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79 Commits
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175
BaseClasses.py
175
BaseClasses.py
@@ -142,38 +142,37 @@ class MultiWorld():
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def set_options(self, args):
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import Options
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from worlds import AutoWorld
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for option_set in Options.option_sets:
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for option in option_set:
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setattr(self, option, getattr(args, option, {}))
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for player in self.player_ids:
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self.custom_data[player] = {}
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self.worlds[player] = AutoWorld.AutoWorldRegister.world_types[self.game[player]](self, player)
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world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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for option in world_type.options:
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setattr(self, option, getattr(args, option, {}))
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self.worlds[player] = world_type(self, player)
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|
||||
def secure(self):
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self.random = secrets.SystemRandom()
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@property
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@functools.cached_property
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def player_ids(self):
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yield from range(1, self.players + 1)
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return tuple(range(1, self.players + 1))
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@property
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# Todo: make these automatic, or something like get_players_for_game(game_name)
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@functools.cached_property
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def alttp_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
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@property
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@functools.cached_property
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def hk_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
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@property
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@functools.cached_property
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def factorio_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
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@property
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||||
@functools.cached_property
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def minecraft_player_ids(self):
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yield from (player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@@ -238,53 +237,12 @@ class MultiWorld():
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def get_all_state(self, keys=False) -> CollectionState:
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ret = CollectionState(self)
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def soft_collect(item):
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if item.game == "A Link to the Past" and item.name.startswith('Progressive '):
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# ALttP items
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if 'Sword' in item.name:
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if ret.has('Golden Sword', item.player):
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pass
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elif ret.has('Tempered Sword', item.player) and self.difficulty_requirements[
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item.player].progressive_sword_limit >= 4:
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ret.prog_items['Golden Sword', item.player] += 1
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elif ret.has('Master Sword', item.player) and self.difficulty_requirements[
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item.player].progressive_sword_limit >= 3:
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ret.prog_items['Tempered Sword', item.player] += 1
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elif ret.has('Fighter Sword', item.player) and self.difficulty_requirements[item.player].progressive_sword_limit >= 2:
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ret.prog_items['Master Sword', item.player] += 1
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elif self.difficulty_requirements[item.player].progressive_sword_limit >= 1:
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ret.prog_items['Fighter Sword', item.player] += 1
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elif 'Glove' in item.name:
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if ret.has('Titans Mitts', item.player):
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pass
|
||||
elif ret.has('Power Glove', item.player):
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ret.prog_items['Titans Mitts', item.player] += 1
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else:
|
||||
ret.prog_items['Power Glove', item.player] += 1
|
||||
elif 'Shield' in item.name:
|
||||
if ret.has('Mirror Shield', item.player):
|
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pass
|
||||
elif ret.has('Red Shield', item.player) and self.difficulty_requirements[item.player].progressive_shield_limit >= 3:
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||||
ret.prog_items['Mirror Shield', item.player] += 1
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elif ret.has('Blue Shield', item.player) and self.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
ret.prog_items['Red Shield', item.player] += 1
|
||||
elif self.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
ret.prog_items['Blue Shield', item.player] += 1
|
||||
elif 'Bow' in item.name:
|
||||
if ret.has('Silver', item.player):
|
||||
pass
|
||||
elif ret.has('Bow', item.player) and self.difficulty_requirements[item.player].progressive_bow_limit >= 2:
|
||||
ret.prog_items['Silver Bow', item.player] += 1
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elif self.difficulty_requirements[item.player].progressive_bow_limit >= 1:
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||||
ret.prog_items['Bow', item.player] += 1
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||||
elif item.advancement or item.smallkey or item.bigkey:
|
||||
ret.prog_items[item.name, item.player] += 1
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||||
|
||||
for item in self.itempool:
|
||||
soft_collect(item)
|
||||
self.worlds[item.player].collect(ret, item)
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||||
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||||
if keys:
|
||||
for p in self.alttp_player_ids:
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world = self.worlds[p]
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||||
from worlds.alttp.Items import ItemFactory
|
||||
for item in ItemFactory(
|
||||
['Small Key (Hyrule Castle)', 'Big Key (Eastern Palace)', 'Big Key (Desert Palace)',
|
||||
@@ -299,7 +257,7 @@ class MultiWorld():
|
||||
'Small Key (Misery Mire)'] * 3 + ['Small Key (Turtle Rock)'] * 4 + [
|
||||
'Small Key (Ganons Tower)'] * 4,
|
||||
p):
|
||||
soft_collect(item)
|
||||
world.collect(ret, item)
|
||||
ret.sweep_for_events()
|
||||
return ret
|
||||
|
||||
@@ -891,72 +849,24 @@ class CollectionState(object):
|
||||
return self.fortress_loot(player) and normal_kill
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||||
|
||||
def can_kill_ender_dragon(self, player: int):
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||||
# Since it is possible to kill the dragon without getting any of the advancements related to it, we need to require that it can be respawned.
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||||
respawn_dragon = self.can_reach('The Nether', 'Region', player) and self.has('Ingot Crafting', player)
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if self.combat_difficulty(player) == 'easy':
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||||
return self.has("Progressive Weapons", player, 3) and self.has("Progressive Armor", player, 2) and self.has('Archery', player) and \
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self.can_brew_potions(player) and self.can_enchant(player)
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return respawn_dragon and self.has("Progressive Weapons", player, 3) and self.has("Progressive Armor", player, 2) and \
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self.has('Archery', player) and self.can_brew_potions(player) and self.can_enchant(player)
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||||
if self.combat_difficulty(player) == 'hard':
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||||
return (self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player)) or \
|
||||
(self.has('Progressive Weapons', player, 1) and self.has('Bed', player))
|
||||
return self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player) and self.has('Archery', player)
|
||||
return respawn_dragon and ((self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player)) or \
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||||
(self.has('Progressive Weapons', player, 1) and self.has('Bed', player)))
|
||||
return respawn_dragon and self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player) and self.has('Archery', player)
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||||
|
||||
|
||||
def collect(self, item: Item, event: bool = False, location: Location = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
changed = False
|
||||
|
||||
# TODO: create a mapping for progressive items in each game and use that
|
||||
if item.game == "A Link to the Past":
|
||||
if item.name.startswith('Progressive '):
|
||||
if 'Sword' in item.name:
|
||||
if self.has('Golden Sword', item.player):
|
||||
pass
|
||||
elif self.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 4:
|
||||
self.prog_items['Golden Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Master Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 3:
|
||||
self.prog_items['Tempered Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
|
||||
self.prog_items['Master Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
|
||||
self.prog_items['Fighter Sword', item.player] += 1
|
||||
changed = True
|
||||
elif 'Glove' in item.name:
|
||||
if self.has('Titans Mitts', item.player):
|
||||
pass
|
||||
elif self.has('Power Glove', item.player):
|
||||
self.prog_items['Titans Mitts', item.player] += 1
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items['Power Glove', item.player] += 1
|
||||
changed = True
|
||||
elif 'Shield' in item.name:
|
||||
if self.has('Mirror Shield', item.player):
|
||||
pass
|
||||
elif self.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
|
||||
self.prog_items['Mirror Shield', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
self.prog_items['Red Shield', item.player] += 1
|
||||
changed = True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
self.prog_items['Blue Shield', item.player] += 1
|
||||
changed = True
|
||||
elif 'Bow' in item.name:
|
||||
if self.has('Silver Bow', item.player):
|
||||
pass
|
||||
elif self.has('Bow', item.player):
|
||||
self.prog_items['Silver Bow', item.player] += 1
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items['Bow', item.player] += 1
|
||||
changed = True
|
||||
changed = self.world.worlds[item.player].collect(self, item)
|
||||
|
||||
|
||||
if not changed and (event or item.advancement):
|
||||
if not changed and event:
|
||||
self.prog_items[item.name, item.player] += 1
|
||||
changed = True
|
||||
|
||||
@@ -1426,8 +1336,6 @@ class Spoiler(object):
|
||||
'shuffle': self.world.shuffle,
|
||||
'item_pool': self.world.difficulty,
|
||||
'item_functionality': self.world.item_functionality,
|
||||
'gt_crystals': self.world.crystals_needed_for_gt,
|
||||
'ganon_crystals': self.world.crystals_needed_for_ganon,
|
||||
'open_pyramid': self.world.open_pyramid,
|
||||
'accessibility': self.world.accessibility,
|
||||
'hints': self.world.hints,
|
||||
@@ -1451,7 +1359,6 @@ class Spoiler(object):
|
||||
'triforce_pieces_available': self.world.triforce_pieces_available,
|
||||
'triforce_pieces_required': self.world.triforce_pieces_required,
|
||||
'shop_shuffle': self.world.shop_shuffle,
|
||||
'shop_item_slots': self.world.shop_item_slots,
|
||||
'shuffle_prizes': self.world.shuffle_prizes,
|
||||
'sprite_pool': self.world.sprite_pool,
|
||||
'restrict_dungeon_item_on_boss': self.world.restrict_dungeon_item_on_boss,
|
||||
@@ -1501,22 +1408,13 @@ class Spoiler(object):
|
||||
outfile.write('Progression Balanced: %s\n' % (
|
||||
'Yes' if self.metadata['progression_balancing'][player] else 'No'))
|
||||
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
|
||||
if player in self.world.hk_player_ids:
|
||||
for hk_option in Options.hollow_knight_options:
|
||||
res = getattr(self.world, hk_option)[player]
|
||||
outfile.write(f'{hk_option+":":33}{res}\n')
|
||||
|
||||
elif player in self.world.factorio_player_ids:
|
||||
for f_option in Options.factorio_options:
|
||||
options = self.world.worlds[player].options
|
||||
if options:
|
||||
for f_option in options:
|
||||
res = getattr(self.world, f_option)[player]
|
||||
outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
|
||||
|
||||
elif player in self.world.minecraft_player_ids:
|
||||
for mc_option in Options.minecraft_options:
|
||||
res = getattr(self.world, mc_option)[player]
|
||||
outfile.write(f'{mc_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
|
||||
|
||||
elif player in self.world.alttp_player_ids:
|
||||
if player in self.world.alttp_player_ids:
|
||||
for team in range(self.world.teams):
|
||||
outfile.write('%s%s\n' % (
|
||||
f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if
|
||||
@@ -1544,8 +1442,6 @@ class Spoiler(object):
|
||||
outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
|
||||
if self.metadata['shuffle'][player] != "vanilla":
|
||||
outfile.write('Entrance Shuffle Seed %s\n' % self.metadata['er_seeds'][player])
|
||||
outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
|
||||
outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
|
||||
outfile.write('Pyramid hole pre-opened: %s\n' % (
|
||||
'Yes' if self.metadata['open_pyramid'][player] else 'No'))
|
||||
|
||||
@@ -1568,8 +1464,6 @@ class Spoiler(object):
|
||||
"f" in self.metadata["shop_shuffle"][player]))
|
||||
outfile.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.metadata["shop_shuffle"][player]))
|
||||
outfile.write('Shop Item Slots: %s\n' %
|
||||
self.metadata["shop_item_slots"][player])
|
||||
outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
|
||||
outfile.write(
|
||||
'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
|
||||
@@ -1598,6 +1492,13 @@ class Spoiler(object):
|
||||
for dungeon, medallion in self.medallions.items():
|
||||
outfile.write(f'\n{dungeon}: {medallion}')
|
||||
|
||||
if self.world.factorio_player_ids:
|
||||
outfile.write('\n\nRecipes:\n')
|
||||
for player in self.world.factorio_player_ids:
|
||||
name = self.world.get_player_names(player)
|
||||
for recipe in self.world.worlds[player].custom_recipes.values():
|
||||
outfile.write(f"\n{recipe.name} ({name}): {recipe.ingredients} -> {recipe.products}")
|
||||
|
||||
if self.startinventory:
|
||||
outfile.write('\n\nStarting Inventory:\n\n')
|
||||
outfile.write('\n'.join(self.startinventory))
|
||||
|
||||
@@ -4,9 +4,7 @@ import typing
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
|
||||
import prompt_toolkit
|
||||
import websockets
|
||||
from prompt_toolkit.patch_stdout import patch_stdout
|
||||
|
||||
import Utils
|
||||
from MultiServer import CommandProcessor
|
||||
@@ -210,8 +208,6 @@ class CommonContext():
|
||||
logger.info(args["text"])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
|
||||
pass # don't want info on other player's local pickups.
|
||||
logger.info(self.jsontotextparser(args["data"]))
|
||||
|
||||
|
||||
@@ -331,9 +327,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.error('Invalid password')
|
||||
ctx.password = None
|
||||
await ctx.server_auth(True)
|
||||
else:
|
||||
elif errors:
|
||||
raise Exception("Unknown connection errors: " + str(errors))
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
else:
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
|
||||
elif cmd == 'Connected':
|
||||
ctx.team = args["team"]
|
||||
|
||||
@@ -5,7 +5,8 @@ import json
|
||||
import string
|
||||
import copy
|
||||
import sys
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
|
||||
import colorama
|
||||
import asyncio
|
||||
@@ -21,9 +22,9 @@ from worlds.factorio.Technologies import lookup_id_to_name
|
||||
|
||||
rcon_port = 24242
|
||||
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
|
||||
save_name = "Archipelago"
|
||||
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
bin_dir = os.path.dirname(executable)
|
||||
@@ -35,9 +36,7 @@ if not os.path.exists(executable):
|
||||
else:
|
||||
raise FileNotFoundError(executable)
|
||||
|
||||
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
|
||||
|
||||
thread_pool = ThreadPoolExecutor(10)
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
@@ -56,7 +55,10 @@ class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_connect(self, address: str = "") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
if not self.ctx.auth:
|
||||
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
|
||||
if self.ctx.rcon_client:
|
||||
get_info(self.ctx, self.ctx.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
|
||||
return super(FactorioCommandProcessor, self)._cmd_connect(address)
|
||||
|
||||
|
||||
@@ -99,54 +101,49 @@ class FactorioContext(CommonContext):
|
||||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}.zip"
|
||||
|
||||
async def game_watcher(ctx: FactorioContext, bridge_file: str):
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
bridge_counter = 0
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if os.path.exists(bridge_file):
|
||||
bridge_logger.info("Found Factorio Bridge file.")
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.awaiting_bridge:
|
||||
ctx.awaiting_bridge = False
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
ctx.auth = data["slot_name"]
|
||||
ctx.seed_name = data["seed_name"]
|
||||
if ctx.awaiting_bridge and ctx.rcon_client:
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if data["slot_name"] != ctx.auth:
|
||||
logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
logger.warning(f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
bridge_counter += 1
|
||||
if bridge_counter >= 60:
|
||||
bridge_logger.info(
|
||||
"Did not find Factorio Bridge file, "
|
||||
"waiting for mod to run, which requires the server to run, "
|
||||
"which requires a player to be connected.")
|
||||
bridge_counter = 0
|
||||
await asyncio.sleep(1)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue):
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
def queuer():
|
||||
while 1:
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
@@ -155,25 +152,32 @@ def stream_factorio_output(pipe, queue):
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue)
|
||||
script_folder = None
|
||||
progression_watcher = None
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll():
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
@@ -182,16 +186,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
# trigger lua interface confirmation
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/ap-sync")
|
||||
if not script_folder and "Write data path:" in msg:
|
||||
script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
|
||||
bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
|
||||
if os.path.exists(bridge_file):
|
||||
os.remove(bridge_file)
|
||||
logging.info(f"Bridge File Path: {bridge_file}")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
if ctx.rcon_client:
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
@@ -203,47 +198,104 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
else:
|
||||
item_name = lookup_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}')
|
||||
ctx.send_index += 1
|
||||
await asyncio.sleep(1)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.rcon_client = None
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
if progression_watcher:
|
||||
await progression_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
def get_info(ctx, rcon_client):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
get_info(ctx, rcon_client)
|
||||
|
||||
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(f"Got World Information from AP Mod for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
|
||||
|
||||
async def main(ui=None):
|
||||
ctx = FactorioContext(None, None, True)
|
||||
# testing shortcuts
|
||||
# ctx.server_address = "localhost"
|
||||
# ctx.auth = "Nauvis"
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
await asyncio.sleep(3)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if ui:
|
||||
input_task = None
|
||||
ui_app = ui(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
await factorio_server_task
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await asyncio.gather(input_task, factorio_server_task)
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
await factorio_server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
@@ -13,35 +13,8 @@ os.environ["KIVY_NO_FILELOG"] = "1"
|
||||
os.environ["KIVY_NO_ARGS"] = "1"
|
||||
|
||||
import asyncio
|
||||
from CommonClient import server_loop, logger
|
||||
from FactorioClient import FactorioContext, factorio_server_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
ui_app = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
|
||||
await ctx.exit_event.wait() # wait for signal to exit application
|
||||
ui_app.stop()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
# allow tasks to quit
|
||||
await ui_task
|
||||
await factorio_server_task
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0: # clear queue for shutdown
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
from CommonClient import logger
|
||||
from FactorioClient import main
|
||||
|
||||
|
||||
from kivy.app import App
|
||||
@@ -59,7 +32,7 @@ class FactorioManager(App):
|
||||
super(FactorioManager, self).__init__()
|
||||
self.ctx = ctx
|
||||
self.commandprocessor = ctx.command_processor(ctx)
|
||||
self.icon = "data/icon.png"
|
||||
self.icon = r"data/icon.png"
|
||||
|
||||
def build(self):
|
||||
self.grid = GridLayout()
|
||||
@@ -70,7 +43,7 @@ class FactorioManager(App):
|
||||
pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge File Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name) for logger_name, name in pairs))
|
||||
for logger_name, display_name in pairs:
|
||||
@@ -163,5 +136,6 @@ Builder.load_string('''
|
||||
|
||||
if __name__ == '__main__':
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
ui_app = FactorioManager
|
||||
loop.run_until_complete(main(ui_app))
|
||||
loop.close()
|
||||
|
||||
@@ -68,7 +68,6 @@ class Context(CommonContext):
|
||||
self.snes_reconnect_address = None
|
||||
self.snes_recv_queue = asyncio.Queue()
|
||||
self.snes_request_lock = asyncio.Lock()
|
||||
self.is_sd2snes = False
|
||||
self.snes_write_buffer = []
|
||||
|
||||
self.awaiting_rom = False
|
||||
@@ -408,26 +407,30 @@ class SNESState(enum.IntEnum):
|
||||
SNES_ATTACHED = 3
|
||||
|
||||
|
||||
def launch_qusb2snes(ctx: Context):
|
||||
qusb2snes_path = Utils.get_options()["lttp_options"]["qusb2snes"]
|
||||
def launch_sni(ctx: Context):
|
||||
sni_path = Utils.get_options()["lttp_options"]["sni"]
|
||||
|
||||
if not os.path.isfile(qusb2snes_path):
|
||||
qusb2snes_path = Utils.local_path(qusb2snes_path)
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
if os.path.isdir(sni_path):
|
||||
for file in os.listdir(sni_path):
|
||||
if file.startswith("sni.") and not file.endswith(".proto"):
|
||||
sni_path = os.path.join(sni_path, file)
|
||||
|
||||
if os.path.isfile(qusb2snes_path):
|
||||
logger.info(f"Attempting to start {qusb2snes_path}")
|
||||
if os.path.isfile(sni_path):
|
||||
logger.info(f"Attempting to start {sni_path}")
|
||||
import subprocess
|
||||
subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
else:
|
||||
logger.info(
|
||||
f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
|
||||
f"Attempt to start SNI was aborted as path {sni_path} was not found, "
|
||||
f"please start it yourself if it is not running")
|
||||
|
||||
|
||||
async def _snes_connect(ctx: Context, address: str):
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
|
||||
logger.info("Connecting to QUsb2snes at %s ..." % address)
|
||||
logger.info("Connecting to SNI at %s ..." % address)
|
||||
seen_problems = set()
|
||||
succesful = False
|
||||
while not succesful:
|
||||
@@ -439,11 +442,11 @@ async def _snes_connect(ctx: Context, address: str):
|
||||
# only tell the user about new problems, otherwise silently lay in wait for a working connection
|
||||
if problem not in seen_problems:
|
||||
seen_problems.add(problem)
|
||||
logger.error(f"Error connecting to QUsb2snes ({problem})")
|
||||
logger.error(f"Error connecting to SNI ({problem})")
|
||||
|
||||
if len(seen_problems) == 1:
|
||||
# this is the first problem. Let's try launching QUsb2snes if it isn't already running
|
||||
launch_qusb2snes(ctx)
|
||||
# this is the first problem. Let's try launching SNI if it isn't already running
|
||||
launch_sni(ctx)
|
||||
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
@@ -462,7 +465,7 @@ async def get_snes_devices(ctx: Context):
|
||||
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
|
||||
|
||||
if not devices:
|
||||
logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
|
||||
logger.info('No SNES device found. Please connect a SNES device to SNI.')
