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Remove unused variable
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@@ -93,7 +93,6 @@ class CivVIWorld(World):
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return CivVIItem(item, self.player, classification)
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def create_items(self) -> None:
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progressive_era_item = None
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for item_name, data in self.item_table.items():
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# These item types are handled individually
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if data.item_type in [CivVICheckType.PROGRESSIVE_DISTRICT, CivVICheckType.ERA, CivVICheckType.GOODY]:
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