Compare commits

...

93 Commits
0.1.0 ... 0.1.2

Author SHA1 Message Date
Fabian Dill
4b5ac3f926 Update VC Redist 2021-06-07 11:53:33 +02:00
Fabian Dill
72e5acfb86 Factorio recipe time: adjust triangular mode 2021-06-07 11:32:39 +02:00
Fabian Dill
4b283242fe FactorioClient: remove duplicate log 2021-06-06 23:59:15 +02:00
Fabian Dill
353ea0fbbe encode correct color 2021-06-06 23:44:04 +02:00
Fabian Dill
fc941f55ef FactorioClientGUI.py: disable multitouch emulation on mouse 2021-06-06 23:23:06 +02:00
Fabian Dill
12600a8cbd FactorioClientGUI.py: fix frozen logging 2021-06-06 23:13:19 +02:00
Fabian Dill
33fa9542e0 move FactorioJSONtoTextParser 2021-06-06 22:49:37 +02:00
Fabian Dill
d872ea32af Update various links 2021-06-06 22:14:13 +02:00
Fabian Dill
46bb2d1367 Factorio: add chaos recipe time and use random.triangular distribution 2021-06-06 21:38:53 +02:00
Fabian Dill
403ddd603f Factorio: implement random recipe times 2021-06-06 21:11:58 +02:00
Fabian Dill
7907838c24 Factorio: Revamp Tech Tree Layouts 2021-06-06 20:26:40 +02:00
Fabian Dill
15bd79186a remove player_name feature in MultiMystery
MultiMystery is slated to be integrated into Mystery and the auto-launch feature is not maintainable for a growing games list
2021-06-06 18:12:19 +02:00
Fabian Dill
4555b77204 FactorioClient.py formatting 2021-06-06 17:50:48 +02:00
Fabian Dill
dd3c612dec Factorio: Colored ingame text relay for AP texts 2021-06-06 17:41:06 +02:00
Fabian Dill
09b6698de8 revamp some spoiler log conditions 2021-06-06 17:13:34 +02:00
Fabian Dill
27ee156706 tiny cleanup 2021-06-06 17:10:49 +02:00
espeon65536
48c3d1fa4a Added campfire for Sticky Situation, by popular demand 2021-06-06 15:10:45 +00:00
espeon65536
286254c5cd require end crystals for Free the End, since it's possible to kill the dragon with beds and not receive the advancement 2021-06-06 15:10:45 +00:00
espeon65536
82cd51f5f4 structure plando for Minecraft 2021-06-06 15:10:45 +00:00
espeon65536
08bf993146 only write Medallions section to spoiler log if there is an ALttP world 2021-06-06 15:10:45 +00:00
espeon65536
a55bcae3ec Minecraft logic improvements
- Very Very Frightening now properly accounts for getting a villager into the overworld by curing a zombie villager
- Hot Tourist Destinations no longer requires striders, since no one was using them anyway
- Saddles are now also obtainable from raids by killing a ravager (100% drop rate)
2021-06-06 15:10:45 +00:00
Fabian Dill
607a14e921 FactorioClient: log kivy exceptions 2021-06-06 16:09:00 +02:00
Fabian Dill
c71387ad00 Factorio: fix single-player static node placement 2021-06-06 16:08:17 +02:00
Fabian Dill
c095c28618 Split requirements into world types, automatically discover and resolve them. 2021-06-06 15:30:20 +02:00
Fabian Dill
cae1188ff8 Allow ModuleUpdate to use multiple requirements files, no longer need to care about naming, and use conventional requirement parsing. Also add WebHost to it. 2021-06-06 15:11:17 +02:00
CaitSith2
7e599c51f8 Make defaults for missing options in host.yaml consistent. 2021-06-05 21:15:54 -07:00
CaitSith2
6ccb9d2dc2 Fix adjuster reference 2021-06-05 13:58:59 -07:00
Fabian Dill
1d00ed463e fix updated name aliases for tracker 2021-06-05 03:54:16 +02:00
Fabian Dill
c99054e479 add /build_factorio to gitignore 2021-06-04 01:00:03 +02:00
Fabian Dill
85a9e0d0bc write Factorio options to spoiler 2021-06-04 00:29:59 +02:00
Fabian Dill
8b4ea3c80c fix max progressive item icon in per-player tracker 2021-06-03 01:02:31 +02:00
Fabian Dill
30dec34b72 update websockets 2021-06-02 04:40:43 +02:00
Fabian Dill
a3d2df7c45 Merge branch 'factorio_gui_client' into Archipelago_Main 2021-06-02 04:31:39 +02:00
Fabian Dill
034f338f45 set default hint cost to 10 2021-06-01 04:28:15 +02:00
Fabian Dill
1d84346705 Factorio: Don't trigger bridge file on receiving a technology from server 2021-05-29 20:02:36 +02:00
Fabian Dill
6e916ebd45 bake correct minimum version for Factorio into multidata 2021-05-29 06:23:35 +02:00
Fabian Dill
a993bed8dc move factorio_client_setup.py into setup.py 2021-05-27 12:26:08 +02:00
Fabian Dill
aa6f65ee1f Prevent logical lockout from Pedestal/Pyramid Fairy in ice rod hunt 2021-05-27 12:14:20 +02:00
Fabian Dill
573931930c remove debugging helper 2021-05-25 01:06:15 +02:00
Fabian Dill
252bb69808 FactorioClient: Read Bridge file after a server log indicates that the file was written 2021-05-25 01:03:04 +02:00
Fabian Dill
0175c8ab8a move FactorioClient log to logs folder 2021-05-24 16:09:10 +02:00
Fabian Dill
f78bb2078d make sure Factorio subprocess is terminated properly 2021-05-24 13:51:27 +02:00
Fabian Dill
bc028a63cd first version of a Factorio Graphical Client 2021-05-24 12:49:01 +02:00
Fabian Dill
4b04f2b918 update icons 2021-05-24 12:48:18 +02:00
Fabian Dill
887a3b0922 update flask and jinja 2021-05-24 05:03:45 +02:00
Fabian Dill
3df78fa387 Factorio add ap_unimportant.png 2021-05-23 20:13:19 +02:00
Fabian Dill
c36ac5baba consider the ability to craft a rocket-silo for factorio completion 2021-05-22 21:13:53 +02:00
Fabian Dill
d8e33fe596 Factorio: Differentiate advancement items. 2021-05-22 10:46:27 +02:00
Fabian Dill
80b7e2e188 Factorio: Build logic for rocket launch, allow beatable only to work correctly
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill
14b430a168 Factorio: simplify resulting data-final-fixes.lua after templating a bit. 2021-05-22 08:08:37 +02:00
Fabian Dill
22aa4cbb9f Factorio: Fix Rocket Launch event getting encoded into mod 2021-05-22 07:54:12 +02:00
Fabian Dill
71bb5b850e set correct player ID for Factorio Victory 2021-05-22 07:06:09 +02:00
Fabian Dill
066c830a43 Fix LttP progressive starting Items not writing to ROM 2021-05-22 06:27:22 +02:00
Fabian Dill
760107becf remove no longer needed imports 2021-05-22 03:00:24 +02:00
Fabian Dill
8dad49e385 assign generic tracker's checked locations to correct player 2021-05-20 01:22:18 +02:00
Fabian Dill
518e5db55b use item_name filter for generic tracker 2021-05-19 21:57:10 +02:00
Fabian Dill
31a3c1cf33 Add a generic fallback tracker for all games 2021-05-19 21:55:18 +02:00
Fabian Dill
e1b4975a11 Add Crafting Machine awareness to Factorio logic
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill
f8a5e8bfc7 add Factorio Victory Event 2021-05-19 05:33:44 +02:00
Fabian Dill
a656ad5cd2 potential fix for rcon timing issue 2021-05-18 20:45:56 +02:00
Fabian Dill
b43e4fae86 update websockets 2021-05-16 23:10:45 +02:00
Fabian Dill
1f17aa394e allow uploading of Factorio mods 2021-05-16 22:59:45 +02:00
Fabian Dill
a1d7bc558c preconfigure and sign qusb2snes 2021-05-16 18:30:13 +02:00
Fabian Dill
de31fc320c allow webhost handling of APMC files 2021-05-16 01:16:51 +02:00
espeon65536
685de847c4 Minecraft updates (#13)
* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access

* embed all apmc info into slot_data

* updated MC tests for logic changes

* put apmc into zipfile

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-16 00:49:58 +02:00
Kono Tyran
40751f267b removed reference to playersettings yaml as full descriptions are now in the provided example. 2021-05-15 22:46:21 +00:00
Fabian Dill
3e1941a561 allow Factorio Client to recognize if it's trying to connect to the wrong multiworld. 2021-05-16 00:21:00 +02:00
Fabian Dill
8e27ad3547 include full websockets module due to dynamic imports not being identifiable by cx_freeze 2021-05-15 23:01:52 +02:00
Fabian Dill
c4f5db9c84 pass through sys args to factorio server 2021-05-15 22:11:20 +02:00
Fabian Dill
19896e1fae prepare webhost for multi-game per-slot downloads 2021-05-14 15:25:57 +02:00
Fabian Dill
23678b814d specify get_id as being alttp only 2021-05-14 14:38:23 +02:00
Fabian Dill
13fe1f2ea2 /api/generate send back error message 2021-05-14 14:12:21 +02:00
Chris Wilson
c24d6a0785 Add error message to player-settings and weighted-settings pages if the call to /api/generate returns a non-2xx response code. 2021-05-13 21:33:56 -04:00
Fabian Dill
b2f3fd56f4 bunch of fixes after testing round 2021-05-14 01:25:41 +02:00
Fabian Dill
b82d6cec31 regain basic WebHost functionality 2021-05-13 21:57:11 +02:00
Fabian Dill
c5ff962ea1 document start_hints 2021-05-13 02:53:59 +02:00
Fabian Dill
4aa56c1a7f don't default to active start_hints 2021-05-13 02:39:20 +02:00
Fabian Dill
681279cb2b Implement "start_hints" option 2021-05-13 02:35:50 +02:00
Fabian Dill
c4ea879651 "precollect" visible Factorio tech tree as hints, so points are never spent on what was visible. 2021-05-13 02:10:37 +02:00
Fabian Dill
8cdf9d2ddc faster .apsave loading and saving 2021-05-13 01:58:53 +02:00
Fabian Dill
daa959e353 remove suppress rom argument 2021-05-13 01:40:36 +02:00
Fabian Dill
d5cdff5ec9 filter hints to whom they concern 2021-05-13 01:37:50 +02:00
Fabian Dill
fb192b989d update jinja templates to use base static files 2021-05-13 00:41:49 +02:00
Fabian Dill
d35adc5868 Update Flask and Jinja
Flask Autoversion is now integrated
Flask config.from_file is now integrated
2021-05-13 00:28:53 +02:00
Fabian Dill
c0bf4f58ad extend gitignore 2021-05-11 23:57:42 +02:00
Kono Tyran
f24a81fdaf fix !remaining command to look beyond ALTTP 2021-05-11 21:38:44 +00:00
Kono Tyran
40ff0e867c fixed abbreviation ap to full name. 2021-05-11 21:38:34 +00:00
Fabian Dill
a231850911 Make hint costs relative 2021-05-11 23:08:50 +02:00
Fabian Dill
1b2283b173 Factorio: correctly cache control_template to allow multiple Factorio worlds 2021-05-11 13:28:58 +02:00
Fabian Dill
729088fd85 Fix generation failure if aga tower door was placed on HC ledge in inverted dungeonsfull 2021-05-11 01:26:59 +02:00
Fabian Dill
88d75a41ae Factorio setup tutorial 2021-05-10 22:42:11 +02:00
Fabian Dill
237b44ca66 Update Documentation to match compatibility variable 2021-05-10 22:04:19 +02:00
Fabian Dill
6fef30d9b3 remove german tutorial video 2021-05-10 13:06:51 +02:00
142 changed files with 1935 additions and 16677 deletions

112
.gitignore vendored
View File

@@ -12,14 +12,16 @@
*.db3
*multidata
*multisave
*.archipelago
*.apsave
build
/build_factorio/
bundle/components.wxs
dist
README.html
.vs/
EnemizerCLI/
.mypy_cache/
RaceRom.py
weights/
/MultiMystery/
@@ -35,4 +37,110 @@ mystery_result_*.yaml
success.txt
output/
Output Logs/
/factorio/
/factorio/
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/

View File

@@ -44,6 +44,7 @@ class MultiWorld():
self.shops = []
self.itempool = []
self.seed = None
self.seed_name: str = "Unavailable"
self.precollected_items = []
self.state = CollectionState(self)
self._cached_entrances = None
@@ -879,13 +880,12 @@ class CollectionState(object):
self.has('Progressive Armor', player) and self.has('Shield', player)
def can_kill_wither(self, player: int):
build_wither = self.fortress_loot(player) and (self.can_reach('The Nether', 'Region', player) or self.can_piglin_trade(player))
normal_kill = self.has("Progressive Weapons", player, 3) and self.has("Progressive Armor", player, 2) and self.can_brew_potions(player) and self.can_enchant(player)
if self.combat_difficulty(player) == 'easy':
return build_wither and normal_kill and self.has('Archery', player)
return self.fortress_loot(player) and normal_kill and self.has('Archery', player)
elif self.combat_difficulty(player) == 'hard': # cheese kill using bedrock ceilings
return build_wither and (normal_kill or self.can_reach('The Nether', 'Region', player) or self.can_reach('The End', 'Region', player))
return build_wither and normal_kill
return self.fortress_loot(player) and (normal_kill or self.can_reach('The Nether', 'Region', player) or self.can_reach('The End', 'Region', player))
return self.fortress_loot(player) and normal_kill
def can_kill_ender_dragon(self, player: int):
if self.combat_difficulty(player) == 'easy':
@@ -1193,6 +1193,14 @@ class Location():
return True
return False
def place_locked_item(self, item: Item):
if self.item:
raise Exception(f"Location {self} already filled.")
self.item = item
self.event = item.advancement
self.item.world = self.parent_region.world
self.locked = True
def __repr__(self):
return self.__str__()
@@ -1221,7 +1229,7 @@ class Item():
zora_credit_text = None
fluteboy_credit_text = None
def __init__(self, name: str, advancement: bool, code: int, player: int):
def __init__(self, name: str, advancement: bool, code: Optional[int], player: int):
self.name = name
self.advancement = advancement
self.player = player
@@ -1467,6 +1475,7 @@ class Spoiler(object):
return json.dumps(out)
def to_file(self, filename):
import Options
self.parse_data()
def bool_to_text(variable: Union[bool, str]) -> str:
@@ -1490,16 +1499,21 @@ class Spoiler(object):
'Yes' if self.metadata['progression_balancing'][player] else 'No'))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
if player in self.world.hk_player_ids:
import Options
for hk_option in Options.hollow_knight_options:
res = getattr(self.world, hk_option)[player]
outfile.write(f'{hk_option+":":33}{res}\n')
if player in self.world.minecraft_player_ids:
import Options
elif player in self.world.factorio_player_ids:
for f_option in Options.factorio_options:
res = getattr(self.world, f_option)[player]
outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
elif player in self.world.minecraft_player_ids:
for mc_option in Options.minecraft_options:
res = getattr(self.world, mc_option)[player]
outfile.write(f'{mc_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
if player in self.world.alttp_player_ids:
elif player in self.world.alttp_player_ids:
for team in range(self.world.teams):
outfile.write('%s%s\n' % (
f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if
@@ -1575,17 +1589,24 @@ class Spoiler(object):
'<=>' if entry['direction'] == 'both' else
'<=' if entry['direction'] == 'exit' else '=>',
entry['exit']) for entry in self.entrances.values()]))
outfile.write('\n\nMedallions:\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'\n{dungeon}: {medallion}')
if self.medallions:
outfile.write('\n\nMedallions:\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'\n{dungeon}: {medallion}')
if self.startinventory:
outfile.write('\n\nStarting Inventory:\n\n')
outfile.write('\n'.join(self.startinventory))
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(['%s: %s' % (location, item) for grouping in self.locations.values() for (location, item) in grouping.items()]))
outfile.write('\n\nShops:\n\n')
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
for player in range(1, self.world.players + 1):
if self.shops:
outfile.write('\n\nShops:\n\n')
outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
for player in self.world.alttp_player_ids:
if self.world.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
outfile.write(f'\n\nBosses{(f" ({self.world.get_player_names(player)})" if self.world.players > 1 else "")}:\n')
@@ -1595,19 +1616,20 @@ class Spoiler(object):
if self.unreachables:
outfile.write('\n\nUnreachable Items:\n\n')
outfile.write('\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
outfile.write('\n\nPaths:\n\n')
path_listings = []
for location, path in sorted(self.paths.items()):
path_lines = []
for region, exit in path:
if exit is not None:
path_lines.append("{} -> {}".format(region, exit))
else:
path_lines.append(region)
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
if self.paths:
outfile.write('\n\nPaths:\n\n')
path_listings = []
for location, path in sorted(self.paths.items()):
path_lines = []
for region, exit in path:
if exit is not None:
path_lines.append("{} -> {}".format(region, exit))
else:
path_lines.append(region)
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
outfile.write('\n'.join(path_listings))
outfile.write('\n'.join(path_listings))
from worlds.alttp.Items import item_name_groups
from worlds.generic import PlandoItem, PlandoConnection

