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3
.gitignore
vendored
@@ -16,6 +16,7 @@
|
||||
*.apsave
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||||
|
||||
build
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/build_factorio/
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bundle/components.wxs
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dist
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README.html
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||||
@@ -142,4 +143,4 @@ dmypy.json
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||||
.pytype/
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||||
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||||
# Cython debug symbols
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cython_debug/
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cython_debug/
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@@ -1193,6 +1193,14 @@ class Location():
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return True
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return False
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def place_locked_item(self, item: Item):
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if self.item:
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raise Exception(f"Location {self} already filled.")
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self.item = item
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self.event = item.advancement
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self.item.world = self.parent_region.world
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self.locked = True
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def __repr__(self):
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return self.__str__()
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||||
@@ -1221,7 +1229,7 @@ class Item():
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zora_credit_text = None
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||||
fluteboy_credit_text = None
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||||
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||||
def __init__(self, name: str, advancement: bool, code: int, player: int):
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def __init__(self, name: str, advancement: bool, code: Optional[int], player: int):
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self.name = name
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self.advancement = advancement
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self.player = player
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||||
@@ -1467,6 +1475,7 @@ class Spoiler(object):
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return json.dumps(out)
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||||
|
||||
def to_file(self, filename):
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import Options
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self.parse_data()
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def bool_to_text(variable: Union[bool, str]) -> str:
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@@ -1490,16 +1499,21 @@ class Spoiler(object):
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'Yes' if self.metadata['progression_balancing'][player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
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if player in self.world.hk_player_ids:
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import Options
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for hk_option in Options.hollow_knight_options:
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res = getattr(self.world, hk_option)[player]
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outfile.write(f'{hk_option+":":33}{res}\n')
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if player in self.world.minecraft_player_ids:
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import Options
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elif player in self.world.factorio_player_ids:
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for f_option in Options.factorio_options:
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res = getattr(self.world, f_option)[player]
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outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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elif player in self.world.minecraft_player_ids:
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for mc_option in Options.minecraft_options:
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res = getattr(self.world, mc_option)[player]
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outfile.write(f'{mc_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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||||
if player in self.world.alttp_player_ids:
|
||||
|
||||
elif player in self.world.alttp_player_ids:
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for team in range(self.world.teams):
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outfile.write('%s%s\n' % (
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if
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||||
@@ -1575,17 +1589,24 @@ class Spoiler(object):
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'<=>' if entry['direction'] == 'both' else
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'<=' if entry['direction'] == 'exit' else '=>',
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entry['exit']) for entry in self.entrances.values()]))
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outfile.write('\n\nMedallions:\n')
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for dungeon, medallion in self.medallions.items():
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outfile.write(f'\n{dungeon}: {medallion}')
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if self.medallions:
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outfile.write('\n\nMedallions:\n')
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||||
for dungeon, medallion in self.medallions.items():
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outfile.write(f'\n{dungeon}: {medallion}')
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if self.startinventory:
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outfile.write('\n\nStarting Inventory:\n\n')
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outfile.write('\n'.join(self.startinventory))
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in grouping.items()]))
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outfile.write('\n\nShops:\n\n')
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outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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for player in range(1, self.world.players + 1):
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||||
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||||
if self.shops:
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||||
outfile.write('\n\nShops:\n\n')
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||||
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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||||
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||||
for player in self.world.alttp_player_ids:
|
||||
if self.world.boss_shuffle[player] != 'none':
|
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bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
|
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outfile.write(f'\n\nBosses{(f" ({self.world.get_player_names(player)})" if self.world.players > 1 else "")}:\n')
|
||||
@@ -1595,19 +1616,20 @@ class Spoiler(object):
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if self.unreachables:
|
||||
outfile.write('\n\nUnreachable Items:\n\n')
|
||||
outfile.write('\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
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||||
outfile.write('\n\nPaths:\n\n')
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||||
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||||
path_listings = []
|
||||
for location, path in sorted(self.paths.items()):
|
||||
path_lines = []
|
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for region, exit in path:
|
||||
if exit is not None:
|
||||
path_lines.append("{} -> {}".format(region, exit))
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||||
else:
|
||||
path_lines.append(region)
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path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
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||||
if self.paths:
|
||||
outfile.write('\n\nPaths:\n\n')
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||||
path_listings = []
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for location, path in sorted(self.paths.items()):
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path_lines = []
|
||||
for region, exit in path:
|
||||
if exit is not None:
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||||
path_lines.append("{} -> {}".format(region, exit))
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else:
|
||||
path_lines.append(region)
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||||
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
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||||
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||||
outfile.write('\n'.join(path_listings))
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outfile.write('\n'.join(path_listings))
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||||
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||||
from worlds.alttp.Items import item_name_groups
|
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from worlds.generic import PlandoItem, PlandoConnection
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||||
@@ -1,8 +1,10 @@
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||||
from __future__ import annotations
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import string
|
||||
import copy
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||||
import sys
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||||
from concurrent.futures import ThreadPoolExecutor
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||||
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||||
import colorama
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||||
@@ -13,7 +15,7 @@ from MultiServer import mark_raw
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||||
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||||
import Utils
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import random
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from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus
|
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from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
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||||
from worlds.factorio.Technologies import lookup_id_to_name
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||||
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||||
@@ -21,7 +23,6 @@ rcon_port = 24242
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||||
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
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||||
save_name = "Archipelago"
|
||||
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||||
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
options = Utils.get_options()
|
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executable = options["factorio_options"]["executable"]
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||||
@@ -34,13 +35,14 @@ if not os.path.exists(executable):
|
||||
else:
|
||||
raise FileNotFoundError(executable)
|
||||
|
||||
import sys
|
||||
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
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||||
|
||||
threadpool = ThreadPoolExecutor(10)
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||||
thread_pool = ThreadPoolExecutor(10)
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||||
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||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
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ctx: FactorioContext
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||||
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||||
@mark_raw
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||||
def _cmd_factorio(self, text: str) -> bool:
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||||
"""Send the following command to the bound Factorio Server."""
|
||||
@@ -65,7 +67,9 @@ class FactorioContext(CommonContext):
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||||
super(FactorioContext, self).__init__(*args, **kwargs)
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||||
self.send_index = 0
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||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.raw_json_text_parser = RawJSONtoTextParser(self)
|
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self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
if password_requested and not self.password:
|
||||
@@ -81,43 +85,50 @@ class FactorioContext(CommonContext):
|
||||
logger.info(args["text"])
|
||||
if self.rcon_client:
|
||||
cleaned_text = args['text'].replace('"', '')
|
||||
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
|
||||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
|
||||
pass # don't want info on other player's local pickups.
|
||||
copy_data = copy.deepcopy(args["data"]) # jsontotextparser is destructive currently
|
||||
logger.info(self.jsontotextparser(args["data"]))
|
||||
text = self.raw_json_text_parser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
if self.rcon_client:
|
||||
cleaned_text = self.raw_json_text_parser(copy_data).replace('"', '')
|
||||
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
|
||||
text = self.factorio_json_text_parser(args["data"])
|
||||
cleaned_text = text.replace('"', '')
|
||||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext, bridge_file: str):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
bridge_counter = 0
|
||||
try:
|
||||
while 1:
|
||||
while not ctx.exit_event.is_set():
|
||||
if os.path.exists(bridge_file):
|
||||
bridge_logger.info("Found Factorio Bridge file.")
|
||||
while 1:
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
ctx.auth = data["slot_name"]
|
||||
ctx.seed_name = data["seed_name"]
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.awaiting_bridge:
|
||||
ctx.awaiting_bridge = False
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
ctx.auth = data["slot_name"]
|
||||
ctx.seed_name = data["seed_name"]
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
bridge_counter += 1
|
||||
@@ -160,12 +171,13 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue)
|
||||
script_folder = None
|
||||
progression_watcher = None
|
||||
try:
|
||||
while 1:
|
||||
while not ctx.exit_event.is_set():
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if not ctx.rcon_client and "Hosting game at IP ADDR:" in msg:
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
# trigger lua interface confirmation
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
@@ -177,7 +189,10 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
if os.path.exists(bridge_file):
|
||||
os.remove(bridge_file)
|
||||
logging.info(f"Bridge File Path: {bridge_file}")
|
||||
asyncio.create_task(game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
if ctx.rcon_client:
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
@@ -196,6 +211,11 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
if progression_watcher:
|
||||
await progression_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
@@ -226,6 +246,20 @@ async def main():
|
||||
await input_task
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in {"red", "green", "blue", "orange", "yellow", "pink", "purple", "white", "black", "gray",
|
||||
"brown", "cyan", "acid"}:
|
||||
node["text"] = f"[color={color}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
elif color == "magenta":
|
||||
node["text"] = f"[color=pink]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
loop = asyncio.get_event_loop()
|
||||
|
||||
167
FactorioClientGUI.py
Normal file
@@ -0,0 +1,167 @@
|
||||
import os
|
||||
import logging
|
||||
import sys
|
||||
os.makedirs("logs", exist_ok=True)
|
||||
if getattr(sys, "frozen", False):
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
|
||||
filename=os.path.join("logs", "FactorioClient.txt"), filemode="w")
|
||||
else:
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "FactorioClient.txt"), "w"))
|
||||
os.environ["KIVY_NO_CONSOLELOG"] = "1"
|
||||
os.environ["KIVY_NO_FILELOG"] = "1"
|
||||
os.environ["KIVY_NO_ARGS"] = "1"
|
||||
|
||||
import asyncio
|
||||
from CommonClient import server_loop, logger
|
||||
from FactorioClient import FactorioContext, factorio_server_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
ui_app = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
|
||||
await ctx.exit_event.wait() # wait for signal to exit application
|
||||
ui_app.stop()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
# allow tasks to quit
|
||||
await ui_task
|
||||
await factorio_server_task
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0: # clear queue for shutdown
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
|
||||
from kivy.app import App
|
||||
from kivy.uix.label import Label
|
||||
from kivy.base import ExceptionHandler, ExceptionManager, Config
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.textinput import TextInput
|
||||
from kivy.uix.recycleview import RecycleView
|
||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
||||
from kivy.lang import Builder
|
||||
|
||||
|
||||
class FactorioManager(App):
|
||||
def __init__(self, ctx):
|
||||
super(FactorioManager, self).__init__()
|
||||
self.ctx = ctx
|
||||
self.commandprocessor = ctx.command_processor(ctx)
|
||||
self.icon = "data/icon.png"
|
||||
|
||||
def build(self):
|
||||
self.grid = GridLayout()
|
||||
self.grid.cols = 1
|
||||
self.tabs = TabbedPanel()
|
||||
self.tabs.default_tab_text = "All"
|
||||
self.title = "Archipelago Factorio Client"
|
||||
pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge File Log"),
|
||||
]
|
||||
self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name) for logger_name, name in pairs))
|
||||
for logger_name, display_name in pairs:
|
||||
bridge_logger = logging.getLogger(logger_name)
|
||||
panel = TabbedPanelItem(text=display_name)
|
||||
panel.content = UILog(bridge_logger)
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
self.grid.add_widget(self.tabs)
|
||||
textinput = TextInput(size_hint_y=None, height=30, multiline=False)
|
||||
textinput.bind(on_text_validate=self.on_message)
|
||||
self.grid.add_widget(textinput)
|
||||
self.commandprocessor("/help")
|
||||
return self.grid
|
||||
|
||||
def on_stop(self):
|
||||
self.ctx.exit_event.set()
|
||||
|
||||
def on_message(self, textinput: TextInput):
|
||||
try:
|
||||
input_text = textinput.text.strip()
|
||||
textinput.text = ""
|
||||
|
||||
if self.ctx.input_requests > 0:
|
||||
self.ctx.input_requests -= 1
|
||||
self.ctx.input_queue.put_nowait(input_text)
|
||||
elif input_text:
|
||||
self.commandprocessor(input_text)
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
|
||||
class LogtoUI(logging.Handler):
|
||||
def __init__(self, on_log):
|
||||
super(LogtoUI, self).__init__(logging.DEBUG)
|
||||
self.on_log = on_log
|
||||
|
||||
def handle(self, record: logging.LogRecord) -> None:
|
||||
self.on_log(record)
|
||||
|
||||
|
||||
class UILog(RecycleView):
|
||||
cols = 1
|
||||
|
||||
def __init__(self, *loggers_to_handle, **kwargs):
|
||||
super(UILog, self).__init__(**kwargs)
|
||||
self.data = []
|
||||
for logger in loggers_to_handle:
|
||||
logger.addHandler(LogtoUI(self.on_log))
|
||||
|
||||
def on_log(self, record: logging.LogRecord) -> None:
|
||||
self.data.append({"text": record.getMessage()})
|
||||
|
||||
|
||||
class E(ExceptionHandler):
|
||||
def handle_exception(self, inst):
|
||||
logger.exception(inst)
|
||||
return ExceptionManager.RAISE
|
||||
|
||||
ExceptionManager.add_handler(E())
|
||||
|
||||
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Builder.load_string('''
|
||||
<TabbedPanel>
|
||||
tab_width: 200
|
||||
<Row@Label>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
text_size: self.width, None
|
||||
size_hint_y: None
|
||||
height: self.texture_size[1]
|
||||
font_size: dp(20)
|
||||
<UILog>:
|
||||
viewclass: 'Row'
|
||||
scroll_y: 0
|
||||
effect_cls: "ScrollEffect"
|
||||
RecycleBoxLayout:
|
||||
default_size: None, dp(20)
|
||||
default_size_hint: 1, None
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
orientation: 'vertical'
|
||||
spacing: dp(3)
|
||||
''')
|
||||
|
||||
if __name__ == '__main__':
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.close()
|
||||
@@ -5,10 +5,8 @@ import tkinter as tk
|
||||
from Utils import local_path
|
||||
|
||||
def set_icon(window):
|
||||
er16 = tk.PhotoImage(file=local_path('data', 'ER16.gif'))
|
||||
er32 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
|
||||
er48 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, er16, er32, er48) # pylint: disable=protected-access
|
||||
logo = tk.PhotoImage(file=local_path('data', 'icon.png'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
# Although tkinter is intended to be thread safe, there are many reports of issues
|
||||
# some which may be platform specific, or depend on if the TCL library was compiled without
|
||||
|
||||
@@ -153,8 +153,8 @@ def adjust(args):
|
||||
|
||||
|
||||
def adjustGUI():
|
||||
from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, \
|
||||
StringVar, IntVar, Frame, Label, W, E, X, BOTH, Entry, Spinbox, Button, filedialog, messagebox, ttk
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, \
|
||||
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
|
||||
from Gui import get_rom_options_frame, get_rom_frame
|
||||
from GuiUtils import set_icon
|
||||
from argparse import Namespace
|
||||
|
||||
@@ -1,18 +1,13 @@
|
||||
import argparse
|
||||
import atexit
|
||||
import time
|
||||
import functools
|
||||
import webbrowser
|
||||
import multiprocessing
|
||||
import socket
|
||||
import os
|
||||
import subprocess
|
||||
import base64
|
||||
import shutil
|
||||
from json import loads, dumps
|
||||
|
||||
from random import randrange
|
||||
|
||||
from Utils import get_item_name_from_id
|
||||
|
||||
exit_func = atexit.register(input, "Press enter to close.")
