Compare commits
263 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0668f94461 | ||
|
|
953ccc55d9 | ||
|
|
fbaa8226c4 | ||
|
|
8abfd14569 | ||
|
|
f2f4d6a133 | ||
|
|
3ed7092af5 | ||
|
|
9d6fa855d8 | ||
|
|
8c7404edf9 | ||
|
|
3f6a9e5dc7 | ||
|
|
9e1748bf67 | ||
|
|
527a9b49e2 | ||
|
|
b187223162 | ||
|
|
2c5e99efed | ||
|
|
fa8531022d | ||
|
|
8d4be10fd7 | ||
|
|
285b9e12eb | ||
|
|
53fcb86174 | ||
|
|
a532ceeb0a | ||
|
|
9ec0680ce5 | ||
|
|
299036ecca | ||
|
|
4bfeb77a3a | ||
|
|
ab7a5b07eb | ||
|
|
50ad661796 | ||
|
|
d3e71ecb9b | ||
|
|
ba3bb201cd | ||
|
|
01d88c362a | ||
|
|
95350a1fa9 | ||
|
|
cc458ca5b1 | ||
|
|
f19878fcb8 | ||
|
|
eb8e8691e9 | ||
|
|
0423c22d7f | ||
|
|
3441c390bd | ||
|
|
a0fb9bc4ab | ||
|
|
a7bb6f6a95 | ||
|
|
f1bef73757 | ||
|
|
4598dd1a0f | ||
|
|
0241d6f443 | ||
|
|
72acb5509a | ||
|
|
b43e99fa20 | ||
|
|
b5083ddb1b | ||
|
|
f62e8b7be9 | ||
|
|
f655dc0dbc | ||
|
|
95e0fa2672 | ||
|
|
4b7c8f757e | ||
|
|
381e9c744a | ||
|
|
9aa4bb3f4b | ||
|
|
63617edfef | ||
|
|
72de0450e0 | ||
|
|
306bdd322f | ||
|
|
231613cb3b | ||
|
|
2af5739592 | ||
|
|
b38f7c8f2a | ||
|
|
e3a81c1bed | ||
|
|
cd8452d839 | ||
|
|
4b38cb4c2e | ||
|
|
eda8c6f263 | ||
|
|
a8cf67c94d | ||
|
|
928b341fb3 | ||
|
|
6e51b1d50c | ||
|
|
78aaa65b45 | ||
|
|
3627d8f1ae | ||
|
|
1e64b817f6 | ||
|
|
37e999652d | ||
|
|
9408557f03 | ||
|
|
16701249b4 | ||
|
|
3c1ac134f2 | ||
|
|
230d9d993e | ||
|
|
d1c83ffc09 | ||
|
|
a52f991543 | ||
|
|
dfc56a3272 | ||
|
|
41037ce599 | ||
|
|
a3924ed40a | ||
|
|
361bd4e5f6 | ||
|
|
8cc245ac11 | ||
|
|
2d8a6e84c1 | ||
|
|
d2add54cd6 | ||
|
|
40044ac5a6 | ||
|
|
bb15d0636e | ||
|
|
2cc7d8395b | ||
|
|
2f2e039356 | ||
|
|
0cd388ca66 | ||
|
|
7ef1fe81f6 | ||
|
|
774610de7b | ||
|
|
f6c85e17d5 | ||
|
|
8142306562 | ||
|
|
2d84245103 | ||
|
|
1d954b192c | ||
|
|
db0604f585 | ||
|
|
08beb5fbe6 | ||
|
|
7df06b87a5 | ||
|
|
abf4e82737 | ||
|
|
7f8617d639 | ||
|
|
f5c62a82ac | ||
|
|
66514ec607 | ||
|
|
096e682b18 | ||
|
|
e098b3c504 | ||
|
|
4dde466364 | ||
|
|
6d6fc52481 | ||
|
|
eaae4af832 | ||
|
|
7f5afddb38 | ||
|
|
36a981aaa2 | ||
|
|
fdcf093be0 | ||
|
|
1bd55b4572 | ||
|
|
eb0e5b7438 | ||
|
|
884dece54c | ||
|
|
3759f4c644 | ||
|
|
f232f74246 | ||
|
|
a9ecab35d8 | ||
|
|
e1e25d0eae | ||
|
|
f45c042351 | ||
|
|
f15bb9dbd7 | ||
|
|
610871c61b | ||
|
|
35b9e4768a | ||
|
|
1b4762715c | ||
|
|
5c21538553 | ||
|
|
85481d7321 | ||
|
|
153fa16bcf | ||
|
|
71642f494f | ||
|
|
8ba408385b | ||
|
|
d2c420a1fd | ||
|
|
855ff480a5 | ||
|
|
eb586aab55 | ||
|
|
b097f30f4d | ||
|
|
78f565c706 | ||
|
|
af30d8b7cd | ||
|
|
e79a918c03 | ||
|
|
83dc92c6a5 | ||
|
|
64c80c32f0 | ||
|
|
12eba33dbf | ||
|
|
0eee1f2d01 | ||
|
|
39a5921522 | ||
|
|
c99a689504 | ||
|
|
997a3e18a3 | ||
|
|
15747f48e9 | ||
|
|
d62b46f6cd | ||
|
|
d406e4c3d9 | ||
|
|
fc7d37def4 | ||
|
|
f6b3dfe5ba | ||
|
|
fe9094dedc | ||
|
|
34ff5d9662 | ||
|
|
df9bad75ea | ||
|
|
21af3bf563 | ||
|
|
b2f5f095fc | ||
|
|
8a1ac566c8 | ||
|
|
75bf595f86 | ||
|
|
312f13e254 | ||
|
|
2fc4006dfa | ||
|
|
47f7ec16c0 | ||
|
|
e105616b96 | ||
|
|
a503134533 | ||
|
|
bceb8540a1 | ||
|
|
10c6a70696 | ||
|
|
b809d76b79 | ||
|
|
bfad85223b | ||
|
|
b53c5593a8 | ||
|
|
3bfb98a1c6 | ||
|
|
573fde4bbc | ||
|
|
5c8a076790 | ||
|
|
20b173453d | ||
|
|
3460c9f714 | ||
|
|
69a5bf0159 | ||
|
|
01f0f309d1 | ||
|
|
3d67e1dbdb | ||
|
|
719e21ac8c | ||
|
|
14ed3b82a0 | ||
|
|
9e5e43fcd5 | ||
|
|
7493b7f35e | ||
|
|
54b3a57f46 | ||
|
|
4f998a6880 | ||
|
|
62a6cdc9f7 | ||
|
|
bc83dfa9e2 | ||
|
|
5adbab1d2b | ||
|
|
b0c1a7acce | ||
|
|
14cadbf80d | ||
|
|
741ab3e45c | ||
|
|
f456dba993 | ||
|
|
50a21fbd74 | ||
|
|
768ae584d3 | ||
|
|
ae32315bf7 | ||
|
|
9821e05386 | ||
|
|
38bc3d47ad | ||
|
|
4feb3bf411 | ||
|
|
b53d6c370b | ||
|
|
31c550d410 | ||
|
|
babd809fa6 | ||
|
|
54177c7064 | ||
|
|
4884184e4a | ||
|
|
4c7ef593be | ||
|
|
2600e9a805 | ||
|
|
6ac74f5686 | ||
|
|
172c1789a8 | ||
|
|
ffc00b7800 | ||
|
|
f44f015cb9 | ||
|
|
a4dcda16c1 | ||
|
|
9db506ef42 | ||
|
|
007f2caecf | ||
|
|
80a5845695 | ||
|
|
1b5525a8c5 | ||
|
|
22d45b9571 | ||
|
|
773602169d | ||
|
|
b650d3d9e6 | ||
|
|
9b2171088e | ||
|
|
e58ae58e24 | ||
|
|
a11e840d36 | ||
|
|
7d5b20ccfc | ||
|
|
2530d28c9d | ||
|
|
c669bc3e7f | ||
|
|
5943c8975a | ||
|
|
d9f97f6aad | ||
|
|
576521229c | ||
|
|
ac919f72a8 | ||
|
|
85ce2aff47 | ||
|
|
8030db03ad | ||
|
|
1e90470862 | ||
|
|
e37ca97bde | ||
|
|
97f45f5d96 | ||
|
|
0a64caf4c5 | ||
|
|
eee6fc0f10 | ||
|
|
60972e026b | ||
|
|
fd9123610b | ||
|
|
6458653812 | ||
|
|
328d448ab2 | ||
|
|
10aca70879 | ||
|
|
92edc68890 | ||
|
|
4d4af9d74e | ||
|
|
92c21de61d | ||
|
|
f918d34098 | ||
|
|
95e0f551e8 | ||
|
|
43e17f82b0 | ||
|
|
c7417623e6 | ||
|
|
50ed657b0e | ||
|
|
8b5d7028f7 | ||
|
|
aa28b3887f | ||
|
|
739b563bc2 | ||
|
|
a3a68de341 | ||
|
|
57c761aa7d | ||
|
|
75891b2d38 | ||
|
|
44943f6bf8 | ||
|
|
5fdcd2d7c7 | ||
|
|
43e3c84635 | ||
|
|
7f8bb10fc5 | ||
|
|
cc85edafc4 | ||
|
|
878ab33039 | ||
|
|
4b495557cd | ||
|
|
d1fd1cd788 | ||
|
|
f870bb3fad | ||
|
|
719f9d7d48 | ||
|
|
fd811bfd1b | ||
|
|
6837cd2917 | ||
|
|
f778a263a7 | ||
|
|
007f66d86e | ||
|
|
0e32393acb | ||
|
|
20729242f9 | ||
|
|
91655a855d | ||
|
|
9f2f343f76 | ||
|
|
16ae77ca1c | ||
|
|
cd0306d513 | ||
|
|
b29d0b8276 | ||
|
|
e49d10ab22 | ||
|
|
059946d59e | ||
|
|
6211760922 | ||
|
|
d7a46f089e | ||
|
|
6e33181f05 |
2
.github/workflows/unittests.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
python ModuleUpdate.py --yes --force
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest test
|
||||
|
||||
2
.gitignore
vendored
@@ -16,7 +16,6 @@
|
||||
*.apsave
|
||||
|
||||
build
|
||||
/build_factorio/
|
||||
bundle/components.wxs
|
||||
dist
|
||||
README.html
|
||||
@@ -38,6 +37,7 @@ success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/WebHostLib/static/generated
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
|
||||
489
BaseClasses.py
@@ -6,24 +6,25 @@ import logging
|
||||
import json
|
||||
import functools
|
||||
from collections import OrderedDict, Counter, deque
|
||||
from typing import *
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any
|
||||
import secrets
|
||||
import random
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_names: Dict[int, List[str]]
|
||||
_region_cache: dict
|
||||
player_name: Dict[int, str]
|
||||
_region_cache: Dict[int, Dict[str, Region]]
|
||||
difficulty_requirements: dict
|
||||
required_medallions: dict
|
||||
dark_room_logic: Dict[int, str]
|
||||
restrict_dungeon_item_on_boss: Dict[int, bool]
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[PlandoItem]
|
||||
plando_connections: List[PlandoConnection]
|
||||
plando_items: List
|
||||
plando_connections: List
|
||||
er_seeds: Dict[int, str]
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
worlds: Dict[int, Any]
|
||||
is_race: bool = False
|
||||
|
||||
class AttributeProxy():
|
||||
def __init__(self, rule):
|
||||
@@ -35,7 +36,6 @@ class MultiWorld():
|
||||
def __init__(self, players: int):
|
||||
self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
|
||||
self.players = players
|
||||
self.teams = 1
|
||||
self.glitch_triforce = False
|
||||
self.algorithm = 'balanced'
|
||||
self.dungeons = []
|
||||
@@ -68,7 +68,6 @@ class MultiWorld():
|
||||
self.fix_palaceofdarkness_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
self.fix_trock_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
self.NOTCURSED = self.AttributeProxy(lambda player: not self.CURSED[player])
|
||||
self.remote_items = self.AttributeProxy(lambda player: self.game[player] != "A Link to the Past")
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr, val):
|
||||
@@ -83,11 +82,9 @@ class MultiWorld():
|
||||
set_player_attr('item_functionality', 'normal')
|
||||
set_player_attr('timer', False)
|
||||
set_player_attr('goal', 'ganon')
|
||||
set_player_attr('progressive', 'on')
|
||||
set_player_attr('accessibility', 'items')
|
||||
set_player_attr('retro', False)
|
||||
set_player_attr('hints', True)
|
||||
set_player_attr('player_names', [])
|
||||
set_player_attr('required_medallions', ['Ether', 'Quake'])
|
||||
set_player_attr('swamp_patch_required', False)
|
||||
set_player_attr('powder_patch_required', False)
|
||||
@@ -140,46 +137,32 @@ class MultiWorld():
|
||||
self.custom_data = {}
|
||||
self.worlds = {}
|
||||
|
||||
|
||||
def set_options(self, args):
|
||||
import Options
|
||||
from worlds import AutoWorld
|
||||
for option_set in Options.option_sets:
|
||||
for option in option_set:
|
||||
setattr(self, option, getattr(args, option, {}))
|
||||
for player in self.player_ids:
|
||||
self.custom_data[player] = {}
|
||||
self.worlds[player] = AutoWorld.AutoWorldRegister.world_types[self.game[player]](self, player)
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
for option in world_type.options:
|
||||
setattr(self, option, getattr(args, option, {}))
|
||||
self.worlds[player] = world_type(self, player)
|
||||
|
||||
def secure(self):
|
||||
self.random = secrets.SystemRandom()
|
||||
self.is_race = True
|
||||
|
||||
@property
|
||||
@functools.cached_property
|
||||
def player_ids(self):
|
||||
yield from range(1, self.players + 1)
|
||||
return tuple(range(1, self.players + 1))
|
||||
|
||||
@property
|
||||
def alttp_player_ids(self):
|
||||
yield from (player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
|
||||
|
||||
@property
|
||||
def hk_player_ids(self):
|
||||
yield from (player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
|
||||
|
||||
@property
|
||||
def factorio_player_ids(self):
|
||||
yield from (player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
|
||||
|
||||
@property
|
||||
def minecraft_player_ids(self):
|
||||
yield from (player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
|
||||
|
||||
@functools.lru_cache()
|
||||
def get_game_players(self, game_name: str):
|
||||
return tuple(player for player in self.player_ids if self.game[player] == game_name)
|
||||
|
||||
def get_name_string_for_object(self, obj) -> str:
|
||||
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
|
||||
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_name(obj.player)})'
|
||||
|
||||
def get_player_names(self, player: int) -> str:
|
||||
return ", ".join(self.player_names[player])
|
||||
def get_player_name(self, player: int) -> str:
|
||||
return self.player_name[player]
|
||||
|
||||
def initialize_regions(self, regions=None):
|
||||
for region in regions if regions else self.regions:
|
||||
@@ -188,7 +171,7 @@ class MultiWorld():
|
||||
|
||||
@functools.cached_property
|
||||
def world_name_lookup(self):
|
||||
return {self.player_names[player_id][0]: player_id for player_id in self.player_ids}
|
||||
return {self.player_name[player_id]: player_id for player_id in self.player_ids}
|
||||
|
||||
def _recache(self):
|
||||
"""Rebuild world cache"""
|
||||
@@ -211,7 +194,6 @@ class MultiWorld():
|
||||
self._recache()
|
||||
return self._region_cache[player][regionname]
|
||||
|
||||
|
||||
def get_entrance(self, entrance: str, player: int) -> Entrance:
|
||||
try:
|
||||
return self._entrance_cache[entrance, player]
|
||||
@@ -219,7 +201,6 @@ class MultiWorld():
|
||||
self._recache()
|
||||
return self._entrance_cache[entrance, player]
|
||||
|
||||
|
||||
def get_location(self, location: str, player: int) -> Location:
|
||||
try:
|
||||
return self._location_cache[location, player]
|
||||
@@ -227,64 +208,26 @@ class MultiWorld():
|
||||
self._recache()
|
||||
return self._location_cache[location, player]
|
||||
|
||||
|
||||
def get_dungeon(self, dungeonname: str, player: int) -> Dungeon:
|
||||
for dungeon in self.dungeons:
|
||||
if dungeon.name == dungeonname and dungeon.player == player:
|
||||
return dungeon
|
||||
raise KeyError('No such dungeon %s for player %d' % (dungeonname, player))
|
||||
|
||||
|
||||
def get_all_state(self, keys=False) -> CollectionState:
|
||||
key = f"_all_state_{keys}"
|
||||
cached = getattr(self, key, None)
|
||||
if cached:
|
||||
return cached.copy()
|
||||
|
||||
ret = CollectionState(self)
|
||||
|
||||
def soft_collect(item):
|
||||
if item.game == "A Link to the Past" and item.name.startswith('Progressive '):
|
||||
# ALttP items
|
||||
if 'Sword' in item.name:
|
||||
if ret.has('Golden Sword', item.player):
|
||||
pass
|
||||
elif ret.has('Tempered Sword', item.player) and self.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 4:
|
||||
ret.prog_items['Golden Sword', item.player] += 1
|
||||
elif ret.has('Master Sword', item.player) and self.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 3:
|
||||
ret.prog_items['Tempered Sword', item.player] += 1
|
||||
elif ret.has('Fighter Sword', item.player) and self.difficulty_requirements[item.player].progressive_sword_limit >= 2:
|
||||
ret.prog_items['Master Sword', item.player] += 1
|
||||
elif self.difficulty_requirements[item.player].progressive_sword_limit >= 1:
|
||||
ret.prog_items['Fighter Sword', item.player] += 1
|
||||
elif 'Glove' in item.name:
|
||||
if ret.has('Titans Mitts', item.player):
|
||||
pass
|
||||
elif ret.has('Power Glove', item.player):
|
||||
ret.prog_items['Titans Mitts', item.player] += 1
|
||||
else:
|
||||
ret.prog_items['Power Glove', item.player] += 1
|
||||
elif 'Shield' in item.name:
|
||||
if ret.has('Mirror Shield', item.player):
|
||||
pass
|
||||
elif ret.has('Red Shield', item.player) and self.difficulty_requirements[item.player].progressive_shield_limit >= 3:
|
||||
ret.prog_items['Mirror Shield', item.player] += 1
|
||||
elif ret.has('Blue Shield', item.player) and self.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
ret.prog_items['Red Shield', item.player] += 1
|
||||
elif self.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
ret.prog_items['Blue Shield', item.player] += 1
|
||||
elif 'Bow' in item.name:
|
||||
if ret.has('Silver', item.player):
|
||||
pass
|
||||
elif ret.has('Bow', item.player) and self.difficulty_requirements[item.player].progressive_bow_limit >= 2:
|
||||
ret.prog_items['Silver Bow', item.player] += 1
|
||||
elif self.difficulty_requirements[item.player].progressive_bow_limit >= 1:
|
||||
ret.prog_items['Bow', item.player] += 1
|
||||
elif item.advancement or item.smallkey or item.bigkey:
|
||||
ret.prog_items[item.name, item.player] += 1
|
||||
|
||||
for item in self.itempool:
|
||||
soft_collect(item)
|
||||
self.worlds[item.player].collect(ret, item)
|
||||
|
||||
if keys:
|
||||
for p in self.alttp_player_ids:
|
||||
for p in self.get_game_players("A Link to the Past"):
|
||||
world = self.worlds[p]
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
for item in ItemFactory(
|
||||
['Small Key (Hyrule Castle)', 'Big Key (Eastern Palace)', 'Big Key (Desert Palace)',
|
||||
@@ -299,8 +242,9 @@ class MultiWorld():
|
||||
'Small Key (Misery Mire)'] * 3 + ['Small Key (Turtle Rock)'] * 4 + [
|
||||
'Small Key (Ganons Tower)'] * 4,
|
||||
p):
|
||||
soft_collect(item)
|
||||
world.collect(ret, item)
|
||||
ret.sweep_for_events()
|
||||
setattr(self, key, ret)
|
||||
return ret
|
||||
|
||||
def get_items(self) -> list:
|
||||
@@ -314,11 +258,11 @@ class MultiWorld():
|
||||
return next(location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player)
|
||||
|
||||
def create_item(self, item_name: str, player: int) -> Item:
|
||||
return self.worlds[player].create_item(item_name)
|
||||
|
||||
def push_precollected(self, item: Item):
|
||||
item.world = self
|
||||
if (item.smallkey and self.keyshuffle[item.player]) or (item.bigkey and self.bigkeyshuffle[item.player]):
|
||||
item.advancement = True
|
||||
self.precollected_items.append(item)
|
||||
self.state.collect(item, True)
|
||||
|
||||
@@ -605,31 +549,25 @@ class CollectionState(object):
|
||||
def has(self, item, player: int, count: int = 1):
|
||||
return self.prog_items[item, player] >= count
|
||||
|
||||
def has_essence(self, player: int, count: int):
|
||||
return self.prog_items["Dream_Nail", player]
|
||||
# return self.prog_items["Essence", player] >= count
|
||||
def has_all(self, items: Set[str], player:int):
|
||||
return all(self.prog_items[item, player] for item in items)
|
||||
|
||||
def has_grubs(self, player: int, count: int):
|
||||
from worlds.hk import Items as HKItems
|
||||
found = 0
|
||||
def has_any(self, items: Set[str], player:int):
|
||||
return any(self.prog_items[item, player] for item in items)
|
||||
|
||||
for item_name in HKItems.lookup_type_to_names["Grub"]:
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1):
|
||||
found: int = 0
|
||||
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
if found >= count:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def has_flames(self, player: int, count: int):
|
||||
from worlds.hk import Items as HKItems
|
||||
found = 0
|
||||
|
||||
for item_name in HKItems.lookup_type_to_names["Flame"]:
|
||||
def count_group(self, item_name_group: str, player: int):
|
||||
found: int = 0
|
||||
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
if found >= count:
|
||||
return True
|
||||
|
||||
return False
|
||||
return found
|
||||
|
||||
def has_key(self, item, player, count: int = 1):
|
||||
if self.world.logic[player] == 'nologic':
|
||||
@@ -663,25 +601,9 @@ class CollectionState(object):
|
||||
def can_lift_rocks(self, player: int):
|
||||
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
|
||||
|
||||
def has_bottle(self, player: int) -> bool:
|
||||
return self.has_bottles(1, player)
|
||||
|
||||
def bottle_count(self, player: int) -> int:
|
||||
found: int = 0
|
||||
for bottlename in item_name_groups["Bottles"]:
|
||||
found += self.prog_items[bottlename, player]
|
||||
return min(self.world.difficulty_requirements[player].progressive_bottle_limit, found)
|
||||
|
||||
def has_bottles(self, bottles: int, player: int) -> bool:
|
||||
"""Version of bottle_count that allows fast abort"""
|
||||
if bottles > self.world.difficulty_requirements[player].progressive_bottle_limit:
|
||||
return False
|
||||
found: int = 0
|
||||
for bottlename in item_name_groups["Bottles"]:
|
||||
found += self.prog_items[bottlename, player]
|
||||
if found >= bottles:
|
||||
return True
|
||||
return False
|
||||
return min(self.world.difficulty_requirements[player].progressive_bottle_limit,
|
||||
self.count_group("Bottles", player))
|
||||
|
||||
def has_hearts(self, player: int, count: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
@@ -730,7 +652,7 @@ class CollectionState(object):
|
||||
def can_get_good_bee(self, player: int) -> bool:
|
||||
cave = self.world.get_region('Good Bee Cave', player)
|
||||
return (
|
||||
self.has_bottle(player) and
|
||||
self.has_group("Bottles", player) and
|
||||
self.has('Bug Catching Net', player) and
|
||||
(self.has('Pegasus Boots', player) or (self.has_sword(player) and self.has('Quake', player))) and
|
||||
cave.can_reach(self) and
|
||||
@@ -816,147 +738,13 @@ class CollectionState(object):
|
||||
def can_bomb_clip(self, region: Region, player: int) -> bool:
|
||||
return self.is_not_bunny(region, player) and self.has('Pegasus Boots', player)
|
||||
|
||||
# Minecraft logic functions
|
||||
def has_iron_ingots(self, player: int):
|
||||
return self.has('Progressive Tools', player) and self.has('Ingot Crafting', player)
|
||||
|
||||
def has_gold_ingots(self, player: int):
|
||||
return self.has('Ingot Crafting', player) and (self.has('Progressive Tools', player, 2) or self.can_reach('The Nether', 'Region', player))
|
||||
|
||||
def has_diamond_pickaxe(self, player: int):
|
||||
return self.has('Progressive Tools', player, 3) and self.has_iron_ingots(player)
|
||||
|
||||
def craft_crossbow(self, player: int):
|
||||
return self.has('Archery', player) and self.has_iron_ingots(player)
|
||||
|
||||
def has_bottle_mc(self, player: int):
|
||||
return self.has('Bottles', player) and self.has('Ingot Crafting', player)
|
||||
|
||||
def can_enchant(self, player: int):
|
||||
return self.has('Enchanting', player) and self.has_diamond_pickaxe(player) # mine obsidian and lapis
|
||||
|
||||
def can_use_anvil(self, player: int):
|
||||
return self.has('Enchanting', player) and self.has('Resource Blocks', player) and self.has_iron_ingots(player)
|
||||
|
||||
def fortress_loot(self, player: int): # saddles, blaze rods, wither skulls
|
||||
return self.can_reach('Nether Fortress', 'Region', player) and self.basic_combat(player)
|
||||
|
||||
def can_brew_potions(self, player: int):
|
||||
return self.fortress_loot(player) and self.has('Brewing', player) and self.has_bottle_mc(player)
|
||||
|
||||
def can_piglin_trade(self, player: int):
|
||||
return self.has_gold_ingots(player) and (self.can_reach('The Nether', 'Region', player) or self.can_reach('Bastion Remnant', 'Region', player))
|
||||
|
||||
def enter_stronghold(self, player: int):
|
||||
return self.fortress_loot(player) and self.has('Brewing', player) and self.has('3 Ender Pearls', player)
|
||||
|
||||
# Difficulty-dependent functions
|
||||
def combat_difficulty(self, player: int):
|
||||
return self.world.combat_difficulty[player].get_option_name()
|
||||
|
||||
def can_adventure(self, player: int):
|
||||
if self.combat_difficulty(player) == 'easy':
|
||||
return self.has('Progressive Weapons', player, 2) and self.has_iron_ingots(player)
|
||||
elif self.combat_difficulty(player) == 'hard':
|
||||
return True
|
||||
return self.has('Progressive Weapons', player) and (self.has('Ingot Crafting', player) or self.has('Campfire', player))
|
||||
|
||||
def basic_combat(self, player: int):
|
||||
if self.combat_difficulty(player) == 'easy':
|
||||
return self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player) and \
|
||||
self.has('Shield', player) and self.has_iron_ingots(player)
|
||||
elif self.combat_difficulty(player) == 'hard':
|
||||
return True
|
||||
return self.has('Progressive Weapons', player) and (self.has('Progressive Armor', player) or self.has('Shield', player)) and self.has_iron_ingots(player)
|
||||
|
||||
def complete_raid(self, player: int):
|
||||
reach_regions = self.can_reach('Village', 'Region', player) and self.can_reach('Pillager Outpost', 'Region', player)
|
||||
if self.combat_difficulty(player) == 'easy':
|
||||
return reach_regions and \
|
||||
self.has('Progressive Weapons', player, 3) and self.has('Progressive Armor', player, 2) and \
|
||||
self.has('Shield', player) and self.has('Archery', player) and \
|
||||
self.has('Progressive Tools', player, 2) and self.has_iron_ingots(player)
|
||||
elif self.combat_difficulty(player) == 'hard': # might be too hard?
|
||||
return reach_regions and self.has('Progressive Weapons', player, 2) and self.has_iron_ingots(player) and \
|
||||
(self.has('Progressive Armor', player) or self.has('Shield', player))
|
||||
return reach_regions and self.has('Progressive Weapons', player, 2) and self.has_iron_ingots(player) and \
|
||||
self.has('Progressive Armor', player) and self.has('Shield', player)
|
||||
|
||||
def can_kill_wither(self, player: int):
|
||||
normal_kill = self.has("Progressive Weapons", player, 3) and self.has("Progressive Armor", player, 2) and self.can_brew_potions(player) and self.can_enchant(player)
|
||||
if self.combat_difficulty(player) == 'easy':
|
||||
return self.fortress_loot(player) and normal_kill and self.has('Archery', player)
|
||||
elif self.combat_difficulty(player) == 'hard': # cheese kill using bedrock ceilings
|
||||
return self.fortress_loot(player) and (normal_kill or self.can_reach('The Nether', 'Region', player) or self.can_reach('The End', 'Region', player))
|
||||
return self.fortress_loot(player) and normal_kill
|
||||
|
||||
def can_kill_ender_dragon(self, player: int):
|
||||
if self.combat_difficulty(player) == 'easy':
|
||||
return self.has("Progressive Weapons", player, 3) and self.has("Progressive Armor", player, 2) and self.has('Archery', player) and \
|
||||
self.can_brew_potions(player) and self.can_enchant(player)
|
||||
if self.combat_difficulty(player) == 'hard':
|
||||
return (self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player)) or \
|
||||
(self.has('Progressive Weapons', player, 1) and self.has('Bed', player))
|
||||
return self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player) and self.has('Archery', player)
|
||||
|
||||
|
||||
def collect(self, item: Item, event: bool = False, location: Location = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
changed = False
|
||||
|
||||
# TODO: create a mapping for progressive items in each game and use that
|
||||
if item.game == "A Link to the Past":
|
||||
if item.name.startswith('Progressive '):
|
||||
if 'Sword' in item.name:
|
||||
if self.has('Golden Sword', item.player):
|
||||
pass
|
||||
elif self.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
|
||||
item.player].progressive_sword_limit >= 4:
|
||||
self.prog_items['Golden Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Master Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 3:
|
||||
self.prog_items['Tempered Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
|
||||
self.prog_items['Master Sword', item.player] += 1
|
||||
changed = True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
|
||||
self.prog_items['Fighter Sword', item.player] += 1
|
||||
changed = True
|
||||
elif 'Glove' in item.name:
|
||||
if self.has('Titans Mitts', item.player):
|
||||
pass
|
||||
elif self.has('Power Glove', item.player):
|
||||
self.prog_items['Titans Mitts', item.player] += 1
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items['Power Glove', item.player] += 1
|
||||
changed = True
|
||||
elif 'Shield' in item.name:
|
||||
if self.has('Mirror Shield', item.player):
|
||||
pass
|
||||
elif self.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
|
||||
self.prog_items['Mirror Shield', item.player] += 1
|
||||
changed = True
|
||||
elif self.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
|
||||
self.prog_items['Red Shield', item.player] += 1
|
||||
changed = True
|
||||
elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
|
||||
self.prog_items['Blue Shield', item.player] += 1
|
||||
changed = True
|
||||
elif 'Bow' in item.name:
|
||||
if self.has('Silver Bow', item.player):
|
||||
pass
|
||||
elif self.has('Bow', item.player):
|
||||
self.prog_items['Silver Bow', item.player] += 1
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items['Bow', item.player] += 1
|
||||
changed = True
|
||||
changed = self.world.worlds[item.player].collect(self, item)
|
||||
|
||||
|
||||
if not changed and (event or item.advancement):
|
||||
if not changed and event:
|
||||
self.prog_items[item.name, item.player] += 1
|
||||
changed = True
|
||||
|
||||
@@ -968,56 +756,16 @@ class CollectionState(object):
|
||||
return changed
|
||||
|
||||
def remove(self, item):
|
||||
if item.advancement:
|
||||
to_remove = item.name
|
||||
if item.game == "A Link to the Past" and to_remove.startswith('Progressive '):
|
||||
if 'Sword' in to_remove:
|
||||
if self.has('Golden Sword', item.player):
|
||||
to_remove = 'Golden Sword'
|
||||
elif self.has('Tempered Sword', item.player):
|
||||
to_remove = 'Tempered Sword'
|
||||
elif self.has('Master Sword', item.player):
|
||||
to_remove = 'Master Sword'
|
||||
elif self.has('Fighter Sword', item.player):
|
||||
to_remove = 'Fighter Sword'
|
||||
else:
|
||||
to_remove = None
|
||||
elif 'Glove' in item.name:
|
||||
if self.has('Titans Mitts', item.player):
|
||||
to_remove = 'Titans Mitts'
|
||||
elif self.has('Power Glove', item.player):
|
||||
to_remove = 'Power Glove'
|
||||
else:
|
||||
to_remove = None
|
||||
elif 'Shield' in item.name:
|
||||
if self.has('Mirror Shield', item.player):
|
||||
to_remove = 'Mirror Shield'
|
||||
elif self.has('Red Shield', item.player):
|
||||
to_remove = 'Red Shield'
|
||||
elif self.has('Blue Shield', item.player):
|
||||
to_remove = 'Blue Shield'
|
||||
else:
|
||||
to_remove = None
|
||||
elif 'Bow' in item.name:
|
||||
if self.has('Silver Bow', item.player):
|
||||
to_remove = 'Silver Bow'
|
||||
elif self.has('Bow', item.player):
|
||||
to_remove = 'Bow'
|
||||
else:
|
||||
to_remove = None
|
||||
|
||||
if to_remove:
|
||||
|
||||
self.prog_items[to_remove, item.player] -= 1
|
||||
if self.prog_items[to_remove, item.player] < 1:
|
||||
del (self.prog_items[to_remove, item.player])
|
||||
# invalidate caches, nothing can be trusted anymore now
|
||||
self.reachable_regions[item.player] = set()
|
||||
self.blocked_connections[item.player] = set()
|
||||
self.stale[item.player] = True
|
||||
changed = self.world.worlds[item.player].remove(self, item)
|
||||
if changed:
|
||||
# invalidate caches, nothing can be trusted anymore now
|
||||
self.reachable_regions[item.player] = set()
|
||||
self.blocked_connections[item.player] = set()
|
||||
self.stale[item.player] = True
|
||||
|
||||
@unique
|
||||
class RegionType(Enum):
|
||||
class RegionType(int, Enum):
|
||||
Generic = 0
|
||||
LightWorld = 1
|
||||
DarkWorld = 2
|
||||
Cave = 3 # Also includes Houses
|
||||
@@ -1031,7 +779,7 @@ class RegionType(Enum):
|
||||
|
||||
class Region(object):
|
||||
|
||||
def __init__(self, name: str, type, hint, player: int):
|
||||
def __init__(self, name: str, type, hint, player: int, world: Optional[MultiWorld] = None):
|
||||
self.name = name
|
||||
self.type = type
|
||||
self.entrances = []
|
||||
@@ -1039,15 +787,14 @@ class Region(object):
|
||||
self.locations = []
|
||||
self.dungeon = None
|
||||
self.shop = None
|
||||
self.world = None
|
||||
self.world = world
|
||||
self.is_light_world = False # will be set after making connections.