|
||||
while not devices:
|
||||
await asyncio.sleep(1)
|
||||
await socket.send(dumps(DeviceList_Request))
|
||||
@@ -510,17 +513,6 @@ async def snes_connect(ctx: Context, address):
|
||||
await ctx.snes_socket.send(dumps(Attach_Request))
|
||||
ctx.snes_state = SNESState.SNES_ATTACHED
|
||||
ctx.snes_attached_device = (devices.index(device), device)
|
||||
|
||||
if 'sd2snes' in device.lower() or 'COM' in device:
|
||||
logger.info("SD2SNES/FXPAK Detected")
|
||||
ctx.is_sd2snes = True
|
||||
await ctx.snes_socket.send(dumps({"Opcode": "Info", "Space": "SNES"}))
|
||||
reply = loads(await ctx.snes_socket.recv())
|
||||
if reply and 'Results' in reply:
|
||||
logger.info(reply['Results'])
|
||||
else:
|
||||
ctx.is_sd2snes = False
|
||||
|
||||
ctx.snes_reconnect_address = address
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
SNES_RECONNECT_DELAY = ctx.starting_reconnect_delay
|
||||
@@ -614,8 +606,7 @@ async def snes_read(ctx: Context, address, size):
|
||||
logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
if len(data):
|
||||
logger.error(str(data))
|
||||
logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
|
||||
'Try un-selecting and re-selecting the SNES Device.')
|
||||
logger.warning('Communication Failure with SNI')
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
return None
|
||||
@@ -634,45 +625,16 @@ async def snes_write(ctx: Context, write_list):
|
||||
return False
|
||||
|
||||
PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
|
||||
if ctx.is_sd2snes:
|
||||
cmd = b'\x00\xE2\x20\x48\xEB\x48'
|
||||
|
||||
try:
|
||||
for address, data in write_list:
|
||||
if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
|
||||
logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
|
||||
return False
|
||||
for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
|
||||
cmd += b'\xA9' # LDA
|
||||
cmd += bytes([byte])
|
||||
cmd += b'\x8F' # STA.l
|
||||
cmd += bytes([ptr & 0xFF, (ptr >> 8) & 0xFF, (ptr >> 16) & 0xFF])
|
||||
|
||||
cmd += b'\xA9\x00\x8F\x00\x2C\x00\x68\xEB\x68\x28\x6C\xEA\xFF\x08'
|
||||
|
||||
PutAddress_Request['Space'] = 'CMD'
|
||||
PutAddress_Request['Operands'] = ["2C00", hex(len(cmd) - 1)[2:], "2C00", "1"]
|
||||
try:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(cmd)
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {cmd}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
else:
|
||||
PutAddress_Request['Space'] = 'SNES'
|
||||
try:
|
||||
# will pack those requests as soon as qusb2snes actually supports that for real
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
|
||||
return True
|
||||
finally:
|
||||
@@ -852,10 +814,11 @@ async def game_watcher(ctx: Context):
|
||||
|
||||
if recv_index < len(ctx.items_received) and recv_item == 0:
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
|
||||
recv_index += 1
|
||||
ctx.location_name_getter(item.location), recv_index, len(ctx.items_received)))
|
||||
|
||||
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player if item.player != ctx.slot else 0]))
|
||||
@@ -886,7 +849,7 @@ async def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.')
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
@@ -909,14 +872,12 @@ async def main():
|
||||
logging.exception(e)
|
||||
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
|
||||
|
||||
port = None
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password, args.founditems)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
asyncio.create_task(snes_connect(ctx, ctx.snes_address))
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
36
Main.py
36
Main.py
@@ -21,10 +21,6 @@ from Fill import distribute_items_restrictive, flood_items, balance_multiworld_p
|
||||
from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
|
||||
from Utils import output_path, parse_player_names, get_options, __version__, version_tuple
|
||||
from worlds.hk import gen_hollow
|
||||
from worlds.hk import create_regions as hk_create_regions
|
||||
from worlds.minecraft import gen_minecraft, fill_minecraft_slot_data, generate_mc_data
|
||||
from worlds.minecraft.Regions import minecraft_create_regions
|
||||
from worlds.generic.Rules import locality_rules
|
||||
from worlds import Games, lookup_any_item_name_to_id, AutoWorld
|
||||
import Patch
|
||||
@@ -196,14 +192,8 @@ def main(args, seed=None):
|
||||
world.non_local_items[player] -= item_name_groups['Pendants']
|
||||
world.non_local_items[player] -= item_name_groups['Crystals']
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
hk_create_regions(world, player)
|
||||
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
for player in world.minecraft_player_ids:
|
||||
minecraft_create_regions(world, player)
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
if world.open_pyramid[player] == 'goal':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
|
||||
@@ -263,14 +253,8 @@ def main(args, seed=None):
|
||||
for player in world.alttp_player_ids:
|
||||
set_rules(world, player)
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
gen_hollow(world, player)
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
for player in world.minecraft_player_ids:
|
||||
gen_minecraft(world, player)
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
for item in world.itempool:
|
||||
@@ -497,10 +481,7 @@ def main(args, seed=None):
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
if world.game[slot] == "Factorio":
|
||||
client_versions[slot] = (0, 1, 2)
|
||||
else:
|
||||
client_versions[slot] = (0, 0, 3)
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
@@ -519,14 +500,10 @@ def main(args, seed=None):
|
||||
if player not in world.alttp_player_ids:
|
||||
connect_names[name] = (i, player)
|
||||
if world.hk_player_ids:
|
||||
import Options
|
||||
for slot in world.hk_player_ids:
|
||||
slots_data = slot_data[slot] = {}
|
||||
for option_name in Options.hollow_knight_options:
|
||||
option = getattr(world, option_name)[slot]
|
||||
slots_data[option_name] = int(option.value)
|
||||
slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
|
||||
for slot in world.minecraft_player_ids:
|
||||
slot_data[slot] = fill_minecraft_slot_data(world, slot)
|
||||
slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
@@ -578,8 +555,6 @@ def main(args, seed=None):
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
for player in world.minecraft_player_ids: # Doing this after shutdown prevents the .apmc from being generated if there's an error
|
||||
generate_mc_data(world, player)
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
@@ -697,8 +672,9 @@ def create_playthrough(world):
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
world.spoiler.paths = dict()
|
||||
for player in range(1, world.players + 1):
|
||||
world.spoiler.paths = {}
|
||||
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
|
||||
for player in topology_worlds:
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
|
||||
@@ -6,6 +6,7 @@ import concurrent.futures
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
from shutil import which
|
||||
|
||||
|
||||
def feedback(text: str):
|
||||
@@ -76,8 +77,10 @@ if __name__ == "__main__":
|
||||
basemysterycommand = "ArchipelagoMystery.exe" # compiled windows
|
||||
elif os.path.exists("ArchipelagoMystery"):
|
||||
basemysterycommand = "./ArchipelagoMystery" # compiled linux
|
||||
elif which('py'):
|
||||
basemysterycommand = f"py -{py_version} Mystery.py" # source windows
|
||||
else:
|
||||
basemysterycommand = f"py -{py_version} Mystery.py" # source
|
||||
basemysterycommand = f"python3 Mystery.py" # source others
|
||||
|
||||
weights_file_path = os.path.join(player_files_path, weights_file_path)
|
||||
if os.path.exists(weights_file_path):
|
||||
@@ -210,8 +213,10 @@ if __name__ == "__main__":
|
||||
baseservercommand = ["ArchipelagoServer.exe"] # compiled windows
|
||||
elif os.path.exists("ArchipelagoServer"):
|
||||
baseservercommand = ["./ArchipelagoServer"] # compiled linux
|
||||
elif which('py'):
|
||||
baseservercommand = ["py", f"-{py_version}", "MultiServer.py"] # source windows
|
||||
else:
|
||||
baseservercommand = ["py", f"-{py_version}", "MultiServer.py"] # source
|
||||
baseservercommand = ["python3", "MultiServer.py"] # source others
|
||||
# don't have a mac to test that. If you try to run compiled on mac, good luck.
|
||||
subprocess.call(baseservercommand + ["--multidata", os.path.join(output_path, multidataname)])
|
||||
except:
|
||||
|
||||
@@ -244,7 +244,15 @@ class Context(Node):
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
|
||||
def recheck_hints(self):
|
||||
for team, slot in self.hints:
|
||||
self.hints[team, slot] = {
|
||||
hint.re_check(self, team) for hint in
|
||||
self.hints[team, slot]
|
||||
}
|
||||
|
||||
def get_save(self) -> dict:
|
||||
self.recheck_hints()
|
||||
d = {
|
||||
"connect_names": self.connect_names,
|
||||
"received_items": self.received_items,
|
||||
@@ -561,7 +569,8 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
|
||||
NetUtils.add_json_text(parts, ")")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "ItemSend",
|
||||
"receiving": receiving_player, "sending": net_item.player}
|
||||
"receiving": receiving_player,
|
||||
"item": net_item}
|
||||
|
||||
|
||||
def get_intended_text(input_text: str, possible_answers: typing.Iterable[str] = all_console_names) -> typing.Tuple[
|
||||
@@ -1026,7 +1035,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
logging.info(f"A client connection was refused due to: {errors}")
|
||||
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
|
||||
else:
|
||||
ctx.client_ids[client.team, client.slot] = args["uuid"]
|
||||
|
||||
62
Mystery.py
62
Mystery.py
@@ -9,6 +9,7 @@ from collections import Counter
|
||||
import string
|
||||
|
||||
import ModuleUpdate
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
|
||||
ModuleUpdate.update()
|
||||
@@ -546,49 +547,38 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
ret.startinventory = startitems
|
||||
ret.start_hints = set(game_weights.get('start_hints', []))
|
||||
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
elif ret.game == "Hollow Knight":
|
||||
for option_name, option in Options.hollow_knight_options.items():
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights, True)))
|
||||
elif ret.game == "Factorio":
|
||||
for option_name, option in Options.factorio_options.items():
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_name, option in AutoWorldRegister.world_types[ret.game].options.items():
|
||||
if option_name in game_weights:
|
||||
if issubclass(option, Options.OptionDict): # get_choice should probably land in the Option class
|
||||
setattr(ret, option_name, option.from_any(game_weights[option_name]))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
try:
|
||||
if issubclass(option, Options.OptionDict):
|
||||
setattr(ret, option_name, option.from_any(game_weights[option_name]))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_name} in {ret.game}")
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
elif ret.game == "Minecraft":
|
||||
for option_name, option in Options.minecraft_options.items():
|
||||
if option_name in game_weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
if ret.game == "Minecraft":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
for option_name, option in Options.alttp_options.items():
|
||||
if option_name in weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
|
||||
glitches_required = get_choice('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
@@ -639,7 +629,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
|
||||
extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = Options.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
@@ -647,7 +637,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = Options.TriforcePieces.from_any(
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
|
||||
@@ -307,7 +307,9 @@ class Hint(typing.NamedTuple):
|
||||
else:
|
||||
add_json_text(parts, ".")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "hint"}
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
"item": NetworkItem(self.item, self.location, self.finding_player)}
|
||||
|
||||
@property
|
||||
def local(self):
|
||||
|
||||
264
Options.py
264
Options.py
@@ -21,38 +21,6 @@ class AssembleOptions(type):
|
||||
name.startswith("alias_")})
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class AssembleCategoryPath(type):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
path = []
|
||||
for base in bases:
|
||||
if hasattr(base, "segment"):
|
||||
path += base.segment
|
||||
path += attrs["segment"]
|
||||
attrs["path"] = path
|
||||
return super(AssembleCategoryPath, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class RootCategory(metaclass=AssembleCategoryPath):
|
||||
segment = []
|
||||
|
||||
|
||||
class LttPCategory(RootCategory):
|
||||
segment = ["A Link to the Past"]
|
||||
|
||||
|
||||
class LttPRomCategory(LttPCategory):
|
||||
segment = ["rom"]
|
||||
|
||||
|
||||
class FactorioCategory(RootCategory):
|
||||
segment = ["Factorio"]
|
||||
|
||||
|
||||
class MinecraftCategory(RootCategory):
|
||||
segment = ["Minecraft"]
|
||||
|
||||
|
||||
class Option(metaclass=AssembleOptions):
|
||||
value: int
|
||||
name_lookup: typing.Dict[int, str]
|
||||
@@ -175,6 +143,9 @@ class Range(Option, int):
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self):
|
||||
return str(self.value)
|
||||
|
||||
def __str__(self):
|
||||
return str(self.value)
|
||||
|
||||
@@ -213,243 +184,18 @@ class OptionDict(Option):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
option_no_glitches = 0
|
||||
option_minor_glitches = 1
|
||||
option_overworld_glitches = 2
|
||||
option_hybrid_major_glitches = 3
|
||||
option_no_logic = 4
|
||||
alias_owg = 2
|
||||
alias_hmg = 3
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
option_crystals = 0
|
||||
# option_pendants = 1
|
||||
option_triforce_pieces = 2
|
||||
option_pedestal = 3
|
||||
option_bingo = 4
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
option_kill_ganon = 0
|
||||
option_kill_ganon_and_gt_agahnim = 1
|
||||
option_hand_in = 2
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_beatable = 2
|
||||
|
||||
|
||||
class Crystals(Range):
|
||||
range_start = 0
|
||||
range_end = 7
|
||||
|
||||
|
||||
class CrystalsTower(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class CrystalsGanon(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class TriforcePieces(Range):
|
||||
default = 30
|
||||
range_start = 1
|
||||
range_end = 90
|
||||
|
||||
|
||||
class ShopItemSlots(Range):
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
option_chaos = 2
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
}
|
||||
|
||||
|
||||
|
||||
hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {
|
||||
"RandomizeDreamers": DefaultOnToggle,
|
||||
"RandomizeSkills": DefaultOnToggle,
|
||||
"RandomizeCharms": DefaultOnToggle,
|
||||
"RandomizeKeys": DefaultOnToggle,
|
||||
"RandomizeGeoChests": Toggle,
|
||||
"RandomizeMaskShards": DefaultOnToggle,
|
||||
"RandomizeVesselFragments": DefaultOnToggle,
|
||||
"RandomizeCharmNotches": Toggle,
|
||||
"RandomizePaleOre": DefaultOnToggle,
|
||||
"RandomizeRancidEggs": Toggle,
|
||||
"RandomizeRelics": DefaultOnToggle,
|
||||
"RandomizeMaps": Toggle,
|
||||
"RandomizeStags": Toggle,
|
||||
"RandomizeGrubs": Toggle,
|
||||
"RandomizeWhisperingRoots": Toggle,
|
||||
"RandomizeRocks": Toggle,
|
||||
"RandomizeSoulTotems": Toggle,
|
||||
"RandomizePalaceTotems": Toggle,
|
||||
"RandomizeLoreTablets": Toggle,
|
||||
"RandomizeLifebloodCocoons": Toggle,
|
||||
"RandomizeFlames": Toggle
|
||||
}
|
||||
|
||||
hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
|
||||
"MILDSKIPS": Toggle,
|
||||
"SPICYSKIPS": Toggle,
|
||||
"FIREBALLSKIPS": Toggle,
|
||||
"ACIDSKIPS": Toggle,
|
||||
"SPIKETUNNELS": Toggle,
|
||||
"DARKROOMS": Toggle,
|
||||
"CURSED": Toggle,
|
||||
"SHADESKIPS": Toggle,
|
||||
}
|
||||
|
||||
hollow_knight_options: typing.Dict[str, type(Option)] = {**hollow_knight_randomize_options,
|
||||
**hollow_knight_skip_options}
|
||||
|
||||
|
||||
class MaxSciencePack(Choice):
|
||||
option_automation_science_pack = 0
|
||||
option_logistic_science_pack = 1
|
||||
option_military_science_pack = 2
|
||||
option_chemical_science_pack = 3
|
||||
option_production_science_pack = 4
|
||||
option_utility_science_pack = 5
|
||||
option_space_science_pack = 6
|
||||
default = 6
|
||||
|
||||
def get_allowed_packs(self):
|
||||
return {option.replace("_", "-") for option, value in self.options.items() if value <= self.value} - \
|
||||
{"space-science-pack"} # with rocket launch being the goal, post-launch techs don't make sense
|
||||
|
||||
|
||||
class TechCost(Choice):
|
||||
option_very_easy = 0
|
||||
option_easy = 1
|
||||
option_kind = 2
|
||||
option_normal = 3
|
||||
option_hard = 4
|
||||
option_very_hard = 5
|
||||
option_insane = 6
|
||||
default = 3
|
||||
|
||||
|
||||
class FreeSamples(Choice):
|
||||
option_none = 0
|
||||
option_single_craft = 1
|
||||
option_half_stack = 2
|
||||
option_stack = 3
|
||||
default = 3
|
||||
|
||||
|
||||
class TechTreeLayout(Choice):
|
||||
option_single = 0
|
||||
option_small_diamonds = 1
|
||||
option_medium_diamonds = 2
|
||||
option_large_diamonds = 3
|
||||
option_small_pyramids = 4
|
||||
option_medium_pyramids = 5
|
||||
option_large_pyramids = 6
|
||||
option_small_funnels = 7
|
||||
option_medium_funnels = 8
|
||||
option_large_funnels = 9
|
||||
option_funnels = 4
|
||||
alias_pyramid = 6
|
||||
alias_funnel = 9
|
||||
default = 0
|
||||
|
||||
|
||||
class TechTreeInformation(Choice):
|
||||
option_none = 0
|
||||
option_advancement = 1
|
||||
option_full = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class RecipeTime(Choice):
|
||||
option_vanilla = 0
|
||||
option_fast = 1
|
||||
option_normal = 2
|
||||
option_slow = 4
|
||||
option_chaos = 5
|
||||
|
||||
|
||||
class FactorioStartItems(OptionDict):
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
|
||||
|
||||
factorio_options: typing.Dict[str, type(Option)] = {
|
||||
"max_science_pack": MaxSciencePack,
|
||||
"tech_tree_layout": TechTreeLayout,
|
||||
"tech_cost": TechCost,
|
||||
"free_samples": FreeSamples,
|
||||
"tech_tree_information": TechTreeInformation,
|
||||
"starting_items": FactorioStartItems,
|
||||
"recipe_time": RecipeTime,
|
||||
"imported_blueprints": DefaultOnToggle,
|
||||
}
|
||||
|
||||
|
||||
class AdvancementGoal(Choice):
|
||||
option_few = 0
|
||||
option_normal = 1
|
||||
option_many = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class CombatDifficulty(Choice):
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
|
||||
|
||||
minecraft_options: typing.Dict[str, type(Option)] = {
|
||||
"advancement_goal": AdvancementGoal,
|
||||
"combat_difficulty": CombatDifficulty,
|
||||
"include_hard_advancements": Toggle,
|
||||
"include_insane_advancements": Toggle,
|
||||
"include_postgame_advancements": Toggle,
|
||||
"shuffle_structures": Toggle
|
||||
}
|
||||
|
||||
option_sets = (
|
||||
minecraft_options,
|
||||
factorio_options,
|
||||
alttp_options,
|
||||
hollow_knight_options
|
||||
)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
import argparse
|
||||
mapshuffle = Toggle
|
||||
compassshuffle = Toggle
|
||||
|
||||
164
Utils.py
164
Utils.py
@@ -12,7 +12,8 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
__version__ = "0.1.3"
|
||||
|
||||
__version__ = "0.1.4"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
import builtins
|
||||
@@ -22,6 +23,7 @@ import sys
|
||||
import pickle
|
||||
import functools
|
||||
import io
|
||||
import collections
|
||||
|
||||
from yaml import load, dump, safe_load
|
||||
|
||||
@@ -52,7 +54,6 @@ def snes_to_pc(value):
|
||||
def parse_player_names(names, players, teams):
|
||||
names = tuple(n for n in (n.strip() for n in names.split(",")) if n)
|
||||
if len(names) != len(set(names)):
|
||||
import collections
|
||||
name_counter = collections.Counter(names)
|
||||
raise ValueError(f"Duplicate Player names is not supported, "
|
||||
f'found multiple "{name_counter.most_common(1)[0][0]}".')
