Merge pull request #2 from ArchipelagoMW/main

Adding main stuff to yacht dice fork
This commit is contained in:
spinerak
2024-06-06 23:00:44 +02:00
committed by GitHub
34 changed files with 1428 additions and 252 deletions

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@@ -24,7 +24,7 @@ on:
- '.github/workflows/unittests.yml'
jobs:
build:
unit:
runs-on: ${{ matrix.os }}
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
@@ -60,3 +60,32 @@ jobs:
- name: Unittests
run: |
pytest -n auto
hosting:
runs-on: ${{ matrix.os }}
name: Test hosting with ${{ matrix.python.version }} on ${{ matrix.os }}
strategy:
matrix:
os:
- ubuntu-latest
python:
- {version: '3.11'} # current
steps:
- uses: actions/checkout@v4
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m venv venv
source venv/bin/activate
python -m pip install --upgrade pip
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Test hosting
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
python test/hosting/__main__.py

1
.gitignore vendored
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@@ -62,6 +62,7 @@ Output Logs/
/installdelete.iss
/data/user.kv
/datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files
__pycache__/

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@@ -19,7 +19,7 @@ import sys
import webbrowser
from os.path import isfile
from shutil import which
from typing import Sequence, Union, Optional
from typing import Callable, Sequence, Union, Optional
import Utils
import settings
@@ -160,6 +160,9 @@ def launch(exe, in_terminal=False):
subprocess.Popen(exe)
refresh_components: Optional[Callable[[], None]] = None
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.core.window import Window
@@ -170,11 +173,8 @@ def run_gui():
base_title: str = "Archipelago Launcher"
container: ContainerLayout
grid: GridLayout
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
_tool_layout: Optional[ScrollBox] = None
_client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None):
self.title = self.base_title
@@ -182,18 +182,7 @@ def run_gui():
self.icon = r"data/icon.png"
super().__init__()
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
def _refresh_components(self) -> None:
def build_button(component: Component) -> Widget:
"""
@@ -218,14 +207,47 @@ def run_gui():
return box_layout
return button
# clear before repopulating
assert self._tool_layout and self._client_layout, "must call `build` first"
tool_children = reversed(self._tool_layout.layout.children)
for child in tool_children:
self._tool_layout.layout.remove_widget(child)
client_children = reversed(self._client_layout.layout.children)
for child in client_children:
self._client_layout.layout.remove_widget(child)
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
_tools.items(), _miscs.items(), _adjusters.items()
), _clients.items()):
# column 1
if tool:
tool_layout.layout.add_widget(build_button(tool[1]))
self._tool_layout.layout.add_widget(build_button(tool[1]))
# column 2
if client:
client_layout.layout.add_widget(build_button(client[1]))
self._client_layout.layout.add_widget(build_button(client[1]))
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
self._tool_layout = ScrollBox()
self._tool_layout.layout.orientation = "vertical"
self.grid.add_widget(self._tool_layout)
self._client_layout = ScrollBox()
self._client_layout.layout.orientation = "vertical"
self.grid.add_widget(self._client_layout)
self._refresh_components()
global refresh_components
refresh_components = self._refresh_components
Window.bind(on_drop_file=self._on_drop_file)
@@ -254,10 +276,17 @@ def run_gui():
Launcher().run()
# avoiding Launcher reference leak
# and don't try to do something with widgets after window closed
global refresh_components
refresh_components = None
def run_component(component: Component, *args):
if component.func:
component.func(*args)
if refresh_components:
refresh_components()
elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args])
else:

View File

@@ -3,6 +3,7 @@ from __future__ import annotations
import argparse
import asyncio
import collections
import contextlib
import copy
import datetime
import functools
@@ -176,7 +177,7 @@ class Context:
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.AbstractSet[str]]
spheres: typing.List[typing.Dict[int, typing.Set[int]]]
""" each sphere is { player: { location_id, ... } } """
logger: logging.Logger
@@ -231,7 +232,7 @@ class Context:
self.embedded_blacklist = {"host", "port"}
self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {}
self.auto_save_interval = 60 # in seconds
self.auto_saver_thread = None
self.auto_saver_thread: typing.Optional[threading.Thread] = None
self.save_dirty = False
self.tags = ['AP']
self.games: typing.Dict[int, str] = {}
@@ -268,6 +269,11 @@ class Context:
for world_name, world in worlds.AutoWorldRegister.world_types.items():
self.non_hintable_names[world_name] = world.hint_blacklist
for game_package in self.gamespackage.values():
# remove groups from data sent to clients
del game_package["item_name_groups"]
del game_package["location_name_groups"]
def _init_game_data(self):
for game_name, game_package in self.gamespackage.items():
if "checksum" in game_package:
@@ -1926,8 +1932,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
self.ctx.server.ws_server.close()
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.exit_event.set()
return True
@@ -2285,7 +2289,8 @@ def parse_args() -> argparse.Namespace:
async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
with contextlib.suppress(asyncio.TimeoutError):
await asyncio.wait_for(ctx.exit_event.wait(), ctx.auto_shutdown)
def inactivity_shutdown():
ctx.server.ws_server.close()
@@ -2305,7 +2310,8 @@ async def auto_shutdown(ctx, to_cancel=None):
if seconds < 0:
inactivity_shutdown()
else:
await asyncio.sleep(seconds)
with contextlib.suppress(asyncio.TimeoutError):
await asyncio.wait_for(ctx.exit_event.wait(), seconds)
def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext":

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@@ -12,6 +12,9 @@ ModuleUpdate.update()
import Utils
import settings
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
@@ -19,7 +22,7 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app():
def get_app() -> "Flask":
from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db

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@@ -168,17 +168,28 @@ def get_random_port():
def get_static_server_data() -> dict:
import worlds
data = {
"non_hintable_names": {},
"gamespackage": worlds.network_data_package["games"],
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"non_hintable_names": {
world_name: world.hint_blacklist
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
"gamespackage": {
world_name: {
key: value
for key, value in game_package.items()
if key not in ("item_name_groups", "location_name_groups")
}
for world_name, game_package in worlds.network_data_package["games"].items()
},
"item_name_groups": {
world_name: world.item_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
"location_name_groups": {
world_name: world.location_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
}
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data
@@ -266,12 +277,15 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.logger.exception("Could not determine port. Likely hosting failure.")