View File

@@ -49,10 +49,6 @@ class ClientCommandProcessor(CommandProcessor):
"""List all received items"""
logger.info('Received items:')
for index, item in enumerate(self.ctx.items_received, 1):
self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], self.ctx.item_name_getter(item.item),
self.ctx.location_name_getter(item.location), index,
len(self.ctx.items_received),
self.ctx.item_name_getter(item.item) in Items.progression_items)
logging.info('%s from %s (%s) (%d/%d in list)' % (
color(self.ctx.item_name_getter(item.item), 'red', 'bold'),
color(self.ctx.player_names[item.player], 'yellow'),
@@ -116,7 +112,7 @@ class CommonContext():
self.team = None
self.slot = None
self.auth = None
self.ui_node = None
self.seed_name = None
self.locations_checked: typing.Set[int] = set()
self.locations_scouted: typing.Set[int] = set()
@@ -129,7 +125,7 @@ class CommonContext():
self.input_requests = 0
# game state
self.player_names: typing.Dict[int: str] = {0: "Server"}
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event()
@@ -194,7 +190,7 @@ class CommonContext():
def consume_players_package(self, package: typing.List[tuple]):
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
self.player_names[0] = "Server"
self.player_names[0] = "Archipelago"
def event_invalid_slot(self):
raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
@@ -223,9 +219,6 @@ class CommonContext():
async def server_loop(ctx: CommonContext, address=None):
ui_node = getattr(ctx, "ui_node", None)
if ui_node:
ui_node.send_connection_status(ctx)
cached_address = None
if ctx.server and ctx.server.socket:
logger.error('Already connected')
@@ -237,8 +230,6 @@ async def server_loop(ctx: CommonContext, address=None):
# Wait for the user to provide a multiworld server address
if not address:
logger.info('Please connect to an Archipelago server.')
if ui_node:
ui_node.poll_for_server_ip()
return
address = f"ws://{address}" if "://" not in address else address
@@ -250,8 +241,6 @@ async def server_loop(ctx: CommonContext, address=None):
ctx.server = Endpoint(socket)
logger.info('Connected')
ctx.server_address = address
if ui_node:
ui_node.send_connection_status(ctx)
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
async for data in ctx.server.socket:
for msg in decode(data):
@@ -273,8 +262,6 @@ async def server_loop(ctx: CommonContext, address=None):
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
if ui_node:
ui_node.send_connection_status(ctx)
asyncio.create_task(server_autoreconnect(ctx))
ctx.current_reconnect_delay *= 2
@@ -292,41 +279,42 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
logger.exception(f"Could not get command from {args}")
raise
if cmd == 'RoomInfo':
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if args['password']:
logger.info('Password required')
logger.info(f"Forfeit setting: {args['forfeit_mode']}")
logger.info(f"Remaining setting: {args['remaining_mode']}")
logger.info(f"A !hint costs {args['hint_cost']} points and you get {args['location_check_points']}"
f" for each location checked.")
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
ctx.forfeit_mode = args['forfeit_mode']
ctx.remaining_mode = args['remaining_mode']
if ctx.ui_node:
ctx.ui_node.send_game_info(ctx)
if len(args['players']) < 1:
logger.info('No player connected')
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
else:
args['players'].sort()
current_team = -1
logger.info('Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
await ctx.server_auth(args['password'])
logger.info('--------------------------------')
logger.info('Room Information:')
logger.info('--------------------------------')
version = args["version"]
ctx.server_version = tuple(version)
version = ".".join(str(item) for item in version)
logger.info(f'Server protocol version: {version}')
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
if args['password']:
logger.info('Password required')
logger.info(f"Forfeit setting: {args['forfeit_mode']}")
logger.info(f"Remaining setting: {args['remaining_mode']}")
logger.info(f"A !hint costs {args['hint_cost']}% of checks points and you get {args['location_check_points']}"
f" for each location checked. Use !hint for more information.")
ctx.hint_cost = int(args['hint_cost'])
ctx.check_points = int(args['location_check_points'])
ctx.forfeit_mode = args['forfeit_mode']
ctx.remaining_mode = args['remaining_mode']
if len(args['players']) < 1:
logger.info('No player connected')
else:
args['players'].sort()
current_team = -1
logger.info('Players:')
for network_player in args['players']:
if network_player.team != current_team:
logger.info(f' Team #{network_player.team + 1}')
current_team = network_player.team
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
await ctx.server_auth(args['password'])
elif cmd == 'DataPackage':
logger.info("Got new ID/Name Datapackage")

View File

@@ -1,19 +1,21 @@
from __future__ import annotations
import os
import logging
import json
import string
import copy
import sys
from concurrent.futures import ThreadPoolExecutor
import colorama
import asyncio
from queue import Queue, Empty
from queue import Queue
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger
from MultiServer import mark_raw
import Utils
import random
from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus
from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
from worlds.factorio.Technologies import lookup_id_to_name
@@ -21,8 +23,6 @@ rcon_port = 24242
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
save_name = "Archipelago"
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password)
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
@@ -35,10 +35,14 @@ if not os.path.exists(executable):
else:
raise FileNotFoundError(executable)
threadpool = ThreadPoolExecutor(10)
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
thread_pool = ThreadPoolExecutor(10)
class FactorioCommandProcessor(ClientCommandProcessor):
ctx: FactorioContext
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
@@ -63,7 +67,9 @@ class FactorioContext(CommonContext):
super(FactorioContext, self).__init__(*args, **kwargs)
self.send_index = 0
self.rcon_client = None
self.awaiting_bridge = False
self.raw_json_text_parser = RawJSONtoTextParser(self)
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
async def server_auth(self, password_requested):
if password_requested and not self.password:
@@ -79,42 +85,50 @@ class FactorioContext(CommonContext):
logger.info(args["text"])
if self.rcon_client:
cleaned_text = args['text'].replace('"', '')
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
f"{cleaned_text}\")")
def on_print_json(self, args: dict):
if not self.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
pass # don't want info on other player's local pickups.
copy_data = copy.deepcopy(args["data"]) # jsontotextparser is destructive currently
logger.info(self.jsontotextparser(args["data"]))
text = self.raw_json_text_parser(copy.deepcopy(args["data"]))
logger.info(text)
if self.rcon_client:
cleaned_text = self.raw_json_text_parser(copy_data).replace('"', '')
self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
text = self.factorio_json_text_parser(args["data"])
cleaned_text = text.replace('"', '')
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
f"{cleaned_text}\")")
async def game_watcher(ctx: FactorioContext, bridge_file: str):
bridge_logger = logging.getLogger("FactorioWatcher")
from worlds.factorio.Technologies import lookup_id_to_name
bridge_counter = 0
try:
while 1:
while not ctx.exit_event.is_set():
if os.path.exists(bridge_file):
bridge_logger.info("Found Factorio Bridge file.")
while 1:
with open(bridge_file) as f:
data = json.load(f)
research_data = data["research_done"]
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
ctx.auth = data["slot_name"]
while not ctx.exit_event.is_set():
if ctx.awaiting_bridge:
ctx.awaiting_bridge = False
with open(bridge_file) as f:
data = json.load(f)
research_data = data["research_done"]
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
ctx.auth = data["slot_name"]
ctx.seed_name = data["seed_name"]
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
if ctx.locations_checked != research_data:
bridge_logger.info(f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
if ctx.locations_checked != research_data:
bridge_logger.info(
f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
await asyncio.sleep(1)
else:
bridge_counter += 1
@@ -157,12 +171,13 @@ async def factorio_server_watcher(ctx: FactorioContext):
stream_factorio_output(factorio_process.stdout, factorio_queue)
stream_factorio_output(factorio_process.stderr, factorio_queue)
script_folder = None
progression_watcher = None
try:
while 1:
while not ctx.exit_event.is_set():
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_server_logger.info(msg)
if not ctx.rcon_client and "Hosting game at IP ADDR:" in msg:
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
# trigger lua interface confirmation
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
@@ -174,7 +189,10 @@ async def factorio_server_watcher(ctx: FactorioContext):
if os.path.exists(bridge_file):
os.remove(bridge_file)
logging.info(f"Bridge File Path: {bridge_file}")
asyncio.create_task(game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
progression_watcher = asyncio.create_task(
game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
ctx.awaiting_bridge = True
if ctx.rcon_client:
while ctx.send_index < len(ctx.items_received):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
@@ -193,6 +211,11 @@ async def factorio_server_watcher(ctx: FactorioContext):
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
finally:
factorio_process.terminate()
if progression_watcher:
await progression_watcher
async def main():
ctx = FactorioContext(None, None, True)
@@ -223,6 +246,20 @@ async def main():
await input_task
class FactorioJSONtoTextParser(JSONtoTextParser):
def _handle_color(self, node: JSONMessagePart):
colors = node["color"].split(";")
for color in colors:
if color in {"red", "green", "blue", "orange", "yellow", "pink", "purple", "white", "black", "gray",
"brown", "cyan", "acid"}:
node["text"] = f"[color={color}]{node['text']}[/color]"
return self._handle_text(node)
elif color == "magenta":
node["text"] = f"[color=pink]{node['text']}[/color]"
return self._handle_text(node)
return self._handle_text(node)
if __name__ == '__main__':
colorama.init()
loop = asyncio.get_event_loop()

167
FactorioClientGUI.py Normal file
View File

@@ -0,0 +1,167 @@
import os
import logging
import sys
os.makedirs("logs", exist_ok=True)
if getattr(sys, "frozen", False):
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
filename=os.path.join("logs", "FactorioClient.txt"), filemode="w")
else:
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "FactorioClient.txt"), "w"))
os.environ["KIVY_NO_CONSOLELOG"] = "1"
os.environ["KIVY_NO_FILELOG"] = "1"
os.environ["KIVY_NO_ARGS"] = "1"
import asyncio
from CommonClient import server_loop, logger
from FactorioClient import FactorioContext, factorio_server_watcher
async def main():
ctx = FactorioContext(None, None, True)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
ui_app = FactorioManager(ctx)
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
await ctx.exit_event.wait() # wait for signal to exit application
ui_app.stop()
ctx.server_address = None
ctx.snes_reconnect_address = None
# allow tasks to quit
await ui_task
await factorio_server_task
await ctx.server_task
if ctx.server is not None and not ctx.server.socket.closed:
await ctx.server.socket.close()
if ctx.server_task is not None:
await ctx.server_task
while ctx.input_requests > 0: # clear queue for shutdown
ctx.input_queue.put_nowait(None)
ctx.input_requests -= 1
from kivy.app import App
from kivy.uix.label import Label
from kivy.base import ExceptionHandler, ExceptionManager, Config
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.lang import Builder
class FactorioManager(App):
def __init__(self, ctx):
super(FactorioManager, self).__init__()
self.ctx = ctx
self.commandprocessor = ctx.command_processor(ctx)
self.icon = "data/icon.png"
def build(self):
self.grid = GridLayout()
self.grid.cols = 1
self.tabs = TabbedPanel()
self.tabs.default_tab_text = "All"
self.title = "Archipelago Factorio Client"
pairs = [
("Client", "Archipelago"),
("FactorioServer", "Factorio Server Log"),
("FactorioWatcher", "Bridge File Log"),
]
self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name) for logger_name, name in pairs))
for logger_name, display_name in pairs:
bridge_logger = logging.getLogger(logger_name)
panel = TabbedPanelItem(text=display_name)
panel.content = UILog(bridge_logger)
self.tabs.add_widget(panel)
self.grid.add_widget(self.tabs)
textinput = TextInput(size_hint_y=None, height=30, multiline=False)
textinput.bind(on_text_validate=self.on_message)
self.grid.add_widget(textinput)
self.commandprocessor("/help")
return self.grid
def on_stop(self):
self.ctx.exit_event.set()
def on_message(self, textinput: TextInput):
try:
input_text = textinput.text.strip()
textinput.text = ""
if self.ctx.input_requests > 0:
self.ctx.input_requests -= 1
self.ctx.input_queue.put_nowait(input_text)
elif input_text:
self.commandprocessor(input_text)
except Exception as e:
logger.exception(e)
class LogtoUI(logging.Handler):
def __init__(self, on_log):
super(LogtoUI, self).__init__(logging.DEBUG)
self.on_log = on_log
def handle(self, record: logging.LogRecord) -> None:
self.on_log(record)
class UILog(RecycleView):
cols = 1
def __init__(self, *loggers_to_handle, **kwargs):
super(UILog, self).__init__(**kwargs)
self.data = []
for logger in loggers_to_handle:
logger.addHandler(LogtoUI(self.on_log))
def on_log(self, record: logging.LogRecord) -> None:
self.data.append({"text": record.getMessage()})
class E(ExceptionHandler):
def handle_exception(self, inst):
logger.exception(inst)
return ExceptionManager.RAISE
ExceptionManager.add_handler(E())
Config.set("input", "mouse", "mouse,disable_multitouch")
Builder.load_string('''
<TabbedPanel>
tab_width: 200
<Row@Label>:
canvas.before:
Color:
rgba: 0.2, 0.2, 0.2, 1
Rectangle:
size: self.size
pos: self.pos
text_size: self.width, None
size_hint_y: None
height: self.texture_size[1]
font_size: dp(20)
<UILog>:
viewclass: 'Row'
scroll_y: 0
effect_cls: "ScrollEffect"
RecycleBoxLayout:
default_size: None, dp(20)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
spacing: dp(3)
''')
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()

4
Gui.py
View File

@@ -428,7 +428,6 @@ def guiMain(args=None):
guiargs.fastmenu = rom_vars.fastMenuVar.get()
guiargs.create_spoiler = bool(createSpoilerVar.get())
guiargs.skip_playthrough = not bool(createSpoilerVar.get())
guiargs.suppress_rom = bool(suppressRomVar.get())
guiargs.open_pyramid = openpyramidVar.get()
guiargs.mapshuffle = bool(mapshuffleVar.get())
guiargs.compassshuffle = bool(compassshuffleVar.get())
@@ -513,7 +512,7 @@ def guiMain(args=None):
elif type(v) is dict: # use same settings for every player
setattr(guiargs, k, {player: getattr(guiargs, k) for player in range(1, guiargs.multi + 1)})
try:
if not guiargs.suppress_rom and not os.path.exists(guiargs.rom):
if not os.path.exists(guiargs.rom):
raise FileNotFoundError(f"Could not find specified rom file {guiargs.rom}")
if guiargs.count is not None:
seed = guiargs.seed
@@ -1204,7 +1203,6 @@ def guiMain(args=None):
setattr(args, k, v[1]) # only get values for player 1 for now
# load values from commandline args
createSpoilerVar.set(int(args.create_spoiler))
suppressRomVar.set(int(args.suppress_rom))
mapshuffleVar.set(args.mapshuffle)
compassshuffleVar.set(args.compassshuffle)
keyshuffleVar.set(args.keyshuffle)

View File

@@ -5,10 +5,8 @@ import tkinter as tk
from Utils import local_path
def set_icon(window):
er16 = tk.PhotoImage(file=local_path('data', 'ER16.gif'))
er32 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
er48 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
window.tk.call('wm', 'iconphoto', window._w, er16, er32, er48) # pylint: disable=protected-access
logo = tk.PhotoImage(file=local_path('data', 'icon.png'))
window.tk.call('wm', 'iconphoto', window._w, logo)
# Although tkinter is intended to be thread safe, there are many reports of issues
# some which may be platform specific, or depend on if the TCL library was compiled without

View File

@@ -153,8 +153,8 @@ def adjust(args):
def adjustGUI():
from tkinter import Checkbutton, OptionMenu, Toplevel, LabelFrame, PhotoImage, Tk, LEFT, RIGHT, BOTTOM, TOP, \
StringVar, IntVar, Frame, Label, W, E, X, BOTH, Entry, Spinbox, Button, filedialog, messagebox, ttk
from tkinter import Tk, LEFT, BOTTOM, TOP, \
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
from Gui import get_rom_options_frame, get_rom_frame
from GuiUtils import set_icon
from argparse import Namespace