|
||||
@@ -68,6 +69,21 @@ def parse_player_names(names, players, teams):
|
||||
return ret
|
||||
|
||||
|
||||
def cache_argsless(function):
|
||||
if function.__code__.co_argcount:
|
||||
raise Exception("Can only cache 0 argument functions with this cache.")
|
||||
|
||||
result = sentinel = object()
|
||||
|
||||
def _wrap():
|
||||
nonlocal result
|
||||
if result is sentinel:
|
||||
result = function()
|
||||
return result
|
||||
|
||||
return _wrap
|
||||
|
||||
|
||||
def is_bundled() -> bool:
|
||||
return getattr(sys, 'frozen', False)
|
||||
|
||||
@@ -118,20 +134,10 @@ def open_file(filename):
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
def close_console():
|
||||
if sys.platform == 'win32':
|
||||
# windows
|
||||
import ctypes.wintypes
|
||||
try:
|
||||
ctypes.windll.kernel32.FreeConsole()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
parse_yaml = safe_load
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
@@ -147,7 +153,7 @@ def get_public_ipv4() -> str:
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
@@ -160,70 +166,68 @@ def get_public_ipv6() -> str:
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> dict:
|
||||
if not hasattr(get_default_options, "options"):
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"qusb2snes": "QUsb2Snes\\QUsb2Snes.exe",
|
||||
"rom_start": True,
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"multi_mystery_options": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_apmcs": 1,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"cpu_threads": 0,
|
||||
"max_attempts": 0,
|
||||
"take_first_working": False,
|
||||
"keep_all_seeds": False,
|
||||
"log_output_path": "Output Logs",
|
||||
"log_level": None,
|
||||
"plando_options": "bosses",
|
||||
}
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"multi_mystery_options": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_apmcs": 1,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"cpu_threads": 0,
|
||||
"max_attempts": 0,
|
||||
"take_first_working": False,
|
||||
"keep_all_seeds": False,
|
||||
"log_output_path": "Output Logs",
|
||||
"log_level": None,
|
||||
"plando_options": "bosses",
|
||||
}
|
||||
}
|
||||
|
||||
get_default_options.options = options
|
||||
return get_default_options.options
|
||||
return options
|
||||
|
||||
|
||||
blacklisted_options = {"multi_mystery_options.cpu_threads",
|
||||
@@ -253,7 +257,7 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
dest[key] = update_options(value, dest[key], filename, new_keys)
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> dict:
|
||||
if not hasattr(get_options, "options"):
|
||||
locations = ("options.yaml", "host.yaml",
|
||||
@@ -367,7 +371,7 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
return romfile, adjusted
|
||||
return romfile, False
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
if uuid:
|
||||
@@ -404,4 +408,10 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
|
||||
def restricted_loads(s):
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -6,7 +6,6 @@ import socket
|
||||
import jinja2.exceptions
|
||||
from pony.flask import Pony
|
||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from flask import Blueprint
|
||||
from flask_caching import Cache
|
||||
from flask_compress import Compress
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ import concurrent.futures
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import os
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
@@ -15,10 +16,13 @@ from Utils import restricted_loads
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
|
||||
def __init__(self, lockname: str):
|
||||
lock_folder = "file_locks"
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = f"./{self.lockname}.lck"
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
@@ -26,9 +30,6 @@ class AlreadyRunningException(Exception):
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
import os
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
|
||||
@@ -104,6 +104,7 @@ class WebHostContext(Context):
|
||||
def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
@@ -144,7 +145,9 @@ def run_server_process(room_id, ponyconfig: dict):
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
asyncio.run(main())
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
asyncio.run(main())
|
||||
|
||||
|
||||
from WebHostLib import LOGS_FOLDER
|
||||
|
||||
@@ -2,5 +2,5 @@ flask>=2.0.1
|
||||
pony>=0.7.14
|
||||
waitress>=2.0.0
|
||||
flask-caching>=1.10.1
|
||||
Flask-Compress>=1.9.0
|
||||
Flask-Compress>=1.10.1
|
||||
Flask-Limiter>=1.4
|
||||
|
||||
@@ -17,6 +17,47 @@ window.addEventListener('load', () => {
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'number',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseFloat(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'fraction',
|
||||
render: function (data, type, row) {
|
||||
let splitted = data.split("/", 1);
|
||||
let current = splitted[0]
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseInt(current);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
],
|
||||
|
||||
// DO NOT use the scrollX or scrollY options. They cause DataTables to split the thead from
|
||||
// the tbody and render two separate tables.
|
||||
|
||||
@@ -33,19 +33,17 @@ use-system-read-write-data-directories=false
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Make a fresh world. Using any Factorio, create a savegame with options of your choice and save that world as Archipelago.
|
||||
1. Install the generated Factorio AP Mod (would be in <Factorio Directory>/Mods after step 2 of Setup)
|
||||
|
||||
2. Take that savegame and put it into your Archipelago folder
|
||||
|
||||
3. Install the generated Factorio AP Mod
|
||||
|
||||
4. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
|
||||
2. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
|
||||
|
||||
* It should say it loaded the Archipelago mod and found a bridge file. If not, the most likely case is that the mod is not correctly installed or activated.
|
||||
* It should start up, create a world and become ready for Factorio connections.
|
||||
|
||||
5. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
|
||||
3. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
|
||||
|
||||
* / commands are run on your local client, ! commands are requests for the AP server
|
||||
|
||||
* Players should be able to connect to your Factorio Server and begin playing.
|
||||
|
||||
|
||||
4. You can join yourself by connecting to address `localhost`, other people will need to connect to your IP
|
||||
and you may need to port forward for the Factorio Server for those connections.
|
||||
@@ -102,7 +102,6 @@ html{
|
||||
width: 260px;
|
||||
height: calc(130px - 35px);
|
||||
padding-top: 35px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#landing-clouds{
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%);
|
||||
filter: grayscale(100%) contrast(75%) brightness(75%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<a href="/games" id="mid-button">start<br />playing</a>
|
||||
<a id="far-left-button"></a>
|
||||
<a href="/tutorial" id="mid-left-button">setup guide</a>
|
||||
<a id="far-right-button"></a>
|
||||
<a href="/uploads" id="far-right-button">Host Game</a>
|
||||
<a href="https://discord.gg/8Z65BR2" id="mid-right-button">discord</a>
|
||||
</div>
|
||||
<div id="landing-clouds">
|
||||
|
||||
@@ -98,20 +98,20 @@
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">Last<br>Activity</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for area in ordered_areas %}
|
||||
<th class="center-column lower-row">
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="alttp-sprite" src="{{ icons["Chest"] }}" alt="Checks">
|
||||
</th>
|
||||
{% if area in key_locations %}
|
||||
<th class="center-column lower-row">
|
||||
<th class="center-column lower-row number">
|
||||
<img class="alttp-sprite" src="{{ icons["Small Key"] }}" alt="Small Key">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
<th class="center-column lower-row">
|
||||
<th class="center-column lower-row number">
|
||||
<img class="alttp-sprite" src="{{ icons["Big Key"] }}" alt="Big Key">
|
||||
</th>
|
||||
{%- endif -%}
|
||||
@@ -141,7 +141,7 @@
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)] | render_timedelta }}</td>
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
|
||||
@@ -20,4 +20,16 @@ function get_any_stack_size(name)
|
||||
end
|
||||
-- failsafe
|
||||
return 1
|
||||
end
|
||||
|
||||
-- from https://stackoverflow.com/a/40180465
|
||||
-- split("a,b,c", ",") => {"a", "b", "c"}
|
||||
function split(s, sep)
|
||||
local fields = {}
|
||||
|
||||
sep = sep or " "
|
||||
local pattern = string.format("([^%s]+)", sep)
|
||||
string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
|
||||
|
||||
return fields
|
||||
end
|
||||
@@ -6,6 +6,7 @@ require "util"
|
||||
FREE_SAMPLES = {{ free_samples }}
|
||||
SLOT_NAME = "{{ slot_name }}"
|
||||
SEED_NAME = "{{ seed_name }}"
|
||||
FREE_SAMPLE_BLACKLIST = {{ dict_to_lua(free_sample_blacklist) }}
|
||||
|
||||
{% if not imported_blueprints -%}
|
||||
function set_permissions()
|
||||
@@ -140,69 +141,49 @@ script.on_init(function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- for testing
|
||||
-- script.on_event(defines.events.on_tick, function(event)
|
||||
-- if event.tick%3600 == 300 then
|
||||
-- dumpInfo(game.forces["player"])
|
||||
-- end
|
||||
-- end)
|
||||
|
||||
-- hook into researches done
|
||||
script.on_event(defines.events.on_research_finished, function(event)
|
||||
local technology = event.research
|
||||
if technology.researched and string.find(technology.name, "ap%-") == 1 then
|
||||
dumpInfo(technology.force) --is sendable
|
||||
end
|
||||
if FREE_SAMPLES == 0 then
|
||||
return -- Nothing else to do
|
||||
end
|
||||
if not technology.effects then
|
||||
return -- No technology effects, so nothing to do.
|
||||
end
|
||||
for _, effect in pairs(technology.effects) do
|
||||
if effect.type == "unlock-recipe" then
|
||||
local recipe = game.recipe_prototypes[effect.recipe]
|
||||
for _, result in pairs(recipe.products) do
|
||||
if result.type == "item" and result.amount then
|
||||
local name = result.name
|
||||
local count
|
||||
if FREE_SAMPLES == 1 then
|
||||
count = result.amount
|
||||
else
|
||||
count = get_any_stack_size(result.name)
|
||||
if FREE_SAMPLES == 2 then
|
||||
count = math.ceil(count / 2)
|
||||
else
|
||||
if FREE_SAMPLES == 0 then
|
||||
return -- Nothing else to do
|
||||
end
|
||||
if not technology.effects then
|
||||
return -- No technology effects, so nothing to do.
|
||||
end
|
||||
for _, effect in pairs(technology.effects) do
|
||||
if effect.type == "unlock-recipe" then
|
||||
local recipe = game.recipe_prototypes[effect.recipe]
|
||||
for _, result in pairs(recipe.products) do
|
||||
if result.type == "item" and result.amount then
|
||||
local name = result.name
|
||||
if FREE_SAMPLE_BLACKLIST[name] ~= 1 then
|
||||
local count
|
||||
if FREE_SAMPLES == 1 then
|
||||
count = result.amount
|
||||
else
|
||||
count = get_any_stack_size(result.name)
|
||||
if FREE_SAMPLES == 2 then
|
||||
count = math.ceil(count / 2)
|
||||
end
|
||||
end
|
||||
add_samples(technology.force, name, count)
|
||||
end
|
||||
end
|
||||
add_samples(technology.force, name, count)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
function dumpInfo(force)
|
||||
local research_done = {}
|
||||
local data_collection = {
|
||||
["research_done"] = research_done,
|
||||
["victory"] = chain_lookup(global, "forcedata", force.name, "victory"),
|
||||
["slot_name"] = SLOT_NAME,
|
||||
["seed_name"] = SEED_NAME
|
||||
}
|
||||
|
||||
for tech_name, tech in pairs(force.technologies) do
|
||||
if tech.researched and string.find(tech_name, "ap%-") == 1 then
|
||||
research_done[tech_name] = tech.researched
|
||||
end
|
||||
end
|
||||
game.write_file("ap_bridge.json", game.table_to_json(data_collection), false, 0)
|
||||
log("Archipelago Bridge File written for game tick ".. game.tick .. ".")
|
||||
-- game.write_file("research_done.json", game.table_to_json(data_collection), false, 0)
|
||||
-- game.print("Sent progress to Archipelago.")
|
||||
log("Archipelago Bridge Data available for game tick ".. game.tick .. ".") -- notifies client
|
||||
end
|
||||
|
||||
|
||||
|
||||
function chain_lookup(table, ...)
|
||||
for _, k in ipairs{...} do
|
||||
table = table[k]
|
||||
@@ -213,33 +194,76 @@ function chain_lookup(table, ...)
|
||||
return table
|
||||
end
|
||||
|
||||
-- add / commands
|
||||
|
||||
commands.add_command("ap-sync", "Run manual Research Sync with Archipelago.", function(call)
|
||||
-- add / commands
|
||||
commands.add_command("ap-sync", "Used by the Archipelago client to get progress information", function(call)
|
||||
local force
|
||||
if call.player_index == nil then
|
||||
dumpInfo(game.forces.player)
|
||||
force = game.forces.player
|
||||
else
|
||||
dumpInfo(game.players[call.player_index].force)
|
||||
force = game.players[call.player_index].force
|
||||
end
|
||||
game.print("Wrote bridge file.")
|
||||
local research_done = {}
|
||||
local data_collection = {
|
||||
["research_done"] = research_done,
|
||||
["victory"] = chain_lookup(global, "forcedata", force.name, "victory"),
|
||||
}
|
||||
|
||||
for tech_name, tech in pairs(force.technologies) do
|
||||
if tech.researched and string.find(tech_name, "ap%-") == 1 then
|
||||
research_done[tech_name] = tech.researched
|
||||
end
|
||||
end
|
||||
rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection}))
|
||||
end)
|
||||
|
||||
|
||||
commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call)
|
||||
local force = game.forces["player"]
|
||||
chunks = {}
|
||||
for substring in call.parameter:gmatch("%S+") do -- split on " "
|
||||
table.insert(chunks, substring)
|
||||
if global.index_sync == nil then
|
||||
global.index_sync = {}
|
||||
end
|
||||
local tech
|
||||
local force = game.forces["player"]
|
||||
chunks = split(call.parameter, "\t")
|
||||
local tech_name = chunks[1]
|
||||
local source = chunks[2] or "Archipelago"
|
||||
local tech = force.technologies[tech_name]
|
||||
if tech ~= nil then
|
||||
if tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] from ", source})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
local index = chunks[2]
|
||||
local source = chunks[3] or "Archipelago"
|
||||
if progressive_technologies[tech_name] ~= nil then
|
||||
if global.index_sync[index] == nil then -- not yet received prog item
|
||||
global.index_sync[index] = tech_name
|
||||
local tech_stack = progressive_technologies[tech_name]
|
||||
for _, tech_name in ipairs(tech_stack) do
|
||||
tech = force.technologies[tech_name]
|
||||
if tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] from ", source})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif force.technologies[tech_name] ~= nil then
|
||||
tech = force.technologies[tech_name]
|
||||
if tech ~= nil then
|
||||
if global.index_sync[index] ~= nil and global.index_sync[index] ~= tech then
|
||||
game.print("Warning: Desync Detected. Duplicate/Missing items may occur.")
|
||||
end
|
||||
global.index_sync[index] = tech
|
||||
if tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] from ", source})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
end
|
||||
end
|
||||
else
|
||||
game.print("Unknown Technology " .. tech_name)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call)
|
||||
rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME}))
|
||||
end)
|
||||
|
||||
-- data
|
||||
progressive_technologies = {{ dict_to_lua(progressive_technology_table) }}
|
||||
@@ -2,7 +2,9 @@
|
||||
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
|
||||
require('lib')
|
||||
|
||||
data.raw["recipe"]["rocket-part"].ingredients = {{ dict_to_recipe(rocket_recipe) }}
|
||||
{%- for recipe_name, recipe in custom_recipes.items() %}
|
||||
data.raw["recipe"]["{{recipe_name}}"].ingredients = {{ dict_to_recipe(recipe.ingredients) }}
|
||||
{%- endfor %}
|
||||
|
||||
local technologies = data.raw["technology"]
|
||||
local original_tech
|
||||
@@ -50,14 +52,25 @@ function copy_factorio_icon(tech, tech_source)
|
||||
end
|
||||
|
||||
function adjust_energy(recipe_name, factor)
|
||||
local energy = data.raw.recipe[recipe_name].energy_required
|
||||
if (energy == nil) then
|
||||
energy = 1
|
||||
local recipe = data.raw.recipe[recipe_name]
|
||||
local energy = recipe.energy_required
|
||||
if (energy ~= nil) then
|
||||
data.raw.recipe[recipe_name].energy_required = energy * factor
|
||||
end
|
||||
if (recipe.normal ~= nil and recipe.normal.energy_required ~= nil) then
|
||||
energy = recipe.normal.energy_required
|
||||
recipe.normal.energy_required = energy * factor
|
||||
end
|
||||
if (recipe.expensive ~= nil and recipe.expensive.energy_required ~= nil) then
|
||||
energy = recipe.expensive.energy_required
|
||||
recipe.expensive.energy_required = energy * factor
|
||||
end
|
||||
data.raw.recipe[recipe_name].energy_required = energy * factor
|
||||
end
|
||||
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
|
||||
data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
|
||||
data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
|
||||
data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
|
||||
|
||||
|
||||
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
|
||||
{%- for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
@@ -69,9 +82,11 @@ prep_copy(new_tree_copy, original_tech)
|
||||
{% if tech_cost_scale != 1 %}
|
||||
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
|
||||
{% endif %}
|
||||
{%- if item_name in tech_table and tech_tree_information == 2 -%}
|
||||
{%- if (tech_tree_information == 2 or original_tech_name in static_nodes) and item_name in base_tech_table -%}
|
||||
{#- copy Factorio Technology Icon -#}
|
||||
copy_factorio_icon(new_tree_copy, "{{ item_name }}")
|
||||
{%- elif (tech_tree_information == 2 or original_tech_name in static_nodes) and item_name in progressive_technology_table -%}
|
||||
copy_factorio_icon(new_tree_copy, "{{ progressive_technology_table[item_name][0] }}")
|
||||
{%- else -%}
|
||||
{#- use default AP icon if no Factorio graphics exist -#}
|
||||
{% if advancement or not tech_tree_information %}set_ap_icon(new_tree_copy){% else %}set_ap_unimportant_icon(new_tree_copy){% endif %}
|
||||
@@ -86,7 +101,9 @@ table.insert(new_tree_copy.prerequisites, "ap-{{ tech_table[prerequesite] }}-")
|
||||
data:extend{new_tree_copy}
|
||||
{% endfor %}
|
||||
{% if recipe_time_scale %}
|
||||
{%- for recipe in recipes %}
|
||||
adjust_energy("{{ recipe }}", {{ random.triangular(*recipe_time_scale) }})
|
||||
{%- for recipe_name, recipe in recipes.items() %}
|
||||
{%- if recipe.category != "mining" %}
|
||||
adjust_energy("{{ recipe_name }}", {{ random.triangular(*recipe_time_scale) }})
|
||||
{%- endif %}
|
||||
{%- endfor -%}
|
||||
{% endif %}
|
||||
2
data/factorio/mod_template/data.lua
Normal file
2
data/factorio/mod_template/data.lua
Normal file
@@ -0,0 +1,2 @@
|
||||
{% from "macros.lua" import dict_to_lua %}
|
||||
data.raw["map-gen-presets"].default["archipelago"] = {{ dict_to_lua({"default": False, "order": "a", "basic_settings": world_gen}) }}
|
||||
@@ -1,20 +1,25 @@
|
||||
[map-gen-preset-name]
|
||||
archipelago=Archipelago
|
||||
|
||||
[map-gen-preset-description]
|
||||
archipelago=World preset created by the Archipelago Randomizer. World may or may not contain actual archipelagos.
|
||||
|
||||
[technology-name]
|
||||
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
{%- if tech_tree_information == 2 -%}
|
||||
{%- if tech_tree_information == 2 or original_tech_name in static_nodes %}
|
||||
ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
|
||||
{% else %}
|
||||
{%- else %}
|
||||
ap-{{ tech_table[original_tech_name] }}-=An Archipelago Sendable
|
||||
{%- endif -%}
|
||||
{% endfor %}
|
||||
|
||||
[technology-description]
|
||||
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
{%- if tech_tree_information == 2 %}
|
||||
{%- if tech_tree_information == 2 or original_tech_name in static_nodes %}
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}.
|
||||
{%- elif tech_tree_information == 1 and advancement %}
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone, which is considered a logical advancement.
