* Core: some low-hanging fruit on the strict type check
* bump pyright version
* bump pyright version
* bump pyright and remove file that's no longer easy
* Core: fix settings API for removal of Python 3.8, 3.9
This is fixing 2 problems:
- The `World` class has the annotation:
`settings: ClassVar[Optional["Group"]]`
so `MyWorld.settings` should not raise an exception like it does for some worlds.
With the `Optional` there, it looks like it should return `None` for the worlds that don't use it. So that's what I changed it to.
- `Group.update` had some code that required `typing.Union` instead of the Python 3.10 `|` for unions.
added unit test for this fix
added change in Zillion that I used to discover this problem and used it to test the test
* fix copy-pasted stuff
* tuple instead of set
Co-authored-by: black-sliver <[email protected]>
---------
Co-authored-by: black-sliver <[email protected]>
* Docs: `NetworkItem.player`
In many contexts, it's difficult to tell whether this is the sending player or the receiving player.
* correct player info
* Update NetUtils.py
Co-authored-by: Aaron Wagener <[email protected]>
---------
Co-authored-by: Aaron Wagener <[email protected]>
* Core: hot reload components from installed apworld
* address PR reviews
`Launcher` widget members default to `None` so they can be defined in `build`
`Launcher._refresh_components` is not wrapped
loaded world goes into `world_sources` so we can check if it's already loaded.
(`WorldSource` can be ordered now without trying to compare `None` and `float`)
(don't load empty directories so we don't detect them as worlds)
* clarify that the installation is successful
There was a bug that made lots of flashing terrain if a game over happened in certain places.
(And this could be dangerous for people sensitive to flashing lights.)
There was also a bug with a bad sound effect after a game over.
* Core: Utils.py typing
`get_fuzzy_results` typing
There are places that this is called with a `word_list` that is not a `Sequence`, and it is valid (e.g., `set` or `dict`).
To decide the right type, we look at how `word_list` is used:
- the parameter to `len` - requires `__len__`
- the 2nd parameter to `map` - requires `__iter__`
Then we look at https://docs.python.org/3/library/collections.abc.html#collections-abstract-base-classes and ask what is the simplest type that includes both `__len__` and `__iter__`: `Collection`
(Python 3.8 requires using the alias in `typing`, instead of `collections.abc`)
* a bit more typing and cleaning
* fine, take away my fun for something that no one is ever going to see anyway...
Co-authored-by: black-sliver <[email protected]>
---------
Co-authored-by: black-sliver <[email protected]>
* some worlds: some typing in `LocalRom`
### `read_bytes`
It's not safe to return `bytearray` when we think it's `bytes`
```python
a = rom.read_bytes(8, 3)
hash(a) # This won't crash, right?
```
### `write_bytes`
`Iterable[SupportsIndex]` is what's required for `bytearray.__setitem__(slice, values)`
We need to add `__len__` for the `len(values)` in this function.
* remove `object` inheritance
* Docs: remove obsolete yaml generation info
This line was added when we didn't have the "Generate Template Options" button in the launcher.
* add information about `Launcher.py`
* CI: strict mypy check in github actions
mypy_files.txt is a list of files that will fail the CI if mypy finds errors in them
* don't need these
* `Any` should be a way to silence the type checker
* restrict return Any
* CI: pyright in github actions
* fix mistake in translating from mypy
* missed another change from mypy to pyright
* pin pyright version
* add more paths that should trigger check
* use Python instead of bash
* type error for testing CI
* Revert "type error for testing CI"
This reverts commit 99f65f3dad.
* oops
* don't need to redirect output
* Core: add layer for patches that don't use `Patch.py`
* bump container version
* APAutoPatchInterface name
* mystic quest change
* OoT and Adventure changes
* missed name in docstring
* container version compatibility
* Core: typing for `Option.default` and a few other `Option` class variables
This is a replacement for https://github.com/ArchipelagoMW/Archipelago/pull/2173
You can read discussion there for issues we found for why we can't have more specific typing on `default`
instead of setting a default in `Option` (where we don't know the type), we check in the metaclass to make sure they have a default.
