Compare commits

...

1303 Commits

Author SHA1 Message Date
Fabian Dill
1db6b67953 Tests: load custom tests from apworld 2023-07-01 02:41:51 +02:00
Trevor L
fa3c132304 Hylics 2: Add missing location (#1917)
* Hylics 2: Add missing location

* Hylics 2: Change data_version
2023-06-30 17:46:32 -05:00
digiholic
6226713c4d MMBN3: Press program now has proper color index when received remotely (#1918) 2023-06-30 17:34:53 -05:00
Justus Lind
b56da79890 Muse Dash: Add 2023 Anniversary songs and remove a hidden song (#1916)
* Remove CHAOS Glitch. Add test to check for removed songs.

* Add to game list

* Fix oversight with 0 difficulty songs. Fix naming of test.

* Add new songs and update other data.

* Fix accidental copy paste
2023-06-30 08:10:58 -05:00
PoryGone
1d6345d3a2 SA2: Add troubleshooting note about Skip Intro and Cutscene Traps (#1915) 2023-06-29 22:28:08 -05:00
el-u
51a639ceaf lufia2ac: use an appropriate dungeon sprite and battle theme for each boss (#1914) 2023-06-29 22:21:46 -05:00
digiholic
7ecb1e6d6c Docs: Adds MMBN3 to Readme.md (#1912) 2023-06-29 15:01:37 -05:00
Zach Parks
c9fb443c64 OriBF: Move Ori and the Blind Forest to worlds_disabled. (#1906)
* OriBF: Move Ori and the Blind Forest to `worlds_disabled/`

* Add readme for `worlds_disabled` folder

* fix link

* fix link 2

* Remove useless comment

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-06-29 13:36:48 -05:00
digiholic
325299286b Mega Man Battle Network 3: Implement New Game (#1198)
* Initializes MMBN3 world with empty files

* Adds item names to item dict

* Adds locations and names

* Adds skeleton of MMBN3Client. Mostly copy pasta from OOT

* Fixed some style and formatting

* More incremental Lua tests

* Adds all locations and checking to Lua connector

* Made class definitions for TextPet Parser

* Begun connecting item delivery system through lua and textpet

* Lua Connection can now send test items

* Item Delivery is now parameterized. Test command can send any chip

* Adds the ability to send non-chip items

* Fixes name errors in python client

* Fixes count for zenny, attempts to fix bugfrags

* Fixes an issue where you always received 255 bugfrags

* Converts zenny and bugfrag amounts to little endian bytecode

* Checks game state before sending chips

Adds debug option to display information overlayed on rom
Fixes chip indexing issue for chips with ids over 255
Minor text fixes

* Adds in some animation reset instructions during item get message

* Stores previously collected item index in save, re-sends missing items

* Adds title screen check before sending locations

Loading items from save could not be done via RAM. Had to be added in
assembly

* Adds progressive undernet check

* Added library for lzss decoding bits of rom

* More progress on parsing text events from ROM

* Adds a way to inject messages into ScriptArchive data structure and generate bytecode

* Adds Item definitions, passes to client

* Adds regions and item collection rules

* Touched up a few names and values that have changed in preparation for the final patching

* Modifying messages via item is now successful

* Added generate_output hook to generate ROM data

* Generates ROM successfully

* Fixes navi cust give index

* Whoops forgot to wrap this in brackets

* Injects extra scripts for undernet rankings

* Programs had ammount and color swapped

* Prompts the user for their username when connecting

* Adds flagClear to the list of commands to avoid overwriting

* Fixes message box crashes and several other multiworld issues

* Fixes IDs and names of several items and locations

* Added .gba to gitignore

* Fixes compatibility after recent rebase

* Fixes some locations and items that are otherwise unobtainable

* Attempts to make a working launcher in the installer

* Creates installer and fixes several inaccessible locations

* Many minor changes to items, locations, and requirements made during testing

* Adds an info page for MMBN3

* Fixes failing tests by removing duplicate IDs and properly marking progression items

* Accidentally forgot to un-remove the thing

* Whoops, changed this by accident

* Updates self.world references to self.multiworld

* Fixes imports to use from imports instead of using the namespace

* Removed some leftover merge artifacts from inno setup

* Puts back that darned signtool line again

* Adds Overworld Metro keys as items

* Adds TamaCode and puts shortcuts behind cyber passes

* Fixes Numberman code 16 check

* Fixes metro access logic and adds text to metro

* Reworks Lua to fix crashing when many items are queued

* Items for other BN3 games for different players are no longer given in the main player's ROM as well

* Fixes incorrect Item ID for ACDC Metro

* Fixes multi-box text messages

* Adds timer before sending an item

* Forgot to remove the second box of SubMems

* Updates patch and lua to prevent softlocks and crashes

* Adds options for extra undernet ranks, exclude jobs

* Extra GigFreez now gives 20 bugfrags

* Additional Progressive Undernets can no longer appear on the WWW Base

* Moves item signal byte to empty area of flags instead of end of RAM

* Adds Chocolate Shop locations and navi chips to fill them

* Fixes save crash, and added chocolates to lua

* Fixes chocolate stand selling out text, removes DrillMan cube in Undernet

* Replaces old messaging system with direct memory manipulation for receiving items

* Removes NDSPY requirements from MMBN3 by manually adapting the GBA's lz10 algorithm

* Fixes the names of Hospital-1 Locations

* Adds Canary Bit to avoid sending checks when title screen check fails

* Gaining a cybermetro pass will now open the shortcut immediately

* Randomizes the two accessible areas of Undernet 7, adds Hammer as item

* Adds new locations to connector lua

* Injects the name of the item into trade quests

* Fixes copy-paste error in docs

* Fixes merge artifacts and depracated code

* Nut-wafer stand now faces Lan the right way after buying

* Removes unused Goal Option and updates the readme to include most recent changes

* Touch-ups and formatting changes

* The Great Fillerization update. Dozens of items changed to Filler

* Replaces instances of Mega Man with MegaMan

* Update worlds/mmbn3/docs/en_MegaMan Battle Network 3.md

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Update worlds/mmbn3/__init__.py

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Changes code ordering to suit base class's

* assert_generate now checks for roms. Minor text fixes

* Makes player specific frequency and excluded location options

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Addresses suggested changes from PR review

* Replaces ndspy lz10 with MIT-compliant nlzss lz10

* apworld compatibility fix for mmbn3_options from utils

* Addressing more comments by el-u

* APworld will now pull patch from zip folder

* Apply suggestions from code review

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

* Cleaned up comments for progressive undernet ROM function, moved index list to field to avoid re-initializing

* Removes improper player-indexed location/item dicts, replaces with world member variables

* Avoids redefining list in progressive undernet ROM function

* Filler items can no longer be generated beyond their specified amounts

* Fixes list copying issue with item frequencies

* Adds BN3 Client Generation back into Launcher settings

* Fixes typos causing huge problems

* Fixed non-relative import for apworld

* Removes custom enum implementation that broke pickle

* Displays message when attempting to load an incorrect ROM, will not attempt to patch it

* Filler items can now only be placed once

* Changes path in setup doc to match Lua path changes

* Fixes file extension for MMBN3 file

* Replaces magic number with reference to value in NetUtils

* Moves victory rules to set_rules. Removes commented out code

* Rewrites Lua script to send block of memory

* Fixes off-by-one error in sending bytes for locations

* Fixes issue with invalid characters in text parsing, and WWW monitor text box parsing

* Moves trade text injection to init so it has access to options

* Attempts to split the text boxes for hinted items

* Trade checks now provide hints if the option is set for them

* Fixes escape character issue for BizHawk 2.9.1

Something in Bizhawk lua parsing changed to dislike the escaped tilde.
I'm not even entirely sure why it was escaped in the first place, but
this should fix the compatibility of it.

* Re-adds desk check that it turns out actually does exist

* Updates requirements to mention bizhawk 2.7 instead of 2.3.1

* Fixes off-by-one error in command byte counts

* Fixes program color indices

* Fixes newline PEP violations

* Reverts an accidental whitespace change made to launcher.py

* Fixes URL formatting on link to settings from setup guide

Co-authored-by: Zach Parks <zach@alliware.com>

* Splits several lines in the readme to avoid excessive length

* Fixes formatting and (hopefully) reduces cringe of joke in setup doc

* Removes unnecessary constructor

* Changes item frequency generation to avoid reusing the same references

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-29 13:36:01 -05:00
Alchav
776b5fab7c LTTP/SM/SMZ3: Show correct item icon for cross-game items (#1112)
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-06-29 17:47:21 +02:00
Fabian Dill
18e0d25051 Factorio: fix resync not reconciling divergent history 2023-06-29 15:15:12 +02:00
el-u
dfb3df4a8f lufia2ac: coop support + update AP version number to 0.4.2 (#1868)
* Core: typing for async_start

* CommonClient: add a framework for clients to subscribe to data storage key notifications

* Core: update version to 0.4.2

* lufia2ac: coop support
2023-06-29 08:06:58 -05:00
lordlou
d0db728850 SM: 0.4.1 Fixes and Additional Objective Options (#1859)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* fixed broken Item links

* fixed failing generation that could happen with Disabled Tourian

fixed shared Location list that could be modified for each world

* added missing force disable of EscapeRando if an escape solution cant be found

* fixed broken animal surprise patches

* prevent receiving items when in the first room of Ceres (message box in mode7 is broken)

* fixed generating with "activate chozo robots" Objective

* added soft reset that saves to initial starting location

reverted code change applied to fix softlocks from comeback checks
reverted forcing all beam local when using door rando

* replaced "save and reset" with "save and fast reload" (using same Start+Select+L+R)

* added documentation about Save and Reload

removed forgotten docstring about forcing beams as local items when using door rando

* fixed frequent failing generation on WebHost (KeyError: 'Kraid')

* added "objectiveRandom", "nbObjective", objectiveList and adapted Objective selection options to better reflect VARIA's.

fixed "collect 100% items" not being excluded when objectiveRandom is used
added Exception when VARIA initial layout fails

* fixed broken non-AP items

fixed determinism caused by the use of a set

* fixed generation failing on Webhost with string as a OptionSet (replaced default with a list of string)

cleaned doc and naming of Objective related Options
2023-06-29 07:51:09 -05:00
Justus Lind
77b0852dca Muse Dash: Add New Game (#1723)
* Alpha 1 Muse dash stuff.

* Add in an option to limit to only base game songs.

* Make all items progression instead of progression_skip_balancing.

* Add in extra_goal_song_items to help make runs less about completing every song.

* Change ID range to be in a more open area, and add some comments.

* Add in Streamer Mode and difficulty range options. Rearrange data files so its easier to get all data at once.

* Fix generation issues.

* Fix up the maximum and remove old option.

* Remove empty items and the option to make filler songs empty.

* Support emerald hunt mode. Make difficulties an option rather than 2 sliders.

* Fix DLC Song option being inverted.

* Fix item counting being broken if there was more than 1 world.

* Make compatible with .apworld specification.

* Make All item names ASCII compatible.

* Add in the additional_item_percentage option.

* Add a test to ensure the item names are within the normal ascii range.

* Add in death link.

* Remove the album from the item name. Not really needed anymore.

* Add the 2 budget is burning albums under the free songs heading. Adds a couple more songs without dlc.

* Sanitise Album names.

* Added the grade needed choice.

* Update songs to v3.1.0

* Adjust difficulty ranges. Add Expert and Master.

* Fix setup_en.md being out of date.

* Add a manual override.

* Add testing for diff ranges. Fix bugs introduced there. Limit option to 11 to not generate an impossible seed.

* Remove regions from Muse Dash.

* Some Oops...

* Attempt to make tests happy.

* Remove supports weighting false to stop webhost test failing.

* Adjusted settings

* Adjust music sheets to use percentages. Various cleanups.

* Fixes to new code.

* Add Ola Dash Album. Add support for overriding song difficulty. Other stylisation changes.

* Attempt fix tests.

* Ooops missed one.

* flake8 suggestions.

* Remove FM 17314 SUGAR RADIO as that song is a bit weird.

* Update document pages.

* Add trap support

* Lower additional song count by 10.

* Tests broke on my end. Using github to test this.

* Looks like I was accidentally adding ~.

* Fix the one song that crashes OoT hint generation

* Various documentation changes.

* Website documents fixup.

* Doc updates part 2.

* Oops. Doc updates part 3.

* Add Muse Dash to the apworld list.

* Add trailing comma.

* Add a couple plando options.

* Set data_version to 1.

* Add in some handling incase someone decides a song is both starter and included.

* Remove brackets around ifs.

* Oops. Accidentally removed a necessary bracket.

* Fix filtering crash due to me mixing up c# and python .remove().

* Add Happy Otaku Pack Vol.17. Also increment data version.

* Update links to melon loader to be the latest.

* Clean up song selection code by shuffling once then popping.

* Add UID to the Data text file, so the same file can be used client and server.

* Increment Data Version because some names have changed.

* Correct some names.

* Update data to v3.4.0 (Addition of Muse Radio FM104)

* Add support for SFX traps. Adjusted how traps were setup a bit.

* Update the docs to include a troubleshooting section.

* Small fixes.

* Remove unnecessary brackets.

* Add .net downloads to docs.

* Avoid failing generation if strict difficulty settings are applied with no dlc songs and streamer mode.

* Forgot to add the worst starting song count.

* Make minimum song count be Starting Songs + 11 instead of Starting Songs * 2 + 1.

* Fix up several issues where song count could mismatch the requested amount.

* Add a test to ensure world size doesn't grow.

* Fix some oversights.

* Remove unnecessary brackets.

* Fix up passing the tuple out when just the key would suffice.

* Adjust typing based on Phar's suggestions.

* Apply the rest of Phar's suggestions with minor tweaks to other parts to suit suggestions.

* Adjust some more stuff to fit 120 characters.

* Some more pep8 stuff and fix tests.

* Some pep8 in tests.
2023-06-29 07:36:39 -05:00
Aaron Wagener
3fba94f000 The Messenger: strip generated filler items for a sufficiently small pool (#1907)
* The Messenger: strip generated filler items for a sufficiently small remaining item pool

* rewrite the test for the small chance there's no large currency shards
2023-06-29 07:33:37 -05:00
William Quelho Ferreira
85582b9458 TLoZ: fix LauncherComponents entry (#1908) 2023-06-28 19:06:45 -05:00
Aaron Wagener
122d404145 Docs: rework main ap setup guide (#1853)
* rework main ap setup guide

* review updates

* add blurb about re-opening rooms and user-content

* more review suggestions

* remove dead links. Windows blurb
2023-06-28 19:06:18 -05:00
Aaron Wagener
07e3fbe845 Docs, LTTP: clarify not using qusb and remove redundancies (#1373)
* clarify not using qusb and remove redundancies

* SNES mini note

* review suggestions

* remove remaining repetitive text

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-28 00:11:06 -05:00
Kory Dondzila
76cace725b WebHost: Fixes multi-tracker checks sorting. (#1893) 2023-06-27 20:40:29 -05:00
NewSoupVi
99656bf059 The Witness: Utils.cache_argsless -> functools.lru_cache (#1897)
* Changed Utils.cache_argsless to functools.lru_cache

* Revmoed unused variable

* Removed remaining direct reference to a .txt outside utils

* Update worlds/witness/utils.py

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-06-28 02:23:50 +02:00
Aaron Wagener
332eab9569 The Messenger: Add Shop Rando (#1834)
* add shop shuffle options and items

* add logic for the shop slots

* write cost tests

* start on shop item logic

* make strike and second wind early items

* some cleanup

* remove 5 shards

* double cost requirement for really expensive items and raise the rates

* add test for shop shuffle with minimum other locations

* put power seal in front of shards

* rename locations and items

* update rules, regions, and shop

* update tests and misc fixes

* minor cleanup

* implement money wrench and figurines

* clean out now unneeded info from slot_data

* docs update and fix a failure when not shuffling shops

* remove shop shuffle option

* Finish out shop rules

* make seals generation easier to read and fix tests

* rule adjustments

* oop

* adjust the prices to be a bit more generous

* add max price to slot data for tracker

* update the hard rules a bit

* remove unnecessary test

* update data_version

* bump version and remove info for fixed issues

* remove now unneeded assert

* review updates

* minor bug fix

* add a test for minimum locations shop costing

* minor optimizations and cleanup

* remove whitespace
2023-06-28 01:39:52 +02:00
zig-for
8c2584f872 LADX: 16 bits for the check ID (#1903) 2023-06-27 16:39:57 -05:00
PoryGone
1ced726d31 SA2B: v2.2 Content Update (#1904)
* Ice Trap Support

* Support Animalsanity

* Add option for controlling number of emblems in pool

* Support Slow Trap

* Support Cutscene Traps

* Support Voice Shuffle

* Handle Boss Rush goals

* Fix create item reference to self.multiworld

* Support Ringlink

* Reduce beep frequency to 20

* Add Boss Rush Chaos Emerald Hunt Goal

* Fix Eternal Engine - Pipe 1 logic

* Add Chao voice shuffle

* Remove unused option

* Adjust wording of Required Cannon's Core Missions

* Fix incorrect region assignment

* Fix incorrect animal logics

* Fix Chao Race tooltip

* Remove Green Hill Animal Location

* Add Location Count info to tooltips

* Don't allow M4 first if animalsanity is active

* Add Iron Boots to Standard Logic Egg Quarters 5

* Make Vanilla Boss Rush actually Vanilla

* Increment Mod Version

* Increment Data Package Version

---------

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-06-27 16:38:58 -05:00
Freya Arbjerg
d51e0ec0ab WebHost: Align multitracker status column to the left (#1645)
* Align multitracker status column to the left

* Move 'Status' column to after 'Game' column
2023-06-27 17:37:01 -04:00
Felix R
36b5b1207c Add Bumper Stickers (#811)
* bumpstik: initial commit

* bumpstik: fix game name in location obj

* bumpstik: specified offset

* bumpstik: forgot to call create_regions

* bumpstik: fix entrance generation

* bumpstik: fix completion definition

* bumpstik: treasure bumper, LttP text

* bumpstik: add more score-based locations

* bumpstik: adjust regions

* bumpstik: fill with Treasure Bumpers

* bumpstik: force Treasure Bumper on last location

* bumpstik: don't require Hazard Bumpers for level 4

* bumpstik: treasure bumper locations

* bumpstik: formatting

* bumpstik: refactor to 0.3.5

* bumpstik: Treasure bumpers are now progression

* bumpstik: complete reimplementation of locations

* bumpstik: implement Nothing as item

* bumpstik: level 3 and 4 locations

* bumpstik: correct a goal value

* bumpstik: region defs need one extra treasure

* bumpstik: add more starting paint cans

* bumpstik: toned down final score goal

* bumpstik: changing items, Hazards no longer traps

* bumpstik: remove item groups

* bumpstik: update self.world to self.multiworld

* bumpstik: clean up item types and classes

* bumpstik: add options
also add traps to item pool

* bumpstik: update docs

* bumpstik: oops

* bumpstik: add to master game list on readme

* bumpstik: renaming Task Skip to Task Advance
because "Task Skip" is surprisingly hard to say

* bumpstik: fill with score on item gen
instead of nothing (nothing is still the default filler)

* bumpstik: add 18 checks

* bumpstik: bump ap ver

* bumpstik: add item groups

* bumpstik: make helper items and traps configurable

* bumpstik: make Hazard Bumper progression

* bumpstik: tone final score goal down to 50K

* bumpstik: 0.4.0 region update

* bumpstik: clean up docs
also final goal is now 50K or your score + 5000, whichever is higher

* bumpstik: take datapackage out of testing mode

* bumpstik: Apply suggestions from code review

code changes for .apworld support

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-27 15:37:17 -05:00
Fabian Dill
a4e485e297 Launcher: keep alive (#1894) 2023-06-27 09:30:54 +02:00
kindasneaki
a7bc8846cd RoR2: bug fixes (#1891)
* adding back parens that got deleted by accident.

* Void Locus and The Planetarium ids backwards

* change required client version

* beads of fealty was missing for A Moment, whole victory

* found another logic bug

* Update worlds/ror2/__init__.py

Co-authored-by: Zach Parks <zach@alliware.com>

* Remove unnecessary comment

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-26 23:47:52 -05:00
Fabian Dill
125ee8b198 WebHost: fix dict lookup exceptions 2023-06-27 04:39:21 +02:00
Mewlif
553fe0be19 Undertale for AP (#439)
Randomizes the items, and adds a new item to the pool, "Plot" which lets you go further and further in the game the more you have.

Developers: WirTheAvali (Preferred name for professional use, mewlif)
2023-06-27 04:35:41 +02:00
Zach Parks
71bfb6babd Generate: Add skip progression balancing argument. (#1876) 2023-06-26 16:14:01 -05:00
James Groom
1698c17caa Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782)
* Fix links to TASVideos.org using HTTP

* Revise all docs mentioning Lua in EmuHawk which are in English

resolves TASEmulators/BizHawk#3650

* Correct capitalisation of "BizHawk"

in strings and camelCase identifiers

* Use the term "EmuHawk" when referring to the app, in English docs

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-26 08:53:44 +02:00
black-sliver
751e5cec63 Ori: fix py3.8 apworld compatibility 2023-06-26 08:16:56 +02:00
NewSoupVi
dc46e96e3f Witness: APworld compatibility, but for real this time (#1896)
* removed relative imports from outside the witness package

* Remove Witness from the apworld shame list
2023-06-26 00:38:39 +02:00
NewSoupVi
0934e5c711 The Witness: Fixed seeds not generating with vanilla logic (#1895)
Yikes, I swear I ran like 15 generations with a random yaml, I got so unlucky
2023-06-26 00:20:28 +02:00
Fabian Dill
aa8ffa247d Setup: flip apworld list (#1882)
* Setup: flip apworld list

* Update setup.py

Co-authored-by: kindasneaki <ryandj67@hotmail.com>

* Update setup.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* setup: make TLoZ an apworld

This reverts commit fd026c5eb2.

---------

Co-authored-by: kindasneaki <ryandj67@hotmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-25 03:47:38 +02:00
black-sliver
a45e8730cb Fill: fix fill_restrictive for mixed minimal and non-minimal and test (#1800)
* Tests: add test for mixing minimal and non-minimal

* Tests: minor cleanup in test_minimal_mixed_fill

* fix fill_restrictive for mixed minimal/non-minimal

The reason why this only happens for minimal is because it would not accept the solution it found otherwise.
Tracking and releasing unreachable items would be the better solution, but that's a lot harder to do.

* fix typo in fill_restrictive

* fix pep8 in fill_restrictive

* Fill: cleanup invalid unsafe placements, better comments

* Fill: more cleanup
2023-06-25 02:55:13 +02:00
Fabian Dill
46f2f3d7cd Factorio: Client in folder, TextClient: always available (#1829)
* Factorio: move Client into world folder

* Factorio: declare Client as Client Component

* FactorioClient: use centralized launch_subprocess

* TextClient: make always available
2023-06-25 02:31:25 +02:00
black-sliver
a96ff8de16 Linux: add freeze_support, Launcher: use spawn (#1890) 2023-06-25 02:24:43 +02:00
agilbert1412
f3e2e429b8 DLC Quest: Option Documentation improvements (#1887) 2023-06-25 02:13:33 +02:00
NewSoupVi
46b13e0b53 Witness: apworld support (#1885) 2023-06-25 02:00:56 +02:00
t3hf1gm3nt
7a4e903906 TLOZ: APworld support (#1884)
- Remove a relative import in Rules.py
- Clean up a few unused imports in __init__.py
- Use pkgutil instead of open when applying base patch
- make sure rom_name is initialized correctly in modify_multidata

* use os.path.join() instead of explicit "/"
2023-06-25 01:58:54 +02:00
Aaron Wagener
f1ccf1b663 reenable ping 2023-06-25 01:24:39 +02:00
NewSoupVi
ec0822c5eb Docs: Mention Git in the "Optional" section of "Running from Source" (#1880)
* Docs: Mention Git in the "Optional" section of "Running from Source"

GIt is required to install the Zilliandomizer package.

Also, this is probably just nice to have.

* Remove mention of Zillion so the text doesn't need updating.

* Update docs/running from source.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update docs/running from source.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Mention PyCharm's git integration

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-24 12:59:14 +02:00
Fabian Dill
78b981228a Generate: improve error message for missing game (#1857)
---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-23 10:17:35 +02:00
NewSoupVi
f3c788d0cc Witness: Fix missing location
All Pressure Plates puzzles are now always locations.

This makes a line where a Pressure Plates location gets added and a different one cause incorrect behavior.
2023-06-23 10:16:39 +02:00
Zach Parks
59ad9e97e5 WebHost: Fix special-range value setting to custom when randomization is toggled off (#1856)
* WebHost: Fix custom-range value setting to `custom` when randomization is toggled off

* Remove redundant code

* Add optional parameter default
2023-06-22 22:12:22 -04:00
StripesOO7
abd8eaf36e WebHost: Change default spoiler-option for games generated from WebHost to 3 instead of 0 (#1852)
* Change default spoiler-option in WebHostLib/generate.py to 3 instead of 0

* shifting spoiler-default to the JS calls instead of setting it in generate.py

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2023-06-22 21:01:09 -05:00
black-sliver
f36468fc25 Docs: add info about maintaining worlds (#1838)
* Docs: add info about mainting worlds

* Docs: fix typos in world maintainer

* Docs: commit suggestions into world maintainers

Thanks Joethepic and Silvris

* Docs: fix more typos in world maintainer

* Docs: more typos

* Docs: world maintainers link to core maintainers

* Docs: world maintainers voting on discord

* Docs: add 'world maintainer' link to 'adding games'

* Docs: unmaintained worlds in 'disabled'

* Docs: world maintainer update from review

Thanks LegendaryLinux

* Doc: rephrase world maintainer voting
2023-06-22 08:51:02 +02:00
black-sliver
a939f50480 Clients: use certifi (#1879)
* Clients: use certifi for wss

On Windows, the local cert store might be outdated and refuse connection to some servers.

* Clients: lazily create ssl_context
2023-06-22 00:01:41 +02:00
Fabian Dill
b04b105bd8 LADX: use custom collect/remove to keep track of logical rupee counts instead of LogixMixin
May contain some pep8, sorry
2023-06-21 12:42:11 +02:00
NewSoupVi
845502ad39 The Witness: Hint distribution changes, added locations, misc fixes (#1785)
Changes:

* Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise)
* Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings
* Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations
* Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side.

Fixes:

* Logic error in the Stoneworks that led to more restrictive seeds than necessary
* Logic error for Theater Flowers EP that led to more restrictive seeds than necessary
* Fixed crash in plando when "item" is a dict with weights
* Spoiler log locations were in random order per region, now they are consistent
2023-06-21 00:45:26 +02:00
Sunny Bat
afe9e12ef4 Raft: Fix item prefilling (#1878) 2023-06-20 09:14:46 +02:00
Fabian Dill
a75159b57e WebHost: import Markup from markupsafe (#1848) 2023-06-20 01:01:42 +02:00
Fabian Dill
61fc80505e Core: refactor some loading mechanisms (#1753)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-20 01:01:18 +02:00
Fabian Dill
25f285b242 Launcher: deprecate FUNC Component type (#1872)
* Launcher: add hidden component type

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-19 09:57:17 +02:00
Fabian Dill
c4e28a8736 Setup: pin cx-Freeze to latest working version 2023-06-19 00:40:14 +02:00
Fabian Dill
422ccdaa4c WebHost: remove some unused imports 2023-06-18 22:56:55 +02:00
Bicoloursnake
1e7c650159 Docs: Updating the macOS guide for 'New Terminal at Folder' (#1865)
* Update mac_en.md

Added an alternate option to simply terminal navigation

* Update worlds/generic/docs/mac_en.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-06-18 13:21:12 +02:00
Aaron Wagener
ab64173600 SoE/SNIClient: auto launch SNI before browser when SNIClient patched (#1861)
* auto launch SNI before browser

* launch emulator too :)

* don't infinitely await sni connection
2023-06-18 11:27:08 +02:00
Fabian Dill
36499b8983 Setup: delete outdated Enemizer and SNI files 2023-06-17 00:56:13 +02:00
NewSoupVi
923ff033b1 The Witness: Logic Fix: Vanilla First Wooden Beam (#1867) 2023-06-15 00:30:50 +02:00
Sunny Bat
599d0ac81b Raft: Small website/code touchups (#1866)
* Remove unnecessary Set

* Ocean theme

* Use create_items instead of generate_basic
2023-06-15 00:30:14 +02:00
Ziktofel
ce2433b247 SC2: Python 3.11 compatibility (#1821)
Co-authored-by: Salzkorn
2023-06-12 07:41:53 +02:00
Scipio Wright
f6cb90daf9 Noita: Region connection edits (#1855)
Shifts the Lake region to be connected to The Laboratory, so that the Lake boss is late game instead of early game.
Shifts the Below Lava Lake region to be connected to the Snowy Depths, so instead of being early game it's early-mid game (since that's when you would be expected to be able to have decent enough digging or a Sädekivi.
2023-06-05 19:32:33 +02:00
el-u
54b200451d Docs: Fix typo in world api.md (#1854) 2023-06-01 22:56:44 -05:00
Exempt-Medic
b98080afee Docs: Update YAML planning guide (#1845)
* [Docs] Update YAML planning guide

Changed wording for items accessibility to describe how it actually works. Reordered settings such as local_items and start_location_hints to match their order in templates. Fixed some grammatical errors.

* Fix typo

Co-authored-by: Zach Parks <zach@alliware.com>

* Update doc

Moved `accessibility`, `progression_balancing`, and `triggers` to game sections instead of root sections and reworded description accordingly. Updated version number. Fixed `progression_balancing` values in example YAMLs.

* Indented trigger to be part of ALTTP

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-01 22:33:12 -05:00
Exempt-Medic
5401e485aa Blasphemous: Logic fixes for WotBC Cherub and Jondo upper west tree root (#1835) 2023-06-01 03:52:46 +02:00
Fabian Dill
58cf9783eb Tests: make names more unique 2023-06-01 01:45:24 +02:00
Fabian Dill
fad0fe16f4 Tests: sort custom loaded tests (#1851) 2023-06-01 01:44:54 +02:00
kindasneaki
c2884e9eb0 RoR2: Victory Conditions Doc Update (#1833) 2023-05-31 18:38:03 -05:00
Doug Hoskisson
1809823308 Zillion: cache key includes gun requirement (#1846)
The key for the logic cache was missing some important information, so it was yielding a cache hit when it should have been a miss.
2023-05-31 05:56:23 +02:00
lordlou
df7462efcc SMZ3 decoding fix (#1847) 2023-05-30 03:05:05 +02:00
FlySniper
00e3c44400 Wargroove: Fixed commander.json file never being closed by the mod (#1841)
The Wargroove mod didn't close the commander.json's file handle. The Wargroove mod will now close that file handle. The change for the mod can be viewed here: FlySniper/WargrooveArchipelagoMod@fc9aeb3
The change can be verified as present in this repository by viewing the binary data in the modAssets.dat file and searching for "commander.json"
2023-05-29 20:33:35 +02:00
agilbert1412
abf4b3bcbc Stardew valley: Fix package and imports for apworld linux (#1842)
- Fix csv load to use explicitly imported self package instead of keyword __package__
- Fix init.py having a relative import to outside of the apworld
2023-05-29 01:00:33 +02:00
Fabian Dill
c9f217943e LttP: fix patching crash if old always_apply adjuster settings were applied 2023-05-25 14:08:56 +02:00
Fabian Dill
e9f8b1ed28 WebHost: use Py3.11 compatible ponyorm 2023-05-25 14:07:21 +02:00
el-u
c46d8afcfa Core: clean up BaseClasses a bit (#1731) 2023-05-25 01:24:12 +02:00
ScootyPuffJr1
f4d9c294a3 [SM] Minor update to link in Options.py (#1831) 2023-05-23 16:30:39 +02:00
Exempt-Medic
42d8fb8409 [Blasphemous] Various logic fixes (#1830)
This makes a few changes to logic to better match the 1.3 rando's logic. This fixes instances where the wrong items were expected, fixes a typo of "Lorqiana", moves the expert logic on "PotSS: Second area ledge" to only apply if on expert, and adds a new route to "DC: Mea Culpa altar" via Linen of Golden Thread + Three Gnarled Tongues
2023-05-22 19:03:21 +02:00
axe-y
127d4812b5 DLCQuest: Fix Documentation Broken Link 2023-05-21 15:48:56 +02:00
Fabian Dill
527f30d91a Core: log race mode enabled 2023-05-21 05:02:14 +02:00
Fabian Dill
1d565b9aaf WebHost: add game to template export 2023-05-21 05:01:56 +02:00
Fabian Dill
6814bc158a WebHost: index columns used by landing page. 2023-05-21 05:01:29 +02:00
alwaysintreble
e80f3206b6 The Messenger: override start_inventory description (#1695)
* The Messenger: override start_inventory description

* use StartInventoryPool directly
2023-05-21 02:54:50 +02:00
el-u
54ea917c48 CI: treat all files as modified on new branches (#1826) 2023-05-20 21:57:38 +02:00
Exempt-Medic
5e9bf4b007 Docs: Update world api excluded/priority locations description (#1807)
* Update world api doc

Changed the description of excluded and priority locations to match how they appear in other places such as the options api doc

* Update world api.md
2023-05-20 20:04:26 +02:00
Fabian Dill
c8453035da LttP: extract Dungeon and Boss from core (#1787) 2023-05-20 19:57:48 +02:00
Fabian Dill
a2ddd5c9e8 LttP: deterministic shop_shuffle 2023-05-20 19:43:44 +02:00
Fabian Dill
97ba631b80 Core: update modules 2023-05-20 19:36:55 +02:00
black-sliver
be4c597c8d Logging: make sure level is applied for websockets 2023-05-20 19:27:12 +02:00
black-sliver
324d3cf042 Main: add __all__ and change wrong imports (#1824)
* Main: add __all__ and change wrong imports

* Adjusters: fix __version__ import
2023-05-20 19:21:39 +02:00
Fabian Dill
b1c5456d18 Subnautica: move mod exports to own module 2023-05-20 18:34:22 +02:00
Cybrou
f474b81f40 LADX: Add --no-magpie argument for disabling magpie bridge (#1788) 2023-05-20 15:30:33 +02:00
el-u
5255bc5cd8 CI: add a workflow to show flake8/mypy violations in modified files of a PR (#1513)
* CI: add a workflow to show flake8 violations in modified files of a PR

* modify a file to trigger the lint check

* CI: add a workflow to show mypy violations in modified files of a PR

* modify a file to trigger the type check

* Split flake8 and mypy into two parallel jobs; run a variant of the workflow on push event; modify a file to trigger the push workflow

* fail the task if there are syntax errors; remove old lint workflow
2023-05-20 14:40:51 +02:00
Exempt-Medic
18127a75f5 Blasphemous: Fixed logic errors in WotHP 2023-05-19 11:05:52 +02:00
espeon65536
899de428df ALttP: fix dungeon fill failures properly (#1812) 2023-05-18 15:31:12 +02:00
Fabian Dill
f401702e7c Core: skip ModuleUpdate in subprocess 2023-05-18 15:29:17 +02:00
JaredWeakStrike
68bfe1705d KH2: AntipointReset (#1815) 2023-05-18 15:28:35 +02:00
Fabian Dill
98b0bf7456 LttP: use local_early_items for Small Key HC in Standard Keyshuffle (#1799) 2023-05-15 09:34:56 +02:00
NewSoupVi
7674e62ba7 The Witness: Logic fix in response to broken seed (Expert Swamp) 2023-05-15 08:54:12 +02:00
zig-for
0b33c25b39 Fix pokemon lua on bizhawk 2.9 (#1794)
---------

Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2023-05-11 17:52:29 +02:00
Scipio Wright
62f4e62d71 Docs: Add location count specifics to Noita (#1805)
Added specifics about the number of checks in the pool.
2023-05-10 17:49:05 +02:00
espeon65536
48add4687c alttp: remove triforce during dungeon item fill (#1801)
This ensures that even for minimal worlds, the locations will be checked appropriately.
2023-05-10 13:06:25 +02:00
JaredWeakStrike
cc08e853a0 KH2: Ability Sync Fix (#1804) 2023-05-10 13:04:43 +02:00
lordlou
7e3fa5058d SM: door color rando option doc (#1803)
Added precision in DoorsColorsRando docstring about beams being forced local items if enabled.
2023-05-09 03:12:24 +02:00
t3hf1gm3nt
c74577d708 [TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage

Makes a fresh copy of starting weapon locations when get_pool_core is ran
Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players
Credit for fix goes to @Silvris in the AP Discord
2023-05-08 22:36:35 +02:00
JaredWeakStrike
a8b76b1310 KH2: Async fix and linter cleanup (#1796) 2023-05-07 04:49:37 +02:00
Zach Parks
c8ebad1dfe WebHost: Prevent dict type options with valid_keys from exporting with [] on weighted settings. (#1762)
Thanks HK.
2023-05-06 19:07:57 -05:00
Cyb3R
d3447a3983 Launcher: Fix multiprocessing in built Launcher (#1792) 2023-05-05 00:53:57 +02:00
Fabian Dill
11b2b5ed2f Core: call stages in sorted order (#1791) 2023-05-04 14:14:20 +02:00
Fabian Dill
a0464ecea1 Core: fix start_inventory_from_pool breaking if it's removing the last instance of an item from pool.
Core: fix start_inventory_from_pool removing arbitrary items from pool if quick abort branch is entered.
2023-05-04 03:10:52 +02:00
zig-for
97fd78ba1b LADX: fix bizhawk 2.9 (#1784) 2023-05-03 23:35:14 +02:00
Fabian Dill
a60f370224 Test: fix setting seed from the hash of the seed method, rather than calling it 2023-05-03 04:31:35 +02:00
Scipio Wright
0363630f61 Noita - Docs updates (#1789)
* Docs updates

* Update worlds/noita/docs/setup_en.md

Co-authored-by: Adam Heinermann <aheinerm@gmail.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Adam Heinermann <aheinerm@gmail.com>
2023-05-03 00:35:50 +02:00
black-sliver
39c7c7291e Core: store multidata/multisave enums by value on py3.11 (#1783)
This is what py3.10 did and should be better for AP than the new default
2023-05-02 08:23:39 +02:00
TheLynk
a368520200 Add New Translation for Adventure and Archipidle in french (#1749)
* Add new translation for Adventure and Archipidle in french

Add new translation for Adventure and Archipidle in french

* Add more store in setup page subnautica for more fairness

Add more store in setup page subnautica for more fairness

* tweak update merge #1685 for lua file

tweak update merge #1685 for lua file

* fix text

fix text

* fix wrong translation

fix wrong translation

* Yes it's better

Yes it's better

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-05-01 02:03:31 +02:00
Fabian Dill
5d25f908a4 Launcher: fix loading of mcicon (#1779)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-30 18:10:58 +02:00
Fabian Dill
9edab76567 WebHost: recycle generator processes 2023-04-30 16:34:03 +02:00
kindasneaki
91b60f2e21 [RoR2] Classic mode logic fix (#1775) 2023-04-29 09:07:42 +02:00
Jarno
41b59488e3 [Docs] Added lua lib (#1751)
* [Docs] Added lua lib

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-29 00:10:43 +02:00
Fabian Dill
42da24cb5e WebHost: offer room owner log download link 2023-04-28 05:31:19 +02:00
zig-for
28c5e9ee65 LADX: Rework dungeon item fill (#1763) 2023-04-28 05:30:13 +02:00
alwaysintreble
b55174ccdf Docs: document option alias in the options doc (#1755)
* Docs: document option alias in the options doc

* give an example of alias and move it under option creation.

* use clearer example names
2023-04-27 09:33:49 +02:00
lordlou
7bcf299412 SM: missing foreign item filter fix (#1774) 2023-04-27 02:23:52 +02:00
Abacys
a7816d186f Launcher: Correcting minor formatting error (#1768)
Reformatting comment to comply with PEP format
2023-04-26 13:43:23 +02:00
Fabian Dill
9d40471dee Subnautica: add free samples option 2023-04-26 10:50:22 +02:00
zig-for
b704070de5 LADX: Fix palettes (#1767) 2023-04-26 10:49:38 +02:00
Fabian Dill
6c459066a7 Core: add generator_version to network protocol 2023-04-26 10:48:57 +02:00
Fabian Dill
4c3eaf2996 LttP: fix that collect can bypass requirements for ganon ped goal (#1771)
LttP: more pep8
2023-04-26 10:48:08 +02:00
TheBigSalarius
bb56f7b400 FF1: Added URange fix for Bizhawk 2.9 support
URange wasn't moved to common.lua (and no longer exists in connector_ff1.lua) when the lua files were changed for Bizhawk 2.9 socket change.
2023-04-26 10:47:25 +02:00
Doug Hoskisson
22ed7ff9c3 Zillion: fix empty 1st Sphere (#1770)
There was a low probability that the Zillion 1st sphere could be empty.
caused this test failure: https://github.com/ArchipelagoMW/Archipelago/actions/runs/4791795268/jobs/8522615992
2023-04-26 07:24:47 +02:00
axe-y
173513c9f4 DLCQuest: Generation bug fix (#1757)
* Fix documentation error

* init_creation

somehow this fix bug

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* Update __init__.py

* Update __init__.py

fix version specific bug

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations

* item_shuffle_fix

also a count as been corrected

* Fix_early_generation

* fix rule set for final boss

and did some reformation
(thanks kaito)

* Update Rules.py

the sword trio can now be in itself if before or actually themself

* Fix the missing []
and switch to the good function

* - Cleanup and Black Sliver's suggestions

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-04-25 09:06:58 +02:00
Bicoloursnake
c0cf35edda StarCraft 2 macOS documentation (#1747)
* Adding SC2 macOS instructions

A few hours ago, I tested whether the client would run successfully on macOS (Send/Receive items, load maps, download maps, etc.). After the successful testing, I thought adding some documentation would be nice for those who want to play Archipelago on a macOS system.

* Don't need sudo

Turns out you don't need sudo to do the download_data, oops.

* Removed Extraneous Parantheses
2023-04-25 00:53:33 +02:00
Fabian Dill
dcc628f878 Core: correct typing info for item_in_locations
Core: rename item_in_locations to item_name_in_location_names
Core: add actual item_name_in_locations
2023-04-24 23:14:13 +02:00
Fabian Dill
b950af09a6 Factorio: remove tech_tree_layout_prerequisites from core 2023-04-24 23:11:25 +02:00
Fabian Dill
58aea7ca58 Multiserver: cleaner exit (#1743) 2023-04-23 22:21:28 +02:00
JaredWeakStrike
06a25a903e KH2: New Unit Test and better keyblade fill (#1744)
__init__:
 - Added exception for if the player has too many excluded abilities on keyblades.
 - Fixed Action Abilities only on keyblades from breaking.
 - Added proper support for ability quantity's instead of 1 of the ability 
 - Moved filling the localitems slot data to init instead of generate_output so I could easily unit test it

TestSlotData:
- Checks if the "localItems" part of slot data is filled. This is used for keeping track of local items and making sure nothing dupes
2023-04-23 22:20:43 +02:00
Alchav
62a265cc31 Pokémon R/B: logic and location name fixes (#1752)
Corrects incorrect name listed for location in rules.py leading to logic rules failing to apply.
Swaps location names for incorrectly-named trainersanity checks in Viridian Gym
2023-04-23 22:17:03 +02:00
lordlou
67c3076572 SM: comeback fix6 and some refactor (#1756)
refactored and cleaned a bit SMWorld class for best practices:
- moved content of Regions.py and Rules.py in SMWorld
- moved appropiate code to their dedicated World core functions
- moved some Entrances being created in generate_basic to create_regions
more comeback check fixes:
- fixed setting progression door openers items local if doors_colors_rando is used
- enable comeback check only for filling stage as later stages (progression balancing, accessibility and spoiler playthrough) are prone to fail with it
2023-04-23 22:16:01 +02:00
agilbert1412
ab5cb7adad Stardew Valley - Add alias for renamed Fishsanity option (#1758) 2023-04-23 21:59:46 +02:00
lordlou
5e84f91d2f SM: comeback fix5 (#1746) 2023-04-22 02:57:31 +02:00
zig-for
a7a17a5a4d Fix OOT? (#1721) 2023-04-20 09:23:04 +02:00
Ziktofel
a6ea3e1953 Sc2wol logic update (#1715)
Fixes some issues with typos and oversights logic generation in SC2

Rebalancing
Adds Vultures to Advanced tactics as train killers
Drops Firebats from basic unit pool and moves Goliaths from advanced tactics to standard
2023-04-20 09:13:34 +02:00
zig-for
0515acc8fe LADX: no pre fill (#1673)
* no pre fill
* redo trade logic
2023-04-20 09:12:53 +02:00
Fabian Dill
bf5c1cbbbf WebHost: add spoiler level field to generate form 2023-04-20 09:12:07 +02:00
alwaysintreble
c8fb46a5e6 The Messenger: Throw error for invalid names and replace _ with (#1728)
* Replace '_' with ' ' and throw error for other invalid names

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-20 09:11:15 +02:00
lordlou
a38a2903d5 SM: comeback fix4 (#1741) 2023-04-20 09:10:21 +02:00
JaredWeakStrike
4ef7e43521 KH2: client bug fixes (#1742)
Use item index instead of location and player to determine if the player should get the item.
Fixed getting stat increases on the title screen breaking stuff.
Changed local locations list from a list organized by world-id to a set.
Fixed the inventory slots to be the actual back of inventory.
Fixed recaching when not closing the client but switching slots .
Fixed getting a ability faster than the game so it dupes.
Removed verify location since it was never used.
2023-04-20 09:08:59 +02:00
Fabian Dill
e1f17fadfc Launcher: add icons where present and add headers to table 2023-04-20 05:59:49 +02:00
Adam Heinermann
4dc934729d Noita: implement new game (#1676)
* Noita: implement new game (#1676)

---------

Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com>
Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-19 22:21:56 -05:00
Zach Parks
722757e18a Clique: Better, less-obtuse, docs for Clique. (#1719) 2023-04-19 21:17:16 -05:00
kindasneaki
0ca3c5e6a2 [kivy] change the sizing for macOS (#1732) 2023-04-19 23:16:13 +02:00
agilbert1412
664bbd86bb Stardew Valley: Fix Mistake and Formatting in settings page (#1737) 2023-04-19 23:15:22 +02:00
axe-y
7a9d4272be Generation bug fix (#1740) 2023-04-19 23:14:46 +02:00
alwaysintreble
7559adbb14 LTTP: fix bad parens in logging 2023-04-19 04:32:15 +02:00
Trevor L
1a7bc4ffd4 Blasphemous: Fix logic for Laudes (for real this time) (#1727) 2023-04-18 02:03:06 +02:00
Fabian Dill
be74a4a71a LttP: update xxtea to 3.0.0 2023-04-17 22:56:54 +02:00
lordlou
cb634fa8d4 SM: failing generation fixes (#1726)
- fixed wrong condition in Collect to assign lastAP
- fixed possible infinite loop in generating output when many SM worlds are present
- fixed new VARIA code that changed a list used for every SM worlds and would throw if many SM worlds uses Aea rando and not AreaLayout
2023-04-17 05:46:19 +02:00
axe-y
f6758524d5 DLCQuest: fix loader bug (#1729) 2023-04-17 02:38:48 +02:00
Fabian Dill
f395a6d184 Docs: has_all and has_any (#1725)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-16 12:59:53 +02:00
agilbert1412
ea03c90152 Stardew Valley: Fix a logic bug and a documentation typo (#1722)
Typo in the documentation
Logic error for help wanted quests
2023-04-16 11:22:33 +02:00
Trevor L
50d9ab041a Blasphemous: Fix logic for Laudes (#1724) 2023-04-16 10:53:42 +02:00
axe-y
acd3cb45bf DLCQuest: Fix documentation error (#1720) 2023-04-16 05:04:47 +02:00
JaredWeakStrike
8a78062825 KH2: fixed lucky emblem required>lucky emblem amount (#1718) 2023-04-16 01:59:01 +02:00
Fabian Dill
599cd2c82e Launcher: add Discord links and generate yamls (#1716) 2023-04-16 01:57:52 +02:00
espeon65536
89ec31708e oot: bugfixes (#1709)
* oot client: check types of tables coming from lua script for safety
There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again.

* oot: repair minor hint issues
SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out.
Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested.

* oot: update required client version

* oot client: fix patching filename bug

* oot: fix broken poachers saw item
how was I this stupid, seriously

* oot: sanitize player, location, and item names everywhere
2023-04-16 01:45:31 +02:00
Fabian Dill
ef211da27f Core: update modules 2023-04-16 01:43:24 +02:00
JaredWeakStrike
0122eb38ab KH2: Fix validAbilitys (#1714) 2023-04-15 22:04:08 +02:00
JaredWeakStrike
3d8bc0bb67 KH2: Init Cleanup and Keyblade Fix (#1713) 2023-04-15 21:17:23 +02:00
JusticePS
d85c13ef0e Adventure: Fix error in connector lua that was fairly harmless in BizHawk 2.8 but throws in 2.9 2023-04-15 21:16:11 +02:00
Doug Hoskisson
27cb93d319 Asset: make icon 512 x 512 (#1710) 2023-04-15 10:37:31 -05:00
black-sliver
b0e8c8db6b MultiServer: fix broken ping (#1711)
Ping argument seems to have changed in an update of websockets.
This uses the lib's default of 20s now.
2023-04-15 17:10:33 +02:00
zig-for
5a7d20d393 Lua: Further centralize code, fix Bizhawk 2.9 (#1685)
* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel
* Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone)
* Adds the linux version and 32 bit windows socket dlls because why not
* Merges common functions into `common.lua` - the only functional change of this should be that:
  * Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter
  * `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
2023-04-15 09:17:33 +02:00
zig-for
808203a50f LADX: fix egg sprite in non-patched gfx mode (#1699) 2023-04-15 07:47:45 +02:00
zig-for
d8f79b4a42 LADX: Fix useless item being marked as progression (#1700) 2023-04-15 06:48:05 +02:00
zig-for
02ef6cee47 LADX: Support magpie tracker's sendfull button (#1701) 2023-04-15 06:47:36 +02:00
JaredWeakStrike
e716b50f8c KH2: Fixed Non Deterministic Generation (#1707) 2023-04-15 06:15:04 +02:00
agilbert1412
3fdf07677c Stardew Valley: Removed Pytest Requirement from everything (#1696) 2023-04-15 05:42:02 +02:00
t3hf1gm3nt
d3baca9251 [TLOZ] Add FileNotFoundError handling for base rom (#1708) 2023-04-15 05:40:48 +02:00
alwaysintreble
f52ca2571f Tests: Add tests for location name groups (#1706) 2023-04-14 20:11:01 +02:00
Fabian Dill
469807ba01 Core: remove outdated assert on push_item 2023-04-14 20:05:12 +02:00
alwaysintreble
8ada91939c LTTP: Fix Location Name Groups (#1705) 2023-04-14 20:04:20 +02:00
axe-y
054d14baa4 Fix DLCQuest Errors Generating on Latest Source, without any DLCQuest YAMLs (#1704) 2023-04-14 07:09:50 +02:00
Magnemania
f0324e60f8 SC2: Removed extra space from location (#1697) 2023-04-11 11:50:26 -05:00
zig-for
70ff19ac8c LADX: AP egg title screen (#1683) 2023-04-11 09:18:33 +02:00
Fabian Dill
b02b329181 DLCQuest: fix data_version 2023-04-11 08:47:19 +02:00
Nyx-Edelstein
8b7ffaf671 ALTTP: Add "oof" sound customization option (#709)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-04-10 21:31:57 -05:00
toasterparty
c711d803f8 [OC2] Enabled DLC Option (#1688)
- New OC2 option `DLCOptionSet`, which is a list of DLCs whose levels should or shouldn't be used for entrance randomizer (and mention in documentation). By default, DLC owners now need to enable DLCs in weighted settings.
- Throw user-friendly exceptions when contradictory settings are enabled
- Slightly relax generation requirements for sphere 1/2 level permutations
- Write entrance randomizer info in spoiler log
- Skip adding "Dark Green Ramp" to item pool if Kevin Levels are disabled
2023-04-11 03:43:29 +02:00
Zach Parks
3c3954f5e8 Core: Band-aid fixes start_inventory_from_pool causing generation failures if any world doesn't utilize it. (#1694)
* Core: Band-aid fixes `start_inventory_from_pool` causing generation failures if any world does utilize it.

* Core: Slightly better(?) solution

* Set default so it doesn't fail on WebHost.
2023-04-10 20:18:29 -05:00
Alchav
05d398a51d Pokémon R/B: Missing game corner logic (#1693)
* Game corner logic fix

* Fix for the fix
2023-04-10 20:16:38 -05:00
agilbert1412
5eadbc9840 Major Game Update: Stardew Valley v3.x.x - The BK Update (#1686)
This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier

Co-authored-by: Jouramie <jouramie@hotmail.com>
2023-04-11 01:44:59 +02:00
Zach Parks
0c1e3097c3 WebHost: Set defaults for lists/sets on Weighted Settings page (#1692) 2023-04-10 18:01:54 -04:00
Fabian Dill
cdf7ca1dcc Core: allow ordered valid keys (#1690)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-04-10 23:54:56 +02:00
alwaysintreble
77fbd0eb2b MultiServer: Notify clients of hint points (#1548)
* notify clients of their amount of hint points on initial connection and when hinting

* send in connect packet instead of sending a RoomUpdate on connect

* send hint_points update in `on_new_hint`

* add to connected packet docs

* hint_points isn't a new variable on RoomUpdate now

* note roomupdate can contain connected members

* add the hint point stuff to commonclient

* only show hint points when relevant and default to 0

* Revert "note roomupdate can contain connected members"

* remove hint_points from roomupdate args list and condense explanation of possible packet args

* updates from phar's review

* Small tweak to wording in RoomUpdate

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
2023-04-10 14:44:20 -05:00
Fabian Dill
c7284f90d9 Core: implement start_inventory_from_pool (#1170)
* Core: implement start_inventory_from_pool

* Factorio/LttP/Subnautica: add start_inventory_from_pool Option
2023-04-10 21:13:33 +02:00
alwaysintreble
8d559daa35 LTTP: use server for counting locations instead of having 249/216 (#1648) 2023-04-10 21:12:06 +02:00
Ziktofel
e49ffc64f2 SC2: Rebalance item classes (#1512)
It's been a month, if Condor disapproves this can be reverted.
I don't really know what to do about the SC2WOL situation going forward.
2023-04-10 21:08:49 +02:00
alwaysintreble
94a02510c0 core: Region management helpers (#761) 2023-04-10 21:07:37 +02:00
Fabian Dill
9d73988030 Tests: check that options have a docstring (#823) 2023-04-10 04:33:47 +02:00
JaredWeakStrike
81411a191c KH2: init cleanup and random visit locking fix and docs update. (#1652)
Random Visit Locking wasn't copying correctly
init cleanup and moved itempool population to create_items
Updated docs due to a lot of people having issues setting it up.
2023-04-10 04:12:23 +02:00
lordlou
6059b5ef66 SM: 20221101 update (#1479)
This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF

As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
2023-04-10 00:35:46 +02:00
black-sliver
0bc5a3bc8d Readme: add missing game DLC Quest (#1682) 2023-04-09 15:53:23 -05:00
black-sliver
11fdb29357 Doc: apworlds have to be all lower case
https://discord.com/channels/731205301247803413/731214280439103580/1094655639600508999
2023-04-09 21:48:22 +02:00
axe-y
bbef7a4cbc DLCQuest : implement new game (#1628)
adding DLC Quest as a new game
2023-04-09 21:06:59 +02:00
Fabian Dill
8e7bbb4ea8 Factorio: flatten science pack curve (#1660)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-09 20:58:24 +02:00
alwaysintreble
6628e8c85d Docs: Add some more details to running from source doc (#1680)
* make build tools step more obviously optional and give better directions

* review commit
2023-04-09 15:53:14 +02:00
lordlou
84402a1b55 SM and SMZ3 apworld support (#1677) 2023-04-08 22:52:34 +02:00
Fabian Dill
f4035b8621 MultiServer: remove remaining forfeit compat from network layer 2023-04-08 20:10:07 +02:00
Fabian Dill
bbf8546867 MultiServer: Flag for saving on datastore, create_as_hint scout and client state change 2023-04-08 20:09:51 +02:00
Zach Parks
67a22b8b43 Clique: Force priority location for "final location" and other minor tweaks. (#1583)
* Clique: The greatest game of all time

* Fix failing test

* Increment data_version for backwards compat

* Clique: Tweaked names and forced progression for "The Button"

* Clique: Just location/item definitions to class

* Clique: More tweaks.

* Clique: Fix derp moment.

* Clique: Fix derp moment, part dos.

* Clique: Suggested changes.

* Clique: Update domain

* Clique: Create derived classes for Item and Location

* Clique: simplify line
2023-04-07 19:05:16 -05:00
Trevor L
8e6ec85532 Blasphemous: Update docs, item creation (#1670)
* Blasphemous: Update docs, item creation

* Blasphemous: Remove get_pre_fill_items
2023-04-07 19:04:34 -05:00
Yussur Mustafa Oraji
8fc50510a0 sm64ex,v6: Use create_items for itempool modification (#1674) 2023-04-07 19:03:28 -05:00
Trevor L
aa6ad5d34f Hylics 2: Update item creation (#1671) 2023-04-07 20:01:26 +02:00
zig-for
ccb89dd65c WebHost: Fix upload of .archipelago file (#1657)
* Fix upload

* simple fix for slot data

* remove extra patch.data check

* remove extra parens

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* parse -> process

* Update WebHostLib/upload.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-04-07 00:24:03 +02:00
agilbert1412
a86c0aa37d Stardew: Fix link in Setup Guide (#1672) 2023-04-06 20:07:09 +02:00
zig-for
ece6598b09 LADX: apworld (#1665) 2023-04-06 20:06:34 +02:00
alwaysintreble
eef8f7af1a The Messenger: Add Mega Time Shards and Quest 1 boss locations (#1661)
* implement mega shards

* create the option and locations, add to slot data and tests

* add boss refights as locations

* remove barma'thazel. it's apparently impossible to get to him

* remove barma'thazel again

* up max shard count to 85

* increment version

* dynamically alter the power seal pool

* revert host.yaml change

* two mega shards were missing from the maps

* add new checks to the info page

* add some more rules to skylands

* forgot to update my tests

* explicit imports, remove unnecessary typing, lower required client ver

* use generators for shard and seal creation
2023-04-06 10:48:30 +02:00
Chris Wilson
c626618221 Update ArchipIDLE's documentation and create items in create_items func. (#1669) 2023-04-06 00:08:41 -04:00
kindasneaki
47989325f8 [Webhost] header closing tag moved after mobile menu (#1650)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide

* /header off by one
2023-04-05 19:27:56 -04:00
black-sliver
815e7e6b0a Core: default data_version to 0 (#1668)
* Core: default data_version to 0

This allows new (ap-)worlds to function with old clients without having to define a version.

* Blasphemous: fix data_version
2023-04-06 01:19:58 +02:00
Fabian Dill
a61a1f58c6 Network: allow filtering checked and missing by text fragment 2023-04-05 19:36:32 +02:00
black-sliver
4c24872264 CI: update ubuntu to 20.04
18.04 will not be supported starting 2023-04-01
2023-04-05 19:16:32 +02:00
Zach Parks
e778e49574 Core: Fix ZeroDivisionError if a world is contained 100% locked locations. (#1659)
* Core: Fix divide by zero error if all locations are priority

* Core: 100% makes more sense than 0% in this context

* Core: Revert a some "autoformatter" damage

* Core: Move comparisons a bit earlier.

Worlds that are 100% filled with locked locations should now be completely skipped in the progression balancing step now as we filter them out at the very beginning of the stage now. Also skips progression balancing if it turns out all locations are locked early before attempting to balance.
2023-04-05 12:11:34 -05:00
FlySniper
25f7413881 Wargroove: Client is not added to the Start Menu. (#1664)
* Wargroove - Fixed client not showing up in the windows search menu.
2023-04-05 00:07:15 -05:00
Alchav
397ce8343e Pokémon R/B: Pokédex option fixes (#1666)
* Pokémon R/B: Pokedex option fixes

* Pokémon R/B: Missing option display names
2023-04-04 23:59:59 -05:00
Trevor L
37fdc00517 Blasphemous: Small logic fixes (#1667) 2023-04-04 23:54:51 -05:00
alwaysintreble
03aa9b3604 Update AP icons (#1637) 2023-04-04 23:38:23 -05:00
JusticePS
8f52e4654f Adventure: Change user_path to local_path for locating basepatch file (#1639) 2023-04-04 19:32:03 +02:00
alwaysintreble
a86fd37860 Core: set convert_name_groups to true for LocationSet (#1663) 2023-04-04 19:29:20 +02:00
toasterparty
eb503adb13 [OC2] Only Calculate Priority Locations Once (#1662) 2023-04-04 06:53:05 +02:00
Fabian Dill
cbf72becc1 Subnautica: group items and removal of item pool option 2023-04-04 06:46:54 +02:00
alwaysintreble
cdd460ae15 The Messenger: some miscellaneous cleanup. Also found a logic bug. oops. (#1654) 2023-04-04 02:27:36 +02:00
toasterparty
ffd968d89d [OC2] Fix Overworld Access Logic for World 3 (#1655) 2023-04-04 02:26:24 +02:00
toasterparty
8d73746d5b [OC2] Spelling Mistakes (#1656) 2023-04-04 02:25:59 +02:00
zig-for
5ed56db48a LADX: Fix crash in item pick up with > 100 players (#1658) 2023-04-04 02:23:39 +02:00
PoryGone
5f447f4e6b SMW: Fix Option Tooltip (#1651) 2023-04-02 03:54:07 +02:00
Fabian Dill
f015cf4298 MultiServer: compat fix if checksum is not present (#1642) 2023-04-01 22:40:14 +02:00
Freya Arbjerg
e43bb99622 Fix broken styling of multitracker navigation (#1644) 2023-04-01 19:56:08 +02:00
JaredWeakStrike
34de5a57af KH2: updated the docs for options and faq (#1641) 2023-04-01 19:55:43 +02:00
Fabian Dill
510a460d84 Multiserver: location name groups fix (#1643) 2023-04-01 19:54:44 +02:00
Justin LaLone
6e271b643d Adventure: Added examples for automatically loading adventure_connector.lua
in BizHawk
2023-04-01 19:54:02 +02:00
Fabian Dill
8971340a66 Core: update version to 0.4.0 2023-03-31 14:43:05 +02:00
zig-for
30cfd3186c LADX: Fix local paths (#1634) 2023-03-31 14:05:51 +02:00
Chris Wilson
1dc4e2b44b Restore "random" option to weighted-settings (#1635)
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings

* Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
2023-03-30 16:01:31 -07:00
alwaysintreble
d5b4a91a13 The Messenger: Have users explicitly remove old version (#1632) 2023-03-30 23:18:56 +02:00
alwaysintreble
bf5282dfa8 add Toggle options back to player settings and remove unnecessary check (#1633) 2023-03-30 16:56:26 -04:00
agilbert1412
4eea91daab Stardew Valley: Improve Documentation (#1631) 2023-03-30 16:25:25 +02:00
Wilhelm Schürmann
20e80d06cf LADX: Add Lua connector for BizHawk (#1579)
This is a Lua script for BizHawk that implements the relevant parts of
the RetroArch networking API used by the Archipelago LADX Client.

socket.lua and core.dll are exact copies of the same files in
data/lua/OOT and various other folders. There is a PR consolidating
these into the base folder, which this commit is anticipating.

LADX "just works"(tm) when this is loaded in Bizhawk.
2023-03-30 15:55:38 +02:00
Rosalie-A
59b78528a9 TLoZ: Fix description and off-by-one error (#1625) 2023-03-30 15:31:16 +02:00
Fabian Dill
cd4fd18706 Core: update modules (#1612) 2023-03-30 15:30:43 +02:00
KernRat
af44c1ba3d Factorio: Fixed outdated energy link troughput in docs (#1626) 2023-03-30 15:30:25 +02:00
Alchav
3ef0a56ec2 Pokémon R/B: Another quiz fix 2023-03-30 15:29:55 +02:00
t3hf1gm3nt
4ff282a384 [TLOZ] Pols Voice Logic Fix (#1630)
* TLOZ: Pols Voice Logic Fix

Was informed that Pols Voice require certain weapons to kill that might not be guaranteed by the starting weapon. This is the only regular enemy in the game that cannot be killed by either any of the starting weapons or bombs which can be bought, so adding this rule should prevent any issues.
2023-03-30 15:29:06 +02:00
Chris Wilson
f3dad894ec Update ArchipIDLE item count to 200, and add a few more items (#1627) 2023-03-29 18:27:35 -07:00
Chris Wilson
a5373e3672 [WebHost] Add support for items-list, locations-list, and custom-list option types to weighted-settings (#1614)
* Add support for items-list, locations-list, and custom-list option types to weighted-settings

* Fix subclass detection for `items-list`, `locations-list`, and `custom-list` in weighted-settings

* Move specially handled options alongside each other in the UI, and split them into logical groupings

* Fix header text and location for Priority an Exclusion locations

* Add universally supported "random" option to `Choice` and `TextChoice` options in weighted-settings

* Update description text for exclusion items to clarify they also prevent helpful items.

* Be technically correct and call them `useful` items.
2023-03-29 14:37:39 -07:00
black-sliver
639606e0be worlds,clients,kvui: use user_path (#1622) 2023-03-29 20:14:45 +02:00
zig-for
bb79073ce7 LADX: Fix autotracking for shop items (#1623) 2023-03-29 14:56:10 +02:00
zig-for
53b3cd029e LADX: Add options for sword music and nag messages (#1621) 2023-03-29 14:48:10 +02:00
zig-for
99bd525c8e LADX: use verify() to verify sprites (#1620) 2023-03-29 14:42:08 +02:00
zig-for
d14ab97849 LADX: Fix gen failures with non-ascii player names, fix missing custom (#1619) 2023-03-29 14:41:11 +02:00
zig-for
f50e85b401 LADX: Fix repeated rupee adds overwriting instead of adding (#1618) 2023-03-29 14:40:19 +02:00
Fabian Dill
b64565594a kvui: block settings menu 2023-03-29 14:39:06 +02:00
JaredWeakStrike
ae7dad8bf9 Fixed Blacklist and python 3.8 support (#1616) 2023-03-28 18:02:06 +02:00
alwaysintreble
b7c74919b7 Spoiler: add player name to sphere 0 items in playthrough (#1607) 2023-03-27 19:42:15 +02:00
Jarno
a7f7f91aaf Timespinner: LOGIC FIX, RC BUG (#1610) 2023-03-27 19:17:50 +02:00
JaredWeakStrike
e62f989ce8 Kh2 rc2 fixes (#1608) 2023-03-27 19:17:06 +02:00
Chris Wilson
21c6c28755 [WebHost] Fix weighted-settings UI incorrectly populating range values (#1602)
* Fix a bug causing weighted-settings UI to incorrectly display range values with no default as having a value of 25.

* Do not set min and max values of range options to zero by default. This causes clutter in saved `.yaml` files.
2023-03-27 08:55:13 -07:00
Alchav
f0403b9c9d Pokémon R/B: Sort fix 2023-03-27 15:28:17 +02:00
Chris Wilson
f09f3663d6 [WebHost] Unify style and behavior of popover and mobile menus (#1596)
* [WebHost] Unify styles for popover and mobile menus. Adjust popover menu to function the same as the mobile menu, and toggle via JS.

* Remove class `first-link` in favor of CSS `:first-child`.

* Adjust mobile menu link font size and padding. Change wording of popover trigger text. Add border-right to popover menu. Change "Upload Host File" to "Host Game"

* Change mobile menu text to "Host Game"
2023-03-27 00:12:10 -04:00
Brooty Johnson
b5bd93c420 fixed duplicate location (#1604)
removed duplicate location for "PW: Vilhelm's Leggings"
2023-03-27 03:04:04 +02:00
Fabian Dill
90813c0f4b Test: explicitly make sure there is no double use of location Name or ID (#1605) 2023-03-26 16:04:13 -07:00
JusticePS
e2c4293a6d Adventure: Fix basepatch access from other working directories (#1600) 2023-03-26 19:34:18 +02:00
Payden K. Pringle
963c33c02a Docs: Update BizHawk Open Script wording to be clearer. (#1599) 2023-03-26 19:34:00 +02:00
black-sliver
7d603e7d8d CI: run build_exe twice (#1598)
* CI: run build_exe twice ...

... to find broken conditional imports

* CI: build again in venv
2023-03-26 00:54:56 +01:00
black-sliver
f2e1495d39 Setup: fix broken cx_freeze import 2023-03-26 00:20:14 +01:00
Tarokarr
7927b2ee25 LADX: Added: Credits for sprite sheets (#1594) 2023-03-25 22:29:59 +01:00
alwaysintreble
4f2b13a674 The Messenger, Docs: Change links for the release (#1595)
* change links to point to my fork

* Add documentation about reconnecting because that's necessary apparently

* change the bug report link

* be non ambiguous

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-25 22:11:51 +01:00
black-sliver
ffd7d5da74 ModuleUpdate/Setup: install pkg_resources, check pip, typing and cleanup (#1593)
* ModuleUpdater/setup: install pkg_resources and check for pip

plus minor cleanup in the github actions

* ModuleUpdate/setup: make flake8 happy

* ModuleUpdate/setup: make mypy happier
2023-03-25 19:54:42 +01:00
Trevor L
67eb370200 Blasphemous: Change ending option (#1592) 2023-03-25 19:37:25 +01:00
JaredWeakStrike
4456e36fbb KH2: fixes medal being shadow archive memory address (#1589) 2023-03-25 19:36:48 +01:00
ScootyPuffJr1
7fd9e71b3c TLOZ: Fix Broken Links to Player Settings Page 2023-03-25 19:36:13 +01:00
alwaysintreble
f4a68f1c3d Core: add an everywhere location group (#1582) 2023-03-25 19:35:19 +01:00
Fabian Dill
754a57cf69 WebHost: give active rooms a chance to reclaim their port 2023-03-25 19:34:09 +01:00
lordlou
384577e421 SM: cx_freeze fix (#1584) 2023-03-25 19:30:38 +01:00
alwaysintreble
0ed3865c30 The Messenger: Fix a missing location rule and missing known issue (#1586)
* fix missing rule

* document a missing known issue

* fix a break when shuffle seals is off

* test the thing i just fixed

* invert the if so it's a bit faster
2023-03-25 00:55:24 +01:00
zig-for
77b2ed54a6 LADX: Fix D6 keylogic (#1585)
* fix keylogic for d6

* markup required keys for keylogic

* add test

* Update __init__.py
2023-03-25 00:23:42 +01:00
PoryGone
0386d9f6d2 Fix SA2B Option Display Name (#1591) 2023-03-25 00:22:47 +01:00
Fabian Dill
7e52b6d8bb MultiServer: if there is a hint cost, don't make it 0 (#1581) 2023-03-24 23:14:34 +01:00
kindasneaki
03cf525b2c Webhost: Add dropdown menus (#1553)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide

* dropdowns for links

* change some relative sizing

* change links and reorder links

* dropdowns for links

* change some relative sizing

* change links and reorder links

* mobile view was showing on desktop early

* add in missing relative font sizes

* clean up and add a temp downdown img

* move links around

* added cloud border

* move arrow to the left side
2023-03-23 22:11:39 -07:00
zig-for
e1f46d623c LADX: Pass in seed_name and auth separately (#1575) 2023-03-23 21:23:58 +01:00
zig-for
5bb6ff0ce0 LADX: Fixup missing descriptions (#1576) 2023-03-23 21:22:42 +01:00
zig-for
256f493ada LADX: fix web gen (#1574) 2023-03-23 14:53:48 +01:00
Chris Wilson
3ec2d45f4f [WebHost] Improve mobile styles for WebHost (#1571)
* Improve mobile styles for WebHost

- Mobile view works properly on mobile Chrome and Firefox
- Added thin-window view for desktop browsers that have been reduced in size
- Tested in Chrome and Firefox on mobile and desktop

* Improve style for small-width desktop popover
2023-03-23 00:20:34 -07:00
black-sliver
b3895750ab Docs: from source on macOS: update supported python versions 2023-03-22 19:50:30 +01:00
alwaysintreble
7591404151 OOT: set default for adult trade start if the set is empty 2023-03-22 18:39:32 +01:00
JusticePS
d48e1e447f Adventure: implement new game (#1531)
Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
2023-03-22 15:25:55 +01:00
JaredWeakStrike
206f8cf5ed KH2: fixed bugs of rc1 (#1565)
KH2Client:
- Now checks if the world id is in the list of checks. This fixed sending out stuff on the movie
- Cleaned up unused inports
- Not getting starting invo if the game is not open when you connect to the server

__init__:
-Cleaned up print statements
- Fixed the spoiler log not outputting the right amount of mcguffins after fixing them in the case of the player messing up their settings

Openkh:
-Fixed putting the correct dummy item on levels
2023-03-22 15:21:41 +01:00
Alchav
0c6b1827fe Pokemon R/B: Pokemon Tower Wild Pokemon logic 2023-03-22 15:20:23 +01:00
PoryGone
017f91c1b5 LADX: Remove duplicate Link's Awakening setup (#1573) 2023-03-22 15:19:29 +01:00
Jarno
95b01def6b Timespinner: RC bug, lake serene is dry, when Rising Tides is off (#1570)
* Tinmespinner: RC bug, lake serene is dry, when Rising Tides is off

* yes
2023-03-22 03:32:37 -07:00
black-sliver
5977e401d5 MultiServer: include 'Archipelago' in games, versions and checksums 2023-03-21 23:36:53 +01:00
PoryGone
21a3c74783 SA2B: v2.1 Content Update (#1563)
Changelog:

Features:
- New goal
  - Grand Prix
    - Complete all of the Kart Races to win!
- New optional Location Checks
  - Omosanity (Activating Omochao)
  - Kart Race Mode
- Ring Loss option
  - `Classic` - lose all rings on hit
  - `Modern` - lose 20 rings on hit
  - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
  - Pong Trap

Quality of Life:
- SA2B is now distributed as an `.apworld`
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when `Cannon's Core` is available
- Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280`
- Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard`

Bug Fixes:
- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
  - `City Escape - 3` (Hard Logic) now requires no upgrades
  - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
  - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
  - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
  - `Mad Space - 5` (Hard Logic) now requires no upgrades

Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 21:26:13 +01:00
Zach Parks
2fb9176511 Clique: The greatest game of all time. (#1566) 2023-03-21 21:23:45 +01:00
alwaysintreble
1c69fb3c3c The Messenger: Add more difficult logic options (#1550) 2023-03-21 21:21:27 +01:00
Fabian Dill
91502505a1 WebHost: fix type in states template 2023-03-21 20:05:37 +01:00
black-sliver
01c13ca243 Docs: some clarification in running from source 2023-03-21 18:28:45 +01:00
Fabian Dill
c2a8b842de Core: typo 2023-03-21 15:53:10 +01:00
alwaysintreble
856efebc39 Multiserver: Only update client status for a slot when the first enters and the last leaves (#1358) 2023-03-21 15:50:50 +01:00
Alchav
5a4203649d Pokémon R/B: Quiz fix 2023-03-21 15:46:11 +01:00
Alchav
ddb764a9b6 Pokémon R/B: Skip unnecessary sweeps for events 2023-03-21 15:46:11 +01:00
Rosalie-A
9f65f22fac TLoZ: Installer Info (#1554) 2023-03-21 15:45:31 +01:00
Magnemania
b7ff9b69ba WG: Added Client to Setup (#1556) 2023-03-21 14:18:59 +01:00
Fabian Dill
012e6ba24c WebHost: add Status to MultiTracker 2023-03-21 14:06:38 +01:00
The T
cd9d0bebc8 Add LADX to Readme.md (#1559)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-20 23:55:53 +01:00
Brooty Johnson
3fa6588637 TLoZ: Update instructions (#1558)
Added 'Optional Software' to instructions for setting up Z1
2023-03-20 23:45:36 +01:00
JaredWeakStrike
e6d16c905c KH2: Fixed inno_setup and fixed readme.md (#1557) 2023-03-20 23:43:29 +01:00
Fabian Dill
958829d491 Launcher: dynamic Launcher 2023-03-20 23:40:34 +01:00
KonoTyran
9ee37b0ec5 [Minecraft] Update MinecraftClient.py (#1524)
* add support for direct url for mod to download.
make a nice error message if the chosen release channel is empty.

* Rip out call to github api as it is no longer used.

* rework error message to be more descriptive, and provide basic troubleshooting.

fix command line data version not correctly overriding apmc data version.
2023-03-20 11:44:48 -07:00
zig-for
81a239325d Links Awakening: Implement New Game (#1334)
Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
2023-03-20 17:26:03 +01:00
JaredWeakStrike
67bf12369a KH2 game implementation (#1438) 2023-03-20 17:19:55 +01:00
toasterparty
d4b793902f [OC2] Overworld Logic (#1530) 2023-03-20 17:16:19 +01:00
Fabian Dill
6671b21a86 Core: Generic excluded fill (#1511) 2023-03-20 17:10:12 +01:00
el-u
6d13dc4944 lufia2ac: new features, bug fixes, and more (#1549)
### New features

- ***Architect mode***
  Usually the cave is randomized by the game, meaning that each attempt will produce a different dungeon. However, with this new feature the player can, between runs, opt into keeping the same cave. If activated, they will then encounter the same floor layouts, same enemy spawns, and same red chest contents as on their previous attempt.   

- ***Custom item pool***
  Previously, the multiworld item pool consisted entirely of random blue chest items because, well, the permanent checks are blue chests and that's what one would normally get from these. While blue chest items often greatly increase your odds against regular enemies, being able to defeat the Master can be contingent on having an appropriate equipment setup of red chest items (such as Dekar blade) or even enemy drops (such as Hidora rock), most of which cannot normally be obtained from blue chests.
  With the custom item pool option, players now have the freedom to place any cave item into the multiworld itempool for their world.

- ***Enemy floor number, enemy sprite, and enemy movement pattern randomization***
  Experienced players can deduce a lot of information about the opposition they will be facing, for example: Given the current floor number, one can know in advance which of the enemy types will have a chance to spawn on that floor. And when seeing a particular enemy sprite, one can already know which enemy types one might have to face in battle if one were to come in contact with it, and also how that enemy group will move through the dungeon.
  Three new randomization options are added for players who want to spice up their game: one can shuffle which enemy types appear on which floor, one can shuffle which sprite is used by which enemy type, and one can shuffle which movement pattern is used by which sprite.

- ***EXP modifier***
  Just a simple multiplier option to allow people to level up faster. (For technical reasons, the maximum amount of EXP that can be awarded for a single enemy is limited to 65535, but even with the maximum allowed modifier of 500% there are only 6 enemy types in the cave that can reach this cap.)


### Balance change

- ***proportionally adjust chest type distribution to accommodate increased blue chest chance***
  One of the main problems that became apparent in the current version has to do with the distribution of chest contents. The game considers 6 categories, namely: consumable (mostly non-restorative), consumable (restorative), blue chest item, spell, gear, and weapon. Since only blue chests count as multiworld locations, we want to have a mechanism to customize the blue chest chance.
  Given how the chest types are detetermined in game, a naive implementation of an increased blue chest chance causes only the consumable chance to be decreased in return. In practice, this has resulted in some players of worlds with a high blue chest chance struggling (more than usual) to keep their party alive because they were always low on comsumables that restore HP and MP.
  The new algorithm tries to avoid this one-sided effect by having an increase in blue chest chance resulting in a decrease of all other types, calculated in such a way that the relative distribution of the other 5 categories stays (approximately) the same.


### Bug fixes

- ***prevent using party member items if character is already in party***
  This should have been changed at the same time that 6eb00621e3 was made, but oh well... 

- ***fix glitched sprite when opening a chest immediately after receiving an item***
  When opening a chest right after receiving a multiworld item (such that there were two item get animations in the exact same iteration of the game main loop), the item from the chest would display an incorrect sprite in the wrong place. Fixed by cleaning up some relevant memory addresses after getting the multiworld item.

