DS3: Revert the generate_output locations loop

This commit is contained in:
Marechal-l
2022-07-15 20:44:33 +02:00
parent e432c01f4d
commit 85f70584d0
+8 -7
View File
@@ -234,17 +234,18 @@ class DarkSouls3World(World):
locations_id = []
locations_address = []
locations_target = []
for location in self.world.get_filled_locations(self.player):
for location in self.world.get_filled_locations():
if location.item.player == self.player:
items_id.append(location.item.code)
items_address.append(item_dictionary[location.item.name])
locations_address.append(location_dictionary_table[location.name])
locations_id.append(location.address)
if location.item.player == self.player:
locations_target.append(item_dictionary[location.item.name])
else:
locations_target.append(0)
if location.player == self.player:
locations_address.append(location_dictionary_table[location.name])
locations_id.append(location.address)
if location.item.player == self.player:
locations_target.append(item_dictionary[location.item.name])
else:
locations_target.append(0)
data = {
"options": {