mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-07-24 22:10:45 -07:00
Merge branch 'main' into main
This commit is contained in:
@@ -0,0 +1 @@
|
||||
worlds/blasphemous/region_data.py linguist-generated=true
|
||||
+1
-1
@@ -150,7 +150,7 @@ venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
*.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
|
||||
+107
-39
@@ -1,6 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import collections
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||||
import itertools
|
||||
import functools
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||||
import logging
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||||
@@ -63,7 +63,6 @@ class MultiWorld():
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state: CollectionState
|
||||
|
||||
plando_options: PlandoOptions
|
||||
accessibility: Dict[int, Options.Accessibility]
|
||||
early_items: Dict[int, Dict[str, int]]
|
||||
local_early_items: Dict[int, Dict[str, int]]
|
||||
local_items: Dict[int, Options.LocalItems]
|
||||
@@ -288,6 +287,86 @@ class MultiWorld():
|
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group["non_local_items"] = item_link["non_local_items"]
|
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group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
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|
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def link_items(self) -> None:
|
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"""Called to link together items in the itempool related to the registered item link groups."""
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from worlds import AutoWorld
|
||||
|
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for group_id, group in self.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
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||||
classifications: Dict[str, int] = collections.defaultdict(int)
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||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in self.itempool:
|
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if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
|
||||
for player in players.copy():
|
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if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
|
||||
del (counters[player])
|
||||
|
||||
if not players:
|
||||
return None, None
|
||||
|
||||
for item in shared_pool:
|
||||
count = min(counters[player][item] for player in players)
|
||||
if count:
|
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for player in players:
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counters[player][item] = count
|
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else:
|
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for player in players:
|
||||
del (counters[player][item])
|
||||
return counters, classifications
|
||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
|
||||
if not common_item_count:
|
||||
continue
|
||||
|
||||
new_itempool: List[Item] = []
|
||||
for item_name, item_count in next(iter(common_item_count.values())).items():
|
||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
|
||||
# mangle together all original classification bits
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, self, "ItemLink")
|
||||
self.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in self.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {self.player_name[item.player]} {count}",
|
||||
None, region)
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loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
|
||||
locations.append(loc)
|
||||
loc.place_locked_item(item)
|
||||
common_item_count[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(self.itempool)
|
||||
self.itempool = new_itempool
|
||||
|
||||
while itemcount > len(self.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(self, "create_filler", item_player))
|
||||
self.random.shuffle(items_to_add)
|
||||
self.itempool.extend(items_to_add[:itemcount - len(self.itempool)])
|
||||
|
||||
def secure(self):
|
||||
self.random = ThreadBarrierProxy(secrets.SystemRandom())
|
||||
self.is_race = True
|
||||
@@ -462,9 +541,9 @@ class MultiWorld():
|
||||
return True
|
||||
state = starting_state.copy()
|
||||
else:
|
||||
if self.has_beaten_game(self.state):
|
||||
return True
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
@@ -523,26 +602,21 @@ class MultiWorld():
|
||||
players: Dict[str, Set[int]] = {
|
||||
"minimal": set(),
|
||||
"items": set(),
|
||||
"locations": set()
|
||||
"full": set()
|
||||
}
|
||||
for player, access in self.accessibility.items():
|
||||
players[access.current_key].add(player)
|
||||
for player, world in self.worlds.items():
|
||||
players[world.options.accessibility.current_key].add(player)
|
||||
|
||||
beatable_fulfilled = False
|
||||
|
||||
def location_condition(location: Location):
|
||||
def location_condition(location: Location) -> bool:
|
||||
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
|
||||
if location.player in players["locations"] or (location.item and location.item.player not in
|
||||
players["minimal"]):
|
||||
return True
|
||||
return False
|
||||
return location.player in players["full"] or \
|
||||
(location.item and location.item.player not in players["minimal"])
|
||||
|
||||
def location_relevant(location: Location):
|
||||
def location_relevant(location: Location) -> bool:
|
||||
"""Determine if this location is relevant to sweep."""
|
||||
if location.progress_type != LocationProgressType.EXCLUDED \
|
||||
and (location.player in players["locations"] or location.advancement):
|
||||
return True
|
||||
return False
|
||||
return location.player in players["full"] or location.advancement
|
||||
|
||||
def all_done() -> bool:
|
||||
"""Check if all access rules are fulfilled"""
|
||||
@@ -643,14 +717,14 @@ class CollectionState():
|
||||
|
||||
def copy(self) -> CollectionState:
|
||||
ret = CollectionState(self.multiworld)
|
||||
ret.prog_items = copy.deepcopy(self.prog_items)
|
||||
ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
|
||||
self.reachable_regions}
|
||||
ret.blocked_connections = {player: copy.copy(self.blocked_connections[player]) for player in
|
||||
self.blocked_connections}
|
||||
ret.events = copy.copy(self.events)
|
||||
ret.path = copy.copy(self.path)
|
||||
ret.locations_checked = copy.copy(self.locations_checked)
|
||||
ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()}
|
||||
ret.reachable_regions = {player: region_set.copy() for player, region_set in
|
||||
self.reachable_regions.items()}
|
||||
ret.blocked_connections = {player: entrance_set.copy() for player, entrance_set in
|
||||
self.blocked_connections.items()}
|
||||
ret.events = self.events.copy()
|
||||
ret.path = self.path.copy()
|
||||
ret.locations_checked = self.locations_checked.copy()
|
||||
for function in self.additional_copy_functions:
|
||||
ret = function(self, ret)
|
||||
return ret
|
||||
@@ -680,13 +754,13 @@ class CollectionState():
|
||||
def can_reach_region(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_events = True
|
||||
# since the loop has a good chance to run more than once, only filter the events once
|
||||
locations = {location for location in locations if location.advancement and location not in self.events and
|
||||
not key_only or getattr(location.item, "locked_dungeon_item", False)}
|
||||
locations = {location for location in locations if location.advancement and location not in self.events}
|
||||
|
||||
while reachable_events:
|
||||
reachable_events = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_events
|
||||
@@ -788,19 +862,15 @@ class CollectionState():
|
||||
)
|
||||
|
||||
# Item related
|
||||
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
|
||||
def collect(self, item: Item, prevent_sweep: bool = False, location: Optional[Location] = None) -> bool:
|
||||
if location:
|
||||
self.locations_checked.add(location)
|
||||
|
||||
changed = self.multiworld.worlds[item.player].collect(self, item)
|
||||
|
||||
if not changed and event:
|
||||
self.prog_items[item.player][item.name] += 1
|
||||
changed = True
|
||||
|
||||
self.stale[item.player] = True
|
||||
|
||||
if changed and not event:
|
||||
if changed and not prevent_sweep:
|
||||
self.sweep_for_events()
|
||||
|
||||
return changed
|
||||
@@ -1052,9 +1122,9 @@ class Location:
|
||||
and (not check_access or self.can_reach(state))))
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
# self.access_rule computes faster on average, so placing it first for faster abort
|
||||
# Region.can_reach is just a cache lookup, so placing it first for faster abort on average
|
||||
assert self.parent_region, "Can't reach location without region"
|
||||
return self.access_rule(state) and self.parent_region.can_reach(state)
|
||||
return self.parent_region.can_reach(state) and self.access_rule(state)
|
||||
|
||||
def place_locked_item(self, item: Item):
|
||||
if self.item:
|
||||
@@ -1291,8 +1361,6 @@ class Spoiler:
|
||||
state = CollectionState(multiworld)
|
||||
collection_spheres = []
|
||||
while required_locations:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set(filter(state.can_reach, required_locations))
|
||||
|
||||
for location in sphere:
|
||||
@@ -1354,7 +1422,7 @@ class Spoiler:
|
||||
# Maybe move the big bomb over to the Event system instead?
|
||||
if any(exit_path == 'Pyramid Fairy' for path in self.paths.values()
|
||||
for (_, exit_path) in path):
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
if multiworld.worlds[player].options.mode != 'inverted':
|
||||
self.paths[str(multiworld.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state, multiworld.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
|
||||
+3
-1
@@ -61,6 +61,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
if address:
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
elif not self.ctx.server_address:
|
||||
self.output("Please specify an address.")
|
||||
return False
|
||||
@@ -251,7 +252,7 @@ class CommonContext:
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
|
||||
ui = None
|
||||
ui: typing.Optional["kvui.GameManager"] = None
|
||||
ui_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
input_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
@@ -514,6 +515,7 @@ class CommonContext:
|
||||
async def shutdown(self):
|
||||
self.server_address = ""
|
||||
self.username = None
|
||||
self.password = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
|
||||
@@ -12,7 +12,12 @@ from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
pass
|
||||
def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None:
|
||||
if "multiworld" in kwargs and isinstance(args[0], str):
|
||||
placements = (args[0] + f"\nAll Placements:\n" +
|
||||
f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}")
|
||||
args = (placements, *args[1:])
|
||||
super().__init__(*args)
|
||||
|
||||
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
@@ -212,7 +217,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
@@ -299,7 +304,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
@@ -506,7 +511,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations."
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
@@ -523,7 +529,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
@@ -589,7 +596,7 @@ def flood_items(multiworld: MultiWorld) -> None:
|
||||
if candidate_item_to_place is not None:
|
||||
item_to_place = candidate_item_to_place
|
||||
else:
|
||||
raise FillError('No more progress items left to place.')
|
||||
raise FillError('No more progress items left to place.', multiworld=multiworld)
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
@@ -646,7 +653,6 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
|
||||
def get_sphere_locations(sphere_state: CollectionState,
|
||||
locations: typing.Set[Location]) -> typing.Set[Location]:
|
||||
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
||||
return {loc for loc in locations if sphere_state.can_reach(loc)}
|
||||
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
if __name__ == '__main__':
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
Utils.init_logging("KH1Client", exception_logger="Client")
|
||||
|
||||
from worlds.kh1.Client import launch
|
||||
launch()
|
||||
+1
-1
@@ -266,7 +266,7 @@ def run_gui():
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
|
||||
@@ -11,7 +11,8 @@ from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from settings import get_settings
|
||||
@@ -100,7 +101,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.early_local_items[player].get(item_name, 0)
|
||||
local_early = multiworld.local_early_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
@@ -124,14 +125,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
world_excluded_locations = set()
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
if location.progress_type != LocationProgressType.EXCLUDED:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
else:
|
||||
logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
|
||||
world_excluded_locations.add(location_name)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if multiworld.players > 1:
|
||||
@@ -146,6 +152,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
old_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
@@ -164,97 +171,26 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(multiworld.itempool[i+1:])
|
||||
old_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
old_items.append(item)
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{multiworld.get_player_name(player)}"
|
||||
logger.warning(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
# find all filler we generated for the current player and remove until it matches
|
||||
removables = [item for item in new_items if item.player == player]
|
||||
for _ in range(sum(remaining_items.values())):
|
||||
new_items.remove(removables.pop())
|
||||
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items + old_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in multiworld.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in multiworld.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
|
||||
for player in players.copy():
|
||||
if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
|
||||
del (counters[player])
|
||||
|
||||
if not players:
|
||||
return None, None
|
||||
|
||||
for item in shared_pool:
|
||||
count = min(counters[player][item] for player in players)
|
||||
if count:
|
||||
for player in players:
|
||||
counters[player][item] = count
|
||||
else:
|
||||
for player in players:
|
||||
del (counters[player][item])
|
||||
return counters, classifications
|
||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
|
||||
if not common_item_count:
|
||||
continue
|
||||
|
||||
new_itempool: List[Item] = []
|
||||
for item_name, item_count in next(iter(common_item_count.values())).items():
|
||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
|
||||
# mangle together all original classification bits
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, multiworld, "ItemLink")
|
||||
multiworld.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in multiworld.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
|
||||
locations.append(loc)
|
||||
loc.place_locked_item(item)
|
||||
common_item_count[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(multiworld.itempool)
|
||||
multiworld.itempool = new_itempool
|
||||
|
||||
while itemcount > len(multiworld.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
|
||||
multiworld.random.shuffle(items_to_add)
|
||||
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
|
||||
multiworld.link_items()
|
||||
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
@@ -411,7 +347,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld)
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
|
||||
+9
-9
@@ -991,7 +991,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
collect_player(ctx, team, group, True)
|
||||
|
||||
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[typing.Tuple[int, int]]:
|
||||
return ctx.locations.get_remaining(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
@@ -1350,10 +1350,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
def _cmd_remaining(self) -> bool:
|
||||
"""List remaining items in your game, but not their location or recipient"""
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if rest_locations:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id]
|
||||
for slot, item_id in rest_locations))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
return True
|
||||
@@ -1363,10 +1363,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
return False
|
||||
else: # is goal
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
rest_locations = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if rest_locations:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[slot]][item_id]
|
||||
for slot, item_id in rest_locations))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
return True
|
||||
|
||||
+5
-4
@@ -79,6 +79,7 @@ class NetworkItem(typing.NamedTuple):
|
||||
item: int
|
||||
location: int
|
||||
player: int
|
||||
""" Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """
|
||||
flags: int = 0
|
||||
|
||||
|
||||
@@ -397,12 +398,12 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
) -> typing.List[typing.Tuple[int, int]]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
return sorted([(player_locations[location_id][1], player_locations[location_id][0]) for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
|
||||
+50
-46
@@ -786,17 +786,22 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
verify_location_name: bool = False
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
extra = dataset - cls._valid_keys
|
||||
def verify_keys(self) -> None:
|
||||
if self.valid_keys:
|
||||
data = set(self.value)
|
||||
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
|
||||
extra = dataset - self._valid_keys
|
||||
if extra:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls._valid_keys}.")
|
||||
raise OptionError(
|
||||
f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
|
||||
f"Allowed keys: {self._valid_keys}."
|
||||
)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
try:
|
||||
self.verify_keys()
|
||||
except OptionError as validation_error:
|
||||
raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}")
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
new_value = type(self.value)() # empty container of whatever value is
|
||||
for item_name in self.value:
|
||||
@@ -833,7 +838,6 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
|
||||
if type(data) == dict:
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
@@ -879,7 +883,6 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@@ -905,7 +908,6 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
@@ -948,6 +950,19 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
self.value = []
|
||||
logging.warning(f"The plando texts module is turned off, "
|
||||
f"so text for {player_name} will be ignored.")
|
||||
else:
|
||||
super().verify(world, player_name, plando_options)
|
||||
|
||||
def verify_keys(self) -> None:
|
||||
if self.valid_keys:
|
||||
data = set(text.at for text in self)
|
||||
dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data)
|
||||
extra = dataset - self._valid_keys
|
||||
if extra:
|
||||
raise OptionError(
|
||||
f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. "
|
||||
f"Allowed placements: {self._valid_keys}."
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
|
||||
@@ -971,7 +986,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
cls.verify_keys([text.at for text in texts])
|
||||
return cls(texts)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
|
||||
@@ -1144,18 +1158,35 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
- **Locations:** ensure everything can be reached and acquired.
|
||||
- **Items:** ensure all logically relevant items can be acquired.
|
||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
"""
|
||||
display_name = "Accessibility"
|
||||
rich_text_doc = True
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_full = 0
|
||||
option_minimal = 2
|
||||
alias_none = 2
|
||||
alias_locations = 0
|
||||
alias_items = 0
|
||||
default = 0
|
||||
|
||||
|
||||
class ItemsAccessibility(Accessibility):
|
||||
"""
|
||||
Set rules for reachability of your items/locations.
|
||||
|
||||
**Full:** ensure everything can be reached and acquired.
|
||||
|
||||
**Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
|
||||
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
|
||||
some locations may be inaccessible.
|
||||
"""
|
||||
option_items = 1
|
||||
default = 1
|
||||
|
||||
|
||||
@@ -1205,6 +1236,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
@@ -1486,31 +1518,3 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
import argparse
|
||||
|
||||
map_shuffle = Toggle
|
||||
compass_shuffle = Toggle
|
||||
key_shuffle = Toggle
|
||||
big_key_shuffle = Toggle
|
||||
hints = Toggle
|
||||
test = argparse.Namespace()
|
||||
test.logic = Logic.from_text("no_logic")
|
||||
test.map_shuffle = map_shuffle.from_text("ON")
|
||||
test.hints = hints.from_text('OFF')
|
||||
try:
|
||||
test.logic = Logic.from_text("overworld_glitches_typo")
|
||||
except KeyError as e:
|
||||
print(e)
|
||||
try:
|
||||
test.logic_owg = Logic.from_text("owg")
|
||||
except KeyError as e:
|
||||
print(e)
|
||||
if test.map_shuffle:
|
||||
print("map_shuffle is on")
|
||||
print(f"Hints are {bool(test.hints)}")
|
||||
print(test)
|
||||
|
||||
@@ -72,6 +72,9 @@ Currently, the following games are supported:
|
||||
* Aquaria
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
* A Hat in Time
|
||||
* Old School Runescape
|
||||
* Kingdom Hearts 1
|
||||
* Mega Man 2
|
||||
* Yacht Dice
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
|
||||
+7
-7
@@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
@@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
@@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
Utils.user_path("Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
@@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
|
||||
@@ -325,10 +325,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect(0)
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
del task # delete reference to task object
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
|
||||
@@ -231,6 +231,13 @@ def generate_yaml(game: str):
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect keys which end with -range, indicating a NamedRange with a possible custom value
|
||||
elif key_parts[-1].endswith("-range"):
|
||||
if options[key_parts[-1][:-6]] == "custom":
|
||||
options[key_parts[-1][:-6]] = val
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
{% macro NamedRange(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="named-range-container">
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
<select id="{{ option_name }}-select" name="{{ option_name }}" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
@@ -64,17 +64,17 @@
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
</select>
|
||||
<div class="named-range-wrapper">
|
||||
<div class="named-range-wrapper js-required">
|
||||
<input
|
||||
type="range"
|
||||
id="{{ option_name }}"
|
||||
name="{{ option_name }}"
|
||||
name="{{ option_name }}-range"
|
||||
min="{{ option.range_start }}"
|
||||
max="{{ option.range_end }}"
|
||||
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
|
||||
{{ "disabled" if option.default == "random" }}
|
||||
/>
|
||||
<span id="{{ option_name }}-value" class="range-value js-required">
|
||||
<span id="{{ option_name }}-value" class="range-value">
|
||||
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
|
||||
</span>
|
||||
{{ RandomizeButton(option_name, option) }}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<noscript>
|
||||
<style>
|
||||
.js-required{
|
||||
display: none;
|
||||
display: none !important;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
id="{{ option_name }}-{{ key }}"
|
||||
name="{{ option_name }}||{{ key }}"
|
||||
value="1"
|
||||
checked="{{ "checked" if key in option.default else "" }}"
|
||||
{{ "checked" if key in option.default }}
|
||||
/>
|
||||
<label for="{{ option_name }}-{{ key }}">
|
||||
{{ key }}
|
||||
|
||||
@@ -79,7 +79,7 @@ class TrackerData:
|
||||
|
||||
# Normal lookup tables as well.
|
||||
self.item_name_to_id[game] = game_package["item_name_to_id"]
|
||||
self.location_name_to_id[game] = game_package["item_name_to_id"]
|
||||
self.location_name_to_id[game] = game_package["location_name_to_id"]
|
||||
|
||||
def get_seed_name(self) -> str:
|
||||
"""Retrieves the seed name."""
|
||||
|
||||
+4
-4
@@ -287,15 +287,15 @@ cdef class LocationStore:
|
||||
entry in self.entries[start:start + count] if
|
||||
entry.location not in checked]
|
||||
|
||||
def get_remaining(self, state: State, team: int, slot: int) -> List[int]:
|
||||
def get_remaining(self, state: State, team: int, slot: int) -> List[Tuple[int, int]]:
|
||||
cdef LocationEntry* entry
|
||||
cdef ap_player_t sender = slot
|
||||
cdef size_t start = self.sender_index[sender].start
|
||||
cdef size_t count = self.sender_index[sender].count
|
||||
cdef set checked = state[team, slot]
|
||||
return sorted([entry.item for
|
||||
entry in self.entries[start:start+count] if
|
||||
entry.location not in checked])
|
||||
return sorted([(entry.receiver, entry.item) for
|
||||
entry in self.entries[start:start+count] if
|
||||
entry.location not in checked])
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
|
||||
+20
-3
@@ -1,8 +1,8 @@
|
||||
# Archipelago World Code Owners / Maintainers Document
|
||||
#
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder. For any pull
|
||||
# requests that modify these worlds, a code owner must approve the PR in addition to a core maintainer. This is not to
|
||||
# be used for files/folders outside the /worlds folder, those will always need sign off from a core maintainer.
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder as well as
|
||||
# certain documentation. For any pull requests that modify these worlds/docs, a code owner must approve the PR in
|
||||
# addition to a core maintainer. All other files and folders are owned and maintained by core maintainers directly.
|
||||
#
|
||||
# All usernames must be GitHub usernames (and are case sensitive).
|
||||
|
||||
@@ -78,6 +78,9 @@
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
# Kingdom Hearts
|
||||
/worlds/kh1/ @gaithern
|
||||
|
||||
# Kingdom Hearts 2
|
||||
/worlds/kh2/ @JaredWeakStrike
|
||||
|
||||
@@ -103,6 +106,9 @@
|
||||
# Minecraft
|
||||
/worlds/minecraft/ @KonoTyran @espeon65536
|
||||
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
# MegaMan Battle Network 3
|
||||
/worlds/mmbn3/ @digiholic
|
||||
|
||||
@@ -115,6 +121,9 @@
|
||||
# Ocarina of Time
|
||||
/worlds/oot/ @espeon65536
|
||||
|
||||
# Old School Runescape
|
||||
/worlds/osrs @digiholic
|
||||
|
||||
# Overcooked! 2
|
||||
/worlds/overcooked2/ @toasterparty
|
||||
|
||||
@@ -229,3 +238,11 @@
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
# Apworld Dev Faq
|
||||
/docs/apworld_dev_faq.md @qwint @ScipioWright
|
||||
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
# APWorld Dev FAQ
|
||||
|
||||
This document is meant as a reference tool to show solutions to common problems when developing an apworld.
|
||||
It is not intended to answer every question about Archipelago and it assumes you have read the other docs,
|
||||
including [Contributing](contributing.md), [Adding Games](<adding games.md>), and [World API](<world api.md>).
|
||||
|
||||
---
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
```
|
||||
|
||||
Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
total_locations = len(self.multiworld.get_unfilled_locations(self.player))
|
||||
item_pool = self.create_non_filler_items()
|
||||
|
||||
for _ in range(total_locations - len(item_pool)):
|
||||
item_pool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
@@ -702,14 +702,18 @@ GameData is a **dict** but contains these keys and values. It's broken out into
|
||||
| checksum | str | A checksum hash of this game's data. |
|
||||
|
||||
### Tags
|
||||
Tags are represented as a list of strings, the common Client tags follow:
|
||||
Tags are represented as a list of strings, the common client tags follow:
|
||||
|
||||
| Name | Notes |
|
||||
|------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
|
||||
| Tracker | Tells the server that this client will not send locations and is actually a Tracker. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
| TextOnly | Tells the server that this client will not send locations and is intended for chat. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
| Name | Notes |
|
||||
|-----------|--------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets. |
|
||||
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
|
||||
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
|
||||
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.
|
||||
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
@@ -186,6 +186,11 @@ Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmm2"; ValueData: "{#MyAppName}mm2patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch"; ValueData: "Archipelago Mega Man 2 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm2patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apladx"; ValueData: "{#MyAppName}ladxpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch"; ValueData: "Archipelago Links Awakening DX Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLinksAwakeningClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
@@ -595,8 +595,9 @@ class GameManager(App):
|
||||
"!help for server commands.")
|
||||
|
||||
def connect_button_action(self, button):
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
if self.ctx.server:
|
||||
self.ctx.username = None
|
||||
async_start(self.ctx.disconnect())
|
||||
else:
|
||||
async_start(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
||||
@@ -836,6 +837,10 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
return self._handle_text(node)
|
||||
|
||||
def _handle_text(self, node: JSONMessagePart):
|
||||
# All other text goes through _handle_color, and we don't want to escape markup twice,
|
||||
# or mess up text that already has intentional markup applied to it
|
||||
if node.get("type", "text") == "text":
|
||||
node["text"] = escape_markup(node["text"])
|
||||
for ref in node.get("refs", []):
|
||||
node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]"
|
||||
self.ref_count += 1
|
||||
|
||||
+13
-5
@@ -3,6 +3,7 @@ Application settings / host.yaml interface using type hints.
|
||||
This is different from player options.
|
||||
"""
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
@@ -11,7 +12,6 @@ import warnings
|
||||
from enum import IntEnum
|
||||
from threading import Lock
|
||||
from typing import cast, Any, BinaryIO, ClassVar, Dict, Iterator, List, Optional, TextIO, Tuple, Union, TypeVar
|
||||
import os
|
||||
|
||||
__all__ = [
|
||||
"get_settings", "fmt_doc", "no_gui",
|
||||
@@ -798,6 +798,7 @@ class Settings(Group):
|
||||
atexit.register(autosave)
|
||||
|
||||
def save(self, location: Optional[str] = None) -> None: # as above
|
||||
from Utils import parse_yaml
|
||||
location = location or self._filename
|
||||
assert location, "No file specified"
|
||||
temp_location = location + ".tmp" # not using tempfile to test expected file access
|
||||
@@ -807,10 +808,18 @@ class Settings(Group):
|
||||
# can't use utf-8-sig because it breaks backward compat: pyyaml on Windows with bytes does not strip the BOM
|
||||
with open(temp_location, "w", encoding="utf-8") as f:
|
||||
self.dump(f)
|
||||
# replace old with new
|
||||
if os.path.exists(location):
|
||||
f.flush()
|
||||
if hasattr(os, "fsync"):
|
||||
os.fsync(f.fileno())
|
||||
# validate new file is valid yaml
|
||||
with open(temp_location, encoding="utf-8") as f:
|
||||
parse_yaml(f.read())
|
||||
# replace old with new, try atomic operation first
|
||||
try:
|
||||
os.rename(temp_location, location)
|
||||
except (OSError, FileExistsError):
|
||||
os.unlink(location)
|
||||
os.rename(temp_location, location)
|
||||
os.rename(temp_location, location)
|
||||
self._filename = location
|
||||
|
||||
def dump(self, f: TextIO, level: int = 0) -> None:
|
||||
@@ -832,7 +841,6 @@ def get_settings() -> Settings:
|
||||
with _lock: # make sure we only have one instance
|
||||
res = getattr(get_settings, "_cache", None)
|
||||
if not res:
|
||||
import os
|
||||
from Utils import user_path, local_path
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: List[str] = []
|
||||
|
||||
@@ -21,7 +21,7 @@ from pathlib import Path
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
try:
|
||||
requirement = 'cx-Freeze==7.0.0'
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
import pkg_resources
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
@@ -66,7 +66,6 @@ non_apworlds: set = {
|
||||
"Adventure",
|
||||
"ArchipIDLE",
|
||||
"Archipelago",
|
||||
"ChecksFinder",
|
||||
"Clique",
|
||||
"Final Fantasy",
|
||||
"Lufia II Ancient Cave",
|
||||
|
||||
+4
-6
@@ -23,7 +23,7 @@ class TestBase(unittest.TestCase):
|
||||
state = CollectionState(self.multiworld)
|
||||
for item in items:
|
||||
item.classification = ItemClassification.progression
|
||||
state.collect(item, event=True)
|
||||
state.collect(item, prevent_sweep=True)
|
||||
state.sweep_for_events()
|
||||
state.update_reachable_regions(1)
|
||||
self._state_cache[self.multiworld, tuple(items)] = state
|
||||
@@ -293,13 +293,11 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
self.multiworld.state = state
|
||||
self.assertBeatable(True)
|
||||
|
||||
@@ -174,8 +174,8 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
player2 = generate_player_data(multiworld, 2, 3, 3)
|
||||
|
||||
multiworld.accessibility[player1.id].value = multiworld.accessibility[player1.id].option_minimal
|
||||
multiworld.accessibility[player2.id].value = multiworld.accessibility[player2.id].option_locations
|
||||
multiworld.worlds[player1.id].options.accessibility.value = Accessibility.option_minimal
|
||||
multiworld.worlds[player2.id].options.accessibility.value = Accessibility.option_full
|
||||
|
||||
multiworld.completion_condition[player1.id] = lambda state: True
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import os
|
||||
import os.path
|
||||
import unittest
|
||||
from io import StringIO
|
||||
from tempfile import TemporaryFile
|
||||
from tempfile import TemporaryDirectory, TemporaryFile
|
||||
from typing import Any, Dict, List, cast
|
||||
|
||||
import Utils
|
||||
from settings import Settings, Group
|
||||
from settings import Group, Settings, ServerOptions
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -80,3 +81,27 @@ class TestSettingsDumper(unittest.TestCase):
|
||||
self.assertEqual(value_spaces[2], value_spaces[0]) # start of sub-list
|
||||
self.assertGreater(value_spaces[3], value_spaces[0],
|
||||
f"{value_lines[3]} should have more indentation than {value_lines[0]} in {lines}")
|
||||
|
||||
|
||||
class TestSettingsSave(unittest.TestCase):
|
||||
def test_save(self) -> None:
|
||||
"""Test that saving and updating works"""
|
||||
with TemporaryDirectory() as d:
|
||||
filename = os.path.join(d, "host.yaml")
|
||||
new_release_mode = ServerOptions.ReleaseMode("enabled")
|
||||
# create default host.yaml
|
||||
settings = Settings(None)
|
||||
settings.save(filename)
|
||||
self.assertTrue(os.path.exists(filename),
|
||||
"Default settings could not be saved")
|
||||
self.assertNotEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Unexpected default release mode")
|
||||
# update host.yaml
|
||||
settings.server_options.release_mode = new_release_mode
|
||||
settings.save(filename)
|
||||
self.assertFalse(os.path.exists(filename + ".tmp"),
|
||||
"Temp file was not removed during save")
|
||||
# read back host.yaml
|
||||
settings = Settings(filename)
|
||||
self.assertEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Settings were not overwritten")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from BaseClasses import MultiWorld, PlandoOptions
|
||||
from Options import ItemLinks
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
@@ -47,3 +47,15 @@ class TestOptions(unittest.TestCase):
|
||||
self.assertIn("Bow", link.value[0]["item_pool"])
|
||||
|
||||
# TODO test that the group created using these options has the items
|
||||
|
||||
def test_item_links_resolve(self):
|
||||
"""Test item link option resolves correctly."""
|
||||
item_link_group = [{
|
||||
"name": "ItemLinkTest",
|
||||
"item_pool": ["Everything"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)}
|
||||
for link in item_links.values():
|
||||
self.assertEqual(link.value[0], item_link_group[0])
|
||||
|
||||
@@ -14,6 +14,18 @@ class TestBase(unittest.TestCase):
|
||||
"Desert Northern Cliffs", # on top of mountain, only reachable via OWG
|
||||
"Dark Death Mountain Bunny Descent Area" # OWG Mountain descent
|
||||
},
|
||||
# These Blasphemous regions are not reachable with default options
|
||||
"Blasphemous": {
|
||||
"D01Z04S13[SE]", # difficulty must be hard
|
||||
"D01Z05S25[E]", # difficulty must be hard
|
||||
"D02Z02S05[W]", # difficulty must be hard and purified_hand must be true
|
||||
"D04Z01S06[E]", # purified_hand must be true
|
||||
"D04Z02S02[NE]", # difficulty must be hard and purified_hand must be true
|
||||
"D05Z01S11[SW]", # difficulty must be hard
|
||||
"D06Z01S08[N]", # difficulty must be hard and purified_hand must be true
|
||||
"D20Z02S11[NW]", # difficulty must be hard
|
||||
"D20Z02S11[E]", # difficulty must be hard
|
||||
},
|
||||
"Ocarina of Time": {
|
||||
"Prelude of Light Warp", # Prelude is not progression by default
|
||||
"Serenade of Water Warp", # Serenade is not progression by default
|
||||
@@ -37,12 +49,10 @@ class TestBase(unittest.TestCase):
|
||||
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
excluded = multiworld.worlds[1].options.exclude_locations.value
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
|
||||
@@ -55,7 +55,7 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
all_worlds = list(AutoWorldRegister.world_types.values())
|
||||
self.multiworld = setup_multiworld(all_worlds, ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_locations
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
@@ -66,10 +66,10 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
def test_two_player_single_game_fills(self) -> None:
|
||||
"""Tests that a multiworld of two players for each registered game world can generate."""
|
||||
for world in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world, world], ())
|
||||
for world_type in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_locations
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
|
||||
@@ -130,9 +130,9 @@ class Base:
|
||||
|
||||
def test_get_remaining(self) -> None:
|
||||
self.assertEqual(self.store.get_remaining(full_state, 0, 1), [])
|
||||
self.assertEqual(self.store.get_remaining(one_state, 0, 1), [13, 21])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [13, 21, 22])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [99])
|
||||
self.assertEqual(self.store.get_remaining(one_state, 0, 1), [(1, 13), (2, 21)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 1), [(1, 13), (2, 21), (2, 22)])
|
||||
self.assertEqual(self.store.get_remaining(empty_state, 0, 3), [(4, 99)])
|
||||
|
||||
def test_location_set_intersection(self) -> None:
|
||||
locations = {10, 11, 12}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import unittest
|
||||
import typing
|
||||
from uuid import uuid4
|
||||
|
||||
from flask import Flask
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
app: typing.ClassVar[Flask]
|
||||
client: FlaskClient
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
"DEBUG": True,
|
||||
})
|
||||
try:
|
||||
cls.app = get_app()
|
||||
except AssertionError as e:
|
||||
# since we only have 1 global app object, this might fail, but luckily all tests use the same config
|
||||
if "register_blueprint" not in e.args[0]:
|
||||
raise
|
||||
cls.app = raw_app
|
||||
|
||||
def setUp(self) -> None:
|
||||
self.client = self.app.test_client()
|
||||
|
||||
@@ -1,31 +1,16 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
from . import TestBase
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
})
|
||||
app = get_app()
|
||||
|
||||
cls.client = app.test_client()
|
||||
|
||||
def test_correct_error_empty_request(self):
|
||||
class TestAPIGenerate(TestBase):
|
||||
def test_correct_error_empty_request(self) -> None:
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued_weights(self):
|
||||
def test_generation_queued_weights(self) -> None:
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -43,7 +28,7 @@ class TestDocs(unittest.TestCase):
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self):
|
||||
def test_generation_queued_file(self) -> None:
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
|
||||
@@ -0,0 +1,192 @@
|
||||
import os
|
||||
from uuid import UUID, uuid4, uuid5
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestHostFakeRoom(TestBase):
|
||||
room_id: UUID
|
||||
log_filename: str
|
||||
|
||||
def setUp(self) -> None:
|
||||
from pony.orm import db_session
|
||||
from Utils import user_path
|
||||
from WebHostLib.models import Room, Seed
|
||||
|
||||
super().setUp()
|
||||
|
||||
with self.client.session_transaction() as session:
|
||||
session["_id"] = uuid4()
|
||||
with db_session:
|
||||
# create an empty seed and a room from it
|
||||
seed = Seed(multidata=b"", owner=session["_id"])
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
self.room_id = room.id
|
||||
self.log_filename = user_path("logs", f"{self.room_id}.txt")
|
||||
|
||||
def tearDown(self) -> None:
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command, Room
|
||||
|
||||
with db_session:
|
||||
for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore
|
||||
command.delete()
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.seed.delete()
|
||||
room.delete()
|
||||
|
||||
try:
|
||||
os.unlink(self.log_filename)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
def test_display_log_missing_full(self) -> None:
|
||||
"""
|
||||
Verify that we get a 200 response even if log is missing.
|
||||
This is required to not get an error for fetch.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_missing_range(self) -> None:
|
||||
"""
|
||||
Verify that we get a full response for missing log even if we asked for range.
|
||||
This is required for the JS logic to differentiate between log update and log error message.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_denied(self) -> None:
|
||||
"""Verify that only the owner can see the log."""