View File

@@ -1,18 +1,13 @@
import argparse
import atexit
import time
import functools
import webbrowser
import multiprocessing
import socket
import os
import subprocess
import base64
import shutil
from json import loads, dumps
from random import randrange
from Utils import get_item_name_from_id
exit_func = atexit.register(input, "Press enter to close.")
@@ -24,7 +19,6 @@ ModuleUpdate.update()
import colorama
from NetUtils import *
import WebUI
from worlds.alttp import Regions, Shops
from worlds.alttp import Items
@@ -45,12 +39,6 @@ class LttPCommandProcessor(ClientCommandProcessor):
self.output(f"Setting slow mode to {self.ctx.slow_mode}")
def _cmd_web(self):
if self.ctx.webui_socket_port:
webbrowser.open(f'http://localhost:5050?port={self.ctx.webui_socket_port}')
else:
self.output("Web UI was never started.")
@mark_raw
def _cmd_snes(self, snes_address: str = "") -> bool:
"""Connect to a snes. Optionally include network address of a snes to connect to, otherwise show available devices"""
@@ -69,21 +57,9 @@ class LttPCommandProcessor(ClientCommandProcessor):
class Context(CommonContext):
command_processor = LttPCommandProcessor
def __init__(self, snes_address, server_address, password, found_items, port: int):
def __init__(self, snes_address, server_address, password, found_items):
super(Context, self).__init__(server_address, password, found_items)
# WebUI Stuff
self.ui_node = WebUI.WebUiClient()
logger.addHandler(self.ui_node)
self.webui_socket_port: typing.Optional[int] = port
self.hint_cost = 0
self.check_points = 0
self.forfeit_mode = ''
self.remaining_mode = ''
self.hint_points = 0
# End of WebUI Stuff
# snes stuff
self.snes_address = snes_address
self.snes_socket = None
@@ -495,7 +471,7 @@ async def get_snes_devices(ctx: Context):
reply = loads(await socket.recv())
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
ctx.ui_node.send_device_list(devices)
await socket.close()
return devices
@@ -517,8 +493,6 @@ async def snes_connect(ctx: Context, address):
if len(devices) == 1:
device = devices[0]
elif ctx.ui_node.manual_snes and ctx.ui_node.manual_snes in devices:
device = ctx.ui_node.manual_snes
elif ctx.snes_reconnect_address:
if ctx.snes_attached_device[1] in devices:
device = ctx.snes_attached_device[1]
@@ -538,7 +512,6 @@ async def snes_connect(ctx: Context, address):
await ctx.snes_socket.send(dumps(Attach_Request))
ctx.snes_state = SNESState.SNES_ATTACHED
ctx.snes_attached_device = (devices.index(device), device)
ctx.ui_node.send_connection_status(ctx)
if 'sd2snes' in device.lower() or 'COM' in device:
logger.info("SD2SNES/FXPAK Detected")
@@ -607,7 +580,6 @@ async def snes_recv_loop(ctx: Context):
ctx.snes_state = SNESState.SNES_DISCONNECTED
ctx.snes_recv_queue = asyncio.Queue()
ctx.hud_message_queue = []
ctx.ui_node.send_connection_status(ctx)
ctx.rom = None
@@ -743,8 +715,6 @@ async def track_locations(ctx: Context, roomid, roomdata):
ctx.locations_checked.add(location_id)
location = ctx.location_name_getter(location_id)
logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
ctx.ui_node.send_location_check(ctx, location)
try:
if roomid in location_shop_ids:
@@ -887,10 +857,6 @@ async def game_watcher(ctx: Context):
if recv_index < len(ctx.items_received) and recv_item == 0:
item = ctx.items_received[recv_index]
ctx.ui_node.notify_item_received(ctx.player_names[item.player], ctx.item_name_getter(item.item),
ctx.location_name_getter(item.location), recv_index + 1,
len(ctx.items_received),
ctx.item_name_getter(item.item) in Items.progression_items)
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
@@ -920,57 +886,6 @@ async def run_game(romfile):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def websocket_server(websocket: websockets.WebSocketServerProtocol, path, ctx: Context):
endpoint = Endpoint(websocket)
ctx.ui_node.endpoints.append(endpoint)
process_command = LttPCommandProcessor(ctx)
try:
async for incoming_data in websocket:
data = loads(incoming_data)
logging.debug(f"WebUIData:{data}")
if ('type' not in data) or ('content' not in data):
raise Exception('Invalid data received in websocket')
elif data['type'] == 'webStatus':
if data['content'] == 'connections':
ctx.ui_node.send_connection_status(ctx)
elif data['content'] == 'devices':
await get_snes_devices(ctx)
elif data['content'] == 'gameInfo':
ctx.ui_node.send_game_info(ctx)
elif data['content'] == 'checkData':
ctx.ui_node.send_location_check(ctx, 'Waiting for check...')
elif data['type'] == 'webConfig':
if 'serverAddress' in data['content']:
ctx.server_address = data['content']['serverAddress']
await ctx.connect(data['content']['serverAddress'])
elif 'deviceId' in data['content']:
# Allow a SNES disconnect via UI sending -1 as new device
if data['content']['deviceId'] == "-1":
ctx.ui_node.manual_snes = None
ctx.snes_reconnect_address = None
await snes_disconnect(ctx)
else:
await snes_disconnect(ctx)
ctx.ui_node.manual_snes = data['content']['deviceId']
await snes_connect(ctx, ctx.snes_address)
elif data['type'] == 'webControl':
if 'disconnect' in data['content']:
await ctx.disconnect()
elif data['type'] == 'webCommand':
process_command(data['content'])
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
logging.exception(e)
finally:
await ctx.ui_node.disconnect(endpoint)
async def main():
multiprocessing.freeze_support()
parser = argparse.ArgumentParser()
@@ -982,8 +897,6 @@ async def main():
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
parser.add_argument('--founditems', default=False, action='store_true',
help='Show items found by other players for themselves.')
parser.add_argument('--web_ui', default=False, action='store_true',
help="Emit a webserver for the webbrowser based user interface.")
args = parser.parse_args()
logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
if args.diff_file:
@@ -1002,23 +915,9 @@ async def main():
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
port = None
if args.web_ui:
# Find an available port on the host system to use for hosting the websocket server
while True:
port = randrange(49152, 65535)
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
if not sock.connect_ex(('localhost', port)) == 0:
break
import threading
WebUI.start_server(
port, on_start=threading.Timer(1, webbrowser.open, (f'http://localhost:5050?port={port}',)).start)
ctx = Context(args.snes, args.connect, args.password, args.founditems, port)
ctx = Context(args.snes, args.connect, args.password, args.founditems)
input_task = asyncio.create_task(console_loop(ctx), name="Input")
if args.web_ui:
ui_socket = websockets.serve(functools.partial(websocket_server, ctx=ctx),
'localhost', port, ping_timeout=None, ping_interval=None)
await ui_socket
if ctx.server_task is None:
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")

272
Main.py
View File

@@ -7,7 +7,7 @@ import time
import zlib
import concurrent.futures
import pickle
from typing import Dict
from typing import Dict, Tuple
from BaseClasses import MultiWorld, CollectionState, Region, Item
from worlds.alttp.Items import ItemFactory, item_name_groups
@@ -67,6 +67,7 @@ def main(args, seed=None):
world.secure()
else:
world.random.seed(world.seed)
world.seed_name = str(args.outputname if args.outputname else world.seed)
world.shuffle = args.shuffle.copy()
world.logic = args.logic.copy()
@@ -170,14 +171,15 @@ def main(args, seed=None):
world.player_names[player].append(name)
logger.info('')
for player in world.alttp_player_ids:
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
for player in world.player_ids:
for item_name in args.startinventory[player]:
item = Item(item_name, True, lookup_any_item_name_to_id[item_name], player)
item.game = world.game[player]
world.push_precollected(item)
for player in world.alttp_player_ids:
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
for player in world.player_ids:
# enforce pre-defined local items.
@@ -314,7 +316,7 @@ def main(args, seed=None):
balance_multiworld_progression(world)
logger.info('Generating output files.')
outfilebase = 'AP_%s' % (args.outputname if args.outputname else world.seed)
outfilebase = 'AP_' + world.seed_name
rom_names = []
def _gen_rom(team: int, player: int):
@@ -366,8 +368,7 @@ def main(args, seed=None):
'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '',
'B' if world.bigkeyshuffle[player] else '')
outfilepname = f'_T{team + 1}' if world.teams > 1 else ''
outfilepname += f'_P{player}'
outfilepname = f'_P{player}'
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
if world.player_names[player][team] != 'Player%d' % player else ''
outfilestuffs = {
@@ -410,145 +411,168 @@ def main(args, seed=None):
rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
rom.write_to_file(rompath, hide_enemizer=True)
if args.create_diff:
Patch.create_patch_file(rompath)
Patch.create_patch_file(rompath, player=player, player_name = world.player_names[player][team])
return player, team, bytes(rom.name)
pool = concurrent.futures.ThreadPoolExecutor()
multidata_task = None
check_accessibility_task = pool.submit(world.fulfills_accessibility)
if not args.suppress_rom:
rom_futures = []
mod_futures = []
for team in range(world.teams):
for player in world.alttp_player_ids:
rom_futures.append(pool.submit(_gen_rom, team, player))
for player in world.factorio_player_ids:
mod_futures.append(pool.submit(generate_mod, world, player,
str(args.outputname if args.outputname else world.seed)))
rom_futures = []
mod_futures = []
for team in range(world.teams):
for player in world.alttp_player_ids:
rom_futures.append(pool.submit(_gen_rom, team, player))
for player in world.factorio_player_ids:
mod_futures.append(pool.submit(generate_mod, world, player))
def get_entrance_to_region(region: Region):
for entrance in region.entrances:
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld):
return entrance
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
return get_entrance_to_region(entrance.parent_region)
def get_entrance_to_region(region: Region):
for entrance in region.entrances:
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld):
return entrance
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
return get_entrance_to_region(entrance.parent_region)
# collect ER hint info
er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player]}
from worlds.alttp.Regions import RegionType
for region in world.regions:
if region.player in er_hint_data and region.locations:
main_entrance = get_entrance_to_region(region)
for location in region.locations:
if type(location.address) == int: # skips events and crystals
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
er_hint_data[region.player][location.address] = main_entrance.name
# collect ER hint info
er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player]}
from worlds.alttp.Regions import RegionType
for region in world.regions:
if region.player in er_hint_data and region.locations:
main_entrance = get_entrance_to_region(region)
for location in region.locations:
if type(location.address) == int: # skips events and crystals
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
er_hint_data[region.player][location.address] = main_entrance.name
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
checks_in_area = {player: {area: list() for area in ordered_areas}
for player in range(1, world.players + 1)}
checks_in_area = {player: {area: list() for area in ordered_areas}
for player in range(1, world.players + 1)}
for player in range(1, world.players + 1):
checks_in_area[player]["Total"] = 0
for player in range(1, world.players + 1):
checks_in_area[player]["Total"] = 0
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
main_entrance = get_entrance_to_region(location.parent_region)
if location.game != Games.LTTP:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'}\
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
main_entrance = get_entrance_to_region(location.parent_region)
if location.game != Games.LTTP:
checks_in_area[location.player]["Light World"].append(location.address)
elif location.parent_region.dungeon:
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
'Inverted Ganons Tower': 'Ganons Tower'}\
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
checks_in_area[location.player][dungeonname].append(location.address)
elif main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[location.player]["Light World"].append(location.address)
elif main_entrance.parent_region.type == RegionType.DarkWorld:
checks_in_area[location.player]["Dark World"].append(location.address)
checks_in_area[location.player]["Total"] += 1
oldmancaves = []
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
for index, take_any in enumerate(takeanyregions):
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player]]:
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player)
player = region.player
location_id = SHOP_ID_START + total_shop_slots + index
oldmancaves = []
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
for index, take_any in enumerate(takeanyregions):
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player]]:
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player)
player = region.player
location_id = SHOP_ID_START + total_shop_slots + index
main_entrance = get_entrance_to_region(region)
if main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[player]["Light World"].append(location_id)
else:
checks_in_area[player]["Dark World"].append(location_id)
checks_in_area[player]["Total"] += 1
main_entrance = get_entrance_to_region(region)
if main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[player]["Light World"].append(location_id)
else:
checks_in_area[player]["Dark World"].append(location_id)
checks_in_area[player]["Total"] += 1
er_hint_data[player][location_id] = main_entrance.name
oldmancaves.append(((location_id, player), (item.code, player)))
er_hint_data[player][location_id] = main_entrance.name
oldmancaves.append(((location_id, player), (item.code, player)))
FillDisabledShopSlots(world)
def write_multidata(roms, mods):
import base64
import NetUtils
for future in roms:
rom_name = future.result()
rom_names.append(rom_name)
slot_data = {}
client_versions = {}
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
games = {}
for slot in world.player_ids:
if world.game[slot] == "Factorio":
client_versions[slot] = (0, 1, 2)
else:
client_versions[slot] = (0, 0, 3)
games[slot] = world.game[slot]
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
slot, team, rom_name in rom_names}
precollected_items = {player: [] for player in range(1, world.players+1)}
for item in world.precollected_items:
precollected_items[item.player].append(item.code)
precollected_hints = {player: set() for player in range(1, world.players+1)}
# for now special case Factorio visibility
sending_visible_players = set()
for player in world.factorio_player_ids:
if world.visibility[player]:
sending_visible_players.add(player)
FillDisabledShopSlots(world)
for i, team in enumerate(parsed_names):
for player, name in enumerate(team, 1):
if player not in world.alttp_player_ids:
connect_names[name] = (i, player)
for slot in world.hk_player_ids:
slots_data = slot_data[slot] = {}
for option_name in Options.hollow_knight_options:
option = getattr(world, option_name)[slot]
slots_data[option_name] = int(option.value)
for slot in world.minecraft_player_ids:
slot_data[slot] = fill_minecraft_slot_data(world, slot)
def write_multidata(roms, mods):
import base64
for future in roms:
rom_name = future.result()
rom_names.append(rom_name)
slot_data = {}
client_versions = {}
minimum_versions = {"server": (0, 0, 4), "clients": client_versions}
games = {}
for slot in world.player_ids:
client_versions[slot] = (0, 0, 3)
games[slot] = world.game[slot]
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
slot, team, rom_name in rom_names}
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
for location in world.get_filled_locations():
if type(location.address) == int:
locations_data[location.player][location.address] = (location.item.code, location.item.player)
if location.player in sending_visible_players and location.item.player != location.player:
hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False)
precollected_hints[location.player].add(hint)
precollected_hints[location.item.player].add(hint)
elif location.item.name in args.start_hints[location.item.player]:
hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False,
er_hint_data.get(location.player, {}).get(location.address, ""))
precollected_hints[location.player].add(hint)
precollected_hints[location.item.player].add(hint)
for i, team in enumerate(parsed_names):
for player, name in enumerate(team, 1):
if player not in world.alttp_player_ids:
connect_names[name] = (i, player)
for slot in world.hk_player_ids:
slots_data = slot_data[slot] = {}
for option_name in Options.hollow_knight_options:
option = getattr(world, option_name)[slot]
slots_data[option_name] = int(option.value)
for slot in world.minecraft_player_ids:
slot_data[slot] = fill_minecraft_slot_data(world, slot)
multidata = zlib.compress(pickle.dumps({
"slot_data" : slot_data,
"games": games,
"names": parsed_names,
"connect_names": connect_names,
"remote_items": {player for player in range(1, world.players + 1) if
world.remote_items[player]},
"locations": {
(location.address, location.player):
(location.item.code, location.item.player)
for location in world.get_filled_locations() if
type(location.address) is int},
"checks_in_area": checks_in_area,
"server_options": get_options()["server_options"],
"er_hint_data": er_hint_data,
"precollected_items": precollected_items,
"version": tuple(_version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": str(args.outputname if args.outputname else world.seed)
}), 9)
multidata = zlib.compress(pickle.dumps({
"slot_data" : slot_data,
"games": games,
"names": parsed_names,
"connect_names": connect_names,
"remote_items": {player for player in range(1, world.players + 1) if
world.remote_items[player]},
"locations": locations_data,
"checks_in_area": checks_in_area,
"server_options": get_options()["server_options"],
"er_hint_data": er_hint_data,
"precollected_items": precollected_items,
"precollected_hints": precollected_hints,
"version": tuple(_version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": world.seed_name
}), 9)
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
f.write(bytes([1])) # version of format
f.write(multidata)
for future in mods:
future.result() # collect errors if they occured
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
f.write(bytes([1])) # version of format
f.write(multidata)
for future in mods:
future.result() # collect errors if they occured
multidata_task = pool.submit(write_multidata, rom_futures, mod_futures)
multidata_task = pool.submit(write_multidata, rom_futures, mod_futures)
if not check_accessibility_task.result():
if not world.can_beat_game():
raise Exception("Game appears as unbeatable. Aborting.")
@@ -558,7 +582,7 @@ def main(args, seed=None):
multidata_task.result() # retrieve exception if one exists
pool.shutdown() # wait for all queued tasks to complete
for player in world.minecraft_player_ids: # Doing this after shutdown prevents the .apmc from being generated if there's an error
generate_mc_data(world, player, str(args.outputname if args.outputname else world.seed))
generate_mc_data(world, player)
if not args.skip_playthrough:
logger.info('Calculating playthrough.')
create_playthrough(world)

View File

@@ -1,55 +1,48 @@
import os
import sys
import subprocess
import importlib
import pkg_resources
requirements_files = {'requirements.txt'}
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
update_ran = hasattr(sys, "frozen") and getattr(sys, "frozen") # don't run update if environment is frozen/compiled
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
if not update_ran:
for entry in os.scandir("worlds"):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
def update_command():
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', 'requirements.txt', '--upgrade'])
naming_specialties = {"PyYAML": "yaml", # PyYAML is imported as the name yaml
"maseya-z3pr": "maseya",
"factorio-rcon-py": "factorio_rcon"}
for file in requirements_files:
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
def update():
global update_ran
if not update_ran:
update_ran = True
path = os.path.join(os.path.dirname(sys.argv[0]), 'requirements.txt')
if not os.path.exists(path):
path = os.path.join(os.path.dirname(__file__), 'requirements.txt')
with open(path) as requirementsfile:
for line in requirementsfile.readlines():
module, remote_version = line.split(">=")
module = naming_specialties.get(module, module)
try:
module = importlib.import_module(module)
except:
import traceback
traceback.print_exc()
input(f'Required python module {module} not found, press enter to install it')
update_command()
return
else:
if hasattr(module, "__version__"):
module_version = module.__version__
module = module.__name__ # also unloads the module to make it writable
if type(module_version) == str:
module_version = tuple(int(part.strip()) for part in module_version.split("."))
remote_version = tuple(int(part.strip()) for part in remote_version.split("."))
if module_version < remote_version:
input(f'Required python module {module} is outdated ({module_version}<{remote_version}),'
' press enter to upgrade it')
update_command()
return
for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
if not os.path.exists(path):
path = os.path.join(os.path.dirname(__file__), req_file)
with open(path) as requirementsfile:
requirements = pkg_resources.parse_requirements(requirementsfile)
for requirement in requirements:
requirement = str(requirement)
try:
pkg_resources.require(requirement)
except pkg_resources.ResolutionError:
import traceback
traceback.print_exc()
input(f'Requirement {requirement} is not satisfied, press enter to install it')
update_command()
return
if __name__ == "__main__":

