Stardew Valley: Fixed filler buffs only rolling one of each instead of as many as needed (#6293)

This commit is contained in:
agilbert1412
2026-08-21 23:50:14 +02:00
committed by GitHub
parent 0c9a232fcf
commit eabced5d60
+1 -1
View File
@@ -27,5 +27,5 @@ def remove_already_included(items: Iterable[ItemData], already_added_items: set[
return [
item
for item in items
if item.name not in already_added_items or (item.has_any_group(*FILLER_GROUPS, Group.TRAP) and Group.MAXIMUM_ONE not in item.groups)
if item.name not in already_added_items or (item.has_any_group(*FILLER_GROUPS, Group.TRAP, Group.PLAYER_BUFF) and Group.MAXIMUM_ONE not in item.groups)
]