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 403)
|
||||
|
||||
def test_display_log_missing_room(self) -> None:
|
||||
"""Verify log for missing room gives an error as opposed to missing log for existing room."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_display_log_full(self) -> None:
|
||||
"""Verify full log response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
text = "x" * 200
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range(self) -> None:
|
||||
"""Verify that Range header in request gives a range in response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range_bom(self) -> None:
|
||||
"""Verify that a BOM in the log file is skipped for range."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
self.assertEqual(f.tell(), 203) # including BOM
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_host_room_missing(self) -> None:
|
||||
"""Verify that missing room gives a 404 response."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_host_room_own(self) -> None:
|
||||
"""Verify that own room gives the full output."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should be visible *"
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertIn("href=\"/seed/", response_text)
|
||||
self.assertIn(text, response_text)
|
||||
|
||||
def test_host_room_other(self) -> None:
|
||||
"""Verify that non-own room gives the reduced output."""
|
||||
from pony.orm import db_session
|
||||
from WebHostLib.models import Room
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.last_port = 12345
|
||||
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should not be visible *"
|
||||
f.write(text)
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertNotIn("href=\"/seed/", response_text)
|
||||
self.assertNotIn(text, response_text)
|
||||
self.assertIn("/connect ", response_text)
|
||||
self.assertIn(":12345", response_text)
|
||||
|
||||
def test_host_room_own_post(self) -> None:
|
||||
"""Verify command from owner gets queued for the server and response is redirect."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertEqual(response.status_code, 302, response.text)\
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertIn("/help", (command.commandtext for command in commands))
|
||||
|
||||
def test_host_room_other_post(self) -> None:
|
||||
"""Verify command from non-owner does not get queued for the server."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertLess(response.status_code, 500)
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertNotIn("/help", (command.commandtext for command in commands))
|
||||
+6
-1
@@ -73,7 +73,12 @@ class WorldSource:
|
||||
else: # TODO: remove with 3.8 support
|
||||
mod = importer.load_module(os.path.basename(self.path).rsplit(".", 1)[0])
|
||||
|
||||
mod.__package__ = f"worlds.{mod.__package__}"
|
||||
if mod.__package__ is not None:
|
||||
mod.__package__ = f"worlds.{mod.__package__}"
|
||||
else:
|
||||
# load_module does not populate package, we'll have to assume mod.__name__ is correct here
|
||||
# probably safe to remove with 3.8 support
|
||||
mod.__package__ = f"worlds.{mod.__name__}"
|
||||
mod.__name__ = f"worlds.{mod.__name__}"
|
||||
sys.modules[mod.__name__] = mod
|
||||
with warnings.catch_warnings():
|
||||
|
||||
@@ -39,7 +39,7 @@ def create_itempool(world: "HatInTimeWorld") -> List[Item]:
|
||||
continue
|
||||
else:
|
||||
if name == "Scooter Badge":
|
||||
if world.options.CTRLogic is CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
|
||||
if world.options.CTRLogic == CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
|
||||
item_type = ItemClassification.progression
|
||||
elif name == "No Bonk Badge" and world.is_dw():
|
||||
item_type = ItemClassification.progression
|
||||
|
||||
+13
-2
@@ -292,6 +292,9 @@ blacklisted_combos = {
|
||||
# See above comment
|
||||
"Time Rift - Deep Sea": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations",
|
||||
"Murder on the Owl Express"],
|
||||
|
||||
# was causing test failures
|
||||
"Time Rift - Balcony": ["Alpine Free Roam"],
|
||||
}
|
||||
|
||||
|
||||
@@ -656,6 +659,10 @@ def is_valid_act_combo(world: "HatInTimeWorld", entrance_act: Region,
|
||||
if exit_act.name not in chapter_finales:
|
||||
return False
|
||||
|
||||
exit_chapter: str = act_chapters.get(exit_act.name)
|
||||
# make sure that certain time rift combinations never happen
|
||||
always_block: bool = exit_chapter != "Mafia Town" and exit_chapter != "Subcon Forest"
|
||||
if not ignore_certain_rules or always_block:
|
||||
if entrance_act.name in rift_access_regions and exit_act.name in rift_access_regions[entrance_act.name]:
|
||||
return False
|
||||
|
||||
@@ -681,9 +688,12 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
|
||||
if act.name not in guaranteed_first_acts:
|
||||
return False
|
||||
|
||||
if world.options.ActRandomizer == ActRandomizer.option_light and "Time Rift" in act.name:
|
||||
return False
|
||||
|
||||
# If there's only a single level in the starting chapter, only allow Mafia Town or Subcon Forest levels
|
||||
start_chapter = world.options.StartingChapter
|
||||
if start_chapter is ChapterIndex.ALPINE or start_chapter is ChapterIndex.SUBCON:
|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
||||
if "Time Rift" in act.name:
|
||||
return False
|
||||
|
||||
@@ -720,7 +730,8 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
|
||||
elif act.name == "Contractual Obligations" and world.options.ShuffleSubconPaintings:
|
||||
return False
|
||||
|
||||
if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest":
|
||||
if world.options.ShuffleSubconPaintings and "Time Rift" not in act.name \
|
||||
and act_chapters.get(act.name, "") == "Subcon Forest":
|
||||
# Only allow Subcon levels if painting skips are allowed
|
||||
if diff < Difficulty.MODERATE or world.options.NoPaintingSkips:
|
||||
return False
|
||||
|
||||
+9
-10
@@ -1,7 +1,6 @@
|
||||
from worlds.AutoWorld import CollectionState
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \
|
||||
shop_locations, event_locs
|
||||
from .Locations import location_table, zipline_unlocks, is_location_valid, shop_locations, event_locs
|
||||
from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType
|
||||
from BaseClasses import Location, Entrance, Region
|
||||
from typing import TYPE_CHECKING, List, Callable, Union, Dict
|
||||
@@ -148,14 +147,14 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
chapter_list.append(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
|
||||
chapter_list.append(ChapterIndex.METRO)
|
||||
|
||||
chapter_list.remove(starting_chapter)
|
||||
world.random.shuffle(chapter_list)
|
||||
|
||||
# Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them
|
||||
if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
|
||||
if starting_chapter != ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
|
||||
index1 = 69
|
||||
index2 = 69
|
||||
pos: int
|
||||
@@ -165,7 +164,7 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
index1 = chapter_list.index(ChapterIndex.CRUISE)
|
||||
|
||||
if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
|
||||
if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
|
||||
index2 = chapter_list.index(ChapterIndex.METRO)
|
||||
|
||||
lowest_index = min(index1, index2)
|
||||
@@ -242,9 +241,6 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if not is_location_valid(world, key):
|
||||
continue
|
||||
|
||||
if key in contract_locations.keys():
|
||||
continue
|
||||
|
||||
loc = world.multiworld.get_location(key, world.player)
|
||||
|
||||
for hat in data.required_hats:
|
||||
@@ -256,7 +252,7 @@ def set_rules(world: "HatInTimeWorld"):
|
||||
if data.paintings > 0 and world.options.ShuffleSubconPaintings:
|
||||
add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
|
||||
|
||||
if data.hit_type is not HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type != HitType.none and world.options.UmbrellaLogic:
|
||||
if data.hit_type == HitType.umbrella:
|
||||
add_rule(loc, lambda state: state.has("Umbrella", world.player))
|
||||
|
||||
@@ -518,7 +514,7 @@ def set_hard_rules(world: "HatInTimeWorld"):
|
||||
lambda state: can_use_hat(state, world, HatType.ICE))
|
||||
|
||||
# Hard: clear Rush Hour with Brewing Hat only
|
||||
if world.options.NoTicketSkips is not NoTicketSkips.option_true:
|
||||
if world.options.NoTicketSkips != NoTicketSkips.option_true:
|
||||
set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING))
|
||||
else:
|
||||
@@ -863,6 +859,8 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("The Arctic Cruise - Finale",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Deep Sea"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
@@ -939,6 +937,7 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, "Rock the Boat", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
+28
-16
@@ -1,15 +1,16 @@
|
||||
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
||||
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
||||
calculate_yarn_costs
|
||||
calculate_yarn_costs, alps_hooks
|
||||
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
||||
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
||||
get_total_locations
|
||||
from .Rules import set_rules
|
||||
from .Rules import set_rules, has_paintings
|
||||
from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups
|
||||
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item
|
||||
from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item, Difficulty
|
||||
from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
|
||||
from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
|
||||
from worlds.AutoWorld import World, WebWorld, CollectionState
|
||||
from worlds.generic.Rules import add_rule
|
||||
from typing import List, Dict, TextIO
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
|
||||
from Utils import local_path
|
||||
@@ -86,19 +87,27 @@ class HatInTimeWorld(World):
|
||||
if self.is_dw_only():
|
||||
return
|
||||
|
||||
# If our starting chapter is 4 and act rando isn't on, force hookshot into inventory
|
||||
# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
|
||||
start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
|
||||
# Take care of some extremely restrictive starts in other chapters with act shuffle off
|
||||
if not self.options.ActRandomizer:
|
||||
start_chapter = self.options.StartingChapter
|
||||
if start_chapter == ChapterIndex.ALPINE:
|
||||
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
||||
if self.options.UmbrellaLogic:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
|
||||
if not self.options.ActRandomizer:
|
||||
if start_chapter == ChapterIndex.ALPINE:
|
||||
self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
|
||||
if self.options.UmbrellaLogic:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings:
|
||||
if self.options.ShuffleAlpineZiplines:
|
||||
ziplines = list(alps_hooks.keys())
|
||||
ziplines.remove("Zipline Unlock - The Twilight Bell Path") # not enough checks from this one
|
||||
self.multiworld.push_precollected(self.create_item(self.random.choice(ziplines)))
|
||||
elif start_chapter == ChapterIndex.SUBCON:
|
||||
if self.options.ShuffleSubconPaintings:
|
||||
self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock"))
|
||||
elif start_chapter == ChapterIndex.BIRDS:
|
||||
if self.options.UmbrellaLogic:
|
||||
if self.options.LogicDifficulty < Difficulty.EXPERT:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
elif self.options.LogicDifficulty < Difficulty.MODERATE:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
def create_regions(self):
|
||||
# noinspection PyClassVar
|
||||
@@ -119,7 +128,10 @@ class HatInTimeWorld(World):
|
||||
# place vanilla contract locations if contract shuffle is off
|
||||
if not self.options.ShuffleActContracts:
|
||||
for name in contract_locations.keys():
|
||||
self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name))
|
||||
loc = self.get_location(name)
|
||||
loc.place_locked_item(create_item(self, name))
|
||||
if self.options.ShuffleSubconPaintings and loc.name != "Snatcher's Contract - The Subcon Well":
|
||||
add_rule(loc, lambda state: has_paintings(state, self, 1))
|
||||
|
||||
def create_items(self):
|
||||
if self.has_yarn():
|
||||
@@ -317,7 +329,7 @@ class HatInTimeWorld(World):
|
||||
|
||||
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||
old_count: int = state.count(item.name, self.player)
|
||||
change = super().collect(state, item)
|
||||
change = super().remove(state, item)
|
||||
if change and old_count == 1:
|
||||
if "Stamp" in item.name:
|
||||
if "2 Stamp" in item.name:
|
||||
|
||||
@@ -12,41 +12,29 @@
|
||||
|
||||
## Instructions
|
||||
|
||||
1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console)
|
||||
This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R,
|
||||
paste the link into the box, and hit Enter.
|
||||
1. **BACK UP YOUR SAVE FILES IN YOUR MAIN INSTALL IF YOU CARE ABOUT THEM!!!**
|
||||
Go to `steamapps/common/HatinTime/HatinTimeGame/SaveData/` and copy everything inside that folder over to a safe place.
|
||||
**This is important! Changing the game version CAN and WILL break your existing save files!!!**
|
||||
|
||||
|
||||
2. In the Steam console, enter the following command:
|
||||
`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!***
|
||||
This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally,
|
||||
**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,**
|
||||
or else the download may potentially become corrupted (see first FAQ issue below).
|
||||
2. In your Steam library, right-click on **A Hat in Time** in the list of games and click on **Properties**.
|
||||
|
||||
|
||||
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
|
||||
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
|
||||
|
||||
|
||||
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
|
||||
4. Once the game finishes downloading, start it up.
|
||||
In Game Settings, make sure **Enable Developer Console** is checked.
|
||||
|
||||
|
||||
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`.
|
||||
In this new text file, input the number **253230** on the first line.
|
||||
|
||||
|
||||
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like.
|
||||
You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
|
||||
|
||||
|
||||
7. Start up the game using your new shortcut. To confirm if you are on the correct version,
|
||||
go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running
|
||||
the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked.
|
||||
5. You should now be good to go. See below for more details on how to use the mod and connect to an Archipelago game.
|
||||
|
||||
|
||||
## Connecting to the Archipelago server
|
||||
|
||||
To connect to the multiworld server, simply run the **ArchipelagoAHITClient**
|
||||
(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server.
|
||||
To connect to the multiworld server, simply run the **Archipelago AHIT Client** from the Launcher
|
||||
and connect it to the Archipelago server.
|
||||
The game will connect to the client automatically when you create a new save file.
|
||||
|
||||
|
||||
@@ -61,33 +49,8 @@ make sure ***Enable Developer Console*** is checked in Game Settings and press t
|
||||
|
||||
|
||||
## FAQ/Common Issues
|
||||
### I followed the setup, but I receive an odd error message upon starting the game or creating a save file!
|
||||
If you receive an error message such as
|
||||
**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or
|
||||
**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot
|
||||
download was likely corrupted. The only way to fix this is to start the entire download all over again.
|
||||
Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this
|
||||
from happening is to ensure that your connection is not interrupted or slowed while downloading.
|
||||
|
||||
### The game keeps crashing on startup after the splash screen!
|
||||
This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however,
|
||||
try the following:
|
||||
|
||||
- Close Steam **entirely**.
|
||||
- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen.
|
||||
- Close the game, and then open Steam again.
|
||||
- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does.
|
||||
|
||||
### I followed the setup, but "Live Game Events" still shows up in the options menu!
|
||||
The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by
|
||||
default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file
|
||||
extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect.
|
||||
To show file extensions in Windows 10, open any folder, click the View tab at the top, and check
|
||||
"File name extensions". Then you can correct the name of the file. If the name of the file is correct,
|
||||
and you're still running into the issue, re-read the setup guide again in case you missed a step.
|
||||
If you still can't get it to work, ask for help in the Discord thread.
|
||||
|
||||
### The game is running on the older version, but it's not connecting when starting a new save!
|
||||
### The game is not connecting when starting a new save!
|
||||
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
|
||||
(rocket icon) in-game, and re-enable the mod.
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, \
|
||||
StartInventoryPool, PlandoBosses, PlandoConnections, PlandoTexts, FreeText, Removed
|
||||
from Options import Choice, Range, DeathLink, DefaultOnToggle, FreeText, ItemsAccessibility, Option, \
|
||||
PlandoBosses, PlandoConnections, PlandoTexts, Removed, StartInventoryPool, Toggle
|
||||
from .EntranceShuffle import default_connections, default_dungeon_connections, \
|
||||
inverted_default_connections, inverted_default_dungeon_connections
|
||||
from .Text import TextTable
|
||||
@@ -743,6 +743,7 @@ class ALttPPlandoTexts(PlandoTexts):
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"accessibility": ItemsAccessibility,
|
||||
"plando_connections": ALttPPlandoConnections,
|
||||
"plando_texts": ALttPPlandoTexts,
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
|
||||
+10
-9
@@ -2,6 +2,7 @@ import collections
|
||||
import logging
|
||||
from typing import Iterator, Set
|
||||
|
||||
from Options import ItemsAccessibility
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||
item_name_in_location_names, location_item_name, set_rule, allow_self_locking_items)
|
||||
@@ -39,7 +40,7 @@ def set_rules(world):
|
||||
else:
|
||||
# Set access rules according to max glitches for multiworld progression.
|
||||
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
||||
world.accessibility[player] = world.accessibility[player].from_text("minimal")
|
||||
world.accessibility[player].value = ItemsAccessibility.option_minimal
|
||||
world.progression_balancing[player].value = 0
|
||||
|
||||
else:
|
||||
@@ -377,7 +378,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
or state.has("Cane of Somaria", player)))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||
@@ -393,7 +394,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
if state.has('Hookshot', player)
|
||||
else state._lttp_has_key('Small Key (Swamp Palace)', player, 4))
|
||||
set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||
if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
@@ -423,7 +424,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||
set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||
add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
@@ -488,7 +489,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Turtle Rock - Roller Room - Right', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10) and can_bomb_or_bonk(state, player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
|
||||
or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
@@ -522,12 +523,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||
if multiworld.accessibility[player] != 'locations':
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6))
|
||||
@@ -1200,7 +1201,7 @@ def set_trock_key_rules(world, player):
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(world.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if world.accessibility[player] == 'locations':
|
||||
if world.accessibility[player] == 'full':
|
||||
if world.big_key_shuffle[player] and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||
@@ -1214,7 +1215,7 @@ def set_trock_key_rules(world, player):
|
||||
location.place_locked_item(item)
|
||||
toss_junk_item(world, player)
|
||||
|
||||
if world.accessibility[player] != 'locations':
|
||||
if world.accessibility[player] != 'full':
|
||||
set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
|
||||
|
||||
@@ -76,10 +76,6 @@ class ALttPItem(Item):
|
||||
if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
|
||||
return self.type
|
||||
|
||||
@property
|
||||
def locked_dungeon_item(self):
|
||||
return self.location.locked and self.dungeon_item
|
||||
|
||||
|
||||
class LTTPRegionType(IntEnum):
|
||||
LightWorld = 1
|
||||
|
||||
@@ -54,7 +54,7 @@ class TestDungeon(LTTPTestBase):
|
||||
|
||||
for item in items:
|
||||
item.classification = ItemClassification.progression
|
||||
state.collect(item, event=True) # event=True prevents running sweep_for_events() and picking up
|
||||
state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_events() and picking up
|
||||
state.sweep_for_events() # key drop keys repeatedly
|
||||
|
||||
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
|
||||
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.TestBase import TestBase
|
||||
from test.bases import TestBase
|
||||
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ item_table = {
|
||||
"Mutant Costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
|
||||
"Baby Nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
|
||||
"Baby Piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
|
||||
"Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume
|
||||
"Arnassi Armor": ItemData(698023, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_seahorse_costume
|
||||
"Seed Bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
|
||||
"King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
|
||||
"Song Plant Spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
|
||||
|
||||
@@ -45,7 +45,7 @@ class AquariaLocations:
|
||||
"Home Water, bulb below the grouper fish": 698058,
|
||||
"Home Water, bulb in the path below Nautilus Prime": 698059,
|
||||
"Home Water, bulb in the little room above the grouper fish": 698060,
|
||||
"Home Water, bulb in the end of the left path from the Verse Cave": 698061,
|
||||
"Home Water, bulb in the end of the path close to the Verse Cave": 698061,
|
||||
"Home Water, bulb in the top left path": 698062,
|
||||
"Home Water, bulb in the bottom left room": 698063,
|
||||
"Home Water, bulb close to Naija's Home": 698064,
|
||||
@@ -67,7 +67,7 @@ class AquariaLocations:
|
||||
|
||||
locations_song_cave = {
|
||||
"Song Cave, Erulian spirit": 698206,
|
||||
"Song Cave, bulb in the top left part": 698071,
|
||||
"Song Cave, bulb in the top right part": 698071,
|
||||
"Song Cave, bulb in the big anemone room": 698072,
|
||||
"Song Cave, bulb in the path to the singing statues": 698073,
|
||||
"Song Cave, bulb under the rock in the path to the singing statues": 698074,
|
||||
@@ -152,6 +152,9 @@ class AquariaLocations:
|
||||
|
||||
locations_arnassi_path = {
|
||||
"Arnassi Ruins, Arnassi Statue": 698164,
|
||||
}
|
||||
|
||||
locations_arnassi_cave_transturtle = {
|
||||
"Arnassi Ruins, Transturtle": 698217,
|
||||
}
|
||||
|
||||
@@ -269,9 +272,12 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
locations_forest_bl_sc = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp Forest bottom left area, Walker Baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
locations_forest_br = {
|
||||
@@ -370,7 +376,7 @@ class AquariaLocations:
|
||||
|
||||
locations_sun_temple_r = {
|
||||
"Sun Temple, first bulb of the temple": 698091,
|
||||
"Sun Temple, bulb on the left part": 698092,
|
||||
"Sun Temple, bulb on the right part": 698092,
|
||||
"Sun Temple, bulb in the hidden room of the right part": 698093,
|
||||
"Sun Temple, Sun Key": 698182,
|
||||
}
|
||||
@@ -402,6 +408,9 @@ class AquariaLocations:
|
||||
"Abyss right area, bulb in the middle path": 698110,
|
||||
"Abyss right area, bulb behind the rock in the middle path": 698111,
|
||||
"Abyss right area, bulb in the left green room": 698112,
|
||||
}
|
||||
|
||||
locations_abyss_r_transturtle = {
|
||||
"Abyss right area, Transturtle": 698214,
|
||||
}
|
||||
|
||||
@@ -499,6 +508,7 @@ location_table = {
|
||||
**AquariaLocations.locations_skeleton_path_sc,
|
||||
**AquariaLocations.locations_arnassi,
|
||||
**AquariaLocations.locations_arnassi_path,
|
||||
**AquariaLocations.locations_arnassi_cave_transturtle,
|
||||
**AquariaLocations.locations_arnassi_crab_boss,
|
||||
**AquariaLocations.locations_sun_temple_l,
|
||||
**AquariaLocations.locations_sun_temple_r,
|
||||
@@ -509,6 +519,7 @@ location_table = {
|
||||
**AquariaLocations.locations_abyss_l,
|
||||
**AquariaLocations.locations_abyss_lb,
|
||||
**AquariaLocations.locations_abyss_r,
|
||||
**AquariaLocations.locations_abyss_r_transturtle,
|
||||
**AquariaLocations.locations_energy_temple_1,
|
||||
**AquariaLocations.locations_energy_temple_2,
|
||||
**AquariaLocations.locations_energy_temple_3,
|
||||
@@ -530,6 +541,7 @@ location_table = {
|
||||
**AquariaLocations.locations_forest_tr,
|
||||
**AquariaLocations.locations_forest_tr_fp,
|
||||
**AquariaLocations.locations_forest_bl,
|
||||
**AquariaLocations.locations_forest_bl_sc,
|
||||
**AquariaLocations.locations_forest_br,
|
||||
**AquariaLocations.locations_forest_boss,
|
||||
**AquariaLocations.locations_forest_boss_entrance,
|
||||
|
||||
+236
-210
@@ -14,97 +14,112 @@ from worlds.generic.Rules import add_rule, set_rule
|
||||
|
||||
# Every condition to connect regions
|
||||
|
||||
def _has_hot_soup(state:CollectionState, player: int) -> bool:
|
||||
def _has_hot_soup(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the hotsoup item"""
|
||||
return state.has("Hot soup", player)
|
||||
return state.has_any({"Hot soup", "Hot soup x 2"}, player)
|
||||
|
||||
|
||||
def _has_tongue_cleared(state:CollectionState, player: int) -> bool:
|
||||
def _has_tongue_cleared(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the Body tongue cleared item"""
|
||||
return state.has("Body tongue cleared", player)
|
||||
|
||||
|
||||
def _has_sun_crystal(state:CollectionState, player: int) -> bool:
|
||||
def _has_sun_crystal(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the Sun crystal item"""
|
||||
return state.has("Has sun crystal", player) and _has_bind_song(state, player)
|
||||
|
||||
|
||||
def _has_li(state:CollectionState, player: int) -> bool:
|
||||
def _has_li(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has Li in its team"""
|
||||
return state.has("Li and Li song", player)
|
||||
|
||||
|
||||
def _has_damaging_item(state:CollectionState, player: int) -> bool:
|
||||
def _has_damaging_item(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the shield song item"""
|
||||
return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby Nautilus",
|
||||
"Baby Piranha", "Baby Blaster"}, player)
|
||||
return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby Nautilus",
|
||||
"Baby Piranha", "Baby Blaster"}, player)
|
||||
|
||||
|
||||
def _has_shield_song(state:CollectionState, player: int) -> bool:
|
||||
def _has_energy_attack_item(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has items that can do a lot of damage (enough to beat bosses)"""
|
||||
return _has_energy_form(state, player) or _has_dual_form(state, player)
|
||||
|
||||
|
||||
def _has_shield_song(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the shield song item"""
|
||||
return state.has("Shield song", player)
|
||||
|
||||
|
||||
def _has_bind_song(state:CollectionState, player: int) -> bool:
|
||||
def _has_bind_song(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the bind song item"""
|
||||
return state.has("Bind song", player)
|
||||
|
||||
|
||||
def _has_energy_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_energy_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the energy form item"""
|
||||
return state.has("Energy form", player)
|
||||
|
||||
|
||||
def _has_beast_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_beast_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the beast form item"""
|
||||
return state.has("Beast form", player)
|
||||
|
||||
|
||||
def _has_nature_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_beast_and_soup_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the beast form item"""
|
||||
return _has_beast_form(state, player) and _has_hot_soup(state, player)
|
||||
|
||||
|
||||
def _has_beast_form_or_arnassi_armor(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the beast form item"""
|
||||
return _has_beast_form(state, player) or state.has("Arnassi Armor", player)
|
||||
|
||||
|
||||
def _has_nature_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the nature form item"""
|
||||
return state.has("Nature form", player)
|
||||
|
||||
|
||||
def _has_sun_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_sun_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the sun form item"""
|
||||
return state.has("Sun form", player)
|
||||
|
||||
|
||||
def _has_light(state:CollectionState, player: int) -> bool:
|
||||
def _has_light(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the light item"""
|
||||
return state.has("Baby Dumbo", player) or _has_sun_form(state, player)
|
||||
|
||||
|
||||
def _has_dual_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_dual_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the dual form item"""
|
||||
return _has_li(state, player) and state.has("Dual form", player)
|
||||
|
||||
|
||||
def _has_fish_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_fish_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the fish form item"""
|
||||
return state.has("Fish form", player)
|
||||
|
||||
|
||||
def _has_spirit_form(state:CollectionState, player: int) -> bool:
|
||||
def _has_spirit_form(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the spirit form item"""
|
||||
return state.has("Spirit form", player)
|
||||
|
||||
|
||||
def _has_big_bosses(state:CollectionState, player: int) -> bool:
|
||||
def _has_big_bosses(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has beated every big bosses"""
|
||||
return state.has_all({"Fallen God beated", "Mithalan God beated", "Drunian God beated",
|
||||
"Sun God beated", "The Golem beated"}, player)
|
||||
"Sun God beated", "The Golem beated"}, player)
|
||||
|
||||
|
||||
def _has_mini_bosses(state:CollectionState, player: int) -> bool:
|
||||
def _has_mini_bosses(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has beated every big bosses"""
|
||||
return state.has_all({"Nautilus Prime beated", "Blaster Peg Prime beated", "Mergog beated",
|
||||
"Mithalan priests beated", "Octopus Prime beated", "Crabbius Maximus beated",
|
||||
"Mantis Shrimp Prime beated", "King Jellyfish God Prime beated"}, player)
|
||||
"Mithalan priests beated", "Octopus Prime beated", "Crabbius Maximus beated",
|
||||
"Mantis Shrimp Prime beated", "King Jellyfish God Prime beated"}, player)
|
||||
|
||||
|
||||
def _has_secrets(state:CollectionState, player: int) -> bool:
|
||||
return state.has_all({"First secret obtained", "Second secret obtained", "Third secret obtained"},player)
|
||||
def _has_secrets(state: CollectionState, player: int) -> bool:
|
||||
return state.has_all({"First secret obtained", "Second secret obtained", "Third secret obtained"}, player)
|
||||
|
||||
|
||||
class AquariaRegions:
|
||||
@@ -134,6 +149,7 @@ class AquariaRegions:
|
||||
skeleton_path: Region
|
||||
skeleton_path_sc: Region
|
||||
arnassi: Region
|
||||
arnassi_cave_transturtle: Region
|
||||
arnassi_path: Region
|
||||
arnassi_crab_boss: Region
|
||||
simon: Region
|
||||
@@ -152,6 +168,7 @@ class AquariaRegions:
|
||||
forest_tr: Region
|
||||
forest_tr_fp: Region
|
||||
forest_bl: Region
|
||||
forest_bl_sc: Region
|
||||
forest_br: Region
|
||||
forest_boss: Region
|
||||
forest_boss_entrance: Region
|
||||
@@ -179,6 +196,7 @@ class AquariaRegions:
|
||||
abyss_l: Region
|
||||
abyss_lb: Region
|
||||
abyss_r: Region
|
||||
abyss_r_transturtle: Region
|
||||
ice_cave: Region
|
||||
bubble_cave: Region
|
||||
bubble_cave_boss: Region
|
||||
@@ -213,7 +231,7 @@ class AquariaRegions:
|
||||
"""
|
||||
|
||||
def __add_region(self, hint: str,
|
||||
locations: Optional[Dict[str, Optional[int]]]) -> Region:
|
||||
locations: Optional[Dict[str, int]]) -> Region:
|
||||
"""
|
||||
Create a new Region, add it to the `world` regions and return it.