|
||||
|
||||
14
Main.py
@@ -171,14 +171,15 @@ def main(args, seed=None):
|
||||
world.player_names[player].append(name)
|
||||
|
||||
logger.info('')
|
||||
for player in world.alttp_player_ids:
|
||||
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name in args.startinventory[player]:
|
||||
item = Item(item_name, True, lookup_any_item_name_to_id[item_name], player)
|
||||
item.game = world.game[player]
|
||||
world.push_precollected(item)
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
|
||||
|
||||
for player in world.player_ids:
|
||||
|
||||
# enforce pre-defined local items.
|
||||
@@ -414,7 +415,7 @@ def main(args, seed=None):
|
||||
return player, team, bytes(rom.name)
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor()
|
||||
multidata_task = None
|
||||
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
|
||||
rom_futures = []
|
||||
@@ -501,7 +502,10 @@ def main(args, seed=None):
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = (0, 0, 3)
|
||||
if world.game[slot] == "Factorio":
|
||||
client_versions[slot] = (0, 1, 2)
|
||||
else:
|
||||
client_versions[slot] = (0, 0, 3)
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
|
||||
@@ -1,55 +1,48 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import importlib
|
||||
import pkg_resources
|
||||
|
||||
requirements_files = {'requirements.txt'}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
update_ran = hasattr(sys, "frozen") and getattr(sys, "frozen") # don't run update if environment is frozen/compiled
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir("worlds"):
|
||||
if entry.is_dir():
|
||||
req_file = os.path.join(entry.path, "requirements.txt")
|
||||
if os.path.exists(req_file):
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def update_command():
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', 'requirements.txt', '--upgrade'])
|
||||
|
||||
|
||||
naming_specialties = {"PyYAML": "yaml", # PyYAML is imported as the name yaml
|
||||
"maseya-z3pr": "maseya",
|
||||
"factorio-rcon-py": "factorio_rcon"}
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
|
||||
|
||||
def update():
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), 'requirements.txt')
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), 'requirements.txt')
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile.readlines():
|
||||
module, remote_version = line.split(">=")
|
||||
module = naming_specialties.get(module, module)
|
||||
try:
|
||||
module = importlib.import_module(module)
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Required python module {module} not found, press enter to install it')
|
||||
update_command()
|
||||
return
|
||||
else:
|
||||
if hasattr(module, "__version__"):
|
||||
module_version = module.__version__
|
||||
module = module.__name__ # also unloads the module to make it writable
|
||||
if type(module_version) == str:
|
||||
module_version = tuple(int(part.strip()) for part in module_version.split("."))
|
||||
remote_version = tuple(int(part.strip()) for part in remote_version.split("."))
|
||||
if module_version < remote_version:
|
||||
input(f'Required python module {module} is outdated ({module_version}<{remote_version}),'
|
||||
' press enter to upgrade it')
|
||||
update_command()
|
||||
return
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
requirements = pkg_resources.parse_requirements(requirementsfile)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -45,7 +45,6 @@ if __name__ == "__main__":
|
||||
zip_multidata = multi_mystery_options["zip_multidata"]
|
||||
zip_format = multi_mystery_options["zip_format"]
|
||||
# zip_password = multi_mystery_options["zip_password"] not at this time
|
||||
player_name = multi_mystery_options["player_name"]
|
||||
meta_file_path = multi_mystery_options["meta_file_path"]
|
||||
weights_file_path = multi_mystery_options["weights_file_path"]
|
||||
pre_roll = multi_mystery_options["pre_roll"]
|
||||
@@ -124,15 +123,6 @@ if __name__ == "__main__":
|
||||
spoilername = f"AP_{seed_name}_Spoiler.txt"
|
||||
romfilename = ""
|
||||
|
||||
if player_name:
|
||||
for file in os.listdir(output_path):
|
||||
if player_name in file:
|
||||
import MultiClient
|
||||
import asyncio
|
||||
|
||||
asyncio.run(MultiClient.run_game(os.path.join(output_path, file)))
|
||||
break
|
||||
|
||||
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs, zip_apmcs)):
|
||||
import zipfile
|
||||
|
||||
@@ -167,7 +157,7 @@ if __name__ == "__main__":
|
||||
def _handle_sfc_file(file: str):
|
||||
if zip_roms:
|
||||
pack_file(file)
|
||||
if zip_roms == 2 and player_name.lower() not in file.lower():
|
||||
if zip_roms == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
|
||||
11
Mystery.py
@@ -564,6 +564,17 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option(option.default))
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
return ret
|
||||
|
||||
23
Options.py
@@ -139,6 +139,8 @@ class OptionDict(Option):
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
|
||||
def get_option_name(self):
|
||||
return str(self.value)
|
||||
|
||||
class Logic(Choice):
|
||||
option_no_glitches = 0
|
||||
@@ -309,8 +311,16 @@ class TechTreeLayout(Choice):
|
||||
option_single = 0
|
||||
option_small_diamonds = 1
|
||||
option_medium_diamonds = 2
|
||||
option_pyramid = 3
|
||||
option_funnel = 4
|
||||
option_large_diamonds = 3
|
||||
option_small_pyramids = 4
|
||||
option_medium_pyramids = 5
|
||||
option_large_pyramids = 6
|
||||
option_small_funnels = 7
|
||||
option_medium_funnels = 8
|
||||
option_large_funnels = 9
|
||||
option_funnels = 4
|
||||
alias_pyramid = 6
|
||||
alias_funnel = 9
|
||||
default = 0
|
||||
|
||||
|
||||
@@ -319,6 +329,12 @@ class Visibility(Choice):
|
||||
option_sending = 1
|
||||
default = 1
|
||||
|
||||
class RecipeTime(Choice):
|
||||
option_vanilla = 0
|
||||
option_fast = 1
|
||||
option_normal = 2
|
||||
option_slow = 4
|
||||
option_chaos = 5
|
||||
|
||||
class FactorioStartItems(OptionDict):
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
@@ -330,7 +346,8 @@ factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxScien
|
||||
"free_samples": FreeSamples,
|
||||
"visibility": Visibility,
|
||||
"random_tech_ingredients": Toggle,
|
||||
"starting_items": FactorioStartItems}
|
||||
"starting_items": FactorioStartItems,
|
||||
"recipe_time": RecipeTime}
|
||||
|
||||
|
||||
class AdvancementGoal(Choice):
|
||||
|
||||
12
Utils.py
@@ -12,7 +12,7 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
__version__ = "0.1.1"
|
||||
__version__ = "0.1.2"
|
||||
_version_tuple = tuplize_version(__version__)
|
||||
|
||||
import builtins
|
||||
@@ -188,7 +188,7 @@ def get_default_options() -> dict:
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 1000,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
@@ -203,10 +203,10 @@ def get_default_options() -> dict:
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"player_name": "",
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_apmcs": 1,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
@@ -345,12 +345,12 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
f"Enter yes, no or never: ")
|
||||
if adjust_wanted and adjust_wanted.startswith("y"):
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
from Adjuster import AdjusterWorld
|
||||
from LttPAdjuster import AdjusterWorld
|
||||
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
|
||||
|
||||
adjusted = True
|
||||
import Adjuster
|
||||
_, romfile = Adjuster.adjust(adjuster_settings)
|
||||
import LttPAdjuster
|
||||
_, romfile = LttPAdjuster.adjust(adjuster_settings)
|
||||
|
||||
if hasattr(adjuster_settings, "world"):
|
||||
delattr(adjuster_settings, "world")
|
||||
|
||||
@@ -2,6 +2,10 @@ import os
|
||||
import multiprocessing
|
||||
import logging
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
|
||||
ModuleUpdate.update()
|
||||
|
||||
from WebHostLib import app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
flask>=2.0.0
|
||||
flask>=2.0.1
|
||||
pony>=0.7.14
|
||||
waitress>=2.0.0
|
||||
flask-caching>=1.10.1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# A Link to the Past Randomizer Setup Guide
|
||||
|
||||
## Benötigte Software
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
|
||||
- Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien
|
||||
- Ein Emulator, der lua-scripts abspielen kann
|
||||
@@ -15,7 +15,7 @@
|
||||
### Windows
|
||||
1. Lade die Multiworld Utilities herunter und führe die Installation aus. Sei sicher, dass du immer die
|
||||
aktuellste Version installiert hast.**Die Datei befindet sich im "assets"-Kasten unter der jeweiligen Versionsinfo!**.
|
||||
Für normale Multiworld-Spiele lädst du die `Setup.BerserkerMultiworld.exe` herunter.
|
||||
Für normale Multiworld-Spiele lädst du die `Setup.Archipelago.exe` herunter.
|
||||
- Für den Doorrandomizer muss die alternative doors-Variante geladen werden.
|
||||
- Während der Installation fragt dich das Programm nach der japanischen 1.0 ROM-Datei. Wenn du die Software
|
||||
bereits installiert hast und einfach nur updaten willst, wirst du nicht nochmal danach gefragt.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</div>
|
||||
|
||||
## Required Software
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of running Lua scripts
|
||||
@@ -21,7 +21,7 @@
|
||||
### Windows Setup
|
||||
1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version.
