Commit Graph

6990 Commits

Author SHA1 Message Date
Scipio Wright
a2db2cec68 Merge branch 'main' into tunc-portal-direction-pairing 2024-08-14 23:14:46 -04:00
agilbert1412
56aabe51b8 Stardew Valley: Add Quality Bobber in the logic rules for fish quality gold and above #3792 2024-08-14 17:07:06 +02:00
Scipio Wright
5e5f24cdd2 TUNIC: Add off and on aliases for the Entrance Rando option #3794 2024-08-14 16:55:02 +02:00
Exempt-Medic
9fbaa6050f I have no idea (#3791) 2024-08-14 00:21:42 -04:00
Scipio Wright
4c2ef0a633 Merge remote-tracking branch 'refs/remotes/origin/main' into tunc-portal-direction-pairing
# Conflicts:
#	worlds/tunic/__init__.py
#	worlds/tunic/er_rules.py
#	worlds/tunic/rules.py
2024-08-13 21:02:16 -04:00
Scipio Wright
f75a4e8a4f multiworld. to world. 2024-08-13 20:59:41 -04:00
Scipio Wright
0af31c71e0 TUNIC: Swap from multiworld.get to world.get for applicable things (#3789)
* Swap from multiworld.get to world.get for applicable things

* Why was this even here in the first place?
2024-08-14 02:35:08 +02:00
Aaron Wagener
169da1b1e0 Tests: fix the all games multiworld test (#3788) 2024-08-14 00:31:26 +02:00
Aaron Wagener
8e7ea06f39 Core: dump all item placements for generation failures. (#3237)
* Core: dump all item placements for generation failures

* pass the multiworld from remaining fill

* change how the args get handled to fix formatting

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-14 00:17:42 +02:00
Aaron Wagener
96d48a923a Core: recontextualize CollectionState.collect (#3723)
* Core: renamed `CollectionState.collect` arg from `event` to `prevent_sweep` and remove forced collection

* Update TestDungeon.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-13 22:28:05 +02:00
Exempt-Medic
dcaa2f7b97 Core: Two Small Fixes (#3782) 2024-08-13 18:02:09 +02:00
NewSoupVi
50330cf32f Core: Remove broken unused code from Options.py (#3781)
"Unused" is a baseless assertion, but this code path has been crashing on the first statement for 6 months and noone's complained
2024-08-12 19:32:14 +02:00
Exempt-Medic
67520adcea Core: Error on empty options.as_dict (#3773)
* Error on empty options.as_dict

* ValueError instead

* Apply suggestions from code review

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-12 02:13:45 +02:00
Exempt-Medic
a3e54a951f Undertale: Fix slot_data and options.as_dict() (#3774)
* Undertale: Fixing slot_data

* Booleans were difficult
2024-08-12 01:53:40 +02:00
qwint
ae0abd3821 Core: change start inventory from pool to warn when nothing to remove (#3158)
* makes start inventory from pool warn and fixes the itempool to match when it can not find a matching item to remove

* calc the difference correctly

* save new filler and non-removed items differently so we don't remove existing items at random
2024-08-12 00:57:59 +02:00
Scipio Wright
21bbf5fb95 TUNIC: Add note to Universal Tracker stuff #3772 2024-08-12 00:24:30 +02:00
Jarno
09e052c750 Timespinner: Fix eels check logic #3777 2024-08-12 00:24:09 +02:00
Scipio Wright
68a92b0c6f Clique: Update to new options API (#3759) 2024-08-11 14:47:17 +02:00
Scipio Wright
55a51acb5b Actually make UT work 2024-08-10 19:29:47 -04:00
Scipio Wright
de77886115 Remove debug print 2024-08-10 19:28:00 -04:00
Scipio Wright
2fa2bf7036 Fix parsing shop names in UT 2024-08-10 19:23:34 -04:00
Scipio Wright
8685758702 Merge branch 'main' into tunc-portal-direction-pairing 2024-08-10 15:13:47 -04:00
Scipio Wright
defb5ec280 Add note to fixed shop 2024-08-10 15:04:39 -04:00
Silvris
8e06ab4f68 Core: fix invalid __package__ of zipped worlds (#3686)
* fix invalid package fix