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
if ctx.saving:
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task
except (KeyboardInterrupt, SystemExit):
if ctx.saving:
ctx._save()
setattr(asyncio.current_task(), "save", None)
except Exception as e:
with db_session:
room = Room.get(id=room_id)
@@ -281,8 +295,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
else:
if ctx.saving:
ctx._save()
setattr(asyncio.current_task(), "save", None)
finally:
try:
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
ctx.exit_event.set() # make sure the saving thread stops at some point
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
with (db_session):
# ensure the Room does not spin up again on its own, minute of safety buffer
room = Room.get(id=room_id)
@@ -294,13 +312,32 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
rooms_shutting_down.put(room_id)
class Starter(threading.Thread):
_tasks: typing.List[asyncio.Future]
def __init__(self):
super().__init__()
self._tasks = []
def _done(self, task: asyncio.Future):
self._tasks.remove(task)
task.result()
def run(self):
while 1:
next_room = rooms_to_run.get(block=True, timeout=None)
asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
self._tasks.append(task)
task.add_done_callback(self._done)
logging.info(f"Starting room {next_room} on {name}.")
starter = Starter()
starter.daemon = True
starter.start()
loop.run_forever()
try:
loop.run_forever()
finally:
# save all tasks that want to be saved during shutdown
for task in asyncio.all_tasks(loop):
save: typing.Optional[typing.Callable[[], typing.Any]] = getattr(task, "save", None)
if save:
save()

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@@ -1,9 +1,10 @@
flask>=3.0.0
flask>=3.0.3
werkzeug>=3.0.3
pony>=0.7.17
waitress>=2.1.2
Flask-Caching>=2.1.0
Flask-Compress>=1.14
Flask-Limiter>=3.5.0
waitress>=3.0.0
Flask-Caching>=2.3.0
Flask-Compress>=1.15
Flask-Limiter>=3.7.0
bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.3.2; python_version >= '3.9'
markupsafe>=2.1.3
bokeh>=3.4.1; python_version >= '3.9'
markupsafe>=2.1.5

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@@ -132,7 +132,8 @@ or if I need a boolean object, such as in my slot_data I can access it as:
start_with_sword = bool(self.options.starting_sword.value)
```
All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes,
strings that match the option attributes after "option_" is stripped, and the attributes themselves.
strings that match the option attributes after "option_" is stripped, and the attributes themselves. The option can
also be checked to see if it exists within a collection, but this will fail for a set of strings due to hashing.
```python
# options.py
class Logic(Choice):
@@ -144,6 +145,12 @@ class Logic(Choice):
alias_extra_hard = 2
crazy = 4 # won't be listed as an option and only exists as an attribute on the class
class Weapon(Choice):
option_none = 0
option_sword = 1
option_bow = 2
option_hammer = 3
# __init__.py
from .options import Logic
@@ -157,6 +164,16 @@ elif self.options.logic == Logic.option_extreme:
do_extreme_things()
elif self.options.logic == "crazy":
do_insane_things()
# check if the current option is in a collection of integers using the class attributes
if self.options.weapon in {Weapon.option_bow, Weapon.option_sword}:
do_stuff()
# in order to make a set of strings work, we have to compare against current_key
elif self.options.weapon.current_key in {"none", "hammer"}:
do_something_else()
# though it's usually better to just use a tuple instead
elif self.options.weapon in ("none", "hammer"):
do_something_else()
```
## Generic Option Classes
These options are generically available to every game automatically, but can be overridden for slightly different

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@@ -213,6 +213,11 @@ Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
Root: HKCR; Subkey: "archipelago\DefaultIcon"; ValueType: "string"; ValueData: "{app}\ArchipelagoTextClient.exe,0";

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@@ -2,13 +2,13 @@ colorama>=0.4.6
websockets>=12.0
PyYAML>=6.0.1
jellyfish>=1.0.3
jinja2>=3.1.3
schema>=0.7.5
jinja2>=3.1.4
schema>=0.7.7
kivy>=2.3.0
bsdiff4>=1.2.4
platformdirs>=4.1.0
certifi>=2023.11.17
cython>=3.0.8
platformdirs>=4.2.2
certifi>=2024.6.2
cython>=3.0.10
cymem>=2.0.8
orjson>=3.9.10
typing_extensions>=4.7.0
orjson>=3.10.3
typing_extensions>=4.12.1