|
||||
**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
|
||||
multiworld games, you want `Setup.BerserkerMultiWorld.exe`
|
||||
multiworld games, you want `Setup.Archipelago.exe`
|
||||
- If you intend to play the doors variant of multiworld, you will want to download the alternate doors file.
|
||||
- During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have
|
||||
installed this software before and are simply upgrading now, you will not be prompted to locate your
|
||||
@@ -144,7 +144,7 @@ on successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use the hosting service provided on
|
||||
[the website](https://berserkermulti.world/generate). The process is relatively simple:
|
||||
[the website](/generate). The process is relatively simple:
|
||||
|
||||
1. Collect YAML files from your players.
|
||||
2. Create a zip file containing your players' YAML files.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</div>
|
||||
|
||||
## Software requerido
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Incluido en Multiworld Utilities)
|
||||
- Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES
|
||||
- Un emulador capaz de ejecutar scripts Lua
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
### Instalación en Windows
|
||||
1. Descarga e instala MultiWorld Utilities desde el enlace anterior, asegurando que instalamos la versión más reciente.
|
||||
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.BerserkerMultiWorld.exe`
|
||||
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.Archipelago.exe`
|
||||
- Si estas interesado en jugar la variante que aleatoriza las puertas internas de las mazmorras, necesitaras bajar 'Setup.BerserkerMultiWorld.Doors.exe'
|
||||
- Durante el proceso de instalación, se te pedirá donde esta situado tu archivo ROM japonés v1.0. Si ya habías instalado este software con anterioridad y simplemente estas actualizando, no se te pedirá la localización del archivo una segunda vez.
|
||||
- Puede ser que el programa pida la instalación de Microsoft Visual C++. Si ya lo tienes en tu ordenador (posiblemente por que un juego de Steam ya lo haya instalado), el instalador no te pedirá su instalación.
|
||||
@@ -136,7 +136,7 @@ por unirte satisfactoriamente a una partida de multiworld!
|
||||
|
||||
## Hospedando una partida de multiworld
|
||||
La manera recomendad para hospedar una partida es usar el servicio proveído en
|
||||
[el sitio web](https://berserkermulti.world/generate). El proceso es relativamente sencillo:
|
||||
[el sitio web](/generate). El proceso es relativamente sencillo:
|
||||
|
||||
1. Recolecta los ficheros YAML de todos los jugadores que participen.
|
||||
2. Crea un fichero ZIP conteniendo esos ficheros.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</div>
|
||||
|
||||
## Logiciels requis
|
||||
- [Utilitaires du MultiWorld](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
|
||||
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
|
||||
- Un émulateur capable d'éxécuter des scripts Lua
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Configuration
|
||||
1. Plando features have to be enabled first, before they can be used (opt-in).
|
||||
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`),
|
||||
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`),
|
||||
then open the host.yaml file with a text editor.
|
||||
3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the
|
||||
value to
|
||||
@@ -13,7 +13,7 @@
|
||||
### Bosses
|
||||
|
||||
- This module is enabled by default and available to be used on
|
||||
[https://archipelago.gg/generate](https://archipelago.gg/generate)
|
||||
[https://archipelago.gg/generate](/generate)
|
||||
- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
|
||||
- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end,
|
||||
it defaults to vanilla
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
<p>
|
||||
After generation is complete, you will have the option to download a patch file.
|
||||
This patch file can be opened with the
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities/releases">client</a>, which can be
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/releases">client</a>, which can be
|
||||
used to to create a rom file. In-browser patching is planned for the future.
|
||||
</p>
|
||||
<div id="generate-game-form-wrapper">
|
||||
|
||||
63
WebHostLib/templates/genericTracker.html
Normal file
@@ -0,0 +1,63 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Item</th>
|
||||
<th>Amount</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
{% for name, count in inventory.items() %}
|
||||
<tr>
|
||||
<td>{{ name | item_name }}</td>
|
||||
<td>{{ count }}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Location</th>
|
||||
<th>Checked</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{% for name in checked_locations %}
|
||||
<tr>
|
||||
<td>{{ name | location_name}}</td>
|
||||
<td>✔</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
{% for name in not_checked_locations %}
|
||||
<tr>
|
||||
<td>{{ name | location_name}}</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -2,13 +2,13 @@
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2021 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities">Source Code</a>
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
||||
-
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities/wiki">Wiki</a>
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
|
||||
-
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities/graphs/contributors">Contributors</a>
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
|
||||
-
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities/issues">Bug Report</a>
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
|
||||
</div>
|
||||
</footer>
|
||||
{% endblock %}
|
||||
|
||||
@@ -43,9 +43,9 @@
|
||||
trackers are provided for games hosted here.</p>
|
||||
<p>
|
||||
This project is the cumulative effort of many
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities/graphs/contributors">talented people.</a>
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">talented people.</a>
|
||||
Together, they have spent countless hours creating a huge repository of
|
||||
<a href="https://github.com/Berserker66/MultiWorld-Utilities">source code</a> which has turned
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago">source code</a> which has turned
|
||||
our crazy idea into a reality.
|
||||
</p>
|
||||
<p>
|
||||
|
||||
@@ -5,7 +5,7 @@ from werkzeug.exceptions import abort
|
||||
import datetime
|
||||
from uuid import UUID
|
||||
|
||||
from worlds.alttp import Items, Regions
|
||||
from worlds.alttp import Items
|
||||
from WebHostLib import app, cache, Room
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
@@ -327,7 +327,8 @@ def get_static_room_data(room: Room):
|
||||
player_small_key_locations[item_player].add(ids_small_key[item_id])
|
||||
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
player_big_key_locations, player_small_key_locations, multidata["precollected_items"]
|
||||
player_big_key_locations, player_small_key_locations, multidata["precollected_items"], \
|
||||
multidata["games"]
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
@@ -344,9 +345,9 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
abort(404)
|
||||
|
||||
# Collect seed information and pare it down to a single player
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, player_big_key_locations, player_small_key_locations, precollected_items = get_static_room_data(room)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
player_big_key_locations, player_small_key_locations, precollected_items, games = get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
seed_checks_in_area = seed_checks_in_area[tracked_player]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
checks_done = {loc_name: 0 for loc_name in default_locations}
|
||||
@@ -377,52 +378,58 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
if ms_player == tracked_player: # a check done by the tracked player
|
||||
checks_done[location_to_area[location]] += 1
|
||||
checks_done["Total"] += 1
|
||||
if games[tracked_player] == "A Link to the Past":
|
||||
# Note the presence of the triforce item
|
||||
game_state = multisave.get("client_game_state", {}).get((tracked_team, tracked_player), 0)
|
||||
if game_state == 30:
|
||||
inventory[106] = 1 # Triforce
|
||||
|
||||
# Note the presence of the triforce item
|
||||
game_state = multisave.get("client_game_state", {}).get((tracked_team, tracked_player), 0)
|
||||
if game_state == 30:
|
||||
inventory[106] = 1 # Triforce
|
||||
# Progressive items need special handling for icons and class
|
||||
progressive_items = {
|
||||
"Progressive Sword": 94,
|
||||
"Progressive Glove": 97,
|
||||
"Progressive Bow": 100,
|
||||
"Progressive Mail": 96,
|
||||
"Progressive Shield": 95,
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Sword": [None, 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
|
||||
"Progressive Glove": [None, 'Power Glove', 'Titan Mitts'],
|
||||
"Progressive Bow": [None, "Bow", "Silver Bow"],
|
||||
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
|
||||
"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
|
||||
}
|
||||
|
||||
# Progressive items need special handling for icons and class
|
||||
progressive_items = {
|
||||
"Progressive Sword": 94,
|
||||
"Progressive Glove": 97,
|
||||
"Progressive Bow": 100,
|
||||
"Progressive Mail": 96,
|
||||
"Progressive Shield": 95,
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Sword": [None, 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
|
||||
"Progressive Glove": [None, 'Power Glove', 'Titan Mitts'],
|
||||
"Progressive Bow": [None, "Bow", "Silver Bow"],
|
||||
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
|
||||
"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
|
||||
}
|
||||
|
||||
# Determine which icon to use
|
||||
display_data = {}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]))
|
||||
display_name = progressive_names[item_name][level]
|
||||
acquired = True
|
||||
if not display_name:
|
||||
acquired = False
|
||||
display_name = progressive_names[item_name][level+1]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower()
|
||||
display_data[base_name+"_acquired"] = acquired
|
||||
display_data[base_name+"_url"] = icons[display_name]
|
||||
# Determine which icon to use
|
||||
display_data = {}
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name])-1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
acquired = True
|
||||
if not display_name:
|
||||
acquired = False
|
||||
display_name = progressive_names[item_name][level+1]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower()
|
||||
display_data[base_name+"_acquired"] = acquired
|
||||
display_data[base_name+"_url"] = icons[display_name]
|
||||
|
||||
|
||||
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
|
||||
sp_areas = ordered_areas[2:15]
|
||||
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
|
||||
sp_areas = ordered_areas[2:15]
|
||||
|
||||
return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
|
||||
player_name=player_name, room=room, icons=icons, checks_done=checks_done,
|
||||
checks_in_area=seed_checks_in_area, acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
|
||||
key_locations=player_small_key_locations[tracked_player],
|
||||
big_key_locations=player_big_key_locations[tracked_player],
|
||||
**display_data)
|
||||
return render_template("lttpTracker.html", inventory=inventory,
|
||||
player_name=player_name, room=room, icons=icons, checks_done=checks_done,
|
||||
checks_in_area=seed_checks_in_area[tracked_player], acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
|
||||
key_locations=player_small_key_locations[tracked_player],
|
||||
big_key_locations=player_big_key_locations[tracked_player],
|
||||
**display_data)
|
||||
else:
|
||||
checked_locations = multisave.get("location_checks", {}).get((tracked_team, tracked_player), set())
|
||||
return render_template("genericTracker.html",
|
||||
inventory=inventory,
|
||||
player=tracked_player, team=tracked_team, room=room, player_name=player_name,
|
||||
checked_locations= checked_locations, not_checked_locations = set(locations[tracked_player])-checked_locations)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@@ -432,7 +439,7 @@ def getTracker(tracker: UUID):
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, player_big_key_locations, \
|
||||
player_small_key_locations, precollected_items = get_static_room_data(room)
|
||||
player_small_key_locations, precollected_items, games = get_static_room_data(room)
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
@@ -447,7 +454,6 @@ def getTracker(tracker: UUID):
|
||||
else:
|
||||
multisave = {}
|
||||
if "hints" in multisave:
|
||||
|
||||
for (team, slot), slot_hints in multisave["hints"].items():
|
||||
hints[team] |= set(slot_hints)
|
||||
|
||||
@@ -486,7 +492,7 @@ def getTracker(tracker: UUID):
|
||||
for player, name in enumerate(names, 1):
|
||||
player_names[(team, player)] = name
|
||||
long_player_names = player_names.copy()
|
||||
for (team, player), alias in multisave.get("name_aliases", []):
|
||||
for (team, player), alias in multisave.get("name_aliases", {}).items():
|
||||
player_names[(team, player)] = alias
|
||||
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"
|
||||
|
||||
|
||||
BIN
data/ER.icns
BIN
data/ER.ico
|
Before Width: | Height: | Size: 38 KiB |
BIN
data/ER16.gif
|
Before Width: | Height: | Size: 123 B |
BIN
data/ER32.gif
|
Before Width: | Height: | Size: 370 B |
BIN
data/ER48.gif
|
Before Width: | Height: | Size: 882 B |
1
data/factorio/machines.json
Normal file
@@ -0,0 +1 @@
|
||||
{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"oil-refinery":{"oil-processing":true},"chemical-plant":{"chemistry":true},"centrifuge":{"centrifuging":true},"rocket-silo":{"rocket-building":true},"character":{"crafting":true}}
|
||||
|
Before Width: | Height: | Size: 264 KiB After Width: | Height: | Size: 24 KiB |
BIN
data/factorio/mod/graphics/icons/ap_unimportant.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 264 KiB After Width: | Height: | Size: 34 KiB |
@@ -1,10 +1,5 @@
|
||||
{% macro dict_to_lua(dict) -%}
|
||||
{
|
||||
{% for key, value in dict.items() %}
|
||||
["{{ key }}"] = {{ value | safe }}{% if not loop.last %},{% endif %}
|
||||
{% endfor %}
|
||||
}
|
||||
{%- endmacro %}
|
||||
{% from "macros.lua" import dict_to_lua %}
|
||||
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
|
||||
require "lib"
|
||||
require "util"
|
||||
|
||||
@@ -138,16 +133,18 @@ script.on_init(function()
|
||||
end)
|
||||
|
||||
-- for testing
|
||||
script.on_event(defines.events.on_tick, function(event)
|
||||
if event.tick%600 == 300 then
|
||||
dumpInfo(game.forces["player"])
|
||||
end
|
||||
end)
|
||||
-- script.on_event(defines.events.on_tick, function(event)
|
||||
-- if event.tick%3600 == 300 then
|
||||
-- dumpInfo(game.forces["player"])
|
||||
-- end
|
||||
-- end)
|
||||
|
||||
-- hook into researches done
|
||||
script.on_event(defines.events.on_research_finished, function(event)
|
||||
local technology = event.research
|
||||
dumpInfo(technology.force)
|
||||
if technology.researched and string.find(technology.name, "ap%-") == 1 then
|
||||
dumpInfo(technology.force) --is sendable
|
||||
end
|
||||
if FREE_SAMPLES == 0 then
|
||||
return -- Nothing else to do
|
||||
end
|
||||
@@ -191,6 +188,7 @@ function dumpInfo(force)
|
||||
end
|
||||
end
|
||||
game.write_file("ap_bridge.json", game.table_to_json(data_collection), false, 0)
|
||||
log("Archipelago Bridge File written for game tick ".. game.tick .. ".")