* add comment describing fix
2024-08-10 13:49:32 +02:00
black-sliver
9dba39b606 SoE: fix determinism (#3745)
Fixes randomly placed ingredients not being deterministic (depending on settings)
and in turn also fixes logic not being deterministic if they get replaced by fragments.
2024-08-10 13:08:24 +02:00
Scipio Wright
6f20c8a262 Fix weird edge case that is technically user error 2024-08-09 21:33:29 -04:00
Scipio Wright
b559422450 Make seed groups in decoupled with overlapping but not fully overlapped plando connections interact nicely without messing with what the entrances look like in the spoiler log 2024-08-09 20:59:03 -04:00
Scipio Wright
df0aa3c181 Remove extra plando connections definition in options 2024-08-09 18:59:38 -04:00
Scipio Wright
7ce43df0b6 Remove unused safety thing 2024-08-09 18:10:30 -04:00
Scipio Wright
fc80375cdd Add todo note 2024-08-09 17:33:36 -04:00
Scipio Wright
ccaedd8fe6 Add some more comments 2024-08-09 17:25:04 -04:00
Exempt-Medic
a6f376b02e TLOZ: world: multiworld (#3752) 2024-08-09 22:38:42 +02:00
Kaito Sinclaire
c66a8605da DOOM, DOOM II: Update steam URLs (#3746) 2024-08-09 17:04:59 +02:00
Mysteryem
ac7590e621 HK: fix iterating all worlds instead of only HK worlds in stage_pre_fill (#3750)
Would cause generation to fail when generating with HK and another game.

Mistake in 6803c373e5.
2024-08-09 17:02:41 +02:00
Scipio Wright
56e3b12f68 Fix exception text to be shorter 2024-08-09 10:37:46 -04:00
Scipio Wright
58be6d2077 Fix typo 2024-08-09 10:30:53 -04:00
Scipio Wright
6eedd5582b Update plando checking for decoupled 2024-08-09 10:28:08 -04:00
Mysteryem
30f97dd7de Core: Speed up CollectionState.copy() using built-in copy methods (#3678)
All the types being copied are built-in types with their own `copy()`
methods, so using the `copy` module was a bit overkill and also slower.

This patch replaces the use of the `copy` module in
`CollectionState.copy()` with using the built-in `.copy()` methods.

The copying of `reachable_regions` and `blocked_connections` was also
iterating the keys of each dictionary and then looking up the value in
the dictionary for that key. It is faster, and I think more readable, to
iterate the dictionary's `.items()` instead.

For me, when generating a multiworld including the template yaml of
every world with `python -O .\Generate.py --skip_output`, this patch
saves about 2.1s. The overall generation duration for these yamls varies
quite a lot, but averages around 160s for me, so on average this patch
reduced overall generation duration (excluding output duration) by
around 1.3%.

Timing comparisons were made by calling time.perf_counter() at the start
and end of `CollectionState.copy()`'s body, and summing the differences
between the starts and ends of the method body into a global variable
that was printed at the end of generation.

Additional timing comparisons were made, using the `timeit` module, of
the individual function calls or dictionary comprehensions used to
perform the copying.

The main performance cost was `copy.deepcopy()`, which gets slow as the
number of keys multiplied by the number of values within the
sets/Counters gets large, e.g., to deepcopy a `dict[int, Counter[str]]`
with 100 keys and where each Counter contains 100 keys was 30x slower
than most other tested copying methods. Increasing the number of dict
keys or Counter keys only makes it slower.
2024-08-09 14:25:39 +02:00
Mysteryem
6e41c60672 Core: Check parent_region.can_reach first in Location.can_reach (#3724)
* Core: Check parent_region.can_reach first in Location.can_reach

The comment about self.access_rule computing faster on average appears
to no longer be correct with the current caching system for region
accessibility, resulting in self.parent_region.can_reach computing
faster on average.