|
||||
self.is_dark_world = False
|
||||
self.spot_type = 'Region'
|
||||
self.hint_text = hint
|
||||
self.recursion_count = 0
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state):
|
||||
def can_reach(self, state: CollectionState):
|
||||
if state.stale[self.player]:
|
||||
state.update_reachable_regions(self.player)
|
||||
return self in state.reachable_regions[self.player]
|
||||
@@ -1062,9 +809,8 @@ class Region(object):
|
||||
|
||||
def can_fill(self, item: Item):
|
||||
inside_dungeon_item = item.locked_dungeon_item
|
||||
sewer_hack = self.world.mode[item.player] == 'standard' and item.name == 'Small Key (Hyrule Castle)'
|
||||
if sewer_hack or inside_dungeon_item:
|
||||
return self.dungeon and self.dungeon.is_dungeon_item(item) and item.player == self.player
|
||||
if inside_dungeon_item:
|
||||
return self.dungeon.is_dungeon_item(item) and item.player == self.player
|
||||
|
||||
return True
|
||||
|
||||
@@ -1076,6 +822,7 @@ class Region(object):
|
||||
|
||||
|
||||
class Entrance(object):
|
||||
spot_type = 'Entrance'
|
||||
|
||||
def __init__(self, player: int, name: str = '', parent=None):
|
||||
self.name = name
|
||||
@@ -1083,9 +830,6 @@ class Entrance(object):
|
||||
self.connected_region = None
|
||||
self.target = None
|
||||
self.addresses = None
|
||||
self.spot_type = 'Entrance'
|
||||
self.recursion_count = 0
|
||||
self.vanilla = None
|
||||
self.access_rule = lambda state: True
|
||||
self.player = player
|
||||
self.hide_path = False
|
||||
@@ -1098,11 +842,10 @@ class Entrance(object):
|
||||
|
||||
return False
|
||||
|
||||
def connect(self, region, addresses=None, target=None, vanilla=None):
|
||||
def connect(self, region, addresses=None, target=None):
|
||||
self.connected_region = region
|
||||
self.target = target
|
||||
self.addresses = addresses
|
||||
self.vanilla = vanilla
|
||||
region.entrances.append(self)
|
||||
|
||||
def __repr__(self):
|
||||
@@ -1175,17 +918,16 @@ class Location():
|
||||
spot_type = 'Location'
|
||||
game: str = "Generic"
|
||||
crystal: bool = False
|
||||
always_allow = staticmethod(lambda item, state: False)
|
||||
access_rule = staticmethod(lambda state: True)
|
||||
item_rule = staticmethod(lambda item: True)
|
||||
|
||||
def __init__(self, player: int, name: str = '', address:int = None, parent=None):
|
||||
self.name = name
|
||||
self.address = address
|
||||
self.name: str = name
|
||||
self.address: Optional[int] = address
|
||||
self.parent_region: Region = parent
|
||||
self.recursion_count = 0
|
||||
self.player = player
|
||||
self.item = None
|
||||
self.always_allow = lambda item, state: False
|
||||
self.access_rule = lambda state: True
|
||||
self.item_rule = lambda item: True
|
||||
self.player: int = player
|
||||
self.item: Optional[Item] = None
|
||||
|
||||
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
||||
return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (not check_access or self.can_reach(state)))
|
||||
@@ -1217,20 +959,28 @@ class Location():
|
||||
def __lt__(self, other):
|
||||
return (self.player, self.name) < (other.player, other.name)
|
||||
|
||||
@property
|
||||
def native_item(self) -> bool:
|
||||
"""Returns True if the item in this location matches game."""
|
||||
return self.item and self.item.game == self.game
|
||||
|
||||
@property
|
||||
def hint_text(self):
|
||||
return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
|
||||
|
||||
|
||||
class Item():
|
||||
location: Optional[Location] = None
|
||||
world: Optional[MultiWorld] = None
|
||||
game: str = "Generic"
|
||||
type: str = None
|
||||
pedestal_credit_text = "and the Unknown Item"
|
||||
sickkid_credit_text = None
|
||||
magicshop_credit_text = None
|
||||
zora_credit_text = None
|
||||
fluteboy_credit_text = None
|
||||
never_exclude = False # change manually to ensure that a specific nonprogression item never goes on an excluded location
|
||||
pedestal_credit_text: str = "and the Unknown Item"
|
||||
sickkid_credit_text: Optional[str] = None
|
||||
magicshop_credit_text: Optional[str] = None
|
||||
zora_credit_text: Optional[str] = None
|
||||
fluteboy_credit_text: Optional[str] = None
|
||||
code: Optional[str] = None # an item with ID None is called an Event, and does not get written to multidata
|
||||
|
||||
def __init__(self, name: str, advancement: bool, code: Optional[int], player: int):
|
||||
self.name = name
|
||||
@@ -1309,7 +1059,7 @@ class Item():
|
||||
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class Spoiler(object):
|
||||
class Spoiler():
|
||||
world: MultiWorld
|
||||
|
||||
def __init__(self, world):
|
||||
@@ -1334,9 +1084,9 @@ class Spoiler(object):
|
||||
|
||||
def parse_data(self):
|
||||
self.medallions = OrderedDict()
|
||||
for player in self.world.alttp_player_ids:
|
||||
self.medallions[f'Misery Mire ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][0]
|
||||
self.medallions[f'Turtle Rock ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][1]
|
||||
for player in self.world.get_game_players("A Link to the Past"):
|
||||
self.medallions[f'Misery Mire ({self.world.get_player_name(player)})'] = self.world.required_medallions[player][0]
|
||||
self.medallions[f'Turtle Rock ({self.world.get_player_name(player)})'] = self.world.required_medallions[player][1]
|
||||
|
||||
self.startinventory = list(map(str, self.world.precollected_items))
|
||||
|
||||
@@ -1390,7 +1140,7 @@ class Spoiler(object):
|
||||
shopdata['item_{}'.format(index)] += ", {} - {}".format(item['replacement'], item['replacement_price']) if item['replacement_price'] else item['replacement']
|
||||
self.shops.append(shopdata)
|
||||
|
||||
for player in self.world.alttp_player_ids:
|
||||
for player in self.world.get_game_players("A Link to the Past"):
|
||||
self.bosses[str(player)] = OrderedDict()
|
||||
self.bosses[str(player)]["Eastern Palace"] = self.world.get_dungeon("Eastern Palace", player).boss.name
|
||||
self.bosses[str(player)]["Desert Palace"] = self.world.get_dungeon("Desert Palace", player).boss.name
|
||||
@@ -1426,8 +1176,6 @@ class Spoiler(object):
|
||||
'shuffle': self.world.shuffle,
|
||||
'item_pool': self.world.difficulty,
|
||||
'item_functionality': self.world.item_functionality,
|
||||
'gt_crystals': self.world.crystals_needed_for_gt,
|
||||
'ganon_crystals': self.world.crystals_needed_for_ganon,
|
||||
'open_pyramid': self.world.open_pyramid,
|
||||
'accessibility': self.world.accessibility,
|
||||
'hints': self.world.hints,
|
||||
@@ -1443,15 +1191,12 @@ class Spoiler(object):
|
||||
'tile_shuffle': self.world.tile_shuffle,
|
||||
'bush_shuffle': self.world.bush_shuffle,
|
||||
'beemizer': self.world.beemizer,
|
||||
'progressive': self.world.progressive,
|
||||
'shufflepots': self.world.shufflepots,
|
||||
'players': self.world.players,
|
||||
'teams': self.world.teams,
|
||||
'progression_balancing': self.world.progression_balancing,
|
||||
'triforce_pieces_available': self.world.triforce_pieces_available,
|
||||
'triforce_pieces_required': self.world.triforce_pieces_required,
|
||||
'shop_shuffle': self.world.shop_shuffle,
|
||||
'shop_item_slots': self.world.shop_item_slots,
|
||||
'shuffle_prizes': self.world.shuffle_prizes,
|
||||
'sprite_pool': self.world.sprite_pool,
|
||||
'restrict_dungeon_item_on_boss': self.world.restrict_dungeon_item_on_boss,
|
||||
@@ -1467,7 +1212,7 @@ class Spoiler(object):
|
||||
out['Starting Inventory'] = self.startinventory
|
||||
out['Special'] = self.medallions
|
||||
if self.hashes:
|
||||
out['Hashes'] = {f"{self.world.player_names[player][team]} (Team {team+1})": hash for (player, team), hash in self.hashes.items()}
|
||||
out['Hashes'] = self.hashes
|
||||
if self.shops:
|
||||
out['Shops'] = self.shops
|
||||
out['playthrough'] = self.playthrough
|
||||
@@ -1478,7 +1223,6 @@ class Spoiler(object):
|
||||
return json.dumps(out)
|
||||
|
||||
def to_file(self, filename):
|
||||
import Options
|
||||
self.parse_data()
|
||||
|
||||
def bool_to_text(variable: Union[bool, str]) -> str:
|
||||
@@ -1492,36 +1236,24 @@ class Spoiler(object):
|
||||
self.metadata['version'], self.world.seed))
|
||||
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
|
||||
outfile.write('Players: %d\n' % self.world.players)
|
||||
outfile.write('Teams: %d\n' % self.world.teams)
|
||||
|
||||
for player in range(1, self.world.players + 1):
|
||||
if self.world.players > 1:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
|
||||
outfile.write('Game: %s\n' % self.metadata['game'][player])
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.world.game[player])
|
||||
if self.world.players > 1:
|
||||
outfile.write('Progression Balanced: %s\n' % (
|
||||
'Yes' if self.metadata['progression_balancing'][player] else 'No'))
|
||||
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
|
||||
if player in self.world.hk_player_ids:
|
||||
for hk_option in Options.hollow_knight_options:
|
||||
res = getattr(self.world, hk_option)[player]
|
||||
outfile.write(f'{hk_option+":":33}{res}\n')
|
||||
|
||||
elif player in self.world.factorio_player_ids:
|
||||
for f_option in Options.factorio_options:
|
||||
options = self.world.worlds[player].options
|
||||
if options:
|
||||
for f_option, option in options.items():
|
||||
res = getattr(self.world, f_option)[player]
|
||||
outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
|
||||
displayname = getattr(option, "displayname", f_option)
|
||||
outfile.write(f'{displayname + ":":33}{res.get_current_option_name()}\n')
|
||||
|
||||
elif player in self.world.minecraft_player_ids:
|
||||
for mc_option in Options.minecraft_options:
|
||||
res = getattr(self.world, mc_option)[player]
|
||||
outfile.write(f'{mc_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
|
||||
|
||||
elif player in self.world.alttp_player_ids:
|
||||
for team in range(self.world.teams):
|
||||
outfile.write('%s%s\n' % (
|
||||
f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if
|
||||
(player in self.world.alttp_player_ids and self.world.teams > 1) else 'Hash: ',
|
||||
self.hashes[player, team]))
|
||||
if player in self.world.get_game_players("A Link to the Past"):
|
||||
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
|
||||
|
||||
outfile.write('Logic: %s\n' % self.metadata['logic'][player])
|
||||
outfile.write('Dark Room Logic: %s\n' % self.metadata['dark_room_logic'][player])
|
||||
@@ -1540,12 +1272,9 @@ class Spoiler(object):
|
||||
self.metadata["triforce_pieces_required"][player])
|
||||
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
|
||||
outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
|
||||
outfile.write('Item Progression: %s\n' % self.metadata['progressive'][player])
|
||||
outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
|
||||
if self.metadata['shuffle'][player] != "vanilla":
|
||||
outfile.write('Entrance Shuffle Seed %s\n' % self.metadata['er_seeds'][player])
|
||||
outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
|
||||
outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
|
||||
outfile.write('Pyramid hole pre-opened: %s\n' % (
|
||||
'Yes' if self.metadata['open_pyramid'][player] else 'No'))
|
||||
|
||||
@@ -1568,8 +1297,6 @@ class Spoiler(object):
|
||||
"f" in self.metadata["shop_shuffle"][player]))
|
||||
outfile.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.metadata["shop_shuffle"][player]))
|
||||
outfile.write('Shop Item Slots: %s\n' %
|
||||
self.metadata["shop_item_slots"][player])
|
||||
outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
|
||||
outfile.write(
|
||||
'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
|
||||
@@ -1587,7 +1314,7 @@ class Spoiler(object):
|
||||
self.metadata['shuffle_prizes'][player])
|
||||
if self.entrances:
|
||||
outfile.write('\n\nEntrances:\n\n')
|
||||
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: '
|
||||
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(entry["player"])}: '
|
||||
if self.world.players > 1 else '', entry['entrance'],
|
||||
'<=>' if entry['direction'] == 'both' else
|
||||
'<=' if entry['direction'] == 'exit' else '=>',
|
||||
@@ -1597,6 +1324,13 @@ class Spoiler(object):
|
||||
outfile.write('\n\nMedallions:\n')
|
||||
for dungeon, medallion in self.medallions.items():
|
||||
outfile.write(f'\n{dungeon}: {medallion}')
|
||||
factorio_players = self.world.get_game_players("Factorio")
|
||||
if factorio_players:
|
||||
outfile.write('\n\nRecipes:\n')
|
||||
for player in factorio_players:
|
||||
name = self.world.get_player_name(player)
|
||||
for recipe in self.world.worlds[player].custom_recipes.values():
|
||||
outfile.write(f"\n{recipe.name} ({name}): {recipe.ingredients} -> {recipe.products}")
|
||||
|
||||
if self.startinventory:
|
||||
outfile.write('\n\nStarting Inventory:\n\n')
|
||||
@@ -1609,10 +1343,10 @@ class Spoiler(object):
|
||||
outfile.write('\n\nShops:\n\n')
|
||||
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
|
||||
|
||||
for player in self.world.alttp_player_ids:
|
||||
for player in self.world.get_game_players("A Link to the Past"):
|
||||
if self.world.boss_shuffle[player] != 'none':
|
||||
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
|
||||
outfile.write(f'\n\nBosses{(f" ({self.world.get_player_names(player)})" if self.world.players > 1 else "")}:\n')
|
||||
outfile.write(f'\n\nBosses{(f" ({self.world.get_player_name(player)})" if self.world.players > 1 else "")}:\n')
|
||||
outfile.write(' '+'\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
|
||||
outfile.write('\n\nPlaythrough:\n\n')
|
||||
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join([' %s: %s' % (location, item) for (location, item) in sphere.items()] if sphere_nr != '0' else [f' {item}' for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
|
||||
@@ -1633,6 +1367,3 @@ class Spoiler(object):
|
||||
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
|
||||
|
||||
outfile.write('\n'.join(path_listings))
|
||||
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
@@ -4,23 +4,17 @@ import typing
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
|
||||
import prompt_toolkit
|
||||
import websockets
|
||||
from prompt_toolkit.patch_stdout import patch_stdout
|
||||
|
||||
import Utils
|
||||
from MultiServer import CommandProcessor
|
||||
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, color, ClientStatus
|
||||
from Utils import Version
|
||||
|
||||
# logging note:
|
||||
# logging.* gets send to only the text console, logger.* gets send to the WebUI as well, if it's initialized.
|
||||
from worlds import network_data_package
|
||||
from worlds.alttp import Items, Regions
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
@@ -56,7 +50,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
"""List all missing location checks, from your local game state"""
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in Regions.lookup_name_to_id.items():
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if location_id < 0:
|
||||
continue
|
||||
if location_id not in self.ctx.locations_checked:
|
||||
@@ -75,8 +69,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
|
||||
|
||||
def _cmd_ready(self):
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
@@ -90,11 +82,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
def default(self, raw: str):
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]))
|
||||
|
||||
|
||||
class CommonContext():
|
||||
starting_reconnect_delay = 5
|
||||
current_reconnect_delay = starting_reconnect_delay
|
||||
command_processor = ClientCommandProcessor
|
||||
def __init__(self, server_address, password, found_items: bool):
|
||||
game: None
|
||||
ui: None
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
# server state
|
||||
self.server_address = server_address
|
||||
self.password = password
|
||||
@@ -105,7 +101,6 @@ class CommonContext():
|
||||
# own state
|
||||
self.finished_game = False
|
||||
self.ready = False
|
||||
self.found_items = found_items
|
||||
self.team = None
|
||||
self.slot = None
|
||||
self.auth = None
|
||||
@@ -146,16 +141,17 @@ class CommonContext():
|
||||
if local_package and local_package["version"] > network_data_package["version"]:
|
||||
data_package: dict = local_package
|
||||
elif network: # check if data from server is newer
|
||||
for key, value in data_package.items():
|
||||
if type(value) == dict: # convert to int keys
|
||||
data_package[key] = \
|
||||
{int(subkey) if subkey.isdigit() else subkey: subvalue for subkey, subvalue in value.items()}
|
||||
|
||||
if data_package["version"] > network_data_package["version"]:
|
||||
Utils.persistent_store("datapackage", "latest", network_data_package)
|
||||
|
||||
item_lookup: dict = data_package["lookup_any_item_id_to_name"]
|
||||
locations_lookup: dict = data_package["lookup_any_location_id_to_name"]
|
||||
item_lookup: dict = {}
|
||||
locations_lookup: dict = {}
|
||||
for game, gamedata in data_package["games"].items():
|
||||
for item_name, item_id in gamedata["item_name_to_id"].items():
|
||||
item_lookup[item_id] = item_name
|
||||
for location_name, location_id in gamedata["location_name_to_id"].items():
|
||||
locations_lookup[location_id] = location_name
|
||||
|
||||
def get_item_name_from_id(code: int):
|
||||
return item_lookup.get(code, f'Unknown item (ID:{code})')
|
||||
@@ -202,7 +198,7 @@ class CommonContext():
|
||||
self.input_requests += 1
|
||||
return await self.input_queue.get()
|
||||
|
||||
async def connect(self, address= None):
|
||||
async def connect(self, address=None):
|
||||
await self.disconnect()
|
||||
self.server_task = asyncio.create_task(server_loop(self, address))
|
||||
|
||||
@@ -210,9 +206,15 @@ class CommonContext():
|
||||
logger.info(args["text"])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
|
||||
pass # don't want info on other player's local pickups.
|
||||
logger.info(self.jsontotextparser(args["data"]))
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
pass
|
||||
|
||||
|
||||
async def server_loop(ctx: CommonContext, address=None):
|
||||
@@ -292,8 +294,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info('Password required')
|
||||
logger.info(f"Forfeit setting: {args['forfeit_mode']}")
|
||||
logger.info(f"Remaining setting: {args['remaining_mode']}")
|
||||
logger.info(f"A !hint costs {args['hint_cost']}% of checks points and you get {args['location_check_points']}"
|
||||
f" for each location checked. Use !hint for more information.")
|
||||
logger.info(
|
||||
f"A !hint costs {args['hint_cost']}% of your total location count as points"
|
||||
f" and you get {args['location_check_points']}"
|
||||
f" for each location checked. Use !hint for more information.")
|
||||
ctx.hint_cost = int(args['hint_cost'])
|
||||
ctx.check_points = int(args['location_check_points'])
|
||||
ctx.forfeit_mode = args['forfeit_mode']
|
||||
@@ -331,9 +335,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.error('Invalid password')
|
||||
ctx.password = None
|
||||
await ctx.server_auth(True)
|
||||
else:
|
||||
elif errors:
|
||||
raise Exception("Unknown connection errors: " + str(errors))
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
else:
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
|
||||
elif cmd == 'Connected':
|
||||
ctx.team = args["team"]
|
||||
@@ -392,12 +397,17 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
elif cmd == 'PrintJSON':
|
||||
ctx.on_print_json(args)
|
||||
|
||||
elif cmd == 'InvalidArguments':
|
||||
logger.warning(f"Invalid Arguments: {args['text']}")
|
||||
elif cmd == 'InvalidPacket':
|
||||
logger.warning(f"Invalid Packet of {args['type']}: {args['text']}")
|
||||
|
||||
elif cmd == "Bounced":
|
||||
pass
|
||||
|
||||
else:
|
||||
logger.debug(f"unknown command {cmd}")
|
||||
|
||||
ctx.on_package(cmd, args)
|
||||
|
||||
|
||||
async def console_loop(ctx: CommonContext):
|
||||
import sys
|
||||
@@ -417,4 +427,4 @@ async def console_loop(ctx: CommonContext):
|
||||
if input_text:
|
||||
commandprocessor(input_text)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logger.exception(e)
|
||||
|
||||
@@ -1,359 +0,0 @@
|
||||
Hint description:
|
||||
|
||||
Hints will appear in the following ratios across the 15 telepathic tiles that have hints and the five storyteller locations:
|
||||
|
||||
4 hints for inconvenient entrances.
|
||||
4 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
|
||||
3 hints for inconvenient item locations.
|
||||
5 hints for valuable items.
|
||||
4 junk hints.
|
||||
|
||||
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following ratios will be used instead:
|
||||
|
||||
5 hints for inconvenient item locations.
|
||||
8 hints for valuable items.
|
||||
7 junk hints.
|
||||
|
||||
In the simple, restricted, and restricted legacy shuffles, these are the ratios:
|
||||
|
||||
2 hints for inconvenient entrances.
|
||||
1 hint for an inconvenient dungeon entrance.
|
||||
4 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
|
||||
3 hints for inconvenient item locations.
|
||||
5 hints for valuable items.
|
||||
5 junk hints.
|
||||
|
||||
These hints will use the following format:
|
||||
|
||||
Entrance hints go "[Entrance on overworld] leads to [interior]".
|
||||
|
||||
Inconvenient item locations are a little more custom but amount to "[Location] has [item name]". The item name is literal and will specify which dungeon the dungeon specific items hail from (small key/big key/map/compass).
|
||||
|
||||
The valuable items are of the format "[item name] can be found [location]". The item name is again literal, and the location text is taken from Ganon's silver arrow hints. Note that the way it works is that every unique valuable item that exists is considered independently, and you won't get multiple hints for the EXACT same item (so you can only get one hint for Progressive Sword no matter how many swords exist in the seed, but if swords are not progressive, you could get hints for both Master Sword and Tempered Sword). More copies of an item existing does not increase the probability of getting a hint for that particular item (you are equally likely to get a hint for a Progressive Sword as for the Hammer). Unlike the IR, item names are never obfuscated by "something unique", and there is no special bias for hints for GT Big Key or Pegasus Boots.
|
||||
|
||||
Hint Locations:
|
||||
|
||||
Eastern Palace room before Big Chest
|
||||
Desert Palace bonk torch room
|
||||
Tower of Hera entrance room
|
||||
Tower of Hera Big Chest room
|
||||
Castle Tower after dark rooms
|
||||
Palace of Darkness before Bow section
|
||||
Swamp Palace entryway
|
||||
Thieves' Town upstairs
|
||||
Ice Palace entrance
|
||||
Ice Palace after first drop
|
||||
Ice Palace tall ice floor room
|
||||
Misery Mire cutscene room
|
||||
Turtle Rock entrance
|
||||
Spectacle Rock cave
|
||||
Spiky Hint cave
|
||||
PoD Bdlg NPC
|
||||
Near PoD Storyteller (bug near bomb wall)
|
||||
Dark Sanctuary Storyteller (long room with tables)
|
||||
Near Mire Storyteller (feather duster in winding cave)
|
||||
SE DW Storyteller (owl in winding cave)
|
||||
|
||||
Inconvenient entrance list:
|
||||
|
||||
Skull Woods Final
|
||||
Ice Palace
|
||||
Misery Mire
|
||||
Turtle Rock
|
||||
Ganon's Tower
|
||||
Mimic Ledge
|
||||
SW DM Foothills Cave (mirror from upper Bumper ledge)
|
||||
Hammer Pegs (near purple chest)
|
||||
Super Bomb cracked wall
|
||||
|
||||
Inconvenient location list:
|
||||
|
||||
Swamp left (two chests)
|
||||
Mire left (two chests)
|
||||
Hera basement
|
||||
Eastern Palace Big Key chest (protected by anti-fairies)
|
||||
Thieves' Town Big Chest
|
||||
Ice Palace Big Chest
|
||||
Ganon's Tower Big Chest
|
||||
Purple Chest
|
||||
Spike Cave
|
||||
Magic Bat
|
||||
Sahasrahla (Green Pendant)
|
||||
|
||||
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following two locations are added to the inconvenient locations list:
|
||||
|
||||
Graveyard Cave
|
||||
Mimic Cave
|
||||
|
||||
Valuable Items are simply all items that are shown on the pause subscreen (Y, B, or A sections) minus Silver Arrows and plus Triforce Pieces, Magic Upgrades (1/2 or 1/4), and the Single Arrow. If key shuffle is being used, you can additionally get hints for Small Keys or Big Keys but not hints for Maps or Compasses.