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone, which is considered a logical advancement. For purposes of hints, this location is called "{{ original_tech_name }}".
|
||||
{%- else %}
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone.
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone. For purposes of hints, this location is called "{{ original_tech_name }}".
|
||||
{%- endif -%}
|
||||
{% endfor %}
|
||||
@@ -1,10 +1,25 @@
|
||||
{% macro dict_to_lua(dict) -%}
|
||||
{
|
||||
{%- for key, value in dict.items() -%}
|
||||
["{{ key }}"] = {{ value | safe }}{% if not loop.last %},{% endif %}
|
||||
["{{ key }}"] = {{ variable_to_lua(value) }}{% if not loop.last %},{% endif %}
|
||||
{% endfor -%}
|
||||
}
|
||||
{%- endmacro %}
|
||||
{% macro list_to_lua(list) -%}
|
||||
{
|
||||
{%- for key in list -%}
|
||||
{{ variable_to_lua(key) }}{% if not loop.last %},{% endif %}
|
||||
{% endfor -%}
|
||||
}
|
||||
{%- endmacro %}
|
||||
{%- macro variable_to_lua(value) %}
|
||||
{%- if value is mapping -%}{{ dict_to_lua(value) }}
|
||||
{%- elif value is boolean -%}{{ value | string | lower }}
|
||||
{%- elif value is string -%}"{{ value | safe }}"
|
||||
{%- elif value is iterable -%}{{ list_to_lua(value) }}
|
||||
{%- else -%} {{ value | safe }}
|
||||
{%- endif -%}
|
||||
{%- endmacro -%}
|
||||
{% macro dict_to_recipe(dict) -%}
|
||||
{
|
||||
{%- for key, value in dict.items() -%}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -109,8 +109,8 @@ multi_mystery_options:
|
||||
lttp_options:
|
||||
# File name of the v1.0 J rom
|
||||
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
||||
# Set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
|
||||
qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
|
||||
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
|
||||
sni: "SNI"
|
||||
# Set this to false to never autostart a rom (such as after patching)
|
||||
# True for operating system default program
|
||||
# Alternatively, a path to a program to open the .sfc file with
|
||||
|
||||
@@ -70,6 +70,9 @@ Factorio:
|
||||
normal: 0 # 50 % to 200% of original time
|
||||
slow: 0 # 100% to 400% of original time
|
||||
chaos: 0 # 25% to 400% of original time
|
||||
recipe_ingredients:
|
||||
rocket: 1 # only randomize rocket part recipe
|
||||
science_pack: 1 # also randomize science pack ingredients
|
||||
max_science_pack:
|
||||
automation_science_pack: 0
|
||||
logistic_science_pack: 0
|
||||
@@ -91,6 +94,9 @@ Factorio:
|
||||
single_craft: 0
|
||||
half_stack: 0
|
||||
stack: 0
|
||||
progressive:
|
||||
on: 1
|
||||
off: 0
|
||||
tech_tree_information:
|
||||
none: 0
|
||||
advancement: 0 # show which items are a logical advancement
|
||||
@@ -102,10 +108,7 @@ Factorio:
|
||||
burner-mining-drill: 19
|
||||
stone-furnace: 19
|
||||
Minecraft:
|
||||
advancement_goal: # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
|
||||
few: 0 # 30 advancements
|
||||
normal: 1 # 50
|
||||
many: 0 # 70
|
||||
advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
|
||||
combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses.
|
||||
easy: 0
|
||||
normal: 1
|
||||
@@ -119,7 +122,7 @@ Minecraft:
|
||||
include_postgame_advancements: # Some advancements require defeating the Ender Dragon; this will junk-fill them so you won't have to finish to send some items.
|
||||
on: 0
|
||||
off: 1
|
||||
shuffle_structures: # CURRENTLY DISABLED; enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
shuffle_structures: # Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
on: 0
|
||||
off: 1
|
||||
A Link to the Past:
|
||||
|
||||
@@ -2,6 +2,6 @@ colorama>=0.4.4
|
||||
websockets>=9.1
|
||||
PyYAML>=5.4.1
|
||||
fuzzywuzzy>=0.18.0
|
||||
prompt_toolkit>=3.0.18
|
||||
prompt_toolkit>=3.0.19
|
||||
appdirs>=1.4.4
|
||||
jinja2>=3.0.1
|
||||
28
setup.py
28
setup.py
@@ -88,7 +88,7 @@ cx_Freeze.setup(
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": [],
|
||||
"zip_exclude_packages": ["worlds"],
|
||||
"include_files": [],
|
||||
"include_msvcr": True,
|
||||
"replace_paths": [("*", "")],
|
||||
@@ -113,7 +113,7 @@ def installfile(path, keep_content=False):
|
||||
print('Warning,', path, 'not found')
|
||||
|
||||
|
||||
extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "QUsb2Snes", "meta.yaml"]
|
||||
extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI", "meta.yaml"]
|
||||
|
||||
for data in extra_data:
|
||||
installfile(Path(data))
|
||||
@@ -131,30 +131,12 @@ else:
|
||||
file = z3pr.__file__
|
||||
installfile(Path(os.path.dirname(file)) / "data", keep_content=True)
|
||||
|
||||
qusb2sneslog = buildfolder / "QUsb2Snes" / "log.txt"
|
||||
if os.path.exists(qusb2sneslog):
|
||||
os.remove(qusb2sneslog)
|
||||
|
||||
qusb2snesconfig = buildfolder / "QUsb2Snes" / "config.ini"
|
||||
# turns on all bridges, disables auto update
|
||||
with open(qusb2snesconfig, "w") as f:
|
||||
f.write("""[General]
|
||||
SendToSet=true
|
||||
checkUpdateCounter=20
|
||||
luabridge=true
|
||||
LuaBridgeRNGSeed=79120361805329566567327599
|
||||
FirstTime=true
|
||||
sd2snessupport=true
|
||||
retroarchdevice=true
|
||||
snesclassic=true""")
|
||||
|
||||
|
||||
if signtool:
|
||||
for exe in exes:
|
||||
print(f"Signing {exe.target_name}")
|
||||
os.system(signtool + os.path.join(buildfolder, exe.target_name))
|
||||
print(f"Signing QUsb2Snes")
|
||||
os.system(signtool + os.path.join(buildfolder, "Qusb2Snes", "QUsb2Snes.exe"))
|
||||
print(f"Signing SNI")
|
||||
os.system(signtool + os.path.join(buildfolder, "SNI", "SNI.exe"))
|
||||
|
||||
alttpr_sprites_folder = buildfolder / "data" / "sprites" / "alttpr"
|
||||
for file in os.listdir(alttpr_sprites_folder):
|
||||
@@ -204,7 +186,7 @@ cx_Freeze.setup(
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["kivy"],
|
||||
"zip_exclude_packages": ["kivy", "worlds"],
|
||||
"include_files": [],
|
||||
"include_msvcr": True,
|
||||
"replace_paths": [("*", "")],
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import unittest
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
@@ -8,14 +9,16 @@ from worlds.alttp.Items import ItemFactory
|
||||
from worlds.alttp.Regions import create_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from Options import alttp_options
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class TestDungeon(unittest.TestCase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.starting_regions = [] # Where to start exploring
|
||||
self.remove_exits = [] # Block dungeon exits
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
from worlds.hk import HKWorld
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.hk.Regions import create_regions
|
||||
from worlds.hk import gen_hollow
|
||||
from worlds import AutoWorld
|
||||
from worlds.hk.Options import hollow_knight_randomize_options, hollow_knight_skip_options
|
||||
|
||||
from test.TestBase import TestBase
|
||||
|
||||
@@ -9,10 +10,11 @@ class TestVanilla(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
self.world.game[1] = "Hollow Knight"
|
||||
import Options
|
||||
for hk_option in Options.hollow_knight_randomize_options:
|
||||
self.world.worlds[1] = HKWorld(self.world, 1)
|
||||
for hk_option in hollow_knight_randomize_options:
|
||||
setattr(self.world, hk_option, {1: True})
|
||||
for hk_option, option in Options.hollow_knight_skip_options.items():
|
||||
for hk_option, option in hollow_knight_skip_options.items():
|
||||
setattr(self.world, hk_option, {1: option.default})
|
||||
create_regions(self.world, 1)
|
||||
gen_hollow(self.world, 1)
|
||||
AutoWorld.call_single(self.world, "create_regions", 1)
|
||||
AutoWorld.call_single(self.world, "generate_basic", 1)
|
||||
AutoWorld.call_single(self.world, "set_rules", 1)
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
@@ -8,13 +10,16 @@ from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
class TestInverted(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
self.world.mode[1] = "inverted"
|
||||
create_inverted_regions(self.world, 1)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
@@ -8,13 +10,16 @@ from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
class TestInvertedMinor(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.mode[1] = "inverted"
|
||||
self.world.logic[1] = "minorglitches"
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
@@ -8,14 +10,17 @@ from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class TestInvertedOWG(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.logic[1] = "owglitches"
|
||||
self.world.mode[1] = "inverted"
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
import worlds.minecraft.Options
|
||||
from test.TestBase import TestBase
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.minecraft import minecraft_gen_item_pool
|
||||
from worlds.minecraft.Regions import minecraft_create_regions, link_minecraft_structures
|
||||
from worlds.minecraft.Rules import set_rules
|
||||
from worlds import AutoWorld
|
||||
from worlds.minecraft import MinecraftWorld
|
||||
from worlds.minecraft.Items import MinecraftItem, item_table
|
||||
import Options
|
||||
from worlds.minecraft.Options import AdvancementGoal, CombatDifficulty
|
||||
from Options import Toggle
|
||||
|
||||
# Converts the name of an item into an item object
|
||||
def MCItemFactory(items, player: int):
|
||||
@@ -28,16 +29,17 @@ class TestMinecraft(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
self.world.game[1] = "Minecraft"
|
||||
self.world.worlds[1] = MinecraftWorld(self.world, 1)
|
||||
exclusion_pools = ['hard', 'insane', 'postgame']
|
||||
for pool in exclusion_pools:
|
||||
setattr(self.world, f"include_{pool}_advancements", [False, False])
|
||||
setattr(self.world, "advancement_goal", [0, Options.AdvancementGoal(value=0)])
|
||||
setattr(self.world, "shuffle_structures", [False, False])
|
||||
setattr(self.world, "combat_difficulty", [0, Options.CombatDifficulty(value=1)])
|
||||
minecraft_create_regions(self.world, 1)
|
||||
link_minecraft_structures(self.world, 1)
|
||||
minecraft_gen_item_pool(self.world, 1)
|
||||
set_rules(self.world, 1)
|
||||
setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
|
||||
setattr(self.world, "shuffle_structures", {1: Toggle(False)})
|
||||
setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
|
||||
setattr(self.world, "bee_traps", {1: Toggle(False)})
|
||||
AutoWorld.call_single(self.world, "create_regions", 1)
|
||||
AutoWorld.call_single(self.world, "generate_basic", 1)
|
||||
AutoWorld.call_single(self.world, "set_rules", 1)
|
||||
|
||||
def _get_items(self, item_pool, all_except):
|
||||
if all_except and len(all_except) > 0:
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_entrances
|
||||
@@ -8,13 +10,16 @@ from worlds.alttp.Regions import create_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
class TestMinor(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.logic[1] = "minorglitches"
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
create_regions(self.world, 1)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_entrances
|
||||
@@ -8,14 +10,17 @@ from worlds.alttp.Regions import create_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class TestVanillaOWG(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
self.world.logic[1] = "owglitches"
|
||||
create_regions(self.world, 1)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_entrances
|
||||
@@ -8,13 +10,15 @@ from worlds.alttp.Regions import create_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
from Options import alttp_options
|
||||
from worlds import AutoWorld
|
||||
|
||||
class TestVanilla(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
for option_name, option in alttp_options.items():
|
||||
setattr(self.world, option_name, {1: option.default})
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].options.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
self.world.set_options(args)
|
||||
self.world.logic[1] = "noglitches"
|
||||
self.world.difficulty_requirements[1] = difficulties['normal']
|
||||
create_regions(self.world, 1)
|
||||
|
||||
@@ -27,20 +27,37 @@ class World(metaclass=AutoWorldRegister):
|
||||
|
||||
world: MultiWorld
|
||||
player: int
|
||||
options: dict = {}
|
||||
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
self.world = world
|
||||
self.player = player
|
||||
|
||||
# overwritable methods that get called by Main.py
|
||||
def generate_basic(self):
|
||||
# overwritable methods that get called by Main.py, sorted by execution order
|
||||
def create_regions(self):
|
||||
pass
|
||||
|
||||
def set_rules(self):
|
||||
pass
|
||||
|
||||
def create_regions(self):
|
||||
def generate_basic(self):
|
||||
pass
|
||||
|
||||
def generate_output(self):
|
||||
"""This method gets called from a threadpool, do not use world.random here.
|
||||
If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
|
||||
pass
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
return 0, 0, 3
|
||||
|
||||
# end of Main.py calls
|
||||
|
||||
def collect(self, state, item) -> bool:
|
||||
"""Collect an item into state. For speed reasons items that aren't logically useful get skipped."""
|
||||
if item.advancement:
|
||||
state.prog_items[item.name, item.player] += 1
|
||||
return True # indicate that a logical state change has occured
|
||||
return False
|
||||
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
import enum
|
||||
import importlib
|
||||
import os
|
||||
|
||||
__all__ = {"lookup_any_item_id_to_name",
|
||||
"lookup_any_location_id_to_name",
|
||||
"network_data_package",
|
||||
"Games"}
|
||||
|
||||
# all of the below should be moved to AutoWorld functionality
|
||||
from .alttp.Items import lookup_id_to_name as alttp
|
||||
from .hk.Items import lookup_id_to_name as hk
|
||||
from .factorio import Technologies
|
||||
@@ -29,7 +32,7 @@ assert len(lookup_any_location_name_to_id) == len(lookup_any_location_id_to_name
|
||||
|
||||
network_data_package = {"lookup_any_location_id_to_name": lookup_any_location_id_to_name,
|
||||
"lookup_any_item_id_to_name": lookup_any_item_id_to_name,
|
||||
"version": 6}
|
||||
"version": 9}
|
||||
|
||||
|
||||
@enum.unique
|
||||
@@ -38,3 +41,11 @@ class Games(str, enum.Enum):
|
||||
LTTP = "A Link to the Past"
|
||||
Factorio = "Factorio"
|
||||
Minecraft = "Minecraft"
|
||||
|
||||
|
||||
# end of TODO block
|
||||
|
||||
# import all submodules to trigger AutoWorldRegister
|
||||
for file in os.scandir(os.path.dirname(__file__)):
|
||||
if file.is_dir():
|
||||
importlib.import_module(f".{file.name}", "worlds")
|
||||
|
||||
@@ -9,7 +9,6 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import connect_entrance
|
||||
from Fill import FillError, fill_restrictive
|
||||
from worlds.alttp.Items import ItemFactory, GetBeemizerItem
|
||||
from worlds.generic.Rules import forbid_items_for_player
|
||||
|
||||
# This file sets the item pools for various modes. Timed modes and triforce hunt are enforced first, and then extra items are specified per mode to fill in the remaining space.
|
||||
# Some basic items that various modes require are placed here, including pendants and crystals. Medallion requirements for the two relevant entrances are also decided.
|
||||
@@ -349,9 +348,7 @@ def generate_itempool(world, player: int):
|
||||
world.escape_assist[player].append('bombs')
|
||||
|
||||
for (location, item) in placed_items.items():
|
||||
world.push_item(world.get_location(location, player), ItemFactory(item, player), False)
|
||||
world.get_location(location, player).event = True
|
||||
world.get_location(location, player).locked = True
|
||||
world.get_location(location, player).place_locked_item(ItemFactory(item, player))
|
||||
|
||||
items = ItemFactory(pool, player)
|
||||
|
||||
|
||||
77
worlds/alttp/Options.py
Normal file
77
worlds/alttp/Options.py
Normal file
@@ -0,0 +1,77 @@
|
||||
import typing
|
||||
|
||||
from Options import Choice, Range, Option
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
option_no_glitches = 0
|
||||
option_minor_glitches = 1
|
||||
option_overworld_glitches = 2
|
||||
option_hybrid_major_glitches = 3
|
||||
option_no_logic = 4
|
||||
alias_owg = 2
|
||||
alias_hmg = 3
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
option_crystals = 0
|
||||
# option_pendants = 1
|
||||
option_triforce_pieces = 2
|
||||
option_pedestal = 3
|
||||
option_bingo = 4
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
option_kill_ganon = 0
|
||||
option_kill_ganon_and_gt_agahnim = 1
|
||||
option_hand_in = 2
|
||||
|
||||
|
||||
class Crystals(Range):
|
||||
range_start = 0
|
||||
range_end = 7
|
||||
|
||||
|
||||
class CrystalsTower(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class CrystalsGanon(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class TriforcePieces(Range):
|
||||
default = 30
|
||||
range_start = 1
|
||||
range_end = 90
|
||||
|
||||
|
||||
class ShopItemSlots(Range):
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
option_chaos = 2
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
}
|
||||
@@ -751,18 +751,11 @@ bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028,
|
||||
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3,
|
||||
0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
|
||||
|
||||
def get_nonnative_item_sprite(game: str) -> int:
|
||||
|
||||
def get_nonnative_item_sprite(item: str) -> int:
|
||||
return 0x6B # set all non-native sprites to Power Star as per 13 to 2 vote at
|
||||
# https://discord.com/channels/731205301247803413/827141303330406408/852102450822905886
|
||||
|
||||
# def get_nonnative_item_sprite(game):
|
||||
# game_to_id = {
|
||||
# "Factorio": 0x09, # Hammer
|
||||
# "Hollow Knight": 0x21, # Bug Catching Net
|
||||
# "Minecraft": 0x13, # Shovel
|
||||
# }
|
||||
# return game_to_id.get(game, 0x6B) # default to Power Star
|
||||
|
||||
|
||||
def patch_rom(world, rom, player, team, enemized):
|
||||
local_random = world.slot_seeds[player]
|
||||
@@ -1724,20 +1717,7 @@ def write_custom_shops(rom, world, player):
|
||||
if item is None:
|
||||
break
|
||||
if not item['item'] in item_table: # item not native to ALTTP
|
||||
# This is a terrible way to do this, please fix later
|
||||
from worlds.hk.Items import lookup_id_to_name as hk_lookup
|
||||
from worlds.factorio.Technologies import lookup_id_to_name as factorio_lookup
|
||||
from worlds.minecraft.Items import lookup_id_to_name as mc_lookup
|
||||
item_name = item['item']
|
||||
if item_name in hk_lookup.values():
|
||||
item_game = 'Hollow Knight'
|
||||
elif item_name in factorio_lookup.values():
|
||||
item_game = 'Factorio'
|
||||
elif item_name in mc_lookup.values():
|
||||
item_game = 'Minecraft'
|
||||
else:
|
||||
item_game = 'Generic'
|
||||
item_code = get_nonnative_item_sprite(item_game)
|
||||
item_code = get_nonnative_item_sprite(item['item'])
|
||||
else:
|
||||
item_code = ItemFactory(item['item'], player).code
|
||||
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro[player]:
|
||||
|
||||
@@ -173,7 +173,10 @@ Blind_texts = [
|
||||
"Do I like\ndrills? Just\na bit.",
|
||||
"I'd shell out\ngood rupees\nfor a conch.",
|
||||
"Current\naffairs are\nshocking!",
|
||||
"Agriculture\nis a growing\nfield."