Generation of template yamls for each game that does not require a rom
to generate, generated with `python -O .\Generate.py --seed 1`
(all durations averaged over at 4 or 5 generations):

Full generation with `spoiler: 1` and no progression balancing:
89.9s -> 72.6s
Only output from above case:
2.6s -> 2.2s

Full generation with `spoiler: 3` and no progression balancing:
769.9s -> 627.1s
Only playthrough calculation + paths from above case:
680.5s -> 555.3s

Full generation with `spoiler: 1` with default progression balancing:
123.5s -> 98.3s
Only progression balancing from above case:
11.3s -> 9.6s

* Update BaseClasses.py

* Update BaseClasses.py

* Update BaseClasses.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 14:13:01 +02:00
Natalie Weizenbaum
5efb3fd2b0 DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Fix Covetous Silver Serpent Ring location

* Update location groups

This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.

* Remove the "Guarded by Keys" group

On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".

* Restore Knight Slayer's Ring classification

* Support infusions/upgrades in the new DS3 mod system

* Support random starting loadouts

* Make an item's NPC status orthogonal to its category

* Track location groups with flags

* Track Archipelago/Offline mismatches on the server

Also fix a few incorrect item names.

* Add additional locations that are now randomizable

* Don't put soul and multiple items in shops

* Add an option to enable whether NG+ items/locations are included

* Clean up useful item categorization

There are so many weapons in the game now, it doesn't make sense to
treat them all as useful

* Add more variety to filler items

* Iron out a few bugs and incompatibilities

* Fix more silly bugs

* Get tests passing

* Update options to cover new item types

Also recategorize some items.

* Verify the default values of `Option`s.

Since `Option.verify()` can handle normalization of option names, this allows options  to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.

This also makes it easier to catch errors if a world author accidentally sets an invalid default.

* Make a few more improvements and fixes

* Randomize Path of the Dragon

* Mark items that unlock checks as useful

These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.

* Guarantee more NPC quests are completable

* Fix a syntax error

* Fix rule definition

* Support enemy randomization

* Support online Yhorm randomization

* Remove a completed TODO

* Fix tests

* Fix force_unique

* Add an option to smooth out upgrade item progression

* Add helpers for setting location/entrance rules

* Support smoother soul item progression

* Fill extra smoothing items into conditional locations as well as other worlds

* Add health item smoothing

* Handle infusions at item generation time

* Handle item upgrades at genreation time

* Fix Grave Warden's Ashes

* Don't overwrite old rules

* Randomize items based on spheres instead of DS3 locations

* Add a smoothing option for weapon upgrades

* Add rules for crow trades

* Small fixes

* Fix a few more bugs

* Fix more bugs

* Try to prevent Path of the Dragon from going somewhere it doesn't work

* Add the ability to provide enemy presets

* Various fixes and features

* Bug fixes

* Better Coiled Sword placement

* Structure DarkSouls3Location more like DarkSouls3Item

* Add events to make DS3's spheres more even

* Restructure locations to work like items do now

* Add rules for more missable locations

* Don't add two Storm Rulers

* Place Hawk Ring in Farron Keep

* Mark the Grass Crest Shield as useful

* Mark new progression items

* Fix a bug

* Support newer better Path of the Dragon code

* Don't lock the player out of Coiled Sword

* Don't create events for missable locations

* Don't throw strings

* Don't smooth event items

* Properly categorize Butcher Knife

* Be more careful about placing Yhorm in low-randomization scenarios

* Don't try to smooth DLC items with DLC disabled

* Fix another Yhorm bug

* Fix upgrade/infusion logic

* Remove the PoolType option

This distinction is no longer meaningful now that every location in
the game of each type is randomized

* Categorize HWL: Red Eye Orb as an NPC location

* Don't place Storm Ruler on CA: Coiled Sword

* Define flatten() locally to make this APWorld capable

* Fix some more Leonhard weirdness

* Fix unique item randomization

* Don't double Twin Dragon Greatshield

* Remove debugging print

* Don't add double Storm Ruler

Also remove now-redundant item sorting by category in create_items.

