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old python version fix
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@@ -245,7 +245,7 @@ def set_rules(world: World):
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if world.options.ActRandomizer.value == 0:
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set_default_rift_rules(world)
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table = location_table | event_locs
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table = {**location_table, **event_locs}
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location: Location
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for (key, data) in table.items():
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if not is_location_valid(world, key):
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@@ -561,6 +561,10 @@ def set_expert_rules(world: World):
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set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), lambda state: True)
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# Expert: Clear Dead Bird Studio Basement without Hookshot
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for loc in world.multiworld.get_region("Dead Bird Studio Basement", world.player).locations:
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set_rule(loc, lambda state: True)
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# Expert: get to and clear Twilight Bell without Dweller Mask.
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# Dweller Mask OR Sprint Hat OR Brewing Hat OR Time Stop + Umbrella required to complete act.
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add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player),
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