View File

@@ -26,7 +26,6 @@ if __name__ == "__main__":
from Utils import get_public_ipv4, get_options
from Mystery import get_seed_name
from Patch import create_patch_file
options = get_options()
@@ -41,11 +40,11 @@ if __name__ == "__main__":
create_spoiler = multi_mystery_options["create_spoiler"]
zip_roms = multi_mystery_options["zip_roms"]
zip_diffs = multi_mystery_options["zip_diffs"]
zip_apmcs = multi_mystery_options["zip_apmcs"]
zip_spoiler = multi_mystery_options["zip_spoiler"]
zip_multidata = multi_mystery_options["zip_multidata"]
zip_format = multi_mystery_options["zip_format"]
# zip_password = multi_mystery_options["zip_password"] not at this time
player_name = multi_mystery_options["player_name"]
meta_file_path = multi_mystery_options["meta_file_path"]
weights_file_path = multi_mystery_options["weights_file_path"]
pre_roll = multi_mystery_options["pre_roll"]
@@ -124,16 +123,7 @@ if __name__ == "__main__":
spoilername = f"AP_{seed_name}_Spoiler.txt"
romfilename = ""
if player_name:
for file in os.listdir(output_path):
if player_name in file:
import MultiClient
import asyncio
asyncio.run(MultiClient.run_game(os.path.join(output_path, file)))
break
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs)):
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs, zip_apmcs)):
import zipfile
compression = {1: zipfile.ZIP_DEFLATED,
@@ -167,7 +157,7 @@ if __name__ == "__main__":
def _handle_sfc_file(file: str):
if zip_roms:
pack_file(file)
if zip_roms == 2 and player_name.lower() not in file.lower():
if zip_roms == 2:
remove_zipped_file(file)
@@ -178,15 +168,28 @@ if __name__ == "__main__":
remove_zipped_file(file)
def _handle_apmc_file(file: str):
if zip_apmcs:
pack_file(file)
if zip_apmcs == 2:
remove_zipped_file(file)
with concurrent.futures.ThreadPoolExecutor() as pool:
futures = []
files = os.listdir(output_path)
with zipfile.ZipFile(zipname, "w", compression=compression, compresslevel=9) as zf:
for file in os.listdir(output_path):
for file in files:
if seed_name in file:
if file.endswith(".sfc"):
futures.append(pool.submit(_handle_sfc_file, file))
elif file.endswith(".apbp"):
futures.append(pool.submit(_handle_diff_file, file))
elif file.endswith(".apmc"):
futures.append(pool.submit(_handle_apmc_file, file))
# just handle like a diff file for now
elif file.endswith(".zip"):
futures.append(pool.submit(_handle_diff_file, file))
if zip_multidata and os.path.exists(os.path.join(output_path, multidataname)):
pack_file(multidataname)

View File

@@ -43,7 +43,7 @@ class Client(Endpoint):
version = Version(0, 0, 0)
tags: typing.List[str] = []
def __init__(self, socket: websockets.server.WebSocketServerProtocol, ctx: Context):
def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
super().__init__(socket)
self.auth = False
self.name = None
@@ -78,7 +78,7 @@ class Context(Node):
self.connect_names = {} # names of slots clients can connect to
self.allow_forfeits = {}
self.remote_items = set()
self.locations = {}
self.locations:typing.Dict[int, typing.Dict[int, typing.Tuple[int, int]]] = {}
self.host = host
self.port = port
self.server_password = server_password
@@ -114,6 +114,11 @@ class Context(Node):
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
self.seed_name = ""
def get_hint_cost(self, slot):
if self.hint_cost:
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def load(self, multidatapath: str, use_embedded_server_options: bool = False):
with open(multidatapath, 'rb') as f:
data = f.read()
@@ -132,7 +137,7 @@ class Context(Node):
mdata_ver = decoded_obj["minimum_versions"]["server"]
if mdata_ver > Utils._version_tuple:
raise RuntimeError(f"Supplied Multidata requires a server of at least version {mdata_ver},"
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
f"however this server is of version {Utils._version_tuple}")
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
self.minimum_client_versions = {}
@@ -155,7 +160,8 @@ class Context(Node):
for slot, item_codes in decoded_obj["precollected_items"].items():
if slot in self.remote_items:
self.received_items[team, slot] = [NetworkItem(item_code, -2, 0) for item_code in item_codes]
for slot, hints in decoded_obj["precollected_hints"].items():
self.hints[team, slot].update(hints)
if use_embedded_server_options:
server_options = decoded_obj.get("server_options", {})
self._set_options(server_options)
@@ -240,42 +246,40 @@ class Context(Node):
def get_save(self) -> dict:
d = {
"rom_names": list(self.connect_names.items()),
"received_items": tuple((k, v) for k, v in self.received_items.items()),
"hints_used": tuple((key, value) for key, value in self.hints_used.items()),
"hints": tuple(
(key, list(hint.re_check(self, key[0]) for hint in value)) for key, value in self.hints.items()),
"location_checks": tuple((key, tuple(value)) for key, value in self.location_checks.items()),
"name_aliases": tuple((key, value) for key, value in self.name_aliases.items()),
"client_game_state": tuple((key, value) for key, value in self.client_game_state.items()),
"connect_names": self.connect_names,
"received_items": self.received_items,
"hints_used": dict(self.hints_used),
"hints": dict(self.hints),
"location_checks": dict(self.location_checks),
"name_aliases": self.name_aliases,
"client_game_state": dict(self.client_game_state),
"client_activity_timers": tuple(
(key, value.timestamp()) for key, value in self.client_activity_timers.items()),
"client_connection_timers": tuple(
(key, value.timestamp()) for key, value in self.client_connection_timers.items()),
}
return d
def set_save(self, savedata: dict):
if self.connect_names != savedata["connect_names"]:
raise Exception("This savegame does not appear to match the loaded multiworld.")
self.received_items = savedata["received_items"]
self.hints_used.update(savedata["hints_used"])
self.hints.update(savedata["hints"])
received_items = {tuple(k): [NetworkItem(*i) for i in v] for k, v in savedata["received_items"]}
self.received_items = received_items
self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
self.hints.update(
{tuple(key): set(NetUtils.Hint(*hint) for hint in value) for key, value in savedata["hints"]})
self.name_aliases.update({tuple(key): value for key, value in savedata["name_aliases"]})
self.client_game_state.update({tuple(key): value for key, value in savedata["client_game_state"]})
self.name_aliases.update(savedata["name_aliases"])
self.client_game_state.update(savedata["client_game_state"])
self.client_connection_timers.update(
{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
in savedata["client_connection_timers"]})
self.client_activity_timers.update(
{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
in savedata["client_activity_timers"]})
self.location_checks.update({tuple(key): set(value) for key, value in savedata["location_checks"]})
self.location_checks.update(savedata["location_checks"])
logging.info(f'Loaded save file with {sum([len(p) for p in received_items.values()])} received items '
f'for {len(received_items)} players')
logging.info(f'Loaded save file with {sum([len(p) for p in self.received_items.values()])} received items '
f'for {len(self.received_items)} players')
def get_aliased_name(self, team: int, slot: int):
if (team, slot) in self.name_aliases:
@@ -316,16 +320,20 @@ class Context(Node):
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint]):
cmd = ctx.dumper([{"cmd": "Hint", "hints" : hints}])
commands = ctx.dumper([hint.as_network_message() for hint in hints])
concerns = collections.defaultdict(list)
for hint in hints:
net_msg = hint.as_network_message()
concerns[hint.receiving_player].append(net_msg)
if not hint.local:
concerns[hint.finding_player].append(net_msg)
for text in (format_hint(ctx, team, hint) for hint in hints):
logging.info("Notice (Team #%d): %s" % (team + 1, text))
for client in ctx.endpoints:
if client.auth and client.team == team:
asyncio.create_task(ctx.send_encoded_msgs(client, cmd))
asyncio.create_task(ctx.send_encoded_msgs(client, commands))
client_hints = concerns[client.slot]
if client_hints:
asyncio.create_task(ctx.send_msgs(client, client_hints))
def update_aliases(ctx: Context, team: int, client: typing.Optional[Client] = None):
@@ -437,10 +445,6 @@ def get_received_items(ctx: Context, team: int, player: int) -> typing.List[Netw
return ctx.received_items.setdefault((team, player), [])
def tuplize_received_items(items):
return [NetworkItem(item.item, item.location, item.player) for item in items]
def send_new_items(ctx: Context):
for client in ctx.endpoints:
if client.auth: # can't send to disconnected client
@@ -449,22 +453,22 @@ def send_new_items(ctx: Context):
asyncio.create_task(ctx.send_msgs(client, [{
"cmd": "ReceivedItems",
"index": client.send_index,
"items": tuplize_received_items(items)[client.send_index:]}]))
"items": items[client.send_index:]}]))
client.send_index = len(items)
def forfeit_player(ctx: Context, team: int, slot: int):
# register any locations that are in the multidata
all_locations = {location_id for location_id, location_slot in ctx.locations if location_slot == slot}
all_locations = set(ctx.locations[slot])
ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
items = []
for (location, location_slot) in ctx.locations:
if location_slot == slot and location not in ctx.location_checks[team, slot]:
items.append(ctx.locations[location, slot][0]) # item ID
for location_id in ctx.locations[slot]:
if location_id not in ctx.location_checks[team, slot]:
items.append(ctx.locations[slot][location_id][0]) # item ID
return sorted(items)
@@ -473,8 +477,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
if new_locations:
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
for location in new_locations:
if (location, slot) in ctx.locations:
item_id, target_player = ctx.locations[(location, slot)]
if location in ctx.locations[slot]:
item_id, target_player = ctx.locations[slot][location]
new_item = NetworkItem(item_id, location, slot)
if target_player != slot or slot in ctx.remote_items:
get_received_items(ctx, team, target_player).append(new_item)
@@ -504,29 +508,26 @@ def notify_team(ctx: Context, team: int, text: str):
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[NetUtils.Hint]:
hints = []
seeked_item_id = lookup_any_item_name_to_id[item]
for check, result in ctx.locations.items():
item_id, receiving_player = result
if receiving_player == slot and item_id == seeked_item_id:
location_id, finding_player = check
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
for finding_player, check_data in ctx.locations.items():
for location_id, result in check_data.items():
item_id, receiving_player = result
if receiving_player == slot and item_id == seeked_item_id:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
return hints
def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
hints = []
seeked_location = Regions.lookup_name_to_id[location]
for check, result in ctx.locations.items():
location_id, finding_player = check
if finding_player == slot and location_id == seeked_location:
item_id, receiving_player = result
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
break # each location has 1 item
return hints
seeked_location: int = Regions.lookup_name_to_id[location]
item_id, receiving_player = ctx.locations[slot].get(seeked_location, (None, None))
if item_id:
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance)]
return []
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
@@ -786,7 +787,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if self.ctx.remaining_mode == "enabled":
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
@@ -799,7 +800,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
self.output("Remaining items: " + ", ".join(lookup_any_item_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
@@ -864,7 +865,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
"""Use !hint {item_name/location_name}, for example !hint Lamp or !hint Link's House. """
points_available = get_client_points(self.ctx, self.client)
if not item_or_location:
self.output(f"A hint costs {self.ctx.hint_cost} points. "
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -885,7 +886,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
else: # location name
hints = collect_hints_location(self.ctx, self.client.team, self.client.slot, item_name)
cost = self.ctx.get_hint_cost(self.client.slot)
if hints:
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
old_hints = set(hints) - new_hints
@@ -899,8 +900,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
if not not_found_hints: # everything's been found, no need to pay
can_pay = 1000
elif self.ctx.hint_cost:
can_pay = points_available // self.ctx.hint_cost
elif cost:
can_pay = points_available // cost
else:
can_pay = 1000
@@ -926,7 +927,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
else:
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
f"{self.ctx.hint_cost}")
f"{self.ctx.get_hint_cost(self.client.slot)}")
notify_hints(self.ctx, self.client.team, hints)
self.ctx.save()
return True
@@ -941,21 +942,19 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_checked_checks(ctx: Context, client: Client) -> typing.List[int]:
return [location_id for
location_id, slot in ctx.locations if
slot == client.slot and
location_id in ctx.locations[client.slot] if
location_id in ctx.location_checks[client.team, client.slot]]
def get_missing_checks(ctx: Context, client: Client) -> typing.List[int]:
return [location_id for
location_id, slot in ctx.locations if
slot == client.slot and
location_id in ctx.locations[client.slot] if
location_id not in ctx.location_checks[client.team, client.slot]]
def get_client_points(ctx: Context, client: Client) -> int:
return (ctx.location_check_points * len(ctx.location_checks[client.team, client.slot]) -
ctx.hint_cost * ctx.hints_used[client.team, client.slot])
ctx.get_hint_cost(client.slot) * ctx.hints_used[client.team, client.slot])
async def process_client_cmd(ctx: Context, client: Client, args: dict):
@@ -1032,7 +1031,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
}]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append({"cmd": 'ReceivedItems', "index": 0, "items": tuplize_received_items(items)})
reply.append({"cmd": 'ReceivedItems', "index": 0, "items": items})
client.send_index = len(items)
await ctx.send_msgs(client, reply)
@@ -1047,7 +1046,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if items:
client.send_index = len(items)
await ctx.send_msgs(client, [{"cmd": "ReceivedItems","index": 0,
"items": tuplize_received_items(items)}])
"items": items}])
elif cmd == 'LocationChecks':
register_location_checks(ctx, client.team, client.slot, args["locations"])
@@ -1058,7 +1057,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if type(location) is not int or location not in lookup_any_location_id_to_name:
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'LocationScouts'}])
return
target_item, target_player = ctx.locations[location, client.slot]
target_item, target_player = ctx.locations[client.slot][location]
locs.append(NetworkItem(target_item, location, target_player))
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
@@ -1206,7 +1205,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
for client in self.ctx.endpoints:
if client.name == seeked_player:
new_item = NetworkItem(lookup_any_item_name_to_id[item], -1, client.slot)
new_item = NetworkItem(lookup_any_item_name_to_id[item], -1, 0)
get_received_items(self.ctx, client.team, client.slot).append(new_item)
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' +
self.ctx.get_aliased_name(client.team, client.slot))

View File

@@ -303,7 +303,10 @@ def handle_name(name: str, player: int, name_counter: Counter):
name] > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
return new_name.strip().replace(' ', '_')[:16]
new_name = new_name.strip().replace(' ', '_')[:16]
if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name
def prefer_int(input_data: str) -> typing.Union[str, int]:
@@ -538,6 +541,8 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
elif itemvalue:
startitems.append(item)
ret.startinventory = startitems
ret.start_hints = set(weights.get('start_hints', []))
if ret.game == "A Link to the Past":
roll_alttp_settings(ret, weights, plando_options)
@@ -559,6 +564,17 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
else:
setattr(ret, option_name, option(option.default))
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if "connections" in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
else:
raise Exception(f"Unsupported game {ret.game}")
return ret

View File

@@ -308,3 +308,7 @@ class Hint(typing.NamedTuple):
add_json_text(parts, ".")
return {"cmd": "PrintJSON", "data": parts, "type": "hint"}
@property
def local(self):
return self.receiving_player == self.finding_player

View File

@@ -139,6 +139,8 @@ class OptionDict(Option):
else:
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
def get_option_name(self):
return str(self.value)
class Logic(Choice):
option_no_glitches = 0
@@ -309,8 +311,16 @@ class TechTreeLayout(Choice):
option_single = 0
option_small_diamonds = 1
option_medium_diamonds = 2
option_pyramid = 3
option_funnel = 4
option_large_diamonds = 3
option_small_pyramids = 4
option_medium_pyramids = 5
option_large_pyramids = 6
option_small_funnels = 7
option_medium_funnels = 8
option_large_funnels = 9
option_funnels = 4
alias_pyramid = 6
alias_funnel = 9
default = 0
@@ -319,6 +329,12 @@ class Visibility(Choice):
option_sending = 1
default = 1
class RecipeTime(Choice):
option_vanilla = 0
option_fast = 1
option_normal = 2
option_slow = 4
option_chaos = 5
class FactorioStartItems(OptionDict):
default = {"burner-mining-drill": 19, "stone-furnace": 19}
@@ -330,7 +346,8 @@ factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxScien
"free_samples": FreeSamples,
"visibility": Visibility,
"random_tech_ingredients": Toggle,
"starting_items": FactorioStartItems}
"starting_items": FactorioStartItems,
"recipe_time": RecipeTime}
class AdvancementGoal(Choice):

View File

@@ -12,7 +12,7 @@ from typing import Tuple, Optional
import Utils
from worlds.alttp.Rom import JAP10HASH
current_patch_version = 1
current_patch_version = 2
def get_base_rom_path(file_name: str = "") -> str:
@@ -43,9 +43,9 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def generate_yaml(patch: bytes, metadata: Optional[dict] = None) -> bytes:
patch = yaml.dump({"meta": metadata,
"patch": patch,
"game": "alttp",
"compatible_version": 1,
"game": "A Link to the Past",
# minimum version of patch system expected for patching to be successful
"compatible_version": 1,
"version": current_patch_version,
"base_checksum": JAP10HASH})
return patch.encode(encoding="utf-8-sig")
@@ -58,10 +58,13 @@ def generate_patch(rom: bytes, metadata: Optional[dict] = None) -> bytes:
return generate_yaml(patch, metadata)
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None) -> str:
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
player: int = 0, player_name: str = "") -> str:
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
"player_id": player,
"player_name": player_name}
bytes = generate_patch(load_bytes(rom_file_to_patch),
{
"server": server}) # allow immediate connection to server in multiworld. Empty string otherwise
meta)
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + ".apbp"
write_lzma(bytes, target)
return target

View File

@@ -12,7 +12,7 @@ class Version(typing.NamedTuple):
minor: int
build: int
__version__ = "0.1.0"
__version__ = "0.1.2"
_version_tuple = tuplize_version(__version__)
import builtins
@@ -188,7 +188,7 @@ def get_default_options() -> dict:
"server_password": None,
"disable_item_cheat": False,
"location_check_points": 1,
"hint_cost": 1000,
"hint_cost": 10,
"forfeit_mode": "goal",
"remaining_mode": "goal",
"auto_shutdown": 0,
@@ -203,10 +203,10 @@ def get_default_options() -> dict:
"weights_file_path": "weights.yaml",
"meta_file_path": "meta.yaml",
"pre_roll": False,
"player_name": "",
"create_spoiler": 1,
"zip_roms": 0,
"zip_diffs": 2,
"zip_apmcs": 1,
"zip_spoiler": 0,
"zip_multidata": 1,
"zip_format": 1,
@@ -345,12 +345,12 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
f"Enter yes, no or never: ")
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from Adjuster import AdjusterWorld
from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import Adjuster
_, romfile = Adjuster.adjust(adjuster_settings)
import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
@@ -392,6 +392,11 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint"}:
import NetUtils
return getattr(NetUtils, name)
if module == "Options":
import Options
obj = getattr(Options, name)
if issubclass(obj, Options.Option):
return obj
# Forbid everything else.
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
(module, name))