- ***fix death link***
  There was a condition in `deathlink_kill_player` that looked kinda smart (it checked the time against `last_death_link`), but actually wasn't smart at all because `deathlink_kill_player` is executed as an async task and the main thread will update `last_death_link` after creating the task, meaning that whether or not the incoming death link would actually be passed to the game seems to have been up to a race condition. Fixed by simply removing that check.


### Other

- ***add Lufia II Ancient Cave (and SMW) to the network diagram***
  These two games were missing from the SNES sector.

- ***implement get_filler_item_name***
  Place a restorative consumable instead of a completely random item. (Now the only known problem with item links in lufia2ac is... that noone has ever tested item links. But this should be an improvement at least. Anyway, now #1172 can come ;)
  And btw., if you think that the implementation of random selection in this method looks weird, that's because it is indeed weird. (It tries to recreate the algorithm that the game itself uses when it generates a replacement item for a chest that would contain a spell that the party already knows.)

- ***store all options in a dataclass***
  This is basically like using #993 (but without actual support from core). It makes the lufia2ac world code much nicer to maintain because one doesn't have to change 5 different places anymore when adding or renaming an option.

- ***remove master_hp.scale***
  I have to admit: `scale` was a mistake. Never have I seen a single option value cause so many user misconceptions. Some people assume it affects enemies other than the Master; some people assume it affects stats other than HP; and many people will just assume it is a magic option that will somehow counterbalance whatever settings combination they are currently trying to shoot themselves in the foot with.
  On top of that, the `scale` mechanism probably doesn't provide a good user experience even when used for its intended purpose (since having reached floor XY in general doesn't mean you will have the power to deplete XY% of the Masters usual HP; especially given that, due to the randomness of loot, you are never guaranteed to be able to defeat the vanilla Master even when you have cleared 100% of the floors).
  The intended target audience of the `master_hp` option are people who want to fight the Master (and know how to fight it), but also want to lessen (to a degree of their choosing) the harsh dependence on the specific equipment setups that are usually required to win this fight even when having done all 99 floors. They can achieve this by setting the `master_hp` option to a numeric value appropriate for the level of challenge they are seeking. Therefore, nothing of value should be lost by removing the special `scale` value from the `master_hp` option, while at the same time a major source of user confusion will be eliminated.

- ***typing***
  This (combined with the switch to the option dataclass) greatly reduces the typing problems in the lufia2ac world. The remaining typing errors mostly fall into 4 categories:
  1. Lambdas with defaults (which seem to be incorrectly reported as an error due to a mypy bug)
  1. Classmethods that return instances (which could probably be improved using PEP 673 "Self" types, but that would require Python 3.11 as the minimum supported version)
  1. Everything that inherits from TextChoice (which is a typing mess in core)
  1. Everything related to asar.py (which does not have proper typing and lies outside of this project)

## How was this tested?

https://discord.com/channels/731205301247803413/1080852357442707476 and others
2023-03-20 17:04:57 +01:00
Zach Parks
ff9f563d4a Deprecate data_version and introduce checksum for DataPackages. (#684)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-20 17:01:08 +01:00
Fabian Dill
d825576f12 Factorio: content update
Energy Link:
  * Transfer and Storage increased by 10X
  * Cost of building increased by roughly 10X
  * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators
5 new Traps:
  * Teleport Trap
  * Grenade Trap
  * Cluster Grenade Trap
  * Artillery Trap
  * Atomic Rocket Trap
When max science is lower than min science, the two are now swapped.
Max Evolution Trap count was changed from 25 -> 10.
New option: Ingredients Offset
  * When creating random recipes, use this many more or less ingredients in the new recipe.
2023-03-15 21:38:32 +01:00
Alchav
5d6184f1fd STS: update slot_seeds to per_slot_randoms 2023-03-15 09:10:35 +01:00
alwaysintreble
e433246f0c The Messenger: docs improvement (#1545)
* The Messenger: docs improvement

* more wordy mod link

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* indent

* revert accidental indent

oop

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-14 21:18:55 +01:00
black-sliver
3a190a8fb2 CI: more filters, update CodeQL (#1540)
* CI: fix and more greedy filtering

* CI: only run lint if *.py changed

* CI: only run CodeQL if supported file changed

* CI: fix unittests still triggering for build.yml

* CI: update CodeQL action

* CI: trigger codeql when changing the workflow
2023-03-14 19:29:20 +01:00
Alchav
4b7033fce7 Pokemon R/B: Version 3 final touches (#1542)
* Pokémon R/B: Dexsanity balls

* Pokémon R/B: Early Parcel improvement

* Pokémon R/B: Early Parcel dexsanity stuff only when dexsanity
2023-03-14 18:36:17 +01:00
lordlou
37499b40a1 SMZ3: shop check fix 2 (#1538) 2023-03-14 18:31:51 +01:00
black-sliver
ca2c0e6ce2 CI: update stuff (#1534)
* CI: skip SNI, skip unittests if not needed, run build for setup.py

* CI: update actions

* CI: update upload-artifact

Fixes more warnings
2023-03-14 01:32:00 +01:00
black-sliver
2a28a6de28 Pokemon: apply rename of location_item_name 2023-03-14 01:30:58 +01:00
alwaysintreble
573a1a8402 Core: Add a function to allow worlds to easily allow self-locking items (#1383)
* implement function to allow self locking items for items accessibility

* swap some lttp locations to use new functionality

* lambda capture `item_name` and `location`

* don't lambda capture location

* Revert weird visual indent

* make location.always_allow additive

* fix always_allow rule for multiple items

* don't need to lambda capture item_names

* oop

* move player assignment to the beginning

* always_allow should only be for that player so prevent non_local_items

* messenger got merged so have it use this

* Core: fix doc string indentation for allow_self_locking_items

* Core: fix doc string indentation for allow_self_locking_items, number two

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-14 00:55:34 +01:00
Jarno
060ee926e7 Core: type specified missing per_game_common_options (#1509) 2023-03-13 23:45:56 +01:00
Alchav
df55455fc0 Pokémon R/B: Version 3 (#1520)
* Coin items received or found in the Game Corner are now shuffled, locations require Coin Case
* Prizesanity option (shuffle Game Corner Prizes)
* DexSanity option: location checks for marking Pokémon as caught in your Pokédex. Also an option to set all Pokémon in your Pokédex as seen from the start, to aid in locating them.
* Option to randomize the layout of the Rock Tunnel.
* Area 1-to-1 mapping: When one instance of a Wild Pokémon in a given area is randomized, all instances of that Pokémon will be the same. So that if a route had 3 different Pokémon before, it will have 3 after randomization.
* Option to randomize the moves taught by TMs.
* Exact controls for TM/HM compatibility chances.
* Option to randomize Pokémon's pallets or set them based on primary type.
* Added Cinnabar Gym trainers to Trainersanity and randomized the quiz questions and answers. Getting a correct answer will flag the trainer as defeated so that you can obtain the Trainersanity check without defeating the trainer if you answer correctly.
2023-03-13 23:40:55 +01:00
Fabian Dill
4d7bd929bc WebHost: update modules 2023-03-13 21:34:24 +01:00
Fabian Dill
030e41363a Setup: update cx-Freeze 2023-03-13 21:34:07 +01:00
Qwazzy
4bc0e84a7f Docs: SM64 Guide update to explain how to launch the game with batch files (#768)
* Update setup_en.md

Added several sections in regards to opening the completed SM64 build with batch files instead of SM64PCLauncher.

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Apply suggestions from code review

Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Apply more suggestions from code review

matches the original suggestion from SoldierofOrder

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Yussur Mustafa Oraji <N00byKing@hotmail.de>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2023-03-13 00:58:17 +01:00
alwaysintreble
070a92e76c The Messenger: implement new game (#1494)
* initial commit of messenger integration

* setup no_logic and needed slot_data

* fix some typos and determinism

* make all of it deterministic

* add documentation

* swapped to non local items so change the fed data

* ~~deathlink~~

* satisfy the docs test

* update doc test to show expected name

* split custom classes into a separate file and fix an errant rule

* make access dependency test give more useful errors

* implement tests

* remove some unneccessary back entrances and make names clearer

* fix some big dumbs

* successful unit tests are good also some slight reorganizing

* add astral tea quest line, and potentially power seals as items

* if TYPE_CHECKING... aahhhhhh

* oop forgot to remove legacy code

* having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though

* update setup guide with some changes

* Tower HQ was creating duplicate locations

* allow self locking items

* cleanup

* move self_locking_items function to core

* docstring

* implement choice of notes needed for music box

* test the default value

* don't create any starting inventory items

* make item creation faster

* change default accessibility and power seals options

* improve documentation

* precollected_items is a dict of Items...

* implement shop chest goal

* tests

* always assign total and required seals

* add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion

* fix dumb test quirk

* implement music box skip as an option

* world rewrite/cleanup

* default to apworld and add game to readme

* revert bleeding commits from other PRs

* more bleeds

* fix some errors in options docstrings

* ???

* make my set rules method not have an awful name

* test cleanup

* add a test for item accessibility

* fix issues with tests

* make the self locking item behavior work correctly

* misc cleanup

* more general cleanup to be a good example

* quick rules rewrite

* more general cleanup and typing

* more speed, more clean

* bump data version

* make sure the locked item belongs to current player

* fix bad name and indent. call MessengerItem directly for events

* add poptracker pack to docs

* doc cleanup and "known issues" section that I probably won't be able to fix any time soon.

* missed some spots

* add another bug i forgot about

* be consistently wrong
2023-03-12 15:05:50 +01:00
Fabian Dill
39563cc347 WebHost: add game and Factorio to multitracker (#1526)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-12 12:38:13 +01:00
alwaysintreble
54cce4c392 LTTP: fix ice rod hunt boss shuffle (#1529) 2023-03-12 11:03:48 +01:00
el-u
426a81a065 oot/alttp: fix bugs found through MMBN3 testing (#1527) 2023-03-11 20:15:30 +01:00
alwaysintreble
04e6a8eae8 FFR: add option __doc__s 2023-03-11 13:38:27 +01:00
NewSoupVi
0cfdc973f6 The Witness - Expert logic bug (could lead to broken seeds) (#1525) 2023-03-11 10:09:09 +01:00
alwaysintreble
f3ca0a21c9 Docs: Add an option api doc (#1181)
* write up an option api doc

* address reviews

* some clarification

* add note about using schema

* Add ItemSet and formatting

* bulletpoint option defining

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* split random description to new sentence

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* use inclusive and parallel language for example

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* changes from review

* commas

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* capitalize Toggle

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* the sliver conventions

---------

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2023-03-11 01:14:44 +01:00
Chris Wilson
5fef41eb97 [WebHost] Make site header mobile-friendly (#1523) 2023-03-10 17:21:17 -05:00
alwaysintreble
4068ba2f15 LTTP: add option __doc__s (#1521)
* LTTP: add option `__doc__`s

* review comments
2023-03-10 07:59:47 +01:00
NewSoupVi
b1599c557f The Witness: Death Link + Small bug fixes (#1515)
* Fully functional DeathLink implementation. But it's always on right now :D

* Death Link options. Last commit: All entity names being sent through slot_data

* Tutorial Gate Close logic fix

* Improved option tooltip wording

* Fixed shuffle_postgame: false not excluding some locations

* Link to latest stable client rather than full releases page
2023-03-10 07:58:00 +01:00
Fabian Dill
7fdf38b2ad WebHost: automatically fill PATCH_TARGET -> HOST_ADDRESS and re-use it for rooms (#1518) 2023-03-09 21:31:00 +01:00
Freya Arbjerg
2e76085cf1 WebHost: Fix generic tracker Datatables (#1519) 2023-03-09 19:24:38 +01:00
Fabian Dill
c61f467218 WebHost: fix location_name_group related spinup crash 2023-03-09 12:31:35 +01:00
KonoTyran
942d689093 [Slay the Spire] Enable support for modded characters, and add downfall support (#1368)
* add ability to choose custom characters in STS

* bump required protocol (client?) version.

* fix slot data fill.

* add downfall mode, as well as characters.

* small change in documentation for character choice as it now uses internal ID's instead of visible titles... because other languages are a thing.
2023-03-08 20:14:54 -08:00
espeon65536
5e1aa52373 Minecraft rewrite (#1493)
* Minecraft: rewrite to modern AP standards

* Fix gitignore to not try to ignore the entire minecraft world

* minecraft: clean up MC-specific tests

* minecraft: use pkgutil instead of open

* minecraft: ship as apworld

* mc: update region to new api

* Increase upper limit on advancement and egg shard goals

* mc: reduce egg shard count by 5 for structure compasses

* Minecraft: add more tests
Ensures data loading works; tests beatability with various options at their max setting; new tests for 1.19 advancements

* test improvements

* mc: typing and imports cleanup

* parens

* mc: condense filler item code and override get_filler_item_name
2023-03-08 20:13:52 -08:00
Freya Arbjerg
a95e51deda Add generic multiworld tracker, move lttp multiworld tracker (#1478)
Co-authored-by: Berserker
2023-03-08 22:39:15 +01:00
alwaysintreble
738319462d Spoiler: Don't double print if world overrides common options (#1505) 2023-03-08 22:19:38 +01:00
alwaysintreble
e3deb822ad Core: implement location_name_groups (#1502) 2023-03-08 22:15:28 +01:00
Jarno
d57314a407 Timespinner: Bring back starter progression item (#1508) 2023-03-08 20:05:30 +01:00
t3hf1gm3nt
5a8e6e61f5 TLOZ: Code Cleanup (#1514)
- consolidated declaration and population of level location lists
- moved floor_location_game_ids_late declaration for consistency
- moved generate_itempool to create_items, where it belongs
- mention that expanded pool includes take any caves in the option description again
- removed unnecessary StartingPosition check regarding Take Any Caves (leftover from older StartingPosition behavior I believe)
- use proper comparisons to option keys instead of hardcoded ints
2023-03-08 11:22:14 +01:00
Magnemania
17e90ce12c SC2: Greater variety on short generations (#1367)
Originally, short generations used an artificial cull to create balanced mission distributions. This resulted in campaigns that were somewhat too consistent, and on some standard settings combinations, this resulted in campaigns having The Outlaws as the second mission 100% of the time. It also caused generation to fail a bit too easily if the player excluded too many missions.

This removes the cull and adds an additional early Easy mission slot to all of the reduced sized campaigns.

When playing on No Build settings, this also pushes many of the missions down a difficulty level to ensure greater variety, and pushes additional missions down on Advanced Tactics.

Additional small fixes:

The in-world Excluded Missions validation check is replaced by the core OptionSet check.
Fixed issue with Existing Items not getting their upgrades locked with Units Always Have Upgrades on.
2023-03-07 14:14:49 +01:00
NewSoupVi
016157a0eb Witness: Fixed settings combination not rolling (see description)
Settings combination:
- EP Shuffle
- disable_non_randomized
- doors: panels or doors: none

An Event Item was being created that is inaccessible. This is fixed now.
(The fix makes sure that player_logic is not trying to create events for the sake of EPs that are disabled)

Note: These two sets should probably be merged anyway, they used to behave differenty but no longer really do. But that will require some extra care on the client side as well.
2023-03-07 09:13:54 +01:00
Fabian Dill
5b64c5f934 Subnautica: fix exported radiation logic (#1507) 2023-03-07 09:09:24 +01:00
alwaysintreble
414166f6a2 Core: Minor Options cleanup (#1182)
* Options.py cleanup

* TextChoice cleanup

* make Option.current_option_name a property

* title the TextChoce option names

* satisfy the linter

* a little more options cleanup

* move the typing import

* typing should be PlandoSettings

* fix incorrect conflict merging

* make imports local

* the tests seem to want me to import these twice though i hate it.

* changes from review. Make the various Location verifying Options `LocationSet`

* remove unnecessary fluff

* begrudgingly support get_current_option_name. Leave a comment that worlds shouldn't be touching this

* log a deprecation warning and return the property for `get_current_option_name()`

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-07 08:44:20 +01:00
beauxq
e6109394ad Zillion: use Option.current_key
and other minor fixes
2023-03-07 08:33:33 +01:00
Fabian Dill
8ca25fed63 Setup: clean up imports 2023-03-06 12:54:32 +01:00
0rganics
227d59ecfb WebHost: Add a ChecksFinder tracker (#1333)
Co-authored-by: Chris Wilson <chris@legendserver.info>
2023-03-05 14:17:04 +01:00
Fabian Dill
08c17c83d4 Setup: auto download SNI (#1312)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-05 14:10:05 +01:00
Rosalie-A
efb2ab4505 TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2023-03-05 13:31:31 +01:00
Joethepic
3a68ce3faa PKMN: Make Exp All early (#1422) 2023-03-05 10:08:32 +01:00
black-sliver
e78800d1bc Item Plando: make world selection deterministic 2023-03-05 02:16:55 +01:00
Jérémie Bolduc
96d7a3a64c Stardew Valley: Fix generation issue with Master Angler goal and vanilla tools (#1498)
* - Can Catch every fish doesn't need fishing rods if they are not shuffled

* add has_max_fishing_rod

* add test for master angler + vanilla tools

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-03-04 18:34:51 +01:00
recklesscoder
30b70b2055 Misc collected fixes (#1497) 2023-03-04 16:34:10 +01:00
Jarno
cd234fc04a Timespinner: Fixed Dry lake serene oddity (#1501) 2023-03-04 16:31:44 +01:00
zig-for
d74c4c4c94 Core: Remove ALTTP cruft from BaseClasses (#1451) 2023-03-04 08:23:52 +01:00
Jarno
a4b61118cf Timespinner: Refactorings + fix for #1460 (#1484) 2023-03-04 08:16:05 +01:00
FlySniper
9fa1f4e85f Wargroove: Fixed Wargroove Client not removing communication files (#1492) 2023-03-03 18:24:09 +01:00
black-sliver
3a926849a0 CI: run unittests on macos
this is to ensure dependencies can be installed and loaded on macos (on AMD64)
2023-03-03 18:22:31 +01:00
Alchav
798d823397 Core: Check for show_in_spoiler (#1500) 2023-03-03 17:22:46 +01:00
Fabian Dill
4ea582f14e Windows: allow arm64 setup (#1496) 2023-03-03 09:51:36 +01:00
alwaysintreble
21fb16291d Tests: test that the game is beatable for WorldTestBases (#1495)
* Tests: test that the game is beatable for WorldTestBases

* update docstring

* don't test the bases with default options for real this time

* invert the property so worlds can use it easier

* setup check should be or

* test class needs to always be constructed

* skip default tests before multiworld setup

* check if the calling method is in the base's __dict__

* shorter property and functional setup skipping

* shorter property and functional setup skipping
2023-03-03 00:30:40 +01:00
NewSoupVi
805f33c39e Witness: Bugfixes in response to beta tests (#1473)
* Make all Keep Pressure Plates logically required for the Laser Panel

* Added more Tutorial checks

* Added the remaining two Shipwreck Boat EPs to the exclude list for normal

* Improved itempool filling system, added warning if usefuls had to be eaten

* Moved creation of said warning string to utils

* Fixed logic bug causing broken seeds on Mountain Floor 2

* Hints system change

* Expert Logic Fix

* Fixed typo

* Better wording

* Added missing games to junk hints

* Made sure Entrance names are unique

* Fixed missing Obelisk Side

* Disable Non Randomized + EP Shuffle fix

* Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted'

* Fixed if/elif error

* Tutorial Gate Open local symbol item becomes local_early_item in expert instead

* Bump required client version. There is a beta client that sends 0.3.9.

* Removed print statement, oops

* Fixed itempool manipulation in pre_fill

* Replaced string concats with fstrings

* Improved make_warning_string function signature

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Improved performance on removing multiple items from multiworld itempool

* Comment

* Fixed errors with the code

* Made removal from itempool not fail unit test for multiple references

* Moved all item creation to create_items, got rid of itempool modifying system

* Colored Squares is no longer a good item, that's outdated

* Removed double if

* React to from_pool: false by removing a junk item

* Fixed warning if only Fnc Brain was removed

* Make use of string truthiness instead

* Made reading of plandoed items safer

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-03-03 00:08:24 +01:00
el-u
0cf8206660 launcher: add .apl2ac support 2023-03-01 22:56:14 +01:00
Fabian Dill
2c20b56478 Core: count the world types 2023-03-01 05:47:46 +01:00
FlySniper
1d2f7d8669 Wargroove: Fixed the find all dogs check activating prematurely (#1486) 2023-02-28 16:26:48 +01:00
Fabian Dill
0733775f2c Subnautica: Allow either utility room for progression 2023-02-28 11:22:47 +01:00
black-sliver
d6f3b27695 DKC3, SMW: use user_path for file
Same as for other games, this will resolve to ~/Archipelago on Linux, if the install folder is read-only
2023-02-28 09:51:32 +01:00
black-sliver
ce7e6bcf33 Readme: fix order 2023-02-28 09:15:23 +01:00
Jarno
2c4658a7e0 Docs: More games more fun 2023-02-27 23:19:33 +01:00
TheLynk
79b8733b13 OoT, MC: add new translation setup in french (#1410)
* add new translation

* Add translation for OOT Setup in french

* Update setup_fr.md

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update setup_fr.md

Fix treu to true

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Marech <marechal-l@gmx.com>

* Update OOT Init and Update Minecraft Init

* Fix formatting errors

---------

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-27 23:17:54 +01:00
alwaysintreble
9cb9cbe47d Tests: test that worlds don't create regions or locations after create_items (#1465)
* Tests: test that worlds don't create regions or locations after `create_items`

* recache during the location counts just to be extra safe

* adjust typing and use a Tuple instead of a list

* remove unused import
2023-02-27 02:13:24 +01:00
alwaysintreble
7cad53c31a Docs: add docstrings to the World class 2023-02-27 01:39:30 +01:00
alwaysintreble
f3bdf0c5ed Tests: test all state and empty state on world test bases (#1476)
* Tests: test all state and empty state on world test bases

* actually add the test methods to the dict

* only test if the world test base has non default options

* remove temp logging

* ditch the meta class and document methods

* Tests: WorldTestBase comment and docstring cleanup

* skip default tests if setUp or world_setup are modified and use a property

* negation hurts my head

* docstring

* use a better name for the property

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-27 01:24:54 +01:00
Jérémie Bolduc
af7d0dbf37 Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation

* fix breaking changes

* - Added and Updated Documentation for the game

* Removed fun

* Remove entire idea of step, due to possible inconsistency with the main AP core

* Commented out the desired steps, fix renaming after rebase

* Fixed wording

* tests now passes on 3.8

* run flake8

* remove dependency so apworld work again

* remove dependency for real

* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller

* - Removed blankspace

* remove player field

* remove None check in options

* document the scripts

* fix pytest warning

* use importlib.resources.files

* fix

* add version requirement to importlib_resources

* remove __init__.py from data folder

* increment data version

* let the __init__.py for 3.9

* use sorted() instead of list()

* replace frozenset from fish_data with tuples

* remove dependency on pytest

* - Add a bit of text to the guide to tell them about how to redeem some received items

* - Added a comment about which mod version to use

* change single quotes for double quotes

* Minimum client version both ways

* Changed version number to be more specific. The mod will handle deciding

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-02-27 01:19:15 +01:00
Fabian Dill
0286edf20c Subnautica: fix the test that I didn't mean to push yet 2023-02-26 09:51:02 +01:00
Fabian Dill
05e36cab1c Subnautica: increment version 2023-02-26 09:48:51 +01:00
Klenoa
50425985c4 Subnautica: Rename location check (id 33029) (#1120)
Update southwest grassy plateaus wreck to 'Grassy Plateaus Southwest Wreck - Databox' instead of 'Grassy Plateaus West Wreck - Databox'
2023-02-26 09:48:08 +01:00
Marech
062d6eeace DS3: Added DLC Items/Locations + corresponding option and added an option to enable materials/consumables/estus randomization (#1301)
- Added more progressive locations and associated items.
- Added an option to enable materials/consumables/estus randomization, some players complain about the number of locations and the randomness of those items.
- Added an option to add DLC Items and Locations to the pool, the player must own both the ASHES OF ARIANDEL and the RINGED CITY DLC.

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
Co-authored-by: Friðberg Reynir Traustason <fridberg.traustason@gmail.com>
2023-02-26 06:35:03 +01:00
alwaysintreble
6c460bcbf7 LTTP: Move LTTP spoiler writing out of core (#1467) 2023-02-25 04:02:51 +01:00
toasterparty
b8659d28cc [OC2] DeathLink (#1470) 2023-02-24 08:32:15 +01:00
alwaysintreble
0b12d80008 Tracker: get game names from slot_info instead of multidata["games"] and render custom game names on generic tracker (#1453) 2023-02-24 08:30:11 +01:00
FlySniper
5966aa5327 Wargroove: Implement New Game (#1401)
This adds Wargroove to the list of supported games. Wargroove uses a custom non-linear campaign over the vanilla and double trouble campaigns. A Wargroove client has been added which does a lot of heavy lifting for the Wargroove implementation and must be always on during gameplay. The mod source files can be found here: https://github.com/FlySniper/WargrooveArchipelagoMod
2023-02-24 07:35:09 +01:00
Trevor L
7c68e91d4a Blasphemous: Implement new game (#1446)
Adds @BrandenEK's Blasphemous Randomizer as a new Archipelago game.
2023-02-24 07:33:09 +01:00
alwaysintreble
1d6ab13015 ArchipIDLE: add a completion condition instead of hard coding tests around a game (#1444) 2023-02-23 21:16:10 -05:00
CaitSith2
cb3d40624c Timespinner: Make RisingTidesOverrides consistent with normal yaml behaviour. (#1474)
* Make RisingTidesOverrides consistent with normal yaml behaviour.

* Each of the options can be either string directly specifying the option, or dictionary.
* If dictionary, ensure that at least one of the options is greater than zero.

* Made keys optional

* A lot less copy/pasta.

---------

Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
2023-02-22 17:11:27 -08:00
alwaysintreble
0eb66957b1 SMW: change random in generate_output to use slot random 2023-02-20 18:43:23 +01:00
alwaysintreble
53e2232f29 Docs: document world docs and tests (#1463)
* Docs: document world docs and tests

* regions and items shouldn't be created after `create_items`

* Changes from review

* Restructure game info section

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* w

* urls can have extension probably

* reorder the methods by call order

* fix grammar mistake in ordered method list

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 23:16:56 +01:00
Fabian Dill
ecd2675ea8 Tests: check that Regions are reachable (#1034)
* Tests: check that Regions are reachable
try to prevent errors from unconnected/never reachable Regions

* Test region access (#1039)

* Tests: note oot's default unreachable regions

* [SM] Fixed failing testAllStateCanReachEverything (#1087)

* [SM] Fixed failing testAllStateCanReachEverything

- by adding exclusion for Regions used only when corresponding Starting Location is used
- by removing unnecessary VARIA Regions used only for EscapeRando (not supported in AP anyway)

* Update worlds/sm/Regions.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/sm/Rules.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/sm/Regions.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update test/general/TestReachability.py

---------

Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 23:09:54 +01:00
Jarno
fc2e555b4a Timespinner: many new stuffs (#1433)
* Timespinner: added RisingTides and DadPercent flags

* Implemented logic for DadPercent and RisingTides

* Fixed TODO's

* Logic fixes

* Fixed + removed LogicMixins

* Fixes

* More Fixes

* Added UnchainedKeys flag

* Fixed available items in pool with UnchainedKeys

* Fixed typing callable

* Fixed generation failures

* More refactorings

* Implemented traps

* Fixed more typo

* Fixed copy paste bug

* Fixed teleporter logic

* Fixed traps from pool

* Fixed pyramid gates bug that causes a crash on connecting

* Fixed seed reproduceability

* Fixed logic eye for eye spy
Now consider warp beacons as starter progression items

* Attempt to add tracker icons using table

* Replaced table layout with css grid

* Fixed tracker + added Timespinner was apworld capatible

* Updated archipelago items description

* updated URL

* Cleared up text

* Fixed based on self review of PR

* Fixed unit tests

* Fixed seed reproduceability when the traps yaml option is not provided

* Fixed logic for flooded basement

* Implemented Beserkers review result

I am not sure why, i guess this is just to make adding future games less conflicting?

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Added two new options (thanks to WeffJebster)

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Addition review results

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-02-19 21:22:30 +01:00
black-sliver
df020bb389 Style Guide: add world consistency 2023-02-19 19:34:45 +01:00
PoryGone
7760034ff7 DKC3 and SMW: Remove relative imports (#1472) 2023-02-19 09:10:32 +01:00
black-sliver
3e7794d5dc SoE: update evermizer to 044
* Fix energy core despawning when looting failed
* Fix fish guy dialog when cure was already obtained
see https://github.com/black-sliver/pyevermizer/releases/tag/v0.44.0 for more details
2023-02-18 15:18:51 +01:00
black-sliver
a3e8bb474a ModuleUpdater: allow new syntax, nicer output 2023-02-18 15:18:51 +01:00
kindasneaki
e4c95c940a RoR2: regions unreachable fix (#1459) 2023-02-17 22:08:18 +01:00
recklesscoder
daa1809a0f WebHost: Tweaks to search on tracker pages (#1307)
* WebHost: Tweaks to search on tracker pages
- Pressing `Ctrl+F` or `/` now focuses the search box.
- Typing now automatically focuses the search box.
- Pressing `Escape` now clears the search and scrolls to the top.

* WebHost/Trackers: Focus search box on load

* WebHost/Trackers: Remove overriding of Ctrl+F and /
2023-02-17 13:24:21 -05:00
Jarno
0a1261eb84 WebHost: Add tutorials to sitemap and hide settings link for games without settings (#1452)
* WebHost: Add tutorials to sitemap and hide settings link for games without settings

* Fixed some typing imports
2023-02-17 13:16:37 -05:00
toasterparty
b62be6f7f4 [OC2] Colored Ramp Button Items (#1466)
Before: 1 item activates all 4
After: 7 items activate 7 buttons, creating more divergent routes

Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool.

I bumped my data version and min AP version to indicate this change.

The corresponding oc2-modding update is **v1.6.0**
2023-02-17 09:25:56 +01:00
toasterparty
ce2553a2b3 [OC2] Location Balancing (#1458) 2023-02-17 09:21:56 +01:00
Fabian Dill
18c4b4b1fe Subnautica: move code to be a better example 2023-02-17 08:50:22 +01:00
Fabian Dill
a85ca9cc87 Subnautica: add logic dumper for mod (#1386)
* Subnautica: add logic dumper for mod

* Subnautica: export more data

* Subnautica: fix some Cyclops logic
2023-02-16 00:40:19 +01:00
el-u
ad4846cedd core: clarify usage of classmethods in World class (#1449) 2023-02-16 00:28:02 +01:00
recklesscoder
b20be3ccec Docs/Factorio: Document EnergyLink (#1456)
* Docs/Factorio: Document EnergyLink

* Docs/Factorio: EnergyLink clarification
2023-02-16 00:25:46 +01:00
alwaysintreble
8af7908cd0 Tests: datapackage and more multiworld renaming (#1454)
* Tests: add a test that created items and locations exist in the datapackage

* move FF validation to `assert_generate` and remove test exclusion

* test created location addresses are correct

* make the assertion proper and more verbose

* make item count test ~~a bit faster~~ a lot nicer

* 120 blaze it

* name test multiworld setup better and fix another over 120 line in FFR
2023-02-15 22:46:10 +01:00
alwaysintreble
f078750b72 LTTP: make the enemizer check a property and only check for it once instead of per world (#1448)
* LTTP: do the enemizer check in `stage_assert_generate` and break after checking any world for enemizer succeeds

* use multiworld

* catch a missed `used_enemizer` check and add typing

* more typing
2023-02-14 22:22:39 +01:00
alwaysintreble
7cbeb8438b core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
Fabian Dill
f7a0542898 kvui: limit UI side logs to by default 1000 messages 2023-02-13 09:02:19 +01:00
recklesscoder
cc61f16e57 Protocol: Improve machine-readability of prints (#1388)
* Protocol: Improve machine-readability of prints

* Factorio: Make use of new PrintJSON fields for echo detection.

* Protocol: Add message field to chat prints.
2023-02-13 03:17:25 +01:00
alwaysintreble
9e3c2e2464 Tests: test that exits to Regions are the parents of the Entrance (#1442) 2023-02-13 02:05:52 +01:00
Fabian Dill
f528175d8a Core: prepare server for removal of names in multidata (#1430) 2023-02-13 01:56:20 +01:00
Fabian Dill
803d7105a1 kivy: allow user-defined text colors in data/client.kv (#1429) 2023-02-13 01:55:43 +01:00
el-u
a40f6058b5 lufia2ac: fix mismatched exits/parent region 2023-02-13 00:46:46 +01:00
toasterparty
0ff3c693d5 [OC2] Relax Horde Logic for Horde H-8 and Winter H-4 (#1439) 2023-02-10 21:42:28 +01:00
Fabian Dill
873a374a69 SNIclient: connect fixes (#1436) 2023-02-07 10:16:39 +01:00
black-sliver
60584b7617 CI: more pip to fix the build 2023-02-07 10:10:27 +01:00
black-sliver
e24a85ca5c CI: update SNI to v0.0.88 2023-02-07 10:10:27 +01:00
lordlou
cc0540d3fb SMZ3: keysanity accessibility fix (#1428) 2023-02-07 03:14:03 +01:00
NewSoupVi
c360b9266c Witness: Renaming: Mill -> Stoneworks, correcting order for 'First, Second, ...', removed all instances of 'Door (Door)' (#1435) 2023-02-07 03:12:47 +01:00
beauxq
6148213e43 Zillion: fix name data overflow 2023-02-07 03:11:48 +01:00
Jarno
ff175008a1 Core: Phase out Print packets (#1364) 2023-02-05 22:06:38 +01:00
kindasneaki
cae1e683e2 RoR2: 1.20 content update (#1396)
## Adding in Explore Mode:

Features include:
* Added in `environments` to be items.
* `Location checks` are now `environment based` instead of being able to get them from anywhere.
* Added in support for the `DLC Survivors of the void` which include `Void Items` and `3 new maps` that come with it. (option added to use DLC)

---------

Co-authored-by: Dogpetkid <dogpetkid@gmail.com>
2023-02-05 21:51:03 +01:00
vgZerst
fb1a9e9c5a WebHost: add checks percent done column to tracker (#1376)
* WebHost: add checks percent done column to tracker

* WebHost: add checks percent done column to tracker
2023-02-04 00:04:00 -05:00
CaitSith2
555a0da46d Core: Rename the missed slot_seeds. (#1432)
* Rename the missed slot_seeds.

* Fixed a threaded context random error.
2023-02-03 19:39:18 +01:00
NewSoupVi
0817305d5b Witness: Added an option tooltip for "Environmental Puzzles Difficulty" option (+ another bugfix) (#1431)
* Added an option tooltip

* Fixed eclipse being on in EP difficulty normal
2023-02-03 19:38:54 +01:00
Fabian Dill
995c978628 Core: replace global random state with descriptive error (#1424)
* Core: replace global random state with descriptive error

* Core: make random a proxy object and rename slot_seeds
2023-02-02 01:14:23 +01:00
NewSoupVi
4de7ebd8b0 The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
PoryGone
3cef39a387 SMW & DKC3: Ship as .apworld (#1426) 2023-02-01 21:15:01 +01:00
el-u
ffff9ece55 core: properly declare from_any as an abstract classmethod 2023-02-01 21:14:11 +01:00
PoryGone
dc2aa5f41e SMW: v1.1 Content Update (#1344)
* Make Bowser unkillable on Egg Hunt

* Increment Data Package version

Changed a location name.

* Baseline for Bowser Rooms shuffling

* Add boss shuffle

* Remove extra space

* Overworld Palette Shuffle

* Fix Literature Trap typo

* Handle Queuing traps and new Timer Trap

* Fix trap name and actually create them

* Early Climb and Overworld Speed

* Add correct tooltip for Early Climb

* Tooltip text edit

* Address unconnected regions

* Add option to fully exclude Special Zone levels from the seed

* Fix Chocolate Island 4 Dragon Coins logic

* Update worlds/smw/Client.py to use `getattr`
2023-01-30 05:53:56 +01:00
black-sliver
428344b6bc setup: honor build automation ...
... and reorder imports to PEP it up
2023-01-30 02:33:41 +01:00
Fabian Dill
ea2175cb8a MultiServer: load old forfeit_mode if release_mode not present 2023-01-30 00:54:57 +01:00
Fabian Dill
11873e059a Setup: don't use dependency before it's installed 2023-01-29 22:36:04 +01:00
Fabian Dill
6c1023a88c Subnautica: fix swim_rule considers items property use (#1419) 2023-01-29 22:12:39 +01:00
The T
0be0732a2b WebHost: FAQ: change "seeds" to "a world" where world is the right term.
Berserker has frequently corrected, that each player's game is a single world, inside a larger seed; not that each player's game is a seed.
2023-01-29 22:11:53 +01:00
lordlou
c9aa283711 SMZ3: chest game fix (#1417)
Fixed DW Chest Game always sending checks for the 2 chests. The checks sent were the proper "Chest Game" location for the first time the player would open the second chest but all other times, it would send either the last check that was done or default to sending location 0x00 which is SM "Power Bomb (Crateria surface)".
2023-01-28 01:51:19 +01:00
Fabian Dill
cf2204a861 Factorio: add option "Tech Cost Distribution" (#1404)
* Factorio: add option "Tech Cost Distribution"

* TextClient: None out game on disconnect

* TextClient: disconnect is async
2023-01-27 15:38:12 -08:00
Fabian Dill
dfdcad28e5 TextcVient: game reset (#1416)
* TextClient: None out game on disconnect
2023-01-28 00:32:48 +01:00
Fabian Dill
ab4324c901 Factorio: add option "ramping tech cost" (#1403)
* Factorio: add option "ramping tech cost"

* Factorio: fix missing s

* Factorio: add display_name to ranmping tech costs
2023-01-27 15:30:05 -08:00
Fabian Dill
1e251dcdc0 Setup: new cx-Freeze just dropped 2023-01-27 20:06:56 +01:00
espeon65536
9c1f7bfea9 oot: remove special NL exceptions in entrance randomization
turns out they were causing lots of issues
2023-01-26 21:24:27 +01:00
KonoTyran
5393563700 MultiServer: Data Storage Additions #1411
adds 3 new operations to datastorage that allows adding and removing of elements from list and dicts.
2023-01-25 06:14:46 +01:00
toasterparty
28576f2b0d OC2: decrease default difficulty (#1413) 2023-01-25 01:04:13 +01:00
Fabian Dill
ba519fecd0 Setup: update some stuff to 6.14.0 cx-Freeze (#1412)
* Setup: update some stuff to 6.14.0 cx-Freeze

* Fix BuildCommand and replace include_files by cutom step

* setup.py: bit more cleanup for extra_libs

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-01-25 00:20:26 +01:00
espeon65536
86fb450ecc Core: recache all locations before locality rules
Some worlds would not trigger a recache, causing locations to be missed when setting locality rules.
2023-01-24 06:14:31 +01:00
SonicRPika
920240cb6f Pokemon Red and Blue: Fix to having all traps disabled (#1408) 2023-01-24 04:34:45 +01:00
Fabian Dill
53dd0d5a7d SC2: verify downloaded data is a zipfile 2023-01-24 03:54:23 +01:00
Fabian Dill
807f544b26 SC2: use warning log level for potentially broken map files 2023-01-24 03:45:43 +01:00
SoldierofOrder
1d1693df62 SC2Client: Changes to /download_data and feedback (#1347)
* SC2Client: Added feedback for users who have map files, but no version #.

* SC2Client: Fixed a missing space.

* SC2Client: /download_data now always forces a download.
2023-01-24 03:44:12 +01:00
Fabian Dill
51574959ec Setup: add moduleupdater prompt to setup.py 2023-01-24 03:42:55 +01:00
Fabian Dill
04f726aef2 kvui: always display all tab headers (#1399) 2023-01-24 03:42:34 +01:00
CaitSith2
8a4298e504 ALttP: Fix hint tile hints being potentially useless with item links. (#1400)
* ALttP: Fix hint tile hints being potentially useless with item links.

* use the set returned from world.get_player_groups(player)

* Move the group resolving to BaseClasses. Fix silver arrow hints as well.
2023-01-24 03:42:13 +01:00
Fabian Dill
e7f8f40464 Factorio: fix automation-level tech costs before automation (#1402)
* Factorio: fix automation-level tech costs before automation

* Factorio: remove double-rolling of science cost
2023-01-24 03:36:50 +01:00
Fabian Dill
847582ff5f Server: fix release_mode (#1407)
* Server: fix release_mode

* Core: actually rename forfeit to release across the program
2023-01-24 03:36:27 +01:00
recklesscoder
1a44f5cf1c CommonClient: Fix address pre-selection (#1406) 2023-01-23 04:59:51 +01:00
Fabian Dill
032bc75070 Core: demote logfile deletion loglevel to debug 2023-01-23 02:23:16 +01:00
Alchav
fb47483212 Pokémon R/B: Fix trainersanity location name 2023-01-23 00:38:38 +01:00
Alchav
d185df3972 Pokémon R/B: Use local random object when randomizing trainer parties in generate_output 2023-01-23 00:38:38 +01:00
lordlou
941dcb60e5 SM: fixed flawed and limited comeback check (#1398)
The issue at hand is fixing impossible seeds generated by a lack of properly checking if the player can come back to its previous region after reaching for a new location, as reported here: https://discord.com/channels/731205301247803413/1050529825212874763/1050529825212874763

The previous attempt at checking for comeback was only done against "Landing Site" and the custom start region which is a partial solution at best. For exemple, generating a single player plando seed with a custom starting location at "red_brinstar_elevator" with a forced red door at "RedTowerElevatorBottomLeft" and 2 Missiles set at "Morphing Ball" and "Energy Tank, Brinstar Ceiling" would generate an impossible seed where the player is expected to go through the green door "LandingSiteRight" with no Supers to go to the only possible next location "Power Bomb (red Brinstar spike room)". This is because the comeback check would pass because it would consider coming back to "Landing Site" enough.

The proposed solution is keeping a record of the last accessed region when collecting items. It would then be used as the source of the comeback check with the destination being the new location. This check had to be moved from can_fill() to can_reach() because the maximum_exploration_state of the AP filler only use can_reach().

Its still not perfect because collect() can be called in batch for many items at a time so the last accessed region will be set as the last collected item and will be used for the next comeback checks.

This was tested a bit with the given exemple above (its now failing generation) and by generating some 8 SM players seed with many door color rando, area rando and boss rando enabled.
2023-01-23 00:36:18 +01:00
Fabian Dill
25756831b7 Core: mark version as 0.3.8 2023-01-21 17:30:30 +01:00
Fabian Dill
9add1495d5 SSL support (#1340) 2023-01-21 17:29:27 +01:00
SonicRPika
34dba007dc Pokemon Red and Blue: Updates to trap weights and tracker support (#1395)
* Added cerulean_cave_condition to fill_slot_data

Added `cerulean_cave_condition` to the `fill_slot_data` function, for a poptracker feature being worked on as it was missing

* Added the potential for any traps to be disabled

Adding the ability to disable any kind of trap, for example if you want any status trap except being Poisoned. Will add a contingency to not try and roll a trap if they are all set to disabled.

* Added contingency to if all traps are disabled

Added a contingency to creating items such that it doesn't try to create a trap if all the traps are disabled

* Updated variable name

Edited name of variable to follow PEP 8 variable naming conventions
2023-01-20 18:49:12 +01:00
Fabian Dill
02d3eef565 Core: convert mixture of Plando Options and Settings into just Options 2023-01-19 17:20:23 +01:00
Fabian Dill
c839a76fe7 LttP: allow hinting and tracking "Take Any" type shops (#1392)
* LttP: allow hinting and tracking "Take Any" type shops
fix broken behaviour since bow/cave split


Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2023-01-19 16:17:43 +01:00
alwaysintreble
29e1c3dcf4 LTTP: fix open pyramid for real this time (#1393) 2023-01-19 16:17:16 +01:00
recklesscoder
f6616da5a9 Docs/Subnautica: Updated console instructions, misc clarifications (#1394) 2023-01-19 16:09:08 +01:00
Fabian Dill
8678e02d54 Subnautica: correct doc string placement for early seaglide 2023-01-19 00:03:26 +01:00
Fabian Dill
2f37bedc92 Tests: ensure item name groups do not collide with item names (#1074) 2023-01-18 15:45:48 +01:00
Alchav
91fdfe3e17 Pokémon R/B: Add inheritance to "Completely Random" option as well 2023-01-18 04:26:40 +01:00
Alchav
a41b0051a6 Pokémon R/B: Fix TM/HM compatibility bug 2023-01-18 04:26:40 +01:00
alwaysintreble
b8abe9f980 Tests: add a test to check for dupe locations (#1378) 2023-01-15 20:18:32 +01:00
alwaysintreble
dd3ae5ecbd core: write the plando settings to the spoiler log (#1248)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-01-15 18:10:26 +01:00
PoryGone
e96602d31b SA2B: Fix Gate region connections (#1384) 2023-01-15 17:55:36 +01:00
el-u
81d953daa3 alttp: add item rules for prize locations (#1380) 2023-01-14 14:29:54 +01:00
Alchav
bd774a454e Pokémon R/B: Fix Safari Zone Gate bug (#1381) 2023-01-14 04:59:09 +01:00
espeon65536
ca724c92ad oot: force itempool to higher settings if required by heart logic 2023-01-13 23:53:13 +01:00
espeon65536
11eebbbd32 Ocarina of Time: 0.3.7 hotfixes round 2 (#1351)
* oot: repair closed forest + dungeon ER

* oot: finally skip triforce pieces in balancing

* oot: fix mq_dungeons_mode set to mq or count

* oot: force 0.3.7 client
hopefully this makes people update

* oot: temp fix for skip-child-zelda crash
eventually I want to decide on a better fix for this though

* oot: remove skip-child-zelda item inside if tree

* oot: fix classification of some thieves hideout locations in tracker

* oot: fix regional shuffle for hideout keys and ganon boss key

* oot: properly attach hints to dungeon locations

* Fix entrance shuffle flag not being set correctly due to new dungeon shuffle option format
2023-01-12 20:20:49 +01:00
Doug Hoskisson
608794cded ZillionClient: fix manual disconnect (#1266) 2023-01-07 10:27:43 +01:00
eudaimonistic
816de5ff02 Docs: code_of_conduct.md (#1350)
Update to point of contact.
2023-01-07 10:24:41 +01:00
Fabian Dill
0b941e2268 LttP: attempt at preventing ghost location checks (#1355) 2023-01-07 10:22:15 +01:00
beauxq
57713cda50 Zillion: minor terrain logic update
standing on a moving walkway requires 2 columns of standing space
2023-01-07 10:12:45 +01:00
Jarno
f56cdd6ec3 Sudoku: Hints will no-longer duplicate (#1371) 2023-01-07 10:10:20 +01:00
t3hf1gm3nt
773c517757 update LTTP player template to add all universal AP options (#1372) 2023-01-07 10:09:33 +01:00
JoshuaEagles
2509b7fa3f SA2B: Add Linux section to setup guide (#1374) 2023-01-07 10:00:19 +01:00
toasterparty
10652d23e0 [OC2] Logic: fixes fails when horde levels/items are excluded from location pool (#1369) 2023-01-05 15:49:50 +01:00
JoshuaEagles
f0bc3d33ac Subnautica: add Linux note to setup guide (#1365) 2023-01-04 15:26:32 +01:00
toasterparty
92d1ed60c6 [OC2] Fix "Moon 1-5" never appearing in level pool (#1366) 2023-01-04 15:21:52 +01:00
Zach Parks
fe2b431821 MultiServer: Remove forced_auto_forfeit (#1363) 2023-01-02 19:26:34 -06:00
Zach Parks
0cc83698f9 Docs: Add special name keywords to docs. (#1353) 2023-01-02 14:42:47 -06:00
Alchav
428f643b07 Pokémon R/B: Fix Pokémon Tower 7F crash (#1362) 2023-01-02 13:29:44 -06:00
Fabian Dill
d4e2b75520 Clients: retry connection with ssl (#1341) 2023-01-02 20:24:54 +01:00
Fabian Dill
96cc7f79dc Subnautica: fix early seaglide 2023-01-02 20:24:14 +01:00
Fabian Dill
bdfbc7e14a Network: allow sending frozenset 2023-01-02 20:23:31 +01:00
Fabian Dill
94c6562f82 Tests: make sure DB overwrite actually takes 2023-01-02 20:23:00 +01:00
alwaysintreble
22fe31a141 Generate: fix default utils options (#1361) 2023-01-02 12:48:31 -06:00
alwaysintreble
72fa19ee1f MultiServer/WebHost: rename all references to forfeit and deprecate it (#1243)
* Webhost: rename all references to forfeit and deprecate it

* needed some renames in multiserver for all the commands to function

* remove forfeit commands

* support forfeit_mode for clients

* rename `forfeit_player` to `release_player`
2023-01-02 12:29:21 -06:00
Zach Parks
d899e918b4 Rogue Legacy: Fix early vendors and architect... again. (#1359) 2023-01-02 12:25:47 -06:00
Zach Parks
33d31c4f0f WebHost: Capitalize Special Range choices to keep consistency. (#1360) 2023-01-02 12:25:33 -06:00
Jarno
9c3c69702a WebHost: Fixed game order by title in Site Map (#1349) 2023-01-02 12:24:08 -06:00
Alchav
dae1a3e0f9 Pokemon R/B: Add Revive to better_shops (#1352) 2023-01-02 12:21:08 -06:00
Alchav
1f1ef10cfe [Pokémon R/B] Fix DeathLink softlock and increment data version (#1348) 2022-12-24 08:25:34 +01:00
Alchav
760af59308 [Pokemon R/B] Fix missing lift key logic 2022-12-23 09:39:21 +01:00
Alchav
3dd7e3e706 [Pokemon R/B] actually implement lose_money_on_blackout 2022-12-23 09:39:21 +01:00
espeon65536
189b129dca oot: repair closed forest + dungeon ER 2022-12-22 06:40:51 +01:00
Fabian Dill
092e8d14ad Core: Make apworlds function mostly before Python 3.10 2022-12-20 17:24:04 +01:00
el-u
4cfc73b582 lufia2ac: rename starting_capsule/starting_party options to default_capsule/default_party 2022-12-19 12:45:49 +01:00
el-u
ff9c11d772 lufia2ac: prevent using party member items if party is full 2022-12-19 12:45:49 +01:00
Alchav
b83aec5c12 [Pokemon R/B] add logic to Fighting Dojo and check for non-vanilla old_man setting for cinnabar gym 2022-12-19 07:04:26 +01:00
Alchav
caf63dd737 [Pokemon R/B] Allow 0 exp setting and add logic rule to Cinnabar Gym to ensure higher level Pokémon are catchable 2022-12-19 07:04:26 +01:00
espeon65536
395d35571c Ocarina of Time 0.3.7 hotfixes (#1336)
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.
2022-12-19 07:03:38 +01:00
Fabian Dill
e0be79639c Subnautica: 2.0 compatibility (#1329) 2022-12-17 17:42:02 +01:00
Fabian Dill
37b7f0d32d WebHost: fix LttP tracker crash 2022-12-17 15:22:29 +01:00
el-u
50677ee6a2 lufia2ac: document changes from the vanilla game 2022-12-17 09:26:26 +01:00
PoryGone
f8bc3359c7 SMW: Adjust Butter Bridge 2 - Dragon Coins logic (#1332) 2022-12-17 09:18:23 +01:00
toasterparty
6e537e17e6 [OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty
e853fc208b [OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty
1a36da33b4 [OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
0rganics
56fc614588 SC2: Bugfix for web tracker (#1324) 2022-12-13 07:35:12 +01:00
espeon65536
47f1fcf382 OoT: Fix region_has_shortcuts crash when boss shuffle is on (#1325) 2022-12-13 07:34:17 +01:00
el-u
51c6be047f Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Fabian Dill
2c46c48ba9 WebHost: reduce tracker refresh delay (#1290) 2022-12-12 00:30:43 +01:00
Alchav
32820ba653 Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights

* [Pokemon R/B] Update patching process on client to verify hash
2022-12-11 13:51:28 -06:00
Fabian Dill
6173bc6e03 Core: move create_playthrough under Spoiler as method (#1310)
Core: split create_playthrough, allowing skipping of paths
2022-12-11 13:48:26 -06:00
Magnemania
e71ea94fe5 SC2: Various bugfixes (#1267)
* SC2: Fixed nondeterminism resulting from early unit placement

* SC2: Renamed "world" arguments to "multiworld"

* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball

* SC2: Fixed No Logic using logic on Beat events

* SC2: Fixed /unfinished command failing when All-In available
2022-12-11 13:46:24 -06:00
0rganics
e3f169b4c3 WebHost: Add SC2WoL game specific tracker (#1270) 2022-12-11 13:43:31 -06:00
kindasneaki
e4e74074f0 Docs: change connecting to archipelago in RoR2 setup guide (#1320)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide
2022-12-11 13:38:11 -06:00
Fabian Dill
149630d532 Docs: add remote_start_inventory info in generate_output (#1316) 2022-12-11 14:14:27 +01:00
Fabian Dill
2dcfbff751 Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
PoryGone
ec45479c52 SMW: Fix some stages walking Mario onto invalid tile on recomplete (#1317)
If you beat a stage that was already beaten, Mario would sometimes walk onto a tile that he shouldn't.
2022-12-11 04:14:04 +01:00
espeon65536
aee0df5359 Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00
Fabian Dill
2cdd03f786 Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
Zach Parks
ce42fda85f Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314) 2022-12-10 17:24:05 -06:00
Fabian Dill
78a18dee4e Subnautica: give Early Seaglide a display name (#1313) 2022-12-10 11:00:18 -06:00
beauxq
b7d46004e2 Zillion: fix invalid slot data from race condition 2022-12-10 11:15:19 +01:00
Jarno
c3fe341736 Docs: slot_data typing (#1300)
* Docs: slot_data typing

* Properly escaped brackets [ ]
2022-12-09 10:24:08 +01:00
Fabian Dill
79bb43b77c Core: embed custom datapackage into .archipelago (#1288)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-08 21:23:31 +01:00
Zach Parks
bedc78d335 Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage.

* Set Rogue Legacy to be .apworld.
2022-12-08 08:54:49 -06:00
t3hf1gm3nt
1b582e5b09 docs: update pokemon and oot setup guides about changing lua options (#1303)
- Pokemon guide was missing a point about changing the Lua option in Bizhawk.
- The same point in the OoT guide was missing a step about restarting Bizhawk after changing the Lua option, so updated that as well.
2022-12-08 10:52:52 +01:00
Alchav
f278dd95c5 [Pokémon R/B] Major bug fix + dialogue change (#1305)
* [Pokemon R/B] Major bug fixes

* [Pokemon R/B] Dialogue updates
2022-12-08 10:51:01 +01:00
PoryGone
92f75f3e03 SA2B: Add missing Whistle location (#1306) 2022-12-08 10:47:39 +01:00
Jarno
f5adc7bdc5 docs: world api fixed link (#1299) 2022-12-08 02:57:49 +01:00
Fabian Dill
78d4da53a7 Tests: verify and fix host.yaml/Utils.py match (#1302) 2022-12-08 02:06:34 +01:00
Alchav
e206c065bf Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations)
Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides.
Adds option to add all normal shop items to all normal shops.
Adds DeathLink option.
Adds traps.
Improves Type Chart randomization.
Items can be received during battle.
Stores start inventory in ROM. Only requests remote start inventory if patch is from v1.
Fixes logic bugs.
Various other improvements.
2022-12-08 00:38:34 +01:00
Fabian Dill
5273812039 Core: default distribute Factorio and Subnautica as .apworld (#1260) 2022-12-06 23:40:30 -06:00
Fabian Dill
7c3af68e59 ItemLinks: allow linking replacement items as well (#1274) 2022-12-06 23:37:47 -06:00
PoryGone
449973687b SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
Fabian Dill
f5638552cc Docs: add ClassVar marker to World class (#1224) 2022-12-06 23:12:56 -06:00
Fabian Dill
78ee19de51 Pokemon R/B: always bind file handling to client (#1261) 2022-12-06 23:02:54 -06:00
Zach Parks
82444229be Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
alwaysintreble
2cc03d003a Core: fix bug that caused world option overrides to fail (#1293)
* core: fix bug that caused world option overrides to fail

* copy paste sliver's better code that works as intended

* Fix whitespace

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-06 00:50:11 +01:00
recklesscoder
0e4fa378dd WebHost: Detect confusion of settings zip and seed zip (#1227) 2022-12-06 00:40:51 +01:00
Fabian Dill
ffc000ec91 Network: remove deprecated IgnoreGame tag 2022-12-05 23:20:19 +01:00
Fabian Dill
32b8f9f9f3 WebHost: restore old silent ignore of mimetypes in json getting (#1292)
* WebHost: restore old silent ignore of mimetypes in json getting of /api/generate

* Tests: add tests for /api/generate
2022-12-05 22:27:15 +01:00
Yoshi348
4412434976 meta.yaml: update progression balancing (#1283)
* Update meta.yaml to numeric progression balancing

Instead of the old on/off system

* normal/disabled
2022-12-05 22:26:44 +01:00
espeon65536
9bdbced51f Hylics 2: create victory location earlier to ensure it is cached correctly (#1291)
Fixes generation issues where the victory location could not be found from MultiWorld.get_locations
2022-12-04 21:04:01 -06:00
Fabian Dill
bd574ef261 WebHost: save datatables state (#1145)
* WebHost: save datatables state

* WebHost: Fix DataTables local storage keys.

Co-authored-by: recklesscoder <57289227+recklesscoder@users.noreply.github.com>
2022-12-04 20:39:07 -06:00
BordynConfused
45719eb7e0 Hylics2:Logic Fixes (#1281)
Added Juice Ranch and Worm Pod to logic

Extra parenthesis removed

* Delete log.txt
Not used

Transitioned all whitespace characters to Linux /n from Windows /r/n

Updated rules for Rescue Blerol 1 and 2 to avoid impossible seed generation.  Fixed member requirements for Vault Bomb. Added Juice Ranch: Fridge for consistency with other checks behind combat. Added party_shuffle rules to vault medallions, removed jail key requirement (not needed)
2022-12-05 02:25:16 +01:00
kindasneaki
d81fd280fa RoR2: Change risk of rain mod download page link (#1269) 2022-12-04 19:16:03 -06:00
Fabian Dill
6b57275859 Server: attempt to make nothing found message clearer (#1289) 2022-12-04 19:06:13 -06:00
Jarno
63f012cce7 Timespinner: Enter Sandman flag (#1263) 2022-12-04 22:02:46 +01:00
Fabian Dill
679cb3e197 Factorio: fix revealed tech tree hinting old location names 2022-12-04 21:29:35 +01:00
Fabian Dill
38b5a90c07 WebHost: update modules 2022-12-04 21:29:02 +01:00
Fabian Dill
203f17f0f6 Subnautica: prompt users to update 2022-12-04 21:28:44 +01:00
Fabian Dill
65995cd586 Network: implement read_only datastore keys: hints and slot_data (#1286)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-03 23:29:33 +01:00
PoryGone
64e2d55e92 SMW: Bug+logic fixes (#1279)
* Allow levels to scroll vertically without climb or run

* Account for needing Yoshi for VB2 Dragon Coins

* Don't allow messages on intro level
2022-12-02 06:25:02 +01:00
lordlou
ef66f64030 SMZ3: shop check fix (#1257) 2022-12-01 03:51:29 +01:00
NewSoupVi
e641c3ca1b The Witness: Fix Expert PP2 Access Logic 2022-12-01 03:46:11 +01:00
alwaysintreble
111c3186bd Core: change signatures in autoworld from world to multiworld (#1273) 2022-12-01 03:45:22 +01:00
toasterparty
f0e9080108 [OC2] Difficulty Adjustment/Documentation (#1278)
* Slightly relax difficulty of final level

* Table to help translate player skill to yaml setting
2022-12-01 03:44:08 +01:00
Jarno Westhof
fd8867c782 [Witness, Docs] Updated link to repository owner, as repository was transferred 2022-12-01 03:42:49 +01:00
Fabian Dill
f81d2653e0 Subnautica: implement swim_rule option and skip goal prog balancing (#1258) 2022-11-28 07:43:04 +01:00
Fabian Dill
1288f15e45 Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Fabian Dill
cde2a6e754 Core: log additional system info that may be relevant to errors (#1255) 2022-11-27 19:52:36 -06:00
Jarno
81dd1e359b Sudoku: Updated text about duplicated hints now the client has been improved (#1264) 2022-11-27 19:30:35 -06:00
alwaysintreble
8dffd87bee LttP: fix open pyramid settings parsing (#1253)
* lttp: fix open pyramid settings prasing

* accidentally left default changed when committing
2022-11-27 19:29:18 -06:00
Fabian Dill
67be80e59d Docs: datapackage typing (#1229)
* Docs: add ClassVar marker to World class

* Docs: add typing to network_data_package
2022-11-27 19:25:53 -06:00
recklesscoder
ff1f5569e7 Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions.

* Docs/Factorio: Added instructions on peaceful mode.

* Docs/Factorio: Use subheadings for each "other setting".

* Docs/Factorio: Mention that `tech_tree_information: full` grants hints.

* Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
2022-11-27 04:01:10 +01:00
NewSoupVi
8b9b482972 The Witness: Logic Fix (Broken Seed reported)
Jungle Discard requires Arrows, not Triangles
2022-11-27 02:08:56 +01:00
tctompk
d0ce44cd38 Pokemon RB: Fix broken link in Pokemon setup instructions (#1254)
The setup_en.md file had an un-escaped URL that was breaking a link; this fixes the link by escaping the spaces in the URL.
2022-11-24 21:11:46 +01:00
PoryGone
aae78a8a12 Core: Add MultiServer command to check a specific location (#1242) 2022-11-20 22:38:34 +01:00
Fabian Dill
7a5e11e8d4 Core: streamline Multiworld.get_*_locations calls (#1234) 2022-11-20 20:50:32 +01:00
Zach Parks
a9ab53cb8b WebHost/Core: Defer creating slots that have patch files until after multidata is loaded and remove redundant code. (#1250)
* WebHost: On uploads, infer player name if missing in file name.

* Remove conditional logic for not including player name in file name.

* quick readability tweak to "fix"

* Refactored `upload_zip_to_db` to clean up redundancies and fix issues

* Rename `patches` to `files`

* fix comment
2022-11-20 13:39:52 -06:00
Fabian Dill
5ed8c2e1c0 Core: datetime-tag log files and delete old ones 2022-11-20 18:43:44 +01:00
Fabian Dill
67128ece38 LttP: make xxtea only required for race generation 2022-11-20 18:43:26 +01:00
Rome Reginelli
8aed24151f SNIClient: fix SNI not launching with old host.yaml (#1249)
This happens when switching from Appimage 0.3.5 to Appimage 0.3.6 without deleting the user's host.yaml
2022-11-20 11:14:13 +01:00
black-sliver
3e6c097348 SoE: update source wheel for py3.11 on windows 2022-11-18 01:43:53 +01:00
Fabian Dill
8ce3fd5518 Core: update cx-Freeze 2022-11-17 23:53:50 +01:00
Alchav
93a354cd81 [Core] Item plando early locations (and non-early locations) (#1228) 2022-11-17 17:40:44 +01:00
espeon65536
774581b7ba HK: fix crash if shop locations are at max and extra shop slots is nonzero 2022-11-17 17:36:42 +01:00
NewSoupVi
95f90851ac The Witness: Update docs, credits, junk hints (#1240)
* Updated Credits & AP-game hints

* Updated docs
2022-11-17 17:35:59 +01:00
PoryGone
1cd1bfea4d SMW: Prevent Killing Bowser on Yoshi Egg Hunt (#1241)
* Make Bowser unkillable on Egg Hunt

Changed a location name.
2022-11-16 20:20:55 +01:00
espeon65536
edd1fff4b7 Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
2022-11-16 17:32:33 +01:00
Zach Parks
4d79920fa6 Merge pull request #944
* WebHost: Remove "Random" as an option and move to separate button in …

* Merge branch 'main' into randomize-button

* Tweaked color and changed text of tooltip.

* Merge branch 'main' into randomize-button
2022-11-12 22:03:44 -05:00
recklesscoder
7665935227 Merge pull request #1231
* Web/Style: Fix code block padding.
2022-11-12 21:58:11 -05:00
Zach Parks
5139475068 Slay the Spire: Correct tool tip for heart_run to match actual behaviour (#1236) 2022-11-12 18:52:36 -08:00
PoryGone
adcee639a2 SMW: Adjust Early Double Levels (#1238) 2022-11-13 01:33:22 +01:00
Magnemania
fde97fca5b SC2: Increment required client version (#1237) 2022-11-13 01:32:33 +01:00
recklesscoder
e108b67ca5 Docs/OoT: Add savestate fix and links to Bizhawk and Logic wiki pages. 2022-11-12 02:19:26 +01:00
NewSoupVi
17da06f763 The Witness: Fix "doors: panels" items referring to the wrong panels 2022-11-12 02:18:51 +01:00
PoryGone
2ff737175f SMW: Fix Baby Yoshi and Rope Jump Exploits (#1226)
* Fix Baby Yoshi and Rope Jump Exploits

* Fix logic error of Forest of Illusion 3 Secret Exit
2022-11-11 11:50:29 +01:00
NewSoupVi
b0b8268249 Witness: Expert logic broken seed fixes (by IHNN) (#1223)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-10 04:05:00 +01:00
espeon65536
4e5c10ad66 OoT: make Bottles and Adult Trade Item hintable groups (#1222)
* OoT: make Bottles and Adult Trade Item hintable groups
2022-11-09 22:07:14 +01:00
Alchav
350e1e6287 Pokemon Red and Blue: lua updates (#1216) 2022-11-09 15:15:16 +01:00
Magnemania
63c0d027e7 SC2: Bugfixes for YAML Option Interactions (#1215)
Early Unit: Now respects Excluded Items when selecting a random unit.

Units Always Have Upgrades: Changed removal cascade behavior; now additionally checks to see if an associated item is already locked when attempting to remove, and locks associated items if so. Occasionally caused issues with starter items in the past, frequently caused issues with yaml-defined Locked Items.
2022-11-09 13:53:55 +01:00
jtoyoda
a014bb4ab7 FF1: Updating FFR Docs for new Archipelago location (#1221) 2022-11-08 18:58:29 -06:00
black-sliver
0d10fec395 DS3: update data_version (#1220) 2022-11-09 01:53:08 +01:00
Ludovic Marechal
0cbee4ac3e DS3: Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) (#1206)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: setup progressive locations

* ds3: Use fill_slot_data instead of generate_output

* ds3: Add no_spell_requirements, no_equip_load and death_link option

* ds3: Add some progressive locations

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

* DS3: Fix randomize_weapons_level option

* DS3: Remove options duplicate entries

* DS3: Change location rule according to review

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-09 01:17:43 +01:00
toasterparty
70cab99caf OC2: Fix typo in description (#1214) 2022-11-07 19:50:30 +01:00
Fabian Dill
c1e97bcbff WebHost: allow setting a generation time limit (#1209)
* WebHost: allow setting a generation time limit.
2022-11-06 21:37:11 +01:00
shadow42085
e2eaafbf70 WebHost: Update Super Metroid Tracker Links (#1211)
varia randomizer site updated
2022-11-06 14:31:02 -06:00
NewSoupVi
66d594e95b The Witness: Add required client version (#1212)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 14:26:56 -06:00
Fabian Dill
a9bf0008ba Factorio: add rocket-silo as required technology (#1207) 2022-11-06 14:24:03 -06:00
NewSoupVi
f2426ae603 The Witness: Logic Fix (#1210)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 17:31:53 +01:00
Zach Parks
462ddce72c Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
Alchav
d10bb3c6c1 [Pokémon Red and Blue] more improvements (#1208)
* Generated patch includes base patch

* location ID range start match item ID start

* remove unused import

* Change Oak's Aides defaults to be more sync-friendly
2022-11-06 09:07:41 +01:00
Fabian Dill
61232ca756 Factorio: set useless technologies to be researched from the start (#1205) 2022-11-05 14:01:02 -05:00
AkumaGath17
8f325a4f2b [Minecraft] AP Tracker (Items & Advancements) Update to 1.19 (#1168)
* Tracker hud test

* Added Relevant Items Icon

* Minecraft Tracker Update Test

* Minecraft Tracker Update

* Minecraft Tracker Missing Advancements

* Removed Enchanted Books

* Revert fix

* Added Relevant Books

* Tracker Update

* Minecraft Tracker Update (Saddle 3D Model to Icon)

Co-authored-by: AkumaDark17 <akumaspartanmc@hotmail.com>
2022-11-05 06:41:03 -07:00
NewSoupVi
d28738a918 The Witness: Logic Fix & Generation Fix (#1204)
* Logic fix

* static object modification instead of copy error fixed

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-04 23:10:29 -05:00
PoryGone
1f3d048462 DKC3: Fix Generation Hang from missed self.world reference (#1203)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess

* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict

* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability

* Add link to tracker on DKC3 Setup doc

* Remove false information from setup guide

* Fix file extension in setup doc

* Bug Fixes

* Add KONGsanity and cheat options

* First Pass Collect behavior

* Fix level unlock data

* Make ! only indicate KONG letters on KONGsanity

* Fix Level Name in locations

* Adjust junk pool logic

* Fix Knautilus Connections

* Fix Wrinkly Softlock

* Fix missed world reference
2022-11-04 21:40:31 -05:00
PoryGone
b161a5241f SMW: Add link to Tracker in setup guide (#1202) 2022-11-04 21:36:58 -05:00
Fabian Dill
208a0c6b08 WebHost: prevent infinite spinup loop of Rooms 2022-11-04 20:07:28 +01:00
Jarno
c3c1ce5827 Sudoku: Fixed setup link (#1200) 2022-11-04 20:03:39 +01:00
recklesscoder
889bc9d1b4 FactorioClient: Warn about Windows console input. 2022-11-04 18:00:22 +01:00
recklesscoder
165a38dd58 Factorio: Added commands for checking energy link from CLI and in game. 2022-11-04 17:59:05 +01:00
recklesscoder
88088dd054 CommonClient & SNIClient: Fixes for reconnecting (#1193)
* CommonClient & SNIClient: Fixes for reconnecting.
- CommonClient: Allow manual reconnect by typing /connect.
- CommonClient: Don't prompt to reconnect if there is nothing to reconnect to.
- CommonClient: Hide the connection loss modal popup when attempting to connect again.
- CommonClient & SNIClient: Cancel auto-reconnect tasks when the user intervenes.

* (Fix imports for linting.)
2022-11-04 17:57:58 +01:00
Doug Hoskisson
c933fa7e34 Core: optimize early items and add unit test (#1197)
* optimize early items and add unit test

* move sorting list init closer to sorting
2022-11-04 17:56:47 +01:00
alwaysintreble
f1123f2662 Core: more useful error for entrance without region (#1186) 2022-11-03 15:17:34 +01:00
Fabian Dill
0f034ddcf7 Factorio: make client use CommonClient location lookup for technologies 2022-11-03 14:19:47 +01:00
recklesscoder
7f3eda4623 Subnautica: Fix creature_scan_logic: removed allowing Cuddlefish. 2022-11-03 10:48:50 +01:00
alwaysintreble
2b0e7f05da Docs: fix broken link in contributing.md (#1185) 2022-11-02 22:02:06 -05:00
recklesscoder
e204deab02 Factorio: Fix saving on exit on Windows.
Fix detecting of server shutdown.
2022-11-03 00:17:26 +01:00
Magnemania
56afd62175 SC2: Bugfix, incorrectly adding to an array rather than appending (#1183) 2022-11-02 17:01:51 -05:00
Alchav
44204ac9be Pokemon Red/Blue: Fix location name in Pokémon Red and Blue rules (#1184) 2022-11-02 17:01:32 -05:00
espeon65536
6c3852a2a9 OoT: lock fast-filled shop locations (#1188)
ensures that progression balancing doesn't move them later
2022-11-02 17:01:03 -05:00
Jarno
124ae198e4 Sudoku: Updated Sudoku docs now we use standalone deployment (#1180) 2022-11-02 20:21:34 +01:00
alwaysintreble
030b767751 LttP: fix triforce piece same reference (#1179) 2022-11-02 20:08:38 +01:00
NewSoupVi
5ca724a454 The Witness: Logic fix
A broken seed was reported where Colored Squares was on a panel locked by Colored Squares. This PR fixes this problem.
2022-11-02 20:07:43 +01:00
Jarno
af3b752093 WebHost: Fixed warning ".gitignore dropped, as it has no valid sprite data." (#1174)
* Fixed warning ".gitignore dropped, as it has no valid sprite data." on webhost

* Changed to exclude files starting with .
2022-11-02 19:06:00 +01:00
alwaysintreble
c378933274 Overcooked 2: Revert OC2Level world references to be named correctly, optimize location scouting. (#1175)
* fix oc2 level world references

* optimize the local items discovery a bit
2022-11-02 16:11:46 +01:00
Doug Hoskisson
da392239a0 MultiServer and clients: async coroutine starter in Utils.py (#1143)
* async coroutine starter in Utils.py

* refactor from static class to function

* async_start docstring
2022-11-02 15:51:35 +01:00
espeon65536
a6e1e14fee Ocarina of Time: Itemlinks and bugfixes (#1157)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.

* OoT: auto-send more locations
Now should autosend cows, DMT/DMC great fairies, medigoron, and bombchu salesman
This should be every check autosending. these ones are super weird for some reason and didn't get fixed with the others

* OoT: add items forced local by settings to AP's local_items

* OoT: fast-fill shop junk items

* OoT: ensure that Kokiri Shop is always reachable immediately in closed forest
hence Deku Shield can be bought to leave the forest

* OoT: randomize internal connect name
Connect name is now a random 16-character string.
This should prevent any issues with connecting to a room with the wrong ROM with probability almost 1.

* OoT: introduce TrackRandomRange for trials hint and mq dungeon maps

* OoT: enable proper itemlinking of songs and dungeon items, with restricted placements according to player settings

* OoT: barren hint oversight fix

* OoT: allow NL + ER to roll properly

* OoT: 3.8 compatibility
set and list builtins don't have proper typing support until 3.9, apparently

* OoT: remove Gerudo Membership Card location from the pool if fortress open and card not randomized
another long-standing bug squished

* OoT: exclude locations in the itemlink song fill if they aren't also priority

* OoT: prevent data bleed when client isn't closed between different game connections
I don't understand why people keep doing this

* OoT: linter appeasement
it was a real error though

* fixing merge conflicts is hard

* oot merge update #2

* OoT: removed accidentally duplicated code
2022-11-02 09:32:08 +01:00
alwaysintreble
95378233fc Templates: Update template output and add min and max comments for named special_range options. (#1164)
* add min and max comments for named special_range options

* comment all special range options and dictate the min and max in comment block

* make it cleaner

* make it cleanerer

* make it cleanererer

* Reformat template for more consistent comments.

* Fixed missing note on some special settings.

* Small tweak to template.

* Update playerSettings.yaml to match auto-generated template with all ALTTP options.

* Fix edge case with `special_range_cutoff` and revert playerSettings.yaml.

Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 18:07:56 -05:00
Fabian Dill
85130f2bbd WebHost: update modules (#1176)
Fix bokeh 3.0.0 attribute removal and touch up stats.py while at it
2022-11-01 17:01:53 -05:00
Ludovic Marechal
ab9f3767e2 DS3: Use slot_data instead of the external Json file (#1155)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: Use fill_slot_data instead of generate_output

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

(cherry picked from commit c4c485140d)

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-01 22:58:08 +01:00
Zach Parks
bf142b32c9 Rogue Legacy: Rename world to multiworld in local variables and function signatures. (#1169) 2022-11-01 16:14:09 -05:00
lordlou
05c06a57af SMZ3: completion condition fix and more info in spoiler (#1133)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* added missing completion_condition when TowerCrystals is lower than GanonCrystals

added Rewards and Medallions infos to spoiler

* Update worlds/smz3/__init__.py

Yes, indeed. Thank you!

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 14:52:04 -05:00
beauxq
0f7adaaf7b Zillion: LAGPL license 2022-11-01 20:40:57 +01:00
Doug Hoskisson
962e48c078 Zillion: fix unreproducible seeds (#1166)
* fix zillion unreproducible seeds

* world to multiworld merge
2022-11-01 14:45:17 +01:00
black-sliver
95ea0541e6 Core: improve fulfills_accessibility performance 2022-11-01 14:08:24 +01:00
black-sliver
0ed3baabd4 Core: add generic handling of excluded locations
Currently there can be locations that are marked as excluded,
but don't have rules to enforce it, while fill has special handling
for excluded locations already.

This change removes special rules, and adds a generic rule instead.
2022-11-01 14:08:24 +01:00
black-sliver
2db55ac50b Core: make fulfills_accessibility deterministic and fix some typing 2022-11-01 14:08:24 +01:00
black-sliver
bea8d37a3c SoE: fix false positives in early sphere collection (#1165) 2022-11-01 13:14:38 +01:00
Alchav
813015e007 [Pokemon] Fixes and updates (#1108)
* [Pokemon] Logic fixes

* [Pokemon] Fix seed name length

* [Pokemon] Location name changes

* [Pokemon] Hidden Item Nurse Bed logic fix

* Badges Needed description update

* Ensure player name does not exceed 16 bytes

* Player name check fix

* Remove unique items in start_inventory from item pool

* Vending Machine Drinks will not be created as filler

* Skip trainer text

* Badges needed for viridian gym text

* Add slot data for trackers

* free fly map in slot data and old_man = vanilla allows more free fly maps

* Re-add mistakenly removed slot data item

* Add tracker link to setup doc

* Doc fix

* Fix base patch

* Change pre_fill to generate_basic so items are pre-filled before item links

* Rename some hidden locations

* missing file from commit and revert one errant location name change
2022-11-01 07:02:15 +01:00
recklesscoder
c1d7abd06e CommonClient: Some GUI polish (#1139)
* CommonClient: Focus text field when requesting input.

* CommonClient: Store and prefill last server address.

* CommonClient: Focus and select portion of server address upon start.

* CommonClient: Don't allow editing of address while connected.

* CommonClient: Don't make pressing Enter in the address bar disconnect you.

* CommonClient: Use TextInput.text_validate_unfocus over jank workaround.

* CommonClient: Fixed hang when closing after failed handshake.

* CommonClient: Made scrollbar wider and interactable.
2022-11-01 06:54:40 +01:00
strotlog
655f287d42 SM: Fix unobtainable items in remote items+item links combo (#1151)
* SM: fix using item links together with remote items

* SM: write 0 index for excess player ids

* some style and minor fixes (strotlog/Archipelago#1)

* more typing in SM patching

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-11-01 06:42:11 +01:00
Alchav
802119502d Core: Fix early items bug with priority locations (#1167) 2022-10-31 22:26:55 -05:00
alwaysintreble
2af510328e Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
black-sliver
87f4a97f1e Core: make player name case-insensitive 2022-10-30 17:12:00 +01:00
black-sliver
1bb99d391d Factorio: deterministic locations 2022-10-30 17:11:34 +01:00
Zach Parks
1cad51b1af Rogue Legacy: World folder clean up and generation improvements. (#1148)
* Minor cleanup and renaming of some files/functions.

* Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb.

* Undo accidental change to comment.

* Undo accidental change to comment.

* Restructure Items.py format and combine all tables into one.

* Restructure Locations.py format and combine all tables into one.

* Split boss event items into separate boss entries.

* Remove definitions folder.

* Reformatted __init__.py for Rogue Legacy.

* Allow fairy chests to be disabled.

* Add working prefill logic for early vendors.

* Re-introduce Early Architect setting.

* Revamped rules and regions and can now generate games.

* Fix normal vendors breaking everything.

* Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes.

* Fix issue with duplicate items being created.

* Move event placement into __init__.py and fix duplicate Vendors.

* Tweak weights and spacing.

* Update documentation and include bug report link.

* Fix relative link for template file.

* Increase amount of chest locations in `location_table`.

* Correct a refactor rename gone wrong.

* Remove unused reference in imports.