|
||||
|
||||
While the exact verbage of location names and item names can be found in the source code, here's a copy for reference:
|
||||
|
||||
Overworld Entrance naming:
|
||||
|
||||
Turtle Rock: Turtle Rock Main
|
||||
Misery Mire: Misery Mire
|
||||
Ice Palace: Ice Palace
|
||||
Skull Woods Final Section: The back of Skull Woods
|
||||
Death Mountain Return Cave (West): The SW DM Foothills Cave
|
||||
Mimic Cave: Mimic Ledge
|
||||
Dark World Hammer Peg Cave: The rows of pegs
|
||||
Pyramid Fairy: The crack on the pyramid
|
||||
Eastern Palace: Eastern Palace
|
||||
Elder House (East): Elder House
|
||||
Elder House (West): Elder House
|
||||
Two Brothers House (East): Eastern Quarreling Brothers' house
|
||||
Old Man Cave (West): The lower DM entrance
|
||||
Hyrule Castle Entrance (South): The ground level castle door
|
||||
Thieves Town: Thieves' Town
|
||||
Bumper Cave (Bottom): The lower Bumper Cave
|
||||
Swamp Palace: Swamp Palace
|
||||
Dark Death Mountain Ledge (West): The East dark DM connector ledge
|
||||
Dark Death Mountain Ledge (East): The East dark DM connector ledge
|
||||
Superbunny Cave (Top): The summit of dark DM cave
|
||||
Superbunny Cave (Bottom): The base of east dark DM
|
||||
Hookshot Cave: The rock on dark DM
|
||||
Desert Palace Entrance (South): The book sealed passage
|
||||
Tower of Hera: The Tower of Hera
|
||||
Two Brothers House (West): The door near the race game
|
||||
Old Man Cave (East): The SW-most cave on west DM
|
||||
Old Man House (Bottom): A cave with a door on west DM
|
||||
Old Man House (Top): The eastmost cave on west DM
|
||||
Death Mountain Return Cave (East): The westmost cave on west DM
|
||||
Spectacle Rock Cave Peak: The highest cave on west DM
|
||||
Spectacle Rock Cave: The right ledge on west DM
|
||||
Spectacle Rock Cave (Bottom): The left ledge on west DM
|
||||
Paradox Cave (Bottom): The right paired cave on east DM
|
||||
Paradox Cave (Middle): The southmost cave on east DM
|
||||
Paradox Cave (Top): The east DM summit cave
|
||||
Fairy Ascension Cave (Bottom): The east DM cave behind rocks
|
||||
Fairy Ascension Cave (Top): The central ledge on east DM
|
||||
Spiral Cave: The left ledge on east DM
|
||||
Spiral Cave (Bottom): The SWmost cave on east DM
|
||||
Palace of Darkness: Palace of Darkness
|
||||
Hyrule Castle Entrance (West): The left castle door
|
||||
Hyrule Castle Entrance (East): The right castle door
|
||||
Agahnims Tower: The sealed castle door
|
||||
Desert Palace Entrance (West): The westmost building in the desert
|
||||
Desert Palace Entrance (North): The northmost cave in the desert
|
||||
Blinds Hideout: Blind's old house
|
||||
Lake Hylia Fairy: A cave NE of Lake Hylia
|
||||
Light Hype Fairy: The cave south of your house
|
||||
Desert Fairy: The cave near the desert
|
||||
Chicken House: The chicken lady's house
|
||||
Aginahs Cave: The open desert cave
|
||||
Sahasrahlas Hut: The house near armos
|
||||
Cave Shop (Lake Hylia): The cave NW Lake Hylia
|
||||
Blacksmiths Hut: The old smithery
|
||||
Sick Kids House: The central house in Kakariko
|
||||
Lost Woods Gamble: A tree trunk door
|
||||
Fortune Teller (Light): A building NE of Kakariko
|
||||
Snitch Lady (East): A house guarded by a snitch
|
||||
Snitch Lady (West): A house guarded by a snitch
|
||||
Bush Covered House: A house with an uncut lawn
|
||||
Tavern (Front): A building with a backdoor
|
||||
Light World Bomb Hut: A Kakariko building with no door
|
||||
Kakariko Shop: The old Kakariko shop
|
||||
Mini Moldorm Cave: The cave south of Lake Hylia
|
||||
Long Fairy Cave: The eastmost portal cave
|
||||
Good Bee Cave: The open cave SE Lake Hylia
|
||||
20 Rupee Cave: The rock SE Lake Hylia
|
||||
50 Rupee Cave: The rock near the desert
|
||||
Ice Rod Cave: The sealed cave SE Lake Hylia
|
||||
Library: The old library
|
||||
Potion Shop: The witch's building
|
||||
Dam: The old dam
|
||||
Lumberjack House: The lumberjack house
|
||||
Lake Hylia Fortune Teller: The building NW Lake Hylia
|
||||
Kakariko Gamble Game: The old Kakariko gambling den
|
||||
Waterfall of Wishing: Going behind the waterfall
|
||||
Capacity Upgrade: The cave on the island
|
||||
Bonk Rock Cave: The rock pile near Sanctuary
|
||||
Graveyard Cave: The graveyard ledge
|
||||
Checkerboard Cave: The NE desert ledge
|
||||
Cave 45: The ledge south of haunted grove
|
||||
Kings Grave: The northeastmost grave
|
||||
Bonk Fairy (Light): The rock pile near your home
|
||||
Hookshot Fairy: A cave on east DM
|
||||
Bonk Fairy (Dark): The rock pile near the old bomb shop
|
||||
Dark Sanctuary Hint: The dark sanctuary cave
|
||||
Dark Lake Hylia Fairy: The cave NE dark Lake Hylia
|
||||
C-Shaped House: The NE house in Village of Outcasts
|
||||
Big Bomb Shop: The old bomb shop
|
||||
Dark Death Mountain Fairy: The SW cave on dark DM
|
||||
Dark Lake Hylia Shop: The building NW dark Lake Hylia
|
||||
Dark World Shop: The hammer sealed building
|
||||
Red Shield Shop: The fenced in building
|
||||
Mire Shed: The western hut in the mire
|
||||
East Dark World Hint: The dark cave near the eastmost portal
|
||||
Dark Desert Hint: The cave east of the mire
|
||||
Spike Cave: The ledge cave on west dark DM
|
||||
Palace of Darkness Hint: The building south of Kiki
|
||||
Dark Lake Hylia Ledge Spike Cave: The rock SE dark Lake Hylia
|
||||
Cave Shop (Dark Death Mountain): The base of east dark DM
|
||||
Dark World Potion Shop: The building near the catfish
|
||||
Archery Game: The old archery game
|
||||
Dark World Lumberjack Shop: The northmost Dark World building
|
||||
Hype Cave: The cave south of the old bomb shop
|
||||
Brewery: The Village of Outcasts building with no door
|
||||
Dark Lake Hylia Ledge Hint: The open cave SE dark Lake Hylia
|
||||
Chest Game: The westmost building in the Village of Outcasts
|
||||
Dark Desert Fairy: The eastern hut in the mire
|
||||
Dark Lake Hylia Ledge Fairy: The sealed cave SE dark Lake Hylia
|
||||
Fortune Teller (Dark): The building NE the Village of Outcasts
|
||||
Sanctuary: Sanctuary
|
||||
Lumberjack Tree Cave: The cave Behind Lumberjacks
|
||||
Lost Woods Hideout Stump: The stump in Lost Woods
|
||||
North Fairy Cave: The cave East of Graveyard
|
||||
Bat Cave Cave: The cave in eastern Kakariko
|
||||
Kakariko Well Cave: The cave in northern Kakariko
|
||||
Hyrule Castle Secret Entrance Stairs: The tunnel near the castle
|
||||
Skull Woods First Section Door: The southeastmost skull
|
||||
Skull Woods Second Section Door (East): The central open skull
|
||||
Skull Woods Second Section Door (West): The westmost open skull
|
||||
Desert Palace Entrance (East): The eastern building in the desert
|
||||
Turtle Rock Isolated Ledge Entrance: The isolated ledge on east dark DM
|
||||
Bumper Cave (Top): The upper Bumper Cave
|
||||
Hookshot Cave Back Entrance: The stairs on the floating island
|
||||
|
||||
Destination Entrance Naming:
|
||||
|
||||
Hyrule Castle: Hyrule Castle (all three entrances)
|
||||
Eastern Palace: Eastern Palace
|
||||
Desert Palace: Desert Palace (all four entrances, including final)
|
||||
Tower of Hera: Tower of Hera
|
||||
Palace of Darkness: Palace of Darkness
|
||||
Swamp Palace: Swamp Palace
|
||||
Skull Woods: Skull Woods (any entrance including final)
|
||||
Thieves' Town: Thieves' Town
|
||||
Ice Palace: Ice Palace
|
||||
Misery Mire: Misery Mire
|
||||
Turtle Rock: Turtle Rock (all four entrances)
|
||||
Ganon's Tower: Ganon's Tower
|
||||
Castle Tower: Agahnim's Tower
|
||||
A connector: Paradox Cave, Spectacle Rock Cave, Hookshot Cave, Superbunny Cave, Spiral Cave, Old Man Fetch Cave, Old Man House, Elder House, Quarreling Brothers' House, Bumper Cave, DM Fairy Ascent Cave, DM Exit Cave
|
||||
A bounty of five items: Mini-moldorm cave, Hype Cave, Blind's Hideout
|
||||
Sahasrahla: Sahasrahla
|
||||
A cave with two items: Mire hut, Waterfall Fairy, Pyramid Fairy
|
||||
A fairy fountain: Any healer fairy cave, either bonk cave with four fairies, the "long fairy" cave
|
||||
A common shop: Any shop that sells bombs by default
|
||||
The rare shop: The shop that sells the Red Shield by default
|
||||
The potion shop: Potion Shop
|
||||
The bomb shop: Bomb Shop
|
||||
A fortune teller: Any of the three fortune tellers
|
||||
A house with a chest: Chicken Lady's house, C-House, Brewery
|
||||
A cave with an item: Checkerboard cave, Hammer Pegs cave, Cave 45, Graveyard Ledge cave
|
||||
A cave with a chest: Sanc Bonk Rock Cave, Cape Grave Cave, Ice Rod Cave, Aginah's Cave
|
||||
The dam: Watergate
|
||||
The sick kid: Sick Kid
|
||||
The library: Library
|
||||
Mimic Cave: Mimic Cave
|
||||
Spike Cave: Spike Cave
|
||||
A game of 16 chests: VoO chest game (for the item)
|
||||
A storyteller: The four DW NPCs who charge 20 rupees for a hint as well as the PoD Bdlg guy who gives a free hint
|
||||
A cave with some cash: 20 rupee cave, 50 rupee cave (both have thieves and some pots)
|
||||
A game of chance: Gambling game (just for cash, no items)
|
||||
A game of skill: Archery minigame
|
||||
The queen of fairies: Capacity Upgrade Fairy
|
||||
A drop's exit: Sanctuary, LW Thieves' Hideout, Kakariko Well, Magic Bat, Useless Fairy, Uncle Tunnel, Ganon drop exit
|
||||
A restock room: The Kakariko bomb/arrow restock room
|
||||
The tavern: The Kakariko tavern
|
||||
The grass man: The Kakariko man with many beds
|
||||
A cold bee: The "wrong side" of Ice Rod cave where you can get a Good Bee
|
||||
Fairies deep in a cave: Hookshot Fairy
|
||||
|
||||
Location naming reference:
|
||||
|
||||
Mushroom: in the woods
|
||||
Master Sword Pedestal: at the pedestal
|
||||
Bottle Merchant: with a merchant
|
||||
Stumpy: with tree boy
|
||||
Flute Spot: underground
|
||||
Digging Game: underground
|
||||
Lake Hylia Island: on an island
|
||||
Floating Island: on an island
|
||||
Bumper Cave Ledge: on a ledge
|
||||
Spectacle Rock: atop a rock
|
||||
Maze Race: at the race
|
||||
Desert Ledge: in the desert
|
||||
Pyramid: on the pyramid
|
||||
Catfish: with a catfish
|
||||
Ether Tablet: at a monument
|
||||
Bombos Tablet: at a monument
|
||||
Hobo: with the hobo
|
||||
Zora's Ledge: near Zora
|
||||
King Zora: at a high price
|
||||
Sunken Treasure: underwater
|
||||
Floodgate Chest: in the dam
|
||||
Blacksmith: with the smith
|
||||
Purple Chest: from a box
|
||||
Old Man: with the old man
|
||||
Link's Uncle: with your uncle
|
||||
Secret Passage: near your uncle
|
||||
Kakariko Well (5 items): in a well
|
||||
Lost Woods Hideout: near a thief
|
||||
Lumberjack Tree: in a hole
|
||||
Magic Bat: with the bat
|
||||
Paradox Cave (7 items): in a cave with seven chests
|
||||
Blind's Hideout (5 items): in a basement
|
||||
Mini Moldorm Cave (5 items): near Moldorms
|
||||
Hype Cave (4 back chests): near a bat-like man
|
||||
Hype Cave - Generous Guy: with a bat-like man
|
||||
Hookshot Cave (4 items): across pits
|
||||
Sahasrahla's Hut (chests in back): near the elder
|
||||
Sahasrahla: with the elder
|
||||
Waterfall Fairy (2 items): near a fairy
|
||||
Pyramid Fairy (2 items): near a fairy
|
||||
Mire Shed (2 items): near sparks
|
||||
Superbunny Cave (2 items): in a connection
|
||||
Spiral Cave: in spiral cave
|
||||
Kakariko Tavern: in the bar
|
||||
Link's House: in your home
|
||||
Sick Kid: with the sick
|
||||
Library: near books
|
||||
Potion Shop: near potions
|
||||
Spike Cave: beyond spikes
|
||||
Mimic Cave: in a cave of mimicry
|
||||
Chest Game: as a prize
|
||||
Chicken House: near poultry
|
||||
Aginah's Cave: with Aginah
|
||||
Ice Rod Cave: in a frozen cave
|
||||
Brewery: alone in a home
|
||||
C-Shaped House: alone in a home
|
||||
Spectacle Rock Cave: alone in a cave
|
||||
King's Tomb: alone in a cave
|
||||
Cave 45: alone in a cave
|
||||
Graveyard Cave: alone in a cave
|
||||
Checkerboard Cave: alone in a cave
|
||||
Bonk Rock Cave: alone in a cave
|
||||
Peg Cave: alone in a cave
|
||||
Sanctuary: in Sanctuary
|
||||
Hyrule Castle - Boomerang Chest: in Hyrule Castle
|
||||
Hyrule Castle - Map Chest: in Hyrule Castle
|
||||
Hyrule Castle - Zelda's Chest: in Hyrule Castle
|
||||
Sewers - Dark Cross: in the sewers
|
||||
Sewers - Secret Room (3 items): in the sewers
|
||||
Eastern Palace - Boss: with the Armos
|
||||
Eastern Palace (otherwise, 5 items): in Eastern Palace
|
||||
Desert Palace - Boss: with Lanmolas
|
||||
Desert Palace (otherwise, 5 items): in Desert Palace
|
||||
Tower of Hera - Boss: with Moldorm
|
||||
Tower of Hera (otherwise, 5 items): in Tower of Hera
|
||||
Castle Tower (2 items): in Castle Tower
|
||||
Palace of Darkness - Boss: with Helmasaur King
|
||||
Palace of Darkness (otherwise, 13 items): in Palace of Darkness
|
||||
Swamp Palace - Boss: with Arrghus
|
||||
Swamp Palace (otherwise, 9 items): in Swamp Palace
|
||||
Skull Woods - Bridge Room: near Mothula
|
||||
Skull Woods - Boss: with Mothula
|
||||
Skull Woods (otherwise, 6 items): in Skull Woods
|
||||
Thieves' Town - Boss: with Blind
|
||||
Thieves' Town (otherwise, 7 items): in Thieves' Town
|
||||
Ice Palace - Boss: with Kholdstare
|
||||
Ice Palace (otherwise, 7 items): in Ice Palace
|
||||
Misery Mire - Boss: with Vitreous
|
||||
Misery Mire (otherwise, 7 items): in Misery Mire
|
||||
Turtle Rock - Boss: with Trinexx
|
||||
Turtle Rock (otherwise, 11 items): in Turtle Rock
|
||||
Ganons Tower (after climb, 4 items): atop Ganon's Tower
|
||||
Ganon's Tower (otherwise, 23 items): in Ganon's Tower
|
||||
@@ -5,7 +5,8 @@ import json
|
||||
import string
|
||||
import copy
|
||||
import sys
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
|
||||
import colorama
|
||||
import asyncio
|
||||
@@ -15,29 +16,21 @@ from MultiServer import mark_raw
|
||||
|
||||
import Utils
|
||||
import random
|
||||
from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
from worlds.factorio import Factorio
|
||||
|
||||
rcon_port = 24242
|
||||
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
|
||||
save_name = "Archipelago"
|
||||
os.makedirs("logs", exist_ok=True)
|
||||
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
bin_dir = os.path.dirname(executable)
|
||||
if not os.path.isdir(bin_dir):
|
||||
raise FileNotFoundError(bin_dir)
|
||||
if not os.path.exists(executable):
|
||||
if os.path.exists(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(executable)
|
||||
# Log to file in gui case
|
||||
if getattr(sys, "frozen", False) and not "--nogui" in sys.argv:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
|
||||
filename=os.path.join("logs", "FactorioClient.txt"), filemode="w", force=True)
|
||||
else:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO, force=True)
|
||||
logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "FactorioClient.txt"), "w"))
|
||||
|
||||
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
|
||||
|
||||
thread_pool = ThreadPoolExecutor(10)
|
||||
gui_enabled = Utils.is_frozen() or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
@@ -47,34 +40,44 @@ class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_connect(self, address: str = "") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
if not self.ctx.auth:
|
||||
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
|
||||
return super(FactorioCommandProcessor, self)._cmd_connect(address)
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(FactorioContext, self).__init__(*args, **kwargs)
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.raw_json_text_parser = RawJSONtoTextParser(self)
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if not self.auth:
|
||||
if self.rcon_client:
|
||||
get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': ['AP'],
|
||||
@@ -84,69 +87,74 @@ class FactorioContext(CommonContext):
|
||||
def on_print(self, args: dict):
|
||||
logger.info(args["text"])
|
||||
if self.rcon_client:
|
||||
cleaned_text = args['text'].replace('"', '')
|
||||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
|
||||
pass # don't want info on other player's local pickups.
|
||||
text = self.raw_json_text_parser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
if self.rcon_client:
|
||||
text = self.factorio_json_text_parser(args["data"])
|
||||
cleaned_text = text.replace('"', '')
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
# TODO: remove around version 0.2
|
||||
if self.mod_version < Utils.Version(0, 1, 6):
|
||||
text = text.replace('"', '')
|
||||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
f"{text}\")")
|
||||
else:
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
# catch up sync anything that is already cleared.
|
||||
for tech in args["checked_locations"]:
|
||||
item_name = f"ap-{tech}-"
|
||||
self.rcon_client.send_command(f'/ap-get-technology {item_name}\t-1')
|
||||
|
||||
async def game_watcher(ctx: FactorioContext, bridge_file: str):
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
bridge_counter = 0
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if os.path.exists(bridge_file):
|
||||
bridge_logger.info("Found Factorio Bridge file.")
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.awaiting_bridge:
|
||||
ctx.awaiting_bridge = False
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
ctx.auth = data["slot_name"]
|
||||
ctx.seed_name = data["seed_name"]
|
||||
if ctx.awaiting_bridge and ctx.rcon_client:
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
bridge_counter += 1
|
||||
if bridge_counter >= 60:
|
||||
bridge_logger.info(
|
||||
"Did not find Factorio Bridge file, "
|
||||
"waiting for mod to run, which requires the server to run, "
|
||||
"which requires a player to be connected.")
|
||||
bridge_counter = 0
|
||||
await asyncio.sleep(1)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue):
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
def queuer():
|
||||
while 1:
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
@@ -155,95 +163,160 @@ def stream_factorio_output(pipe, queue):
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue)
|
||||
script_folder = None
|
||||
progression_watcher = None
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll():
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
# trigger lua interface confirmation
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/ap-sync")
|
||||
if not script_folder and "Write data path:" in msg:
|
||||
script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
|
||||
bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
|
||||
if os.path.exists(bridge_file):
|
||||
os.remove(bridge_file)
|
||||
logging.info(f"Bridge File Path: {bridge_file}")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
|
||||
# TODO: remove around version 0.2
|
||||
if ctx.mod_version < Utils.Version(0, 1, 6):
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
|
||||
if ctx.rcon_client:
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
if item_id not in lookup_id_to_name:
|
||||
logging.error(f"Cannot send unknown item ID: {item_id}")
|
||||
if item_id not in Factorio.item_id_to_name:
|
||||
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = lookup_id_to_name[item_id]
|
||||
item_name = Factorio.item_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}')
|
||||
ctx.send_index += 1
|
||||
await asyncio.sleep(1)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.rcon_client = None
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
if progression_watcher:
|
||||
await progression_watcher
|
||||
factorio_process.wait(5)
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
# testing shortcuts
|
||||
# ctx.server_address = "localhost"
|
||||
# ctx.auth = "Nauvis"
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
await asyncio.sleep(3)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
def get_info(ctx, rcon_client):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import FactorioManager
|
||||
ctx.ui = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
await factorio_server_task
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await asyncio.gather(input_task, factorio_server_task)
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
@@ -261,8 +334,40 @@ class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
if not Utils.is_frozen(): # Frozen state has no cmd window in the first place
|
||||
parser.add_argument('--nogui', default=False, action='store_true', help="Turns off Client GUI.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
bin_dir = os.path.dirname(executable)
|
||||
if not os.path.exists(bin_dir):
|
||||
raise FileNotFoundError(f"Path {bin_dir} does not exist or could not be accessed.")
|
||||
if not os.path.isdir(bin_dir):
|
||||
raise NotADirectoryError(f"Path {bin_dir} is not a directory.")
|
||||
if not os.path.exists(executable):
|
||||
if os.path.exists(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
colorama.deinit()
|
||||
|
||||
@@ -1,167 +0,0 @@
|
||||
import os
|
||||
import logging
|
||||
import sys
|
||||
os.makedirs("logs", exist_ok=True)
|
||||
if getattr(sys, "frozen", False):
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
|
||||
filename=os.path.join("logs", "FactorioClient.txt"), filemode="w")
|
||||
else:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "FactorioClient.txt"), "w"))
|
||||
os.environ["KIVY_NO_CONSOLELOG"] = "1"
|
||||
os.environ["KIVY_NO_FILELOG"] = "1"
|
||||
os.environ["KIVY_NO_ARGS"] = "1"
|
||||
|
||||
import asyncio
|
||||
from CommonClient import server_loop, logger
|
||||
from FactorioClient import FactorioContext, factorio_server_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
ui_app = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
|
||||
await ctx.exit_event.wait() # wait for signal to exit application
|
||||
ui_app.stop()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
# allow tasks to quit
|
||||
await ui_task
|
||||
await factorio_server_task
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0: # clear queue for shutdown
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
|
||||
from kivy.app import App
|
||||
from kivy.uix.label import Label
|
||||
from kivy.base import ExceptionHandler, ExceptionManager, Config
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.textinput import TextInput
|
||||
from kivy.uix.recycleview import RecycleView
|
||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
|
||||
|
||||
class FactorioManager(App):
|
||||
def __init__(self, ctx):
|
||||
super(FactorioManager, self).__init__()
|
||||
self.ctx = ctx
|
||||
self.commandprocessor = ctx.command_processor(ctx)
|
||||
self.icon = "data/icon.png"
|
||||
|
||||
def build(self):
|
||||
self.grid = GridLayout()
|
||||
self.grid.cols = 1
|
||||
self.tabs = TabbedPanel()
|
||||
self.tabs.default_tab_text = "All"
|
||||
self.title = "Archipelago Factorio Client"
|
||||
pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge File Log"),
|
||||
]
|
||||
self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name) for logger_name, name in pairs))
|
||||
for logger_name, display_name in pairs:
|
||||
bridge_logger = logging.getLogger(logger_name)
|
||||
panel = TabbedPanelItem(text=display_name)
|
||||
panel.content = UILog(bridge_logger)
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
self.grid.add_widget(self.tabs)
|
||||
textinput = TextInput(size_hint_y=None, height=30, multiline=False)
|
||||
textinput.bind(on_text_validate=self.on_message)
|
||||
self.grid.add_widget(textinput)
|
||||
self.commandprocessor("/help")
|
||||
return self.grid
|
||||
|
||||
def on_stop(self):
|
||||
self.ctx.exit_event.set()
|
||||
|
||||
def on_message(self, textinput: TextInput):
|
||||
try:
|
||||
input_text = textinput.text.strip()
|
||||
textinput.text = ""
|
||||
|
||||
if self.ctx.input_requests > 0:
|
||||
self.ctx.input_requests -= 1
|
||||
self.ctx.input_queue.put_nowait(input_text)
|
||||
elif input_text:
|
||||
self.commandprocessor(input_text)
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
|
||||
class LogtoUI(logging.Handler):
|
||||
def __init__(self, on_log):
|
||||
super(LogtoUI, self).__init__(logging.DEBUG)
|
||||
self.on_log = on_log
|
||||
|
||||
def handle(self, record: logging.LogRecord) -> None:
|
||||
self.on_log(record)
|
||||
|
||||
|
||||
class UILog(RecycleView):
|
||||
cols = 1
|
||||
|
||||
def __init__(self, *loggers_to_handle, **kwargs):
|
||||
super(UILog, self).__init__(**kwargs)
|
||||
self.data = []
|
||||
for logger in loggers_to_handle:
|
||||
logger.addHandler(LogtoUI(self.on_log))
|
||||
|
||||
def on_log(self, record: logging.LogRecord) -> None:
|
||||
self.data.append({"text": record.getMessage()})
|
||||
|
||||
|
||||
class E(ExceptionHandler):
|
||||
def handle_exception(self, inst):
|
||||
logger.exception(inst)
|
||||
return ExceptionManager.RAISE
|
||||
|
||||
ExceptionManager.add_handler(E())
|
||||
|
||||
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Builder.load_string('''
|
||||
<TabbedPanel>
|
||||
tab_width: 200
|
||||
<Row@Label>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
text_size: self.width, None
|
||||
size_hint_y: None
|
||||
height: self.texture_size[1]
|
||||
font_size: dp(20)
|
||||
<UILog>:
|
||||
viewclass: 'Row'
|
||||
scroll_y: 0
|
||||
effect_cls: "ScrollEffect"
|
||||
RecycleBoxLayout:
|
||||
default_size: None, dp(20)
|
||||
default_size_hint: 1, None
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
orientation: 'vertical'
|
||||
spacing: dp(3)
|
||||
''')
|
||||
|
||||
if __name__ == '__main__':
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.close()
|
||||
72
Fill.py
@@ -3,9 +3,11 @@ import typing
|
||||
import collections
|
||||
import itertools
|
||||
|
||||
from BaseClasses import CollectionState, PlandoItem, Location, MultiWorld
|
||||
from BaseClasses import CollectionState, Location, MultiWorld
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
from worlds.generic import PlandoItem
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
@@ -68,7 +70,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_locations=None):
|
||||
def distribute_items_restrictive(world: MultiWorld, fill_locations=None):
|
||||
# If not passed in, then get a shuffled list of locations to fill in
|
||||
if not fill_locations:
|
||||
fill_locations = world.get_unfilled_locations()
|
||||
@@ -77,65 +79,29 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
progitempool = []
|
||||
nonexcludeditempool = []
|
||||
localrestitempool = {player: [] for player in range(1, world.players + 1)}
|
||||
restitempool = []
|
||||
|
||||
for item in world.itempool:
|
||||
if item.advancement:
|
||||
progitempool.append(item)
|
||||
elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
|
||||
nonexcludeditempool.append(item)
|
||||
elif item.name in world.local_items[item.player]:
|
||||
localrestitempool[item.player].append(item)
|
||||
else:
|
||||
restitempool.append(item)
|
||||
|
||||
standard_keyshuffle_players = set()
|
||||
|
||||
# fill in gtower locations with trash first
|
||||
for player in world.alttp_player_ids:
|
||||
if not gftower_trash or not world.ganonstower_vanilla[player] or \
|
||||
world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
|
||||
gtower_trash_count = 0
|
||||
elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
|
||||
gtower_trash_count = world.random.randint(world.crystals_needed_for_gt[player] * 2,
|
||||
world.crystals_needed_for_gt[player] * 4)
|
||||
else:
|
||||
gtower_trash_count = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
|
||||
|
||||
if gtower_trash_count:
|
||||
gtower_locations = [location for location in fill_locations if
|
||||
'Ganons Tower' in location.name and location.player == player]
|
||||
world.random.shuffle(gtower_locations)
|
||||
trashcnt = 0
|
||||
localrest = localrestitempool[player]
|
||||
if localrest:
|
||||
gt_item_pool = restitempool + localrest
|
||||
world.random.shuffle(gt_item_pool)
|
||||
else:
|
||||
gt_item_pool = restitempool.copy()
|
||||
|
||||
while gtower_locations and gt_item_pool and trashcnt < gtower_trash_count:
|
||||
spot_to_fill = gtower_locations.pop()
|
||||
item_to_place = gt_item_pool.pop()
|
||||
if item_to_place in localrest:
|
||||
localrest.remove(item_to_place)
|
||||
else:
|
||||
restitempool.remove(item_to_place)
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
fill_locations.remove(spot_to_fill)
|
||||
trashcnt += 1
|
||||
if world.mode[player] == 'standard' and world.keyshuffle[player] is True:
|
||||
standard_keyshuffle_players.add(player)
|
||||
|
||||
|
||||
# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
|
||||
if standard_keyshuffle_players:
|
||||
progitempool.sort(
|
||||
key=lambda item: 1 if item.name == 'Small Key (Hyrule Castle)' and
|
||||
item.player in standard_keyshuffle_players else 0)
|
||||
|
||||
world.random.shuffle(fill_locations)
|
||||
call_all(world, "fill_hook", progitempool, nonexcludeditempool, localrestitempool, restitempool, fill_locations)
|
||||
|
||||
fill_restrictive(world, world.state, fill_locations, progitempool)
|
||||
|
||||
if nonexcludeditempool:
|
||||
world.random.shuffle(fill_locations)
|
||||
fill_restrictive(world, world.state, fill_locations, nonexcludeditempool) # needs logical fill to not conflict with local items
|
||||
|
||||
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
|
||||
local_locations = {player: [] for player in world.player_ids}
|
||||
for location in fill_locations:
|
||||
@@ -160,11 +126,8 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
|
||||
unplaced = [item for item in progitempool + restitempool]
|
||||
unfilled = [location.name for location in fill_locations]
|
||||
|
||||
for location in fill_locations:
|
||||
world.push_item(location, ItemFactory('Nothing', location.player), False)
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
raise FillError(f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld, item_pool: typing.List, fill_locations: typing.List) -> typing.Tuple[typing.List, typing.List]:
|
||||
@@ -224,7 +187,7 @@ def flood_items(world: MultiWorld):
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement and not location.item.smallkey and not location.item.bigkey:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
@@ -347,7 +310,8 @@ def balance_multiworld_progression(world: MultiWorld):
|
||||
if world.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
break
|
||||
|
||||
|
||||
def swap_location_item(location_1: Location, location_2: Location, check_locked=True):
|
||||
@@ -435,4 +399,4 @@ def distribute_planned(world: MultiWorld):
|
||||
except ValueError:
|
||||
placement.warn(f"Could not remove {item} from pool as it's already missing from it.")
|
||||
except Exception as e:
|
||||
raise Exception(f"Error running plando for player {player} ({world.player_names[player]})") from e
|
||||
raise Exception(f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
|
||||
@@ -9,16 +9,16 @@ from collections import Counter
|
||||
import string
|
||||
|
||||
import ModuleUpdate
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import parse_yaml, version_tuple, __version__, tuplize_version
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from Main import get_seed, seeddigits
|
||||
import Options
|
||||
from worlds import lookup_any_item_name_to_id
|
||||
from worlds.alttp.Items import item_name_groups, item_table
|
||||
from worlds.alttp import Bosses
|
||||
from worlds.alttp.Text import TextTable
|
||||
@@ -28,40 +28,37 @@ from worlds.AutoWorld import AutoWorldRegister
|
||||
categories = set(AutoWorldRegister.world_types)
|
||||
|
||||
def mystery_argparse():
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
|
||||
multiargs, _ = parser.parse_known_args()
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('--weights',
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default = defaults["weights_file_path"],
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=defaults["player_files_path"],
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
|
||||
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--create_spoiler', action='store_true')
|
||||
parser.add_argument('--skip_playthrough', action='store_true')
|
||||
parser.add_argument('--pre_roll', action='store_true')
|
||||
parser.add_argument('--rom')
|
||||
parser.add_argument('--enemizercli')
|
||||
parser.add_argument('--outputpath')
|
||||
parser.add_argument('--glitch_triforce', action='store_true')
|
||||
parser.add_argument('--race', action='store_true')
|
||||
parser.add_argument('--meta', default=None)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: min(max(int(value), 1), 255))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--rom', default=options["lttp_options"]["rom_file"], help="Path to the 1.0 JP LttP Baserom.")
|
||||
parser.add_argument('--enemizercli', default=defaults["enemizer_path"])
|
||||
parser.add_argument('--outputpath', default=options["general_options"]["output_path"])
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
|
||||
parser.add_argument('--log_output_path', help='Path to store output log')
|
||||
parser.add_argument('--loglevel', default='info', help='Sets log level')
|
||||
parser.add_argument('--create_diff', action="store_true")
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default="bosses",
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument('--seed_name')
|
||||
for player in range(1, multiargs.multi + 1):
|
||||
parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
||||
return args
|
||||
return args, options
|
||||
|
||||
|
||||
def get_seed_name(random):
|
||||
@@ -70,106 +67,92 @@ def get_seed_name(random):
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args = mystery_argparse()
|
||||
args, options = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
random.seed(seed)
|
||||
seed_name = args.seed_name if args.seed_name else get_seed_name(random)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed}")
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
if args.race:
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache = {}
|
||||
if args.weights:
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights] = read_weights_yaml(args.weights)
|
||||
weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights], 'No description specified')}")
|
||||
if args.meta:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
weights_cache[args.meta] = read_weights_yaml(args.meta)
|
||||
weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta]
|
||||
print(f"Meta: {args.meta} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
|
||||
for player in range(1, args.multi + 1):
|
||||
path = getattr(args, f'p{player}')
|
||||
if path:
|
||||
else:
|
||||
meta_weights = None
|
||||
player_id = 1
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
if path not in weights_cache:
|
||||
weights_cache[path] = read_weights_yaml(path)
|
||||
print(f"P{player} Weights: {path} >> "
|
||||
f"{get_choice('description', weights_cache[path], 'No description specified')}")
|
||||
|
||||
weights_cache[fname] = read_weights_yaml(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
print(f"P{player_id} Weights: {fname} >> "
|
||||
f"{get_choice('description', weights_cache[fname], 'No description specified')}")
|
||||
player_files[player_id] = fname
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id-1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed}")
|
||||
|
||||
if not weights_cache:
|
||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
|
||||
erargs.create_spoiler = args.create_spoiler
|
||||
erargs.create_diff = args.create_diff
|
||||
erargs.glitch_triforce = args.glitch_triforce
|
||||
erargs.create_spoiler = args.spoiler > 0
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.race = args.race
|
||||
erargs.skip_playthrough = args.skip_playthrough
|
||||
erargs.skip_playthrough = args.spoiler < 2
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.teams = args.teams
|
||||
|
||||
# set up logger
|
||||
if args.loglevel:
|
||||
erargs.loglevel = args.loglevel
|
||||
if args.log_level:
|
||||
erargs.loglevel = args.log_level
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
erargs.loglevel]
|
||||
|
||||
if args.log_output_path:
|
||||
import sys
|
||||
class LoggerWriter(object):
|
||||
def __init__(self, writer):
|
||||
self._writer = writer
|
||||
self._msg = ''
|
||||
|
||||
def write(self, message):
|
||||
self._msg = self._msg + message
|
||||
while '\n' in self._msg:
|
||||
pos = self._msg.find('\n')
|
||||
self._writer(self._msg[:pos])
|
||||
self._msg = self._msg[pos + 1:]
|
||||
|
||||
def flush(self):
|
||||
if self._msg != '':
|
||||
self._writer(self._msg)
|
||||
self._msg = ''
|
||||
|
||||
log = logging.getLogger("stderr")
|
||||
log.addHandler(logging.StreamHandler())
|
||||
sys.stderr = LoggerWriter(log.error)
|
||||
os.makedirs(args.log_output_path, exist_ok=True)
|
||||
logging.basicConfig(format='%(message)s', level=loglevel,
|
||||
logging.basicConfig(format='%(message)s', level=loglevel, force=True,
|
||||
filename=os.path.join(args.log_output_path, f"{seed}.log"))
|
||||
else:
|
||||
logging.basicConfig(format='%(message)s', level=loglevel)
|
||||
if args.rom:
|
||||
erargs.rom = args.rom
|
||||
logging.basicConfig(format='%(message)s', level=loglevel, force=True)
|
||||
|
||||
if args.enemizercli:
|
||||
erargs.enemizercli = args.enemizercli
|
||||
erargs.rom = args.rom
|
||||
erargs.enemizercli = args.enemizercli
|
||||
|
||||
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
|
||||
for k, v in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
|
||||
if args.meta:
|
||||
if meta_weights:
|
||||
for player, path in player_path_cache.items():
|
||||
weights_cache[path].setdefault("meta_ignore", [])
|
||||
meta_weights = weights_cache[args.meta]
|
||||
for key in meta_weights:
|
||||
option = get_choice(key, meta_weights)
|
||||
if option is not None:
|
||||
@@ -188,49 +171,24 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
settings = settings_cache[path] if settings_cache[path] else \
|
||||
roll_settings(weights_cache[path], args.plando)
|
||||
if args.pre_roll:
|
||||
import yaml
|
||||
if path == args.weights:
|
||||
settings.name = f"Player{player}"
|
||||
elif not settings.name:
|
||||
settings.name = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
|
||||
if "-" not in settings.shuffle and settings.shuffle != "vanilla":
|
||||
settings.shuffle += f"-{random.randint(0, 2 ** 64)}"
|
||||
|
||||
pre_rolled = dict()
|
||||
pre_rolled["original_seed_number"] = seed
|
||||
pre_rolled["original_seed_name"] = seed_name
|
||||
pre_rolled["pre_rolled"] = vars(settings).copy()
|
||||
if "plando_items" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_items"] = [item.to_dict() for item in
|
||||
pre_rolled["pre_rolled"]["plando_items"]]
|
||||
if "plando_connections" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_connections"] = [connection.to_dict() for connection in
|
||||
pre_rolled["pre_rolled"][
|
||||
"plando_connections"]]
|
||||
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".",
|
||||
f"{os.path.split(path)[-1].split('.')[0]}_pre_rolled.yaml"), "wt") as f:
|
||||
yaml.dump(pre_rolled, f)
|
||||
for k, v in vars(settings).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
if path == args.weights: # if name came from the weights file, just use base player name
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
|
||||
del (erargs.name)
|
||||
if args.yaml_output:
|
||||
import yaml
|
||||
important = {}
|
||||
@@ -252,7 +210,7 @@ def main(args=None, callback=ERmain):
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"mystery_result_{seed}.yaml"), "wt") as f:
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
@@ -307,7 +265,7 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name] > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip().replace(' ', '_')[:16]
|
||||
new_name = new_name.strip()[:16]
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
@@ -453,37 +411,6 @@ def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
|
||||
if "pre_rolled" in weights:
|
||||
pre_rolled = weights["pre_rolled"]
|
||||
|
||||
if "plando_items" in pre_rolled:
|
||||
pre_rolled["plando_items"] = [PlandoItem(item["item"],
|
||||
item["location"],
|
||||
item["world"],
|
||||
item["from_pool"],
|
||||
item["force"]) for item in pre_rolled["plando_items"]]
|
||||
if "items" not in plando_options and pre_rolled["plando_items"]:
|
||||
raise Exception("Item Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "plando_connections" in pre_rolled:
|
||||
pre_rolled["plando_connections"] = [PlandoConnection(connection["entrance"],
|
||||
connection["exit"],
|
||||
connection["direction"]) for connection in
|
||||
pre_rolled["plando_connections"]]
|
||||
if "connections" not in plando_options and pre_rolled["plando_connections"]:
|
||||
raise Exception("Connection Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "bosses" not in plando_options:
|
||||
try:
|
||||
pre_rolled["shufflebosses"] = get_plando_bosses(pre_rolled["shufflebosses"], plando_options)
|
||||
except Exception as ex:
|
||||
raise Exception("Boss Plando is turned off. Reusing this pre-rolled setting not permitted.") from ex
|
||||
|
||||
if pre_rolled.get("plando_texts") and "texts" not in plando_options:
|
||||
raise Exception("Text Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
return argparse.Namespace(**pre_rolled)
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
@@ -515,21 +442,22 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in weights:
|
||||
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
ret.local_items = set()
|
||||
for item_name in game_weights.get('local_items', []):
|
||||
items = item_name_groups.get(item_name, {item_name})
|
||||
items = world_type.item_name_groups.get(item_name, {item_name})
|
||||
for item in items:
|
||||
if item in lookup_any_item_name_to_id:
|
||||
if item in world_type.item_names:
|
||||
ret.local_items.add(item)
|
||||
else:
|
||||
raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")
|
||||
|
||||
ret.non_local_items = set()
|
||||
for item_name in game_weights.get('non_local_items', []):
|
||||
items = item_name_groups.get(item_name, {item_name})
|
||||
items = world_type.item_name_groups.get(item_name, {item_name})
|
||||
for item in items:
|
||||
if item in lookup_any_item_name_to_id:
|
||||
if item in world_type.item_names:
|
||||
ret.non_local_items.add(item)
|
||||
else:
|
||||
raise Exception(f"Could not force item {item} to be world-non-local, as it was not recognized.")
|
||||
@@ -546,49 +474,45 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
ret.startinventory = startitems
|
||||
ret.start_hints = set(game_weights.get('start_hints', []))
|
||||
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
elif ret.game == "Hollow Knight":
|
||||
for option_name, option in Options.hollow_knight_options.items():
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights, True)))
|
||||
elif ret.game == "Factorio":
|
||||
for option_name, option in Options.factorio_options.items():
|
||||
ret.excluded_locations = set()
|
||||
for location in game_weights.get('exclude_locations', []):
|
||||
if location in world_type.location_names:
|
||||
ret.excluded_locations.add(location)
|
||||
else:
|
||||
raise Exception(f"Could not exclude location {location}, as it was not recognized.")
