups = data["groups"]
|
||||
|
||||
for (team, player), locations_checked in data["multisave"].get("location_checks", {}).items():
|
||||
if player in data["groups"]:
|
||||
continue
|
||||
player_locations = data["locations"][player]
|
||||
precollected = data["precollected_items"][player]
|
||||
for item_id in precollected:
|
||||
inventory[team][player][item_id] += 1
|
||||
for location in locations_checked:
|
||||
item_id, recipient, flags = player_locations[location]
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
inventory[team][recipient][item_id] += 1
|
||||
return inventory
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Generic")
|
||||
|
||||
return render_template("multiTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/Factorio')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_Factorio_multiworld_tracker(tracker: UUID):
|
||||
data = _get_multiworld_tracker_data(tracker)
|
||||
if not data:
|
||||
abort(404)
|
||||
|
||||
data["inventory"] = _get_inventory_data(data)
|
||||
data["enabled_multiworld_trackers"] = get_enabled_multiworld_trackers(data["room"], "Factorio")
|
||||
|
||||
return render_template("multiFactorioTracker.html", **data)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/A Link to the Past')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def get_LttP_multiworld_tracker(tracker: UUID):
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups, saving_second, custom_locations, custom_items = \
|
||||
get_static_room_data(room)
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if
|
||||
playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
percent_total_checks_done = {teamnumber: {playernumber: 0
|
||||
for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
||||
hints = {team: set() for team in range(len(names))}
|
||||
if room.multisave:
|
||||
multisave = restricted_loads(room.multisave)
|
||||
else:
|
||||
multisave = {}
|
||||
if "hints" in multisave:
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
def attribute_item(team: int, recipient: int, item: int):
|
||||
nonlocal inventory
|
||||
target_item = links.get(item, item)
|
||||
if item in levels: # non-progressive
|
||||
inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
|
||||
else:
|
||||
inventory[team][recipient][target_item] += 1
|
||||
|
||||
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
|
||||
if player in groups:
|
||||
continue
|
||||
@@ -977,17 +1498,19 @@ def getTracker(tracker: UUID):
|
||||
if precollected_items:
|
||||
precollected = precollected_items[player]
|
||||
for item_id in precollected:
|
||||
attribute_item(inventory, team, player, item_id)
|
||||
attribute_item(team, player, item_id)
|
||||
for location in locations_checked:
|
||||
if location not in player_locations or location not in player_location_to_area[player]:
|
||||
continue
|
||||
|
||||
item, recipient, flags = player_locations[location]
|
||||
|
||||
if recipient in names:
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
recipients = groups.get(recipient, [recipient])
|
||||
for recipient in recipients:
|
||||
attribute_item(team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
percent_total_checks_done[team][player] = int(
|
||||
checks_done[team][player]["Total"] / seed_checks_in_area[player]["Total"] * 100) if \
|
||||
seed_checks_in_area[player]["Total"] else 100
|
||||
|
||||
for (team, player), game_state in multisave.get("client_game_state", {}).items():
|
||||
if player in groups:
|
||||
@@ -1029,14 +1552,19 @@ def getTracker(tracker: UUID):
|
||||
for (team, player), data in multisave.get("video", []):
|
||||
video[(team, player)] = data
|
||||
|
||||
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
enabled_multiworld_trackers = get_enabled_multiworld_trackers(room, "A Link to the Past")
|
||||
|
||||
return render_template("lttpMultiTracker.html", inventory=inventory, get_item_name_from_id=lookup_any_item_id_to_name,
|
||||
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
||||
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=alttp_icons,
|
||||