|
||||
Be aware that this function have a side effect on ``world`.`regions`
|
||||
@@ -236,7 +254,7 @@ class AquariaRegions:
|
||||
self.home_water_nautilus = self.__add_region("Home Water, Nautilus nest",
|
||||
AquariaLocations.locations_home_water_nautilus)
|
||||
self.home_water_transturtle = self.__add_region("Home Water, turtle room",
|
||||
AquariaLocations.locations_home_water_transturtle)
|
||||
AquariaLocations.locations_home_water_transturtle)
|
||||
self.naija_home = self.__add_region("Naija's Home", AquariaLocations.locations_naija_home)
|
||||
self.song_cave = self.__add_region("Song Cave", AquariaLocations.locations_song_cave)
|
||||
|
||||
@@ -280,6 +298,8 @@ class AquariaRegions:
|
||||
self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi)
|
||||
self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path",
|
||||
AquariaLocations.locations_arnassi_path)
|
||||
self.arnassi_cave_transturtle = self.__add_region("Arnassi Ruins, transturtle area",
|
||||
AquariaLocations.locations_arnassi_cave_transturtle)
|
||||
self.arnassi_crab_boss = self.__add_region("Arnassi Ruins, Crabbius Maximus lair",
|
||||
AquariaLocations.locations_arnassi_crab_boss)
|
||||
|
||||
@@ -302,9 +322,9 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_cathedral_r)
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground",
|
||||
AquariaLocations.locations_cathedral_underground)
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room", None)
|
||||
self.cathedral_boss_l = self.__add_region("Mithalas Cathedral, after Mithalan God room",
|
||||
AquariaLocations.locations_cathedral_boss)
|
||||
self.cathedral_boss_l = self.__add_region("Mithalas Cathedral, after Mithalan God room", None)
|
||||
|
||||
def __create_forest(self) -> None:
|
||||
"""
|
||||
@@ -320,6 +340,8 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_forest_tr_fp)
|
||||
self.forest_bl = self.__add_region("Kelp Forest bottom left area",
|
||||
AquariaLocations.locations_forest_bl)
|
||||
self.forest_bl_sc = self.__add_region("Kelp Forest bottom left area, spirit crystals",
|
||||
AquariaLocations.locations_forest_bl_sc)
|
||||
self.forest_br = self.__add_region("Kelp Forest bottom right area",
|
||||
AquariaLocations.locations_forest_br)
|
||||
self.forest_sprite_cave = self.__add_region("Kelp Forest spirit cave",
|
||||
@@ -375,9 +397,9 @@ class AquariaRegions:
|
||||
self.sun_temple_r = self.__add_region("Sun Temple right area",
|
||||
AquariaLocations.locations_sun_temple_r)
|
||||
self.sun_temple_boss_path = self.__add_region("Sun Temple before boss area",
|
||||
AquariaLocations.locations_sun_temple_boss_path)
|
||||
AquariaLocations.locations_sun_temple_boss_path)
|
||||
self.sun_temple_boss = self.__add_region("Sun Temple boss area",
|
||||
AquariaLocations.locations_sun_temple_boss)
|
||||
AquariaLocations.locations_sun_temple_boss)
|
||||
|
||||
def __create_abyss(self) -> None:
|
||||
"""
|
||||
@@ -388,6 +410,8 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_abyss_l)
|
||||
self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb)
|
||||
self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r)
|
||||
self.abyss_r_transturtle = self.__add_region("Abyss right area, transturtle",
|
||||
AquariaLocations.locations_abyss_r_transturtle)
|
||||
self.ice_cave = self.__add_region("Ice Cave", AquariaLocations.locations_ice_cave)
|
||||
self.bubble_cave = self.__add_region("Bubble Cave", AquariaLocations.locations_bubble_cave)
|
||||
self.bubble_cave_boss = self.__add_region("Bubble Cave boss area", AquariaLocations.locations_bubble_cave_boss)
|
||||
@@ -407,7 +431,7 @@ class AquariaRegions:
|
||||
self.sunken_city_r = self.__add_region("Sunken City right area",
|
||||
AquariaLocations.locations_sunken_city_r)
|
||||
self.sunken_city_boss = self.__add_region("Sunken City boss area",
|
||||
AquariaLocations.locations_sunken_city_boss)
|
||||
AquariaLocations.locations_sunken_city_boss)
|
||||
|
||||
def __create_body(self) -> None:
|
||||
"""
|
||||
@@ -427,7 +451,7 @@ class AquariaRegions:
|
||||
self.final_boss_tube = self.__add_region("The Body, final boss area turtle room",
|
||||
AquariaLocations.locations_final_boss_tube)
|
||||
self.final_boss = self.__add_region("The Body, final boss",
|
||||
AquariaLocations.locations_final_boss)
|
||||
AquariaLocations.locations_final_boss)
|
||||
self.final_boss_end = self.__add_region("The Body, final boss area", None)
|
||||
|
||||
def __connect_one_way_regions(self, source_name: str, destination_name: str,
|
||||
@@ -455,8 +479,8 @@ class AquariaRegions:
|
||||
"""
|
||||
Connect entrances of the different regions around `home_water`
|
||||
"""
|
||||
self.__connect_regions("Menu", "Verse Cave right area",
|
||||
self.menu, self.verse_cave_r)
|
||||
self.__connect_one_way_regions("Menu", "Verse Cave right area",
|
||||
self.menu, self.verse_cave_r)
|
||||
self.__connect_regions("Verse Cave left area", "Verse Cave right area",
|
||||
self.verse_cave_l, self.verse_cave_r)
|
||||
self.__connect_regions("Verse Cave", "Home Water", self.verse_cave_l, self.home_water)
|
||||
@@ -464,7 +488,8 @@ class AquariaRegions:
|
||||
self.__connect_regions("Home Water", "Song Cave", self.home_water, self.song_cave)
|
||||
self.__connect_regions("Home Water", "Home Water, nautilus nest",
|
||||
self.home_water, self.home_water_nautilus,
|
||||
lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Home Water", "Home Water transturtle room",
|
||||
self.home_water, self.home_water_transturtle)
|
||||
self.__connect_regions("Home Water", "Energy Temple first area",
|
||||
@@ -472,7 +497,7 @@ class AquariaRegions:
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
self.__connect_regions("Home Water", "Energy Temple_altar",
|
||||
self.home_water, self.energy_temple_altar,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
lambda state: _has_energy_attack_item(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Energy Temple first area", "Energy Temple second area",
|
||||
self.energy_temple_1, self.energy_temple_2,
|
||||
@@ -482,28 +507,28 @@ class AquariaRegions:
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
self.__connect_regions("Energy Temple idol room", "Energy Temple boss area",
|
||||
self.energy_temple_idol, self.energy_temple_boss,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player) and
|
||||
_has_fish_form(state, self.player))
|
||||
self.__connect_one_way_regions("Energy Temple first area", "Energy Temple boss area",
|
||||
self.energy_temple_1, self.energy_temple_boss,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Energy Temple boss area", "Energy Temple first area",
|
||||
self.energy_temple_boss, self.energy_temple_1,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
self.__connect_regions("Energy Temple second area", "Energy Temple third area",
|
||||
self.energy_temple_2, self.energy_temple_3,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_regions("Energy Temple boss area", "Energy Temple blaster room",
|
||||
self.energy_temple_boss, self.energy_temple_blaster_room,
|
||||
lambda state: _has_nature_form(state, self.player) and
|
||||
_has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_regions("Energy Temple first area", "Energy Temple blaster room",
|
||||
self.energy_temple_1, self.energy_temple_blaster_room,
|
||||
lambda state: _has_nature_form(state, self.player) and
|
||||
_has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_energy_attack_item(state, self.player) and
|
||||
_has_beast_form(state, self.player))
|
||||
self.__connect_regions("Home Water", "Open Water top left area",
|
||||
self.home_water, self.openwater_tl)
|
||||
@@ -520,7 +545,7 @@ class AquariaRegions:
|
||||
self.openwater_tl, self.forest_br)
|
||||
self.__connect_regions("Open Water top right area", "Open Water top right area, turtle room",
|
||||
self.openwater_tr, self.openwater_tr_turtle,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
self.__connect_regions("Open Water top right area", "Open Water bottom right area",
|
||||
self.openwater_tr, self.openwater_br)
|
||||
self.__connect_regions("Open Water top right area", "Mithalas City",
|
||||
@@ -529,10 +554,9 @@ class AquariaRegions:
|
||||
self.openwater_tr, self.veil_bl)
|
||||
self.__connect_one_way_regions("Open Water top right area", "Veil bottom right",
|
||||
self.openwater_tr, self.veil_br,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
self.__connect_one_way_regions("Veil bottom right", "Open Water top right area",
|
||||
self.veil_br, self.openwater_tr,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.veil_br, self.openwater_tr)
|
||||
self.__connect_regions("Open Water bottom left area", "Open Water bottom right area",
|
||||
self.openwater_bl, self.openwater_br)
|
||||
self.__connect_regions("Open Water bottom left area", "Skeleton path",
|
||||
@@ -551,10 +575,14 @@ class AquariaRegions:
|
||||
self.arnassi, self.openwater_br)
|
||||
self.__connect_regions("Arnassi", "Arnassi path",
|
||||
self.arnassi, self.arnassi_path)
|
||||
self.__connect_regions("Arnassi ruins, transturtle area", "Arnassi path",
|
||||
self.arnassi_cave_transturtle, self.arnassi_path,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
self.__connect_one_way_regions("Arnassi path", "Arnassi crab boss area",
|
||||
self.arnassi_path, self.arnassi_crab_boss,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player) and
|
||||
(_has_energy_attack_item(state, self.player) or
|
||||
_has_nature_form(state, self.player)))
|
||||
self.__connect_one_way_regions("Arnassi crab boss area", "Arnassi path",
|
||||
self.arnassi_crab_boss, self.arnassi_path)
|
||||
|
||||
@@ -564,61 +592,62 @@ class AquariaRegions:
|
||||
"""
|
||||
self.__connect_one_way_regions("Mithalas City", "Mithalas City top path",
|
||||
self.mithalas_city, self.mithalas_city_top_path,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas City_top_path", "Mithalas City",
|
||||
self.mithalas_city_top_path, self.mithalas_city)
|
||||
self.__connect_regions("Mithalas City", "Mithalas City home with fishpass",
|
||||
self.mithalas_city, self.mithalas_city_fishpass,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
self.__connect_regions("Mithalas City", "Mithalas castle",
|
||||
self.mithalas_city, self.cathedral_l,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
self.mithalas_city, self.cathedral_l)
|
||||
self.__connect_one_way_regions("Mithalas City top path", "Mithalas castle, flower tube",
|
||||
self.mithalas_city_top_path,
|
||||
self.cathedral_l_tube,
|
||||
lambda state: _has_nature_form(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas City top path",
|
||||
self.cathedral_l_tube,
|
||||
self.mithalas_city_top_path,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_nature_form(state, self.player))
|
||||
lambda state: _has_nature_form(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas castle flower tube area", "Mithalas castle, spirit crystals",
|
||||
self.cathedral_l_tube, self.cathedral_l_sc,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.cathedral_l_tube, self.cathedral_l_sc,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas castle_flower tube area", "Mithalas castle",
|
||||
self.cathedral_l_tube, self.cathedral_l,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.cathedral_l_tube, self.cathedral_l,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Mithalas castle, spirit crystals",
|
||||
self.cathedral_l, self.cathedral_l_sc,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral boss left area",
|
||||
self.cathedral_l, self.cathedral_boss_l,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas castle", "Cathedral boss right area",
|
||||
self.cathedral_l, self.cathedral_boss_r,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas castle",
|
||||
self.cathedral_boss_l, self.cathedral_l,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral underground",
|
||||
self.cathedral_l, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
self.__connect_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss left area",
|
||||
self.cathedral_underground, self.cathedral_boss_r,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas Cathedral underground",
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground)
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Mithalas Cathedral",
|
||||
self.cathedral_underground, self.cathedral_r,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss right area",
|
||||
self.cathedral_underground, self.cathedral_boss_r)
|
||||
self.__connect_one_way_regions("Cathedral boss right area", "Mithalas Cathedral underground",
|
||||
self.cathedral_boss_r, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
self.__connect_one_way_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
self.cathedral_boss_r, self.cathedral_boss_l,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral boss right area",
|
||||
self.cathedral_boss_l, self.cathedral_boss_r)
|
||||
|
||||
def __connect_forest_regions(self) -> None:
|
||||
"""
|
||||
@@ -628,6 +657,12 @@ class AquariaRegions:
|
||||
self.forest_br, self.veil_bl)
|
||||
self.__connect_regions("Forest bottom right", "Forest bottom left area",
|
||||
self.forest_br, self.forest_bl)
|
||||
self.__connect_one_way_regions("Forest bottom left area", "Forest bottom left area, spirit crystals",
|
||||
self.forest_bl, self.forest_bl_sc,
|
||||
lambda state: _has_energy_attack_item(state, self.player) or
|
||||
_has_fish_form(state, self.player))
|
||||
self.__connect_one_way_regions("Forest bottom left area, spirit crystals", "Forest bottom left area",
|
||||
self.forest_bl_sc, self.forest_bl)
|
||||
self.__connect_regions("Forest bottom right", "Forest top right area",
|
||||
self.forest_br, self.forest_tr)
|
||||
self.__connect_regions("Forest bottom left area", "Forest fish cave",
|
||||
@@ -641,7 +676,7 @@ class AquariaRegions:
|
||||
self.forest_tl, self.forest_tl_fp,
|
||||
lambda state: _has_nature_form(state, self.player) and
|
||||
_has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_energy_attack_item(state, self.player) and
|
||||
_has_fish_form(state, self.player))
|
||||
self.__connect_regions("Forest top left area", "Forest top right area",
|
||||
self.forest_tl, self.forest_tr)
|
||||
@@ -649,7 +684,7 @@ class AquariaRegions:
|
||||
self.forest_tl, self.forest_boss_entrance)
|
||||
self.__connect_regions("Forest boss area", "Forest boss entrance",
|
||||
self.forest_boss, self.forest_boss_entrance,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
self.__connect_regions("Forest top right area", "Forest top right area fish pass",
|
||||
self.forest_tr, self.forest_tr_fp,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
@@ -663,7 +698,7 @@ class AquariaRegions:
|
||||
self.__connect_regions("Fermog cave", "Fermog boss",
|
||||
self.mermog_cave, self.mermog_boss,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
|
||||
def __connect_veil_regions(self) -> None:
|
||||
"""
|
||||
@@ -681,8 +716,7 @@ class AquariaRegions:
|
||||
self.veil_b_sc, self.veil_br,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.__connect_regions("Veil bottom right", "Veil top left area",
|
||||
self.veil_br, self.veil_tl,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.veil_br, self.veil_tl)
|
||||
self.__connect_regions("Veil top left area", "Veil_top left area, fish pass",
|
||||
self.veil_tl, self.veil_tl_fp,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
@@ -691,20 +725,25 @@ class AquariaRegions:
|
||||
self.__connect_regions("Veil top left area", "Turtle cave",
|
||||
self.veil_tl, self.turtle_cave)
|
||||
self.__connect_regions("Turtle cave", "Turtle cave Bubble Cliff",
|
||||
self.turtle_cave, self.turtle_cave_bubble,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.turtle_cave, self.turtle_cave_bubble)
|
||||
self.__connect_regions("Veil right of sun temple", "Sun Temple right area",
|
||||
self.veil_tr_r, self.sun_temple_r)
|
||||
self.__connect_regions("Sun Temple right area", "Sun Temple left area",
|
||||
self.sun_temple_r, self.sun_temple_l,
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Sun Temple right area", "Sun Temple left area",
|
||||
self.sun_temple_r, self.sun_temple_l,
|
||||
lambda state: _has_bind_song(state, self.player) or
|
||||
_has_light(state, self.player))
|
||||
self.__connect_one_way_regions("Sun Temple left area", "Sun Temple right area",
|
||||
self.sun_temple_l, self.sun_temple_r,
|
||||
lambda state: _has_light(state, self.player))
|
||||
self.__connect_regions("Sun Temple left area", "Veil left of sun temple",
|
||||
self.sun_temple_l, self.veil_tr_l)
|
||||
self.__connect_regions("Sun Temple left area", "Sun Temple before boss area",
|
||||
self.sun_temple_l, self.sun_temple_boss_path)
|
||||
self.sun_temple_l, self.sun_temple_boss_path,
|
||||
lambda state: _has_light(state, self.player) or
|
||||
_has_sun_crystal(state, self.player))
|
||||
self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area",
|
||||
self.sun_temple_boss_path, self.sun_temple_boss,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
self.__connect_one_way_regions("Sun Temple boss area", "Veil left of sun temple",
|
||||
self.sun_temple_boss, self.veil_tr_l)
|
||||
self.__connect_regions("Veil left of sun temple", "Octo cave top path",
|
||||
@@ -712,7 +751,7 @@ class AquariaRegions:
|
||||
lambda state: _has_fish_form(state, self.player) and
|
||||
_has_sun_form(state, self.player) and
|
||||
_has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_regions("Veil left of sun temple", "Octo cave bottom path",
|
||||
self.veil_tr_l, self.octo_cave_b,
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
@@ -728,16 +767,22 @@ class AquariaRegions:
|
||||
self.abyss_lb, self.sunken_city_r,
|
||||
lambda state: _has_li(state, self.player))
|
||||
self.__connect_one_way_regions("Abyss left bottom area", "Body center area",
|
||||
self.abyss_lb, self.body_c,
|
||||
lambda state: _has_tongue_cleared(state, self.player))
|
||||
self.abyss_lb, self.body_c,
|
||||
lambda state: _has_tongue_cleared(state, self.player))
|
||||
self.__connect_one_way_regions("Body center area", "Abyss left bottom area",
|
||||
self.body_c, self.abyss_lb)
|
||||
self.body_c, self.abyss_lb)
|
||||
self.__connect_regions("Abyss left area", "King jellyfish cave",
|
||||
self.abyss_l, self.king_jellyfish_cave,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_beast_form(state, self.player))
|
||||
lambda state: (_has_energy_form(state, self.player) and
|
||||
_has_beast_form(state, self.player)) or
|
||||
_has_dual_form(state, self.player))
|
||||
self.__connect_regions("Abyss left area", "Abyss right area",
|
||||
self.abyss_l, self.abyss_r)
|
||||
self.__connect_one_way_regions("Abyss right area", "Abyss right area, transturtle",
|
||||
self.abyss_r, self.abyss_r_transturtle)
|
||||
self.__connect_one_way_regions("Abyss right area, transturtle", "Abyss right area",
|
||||
self.abyss_r_transturtle, self.abyss_r,
|
||||
lambda state: _has_light(state, self.player))
|
||||
self.__connect_regions("Abyss right area", "Inside the whale",
|
||||
self.abyss_r, self.whale,
|
||||
lambda state: _has_spirit_form(state, self.player) and
|
||||
@@ -747,13 +792,14 @@ class AquariaRegions:
|
||||
lambda state: _has_spirit_form(state, self.player) and
|
||||
_has_sun_form(state, self.player) and
|
||||
_has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
_has_energy_attack_item(state, self.player))
|
||||
self.__connect_regions("Abyss right area", "Ice Cave",
|
||||
self.abyss_r, self.ice_cave,
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
self.__connect_regions("Abyss right area", "Bubble Cave",
|
||||
self.__connect_regions("Ice cave", "Bubble Cave",
|
||||
self.ice_cave, self.bubble_cave,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_form(state, self.player) or
|
||||
_has_hot_soup(state, self.player))
|
||||
self.__connect_regions("Bubble Cave boss area", "Bubble Cave",
|
||||
self.bubble_cave, self.bubble_cave_boss,
|
||||
lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player)
|
||||
@@ -772,7 +818,7 @@ class AquariaRegions:
|
||||
self.sunken_city_l, self.sunken_city_boss,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_sun_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_energy_attack_item(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
|
||||
def __connect_body_regions(self) -> None:
|
||||
@@ -780,11 +826,13 @@ class AquariaRegions:
|
||||
Connect entrances of the different regions around The Body
|
||||
"""
|
||||
self.__connect_regions("Body center area", "Body left area",
|
||||
self.body_c, self.body_l)
|
||||
self.body_c, self.body_l,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_regions("Body center area", "Body right area top path",
|
||||
self.body_c, self.body_rt)
|
||||
self.__connect_regions("Body center area", "Body right area bottom path",
|
||||
self.body_c, self.body_rb)
|
||||
self.body_c, self.body_rb,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_regions("Body center area", "Body bottom area",
|
||||
self.body_c, self.body_b,
|
||||
lambda state: _has_dual_form(state, self.player))
|
||||
@@ -803,22 +851,12 @@ class AquariaRegions:
|
||||
self.__connect_one_way_regions("final boss third form area", "final boss end",
|
||||
self.final_boss, self.final_boss_end)
|
||||
|
||||
def __connect_transturtle(self, item_source: str, item_target: str, region_source: Region, region_target: Region,
|
||||
rule=None) -> None:
|
||||
def __connect_transturtle(self, item_source: str, item_target: str, region_source: Region,
|
||||
region_target: Region) -> None:
|
||||
"""Connect a single transturtle to another one"""
|
||||
if item_source != item_target:
|
||||
if rule is None:
|
||||
self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
|
||||
lambda state: state.has(item_target, self.player))
|
||||
else:
|
||||
self.__connect_one_way_regions(item_source, item_target, region_source, region_target, rule)
|
||||
|
||||
def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region,
|
||||
region_target: Region) -> None:
|
||||
"""Connect the Arnassi Ruins transturtle to another one"""
|
||||
self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
|
||||
lambda state: state.has(item_target, self.player) and
|
||||
_has_fish_form(state, self.player))
|
||||
self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
|
||||
lambda state: state.has(item_target, self.player))
|
||||
|
||||
def _connect_transturtle_to_other(self, item: str, region: Region) -> None:
|
||||
"""Connect a single transturtle to all others"""
|
||||
@@ -827,24 +865,10 @@ class AquariaRegions:
|
||||
self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle)
|
||||
self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
|
||||
self.__connect_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
|
||||
self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
|
||||
self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r_transturtle)
|
||||
self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
|
||||
self.__connect_transturtle(item, "Transturtle Simon Says", region, self.simon)
|
||||
self.__connect_transturtle(item, "Transturtle Arnassi Ruins", region, self.arnassi_path,
|
||||
lambda state: state.has("Transturtle Arnassi Ruins", self.player) and
|
||||
_has_fish_form(state, self.player))
|
||||
|
||||
def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None:
|
||||
"""Connect the Arnassi Ruins transturtle to all others"""
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region,
|
||||
self.openwater_tr_turtle)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
|
||||
self.__connect_arnassi_path_transturtle(item, "Transturtle Simon Says", region, self.simon)
|
||||
self.__connect_transturtle(item, "Transturtle Arnassi Ruins", region, self.arnassi_cave_transturtle)
|
||||
|
||||
def __connect_transturtles(self) -> None:
|
||||
"""Connect every transturtle with others"""
|
||||
@@ -853,10 +877,10 @@ class AquariaRegions:
|
||||
self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle)
|
||||
self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl)
|
||||
self._connect_transturtle_to_other("Transturtle Home Water", self.home_water_transturtle)
|
||||
self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r)
|
||||
self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r_transturtle)
|
||||
self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube)
|
||||
self._connect_transturtle_to_other("Transturtle Simon Says", self.simon)
|
||||
self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi Ruins", self.arnassi_path)
|
||||
self._connect_transturtle_to_other("Transturtle Arnassi Ruins", self.arnassi_cave_transturtle)
|
||||
|
||||
def connect_regions(self) -> None:
|
||||
"""
|
||||
@@ -893,7 +917,7 @@ class AquariaRegions:
|
||||
self.__add_event_location(self.energy_temple_boss,
|
||||
"Beating Fallen God",
|
||||
"Fallen God beated")
|
||||
self.__add_event_location(self.cathedral_boss_r,
|
||||
self.__add_event_location(self.cathedral_boss_l,
|
||||
"Beating Mithalan God",
|
||||
"Mithalan God beated")
|
||||
self.__add_event_location(self.forest_boss,
|
||||
@@ -970,8 +994,9 @@ class AquariaRegions:
|
||||
"""Since Urns need to be broken, add a damaging item to rules"""
|
||||
add_rule(self.multiworld.get_location("Open Water top right area, first urn in the Mithalas exit", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water top right area, second urn in the Mithalas exit", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(
|
||||
self.multiworld.get_location("Open Water top right area, second urn in the Mithalas exit", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water top right area, third urn in the Mithalas exit", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City, first urn in one of the homes", self.player),
|
||||
@@ -1019,66 +1044,46 @@ class AquariaRegions:
|
||||
Modify rules for location that need soup
|
||||
"""
|
||||
add_rule(self.multiworld.get_location("Turtle cave, Urchin Costume", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
lambda state: _has_hot_soup(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_and_soup_form(state, self.player))
|
||||
|
||||
def __adjusting_under_rock_location(self) -> None:
|
||||
"""
|
||||
Modify rules implying bind song needed for bulb under rocks
|
||||
"""
|
||||
add_rule(self.multiworld.get_location("Home Water, bulb under the rock in the left path from the Verse Cave",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Verse Cave left area, bulb under the rock at the end of the path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Naija's Home, bulb under the rock at the right of the main path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Song Cave, bulb under the rock in the path to the singing statues",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Song Cave, bulb under the rock close to the song door",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Energy Temple second area, bulb under the rock",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the right path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the left path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
|
||||
