Commit Graph

982 Commits

Author SHA1 Message Date
Marechal-l 2061ad378f DS3: Remove useless comments and change documentation 2022-07-15 20:48:50 +02:00
Marechal-l 85f70584d0 DS3: Revert the generate_output locations loop 2022-07-15 20:44:33 +02:00
Marechal-l e432c01f4d Merge branch 'main' into add_dark_souls_III 2022-07-15 20:15:48 +02:00
Yussur Mustafa Oraji 86112351a6 sm64ex: Adapt area_connections slotdata Format (#767) 2022-07-15 20:04:26 +02:00
black-sliver ce789d1e3e SoE: texts, energy core, fragments, useful (#777)
* fix missing fields in custom prog balancing option
* fix typos and pep8
* update and implement pyevermizer 0.41.3
  * allow randomizing energy core
  * add energy core fragments (turn in at Prof. Ruffleberg)
  * rename some items to avoid confusion
  * differentiate between progression and useful
* remove obsolete 'Bazooka' group
* don't add items to the pool that get removed
2022-07-15 18:01:07 +02:00
Fabian Dill 73fb1b8074 Subnautica: updates (#759)
* Subnautica: add more goals

* Subnautica: fix wrongly positioned Databox

* Subnautica: allow techs to remain vanilla

* Subnautica: make zipimport compatible

* Subnautica: force two Seaglide fragments into local sphere 1
2022-07-15 17:41:53 +02:00
Marechal-l ebc70ec779 DS3: Fix code syntax according to review 2022-07-15 12:07:44 +02:00
Marechal-l 6c471b8d28 Merge branch 'main' into add_dark_souls_III 2022-07-14 19:16:00 +02:00
Yussur Mustafa Oraji e38308bac3 sm64ex: Allow setting Big Star Door requirements (#773)
* sm64ex: Allow setting Big Star Door requirements

* sm64ex: Lower requirements for StarsToFinish
2022-07-14 18:37:14 +02:00
Marechal-l 68109ed93f DS3: Fix "Unknown location" regression issue 2022-07-14 15:03:12 +02:00
Marechal-l 925d2185a8 DS3: Fixed testHasTutorial and testHasGameInfo unit tests 2022-07-14 11:53:32 +02:00
Marechal-l e7702f0550 DS3: Change the code syntax to make the default ItemClassification option understandable 2022-07-14 11:24:20 +02:00
Marechal-l c9731e7374 DS3: Remove the filler loop as their is no option to make it happen and the ratio locations/items remains the same 2022-07-14 11:20:52 +02:00
Marechal-l cc82f4aec9 Merge branch 'main' into add_dark_souls_III 2022-07-14 11:16:21 +02:00
Marechal-l 89cd1b3328 DS3: Fix code syntax according to review 2022-07-14 11:14:48 +02:00
Marechal-l 6bb690e6a9 DS3: Remove the useless DS3 items and locations classes 2022-07-14 10:54:02 +02:00
Marechal-l 946c1a58f3 DS3: Balanced the number of locations/ items by removing quests and invaders related data and adding covenant locations 2022-07-14 10:45:26 +02:00
alwaysintreble 122590fc68 lttp: move open pyramid to new options system (#762) 2022-07-14 09:39:53 +02:00
lordlou c806366469 Sm comeback too strict (#755) 2022-07-14 09:37:45 +02:00
Marechal-l 8dfe88ee45 DS3: Remove the quest restricted Thorns Armor locations 2022-07-14 09:14:23 +02:00
Marechal-l 9dfb681cda DS3: Remove the specific condition for "Path of the Dragon Gesture" 2022-07-12 18:49:07 +02:00
Marechal-l a27ede64c8 Merge branch 'main' into add_dark_souls_III 2022-07-12 12:25:26 +02:00
Marechal-l fce87e34c6 DS: Clean the code and fix "Late Basin of Vows" option 2022-07-12 12:24:16 +02:00
Bicoloursnake 1cc9c7a469 Doc: Add english mac guide (running from source) (#744)
* Create RunFromSourceGuideForMac.md

* Update and rename RunFromSourceGuideForMac.md to docs/RunFromSourceGuideForMac.md

* Clarified the source code download.

* Rename docs/RunFromSourceGuideForMac.md to worlds/generic/docs/RunFromSourceGuideForMac.md

* Update __init__.py

* Noted the case where a user might want EnemizerCLI

* Updated document to reflect requested changes

Updated to reflect the requested changes as well as including some information on virtual environments.

* Added Capital Letters to SNIClient.py

* Reworked Document Structure

Numeric order of lists now makes sense and changed the virtual environment section to match Archipelago tradition.

