Fix non-accessibility due to bad orb calculation.

This commit is contained in:
massimilianodelliubaldini
2024-09-12 15:29:58 -04:00
parent 2431ba03c9
commit fd47d02b48

View File

@@ -219,9 +219,10 @@ class JakAndDaxterWorld(World):
# Don't divide by zero!
if self.orb_bundle_size > 0:
item_count = 2000 // self.orb_bundle_size
item_count = 2000 // self.orb_bundle_size # Integer division here, bundle size is a factor of 2000.
prog_count = ceil(self.total_trade_orbs // self.orb_bundle_size)
# Have enough bundles to do all trades. The rest can be filler.
prog_count = ceil(self.total_trade_orbs / self.orb_bundle_size)
non_prog_count = item_count - prog_count
counts_and_classes.append((prog_count, ItemClass.progression_skip_balancing))