Colin and GitHub
3359cacedd
CommonClient: Ignore invalid deathlink packets ( #6376 )
2026-08-08 00:39:41 +02:00
Alchav and GitHub
0f76d35a8c
ALttP: Fix Randomzie Enemy Damage ( #6296 )
2026-08-06 07:14:01 +02:00
Ishigh1 and GitHub
d62772abc6
Core: Fix Open Patch ( #6356 )
2026-08-05 07:59:08 +02:00
CosmicWolf and GitHub
408954c60b
Factorio: Locale fixes ( #6237 )
2026-08-05 02:56:52 +02:00
f328ce7e7d
Options: add typing and remove unnecessary deepcopy call in OptionCounter ( #6321 )
...
Co-authored-by: Jérémie Bolduc <[email protected] >
2026-08-05 00:26:55 +02:00
Jérémie Bolduc and GitHub
8b3557cd6c
The Messenger: Various small logic fix ( #6337 )
2026-08-05 00:24:35 +02:00
qwint and GitHub
e759562506
Setup: bump cx-Freeze to fix frozen linux shortcuts ( #6365 )
2026-08-05 00:18:52 +02:00
Duck and GitHub
838d55327e
MultiServer: Update hint_points when hint cost or check points is changed ( #6219 )
2026-08-05 00:12:23 +02:00
Jacob Lewis and GitHub
26e4574252
ALTTP: Reflowed headers in docs and explicitly added what client is used. ( #5758 )
2026-08-04 08:10:43 +02:00
Fabian Dill and GitHub
53bc3754c0
Core: remove per_slot_randoms and DeprecateDict ( #6186 )
2026-08-03 17:16:25 +02:00
Phaneros and GitHub
18c3b19cfa
Starcraft 2: Moving pool filter to use a counter instead of a dict ( #6366 )
2026-07-30 23:39:51 +02:00
Severencir and GitHub
b34b84aa8f
Starcraft 2: item pool reduction overcounting fix ( #6318 )
2026-07-30 15:25:11 +02:00
Jérémie Bolduc and GitHub
26792ef113
The Messenger: Fix shop price not correctly handled by UT ( #6340 )
2026-07-30 15:19:06 +02:00
Fabian Dill and GitHub
a7abc86eb1
Core: update platformdirs ( #6328 )
2026-07-30 15:18:21 +02:00
CodeGorilla and GitHub
abb6f2647e
Tests: Force race mode off in test_generate_yaml ( #6349 )
2026-07-30 15:17:49 +02:00
Phaneros and GitHub
72dbfcc1d3
SC2: Disabling UT as it doesn't work ( #6346 )
2026-07-20 11:49:12 +02:00
qwint and GitHub
318a4ffa5e
Build APWorlds: fix moved import ( #6343 )
2026-07-19 22:48:14 +02:00
Silvris and GitHub
2cde25ffd0
Unittests: allow running unittests for specific worlds when using unittest runner ( #6338 )
2026-07-18 21:53:35 +02:00
Ishigh1 and GitHub
6875f9da90
RuleBuilder: Optimize Has("Item", 0) ( #6228 )
2026-07-18 12:32:54 +02:00
Katelyn Gigante and GitHub
bbd5fc3822
Launcher: Delete unused functions ( #6332 )
...
These were moved to LauncherComponents in #6115 , but due to a bad merge resolution, the originals were left behind.
2026-07-18 11:28:22 +02:00
Berserker
ae7c5609cd
Launcher: fix world import ordering conflict between #6115 and #6058
2026-07-18 04:53:04 +02:00
Fabian Dill and GitHub
c8cf2c4112
Launcher: Loading Screen ( #6115 )
2026-07-18 02:38:34 +02:00
feab54daec
Core: Add parameter to visualize_regions to display Rule Builder explanations on exits ( #6184 )
...
Co-authored-by: Nicholas Saylor <[email protected] >
2026-07-17 20:08:20 +02:00
g0goTAS and GitHub
13f1929286
Core: Pre Output Steps Log ( #6047 )
2026-07-17 20:07:07 +02:00
Patrick Wehbe and GitHub
c6a7c0c193
Docs: add guidance for choosing minimum/maximum_ap_version ( #6265 )
2026-07-17 20:06:10 +02:00
James White and GitHub
4efce428a4
Core: Adjust YAML error message to clarify the name is not the cause of the error ( #6267 )
2026-07-17 20:03:52 +02:00
Doug Hoskisson and GitHub
6907d89968
Core: fix Set import ( #6235 )
...
mistake made in pr #5048
https://github.com/ArchipelagoMW/Archipelago/pull/5048#discussion_r3328989050
2026-07-17 20:03:20 +02:00
James White and GitHub
9c80dc6257
Core: Allow running unit tests scoped to specific worlds ( #6290 )
...
