* docs: add common terms documentation to website
* minor cleanup
* some rewording and reformatting.
* tighten up world definition clarity
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Clarify seed definition a bit better
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* add text for "out of logic" and that slot names must be unique
* rename common terms to glossary
Co-authored-by: Rome Reginelli <mduo13@gmail.com>
* Player tracker: implement a stylized tracker (#447)
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: switch item, icon and location tables to flex views. Some styling based on theme
* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling
* Player Tracker: Implement tracker class. Document tracker usage.
* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.
* Player Tracker: reword some text. Attempt to fix page refreshing.
* Player Tracker: reremove the TODOs that got merged back in accidentally.
* player tracker: move render_template import to webworld so it isn't required outside of webhost
* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.
* Player Tracker: delete a line I forgot about. Add typing to theme.
* Player Tracker: Generate checks_done automatically so worlds don't have to do it
* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation
* Player Tracker: code cleanup
* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.
* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds
* Changes by Kono
* specific trackers: cache and only load the data once every minute
* specific tracker: allow for one icon placement to be used for multiple items.
* Player tracker fixes/updates (#635)
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* render both a generic tracker at generic_tracker and the specific tracker at /tracker
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: change method calls
* Move generic tracker to a WebWorld method
* create a base template for generic specific tracker and instantiate some information before callng it
* some baseline for the playerTracker.html. update information fed from tracker.py
* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.
* player tracker: starting work on regions table
* player tracker: switch item, icon and location tables to flex views. Some styling based on theme
* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling
* Player Tracker: Implement tracker class. Document tracker usage.
* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.
* Player Tracker: reword some text. Attempt to fix page refreshing.
* Player Tracker: reremove the TODOs that got merged back in accidentally.
* player tracker: move render_template import to webworld so it isn't required outside of webhost
* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.
* Player Tracker: delete a line I forgot about. Add typing to theme.
* Player Tracker: Generate checks_done automatically so worlds don't have to do it
* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation
* Player Tracker: code cleanup
* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.
* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds
* Changes by Kono
* specific trackers: cache and only load the data once every minute
* specific tracker: allow for one icon placement to be used for multiple items.
* lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current
* lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons
* tracker: fix non edited trackers being broken from changes.
* tracker: move theme application before modify method so trackers can use a different theme than the world if desired.
* tracker: starting work on key tracking.
* tracker: styling and cleanup by Farrak
* tracker: styling and cleanup by Farrak
* tracker: styling and cleanup of playerTracker.html
* Revert playerTracker.html
* trackers: rename some files for clarity. move trackers into their own subdirectory
* small tracker.py cleanup
* move minecraft tracker to new system
* add item link attributing from upstream
* change getPlayerTracker to get_player_tracker. refactor broken linkings
* refactor styling files to trackers folders
* fix broken image in minecraft tracker. move oot tracker to new system
* clean up my oot nightmare
* rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker
* implement zeldaKeysTracker.js. fix table locations hiding/showing
* Add stone theme
* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)
* Add stone theme preview to world api.md
* Different stone theme preview to match other images
* Options: introduce SpecialRange
* Include SpecialRange data in player-settings and weighted-settings JSON files
* Add support for SpecialRange to player-settings pages
* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.
Co-authored-by: Chris Wilson <chris@legendserver.info>
* WebHost: request maximum amount of file handles from the system for autolauncher.
* WebHostLib: wrap resource import into try to restore windows compatibility
* WebHost: Make custom server prefer ipv4 for display
* WebHost: Make server retry saving in case of connection issues
* WebHost: fix autolaunch guardians getting stuck waiting for the oldest two rooms.
Probably not related to the issues of the system itself getting stuck, but should be fixed anyway.
* WebHost: logfile is meant to be guarded by access cookie
* WebHost: set patch target to null if port is not valid, disabling auto-connect
* WebHost: undo autoconnect link as not all browsers behave like Vivaldi.
* Increase tooltip z-index
Co-authored-by: Chris Wilson <chris@legendserver.info>
* Clients: now featuring tooltips and some general cleanup
* Clients: fade in tooltip over 0.25 seconds
* Clients: reset slot and team when disconnecting
* Clients: allow joining multiworld via link (TextClient only for now)