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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-23 11:23:22 -07:00
progress i think as test passed
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@@ -483,13 +483,13 @@ class GameLogic:
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"Packaged Nitrogen Gas": (
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Recipe("Packaged Nitrogen Gas", "Packager", ("Nitrogen Gas", "Empty Fluid Tank")), ),
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"Packaged Oil": (
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Recipe("Packaged Oil", "Packager", ("Crude Oil", "Empty Fluid Tank")), ),
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Recipe("Packaged Oil", "Packager", ("Crude Oil", "Empty Canister")), ),
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"Packaged Sulfuric Acid": (
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Recipe("Packaged Sulfuric Acid", "Packager", ("Sulfuric Acid", "Empty Fluid Tank")), ),
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Recipe("Packaged Sulfuric Acid", "Packager", ("Sulfuric Acid", "Empty Canister")), ),
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"Packaged Turbofuel": (
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Recipe("Packaged Turbofuel", "Packager", ("Turbofuel", "Empty Fluid Tank")), ),
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Recipe("Packaged Turbofuel", "Packager", ("Turbofuel", "Empty Canister")), ),
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"Packaged Water": (
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Recipe("Packaged Water", "Packager", ("Water", "Empty Fluid Tank")), ),
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Recipe("Packaged Water", "Packager", ("Water", "Empty Canister")), ),
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"Turbofuel": (
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Recipe("Turbofuel", "Refinery", ("Fuel", "Compacted Coal")),
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Recipe("Turbo Heavy Fuel", "Refinery", ("Heavy Oil Residue", "Compacted Coal")),
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@@ -462,6 +462,13 @@ class Items:
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"Recipe: Tempered Copper Ingot": ItemData(G.Recipe, 1338458, C.progression),
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# 1.0
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# Missed
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"Recipe: Iron Pipe": ItemData(G.Recipe, 1338459, C.progression),
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"Recipe: Biocoal": ItemData(G.Recipe, 1338460, C.useful),
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"Recipe: Charcoal": ItemData(G.Recipe, 1338461, C.useful),
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"Recipe: Sloppy Alumina": ItemData(G.Recipe, 1338462, C.progression),
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# Missed
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#1338459 - 1338599 Reserved for future recipes
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#1338400 - 1338899 buildings / others
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@@ -203,8 +203,9 @@ class Locations():
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self.items = items
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self.critical_path = critical_path
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def get_base_location_table(self) -> List[LocationData]:
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return [
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def get_base_location_table(self, max_tier: int) -> List[LocationData]:
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all_locations = [
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MamSlot("Alien Organisms", "Inflated Pocket Dimension", 1338500),
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MamSlot("Alien Organisms", "Hostile Organism Detection", 1338501),
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MamSlot("Alien Organisms", "Expanded Toolbelt", 1338502),
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@@ -273,15 +274,15 @@ class Locations():
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MamSlot("Sulfur", "Explosive Rebar", 1338565),
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MamSlot("Sulfur", "Cluster Nobelisk", 1338566),
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MamSlot("Sulfur", "Experimental Power Generation", 1338567),
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MamSlot("Sulfur", "Turbo Rifle Ammo", 1338568),
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# 1338568 Turbo Rifle Ammo
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MamSlot("Sulfur", "Turbo Fuel", 1338569),
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MamSlot("Sulfur", "Expanded Toolbelt", 1338570),
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MamSlot("Sulfur", "Nuclear Deterrent Development", 1338571),
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# 1338571 Nuclear Deterrent Development
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# 1.0
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MamSlot("Power Slugs", "Synthetic Power Shards", 1338572),
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MamSlot("Sulfur", "Rocket Fuel", 1338573),
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MamSlot("Sulfur", "Ionized Fuel", 1338574),
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# 1338572 Synthetic Power Shards
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# 1338573 Rocket Fuel
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# 1338574 Ionized Fuel
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MamSlot("Alien Technology", "SAM Analysis", 1338575),
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MamSlot("Alien Technology", "SAM Reanimation", 1338576),
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MamSlot("Alien Technology", "SAM Fluctuator", 1338577),
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@@ -300,7 +301,7 @@ class Locations():
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MamSlot("Alien Technology", "Alien Energy Harvesting", 1338590),
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MamSlot("Alien Technology", "Production Amplifier", 1338591),
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MamSlot("Alien Technology", "Power Augmenter", 1338592),
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MamSlot("Alien Technology", "Alien Power Matrix", 1338593),
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# 1338593 Alien Power Matrix
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# 1.0
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# 1338600 - 1338699 - Harddrives - Harddrives
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@@ -317,10 +318,32 @@ class Locations():
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ShopSlot(self.state_logic, 10, 50, 1338709)
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]
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#TODO: should be based on self.game_logic
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if 4 <= max_tier:
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all_locations.append(MamSlot("Power Slugs", "Synthetic Power Shards", 1338572))
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if 4 <= max_tier:
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all_locations.append(MamSlot("Alien Technology", "Alien Power Matrix", 1338593))
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if 2 <= max_tier:
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all_locations.append(MamSlot("Sulfur", "Turbo Rifle Ammo", 1338568))
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if 2 <= max_tier:
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all_locations.append(MamSlot("Sulfur", "Nuclear Deterrent Development", 1338571))
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if 3 <= max_tier:
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all_locations.append(MamSlot("Sulfur", "Rocket Fuel", 1338573))
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if 4 <= max_tier:
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all_locations.append(MamSlot("Sulfur", "Ionized Fuel", 1338574))
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return all_locations
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def get_locations_for_data_package(self) -> Dict[str, int]:
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"Must include all possible location names and their id's"
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location_table = self.get_base_location_table()
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# 1338000 - 1338499 - Milestones
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# 1338500 - 1338599 - Mam
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# 1338600 - 1338699 - Harddrives
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# 1338700 - 1338709 - Shop
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# 1338999 - Upper bound
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location_table = self.get_base_location_table(self.max_tiers)
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location_table.extend(self.get_hub_locations(True, self.max_tiers))
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location_table.extend(self.get_drop_pod_locations(True, self.max_tiers, set()))
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location_table.append(LocationData("Overworld", "UpperBound", 1338999))
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@@ -335,7 +358,7 @@ class Locations():
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max_tier_for_game = min(self.options.final_elevator_package * 2, len(self.game_logic.hub_layout))
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location_table = self.get_base_location_table()
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location_table = self.get_base_location_table(max_tier_for_game)
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location_table.extend(self.get_hub_locations(False, max_tier_for_game))
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location_table.extend(self.get_drop_pod_locations(False, max_tier_for_game, self.critical_path.potential_required_parts))
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location_table.extend(self.get_logical_event_locations(self.options.final_elevator_package))
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