def __adjusting_light_in_dark_place_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Kelp Forest top right area, Black Pearl", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom right area, Odd Container", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Open Water top right to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Veil top right to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Home Water to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Simon Says to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Transturtle Arnassi Ruins to Transturtle Abyss right", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player),
|
||||
@@ -1097,12 +1102,14 @@ class AquariaRegions:
|
||||
def __adjusting_manual_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player),
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(
|
||||
self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(
|
||||
self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player),
|
||||
@@ -1114,103 +1121,119 @@ class AquariaRegions:
|
||||
add_rule(self.multiworld.get_location("Verse Cave right area, Big Seed", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Arnassi Ruins, Song Plant Spore", self.player),
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Energy Temple first area, bulb in the bottom room blocked by a rock",
|
||||
self.player), lambda state: _has_energy_form(state, self.player))
|
||||
self.player), lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Home Water, bulb in the bottom left room", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Home Water, bulb in the path below Nautilus Prime", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Naija's Home, bulb after the energy door", self.player),
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player) and
|
||||
_has_sun_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Arnassi Ruins, Arnassi Armor", self.player),
|
||||
lambda state: _has_fish_form(state, self.player) and
|
||||
_has_spirit_form(state, self.player))
|
||||
lambda state: _has_fish_form(state, self.player) or
|
||||
_has_beast_and_soup_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City, urn inside a home fish pass", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City, urn in the Castle flower tube entrance", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location(
|
||||
"The Veil top right area, bulb in the middle of the wall jump cliff", self.player
|
||||
), lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest top left area, Jelly Egg", self.player),
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player),
|
||||
lambda state: state.has("Sun God beated", self.player))
|
||||
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
||||
lambda state: state.has("Sun God beated", self.player))
|
||||
add_rule(self.multiworld.get_location("The Body center area, breaking Li's cage", self.player),
|
||||
lambda state: _has_tongue_cleared(state, self.player))
|
||||
|
||||
def __no_progression_hard_or_hidden_location(self) -> None:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Mithalas boss area, beating Mithalan God",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple boss area, beating Sun God",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sunken City, bulb on top of the boss area",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Home Water, Nautilus Egg",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Energy Temple blaster room, Blaster Egg",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Mithalas City Castle, beating the Priests",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Mermog cave, Piranha Egg",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Octopus Cave, Dumbo Egg",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("King Jellyfish Cave, Jellyfish Costume",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Final Boss area, bulb in the boss third form room",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Worm path, first cliff bulb",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Worm path, second cliff bulb",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Bubble Cave, Verse Egg",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, Sun Key",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("The Body bottom area, Mutant Costume",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, bulb in the hidden room of the right part",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Arnassi Ruins, Arnassi Armor",
|
||||
self.player).item_rule =\
|
||||
self.player).item_rule = \
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
|
||||
def adjusting_rules(self, options: AquariaOptions) -> None:
|
||||
"""
|
||||
Modify rules for single location or optional rules
|
||||
"""
|
||||
self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player)
|
||||
self.__adjusting_urns_rules()
|
||||
self.__adjusting_crates_rules()
|
||||
self.__adjusting_soup_rules()
|
||||
@@ -1234,7 +1257,7 @@ class AquariaRegions:
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
if options.unconfine_home_water.value in [0, 2]:
|
||||
add_rule(self.multiworld.get_entrance("Home Water to Open Water top left area", self.player),
|
||||
lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player))
|
||||
lambda state: _has_bind_song(state, self.player) and _has_energy_attack_item(state, self.player))
|
||||
if options.early_energy_form:
|
||||
self.multiworld.early_items[self.player]["Energy form"] = 1
|
||||
|
||||
@@ -1274,6 +1297,7 @@ class AquariaRegions:
|
||||
self.multiworld.regions.append(self.arnassi)
|
||||
self.multiworld.regions.append(self.arnassi_path)
|
||||
self.multiworld.regions.append(self.arnassi_crab_boss)
|
||||
self.multiworld.regions.append(self.arnassi_cave_transturtle)
|
||||
self.multiworld.regions.append(self.simon)
|
||||
|
||||
def __add_mithalas_regions_to_world(self) -> None:
|
||||
@@ -1300,6 +1324,7 @@ class AquariaRegions:
|
||||
self.multiworld.regions.append(self.forest_tr)
|
||||
self.multiworld.regions.append(self.forest_tr_fp)
|
||||
self.multiworld.regions.append(self.forest_bl)
|
||||
self.multiworld.regions.append(self.forest_bl_sc)
|
||||
self.multiworld.regions.append(self.forest_br)
|
||||
self.multiworld.regions.append(self.forest_boss)
|
||||
self.multiworld.regions.append(self.forest_boss_entrance)
|
||||
@@ -1337,6 +1362,7 @@ class AquariaRegions:
|
||||
self.multiworld.regions.append(self.abyss_l)
|
||||
self.multiworld.regions.append(self.abyss_lb)
|
||||
self.multiworld.regions.append(self.abyss_r)
|
||||
self.multiworld.regions.append(self.abyss_r_transturtle)
|
||||
self.multiworld.regions.append(self.ice_cave)
|
||||
self.multiworld.regions.append(self.bubble_cave)
|
||||
self.multiworld.regions.append(self.bubble_cave_boss)
|
||||
|
||||
@@ -141,7 +141,7 @@ after_home_water_locations = [
|
||||
"Sun Temple, bulb at the top of the high dark room",
|
||||
"Sun Temple, Golden Gear",
|
||||
"Sun Temple, first bulb of the temple",
|
||||
"Sun Temple, bulb on the left part",
|
||||
"Sun Temple, bulb on the right part",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
"Sun Temple, Sun Key",
|
||||
"Sun Worm path, first path bulb",
|
||||
|
||||
@@ -13,36 +13,16 @@ class BeastFormAccessTest(AquariaTestBase):
|
||||
def test_beast_form_location(self) -> None:
|
||||
"""Test locations that require beast form"""
|
||||
locations = [
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Arnassi Ruins, Crab Armor",
|
||||
"Arnassi Ruins, Song Plant Spore",
|
||||
"Mithalas City, first bulb at the end of the top path",
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Turtle cave, bulb in Bubble Cliff",
|
||||
"Turtle cave, Urchin Costume",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating the Golem",
|
||||
"Beating Mergog",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"Beating Mithalan priests",
|
||||
"Sunken City cleared"
|
||||
"Sunken City cleared",
|
||||
]
|
||||
items = [["Beast form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the beast form or arnassi armor
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class BeastForArnassiArmormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the beast form or arnassi armor"""
|
||||
|
||||
def test_beast_form_arnassi_armor_location(self) -> None:
|
||||
"""Test locations that require beast form or arnassi armor"""
|
||||
locations = [
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Arnassi Ruins, Crab Armor",
|
||||
"Arnassi Ruins, Song Plant Spore",
|
||||
"Mithalas City, first bulb at the end of the top path",
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating the Golem",
|
||||
"Beating Mergog",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Mithalan priests",
|
||||
"Sunken City cleared"
|
||||
]
|
||||
items = [["Beast form", "Arnassi Armor"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
@@ -17,55 +17,16 @@ class EnergyFormAccessTest(AquariaTestBase):
|
||||
def test_energy_form_location(self) -> None:
|
||||
"""Test locations that require Energy form"""
|
||||
locations = [
|
||||
"Home Water, Nautilus Egg",
|
||||
"Naija's Home, bulb after the energy door",
|
||||
"Energy Temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple bottom entrance, Krotite Armor",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mithalas Cathedral, first urn in the top right room",
|
||||
"Mithalas Cathedral, second urn in the top right room",
|
||||
"Mithalas Cathedral, third urn in the top right room",
|
||||
"Mithalas Cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas Cathedral, first urn in the bottom right path",
|
||||
"Mithalas Cathedral, second urn in the bottom right path",
|
||||
"Mithalas Cathedral, urn behind the flesh vein",
|
||||
"Mithalas Cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas Cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Arnassi Ruins, Crab Armor",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Beating Fallen God",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating Crabbius Maximus",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"First secret",
|
||||
"Sunken City cleared",
|
||||
"Objective complete",
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the energy form and dual form (and Li)
|
||||
"""
|
||||
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class EnergyFormDualFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form and dual form (and Li)"""
|
||||
options = {
|
||||
"early_energy_form": False,
|
||||
}
|
||||
|
||||
def test_energy_form_or_dual_form_location(self) -> None:
|
||||
"""Test locations that require Energy form or dual form"""
|
||||
locations = [
|
||||
"Naija's Home, bulb after the energy door",
|
||||
"Home Water, Nautilus Egg",
|
||||
"Energy Temple second area, bulb under the rock",
|
||||
"Energy Temple bottom entrance, Krotite Armor",
|
||||
"Energy Temple third area, bulb in the bottom path",
|
||||
"Energy Temple blaster room, Blaster Egg",
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Mithalas City Castle, beating the Priests",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral, first urn in the top right room",
|
||||
"Mithalas Cathedral, second urn in the top right room",
|
||||
"Mithalas Cathedral, third urn in the top right room",
|
||||
"Mithalas Cathedral, urn in the flesh room with fleas",
|
||||
"Mithalas Cathedral, first urn in the bottom right path",
|
||||
"Mithalas Cathedral, second urn in the bottom right path",
|
||||
"Mithalas Cathedral, urn behind the flesh vein",
|
||||
"Mithalas Cathedral, urn in the top left eyes boss room",
|
||||
"Mithalas Cathedral, first urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, second urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"King Jellyfish Cave, bulb in the right path from King Jelly",
|
||||
"King Jellyfish Cave, Jellyfish Costume",
|
||||
"Sunken City right area, crate close to the save crystal",
|
||||
"Sunken City right area, crate in the left bottom room",
|
||||
"Sunken City left area, crate in the little pipe room",
|
||||
"Sunken City left area, crate close to the save crystal",
|
||||
"Sunken City left area, crate before the bedroom",
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
"The Body left area, bulb in the top path to the top face room",
|
||||
"The Body left area, bulb in the bottom face room",
|
||||
"The Body right area, bulb in the top face room",
|
||||
"The Body right area, bulb in the top path to the bottom face room",
|
||||
"The Body right area, bulb in the bottom face room",
|
||||
"The Body bottom area, bulb in the Jelly Zap room",
|
||||
"The Body bottom area, bulb in the nautilus room",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Final Boss area, first bulb in the turtle room",
|
||||
"Final Boss area, second bulb in the turtle room",
|
||||
"Final Boss area, third bulb in the turtle room",
|
||||
"Final Boss area, Transturtle",
|
||||
"Beating Fallen God",
|
||||
"Beating Blaster Peg Prime",
|
||||
"Beating Mithalan God",
|
||||
"Beating Drunian God",
|
||||
"Beating Sun God",
|
||||
"Beating the Golem",
|
||||
"Beating Nautilus Prime",
|
||||
"Beating Mergog",
|
||||
"Beating Mithalan priests",
|
||||
"Beating Octopus Prime",
|
||||
"Beating King Jellyfish God Prime",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"First secret",
|
||||
"Objective complete"
|
||||
]
|
||||
items = [["Energy form", "Dual form", "Li and Li song", "Body tongue cleared"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
@@ -17,6 +17,7 @@ class FishFormAccessTest(AquariaTestBase):
|
||||
"""Test locations that require fish form"""
|
||||
locations = [
|
||||
"The Veil top left area, bulb inside the fish pass",
|
||||
"Energy Temple first area, Energy Idol",
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
@@ -30,8 +31,7 @@ class FishFormAccessTest(AquariaTestBase):
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Octopus Cave, bulb in the path below the Octopus Cave path",
|
||||
"Beating Octopus Prime",
|
||||
"Abyss left area, bulb in the bottom fish pass",
|
||||
"Arnassi Ruins, Arnassi Armor"
|
||||
"Abyss left area, bulb in the bottom fish pass"
|
||||
]
|
||||
items = [["Fish form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -39,7 +39,6 @@ class LightAccessTest(AquariaTestBase):
|
||||
"Abyss right area, bulb in the middle path",
|
||||
"Abyss right area, bulb behind the rock in the middle path",
|
||||
"Abyss right area, bulb in the left green room",
|
||||
"Abyss right area, Transturtle",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
"Ice Cave, first bulb in the top exit room",
|
||||
"Ice Cave, second bulb in the top exit room",
|
||||
|
||||
@@ -30,7 +30,6 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Beating Mantis Shrimp Prime",
|
||||
"First secret",
|
||||
"Arnassi Ruins, Arnassi Armor",
|
||||
]
|
||||
items = [["Spirit form"]]
|
||||
self.assertAccessDependency(locations, items)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"type": "WorldDefinition",
|
||||
"configuration": "./output/StringWorldDefinition.json",
|
||||
"emptyRegionsToKeep": [
|
||||
"D17Z01S01",
|
||||
"D01Z02S01",
|
||||
"D02Z03S09",
|
||||
"D03Z03S11",
|
||||
"D04Z03S01",
|
||||
"D06Z01S09",
|
||||
"D20Z02S09",
|
||||
"D09Z01S09[Cell24]",
|
||||
"D09Z01S08[Cell7]",
|
||||
"D09Z01S08[Cell18]",
|
||||
"D09BZ01S01[Cell24]",
|
||||
"D09BZ01S01[Cell17]",
|
||||
"D09BZ01S01[Cell19]"
|
||||
]
|
||||
}
|
||||
+30
-40
@@ -637,52 +637,35 @@ item_table: List[ItemDict] = [
|
||||
'classification': ItemClassification.filler}
|
||||
]
|
||||
|
||||
event_table: Dict[str, str] = {
|
||||
"OpenedDCGateW": "D01Z05S24",
|
||||
"OpenedDCGateE": "D01Z05S12",
|
||||
"OpenedDCLadder": "D01Z05S20",
|
||||
"OpenedWOTWCave": "D02Z01S06",
|
||||
"RodeGOTPElevator": "D02Z02S11",
|
||||
"OpenedConventLadder": "D02Z03S11",
|
||||
"BrokeJondoBellW": "D03Z02S09",
|
||||
"BrokeJondoBellE": "D03Z02S05",
|
||||
"OpenedMOMLadder": "D04Z02S06",
|
||||
"OpenedTSCGate": "D05Z02S11",
|
||||
"OpenedARLadder": "D06Z01S23",
|
||||
"BrokeBOTTCStatue": "D08Z01S02",
|
||||
"OpenedWOTHPGate": "D09Z01S05",
|
||||
"OpenedBOTSSLadder": "D17Z01S04"
|
||||
}
|
||||
|
||||
group_table: Dict[str, Set[str]] = {
|
||||
"wounds" : ["Holy Wound of Attrition",
|
||||
"wounds" : {"Holy Wound of Attrition",
|
||||
"Holy Wound of Contrition",
|
||||
"Holy Wound of Compunction"],
|
||||
"Holy Wound of Compunction"},
|
||||
|
||||
"masks" : ["Deformed Mask of Orestes",
|
||||
"masks" : {"Deformed Mask of Orestes",
|
||||
"Mirrored Mask of Dolphos",
|
||||
"Embossed Mask of Crescente"],
|
||||
"Embossed Mask of Crescente"},
|
||||
|
||||
"marks" : ["Mark of the First Refuge",
|
||||
"marks" : {"Mark of the First Refuge",
|
||||
"Mark of the Second Refuge",
|
||||
"Mark of the Third Refuge"],
|
||||
"Mark of the Third Refuge"},
|
||||
|
||||
"tirso" : ["Bouquet of Rosemary",
|
||||
"tirso" : {"Bouquet of Rosemary",
|
||||
"Incense Garlic",
|
||||
"Olive Seeds",
|
||||
"Dried Clove",
|
||||
"Sooty Garlic",
|
||||
"Bouquet of Thyme"],
|
||||
"Bouquet of Thyme"},
|
||||
|
||||
"tentudia": ["Tentudia's Carnal Remains",
|
||||
"tentudia": {"Tentudia's Carnal Remains",
|
||||
"Remains of Tentudia's Hair",
|
||||
"Tentudia's Skeletal Remains"],
|
||||
"Tentudia's Skeletal Remains"},
|
||||
|
||||
"egg" : ["Melted Golden Coins",
|
||||
"egg" : {"Melted Golden Coins",
|
||||
"Torn Bridal Ribbon",
|
||||
"Black Grieving Veil"],
|
||||
"Black Grieving Veil"},
|
||||
|
||||
"bones" : ["Parietal bone of Lasser, the Inquisitor",
|
||||
"bones" : {"Parietal bone of Lasser, the Inquisitor",
|
||||
"Jaw of Ashgan, the Inquisitor",
|
||||
"Cervical vertebra of Zicher, the Brewmaster",
|
||||
"Clavicle of Dalhuisen, the Schoolchild",
|
||||
@@ -725,14 +708,14 @@ group_table: Dict[str, Set[str]] = {
|
||||
"Scaphoid of Fierce, the Leper",
|
||||
"Anklebone of Weston, the Pilgrim",
|
||||
"Calcaneum of Persian, the Bandit",
|
||||
"Navicular of Kahnnyhoo, the Murderer"],
|
||||
"Navicular of Kahnnyhoo, the Murderer"},
|
||||
|
||||
"power" : ["Life Upgrade",
|
||||
"power" : {"Life Upgrade",
|
||||
"Fervour Upgrade",
|
||||
"Empty Bile Vessel",
|
||||
"Quicksilver"],
|
||||
"Quicksilver"},
|
||||
|
||||
"prayer" : ["Seguiriya to your Eyes like Stars",
|
||||
"prayer" : {"Seguiriya to your Eyes like Stars",
|
||||
"Debla of the Lights",
|
||||
"Saeta Dolorosa",
|
||||
"Campanillero to the Sons of the Aurora",
|
||||
@@ -746,10 +729,17 @@ group_table: Dict[str, Set[str]] = {
|
||||
"Romance to the Crimson Mist",
|
||||
"Zambra to the Resplendent Crown",
|
||||
"Cantina of the Blue Rose",
|
||||
"Mirabras of the Return to Port"]
|
||||
"Mirabras of the Return to Port"},
|
||||
|
||||
"toe" : {"Little Toe made of Limestone",
|
||||
"Big Toe made of Limestone",
|
||||
"Fourth Toe made of Limestone"},
|
||||
|
||||
"eye" : {"Severed Right Eye of the Traitor",
|
||||
"Broken Left Eye of the Traitor"}
|
||||
}
|
||||
|
||||
tears_set: Set[str] = [
|
||||
tears_list: List[str] = [
|
||||
"Tears of Atonement (500)",
|
||||
"Tears of Atonement (625)",
|
||||
"Tears of Atonement (750)",
|
||||
@@ -772,16 +762,16 @@ tears_set: Set[str] = [
|
||||
"Tears of Atonement (30000)"
|
||||
]
|
||||
|
||||
reliquary_set: Set[str] = [
|
||||
reliquary_set: Set[str] = {
|
||||
"Reliquary of the Fervent Heart",
|
||||
"Reliquary of the Suffering Heart",
|
||||
"Reliquary of the Sorrowful Heart"
|
||||
]
|
||||
}
|
||||
|
||||
skill_set: Set[str] = [
|
||||
skill_set: Set[str] = {
|
||||
"Combo Skill",
|
||||
"Charged Skill",
|
||||
"Ranged Skill",
|
||||
"Dive Skill",
|
||||
"Lunge Skill"
|
||||
]
|
||||
}
|
||||
|
||||
+357
-977
File diff suppressed because it is too large
Load Diff
+131
-61
@@ -1,4 +1,5 @@
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, OptionGroup
|
||||
import random
|
||||
|
||||
|
||||
@@ -20,23 +21,30 @@ class ChoiceIsRandom(Choice):
|
||||
|
||||
|
||||
class PrieDieuWarp(DefaultOnToggle):
|
||||
"""Automatically unlocks the ability to warp between Prie Dieu shrines."""
|
||||
"""
|
||||
Automatically unlocks the ability to warp between Prie Dieu shrines.
|
||||
"""
|
||||
display_name = "Unlock Fast Travel"
|
||||
|
||||
|
||||
class SkipCutscenes(DefaultOnToggle):
|
||||
"""Automatically skips most cutscenes."""
|
||||
"""
|
||||
Automatically skips most cutscenes.
|
||||
"""
|
||||
display_name = "Auto Skip Cutscenes"
|
||||
|
||||
|
||||
class CorpseHints(DefaultOnToggle):
|
||||
"""Changes the 34 corpses in game to give various hints about item locations."""
|
||||
"""
|
||||
Changes the 34 corpses in game to give various hints about item locations.
|
||||
"""
|
||||
display_name = "Corpse Hints"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses
|
||||
and advanced movement tricks or glitches."""
|
||||
"""
|
||||
Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses and advanced movement tricks or glitches.
|
||||
"""
|
||||
display_name = "Difficulty"
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
@@ -45,15 +53,18 @@ class Difficulty(Choice):
|
||||
|
||||
|
||||
class Penitence(Toggle):
|
||||
"""Allows one of the three Penitences to be chosen at the beginning of the game."""
|
||||
"""
|
||||
Allows one of the three Penitences to be chosen at the beginning of the game.
|
||||
"""
|
||||
display_name = "Penitence"
|
||||
|
||||
|
||||
class StartingLocation(ChoiceIsRandom):
|
||||
"""Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain
|
||||
other options.
|
||||
Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends
|
||||
cannot be chosen if Shuffle Wall Climb is enabled."""
|
||||
"""
|
||||
Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain other options.
|
||||
|
||||
Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends cannot be chosen if Shuffle Wall Climb is enabled.
|
||||
"""
|
||||
display_name = "Starting Location"
|
||||
option_brotherhood = 0
|
||||
option_albero = 1
|
||||
@@ -66,10 +77,15 @@ class StartingLocation(ChoiceIsRandom):
|
||||
|
||||
|
||||
class Ending(Choice):
|
||||
"""Choose which ending is required to complete the game.
|
||||
"""
|
||||
Choose which ending is required to complete the game.
|
||||
|
||||
Talking to Tirso in Albero will tell you the selected ending for the current game.
|
||||
|
||||
Ending A: Collect all thorn upgrades.
|
||||
Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation."""
|
||||
|
||||
Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation.
|
||||
"""
|
||||
display_name = "Ending"
|
||||
option_any_ending = 0
|
||||
option_ending_a = 1
|
||||
@@ -78,14 +94,18 @@ class Ending(Choice):
|
||||
|
||||
|
||||
class SkipLongQuests(Toggle):
|
||||
"""Ensures that the rewards for long quests will be filler items.
|
||||
Affected locations: \"Albero: Donate 50000 Tears\", \"Ossuary: 11th reward\", \"AtTotS: Miriam's gift\",
|
||||
\"TSC: Jocinero's final reward\""""
|
||||
"""
|
||||
Ensures that the rewards for long quests will be filler items.
|
||||
|
||||
Affected locations: "Albero: Donate 50000 Tears", "Ossuary: 11th reward", "AtTotS: Miriam's gift", "TSC: Jocinero's final reward"
|
||||
"""
|
||||
display_name = "Skip Long Quests"
|
||||
|
||||
|
||||
class ThornShuffle(Choice):
|
||||
"""Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool."""
|
||||
"""
|
||||
Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool.
|
||||
"""
|
||||
display_name = "Shuffle Thorn"
|
||||
option_anywhere = 0
|
||||
option_local_only = 1
|
||||
@@ -94,50 +114,68 @@ class ThornShuffle(Choice):
|
||||
|
||||
|
||||
class DashShuffle(Toggle):
|
||||
"""Turns the ability to dash into an item that must be found in the multiworld."""
|
||||
"""
|
||||
Turns the ability to dash into an item that must be found in the multiworld.
|
||||
"""
|
||||
display_name = "Shuffle Dash"
|
||||
|
||||
|
||||
class WallClimbShuffle(Toggle):
|
||||
"""Turns the ability to climb walls with your sword into an item that must be found in the multiworld."""
|
||||
"""
|
||||
Turns the ability to climb walls with your sword into an item that must be found in the multiworld.
|
||||
"""
|
||||
display_name = "Shuffle Wall Climb"
|
||||
|
||||
|
||||
class ReliquaryShuffle(DefaultOnToggle):
|
||||
"""Adds the True Torment exclusive Reliquary rosary beads into the item pool."""
|
||||
"""
|
||||
Adds the True Torment exclusive Reliquary rosary beads into the item pool.
|
||||
"""
|
||||
display_name = "Shuffle Penitence Rewards"
|
||||
|
||||
|
||||
class CustomItem1(Toggle):
|
||||
"""Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes
|
||||
and survive.
|
||||
Must have the \"Blasphemous-Boots-of-Pleading\" mod installed to connect to a multiworld."""
|
||||
"""
|
||||
Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes and survive.
|
||||
|
||||
Must have the "Boots of Pleading" mod installed to connect to a multiworld.
|
||||
"""
|
||||
display_name = "Boots of Pleading"
|
||||
|
||||
|
||||
class CustomItem2(Toggle):
|
||||
"""Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump
|
||||
a second time in mid-air.
|
||||
Must have the \"Blasphemous-Double-Jump\" mod installed to connect to a multiworld."""
|
||||
"""
|
||||
Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump a second time in mid-air.
|
||||
|
||||
Must have the "Double Jump" mod installed to connect to a multiworld.
|
||||
"""
|
||||
display_name = "Purified Hand of the Nun"
|
||||
|
||||
|
||||
class StartWheel(Toggle):
|
||||
"""Changes the beginning gift to The Young Mason's Wheel."""
|
||||
"""
|
||||
Changes the beginning gift to The Young Mason's Wheel.
|
||||
"""
|
||||
display_name = "Start with Wheel"
|
||||
|
||||
|
||||
class SkillRando(Toggle):
|
||||
"""Randomizes the abilities from the skill tree into the item pool."""
|
||||
"""
|
||||
Randomizes the abilities from the skill tree into the item pool.
|
||||
"""
|
||||
display_name = "Skill Randomizer"
|
||||
|
||||
|
||||
class EnemyRando(Choice):
|
||||
"""Randomizes the enemies that appear in each room.
|
||||
Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in
|
||||
a standard game.
|
||||
"""
|
||||
Randomizes the enemies that appear in each room.
|
||||
|
||||
Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in a standard game.
|
||||
|
||||
Randomized: Every enemy is completely random, and can appear any number of times.
|
||||
Some enemies will never be randomized."""
|
||||
|
||||
Some enemies will never be randomized.
|
||||
"""
|
||||
display_name = "Enemy Randomizer"
|
||||
option_disabled = 0
|
||||
option_shuffled = 1
|
||||
@@ -146,43 +184,75 @@ class EnemyRando(Choice):
|
||||
|
||||
|
||||
class EnemyGroups(DefaultOnToggle):
|
||||
"""Randomized enemies will chosen from sets of specific groups.
|
||||
"""
|
||||
Randomized enemies will be chosen from sets of specific groups.
|
||||
|
||||
(Weak, normal, large, flying)
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
|
||||
Has no effect if Enemy Randomizer is disabled.
|
||||
"""
|
||||
display_name = "Enemy Groups"
|
||||
|
||||
|
||||
class EnemyScaling(DefaultOnToggle):
|
||||
"""Randomized enemies will have their stats increased or decreased depending on the area they appear in.
|
||||
Has no effect if Enemy Randomizer is disabled."""
|
||||
"""
|
||||
Randomized enemies will have their stats increased or decreased depending on the area they appear in.
|
||||
|
||||
Has no effect if Enemy Randomizer is disabled.
|
||||
"""
|
||||
display_name = "Enemy Scaling"
|
||||
|
||||
|
||||
class BlasphemousDeathLink(DeathLink):
|
||||
"""When you die, everyone dies. The reverse is also true.
|
||||
Note that Guilt Fragments will not appear when killed by Death Link."""
|
||||
"""
|
||||
When you die, everyone dies. The reverse is also true.
|
||||
|
||||
Note that Guilt Fragments will not appear when killed by Death Link.