0
test/hosting/__init__.py Normal file
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191
test/hosting/__main__.py Normal file
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@@ -0,0 +1,191 @@
# A bunch of tests to verify MultiServer and custom webhost server work as expected.
# This spawns processes and may modify your local AP, so this is not run as part of unit testing.
# Run with `python test/hosting` instead,
import logging
import traceback
from tempfile import TemporaryDirectory
from time import sleep
from typing import Any
from test.hosting.client import Client
from test.hosting.generate import generate_local
from test.hosting.serve import ServeGame, LocalServeGame, WebHostServeGame
from test.hosting.webhost import (create_room, get_app, get_multidata_for_room, set_multidata_for_room, start_room,
stop_autohost, upload_multidata)
from test.hosting.world import copy as copy_world, delete as delete_world
failure = False
fail_fast = True
def assert_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed{msg}")
def assert_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed: {first} == {second}{msg}")
if fail_fast:
expect_true = assert_true
expect_equal = assert_equal
else:
def expect_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed{msg}\n{tb}")
def expect_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed {first} == {second}{msg}\n{tb}")
if __name__ == "__main__":
import warnings
warnings.simplefilter("ignore", ResourceWarning)
warnings.simplefilter("ignore", UserWarning)
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
multis = [["Clique"], ["Temp World"], ["Clique", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
copy_world("Clique", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
multidata = generate_local(games, tempdir)
print(f"Generated [{n}] {', '.join(games)} as {multidata}\n")
p1_games.append(games[0])
data_paths.append(multidata)
finally:
delete_world("Temp World")
webapp = get_app(tempdir)
webhost_client = webapp.test_client()
for n, multidata in enumerate(data_paths, 1):
seed = upload_multidata(webhost_client, multidata)
room = create_room(webhost_client, seed)
print(f"Uploaded [{n}] {multidata} as {room}\n")
rooms.append(room)
print("Starting autohost")
from WebHostLib.autolauncher import autohost
try:
autohost(webapp.config)
host: ServeGame
for n, (multidata, room, game, multi_games) in enumerate(zip(data_paths, rooms, p1_games, multis), 1):
involved_games = {"Archipelago"} | set(multi_games)
for collected_items in range(3):
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datap ackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
print(f"\nTesting [{n}] {game} in {multidata} on customserver with {collected_items} items collected")
prev_host_adr: str
with WebHostServeGame(webhost_client, room) as host:
prev_host_adr = host.address
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
web_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
if collected_items == 1:
sleep(1) # wait for the server to collect the item
stop_autohost(True) # simulate Ctrl+C
sleep(3)
autohost(webapp.config) # this will spin the room right up again
sleep(1) # make log less annoying
# if saving failed, the next iteration will fail below
# verify server shut down
try:
with Client(prev_host_adr, game, "Player1") as client:
assert_true(False, "Server did not shut down")
except ConnectionError:
pass
for game_name in sorted(involved_games):
expect_true(game_name in web_data_packages,
f"{game_name} missing from customserver data package")
expect_true("item_name_groups" not in web_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in customserver data for {game_name}")
expect_true("location_name_groups" not in web_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in customserver data for {game_name}")
for game_name in web_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from customserver")
assert_equal(web_collected_items, collected_items,
"customserver did not load or save correctly during/after "
+ ("Ctrl+C" if collected_items == 2 else "/exit"))
# compare customserver to MultiServer
expect_equal(local_data_packages, web_data_packages,
"customserver datapackage differs from MultiServer")
sleep(5.5) # make sure all tasks actually stopped
# raise an exception in customserver and verify the save doesn't get destroyed
# local variables room is the last room's id here
old_data = get_multidata_for_room(webhost_client, room)
print(f"Destroying multidata for {room}")
set_multidata_for_room(webhost_client, room, bytes([0]))
try:
start_room(webhost_client, room, timeout=7)
except TimeoutError:
pass
else:
assert_true(False, "Room started with destroyed multidata")
print(f"Restoring multidata for {room}")
set_multidata_for_room(webhost_client, room, old_data)
with WebHostServeGame(webhost_client, room) as host:
with Client(host.address, game, "Player1") as client:
assert_equal(len(client.checked_locations), 2,
"Save was destroyed during exception in customserver")
print("Save file is not busted 🥳")
finally:
print("Stopping autohost")
stop_autohost(False)
if failure:
print("Some tests failed")
exit(1)
exit(0)

110
test/hosting/client.py Normal file
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@@ -0,0 +1,110 @@
import json
import sys
from typing import Any, Collection, Dict, Iterable, Optional
