Merge branch 'main' into player-tracker

This commit is contained in:
Chris Wilson
2022-07-31 11:13:14 -04:00
20 changed files with 325 additions and 56 deletions

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@@ -69,6 +69,10 @@ class B64UUIDConverter(BaseConverter):
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
# has automatic patch integration
import Patch
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:

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@@ -1,23 +1,27 @@
from collections import Counter, defaultdict
from itertools import cycle
from colorsys import hsv_to_rgb
from datetime import datetime, timedelta, date
from math import tau
import typing
from bokeh.embed import components
from bokeh.palettes import Dark2_8 as palette
from bokeh.models import HoverTool
from bokeh.plotting import figure, ColumnDataSource
from bokeh.resources import INLINE
from bokeh.colors import RGB
from flask import render_template
from pony.orm import select
from . import app, cache
from .models import Room
PLOT_WIDTH = 600
def get_db_data():
def get_db_data() -> typing.Tuple[typing.Dict[str, int], typing.Dict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
cutoff = date.today()-timedelta(days=30000)
cutoff = date.today()-timedelta(days=30)
room: Room
for room in select(room for room in Room if room.creation_time >= cutoff):
for slot in room.seed.slots:
@@ -26,29 +30,72 @@ def get_db_data():
return total_games, games_played
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
colors = []
# colors_needed +1 to prevent first and last color being too close to each other
colors_needed += 1
for x in range(0, 361, 360 // colors_needed):
# a bit of noise on value to add some luminosity difference
colors.append(RGB(*(val * 255 for val in hsv_to_rgb(x / 360, 0.8, 0.8 + (x / 1800)))))
# splice colors for maximum hue contrast.
colors = colors[::2] + colors[1::2]
return colors
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
game: str, color: RGB) -> figure:
occurences = []
days = [day for day, game_data in all_games_data.items() if game_data[game]]
for day in days:
occurences.append(all_games_data[day][game])
data = {
"days": [datetime.combine(day, datetime.min.time()) for day in days],
"played": occurences
}
plot = figure(
title=f"{game} Played Per Day", x_axis_type='datetime', x_axis_label="Date",
y_axis_label="Games Played", sizing_mode="scale_both", width=PLOT_WIDTH, height=500,
toolbar_location=None, tools="",
# setting legend to False seems broken in bokeh currently?
# legend=False
)
hover = HoverTool(tooltips=[("Date:", "@days{%F}"), ("Played:", "@played")], formatters={"@days": "datetime"})
plot.add_tools(hover)
plot.vbar(x="days", top="played", legend_label=game, color=color, source=ColumnDataSource(data=data), width=1)
return plot
@app.route('/stats')
@cache.memoize(timeout=60*60) # regen once per hour should be plenty
@cache.memoize(timeout=60 * 60) # regen once per hour should be plenty
def stats():
plot = figure(title="Games Played Per Day", x_axis_type='datetime', x_axis_label="Date",
y_axis_label="Games Played", sizing_mode="scale_both", width=500, height=500)
y_axis_label="Games Played", sizing_mode="scale_both", width=PLOT_WIDTH, height=500)
total_games, games_played = get_db_data()
days = sorted(games_played)
cyc_palette = cycle(palette)
color_palette = get_color_palette(len(total_games))
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
for game in sorted(total_games):
occurences = []
for day in days:
occurences.append(games_played[day][game])
plot.line([datetime.combine(day, datetime.min.time()) for day in days],
occurences, legend_label=game, line_width=2, color=next(cyc_palette))
occurences, legend_label=game, line_width=2, color=game_to_color[game])
total = sum(total_games.values())
pie = figure(plot_height=350, title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
tools="hover", tooltips=[("Game:", "@games"), ("Played:", "@count")],
sizing_mode="scale_both", width=500, height=500)
sizing_mode="scale_both", width=PLOT_WIDTH, height=500, x_range=(-0.5, 1.2))
pie.axis.visible = False
pie.xgrid.visible = False
pie.ygrid.visible = False
data = {
"games": [],
@@ -65,12 +112,15 @@ def stats():
current_angle += angle
data["end_angles"].append(current_angle)
data["colors"] = [element[1] for element in sorted((game, color) for game, color in
zip(data["games"], cycle(palette)))]
pie.wedge(x=0.5, y=0.5, radius=0.5,
data["colors"] = [game_to_color[game] for game in data["games"]]
pie.wedge(x=0, y=0, radius=0.5,
start_angle="start_angles", end_angle="end_angles", fill_color="colors",
source=ColumnDataSource(data=data), legend_field="games")
script, charts = components((plot, pie))
per_game_charts = [create_game_played_figure(games_played, game, game_to_color[game]) for game in total_games
if total_games[game] > 1]
script, charts = components((plot, pie, *per_game_charts))
return render_template("stats.html", js_resources=INLINE.render_js(), css_resources=INLINE.render_css(),
chart_data=script, charts=charts)

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@@ -40,7 +40,7 @@
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game in ["A Link to the Past", "Secret of Evermore", "Super Metroid", "SMZ3"] %}
{% elif patch.game | supports_apdeltapatch %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% elif patch.game == "Dark Souls III" %}