|
||||
"""
|
||||
|
||||
|
||||
blasphemous_options = {
|
||||
"prie_dieu_warp": PrieDieuWarp,
|
||||
"skip_cutscenes": SkipCutscenes,
|
||||
"corpse_hints": CorpseHints,
|
||||
"difficulty": Difficulty,
|
||||
"penitence": Penitence,
|
||||
"starting_location": StartingLocation,
|
||||
"ending": Ending,
|
||||
"skip_long_quests": SkipLongQuests,
|
||||
"thorn_shuffle" : ThornShuffle,
|
||||
"dash_shuffle": DashShuffle,
|
||||
"wall_climb_shuffle": WallClimbShuffle,
|
||||
"reliquary_shuffle": ReliquaryShuffle,
|
||||
"boots_of_pleading": CustomItem1,
|
||||
"purified_hand": CustomItem2,
|
||||
"start_wheel": StartWheel,
|
||||
"skill_randomizer": SkillRando,
|
||||
"enemy_randomizer": EnemyRando,
|
||||
"enemy_groups": EnemyGroups,
|
||||
"enemy_scaling": EnemyScaling,
|
||||
"death_link": BlasphemousDeathLink,
|
||||
"start_inventory": StartInventoryPool
|
||||
}
|
||||
@dataclass
|
||||
class BlasphemousOptions(PerGameCommonOptions):
|
||||
prie_dieu_warp: PrieDieuWarp
|
||||
skip_cutscenes: SkipCutscenes
|
||||
corpse_hints: CorpseHints
|
||||
difficulty: Difficulty
|
||||
penitence: Penitence
|
||||
starting_location: StartingLocation
|
||||
ending: Ending
|
||||
skip_long_quests: SkipLongQuests
|
||||
thorn_shuffle: ThornShuffle
|
||||
dash_shuffle: DashShuffle
|
||||
wall_climb_shuffle: WallClimbShuffle
|
||||
reliquary_shuffle: ReliquaryShuffle
|
||||
boots_of_pleading: CustomItem1
|
||||
purified_hand: CustomItem2
|
||||
start_wheel: StartWheel
|
||||
skill_randomizer: SkillRando
|
||||
enemy_randomizer: EnemyRando
|
||||
enemy_groups: EnemyGroups
|
||||
enemy_scaling: EnemyScaling
|
||||
death_link: BlasphemousDeathLink
|
||||
|
||||
|
||||
blas_option_groups = [
|
||||
OptionGroup("Quality of Life", [
|
||||
PrieDieuWarp,
|
||||
SkipCutscenes,
|
||||
CorpseHints,
|
||||
SkipLongQuests,
|
||||
StartWheel
|
||||
]),
|
||||
OptionGroup("Moveset", [
|
||||
DashShuffle,
|
||||
WallClimbShuffle,
|
||||
SkillRando,
|
||||
CustomItem1,
|
||||
CustomItem2
|
||||
]),
|
||||
OptionGroup("Enemy Randomizer", [
|
||||
EnemyRando,
|
||||
EnemyGroups,
|
||||
EnemyScaling
|
||||
])
|
||||
]
|
||||
|
||||
@@ -0,0 +1,582 @@
|
||||
# Preprocessor to convert Blasphemous Randomizer logic into a StringWorldDefinition for use with APHKLogicExtractor
|
||||
# https://github.com/BrandenEK/Blasphemous.Randomizer
|
||||
# https://github.com/ArchipelagoMW-HollowKnight/APHKLogicExtractor
|
||||
|
||||
|
||||
import json, requests, argparse
|
||||
from typing import List, Dict, Any
|
||||
|
||||
|
||||
def load_resource_local(file: str) -> List[Dict[str, Any]]:
|
||||
print(f"Reading from {file}")
|
||||
loaded = []
|
||||
with open(file, encoding="utf-8") as f:
|
||||
loaded = read_json(f.readlines())
|
||||
f.close()
|
||||
|
||||
return loaded
|
||||
|
||||
|
||||
def load_resource_from_web(url: str) -> List[Dict[str, Any]]:
|
||||
req = requests.get(url, timeout=1)
|
||||
print(f"Reading from {url}")
|
||||
req.encoding = "utf-8"
|
||||
lines: List[str] = []
|
||||
for line in req.text.splitlines():
|
||||
while "\t" in line:
|
||||
line = line[1::]
|
||||
if line != "":
|
||||
lines.append(line)
|
||||
return read_json(lines)
|
||||
|
||||
|
||||
def read_json(lines: List[str]) -> List[Dict[str, Any]]:
|
||||
loaded = []
|
||||
creating_object: bool = False
|
||||
obj: str = ""
|
||||
for line in lines:
|
||||
stripped = line.strip()
|
||||
if "{" in stripped:
|
||||
creating_object = True
|
||||
obj += stripped
|
||||
continue
|
||||
elif "}," in stripped or "}" in stripped and "]" in lines[lines.index(line)+1]:
|
||||
creating_object = False
|
||||
obj += "}"
|
||||
#print(f"obj = {obj}")
|
||||
loaded.append(json.loads(obj))
|
||||
obj = ""
|
||||
continue
|
||||
|
||||
if not creating_object:
|
||||
continue
|
||||
else:
|
||||
try:
|
||||
if "}," in lines[lines.index(line)+1] and stripped[-1] == ",":
|
||||
obj += stripped[:-1]
|
||||
else:
|
||||
obj += stripped
|
||||
except IndexError:
|
||||
obj += stripped
|
||||
|
||||
return loaded
|
||||
|
||||
|
||||
def get_room_from_door(door: str) -> str:
|
||||
return door[:door.find("[")]
|
||||
|
||||
|
||||
def preprocess_logic(is_door: bool, id: str, logic: str) -> str:
|
||||
if id in logic and not is_door:
|
||||
index: int = logic.find(id)
|
||||
logic = logic[:index] + logic[index+len(id)+4:]
|
||||
|
||||
while ">=" in logic:
|
||||
index: int = logic.find(">=")
|
||||
logic = logic[:index-1] + logic[index+3:]
|
||||
|
||||
while ">" in logic:
|
||||
index: int = logic.find(">")
|
||||
count = int(logic[index+2])
|
||||
count += 1
|
||||
logic = logic[:index-1] + str(count) + logic[index+3:]
|
||||
|
||||
while "<=" in logic:
|
||||
index: int = logic.find("<=")
|
||||
logic = logic[:index-1] + logic[index+3:]
|
||||
|
||||
while "<" in logic:
|
||||
index: int = logic.find("<")
|
||||
count = int(logic[index+2])
|
||||
count += 1
|
||||
logic = logic[:index-1] + str(count) + logic[index+3:]
|
||||
|
||||
#print(logic)
|
||||
return logic
|
||||
|
||||
|
||||
def build_logic_conditions(logic: str) -> List[List[str]]:
|
||||
all_conditions: List[List[str]] = []
|
||||
|
||||
parts = logic.split()
|
||||
sub_part: str = ""
|
||||
current_index: int = 0
|
||||
parens: int = -1
|
||||
current_condition: List[str] = []
|
||||
parens_conditions: List[List[List[str]]] = []
|
||||
|
||||
for index, part in enumerate(parts):
|
||||
#print(current_index, index, parens, part)
|
||||
|
||||
# skip parts that have already been handled
|
||||
if index < current_index:
|
||||
continue
|
||||
|
||||
# break loop if reached final part
|
||||
try:
|
||||
parts[index+1]
|
||||
except IndexError:
|
||||
#print("INDEXERROR", part)
|
||||
if parens < 0:
|
||||
current_condition.append(part)
|
||||
if len(parens_conditions) > 0:
|
||||
for i in parens_conditions:
|
||||
for j in i:
|
||||
all_conditions.append(j + current_condition)
|
||||
else:
|
||||
all_conditions.append(current_condition)
|
||||
break
|
||||
|
||||
#print(current_condition, parens, sub_part)
|
||||
|
||||
# prepare for subcondition
|
||||
if "(" in part:
|
||||
# keep track of nested parentheses
|
||||
if parens == -1:
|
||||
parens = 0
|
||||
for char in part:
|
||||
if char == "(":
|
||||
parens += 1
|
||||
|
||||
# add to sub part
|
||||
if sub_part == "":
|
||||
sub_part = part
|
||||
else:
|
||||
sub_part += f" {part}"
|
||||
#if not ")" in part:
|
||||
continue
|
||||
|
||||
# end of subcondition
|
||||
if ")" in part:
|
||||
# read every character in case of multiple closing parentheses
|
||||
for char in part:
|
||||
if char == ")":
|
||||
parens -= 1
|
||||
|
||||
sub_part += f" {part}"
|
||||
|
||||
# if reached end of parentheses, handle subcondition
|
||||
if parens == 0:
|
||||
#print(current_condition, sub_part)
|
||||
parens = -1
|
||||
|
||||
try:
|
||||
parts[index+1]
|
||||
except IndexError:
|
||||
#print("END OF LOGIC")
|
||||
if len(parens_conditions) > 0:
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
|
||||
temp_conditions: List[List[str]] = []
|
||||
|
||||
for i in parens_conditions[0]:
|
||||
for j in parens_conditions[1]:
|
||||
temp_conditions.append(i + j)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
parens_conditions.pop(0)
|
||||
|
||||
while len(parens_conditions) > 0:
|
||||
temp_conditions2 = temp_conditions
|
||||
temp_conditions = []
|
||||
for k in temp_conditions2:
|
||||
for l in parens_conditions[0]:
|
||||
temp_conditions.append(k + l)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
|
||||
#print("TEMP:", remove_duplicates(temp_conditions))
|
||||
all_conditions += temp_conditions
|
||||
else:
|
||||
all_conditions += build_logic_subconditions(current_condition, sub_part)
|
||||
else:
|
||||
#print("NEXT PARTS:", parts[index+1], parts[index+2])
|
||||
if parts[index+1] == "&&":
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
else:
|
||||
if len(parens_conditions) > 0:
|
||||
parens_conditions.append(build_logic_subconditions(current_condition, sub_part))
|
||||
#print("PARENS:", parens_conditions)
|
||||
|
||||
temp_conditions: List[List[str]] = []
|
||||
|
||||
for i in parens_conditions[0]:
|
||||
for j in parens_conditions[1]:
|
||||
temp_conditions.append(i + j)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
parens_conditions.pop(0)
|
||||
|
||||
while len(parens_conditions) > 0:
|
||||
temp_conditions2 = temp_conditions
|
||||
temp_conditions = []
|
||||
for k in temp_conditions2:
|
||||
for l in parens_conditions[0]:
|
||||
temp_conditions.append(k + l)
|
||||
|
||||
parens_conditions.pop(0)
|
||||
|
||||
#print("TEMP:", remove_duplicates(temp_conditions))
|
||||
all_conditions += temp_conditions
|
||||
else:
|
||||
all_conditions += build_logic_subconditions(current_condition, sub_part)
|
||||
|
||||
current_index = index+2
|
||||
|
||||
current_condition = []
|
||||
sub_part = ""
|
||||
|
||||
continue
|
||||
|
||||
# collect all parts until reaching end of parentheses
|
||||
if parens > 0:
|
||||
sub_part += f" {part}"
|
||||
continue
|
||||
|
||||
current_condition.append(part)
|
||||
|
||||
# continue with current condition
|
||||
if parts[index+1] == "&&":
|
||||
current_index = index+2
|
||||
continue
|
||||
|
||||
# add condition to list and start new one
|
||||
elif parts[index+1] == "||":
|
||||
if len(parens_conditions) > 0:
|
||||
for i in parens_conditions:
|
||||
for j in i:
|
||||
all_conditions.append(j + current_condition)
|
||||
parens_conditions = []
|
||||
else:
|
||||
all_conditions.append(current_condition)
|
||||
current_condition = []
|
||||
current_index = index+2
|
||||
continue
|
||||
|
||||
return remove_duplicates(all_conditions)
|
||||
|
||||
|
||||
def build_logic_subconditions(current_condition: List[str], subcondition: str) -> List[List[str]]:
|
||||
#print("STARTED SUBCONDITION", current_condition, subcondition)
|
||||
subconditions = build_logic_conditions(subcondition[1:-1])
|
||||
final_conditions = []
|
||||
|
||||
for condition in subconditions:
|
||||
final_condition = current_condition + condition
|
||||
final_conditions.append(final_condition)
|
||||
|
||||
#print("ENDED SUBCONDITION")
|
||||
#print(final_conditions)
|
||||
return final_conditions
|
||||
|
||||
|
||||
def remove_duplicates(conditions: List[List[str]]) -> List[List[str]]:
|
||||
final_conditions: List[List[str]] = []
|
||||
for condition in conditions:
|
||||
final_conditions.append(list(dict.fromkeys(condition)))
|
||||
|
||||
return final_conditions
|
||||
|
||||
|
||||
def handle_door_visibility(door: Dict[str, Any]) -> Dict[str, Any]:
|
||||
if door.get("visibilityFlags") == None:
|
||||
return door
|
||||
else:
|
||||
flags: List[str] = str(door.get("visibilityFlags")).split(", ")
|
||||
#print(flags)
|
||||
temp_flags: List[str] = []
|
||||
this_door: bool = False
|
||||
#required_doors: str = ""
|
||||
|
||||
if "ThisDoor" in flags:
|
||||
this_door = True
|
||||
|
||||
#if "requiredDoors" in flags:
|
||||
# required_doors: str = " || ".join(door.get("requiredDoors"))
|
||||
|
||||
if "DoubleJump" in flags:
|
||||
temp_flags.append("DoubleJump")
|
||||
|
||||
if "NormalLogic" in flags:
|
||||
temp_flags.append("NormalLogic")
|
||||
|
||||
if "NormalLogicAndDoubleJump" in flags:
|
||||
temp_flags.append("NormalLogicAndDoubleJump")
|
||||
|
||||
if "HardLogic" in flags:
|
||||
temp_flags.append("HardLogic")
|
||||
|
||||
if "HardLogicAndDoubleJump" in flags:
|
||||
temp_flags.append("HardLogicAndDoubleJump")
|
||||
|
||||
if "EnemySkips" in flags:
|
||||
temp_flags.append("EnemySkips")
|
||||
|
||||
if "EnemySkipsAndDoubleJump" in flags:
|
||||
temp_flags.append("EnemySkipsAndDoubleJump")
|
||||
|
||||
# remove duplicates
|
||||
temp_flags = list(dict.fromkeys(temp_flags))
|
||||
|
||||
original_logic: str = door.get("logic")
|
||||
temp_logic: str = ""
|
||||
|
||||
if this_door:
|
||||
temp_logic = door.get("id")
|
||||
|
||||
if temp_flags != []:
|
||||
if temp_logic != "":
|
||||
temp_logic += " || "
|
||||
temp_logic += ' && '.join(temp_flags)
|
||||
|
||||
if temp_logic != "" and original_logic != None:
|
||||
if len(original_logic.split()) == 1:
|
||||
if len(temp_logic.split()) == 1:
|
||||
door["logic"] = f"{temp_logic} && {original_logic}"
|
||||
else:
|
||||
door["logic"] = f"({temp_logic}) && {original_logic}"
|
||||
else:
|
||||
if len(temp_logic.split()) == 1:
|
||||
door["logic"] = f"{temp_logic} && ({original_logic})"
|
||||
else:
|
||||
door["logic"] = f"({temp_logic}) && ({original_logic})"
|
||||
elif temp_logic != "" and original_logic == None:
|
||||
door["logic"] = temp_logic
|
||||
|
||||
return door
|
||||
|
||||
|
||||
def get_state_provider_for_condition(condition: List[str]) -> str:
|
||||
for item in condition:
|
||||
if (item[0] == "D" and item[3] == "Z" and item[6] == "S")\
|
||||
or (item[0] == "D" and item[3] == "B" and item[4] == "Z" and item[7] == "S"):
|
||||
return item
|
||||
return None
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-l', '--local', action="store_true", help="Use local files in the same directory instead of reading resource files from the BrandenEK/Blasphemous-Randomizer repository.")
|
||||
args = parser.parse_args()
|
||||
return args
|
||||
|
||||
|
||||
def main(args: argparse.Namespace):
|
||||
doors = []
|
||||
locations = []
|
||||
|
||||
if (args.local):
|
||||
doors = load_resource_local("doors.json")
|
||||
locations = load_resource_local("locations_items.json")
|
||||
|
||||
else:
|
||||
doors = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/doors.json")
|
||||
locations = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/locations_items.json")
|
||||
|
||||
original_connections: Dict[str, str] = {}
|
||||
rooms: Dict[str, List[str]] = {}
|
||||
output: Dict[str, Any] = {}
|
||||
logic_objects: List[Dict[str, Any]] = []
|
||||
|
||||
for door in doors:
|
||||
if door.get("originalDoor") != None:
|
||||
if not door.get("id") in original_connections:
|
||||
original_connections[door.get("id")] = door.get("originalDoor")
|
||||
original_connections[door.get("originalDoor")] = door.get("id")
|
||||
|
||||
room: str = get_room_from_door(door.get("originalDoor"))
|
||||
if not room in rooms.keys():
|
||||
rooms[room] = [door.get("id")]
|
||||
else:
|
||||
rooms[room].append(door.get("id"))
|
||||
|
||||
def flip_doors_in_condition(condition: List[str]) -> List[str]:
|
||||
new_condition = []
|
||||
for item in condition:
|
||||
if item in original_connections:
|
||||
new_condition.append(original_connections[item])
|
||||
else:
|
||||
new_condition.append(item)
|
||||
|
||||
return new_condition
|
||||
|
||||
for room in rooms.keys():
|
||||
obj = {
|
||||
"Name": room,
|
||||
"Logic": [],
|
||||
"Handling": "Default"
|
||||
}
|
||||
|
||||
for door in rooms[room]:
|
||||
logic = {
|
||||
"StateProvider": door,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
for door in doors:
|
||||
if door.get("direction") == 5:
|
||||
continue
|
||||
|
||||
handling: str = "Transition"
|
||||
if "Cell" in door.get("id"):
|
||||
handling = "Default"
|
||||
obj = {
|
||||
"Name": door.get("id"),
|
||||
"Logic": [],
|
||||
"Handling": handling
|
||||
}
|
||||
|
||||
visibility_flags: List[str] = []
|
||||
if door.get("visibilityFlags") != None:
|
||||
visibility_flags = str(door.get("visibilityFlags")).split(", ")
|
||||
if "1" in visibility_flags:
|
||||
visibility_flags.remove("1")
|
||||
visibility_flags.append("ThisDoor")
|
||||
|
||||
required_doors: List[str] = []
|
||||
if door.get("requiredDoors"):
|
||||
required_doors = door.get("requiredDoors")
|
||||
|
||||
if len(visibility_flags) > 0:
|
||||
for flag in visibility_flags:
|
||||
if flag == "RequiredDoors":
|
||||
continue
|
||||
|
||||
if flag == "ThisDoor":
|
||||
flag = original_connections[door.get("id")]
|
||||
|
||||
if door.get("logic") != None:
|
||||
logic: str = door.get("logic")
|
||||
logic = f"{flag} && ({logic})"
|
||||
logic = preprocess_logic(True, door.get("id"), logic)
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
state_provider: str = get_room_from_door(door.get("id"))
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
state_provider = get_state_provider_for_condition(condition)
|
||||
condition.remove(state_provider)
|
||||
|
||||
logic = {
|
||||
"StateProvider": state_provider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": get_room_from_door(door.get("id")),
|
||||
"Conditions": [flag],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
if "RequiredDoors" in visibility_flags:
|
||||
for d in required_doors:
|
||||
flipped = original_connections[d]
|
||||
if door.get("logic") != None:
|
||||
logic: str = preprocess_logic(True, door.get("id"), door.get("logic"))
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
state_provider: str = flipped
|
||||
|
||||
if flipped in condition:
|
||||
condition.remove(flipped)
|
||||
|
||||
logic = {
|
||||
"StateProvider": state_provider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": flipped,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
else:
|
||||
if door.get("logic") != None:
|
||||
logic: str = preprocess_logic(True, door.get("id"), door.get("logic"))
|
||||
conditions = build_logic_conditions(logic)
|
||||
for condition in conditions:
|
||||
condition = flip_doors_in_condition(condition)
|
||||
stateProvider: str = get_room_from_door(door.get("id"))
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
stateProvider = get_state_provider_for_condition(condition)
|
||||
condition.remove(stateProvider)
|
||||
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
logic = {
|
||||
"StateProvider": get_room_from_door(door.get("id")),
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
for location in locations:
|
||||
obj = {
|
||||
"Name": location.get("id"),
|
||||
"Logic": [],
|
||||
"Handling": "Location"
|
||||
}
|
||||
|
||||
if location.get("logic") != None:
|
||||
for condition in build_logic_conditions(preprocess_logic(False, location.get("id"), location.get("logic"))):
|
||||
condition = flip_doors_in_condition(condition)
|
||||
stateProvider: str = location.get("room")
|
||||
|
||||
if get_state_provider_for_condition(condition) != None:
|
||||
stateProvider = get_state_provider_for_condition(condition)
|
||||
condition.remove(stateProvider)
|
||||
|
||||
if stateProvider == "Initial":
|
||||
stateProvider = None
|
||||
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": condition,
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
else:
|
||||
stateProvider: str = location.get("room")
|
||||
if stateProvider == "Initial":
|
||||
stateProvider = None
|
||||
logic = {
|
||||
"StateProvider": stateProvider,
|
||||
"Conditions": [],
|
||||
"StateModifiers": []
|
||||
}
|
||||
obj["Logic"].append(logic)
|
||||
|
||||
logic_objects.append(obj)
|
||||
|
||||
output["LogicObjects"] = logic_objects
|
||||
|
||||
with open("StringWorldDefinition.json", "w") as file:
|
||||
print("Writing to StringWorldDefinition.json")
|
||||
file.write(json.dumps(output, indent=4))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main(parse_args())
|
||||
File diff suppressed because it is too large
Load Diff
+1314
-4384
File diff suppressed because it is too large
Load Diff
@@ -8,12 +8,12 @@ unrandomized_dict: Dict[str, str] = {
|
||||
}
|
||||
|
||||
|
||||
junk_locations: Set[str] = [
|
||||
junk_locations: Set[str] = {
|
||||
"Albero: Donate 50000 Tears",
|
||||
"Ossuary: 11th reward",
|
||||
"AtTotS: Miriam's gift",
|
||||
"TSC: Jocinero's final reward"
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
thorn_set: Set[str] = {
|
||||
@@ -44,4 +44,4 @@ skill_dict: Dict[str, str] = {
|
||||
"Skill 5, Tier 1": "Lunge Skill",
|
||||
"Skill 5, Tier 2": "Lunge Skill",
|
||||
"Skill 5, Tier 3": "Lunge Skill",
|
||||
}
|
||||
}
|
||||
|
||||
+136
-197
@@ -1,15 +1,15 @@
|
||||
from typing import Dict, List, Set, Any
|
||||
from collections import Counter
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
|
||||
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Items import base_id, item_table, group_table, tears_set, reliquary_set, event_table
|
||||
from .Locations import location_table
|
||||
from .Rooms import room_table, door_table
|
||||
from .Rules import rules
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from .Options import blasphemous_options
|
||||
from .Items import base_id, item_table, group_table, tears_list, reliquary_set
|
||||
from .Locations import location_names
|
||||
from .Rules import BlasRules
|
||||
from worlds.generic.Rules import set_rule
|
||||
from .Options import BlasphemousOptions, blas_option_groups
|
||||
from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
|
||||
|
||||
from .region_data import regions, locations
|
||||
|
||||
class BlasphemousWeb(WebWorld):
|
||||
theme = "stone"
|
||||
@@ -21,39 +21,33 @@ class BlasphemousWeb(WebWorld):
|
||||
"setup/en",
|
||||
["TRPG"]
|
||||
)]
|
||||
option_groups = blas_option_groups
|
||||
|
||||
|
||||
class BlasphemousWorld(World):
|
||||
"""
|
||||
Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
|
||||
in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
|
||||
in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break
|
||||
your eternal damnation!
|
||||
"""
|
||||
|
||||
game: str = "Blasphemous"
|
||||
game = "Blasphemous"
|
||||
web = BlasphemousWeb()
|
||||
|
||||
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
|
||||
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
|
||||
location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
|
||||
location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())}
|
||||
|
||||
item_name_groups = group_table
|
||||
option_definitions = blasphemous_options
|
||||
options_dataclass = BlasphemousOptions
|
||||
options: BlasphemousOptions
|
||||
|
||||
required_client_version = (0, 4, 2)
|
||||
required_client_version = (0, 4, 7)
|
||||
|
||||
|
||||
def __init__(self, multiworld, player):
|
||||
super(BlasphemousWorld, self).__init__(multiworld, player)
|
||||
self.start_room: str = "D17Z01S01"
|
||||
self.door_connections: Dict[str, str] = {}
|
||||
|
||||
|
||||
def set_rules(self):
|
||||
rules(self)
|
||||
for door in door_table:
|
||||
add_rule(self.multiworld.get_location(door["Id"], self.player),
|
||||
lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player)
|
||||
self.disabled_locations: List[str] = []
|
||||
|
||||
|
||||
def create_item(self, name: str) -> "BlasphemousItem":
|
||||
@@ -68,64 +62,56 @@ class BlasphemousWorld(World):
|
||||
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.multiworld.random.choice(tears_set)
|
||||
return self.random.choice(tears_list)
|
||||
|
||||
|
||||
def generate_early(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
if not self.options.starting_location.randomized:
|
||||
if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
|
||||
|
||||
if not world.starting_location[player].randomized:
|
||||
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Difficulty is lower than Hard.")
|
||||
|
||||
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
||||
and world.dash_shuffle[player]:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Shuffle Dash is enabled.")
|
||||
if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \
|
||||
and self.options.dash_shuffle:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.")
|
||||
|
||||
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
||||
raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
|
||||
" cannot be chosen if Shuffle Wall Climb is enabled.")
|
||||
if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.")
|
||||
else:
|
||||
locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
invalid: bool = False
|
||||
|
||||
if world.difficulty[player].value < 2:
|
||||
if self.options.difficulty < 2:
|
||||
locations.remove(6)
|
||||
|
||||
if world.dash_shuffle[player]:
|
||||
if self.options.dash_shuffle:
|
||||
locations.remove(0)
|
||||
if 6 in locations:
|
||||
locations.remove(6)
|
||||
|
||||
if world.wall_climb_shuffle[player]:
|
||||
if self.options.wall_climb_shuffle:
|
||||
locations.remove(3)
|
||||
|
||||
if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
|
||||
invalid = True
|
||||
|
||||
if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
|
||||
and world.dash_shuffle[player]:
|
||||
invalid = True
|
||||
|
||||
if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
|
||||
invalid = True
|
||||
|
||||
if invalid:
|
||||
world.starting_location[player].value = world.random.choice(locations)
|
||||
if self.options.starting_location.value not in locations:
|
||||
self.options.starting_location.value = self.random.choice(locations)
|
||||
|
||||
|
||||
if not world.dash_shuffle[player]:
|
||||
world.push_precollected(self.create_item("Dash Ability"))
|
||||
if not self.options.dash_shuffle:
|
||||
self.multiworld.push_precollected(self.create_item("Dash Ability"))
|
||||
|
||||
if not world.wall_climb_shuffle[player]:
|
||||
world.push_precollected(self.create_item("Wall Climb Ability"))
|
||||
if not self.options.wall_climb_shuffle:
|
||||
self.multiworld.push_precollected(self.create_item("Wall Climb Ability"))
|
||||
|
||||
if world.skip_long_quests[player]:
|
||||
if not self.options.boots_of_pleading:
|
||||
self.disabled_locations.append("RE401")
|
||||
|
||||
if not self.options.purified_hand:
|
||||
self.disabled_locations.append("RE402")
|
||||
|
||||
if self.options.skip_long_quests:
|
||||
for loc in junk_locations:
|
||||
world.exclude_locations[player].value.add(loc)
|
||||
self.options.exclude_locations.value.add(loc)
|
||||
|
||||
start_rooms: Dict[int, str] = {
|
||||
0: "D17Z01S01",
|
||||
@@ -137,13 +123,10 @@ class BlasphemousWorld(World):
|
||||
6: "D20Z02S09"
|
||||
}
|
||||
|
||||
self.start_room = start_rooms[world.starting_location[player].value]
|
||||
self.start_room = start_rooms[self.options.starting_location.value]
|
||||
|
||||
|
||||
def create_items(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
|
||||
removed: int = 0
|
||||
to_remove: List[str] = [
|
||||
"Tears of Atonement (250)",
|
||||
@@ -156,46 +139,46 @@ class BlasphemousWorld(World):
|
||||
skipped_items = []
|
||||
junk: int = 0
|
||||
|
||||
for item, count in world.start_inventory[player].value.items():
|
||||
for item, count in self.options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
skipped_items.append(item)
|
||||
junk += 1
|
||||
|
||||
skipped_items.extend(unrandomized_dict.values())
|
||||
|
||||
if world.thorn_shuffle[player] == 2:
|
||||
for i in range(8):
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
for _ in range(8):
|
||||
skipped_items.append("Thorn Upgrade")
|
||||
|
||||
if world.dash_shuffle[player]:
|
||||
if self.options.dash_shuffle:
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
elif not world.dash_shuffle[player]:
|
||||
elif not self.options.dash_shuffle:
|
||||
skipped_items.append("Dash Ability")
|
||||
|
||||
if world.wall_climb_shuffle[player]:
|
||||
if self.options.wall_climb_shuffle:
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
elif not world.wall_climb_shuffle[player]:
|
||||
elif not self.options.wall_climb_shuffle:
|
||||
skipped_items.append("Wall Climb Ability")
|
||||
|
||||
if not world.reliquary_shuffle[player]:
|
||||
if not self.options.reliquary_shuffle:
|
||||
skipped_items.extend(reliquary_set)
|
||||
elif world.reliquary_shuffle[player]:
|
||||
for i in range(3):
|
||||
elif self.options.reliquary_shuffle:
|
||||
for _ in range(3):
|
||||
skipped_items.append(to_remove[removed])
|
||||
removed += 1
|
||||
|
||||
if not world.boots_of_pleading[player]:
|
||||
if not self.options.boots_of_pleading:
|
||||
skipped_items.append("Boots of Pleading")
|
||||
|
||||
if not world.purified_hand[player]:
|
||||
if not self.options.purified_hand:
|
||||
skipped_items.append("Purified Hand of the Nun")
|
||||
|
||||
if world.start_wheel[player]:
|
||||
if self.options.start_wheel:
|
||||
skipped_items.append("The Young Mason's Wheel")
|
||||
|
||||
if not world.skill_randomizer[player]:
|
||||
if not self.options.skill_randomizer:
|
||||
skipped_items.extend(skill_dict.values())
|
||||
|
||||
counter = Counter(skipped_items)
|
||||
@@ -208,184 +191,140 @@ class BlasphemousWorld(World):
|
||||
if count <= 0:
|
||||
continue
|
||||
else:
|
||||
for i in range(count):
|
||||
for _ in range(count):
|
||||
pool.append(self.create_item(item["name"]))
|
||||
|
||||
for _ in range(junk):
|
||||
pool.append(self.create_item(self.get_filler_item_name()))
|
||||
|
||||
world.itempool += pool
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
|
||||
def pre_fill(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
|
||||
self.place_items_from_dict(unrandomized_dict)
|
||||
|
||||
if world.thorn_shuffle[player] == 2:
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
self.place_items_from_set(thorn_set, "Thorn Upgrade")
|
||||
|
||||
if world.start_wheel[player]:
|
||||
world.get_location("Beginning gift", player)\
|
||||
.place_locked_item(self.create_item("The Young Mason's Wheel"))
|
||||
if self.options.start_wheel:
|
||||
self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel"))
|
||||
|
||||
if not world.skill_randomizer[player]:
|
||||
if not self.options.skill_randomizer:
|
||||
self.place_items_from_dict(skill_dict)
|
||||
|
||||
if world.thorn_shuffle[player] == 1:
|
||||
world.local_items[player].value.add("Thorn Upgrade")
|
||||
if self.options.thorn_shuffle == "local_only":
|
||||
self.options.local_items.value.add("Thorn Upgrade")
|
||||
|
||||
|
||||
def place_items_from_set(self, location_set: Set[str], name: str):
|
||||
for loc in location_set:
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(name))
|
||||
self.get_location(loc).place_locked_item(self.create_item(name))
|
||||
|
||||
|
||||
def place_items_from_dict(self, option_dict: Dict[str, str]):
|
||||
for loc, item in option_dict.items():
|
||||
self.multiworld.get_location(loc, self.player)\
|
||||
.place_locked_item(self.create_item(item))
|
||||
self.get_location(loc).place_locked_item(self.create_item(item))
|
||||
|
||||
|
||||
def create_regions(self) -> None:
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
world = self.multiworld
|
||||
|
||||
created_regions: List[str] = []
|
||||
|
||||
for r in regions:
|
||||
multiworld.regions.append(Region(r["name"], player, multiworld))
|
||||
created_regions.append(r["name"])
|
||||
|
||||
self.get_region("Menu").add_exits({self.start_room: "New Game"})
|
||||
|
||||
blas_logic = BlasRules(self)
|
||||
|
||||
for r in regions:
|
||||
region = self.get_region(r["name"])
|
||||
|
||||
for e in r["exits"]:
|
||||
region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)})
|
||||
|
||||
for l in [l for l in r["locations"] if l not in self.disabled_locations]:
|
||||
region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation)
|
||||
|
||||
for t in r["transitions"]:
|
||||
if t == r["name"]:
|
||||
continue
|
||||
|
||||
if t in created_regions:
|
||||
region.add_exits({t})
|
||||
else:
|
||||
multiworld.regions.append(Region(t, player, multiworld))
|
||||
created_regions.append(t)
|
||||
region.add_exits({t})
|
||||
|
||||
|
||||
for l in [l for l in locations if l["name"] not in self.disabled_locations]:
|
||||
location = self.get_location(location_names[l["name"]])
|
||||
set_rule(location, blas_logic.load_rule(False, l["name"], l))
|
||||
|
||||
for rname, ename in blas_logic.indirect_conditions:
|
||||
self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename))
|
||||
#from Utils import visualize_regions
|
||||
#visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml")
|
||||
|
||||
menu_region = Region("Menu", player, world)
|
||||
misc_region = Region("Misc", player, world)
|
||||
world.regions += [menu_region, misc_region]
|
||||
|
||||
for room in room_table:
|
||||
region = Region(room, player, world)
|
||||
world.regions.append(region)
|
||||
|
||||
menu_region.add_exits({self.start_room: "New Game"})
|
||||
world.get_region(self.start_room, player).add_exits({"Misc": "Misc"})
|
||||
|
||||
for door in door_table:
|
||||
if door.get("OriginalDoor") is None:
|
||||
continue
|
||||
else:
|
||||
if not door["Id"] in self.door_connections.keys():
|
||||
self.door_connections[door["Id"]] = door["OriginalDoor"]
|
||||
self.door_connections[door["OriginalDoor"]] = door["Id"]
|
||||
|
||||
parent_region: Region = self.get_room_from_door(door["Id"])
|
||||
target_region: Region = self.get_room_from_door(door["OriginalDoor"])
|
||||
parent_region.add_exits({
|
||||
target_region.name: door["Id"]
|
||||
}, {
|
||||
target_region.name: lambda x: door.get("VisibilityFlags") != 1
|
||||
})
|
||||
|
||||
for index, loc in enumerate(location_table):
|
||||
if not world.boots_of_pleading[player] and loc["name"] == "BotSS: 2nd meeting with Redento":
|
||||
continue
|
||||
if not world.purified_hand[player] and loc["name"] == "MoM: Western room ledge":
|
||||
continue
|
||||
|
||||
region: Region = world.get_region(loc["room"], player)
|
||||
region.add_locations({loc["name"]: base_id + index})
|
||||
#id = base_id + location_table.index(loc)
|
||||
#reg.locations.append(BlasphemousLocation(player, loc["name"], id, reg))
|
||||
|
||||
for e, r in event_table.items():
|
||||
region: Region = world.get_region(r, player)
|
||||
event = BlasphemousLocation(player, e, None, region)
|
||||
event.show_in_spoiler = False
|
||||
event.place_locked_item(self.create_event(e))
|
||||
region.locations.append(event)
|
||||
|
||||
for door in door_table:
|
||||
region: Region = self.get_room_from_door(self.door_connections[door["Id"]])
|
||||
event = BlasphemousLocation(player, door["Id"], None, region)
|
||||
event.show_in_spoiler = False
|
||||
event.place_locked_item(self.create_event(door["Id"]))
|
||||
region.locations.append(event)
|
||||
|
||||
victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))
|
||||
victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]"))
|
||||
victory.place_locked_item(self.create_event("Victory"))
|
||||
world.get_region("D07Z01S03", player).locations.append(victory)
|
||||
self.get_region("D07Z01S03[W]").locations.append(victory)
|
||||
|
||||
if world.ending[self.player].value == 1:
|
||||
if self.options.ending == "ending_a":
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
|
||||
elif world.ending[self.player].value == 2:
|
||||
elif self.options.ending == "ending_c":
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
|
||||
state.has("Holy Wound of Abnegation", player))
|
||||
|
||||
world.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def get_room_from_door(self, door: str) -> Region:
|
||||
return self.multiworld.get_region(door.split("[")[0], self.player)
|
||||
|
||||
|
||||
def get_connected_door(self, door: str) -> Entrance:
|
||||
return self.multiworld.get_entrance(self.door_connections[door], self.player)
|
||||
multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
slot_data: Dict[str, Any] = {}
|
||||
locations = []
|
||||
doors: Dict[str, str] = {}
|
||||
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
thorns: bool = True
|
||||
|
||||
if world.thorn_shuffle[player].value == 2:
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
thorns = False
|
||||
|
||||
for loc in world.get_filled_locations(player):
|
||||
if loc.item.code == None:
|
||||
continue
|
||||
else:
|
||||
data = {
|
||||
"id": self.location_name_to_game_id[loc.name],
|
||||
"ap_id": loc.address,
|
||||
"name": loc.item.name,
|
||||
"player_name": world.player_name[loc.item.player],
|
||||
"type": int(loc.item.classification)
|
||||
}
|
||||
|
||||
locations.append(data)
|
||||
|
||||
config = {
|
||||
"LogicDifficulty": world.difficulty[player].value,
|
||||
"StartingLocation": world.starting_location[player].value,
|
||||
"LogicDifficulty": self.options.difficulty.value,
|
||||
"StartingLocation": self.options.starting_location.value,
|
||||
"VersionCreated": "AP",
|
||||
|
||||
"UnlockTeleportation": bool(world.prie_dieu_warp[player].value),
|
||||
"AllowHints": bool(world.corpse_hints[player].value),
|
||||
"AllowPenitence": bool(world.penitence[player].value),
|
||||
"UnlockTeleportation": bool(self.options.prie_dieu_warp.value),
|
||||
"AllowHints": bool(self.options.corpse_hints.value),
|
||||
"AllowPenitence": bool(self.options.penitence.value),
|
||||
|
||||
"ShuffleReliquaries": bool(world.reliquary_shuffle[player].value),
|
||||
"ShuffleBootsOfPleading": bool(world.boots_of_pleading[player].value),
|
||||
"ShufflePurifiedHand": bool(world.purified_hand[player].value),
|
||||
"ShuffleDash": bool(world.dash_shuffle[player].value),
|
||||
"ShuffleWallClimb": bool(world.wall_climb_shuffle[player].value),
|
||||
"ShuffleReliquaries": bool(self.options.reliquary_shuffle.value),
|
||||
"ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value),
|
||||
"ShufflePurifiedHand": bool(self.options.purified_hand.value),
|
||||
"ShuffleDash": bool(self.options.dash_shuffle.value),
|
||||
"ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value),
|
||||
|
||||
"ShuffleSwordSkills": bool(world.skill_randomizer[player].value),
|
||||
"ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value),
|
||||
"ShuffleThorns": thorns,
|
||||
"JunkLongQuests": bool(world.skip_long_quests[player].value),
|
||||
"StartWithWheel": bool(world.start_wheel[player].value),
|
||||
"JunkLongQuests": bool(self.options.skip_long_quests.value),
|
||||
"StartWithWheel": bool(self.options.start_wheel.value),
|
||||
|
||||
"EnemyShuffleType": world.enemy_randomizer[player].value,
|
||||
"MaintainClass": bool(world.enemy_groups[player].value),
|
||||
"AreaScaling": bool(world.enemy_scaling[player].value),
|
||||
"EnemyShuffleType": self.options.enemy_randomizer.value,
|
||||
"MaintainClass": bool(self.options.enemy_groups.value),
|
||||
"AreaScaling": bool(self.options.enemy_scaling.value),
|
||||
|
||||
"BossShuffleType": 0,
|
||||
"DoorShuffleType": 0
|
||||
}
|
||||
|
||||
slot_data = {
|
||||
"locations": locations,
|
||||
"locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)],
|
||||
"doors": doors,
|
||||
"cfg": config,
|
||||
"ending": world.ending[self.player].value,
|
||||
"death_link": bool(world.death_link[self.player].value)
|
||||
"ending": self.options.ending.value,
|
||||
"death_link": bool(self.options.death_link.value)
|
||||
}
|
||||
|
||||
return slot_data
|
||||
|
||||
@@ -1,48 +1,17 @@
|
||||
# Blasphemous Multiworld Setup Guide
|
||||
|
||||
## Useful Links
|
||||
It is recommended to use the [Mod Installer](https://github.com/BrandenEK/Blasphemous.Modding.Installer) to handle installing and updating mods. If you would prefer to install mods manually, instructions can also be found at the Mod Installer repository.