* NumericOption doesn't need the type annotation that brings out the mypy bug
* SoE default ClassVar
* Core: typing: return type of `fill_slot_data` to `Mapping`
type checker be like:
"Wait a minute! If you give this mutable dict to those sussy sketchbags, they might mutate it and invalidate your more specific typing!"
Note that this doesn't mean the return value needs to be immutable. It just means the caller won't mutate it (which matches current `Main.py` implementation).
I've seen some talk of introducing ownership to the type system.
https://discuss.python.org/t/we-may-need-better-specification-for-existing-and-future-refinement-types-in-the-type-system/43955/5
Then maybe I could say: "Do whatever you want with it, because I'm giving up ownership."
But that doesn't exist in the type system currently.
* in docs too
* docs talk less about type and more about json
* keep `dict` to be safe with .net client and json
`colorama` has type stubs when it didn't before
`ZillionDeltaPatch.hash` annotated type could be `None` but md5s doesn't allow `None`
type of `CollectionState.prog_items` changed
`WorldTestBase` moved
all of the following are related to this issue:
https://github.com/python/typing/discussions/1486
CommonContext for `command_processor` (is invalid without specifying immutable - but I don't need it anyway)
ZillionWorld options and settings (is invalid without specifying immutable - but I do need it)
* fix case sensitivity in server commands
* improve ambiguous match breakout
* worried about accidentally swapping team and slot
* Remove now unused import
* Option RangeWithSpecialMax
* amendment to typing in web options
* compare string with number
* lots of work on zillion
* fix zillion fill logic
* fix a few more issues in zillion fill logic
* can make zillion patch and use it
* put multi items in zillion rom
* work on ZillionClient
* logging and auth in client
* work on sending and receiving items
* implement item_handling flag
* fix locations ids to NuktiServer package
* use rewrite of zri
* cache logic rule data for performance
* use new id maps
* fix some problems with the big recent merge
* ZillionClient: use new context manager for Memory class
* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext
* fix some issues in client, start on docs, put rescue and item ram addresses in slot data
* use new location name system
fix item locations getting out of sync in progression balancing
* zillion client can read slot name from game
* zillion: new item names
* remove extra unneeded import
* newer options (room gen and starting cards)
* update comment in zillion patch
* zillion non static regions
* change some logging, update some comments
* allow ZillionClient to exit in certain situations
* todo note to fix options doc strings
* don't force auto forfeit
* rework validation of floppy requirement and item counts
and fix race condition in generate_output
* reorganize Zillion component structure
with System class
* documentation updates for Zillion
* attempt inno_setup.iss
* remove todo comment for something done
* update comment
* rework item count zillion options
and some small cleanups
* fix location check count
* data package version 1
* Zillion can pass unit tests without rom
* fix freeze if closing ZillionClient while it's waiting for server login
* specify commit hash for zilliandomizer package
* some changes to options validation
* Zillion doors saved on multiworld server
* add missing function in inno_setup
and name of vanilla continues in options
* rework zillion sync task and context
* Apply documentation suggestions from SoldierofOrder
Co-authored-by: SoldierofOrder <[email protected]>
* update zillion package
* workaround for asyncio udp bug
There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.
As a workaround, we don't look for RetroArch until the user asks for it with /sms
* a few of the smaller suggestions from review
* logic only looks at my locations
instead of all the multiworld locations
* some adjustments from pull request discussion
and some unit tests
* patch webhost changes from pull request discussion
* zillion logic tests
* better vblr test
* test interaction of character rescue items with logic
* move unit tests to new worlds folder
* comment improvements
* fix minor logic issue
and add memory read timeout
* capitalization in option display names
Opa-Opa is a proper noun
* client toggle side panel with /map
* displays map
* fix map transparency
* fix broken launcher
* better way to specify grid container
* start kivy typing
* have a map that updates with item checks
but it breaks other parts of the UI
* fix layout bug
* aspect ratio of image
and some type checking details
* Fix loading of map for compiled builds
Co-authored-by: SoldierofOrder <[email protected]>
Co-authored-by: Doug Hoskisson <[email protected]>
Co-authored-by: CaitSith2 <[email protected]>
* tests: fix random failures on Zillion tests
Normally there's a low probably that the game doesn't require a power-up that it usually requires.