|
||||
"Agriculture\nis a growing\nfield.",
|
||||
"Did you hear\nabout the guy\nwhose whole\nleft side was\ncut off?\nHe's all right\nnow.",
|
||||
"What do you\ncall a bee\nthat lives in\nAmerica?\nA USB.",
|
||||
"Leather is\ngreat for\nsneaking\naround because\nit's made of\nhide.",
|
||||
]
|
||||
Ganon1_texts = [
|
||||
"Start your day\nsmiling with a\ndelicious\nwhole grain\nbreakfast\ncreated for\nyour\nincredible\ninsides.",
|
||||
|
||||
@@ -1,10 +1,70 @@
|
||||
from typing import Optional
|
||||
|
||||
from BaseClasses import Location, Item
|
||||
from BaseClasses import Location, Item, CollectionState
|
||||
from ..AutoWorld import World
|
||||
from .Options import alttp_options
|
||||
|
||||
class ALTTPWorld(World):
|
||||
game: str = "A Link to the Past"
|
||||
options = alttp_options
|
||||
topology_present = True
|
||||
|
||||
def collect(self, state: CollectionState, item: Item) -> bool:
|
||||
if item.name.startswith('Progressive '):
|
||||
if 'Sword' in item.name:
|
||||
if state.has('Golden Sword', item.player):
|
||||
pass
|
||||
elif state.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 4:
|
||||
state.prog_items['Golden Sword', item.player] += 1
|
||||
return True
|
||||
elif state.has('Master Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 3:
|
||||
state.prog_items['Tempered Sword', item.player] += 1
|
||||
return True
|
||||
elif state.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
|
||||
state.prog_items['Master Sword', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
|
||||
state.prog_items['Fighter Sword', item.player] += 1
|
||||
return True
|
||||
elif 'Glove' in item.name:
|
||||
if state.has('Titans Mitts', item.player):
|
||||
pass
|
||||
elif state.has('Power Glove', item.player):
|
||||
state.prog_items['Titans Mitts', item.player] += 1
|
||||
return True
|
||||
else:
|
||||
state.prog_items['Power Glove', item.player] += 1
|
||||
return True
|
||||
elif 'Shield' in item.name:
|
||||
if state.has('Mirror Shield', item.player):
|
||||
pass
|
||||
elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
|
||||
state.prog_items['Mirror Shield', item.player] += 1
|
||||
return True
|
||||
elif state.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
state.prog_items['Red Shield', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
state.prog_items['Blue Shield', item.player] += 1
|
||||
return True
|
||||
elif 'Bow' in item.name:
|
||||
if state.has('Silver', item.player):
|
||||
pass
|
||||
elif state.has('Bow', item.player) and self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2:
|
||||
state.prog_items['Silver Bow', item.player] += 1
|
||||
return True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1:
|
||||
state.prog_items['Bow', item.player] += 1
|
||||
return True
|
||||
elif item.advancement or item.smallkey or item.bigkey:
|
||||
state.prog_items[item.name, item.player] += 1
|
||||
return True
|
||||
return False
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
return max((0, 1, 4), super(ALTTPWorld, self).get_required_client_version())
|
||||
|
||||
|
||||
class ALttPLocation(Location):
|
||||
|
||||
@@ -9,13 +9,15 @@ import json
|
||||
import jinja2
|
||||
import Utils
|
||||
import shutil
|
||||
import Options
|
||||
from . import Options
|
||||
from BaseClasses import MultiWorld
|
||||
from .Technologies import tech_table, rocket_recipes, recipes
|
||||
from .Technologies import tech_table, rocket_recipes, recipes, free_sample_blacklist, progressive_technology_table, \
|
||||
base_tech_table, tech_to_progressive_lookup, progressive_tech_table
|
||||
|
||||
template_env: Optional[jinja2.Environment] = None
|
||||
|
||||
template: Optional[jinja2.Template] = None
|
||||
data_template: Optional[jinja2.Template] = None
|
||||
data_final_template: Optional[jinja2.Template] = None
|
||||
locale_template: Optional[jinja2.Template] = None
|
||||
control_template: Optional[jinja2.Template] = None
|
||||
|
||||
@@ -41,57 +43,65 @@ recipe_time_scales = {
|
||||
Options.RecipeTime.option_vanilla: None
|
||||
}
|
||||
|
||||
|
||||
def generate_mod(world: MultiWorld, player: int):
|
||||
global template, locale_template, control_template
|
||||
def generate_mod(world):
|
||||
player = world.player
|
||||
multiworld = world.world
|
||||
global data_final_template, locale_template, control_template, data_template
|
||||
with template_load_lock:
|
||||
if not template:
|
||||
if not data_final_template:
|
||||
mod_template_folder = Utils.local_path("data", "factorio", "mod_template")
|
||||
template_env: Optional[jinja2.Environment] = \
|
||||
jinja2.Environment(loader=jinja2.FileSystemLoader([mod_template_folder]))
|
||||
|
||||
template = template_env.get_template("data-final-fixes.lua")
|
||||
data_template = template_env.get_template("data.lua")
|
||||
data_final_template = template_env.get_template("data-final-fixes.lua")
|
||||
locale_template = template_env.get_template(r"locale/en/locale.cfg")
|
||||
control_template = template_env.get_template("control.lua")
|
||||
# get data for templates
|
||||
player_names = {x: world.player_names[x][0] for x in world.player_ids}
|
||||
player_names = {x: multiworld.player_names[x][0] for x in multiworld.player_ids}
|
||||
locations = []
|
||||
for location in world.get_filled_locations(player):
|
||||
for location in multiworld.get_filled_locations(player):
|
||||
if location.address:
|
||||
locations.append((location.name, location.item.name, location.item.player, location.item.advancement))
|
||||
mod_name = f"AP-{world.seed_name}-P{player}-{world.player_names[player][0]}"
|
||||
mod_name = f"AP-{multiworld.seed_name}-P{player}-{multiworld.player_names[player][0]}"
|
||||
tech_cost_scale = {0: 0.1,
|
||||
1: 0.25,
|
||||
2: 0.5,
|
||||
3: 1,
|
||||
4: 2,
|
||||
5: 5,
|
||||
6: 10}[world.tech_cost[player].value]
|
||||
6: 10}[multiworld.tech_cost[player].value]
|
||||
|
||||
template_data = {"locations": locations, "player_names": player_names, "tech_table": tech_table,
|
||||
"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
|
||||
"tech_cost_scale": tech_cost_scale, "custom_technologies": world.worlds[player].custom_technologies,
|
||||
"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
|
||||
"rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
|
||||
"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
|
||||
"starting_items": world.starting_items[player], "recipes": recipes,
|
||||
"random": world.slot_seeds[player],
|
||||
"recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]}
|
||||
"base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup,
|
||||
"mod_name": mod_name, "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
|
||||
"tech_cost_scale": tech_cost_scale, "custom_technologies": multiworld.worlds[player].custom_technologies,
|
||||
"tech_tree_layout_prerequisites": multiworld.tech_tree_layout_prerequisites[player],
|
||||
"slot_name": multiworld.player_names[player][0], "seed_name": multiworld.seed_name,
|
||||
"starting_items": multiworld.starting_items[player], "recipes": recipes,
|
||||
"random": multiworld.slot_seeds[player], "static_nodes": multiworld.worlds[player].static_nodes,
|
||||
"recipe_time_scale": recipe_time_scales[multiworld.recipe_time[player].value],
|
||||
"free_sample_blacklist": {item : 1 for item in free_sample_blacklist},
|
||||
"progressive_technology_table": {tech.name : tech.progressive for tech in
|
||||
progressive_technology_table.values()},
|
||||
"custom_recipes": world.custom_recipes}
|
||||
|
||||
for factorio_option in Options.factorio_options:
|
||||
template_data[factorio_option] = getattr(world, factorio_option)[player].value
|
||||
template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value
|
||||
|
||||
control_code = control_template.render(**template_data)
|
||||
data_final_fixes_code = template.render(**template_data)
|
||||
data_template_code = data_template.render(**template_data)
|
||||
data_final_fixes_code = data_final_template.render(**template_data)
|
||||
|
||||
mod_dir = Utils.output_path(mod_name) + "_" + Utils.__version__
|
||||
en_locale_dir = os.path.join(mod_dir, "locale", "en")
|
||||
os.makedirs(en_locale_dir, exist_ok=True)
|
||||
shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
|
||||
with open(os.path.join(mod_dir, "data.lua"), "wt") as f:
|
||||
f.write(data_template_code)
|
||||
with open(os.path.join(mod_dir, "data-final-fixes.lua"), "wt") as f:
|
||||
f.write(data_final_fixes_code)
|
||||
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
|
||||
f.write(control_code)
|
||||
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
|
||||
f.write(control_code)
|
||||
locale_content = locale_template.render(**template_data)
|
||||
with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
|
||||
f.write(locale_content)
|
||||
|
||||
123
worlds/factorio/Options.py
Normal file
123
worlds/factorio/Options.py
Normal file
@@ -0,0 +1,123 @@
|
||||
import typing
|
||||
|
||||
from Options import Choice, OptionDict, Option, DefaultOnToggle
|
||||
|
||||
|
||||
class MaxSciencePack(Choice):
|
||||
option_automation_science_pack = 0
|
||||
option_logistic_science_pack = 1
|
||||
option_military_science_pack = 2
|
||||
option_chemical_science_pack = 3
|
||||
option_production_science_pack = 4
|
||||
option_utility_science_pack = 5
|
||||
option_space_science_pack = 6
|
||||
default = 6
|
||||
|
||||
def get_allowed_packs(self):
|
||||
return {option.replace("_", "-") for option, value in self.options.items() if value <= self.value} - \
|
||||
{"space-science-pack"} # with rocket launch being the goal, post-launch techs don't make sense
|
||||
|
||||
@classmethod
|
||||
def get_ordered_science_packs(cls):
|
||||
return [option.replace("_", "-") for option, value in sorted(cls.options.items(), key=lambda pair: pair[1])]
|
||||
|
||||
def get_max_pack(self):
|
||||
return self.get_ordered_science_packs()[self.value].replace("_", "-")
|
||||
|
||||
class TechCost(Choice):
|
||||
option_very_easy = 0
|
||||
option_easy = 1
|
||||
option_kind = 2
|
||||
option_normal = 3
|
||||
option_hard = 4
|
||||
option_very_hard = 5
|
||||
option_insane = 6
|
||||
default = 3
|
||||
|
||||
|
||||
class FreeSamples(Choice):
|
||||
option_none = 0
|
||||
option_single_craft = 1
|
||||
option_half_stack = 2
|
||||
option_stack = 3
|
||||
default = 3
|
||||
|
||||
|
||||
class TechTreeLayout(Choice):
|
||||
option_single = 0
|
||||
option_small_diamonds = 1
|
||||
option_medium_diamonds = 2
|
||||
option_large_diamonds = 3
|
||||
option_small_pyramids = 4
|
||||
option_medium_pyramids = 5
|
||||
option_large_pyramids = 6
|
||||
option_small_funnels = 7
|
||||
option_medium_funnels = 8
|
||||
option_large_funnels = 9
|
||||
option_funnels = 4
|
||||
alias_pyramid = 6
|
||||
alias_funnel = 9
|
||||
default = 0
|
||||
|
||||
|
||||
class TechTreeInformation(Choice):
|
||||
option_none = 0
|
||||
option_advancement = 1
|
||||
option_full = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class RecipeTime(Choice):
|
||||
option_vanilla = 0
|
||||
option_fast = 1
|
||||
option_normal = 2
|
||||
option_slow = 4
|
||||
option_chaos = 5
|
||||
|
||||
# TODO: implement random
|
||||
class Progressive(Choice):
|
||||
option_off = 0
|
||||
option_random = 1
|
||||
option_on = 2
|
||||
default = 2
|
||||
|
||||
def want_progressives(self, random):
|
||||
return random.choice([True, False]) if self.value == self.option_random else int(self.value)
|
||||
|
||||
|
||||
class RecipeIngredients(Choice):
|
||||
option_rocket = 0
|
||||
option_science_pack = 1
|
||||
|
||||
|
||||
class FactorioStartItems(OptionDict):
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
|
||||
|
||||
class FactorioWorldGen(OptionDict):
|
||||
default = {"terrain_segmentation": 0.5, "water": 1.5,
|
||||
"autoplace_controls": {"coal": {"frequency": 1, "size": 3, "richness": 6},
|
||||
"copper-ore": {"frequency": 1, "size": 3, "richness": 6},
|
||||
"crude-oil": {"frequency": 1, "size": 3, "richness": 6},
|
||||
"enemy-base": {"frequency": 1, "size": 1, "richness": 1},
|
||||
"iron-ore": {"frequency": 1, "size": 3, "richness": 6},
|
||||
"stone": {"frequency": 1, "size": 3, "richness": 6},
|
||||
"trees": {"frequency": 1, "size": 1, "richness": 1},
|
||||
"uranium-ore": {"frequency": 1, "size": 3, "richness": 6}},
|
||||
"starting_area": 1, "peaceful_mode": False,
|
||||
"cliff_settings": {"name": "cliff", "cliff_elevation_0": 10, "cliff_elevation_interval": 40,
|
||||
"richness": 1}}
|
||||
|
||||
factorio_options: typing.Dict[str, type(Option)] = {
|
||||
"max_science_pack": MaxSciencePack,
|
||||
"tech_tree_layout": TechTreeLayout,
|
||||
"tech_cost": TechCost,
|
||||
"free_samples": FreeSamples,
|
||||
"tech_tree_information": TechTreeInformation,
|
||||
"starting_items": FactorioStartItems,
|
||||
"recipe_time": RecipeTime,
|
||||
"recipe_ingredients": RecipeIngredients,
|
||||
"imported_blueprints": DefaultOnToggle,
|
||||
"world_gen": FactorioWorldGen,
|
||||
"progressive": DefaultOnToggle
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
from typing import Dict, List, Set
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import TechTreeLayout
|
||||
from worlds.factorio.Options import TechTreeLayout
|
||||
|
||||
funnel_layers = {TechTreeLayout.option_small_funnels: 3,
|
||||
TechTreeLayout.option_medium_funnels: 4,
|
||||
@@ -11,6 +10,7 @@ funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
|
||||
TechTreeLayout.option_medium_funnels: 10,
|
||||
TechTreeLayout.option_large_funnels: 15}
|
||||
|
||||
|
||||
def get_shapes(factorio_world) -> Dict[str, List[str]]:
|
||||
world = factorio_world.world
|
||||
player = factorio_world.player
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
from __future__ import annotations
|
||||
# Factorio technologies are imported from a .json document in /data
|
||||
from typing import Dict, Set, FrozenSet
|
||||
from typing import Dict, Set, FrozenSet, Tuple
|
||||
from collections import Counter, defaultdict
|
||||
import os
|
||||
import json
|
||||
import string
|
||||
|
||||
import Options
|
||||
import Utils
|
||||
import logging
|
||||
import functools
|
||||
|
||||
from . import Options
|
||||
|
||||
factorio_id = 2 ** 17
|
||||
source_folder = Utils.local_path("data", "factorio")
|
||||
|
||||
@@ -35,10 +38,11 @@ class FactorioElement():
|
||||
|
||||
|
||||
class Technology(FactorioElement): # maybe make subclass of Location?