|
||||
-- game.write_file("research_done.json", game.table_to_json(data_collection), false, 0)
|
||||
-- game.print("Sent progress to Archipelago.")
|
||||
end
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
{% from "macros.lua" import dict_to_recipe %}
|
||||
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
|
||||
require('lib')
|
||||
|
||||
data.raw["recipe"]["rocket-part"].ingredients = {{ rocket_recipe | safe }}
|
||||
data.raw["recipe"]["rocket-part"].ingredients = {{ dict_to_recipe(rocket_recipe) }}
|
||||
|
||||
local technologies = data.raw["technology"]
|
||||
local original_tech
|
||||
@@ -30,31 +31,51 @@ function prep_copy(new_copy, old_tech)
|
||||
end
|
||||
end
|
||||
|
||||
function set_ap_icon(tech)
|
||||
tech.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
|
||||
tech.icons = nil
|
||||
tech.icon_size = 128
|
||||
end
|
||||
|
||||
function set_ap_unimportant_icon(tech)
|
||||
tech.icon = "__{{ mod_name }}__/graphics/icons/ap_unimportant.png"
|
||||
tech.icons = nil
|
||||
tech.icon_size = 128
|
||||
end
|
||||
|
||||
function copy_factorio_icon(tech, tech_source)
|
||||
tech.icon = table.deepcopy(technologies[tech_source].icon)
|
||||
tech.icons = table.deepcopy(technologies[tech_source].icons)
|
||||
tech.icon_size = table.deepcopy(technologies[tech_source].icon_size)
|
||||
end
|
||||
|
||||
function adjust_energy(recipe_name, factor)
|
||||
local energy = data.raw.recipe[recipe_name].energy_required
|
||||
if (energy == nil) then
|
||||
energy = 1
|
||||
end
|
||||
data.raw.recipe[recipe_name].energy_required = energy * factor
|
||||
end
|
||||
|
||||
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
|
||||
|
||||
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
|
||||
{%- for original_tech_name, item_name, receiving_player in locations %}
|
||||
{%- for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
original_tech = technologies["{{original_tech_name}}"]
|
||||
{#- the tech researched by the local player #}
|
||||
new_tree_copy = table.deepcopy(template_tech)
|
||||
new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
|
||||
prep_copy(new_tree_copy, original_tech)
|
||||
{% if tech_cost != 1 %}
|
||||
if new_tree_copy.unit.count then
|
||||
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
|
||||
end
|
||||
{% endif %}
|
||||
{% if item_name in tech_table and visibility %}
|
||||
{#- copy Factorio Technology Icon #}
|
||||
new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
|
||||
new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
|
||||
new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
|
||||
{% else %}
|
||||
{#- use default AP icon if no Factorio graphics exist #}
|
||||
new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
|
||||
new_tree_copy.icons = nil
|
||||
new_tree_copy.icon_size = 512
|
||||
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
|
||||
{% endif %}
|
||||
{%- if item_name in tech_table and visibility -%}
|
||||
{#- copy Factorio Technology Icon -#}
|
||||
copy_factorio_icon(new_tree_copy, "{{ item_name }}")
|
||||
{%- else -%}
|
||||
{#- use default AP icon if no Factorio graphics exist -#}
|
||||
{% if advancement %}set_ap_icon(new_tree_copy){% else %}set_ap_unimportant_icon(new_tree_copy){% endif %}
|
||||
{%- endif -%}
|
||||
{#- connect Technology #}
|
||||
{%- if original_tech_name in tech_tree_layout_prerequisites %}
|
||||
{%- for prerequesite in tech_tree_layout_prerequisites[original_tech_name] %}
|
||||
@@ -63,5 +84,9 @@ table.insert(new_tree_copy.prerequisites, "ap-{{ tech_table[prerequesite] }}-")
|
||||
{% endif -%}
|
||||
{#- add new Technology to game #}
|
||||
data:extend{new_tree_copy}
|
||||
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
{% if recipe_time_scale %}
|
||||
{%- for recipe in recipes %}
|
||||
adjust_energy("{{ recipe }}", {{ random.triangular(*recipe_time_scale) }})
|
||||
{%- endfor -%}
|
||||
{% endif %}
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
[technology-name]
|
||||
{% for original_tech_name, item_name, receiving_player in locations %}
|
||||
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
{%- if visibility -%}
|
||||
ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
|
||||
{% else %}
|
||||
@@ -9,9 +9,9 @@ ap-{{ tech_table[original_tech_name] }}-= An Archipelago Sendable
|
||||
{% endfor %}
|
||||
|
||||
[technology-description]
|
||||
{% for original_tech_name, item_name, receiving_player in locations %}
|
||||
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
|
||||
{%- if visibility -%}
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}.
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}.
|
||||
{% else %}
|
||||
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone.
|
||||
{%- endif -%}
|
||||
|
||||
14
data/factorio/mod_template/macros.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
{% macro dict_to_lua(dict) -%}
|
||||
{
|
||||
{%- for key, value in dict.items() -%}
|
||||
["{{ key }}"] = {{ value | safe }}{% if not loop.last %},{% endif %}
|
||||
{% endfor -%}
|
||||
}
|
||||
{%- endmacro %}
|
||||
{% macro dict_to_recipe(dict) -%}
|
||||
{
|
||||
{%- for key, value in dict.items() -%}
|
||||
{"{{ key }}", {{ value | safe }}}{% if not loop.last %},{% endif %}
|
||||
{% endfor -%}
|
||||
}
|
||||
{%- endmacro %}
|
||||
BIN
data/icon.png
Normal file
|
After Width: | Height: | Size: 34 KiB |
80
factorio_inno_setup_38.iss
Normal file
@@ -0,0 +1,80 @@
|
||||
#define sourcepath "build_factorio\exe.win-amd64-3.8\"
|
||||
#define MyAppName "Archipelago Factorio Client"
|
||||
#define MyAppExeName "ArchipelagoGraphicalFactorioClient.exe"
|
||||
#define MyAppIcon "icon.ico"
|
||||
|
||||
[Setup]
|
||||
; NOTE: The value of AppId uniquely identifies this application.
|
||||
; Do not use the same AppId value in installers for other applications.
|
||||
AppId={{D13CEBD0-F1D5-4435-A4A6-5243F934613F}}
|
||||
AppName={#MyAppName}
|
||||
AppVerName={#MyAppName}
|
||||
DefaultDirName={commonappdata}\{#MyAppName}
|
||||
DisableProgramGroupPage=yes
|
||||
DefaultGroupName=Archipelago
|
||||
OutputDir=setups
|
||||
OutputBaseFilename=Setup {#MyAppName}
|
||||
Compression=lzma2
|
||||
SolidCompression=yes
|
||||
LZMANumBlockThreads=8
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
ChangesAssociations=yes
|
||||
ArchitecturesAllowed=x64
|
||||
AllowNoIcons=yes
|
||||
SetupIconFile={#MyAppIcon}
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
SignTool= signtool
|
||||
LicenseFile= LICENSE
|
||||
WizardStyle= modern
|
||||
SetupLogging=yes
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
[Files]
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
|
||||
[Code]
|
||||
// See: https://stackoverflow.com/a/51614652/2287576
|
||||
function IsVCRedist64BitNeeded(): boolean;
|
||||
var
|
||||
strVersion: string;
|
||||
begin
|
||||
if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
|
||||
'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
// Not even an old version installed
|
||||
Log('VC Redist x64 is not already installed');
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ server_options:
|
||||
location_check_points: 1
|
||||
# Relative point cost to receive a hint via !hint for players
|
||||
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
|
||||
hint_cost: 1000 # Set to 0 if you want free hints
|
||||
hint_cost: 10 # Set to 0 if you want free hints
|
||||
# Forfeit modes
|
||||
# "disabled" -> clients can't forfeit,
|
||||
# "enabled" -> clients can always forfeit
|
||||
@@ -63,10 +63,6 @@ multi_mystery_options:
|
||||
# If using a pre-rolled yaml fails with "Please fix your yaml.", please file a bug report including both the original yaml
|
||||
# as well as the generated pre-rolled yaml.
|
||||
pre_roll: false
|
||||
# Automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
|
||||
# Does nothing if the name is not found
|
||||
# Example: player_name = "Berserker"
|
||||
player_name: "" # The hosts name
|
||||
# Create a spoiler file
|
||||
# 0 -> None
|
||||
# 1 -> Full spoiler
|
||||
|
||||
@@ -82,7 +82,7 @@ begin
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.28.29325') < 0);
|
||||
Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
|
||||
@@ -82,7 +82,7 @@ begin
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.28.29325') < 0);
|
||||
Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
|
||||
@@ -25,7 +25,6 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
|
||||
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
|
||||
game:
|
||||
A Link to the Past: 1
|
||||
Hollow Knight: 1
|
||||
Factorio: 1
|
||||
Minecraft: 1
|
||||
# Shared Options supported by all games:
|
||||
@@ -49,8 +48,19 @@ tech_tree_layout:
|
||||
single: 1
|
||||
small_diamonds: 1
|
||||
medium_diamonds: 1
|
||||
pyramid: 1
|
||||
funnel: 1
|
||||
large_diamonds: 1
|
||||
small_pyramids: 1
|
||||
medium_pyramids: 1
|
||||
large_pyramids: 1
|
||||
small_funnels: 1
|
||||
medium_funnels: 1
|
||||
large_funnels: 1
|
||||
recipe_time: # randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc.