* Tweak mistake in boss name in place_events.

* English is hard.

* Tweak some lines in __init__.py to use `.settings()` method.

* Add unique id tests for Rogue Legacy.

IDs are mixed around, so let's try to avoid accidentally using the same identifier twice.

* Fix typo in doc.

* Simplify `fill_slot_data`.

* Change prefix on `_place_events` to maintain convention.

* Remove items that are **not** progression from rules.
2022-10-29 22:15:06 -05:00
Doug Hoskisson
09d8c4b912 MultiServer: fix case sensitivity in server commands (#1156)
* fix case sensitivity in server commands

* improve ambiguous match breakout

* worried about accidentally swapping team and slot

* Remove now unused import
2022-10-30 00:41:07 +02:00
Br00ty
ed23a426ec DS3: fix shield item/location (#1158)
* fixed item id

fixed item id for "Blessed Red and White Shield"

* fixed location id

fixed location id for "US: Blessed Red and White Shield"
2022-10-29 19:06:56 +02:00
Ludovic Marechal
c711264d1a DS3: Added a few new items and locations (#1059)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-10-29 13:35:33 +02:00
black-sliver
3dfbbc5057 Doc: Clarify annotations in style guide (#1149)
* Doc: Clarify annotations in style guide

* Fix typo

* Update docs/style.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-28 23:02:23 +02:00
Doug Hoskisson
f298b8d6e7 Zillion: validate rescue item links (#1140) 2022-10-28 21:56:50 +02:00
Fabian Dill
53974d568b Factorio: revamped location system (#1147) 2022-10-28 21:00:06 +02:00
black-sliver
ec0389eefb CI: use build_exe in automated build 2022-10-28 20:59:06 +02:00
Ryan
0c54c47023 Docs: Add ArchipelagoRS to the Network Protocol docs (#1153) 2022-10-28 19:24:08 +02:00
CaitSith2
80db8a33af Don't leak info about what exists or not if player can't afford the hint (#1146) 2022-10-28 02:45:18 -07:00
AkumaGath17
e6c6b00109 Minecraft: Two by two logical requirement fix (#1152)
* [Minecraft] Two by two logical requirement fix

* Two by two update

* Two by Two logical fix [Description in order]

* Two by Two fix [Bucket only= False]

Along with the others isolated items checks
2022-10-28 10:34:46 +02:00
Alchav
813ea6ef8b [SM64] Separate Entrance Shuffle pools option and MIPS cost option improvement (#1137)
* Add separate pool option for entrance shuffle and swap MIPS costs if MIPS1Cost is greater

* Changes based on N00by's suggestions

* split into secret_entrance_ids and course_entrance_ids
2022-10-28 01:43:02 +02:00
Doug Hoskisson
c09e089f9d Docs: Zillion: RetroArch core and early_items recommendation. (#1150)
* add Genesis Plus GX to Zillion docs

* zillion early items recommendation
2022-10-28 01:35:18 +02:00
recklesscoder
cfff12d8d7 Factorio: Added ability to chat from within the game. (#1068)
* Factorio: Added ability to chat from within the game.
This also allows using commands such as !hint from within the game.

* Factorio: Only prepend player names to chat in multiplayer.

* Factorio: Mirror chat sent from the FactorioClient UI to the Factorio server.

* Factorio: Remove local coordinates from outgoing chat.

* Factorio: Added setting to disable bridging chat out.
Added client command to toggle this setting at run-time.

* Factorio: Added in-game command to toggle chat bridging setting at run-time.

* .

* Factorio: Document toggle for chat bridging feature.

* (Removed superfluous type annotations.)

* (Removed hard to read regex.)

* Docs/Factorio: Fix display of multiline code snippets.
2022-10-28 00:45:26 +02:00
recklesscoder
924f484be0 Factorio: Add optional filtering for item sends displayed in-game (#1142)
* Factorio: Added feature to filter item sends displayed in-game.

* Factorio: Document item send filter feature.

* Factorio: Fix item send filter for item links.

* (Removed superfluous type annotations.)

* CommonClient: Added is_uninteresting_item_send helper.
2022-10-28 00:07:57 +02:00
Doug Hoskisson
aeb78eaa10 Zillion: map tracker in client (#1136)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* client toggle side panel with /map

* displays map

* fix map transparency

* fix broken launcher

* better way to specify grid container

* start kivy typing

* have a map that updates with item checks

but it breaks other parts of the UI

* fix layout bug

* aspect ratio of image
and some type checking details

* Fix loading of map for compiled builds

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2022-10-27 02:30:22 -07:00
toasterparty
6134578c60 Overcooked! 2: slightly relax 3-star logic (#1144) 2022-10-27 11:19:48 +02:00
Fabian Dill
b57ca33c31 Logging: more digits for IDs and counts (#1141)
* Logging: we now need 9 digits for IDs

* Logging: we now need {dynamic} digits for IDs

* Logging: we now need {dynamic} digits for counts
2022-10-27 09:18:25 +02:00
Alchav
4b18920819 Early Items option (#1086)
* Early Items option

* Early Items description update

* Change Early Items to dict

* Rewrite early items as extra fill steps

* Move if statement up

* Document early_items

* Move early_items handling before fill_hook

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Subnautica pre-fill moved to early_items

* Subnautica early items fix

* Remove unit test bug workaround

* beauxq's pr

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-27 09:00:24 +02:00
Magnemania
700fe8b75e SC2: New Settings, Logic improvements (#1110)
* Switched mission item group to a list comprehension to fix missile shuffle errors

* Logic for reducing mission and item counts

* SC2: Piercing the Shroud/Maw of the Void requirements now DRY

* SC2: Logic for All-In, may need further refinement

* SC2: Additional mission orders and starting locations

* SC2: New Mission Order options for shorter campaigns and smaller item pools

* Using location table for hardcoded starter unit

* SC2: Options to curate random item pool and control early unit placement

* SC2: Proper All-In logic

* SC2: Grid, Mini Grid and Blitz mission orders

* SC2: Required Tactics and Unit Upgrade options, better connected item handling

* SC2: Client compatibility with Grid settings

* SC2: Mission rando now uses world random

* SC2: Alternate final missions, new logic, fixes

* SC2: Handling alternate final missions, identifying final mission on client

* SC2: Minor changes to handle edge-case generation failures

* SC2: Removed invalid type hints for Python 3.8

* Revert "SC2: Removed invalid type hints for Python 3.8"

This reverts commit 7851b9f7a3.

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Changed location loop to enumerate

* SC2: Passing category names through slot data

* SC2: Cleaned up unnecessary _create_items method

* SC2: Removed vestigial extra_locations field from MissionInfo

* SC2: Client backwards compatibility

* SC2: Fixed item generation issue where item is present in both locked and unlocked inventories

* SC2: Removed Missile Turret from defense rating on maps without air

* SC2: No logic locations point to same access rule

Co-authored-by: michaelasantiago <michael.alec.santiago@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-10-26 12:24:54 +02:00
PoryGone
d5efc71344 Core: SNI Client Refactor (#1083)
* First Pass removal of game-specific code

* SMW, DKC3, and SM hooked into AutoClient

* All SNES autoclients functional

* Fix ALttP Deathlink

* Don't default to being ALttP, and properly error check ctx.game

* Adjust variable naming

* In response to:
> we should probably document usage somewhere. I'm open to suggestions of where this should be documented.

I think the most valuable documentation for APIs is docstrings and full typing.

about websockets change in imports - from websockets documentation:
> For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths.

* todo note for python 3.11
typing.NotRequired

* missed staging in previous commit

* added missing death Game States for DeathLink

Co-authored-by: beauxq <beauxq@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
2022-10-25 19:54:43 +02:00
Fabian Dill
6535836e5c Subnautica: don't override plando during pre_fill 2022-10-25 01:35:01 +02:00
lordlou
89d1a80e01 SM: morph first in pool remove (#1134)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* removed now unecessary sorting of Morph balls at end of item pool

Its messing with priority locations feature.
2022-10-24 10:28:08 +02:00
beauxq
ad445629bd Zillion: fix unit tests
previous fix was incorrect
2022-10-24 01:28:06 +02:00
Doug Hoskisson
37c5865c0e Core: Options: fix shared default instances (#1130) 2022-10-23 18:28:09 +02:00
Doug Hoskisson
52726139b4 Zillion: support unicode player names (#1131)
* work on unicode and seed verification

* update zilliandomizer

* fix log message
2022-10-23 18:18:05 +02:00
Doug Hoskisson
24105ac249 Tests: fix random failures on Zillion tests (#1128)
* tests: fix random failures on Zillion tests

Normally there's a low probably that the game doesn't require a power-up that it usually requires.
This makes sure it always has that requirement for tests.

* better type narrowing
2022-10-22 03:42:16 +02:00
Alchav
f18df4c1df [Core] Fix priority location handling in accessibility corrections (#1121)
* Fix priority location handling in accessibility corrections

* Don't lock empty locations

* black sliver's suggested change

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-22 03:29:20 +02:00
black-sliver
04b6c31076 SoE: update to v042 and balancing changes (#1125)
* SoE: rebalancing and cleanup

* ModuleUpdate: make url detection more generic

* SoE: change item rules to depend on target player difficulty

* SoE: Update to pyevermizer 0.41.0

* adds footknight
* adds location difficulty

* SoE: minor optimization in item rule

if .. in is faster with sets

* SoE: drop support of patch format v3

* SoE: fix some typing and warnings

* SoE: cleanup imports
2022-10-21 23:26:40 +02:00
Fabian Dill
40c3ef35c7 LttP: fix Inverted Big Bomb Shop indirect connection rule 2022-10-21 23:25:52 +02:00
Fabian Dill
28483a6c14 Generate: don't try to include meta or filler weights file as player 2022-10-21 23:25:26 +02:00
ScootyPuffJr1
fa077defe0 [Factorio] Minor fix for typo on setup doc 2022-10-21 08:58:12 +02:00
Chris Wilson
47b4e2782b WebHost: Fix weighted-settings to not save full set of range options to localStorage (#1100) 2022-10-20 20:10:38 -05:00
Doug Hoskisson
265ee7098a New Game: Zillion (#1081)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* redirect zz stdout to debug

* fix option validation bug making unbeatable seeds

* remove line that does nothing

* attach logic cache to world

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 19:41:11 +02:00
black-sliver
ed76c13961 Core: assert that items have a single reference (#1075)
* Core: assert that items have a single reference

* Fix duplicate item reference in The Witness

* Ori: fix duplicate item references

* DKC3: fix duplicate item references

* RL: fix duplicate item references

* SA2B: fix duplicate item references

* SMW: fix duplicate item references

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2022-10-20 10:42:33 +02:00
NewSoupVi
40b7e78178 The Witness: More Puzzle Skips, Softlock Fix (#1117)
* Softlock fix: 'Swamp Maze Controls' item also locks maze control other side now

* Increase default & max amount of Puzzle Skips (in response to client side changes to how they work)

* Logically require shortbox lasers to start the elevator
2022-10-20 05:05:36 +02:00
Sunny Bat
1900d9382a Raft: Update rules to account for navigation (#1118) 2022-10-19 08:47:33 +02:00
Doug Hoskisson
f12b73f487 Tests: world test base class (#1116)
* world test base class

* game not instance property

* I would have guessed that this only collected 1.

* game property

* move SoE tests into worlds

* don't force auto world setup
2022-10-18 18:54:41 +02:00
black-sliver
49ae79e5ce Tests: add fill tests for #1109 and #1114 (#1115)
* Test: for fill issues fixed in PR #1109

* Test: for double sweep collect fixed in PR #1114
2022-10-18 10:20:57 +02:00
Fabian Dill
4da6a0bb98 Fill: fix duplicate event pickups 2022-10-18 08:59:51 +02:00
Fabian Dill
af0cfc5a38 Fill: Priority locks when placing and does not swap. (#1099)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-18 01:07:06 +02:00
Fabian Dill
1aa3e431c8 LttP: fix ganons tower trash fill deleting items that did not fit (#1113) 2022-10-17 09:52:34 +02:00
Fabian Dill
b533ffb9e8 Locality: rewrite for linear memory consumption, from quadratic (#1091) 2022-10-17 03:22:02 +02:00
Fabian Dill
bb46ee7fc1 WebHost: optimize imports 2022-10-17 01:24:02 +02:00
black-sliver
acf7fda26a Main: Fill: more opportunities for swapping 2022-10-17 00:45:51 +02:00
Alchav
f7fc6fa7aa Core: Fix forbid_important_item_rule with parenthesis (#1107) 2022-10-16 07:32:17 +02:00
Alchav
5e97463bdc [Pokemon R/B] Fix inno_setup mistake (#1105) 2022-10-16 02:53:07 +02:00
Doug Hoskisson
ca9c3d05d6 Docs: information on Retrieved packet (#1101) 2022-10-15 13:44:39 +02:00
espeon65536
51f65f4b9e OoT: ER algorithm improvements (#1103)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.
2022-10-15 12:39:04 +02:00
recklesscoder
1f01404ca4 WebHost: Fixed scrolling to anchors (#1085)
* WebHost: Modernized anchor code

* WebHost: Fixed scrolling to anchors

* WebHost: Fixed scrolling to anchors when fonts are being loaded

* WebHost: Anchor PR changes requested by LegendaryLinux
2022-10-14 17:09:17 -04:00
Fabian Dill
bbb6ee89cf Hylics 2: add to readme (#1094) 2022-10-14 22:53:49 +02:00
Fabian Dill
0aea1e780f Fill: create minimal excluded location rule only once 2022-10-14 22:53:16 +02:00
Fabian Dill
722b3c5369 Core: make add_rule set if it finds an empty rule (#1093)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-14 22:52:45 +02:00
black-sliver
097ac189e4 SoE: add tests ... (#1097)
* SoE: add tests ...

... for goals, bronze axe and bronze spear+

* SoE: fix tests
2022-10-14 19:35:53 +02:00
toasterparty
7f3f886e41 Overcooked! 2: Implementation (#1046)
Overcooked! 2 is a couch co-op arcade game with a very high skill ceiling. It has a small but occult following, and the community craves a reason to keep coming back besides just grinding high scores. as such, this PR represents 3 major milestones in one:

 * The launch of OC2 Modding, a modding framework which is the first public mod for the game beyond simple RAM trainers
 * The launch of OC2 Randomizer
 * The integration of OC2 Randomizer in Archipelago
2022-10-13 19:57:50 +02:00
Alchav
3bd4ef3f3d [Pokémon R/B] Fixes (#1096)
* Prevent legendaries from being shuffled into restless soul encounter

* Prevent Poke Tower 6F wild mons from being same as restless soul

* fix non-deterministic generation
2022-10-13 19:55:21 +02:00
Yussur Mustafa Oraji
6b9073acd7 sm64ex: Update min client version 2022-10-13 11:36:04 +02:00
Jarno
e708bea819 [Sudoku] Added new BK mode game (#910)
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-13 07:55:00 +02:00
Trevor L
b014ce082b Hylics 2: Implement new game (#1058) 2022-10-13 07:51:25 +02:00
Alchav
30a4bcbbbe [Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
Alchav
0afb7096de Core: improve sweep_for_events efficiency (#1092) 2022-10-13 05:46:07 +02:00
alwaysintreble
f909576813 core: Generic boss plando handler (#1044)
* fix some blunders i made when implementing this

* move generic functions to core class

* move lttp specific stuff out and split up from_text a bit for more modularity

* slightly optimize from_text call order

* don't make changes on github apparently. reading hard

* Metaclass Magic

* do a check against the base class

* copy paste strikes again

* use option default instead of hardcoded "none". check locations and bosses aren't reused.

* throw dupe location error for lttp

* generic singularity support with a bool

* forgot to enable it for lttp

* better error handling

* PlandoBosses: fix inheritance of singularity

* Tests: PlandoBosses

* fix case insensitive tests

* Tests: cleanup PlandoBosses tests

* f in the chat

* oop

* split location into a different variable

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* pass the list of options as `option_list`

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-12 20:28:32 +02:00
lordlou
9f684b3dc0 SMZ3: Shield Upgrade typo fix (#1088)
fixed "Shield Uprade" typo

See lordlou/alttp_sm_combo_randomizer_rom@3da5313
2022-10-11 08:38:00 +02:00
recklesscoder
37a40499fa Docs/sm64ex: address common questions
- Added bolded note that one must use a new file with each new seed
- Added troubleshooting section for when one didn't use a new file
- Worded compilation step 8 more explicitly
- Added link to compilation options list
- Added link to TextClient for using commands
2022-10-10 09:14:13 +02:00
recklesscoder
099c4fca3c Docs: Polished Trigger and Plando guides (#1080)
* Docs: Polished Trigger and Plando guides

* Docs: Trigger/Plando guide polish PR suggestions by SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Docs: More Trigger/Plando guide polish

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-10 09:10:01 +02:00
Joethepic
106d630ad7 HK: changes dreamers to skip prog balance (#1077) 2022-10-10 02:26:33 +02:00
alwaysintreble
4c0c93b083 core: allow string defaults in yaml templates (#1051)
* allow string defaults in yaml templates

* have default_converter handle strings

* handle all default values in the yaml

* allow for random range options

* yaml dump dicts

* strip the whities

* rip out the converter

* accidentally stripped the dicts

* goodbye readability
2022-10-10 00:16:59 +02:00
Doug Hoskisson
3cbbf905d1 Docs: how to run web host and generate template yamls (#1071) 2022-10-09 04:20:01 +02:00
SoldierofOrder
414ebf2640 SC2: Add an automated installation process for the maps and mod within SC2Client. (#928) 2022-10-09 04:19:17 +02:00
NewSoupVi
3297be7902 The Witness: Expert & Hints (#1072) 2022-10-09 04:13:52 +02:00
recklesscoder
7b3ef012b9 Factorio: Prevent pipes from breaking on invalid UTF-8 in client (#1078) 2022-10-09 04:10:22 +02:00
black-sliver
af6a72c3c3 AppImage: provide LD_LIBRARY_PATH
this fixes libssl1.1 not being found
2022-10-07 22:24:14 +02:00
recklesscoder
38b7bdfe60 WebHost: Fixed some document titles (#1063) 2022-10-06 18:01:07 -04:00
Gertimoshka
4c266e6eff hostRoom.css Changes (#957)
* hostRoom.css Changes

Makes the console be a scrollable object, for easier use with commands

* Update hostRoom.css

* Requested Change

Requested Change
2022-10-06 17:53:20 -04:00
Fabian Dill
8a6c9ff4b8 WebHost: clear yaml template folder before populating it 2022-10-03 08:48:53 +02:00
Doug Hoskisson
fdd7ffb089 Core: move output file name logic into core (#1066)
* move output file name logic into core

I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.

* missed a few

* remove review comment

* + smw

* double quote strings

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* revert change to DS3 output file name

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-02 16:53:18 +02:00
black-sliver
b8e467fbb8 ModuleUpdate: skip disabled/hidden folders (#1070)
* ModuleUpdate: skip non-worlds

* ModuleUpdate: don't skip _* folders

- _* folders may be used for libraries
- this means to properly disable a world, it has to be renamed with a preceding `.`
2022-10-01 17:38:39 +02:00
Fabian Dill
411cd51a92 SC2: dynamically create Beat <mission_name> Events, preventing copy-paste errors (#1023) 2022-10-01 16:22:24 +02:00
Fabian Dill
e9e15e854d SC2: make apworld compatible (#1024)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-01 15:24:05 +02:00
black-sliver
4943d26160 APWorld: make it behave more like a regular world
- set sys.modules so it can be imported with worlds.*
- overwrite __package__ so it can reference ..generic
- fix deprecation warning
2022-10-01 11:51:42 +02:00
Fabian Dill
060a04700d Core: allow generic access to indirect_connections (#1056) 2022-09-30 04:58:19 +02:00
Fabian Dill
61e39f355d Core remove legacy patch (#1047)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-30 00:36:30 +02:00
Yussur Mustafa Oraji
8ab0b410c3 sm64ex: Document new connection status notifications 2022-09-29 23:56:46 +02:00
Fabian Dill
d897aaade2 Docs: Ensure Discord links are permanent. (#1064) 2022-09-29 23:15:12 +02:00
black-sliver
0191df88d7 Doc: network protocol: clarify want_reply 2022-09-29 21:15:34 +02:00
recklesscoder
bee1fd9b5a Subnautica: Updated Setup Guide (#1062)
- Added sections for console commands and known issues.
- Updated "Resuming" section to reflect current functionality.
- Removed implication that one might have to create the QMods folder. (If it's missing, then you've already messed up step 1.)
- Renamed "Connect Menu" to "connect form" to be less confusing. Generally fixed word capitalization to conform to standard English. Minor wording changes.
2022-09-29 21:04:04 +02:00
Jarno
dd7d3a02a4 WebHost: Fixed Oculus Ring from showing up on tracker (#1065) 2022-09-29 20:18:21 +02:00
PoryGone
13edfa60be Super Mario World: Implement New Game (#1045) 2022-09-29 20:16:59 +02:00
Alchav
885c8d3fcc Fix minimal accessibility failures (#726) 2022-09-29 19:59:57 +02:00
black-sliver
e6a4925f0c Doc: update apclientpp to header-only (#1054) 2022-09-29 00:09:04 +02:00
Doug Hoskisson
c96b6d7b95 Core: some typing and docs in various parts of the interface (#1060)
* some typing and docs in various parts of the interface

* fix whitespace in docstring

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* suggested changes from discussion

* remove redundant import

* adjust type for json messages

* for options module detection:
 module.lower().endswith("options")

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-28 23:54:10 +02:00
alwaysintreble
8bc8b412a3 Core: fix unweighted options for meta files (#1053) 2022-09-28 23:02:42 +02:00
PoryGone
b4b9ff5d82 Docs: Update snes9x Links (#1048) 2022-09-27 13:26:33 +02:00
black-sliver
b21b5cceb8 Doc, SoE: Logic mixin: no underscore for public members (#1049)
* Doc: logic mixin, drop underscore, clarify

conventionally, we added a leading underscore to logic mixins' function
names. This is noisy in the warning section of IDEs. Leading underscores
should only be used for private/protected functions.

In addition, the use of self.world and/or requirement to (no) pass in stuff
was not made clear earlier.

* SoE: fix _ warnings for logic mixin
2022-09-25 18:00:22 +02:00
CaitSith2
813ee5ee3b Factorio: Add explicit support for factory-levels mod. (#1050)
* Factorio: Add explicit support for factory-levels mod.

* Fix inconsistent space/tabs
2022-09-24 02:43:00 -07:00
Fabian Dill
be1158ad78 Windows: update VC Redistributable to 14.32.31332 from 14.29.30037 2022-09-22 08:46:48 +02:00
black-sliver
6d5ddf3cad MultiServer: allow using IDs for hints 2022-09-20 18:38:31 +02:00
black-sliver
809bda02d1 Test: item/location name must not be numeric 2022-09-20 18:38:16 +02:00
black-sliver
2d5ec6ce22 Doc: item/location name must not be numeric 2022-09-20 18:38:16 +02:00
black-sliver
a95d0ce9ef Doc: clarify requirements.txt in world api.md 2022-09-20 09:48:30 +02:00
alwaysintreble
267d9234e5 core: fix options with "random" as default value not generating (#1033)
* core: fix options with "random" as default value not generating

when option is missing from the player yaml,

Using this in #893 and tested there.

* remove if

* OptionSets default to frozenset so handle that

* range had some specific instances of assuming default as a valid value so change this here to call the from_any

* isinstance instead of type

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-19 22:40:15 +02:00
black-sliver
4686881566 WebHost: CustomServer: use defaultdicts
also change non_hintable to defaultdict in MultiServer and add some typing
2022-09-19 01:20:36 +02:00
SoldierofOrder
101dab0ea4 SC2: Add helpful feedback when failing to locate SC2 (#1032)
* SC2: The client now throws a descriptive error when ExecuteInfo.txt exists but is empty, and offers more helpful suggestions when the file doesn't exist.

* SC2: Replaced the new RuntimeError with a warning in the logger to keep things consistent.

* Removed communism

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-18 16:48:36 +02:00
Fabian Dill
c2d69cb05e Core: add generic interface to add ER data to hints (#1014) 2022-09-18 14:30:43 +02:00
black-sliver
58f66e0f42 autoworld: don't load files/folders starting with '.' (#1030)
* autoworld: don't load files/folders starting with '.'

The imports fail if the folder has a '.' in the name, with a somewhat obscure error, and adding a '.' in front of it is what a linux user might expect to use when disabling a world temporarily.

* autoworld: use tuple to filter .* and _*
2022-09-18 13:02:05 +02:00
Fabian Dill
0215e1fa28 SC2: always show uncollected locations (#1007) 2022-09-18 12:40:35 +02:00
black-sliver
1c0a93acad doc: update use of relative/absolute imports
it matters for apworlds to function
2022-09-18 10:22:17 +02:00
NewSoupVi
4fcde135e5 The Witness: Renaming, Options, Logic Fixes (#1000)
Fixes to postgame detection for "shuffle_postgame"
Renamed many locations to be symbol-independent ("Outside Tutorial Dots Introduction" becomes "Outside Tutorial Shed Row"). This is to set up future alternate modes, like Sigma Expert, which use completely different symbols.
Renamed most door items to be shorter, more consistent, and less... stupid. ("Bunker Bunker Entry Door" -> "Bunker Entry")
Removed "shuffle_uncommon"
Many logic fixes
2022-09-18 04:20:59 +02:00
alwaysintreble
332dde154f core: new freetext and textchoice options (#728)
* add freetext and freetextchoice options

* fix textchoice. create plando_bosses bool so worlds can check if boss plando is enabled

* remove strange unneccessary \ escapes

* lttp: rip boss plando out of core

* fix broken text methods so they read the data correctly

* revert `None` key in boss_shuffle_options. fix failing tests

* lttp: rewrite boss plando

* lttp: rewrite boss shuffle

* add generic verification step and allow options to set a plando module

* add default typing to plando_options set

* use PlandoSettings intflag for lttp boss plando

* fix plandosettings boss flag check

* minor lttp init cleanup

* make suggested changes. account for "random" existing within plando boss options

* override eq operator

* Please document me!

* Forgot to mention it supports plando

* remove auto_display_name

* Throw warning alerting user to which shuffle is being used if plando is off. Set the remaining boss shuffle in init and boss placement cleanup

* move the convoluted string matching to `from_text`

* remove unneccessary text lowering and actually turn off plando option when it's disabled

* typing

* strong typing for verify method and reorder

* typing is your friend

* log warning correctly

* 3.8 support :(

* also list apparently

* rip out old boss shuffle spoiler code

* verification step for plando bosses and locations

* update plando guide to reference new supported behavior

* empty string is not `None`. remove unneccessary error throw

* Fix bad ordering

* validate boss_shuffle only contains a normal boss option at the end

* get random choice from a list dummy

* >:(

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* minor textchoice cleanup

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-17 02:55:33 +02:00
black-sliver
8d51205e8f Alttp: only check item.type for own items with retro_cave 2022-09-17 02:25:09 +02:00
black-sliver
ff05e9d7d5 MultiServer: produce nicer output ...
... for headless and when cancelling the file open dialog
2022-09-17 02:24:51 +02:00
N00byKing
516a52c041 sm64ex: Fix WDW 1Up Block Logic 2022-09-17 02:13:32 +02:00
Alchav
9daa64741b New, smarter fast_fill function (#646)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-09-17 02:06:25 +02:00
Fabian Dill
af11fa5150 Core: auto alias (#1022)
* Test: check that default templates can be parsed into Option objects
2022-09-16 00:32:30 +02:00
TheBigSalarius
156e9e0e43 FF1: Throw exception for Noverworld 2022-09-12 03:48:07 +02:00
Fabian Dill
ef46979bd8 SC2: fix client freezing on exit while SC2 is running (#1011) 2022-09-12 02:08:33 +02:00
Fabian Dill
b2aa251c47 SC2: fix bitflag overflow when multiple instances of an Item are acquired (#1008) 2022-09-12 01:51:25 +02:00
Fabian Dill
e204a0fce6 Subnautica: fix missed item and correct other item pool counts to fit it 2022-09-12 01:44:10 +02:00
TheBigSalarius
bb386d3bd7 FF1: fix FF1Client messaging and scoped lua messaging with printjson
Corrects the issue causing the client and lua messaging not displaying properly after the printjson changes
2022-09-12 01:19:51 +02:00
Fabian Dill
88a225764a FF1: fix printjson 2022-09-12 01:19:51 +02:00
espeon65536
99d2caa57d ALttP: remove link_palettes option (#1004)
* ALttP: remove link_palettes option
It doesn't work anyway so better to have it not visible.
2022-09-07 20:16:32 +02:00
lordlou
ade82e3d60 SM: varia tracker fix (#1006) 2022-09-06 19:56:23 +02:00
Fabian Dill
7c04e7e06f MultiServer: save goal completion flag 2022-09-05 22:11:26 +02:00
Fabian Dill
baf51e5959 SC2: fix Launching Mission: text pulling the unshuffled ID. (#1001)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-05 21:09:03 +02:00
toasterparty
8aad75ed23 Tests: Check for Holes in the Item Pool (#992)
* test for holes in the item pool

* Update test/general/TestItems.py

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update test/general/TestItems.py

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update test/general/TestItems.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update test/general/TestItems.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-05 10:02:40 +02:00
black-sliver
1792b66b3a CI: fix automated builds, update SNI and Enemizer
* Launcher.py always running ModuleUpdate breaks setup.py build --yes
* Use env variables in github workflows
* Update SNI and Enemizer versions in github workflows
* Minor cleanup in workflows
* Silence pycharm warning in Launcher.py
2022-09-05 09:23:08 +02:00
wildham0
5e8ac74b2a FFR: fix NoOverworld mode (#999)
* Add Sigil/Mark to item list
2022-09-05 09:21:00 +02:00
PoryGone
2acc129381 SA2B: Fix typo in doc string (#997) 2022-09-04 14:45:45 +02:00
lordlou
0cbb3c2839 SMZ3: data package fix (#996) 2022-09-03 23:52:09 +02:00
espeon65536
539d2e80f1 OoT: prevent glitched + mq dungeons
this combo is not allowed on main ootr, so we won't have it here either
2022-09-03 21:26:31 +02:00
lordlou
f9e28004a0 SMZ3: item link gt fill fix (#995) 2022-09-03 21:25:55 +02:00
Sunny Bat
b7cfcc9272 New features and fixes for Raft (#984)
* Add DeathLink, small logic changes

* Fix generation, rules, use bool for slotData

* Add more island options

* Update Shovel-related logic

* Update docs
2022-09-03 21:25:04 +02:00
Fabian Dill
4b6d46fd74 Core: update modules 2022-09-03 09:55:47 +02:00
Alchav
b45d8bf221 Patch: Save patch file extension in archipelago.json (#968) 2022-09-02 23:37:37 +02:00
Fabian Dill
f7d107fc0c Subnautica: add some more missed aggressive creatures 2022-09-02 09:06:33 +02:00
alwaysintreble
b14d694e1e templates: fix bug report label 2022-09-01 22:33:22 +02:00
skrawpie
8d2333006a Minecraft: Added shuffled recipe list to en_Minecraft.md (#980)
Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2022-09-01 21:26:04 +02:00
Fabian Dill
e413619c26 Tests: verify that a world doesn't use the same ID multiple times (#985) 2022-09-01 21:25:06 +02:00
Yussur Mustafa Oraji
03f66a922d sm64ex: Fix a Location (#979) 2022-09-01 21:21:53 +02:00
black-sliver
b115bdafe7 CI/Doc: Use pytest subtests (#986)
* CI/Doc: use pytest-subtests

* CI: clean up pip installs a bit

* make lint and unittests install the same stuff
* make sure to install wheel, which is a recommended (not required) dependency for everything pip
2022-09-01 09:30:28 +02:00
lordlou
0444fdc379 SM: wasteland ap (#983) 2022-09-01 02:20:30 +02:00
Fabian Dill
c617bba959 SC2: client revamp (#967)
SC2 client now relies almost entirely on the map file and server for the locations and just facilitates them, should make it significantly more resilient to objectives being added or removed


* SC2: fix client crash on printjson messages with more [ than ]

* SC2: move text to queue, that actually clears memory

* SC2: Announce which mission is being loaded


Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-31 20:55:15 +02:00
lordlou
8da1cfeeb7 SM: remove events from data package (#973) 2022-08-31 06:14:17 +02:00
black-sliver
fcfc2c2e10 WebHost: fix local_path on python 3.8 (#981)
* WebHost: fix local_path on python 3.8

`__file__` is relative in 3.8, so `os.path.dirname(__file__)` ends up being an empty string breaking calls to `local_path()` (without arguments)

* WebHost: add comment to local_path override
2022-08-31 00:10:18 +02:00
espeon65536
a753905ee4 OoT bug fixes (#955)
* OoT: fix shop patching crash due to Item changes

* OoT: more informative failure in triforce piece replacement

* OoT: in triforce hunt, remove ganon BK from pool and lock the door

* OoT: no longer store trap information on the item
2022-08-30 20:54:40 +02:00
strotlog
2a7babce68 SM+SMZ3: don't abandon checks that happen while disconnected from AP (#946) 2022-08-30 17:16:21 +02:00
Fabian Dill
60d1a27079 Subnautica: revamp aggressive creature scans (#966)
* add forgotten aggressive creatures
* fix logic requirements
* added option to opt out of aggressive creature scans
2022-08-30 17:14:34 +02:00
Fabian Dill
4a2a184db1 Core: remove game-specific arguments from Generate (#971)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-30 17:12:33 +02:00
alwaysintreble
45fb735320 Clients: allow games without datapackage (#978) 2022-08-30 00:16:13 +02:00
PoryGone
3eb9e7050f DKC3: Fix Wrinkly Softlock (#963) 2022-08-29 20:04:02 +02:00
CaitSith2
26aed9351e Factorio: Fix a bug with single craft free samples. (#974) 2022-08-29 05:58:26 +02:00
Fabian Dill
b1ffbc49c9 LttPAdjuster: fix GUI for invalid sprite files (#885)
* LttPAdjuster: ignore invalid sprite files

* LttPAdjuster: ignore .gitignore in sprites

* LttPAdjuster: log and show message for invalid sprites

* Alttp: set sprite.valid to False for bad zspr and apsprite ...

... when throwing exceptions

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-28 18:30:19 +02:00
Fabian Dill
6d6111de2a Launcher: add ModuleUpdate 2022-08-27 11:13:33 +02:00
Fabian Dill
cc8ce32c61 Options: fix corner case where Toggle.value and Toggle.__int__ would be bool
Which lead to a connect failure in Raft
2022-08-27 11:12:28 +02:00
strotlog
4c94bb0ad5 WebHost: sort game list case-insensitively again 2022-08-26 18:20:37 +02:00
strotlog
af19180ff0 SM: Fix rolling saves, add SRAM features
- fix receiving items in an old save (issue #855) by moving receive queue's read pointer to a per-saveslot value
- clear SRAM over $70:2000, and invalidate save data, when booting a new seed number for the first time
- copy important ROM data to SRAM so future clients don't have to read ROM
2022-08-26 10:32:22 +02:00
CaitSith2
a175aa93e7 Factorio: Detect if more than one AP factorio mod is loaded. (#964) 2022-08-26 10:31:30 +02:00
Zach Parks
a78863fde1 Docs: Update community supported libraries in api doc (#788)
* Docs: Update client supported libraries in api doc

* left align table column

* Update table of languages to include Haxe lib and remarks

* Reformat table

* Changed verbiage on SNI remark
2022-08-26 02:12:37 -05:00
Fabian Dill
0d6cbd9093 Core: convert item name groups to frozenset
Some worlds define them in lists, this speeds up lookup via state.has_group() or similar
2022-08-24 00:19:27 +02:00
Magnemania
1aaf89ff2c SC2: Switched mission item group to a list comprehension to fix missile shuffle errors (#959) 2022-08-23 23:20:39 +02:00
Fabian Dill
295ea97544 Subnautica: increment client version 2022-08-23 23:19:46 +02:00
Fabian Dill
33103b209d WebHost: fix error on save 2022-08-23 23:19:19 +02:00
Fabian Dill
fab12dca0b SC2: add anti air to Devil's Playground Victory
People seem to be on the mission long enough to get attacked by Mutalisks, so Victory should require anti air.
Optional Objectives are doable quite comfortably before Mutalisks show up, allowing the anti-air to be on them for later in the mission.
2022-08-23 23:06:58 +02:00
Fabian Dill
c390801c4c Test: verify file webhost file creations work to some degree (#953)
WebHost: fix some file creation paths
2022-08-23 01:07:17 +02:00
Fabian Dill
e548abd332 Subnautica: use correct option parent class (#954)
* Subnautica: use correct option parent class

* Update Options.py
2022-08-22 19:02:29 -04:00
Jarno
0a5b24be2b [Core] Phase out Print packets and added Countdown type to print json (#812)
* [Core] Added Countdown type to print json to distinct the count down message from other types

* Added backward compatibility check

* Fixed review comments

* Updated header category

* Apply suggestions from code review

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Completely phased out Print in favor of PrintJson

* Updated docs to warn about phasing out of Print

* Removed faulty import

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-08-23 01:02:10 +02:00
Chris Wilson
7f41cafffc Explaining the "Style Lockdown" (#940)
* First pass at a contribution guide for the website. Suggestions are welcome.

* Attempt to make the WebHost change guide describe the intent of the style restrictions more accurately.

* Try to improve the explanation of the intention behind the style restrictions.
2022-08-22 19:01:21 -04:00
alwaysintreble
d66f981be6 Github: templates and new user interface (#870)
* move some docs out of readme and link with the headers

* PR template

* bug report template

* task and feature request templates

* md cleanup

* forgot the template

* make expected results separate section

* move pr template to .github. remove assignment field on tasks

* add headers to pr template

* Requested changes

* suggested changes from @black-sliver and @SoldierofOrder

* Update docs/code_of_conduct.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Update docs/contributing.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Update docs/contributing.md

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-08-23 00:39:55 +02:00
alwaysintreble
b66a265726 Docs: Make webworld attribute descriptions docstrings instead of comments for nice IDE things (#929) 2022-08-22 23:50:16 +02:00
Fabian Dill
c695f91198 Subnautica: add Options to Creature Scans (#950) 2022-08-22 23:35:41 +02:00
CaitSith2
11cbc0b40b Factorio: Make the energy bridge a different color. (#952) 2022-08-22 23:30:42 +02:00
N00byKing
87d91aeef3 sm64ex: Option for 1Up Block Rando 2022-08-22 17:52:56 +02:00
Fabian Dill
6a6dfcbaff Core: add some types to generic.Rules 2022-08-22 17:51:06 +02:00
NewSoupVi
9553627136 Witness: More bug fixes (#937)
* Fixed disable_non_randomized and other bugs

* Slight performance & code sensibility increase

* Added River Shortcut to Garden as a disabled check in disable_non_randomized

* Changed no progression items exception to a warning

* Added a list of disabled panels to slot_data for disable_non_randomized, so the client can automatically disable the right panels in the future

* Made no progression exception conditional on playercount
2022-08-22 05:50:01 +02:00
PoryGone
a4a8894d22 Add /SNI to .gitignore (#949) 2022-08-22 01:20:35 +02:00
wordfcuk
bf217dcf85 RoR2: Fixed the link to the game settings page (#945) 2022-08-21 17:30:30 +02:00
CaitSith2
484ee9f065 OoT: More item.type bugs. (#930) 2022-08-21 01:55:41 +02:00
Zach Parks
bba82ccd6c WebHost: Remove "Wiki" link from footer (#943) 2022-08-20 19:17:23 -04:00
alwaysintreble
fb122df5f5 RoR2: code cleanup and styling consistency (#833)
* build locations dict dynamically from the TotalLocations option. Minor styling cleanup

* Minor items styling cleanup. remove unused event items

* minor options cleanup. clarify preset toggle slightly better

* make items.py more readable. add chaos weights dict to use as reference point for generation

* small rules styling and consistency cleanup

* create less regions and other init cleanup

* move region creation to less function calls and move revivals calculation

* typing

* use enum instead of hardcoded ints. fix bug i introduced

* better typing
2022-08-20 19:09:35 -04:00
KonoTyran
be8c3131d8 fix allay advancements requiring note block on the wrong one. (#896) 2022-08-20 19:02:50 -04:00
Fabian Dill
9341332379 WebHost: allow newlines in data-tooltip (#921)
* WebHost: allow newlines in data-tooltip

* WebHost: Tooltips: strip surrounding whitespace

* WebHost: unify tooltips behaviour

* WebHost: unify labels around tooltips

* WebHost: changing tooltips width to max-width to allow small tooltips to not have empty space.

* Minor modifications to tooltips

- Reduce tooltip target to (?) spans
- Set fixed width of 260px on tooltips
- Add space between : and (?) on player-settings
- Removed cursor:pointer on tooltips
- Fix labels for checkboxes on generate.html

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-08-20 18:58:46 -04:00
Fabian Dill
83bcb441bf Factorio: typo 2022-08-21 00:34:36 +02:00
PoryGone
a074d16297 DKC3 v1.1.0 (#938)
Features:

* KONGsanity option (Collect all KONG letters in each level for a check)
* Autosave option
* Difficulty option
* MERRY option
* Handle collected/co-op locations


Bugfixes:

 * Fixed Mekanos softlock
 * Prevent Brothers Bear giving extra Banana Birds
 * Fixed Banana Bird Mother check sending prematurely
 * Fix Logic bug with Krematoa level costs
2022-08-20 16:46:44 +02:00
TheCondor07
89ab4aff9c SC2: Logic changes and fixes, 6 new locations, 2 removed locations (#933) 2022-08-19 22:50:44 +02:00
lordlou
0ac67bfe76 Smz3 early sword fix (#939) 2022-08-19 15:02:39 +02:00
Fabian Dill
0d61192c67 Factorio: make apworld compatible(#935) 2022-08-18 01:33:40 +02:00
Fabian Dill
a1aa9c17ff Core: convert is_zip to zip_path 2022-08-18 01:20:30 +02:00
Henrique Gemignani Passos Lima
d0faa36eef Fix CommonClient.server_loop with nogui
When running client without a gui, ctx.ui is None
2022-08-18 01:18:01 +02:00
Fabian Dill
22c8153ba8 WebHost: fix indentation in tracker.py 2022-08-17 22:15:56 +02:00
CaitSith2
6602c580f4 Fix another item.type crash bug. (#927)
* Fix another item.type crash bug.

* Another location that can crash, in the instance of plando fixed.
2022-08-17 07:16:14 -07:00
Joethepic
431a9b7023 Docs: Mc: fix version in setup guide (#873)
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-08-17 09:59:22 +02:00
Fabian Dill
d426226bce LttP: run optimize imports on __init__ 2022-08-16 23:57:59 +02:00
Fabian Dill
09afdc2553 Webhost: prevent tracker crashes with LttP key itemlinks (#922) 2022-08-16 23:57:26 +02:00
Fabian Dill
ca83905d9f Core: allow loading worlds from zip modules (#747)
* Core: allow loading worlds from zip modules
RoR2: make it zipimport compatible (remove relative imports beyond local top-level)

* WebHost: add support for .apworld
2022-08-15 23:52:03 +02:00
black-sliver
086295adbb AutoWorld: add preliminary .apworld specification (#903)
* AutoWorld: add preliminary .apworld specification

* Doc: apworld specification: fix typo
2022-08-15 23:47:32 +02:00
alwaysintreble
81cf1508e0 Core: Refactor Autoworld.options to Autoworld.option_definitions (#906)
* refactor `world.options` -> `world.option_definitions`

* rename world api reference

* missed some self.options
2022-08-15 23:46:59 +02:00
Fabian Dill
8484193151 Core: crash if non_local pool is too big 2022-08-15 23:36:07 +02:00
Fabian Dill
d10fbf8263 Minecraft: update requests 2022-08-15 23:35:51 +02:00
Fabian Dill
f73b3d71bf Factorio: fix typo 2022-08-15 23:03:03 +02:00
Fabian Dill
d48d775a59 Subnautica: fix 2 logic/locations bugs and add a bit of docs (#917) 2022-08-15 22:53:59 +02:00
Yussur Mustafa Oraji
f716bfc58f sm64ex: Fix Second Floor Door Cost (#909) 2022-08-15 17:29:35 +02:00
Jarno Westhof
97b388747a Docs: Added DS3 & DK3 to network graph 2022-08-15 16:56:55 +02:00
lordlou
898fa203ad Smz3 updated to version 11.3 (#886) 2022-08-15 16:48:13 +02:00
CaitSith2
c02c6ee58c Fix generation failure for Final Fantasy 1 and Dark Souls 3. (#907)
* Fix generation failure for Final Fantasy 1.

* Fix spoiler log giving "Location (Player x): Item (Player y)" for FF1.

* Dark Soul 3 Items/Locations now get player names in spoiler log.
2022-08-14 12:34:46 -07:00
black-sliver
23b04b5069 SM: correctly check if items are SM items 2022-08-14 13:38:52 +02:00
Ludovic Marechal
0ed0d17f38 DS3: Update the setup guide (#878)
* Merge pull request #1 from eudaimonistic/patch-2

Update setup_en.md

(cherry picked from commit 41567697fb89e74301afe651fbde0bafca5946e0)

* DS3: Update english documentation

* DS3: Add French setup guide

* DS3: Fix space formatting in doc

* DS3: Resolve comment
2022-08-14 00:07:36 +02:00
espeon65536
645ede869f OoT: Fix blind item.type reference (#905)
* oot: remove blind reference to item.type

* oot: logical reasoning is hard

* oot: fix blind item.type reference
2022-08-13 04:36:06 +02:00
black-sliver
f5e48c850d Utils: lazy decimal import
decimal is kinda big, there is no noticable difference in performance and the import is unused by webhost's customserver
2022-08-13 00:20:08 +02:00
Fabian Dill
9bd035a19d WebHost: make a fresh Room reload page once if port is not assigned yet 2022-08-12 16:01:02 +02:00
Fabian Dill
2e428f906c Core: document KeyedDefaultDict 2022-08-12 08:34:33 +02:00
black-sliver
b702ae482b Core: clean up Utils.py
* fix import order
* lazy import shutil
* lazy import jellyfish (also speed-up by 0.8%, probably because of inlining)
* yaml:
  * explicitely call Loader UnsafeLoader
  * use CDumper, twice as fast
  * stop leaking leak imported names load and load_all
* open_file: use absolute path
* replace quotes in touched code
* add some typing in touched code
* stringify type hinting for non-imports
* %s/.format -> f
* freeze safe_builtins
* remove double-caching in get_options()
* get rid of some warnings
2022-08-12 08:07:45 +02:00
black-sliver
b8ca41b45f Utils: SI: fix rounding problems (#895)
* Utils: SI: fix rounding problems

999.999 would give 1000.00 instead of 1.00k

* Tests: add Utils: SI tests
2022-08-12 00:46:11 +02:00
CaitSith2
adc16fdd3d Factorio: Don't send researches completed by editor extensions testing forces. (#894) 2022-08-11 18:11:34 +02:00
NewSoupVi
b32d0efe6d Witness: Logic fix for Treehouse in Doors (#892) 2022-08-11 15:57:33 +02:00
black-sliver
c96acbfa23 TextClient: receive all items
By popular demand, this makes /received work again.

Closes #887
2022-08-11 01:06:58 +02:00
black-sliver
ffe528467e Generate: remove period for easy copy&paste
Double-clicking in terminal may select the period, resulting in a bad filename in clipboard.
Also fixing quotes.
2022-08-11 01:06:43 +02:00
Fabian Dill
b989698740 WebHost: fix datapackage typo 2022-08-11 01:04:53 +02:00
Fabian Dill
29e0975832 Clients: prepare for removal of players key in RoomInfo 2022-08-11 00:48:38 +02:00
CaitSith2
e1e2526322 LttP: Do a check for enemizer much earlier in generation. (#875) 2022-08-10 22:21:52 +02:00
Fabian Dill
f2e83c37e9 WebHost: use title-typical sorting for game titles (#883) 2022-08-09 22:21:45 +02:00
Fabian Dill
debda5d111 MultiServer: swap auto-forfeit with auto-collect order
That way the forfeit for items for players that are still playing appear last in the log, which is the visible text in at least the py clients
2022-08-09 16:58:02 +02:00
alwaysintreble
2c4e819010 docs: plando update (#861)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-09 10:47:01 +02:00
alwaysintreble
b3700dabf2 Core: Fix meta.yaml and allow the None game category for common options (#845) 2022-08-09 02:29:00 +02:00
TheCondor07
fb2979d9ef SC2: Added Difficulty Override to Client (#863) 2022-08-09 00:20:51 +02:00
Fabian Dill
a378d62dfd SC2: fix Moebius Factor rescue condition (#882) 2022-08-08 23:20:18 +02:00
lordlou
eb5ba72cfc Smz3 min accessibility fix (#880) 2022-08-08 22:23:22 +02:00
Fabian Dill
c1e9d0ab4f WebHost: allow customserver to skip importing worlds subsystem for hosting a Room (#877)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-07 18:28:50 +02:00
black-sliver
181cc47079 Core: cleanup BaseClasses.Location
This is just cleanup and has virtually no performance impact.
2022-08-07 13:11:12 +02:00
Zach Parks
04eef669f9 StS: Add a description for the game. (#876) 2022-08-06 21:36:32 -05:00
PoryGone
9167e5363d DKC3: Correct File Extension in Setup Guide (#872) 2022-08-06 13:26:02 +02:00
Zach Parks
f1c5c9a148 WebHost: Fix OptionDicts that define valid_keys from outputting as [] on Weighted Settings export. (#874)
* WebHost: Fix OptionDicts that define valid_keys from outputting as [] on Weighted Settings export
2022-08-06 13:25:37 +02:00
Joethepic
69e5627cd7 HK: fix indentation on mimic grubs (#868) 2022-08-06 02:11:10 +02:00
PoryGone
ae3e6c29e3 DKC3: Add Link to Tracker from Setup Guide (#871) 2022-08-06 00:53:48 +02:00
black-sliver
f6da81ac70 Core: cleanup Item classes (#849) 2022-08-06 00:49:54 +02:00
Jarno Westhof
dd6e212519 [Core] Colorama fix 2022-08-05 17:17:40 +02:00
Fabian Dill
95bba50223 WebHost: fix filename rename in flask update 2022-08-05 17:16:26 +02:00
Fabian Dill
21f7c6c0ad Core: optimize away Item.world (#840)
* Core: optimize away Item.world

* Update test/general/TestFill.py

* Test: undo unnecessary changes

* lttp: remove two more Item.world writes

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-08-05 17:09:21 +02:00
Fabian Dill
d15c30f63b Stats: limit to recognized games 2022-08-05 17:01:02 +02:00
Fabian Dill
db5b7e5db9 Core: update version 2022-08-05 14:32:09 +02:00
black-sliver
7c808bb03b SMZ3: Fix Swamp Palace Entrace for minimal accessibility 2022-08-05 14:29:36 +02:00
black-sliver
530b6cc360 SMZ3: FixJunkFillGT making invalid placements 2022-08-05 14:29:22 +02:00
Fabian Dill
95012c004f Subnautica: update docs with resume info (#853)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: strotlog <49286967+strotlog@users.noreply.github.com>
2022-08-05 14:23:21 +02:00
Fabian Dill
59918b9dbc Core: patch stream_input to ignore non-parsable input (such as EOF encoded as 0xff) (#854) 2022-08-03 14:53:14 +02:00
alwaysintreble
b47cca4515 HK: Add bug report link (#824)
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-08-03 14:41:27 +02:00
CaitSith2
5f27019855 Add an optional path to factorio server-settings.json (#851)
* Add an optional path to factorio server-settings.json

* factorio: changes

* use forward slashs in host.yaml going forward.  (works on all OSes.)
* comment out the host.yaml server_settings option.
* assume that server_settings is NOT provided and explicitly check for its existence in factorio_client.
2022-08-01 14:57:30 -07:00
NewSoupVi
0b228834c2 The Witness: Logic fix (unbeatable seed) (#850) 2022-08-01 20:09:34 +02:00
Fabian Dill
57979b9287 WebHost: update flask (#804) 2022-08-01 12:41:15 +02:00
CaitSith2
4b85000960 Fixed a crafting category bug related to fluids. (#848) 2022-07-31 14:01:39 -07:00
Zach Parks
d1f34d088b WebHost: Add links to "Setup Guides" in Supported Games page (#847)
* WebHost: Add links to "Setup Guides" in Supported Games page

* Remove a hanging console.log() I left in
2022-07-31 11:17:26 -04:00
alwaysintreble
3bc9392e5b Core: have generation print plando settings as string instead of numbers (#843)
* have generation print plando settings as string instead of numbers

* Change to __str__

* Make to_string not a class method

* Suggested fix

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Fix the fix

* Better quotes

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-31 12:02:36 +02:00
lordlou
75165803a0 Sm smz3 create item fix (#844) 2022-07-31 11:08:41 +02:00
lordlou
afc9c772be Sm broken start location fix (#841)
* - fixed basepatches application order breaking (at least) starting location
2022-07-30 18:42:02 +02:00
PoryGone
07450bb83d Migrate DKC3 to APDeltaPatch (#838)
* Add DKC3 to APDeltaPatch

* Undo unintended commit

* More undoing

* Remove else clause
2022-07-29 01:51:22 +02:00
Fabian Dill
2ff7e83ad9 WebHost: make a deeply buried if tree for games a bit more automatic 2022-07-29 01:47:19 +02:00
black-sliver
d817fdcfdb Doc: move Running from source from wiki to docs (#797)
* Doc: move "Running from source" from wiki to docs/

* Doc: update links and reformat running from source

* Doc: implement suggestions in "Running from source"

thanks @alwaysintreble

* Doc: update link to "Running from source"

also link docs/ folder

* Doc: Running from source: Apply suggestions from code review

Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>

Co-authored-by: KonoTyran <Kono.Tyran@gmail.com>
2022-07-29 01:18:59 +02:00
PoryGone
f3d966897f Prevent Krematoa Crash (#832)
* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability
2022-07-29 01:13:00 +02:00
Jarno
9acaf1c279 [Docs] Further explained the mythical InvalidPacket (#828)
* [Docs] Further explained the mythical `InvalidPacket`

* Fixed header category

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update docs/network protocol.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-29 01:11:52 +02:00
NewSoupVi
fd6a0b547f Witness: Fatal logic bug fix (#837)
* Renamed some event items

* Fatal logic bug: Door panels did not check their symbol items
2022-07-28 23:43:35 +02:00
lordlou
c02f355479 Smz3 no progression gt fix (#818) 2022-07-28 12:04:48 +02:00
black-sliver
7d9203ef84 CI: update SNI to 0.0.82 2022-07-28 07:55:53 +02:00
Fabian Dill
e849e4792d WebHost: games played per day plot per game on stats page (#827)
* WebHost: generate stats page palette for maximum hue difference between neighbours.

* WebHost: add per game played stats
2022-07-27 23:36:20 +02:00
Fabian Dill
4565b3af8d DKC3: fix missing default options in Utils.py 2022-07-27 23:34:14 +02:00
Fabian Dill
e5b868e0e9 WebHost: fix 30 days cutoff for stats (#826) 2022-07-27 23:09:40 +02:00
Fabian Dill
489450d3fa SNIClient: fix program not exiting if SNI does not exist nor is running 2022-07-27 22:45:53 +02:00
Fabian Dill
73afab67c8 LttP: fix deprecated use of isSet() (#831) 2022-07-27 22:21:06 +02:00
SoldierofOrder
c61f77029b SC2 docs: Extensive reworks and rewordings. (#809) 2022-07-26 16:53:30 +02:00
Fabian Dill
79702aba65 WebHost: flask caching did a rename 2022-07-26 09:53:18 +02:00
strotlog
1e366ff66f SM: smoother co-op, basepatch internal improvements (#793)
* SM: remote touch instantly, pull ips refactor and symbols

* SM: remove hard-coded ROM address writes

* SM: Full length player table, incl. receive-only player ids

+ apply PR feedback (correct graphic offset, readable data file paths)
2022-07-26 09:43:39 +02:00
Fabian Dill
a0482cf27e Archipidle: Fix forgotten version increment when a new item was added 2022-07-26 09:32:21 +02:00
Ludovic Marechal
288a623ab6 Update ds3 locations and items (#819)
* DS3: Add more rules to avoid softlocks, remove Path of the Dragon gesture location/item and remove useless comments

* DS3: Add more Hostile NPCs locations/items

* DS3: Add missing key items to the key items list
2022-07-26 09:31:16 +02:00
Alchav
3b2037a2d4 HK - focus location (#778) 2022-07-25 22:19:07 +02:00
Fabian Dill
ce536fa3ac Subnautica: fix Multipurpose Room not acquirable in valuable item pool
BaseRoomFragment doesn't exist in vanilla, so when valuable item pool marked it as scannable in vanilla location it did not work, as it's technically BaseRoom
BaseRoom is also required to install other modules into, modules that are already marked as useful, so logically if it's required for other useful stuff it should also be marked as useful
By switching from Fragment to non-fragment one now needs 1 out of 2 instead of 2 out of 2 items, which I consider a plus as well.
2022-07-25 22:17:42 +02:00
PoryGone
41883e44e7 DKC3 - Logic Softlock Fix (#817)
* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict
2022-07-25 21:34:31 +02:00
Yussur Mustafa Oraji
c3ff201b90 sm64ex: Various Features (#790)
* sm64ex: Course and Secret Randomizer

* sm64ex: Allow higher star door costs, raise minimum amount of stars, deprecate ExtraStars

* sm64ex: Support setting MIPS costs

* sm64ex: Safeguard MIPS Costs
2022-07-25 18:39:31 +02:00
espeon65536
e6635cdd77 OOT updates (#821)
* oot: remove all escape characters in LogicTricks.py

* only attempt to connect to client once

* oot: don't kill player outside ToT or in market entrance
fixed camera makes the game crash outside ToT. added market entrance to be safe, it doesn't matter if you don't die there
2022-07-25 02:07:22 +02:00
NewSoupVi
cfc9d79c79 The Witness: Small changes in response to beta tests (#801)
* Option order and better tooltip

* Logic fix: Hedge Laser requires access to all Hedges

* Add item groups: Lasers, Symbols, Doors

* Update worlds/witness/items.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Comment for clarity

* Logic fix

* Another logic fix

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-23 12:42:14 +02:00
lordlou
fe2c355739 Sm beam door speedkeep fun accessibility (#785)
added speedkeep option
now forces accessibility to "minimal" instead of (to be deprecated) "item" when "fun" settings is used
2022-07-22 09:44:58 +02:00
alwaysintreble
04c3429839 LttP: Fix scam options (#806) 2022-07-22 00:04:41 -05:00
PoryGone
cabbe0aaf6 Donkey Kong Country 3 Implementation (#798)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess
2022-07-22 00:02:25 -05:00
Jolteon0163
a7787d87f9 Add to the ArchipIDLE items list (#807)
* Add to the ArchipIDLE items list

* Update Items.py

* Update Items.py
2022-07-21 18:08:07 -04:00
KonoTyran
79b851189f HK - Fix typos in option names
Fixed max charm and max geo cost display names.
2022-07-21 09:57:10 -07:00
Fabian Dill
9e972eafb2 Subnautica: Add DeathLink (#803) 2022-07-21 08:39:34 -05:00
Fabian Dill
53a995372f Subnautica: add missed PDA 2022-07-21 10:08:19 +02:00
Fabian Dill
17351021b3 Factorio: update rcon lib 2022-07-20 22:29:51 +02:00
Ludovic Marechal
8ff2c1b6f3 DS3: Add the Dark Souls 3 World into Archipelago (#769) 2022-07-20 12:48:14 +02:00
strotlog
45aea2c8ff ChecksFinder: Linux support via wine (#795)
* ChecksFinder: Linux support via wine

* ChecksFinder: account for custom $WINEPREFIX

* ChecksFinder: wine detection
2022-07-19 07:44:04 +02:00
Fabian Dill
9f5e40283a WebHost: reduce server uptime (#794)
* WebHost: attempt to improve wording of server resume
* WebHost: reduce default room timeout to 2 hours


Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-18 21:10:29 +02:00
lordlou
025309ec64 SMZ3: Pedestal hint (#792)
* - fixed missing pedestal and tablets hint text for foreign items (was "Don't waste yout time!", is now "A small victory!")

- small precision to SMZ3 and SM docs about "What does another world's item look like in Super Metroid"
2022-07-17 19:40:23 -05:00
NewSoupVi
bd4850b2b5 The Witness 0.3.4 features (#780)
New options:

Shuffle Doors: Many doors in the game will open on their own upon receiving an item ("key").
Variant - Shuffle Door/Control Panels: Many panels in the game that open doors or control devices in the world will be off until receiving their respective item ("key").
Shuffle Lasers: Lasers no longer activate by solving the laser panel, instead you will get an item that activates the laser.
Shuffle Symbols: Now that there is something else to shuffle (doors / door panels), you can turn off Symbol Rando.
Shuffle Postgame (replaces "Shuffle Hard"): The randomizer will now determine by your settings which panels are in the "postgame" - Meaning they can only be accessed after you can complete your win condition anyway.
2022-07-17 12:56:22 +02:00
Fabian Dill
472e114fb9 Final Fantasy: fix outdated advancement flag 2022-07-17 11:19:00 +02:00
espeon65536
828bcb1266 OoT: Fix gerudo_fortress on normal (#784) 2022-07-16 13:00:00 -05:00
t3hf1gm3nt
9897f4eb4b LTTP: Yaml Update (#765)
removes vendor option from hints, adds scam setting, and adds P option to shop shuffle.
2022-07-16 12:56:23 -05:00
Fabian Dill
e1ef820184 Subnautica: add creature scans 2022-07-16 19:54:55 +02:00
lordlou
b3ad766680 SMZ3: Item link support (#756)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* - enabled local item dialog boxes for dungeon and keycard items when keysanity is used

* - fixed ItemLink support

* fixed shops sending checks

* Added get_filler_item_name() returning a random junk item

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-07-16 12:47:26 -05:00
Fabian Dill
74b19dc1f5 WebHost: cleanup generate and hopefully fix SQL concurrency problems 2022-07-16 19:44:29 +02:00
Fabian Dill
449bc93307 Rogue Legacy: obliterate any outdated remnants before installer adds new files 2022-07-16 19:40:59 +02:00
Fabian Dill
622af17705 MultiServer: make !hint prefer non-local 2022-07-16 12:19:24 +02:00
Fabian Dill
a42f7f99fe Factorio: specify rcon version 2022-07-16 01:31:20 +02:00
black-sliver
3c6bd555b4 doc: add style guide (#746)
* doc: add style guide

* doc: style guide for python and markdown

* doc: consistent use of periods and explicit double quotes in style guide

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* doc: better define string style in style guide

* doc: add format string literals to style guide

* doc: add HTML, CSS and JS to style guide

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-15 23:52:35 +02:00
Rome Reginelli
a4211d5f11 Improve Risk of Rain 2 docs (#770)
* Improve Risk of Rain 2 docs

* RoR2: clarify custom item weight settings

* Update worlds/ror2/docs/en_Risk of Rain 2.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-07-15 17:24:40 -04:00
Vale
090c5bcf00 RoR2: FinalStageDeath (#766)
Added a YAML option for 'FinalStageDeath', a toggle for 'death on the final boss stage counts as a win'. Defaults to on.

Co-authored-by: Vale <58179315+DelosIX@users.noreply.github.com>
2022-07-15 17:21:36 -04:00
alwaysintreble
82850d7f66 Ror2: reduce locations to 250 and mark legendary items as useful (#776)
* reduce total locations to 250

* minor styling cleanup. mark legendary items as useful

* 😡

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-07-15 17:19:36 -04:00
Yussur Mustafa Oraji
86112351a6 sm64ex: Adapt area_connections slotdata Format (#767) 2022-07-15 20:04:26 +02:00
black-sliver
ce789d1e3e SoE: texts, energy core, fragments, useful (#777)
* fix missing fields in custom prog balancing option
* fix typos and pep8
* update and implement pyevermizer 0.41.3
  * allow randomizing energy core
  * add energy core fragments (turn in at Prof. Ruffleberg)
  * rename some items to avoid confusion
  * differentiate between progression and useful
* remove obsolete 'Bazooka' group
* don't add items to the pool that get removed
2022-07-15 18:01:07 +02:00
Fabian Dill
73fb1b8074 Subnautica: updates (#759)
* Subnautica: add more goals

* Subnautica: fix wrongly positioned Databox

* Subnautica: allow techs to remain vanilla

* Subnautica: make zipimport compatible

* Subnautica: force two Seaglide fragments into local sphere 1
2022-07-15 17:41:53 +02:00
black-sliver
8e15fe51b6 Put common options first (#774)
* this applies to yaml and webhost
* this allows overwriting common options from the world
2022-07-15 06:54:29 +02:00
Fabian Dill
aa954b776d MultiServer: add /status and allow status command to dynamically filter for Tags 2022-07-15 02:52:26 +02:00
jsd1982
76f6eb1434 SNIClient: update default SNI port from 8080 to 23074 2022-07-15 02:51:36 +02:00
Yussur Mustafa Oraji
e38308bac3 sm64ex: Allow setting Big Star Door requirements (#773)
* sm64ex: Allow setting Big Star Door requirements

* sm64ex: Lower requirements for StarsToFinish
2022-07-14 18:37:14 +02:00
SoldierofOrder
e804f592de SC2: Windows ".dll missing" fix and fix for finding SC2 install automatically (#721) 2022-07-14 09:51:00 +02:00
Fabian Dill
6e0a0c5c4a Core: skip second sanity check when pushing an item into a location (-O) (#745) 2022-07-14 09:46:03 +02:00
alwaysintreble
122590fc68 lttp: move open pyramid to new options system (#762) 2022-07-14 09:39:53 +02:00
lordlou
c806366469 Sm comeback too strict (#755) 2022-07-14 09:37:45 +02:00
Zach Parks
0d3bd6e2e8 gitignore general Windows/macOS files (#763) 2022-07-10 19:24:07 +00:00
Fabian Dill
beac0b1acd Requirements: update some modules 2022-07-10 19:37:50 +02:00
Bicoloursnake
1cc9c7a469 Doc: Add english mac guide (running from source) (#744)
* Create RunFromSourceGuideForMac.md

* Update and rename RunFromSourceGuideForMac.md to docs/RunFromSourceGuideForMac.md

* Clarified the source code download.

* Rename docs/RunFromSourceGuideForMac.md to worlds/generic/docs/RunFromSourceGuideForMac.md

* Update __init__.py

* Noted the case where a user might want EnemizerCLI

* Updated document to reflect requested changes

Updated to reflect the requested changes as well as including some information on virtual environments.

* Added Capital Letters to SNIClient.py

* Reworked Document Structure

Numeric order of lists now makes sense and changed the virtual environment section to match Archipelago tradition.

* Update __init__.py

* Minor Changes for clarity's sake

* Renamed file to make webhost happy

* Changed mac guide filename
2022-07-10 03:16:41 +02:00
CaitSith2
17db0805a7 Allow potentially all rocket-part ingredients to be fluids. (#753) 2022-07-09 12:35:38 +02:00
CaitSith2
2f53972c85 Factorio: fix accidental removal of fluids from make_balanced_recipe (#754) 2022-07-08 15:35:33 +02:00
black-sliver
9ac780102e Subnautica: display item_pool as Item Pool on the settings page 2022-07-07 21:22:24 +02:00
Fabian Dill
60b80083e0 LttP: fix shop inventory corruption in upgrade fairy 2022-07-07 13:25:17 +02:00
alwaysintreble
8597b04c41 WebHost: Advanced guide cleanup (#725)
* advanced yaml cleanup

* Update advanced_settings_en.md

* i hate this game now

* formatting reverting
2022-07-06 16:06:32 -05:00
Fabian Dill
6a60c46a99 Subnautica: fix generation crash on valuable item pool (#739) 2022-07-06 17:04:22 -04:00
Fabian Dill
5c2163a1a7 WebHost: fix comment typo 2022-07-06 22:32:33 +02:00
Hussein Farran
a49bcd618d Dev Docs: Add SA2B and SC2 to network diagram (#719)
* Add SA2B and SC2 to network diagram

* Remove jpg version of image.

* Fix png of image... Github web editor borked it

* Update network diagram.svg

* We're back to light mode, friends.

Use SVG and JPG that are valid and let you zoom in properly.
2022-07-06 16:12:53 -04:00
Doug Hoskisson
d76b41afe7 RL: Rename Rogue Legacy Folder (#452)
* rename rogue legacy
"`rogue-legacy` is not a valid python module name"

* revert rename of the documentation file
2022-07-06 14:18:28 -05:00
Sunny Bat
ab2b635a77 Update Raft for Final Chapter (#724) 2022-07-06 04:37:08 +02:00
strotlog
7072c7bd45 docs: fix 2 URLs (#738)
* URL of image in Alttp ES tutorial
* Link to RA download in SMZ3 EN tutorial
2022-07-04 10:49:25 +02:00
Alchav
530c5500c3 Break out of fill loop if locations is empty (#690) 2022-07-03 17:11:11 +02:00
Daniel Grace
8870b577d0 Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Colin Lenzen
7d85ab471a [Timespinner] Rename flag and add tiered loot settings (#699) 2022-07-03 17:05:44 +02:00
Fabian Dill
3205cbf932 Generate: convert plando settings to an IntFlag with error reporting for unknown plando names (#735) 2022-07-03 14:11:52 +02:00
Fabian Dill
b9fb4de878 BaseClasses: make ItemClassification properties faster 2022-07-02 13:56:35 +02:00
Jarno Westhof
bcd7096e1d [The Witness] Update data_version as it was forgotten for 0.3.3
# Conflicts:
#	worlds/witness/docs/setup_en.md
2022-07-02 12:19:08 +02:00
strotlog
b206f2846a SNES games: use JPN as abbreviation for Japan/Japanese 2022-07-02 12:16:15 +02:00
CaitSith2
8a8bc6aa34 Factorio: Fix impossible seeds for rocket-part recipes as well. (#733) 2022-07-01 00:40:31 +02:00
black-sliver
bce7c258c3 CI: update Enemizer to 7.0.1 2022-06-30 22:55:05 +02:00
Fabian Dill
cea7278faf LttP: now that Enemizer allows for AP rom name, rename it. (#730)
* LttP: now that Enemizer allows for AP rom name, rename it.

* LttP: fix missing Enemizer message parenthesis
2022-06-30 10:00:37 -07:00
alwaysintreble
d7a9b98ce8 fix glossary link on sitemap 2022-06-29 22:08:38 +02:00
Alchav
7dcde12e2e Revert SC2 item classifications 2022-06-29 12:15:19 +02:00
black-sliver
ba2a5c4744 MC: add non-windows install to docs (#713)
* MC: add non-windows install to docs

* MC: better link naming for non-windows doc

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* MC: doc change manual forge link to index

By removing the direct link to the version we avoid having to update it all the time and users will have to check the other version numbers for manual installation anyway.

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-28 19:23:18 +02:00
espeon65536
39ac3c38bf sm64: only apply DDD 100 coin star rule if the location exists (#716) 2022-06-27 23:03:34 -07:00
alwaysintreble
61f751a1db docs: add common terms documentation to website (#680)
* docs: add common terms documentation to website

* minor cleanup

* some rewording and reformatting.

* tighten up world definition clarity

Co-authored-by: Rome Reginelli <mduo13@gmail.com>

* Clarify seed definition a bit better

Co-authored-by: Rome Reginelli <mduo13@gmail.com>

* add text for "out of logic" and that slot names must be unique

* rename common terms to glossary

Co-authored-by: Rome Reginelli <mduo13@gmail.com>
2022-06-27 23:34:47 -04:00
alwaysintreble
5f2193f2e4 ror2: update setup guide (#671)
* ror2: remove yaml template from guide and link to player settings page. Add documentation on chat client

* ror2: copy paste the good config description like everyone else.
2022-06-27 21:05:55 -04:00
Daniel Grace
98b714f84a HK: Add options for Deathlink. (#672) 2022-06-27 21:05:29 -04:00
alwaysintreble
2a0198b618 multiserver: allow !release as an alias for !forfeit (#693)
* multiserver: allow `!release` as an alias for `!forfeit`

* create `/release` command. Add some periods to messages that print in console and point users to release

* Add a missing space on line 1135

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-27 20:59:42 -04:00
The T
cd9f8f3119 SM64: DDD 100 Coins in Entrance Rando should expect sub removal (#711)
I brought this up in #super-mario-64, and the minor consensus is that 100 Coins is "possible", the same way Red Coins is possible.

According to a FAQ online, DDD has 106 coins. That means you are still required to get at least 5 of the red coins in order to get the 100 coin star. If we already have a rule stating the Red Coins require the sub to be removed (by reaching Bowser in the Fire Sea), it should apply to the 100 coins as well.

The consensus on it being "possible" was that it requires a very specific triple jump. There is no "Strict" category for this since it isn't caps/cannons-based, but it is extremely unreasonable to casual play. If you want to sequence break it, go for it, but I don't think it should be expected.
2022-06-27 07:43:48 -05:00
CaitSith2
37b569eca6 Changes: (#639)
* Changes:

* When client loses connection to the server through no fault of your own, it no longer forgets your username.
* It is now possible to do /connect archipelago://username:password@server:port or to paste archipelago://username:password@server:port into the connect bar and hit connect, and have both the username/password filled in that way.

* Switch checksfinder client to getting username from url if suppplied by url.

* Correct the print statement
2022-06-27 03:10:41 -07:00
Kippi00
d317111d20 Updates to ALTTP, SM, and SMZ3 guides (#703) 2022-06-27 09:40:01 +02:00
alwaysintreble
3f1d216d28 docs: add reference to text client and commands to a few setup guides (#694) 2022-06-26 21:52:24 -04:00
Joethepic
0ca3d73ae9 makes easier to find where to put the launch options for steam version v6 (#712)
* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* typo fix spaces clarification

Co-authored-by: Zach Parks <zach@alliware.com>

* Grammar corrections, clarifications, removed redundant explanations

* Markdown syntax fix

Co-authored-by: Zach Parks <zach@alliware.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-26 19:08:16 -04:00
alwaysintreble
1972d531b9 MC: fix broken brewing image on minecraft tracker (#707) 2022-06-25 14:11:20 -05:00
alwaysintreble
5006c79a00 SM64: Add common mistake and troubleshooting to setup guide (#708) 2022-06-25 14:07:03 -05:00
Daniel Grace
8788ee1aa7 [HK] Further updates for White Palace logic, (#662) 2022-06-25 20:15:03 +02:00
Chris Wilson
17ba73b0b8 Rename author to authors for consistency 2022-06-25 19:10:20 +02:00
rsyh93
0407df83b7 SC2: add Linux setup to tutorial (#679)
also fixes some formatting
2022-06-25 14:12:30 +02:00
alwaysintreble
f140aadafe Alttp: fix broken msu es link (#702) 2022-06-25 13:15:57 +02:00
Grrmo
b41c6185e4 TS: Fix broken link to german setup guide (#700)
The German tutorial link pointed to the English version
2022-06-25 00:29:25 +02:00
NewSoupVi
aa3d7f5e21 Small Witness fixes (#698) 2022-06-24 19:25:23 +02:00
black-sliver
efadf6fdf4 UX: More errors (#697)
* SNIClient: adjuster, ignore missing Tk

* UI: add support for gtk/kde messagebox

* SNIClient: show error when patching fails
2022-06-23 19:26:30 +02:00
black-sliver
12863e9b04 CI: update enemizer and sni (#696) 2022-06-23 19:25:55 +02:00
Chris Wilson
1843618c99 Add stone theme to WebHost (#645)
* Add stone theme

* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)

* Add stone theme preview to world api.md

* Different stone theme preview to match other images
2022-06-22 20:31:40 -04:00
alwaysintreble
4e5071fd68 core: add a link to FAQ to the repo readme 2022-06-22 16:30:43 +02:00
TheCondor07
6e918edce1 SC2: Updated apsc2 version required (#691) 2022-06-22 11:49:00 +02:00
Fabian Dill
80ff5a18b1 remove limit of 1000 Yotta-Joule in EnergyLink (#689) 2022-06-21 20:50:40 +02:00
Fabian Dill
d112cc585f Clients: fix /received calling a dict instead of indexing (#688) 2022-06-21 15:46:35 +02:00
Fabian Dill
3fec33f56c Clients: fix clients not requesting Archipelago DataPackage updates unless spectator is present. 2022-06-21 09:02:11 +02:00
Alchav
68674deb00 FF1 - classify some items as useful (#669) 2022-06-20 21:17:57 +02:00
PoryGone
a9e530721d SA2B v1.1.0 (#673)
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2022-06-20 21:12:13 +02:00
black-sliver
03e9034a98 Server: minify cmd json
This saves between 7 and 15% where compression is unavailable.
2022-06-20 07:52:21 +02:00
Daniel Grace
6970c5ce97 HK: Bugfix shop requirements to be >= rather than >.
This was causing off-by-one errors, which were problematic if e.g. a Grubfather slot wanted all 46 grubs.
2022-06-20 07:46:25 +02:00
alwaysintreble
10b3803a7f ror2: correctly mark Dio's as progression and mark equipment as useful 2022-06-19 22:26:48 +02:00
Fabian Dill
a7e8c82633 Factorio: more condensed raw_recipes creation
(by black-sliver)
2022-06-19 21:55:03 +02:00
Fabian Dill
6d4c4295b3 Factorio: use resources data 2022-06-19 21:48:30 +02:00
black-sliver
47edc356ad api.md update and rename (#676)
* api.md: update for ItemClassification

* world api.md: rename from api.md
2022-06-19 15:19:46 +02:00
black-sliver
b551e3a2ad SoE: change default prog balancing to 30 2022-06-19 14:17:42 +02:00
black-sliver
a9c32bc2e2 MinecraftClient: Linux fixes (#668)
* MC: open file selector if client is run without apmc

* MC: linux fixes

* we don't use shell anymore
* use user_path for forge_dir. Unless read-only, this is the same as what cwd is set to.
2022-06-19 04:54:10 -07:00
alwaysintreble
60c7be87f8 lttp: update requirement version for lttp template yaml 2022-06-19 01:59:50 +02:00
Fabian Dill
2bac78b4a4 Factorio: manual crude-oil recipe seems no longer needed and actually messed with costs 2022-06-18 13:57:28 +02:00
Fabian Dill
c4769eeebb Factorio: load fluids from exported data 2022-06-18 13:40:10 +02:00
espeon65536
51341f6255 MC client: use user_path to fix appimage permissions 2022-06-18 13:21:54 +02:00
Daniel Grace
c7a32dc91b Sort hints by found/not found and then other world/own world. (#642)
This updates notify_hints() as follows:

  - Sort hints by their 'found' attribute in reverse during the first
    iteration, so items not found will show at the bottom.
  - Store a tuple of (hint, hint.as_network_message()) in concerns rather
    than just the hint so the raw hint data remains available for later
    sorting.
  - Do the logging.info call as part of this iteration instead of doing
    a second iteration pass that does nothing but logging.
  - Iterate over concerns (and look up connected clients) rather than
    iterating over all clients (and checking for concerns)
2022-06-18 09:19:08 +02:00
black-sliver
3623678c93 Launcher: always use kvui 2022-06-18 09:17:10 +02:00
Fabian Dill
a5d516e179 Factorio: fix impossible recipes requiring stacking non-stacking items
Factorio: speedup load time
2022-06-18 09:15:14 +02:00
black-sliver
2045905c9b setup.py: fix setuptools>=61 compatibility
Closes ArchipelagoMW/Archipelago#391
2022-06-17 15:09:58 +02:00
Fabian Dill
26c027a075 Core: downgrade item classification to int before writing to file 2022-06-17 06:10:30 +02:00
Fabian Dill
b86ee20f3f Core: fix ItemLinks setting advancement flag 2022-06-17 05:26:11 +02:00
Fabian Dill
50c75e9684 Core: increment version 2022-06-17 03:57:02 +02:00
Fabian Dill
d87c3d5323 LttP: update manual yaml 2022-06-17 03:48:54 +02:00
Fabian Dill
247f674749 Network remove roominfo players (#661) 2022-06-17 03:34:50 +02:00
Fabian Dill
74fe03414c HK: extractor now needs to check for BOM 2022-06-17 03:25:08 +02:00
Fabian Dill
65d213c494 kivy: include in frozen library zip 2022-06-17 03:24:38 +02:00
Fabian Dill
05a51346f9 LttP: fix Ganon's Tower trash prefill ignoring item_rules (#648) 2022-06-17 03:24:15 +02:00
Fabian Dill
6c525e1fe6 Core: move multiple Item properties into a single Flag (#638) 2022-06-17 03:23:27 +02:00
Fabian Dill
5be00e28dd Tests: always display all warnings
WebHost: fix a warning about new cache names
2022-06-17 03:22:43 +02:00
Fabian Dill
d81dbbd951 CommonClient: revamp DataPackage handling 2022-06-17 03:22:20 +02:00
Fabian Dill
83dee9d667 MultiServer: introduce LocationScouts create_as_hint -> only_new 2022-06-17 03:21:33 +02:00
NewSoupVi
7d79cff66f The Witness - 0.3.3 features and fixes (#617)
New option: "Early Secret Area" (Opens a door to the Challenge Area from the start of the game)
New option: Victory Conditions "Mountaintop Box Short" and "Mountaintop Box Long"
New options: Number of Lasers of Mountain, Number of Lasers for Challenge
New option & item: Add some number of "Puzzle Skips", which let you skip one puzzle in the game

Many logic fixes
2022-06-16 03:04:45 +02:00
Alchav
0a63bd0fc6 Meritous get_filler_item_name 2022-06-15 19:05:48 +02:00
Fabian Dill
55d8c8c928 Generate: ignore files starting with ., something about Macs having a .DS_STORE or something. (#656)
* Generate: ignore files starting with ., something about Macs having a .DS_STORE or something.