|
||||
def __init__(self, name, ingredients, factorio_id):
|
||||
def __init__(self, name: str, ingredients: Set[str], factorio_id: int, progressive: Tuple[str] = ()):
|
||||
self.name = name
|
||||
self.factorio_id = factorio_id
|
||||
self.ingredients = ingredients
|
||||
self.progressive = progressive
|
||||
|
||||
def build_rule(self, player: int):
|
||||
logging.debug(f"Building rules for {self.name}")
|
||||
@@ -74,7 +78,12 @@ class CustomTechnology(Technology):
|
||||
|
||||
|
||||
class Recipe(FactorioElement):
|
||||
def __init__(self, name, category, ingredients, products):
|
||||
name: str
|
||||
category: str
|
||||
ingredients: Dict[str, int]
|
||||
products: Dict[str, int]
|
||||
|
||||
def __init__(self, name: str, category: str, ingredients: Dict[str, int], products: Dict[str, int]):
|
||||
self.name = name
|
||||
self.category = category
|
||||
self.ingredients = ingredients
|
||||
@@ -84,25 +93,47 @@ class Recipe(FactorioElement):
|
||||
return f"{self.__class__.__name__}({self.name})"
|
||||
|
||||
@property
|
||||
def crafting_machines(self) -> Set[Machine]:
|
||||
"""crafting machines able to run this recipe"""
|
||||
return machines_per_category[self.category]
|
||||
def crafting_machine(self) -> str:
|
||||
"""cheapest crafting machine name able to run this recipe"""
|
||||
return machine_per_category[self.category]
|
||||
|
||||
@property
|
||||
def unlocking_technologies(self) -> Set[Technology]:
|
||||
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
|
||||
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
|
||||
|
||||
@property
|
||||
def recursive_unlocking_technologies(self) -> Set[Technology]:
|
||||
base = {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
|
||||
for ingredient in self.ingredients:
|
||||
base |= required_technologies[ingredient]
|
||||
return base
|
||||
|
||||
@property
|
||||
def rel_cost(self) -> float:
|
||||
ingredients = sum(self.ingredients.values())
|
||||
return min(ingredients/amount for product, amount in self.products.items())
|
||||
|
||||
@property
|
||||
def base_cost(self) -> Dict[str, int]:
|
||||
ingredients = Counter()
|
||||
for ingredient, cost in self.ingredients.items():
|
||||
if ingredient in all_product_sources:
|
||||
for recipe in all_product_sources[ingredient]:
|
||||
ingredients.update({name: amount*cost/recipe.products[ingredient] for name, amount in recipe.base_cost.items()})
|
||||
else:
|
||||
ingredients[ingredient] += cost
|
||||
return ingredients
|
||||
|
||||
class Machine(FactorioElement):
|
||||
def __init__(self, name, categories):
|
||||
self.name: str = name
|
||||
self.categories: set = categories
|
||||
|
||||
|
||||
# recipes and technologies can share names in Factorio
|
||||
for technology_name in sorted(raw):
|
||||
data = raw[technology_name]
|
||||
factorio_id += 1
|
||||
current_ingredients = set(data["ingredients"])
|
||||
technology = Technology(technology_name, current_ingredients, factorio_id)
|
||||
factorio_id += 1
|
||||
@@ -116,16 +147,22 @@ for technology, data in raw.items():
|
||||
recipe_sources.setdefault(recipe_name, set()).add(technology)
|
||||
|
||||
del (raw)
|
||||
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
|
||||
|
||||
recipes = {}
|
||||
all_product_sources: Dict[str, Set[Recipe]] = {"character": set()}
|
||||
# add uranium mining to logic graph. TODO: add to automatic extractor for mod support
|
||||
raw_recipes["uranium-ore"] = {"ingredients": {"sulfuric-acid": 1}, "products": {"uranium-ore": 1}, "category": "mining"}
|
||||
|
||||
for recipe_name, recipe_data in raw_recipes.items():
|
||||
# example:
|
||||
# "accumulator":{"ingredients":["iron-plate","battery"],"products":["accumulator"],"category":"crafting"}
|
||||
# "accumulator":{"ingredients":{"iron-plate":2,"battery":5},"products":{"accumulator":1},"category":"crafting"}
|
||||
|
||||
recipe = Recipe(recipe_name, recipe_data["category"], set(recipe_data["ingredients"]), set(recipe_data["products"]))
|
||||
recipes[recipe_name] = Recipe
|
||||
if recipe.products.isdisjoint(recipe.ingredients) and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
|
||||
recipe = Recipe(recipe_name, recipe_data["category"], recipe_data["ingredients"], recipe_data["products"])
|
||||
recipes[recipe_name] = recipe
|
||||
if set(recipe.products).isdisjoint(
|
||||
# prevents loop recipes like uranium centrifuging
|
||||
set(recipe.ingredients)) and ("empty-barrel" not in recipe.products or recipe.name == "empty-barrel") and \
|
||||
not recipe_name.endswith("-reprocessing"):
|
||||
for product_name in recipe.products:
|
||||
all_product_sources.setdefault(product_name, set()).add(recipe)
|
||||
|
||||
@@ -137,6 +174,10 @@ for name, categories in raw_machines.items():
|
||||
machine = Machine(name, set(categories))
|
||||
machines[name] = machine
|
||||
|
||||
# add electric mining drill as a crafting machine to resolve uranium-ore
|
||||
machines["electric-mining-drill"] = Machine("electric-mining-drill", {"mining"})
|
||||
machines["assembling-machine-1"].categories.add("crafting-with-fluid") # mod enables this
|
||||
machines["character"].categories.add("basic-crafting") # somehow this is implied and not exported
|
||||
del (raw_machines)
|
||||
|
||||
# build requirements graph for all technology ingredients
|
||||
@@ -147,22 +188,24 @@ for technology in technology_table.values():
|
||||
|
||||
|
||||
def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]:
|
||||
current_technologies = set()
|
||||
current_technologies |= recipe.unlocking_technologies
|
||||
current_technologies = recipe.unlocking_technologies
|
||||
for ingredient_name in recipe.ingredients:
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done,
|
||||
unlock_func=unlock_just_tech)
|
||||
return current_technologies
|
||||
|
||||
|
||||
def unlock(recipe: Recipe, _done) -> Set[Technology]:
|
||||
current_technologies = set()
|
||||
current_technologies |= recipe.unlocking_technologies
|
||||
current_technologies = recipe.unlocking_technologies
|
||||
for ingredient_name in recipe.ingredients:
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done, unlock_func=unlock)
|
||||
current_technologies |= required_category_technologies[recipe.category]
|
||||
|
||||
return current_technologies
|
||||
|
||||
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[Technology]:
|
||||
|
||||
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[
|
||||
Technology]:
|
||||
if _done:
|
||||
if ingredient_name in _done:
|
||||
return set()
|
||||
@@ -180,58 +223,52 @@ def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_f
|
||||
return current_technologies
|
||||
|
||||
|
||||
|
||||
required_machine_technologies: Dict[str, FrozenSet[Technology]] = {}
|
||||
for ingredient_name in machines:
|
||||
required_machine_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
|
||||
|
||||
logical_machines = {}
|
||||
machine_tech_cost = {}
|
||||
for machine in machines.values():
|
||||
logically_useful = True
|
||||
for pot_source_machine in machines.values():
|
||||
if machine != pot_source_machine \
|
||||
and machine.categories.issuperset(pot_source_machine.categories) \
|
||||
and required_machine_technologies[machine.name].issuperset(
|
||||
required_machine_technologies[pot_source_machine.name]):
|
||||
logically_useful = False
|
||||
break
|
||||
|
||||
if logically_useful:
|
||||
logical_machines[machine.name] = machine
|
||||
|
||||
del(required_machine_technologies)
|
||||
|
||||
machines_per_category: Dict[str: Set[Machine]] = {}
|
||||
for machine in logical_machines.values():
|
||||
for category in machine.categories:
|
||||
machines_per_category.setdefault(category, set()).add(machine)
|
||||
current_cost, current_machine = machine_tech_cost.get(category, (10000, "character"))
|
||||
machine_cost = len(required_machine_technologies[machine.name])
|
||||
if machine_cost < current_cost:
|
||||
machine_tech_cost[category] = machine_cost, machine.name
|
||||
|
||||
machine_per_category: Dict[str: str] = {}
|
||||
for category, (cost, machine_name) in machine_tech_cost.items():
|
||||
machine_per_category[category] = machine_name
|
||||
|
||||
del (machine_tech_cost)
|
||||
|
||||
# required technologies to be able to craft recipes from a certain category
|
||||
required_category_technologies: Dict[str, FrozenSet[FrozenSet[Technology]]] = {}
|
||||
for category_name, cat_machines in machines_per_category.items():
|
||||
for category_name, machine_name in machine_per_category.items():
|
||||
techs = set()
|
||||
for machine in cat_machines:
|
||||
techs |= recursively_get_unlocking_technologies(machine.name)
|
||||
techs |= recursively_get_unlocking_technologies(machine_name)
|
||||
required_category_technologies[category_name] = frozenset(techs)
|
||||
|
||||
required_technologies: Dict[str, FrozenSet[Technology]] = {}
|
||||
for ingredient_name in all_ingredient_names:
|
||||
required_technologies[ingredient_name] = frozenset(
|
||||
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))
|
||||
required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name : frozenset(
|
||||
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock)))
|
||||
|
||||
|
||||
advancement_technologies: Set[str] = set()
|
||||
for technologies in required_technologies.values():
|
||||
for ingredient_name in all_ingredient_names:
|
||||
technologies = required_technologies[ingredient_name]
|
||||
advancement_technologies |= {technology.name for technology in technologies}
|
||||
|
||||
|
||||
@functools.lru_cache(10)
|
||||
def get_rocket_requirements(ingredients: Set[str]) -> Set[str]:
|
||||
def get_rocket_requirements(recipe: Recipe) -> Set[str]:
|
||||
techs = recursively_get_unlocking_technologies("rocket-silo")
|
||||
for ingredient in ingredients:
|
||||
for ingredient in recipe.ingredients:
|
||||
techs |= recursively_get_unlocking_technologies(ingredient)
|
||||
return {tech.name for tech in techs}
|
||||
|
||||
|
||||
free_sample_blacklist = all_ingredient_names | {"rocket-part"}
|
||||
|
||||
rocket_recipes = {
|
||||
Options.MaxSciencePack.option_space_science_pack:
|
||||
{"rocket-control-unit": 10, "low-density-structure": 10, "rocket-fuel": 10},
|
||||
@@ -247,4 +284,136 @@ rocket_recipes = {
|
||||
{"electronic-circuit": 10, "stone-brick": 10, "coal": 10},
|
||||
Options.MaxSciencePack.option_automation_science_pack:
|
||||
{"copper-cable": 10, "iron-plate": 10, "wood": 10}
|
||||
}
|
||||
}
|
||||
|
||||
advancement_technologies |= {tech.name for tech in required_technologies["rocket-silo"]}
|
||||
|
||||
# progressive technologies
|
||||
# auto-progressive
|
||||
progressive_rows = {}
|
||||
progressive_incs = set()
|
||||
for tech_name in tech_table:
|
||||
if tech_name.endswith("-1"):
|
||||
progressive_rows[tech_name] = []
|
||||
elif tech_name[-2] == "-" and tech_name[-1] in string.digits:
|
||||
progressive_incs.add(tech_name)
|
||||
|
||||
for root, progressive in progressive_rows.items():
|
||||
seeking = root[:-1]+str(int(root[-1])+1)
|
||||
while seeking in progressive_incs:
|
||||
progressive.append(seeking)
|
||||
progressive_incs.remove(seeking)
|
||||
seeking = seeking[:-1]+str(int(seeking[-1])+1)
|
||||
|
||||
# make root entry the progressive name
|
||||
for old_name in set(progressive_rows):
|
||||
prog_name = "progressive-" + old_name.rsplit("-", 1)[0]
|
||||
progressive_rows[prog_name] = tuple([old_name] + progressive_rows[old_name])
|
||||
del(progressive_rows[old_name])
|
||||
|
||||
# no -1 start
|
||||
base_starts = set()
|
||||
for remnant in progressive_incs:
|
||||
if remnant[-1] == "2":
|
||||
base_starts.add(remnant[:-2])
|
||||
|
||||
for root in base_starts:
|
||||
seeking = root+"-2"
|
||||
progressive = [root]
|
||||
while seeking in progressive_incs:
|
||||
progressive.append(seeking)
|
||||
seeking = seeking[:-1]+str(int(seeking[-1])+1)
|
||||
progressive_rows["progressive-"+root] = tuple(progressive)
|
||||
|
||||
# science packs
|
||||
progressive_rows["progressive-science-pack"] = tuple(Options.MaxSciencePack.get_ordered_science_packs())[1:]
|
||||
|
||||
|
||||
# manual progressive
|
||||
progressive_rows["progressive-processing"] = (
|
||||
"steel-processing",
|
||||
"oil-processing", "sulfur-processing", "advanced-oil-processing", "coal-liquefaction",
|
||||
"uranium-processing", "kovarex-enrichment-process", "nuclear-fuel-reprocessing")
|
||||
progressive_rows["progressive-rocketry"] = ("rocketry", "explosive-rocketry", "atomic-bomb")
|
||||
progressive_rows["progressive-vehicle"] = ("automobilism", "tank", "spidertron")
|
||||
progressive_rows["progressive-train-network"] = ("railway", "fluid-wagon", "automated-rail-transportation", "rail-signals")
|
||||
progressive_rows["progressive-engine"] = ("engine", "electric-engine")
|
||||
progressive_rows["progressive-armor"] = ("heavy-armor", "modular-armor", "power-armor", "power-armor-mk2")
|
||||
progressive_rows["progressive-personal-battery"] = ("battery-equipment", "battery-mk2-equipment")
|
||||
progressive_rows["progressive-energy-shield"] = ("energy-shield-equipment", "energy-shield-mk2-equipment")
|
||||
progressive_rows["progressive-wall"] = ("stone-wall", "gate")
|
||||
progressive_rows["progressive-follower"] = ("defender", "distractor", "destroyer")
|
||||
progressive_rows["progressive-inserter"] = ("fast-inserter", "stack-inserter")
|
||||
|
||||
base_tech_table = tech_table.copy() # without progressive techs
|
||||
base_technology_table = technology_table.copy()
|
||||
|
||||
progressive_tech_table: Dict[str, int] = {}
|
||||
progressive_technology_table: Dict[str, Technology] = {}
|
||||
|
||||
for root in sorted(progressive_rows):
|
||||
progressive = progressive_rows[root]
|
||||
assert all(tech in tech_table for tech in progressive)
|
||||
factorio_id += 1
|
||||
progressive_technology = Technology(root, technology_table[progressive_rows[root][0]].ingredients, factorio_id,
|
||||
progressive)
|
||||
progressive_tech_table[root] = progressive_technology.factorio_id
|
||||
progressive_technology_table[root] = progressive_technology
|
||||
if any(tech in advancement_technologies for tech in progressive):
|
||||
advancement_technologies.add(root)
|
||||
|
||||
tech_to_progressive_lookup: Dict[str, str] = {}
|
||||
for technology in progressive_technology_table.values():
|
||||
for progressive in technology.progressive:
|
||||
tech_to_progressive_lookup[progressive] = technology.name
|
||||
|
||||
tech_table.update(progressive_tech_table)
|
||||
technology_table.update(progressive_technology_table)
|
||||
|
||||
# techs that are never progressive
|
||||
common_tech_table: Dict[str, int] = {tech_name: tech_id for tech_name, tech_id in base_tech_table.items()
|
||||
if tech_name not in progressive_tech_table}
|
||||
|
||||
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
|
||||
|
||||
rel_cost = {
|
||||
"wood" : 10000,
|
||||
"iron-ore": 1,
|
||||
"copper-ore": 1,
|
||||
"stone": 1,
|
||||
"crude-oil": 0.5,
|
||||
"water": 0.001,
|
||||
"coal": 1,
|
||||
"raw-fish": 1000,
|
||||
"steam": 0.01,
|
||||
"used-up-uranium-fuel-cell": 1000
|
||||
}
|
||||
|
||||
# forbid liquids for now, TODO: allow a single liquid per assembler
|
||||
blacklist = all_ingredient_names | {"rocket-part", "crude-oil", "water", "sulfuric-acid", "petroleum-gas", "light-oil",
|
||||
"heavy-oil", "lubricant", "steam"}
|
||||
|
||||
@Utils.cache_argsless
|
||||
def get_science_pack_pools() -> Dict[str, Set[str]]:
|
||||
def get_estimated_difficulty(recipe: Recipe):
|
||||
base_ingredients = recipe.base_cost
|
||||
cost = 0
|
||||
|
||||
for ingredient_name, amount in base_ingredients.items():
|
||||
cost += rel_cost.get(ingredient_name, 1) * amount
|
||||
return cost
|
||||
|
||||
|
||||
science_pack_pools = {}
|
||||
already_taken = blacklist.copy()
|
||||
current_difficulty = 5
|
||||
for science_pack in Options.MaxSciencePack.get_ordered_science_packs():
|
||||
current = science_pack_pools[science_pack] = set()
|
||||
for name, recipe in recipes.items():
|
||||
if (science_pack != "automation-science-pack" or not recipe.recursive_unlocking_technologies) \
|
||||
and get_estimated_difficulty(recipe) < current_difficulty:
|
||||
current |= set(recipe.products)
|
||||
current -= already_taken
|
||||
already_taken |= current
|
||||
current_difficulty *= 2
|
||||
return science_pack_pools
|
||||
@@ -1,31 +1,41 @@
|
||||
from ..AutoWorld import World
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, \
|
||||
all_ingredient_names, required_technologies, get_rocket_requirements, rocket_recipes
|
||||
from BaseClasses import Region, Entrance, Location, Item
|
||||
from .Technologies import base_tech_table, recipe_sources, base_technology_table, advancement_technologies, \
|
||||
all_ingredient_names, required_technologies, get_rocket_requirements, rocket_recipes, \
|
||||
progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \
|
||||
get_science_pack_pools, Recipe, recipes, technology_table
|
||||
from .Shapes import get_shapes
|
||||
from .Mod import generate_mod
|
||||
|
||||
from .Options import factorio_options
|
||||
|
||||
class Factorio(World):
|
||||
game: str = "Factorio"
|
||||
static_nodes = {"automation", "logistics", "rocket-silo"}
|
||||
custom_recipes = {}
|
||||
additional_advancement_technologies = set()
|
||||
|
||||
def generate_basic(self):
|
||||
victory_tech_names = get_rocket_requirements(
|
||||
frozenset(rocket_recipes[self.world.max_science_pack[self.player].value]))
|
||||
for tech_name, tech_id in base_tech_table.items():
|
||||
if self.world.progressive and tech_name in tech_to_progressive_lookup:
|
||||
item_name = tech_to_progressive_lookup[tech_name]
|
||||
tech_id = progressive_tech_table[item_name]
|
||||
else:
|
||||
item_name = tech_name
|
||||
|
||||
for tech_name, tech_id in tech_table.items():
|
||||
tech_item = Item(tech_name, tech_name in advancement_technologies or tech_name in victory_tech_names,
|
||||
tech_item = Item(item_name, item_name in advancement_technologies or
|
||||
item_name in self.additional_advancement_technologies,
|
||||
tech_id, self.player)
|
||||
tech_item.game = "Factorio"
|
||||
if tech_name in self.static_nodes:
|
||||
self.world.get_location(tech_name, self.player).place_locked_item(tech_item)
|
||||
else:
|
||||
self.world.itempool.append(tech_item)
|
||||
world_gen = self.world.world_gen[self.player].value
|
||||
if world_gen.get("seed", None) is None: # allow seed 0
|
||||
world_gen["seed"] = self.world.slot_seeds[self.player].randint(0, 2**32-1) # 32 bit uint
|
||||
|
||||
def generate_output(self):
|
||||
generate_mod(self.world, self.player)
|
||||
generate_output = generate_mod
|
||||
|
||||
def create_regions(self):
|
||||
player = self.player
|
||||
@@ -35,17 +45,20 @@ class Factorio(World):
|
||||
nauvis = Region("Nauvis", None, "Nauvis", player)
|
||||
nauvis.world = menu.world = self.world
|
||||
|
||||
for tech_name, tech_id in tech_table.items():
|
||||
for tech_name, tech_id in base_tech_table.items():
|
||||
tech = Location(player, tech_name, tech_id, nauvis)
|
||||
nauvis.locations.append(tech)
|
||||
tech.game = "Factorio"
|
||||
location = Location(player, "Rocket Launch", None, nauvis)
|
||||
nauvis.locations.append(location)
|
||||
location.game = "Factorio"
|
||||
event = Item("Victory", True, None, player)
|
||||
event.game = "Factorio"
|
||||
self.world.push_item(location, event, False)
|
||||
location.event = location.locked = True
|
||||
for ingredient in all_ingredient_names:
|
||||
for ingredient in self.world.max_science_pack[self.player].get_allowed_packs():
|
||||
location = Location(player, f"Automate {ingredient}", None, nauvis)
|
||||
location.game = "Factorio"
|
||||
nauvis.locations.append(location)
|
||||
event = Item(f"Automated {ingredient}", True, None, player)
|
||||
self.world.push_item(location, event, False)
|
||||
@@ -56,14 +69,25 @@ class Factorio(World):
|
||||
def set_rules(self):
|
||||
world = self.world
|
||||
player = self.player
|
||||
self.custom_technologies = set_custom_technologies(self.world, self.player)
|
||||
self.custom_technologies = self.set_custom_technologies()
|
||||
self.set_custom_recipes()
|
||||
shapes = get_shapes(self)
|
||||
if world.logic[player] != 'nologic':
|
||||
from worlds.generic import Rules
|
||||
for ingredient in all_ingredient_names:
|
||||
for ingredient in self.world.max_science_pack[self.player].get_allowed_packs():