|
||||
vanilla: 1
|
||||
fast: 0 # 25% to 100% of original time
|
||||
normal: 0 # 50 % to 200% of original time
|
||||
slow: 0 # 100% to 400% of original time
|
||||
chaos: 0 # 25% to 400% of original time
|
||||
max_science_pack:
|
||||
automation_science_pack: 0
|
||||
logistic_science_pack: 0
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
colorama>=0.4.4
|
||||
websockets>=9.0.2
|
||||
websockets>=9.1
|
||||
PyYAML>=5.4.1
|
||||
fuzzywuzzy>=0.18.0
|
||||
bsdiff4>=1.2.1
|
||||
prompt_toolkit>=3.0.18
|
||||
appdirs>=1.4.4
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=2.0.0.post0
|
||||
factorio-rcon-py>=1.2.1
|
||||
jinja2>=3.0.0
|
||||
jinja2>=3.0.1
|
||||
85
setup.py
@@ -38,15 +38,15 @@ def _threaded_hash(filepath):
|
||||
os.makedirs(buildfolder, exist_ok=True)
|
||||
|
||||
|
||||
def manifest_creation():
|
||||
def manifest_creation(folder):
|
||||
hashes = {}
|
||||
manifestpath = os.path.join(buildfolder, "manifest.json")
|
||||
manifestpath = os.path.join(folder, "manifest.json")
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
pool = ThreadPoolExecutor()
|
||||
for dirpath, dirnames, filenames in os.walk(buildfolder):
|
||||
for dirpath, dirnames, filenames in os.walk(folder):
|
||||
for filename in filenames:
|
||||
path = os.path.join(dirpath, filename)
|
||||
hashes[os.path.relpath(path, start=buildfolder)] = pool.submit(_threaded_hash, path)
|
||||
hashes[os.path.relpath(path, start=folder)] = pool.submit(_threaded_hash, path)
|
||||
import json
|
||||
from Utils import _version_tuple
|
||||
manifest = {"buildtime": buildtime.isoformat(sep=" ", timespec="seconds"),
|
||||
@@ -161,4 +161,79 @@ for file in os.listdir(alttpr_sprites_folder):
|
||||
if file != ".gitignore":
|
||||
os.remove(alttpr_sprites_folder / file)
|
||||
|
||||
manifest_creation()
|
||||
manifest_creation(buildfolder)
|
||||
|
||||
buildfolder = Path("build_factorio", folder)
|
||||
sbuildfolder = str(buildfolder)
|
||||
libfolder = Path(buildfolder, "lib")
|
||||
library = Path(libfolder, "library.zip")
|
||||
print("Outputting Factorio Client to: " + sbuildfolder)
|
||||
|
||||
os.makedirs(buildfolder, exist_ok=True)
|
||||
|
||||
scripts = {"FactorioClient.py": "ArchipelagoConsoleFactorioClient"}
|
||||
|
||||
exes = []
|
||||
|
||||
for script, scriptname in scripts.items():
|
||||
exes.append(cx_Freeze.Executable(
|
||||
script=script,
|
||||
target_name=scriptname + ("" if sys.platform == "linux" else ".exe"),
|
||||
icon=icon,
|
||||
))
|
||||
exes.append(cx_Freeze.Executable(
|
||||
script="FactorioClientGUI.py",
|
||||
target_name="ArchipelagoGraphicalFactorioClient" + ("" if sys.platform == "linux" else ".exe"),
|
||||
icon=icon,
|
||||
base="Win32GUI"
|
||||
))
|
||||
|
||||
import datetime
|
||||
|
||||
buildtime = datetime.datetime.utcnow()
|
||||
|
||||
cx_Freeze.setup(
|
||||
name="Archipelago Factorio Client",
|
||||
version=f"{buildtime.year}.{buildtime.month}.{buildtime.day}.{buildtime.hour}",
|
||||
description="Archipelago Factorio Client",
|
||||
executables=exes,
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["websockets", "kivy"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["kivy"],
|
||||
"include_files": [],
|
||||
"include_msvcr": True,
|
||||
"replace_paths": [("*", "")],
|
||||
"optimize": 2,
|
||||
"build_exe": buildfolder
|
||||
},
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
extra_data = ["LICENSE", "data", "host.yaml", "meta.yaml"]
|
||||
from kivy_deps import sdl2, glew
|
||||
for folder in sdl2.dep_bins+glew.dep_bins:
|
||||
shutil.copytree(folder, buildfolder, dirs_exist_ok=True)
|
||||
for data in extra_data:
|
||||
installfile(Path(data))
|
||||
|
||||
|
||||
os.makedirs(buildfolder / "Players", exist_ok=True)
|
||||
shutil.copyfile("playerSettings.yaml", buildfolder / "Players" / "weightedSettings.yaml")
|
||||
|
||||
if signtool:
|
||||
for exe in exes:
|
||||
print(f"Signing {exe.target_name}")
|
||||
os.system(signtool + os.path.join(buildfolder, exe.target_name))
|
||||
|
||||
alttpr_sprites_folder = buildfolder / "data" / "sprites" / "alttpr"
|
||||
for file in os.listdir(alttpr_sprites_folder):
|
||||
if file != ".gitignore":
|
||||
os.remove(alttpr_sprites_folder / file)
|
||||
|
||||
manifest_creation(buildfolder)
|
||||
|
||||
@@ -201,14 +201,9 @@ class TestAdvancements(TestMinecraft):
|
||||
["Hot Tourist Destinations", False, [], ['Ingot Crafting']],
|
||||
["Hot Tourist Destinations", False, [], ['Flint and Steel']],
|
||||
["Hot Tourist Destinations", False, [], ['Progressive Tools']],
|
||||
["Hot Tourist Destinations", False, [], ['Progressive Weapons']],
|
||||
["Hot Tourist Destinations", False, [], ['Progressive Armor', 'Shield']],
|
||||
["Hot Tourist Destinations", False, [], ['Fishing Rod']],
|
||||
["Hot Tourist Destinations", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Progressive Weapons', 'Progressive Armor', 'Flint and Steel', 'Bucket', 'Fishing Rod']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Progressive Weapons', 'Progressive Armor', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Fishing Rod']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Progressive Weapons', 'Shield', 'Flint and Steel', 'Bucket', 'Fishing Rod']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Progressive Weapons', 'Shield', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Fishing Rod']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket']],
|
||||
["Hot Tourist Destinations", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools']],
|
||||
])
|
||||
|
||||
def test_42015(self):
|
||||
@@ -979,7 +974,8 @@ class TestAdvancements(TestMinecraft):
|
||||
["Sticky Situation", False, []],
|
||||
["Sticky Situation", False, [], ['Bottles']],
|
||||
["Sticky Situation", False, [], ['Ingot Crafting']],
|
||||
["Sticky Situation", True, ['Bottles', 'Ingot Crafting']],
|
||||
["Sticky Situation", False, [], ['Campfire']],
|
||||
["Sticky Situation", True, ['Bottles', 'Ingot Crafting', 'Campfire']],
|
||||
])
|
||||
|
||||
def test_42075(self):
|
||||
@@ -1099,16 +1095,17 @@ class TestAdvancements(TestMinecraft):
|
||||
self.run_location_tests([
|
||||
["When Pigs Fly", False, []],
|
||||
["When Pigs Fly", False, [], ['Ingot Crafting']],
|
||||
["When Pigs Fly", False, [], ['Flint and Steel']],
|
||||
["When Pigs Fly", False, [], ['Progressive Tools']],
|
||||
["When Pigs Fly", False, [], ['Progressive Weapons']],
|
||||
["When Pigs Fly", False, [], ['Progressive Armor', 'Shield']],
|
||||
["When Pigs Fly", False, [], ['Fishing Rod']],
|
||||
["When Pigs Fly", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
|
||||
["When Pigs Fly", False, ['Progressive Weapons'], ['Flint and Steel', 'Progressive Weapons', 'Progressive Weapons']],
|
||||
["When Pigs Fly", False, ['Progressive Tools', 'Progressive Tools', 'Progressive Weapons'], ['Bucket', 'Progressive Tools', 'Progressive Weapons', 'Progressive Weapons']],
|
||||
["When Pigs Fly", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket', 'Progressive Weapons', 'Progressive Armor', 'Fishing Rod']],
|
||||
["When Pigs Fly", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Progressive Weapons', 'Progressive Armor', 'Fishing Rod']],
|
||||
["When Pigs Fly", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket', 'Progressive Weapons', 'Shield', 'Fishing Rod']],
|
||||
["When Pigs Fly", True, ['Ingot Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Progressive Weapons', 'Shield', 'Fishing Rod']],
|
||||
["When Pigs Fly", True, ['Progressive Weapons', 'Progressive Weapons', 'Progressive Armor', 'Shield', 'Ingot Crafting', 'Progressive Tools', 'Fishing Rod']],
|
||||
])
|
||||
|
||||
def test_42089(self):
|
||||
|
||||
@@ -241,25 +241,13 @@ def generate_itempool(world, player: int):
|
||||
else:
|
||||
world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
|
||||
|
||||
if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
|
||||
region = world.get_region('Light World', player)
|
||||
|
||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||
loc.access_rule = lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player)
|
||||
|
||||
region.locations.append(loc)
|
||||
world.dynamic_locations.append(loc)
|
||||
|
||||
world.clear_location_cache()
|
||||
|
||||
world.push_item(loc, ItemFactory('Triforce', player), False)
|
||||
loc.event = True
|
||||
loc.locked = True
|
||||
|
||||
if world.goal[player] == 'icerodhunt':
|
||||
world.progression_balancing[player] = False
|
||||
loc = world.get_location('Turtle Rock - Boss', player)
|
||||
world.push_item(loc, ItemFactory('Triforce', player), False)
|
||||
world.push_item(loc, ItemFactory('Triforce Piece', player), False)
|
||||
world.treasure_hunt_count[player] = 1
|
||||
if world.boss_shuffle[player] != 'none':
|
||||
if 'turtle rock-' not in world.boss_shuffle[player]:
|
||||
world.boss_shuffle[player] = f'Turtle Rock-Trinexx;{world.boss_shuffle[player]}'
|
||||
@@ -295,6 +283,19 @@ def generate_itempool(world, player: int):
|
||||
for item in itempool:
|
||||
world.push_precollected(ItemFactory(item, player))
|
||||
|
||||
if world.goal[player] in ['triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
region = world.get_region('Light World', player)
|
||||
|
||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||
loc.access_rule = lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player)
|
||||
|
||||
region.locations.append(loc)
|
||||
world.dynamic_locations.append(loc)
|
||||
world.clear_location_cache()
|
||||
|
||||
world.push_item(loc, ItemFactory('Triforce', player), False)
|
||||
loc.event = True
|
||||
loc.locked = True
|
||||
|
||||
world.get_location('Ganon', player).event = True
|
||||
world.get_location('Ganon', player).locked = True
|
||||
|
||||
@@ -2337,9 +2337,13 @@ def write_strings(rom, world, player, team):
|
||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
|
||||
f'have beaten Agahnim atop Ganons Tower'
|
||||
elif world.goal[player] == "icerodhunt":
|
||||
tt['sign_ganon'] = 'Go find the Ice Rod and Kill Trinexx... Ganon is invincible!'
|
||||
tt['sign_ganon'] = 'Go find the Ice Rod and Kill Trinexx, then talk to Murahdahla... Ganon is invincible!'
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Go kill Trinexx instead.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||
"hidden in a hollow tree. " \
|
||||
"If you bring me the Triforce piece from Turtle Rock, I can reassemble it."