from websockets import ConnectionClosed
from websockets.sync.client import connect, ClientConnection
from threading import Thread
__all__ = [
"Client"
]
class Client:
"""Incomplete, minimalistic sync test client for AP network protocol"""
recv_timeout = 1.0
host: str
game: str
slot: str
password: Optional[str]
_ws: Optional[ClientConnection]
games: Iterable[str]
data_package_checksums: Dict[str, Any]
games_packages: Dict[str, Any]
missing_locations: Collection[int]
checked_locations: Collection[int]
def __init__(self, host: str, game: str, slot: str, password: Optional[str] = None) -> None:
self.host = host
self.game = game
self.slot = slot
self.password = password
self._ws = None
self.games = []
self.data_package_checksums = {}
self.games_packages = {}
self.missing_locations = []
self.checked_locations = []
def __enter__(self) -> "Client":
try:
self.connect()
except BaseException:
self.__exit__(*sys.exc_info())
raise
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
self.close()
def _poll(self) -> None:
assert self._ws
try:
while True:
self._ws.recv()
except (TimeoutError, ConnectionClosed, KeyboardInterrupt, SystemExit):
pass
def connect(self) -> None:
self._ws = connect(f"ws://{self.host}")
room_info = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games = sorted(room_info["games"])
self.data_package_checksums = room_info["datapackage_checksums"]
self._ws.send(json.dumps([{
"cmd": "GetDataPackage",
"games": list(self.games),
}]))
data_package_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games_packages = data_package_msg["data"]["games"]
self._ws.send(json.dumps([{
"cmd": "Connect",
"game": self.game,
"name": self.slot,
"password": self.password,
"uuid": "",
"version": {
"class": "Version",
"major": 0,
"minor": 4,
"build": 6,
},
"items_handling": 0,
"tags": [],
"slot_data": False,
}]))
connect_result_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
if connect_result_msg["cmd"] != "Connected":
raise ConnectionError(", ".join(connect_result_msg.get("errors", [connect_result_msg["cmd"]])))
self.missing_locations = connect_result_msg["missing_locations"]
self.checked_locations = connect_result_msg["checked_locations"]
def close(self) -> None:
if self._ws:
Thread(target=self._poll).start()
self._ws.close()
def collect(self, locations: Iterable[int]) -> None:
if not self._ws:
raise ValueError("Not connected")
self._ws.send(json.dumps([{
"cmd": "LocationChecks",
"locations": locations,
}]))
def collect_any(self) -> None:
self.collect([next(iter(self.missing_locations))])

75
test/hosting/generate.py Normal file
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@@ -0,0 +1,75 @@
import json
import sys
import warnings
from pathlib import Path
from typing import Iterable, Union, TYPE_CHECKING
if TYPE_CHECKING:
from multiprocessing.managers import ListProxy # noqa
__all__ = [
"generate_local",
]
def _generate_local_inner(games: Iterable[str],
dest: Union[Path, str],
results: "ListProxy[Union[Path, BaseException]]") -> None:
original_argv = sys.argv
warnings.simplefilter("ignore")
try:
from tempfile import TemporaryDirectory
if not isinstance(dest, Path):
dest = Path(dest)
with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir:
import Generate
for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml"
with open(player_path, "w", encoding="utf-8") as f:
f.write(json.dumps({
"name": f"Player{n}",
"game": game,
game: {"hard_mode": "true"},
"description": f"generate_local slot {n} ('Player{n}'): {game}",
}))
# this is basically copied from test/programs/test_generate.py
# uses a reproducible seed that is different for each set of games
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir,
"--outputpath", output_dir]
Generate.main()
output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1
final_file = dest / output_files[0].name
output_files[0].rename(final_file)
results.append(final_file)
except BaseException as e:
results.append(e)
raise e
finally:
sys.argv = original_argv
def generate_local(games: Iterable[str], dest: Union[Path, str]) -> Path:
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
results: "ListProxy[Union[Path, Exception]]" = manager.list()
p = Process(target=_generate_local_inner, args=(games, dest, results))
p.start()
p.join()
result = results[0]
if isinstance(result, BaseException):
raise Exception("Could not generate multiworld") from result
return result

115
test/hosting/serve.py Normal file
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@@ -0,0 +1,115 @@
import sys
from pathlib import Path
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from threading import Event
from werkzeug.test import Client as FlaskClient
__all__ = [
"ServeGame",
"LocalServeGame",
"WebHostServeGame",
]
class ServeGame:
address: str
def _launch_multiserver(multidata: Path, ready: "Event", stop: "Event") -> None:
import os
import warnings
original_argv = sys.argv
original_stdin = sys.stdin
warnings.simplefilter("ignore")
try:
import asyncio
from MultiServer import main, parse_args
sys.argv = [sys.argv[0], str(multidata), "--host", "127.0.0.1"]
r, w = os.pipe()
sys.stdin = os.fdopen(r, "r")
async def set_ready() -> None:
await asyncio.sleep(.01) # switch back to other task once more
ready.set() # server should be up, set ready state
async def wait_stop() -> None:
await asyncio.get_event_loop().run_in_executor(None, stop.wait)