* Don't add double Storm Ruler

Also remove now-redundant item sorting by category in create_items.

* Add a missing dlc_enabled check

* Use nicer options syntax

* Bump data_version

* Mention where Yhorm is in which world

* Better handle excluded events

* Add a newline to Yhorm location

* Better way of handling excluded unradomized progression locations

* Fix a squidge of nondeterminism

* Only smooth items from this world

* Don't smooth progression weapons

* Remove a location that doesn't actually exist in-game

* Classify Power Within as useful

* Clarify location names

* Fix location requirements

* Clean up randomization options

* Properly name Coiled Sword location

* Add an option for configuring how missable items are handled

* Fix some bugs from location name updates

* Fix location guide link

* Fix a couple locations that were busted offline

* Update detailed location descriptions

* Fix some bugs when generating for a multiworld

* Inject Large Leather Shield

* Fix a few location issues

* Don't allow progression_skip_balancing for unnecessary locs

* Update some location info

* Don't uniquify the wrong items

* Fix some more location issues

* More location fixes

* Use hyphens instead of parens for location descriptions

* Update and fix more locations

* Fix Soul of Cinder boss name

* Fix some logic issues

* Add item groups and document item/location groups

* Fix the display name for "Impatient Mimics"

* Properly handle Transposing Kiln and Pyromancer's Flame

* Testing

* Some fixes to NPC quests, late basin, and transposing kiln

* Improve a couple location names

* Split out and improve missable NPC item logic

* Don't allow crow trades to have foreign items

* Fix a variable capture bug

* Make sure early items are accessible early even with early Castle

* Mark ID giant slave drops as missable

* Make sure late basin means that early items aren't behind it

* Make is_location_available explicitly private

* Add an _add_item_rule utility that checks availability

* Clear excluded items if excluded_locations == "unnecessary"

* Don't allow upgrades/infusions in crow trades

* Fix the documentation for deprecated options

* Create events for all excluded locations

This allows `can_reach` logic to work even if the locations are
randomized.

* Fix up Patches' and Siegward's logic based on some manual testing

* Factor out more sub-methods for setting location rules

* Oops, left these in

* Fixing name

* Left that in too

* Changing to NamedRange to support special_range_names

* Alphabetizing

* Don't call _is_location_available on foreign locations

* Add missing Leonhard items

* Changing late basin to have a post-small-doll option

* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck

* Simplifying an option, fixing a copy-paste error

* Removing trailing whitespace

* Changing lost items to go into start inventory

* Revert Basin changes

* Oops

* Update Options.py

* Reverting small doll changes

* Farron Keep boss requirement logic

* Add Scroll for late_dlc

* Fixing excluded unnecessary locations

* Adding Priestess Ring as being after UG boss

* Removing missable from Corvian Titanite Slab

* Adding KFF Yhorm boss locks

* Screams about Creighton

* Elite Knight Set isn't permanently missable

* Adding Kiln requirement to KFF

* fixing valid_keys and item groups

* Fixing an option-checker

* Throwing unplaceable Storm Ruler into start inventory

* Update locations

* Refactor item injection

* Update setup doc

* Small fixes

* Fix another location name

* Fix injection calculation

* Inject guaranteed items along with progression items

* Mark boss souls as required for access to regions

This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.