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_name, option in AutoWorldRegister.world_types[ret.game].options.items():
|
||||
if option_name in game_weights:
|
||||
if issubclass(option, Options.OptionDict): # get_choice should probably land in the Option class
|
||||
setattr(ret, option_name, option.from_any(game_weights[option_name]))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
try:
|
||||
if issubclass(option, Options.OptionDict):
|
||||
setattr(ret, option_name, option.from_any(game_weights[option_name]))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_name} in {ret.game}") from e
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
elif ret.game == "Minecraft":
|
||||
for option_name, option in Options.minecraft_options.items():
|
||||
if option_name in game_weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
if ret.game == "Minecraft":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
for option_name, option in Options.alttp_options.items():
|
||||
if option_name in weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
|
||||
glitches_required = get_choice('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
@@ -639,7 +563,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
|
||||
extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = Options.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
@@ -647,7 +571,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = Options.TriforcePieces.from_any(
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
@@ -684,7 +608,8 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos'
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice('enemy_health', weights)
|
||||
@@ -709,8 +634,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
|
||||
ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.progressive = convert_to_on_off(get_choice('progressive', weights, 'on'))
|
||||
|
||||
ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
|
||||
@@ -788,7 +711,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
@@ -812,20 +734,10 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
else:
|
||||
ret.sprite_pool += [key] * int(value)
|
||||
|
||||
ret.disablemusic = get_choice('disablemusic', weights, False)
|
||||
ret.triforcehud = get_choice('triforcehud', weights, 'hide_goal')
|
||||
ret.quickswap = get_choice('quickswap', weights, True)
|
||||
ret.fastmenu = get_choice('menuspeed', weights, "normal")
|
||||
ret.reduceflashing = get_choice('reduceflashing', weights, False)
|
||||
ret.heartcolor = get_choice('heartcolor', weights, "red")
|
||||
ret.heartbeep = convert_to_on_off(get_choice('heartbeep', weights, "normal"))
|
||||
ret.ow_palettes = get_choice('ow_palettes', weights, "default")
|
||||
ret.uw_palettes = get_choice('uw_palettes', weights, "default")
|
||||
ret.hud_palettes = get_choice('hud_palettes', weights, "default")
|
||||
ret.sword_palettes = get_choice('sword_palettes', weights, "default")
|
||||
ret.shield_palettes = get_choice('shield_palettes', weights, "default")
|
||||
ret.link_palettes = get_choice('link_palettes', weights, "default")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
main()
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
192
GuiUtils.py
@@ -1,192 +0,0 @@
|
||||
import queue
|
||||
import threading
|
||||
import tkinter as tk
|
||||
|
||||
from Utils import local_path
|
||||
|
||||
def set_icon(window):
|
||||
logo = tk.PhotoImage(file=local_path('data', 'icon.png'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
# Although tkinter is intended to be thread safe, there are many reports of issues
|
||||
# some which may be platform specific, or depend on if the TCL library was compiled without
|
||||
# multithreading support. Therefore I will assume it is not thread safe to avoid any possible problems
|
||||
class BackgroundTask(object):
|
||||
def __init__(self, window, code_to_run, *args):
|
||||
self.window = window
|
||||
self.queue = queue.Queue()
|
||||
self.running = True
|
||||
self.process_queue()
|
||||
self.task = threading.Thread(target=code_to_run, args=(self, *args))
|
||||
self.task.start()
|
||||
|
||||
def stop(self):
|
||||
self.running = False
|
||||
|
||||
# safe to call from worker
|
||||
def queue_event(self, event):
|
||||
self.queue.put(event)
|
||||
|
||||
def process_queue(self):
|
||||
try:
|
||||
while True:
|
||||
if not self.running:
|
||||
return
|
||||
event = self.queue.get_nowait()
|
||||
event()
|
||||
if self.running:
|
||||
#if self is no longer running self.window may no longer be valid
|
||||
self.window.update_idletasks()
|
||||
except queue.Empty:
|
||||
pass
|
||||
if self.running:
|
||||
self.window.after(100, self.process_queue)
|
||||
|
||||
class BackgroundTaskProgress(BackgroundTask):
|
||||
def __init__(self, parent, code_to_run, title, *args):
|
||||
self.parent = parent
|
||||
self.window = tk.Toplevel(parent)
|
||||
self.window['padx'] = 5
|
||||
self.window['pady'] = 5
|
||||
|
||||
try:
|
||||
self.window.attributes("-toolwindow", 1)
|
||||
except tk.TclError:
|
||||
pass
|
||||
|
||||
self.window.wm_title(title)
|
||||
self.label_var = tk.StringVar()
|
||||
self.label_var.set("")
|
||||
self.label = tk.Label(self.window, textvariable=self.label_var, width=50)
|
||||
self.label.pack()
|
||||
self.window.resizable(width=False, height=False)
|
||||
|
||||
set_icon(self.window)
|
||||
self.window.focus()
|
||||
super().__init__(self.window, code_to_run, *args)
|
||||
|
||||
#safe to call from worker thread
|
||||
def update_status(self, text):
|
||||
self.queue_event(lambda: self.label_var.set(text))
|
||||
|
||||
# only call this in an event callback
|
||||
def close_window(self):
|
||||
self.stop()
|
||||
self.window.destroy()
|
||||
|
||||
|
||||
|
||||
class ToolTips(object):
|
||||
# This class derived from wckToolTips which is available under the following license:
|
||||
|
||||
# Copyright (c) 1998-2007 by Secret Labs AB
|
||||
# Copyright (c) 1998-2007 by Fredrik Lundh
|
||||
#
|
||||
# By obtaining, using, and/or copying this software and/or its
|
||||
# associated documentation, you agree that you have read, understood,
|
||||
# and will comply with the following terms and conditions:
|
||||
#
|
||||
# Permission to use, copy, modify, and distribute this software and its
|
||||
# associated documentation for any purpose and without fee is hereby
|
||||
# granted, provided that the above copyright notice appears in all
|
||||
# copies, and that both that copyright notice and this permission notice
|
||||
# appear in supporting documentation, and that the name of Secret Labs
|
||||
# AB or the author not be used in advertising or publicity pertaining to
|
||||
# distribution of the software without specific, written prior
|
||||
# permission.
|
||||
#
|
||||
# SECRET LABS AB AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO
|
||||
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
# FITNESS. IN NO EVENT SHALL SECRET LABS AB OR THE AUTHOR BE LIABLE FOR
|
||||
# ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||||
# OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
label = None
|
||||
window = None
|
||||
active = 0
|
||||
tag = None
|
||||
after_id = None
|
||||
|
||||
@classmethod
|
||||
def getcontroller(cls, widget):
|
||||
if cls.tag is None:
|
||||
|
||||
cls.tag = "ui_tooltip_%d" % id(cls)
|
||||
widget.bind_class(cls.tag, "<Enter>", cls.enter)
|
||||
widget.bind_class(cls.tag, "<Leave>", cls.leave)
|
||||
widget.bind_class(cls.tag, "<Motion>", cls.motion)
|
||||
widget.bind_class(cls.tag, "<Destroy>", cls.leave)
|
||||
|
||||
# pick suitable colors for tooltips
|
||||
try:
|
||||
cls.bg = "systeminfobackground"
|
||||
cls.fg = "systeminfotext"
|
||||
widget.winfo_rgb(cls.fg) # make sure system colors exist
|
||||
widget.winfo_rgb(cls.bg)
|
||||
except Exception:
|
||||
cls.bg = "#ffffe0"
|
||||
cls.fg = "black"
|
||||
|
||||
return cls.tag
|
||||
|
||||
@classmethod
|
||||
def register(cls, widget, text):
|
||||
widget.ui_tooltip_text = text
|
||||
tags = list(widget.bindtags())
|
||||
tags.append(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
@classmethod
|
||||
def unregister(cls, widget):
|
||||
tags = list(widget.bindtags())
|
||||
tags.remove(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
# event handlers
|
||||
@classmethod
|
||||
def enter(cls, event):
|
||||
widget = event.widget
|
||||
if not cls.label:
|
||||
# create and hide balloon help window
|
||||
cls.popup = tk.Toplevel(bg=cls.fg, bd=1)
|
||||
cls.popup.overrideredirect(1)
|
||||
cls.popup.withdraw()
|
||||
cls.label = tk.Label(
|
||||
cls.popup, fg=cls.fg, bg=cls.bg, bd=0, padx=2, justify=tk.LEFT
|
||||
)
|
||||
cls.label.pack()
|
||||
cls.active = 0
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
cls.after_id = widget.after(200, cls.display, widget)
|
||||
|
||||
@classmethod
|
||||
def motion(cls, event):
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
|
||||
@classmethod
|
||||
def display(cls, widget):
|
||||
if not cls.active:
|
||||
# display balloon help window
|
||||
text = widget.ui_tooltip_text
|
||||
if callable(text):
|
||||
text = text(widget, cls.event_xy)
|
||||
cls.label.config(text=text)
|
||||
cls.popup.deiconify()
|
||||
cls.popup.lift()
|
||||
cls.popup.geometry("+%d+%d" % cls.xy)
|
||||
cls.active = 1
|
||||
cls.after_id = None
|
||||
|
||||
@classmethod
|
||||
def leave(cls, event):
|
||||
widget = event.widget
|
||||
if cls.active:
|
||||
cls.popup.withdraw()
|
||||
cls.active = 0
|
||||
if cls.after_id:
|
||||
widget.after_cancel(cls.after_id)
|
||||
cls.after_id = None
|
||||
889
LttPAdjuster.py
@@ -1,17 +1,26 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import logging
|
||||
import queue
|
||||
import random
|
||||
import shutil
|
||||
import textwrap
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
from tkinter import Tk
|
||||
import tkinter as tk
|
||||
from argparse import Namespace
|
||||
from concurrent.futures import as_completed, ThreadPoolExecutor
|
||||
from glob import glob
|
||||
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, LEFT, X, TOP, LabelFrame, \
|
||||
IntVar, Checkbutton, E, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage
|
||||
from urllib.parse import urlparse
|
||||
from urllib.request import urlopen
|
||||
|
||||
from Gui import update_sprites
|
||||
from GuiUtils import BackgroundTaskProgress
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings
|
||||
from Utils import output_path
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, open_file
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
@@ -35,7 +44,7 @@ def main():
|
||||
help='Path to an ALttP JAP(1.0) rom to use as a base.')
|
||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||
parser.add_argument('--fastmenu', default='normal', const='normal', nargs='?',
|
||||
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
||||
choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
|
||||
help='''\
|
||||
Select the rate at which the menu opens and closes.
|
||||
@@ -91,6 +100,7 @@ def main():
|
||||
parser.add_argument('--names', default='', type=str)
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
if args.update_sprites:
|
||||
run_sprite_update()
|
||||
sys.exit()
|
||||
@@ -141,7 +151,7 @@ def adjust(args):
|
||||
if hasattr(args, "world"):
|
||||
world = getattr(args, "world")
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic,
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
|
||||
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world)
|
||||
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
|
||||
rom.write_to_file(path)
|
||||
@@ -155,8 +165,6 @@ def adjust(args):
|
||||
def adjustGUI():
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, \
|
||||
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
|
||||
from Gui import get_rom_options_frame, get_rom_frame
|
||||
from GuiUtils import set_icon
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
@@ -188,14 +196,14 @@ def adjustGUI():
|
||||
guiargs = Namespace()
|
||||
guiargs.heartbeep = rom_vars.heartbeepVar.get()
|
||||
guiargs.heartcolor = rom_vars.heartcolorVar.get()
|
||||
guiargs.fastmenu = rom_vars.fastMenuVar.get()
|
||||
guiargs.menuspeed = rom_vars.menuspeedVar.get()
|
||||
guiargs.ow_palettes = rom_vars.owPalettesVar.get()
|
||||
guiargs.uw_palettes = rom_vars.uwPalettesVar.get()
|
||||
guiargs.hud_palettes = rom_vars.hudPalettesVar.get()
|
||||
guiargs.sword_palettes = rom_vars.swordPalettesVar.get()
|
||||
guiargs.shield_palettes = rom_vars.shieldPalettesVar.get()
|
||||
guiargs.quickswap = bool(rom_vars.quickSwapVar.get())
|
||||
guiargs.disablemusic = bool(rom_vars.disableMusicVar.get())
|
||||
guiargs.music = bool(rom_vars.MusicVar.get())
|
||||
guiargs.reduceflashing = bool(rom_vars.disableFlashingVar.get())
|
||||
guiargs.rom = romVar2.get()
|
||||
guiargs.baserom = romVar.get()
|
||||
@@ -214,7 +222,6 @@ def adjustGUI():
|
||||
else:
|
||||
messagebox.showinfo(title="Success", message=f"Rom patched successfully to {path}")
|
||||
from Utils import persistent_store
|
||||
from worlds.alttp.Rom import Sprite
|
||||
if isinstance(guiargs.sprite, Sprite):
|
||||
guiargs.sprite = guiargs.sprite.name
|
||||
persistent_store("adjuster", "last_settings_3", guiargs)
|
||||
@@ -239,5 +246,859 @@ def run_sprite_update():
|
||||
print("Done updating sprites")
|
||||
|
||||
|
||||
def update_sprites(task, on_finish=None):
|
||||
resultmessage = ""
|
||||
successful = True
|
||||
sprite_dir = local_path("data", "sprites", "alttpr")
|
||||
os.makedirs(sprite_dir, exist_ok=True)
|
||||
|
||||
def finished():
|
||||
task.close_window()
|
||||
if on_finish:
|
||||
on_finish(successful, resultmessage)
|
||||
|
||||
try:
|
||||
task.update_status("Downloading alttpr sprites list")
|
||||
with urlopen('https://alttpr.com/sprites') as response:
|
||||
sprites_arr = json.loads(response.read().decode("utf-8"))
|
||||
except Exception as e:
|
||||
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
successful = False
|
||||
task.queue_event(finished)
|
||||
return
|
||||
|
||||
try:
|
||||
task.update_status("Determining needed sprites")
|
||||
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
|
||||
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if filename not in current_sprites]
|
||||
|
||||
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
|
||||
except Exception as e:
|
||||
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
successful = False
|
||||
task.queue_event(finished)
|
||||
return
|
||||
|
||||
|
||||
def dl(sprite_url, filename):
|
||||
target = os.path.join(sprite_dir, filename)
|
||||
with urlopen(sprite_url) as response, open(target, 'wb') as out:
|
||||
shutil.copyfileobj(response, out)
|
||||
|
||||
def rem(sprite):
|
||||
os.remove(os.path.join(sprite_dir, sprite))
|
||||
|
||||
|
||||
with ThreadPoolExecutor() as pool:
|
||||
dl_tasks = []
|
||||
rem_tasks = []
|
||||
|
||||
for (sprite_url, filename) in needed_sprites:
|
||||
dl_tasks.append(pool.submit(dl, sprite_url, filename))
|
||||
|
||||
for sprite in obsolete_sprites:
|
||||
rem_tasks.append(pool.submit(rem, sprite))
|
||||
|
||||
deleted = 0
|
||||
updated = 0
|
||||
|
||||
for dl_task in as_completed(dl_tasks):
|
||||
updated += 1
|
||||
task.update_status("Downloading needed sprite %g/%g" % (updated, len(needed_sprites)))
|
||||
try:
|
||||
dl_task.result()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
resultmessage = "Error downloading sprite. Not all sprites updated.\n\n%s: %s" % (
|
||||
type(e).__name__, e)
|
||||
successful = False
|
||||
|
||||
for rem_task in as_completed(rem_tasks):
|
||||
deleted += 1
|
||||
task.update_status("Removing obsolete sprite %g/%g" % (deleted, len(obsolete_sprites)))
|
||||
try:
|
||||
rem_task.result()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
resultmessage = "Error removing obsolete sprite. Not all sprites updated.\n\n%s: %s" % (
|
||||
type(e).__name__, e)
|
||||
successful = False
|
||||
|
||||
if successful:
|
||||
resultmessage = "alttpr sprites updated successfully"
|
||||
|
||||
task.queue_event(finished)
|
||||
|
||||
|
||||
def set_icon(window):
|
||||
logo = tk.PhotoImage(file=local_path('data', 'icon.png'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
|
||||
class BackgroundTask(object):
|
||||
def __init__(self, window, code_to_run, *args):
|
||||
self.window = window
|
||||
self.queue = queue.Queue()
|
||||
self.running = True
|
||||
self.process_queue()
|
||||
self.task = threading.Thread(target=code_to_run, args=(self, *args))
|
||||
self.task.start()
|
||||
|
||||
def stop(self):
|
||||
self.running = False
|
||||
|
||||
# safe to call from worker
|
||||
def queue_event(self, event):
|
||||
self.queue.put(event)
|
||||
|
||||
def process_queue(self):
|
||||
try:
|
||||
while True:
|
||||
if not self.running:
|
||||
return
|
||||
event = self.queue.get_nowait()
|
||||
event()
|
||||
if self.running:
|
||||
#if self is no longer running self.window may no longer be valid
|
||||
self.window.update_idletasks()
|
||||
except queue.Empty:
|
||||
pass
|
||||
if self.running:
|
||||
self.window.after(100, self.process_queue)
|
||||
|
||||
|
||||
class BackgroundTaskProgress(BackgroundTask):
|
||||
def __init__(self, parent, code_to_run, title, *args):
|
||||
self.parent = parent
|
||||
self.window = tk.Toplevel(parent)
|
||||
self.window['padx'] = 5
|
||||
self.window['pady'] = 5
|
||||
|
||||
try:
|
||||
self.window.attributes("-toolwindow", 1)
|
||||
except tk.TclError:
|
||||
pass
|
||||
|
||||
self.window.wm_title(title)
|
||||
self.label_var = tk.StringVar()
|
||||
self.label_var.set("")
|
||||
self.label = tk.Label(self.window, textvariable=self.label_var, width=50)
|
||||
self.label.pack()
|
||||
self.window.resizable(width=False, height=False)
|
||||
|
||||
set_icon(self.window)
|
||||
self.window.focus()
|
||||
super().__init__(self.window, code_to_run, *args)
|
||||
|
||||
# safe to call from worker thread
|
||||
def update_status(self, text):
|
||||
self.queue_event(lambda: self.label_var.set(text))
|
||||
|
||||
# only call this in an event callback
|
||||
def close_window(self):
|
||||
self.stop()
|
||||
self.window.destroy()
|
||||
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
romVar = StringVar(value="Zelda no Densetsu - Kamigami no Triforce (Japan).sfc")
|
||||
romEntry = Entry(romFrame, textvariable=romVar)
|
||||
|
||||
def RomSelect():
|
||||
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
|
||||
try:
|
||||
get_base_rom_bytes(rom) # throws error on checksum fail
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
messagebox.showerror(title="Error while reading ROM", message=str(e))
|
||||
else:
|
||||
romVar.set(rom)
|
||||
romSelectButton['state'] = "disabled"
|
||||
romSelectButton["text"] = "ROM verified"
|
||||
romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect)
|
||||
|
||||
baseRomLabel.pack(side=LEFT)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
romSelectButton.pack(side=LEFT)
|
||||
romFrame.pack(side=TOP, expand=True, fill=X)
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
romOptionsFrame.columnconfigure(1, weight=1)
|
||||
for i in range(5):
|
||||
romOptionsFrame.rowconfigure(i, weight=1)
|
||||
vars = Namespace()
|
||||
|
||||
vars.MusicVar = IntVar()
|
||||
vars.MusicVar.set(1)
|
||||
MusicCheckbutton = Checkbutton(romOptionsFrame, text="Music", variable=vars.MusicVar)
|
||||
MusicCheckbutton.grid(row=0, column=0, sticky=E)
|
||||
|
||||
vars.disableFlashingVar = IntVar(value=1)
|
||||
disableFlashingCheckbutton = Checkbutton(romOptionsFrame, text="Disable flashing (anti-epilepsy)", variable=vars.disableFlashingVar)
|
||||
disableFlashingCheckbutton.grid(row=6, column=0, sticky=E)
|
||||
|
||||
spriteDialogFrame = Frame(romOptionsFrame)
|
||||
spriteDialogFrame.grid(row=0, column=1)
|
||||
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
|
||||
|
||||
|
||||
|
||||
vars.spriteNameVar = StringVar()
|
||||
vars.sprite = None
|
||||
def set_sprite(sprite_param):
|
||||
nonlocal vars
|
||||
if isinstance(sprite_param, str):
|
||||
vars.sprite = sprite_param
|
||||
vars.spriteNameVar.set(sprite_param)
|
||||
elif sprite_param is None or not sprite_param.valid:
|
||||
vars.sprite = None
|
||||
vars.spriteNameVar.set('(unchanged)')
|
||||
else:
|
||||
vars.sprite = sprite_param
|
||||
vars.spriteNameVar.set(vars.sprite.name)
|
||||
|
||||
set_sprite(None)
|
||||
vars.spriteNameVar.set('(unchanged)')
|
||||
spriteEntry = Label(spriteDialogFrame, textvariable=vars.spriteNameVar)
|
||||
|
||||
def SpriteSelect():
|
||||
nonlocal vars
|
||||
SpriteSelector(parent, set_sprite, spritePool=vars.sprite_pool)
|
||||
|
||||
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
|
||||
|
||||
baseSpriteLabel.pack(side=LEFT)
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
vars.quickSwapVar = IntVar(value=1)
|
||||
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
|
||||
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
|
||||
|
||||
menuspeedFrame = Frame(romOptionsFrame)
|
||||
menuspeedFrame.grid(row=1, column=1, sticky=E)
|
||||
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
|
||||
menuspeedLabel.pack(side=LEFT)
|
||||
vars.menuspeedVar = StringVar()
|
||||
vars.menuspeedVar.set('normal')
|
||||
menuspeedOptionMenu = OptionMenu(menuspeedFrame, vars.menuspeedVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
|
||||
menuspeedOptionMenu.pack(side=LEFT)
|
||||
|
||||
heartcolorFrame = Frame(romOptionsFrame)
|
||||
heartcolorFrame.grid(row=2, column=0, sticky=E)
|
||||
heartcolorLabel = Label(heartcolorFrame, text='Heart color')
|
||||
heartcolorLabel.pack(side=LEFT)
|
||||
vars.heartcolorVar = StringVar()
|
||||
vars.heartcolorVar.set('red')
|
||||
heartcolorOptionMenu = OptionMenu(heartcolorFrame, vars.heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
|
||||
heartcolorOptionMenu.pack(side=LEFT)
|
||||
|
||||
heartbeepFrame = Frame(romOptionsFrame)
|
||||
heartbeepFrame.grid(row=2, column=1, sticky=E)
|
||||
heartbeepLabel = Label(heartbeepFrame, text='Heartbeep')
|
||||
heartbeepLabel.pack(side=LEFT)
|
||||
vars.heartbeepVar = StringVar()
|
||||
vars.heartbeepVar.set('normal')
|
||||
heartbeepOptionMenu = OptionMenu(heartbeepFrame, vars.heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
|
||||
heartbeepOptionMenu.pack(side=LEFT)
|
||||
|
||||
owPalettesFrame = Frame(romOptionsFrame)
|
||||
owPalettesFrame.grid(row=3, column=0, sticky=E)
|
||||
owPalettesLabel = Label(owPalettesFrame, text='Overworld palettes')
|
||||
owPalettesLabel.pack(side=LEFT)
|
||||
vars.owPalettesVar = StringVar()
|
||||
vars.owPalettesVar.set('default')
|
||||
owPalettesOptionMenu = OptionMenu(owPalettesFrame, vars.owPalettesVar, 'default', 'good', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
|
||||
owPalettesOptionMenu.pack(side=LEFT)
|
||||
|
||||
uwPalettesFrame = Frame(romOptionsFrame)
|
||||
uwPalettesFrame.grid(row=3, column=1, sticky=E)
|
||||
uwPalettesLabel = Label(uwPalettesFrame, text='Dungeon palettes')
|
||||
uwPalettesLabel.pack(side=LEFT)
|
||||
vars.uwPalettesVar = StringVar()
|
||||
vars.uwPalettesVar.set('default')
|
||||
uwPalettesOptionMenu = OptionMenu(uwPalettesFrame, vars.uwPalettesVar, 'default', 'good', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
|
||||
uwPalettesOptionMenu.pack(side=LEFT)
|
||||
|
||||
hudPalettesFrame = Frame(romOptionsFrame)
|
||||
hudPalettesFrame.grid(row=4, column=0, sticky=E)
|
||||
hudPalettesLabel = Label(hudPalettesFrame, text='HUD palettes')
|
||||
hudPalettesLabel.pack(side=LEFT)
|
||||
vars.hudPalettesVar = StringVar()
|
||||
vars.hudPalettesVar.set('default')
|
||||
hudPalettesOptionMenu = OptionMenu(hudPalettesFrame, vars.hudPalettesVar, 'default', 'good', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
|
||||
hudPalettesOptionMenu.pack(side=LEFT)
|
||||
|
||||
swordPalettesFrame = Frame(romOptionsFrame)
|
||||
swordPalettesFrame.grid(row=4, column=1, sticky=E)
|
||||
swordPalettesLabel = Label(swordPalettesFrame, text='Sword palettes')
|
||||
swordPalettesLabel.pack(side=LEFT)
|
||||
vars.swordPalettesVar = StringVar()
|
||||
vars.swordPalettesVar.set('default')
|
||||
swordPalettesOptionMenu = OptionMenu(swordPalettesFrame, vars.swordPalettesVar, 'default', 'good', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
|
||||
swordPalettesOptionMenu.pack(side=LEFT)
|
||||
|
||||
shieldPalettesFrame = Frame(romOptionsFrame)
|
||||
shieldPalettesFrame.grid(row=5, column=0, sticky=E)
|
||||
shieldPalettesLabel = Label(shieldPalettesFrame, text='Shield palettes')
|
||||
shieldPalettesLabel.pack(side=LEFT)
|
||||
vars.shieldPalettesVar = StringVar()
|
||||
vars.shieldPalettesVar.set('default')
|
||||
shieldPalettesOptionMenu = OptionMenu(shieldPalettesFrame, vars.shieldPalettesVar, 'default', 'good', 'blackout', 'grayscale', 'negative', 'classic', 'dizzy', 'sick', 'puke')
|
||||
shieldPalettesOptionMenu.pack(side=LEFT)
|
||||
|
||||
spritePoolFrame = Frame(romOptionsFrame)
|
||||
spritePoolFrame.grid(row=5, column=1)
|
||||
baseSpritePoolLabel = Label(spritePoolFrame, text='Sprite Pool:')
|
||||
|
||||
vars.spritePoolCountVar = StringVar()
|
||||
vars.sprite_pool = []
|
||||
def set_sprite_pool(sprite_param):
|
||||
nonlocal vars
|
||||
operation = "add"
|
||||
if isinstance(sprite_param, tuple):
|
||||
operation, sprite_param = sprite_param
|
||||
if isinstance(sprite_param, Sprite) and sprite_param.valid:
|
||||
sprite_param = sprite_param.name
|
||||
if isinstance(sprite_param, str):
|
||||
if operation == "add":
|
||||
vars.sprite_pool.append(sprite_param)
|
||||
elif operation == "remove":
|
||||
vars.sprite_pool.remove(sprite_param)
|
||||
elif operation == "clear":
|
||||
vars.sprite_pool.clear()
|
||||
vars.spritePoolCountVar.set(str(len(vars.sprite_pool)))
|
||||
|
||||
set_sprite_pool(None)
|
||||
vars.spritePoolCountVar.set('0')
|
||||
spritePoolEntry = Label(spritePoolFrame, textvariable=vars.spritePoolCountVar)
|
||||
|
||||
def SpritePoolSelect():
|
||||
nonlocal vars
|
||||
SpriteSelector(parent, set_sprite_pool, randomOnEvent=False, spritePool=vars.sprite_pool)
|
||||
|
||||
def SpritePoolClear():
|
||||
nonlocal vars
|
||||
vars.sprite_pool.clear()
|
||||
vars.spritePoolCountVar.set('0')
|
||||
|
||||
spritePoolSelectButton = Button(spritePoolFrame, text='...', command=SpritePoolSelect)
|
||||
spritePoolClearButton = Button(spritePoolFrame, text='Clear', command=SpritePoolClear)
|
||||
|
||||
baseSpritePoolLabel.pack(side=LEFT)
|
||||
spritePoolEntry.pack(side=LEFT)
|
||||
spritePoolSelectButton.pack(side=LEFT)
|
||||
spritePoolClearButton.pack(side=LEFT)
|
||||
|
||||
return romOptionsFrame, vars, set_sprite
|
||||
|
||||
|
||||
class SpriteSelector():
|
||||
def __init__(self, parent, callback, adjuster=False, randomOnEvent=True, spritePool=None):
|
||||
self.deploy_icons()
|
||||
self.parent = parent
|
||||
self.window = Toplevel(parent)
|
||||
self.callback = callback
|
||||
self.adjuster = adjuster
|
||||
self.randomOnEvent = randomOnEvent
|
||||
self.spritePoolButtons = None
|
||||
|
||||
self.window.wm_title("TAKE ANY ONE YOU WANT")
|
||||
self.window['padx'] = 5
|
||||
self.window['pady'] = 5
|
||||
self.spritesPerRow = 32
|
||||
self.all_sprites = []
|
||||
self.sprite_pool = spritePool
|
||||
|
||||
def open_custom_sprite_dir(_evt):
|
||||
open_file(self.custom_sprite_dir)
|
||||
|
||||
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
|
||||
|
||||
custom_frametitle = Frame(self.window)
|
||||
title_text = Label(custom_frametitle, text="Custom Sprites")
|
||||
title_link = Label(custom_frametitle, text="(open)", fg="blue", cursor="hand2")
|
||||
title_text.pack(side=LEFT)
|
||||
title_link.pack(side=LEFT)
|
||||
title_link.bind("<Button-1>", open_custom_sprite_dir)
|
||||
|
||||
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir, 'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
|
||||
self.icon_section(custom_frametitle, self.custom_sprite_dir, 'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
|
||||
if not randomOnEvent:
|
||||
self.sprite_pool_section(spritePool)
|
||||
|
||||
frame = Frame(self.window)
|
||||
frame.pack(side=BOTTOM, fill=X, pady=5)
|
||||
|
||||
if self.randomOnEvent:
|
||||
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
self.randomButtonText = StringVar()
|
||||
button = Button(frame, textvariable=self.randomButtonText, command=self.use_random_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
self.randomButtonText.set("Random")
|
||||
|
||||
self.randomOnEventText = StringVar()
|
||||
self.randomOnHitVar = IntVar()
|
||||
self.randomOnEnterVar = IntVar()
|
||||
self.randomOnExitVar = IntVar()
|
||||
self.randomOnSlashVar = IntVar()
|
||||
self.randomOnItemVar = IntVar()
|
||||
self.randomOnBonkVar = IntVar()
|
||||
self.randomOnRandomVar = IntVar()
|
||||
|
||||
if self.randomOnEvent:
|
||||
button = Checkbutton(frame, text="Hit", command=self.update_random_button, variable=self.randomOnHitVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Enter", command=self.update_random_button, variable=self.randomOnEnterVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Exit", command=self.update_random_button, variable=self.randomOnExitVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Slash", command=self.update_random_button, variable=self.randomOnSlashVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Item", command=self.update_random_button, variable=self.randomOnItemVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Bonk", command=self.update_random_button, variable=self.randomOnBonkVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Checkbutton(frame, text="Random", command=self.update_random_button, variable=self.randomOnRandomVar)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
if adjuster:
|
||||
button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
set_icon(self.window)
|
||||
self.window.focus()
|
||||
|
||||
def remove_from_sprite_pool(self, button, spritename):
|
||||
self.callback(("remove", spritename))
|
||||
self.spritePoolButtons.buttons.remove(button)
|
||||
button.destroy()
|
||||
|
||||
def add_to_sprite_pool(self, spritename):
|
||||
if isinstance(spritename, str):
|
||||
if spritename == "random":
|
||||
button = Button(self.spritePoolButtons, text="?")