This makes sure it always has that requirement for tests.
* better type narrowing
* Option RangeWithSpecialMax
* amendment to typing in web options
* compare string with number
* lots of work on zillion
* fix zillion fill logic
* fix a few more issues in zillion fill logic
* can make zillion patch and use it
* put multi items in zillion rom
* work on ZillionClient
* logging and auth in client
* work on sending and receiving items
* implement item_handling flag
* fix locations ids to NuktiServer package
* use rewrite of zri
* cache logic rule data for performance
* use new id maps
* fix some problems with the big recent merge
* ZillionClient: use new context manager for Memory class
* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext
* fix some issues in client, start on docs, put rescue and item ram addresses in slot data
* use new location name system
fix item locations getting out of sync in progression balancing
* zillion client can read slot name from game
* zillion: new item names
* remove extra unneeded import
* newer options (room gen and starting cards)
* update comment in zillion patch
* zillion non static regions
* change some logging, update some comments
* allow ZillionClient to exit in certain situations
* todo note to fix options doc strings
* don't force auto forfeit
* rework validation of floppy requirement and item counts
and fix race condition in generate_output
* reorganize Zillion component structure
with System class
* documentation updates for Zillion
* attempt inno_setup.iss
* remove todo comment for something done
* update comment
* rework item count zillion options
and some small cleanups
* fix location check count
* data package version 1
* Zillion can pass unit tests without rom
* fix freeze if closing ZillionClient while it's waiting for server login
* specify commit hash for zilliandomizer package
* some changes to options validation
* Zillion doors saved on multiworld server
* add missing function in inno_setup
and name of vanilla continues in options
* rework zillion sync task and context
* Apply documentation suggestions from SoldierofOrder
Co-authored-by: SoldierofOrder <[email protected]>
* update zillion package
* workaround for asyncio udp bug
There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.
As a workaround, we don't look for RetroArch until the user asks for it with /sms
* a few of the smaller suggestions from review
* logic only looks at my locations
instead of all the multiworld locations
* some adjustments from pull request discussion
and some unit tests
* patch webhost changes from pull request discussion
* zillion logic tests
* better vblr test
* test interaction of character rescue items with logic
* move unit tests to new worlds folder
* comment improvements
* fix minor logic issue
and add memory read timeout
* capitalization in option display names
Opa-Opa is a proper noun
* redirect zz stdout to debug
* fix option validation bug making unbeatable seeds
* remove line that does nothing
* attach logic cache to world
Co-authored-by: SoldierofOrder <[email protected]>
Co-authored-by: Doug Hoskisson <[email protected]>
* world test base class
* game not instance property
* I would have guessed that this only collected 1.
* game property
* move SoE tests into worlds
* don't force auto world setup
* move output file name logic into core
I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.
* missed a few
* remove review comment
* + smw
* double quote strings
Co-authored-by: black-sliver <[email protected]>
* revert change to DS3 output file name
Co-authored-by: black-sliver <[email protected]>
* some typing and docs in various parts of the interface
* fix whitespace in docstring
Co-authored-by: black-sliver <[email protected]>
* suggested changes from discussion
* remove redundant import
* adjust type for json messages
* for options module detection:
module.lower().endswith("options")
Co-authored-by: black-sliver <[email protected]>
* Options.py typing
use NumericOption class inheriting from numbers.Integral instead of int
also can sometimes take text like:
"high": high end of range
"low": low end of range
"true", "on": default if it exists, otherwise high end of range
"false", "off": zero if zero is the low end
* just low, high, and default for range text
Co-authored-by: Doug Hoskisson <[email protected]>