|
||||
|
||||
Required:
|
||||
- Blasphemous: [Steam](https://store.steampowered.com/app/774361/Blasphemous/)
|
||||
- The GOG version of Blasphemous will also work.
|
||||
- Blasphemous Mod Installer: [GitHub](https://github.com/BrandenEK/Blasphemous-Mod-Installer)
|
||||
- Blasphemous Modding API: [GitHub](https://github.com/BrandenEK/Blasphemous-Modding-API)
|
||||
- Blasphemous Randomizer: [GitHub](https://github.com/BrandenEK/Blasphemous-Randomizer)
|
||||
- Blasphemous Multiworld: [GitHub](https://github.com/BrandenEK/Blasphemous-Multiworld)
|
||||
You will need the [Multiworld](https://github.com/BrandenEK/Blasphemous.Randomizer.Multiworld) mod to play an Archipelago randomizer.
|
||||
|
||||
Optional:
|
||||
- In-game map tracker: [GitHub](https://github.com/BrandenEK/Blasphemous-Rando-Map)
|
||||
- Quick Prie Dieu warp mod: [GitHub](https://github.com/BadMagic100/Blasphemous-PrieWarp)
|
||||
- Boots of Pleading mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Boots-of-Pleading)
|
||||
- Double Jump mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Double-Jump)
|
||||
Some optional mods are also recommended:
|
||||
- [Rando Map](https://github.com/BrandenEK/Blasphemous.Randomizer.MapTracker)
|
||||
- [Boots of Pleading](https://github.com/BrandenEK/Blasphemous.BootsOfPleading) (Required if the "Boots of Pleading" option is enabled)
|
||||
- [Double Jump](https://github.com/BrandenEK/Blasphemous.DoubleJump) (Required if the "Purified Hand of the Nun" option is enabled)
|
||||
|
||||
## Mod Installer (Recommended)
|
||||
To connect to a multiworld: Choose a save file and enter the address, your name, and the password (if the server has one) into the menu.
|
||||
|
||||
1. Download the [Mod Installer](https://github.com/BrandenEK/Blasphemous-Mod-Installer),
|
||||
and point it to your install directory for Blasphemous.
|
||||
|
||||
2. Install the `Modding API`, `Randomizer`, and `Multiworld` mods. Optionally, you can also install the
|
||||
`Rando Map`, `PrieWarp`, `Boots of Pleading`, and `Double Jump` mods, and set up the PopTracker pack if desired.
|
||||
|
||||
3. Start Blasphemous. To verfy that the mods are working, look for a version number for both
|
||||
the Randomizer and Multiworld on the title screen.
|
||||
|
||||
## Manual Installation
|
||||
|
||||
1. Download the [Modding API](https://github.com/BrandenEK/Blasphemous-Modding-API/releases), and follow
|
||||
the [installation instructions](https://github.com/BrandenEK/Blasphemous-Modding-API#installation) on the GitHub page.
|
||||
|
||||
2. After the Modding API has been installed, download the
|
||||
[Randomizer](https://github.com/BrandenEK/Blasphemous-Randomizer/releases) and
|
||||
[Multiworld](https://github.com/BrandenEK/Blasphemous-Multiworld/releases) archives, and extract the contents of both
|
||||
into the `Modding` folder. Then, add any desired additional mods.
|
||||
|
||||
3. Start Blasphemous. To verfy that the mods are working, look for a version number for both
|
||||
the Randomizer and Multiworld on the title screen.
|
||||
|
||||
## Connecting
|
||||
|
||||
To connect to an Archipelago server, open the in-game console by pressing backslash `\` and use
|
||||
the command `multiworld connect [address:port] [name] [password]`.
|
||||
The port and password are both optional - if no port is provided then the default port of 38281 is used.
|
||||
**Make sure to connect to the server before attempting to start a new save file.**
|
||||
After connecting, there are some commands you can use in the console, which can be opened by pressing backslash `\`:
|
||||
- `ap status` - Display connection status.
|
||||
- `ap say [message]` - Send a message to the server.
|
||||
- `ap hint [item]` - Request a hint for an item from the server.
|
||||
Generated
+48070
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
from test.bases import WorldTestBase
|
||||
from .. import BlasphemousWorld
|
||||
|
||||
|
||||
class BlasphemousTestBase(WorldTestBase):
|
||||
game = "Blasphemous"
|
||||
world: BlasphemousWorld
|
||||
@@ -0,0 +1,56 @@
|
||||
from . import BlasphemousTestBase
|
||||
from ..Locations import location_names
|
||||
|
||||
|
||||
class BotSSGauntletTest(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"wall_climb_shuffle": True,
|
||||
"dash_shuffle": True
|
||||
}
|
||||
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_botss_gauntlet(self) -> None:
|
||||
self.assertAccessDependency([location_names["CO25"]], [["Dash Ability", "Wall Climb Ability"]], True)
|
||||
|
||||
|
||||
class BackgroundZonesTest(BlasphemousTestBase):
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
return False
|
||||
|
||||
def test_dc_shroud(self) -> None:
|
||||
self.assertAccessDependency([location_names["RB03"]], [["Shroud of Dreamt Sins"]], True)
|
||||
|
||||
def test_wothp_bronze_cells(self) -> None:
|
||||
bronze_locations = [
|
||||
location_names["QI70"],
|
||||
location_names["RESCUED_CHERUB_03"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(bronze_locations, [["Key of the Secular"]], True)
|
||||
|
||||
def test_wothp_silver_cells(self) -> None:
|
||||
silver_locations = [
|
||||
location_names["CO24"],
|
||||
location_names["RESCUED_CHERUB_34"],
|
||||
location_names["CO37"],
|
||||
location_names["RESCUED_CHERUB_04"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(silver_locations, [["Key of the Scribe"]], True)
|
||||
|
||||
def test_wothp_gold_cells(self) -> None:
|
||||
gold_locations = [
|
||||
location_names["QI51"],
|
||||
location_names["CO26"],
|
||||
location_names["CO02"]
|
||||
]
|
||||
|
||||
self.assertAccessDependency(gold_locations, [["Key of the Inquisitor"]], True)
|
||||
|
||||
def test_wothp_quirce(self) -> None:
|
||||
self.assertAccessDependency([location_names["BS14"]], [["Key of the Secular", "Key of the Scribe", "Key of the Inquisitor"]], True)
|
||||
@@ -0,0 +1,135 @@
|
||||
from . import BlasphemousTestBase
|
||||
|
||||
|
||||
class TestBrotherhoodEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestBrotherhoodNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestBrotherhoodHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "brotherhood",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestAlberoHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "albero",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestConventEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestConventNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestConventHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "convent",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestGrievanceHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "grievance",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
|
||||
|
||||
# mourning and havoc can't be selected on easy or normal. hard only
|
||||
class TestMourningHavocHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "mourning_havoc",
|
||||
"difficulty": "hard"
|
||||
}
|
||||
@@ -762,7 +762,7 @@ location_table: List[LocationDict] = [
|
||||
'game_id': "graf385"},
|
||||
{'name': "Tagged 389 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf379"},
|
||||
'game_id': "graf389"},
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -1006,6 +1006,8 @@ def rules(brcworld):
|
||||
lambda state: mataan_challenge2(state, player, limit, glitched))
|
||||
set_rule(multiworld.get_location("Mataan: Score challenge reward", player),
|
||||
lambda state: mataan_challenge3(state, player))
|
||||
set_rule(multiworld.get_location("Mataan: Coil joins the crew", player),
|
||||
lambda state: mataan_deepest(state, player, limit, glitched))
|
||||
if photos:
|
||||
set_rule(multiworld.get_location("Mataan: Trash Polo", player),
|
||||
lambda state: camera(state, player))
|
||||
|
||||
@@ -3,8 +3,8 @@ import typing
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
code: int
|
||||
progression: bool = True
|
||||
|
||||
|
||||
class ChecksFinderItem(Item):
|
||||
@@ -12,16 +12,9 @@ class ChecksFinderItem(Item):
|
||||
|
||||
|
||||
item_table = {
|
||||
"Map Width": ItemData(80000, True),
|
||||
"Map Height": ItemData(80001, True),
|
||||
"Map Bombs": ItemData(80002, True),
|
||||
"Map Width": ItemData(80000),
|
||||
"Map Height": ItemData(80001),
|
||||
"Map Bombs": ItemData(80002),
|
||||
}
|
||||
|
||||
required_items = {
|
||||
}
|
||||
|
||||
item_frequencies = {
|
||||
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items()}
|
||||
|
||||
@@ -3,46 +3,14 @@ import typing
|
||||
|
||||
|
||||
class AdvData(typing.NamedTuple):
|
||||
id: typing.Optional[int]
|
||||
region: str
|
||||
id: int
|
||||
region: str = "Board"
|
||||
|
||||
|
||||
class ChecksFinderAdvancement(Location):
|
||||
class ChecksFinderLocation(Location):
|
||||
game: str = "ChecksFinder"
|
||||
|
||||
|
||||
advancement_table = {
|
||||
"Tile 1": AdvData(81000, 'Board'),
|
||||
"Tile 2": AdvData(81001, 'Board'),
|
||||
"Tile 3": AdvData(81002, 'Board'),
|
||||
"Tile 4": AdvData(81003, 'Board'),
|
||||
"Tile 5": AdvData(81004, 'Board'),
|
||||
"Tile 6": AdvData(81005, 'Board'),
|
||||
"Tile 7": AdvData(81006, 'Board'),
|
||||
"Tile 8": AdvData(81007, 'Board'),
|
||||
"Tile 9": AdvData(81008, 'Board'),
|
||||
"Tile 10": AdvData(81009, 'Board'),
|
||||
"Tile 11": AdvData(81010, 'Board'),
|
||||
"Tile 12": AdvData(81011, 'Board'),
|
||||
"Tile 13": AdvData(81012, 'Board'),
|
||||
"Tile 14": AdvData(81013, 'Board'),
|
||||
"Tile 15": AdvData(81014, 'Board'),
|
||||
"Tile 16": AdvData(81015, 'Board'),
|
||||
"Tile 17": AdvData(81016, 'Board'),
|
||||
"Tile 18": AdvData(81017, 'Board'),
|
||||
"Tile 19": AdvData(81018, 'Board'),
|
||||
"Tile 20": AdvData(81019, 'Board'),
|
||||
"Tile 21": AdvData(81020, 'Board'),
|
||||
"Tile 22": AdvData(81021, 'Board'),
|
||||
"Tile 23": AdvData(81022, 'Board'),
|
||||
"Tile 24": AdvData(81023, 'Board'),
|
||||
"Tile 25": AdvData(81024, 'Board'),
|
||||
}
|
||||
|
||||
exclusion_table = {
|
||||
}
|
||||
|
||||
events_table = {
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in advancement_table.items() if data.id}
|
||||
base_id = 81000
|
||||
advancement_table = {f"Tile {i+1}": AdvData(base_id+i) for i in range(25)}
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in advancement_table.items()}
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
import typing
|
||||
from Options import Option
|
||||
|
||||
|
||||
checksfinder_options: typing.Dict[str, type(Option)] = {
|
||||
}
|
||||
@@ -1,44 +1,24 @@
|
||||
from ..generic.Rules import set_rule
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.generic.Rules import set_rule
|
||||
from BaseClasses import MultiWorld
|
||||
|
||||
|
||||
def _has_total(state: CollectionState, player: int, total: int):
|
||||
return (state.count('Map Width', player) + state.count('Map Height', player) +
|
||||
state.count('Map Bombs', player)) >= total
|
||||
items = ["Map Width", "Map Height", "Map Bombs"]
|
||||
|
||||
|
||||
# Sets rules on entrances and advancements that are always applied
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
set_rule(world.get_location("Tile 6", player), lambda state: _has_total(state, player, 1))
|
||||
set_rule(world.get_location("Tile 7", player), lambda state: _has_total(state, player, 2))
|
||||
set_rule(world.get_location("Tile 8", player), lambda state: _has_total(state, player, 3))
|
||||
set_rule(world.get_location("Tile 9", player), lambda state: _has_total(state, player, 4))
|
||||
set_rule(world.get_location("Tile 10", player), lambda state: _has_total(state, player, 5))
|
||||
set_rule(world.get_location("Tile 11", player), lambda state: _has_total(state, player, 6))
|
||||
set_rule(world.get_location("Tile 12", player), lambda state: _has_total(state, player, 7))
|
||||
set_rule(world.get_location("Tile 13", player), lambda state: _has_total(state, player, 8))
|
||||
set_rule(world.get_location("Tile 14", player), lambda state: _has_total(state, player, 9))
|
||||
set_rule(world.get_location("Tile 15", player), lambda state: _has_total(state, player, 10))
|
||||
set_rule(world.get_location("Tile 16", player), lambda state: _has_total(state, player, 11))
|
||||
set_rule(world.get_location("Tile 17", player), lambda state: _has_total(state, player, 12))
|
||||
set_rule(world.get_location("Tile 18", player), lambda state: _has_total(state, player, 13))
|
||||
set_rule(world.get_location("Tile 19", player), lambda state: _has_total(state, player, 14))
|
||||
set_rule(world.get_location("Tile 20", player), lambda state: _has_total(state, player, 15))
|
||||
set_rule(world.get_location("Tile 21", player), lambda state: _has_total(state, player, 16))
|
||||
set_rule(world.get_location("Tile 22", player), lambda state: _has_total(state, player, 17))
|
||||
set_rule(world.get_location("Tile 23", player), lambda state: _has_total(state, player, 18))
|
||||
set_rule(world.get_location("Tile 24", player), lambda state: _has_total(state, player, 19))
|
||||
set_rule(world.get_location("Tile 25", player), lambda state: _has_total(state, player, 20))
|
||||
def set_rules(multiworld: MultiWorld, player: int):
|
||||
for i in range(20):
|
||||
set_rule(multiworld.get_location(f"Tile {i+6}", player), lambda state, i=i: state.has_from_list(items, player, i+1))
|
||||
|
||||
|
||||
# Sets rules on completion condition
|
||||
def set_completion_rules(world: MultiWorld, player: int):
|
||||
|
||||
width_req = 10-5
|
||||
height_req = 10-5
|
||||
bomb_req = 20-5
|
||||
completion_requirements = lambda state: \
|
||||
state.has("Map Width", player, width_req) and \
|
||||
state.has("Map Height", player, height_req) and \
|
||||
state.has("Map Bombs", player, bomb_req)
|
||||
world.completion_condition[player] = lambda state: completion_requirements(state)
|
||||
def set_completion_rules(multiworld: MultiWorld, player: int):
|
||||
width_req = 5 # 10 - 5
|
||||
height_req = 5 # 10 - 5
|
||||
bomb_req = 15 # 20 - 5
|
||||
multiworld.completion_condition[player] = lambda state: state.has_all_counts(
|
||||
{
|
||||
"Map Width": width_req,
|
||||
"Map Height": height_req,
|
||||
"Map Bombs": bomb_req,
|
||||
}, player)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification
|
||||
from .Items import ChecksFinderItem, item_table, required_items
|
||||
from .Locations import ChecksFinderAdvancement, advancement_table, exclusion_table
|
||||
from .Options import checksfinder_options
|
||||
from BaseClasses import Region, Entrance, Tutorial, ItemClassification
|
||||
from .Items import ChecksFinderItem, item_table
|
||||
from .Locations import ChecksFinderLocation, advancement_table
|
||||
from Options import PerGameCommonOptions
|
||||
from .Rules import set_rules, set_completion_rules
|
||||
from ..AutoWorld import World, WebWorld
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
|
||||
client_version = 7
|
||||
|
||||
@@ -25,38 +25,34 @@ class ChecksFinderWorld(World):
|
||||
ChecksFinder is a game where you avoid mines and find checks inside the board
|
||||
with the mines! You win when you get all your items and beat the board!
|
||||
"""
|
||||
game: str = "ChecksFinder"
|
||||
option_definitions = checksfinder_options
|
||||
topology_present = True
|
||||
game = "ChecksFinder"
|
||||
options_dataclass = PerGameCommonOptions
|
||||
web = ChecksFinderWeb()
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = {name: data.id for name, data in advancement_table.items()}
|
||||
|
||||
def _get_checksfinder_data(self):
|
||||
return {
|
||||
'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32),
|
||||
'seed_name': self.multiworld.seed_name,
|
||||
'player_name': self.multiworld.get_player_name(self.player),
|
||||
'player_id': self.player,
|
||||
'client_version': client_version,
|
||||
'race': self.multiworld.is_race,
|
||||
}
|
||||
def create_regions(self):
|
||||
menu = Region("Menu", self.player, self.multiworld)
|
||||
board = Region("Board", self.player, self.multiworld)
|
||||
board.locations += [ChecksFinderLocation(self.player, loc_name, loc_data.id, board)
|
||||
for loc_name, loc_data in advancement_table.items()]
|
||||
|
||||
connection = Entrance(self.player, "New Board", menu)
|
||||
menu.exits.append(connection)
|
||||
connection.connect(board)
|
||||
self.multiworld.regions += [menu, board]
|
||||
|
||||
def create_items(self):
|
||||
|
||||
# Generate item pool
|
||||
itempool = []
|
||||
# Add all required progression items
|
||||
for (name, num) in required_items.items():
|
||||
itempool += [name] * num
|
||||
# Add the map width and height stuff
|
||||
itempool += ["Map Width"] * (10-5)
|
||||
itempool += ["Map Height"] * (10-5)
|
||||
itempool += ["Map Width"] * 5 # 10 - 5
|
||||
itempool += ["Map Height"] * 5 # 10 - 5
|
||||
# Add the map bombs
|
||||
itempool += ["Map Bombs"] * (20-5)
|
||||
itempool += ["Map Bombs"] * 15 # 20 - 5
|
||||
# Convert itempool into real items
|
||||
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
|
||||
itempool = [self.create_item(item) for item in itempool]
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
@@ -64,28 +60,16 @@ class ChecksFinderWorld(World):
|
||||
set_rules(self.multiworld, self.player)
|
||||
set_completion_rules(self.multiworld, self.player)
|
||||
|
||||
def create_regions(self):
|
||||
menu = Region("Menu", self.player, self.multiworld)
|
||||
board = Region("Board", self.player, self.multiworld)
|
||||
board.locations += [ChecksFinderAdvancement(self.player, loc_name, loc_data.id, board)
|
||||
for loc_name, loc_data in advancement_table.items() if loc_data.region == board.name]
|
||||
|
||||
connection = Entrance(self.player, "New Board", menu)
|
||||
menu.exits.append(connection)
|
||||
connection.connect(board)
|
||||
self.multiworld.regions += [menu, board]
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = self._get_checksfinder_data()
|
||||
for option_name in checksfinder_options:
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
|
||||
slot_data[option_name] = int(option.value)
|
||||
return slot_data
|
||||
return {
|
||||
"world_seed": self.random.getrandbits(32),
|
||||
"seed_name": self.multiworld.seed_name,
|
||||
"player_name": self.player_name,
|
||||
"player_id": self.player,
|
||||
"client_version": client_version,
|
||||
"race": self.multiworld.is_race,
|
||||
}
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
def create_item(self, name: str) -> ChecksFinderItem:
|
||||
item_data = item_table[name]
|
||||
item = ChecksFinderItem(name,
|
||||
ItemClassification.progression if item_data.progression else ItemClassification.filler,
|
||||
item_data.code, self.player)
|
||||
return item
|
||||
return ChecksFinderItem(name, ItemClassification.progression, item_data.code, self.player)
|
||||
|
||||
@@ -24,8 +24,3 @@ next to an icon, the number is how many you have gotten and the icon represents
|
||||
Victory is achieved when the player wins a board they were given after they have received all of their Map Width, Map
|
||||
Height, and Map Bomb items. The game will say at the bottom of the screen how many of each you have received.
|
||||
|
||||
## Unique Local Commands
|
||||
|
||||
The following command is only available when using the ChecksFinderClient to play with Archipelago.
|
||||
|
||||
- `/resync` Manually trigger a resync.
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
- ChecksFinder from
|
||||
the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version)
|
||||
- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
@@ -17,28 +16,15 @@ guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
|
||||
|
||||
You can customize your options by visiting the [ChecksFinder Player Options Page](/games/ChecksFinder/player-options)
|
||||
|
||||
### Generating a ChecksFinder game
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
**ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if
|
||||
you play it by itself with another person!**
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
|
||||
files. You do not have a file inside that zip though!
|
||||
|
||||
You need to start ChecksFinder client yourself, it is located within the Archipelago folder.
|
||||
|
||||
### Connect to the MultiServer
|
||||
|
||||
First start ChecksFinder.
|
||||
|
||||
Once both ChecksFinder and the client are started. In the client at the top type in the spot labeled `Server` type the
|
||||
`Ip Address` and `Port` separated with a `:` symbol.
|
||||
|
||||
The client will then ask for the username you chose, input that in the text box at the bottom of the client.
|
||||
|
||||
### Play the game
|
||||
|
||||
When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a
|
||||
multiworld game!
|
||||
1. Start ChecksFinder
|
||||
2. Enter the following information:
|
||||
- Enter the server url (starting from `wss://` for https connection like archipelago.gg, and starting from `ws://` for http connection and local multiserver)
|
||||
- Enter server port
|
||||
- Enter the name of the slot you wish to connect to
|
||||
- Enter the room password (optional)
|
||||
- Press `Play Online` to connect
|
||||
3. Start playing!
|
||||
|
||||
Game options and controls are described in the readme on the github repository for the game
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
from typing import Callable, Dict, NamedTuple, Optional
|
||||
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import Item, ItemClassification, MultiWorld
|
||||
from BaseClasses import Item, ItemClassification
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
class CliqueItem(Item):
|
||||
@@ -10,7 +13,7 @@ class CliqueItem(Item):
|
||||
class CliqueItemData(NamedTuple):
|
||||
code: Optional[int] = None
|
||||
type: ItemClassification = ItemClassification.filler
|
||||
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
|
||||
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
|
||||
|
||||
|
||||
item_data_table: Dict[str, CliqueItemData] = {
|
||||
@@ -21,11 +24,11 @@ item_data_table: Dict[str, CliqueItemData] = {
|
||||
"Button Activation": CliqueItemData(
|
||||
code=69696968,
|
||||
type=ItemClassification.progression,
|
||||
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
|
||||
can_create=lambda world: world.options.hard_mode,
|
||||
),
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)": CliqueItemData(
|
||||
code=69696967,
|
||||
can_create=lambda multiworld, player: False # Only created from `get_filler_item_name`.
|
||||
can_create=lambda world: False # Only created from `get_filler_item_name`.
|
||||
),
|
||||
"The Urge to Push": CliqueItemData(
|
||||
type=ItemClassification.progression,
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
from typing import Callable, Dict, NamedTuple, Optional
|
||||
from typing import Callable, Dict, NamedTuple, Optional, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import Location, MultiWorld
|
||||
from BaseClasses import Location
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
class CliqueLocation(Location):
|
||||
@@ -10,7 +13,7 @@ class CliqueLocation(Location):
|
||||
class CliqueLocationData(NamedTuple):
|
||||
region: str
|
||||
address: Optional[int] = None
|
||||
can_create: Callable[[MultiWorld, int], bool] = lambda multiworld, player: True
|
||||
can_create: Callable[["CliqueWorld"], bool] = lambda world: True
|
||||
locked_item: Optional[str] = None
|
||||
|
||||
|
||||
@@ -22,7 +25,7 @@ location_data_table: Dict[str, CliqueLocationData] = {
|
||||
"The Item on the Desk": CliqueLocationData(
|
||||
region="The Button Realm",
|
||||
address=69696968,
|
||||
can_create=lambda multiworld, player: bool(getattr(multiworld, "hard_mode")[player]),
|
||||
can_create=lambda world: world.options.hard_mode,
|
||||
),
|
||||
"In the Player's Mind": CliqueLocationData(
|
||||
region="The Button Realm",
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
from typing import Dict
|
||||
|
||||
from Options import Choice, Option, Toggle
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Toggle, PerGameCommonOptions, StartInventoryPool
|
||||
|
||||
|
||||
class HardMode(Toggle):
|
||||
@@ -25,10 +24,11 @@ class ButtonColor(Choice):
|
||||
option_black = 11
|
||||
|
||||
|
||||
clique_options: Dict[str, type(Option)] = {
|
||||
"color": ButtonColor,
|
||||
"hard_mode": HardMode,
|
||||
@dataclass
|
||||
class CliqueOptions(PerGameCommonOptions):
|
||||
color: ButtonColor
|
||||
hard_mode: HardMode
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
|
||||
# DeathLink is always on. Always.
|
||||
# "death_link": DeathLink,
|
||||
}
|
||||
# death_link: DeathLink
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
from typing import Callable
|
||||
from typing import Callable, TYPE_CHECKING
|
||||
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import CliqueWorld
|
||||
|
||||
|
||||
def get_button_rule(multiworld: MultiWorld, player: int) -> Callable[[CollectionState], bool]:
|
||||
if getattr(multiworld, "hard_mode")[player]:
|
||||
return lambda state: state.has("Button Activation", player)
|
||||
def get_button_rule(world: "CliqueWorld") -> Callable[[CollectionState], bool]:
|
||||
if world.options.hard_mode:
|
||||
return lambda state: state.has("Button Activation", world.player)
|
||||
|
||||
return lambda state: True
|
||||
|
||||
+16
-16
@@ -1,10 +1,10 @@
|
||||
from typing import List
|
||||
from typing import List, Dict, Any
|
||||
|
||||
from BaseClasses import Region, Tutorial
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Items import CliqueItem, item_data_table, item_table
|
||||
from .Locations import CliqueLocation, location_data_table, location_table, locked_locations
|
||||
from .Options import clique_options
|
||||
from .Options import CliqueOptions
|
||||
from .Regions import region_data_table
|
||||
from .Rules import get_button_rule
|
||||
|
||||
@@ -38,7 +38,8 @@ class CliqueWorld(World):
|
||||
|
||||
game = "Clique"
|
||||
web = CliqueWebWorld()
|
||||
option_definitions = clique_options
|
||||
options: CliqueOptions
|
||||
options_dataclass = CliqueOptions
|
||||
location_name_to_id = location_table
|
||||
item_name_to_id = item_table
|
||||
|
||||
@@ -48,7 +49,7 @@ class CliqueWorld(World):
|
||||
def create_items(self) -> None:
|
||||
item_pool: List[CliqueItem] = []
|
||||
for name, item in item_data_table.items():
|
||||
if item.code and item.can_create(self.multiworld, self.player):
|
||||
if item.code and item.can_create(self):
|
||||
item_pool.append(self.create_item(name))
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
@@ -61,41 +62,40 @@ class CliqueWorld(World):
|
||||
|
||||
# Create locations.
|
||||
for region_name, region_data in region_data_table.items():
|
||||
region = self.multiworld.get_region(region_name, self.player)
|
||||
region = self.get_region(region_name)
|
||||
region.add_locations({
|
||||
location_name: location_data.address for location_name, location_data in location_data_table.items()
|
||||
if location_data.region == region_name and location_data.can_create(self.multiworld, self.player)
|
||||
if location_data.region == region_name and location_data.can_create(self)
|
||||
}, CliqueLocation)
|
||||
region.add_exits(region_data_table[region_name].connecting_regions)
|
||||
|
||||
# Place locked locations.
|
||||
for location_name, location_data in locked_locations.items():
|
||||
# Ignore locations we never created.
|
||||
if not location_data.can_create(self.multiworld, self.player):
|
||||
if not location_data.can_create(self):
|
||||
continue
|
||||
|
||||
locked_item = self.create_item(location_data_table[location_name].locked_item)
|
||||
self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
|
||||
self.get_location(location_name).place_locked_item(locked_item)
|
||||
|
||||
# Set priority location for the Big Red Button!
|
||||
self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
|
||||
self.options.priority_locations.value.add("The Big Red Button")
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return "A Cool Filler Item (No Satisfaction Guaranteed)"
|
||||
|
||||
def set_rules(self) -> None:
|
||||
button_rule = get_button_rule(self.multiworld, self.player)
|
||||
self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
|
||||
self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
|
||||
button_rule = get_button_rule(self)
|
||||
self.get_location("The Big Red Button").access_rule = button_rule
|
||||
self.get_location("In the Player's Mind").access_rule = button_rule
|
||||
|
||||
# Do not allow button activations on buttons.
|
||||
self.multiworld.get_location("The Big Red Button", self.player).item_rule =\
|
||||
lambda item: item.name != "Button Activation"
|
||||
self.get_location("The Big Red Button").item_rule = lambda item: item.name != "Button Activation"
|
||||
|
||||
# Completion condition.
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("The Urge to Push", self.player)
|
||||
|
||||
def fill_slot_data(self):
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {
|
||||
"color": getattr(self.multiworld, "color")[self.player].current_key
|
||||
"color": self.options.color.current_key
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from dataclasses import dataclass
|
||||
from Options import OptionGroup, Choice, DefaultOnToggle, Range, Toggle, PerGameCommonOptions, StartInventoryPool
|
||||
from Options import (OptionGroup, Choice, DefaultOnToggle, ItemsAccessibility, PerGameCommonOptions, Range, Toggle,
|
||||
StartInventoryPool)
|
||||
|
||||
|
||||
class CharacterStages(Choice):
|
||||
@@ -521,6 +522,7 @@ class DeathLink(Choice):
|
||||
|
||||
@dataclass
|
||||
class CV64Options(PerGameCommonOptions):
|
||||
accessibility: ItemsAccessibility
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
character_stages: CharacterStages
|
||||
stage_shuffle: StageShuffle
|
||||
|
||||
@@ -0,0 +1,264 @@
|
||||
# In almost all cases, we leave boss and enemy randomization up to the static randomizer. But for
|
||||
# Yhorm specifically we need to know where he ends up in order to ensure that the Storm Ruler is
|
||||
# available before his fight.
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Set
|
||||
|
||||
|
||||
@dataclass
|
||||
class DS3BossInfo:
|
||||
"""The set of locations a given boss location blocks access to."""