* Make sure Sirris's quest can be completed before Pontiff

* Removing unused list

* Changing dict to list

* Removing unused test

* Update __init__.py

* self.multiworld.random -> self.random (#9)

* Fix some miscellaneous location issues

* Rewrite the DS3 intro page/FAQ

* Removing modifying the itempool after fill (#7)

Co-authored-by: Natalie Weizenbaum <nweiz@google.com>

* Small fixes to the setup guide (#10)

Small fixes, adding an example for connecting

* Expanded Late Basin of Vows and Late DLC (#6)

* Add proper requirements for CD: Black Eye Orb

* Fix Aldrich's name

* Document the differences with the 2.x.x branch

* Don't crash if there are more items than locations in smoothing

* Apply suggestions from code review

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Code review

* Fix _replace_with_filler

* Don't use the shared flatten function in SM

* Track local items separately rather than iterating the multiworld

* Various formatting/docs changes suggested by PyCharm (#12)

* Drop deprecated options

* Rename "offline randomizer" to "static randomizer" which is clearer

* Move `enable_*_locations` under removed options.

* Avoid excluded locations for locally-filled items

* Adding Removed options to error (#14)

* Changes for WebHost options display and the options overhaul

* unpack iterators in item list (#13)

* Allow worlds to add options to prebuilt groups

Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.

* Style changes, rename exclude behavior options, remove guaranteed items option

* Spacing/Formatting (#18)

* Various Fixes (#19)

* Universally Track Yhorm (#20)

* Account for excluded and missable

* These are behaviors now

* This is singular, apparently

* Oops

* Fleshing out the priority process

* Missable Titanite Lizards and excluded locations (#22)

* Small style/efficiency changes

* Final passthrough fixes (#24)

* Use rich option formatting

* Make the behavior option values actual behaviors (#25)

* Use !=

* Remove unused flatten utility

* Some changes from review (#28)

* Fixing determinism and making smooth faster (#29)

* Style change

* PyCharm and Mypy fixes (#26)

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Change yhorm default (#30)

* Add indirect condition (#27)

* Update worlds/dark_souls_3/docs/locations_en.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Ship all item IDs to the client

This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.

* Make sure to send AP IDs for infused/upgraded weapons

* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)

* Fix cast

* More typing and small fixes (#32)

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 12:14:26 +02:00
Scipio Wright
cbcc14c791 Handle plando connections and direction pair errors 2024-08-08 23:33:00 -04:00
Scipio Wright
1a59087d8a Fix bug with vanilla portals 2024-08-08 22:42:56 -04:00
Scipio Wright
32f2f14a5f Add test with full-shop plando 2024-08-08 22:14:03 -04:00
Scipio Wright
7ac0211cf0 Make seed groups not sync decoupled 2024-08-08 21:59:21 -04:00
Scipio Wright
0d7b03deac it's aliiiiiive 2024-08-08 20:34:30 -04:00
Scipio Wright
977848f4b5 Fix typo 2024-08-08 14:48:05 -04:00
Scipio Wright
90259e8134 Some cleanup of prints and functions 2024-08-08 14:42:05 -04:00
qwint
6803c373e5 HK: add grub hunt goal (#3203)
* makes grub hunt goal option that calculates the total available grubs (including item link replacements) and requires all of them to be gathered for goal completion

* update slot data name for grub count

* add option to set number needed for grub hub

* updates to grub hunt goal based on review

* copy/paste fix

* account for 'any' goal and fix overriding non-grub goals

* making sure godhome is in logic for any and removing redundancy on completion condition

* fix typing

* i hate typing

* move to stage_pre_fill

* modify "any" goal so all goals are in logic under minimal settings

* rewrite grub counting to create lookups for grubs and groups that can be reused

* use generator instead of list comprehension

* fix whitespace merging wrong

* minor code cleanup
2024-08-08 20:33:13 +02:00
Scipio Wright
5755c98ab7 Add missing parameter 2024-08-08 14:28:01 -04:00
Scipio Wright
dcb560b88e Update portal sorter for variable shops 2024-08-08 14:24:58 -04:00