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
||||
checks_in_area=seed_checks_in_area, activity_timers=activity_timers,
|
||||
multi_items=multi_items, checks_done=checks_done,
|
||||
percent_total_checks_done=percent_total_checks_done,
|
||||
ordered_areas=ordered_areas, checks_in_area=seed_checks_in_area,
|
||||
activity_timers=activity_timers,
|
||||
key_locations=group_key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
|
||||
video=video, big_key_locations=group_big_key_locations,
|
||||
hints=hints, long_player_names=long_player_names)
|
||||
hints=hints, long_player_names=long_player_names,
|
||||
enabled_multiworld_trackers=enabled_multiworld_trackers)
|
||||
|
||||
|
||||
game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
@@ -1044,5 +1572,12 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"Ocarina of Time": __renderOoTTracker,
|
||||
"Timespinner": __renderTimespinnerTracker,
|
||||
"A Link to the Past": __renderAlttpTracker,
|
||||
"Super Metroid": __renderSuperMetroidTracker
|
||||
"ChecksFinder": __renderChecksfinder,
|
||||
"Super Metroid": __renderSuperMetroidTracker,
|
||||
"Starcraft 2 Wings of Liberty": __renderSC2WoLTracker
|
||||
}
|
||||
|
||||
multi_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"A Link to the Past": get_LttP_multiworld_tracker,
|
||||
"Factorio": get_Factorio_multiworld_tracker,
|
||||
}
|
||||
|
||||
@@ -1,82 +1,94 @@
|
||||
import base64
|
||||
import json
|
||||
import pickle
|
||||
import typing
|
||||
import uuid
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
import zlib
|
||||
|
||||
from io import BytesIO
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from pony.orm import flush, select
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit, flush, select, rollback
|
||||
from pony.orm.core import TransactionIntegrityError
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import NetworkSlot, SlotType
|
||||
from NetUtils import SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from . import app
|
||||
from .models import Seed, Room, Slot
|
||||
from .models import Seed, Room, Slot, GameDataPackage
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
|
||||
|
||||
def process_multidata(compressed_multidata, files={}):
|
||||
decompressed_multidata = MultiServer.Context.decompress(compressed_multidata)
|
||||
|
||||
slots: typing.Set[Slot] = set()
|
||||
if "datapackage" in decompressed_multidata:
|
||||
# strip datapackage from multidata, leaving only the checksums
|
||||
game_data_packages: typing.List[GameDataPackage] = []
|
||||
for game, game_data in decompressed_multidata["datapackage"].items():
|
||||
if game_data.get("checksum"):
|
||||
game_data_package = GameDataPackage(checksum=game_data["checksum"],
|
||||
data=pickle.dumps(game_data))
|
||||
decompressed_multidata["datapackage"][game] = {
|
||||
"version": game_data.get("version", 0),
|
||||
"checksum": game_data["checksum"]
|
||||
}
|
||||
try:
|
||||
commit() # commit game data package
|
||||
game_data_packages.append(game_data_package)
|
||||
except TransactionIntegrityError:
|
||||
del game_data_package
|
||||
rollback()
|
||||
|
||||
if "slot_info" in decompressed_multidata:
|
||||
for slot, slot_info in decompressed_multidata["slot_info"].items():
|
||||
# Ignore Player Groups (e.g. item links)
|
||||
if slot_info.type == SlotType.group:
|
||||
continue
|
||||
slots.add(Slot(data=files.get(slot, None),
|
||||
player_name=slot_info.name,
|
||||
player_id=slot,
|
||||
game=slot_info.game))
|
||||
flush() # commit slots
|
||||
|
||||
compressed_multidata = compressed_multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
|
||||
return slots, compressed_multidata
|
||||
|
||||
def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None):
|
||||
if not owner:
|
||||
owner = session["_id"]
|
||||
infolist = zfile.infolist()
|
||||
slots: typing.Set[Slot] = set()
|
||||
if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist):
|
||||
flash(Markup("Error: Your .zip file only contains .yaml files. "
|
||||
'Did you mean to <a href="/generate">generate a game</a>?'))