View File

@@ -2,22 +2,24 @@ import os
import multiprocessing
import logging
import ModuleUpdate
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
ModuleUpdate.update()
from WebHostLib import app as raw_app
from waitress import serve
from WebHostLib.models import db
from WebHostLib.autolauncher import autohost
configpath = "config.yaml"
configpath = os.path.abspath("config.yaml")
def get_app():
app = raw_app
if os.path.exists(configpath):
import yaml
with open(configpath) as c:
app.config.update(yaml.safe_load(c))
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)

View File

@@ -6,7 +6,6 @@ import socket
from pony.flask import Pony
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from flask_caching import Cache
from flaskext.autoversion import Autoversion
from flask_compress import Compress
from .models import *
@@ -48,9 +47,6 @@ app.config["CACHE_TYPE"] = "simple"
app.config["JSON_AS_ASCII"] = False
app.config["PATCH_TARGET"] = "archipelago.gg"
app.autoversion = True
av = Autoversion(app)
cache = Cache(app)
Compress(app)

View File

@@ -1,4 +1,6 @@
import json
import pickle
from uuid import UUID
from . import api_endpoints
@@ -46,7 +48,7 @@ def generate_api():
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=pickle.dumps({"race": race}), state=STATE_QUEUED,
meta=json.dumps({"race": race}), state=STATE_QUEUED,
owner=session["_id"])
commit()
return {"text": f"Generation of seed {gen.id} started successfully.",
@@ -58,6 +60,7 @@ def generate_api():
return {"text": "Uncaught Exception:" + str(e)}, 500
@api_endpoints.route('/status/<suuid:seed>')
def wait_seed_api(seed: UUID):
seed_id = seed

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import logging
import json
import multiprocessing
from datetime import timedelta, datetime
import concurrent.futures
@@ -9,6 +10,8 @@ import time
from pony.orm import db_session, select, commit
from Utils import restricted_loads
class CommonLocker():
"""Uses a file lock to signal that something is already running"""
@@ -25,6 +28,7 @@ class AlreadyRunningException(Exception):
if sys.platform == 'win32':
import os
class Locker(CommonLocker):
def __enter__(self):
try:
@@ -43,6 +47,7 @@ if sys.platform == 'win32':
else: # unix
import fcntl
class Locker(CommonLocker):
def __enter__(self):
try:
@@ -78,14 +83,21 @@ def handle_generation_failure(result: BaseException):
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
options = generation.options
logging.info(f"Generating {generation.id} for {len(options)} players")
meta = generation.meta
pool.apply_async(gen_game, (options,),
{"race": meta["race"], "sid": generation.id, "owner": generation.owner},
handle_generation_success, handle_generation_failure)
generation.state = STATE_STARTED
try:
meta = json.loads(generation.meta)
options = restricted_loads(generation.options)
logging.info(f"Generating {generation.id} for {len(options)} players")
pool.apply_async(gen_game, (options,),
{"race": meta["race"],
"sid": generation.id,
"owner": generation.owner},
handle_generation_success, handle_generation_failure)
except:
generation.state = STATE_ERROR
commit()
raise
else:
generation.state = STATE_STARTED
def init_db(pony_config: dict):
@@ -138,6 +150,7 @@ multiworlds = {}
guardians = concurrent.futures.ThreadPoolExecutor(2, thread_name_prefix="Guardian")
class MultiworldInstance():
def __init__(self, room: Room, config: dict):
self.room_id = room.id
@@ -162,7 +175,7 @@ class MultiworldInstance():
self.process = None
def _collect(self):
self.process.join() # wait for process to finish
self.process.join() # wait for process to finish
self.process = None
self.guardian = None

View File

@@ -2,12 +2,12 @@ from flask import send_file, Response
from pony.orm import select
from Patch import update_patch_data
from WebHostLib import app, Patch, Room, Seed
from WebHostLib import app, Slot, Room, Seed
import zipfile
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
def download_patch(room_id, patch_id):
patch = Patch.get(id=patch_id)
patch = Slot.get(id=patch_id)
if not patch:
return "Patch not found"
else:
@@ -30,8 +30,9 @@ def download_spoiler(seed_id):
@app.route("/dl_raw_patch/<suuid:seed_id>/<int:player_id>")
def download_raw_patch(seed_id, player_id: int):
patch = select(patch for patch in Patch if
patch.player_id == player_id and patch.seed.id == seed_id).first()
seed = Seed.get(id=seed_id)
patch = select(patch for patch in seed.slots if
patch.player_id == player_id).first()
if not patch:
return "Patch not found"
@@ -43,3 +44,25 @@ def download_raw_patch(seed_id, player_id: int):
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](seed_id)}.apbp"
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
@app.route("/slot_file/<suuid:seed_id>/<int:player_id>")
def download_slot_file(seed_id, player_id: int):
seed = Seed.get(id=seed_id)
slot_data: Slot = select(patch for patch in seed.slots if
patch.player_id == player_id).first()
if not slot_data:
return "Slot Data not found"
else:
import io
if slot_data.game == "Minecraft":
fname = f"AP_{app.jinja_env.filters['suuid'](seed_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
elif slot_data.game == "Factorio":
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
for name in zf.namelist():
if name.endswith("info.json"):
fname = name.rsplit("/", 1)[0]+".zip"
else:
return "Game download not supported."
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)

View File

@@ -1,6 +1,7 @@
import os
import tempfile
import random
import json
from collections import Counter
from flask import request, flash, redirect, url_for, session, render_template
@@ -39,7 +40,7 @@ def generate(race=False):
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=pickle.dumps({"race": race}), state=STATE_QUEUED,
meta=json.dumps({"race": race}), state=STATE_QUEUED,
owner=session["_id"])
commit()
@@ -79,7 +80,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.progression_balancing = {}
erargs.create_diff = True
name_counter = Counter()
@@ -94,10 +94,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
erargs.progression_balancing.items()}
del (erargs.progression_balancing)
ERmain(erargs, seed)
return upload_to_db(target.name, owner, sid, race)
@@ -107,7 +103,11 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
gen = Generation.get(id=sid)
if gen is not None:
gen.state = STATE_ERROR
gen.meta = (e.__class__.__name__ + ": "+ str(e)).encode()
meta = json.loads(gen.meta)
meta["error"] = (e.__class__.__name__ + ": "+ str(e))
gen.meta = json.dumps(meta)
commit()
raise
@@ -122,12 +122,12 @@ def wait_seed(seed: UUID):
if not generation:
return "Generation not found."
elif generation.state == STATE_ERROR:
return render_template("seedError.html", seed_error=generation.meta.decode())
return render_template("seedError.html", seed_error=generation.meta)
return render_template("waitSeed.html", seed_id=seed_id)
def upload_to_db(folder, owner, sid, race:bool):
patches = set()
slots = set()
spoiler = ""
multidata = None
@@ -137,8 +137,8 @@ def upload_to_db(folder, owner, sid, race:bool):
player_text = file.split("_P", 1)[1]
player_name = player_text.split("_", 1)[1].split(".", 1)[0]
player_id = int(player_text.split(".", 1)[0].split("_", 1)[0])
patches.add(Patch(data=open(file, "rb").read(),
player_id=player_id, player_name = player_name))
slots.add(Slot(data=open(file, "rb").read(),
player_id=player_id, player_name = player_name, game = "A Link to the Past"))
elif file.endswith(".txt"):
spoiler = open(file, "rt", encoding="utf-8-sig").read()
elif file.endswith(".archipelago"):
@@ -146,12 +146,12 @@ def upload_to_db(folder, owner, sid, race:bool):
if multidata:
with db_session:
if sid:
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
id=sid, meta={"tags": ["generated"]})
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner,
id=sid, meta=json.dumps({"race": race, "tags": ["generated"]}))
else:
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
meta={"tags": ["generated"]})
for patch in patches:
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner,
meta=json.dumps({"race": race, "tags": ["generated"]}))
for patch in slots:
patch.seed = seed
if sid:
gen = Generation.get(id=sid)

View File

@@ -9,12 +9,13 @@ STATE_STARTED = 1
STATE_ERROR = -1
class Patch(db.Entity):
class Slot(db.Entity):
id = PrimaryKey(int, auto=True)
player_id = Required(int)
player_name = Required(str, 16)
data = Required(bytes, lazy=True)
data = Optional(bytes, lazy=True)
seed = Optional('Seed')
game = Required(str)
class Room(db.Entity):
@@ -37,9 +38,9 @@ class Seed(db.Entity):
multidata = Required(bytes, lazy=True)
owner = Required(UUID, index=True)
creation_time = Required(datetime, default=lambda: datetime.utcnow())
patches = Set(Patch)
slots = Set(Slot)
spoiler = Optional(LongStr, lazy=True)
meta = Required(Json, lazy=True, default=lambda: {}) # additional meta information/tags
meta = Required(str, default=lambda: "{\"race\": false}") # additional meta information/tags
class Command(db.Entity):
@@ -51,6 +52,6 @@ class Command(db.Entity):
class Generation(db.Entity):
id = PrimaryKey(UUID, default=uuid4)
owner = Required(UUID)
options = Required(Json, lazy=True)
meta = Required(Json, lazy=True)
options = Required(buffer, lazy=True)
meta = Required(str, default=lambda: "{\"race\": false}")
state = Required(int, default=0, index=True)

View File

@@ -1,7 +1,6 @@
flask>=1.1.2
flask>=2.0.1
pony>=0.7.14
waitress>=2.0.0
flask-caching>=1.10.1
Flask-Autoversion>=0.2.0
Flask-Compress>=1.9.0
Flask-Limiter>=1.4

View File

@@ -170,6 +170,12 @@ const generateGame = (raceMode = false) => {
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;
}).catch((error) => {
const userMessage = document.getElementById('user-message');
userMessage.innerText = 'Something went wrong and your game could not be generated.';
userMessage.classList.add('visible');
window.scrollTo(0, 0);
console.error(error);
});
};

View File

@@ -0,0 +1,51 @@
# Factorio Randomizer Setup Guide
## Required Software
### Server Host
- [Factorio](https://factorio.com)
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
### Players
- [Factorio](https://factorio.com)
## General Concept
One Server Host exists per Factorio World in an Archipelago Multiworld, any number of modded Factorio players can then connect to that world. From the view of Archipelago, this Factorio host is a client.
## Installation Procedures
### Dedicated Server Setup
You need a dedicated isolated Factorio installation that the FactorioClient can take control over, if you intend to both emit a world and play, you need to follow both this setup and the player setup.
This requires two Factorio installations. The easiest and cheapest way to do so is to either buy or register a Factorio on factorio.com, which allows you to download as many Factorio games as you want.
1. Download the latest Factorio from https://factorio.com/download for your system, for Windows the recommendation is "win64-manual".
2. Make sure the Factorio you play and the Factorio you use for hosting do not share paths. If you downloaded the "manual" version, this is already the case, otherwise, go into the hosting Factorio's folder and put the following text into its `config-path.cfg`:
```ini
config-path=__PATH__executable__/../../config
use-system-read-write-data-directories=false
```
3. Navigate to where you installed Archipelago and open the host.yaml file as text. Find the entry `executable` under `factorio_options` and set it to point to your Factorio. If you put Factorio into your Archipelago folder, this would already match.
### Player Setup
- Manually install the AP mod for the correct world you want to join, then use Factorio's built-in multiplayer.
## Joining a MultiWorld Game
1. Make a fresh world. Using any Factorio, create a savegame with options of your choice and save that world as Archipelago.
2. Take that savegame and put it into your Archipelago folder
3. Install the generated Factorio AP Mod
4. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
* It should say it loaded the Archipelago mod and found a bridge file. If not, the most likely case is that the mod is not correctly installed or activated.
5. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
* / commands are run on your local client, ! commands are requests for the AP server
* Players should be able to connect to your Factorio Server and begin playing.