|
||||
|
||||
name: str
|
||||
"""The boss's name."""
|
||||
|
||||
id: int
|
||||
"""The game's ID for this particular boss."""
|
||||
|
||||
dlc: bool = False
|
||||
"""This boss appears in one of the game's DLCs."""
|
||||
|
||||
before_storm_ruler: bool = False
|
||||
"""Whether this location appears before it's possible to get Storm Ruler in vanilla.
|
||||
|
||||
This is used to determine whether it's safe to place Yhorm here if weapons
|
||||
aren't randomized.
|
||||
"""
|
||||
|
||||
locations: Set[str] = field(default_factory=set)
|
||||
"""Additional individual locations that can't be accessed until the boss is dead."""
|
||||
|
||||
|
||||
# Note: the static randomizer splits up some bosses into separate fights for separate phases, each
|
||||
# of which can be individually replaced by Yhorm.
|
||||
all_bosses = [
|
||||
DS3BossInfo("Iudex Gundyr", 4000800, before_storm_ruler = True, locations = {
|
||||
"CA: Coiled Sword - boss drop"
|
||||
}),
|
||||
DS3BossInfo("Vordt of the Boreal Valley", 3000800, before_storm_ruler = True, locations = {
|
||||
"HWL: Soul of Boreal Valley Vordt"
|
||||
}),
|
||||
DS3BossInfo("Curse-rotted Greatwood", 3100800, locations = {
|
||||
"US: Soul of the Rotted Greatwood",
|
||||
"US: Transposing Kiln - boss drop",
|
||||
"US: Wargod Wooden Shield - Pit of Hollows",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
"FS: Sunset Shield - by grave after killing Hodrick w/Sirris",
|
||||
"US: Sunset Helm - Pit of Hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Armor - pit of hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Gauntlets - pit of hollows after killing Hodrick w/Sirris",
|
||||
"US: Sunset Leggings - pit of hollows after killing Hodrick w/Sirris",
|
||||
"FS: Sunless Talisman - Sirris, kill GA boss",
|
||||
"FS: Sunless Veil - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Armor - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Gauntlets - shop, Sirris quest, kill GA boss",
|
||||
"FS: Sunless Leggings - shop, Sirris quest, kill GA boss",
|
||||
}),
|
||||
DS3BossInfo("Crystal Sage", 3300850, locations = {
|
||||
"RS: Soul of a Crystal Sage",
|
||||
"FS: Sage's Big Hat - shop after killing RS boss",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("Deacons of the Deep", 3500800, locations = {
|
||||
"CD: Soul of the Deacons of the Deep",
|
||||
"CD: Small Doll - boss drop",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("Abyss Watchers", 3300801, before_storm_ruler = True, locations = {
|
||||
"FK: Soul of the Blood of the Wolf",
|
||||
"FK: Cinders of a Lord - Abyss Watcher",
|
||||
"FS: Undead Legion Helm - shop after killing FK boss",
|
||||
"FS: Undead Legion Armor - shop after killing FK boss",
|
||||
"FS: Undead Legion Gauntlet - shop after killing FK boss",
|
||||
"FS: Undead Legion Leggings - shop after killing FK boss",
|
||||
"FS: Farron Ring - Hawkwood",
|
||||
"FS: Hawkwood's Shield - gravestone after Hawkwood leaves",
|
||||
}),
|
||||
DS3BossInfo("High Lord Wolnir", 3800800, before_storm_ruler = True, locations = {
|
||||
"CC: Soul of High Lord Wolnir",
|
||||
"FS: Wolnir's Crown - shop after killing CC boss",
|
||||
"CC: Homeward Bone - Irithyll bridge",
|
||||
"CC: Pontiff's Right Eye - Irithyll bridge, miniboss drop",
|
||||
}),
|
||||
DS3BossInfo("Pontiff Sulyvahn", 3700850, locations = {
|
||||
"IBV: Soul of Pontiff Sulyvahn",
|
||||
}),
|
||||
DS3BossInfo("Old Demon King", 3800830, locations = {
|
||||
"SL: Soul of the Old Demon King",
|
||||
}),
|
||||
DS3BossInfo("Aldrich, Devourer of Gods", 3700800, locations = {
|
||||
"AL: Soul of Aldrich",
|
||||
"AL: Cinders of a Lord - Aldrich",
|
||||
"FS: Smough's Helm - shop after killing AL boss",
|
||||
"FS: Smough's Armor - shop after killing AL boss",
|
||||
"FS: Smough's Gauntlets - shop after killing AL boss",
|
||||
"FS: Smough's Leggings - shop after killing AL boss",
|
||||
"AL: Sun Princess Ring - dark cathedral, after boss",
|
||||
"FS: Leonhard's Garb - shop after killing Leonhard",
|
||||
"FS: Leonhard's Gauntlets - shop after killing Leonhard",
|
||||
"FS: Leonhard's Trousers - shop after killing Leonhard",
|
||||
}),
|
||||
DS3BossInfo("Dancer of the Boreal Valley", 3000899, locations = {
|
||||
"HWL: Soul of the Dancer",
|
||||
"FS: Dancer's Crown - shop after killing LC entry boss",
|
||||
"FS: Dancer's Armor - shop after killing LC entry boss",
|
||||
"FS: Dancer's Gauntlets - shop after killing LC entry boss",
|
||||
"FS: Dancer's Leggings - shop after killing LC entry boss",
|
||||
}),
|
||||
DS3BossInfo("Dragonslayer Armour", 3010800, locations = {
|
||||
"LC: Soul of Dragonslayer Armour",
|
||||
"FS: Morne's Helm - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Armor - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Gauntlets - shop after killing Eygon or LC boss",
|
||||
"FS: Morne's Leggings - shop after killing Eygon or LC boss",
|
||||
"LC: Titanite Chunk - down stairs after boss",
|
||||
}),
|
||||
DS3BossInfo("Consumed King Oceiros", 3000830, locations = {
|
||||
"CKG: Soul of Consumed Oceiros",
|
||||
"CKG: Titanite Scale - tomb, chest #1",
|
||||
"CKG: Titanite Scale - tomb, chest #2",
|
||||
"CKG: Drakeblood Helm - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Armor - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Gauntlets - tomb, after killing AP mausoleum NPC",
|
||||
"CKG: Drakeblood Leggings - tomb, after killing AP mausoleum NPC",
|
||||
}),
|
||||
DS3BossInfo("Champion Gundyr", 4000830, locations = {
|
||||
"UG: Soul of Champion Gundyr",
|
||||
"FS: Gundyr's Helm - shop after killing UG boss",
|
||||
"FS: Gundyr's Armor - shop after killing UG boss",
|
||||
"FS: Gundyr's Gauntlets - shop after killing UG boss",
|
||||
"FS: Gundyr's Leggings - shop after killing UG boss",
|
||||
"UG: Hornet Ring - environs, right of main path after killing FK boss",
|
||||
"UG: Chaos Blade - environs, left of shrine",
|
||||
"UG: Blacksmith Hammer - shrine, Andre's room",
|
||||
"UG: Eyes of a Fire Keeper - shrine, Irina's room",
|
||||
"UG: Coiled Sword Fragment - shrine, dead bonfire",
|
||||
"UG: Soul of a Crestfallen Knight - environs, above shrine entrance",
|
||||
"UG: Life Ring+3 - shrine, behind big throne",
|
||||
"UG: Ring of Steel Protection+1 - environs, behind bell tower",
|
||||
"FS: Ring of Sacrifice - Yuria shop",
|
||||
"UG: Ember - shop",
|
||||
"UG: Priestess Ring - shop",
|
||||
"UG: Wolf Knight Helm - shop after killing FK boss",
|
||||
"UG: Wolf Knight Armor - shop after killing FK boss",
|
||||
"UG: Wolf Knight Gauntlets - shop after killing FK boss",
|
||||
"UG: Wolf Knight Leggings - shop after killing FK boss",
|
||||
}),
|
||||
DS3BossInfo("Ancient Wyvern", 3200800),
|
||||
DS3BossInfo("King of the Storm", 3200850, locations = {
|
||||
"AP: Soul of the Nameless King",
|
||||
"FS: Golden Crown - shop after killing AP boss",
|
||||
"FS: Dragonscale Armor - shop after killing AP boss",
|
||||
"FS: Golden Bracelets - shop after killing AP boss",
|
||||
"FS: Dragonscale Waistcloth - shop after killing AP boss",
|
||||
"AP: Titanite Slab - plaza",
|
||||
"AP: Covetous Gold Serpent Ring+2 - plaza",
|
||||
"AP: Dragonslayer Helm - plaza",
|
||||
"AP: Dragonslayer Armor - plaza",
|
||||
"AP: Dragonslayer Gauntlets - plaza",
|
||||
"AP: Dragonslayer Leggings - plaza",
|
||||
}),
|
||||
DS3BossInfo("Nameless King", 3200851, locations = {
|
||||
"AP: Soul of the Nameless King",
|
||||
"FS: Golden Crown - shop after killing AP boss",
|
||||
"FS: Dragonscale Armor - shop after killing AP boss",
|
||||
"FS: Golden Bracelets - shop after killing AP boss",
|
||||
"FS: Dragonscale Waistcloth - shop after killing AP boss",
|
||||
"AP: Titanite Slab - plaza",
|
||||
"AP: Covetous Gold Serpent Ring+2 - plaza",
|
||||
"AP: Dragonslayer Helm - plaza",
|
||||
"AP: Dragonslayer Armor - plaza",
|
||||
"AP: Dragonslayer Gauntlets - plaza",
|
||||
"AP: Dragonslayer Leggings - plaza",
|
||||
}),
|
||||
DS3BossInfo("Lothric, Younger Prince", 3410830, locations = {
|
||||
"GA: Soul of the Twin Princes",
|
||||
"GA: Cinders of a Lord - Lothric Prince",
|
||||
}),
|
||||
DS3BossInfo("Lorian, Elder Prince", 3410832, locations = {
|
||||
"GA: Soul of the Twin Princes",
|
||||
"GA: Cinders of a Lord - Lothric Prince",
|
||||
"FS: Lorian's Helm - shop after killing GA boss",
|
||||
"FS: Lorian's Armor - shop after killing GA boss",
|
||||
"FS: Lorian's Gauntlets - shop after killing GA boss",
|
||||
"FS: Lorian's Leggings - shop after killing GA boss",
|
||||
}),
|
||||
DS3BossInfo("Champion's Gravetender and Gravetender Greatwolf", 4500860, dlc = True,
|
||||
locations = {"PW1: Valorheart - boss drop"}),
|
||||
DS3BossInfo("Sister Friede", 4500801, dlc = True, locations = {
|
||||
"PW2: Soul of Sister Friede",
|
||||
"PW2: Titanite Slab - boss drop",
|
||||
"PW1: Titanite Slab - Corvian",
|
||||
"FS: Ordained Hood - shop after killing PW2 boss",
|
||||
"FS: Ordained Dress - shop after killing PW2 boss",
|
||||
"FS: Ordained Trousers - shop after killing PW2 boss",
|
||||
}),
|
||||
DS3BossInfo("Blackflame Friede", 4500800, dlc = True, locations = {
|
||||
"PW2: Soul of Sister Friede",
|
||||
"PW1: Titanite Slab - Corvian",
|
||||
"FS: Ordained Hood - shop after killing PW2 boss",
|
||||
"FS: Ordained Dress - shop after killing PW2 boss",
|
||||
"FS: Ordained Trousers - shop after killing PW2 boss",
|
||||
}),
|
||||
DS3BossInfo("Demon Prince", 5000801, dlc = True, locations = {
|
||||
"DH: Soul of the Demon Prince",
|
||||
"DH: Small Envoy Banner - boss drop",
|
||||
}),
|
||||
DS3BossInfo("Halflight, Spear of the Church", 5100800, dlc = True, locations = {
|
||||
"RC: Titanite Slab - mid boss drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Filianore's Spear Ornament - mid boss drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Darkeater Midir", 5100850, dlc = True, locations = {
|
||||
"RC: Soul of Darkeater Midir",
|
||||
"RC: Spears of the Church - hidden boss drop",
|
||||
}),
|
||||
DS3BossInfo("Slave Knight Gael 1", 5110801, dlc = True, locations = {
|
||||
"RC: Soul of Slave Knight Gael",
|
||||
"RC: Blood of the Dark Soul - end boss drop",
|
||||
# These are accessible before you trigger the boss, but once you do you
|
||||
# have to beat it before getting them.
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Sacred Chime of Filianore - ashes, NPC drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Slave Knight Gael 2", 5110800, dlc = True, locations = {
|
||||
"RC: Soul of Slave Knight Gael",
|
||||
"RC: Blood of the Dark Soul - end boss drop",
|
||||
# These are accessible before you trigger the boss, but once you do you
|
||||
# have to beat it before getting them.
|
||||
"RC: Titanite Slab - ashes, mob drop",
|
||||
"RC: Titanite Slab - ashes, NPC drop",
|
||||
"RC: Sacred Chime of Filianore - ashes, NPC drop",
|
||||
"RC: Crucifix of the Mad King - ashes, NPC drop",
|
||||
"RC: Shira's Crown - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Armor - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Gloves - Shira's room after killing ashes NPC",
|
||||
"RC: Shira's Trousers - Shira's room after killing ashes NPC",
|
||||
}),
|
||||
DS3BossInfo("Lords of Cinder", 4100800, locations = {
|
||||
"KFF: Soul of the Lords",
|
||||
"FS: Billed Mask - Yuria after killing KFF boss",
|
||||
"FS: Black Dress - Yuria after killing KFF boss",
|
||||
"FS: Black Gauntlets - Yuria after killing KFF boss",
|
||||
"FS: Black Leggings - Yuria after killing KFF boss"
|
||||
}),
|
||||
]
|
||||
|
||||
default_yhorm_location = DS3BossInfo("Yhorm the Giant", 3900800, locations = {
|
||||
"PC: Soul of Yhorm the Giant",
|
||||
"PC: Cinders of a Lord - Yhorm the Giant",
|
||||
"PC: Siegbräu - Siegward after killing boss",
|
||||
})
|
||||
+1611
-1199
File diff suppressed because it is too large
Load Diff
+3046
-620
File diff suppressed because it is too large
Load Diff
+380
-137
@@ -1,80 +1,78 @@
|
||||
import typing
|
||||
from dataclasses import dataclass
|
||||
import json
|
||||
from typing import Any, Dict
|
||||
|
||||
from Options import Toggle, DefaultOnToggle, Option, Range, Choice, ItemDict, DeathLink
|
||||
from Options import Choice, DeathLink, DefaultOnToggle, ExcludeLocations, NamedRange, OptionDict, \
|
||||
OptionGroup, PerGameCommonOptions, Range, Removed, Toggle
|
||||
|
||||
## Game Options
|
||||
|
||||
|
||||
class RandomizeWeaponLocations(DefaultOnToggle):
|
||||
"""Randomizes weapons (+76 locations)"""
|
||||
display_name = "Randomize Weapon Locations"
|
||||
class EarlySmallLothricBanner(Choice):
|
||||
"""Force Small Lothric Banner into an early sphere in your world or across all worlds."""
|
||||
display_name = "Early Small Lothric Banner"
|
||||
option_off = 0
|
||||
option_early_global = 1
|
||||
option_early_local = 2
|
||||
default = option_off
|
||||
|
||||
|
||||
class RandomizeShieldLocations(DefaultOnToggle):
|
||||
"""Randomizes shields (+24 locations)"""
|
||||
display_name = "Randomize Shield Locations"
|
||||
class LateBasinOfVowsOption(Choice):
|
||||
"""Guarantee that you don't need to enter Lothric Castle until later in the run.
|
||||
|
||||
- **Off:** You may have to enter Lothric Castle and the areas beyond it immediately after High
|
||||
Wall of Lothric.
|
||||
- **After Small Lothric Banner:** You may have to enter Lothric Castle after Catacombs of
|
||||
Carthus.
|
||||
- **After Small Doll:** You won't have to enter Lothric Castle until after Irithyll of the
|
||||
Boreal Valley.
|
||||
"""
|
||||
display_name = "Late Basin of Vows"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_after_small_lothric_banner = 1
|
||||
alias_true = 1
|
||||
option_after_small_doll = 2
|
||||
|
||||
|
||||
class RandomizeArmorLocations(DefaultOnToggle):
|
||||
"""Randomizes armor pieces (+97 locations)"""
|
||||
display_name = "Randomize Armor Locations"
|
||||
class LateDLCOption(Choice):
|
||||
"""Guarantee that you don't need to enter the DLC until later in the run.
|
||||
|
||||
- **Off:** You may have to enter the DLC after Catacombs of Carthus.
|
||||
- **After Small Doll:** You may have to enter the DLC after Irithyll of the Boreal Valley.
|
||||
- **After Basin:** You won't have to enter the DLC until after Lothric Castle.
|
||||
"""
|
||||
display_name = "Late DLC"
|
||||
option_off = 0
|
||||
alias_false = 0
|
||||
option_after_small_doll = 1
|
||||
alias_true = 1
|
||||
option_after_basin = 2
|
||||
|
||||
|
||||
class RandomizeRingLocations(DefaultOnToggle):
|
||||
"""Randomizes rings (+49 locations)"""
|
||||
display_name = "Randomize Ring Locations"
|
||||
class EnableDLCOption(Toggle):
|
||||
"""Include DLC locations, items, and enemies in the randomized pools.
|
||||
|
||||
To use this option, you must own both the "Ashes of Ariandel" and the "Ringed City" DLCs.
|
||||
"""
|
||||
display_name = "Enable DLC"
|
||||
|
||||
|
||||
class RandomizeSpellLocations(DefaultOnToggle):
|
||||
"""Randomizes spells (+18 locations)"""
|
||||
display_name = "Randomize Spell Locations"
|
||||
class EnableNGPOption(Toggle):
|
||||
"""Include items and locations exclusive to NG+ cycles."""
|
||||
display_name = "Enable NG+"
|
||||
|
||||
|
||||
class RandomizeKeyLocations(DefaultOnToggle):
|
||||
"""Randomizes items which unlock doors or bypass barriers"""
|
||||
display_name = "Randomize Key Locations"
|
||||
## Equipment
|
||||
|
||||
class RandomizeStartingLoadout(DefaultOnToggle):
|
||||
"""Randomizes the equipment characters begin with."""
|
||||
display_name = "Randomize Starting Loadout"
|
||||
|
||||
|
||||
class RandomizeBossSoulLocations(DefaultOnToggle):
|
||||
"""Randomizes Boss Souls (+18 Locations)"""
|
||||
display_name = "Randomize Boss Soul Locations"
|
||||
|
||||
|
||||
class RandomizeNPCLocations(Toggle):
|
||||
"""Randomizes friendly NPC drops (meaning you will probably have to kill them) (+14 locations)"""
|
||||
display_name = "Randomize NPC Locations"
|
||||
|
||||
|
||||
class RandomizeMiscLocations(Toggle):
|
||||
"""Randomizes miscellaneous items (ashes, tomes, scrolls, etc.) to the pool. (+36 locations)"""
|
||||
display_name = "Randomize Miscellaneous Locations"
|
||||
|
||||
|
||||
class RandomizeHealthLocations(Toggle):
|
||||
"""Randomizes health upgrade items. (+21 locations)"""
|
||||
display_name = "Randomize Health Upgrade Locations"
|
||||
|
||||
|
||||
class RandomizeProgressiveLocationsOption(Toggle):
|
||||
"""Randomizes upgrade materials and consumables such as the titanite shards, firebombs, resin, etc...
|
||||
|
||||
Instead of specific locations, these are progressive, so Titanite Shard #1 is the first titanite shard
|
||||
you pick up, regardless of whether it's from an enemy drop late in the game or an item on the ground in the
|
||||
first 5 minutes."""
|
||||
display_name = "Randomize Progressive Locations"
|
||||
|
||||
|
||||
class PoolTypeOption(Choice):
|
||||
"""Changes which non-progression items you add to the pool
|
||||
|
||||
Shuffle: Items are picked from the locations being randomized
|
||||
Various: Items are picked from a list of all items in the game, but are the same type of item they replace"""
|
||||
display_name = "Pool Type"
|
||||
option_shuffle = 0
|
||||
option_various = 1
|
||||
|
||||
|
||||
class GuaranteedItemsOption(ItemDict):
|
||||
"""Guarantees that the specified items will be in the item pool"""
|
||||
display_name = "Guaranteed Items"
|
||||
class RequireOneHandedStartingWeapons(DefaultOnToggle):
|
||||
"""Require starting equipment to be usable one-handed."""
|
||||
display_name = "Require One-Handed Starting Weapons"
|
||||
|
||||
|
||||
class AutoEquipOption(Toggle):
|
||||
@@ -83,47 +81,56 @@ class AutoEquipOption(Toggle):
|
||||
|
||||
|
||||
class LockEquipOption(Toggle):
|
||||
"""Lock the equipment slots so you cannot change your armor or your left/right weapons. Works great with the
|
||||
Auto-equip option."""
|
||||
"""Lock the equipment slots so you cannot change your armor or your left/right weapons.
|
||||
|
||||
Works great with the Auto-equip option.
|
||||
"""
|
||||
display_name = "Lock Equipment Slots"
|
||||
|
||||
|
||||
class NoEquipLoadOption(Toggle):
|
||||
"""Disable the equip load constraint from the game."""
|
||||
display_name = "No Equip Load"
|
||||
|
||||
|
||||
class NoWeaponRequirementsOption(Toggle):
|
||||
"""Disable the weapon requirements by removing any movement or damage penalties.
|
||||
Permitting you to use any weapon early"""
|
||||
"""Disable the weapon requirements by removing any movement or damage penalties, permitting you
|
||||
to use any weapon early.
|
||||
"""
|
||||
display_name = "No Weapon Requirements"
|
||||
|
||||
|
||||
class NoSpellRequirementsOption(Toggle):
|
||||
"""Disable the spell requirements permitting you to use any spell"""
|
||||
"""Disable the spell requirements permitting you to use any spell."""
|
||||
display_name = "No Spell Requirements"
|
||||
|
||||
|
||||
class NoEquipLoadOption(Toggle):
|
||||
"""Disable the equip load constraint from the game"""
|
||||
display_name = "No Equip Load"
|
||||
|
||||
## Weapons
|
||||
|
||||
class RandomizeInfusionOption(Toggle):
|
||||
"""Enable this option to infuse a percentage of the pool of weapons and shields."""
|
||||
display_name = "Randomize Infusion"
|
||||
|
||||
|
||||
class RandomizeInfusionPercentageOption(Range):
|
||||
"""The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled"""
|
||||
class RandomizeInfusionPercentageOption(NamedRange):
|
||||
"""The percentage of weapons/shields in the pool to be infused if Randomize Infusion is toggled.
|
||||
"""
|
||||
display_name = "Percentage of Infused Weapons"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 33
|
||||
# 3/155 weapons are infused in the base game, or about 2%
|
||||
special_range_names = {"similar to base game": 2}
|
||||
|
||||
|
||||
class RandomizeWeaponLevelOption(Choice):
|
||||
"""Enable this option to upgrade a percentage of the pool of weapons to a random value between the minimum and
|
||||
maximum levels defined.
|
||||
"""Enable this option to upgrade a percentage of the pool of weapons to a random value between
|
||||
the minimum and maximum levels defined.
|
||||
|
||||
All: All weapons are eligible, both basic and epic
|
||||
Basic: Only weapons that can be upgraded to +10
|
||||
Epic: Only weapons that can be upgraded to +5"""
|
||||
- **All:** All weapons are eligible, both basic and epic
|
||||
- **Basic:** Only weapons that can be upgraded to +10
|
||||
- **Epic:** Only weapons that can be upgraded to +5
|
||||
"""
|
||||
display_name = "Randomize Weapon Level"
|
||||
option_none = 0
|
||||
option_all = 1
|
||||
@@ -132,7 +139,7 @@ class RandomizeWeaponLevelOption(Choice):
|
||||
|
||||
|
||||
class RandomizeWeaponLevelPercentageOption(Range):
|
||||
"""The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled"""
|
||||
"""The percentage of weapons in the pool to be upgraded if randomize weapons level is toggled."""
|
||||
display_name = "Percentage of Randomized Weapons"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
@@ -140,7 +147,7 @@ class RandomizeWeaponLevelPercentageOption(Range):
|
||||
|
||||
|
||||
class MinLevelsIn5WeaponPoolOption(Range):
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can only reach +5"""
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can only reach +5."""
|
||||
display_name = "Minimum Level of +5 Weapons"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
@@ -148,7 +155,7 @@ class MinLevelsIn5WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MaxLevelsIn5WeaponPoolOption(Range):
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can only reach +5"""
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can only reach +5."""
|
||||
display_name = "Maximum Level of +5 Weapons"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
@@ -156,7 +163,7 @@ class MaxLevelsIn5WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MinLevelsIn10WeaponPoolOption(Range):
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can reach +10"""
|
||||
"""The minimum upgraded value of a weapon in the pool of weapons that can reach +10."""
|
||||
display_name = "Minimum Level of +10 Weapons"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
@@ -164,72 +171,308 @@ class MinLevelsIn10WeaponPoolOption(Range):
|
||||
|
||||
|
||||
class MaxLevelsIn10WeaponPoolOption(Range):
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can reach +10"""
|
||||
"""The maximum upgraded value of a weapon in the pool of weapons that can reach +10."""
|
||||
display_name = "Maximum Level of +10 Weapons"
|
||||
range_start = 0
|
||||
range_end = 10
|
||||
default = 10
|
||||
|
||||
|
||||
class EarlySmallLothricBanner(Choice):
|
||||
"""This option makes it so the user can choose to force the Small Lothric Banner into an early sphere in their world or
|
||||
into an early sphere across all worlds."""
|
||||
display_name = "Early Small Lothric Banner"
|
||||
option_off = 0
|
||||
option_early_global = 1
|
||||
option_early_local = 2
|
||||
default = option_off
|
||||
## Item Smoothing
|
||||
|
||||
class SmoothSoulItemsOption(DefaultOnToggle):
|
||||
"""Distribute soul items in a similar order as the base game.
|
||||
|
||||
By default, soul items will be distributed totally randomly. If this is set, less valuable soul
|
||||
items will generally appear in earlier spheres and more valuable ones will generally appear
|
||||
later.
|
||||
"""
|
||||
display_name = "Smooth Soul Items"
|
||||
|
||||
|
||||
class LateBasinOfVowsOption(Toggle):
|
||||
"""This option makes it so the Basin of Vows is still randomized, but guarantees you that you wont have to venture into
|
||||
Lothric Castle to find your Small Lothric Banner to get out of High Wall of Lothric. So you may find Basin of Vows early,
|
||||
but you wont have to fight Dancer to find your Small Lothric Banner."""
|
||||
display_name = "Late Basin of Vows"
|
||||
class SmoothUpgradeItemsOption(DefaultOnToggle):
|
||||
"""Distribute upgrade items in a similar order as the base game.
|
||||
|
||||
By default, upgrade items will be distributed totally randomly. If this is set, lower-level
|
||||
upgrade items will generally appear in earlier spheres and higher-level ones will generally
|
||||
appear later.
|
||||
"""
|
||||
display_name = "Smooth Upgrade Items"
|
||||
|
||||
|
||||
class LateDLCOption(Toggle):
|
||||
"""This option makes it so you are guaranteed to find your Small Doll without having to venture off into the DLC,
|
||||
effectively putting anything in the DLC in logic after finding both Contraption Key and Small Doll,
|
||||
and being able to get into Irithyll of the Boreal Valley."""
|
||||
display_name = "Late DLC"
|
||||
class SmoothUpgradedWeaponsOption(DefaultOnToggle):
|
||||
"""Distribute upgraded weapons in a similar order as the base game.
|
||||
|
||||
By default, upgraded weapons will be distributed totally randomly. If this is set, lower-level
|
||||
weapons will generally appear in earlier spheres and higher-level ones will generally appear
|
||||
later.
|
||||
"""
|
||||
display_name = "Smooth Upgraded Weapons"
|
||||
|
||||
|
||||
class EnableDLCOption(Toggle):
|
||||
"""To use this option, you must own both the ASHES OF ARIANDEL and the RINGED CITY DLC"""
|
||||
display_name = "Enable DLC"
|
||||
### Enemies
|
||||
|
||||
class RandomizeEnemiesOption(DefaultOnToggle):
|
||||
"""Randomize enemy and boss placements."""
|
||||
display_name = "Randomize Enemies"
|
||||
|
||||
|
||||
dark_souls_options: typing.Dict[str, Option] = {
|
||||
"enable_weapon_locations": RandomizeWeaponLocations,
|
||||
"enable_shield_locations": RandomizeShieldLocations,
|
||||
"enable_armor_locations": RandomizeArmorLocations,
|
||||
"enable_ring_locations": RandomizeRingLocations,
|
||||
"enable_spell_locations": RandomizeSpellLocations,
|
||||
"enable_key_locations": RandomizeKeyLocations,
|
||||
"enable_boss_locations": RandomizeBossSoulLocations,
|
||||
"enable_npc_locations": RandomizeNPCLocations,
|
||||
"enable_misc_locations": RandomizeMiscLocations,
|
||||
"enable_health_upgrade_locations": RandomizeHealthLocations,
|
||||
"enable_progressive_locations": RandomizeProgressiveLocationsOption,
|
||||
"pool_type": PoolTypeOption,
|
||||
"guaranteed_items": GuaranteedItemsOption,
|
||||
"auto_equip": AutoEquipOption,
|
||||
"lock_equip": LockEquipOption,
|
||||
"no_weapon_requirements": NoWeaponRequirementsOption,
|
||||
"randomize_infusion": RandomizeInfusionOption,
|
||||
"randomize_infusion_percentage": RandomizeInfusionPercentageOption,
|
||||
"randomize_weapon_level": RandomizeWeaponLevelOption,
|
||||
"randomize_weapon_level_percentage": RandomizeWeaponLevelPercentageOption,
|
||||
"min_levels_in_5": MinLevelsIn5WeaponPoolOption,
|
||||
"max_levels_in_5": MaxLevelsIn5WeaponPoolOption,
|
||||
"min_levels_in_10": MinLevelsIn10WeaponPoolOption,
|
||||
"max_levels_in_10": MaxLevelsIn10WeaponPoolOption,
|
||||
"early_banner": EarlySmallLothricBanner,
|
||||
"late_basin_of_vows": LateBasinOfVowsOption,
|
||||
"late_dlc": LateDLCOption,
|
||||
"no_spell_requirements": NoSpellRequirementsOption,
|
||||
"no_equip_load": NoEquipLoadOption,
|
||||
"death_link": DeathLink,
|
||||
"enable_dlc": EnableDLCOption,
|
||||
}
|
||||
class SimpleEarlyBossesOption(DefaultOnToggle):
|
||||
"""Avoid replacing Iudex Gundyr and Vordt with late bosses.