|
||||
return
|
||||
|
||||
spoiler = ""
|
||||
files = {}
|
||||
multidata = None
|
||||
|
||||
# Load files.
|
||||
for file in infolist:
|
||||
handler = AutoPatchRegister.get_handler(file.filename)
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
|
||||
# AP Container
|
||||
elif handler:
|
||||
raw = zfile.open(file, "r").read()
|
||||
patch = handler(BytesIO(raw))
|
||||
patch.read()
|
||||
slots.add(Slot(data=raw,
|
||||
player_name=patch.player_name,
|
||||
player_id=patch.player,
|
||||
game=patch.game))
|
||||
|
||||
elif file.filename.endswith(".apmc"):
|
||||
data = zfile.open(file, "r").read()
|
||||
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
|
||||
slots.add(Slot(data=data,
|
||||
player_name=metadata["player_name"],
|
||||
player_id=metadata["player_id"],
|
||||
game="Minecraft"))
|
||||
|
||||
elif file.filename.endswith(".apv6"):
|
||||
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
|
||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||
player_id=int(slot_id[1:]), game="VVVVVV"))
|
||||
|
||||
elif file.filename.endswith(".apsm64ex"):
|
||||
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
|
||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||
player_id=int(slot_id[1:]), game="Super Mario 64"))
|
||||
|
||||
elif file.filename.endswith(".zip"):
|
||||
# Factorio mods need a specific name or they do not function
|
||||
_, seed_name, slot_id, slot_name = file.filename.rsplit("_", 1)[0].split("-", 3)
|
||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||
player_id=int(slot_id[1:]), game="Factorio"))
|
||||
|
||||
elif file.filename.endswith(".apz5"):
|
||||
# .apz5 must be named specifically since they don't contain any metadata
|
||||
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3)
|
||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||
player_id=int(slot_id[1:]), game="Ocarina of Time"))
|
||||
|
||||
elif file.filename.endswith(".json"):
|
||||
_, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('-', 3)
|
||||
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
|
||||
player_id=int(slot_id[1:]), game="Dark Souls III"))
|
||||
patch = handler(BytesIO(data))
|
||||
patch.read()
|
||||
files[patch.player] = data
|
||||
|
||||
# Spoiler
|
||||
elif file.filename.endswith(".txt"):
|
||||
spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
|
||||
|
||||
# Multi-data
|
||||
elif file.filename.endswith(".archipelago"):
|
||||
try:
|
||||
multidata = zfile.open(file).read()
|
||||
@@ -84,19 +96,27 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
multidata = None
|
||||
|
||||
if multidata:
|
||||
decompressed_multidata = MultiServer.Context.decompress(multidata)
|
||||
if "slot_info" in decompressed_multidata:
|
||||
player_names = {slot.player_name for slot in slots}
|
||||
leftover_names: typing.Dict[int, NetworkSlot] = {
|
||||
slot_id: slot_info for slot_id, slot_info in decompressed_multidata["slot_info"].items()
|
||||
if slot_info.name not in player_names and slot_info.type != SlotType.group}
|
||||
newslots = [(Slot(data=None, player_name=slot_info.name, player_id=slot, game=slot_info.game))
|
||||
for slot, slot_info in leftover_names.items()]
|
||||
for slot in newslots:
|
||||
slots.add(slot)
|
||||
# Minecraft
|
||||
elif file.filename.endswith(".apmc"):
|
||||
data = zfile.open(file, "r").read()
|
||||
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
|
||||
files[metadata["player_id"]] = data
|
||||
|
||||
flush() # commit slots
|
||||
# Factorio
|
||||
elif file.filename.endswith(".zip"):
|
||||
_, _, slot_id, *_ = file.filename.split('_')[0].split('-', 3)
|
||||
data = zfile.open(file, "r").read()
|
||||
files[int(slot_id[1:])] = data
|
||||
|
||||
# All other files using the standard MultiWorld.get_out_file_name_base method
|
||||
else:
|
||||
_, _, slot_id, *_ = file.filename.split('.')[0].split('_', 3)
|
||||
data = zfile.open(file, "r").read()
