* APQuest
* Add confetti cannon
* ID change on enemy drop
* nevermind
* Write the apworld
* Actually implement hard mode
* split everything into multiple files
* Push out webworld into a file
* Comment
* Enemy health graphics
* more ruff rules
* graphics :)
* heal player when receiving health upgrade
* the dumbest client of all time
* Fix typo
* You can kinda play it now! Now we just need to render the game... :)))
* fix kvui imports again
* It's playable. Kind of
* oops
* Sounds and stuff
* exceptions for audio
* player sprite stuff
* Not attack without sword
* Make sure it plays correctly
* Collect behavior
* ruff
* don't need to clear checked_locations, but do need to still clear finished_game
* Connect calls disconnect, so this is not necessary
* more seemless reconnection
* Ok now I think it's correct
* Bgm
* Bgm
* minor adjustment
* More refactoring of graphics and sound
* add graphics
* Item column
* Fix enemies not regaining their health
* oops
* oops
* oops
* 6 health final boss on hard mode
* boss_6.png
* Display APQuest items correctly
* auto switch tabs
* some mypy stuff
* Intro song
* Confetti Cannon
* a bit more confetti work
* launcher component
* Graphics change
* graphics and cleanup
* fix apworld
* comment out horse and cat for now
* add docs
* copypasta
* ruff made my comment look unhinged
* Move that comment
* Fix typing and don't import kvui in nogui
* lmao that already exists I don't need to do it myself
* Must've just copied this from somewhere
* order change
* Add unit tests
* Notes about the client
* oops
* another intro song case
* Write WebWorld and setup guides
* Yes description provided
* thing
* how to play
* Music and Volume
* Add cat and horse player sprites
* updates
* Add hammer and breakable wall
* TODO
* replace wav with ogg
* Codeowners and readme
* finish unit tests
* lint
* Todid
* Update worlds/apquest/client/ap_quest_client.py
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Update worlds/apquest/client/custom_views.py
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
* Filler pattern
* __future__ annotations
* twebhost
* Allow wasd and arrow keys
* correct wording
* oops
* just say the website
* append instead of +=
* qwint is onto my favoritism
* kitty alias
* Add a comment about preplaced items for assertAccessDependency
* Use classvar_matrix instead of MultiworldTestBase
* actually remove multiworld stuff from those tests
* missed one more
* Refactor a bit more
* Fix getting of the user path
* Actually explain components
* Meh
* Be a bit clearer about what's what
* oops
* More comments in the regions.py file
* Nevermind
* clarify regions further
* I use too many brackets
* Ok I'm done fr
* simplify wording
* missing .
* Add precollected example
* add note about precollected advancements
* missing s
* APQuest sound rework
* Volume slider
* I forgot I made this
* a
* fix volume of jingles
* Add math trap to game (only works in play_in_console mode so far)
* Math trap in apworld and client side
* Fix background during math trap
* fix leading 0
* Sound and further ui improvements for Math Trap
* fix music bug
* rename apquest subfolder to game
* Move comment to where it belongs
* Clear up language around components (hopefully)
* Clear up what CommonClient is
* Reword some more
* Mention Archipelago (the program) explicitly
* Update worlds/apquest/docs/en_APQuest.md
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* Explain a bit more why you would use classvar matrix
* reword the assert raises stuff
* the volume slider thing is no longer true
* german game page
* Be more clear about why we're overriding Item and Location
* default item classification
* logically considered -> relevant to logic ()
* Update worlds/apquest/items.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* a word on the ambiguity of the word 'filler'
* more rewording
* amount -> number
* stress the necessity of appending to the multiworld itempool
* Update worlds/apquest/locations.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* get_location_names_with_ids
* slight rewording of the new helper method
* add some words about creating known location+item pairs
* Add some more words to worlds/apqeust/options.py
* more words in options.py
* 120 chars (thanks Ixrec >:((( LOL)
* Less confusing wording about rules, hopefully?
* victory -> completion
* remove the immediate creation of the hammer rule on the option region entrance
* access rule performance
* Make all imports module-level in world.py
* formatting
* get rid of noqa RUF012 (and also disable the rule in my local ruff.toml
* move comment for docstring closer to docstring in another place
* advancement????
* Missing function type annotations
* pass mypy again (I don't love this one but all the alternatives are equally bad)
* subclass instead of override
* I forgor to remove these
* Get rid of classvar_matrix and instead talk about some other stuff
* protect people a bit from the assertAccessDependency nonsense
* reword a bit more
* word
* More accessdependency text
* More accessdependency text
* More accessdependency text
* More accessdependency text
* oops
* this is supposed to be absolute
* Add some links to docs
* that's called game now
* Add an archipelago.json and explain what it means
* new line who dis
* reorganize a bit
* ignore instead of skip
* Update archipelago.json
* She new on my line till I
* Update archipelago.json
* add controls tab
* new ruff rule? idk
* WHOOPS
* Pack graphics into fewer files
* annoying ruff format thing
* Cleanup + mypy
* relative import
* Update worlds/apquest/client/custom_views.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Update generate_math_problem.py
* Update worlds/apquest/game/player.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
---------
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
3 logic issues:
* #3046 made it so that prizes were included in LttP's pre_fill items. It accounted for it in regular pre_fill, but missed stage_pre_fill.
* LttP defines a maximum number of heart pieces and heart containers logically within each difficulty. Item condensing did not account for this, and could reduce the number of heart pieces below the required amount logically. Notably, this makes some combination of settings much harder to generate, so another solution may end up ideal.
* Current logic rules do not properly account for the case of standard start and enemizer, requiring a large amount of items logically within a short number of locations. However, the behavior of Enemizer in this situation is well-defined, as the guards during the standard starting sequence are not changed. Thus the required items can be safely minimized.
* Multiple: resize FR RA network commands screenshot
This is now more in line with the text (and the english version).
* Multiple: optimize EN RA network commands screenshot
The URL has changed, so it's a good time to optimize.
* WebHost, Worlds: fix retroarch images not showing
Implements a src/url replacement for relative paths.
Moves the RA screenshots to worlds/generic since they are shared.
Also now uses the FR version in ffmq.
Also fixes the formatting that resultet in the list breaking.
Also moves imports in render_markdown.
Guides now also properly render on Github.
* Factorio: optimize screenshots
The URL has changed, so it's a good time to optimize.
* Factorio: change guide screenshots to use relative URL
* Test: markdown: fix tests on Windows
We also can't use delete=True, delete_on_close=False
because that's not supported in Py3.11.
* Test: markdown: fix typo
I hope that's it now. *sigh*
* Landstalker: fix doc images not showing
Change to relative img urls.
* Landstalker: optimize doc PNGs
The URL has changed, so it's a good time to optimize.