This allows the unit tests to be run on specific worlds only, it works by using an environment variable AP_TEST_WORLDS which is a comma separated list of world directories.
2026-07-17 20:01:28 +02:00
dependabot[bot] and GitHub
c311685064
WebHost: Bump mistune from 3.2.1 to 3.3.0 in /WebHostLib #6324
2026-07-16 00:04:19 +02:00
f110a7efbc
Gauntlet Legends: Implement New Game ( #3499 )
...
* Update GauntletLegendsClient.py
* Continuation of obelisk update
* APPP Implementation Groundwork.
* Continuation of APPP Implementation
* Create Pain.asm
* ROM verification modified since crc32 hash can no longer be calculated.
* Initial upload of barrel/chest locations.
* Finished adding and naming all chests/barrels.
* Continued locations.
* Added new yaml options
* Work on mirror shards
* Python 3.8 compatibility
* Finalized location names. Fixed lambda bug.
* v1.0
* Removed excess Docs and Changed item counts.
* Update Archipelago Unittests.run.xml
* Started working on Docs.
* Updated item arrays for client
* Fix client bugs
* Flake8 fixes + Yaml fix
* Update speed boots
* v1.1
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* v1.0.4
* Initial Ruff format
* Formatting part-2
* More formatting + Doc changes
* Updated Docs
* Move client to root
* Update Client Name
* Make Imports Relative
* Add new yaml options + rename obelisks
* v1.1 Initial Upload
* v1.1.0 + some additions
* Client Update
* Client Updates
* pre-v1.1.1
* Update GauntletLegendsClient.py
* pre-1.2
* 1.2.0
* v1.2.1
* Client fixes
* v1.3.0
* v1.4.0
* v1.4.1
* Merged Changes
* Experimental
* pre-v1.5.0
* Changes
* v1.5.0
* Update GauntletLegendsClient.py
* Death Update
* pre v1.5.1
* Obelisk rule changes
* pre-v1.5.1
* Update GauntletLegendsClient.py
* v1.5.1
* v1.5.1
* Update GauntletLegendsClient.py
* Small fix
* Update GauntletLegendsClient.py
* v1.5.2
* pre-v1.6.0
* pre-v1.6.0
* v1.6.0
* Update
* Update GauntletLegendsClient.py
* Test
* pre-v1.6.0
* Client Updtaes
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update Rom.py
* Update GauntletLegendsClient.py
* Update Rom.py
* Added Logging on stage enter
* v1.6.2
* v1.6.2
* Update Rom.py
* Update GauntletLegendsClient.py
* v1.6.3
* Small Update
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Update GauntletLegendsClient.py
* Changes ready for review
* Update Rom.py
* Remove root client
* Update inno_setup.iss
* Update client
* Initial Review Refactor
* Update Arrays.py
* Review refactor
* Update __init__.py
* Small tweaks after test generations
* Update GauntletLegendsClient.py
* Implement new check_locations() function
* Add name for Skorn to level_names Dict
* Fix for #4671
* Update __init__.py
* Adjust item frequency + Place 50% of filler as local
* Oops I modified the itempool after create_items teehee
* Update __init__.py
* Check MD5 hash before patching ROM
* Update __init__.py
* Fix get_filler_item_name()
* Update MD5 check to built in method in FilePath
* Update Rom.py
* Update worlds/gl/Rom.py
Co-authored-by: qwint <[email protected] >
* WIP Generation fixes
* v1.7.1
* Update Archipelago Unittests.run.xml
* 0.7.2
* Update GauntletLegendsClient.py
* Review Edits
* Update World description
* Fuzz fixes
* Update GauntletLegendsClient.py
* Make static data immutable
* Update option comparisons since no longer a Choice
* Update worlds/gl/Rom.py
Co-authored-by: Doug Hoskisson <[email protected] >
* Update __init__.py
* Initial Update commit
* Progress
* Remove un-used import + Add manifest
* Add missing docstring for client command
* Progress
* pre-v2.0.0-BETA
* Updates
* Progress
* Working Generations
* Working IN-Game
* v2.0.0-BETA
* Create archipelago.json
* v2.0.1
* v2.0.1 FINAL
* pre v2.0.2
* Delete report.json
* Cleanup
* pre v2.0.2
* v2.0.2
* PR Ready
* Update Items.py