os.fdopen(w, "w").write("/exit")
async def run() -> None:
# this will run main() until first await, then switch to set_ready()
await asyncio.gather(
main(parse_args()),
set_ready(),
wait_stop(),
)
asyncio.run(run())
finally:
sys.argv = original_argv
sys.stdin = original_stdin
class LocalServeGame(ServeGame):
from multiprocessing import Process
_multidata: Path
_proc: Process
_stop: "Event"
def __init__(self, multidata: Path) -> None:
self.address = ""
self._multidata = multidata
def __enter__(self) -> "LocalServeGame":
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
ready: "Event" = manager.Event()
self._stop = manager.Event()
self._proc = Process(target=_launch_multiserver, args=(self._multidata, ready, self._stop))
try:
self._proc.start()
ready.wait(30)
self.address = "localhost:38281"
return self
except BaseException:
self.__exit__(*sys.exc_info())
raise
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
try:
self._stop.set()
self._proc.join(30)
except TimeoutError:
self._proc.terminate()
self._proc.join()
class WebHostServeGame(ServeGame):
_client: "FlaskClient"
_room: str
def __init__(self, app_client: "FlaskClient", room: str) -> None:
self.address = ""
self._client = app_client
self._room = room
def __enter__(self) -> "WebHostServeGame":
from .webhost import start_room
self.address = start_room(self._client, self._room)
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
from .webhost import stop_room
stop_room(self._client, self._room, timeout=30)

201
test/hosting/webhost.py Normal file
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@@ -0,0 +1,201 @@
import re
from pathlib import Path
from typing import TYPE_CHECKING, Optional, cast
if TYPE_CHECKING:
from flask import Flask
from werkzeug.test import Client as FlaskClient
__all__ = [
"get_app",
"upload_multidata",
"create_room",
"start_room",
"stop_room",
"set_room_timeout",
"get_multidata_for_room",
"set_multidata_for_room",
"stop_autohost",
]
def get_app(tempdir: str) -> "Flask":
from WebHostLib import app as raw_app
from WebHost import get_app
raw_app.config["PONY"] = {
"provider": "sqlite",
"filename": str(Path(tempdir) / "host.db"),
"create_db": True,
}
raw_app.config.update({
"TESTING": True,
"HOST_ADDRESS": "localhost",
"HOSTERS": 1,
})
return get_app()
def upload_multidata(app_client: "FlaskClient", multidata: Path) -> str:
response = app_client.post("/uploads", data={
"file": multidata.open("rb"),
})
assert response.status_code < 400, f"Upload of {multidata} failed: status {response.status_code}"
assert "Location" in response.headers, f"Upload of {multidata} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/seed/"), f"Upload of {multidata} failed: unexpected redirect"
return location[6:]
def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False) -> str:
response = app_client.get(f"/new_room/{seed}")
assert response.status_code < 400, f"Creating room for {seed} failed: status {response.status_code}"
assert "Location" in response.headers, f"Creating room for {seed} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/room/"), f"Creating room for {seed} failed: unexpected redirect"
room_id = location[6:]
if not auto_start:
# by default, creating a room will auto-start it, so we update last activity here
stop_room(app_client, room_id, simulate_idle=False)
return room_id
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
from time import sleep
poll_interval = .2
print(f"Starting room {room_id}")
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
response = app_client.get(f"/room/{room_id}")
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
match = re.search(r"/connect ([\w:.\-]+)", response.text)
if match:
return match[1]
timeout -= poll_interval
sleep(poll_interval)
raise TimeoutError("Room did not start")
def stop_room(app_client: "FlaskClient",
room_id: str,
timeout: Optional[float] = None,
simulate_idle: bool = True) -> None:
from datetime import datetime, timedelta
from time import sleep
from pony.orm import db_session
from WebHostLib.models import Command, Room
from WebHostLib import app
poll_interval = 2
print(f"Stopping room {room_id}")
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
if timeout is not None:
sleep(.1) # should not be required, but other things might use threading
with db_session:
room: Room = Room.get(id=room_uuid)
if simulate_idle:
new_last_activity = datetime.utcnow() - timedelta(seconds=room.timeout + 5)
else:
new_last_activity = datetime.utcnow() - timedelta(days=3)
room.last_activity = new_last_activity
address = f"localhost:{room.last_port}" if room.last_port > 0 else None
if address:
original_timeout = room.timeout
room.timeout = 1 # avoid spinning it up again
Command(room=room, commandtext="/exit")
try:
if address and timeout is not None:
print("waiting for shutdown")
import socket
host_str, port_str = tuple(address.split(":"))
address_tuple = host_str, int(port_str)
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.connect(address_tuple)
s.close()
except ConnectionRefusedError:
return
sleep(poll_interval)
timeout -= poll_interval
raise TimeoutError("Room did not stop")
finally:
with db_session:
room = Room.get(id=room_uuid)
room.last_port = 0 # easier to detect when the host is up this way
if address:
room.timeout = original_timeout
room.last_activity = new_last_activity
print("timeout restored")