|
||||
|
||||
This excludes all bosses after Dancer of the Boreal Valley from these two boss fights. Disable
|
||||
it for a chance at a much harder early game.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Simple Early Bosses"
|
||||
|
||||
|
||||
class ScaleEnemiesOption(DefaultOnToggle):
|
||||
"""Scale randomized enemy stats to match the areas in which they appear.
|
||||
|
||||
Disabling this will tend to make the early game much more difficult and the late game much
|
||||
easier.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Scale Enemies"
|
||||
|
||||
|
||||
class RandomizeMimicsWithEnemiesOption(Toggle):
|
||||
"""Mix Mimics into the main enemy pool.
|
||||
|
||||
If this is enabled, Mimics will be replaced by normal enemies who drop the Mimic rewards on
|
||||
death, and Mimics will be placed randomly in place of normal enemies. It's recommended to enable
|
||||
Impatient Mimics as well if you enable this.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Randomize Mimics With Enemies"
|
||||
|
||||
|
||||
class RandomizeSmallCrystalLizardsWithEnemiesOption(Toggle):
|
||||
"""Mix small Crystal Lizards into the main enemy pool.
|
||||
|
||||
If this is enabled, Crystal Lizards will be replaced by normal enemies who drop the Crystal
|
||||
Lizard rewards on death, and Crystal Lizards will be placed randomly in place of normal enemies.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Randomize Small Crystal Lizards With Enemies"
|
||||
|
||||
|
||||
class ReduceHarmlessEnemiesOption(Toggle):
|
||||
"""Reduce the frequency that "harmless" enemies appear.
|
||||
|
||||
Enable this to add a bit of extra challenge. This severely limits the number of enemies that are
|
||||
slow to aggro, slow to attack, and do very little damage that appear in the enemy pool.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Reduce Harmless Enemies"
|
||||
|
||||
|
||||
class AllChestsAreMimicsOption(Toggle):
|
||||
"""Replace all chests with mimics that drop the same items.
|
||||
|
||||
If "Randomize Mimics With Enemies" is set, these chests will instead be replaced with random
|
||||
enemies that drop the same items.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "All Chests Are Mimics"
|
||||
|
||||
|
||||
class ImpatientMimicsOption(Toggle):
|
||||
"""Mimics attack as soon as you get close instead of waiting for you to open them.
|
||||
|
||||
This is ignored unless enemies are randomized.
|
||||
"""
|
||||
display_name = "Impatient Mimics"
|
||||
|
||||
|
||||
class RandomEnemyPresetOption(OptionDict):
|
||||
"""The YAML preset for the static enemy randomizer.
|
||||
|
||||
See the static randomizer documentation in `randomizer\\presets\\README.txt` for details.
|
||||
Include this as nested YAML. For example:
|
||||
|
||||
.. code-block:: YAML
|
||||
|
||||
random_enemy_preset:
|
||||
RemoveSource: Ancient Wyvern; Darkeater Midir
|
||||
DontRandomize: Iudex Gundyr
|
||||
"""
|
||||
display_name = "Random Enemy Preset"
|
||||
supports_weighting = False
|
||||
default = {}
|
||||
|
||||
valid_keys = ["Description", "RecommendFullRandomization", "RecommendNoEnemyProgression",
|
||||
"OopsAll", "Boss", "Miniboss", "Basic", "BuffBasicEnemiesAsBosses",
|
||||
"DontRandomize", "RemoveSource", "Enemies"]
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: Dict[str, Any]) -> str:
|
||||
return json.dumps(value)
|
||||
|
||||
|
||||
## Item & Location
|
||||
|
||||
class DS3ExcludeLocations(ExcludeLocations):
|
||||
"""Prevent these locations from having an important item."""
|
||||
default = frozenset({"Hidden", "Small Crystal Lizards", "Upgrade", "Small Souls", "Miscellaneous"})
|
||||
|
||||
|
||||
class ExcludedLocationBehaviorOption(Choice):
|
||||
"""How to choose items for excluded locations in DS3.
|
||||
|
||||
- **Allow Useful:** Excluded locations can't have progression items, but they can have useful
|
||||
items.
|
||||
- **Forbid Useful:** Neither progression items nor useful items can be placed in excluded
|
||||
locations.
|
||||
- **Do Not Randomize:** Excluded locations always contain the same item as in vanilla Dark Souls
|
||||
III.
|
||||
|
||||
A "progression item" is anything that's required to unlock another location in some game. A
|
||||
"useful item" is something each game defines individually, usually items that are quite
|
||||
desirable but not strictly necessary.
|
||||
"""
|
||||
display_name = "Excluded Locations Behavior"
|
||||
option_allow_useful = 1
|
||||
option_forbid_useful = 2
|
||||
option_do_not_randomize = 3
|
||||
default = 2
|
||||
|
||||
|
||||
class MissableLocationBehaviorOption(Choice):
|
||||
"""Which items can be placed in locations that can be permanently missed.
|
||||
|
||||
- **Allow Useful:** Missable locations can't have progression items, but they can have useful
|
||||
items.
|
||||
- **Forbid Useful:** Neither progression items nor useful items can be placed in missable
|
||||
locations.
|
||||
- **Do Not Randomize:** Missable locations always contain the same item as in vanilla Dark Souls
|
||||
III.
|
||||
|
||||
A "progression item" is anything that's required to unlock another location in some game. A
|
||||
"useful item" is something each game defines individually, usually items that are quite
|
||||
desirable but not strictly necessary.
|
||||
"""
|
||||
display_name = "Missable Locations Behavior"
|
||||
option_allow_useful = 1
|
||||
option_forbid_useful = 2
|
||||
option_do_not_randomize = 3
|
||||
default = 2
|
||||
|
||||
|
||||
@dataclass
|
||||
class DarkSouls3Options(PerGameCommonOptions):
|
||||
# Game Options
|
||||
early_banner: EarlySmallLothricBanner
|
||||
late_basin_of_vows: LateBasinOfVowsOption
|
||||
late_dlc: LateDLCOption
|
||||
death_link: DeathLink
|
||||
enable_dlc: EnableDLCOption
|
||||
enable_ngp: EnableNGPOption
|
||||
|
||||
# Equipment
|
||||
random_starting_loadout: RandomizeStartingLoadout
|
||||
require_one_handed_starting_weapons: RequireOneHandedStartingWeapons
|
||||
auto_equip: AutoEquipOption
|
||||
lock_equip: LockEquipOption
|
||||
no_equip_load: NoEquipLoadOption
|
||||
no_weapon_requirements: NoWeaponRequirementsOption
|
||||
no_spell_requirements: NoSpellRequirementsOption
|
||||
|
||||
# Weapons
|
||||
randomize_infusion: RandomizeInfusionOption
|
||||
randomize_infusion_percentage: RandomizeInfusionPercentageOption
|
||||
randomize_weapon_level: RandomizeWeaponLevelOption
|
||||
randomize_weapon_level_percentage: RandomizeWeaponLevelPercentageOption
|
||||
min_levels_in_5: MinLevelsIn5WeaponPoolOption
|
||||
max_levels_in_5: MaxLevelsIn5WeaponPoolOption
|
||||
min_levels_in_10: MinLevelsIn10WeaponPoolOption
|
||||
max_levels_in_10: MaxLevelsIn10WeaponPoolOption
|
||||
|
||||
# Item Smoothing
|
||||
smooth_soul_items: SmoothSoulItemsOption
|
||||
smooth_upgrade_items: SmoothUpgradeItemsOption
|
||||
smooth_upgraded_weapons: SmoothUpgradedWeaponsOption
|
||||
|
||||
# Enemies
|
||||
randomize_enemies: RandomizeEnemiesOption
|
||||
simple_early_bosses: SimpleEarlyBossesOption
|
||||
scale_enemies: ScaleEnemiesOption
|
||||
randomize_mimics_with_enemies: RandomizeMimicsWithEnemiesOption
|
||||
randomize_small_crystal_lizards_with_enemies: RandomizeSmallCrystalLizardsWithEnemiesOption
|
||||
reduce_harmless_enemies: ReduceHarmlessEnemiesOption
|
||||
all_chests_are_mimics: AllChestsAreMimicsOption
|
||||
impatient_mimics: ImpatientMimicsOption
|
||||
random_enemy_preset: RandomEnemyPresetOption
|
||||
|
||||
# Item & Location
|
||||
exclude_locations: DS3ExcludeLocations
|
||||
excluded_location_behavior: ExcludedLocationBehaviorOption
|
||||
missable_location_behavior: MissableLocationBehaviorOption
|
||||
|
||||
# Removed
|
||||
pool_type: Removed
|
||||
enable_weapon_locations: Removed
|
||||
enable_shield_locations: Removed
|
||||
enable_armor_locations: Removed
|
||||
enable_ring_locations: Removed
|
||||
enable_spell_locations: Removed
|
||||
enable_key_locations: Removed
|
||||
enable_boss_locations: Removed
|
||||
enable_npc_locations: Removed
|
||||
enable_misc_locations: Removed
|
||||
enable_health_upgrade_locations: Removed
|
||||
enable_progressive_locations: Removed
|
||||
guaranteed_items: Removed
|
||||
excluded_locations: Removed
|
||||
missable_locations: Removed
|
||||
|
||||
|
||||
option_groups = [
|
||||
OptionGroup("Equipment", [
|
||||
RandomizeStartingLoadout,
|
||||
RequireOneHandedStartingWeapons,
|
||||
AutoEquipOption,
|
||||
LockEquipOption,
|
||||
NoEquipLoadOption,
|
||||
NoWeaponRequirementsOption,
|
||||
NoSpellRequirementsOption,
|
||||
]),
|
||||
OptionGroup("Weapons", [
|
||||
RandomizeInfusionOption,
|
||||
RandomizeInfusionPercentageOption,
|
||||
RandomizeWeaponLevelOption,
|
||||
RandomizeWeaponLevelPercentageOption,
|
||||
MinLevelsIn5WeaponPoolOption,
|
||||
MaxLevelsIn5WeaponPoolOption,
|
||||
MinLevelsIn10WeaponPoolOption,
|
||||
MaxLevelsIn10WeaponPoolOption,
|
||||
]),
|
||||
OptionGroup("Item Smoothing", [
|
||||
SmoothSoulItemsOption,
|
||||
SmoothUpgradeItemsOption,
|
||||
SmoothUpgradedWeaponsOption,
|
||||
]),
|
||||
OptionGroup("Enemies", [
|
||||
RandomizeEnemiesOption,
|
||||
SimpleEarlyBossesOption,
|
||||
ScaleEnemiesOption,
|
||||
RandomizeMimicsWithEnemiesOption,
|
||||
RandomizeSmallCrystalLizardsWithEnemiesOption,
|
||||
ReduceHarmlessEnemiesOption,
|
||||
AllChestsAreMimicsOption,
|
||||
ImpatientMimicsOption,
|
||||
RandomEnemyPresetOption,
|
||||
]),
|
||||
OptionGroup("Item & Location Options", [
|
||||
DS3ExcludeLocations,
|
||||
ExcludedLocationBehaviorOption,
|
||||
MissableLocationBehaviorOption,
|
||||
])
|
||||
]
|
||||
|
||||
+1381
-358
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,97 @@
|
||||
# python -m worlds.dark_souls_3.detailed_location_descriptions \
|
||||
# worlds/dark_souls_3/detailed_location_descriptions.py
|
||||
#
|
||||
# This script downloads the static randomizer's descriptions for each location and adds them to
|
||||
# the location documentation.
|
||||
|
||||
from collections import defaultdict
|
||||
import html
|
||||
import os
|
||||
import re
|
||||
import requests
|
||||
import yaml
|
||||
|
||||
from .Locations import location_dictionary
|
||||
|
||||
|
||||
location_re = re.compile(r'^([A-Z0-9]+): (.*?)(?:$| - )')
|
||||
|
||||
if __name__ == '__main__':
|
||||
# TODO: update this to the main branch of the main randomizer once Archipelago support is merged
|
||||
url = 'https://raw.githubusercontent.com/nex3/SoulsRandomizers/archipelago-server/dist/Base/annotations.txt'
|
||||
response = requests.get(url)
|
||||
if response.status_code != 200:
|
||||
raise Exception(f"Got {response.status_code} when downloading static randomizer locations")
|
||||
annotations = yaml.load(response.text, Loader=yaml.Loader)
|
||||
|
||||
static_to_archi_regions = {
|
||||
area['Name']: area['Archipelago']
|
||||
for area in annotations['Areas']
|
||||
}
|
||||
|
||||
descriptions_by_key = {slot['Key']: slot['Text'] for slot in annotations['Slots']}
|
||||
|
||||
# A map from (region, item name) pairs to all the descriptions that match those pairs.
|
||||
descriptions_by_location = defaultdict(list)
|
||||
|
||||
# A map from item names to all the descriptions for those item names.
|
||||
descriptions_by_item = defaultdict(list)
|
||||
|
||||
for slot in annotations['Slots']:
|
||||
region = static_to_archi_regions[slot['Area']]
|
||||
for item in slot['DebugText']:
|
||||
name = item.split(" - ")[0]
|
||||
descriptions_by_location[(region, name)].append(slot['Text'])
|
||||
descriptions_by_item[name].append(slot['Text'])
|
||||
counts_by_location = {
|
||||
location: len(descriptions) for (location, descriptions) in descriptions_by_location.items()
|
||||
}
|
||||
|
||||
location_names_to_descriptions = {}
|
||||
for location in location_dictionary.values():
|
||||
if location.ap_code is None: continue
|
||||
if location.static:
|
||||
location_names_to_descriptions[location.name] = descriptions_by_key[location.static]
|
||||
continue
|
||||
|
||||
match = location_re.match(location.name)
|
||||
if not match:
|
||||
raise Exception(f"Location name \"{location.name}\" doesn't match expected format.")
|
||||
|
||||
item_candidates = descriptions_by_item[match[2]]
|
||||
if len(item_candidates) == 1:
|
||||
location_names_to_descriptions[location.name] = item_candidates[0]
|
||||
continue
|
||||
|
||||
key = (match[1], match[2])
|
||||
if key not in descriptions_by_location:
|
||||
raise Exception(f'No static randomizer location found matching "{match[1]}: {match[2]}".')
|
||||
|
||||
candidates = descriptions_by_location[key]
|
||||
if len(candidates) == 0:
|
||||
raise Exception(
|
||||
f'There are only {counts_by_location[key]} locations in the static randomizer ' +
|
||||
f'matching "{match[1]}: {match[2]}", but there are more in Archipelago.'
|
||||
)
|
||||
|
||||
location_names_to_descriptions[location.name] = candidates.pop(0)
|
||||
|
||||
table = "<table><tr><th>Location name</th><th>Detailed description</th>\n"
|
||||
for (name, description) in sorted(
|
||||
location_names_to_descriptions.items(),
|
||||
key = lambda pair: pair[0]
|
||||
):
|
||||
table += f"<tr><td>{html.escape(name)}</td><td>{html.escape(description)}</td></tr>\n"
|
||||
table += "</table>\n"
|
||||
|
||||
with open(os.path.join(os.path.dirname(__file__), 'docs/locations_en.md'), 'r+') as f:
|
||||
original = f.read()
|
||||
start_flag = "<!-- begin location table -->\n"
|
||||
start = original.index(start_flag) + len(start_flag)
|
||||
end = original.index("<!-- end location table -->")
|
||||
|
||||
f.seek(0)
|
||||
f.write(original[:start] + table + original[end:])
|
||||
f.truncate()
|
||||
|
||||
print("Updated docs/locations_en.md!")
|
||||
@@ -1,28 +1,201 @@
|
||||
# Dark Souls III
|
||||
|
||||
Game Page | [Items] | [Locations]
|
||||
|
||||
[Items]: /tutorial/Dark%20Souls%20III/items/en
|
||||
[Locations]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## What do I need to do to randomize DS3?
|
||||
|
||||
See full instructions on [the setup page].
|
||||
|
||||
[the setup page]: /tutorial/Dark%20Souls%20III/setup/en
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
config file.
|
||||
The [player options page for this game][options] contains all the options you
|
||||
need to configure and export a config file.
|
||||
|
||||
[options]: ../player-options
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items that can be picked up from static corpses, taken from chests, or earned from defeating enemies or NPCs can be
|
||||
randomized. Common pickups like titanite shards or firebombs can be randomized as "progressive" items. That is, the
|
||||
location "Titanite Shard #5" is the fifth titanite shard you pick up, no matter where it was from. This is also what
|
||||
happens when you randomize Estus Shards and Undead Bone Shards.
|
||||
1. All item locations are randomized, including those in the overworld, in
|
||||
shops, and dropped by enemies. Most locations can contain games from other
|
||||
worlds, and any items from your world can appear in other players' worlds.
|
||||
|
||||
It's also possible to randomize the upgrade level of weapons and shields as well as their infusions (if they can have
|
||||
one). Additionally, there are options that can make the randomized experience more convenient or more interesting, such as
|
||||
removing weapon requirements or auto-equipping whatever equipment you most recently received.
|
||||
2. By default, all enemies and bosses are randomized. This can be disabled by
|
||||
setting "Randomize Enemies" to false.
|
||||
|
||||
The goal is to find the four "Cinders of a Lord" items randomized into the multiworld and defeat the Soul of Cinder.
|
||||
3. By default, the starting equipment for each class is randomized. This can be
|
||||
disabled by setting "Randomize Starting Loadout" to false.
|
||||
|
||||
## What Dark Souls III items can appear in other players' worlds?
|
||||
4. By setting the "Randomize Weapon Level" or "Randomize Infusion" options, you
|
||||
can randomize whether the weapons you find will be upgraded or infused.
|
||||
|
||||
Practically anything can be found in other worlds including pieces of armor, upgraded weapons, key items, consumables,
|
||||
spells, upgrade materials, etc...
|
||||
There are also options that can make playing the game more convenient or
|
||||
bring a new experience, like removing equip loads or auto-equipping weapons as
|
||||
you pick them up. Check out [the options page][options] for more!
|
||||
|
||||
## What does another world's item look like in Dark Souls III?
|
||||
## What's the goal?
|
||||
|
||||
In Dark Souls III, items which are sent to other worlds appear as Prism Stones.
|
||||
Your goal is to find the four "Cinders of a Lord" items randomized into the
|
||||
multiworld and defeat the boss in the Kiln of the First Flame.
|
||||
|
||||
## Do I have to check every item in every area?
|
||||
|
||||
Dark Souls III has about 1500 item locations, which is a lot of checks for a
|
||||
single run! But you don't necessarily need to check all of them. Locations that
|
||||
you can potentially miss, such as rewards for failable quests or soul
|
||||
transposition items, will _never_ have items required for any game to progress.
|
||||
The following types of locations are also guaranteed not to contain progression
|
||||
items by default:
|
||||
|
||||
* **Hidden:** Locations that are particularly difficult to find, such as behind
|
||||
illusory walls, down hidden drops, and so on. Does not include large locations
|
||||
like Untended Graves or Archdragon Peak.
|
||||
|
||||
* **Small Crystal Lizards:** Drops from small crystal lizards.
|
||||
|
||||
* **Upgrade:** Locations that contain upgrade items in vanilla, including
|
||||
titanite, gems, and Shriving Stones.
|
||||
|
||||
* **Small Souls:** Locations that contain soul items in vanilla, not including
|
||||
boss souls.
|
||||
|
||||
* **Miscellaneous:** Locations that contain generic stackable items in vanilla,
|
||||
such as arrows, firebombs, buffs, and so on.
|
||||
|
||||
You can customize which locations are guaranteed not to contain progression
|
||||
items by setting the `exclude_locations` field in your YAML to the [location
|
||||
groups] you want to omit. For example, this is the default setting but without
|
||||
"Hidden" so that hidden locations can contain progression items:
|
||||
|
||||
[location groups]: /tutorial/Dark%20Souls%20III/locations/en#location-groups
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
exclude_locations:
|
||||
- Small Crystal Lizards
|
||||
- Upgrade
|
||||
- Small Souls
|
||||
- Miscellaneous
|
||||
```
|
||||
|
||||
This allows _all_ non-missable locations to have progression items, if you're in
|
||||
for the long haul:
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
exclude_locations: []
|
||||
```
|
||||
|
||||
## What if I don't want to do the whole game?
|
||||
|
||||
If you want a shorter DS3 randomizer experience, you can exclude entire regions
|
||||
from containing progression items. The items and enemies from those regions will
|
||||
still be included in the randomization pool, but none of them will be mandatory.
|
||||
For example, the following configuration just requires you to play the game
|
||||
through Irithyll of the Boreal Valley:
|
||||
|
||||
```yaml
|
||||
Dark Souls III:
|
||||
# Enable the DLC so it's included in the randomization pool
|
||||
enable_dlc: true
|
||||
|
||||
exclude_locations:
|
||||
# Exclude late-game and DLC regions
|
||||
- Anor Londo
|
||||
- Lothric Castle
|
||||
- Consumed King's Garden
|
||||
- Untended Graves
|
||||
- Grand Archives
|
||||
- Archdragon Peak
|
||||
- Painted World of Ariandel
|
||||
- Dreg Heap
|
||||
- Ringed City
|
||||
|
||||
# Default exclusions
|
||||
- Hidden
|
||||
- Small Crystal Lizards
|
||||
- Upgrade
|
||||
- Small Souls
|
||||
- Miscellaneous
|
||||
```
|
||||
|
||||
## Where can I learn more about Dark Souls III locations?
|
||||
|
||||
Location names have to pack a lot of information into very little space. To
|
||||
better understand them, check out the [location guide], which explains all the
|
||||
names used in locations and provides more detailed descriptions for each
|
||||
individual location.
|
||||
|
||||
[location guide]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## Where can I learn more about Dark Souls III items?
|
||||
|
||||
Check out the [item guide], which explains the named groups available for items.
|
||||
|
||||
[item guide]: /tutorial/Dark%20Souls%20III/items/en
|
||||
|
||||
## What's new from 2.x.x?
|
||||
|
||||
Version 3.0.0 of the Dark Souls III Archipelago client has a number of
|
||||
substantial differences with the older 2.x.x versions. Improvements include:
|
||||
|
||||
* Support for randomizing all item locations, not just unique items.
|
||||
|
||||
* Support for randomizing items in shops, starting loadouts, Path of the Dragon,
|
||||
and more.
|
||||
|
||||
* Built-in integration with the enemy randomizer, including consistent seeding
|
||||
for races.
|
||||
|
||||
* Support for the latest patch for Dark Souls III, 1.15.2. Older patches are
|
||||
*not* supported.
|
||||
|
||||
* Optional smooth distribution for upgrade items, upgraded weapons, and soul
|
||||
items so you're more likely to see weaker items earlier and more powerful
|
||||
items later.
|
||||
|
||||
* More detailed location names that indicate where a location is, not just what
|
||||
it replaces.
|
||||
|
||||
* Other players' item names are visible in DS3.
|
||||
|
||||
* If you pick up items while static, they'll still send once you reconnect.
|
||||
|
||||
However, 2.x.x YAMLs are not compatible with 3.0.0. You'll need to [generate a
|
||||
new YAML configuration] for use with 3.x.x.
|
||||
|
||||
[generating a new YAML configuration]: /games/Dark%20Souls%20III/player-options
|
||||
|
||||
The following options have been removed:
|
||||
|
||||
* `enable_boss_locations` is now controlled by the `soul_locations` option.
|
||||
|
||||
* `enable_progressive_locations` was removed because all locations are now
|
||||
individually randomized rather than replaced with a progressive list.
|
||||
|
||||
* `pool_type` has been removed. Since there are no longer any non-randomized
|
||||
items in randomized categories, there's not a meaningful distinction between
|
||||
"shuffle" and "various" mode.
|
||||
|
||||
* `enable_*_locations` options have all been removed. Instead, you can now add
|
||||
[location group names] to the `exclude_locations` option to prevent them from
|
||||
containing important items.
|
||||
|
||||
[location group names]: /tutorial/Dark%20Souls%20III/locations/en#location-groups
|
||||
|
||||
By default, the Hidden, Small Crystal Lizards, Upgrade, Small Souls, and
|
||||
Miscellaneous groups are in `exclude_locations`. Once you've chosen your
|
||||
excluded locations, you can set `excluded_locations: unrandomized` to preserve
|
||||
the default vanilla item placements for all excluded locations.
|
||||
|
||||
* `guaranteed_items`: In almost all cases, all items from the base game are now
|
||||
included somewhere in the multiworld.
|
||||
|
||||
In addition, the following options have changed:
|
||||
|
||||
* The location names used in options like `exclude_locations` have changed. See
|
||||
the [location guide] for a full description.
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
# Dark Souls III Items
|
||||
|
||||
[Game Page] | Items | [Locations]
|
||||
|
||||
[Game Page]: /games/Dark%20Souls%20III/info/en
|
||||
[Locations]: /tutorial/Dark%20Souls%20III/locations/en
|
||||
|
||||
## Item Groups
|
||||
|
||||
The Dark Souls III randomizer supports a number of item group names, which can
|
||||
be used in YAML options like `local_items` to refer to many items at once:
|
||||
|
||||
* **Progression:** Items which unlock locations.
|
||||
* **Cinders:** All four Cinders of a Lord. Once you have these four, you can
|
||||
fight Soul of Cinder and win the game.
|
||||
* **Miscellaneous:** Generic stackable items, such as arrows, firebombs, buffs,
|
||||
and so on.
|
||||
* **Unique:** Items that are unique per NG cycle, such as scrolls, keys, ashes,
|
||||
and so on. Doesn't include equipment, spells, or souls.
|
||||
* **Boss Souls:** Souls that can be traded with Ludleth, including Soul of
|
||||
Rosaria.
|
||||
* **Small Souls:** Soul items, not including boss souls.
|
||||
* **Upgrade:** Upgrade items, including titanite, gems, and Shriving Stones.
|
||||
* **Healing:** Undead Bone Shards and Estus Shards.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,48 +7,49 @@
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Dark Souls III Maptracker Pack](https://github.com/Br00ty/DS3_AP_Maptracker/releases/latest), for use with [Poptracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- Map tracker not yet updated for 3.0.0
|
||||
|
||||
## General Concept
|
||||
## Setting Up
|
||||
|
||||
<span style="color:#ff7800">
|
||||
**This mod can ban you permanently from the FromSoftware servers if used online.**
|
||||
</span>
|
||||
The Dark Souls III AP Client is a dinput8.dll triggered when launching Dark Souls III. This .dll file will launch a command
|
||||
prompt where you can read information about your run and write any command to interact with the Archipelago server.
|
||||
First, download the client from the link above. It doesn't need to go into any particular directory;
|
||||
it'll automatically locate _Dark Souls III_ in your Steam installation folder.
|
||||
|
||||
This client has only been tested with the Official Steam version of the game at version 1.15. It does not matter which DLCs are installed. However, you will have to downpatch your Dark Souls III installation from current patch.
|
||||
Version 3.0.0 of the randomizer _only_ supports the latest version of _Dark Souls III_, 1.15.2. This
|
||||
is the latest version, so you don't need to do any downpatching! However, if you've already
|
||||
downpatched your game to use an older version of the randomizer, you'll need to reinstall the latest
|
||||
version before using this version.
|
||||
|
||||
## Downpatching Dark Souls III
|
||||
### One-Time Setup
|
||||
|
||||
To downpatch DS3 for use with Archipelago, use the following instructions from the speedsouls wiki database.
|
||||
Before you first connect to a multiworld, you need to generate the local data files for your world's
|
||||
randomized item and (optionally) enemy locations. You only need to do this once per multiworld.
|
||||
|
||||
1. Launch Steam (in online mode).
|
||||
2. Press the Windows Key + R. This will open the Run window.
|
||||
3. Open the Steam console by typing the following string: `steam://open/console`. Steam should now open in Console Mode.
|
||||
4. Insert the string of the depot you wish to download. For the AP-supported v1.15, you will want to use: `download_depot 374320 374321 4471176929659548333`.
|
||||
5. Steam will now download the depot. Note: There is no progress bar for the download in Steam, but it is still downloading in the background.
|
||||
6. Back up your existing game executable (`DarkSoulsIII.exe`) found in `\Steam\steamapps\common\DARK SOULS III\Game`. Easiest way to do this is to move it to another directory. If you have file extensions enabled, you can instead rename the executable to `DarkSoulsIII.exe.bak`.
|
||||
7. Return to the Steam console. Once the download is complete, it should say so along with the temporary local directory in which the depot has been stored. This is usually something like `\Steam\steamapps\content\app_XXXXXX\depot_XXXXXX`.
|
||||
8. Take the `DarkSoulsIII.exe` from that folder and place it in `\Steam\steamapps\common\DARK SOULS III\Game`.
|
||||
9. Back up and delete your save file (`DS30000.sl2`) in AppData. AppData is hidden by default. To locate it, press Windows Key + R, type `%appdata%` and hit enter. Alternatively: open File Explorer > View > Hidden Items and follow `C:\Users\<your_username>\AppData\Roaming\DarkSoulsIII\<numbers>`.
|
||||
10. If you did all these steps correctly, you should be able to confirm your game version in the upper-left corner after launching Dark Souls III.
|
||||
1. Before you first connect to a multiworld, run `randomizer\DS3Randomizer.exe`.
|
||||
|
||||
2. Put in your Archipelago room address (usually something like `archipelago.gg:12345`), your player
|
||||
name (also known as your "slot name"), and your password if you have one.
|
||||
|
||||
## Installing the Archipelago mod
|
||||
3. Click "Load" and wait a minute or two.
|
||||
|
||||
Get the `dinput8.dll` from the [Dark Souls III AP Client](https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/releases) and
|
||||
add it at the root folder of your game (e.g. `SteamLibrary\steamapps\common\DARK SOULS III\Game`)
|
||||
### Running and Connecting the Game
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
To run _Dark Souls III_ in Archipelago mode:
|
||||
|
||||
1. Run Steam in offline mode to avoid being banned.
|
||||
2. Launch Dark Souls III.
|
||||
3. Type in `/connect {SERVER_IP}:{SERVER_PORT} {SLOT_NAME} password:{PASSWORD}` in the "Windows Command Prompt" that opened. For example: `/connect archipelago.gg:38281 "Example Name" password:"Example Password"`. The password parameter is only necessary if your game requires one.
|
||||
4. Once connected, create a new game, choose a class and wait for the others before starting.
|
||||
5. You can quit and launch at anytime during a game.
|
||||
1. Start Steam. **Do not run in offline mode.** The mod will make sure you don't connect to the
|
||||
DS3 servers, and running Steam in offline mode will make certain scripted invaders fail to spawn.
|
||||
|
||||
## Where do I get a config file?
|
||||
2. Run `launchmod_darksouls3.bat`. This will start _Dark Souls III_ as well as a command prompt that
|
||||
you can use to interact with the Archipelago server.
|
||||
|
||||
3. Type `/connect {SERVER_IP}:{SERVER_PORT} {SLOT_NAME}` into the command prompt, with the
|
||||
appropriate values filled in. For example: `/connect archipelago.gg:24242 PlayerName`.
|
||||
|
||||
4. Start playing as normal. An "Archipelago connected" message will appear onscreen once you have
|
||||
control of your character and the connection is established.
|
||||
|
||||
## Frequently Asked Questions
|
||||
|
||||
### Where do I get a config file?
|
||||
|
||||
The [Player Options](/games/Dark%20Souls%20III/player-options) page on the website allows you to
|
||||
configure your personal options and export them into a config file.
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user