* Update __init__.py

* Minor Changes for clarity's sake

* Renamed file to make webhost happy

* Changed mac guide filename
2022-07-10 03:16:41 +02:00
Marechal-l a025beac4e DS: rephrase the setup documentation 2022-07-09 15:35:18 +02:00
Marechal-l 6ab2c91c17 DS3: Use the ItemClassification object 2022-07-09 14:34:33 +02:00
Marechal-l bc6e205dd4 Merge branch 'main' into add_dark_souls_III 2022-07-09 13:29:47 +02:00
Marechal-l e4f2739370 Add World/Options documentation and remove some unused objets 2022-07-09 13:28:46 +02:00
CaitSith2 17db0805a7 Allow potentially all rocket-part ingredients to be fluids. (#753) 2022-07-09 12:35:38 +02:00
CaitSith2 2f53972c85 Factorio: fix accidental removal of fluids from make_balanced_recipe (#754) 2022-07-08 15:35:33 +02:00
black-sliver 9ac780102e Subnautica: display item_pool as Item Pool on the settings page 2022-07-07 21:22:24 +02:00
Fabian Dill 60b80083e0 LttP: fix shop inventory corruption in upgrade fairy 2022-07-07 13:25:17 +02:00
alwaysintreble 8597b04c41 WebHost: Advanced guide cleanup (#725)
* advanced yaml cleanup

* Update advanced_settings_en.md

* i hate this game now

* formatting reverting
2022-07-06 16:06:32 -05:00
Fabian Dill 6a60c46a99 Subnautica: fix generation crash on valuable item pool (#739) 2022-07-06 17:04:22 -04:00
Doug Hoskisson d76b41afe7 RL: Rename Rogue Legacy Folder (#452)
* rename rogue legacy
"`rogue-legacy` is not a valid python module name"

* revert rename of the documentation file
2022-07-06 14:18:28 -05:00
Sunny Bat ab2b635a77 Update Raft for Final Chapter (#724) 2022-07-06 04:37:08 +02:00
strotlog 7072c7bd45 docs: fix 2 URLs (#738)
* URL of image in Alttp ES tutorial
* Link to RA download in SMZ3 EN tutorial
2022-07-04 10:49:25 +02:00
Daniel Grace 8870b577d0 Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Colin Lenzen 7d85ab471a [Timespinner] Rename flag and add tiered loot settings (#699) 2022-07-03 17:05:44 +02:00
Jarno Westhof bcd7096e1d [The Witness] Update data_version as it was forgotten for 0.3.3
# Conflicts:
#	worlds/witness/docs/setup_en.md
2022-07-02 12:19:08 +02:00
strotlog b206f2846a SNES games: use JPN as abbreviation for Japan/Japanese 2022-07-02 12:16:15 +02:00
CaitSith2 8a8bc6aa34 Factorio: Fix impossible seeds for rocket-part recipes as well. (#733) 2022-07-01 00:40:31 +02:00
Fabian Dill cea7278faf LttP: now that Enemizer allows for AP rom name, rename it. (#730)
* LttP: now that Enemizer allows for AP rom name, rename it.

* LttP: fix missing Enemizer message parenthesis
2022-06-30 10:00:37 -07:00
Marechal-l 07c0801cd5 Add more options and filter items by categories 2022-06-29 18:06:06 +02:00
Alchav 7dcde12e2e Revert SC2 item classifications 2022-06-29 12:15:19 +02:00
black-sliver ba2a5c4744 MC: add non-windows install to docs (#713)
* MC: add non-windows install to docs

* MC: better link naming for non-windows doc

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* MC: doc change manual forge link to index

By removing the direct link to the version we avoid having to update it all the time and users will have to check the other version numbers for manual installation anyway.

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-28 19:23:18 +02:00
espeon65536 39ac3c38bf sm64: only apply DDD 100 coin star rule if the location exists (#716) 2022-06-27 23:03:34 -07:00
alwaysintreble 5f2193f2e4 ror2: update setup guide (#671)
* ror2: remove yaml template from guide and link to player settings page. Add documentation on chat client

* ror2: copy paste the good config description like everyone else.
2022-06-27 21:05:55 -04:00
Daniel Grace 98b714f84a HK: Add options for Deathlink. (#672) 2022-06-27 21:05:29 -04:00
The T cd9f8f3119 SM64: DDD 100 Coins in Entrance Rando should expect sub removal (#711)
I brought this up in #super-mario-64, and the minor consensus is that 100 Coins is "possible", the same way Red Coins is possible.

According to a FAQ online, DDD has 106 coins. That means you are still required to get at least 5 of the red coins in order to get the 100 coin star. If we already have a rule stating the Red Coins require the sub to be removed (by reaching Bowser in the Fire Sea), it should apply to the 100 coins as well.

The consensus on it being "possible" was that it requires a very specific triple jump. There is no "Strict" category for this since it isn't caps/cannons-based, but it is extremely unreasonable to casual play. If you want to sequence break it, go for it, but I don't think it should be expected.
2022-06-27 07:43:48 -05:00