|
||||
button['font'] = font.Font(size=19)
|
||||
button.configure(command=lambda spr="random": self.remove_from_sprite_pool(button, spr))
|
||||
ToolTips.register(button, "Random")
|
||||
self.spritePoolButtons.buttons.append(button)
|
||||
else:
|
||||
spritename = Sprite.get_sprite_from_name(spritename)
|
||||
if isinstance(spritename, Sprite) and spritename.valid:
|
||||
image = get_image_for_sprite(spritename)
|
||||
if image is None:
|
||||
return
|
||||
button = Button(self.spritePoolButtons, image=image)
|
||||
button.configure(command=lambda spr=spritename: self.remove_from_sprite_pool(button, spr.name))
|
||||
ToolTips.register(button, spritename.name +
|
||||
f"\nBy: {spritename.author_name if spritename.author_name else ''}")
|
||||
button.image = image
|
||||
|
||||
self.spritePoolButtons.buttons.append(button)
|
||||
self.grid_fill_sprites(self.spritePoolButtons)
|
||||
|
||||
def sprite_pool_section(self, spritePool):
|
||||
def clear_sprite_pool(_evt):
|
||||
self.callback(("clear", "Clear"))
|
||||
for button in self.spritePoolButtons.buttons:
|
||||
button.destroy()
|
||||
self.spritePoolButtons.buttons.clear()
|
||||
|
||||
frametitle = Frame(self.window)
|
||||
title_text = Label(frametitle, text="Sprite Pool")
|
||||
title_link = Label(frametitle, text="(clear)", fg="blue", cursor="hand2")
|
||||
title_text.pack(side=LEFT)
|
||||
title_link.pack(side=LEFT)
|
||||
title_link.bind("<Button-1>", clear_sprite_pool)
|
||||
|
||||
self.spritePoolButtons = LabelFrame(self.window, labelwidget=frametitle, padx=5, pady=5)
|
||||
self.spritePoolButtons.pack(side=TOP, fill=X)
|
||||
self.spritePoolButtons.buttons = []
|
||||
|
||||
def update_sprites(event):
|
||||
self.spritesPerRow = (event.width - 10) // 38
|
||||
self.grid_fill_sprites(self.spritePoolButtons)
|
||||
|
||||
self.grid_fill_sprites(self.spritePoolButtons)
|
||||
self.spritePoolButtons.bind("<Configure>", update_sprites)
|
||||
|
||||
if spritePool:
|
||||
for sprite in spritePool:
|
||||
self.add_to_sprite_pool(sprite)
|
||||
|
||||
def icon_section(self, frame_label, path, no_results_label):
|
||||
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
|
||||
frame.pack(side=TOP, fill=X)
|
||||
|
||||
sprites = []
|
||||
|
||||
for file in os.listdir(path):
|
||||
sprites.append((file, Sprite(os.path.join(path, file))))
|
||||
|
||||
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
|
||||
|
||||
frame.buttons = []
|
||||
for file, sprite in sprites:
|
||||
image = get_image_for_sprite(sprite)
|
||||
if image is None:
|
||||
continue
|
||||
self.all_sprites.append(sprite)
|
||||
button = Button(frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
|
||||
ToolTips.register(button, sprite.name +
|
||||
("\nBy: %s" % sprite.author_name if sprite.author_name else "") +
|
||||
f"\nFrom: {file}")
|
||||
button.image = image
|
||||
frame.buttons.append(button)
|
||||
|
||||
if not frame.buttons:
|
||||
label = Label(frame, text=no_results_label)
|
||||
label.pack()
|
||||
|
||||
def update_sprites(event):
|
||||
self.spritesPerRow = (event.width - 10) // 38
|
||||
self.grid_fill_sprites(frame)
|
||||
|
||||
self.grid_fill_sprites(frame)
|
||||
|
||||
frame.bind("<Configure>", update_sprites)
|
||||
|
||||
def grid_fill_sprites(self, frame):
|
||||
for i, button in enumerate(frame.buttons):
|
||||
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
|
||||
|
||||
def update_alttpr_sprites(self):
|
||||
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
|
||||
self.window.destroy()
|
||||
self.parent.update()
|
||||
|
||||
def on_finish(successful, resultmessage):
|
||||
if successful:
|
||||
messagebox.showinfo("Sprite Updater", resultmessage)
|
||||
else:
|
||||
logging.error(resultmessage)
|
||||
messagebox.showerror("Sprite Updater", resultmessage)
|
||||
SpriteSelector(self.parent, self.callback, self.adjuster)
|
||||
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
|
||||
|
||||
|
||||
def browse_for_sprite(self):
|
||||
sprite = filedialog.askopenfilename(
|
||||
filetypes=[("All Sprite Sources", (".zspr", ".spr", ".sfc", ".smc")),
|
||||
("ZSprite files", ".zspr"),
|
||||
("Sprite files", ".spr"),
|
||||
("Rom Files", (".sfc", ".smc")),
|
||||
("All Files", "*")])
|
||||
try:
|
||||
self.callback(Sprite(sprite))
|
||||
except Exception:
|
||||
self.callback(None)
|
||||
self.window.destroy()
|
||||
|
||||
|
||||
def use_default_sprite(self):
|
||||
self.callback(None)
|
||||
self.window.destroy()
|
||||
|
||||
def use_default_link_sprite(self):
|
||||
if self.randomOnEvent:
|
||||
self.callback(Sprite.default_link_sprite())
|
||||
self.window.destroy()
|
||||
else:
|
||||
self.callback("link")
|
||||
self.add_to_sprite_pool("link")
|
||||
|
||||
def update_random_button(self):
|
||||
if self.randomOnRandomVar.get():
|
||||
randomon = "random"
|
||||
else:
|
||||
randomon = "-hit" if self.randomOnHitVar.get() else ""
|
||||
randomon += "-enter" if self.randomOnEnterVar.get() else ""
|
||||
randomon += "-exit" if self.randomOnExitVar.get() else ""
|
||||
randomon += "-slash" if self.randomOnSlashVar.get() else ""
|
||||
randomon += "-item" if self.randomOnItemVar.get() else ""
|
||||
randomon += "-bonk" if self.randomOnBonkVar.get() else ""
|
||||
|
||||
self.randomOnEventText.set(f"randomon{randomon}" if randomon else None)
|
||||
self.randomButtonText.set("Random On Event" if randomon else "Random")
|
||||
|
||||
def use_random_sprite(self):
|
||||
if not self.randomOnEvent:
|
||||
self.callback("random")
|
||||
self.add_to_sprite_pool("random")
|
||||
return
|
||||
elif self.randomOnEventText.get():
|
||||
self.callback(self.randomOnEventText.get())
|
||||
elif self.sprite_pool:
|
||||
self.callback(random.choice(self.sprite_pool))
|
||||
elif self.all_sprites:
|
||||
self.callback(random.choice(self.all_sprites))
|
||||
else:
|
||||
self.callback(None)
|
||||
self.window.destroy()
|
||||
|
||||
def select_sprite(self, spritename):
|
||||
self.callback(spritename)
|
||||
if self.randomOnEvent:
|
||||
self.window.destroy()
|
||||
else:
|
||||
self.add_to_sprite_pool(spritename)
|
||||
|
||||
def deploy_icons(self):
|
||||
if not os.path.exists(self.custom_sprite_dir):
|
||||
os.makedirs(self.custom_sprite_dir)
|
||||
|
||||
@property
|
||||
def alttpr_sprite_dir(self):
|
||||
return local_path("data", "sprites", "alttpr")
|
||||
|
||||
@property
|
||||
def custom_sprite_dir(self):
|
||||
return local_path("data", "sprites", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
return None
|
||||
height = 24
|
||||
width = 16
|
||||
|
||||
def draw_sprite_into_gif(add_palette_color, set_pixel_color_index):
|
||||
|
||||
def drawsprite(spr, pal_as_colors, offset):
|
||||
for y, row in enumerate(spr):
|
||||
for x, pal_index in enumerate(row):
|
||||
if pal_index:
|
||||
color = pal_as_colors[pal_index - 1]
|
||||
set_pixel_color_index(x + offset[0], y + offset[1], color)
|
||||
|
||||
add_palette_color(16, (40, 40, 40))
|
||||
shadow = [
|
||||
[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
|
||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
|
||||
[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
|
||||
]
|
||||
|
||||
drawsprite(shadow, [16], (2, 17))
|
||||
|
||||
palettes = sprite.decode_palette()
|
||||
for i in range(15):
|
||||
add_palette_color(i + 1, palettes[0][i])
|
||||
|
||||
body = sprite.decode16(0x4C0)
|
||||
drawsprite(body, list(range(1, 16)), (0, 8))
|
||||
head = sprite.decode16(0x40)
|
||||
drawsprite(head, list(range(1, 16)), (0, 0))
|
||||
|
||||
def make_gif(callback):
|
||||
gif_header = b'GIF89a'
|
||||
|
||||
gif_lsd = bytearray(7)
|
||||
gif_lsd[0] = width
|
||||
gif_lsd[2] = height
|
||||
gif_lsd[4] = 0xF4 # 32 color palette follows. transparant + 15 for sprite + 1 for shadow=17 which rounds up to 32 as nearest power of 2
|
||||
gif_lsd[5] = 0 # background color is zero
|
||||
gif_lsd[6] = 0 # aspect raio not specified
|
||||
gif_gct = bytearray(3 * 32)
|
||||
|
||||
gif_gce = bytearray(8)
|
||||
gif_gce[0] = 0x21 # start of extention blocked
|
||||
gif_gce[1] = 0xF9 # identifies this as the Graphics Control extension
|
||||
gif_gce[2] = 4 # we are suppling only the 4 four bytes
|
||||
gif_gce[3] = 0x01 # this gif includes transparency
|
||||
gif_gce[4] = gif_gce[5] = 0 # animation frrame delay (unused)
|
||||
gif_gce[6] = 0 # transparent color is index 0
|
||||
gif_gce[7] = 0 # end of gif_gce
|
||||
gif_id = bytearray(10)
|
||||
gif_id[0] = 0x2c
|
||||
# byte 1,2 are image left. 3,4 are image top both are left as zerosuitsamus
|
||||
gif_id[5] = width
|
||||
gif_id[7] = height
|
||||
gif_id[9] = 0 # no local color table
|
||||
|
||||
gif_img_minimum_code_size = bytes([7]) # we choose 7 bits, so that each pixel is represented by a byte, for conviennce.
|
||||
|
||||
clear = 0x80
|
||||
stop = 0x81
|
||||
|
||||
unchunked_image_data = bytearray(height * (width + 1) + 1)
|
||||
# we technically need a Clear code once every 125 bytes, but we do it at the start of every row for simplicity
|
||||
for row in range(height):
|
||||
unchunked_image_data[row * (width + 1)] = clear
|
||||
unchunked_image_data[-1] = stop
|
||||
|
||||
def add_palette_color(index, color):
|
||||
gif_gct[3 * index] = color[0]
|
||||
gif_gct[3 * index + 1] = color[1]
|
||||
gif_gct[3 * index + 2] = color[2]
|
||||
|
||||
def set_pixel_color_index(x, y, color):
|
||||
unchunked_image_data[y * (width + 1) + x + 1] = color
|
||||
|
||||
callback(add_palette_color, set_pixel_color_index)
|
||||
|
||||
def chunk_image(img):
|
||||
for i in range(0, len(img), 255):
|
||||
chunk = img[i:i + 255]
|
||||
yield bytes([len(chunk)])
|
||||
yield chunk
|
||||
|
||||
gif_img = b''.join([gif_img_minimum_code_size] + list(chunk_image(unchunked_image_data)) + [b'\x00'])
|
||||
|
||||
gif = b''.join([gif_header, gif_lsd, gif_gct, gif_gce, gif_id, gif_img, b'\x3b'])
|
||||
|
||||
return gif
|
||||
|
||||
gif_data = make_gif(draw_sprite_into_gif)
|
||||
if gif_only:
|
||||
return gif_data
|
||||
|
||||
image = PhotoImage(data=gif_data)
|
||||
|
||||
return image.zoom(2)
|
||||
|
||||
|
||||
class ToolTips(object):
|
||||
# This class derived from wckToolTips which is available under the following license:
|
||||
|
||||
# Copyright (c) 1998-2007 by Secret Labs AB
|
||||
# Copyright (c) 1998-2007 by Fredrik Lundh
|
||||
#
|
||||
# By obtaining, using, and/or copying this software and/or its
|
||||
# associated documentation, you agree that you have read, understood,
|
||||
# and will comply with the following terms and conditions:
|
||||
#
|
||||
# Permission to use, copy, modify, and distribute this software and its
|
||||
# associated documentation for any purpose and without fee is hereby
|
||||
# granted, provided that the above copyright notice appears in all
|
||||
# copies, and that both that copyright notice and this permission notice
|
||||
# appear in supporting documentation, and that the name of Secret Labs
|
||||
# AB or the author not be used in advertising or publicity pertaining to
|
||||
# distribution of the software without specific, written prior
|
||||
# permission.
|
||||
#
|
||||
# SECRET LABS AB AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO
|
||||
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
# FITNESS. IN NO EVENT SHALL SECRET LABS AB OR THE AUTHOR BE LIABLE FOR
|
||||
# ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||||
# OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
label = None
|
||||
window = None
|
||||
active = 0
|
||||
tag = None
|
||||
after_id = None
|
||||
|
||||
@classmethod
|
||||
def getcontroller(cls, widget):
|
||||
if cls.tag is None:
|
||||
|
||||
cls.tag = "ui_tooltip_%d" % id(cls)
|
||||
widget.bind_class(cls.tag, "<Enter>", cls.enter)
|
||||
widget.bind_class(cls.tag, "<Leave>", cls.leave)
|
||||
widget.bind_class(cls.tag, "<Motion>", cls.motion)
|
||||
widget.bind_class(cls.tag, "<Destroy>", cls.leave)
|
||||
|
||||
# pick suitable colors for tooltips
|
||||
try:
|
||||
cls.bg = "systeminfobackground"
|
||||
cls.fg = "systeminfotext"
|
||||
widget.winfo_rgb(cls.fg) # make sure system colors exist
|
||||
widget.winfo_rgb(cls.bg)
|
||||
except Exception:
|
||||
cls.bg = "#ffffe0"
|
||||
cls.fg = "black"
|
||||
|
||||
return cls.tag
|
||||
|
||||
@classmethod
|
||||
def register(cls, widget, text):
|
||||
widget.ui_tooltip_text = text
|
||||
tags = list(widget.bindtags())
|
||||
tags.append(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
@classmethod
|
||||
def unregister(cls, widget):
|
||||
tags = list(widget.bindtags())
|
||||
tags.remove(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
# event handlers
|
||||
@classmethod
|
||||
def enter(cls, event):
|
||||
widget = event.widget
|
||||
if not cls.label:
|
||||
# create and hide balloon help window
|
||||
cls.popup = tk.Toplevel(bg=cls.fg, bd=1)
|
||||
cls.popup.overrideredirect(1)
|
||||
cls.popup.withdraw()
|
||||
cls.label = tk.Label(
|
||||
cls.popup, fg=cls.fg, bg=cls.bg, bd=0, padx=2, justify=tk.LEFT
|
||||
)
|
||||
cls.label.pack()
|
||||
cls.active = 0
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
cls.after_id = widget.after(200, cls.display, widget)
|
||||
|
||||
@classmethod
|
||||
def motion(cls, event):
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
|
||||
@classmethod
|
||||
def display(cls, widget):
|
||||
if not cls.active:
|
||||
# display balloon help window
|
||||
text = widget.ui_tooltip_text
|
||||
if callable(text):
|
||||
text = text(widget, cls.event_xy)
|
||||
cls.label.config(text=text)
|
||||
cls.popup.deiconify()
|
||||
cls.popup.lift()
|
||||
cls.popup.geometry("+%d+%d" % cls.xy)
|
||||
cls.active = 1
|
||||
cls.after_id = None
|
||||
|
||||
@classmethod
|
||||
def leave(cls, event):
|
||||
widget = event.widget
|
||||
if cls.active:
|
||||
cls.popup.withdraw()
|
||||
cls.active = 0
|
||||
if cls.after_id:
|
||||
widget.after_cancel(cls.after_id)
|
||||
cls.after_id = None
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
main()
|
||||
190
LttPClient.py
@@ -1,6 +1,9 @@
|
||||
import argparse
|
||||
import atexit
|
||||
exit_func = atexit.register(input, "Press enter to close.")
|
||||
import threading
|
||||
import time
|
||||
import sys
|
||||
import multiprocessing
|
||||
import os
|
||||
import subprocess
|
||||
@@ -10,7 +13,6 @@ from json import loads, dumps
|
||||
|
||||
from Utils import get_item_name_from_id
|
||||
|
||||
exit_func = atexit.register(input, "Press enter to close.")
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -23,11 +25,22 @@ from NetUtils import *
|
||||
from worlds.alttp import Regions, Shops
|
||||
from worlds.alttp import Items
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, logger, console_loop, ClientCommandProcessor
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
from MultiServer import mark_raw
|
||||
|
||||
os.makedirs("logs", exist_ok=True)
|
||||
|
||||
# Log to file in gui case
|
||||
if getattr(sys, "frozen", False) and not "--nogui" in sys.argv:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
|
||||
filename=os.path.join("logs", "LttPClient.txt"), filemode="w", force=True)
|
||||
else:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO, force=True)
|
||||
logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "LttPClient.txt"), "w"))
|
||||
|
||||
|
||||
class LttPCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_slow_mode(self, toggle: str = ""):
|
||||
@@ -41,7 +54,8 @@ class LttPCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_snes(self, snes_address: str = "") -> bool:
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to, otherwise show available devices"""
|
||||
"""Connect to a snes.
|
||||
Optionally include network address of a snes to connect to, otherwise show available devices"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
asyncio.create_task(snes_connect(self.ctx, snes_address if snes_address else self.ctx.snes_address))
|
||||
return True
|
||||
@@ -57,8 +71,10 @@ class LttPCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class Context(CommonContext):
|
||||
command_processor = LttPCommandProcessor
|
||||
def __init__(self, snes_address, server_address, password, found_items):
|
||||
super(Context, self).__init__(server_address, password, found_items)
|
||||
game = "A Link to the Past"
|
||||
|
||||
def __init__(self, snes_address, server_address, password):
|
||||
super(Context, self).__init__(server_address, password)
|
||||
|
||||
# snes stuff
|
||||
self.snes_address = snes_address
|
||||
@@ -68,8 +84,8 @@ class Context(CommonContext):
|
||||
self.snes_reconnect_address = None
|
||||
self.snes_recv_queue = asyncio.Queue()
|
||||
self.snes_request_lock = asyncio.Lock()
|
||||
self.is_sd2snes = False
|
||||
self.snes_write_buffer = []
|
||||
self.snes_connector_lock = threading.Lock()
|
||||
|
||||
self.awaiting_rom = False
|
||||
self.rom = None
|
||||
@@ -90,7 +106,7 @@ class Context(CommonContext):
|
||||
await super(Context, self).server_auth(password_requested)
|
||||
if self.rom is None:
|
||||
self.awaiting_rom = True
|
||||
logger.info(
|
||||
snes_logger.info(
|
||||
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
|
||||
return
|
||||
self.awaiting_rom = False
|
||||
@@ -408,26 +424,32 @@ class SNESState(enum.IntEnum):
|
||||
SNES_ATTACHED = 3
|
||||
|
||||
|
||||
def launch_qusb2snes(ctx: Context):
|
||||
qusb2snes_path = Utils.get_options()["lttp_options"]["qusb2snes"]
|
||||
def launch_sni(ctx: Context):
|
||||
sni_path = Utils.get_options()["lttp_options"]["sni"]
|
||||
|
||||
if not os.path.isfile(qusb2snes_path):
|
||||
qusb2snes_path = Utils.local_path(qusb2snes_path)
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
if os.path.isdir(sni_path):
|
||||
for file in os.listdir(sni_path):
|
||||
if file.startswith("sni.") and not file.endswith(".proto"):
|
||||
sni_path = os.path.join(sni_path, file)
|
||||
|
||||
if os.path.isfile(qusb2snes_path):
|
||||
logger.info(f"Attempting to start {qusb2snes_path}")
|
||||
if os.path.isfile(sni_path):
|
||||
snes_logger.info(f"Attempting to start {sni_path}")
|
||||
import subprocess
|
||||
subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
|
||||
if Utils.is_frozen(): # if it spawns a visible console, may as well populate it
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path))
|
||||
else:
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
else:
|
||||
logger.info(
|
||||
f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
|
||||
snes_logger.info(
|
||||
f"Attempt to start SNI was aborted as path {sni_path} was not found, "
|
||||
f"please start it yourself if it is not running")
|
||||
|
||||
|
||||
async def _snes_connect(ctx: Context, address: str):
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
|
||||
logger.info("Connecting to QUsb2snes at %s ..." % address)
|
||||
snes_logger.info("Connecting to SNI at %s ..." % address)
|
||||
seen_problems = set()
|
||||
succesful = False
|
||||
while not succesful:
|
||||
@@ -439,11 +461,11 @@ async def _snes_connect(ctx: Context, address: str):
|
||||
# only tell the user about new problems, otherwise silently lay in wait for a working connection
|
||||
if problem not in seen_problems:
|
||||
seen_problems.add(problem)
|
||||
logger.error(f"Error connecting to QUsb2snes ({problem})")
|
||||
snes_logger.error(f"Error connecting to SNI ({problem})")
|
||||
|
||||
if len(seen_problems) == 1:
|
||||
# this is the first problem. Let's try launching QUsb2snes if it isn't already running
|
||||
launch_qusb2snes(ctx)
|
||||
# this is the first problem. Let's try launching SNI if it isn't already running
|
||||
launch_sni(ctx)
|
||||
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
@@ -462,7 +484,7 @@ async def get_snes_devices(ctx: Context):
|
||||
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
|
||||
|
||||
if not devices:
|
||||
logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
|
||||
snes_logger.info('No SNES device found. Please connect a SNES device to SNI.')
|
||||
while not devices:
|
||||
await asyncio.sleep(1)
|
||||
await socket.send(dumps(DeviceList_Request))
|
||||
@@ -477,7 +499,10 @@ async def get_snes_devices(ctx: Context):
|
||||
async def snes_connect(ctx: Context, address):
|
||||
global SNES_RECONNECT_DELAY
|
||||
if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED:
|
||||
logger.error('Already connected to snes')
|
||||
if ctx.rom:
|
||||
snes_logger.error('Already connected to SNES, with rom loaded.')
|
||||
else:
|
||||
snes_logger.error('Already connected to SNI, likely awaiting a device.')
|
||||
return
|
||||
|
||||
recv_task = None
|
||||
@@ -500,7 +525,7 @@ async def snes_connect(ctx: Context, address):
|
||||
await snes_disconnect(ctx)
|
||||
return
|
||||
|
||||
logger.info("Attaching to " + device)
|
||||
snes_logger.info("Attaching to " + device)
|
||||
|
||||
Attach_Request = {
|
||||
"Opcode": "Attach",
|
||||
@@ -510,20 +535,10 @@ async def snes_connect(ctx: Context, address):
|
||||
await ctx.snes_socket.send(dumps(Attach_Request))
|
||||
ctx.snes_state = SNESState.SNES_ATTACHED
|
||||
ctx.snes_attached_device = (devices.index(device), device)
|
||||
|
||||
if 'sd2snes' in device.lower() or 'COM' in device:
|
||||
logger.info("SD2SNES/FXPAK Detected")
|
||||
ctx.is_sd2snes = True
|
||||
await ctx.snes_socket.send(dumps({"Opcode": "Info", "Space": "SNES"}))
|
||||
reply = loads(await ctx.snes_socket.recv())
|
||||
if reply and 'Results' in reply:
|
||||
logger.info(reply['Results'])
|
||||
else:
|
||||
ctx.is_sd2snes = False
|
||||
|
||||
ctx.snes_reconnect_address = address
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
SNES_RECONNECT_DELAY = ctx.starting_reconnect_delay
|
||||
snes_logger.info(f"Attached to {device}")
|
||||
|
||||
except Exception as e:
|
||||
if recv_task is not None:
|
||||
@@ -536,9 +551,9 @@ async def snes_connect(ctx: Context, address):
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if not ctx.snes_reconnect_address:
|
||||
logger.error("Error connecting to snes (%s)" % e)
|
||||
snes_logger.error("Error connecting to snes (%s)" % e)
|
||||
else:
|
||||
logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
|
||||
snes_logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
|
||||
asyncio.create_task(snes_autoreconnect(ctx))
|
||||
SNES_RECONNECT_DELAY *= 2
|
||||
|
||||
@@ -565,11 +580,11 @@ async def snes_recv_loop(ctx: Context):
|
||||
try:
|
||||
async for msg in ctx.snes_socket:
|
||||
ctx.snes_recv_queue.put_nowait(msg)
|
||||
logger.warning("Snes disconnected")
|
||||
snes_logger.warning("Snes disconnected")
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logger.exception(e)
|
||||
logger.error("Lost connection to the snes, type /snes to reconnect")
|
||||
snes_logger.exception(e)
|
||||
snes_logger.error("Lost connection to the snes, type /snes to reconnect")
|
||||
finally:
|
||||
socket, ctx.snes_socket = ctx.snes_socket, None
|
||||
if socket is not None and not socket.closed:
|
||||
@@ -582,7 +597,7 @@ async def snes_recv_loop(ctx: Context):
|
||||
ctx.rom = None
|
||||
|
||||
if ctx.snes_reconnect_address:
|
||||
logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
|
||||
snes_logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
|
||||
asyncio.create_task(snes_autoreconnect(ctx))
|
||||
|
||||
|
||||
@@ -611,11 +626,10 @@ async def snes_read(ctx: Context, address, size):
|
||||
break
|
||||
|
||||
if len(data) != size:
|
||||
logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
snes_logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
if len(data):
|
||||
logger.error(str(data))
|
||||
logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
|
||||
'Try un-selecting and re-selecting the SNES Device.')
|
||||
snes_logger.error(str(data))
|
||||
snes_logger.warning('Communication Failure with SNI')
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
return None
|
||||
@@ -634,45 +648,16 @@ async def snes_write(ctx: Context, write_list):
|
||||
return False
|
||||
|
||||
PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
|
||||
if ctx.is_sd2snes:
|
||||
cmd = b'\x00\xE2\x20\x48\xEB\x48'
|
||||
|
||||
try:
|
||||
for address, data in write_list:
|
||||
if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
|
||||
logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
|
||||
return False
|
||||
for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
|
||||
cmd += b'\xA9' # LDA
|
||||
cmd += bytes([byte])
|
||||
cmd += b'\x8F' # STA.l
|
||||
cmd += bytes([ptr & 0xFF, (ptr >> 8) & 0xFF, (ptr >> 16) & 0xFF])
|
||||
|
||||
cmd += b'\xA9\x00\x8F\x00\x2C\x00\x68\xEB\x68\x28\x6C\xEA\xFF\x08'
|
||||
|
||||
PutAddress_Request['Space'] = 'CMD'
|
||||
PutAddress_Request['Operands'] = ["2C00", hex(len(cmd) - 1)[2:], "2C00", "1"]
|
||||
try:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(cmd)
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {cmd}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
else:
|
||||
PutAddress_Request['Space'] = 'SNES'
|
||||
try:
|
||||
# will pack those requests as soon as qusb2snes actually supports that for real
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
|
||||
return True
|
||||
finally:
|
||||
@@ -709,7 +694,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
new_locations.append(location_id)
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_name_getter(location_id)
|
||||
logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
try:
|
||||
if roomid in location_shop_ids:
|
||||
@@ -718,7 +703,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
if int(b) and (Shops.SHOP_ID_START + cnt) not in ctx.locations_checked:
|
||||
new_check(Shops.SHOP_ID_START + cnt)
|
||||
except Exception as e:
|
||||
logger.info(f"Exception: {e}")
|
||||
snes_logger.info(f"Exception: {e}")
|
||||
|
||||
for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items():
|
||||
try:
|
||||
@@ -727,7 +712,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
roomdata << 4) & loc_mask != 0:
|
||||
new_check(location_id)
|
||||
except Exception as e:
|
||||
logger.exception(f"Exception: {e}")
|
||||
snes_logger.exception(f"Exception: {e}")
|
||||
|
||||
uw_begin = 0x129
|
||||
ow_end = uw_end = 0
|
||||
@@ -810,7 +795,7 @@ async def game_watcher(ctx: Context):
|
||||
await ctx.server_auth(False)
|
||||
|
||||
if ctx.auth and ctx.auth != ctx.rom:
|
||||
logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
await ctx.disconnect()
|
||||
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
@@ -852,10 +837,11 @@ async def game_watcher(ctx: Context):
|
||||
|
||||
if recv_index < len(ctx.items_received) and recv_item == 0:
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
|
||||
recv_index += 1
|
||||
ctx.location_name_getter(item.location), recv_index, len(ctx.items_received)))
|
||||
|
||||
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player if item.player != ctx.slot else 0]))
|
||||
@@ -886,12 +872,14 @@ async def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.')
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
parser.add_argument('--founditems', default=False, action='store_true',
|
||||
help='Show items found by other players for themselves.')
|
||||
if not Utils.is_frozen(): # Frozen state has no cmd window in the first place
|
||||
parser.add_argument('--nogui', default=False, action='store_true', help="Turns off Client GUI.")
|
||||
args = parser.parse_args()
|
||||
logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
|
||||
if args.diff_file:
|
||||
@@ -909,25 +897,33 @@ async def main():
|
||||
logging.exception(e)
|
||||
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
|
||||
|
||||
port = None
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password, args.founditems)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password)
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if Utils.is_frozen() or "--nogui" not in sys.argv:
|
||||
input_task = None
|
||||
from kvui import LttPManager
|
||||
ctx.ui = LttPManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
|
||||
snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address))
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
if snes_connect_task:
|
||||
snes_connect_task.cancel()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await watcher_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
@@ -937,7 +933,11 @@ async def main():
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
625
Main.py
@@ -6,28 +6,19 @@ import time
|
||||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
import tempfile
|
||||
import zipfile
|
||||
from typing import Dict, Tuple
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, Item
|
||||
from worlds.alttp.Items import ItemFactory, item_name_groups
|
||||
from worlds.alttp.Regions import create_regions, mark_light_world_regions, \
|
||||
lookup_vanilla_location_to_entrance
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from worlds.alttp.EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
|
||||
from worlds.alttp.Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, get_hash_string
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from worlds.alttp.Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, RegionType
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
|
||||
from Utils import output_path, parse_player_names, get_options, __version__, version_tuple
|
||||
from worlds.hk import gen_hollow
|
||||
from worlds.hk import create_regions as hk_create_regions
|
||||
from worlds.minecraft import gen_minecraft, fill_minecraft_slot_data, generate_mc_data
|
||||
from worlds.minecraft.Regions import minecraft_create_regions
|
||||
from worlds.generic.Rules import locality_rules
|
||||
from worlds import Games, lookup_any_item_name_to_id, AutoWorld
|
||||
import Patch
|
||||
from worlds.alttp.Shops import ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from worlds import AutoWorld
|
||||
|
||||
seeddigits = 20
|
||||
|
||||
@@ -73,7 +64,6 @@ def main(args, seed=None):
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.progressive = args.progressive.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.local_items = args.local_items.copy()
|
||||
if hasattr(args, "algorithm"): # current GUI options
|
||||
@@ -106,7 +96,6 @@ def main(args, seed=None):
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.shufflepots = args.shufflepots.copy()
|
||||
world.progressive = args.progressive.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.glitch_boots = args.glitch_boots.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
@@ -124,12 +113,19 @@ def main(args, seed=None):
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.set_options(args)
|
||||
world.player_name = args.name.copy()
|
||||
world.alttp_rom = args.rom
|
||||
world.enemizer = args.enemizercli
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.slot_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in
|
||||
world.slot_seeds = {player: random.Random(world.random.getrandbits(64)) for player in
|
||||
range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
# system for sharing ER layouts
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
|
||||
|
||||
if "-" in world.shuffle[player]:
|
||||
@@ -138,7 +134,6 @@ def main(args, seed=None):
|
||||
if shuffle == "vanilla":
|
||||
world.er_seeds[player] = "vanilla"
|
||||
elif seed.startswith("group-") or args.race:
|
||||
# renamed from team to group to not confuse with existing team name use
|
||||
world.er_seeds[player] = get_same_seed(world, (
|
||||
shuffle, seed, world.retro[player], world.mode[player], world.logic[player]))
|
||||
else: # not a race or group seed, use set seed as is.
|
||||
@@ -149,109 +144,52 @@ def main(args, seed=None):
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info("Found World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
logger.info(f" {name:30} {cls}")
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} Items | {len(cls.location_names):3} Locations")
|
||||
|
||||
parsed_names = parse_player_names(args.names, world.players, args.teams)
|
||||
world.teams = len(parsed_names)
|
||||
for i, team in enumerate(parsed_names, 1):
|
||||
if world.players > 1:
|
||||
logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team))
|
||||
for player, name in enumerate(team, 1):
|
||||
world.player_names[player].append(name)
|
||||
|
||||
logger.info('')
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name in args.startinventory[player]:
|
||||
item = Item(item_name, True, lookup_any_item_name_to_id[item_name], player)
|
||||
item.game = world.game[player]
|
||||
world.push_precollected(item)
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for player in world.player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].add('Triforce Piece')
|
||||
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].add('Triforce Piece')
|
||||
# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
|
||||
if not world.mapshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Maps']
|
||||
|
||||
if not world.compassshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Compasses']
|
||||
|
||||
if not world.keyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Small Keys']
|
||||
# This could probably use a more elegant solution.
|
||||
elif world.keyshuffle[player] == True and world.mode[player] == "Standard":
|
||||
world.local_items[player].add("Small Key (Hyrule Castle)")
|
||||
if not world.bigkeyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Big Keys']
|
||||
|
||||
# Not possible to place pendants/crystals out side of boss prizes yet.
|
||||
world.non_local_items[player] -= item_name_groups['Pendants']
|
||||
world.non_local_items[player] -= item_name_groups['Crystals']
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player] -= world.local_items[player]
|
||||
|
||||
# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
|
||||
if not world.mapshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Maps']
|
||||
|
||||
if not world.compassshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Compasses']
|
||||
|
||||
if not world.keyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Small Keys']
|
||||
|
||||
if not world.bigkeyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Big Keys']
|
||||
|
||||
# Not possible to place pendants/crystals out side of boss prizes yet.
|
||||
world.non_local_items[player] -= item_name_groups['Pendants']
|
||||
world.non_local_items[player] -= item_name_groups['Crystals']
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
hk_create_regions(world, player)
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
for player in world.minecraft_player_ids:
|
||||
minecraft_create_regions(world, player)
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
if world.open_pyramid[player] == 'goal':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
|
||||
'localganontriforcehunt', 'ganonpedestal'}
|
||||
elif world.open_pyramid[player] == 'auto':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
|
||||
'localganontriforcehunt', 'ganonpedestal'} and \
|
||||
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'} or not world.shuffle_ganon)
|
||||
else:
|
||||
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
|
||||
world.open_pyramid[player], 'auto')
|
||||
|
||||
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
|
||||
world.triforce_pieces_required[player])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
create_regions(world, player)
|
||||
else:
|
||||
create_inverted_regions(world, player)
|
||||
create_shops(world, player)
|
||||
create_dungeons(world, player)
|
||||
|
||||
logger.info('Shuffling the World about.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
|
||||
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
|
||||
world.fix_fake_world[player] = False
|
||||
|
||||
# seeded entrance shuffle
|
||||
old_random = world.random
|
||||
world.random = random.Random(world.er_seeds[player])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
link_entrances(world, player)
|
||||
mark_light_world_regions(world, player)
|
||||
else:
|
||||
link_inverted_entrances(world, player)
|
||||
mark_dark_world_regions(world, player)
|
||||
|
||||
world.random = old_random
|
||||
plando_connect(world, player)
|
||||
|
||||
logger.info('Generating Item Pool.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
generate_itempool(world, player)
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
if world.players > 1:
|
||||
@@ -260,17 +198,11 @@ def main(args, seed=None):
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
set_rules(world, player)
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
gen_hollow(world, player)
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, args.excluded_locations[player])
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
for player in world.minecraft_player_ids:
|
||||
gen_minecraft(world, player)
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
for item in world.itempool:
|
||||
@@ -278,29 +210,16 @@ def main(args, seed=None):
|
||||
|
||||
distribute_planned(world)
|
||||
|
||||
logger.info('Placing Dungeon Prizes.')