|
||||
else:
|
||||
if world.crystals_needed_for_ganon[player] == 1:
|
||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
||||
@@ -2354,7 +2358,7 @@ def write_strings(rom, world, player, team):
|
||||
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)]
|
||||
tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)]
|
||||
|
||||
if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
|
||||
if world.goal[player] in ['triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
if world.goal[player] == 'triforcehunt' and world.players > 1:
|
||||
@@ -2364,12 +2368,12 @@ def write_strings(rom, world, player, team):
|
||||
if world.treasure_hunt_count[player] > 1:
|
||||
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||
"hidden in a hollow tree. If you bring\n%d triforce pieces out of %d, I can reassemble it." % \
|
||||
"hidden in a hollow tree. If you bring\n%d Triforce pieces out of %d, I can reassemble it." % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
else:
|
||||
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||
"hidden in a hollow tree. If you bring\n%d triforce piece out of %d, I can reassemble it." % \
|
||||
"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
elif world.goal[player] in ['pedestal']:
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
||||
|
||||
3
worlds/alttp/requirements.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
bsdiff4>=1.2.1
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=2.0.0.post0
|
||||
@@ -11,7 +11,9 @@ import Utils
|
||||
import shutil
|
||||
import Options
|
||||
from BaseClasses import MultiWorld
|
||||
from .Technologies import tech_table
|
||||
from .Technologies import tech_table, rocket_recipes, recipes
|
||||
|
||||
template_env: Optional[jinja2.Environment] = None
|
||||
|
||||
template: Optional[jinja2.Template] = None
|
||||
locale_template: Optional[jinja2.Template] = None
|
||||
@@ -28,37 +30,35 @@ base_info = {
|
||||
"factorio_version": "1.1"
|
||||
}
|
||||
|
||||
# TODO: clean this up, probably as a jinja macro; then add logic for the recipes in completion condition
|
||||
rocket_recipes = {
|
||||
Options.MaxSciencePack.option_space_science_pack:
|
||||
'{{"rocket-control-unit", 10}, {"low-density-structure", 10}, {"rocket-fuel", 10}}',
|
||||
Options.MaxSciencePack.option_utility_science_pack:
|
||||
'{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
|
||||
Options.MaxSciencePack.option_production_science_pack:
|
||||
'{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
|
||||
Options.MaxSciencePack.option_chemical_science_pack:
|
||||
'{{"advanced-circuit", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
|
||||
Options.MaxSciencePack.option_military_science_pack:
|
||||
'{{"defender-capsule", 10}, {"stone-wall", 10}, {"coal", 10}}',
|
||||
Options.MaxSciencePack.option_logistic_science_pack:
|
||||
'{{"electronic-circuit", 10}, {"stone-brick", 10}, {"coal", 10}}',
|
||||
Options.MaxSciencePack.option_automation_science_pack:
|
||||
'{{"copper-cable", 10}, {"iron-plate", 10}, {"wood", 10}}'
|
||||
recipe_time_scales = {
|
||||
# using random.triangular
|
||||
Options.RecipeTime.option_fast: (0.25, 1),
|
||||
# 0.5, 2, 0.5 average -> 1.0
|
||||
Options.RecipeTime.option_normal: (0.5, 2, 0.5),
|
||||
Options.RecipeTime.option_slow: (1, 4),
|
||||
# 0.25, 4, 0.25 average -> 1.5
|
||||
Options.RecipeTime.option_chaos: (0.25, 4, 0.25),
|
||||
Options.RecipeTime.option_vanilla: None
|
||||
}
|
||||
|
||||
|
||||
def generate_mod(world: MultiWorld, player: int):
|
||||
global template, locale_template, control_template
|
||||
with template_load_lock:
|
||||
if not template:
|
||||
mod_template_folder = Utils.local_path("data", "factorio", "mod_template")
|
||||
template = jinja2.Template(open(os.path.join(mod_template_folder, "data-final-fixes.lua")).read())
|
||||
locale_template = jinja2.Template(open(os.path.join(mod_template_folder, "locale", "en", "locale.cfg")).read())
|
||||
control_template = jinja2.Template(open(os.path.join(mod_template_folder, "control.lua")).read())
|
||||
template_env: Optional[jinja2.Environment] = \
|
||||
jinja2.Environment(loader=jinja2.FileSystemLoader([mod_template_folder]))
|
||||
|
||||
template = template_env.get_template("data-final-fixes.lua")
|
||||
locale_template = template_env.get_template(r"locale/en/locale.cfg")
|
||||
control_template = template_env.get_template("control.lua")
|
||||
# get data for templates
|
||||
player_names = {x: world.player_names[x][0] for x in world.player_ids}
|
||||
locations = []
|
||||
for location in world.get_filled_locations(player):
|
||||
locations.append((location.name, location.item.name, location.item.player))
|
||||
if location.address:
|
||||
locations.append((location.name, location.item.name, location.item.player, location.item.advancement))
|
||||
mod_name = f"AP-{world.seed_name}-P{player}-{world.player_names[player][0]}"
|
||||
tech_cost = {0: 0.1,
|
||||
1: 0.25,
|
||||
@@ -67,13 +67,15 @@ def generate_mod(world: MultiWorld, player: int):
|
||||
4: 2,
|
||||
5: 5,
|
||||
6: 10}[world.tech_cost[player].value]
|
||||
template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
|
||||
template_data = {"locations": locations, "player_names": player_names, "tech_table": tech_table,
|
||||
"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
|
||||
"tech_cost_scale": tech_cost, "custom_data": world.custom_data[player],
|
||||
"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
|
||||
"rocket_recipe" : rocket_recipes[world.max_science_pack[player].value],
|
||||
"rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
|
||||
"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
|
||||
"starting_items": world.starting_items[player]}
|
||||
"starting_items": world.starting_items[player], "recipes": recipes,
|
||||
"random": world.random,
|
||||
"recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]}
|
||||
|
||||
for factorio_option in Options.factorio_options:
|
||||
template_data[factorio_option] = getattr(world, factorio_option)[player].value
|
||||
@@ -81,7 +83,7 @@ def generate_mod(world: MultiWorld, player: int):
|
||||
control_code = control_template.render(**template_data)
|
||||
data_final_fixes_code = template.render(**template_data)
|
||||
|
||||
mod_dir = Utils.output_path(mod_name)+"_"+Utils.__version__
|
||||
mod_dir = Utils.output_path(mod_name) + "_" + Utils.__version__
|
||||
en_locale_dir = os.path.join(mod_dir, "locale", "en")
|
||||
os.makedirs(en_locale_dir, exist_ok=True)
|
||||
shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
|
||||
@@ -98,12 +100,11 @@ def generate_mod(world: MultiWorld, player: int):
|
||||
json.dump(info, f, indent=4)
|
||||
|
||||
# zip the result
|
||||
zf_path = os.path.join(mod_dir+".zip")
|
||||
zf_path = os.path.join(mod_dir + ".zip")
|
||||
with zipfile.ZipFile(zf_path, compression=zipfile.ZIP_DEFLATED, mode='w') as zf:
|
||||
for root, dirs, files in os.walk(mod_dir):
|
||||
for file in files:
|
||||
zf.write(os.path.join(root, file),
|
||||
os.path.relpath(os.path.join(root, file),
|
||||
os.path.join(mod_dir, '..')))
|
||||
os.path.relpath(os.path.join(root, file),
|
||||
os.path.join(mod_dir, '..')))
|
||||
shutil.rmtree(mod_dir)
|
||||
|
||||
|
||||
@@ -2,21 +2,29 @@ from typing import Dict, List, Set
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import TechTreeLayout
|
||||
from worlds.factorio.Technologies import technology_table
|
||||
|
||||
funnel_layers = {TechTreeLayout.option_small_funnels: 3,
|
||||
TechTreeLayout.option_medium_funnels: 4,
|
||||
TechTreeLayout.option_large_funnels: 5}
|
||||
|
||||
funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
|
||||
TechTreeLayout.option_medium_funnels: 10,
|
||||
TechTreeLayout.option_large_funnels: 15}
|
||||
|
||||
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
|
||||
prerequisites: Dict[str, Set[str]] = {}
|
||||
layout = world.tech_tree_layout[player].value
|
||||
custom_technologies = world.custom_data[player]["custom_technologies"]
|
||||
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
|
||||
if layout == TechTreeLayout.option_small_diamonds:
|
||||
slice_size = 4
|
||||
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
tech_names = tech_names[slice_size:]
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
diamond_0, diamond_1, diamond_2, diamond_3 = slice
|
||||
|
||||
# 0 |
|
||||
@@ -24,15 +32,13 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
|
||||
# 3 V
|
||||
prerequisites[diamond_3] = {diamond_1, diamond_2}
|
||||
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
|
||||
|
||||
elif layout == TechTreeLayout.option_medium_diamonds:
|
||||
slice_size = 9
|
||||
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
tech_names = tech_names[slice_size:]
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
@@ -52,44 +58,136 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
|
||||
|
||||
prerequisites[slice[8]] = {slice[6], slice[7]}
|
||||
|
||||
elif layout == TechTreeLayout.option_pyramid:
|
||||
slice_size = 1
|
||||
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
|
||||
previous_slice = []
|
||||
elif layout == TechTreeLayout.option_large_diamonds:
|
||||
slice_size = 16
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
world.random.shuffle(slice)
|
||||
tech_names = tech_names[slice_size:]
|
||||
for i, tech_name in enumerate(previous_slice):
|
||||
prerequisites.setdefault(slice[i], set()).add(tech_name)
|
||||
prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
|
||||
previous_slice = slice
|
||||
slice_size += 1
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
elif layout == TechTreeLayout.option_funnel:
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
# 3 4 5 |
|
||||
# 6 7 8 9 |
|
||||
# 10 11 12 |
|
||||
# 13 14 |
|
||||
# 15 |
|
||||
|
||||
prerequisites[slice[1]] = {slice[0]}
|
||||
prerequisites[slice[2]] = {slice[0]}
|
||||
|
||||
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
|
||||
# find largest inverse pyramid
|
||||
# https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n
|
||||
import math
|
||||
slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3))
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
|
||||
previous_slice = []
|
||||
while slice_size:
|
||||
prerequisites[slice[3]] = {slice[1]}
|
||||
prerequisites[slice[4]] = {slice[1], slice[2]}
|
||||
prerequisites[slice[5]] = {slice[2]}
|
||||
|
||||
prerequisites[slice[6]] = {slice[3]}
|
||||
prerequisites[slice[7]] = {slice[3], slice[4]}
|
||||
prerequisites[slice[8]] = {slice[4], slice[5]}
|
||||
prerequisites[slice[9]] = {slice[5]}
|
||||
|
||||
prerequisites[slice[10]] = {slice[6], slice[7]}
|
||||
prerequisites[slice[11]] = {slice[7], slice[8]}
|
||||
prerequisites[slice[12]] = {slice[8], slice[9]}
|
||||
|
||||
prerequisites[slice[13]] = {slice[10], slice[11]}
|
||||
prerequisites[slice[14]] = {slice[11], slice[12]}
|
||||
|
||||
prerequisites[slice[15]] = {slice[13], slice[14]}
|
||||
|
||||
elif layout == TechTreeLayout.option_small_pyramids:
|
||||
slice_size = 6
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
world.random.shuffle(slice)
|
||||
tech_names = tech_names[slice_size:]
|
||||
if previous_slice:
|
||||
for i, tech_name in enumerate(slice):
|
||||
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
|
||||
previous_slice = slice
|
||||
slice_size -= 1
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
# 3 4 5 |
|
||||
|
||||
prerequisites[slice[1]] = {slice[0]}
|
||||
prerequisites[slice[2]] = {slice[0]}
|
||||
|
||||
prerequisites[slice[3]] = {slice[1]}
|
||||
prerequisites[slice[4]] = {slice[1], slice[2]}
|
||||
prerequisites[slice[5]] = {slice[2]}
|
||||
|
||||
elif layout == TechTreeLayout.option_medium_pyramids:
|
||||
slice_size = 10
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
tech_names = tech_names[slice_size:]
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
# 3 4 5 |
|
||||
# 6 7 8 9 |
|
||||
|
||||
|
||||
prerequisites[slice[1]] = {slice[0]}
|
||||
prerequisites[slice[2]] = {slice[0]}
|
||||
|
||||
prerequisites[slice[3]] = {slice[1]}
|
||||
prerequisites[slice[4]] = {slice[1], slice[2]}
|
||||
prerequisites[slice[5]] = {slice[2]}
|
||||
|
||||
prerequisites[slice[6]] = {slice[3]}
|
||||
prerequisites[slice[7]] = {slice[3], slice[4]}
|
||||
prerequisites[slice[8]] = {slice[4], slice[5]}
|
||||
prerequisites[slice[9]] = {slice[5]}
|
||||
|
||||
elif layout == TechTreeLayout.option_large_pyramids:
|
||||
slice_size = 15
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
tech_names = tech_names[slice_size:]
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
# 3 4 5 |
|
||||
# 6 7 8 9 |
|
||||
# 10 11 12 13 14 |
|
||||
|
||||
|
||||
prerequisites[slice[1]] = {slice[0]}
|
||||
prerequisites[slice[2]] = {slice[0]}
|
||||
|
||||
prerequisites[slice[3]] = {slice[1]}
|
||||
prerequisites[slice[4]] = {slice[1], slice[2]}
|
||||
prerequisites[slice[5]] = {slice[2]}
|
||||
|
||||
prerequisites[slice[6]] = {slice[3]}
|
||||
prerequisites[slice[7]] = {slice[3], slice[4]}
|
||||
prerequisites[slice[8]] = {slice[4], slice[5]}
|
||||
prerequisites[slice[9]] = {slice[5]}
|
||||
|
||||
prerequisites[slice[10]] = {slice[6]}
|
||||
prerequisites[slice[11]] = {slice[6], slice[7]}
|
||||
prerequisites[slice[12]] = {slice[7], slice[8]}
|
||||
prerequisites[slice[13]] = {slice[8], slice[9]}
|
||||
prerequisites[slice[14]] = {slice[9]}
|
||||
|
||||
elif layout in funnel_layers:
|
||||
slice_size = funnel_slice_sizes[layout]
|
||||
|
||||
world.random.shuffle(tech_names)
|
||||
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
while len(tech_names) > slice_size:
|
||||
tech_names = tech_names[slice_size:]
|
||||
current_tech_names = tech_names[:slice_size]
|
||||
layer_size = funnel_layers[layout]
|
||||
previous_slice = []
|
||||
for layer in range(funnel_layers[layout]):
|
||||
slice = current_tech_names[:layer_size]
|
||||
current_tech_names = current_tech_names[layer_size:]
|
||||
if previous_slice:
|
||||
for i, tech_name in enumerate(slice):
|
||||
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
|
||||
previous_slice = slice
|
||||
layer_size -= 1
|
||||
|
||||
world.tech_tree_layout_prerequisites[player] = prerequisites
|
||||
return prerequisites
|
||||
|
||||
@@ -1,24 +1,40 @@
|
||||
from __future__ import annotations
|
||||
# Factorio technologies are imported from a .json document in /data
|
||||
from typing import Dict, Set, FrozenSet
|
||||
import os
|
||||
import json
|
||||
|
||||
import Options
|
||||
import Utils
|
||||
import logging
|
||||
import functools
|
||||
|
||||
factorio_id = 2 ** 17
|
||||
source_file = Utils.local_path("data", "factorio", "techs.json")
|
||||
recipe_source_file = Utils.local_path("data", "factorio", "recipes.json")
|
||||
with open(source_file) as f:
|
||||
source_folder = Utils.local_path("data", "factorio")
|
||||
|
||||
with open(os.path.join(source_folder, "techs.json")) as f:
|
||||
raw = json.load(f)
|
||||
with open(recipe_source_file) as f:
|
||||
with open(os.path.join(source_folder, "recipes.json")) as f:
|
||||
raw_recipes = json.load(f)
|
||||
with open(os.path.join(source_folder, "machines.json")) as f:
|
||||
raw_machines = json.load(f)
|
||||
tech_table: Dict[str, int] = {}
|
||||
technology_table: Dict[str, Technology] = {}
|
||||
|
||||
always = lambda state: True
|
||||
|
||||
|
||||
class Technology(): # maybe make subclass of Location?