View File

@@ -68,7 +68,7 @@ game: Minecraft
# Shared Options supported by all games:
accessibility: locations
progression_balancing: off
progression_balancing: on
# Minecraft Specific Options
# Number of advancements required (out of 92 total) to spawn the
@@ -108,7 +108,6 @@ shuffle_structures:
off: 0
```
For more detail on what each setting does check the default `PlayerSettings.yaml` that comes with the Archipelago install.
## Joining a MultiWorld Game
@@ -126,8 +125,8 @@ previously.
After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP
status by typing `/op YourMinecraftUsername` in the forge server console then connecting in your Minecraft client.
Once in game type `/connect <AP-Address> (<Password>)` where `<AP-Address>` is the address of the
Archipelago server. `(<Password>)`
Once in game type `/connect <AP-Address> (Port) (Password)` where `<AP-Address>` is the address of the
Archipelago server. `(Port)` is only required if the Archipelago server is not using the default port of 38281. `(Password)`
is only required if the Archipleago server you are using has a password set.
### Play the game

View File

@@ -86,6 +86,25 @@
}
]
},
{
"gameTitle": "Factorio",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago Factorio software on your computer.",
"files": [
{
"language": "English",
"filename": "factorio/setup_en.md",
"link": "factorio/setup/en",
"authors": [
"Berserker"
]
}
]
}
]
},
{
"gameTitle": "Minecraft",
"tutorials": [

View File

@@ -1,13 +1,7 @@
# A Link to the Past Randomizer Setup Guide
<div id="tutorial-video-container">
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/icWPmse0Z3E" frameborder="0"
allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
</iframe>
</div>
## Benötigte Software
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
- Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien
- Ein Emulator, der lua-scripts abspielen kann
@@ -21,7 +15,7 @@
### Windows
1. Lade die Multiworld Utilities herunter und führe die Installation aus. Sei sicher, dass du immer die
aktuellste Version installiert hast.**Die Datei befindet sich im "assets"-Kasten unter der jeweiligen Versionsinfo!**.
Für normale Multiworld-Spiele lädst du die `Setup.BerserkerMultiworld.exe` herunter.
Für normale Multiworld-Spiele lädst du die `Setup.Archipelago.exe` herunter.
- Für den Doorrandomizer muss die alternative doors-Variante geladen werden.
- Während der Installation fragt dich das Programm nach der japanischen 1.0 ROM-Datei. Wenn du die Software
bereits installiert hast und einfach nur updaten willst, wirst du nicht nochmal danach gefragt.

View File

@@ -7,7 +7,7 @@
</div>
## Required Software
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of running Lua scripts
@@ -21,7 +21,7 @@
### Windows Setup
1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version.
**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
multiworld games, you want `Setup.BerserkerMultiWorld.exe`
multiworld games, you want `Setup.Archipelago.exe`
- If you intend to play the doors variant of multiworld, you will want to download the alternate doors file.
- During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have
installed this software before and are simply upgrading now, you will not be prompted to locate your
@@ -144,7 +144,7 @@ on successfully joining a multiworld game!
## Hosting a MultiWorld game
The recommended way to host a game is to use the hosting service provided on
[the website](https://berserkermulti.world/generate). The process is relatively simple:
[the website](/generate). The process is relatively simple:
1. Collect YAML files from your players.
2. Create a zip file containing your players' YAML files.

View File

@@ -7,7 +7,7 @@
</div>
## Software requerido
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Incluido en Multiworld Utilities)
- Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES
- Un emulador capaz de ejecutar scripts Lua
@@ -20,7 +20,7 @@
### Instalación en Windows
1. Descarga e instala MultiWorld Utilities desde el enlace anterior, asegurando que instalamos la versión más reciente.
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.BerserkerMultiWorld.exe`
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.Archipelago.exe`
- Si estas interesado en jugar la variante que aleatoriza las puertas internas de las mazmorras, necesitaras bajar 'Setup.BerserkerMultiWorld.Doors.exe'
- Durante el proceso de instalación, se te pedirá donde esta situado tu archivo ROM japonés v1.0. Si ya habías instalado este software con anterioridad y simplemente estas actualizando, no se te pedirá la localización del archivo una segunda vez.
- Puede ser que el programa pida la instalación de Microsoft Visual C++. Si ya lo tienes en tu ordenador (posiblemente por que un juego de Steam ya lo haya instalado), el instalador no te pedirá su instalación.
@@ -136,7 +136,7 @@ por unirte satisfactoriamente a una partida de multiworld!
## Hospedando una partida de multiworld
La manera recomendad para hospedar una partida es usar el servicio proveído en
[el sitio web](https://berserkermulti.world/generate). El proceso es relativamente sencillo:
[el sitio web](/generate). El proceso es relativamente sencillo:
1. Recolecta los ficheros YAML de todos los jugadores que participen.
2. Crea un fichero ZIP conteniendo esos ficheros.

View File

@@ -7,7 +7,7 @@
</div>
## Logiciels requis
- [Utilitaires du MultiWorld](https://github.com/Berserker66/MultiWorld-Utilities/releases)
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
- Un émulateur capable d'éxécuter des scripts Lua

View File

@@ -2,7 +2,7 @@
## Configuration
1. Plando features have to be enabled first, before they can be used (opt-in).
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`),
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`),
then open the host.yaml file with a text editor.
3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the
value to
@@ -13,7 +13,7 @@
### Bosses
- This module is enabled by default and available to be used on
[https://archipelago.gg/generate](https://archipelago.gg/generate)
[https://archipelago.gg/generate](/generate)
- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end,
it defaults to vanilla

View File

@@ -473,5 +473,11 @@ const generateGame = (raceMode = false) => {
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;
}).catch((error) => {
const userMessage = document.getElementById('user-message');
userMessage.innerText = 'Something went wrong and your game could not be generated.';
userMessage.classList.add('visible');
window.scrollTo(0, 0);
console.error(error);
});
};

View File

@@ -29,6 +29,20 @@ html{
color: #000000;
}
#player-settings #user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
}
#player-settings #user-message.visible{
display: block;
}
#player-settings h1{
font-size: 2.5rem;
font-weight: normal;

View File

@@ -14,7 +14,7 @@ html{
color: #eeffeb;
}
#user-warning{
#user-warning, #weighted-settings #user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
@@ -25,6 +25,10 @@ html{
cursor: pointer;
}
#weighted-settings #user-message.visible{
display: block;
}
#weighted-settings code{
background-color: #d9cd8e;
border-radius: 4px;

View File

@@ -1,5 +1,5 @@
{% extends "tablepage.html" %}
{% block head %}
{{ super() }}
<script type="application/ecmascript" src="{{ static_autoversion("assets/autodatatable.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/autodatatable.js") }}"></script>
{% endblock %}

View File

@@ -3,8 +3,8 @@
{% block head %}
{{ super() }}
<title>Mystery Check Result</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/check.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/check.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/check.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/check.js") }}"></script>
{% endblock %}
{% block body %}

View File

@@ -3,7 +3,7 @@
{% block head %}
{{ super() }}
<title>Mystery YAML Test Roll Results</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/checkResult.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/checkResult.css") }}" />
{% endblock %}
{% block body %}

View File

@@ -3,8 +3,8 @@
{% block head %}
{{ super() }}
<title>Generate Game</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/generate.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/generate.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/generate.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/generate.js") }}"></script>
{% endblock %}
{% block body %}
@@ -31,7 +31,7 @@
<p>
After generation is complete, you will have the option to download a patch file.
This patch file can be opened with the
<a href="https://github.com/Berserker66/MultiWorld-Utilities/releases">client</a>, which can be
<a href="https://github.com/ArchipelagoMW/Archipelago/releases">client</a>, which can be
used to to create a rom file. In-browser patching is planned for the future.
</p>
<div id="generate-game-form-wrapper">

View File

@@ -0,0 +1,63 @@
{% extends 'tablepage.html' %}
{% block head %}
{{ super() }}
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/dirtHeader.html' %}
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
<div id="tracker-header-bar">
<input placeholder="Search" id="search"/>
<span class="info">This tracker will automatically update itself periodically.</span>
</div>
<div class="table-wrapper">
<table class="table non-unique-item-table">
<thead>
<tr>
<th>Item</th>
<th>Amount</th>
</tr>
</thead>
<tbody>
{% for name, count in inventory.items() %}
<tr>
<td>{{ name | item_name }}</td>
<td>{{ count }}</td>
</tr>
{%- endfor -%}
</tbody>
</table>
</div>
<div class="table-wrapper">
<table class="table non-unique-item-table">
<thead>
<tr>
<th>Location</th>
<th>Checked</th>
</tr>
</thead>
<tbody>
{% for name in checked_locations %}
<tr>
<td>{{ name | location_name}}</td>
<td></td>
</tr>
{%- endfor -%}
{% for name in not_checked_locations %}
<tr>
<td>{{ name | location_name}}</td>
<td></td>
</tr>
{%- endfor -%}
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}

View File

@@ -1,5 +1,5 @@
{% block head %}
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/header/baseHeader.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/header/baseHeader.css") }}" />
{% endblock %}
{% block header %}

View File

@@ -1,5 +1,5 @@
{% block head %}
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/header/dirtHeader.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/header/dirtHeader.css") }}" />
{% endblock %}
{% include 'header/baseHeader.html' %}

View File

@@ -1,5 +1,5 @@
{% block head %}
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/header/grassHeader.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/header/grassHeader.css") }}" />
{% endblock %}
{% include 'header/baseHeader.html' %}

View File

@@ -1,5 +1,5 @@
{% block head %}
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/header/oceanHeader.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/header/oceanHeader.css") }}" />
{% endblock %}
{% include 'header/baseHeader.html' %}

View File

@@ -3,8 +3,8 @@
{% block head %}
{{ super() }}
<title>Upload Multidata</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/hostGame.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/hostGame.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostGame.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/hostGame.js") }}"></script>
{% endblock %}
{% block body %}

View File

@@ -2,7 +2,7 @@
{% import "macros.html" as macros %}
{% block head %}
<title>Multiworld {{ room.id|suuid }}</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/hostRoom.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
{% endblock %}
{% block body %}
@@ -21,7 +21,7 @@
you can simply refresh this page and the server will be started again.<br>
{% if room.last_port %}
You can connect to this room by using '/connect archipelago.gg:{{ room.last_port }}'
in the <a href="https://github.com/Berserker66/MultiWorld-Utilities/releases">client</a>.<br>{% endif %}
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>{% endif %}
{{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %}
<form method=post>

View File

@@ -2,17 +2,17 @@
<footer id="island-footer">
<div id="copyright-notice">Copyright 2021 Archipelago</div>
<div id="links">
<a href="https://github.com/Berserker66/MultiWorld-Utilities">Source Code</a>
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
-
<a href="https://github.com/Berserker66/MultiWorld-Utilities/wiki">Wiki</a>
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
-
<a href="https://github.com/Berserker66/MultiWorld-Utilities/graphs/contributors">Contributors</a>
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
-
<a href="https://github.com/Berserker66/MultiWorld-Utilities/issues">Bug Report</a>
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>
</div>
</footer>
{% endblock %}
{% block head %}
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/islandFooter.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/islandFooter.css") }}" />
{% endblock %}

View File

@@ -2,7 +2,7 @@
{% block head %}
<title>MultiWorld</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/landing.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/landing.css") }}" />
{% endblock %}
{% block body %}
@@ -43,9 +43,9 @@
trackers are provided for games hosted here.</p>
<p>
This project is the cumulative effort of many
<a href="https://github.com/Berserker66/MultiWorld-Utilities/graphs/contributors">talented people.</a>
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">talented people.</a>
Together, they have spent countless hours creating a huge repository of
<a href="https://github.com/Berserker66/MultiWorld-Utilities">source code</a> which has turned
<a href="https://github.com/ArchipelagoMW/Archipelago">source code</a> which has turned
our crazy idea into a reality.
</p>
<p>

View File

@@ -2,8 +2,8 @@
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/playerTracker.css") }}"/>
<script type="application/ecmascript" src="{{ static_autoversion("assets/playerTracker.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerTracker.css") }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerTracker.js") }}"></script>
</head>
<body>
@@ -39,7 +39,7 @@
</tr>
<tr>
<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
<td><img src="{{ gloves_url }}" class="{{ 'acquired' if gloves_acquired }}" /></td>
<td><img src="{{ glove_url }}" class="{{ 'acquired' if glove_acquired }}" /></td>
<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>

View File

@@ -7,11 +7,19 @@
</ul>
{%- endmacro %}
{% macro list_patches_room(room) %}
{% if room.seed.patches %}
{% if room.seed.slots %}
<ul>
{% for patch in room.seed.patches|list|sort(attribute="player_id") %}
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
{% if patch.game == "Minecraft" %}
<li><a href="{{ url_for("download_slot_file", seed_id=room.seed.id, player_id=patch.player_id) }}">
APMC for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
{% elif patch.game == "Factorio" %}
<li><a href="{{ url_for("download_slot_file", seed_id=room.seed.id, player_id=patch.player_id) }}">
Mod for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
{% else %}
<li><a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}">
Patch for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
{% endif %}
{% endfor %}
</ul>
{% endif %}

View File

@@ -4,11 +4,11 @@
<meta charset="UTF-8">
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Jost:wght@400;500;600&display=swap" rel="stylesheet">
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/tooltip.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/cookieNotice.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/globalStyles.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/styleController.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/cookieNotice.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/styleController.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
{% block head %}
<title>MultiWorld</title>
{% endblock %}

View File

@@ -2,15 +2,16 @@
{% block head %}
<title>Player Settings</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/playerSettings.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerSettings.css") }}" />
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/playerSettings.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerSettings.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/grassHeader.html' %}
<div id="player-settings">
<div id="user-message"></div>
<h1>Start Game</h1>
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
or download a settings file you can use to participate in a MultiWorld. If you would like to make

View File

@@ -3,7 +3,7 @@
{% block head %}
<title>Generation failed, please retry.</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/waitSeed.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
{% endblock %}
{% block body %}

View File

@@ -7,5 +7,5 @@
<script type="text/javascript"
src="https://cdn.datatables.net/v/dt/jq-3.3.1/dt-1.10.21/sc-2.0.2/sp-1.1.1/datatables.min.js"
></script>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/tablepage.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tablepage.css") }}" />
{% endblock %}

View File

@@ -2,9 +2,9 @@
{% block head %}
{{ super() }}
<title>Multiworld Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/tracker.css") }}"/>
<script type="application/ecmascript" src="{{ static_autoversion("assets/jquery.scrollsync.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/tracker.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tracker.js") }}"></script>
{% endblock %}
{% block body %}

View File

@@ -3,11 +3,11 @@
{% block head %}
{% include 'header/grassHeader.html' %}
<title>Archipelago</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/tutorial.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorial.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/tutorial.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
{% endblock %}
{% block body %}

View File

@@ -3,8 +3,8 @@
{% block head %}
{% include 'header/grassHeader.html' %}
<title>Archipelago Guides</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/tutorialLanding.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/tutorialLanding.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
{% endblock %}
{% block body %}

View File

@@ -3,8 +3,8 @@
{% block head %}
{{ super() }}
<title>Generate Game</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/userContent.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/userContent.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/userContent.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/userContent.js") }}"></script>
{% endblock %}
{% block body %}
@@ -31,10 +31,7 @@
<tr>
<td><a href="{{ url_for("viewSeed", seed=room.seed.id) }}">{{ room.seed.id|suuid }}</a></td>
<td><a href="{{ url_for("hostRoom", room=room.id) }}">{{ room.id|suuid }}</a></td>
<td
class="center"
data-tooltip="{{ room.seed.multidata.names[0]|join(", ")|truncate(256, False, " ...") }}"
>{{ room.seed.multidata.names[0]|length }}</td>
<td>>={{ room.seed.slots|length }}</td>
<td>{{ room.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
<td>{{ room.last_activity.strftime("%Y-%m-%d %H:%M") }}</td>
</tr>
@@ -59,11 +56,7 @@
{% for seed in seeds %}
<tr>
<td><a href="{{ url_for("viewSeed", seed=seed.id) }}">{{ seed.id|suuid }}</a></td>
<td class="center"
{% if seed.multidata %}
data-tooltip="{{ seed.multidata.names[0]|join(", ")|truncate(256, False, " ...") }}"
{% endif %}
>{% if seed.multidata %}{{ seed.multidata.names[0]|length }}{% else %}1{% endif %}
<td>{% if seed.multidata %}>={{ seed.slots|length }}{% else %}1{% endif %}
</td>
<td>{{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
</tr>

View File

@@ -3,8 +3,8 @@
{% block head %}
<title>View Seed {{ seed.id|suuid }}</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/viewSeed.css") }}"/>
<script type="application/ecmascript" src="{{ static_autoversion("assets/viewSeed.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/viewSeed.css") }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/viewSeed.js") }}"></script>
{% endblock %}
{% block body %}
@@ -37,17 +37,10 @@
<td>Players:&nbsp;</td>
<td>
<ul>
{% for team in seed.multidata["names"] %}
{% set outer_loop = loop %}
<li>Team #{{ loop.index }} - {{ team | length }}
<ul>
{% for player in team %}
<li>
<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=loop.index, team_id=outer_loop.index0) }}">{{ player }}</a>
</li>
{% endfor %}
</ul>
</li>
{% for patch in seed.slots|sort(attribute='player_id') %}
<li>
<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=patch.player_id) }}">{{ patch.player_name }}</a>
</li>
{% endfor %}
</ul>
</td>
@@ -64,13 +57,13 @@
</tr>
{% else %}
<tr>
<td>Patches:&nbsp;</td>
<td>Files:&nbsp;</td>
<td>
<ul>
{% for patch in seed.patches %}
{% for slot in seed.slots %}
<li>
<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=patch.player, team_id=0) }}">Player {{ patch.player }}</a>