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
fill_prizes(world)
|
||||
|
||||
logger.info('Placing Dungeon Items.')
|
||||
|
||||
if world.algorithm in ['balanced', 'vt26'] or any(
|
||||
list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
|
||||
list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())):
|
||||
fill_dungeons_restrictive(world)
|
||||
else:
|
||||
fill_dungeons(world)
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
|
||||
logger.info('Fill the world.')
|
||||
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'vt25':
|
||||
distribute_items_restrictive(world, False)
|
||||
elif world.algorithm == 'vt26':
|
||||
distribute_items_restrictive(world, True)
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world, True)
|
||||
distribute_items_restrictive(world)
|
||||
|
||||
logger.info("Filling Shop Slots")
|
||||
|
||||
@@ -311,280 +230,172 @@ def main(args, seed=None):
|
||||
|
||||
logger.info('Generating output files.')
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
rom_names = []
|
||||
|
||||
def _gen_rom(team: int, player: int):
|
||||
use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.shufflepots[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
|
||||
rom = LocalRom(args.rom)
|
||||
|
||||
patch_rom(world, rom, player, team, use_enemizer)
|
||||
|
||||
if use_enemizer:
|
||||
patch_enemizer(world, team, player, rom, args.enemizercli)
|
||||
|
||||
if args.race:
|
||||
patch_race_rom(rom, world, player)
|
||||
|
||||
world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
|
||||
|
||||
palettes_options = {}
|
||||
palettes_options['dungeon'] = args.uw_palettes[player]
|
||||
palettes_options['overworld'] = args.ow_palettes[player]
|
||||
palettes_options['hud'] = args.hud_palettes[player]
|
||||
palettes_options['sword'] = args.sword_palettes[player]
|
||||
palettes_options['shield'] = args.shield_palettes[player]
|
||||
palettes_options['link'] = args.link_palettes[player]
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
|
||||
args.fastmenu[player], args.disablemusic[player], args.sprite[player],
|
||||
palettes_options, world, player, True,
|
||||
reduceflashing=args.reduceflashing[player] or args.race,
|
||||
triforcehud=args.triforcehud[player])
|
||||
|
||||
mcsb_name = ''
|
||||
if all([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]]):
|
||||
mcsb_name = '-keysanity'
|
||||
elif [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]].count(True) == 1:
|
||||
mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \
|
||||
'-compassshuffle' if world.compassshuffle[player] else \
|
||||
'-universal_keys' if world.keyshuffle[player] == "universal" else \
|
||||
'-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle'
|
||||
elif any([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]]):
|
||||
mcsb_name = '-%s%s%s%sshuffle' % (
|
||||
'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '',
|
||||
'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '',
|
||||
'B' if world.bigkeyshuffle[player] else '')
|
||||
|
||||
outfilepname = f'_P{player}'
|
||||
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
|
||||
if world.player_names[player][team] != 'Player%d' % player else ''
|
||||
outfilestuffs = {
|
||||
"logic": world.logic[player], # 0
|
||||
"difficulty": world.difficulty[player], # 1
|
||||
"item_functionality": world.item_functionality[player], # 2
|
||||
"mode": world.mode[player], # 3
|
||||
"goal": world.goal[player], # 4
|
||||
"timer": str(world.timer[player]), # 5
|
||||
"shuffle": world.shuffle[player], # 6
|
||||
"algorithm": world.algorithm, # 7
|
||||
"mscb": mcsb_name, # 8
|
||||
"retro": world.retro[player], # 9
|
||||
"progressive": world.progressive, # A
|
||||
"hints": 'True' if world.hints[player] else 'False' # B
|
||||
}
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B
|
||||
outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B C
|
||||
# _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints
|
||||
outfilestuffs["logic"], # 0
|
||||
|
||||
outfilestuffs["difficulty"], # 1
|
||||
outfilestuffs["item_functionality"], # 2
|
||||
outfilestuffs["mode"], # 3
|
||||
outfilestuffs["goal"], # 4
|
||||
"" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5
|
||||
|
||||
outfilestuffs["shuffle"], # 6
|
||||
outfilestuffs["algorithm"], # 7
|
||||
outfilestuffs["mscb"], # 8
|
||||
|
||||
"-retro" if outfilestuffs["retro"] == "True" else "", # 9
|
||||
"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A
|
||||
"-nohints" if not outfilestuffs["hints"] == "True" else "") # B
|
||||
) if not args.outputname else ''
|
||||
rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
|
||||
rom.write_to_file(rompath, hide_enemizer=True)
|
||||
if args.create_diff:
|
||||
Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
|
||||
return player, team, bytes(rom.name)
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor()
|
||||
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
|
||||
rom_futures = []
|
||||
output_file_futures = []
|
||||
for team in range(world.teams):
|
||||
for player in world.alttp_player_ids:
|
||||
rom_futures.append(pool.submit(_gen_rom, team, player))
|
||||
for player in world.player_ids:
|
||||
output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player))
|
||||
output_file_futures = []
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
for player in world.player_ids:
|
||||
output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
output_file_futures.append(pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in range(1, world.players + 1) if
|
||||
world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
from worlds.alttp.Regions import RegionType
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != Games.LTTP:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
|
||||
world.retro[player]]:
|
||||
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
|
||||
world.retro[player]]:
|
||||
item = world.create_item(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
games[slot] = world.game[slot]
|
||||
precollected_items = {player: [] for player in range(1, world.players + 1)}
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player].append(item.code)
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1)}
|
||||
# for now special case Factorio tech_tree_information
|
||||
sending_visible_players = set()
|
||||
for player in world.get_game_players("Factorio"):
|
||||
if world.tech_tree_information[player].value == 2:
|
||||
sending_visible_players.add(player)
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
locations_data[location.player][location.address] = location.item.code, location.item.player
|
||||
if location.player in sending_visible_players and location.item.player != location.player:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
elif location.item.name in args.start_hints[location.item.player]:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False,
|
||||
er_hint_data.get(location.player, {}).get(location.address, ""))
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": [[name for player, name in sorted(world.player_name.items())]],
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata(roms, outputs):
|
||||
import base64
|
||||
import NetUtils
|
||||
for future in roms:
|
||||
rom_name = future.result()
|
||||
rom_names.append(rom_name)
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
if world.game[slot] == "Factorio":
|
||||
client_versions[slot] = (0, 1, 2)
|
||||
else:
|
||||
client_versions[slot] = (0, 0, 3)
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
precollected_items = {player: [] for player in range(1, world.players + 1)}
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player].append(item.code)
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1)}
|
||||
# for now special case Factorio tech_tree_information
|
||||
sending_visible_players = set()
|
||||
for player in world.factorio_player_ids:
|
||||
if world.tech_tree_information[player].value == 2:
|
||||
sending_visible_players.add(player)
|
||||
|
||||
for i, team in enumerate(parsed_names):
|
||||
for player, name in enumerate(team, 1):
|
||||
if player not in world.alttp_player_ids:
|
||||
connect_names[name] = (i, player)
|
||||
if world.hk_player_ids:
|
||||
import Options
|
||||
for slot in world.hk_player_ids:
|
||||
slots_data = slot_data[slot] = {}
|
||||
for option_name in Options.hollow_knight_options:
|
||||
option = getattr(world, option_name)[slot]
|
||||
slots_data[option_name] = int(option.value)
|
||||
for slot in world.minecraft_player_ids:
|
||||
slot_data[slot] = fill_minecraft_slot_data(world, slot)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
locations_data[location.player][location.address] = (location.item.code, location.item.player)
|
||||
if location.player in sending_visible_players and location.item.player != location.player:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
elif location.item.name in args.start_hints[location.item.player]:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False,
|
||||
er_hint_data.get(location.player, {}).get(location.address, ""))
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps({
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": parsed_names,
|
||||
"connect_names": connect_names,
|
||||
"remote_items": {player for player in range(1, world.players + 1) if
|
||||
world.remote_items[player]},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}), 9)
|
||||
|
||||
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
for future in outputs:
|
||||
future.result() # collect errors if they occured
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures, output_file_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
for player in world.minecraft_player_ids: # Doing this after shutdown prevents the .apmc from being generated if there's an error
|
||||
generate_mc_data(world, player)
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
for future in output_file_futures:
|
||||
future.result()
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
logger.info(f'Creating final archive at {zipfilename}.')
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
zf.write(os.path.join(temp_dir, file), arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
@@ -602,7 +413,8 @@ def create_playthrough(world):
|
||||
while sphere_candidates:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
@@ -697,24 +509,21 @@ def create_playthrough(world):
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
world.spoiler.paths = dict()
|
||||
for player in range(1, world.players + 1):
|
||||
world.spoiler.paths = {}
|
||||
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
|
||||
for player in topology_worlds:
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.alttp_player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
for path in dict(world.spoiler.paths).values():
|
||||
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
|
||||
if any(exit_path == 'Pyramid Fairy' for (_, exit_path) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state,
|
||||
world.get_region(
|
||||
'Big Bomb Shop',
|
||||
player))
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state,world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state,
|
||||
world.get_region(
|
||||
'Inverted Big Bomb Shop',
|
||||
player))
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state,world.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
# we can finally output our playthrough
|
||||
world.spoiler.playthrough = {"0": sorted([str(item) for item in world.precollected_items if item.advancement])}
|
||||
|
||||
180
MinecraftClient.py
Normal file
@@ -0,0 +1,180 @@
|
||||
import argparse
|
||||
import os, sys
|
||||
import re
|
||||
import atexit
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from base64 import b64decode
|
||||
from time import strftime
|
||||
|
||||
import requests
|
||||
|
||||
import Utils
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
yes_inputs = {'yes', 'ye', 'y'}
|
||||
no_inputs = {'no', 'n'}
|
||||
while True:
|
||||
choice = input(prompt + " [y/n] ").lower()
|
||||
if choice in yes_inputs:
|
||||
return True
|
||||
elif choice in no_inputs:
|
||||
return False
|
||||
else:
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
# Find Forge jar file; raise error if not found
|
||||
def find_forge_jar(forge_dir):
|
||||
for entry in os.scandir(forge_dir):
|
||||
if ".jar" in entry.name and "forge" in entry.name:
|
||||
print(f"Found forge .jar: {entry.name}")
|
||||
return entry.name
|
||||
raise FileNotFoundError(f"Could not find forge .jar in {forge_dir}.")
|
||||
|
||||
|
||||
# Create mods folder if needed; find AP randomizer jar; return None if not found.
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
ap_mod_re = re.compile(r"^aprandomizer-[\d\.]+\.jar$")
|
||||
for entry in os.scandir(mods_dir):
|
||||
match = ap_mod_re.match(entry.name)
|
||||
if match:
|
||||
print(f"Found AP randomizer mod: {match.group()}")
|
||||
return match.group()
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
print(f"Created mods folder in {forge_dir}")
|
||||
return None
|
||||
|
||||
|
||||
# Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory.
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
if not os.path.isdir(apdata_dir):
|
||||
os.mkdir(apdata_dir)
|
||||
print(f"Created APData folder in {forge_dir}")
|
||||
for entry in os.scandir(apdata_dir):
|
||||
if ".apmc" in entry.name and entry.is_file():
|
||||
os.remove(entry.path)
|
||||
print(f"Removed {entry.name} in {apdata_dir}")
|
||||
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
|
||||
print(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
# Check mod version, download new mod from GitHub releases page if needed.
|
||||
def update_mod(forge_dir):
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
latest_release = resp.json()[0]
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
print(f"A new release of the Minecraft AP randomizer mod was found: {latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
print(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
print(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
print("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
print(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
print(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
print(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
print(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
else:
|
||||
print(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Check if the EULA is agreed to, and prompt the user to read and agree if necessary.
|
||||
def check_eula(forge_dir):
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
with open(eula_path, 'w') as f:
|
||||
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
|
||||
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
|
||||
f.write("eula=false\n")
|
||||
with open(eula_path, 'r+') as f:
|
||||
text = f.read()
|
||||
if 'false' in text:
|
||||
# Prompt user to agree to the EULA
|
||||
print("You need to agree to the Minecraft EULA in order to run the server.")
|
||||
print("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
|
||||
if prompt_yes_no("Do you agree to the EULA?"):
|
||||
f.seek(0)
|
||||
f.write(text.replace('false', 'true'))
|
||||
f.truncate()
|
||||
print(f"Set {eula_path} to true")
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Run the Forge server. Return process object
|
||||
def run_forge_server(forge_dir, heap_arg):
|
||||
forge_server = find_forge_jar(forge_dir)
|
||||
|
||||
java_exe = os.path.abspath(os.path.join('jre8', 'bin', 'java.exe'))
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(max_heap).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
argstring = ' '.join([java_exe, heap_arg, "-jar", forge_server, "-nogui"])
|
||||
print(f"Running Forge server: {argstring}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(argstring)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
|
||||
args = parser.parse_args()
|
||||
options = Utils.get_options()
|
||||
|
||||
apmc_file = os.path.abspath(args.apmc_file)
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
if apmc_file is not None and not os.path.isfile(apmc_file):
|
||||
raise FileNotFoundError(f"Path {apmc_file} does not exist or could not be accessed.")
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, max_heap)
|
||||
server_process.wait()
|
||||
@@ -23,10 +23,13 @@ def update_command():
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
|
||||
|
||||
def update():
|
||||
def update(yes = False, force = False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
@@ -38,12 +41,19 @@ def update():
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
update()
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description='Install archipelago requirements')
|
||||
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='answer "yes" to all questions')
|
||||
parser.add_argument('-f', '--force', dest='force', action='store_true', help='force update')
|
||||
args = parser.parse_args()
|
||||
|
||||
update(args.yes, args.force)
|
||||
|
||||
221
MultiMystery.py
@@ -1,221 +0,0 @@
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
|
||||
|
||||
def feedback(text: str):
|
||||
logging.info(text)
|
||||
input("Press Enter to ignore and probably crash.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
logging.basicConfig(format='%(message)s', level=logging.INFO)
|
||||
try:
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
parser.add_argument('--disable_autohost', action='store_true')
|
||||
args = parser.parse_args()
|
||||
|
||||
from Utils import get_public_ipv4, get_options
|
||||
from Mystery import get_seed_name
|
||||
|
||||
options = get_options()
|
||||
|
||||
multi_mystery_options = options["multi_mystery_options"]
|
||||
output_path = options["general_options"]["output_path"]
|
||||
enemizer_path = multi_mystery_options["enemizer_path"]
|
||||
player_files_path = multi_mystery_options["player_files_path"]
|
||||
target_player_count = multi_mystery_options["players"]
|
||||
glitch_triforce = multi_mystery_options["glitch_triforce_room"]
|
||||
race = multi_mystery_options["race"]
|
||||
plando_options = multi_mystery_options["plando_options"]
|
||||
create_spoiler = multi_mystery_options["create_spoiler"]
|
||||
zip_roms = multi_mystery_options["zip_roms"]
|
||||
zip_diffs = multi_mystery_options["zip_diffs"]
|
||||
zip_apmcs = multi_mystery_options["zip_apmcs"]
|
||||
zip_spoiler = multi_mystery_options["zip_spoiler"]
|
||||
zip_multidata = multi_mystery_options["zip_multidata"]
|
||||
zip_format = multi_mystery_options["zip_format"]
|
||||
# zip_password = multi_mystery_options["zip_password"] not at this time
|
||||
meta_file_path = multi_mystery_options["meta_file_path"]
|
||||
weights_file_path = multi_mystery_options["weights_file_path"]
|
||||
pre_roll = multi_mystery_options["pre_roll"]
|
||||
teams = multi_mystery_options["teams"]
|
||||
rom_file = options["lttp_options"]["rom_file"]
|
||||
host = options["server_options"]["host"]
|
||||
port = options["server_options"]["port"]
|
||||
|
||||
py_version = f"{sys.version_info.major}.{sys.version_info.minor}"
|
||||
|
||||
if not os.path.exists(enemizer_path):
|
||||
feedback(
|
||||
f"Enemizer not found at {enemizer_path}, please adjust the path in MultiMystery.py's config or put Enemizer in the default location.")
|
||||
if not os.path.exists(rom_file):
|
||||
feedback(f"Base rom is expected as {rom_file} in the Multiworld root folder please place/rename it there.")
|
||||
player_files = []
|
||||
os.makedirs(player_files_path, exist_ok=True)
|
||||
for file in os.listdir(player_files_path):
|
||||
lfile = file.lower()
|
||||
if lfile.endswith(".yaml") and lfile != meta_file_path.lower() and lfile != weights_file_path.lower():
|
||||
player_files.append(file)
|
||||
logging.info(f"Found player's file {file}.")
|
||||
|
||||
player_string = ""
|
||||
for i, file in enumerate(player_files, 1):
|
||||
player_string += f"--p{i} \"{os.path.join(player_files_path, file)}\" "
|
||||
|
||||
if os.path.exists("ArchipelagoMystery.exe"):
|
||||
basemysterycommand = "ArchipelagoMystery.exe" # compiled windows
|
||||
elif os.path.exists("ArchipelagoMystery"):
|
||||
basemysterycommand = "./ArchipelagoMystery" # compiled linux
|
||||
else:
|
||||
basemysterycommand = f"py -{py_version} Mystery.py" # source
|
||||
|
||||
weights_file_path = os.path.join(player_files_path, weights_file_path)
|
||||
if os.path.exists(weights_file_path):
|
||||
target_player_count = max(len(player_files), target_player_count)
|
||||
else:
|
||||
target_player_count = len(player_files)
|
||||
|
||||
if target_player_count == 0:
|
||||
feedback(f"No player files found. Please put them in a {player_files_path} folder.")
|
||||
else:
|
||||
logging.info(f"{target_player_count} Players found.")
|
||||
seed_name = get_seed_name(random)
|
||||
command = f"{basemysterycommand} --multi {target_player_count} {player_string} " \
|
||||
f"--rom \"{rom_file}\" --enemizercli \"{enemizer_path}\" " \
|
||||
f"--outputpath \"{output_path}\" --teams {teams} --plando \"{plando_options}\" " \
|
||||
f"--seed_name {seed_name}"
|
||||
|
||||
if create_spoiler:
|
||||
command += " --create_spoiler"
|
||||
if create_spoiler == 2:
|
||||
command += " --skip_playthrough"
|
||||
if zip_diffs:
|
||||
command += " --create_diff"
|
||||
if glitch_triforce:
|
||||
command += " --glitch_triforce"
|
||||
if race:
|
||||
command += " --race"
|
||||
if os.path.exists(os.path.join(player_files_path, meta_file_path)):
|
||||
command += f" --meta {os.path.join(player_files_path, meta_file_path)}"
|
||||
if os.path.exists(weights_file_path):
|
||||
command += f" --weights {weights_file_path}"
|
||||
if pre_roll:
|
||||
command += " --pre_roll"
|
||||
|
||||
logging.info(command)
|
||||
import time
|
||||
|
||||
start = time.perf_counter()
|
||||
text = subprocess.check_output(command, shell=True).decode()
|
||||
logging.info(f"Took {time.perf_counter() - start:.3f} seconds to generate multiworld.")
|
||||
|
||||
multidataname = f"AP_{seed_name}.archipelago"
|
||||
spoilername = f"AP_{seed_name}_Spoiler.txt"
|
||||
romfilename = ""
|
||||
|
||||
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs, zip_apmcs)):
|
||||
import zipfile
|
||||
|
||||
compression = {1: zipfile.ZIP_DEFLATED,
|
||||
2: zipfile.ZIP_LZMA,
|
||||
3: zipfile.ZIP_BZIP2}[zip_format]
|
||||
|
||||
typical_zip_ending = {1: "zip",
|
||||
2: "7z",
|
||||
3: "bz2"}[zip_format]
|
||||
|
||||
ziplock = threading.Lock()
|
||||
|
||||
|
||||
def pack_file(file: str):
|
||||
with ziplock:
|
||||
zf.write(os.path.join(output_path, file), file)
|
||||
logging.info(f"Packed {file} into zipfile {zipname}")
|
||||
|
||||
|
||||
def remove_zipped_file(file: str):
|
||||
os.remove(os.path.join(output_path, file))
|
||||
logging.info(f"Removed {file} which is now present in the zipfile")
|
||||
|
||||
|
||||
zipname = os.path.join(output_path, f"AP_{seed_name}.{typical_zip_ending}")
|
||||
|
||||
logging.info(f"Creating zipfile {zipname}")
|
||||
ipv4 = (host if host else get_public_ipv4()) + ":" + str(port)
|
||||
|
||||
|
||||
def _handle_sfc_file(file: str):
|
||||
if zip_roms:
|
||||
pack_file(file)
|
||||
if zip_roms == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
def _handle_diff_file(file: str):
|
||||
if zip_diffs > 0:
|
||||
pack_file(file)
|
||||
if zip_diffs == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
def _handle_apmc_file(file: str):
|
||||
if zip_apmcs:
|
||||
pack_file(file)
|
||||
if zip_apmcs == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
futures = []
|
||||
files = os.listdir(output_path)
|
||||
with zipfile.ZipFile(zipname, "w", compression=compression, compresslevel=9) as zf:
|
||||
for file in files:
|
||||
if seed_name in file:
|
||||
if file.endswith(".sfc"):
|
||||
futures.append(pool.submit(_handle_sfc_file, file))
|
||||
elif file.endswith(".apbp"):
|
||||
futures.append(pool.submit(_handle_diff_file, file))
|
||||
elif file.endswith(".apmc"):
|
||||
futures.append(pool.submit(_handle_apmc_file, file))
|
||||
# just handle like a diff file for now
|
||||
elif file.endswith(".zip"):
|
||||
futures.append(pool.submit(_handle_diff_file, file))
|
||||
|
||||
if zip_multidata and os.path.exists(os.path.join(output_path, multidataname)):
|
||||
pack_file(multidataname)
|
||||
if zip_multidata == 2:
|
||||
remove_zipped_file(multidataname)
|
||||
|
||||
if zip_spoiler and create_spoiler:
|
||||
pack_file(spoilername)
|
||||
if zip_spoiler == 2:
|
||||
remove_zipped_file(spoilername)
|
||||
|
||||
for future in futures:
|
||||
future.result() # make sure we close the zip AFTER any packing is done
|
||||
|
||||
if not args.disable_autohost:
|
||||
if os.path.exists(os.path.join(output_path, multidataname)):
|
||||
if os.path.exists("ArchipelagoServer.exe"):
|
||||
baseservercommand = ["ArchipelagoServer.exe"] # compiled windows
|
||||
elif os.path.exists("ArchipelagoServer"):
|
||||
baseservercommand = ["./ArchipelagoServer"] # compiled linux
|
||||
else:
|
||||
baseservercommand = ["py", f"-{py_version}", "MultiServer.py"] # source
|
||||
# don't have a mac to test that. If you try to run compiled on mac, good luck.
|
||||
subprocess.call(baseservercommand + ["--multidata", os.path.join(output_path, multidataname)])
|
||||
except:
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close")
|
||||
226
MultiServer.py
@@ -25,20 +25,15 @@ import prompt_toolkit
|
||||
from prompt_toolkit.patch_stdout import patch_stdout
|
||||
from fuzzywuzzy import process as fuzzy_process
|
||||
|
||||
from worlds.alttp import Items, Regions
|
||||
from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_item_name_to_id, \
|
||||
lookup_any_location_id_to_name, lookup_any_location_name_to_id
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
|
||||
from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
import Utils
|
||||
from Utils import get_item_name_from_id, get_location_name_from_id, \
|
||||
version_tuple, restricted_loads, Version
|
||||
from NetUtils import Node, Endpoint, ClientStatus, NetworkItem, decode, NetworkPlayer
|
||||
|
||||
colorama.init()
|
||||
lttp_console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
|
||||
all_items = frozenset(lookup_any_item_name_to_id)
|
||||
all_locations = frozenset(lookup_any_location_name_to_id)
|
||||
all_console_names = frozenset(all_items | all_locations)
|
||||
|
||||
|
||||
class Client(Endpoint):
|
||||
version = Version(0, 0, 0)
|
||||
@@ -55,6 +50,7 @@ class Client(Endpoint):
|
||||
self.messageprocessor = client_message_processor(ctx, self)
|
||||
self.ctx = weakref.ref(ctx)
|
||||
|
||||
team_slot = typing.Tuple[int, int]
|
||||
|
||||
class Context(Node):
|
||||
simple_options = {"hint_cost": int,
|
||||
@@ -75,7 +71,8 @@ class Context(Node):
|
||||
self.data_filename = None
|
||||
self.save_filename = None
|
||||
self.saving = False
|
||||
self.player_names = {}
|
||||
self.player_names: typing.Dict[team_slot, str] = {}
|
||||
self.player_name_lookup: typing.Dict[str, team_slot] = {}
|
||||
self.connect_names = {} # names of slots clients can connect to
|
||||
self.allow_forfeits = {}
|
||||
self.remote_items = set()
|
||||
@@ -87,21 +84,21 @@ class Context(Node):
|
||||
self.server = None
|
||||
self.countdown_timer = 0
|
||||
self.received_items = {}
|
||||
self.name_aliases: typing.Dict[typing.Tuple[int, int], str] = {}
|
||||
self.name_aliases: typing.Dict[team_slot, str] = {}
|
||||
self.location_checks = collections.defaultdict(set)
|
||||
self.hint_cost = hint_cost
|
||||
self.location_check_points = location_check_points
|
||||
self.hints_used = collections.defaultdict(int)
|
||||
self.hints: typing.Dict[typing.Tuple[int, int], typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
|
||||
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
|
||||
self.forfeit_mode: str = forfeit_mode
|
||||
self.remaining_mode: str = remaining_mode
|
||||
self.item_cheat = item_cheat
|
||||
self.running = True
|
||||
self.client_activity_timers: typing.Dict[
|
||||
typing.Tuple[int, int], datetime.datetime] = {} # datetime of last new item check
|
||||
team_slot, datetime.datetime] = {} # datetime of last new item check
|
||||
self.client_connection_timers: typing.Dict[
|
||||
typing.Tuple[int, int], datetime.datetime] = {} # datetime of last connection
|
||||
self.client_game_state: typing.Dict[typing.Tuple[int, int], int] = collections.defaultdict(int)
|
||||
team_slot, datetime.datetime] = {} # datetime of last connection
|
||||
self.client_game_state: typing.Dict[team_slot, int] = collections.defaultdict(int)
|
||||
self.er_hint_data: typing.Dict[int, typing.Dict[int, str]] = {}
|
||||
self.auto_shutdown = auto_shutdown
|
||||
self.commandprocessor = ServerCommandProcessor(self)
|
||||
@@ -111,9 +108,10 @@ class Context(Node):
|
||||
self.auto_saver_thread = None
|
||||
self.save_dirty = False
|
||||
self.tags = ['AP']
|
||||
self.games = {}
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
|
||||
self.seed_name = ""
|
||||
self.random = random.Random()
|
||||
|
||||
def get_hint_cost(self, slot):
|
||||
if self.hint_cost:
|
||||
@@ -121,10 +119,20 @@ class Context(Node):
|
||||
return 0
|
||||
|
||||
def load(self, multidatapath: str, use_embedded_server_options: bool = False):
|
||||
with open(multidatapath, 'rb') as f:
|
||||
data = f.read()
|
||||
if multidatapath.lower().endswith(".zip"):
|
||||
import zipfile
|
||||
with zipfile.ZipFile(multidatapath) as zf:
|
||||
for file in zf.namelist():
|
||||
if file.endswith(".archipelago"):
|
||||
data = zf.read(file)
|
||||
break
|
||||
else:
|
||||
raise Exception("No .archipelago found in archive.")
|
||||
else:
|
||||
with open(multidatapath, 'rb') as f:
|
||||
data = f.read()
|
||||
|
||||
self._load(self._decompress(data), use_embedded_server_options)
|
||||
self._load(self._decompress(data), use_embedded_server_options)
|
||||
self.data_filename = multidatapath
|
||||
|
||||
@staticmethod
|
||||
@@ -147,8 +155,10 @@ class Context(Node):
|
||||
|
||||
for team, names in enumerate(decoded_obj['names']):
|
||||
for player, name in enumerate(names, 1):
|
||||
self.player_names[(team, player)] = name
|
||||
self.player_names[team, player] = name
|
||||
self.player_name_lookup[name] = team, player
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
self.connect_names = decoded_obj['connect_names']
|
||||
self.remote_items = decoded_obj['remote_items']
|
||||
self.locations = decoded_obj['locations']
|
||||
@@ -215,8 +225,10 @@ class Context(Node):
|
||||
self.saving = enabled
|
||||
if self.saving:
|
||||
if not self.save_filename:
|
||||
self.save_filename = (self.data_filename[:-11] if self.data_filename.endswith('.archipelago') else (
|
||||
self.data_filename + '_')) + 'apsave'
|
||||
import os
|
||||
name, ext = os.path.splitext(self.data_filename)
|
||||
self.save_filename = name + '.apsave' if ext.lower() in ('.archipelago','.zip') \
|
||||
else self.data_filename + '_' + 'apsave'
|
||||
try:
|
||||
with open(self.save_filename, 'rb') as f:
|
||||
save_data = restricted_loads(zlib.decompress(f.read()))
|
||||
@@ -244,7 +256,15 @@ class Context(Node):
|
||||
import atexit
|
||||
atexit.register(self._save, True) # make sure we save on exit too
|
||||
|
||||
def recheck_hints(self):
|
||||
for team, slot in self.hints:
|
||||
self.hints[team, slot] = {
|
||||
hint.re_check(self, team) for hint in
|
||||
self.hints[team, slot]
|
||||
}
|
||||
|
||||
def get_save(self) -> dict:
|
||||
self.recheck_hints()
|
||||
d = {
|
||||
"connect_names": self.connect_names,
|
||||
"received_items": self.received_items,
|
||||
@@ -257,6 +277,7 @@ class Context(Node):
|
||||
(key, value.timestamp()) for key, value in self.client_activity_timers.items()),
|
||||
"client_connection_timers": tuple(
|
||||
(key, value.timestamp()) for key, value in self.client_connection_timers.items()),
|
||||
"random_state": self.random.getstate()
|
||||
}
|
||||
|
||||
return d
|
||||
@@ -277,7 +298,8 @@ class Context(Node):
|
||||
{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
|
||||
in savedata["client_activity_timers"]})
|
||||
self.location_checks.update(savedata["location_checks"])
|
||||
|
||||
if "random_state" in savedata:
|
||||
self.random.setstate(savedata["random_state"])
|
||||
logging.info(f'Loaded save file with {sum([len(p) for p in self.received_items.values()])} received items '
|
||||
f'for {len(self.received_items)} players')
|
||||
|
||||
@@ -388,6 +410,8 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
'hint_cost': ctx.hint_cost,
|
||||
'location_check_points': ctx.location_check_points,
|
||||
'datapackage_version': network_data_package["version"],
|
||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||
in network_data_package["games"].items()},
|
||||
'seed_name': ctx.seed_name
|
||||
}])
|
||||
|
||||
@@ -401,7 +425,8 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
ctx.notify_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has joined the game. "
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"playing {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}).")