|
||||
location = world.get_location(f"Automate {ingredient}", player)
|
||||
location.access_rule = lambda state, ingredient=ingredient: \
|
||||
all(state.has(technology.name, player) for technology in required_technologies[ingredient])
|
||||
|
||||
if self.world.recipe_ingredients[self.player]:
|
||||
custom_recipe = self.custom_recipes[ingredient]
|
||||
|
||||
location.access_rule = lambda state, ingredient=ingredient, custom_recipe = custom_recipe: \
|
||||
(ingredient not in technology_table or state.has(ingredient, player)) and \
|
||||
all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
|
||||
for technology in required_technologies[sub_ingredient])
|
||||
else:
|
||||
location.access_rule = lambda state, ingredient=ingredient: \
|
||||
all(state.has(technology.name, player) for technology in required_technologies[ingredient])
|
||||
|
||||
for tech_name, technology in self.custom_technologies.items():
|
||||
location = world.get_location(tech_name, player)
|
||||
Rules.set_rule(location, technology.build_rule(player))
|
||||
@@ -72,17 +96,64 @@ class Factorio(World):
|
||||
locations = {world.get_location(requisite, player) for requisite in prequisites}
|
||||
Rules.add_rule(location, lambda state,
|
||||
locations=locations: all(state.can_reach(loc) for loc in locations))
|
||||
# get all science pack technologies (but not the ability to craft them)
|
||||
victory_tech_names = get_rocket_requirements(frozenset(rocket_recipes[world.max_science_pack[player].value]))
|
||||
|
||||
victory_tech_names = get_rocket_requirements(self.custom_recipes["rocket-part"])
|
||||
world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player)
|
||||
for technology in
|
||||
victory_tech_names)
|
||||
|
||||
world.completion_condition[player] = lambda state: state.has('Victory', player)
|
||||
|
||||
def set_custom_technologies(world: MultiWorld, player: int):
|
||||
custom_technologies = {}
|
||||
allowed_packs = world.max_science_pack[player].get_allowed_packs()
|
||||
for technology_name, technology in technology_table.items():
|
||||
custom_technologies[technology_name] = technology.get_custom(world, allowed_packs, player)
|
||||
return custom_technologies
|
||||
def collect(self, state, item) -> bool:
|
||||
if item.advancement and item.name in progressive_technology_table:
|
||||
prog_table = progressive_technology_table[item.name].progressive
|
||||
for item_name in prog_table:
|
||||
if not state.has(item_name, item.player):
|
||||
state.prog_items[item_name, item.player] += 1
|
||||
return True
|
||||
return super(Factorio, self).collect(state, item)
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
return max((0, 1, 4), super(Factorio, self).get_required_client_version())
|
||||
|
||||
options = factorio_options
|
||||
|
||||
def set_custom_technologies(self):
|
||||
custom_technologies = {}
|
||||
allowed_packs = self.world.max_science_pack[self.player].get_allowed_packs()
|
||||
for technology_name, technology in base_technology_table.items():
|
||||
custom_technologies[technology_name] = technology.get_custom(self.world, allowed_packs, self.player)
|
||||
return custom_technologies
|
||||
|
||||
def set_custom_recipes(self):
|
||||
original_rocket_part = recipes["rocket-part"]
|
||||
science_pack_pools = get_science_pack_pools()
|
||||
valid_pool = sorted(science_pack_pools[self.world.max_science_pack[self.player].get_max_pack()])
|
||||
self.world.random.shuffle(valid_pool)
|
||||
self.custom_recipes = {"rocket-part": Recipe("rocket-part", original_rocket_part.category,
|
||||
{valid_pool[x] : 10 for x in range(3)},
|
||||
original_rocket_part.products)}
|
||||
self.additional_advancement_technologies = {tech.name for tech in
|
||||
self.custom_recipes["rocket-part"].recursive_unlocking_technologies}
|
||||
|
||||
if self.world.recipe_ingredients[self.player]:
|
||||
valid_pool = []
|
||||
for pack in self.world.max_science_pack[self.player].get_ordered_science_packs():
|
||||
valid_pool += sorted(science_pack_pools[pack])
|
||||
self.world.random.shuffle(valid_pool)
|
||||
if pack in recipes: # skips over space science pack
|
||||
original = recipes[pack]
|
||||
new_ingredients = {}
|
||||
for _ in original.ingredients:
|
||||
new_ingredients[valid_pool.pop()] = 1
|
||||
new_recipe = Recipe(pack, original.category, new_ingredients, original.products)
|
||||
self.additional_advancement_technologies |= {tech.name for tech in
|
||||
new_recipe.recursive_unlocking_technologies}
|
||||
self.custom_recipes[pack] = new_recipe
|
||||
|
||||
# handle marking progressive techs as advancement
|
||||
prog_add = set()
|
||||
for tech in self.additional_advancement_technologies:
|
||||
if tech in tech_to_progressive_lookup:
|
||||
prog_add.add(tech_to_progressive_lookup[tech])
|
||||
self.additional_advancement_technologies |= prog_add
|
||||
|
||||
39
worlds/hk/Options.py
Normal file
39
worlds/hk/Options.py
Normal file
@@ -0,0 +1,39 @@
|
||||
import typing
|
||||
|
||||
from Options import Option, DefaultOnToggle, Toggle
|
||||
|
||||
hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {
|
||||
"RandomizeDreamers": DefaultOnToggle,
|
||||
"RandomizeSkills": DefaultOnToggle,
|
||||
"RandomizeCharms": DefaultOnToggle,
|
||||
"RandomizeKeys": DefaultOnToggle,
|
||||
"RandomizeGeoChests": Toggle,
|
||||
"RandomizeMaskShards": DefaultOnToggle,
|
||||
"RandomizeVesselFragments": DefaultOnToggle,
|
||||
"RandomizeCharmNotches": Toggle,
|
||||
"RandomizePaleOre": DefaultOnToggle,
|
||||
"RandomizeRancidEggs": Toggle,
|
||||
"RandomizeRelics": DefaultOnToggle,
|
||||
"RandomizeMaps": Toggle,
|
||||
"RandomizeStags": Toggle,
|
||||
"RandomizeGrubs": Toggle,
|
||||
"RandomizeWhisperingRoots": Toggle,
|
||||
"RandomizeRocks": Toggle,
|
||||
"RandomizeSoulTotems": Toggle,
|
||||
"RandomizePalaceTotems": Toggle,
|
||||
"RandomizeLoreTablets": Toggle,
|
||||
"RandomizeLifebloodCocoons": Toggle,
|
||||
"RandomizeFlames": Toggle
|
||||
}
|
||||
hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
|
||||
"MILDSKIPS": Toggle,
|
||||
"SPICYSKIPS": Toggle,
|
||||
"FIREBALLSKIPS": Toggle,
|
||||
"ACIDSKIPS": Toggle,
|
||||
"SPIKETUNNELS": Toggle,
|
||||
"DARKROOMS": Toggle,
|
||||
"CURSED": Toggle,
|
||||
"SHADESKIPS": Toggle,
|
||||
}
|
||||
hollow_knight_options: typing.Dict[str, type(Option)] = {**hollow_knight_randomize_options,
|
||||
**hollow_knight_skip_options}
|
||||
@@ -6,12 +6,83 @@ from .Locations import lookup_name_to_id
|
||||
from .Items import item_table
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from .Options import hollow_knight_options
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from ..AutoWorld import World
|
||||
|
||||
class HKWorld(World):
|
||||
game: str = "Hollow Knight"
|
||||
options = hollow_knight_options
|
||||
|
||||
def generate_basic(self):
|
||||
# Link regions
|
||||
self.world.get_entrance('Hollow Nest S&Q', self.player).connect(self.world.get_region('Hollow Nest', self.player))
|
||||
|
||||
# Generate item pool
|
||||
pool = []
|
||||
for item_name, item_data in item_table.items():
|
||||
|
||||
item = HKItem(item_name, item_data.advancement, item_data.id, item_data.type, player=self.player)
|
||||
|
||||
if item_data.type == "Event":
|
||||
event_location = self.world.get_location(item_name, self.player)
|
||||
self.world.push_item(event_location, item, collect=False)
|
||||
event_location.event = True
|
||||
event_location.locked = True
|
||||
if item.name == "King's_Pass":
|
||||
self.world.push_precollected(item)
|
||||
elif item_data.type == "Cursed":
|
||||
if self.world.CURSED[self.player]:
|
||||
pool.append(item)
|
||||
else:
|
||||
# fill Focus Location with Focus and add it to start inventory as well.
|
||||
event_location = self.world.get_location(item_name, self.player)
|
||||
self.world.push_item(event_location, item)
|
||||
event_location.event = True
|
||||
event_location.locked = True
|
||||
|
||||
elif item_data.type == "Fake":
|
||||
pass
|
||||
elif item_data.type in not_shufflable_types:
|
||||
location = self.world.get_location(item_name, self.player)
|
||||
self.world.push_item(location, item, collect=False)
|
||||
location.event = item.advancement
|
||||
location.locked = True
|
||||
else:
|
||||
target = option_to_type_lookup[item.type]
|
||||
shuffle_it = getattr(self.world, target)
|
||||
if shuffle_it[self.player]:
|
||||
pool.append(item)
|
||||
else:
|
||||
location = self.world.get_location(item_name, self.player)
|
||||
self.world.push_item(location, item, collect=False)
|
||||
location.event = item.advancement
|
||||
location.locked = True
|
||||
logger.debug(f"Placed {item_name} to vanilla for player {self.player}")
|
||||
|
||||
self.world.itempool += pool
|
||||
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.world, self.player)
|
||||
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self.world, self.player)
|
||||
|
||||
|
||||
def generate_output(self):
|
||||
pass # Hollow Knight needs no output files
|
||||
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = {}
|
||||
for option_name in self.options:
|
||||
option = getattr(self.world, option_name)[self.player]
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
ret = Region(name, None, name, player)
|
||||
@@ -43,16 +114,6 @@ class HKItem(Item):
|
||||
self.type = type
|
||||
|
||||
|
||||
def gen_hollow(world: MultiWorld, player: int):
|
||||
link_regions(world, player)
|
||||
gen_items(world, player)
|
||||
set_rules(world, player)
|
||||
|
||||
|
||||
def link_regions(world: MultiWorld, player: int):
|
||||
world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
|
||||
|
||||
|
||||
not_shufflable_types = {"Essence_Boss"}
|
||||
|
||||
option_to_type_lookup = {
|
||||
@@ -75,49 +136,6 @@ option_to_type_lookup = {
|
||||
"Vessel": "RandomizeVesselFragments",
|
||||
}
|
||||
|
||||
def gen_items(world: MultiWorld, player: int):
|
||||
pool = []
|
||||
for item_name, item_data in item_table.items():
|
||||
|
||||
item = HKItem(item_name, item_data.advancement, item_data.id, item_data.type, player=player)
|
||||
|
||||
if item_data.type == "Event":
|
||||
event_location = world.get_location(item_name, player)
|
||||
world.push_item(event_location, item, collect=False)
|
||||
event_location.event = True
|
||||
event_location.locked = True
|
||||
if item.name == "King's_Pass":
|
||||
world.push_precollected(item)
|
||||
elif item_data.type == "Cursed":
|
||||
if world.CURSED[player]:
|
||||
pool.append(item)
|
||||
else:
|
||||
# fill Focus Location with Focus and add it to start inventory as well.
|
||||
event_location = world.get_location(item_name, player)
|
||||
world.push_item(event_location, item)
|
||||
event_location.event = True
|
||||
event_location.locked = True
|
||||
|
||||
elif item_data.type == "Fake":
|
||||
pass
|
||||
elif item_data.type in not_shufflable_types:
|
||||
location = world.get_location(item_name, player)
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = item.advancement
|
||||
location.locked = True
|
||||
else:
|
||||
target = option_to_type_lookup[item.type]
|
||||
shuffle_it = getattr(world, target)
|
||||
if shuffle_it[player]:
|
||||
pool.append(item)
|
||||
else:
|
||||
location = world.get_location(item_name, player)
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = item.advancement
|
||||
location.locked = True
|
||||
logger.debug(f"Placed {item_name} to vanilla for player {player}")
|
||||
|
||||
world.itempool += pool
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from BaseClasses import Item
|
||||
import typing
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
@@ -46,6 +46,7 @@ item_table = {
|
||||
"8 Gold Ore": ItemData(45032, False),
|
||||
"Rotten Flesh": ItemData(45033, False),
|
||||
"Single Arrow": ItemData(45034, False),
|
||||
"Bee Trap (Minecraft)": ItemData(45100, False),
|
||||
|
||||
"Victory": ItemData(0, True)
|
||||
}
|
||||
@@ -68,7 +69,8 @@ item_frequencies = {
|
||||
"16 Porkchops": 8,
|
||||
"8 Gold Ore": 4,
|
||||
"Rotten Flesh": 4,
|
||||
"Single Arrow": 0
|
||||
"Single Arrow": 0,
|
||||
"Bee Trap (Minecraft)": 0
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from BaseClasses import Location
|
||||
import typing
|
||||
|
||||
class AdvData(typing.NamedTuple):
|
||||
@@ -114,6 +114,7 @@ exclusion_table = {
|
||||
"Two by Two": "100 XP",
|
||||
"Two Birds, One Arrow": "50 XP",
|
||||
"Arbalistic": "100 XP",
|
||||
"Monsters Hunted": "100 XP",
|
||||
"Beaconator": "50 XP",
|
||||
"A Balanced Diet": "100 XP",
|
||||
"Uneasy Alliance": "100 XP",
|
||||
|
||||
26
worlds/minecraft/Options.py
Normal file
26
worlds/minecraft/Options.py
Normal file
@@ -0,0 +1,26 @@
|
||||
import typing
|
||||
from Options import Choice, Option, Toggle, Range
|
||||
|
||||
|
||||
class AdvancementGoal(Range):
|
||||
range_start = 0
|
||||
range_end = 87
|
||||
default = 50
|
||||
|
||||
|
||||
class CombatDifficulty(Choice):
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
|
||||
|
||||
minecraft_options: typing.Dict[str, type(Option)] = {
|
||||
"advancement_goal": AdvancementGoal,
|
||||
"combat_difficulty": CombatDifficulty,
|
||||
"include_hard_advancements": Toggle,
|
||||
"include_insane_advancements": Toggle,
|
||||
"include_postgame_advancements": Toggle,
|
||||
"shuffle_structures": Toggle,
|
||||
"bee_traps": Toggle
|
||||
}
|
||||
@@ -1,73 +1,44 @@
|
||||
from .Locations import MinecraftAdvancement, advancement_table
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
|
||||
def minecraft_create_regions(world: MultiWorld, player: int):
|
||||
|
||||
def MCRegion(region_name: str, exits=[]):
|
||||
ret = Region(region_name, None, region_name, player)
|
||||
ret.world = world
|
||||
ret.locations = [ MinecraftAdvancement(player, loc_name, loc_data.id, ret)
|
||||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name ]
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
return ret
|
||||
|
||||
world.regions += [MCRegion(*r) for r in mc_regions]
|
||||
def link_minecraft_structures(world, player):
|
||||
|
||||
# Link mandatory connections first
|
||||
for (exit, region) in mandatory_connections:
|
||||
world.get_entrance(exit, player).connect(world.get_region(region, player))
|
||||
|
||||
def link_minecraft_structures(world: MultiWorld, player: int):
|
||||
|
||||
# Get all unpaired exits and all regions without entrances (except the Menu)
|
||||
# This function is destructive on these lists.
|
||||
exits = [exit.name for r in world.regions if r.player == player for exit in r.exits if exit.connected_region == None]
|
||||
structs = [r.name for r in world.regions if r.player == player and r.entrances == [] and r.name != 'Menu']
|
||||
exits_spoiler = exits[:] # copy the original order for the spoiler log
|
||||
try:
|
||||
assert len(exits) == len(structs)
|
||||
except AssertionError as e: # this should never happen
|
||||
raise Exception(f"Could not obtain equal numbers of Minecraft exits and structures for player {player}") from e
|
||||
raise Exception(f"Could not obtain equal numbers of Minecraft exits and structures for player {player} ({world.player_names[player]})")
|
||||
num_regions = len(exits)
|
||||
pairs = {}
|
||||
|
||||
def check_valid_connection(exit, struct):
|
||||
if (exit in exits) and (struct in structs) and (exit not in pairs):
|
||||
return True
|
||||
return False
|
||||
|
||||
def set_pair(exit, struct):
|
||||
try:
|
||||
assert exit in exits
|
||||
assert struct in structs
|
||||
except AssertionError as e:
|
||||
raise Exception(f"Invalid connection: {exit} => {struct} for player {player}")
|
||||
pairs[exit] = struct
|
||||
exits.remove(exit)
|
||||
structs.remove(struct)
|
||||
if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])):
|
||||
pairs[exit] = struct
|
||||
exits.remove(exit)
|
||||
structs.remove(struct)
|
||||
else:
|
||||
raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({world.player_names[player]})")
|
||||
|
||||
# Plando stuff. Remove any utilized exits/structs from the lists.
|
||||
# Raise error if trying to put Nether Fortress in the End.
|
||||
# Connect plando structures first
|
||||
if world.plando_connections[player]:
|
||||
for connection in world.plando_connections[player]:
|
||||
try:
|
||||
if connection.entrance == 'The End Structure' and connection.exit == 'Nether Fortress':
|
||||
raise Exception(f"Cannot place Nether Fortress in the End for player {player}")
|
||||
set_pair(connection.entrance, connection.exit)
|
||||
except Exception as e:
|
||||
raise Exception(f"Could not connect using {connection}") from e
|
||||
for conn in world.plando_connections[player]:
|
||||
set_pair(conn.entrance, conn.exit)
|
||||
|
||||
# The algorithm tries to place the most restrictive structures first. This algorithm always works on the
|
||||
# relatively small set of restrictions here, but does not work on all possible inputs with valid configurations.
|
||||
if world.shuffle_structures[player]:
|
||||
# Can't put Nether Fortress in the End
|
||||
if 'The End Structure' in exits and 'Nether Fortress' in structs:
|
||||
structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, [])))
|
||||
for struct in structs[:]:
|
||||
try:
|
||||
end_struct = world.random.choice([s for s in structs if s != 'Nether Fortress'])
|
||||
set_pair('The End Structure', end_struct)
|
||||
except IndexError as e: # should only happen if structs is emptied by plando
|
||||
raise Exception(f"Plando forced Nether Fortress in the End for player {player}") from e
|
||||
world.random.shuffle(structs)
|
||||
for exit, struct in zip(exits[:], structs[:]):
|
||||
exit = world.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])])
|
||||
except IndexError:
|
||||
raise Exception(f"No valid structure placements remaining for player {player} ({world.player_names[player]})")
|
||||
set_pair(exit, struct)
|
||||
else: # write remaining default connections
|
||||
for (exit, struct) in default_connections:
|
||||
@@ -77,13 +48,15 @@ def link_minecraft_structures(world: MultiWorld, player: int):
|
||||
# Make sure we actually paired everything; might fail if plando
|
||||
try:
|
||||
assert len(exits) == len(structs) == 0
|
||||
except AssertionError as e:
|
||||
raise Exception(f"Failed to connect all Minecraft structures for player {player}; check plando settings in yaml") from e
|
||||
except AssertionError:
|
||||
raise Exception(f"Failed to connect all Minecraft structures for player {player} ({world.player_names[player]})")
|
||||
|
||||
for exit in exits_spoiler:
|
||||
world.get_entrance(exit, player).connect(world.get_region(pairs[exit], player))
|
||||
if world.shuffle_structures[player] or world.plando_connections[player]:
|
||||
world.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)
|
||||
|
||||
|
||||
for exit, struct in pairs.items():
|
||||
world.get_entrance(exit, player).connect(world.get_region(struct, player))
|
||||
if world.shuffle_structures[player]:
|
||||
world.spoiler.set_entrance(exit, struct, 'entrance', player)
|
||||
|
||||
# (Region name, list of exits)
|
||||
mc_regions = [
|
||||
@@ -112,3 +85,9 @@ default_connections = {
|
||||
('Nether Structure 2', 'Bastion Remnant'),
|
||||
('The End Structure', 'End City')
|
||||
}
|
||||
|
||||
# Structure: illegal locations
|
||||
illegal_connections = {
|
||||
'Nether Fortress': ['The End Structure']
|
||||
}
|
||||
|
||||
|
||||
@@ -1,35 +1,31 @@
|
||||
from ..generic.Rules import set_rule
|
||||
from .Locations import exclusion_table, events_table
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from Options import AdvancementGoal
|
||||
from BaseClasses import MultiWorld
|
||||
|
||||
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
|
||||
def reachable_locations(state):
|
||||
postgame_advancements = set(exclusion_table['postgame'].keys())
|
||||
postgame_advancements.add('Free the End')
|
||||
for event in events_table.keys():
|
||||
postgame_advancements.add(event)
|
||||
return [location for location in world.get_locations() if
|
||||
(player is None or location.player == player) and
|
||||
return [location for location in world.get_locations() if
|
||||
(player is None or location.player == player) and
|
||||
(location.name not in postgame_advancements) and
|
||||
location.can_reach(state)]
|
||||
|
||||
# 92 total advancements, 16 are typically excluded, 1 is Free the End. Goal is to complete X advancements and then Free the End.