|
||||
files[int(slot_id[1:])] = data
|
||||
|
||||
# Load multi data.
|
||||
if multidata:
|
||||
slots, multidata = process_multidata(multidata, files)
|
||||
|
||||
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
|
||||
id=sid if sid else uuid.uuid4())
|
||||
@@ -137,11 +157,11 @@ def uploads():
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
multidata = file.read()
|
||||
MultiServer.Context.decompress(multidata)
|
||||
slots, multidata = process_multidata(multidata)
|
||||
except Exception as e:
|
||||
flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
|
||||
else:
|
||||
seed = Seed(multidata=multidata, owner=session["_id"])
|
||||
seed = Seed(multidata=multidata, slots=slots, owner=session["_id"])
|
||||
flush() # place into DB and generate ids
|
||||
return redirect(url_for("view_seed", seed=seed.id))
|
||||
else:
|
||||
|
||||
393
Zelda1Client.py
Normal file
@@ -0,0 +1,393 @@
|
||||
# Based (read: copied almost wholesale and edited) off the FF1 Client.
|
||||
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.tloz.Items import item_game_ids
|
||||
from worlds.tloz.Locations import location_ids
|
||||
from worlds.tloz import Items, Locations, Rom
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_tloz.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_tloz.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
item_ids = item_game_ids
|
||||
location_ids = location_ids
|
||||
items_by_id = {id: item for item, id in item_ids.items()}
|
||||
locations_by_id = {id: location for location, id in location_ids.items()}
|
||||
|
||||
|
||||
class ZeldaCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, ZeldaContext):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class ZeldaContext(CommonContext):
|
||||
command_processor = ZeldaCommandProcessor
|
||||
items_handling = 0b101 # get sent remote and starting items
|
||||
# Infinite Hyrule compatibility
|
||||
overworld_item = 0x5F
|
||||
armos_item = 0x24
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.bonus_items = []
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.game = 'The Legend of Zelda'
|
||||
self.awaiting_rom = False
|
||||
self.shop_slots_left = 0
|
||||
self.shop_slots_middle = 0
|
||||
self.shop_slots_right = 0
|
||||
self.shop_slots = [self.shop_slots_left, self.shop_slots_middle, self.shop_slots_right]
|
||||
self.slot_data = dict()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(ZeldaContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
asyncio.create_task(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class ZeldaManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Zelda 1 Client"
|
||||
|
||||
self.ui = ZeldaManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: ZeldaContext):
|
||||
current_time = time.time()
|
||||
bonus_items = [item for item in ctx.bonus_items]
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"shops": {
|
||||
"left": ctx.shop_slots_left,
|
||||
"middle": ctx.shop_slots_middle,
|
||||
"right": ctx.shop_slots_right
|
||||
},
|
||||
"bonusItems": bonus_items
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
right_slots = [shop for shop in shops if "Right" in shop]
|
||||
for shop in left_slots:
|
||||
ctx.shop_slots_left |= get_shop_bit_from_name(shop)
|
||||
for shop in middle_slots:
|
||||
ctx.shop_slots_middle |= get_shop_bit_from_name(shop)
|
||||
for shop in right_slots:
|
||||
ctx.shop_slots_right |= get_shop_bit_from_name(shop)
|
||||
|
||||
|
||||
def get_shop_bit_from_name(location_name):
|
||||
if "Potion" in location_name:
|
||||
return Rom.potion_shop
|
||||
elif "Arrow" in location_name:
|
||||
return Rom.arrow_shop
|
||||
elif "Shield" in location_name:
|
||||
return Rom.shield_shop
|
||||