* Delete fuzz.py
* Update Items.py
* Update GauntletLegendsClient.py
* Fix scouting disabled locations
* Client Updates
* v2.0.3
* Increment World Version
* Docstring + slot_data updates
* Option name update + Remove redundant option
* Code Cleanup
* Trenches is level 24
* Frequencies
* More cleanup and removal of stale code. MISSING BASEPATCH
* v2.1.0
* Minor enemy changes
* Small fix
* Update Rom.py
* v2.1.1
* Small fixes
* Update basepatch.bsdiff4
* Update GauntletLegendsClient.py
* Socket error clarity
* Delete settings.local.json
* Update GauntletLegendsClient.py
* v2.1.2 fixes
* Boss portal fix
* Small client fix + Item Frequencies
* Update archipelago.json
* Fix for games playing with max difficulty lower than 4 not sending locations
* Update archipelago.json
* v2.1.5
* Fix for Chimera's lair mirror shard
* Update archipelago.json
* Mod Re-Base + Queue limits + Item Receiving fixes
* Options cleanup and newlines for some files
* Include v2.x features in docs
* Make sure players has at least 1 item
* v2.1.6
* Update archipelago.json
* Review Edits + Client Tweaks
---------
Co-authored-by: qwint <[email protected] >
Co-authored-by: Doug Hoskisson <[email protected] >
Co-authored-by: Fabian Dill <[email protected] >
Co-authored-by: NewSoupVi <[email protected] >
2026-07-11 19:26:27 +02:00
qwint and GitHub
f9c5868f7b
ModuleUpdate: Add core requirements.txt as a constraint file to pip calls ( #6309 )
...
* Add core requirements.txt as a constraint file to pip calls
* remove --upgrade as requested
* Update ModuleUpdate.py
2026-07-11 18:27:58 +02:00
Doug Hoskisson and GitHub
fde71f66f3
Core: typing and cleaning, mostly in Fill.py ( #4459 )
...
* Core: typing and cleaning, mostly in `Fill.py`
* fix typing of things we get out of plando blocks
* clean getting multiworld from kwargs
add a list type
clean indentation
* fix issues with merge conflict resolution
* some things found after merge
2026-07-11 13:26:19 +02:00
e6e0bc3042
WebHost: Config option for custom port ranges v2 ( #6009 )
...
* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.
* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer
* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.
* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer
* Updated soft-fail message
* Removed dead import from customserver.py
* Update requirements.txt
Settings requirements to main core branch
* fix what reviewers said and add some improvements
* remove unused argument
* try fixing test with try
* use yaml lists instead of string for config
* fix value type bug on ephemeral type
* reuse sockets with websockets api instead of opening and closing them
* add used ports cache and filter used ports when looking for ports
* fix port randomizer
* Apply suggestions from code review
Co-authored-by: Duck <[email protected] >
* fix some reviews
* use weights for random port and remove more-itertools
* fix net_connections not working on macOS
* rename variables and functions
* lazy init `get_used_ports`
* change `game_ports` to be `tuple`
* fix last_used_ports not being updated locally
* fix random choices and move game_port conversion into tuple
* Apply suggestions from code review
Co-authored-by: Duck <[email protected] >
* use a named tuple on parse_game_ports
* only use ranges
* do it the duck way
* this should check all usable ports before failing
* fix while loop
* add return type to weighted random
* Update WebHostLib/customserver.py
Co-authored-by: black-sliver <[email protected] >
* simplify tuple conversion check
* add tests
* reformat file and change `create_random_port_socket` test
* add more test cases for parse_game_ports
* try to prevent busy-looping on create random port socket when doing test
* simplify parse game port tests to one assertListEqual