def set_room_timeout(room_id: str, timeout: float) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.timeout = timeout
def get_multidata_for_room(webhost_client: "FlaskClient", room_id: str) -> bytes:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
return cast(bytes, room.seed.multidata)
def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: bytes) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.seed.multidata = data
def stop_autohost(graceful: bool = True) -> None:
import os
import signal
import multiprocessing
from WebHostLib.autolauncher import stop
stop()
proc: multiprocessing.process.BaseProcess
for proc in filter(lambda child: child.name.startswith("MultiHoster"), multiprocessing.active_children()):
if graceful and proc.pid:
os.kill(proc.pid, getattr(signal, "CTRL_C_EVENT", signal.SIGINT))
else:
proc.kill()
try:
proc.join(30)
except TimeoutError:
proc.kill()
proc.join()

42
test/hosting/world.py Normal file
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@@ -0,0 +1,42 @@
import re
import shutil
from pathlib import Path
from typing import Dict
__all__ = ["copy", "delete"]
_new_worlds: Dict[str, str] = {}
def copy(src: str, dst: str) -> None:
from Utils import get_file_safe_name
from worlds import AutoWorldRegister
assert dst not in _new_worlds, "World already created"
if '"' in dst or "\\" in dst: # easier to reject than to escape
raise ValueError(f"Unsupported symbols in {dst}")
dst_folder_name = get_file_safe_name(dst.lower())
src_cls = AutoWorldRegister.world_types[src]
src_folder = Path(src_cls.__file__).parent
worlds_folder = src_folder.parent
if (not src_cls.__file__.endswith("__init__.py") or not src_folder.is_dir()
or not (worlds_folder / "generic").is_dir()):
raise ValueError(f"Unsupported layout for copy_world from {src}")
dst_folder = worlds_folder / dst_folder_name
if dst_folder.is_dir():
raise ValueError(f"Destination {dst_folder} already exists")
shutil.copytree(src_folder, dst_folder)
_new_worlds[dst] = str(dst_folder)
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
contents = f.read()
contents = re.sub(r'game\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
f.write(contents)
def delete(name: str) -> None:
assert name in _new_worlds, "World not created by this script"
shutil.rmtree(_new_worlds[name])
del _new_worlds[name]

0
test/options/__init__.py Normal file
View File

View File

@@ -0,0 +1,67 @@
import unittest
from Options import Choice, DefaultOnToggle, Toggle
class TestNumericOptions(unittest.TestCase):
def test_numeric_option(self) -> None:
"""Tests the initialization and equivalency comparisons of the base Numeric Option class."""
class TestChoice(Choice):
option_zero = 0
option_one = 1
option_two = 2
alias_three = 1
non_option_attr = 2
class TestToggle(Toggle):
pass
class TestDefaultOnToggle(DefaultOnToggle):
pass
with self.subTest("choice"):
choice_option_default = TestChoice.from_any(TestChoice.default)
choice_option_string = TestChoice.from_any("one")
choice_option_int = TestChoice.from_any(2)
choice_option_alias = TestChoice.from_any("three")
choice_option_attr = TestChoice.from_any(TestChoice.option_two)
self.assertEqual(choice_option_default, TestChoice.option_zero,
"assigning default didn't match default value")
self.assertEqual(choice_option_string, "one")
self.assertEqual(choice_option_int, 2)
self.assertEqual(choice_option_alias, TestChoice.alias_three)
self.assertEqual(choice_option_attr, TestChoice.non_option_attr)
self.assertRaises(KeyError, TestChoice.from_any, "four")
self.assertIn(choice_option_int, [1, 2, 3])
self.assertIn(choice_option_int, {2})
self.assertIn(choice_option_int, (2,))
self.assertIn(choice_option_string, ["one", "two", "three"])
# this fails since the hash is derived from the value
self.assertNotIn(choice_option_string, {"one"})
self.assertIn(choice_option_string, ("one",))
with self.subTest("toggle"):
toggle_default = TestToggle.from_any(TestToggle.default)
toggle_string = TestToggle.from_any("false")
toggle_int = TestToggle.from_any(0)
toggle_alias = TestToggle.from_any("off")
self.assertFalse(toggle_default)
self.assertFalse(toggle_string)
self.assertFalse(toggle_int)
self.assertFalse(toggle_alias)
with self.subTest("on toggle"):
toggle_default = TestDefaultOnToggle.from_any(TestDefaultOnToggle.default)
toggle_string = TestDefaultOnToggle.from_any("true")
toggle_int = TestDefaultOnToggle.from_any(1)
toggle_alias = TestDefaultOnToggle.from_any("on")
self.assertTrue(toggle_default)
self.assertTrue(toggle_string)
self.assertTrue(toggle_int)
self.assertTrue(toggle_alias)

View File

@@ -0,0 +1,6 @@
from typing import Literal
from .layout import Layout
class BoxLayout(Layout):
orientation: Literal['horizontal', 'vertical']

View File

@@ -1,8 +1,14 @@
from typing import Any
from typing import Any, Sequence
from .widget import Widget
class Layout(Widget):
@property
def children(self) -> Sequence[Widget]: ...
def add_widget(self, widget: Widget) -> None: ...
def remove_widget(self, widget: Widget) -> None: ...
def do_layout(self, *largs: Any, **kwargs: Any) -> None: ...

View File

@@ -0,0 +1,17 @@
from typing import Any, Callable
class And:
def __init__(self, __type: type, __func: Callable[[Any], bool]) -> None: ...
class Or:
def __init__(self, *args: object) -> None: ...
class Schema:
def __init__(self, __x: object) -> None: ...
class Optional(Schema):
...