<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=slot.player_id) }}">Player {{ slot.player_name }}</a>
</li>

View File

@@ -4,7 +4,7 @@
{% block head %}
<title>Generation in Progress</title>
<meta http-equiv="refresh" content="1">
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/waitSeed.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
{% endblock %}
{% block body %}

View File

@@ -2,16 +2,17 @@
{% block head %}
<title>Player Settings</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/weightedSettings.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedSettings.css") }}" />
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/weightedSettings.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedSettings.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/grassHeader.html' %}
<div id="weighted-settings">
<header id="user-warning"></header>
<div id="user-message"></div>
<h1>Weighted Settings</h1>
<div id="instructions">
This page is used to configure your weighted settings. You have three presets you can control, which

View File

@@ -5,18 +5,17 @@ from werkzeug.exceptions import abort
import datetime
from uuid import UUID
from worlds.alttp import Items, Regions
from worlds.alttp import Items
from WebHostLib import app, cache, Room
from NetUtils import Hint
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
def get_id(item_name):
def get_alttp_id(item_name):
return Items.item_table[item_name][2]
app.jinja_env.filters["location_name"] = lambda location: Regions.lookup_id_to_name.get(location, location)
app.jinja_env.filters['item_name'] = lambda id: Items.lookup_id_to_name.get(id, id)
app.jinja_env.filters["location_name"] = lambda location: lookup_any_location_id_to_name.get(location, location)
app.jinja_env.filters['item_name'] = lambda id: lookup_any_item_id_to_name.get(id, id)
icons = {
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
@@ -155,9 +154,9 @@ levels = {"Fighter Sword": 1,
"Bow": 1,
"Silver Bow": 2}
multi_items = {get_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove")}
links = {get_id(key): get_id(value) for key, value in links.items()}
levels = {get_id(key): value for key, value in levels.items()}
multi_items = {get_alttp_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove")}
links = {get_alttp_id(key): get_alttp_id(value) for key, value in links.items()}
levels = {get_alttp_id(key): value for key, value in levels.items()}
tracking_names = ["Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer",
"Hookshot", "Magic Mirror", "Flute",
@@ -237,7 +236,7 @@ ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower',
tracking_ids = []
for item in tracking_names:
tracking_ids.append(get_id(item))
tracking_ids.append(get_alttp_id(item))
small_key_ids = {}
big_key_ids = {}
@@ -266,6 +265,7 @@ def attribute_item(inventory, team, recipient, item):
def attribute_item_solo(inventory, item):
"""Adds item to inventory counter, converts everything to progressive."""
target_item = links.get(item, item)
if item in levels: # non-progressive
inventory[target_item] = max(inventory[target_item], levels[item])
@@ -319,20 +319,22 @@ def get_static_room_data(room: Room):
player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
for _, (item_id, item_player) in locations.items():
if item_id in ids_big_key:
player_big_key_locations[item_player].add(ids_big_key[item_id])
if item_id in ids_small_key:
player_small_key_locations[item_player].add(ids_small_key[item_id])
for loc_data in locations.values():
for item_id, item_player in loc_data.values():
if item_id in ids_big_key:
player_big_key_locations[item_player].add(ids_big_key[item_id])
elif item_id in ids_small_key:
player_small_key_locations[item_player].add(ids_small_key[item_id])
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
player_big_key_locations, player_small_key_locations, multidata["precollected_items"]
player_big_key_locations, player_small_key_locations, multidata["precollected_items"], \
multidata["games"]
_multidata_cache[room.seed.id] = result
return result
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
@cache.memoize(timeout=15)
@cache.memoize(timeout=60) # multisave is currently created at most every minute
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
# Team and player must be positive and greater than zero
if tracked_team < 0 or tracked_player < 1:
@@ -343,9 +345,9 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
abort(404)
# Collect seed information and pare it down to a single player
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, player_big_key_locations, player_small_key_locations, precollected_items = get_static_room_data(room)
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
player_big_key_locations, player_small_key_locations, precollected_items, games = get_static_room_data(room)
player_name = names[tracked_team][tracked_player - 1]
seed_checks_in_area = seed_checks_in_area[tracked_player]
location_to_area = player_location_to_area[tracked_player]
inventory = collections.Counter()
checks_done = {loc_name: 0 for loc_name in default_locations}
@@ -362,130 +364,82 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
multisave = {}
# Add items to player inventory
for (ms_team, ms_player), locations_checked in multisave.get("location_checks", {}):
for (ms_team, ms_player), locations_checked in multisave.get("location_checks", {}).items():
# logging.info(f"{ms_team}, {ms_player}, {locations_checked}")
# Skip teams and players not matching the request
player_locations = locations[ms_player]
if ms_team == tracked_team:
# If the player does not have the item, do nothing
for location in locations_checked:
if (location, ms_player) not in locations:
continue
item, recipient = locations[location, ms_player]
if recipient == tracked_player: # a check done for the tracked player
attribute_item_solo(inventory, item)
if ms_player == tracked_player: # a check done by the tracked player
checks_done[location_to_area[location]] += 1
checks_done["Total"] += 1
# Note the presence of the triforce item
for (ms_team, ms_player), game_state in multisave.get("client_game_state", []):
# Skip teams and players not matching the request
if ms_team != tracked_team or ms_player != tracked_player:
continue
if game_state:
if location in player_locations:
item, recipient = player_locations[location]
if recipient == tracked_player: # a check done for the tracked player
attribute_item_solo(inventory, item)
if ms_player == tracked_player: # a check done by the tracked player
checks_done[location_to_area[location]] += 1
checks_done["Total"] += 1
if games[tracked_player] == "A Link to the Past":
# Note the presence of the triforce item
game_state = multisave.get("client_game_state", {}).get((tracked_team, tracked_player), 0)
if game_state == 30:
inventory[106] = 1 # Triforce
acquired_items = []
for itm in inventory:
acquired_items.append(get_item_name_from_id(itm))
# Progressive items need special handling for icons and class
progressive_items = {
"Progressive Sword": 94,
"Progressive Glove": 97,
"Progressive Bow": 100,
"Progressive Mail": 96,
"Progressive Shield": 95,
}
progressive_names = {
"Progressive Sword": [None, 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
"Progressive Glove": [None, 'Power Glove', 'Titan Mitts'],
"Progressive Bow": [None, "Bow", "Silver Bow"],
"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
}
# Progressive items need special handling for icons and class
progressive_items = {
"Progressive Sword": 94,
"Progressive Glove": 97,
"Progressive Bow": 100,
"Progressive Mail": 96,
"Progressive Shield": 95,
}
# Determine which icon to use
display_data = {}
for item_name, item_id in progressive_items.items():
level = min(inventory[item_id], len(progressive_names[item_name])-1)
display_name = progressive_names[item_name][level]
acquired = True
if not display_name:
acquired = False
display_name = progressive_names[item_name][level+1]
base_name = item_name.split(maxsplit=1)[1].lower()
display_data[base_name+"_acquired"] = acquired
display_data[base_name+"_url"] = icons[display_name]
# Determine which icon to use for the sword
sword_url = icons["Fighter Sword"]
sword_acquired = False
sword_names = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword']
if "Progressive Sword" in acquired_items:
sword_url = icons[sword_names[min(inventory[progressive_items["Progressive Sword"]], 4) - 1]]
sword_acquired = True
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
sp_areas = ordered_areas[2:15]
return render_template("lttpTracker.html", inventory=inventory,
player_name=player_name, room=room, icons=icons, checks_done=checks_done,
checks_in_area=seed_checks_in_area[tracked_player], acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
key_locations=player_small_key_locations[tracked_player],
big_key_locations=player_big_key_locations[tracked_player],
**display_data)
else:
for sword in reversed(sword_names):
if sword in acquired_items:
sword_url = icons[sword]
sword_acquired = True
break
gloves_url = icons["Power Glove"]
gloves_acquired = False
glove_names = ["Power Glove", "Titan Mitts"]
if "Progressive Glove" in acquired_items:
gloves_url = icons[glove_names[min(inventory[progressive_items["Progressive Glove"]], 2) - 1]]
gloves_acquired = True
else:
for glove in reversed(glove_names):
if glove in acquired_items:
gloves_url = icons[glove]
gloves_acquired = True
break
bow_url = icons["Bow"]
bow_acquired = False
bow_names = ["Bow", "Silver Bow"]
if "Progressive Bow" in acquired_items:
bow_url = icons[bow_names[min(inventory[progressive_items["Progressive Bow"]], 2) - 1]]
bow_acquired = True
else:
for bow in reversed(bow_names):
if bow in acquired_items:
bow_url = icons[bow]
bow_acquired = True
break
mail_url = icons["Green Mail"]
mail_names = ["Blue Mail", "Red Mail"]
if "Progressive Mail" in acquired_items:
mail_url = icons[mail_names[min(inventory[progressive_items["Progressive Mail"]], 2) - 1]]
else:
for mail in reversed(mail_names):
if mail in acquired_items:
mail_url = icons[mail]
break
shield_url = icons["Blue Shield"]
shield_acquired = False
shield_names = ["Blue Shield", "Red Shield", "Mirror Shield"]
if "Progressive Shield" in acquired_items:
shield_url = icons[shield_names[min(inventory[progressive_items["Progressive Shield"]], 3) - 1]]
shield_acquired = True
else:
for shield in reversed(shield_names):
if shield in acquired_items:
shield_url = icons[shield]
shield_acquired = True
break
# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
sp_areas = ordered_areas[2:15]
return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
player_name=player_name, room=room, icons=icons, checks_done=checks_done,
checks_in_area=seed_checks_in_area, acquired_items=acquired_items,
sword_url=sword_url, sword_acquired=sword_acquired, gloves_url=gloves_url,
gloves_acquired=gloves_acquired, bow_url=bow_url, bow_acquired=bow_acquired,
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
key_locations=player_small_key_locations[tracked_player],
big_key_locations=player_big_key_locations[tracked_player],
mail_url=mail_url, shield_url=shield_url, shield_acquired=shield_acquired)
checked_locations = multisave.get("location_checks", {}).get((tracked_team, tracked_player), set())
return render_template("genericTracker.html",
inventory=inventory,
player=tracked_player, team=tracked_team, room=room, player_name=player_name,
checked_locations= checked_locations, not_checked_locations = set(locations[tracked_player])-checked_locations)
@app.route('/tracker/<suuid:tracker>')
@cache.memoize(timeout=30) # update every 30 seconds
@cache.memoize(timeout=60) # multisave is currently created at most every minute
def getTracker(tracker: UUID):
room = Room.get(tracker=tracker)
if not room:
abort(404)
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, player_big_key_locations, \
player_small_key_locations, precollected_items = get_static_room_data(room)
player_small_key_locations, precollected_items, games = get_static_room_data(room)
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)}
for teamnumber, team in enumerate(names)}
@@ -500,26 +454,26 @@ def getTracker(tracker: UUID):
else:
multisave = {}
if "hints" in multisave:
for key, hintdata in multisave["hints"]:
for hint in hintdata:
hints[key[0]].add(Hint(*hint))
for (team, slot), slot_hints in multisave["hints"].items():
hints[team] |= set(slot_hints)
for (team, player), locations_checked in multisave.get("location_checks", {}):
for (team, player), locations_checked in multisave.get("location_checks", {}).items():
player_locations = locations[player]
if precollected_items:
precollected = precollected_items[player]
for item_id in precollected:
attribute_item(inventory, team, player, item_id)
for location in locations_checked:
if (location, player) not in locations or location not in player_location_to_area[player]:
if location not in player_locations or location not in player_location_to_area[player]:
continue
item, recipient = locations[location, player]
item, recipient = player_locations[location]
attribute_item(inventory, team, recipient, item)
checks_done[team][player][player_location_to_area[player][location]] += 1
checks_done[team][player]["Total"] += 1
for (team, player), game_state in multisave.get("client_game_state", []):
if game_state:
for (team, player), game_state in multisave.get("client_game_state", {}).items():
if game_state == 30:
inventory[team][player][106] = 1 # Triforce
group_big_key_locations = set()
@@ -538,7 +492,7 @@ def getTracker(tracker: UUID):
for player, name in enumerate(names, 1):
player_names[(team, player)] = name
long_player_names = player_names.copy()
for (team, player), alias in multisave.get("name_aliases", []):
for (team, player), alias in multisave.get("name_aliases", {}).items():
player_names[(team, player)] = alias
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"

View File

@@ -1,13 +1,14 @@
import json
import zlib
import zipfile
import logging
import lzma
import json
import base64
import MultiServer
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import commit, select
from pony.orm import flush, select
from WebHostLib import app, Seed, Room, Patch
from WebHostLib import app, Seed, Room, Slot
from Utils import parse_yaml
accepted_zip_contents = {"patches": ".apbp",
"spoiler": ".txt",
@@ -30,7 +31,7 @@ def uploads():
flash('No selected file')
elif file and allowed_file(file.filename):
if file.filename.endswith(".zip"):
patches = set()
slots = set()
spoiler = ""
multidata = None
with zipfile.ZipFile(file, 'r') as zfile:
@@ -40,9 +41,28 @@ def uploads():
if file.filename.endswith(banned_zip_contents):
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
elif file.filename.endswith(".apbp"):
splitted = file.filename.split("/")[-1][3:].split("P", 1)
player_id, player_name = splitted[1].split(".")[0].split("_")
patches.add(Patch(data=zfile.open(file, "r").read(), player_name=player_name, player_id=player_id))
data = zfile.open(file, "r").read()
yaml_data = parse_yaml(lzma.decompress(data).decode("utf-8-sig"))
if yaml_data["version"] < 2:
return "Old format cannot be uploaded (outdated .apbp)", 500
metadata = yaml_data["meta"]
slots.add(Slot(data=data, player_name=metadata["player_name"],
player_id=metadata["player_id"],
game="A Link to the Past"))
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
slots.add(Slot(data=data, player_name=metadata["player_name"],
player_id=metadata["player_id"],
game="Minecraft"))
elif file.filename.endswith(".zip"):
# Factorio mods needs a specific name or they do no function
_, seed_name, slot_id, slot_name = file.filename.rsplit("_", 1)[0].split("-")
slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name,
player_id=int(slot_id[1:]), game="Factorio"))
elif file.filename.endswith(".txt"):
spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
elif file.filename.endswith(".archipelago"):
@@ -54,11 +74,11 @@ def uploads():
else:
multidata = zfile.open(file).read()
if multidata:
commit() # commit patches
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=session["_id"])
commit() # create seed
for patch in patches:
patch.seed = seed
flush() # commit slots
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=session["_id"])
flush() # create seed
for slot in slots:
slot.seed = seed
return redirect(url_for("viewSeed", seed=seed.id))
else:
@@ -72,7 +92,7 @@ def uploads():
raise
else:
seed = Seed(multidata=multidata, owner=session["_id"])
commit() # place into DB and generate ids
flush() # place into DB and generate ids
return redirect(url_for("viewSeed", seed=seed.id))
else:
flash("Not recognized file format. Awaiting a .multidata file.")

159
WebUI.py
View File

@@ -1,159 +0,0 @@
import http.server
import logging
import json
import typing
import socket
import socketserver
import threading
import webbrowser
import asyncio
from functools import partial
from NetUtils import Node
from LttPClient import Context
import Utils
class WebUiClient(Node, logging.Handler):
loader = staticmethod(json.loads)
dumper = staticmethod(json.dumps)
def __init__(self):
super(WebUiClient, self).__init__()
self.manual_snes = None
@staticmethod
def build_message(msg_type: str, content: typing.Union[str, dict]) -> dict:
return {'type': msg_type, 'content': content}
def emit(self, record: logging.LogRecord) -> None:
self.broadcast_all({"type": record.levelname.lower(), "content": str(record.msg)})
def send_chat_message(self, message):
self.broadcast_all(self.build_message('chat', message))
def send_connection_status(self, ctx: Context):
asyncio.create_task(self._send_connection_status(ctx))
async def _send_connection_status(self, ctx: Context):
cache = Utils.persistent_load()
cached_address = cache.get("servers", {}).get("default", None)
server_address = ctx.server_address if ctx.server_address else cached_address if cached_address else None
self.broadcast_all(self.build_message('connections', {
'snesDevice': ctx.snes_attached_device[1] if ctx.snes_attached_device else None,
'snes': ctx.snes_state,
'serverAddress': server_address,
'server': 1 if ctx.server is not None and not ctx.server.socket.closed else 0,
}))
def send_device_list(self, devices):
self.broadcast_all(self.build_message('availableDevices', {
'devices': devices,
}))
def poll_for_server_ip(self):
self.broadcast_all(self.build_message('serverAddress', {}))
def notify_item_sent(self, finder, recipient, item, location, i_am_finder: bool, i_am_recipient: bool,
item_is_unique: bool = False):
self.broadcast_all(self.build_message('itemSent', {
'finder': finder,
'recipient': recipient,
'item': item,
'location': location,
'iAmFinder': int(i_am_finder),
'iAmRecipient': int(i_am_recipient),
'itemIsUnique': int(item_is_unique),
}))
def notify_item_found(self, finder: str, item: str, location: str, i_am_finder: bool, item_is_unique: bool = False):
self.broadcast_all(self.build_message('itemFound', {
'finder': finder,
'item': item,
'location': location,
'iAmFinder': int(i_am_finder),
'itemIsUnique': int(item_is_unique),
}))
def notify_item_received(self, finder: str, item: str, location: str, item_index: int, queue_length: int,
item_is_unique: bool = False):
self.broadcast_all(self.build_message('itemReceived', {
'finder': finder,
'item': item,
'location': location,
'itemIndex': item_index,
'queueLength': queue_length,
'itemIsUnique': int(item_is_unique),
}))
def send_hint(self, finder, recipient, item, location, found, i_am_finder: bool, i_am_recipient: bool,
entrance_location: str = None):
self.broadcast_all(self.build_message('hint', {
'finder': finder,
'recipient': recipient,
'item': item,
'location': location,
'found': int(found),
'iAmFinder': int(i_am_finder),
'iAmRecipient': int(i_am_recipient),
'entranceLocation': entrance_location,
}))
def send_game_info(self, ctx: Context):
self.broadcast_all(self.build_message('gameInfo', {
'clientVersion': Utils.__version__,
'hintCost': ctx.hint_cost,
'checkPoints': ctx.check_points,
'forfeitMode': ctx.forfeit_mode,
'remainingMode': ctx.remaining_mode,
}))
def send_location_check(self, ctx: Context, last_check: str):
self.broadcast_all(self.build_message('locationCheck', {
'totalChecks': len(ctx.locations_checked),
'hintPoints': ctx.hint_points,
'lastCheck': last_check,
}))
web_thread = None
PORT = 5050
class RequestHandler(http.server.SimpleHTTPRequestHandler):
def log_request(self, code='-', size='-'):
pass
def log_message(self, format, *args):
pass
def log_date_time_string(self):
pass
Handler = partial(RequestHandler,
directory=Utils.local_path("data", "web", "public"))
def start_server(socket_port: int, on_start=lambda: None):
global web_thread
try:
server = socketserver.TCPServer(("", PORT), Handler)
except OSError:
# In most cases "Only one usage of each socket address (protocol/network address/port) is normally permitted"
import logging
# If the exception is caused by our desired port being unavailable, assume the web server is already running
# from another client instance
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
if sock.connect_ex(('localhost', PORT)) == 0:
logging.info("Web server is already running in another client window.")
webbrowser.open(f'http://localhost:{PORT}?port={socket_port}')
return
# If the exception is caused by something else, report on it
logging.exception("Unable to bind port for local web server. The CLI client should work in all cases.")
else:
print("serving at port", PORT)
on_start()
web_thread = threading.Thread(target=server.serve_forever).start()

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@@ -0,0 +1 @@
{"stone-furnace":{"smelting":true},"steel-furnace":{"smelting":true},"electric-furnace":{"smelting":true},"assembling-machine-1":{"crafting":true,"basic-crafting":true,"advanced-crafting":true},"assembling-machine-2":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"assembling-machine-3":{"basic-crafting":true,"crafting":true,"advanced-crafting":true,"crafting-with-fluid":true},"oil-refinery":{"oil-processing":true},"chemical-plant":{"chemistry":true},"centrifuge":{"centrifuging":true},"rocket-silo":{"rocket-building":true},"character":{"crafting":true}}

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@@ -1,15 +1,11 @@
{% macro dict_to_lua(dict) -%}
{
{% for key, value in dict.items() %}
["{{ key }}"] = {{ value | safe }}{% if not loop.last %},{% endif %}
{% endfor %}
}
{%- endmacro %}
{% from "macros.lua" import dict_to_lua %}
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
require "lib"
require "util"
FREE_SAMPLES = {{ free_samples }}
SLOT_NAME = "{{ slot_name }}"
SEED_NAME = "{{ seed_name }}"
--SUPPRESS_INVENTORY_EVENTS = false
-- Initialize force data, either from it being created or already being part of the game when the mod was added.
@@ -137,16 +133,18 @@ script.on_init(function()
end)
-- for testing
script.on_event(defines.events.on_tick, function(event)
if event.tick%600 == 300 then
dumpInfo(game.forces["player"])
end
end)
-- script.on_event(defines.events.on_tick, function(event)
-- if event.tick%3600 == 300 then
-- dumpInfo(game.forces["player"])
-- end
-- end)
-- hook into researches done
script.on_event(defines.events.on_research_finished, function(event)
local technology = event.research
dumpInfo(technology.force)
if technology.researched and string.find(technology.name, "ap%-") == 1 then
dumpInfo(technology.force) --is sendable
end
if FREE_SAMPLES == 0 then
return -- Nothing else to do
end
@@ -180,7 +178,8 @@ function dumpInfo(force)
local data_collection = {
["research_done"] = research_done,
["victory"] = chain_lookup(global, "forcedata", force.name, "victory"),
["slot_name"] = SLOT_NAME
["slot_name"] = SLOT_NAME,
["seed_name"] = SEED_NAME
}
for tech_name, tech in pairs(force.technologies) do
@@ -189,6 +188,7 @@ function dumpInfo(force)
end
end
game.write_file("ap_bridge.json", game.table_to_json(data_collection), false, 0)
log("Archipelago Bridge File written for game tick ".. game.tick .. ".")
-- game.write_file("research_done.json", game.table_to_json(data_collection), false, 0)
-- game.print("Sent progress to Archipelago.")
end

View File

@@ -1,7 +1,8 @@
{% from "macros.lua" import dict_to_recipe %}
-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
require('lib')
data.raw["recipe"]["rocket-part"].ingredients = {{ rocket_recipe | safe }}
data.raw["recipe"]["rocket-part"].ingredients = {{ dict_to_recipe(rocket_recipe) }}
local technologies = data.raw["technology"]
local original_tech
@@ -30,31 +31,51 @@ function prep_copy(new_copy, old_tech)
end
end
function set_ap_icon(tech)
tech.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
tech.icons = nil
tech.icon_size = 128
end
function set_ap_unimportant_icon(tech)
tech.icon = "__{{ mod_name }}__/graphics/icons/ap_unimportant.png"
tech.icons = nil
tech.icon_size = 128
end
function copy_factorio_icon(tech, tech_source)
tech.icon = table.deepcopy(technologies[tech_source].icon)
tech.icons = table.deepcopy(technologies[tech_source].icons)
tech.icon_size = table.deepcopy(technologies[tech_source].icon_size)
end
function adjust_energy(recipe_name, factor)
local energy = data.raw.recipe[recipe_name].energy_required
if (energy == nil) then
energy = 1
end
data.raw.recipe[recipe_name].energy_required = energy * factor
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player in locations %}
{%- for original_tech_name, item_name, receiving_player, advancement in locations %}
original_tech = technologies["{{original_tech_name}}"]
{#- the tech researched by the local player #}
new_tree_copy = table.deepcopy(template_tech)
new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
prep_copy(new_tree_copy, original_tech)
{% if tech_cost != 1 %}
if new_tree_copy.unit.count then
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
end
{% endif %}
{% if item_name in tech_table and visibility %}
{#- copy Factorio Technology Icon #}
new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
{% else %}
{#- use default AP icon if no Factorio graphics exist #}
new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
new_tree_copy.icons = nil
new_tree_copy.icon_size = 512
new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
{% endif %}
{%- if item_name in tech_table and visibility -%}
{#- copy Factorio Technology Icon -#}
copy_factorio_icon(new_tree_copy, "{{ item_name }}")
{%- else -%}
{#- use default AP icon if no Factorio graphics exist -#}
{% if advancement %}set_ap_icon(new_tree_copy){% else %}set_ap_unimportant_icon(new_tree_copy){% endif %}
{%- endif -%}
{#- connect Technology #}
{%- if original_tech_name in tech_tree_layout_prerequisites %}
{%- for prerequesite in tech_tree_layout_prerequisites[original_tech_name] %}
@@ -63,5 +84,9 @@ table.insert(new_tree_copy.prerequisites, "ap-{{ tech_table[prerequesite] }}-")
{% endif -%}
{#- add new Technology to game #}
data:extend{new_tree_copy}
{% endfor %}
{% endfor %}
{% if recipe_time_scale %}
{%- for recipe in recipes %}
adjust_energy("{{ recipe }}", {{ random.triangular(*recipe_time_scale) }})
{%- endfor -%}
{% endif %}

View File

@@ -1,6 +1,6 @@
[technology-name]
{% for original_tech_name, item_name, receiving_player in locations %}
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
{%- if visibility -%}
ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
{% else %}
@@ -9,9 +9,9 @@ ap-{{ tech_table[original_tech_name] }}-= An Archipelago Sendable
{% endfor %}
[technology-description]
{% for original_tech_name, item_name, receiving_player in locations %}
{% for original_tech_name, item_name, receiving_player, advancement in locations %}
{%- if visibility -%}
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}.
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}.
{% else %}
ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone.
{%- endif -%}

View File

@@ -0,0 +1,14 @@
{% macro dict_to_lua(dict) -%}
{
{%- for key, value in dict.items() -%}
["{{ key }}"] = {{ value | safe }}{% if not loop.last %},{% endif %}
{% endfor -%}
}
{%- endmacro %}
{% macro dict_to_recipe(dict) -%}
{
{%- for key, value in dict.items() -%}
{"{{ key }}", {{ value | safe }}}{% if not loop.last %},{% endif %}
{% endfor -%}
}
{%- endmacro %}

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@@ -1,4 +0,0 @@
{
"presets": ["@babel/preset-react", "@babel/preset-env"],
"plugins": ["@babel/plugin-proposal-class-properties"]
}

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@@ -1,40 +0,0 @@
module.exports = {
env: {
browser: true,
es6: true,
},
extends: [
'plugin:react/recommended',
'airbnb',
],
parser: 'babel-eslint',
globals: {
Atomics: 'readonly',
SharedArrayBuffer: 'readonly',
},
parserOptions: {
ecmaFeatures: {
jsx: true,
},
ecmaVersion: 2018,
sourceType: 'module',
},
plugins: [
'react',
],
rules: {
"react/jsx-filename-extension": 0,
"react/jsx-one-expression-per-line": 0,
"react/destructuring-assignment": 0,
"react/jsx-curly-spacing": [2, { "when": "always" }],
"react/prop-types": 0,
"react/no-access-state-in-setstate": 0,
"react/button-has-type": 0,
"max-len": [2, { code: 120 }],
"operator-linebreak": [2, "after"],
"no-console": [2, { allow: ["error", "warn"] }],
"linebreak-style": 0,
"jsx-a11y/no-static-element-interactions": 0,
"jsx-a11y/click-events-have-key-events": 0,
},
};

2
data/web/.gitignore vendored
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@@ -1,2 +0,0 @@
node_modules
*.map

14170
data/web/package-lock.json generated

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@@ -1,50 +0,0 @@
{
"name": "web-ui",
"version": "1.0.0",
"description": "",
"main": "index.jsx",
"scripts": {
"build": "webpack --config webpack.config.js",
"dev": "webpack --config webpack.dev.js"
},
"author": "LegendaryLinux",
"license": "MIT",
"dependencies": {
"@fortawesome/fontawesome-svg-core": "^1.2.35",
"@fortawesome/free-solid-svg-icons": "^5.15.3",
"@fortawesome/react-fontawesome": "^0.1.14",
"crypto-browserify": "^3.12.0",
"crypto-js": "^4.0.0",
"css-loader": "^5.1.3",
"lodash-es": "^4.17.21",
"prop-types": "^15.7.2",
"react": "^17.0.1",
"react-dom": "^17.0.1",
"react-redux": "^7.2.2",
"react-router-dom": "^5.2.0",
"redux": "^4.0.5",
"redux-devtools-extension": "^2.13.9",
"sass-loader": "^10.1.1",
"style-loader": "^2.0.0",
"webpack-cli": "^4.5.0"
},
"devDependencies": {
"@babel/core": "^7.13.10",
"@babel/plugin-proposal-class-properties": "^7.13.0",
"@babel/preset-env": "^7.13.10",
"@babel/preset-react": "^7.12.13",
"babel-eslint": "^10.1.0",
"babel-loader": "^8.2.2",
"buffer": "^6.0.3",
"eslint": "^7.22.0",
"eslint-config-airbnb": "^18.2.1",
"eslint-plugin-import": "^2.22.1",
"eslint-plugin-jsx-a11y": "^6.4.1",
"eslint-plugin-react": "^7.22.0",
"eslint-plugin-react-hooks": "^4.2.0",
"file-loader": "^6.2.0",
"node-sass": "^5.0.0",
"stream-browserify": "^3.0.0",
"webpack": "^5.27.1"
}
}

File diff suppressed because one or more lines are too long

View File

@@ -1,13 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Berserker Multiworld Web GUI</title>
<script type="application/ecmascript" src="assets/index.bundle.js"></script>
</head>
<body>
<div id="app">
<!-- Populated by React/JSX -->
</div>
</body>
</html>

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@@ -1,10 +0,0 @@
import React from 'react';
import '../../../styles/HeaderBar/components/HeaderBar.scss';
const HeaderBar = () => (
<div id="header-bar">
Multiworld WebUI
</div>
);
export default HeaderBar;

View File

@@ -1,8 +0,0 @@
const APPEND_MESSAGE = 'APPEND_MESSAGE';
const appendMessage = (content) => ({
type: APPEND_MESSAGE,
content,
});
export default appendMessage;

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@@ -1,8 +0,0 @@
const SET_MONITOR_FONT_SIZE = 'SET_MONITOR_FONT_SIZE';
const setMonitorFontSize = (fontSize) => ({
type: SET_MONITOR_FONT_SIZE,
fontSize,
});
export default setMonitorFontSize;

View File

@@ -1,8 +0,0 @@
const SET_SHOW_RELEVANT = 'SET_SHOW_RELEVANT';
const setShowRelevant = (showRelevant) => ({
type: SET_SHOW_RELEVANT,
showRelevant,
});
export default setShowRelevant;

View File

@@ -1,8 +0,0 @@
const SET_SIMPLE_FONT = 'SET_SIMPLE_FONT';
const setSimpleFont = (simpleFont) => ({
type: SET_SIMPLE_FONT,
simpleFont,
});
export default setSimpleFont;

View File

@@ -1,42 +0,0 @@
import _assign from 'lodash-es/assign';
const initialState = {
fontSize: 18,
simpleFont: false,
showRelevantOnly: false,
messageLog: [],
};
const appendToLog = (log, item) => {
const trimmedLog = log.slice(-349);
trimmedLog.push(item);
return trimmedLog;
};
const monitorReducer = (state = initialState, action) => {
switch (action.type) {
case 'SET_MONITOR_FONT_SIZE':
return _assign({}, state, {
fontSize: action.fontSize,
});
case 'SET_SIMPLE_FONT':
return _assign({}, state, {
simpleFont: action.simpleFont,
});
case 'SET_SHOW_RELEVANT':
return _assign({}, state, {
showRelevantOnly: action.showRelevant,
});
case 'APPEND_MESSAGE':
return _assign({}, state, {
messageLog: appendToLog(state.messageLog, action.content),
});
default:
return state;
}
};
export default monitorReducer;

View File

@@ -1,13 +0,0 @@
import React from 'react';
import '../../../styles/Monitor/components/Monitor.scss';
import MonitorControls from '../containers/MonitorControls';
import MonitorWindow from '../containers/MonitorWindow';
const Monitor = () => (
<div id="monitor">
<MonitorControls />
<MonitorWindow />
</div>
);
export default Monitor;

View File

@@ -1,218 +0,0 @@
import React, { Component } from 'react';
import { connect } from 'react-redux';
import _forEach from 'lodash-es/forEach';
import WebSocketUtils from '../../global/WebSocketUtils';
import '../../../styles/Monitor/containers/MonitorControls.scss';
// Redux actions
import setMonitorFontSize from '../Redux/actions/setMonitorFontSize';
import setShowRelevant from '../Redux/actions/setShowRelevant';
import setSimpleFont from '../Redux/actions/setSimpleFont';
const mapReduxStateToProps = (reduxState) => ({
fontSize: reduxState.monitor.fontSize,
webSocket: reduxState.webUI.webSocket,
availableDevices: reduxState.webUI.availableDevices,
snesDevice: reduxState.gameState.connections.snesDevice,
snesConnected: reduxState.gameState.connections.snesConnected,
serverAddress: reduxState.gameState.connections.serverAddress,
serverConnected: reduxState.gameState.connections.serverConnected,
simpleFont: reduxState.monitor.simpleFont,
});
const mapDispatchToProps = (dispatch) => ({
updateFontSize: (fontSize) => {
dispatch(setMonitorFontSize(fontSize));
},
doToggleRelevance: (showRelevantOnly) => {
dispatch(setShowRelevant(showRelevantOnly));
},
doSetSimpleFont: (simpleFont) => {
dispatch(setSimpleFont(simpleFont));
},
});
class MonitorControls extends Component {
constructor(props) {
super(props);
this.state = {
deviceId: null,
serverAddress: this.props.serverAddress,
};
}
componentDidMount() {
setTimeout(() => {
if (this.props.webSocket) {
// Poll for available devices
this.pollSnesDevices();
}
}, 500);
}
componentDidUpdate(prevProps) {
// If there is only one SNES device available, connect to it automatically
if (
prevProps.availableDevices.length !== this.props.availableDevices.length &&
this.props.availableDevices.length === 1
) {
// eslint-disable-next-line react/no-did-update-set-state
this.setState({ deviceId: this.props.availableDevices[0] }, () => {
if (!this.props.snesConnected) {
this.connectToSnes();
}
});
}
// If we have moved from a disconnected state (default) into a connected state, request the game information
if (
(
(prevProps.snesConnected !== this.props.snesConnected) || // SNES status changed
(prevProps.serverConnected !== this.props.serverConnected) // OR server status changed
) && ((this.props.serverConnected) && (this.props.snesConnected)) // AND both are connected
) {
this.props.webSocket.send(WebSocketUtils.formatSocketData('webStatus', 'gameInfo'));
this.props.webSocket.send(WebSocketUtils.formatSocketData('webStatus', 'checkData'));
}
}
increaseTextSize = () => {
if (this.props.fontSize >= 25) return;
this.props.updateFontSize(this.props.fontSize + 1);
};
decreaseTextSize = () => {
if (this.props.fontSize <= 10) return;
this.props.updateFontSize(this.props.fontSize - 1);
};
generateSnesOptions = () => {
const options = [];
// No available devices, show waiting for devices
if (this.props.availableDevices.length === 0) {
options.push(<option key="0" value="-1">Waiting for devices...</option>);
return options;
}
// More than one available device, list all options
options.push(<option key="-1" value="-1">Select a device</option>);
_forEach(this.props.availableDevices, (device) => {
options.push(<option key={ device } value={ device }>{device}</option>);
});
return options;
}
updateDeviceId = (event) => this.setState({ deviceId: event.target.value }, this.connectToSnes);
pollSnesDevices = () => {
if (!this.props.webSocket) { return; }
this.props.webSocket.send(WebSocketUtils.formatSocketData('webStatus', 'devices'));
}
connectToSnes = () => {
if (!this.props.webSocket) { return; }
this.props.webSocket.send(WebSocketUtils.formatSocketData('webConfig', { deviceId: this.state.deviceId }));
}
updateServerAddress = (event) => this.setState({ serverAddress: event.target.value ? event.target.value : null });
connectToServer = (event) => {
if (event.key !== 'Enter') { return; }
// If the user presses enter on an empty textbox, disconnect from the server
if (!event.target.value) {
this.props.webSocket.send(WebSocketUtils.formatSocketData('webControl', 'disconnect'));
return;
}
this.props.webSocket.send(
WebSocketUtils.formatSocketData('webConfig', { serverAddress: this.state.serverAddress }),
);
}
toggleRelevance = (event) => {
this.props.doToggleRelevance(event.target.checked);
};
setSimpleFont = (event) => this.props.doSetSimpleFont(event.target.checked);
render() {
return (
<div id="monitor-controls">
<div id="connection-status">
<div id="snes-connection">
<table>
<tbody>
<tr>
<td>SNES Device:</td>
<td>
<select
onChange={ this.updateDeviceId }
disabled={ this.props.availableDevices.length === 0 }
value={ this.state.deviceId }
>
{this.generateSnesOptions()}
</select>
</td>
</tr>
<tr>
<td>Status:</td>
<td>
<span className={ this.props.snesConnected ? 'connected' : 'not-connected' }>
{this.props.snesConnected ? 'Connected' : 'Not Connected'}
</span>
</td>
</tr>
</tbody>
</table>
</div>
<div id="server-connection">
<table>
<tbody>
<tr>
<td>Server:</td>
<td>
<input
defaultValue={ this.props.serverAddress }
onKeyUp={ this.updateServerAddress }
onKeyDown={ this.connectToServer }
/>
</td>
</tr>
<tr>
<td>Status:</td>
<td>
<span className={ this.props.serverConnected ? 'connected' : 'not-connected' }>
{this.props.serverConnected ? 'Connected' : 'Not Connected'}
</span>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div id="accessibility">
<div>
Text Size:
<button disabled={ this.props.fontSize <= 10 } onClick={ this.decreaseTextSize }>-</button>
{ this.props.fontSize }
<button disabled={ this.props.fontSize >= 25 } onClick={ this.increaseTextSize }>+</button>
</div>
<div>
Only show my items <input type="checkbox" onChange={ this.toggleRelevance } />
</div>
<div>
Use alternate font
<input
type="checkbox"
onChange={ this.setSimpleFont }
defaultChecked={ this.props.simpleFont }
/>
</div>
</div>
</div>
);
}
}
export default connect(mapReduxStateToProps, mapDispatchToProps)(MonitorControls);

View File

@@ -1,96 +0,0 @@
import React, { Component } from 'react';
import { connect } from 'react-redux';
import md5 from 'crypto-js/md5';
import WebSocketUtils from '../../global/WebSocketUtils';
import '../../../styles/Monitor/containers/MonitorWindow.scss';
// Redux actions
import appendMessage from '../Redux/actions/appendMessage';
const mapReduxStateToProps = (reduxState) => ({
fontSize: reduxState.monitor.fontSize,
webSocket: reduxState.webUI.webSocket,
messageLog: reduxState.monitor.messageLog,
showRelevantOnly: reduxState.monitor.showRelevantOnly,
});
const mapDispatchToProps = (dispatch) => ({
doAppendMessage: (message) => dispatch(appendMessage(
<div
key={ `${md5(message)}${Math.floor((Math.random() * 1000000))}` }
className="user-command relevant"
>
{message}
</div>,
)),
});
class MonitorWindow extends Component {
constructor(props) {
super(props);
this.monitorRef = React.createRef();
this.commandRef = React.createRef();
this.commandInputRef = React.createRef();
}
componentDidMount() {
// Adjust the monitor height to match user's viewport
this.adjustMonitorHeight();
// Resize the monitor as the user adjusts the window size
window.addEventListener('resize', this.adjustMonitorHeight);
}
componentDidUpdate() {
this.monitorRef.current.style.fontSize = `${this.props.fontSize}px`;
this.adjustMonitorHeight();
}
componentWillUnmount() {
// If one day we have different components occupying the main viewport, let us not attempt to
// perform actions on an unmounted component
window.removeEventListener('resize', this.adjustMonitorHeight);
}
adjustMonitorHeight = () => {
const monitorDimensions = this.monitorRef.current.getBoundingClientRect();
const commandDimensions = this.commandRef.current.getBoundingClientRect();
// Set monitor height
const newMonitorHeight = window.innerHeight - monitorDimensions.top - commandDimensions.height - 30;
this.monitorRef.current.style.height = `${newMonitorHeight}px`;
this.scrollToBottom();
};
scrollToBottom = () => {
this.monitorRef.current.scrollTo(0, this.monitorRef.current.scrollHeight);
};
sendCommand = (event) => {
// If the user didn't press enter, or the command is empty, do nothing
if (event.key !== 'Enter' || !event.target.value) return;
this.props.doAppendMessage(event.target.value);
this.scrollToBottom();
this.props.webSocket.send(WebSocketUtils.formatSocketData('webCommand', event.target.value));
this.commandInputRef.current.value = '';
};
render() {
return (
<div id="monitor-window-wrapper">
<div
id="monitor-window"
ref={ this.monitorRef }
className={ `${this.props.showRelevantOnly ? 'relevant-only' : null}` }
>
{ this.props.messageLog }
</div>
<div id="command-wrapper" ref={ this.commandRef }>
Command: <input onKeyDown={ this.sendCommand } ref={ this.commandInputRef } />
</div>
</div>
);
}
}
export default connect(mapReduxStateToProps, mapDispatchToProps)(MonitorWindow);

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