* Generate: .name is important
2022-06-14 18:10:41 -07:00
Fabian Dill
681f7041dc Tracker: fix order received column being empty 2022-06-14 08:13:02 -07:00
Kono Tyran
d5f15e6408 fix spaces in folder names failing to launch forge. 2022-06-14 06:56:47 -07:00
Fabian Dill
70d510dff8 Options: fix all games templates breaking due to invalid progression balancing 2022-06-14 03:56:02 +02:00
CaitSith2
2a5c128267 ChecksFinder Client refactored to import CommonClient components. 2022-06-14 01:38:10 +02:00
Daniel Grace
e5a1052089 Hollow Knight updates (goals, WP/POP, etc.) (#438)
* Hollow Knight updates:

- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te

- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene

- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.

* Hollow Knight updates

  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
2022-06-13 08:23:03 +02:00
Fabian Dill
8c64f6221e WebHost: update Flask-Limiter 2022-06-13 08:20:17 +02:00
Fabian Dill
0869a2acc3 SNIClient: prevent hang on exit if waiting on devices from SNI 2022-06-13 08:18:52 +02:00
Fabian Dill
e7ea827f02 Options: introduce SpecialRange (#630)
* Options: introduce SpecialRange

* Include SpecialRange data in player-settings and weighted-settings JSON files

* Add support for SpecialRange to player-settings pages

* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-12 17:33:14 -04:00
Joethepic
84b6ece31d Itemlink tutorial improvement (#611)
* Update Items.py

* Update advanced_settings_en.md

* Update Items.py

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* improve consistency

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* fix formating on game setting in example

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* change version

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* tutorials: add description for game weight and properly document item links

* tutorials: add description for null replacement

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-12 17:24:19 -04:00
Zach Parks
1bcc5b6582 WebHost: Allow "random" to be default option for toggles and choices. (#640) 2022-06-12 07:48:52 +02:00
KonoTyran
c8c025ac34 Minecraft 1.19 (#623) 2022-06-11 23:22:16 +02:00
CaitSith2
d82d70ac97 Fix the possibility of manually assigning 'random' via alias_random 2022-06-11 23:20:56 +02:00
alwaysintreble
3e86fd4e57 Tutorials: hide ArchipIDLE (#622)
* Don't copy files of hidden worlds

* tutorials: hardcode not generating ArchipIDLE tutorial files outside april

* tutorials: ignore hidden worlds unless it's 'Archipelago'

* add parenthesis to prevent ambiguity
2022-06-10 19:49:12 -04:00
Alchav
964eda13cc Fix LTTP filler items (#621) 2022-06-10 13:23:03 +02:00
CaitSith2
c16815b16d Fix Room log 2022-06-10 13:20:35 +02:00
Colin Lenzen
74ee8ec459 [Timespinner] Add Boss Randomization Settings (#598)
* [Timespinner] Add Boss Randomization Settings
2022-06-10 01:07:47 +02:00
t3hf1gm3nt
22ea72c1b2 OOT: Add note about common issue with lua option in the configuration step (#629)
* OOT: Add note about common issue with lua option in the configuration step

More and more people have issues with connecting with OoT because fresh installs of newer versions of Bizhawk show having "Lua+LuaInterface" selected when it actually loads "Nlua+KopiLua" instead until you toggle between the two options. Hopefully adding this bolded note will help new users avoid this problem in the future.
2022-06-10 00:48:05 +02:00
Zach Parks
613dc4184a ALTTP: Updates to setup documents (#628)
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
2022-06-10 00:47:01 +02:00
Fabian Dill
9a471aff1b WebHost: request maximum amount of file handles from the system for autolauncher. (#625)
* WebHost: request maximum amount of file handles from the system for autolauncher.

* WebHostLib: wrap resource import into try to restore windows compatibility
2022-06-09 13:14:12 -07:00
Fabian Dill
e69e42cabc SNIClient: sort devices for consistent key
SNIClient: get rid of * import
2022-06-09 13:05:30 -07:00
Fabian Dill
1281426075 HK: allow shuffling charm costs, instead of randomizing. (#441) 2022-06-09 00:27:43 +02:00
Fabian Dill
8b1baafddf SC2: send ItemLink messages to ingame as well 2022-06-09 00:20:36 +02:00
Kippi00
ee65d7e5fa Document multi-game YAMLs (#619) 2022-06-08 18:15:47 -04:00
Chris Wilson
df0ae205cd Update LICENSE files for WebHost assets (#616) 2022-06-08 17:17:50 -04:00
Fabian Dill
1cbd384569 Generate: sort input files, preventing arbitrary order from OS layer. 2022-06-08 00:36:13 +02:00
Fabian Dill
e47527087e WebHost: some updates (#603)
* WebHost: Make custom server prefer ipv4 for display

* WebHost: Make server retry saving in case of connection issues

* WebHost: fix autolaunch guardians getting stuck waiting for the oldest two rooms.
Probably not related to the issues of the system itself getting stuck, but should be fixed anyway.

* WebHost: logfile is meant to be guarded by access cookie

* WebHost: set patch target to null if port is not valid, disabling auto-connect
2022-06-08 00:35:35 +02:00
Fabian Dill
517a2db9d8 Clients: some improvements (#602)
* Clients: some improvements
SNIClient is the only client that uses slow_mode, so its definition should be moved there.
type info for CommandProcessor was int for some reason.
Moved a lot of type info from init to class body, making it easier for type checkers to find.
getLogger("") and getLogger(None) is technically different, just happens that our root logger is "", fixed it in case of future confusion though.

* Logging: log that init_logging was run and what the current AP version is.
2022-06-08 00:34:45 +02:00
black-sliver
fbf993566d Clients: UX improvements (#615) 2022-06-07 00:15:08 +02:00
black-sliver
25bea47872 Appimage: include libssl (#613) 2022-06-05 22:52:16 +02:00
black-sliver
78f22e895e requirements: update cx-Freeze, fix compatibility
this conflicts with and replaces commit #f9b12b51080c7bbbf3d52c79453ac6c8222a03c5
2022-06-04 21:12:45 +02:00
black-sliver
fa3925cd74 Ui: add open_filename helper
* native look & feel on Linux (Gnome and KDE)
* falls back to tkinter
2022-06-04 21:12:45 +02:00
black-sliver
d9418d5ce1 Core: move is_linux, _macos, _windows to Utils.py 2022-06-04 21:12:45 +02:00
black-sliver
103f9e0b85 UI: add Utils.messagebox
automatically uses either new kvui.MessageBox or tkinter.messagebox
2022-06-04 21:12:45 +02:00
black-sliver
a2fc3d5b71 AppImage: better compatibility
* old startup script did not work with dash
* add missing libcrypt in cx_freeze
2022-06-04 21:12:45 +02:00
Kono Tyran
c66d64b9d8 update minecraft_en.md wording slightly and minecraft version 2022-06-04 11:32:51 -07:00
TheCondor07
0dd67f40ba SC2: UI update, Relegate No Build Option, and Filler Item Update (#606) 2022-06-03 20:18:36 +02:00
Fabian Dill
f5dc39ddf0 kvui: fix warning about "X missing in __all__" when importing from kivy.base instead of correct module 2022-06-03 07:57:57 -07:00
t3hf1gm3nt
6b47776b11 TS: Add region names to location names, and other location name clarifications (#570)
* Add region names to location names, and other location name clarification changes
2022-06-03 12:27:02 +02:00
strotlog
2b73c7f9e4 config: Use valid default enemizer_path on Linux (and Windows) 2022-06-02 02:15:05 +02:00
Fabian Dill
4558ac66fa SNIClient: run adjuster for new aplttp file type 2022-06-01 08:30:28 -07:00
Fabian Dill
d0a98949f5 LttP: split Retro into Retro Bows and Retro Caves (#588) 2022-06-01 08:29:21 -07:00
Fabian Dill
e13e7f286c Tracker: fix ItemLinks items not being attributed to inventory 2022-06-01 08:28:16 -07:00
Fabian Dill
0045e3f9f7 WebHost: update flask-caching 2022-06-01 08:26:30 -07:00
Fabian Dill
ff608b72a2 Tests: add test to check for typo'd item name group definitions (#594)
* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group

* Server: prevent crash when /hint'ing for an item name group with events
2022-06-01 08:25:40 -07:00
Fabian Dill
19c3c8056b Server: remove compat to ~0.2 unversioned save data
If the savegame was loaded in the last few months, it will have already been upgraded.
2022-06-01 08:21:54 -07:00
black-sliver
d31c24bbf7 Doc: deprecate datapackage_version 2022-05-30 09:52:12 +02:00
lordlou
768f9497fd Sm remote item fix (#592) 2022-05-30 07:12:01 +02:00
TheCondor07
20be691f36 SC2: GUI Mission Launcher (#586)
* SC2: Functioning Starcraft 2 Mission Launcher UI

* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld

* SC2: get .kv file path correctly when frozen too

Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
2022-05-30 07:11:01 +02:00
Berserker66
3dd3f045e6 WebHost: use non-blocking file lock on unix, just like windows 2022-05-29 08:00:28 -07:00
black-sliver
6d3538a35b AppImage: fix build (#589)
* CI: build: use ARCH= for AppImage

* WebHost: pin flask-caching

until https://github.com/pallets-eco/flask-caching/pull/352 is merged or fixed otherwise
2022-05-28 23:20:46 +02:00
Fabian Dill
1a0bfecb5f LttP: convert vendors hint into separate scams option 2022-05-28 20:08:06 +02:00
Felix R
5d3b4c8efd Meritous: Minor logic change (#584) 2022-05-28 00:52:14 +02:00
TheCondor07
8adc0dd7eb SC2: Fixed issue in random mission order with some missions being available too early 2022-05-27 20:53:06 +02:00
Jarno Westhof
2cb71c5352 [Timespinner] Removed backwarp from refugee camp to library from logic 2022-05-27 20:51:29 +02:00
TheCondor07
b6068f4519 SC2: Updated webhost details page 2022-05-27 18:32:33 +02:00
Fabian Dill
21a6b0143d MC: fix Bee Trap name 2022-05-26 20:49:24 -07:00
Fabian Dill
28949853f7 Setup: "ParseVersion" gives Deprecated Warning, fixing the warning. 2022-05-26 20:17:44 -07:00
Fabian Dill
65c83393bb SC2: fix copy pasta in client 2022-05-26 20:11:46 -07:00
Fabian Dill
960988ddcd WebHost: undo autoconnect link as not all browsers behave like Vivaldi. (#577)
* WebHost: undo autoconnect link as not all browsers behave like Vivaldi.

* Increase tooltip z-index

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-05-26 21:13:49 -04:00
Fabian Dill
fb99dca83e WebHost: update waitress and bokeh (#575) 2022-05-26 20:58:48 -04:00
TheCondor07
e786243738 SC2: Option for random mission order (#569) 2022-05-26 19:28:10 +02:00
espeon65536
cec0e2cbfb OoT Client: deathlink toggle 2022-05-26 19:26:07 +02:00
espeon65536
dadd7d4693 OoT: big poe count option returns 2022-05-26 19:26:07 +02:00
espeon65536
dc558f906c OoT: lua script reads MQ dungeon address dynamically from autotracker context
finally I can stop updating this every version
2022-05-26 19:26:07 +02:00
espeon65536
8184e99409 OoT: add version check to lua script + client 2022-05-26 19:26:07 +02:00
espeon65536
ac87629550 OoT: write data into autotracking context
useful for the client and autotrackers to gather data easily
2022-05-26 19:26:07 +02:00
espeon65536
1c231b703a OoT: trap display rework
Traps from all games now disguise themselves as OoT items
Traps all display "[Player] is a FOOL!" when picked up
2022-05-26 19:26:07 +02:00
espeon65536
a66b11e6ec OoT: remove warning message during multidata manipulation 2022-05-26 19:26:07 +02:00
espeon65536
4f24c4ea78 OoT: write double-ended shuffled entrances to spoiler log more clearly 2022-05-26 19:26:07 +02:00
Fabian Dill
a800b148a2 Clients: allow "&[]" in tooltips, as kivy-escaped characters and fix similar translate issues in copy-paste clipboard 2022-05-26 07:46:23 -07:00
espeon65536
1710e15e49 MC: Bee Trap is renamed and trap 2022-05-26 07:45:14 -07:00
N00byKing
a332d4935d v6,sm64ex: Use standard Death Link option name 2022-05-26 07:05:19 +02:00
lordlou
9b855c7de0 Sm various fixes (#518) 2022-05-25 08:50:32 +02:00
Fabian Dill
e8be80ccd7 Network: remove "SlotAlreadyTaken" from docs and clients, as it was removed from the server in 0.2 2022-05-24 19:16:53 -07:00
Zach Parks
c661da57d8 add tooltip for Plando Options on Generate page (#563) 2022-05-23 19:17:41 -04:00
Fabian Dill
4165f58414 Clients: now featuring tooltips and some general cleanup (#564)
* Clients: now featuring tooltips and some general cleanup

* Clients: fade in tooltip over 0.25 seconds

* Clients: reset slot and team when disconnecting

* Clients: allow joining multiworld via link (TextClient only for now)
2022-05-23 15:20:02 -07:00
TheCondor07
7126b7bca0 SC2: Launch game in fullscreen mode. 2022-05-23 17:05:55 +02:00
CaitSith2
a7f647e3ca Block collection of Sahasrahlah. (#562) 2022-05-22 18:02:33 -07:00
Fabian Dill
e901a87afd LttP: fix adjuster partial settings store crash 2022-05-22 15:07:12 -07:00
Fabian Dill
9eb237b3af Clients: some cleanup 2022-05-22 04:49:55 -07:00
Fabian Dill
909ea9dc99 WebHost: fix plando options type error 2022-05-22 04:44:26 -07:00
Fabian Dill
86013328d6 Factorio: fix crude-oil related crashes (#552) 2022-05-21 20:57:26 +02:00
jtoyoda
0c80cd017f Adding in error message for FF1 if player name is empty in the ROM 2022-05-21 20:52:58 +02:00
TheCondor07
2b8a0f8cd8 SC2: Better set-up instructs and a section for those having issues 2022-05-21 20:52:37 +02:00
Alchav
e1926c973e [SC2] Item name groups and item game name fix (#555) 2022-05-21 20:52:00 +02:00
Chris Wilson
f515f680a4 ArchipIDLE is only visible during April 2022-05-21 20:51:24 +02:00
Fabian Dill
effba9fdec Factorio: fix crude-oil having no requirements at all 2022-05-21 02:49:20 +02:00
Fabian Dill
388f064307 SC2: fix typo in AllInMap Choice 2022-05-20 17:49:05 -07:00
TheCondor07
bb15485965 SC2: Quality of Life Changes/Fixes to Prepare For Future Feature (#550) 2022-05-21 02:47:16 +02:00
CaitSith2
cb9db5dff1 Verify start location hint 2022-05-20 18:42:36 +02:00
TheCondor07
3b644a0af1 SC2: Changed All In to require either previous mission instead of both 2022-05-20 17:06:12 +02:00
Fabian Dill
8ce2ecfaac SC2: more cleanup and fix setup compile 2022-05-19 19:18:12 -07:00
Fabian Dill
bdd9ca76ee WebHost: fix title (#544)
This is pretty simple. Approved.
2022-05-19 21:26:23 -04:00
Fabian Dill
44ae50083d SC2: setup fix link 2022-05-20 01:45:00 +02:00
Fabian Dill
e5d999c755 SC2: prevent freeze when X-ing out the window 2022-05-19 09:19:42 -07:00
espeon65536
4e90ebc7d9 MC: add 1.18.2 advancements (#537)
* MC: add 1.18.2 advancements and update options to match

* client version 8

* MC: multiworkd -> multiworld

* MC: account for overworld villager in Star Trader logic
Also standardized Surge Protector and VVFrightening logic

* MC: fix _mc_overworld_villager
some day I won't second-guess myself when writing logic
2022-05-19 09:15:23 -07:00
Alchav
dbf0458575 Implement get_filler_item_name for various games (#451) 2022-05-19 15:37:26 +02:00
TheCondor07
e6e44b8747 SC2: Updated /available and /unfinished to better handle collects 2022-05-19 05:34:46 +02:00
weffjebster
2b702528fd [Timespinner]HP cap setting (#536) 2022-05-19 05:25:08 +02:00
Colin Lenzen
23144ff204 [Timespinner] Add Show Item Drops in Bestiary 2022-05-19 05:24:31 +02:00
TheCondor07
764b6c78c5 SC2: Turned weaker upgrades into trash items 2022-05-19 05:23:57 +02:00
Fabian Dill
051e19e9c1 Core: tkinter import may only be needed for type-info and can be skipped in certain cases for speed of startup 2022-05-19 05:23:02 +02:00
Fabian Dill
ad99850192 SC2: some cleanup (#532)
* SC2: some cleanup

* SC2: some cleanup in client
2022-05-18 18:03:33 -07:00
alwaysintreble
c93eeb3607 tests: implement test to check for game_info file (#531) 2022-05-19 00:08:29 +02:00
TheCondor07
551cf8442f Starcraft 2 Wings of Liberty AP Implementation (#528) 2022-05-18 23:27:38 +02:00
Fabian Dill
90d506ee7c Fill: fix type-crash on unfilled having either str or Location
Fill: speed up Counter creation by skipping intermediary list creation
2022-05-18 22:40:40 +02:00
alwaysintreble
45bca78e75 docs: add tutorials to api documentation 2022-05-18 21:29:59 +02:00
alwaysintreble
11faca1940 docs: update various broken links/images and fix a few small typos. point some links to current webhost server rather than hardcoding archipelago.gg 2022-05-18 21:29:59 +02:00
Fabian Dill
47b179dec4 setup: utf-8-sig signing 2022-05-18 11:57:10 -07:00
PoryGone
05efbe0af8 SA2B Style Improvements (#525) 2022-05-18 14:56:43 +02:00
alwaysintreble
48a7587c5a Fix broken plando guide links 2022-05-18 14:55:53 +02:00
metzner
ff82145633 The Witness: Updated Setup Guide, now referencing the PopTracker map- & auto-tracking package! 2022-05-17 16:09:41 +02:00
wafflesoup
dcc703f454 Webworld docs: Removed extra space 2022-05-17 16:09:16 +02:00
Jarno Westhof
07f66fb15a [Timespinner] Make DamageRandoOverrides a bit easier to work with and compatible with older yamls (#517) 2022-05-15 14:39:38 -07:00
CaitSith2
c0fb7d9f9a Add local and non_local items to item_links (#506)
* Add local and non_local items to item_links

* Whoops, don't pass list of list to verify_items.

* Give a did you mean result in the exception.
2022-05-15 07:41:11 -07:00
beauxq
2b6fc6dd3a only accept true and false for a range if they make sense 2022-05-15 16:31:26 +02:00
lordlou
e147495fb9 Sm unbeatable seed fix (#514) 2022-05-15 16:29:56 +02:00
Fabian Dill
b2e65a19a2 Webhost serialize fixes (#512)
* Main: compress world type output log

* WebHost: ensure plando_options is serializable to json
2022-05-14 14:05:21 -07:00
Fabian Dill
44638ccc1a Fill: fix priority_locations being undone by prog_balancing shop shuffle and other late-fills (#513) 2022-05-14 14:04:16 -07:00
Fabian Dill
5f4b2cfa52 Main: compress world type output log (#509) 2022-05-14 11:52:57 -07:00
jtoyoda
0bc2301530 Updating docs to remove reference to the AP preset 2022-05-14 19:50:25 +02:00
Fabian Dill
d1eda38745 Clients: centralize UI and input behaviour 2022-05-14 12:01:11 +02:00
PoryGone
dc10421531 Sonic Adventure 2: Battle Implementation (#501) 2022-05-14 12:00:49 +02:00
black-sliver
00f5975a3c CI: build release AppImage on ubuntu-18.04
Change to oldest available container to maximize compatibility
2022-05-14 11:56:13 +02:00
metzner
b41f444013 Logic Fix (Potentially gamebreaking) 2022-05-14 11:55:48 +02:00
CaitSith2
89b4060a06 Fix Plando options pickling error 2022-05-14 11:53:37 +02:00
CaitSith2
98ca001da6 Fix for variable progression balancing when yaml has progression on/off. 2022-05-14 11:52:57 +02:00
weffjebster
b0b41711d4 Adding damage rando v2 options to timespinner rando (#503) 2022-05-14 11:52:35 +02:00
CaitSith2
3f691d6977 Add "exclude" to item links (#497) 2022-05-11 16:37:18 -07:00
alwaysintreble
977159e572 Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. (#455) 2022-05-11 20:05:53 +02:00
black-sliver
9e15e754c2 Doc: use RegionType.Generic in api.md 2022-05-11 11:53:57 +02:00
Doug Hoskisson
c085ee47ed variable-progression-balancing (#356) 2022-05-11 09:13:21 +02:00
Fabian Dill
a5ca118bbf Test: rename (#499) 2022-05-10 23:51:18 -07:00
KonoTyran
521122fd4f Minecraft Version support (#458)
* add support for other java/forge versions

* fix fetching correct mod for specified version.

* add support for other java/forge versions

* fix fetching correct mod for specified version.

* convert MinecraftClient.py to read forge versions from Randomizer Mod Repo.

* add minecraft_versions.json to gitignore.

* remove redundant json import

* update host to release.
add forge checking,
fixed duplicated code due to merge.

* clerify that beta channel will most likely make games no longer playable on release channel

* convert commetns to docstrings.
2022-05-10 21:00:53 -07:00
Fabian Dill
86933d8150 LttP: ensure non-native items are rendered as star in Shops (#486)
* LttP: ensure non-native items are rendered as star in Shops

* LttP: ensure non-native items are rendered as star in Shops - fix missing player number lookup
2022-05-10 20:41:44 -07:00
Alchav
976f34c19f Fix Harmless Hellway logic
Original logic from SMZ3 is:

items.KeyPD >= (GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(KeyPD, World) ?
                        (items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 4 : 3 :
                        (items.Hammer && items.Bow && items.Lamp) || config.Keysanity ? 6 : 5))

I believe these parentheses are needed to correctly replicate this logic
2022-05-11 04:20:30 +02:00
Fabian Dill
a56340663c Test: check that all_state can complete game 2022-05-10 19:20:15 -07:00
Fabian Dill
e3900e9f99 Test: fix wrong name 2022-05-10 19:20:15 -07:00
Fabian Dill
e8b1362172 Test: check for working completion condition 2022-05-10 19:20:15 -07:00
espeon65536
f6d857b5b5 Core: make progression balancing deterministic (#295) 2022-05-11 04:12:26 +02:00
Fabian Dill
aa9f43dea1 Fuzzy: switch to damerau_levenshtein_distance with ignored case 2022-05-10 19:09:07 -07:00
Fabian Dill
513ab62ce7 Fuzzy: replace thefuzz with jellyfish
GPL -> BSD2Clause and should be faster though I haven't tested it myself and just trusted people on the internet.
Jellyfish also allows us access to many more algorithms should they be any better. Trying out Jaro distance now instead of Levenshtein.
2022-05-10 19:09:07 -07:00
black-sliver
a020dea277 Doc: fix wrong naming in api.md example code 2022-05-10 16:52:41 +02:00
espeon65536
19dd447dcb OoT: update connector.lua to use new names 2022-05-10 05:50:39 -07:00
Kono Tyran
eb1abd9222 Fix broken image link in Factorio setup_en.md 2022-05-09 11:12:05 -07:00
NewSoupVi
9ab7c8d9e5 Witness: Changes in response to Beta run 1 (#494)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-05-09 07:20:28 +02:00
Hussein Farran
1e592b4681 Update network protocol doc to extend intra-doc linking (#489) 2022-05-06 10:01:43 -04:00
espeon65536
40a08d0d84 SM64 logic fixes and ER handling (#488)
* SM64: add painting name to location hints if area randomizer

* SM64: fix BitFS access logic
Using can_reach regions in an entrance's logic is unsafe because reachable_regions won't be updated if no progression locations are reached. can_reach location is safe.

* SM64: rework logic for correctness and consistency
- BoB Mario Wings to the Sky is extremely difficult with cap and no cannon, will never be required
- DDD Collect the Caps no longer requires metal cap except on strict cap
- Cavern of the Metal Cap red coins no longer requires metal cap except on strict cap
- CCM, TTM, WDW cannons added on strict cannons for their expected stars
- BoB 100 coins requires cap or cannon if both are strict, since only 99 coins are available otherwise

* SM64: write entrances to spoiler log

* SM64: tweak format of WDW cannon rules
2022-05-06 13:33:39 +02:00
CaitSith2
517e72f442 Add options to generate page (#450)
* Add Item cheat permission to generate page.

* Indicate that both remaining_mode and item cheat are disabled in race mode.

* Add server_password

* refine tooltips and help for server_password and !admin command.

* Add Plando options to generation page.

* Remove debugging code

* Style adjustments and HTML formatting and tag fixes with the goal of making the page nicer looking and not as vertical.

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-05-04 20:03:19 -07:00
black-sliver
ea51df432d Factorio: map gen: allow arbitrary property expressions
Can be used to override tile generation; we don't want to define all of them
2022-05-05 02:34:11 +02:00
black-sliver
c27bfc515e Factorio: map gen: allow width and height
Don't accept arbitrary keys to catch typos.
This should be all 'basic' map gen settings now.
2022-05-05 02:34:11 +02:00
Fabian Dill
7fad0b0f51 Test: introduce test for every game has a tutorial (#478) 2022-05-03 22:14:03 +02:00
Fabian Dill
76663f819b Merge pull request #483 from espeon65536/oot
Ocarina of Time: V6.2 updates
2022-05-02 11:54:42 +02:00
Fabian Dill
666760f0cf Merge branch 'main' into oot 2022-05-02 11:54:00 +02:00
espeon65536
2d73f2f46e OoT: update mq dungeon table address in lua script
Plan is to automate this next version, so the lua doesn't need updating every time I mess with the ROM
2022-05-01 14:48:33 -05:00
espeon65536
c8e54bbcd0 OoT: add Thieves' Hideout keys/locations to tracker 2022-05-01 14:44:49 -05:00
espeon65536
76a4dce66a OoT: move Thieves' Hideout location IDs to match with old ID 2022-05-01 14:44:26 -05:00
espeon65536
c102d602b3 OoT: update ASM to version 6.2 2022-05-01 13:27:53 -05:00
espeon65536
e711490f6c OoT: bump data version 2022-05-01 13:07:15 -05:00
espeon65536
c801cdbb3b OoT: update logic files, naming, and logic tricks to version 6.2
Gerudo Training Grounds -> Ground
Composers Grave -> Royal Familys Tomb
Gerudo Fortress -> Thieves Hideout for the indoor sections
2022-05-01 13:05:52 -05:00
metzner
9d638671bb Removed Tutorial Gate Close as a location for compatibility with current randomizer version 2022-04-30 15:10:50 -07:00
metzner
4a703481ba Removed Mountain Trap Door Triple Exit location. 2022-04-30 15:10:50 -07:00
metzner
897cbb9826 Moved Quarry Big Panel to uncommon 2022-04-30 15:10:50 -07:00
metzner
bb710cc360 Fix: Traps weren't showing up 2022-04-30 15:10:50 -07:00
Fabian Dill
5eab07d8d6 Network: add games argument to GetDataPackage (#473) 2022-04-30 04:39:08 +02:00
espeon65536
894a30b9bd Check for ROMs at beginning of generation (#475) 2022-04-30 03:37:28 +02:00
Fabian Dill
e8579771a5 Requirements: update websockets 2022-04-29 17:52:41 -07:00
Fabian Dill
09670a4475 Factorio: demote EnergyLink text to debug logging level. 2022-04-29 16:56:54 -07:00
Fabian Dill
ff783cf9a5 WebHost: update flask 2022-04-29 16:54:42 -07:00
beauxq
46d31c3ee3 typing, mostly in AutoWorld.py
includes a bugfix (that was found by static type checking)
in `get_filler_item_name`
2022-04-29 03:00:39 +02:00
NewSoupVi
3e8c821c02 Add The Witness (#467)
* Added The Witness


Co-authored-by: metzner <unconfigured@null.spigotmc.org>
Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-04-29 00:42:11 +02:00
Alchav
50eaf712a9 Remove outdated disclaimer 2022-04-29 00:29:21 +02:00
espeon65536
f476747ade OoT: remove early ROM check
Will be replaced with an Autoworld class method, can_generate
2022-04-28 09:44:53 -05:00
espeon65536
d8d881085f OoT: permit dungeon_items: overworld to fill into shops 2022-04-27 21:45:31 -05:00
espeon65536
fd6e1b3046 OoT: fix bad interaction between dungeon_items: overworld and songs: dungeon 2022-04-27 21:43:16 -05:00
espeon65536
d6697924cb OoT: item links don't crash
still point to not-helpful locations though
2022-04-27 21:11:04 -05:00
espeon65536
3001926ae4 OoT: fix locations pointing to wrong entrance in server hints 2022-04-27 20:12:32 -05:00
Doug Hoskisson
578451fcfa add some typing info to CollectionState (#468) 2022-04-27 21:19:53 +02:00
espeon65536
d57bdf6dc3 OoT: No Logic modifications
NL now uses the glitchless world graph, which enables entrance randomizer
NL forces all logic tricks on, progression balancing off, minimal accessibility
2022-04-26 15:16:02 -05:00
espeon65536
0309fac592 OoT: check for existence of ROM at start of generation 2022-04-26 13:43:02 -05:00
Fabian Dill
9ecd320c8c OoT: prevent connection from outdated clients 2022-04-26 07:40:01 -07:00
CaitSith2
c326566bd2 Show "did you mean 'item/location_name'" in invalid item/location error. (#469) 2022-04-26 02:28:43 -07:00
black-sliver
4f10dbb896 Test: add missing cleanup in TestGenerate
fixes a warning on some systems
2022-04-24 19:32:08 +02:00
N00byKing
cb6d377796 sm64ex: Rule updates 2022-04-24 08:29:26 -07:00
Jarno Westhof
b5f58b0a03 Fixed copy paste issue 2022-04-24 08:28:14 -07:00
N00byKing
9ee5fae476 sm64ex: Update dependency in documentation 2022-04-24 08:27:31 -07:00
Hussein Farran
81feb2fd5e [Docs] Update network diagram into mermaid diagram syntax. (#446) 2022-04-24 11:20:14 -04:00
Colin Lenzen
75a76fb184 Include options in options dict 2022-04-24 05:01:53 +02:00
Colin Lenzen
21f1ccbfb4 Timespinner: Options to Support Loot Randomization 2022-04-24 05:01:53 +02:00
Fabian Dill
0f5a7cda6c LttP: fix retro allowing arrows in "P" price shuffle in shops (#448) 2022-04-22 09:12:51 +02:00
Fabian Dill
acd7bce903 Logging: change text loggers to log current time 2022-04-22 09:11:50 +02:00
Chris Wilson
1afacd28a1 Fix chart indent 2022-04-20 14:30:36 -07:00
Chris Wilson
6e171d19f0 Remove no longer needed control data 2022-04-20 14:30:36 -07:00
Chris Wilson
66921499ad Display multiple charts per row, reduce overall chart size 2022-04-20 14:30:36 -07:00
Fabian Dill
249972c7fd webhost: stats improvements 2022-04-20 14:30:36 -07:00
Fabian Dill
dae0e233b8 WebHost: add a /stats page 2022-04-20 14:30:36 -07:00
CaitSith2
8bb566a250 Fix remaining_mode on webhost. (#449)
* Fix remaining_mode on webhost.

* Actually use the correct parameter for remaining_mode.
2022-04-20 10:46:05 -04:00
Rob McAuley
6a25bbeef0 Fix other instances of /tutorial/archipelago 2022-04-17 15:54:52 +02:00
Rob McAuley
6286ac4a3b Fix lowercase letter in link leading to 404 2022-04-17 15:54:52 +02:00
Vince Lund
447f99ea15 Documentation: Added example of item_links 2022-04-17 15:53:57 +02:00
N00byKing
587d4dc8b6 v6,sm64ex: Allow location exclusions 2022-04-15 02:02:39 +02:00
black-sliver
b5613ffcf5 OoT: mark Compress/Decompress as executables 2022-04-13 23:34:44 +02:00
KonoTyran
1fe82b1312 Add bug report link to WebWorld (#440)
* Add bug report link to WebWorld

* change bug_report_page to an optional
reword bug report link text.

* update Minecraft bug report page to a template.

* change wording of link.

* add `bug_report_page` documentation to api.md
2022-04-12 17:37:05 -04:00
Fabian Dill
a4daa78c0b HK: plando charm cost (#431)
* HK: Charm costs in spoiler log now with charm name.

* HK: Allow Plando Charm costs

* HK: skip unnecessary checks
https://github.com/ArchipelagoMW/Archipelago/pull/431#discussion_r847804916
2022-04-12 11:13:52 -04:00
Jarno Westhof
618bdfc917 [Core] Allow multiple worlds in one yaml (#428) 2022-04-12 10:57:29 +02:00
CaitSith2
8e68aa0ccd Add group collect (#424)
* Add group collect

* code cleanup
2022-04-10 14:08:54 -07:00
Fabian Dill
df3757657e Setup: fix SMZ3 and SoE file bindings 2022-04-10 10:03:24 -07:00
Vince Lund
0eea1a1d89 Timespinner: Added Lore names to Downloads 2022-04-10 09:28:33 +02:00
Fabian Dill
15dcdca6fc HK: slight optimization
items are marked as advancement if they have an additional effect, so instead of a lookup we can just refer to a bool that's already local as a quick pre-check
2022-04-08 21:53:30 +02:00
Fabian Dill
7a6aef03e7 HK: Charm costs in spoiler log now with charm name. 2022-04-08 21:53:17 +02:00
Fabian Dill
c61f3b9110 MC: make slot data json compatible
(Changing base type of Options in recent PR broke this)
2022-04-08 21:37:08 +02:00
black-sliver
42fecc7491 Core: change how required versions work, deprecate IgnoreGame (#426)
`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
2022-04-08 11:16:36 +02:00
Doug Hoskisson
0acca6dd64 Options.py typing (#412)
* Options.py typing
use NumericOption class inheriting from numbers.Integral instead of int
also can sometimes take text like:
"high": high end of range
"low": low end of range
"true", "on": default if it exists, otherwise high end of range
"false", "off": zero if zero is the low end

* just low, high, and default for range text

Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-04-07 13:42:30 -04:00
Fabian Dill
ec00d1b710 SMZ3: allow TextClient to connect by name (#423) 2022-04-07 10:50:55 -04:00
Fabian Dill
f093e90c23 ModuleUpdate: add it to a few more common entry points
MinecraftClient: add requests import to requirements.txt
2022-04-07 15:21:47 +02:00
black-sliver
3d1f6d9b82 Clients: don't use stdin when loading steam overlay 2022-04-07 12:28:00 +02:00
CaitSith2
9bdcbb9008 Fix item links. 2022-04-07 10:22:17 +02:00
Fabian Dill
491e6c8730 HK: don't progression balance "Currency"-like progression items (#419)
* HK: don't progression balance "Currency"-like progression items

* only skip prog balancing on charms that don't unlock checks by themselves

Co-authored-by: Kono Tyran <HAklowner@gmail.com>
2022-04-05 18:41:15 -04:00
Fabian Dill
d32d268d97 WebHost: add yaml checker to sitemap and drop "mystery", as we've been doing in various places (#421) 2022-04-05 15:17:47 +02:00
Fabian Dill
30c447b9f3 Lttp adjuster (#417)
* LttP: Allow running Adjuster with positional arg rom (windows -> open with)

* LttP: use "proper" logging in adjuster and load baserom from local directory if not found.
2022-04-05 09:16:06 -04:00
Fabian Dill
2def8f35ad KH: what? yeah, it's HK (#420)
* KH: what? yeah, it's HK
someone this hadn't been spotted yet.

* KH: also fix the start AST Node, just in case we add those in at some point (currently they resolve to True/False anyway)
2022-04-05 09:01:33 -04:00
Chris Wilson
f2055daf1a Add a /sitemap to the WebHost (#418) 2022-04-05 07:14:30 +02:00
CaitSith2
944571ea89 LttP: Add Allow collect option, default Off. (#414)
* LttP: Add Allow collect option, default Off.

* Add allow_collect to the sample yaml.
2022-04-05 03:54:49 +02:00
Fabian Dill
f7c601b863 HK: Fix web gen
By allowing pickle to find the options
2022-04-05 02:35:55 +02:00
Fabian Dill
7315da2ccb AutoWorld: don't import __pycache__ 2022-04-05 02:26:58 +02:00
Fabian Dill
2f7f6a0b58 Setup: copy LttP yaml to build automatically 2022-04-05 02:26:41 +02:00
Chris Wilson
3f43051c35 [WebHost] Do not calculate settingHash multiple times in weighted-settings 2022-04-04 16:48:59 -07:00
Chris Wilson
535c35310d [WebHost] Fix a bug causing player-settings to fail to update the hash on JSON updates 2022-04-04 16:48:59 -07:00
Chris Wilson
8fbe6a4511 [WebHost] Only calculate settingHash once in player-settings 2022-04-04 16:48:59 -07:00
1379 changed files with 203331 additions and 65680 deletions

35
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
View File

@@ -0,0 +1,35 @@
name: Bug Report
description: File a bug report.
title: "Bug: "
labels:
- bug / fix
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
and upload it with this report, as well as all yaml files used.
- type: textarea
id: what-happened
attributes:
label: What happened?
validations:
required: true
- type: textarea
id: expected-results
attributes:
label: What were the expected results?
validations:
required: true
- type: dropdown
id: version
attributes:
label: Software
description: Where did this bug occur?
options:
- Website
- Local generation
- While playing
validations:
required: true

View File

@@ -0,0 +1,17 @@
name: Feature Request
description: Request a feature!
title: "Category: "
labels:
- enhancement
body:
- type: markdown
attributes:
value: |
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
website, documentation, or a game.
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
ask is about it is in the [discord](https://archipelago.gg/discord).
- type: textarea
id: feature
attributes:
label: What feature would you like to see?

10
.github/ISSUE_TEMPLATE/task.yaml vendored Normal file
View File

@@ -0,0 +1,10 @@
name: Task
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
title: "Core: "
labels:
- core
- enhancement
body:
- type: textarea
attributes:
label: What task needs to be completed?

12
.github/pull_request_template.md vendored Normal file
View File

@@ -0,0 +1,12 @@
Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
## What is this fixing or adding?
## How was this tested?
## If this makes graphical changes, please attach screenshots.

View File

@@ -0,0 +1,80 @@
name: Analyze modified files
on:
pull_request:
paths:
- "**.py"
push:
paths:
- "**.py"
env:
BASE: ${{ github.event.pull_request.base.sha }}
HEAD: ${{ github.event.pull_request.head.sha }}
BEFORE: ${{ github.event.before }}
AFTER: ${{ github.event.after }}
jobs:
flake8-or-mypy:
strategy:
fail-fast: false
matrix:
task: [flake8, mypy]
name: ${{ matrix.task }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: "Determine modified files (pull_request)"
if: github.event_name == 'pull_request'
run: |
git fetch origin $BASE $HEAD
DIFF=$(git diff --diff-filter=d --name-only $BASE...$HEAD -- "*.py")
echo "modified files:"
echo "$DIFF"
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
- name: "Determine modified files (push)"
if: github.event_name == 'push' && github.event.before != '0000000000000000000000000000000000000000'
run: |
git fetch origin $BEFORE $AFTER
DIFF=$(git diff --diff-filter=d --name-only $BEFORE..$AFTER -- "*.py")
echo "modified files:"
echo "$DIFF"
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
- name: "Treat all files as modified (new branch)"
if: github.event_name == 'push' && github.event.before == '0000000000000000000000000000000000000000'
run: |
echo "diff=." >> $GITHUB_ENV
- uses: actions/setup-python@v4
if: env.diff != ''
with:
python-version: 3.8
- name: "Install dependencies"
if: env.diff != ''
run: |
python -m pip install --upgrade pip ${{ matrix.task }}
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
- name: "flake8: Stop the build if there are Python syntax errors or undefined names"
continue-on-error: false
if: env.diff != '' && matrix.task == 'flake8'
run: |
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
- name: "flake8: Lint modified files"
continue-on-error: true
if: env.diff != '' && matrix.task == 'flake8'
run: |
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
- name: "mypy: Type check modified files"
continue-on-error: true
if: env.diff != '' && matrix.task == 'mypy'
run: |
mypy --follow-imports=silent --install-types --non-interactive --strict ${{ env.diff }}

View File

@@ -2,7 +2,22 @@
name: Build
on: workflow_dispatch
on:
push:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
pull_request:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
workflow_dispatch:
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
# build-release-macos: # LF volunteer
@@ -10,22 +25,19 @@ jobs:
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.8'
- name: Download run-time dependencies
run: |
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.79/sni-v0.0.79-windows-amd64.zip -OutFile sni.zip
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/6.4/win-x64.zip -OutFile enemizer.zip
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
- name: Build
run: |
python -m pip install --upgrade pip setuptools==60.10.0 # 61 does not work with the current layout
pip install -r requirements.txt
python setup.py build --yes
python -m pip install --upgrade pip
python setup.py build_exe --yes
$NAME="$(ls build)".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z"
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
@@ -34,49 +46,46 @@ jobs:
Rename-Item exe.$NAME Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
- name: Store 7z
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
build-ubuntu1804:
runs-on: ubuntu-18.04
build-ubuntu2004:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
# - copy code below to release.yml -
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/black-sliver/sni/releases/download/v0.0.78-2/sni-v0.0.78-2-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/6.4/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
# pygobject is an optional dependency for kivy that's not in requirements
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools==60.10.0 # setuptools same as windows
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
@@ -84,14 +93,19 @@ jobs:
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml -
- name: Build Again
run: |
source venv/bin/activate
python setup.py build_exe --yes
- name: Store AppImage
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }}
retention-days: 7
- name: Store .tar.gz
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }}

View File

@@ -14,9 +14,17 @@ name: "CodeQL"
on:
push:
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
pull_request:
# The branches below must be a subset of the branches above
branches: [ main ]
paths:
- '**.py'
- '**.js'
- '.github/workflows/codeql-analysis.yml'
schedule:
- cron: '44 8 * * 1'
@@ -35,11 +43,11 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v2
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -50,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -64,4 +72,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1
uses: github/codeql-action/analyze@v2

View File

@@ -1,29 +0,0 @@
# This workflow will install Python dependencies, run tests and lint with a single version of Python
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
name: lint
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Set up Python 3.9
uses: actions/setup-python@v1
with:
python-version: 3.9
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |
# stop the build if there are Python syntax errors or undefined names
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics

View File

@@ -7,6 +7,10 @@ on:
tags:
- '*.*.*'
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
create-release:
runs-on: ubuntu-latest
@@ -25,45 +29,42 @@ jobs:
# build-release-windows: # this is done by hand because of signing
# build-release-macos: # LF volunteer
build-release-ubuntu1804:
runs-on: ubuntu-latest
build-release-ubuntu2004:
runs-on: ubuntu-20.04
steps:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
# - code below copied from build.yml -
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.9'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/black-sliver/sni/releases/download/v0.0.78-2/sni-v0.0.78-2-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/6.4/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
# pygobject is an optional dependency for kivy that's not in requirements
# charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..

View File

@@ -3,7 +3,25 @@
name: unittests
on: [push, pull_request]
on:
push:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
pull_request:
paths:
- '**'
- '!docs/**'
- '!setup.py'
- '!*.iss'
- '!.gitignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
jobs:
build:
@@ -23,18 +41,20 @@ jobs:
os: windows-latest
- python: {version: '3.10'} # current
os: windows-latest
- python: {version: '3.10'} # current
os: macos-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v1
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
python ModuleUpdate.py --yes --force
pip install pytest pytest-subtests
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Unittests
run: |
pytest test
pytest

37
.gitignore vendored
View File

@@ -4,15 +4,21 @@
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
*.aptloz
*.pyc
*.pyd
*.sfc
*.z64
*.n64
*.nes
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
@@ -20,7 +26,9 @@
*multisave
*.archipelago
*.apsave
*.BIN
setups
build
bundle/components.wxs
dist
@@ -28,6 +36,7 @@ README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/options.yaml
/config.yaml
/logs/
@@ -43,7 +52,9 @@ Output Logs/
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
# Byte-compiled / optimized / DLL files
__pycache__/
@@ -77,6 +88,7 @@ MANIFEST
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
installer.log
# Unit test / coverage reports
htmlcov/
@@ -115,17 +127,22 @@ target/
profile_default/
ipython_config.py
# vim editor
*.swp
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
.venv*
env/
venv/
ENV/
env.bak/
venv.bak/
.code-workspace
shell.nix
# Spyder project settings
.spyderproject
@@ -151,9 +168,21 @@ dmypy.json
# Cython debug symbols
cython_debug/
#minecraft server stuff
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
#pyenv
# pyenv
.python-version
#undertale stuff
/Undertale/
# OS General Files
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
[Dd]esktop.ini

516
AdventureClient.py Normal file
View File

@@ -0,0 +1,516 @@
import asyncio
import hashlib
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter, CancelledError
from typing import List
import Utils
from NetUtils import ClientStatus
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.adventure import AdventureDeltaPatch
from worlds.adventure.Locations import base_location_id
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = \
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_REFUSED_STATUS = \
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
CONNECTION_RESET_STATUS = \
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
SCRIPT_VERSION = 1
class AdventureCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_2600(self):
"""Check 2600 Connection State"""
if isinstance(self.ctx, AdventureContext):
logger.info(f"2600 Status: {self.ctx.atari_status}")
def _cmd_aconnect(self):
"""Discard current atari 2600 connection state"""
if isinstance(self.ctx, AdventureContext):
self.ctx.atari_sync_task.cancel()
class AdventureContext(CommonContext):
command_processor = AdventureCommandProcessor
game = 'Adventure'
lua_connector_port: int = 17242
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.freeincarnates_used: int = -1
self.freeincarnate_pending: int = 0
self.foreign_items: [AdventureForeignItemInfo] = []
self.autocollect_items: [AdventureAutoCollectLocation] = []
self.atari_streams: (StreamReader, StreamWriter) = None
self.atari_sync_task = None
self.messages = {}
self.locations_array = None
self.atari_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b111
self.checked_locations_sent: bool = False
self.port_offset = 0
self.bat_no_touch_locations: [BatNoTouchLocation] = []
self.local_item_locations = {}
self.dragon_speed_info = {}
options = Utils.get_options()
self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(AdventureContext, self).server_auth(password_requested)
if not self.auth:
self.auth = self.player_name
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to adventure_connector to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if self.display_msgs:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if Utils.get_options()["adventure_options"].get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved":
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
elif cmd == "SetReply":
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
self.freeincarnates_used = args["value"]
if self.freeincarnates_used is None:
self.freeincarnates_used = 0
self.freeincarnates_used += self.freeincarnate_pending
self.send_pending_freeincarnates()
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class AdventureManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Adventure Client"
self.ui = AdventureManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def get_freeincarnates_used(self):
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
def send_pending_freeincarnates(self):
if self.freeincarnate_pending > 0:
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
self.freeincarnate_pending = 0
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": False,
"operations": [{"operation": "add", "value": send_val}]}])
async def used_freeincarnate(self) -> None:
if self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
"default": 0, "want_reply": True,
"operations": [{"operation": "add", "value": 1}]}])
else:
self.freeincarnate_pending = self.freeincarnate_pending + 1
def convert_item_id(ap_item_id: int):
static_item_index = ap_item_id - base_adventure_item_id
return static_item_index * static_item_element_size
def get_payload(ctx: AdventureContext):
current_time = time.time()
items = []
dragon_speed_update = {}
diff_a_locked = ctx.diff_a_mode > 0
diff_b_locked = ctx.diff_b_mode > 0
freeincarnate_count = 0
for item in ctx.items_received:
item_id_str = str(item.item)
if base_adventure_item_id < item.item <= standard_item_max:
items.append(convert_item_id(item.item))
elif item_id_str in ctx.dragon_speed_info:
if item.item in dragon_speed_update:
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
else:
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
elif item.item == item_table["Left Difficulty Switch"].id:
diff_a_locked = False
elif item.item == item_table["Right Difficulty Switch"].id:
diff_b_locked = False
elif item.item == item_table["Freeincarnate"].id:
freeincarnate_count = freeincarnate_count + 1
freeincarnates_available = 0
if ctx.freeincarnates_used >= 0:
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
ret = json.dumps(
{
"items": items,
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending,
"dragon_speeds": dragon_speed_update,
"difficulty_a_locked": diff_a_locked,
"difficulty_b_locked": diff_b_locked,
"freeincarnates_available": freeincarnates_available,
"bat_logic": ctx.bat_logic
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: AdventureContext):
locations = data
# for loc_name, loc_data in location_table.items():
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
# await ctx.send_msgs([
# {"cmd": "StatusUpdate",
# "status": 30}
# ])
# ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
def send_ap_foreign_items(adventure_context):
foreign_item_json_list = []
autocollect_item_json_list = []
bat_no_touch_locations_json_list = []
for fi in adventure_context.foreign_items:
foreign_item_json_list.append(fi.get_dict())
for fi in adventure_context.autocollect_items:
autocollect_item_json_list.append(fi.get_dict())
for ntl in adventure_context.bat_no_touch_locations:
bat_no_touch_locations_json_list.append(ntl.get_dict())
payload = json.dumps(
{
"foreign_items": foreign_item_json_list,
"autocollect_items": autocollect_item_json_list,
"local_item_locations": adventure_context.local_item_locations,
"bat_no_touch_locations": bat_no_touch_locations_json_list
}
)
print("sending foreign items")
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
def send_checked_locations_if_needed(adventure_context):
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
if len(adventure_context.checked_locations) == 0:
return
checked_short_ids = []
for location in adventure_context.checked_locations:
checked_short_ids.append(location - base_location_id)
print("Sending checked locations")
payload = json.dumps(
{
"checked_locations": checked_short_ids,
}
)
msg = payload.encode()
(reader, writer) = adventure_context.atari_streams
writer.write(msg)
writer.write(b'\n')
adventure_context.checked_locations_sent = True
async def atari_sync_task(ctx: AdventureContext):
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
while not ctx.exit_event.is_set():
try:
error_status = None
if ctx.atari_streams:
(reader, writer) = ctx.atari_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with 1+ fields
# 1. A keepalive response of the Players Name (always)
# 2. romhash field with sha256 hash of the ROM memory region
# 3. locations, messages, and deathLink
# 4. freeincarnate, to indicate a freeincarnate was used
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
"Lua and AdventureClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
msg = "The server is running a different multiworld than your client is. " \
"(invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if 'romhash' in data_decoded:
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
msg = "The rom hash does not match the client rom hash data"
print("got " + data_decoded['romhash'])
print("expected " + str(ctx.rom_hash))
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.auth is None:
ctx.auth = ctx.player_name
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
dragon_name = "a dragon"
if data_decoded['deathLink'] == 1:
dragon_name = "Rhindle"
elif data_decoded['deathLink'] == 2:
dragon_name = "Yorgle"
elif data_decoded['deathLink'] == 3:
dragon_name = "Grundle"
print (ctx.auth + " has been eaten by " + dragon_name )
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
if 'victory' in data_decoded and not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if 'freeincarnate' in data_decoded:
await ctx.used_freeincarnate()
if ctx.set_deathlink:
await ctx.update_death_link(True)
send_checked_locations_if_needed(ctx)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.atari_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
except CancelledError:
logger.debug("Connection Cancelled, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.atari_streams = None
pass
except Exception as e:
print("unknown exception " + e)
raise
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to 2600")
ctx.atari_status = CONNECTION_CONNECTED_STATUS
ctx.checked_locations_sent = False
send_ap_foreign_items(ctx)
send_checked_locations_if_needed(ctx)
else:
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.atari_status = error_status
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
else:
try:
port = ctx.lua_connector_port + ctx.port_offset
logger.debug(f"Attempting to connect to 2600 on port {port}")
print(f"Attempting to connect to 2600 on port {port}")
ctx.atari_streams = await asyncio.wait_for(
asyncio.open_connection("localhost",
port),
timeout=10)
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
continue
except CancelledError:
pass
except CancelledError:
pass
print("exiting atari sync task")
async def run_game(romfile):
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
open_args = [auto_start, romfile]
if rom_args is not None:
open_args.insert(1, rom_args)
subprocess.Popen(open_args,
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.a26'
try:
base_rom = AdventureDeltaPatch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
basepatch = bytes(file.read())
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
if not AdventureDeltaPatch.check_version(patch_archive):
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
raise Exception("apadvn version doesn't match this client.")
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
ctx.auth = ctx.player_name
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
rom_hash = hashlib.sha256()
rom_hash.update(patched_rom_data)
ctx.rom_hash = rom_hash.hexdigest()
ctx.port_offset = patched_rom_data[connector_port_offset]
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("AdventureClient")
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an ADVNTURE.BIN rom file')
parser.add_argument('port', default=17242, type=int, nargs="?",
help='port for adventure_connector connection')
args = parser.parse_args()
ctx = AdventureContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apadvn":
logger.info("apadvn file supplied, beginning patching process...")
async_start(patch_and_run_game(args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
if args.port is int:
ctx.lua_connector_port = args.port
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.atari_sync_task:
await ctx.atari_sync_task
print("finished atari_sync_task (main)")
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

File diff suppressed because it is too large Load Diff

View File

@@ -1,229 +1,70 @@
from __future__ import annotations
import os
import logging
import asyncio
import urllib.parse
import sys
import typing
import time
import asyncio
import shutil
import websockets
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("ChecksFinderClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
from Utils import Version, stream_input
from worlds import network_data_package, AutoWorldRegister
from CommonClient import gui_enabled, console_loop, logger, server_autoreconnect, get_base_parser, \
keep_alive
from worlds.checksfinder import ChecksFinderWorld
from NetUtils import NetworkItem, ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
class ClientCommandProcessor(CommandProcessor):
def __init__(self, ctx: CommonContext):
self.ctx = ctx
def output(self, text: str):
logger.info(text)
def _cmd_exit(self) -> bool:
"""Close connections and client"""
self.ctx.exit_event.set()
return True
def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
return True
def _cmd_disconnect(self) -> bool:
"""Disconnect from a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
return True
def _cmd_received(self) -> bool:
"""List all received items"""
logger.info(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self) -> bool:
"""List all missing location checks, from your local game state"""
if not self.ctx.game:
self.output("No game set, cannot determine missing checks.")
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if location_id < 0:
continue
if location_id not in self.ctx.locations_checked:
if location_id in self.ctx.missing_locations:
self.output('Missing: ' + location)
count += 1
elif location_id in self.ctx.checked_locations:
self.output('Checked: ' + location)
count += 1
checked_count += 1
if count:
self.output(
f"Found {count} missing location checks{f'. {checked_count} location checks previously visited.' if checked_count else ''}")
else:
self.output("No missing location checks found.")
return True
def _cmd_items(self):
"""List all item names for the currently running game."""
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
class ChecksFinderClientCommandProcessor(ClientCommandProcessor):
def _cmd_resync(self):
"""Manually trigger a resync."""
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
if self.ctx.ready:
state = ClientStatus.CLIENT_READY
self.output("Readied up.")
else:
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
raw = self.ctx.on_user_say(raw)
if raw:
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext():
tags: typing.Set[str] = {"AP"}
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: int = ClientCommandProcessor
game = None
ui = None
keep_alive_task = None
items_handling: typing.Optional[int] = None
current_energy_link_value = 0 # to display in UI, gets set by server
class ChecksFinderContext(CommonContext):
command_processor: int = ChecksFinderClientCommandProcessor
game = "ChecksFinder"
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
# server state
super(ChecksFinderContext, self).__init__(server_address, password)
self.send_index: int = 0
self.server_address = server_address
self.password = password
self.syncing = False
self.awaiting_bridge = False
self.server_task = None
self.server: typing.Optional[Endpoint] = None
self.server_version = Version(0, 0, 0)
self.hint_cost: typing.Optional[int] = None
self.games: typing.Dict[int, str] = {}
self.permissions = {
"forfeit": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
# self.game_communication_path: files go in this path to pass data between us and the actual game
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%/ChecksFinder")
else:
# not windows. game is an exe so let's see if wine might be around to run it
if "WINEPREFIX" in os.environ:
wineprefix = os.environ["WINEPREFIX"]
elif shutil.which("wine") or shutil.which("wine-stable"):
wineprefix = os.path.expanduser("~/.wine") # default root of wine system data, deep in which is app data
else:
msg = "ChecksFinderClient couldn't detect system type. Unable to infer required game_communication_path"
logger.error("Error: " + msg)
Utils.messagebox("Error", msg, error=True)
sys.exit(1)
self.game_communication_path = os.path.join(
wineprefix,
"drive_c",
os.path.expandvars("users/$USER/Local Settings/Application Data/ChecksFinder"))
# own state
self.finished_game = False
self.ready = False
self.team = None
self.slot = None
self.auth = None
self.seed_name = None
self.locations_checked: typing.Set[int] = set() # local state
self.locations_scouted: typing.Set[int] = set()
self.items_received = []
self.missing_locations: typing.Set[int] = set()
self.checked_locations: typing.Set[int] = set() # server state
self.locations_info = {}
self.input_queue = asyncio.Queue()
self.input_requests = 0
self.last_death_link: float = time.time() # last send/received death link on AP layer
# game state
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
self.slow_mode = False
self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@property
def total_locations(self) -> typing.Optional[int]:
"""Will return None until connected."""
if self.checked_locations or self.missing_locations:
return len(self.checked_locations | self.missing_locations)
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(ChecksFinderContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
self.auth = None
self.items_received = []
self.locations_info = {}
self.server_version = Version(0, 0, 0)
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.server = None
self.server_task = None
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
for root, dirs, files in os.walk(path):
await super(ChecksFinderContext, self).connection_closed()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root+"/"+file)
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network: # check if data from server is newer
if data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = {}
locations_lookup: dict = {}
for game, gamedata in data_package["games"].items():
for item_name, item_id in gamedata["item_name_to_id"].items():
item_lookup[item_id] = item_name
for location_name, location_id in gamedata["location_name_to_id"].items():
locations_lookup[location_id] = location_name
def get_item_name_from_id(code: int):
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int):
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
os.remove(root + "/" + file)
@property
def endpoints(self):
@@ -232,346 +73,52 @@ class CommonContext():
else:
return []
async def disconnect(self):
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
def consume_players_package(self, package: typing.List[tuple]):
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
self.player_names[0] = "Archipelago"
def event_invalid_slot(self):
raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
def event_invalid_game(self):
raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
logger.info('Enter the password required to join this game:')
self.password = await self.console_input()
return self.password
async def send_connect(self, **kwargs):
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
'tags': self.tags, 'items_handling': self.items_handling,
'uuid': Utils.get_unique_identifier(), 'game': self.game
}
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
self.input_requests += 1
return await self.input_queue.get()
async def connect(self, address=None):
await self.disconnect()
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
def on_print(self, args: dict):
logger.info(args["text"])
def on_print_json(self, args: dict):
if self.ui:
self.ui.print_json(args["data"])
else:
text = self.jsontotextparser(args["data"])
logger.info(text)
def on_package(self, cmd: str, args: dict):
pass
def on_user_say(self, text: str) -> typing.Optional[str]:
"""Gets called before sending a Say to the server from the user.
Returned text is sent, or sending is aborted if None is returned."""
return text
def update_permissions(self, permissions: typing.Dict[str, int]):
for permission_name, permission_flag in permissions.items():
try:
flag = Permission(permission_flag)
logger.info(f"{permission_name.capitalize()} permission: {flag.name}")
self.permissions[permission_name] = flag.name
except Exception as e: # safeguard against permissions that may be implemented in the future
logger.exception(e)
async def shutdown(self):
self.server_address = None
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
await self.server_task
while self.input_requests > 0:
self.input_queue.put_nowait(None)
self.input_requests -= 1
self.keep_alive_task.cancel()
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
for root, dirs, files in os.walk(path):
await super(ChecksFinderContext, self).shutdown()
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
if file.find("obtain") <= -1:
os.remove(root+"/"+file)
# DeathLink hooks
def on_deathlink(self, data: dict):
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
if text:
logger.info(f"DeathLink: {text}")
else:
logger.info(f"DeathLink: Received from {data['source']}")
async def send_death(self, death_text: str = ""):
if self.server and self.server.socket:
logger.info("DeathLink: Sending death to your friends...")
self.last_death_link = time.time()
await self.send_msgs([{
"cmd": "Bounce", "tags": ["DeathLink"],
"data": {
"time": self.last_death_link,
"source": self.player_names[self.slot],
"cause": death_text
}
}])
async def update_death_link(self, death_link):
old_tags = self.tags.copy()
if death_link:
self.tags.add("DeathLink")
else:
self.tags -= {"DeathLink"}
if old_tags != self.tags and self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
async def server_loop(ctx: CommonContext, address=None):
cached_address = None
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
if address is None: # set through CLI or APBP
address = ctx.server_address
# Wait for the user to provide a multiworld server address
if not address:
logger.info('Please connect to an Archipelago server.')
return
address = f"ws://{address}" if "://" not in address else address
port = urllib.parse.urlparse(address).port or 38281
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
ctx.server = Endpoint(socket)
logger.info('Connected')
ctx.server_address = address
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
async for data in ctx.server.socket:
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
except ConnectionRefusedError:
if cached_address:
logger.error('Unable to connect to multiworld server at cached address. '
'Please use the connect button above.')
else:
logger.exception('Connection refused by the multiworld server')
except websockets.InvalidURI:
logger.exception('Failed to connect to the multiworld server (invalid URI)')
except (OSError, websockets.InvalidURI):
logger.exception('Failed to connect to the multiworld server')
except Exception as e:
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
finally:
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
ctx.current_reconnect_delay *= 2
async def process_server_cmd(ctx: CommonContext, args: dict):
try:
cmd = args["cmd"]
except:
logger.exception(f"Could not get command from {args}")
raise
if cmd == 'RoomInfo':
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
else:
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
if "games" in args:
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
logger.info(
f"A !hint costs {args['hint_cost']}% of your total location count as points"
f" and you get {args['location_check_points']}"
f" for each location checked. Use !hint for more information.")
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
if len(args['players']) < 1:
logger.info('No player connected')
else:
args['players'].sort()
current_team = -1
logger.info('Connected Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")
ctx.set_getters(args['data'], network=True)
elif cmd == 'ConnectionRefused':
errors = args["errors"]
if 'InvalidSlot' in errors:
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.event_invalid_game()
elif 'SlotAlreadyTaken' in errors:
raise Exception('Player slot already in use for that team')
elif 'IncompatibleVersion' in errors:
raise Exception('Server reported your client version as incompatible')
elif 'InvalidItemsHandling' in errors:
raise Exception('The item handling flags requested by the client are not supported')
# last to check, recoverable problem
elif 'InvalidPassword' in errors:
logger.error('Invalid password')
ctx.password = None
await ctx.server_auth(True)
elif errors:
raise Exception("Unknown connection errors: " + str(errors))
else:
raise Exception('Connection refused by the multiworld host, no reason provided')
elif cmd == 'Connected':
if not os.path.exists(os.path.expandvars(r"%localappdata%/ChecksFinder")):
os.mkdir(os.path.expandvars(r"%localappdata%/ChecksFinder"))
ctx.team = args["team"]
ctx.slot = args["slot"]
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:
msgs.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
if ctx.locations_scouted:
msgs.append({"cmd": "LocationScouts",
"locations": list(ctx.locations_scouted)})
if msgs:
await ctx.send_msgs(msgs)
if ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
# Get the server side view of missing as of time of connecting.
# This list is used to only send to the server what is reported as ACTUALLY Missing.
# This also serves to allow an easy visual of what locations were already checked previously
# when /missing is used for the client side view of what is missing.
ctx.missing_locations = set(args["missing_locations"])
ctx.checked_locations = set(args["checked_locations"])
for ss in ctx.checked_locations:
filename = f"send{ss}"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
f.close()
elif cmd == 'ReceivedItems':
start_index = args["index"]
if start_index == 0:
ctx.items_received = []
elif start_index != len(ctx.items_received):
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
if start_index == len(ctx.items_received):
for item in args['items']:
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
f.write(str(NetworkItem(*item).item))
f.close()
ctx.items_received.append(NetworkItem(*item))
ctx.watcher_event.set()
elif cmd == 'LocationInfo':
for item, location, player in args['locations']:
if location not in ctx.locations_info:
ctx.locations_info[location] = (item, player)
ctx.watcher_event.set()
elif cmd == "RoomUpdate":
if "players" in args:
ctx.consume_players_package(args["players"])
if "hint_points" in args:
ctx.hint_points = args['hint_points']
if "checked_locations" in args:
checked = set(args["checked_locations"])
ctx.checked_locations |= checked
ctx.missing_locations -= checked
for ss in ctx.checked_locations:
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected"}:
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.expandvars(r"%localappdata%/ChecksFinder/"+filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
if "permissions" in args:
ctx.update_permissions(args["permissions"])
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index != len(self.items_received):
for item in args['items']:
filename = f"AP_{str(NetworkItem(*item).location)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.write(str(NetworkItem(*item).item))
f.close()
elif cmd == 'Print':
ctx.on_print(args)
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
elif cmd == 'PrintJSON':
ctx.on_print_json(args)
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
elif cmd == 'InvalidPacket':
logger.warning(f"Invalid Packet of {args['type']}: {args['text']}")
class ChecksFinderManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago ChecksFinder Client"
elif cmd == "Bounced":
tags = args.get("tags", [])
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
ctx.on_deathlink(args["data"])
elif cmd == "SetReply":
if args["key"] == "EnergyLink":
ctx.current_energy_link_value = args["value"]
if ctx.ui:
ctx.ui.set_new_energy_link_value()
else:
logger.debug(f"unknown command {cmd}")
ctx.on_package(cmd, args)
self.ui = ChecksFinderManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def game_watcher(ctx: CommonContext):
async def game_watcher(ctx: ChecksFinderContext):
from worlds.checksfinder.Locations import lookup_id_to_name
while not ctx.exit_event.is_set():
if ctx.syncing == True:
@@ -580,10 +127,9 @@ async def game_watcher(ctx: CommonContext):
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
path = os.path.expandvars(r"%localappdata%/ChecksFinder")
sending = []
victory = False
for root, dirs, files in os.walk(path):
for root, dirs, files in os.walk(ctx.game_communication_path):
for file in files:
if file.find("send") > -1:
st = file.split("send", -1)[1]
@@ -600,38 +146,12 @@ async def game_watcher(ctx: CommonContext):
if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
class TextContext(CommonContext):
game = "ChecksFinder"
items_handling = 0b111 # full remote
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(TextContext, self).server_auth(password_requested)
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.games.get(self.slot, None)
async def main(args):
ctx = TextContext(args.connect, args.password)
ctx = ChecksFinderContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
input_task = None
if gui_enabled:
from kvui import ChecksFinderManager
ctx.ui = ChecksFinderManager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
ui_task = None
if sys.stdin:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="ChecksFinderProgressionWatcher")
@@ -641,11 +161,6 @@ if __name__ == '__main__':
await progression_watcher
await ctx.shutdown()
if ui_task:
await ui_task
if input_task:
input_task.cancel()
import colorama
@@ -653,8 +168,5 @@ if __name__ == '__main__':
args, rest = parser.parse_known_args()
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main(args))
loop.close()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -5,6 +5,10 @@ import urllib.parse
import sys
import typing
import time
import functools
import ModuleUpdate
ModuleUpdate.update()
import websockets
@@ -14,16 +18,28 @@ if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
from Utils import Version, stream_input
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
import ssl
if typing.TYPE_CHECKING:
import kvui
logger = logging.getLogger("Client")
# without terminal we have to use gui mode
# without terminal, we have to use gui mode
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
@Utils.cache_argsless
def get_ssl_context():
import certifi
return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
class ClientCommandProcessor(CommandProcessor):
def __init__(self, ctx: CommonContext):
self.ctx = ctx
@@ -38,31 +54,38 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
if address:
self.ctx.server_address = None
self.ctx.username = None
elif not self.ctx.server_address:
self.output("Please specify an address.")
return False
async_start(self.ctx.connect(address if address else None), name="connecting")
return True
def _cmd_disconnect(self) -> bool:
"""Disconnect from a MultiWorld Server"""
self.ctx.server_address = None
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
async_start(self.ctx.disconnect(), name="disconnecting")
return True
def _cmd_received(self) -> bool:
"""List all received items"""
logger.info(f'{len(self.ctx.items_received)} received items:')
self.output(f'{len(self.ctx.items_received)} received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
return True
def _cmd_missing(self) -> bool:
"""List all missing location checks, from your local game state"""
def _cmd_missing(self, filter_text = "") -> bool:
"""List all missing location checks, from your local game state.
Can be given text, which will be used as filter."""
if not self.ctx.game:
self.output("No game set, cannot determine missing checks.")
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
continue
if location_id not in self.ctx.locations_checked:
@@ -83,12 +106,18 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_items(self):
"""List all item names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing items.")
return False
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
@@ -102,36 +131,85 @@ class ClientCommandProcessor(CommandProcessor):
else:
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
raw = self.ctx.on_user_say(raw)
if raw:
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext():
class CommonContext:
# Should be adjusted as needed in subclasses
tags: typing.Set[str] = {"AP"}
game: typing.Optional[str] = None
items_handling: typing.Optional[int] = None
want_slot_data: bool = True # should slot_data be retrieved via Connect
# data package
# Contents in flux until connection to server is made, to download correct data for this multiworld.
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
# defaults
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: int = ClientCommandProcessor
game = None
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
ui = None
keep_alive_task = None
items_handling: typing.Optional[int] = None
current_energy_link_value = 0 # to display in UI, gets set by server
ui_task: typing.Optional["asyncio.Task[None]"] = None
input_task: typing.Optional["asyncio.Task[None]"] = None
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
server_task: typing.Optional["asyncio.Task[None]"] = None
autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
disconnected_intentionally: bool = False
server: typing.Optional[Endpoint] = None
server_version: Version = Version(0, 0, 0)
generator_version: Version = Version(0, 0, 0)
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
def __init__(self, server_address, password):
last_death_link: float = time.time() # last send/received death link on AP layer
# remaining type info
slot_info: typing.Dict[int, NetworkSlot]
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
hint_points: typing.Optional[int]
player_names: typing.Dict[int, str]
finished_game: bool
ready: bool
auth: typing.Optional[str]
seed_name: typing.Optional[str]
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
items_received: typing.List[NetworkItem]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
locations_info: typing.Dict[int, NetworkItem]
# data storage
stored_data: typing.Dict[str, typing.Any]
stored_data_notification_keys: typing.Set[str]
# internals
# current message box through kvui
_messagebox: typing.Optional["kvui.MessageBox"] = None
# message box reporting a loss of connection
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
# server state
self.server_address = server_address
self.username = None
self.password = password
self.server_task = None
self.server: typing.Optional[Endpoint] = None
self.server_version = Version(0, 0, 0)
self.hint_cost: typing.Optional[int] = None
self.games: typing.Dict[int, str] = {}
self.hint_cost = None
self.slot_info = {}
self.permissions = {
"forfeit": "disabled",
"release": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
@@ -144,30 +222,41 @@ class CommonContext():
self.auth = None
self.seed_name = None
self.locations_checked: typing.Set[int] = set() # local state
self.locations_scouted: typing.Set[int] = set()
self.locations_checked = set() # local state
self.locations_scouted = set()
self.items_received = []
self.missing_locations: typing.Set[int] = set()
self.checked_locations: typing.Set[int] = set() # server state
self.locations_info: typing.Dict[int, NetworkItem] = {}
self.missing_locations = set() # server state
self.checked_locations = set() # server state
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
self.locations_info = {}
self.stored_data = {}
self.stored_data_notification_keys = set()
self.input_queue = asyncio.Queue()
self.input_requests = 0
self.last_death_link: float = time.time() # last send/received death link on AP layer
# game state
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
self.player_names = {0: "Archipelago"}
self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
self.slow_mode = False
self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
self.update_data_package(network_data_package)
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@property
def suggested_address(self) -> str:
if self.server_address:
return self.server_address
return Utils.persistent_load().get("client", {}).get("last_server_address", "")
@functools.cached_property
def raw_text_parser(self) -> RawJSONtoTextParser:
return RawJSONtoTextParser(self)
@property
def total_locations(self) -> typing.Optional[int]:
"""Will return None until connected."""
@@ -175,58 +264,39 @@ class CommonContext():
return len(self.checked_locations | self.missing_locations)
async def connection_closed(self):
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.reset_server_state()
def reset_server_state(self):
self.auth = None
self.slot = None
self.team = None
self.items_received = []
self.locations_info = {}
self.server_version = Version(0, 0, 0)
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.generator_version = Version(0, 0, 0)
self.server = None
self.server_task = None
self.hint_cost = None
self.permissions = {
"release": "disabled",
"collect": "disabled",
"remaining": "disabled",
}
# noinspection PyAttributeOutsideInit
def set_getters(self, data_package: dict, network=False):
if not network: # local data; check if newer data was already downloaded
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network: # check if data from server is newer
if data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = {}
locations_lookup: dict = {}
for game, gamedata in data_package["games"].items():
for item_name, item_id in gamedata["item_name_to_id"].items():
item_lookup[item_id] = item_name
for location_name, location_id in gamedata["location_name_to_id"].items():
locations_lookup[location_id] = location_name
def get_item_name_from_id(code: int):
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int):
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def disconnect(self):
async def disconnect(self, allow_autoreconnect: bool = False):
if not allow_autoreconnect:
self.disconnected_intentionally = True
if self.cancel_autoreconnect():
logger.info("Cancelled auto-reconnect.")
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
@@ -247,25 +317,61 @@ class CommonContext():
self.password = await self.console_input()
return self.password
async def send_connect(self, **kwargs):
async def get_username(self):
if not self.auth:
self.auth = self.username
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
async def send_connect(self, **kwargs: typing.Any) -> None:
""" send `Connect` packet to log in to server """
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
'tags': self.tags, 'items_handling': self.items_handling,
'uuid': Utils.get_unique_identifier(), 'game': self.game
'uuid': Utils.get_unique_identifier(), 'game': self.game, "slot_data": self.want_slot_data,
}
if kwargs:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
async def console_input(self) -> str:
if self.ui:
self.ui.focus_textinput()
self.input_requests += 1
return await self.input_queue.get()
async def connect(self, address=None):
async def connect(self, address: typing.Optional[str] = None) -> None:
""" disconnect any previous connection, and open new connection to the server """
await self.disconnect()
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
def cancel_autoreconnect(self) -> bool:
if self.autoreconnect_task:
self.autoreconnect_task.cancel()
self.autoreconnect_task = None
return True
return False
def slot_concerns_self(self, slot) -> bool:
if slot == self.slot:
return True
if slot in self.slot_info:
return self.slot in self.slot_info[slot].group_members
return False
def is_echoed_chat(self, print_json_packet: dict) -> bool:
return print_json_packet.get("type", "") == "Chat" \
and print_json_packet.get("team", None) == self.team \
and print_json_packet.get("slot", None) == self.slot
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
return print_json_packet.get("type", "") == "ItemSend" \
and not self.slot_concerns_self(print_json_packet["receiving"]) \
and not self.slot_concerns_self(print_json_packet["item"].player)
def on_print(self, args: dict):
logger.info(args["text"])
@@ -295,7 +401,9 @@ class CommonContext():
logger.exception(e)
async def shutdown(self):
self.server_address = None
self.server_address = ""
self.username = None
self.cancel_autoreconnect()
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
@@ -305,10 +413,85 @@ class CommonContext():
self.input_queue.put_nowait(None)
self.input_requests -= 1
self.keep_alive_task.cancel()
if self.ui_task:
await self.ui_task
if self.input_task:
self.input_task.cancel()
# DataPackage
async def prepare_data_package(self, relevant_games: typing.Set[str],
remote_date_package_versions: typing.Dict[str, int],
remote_data_package_checksums: typing.Dict[str, str]):
"""Validate that all data is present for the current multiworld.
Download, assimilate and cache missing data from the server."""
# by documentation any game can use Archipelago locations/items -> always relevant
relevant_games.add("Archipelago")
needed_updates: typing.Set[str] = set()
for game in relevant_games:
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
continue
remote_version: int = remote_date_package_versions.get(game, 0)
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
needed_updates.add(game)
continue
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
def update_game(self, game_package: dict):
for item_name, item_id in game_package["item_name_to_id"].items():
self.item_names[item_id] = item_name
for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
self.update_game(game_data)
def consume_network_data_package(self, data_package: dict):
self.update_data_package(data_package)
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
# data storage
def set_notify(self, *keys: str) -> None:
"""Subscribe to be notified of changes to selected data storage keys.
The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
names of the data storage keys to the latest values received from the server.
"""
if new_keys := (set(keys) - self.stored_data_notification_keys):
self.stored_data_notification_keys.update(new_keys)
async_start(self.send_msgs([{"cmd": "Get",
"keys": list(new_keys)},
{"cmd": "SetNotify",
"keys": list(new_keys)}]))
# DeathLink hooks
def on_deathlink(self, data: dict):
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
@@ -330,7 +513,7 @@ class CommonContext():
}
}])
async def update_death_link(self, death_link):
async def update_death_link(self, death_link: bool):
old_tags = self.tags.copy()
if death_link:
self.tags.add("DeathLink")
@@ -339,6 +522,55 @@ class CommonContext():
if old_tags != self.tags and self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox"""
if not self.ui:
return None
title = title or "Error"
from kvui import MessageBox
if self._messagebox:
self._messagebox.dismiss()
# make "Multiple exceptions" look nice
text = str(text).replace('[Errno', '\n[Errno').strip()
# split long messages into title and text
parts = title.split('. ', 1)
if len(parts) == 1:
parts = title.split(', ', 1)
if len(parts) > 1:
text = parts[1] + '\n\n' + text
title = parts[0]
# display error
self._messagebox = MessageBox(title, text, error=True)
self._messagebox.open()
return self._messagebox
def handle_connection_loss(self, msg: str) -> None:
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
exc_info = sys.exc_info()
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client"
self.ui = TextManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def run_cli(self):
if sys.stdin:
# steam overlay breaks when starting console_loop
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
else:
self.input_task = asyncio.create_task(console_loop(self), name="Input")
async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
"""some ISPs/network configurations drop TCP connections if no payload is sent (ignore TCP-keep-alive)
@@ -353,8 +585,7 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
seconds_elapsed = 0
async def server_loop(ctx: CommonContext, address=None):
cached_address = None
async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
@@ -367,37 +598,62 @@ async def server_loop(ctx: CommonContext, address=None):
logger.info('Please connect to an Archipelago server.')
return
address = f"ws://{address}" if "://" not in address else address
port = urllib.parse.urlparse(address).port or 38281
ctx.cancel_autoreconnect()
if ctx._messagebox_connection_loss:
ctx._messagebox_connection_loss.dismiss()
ctx._messagebox_connection_loss = None
address = f"ws://{address}" if "://" not in address \
else address.replace("archipelago://", "ws://")
server_url = urllib.parse.urlparse(address)
if server_url.username:
ctx.username = server_url.username
if server_url.password:
ctx.password = server_url.password
port = server_url.port or 38281
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
ssl=get_ssl_context() if address.startswith("wss://") else None)
if ctx.ui is not None:
ctx.ui.update_address_bar(server_url.netloc)
ctx.server = Endpoint(socket)
logger.info('Connected')
ctx.server_address = address
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
ctx.disconnected_intentionally = False
async for data in ctx.server.socket:
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
except ConnectionRefusedError:
if cached_address:
logger.error('Unable to connect to multiworld server at cached address. '
'Please use the connect button above.')
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
except websockets.InvalidMessage:
# probably encrypted
if address.startswith("ws://"):
# try wss
await server_loop(ctx, "ws" + address[1:])
else:
logger.exception('Connection refused by the multiworld server')
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
f"{reconnect_hint()}")
except ConnectionRefusedError:
ctx.handle_connection_loss("Connection refused by the server. "
"May not be running Archipelago on that address or port.")
except websockets.InvalidURI:
logger.exception('Failed to connect to the multiworld server (invalid URI)')
except (OSError, websockets.InvalidURI):
logger.exception('Failed to connect to the multiworld server')
except Exception as e:
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
except OSError:
ctx.handle_connection_loss("Failed to connect to the multiworld server")
except Exception:
ctx.handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
finally:
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
logger.info(f"... automatically reconnecting in {ctx.current_reconnect_delay} seconds")
assert ctx.autoreconnect_task is None
ctx.autoreconnect_task = asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
ctx.current_reconnect_delay *= 2
@@ -415,22 +671,27 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
raise
if cmd == 'RoomInfo':
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
else:
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
ctx.server_version = Version(*version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if "generator_version" in args:
ctx.generator_version = Version(*args["generator_version"])
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'generator version: {ctx.generator_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
else:
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
f'tags: {", ".join(args["tags"])}')
if args['password']:
logger.info('Password required')
ctx.update_permissions(args.get("permissions", {}))
if "games" in args:
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
logger.info(
f"A !hint costs {args['hint_cost']}% of your total location count as points"
f" and you get {args['location_check_points']}"
@@ -438,24 +699,30 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
if len(args['players']) < 1:
logger.info('No player connected')
else:
args['players'].sort()
current_team = -1
logger.info('Connected Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
if "players" in args: # TODO remove when servers sending this are outdated
players = args.get("players", [])
if len(players) < 1:
logger.info('No player connected')
else:
players.sort()
current_team = -1
logger.info('Connected Players:')
for network_player in players:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
# update data package
data_package_versions = args.get("datapackage_versions", {})
data_package_checksums = args.get("datapackage_checksums", {})
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")
ctx.set_getters(args['data'], network=True)
logger.info("Got new ID/Name DataPackage")
ctx.consume_network_data_package(args['data'])
elif cmd == 'ConnectionRefused':
errors = args["errors"]
@@ -463,8 +730,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.event_invalid_game()
elif 'SlotAlreadyTaken' in errors:
raise Exception('Player slot already in use for that team')
elif 'IncompatibleVersion' in errors:
raise Exception('Server reported your client version as incompatible')
elif 'InvalidItemsHandling' in errors:
@@ -480,8 +745,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
raise Exception('Connection refused by the multiworld host, no reason provided')
elif cmd == 'Connected':
ctx.username = ctx.auth
ctx.team = args["team"]
ctx.slot = args["slot"]
# int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:
@@ -490,6 +759,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
if ctx.locations_scouted:
msgs.append({"cmd": "LocationScouts",
"locations": list(ctx.locations_scouted)})
if ctx.stored_data_notification_keys:
msgs.append({"cmd": "Get",
"keys": list(ctx.stored_data_notification_keys)})
msgs.append({"cmd": "SetNotify",
"keys": list(ctx.stored_data_notification_keys)})
if msgs:
await ctx.send_msgs(msgs)
if ctx.finished_game:
@@ -501,6 +775,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
# when /missing is used for the client side view of what is missing.
ctx.missing_locations = set(args["missing_locations"])
ctx.checked_locations = set(args["checked_locations"])
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
server_url = urllib.parse.urlparse(ctx.server_address)
Utils.persistent_store("client", "last_server_address", server_url.netloc)
elif cmd == 'ReceivedItems':
start_index = args["index"]
@@ -549,7 +827,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
ctx.on_deathlink(args["data"])
elif cmd == "Retrieved":
ctx.stored_data.update(args["keys"])
elif cmd == "SetReply":
ctx.stored_data[args["key"]] = args["value"]
if args["key"] == "EnergyLink":
ctx.current_energy_link_value = args["value"]
if ctx.ui:
@@ -561,7 +844,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
async def console_loop(ctx: CommonContext):
import sys
commandprocessor = ctx.command_processor(ctx)
queue = asyncio.Queue()
stream_input(sys.stdin, queue)
@@ -581,7 +863,7 @@ async def console_loop(ctx: CommonContext):
logger.exception(e)
def get_base_parser(description=None):
def get_base_parser(description: typing.Optional[str] = None):
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -591,57 +873,60 @@ def get_base_parser(description=None):
return parser
if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
def run_as_textclient():
class TextContext(CommonContext):
tags = {"AP", "IgnoreGame", "TextOnly"}
game = "Archipelago"
items_handling = 0 # don't receive any NetworkItems
# Text Mode to use !hint and such with games that have no text entry
tags = {"AP", "TextOnly"}
game = "" # empty matches any game since 0.3.2
items_handling = 0b111 # receive all items for /received
want_slot_data = False # Can't use game specific slot_data
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(TextContext, self).server_auth(password_requested)
if not self.auth:
logger.info('Enter slot name:')
self.auth = await self.console_input()
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.games.get(self.slot, None)
self.game = self.slot_info[self.slot].game
async def disconnect(self, allow_autoreconnect: bool = False):
self.game = ""
await super().disconnect(allow_autoreconnect)
async def main(args):
ctx = TextContext(args.connect, args.password)
ctx.auth = args.name
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
input_task = None
if gui_enabled:
from kvui import TextManager
ctx.ui = TextManager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
ui_task = None
if sys.stdin:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
if ui_task:
await ui_task
if input_task:
input_task.cancel()
import colorama
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args()
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
args, rest = parser.parse_known_args()
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main(args))
loop.close()
asyncio.run(main(args))
colorama.deinit()
if __name__ == '__main__':
run_as_textclient()