View File

@@ -1,8 +1,11 @@
import bisect
import logging
import pathlib
import weakref
from enum import Enum, auto
from typing import Optional, Callable, List, Iterable
from typing import Optional, Callable, List, Iterable, Tuple
from Utils import local_path
from Utils import local_path, open_filename
class Type(Enum):
@@ -49,8 +52,10 @@ class Component:
def __repr__(self):
return f"{self.__class__.__name__}({self.display_name})"
processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str = None):
global processes
import multiprocessing
@@ -58,6 +63,7 @@ def launch_subprocess(func: Callable, name: str = None):
process.start()
processes.add(process)
class SuffixIdentifier:
suffixes: Iterable[str]
@@ -77,6 +83,80 @@ def launch_textclient():
launch_subprocess(CommonClient.run_as_textclient, name="TextClient")
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:
if not apworld_src:
apworld_src = open_filename('Select APWorld file to install', (('APWorld', ('.apworld',)),))
if not apworld_src:
# user closed menu
return
if not apworld_src.endswith(".apworld"):
raise Exception(f"Wrong file format, looking for .apworld. File identified: {apworld_src}")
apworld_path = pathlib.Path(apworld_src)
module_name = pathlib.Path(apworld_path.name).stem
try:
import zipfile
zipfile.ZipFile(apworld_path).open(module_name + "/__init__.py")
except ValueError as e:
raise Exception("Archive appears invalid or damaged.") from e
except KeyError as e:
raise Exception("Archive appears to not be an apworld. (missing __init__.py)") from e
import worlds
if worlds.user_folder is None:
raise Exception("Custom Worlds directory appears to not be writable.")
for world_source in worlds.world_sources:
if apworld_path.samefile(world_source.resolved_path):
# Note that this doesn't check if the same world is already installed.
# It only checks if the user is trying to install the apworld file
# that comes from the installation location (worlds or custom_worlds)
raise Exception(f"APWorld is already installed at {world_source.resolved_path}.")
# TODO: run generic test suite over the apworld.
# TODO: have some kind of version system to tell from metadata if the apworld should be compatible.
target = pathlib.Path(worlds.user_folder) / apworld_path.name
import shutil
shutil.copyfile(apworld_path, target)
# If a module with this name is already loaded, then we can't load it now.
# TODO: We need to be able to unload a world module,
# so the user can update a world without restarting the application.
found_already_loaded = False
for loaded_world in worlds.world_sources:
loaded_name = pathlib.Path(loaded_world.path).stem
if module_name == loaded_name:
found_already_loaded = True
break
if found_already_loaded:
raise Exception(f"Installed APWorld successfully, but '{module_name}' is already loaded,\n"
"so a Launcher restart is required to use the new installation.")
world_source = worlds.WorldSource(str(target), is_zip=True)
bisect.insort(worlds.world_sources, world_source)
world_source.load()
return apworld_path, target
def install_apworld(apworld_path: str = "") -> None:
try:
res = _install_apworld(apworld_path)
if res is None:
logging.info("Aborting APWorld installation.")
return
source, target = res
except Exception as e:
import Utils
Utils.messagebox(e.__class__.__name__, str(e), error=True)
logging.exception(e)
else:
import Utils
logging.info(f"Installed APWorld successfully, copied {source} to {target}.")
Utils.messagebox("Install complete.", f"Installed APWorld from {source}.")
components: List[Component] = [
# Launcher
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
@@ -84,6 +164,7 @@ components: List[Component] = [
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component("Install APWorld", func=install_apworld, file_identifier=SuffixIdentifier(".apworld")),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient),
Component('Links Awakening DX Client', 'LinksAwakeningClient',
file_identifier=SuffixIdentifier('.apladx')),

View File

@@ -1,16 +1,21 @@
import importlib
import logging
import os
import sys
import warnings
import zipimport
import time
import dataclasses
from typing import Dict, List, TypedDict, Optional
from typing import Dict, List, TypedDict
from Utils import local_path, user_path
local_folder = os.path.dirname(__file__)
user_folder = user_path("worlds") if user_path() != local_path() else None
user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
try:
os.makedirs(user_folder, exist_ok=True)
except OSError: # can't access/write?