elif "Ring" in location_name:
|
||||
return Rom.ring_shop
|
||||
elif "Candle" in location_name:
|
||||
return Rom.candle_shop
|
||||
elif "Take" in location_name:
|
||||
return Rom.take_any
|
||||
return 0 # this should never be hit
|
||||
|
||||
|
||||
async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone="None"):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = lookup_any_location_id_to_name[location]
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
if location_name == "Ocean Heart Container":
|
||||
status = locations_array[ctx.overworld_item]
|
||||
if location_name == "Armos Knights":
|
||||
status = locations_array[ctx.armos_item]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld1_locations and zone == "underworld1":
|
||||
status = locations_array[Locations.floor_location_game_offsets_early[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif location_name in Locations.underworld2_locations and zone == "underworld2":
|
||||
status = locations_array[Locations.floor_location_game_offsets_late[location_name]]
|
||||
if status & 0x10:
|
||||
ctx.locations_checked.add(location)
|
||||
locations_checked.append(location)
|
||||
elif (location_name in Locations.shop_locations or "Take" in location_name) and zone == "caves":
|
||||
shop_bit = get_shop_bit_from_name(location_name)
|
||||
slot = 0
|
||||
context_slot = 0
|
||||
if "Left" in location_name:
|
||||
slot = "slot1"
|
||||
context_slot = 0
|
||||
elif "Middle" in location_name:
|
||||
slot = "slot2"
|
||||
context_slot = 1
|
||||
elif "Right" in location_name:
|
||||
slot = "slot3"
|
||||
context_slot = 2
|
||||
if locations_array[slot] & shop_bit > 0:
|
||||
locations_checked.append(location)
|
||||
ctx.shop_slots[context_slot] |= shop_bit
|
||||
if locations_array["takeAnys"] and locations_array["takeAnys"] >= 4:
|
||||
if "Take Any" in location_name:
|
||||
short_name = None
|
||||
if "Left" in location_name:
|
||||
short_name = "TakeAnyLeft"
|
||||
elif "Middle" in location_name:
|
||||
short_name = "TakeAnyMiddle"
|
||||
elif "Right" in location_name:
|
||||
short_name = "TakeAnyRight"
|
||||
if short_name is not None:
|
||||
item_code = ctx.slot_data[short_name]
|
||||
if item_code > 0:
|
||||
ctx.bonus_items.append(item_code)
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: ZeldaContext):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if data_decoded["overworldHC"] is not None:
|
||||
ctx.overworld_item = data_decoded["overworldHC"]
|
||||
if data_decoded["overworldPB"] is not None:
|
||||
ctx.armos_item = data_decoded["overworldPB"]
|
||||
if data_decoded['gameMode'] == 19 and ctx.finished_game == False:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if ctx.game is not None and 'overworld' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_locations(data_decoded['overworld'], ctx, False, "overworld"))
|
||||
if ctx.game is not None and 'underworld1' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld1'], ctx, False, "underworld1"))
|
||||
if ctx.game is not None and 'underworld2' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['underworld2'], ctx, False, "underworld2"))
|
||||
if ctx.game is not None and 'caves' in data_decoded:
|
||||
asyncio.create_task(parse_locations(data_decoded['caves'], ctx, False, "caves"))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
reconcile_shops(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("ZeldaClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["tloz_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str) and os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def main(args):
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logging.info("Patch file was supplied. Creating nes rom..")