|
||||
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
@@ -511,7 +536,7 @@ def notify_team(ctx: Context, team: int, text: str):
|
||||
|
||||
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
|
||||
hints = []
|
||||
seeked_item_id = lookup_any_item_name_to_id[item]
|
||||
seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
|
||||
for finding_player, check_data in ctx.locations.items():
|
||||
for location_id, result in check_data.items():
|
||||
item_id, receiving_player = result
|
||||
@@ -524,7 +549,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
|
||||
|
||||
|
||||
def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
|
||||
seeked_location: int = Regions.lookup_name_to_id[location]
|
||||
seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
|
||||
item_id, receiving_player = ctx.locations[slot].get(seeked_location, (None, None))
|
||||
if item_id:
|
||||
found = seeked_location in ctx.location_checks[team, slot]
|
||||
@@ -561,11 +586,11 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
|
||||
NetUtils.add_json_text(parts, ")")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "ItemSend",
|
||||
"receiving": receiving_player, "sending": net_item.player}
|
||||
"receiving": receiving_player,
|
||||
"item": net_item}
|
||||
|
||||
|
||||
def get_intended_text(input_text: str, possible_answers: typing.Iterable[str] = all_console_names) -> typing.Tuple[
|
||||
str, bool, str]:
|
||||
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
|
||||
picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
@@ -856,9 +881,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_getitem(self, item_name: str) -> bool:
|
||||
"""Cheat in an item, if it is enabled on this server"""
|
||||
if self.ctx.item_cheat:
|
||||
item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
|
||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
||||
item_name, usable, response = get_intended_text(item_name,
|
||||
world.item_names)
|
||||
if usable:
|
||||
new_item = NetworkItem(Items.item_table[item_name][2], -1, self.client.slot)
|
||||
new_item = NetworkItem(world.create_item(item_name).code, -1, self.client.slot)
|
||||
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
|
||||
self.ctx.notify_all(
|
||||
'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team,
|
||||
@@ -874,27 +901,31 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_hint(self, item_or_location: str = "") -> bool:
|
||||
"""Use !hint {item_name/location_name}, for example !hint Lamp or !hint Link's House. """
|
||||
"""Use !hint {item_name/location_name},
|
||||
for example !hint Lamp or !hint Link's House to get a spoiler peek for that location or item.
|
||||
If hint costs are on, this will only give you one new result,
|
||||
you can rerun the command to get more in that case."""
|
||||
points_available = get_client_points(self.ctx, self.client)
|
||||
if not item_or_location:
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
self.ctx.hints[self.client.team, self.client.slot] = hints
|
||||
notify_hints(self.ctx, self.client.team, list(hints))
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
return True
|
||||
else:
|
||||
item_name, usable, response = get_intended_text(item_or_location)
|
||||
world = proxy_worlds[self.ctx.games[self.client.slot]]
|
||||
item_name, usable, response = get_intended_text(item_or_location, world.all_names)
|
||||
if usable:
|
||||
if item_name in Items.hint_blacklist:
|
||||
if item_name in world.hint_blacklist:
|
||||
self.output(f"Sorry, \"{item_name}\" is marked as non-hintable.")
|
||||
hints = []
|
||||
elif item_name in Items.item_name_groups:
|
||||
elif item_name in world.item_name_groups:
|
||||
hints = []
|
||||
for item in Items.item_name_groups[item_name]:
|
||||
for item in world.item_name_groups[item_name]:
|
||||
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
|
||||
elif item_name in lookup_any_item_name_to_id: # item name
|
||||
elif item_name in world.item_names: # item name
|
||||
hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
|
||||
else: # location name
|
||||
hints = collect_hints_location(self.ctx, self.client.team, self.client.slot, item_name)
|
||||
@@ -913,11 +944,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if not not_found_hints: # everything's been found, no need to pay
|
||||
can_pay = 1000
|
||||
elif cost:
|
||||
can_pay = points_available // cost
|
||||
can_pay = int((points_available // cost) > 0) # limit to 1 new hint per call
|
||||
else:
|
||||
can_pay = 1000
|
||||
|
||||
random.shuffle(not_found_hints)
|
||||
self.ctx.random.shuffle(not_found_hints)
|
||||
|
||||
hints = found_hints
|
||||
while can_pay > 0:
|
||||
@@ -935,7 +966,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if not_found_hints:
|
||||
if hints:
|
||||
self.output(
|
||||
"Could not pay for everything. Rerun the hint later with more points to get the remaining hints.")
|
||||
"There may be more hintables, you can rerun the command to find more.")
|
||||
else:
|
||||
self.output(f"You can't afford the hint. "
|
||||
f"You have {points_available} points and need at least "
|
||||
@@ -974,21 +1005,19 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
cmd: str = args["cmd"]
|
||||
except:
|
||||
logging.exception(f"Could not get command from {args}")
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
|
||||
"text": f"Could not get command from {args} at `cmd`"}])
|
||||
raise
|
||||
|
||||
if type(cmd) is not str:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidCmd", "text": f"Command should be str, got {type(cmd)}"}])
|
||||
return
|
||||
|
||||
if args is not None and type(args) != dict:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidArguments",
|
||||
'text': f'Expected Optional[dict], got {type(args)} for {cmd}'}])
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
|
||||
"text": f"Command should be str, got {type(cmd)}"}])
|
||||
return
|
||||
|
||||
if cmd == 'Connect':
|
||||
if not args or 'password' not in args or type(args['password']) not in [str, type(None)] or \
|
||||
'game' not in args:
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidArguments', 'text': 'Connect'}])
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", 'text': 'Connect'}])
|
||||
return
|
||||
|
||||
errors = set()
|
||||
@@ -1008,6 +1037,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if clients:
|
||||
# likely same player with a "ghosted" slot. We bust the ghost.
|
||||
if "uuid" in args and ctx.client_ids[team, slot] == args["uuid"]:
|
||||
await ctx.send_msgs(clients[0], [{"cmd": "Print", "text": "You are getting kicked "
|
||||
"by yourself reconnecting."}])
|
||||
await clients[0].socket.close() # we have to await the DC of the ghost, so not to create data pasta
|
||||
client.name = ctx.player_names[(team, slot)]
|
||||
client.team = team
|
||||
@@ -1026,7 +1057,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
logging.info(f"A client connection was refused due to: {errors}")
|
||||
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
|
||||
else:
|
||||
ctx.client_ids[client.team, client.slot] = args["uuid"]
|
||||
@@ -1039,6 +1070,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
"players": ctx.get_players_package(),
|
||||
"missing_locations": get_missing_checks(ctx, client),
|
||||
"checked_locations": get_checked_checks(ctx, client),
|
||||
# get is needed for old multidata that was sparsely populated
|
||||
"slot_data": ctx.slot_data.get(client.slot, {})
|
||||
}]
|
||||
items = get_received_items(ctx, client.team, client.slot)
|
||||
@@ -1050,8 +1082,17 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
await on_client_joined(ctx, client)
|
||||
|
||||
elif cmd == "GetDataPackage":
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": network_data_package}])
|
||||
exclusions = set(args.get("exclusions", []))
|
||||
if exclusions:
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
if name not in exclusions}
|
||||
package = network_data_package.copy()
|
||||
package["games"] = games
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": package}])
|
||||
else:
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": network_data_package}])
|
||||
elif client.auth:
|
||||
if cmd == 'Sync':
|
||||
items = get_received_items(ctx, client.team, client.slot)
|
||||
@@ -1067,7 +1108,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
locs = []
|
||||
for location in args["locations"]:
|
||||
if type(location) is not int or location not in lookup_any_location_id_to_name:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'LocationScouts'}])
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts'}])
|
||||
return
|
||||
target_item, target_player = ctx.locations[client.slot][location]
|
||||
locs.append(NetworkItem(target_item, location, target_player))
|
||||
@@ -1077,13 +1118,26 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
elif cmd == 'StatusUpdate':
|
||||
update_client_status(ctx, client, args["status"])
|
||||
|
||||
if cmd == 'Say':
|
||||
elif cmd == 'Say':
|
||||
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'Say'}])
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'Say'}])
|
||||
return
|
||||
|
||||
client.messageprocessor(args["text"])
|
||||
|
||||
elif cmd == "Bounce":
|
||||
games = set(args.get("games", []))
|
||||
tags = set(args.get("tags", []))
|
||||
slots = set(args.get("slots", []))
|
||||
args["cmd"] = "Bounced"
|
||||
msg = ctx.dumper([args])
|
||||
|
||||
for bounceclient in ctx.endpoints:
|
||||
if client.team == bounceclient.team and (ctx.games[bounceclient.slot] in games or
|
||||
set(bounceclient.tags) & tags or
|
||||
bounceclient.slot in slots):
|
||||
await ctx.send_encoded_msgs(bounceclient, msg)
|
||||
|
||||
|
||||
def update_client_status(ctx: Context, client: Client, new_status: ClientStatus):
|
||||
current = ctx.client_game_state[client.team, client.slot]
|
||||
@@ -1215,17 +1269,17 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
"""Sends an item to the specified player"""
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(item_name)
|
||||
item, usable, response = get_intended_text(item, all_items)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.item_names)
|
||||
if usable:
|
||||
for client in self.ctx.endpoints:
|
||||
if client.name == seeked_player:
|
||||
new_item = NetworkItem(lookup_any_item_name_to_id[item], -1, 0)
|
||||
get_received_items(self.ctx, client.team, client.slot).append(new_item)
|
||||
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' +
|
||||
self.ctx.get_aliased_name(client.team, client.slot))
|
||||
send_new_items(self.ctx)
|
||||
return True
|
||||
new_item = NetworkItem(world.item_name_to_id[item], -1, 0)
|
||||
get_received_items(self.ctx, team, slot).append(new_item)
|
||||
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' +
|
||||
self.ctx.get_aliased_name(team, slot))
|
||||
send_new_items(self.ctx)
|
||||
return True
|
||||
else:
|
||||
self.output(response)
|
||||
return False
|
||||
@@ -1237,27 +1291,27 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
"""Send out a hint for a player's item or location to their team"""
|
||||
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
||||
if usable:
|
||||
for (team, slot), name in self.ctx.player_names.items():
|
||||
if name == seeked_player:
|
||||
item = " ".join(item_or_location)
|
||||
item, usable, response = get_intended_text(item)
|
||||
if usable:
|
||||
if item in Items.item_name_groups:
|
||||
hints = []
|
||||
for item in Items.item_name_groups[item]:
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item))
|
||||
elif item in all_items: # item name
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
else: # location name
|
||||
hints = collect_hints_location(self.ctx, team, slot, item)
|
||||
if hints:
|
||||
notify_hints(self.ctx, team, hints)
|
||||
else:
|
||||
self.output("No hints found.")
|
||||
return True
|
||||
else:
|
||||
self.output(response)
|
||||
return False
|
||||
team, slot = self.ctx.player_name_lookup[seeked_player]
|
||||
item = " ".join(item_or_location)
|
||||
world = proxy_worlds[self.ctx.games[slot]]
|
||||
item, usable, response = get_intended_text(item, world.all_names)
|
||||
if usable:
|
||||
if item in world.item_name_groups:
|
||||
hints = []
|
||||
for item in world.item_name_groups[item]:
|
||||
hints.extend(collect_hints(self.ctx, team, slot, item))
|
||||
elif item in world.item_names: # item name
|
||||
hints = collect_hints(self.ctx, team, slot, item)
|
||||
else: # location name
|
||||
hints = collect_hints_location(self.ctx, team, slot, item)
|
||||
if hints:
|
||||
notify_hints(self.ctx, team, hints)
|
||||
else:
|
||||
self.output("No hints found.")
|
||||
return True
|
||||
else:
|
||||
self.output(response)
|
||||
return False
|
||||
|
||||
else:
|
||||
self.output(response)
|
||||
@@ -1301,11 +1355,11 @@ async def console(ctx: Context):
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_options()["server_options"]
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
parser.add_argument('--server_password', default=defaults["server_password"])
|
||||
parser.add_argument('--password', default=defaults["password"])
|
||||
parser.add_argument('--multidata', default=defaults["multidata"])
|
||||
parser.add_argument('--savefile', default=defaults["savefile"])
|
||||
parser.add_argument('--disable_save', default=defaults["disable_save"], action='store_true')
|
||||
parser.add_argument('--loglevel', default=defaults["loglevel"],
|
||||
@@ -1387,7 +1441,7 @@ async def main(args: argparse.Namespace):
|
||||
import tkinter.filedialog
|
||||
root = tkinter.Tk()
|
||||
root.withdraw()
|
||||
data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data", "*.archipelago"),))
|
||||
data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data", "*.archipelago *.zip"),))
|
||||
|
||||
ctx.load(data_filename, args.use_embedded_options)
|
||||
|
||||
|
||||
22
NetUtils.py
@@ -109,9 +109,9 @@ class Node:
|
||||
for endpoint in self.endpoints:
|
||||
asyncio.create_task(self.send_encoded_msgs(endpoint, msgs))
|
||||
|
||||
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]):
|
||||
if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
|
||||
return
|
||||
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bool:
|
||||
if not endpoint.socket or not endpoint.socket.open:
|
||||
return False
|
||||
msg = self.dumper(msgs)
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
@@ -121,18 +121,20 @@ class Node:
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str):
|
||||
if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
|
||||
return
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
|
||||
if not endpoint.socket or not endpoint.socket.open:
|
||||
return False
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_msgs")
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
return True
|
||||
|
||||
async def disconnect(self, endpoint):
|
||||
if endpoint in self.endpoints:
|
||||
@@ -242,7 +244,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_item_name(node)
|
||||
|
||||
def _handle_entrance_name(self, node: JSONMessagePart):
|
||||
node["color"] = 'white_bg;black'
|
||||
node["color"] = 'blue'
|
||||
return self._handle_color(node)
|
||||
|
||||
|
||||
@@ -307,7 +309,9 @@ class Hint(typing.NamedTuple):
|
||||
else:
|
||||
add_json_text(parts, ".")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "hint"}
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
"item": NetworkItem(self.item, self.location, self.finding_player)}
|
||||
|
||||
@property
|
||||
def local(self):
|
||||
|
||||
320
Options.py
@@ -7,70 +7,66 @@ class AssembleOptions(type):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
options = attrs["options"] = {}
|
||||
name_lookup = attrs["name_lookup"] = {}
|
||||
# merge parent class options
|
||||
for base in bases:
|
||||
if hasattr(base, "options"):
|
||||
options.update(base.options)
|
||||
name_lookup.update(name_lookup)
|
||||
name_lookup.update(base.name_lookup)
|
||||
new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("option_")}
|
||||
if "random" in new_options:
|
||||
raise Exception("Choice option 'random' cannot be manually assigned.")
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
|
||||
# apply aliases, without name_lookup
|
||||
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")})
|
||||
|
||||
# auto-validate schema on __init__
|
||||
if "schema" in attrs.keys():
|
||||
def validate_decorator(func):
|
||||
def validate(self, *args, **kwargs):
|
||||
func(self, *args, **kwargs)
|
||||
self.value = self.schema.validate(self.value)
|
||||
return validate
|
||||
attrs["__init__"] = validate_decorator(attrs["__init__"])
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class AssembleCategoryPath(type):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
path = []
|
||||
for base in bases:
|
||||
if hasattr(base, "segment"):
|
||||
path += base.segment
|
||||
path += attrs["segment"]
|
||||
attrs["path"] = path
|
||||
return super(AssembleCategoryPath, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class RootCategory(metaclass=AssembleCategoryPath):
|
||||
segment = []
|
||||
|
||||
|
||||
class LttPCategory(RootCategory):
|
||||
segment = ["A Link to the Past"]
|
||||
|
||||
|
||||
class LttPRomCategory(LttPCategory):
|
||||
segment = ["rom"]
|
||||
|
||||
|
||||
class FactorioCategory(RootCategory):
|
||||
segment = ["Factorio"]
|
||||
|
||||
|
||||
class MinecraftCategory(RootCategory):
|
||||
segment = ["Minecraft"]
|
||||
|
||||
|
||||
class Option(metaclass=AssembleOptions):
|
||||
value: int
|
||||
name_lookup: typing.Dict[int, str]
|
||||
default = 0
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.get_option_name()})"
|
||||
# convert option_name_long into Name Long as displayname, otherwise name_long is the result.
|
||||
# Handled in get_option_name()
|
||||
autodisplayname = False
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
|
||||
def __hash__(self):
|
||||
return hash(self.value)
|
||||
|
||||
def get_option_name(self):
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def __int__(self):
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
def get_option_name(self, value: typing.Any) -> str:
|
||||
if self.autodisplayname:
|
||||
return self.name_lookup[self.value].replace("_", " ").title()
|
||||
else:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def __int__(self) -> int:
|
||||
return self.value
|
||||
|
||||
def __bool__(self):
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -118,20 +114,28 @@ class Toggle(Option):
|
||||
def __int__(self):
|
||||
return int(self.value)
|
||||
|
||||
def get_option_name(self):
|
||||
return bool(self.value)
|
||||
def get_option_name(self, value):
|
||||
return ["No", "Yes"][int(value)]
|
||||
|
||||
class DefaultOnToggle(Toggle):
|
||||
default = 1
|
||||
|
||||
|
||||
class Choice(Option):
|
||||
autodisplayname = True
|
||||
|
||||
def __init__(self, value: int):
|
||||
self.value: int = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Choice:
|
||||
text = text.lower()
|
||||
# TODO: turn on after most people have adjusted their yamls to no longer have suboptions with "random" in them
|
||||
# maybe in 0.2?
|
||||
# if text == "random":
|
||||
# return cls(random.choice(list(cls.options.values())))
|
||||
for optionname, value in cls.options.items():
|
||||
if optionname == text.lower():
|
||||
if optionname == text:
|
||||
return cls(value)
|
||||
raise KeyError(
|
||||
f'Could not find option "{text}" for "{cls.__name__}", '
|
||||
@@ -175,6 +179,9 @@ class Range(Option, int):
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
return str(self.value)
|
||||
|
||||
def __str__(self):
|
||||
return str(self.value)
|
||||
|
||||
@@ -209,247 +216,22 @@ class OptionDict(Option):
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
|
||||
def get_option_name(self):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
option_no_glitches = 0
|
||||
option_minor_glitches = 1
|
||||
option_overworld_glitches = 2
|
||||
option_hybrid_major_glitches = 3
|
||||
option_no_logic = 4
|
||||
alias_owg = 2
|
||||
alias_hmg = 3
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
option_crystals = 0
|
||||
# option_pendants = 1
|
||||
option_triforce_pieces = 2
|
||||
option_pedestal = 3
|
||||
option_bingo = 4
|
||||
def get_option_name(self, value):
|
||||
return str(value)
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
option_kill_ganon = 0
|
||||
option_kill_ganon_and_gt_agahnim = 1
|
||||
option_hand_in = 2
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_beatable = 2
|
||||
|
||||
|
||||
class Crystals(Range):
|
||||
range_start = 0
|
||||
range_end = 7
|
||||
|
||||
|
||||
class CrystalsTower(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class CrystalsGanon(Crystals):
|
||||
default = 7
|
||||
|
||||
|
||||
class TriforcePieces(Range):
|
||||
default = 30
|
||||
range_start = 1
|
||||
range_end = 90
|
||||
|
||||
|
||||
class ShopItemSlots(Range):
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
option_chaos = 2
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
}
|
||||
|
||||
|
||||
|
||||
hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {
|
||||
"RandomizeDreamers": DefaultOnToggle,
|
||||
"RandomizeSkills": DefaultOnToggle,
|
||||
"RandomizeCharms": DefaultOnToggle,
|
||||
"RandomizeKeys": DefaultOnToggle,
|
||||
"RandomizeGeoChests": Toggle,
|
||||
"RandomizeMaskShards": DefaultOnToggle,
|
||||
"RandomizeVesselFragments": DefaultOnToggle,
|
||||
"RandomizeCharmNotches": Toggle,
|
||||
"RandomizePaleOre": DefaultOnToggle,
|
||||
"RandomizeRancidEggs": Toggle,
|
||||
"RandomizeRelics": DefaultOnToggle,
|
||||
"RandomizeMaps": Toggle,
|
||||
"RandomizeStags": Toggle,
|
||||
"RandomizeGrubs": Toggle,
|
||||
"RandomizeWhisperingRoots": Toggle,
|
||||
"RandomizeRocks": Toggle,
|
||||
"RandomizeSoulTotems": Toggle,
|
||||
"RandomizePalaceTotems": Toggle,
|
||||
"RandomizeLoreTablets": Toggle,
|
||||
"RandomizeLifebloodCocoons": Toggle,
|
||||
"RandomizeFlames": Toggle
|
||||
}
|
||||
|
||||
hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
|
||||
"MILDSKIPS": Toggle,
|
||||
"SPICYSKIPS": Toggle,
|
||||
"FIREBALLSKIPS": Toggle,
|
||||
"ACIDSKIPS": Toggle,
|
||||
"SPIKETUNNELS": Toggle,
|
||||
"DARKROOMS": Toggle,
|
||||
"CURSED": Toggle,
|
||||
"SHADESKIPS": Toggle,
|
||||
}
|
||||
|
||||
hollow_knight_options: typing.Dict[str, type(Option)] = {**hollow_knight_randomize_options,
|
||||
**hollow_knight_skip_options}
|
||||
|
||||
|
||||
class MaxSciencePack(Choice):
|
||||
option_automation_science_pack = 0
|
||||
option_logistic_science_pack = 1
|
||||
option_military_science_pack = 2
|
||||
option_chemical_science_pack = 3
|
||||
option_production_science_pack = 4
|
||||
option_utility_science_pack = 5
|
||||
option_space_science_pack = 6
|
||||
default = 6
|
||||
|
||||
def get_allowed_packs(self):
|
||||
return {option.replace("_", "-") for option, value in self.options.items() if value <= self.value} - \
|
||||
{"space-science-pack"} # with rocket launch being the goal, post-launch techs don't make sense
|
||||
|
||||
|
||||
class TechCost(Choice):
|
||||
option_very_easy = 0
|
||||
option_easy = 1
|
||||
option_kind = 2
|
||||
option_normal = 3
|
||||
option_hard = 4
|
||||
option_very_hard = 5
|
||||
option_insane = 6
|
||||
default = 3
|
||||
|
||||
|
||||
class FreeSamples(Choice):
|
||||
option_none = 0
|
||||
option_single_craft = 1
|
||||
option_half_stack = 2
|
||||
option_stack = 3
|
||||
default = 3
|
||||
|
||||
|
||||
class TechTreeLayout(Choice):
|
||||
option_single = 0
|
||||
option_small_diamonds = 1
|
||||
option_medium_diamonds = 2
|
||||
option_large_diamonds = 3
|
||||
option_small_pyramids = 4
|
||||
option_medium_pyramids = 5
|
||||
option_large_pyramids = 6
|
||||
option_small_funnels = 7
|
||||
option_medium_funnels = 8
|
||||
option_large_funnels = 9
|
||||
option_funnels = 4
|
||||
alias_pyramid = 6
|
||||
alias_funnel = 9
|
||||
default = 0
|
||||
|
||||
|
||||
class TechTreeInformation(Choice):
|
||||
option_none = 0
|
||||
option_advancement = 1
|
||||
option_full = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class RecipeTime(Choice):
|
||||
option_vanilla = 0
|
||||
option_fast = 1
|
||||
option_normal = 2
|
||||
option_slow = 4
|
||||
option_chaos = 5
|
||||
|
||||
|
||||
class FactorioStartItems(OptionDict):
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
|
||||
|
||||
factorio_options: typing.Dict[str, type(Option)] = {
|
||||
"max_science_pack": MaxSciencePack,
|
||||
"tech_tree_layout": TechTreeLayout,
|
||||
"tech_cost": TechCost,
|
||||
"free_samples": FreeSamples,
|
||||
"tech_tree_information": TechTreeInformation,
|
||||
"starting_items": FactorioStartItems,
|
||||
"recipe_time": RecipeTime,
|
||||
"imported_blueprints": DefaultOnToggle,
|
||||
}
|
||||
|
||||
|
||||
class AdvancementGoal(Choice):
|
||||
option_few = 0
|
||||
option_normal = 1
|
||||
option_many = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class CombatDifficulty(Choice):
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
|
||||
|
||||
minecraft_options: typing.Dict[str, type(Option)] = {
|
||||
"advancement_goal": AdvancementGoal,
|
||||
"combat_difficulty": CombatDifficulty,
|
||||
"include_hard_advancements": Toggle,
|
||||
"include_insane_advancements": Toggle,
|
||||
"include_postgame_advancements": Toggle,
|
||||
"shuffle_structures": Toggle
|
||||
}
|
||||
|
||||
option_sets = (
|
||||
minecraft_options,
|
||||
factorio_options,
|
||||
alttp_options,
|
||||
hollow_knight_options
|
||||
)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
import argparse
|
||||
mapshuffle = Toggle
|
||||
compassshuffle = Toggle
|
||||
|
||||
39
Patch.py
@@ -2,7 +2,6 @@ import bsdiff4
|
||||
import yaml
|
||||
import os
|
||||
import lzma
|
||||
import hashlib
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import zipfile
|
||||
@@ -10,37 +9,13 @@ import sys
|
||||
from typing import Tuple, Optional
|
||||
|
||||
import Utils
|
||||
from worlds.alttp.Rom import JAP10HASH
|
||||
|
||||
|
||||
current_patch_version = 2
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options = Utils.get_options()
|
||||
if not file_name:
|
||||
file_name = options["lttp_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.local_path(file_name)
|
||||
return file_name
|
||||
|
||||
|
||||
def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
from worlds.alttp.Rom import read_rom
|
||||
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
file_name = get_base_rom_path(file_name)
|
||||
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if JAP10HASH != basemd5.hexdigest():
|
||||
raise Exception('Supplied Base Rom does not match known MD5 for JAP(1.0) release. '
|
||||
'Get the correct game and version, then dump it')
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
|
||||
def generate_yaml(patch: bytes, metadata: Optional[dict] = None) -> bytes:
|
||||
from worlds.alttp.Rom import JAP10HASH
|
||||
patch = yaml.dump({"meta": metadata,
|
||||
"patch": patch,
|
||||
"game": "A Link to the Past",
|
||||
@@ -52,6 +27,7 @@ def generate_yaml(patch: bytes, metadata: Optional[dict] = None) -> bytes:
|
||||
|
||||
|
||||
def generate_patch(rom: bytes, metadata: Optional[dict] = None) -> bytes:
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
if metadata is None:
|
||||
metadata = {}
|
||||
patch = bsdiff4.diff(get_base_rom_bytes(), rom)
|
||||
@@ -71,6 +47,7 @@ def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str
|
||||
|
||||
|
||||
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
|
||||
if not ignore_version and data["compatible_version"] > current_patch_version:
|
||||
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
|
||||
@@ -184,3 +161,11 @@ if __name__ == "__main__":
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close.")
|
||||
|
||||
|
||||
def read_rom(stream, strip_header=True) -> bytearray:
|
||||
"""Reads rom into bytearray and optionally strips off any smc header"""
|
||||
buffer = bytearray(stream.read())
|
||||
if strip_header and len(buffer) % 0x400 == 0x200:
|
||||
return buffer[0x200:]
|
||||
return buffer
|
||||
|
||||
@@ -6,6 +6,7 @@ Currently, the following games are supported:
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
182
Utils.py
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import typing
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> typing.Tuple[int, ...]:
|
||||
def tuplize_version(version: str) -> Version:
|
||||
return Version(*(int(piece, 10) for piece in version.split(".")))
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
__version__ = "0.1.3"
|
||||
|
||||
__version__ = "0.1.6"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
import builtins
|
||||
@@ -22,6 +23,7 @@ import sys
|
||||
import pickle
|
||||
import functools
|
||||
import io
|
||||
import collections
|
||||
|
||||
from yaml import load, dump, safe_load
|
||||
|
||||
@@ -49,26 +51,22 @@ def snes_to_pc(value):
|
||||
return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
|
||||
|
||||
|
||||
def parse_player_names(names, players, teams):
|
||||
names = tuple(n for n in (n.strip() for n in names.split(",")) if n)
|
||||
if len(names) != len(set(names)):
|
||||
import collections
|
||||
name_counter = collections.Counter(names)
|
||||
raise ValueError(f"Duplicate Player names is not supported, "
|
||||
f'found multiple "{name_counter.most_common(1)[0][0]}".')
|
||||
ret = []
|
||||
while names or len(ret) < teams:
|
||||
team = [n[:16] for n in names[:players]]
|
||||
# 16 bytes in rom per player, which will map to more in unicode, but those characters later get filtered
|
||||
while len(team) != players:
|
||||
team.append(f"Player{len(team) + 1}")
|
||||
ret.append(team)
|
||||
def cache_argsless(function):
|
||||
if function.__code__.co_argcount:
|
||||
raise Exception("Can only cache 0 argument functions with this cache.")
|
||||
|
||||
names = names[players:]
|
||||
return ret
|
||||
result = sentinel = object()
|
||||
|
||||
def _wrap():
|
||||
nonlocal result
|
||||
if result is sentinel:
|
||||
result = function()
|
||||
return result
|
||||
|
||||
return _wrap
|
||||
|
||||
|
||||
def is_bundled() -> bool:
|
||||
def is_frozen() -> bool:
|
||||
return getattr(sys, 'frozen', False)
|
||||
|
||||
|
||||
@@ -76,7 +74,7 @@ def local_path(*path):
|
||||
if local_path.cached_path:
|
||||
return os.path.join(local_path.cached_path, *path)
|
||||
|
||||
elif is_bundled():
|
||||
elif is_frozen():
|
||||
if hasattr(sys, "_MEIPASS"):
|
||||
# we are running in a PyInstaller bundle
|
||||
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
|
||||
@@ -118,20 +116,11 @@ def open_file(filename):
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
def close_console():
|
||||
if sys.platform == 'win32':
|
||||
# windows
|
||||
import ctypes.wintypes
|
||||
try:
|
||||
ctypes.windll.kernel32.FreeConsole()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
parse_yaml = safe_load
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
@@ -148,6 +137,7 @@ def get_public_ipv4() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
@@ -161,77 +151,55 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> dict:
|
||||
if not hasattr(get_default_options, "options"):
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"qusb2snes": "QUsb2Snes\\QUsb2Snes.exe",
|
||||
"rom_start": True,
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"multi_mystery_options": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_apmcs": 1,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"cpu_threads": 0,
|
||||
"max_attempts": 0,
|
||||
"take_first_working": False,
|
||||
"keep_all_seeds": False,
|
||||
"log_output_path": "Output Logs",
|
||||
"log_level": None,
|
||||
"plando_options": "bosses",
|
||||
}
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 2,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
}
|
||||
}
|
||||
|
||||
get_default_options.options = options
|
||||
return get_default_options.options
|
||||
|
||||
|
||||
blacklisted_options = {"multi_mystery_options.cpu_threads",
|
||||
"multi_mystery_options.max_attempts",
|
||||
"multi_mystery_options.take_first_working",
|
||||
"multi_mystery_options.keep_all_seeds",
|
||||
"multi_mystery_options.log_output_path",
|
||||
"multi_mystery_options.log_level"}
|
||||
return options
|
||||
|
||||
|
||||
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
@@ -242,11 +210,11 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
option_name = '.'.join(new_keys)
|
||||
if key not in dest:
|
||||
dest[key] = value
|
||||
if filename.endswith("options.yaml") and option_name not in blacklisted_options:
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} is missing {option_name}")
|
||||
elif isinstance(value, dict):
|
||||
if not isinstance(dest.get(key, None), dict):
|
||||
if filename.endswith("options.yaml") and option_name not in blacklisted_options:
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
|
||||
dest[key] = value
|
||||
else:
|
||||
@@ -254,6 +222,7 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> dict:
|
||||
if not hasattr(get_options, "options"):
|
||||
locations = ("options.yaml", "host.yaml",
|
||||
@@ -317,11 +286,11 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
|
||||
if adjuster_settings:
|
||||
import pprint
|
||||
import Patch
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
adjuster_settings.rom = romfile
|
||||
adjuster_settings.baserom = Patch.get_base_rom_path()
|
||||
adjuster_settings.baserom = get_base_rom_path()
|
||||
adjuster_settings.world = None
|
||||
whitelist = {"disablemusic", "fastmenu", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
"uw_palettes", "sprite"}
|
||||
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
@@ -368,6 +337,7 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
return romfile, False
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
if uuid:
|
||||
@@ -404,4 +374,10 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
|
||||
def restricted_loads(s):
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -6,11 +6,17 @@ import ModuleUpdate
|
||||
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
|
||||
ModuleUpdate.update()
|
||||
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
||||
|
||||
from WebHostLib import app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
|
||||
@@ -30,7 +36,9 @@ if __name__ == "__main__":
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
update_sprites_lttp()
|
||||
app = get_app()
|
||||
create_options_files()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
|
||||
|
||||
@@ -6,7 +6,6 @@ import socket
|
||||
import jinja2.exceptions
|
||||
from pony.flask import Pony
|
||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from flask import Blueprint
|
||||
from flask_caching import Cache
|
||||
from flask_compress import Compress
|
||||
|
||||
@@ -83,26 +82,39 @@ def page_not_found(err):
|
||||
|
||||
|
||||
games_list = {
|
||||
"zelda3": ("The Legend of Zelda: A Link to the Past",
|
||||
"""
|
||||
The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of Link,
|
||||
a boy who is destined to save the land of Hyrule. Delve through three palaces and nine dungeons on
|
||||
your quest to rescue the descendents of the seven wise men and defeat the evil Ganon!"""),
|
||||
"factorio": ("Factorio",
|
||||
"A Link to the Past": ("The Legend of Zelda: A Link to the Past",
|
||||
"""
|
||||
The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of
|
||||
Link, a boy who is destined to save the land of Hyrule. Delve through three palaces and nine
|
||||
dungeons on your quest to rescue the descendents of the seven wise men and defeat the evil
|
||||
Ganon!"""),
|
||||
"Factorio": ("Factorio",
|
||||
"""
|
||||
Factorio is a game about automation. You play as an engineer who has crash landed on the planet
|
||||
Nauvis, an inhospitable world filled with dangerous creatures called biters. Build a factory,
|
||||
research new technologies, and become more efficient in your quest to build a rocket and return home.