* make the range lesser for port test
* reduce range on macOS
* Apply suggestions from code review
Co-authored-by: black-sliver <[email protected] >
* Update WebHostLib/customserver.py
Co-authored-by: black-sliver <[email protected] >
* Apply suggestions from code review
Co-authored-by: Doug Hoskisson <[email protected] >
* remove unused import
* Update WebHostLib/customserver.py
Co-authored-by: Doug Hoskisson <[email protected] >
* use generator expressions
* check for 0-tuple
* use some kind of shuffled queue
* update tests
* refactor new port handling into a class (#1 )
* change time to monotonic
* Update docs/webhost configuration sample.yaml
Co-authored-by: black-sliver <[email protected] >
* add psutil 7.2.2 as requirement
* Update WebHostLib/requirements.txt
Co-authored-by: black-sliver <[email protected] >
---------
Co-authored-by: Lexipherous <[email protected] >
Co-authored-by: Duck <[email protected] >
Co-authored-by: black-sliver <[email protected] >
Co-authored-by: Doug Hoskisson <[email protected] >
2026-06-20 17:36:18 +02:00
Emily and GitHub
5ccef9802a
WebHost: fix Authors on supported game page ( #6218 )
2026-06-07 18:21:30 +02:00
CosmicWolf and GitHub
09aba95c03
Factorio: Fixed a needlessly small bug that does not affect gameplay ( #6147 )
2026-06-03 17:53:37 +02:00
Ishigh1 and GitHub
2a8ebe2399
Core+RB: Make has_from_list, has_from_list_unique, has_group and has_group_unique return True if count <= 0 and list is empty ( #6240 )
2026-06-03 08:20:04 +02:00
Ishigh1 and GitHub
ad0af18f51
Rule Builder: Resolve empty and() to True_() instead of False_()( #6239 )
2026-06-02 09:10:43 +02:00
Justus Lind and GitHub
65277a50ce
Muse Dash: Update to Touhou Mugakudan -V- ( #6234 )
2026-06-01 22:38:23 +02:00
d241829585
Bump mistune from 3.2.0 to 3.2.1 in /WebHostLib ( #6185 )
...
Bumps [mistune](https://github.com/lepture/mistune ) from 3.2.0 to 3.2.1.
- [Release notes](https://github.com/lepture/mistune/releases )
- [Changelog](https://github.com/lepture/mistune/blob/main/docs/changes.rst )
- [Commits](https://github.com/lepture/mistune/compare/v3.2.0...v3.2.1 )
---
updated-dependencies:
- dependency-name: mistune
dependency-version: 3.2.1
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <[email protected] >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-31 23:55:57 +02:00
b24b3d10b6
Factorio: Locale changes ( #5908 )
...
---------
Co-authored-by: Joris Santen <[email protected] >
Co-authored-by: lepideble <[email protected] >
2026-05-31 01:49:39 +02:00
Fabian Dill and GitHub
787ddc400c
Core: Bump version from 0.6.7 to 0.6.8 ( #6114 )
2026-05-27 03:26:30 +02:00
qwint and GitHub
545171f3f4
Core: reset log level when using pyximport ( #6212 )
2026-05-20 09:12:54 +02:00
Jérémie Bolduc and GitHub
d0abfeb88b
The Messenger: Fix portal shuffle logic not using unlocked portals ( #6194 )
2026-05-18 13:53:48 +02:00
Will Morrow and GitHub
b575983599
SM64: Change power star item classification to be deprioritized ( #6191 )
2026-05-17 23:44:40 +02:00
Jérémie Bolduc and GitHub
d8d148ac13
Stardew Valley: Bypass CollectionState overhead by just calling prog_items ( #6065 )
2026-05-17 23:41:34 +02:00
Silvris and GitHub
24f75ba072
Settings: validate FilePath hash on use ( #5854 )
2026-05-17 23:40:08 +02:00
Katelyn Gigante and GitHub
38e77e1b46
Factorio: Remove the need to have two separate installs ( #4221 )
2026-05-16 18:29:30 +02:00
JaredWeakStrike and GitHub
799e0b7b0f
KH2: fix ice cream double counting for logic ( #6068 )
2026-05-11 02:16:20 +02:00
4ef1fb7630
Muse Dash: Convert to Rule Builder ( #6166 )
...
---------
Co-authored-by: Silvris <[email protected] >
2026-05-09 21:25:34 +02:00
Alchav and GitHub
0cd81ff500
A Link to the Past: We Have Enemizer at Home ( #6153 )
2026-05-09 17:07:46 +02:00