|
||||
meta, romfile = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.connect = meta["server"]
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
async_start(run_game(romfile))
|
||||
ctx = ZeldaContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -48,6 +48,9 @@ class ZillionContext(CommonContext):
|
||||
command_processor: Type[ClientCommandProcessor] = ZillionCommandProcessor
|
||||
items_handling = 1 # receive items from other players
|
||||
|
||||
known_name: Optional[str]
|
||||
""" This is almost the same as `auth` except `auth` is reset to `None` when server disconnects, and this isn't. """
|
||||
|
||||
from_game: "asyncio.Queue[events.EventFromGame]"
|
||||
to_game: "asyncio.Queue[events.EventToGame]"
|
||||
ap_local_count: int
|
||||
@@ -82,6 +85,7 @@ class ZillionContext(CommonContext):
|
||||
server_address: str,
|
||||
password: str) -> None:
|
||||
super().__init__(server_address, password)
|
||||
self.known_name = None
|
||||
self.from_game = asyncio.Queue()
|
||||
self.to_game = asyncio.Queue()
|
||||
self.got_room_info = asyncio.Event()
|
||||
@@ -258,6 +262,10 @@ class ZillionContext(CommonContext):
|
||||
assert id_ in id_to_loc
|
||||
self.loc_mem_to_id[mem] = id_
|
||||
|
||||
if len(self.loc_mem_to_id) != 394:
|
||||
logger.warn("invalid Zillion `Connected` packet, "
|
||||
f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}")
|
||||
|
||||
self.got_slot_data.set()
|
||||
|
||||
payload = {
|
||||
@@ -392,7 +400,8 @@ async def zillion_sync_task(ctx: ZillionContext) -> None:
|
||||
game_id = memory.get_rom_to_ram_data(ram)
|
||||
name, seed_end = name_seed_from_ram(game_id)
|
||||
if len(name):
|
||||
if name == ctx.auth:
|
||||
if name == ctx.known_name:
|
||||
ctx.auth = name
|
||||
# this is the name we know
|
||||
if ctx.server and ctx.server.socket: # type: ignore
|
||||
if ctx.got_room_info.is_set():
|
||||
@@ -435,6 +444,7 @@ async def zillion_sync_task(ctx: ZillionContext) -> None:
|
||||
memory.reset_game_state()
|
||||
|
||||
ctx.auth = name
|
||||
ctx.known_name = name
|
||||
async_start(ctx.connect())
|
||||
await asyncio.wait((
|
||||
ctx.got_room_info.wait(),
|
||||
|
||||
BIN
data/adventure_basepatch.bsdiff4
Normal file
@@ -1,5 +1,22 @@
|
||||
<TabbedPanel>
|
||||
tab_width: 200
|
||||
<TextColors>:
|
||||
# Hex-format RGB colors used in clients. Resets after an update/install.
|
||||
# To avoid, you can copy the TextColors section into a new "user.kv" next to this file
|
||||
# and it will read from there instead.
|
||||
black: "000000"
|
||||
red: "EE0000"
|
||||
green: "00FF7F" # typically a location
|
||||
yellow: "FAFAD2" # typically other slots/players
|
||||
blue: "6495ED" # typically extra info (such as entrance)
|
||||
magenta: "EE00EE" # typically your slot/player
|
||||
cyan: "00EEEE" # typically regular item
|
||||
slateblue: "6D8BE8" # typically useful item
|
||||
plum: "AF99EF" # typically progression item
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
tab_width: root.width / app.tab_count
|
||||
<SelectableLabel>:
|
||||
canvas.before:
|
||||
Color:
|
||||
@@ -13,6 +30,8 @@
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
<UILog>:
|
||||
messages: 1000 # amount of messages stored in client logs.
|
||||
cols: 1
|
||||
viewclass: 'SelectableLabel'
|
||||
scroll_y: 0
|
||||
scroll_type: ["content", "bars"]
|
||||
|
||||
BIN
data/discord-mark-blue.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
data/icon.ico
|
Before Width: | Height: | Size: 214 KiB After Width: | Height: | Size: 255 KiB |
BIN
data/icon.png
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 37 KiB |
@@ -1,380 +0,0 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
@@ -1,132 +0,0 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
@@ -1,389 +0,0 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
function error(err)
|
||||
print(err)
|
||||
end
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
print("invalid table: sparse array")
|
||||
print(n)
|
||||
print("VAL:")
|
||||
print(val)
|
||||
print("STACK:")
|
||||
print(stack)
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
@@ -1,132 +0,0 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||