|
||||
"""),
|
||||
"minecraft": ("Minecraft",
|
||||
"Minecraft": ("Minecraft",
|
||||
"""
|
||||
Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine,
|
||||
craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient
|
||||
structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim
|
||||
victory!""")
|
||||
victory!"""),
|
||||
"Subnautica": ("Subnautica",
|
||||
"""
|
||||
Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
|
||||
an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
|
||||
You must find a cure for yourself, build an escape rocket, and leave the planet.
|
||||
"""),
|
||||
}
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game)
|
||||
|
||||
|
||||
# Game sub-pages
|
||||
@app.route('/games/<string:game>/<string:page>')
|
||||
def game_pages(game, page):
|
||||
@@ -170,7 +182,7 @@ def display_log(room: UUID):
|
||||
return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
|
||||
|
||||
@app.route('/hosted/<suuid:room>', methods=['GET', 'POST'])
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoom(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
@@ -186,6 +198,9 @@ def hostRoom(room: UUID):
|
||||
|
||||
return render_template("hostRoom.html", room=room)
|
||||
|
||||
@app.route('/hosted/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoomRedirect(room: UUID):
|
||||
return redirect(url_for("hostRoom", room=room))
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
@@ -195,4 +210,5 @@ def favicon():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api # to trigger app routing picking up on it
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -4,14 +4,15 @@ from uuid import UUID
|
||||
from flask import Blueprint, abort
|
||||
|
||||
from ..models import Room
|
||||
from .. import cache
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
|
||||
# unsorted/misc endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/room_status/<suuid:room>')
|
||||
def room_info(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
@@ -22,3 +23,18 @@ def room_info(room: UUID):
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout}
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackge_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
version_package["version"] = network_data_package["version"]
|
||||
return version_package
|
||||
|
||||
@@ -7,6 +7,7 @@ import concurrent.futures
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import os
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
@@ -15,10 +16,13 @@ from Utils import restricted_loads
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
|
||||
def __init__(self, lockname: str):
|
||||
lock_folder = "file_locks"
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = f"./{self.lockname}.lck"
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
@@ -26,9 +30,6 @@ class AlreadyRunningException(Exception):
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
import os
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
|
||||
@@ -12,7 +12,7 @@ def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Mystery import roll_settings
|
||||
from Generate import roll_settings
|
||||
from Utils import parse_yaml
|
||||
|
||||
|
||||
|
||||
@@ -104,6 +104,7 @@ class WebHostContext(Context):
|
||||
def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
@@ -144,7 +145,9 @@ def run_server_process(room_id, ponyconfig: dict):
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
asyncio.run(main())
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
asyncio.run(main())
|
||||
|
||||
|
||||
from WebHostLib import LOGS_FOLDER
|
||||
|
||||
@@ -45,10 +45,10 @@ def download_raw_patch(seed_id, player_id: int):
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](seed_id)}.apbp"
|
||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
||||
|
||||
@app.route("/slot_file/<suuid:seed_id>/<int:player_id>")
|
||||
def download_slot_file(seed_id, player_id: int):
|
||||
seed = Seed.get(id=seed_id)
|
||||
slot_data: Slot = select(patch for patch in seed.slots if
|
||||
@app.route("/slot_file/<suuid:room_id>/<int:player_id>")
|
||||
def download_slot_file(room_id, player_id: int):
|
||||
room = Room.get(id=room_id)
|
||||
slot_data: Slot = select(patch for patch in room.seed.slots if
|
||||
patch.player_id == player_id).first()
|
||||
|
||||
if not slot_data:
|
||||
@@ -57,7 +57,10 @@ def download_slot_file(seed_id, player_id: int):
|
||||
import io
|
||||
|
||||
if slot_data.game == "Minecraft":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](seed_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
|
||||
@@ -9,7 +9,7 @@ from flask import request, flash, redirect, url_for, session, render_template
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from Main import get_seed, seeddigits
|
||||
from Mystery import handle_name
|
||||
from Generate import handle_name
|
||||
import pickle
|
||||
|
||||
from .models import *
|
||||
@@ -80,7 +80,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.create_diff = True
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
@@ -92,8 +91,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
|
||||
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
|
||||
del (erargs.name)
|
||||
ERmain(erargs, seed)
|
||||
|
||||
return upload_to_db(target.name, owner, sid, race)
|
||||
|
||||
45
WebHostLib/lttpsprites.py
Normal file
@@ -0,0 +1,45 @@
|
||||
import os
|
||||
import threading
|
||||
import json
|
||||
|
||||
from Utils import local_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = local_path("data", "sprites", "alttpr")
|
||||
output_dir = local_path("WebHostLib", "static", "generated")
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
# update sprites through gui.py's functions
|
||||
done = threading.Event()
|
||||
top = Tk()
|
||||
top.withdraw()
|
||||
BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
while not done.isSet():
|
||||
top.update()
|
||||
|
||||
spriteData = []
|
||||
|
||||
for file in os.listdir(input_dir):
|
||||
sprite = Sprite(os.path.join(input_dir, file))
|
||||
|
||||
if not sprite.name:
|
||||
print("Warning:", file, "has no name.")
|
||||
sprite.name = file.split(".", 1)[0]
|
||||
if sprite.valid:
|
||||
with open(os.path.join(output_dir, "sprites", f"{os.path.splitext(file)[0]}.gif"), 'wb') as image:
|
||||
image.write(get_image_for_sprite(sprite, True))
|
||||
spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
|
||||
else:
|
||||
print(file, "dropped, as it has no valid sprite data.")
|
||||
spriteData.sort(key=lambda entry: entry["name"])
|
||||
with open(f'{output_dir}/spriteData.json', 'w') as file:
|
||||
json.dump({"sprites": spriteData}, file, indent=1)
|
||||
return spriteData
|
||||
64
WebHostLib/options.py
Normal file
@@ -0,0 +1,64 @@
|
||||
import os
|
||||
from Utils import __version__
|
||||
from jinja2 import Template
|
||||
import yaml
|
||||
import json
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
|
||||
|
||||
def create():
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
options=world.options, __version__=__version__, game=game_name, yaml_dump=yaml.dump
|
||||
)
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
},
|
||||
}
|
||||
|
||||
game_options = {}
|
||||
for option_name, option in world.options.items():
|
||||
if option.options:
|
||||
this_option = {
|
||||
"type": "select",
|
||||
"friendlyName": option.friendly_name if hasattr(option, "friendly_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_name, sub_option_id in option.options.items():
|
||||
this_option["options"].append({
|
||||
"name": sub_option_name,
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
game_options[option_name] = this_option
|
||||
|
||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"friendlyName": option.friendly_name if hasattr(option, "friendly_name") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"defaultValue": option.default if hasattr(option, "default") else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".json"), "w") as f:
|
||||
f.write(json.dumps(player_settings, indent=2, separators=(',', ': ')))
|
||||
@@ -2,5 +2,5 @@ flask>=2.0.1
|
||||
pony>=0.7.14
|
||||
waitress>=2.0.0
|
||||
flask-caching>=1.10.1
|
||||
Flask-Compress>=1.9.0
|
||||
Flask-Compress>=1.10.1
|
||||
Flask-Limiter>=1.4
|
||||
|
||||
49
WebHostLib/static/assets/minecraftTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
206
WebHostLib/static/assets/player-settings.js
Normal file
@@ -0,0 +1,206 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerHTML = gameName;
|
||||
|
||||
Promise.all([fetchSettingData()]).then((results) => {
|
||||
// Page setup
|
||||
createDefaultSettings(results[0]);
|
||||
buildUI(results[0]);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true))
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((error) => {
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].friendlyName}:`;
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event));
|
||||
element.appendChild(select);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Unknown setting type: ${settings[setting].type}`);
|
||||
console.error(setting);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem(gameName) },
|
||||
presetData: { player: localStorage.getItem(gameName) },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
@@ -17,6 +17,47 @@ window.addEventListener('load', () => {
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'number',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseFloat(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'fraction',
|
||||
render: function (data, type, row) {
|
||||
let splitted = data.split("/", 1);
|
||||
let current = splitted[0]
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseInt(current);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
],
|
||||
|
||||
// DO NOT use the scrollX or scrollY options. They cause DataTables to split the thead from
|
||||
// the tbody and render two separate tables.
|
||||
|
||||
@@ -15,8 +15,8 @@ One Server Host exists per Factorio World in an Archipelago Multiworld, any numb
|
||||
## Installation Procedures
|
||||
|
||||
### Dedicated Server Setup
|
||||
You need a dedicated isolated Factorio installation that the FactorioClient can take control over, if you intend to both emit a world and play, you need to follow both this setup and the player setup.
|
||||
This requires two Factorio installations. The easiest and cheapest way to do so is to either buy or register a Factorio on factorio.com, which allows you to download as many Factorio games as you want.
|
||||
You need a dedicated isolated Factorio installation that the FactorioClient can take control over. If you intend to both host a world and play on the same device, you will need two separate Factorio installations; one for the FactorioClient to hook into and control, and one for you to play on.
|
||||
The easiest and cheapest way to do so is to either buy or register a Factorio key on factorio.com, which allows you to download as many Factorio games as you want. If you own a steam copy already you can link your account on the website.
|
||||
1. Download the latest Factorio from https://factorio.com/download for your system, for Windows the recommendation is "win64-manual".
|
||||
|
||||
2. Make sure the Factorio you play and the Factorio you use for hosting do not share paths. If you downloaded the "manual" version, this is already the case, otherwise, go into the hosting Factorio's folder and put the following text into its `config-path.cfg`:
|
||||
@@ -24,28 +24,29 @@ This requires two Factorio installations. The easiest and cheapest way to do so
|
||||
config-path=__PATH__executable__/../../config
|
||||
use-system-read-write-data-directories=false
|
||||
```
|
||||
3. Navigate to where you installed Archipelago and open the host.yaml file as text. Find the entry `executable` under `factorio_options` and set it to point to your Factorio. If you put Factorio into your Archipelago folder, this would already match.
|
||||
|
||||
|
||||
3. In this same folder if there are shortcuts named "mods" and "saves" delete these and replace with folders with the same names.
|
||||
4. Navigate to where you installed ArchipelagoFactorioClient and open the host.yaml file as text. Find the entry `executable` under `factorio_options` and set it to point to your hosting Factorio.exe. If you put Factorio into your Archipelago folder, this would already match.<br>
|
||||
ex.
|
||||
```yaml
|
||||
factorio_options:
|
||||
executable: C:\\Program Files\\factorio\\bin\\x64\\factorio"
|
||||
```
|
||||
### Player Setup
|
||||
- Manually install the AP mod for the correct world you want to join, then use Factorio's built-in multiplayer.
|
||||
- Manually install the AP mod for the correct world you want to join, then use Factorio's built-in multiplayer. If you're connecting to a FactorioClient on the same system you will connect to localhost
|
||||
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Make a fresh world. Using any Factorio, create a savegame with options of your choice and save that world as Archipelago.
|
||||
1. Install the generated Factorio AP Mod (would be in /Mods after step 2 of Setup)
|
||||
|
||||
2. Take that savegame and put it into your Archipelago folder
|
||||
2. Run FactorioClient, it should launch a Factorio server, which you can control with /factorio <original factorio commands>,
|
||||
|
||||
3. Install the generated Factorio AP Mod
|
||||
* It should start up, create a world and become ready for Factorio connections.
|
||||
3. In FactorioClient, do /connect <Archipelago Server Address> to join that multiworld. You can find further commands with /help as well as !help once connected.
|
||||
|
||||
4. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
|
||||
|
||||
* It should say it loaded the Archipelago mod and found a bridge file. If not, the most likely case is that the mod is not correctly installed or activated.
|
||||
* / commands are run on your local client, ! commands are requests for the AP server
|
||||
|
||||
5. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
|
||||
* Players should be able to connect to your Factorio Server and begin playing.
|
||||
|
||||
* / commands are run on your local client, ! commands are requests for the AP server
|
||||
|
||||
* Players should be able to connect to your Factorio Server and begin playing.
|
||||
4. You can join yourself by connecting to address localhost, other people will need to connect to your IP and you may need to port forward for the Factorio Server for those connections.
|
||||
|
||||
|
||||
@@ -1,54 +1,12 @@
|
||||
# Minecraft Randomizer Setup Guide
|
||||
|
||||
#Automatic Hosting Install
|
||||
- download and install [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and choose the `Minecraft Client` module
|
||||
|
||||
## Required Software
|
||||
|
||||
### Server Host
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
|
||||
### Players
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Dedicated Server Setup
|
||||
Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
|
||||
1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
|
||||
|
||||
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
|
||||
- On this page you will also choose where to install the server to remember this directory it's important in the next step.
|
||||
|
||||
3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
|
||||
- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
|
||||
- This will create the appropriate directories for you to place the files in the following step.
|
||||
|
||||
4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
|
||||
- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
|
||||
|
||||
### Basic Player Setup
|
||||
- Purchase and install Minecraft from the above link.
|
||||
|
||||
**You're Done**.
|
||||
|
||||
Players only need to have a Vanilla unmodified version of Minecraft to play!
|
||||
|
||||
### Advanced Player Setup
|
||||
***This is not required to play a randomized minecraft game.***
|
||||
however this recommended as it helps make the experience more enjoyable.
|
||||
|
||||
#### Recomended Mods
|
||||
- [JourneyMap](https://www.curseforge.com/minecraft/mc-mods/journeymap) (Minimap)
|
||||
|
||||
|
||||
1. Install and run Minecraft from the link above at least once.
|
||||
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install client**.
|
||||
- Start Minecraft forge at least once to create the directories needed for the next steps.
|
||||
3. Navigate to your minecraft install directory and place desired mods `.jar` file the in the `mods` directory.
|
||||
- The default install directories are as follows.
|
||||
- Windows `%APPDATA%\.minecraft\mods`
|
||||
- macOS `~/Library/Application Support/minecraft/mods`
|
||||
- Linux `~/.minecraft/mods`
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
@@ -60,10 +18,10 @@ can all have different options.
|
||||
### Where do I get a YAML file?
|
||||
A basic minecraft yaml will look like this.
|
||||
```yaml
|
||||
description: Template Name
|
||||
description: Basic Minecraft Yaml
|
||||
# Your name in-game. Spaces will be replaced with underscores and
|
||||
# there is a 16 character limit
|
||||
name: YourName
|
||||
name: YourName
|
||||
game: Minecraft
|
||||
|
||||
# Shared Options supported by all games:
|
||||
@@ -71,44 +29,61 @@ accessibility: locations
|
||||
progression_balancing: on
|
||||
# Minecraft Specific Options
|
||||
|
||||
# Number of advancements required (out of 92 total) to spawn the
|
||||
# Ender Dragon and complete the game.
|
||||
advancement_goal:
|
||||
few: 0 #30
|
||||
normal: 1 #50
|
||||
many: 0 #70
|
||||
Minecraft:
|
||||
# Number of advancements required (87 max) to spawn the Ender Dragon and complete the game.
|
||||
advancement_goal: 50
|
||||
|
||||
# Modifies the level of items logically required for exploring
|
||||
# dangerous areas and fighting bosses.
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
# Number of dragon egg shards to collect (30 max) before the Ender Dragon will spawn.
|
||||
egg_shards_required: 10
|
||||
|
||||
# Junk-fills certain RNG-reliant or tedious advancements with XP rewards.
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
# Number of egg shards available in the pool (30 max).
|
||||
egg_shards_available: 15
|
||||
|
||||
# Junk-fills extremely difficult advancements;
|
||||
# this is only How Did We Get Here? and Adventuring Time.
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
# Modifies the level of items logically required for
|
||||
# exploring dangerous areas and fighting bosses.
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
|
||||
# Junk-fills certain RNG-reliant or tedious advancements.
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Junk-fills extremely difficult advancements;
|
||||
# this is only How Did We Get Here? and Adventuring Time.
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Some advancements require defeating the Ender Dragon;
|
||||
# this will junk-fill them so you won't have to finish to send some items.
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
# Some advancements require defeating the Ender Dragon;
|
||||
# this will junk-fill them, so you won't have to finish them to send some items.
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
shuffle_structures:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
#enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
shuffle_structures:
|
||||
on: 1
|
||||
off: 0
|
||||
# Adds structure compasses to the item pool,
|
||||
# which point to the nearest indicated structure.
|
||||
structure_compasses:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Replaces a percentage of junk items with bee traps
|
||||
# which spawn multiple angered bees around every player when received.
|
||||
bee_traps:
|
||||
0: 1
|
||||
25: 0
|
||||
50: 0
|
||||
75: 0
|
||||
100: 0
|
||||
```
|
||||
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your Minecraft data file
|
||||
@@ -118,8 +93,7 @@ When you join a multiworld game, you will be asked to provide your YAML file to
|
||||
is done, the host will provide you with either a link to download your data file, or with a zip file containing
|
||||
everyone's data files. Your data file should have a `.apmc` extension.
|
||||
|
||||
Put your data file in your forge servers `APData` folder. Make sure to remove any previous data file that was in there
|
||||
previously.
|
||||
double click on your `.apmc` file to have the minecraft client auto-launch the installed forge server.
|
||||
|
||||
### Connect to the MultiServer
|
||||
After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP
|
||||
@@ -134,3 +108,23 @@ When the console tells you that you have joined the room, you're ready to begin
|
||||
on successfully joining a multiworld game! At this point any additional minecraft players may connect to your
|
||||
forge server.
|
||||
|
||||
|
||||
## Manual Installation Procedures
|
||||
this is only required if you wish to set up a forge install yourself, its recommended to just use the Archipelago Installer.
|
||||
###Required Software
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
**DO NOT INSTALL THIS ON YOUR CLIENT**
|
||||
### Dedicated Server Setup
|
||||
Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
|
||||
1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
|
||||
|
||||
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
|
||||
- On this page you will also choose where to install the server to remember this directory it's important in the next step.
|
||||
|
||||
3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
|
||||
- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
|
||||
- This will create the appropriate directories for you to place the files in the following step.
|
||||
|
||||
4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
|
||||
- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
|
||||
|
||||
@@ -93,7 +93,7 @@ const fetchSpriteData = () => new Promise((resolve, reject) => {
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/spriteData.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
@@ -446,7 +446,7 @@ const buildSpritePicker = (spriteData) => {
|
||||
let spriteGifFile = sprite.file.split('.');
|
||||
spriteGifFile.pop();
|
||||
spriteGifFile = spriteGifFile.join('.') + '.gif';
|
||||
spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
|
||||
spriteImg.setAttribute('src', `static/generated/sprites/${spriteGifFile}`);
|
||||
spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
|
||||
spriteImg.setAttribute('alt', sprite.name);
|
||||
|
||||
@@ -476,6 +476,9 @@ const generateGame = (raceMode = false) => {
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
|
||||
@@ -1,194 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
Promise.all([fetchSettingData(), fetchSpriteData()]).then((results) => {
|
||||
// Page setup
|
||||
createDefaultSettings(results[0]);
|
||||
buildUI(results[0]);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true))
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
|
||||
// Sprite options
|
||||
const spriteData = JSON.parse(results[1]);
|
||||
const spriteSelect = document.getElementById('sprite');
|
||||
spriteData.sprites.forEach((sprite) => {
|
||||
if (sprite.name.trim().length === 0) { return; }
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', sprite.name.trim());
|
||||
if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
|
||||
option.innerText = sprite.name;
|
||||
spriteSelect.appendChild(option);
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
})
|
||||
});
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem('playerSettings')) {
|
||||
const newSettings = {};
|
||||
for (let roSetting of Object.keys(settingData.readOnly)){
|
||||
newSettings[roSetting] = settingData.readOnly[roSetting];
|
||||
}
|
||||
for (let generalOption of Object.keys(settingData.generalOptions)){
|
||||
newSettings[generalOption] = settingData.generalOptions[generalOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
newSettings.rom = {};
|
||||
for (let romOption of Object.keys(settingData.romOptions)){
|
||||
newSettings.rom[romOption] = settingData.romOptions[romOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem('playerSettings', JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
|
||||
// ROM Options
|
||||
const leftRomOpts = {};
|
||||
const rightRomOpts = {};
|
||||
Object.keys(settingData.romOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.romOptions).length / 2) { leftRomOpts[key] = settingData.romOptions[key]; }
|
||||
else { rightRomOpts[key] = settingData.romOptions[key]; }
|
||||
});
|
||||
document.getElementById('rom-options-left').appendChild(buildOptionsTable(leftRomOpts, true));
|
||||
document.getElementById('rom-options-right').appendChild(buildOptionsTable(rightRomOpts, true));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].friendlyName}:`;
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
const select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[setting]) && (parseInt(opt.value, 10) === parseInt(currentSettings[setting]))) ||
|
||||
(opt.value === currentSettings[setting])) {
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateSetting(event));
|
||||
tdr.appendChild(select);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const updateSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
if (event.target.getAttribute('data-romOpt')) {
|
||||
options.rom[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
} else {
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
}
|
||||
localStorage.setItem('playerSettings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem('playerSettings') },
|
||||
presetData: { player: localStorage.getItem('playerSettings') },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const fetchSpriteData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject('Unable to fetch sprite data.');
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
@@ -1,705 +0,0 @@
|
||||
{
|
||||
"readOnly": {
|
||||
"description": "Generated by MultiWorld website",
|
||||
"triforce_pieces_mode": "available",
|
||||
"triforce_pieces_available": 30,
|
||||
"triforce_pieces_required": 20,
|
||||
"shuffle_prizes": "none",
|
||||
"timer": "none",
|
||||
"glitch_boots": "on",
|
||||
"key_drop_shuffle": "off",
|
||||
"experimental": "off",
|
||||
"debug": "off"
|
||||
},
|
||||
"generalOptions": {
|
||||
"name": "PlayerName"
|
||||
},
|
||||
"gameOptions": {
|
||||
"goals": {
|
||||
"type": "select",
|
||||
"friendlyName": "Goal",
|
||||
"description": "Choose the condition for winning the game",
|
||||
"defaultValue": "ganon",
|
||||
"options": [
|
||||
{
|
||||
"name": "Kill Ganon",
|
||||
"value": "ganon"
|
||||
},
|
||||
{
|
||||
"name": "Fast Ganon (Pyramid Always Open)",
|
||||
"value": "crystals"
|
||||
},
|
||||
{
|
||||
"name": "All Bosses",
|
||||
"value": "bosses"
|
||||
},
|
||||
{
|
||||
"name": "Master Sword Pedestal",
|
||||
"value": "pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Master Sword Pedestal + Ganon",
|
||||
"value": "ganon_pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt",
|
||||
"value": "triforce_hunt"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt + Ganon",
|
||||
"value": "ganon_triforce_hunt"
|
||||
},
|
||||
{
|
||||
"name": "Ice Rod Hunt",
|
||||
"value": "ice_rod_hunt"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mode": {
|
||||
"type": "select",
|
||||
"friendlyName": "World State",
|
||||
"description": "Choose the state of the game world",
|
||||
"defaultValue": "standard",
|
||||
"options": [
|
||||
{
|
||||
"name": "Standard",
|
||||
"value": "standard"
|
||||
},
|
||||
{
|
||||
"name": "Open",
|
||||
"value": "open"
|
||||
},
|
||||
{
|
||||
"name": "Inverted",
|
||||
"value": "inverted"
|
||||
}
|
||||
]
|
||||
},
|
||||
"accessibility": {
|
||||
"type": "select",
|
||||
"friendlyName": "Accessibility",
|
||||
"description": "Choose how much of the world will be available",
|
||||
"defaultValue": "locations",
|
||||
"options": [
|
||||
{
|
||||
"name": "Locations Guaranteed",
|
||||
"value": "locations"
|
||||
},
|
||||
{
|
||||
"name": "Items Guaranteed",
|
||||
"value": "items"
|
||||
},
|
||||
{
|
||||
"name": "Beatable Only",
|
||||
"value": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"progressive": {
|
||||
"type": "select",
|
||||
"friendlyName": "Progressive Items",
|
||||
"description": "Turn progressive items on or off, or randomize them",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "All Progressive",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "None Progressive",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Randomize Each",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"tower_open": {
|
||||
"type": "select",
|
||||
"friendlyName": "Ganon's Tower Access",
|
||||
"description": "Choose how many crystals are required to open Ganon's Tower",
|
||||
"defaultValue": 7,
|
||||
"options": [
|
||||
{
|
||||
"name": "7 Crystals",
|
||||
"value": 7
|
||||
},
|
||||
{
|
||||
"name": "6 Crystals",
|
||||
"value": 6
|
||||
},
|
||||
{
|
||||
"name": "5 Crystals",
|
||||
"value": 5
|
||||
},
|
||||
{
|
||||
"name": "4 Crystals",
|
||||
"value": 4
|
||||
},
|
||||
{
|
||||
"name": "3 Crystals",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"name": "2 Crystals",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"name": "1 Crystals",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"name": "0 Crystals",
|
||||
"value": 0
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"ganon_open": {
|
||||
"type": "select",
|
||||
"friendlyName": "Ganon Vulnerable",
|
||||
"description": "Choose how many crystals are required to kill Ganon",
|
||||
"defaultValue": 7,
|
||||
"options": [
|
||||
{
|
||||
"name": "7 Crystals",
|
||||
"value": 7
|
||||
},
|
||||
{
|
||||
"name": "6 Crystals",
|
||||
"value": 6
|
||||
},
|
||||
{
|
||||
"name": "5 Crystals",
|
||||
"value": 5
|
||||
},
|
||||
{
|
||||
"name": "4 Crystals",
|
||||
"value": 4
|
||||
},
|
||||
{
|
||||
"name": "3 Crystals",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"name": "2 Crystals",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"name": "1 Crystals",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"name": "0 Crystals",
|
||||
"value": 0
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"retro": {
|
||||
"type": "select",
|
||||
"friendlyName": "Retro Mode",
|
||||
"description": "Choose if you want to play in retro mode",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hints": {
|
||||
"type": "select",
|
||||
"friendlyName": "Hints",
|
||||
"description": "Choose to enable or disable tile hints",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"weapons": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sword Locations",
|
||||
"description": "Choose where you will find your swords",
|
||||
"defaultValue": "assured",
|
||||
"options": [
|
||||
{
|
||||
"name": "Assured",
|
||||
"value": "assured"
|
||||
},
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "vanilla"
|
||||
},
|
||||
{
|
||||
"name": "Swordless",
|
||||
"value": "swordless"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "randomized"
|
||||
}
|
||||
]
|
||||
},
|
||||
"glitches_required":{
|
||||
"type": "select",
|
||||
"friendlyName": "Glitches Required",
|
||||
"description": "Choose which glitches will be considered in-logic",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Minor Glitches",
|
||||
"value": "minor_glitches"
|
||||
},
|
||||
{
|
||||
"name": "Overworld Glitches",
|
||||
"value": "overworld_glitches"
|
||||
},
|
||||
{
|
||||
"name": "No Logic",
|
||||
"value": "no_logic"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dark_room_logic": {
|
||||
"type": "select",
|
||||
"friendlyName": "Dark Room Logic",
|
||||
"description": "Choose your logical access to dark rooms",
|
||||
"defaultValue": "lamp",
|
||||
"options": [
|
||||
{
|
||||
"name": "Lamp Required",
|
||||
"value": "lamp"
|
||||
},
|
||||
{
|
||||
"name": "Torches Lightable",
|
||||
"value": "torches"
|
||||
},
|
||||
{
|
||||
"name": "Always In-Logic",
|
||||
"value": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dungeon_items": {
|
||||
"type": "select",
|
||||
"friendlyName": "Dungeon Item Shuffle",
|
||||
"description": "Choose which dungeon items you want shuffled",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Map & Compass",
|
||||
"value": "mc"
|
||||
},
|
||||
{
|
||||
"name": "Small Keys Only",
|
||||
"value": "s"
|
||||
},
|
||||
{
|
||||
"name": "Big Keys Only",
|
||||
"value": "b"
|
||||
},
|
||||
{
|
||||
"name": "Small and Big Keys",
|
||||
"value": "sb"
|
||||
},
|
||||
{
|
||||
"name": "Full Keysanity",
|
||||
"value": "mscb"
|
||||
},
|
||||
{
|
||||
"name": "Universal Small Keys",
|
||||
"value": "u"
|
||||
}
|
||||
]
|
||||
},
|
||||
"entrance_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Entrance Shuffle",
|
||||
"description": "Shuffles the game map. Not recommended for beginners",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Only Dungeons, Simple",
|
||||
"value": "dungeonssimple"
|
||||
},
|
||||
{
|
||||
"name": "Only Dungeons, Full",
|
||||
"value": "dungeonsfull"
|
||||
},
|
||||
{
|
||||
"name": "Simple",
|
||||
"value": "simple"
|
||||
},
|
||||
{
|
||||
"name": "Restricted",
|
||||
"value": "restricted"
|
||||
},
|
||||
{
|
||||
"name": "Full",
|
||||
"value": "full"
|
||||
},
|
||||
{
|
||||
"name": "Crossed",
|
||||
"value": "crossed"
|
||||
},
|
||||
{
|
||||
"name": "Insanity",
|
||||
"value": "insanity"
|
||||
}
|
||||
]
|
||||
},
|
||||
"item_pool": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Pool",
|
||||
"description": "Changes the available upgrade items (1/2 Magic, hearts, sword upgrades, etc)",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Easy",
|
||||
"value": "easy"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Hard",
|
||||
"value": "hard"
|
||||
},
|
||||
{
|
||||
"name": "Expert",
|
||||
"value": "expert"
|
||||
}
|
||||
]
|
||||
},
|
||||
"item_functionality": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Functionality",
|
||||
"description": "Changes the abilities of your items",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Easy",
|
||||
"value": "easy"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Hard",
|
||||
"value": "hard"
|
||||
},
|
||||
{
|
||||
"name": "Expert",
|
||||
"value": "expert"
|
||||
}
|
||||
]
|
||||
},
|
||||
"enemy_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Enemy Shuffle",
|
||||
"description": "Randomize the enemies which appear throughout the game",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"boss_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Boss Shuffle",
|
||||
"description": "Shuffle the bosses within dungeons",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Simple",
|
||||
"value": "simple"
|
||||
},
|
||||
{
|
||||
"name": "Full",
|
||||
"value": "full"
|
||||
},
|
||||
{
|
||||
"name": "Singularity",
|
||||
"value": "singularity"
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"shop_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Shop Shuffle",
|
||||
"description": "Shuffles the content and prices of shops throughout Hyrule",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Inventory",
|
||||
"value": "f"
|
||||
},
|
||||
{
|
||||
"name": "Prices",
|
||||
"value": "p"
|
||||
},
|
||||
{
|
||||
"name": "Capacity Upgrades",
|
||||
"value": "u"
|
||||
},
|
||||
{
|
||||
"name": "Inventory and Prices",
|
||||
"value": "fp"
|
||||
},
|
||||
{
|
||||
"name": "Inventory, Prices, and Upgrades",
|
||||
"value": "fpu"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"romOptions": {
|
||||
"disablemusic": {
|
||||
"type": "select",
|
||||
"friendlyName": "Game Music",
|
||||
"description": "Choose to enable or disable in-game music",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"quickswap": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Quick-Swap",
|
||||
"description": "Enable or disable quick-swap using the L+R buttons",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"menuspeed": {
|
||||
"type": "select",
|
||||
"friendlyName": "Menu Speed",
|
||||
"description": "Changes the animation speed of the in-game menu",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Instant",
|
||||
"value": "instant"
|
||||
},
|
||||
{
|
||||
"name": "Double",
|
||||
"value": "double"
|
||||
},
|
||||
{
|
||||
"name": "Triple",
|
||||
"value": "triple"
|
||||
},
|
||||
{
|
||||
"name": "Quadruple",
|
||||
"value": "quadruple"
|
||||
},
|
||||
{
|
||||
"name": "Half-Speed",
|
||||
"value": "half"
|
||||
}
|
||||
]
|
||||
},
|
||||
"heartbeep": {
|
||||
"type": "select",
|
||||
"friendlyName": "Heart-Beep Speed",
|
||||
"description": "Change the frequency of the heart beep alert when you are at low health",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Double Speed",
|
||||
"value": "double"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Half-Speed",
|
||||
"value": "half"
|
||||
},
|
||||
{
|
||||
"name": "Quarter-Speed",
|
||||
"value": "quarter"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"heartcolor": {
|
||||
"type": "select",
|
||||
"friendlyName": "Heart Color",
|
||||
"description": "Change the color of your hearts in-game",
|
||||
"defaultValue": "red",
|
||||
"options": [
|
||||
{
|
||||
"name": "Red",
|
||||
"value": "red"
|
||||
},
|
||||
{
|
||||
"name": "Blue",
|
||||
"value": "blue"
|
||||
},
|
||||
{
|
||||
"name": "Green",
|
||||
"value": "green"
|
||||
},
|
||||
{
|
||||
"name": "Yellow",
|
||||
"value": "yellow"
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"ow_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Overworld Palette",
|
||||
"description": "Change the colors of the overworld",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"uw_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Underworld Palette",
|
||||
"description": "Change the colors of the underworld",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hud_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "HUD Palette",
|
||||
"description": "Change the colors of the user-interface",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"sword_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sword Palette",
|
||||
"description": "Change the colors of the swords, within reason",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"sprite": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sprite",
|
||||
"description": "Choose a sprite to play as!",
|
||||
"defaultValue": "link",
|
||||
"options": [
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |