* Core: fix settings API for removal of Python 3.8, 3.9
This is fixing 2 problems:
- The `World` class has the annotation:
`settings: ClassVar[Optional["Group"]]`
so `MyWorld.settings` should not raise an exception like it does for some worlds.
With the `Optional` there, it looks like it should return `None` for the worlds that don't use it. So that's what I changed it to.
- `Group.update` had some code that required `typing.Union` instead of the Python 3.10 `|` for unions.
added unit test for this fix
added change in Zillion that I used to discover this problem and used it to test the test
* fix copy-pasted stuff
* tuple instead of set
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Split elevators come to you
* .
* unit test
* mypy stuff
* Fine. I'll fix the fcking commented out code. Happy?
* ruff
* """""Backwards compatibility"""""
* ruff
* make it look better
* #
* fix presets
* fix a unit test
* Make that explicit in the code
* Improve description
* add per region power cells location group
* add per region scout flies location group
* add per zone orb bundle groups
(I'm not particularly happy about this code, but I figured doing it this way was the point of least friction/duplication)
* guess who forgot 9 very important characters in each line of the last commit
* Pokemon Emerald: Rework location tags to categories
* Pokemon Emerald: Rework item tags, automatically create item/location groups
* Pokemon Emerald: Move item and location groups to data.py, add some regional location groups
* Map Regions
* Pokemon Emerald: Fix up location groups
* Pokemon Emerald: Move groups to their own file
* Pokemon Emerald: Add meta groups for location groups
* Pokemon Emerald: Fix has_group using updated item group name
* Pokemon Emerald: Add sanity check for maps in location groups
* Pokemon Emerald: Remove missed use of location.tags
* Pokemon Emerald: Reclassify white and black flutes
* Pokemon Emerald: Update changelog
* Pokemon Emerald: Adjust changelog
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Co-authored-by: Tsukino <16899482+Tsukino-uwu@users.noreply.github.com>
* Add Start Inventory From Pool
Just as the title implies
* Update Options.py
Fix dataclass since I had just pulled changes from prior options.py without seeing if anythin had changed
* Update Options.py
One more time with feeling
* Update worlds/smz3/Options.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* sm64ex: add option groups
* sm64ex: rename sanity options group to item options
* sm64ex: rename sanity options group to logic options
* sm64ex: seperate star costs from goal options and add entrance rando to logic options
* sm64ex: seperate ability options from logic options group
* Fix it so item linked locations are correct in slot data
* List -> Set
* Cache the locations instead
* Just loop the multiworld once
* Move it all to fill slot data and pretend we're doing a stage
* Move groups up so it doesn't loop over the multiworld locations if no item links are present
* Update worlds/tunic/__init__.py
Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
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Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
Reconnecting an act in a telescope to a time rift removes the entrances
to the time rift from its access regions because it will be accessible
from the telescope instead.
By doing so early on, as a starting act with insanity act randomizer or
as a plando-ed act, this can happen before the time rift itself has been
reconnected to an act or other time rift. In which case, when later
attempting to connect that time rift to an act or other time rift, the
entrances from the rift access regions will no longer exist, so must be
re-created. The original code was mistakenly re-creating the entrances
from the time rift being reconnected, instead of from the rift access
regions.
* Auto detect OpenGOAL install path. Also fix Deathlink on server connection.
* Updated docs, add instructions to error messages.
* Slight tweak to error text.
* Removes explicit indirect conditions
* Changes special rules function add rule instead of setting, and call it unconditionally
* Fixes issues in rule generation that have been around but unused the whole time
* Finally moves rules out into a separate file. Fixes level-related logic
* Removes redundant max skill level checks on canoes, since they're in the skill training rules now
* For some reason, canoe logic assumed you could always walk from lumbridge to south varrock without farms. This has been fixed
* Apply suggestions from code review
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Quests now respect skill limits and can be excluded. Tasks that take multiple skills how actually check all skills
* Adds alternative route for cooking that doesn't require fishing
* Remove debug code
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>