View File

@@ -1,4 +1,5 @@
import asyncio
import copy
import json
import time
from asyncio import StreamReader, StreamWriter
@@ -6,14 +7,15 @@ from typing import List
import Utils
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
@@ -31,7 +33,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
logger.info(f"NES Status: {self.ctx.nes_status}")
def _cmd_toggle_msgs(self):
"""Toggle displaying messages in bizhawk"""
"""Toggle displaying messages in EmuHawk"""
global DISPLAY_MSGS
DISPLAY_MSGS = not DISPLAY_MSGS
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
@@ -39,6 +41,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
class FF1Context(CommonContext):
command_processor = FF1CommandProcessor
game = 'Final Fantasy'
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
@@ -48,7 +51,6 @@ class FF1Context(CommonContext):
self.messages = {}
self.locations_array = None
self.nes_status = CONNECTION_INITIAL_STATUS
self.game = 'Final Fantasy'
self.awaiting_rom = False
self.display_msgs = True
@@ -64,44 +66,51 @@ class FF1Context(CommonContext):
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[(time.time(), msg_id)] = msg
self.messages[time.time(), msg_id] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.game = self.games.get(self.slot, None)
asyncio.create_task(parse_locations(self.locations_array, self, True))
async_start(parse_locations(self.locations_array, self, True))
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_name_getter(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == 'PrintJSON':
print_type = args['type']
item = args['item']
receiving_player_id = args['receiving']
receiving_player_name = self.player_names[receiving_player_id]
sending_player_id = item.player
sending_player_name = self.player_names[item.player]
if print_type == 'Hint':
msg = f"Hint: Your {self.item_name_getter(item.item)} is at" \
f" {self.player_names[item.player]}'s {self.location_name_getter(item.location)}"
self._set_message(msg, item.item)
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
if sending_player_id == self.slot:
if receiving_player_id == self.slot:
msg = f"You found your own {self.item_name_getter(item.item)}"
else:
msg = f"You sent {self.item_name_getter(item.item)} to {receiving_player_name}"
else:
if receiving_player_id == sending_player_id:
msg = f"{sending_player_name} found their {self.item_name_getter(item.item)}"
else:
msg = f"{sending_player_name} sent {self.item_name_getter(item.item)} to " \
f"{receiving_player_name}"
def on_print_json(self, args: dict):
if self.ui:
self.ui.print_json(copy.deepcopy(args["data"]))
else:
text = self.jsontotextparser(copy.deepcopy(args["data"]))
logger.info(text)
relevant = args.get("type", None) in {"Hint", "ItemSend"}
if relevant:
item = args["item"]
# goes to this world
if self.slot_concerns_self(args["receiving"]):
relevant = True
# found in this world
elif self.slot_concerns_self(item.player):
relevant = True
# not related
else:
relevant = False
if relevant:
item = args["item"]
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
self._set_message(msg, item.item)
def run_gui(self):
from kvui import GameManager
class FF1Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Final Fantasy 1 Client"
self.ui = FF1Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def get_payload(ctx: FF1Context):
current_time = time.time()
@@ -139,13 +148,13 @@ async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bo
index -= 0x200
flag = 0x02
# print(f"Location: {ctx.location_name_getter(location)}")
# print(f"Location: {ctx.location_names[location]}")
# print(f"Index: {str(hex(index))}")
# print(f"value: {locations_array[index] & flag != 0}")
if locations_array[index] & flag != 0:
locations_checked.append(location)
if locations_checked:
# print([ctx.location_name_getter(location) for location in locations_checked])
# print([ctx.location_names[location] for location in locations_checked])
await ctx.send_msgs([
{"cmd": "LocationChecks",
"locations": locations_checked}
@@ -172,9 +181,12 @@ async def nes_sync_task(ctx: FF1Context):
# print(data_decoded)
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
async_start(parse_locations(data_decoded['locations'], ctx, False))
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
"the ROM using the same link but adding your slot name")
if ctx.awaiting_rom:
await ctx.server_auth(False)
except asyncio.TimeoutError:
@@ -232,14 +244,8 @@ if __name__ == '__main__':
ctx = FF1Context(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
input_task = None
from kvui import FF1Manager
ctx.ui = FF1Manager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
ui_task = None
ctx.run_gui()
ctx.run_cli()
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
await ctx.exit_event.wait()
@@ -250,20 +256,12 @@ if __name__ == '__main__':
if ctx.nes_sync_task:
await ctx.nes_sync_task
if ui_task:
await ui_task
if input_task:
input_task.cancel()
import colorama
parser = get_base_parser()
args, rest = parser.parse_known_args()
args = parser.parse_args()
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main(args))
loop.close()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -1,419 +1,12 @@
from __future__ import annotations
import os
import logging
import json
import string
import copy
import subprocess
import sys
import time
import random
import factorio_rcon
import colorama
import asyncio
from queue import Queue
import ModuleUpdate
ModuleUpdate.update()
from worlds.factorio.Client import check_stdin, launch
import Utils
if __name__ == "__main__":
Utils.init_logging("FactorioClient", exception_logger="Client")
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
get_base_parser
from MultiServer import mark_raw
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
from worlds.factorio import Factorio
class FactorioCommandProcessor(ClientCommandProcessor):
ctx: FactorioContext
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
if self.ctx.rcon_client:
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
self.ctx.print_to_game(f"/factorio {text}")
result = self.ctx.rcon_client.send_command(text)
if result:
self.output(result)
return True
return False
def _cmd_resync(self):
"""Manually trigger a resync."""
self.ctx.awaiting_bridge = True
class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
game = "Factorio"
items_handling = 0b111 # full remote
# updated by spinup server
mod_version: Utils.Version = Utils.Version(0, 0, 0)
def __init__(self, server_address, password):
super(FactorioContext, self).__init__(server_address, password)
self.send_index: int = 0
self.rcon_client = None
self.awaiting_bridge = False
self.write_data_path = None
self.death_link_tick: int = 0 # last send death link on Factorio layer
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
self.energy_link_increment = 0
self.last_deplete = 0
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(FactorioContext, self).server_auth(password_requested)
if self.rcon_client:
await get_info(self, self.rcon_client) # retrieve current auth code
else:
raise Exception("Cannot connect to a server with unknown own identity, "
"bridge to Factorio first.")
await self.send_connect()
def on_print(self, args: dict):
super(FactorioContext, self).on_print(args)
if self.rcon_client:
self.print_to_game(args['text'])
def on_print_json(self, args: dict):
if self.rcon_client:
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
self.print_to_game(text)
super(FactorioContext, self).on_print_json(args)
@property
def savegame_name(self) -> str:
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
def print_to_game(self, text):
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
f"{text}")
def on_deathlink(self, data: dict):
if self.rcon_client:
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
super(FactorioContext, self).on_deathlink(data)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected", "RoomUpdate"}:
# catch up sync anything that is already cleared.
if "checked_locations" in args and args["checked_locations"]:
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
item_name in args["checked_locations"]})
if cmd == "Connected" and self.energy_link_increment:
asyncio.create_task(self.send_msgs([{
"cmd": "SetNotify", "keys": ["EnergyLink"]
}]))
elif cmd == "SetReply":
if args["key"] == "EnergyLink":
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
# it's our deplete request
gained = int(args["original_value"] - args["value"])
gained_text = Utils.format_SI_prefix(gained) + "J"
if gained:
logger.info(f"EnergyLink: Received {gained_text}. "
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
self.rcon_client.send_command(f"/ap-energylink {gained}")
async def game_watcher(ctx: FactorioContext):
bridge_logger = logging.getLogger("FactorioWatcher")
from worlds.factorio.Technologies import lookup_id_to_name
next_bridge = time.perf_counter() + 1
try:
while not ctx.exit_event.is_set():
# TODO: restore on-demand refresh
if ctx.rcon_client and time.perf_counter() > next_bridge:
next_bridge = time.perf_counter() + 1
ctx.awaiting_bridge = False
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
if data["slot_name"] != ctx.auth:
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
elif data["seed_name"] != ctx.seed_name:
bridge_logger.warning(
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
else:
data = data["info"]
research_data = data["research_done"]
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
await ctx.update_death_link(data["death_link"])
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if ctx.locations_checked != research_data:
bridge_logger.debug(
f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0)
if death_link_tick != ctx.death_link_tick:
ctx.death_link_tick = death_link_tick
if "DeathLink" in ctx.tags:
asyncio.create_task(ctx.send_death())
if ctx.energy_link_increment:
in_world_bridges = data["energy_bridges"]
if in_world_bridges:
in_world_energy = data["energy"]
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
# attempt to refill
ctx.last_deplete = time.time()
asyncio.create_task(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
{"operation": "max", "value": 0}],
"last_deplete": ctx.last_deplete
}]))
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
ctx.energy_link_increment*in_world_bridges:
value = ctx.energy_link_increment * in_world_bridges
asyncio.create_task(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": value}]
}]))
ctx.rcon_client.send_command(
f"/ap-energylink -{value}")
logger.info(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
await asyncio.sleep(0.1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
def stream_factorio_output(pipe, queue, process):
def queuer():
while process.poll() is None:
text = pipe.readline().strip()
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
thread.start()
return thread
async def factorio_server_watcher(ctx: FactorioContext):
savegame_name = os.path.abspath(ctx.savegame_name)
if not os.path.exists(savegame_name):
logger.info(f"Creating savegame {savegame_name}")
subprocess.run((
executable, "--create", savegame_name, "--preset", "archipelago"
))
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
*(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
try:
while not ctx.exit_event.is_set():
if factorio_process.poll():
factorio_server_logger.info("Factorio server has exited.")
ctx.exit_event.set()
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_queue.task_done()
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
if not ctx.server:
logger.info("Established bridge to Factorio Server. "
"Ready to connect to Archipelago via /connect")
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
ctx.awaiting_bridge = True
factorio_server_logger.debug(msg)
else:
factorio_server_logger.info(msg)
if ctx.rcon_client:
commands = {}
while ctx.send_index < len(ctx.items_received):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player]
if item_id not in Factorio.item_id_to_name:
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
else:
item_name = Factorio.item_id_to_name[item_id]
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
ctx.send_index += 1
if commands:
ctx.rcon_client.send_commands(commands)
await asyncio.sleep(0.1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
ctx.rcon_client = None
ctx.exit_event.set()
finally:
factorio_process.terminate()
factorio_process.wait(5)
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
ctx.auth = info["slot_name"]
ctx.seed_name = info["seed_name"]
# 0.2.0 addition, not present earlier
death_link = bool(info.get("death_link", False))
ctx.energy_link_increment = info.get("energy_link", 0)
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
if ctx.energy_link_increment and ctx.ui:
ctx.ui.enable_energy_link()
await ctx.update_death_link(death_link)
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
savegame_name = os.path.abspath("Archipelago.zip")
if not os.path.exists(savegame_name):
logger.info(f"Creating savegame {savegame_name}")
subprocess.run((
executable, "--create", savegame_name
))
factorio_process = subprocess.Popen(
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Information Exchange Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
rcon_client = None
try:
while not ctx.auth:
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_server_logger.info(msg)
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
parts = msg.split()
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
elif "Write data path: " in msg:
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
if "AppData" in ctx.write_data_path:
logger.warning("It appears your mods are loaded from Appdata, "
"this can lead to problems with multiple Factorio instances. "
"If this is the case, you will get a file locked error running Factorio.")
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
if ctx.mod_version == ctx.__class__.mod_version:
raise Exception("No Archipelago mod was loaded. Aborting.")
await get_info(ctx, rcon_client)
await asyncio.sleep(0.01)
except Exception as e:
logger.exception(e)
logger.error("Aborted Factorio Server Bridge")
ctx.exit_event.set()
else:
logger.info(
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
return True
finally:
factorio_process.terminate()
factorio_process.wait(5)
return False
async def main(args):
ctx = FactorioContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
input_task = None
if gui_enabled:
from kvui import FactorioManager
ctx.ui = FactorioManager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
ui_task = None
if sys.stdin:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
successful_launch = await factorio_server_task
if successful_launch:
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="FactorioProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await factorio_server_task
await ctx.shutdown()
if ui_task:
await ui_task
if input_task:
input_task.cancel()
class FactorioJSONtoTextParser(JSONtoTextParser):
def _handle_color(self, node: JSONMessagePart):
colors = node["color"].split(";")
for color in colors:
if color in self.color_codes:
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
return self._handle_text(node)
return self._handle_text(node)
if __name__ == '__main__':
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
"Remaining arguments get passed into bound Factorio instance."
"Refer to Factorio --help for those.")
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
args, rest = parser.parse_known_args()
colorama.init()
rcon_port = args.rcon_port
rcon_password = args.rcon_password if args.rcon_password else ''.join(
random.choice(string.ascii_letters) for x in range(32))
factorio_server_logger = logging.getLogger("FactorioServer")
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
if not os.path.exists(os.path.dirname(executable)):
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
executable = os.path.join(executable, "factorio")
if not os.path.isfile(executable):
if os.path.isfile(executable + ".exe"):
executable = executable + ".exe"
else:
raise FileNotFoundError(f"Path {executable} is not an executable file.")
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
loop = asyncio.get_event_loop()
loop.run_until_complete(main(args))
loop.close()
colorama.deinit()
check_stdin()
launch()

626
Fill.py
View File

@@ -1,12 +1,12 @@
import logging
import typing
import collections
import itertools
import logging
import typing
from collections import Counter, deque
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from worlds.AutoWorld import call_all
from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError):
@@ -22,13 +22,28 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False) -> None:
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
allow_partial: bool = False, allow_excluded: bool = False) -> None:
"""
:param world: Multiworld to be filled.
:param base_state: State assumed before fill.
:param locations: Locations to be filled with item_pool
:param item_pool: Items to fill into the locations
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
:param lock: locations are set to locked as they are filled
:param swap: if true, swaps of already place items are done in the event of a dead end
:param on_place: callback that is called when a placement happens
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
"""
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
cleanup_required = False
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
for item in itempool:
for item in item_pool:
reachable_items.setdefault(item.player, deque()).append(item)
while any(reachable_items.values()) and locations:
@@ -36,14 +51,22 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
items_to_place = [items.pop()
for items in reachable_items.values() if items]
for item in items_to_place:
itempool.remove(item)
item_pool.remove(item)
maximum_exploration_state = sweep_from_pool(
base_state, itempool + unplaced_items)
base_state, item_pool + unplaced_items)
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
for item_to_place in items_to_place:
while items_to_place:
# if we have run out of locations to fill,break out of this loop
if not locations:
unplaced_items += items_to_place
break
item_to_place = items_to_place.pop(0)
spot_to_fill: typing.Optional[Location] = None
# if minimal accessibility, only check whether location is reachable if game not beatable
if world.accessibility[item_to_place.player] == 'minimal':
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
item_to_place.player) \
@@ -54,69 +77,105 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
for i, location in enumerate(locations):
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
# poping by index is faster than removing by content,
# popping by index is faster than removing by content,
spot_to_fill = locations.pop(i)
# skipping a scan for the element
break
else:
# we filled all reachable spots.
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
if swap_count > 1:
if swap:
# try swapping this item with previously placed items in a safe way then in an unsafe way
swap_attempts = ((i, location, unsafe)
for unsafe in (False, True)
for i, location in enumerate(placements))
for (i, location, unsafe) in swap_attempts:
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
if swap_count > 1:
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state, [placed_item] if unsafe else [])
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
# to clean that up later, so there is a chance generation fails.
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify placing this item won't reduce available locations, which would be a useless swap.
prev_state = swap_state.copy()
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
# cleanup at the end to hopefully get better errors
cleanup_required = True
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
unplaced_items.append(item_to_place)
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state)
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations
prev_state = swap_state.copy()
prev_state.collect(placed_item)
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
else:
unplaced_items.append(item_to_place)
continue
world.push_item(spot_to_fill, item_to_place, False)
spot_to_fill.locked = lock
placements.append(spot_to_fill)
spot_to_fill.event = item_to_place.advancement
if on_place:
on_place(spot_to_fill)
if len(unplaced_items) > 0 and len(locations) > 0:
if cleanup_required:
# validate all placements and remove invalid ones
for placement in placements:
state = sweep_from_pool(base_state, [])
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
placement.item.location = None
unplaced_items.append(placement.item)
placement.item = None
locations.append(placement)
if allow_excluded:
# check if partial fill is the result of excluded locations, in which case retry
excluded_locations = [
location for location in locations
if location.progress_type == location.progress_type.EXCLUDED and not location.item
]
if excluded_locations:
for location in excluded_locations:
location.progress_type = location.progress_type.DEFAULT
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
swap, on_place, allow_partial, False)
for location in excluded_locations:
if not location.item:
location.progress_type = location.progress_type.EXCLUDED
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
if world.can_beat_game():
logging.warning(
@@ -125,36 +184,219 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
item_pool.extend(unplaced_items)
def remaining_fill(world: MultiWorld,
locations: typing.List[Location],
itempool: typing.List[Item]) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
while locations and itempool:
item_to_place = itempool.pop()
spot_to_fill: typing.Optional[Location] = None
for i, location in enumerate(locations):
if location.item_rule(item_to_place):
# popping by index is faster than removing by content,
spot_to_fill = locations.pop(i)
# skipping a scan for the element
break
else:
# we filled all reachable spots.
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
if swapped_items[placed_item.player,
placed_item.name] > 1:
continue
location.item = None
placed_item.location = None
if location.item_rule(item_to_place):
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swapped_items[placed_item.player,
placed_item.name] += 1
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
unplaced_items.append(item_to_place)
continue
world.push_item(spot_to_fill, item_to_place, False)
placements.append(spot_to_fill)
if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
itempool.extend(unplaced_items)
def fast_fill(world: MultiWorld,
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
pool.append(location.item)
state.remove(location.item)
location.item = None
location.event = False
if location in state.events:
state.events.remove(location)
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
fill_restrictive(world, state, locations, pool)
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state)
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
if unreachable_locations:
def forbid_important_item_rule(item: Item):
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
for location in unreachable_locations:
add_item_rule(location, forbid_important_item_rule)
def distribute_early_items(world: MultiWorld,
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
for player in world.player_ids:
items = itertools.chain(world.early_items[player], world.local_early_items[player])
for item in items:
early_items_count[item, player] = [world.early_items[player].get(item, 0),
world.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set()
base_state = world.state.copy()
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY:
early_priority_locations.append(loc)
else:
early_locations.append(loc)
loc_indexes_to_remove.add(i)
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
early_prog_items: typing.List[Item] = []
early_rest_items: typing.List[Item] = []
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
item_indexes_to_remove: typing.Set[int] = set()
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
if item.advancement:
if early_items_count[item.name, item.player][1]:
early_local_prog_items[item.player].append(item)
early_items_count[item.name, item.player][1] -= 1
else:
early_prog_items.append(item)
early_items_count[item.name, item.player][0] -= 1
else:
if early_items_count[item.name, item.player][1]:
early_local_rest_items[item.player].append(item)
early_items_count[item.name, item.player][1] -= 1
else:
early_rest_items.append(item)
early_items_count[item.name, item.player][0] -= 1
item_indexes_to_remove.add(i)
if early_items_count[item.name, item.player] == [0, 0]:
del early_items_count[item.name, item.player]
if len(early_items_count) == 0:
break
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
for player in world.player_ids:
player_local = early_local_rest_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_rest_items.extend(early_local_rest_items[player])
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
early_locations += early_priority_locations
for player in world.player_ids:
player_local = early_local_prog_items[player]
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
player_local, lock=True, allow_partial=True)
if player_local:
logging.warning(f"Could not fulfill rules of early items: {player_local}")
early_prog_items.extend(player_local)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
logging.warning("Ran out of early locations for early items. Failed to place "
f"{unplaced_early_items} early.")
itempool += unplaced_early_items
fill_locations.extend(early_locations)
world.random.shuffle(fill_locations)
return fill_locations, itempool
def distribute_items_restrictive(world: MultiWorld) -> None:
fill_locations = sorted(world.get_unfilled_locations())
world.random.shuffle(fill_locations)
# get items to distribute
itempool = sorted(world.itempool)
world.random.shuffle(itempool)
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
progitempool: typing.List[Item] = []
nonexcludeditempool: typing.List[Item] = []
localrestitempool: typing.Dict[int, typing.List[Item]] = {player: [] for player in range(1, world.players + 1)}
nonlocalrestitempool: typing.List[Item] = []
restitempool: typing.List[Item] = []
usefulitempool: typing.List[Item] = []
filleritempool: typing.List[Item] = []
for item in itempool:
if item.advancement:
progitempool.append(item)
elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
nonexcludeditempool.append(item)
elif item.name in world.local_items[item.player].value:
localrestitempool[item.player].append(item)
elif item.name in world.non_local_items[item.player].value:
nonlocalrestitempool.append(item)
elif item.useful:
usefulitempool.append(item)
else:
restitempool.append(item)
filleritempool.append(item)
call_all(world, "fill_hook", progitempool, nonexcludeditempool,
localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
loc_type: [] for loc_type in LocationProgressType}
@@ -166,82 +408,57 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
defaultlocations = locations[LocationProgressType.DEFAULT]
excludedlocations = locations[LocationProgressType.EXCLUDED]
fill_restrictive(world, world.state, prioritylocations, progitempool)
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
lock_later = []
def mark_for_locking(location: Location):
nonlocal lock_later
lock_later.append(location)
if prioritylocations:
# "priority fill"
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
accessibility_corrections(world, world.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "progression fill"
fill_restrictive(world, world.state, defaultlocations, progitempool)
if progitempool:
raise FillError(
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
accessibility_corrections(world, world.state, defaultlocations)
if nonexcludeditempool:
world.random.shuffle(defaultlocations)
# needs logical fill to not conflict with local items
fill_restrictive(
world, world.state, defaultlocations, nonexcludeditempool)
if nonexcludeditempool:
raise FillError(
f'Not enough locations for non-excluded items. There are {len(nonexcludeditempool)} more items than locations')
for location in lock_later:
if location.item:
location.locked = True
del mark_for_locking, lock_later
defaultlocations = defaultlocations + excludedlocations
world.random.shuffle(defaultlocations)
inaccessible_location_rules(world, world.state, defaultlocations)
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
local_locations: typing.Dict[int, typing.List[Location]] = {player: [] for player in world.player_ids}
for location in defaultlocations:
local_locations[location.player].append(location)
for player_locations in local_locations.values():
world.random.shuffle(player_locations)
remaining_fill(world, excludedlocations, filleritempool)
if excludedlocations:
raise FillError(
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
for player, items in localrestitempool.items(): # items already shuffled
player_local_locations = local_locations[player]
for item_to_place in items:
if not player_local_locations:
logging.warning(f"Ran out of local locations for player {player}, "
f"cannot place {item_to_place}.")
break
spot_to_fill = player_local_locations.pop()
world.push_item(spot_to_fill, item_to_place, False)
defaultlocations.remove(spot_to_fill)
restitempool = usefulitempool + filleritempool
for item_to_place in nonlocalrestitempool:
for i, location in enumerate(defaultlocations):
if location.player != item_to_place.player:
world.push_item(defaultlocations.pop(i), item_to_place, False)
break
else:
logging.warning(
f"Could not place non_local_item {item_to_place} among {defaultlocations}, tossing.")
remaining_fill(world, defaultlocations, restitempool)
world.random.shuffle(defaultlocations)
restitempool, defaultlocations = fast_fill(
world, restitempool, defaultlocations)
unplaced = progitempool + restitempool
unfilled = [location.name for location in defaultlocations]
unplaced = restitempool
unfilled = defaultlocations
if unplaced or unfilled:
logging.warning(
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
items_counter = Counter([location.item.player for location in world.get_locations() if location.item])
locations_counter = Counter([location.player for location in world.get_locations()])
items_counter.update([item.player for item in unplaced])
locations_counter.update([location.player for location in unfilled])
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
locations_counter = Counter(location.player for location in world.get_locations())
items_counter.update(item.player for item in unplaced)
locations_counter.update(location.player for location in unfilled)
print_data = {"items": items_counter, "locations": locations_counter}
logging.info(f'Per-Player counts: {print_data})')
def fast_fill(world: MultiWorld,
item_pool: typing.List[Item],
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
placing = min(len(item_pool), len(fill_locations))
for item, location in zip(item_pool, fill_locations):
world.push_item(location, item, False)
return item_pool[placing:], fill_locations[placing:]
def flood_items(world: MultiWorld) -> None:
# get items to distribute
world.random.shuffle(world.itempool)
@@ -305,29 +522,42 @@ def flood_items(world: MultiWorld) -> None:
def balance_multiworld_progression(world: MultiWorld) -> None:
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
# Overall progression balancing algorithm:
# Overall progression balancing algorithm:
# Gather up all locations in a sphere.
# Define a threshold value based on the player with the most available locations.
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
# which gives more locations available by this sphere.
balanceable_players = {player for player in world.player_ids if world.progression_balancing[player]}
balanceable_players: typing.Dict[int, float] = {
player: world.progression_balancing[player] / 100
for player in world.player_ids
if world.progression_balancing[player] > 0
}
if not balanceable_players:
logging.info('Skipping multiworld progression balancing.')
else:
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
state = CollectionState(world)
logging.debug(balanceable_players)
state: CollectionState = CollectionState(world)
checked_locations: typing.Set[Location] = set()
unchecked_locations = set(world.get_locations())
unchecked_locations: typing.Set[Location] = set(world.get_locations())
reachable_locations_count = {
total_locations_count: typing.Counter[int] = Counter(
location.player
for location in world.get_locations()
if not location.locked
)
reachable_locations_count: typing.Dict[int, int] = {
player: 0
for player in world.player_ids
if len(world.get_filled_locations(player)) != 0
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
}
total_locations_count = Counter(location.player for location in world.get_locations() if not location.locked)
balanceable_players = {player for player in balanceable_players if total_locations_count[player]}
sphere_num = 1
moved_item_count = 0
balanceable_players = {
player: balanceable_players[player]
for player in balanceable_players
if total_locations_count[player]
}
sphere_num: int = 1
moved_item_count: int = 0
def get_sphere_locations(sphere_state: CollectionState,
locations: typing.Set[Location]) -> typing.Set[Location]:
@@ -337,6 +567,10 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
def item_percentage(player: int, num: int) -> float:
return num / total_locations_count[player]
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
if len(total_locations_count) == 0:
return
while True:
# Gather non-locked locations.
# This ensures that only shuffled locations get counted for progression balancing,
@@ -357,13 +591,19 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
sphere_num += 1
if checked_locations:
# The 10% threshold can be modified for "progression balancing strength"
# right now it approximates the old 20/216 bound.
threshold_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
reachable_locations_count)) - 0.10
logging.debug(f"Threshold: {threshold_percentage}")
balancing_players = {player for player, reachables in reachable_locations_count.items() if
item_percentage(player, reachables) < threshold_percentage and player in balanceable_players}
max_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
reachable_locations_count))
threshold_percentages = {
player: max_percentage * balanceable_players[player]
for player in balanceable_players
}
logging.debug(f"Thresholds: {threshold_percentages}")
balancing_players = {
player
for player, reachables in reachable_locations_count.items()
if (player in threshold_percentages
and item_percentage(player, reachables) < threshold_percentages[player])
}
if balancing_players:
balancing_state = state.copy()
balancing_unchecked_locations = unchecked_locations.copy()
@@ -389,8 +629,9 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
if not location.locked:
balancing_reachables[location.player] += 1
if world.has_beaten_game(balancing_state) or all(
item_percentage(player, reachables) >= threshold_percentage
for player, reachables in balancing_reachables.items()):
item_percentage(player, reachables) >= threshold_percentages[player]
for player, reachables in balancing_reachables.items()
if player in threshold_percentages):
break
elif not balancing_sphere:
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
@@ -402,7 +643,9 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
items_to_replace: typing.List[Location] = []
for player in balancing_players:
locations_to_test = unlocked_locations[player]
items_to_test = candidate_items[player]
items_to_test = list(candidate_items[player])
items_to_test.sort()
world.random.shuffle(items_to_test)
while items_to_test:
testing = items_to_test.pop()
reducing_state = state.copy()
@@ -420,7 +663,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
else:
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
p = item_percentage(player, reachable_locations_count[player] + len(reduced_sphere))
if p < threshold_percentage:
if p < threshold_percentages[player]:
items_to_replace.append(testing)
replaced_items = False
@@ -496,6 +739,17 @@ def distribute_planned(world: MultiWorld) -> None:
else:
warn(warning, force)
swept_state = world.state.copy()
swept_state.sweep_for_events()
reachable = frozenset(world.get_reachable_locations(swept_state))
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
for loc in world.get_unfilled_locations():
if loc in reachable:
early_locations[loc.player].append(loc.name)
else: # not reachable with swept state
non_early_locations[loc.player].append(loc.name)
# TODO: remove. Preferably by implementing key drop
from worlds.alttp.Regions import key_drop_data
world_name_lookup = world.world_name_lookup
@@ -511,7 +765,39 @@ def distribute_planned(world: MultiWorld) -> None:
if 'from_pool' not in block:
block['from_pool'] = True
if 'world' not in block:
block['world'] = False
target_world = False
else:
target_world = block['world']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
block['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds = {world_name_lookup[target_world]}
block['world'] = worlds
items: block_value = []
if "items" in block:
items = block["items"]
@@ -548,6 +834,16 @@ def distribute_planned(world: MultiWorld) -> None:
for key, value in locations.items():
location_list += [key] * value
locations = location_list
if "early_locations" in locations:
locations.remove("early_locations")
for player in worlds:
locations += early_locations[player]
if "non_early_locations" in locations:
locations.remove("non_early_locations")
for player in worlds:
locations += non_early_locations[player]
block['locations'] = locations
if not block['count']:
@@ -583,41 +879,13 @@ def distribute_planned(world: MultiWorld) -> None:
for placement in plando_blocks:
player = placement['player']
try:
target_world = placement['world']
worlds = placement['world']
locations = placement['locations']
items = placement['items']
maxcount = placement['count']['target']
from_pool = placement['from_pool']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
placement['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds = {world_name_lookup[target_world]}
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
worlds))
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
world.random.shuffle(candidates)
world.random.shuffle(items)
count = 0

View File

@@ -1,12 +1,14 @@
from __future__ import annotations
import argparse
import logging
import random
import urllib.request
import urllib.parse
import typing
import os
from collections import Counter
import random
import string
import urllib.parse
import urllib.request
from collections import ChainMap, Counter
from typing import Any, Callable, Dict, Tuple, Union
import ModuleUpdate
@@ -15,24 +17,21 @@ ModuleUpdate.update()
import Utils
from worlds.alttp import Options as LttPOptions
from worlds.generic import PlandoConnection
from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
from BaseClasses import seeddigits, get_seed, PlandoOptions
import Options
from worlds.alttp import Bosses
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister
import copy
categories = set(AutoWorldRegister.world_types)
def mystery_argparse():
options = get_options()
defaults = options["generator"]
def resolve_path(path: str, resolver: typing.Callable[[str], str]) -> str:
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
return path if os.path.isabs(path) else resolver(path)
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
@@ -45,11 +44,6 @@ def mystery_argparse():
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
help="Path to the 1.0 JP SM Baserom.")
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults["race"])
@@ -59,12 +53,14 @@ def mystery_argparse():
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default=defaults["plando_options"],
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
parser.add_argument("--skip_prog_balancing", action="store_true",
help="Skip progression balancing step during generation.")
args = parser.parse_args()
if not os.path.isabs(args.weights_file_path):
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
return args, options
@@ -77,29 +73,33 @@ def main(args=None, callback=ERmain):
args, options = mystery_argparse()
seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
random.seed(seed)
seed_name = get_seed_name(random)
if args.race:
logging.info("Race mode enabled. Using non-deterministic random source.")
random.seed() # reset to time-based random source
weights_cache = {}
weights_cache: Dict[str, Tuple[Any, ...]] = {}
if args.weights_file_path and os.path.exists(args.weights_file_path):
try:
weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
except Exception as e:
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
print(f"Weights: {args.weights_file_path} >> "
f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
logging.info(f"Weights: {args.weights_file_path} >> "
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
if args.meta_file_path and os.path.exists(args.meta_file_path):
try:
weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
except Exception as e:
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
meta_weights = weights_cache[args.meta_file_path]
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
del(meta_weights["meta_description"])
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
del(meta_weights["meta_description"])
except Exception as e:
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
if args.samesettings:
raise Exception("Cannot mix --samesettings with --meta")
else:
@@ -108,86 +108,99 @@ def main(args=None, callback=ERmain):
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
if file.is_file() and not fname.startswith(".") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
try:
weights_cache[fname] = read_weights_yaml(path)
weights_cache[fname] = read_weights_yamls(path)
except Exception as e:
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
else:
print(f"P{player_id} Weights: {fname} >> "
f"{get_choice('description', weights_cache[fname], 'No description specified')}")
player_files[player_id] = fname
# sort dict for consistent results across platforms:
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
for filename, yaml_data in weights_cache.items():
if filename not in {args.meta_file_path, args.weights_file_path}:
for yaml in yaml_data:
logging.info(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = filename
player_id += 1
args.multi = max(player_id-1, args.multi)
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
f"{', '.join(args.plando)}")
args.multi = max(player_id - 1, args.multi)
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
f"{seed_name} Seed {seed} with plando: {args.plando}")
if not weights_cache:
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
raise Exception(f"No weights found. "
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
erargs.lttp_rom = args.lttp_rom
erargs.sm_rom = args.sm_rom
erargs.enemizercli = args.enemizercli
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
for k, v in weights_cache.items()}
player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
for fname, yamls in weights_cache.items()}
if meta_weights:
for category_name, category_dict in meta_weights.items():
for key in category_dict:
option = get_choice(key, category_dict)
option = roll_meta_option(key, category_name, category_dict)
if option is not None:
for player, path in player_path_cache.items():
if category_name is None:
weights_cache[path][key] = option
elif category_name not in weights_cache[path]:
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
else:
weights_cache[path][category_name][key] = option
for path in weights_cache:
for yaml in weights_cache[path]:
if category_name is None:
for category in yaml:
if category in AutoWorldRegister.world_types and key in Options.common_options:
yaml[category][key] = option
elif category_name not in yaml:
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
else:
yaml[category_name][key] = option
player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
name_counter = Counter()
erargs.player_settings = {}
for player in range(1, args.multi + 1):
player = 1
while player <= args.multi:
path = player_path_cache[player]
if path:
try:
settings = settings_cache[path] if settings_cache[path] else \
roll_settings(weights_cache[path], args.plando)
for k, v in vars(settings).items():
if v is not None:
try:
getattr(erargs, k)[player] = v
except AttributeError:
setattr(erargs, k, {player: v})
except Exception as e:
raise Exception(f"Error setting {k} to {v} for player {player}") from e
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
for settingsObject in settings:
for k, v in vars(settingsObject).items():
if v is not None:
try:
getattr(erargs, k)[player] = v
except AttributeError:
setattr(erargs, k, {player: v})
except Exception as e:
raise Exception(f"Error setting {k} to {v} for player {player}") from e
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
player += 1
except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
else:
raise RuntimeError(f'No weights specified for player {player}')
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
@@ -214,7 +227,7 @@ def main(args=None, callback=ERmain):
callback(erargs, seed)
def read_weights_yaml(path):
def read_weights_yamls(path) -> Tuple[Any, ...]:
try:
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
@@ -224,7 +237,7 @@ def read_weights_yaml(path):
except Exception as e:
raise Exception(f"Failed to read weights ({path})") from e
return parse_yaml(yaml)
return tuple(parse_yamls(yaml))
def interpret_on_off(value) -> bool:
@@ -235,7 +248,7 @@ def convert_to_on_off(value) -> str:
return {True: "on", False: "off"}.get(value, value)
def get_choice_legacy(option, root, value=None) -> typing.Any:
def get_choice_legacy(option, root, value=None) -> Any:
if option not in root:
return value
if type(root[option]) is list:
@@ -250,7 +263,7 @@ def get_choice_legacy(option, root, value=None) -> typing.Any:
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
def get_choice(option, root, value=None) -> typing.Any:
def get_choice(option, root, value=None) -> Any:
if option not in root:
return value
if type(root[option]) is list:
@@ -270,11 +283,11 @@ class SafeDict(dict):
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
name_counter[name.lower()] += 1
number = name_counter[name.lower()]
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[
name] > 1 else ''),
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
@@ -283,26 +296,13 @@ def handle_name(name: str, player: int, name_counter: Counter):
return new_name
def prefer_int(input_data: str) -> typing.Union[str, int]:
def prefer_int(input_data: str) -> Union[str, int]:
try:
return int(input_data)
except:
return input_data
available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
{'Agahnim', 'Agahnim2', 'Ganon'}}
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
Bosses.boss_location_table}
boss_shuffle_options = {None: 'none',
'none': 'none',
'basic': 'basic',
'full': 'full',
'chaos': 'chaos',
'singularity': 'singularity'
}
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
@@ -317,7 +317,7 @@ goals = {
}
def roll_percentage(percentage: typing.Union[int, float]) -> bool:
def roll_percentage(percentage: Union[int, float]) -> bool:
"""Roll a percentage chance.
percentage is expected to be in range [0, 100]"""
return random.random() < (float(percentage) / 100)
@@ -335,6 +335,28 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
return weights
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if not game:
return get_choice(option_key, category_dict)
if game in AutoWorldRegister.world_types:
game_world = AutoWorldRegister.world_types[game]
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
if option_key in options:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
"random_sprite_on_event"}:
return get_choice(option_key, category_dict)
raise Exception(f"Error generating meta option {option_key} for {game}.")
def roll_linked_options(weights: dict) -> dict:
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
for option_set in weights["linked_options"]:
@@ -387,42 +409,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
return weights
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
if boss_shuffle in boss_shuffle_options:
return boss_shuffle_options[boss_shuffle]
elif "bosses" in plando_options:
options = boss_shuffle.lower().split(";")
remainder_shuffle = "none" # vanilla
bosses = []
for boss in options:
if boss in boss_shuffle_options:
remainder_shuffle = boss_shuffle_options[boss]
elif "-" in boss:
loc, boss_name = boss.split("-")
if boss_name not in available_boss_names:
raise ValueError(f"Unknown Boss name {boss_name}")
if loc not in available_boss_locations:
raise ValueError(f"Unknown Boss Location {loc}")
level = ''
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
# split off level
loc = loc.split(" ")
level = f" {loc[-1]}"
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if not Bosses.can_place_boss(boss_name.title(), loc, level):
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
bosses.append(boss)
elif boss not in available_boss_names:
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
else:
bosses.append(boss)
return ";".join(bosses + [remainder_shuffle])
else:
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
if option_key in game_weights:
try:
if not option.supports_weighting:
@@ -433,13 +420,12 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
except Exception as e:
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
else:
if hasattr(player_option, "verify"):
player_option.verify(AutoWorldRegister.world_types[ret.game])
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
else:
setattr(ret, option_key, option(option.default))
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
if "linked_options" in weights:
weights = roll_linked_options(weights)
@@ -452,17 +438,11 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
if tuplize_version(version) > version_tuple:
raise Exception(f"Settings reports required version of generator is at least {version}, "
f"however generator is of version {__version__}")
required_plando_options = requirements.get("plando", "")
if required_plando_options:
required_plando_options = set(option.strip() for option in required_plando_options.split(","))
required_plando_options -= plando_options
required_plando_options = PlandoOptions.from_option_string(requirements.get("plando", ""))
if required_plando_options not in plando_options:
if required_plando_options:
if len(required_plando_options) == 1:
raise Exception(f"Settings reports required plando module {', '.join(required_plando_options)}, "
f"which is not enabled.")
else:
raise Exception(f"Settings reports required plando modules {', '.join(required_plando_options)}, "
f"which are not enabled.")
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
f"which is not enabled.")
ret = argparse.Namespace()
for option_key in Options.per_game_common_options:
@@ -470,6 +450,11 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights)
if ret.game not in AutoWorldRegister.world_types:
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
f"Check your spelling or installation of that world.")
if ret.game not in weights:
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
@@ -484,31 +469,29 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
for option_key, option in Options.common_options.items():
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
if ret.game in AutoWorldRegister.world_types:
for option_key, option in world_type.options.items():
handle_option(ret, game_weights, option_key, option)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if not (option_key in Options.common_options and option_key not in game_weights):
handle_option(ret, game_weights, option_key, option)
if "items" in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if "connections" in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
else:
raise Exception(f"Unsupported game {ret.game}")
for option_key, option in world_type.option_definitions.items():
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key, option in Options.per_game_common_options.items():
# skip setting this option if already set from common_options, defaulting to root option
if option_key not in world_type.option_definitions and \
(option_key not in Options.common_options or option_key in game_weights):
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
return ret
@@ -542,9 +525,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.goal = goals[goal]
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
# fast ganon + ganon at hole
ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
@@ -576,8 +556,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.item_functionality = get_choice_legacy('item_functionality', weights)
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
ret.enemy_damage = {None: 'default',
'default': 'default',
@@ -616,7 +594,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
ret.plando_texts = {}
if "texts" in plando_options:
if PlandoOptions.texts in plando_options:
tt = TextTable()
tt.removeUnwantedText()
options = weights.get("plando_texts", [])
@@ -628,7 +606,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
ret.plando_connections = []
if "connections" in plando_options:
if PlandoOptions.connections in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice_legacy("percentage", placement, 100)):

894
KH2Client.py Normal file
View File

@@ -0,0 +1,894 @@
import os
import asyncio
import ModuleUpdate
import json
import Utils
from pymem import pymem
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
from worlds.kh2.WorldLocations import *
from worlds import network_data_package
if __name__ == "__main__":
Utils.init_logging("KH2Client", exception_logger="Client")
from NetUtils import ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
ModuleUpdate.update()
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
# class KH2CommandProcessor(ClientCommandProcessor):
class KH2Context(CommonContext):
# command_processor: int = KH2CommandProcessor
game = "Kingdom Hearts 2"
items_handling = 0b101 # Indicates you get items sent from other worlds.
def __init__(self, server_address, password):
super(KH2Context, self).__init__(server_address, password)
self.kh2LocalItems = None
self.ability = None
self.growthlevel = None
self.KH2_sync_task = None
self.syncing = False
self.kh2connected = False
self.serverconneced = False
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
item_dictionary_table.items() if data.code}
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
all_locations.items() if data.code}
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.sending = []
# list used to keep track of locations+items player has. Used for disoneccting
self.kh2seedsave = None
self.slotDataProgressionNames = {}
self.kh2seedname = None
self.kh2slotdata = None
self.itemamount = {}
# sora equipped, valor equipped, master equipped, final equipped
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
self.amountOfPieces = 0
# hooked object
self.kh2 = None
self.ItemIsSafe = False
self.game_connected = False
self.finalxemnas = False
self.worldid = {
# 1: {}, # world of darkness (story cutscenes)
2: TT_Checks,
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
4: HB_Checks,
5: BC_Checks,
6: Oc_Checks,
7: AG_Checks,
8: LoD_Checks,
9: HundredAcreChecks,
10: PL_Checks,
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
12: DC_Checks,
13: TR_Checks,
14: HT_Checks,
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
16: PR_Checks,
17: SP_Checks,
18: TWTNW_Checks,
# 255: {}, # starting screen
}
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
self.sveroom = 0x2A09C00 + 0x41
# 0 not in battle 1 in yellow battle 2 red battle #short
self.inBattle = 0x2A0EAC4 + 0x40
self.onDeath = 0xAB9078
# PC Address anchors
self.Now = 0x0714DB8
self.Save = 0x09A70B0
self.Sys3 = 0x2A59DF0
self.Bt10 = 0x2A74880
self.BtlEnd = 0x2A0D3E0
self.Slot1 = 0x2A20C98
self.chest_set = set(exclusion_table["Chests"])
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
self.equipment_categories = CheckDupingItems["Equipment"]
self.armor_set = set(self.equipment_categories["Armor"])
self.accessories_set = set(self.equipment_categories["Accessories"])
self.all_equipment = self.armor_set.union(self.accessories_set)
self.Equipment_Anchor_Dict = {
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
self.AbilityQuantityDict = {}
self.ability_categories = CheckDupingItems["Abilities"]
self.sora_ability_set = set(self.ability_categories["Sora"])
self.donald_ability_set = set(self.ability_categories["Donald"])
self.goofy_ability_set = set(self.ability_categories["Goofy"])
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
self.boost_set = set(CheckDupingItems["Boosts"])
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
# Growth:[level 1,level 4,slot]
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
"Quick Run": [0x62, 0x65, 0x25DC],
"Dodge Roll": [0x234, 0x237, 0x25DE],
"Aerial Dodge": [0x066, 0x069, 0x25E0],
"Glide": [0x6A, 0x6D, 0x25E2]}
self.boost_to_anchor_dict = {
"Power Boost": 0x24F9,
"Magic Boost": 0x24FA,
"Defense Boost": 0x24FB,
"AP Boost": 0x24F8}
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
self.bitmask_item_code = [
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(KH2Context, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname is not None and self.auth is not None:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).connection_closed()
async def disconnect(self, allow_autoreconnect: bool = False):
self.kh2connected = False
self.serverconneced = False
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).disconnect()
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
if self.kh2seedname not in {None} and self.auth not in {None}:
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'w') as f:
f.write(json.dumps(self.kh2seedsave, indent=4))
await super(KH2Context, self).shutdown()
def on_package(self, cmd: str, args: dict):
if cmd in {"RoomInfo"}:
self.kh2seedname = args['seed_name']
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
self.kh2seedsave = {"itemIndex": -1,
# back of soras invo is 0x25E2. Growth should be moved there
# Character: [back of invo, front of invo]
"SoraInvo": [0x25D8, 0x2546],
"DonaldInvo": [0x26F4, 0x2658],
"GoofyInvo": [0x280A, 0x276C],
"AmountInvo": {
"ServerItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
},
"LocalItems": {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0, "Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}},
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
"LocationsChecked": [],
"Levels": {
"SoraLevel": 0,
"ValorLevel": 0,
"WisdomLevel": 0,
"LimitLevel": 0,
"MasterLevel": 0,
"FinalLevel": 0,
},
"SoldEquipment": [],
"SoldBoosts": {"Power Boost": 0,
"Magic Boost": 0,
"Defense Boost": 0,
"AP Boost": 0}
}
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
'wt') as f:
pass
self.locations_checked = set()
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
self.kh2seedsave = json.load(f)
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
self.serverconneced = True
if cmd in {"Connected"}:
self.kh2slotdata = args['slot_data']
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
try:
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
logger.info("You are now auto-tracking")
self.kh2connected = True
except Exception as e:
logger.info("Line 247")
if self.kh2connected:
logger.info("Connection Lost")
self.kh2connected = False
logger.info(e)
if cmd in {"ReceivedItems"}:
start_index = args["index"]
if start_index == 0:
# resetting everything that were sent from the server
self.kh2seedsave["SoraInvo"][0] = 0x25D8
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
self.kh2seedsave["GoofyInvo"][0] = 0x280A
self.kh2seedsave["itemIndex"] = - 1
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
"Ability": {},
"Amount": {},
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
"Aerial Dodge": 0,
"Glide": 0},
"Bitmask": [],
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
"Equipment": [],
"Magic": {},
"StatIncrease": {},
"Boost": {},
}
if start_index > self.kh2seedsave["itemIndex"]:
self.kh2seedsave["itemIndex"] = start_index
for item in args['items']:
asyncio.create_task(self.give_item(item.item))
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
new_locations = set(args["checked_locations"])
# TODO: make this take locations from other players on the same slot so proper coop happens
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
# location_id in self.kh2LocalItems.keys()]
self.checked_locations |= new_locations
async def checkWorldLocations(self):
try:
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
if currentworldint in self.worldid:
curworldid = self.worldid[currentworldint]
for location, data in curworldid.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and (int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex) > 0:
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 285")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkLevels(self):
try:
for location, data in SoraLevels.items():
currentLevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and currentLevel >= data.bitIndex:
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
self.sending = self.sending + [(int(locationId))]
formDict = {
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
for i in range(5):
for location, data in formDict[i][1].items():
formlevel = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked \
and formlevel >= data.bitIndex:
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
self.sending = self.sending + [(int(locationId))]
except Exception as e:
logger.info("Line 312")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def checkSlots(self):
try:
for location, data in weaponSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") > 0:
self.sending = self.sending + [(int(locationId))]
for location, data in formSlots.items():
locationId = kh2_loc_name_to_id[location]
if locationId not in self.locations_checked:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
# self.locations_checked
self.sending = self.sending + [(int(locationId))]
except Exception as e:
if self.kh2connected:
logger.info("Line 333")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyChests(self):
try:
for location in self.locations_checked:
locationName = self.lookup_id_to_Location[location]
if locationName in self.chest_set:
if locationName in self.location_name_to_worlddata.keys():
locationData = self.location_name_to_worlddata[locationName]
if int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
"big") & 0x1 << locationData.bitIndex == 0:
roomData = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
1), "big")
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
except Exception as e:
if self.kh2connected:
logger.info("Line 350")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
async def verifyLevel(self):
for leveltype, anchor in {"SoraLevel": 0x24FF,
"ValorLevel": 0x32F6,
"WisdomLevel": 0x332E,
"LimitLevel": 0x3366,
"MasterLevel": 0x339E,
"FinalLevel": 0x33D6}.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
self.kh2seedsave["Levels"][leveltype]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
async def give_item(self, item, ItemType="ServerItems"):
try:
itemname = self.lookup_id_to_item[item]
itemcode = self.item_name_to_data[itemname]
if itemcode.ability:
abilityInvoType = 0
TwilightZone = 2
if ItemType == "LocalItems":
abilityInvoType = 1
TwilightZone = -2
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
return
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
# appending the slot that the ability should be in
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
self.AbilityQuantityDict[itemname]:
if itemname in self.sora_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["SoraInvo"][abilityInvoType])
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
elif itemname in self.donald_ability_set:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["DonaldInvo"][abilityInvoType])
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
else:
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
self.kh2seedsave["GoofyInvo"][abilityInvoType])
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
elif itemcode.code in self.bitmask_item_code:
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
elif itemname in self.all_equipment:
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
elif itemname in self.all_weapons:
if itemname in self.keyblade_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
elif itemname in self.staff_set:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
else:
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
elif itemname in self.boost_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
elif itemname in self.stat_increase_set:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
else:
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
else:
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
except Exception as e:
if self.kh2connected:
logger.info("Line 398")
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager
class KH2Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago KH2 Client"
self.ui = KH2Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def IsInShop(self, sellable, master_boost):
# journal = 0x741230 shop = 0x741320
# if journal=-1 and shop = 5 then in shop
# if journam !=-1 and shop = 10 then journal
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
# print("your in the shop")
sellable_dict = {}
for itemName in sellable:
itemdata = self.item_name_to_data[itemName]
amount = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
sellable_dict[itemName] = amount
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
await asyncio.sleep(0.5)
for item, amount in sellable_dict.items():
itemdata = self.item_name_to_data[item]
afterShop = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
if afterShop < amount:
if item in master_boost:
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
else:
self.kh2seedsave["SoldEquipment"].append(item)
async def verifyItems(self):
try:
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
master_amount = local_amount | server_amount
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
master_ability = local_ability | server_ability
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
master_bitmask = local_bitmask | server_bitmask
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
master_keyblade = local_keyblade | server_keyblade
master_staff = local_staff | server_staff
master_shield = local_shield | server_shield
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
master_equipment = local_equipment | server_equipment
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
master_magic = local_magic | server_magic
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
master_stat = local_stat | server_stat
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
master_boost = local_boost | server_boost
master_sell = master_equipment | master_staff | master_shield | master_boost
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
for itemName in master_amount:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
if itemName in server_amount:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
if itemName == "Torn Page":
# Torn Pages are handled differently because they can be consumed.
# Will check the progression in 100 acre and - the amount of visits
# amountofitems-amount of visits done
for location, data in tornPageLocks.items():
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
"big") & 0x1 << data.bitIndex > 0:
amountOfItems -= 1
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems and amountOfItems >= 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_keyblade:
itemData = self.item_name_to_data[itemName]
# if the inventory slot for that keyblade is less than the amount they should have
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
"big") != 13:
# Checking form anchors for the keyblade
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
else:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_staff:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_shield:
itemData = self.item_name_to_data[itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1 \
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
and itemName not in self.kh2seedsave["SoldEquipment"]:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_ability:
itemData = self.item_name_to_data[itemName]
ability_slot = []
if itemName in local_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
if itemName in server_ability:
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
for slot in ability_slot:
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current & 0x0FFF
if ability | 0x8000 != (0x8000 + itemData.memaddr):
if current - 0x8000 > 0:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
else:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
# removes the duped ability if client gave faster than the game.
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
# remove the dummy level 1 growths if they are in these invo slots.
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
ability = current & 0x0FFF
if 0x05E <= ability <= 0x06D:
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
for itemName in self.master_growth:
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
if growthLevel > 0:
slot = self.growth_values_dict[itemName][2]
min_growth = self.growth_values_dict[itemName][0]
max_growth = self.growth_values_dict[itemName][1]
if growthLevel > 4:
growthLevel = 4
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
ability = current_growth_level & 0x0FFF
# if the player should be getting a growth ability
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
# if it should be level one of that growth
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
# if it is already in the inventory
elif ability | 0x8000 < (0x8000 + max_growth):
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
for itemName in master_bitmask:
itemData = self.item_name_to_data[itemName]
itemMemory = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") & 0x1 << itemData.bitmask) == 0:
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
(0).to_bytes(1, 'big'), 1)
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
for itemName in master_equipment:
itemData = self.item_name_to_data[itemName]
isThere = False
if itemName in self.accessories_set:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
else:
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
# Checking form anchors for the equipment
for slot in Equipment_Anchor_List:
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
isThere = True
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(0).to_bytes(1, 'big'), 1)
break
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != 1:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(1).to_bytes(1, 'big'), 1)
for itemName in master_magic:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
if itemName in server_magic:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_stat:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
if itemName in server_stat:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
# 0x130293 is Crit_1's location id for touching the computer
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big") != amountOfItems \
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
"big") >= 5 and int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
"big") > 0:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
amountOfItems.to_bytes(1, 'big'), 1)
for itemName in master_boost:
itemData = self.item_name_to_data[itemName]
amountOfItems = 0
if itemName in local_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
if itemName in server_boost:
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
amountOfBoostsInInvo = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
"big")
amountOfUsedBoosts = int.from_bytes(
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
"big")
# Ap Boots start at +50 for some reason
if itemName == "AP Boost":
amountOfUsedBoosts -= 50
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
itemName] and amountOfBoostsInInvo < 255:
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
except Exception as e:
logger.info("Line 573")
if self.kh2connected:
logger.info("Connection Lost.")
self.kh2connected = False
logger.info(e)
def finishedGame(ctx: KH2Context, message):
if ctx.kh2slotdata['FinalXemnas'] == 1:
if 0x1301ED in message[0]["locations"]:
ctx.finalxemnas = True
# three proofs
if ctx.kh2slotdata['Goal'] == 0:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 1:
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
ctx.kh2slotdata['LuckyEmblemsRequired']:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
elif ctx.kh2slotdata['Goal'] == 2:
for boss in ctx.kh2slotdata["hitlist"]:
if boss in message[0]["locations"]:
ctx.amountOfPieces += 1
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
if ctx.kh2slotdata['FinalXemnas'] == 1:
if ctx.finalxemnas:
return True
else:
return False
else:
return True
else:
return False
async def kh2_watcher(ctx: KH2Context):
while not ctx.exit_event.is_set():
try:
if ctx.kh2connected and ctx.serverconneced:
ctx.sending = []
await asyncio.create_task(ctx.checkWorldLocations())
await asyncio.create_task(ctx.checkLevels())
await asyncio.create_task(ctx.checkSlots())
await asyncio.create_task(ctx.verifyChests())
await asyncio.create_task(ctx.verifyItems())
await asyncio.create_task(ctx.verifyLevel())
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
if finishedGame(ctx, message):
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
location_ids = []
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
for location in location_ids:
if location not in ctx.locations_checked:
ctx.locations_checked.add(location)
ctx.kh2seedsave["LocationsChecked"].append(location)
if location in ctx.kh2LocalItems:
item = ctx.kh2slotdata["LocalItems"][str(location)]
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
await ctx.send_msgs(message)
elif not ctx.kh2connected and ctx.serverconneced:
logger.info("Game is not open. Disconnecting from Server.")
await ctx.disconnect()
except Exception as e:
logger.info("Line 661")
if ctx.kh2connected:
logger.info("Connection Lost.")
ctx.kh2connected = False
logger.info(e)
await asyncio.sleep(0.5)
if __name__ == '__main__':
async def main(args):
ctx = KH2Context(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
kh2_watcher(ctx), name="KH2ProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="KH2 Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -10,21 +10,26 @@ Scroll down to components= to add components to the launcher as well as setup.py
import argparse
from os.path import isfile
import sys
from typing import Iterable, Sequence, Callable, Union, Optional
import subprocess
import itertools
from Utils import is_frozen, user_path, local_path, init_logging
from shutil import which
import shlex
from enum import Enum, auto
import logging
import multiprocessing
import shlex
import subprocess
import sys
import webbrowser
from os.path import isfile
from shutil import which
from typing import Sequence, Union, Optional
import Utils
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
is_linux = sys.platform.startswith('linux')
is_macos = sys.platform == 'darwin'
is_windows = sys.platform in ("win32", "cygwin", "msys")
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
def open_host_yaml():
@@ -37,139 +42,68 @@ def open_host_yaml():
exe = which("open")
subprocess.Popen([exe, file])
else:
import webbrowser
webbrowser.open(file)
def open_patch():
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
try:
import tkinter
import tkinter.filedialog
filename = open_filename('Select patch', (('Patches', suffixes),))
except Exception as e:
logging.error("Could not load tkinter, which is likely not installed. "
"This attempt was made because Launcher.open_patch was used.")
raise e
messagebox('Error', str(e), error=True)
else:
root = tkinter.Tk()
root.withdraw()
suffixes = []
for c in components:
if isfile(get_exe(c)[-1]):
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
isinstance(c.file_identifier, SuffixIdentifier) else []
filename = tkinter.filedialog.askopenfilename(filetypes=(('Patches', ' '.join(suffixes)),))
file, _, component = identify(filename)
file, component = identify(filename)
if file and component:
launch([*get_exe(component), file], component.cli)
def generate_yamls():
from Options import generate_yaml_templates
target = Utils.user_path("Players", "Templates")
generate_yaml_templates(target, False)
open_folder(target)
def browse_files():
file = user_path()
open_folder(user_path())
def open_folder(folder_path):
if is_linux:
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, file])
subprocess.Popen([exe, folder_path])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, file])
subprocess.Popen([exe, folder_path])
else:
import webbrowser
webbrowser.open(file)
webbrowser.open(folder_path)
class Type(Enum):
TOOL = auto()
FUNC = auto() # not a real component
CLIENT = auto()
ADJUSTER = auto()
class SuffixIdentifier:
suffixes: Iterable[str]
def __init__(self, *args: str):
self.suffixes = args
def __call__(self, path: str):
if isinstance(path, str):
for suffix in self.suffixes:
if path.endswith(suffix):
return True
return False
class Component:
display_name: str
type: Optional[Type]
script_name: Optional[str]
frozen_name: Optional[str]
icon: str # just the name, no suffix
cli: bool
func: Optional[Callable]
file_identifier: Optional[Callable[[str], bool]]
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
file_identifier: Optional[Callable[[str], bool]] = None):
self.display_name = display_name
self.script_name = script_name
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon
self.cli = cli
self.type = component_type or \
None if not display_name else \
Type.FUNC if func else \
Type.CLIENT if 'Client' in display_name else \
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
self.func = func
self.file_identifier = file_identifier
def handles_file(self, path: str):
return self.file_identifier(path) if self.file_identifier else False
components: Iterable[Component] = (
# Launcher
Component('', 'Launcher'),
# Core
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3')),
Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),
# Minecraft
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
file_identifier=SuffixIdentifier('.apmc')),
# Ocarina of Time
Component('OoT Client', 'OoTClient',
file_identifier=SuffixIdentifier('.apz5')),
Component('OoT Adjuster', 'OoTAdjuster'),
# FF1
Component('FF1 Client', 'FF1Client'),
# ChecksFinder
Component('ChecksFinder Client', 'ChecksFinderClient'),
components.extend([
# Functions
Component('Open host.yaml', func=open_host_yaml),
Component('Open Patch', func=open_patch),
Component('Browse Files', func=browse_files),
)
icon_paths = {
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
'mcicon': local_path('data', 'mcicon.ico')
}
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Settings", func=generate_yamls),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
])
def identify(path: Union[None, str]):
if path is None:
return None, None, None
return None, None
for component in components:
if component.handles_file(path):
return path, component.script_name, component
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
return path, component
elif path == component.display_name or path == component.script_name:
return None, component
return None, None
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
@@ -215,24 +149,19 @@ def launch(exe, in_terminal=False):
def run_gui():
if not sys.stdout:
from kvui import App, ContainerLayout, GridLayout, Button, Label # this kills stdout
else:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout as ContainerLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
class Launcher(App):
base_title: str = "Archipelago Launcher"
container: ContainerLayout
grid: GridLayout
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
def __init__(self, ctx=None):
self.title = self.base_title
@@ -244,24 +173,44 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
def build_button(component: Component):
"""
Builds a button widget for a given component.
Args:
component (Component): The component associated with the button.
Returns:
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout()
box_layout.add_widget(button)
box_layout.add_widget(image)
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
button = Button(text=tool[0])
button.component = tool[1]
button.bind(on_release=self.component_action)
button_layout.add_widget(button)
build_button(tool[1])
else:
button_layout.add_widget(Label())
# column 2
if client:
button = Button(text=client[0])
button.component = client[1]
button.bind(on_press=self.component_action)
button_layout.add_widget(button)
build_button(client[1])
else:
button_layout.add_widget(Label())
@@ -269,14 +218,29 @@ def run_gui():
@staticmethod
def component_action(button):
if button.component.type == Type.FUNC:
if button.component.func:
button.component.func()
else:
launch(get_exe(button.component), button.component.cli)
def _stop(self, *largs):
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
# Closing the window explicitly cleans it up.
self.root_window.close()
super()._stop(*largs)
Launcher().run()
def run_component(component: Component, *args):
if component.func:
component.func(*args)
elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args])
else:
logging.warning(f"Component {component} does not appear to be executable.")
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
if isinstance(args, argparse.Namespace):
args = {k: v for k, v in args._get_kwargs()}
@@ -284,24 +248,34 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
args = {}
if "Patch|Game|Component" in args:
file, component, _ = identify(args["Patch|Game|Component"])
file, component = identify(args["Patch|Game|Component"])
if file:
args['file'] = file
if component:
args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
if 'file' in args:
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
run_component(args["component"], args["file"], *args["args"])
elif 'component' in args:
subprocess.run([*get_exe(args['component']), *args['args']])
run_component(args["component"], *args["args"])
else:
run_gui()
if __name__ == '__main__':
init_logging('Launcher')
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
help="Pass either a patch file, a generated game or the name of a component to run.")
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
main(parser.parse_args())
from worlds.LauncherComponents import processes
for process in processes:
# we await all child processes to close before we tear down the process host
# this makes it feel like each one is its own program, as the Launcher is closed now
process.join()