|
||||
class FactorioElement():
|
||||
name: str
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.name})"
|
||||
|
||||
def __hash__(self):
|
||||
return hash(self.name)
|
||||
|
||||
|
||||
class Technology(FactorioElement): # maybe make subclass of Location?
|
||||
def __init__(self, name, ingredients, factorio_id):
|
||||
self.name = name
|
||||
self.factorio_id = factorio_id
|
||||
@@ -26,35 +42,20 @@ class Technology(): # maybe make subclass of Location?
|
||||
|
||||
def build_rule(self, player: int):
|
||||
logging.debug(f"Building rules for {self.name}")
|
||||
ingredient_rules = []
|
||||
for ingredient in self.ingredients:
|
||||
logging.debug(f"Building rules for ingredient {ingredient}")
|
||||
technologies = required_technologies[ingredient] # technologies that unlock the recipes
|
||||
if technologies:
|
||||
logging.debug(f"Required Technologies: {technologies}")
|
||||
ingredient_rules.append(
|
||||
lambda state, technologies=technologies: all(state.has(technology.name, player)
|
||||
for technology in technologies))
|
||||
if ingredient_rules:
|
||||
ingredient_rules = frozenset(ingredient_rules)
|
||||
return lambda state: all(rule(state) for rule in ingredient_rules)
|
||||
|
||||
return always
|
||||
return lambda state, technologies=technologies: all(state.has(f"Automated {ingredient}", player)
|
||||
for ingredient in self.ingredients)
|
||||
|
||||
def get_prior_technologies(self, allowed_packs) -> Set[Technology]:
|
||||
def get_prior_technologies(self) -> Set[Technology]:
|
||||
"""Get Technologies that have to precede this one to resolve tree connections."""
|
||||
technologies = set()
|
||||
for ingredient in self.ingredients:
|
||||
if ingredient in allowed_packs:
|
||||
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
|
||||
technologies |= required_technologies[ingredient] # technologies that unlock the recipes
|
||||
return technologies
|
||||
|
||||
def __hash__(self):
|
||||
return self.factorio_id
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.name})"
|
||||
|
||||
def get_custom(self, world, allowed_packs: Set[str], player: int) -> CustomTechnology:
|
||||
return CustomTechnology(self, world, allowed_packs, player)
|
||||
|
||||
@@ -67,13 +68,12 @@ class CustomTechnology(Technology):
|
||||
self.player = player
|
||||
if world.random_tech_ingredients[player]:
|
||||
ingredients = list(ingredients)
|
||||
ingredients.sort() # deterministic sample
|
||||
ingredients.sort() # deterministic sample
|
||||
ingredients = world.random.sample(ingredients, world.random.randint(1, len(ingredients)))
|
||||
super(CustomTechnology, self).__init__(origin.name, ingredients, origin.factorio_id)
|
||||
|
||||
|
||||
|
||||
class Recipe():
|
||||
class Recipe(FactorioElement):
|
||||
def __init__(self, name, category, ingredients, products):
|
||||
self.name = name
|
||||
self.category = category
|
||||
@@ -83,12 +83,22 @@ class Recipe():
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.name})"
|
||||
|
||||
@property
|
||||
def crafting_machines(self) -> Set[Machine]:
|
||||
"""crafting machines able to run this recipe"""
|
||||
return machines_per_category[self.category]
|
||||
|
||||
@property
|
||||
def unlocking_technologies(self) -> Set[Technology]:
|
||||
"""Unlocked by any of the returned technologies. Empty set indicates a starting recipe."""
|
||||
return {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
|
||||
|
||||
|
||||
class Machine(FactorioElement):
|
||||
def __init__(self, name, categories):
|
||||
self.name: str = name
|
||||
self.categories: set = categories
|
||||
|
||||
# recipes and technologies can share names in Factorio
|
||||
for technology_name in sorted(raw):
|
||||
data = raw[technology_name]
|
||||
@@ -107,17 +117,27 @@ for technology, data in raw.items():
|
||||
|
||||
del (raw)
|
||||
lookup_id_to_name: Dict[int, str] = {item_id: item_name for item_name, item_id in tech_table.items()}
|
||||
|
||||
all_product_sources: Dict[str, Set[Recipe]] = {}
|
||||
recipes = {}
|
||||
all_product_sources: Dict[str, Set[Recipe]] = {"character": set()}
|
||||
for recipe_name, recipe_data in raw_recipes.items():
|
||||
# example:
|
||||
# "accumulator":{"ingredients":["iron-plate","battery"],"products":["accumulator"],"category":"crafting"}
|
||||
|
||||
recipe = Recipe(recipe_name, recipe_data["category"], set(recipe_data["ingredients"]), set(recipe_data["products"]))
|
||||
if recipe.products != recipe.ingredients and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
|
||||
recipes[recipe_name] = Recipe
|
||||
if recipe.products.isdisjoint(recipe.ingredients) and "empty-barrel" not in recipe.products: # prevents loop recipes like uranium centrifuging
|
||||
for product_name in recipe.products:
|
||||
all_product_sources.setdefault(product_name, set()).add(recipe)
|
||||
|
||||
del (raw_recipes)
|
||||
|
||||
machines: Dict[str, Machine] = {}
|
||||
|
||||
for name, categories in raw_machines.items():
|
||||
machine = Machine(name, set(categories))
|
||||
machines[name] = machine
|
||||
|
||||
del (raw_machines)
|
||||
|
||||
# build requirements graph for all technology ingredients
|
||||
|
||||
@@ -126,7 +146,23 @@ for technology in technology_table.values():
|
||||
all_ingredient_names |= technology.ingredients
|
||||
|
||||
|
||||
def recursively_get_unlocking_technologies(ingredient_name, _done=None) -> Set[Technology]:
|
||||
def unlock_just_tech(recipe: Recipe, _done) -> Set[Technology]:
|
||||
current_technologies = set()
|
||||
current_technologies |= recipe.unlocking_technologies
|
||||
for ingredient_name in recipe.ingredients:
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
|
||||
return current_technologies
|
||||
|
||||
def unlock(recipe: Recipe, _done) -> Set[Technology]:
|
||||
current_technologies = set()
|
||||
current_technologies |= recipe.unlocking_technologies
|
||||
for ingredient_name in recipe.ingredients:
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
|
||||
current_technologies |= required_category_technologies[recipe.category]
|
||||
|
||||
return current_technologies
|
||||
|
||||
def recursively_get_unlocking_technologies(ingredient_name, _done=None, unlock_func=unlock_just_tech) -> Set[Technology]:
|
||||
if _done:
|
||||
if ingredient_name in _done:
|
||||
return set()
|
||||
@@ -139,16 +175,76 @@ def recursively_get_unlocking_technologies(ingredient_name, _done=None) -> Set[T
|
||||
return set()
|
||||
current_technologies = set()
|
||||
for recipe in recipes:
|
||||
current_technologies |= recipe.unlocking_technologies
|
||||
for ingredient_name in recipe.ingredients:
|
||||
current_technologies |= recursively_get_unlocking_technologies(ingredient_name, _done)
|
||||
current_technologies |= unlock_func(recipe, _done)
|
||||
|
||||
return current_technologies
|
||||
|
||||
|
||||
|
||||
required_machine_technologies: Dict[str, FrozenSet[Technology]] = {}
|
||||
for ingredient_name in machines:
|
||||
required_machine_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
|
||||
|
||||
logical_machines = {}
|
||||
for machine in machines.values():
|
||||
logically_useful = True
|
||||
for pot_source_machine in machines.values():
|
||||
if machine != pot_source_machine \
|
||||
and machine.categories.issuperset(pot_source_machine.categories) \
|
||||
and required_machine_technologies[machine.name].issuperset(
|
||||
required_machine_technologies[pot_source_machine.name]):
|
||||
logically_useful = False
|
||||
break
|
||||
|
||||
if logically_useful:
|
||||
logical_machines[machine.name] = machine
|
||||
|
||||
del(required_machine_technologies)
|
||||
|
||||
machines_per_category: Dict[str: Set[Machine]] = {}
|
||||
for machine in logical_machines.values():
|
||||
for category in machine.categories:
|
||||
machines_per_category.setdefault(category, set()).add(machine)
|
||||
|
||||
# required technologies to be able to craft recipes from a certain category
|
||||
required_category_technologies: Dict[str, FrozenSet[FrozenSet[Technology]]] = {}
|
||||
for category_name, cat_machines in machines_per_category.items():
|
||||
techs = set()
|
||||
for machine in cat_machines:
|
||||
techs |= recursively_get_unlocking_technologies(machine.name)
|
||||
required_category_technologies[category_name] = frozenset(techs)
|
||||
|
||||
required_technologies: Dict[str, FrozenSet[Technology]] = {}
|
||||
for ingredient_name in all_ingredient_names:
|
||||
required_technologies[ingredient_name] = frozenset(recursively_get_unlocking_technologies(ingredient_name))
|
||||
required_technologies[ingredient_name] = frozenset(
|
||||
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))
|
||||
|
||||
|
||||
advancement_technologies: Set[str] = set()
|
||||
for technologies in required_technologies.values():
|
||||
advancement_technologies |= {technology.name for technology in technologies}
|
||||
|
||||
@functools.lru_cache(10)
|
||||
def get_rocket_requirements(ingredients: Set[str]) -> Set[str]:
|
||||
techs = recursively_get_unlocking_technologies("rocket-silo")
|
||||
for ingredient in ingredients:
|
||||
techs |= recursively_get_unlocking_technologies(ingredient)
|
||||
return {tech.name for tech in techs}
|
||||
|
||||
|
||||
rocket_recipes = {
|
||||
Options.MaxSciencePack.option_space_science_pack:
|
||||
{"rocket-control-unit": 10, "low-density-structure": 10, "rocket-fuel": 10},
|
||||
Options.MaxSciencePack.option_utility_science_pack:
|
||||
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
|
||||
Options.MaxSciencePack.option_production_science_pack:
|
||||
{"speed-module": 10, "steel-plate": 10, "solid-fuel": 10},
|
||||
Options.MaxSciencePack.option_chemical_science_pack:
|
||||
{"advanced-circuit": 10, "steel-plate": 10, "solid-fuel": 10},
|
||||
Options.MaxSciencePack.option_military_science_pack:
|
||||
{"defender-capsule": 10, "stone-wall": 10, "coal": 10},
|
||||
Options.MaxSciencePack.option_logistic_science_pack:
|
||||
{"electronic-circuit": 10, "stone-brick": 10, "coal": 10},
|
||||
Options.MaxSciencePack.option_automation_science_pack:
|
||||
{"copper-cable": 10, "iron-plate": 10, "wood": 10}
|
||||
}
|
||||
@@ -1,18 +1,18 @@
|
||||
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||||
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, required_technologies
|
||||
from .Technologies import tech_table, recipe_sources, technology_table, advancement_technologies, \
|
||||
all_ingredient_names, required_technologies, get_rocket_requirements, rocket_recipes
|
||||
from .Shapes import get_shapes
|
||||
|
||||
|
||||
def gen_factorio(world: MultiWorld, player: int):
|
||||
static_nodes = world._static_nodes = {"automation", "logistics"} # turn dynamic/option?