|
||||
goal_map = {
|
||||
'few': 30,
|
||||
'normal': 50,
|
||||
'many': 70
|
||||
}
|
||||
goal = goal_map[getattr(world, 'advancement_goal')[player].get_option_name()]
|
||||
# 92 total advancements. Goal is to complete X advancements and then Free the End.
|
||||
# There are 5 advancements which cannot be included for dragon spawning (4 postgame, Free the End)
|
||||
# Hence the true maximum is (92 - 5) = 87
|
||||
goal = int(world.advancement_goal[player].value)
|
||||
can_complete = lambda state: len(reachable_locations(state)) >= goal and state.can_reach('The End', 'Region', player) and state.can_kill_ender_dragon(player)
|
||||
|
||||
if world.logic[player] != 'nologic':
|
||||
if world.logic[player] != 'nologic':
|
||||
world.completion_condition[player] = lambda state: state.has('Victory', player)
|
||||
|
||||
set_rule(world.get_entrance("Nether Portal", player), lambda state: state.has('Flint and Steel', player) and
|
||||
(state.has('Bucket', player) or state.has('Progressive Tools', player, 3)) and
|
||||
state.has_iron_ingots(player))
|
||||
(state.has('Bucket', player) or state.has('Progressive Tools', player, 3)) and
|
||||
state.has_iron_ingots(player))
|
||||
set_rule(world.get_entrance("End Portal", player), lambda state: state.enter_stronghold(player) and state.has('3 Ender Pearls', player, 4))
|
||||
set_rule(world.get_entrance("Overworld Structure 1", player), lambda state: state.can_adventure(player))
|
||||
set_rule(world.get_entrance("Overworld Structure 2", player), lambda state: state.can_adventure(player))
|
||||
@@ -45,15 +41,15 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Very Very Frightening", player), lambda state: state.has("Channeling Book", player) and state.can_use_anvil(player) and state.can_enchant(player) and \
|
||||
((world.get_region('Village', player).entrances[0].parent_region.name != 'The End' and state.can_reach('Village', 'Region', player)) or state.can_reach('Zombie Doctor', 'Location', player))) # need villager into the overworld for lightning strike
|
||||
set_rule(world.get_location("Hot Stuff", player), lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Free the End", player), lambda state: can_complete(state) and state.has('Ingot Crafting', player) and state.can_reach('The Nether', 'Region', player))
|
||||
set_rule(world.get_location("Free the End", player), lambda state: can_complete(state))
|
||||
set_rule(world.get_location("A Furious Cocktail", player), lambda state: state.can_brew_potions(player) and
|
||||
state.has("Fishing Rod", player) and # Water Breathing
|
||||
state.can_reach('The Nether', 'Region', player) and # Regeneration, Fire Resistance, gold nuggets
|
||||
state.can_reach('Village', 'Region', player) and # Night Vision, Invisibility
|
||||
state.can_reach('Bring Home the Beacon', 'Location', player)) # Resistance
|
||||
set_rule(world.get_location("Best Friends Forever", player), lambda state: True)
|
||||
set_rule(world.get_location("Bring Home the Beacon", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
|
||||
state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
|
||||
set_rule(world.get_location("Bring Home the Beacon", player), lambda state: state.can_kill_wither(player) and
|
||||
state.has_diamond_pickaxe(player) and state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
|
||||
set_rule(world.get_location("Not Today, Thank You", player), lambda state: state.has("Shield", player) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Isn't It Iron Pick", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Local Brewery", player), lambda state: state.can_brew_potions(player))
|
||||
@@ -64,14 +60,16 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Sniper Duel", player), lambda state: state.has("Archery", player))
|
||||
set_rule(world.get_location("Nether", player), lambda state: True)
|
||||
set_rule(world.get_location("Great View From Up Here", player), lambda state: state.basic_combat(player))
|
||||
set_rule(world.get_location("How Did We Get Here?", player), lambda state: state.can_brew_potions(player) and state.has_gold_ingots(player) and # most effects; Absorption
|
||||
state.can_reach('End City', 'Region', player) and state.can_reach('The Nether', 'Region', player) and # Levitation; potion ingredients
|
||||
state.has("Fishing Rod", player) and state.has("Archery", player) and # Pufferfish, Nautilus Shells; spectral arrows
|
||||
state.can_reach("Bring Home the Beacon", "Location", player) and # Haste
|
||||
state.can_reach("Hero of the Village", "Location", player)) # Bad Omen, Hero of the Village
|
||||
set_rule(world.get_location("How Did We Get Here?", player), lambda state: state.can_brew_potions(player) and
|
||||
state.has_gold_ingots(player) and # Absorption
|
||||
state.can_reach('End City', 'Region', player) and # Levitation
|
||||
state.can_reach('The Nether', 'Region', player) and # potion ingredients
|
||||
state.has("Fishing Rod", player) and state.has("Archery",player) and # Pufferfish, Nautilus Shells; spectral arrows
|
||||
state.can_reach("Bring Home the Beacon", "Location", player) and # Haste
|
||||
state.can_reach("Hero of the Village", "Location", player)) # Bad Omen, Hero of the Village
|
||||
set_rule(world.get_location("Bullseye", player), lambda state: state.has("Archery", player) and state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Spooky Scary Skeleton", player), lambda state: state.basic_combat(player))
|
||||
set_rule(world.get_location("Two by Two", player), lambda state: state.has_iron_ingots(player) and state.can_adventure(player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
|
||||
set_rule(world.get_location("Two by Two", player), lambda state: state.has_iron_ingots(player) and state.can_adventure(player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
|
||||
set_rule(world.get_location("Stone Age", player), lambda state: True)
|
||||
set_rule(world.get_location("Two Birds, One Arrow", player), lambda state: state.craft_crossbow(player) and state.can_enchant(player))
|
||||
set_rule(world.get_location("We Need to Go Deeper", player), lambda state: True)
|
||||
@@ -88,7 +86,7 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Total Beelocation", player), lambda state: state.has("Silk Touch Book", player) and state.can_use_anvil(player) and state.can_enchant(player))
|
||||
set_rule(world.get_location("Arbalistic", player), lambda state: state.craft_crossbow(player) and state.has("Piercing IV Book", player) and
|
||||
state.can_use_anvil(player) and state.can_enchant(player))
|
||||
set_rule(world.get_location("The End... Again...", player), lambda state: can_complete(state) and state.has("Ingot Crafting", player) and state.can_reach('The Nether', 'Region', player)) # furnace for glass, nether for ghast tears
|
||||
set_rule(world.get_location("The End... Again...", player), lambda state: can_complete(state))
|
||||
set_rule(world.get_location("Acquire Hardware", player), lambda state: state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Not Quite \"Nine\" Lives", player), lambda state: state.can_piglin_trade(player) and state.has("Resource Blocks", player))
|
||||
set_rule(world.get_location("Cover Me With Diamonds", player), lambda state: state.has("Progressive Armor", player, 2) and state.can_reach("Diamonds!", "Location", player))
|
||||
@@ -98,7 +96,7 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Sweet Dreams", player), lambda state: state.has("Bed", player) or state.can_reach('Village', 'Region', player))
|
||||
set_rule(world.get_location("You Need a Mint", player), lambda state: can_complete(state) and state.has_bottle_mc(player))
|
||||
set_rule(world.get_location("Adventure", player), lambda state: True)
|
||||
set_rule(world.get_location("Monsters Hunted", player), lambda state: can_complete(state) and state.can_kill_wither(player) and state.has("Fishing Rod", player)) # pufferfish for Water Breathing
|
||||
set_rule(world.get_location("Monsters Hunted", player), lambda state: can_complete(state) and state.can_kill_wither(player) and state.has("Fishing Rod", player)) # pufferfish for Water Breathing
|
||||
set_rule(world.get_location("Enchanter", player), lambda state: state.can_enchant(player))
|
||||
set_rule(world.get_location("Voluntary Exile", player), lambda state: state.basic_combat(player))
|
||||
set_rule(world.get_location("Eye Spy", player), lambda state: state.enter_stronghold(player))
|
||||
@@ -110,12 +108,12 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("A Seedy Place", player), lambda state: True)
|
||||
set_rule(world.get_location("Those Were the Days", player), lambda state: True)
|
||||
set_rule(world.get_location("Hero of the Village", player), lambda state: state.complete_raid(player))
|
||||
set_rule(world.get_location("Hidden in the Depths", player), lambda state: state.can_brew_potions(player) and state.has("Bed", player) and state.has_diamond_pickaxe(player)) # bed mining :)
|
||||
set_rule(world.get_location("Beaconator", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
|
||||
state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
|
||||
set_rule(world.get_location("Hidden in the Depths", player), lambda state: state.can_brew_potions(player) and state.has("Bed", player) and state.has_diamond_pickaxe(player)) # bed mining :)
|
||||
set_rule(world.get_location("Beaconator", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
|
||||
state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
|
||||
set_rule(world.get_location("Withering Heights", player), lambda state: state.can_kill_wither(player))
|
||||
set_rule(world.get_location("A Balanced Diet", player), lambda state: state.has_bottle_mc(player) and state.has_gold_ingots(player) and # honey bottle; gapple
|
||||
state.has("Resource Blocks", player) and state.can_reach('The End', 'Region', player)) # notch apple, chorus fruit
|
||||
set_rule(world.get_location("A Balanced Diet", player), lambda state: state.has_bottle_mc(player) and state.has_gold_ingots(player) and # honey bottle; gapple
|
||||
state.has("Resource Blocks", player) and state.can_reach('The End', 'Region', player)) # notch apple, chorus fruit
|
||||
set_rule(world.get_location("Subspace Bubble", player), lambda state: state.has_diamond_pickaxe(player))
|
||||
set_rule(world.get_location("Husbandry", player), lambda state: True)
|
||||
set_rule(world.get_location("Country Lode, Take Me Home", player), lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(player))
|
||||
@@ -123,26 +121,28 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("What a Deal!", player), lambda state: True)
|
||||
set_rule(world.get_location("Uneasy Alliance", player), lambda state: state.has_diamond_pickaxe(player) and state.has('Fishing Rod', player))
|
||||
set_rule(world.get_location("Diamonds!", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
|
||||
set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
|
||||
set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
|
||||
set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
|
||||
set_rule(world.get_location("Minecraft", player), lambda state: True)
|
||||
set_rule(world.get_location("Sticky Situation", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
|
||||
set_rule(world.get_location("Ol' Betsy", player), lambda state: state.craft_crossbow(player))
|
||||
set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
|
||||
state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
|
||||
state.can_reach("Diamonds!", "Location", player) and state.can_reach("Hidden in the Depths", "Location", player))
|
||||
set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
|
||||
state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
|
||||
state.can_reach("Diamonds!", "Location", player) and state.can_reach("Hidden in the Depths", "Location", player))
|
||||
set_rule(world.get_location("The End?", player), lambda state: True)
|
||||
set_rule(world.get_location("The Parrots and the Bats", player), lambda state: True)
|
||||
set_rule(world.get_location("A Complete Catalogue", player), lambda state: True) # kill fish for raw
|
||||
set_rule(world.get_location("A Complete Catalogue", player), lambda state: True) # kill fish for raw
|
||||
set_rule(world.get_location("Getting Wood", player), lambda state: True)
|
||||
set_rule(world.get_location("Time to Mine!", player), lambda state: True)
|
||||
set_rule(world.get_location("Hot Topic", player), lambda state: state.has("Ingot Crafting", player))
|
||||
set_rule(world.get_location("Bake Bread", player), lambda state: True)
|
||||
set_rule(world.get_location("The Lie", player), lambda state: state.has_iron_ingots(player) and state.has("Bucket", player))
|
||||
set_rule(world.get_location("On a Rail", player), lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
|
||||
set_rule(world.get_location("On a Rail", player), lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
|
||||
set_rule(world.get_location("Time to Strike!", player), lambda state: True)
|
||||
set_rule(world.get_location("Cow Tipper", player), lambda state: True)
|
||||
set_rule(world.get_location("When Pigs Fly", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player) and state.can_adventure(player))
|
||||
set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and (state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
|
||||
set_rule(world.get_location("When Pigs Fly", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and
|
||||
state.has("Fishing Rod", player) and state.can_adventure(player))
|
||||
set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and
|
||||
(state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
|
||||
set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
|
||||
set_rule(world.get_location("Overpowered", player), lambda state: state.has("Resource Blocks", player) and state.has_gold_ingots(player))
|
||||
|
||||
@@ -1,81 +1,95 @@
|
||||
from random import Random
|
||||
from .Items import MinecraftItem, item_table, item_frequencies
|
||||
from .Locations import exclusion_table, events_table
|
||||
from .Regions import link_minecraft_structures
|
||||
from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table
|
||||
from .Regions import mc_regions, link_minecraft_structures
|
||||
from .Rules import set_rules
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import minecraft_options
|
||||
from BaseClasses import Region, Entrance
|
||||
from .Options import minecraft_options
|
||||
from ..AutoWorld import World
|
||||
|
||||
client_version = (0, 4)
|
||||
|
||||
class MinecraftWorld(World):
|
||||
game: str = "Minecraft"
|
||||
options = minecraft_options
|
||||
topology_present = True
|
||||
|
||||
def _get_mc_data(self):
|
||||
exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
|
||||
"The End Structure"]
|
||||
return {
|
||||
'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
|
||||
# consistent and doesn't interfere with other generation
|
||||
'seed_name': self.world.seed_name,
|
||||
'player_name': self.world.get_player_names(self.player),
|
||||
'player_id': self.player,
|
||||
'client_version': client_version,
|
||||
'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits}
|
||||
}
|
||||
|
||||
|
||||
client_version = (0, 3)
|
||||
def generate_basic(self):
|
||||
link_minecraft_structures(self.world, self.player)
|
||||
|
||||
pool = []
|
||||
pool_counts = item_frequencies.copy()
|
||||
if getattr(self.world, "bee_traps")[self.player]:
|
||||
pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4})
|
||||
for item_name, item_data in item_table.items():
|
||||
for count in range(pool_counts.get(item_name, 1)):
|
||||
pool.append(MinecraftItem(item_name, item_data.progression, item_data.code, self.player))
|
||||
|
||||
prefill_pool = {}
|
||||
prefill_pool.update(events_table)
|
||||
exclusion_pools = ['hard', 'insane', 'postgame']
|
||||
for key in exclusion_pools:
|
||||
if not getattr(self.world, f"include_{key}_advancements")[self.player]:
|
||||
prefill_pool.update(exclusion_table[key])
|
||||
|
||||
for loc_name, item_name in prefill_pool.items():
|
||||
item_data = item_table[item_name]
|
||||
location = self.world.get_location(loc_name, self.player)
|
||||
item = MinecraftItem(item_name, item_data.progression, item_data.code, self.player)
|
||||
self.world.push_item(location, item, collect=False)
|
||||
pool.remove(item)
|
||||
location.event = item_data.progression
|
||||
location.locked = True
|
||||
|
||||
self.world.itempool += pool
|
||||
|
||||
|
||||
def get_mc_data(world: MultiWorld, player: int):
|
||||
exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
|
||||
"The End Structure"]
|
||||
return {
|
||||
'world_seed': world.slot_seeds[player].getrandbits(32),
|
||||
# consistent and doesn't interfere with other generation
|
||||
'seed_name': world.seed_name,
|
||||
'player_name': world.get_player_names(player),
|
||||
'player_id': player,
|
||||
'client_version': client_version,
|
||||
'structures': {exit: world.get_entrance(exit, player).connected_region.name for exit in exits}
|
||||
}
|
||||
def set_rules(self):
|
||||
set_rules(self.world, self.player)
|
||||
|
||||
|
||||
def generate_mc_data(world: MultiWorld, player: int):
|
||||
import base64, json
|
||||
from Utils import output_path
|
||||
def create_regions(self):
|
||||
def MCRegion(region_name: str, exits=[]):
|
||||
ret = Region(region_name, None, region_name, self.player)
|
||||
ret.world = self.world
|
||||
ret.locations = [ MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
|
||||
for loc_name, loc_data in advancement_table.items()
|
||||
if loc_data.region == region_name ]
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(self.player, exit, ret))
|
||||
return ret
|
||||
|
||||
data = get_mc_data(world, player)
|
||||
filename = f"AP_{world.seed_name}_P{player}_{world.get_player_names(player)}.apmc"
|
||||
with open(output_path(filename), 'wb') as f:
|
||||
f.write(base64.b64encode(bytes(json.dumps(data), 'utf-8')))
|
||||
self.world.regions += [MCRegion(*r) for r in mc_regions]
|
||||
|
||||
|
||||
def fill_minecraft_slot_data(world: MultiWorld, player: int):
|
||||
slot_data = get_mc_data(world, player)
|
||||
for option_name in minecraft_options:
|
||||
option = getattr(world, option_name)[player]
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
def generate_output(self):
|
||||
import json
|
||||
from base64 import b64encode
|
||||
from Utils import output_path
|
||||
|
||||
data = self._get_mc_data()
|
||||
filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc"
|
||||
with open(output_path(filename), 'wb') as f:
|
||||
f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
|
||||
|
||||
|
||||
# Generates the item pool given the table and frequencies in Items.py.
|
||||
def minecraft_gen_item_pool(world: MultiWorld, player: int):
|
||||
pool = []
|
||||
for item_name, item_data in item_table.items():
|
||||
for count in range(item_frequencies.get(item_name, 1)):
|
||||
pool.append(MinecraftItem(item_name, item_data.progression, item_data.code, player))
|
||||
|
||||
prefill_pool = {}
|
||||
prefill_pool.update(events_table)
|
||||
exclusion_pools = ['hard', 'insane', 'postgame']
|
||||
for key in exclusion_pools:
|
||||
if not getattr(world, f"include_{key}_advancements")[player]:
|
||||
prefill_pool.update(exclusion_table[key])
|
||||
|
||||
for loc_name, item_name in prefill_pool.items():
|
||||
item_data = item_table[item_name]
|
||||
location = world.get_location(loc_name, player)
|
||||
item = MinecraftItem(item_name, item_data.progression, item_data.code, player)
|
||||
world.push_item(location, item, collect=False)
|
||||
pool.remove(item)
|
||||
location.event = item_data.progression
|
||||
location.locked = True
|
||||
|
||||
world.itempool += pool
|
||||
|
||||
|
||||
# Generate Minecraft world.
|
||||
def gen_minecraft(world: MultiWorld, player: int):
|
||||
link_minecraft_structures(world, player)
|
||||
minecraft_gen_item_pool(world, player)
|
||||
set_rules(world, player)
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_mc_data()
|
||||
for option_name in minecraft_options:
|
||||
option = getattr(self.world, option_name)[self.player]
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
|
||||
Reference in New Issue
Block a user