613
LinksAwakeningClient.py Normal file
View File

@@ -0,0 +1,613 @@
import ModuleUpdate
ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
import asyncio
import base64
import binascii
import io
import logging
import select
import socket
import time
import typing
import urllib
import colorama
import struct
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
server_loop)
from NetUtils import ClientStatus
from worlds.ladx.Common import BASE_ID as LABaseID
from worlds.ladx.GpsTracker import GpsTracker
from worlds.ladx.ItemTracker import ItemTracker
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
class GameboyException(Exception):
pass
class RetroArchDisconnectError(GameboyException):
pass
class InvalidEmulatorStateError(GameboyException):
pass
class BadRetroArchResponse(GameboyException):
pass
def magpie_logo():
from kivy.uix.image import CoreImage
binary_data = """
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
binary_data = base64.b64decode(binary_data)
data = io.BytesIO(binary_data)
return CoreImage(data, ext="png").texture
class LAClientConstants:
# Connector version
VERSION = 0x01
#
# Memory locations of LADXR
ROMGameID = 0x0051 # 4 bytes
SlotName = 0x0134
# Unused
# ROMWorldID = 0x0055
# ROMConnectorVersion = 0x0056
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
wGameplayType = 0xDB95
# RO: Starts at 0, increases every time an item is received from the server and processed
wLinkSyncSequenceNumber = 0xDDF6
wLinkStatusBits = 0xDDF7 # RW:
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
wLinkHealth = 0xDB5A
wLinkGiveItem = 0xDDF8 # RW
wLinkGiveItemFrom = 0xDDF9 # RW
# All of these six bytes are unused, we can repurpose
# wLinkSendItemRoomHigh = 0xDDFA # RO
# wLinkSendItemRoomLow = 0xDDFB # RO
# wLinkSendItemTarget = 0xDDFC # RO
# wLinkSendItemItem = 0xDDFD # RO
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
# wLinkSendShopTarget = 0xDDFF
wRecvIndex = 0xDDFD # Two bytes
wCheckAddress = 0xC0FF - 0x4
WRamCheckSize = 0x4
WRamSafetyValue = bytearray([0]*WRamCheckSize)
MinGameplayValue = 0x06
MaxGameplayValue = 0x1A
VictoryGameplayAndSub = 0x0102
class RAGameboy():
cache = []
cache_start = 0
cache_size = 0
last_cache_read = None
socket = None
def __init__(self, address, port) -> None:
self.address = address
self.port = port
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
assert (self.socket)
self.socket.setblocking(False)
def get_retroarch_version(self):
self.send(b'VERSION\n')
select.select([self.socket], [], [])
response_str, addr = self.socket.recvfrom(16)
return response_str.rstrip()
def get_retroarch_status(self, timeout):
self.send(b'GET_STATUS\n')
select.select([self.socket], [], [], timeout)
response_str, addr = self.socket.recvfrom(1000, )
return response_str.rstrip()
def set_cache_limits(self, cache_start, cache_size):
self.cache_start = cache_start
self.cache_size = cache_size
def send(self, b):
if type(b) is str:
b = b.encode('ascii')
self.socket.sendto(b, (self.address, self.port))
def recv(self):
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
return response
async def async_recv(self):
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
return response
async def check_safe_gameplay(self, throw=True):
async def check_wram():
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
if check_values != LAClientConstants.WRamSafetyValue:
if throw:
raise InvalidEmulatorStateError()
return False
return True
if not await check_wram():
if throw:
raise InvalidEmulatorStateError()
return False
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
gameplay_value = gameplay_value[0]
# In gameplay or credits
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
if throw:
logger.info("invalid emu state")
raise InvalidEmulatorStateError()
return False
if not await check_wram():
return False
return True
# We're sadly unable to update the whole cache at once
# as RetroArch only gives back some number of bytes at a time
# So instead read as big as chunks at a time as we can manage
async def update_cache(self):
# First read the safety address - if it's invalid, bail
self.cache = []
if not await self.check_safe_gameplay():
return
cache = []
remaining_size = self.cache_size
while remaining_size:
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
remaining_size -= len(block)
cache += block
if not await self.check_safe_gameplay():
return
self.cache = cache
self.last_cache_read = time.time()
async def read_memory_cache(self, addresses):
# TODO: can we just update once per frame?
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
await self.update_cache()
if not self.cache:
return None
assert (len(self.cache) == self.cache_size)
for address in addresses:
assert self.cache_start <= address <= self.cache_start + self.cache_size
r = {address: self.cache[address - self.cache_start]
for address in addresses}
return r
async def async_read_memory_safe(self, address, size=1):
# whenever we do a read for a check, we need to make sure that we aren't reading
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
#
# ...actually, we probably _only_ need the post check
# Check before read
if not await self.check_safe_gameplay():
return None
# Do read
r = await self.async_read_memory(address, size)
# Check after read
if not await self.check_safe_gameplay():
return None
return r
def read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = self.recv()
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
raise BadRetroArchResponse()
return bytearray.fromhex(splits[2])
async def async_read_memory(self, address, size=1):
command = "READ_CORE_MEMORY"
self.send(f'{command} {hex(address)} {size}\n')
response = await self.async_recv()
response = response[:-1]
splits = response.decode().split(" ", 2)
assert (splits[0] == command)
# Ignore the address for now
# TODO: transform to bytes
return bytearray.fromhex(splits[2])
def write_memory(self, address, bytes):
command = "WRITE_CORE_MEMORY"
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
select.select([self.socket], [], [])
response, _ = self.socket.recvfrom(4096)
splits = response.decode().split(" ", 3)
assert (splits[0] == command)
if splits[2] == "-1":
logger.info(splits[3])
class LinksAwakeningClient():
socket = None
gameboy = None
tracker = None
auth = None
game_crc = None
pending_deathlink = False
deathlink_debounce = True
recvd_checks = {}
def msg(self, m):
logger.info(m)
s = f"SHOW_MSG {m}\n"
self.gameboy.send(s)
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
async def wait_for_retroarch_connection(self):
logger.info("Waiting on connection to Retroarch...")
while True:
try:
version = self.gameboy.get_retroarch_version()
NO_CONTENT = b"GET_STATUS CONTENTLESS"
status = NO_CONTENT
core_type = None
GAME_BOY = b"game_boy"
while status == NO_CONTENT or core_type != GAME_BOY:
try:
status = self.gameboy.get_retroarch_status(0.1)
if status.count(b" ") < 2:
await asyncio.sleep(1.0)
continue
GET_STATUS, PLAYING, info = status.split(b" ", 2)
if status.count(b",") < 2:
await asyncio.sleep(1.0)
continue
core_type, rom_name, self.game_crc = info.split(b",", 2)
if core_type != GAME_BOY:
logger.info(
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
await asyncio.sleep(1.0)
continue
except (BlockingIOError, TimeoutError) as e:
await asyncio.sleep(0.1)
pass
logger.info(f"Connected to Retroarch {version} {info}")
self.gameboy.read_memory(0x1000)
return
except ConnectionResetError:
await asyncio.sleep(1.0)
pass
def reset_auth(self):
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
if self.auth:
assert (auth == self.auth)
self.auth = auth
async def wait_and_init_tracker(self):
await self.wait_for_game_ready()
self.tracker = LocationTracker(self.gameboy)
self.item_tracker = ItemTracker(self.gameboy)
self.gps_tracker = GpsTracker(self.gameboy)
async def recved_item_from_ap(self, item_id, from_player, next_index):
# Don't allow getting an item until you've got your first check
if not self.tracker.has_start_item():
return
# Spin until we either:
# get an exception from a bad read (emu shut down or reset)
# beat the game
# the client handles the last pending item
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
while not (await self.is_victory()) and status & 1 == 1:
time.sleep(0.1)
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
item_id -= LABaseID
# The player name table only goes up to 100, so don't go past that
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
if from_player > 100:
from_player = 100
next_index += 1
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
item_id, from_player])
status |= 1
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
async def wait_for_game_ready(self):
logger.info("Waiting on game to be in valid state...")
while not await self.gameboy.check_safe_gameplay(throw=False):
pass
logger.info("Ready!")
async def is_victory(self):
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
await self.tracker.readChecks(item_get_cb)
await self.item_tracker.readItems()
await self.gps_tracker.read_location()
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
if self.deathlink_debounce and current_health != 0:
self.deathlink_debounce = False
elif not self.deathlink_debounce and current_health == 0:
# logger.info("YOU DIED.")
await deathlink_cb()
self.deathlink_debounce = True
if self.pending_deathlink:
logger.info("Got a deathlink")
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
self.pending_deathlink = False
self.deathlink_debounce = True
if await self.is_victory():
await win_cb()
recv_index = struct.unpack(">H", self.gameboy.read_memory(LAClientConstants.wRecvIndex, 2))[0]
# Play back one at a time
if recv_index in self.recvd_checks:
item = self.recvd_checks[recv_index]
await self.recved_item_from_ap(item.item, item.player, recv_index)
all_tasks = set()
def create_task_log_exception(awaitable) -> asyncio.Task:
async def _log_exception(awaitable):
try:
return await awaitable
except Exception as e:
logger.exception(e)
pass
finally:
all_tasks.remove(task)
task = asyncio.create_task(_log_exception(awaitable))
all_tasks.add(task)
class LinksAwakeningContext(CommonContext):
tags = {"AP"}
game = "Links Awakening DX"
items_handling = 0b101
want_slot_data = True
la_task = None
client = None
# TODO: does this need to re-read on reset?
found_checks = []
last_resend = time.time()
magpie_enabled = False
magpie = None
magpie_task = None
won = False
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient()
if magpie:
self.magpie_enabled = True
self.magpie = MagpieBridge()
super().__init__(server_address, password)
def run_gui(self) -> None:
import webbrowser
import kvui
from kvui import Button, GameManager
from kivy.uix.image import Image
class LADXManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("Tracker", "Tracker"),
]
base_title = "Archipelago Links Awakening DX Client"
def build(self):
b = super().build()
if self.ctx.magpie_enabled:
button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
self.connect_layout.add_widget(button)
return b
self.ui = LADXManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def send_checks(self):
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
await self.send_msgs(message)
ENABLE_DEATHLINK = False
async def send_deathlink(self):
if self.ENABLE_DEATHLINK:
message = [{"cmd": 'Deathlink',
'time': time.time(),
'cause': 'Had a nightmare',
# 'source': self.slot_info[self.slot].name,
}]
await self.send_msgs(message)
async def send_victory(self):
if not self.won:
message = [{"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL}]
logger.info("victory!")
await self.send_msgs(message)
self.won = True
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
if self.ENABLE_DEATHLINK:
self.client.pending_deathlink = True
def new_checks(self, item_ids, ladxr_ids):
self.found_checks += item_ids
create_task_log_exception(self.send_checks())
if self.magpie_enabled:
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(LinksAwakeningContext, self).server_auth(password_requested)
self.auth = self.client.auth
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
# TODO - use watcher_event
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], args["index"]):
self.client.recvd_checks[index] = item
item_id_lookup = get_locations_to_id()
async def run_game_loop(self):
def on_item_get(ladxr_checks):
checks = [self.item_id_lookup[meta_to_name(
checkMetadataTable[check.id])] for check in ladxr_checks]
self.new_checks(checks, [check.id for check in ladxr_checks])
async def victory():
await self.send_victory()
async def deathlink():
await self.send_deathlink()
if self.magpie_enabled:
self.magpie_task = asyncio.create_task(self.magpie.serve())
# yield to allow UI to start
await asyncio.sleep(0)
while True:
try:
# TODO: cancel all client tasks
logger.info("(Re)Starting game loop")
self.found_checks.clear()
await self.client.wait_for_retroarch_connection()
self.client.reset_auth()
await self.client.wait_and_init_tracker()
while True:
await self.client.main_tick(on_item_get, victory, deathlink)
await asyncio.sleep(0.1)
now = time.time()
if self.last_resend + 5.0 < now:
self.last_resend = now
await self.send_checks()
if self.magpie_enabled:
self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker)
await self.magpie.send_gps(self.client.gps_tracker)
except GameboyException:
time.sleep(1.0)
pass
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
args = parser.parse_args()
logger.info(args)
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta:
args.url = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.password:
args.password = urllib.parse.unquote(url.password)
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
# TODO: nothing about the lambda about has to be in a lambda
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
if __name__ == '__main__':
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -20,15 +20,22 @@ from tkinter.constants import DISABLED, NORMAL
from urllib.parse import urlparse
from urllib.request import urlopen
import ModuleUpdate
ModuleUpdate.update()
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, get_adjuster_settings, tkinter_center_window
from Patch import GAME_ALTTP
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
get_adjuster_settings, tkinter_center_window, init_logging
GAME_ALTTP = "A Link to the Past"
class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.slot_seeds = {1: random}
self.per_slot_randoms = {1: random}
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
@@ -37,12 +44,12 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
return textwrap.dedent(action.help)
def main():
def get_argparser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
parser.add_argument('--rom', default='ER_base.sfc', help='Path to an ALttP rom to adjust.')
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
parser.add_argument('--baserom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc',
help='Path to an ALttP JAP(1.0) rom to use as a base.')
help='Path to an ALttP Japan(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
@@ -53,6 +60,7 @@ def main():
''')
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
@@ -77,9 +85,6 @@ def main():
parser.add_argument('--ow_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
parser.add_argument('--link_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
parser.add_argument('--shield_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
@@ -99,8 +104,19 @@ def main():
Alternatively, can be a ALttP Rom patched with a Link
sprite that will be extracted.
''')
parser.add_argument('--oof', help='''\
Path to a sound effect to replace Link's "oof" sound.
Needs to be in a .brr format and have a length of no
more than 2673 bytes, created from a 16-bit signed PCM
.wav at 12khz. https://github.com/boldowa/snesbrr
''')
parser.add_argument('--names', default='', type=str)
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
return parser
def main():
parser = get_argparser()
args = parser.parse_args()
args.music = not args.disablemusic
# set up logger
@@ -118,6 +134,13 @@ def main():
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and not os.path.isfile(args.oof):
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
sys.exit(1)
if args.oof is not None and os.path.getsize(args.oof) > 2673:
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
sys.exit(1)
args, path = adjust(args=args)
if isinstance(args.sprite, Sprite):
@@ -127,10 +150,13 @@ def main():
def adjust(args):
start = time.perf_counter()
init_logging("LttP Adjuster")
logger = logging.getLogger('Adjuster')
logger.info('Patching ROM.')
vanillaRom = args.baserom
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
vanillaRom = local_path(vanillaRom)
if os.path.splitext(args.rom)[-1].lower() == '.aplttp':
import Patch
meta, args.rom = Patch.create_rom_file(args.rom)
@@ -154,8 +180,8 @@ def adjust(args):
world = getattr(args, "world")
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
deathlink=args.deathlink)
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
deathlink=args.deathlink, allowcollect=args.allowcollect)
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
rom.write_to_file(path)
@@ -169,7 +195,7 @@ def adjustGUI():
from tkinter import Tk, LEFT, BOTTOM, TOP, \
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
from argparse import Namespace
from Main import __version__ as MWVersion
from Utils import __version__ as MWVersion
adjustWindow = Tk()
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
set_icon(adjustWindow)
@@ -186,7 +212,7 @@ def adjustGUI():
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".apbp")), ("All Files", "*")])
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".aplttp")), ("All Files", "*")])
romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
@@ -210,11 +236,13 @@ def adjustGUI():
guiargs.music = bool(rom_vars.MusicVar.get())
guiargs.reduceflashing = bool(rom_vars.disableFlashingVar.get())
guiargs.deathlink = bool(rom_vars.DeathLinkVar.get())
guiargs.allowcollect = bool(rom_vars.AllowCollectVar.get())
guiargs.rom = romVar2.get()
guiargs.baserom = romVar.get()
guiargs.sprite = rom_vars.sprite
if rom_vars.sprite_pool:
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
guiargs.oof = rom_vars.oof
try:
guiargs, path = adjust(args=guiargs)
@@ -246,12 +274,14 @@ def adjustGUI():
guiargs.music = bool(rom_vars.MusicVar.get())
guiargs.reduceflashing = bool(rom_vars.disableFlashingVar.get())
guiargs.deathlink = bool(rom_vars.DeathLinkVar.get())
guiargs.allowcollect = bool(rom_vars.AllowCollectVar.get())
guiargs.baserom = romVar.get()
if isinstance(rom_vars.sprite, Sprite):
guiargs.sprite = rom_vars.sprite.name
else:
guiargs.sprite = rom_vars.sprite
guiargs.sprite_pool = rom_vars.sprite_pool
guiargs.oof = rom_vars.oof
persistent_store("adjuster", GAME_ALTTP, guiargs)
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
@@ -278,7 +308,7 @@ def run_sprite_update():
else:
top.withdraw()
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
while not done.isSet():
while not done.is_set():
task.do_events()
logging.info("Done updating sprites")
@@ -289,6 +319,7 @@ def update_sprites(task, on_finish=None):
sprite_dir = user_path("data", "sprites", "alttpr")
os.makedirs(sprite_dir, exist_ok=True)
ctx = get_cert_none_ssl_context()
def finished():
task.close_window()
if on_finish:
@@ -467,6 +498,36 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
self.stop()
class AttachTooltip(object):
def __init__(self, parent, text):
self._parent = parent
self._text = text
self._window = None
parent.bind('<Enter>', lambda event : self.show())
parent.bind('<Leave>', lambda event : self.hide())
def show(self):
if self._window or not self._text:
return
self._window = Toplevel(self._parent)
#remove window bar controls
self._window.wm_overrideredirect(1)
#adjust positioning
x, y, *_ = self._parent.bbox("insert")
x = x + self._parent.winfo_rootx() + 20
y = y + self._parent.winfo_rooty() + 20
self._window.wm_geometry("+{0}+{1}".format(x,y))
#show text
label = Label(self._window, text=self._text, justify=LEFT)
label.pack(ipadx=1)
def hide(self):
if self._window:
self._window.destroy()
self._window = None
def get_rom_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
if not adjuster_settings:
@@ -502,24 +563,30 @@ def get_rom_frame(parent=None):
def get_rom_options_frame(parent=None):
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
defaults = {
"auto_apply": 'ask',
"music": True,
"reduceflashing": True,
"deathlink": False,
"sprite": None,
"oof": None,
"quickswap": True,
"menuspeed": 'normal',
"heartcolor": 'red',
"heartbeep": 'normal',
"ow_palettes": 'default',
"uw_palettes": 'default',
"hud_palettes": 'default',
"sword_palettes": 'default',
"shield_palettes": 'default',
"sprite_pool": [],
"allowcollect": False,
}
if not adjuster_settings:
adjuster_settings = Namespace()
adjuster_settings.auto_apply = 'ask'
adjuster_settings.music = True
adjuster_settings.reduceflashing = True
adjuster_settings.deathlink = False
adjuster_settings.sprite = None
adjuster_settings.quickswap = True
adjuster_settings.menuspeed = 'normal'
adjuster_settings.heartcolor = 'red'
adjuster_settings.heartbeep = 'normal'
adjuster_settings.ow_palettes = 'default'
adjuster_settings.uw_palettes = 'default'
adjuster_settings.hud_palettes = 'default'
adjuster_settings.sword_palettes = 'default'
adjuster_settings.shield_palettes = 'default'
if not hasattr(adjuster_settings, 'sprite_pool'):
adjuster_settings.sprite_pool = []
for key, defaultvalue in defaults.items():
if not hasattr(adjuster_settings, key):
setattr(adjuster_settings, key, defaultvalue)
romOptionsFrame = LabelFrame(parent, text="Rom options")
romOptionsFrame.columnconfigure(0, weight=1)
@@ -542,6 +609,10 @@ def get_rom_options_frame(parent=None):
DeathLinkCheckbutton = Checkbutton(romOptionsFrame, text="DeathLink (Team Deaths)", variable=vars.DeathLinkVar)
DeathLinkCheckbutton.grid(row=7, column=0, sticky=W)
vars.AllowCollectVar = IntVar(value=adjuster_settings.allowcollect)
AllowCollectCheckbutton = Checkbutton(romOptionsFrame, text="Allow Collect", variable=vars.AllowCollectVar)
AllowCollectCheckbutton.grid(row=8, column=0, sticky=W)
spriteDialogFrame = Frame(romOptionsFrame)
spriteDialogFrame.grid(row=0, column=1)
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
@@ -575,12 +646,50 @@ def get_rom_options_frame(parent=None):
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
oofDialogFrame = Frame(romOptionsFrame)
oofDialogFrame.grid(row=1, column=1)
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
vars.oofNameVar = StringVar()
vars.oof = adjuster_settings.oof
def set_oof(oof_param):
nonlocal vars
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
vars.oof = oof_param
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
else:
vars.oof = None
vars.oofNameVar.set('(unchanged)')
set_oof(adjuster_settings.oof)
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
def OofSelect():
nonlocal vars
oof_file = filedialog.askopenfilename(
filetypes=[("BRR files", ".brr"),
("All Files", "*")])
try:
set_oof(oof_file)
except Exception:
set_oof(None)
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
AttachTooltip(oofSelectButton,
text="Select a .brr file no more than 2673 bytes.\n" + \
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
baseOofLabel.pack(side=LEFT)
oofEntry.pack(side=LEFT)
oofSelectButton.pack(side=LEFT)
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
menuspeedFrame = Frame(romOptionsFrame)
menuspeedFrame.grid(row=1, column=1, sticky=E)
menuspeedFrame.grid(row=6, column=1, sticky=E)
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
menuspeedLabel.pack(side=LEFT)
vars.menuspeedVar = StringVar()
@@ -703,8 +812,8 @@ def get_rom_options_frame(parent=None):
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
autoApplyFrame = Frame(romOptionsFrame)
autoApplyFrame.grid(row=8, column=0, columnspan=2, sticky=W)
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .aplttp files")
filler.pack(side=TOP, expand=True, fill=X)
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
askRadio.pack(side=LEFT, padx=5, pady=5)
@@ -731,6 +840,7 @@ class SpriteSelector():
self.window['pady'] = 5
self.spritesPerRow = 32
self.all_sprites = []
self.invalid_sprites = []
self.sprite_pool = spritePool
def open_custom_sprite_dir(_evt):
@@ -812,6 +922,13 @@ class SpriteSelector():
self.window.focus()
tkinter_center_window(self.window)
if self.invalid_sprites:
invalid = sorted(self.invalid_sprites)
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
msg = f"{invalid[0]} "
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
def remove_from_sprite_pool(self, button, spritename):
self.callback(("remove", spritename))
self.spritePoolButtons.buttons.remove(button)
@@ -876,7 +993,13 @@ class SpriteSelector():
sprites = []
for file in os.listdir(path):
sprites.append((file, Sprite(os.path.join(path, file))))
if file == '.gitignore':
continue
sprite = Sprite(os.path.join(path, file))
if sprite.valid:
sprites.append((file, sprite))
else:
self.invalid_sprites.append(file)
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
@@ -1019,7 +1142,6 @@ class SpriteSelector():
def custom_sprite_dir(self):
return user_path("data", "sprites", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:
return None
@@ -1243,4 +1365,4 @@ class ToolTips(object):
if __name__ == '__main__':
main()
main()

372
MMBN3Client.py Normal file
View File

@@ -0,0 +1,372 @@
import asyncio
import hashlib
import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
import bsdiff4
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from NetUtils import ClientStatus
from worlds.mmbn3.Items import items_by_id
from worlds.mmbn3.Rom import get_base_rom_path
from worlds.mmbn3.Locations import all_locations, scoutable_locations
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_REFUSED_STATUS = \
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
script_version: int = 2
debugEnabled = False
locations_checked = []
items_sent = []
itemIndex = 1
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
class MMBN3CommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_gba(self):
"""Check GBA Connection State"""
if isinstance(self.ctx, MMBN3Context):
logger.info(f"GBA Status: {self.ctx.gba_status}")
def _cmd_debug(self):
"""Toggle the Debug Text overlay in ROM"""
global debugEnabled
debugEnabled = not debugEnabled
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
class MMBN3Context(CommonContext):
command_processor = MMBN3CommandProcessor
game = "MegaMan Battle Network 3"
items_handling = 0b001 # full local
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gba_streams: (StreamReader, StreamWriter) = None
self.gba_sync_task = None
self.gba_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.version_warning = False
self.auth_name = None
self.slot_data = dict()
self.patching_error = False
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(MMBN3Context, self).server_auth(password_requested)
if self.auth_name is None:
self.awaiting_rom = True
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
return
logger.info("Attempting to decode from ROM... ")
self.awaiting_rom = False
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
logger.info("Connecting as "+self.auth)
await self.send_connect(name=self.auth)
def run_gui(self):
from kvui import GameManager
class MMBN3Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago MegaMan Battle Network 3 Client"
self.ui = MMBN3Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.slot_data = args.get("slot_data", {})
print(self.slot_data)
class ItemInfo:
id = 0x00
sender = ""
type = ""
count = 1
itemName = "Unknown"
itemID = 0x00 # Item ID, Chip ID, etc.
subItemID = 0x00 # Code for chips, color for programs
itemIndex = 1
def __init__(self, id, sender, type):
self.id = id
self.sender = sender
self.type = type
def get_json(self):
json_data = {
"id": self.id,
"sender": self.sender,
"type": self.type,
"itemName": self.itemName,
"itemID": self.itemID,
"subItemID": self.subItemID,
"count": self.count,
"itemIndex": self.itemIndex
}
return json_data
def get_payload(ctx: MMBN3Context):
global debugEnabled
items_sent = []
for i, item in enumerate(ctx.items_received):
item_data = items_by_id[item.item]
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
new_item.itemIndex = i+1
new_item.itemName = item_data.itemName
new_item.type = item_data.type
new_item.itemID = item_data.itemID
new_item.subItemID = item_data.subItemID
new_item.count = item_data.count
items_sent.append(new_item)
return json.dumps({
"items": [item.get_json() for item in items_sent],
"debug": debugEnabled
})
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
# Game completion handling
if payload["gameComplete"] and not ctx.finished_game:
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL
}])
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload["locations"]:
ctx.location_table = payload["locations"]
locs = [loc.id for loc in all_locations
if check_location_packet(loc, ctx.location_table)]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": locs
}])
# If trade hinting is enabled, send scout checks
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
scouted_locs = [loc.id for loc in scoutable_locations
if check_location_scouted(loc, payload["locations"])]
await ctx.send_msgs([{
"cmd": "LocationScouts",
"locations": scouted_locs,
"create_as_hint": 2
}])
def check_location_packet(location, memory):
if len(memory) == 0:
return False
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
location_key = hex(location.flag_byte)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.flag_mask
def check_location_scouted(location, memory):
if len(memory) == 0:
return False
location_key = hex(location.hint_flag)[2:]
byte = memory.get(location_key)
if byte is not None:
return byte & location.hint_flag_mask
async def gba_sync_task(ctx: MMBN3Context):
logger.info("Starting GBA connector. Use /gba for status information.")
if ctx.patching_error:
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
while not ctx.exit_event.is_set():
error_status = None
if ctx.gba_streams:
(reader, writer) = ctx.gba_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to four fields
# 1. str: player name (always)
# 2. int: script version (always)
# 3. dict[str, byte]: value of location's memory byte
# 4. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get("scriptVersion", 0)
if reported_version >= script_version:
if ctx.game is not None and "locations" in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
if not ctx.auth:
ctx.auth_name = bytes(data_decoded["playerName"])
if ctx.awaiting_rom:
logger.info("Awaiting data from ROM...")
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
"Please update to the latest version."
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gba_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gba_streams = None
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to GBA")
ctx.gba_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
elif error_status:
ctx.gba_status = error_status
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
else:
try:
logger.debug("Attempting to connect to GBA")
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
options = Utils.get_options().get("mmbn3_options", None)
if options is None:
auto_start = True
else:
auto_start = options.get("rom_start", True)
if auto_start:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(apmmbn3_file):
base_name = os.path.splitext(apmmbn3_file)[0]
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
try:
with patch_archive.open("delta.bsdiff4", 'r') as stream:
patch_data = stream.read()
except KeyError:
raise FileNotFoundError("Patch file missing from archive.")
rom_file = get_base_rom_path()
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
patched_rom_file = base_name+".gba"
with open(patched_rom_file, 'wb') as patched_rom:
patched_rom.write(patched_bytes)
asyncio.create_task(run_game(patched_rom_file))
def confirm_checksum():
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
return False
with open(rom_file, 'rb') as rom:
rom_bytes = rom.read()
basemd5 = hashlib.md5()
basemd5.update(rom_bytes)
return CHECKSUM_BLUE == basemd5.hexdigest()
if __name__ == "__main__":
Utils.init_logging("MMBN3Client")
async def main():
multiprocessing.freeze_support()
parser = get_base_parser()
parser.add_argument("patch_file", default="", type=str, nargs="?",
help="Path to an APMMBN3 file")
args = parser.parse_args()
checksum_matches = confirm_checksum()
if checksum_matches:
if args.patch_file:
asyncio.create_task(patch_and_run_game(args.patch_file))
ctx = MMBN3Context(args.connect, args.password)
if not checksum_matches:
ctx.patching_error = True
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gba_sync_task:
await ctx.gba_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

411
Main.py
View File

@@ -1,24 +1,26 @@
import copy
import collections
from itertools import zip_longest, chain
import concurrent.futures
import logging
import os
import time
import zlib
import concurrent.futures
import pickle
import tempfile
import time
import zipfile
from typing import Dict, Tuple, Optional, Set
import zlib
from typing import Dict, List, Optional, Set, Tuple
from BaseClasses import MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
from worlds.alttp.Items import item_name_groups
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
from Utils import output_path, get_options, __version__, version_tuple
from worlds.generic.Rules import locality_rules, exclusion_rules
import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
from Options import StartInventoryPool
from Utils import __version__, get_options, output_path, version_tuple
from worlds import AutoWorld
from worlds.alttp.Regions import is_main_entrance
from worlds.alttp.Shops import FillDisabledShopSlots
from worlds.alttp.SubClasses import LTTPRegionType
from worlds.generic.Rules import exclusion_rules, locality_rules
__all__ = ["main"]
ordered_areas = (
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
@@ -39,7 +41,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world = MultiWorld(args.multi)
logger = logging.getLogger()
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
world.plando_options = args.plando_options
world.shuffle = args.shuffle.copy()
world.logic = args.logic.copy()
@@ -48,13 +51,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.item_functionality = args.item_functionality.copy()
world.timer = args.timer.copy()
world.goal = args.goal.copy()
world.open_pyramid = args.open_pyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.beemizer_total_chance = args.beemizer_total_chance.copy()
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
world.timer = args.timer.copy()
world.countdown_start_time = args.countdown_start_time.copy()
world.red_clock_time = args.red_clock_time.copy()
world.blue_clock_time = args.blue_clock_time.copy()
@@ -72,7 +73,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.required_medallions = args.required_medallions.copy()
world.game = args.game.copy()
world.player_name = args.name.copy()
world.enemizer = args.enemizercli
world.sprite = args.sprite.copy()
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
@@ -81,17 +81,34 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.state = CollectionState(world)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
logger.info("Found World Types:")
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
numlength = 8
max_item = 0
max_location = 0
for cls in AutoWorld.AutoWorldRegister.world_types.values():
if cls.item_id_to_name:
max_item = max(max_item, max(cls.item_id_to_name))
max_location = max(max_location, max(cls.location_id_to_name))
item_digits = len(str(max_item))
location_digits = len(str(max_location))
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
del max_item, max_location
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
if not cls.hidden:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} Items | "
f"{len(cls.location_names):3} Locations")
logger.info(f" Item IDs: {min(cls.item_id_to_name):{numlength}} - "
f"{max(cls.item_id_to_name):{numlength}} | "
f"Location IDs: {min(cls.location_id_to_name):{numlength}} - "
f"{max(cls.location_id_to_name):{numlength}}")
if not cls.hidden and len(cls.item_names) > 0:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
f"{max(cls.item_id_to_name):{item_digits}}) | "
f"{len(cls.location_names):{location_count}} "
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
f"{max(cls.location_id_to_name):{location_digits}})")
del item_digits, location_digits, item_count, location_count
AutoWorld.call_stage(world, "assert_generate")
AutoWorld.call_all(world, "generate_early")
@@ -102,18 +119,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
for player in world.player_ids:
if player in world.get_game_players("A Link to the Past"):
# enforce pre-defined local items.
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].value.add('Triforce Piece')
# Not possible to place pendants/crystals out side of boss prizes yet.
world.non_local_items[player].value -= item_name_groups['Pendants']
world.non_local_items[player].value -= item_name_groups['Crystals']
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
for _ in range(count):
world.push_precollected(world.create_item(item_name, player))
logger.info('Creating World.')
AutoWorld.call_all(world, "create_regions")
@@ -121,10 +129,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Creating Items.')
AutoWorld.call_all(world, "create_items")
# All worlds should have finished creating all regions, locations, and entrances.
# Recache to ensure that they are all visible for locality rules.
world._recache()
logger.info('Calculating Access Rules.')
for player in world.player_ids:
# items can't be both local and non-local, prefer local
world.non_local_items[player].value -= world.local_items[player].value
world.non_local_items[player].value -= set(world.local_early_items[player])
if world.players > 1:
for player in world.player_ids:
locality_rules(world, player)
locality_rules(world)
else:
world.non_local_items[1].value = set()
world.local_items[1].value = set()
@@ -139,21 +156,53 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, "generate_basic")
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
new_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = world.worlds[player]
for count in items.values():
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(world.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
new_items.extend(world.itempool[i+1:])
break
else:
new_items.append(item)
# leftovers?
if target:
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
raise Exception(f"{world.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
world.itempool[:] = new_items
# temporary home for item links, should be moved out of Main
for group_id, group in world.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]):
advancement = set()
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in world.itempool:
if item.player in counters and item.name in shared_pool:
counters[item.player][item.name] += 1
if item.advancement:
advancement.add(item.name)
classifications[item.name] |= item.classification
for player in players.copy():
if all([counters[player][item] == 0 for item in shared_pool]):
players.remove(player)
del(counters[player])
del (counters[player])
if not players:
return None, None
@@ -165,22 +214,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
counters[player][item] = count
else:
for player in players:
del(counters[player][item])
return counters, advancement
del (counters[player][item])
return counters, classifications
common_item_count, common_advancement_items = find_common_pool(group["players"], group["item_pool"])
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
if not common_item_count:
continue
new_itempool = []
new_itempool: List[Item] = []
for item_name, item_count in next(iter(common_item_count.values())).items():
advancement = item_name in common_advancement_items
for _ in range(item_count):
new_item = group["world"].create_item(item_name)
new_item.advancement = advancement
# mangle together all original classification bits
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region("Menu", RegionType.Generic, "ItemLink", group_id, world)
region = Region("Menu", group_id, world, "ItemLink")
world.regions.append(region)
locations = region.locations = []
for item in world.itempool:
@@ -203,11 +252,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
while itemcount > len(world.itempool):
items_to_add = []
for player in group["players"]:
if group["link_replacement"]:
item_player = group_id
else:
item_player = player
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
world.random.shuffle(items_to_add)
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
@@ -217,9 +270,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info("Running Item Plando")
for item in world.itempool:
item.world = world
distribute_planned(world)
logger.info('Running Pre Main Fill.')
@@ -235,10 +285,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(world, 'post_fill')
if world.players > 1:
if world.players > 1 and not args.skip_prog_balancing:
balance_multiworld_progression(world)
else:
logger.info("Progression balancing skipped.")
logger.info(f'Beginning output...')
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
world.random.passthrough = False
outfilebase = 'AP_' + world.seed_name
output = tempfile.TemporaryDirectory()
@@ -253,24 +309,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
output_file_futures.append(
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
def get_entrance_to_region(region: Region):
for entrance in region.entrances:
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
return entrance
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
return get_entrance_to_region(entrance.parent_region)
# collect ER hint info
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
world.shuffle[player] != "vanilla" or world.retro[player]}
for region in world.regions:
if region.player in er_hint_data and region.locations:
main_entrance = get_entrance_to_region(region)
for location in region.locations:
if type(location.address) == int: # skips events and crystals
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
er_hint_data[region.player][location.address] = main_entrance.name
er_hint_data: Dict[int, Dict[int, str]] = {}
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
checks_in_area = {player: {area: list() for area in ordered_areas}
for player in range(1, world.players + 1)}
@@ -280,44 +321,24 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for location in world.get_filled_locations():
if type(location.address) is int:
main_entrance = get_entrance_to_region(location.parent_region)
if location.game != "A Link to the Past":
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'} \
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif location.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
oldmancaves = []
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
for index, take_any in enumerate(takeanyregions):
for region in [world.get_region(take_any, player) for player in
world.get_game_players("A Link to the Past") if world.retro[player]]:
item = world.create_item(
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
region.player)
player = region.player
location_id = SHOP_ID_START + total_shop_slots + index
main_entrance = get_entrance_to_region(region)
if main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[player]["Light World"].append(location_id)
else:
checks_in_area[player]["Dark World"].append(location_id)
checks_in_area[player]["Total"] += 1
er_hint_data[player][location_id] = main_entrance.name
oldmancaves.append(((location_id, player), (item.code, player)))
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
if location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'} \
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif location.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
FillDisabledShopSlots(world)
@@ -326,11 +347,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
slot_data = {}
client_versions = {}
games = {}
minimum_versions = {"server": (0, 2, 4), "clients": client_versions}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
names = [[name for player, name in sorted(world.player_name.items())]]
for slot in world.player_ids:
client_versions[slot] = world.worlds[slot].get_required_client_version()
player_world: AutoWorld.World = world.worlds[slot]
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
client_versions[slot] = player_world.required_client_version
games[slot] = world.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
world.player_types[slot])
@@ -342,7 +365,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player, world_precollected in world.precollected_items.items()}
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
for slot in world.player_ids:
slot_data[slot] = world.worlds[slot].fill_slot_data()
@@ -361,7 +383,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for location in world.get_filled_locations():
if type(location.address) == int:
assert location.item.code is not None, "item code None should be event, " \
"location.address should then also be None"
"location.address should then also be None. Location: " \
f" {location}"
locations_data[location.player][location.address] = \
location.item.code, location.item.player, location.item.flags
if location.name in world.start_location_hints[location.player]:
@@ -372,16 +395,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in world.groups.get(location.item.player, {}).get("players", [])]):
precollect_hint(location)
# embedded data package
data_package = {
game_world.game: worlds.network_data_package["games"][game_world.game]
for game_world in world.worlds.values()
}
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"names": names, # TODO: remove around 0.2.5 in favor of slot_info
"games": games, # TODO: remove around 0.2.5 in favor of slot_info
"names": names, # TODO: remove after 0.3.9
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
"remote_items": {player for player in world.player_ids if
world.worlds[player].remote_items},
"remote_start_inventory": {player for player in world.player_ids if
world.worlds[player].remote_start_inventory},
"locations": locations_data,
"checks_in_area": checks_in_area,
"server_options": baked_server_options,
@@ -391,7 +415,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": world.seed_name
"seed_name": world.seed_name,
"datapackage": data_package,
}
AutoWorld.call_all(world, "modify_multidata", multidata)
@@ -417,13 +442,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if args.spoiler > 1:
logger.info('Calculating playthrough.')
create_playthrough(world)
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
if args.spoiler:
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
zipfilename = output_path(f"AP_{world.seed_name}.zip")
logger.info(f'Creating final archive at {zipfilename}.')
logger.info(f"Creating final archive at {zipfilename}")
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
for file in os.scandir(temp_dir):
@@ -431,143 +456,3 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
return world
def create_playthrough(world):
"""Destructive to the world while it is run, damage gets repaired afterwards."""
# get locations containing progress items
prog_locations = {location for location in world.get_filled_locations() if location.item.advancement}
state_cache = [None]
collection_spheres = []
state = CollectionState(world)
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
sphere = {location for location in sphere_candidates if state.can_reach(location)}
for location in sphere:
state.collect(location.item, True, location)
sphere_candidates -= sphere
collection_spheres.append(sphere)
state_cache.append(state.copy())
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
len(prog_locations))
if not sphere:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
world.spoiler.unreachables = sphere_candidates
break
# in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it
restore_later = {}
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete = set()
for location in sphere:
# we remove the item at location and check if game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
location.item.player)
old_item = location.item
location.item = None
if world.can_beat_game(state_cache[num]):
to_delete.add(location)
restore_later[location] = old_item
else:
# still required, got to keep it around
location.item = old_item
# cull entries in spheres for spoiler walkthrough at end
sphere -= to_delete
# second phase, sphere 0
removed_precollected = []
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
world.precollected_items[item.player].remove(item)
world.state.remove(item)
if not world.can_beat_game():
world.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
# in the same or later sphere (because the location had 2 ways to access but the item originally
# used to access it was deemed not required.) So we need to do one final sphere collection pass
# to build up the correct spheres
required_locations = {item for sphere in collection_spheres for item in sphere}
state = CollectionState(world)
collection_spheres = []
while required_locations:
state.sweep_for_events(key_only=True)
sphere = set(filter(state.can_reach, required_locations))
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
def flist_to_iter(node):
while node:
value, node = node
yield value
def get_path(state, region):
reversed_path_as_flist = state.path.get(region, (region, None))
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
# Now we combine the flat string list into (region, exit) pairs
pathsiter = iter(string_path_flat)
pathpairs = zip_longest(pathsiter, pathsiter)
return list(pathpairs)
world.spoiler.paths = {}
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
for player in topology_worlds:
world.spoiler.paths.update(
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
sphere if location.player == player})
if player in world.get_game_players("A Link to the Past"):
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
# Maybe move the big bomb over to the Event system instead?
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
if world.mode[player] != 'inverted':
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
get_path(state, world.get_region('Big Bomb Shop', player))
else:
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
# we can finally output our playthrough
world.spoiler.playthrough = {"0": sorted([str(item) for item in
chain.from_iterable(world.precollected_items.values())
if item.advancement])}
for i, sphere in enumerate(collection_spheres):
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
# repair the world again
for location, item in restore_later.items():
location.item = item
for item in removed_precollected:
world.push_precollected(item)

View File

@@ -1,5 +1,7 @@
import argparse
import os, sys
import json
import os
import sys
import re
import atexit
import shutil
@@ -11,13 +13,12 @@ import logging
import requests
import Utils
from Utils import is_windows
atexit.register(input, "Press enter to exit.")
# 1 or more digits followed by m or g, then optional b
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
forge_version = "1.17.1-37.1.1"
is_windows = sys.platform in ("win32", "cygwin", "msys")
def prompt_yes_no(prompt):
@@ -33,8 +34,8 @@ def prompt_yes_no(prompt):
print('Please respond with "y" or "n".')
# Create mods folder if needed; find AP randomizer jar; return None if not found.
def find_ap_randomizer_jar(forge_dir):
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
mods_dir = os.path.join(forge_dir, 'mods')
if os.path.isdir(mods_dir):
for entry in os.scandir(mods_dir):
@@ -48,8 +49,8 @@ def find_ap_randomizer_jar(forge_dir):
return None
# Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory.
def replace_apmc_files(forge_dir, apmc_file):
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
if apmc_file is None:
return
apdata_dir = os.path.join(forge_dir, 'APData')
@@ -71,64 +72,43 @@ def replace_apmc_files(forge_dir, apmc_file):
def read_apmc_file(apmc_file):
from base64 import b64decode
import json
with open(apmc_file, 'r') as f:
data = json.loads(b64decode(f.read()))
return data
return json.loads(b64decode(f.read()))
# Check mod version, download new mod from GitHub releases page if needed.
def update_mod(forge_dir, apmc_file, get_prereleases=False):
def update_mod(forge_dir, url: str):
"""Check mod version, download new mod from GitHub releases page if needed. """
ap_randomizer = find_ap_randomizer_jar(forge_dir)
if apmc_file is not None:
data = read_apmc_file(apmc_file)
minecraft_version = data.get('minecraft_version', '')
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
resp = requests.get(client_releases_endpoint)
if resp.status_code == 200: # OK
try:
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
(apmc_file is None or minecraft_version in release['assets'][0]['name']),
resp.json()))
if ap_randomizer != latest_release['assets'][0]['name']:
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{latest_release['assets'][0]['name']}")
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
except StopIteration:
logging.warning(f"No compatible mod version found for {minecraft_version}.")
if not prompt_yes_no("Run server anyway?"):
sys.exit(0)
os.path.basename(url)
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
if not prompt_yes_no("Continue anyways?"):
sys.exit(0)
logging.info(f"You do not have the AP randomizer mod installed.")
if ap_randomizer != os.path.basename(url):
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{os.path.basename(url)}")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(url)
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
# Check if the EULA is agreed to, and prompt the user to read and agree if necessary.
def check_eula(forge_dir):
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
eula_path = os.path.join(forge_dir, "eula.txt")
if not os.path.isfile(eula_path):
# Create eula.txt
@@ -151,17 +131,18 @@ def check_eula(forge_dir):
sys.exit(0)
# get the current JDK16
def find_jdk_dir() -> str:
def find_jdk_dir(version: str) -> str:
"""get the specified versions jdk directory"""
for entry in os.listdir():
if os.path.isdir(entry) and entry.startswith("jdk16"):
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
return os.path.abspath(entry)
# get the java exe location
def find_jdk() -> str:
def find_jdk(version: str) -> str:
"""get the java exe location"""
if is_windows:
jdk = find_jdk_dir()
jdk = find_jdk_dir(version)
jdk_exe = os.path.join(jdk, "bin", "java.exe")
if os.path.isfile(jdk_exe):
return jdk_exe
@@ -172,16 +153,17 @@ def find_jdk() -> str:
return jdk_exe
# Download Corretto 16 (Amazon JDK)
def download_java():
jdk = find_jdk_dir()
def download_java(java: str):
"""Download Corretto (Amazon JDK)"""
jdk = find_jdk_dir(java)
if jdk is not None:
print(f"Removing old JDK...")
from shutil import rmtree
rmtree(jdk)
print(f"Downloading Java...")
jdk_url = "https://corretto.aws/downloads/latest/amazon-corretto-16-x64-windows-jdk.zip"
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
resp = requests.get(jdk_url)
if resp.status_code == 200: # OK
print(f"Extracting...")
@@ -196,10 +178,11 @@ def download_java():
sys.exit(0)
# download and install forge
def install_forge(directory: str):
jdk = find_jdk()
if jdk is not None:
def install_forge(directory: str, forge_version: str, java_version: str):
"""download and install forge"""
java_exe = find_jdk(java_version)
if java_exe is not None:
print(f"Downloading Forge {forge_version}...")
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
resp = requests.get(forge_url)
@@ -210,77 +193,152 @@ def install_forge(directory: str):
with open(forge_install_jar, 'wb') as f:
f.write(resp.content)
print(f"Installing Forge...")
argstring = ' '.join([jdk, "-jar", "\"" + forge_install_jar+ "\"", "--installServer", "\"" + directory + "\""])
install_process = Popen(argstring, shell=not is_windows)
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
install_process.wait()
os.remove(forge_install_jar)
# Run the Forge server. Return process object
def run_forge_server(forge_dir: str, heap_arg):
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
"""Run the Forge server."""
java_exe = find_jdk()
java_exe = find_jdk(java_version)
if not os.path.isfile(java_exe):
java_exe = "java" # try to fall back on java in the PATH
heap_arg = max_heap_re.match(max_heap).group()
heap_arg = max_heap_re.match(heap_arg).group()
if heap_arg[-1] in ['b', 'B']:
heap_arg = heap_arg[:-1]
heap_arg = "-Xmx" + heap_arg
os_args = "win_args.txt" if is_windows else "unix_args.txt"
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
win_args = []
forge_args = []
with open(args_file) as argfile:
for line in argfile:
win_args.append(line.strip())
forge_args.extend(line.strip().split(" "))
argstring = ' '.join([java_exe, heap_arg] + win_args + ["-nogui"])
logging.info(f"Running Forge server: {argstring}")
args = [java_exe, heap_arg, *forge_args, "-nogui"]
logging.info(f"Running Forge server: {args}")
os.chdir(forge_dir)
return Popen(argstring, shell=not is_windows)
return Popen(args)
def get_minecraft_versions(version, release_channel="release"):
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
resp = requests.get(version_file_endpoint)
local = False
if resp.status_code == 200: # OK
try:
data = resp.json()
except requests.exceptions.JSONDecodeError:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
else:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
if local:
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
data = json.load(f)
else:
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
json.dump(data, f)
try:
if version:
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
else:
return resp.json()[release_channel][0]
except (StopIteration, KeyError):
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
if release_channel != "release":
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
else:
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
sys.exit(0)
def is_correct_forge(forge_dir) -> bool:
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
return True
return False
if __name__ == '__main__':
Utils.init_logging("MinecraftClient")
parser = argparse.ArgumentParser()
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
parser.add_argument('--prerelease', default=False, action='store_true',
help="Auto-update prerelease versions.")
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
help="Specify release channel to use.")
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
help="specify java version.")
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
help="specify forge version. (Minecraft Version-Forge Version)")
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
help="specify Mod data version to download.")
args = parser.parse_args()
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
# Change to executable's working directory
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
options = Utils.get_options()
forge_dir = options["minecraft_options"]["forge_directory"]
channel = args.channel or options["minecraft_options"]["release_channel"]
apmc_data = None
data_version = args.data_version or None
if apmc_file is None and not args.install:
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
if apmc_file is not None and data_version is None:
apmc_data = read_apmc_file(apmc_file)
data_version = apmc_data.get('client_version', '')
versions = get_minecraft_versions(data_version, channel)
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
max_heap = options["minecraft_options"]["max_heap_size"]
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]
mod_url = versions["url"]
java_dir = find_jdk_dir(java_version)
if args.install:
if is_windows:
print("Installing Java and Minecraft Forge")
download_java()
else:
print("Installing Java")
download_java(java_version)
if not is_correct_forge(forge_dir):
print("Installing Minecraft Forge")
install_forge(forge_dir)
install_forge(forge_dir, forge_version, java_version)
else:
print("Correct Forge version already found, skipping install.")
sys.exit(0)
if apmc_file is not None and not os.path.isfile(apmc_file):
raise FileNotFoundError(f"Path {apmc_file} does not exist or could not be accessed.")
if not os.path.isdir(forge_dir):
if prompt_yes_no("Did not find forge directory. Download and install forge now?"):
install_forge(forge_dir)
if apmc_data is None:
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
if is_windows:
if java_dir is None or not os.path.isdir(java_dir):
if prompt_yes_no("Did not find java directory. Download and install java now?"):
download_java(java_version)
java_dir = find_jdk_dir(java_version)
if java_dir is None or not os.path.isdir(java_dir):
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
if not is_correct_forge(forge_dir):
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
install_forge(forge_dir, forge_version, java_version)
if not os.path.isdir(forge_dir):
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
if not max_heap_re.match(max_heap):
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
update_mod(forge_dir, apmc_file, args.prerelease)
update_mod(forge_dir, mod_url)
replace_apmc_files(forge_dir, apmc_file)
check_eula(forge_dir)
server_process = run_forge_server(forge_dir, max_heap)
server_process = run_forge_server(forge_dir, java_version, max_heap)
server_process.wait()

View File

@@ -1,7 +1,8 @@
import os
import sys
import subprocess
import pkg_resources
import multiprocessing
import warnings
local_dir = os.path.dirname(__file__)
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
@@ -9,49 +10,109 @@ requirements_files = {os.path.join(local_dir, 'requirements.txt')}
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
# skip .* (hidden / disabled) folders
if not entry.name.startswith("."):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
def check_pip():
# detect if pip is available
try:
import pip # noqa: F401
except ImportError:
raise RuntimeError("pip not available. Please install pip.")
def confirm(msg: str):
try:
input(f"\n{msg}")
except KeyboardInterrupt:
print("\nAborting")
sys.exit(1)
def update_command():
check_pip()
for file in requirements_files:
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
def install_pkg_resources(yes=False):
try:
import pkg_resources # noqa: F401
except ImportError:
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
def update(yes=False, force=False):
global update_ran
if not update_ran:
update_ran = True
if force:
update_command()
return
install_pkg_resources(yes=yes)
import pkg_resources
for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
if not os.path.exists(path):
path = os.path.join(os.path.dirname(__file__), req_file)
with open(path) as requirementsfile:
for line in requirementsfile:
if line.startswith('https://'):
# extract name and version from url
wheel = line.split('/')[-1]
name, version, _ = wheel.split('-', 2)
line = f'{name}=={version}'
if not line or line[0] == "#":
continue # ignore comments
if line.startswith(("https://", "git+https://")):
# extract name and version for url
rest = line.split('/')[-1]
line = ""
if "#egg=" in rest:
# from egg info
rest, egg = rest.split("#egg=", 1)
egg = egg.split(";", 1)[0].rstrip()
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
"Use name @ url#version instead.", DeprecationWarning)
line = egg
else:
egg = ""
if "@" in rest and not line:
raise ValueError("Can't deduce version from requirement")
elif not line:
# from filename
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
name, version, _ = rest.split("-", 2)
line = f'{egg or name}=={version}'
elif "@" in line and "#" in line:
# PEP 508 does not allow us to specify a version, so we use custom syntax
# name @ url#version ; marker
name, rest = line.split("@", 1)
version = rest.split("#", 1)[1].split(";", 1)[0].rstrip()
line = f"{name.rstrip()}=={version}"
if ";" in rest: # keep marker
line += rest[rest.find(";"):]
requirements = pkg_resources.parse_requirements(line)
for requirement in requirements:
requirement = str(requirement)
for requirement in map(str, requirements):
try:
pkg_resources.require(requirement)
except pkg_resources.ResolutionError:
if not yes:
import traceback
traceback.print_exc()
input(f'Requirement {requirement} is not satisfied, press enter to install it')
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
update_command()
return
@@ -62,6 +123,9 @@ if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Install archipelago requirements')
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='answer "yes" to all questions')
parser.add_argument('-f', '--force', dest='force', action='store_true', help='force update')
parser.add_argument('-a', '--append', nargs="*", dest='additional_requirements',
help='List paths to additional requirement files.')
args = parser.parse_args()
if args.additional_requirements:
requirements_files.update(args.additional_requirements)
update(args.yes, args.force)

File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,7 @@ from json import JSONEncoder, JSONDecoder
import websockets
from Utils import Version
from Utils import ByValue, Version
class JSONMessagePart(typing.TypedDict, total=False):
@@ -20,7 +20,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
flags: int
class ClientStatus(enum.IntEnum):
class ClientStatus(ByValue, enum.IntEnum):
CLIENT_UNKNOWN = 0
CLIENT_CONNECTED = 5
CLIENT_READY = 10
@@ -28,22 +28,22 @@ class ClientStatus(enum.IntEnum):
CLIENT_GOAL = 30
class SlotType(enum.IntFlag):
class SlotType(ByValue, enum.IntFlag):
spectator = 0b00
player = 0b01
group = 0b10
@property
def always_goal(self) -> bool:
"""Mark this slot has having reached its goal instantly."""
"""Mark this slot as having reached its goal instantly."""
return self.value != 0b01
class Permission(enum.IntFlag):
class Permission(ByValue, enum.IntFlag):
disabled = 0b000 # 0, completely disables access
enabled = 0b001 # 1, allows manual use
goal = 0b010 # 2, allows manual use after goal completion
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
auto = 0b110 # 6, forces use after goal completion, only works for release
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
@staticmethod
@@ -86,7 +86,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
data = obj._asdict()
data["class"] = obj.__class__.__name__
return data
if isinstance(obj, (tuple, list, set)):
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(_scan_for_TypedTuples(o) for o in obj)
if isinstance(obj, dict):
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
@@ -96,10 +96,11 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
separators=(',', ':'),
).encode
def encode(obj):
def encode(obj: typing.Any) -> str:
return _encode(_scan_for_TypedTuples(obj))
@@ -108,9 +109,10 @@ def get_any_version(data: dict) -> Version:
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
whitelist = {
allowlist = {
"NetworkPlayer": NetworkPlayer,
"NetworkItem": NetworkItem,
"NetworkSlot": NetworkSlot
}
custom_hooks = {
@@ -123,7 +125,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
hook = custom_hooks.get(o.get("class", None), None)
if hook:
return hook(o)
cls = whitelist.get(o.get("class", None), None)
cls = allowlist.get(o.get("class", None), None)
if cls:
for key in tuple(o):
if key not in cls._fields:
@@ -234,7 +236,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
node["color"] = 'cyan'
elif flags & 0b001: # advancement
node["color"] = 'plum'
elif flags & 0b010: # never_exclude
elif flags & 0b010: # useful
node["color"] = 'slateblue'
elif flags & 0b100: # trap
node["color"] = 'salmon'
@@ -244,7 +246,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_item_id(self, node: JSONMessagePart):
item_id = int(node["text"])
node["text"] = self.ctx.item_name_getter(item_id)
node["text"] = self.ctx.item_names[item_id]
return self._handle_item_name(node)
def _handle_location_name(self, node: JSONMessagePart):
@@ -253,7 +255,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_location_id(self, node: JSONMessagePart):
item_id = int(node["text"])
node["text"] = self.ctx.location_name_getter(item_id)
node["text"] = self.ctx.location_names[item_id]
return self._handle_location_name(node)
def _handle_entrance_name(self, node: JSONMessagePart):
@@ -268,7 +270,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
def color_code(*args):

View File

@@ -3,6 +3,7 @@ import argparse
import logging
import random
import os
import zipfile
from itertools import chain
from BaseClasses import MultiWorld
@@ -43,7 +44,7 @@ def adjustGUI():
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
OptionMenu, filedialog, messagebox, ttk
from argparse import Namespace
from Main import __version__ as MWVersion
from Utils import __version__ as MWVersion
window = tk.Tk()
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")
@@ -196,7 +197,7 @@ def set_icon(window):
def adjust(args):
# Create a fake world and OOTWorld to use as a base
world = MultiWorld(1)
world.slot_seeds = {1: random}
world.per_slot_randoms = {1: random}
ootworld = OOTWorld(world, 1)
# Set options in the fake OOTWorld
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
@@ -217,13 +218,18 @@ def adjust(args):
# Load up the ROM
rom = Rom(file=args.rom, force_use=True)
delete_zootdec = True
elif os.path.splitext(args.rom)[-1] == '.apz5':
elif os.path.splitext(args.rom)[-1] in ['.apz5', '.zpf']:
# Load vanilla ROM
rom = Rom(file=args.vanilla_rom, force_use=True)
apz5_file = args.rom
base_name = os.path.splitext(apz5_file)[0]
# Patch file
apply_patch_file(rom, args.rom)
apply_patch_file(rom, apz5_file,
sub_file=(os.path.basename(base_name) + '.zpf'
if zipfile.is_zipfile(apz5_file)
else None))
else:
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
raise Exception("Invalid file extension; requires .n64, .z64, .apz5, .zpf")
# Call patch_cosmetics
try:
patch_cosmetics(ootworld, rom)

View File

@@ -3,20 +3,23 @@ import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, \
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from Utils import async_start
from worlds import network_data_package
from worlds.oot.Rom import Rom, compress_rom_file
from worlds.oot.N64Patch import apply_patch_file
from worlds.oot.Utils import data_path
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
@@ -48,9 +51,12 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
script_version: int = 3
def get_item_value(ap_id):
return ap_id - 66000
class OoTCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
@@ -60,6 +66,13 @@ class OoTCommandProcessor(ClientCommandProcessor):
if isinstance(self.ctx, OoTContext):
logger.info(f"N64 Status: {self.ctx.n64_status}")
def _cmd_deathlink(self):
"""Toggle deathlink from client. Overrides default setting."""
if isinstance(self.ctx, OoTContext):
self.ctx.deathlink_client_override = True
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
async_start(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
class OoTContext(CommonContext):
command_processor = OoTCommandProcessor
@@ -73,16 +86,21 @@ class OoTContext(CommonContext):
self.n64_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.deathlink_enabled = False
self.deathlink_pending = False
self.deathlink_sent_this_death = False
self.deathlink_client_override = False
self.version_warning = False
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(OoTContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to Bizhawk to get player information')
logger.info('Awaiting connection to EmuHawk to get player information')
return
await self.send_connect()
@@ -91,6 +109,25 @@ class OoTContext(CommonContext):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class OoTManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Ocarina of Time Client"
self.ui = OoTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd, args):
if cmd == 'Connected':
slot_data = args.get('slot_data', None)
if slot_data:
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
def get_payload(ctx: OoTContext):
if ctx.deathlink_enabled and ctx.deathlink_pending:
@@ -99,17 +136,34 @@ def get_payload(ctx: OoTContext):
else:
trigger_death = False
return json.dumps({
payload = json.dumps({
"items": [get_item_value(item.item) for item in ctx.items_received],
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
"triggerDeath": trigger_death
"triggerDeath": trigger_death,
"collectibleOverrides": ctx.collectible_override_flags_address,
"collectibleOffsets": ctx.collectible_offsets
})
return payload
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
# Turn on deathlink if it is on
if payload['deathlinkActive'] and not ctx.deathlink_enabled:
# Refuse to do anything if ROM is detected as changed
if ctx.auth and payload['playerName'] != ctx.auth:
logger.warning("ROM change detected. Disconnecting and reconnecting...")
ctx.deathlink_enabled = False
ctx.deathlink_client_override = False
ctx.finished_game = False
ctx.location_table = {}
ctx.collectible_table = {}
ctx.deathlink_pending = False
ctx.deathlink_sent_this_death = False
ctx.auth = payload['playerName']
await ctx.send_connect()
return
# Turn on deathlink if it is on, and if the client hasn't overriden it
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
await ctx.update_death_link(True)
ctx.deathlink_enabled = True
@@ -122,11 +176,23 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
ctx.finished_game = True
# Locations handling
if ctx.location_table != payload['locations']:
ctx.location_table = payload['locations']
locations = payload['locations']
collectibles = payload['collectibles']
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
if isinstance(locations, list):
locations = {}
if isinstance(collectibles, list):
collectibles = {}
if ctx.location_table != locations or ctx.collectible_table != collectibles:
ctx.location_table = locations
ctx.collectible_table = collectibles
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": [oot_loc_name_to_id[loc] for loc in ctx.location_table if ctx.location_table[loc]]
"locations": locs1 + locs2
}])
# Deathlink handling
@@ -152,21 +218,23 @@ async def n64_sync_task(ctx: OoTContext):
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to five fields:
# 1. str: player name (always)
# 2. bool: deathlink active (always)
# 3. dict[str, bool]: checked locations
# 4. bool: whether Link is currently at 0 HP
# 5. bool: whether the game currently registers as complete
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_payload(data_decoded, ctx, False))
if not ctx.auth:
ctx.auth = data_decoded['playerName']
if ctx.awaiting_rom:
await ctx.server_auth(False)
reported_version = data_decoded.get('scriptVersion', 0)
if reported_version >= script_version:
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
async_start(parse_payload(data_decoded, ctx, False))
if not ctx.auth:
ctx.auth = data_decoded['playerName']
if ctx.awaiting_rom:
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
"Please update to the latest version. "
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
@@ -222,17 +290,29 @@ async def run_game(romfile):
async def patch_and_run_game(apz5_file):
apz5_file = os.path.abspath(apz5_file)
base_name = os.path.splitext(apz5_file)[0]
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
apply_patch_file(rom, apz5_file)
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
if not os.path.exists(rom_file_name):
rom_file_name = Utils.user_path(rom_file_name)
rom = Rom(rom_file_name)
sub_file = None
if zipfile.is_zipfile(apz5_file):
for name in zipfile.ZipFile(apz5_file).namelist():
if name.endswith('.zpf'):
sub_file = name
break
apply_patch_file(rom, apz5_file, sub_file=sub_file)
rom.write_to_file(decomp_path)
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)
os.remove(decomp_path)
asyncio.create_task(run_game(comp_path))
async_start(run_game(comp_path))
if __name__ == '__main__':
@@ -248,18 +328,13 @@ if __name__ == '__main__':
if args.apz5_file:
logger.info("APZ5 file supplied, beginning patching process...")
asyncio.create_task(patch_and_run_game(args.apz5_file))
async_start(patch_and_run_game(args.apz5_file))
ctx = OoTContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
if gui_enabled:
input_task = None
from kvui import OoTManager
ctx.ui = OoTManager(ctx)
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
else:
input_task = asyncio.create_task(console_loop(ctx), name="Input")
ui_task = None
ctx.run_gui()
ctx.run_cli()
ctx.n64_sync_task = asyncio.create_task(n64_sync_task(ctx), name="N64 Sync")
@@ -271,17 +346,9 @@ if __name__ == '__main__':
if ctx.n64_sync_task:
await ctx.n64_sync_task
if ui_task:
await ui_task
if input_task:
input_task.cancel()
import colorama
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()
asyncio.run(main())
colorama.deinit()

View File

@@ -1,11 +1,22 @@
from __future__ import annotations
import abc
import logging
from copy import deepcopy
import math
import numbers
import typing
import random
from schema import Schema, And, Or
from schema import Schema, And, Or, Optional
from Utils import get_fuzzy_results
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
from worlds.AutoWorld import World
import pathlib
class AssembleOptions(type):
class AssembleOptions(abc.ABCMeta):
def __new__(mcs, name, bases, attrs):
options = attrs["options"] = {}
name_lookup = attrs["name_lookup"] = {}
@@ -22,10 +33,30 @@ class AssembleOptions(type):
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options)
# apply aliases, without name_lookup
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")})
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")}
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
# auto-alias Off and On being parsed as True and False
if "off" in options:
options["false"] = options["off"]
if "on" in options:
options["true"] = options["on"]
options.update(aliases)
if "verify" not in attrs:
# not overridden by class -> look up bases
verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
if len(verifiers) > 1: # verify multiple bases/mixins
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
# auto-validate schema on __init__
if "schema" in attrs.keys():
@@ -70,13 +101,13 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
supports_weighting = True
# filled by AssembleOptions:
name_lookup: typing.Dict[int, str]
name_lookup: typing.Dict[T, str]
options: typing.Dict[str, int]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.get_current_option_name()})"
return f"{self.__class__.__name__}({self.current_option_name})"
def __hash__(self):
def __hash__(self) -> int:
return hash(self.value)
@property
@@ -84,7 +115,14 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
return self.name_lookup[self.value]
def get_current_option_name(self) -> str:
"""For display purposes."""
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
f" use current_option_name instead. Worlds should use {self}.current_key"))
return self.current_option_name
@property
def current_option_name(self) -> str:
"""For display purposes. Worlds should be using current_key."""
return self.get_option_name(self.value)
@classmethod
@@ -101,11 +139,207 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
return bool(self.value)
@classmethod
def from_any(cls, data: typing.Any):
raise NotImplementedError
@abc.abstractmethod
def from_any(cls, data: typing.Any) -> Option[T]:
...
if typing.TYPE_CHECKING:
def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None:
pass
else:
def verify(self, *args, **kwargs) -> None:
pass
class Toggle(Option[int]):
class FreeText(Option[str]):
"""Text option that allows users to enter strings.
Needs to be validated by the world or option definition."""
def __init__(self, value: str):
assert isinstance(value, str), "value of FreeText must be a string"
self.value = value
@property
def current_key(self) -> str:
return self.value
@classmethod
def from_text(cls, text: str) -> FreeText:
return cls(text)
@classmethod
def from_any(cls, data: typing.Any) -> FreeText:
return cls.from_text(str(data))
@classmethod
def get_option_name(cls, value: str) -> str:
return value
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
# https://github.com/python/typing/issues/272
# https://github.com/python/mypy/issues/3186
# https://github.com/microsoft/pyright/issues/1575
def __eq__(self, other: typing.Any) -> bool:
if isinstance(other, NumericOption):
return self.value == other.value
else:
return typing.cast(bool, self.value == other)
def __lt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value < other.value
else:
return self.value < other
def __le__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value <= other.value
else:
return self.value <= other
def __gt__(self, other: typing.Union[int, NumericOption]) -> bool:
if isinstance(other, NumericOption):
return self.value > other.value
else:
return self.value > other
def __bool__(self) -> bool:
return bool(self.value)
def __int__(self) -> int:
return self.value
def __mul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value * other.value
else:
return self.value * other
def __rmul__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return other.value * self.value
else:
return other * self.value
def __sub__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value - other.value
else:
return self.value - other
def __rsub__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value - self.value
else:
return left - self.value
def __add__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value + other.value
else:
return self.value + other
def __radd__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value + self.value
else:
return left + self.value
def __truediv__(self, other: typing.Any) -> typing.Any:
if isinstance(other, NumericOption):
return self.value / other.value
else:
return self.value / other
def __rtruediv__(self, left: typing.Any) -> typing.Any:
if isinstance(left, NumericOption):
return left.value / self.value
else:
return left / self.value
def __abs__(self) -> typing.Any:
return abs(self.value)
def __and__(self, other: typing.Any) -> int:
return self.value & int(other)
def __ceil__(self) -> int:
return math.ceil(self.value)
def __floor__(self) -> int:
return math.floor(self.value)
def __floordiv__(self, other: typing.Any) -> int:
return self.value // int(other)
def __invert__(self) -> int:
return ~(self.value)
def __lshift__(self, other: typing.Any) -> int:
return self.value << int(other)
def __mod__(self, other: typing.Any) -> int:
return self.value % int(other)
def __neg__(self) -> int:
return -(self.value)
def __or__(self, other: typing.Any) -> int:
return self.value | int(other)
def __pos__(self) -> int:
return +(self.value)
def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int:
if not (modulus is None):
assert isinstance(exponent, numbers.Integral)
return pow(self.value, exponent, modulus) # type: ignore
return self.value ** exponent # type: ignore
def __rand__(self, other: typing.Any) -> int:
return int(other) & self.value
def __rfloordiv__(self, other: typing.Any) -> int:
return int(other) // self.value
def __rlshift__(self, other: typing.Any) -> int:
return int(other) << self.value
def __rmod__(self, other: typing.Any) -> int:
return int(other) % self.value
def __ror__(self, other: typing.Any) -> int:
return int(other) | self.value
def __round__(self, ndigits: typing.Optional[int] = None) -> int:
return round(self.value, ndigits)
def __rpow__(self, base: typing.Any) -> typing.Any:
return base ** self.value
def __rrshift__(self, other: typing.Any) -> int:
return int(other) >> self.value
def __rshift__(self, other: typing.Any) -> int:
return self.value >> int(other)
def __rxor__(self, other: typing.Any) -> int:
return int(other) ^ self.value
def __trunc__(self) -> int:
return math.trunc(self.value)
def __xor__(self, other: typing.Any) -> int:
return self.value ^ int(other)
class Toggle(NumericOption):
option_false = 0
option_true = 1
default = 0
@@ -128,25 +362,7 @@ class Toggle(Option[int]):
if type(data) == str:
return cls.from_text(data)
else:
return cls(data)
def __eq__(self, other):
if isinstance(other, Toggle):
return self.value == other.value
else:
return self.value == other
def __gt__(self, other):
if isinstance(other, Toggle):
return self.value > other.value
else:
return self.value > other
def __bool__(self):
return bool(self.value)
def __int__(self):
return int(self.value)
return cls(int(data))
@classmethod
def get_option_name(cls, value):
@@ -159,7 +375,7 @@ class DefaultOnToggle(Toggle):
default = 1
class Choice(Option[int]):
class Choice(NumericOption):
auto_display_name = True
def __init__(self, value: int):
@@ -216,7 +432,170 @@ class Choice(Option[int]):
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
class Range(Option[int], int):
class TextChoice(Choice):
"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
value: typing.Union[str, int]
def __init__(self, value: typing.Union[str, int]):
assert isinstance(value, str) or isinstance(value, int), \
f"{value} is not a valid option for {self.__class__.__name__}"
self.value = value
@property
def current_key(self) -> str:
if isinstance(self.value, str):
return self.value
return super().current_key
@classmethod
def from_text(cls, text: str) -> TextChoice:
if text.lower() == "random": # chooses a random defined option but won't use any free text options
return cls(random.choice(list(cls.name_lookup)))
for option_name, value in cls.options.items():
if option_name.lower() == text.lower():
return cls(value)
return cls(text)
@classmethod
def get_option_name(cls, value: T) -> str:
if isinstance(value, str):
return value
return super().get_option_name(value)
def __eq__(self, other: typing.Any):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
if other in self.options:
return other == self.current_key
return other == self.value
elif isinstance(other, int):
assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class BossMeta(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if name != "PlandoBosses":
assert "bosses" in attrs, f"Please define valid bosses for {name}"
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
assert "locations" in attrs, f"Please define valid locations for {name}"
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
cls = super().__new__(mcs, name, bases, attrs)
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
return cls
class PlandoBosses(TextChoice, metaclass=BossMeta):
"""Generic boss shuffle option that supports plando. Format expected is
'location1-boss1;location2-boss2;shuffle_mode'.
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
which passes a plando boss and location. Check if the placement is valid for your game here."""
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
duplicate_bosses: bool = False
@classmethod
def from_text(cls, text: str):
# set all of our text to lower case for name checking
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.options.values())))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
options = text.split(";")
# since plando exists in the option verify the plando values given are valid
cls.validate_plando_bosses(options)
return cls.get_shuffle_mode(options)
@classmethod
def get_shuffle_mode(cls, option_list: typing.List[str]):
# find out what mode of boss shuffle we should use for placing bosses after plando
# and add as a string to look nice in the spoiler
if "random" in option_list:
shuffle = random.choice(list(cls.options))
option_list.remove("random")
options = ";".join(option_list) + f";{shuffle}"
boss_class = cls(options)
else:
for option in option_list:
if option in cls.options:
options = ";".join(option_list)
break
else:
if cls.duplicate_bosses and len(option_list) == 1:
if cls.valid_boss_name(option_list[0]):
# this doesn't exist in this class but it's a forced option for classes where this is called
options = option_list[0] + ";singularity"
else:
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
else:
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
boss_class = cls(options)
return boss_class
@classmethod
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
used_locations = []
used_bosses = []
for option in options:
# check if a shuffle mode was provided in the incorrect location
if option == "random" or option in cls.options:
if option != options[-1]:
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
elif "-" in option:
location, boss = option.split("-")
if location in used_locations:
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
if not cls.duplicate_bosses and boss in used_bosses:
raise ValueError(f"Duplicate Boss {boss} not allowed.")
used_locations.append(location)
used_bosses.append(boss)
if not cls.valid_boss_name(boss):
raise ValueError(f"{boss.title()} is not a valid boss name.")
if not cls.valid_location_name(location):
raise ValueError(f"{location.title()} is not a valid boss location name.")
if not cls.can_place_boss(boss, location):
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
else:
if cls.duplicate_bosses:
if not cls.valid_boss_name(option):
raise ValueError(f"{option} is not a valid boss name.")
else:
raise ValueError(f"{option.title()} is not formatted correctly.")
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
raise NotImplementedError
@classmethod
def valid_boss_name(cls, value: str) -> bool:
return value in cls.bosses
@classmethod
def valid_location_name(cls, value: str) -> bool:
return value in cls.locations
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not(PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
f"boss shuffle will be used for player {player_name}.")
class Range(NumericOption):
range_start = 0
range_end = 1
@@ -231,52 +610,122 @@ class Range(Option[int], int):
def from_text(cls, text: str) -> Range:
text = text.lower()
if text.startswith("random"):
if text == "random-low":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
elif text == "random-high":
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
elif text == "random-middle":
return cls(int(round(random.triangular(cls.range_start, cls.range_end), 0)))
elif text.startswith("random-range-"):
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[0]))))
elif text.startswith("random-range-middle"):
return cls(int(round(random.triangular(random_range[0], random_range[1]))))
elif text.startswith("random-range-high"):
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[1]))))
else:
return cls(int(round(random.randint(random_range[0], random_range[1]))))
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. Acceptable values are: random, random-high, random-middle, random-low, random-range-low-<min>-<max>, random-range-middle-<min>-<max>, random-range-high-<min>-<max>, or random-range-<min>-<max>.")
return cls.weighted_range(text)
elif text == "default" and hasattr(cls, "default"):
return cls.from_any(cls.default)
elif text == "high":
return cls(cls.range_end)
elif text == "low":
return cls(cls.range_start)
elif cls.range_start == 0 \
and hasattr(cls, "default") \
and cls.default != 0 \
and text in ("true", "false"):
# these are the conditions where "true" and "false" make sense
if text == "true":
return cls.from_any(cls.default)
else: # "false"
return cls(0)
return cls(int(text))
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
elif text == "random-high":
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
elif text == "random-middle":
return cls(cls.triangular(cls.range_start, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
@classmethod
def custom_range(cls, text) -> Range:
textsplit = text.split("-")
try:
random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
except ValueError:
raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
random_range.sort()
if random_range[0] < cls.range_start or random_range[1] > cls.range_end:
raise Exception(
f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"):
return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
elif text.startswith("random-range-middle"):
return cls(cls.triangular(random_range[0], random_range[1]))
elif text.startswith("random-range-high"):
return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
else:
return cls(random.randint(random_range[0], random_range[1]))
@classmethod
def from_any(cls, data: typing.Any) -> Range:
if type(data) == int:
return cls(data)
return cls.from_text(str(data))
def get_option_name(self, value):
@classmethod
def get_option_name(cls, value: int) -> str:
return str(value)
def __str__(self):
def __str__(self) -> str:
return str(self.value)
@staticmethod
def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
return int(round(random.triangular(lower, end, tri), 0))
class VerifyKeys:
valid_keys = frozenset()
class SpecialRange(Range):
special_range_cutoff = 0
special_range_names: typing.Dict[str, int] = {}
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
@classmethod
def from_text(cls, text: str) -> Range:
text = text.lower()
if text in cls.special_range_names:
return cls(cls.special_range_names[text])
return super().from_text(text)
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
elif text == "random-high":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
elif text == "random-middle":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
class FreezeValidKeys(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if "valid_keys" in attrs:
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
class VerifyKeys(metaclass=FreezeValidKeys):
valid_keys: typing.Iterable = []
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
valid_keys_casefold: bool = False
convert_name_groups: bool = False
verify_item_name: bool = False
@@ -284,39 +733,48 @@ class VerifyKeys:
value: typing.Any
@classmethod
def verify_keys(cls, data):
def verify_keys(cls, data: typing.List[str]):
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
extra = dataset - cls.valid_keys
extra = dataset - cls._valid_keys
if extra:
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
f"Allowed keys: {cls.valid_keys}.")
f"Allowed keys: {cls._valid_keys}.")
def verify(self, world):
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
if self.convert_name_groups and self.verify_item_name:
new_value = type(self.value)() # empty container of whatever value is
for item_name in self.value:
new_value |= world.item_name_groups.get(item_name, {item_name})
self.value = new_value
elif self.convert_name_groups and self.verify_location_name:
new_value = type(self.value)()
for loc_name in self.value:
new_value |= world.location_name_groups.get(loc_name, {loc_name})
self.value = new_value
if self.verify_item_name:
for item_name in self.value:
if item_name not in world.item_names:
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
raise Exception(f"Item {item_name} from option {self} "
f"is not a valid item name from {world.game}")
f"is not a valid item name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
elif self.verify_location_name:
for location_name in self.value:
if location_name not in world.location_names:
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
raise Exception(f"Location {location_name} from option {self} "
f"is not a valid location name from {world.game}")
f"is not a valid location name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
default = {}
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
self.value = value
self.value = deepcopy(value)
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
@@ -343,11 +801,15 @@ class ItemDict(OptionDict):
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
default = []
# Supports duplicate entries and ordering.
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default: typing.List[typing.Any] = []
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = value or []
self.value = deepcopy(value)
super(OptionList, self).__init__()
@classmethod
@@ -369,11 +831,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
supports_weighting = False
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
self.value = set(value)
def __init__(self, value: typing.Iterable[str]):
self.value = set(deepcopy(value))
super(OptionSet, self).__init__()
@classmethod
@@ -382,10 +844,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
cls.verify_keys(data)
return cls(data)
elif type(data) == set:
if isinstance(data, (list, set, frozenset)):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -397,7 +856,9 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
return item in self.value
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class Accessibility(Choice):
@@ -413,9 +874,18 @@ class Accessibility(Choice):
default = 1
class ProgressionBalancing(DefaultOnToggle):
"""A system that moves progression earlier, to try and prevent the player from getting stuck and bored early."""
class ProgressionBalancing(SpecialRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck."""
default = 50
range_start = 0
range_end = 99
display_name = "Progression Balancing"
special_range_names = {
"disabled": 0,
"normal": 50,
"extreme": 99,
}
common_options = {
@@ -424,11 +894,6 @@ common_options = {
}
class ItemSet(OptionSet):
verify_item_name = True
convert_name_groups = True
class LocalItems(ItemSet):
"""Forces these items to be in their native world."""
display_name = "Local Items"
@@ -445,26 +910,36 @@ class StartInventory(ItemDict):
display_name = "Start Inventory"
class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
verify_item_name = True
display_name = "Start Inventory from Pool"
class StartHints(ItemSet):
"""Start with these item's locations prefilled into the !hint command."""
display_name = "Start Hints"
class StartLocationHints(OptionSet):
class LocationSet(OptionSet):
verify_location_name = True
convert_name_groups = True
class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the !hint command"""
display_name = "Start Location Hints"
class ExcludeLocations(OptionSet):
class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item"""
display_name = "Excluded Locations"
verify_location_name = True
class PriorityLocations(OptionSet):
class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item"""
display_name = "Priority Locations"
verify_location_name = True
class DeathLink(Toggle):
@@ -479,24 +954,61 @@ class ItemLinks(OptionList):
{
"name": And(str, len),
"item_pool": [And(str, len)],
"replacement_item": Or(And(str, len), None)
Optional("exclude"): [And(str, len)],
"replacement_item": Or(And(str, len), None),
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
}
])
def verify(self, world):
super(ItemLinks, self).verify(world)
@staticmethod
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
pool = set()
for item_name in items:
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
raise Exception(f"Item {item_name} from item link {item_link} "
f"is not a valid item from {world.game} for {pool_name}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
if allow_item_groups:
pool |= world.item_name_groups.get(item_name, {item_name})
else:
pool |= {item_name}
return pool
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
link: dict
super(ItemLinks, self).verify(world, player_name, plando_options)
existing_links = set()
for link in self.value:
if link["name"] in existing_links:
raise Exception(f"You cannot have more than one link named {link['name']}.")
existing_links.add(link["name"])
for item_name in link["item_pool"]:
if item_name not in world.item_names and item_name not in world.item_name_groups:
raise Exception(f"Item {item_name} from item link {link} "
f"is not a valid item name from {world.game}")
if link["replacement_item"] and link["replacement_item"] not in world.item_names:
raise Exception(f"Item {link['replacement_item']} from item link {link} "
f"is not a valid item name from {world.game}")
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
local_items = set()
non_local_items = set()
if "exclude" in link:
pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
if link["replacement_item"]:
self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
if "local_items" in link:
local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
local_items &= pool
if "non_local_items" in link:
non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
non_local_items &= pool
intersection = local_items.intersection(non_local_items)
if intersection:
raise Exception(f"item_link {link['name']} has {intersection} "
f"items in both its local_items and non_local_items pool.")
link.setdefault("link_replacement", None)
per_game_common_options = {
@@ -511,6 +1023,64 @@ per_game_common_options = {
"item_links": ItemLinks
}
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os
import yaml
from jinja2 import Template
from worlds import AutoWorldRegister
from Utils import local_path, __version__
full_path: str
os.makedirs(target_folder, exist_ok=True)
# clean out old
for file in os.listdir(target_folder):
full_path = os.path.join(target_folder, file)
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
os.unlink(full_path)
def dictify_range(option: typing.Union[Range, SpecialRange]):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
else:
data[name] = 0
return data, notes
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
all_options: typing.Dict[str, AssembleOptions] = {
**per_game_common_options,
**world.option_definitions
}
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range,
)
del file_data
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)
if __name__ == "__main__":
from worlds.alttp.Options import Logic

406
Patch.py
View File

@@ -1,253 +1,23 @@
from __future__ import annotations
import shutil
import json
import bsdiff4
import yaml
import os
import lzma
import threading
import concurrent.futures
import zipfile
import sys
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
from typing import Tuple, Optional, TypedDict
import Utils
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
current_patch_version = 4
from worlds.Files import AutoPatchRegister, APDeltaPatch
class AutoPatchRegister(type):
patch_types: Dict[str, APDeltaPatch] = {}
file_endings: Dict[str, APDeltaPatch] = {}
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
# construct class
new_class = super().__new__(cls, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class
@staticmethod
def get_handler(file: str) -> Optional[type(APDeltaPatch)]:
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
compression_level: int = 9
compression_method: int = zipfile.ZIP_DEFLATED
game: Optional[str] = None
# instance attributes:
path: Optional[str]
class RomMeta(TypedDict):
server: str
player: Optional[int]
player_name: str
server: str
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
player_name: str = "", server: str = ""):
self.path = path
self.player = player
self.player_name = player_name
self.server = server
def write(self, file: Optional[Union[str, BinaryIO]] = None):
if not self.path and not file:
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "w", self.compression_method, True, self.compression_level) \
as zf:
if file:
self.path = zf.filename
self.write_contents(zf)
def write_contents(self, opened_zipfile: zipfile.ZipFile):
manifest = self.get_manifest()
try:
manifest = json.dumps(manifest)
except Exception as e:
raise Exception(f"Manifest {manifest} did not convert to json.") from e
else:
opened_zipfile.writestr("archipelago.json", manifest)
def read(self, file: Optional[Union[str, BinaryIO]] = None):
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
if not self.path and not file:
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
def read_contents(self, opened_zipfile: zipfile.ZipFile):
with opened_zipfile.open("archipelago.json", "r") as f:
manifest = json.load(f)
if manifest["compatible_version"] > self.version:
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
f"for this handler (version: {self.version})")
self.player = manifest["player"]
self.server = manifest["server"]
self.player_name = manifest["player_name"]
def get_manifest(self) -> dict:
return {
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
"player": self.player,
"player_name": self.player_name,
"game": self.game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 4,
"version": current_patch_version,
}
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
"""An APContainer that additionally has delta.bsdiff4
containing a delta patch to get the desired file, often a rom."""
hash = Optional[str] # base checksum of source file
patch_file_ending: str = ""
delta: Optional[bytes] = None
result_file_ending: str = ".sfc"
source_data: bytes
def __init__(self, *args, patched_path: str = "", **kwargs):
self.patched_path = patched_path
super(APDeltaPatch, self).__init__(*args, **kwargs)
def get_manifest(self) -> dict:
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
return manifest
@classmethod
def get_source_data(cls) -> bytes:
"""Get Base data"""
raise NotImplementedError()
@classmethod
def get_source_data_with_cache(cls) -> bytes:
if not hasattr(cls, "source_data"):
cls.source_data = cls.get_source_data()
return cls.source_data
def write_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).write_contents(opened_zipfile)
# write Delta
opened_zipfile.writestr("delta.bsdiff4",
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
def read_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).read_contents(opened_zipfile)
self.delta = opened_zipfile.read("delta.bsdiff4")
def patch(self, target: str):
"""Base + Delta -> Patched"""
if not self.delta:
self.read()
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
with open(target, "wb") as f:
f.write(result)
# legacy patch handling follows:
GAME_ALTTP = "A Link to the Past"
GAME_SM = "Super Metroid"
GAME_SOE = "Secret of Evermore"
GAME_SMZ3 = "SMZ3"
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3"}
preferred_endings = {
GAME_ALTTP: "apbp",
GAME_SM: "apm3",
GAME_SOE: "apsoe",
GAME_SMZ3: "apsmz"
}
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if game == GAME_ALTTP:
from worlds.alttp.Rom import JAP10HASH as HASH
elif game == GAME_SM:
from worlds.sm.Rom import JAP10HASH as HASH
elif game == GAME_SOE:
from worlds.soe.Patch import USHASH as HASH
elif game == GAME_SMZ3:
from worlds.alttp.Rom import JAP10HASH as ALTTPHASH
from worlds.sm.Rom import JAP10HASH as SMHASH
HASH = ALTTPHASH + SMHASH
else:
raise RuntimeError(f"Selected game {game} for base rom not found.")
patch = yaml.dump({"meta": metadata,
"patch": patch,
"game": game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 3,
"version": current_patch_version,
"base_checksum": HASH})
return patch.encode(encoding="utf-8-sig")
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if metadata is None:
metadata = {}
patch = bsdiff4.diff(get_base_rom_data(game), rom)
return generate_yaml(patch, metadata, game)
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
"player_id": player,
"player_name": player_name}
bytes = generate_patch(load_bytes(rom_file_to_patch),
meta,
game)
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
".apbp" if game == GAME_ALTTP else ".apsmz" if game == GAME_SMZ3 else ".apm3")
write_lzma(bytes, target)
return target
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
game_name = data["game"]
if not ignore_version and data["compatible_version"] > current_patch_version:
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
target = os.path.splitext(patch_file)[0] + ".sfc"
return data["meta"], target, patched_data
def get_base_rom_data(game: str):
if game == GAME_ALTTP:
from worlds.alttp.Rom import get_base_rom_bytes
elif game == "alttp": # old version for A Link to the Past
from worlds.alttp.Rom import get_base_rom_bytes
elif game == GAME_SM:
from worlds.sm.Rom import get_base_rom_bytes
elif game == GAME_SOE:
from worlds.soe.Patch import get_base_rom_path
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
elif game == GAME_SMZ3:
from worlds.smz3.Rom import get_base_rom_bytes
else:
raise RuntimeError("Selected game for base rom not found.")
return get_base_rom_bytes()
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APDeltaPatch = auto_handler(patch_file)
@@ -256,162 +26,10 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
return {"server": handler.server,
"player": handler.player,
"player_name": handler.player_name}, target
else:
data, target, patched_data = create_rom_bytes(patch_file)
with open(target, "wb") as f:
f.write(patched_data)
return data, target
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
data["meta"]["server"] = server
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
return lzma.compress(bytes)
def load_bytes(path: str) -> bytes:
with open(path, "rb") as f:
return f.read()
def write_lzma(data: bytes, path: str):
with lzma.LZMAFile(path, 'wb') as f:
f.write(data)
def read_rom(stream, strip_header=True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
raise NotImplementedError(f"No Handler for {patch_file} found.")
if __name__ == "__main__":
host = Utils.get_public_ipv4()
options = Utils.get_options()['server_options']
if options['host']:
host = options['host']
address = f"{host}:{options['port']}"
ziplock = threading.Lock()
print(f"Host for patches to be created is {address}")
with concurrent.futures.ThreadPoolExecutor() as pool:
for rom in sys.argv:
try:
if rom.endswith(".sfc"):
print(f"Creating patch for {rom}")
result = pool.submit(create_patch_file, rom, address)
result.add_done_callback(lambda task: print(f"Created patch {task.result()}"))
elif rom.endswith(".apbp"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
#romfile, adjusted = Utils.get_adjuster_settings(target)
adjuster_settings = Utils.get_adjuster_settings(GAME_ALTTP)
adjusted = False
if adjuster_settings:
import pprint
from worlds.alttp.Rom import get_base_rom_path
adjuster_settings.rom = target
adjuster_settings.baserom = get_base_rom_path()
adjuster_settings.world = None
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
"reduceflashing", "deathlink"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
adjust_wanted = str('no')
if not hasattr(adjuster_settings, 'auto_apply') or 'ask' in adjuster_settings.auto_apply:
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
f"{pprint.pformat(printed_options)}\n"
f"Enter yes, no, always or never: ")
if adjuster_settings.auto_apply == 'never': # never adjust, per user request
adjust_wanted = 'no'
elif adjuster_settings.auto_apply == 'always':
adjust_wanted = 'yes'
if adjust_wanted and "never" in adjust_wanted:
adjuster_settings.auto_apply = 'never'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
elif adjust_wanted and "always" in adjust_wanted:
adjuster_settings.auto_apply = 'always'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
else:
adjusted = False
if adjusted:
try:
shutil.move(romfile, target)
romfile = target
except Exception as e:
print(e)
print(f"Created rom {romfile if adjusted else target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apm3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apsmz"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".zip"):
print(f"Updating host in patch files contained in {rom}")
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
data = zfr.read(zfinfo)
if zfinfo.filename.endswith(".apbp") or zfinfo.filename.endswith(".apm3"):
data = update_patch_data(data, server)
with ziplock:
zfw.writestr(zfinfo, data)
return zfinfo.filename
futures = []
with zipfile.ZipFile(rom, "r") as zfr:
updated_zip = os.path.splitext(rom)[0] + "_updated.zip"
with zipfile.ZipFile(updated_zip, "w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zfw:
for zfname in zfr.namelist():
futures.append(pool.submit(_handle_zip_file_entry, zfr.getinfo(zfname), address))
for future in futures:
print(f"File {future.result()} added to {os.path.split(updated_zip)[1]}")
except:
import traceback
traceback.print_exc()
input("Press enter to close.")
for file in sys.argv[1:]:
meta_data, result_file = create_rom_file(file)
print(f"Patch with meta-data {meta_data} was written to {result_file}")