|
||||
victory_tech_names = get_rocket_requirements(frozenset(rocket_recipes[world.max_science_pack[player].value]))
|
||||
for tech_name, tech_id in tech_table.items():
|
||||
tech_item = Item(tech_name, tech_name in advancement_technologies, tech_id, player)
|
||||
tech_item = Item(tech_name, tech_name in advancement_technologies or tech_name in victory_tech_names,
|
||||
tech_id, player)
|
||||
tech_item.game = "Factorio"
|
||||
if tech_name in static_nodes:
|
||||
loc = world.get_location(tech_name, player)
|
||||
loc.item = tech_item
|
||||
loc.locked = True
|
||||
loc.event = tech_item.advancement
|
||||
world.get_location(tech_name, player).place_locked_item(tech_item)
|
||||
else:
|
||||
world.itempool.append(tech_item)
|
||||
world.custom_data[player]["custom_technologies"] = custom_technologies = set_custom_technologies(world, player)
|
||||
@@ -25,13 +25,26 @@ def factorio_create_regions(world: MultiWorld, player: int):
|
||||
menu.exits.append(crash)
|
||||
nauvis = Region("Nauvis", None, "Nauvis", player)
|
||||
nauvis.world = menu.world = world
|
||||
|
||||
for tech_name, tech_id in tech_table.items():
|
||||
tech = Location(player, tech_name, tech_id, nauvis)
|
||||
nauvis.locations.append(tech)
|
||||
tech.game = "Factorio"
|
||||
location = Location(player, "Rocket Launch", None, nauvis)
|
||||
nauvis.locations.append(location)
|
||||
event = Item("Victory", True, None, player)
|
||||
world.push_item(location, event, False)
|
||||
location.event = location.locked = True
|
||||
for ingredient in all_ingredient_names:
|
||||
location = Location(player, f"Automate {ingredient}", None, nauvis)
|
||||
nauvis.locations.append(location)
|
||||
event = Item(f"Automated {ingredient}", True, None, player)
|
||||
world.push_item(location, event, False)
|
||||
location.event = location.locked = True
|
||||
crash.connect(nauvis)
|
||||
world.regions += [menu, nauvis]
|
||||
|
||||
|
||||
def set_custom_technologies(world: MultiWorld, player: int):
|
||||
custom_technologies = {}
|
||||
world_custom = getattr(world, "_custom_technologies", {})
|
||||
@@ -42,11 +55,15 @@ def set_custom_technologies(world: MultiWorld, player: int):
|
||||
custom_technologies[technology_name] = technology.get_custom(world, allowed_packs, player)
|
||||
return custom_technologies
|
||||
|
||||
|
||||
def set_rules(world: MultiWorld, player: int, custom_technologies):
|
||||
shapes = get_shapes(world, player)
|
||||
if world.logic[player] != 'nologic':
|
||||
from worlds.generic import Rules
|
||||
|
||||
for ingredient in all_ingredient_names:
|
||||
location = world.get_location(f"Automate {ingredient}", player)
|
||||
location.access_rule = lambda state, ingredient=ingredient: \
|
||||
all(state.has(technology.name, player) for technology in required_technologies[ingredient])
|
||||
for tech_name, technology in custom_technologies.items():
|
||||
location = world.get_location(tech_name, player)
|
||||
Rules.set_rule(location, technology.build_rule(player))
|
||||
@@ -55,7 +72,10 @@ def set_rules(world: MultiWorld, player: int, custom_technologies):
|
||||
locations = {world.get_location(requisite, player) for requisite in prequisites}
|
||||
Rules.add_rule(location, lambda state,
|
||||
locations=locations: all(state.can_reach(loc) for loc in locations))
|
||||
# get all science pack technologies (but not the ability to craft them)
|
||||
victory_tech_names = get_rocket_requirements(frozenset(rocket_recipes[world.max_science_pack[player].value]))
|
||||
world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player)
|
||||
for technology in
|
||||
victory_tech_names)
|
||||
|
||||
# get all science pack technologies (but not the ability to craft them)
|
||||
world.completion_condition[player] = lambda state: all(state.has(technology, player)
|
||||
for technology in advancement_technologies)
|
||||
world.completion_condition[player] = lambda state: state.has('Victory', player)
|
||||
|
||||
2
worlds/factorio/requirements.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
kivy>=2.0.0
|
||||
factorio-rcon-py>=1.2.1
|
||||
@@ -15,7 +15,7 @@ advancement_table = {
|
||||
"Who is Cutting Onions?": AdvData(42000, 'Overworld'),
|
||||
"Oh Shiny": AdvData(42001, 'Overworld'),
|
||||
"Suit Up": AdvData(42002, 'Overworld'),
|
||||
"Very Very Frightening": AdvData(42003, 'Village'),
|
||||
"Very Very Frightening": AdvData(42003, 'Overworld'),
|
||||
"Hot Stuff": AdvData(42004, 'Overworld'),
|
||||
"Free the End": AdvData(42005, 'The End'),
|
||||
"A Furious Cocktail": AdvData(42006, 'Nether Fortress'),
|
||||
|
||||
@@ -38,12 +38,25 @@ def link_minecraft_structures(world: MultiWorld, player: int):
|
||||
return False
|
||||
|
||||
def set_pair(exit, struct):
|
||||
try:
|
||||
assert exit in exits
|
||||
assert struct in structs
|
||||
except AssertionError as e:
|
||||
raise Exception(f"Invalid connection: {exit} => {struct} for player {player}")
|
||||
pairs[exit] = struct
|
||||
exits.remove(exit)
|
||||
structs.remove(struct)
|
||||
|
||||
# Plando stuff. Remove any utilized exits/structs from the lists.
|
||||
# Raise error if trying to put Nether Fortress in the End.
|
||||
if world.plando_connections[player]:
|
||||
for connection in world.plando_connections[player]:
|
||||
try:
|
||||
if connection.entrance == 'The End Structure' and connection.exit == 'Nether Fortress':
|
||||
raise Exception(f"Cannot place Nether Fortress in the End for player {player}")
|
||||
set_pair(connection.entrance, connection.exit)
|
||||
except Exception as e:
|
||||
raise Exception(f"Could not connect using {connection}") from e
|
||||
|
||||
if world.shuffle_structures[player]:
|
||||
# Can't put Nether Fortress in the End
|
||||
@@ -51,7 +64,7 @@ def link_minecraft_structures(world: MultiWorld, player: int):
|
||||
try:
|
||||
end_struct = world.random.choice([s for s in structs if s != 'Nether Fortress'])
|
||||
set_pair('The End Structure', end_struct)
|
||||
except IndexError as e:
|
||||
except IndexError as e: # should only happen if structs is emptied by plando
|
||||
raise Exception(f"Plando forced Nether Fortress in the End for player {player}") from e
|
||||
world.random.shuffle(structs)
|
||||
for exit, struct in zip(exits[:], structs[:]):
|
||||
|
||||
@@ -42,9 +42,10 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Who is Cutting Onions?", player), lambda state: state.can_piglin_trade(player))
|
||||
set_rule(world.get_location("Oh Shiny", player), lambda state: state.can_piglin_trade(player))
|
||||
set_rule(world.get_location("Suit Up", player), lambda state: state.has("Progressive Armor", player) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Very Very Frightening", player), lambda state: state.has("Channeling Book", player) and state.can_use_anvil(player) and state.can_enchant(player))
|
||||
set_rule(world.get_location("Very Very Frightening", player), lambda state: state.has("Channeling Book", player) and state.can_use_anvil(player) and state.can_enchant(player) and \
|
||||
((world.get_region('Village', player).entrances[0].parent_region.name != 'The End' and state.can_reach('Village', 'Region', player)) or state.can_reach('Zombie Doctor', 'Location', player))) # need villager into the overworld for lightning strike
|
||||
set_rule(world.get_location("Hot Stuff", player), lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
|
||||
set_rule(world.get_location("Free the End", player), lambda state: can_complete(state))
|
||||
set_rule(world.get_location("Free the End", player), lambda state: can_complete(state) and state.has('Ingot Crafting', player) and state.can_reach('The Nether', 'Region', player))
|
||||
set_rule(world.get_location("A Furious Cocktail", player), lambda state: state.can_brew_potions(player) and
|
||||
state.has("Fishing Rod", player) and # Water Breathing
|
||||
state.can_reach('The Nether', 'Region', player) and # Regeneration, Fire Resistance, gold nuggets
|
||||
@@ -58,8 +59,8 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Local Brewery", player), lambda state: state.can_brew_potions(player))
|
||||
set_rule(world.get_location("The Next Generation", player), lambda state: can_complete(state))
|
||||
set_rule(world.get_location("Fishy Business", player), lambda state: state.has("Fishing Rod", player))
|
||||
set_rule(world.get_location("Hot Tourist Destinations", player), lambda state: state.fortress_loot(player) and state.has("Fishing Rod", player))
|
||||
set_rule(world.get_location("This Boat Has Legs", player), lambda state: state.fortress_loot(player) and state.has("Fishing Rod", player))
|
||||
set_rule(world.get_location("Hot Tourist Destinations", player), lambda state: True)
|
||||
set_rule(world.get_location("This Boat Has Legs", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player))
|
||||
set_rule(world.get_location("Sniper Duel", player), lambda state: state.has("Archery", player))
|
||||
set_rule(world.get_location("Nether", player), lambda state: True)
|
||||
set_rule(world.get_location("Great View From Up Here", player), lambda state: state.basic_combat(player))
|
||||
@@ -125,7 +126,7 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
|
||||
set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
|
||||
set_rule(world.get_location("Minecraft", player), lambda state: True)
|
||||
set_rule(world.get_location("Sticky Situation", player), lambda state: state.has_bottle_mc(player))
|
||||
set_rule(world.get_location("Sticky Situation", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
|
||||
set_rule(world.get_location("Ol' Betsy", player), lambda state: state.craft_crossbow(player))
|
||||
set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
|
||||
state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
|
||||
@@ -141,7 +142,7 @@ def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("On a Rail", player), lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
|
||||
set_rule(world.get_location("Time to Strike!", player), lambda state: True)
|
||||
set_rule(world.get_location("Cow Tipper", player), lambda state: True)
|
||||
set_rule(world.get_location("When Pigs Fly", player), lambda state: state.fortress_loot(player) and state.has("Fishing Rod", player) and state.can_adventure(player)) # saddles in fortress chests
|
||||
set_rule(world.get_location("When Pigs Fly", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player) and state.can_adventure(player))
|
||||
set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and (state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
|
||||
set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
|
||||
set_rule(world.get_location("Overpowered", player), lambda state: state.has("Resource Blocks", player) and state.has_gold_ingots(player))
|
||||
|
||||