351
PokemonClient.py Normal file
View File

@@ -0,0 +1,351 @@
import asyncio
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
from typing import List
import Utils
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.pokemon_rb.locations import location_data
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
location_bytes_bits = {}
for location in location_data:
if location.ram_address is not None:
if type(location.ram_address) == list:
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
else:
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
DISPLAY_MSGS = True
SCRIPT_VERSION = 3
class GBCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_gb(self):
"""Check Gameboy Connection State"""
if isinstance(self.ctx, GBContext):
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
class GBContext(CommonContext):
command_processor = GBCommandProcessor
game = 'Pokemon Red and Blue'
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gb_streams: (StreamReader, StreamWriter) = None
self.gb_sync_task = None
self.messages = {}
self.locations_array = None
self.gb_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
self.deathlink_pending = False
self.set_deathlink = False
self.client_compatibility_mode = 0
self.items_handling = 0b001
self.sent_release = False
self.sent_collect = False
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(GBContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to EmuHawk to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
self.set_deathlink = True
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class GBManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Pokémon Client"
self.ui = GBManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def get_payload(ctx: GBContext):
current_time = time.time()
ret = json.dumps(
{
"items": [item.item for item in ctx.items_received],
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10},
"deathlink": ctx.deathlink_pending,
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
}
)
ctx.deathlink_pending = False
return ret
async def parse_locations(data: List, ctx: GBContext):
locations = []
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
else:
flags["DexSanityFlag"] = [0] * 19
for flag_type, loc_map in location_map.items():
for flag, loc_id in loc_map.items():
if flag_type == "list":
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
locations.append(loc_id)
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
locations.append(loc_id)
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
await ctx.send_msgs([
{"cmd": "StatusUpdate",
"status": 30}
])
ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
async def gb_sync_task(ctx: GBContext):
logger.info("Starting GB connector. Use /gb for status information")
while not ctx.exit_event.is_set():
error_status = None
if ctx.gb_streams:
(reader, writer) = ctx.gb_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to two fields:
# 1. A keepalive response of the Players Name (always)
# 2. An array representing the memory values of the locations area (if in game)
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
"and PokemonClient are from the same Archipelago installation."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
if ctx.client_compatibility_mode == 0:
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
msg = "Invalid ROM detected. No player name built into the ROM."
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
if 'options' in data_decoded:
msgs = []
if data_decoded['options'] & 4 and not ctx.sent_release:
ctx.sent_release = True
msgs.append({"cmd": "Say", "text": "!release"})
if data_decoded['options'] & 8 and not ctx.sent_collect:
ctx.sent_collect = True
msgs.append({"cmd": "Say", "text": "!collect"})
if msgs:
await ctx.send_msgs(msgs)
if ctx.set_deathlink:
await ctx.update_death_link(True)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to Gameboy")
ctx.gb_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
elif error_status:
ctx.gb_status = error_status
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
else:
try:
logger.debug("Attempting to connect to Gameboy")
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gb_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(game_version, patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.gb'
if game_version == "blue":
delta_patch = BlueDeltaPatch
else:
delta_patch = RedDeltaPatch
try:
base_rom = delta_patch.get_source_data()
except Exception as msg:
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
with patch_archive.open('delta.bsdiff4', 'r') as stream:
patch = stream.read()
patched_rom_data = bsdiff4.patch(base_rom, patch)
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("PokemonClient")
options = Utils.get_options()
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an APRED or APBLUE patch file')
args = parser.parse_args()
ctx = GBContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apred":
logger.info("APRED file supplied, beginning patching process...")
async_start(patch_and_run_game("red", args.patch_file, ctx))
elif ext == "apblue":
logger.info("APBLUE file supplied, beginning patching process...")
async_start(patch_and_run_game("blue", args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gb_sync_task:
await ctx.gb_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -23,6 +23,32 @@ Currently, the following games are supported:
* ChecksFinder
* ArchipIDLE
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
* Starcraft 2: Wings of Liberty
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
* Pokémon Red and Blue
* Hylics 2
* Overcooked! 2
* Zillion
* Lufia II Ancient Cave
* Blasphemous
* Wargroove
* Stardew Valley
* The Legend of Zelda
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
* Undertale
* Bumper Stickers
* Mega Man Battle Network 3: Blue Version
* Muse Dash
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
@@ -46,7 +72,7 @@ Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEnt
## Running Archipelago
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on [running Archipelago from source](https://github.com/ArchipelagoMW/Archipelago/wiki/Running-from-source).
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
## Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
@@ -56,23 +82,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
## Contributing
Contributions are welcome. We have a few asks of any new contributors.
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
* Ensure that all changes which affect logic are covered by unit tests.
* Do not introduce any unit test failures/regressions.
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
For adding a new game to Archipelago please see the docs folder for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
## FAQ
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
## Code of Conduct
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
* Be welcoming and inclusive in tone and language.
* Be respectful of others and their abilities.
* Show empathy when speaking with others.
* Be gracious and accept feedback and constructive criticism.
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
Please refer to our [code of conduct.](/docs/code_of_conduct.md)

File diff suppressed because it is too large Load Diff

1049
Starcraft2Client.py Normal file

File diff suppressed because it is too large Load Diff

498
UndertaleClient.py Normal file
View File

@@ -0,0 +1,498 @@
from __future__ import annotations
import os
import asyncio
import typing
import bsdiff4
import shutil
import Utils
from NetUtils import NetworkItem, ClientStatus
from worlds import undertale
from MultiServer import mark_raw
from CommonClient import CommonContext, server_loop, \
gui_enabled, ClientCommandProcessor, get_base_parser
from Utils import async_start
class UndertaleCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_resync(self):
"""Manually trigger a resync."""
if isinstance(self.ctx, UndertaleContext):
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_patch(self):
"""Patch the game."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
self.ctx.patch_game()
self.output("Patched.")
@mark_raw
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
"""Patch the game automatically."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
tempInstall = steaminstall
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None
if tempInstall is None:
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
elif not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
" command. \"/auto_patch (Steam directory)\".")
else:
for file_name in os.listdir(tempInstall):
if file_name != "steam_api.dll":
shutil.copy(tempInstall+"\\"+file_name,
os.getcwd() + "\\Undertale\\" + file_name)
self.ctx.patch_game()
self.output("Patching successful!")
def _cmd_online(self):
"""Makes you no longer able to see other Undertale players."""
if isinstance(self.ctx, UndertaleContext):
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
if "Online" in self.ctx.tags:
self.output(f"Now online.")
else:
self.output(f"Now offline.")
def _cmd_deathlink(self):
"""Toggles deathlink"""
if isinstance(self.ctx, UndertaleContext):
self.ctx.deathlink_status = not self.ctx.deathlink_status
if self.ctx.deathlink_status:
self.output(f"Deathlink enabled.")
else:
self.output(f"Deathlink disabled.")
class UndertaleContext(CommonContext):
tags = {"AP", "Online"}
game = "Undertale"
command_processor = UndertaleCommandProcessor
items_handling = 0b111
route = None
pieces_needed = None
completed_routes = None
completed_count = 0
save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.pieces_needed = 0
self.game = "Undertale"
self.got_deathlink = False
self.syncing = False
self.deathlink_status = False
self.tem_armor = False
self.completed_count = 0
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
def patch_game(self):
with open(os.getcwd() + "/Undertale/data.win", "rb") as f:
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
with open(os.getcwd() + "/Undertale/data.win", "wb") as f:
f.write(patchedFile)
os.makedirs(name=os.getcwd() + "\\Undertale\\" + "Custom Sprites", exist_ok=True)
with open(os.path.expandvars(os.getcwd() + "\\Undertale\\" + "Custom Sprites\\" +
"Which Character.txt"), "w") as f:
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
"line other than this one.\n", "frisk"])
f.close()
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super().server_auth(password_requested)
await self.get_username()
await self.send_connect()
def clear_undertale_files(self):
path = self.save_game_folder
self.finished_game = False
for root, dirs, files in os.walk(path):
for file in files:
if "check.spot" == file or "scout" == file:
os.remove(os.path.join(root, file))
elif file.endswith((".item", ".victory", ".route", ".playerspot", ".mad",
".youDied", ".LV", ".mine", ".flag", ".hint")):
os.remove(os.path.join(root, file))
async def connect(self, address: typing.Optional[str] = None):
self.clear_undertale_files()
await super().connect(address)
async def disconnect(self, allow_autoreconnect: bool = False):
self.clear_undertale_files()
await super().disconnect(allow_autoreconnect)
async def connection_closed(self):
self.clear_undertale_files()
await super().connection_closed()
async def shutdown(self):
self.clear_undertale_files()
await super().shutdown()
def update_online_mode(self, online):
old_tags = self.tags.copy()
if online:
self.tags.add("Online")
else:
self.tags -= {"Online"}
if old_tags != self.tags and self.server and not self.server.socket.closed:
async_start(self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]))
def on_package(self, cmd: str, args: dict):
if cmd == "Connected":
self.game = self.slot_info[self.slot].game
async_start(process_undertale_cmd(self, cmd, args))
def run_gui(self):
from kvui import GameManager
class UTManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Undertale Client"
self.ui = UTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_deathlink(self, data: typing.Dict[str, typing.Any]):
self.got_deathlink = True
super().on_deathlink(data)
def to_room_name(place_name: str):
if place_name == "Old Home Exit":
return "room_ruinsexit"
elif place_name == "Snowdin Forest":
return "room_tundra1"
elif place_name == "Snowdin Town Exit":
return "room_fogroom"
elif place_name == "Waterfall":
return "room_water1"
elif place_name == "Waterfall Exit":
return "room_fire2"
elif place_name == "Hotland":
return "room_fire_prelab"
elif place_name == "Hotland Exit":
return "room_fire_precore"
elif place_name == "Core":
return "room_fire_core1"
async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
if cmd == "Connected":
if not os.path.exists(ctx.save_game_folder):
os.mkdir(ctx.save_game_folder)
ctx.route = args["slot_data"]["route"]
ctx.pieces_needed = args["slot_data"]["key_pieces"]
ctx.tem_armor = args["slot_data"]["temy_armor_include"]
await ctx.send_msgs([{"cmd": "Get", "keys": [str(ctx.slot)+" RoutesDone neutral",
str(ctx.slot)+" RoutesDone pacifist",
str(ctx.slot)+" RoutesDone genocide"]}])
await ctx.send_msgs([{"cmd": "SetNotify", "keys": [str(ctx.slot)+" RoutesDone neutral",
str(ctx.slot)+" RoutesDone pacifist",
str(ctx.slot)+" RoutesDone genocide"]}])
if args["slot_data"]["only_flakes"]:
with open(os.path.join(ctx.save_game_folder, "GenoNoChest.flag"), "w") as f:
f.close()
if not args["slot_data"]["key_hunt"]:
ctx.pieces_needed = 0
if args["slot_data"]["rando_love"]:
filename = f"LOVErando.LV"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
if args["slot_data"]["rando_stats"]:
filename = f"STATrando.LV"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
filename = f"{ctx.route}.route"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.close()
filename = f"check.spot"
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
for ss in ctx.checked_locations:
f.write(str(ss-12000)+"\n")
f.close()
elif cmd == "LocationInfo":
for l in args["locations"]:
locationid = l.location
filename = f"{str(locationid-12000)}.hint"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = ""
for i in range(20):
if i < len(str(ctx.item_names[l.item])):
toDraw += str(ctx.item_names[l.item])[i]
else:
break
f.write(toDraw)
f.close()
elif cmd == "Retrieved":
if str(ctx.slot)+" RoutesDone neutral" in args["keys"]:
if args["keys"][str(ctx.slot)+" RoutesDone neutral"] is not None:
ctx.completed_routes["neutral"] = args["keys"][str(ctx.slot)+" RoutesDone neutral"]
if str(ctx.slot)+" RoutesDone genocide" in args["keys"]:
if args["keys"][str(ctx.slot)+" RoutesDone genocide"] is not None:
ctx.completed_routes["genocide"] = args["keys"][str(ctx.slot)+" RoutesDone genocide"]
if str(ctx.slot)+" RoutesDone pacifist" in args["keys"]:
if args["keys"][str(ctx.slot) + " RoutesDone pacifist"] is not None:
ctx.completed_routes["pacifist"] = args["keys"][str(ctx.slot)+" RoutesDone pacifist"]
elif cmd == "SetReply":
if args["value"] is not None:
if str(ctx.slot)+" RoutesDone pacifist" == args["key"]:
ctx.completed_routes["pacifist"] = args["value"]
elif str(ctx.slot)+" RoutesDone genocide" == args["key"]:
ctx.completed_routes["genocide"] = args["value"]
elif str(ctx.slot)+" RoutesDone neutral" == args["key"]:
ctx.completed_routes["neutral"] = args["value"]
elif cmd == "ReceivedItems":
start_index = args["index"]
if start_index == 0:
ctx.items_received = []
elif start_index != len(ctx.items_received):
sync_msg = [{"cmd": "Sync"}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks",
"locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
if start_index == len(ctx.items_received):
counter = -1
placedWeapon = 0
placedArmor = 0
for item in args["items"]:
id = NetworkItem(*item).location
while NetworkItem(*item).location < 0 and \
counter <= id:
id -= 1
if NetworkItem(*item).location < 0:
counter -= 1
filename = f"{str(id)}PLR{str(NetworkItem(*item).player)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
if NetworkItem(*item).item == 77701:
if placedWeapon == 0:
f.write(str(77013-11000))
elif placedWeapon == 1:
f.write(str(77014-11000))
elif placedWeapon == 2:
f.write(str(77025-11000))
elif placedWeapon == 3:
f.write(str(77045-11000))
elif placedWeapon == 4:
f.write(str(77049-11000))
elif placedWeapon == 5:
f.write(str(77047-11000))
elif placedWeapon == 6:
if str(ctx.route) == "genocide" or str(ctx.route) == "all_routes":
f.write(str(77052-11000))
else:
f.write(str(77051-11000))
else:
f.write(str(77003-11000))
placedWeapon += 1
elif NetworkItem(*item).item == 77702:
if placedArmor == 0:
f.write(str(77012-11000))
elif placedArmor == 1:
f.write(str(77015-11000))
elif placedArmor == 2:
f.write(str(77024-11000))
elif placedArmor == 3:
f.write(str(77044-11000))
elif placedArmor == 4:
f.write(str(77048-11000))
elif placedArmor == 5:
if str(ctx.route) == "genocide":
f.write(str(77053-11000))
else:
f.write(str(77046-11000))
elif placedArmor == 6 and ((not str(ctx.route) == "genocide") or ctx.tem_armor):
if str(ctx.route) == "all_routes":
f.write(str(77053-11000))
elif str(ctx.route) == "genocide":
f.write(str(77064-11000))
else:
f.write(str(77050-11000))
elif placedArmor == 7 and ctx.tem_armor and not str(ctx.route) == "genocide":
f.write(str(77064-11000))
else:
f.write(str(77004-11000))
placedArmor += 1
else:
f.write(str(NetworkItem(*item).item-11000))
f.close()
ctx.items_received.append(NetworkItem(*item))
if [item.item for item in ctx.items_received].count(77000) >= ctx.pieces_needed > 0:
filename = f"{str(-99999)}PLR{str(0)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(77787 - 11000))
f.close()
filename = f"{str(-99998)}PLR{str(0)}.item"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(77789 - 11000))
f.close()
ctx.watcher_event.set()
elif cmd == "RoomUpdate":
if "checked_locations" in args:
filename = f"check.spot"
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
for ss in ctx.checked_locations:
f.write(str(ss-12000)+"\n")
f.close()
elif cmd == "Bounced":
tags = args.get("tags", [])
if "Online" in tags:
data = args.get("worlds/undertale/data", {})
if data["player"] != ctx.slot and data["player"] is not None:
filename = f"FRISK" + str(data["player"]) + ".playerspot"
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
f.write(str(data["x"]) + str(data["y"]) + str(data["room"]) + str(
data["spr"]) + str(data["frm"]))
f.close()
async def multi_watcher(ctx: UndertaleContext):
while not ctx.exit_event.is_set():
path = ctx.save_game_folder
for root, dirs, files in os.walk(path):
for file in files:
if "spots.mine" in file and "Online" in ctx.tags:
with open(root + "/" + file, "r") as mine:
this_x = mine.readline()
this_y = mine.readline()
this_room = mine.readline()
this_sprite = mine.readline()
this_frame = mine.readline()
mine.close()
message = [{"cmd": "Bounce", "tags": ["Online"],
"data": {"player": ctx.slot, "x": this_x, "y": this_y, "room": this_room,
"spr": this_sprite, "frm": this_frame}}]
await ctx.send_msgs(message)
await asyncio.sleep(0.1)
async def game_watcher(ctx: UndertaleContext):
while not ctx.exit_event.is_set():
await ctx.update_death_link(ctx.deathlink_status)
path = ctx.save_game_folder
if ctx.syncing:
for root, dirs, files in os.walk(path):
for file in files:
if ".item" in file:
os.remove(root+"/"+file)
sync_msg = [{"cmd": "Sync"}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
if ctx.got_deathlink:
ctx.got_deathlink = False
with open(os.path.join(ctx.save_game_folder, "/WelcomeToTheDead.youDied"), "w") as f:
f.close()
sending = []
victory = False
found_routes = 0
for root, dirs, files in os.walk(path):
for file in files:
if "DontBeMad.mad" in file and "DeathLink" in ctx.tags:
os.remove(root+"/"+file)
await ctx.send_death()
if "scout" == file:
sending = []
with open(root+"/"+file, "r") as f:
lines = f.readlines()
for l in lines:
if ctx.server_locations.__contains__(int(l)+12000):
sending = sending + [int(l)+12000]
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
"create_as_hint": int(2)}])
os.remove(root+"/"+file)
if "check.spot" in file:
sending = []
with open(root+"/"+file, "r") as f:
lines = f.readlines()
for l in lines:
sending = sending+[(int(l))+12000]
message = [{"cmd": "LocationChecks", "locations": sending}]
await ctx.send_msgs(message)
if "victory" in file and str(ctx.route) in file:
victory = True
if ".playerspot" in file and "Online" not in ctx.tags:
os.remove(root+"/"+file)
if "victory" in file:
if str(ctx.route) == "all_routes":
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone neutral",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
elif "pacifist" in file and ctx.completed_routes["pacifist"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone pacifist",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
elif "genocide" in file and ctx.completed_routes["genocide"] != 1:
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone genocide",
"default": 0, "want_reply": True, "operations": [{"operation": "max",
"value": 1}]}])
if str(ctx.route) == "all_routes":
found_routes += ctx.completed_routes["neutral"]
found_routes += ctx.completed_routes["pacifist"]
found_routes += ctx.completed_routes["genocide"]
if str(ctx.route) == "all_routes" and found_routes >= 3:
victory = True
ctx.locations_checked = sending
if (not ctx.finished_game) and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
await asyncio.sleep(0.1)
def main():
Utils.init_logging("UndertaleClient", exception_logger="Client")
async def _main():
ctx = UndertaleContext(None, None)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
asyncio.create_task(
game_watcher(ctx), name="UndertaleProgressionWatcher")
asyncio.create_task(
multi_watcher(ctx), name="UndertaleMultiplayerWatcher")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
await ctx.exit_event.wait()
await ctx.shutdown()
import colorama
colorama.init()
asyncio.run(_main())
colorama.deinit()
if __name__ == "__main__":
parser = get_base_parser(description="Undertale Client, for text interfacing.")
args = parser.parse_args()
main()

552
Utils.py
View File

@@ -1,6 +1,7 @@
from __future__ import annotations
import shutil
import asyncio
import json
import typing
import builtins
import os
@@ -12,7 +13,20 @@ import io
import collections
import importlib
import logging
from tkinter import Tk
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from yaml import load, load_all, dump, SafeLoader
try:
from yaml import CLoader as UnsafeLoader
from yaml import CDumper as Dumper
except ImportError:
from yaml import Loader as UnsafeLoader
from yaml import Dumper
if typing.TYPE_CHECKING:
import tkinter
import pathlib
def tuplize_version(version: str) -> Version:
@@ -24,57 +38,63 @@ class Version(typing.NamedTuple):
minor: int
build: int
def as_simple_string(self) -> str:
return ".".join(str(item) for item in self)
__version__ = "0.3.1"
__version__ = "0.4.2"
version_tuple = tuplize_version(__version__)
from yaml import load, dump, SafeLoader
try:
from yaml import CLoader as Loader
except ImportError:
from yaml import Loader
is_linux = sys.platform.startswith("linux")
is_macos = sys.platform == "darwin"
is_windows = sys.platform in ("win32", "cygwin", "msys")
def int16_as_bytes(value):
def int16_as_bytes(value: int) -> typing.List[int]:
value = value & 0xFFFF
return [value & 0xFF, (value >> 8) & 0xFF]
def int32_as_bytes(value):
def int32_as_bytes(value: int) -> typing.List[int]:
value = value & 0xFFFFFFFF
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
def pc_to_snes(value):
def pc_to_snes(value: int) -> int:
return ((value << 1) & 0x7F0000) | (value & 0x7FFF) | 0x8000
def snes_to_pc(value):
def snes_to_pc(value: int) -> int:
return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
def cache_argsless(function):
if function.__code__.co_argcount:
raise Exception("Can only cache 0 argument functions with this cache.")
RetType = typing.TypeVar("RetType")
result = sentinel = object()
def _wrap():
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
assert not function.__code__.co_argcount, "Can only cache 0 argument functions with this cache."
sentinel = object()
result: typing.Union[object, RetType] = sentinel
def _wrap() -> RetType:
nonlocal result
if result is sentinel:
result = function()
return result
return typing.cast(RetType, result)
return _wrap
def is_frozen() -> bool:
return getattr(sys, 'frozen', False)
return typing.cast(bool, getattr(sys, 'frozen', False))
def local_path(*path: str) -> str:
"""Returns path to a file in the local Archipelago installation or source."""
"""
Returns path to a file in the local Archipelago installation or source.
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
"""
if hasattr(local_path, 'cached_path'):
pass
elif is_frozen():
@@ -86,7 +106,7 @@ def local_path(*path: str) -> str:
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
else:
import __main__
if hasattr(__main__, "__file__"):
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
# we are running in a normal Python environment
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
else:
@@ -112,23 +132,35 @@ def home_path(*path: str) -> str:
def user_path(*path: str) -> str:
"""Returns either local_path or home_path based on write permissions."""
if hasattr(user_path, 'cached_path'):
if hasattr(user_path, "cached_path"):
pass
elif os.access(local_path(), os.W_OK):
user_path.cached_path = local_path()
else:
user_path.cached_path = home_path()
# populate home from local - TODO: upgrade feature
if user_path.cached_path != local_path() and not os.path.exists(user_path('host.yaml')):
for dn in ('Players', 'data/sprites'):
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
import shutil
for dn in ("Players", "data/sprites"):
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
for fn in ('manifest.json', 'host.yaml'):
for fn in ("manifest.json", "host.yaml"):
shutil.copy2(local_path(fn), user_path(fn))
return os.path.join(user_path.cached_path, *path)
def output_path(*path: str):
def cache_path(*path: str) -> str:
"""Returns path to a file in the user's Archipelago cache directory."""
if hasattr(cache_path, "cached_path"):
pass
else:
import platformdirs
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
return os.path.join(cache_path.cached_path, *path)
def output_path(*path: str) -> str:
if hasattr(output_path, 'cached_path'):
return os.path.join(output_path.cached_path, *path)
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
@@ -137,11 +169,12 @@ def output_path(*path: str):
return path
def open_file(filename):
if sys.platform == 'win32':
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
if is_windows:
os.startfile(filename)
else:
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
from shutil import which
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
subprocess.call([open_command, filename])
@@ -159,7 +192,10 @@ class UniqueKeyLoader(SafeLoader):
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
unsafe_parse_yaml = functools.partial(load, Loader=UnsafeLoader)
del load, load_all # should not be used. don't leak their names
def get_cert_none_ssl_context():
@@ -177,11 +213,12 @@ def get_public_ipv4() -> str:
ip = socket.gethostbyname(socket.gethostname())
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception as e:
# noinspection PyBroadException
try:
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
except:
ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception:
logging.exception(e)
pass # we could be offline, in a local game, so no point in erroring out
return ip
@@ -194,15 +231,18 @@ def get_public_ipv6() -> str:
ip = socket.gethostbyname(socket.gethostname())
ctx = get_cert_none_ssl_context()
try:
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
except Exception as e:
logging.exception(e)
pass # we could be offline, in a local game, or ipv6 may not be available
return ip
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
@cache_argsless
def get_default_options() -> dict:
def get_default_options() -> OptionsType:
# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
@@ -210,20 +250,24 @@ def get_default_options() -> dict:
},
"factorio_options": {
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
"filter_item_sends": False,
"bridge_chat_out": True,
},
"sni_options": {
"sni_path": "SNI",
"snes_rom_start": True,
},
"sm_options": {
"rom_file": "Super Metroid (JU).sfc",
"sni": "SNI",
"rom_start": True,
},
"soe_options": {
"rom_file": "Secret of Evermore (USA).sfc",
},
"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
"sni": "SNI",
"rom_start": True,
},
"ladx_options": {
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
},
"server_options": {
"host": None,
@@ -237,7 +281,7 @@ def get_default_options() -> dict:
"disable_item_cheat": False,
"location_check_points": 1,
"hint_cost": 10,
"forfeit_mode": "goal",
"release_mode": "goal",
"collect_mode": "disabled",
"remaining_mode": "goal",
"auto_shutdown": 0,
@@ -245,30 +289,71 @@ def get_default_options() -> dict:
"log_network": 0
},
"generator": {
"teams": 1,
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core.exe"),
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
"player_files_path": "Players",
"players": 0,
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"spoiler": 2,
"spoiler": 3,
"glitch_triforce_room": 1,
"race": 0,
"plando_options": "bosses",
},
"minecraft_options": {
"forge_directory": "Minecraft Forge server",
"max_heap_size": "2G"
"max_heap_size": "2G",
"release_channel": "release"
},
"oot_options": {
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
}
"rom_start": True
},
"dkc3_options": {
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
},
"smw_options": {
"rom_file": "Super Mario World (USA).sfc",
},
"zillion_options": {
"rom_file": "Zillion (UE) [!].sms",
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
"rom_start": "retroarch",
},
"pokemon_rb_options": {
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
"rom_start": True
},
"ffr_options": {
"display_msgs": True,
},
"lufia2ac_options": {
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
},
"tloz_options": {
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
"rom_start": True,
"display_msgs": True,
},
"wargroove_options": {
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
},
"mmbn3_options": {
"rom_file": "Mega Man Battle Network 3 - Blue Version (USA).gba",
"rom_start": True
},
"adventure_options": {
"rom_file": "ADVNTURE.BIN",
"display_msgs": True,
"rom_start": True,
"rom_args": ""
},
}
return options
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
@@ -288,34 +373,20 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
@cache_argsless
def get_options() -> dict:
if not hasattr(get_options, "options"):
filenames = ("options.yaml", "host.yaml")
locations = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
def get_options() -> OptionsType:
filenames = ("options.yaml", "host.yaml")
locations: typing.List[str] = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
for location in locations:
if os.path.exists(location):
with open(location) as f:
options = parse_yaml(f.read())
for location in locations:
if os.path.exists(location):
with open(location) as f:
options = parse_yaml(f.read())
return update_options(get_default_options(), options, location, list())
get_options.options = update_options(get_default_options(), options, location, list())
break
else:
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
return get_options.options
def get_item_name_from_id(code: int) -> str:
from worlds import lookup_any_item_id_to_name
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
def get_location_name_from_id(code: int) -> str:
from worlds import lookup_any_location_id_to_name
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
def persistent_store(category: str, key: typing.Any, value: typing.Any):
@@ -324,10 +395,10 @@ def persistent_store(category: str, key: typing.Any, value: typing.Any):
category = storage.setdefault(category, {})
category[key] = value
with open(path, "wt") as f:
f.write(dump(storage))
f.write(dump(storage, Dumper=Dumper))
def persistent_load() -> typing.Dict[dict]:
def persistent_load() -> typing.Dict[str, dict]:
storage = getattr(persistent_load, "storage", None)
if storage:
return storage
@@ -345,8 +416,47 @@ def persistent_load() -> typing.Dict[dict]:
return storage
def get_adjuster_settings(gameName: str):
adjuster_settings = persistent_load().get("adjuster", {}).get(gameName, {})
def get_file_safe_name(name: str) -> str:
return "".join(c for c in name if c not in '<>:"/\\|?*')
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
if os.path.exists(path):
try:
with open(path, "r", encoding="utf-8-sig") as f:
return json.load(f)
except Exception as e:
logging.debug(f"Could not load data package: {e}")
# fall back to old cache
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
if cache.get("checksum") == checksum:
return cache
# cache does not match
return {}
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
checksum = data.get("checksum")
if checksum and game:
if checksum != get_file_safe_name(checksum):
raise ValueError(f"Bad symbols in checksum: {checksum}")
game_folder = cache_path("datapackage", get_file_safe_name(game))
os.makedirs(game_folder, exist_ok=True)
try:
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
except Exception as e:
logging.debug(f"Could not store data package: {e}")
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
@@ -362,10 +472,10 @@ def get_unique_identifier():
return uuid
safe_builtins = {
safe_builtins = frozenset((
'set',
'frozenset',
}
))
class RestrictedUnpickler(pickle.Unpickler):
@@ -384,7 +494,8 @@ class RestrictedUnpickler(pickle.Unpickler):
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
return getattr(self.generic_properties_module, name)
if module.endswith("Options"):
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
mod = self.options_module
else:
@@ -393,8 +504,7 @@ class RestrictedUnpickler(pickle.Unpickler):
if issubclass(obj, self.options_module.Option):
return obj
# Forbid everything else.
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
(module, name))
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
def restricted_loads(s):
@@ -402,7 +512,19 @@ def restricted_loads(s):
return RestrictedUnpickler(io.BytesIO(s)).load()
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
See https://github.com/python/cpython/pull/26658 for why this exists.
"""
def __reduce_ex__(self, prot):
return self.__class__, (self._value_, )
class KeyedDefaultDict(collections.defaultdict):
"""defaultdict variant that uses the missing key as argument to default_factory"""
default_factory: typing.Callable[[typing.Any], typing.Any]
def __missing__(self, key):
self[key] = value = self.default_factory(key)
return value
@@ -412,11 +534,17 @@ def get_text_between(text: str, start: str, end: str) -> str:
return text[text.index(start) + len(start): text.rindex(end)]
def get_text_after(text: str, start: str) -> str:
return text[text.index(start) + len(start):]
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
log_format: str = "[%(name)s]: %(message)s", exception_logger: str = ""):
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
exception_logger: typing.Optional[str] = None):
import datetime
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
log_folder = user_path("logs")
os.makedirs(log_folder, exist_ok=True)
@@ -425,6 +553,9 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
root_logger.removeHandler(handler)
handler.close()
root_logger.setLevel(loglevel)
logging.getLogger("websockets").setLevel(loglevel) # make sure level is applied for websockets
if "a" not in write_mode:
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
file_handler = logging.FileHandler(
os.path.join(log_folder, f"{name}.txt"),
write_mode,
@@ -452,13 +583,37 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
sys.excepthook = handle_exception
def _cleanup():
for file in os.scandir(log_folder):
if file.name.endswith(".txt"):
last_change = datetime.datetime.fromtimestamp(file.stat().st_mtime)
if datetime.datetime.now() - last_change > datetime.timedelta(days=7):
try:
os.unlink(file.path)
except Exception as e:
logging.exception(e)
else:
logging.debug(f"Deleted old logfile {file.path}")
import threading
threading.Thread(target=_cleanup, name="LogCleaner").start()
import platform
logging.info(
f"Archipelago ({__version__}) logging initialized"
f" on {platform.platform()}"
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
)
def stream_input(stream, queue):
def queuer():
while 1:
text = stream.readline().strip()
if text:
queue.put_nowait(text)
try:
text = stream.readline().strip()
except UnicodeDecodeError as e:
logging.exception(e)
else:
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -466,24 +621,225 @@ def stream_input(stream, queue):
return thread
def tkinter_center_window(window: Tk):
def tkinter_center_window(window: "tkinter.Tk") -> None:
window.update()
xPos = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
yPos = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
window.geometry("+{}+{}".format(xPos, yPos))
x = int(window.winfo_screenwidth() / 2 - window.winfo_reqwidth() / 2)
y = int(window.winfo_screenheight() / 2 - window.winfo_reqheight() / 2)
window.geometry(f"+{x}+{y}")
class VersionException(Exception):
pass
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")):
n = 0
def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
text = ""
max_label = len(labels) - 1
while index > max_label:
text += labels[-1]
index -= max_label
return labels[index] + text
while value > power:
# noinspection PyPep8Naming
def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P", "E", "Z", "Y")) -> str:
"""Formats a value into a value + metric/si prefix. More info at https://en.wikipedia.org/wiki/Metric_prefix"""
import decimal
n = 0
value = decimal.Decimal(value)
limit = power - decimal.Decimal("0.005")
while value >= limit:
value /= power
n += 1
if type(value) == int:
return f"{value} {power_labels[n]}"
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
-> typing.List[typing.Tuple[str, int]]:
import jellyfish
def get_fuzzy_ratio(word1: str, word2: str) -> float:
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
/ max(len(word1), len(word2)))
limit: int = limit if limit else len(wordlist)
return list(
map(
lambda container: (container[0], int(container[1]*100)), # convert up to limit to int %
sorted(
map(lambda candidate:
(candidate, get_fuzzy_ratio(input_word, candidate)),
wordlist),
key=lambda element: element[1],
reverse=True)[0:limit]
)
)
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
-> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
zenity = which("zenity")
if zenity:
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
# fall back to tk
try:
import tkinter
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
return f"{value:0.3f} {power_labels[n]}"
root = tkinter.Tk()
root.withdraw()
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()
return
if is_linux and "tkinter" not in sys.modules:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
zenity = which("zenity")
if zenity:
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
# fall back to tk
try:
import tkinter
from tkinter.messagebox import showerror, showinfo
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because messagebox was used for "{title}".')
raise e
else:
root = tkinter.Tk()
root.withdraw()
showerror(title, text) if error else showinfo(title, text)
root.update()
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
def sorter(element: Union[str, Dict[str, Any]]) -> str:
if (not isinstance(element, str)):
element = element["title"]
parts = element.split(maxsplit=1)
if parts[0].lower() in ignore:
return parts[1].lower()
else:
return element.lower()
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
_faf_tasks: "Set[asyncio.Task[typing.Any]]" = set()
def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = None) -> None:
"""
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
"""
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
# Python docs:
# ```
# Important: Save a reference to the result of [asyncio.create_task],
# to avoid a task disappearing mid-execution.
# ```
# This implementation follows the pattern given in that documentation.
task: asyncio.Task[typing.Any] = asyncio.create_task(co, name=name)
_faf_tasks.add(task)
task.add_done_callback(_faf_tasks.discard)
def deprecate(message: str):
if __debug__:
raise Exception(message)
import warnings
warnings.warn(message)
def _extend_freeze_support() -> None:
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
# upstream issue: https://github.com/python/cpython/issues/76327
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
import multiprocessing
import multiprocessing.spawn
def _freeze_support() -> None:
"""Minimal freeze_support. Only apply this if frozen."""
from subprocess import _args_from_interpreter_flags
# Prevent `spawn` from trying to read `__main__` in from the main script
multiprocessing.process.ORIGINAL_DIR = None
# Handle the first process that MP will create
if (
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
'from multiprocessing.semaphore_tracker import main', # Py<3.8
'from multiprocessing.resource_tracker import main', # Py>=3.8
'from multiprocessing.forkserver import main'
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
):
exec(sys.argv[-1])
sys.exit()
# Handle the second process that MP will create
if multiprocessing.spawn.is_forking(sys.argv):
kwargs = {}
for arg in sys.argv[2:]:
name, value = arg.split('=')
if value == 'None':
kwargs[name] = None
else:
kwargs[name] = int(value)
multiprocessing.spawn.spawn_main(**kwargs)
sys.exit()
if not is_windows and is_frozen():
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
def freeze_support() -> None:
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
import multiprocessing
_extend_freeze_support()
multiprocessing.freeze_support()

445
WargrooveClient.py Normal file
View File

@@ -0,0 +1,445 @@
from __future__ import annotations
import atexit
import os
import sys
import asyncio
import random
import shutil
from typing import Tuple, List, Iterable, Dict
from worlds.wargroove import WargrooveWorld
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
import ModuleUpdate
ModuleUpdate.update()
import Utils
import json
import logging
if __name__ == "__main__":
Utils.init_logging("WargrooveClient", exception_logger="Client")
from NetUtils import NetworkItem, ClientStatus
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
CommonContext, server_loop
wg_logger = logging.getLogger("WG")
class WargrooveClientCommandProcessor(ClientCommandProcessor):
def _cmd_resync(self):
"""Manually trigger a resync."""
self.output(f"Syncing items.")
self.ctx.syncing = True
def _cmd_commander(self, *commander_name: Iterable[str]):
"""Set the current commander to the given commander."""
if commander_name:
self.ctx.set_commander(' '.join(commander_name))
else:
if self.ctx.can_choose_commander:
commanders = self.ctx.get_commanders()
wg_logger.info('Unlocked commanders: ' +
', '.join((commander.name for commander, unlocked in commanders if unlocked)))
wg_logger.info('Locked commanders: ' +
', '.join((commander.name for commander, unlocked in commanders if not unlocked)))
else:
wg_logger.error('Cannot set commanders in this game mode.')
class WargrooveContext(CommonContext):
command_processor: int = WargrooveClientCommandProcessor
game = "Wargroove"
items_handling = 0b111 # full remote
current_commander: CommanderData = faction_table["Starter"][0]
can_choose_commander: bool = False
commander_defense_boost_multiplier: int = 0
income_boost_multiplier: int = 0
starting_groove_multiplier: float
faction_item_ids = {
'Starter': 0,
'Cherrystone': 52025,
'Felheim': 52026,
'Floran': 52027,
'Heavensong': 52028,
'Requiem': 52029,
'Outlaw': 52030
}
buff_item_ids = {
'Income Boost': 52023,
'Commander Defense Boost': 52024,
}
def __init__(self, server_address, password):
super(WargrooveContext, self).__init__(server_address, password)
self.send_index: int = 0
self.syncing = False
self.awaiting_bridge = False
# self.game_communication_path: files go in this path to pass data between us and the actual game
if "appdata" in os.environ:
options = Utils.get_options()
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
dev_data_directory = os.path.join("worlds", "wargroove", "data")
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
"Unable to infer required game_communication_path")
self.game_communication_path = os.path.join(root_directory, "AP")
if not os.path.exists(self.game_communication_path):
os.makedirs(self.game_communication_path)
self.remove_communication_files()
atexit.register(self.remove_communication_files)
if not os.path.isdir(appdata_wargroove):
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
"Boot Wargroove and then close it to attempt to fix this error")
if not os.path.isdir(data_directory):
data_directory = dev_data_directory
if not os.path.isdir(data_directory):
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
else:
print_error_and_close("WargrooveClient couldn't detect system type. "
"Unable to infer required game_communication_path")
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(WargrooveContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
async def connection_closed(self):
await super(WargrooveContext, self).connection_closed()
self.remove_communication_files()
@property
def endpoints(self):
if self.server:
return [self.server]
else:
return []
async def shutdown(self):
await super(WargrooveContext, self).shutdown()
self.remove_communication_files()
def remove_communication_files(self):
for root, dirs, files in os.walk(self.game_communication_path):
for file in files:
os.remove(root + "/" + file)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected"}:
filename = f"AP_settings.json"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
slot_data = args["slot_data"]
json.dump(args["slot_data"], f)
self.can_choose_commander = slot_data["can_choose_commander"]
print('can choose commander:', self.can_choose_commander)
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
self.income_boost_multiplier = slot_data["income_boost"]
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
f.close()
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
self.update_commander_data()
self.ui.update_tracker()
random.seed(self.seed_name + str(self.slot))
# Our indexes start at 1 and we have 24 levels
for i in range(1, 25):
filename = f"seed{i}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.write(str(random.randint(0, 4294967295)))
f.close()
if cmd in {"RoomInfo"}:
self.seed_name = args["seed_name"]
if cmd in {"ReceivedItems"}:
received_ids = [item.item for item in self.items_received]
for network_item in self.items_received:
filename = f"AP_{str(network_item.item)}.item"
path = os.path.join(self.game_communication_path, filename)
# Newly-obtained items
if not os.path.isfile(path):
open(path, 'w').close()
# Announcing commander unlocks
item_name = self.item_names[network_item.item]
if item_name in faction_table.keys():
for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!")
with open(path, 'w') as f:
item_count = received_ids.count(network_item.item)
if self.buff_item_ids["Income Boost"] == network_item.item:
f.write(f"{item_count * self.income_boost_multiplier}")
elif self.buff_item_ids["Commander Defense Boost"] == network_item.item:
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
else:
f.write(f"{item_count}")
f.close()
print_filename = f"AP_{str(network_item.item)}.item.print"
print_path = os.path.join(self.game_communication_path, print_filename)
if not os.path.isfile(print_path):
open(print_path, 'w').close()
with open(print_path, 'w') as f:
f.write("Received " +
self.item_names[network_item.item] +
" from " +
self.player_names[network_item.player])
f.close()
self.update_commander_data()
self.ui.update_tracker()
if cmd in {"RoomUpdate"}:
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
f.close()
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager, HoverBehavior, ServerToolTip
from kivy.uix.tabbedpanel import TabbedPanelItem
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.togglebutton import ToggleButton
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import AsyncImage, Image
from kivy.uix.stacklayout import StackLayout
from kivy.uix.label import Label
from kivy.properties import ColorProperty
from kivy.uix.image import Image
import pkgutil
class TrackerLayout(BoxLayout):
pass
class CommanderSelect(BoxLayout):
pass
class CommanderButton(ToggleButton):
pass
class FactionBox(BoxLayout):
pass
class CommanderGroup(BoxLayout):
pass
class ItemTracker(BoxLayout):
pass
class ItemLabel(Label):
pass
class WargrooveManager(GameManager):
logging_pairs = [
("Client", "Archipelago"),
("WG", "WG Console"),
]
base_title = "Archipelago Wargroove Client"
ctx: WargrooveContext
unit_tracker: ItemTracker
trigger_tracker: BoxLayout
boost_tracker: BoxLayout
commander_buttons: Dict[int, List[CommanderButton]]
tracker_items = {
"Swordsman": ItemData(None, "Unit", False),
"Dog": ItemData(None, "Unit", False),
**item_table
}
def build(self):
container = super().build()
panel = TabbedPanelItem(text="Wargroove")
panel.content = self.build_tracker()
self.tabs.add_widget(panel)
return container
def build_tracker(self) -> TrackerLayout:
try:
tracker = TrackerLayout(orientation="horizontal")
commander_select = CommanderSelect(orientation="vertical")
self.commander_buttons = {}
for faction, commanders in faction_table.items():
faction_box = FactionBox(size_hint=(None, None), width=100 * len(commanders), height=70)
commander_group = CommanderGroup()
commander_buttons = []
for commander in commanders:
commander_button = CommanderButton(text=commander.name, group="commanders")
if faction == "Starter":
commander_button.disabled = False
commander_button.bind(on_press=lambda instance: self.ctx.set_commander(instance.text))
commander_buttons.append(commander_button)
commander_group.add_widget(commander_button)
self.commander_buttons[faction] = commander_buttons
faction_box.add_widget(Label(text=faction, size_hint_x=None, pos_hint={'left': 1}, size_hint_y=None, height=10))
faction_box.add_widget(commander_group)
commander_select.add_widget(faction_box)
item_tracker = ItemTracker(padding=[0,20])
self.unit_tracker = BoxLayout(orientation="vertical")
other_tracker = BoxLayout(orientation="vertical")
self.trigger_tracker = BoxLayout(orientation="vertical")
self.boost_tracker = BoxLayout(orientation="vertical")
other_tracker.add_widget(self.trigger_tracker)
other_tracker.add_widget(self.boost_tracker)
item_tracker.add_widget(self.unit_tracker)
item_tracker.add_widget(other_tracker)
tracker.add_widget(commander_select)
tracker.add_widget(item_tracker)
self.update_tracker()
return tracker
except Exception as e:
print(e)
def update_tracker(self):
received_ids = [item.item for item in self.ctx.items_received]
for faction, item_id in self.ctx.faction_item_ids.items():
for commander_button in self.commander_buttons[faction]:
commander_button.disabled = not (faction == "Starter" or item_id in received_ids)
self.unit_tracker.clear_widgets()
self.trigger_tracker.clear_widgets()
for name, item in self.tracker_items.items():
if item.type in ("Unit", "Trigger"):
status_color = (1, 1, 1, 1) if item.code is None or item.code in received_ids else (0.6, 0.2, 0.2, 1)
label = ItemLabel(text=name, color=status_color)
if item.type == "Unit":
self.unit_tracker.add_widget(label)
else:
self.trigger_tracker.add_widget(label)
self.boost_tracker.clear_widgets()
extra_income = received_ids.count(52023) * self.ctx.income_boost_multiplier
extra_defense = received_ids.count(52024) * self.ctx.commander_defense_boost_multiplier
income_boost = ItemLabel(text="Extra Income: " + str(extra_income))
defense_boost = ItemLabel(text="Comm Defense: " + str(100 + extra_defense))
self.boost_tracker.add_widget(income_boost)
self.boost_tracker.add_widget(defense_boost)
self.ui = WargrooveManager(self)
data = pkgutil.get_data(WargrooveWorld.__module__, "Wargroove.kv").decode()
Builder.load_string(data)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def update_commander_data(self):
if self.can_choose_commander:
faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received:
if self.item_names[network_item.item] in faction_item_names:
faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0
starting_groove = int(max(starting_groove, 0))
data = {
"commander": self.current_commander.internal_name,
"starting_groove": starting_groove
}
else:
data = {
"commander": "seed",
"starting_groove": 0
}
filename = 'commander.json'
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
json.dump(data, f)
if self.ui:
self.ui.update_tracker()
def set_commander(self, commander_name: str) -> bool:
"""Sets the current commander to the given one, if possible"""
if not self.can_choose_commander:
wg_logger.error("Cannot set commanders in this game mode.")
return
match_name = commander_name.lower()
for commander, unlocked in self.get_commanders():
if commander.name.lower() == match_name or commander.alt_name and commander.alt_name.lower() == match_name:
if unlocked:
self.current_commander = commander
self.syncing = True
wg_logger.info(f"Commander set to {commander.name}.")
self.update_commander_data()
return True
else:
wg_logger.error(f"Commander {commander.name} has not been unlocked.")
return False
else:
wg_logger.error(f"{commander_name} is not a recognized Wargroove commander.")
def get_commanders(self) -> List[Tuple[CommanderData, bool]]:
"""Gets a list of commanders with their unlocked status"""
commanders = []
received_ids = [item.item for item in self.items_received]
for faction in faction_table.keys():
unlocked = faction == 'Starter' or self.faction_item_ids[faction] in received_ids
commanders += [(commander, unlocked) for commander in faction_table[faction]]
return commanders
async def game_watcher(ctx: WargrooveContext):
from worlds.wargroove.Locations import location_table
while not ctx.exit_event.is_set():
if ctx.syncing == True:
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
await ctx.send_msgs(sync_msg)
ctx.syncing = False
sending = []
victory = False
for root, dirs, files in os.walk(ctx.game_communication_path):
for file in files:
if file.find("send") > -1:
st = file.split("send", -1)[1]
sending = sending+[(int(st))]
if file.find("victory") > -1:
victory = True
ctx.locations_checked = sending
message = [{"cmd": 'LocationChecks', "locations": sending}]
await ctx.send_msgs(message)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
await asyncio.sleep(0.1)
def print_error_and_close(msg):
logger.error("Error: " + msg)
Utils.messagebox("Error", msg, error=True)
sys.exit(1)
if __name__ == '__main__':
async def main(args):
ctx = WargrooveContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
progression_watcher = asyncio.create_task(
game_watcher(ctx), name="WargrooveProgressionWatcher")
await ctx.exit_event.wait()
ctx.server_address = None
await progression_watcher
await ctx.shutdown()
import colorama
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
args, rest = parser.parse_known_args()
colorama.init()
asyncio.run(main(args))
colorama.deinit()

View File

@@ -1,6 +1,7 @@
import os
import multiprocessing
import logging
import typing
import ModuleUpdate
@@ -10,9 +11,9 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
Utils.local_path.cached_path = os.path.dirname(__file__)
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
from WebHostLib import app as raw_app
from WebHostLib import register, app as raw_app
from waitress import serve
from WebHostLib.models import db
@@ -26,23 +27,90 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
def get_app():
register()
app = raw_app
if os.path.exists(configpath):
if os.path.exists(configpath) and not app.config["TESTING"]:
import yaml
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
if not app.config["HOST_ADDRESS"]:
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)
return app
def create_ordered_tutorials_file():
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
with open(os.path.join("WebHostLib", "static", "assets", "tutorial", "tutorials.json")) as source:
data = json.load(source)
data = sorted(data, key=lambda entry: entry["gameTitle"].lower())
with open(os.path.join("WebHostLib", "static", "generated", "tutorials.json"), "w") as target:
json.dump(data, target)
import shutil
import zipfile
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, game)
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
zipfile_path = world.zip_path
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
with zipfile.ZipFile(zipfile_path) as zf:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.authors
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
if __name__ == "__main__":
@@ -63,7 +131,6 @@ if __name__ == "__main__":
autogen(app.config)
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
if app.config["DEBUG"]:
autohost(app.config)
app.run(debug=True, port=app.config["PORT"])
else:
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])

46
WebHostLib/README.md Normal file
View File

@@ -0,0 +1,46 @@
# WebHost
## Contribution Guidelines
**Thank you for your interest in contributing to the Archipelago website!**
Much of the content on the website is generated automatically, but there are some things
that need a personal touch. For those things, we rely on contributions from both the core
team and the community. The current primary maintainer of the website is Farrak Kilhn.
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
### Small Changes
Little changes like adding a button or a couple new select elements are perfectly fine.
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
you build a new page which needs two side by side tables, and you need to write a CSS file
specific to your page, that is perfectly reasonable.
### Content Additions
Once you develop a new feature or add new content the website, make a pull request. It will
be reviewed by the community and there will probably be some discussion around it. Depending
on the size of the feature, and if new styles are required, there may be an additional step
before the PR is accepted wherein Farrak works with the designer to implement styles.
### Restrictions on Style Changes
A professional designer is paid to develop the styles and assets for the Archipelago website.
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
change site styles are rejected. Please note this applies to code which changes the overall
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
behind these restrictions is to maintain a curated feel for the design of the site. If
any PR affects the overall feel of the site but includes additive changes, there will
likely be a conversation about how to implement those changes without compromising the
curated site style. It is therefore worth noting there are a couple files which, if
changed in your pull request, will cause it to draw additional scrutiny.
These closely guarded files are:
- `globalStyles.css`
- `islandFooter.css`
- `landing.css`
- `markdown.css`
- `tooltip.css`
### Site Themes
There are several themes available for game pages. It is possible to request a new theme in
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
are not free, and take some time to create. Farrak works closely with the designer to implement
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
good chance it will become a reality.

View File

@@ -1,16 +1,15 @@
import os
import uuid
import base64
import os
import socket
import uuid
import jinja2.exceptions
from pony.flask import Pony
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from flask import Flask
from flask_caching import Cache
from flask_compress import Compress
from worlds.AutoWorld import AutoWorldRegister
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from .models import *
from Utils import title_sorted
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -25,6 +24,8 @@ app.jinja_env.filters['all'] = all
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
app.config["DEBUG"] = False
app.config["PORT"] = 80
@@ -32,8 +33,10 @@ app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
# if you want to deploy, make sure you have a non-guessable secret key
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
# at what amount of worlds should scheduling be used, instead of rolling in the webthread
app.config["JOB_THRESHOLD"] = 2
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
app.config["JOB_THRESHOLD"] = 1
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
app.config['SESSION_PERMANENT'] = True
# waitress uses one thread for I/O, these are for processing of views that then get sent
@@ -46,15 +49,13 @@ app.config["PONY"] = {
'create_db': True
}
app.config["MAX_ROLL"] = 20
app.config["CACHE_TYPE"] = "simple"
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
app.config["JSON_AS_ASCII"] = False
app.config["PATCH_TARGET"] = "archipelago.gg"
app.config["HOST_ADDRESS"] = ""
cache = Cache(app)
Compress(app)
from werkzeug.routing import BaseConverter
class B64UUIDConverter(BaseConverter):
@@ -68,146 +69,20 @@ class B64UUIDConverter(BaseConverter):
# short UUID
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
app.jinja_env.filters["title_sorted"] = title_sorted
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
# has automatic patch integration
import worlds.AutoWorld
import worlds.Files
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
game_name in worlds.Files.AutoPatchRegister.patch_types
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
return render_template('404.html'), 404
# Start Playing Page
@app.route('/start-playing')
def start_playing():
return render_template(f"startPlaying.html")
@app.route('/weighted-settings')
def weighted_settings():
return render_template(f"weighted-settings.html")
# Player settings pages
@app.route('/games/<string:game>/player-settings')
def player_settings(game):
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
def game_info(game, lang):
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
def tutorial(game, file, lang):
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
def tutorial_landing():
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/seed/<suuid:seed>')
def view_seed(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
@app.route('/new_room/<suuid:seed>')
def new_room(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
commit()
return redirect(url_for("host_room", room=room.id))
def _read_log(path: str):
if os.path.exists(path):
with open(path, encoding="utf-8-sig") as log:
yield from log
else:
yield f"Logfile {path} does not exist. " \
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>')
def display_log(room: UUID):
return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
with db_session:
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room)
@app.route('/favicon.ico')
def favicon():
return send_from_directory(os.path.join(app.root_path, 'static/static'),
'favicon.ico', mimetype='image/vnd.microsoft.icon')
@app.route('/discord')
def discord():
return redirect("https://discord.gg/archipelago")
@app.route('/datapackage')
@cache.cached()
def get_datapackge():
"""A pretty print version of /api/datapackage"""
from worlds import network_data_package
import json
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
from WebHostLib.customserver import run_server_process
from . import tracker, upload, landing, check, generate, downloads, api # to trigger app routing picking up on it
app.register_blueprint(api.api_endpoints)
app.register_blueprint(api.api_endpoints)

View File

@@ -1,11 +1,11 @@
"""API endpoints package."""
from uuid import UUID
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint, abort
from ..models import Room, Seed
from .. import cache
from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
@@ -32,17 +32,27 @@ def room_info(room: UUID):
@api_endpoints.route('/datapackage')
@cache.cached()
def get_datapackge():
def get_datapackage():
from worlds import network_data_package
return network_data_package
@api_endpoints.route('/datapackage_version')
@cache.cached()
def get_datapackge_versions():
from worlds import network_data_package, AutoWorldRegister
def get_datapackage_versions():
from worlds import AutoWorldRegister
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
version_package["version"] = network_data_package["version"]
return version_package
@api_endpoints.route('/datapackage_checksum')
@cache.cached()
def get_datapackage_checksums():
from worlds import network_data_package
version_package = {
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
}
return version_package

View File

@@ -1,15 +1,16 @@
import json
import pickle
from uuid import UUID
from . import api_endpoints
from flask import request, session, url_for
from markupsafe import Markup
from pony.orm import commit
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
from WebHostLib import app
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
from WebHostLib.models import Generation, STATE_QUEUED, Seed, STATE_ERROR
from . import api_endpoints
@api_endpoints.route('/generate', methods=['POST'])
@@ -21,13 +22,18 @@ def generate_api():
if 'file' in request.files:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, Markup):
return {"text": options.striptags()}, 400
if isinstance(options, str):
return {"text": options}, 400
if "race" in request.form:
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
meta_options_source = request.form
json_data = request.get_json()
# json_data is optional, we can have it silently fall to None as it used to do.
# See https://flask.palletsprojects.com/en/2.2.x/api/#flask.Request.get_json -> Changelog -> 2.1
json_data = request.get_json(silent=True)
if json_data:
meta_options_source = json_data
if 'weights' in json_data:
@@ -43,9 +49,8 @@ def generate_api():
if len(options) > app.config["MAX_ROLL"]:
return {"text": "Max size of multiworld exceeded",
"detail": app.config["MAX_ROLL"]}, 409
meta = get_meta(meta_options_source)
meta["race"] = race
results, gen_options = roll_options(options)
meta = get_meta(meta_options_source, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
return {"text": str(results),
"detail": results}, 400

View File

@@ -1,6 +1,7 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib.models import *
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players

View File

@@ -1,13 +1,14 @@
from __future__ import annotations
import logging
import json
import logging
import multiprocessing
from datetime import timedelta, datetime
import concurrent.futures
import sys
import typing
import time
import os
import sys
import threading
import time
import typing
from datetime import timedelta, datetime
from pony.orm import db_session, select, commit
@@ -17,6 +18,7 @@ from Utils import restricted_loads
class CommonLocker():
"""Uses a file lock to signal that something is already running"""
lock_folder = "file_locks"
def __init__(self, lockname: str, folder=None):
if folder:
self.lock_folder = folder
@@ -53,7 +55,7 @@ else: # unix
def __enter__(self):
try:
self.fp = open(self.lockfile, "wb")
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX)
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError as e:
raise AlreadyRunningException() from e
@@ -110,6 +112,7 @@ def autohost(config: dict):
def keep_running():
try:
with Locker("autohost"):
run_guardian()
while 1:
time.sleep(0.1)
with db_session:
@@ -132,7 +135,7 @@ def autogen(config: dict):
with Locker("autogen"):
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
initargs=(config["PONY"],)) as generator_pool:
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
@@ -151,8 +154,10 @@ def autogen(config: dict):
while 1:
time.sleep(0.1)
with db_session:
# for update locks the database row(s) during transaction, preventing writes from elsewhere
to_start = select(
generation for generation in Generation if generation.state == STATE_QUEUED)
generation for generation in Generation
if generation.state == STATE_QUEUED).for_update()
for generation in to_start:
launch_generator(generator_pool, generation)
except AlreadyRunningException:
@@ -162,40 +167,80 @@ def autogen(config: dict):
threading.Thread(target=keep_running, name="AP_Autogen").start()
multiworlds = {}
guardians = concurrent.futures.ThreadPoolExecutor(2, thread_name_prefix="Guardian")
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, room: Room, config: dict):
self.room_id = room.id
self.process: typing.Optional[multiprocessing.Process] = None
multiworlds[self.room_id] = self
with guardian_lock:
multiworlds[self.room_id] = self
self.ponyconfig = config["PONY"]
self.cert = config["SELFLAUNCHCERT"]
self.key = config["SELFLAUNCHKEY"]
self.host = config["HOST_ADDRESS"]
def start(self):
if self.process and self.process.is_alive():
return False
logging.info(f"Spinning up {self.room_id}")
self.process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.room_id, self.ponyconfig),
name="MultiHost")
self.process.start()
self.guardian = guardians.submit(self._collect)
process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.room_id, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host),
name="MultiHost")
process.start()
# bind after start to prevent thread sync issues with guardian.
self.process = process
def stop(self):
if self.process:
self.process.terminate()
self.process = None
def _collect(self):
def done(self):
return self.process and not self.process.is_alive()
def collect(self):
self.process.join() # wait for process to finish
self.process = None
self.guardian = None
guardian = None
guardian_lock = threading.Lock()
def run_guardian():
global guardian
global multiworlds
with guardian_lock:
if not guardian:
try:
import resource
except ModuleNotFoundError:
pass # unix only module
else:
# Each Server is another file handle, so request as many as we can from the system
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
# set soft limit to hard limit
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
def guard():
while 1:
time.sleep(1)
done = []
with guardian_lock:
for key, instance in multiworlds.items():
if instance.done():
instance.collect()
done.append(key)
for key in done:
del (multiworlds[key])
guardian = threading.Thread(name="Guardian", target=guard)
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
from .customserver import run_server_process
from .customserver import run_server_process, get_static_server_data
from .generate import gen_game

View File

@@ -1,7 +1,8 @@
import zipfile
from typing import *
from flask import request, flash, redirect, url_for, session, render_template
from flask import request, flash, redirect, url_for, render_template
from markupsafe import Markup
from WebHostLib import app
@@ -12,12 +13,12 @@ def allowed_file(filename):
return filename.endswith(('.txt', ".yaml", ".zip"))
from Generate import roll_settings
from Utils import parse_yaml
from Generate import roll_settings, PlandoOptions
from Utils import parse_yamls
@app.route('/mysterycheck', methods=['GET', 'POST'])
def mysterycheck():
@app.route('/check', methods=['GET', 'POST'])
def check():
if request.method == 'POST':
# check if the post request has the file part
if 'file' not in request.files:
@@ -25,16 +26,20 @@ def mysterycheck():
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
results, _ = roll_options(options)
return render_template("checkResult.html", results=results)
return render_template("check.html")
def get_yaml_data(file) -> Union[Dict[str, str], str]:
@app.route('/mysterycheck')
def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
options = {}
# if user does not select file, browser also
# submit an empty part without filename
@@ -46,9 +51,14 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
with zipfile.ZipFile(file, 'r') as zfile:
infolist = zfile.infolist()
if any(file.filename.endswith(".archipelago") for file in infolist):
return Markup("Error: Your .zip file contains an .archipelago file. "
'Did you mean to <a href="/uploads">host a game</a>?')
for file in infolist:
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
"Your file was deleted."
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
options[file.filename] = zfile.open(file, "r").read()
else:
@@ -58,23 +68,31 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
return options
def roll_options(options: Dict[str, Union[dict, str]]) -> Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
def roll_options(options: Dict[str, Union[dict, str]],
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
plando_options = PlandoOptions.from_set(set(plando_options))
results = {}
rolled_results = {}
for filename, text in options.items():
try:
if type(text) is dict:
yaml_data = text
yaml_datas = (text, )
else:
yaml_data = parse_yaml(text)
yaml_datas = tuple(parse_yamls(text))
except Exception as e:
results[filename] = f"Failed to parse YAML data in {filename}: {e}"
else:
try:
rolled_results[filename] = roll_settings(yaml_data,
plando_options={"bosses", "items", "connections", "texts"})
if len(yaml_datas) == 1:
rolled_results[filename] = roll_settings(yaml_datas[0],
plando_options=plando_options)
else:
for i, yaml_data in enumerate(yaml_datas):
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
plando_options=plando_options)
except Exception as e:
results[filename] = f"Failed to generate mystery in {filename}: {e}"
results[filename] = f"Failed to generate options in {filename}: {e}"
else:
results[filename] = True
return results, rolled_results

View File

@@ -1,20 +1,25 @@
from __future__ import annotations
import asyncio
import collections
import datetime
import functools
import logging
import websockets
import asyncio
import pickle
import random
import socket
import threading
import time
import random
import pickle
import typing
import websockets
from pony.orm import commit, db_session, select
import Utils
from .models import *
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import restricted_loads, cache_argsless
from .models import Command, GameDataPackage, Room, db
class CustomClientMessageProcessor(ClientMessageProcessor):
@@ -39,7 +44,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
import MultiServer
MultiServer.client_message_processor = CustomClientMessageProcessor
del (MultiServer)
del MultiServer
class DBCommandProcessor(ServerCommandProcessor):
@@ -48,12 +53,23 @@ class DBCommandProcessor(ServerCommandProcessor):
class WebHostContext(Context):
def __init__(self):
room_id: int
def __init__(self, static_server_data: dict):
# static server data is used during _load_game_data to load required data,
# without needing to import worlds system, which takes quite a bit of memory
self.static_server_data = static_server_data
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
del self.static_server_data
self.main_loop = asyncio.get_running_loop()
self.video = {}
self.tags = ["AP", "WebHost"]
def _load_game_data(self):
for key, value in self.static_server_data.items():
setattr(self, key, value)
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
def listen_to_db_commands(self):
cmdprocessor = DBCommandProcessor(self)
@@ -76,7 +92,21 @@ class WebHostContext(Context):
else:
self.port = get_random_port()
return self._load(self.decompress(room.seed.multidata), True)
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
for game in list(multidata.get("datapackage", {})):
game_data = multidata["datapackage"][game]
if "checksum" in game_data:
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
# non-custom. remove from multidata
# games package could be dropped from static data once all rooms embed data package
del multidata["datapackage"][game]
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = Utils.restricted_loads(row.data)
return self._load(multidata, game_data_packages, True)
@db_session
def init_save(self, enabled: bool = True):
@@ -94,7 +124,7 @@ class WebHostContext(Context):
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
room.last_activity = datetime.utcnow()
room.last_activity = datetime.datetime.utcnow()
return True
def get_save(self) -> dict:
@@ -107,36 +137,61 @@ def get_random_port():
return random.randint(49152, 65535)
def run_server_process(room_id, ponyconfig: dict):
@cache_argsless
def get_static_server_data() -> dict:
import worlds
data = {
"non_hintable_names": {},
"gamespackage": worlds.network_data_package["games"],
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
}
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str):
# establish DB connection for multidata and multisave
db.bind(**ponyconfig)
db.generate_mapping(check_tables=False)
async def main():
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext()
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.init_save()
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
try:
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
await ctx.server
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
ping_interval=None)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = socketname[1]
# Prefer IPv4, as most users seem to not have working ipv6 support
if not port:
port = socketname[1]
elif wssocket.family == socket.AF_INET:
logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
port = socketname[1]
if port:
logging.info(f'Hosting game at {host}:{port}')
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = port
else:
logging.exception("Could not determine port. Likely hosting failure.")
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
@@ -145,7 +200,17 @@ def run_server_process(room_id, ponyconfig: dict):
from .autolauncher import Locker
with Locker(room_id):
asyncio.run(main())
from WebHostLib import LOGS_FOLDER
try:
asyncio.run(main())
except KeyboardInterrupt:
with db_session:
room = Room.get(id=room_id)
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
except:
with db_session:
room = Room.get(id=room_id)
room.last_port = -1
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
raise

View File

@@ -1,12 +1,13 @@
import zipfile
import json
import zipfile
from io import BytesIO
from flask import send_file, Response, render_template
from pony.orm import select
from Patch import update_patch_data, preferred_endings, AutoPatchRegister
from WebHostLib import app, Slot, Room, Seed, cache
from worlds.Files import AutoPatchRegister
from . import app, cache
from .models import Slot, Room, Seed
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
@@ -25,25 +26,23 @@ def download_patch(room_id, patch_id):
with zipfile.ZipFile(filelike, "a") as zf:
with zf.open("archipelago.json", "r") as f:
manifest = json.load(f)
manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}"
manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
with zipfile.ZipFile(new_file, "w") as new_zip:
for file in zf.infolist():
if file.filename == "archipelago.json":
new_zip.writestr("archipelago.json", json.dumps(manifest))
else:
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
if "patch_file_ending" in manifest:
patch_file_ending = manifest["patch_file_ending"]
else:
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
f"{patch_file_ending}"
new_file.seek(0)
return send_file(new_file, as_attachment=True, attachment_filename=fname)
return send_file(new_file, as_attachment=True, download_name=fname)
else:
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
patch_data = BytesIO(patch_data)
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
f"{preferred_endings[patch.game]}"
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
return "Old Patch file, no longer compatible."
@app.route("/dl_spoiler/<suuid:seed_id>")
@@ -55,7 +54,7 @@ def download_spoiler(seed_id):
def download_slot_file(room_id, player_id: int):
room = Room.get(id=room_id)
slot_data: Slot = select(patch for patch in room.seed.slots if
patch.player_id == player_id).first()
patch.player_id == player_id).first()
if not slot_data:
return "Slot Data not found"
@@ -65,22 +64,36 @@ def download_slot_file(room_id, player_id: int):
if slot_data.game == "Minecraft":
from worlds.minecraft import mc_update_output
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
elif slot_data.game == "Factorio":
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
for name in zf.namelist():
if name.endswith("info.json"):
fname = name.rsplit("/", 1)[0]+".zip"
fname = name.rsplit("/", 1)[0] + ".zip"
elif slot_data.game == "Ocarina of Time":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
stream = io.BytesIO(slot_data.data)
if zipfile.is_zipfile(stream):
with zipfile.ZipFile(stream) as zf:
for name in zf.namelist():
if name.endswith(".zpf"):
fname = name.rsplit(".", 1)[0] + ".apz5"
else: # pre-ootr-7.0 support
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
elif slot_data.game == "VVVVVV":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
elif slot_data.game == "Zillion":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apzl"
elif slot_data.game == "Super Mario 64":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
elif slot_data.game == "Dark Souls III":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
elif slot_data.game == "Kingdom Hearts 2":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
else:
return "Game download not supported."
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
@app.route("/templates")
@cache.cached()
@@ -90,4 +103,4 @@ def list_yaml_templates():
for world_name, world in AutoWorldRegister.world_types.items():
if not world.hidden:
files.append(world_name)
return render_template("templates.html", files=files)
return render_template("templates.html", files=files)

View File

@@ -1,34 +1,59 @@
import os
import tempfile
import random
import json
import os
import pickle
import random
import tempfile
import zipfile
import concurrent.futures
from collections import Counter
from typing import Dict, Optional as TypeOptional
from Utils import __version__
from typing import Dict, Optional, Any, Union, List
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import commit, db_session
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
from Generate import handle_name
import pickle
from .models import *
from Generate import handle_name, PlandoOptions
from Main import main as ERmain
from Utils import __version__
from WebHostLib import app
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict) -> dict:
meta = {
"hint_cost": int(options_source.get("hint_cost", 10)),
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
"remaining_mode": options_source.get("forfeit_mode", "disabled"),
"collect_mode": options_source.get("collect_mode", "disabled"),
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options = {
options_source.get("plando_bosses", ""),
options_source.get("plando_items", ""),
options_source.get("plando_connections", ""),
options_source.get("plando_texts", "")
}
plando_options -= {""}
server_options = {
"hint_cost": int(options_source.get("hint_cost", 10)),
"release_mode": options_source.get("release_mode", "goal"),
"remaining_mode": options_source.get("remaining_mode", "disabled"),
"collect_mode": options_source.get("collect_mode", "disabled"),
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
"server_password": options_source.get("server_password", None),
}
generator_options = {
"spoiler": int(options_source.get("spoiler", 0)),
"race": race
}
if race:
server_options["item_cheat"] = False
server_options["remaining_mode"] = "disabled"
generator_options["spoiler"] = 0
return {
"server_options": server_options,
"plando_options": list(plando_options),
"generator_options": generator_options,
}
return meta
@app.route('/generate', methods=['GET', 'POST'])
@@ -41,22 +66,16 @@ def generate(race=False):
else:
file = request.files['file']
options = get_yaml_data(file)
if type(options) == str:
if isinstance(options, str):
flash(options)
else:
results, gen_options = roll_options(options)
# get form data -> server settings
meta = get_meta(request.form)
meta["race"] = race
if race:
meta["item_cheat"] = False
meta["remaining"] = False
meta = get_meta(request.form, race)
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
return render_template("checkResult.html", results=results)
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players for now. "
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
f"If you have a larger group, please generate it yourself and upload it.")
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation(
@@ -82,32 +101,35 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=None, sid=None):
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, object] = {}
meta: Dict[str, Any] = {}
meta.setdefault("hint_cost", 10)
race = meta.get("race", False)
del (meta["race"])
try:
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta.setdefault("generator_options", {}).setdefault("race", False)
def task():
target = tempfile.TemporaryDirectory()
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
if race:
random.seed() # reset to time-based random source
random.seed() # use time-based random source
else:
random.seed(seed)
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.spoiler = 0 if race else 2
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
@@ -123,9 +145,26 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
ERmain(erargs, seed, baked_server_options=meta)
ERmain(erargs, seed, baked_server_options=meta["server_options"])
return upload_to_db(target.name, sid, owner, race)
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
thread = thread_pool.submit(task)
try:
return thread.result(app.config["JOB_TIME"])
except concurrent.futures.TimeoutError as e:
if sid:
with db_session:
gen = Generation.get(id=sid)
if gen is not None:
gen.state = STATE_ERROR
meta = json.loads(gen.meta)
meta["error"] = (
"Allowed time for Generation exceeded, please consider generating locally instead. " +
e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
except BaseException as e:
if sid:
with db_session:
@@ -135,7 +174,6 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
meta = json.loads(gen.meta)
meta["error"] = (e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
raise

View File

@@ -1,7 +1,11 @@
from datetime import timedelta, datetime
from flask import render_template
from pony.orm import count
from WebHostLib import app, cache
from .models import *
from datetime import timedelta
from .models import Room, Seed
@app.route('/', methods=['GET', 'POST'])
@cache.cached(timeout=300) # cache has to appear under app route for caching to work

View File

@@ -32,7 +32,7 @@ def update_sprites_lttp():
spriteData = []
for file in os.listdir(input_dir):
for file in (file for file in os.listdir(input_dir) if not file.startswith(".")):
sprite = Sprite(os.path.join(input_dir, file))
if not sprite.name:

176
WebHostLib/misc.py Normal file
View File

@@ -0,0 +1,176 @@
import datetime
import os
from typing import List, Dict, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .models import Seed, Room, Command, UUID, uuid4
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
@app.before_request
def register_session():
session.permanent = True # technically 31 days after the last visit
if not session.get("_id", None):
session["_id"] = uuid4() # uniquely identify each session without needing a login
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
return render_template('404.html'), 404
# Start Playing Page
@app.route('/start-playing')
def start_playing():
return render_template(f"startPlaying.html")
@app.route('/weighted-settings')
def weighted_settings():
return render_template(f"weighted-settings.html")
# Player settings pages
@app.route('/games/<string:game>/player-settings')
def player_settings(game):
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
def game_info(game, lang):
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
def tutorial(game, file, lang):
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
def tutorial_landing():
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/glossary/<string:lang>/')
def terms(lang):
return render_template("glossary.html", lang=lang)
@app.route('/seed/<suuid:seed>')
def view_seed(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
return render_template("viewSeed.html", seed=seed, slot_count=count(seed.slots))
@app.route('/new_room/<suuid:seed>')
def new_room(seed: UUID):
seed = Seed.get(id=seed)
if not seed:
abort(404)
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
commit()
return redirect(url_for("host_room", room=room.id))
def _read_log(path: str):
if os.path.exists(path):
with open(path, encoding="utf-8-sig") as log:
yield from log
else:
yield f"Logfile {path} does not exist. " \
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
@app.route('/log/<suuid:room>')
def display_log(room: UUID):
room = Room.get(id=room)
if room is None:
return abort(404)
if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path):
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
return "Log File does not exist."
return "Access Denied", 403
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
def host_room(room: UUID):
room: Room = Room.get(id=room)
if room is None:
return abort(404)
if request.method == "POST":
if room.owner == session["_id"]:
cmd = request.form["cmd"]
if cmd:
Command(room=room, commandtext=cmd)
commit()
now = datetime.datetime.utcnow()
# indicate that the page should reload to get the assigned port
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
@app.route('/favicon.ico')
def favicon():
return send_from_directory(os.path.join(app.root_path, 'static/static'),
'favicon.ico', mimetype='image/vnd.microsoft.icon')
@app.route('/discord')
def discord():
return redirect("https://discord.gg/8Z65BR2")
@app.route('/datapackage')
@cache.cached()
def get_datapackage():
"""A pretty print version of /api/datapackage"""
from worlds import network_data_package
import json
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
@app.route('/index')
@app.route('/sitemap')
def get_sitemap():
available_games: List[Dict[str, Union[str, bool]]] = []
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
available_games.append({ 'title': game, 'has_settings': has_settings })
return render_template("siteMap.html", games=available_games)

View File

@@ -1,6 +1,6 @@
from datetime import datetime
from uuid import UUID, uuid4
from pony.orm import *
from pony.orm import Database, PrimaryKey, Required, Set, Optional, buffer, LongStr
db = Database()
@@ -21,14 +21,15 @@ class Slot(db.Entity):
class Room(db.Entity):
id = PrimaryKey(UUID, default=uuid4)
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
creation_time = Required(datetime, default=lambda: datetime.utcnow())
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
owner = Required(UUID, index=True)
commands = Set('Command')
seed = Required('Seed', index=True)
multisave = Optional(buffer, lazy=True)
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
timeout = Required(int, default=lambda: 6 * 60 * 60) # seconds since last activity to shutdown
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
tracker = Optional(UUID, index=True)
# Port special value -1 means the server errored out. Another attempt can be made with a page refresh
last_port = Optional(int, default=lambda: 0)
@@ -37,7 +38,7 @@ class Seed(db.Entity):
rooms = Set(Room)
multidata = Required(bytes, lazy=True)
owner = Required(UUID, index=True)
creation_time = Required(datetime, default=lambda: datetime.utcnow())
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
slots = Set(Slot)
spoiler = Optional(LongStr, lazy=True)
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
@@ -55,3 +56,8 @@ class Generation(db.Entity):
options = Required(buffer, lazy=True)
meta = Required(LongStr, default=lambda: "{\"race\": false}")
state = Required(int, default=0, index=True)
class GameDataPackage(db.Entity):
checksum = PrimaryKey(str)
data = Required(bytes)

View File

@@ -1,35 +1,29 @@
import json
import logging
import os
from Utils import __version__
from jinja2 import Template
import typing
import yaml
import json
from jinja2 import Template
from worlds.AutoWorld import AutoWorldRegister
import Options
target_folder = os.path.join("WebHostLib", "static", "generated")
from Utils import __version__, local_path
from worlds.AutoWorld import AutoWorldRegister
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations"}
"exclude_locations", "priority_locations"}
def create():
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
target_folder = local_path("WebHostLib", "static", "generated")
yaml_folder = os.path.join(target_folder, "configs")
def dictify_range(option):
data = {option.range_start: 0, option.range_end: 0, "random": 0, "random-low": 0, "random-high": 0,
option.default: 50}
notes = {
option.range_start: "minimum value",
option.range_end: "maximum value"
}
return data, notes
Options.generate_yaml_templates(yaml_folder)
def default_converter(default_value):
if isinstance(default_value, (set, frozenset)):
return list(default_value)
return default_value
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
return "Please document me!"
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
weighted_settings = {
"baseOptions": {
@@ -42,20 +36,15 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**world.options, **Options.per_game_common_options}
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, default_converter=default_converter,
)
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
f.write(res)
all_options: typing.Dict[str, Options.AssembleOptions] = {
**Options.per_game_common_options,
**world.option_definitions
}
# Generate JSON files for player-settings pages
player_settings = {
"baseOptions": {
"description": "Generated by https://archipelago.gg/",
"description": f"Generated by https://archipelago.gg/ for {game_name}",
"game": game_name,
"name": "Player",
},
@@ -66,60 +55,68 @@ def create():
if option_name in handled_in_js:
pass
elif option.options:
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
game_options[option_name] = this_option = {
"type": "select",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": None,
"options": []
}
for sub_option_id, sub_option_name in option.name_lookup.items():
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_name != "random":
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name
this_option["options"].append({
"name": "Random",
"value": "random",
})
if not this_option["defaultValue"]:
this_option["defaultValue"] = "random"
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
elif issubclass(option, Options.Range):
game_options[option_name] = {
"type": "range",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"defaultValue": option.default if hasattr(option, "default") else option.range_start,
"description": get_html_doc(option),
"defaultValue": option.default if hasattr(
option, "default") and option.default != "random" else option.range_start,
"min": option.range_start,
"max": option.range_end,
}
elif getattr(option, "verify_item_name", False):
if issubclass(option, Options.SpecialRange):
game_options[option_name]["type"] = 'special_range'
game_options[option_name]["value_names"] = {}
for key, val in option.special_range_names.items():
game_options[option_name]["value_names"][key] = val
elif issubclass(option, Options.ItemSet):
game_options[option_name] = {
"type": "items-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif getattr(option, "verify_location_name", False):
elif issubclass(option, Options.LocationSet):
game_options[option_name] = {
"type": "locations-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif hasattr(option, "valid_keys"):
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
if option.valid_keys:
game_options[option_name] = {
"type": "custom-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"options": list(option.valid_keys),
"defaultValue": list(option.default) if hasattr(option, "default") else []
}
else:
@@ -133,6 +130,14 @@ def create():
json.dump(player_settings, f, indent=2, separators=(',', ': '))
if not world.hidden and world.web.settings_page is True:
# Add the random option to Choice, TextChoice, and Toggle settings
for option in game_options.values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
if not option["defaultValue"]:
option["defaultValue"] = "random"
weighted_settings["baseOptions"]["game"][game_name] = 0
weighted_settings["games"][game_name] = {}
weighted_settings["games"][game_name]["gameSettings"] = game_options

View File

@@ -1,6 +1,9 @@
flask>=2.0.3
pony>=0.7.16
waitress>=2.1.0
flask-caching>=1.10.1
Flask-Compress>=1.11
Flask-Limiter>=2.2.0
flask>=2.2.3
pony>=0.7.16; python_version <= '3.10'
pony @ https://github.com/Berserker66/pony/releases/download/v0.7.16/pony-0.7.16-py3-none-any.whl#0.7.16 ; python_version >= '3.11'
waitress>=2.1.2
Flask-Caching>=2.0.2
Flask-Compress>=1.13
Flask-Limiter>=3.3.0
bokeh>=3.1.1
markupsafe>=2.1.3

View File

@@ -4,6 +4,7 @@ window.addEventListener('load', () => {
"ordering": true,
"info": false,
"dom": "t",
"stateSave": true,
});
console.log(tables);
});

View File

@@ -0,0 +1,40 @@
window.addEventListener('load', () => {
// Mobile menu handling
const menuButton = document.getElementById('base-header-mobile-menu-button');
const mobileMenu = document.getElementById('base-header-mobile-menu');
menuButton.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
return mobileMenu.style.display = 'flex';
}
mobileMenu.style.display = 'none';
});
window.addEventListener('resize', () => {
mobileMenu.style.display = 'none';
});
// Popover handling
const popoverText = document.getElementById('base-header-popover-text');
const popoverMenu = document.getElementById('base-header-popover-menu');
popoverText.addEventListener('click', (evt) => {
evt.preventDefault();
evt.stopPropagation();
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
return popoverMenu.style.display = 'flex';
}
popoverMenu.style.display = 'none';
});
document.body.addEventListener('click', () => {
mobileMenu.style.display = 'none';
popoverMenu.style.display = 'none';
});
});

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 60 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 60000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -20,7 +20,7 @@ comfortable exploiting certain glitches in the game.
## What is a multi-world?
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each player's
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
item will be sent to player B's world over the internet.
@@ -29,7 +29,7 @@ their game.
## What happens if a person has to leave early?
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all the
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
items in that game which belong to other players are sent out automatically, so other players can continue to play.
## What does multi-game mean?
@@ -46,9 +46,15 @@ the website is not required to generate them.
## How do I get started?
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
any questions you might have.
## What are some common terms I should know?
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
## I want to add a game to the Archipelago randomizer. How do I do that?
The best way to get started is to take a look at our code on GitHub

View File

@@ -0,0 +1,94 @@
# Multiworld Glossary
There are a lot of common terms used when playing in different game randomizer communities and in multiworld as well.
This document serves as a lookup for common terms that may be used by users in the community or in various other
documentation.
## Item
Items are what get shuffled around in your world or other worlds that you then receive. This could be a sword, a stat
upgrade, a spell, or any other potential receivable for your game.
## Location
Locations are where items are placed in your game. Whenever you interact with a location, you or another player will
then receive an item. A location could be a chest, an enemy drop, a shop purchase, or any other interactable that can
contain items in your game.
## Check
A check is a common term for when you "check", or pick up, a location. In terms of Archipelago this is usually used for
when a player goes to a location and sends its item, or "checks" the location. Players will often reference their now
randomized locations as checks.
## Slot
A slot is the player name and number assigned during generation. The number of slots is equal to the number of players,
or "worlds", created. Each name must be unique as these are used to identify the slot user.
## World
World in terms of Archipelago can mean multiple things and is used interchangeably in many situations.
* During gameplay, a world is a single instance of a game, occupying one player "slot". However,
Archipelago allows multiple players to connect to the same slot; then those players can share a world
and complete it cooperatively. For games with native cooperative play, you can also play together and
share a world that way, usually with only one player connected to the multiworld.
* On the programming side, a world typically represents the package that integrates Archipelago with a
particular game. For example this could be the entire `worlds/factorio` directory.
## RNG
Acronym for "Random Number Generator." Archipelago uses its own custom Random object with a unique seed per generation,
or, if running from source, a seed can be supplied and this seed will control all randomization during generation as all
game worlds will have access to it.
## Seed
A "seed" is a number used to initialize a pseudorandom number generator. Whenever you generate a new game on Archipelago
this is a new "seed" as it has unique item placement, and you can create multiple "rooms" on the Archipelago site from a
single seed. Using the same seed results in the random placement being the same.
## Room
Whenever you generate a seed on the Archipelago website you will be put on a seed page that contains all the seed info
with a link to the spoiler if one exists and will show how many unique rooms exist per seed. Each room has its own
unique identifier that is separate from the seed. The room page is where you can find information to connect to the
multiworld and download any patches if necessary. If you have a particularly fun or interesting seed, and you want to
share it with somebody you can link them to this seed page, where they can generate a new room to play it! For seeds
generated with race mode enabled, the seed page will only show rooms created by the unique user so the seed page is
perfectly safe to share for racing purposes.
## Logic
Base behavior of all seeds generated by Archipelago is they are expected to be completable based on the requirements of
the settings. This is done by using "logic" in order to determine valid locations to place items while still being able
to reach said location without this item. For the purposes of the randomizer a location is considered "in logic" if you
can reach it with your current toolset of items or skills based on settings. Some players are able to obtain locations
"out of logic" by performing various glitches or tricks that the settings may not account for and tend to mention this
when sending out an item they obtained this way.
## Progression
Certain items will allow access to more locations and are considered progression items as they "progress" the seed.
## Trash
A term used for "filler" items that have no bearing on the generation and are either marginally useful for the player
or useless. These items can be very useful depending on the player but are never very important and as such are usually
termed trash.
## Burger King / BK Mode
A term used in multiworlds when a player is unable to continue to progress and is awaiting an item. The term came to be
after a player, allegedly, was unable to progress during a multiworld and went to Burger King while waiting to receive
items from other players.
* "Logical BK" is when the player is unable to progress according to the settings of their game but may still be able to do
things that would be "out of logic" by the generation.
* "Hard / full BK" is when the player is completely unable to progress even with tricks they may know and are unable to
continue to play, aside from doing something like killing enemies for experience or money.
## Sphere
Archipelago calculates the game playthrough by using a "sphere" system where it has a state for each player and checks
to see what the players are able to reach with their current items. Any location that is reachable with the current
state of items is a "sphere." For the purposes of Archipelago it starts playthrough calculation by distributing sphere 0
items which are items that are either forced in the player's inventory by the game or placed in the `start_inventory` in
their settings. Sphere 1 is then all accessible locations the players can reach with all the items they received from
sphere 0, or their starting inventory. The playthrough continues in this fashion calculating a number of spheres until
all players have completed their goal.
## Scouts / Scouting
In some games there are locations that have visible items even if the item itself is unobtainable at the current time.
Some games utilize a scouting feature where when the player "sees" the item it will give a free hint for the item in the
client letting the players know what the exact item is, since if the item was for that game it would know but the item
being foreign is a lot harder to represent visually.

View File

@@ -14,7 +14,7 @@ window.addEventListener('load', () => {
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/gameInfo/` +
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
ajax.send();
}).then((results) => {
@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
gameInfo.innerHTML =

View File

@@ -1,12 +0,0 @@
# ArchipIDLE
## What is this game?
ArchipIDLE is the 2022 Archipelago April Fools' Day joke. It is an idle game that sends a location check every
thirty seconds, up to one hundred checks.
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure
and export a config file.

View File

@@ -1,27 +0,0 @@
# Minecraft
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
Recipes are removed from the crafting book and shuffled into the item pool. It can also optionally change which
structures appear in each dimension. Crafting recipes are re-learned when they are received from other players as item
checks, and occasionally when completing your own achievements.
## What is considered a location check in minecraft?
Location checks in are completed when the player completes various Minecraft achievements. Opening the advancements menu
in-game by pressing "L" will display outstanding achievements.
## When the player receives an item, what happens?
When the player receives an item in Minecraft, it either unlocks crafting recipes or puts items into the player's
inventory directly.
## What is the victory condition?
Victory is achieved when the player kills the Ender Dragon, enters the portal in The End, and completes the credits
sequence either by skipping it or watching hit play out.

View File

@@ -1,43 +0,0 @@
# Risk of Rain 2
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
other players in other worlds.
## What Risk of Rain items can appear in other players' worlds?
The Risk of Rain items are:
* `Common Item` (White items)
* `Uncommon Item` (Green items)
* `Boss Item` (Yellow items)
* `Legendary Item` (Red items)
* `Lunar Item` (Blue items)
* `Equipment` (Orange items)
* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
Each item grants you a random in-game item from the category it belongs to.
When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
the new equipment_ will take it's place. (If you want the old one back, pick it up.)
## What does another world's item look like in Risk of Rain?
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
another player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go
out to the multiworld.
## What is the item pickup step?
The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld.

View File

@@ -1,27 +0,0 @@
# Rogue Legacy (PC)
## Where is the settings page?
The [player settings page for this game](../player-settings) is located contains all the options you need to configure
and export a config file.
## What does randomization do to this game?
You are not able to buy skill upgrades in the manor upgrade screen, and instead, need to find them in order to level up
your character to make fighting the 5 bosses easier.
## What items and locations get shuffled?
All the skill upgrades, class upgrades, runes packs, and equipment packs are shuffled in the manor upgrade screen, diary
checks, chests and fairy chests, and boss rewards. Skill upgrades are also grouped in packs of 5 to make the finding of
stats less of a chore. Runes and Equipment are also grouped together.
## Which items can be in another player's world?
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
certain items to your own world.
## When the player receives an item, what happens?
When the player receives an item, your character will hold the item above their head and display it to the world. It's
good for business!

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -0,0 +1,6 @@
window.addEventListener('load', () => {
$(".table-wrapper").scrollsync({
y_sync: true,
x_sync: true
});
});

View File

@@ -6,24 +6,24 @@ window.addEventListener('load', () => {
// Update game name on page
document.getElementById('game-name').innerText = gameName;
Promise.all([fetchSettingData()]).then((results) => {
fetchSettingData().then((results) => {
let settingHash = localStorage.getItem(`${gameName}-hash`);
if (!settingHash) {
// If no hash data has been set before, set it now
localStorage.setItem(`${gameName}-hash`, md5(results[0]));
settingHash = md5(JSON.stringify(results));
localStorage.setItem(`${gameName}-hash`, settingHash);
localStorage.removeItem(gameName);
settingHash = md5(results[0]);
}
if (settingHash !== md5(results[0])) {
if (settingHash !== md5(JSON.stringify(results))) {
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
"them all to default.");
document.getElementById('user-message').addEventListener('click', resetSettings);
}
// Page setup
createDefaultSettings(results[0]);
buildUI(results[0]);
createDefaultSettings(results);
buildUI(results);
adjustHeaderWidth();
// Event listeners
@@ -36,7 +36,8 @@ window.addEventListener('load', () => {
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
nameInput.value = playerSettings.name;
}).catch((error) => {
}).catch((e) => {
console.error(e);
const url = new URL(window.location.href);
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
})
@@ -101,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
// td Left
const tdl = document.createElement('td');
const label = document.createElement('label');
label.textContent = `${settings[setting].displayName}: `;
label.setAttribute('for', setting);
label.setAttribute('data-tooltip', settings[setting].description);
label.innerText = `${settings[setting].displayName}:`;
const questionSpan = document.createElement('span');
questionSpan.classList.add('interactive');
questionSpan.setAttribute('data-tooltip', settings[setting].description);
questionSpan.innerText = '(?)';
label.appendChild(questionSpan);
tdl.appendChild(label);
tr.appendChild(tdl);
@@ -111,6 +118,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
const tdr = document.createElement('td');
let element = null;
const randomButton = document.createElement('button');
switch(settings[setting].type){
case 'select':
element = document.createElement('div');
@@ -131,8 +140,21 @@ const buildOptionsTable = (settings, romOpts = false) => {
}
select.appendChild(option);
});
select.addEventListener('change', (event) => updateGameSetting(event));
select.addEventListener('change', (event) => updateGameSetting(event.target));
element.appendChild(select);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
}
element.appendChild(randomButton);
break;
case 'range':
@@ -147,20 +169,119 @@ const buildOptionsTable = (settings, romOpts = false) => {
range.value = currentSettings[gameName][setting];
range.addEventListener('change', (event) => {
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
updateGameSetting(event.target);
});
element.appendChild(range);
let rangeVal = document.createElement('span');
rangeVal.classList.add('range-value');
rangeVal.setAttribute('id', `${setting}-value`);
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
element.appendChild(rangeVal);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
}
element.appendChild(randomButton);
break;
case 'special_range':
element = document.createElement('div');
element.classList.add('special-range-container');
// Build the select element
let specialRangeSelect = document.createElement('select');
specialRangeSelect.setAttribute('data-key', setting);
Object.keys(settings[setting].value_names).forEach((presetName) => {
let presetOption = document.createElement('option');
presetOption.innerText = presetName;
presetOption.value = settings[setting].value_names[presetName];
const words = presetOption.innerText.split("_");
for (let i = 0; i < words.length; i++) {
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
}
presetOption.innerText = words.join(" ");
specialRangeSelect.appendChild(presetOption);
});
let customOption = document.createElement('option');
customOption.innerText = 'Custom';
customOption.value = 'custom';
customOption.selected = true;
specialRangeSelect.appendChild(customOption);
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
}
// Build range element
let specialRangeWrapper = document.createElement('div');
specialRangeWrapper.classList.add('special-range-wrapper');
let specialRange = document.createElement('input');
specialRange.setAttribute('type', 'range');
specialRange.setAttribute('data-key', setting);
specialRange.setAttribute('min', settings[setting].min);
specialRange.setAttribute('max', settings[setting].max);
specialRange.value = currentSettings[gameName][setting];
// Build rage value element
let specialRangeVal = document.createElement('span');
specialRangeVal.classList.add('range-value');
specialRangeVal.setAttribute('id', `${setting}-value`);
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
// Configure select event listener
specialRangeSelect.addEventListener('change', (event) => {
if (event.target.value === 'custom') { return; }
// Update range slider
specialRange.value = event.target.value;
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event.target);
});
// Configure range event handler
specialRange.addEventListener('change', (event) => {
// Update select element
specialRangeSelect.value =
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom';
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event.target);
});
element.appendChild(specialRangeSelect);
specialRangeWrapper.appendChild(specialRange);
specialRangeWrapper.appendChild(specialRangeVal);
element.appendChild(specialRangeWrapper);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, specialRange, specialRangeSelect)
);
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
specialRange.disabled = true;
specialRangeSelect.disabled = true;
}
specialRangeWrapper.appendChild(randomButton);
break;
default:
console.error(`Unknown setting type: ${settings[setting].type}`);
console.error(setting);
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
return;
}
@@ -173,6 +294,27 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table;
};
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
inputElement.disabled = undefined;
if (optionalSelectElement) {
optionalSelectElement.disabled = undefined;
}
} else {
randomButton.classList.add('active');
inputElement.disabled = true;
if (optionalSelectElement) {
optionalSelectElement.disabled = true;
}
}
updateGameSetting(randomButton);
};
const updateBaseSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
@@ -180,10 +322,17 @@ const updateBaseSetting = (event) => {
localStorage.setItem(gameName, JSON.stringify(options));
};
const updateGameSetting = (event) => {
const updateGameSetting = (settingElement) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
if (settingElement.classList.contains('randomize-button')) {
// If the event passed in is the randomize button, then we know what we must do.
options[gameName][settingElement.getAttribute('data-key')] = 'random';
} else {
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
settingElement.value : parseInt(settingElement.value, 10);
}
localStorage.setItem(gameName, JSON.stringify(options));
};
@@ -217,6 +366,7 @@ const generateGame = (raceMode = false) => {
weights: { player: settings },
presetData: { player: settings },
playerCount: 1,
spoiler: 3,
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -1,5 +1,7 @@
const adjustTableHeight = () => {
const tablesContainer = document.getElementById('tables-container');
if (!tablesContainer)
return;
const upperDistance = tablesContainer.getBoundingClientRect().top;
const containerHeight = window.innerHeight - upperDistance;
@@ -17,6 +19,14 @@ window.addEventListener('load', () => {
paging: false,
info: false,
dom: "t",
stateSave: true,
stateSaveCallback: function(settings, data) {
delete data.search;
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
},
stateLoadCallback: function(settings) {
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
},
columnDefs: [
{
targets: 'hours',
@@ -63,16 +73,44 @@ window.addEventListener('load', () => {
// the tbody and render two separate tables.
});
document.getElementById('search').addEventListener('keyup', (event) => {
tables.search(event.target.value);
console.info(tables.search());
const searchBox = document.getElementById("search");
searchBox.value = tables.search();
searchBox.focus();
searchBox.select();
const doSearch = () => {
tables.search(searchBox.value);
tables.draw();
};
searchBox.addEventListener("keyup", doSearch);
window.addEventListener("keydown", (event) => {
if (!event.ctrlKey && !event.altKey && event.key.length === 1 && document.activeElement !== searchBox) {
searchBox.focus();
searchBox.select();
}
if (!event.ctrlKey && !event.altKey && !event.shiftKey && event.key === "Escape") {
if (searchBox.value !== "") {
searchBox.value = "";
doSearch();
}
searchBox.blur();
if (!document.getElementById("tables-container"))
window.scroll(0, 0);
event.preventDefault();
}
});
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
function getSleepTimeSeconds(){
// -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60;
}
const update = () => {
const target = $("<div></div>");
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
target.load("/tracker/" + tracker, function (response, status) {
console.log("Updating Tracker...");
target.load(location.href, function (response, status) {
if (status === "success") {
target.find(".table").each(function (i, new_table) {
const new_trs = $(new_table).find("tbody>tr");
@@ -90,19 +128,14 @@ window.addEventListener('load', () => {
console.log(response);
}
})
setTimeout(update, getSleepTimeSeconds()*1000);
}
setInterval(update, 30000);
setTimeout(update, getSleepTimeSeconds()*1000);
window.addEventListener('resize', () => {
adjustTableHeight();
tables.draw();
});
$(".table-wrapper").scrollsync({
y_sync: true,
x_sync: true
});
adjustTableHeight();
});

View File

@@ -14,7 +14,7 @@ window.addEventListener('load', () => {
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/tutorial/` +
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
@@ -27,25 +27,28 @@ window.addEventListener('load', () => {
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -1,221 +0,0 @@
# Advanced YAML Guide
This guide covers more the more advanced options available in YAML files. This guide is intended for the user who is intent on editing their YAML file manually. This guide should take about 10 minutes to read.
If you would like to generate a basic, fully playable, YAML without editing a file then visit the settings page for the game you intend to play. The weighted settings page can also handle most of the advanced settings discussed here.
The settings page can be found on the supported games page, just click the "Settings Page" link under the name of the game you would like.
* Supported games page: [Archipelago Games List](/games)
* Weighted settings page: [Archipelago Weighted Settings](/weighted-settings)
Clicking on the "Export Settings" button at the bottom-left will provide you with a pre-filled YAML with your options.
The player settings page also has a link to download a full template file for that game which will have every option possible for the game including some that don't display correctly on the site.
## YAML Overview
The Archipelago system generates games using player configuration files as input. These are going to be YAML files and
each world will have one of these containing their custom settings for the game that world will play.
## YAML Formatting
YAML files are a format of human-readable config files. The basic syntax of a yaml file will have a `root` node and then
different levels of `nested` nodes that the generator reads in order to determine your settings.
To nest text, the correct syntax is to indent **two spaces over** from its root option. A YAML file can be edited with
whatever text editor you choose to use though I personally recommend that you use Sublime Text. Sublime text
website: [SublimeText Website](https://www.sublimetext.com)
This program out of the box supports the correct formatting for the YAML file, so you will be able to use the tab key
and get proper highlighting for any potential errors made while editing the file. If using any other text editor you
should ensure your indentation is done correctly with two spaces.
A typical YAML file will look like:
```yaml
root_option:
nested_option_one:
option_one_setting_one: 1
option_one_setting_two: 0
nested_option_two:
option_two_setting_one: 14
option_two_setting_two: 43
```
In Archipelago, YAML options are always written out in full lowercase with underscores separating any words. The numbers
following the colons here are weights. The generator will read the weight of every option the roll that option that many
times, the next option as many times as its numbered and so forth.
For the above example `nested_option_one` will have `option_one_setting_one` 1 time and `option_one_setting_two` 0 times
so `option_one_setting_one` is guaranteed to occur.
For `nested_option_two`, `option_two_setting_one` will be rolled 14 times and `option_two_setting_two` will be rolled 43
times against each other. This means `option_two_setting_two` will be more likely to occur, but it isn't guaranteed,
adding more randomness and "mystery" to your settings. Every configurable setting supports weights.
### Root Options
Currently, there are only a few options that are root options. Everything else should be nested within one of these root
options or in some cases nested within other nested options. The only options that should exist in root
are `description`, `name`, `game`, `requires`, `accessibility`, `progression_balancing`, `triggers`, and the name of the
games you want settings for.
* `description` is ignored by the generator and is simply a good way for you to organize if you have multiple files
using this to detail the intention of the file.
* `name` is the player name you would like to use and is used for your slot data to connect with most games. This can
also be filled with multiple names each having a weight to it.
* `game` is where either your chosen game goes or if you would like can be filled with multiple games each with
different weights.
* `requires` details different requirements from the generator for the YAML to work as you expect it to. Generally this
is good for detailing the version of Archipelago this YAML was prepared for as if it is rolled on an older version may
be missing settings and as such will not work as expected. If any plando is used in the file then requiring it here to
ensure it will be used is good practice.
* `accessibility` determines the level of access to the game the generation will expect you to have in order to reach
your completion goal. This supports `items`, `locations`, and `none` and is set to `locations` by default.
* `locations` will guarantee all locations are accessible in your world.
* `items` will guarantee you can acquire all items in your world but may not be able to access all locations. This
mostly comes into play if there is any entrance shuffle in the seed as locations without items in them can be
placed in areas that make them unreachable.
* `none` will only guarantee that the seed is beatable. You will be guaranteed able to finish the seed logically but
may not be able to access all locations or acquire all items. A good example of this is having a big key in the
big chest in a dungeon in ALTTP making it impossible to get and finish the dungeon.
* `progression_balancing` is a system the Archipelago generator uses to try and reduce "BK mode" as much as possible.
This primarily involves moving necessary progression items into earlier logic spheres to make the games more
accessible so that players almost always have something to do. This can be turned `on` or `off` and is `on` by
default.
* `triggers` is one of the more advanced options that allows you to create conditional adjustments. You can read
more triggers in the triggers guide. Triggers
guide: [Archipelago Triggers Guide](/tutorial/archipelago/triggers/en)
### Game Options
One of your root settings will be the name of the game you would like to populate with settings. Since it is possible to
give a weight to any option it is possible to have one file that can generate a seed for you where you don't know which
game you'll play. For these cases you'll want to fill the game options for every game that can be rolled by these
settings. If a game can be rolled it **must** have a settings section even if it is empty.
#### Universal Game Options
Some options in Archipelago can be used by every game but must still be placed within the relevant game's section.
Currently, these options are `start_inventory`, `start_hints`, `local_items`, `non_local_items`, `start_location_hints`
, `exclude_locations`, and various plando options.
See the plando guide for more info on plando options. Plando
guide: [Archipelago Plando Guide](/tutorial/archipelago/plando/en)
* `start_inventory` will give any items defined here to you at the beginning of your game. The format for this must be
the name as it appears in the game files and the amount you would like to start with. For example `Rupees(5): 6` which
will give you 30 rupees.
* `start_hints` gives you free server hints for the defined item/s at the beginning of the game allowing you to hint for
the location without using any hint points.
* `local_items` will force any items you want to be in your world instead of being in another world.
* `non_local_items` is the inverse of `local_items` forcing any items you want to be in another world and won't be
located in your own.
* `start_location_hints` allows you to define a location which you can then hint for to find out what item is located in
it to see how important the location is.
* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk"
item which isn't necessary for progression to go in these locations.
### Random numbers
Options taking a choice of a number can also use a variety of `random` options to choose a number randomly.
* `random` will choose a number allowed for the setting at random
* `random-low` will choose a number allowed for the setting at random, but will be weighted towards lower numbers
* `random-middle` will choose a number allowed for the setting at random, but will be weighted towards the middle of the
range
* `random-high` will choose a number allowed for the setting at random, but will be weighted towards higher numbers
* `random-range-#-#` will choose a number at random from between the specified numbers. For example `random-range-40-60`
will choose a number between 40 and 60
* `random-range-low-#-#`, `random-range-middle-#-#`, and `random-range-high-#-#` will choose a number at random from the
specified numbers, but with the specified weights
### Example
```yaml
description: An example using various advanced options
name: Example Player
game: A Link to the Past
requires:
version: 0.2.0
accessibility: none
progression_balancing: on
A Link to the Past:
smallkey_shuffle:
original_dungeon: 1
any_world: 1
crystals_needed_for_gt:
random-low: 1
crystals_needed_for_ganon:
random-range-high-1-7: 1
start_inventory:
Pegasus Boots: 1
Bombs (3): 2
start_hints:
- Hammer
local_items:
- Bombos
- Ether
- Quake
non_local_items:
- Moon Pearl
start_location_hints:
- Spike Cave
exclude_locations:
- Cave 45
triggers:
- option_category: A Link to the Past
option_name: smallkey_shuffle
option_result: any_world
options:
A Link to the Past:
bigkey_shuffle: any_world
map_shuffle: any_world
compass_shuffle: any_world
```
#### This is a fully functional yaml file that will do all the following things:
* `description` gives us a general overview so if we pull up this file later we can understand the intent.
* `name` is `Example Player` and this will be used in the server console when sending and receiving items.
* `game` is set to `A Link to the Past` meaning that is what game we will play with this file.
* `requires` is set to require release version 0.2.0 or higher.
* `accesibility` is set to `none` which will set this seed to beatable only meaning some locations and items may be
completely inaccessible but the seed will still be completable.
* `progression_balancing` is set on meaning we will likely receive important items earlier increasing the chance of
having things to do.
* `A Link to the Past` defines a location for us to nest all the game options we would like to use for our
game `A Link to the Past`.
* `smallkey_shuffle` is an option for A Link to the Past which determines how dungeon small keys are shuffled. In this
example we have a 1/2 chance for them to either be placed in their original dungeon and a 1/2 chance for them to be
placed anywhere amongst the multiworld.
* `crystals_needed_for_gt` determines the number of crystals required to enter the Ganon's Tower entrance. In this
example a random number will be chosen from the allowed range for this setting (0 through 7) but will be weighted
towards a lower number.
* `crystals_needed_for_ganon` determines the number of crystals required to beat Ganon. In this example a number between
1 and 7 will be chosen at random, weighted towards a high number.
* `start_inventory` defines an area for us to determine what items we would like to start the seed with. For this
example we have:
* `Pegasus Boots: 1` which gives us 1 copy of the Pegasus Boots
* `Bombs (3)` gives us 2 packs of 3 bombs or 6 total bombs
* `start_hints` gives us a starting hint for the hammer available at the beginning of the multiworld which we can use
with no cost.
* `local_items` forces the `Bombos`, `Ether`, and `Quake` medallions to all be placed within our own world, meaning we
have to find it ourselves.
* `non_local_items` forces the `Moon Pearl` to be placed in someone else's world, meaning we won't be able to find it.
* `start_location_hints` gives us a starting hint for the `Spike Cave` location available at the beginning of the
multiworld that can be used for no cost.
* `exclude_locations` forces a not important item to be placed on the `Cave 45` location.
* `triggers` allows us to define a trigger such that if our `smallkey_shuffle` option happens to roll the `any_world`
result it will also ensure that `bigkey_shuffle`, `map_shuffle`, and `compass_shuffle` are also forced to
the `any_world`
result.

View File

@@ -1,85 +0,0 @@
# Archipelago Setup Guide
This guide is intended to provide an overview of how to install, set up, and run the Archipelago multiworld software.
This guide should take about 5 minutes to read.
## Installing the Archipelago software
The most recent public release of Archipelago can be found on the GitHub Releases page. GitHub Releases
page: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
Run the exe file, and after accepting the license agreement you will be prompted on which components you would like to
install.
The generator allows you to generate multiworld games on your computer. The ROM setups are required if anyone in the
game that you generate wants to play any of those games as they are needed to generate the relevant patch files.
The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of
other guides on the internet that will be more suited to your hardware.
The `Clients` are what are used to connect your game to the multiworld. If the game/games you plan to play are available
here go ahead and install these as well. If the game you choose to play is supported by Archipelago but not listed in
the installation check the setup guide for that game. Installing a client for a ROM based game requires you to have a
legally obtained ROM for that game as well.
## Generating a game
### What is a YAML?
YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which
game you will be playing as well as the settings you would like for that game.
YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the
validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website. Check
page: [YAML Validation Page](/mysterycheck)
### Creating a YAML
YAML files may be generated on the Archipelago website by visiting the games page and clicking the "Settings Page" link
under any game. Clicking "Export Settings" in a game's settings page will download the YAML to your system. Games
page: [Archipelago Games List](/games)
In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's
native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a
slot name and, if the relevant game requires it, files to associate it with that multiworld.
If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If
each player is planning on playing their own game then they will each need a YAML.
### Gather All Player YAMLs
All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they
wish to play with.
Typically, a single participant of the multiworld will gather the YAML files from all other players. After getting the
YAML files of each participant for your multiworld game they can be compressed into a ZIP folder to then be uploaded to
the multiworld generator page. Multiworld generator
page: [Archipelago Seed Generator Page](https://archipelago.gg/generate)
#### Rolling a YAML Locally
It is possible to roll the multiworld locally, using a local Archipelago installation. This is done by entering the
installation directory of the Archipelago installation and placing each YAML file in the `Players` folder. If the folder
does not exist then it can be created manually.
After filling the `Players` folder the `ArchipelagoGenerate.exe` program should be run in order to generate a
multiworld. The output of this process is placed in the `output` folder.
#### Changing local host settings for generation
Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
auto-forfeit, plando support, or setting a password.
All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago
installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other
files after generation so if rolling locally ensure this file is edited to your liking *before* rolling the seed.
## Hosting an Archipelago Server
The output of rolling a YAML will be a `.archipelago` file which can be subsequently uploaded to the Archipelago host
game page. Archipelago host game page: [Archipelago Seed Upload Page](https://archipelago.gg/uploads)
The `.archipelago` file may be run locally in order to host the multiworld on the local machine. This is done by
running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was
generated.

View File

@@ -1,129 +0,0 @@
# Archipelago Triggers Guide
This guide details the use of the Archipelago YAML trigger system. This guide is intended for a more advanced user with
more in-depth knowledge of Archipelago YAML options as well as experience editing YAML files. This guide should take
about 5 minutes to read.
## What are triggers?
Triggers allow you to customize your game settings by allowing you to define one or many options which only occur under
specific conditions. These are essentially "if, then" statements for options in your game. A good example of what you
can do with triggers is the custom mercenary mode YAML that was created using entirely triggers and plando.
Mercenary mode
YAML: [Mercenary Mode YAML on GitHub](https://github.com/alwaysintreble/Archipelago-yaml-dump/blob/main/Snippets/Mercenary%20Mode%20Snippet.yaml)
For more information on plando you can reference the general plando guide or the Link to the Past plando guide.
General plando guide: [Archipelago Plando Guide](/tutorial/archipelago/plando/en)
Link to the Past plando guide: [LttP Plando Guide](/tutorial/zelda3/plando/en)
## Trigger use
Triggers may be defined in either the root or in the relevant game sections. Generally, The best place to do this is the
bottom of the yaml for clear organization.
- Triggers comprise the trigger section and then each trigger must have an `option_category`, `option_name`, and
`option_result` from which it will react to and then an `options` section for the definition of what will happen.
- `option_category` is the defining section from which the option is defined in.
- Example: `A Link to the Past`
- This is the root category the option is located in. If the option you're triggering off of is in root then you
would use `null`, otherwise this is the game for which you want this option trigger to activate.
- `option_name` is the option setting from which the triggered choice is going to react to.
- Example: `shop_item_slots`
- This can be any option from any category defined in the yaml file in either root or a game section.
- `option_result` is the result of this option setting from which you would like to react.
- Example: `15`
- Each trigger must be used for exactly one option result. If you would like the same thing to occur with multiple
results you would need multiple triggers for this.
- `options` is where you define what will happen when this is detected. This can be something as simple as ensuring
another option also gets selected or placing an item in a certain location. It is possible to have multiple things
happen in this section.
- Example:
```yaml
A Link to the Past:
start_inventory:
Rupees (300): 2
```
This format must be:
```yaml
root option:
option to change:
desired result
```
### Examples
The above examples all together will end up looking like this:
```yaml
triggers:
- option_category: A Link to the Past
option_name: shop_item_slots
option_result: 15
options:
A Link to the Past:
start_inventory:
Rupees(300): 2
```
For this example if the generator happens to roll 15 shuffled in shop item slots for your game you'll be granted 600
rupees at the beginning. These can also be used to change other options.
For example:
```yaml
triggers:
- option_category: Timespinner
option_name: SpecificKeycards
option_result: true
options:
Timespinner:
Inverted: true
```
In this example if your world happens to roll SpecificKeycards then your game will also start in inverted.
It is also possible to use imaginary names in options to trigger specific settings. You can use these made up names in
either your main options or to trigger from another trigger. Currently, this is the only way to trigger on "setting 1
AND setting 2".
For example:
```yaml
triggers:
- option_category: Secret of Evermore
option_name: doggomizer
option_result: pupdunk
options:
Secret of Evermore:
difficulty:
normal: 50
pupdunk_hard: 25
pupdunk_mystery: 25
exp_modifier:
150: 50
200: 50
- option_category: Secret of Evermore
option_name: difficulty
option_result: pupdunk_hard
options:
Secret of Evermore:
fix_wings_glitch: false
difficulty: hard
- option_category: Secret of Evermore
option_name: difficulty
option_result: pupdunk_mystery
options:
Secret of Evermore:
fix_wings_glitch: false
difficulty: mystery
```
In this example (thanks to @Black-Sliver) if the `pupdunk` option is rolled then the difficulty values will be rolled
again using the new options `normal`, `pupdunk_hard`, and `pupdunk_mystery`, and the exp modifier will be rerolled using
new weights for 150 and 200. This allows for two more triggers that will only be used for the new `pupdunk_hard`
and `pupdunk_mystery` options so that they will only be triggered on "pupdunk AND hard/mystery".

View File

@@ -1,33 +0,0 @@
# Using the Archipelago Website
This guide encompasses the use cases for rolling and hosting multiworld games on the Archipelago website. This guide
should only take a couple of minutes to read.
## Rolling the Seed On the Website
1. After gathering the YAML files together in one location, select all the files and compress them into a `.ZIP` file.
2. Next go to the "Generate Game" page. Generate game
page: [Archipelago Seed Generation Page](https://archipelago.gg/generate). Here, you can adjust some server settings
such as forfeit rules and the cost for a player to use a hint before generation.
3. After adjusting the host settings to your liking click on the Upload File button and using the explorer window that
opens, navigate to the location where you zipped the player files and upload this zip. The page will generate your
game and refresh multiple times to check on completion status.
4. After the generation completes you will be on a Seed Info page that provides the seed, the date/time of creation, a
link to the spoiler log, if available, and links to any rooms created from this seed.
5. To begin playing, click on "Create New Room", which will take you to the room page. From here you can navigate back
to the Seed Info page or to the Tracker page. Sharing the link to the room page with your friends will provide them
with the necessary info and files for them to connect to the multiworld.
## Hosting a Pre-Generated Multiworld on the Website
The easiest and most recommended method is to generate the game on the website which will allow you to create a private
room with all the necessary files you can share, as well as hosting the game and supporting item trackers for various
games.
If for some reason the seed was rolled on a machine, then either the resulting zip file or the
resulting `AP_XXXXX.archipelago` inside the zip file can be uploaded to the host game page. Host game
page: [Archipelago Seed Upload Page](https://archipelago.gg/uploads)
This will give a page with the seed info and a link to the spoiler log, if it exists. Click on "Create New Room" and
then share the link to the resulting page the other players so that they can download their patches or mods. The room
will also have a link to a Multiworld Tracker and tell you what the players need to connect to from their clients.

View File

@@ -1,107 +0,0 @@
# Risk of Rain 2 Setup Guide
## Install using r2modman
### Install r2modman
Head on over to the r2modman page on Thunderstore and follow the installation instructions.
[r2modman Page](https://thunderstore.io/package/ebkr/r2modman/)
### Install Archipelago Mod using r2modman
You can install the Archipelago mod using r2modman in one of two ways.
[Archipelago Mod Download Page](https://thunderstore.io/package/ArchipelagoMW/Archipelago/)
One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
You can also search for the "Archipelago" mod in the r2modman interface. The mod manager should automatically install
all necessary dependencies as well.
### Running the Modded Game
Click on the "Start modded" button in the top left in r2modman to start the game with the Archipelago mod installed.
## Joining an Archipelago Session
There will be a menu button on the right side of the screen in the character select menu. Click it in order to bring up
the in lobby mod config. From here you can expand the Archipelago sections and fill in the relevant info. Keep password
blank if there is no password on the server.
Simply check `Enable Archipelago?` and when you start the run it will automatically connect.
## Gameplay
The Risk of Rain 2 players send checks by causing items to spawn in-game. That means opening chests or killing bosses,
generally. An item check is only sent out after a certain number of items are picked up. This count is configurable in
the player's YAML.
## YAML Settings
An example YAML would look like this:
```yaml
description: Ijwu-ror2
name: Ijwu
game:
Risk of Rain 2: 1
Risk of Rain 2:
total_locations: 15
total_revivals: 4
start_with_revive: true
item_pickup_step: 1
enable_lunar: true
item_weights:
default: 50
new: 0
uncommon: 0
legendary: 0
lunartic: 0
chaos: 0
no_scraps: 0
even: 0
scraps_only: 0
item_pool_presets: true
# custom item weights
green_scrap: 16
red_scrap: 4
yellow_scrap: 1
white_scrap: 32
common_item: 64
uncommon_item: 32
legendary_item: 8
boss_item: 4
lunar_item: 16
equipment: 32
```
| Name | Description | Allowed values |
| ---- | ----------- | -------------- |
| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 100 |
| total_revivals | The total number of items in the Risk of Rain player's item pool (items other players pick up for them) replaced with `Dio's Best Friend`. | 0 - 5 |
| start_with_revive | Starts the player off with a `Dio's Best Friend`. Functionally equivalent to putting a `Dio's Best Friend` in your `starting_inventory`. | true/false |
| item_pickup_step | The number of item pickups which you are allowed to claim before they become an Archipelago location check. | 0 - 5 |
| enable_lunar | Allows for lunar items to be shuffled into the item pool on behalf of the Risk of Rain player. | true/false |
| item_weights | Each option here is a preset item weight that can be used to customize your generate item pool with certain settings. | default, new, uncommon, legendary, lunartic, chaos, no_scraps, even, scraps_only |
| item_pool_presets | A simple toggle to determine whether the item_weight presets are used or the custom item pool as defined below | true/false |
| custom item weights | Each defined item here is a single item in the pool that will have a weight against the other items when the item pool gets generated. These values can be modified to adjust how frequently certain items appear | 0-100|
Using the example YAML above: the Risk of Rain 2 player will have 15 total items which they can pick up for other
players. (total_locations = 15)
They will have 15 items waiting for them in the item pool which will be distributed out to the multiworld. (
total_locations = 15)
They will complete a location check every second item. (item_pickup_step = 1)
They will have 4 of the items which other players can grant them replaced with `Dio's Best Friend`. (total_revivals = 4)
The player will also start with a `Dio's Best Friend`. (start_with_revive = true)
The player will have lunar items shuffled into the item pool on their behalf. (enable_lunar = true)
The player will have the default preset generated item pool with the custom item weights being ignored. (item_weights:
default and item_pool_presets: true)

View File

@@ -1,37 +0,0 @@
# Subnautica Randomizer Setup Guide
## Required Software
- Subnautica from: [Subnautica Steam Store Page](https://store.steampowered.com/app/264710/Subnautica/)
- QModManager4 from: [QModManager4 Nexus Mods Page](https://www.nexusmods.com/subnautica/mods/201)
- Archipelago Mod for Subnautica
from: [Subnautica Archipelago Mod Releases Page](https://github.com/Berserker66/ArchipelagoSubnauticaModSrc/releases)
## Installation Procedures
1. Install QModManager4 as per its instructions.
2. The folder you installed QModManager4 into will now have a /QMods directory. It might appear after a start of
Subnautica. You can also create this folder yourself.
3. Unpack the Archipelago Mod into this folder, so that Subnautica/QMods/Archipelago/ is a valid path.
4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu.
## Troubleshooting
If you don't see the connect window check that you see a qmodmanager_log-Subnautica.txt in Subnautica, if not
QModManager4 is not correctly installed, otherwise open it and look
for `[Info : BepInEx] Loading [Archipelago 1.0.0.0]`, version number doesn't matter. If it doesn't show this, then
QModManager4 didn't find the Archipelago mod, so check your paths.
## Joining a MultiWorld Game
1. In Host, enter the address of the server, such as archipelago.gg:38281, your server host should be able to tell you
this.
2. In Password enter the server password if one exists, otherwise leave blank.
3. In PlayerName enter your "name" field from the yaml, or website config.
4. Hit Connect. If it says successfully authenticated you can now create a new savegame or resume the correct savegame.

View File

@@ -1,88 +0,0 @@
# Super Mario 64 EX MultiWorld Setup Guide
## Required Software
- Super Mario 64 US Rom (Japanese may work also. Europe and Shindou not supported)
- Either of [sm64pclauncher](https://github.com/N00byKing/sm64pclauncher/releases) or
- Cloning and building [sm64ex](https://github.com/N00byKing/sm64ex) manually.
NOTE: The above linked sm64pclauncher is a special version designed to work with the Archipelago build of sm64ex.
You can use other sm64-port based builds with it, but you can't use a different launcher with the Archipelago build of sm64ex.
## Installation and Game Start Procedures
# Installation via sm64pclauncher (For Windows)
First, install [MSYS](https://www.msys2.org/) as described on the page. DO NOT INSTALL INTO A FOLDER PATH WITH SPACES.
Do all steps up to including step 6.
Best use default install directory.
Then follow the steps below
1. Go to the page linked for sm64pclauncher, and press on the topmost entry
3. Scroll down, and download the zip file
4. Unpack the zip file in an empty folder
5. Run the Launcher and press build.
6. Set the location where you installed MSYS when prompted. Check the "Install Dependencies" Checkbox
7. Set the Repo link to `https://github.com/N00byKing/sm64ex` and the Branch to `archipelago` (Top two boxes). You can choose the folder (Secound Box) at will, as long as it does not exist yet
8. Point the Launcher to your Super Mario 64 US/JP Rom, and set the Region correspondingly
9. Set Build Options. Recommended: `-jn` where `n` is the Number of CPU Cores, to build faster.
10. SM64EX will now be compiled. The Launcher will appear to have crashed, but this is not likely the case. Best wait a bit, but there may be a problem if it takes longer than 10 Minutes
After it's done, the Build list should have another entry titled with what you named the folder in step 7.
NOTE: For some reason first start of the game always crashes the launcher. Just restart it.
If it still crashes, recheck if you typed the launch options correctly (Described in "Joining a MultiWorld Game")
# Manual Compilation (Linux/Windows)
Dependencies for Linux: `sdl2 glew cmake python make`.
Dependencies for Windows: `mingw-w64-x86_64-gcc mingw-w64-x86_64-glew mingw-w64-x86_64-SDL2 git make python3 cmake`
SM64EX will link `jsoncpp` dynamic if installed. If not, it will compile and link statically.
1. Clone `https://github.com/N00byKing/sm64ex` recursively
2. Enter `sm64ex` and copy your Rom to `baserom.REGION.z64` where `REGION` is either `us` or `jp` respectively.
3. Compile with `make`. For faster compilation set the parameter `-jn` where `n` is the Number of CPU Cores.
The Compiled binary will be in `build/REGION_pc/`.
# Joining a MultiWorld Game
To join, set the following launch options: `--sm64ap_name YourName --sm64ap_ip ServerIP:Port`.
Optionally, add `--sm64ap_passwd "YourPassword"` if the room you are using requires a password.
The Name in this case is the one specified in your generated .yaml file.
In case you are using the Archipelago Website, the IP should be `archipelago.gg`.
If everything worked out, you will see a textbox informing you the connection has been established after the story intro.
# Playing offline
To play offline, first generate a seed on the game's settings page.
Create a room and download the `.apsm64ex` file, and start the game with the `--sm64ap_file FileName` launch argument.
## Installation Troubleshooting
Start the game from the command line to view helpful messages regarding SM64EX.
### Game doesn't start after compiling
Most likely you forgot to set the launch options. `--sm64ap_name YourName` and `--sm64ap_ip ServerIP:Port` are required for startup for Multiworlds, and
`--sm64ap_file FileName` is required for (offline) singleplayer.
If your Name or Password have spaces in them, surround them in quotes.
## Game Troubleshooting
### Known Issues
When using a US Rom, the In-Game messages are missing some letters: `J Q V X Z` and `?`.
The Japanese Version should have no problem displaying these.
### What happens if I lose connection?
SM64EX tries to reconnect a few times, so be patient.
Should the problem still be there after about a minute or two, just save and restart the game.
### How do I update the Game to a new Build?
When manually compiling just pull in changes and run `make` again. Sometimes it helps to run `make clean` before.
When using the Launcher follow the normal build steps, but when choosing a folder name use the same as before. Then continue as normal.

View File

@@ -1,43 +0,0 @@
# VVVVVV MultiWorld Setup Guide
## Required Software
- VVVVVV (Bought from the [Steam Store](https://store.steampowered.com/app/70300/VVVVVV/) or [GOG Store](https://www.gog.com/game/vvvvvv) Page, NOT Make and Play Edition!)
- [V6AP](https://github.com/N00byKing/VVVVVV/releases)
## Installation and Game Start Procedures
1. Install VVVVVV through either Steam or GOG
2. Go to the page linked for V6AP, and download the latest release
3. Unpack the zip file where you have VVVVVV installed.
# Joining a MultiWorld Game
To join, set the following launch options: `-v6ap_name YourName -v6ap_ip ServerIP:Port`.
Optionally, add `-v6ap_passwd "YourPassword"` if the room you are using requires a password. All parameters without quotation marks.
The Name in this case is the one specified in your generated .yaml file.
In case you are using the Archipelago Website, the IP should be `archipelago.gg`.
If everything worked out, you will see a textbox informing you the connection has been established after the story intro.
# Playing offline
To play offline, first generate a seed on the game's settings page.
Create a room and download the `.apv6` file, and start the game with the `-v6ap_file FileName` launch argument.
## Installation Troubleshooting
Start the game from the command line to view helpful messages regarding V6AP. These will look something like "V6AP: Message"
### Game no longer starts after copying the .exe
Most likely you forgot to set the launch options. `-v6ap_name YourName` and `-v6ap_ip ServerIP:Port` are required for startup for Multiworlds, and
`-v6ap_file FileName` is required for (offline) singleplayer.
If your Name or Password have spaces in them, surround them in quotes.
## Game Troubleshooting
### What happens if I lose connection?
V6AP tries to reconnect a few times, so be patient.
Should the problem still be there after about a minute or two, just save and restart the game.

View File

@@ -1,578 +0,0 @@
[
{
"gameTitle": "Archipelago",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago software to generate and host multiworld games on your computer and using the website.",
"files": [
{
"language": "English",
"filename": "Archipelago/setup_en.md",
"link": "Archipelago/setup/en",
"authors": [
"alwaysintreble"
]
}
]
},
{
"name": "Archipelago Website User Guide",
"description": "A guide to using the Archipelago website to generate multiworlds or host pre-generated multiworlds.",
"files": [
{
"language": "English",
"filename": "Archipelago/using_website.md",
"link": "Archipelago/using_website/en",
"authors": [
"alwaysintreble"
]
}
]
},
{
"name": "Archipelago Server and Client Commands",
"description": "A guide detailing the commands available to the user when participating in an Archipelago session.",
"files": [
{
"language": "English",
"filename": "Archipelago/commands_en.md",
"link": "Archipelago/commands/en",
"authors": [
"jat2980",
"Ijwu"
]
}
]
},
{
"name": "Advanced YAML Guide",
"description": "A guide to reading yaml files and editing them to fully customize your game.",
"files": [
{
"language": "English",
"filename": "Archipelago/advanced_settings_en.md",
"link": "Archipelago/advanced_settings/en",
"authors": [
"alwaysintreble",
"Alchav"
]
}
]
},
{
"name": "Archipelago Triggers Guide",
"description": "A guide to setting up and using triggers in your game settings.",
"files": [
{
"language": "English",
"filename": "Archipelago/triggers_en.md",
"link": "Archipelago/triggers/en",
"authors": [
"alwaysintreble"
]
}
]
},
{
"name": "Archipelago Plando Guide",
"description": "A guide to understanding and using plando for your game.",
"files": [
{
"language": "English",
"filename": "Archipelago/plando_en.md",
"link": "Archipelago/plando/en",
"authors": [
"alwaysintreble",
"Alchav"
]
}
]
}
]
},
{
"gameTitle": "The Legend of Zelda: A Link to the Past",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago ALttP software on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "A Link to the Past/multiworld_en.md",
"link": "A Link to the Past/multiworld/en",
"authors": [
"Farrak Kilhn"
]
},
{
"language": "Deutsch",
"filename": "A Link to the Past/multiworld_de.md",
"link": "A Link to the Past/multiworld/de",
"authors": [
"Fischfilet"
]
},
{
"language": "Español",
"filename": "A Link to the Past/multiworld_es.md",
"link": "A Link to the Past/multiworld/es",
"authors": [
"Edos"
]
},
{
"language": "Français",
"filename": "A Link to the Past/multiworld_fr.md",
"link": "A Link to the Past/multiworld/fr",
"authors": [
"Coxla"
]
}
]
},
{
"name": "MSU-1 Setup Tutorial",
"description": "A guide to setting up MSU-1, which allows for custom in-game music.",
"files": [
{
"language": "English",
"filename": "A Link to the Past/msu1_en.md",
"link": "A Link to the Past/msu1/en",
"authors": [
"Farrak Kilhn"
]
},
{
"language": "Español",
"filename": "A Link to the Past/msu1_es.md",
"link": "A Link to the Past/msu1/es",
"authors": [
"Edos"
]
},
{
"language": "Français",
"filename": "A Link to the Past/msu1_fr.md",
"link": "A Link to the Past/msu1/fr",
"authors": [
"Coxla"
]
}
]
},
{
"name": "Plando Tutorial",
"description": "A guide to creating Multiworld Plandos",
"files": [
{
"language": "English",
"filename": "A Link to the Past/plando_en.md",
"link": "A Link to the Past/plando/en",
"authors": [
"Berserker"
]
}
]
}
]
},
{
"gameTitle": "The Legend of Zelda: Ocarina of Time",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago Ocarina of Time software on your computer.",
"files": [
{
"language": "English",
"filename": "Ocarina of Time/setup_en.md",
"link": "Ocarina of Time/setup/en",
"authors": [
"Edos"
]
},
{
"language": "Spanish",
"filename": "Ocarina of Time/setup_es.md",
"link": "Ocarina of Time/setup/es",
"authors": [
"Edos"
]
}
]
}
]
},
{
"gameTitle": "Factorio",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago Factorio software on your computer.",
"files": [
{
"language": "English",
"filename": "Factorio/setup_en.md",
"link": "Factorio/setup/en",
"authors": [
"Berserker",
"Farrak Kilhn"
]
}
]
}
]
},
{
"gameTitle": "Meritous",
"tutorials": [
{
"name": "Meritous Setup Tutorial",
"description": "A guide to setting up the Archipelago Meritous software on your computer.",
"files": [
{
"language": "English",
"filename": "Meritous/setup_en.md",
"link": "Meritous/setup/en",
"authors": [
"KewlioMZX"
]
}
]
}
]
},
{
"gameTitle": "Minecraft",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "Minecraft/minecraft_en.md",
"link": "Minecraft/minecraft/en",
"authors": [
"Kono Tyran"
]
},
{
"language": "Spanish",
"filename": "Minecraft/minecraft_es.md",
"link": "Minecraft/minecraft/es",
"authors": [
"Edos"
]
},
{
"language": "Swedish",
"filename": "Minecraft/minecraft_sv.md",
"link": "Minecraft/minecraft/sv",
"authors": [
"Albinum"
]
}
]
}
]
},
{
"gameTitle": "Risk of Rain 2",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Risk of Rain 2 integration for Archipelago multiworld games.",
"files": [
{
"language": "English",
"filename": "Risk of Rain 2/setup_en.md",
"link": "Risk of Rain 2/setup/en",
"authors": [
"Ijwu"
]
}
]
}
]
},
{
"gameTitle": "Raft",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up Raft integration for Archipelago multiworld games.",
"files": [
{
"language": "English",
"filename": "Raft/setup_en.md",
"link": "Raft/setup/en",
"authors": [
"SunnyBat",
"Awareqwx"
]
}
]
}
]
},
{
"gameTitle": "Timespinner",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
"files": [
{
"language": "English",
"filename": "Timespinner/setup_en.md",
"link": "Timespinner/setup/en",
"authors": [
"Jarno"
]
},
{
"language": "German",
"filename": "Timespinner/setup_de.md",
"link": "Timespinner/setup/de",
"authors": [
"Grrmo",
"Fynxes",
"Blaze0168"
]
}
]
}
]
},
{
"gameTitle": "SMZ3",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Archipelago Super Metroid and A Link to the Past Crossover randomizer on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "SMZ3/multiworld_en.md",
"link": "SMZ3/multiworld/en",
"authors": [
"lordlou"
]
}
]
}
]
},
{
"gameTitle": "Subnautica",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
"files": [
{
"language": "English",
"filename": "Subnautica/setup_en.md",
"link": "Subnautica/setup/en",
"authors": [
"Berserker"
]
}
]
}
]
},
{
"gameTitle": "Super Metroid",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "Super Metroid/multiworld_en.md",
"link": "Super Metroid/multiworld/en",
"authors": [
"Farrak Kilhn"
]
}
]
}
]
},
{
"gameTitle": "Secret of Evermore",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to playing Secret of Evermore randomizer. This guide covers single-player, multiworld and related software.",
"files": [
{
"language": "English",
"filename": "Secret of Evermore/multiworld_en.md",
"link": "Secret of Evermore/multiworld/en",
"authors": [
"Black Sliver"
]
}
]
}
]
},
{
"gameTitle": "Final Fantasy",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to playing Final Fantasy multiworld. This guide only covers playing multiworld.",
"files": [
{
"language": "English",
"filename": "Final Fantasy/multiworld_en.md",
"link": "Final Fantasy/multiworld/en",
"authors": [
"jat2980"
]
}
]
}
]
},
{
"gameTitle": "Rogue Legacy",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up the Rogue Legacy Randomizer software on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "Rogue Legacy/rogue-legacy_en.md",
"link": "Rogue Legacy/rogue-legacy/en",
"authors": [
"Phar"
]
}
]
}
]
},
{
"gameTitle": "Slay the Spire",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up Slay the Spire for Archipelago. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "Slay the Spire/slay-the-spire_en.md",
"link": "Slay the Spire/slay-the-spire/en",
"authors": [
"Phar"
]
}
]
}
]
},
{
"gameTitle": "Super Mario 64 EX",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up SM64EX for MultiWorld.",
"files": [
{
"language": "English",
"filename": "Super Mario 64/setup_en.md",
"link": "Super Mario 64/setup/en",
"authors": [
"N00byKing"
]
}
]
}
]
},
{
"gameTitle": "VVVVVV",
"tutorials": [
{
"name": "Multiworld Setup Guide",
"description": "A guide to setting up VVVVVV for MultiWorld.",
"files": [
{
"language": "English",
"filename": "VVVVVV/setup_en.md",
"link": "VVVVVV/setup/en",
"authors": [
"N00byKing"
]
}
]
}
]
},
{
"gameTitle": "ChecksFinder",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago ChecksFinder software on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "ChecksFinder/checksfinder_en.md",
"link": "ChecksFinder/checksfinder/en",
"authors": [
"Mewlif"
]
}
]
}
]
},
{
"gameTitle": "ArchipIDLE",
"tutorials": [
{
"name": "Setup Guide",
"description": "A guide to playing ArchipIDLE",
"files": [
{
"language": "English",
"filename": "ArchipIDLE/guide_en.md",
"link": "ArchipIDLE/guide/en",
"authors": [
"Farrak Kilhn"
]
}
]
}
]
},
{
"gameTitle": "Hollow Knight",
"tutorials": [
{
"name": "Mod Setup and Use Guide",
"description": "A guide to playing Hollow Knight with Archipelago.",
"files": [
{
"language": "English",
"filename": "Hollow Knight/setup_en.md",
"link": "Hollow Knight/setup/en",
"authors": [
"ijwu"
]
}
]
}
]
}
]

View File

@@ -23,6 +23,7 @@ window.addEventListener('load', () => {
games.forEach((game) => {
const gameTitle = document.createElement('h2');
gameTitle.innerText = game.gameTitle;
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
tutorialDiv.appendChild(gameTitle);
game.tutorials.forEach((tutorial) => {
@@ -65,6 +66,15 @@ window.addEventListener('load', () => {
showError();
console.error(error);
}
// Check if we are on an anchor when coming in, and scroll to it.
const hash = window.location.hash;
if (hash) {
const offset = 128; // To account for navbar banner at top of page.
window.scrollTo(0, 0);
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
window.scrollTo(rect.left, rect.top - offset);
}
};
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
ajax.send();

View File

@@ -6,6 +6,7 @@ window.addEventListener('load', () => {
"order": [[ 3, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
$("#seeds-table").DataTable({
"paging": false,
@@ -13,5 +14,6 @@ window.addEventListener('load', () => {
"order": [[ 2, "desc" ]],
"info": false,
"dom": "t",
"stateSave": true,
});
});

View File

@@ -3,9 +3,9 @@ window.addEventListener('load', () => {
let settingHash = localStorage.getItem('weighted-settings-hash');
if (!settingHash) {
// If no hash data has been set before, set it now
localStorage.setItem('weighted-settings-hash', md5(JSON.stringify(results)));
localStorage.removeItem('weighted-settings');
settingHash = md5(JSON.stringify(results));
localStorage.setItem('weighted-settings-hash', settingHash);
localStorage.removeItem('weighted-settings');
}
if (settingHash !== md5(JSON.stringify(results))) {
@@ -77,19 +77,21 @@ const createDefaultSettings = (settingData) => {
});
break;
case 'range':
for (let i = setting.min; i <= setting.max; ++i){
newSettings[game][gameSetting][i] =
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
}
case 'special_range':
newSettings[game][gameSetting]['random'] = 0;
newSettings[game][gameSetting]['random-low'] = 0;
newSettings[game][gameSetting]['random-high'] = 0;
if (setting.hasOwnProperty('defaultValue')) {
newSettings[game][gameSetting][setting.defaultValue] = 25;
} else {
newSettings[game][gameSetting][setting.min] = 25;
}
break;
case 'items-list':
case 'locations-list':
case 'custom-list':
newSettings[game][gameSetting] = [];
newSettings[game][gameSetting] = setting.defaultValue;
break;
default:
@@ -99,6 +101,7 @@ const createDefaultSettings = (settingData) => {
newSettings[game].start_inventory = {};
newSettings[game].exclude_locations = [];
newSettings[game].priority_locations = [];
newSettings[game].local_items = [];
newSettings[game].non_local_items = [];
newSettings[game].start_hints = [];
@@ -134,21 +137,28 @@ const buildUI = (settingData) => {
expandButton.classList.add('invisible');
gameDiv.appendChild(expandButton);
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
settingData.games[game].gameItems.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
settingData.games[game].gameLocations.sort((a, b) => (a > b ? 1 : (a < b ? -1 : 0)));
const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings,
settingData.games[game].gameItems, settingData.games[game].gameLocations);
gameDiv.appendChild(weightedSettingsDiv);
const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemsDiv);
const itemPoolDiv = buildItemsDiv(game, settingData.games[game].gameItems);
gameDiv.appendChild(itemPoolDiv);
const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
gameDiv.appendChild(hintsDiv);
const locationsDiv = buildLocationsDiv(game, settingData.games[game].gameLocations);
gameDiv.appendChild(locationsDiv);
gamesWrapper.appendChild(gameDiv);
collapseButton.addEventListener('click', () => {
collapseButton.classList.add('invisible');
weightedSettingsDiv.classList.add('invisible');
itemsDiv.classList.add('invisible');
itemPoolDiv.classList.add('invisible');
hintsDiv.classList.add('invisible');
expandButton.classList.remove('invisible');
});
@@ -156,7 +166,7 @@ const buildUI = (settingData) => {
expandButton.addEventListener('click', () => {
collapseButton.classList.remove('invisible');
weightedSettingsDiv.classList.remove('invisible');
itemsDiv.classList.remove('invisible');
itemPoolDiv.classList.remove('invisible');
hintsDiv.classList.remove('invisible');
expandButton.classList.add('invisible');
});
@@ -224,7 +234,7 @@ const buildGameChoice = (games) => {
gameChoiceDiv.appendChild(table);
};
const buildWeightedSettingsDiv = (game, settings) => {
const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const settingsWrapper = document.createElement('div');
settingsWrapper.classList.add('settings-wrapper');
@@ -266,7 +276,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-type', setting.type);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][option.value];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -285,39 +295,40 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
case 'range':
case 'special_range':
const rangeTable = document.createElement('table');
const rangeTbody = document.createElement('tbody');
if (((setting.max - setting.min) + 1) < 11) {
for (let i=setting.min; i <= setting.max; ++i) {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = i;
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.value = currentSettings[game][settingName][i];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
range.setAttribute('data-game', game);
range.setAttribute('data-setting', settingName);
range.setAttribute('data-option', i);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][i] || 0;
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
const tdRight = document.createElement('td');
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
tdRight.classList.add('td-right');
tdRight.innerText = range.value;
tr.appendChild(tdRight);
rangeTbody.appendChild(tr);
rangeTbody.appendChild(tr);
}
} else {
const hintText = document.createElement('p');
@@ -325,6 +336,14 @@ const buildWeightedSettingsDiv = (game, settings) => {
hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
`below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
`Maximum value: ${setting.max}`;
if (setting.hasOwnProperty('value_names')) {
hintText.innerHTML += '<br /><br />Certain values have special meaning:';
Object.keys(setting.value_names).forEach((specialName) => {
hintText.innerHTML += `<br />${specialName}: ${setting.value_names[specialName]}`;
});
}
settingWrapper.appendChild(hintText);
const addOptionDiv = document.createElement('div');
@@ -366,7 +385,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -391,11 +410,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
// Save new option to settings
range.dispatchEvent(new Event('change'));
});
Object.keys(currentSettings[game][settingName]).forEach((option) => {
if (currentSettings[game][settingName][option] > 0) {
const tr = document.createElement('tr');
// These options are statically generated below, and should always appear even if they are deleted
// from localStorage
if (['random-low', 'random', 'random-high'].includes(option)) { return; }
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = option;
@@ -411,7 +436,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][parseInt(option, 10)];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -429,14 +454,15 @@ const buildWeightedSettingsDiv = (game, settings) => {
deleteButton.innerText = '❌';
deleteButton.addEventListener('click', () => {
range.value = 0;
range.dispatchEvent(new Event('change'));
const changeEvent = new Event('change');
changeEvent.action = 'rangeDelete';
range.dispatchEvent(changeEvent);
rangeTbody.removeChild(tr);
});
tdDelete.appendChild(deleteButton);
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
}
});
}
@@ -444,7 +470,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = option;
switch(option){
case 'random':
tdLeft.innerText = 'Random';
break;
case 'random-low':
tdLeft.innerText = "Random (Low)";
break;
case 'random-high':
tdLeft.innerText = "Random (High)";
break;
}
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
@@ -457,7 +493,7 @@ const buildWeightedSettingsDiv = (game, settings) => {
range.setAttribute('data-option', option);
range.setAttribute('min', 0);
range.setAttribute('max', 50);
range.addEventListener('change', updateGameSetting);
range.addEventListener('change', updateRangeSetting);
range.value = currentSettings[game][settingName][option];
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
@@ -475,19 +511,112 @@ const buildWeightedSettingsDiv = (game, settings) => {
break;
case 'items-list':
// TODO
const itemsList = document.createElement('div');
itemsList.classList.add('simple-list');
Object.values(gameItems).forEach((item) => {
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-${settingName}-${item}`)
const itemCheckbox = document.createElement('input');
itemCheckbox.setAttribute('id', `${game}-${settingName}-${item}`);
itemCheckbox.setAttribute('type', 'checkbox');
itemCheckbox.setAttribute('data-game', game);
itemCheckbox.setAttribute('data-setting', settingName);
itemCheckbox.setAttribute('data-option', item.toString());
itemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(item)) {
itemCheckbox.setAttribute('checked', '1');
}
const itemName = document.createElement('span');
itemName.innerText = item.toString();
itemLabel.appendChild(itemCheckbox);
itemLabel.appendChild(itemName);
itemRow.appendChild(itemLabel);
itemsList.appendChild((itemRow));
});
settingWrapper.appendChild(itemsList);
break;
case 'locations-list':
// TODO
const locationsList = document.createElement('div');
locationsList.classList.add('simple-list');
Object.values(gameLocations).forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-${settingName}-${location}`)
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('id', `${game}-${settingName}-${location}`);
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', settingName);
locationCheckbox.setAttribute('data-option', location.toString());
locationCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
const locationName = document.createElement('span');
locationName.innerText = location.toString();
locationLabel.appendChild(locationCheckbox);
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
locationsList.appendChild((locationRow));
});
settingWrapper.appendChild(locationsList);
break;
case 'custom-list':
// TODO
const customList = document.createElement('div');
customList.classList.add('simple-list');
Object.values(settings[settingName].options).forEach((listItem) => {
const customListRow = document.createElement('div');
customListRow.classList.add('list-row');
const customItemLabel = document.createElement('label');
customItemLabel.setAttribute('for', `${game}-${settingName}-${listItem}`)
const customItemCheckbox = document.createElement('input');
customItemCheckbox.setAttribute('id', `${game}-${settingName}-${listItem}`);
customItemCheckbox.setAttribute('type', 'checkbox');
customItemCheckbox.setAttribute('data-game', game);
customItemCheckbox.setAttribute('data-setting', settingName);
customItemCheckbox.setAttribute('data-option', listItem.toString());
customItemCheckbox.addEventListener('change', updateListSetting);
if (currentSettings[game][settingName].includes(listItem)) {
customItemCheckbox.setAttribute('checked', '1');
}
const customItemName = document.createElement('span');
customItemName.innerText = listItem.toString();
customItemLabel.appendChild(customItemCheckbox);
customItemLabel.appendChild(customItemName);
customListRow.appendChild(customItemLabel);
customList.appendChild((customListRow));
});
settingWrapper.appendChild(customList);
break;
default:
console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
console.error(`Unknown setting type for ${game} setting ${settingName}: ${setting.type}`);
return;
}
@@ -709,21 +838,22 @@ const buildHintsDiv = (game, items, locations) => {
const hintsDescription = document.createElement('p');
hintsDescription.classList.add('setting-description');
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
' items are, or what those locations contain. Excluded locations will not contain progression items.';
' items are, or what those locations contain.';
hintsDiv.appendChild(hintsDescription);
const itemHintsContainer = document.createElement('div');
itemHintsContainer.classList.add('hints-container');
// Item Hints
const itemHintsWrapper = document.createElement('div');
itemHintsWrapper.classList.add('hints-wrapper');
itemHintsWrapper.innerText = 'Starting Item Hints';
const itemHintsDiv = document.createElement('div');
itemHintsDiv.classList.add('item-container');
itemHintsDiv.classList.add('simple-list');
items.forEach((item) => {
const itemDiv = document.createElement('div');
itemDiv.classList.add('hint-div');
const itemRow = document.createElement('div');
itemRow.classList.add('list-row');
const itemLabel = document.createElement('label');
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
@@ -737,29 +867,30 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_hints.includes(item)) {
itemCheckbox.setAttribute('checked', 'true');
}
itemCheckbox.addEventListener('change', hintChangeHandler);
itemCheckbox.addEventListener('change', updateListSetting);
itemLabel.appendChild(itemCheckbox);
const itemName = document.createElement('span');
itemName.innerText = item;
itemLabel.appendChild(itemName);
itemDiv.appendChild(itemLabel);
itemHintsDiv.appendChild(itemDiv);
itemRow.appendChild(itemLabel);
itemHintsDiv.appendChild(itemRow);
});
itemHintsWrapper.appendChild(itemHintsDiv);
itemHintsContainer.appendChild(itemHintsWrapper);
// Starting Location Hints
const locationHintsWrapper = document.createElement('div');
locationHintsWrapper.classList.add('hints-wrapper');
locationHintsWrapper.innerText = 'Starting Location Hints';
const locationHintsDiv = document.createElement('div');
locationHintsDiv.classList.add('item-container');
locationHintsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
@@ -773,29 +904,89 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].start_location_hints.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', hintChangeHandler);
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationDiv.appendChild(locationLabel);
locationHintsDiv.appendChild(locationDiv);
locationRow.appendChild(locationLabel);
locationHintsDiv.appendChild(locationRow);
});
locationHintsWrapper.appendChild(locationHintsDiv);
itemHintsContainer.appendChild(locationHintsWrapper);
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const buildLocationsDiv = (game, locations) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
locations.sort(); // Sort alphabetical, in-place
const locationsDiv = document.createElement('div');
locationsDiv.classList.add('locations-div');
const locationsHeader = document.createElement('h3');
locationsHeader.innerText = 'Priority & Exclusion Locations';
locationsDiv.appendChild(locationsHeader);
const locationsDescription = document.createElement('p');
locationsDescription.classList.add('setting-description');
locationsDescription.innerText = 'Priority locations guarantee a progression item will be placed there while ' +
'excluded locations will not contain progression or useful items.';
locationsDiv.appendChild(locationsDescription);
const locationsContainer = document.createElement('div');
locationsContainer.classList.add('locations-container');
// Priority Locations
const priorityLocationsWrapper = document.createElement('div');
priorityLocationsWrapper.classList.add('locations-wrapper');
priorityLocationsWrapper.innerText = 'Priority Locations';
const priorityLocationsDiv = document.createElement('div');
priorityLocationsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-priority_locations-${location}`);
const locationCheckbox = document.createElement('input');
locationCheckbox.setAttribute('type', 'checkbox');
locationCheckbox.setAttribute('id', `${game}-priority_locations-${location}`);
locationCheckbox.setAttribute('data-game', game);
locationCheckbox.setAttribute('data-setting', 'priority_locations');
locationCheckbox.setAttribute('data-option', location);
if (currentSettings[game].priority_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationRow.appendChild(locationLabel);
priorityLocationsDiv.appendChild(locationRow);
});
priorityLocationsWrapper.appendChild(priorityLocationsDiv);
locationsContainer.appendChild(priorityLocationsWrapper);
// Exclude Locations
const excludeLocationsWrapper = document.createElement('div');
excludeLocationsWrapper.classList.add('hints-wrapper');
excludeLocationsWrapper.classList.add('locations-wrapper');
excludeLocationsWrapper.innerText = 'Exclude Locations';
const excludeLocationsDiv = document.createElement('div');
excludeLocationsDiv.classList.add('item-container');
excludeLocationsDiv.classList.add('simple-list');
locations.forEach((location) => {
const locationDiv = document.createElement('div');
locationDiv.classList.add('hint-div');
const locationRow = document.createElement('div');
locationRow.classList.add('list-row');
const locationLabel = document.createElement('label');
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
@@ -809,40 +1000,22 @@ const buildHintsDiv = (game, items, locations) => {
if (currentSettings[game].exclude_locations.includes(location)) {
locationCheckbox.setAttribute('checked', '1');
}
locationCheckbox.addEventListener('change', hintChangeHandler);
locationCheckbox.addEventListener('change', updateListSetting);
locationLabel.appendChild(locationCheckbox);
const locationName = document.createElement('span');
locationName.innerText = location;
locationLabel.appendChild(locationName);
locationDiv.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationDiv);
locationRow.appendChild(locationLabel);
excludeLocationsDiv.appendChild(locationRow);
});
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
itemHintsContainer.appendChild(excludeLocationsWrapper);
locationsContainer.appendChild(excludeLocationsWrapper);
hintsDiv.appendChild(itemHintsContainer);
return hintsDiv;
};
const hintChangeHandler = (evt) => {
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
if (!currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].push(option);
}
} else {
if (currentSettings[game][setting].includes(option)) {
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
}
}
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
locationsDiv.appendChild(locationsContainer);
return locationsDiv;
};
const updateVisibleGames = () => {
@@ -888,14 +1061,37 @@ const updateBaseSetting = (event) => {
localStorage.setItem('weighted-settings', JSON.stringify(settings));
};
const updateGameSetting = (evt) => {
const updateRangeSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
options[game][setting][option] = isNaN(evt.target.value) ?
evt.target.value : parseInt(evt.target.value, 10);
if (evt.action && evt.action === 'rangeDelete') {
delete options[game][setting][option];
} else {
options[game][setting][option] = parseInt(evt.target.value, 10);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};
const updateListSetting = (evt) => {
const options = JSON.parse(localStorage.getItem('weighted-settings'));
const game = evt.target.getAttribute('data-game');
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
if (evt.target.checked) {
// If the option is to be enabled and it is already enabled, do nothing
if (options[game][setting].includes(option)) { return; }
options[game][setting].push(option);
} else {
// If the option is to be disabled and it is already disabled, do nothing
if (!options[game][setting].includes(option)) { return; }
options[game][setting].splice(options[game][setting].indexOf(option), 1);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};
@@ -1003,6 +1199,7 @@ const generateGame = (raceMode = false) => {
weights: { player: JSON.stringify(settings) },
presetData: { player: JSON.stringify(settings) },
playerCount: 1,
spoiler: 3,
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;

View File

@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 229 KiB

View File

@@ -0,0 +1,3 @@
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

View File

@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.6 KiB

View File

@@ -1,4 +1,3 @@
Copyright 2022 Berserker66 (Fabian Dill)
Copyright 2022 LegendaryLinux (Chris Wilson)
All rights reserved.

View File

@@ -0,0 +1,30 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
padding: 8px 10px 2px 6px;
background-color: #42b149;
border-radius: 4px;
border: 2px solid black;
}
#inventory-table tr.column-headers td {
font-size: 1rem;
padding: 0 5rem 0 0;
}
#inventory-table td{
padding: 0 0.5rem 0.5rem;
font-family: LexendDeca-Light, monospace;
font-size: 2.5rem;
color: #ffffff;
}
#inventory-table td img{
vertical-align: middle;
}
.hide {
display: none;
}

View File

@@ -6,7 +6,7 @@
}
#generate-game{
width: 700px;
width: 990px;
min-height: 360px;
text-align: center;
}
@@ -25,9 +25,26 @@
margin-bottom: 1rem;
}
#generate-game-tables-container{
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-around;
}
.table-wrapper select {
width: 200px;
}
.table-wrapper input:not([type]){
width: 200px;
}
#generate-game-form-wrapper table td{
text-align: left;
padding-right: 0.5rem;
vertical-align: top;
width: 230px;
}
#generate-form-button-row{
@@ -39,7 +56,3 @@
#file-input{
display: none;
}
.interactive{
color: #ffef00;
}

View File

@@ -105,3 +105,10 @@ h5, h6{
margin-bottom: 20px;
background-color: #ffff00;
}
.user-message a{
color: #ff7700;
}
.interactive{
color: #ffef00;
}

View File

@@ -55,4 +55,6 @@
border: 1px solid #2a6c2f;
border-radius: 6px;
color: #000000;
overflow-y: auto;
max-height: 400px;
}

View File

@@ -15,3 +15,33 @@
padding-left: 0.5rem;
color: #dfedc6;
}
@media all and (max-width: 900px) {
#island-footer{
font-size: 17px;
font-size: 2vw;
}
}
@media all and (max-width: 768px) {
#island-footer{
font-size: 15px;
font-size: 2vw;
}
}
@media all and (max-width: 650px) {
#island-footer{
font-size: 13px;
font-size: 2vw;
}
}
@media all and (max-width: 580px) {
#island-footer{
font-size: 11px;
font-size: 2vw;
}
}
@media all and (max-width: 512px) {
#island-footer{
font-size: 9px;
font-size: 2vw;
}
}

View File

@@ -21,7 +21,6 @@ html{
margin-right: auto;
margin-top: 10px;
height: 140px;
z-index: 10;
}
#landing-header h4{
@@ -223,7 +222,7 @@ html{
}
#landing{
width: 700px;
max-width: 700px;
min-height: 280px;
margin-left: auto;
margin-right: auto;

Some files were not shown because too many files have changed in this diff Show More