user_folder = None
__all__ = {
"network_data_package",
@@ -44,7 +49,7 @@ class WorldSource:
path: str # typically relative path from this module
is_zip: bool = False
relative: bool = True # relative to regular world import folder
time_taken: Optional[float] = None
time_taken: float = -1.0
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
@@ -88,7 +93,6 @@ class WorldSource:
print(f"Could not load world {self}:", file=file_like)
traceback.print_exc(file=file_like)
file_like.seek(0)
import logging
logging.exception(file_like.read())
failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
return False
@@ -103,7 +107,11 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
if not entry.name.startswith(("_", ".")):
file_name = entry.name if relative else os.path.join(folder, entry.name)
if entry.is_dir():
world_sources.append(WorldSource(file_name, relative=relative))
init_file_path = os.path.join(entry.path, '__init__.py')
if os.path.isfile(init_file_path):
world_sources.append(WorldSource(file_name, relative=relative))
else:
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
elif entry.is_file() and entry.name.endswith(".apworld"):
world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))

View File

@@ -10,15 +10,15 @@ class ItemDict(TypedDict):
base_id = 82000
item_table: List[ItemDict] = [
{"name": "Stick", "id": base_id + 1, "count": 8, "classification": ItemClassification.progression_skip_balancing},
{"name": "Stick", "id": base_id + 1, "count": 0, "classification": ItemClassification.progression_skip_balancing},
{"name": "Seashell", "id": base_id + 2, "count": 23, "classification": ItemClassification.progression_skip_balancing},
{"name": "Golden Feather", "id": base_id + 3, "count": 0, "classification": ItemClassification.progression},
{"name": "Silver Feather", "id": base_id + 4, "count": 0, "classification": ItemClassification.useful},
{"name": "Bucket", "id": base_id + 5, "count": 0, "classification": ItemClassification.progression},
{"name": "Bait", "id": base_id + 6, "count": 2, "classification": ItemClassification.filler},
{"name": "Fishing Rod", "id": base_id + 7, "count": 2, "classification": ItemClassification.progression},
{"name": "Progressive Fishing Rod", "id": base_id + 7, "count": 2, "classification": ItemClassification.progression},
{"name": "Shovel", "id": base_id + 8, "count": 1, "classification": ItemClassification.progression},
{"name": "Toy Shovel", "id": base_id + 9, "count": 5, "classification": ItemClassification.progression_skip_balancing},
{"name": "Toy Shovel", "id": base_id + 9, "count": 0, "classification": ItemClassification.progression_skip_balancing},
{"name": "Compass", "id": base_id + 10, "count": 1, "classification": ItemClassification.useful},
{"name": "Medal", "id": base_id + 11, "count": 3, "classification": ItemClassification.filler},
{"name": "Shell Necklace", "id": base_id + 12, "count": 1, "classification": ItemClassification.progression},
@@ -36,7 +36,7 @@ item_table: List[ItemDict] = [
{"name": "Headband", "id": base_id + 24, "count": 1, "classification": ItemClassification.progression},
{"name": "Running Shoes", "id": base_id + 25, "count": 1, "classification": ItemClassification.useful},
{"name": "Camping Permit", "id": base_id + 26, "count": 1, "classification": ItemClassification.progression},
{"name": "Walkie Talkie", "id": base_id + 27, "count": 1, "classification": ItemClassification.useful},
{"name": "Walkie Talkie", "id": base_id + 27, "count": 0, "classification": ItemClassification.useful},
# Not in the item pool for now
#{"name": "Boating Manual", "id": base_id + ~, "count": 1, "classification": ItemClassification.filler},
@@ -48,9 +48,9 @@ item_table: List[ItemDict] = [
{"name": "21 Coins", "id": base_id + 31, "count": 2, "classification": ItemClassification.filler},
{"name": "25 Coins", "id": base_id + 32, "count": 7, "classification": ItemClassification.filler},
{"name": "27 Coins", "id": base_id + 33, "count": 1, "classification": ItemClassification.filler},
{"name": "32 Coins", "id": base_id + 34, "count": 1, "classification": ItemClassification.filler},
{"name": "33 Coins", "id": base_id + 35, "count": 6, "classification": ItemClassification.filler},
{"name": "50 Coins", "id": base_id + 36, "count": 1, "classification": ItemClassification.filler},
{"name": "32 Coins", "id": base_id + 34, "count": 1, "classification": ItemClassification.useful},
{"name": "33 Coins", "id": base_id + 35, "count": 6, "classification": ItemClassification.useful},
{"name": "50 Coins", "id": base_id + 36, "count": 1, "classification": ItemClassification.useful},
# Filler item determined by settings
{"name": "13 Coins", "id": base_id + 37, "count": 0, "classification": ItemClassification.filler},

View File

@@ -5,7 +5,7 @@ class LocationInfo(TypedDict):
id: int
inGameId: str
needsShovel: bool
purchase: bool
purchase: int
minGoldenFeathers: int
minGoldenFeathersEasy: int
minGoldenFeathersBucket: int
@@ -17,311 +17,311 @@ location_table: List[LocationInfo] = [
{"name": "Start Beach Seashell",
"id": base_id + 1,
"inGameId": "PickUps.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Seashell",
"id": base_id + 2,
"inGameId": "PickUps.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beach Umbrella Seashell",
"id": base_id + 3,
"inGameId": "PickUps.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Mound Seashell",
"id": base_id + 4,
"inGameId": "PickUps.12",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Seashell",
"id": base_id + 5,
"inGameId": "PickUps.11",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Beach Seashell",
"id": base_id + 6,
"inGameId": "PickUps.18",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Rock Seashell",
"id": base_id + 7,
"inGameId": "PickUps.17",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Beach Seashell",
"id": base_id + 8,
"inGameId": "PickUps.19",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "West River Seashell",
"id": base_id + 9,
"inGameId": "PickUps.10",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "West Riverbank Seashell",
"id": base_id + 10,
"inGameId": "PickUps.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower Riverbank Seashell",
"id": base_id + 11,
"inGameId": "PickUps.23",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Beach Seashell",
"id": base_id + 12,
"inGameId": "PickUps.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "North Coast Seashell",
"id": base_id + 13,
"inGameId": "PickUps.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Boat Cliff Seashell",
"id": base_id + 14,
"inGameId": "PickUps.14",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Boat Isle Mound Seashell",
"id": base_id + 15,
"inGameId": "PickUps.22",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "East Coast Seashell",
"id": base_id + 16,
"inGameId": "PickUps.21",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "House North Beach Seashell",
"id": base_id + 17,
"inGameId": "PickUps.16",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island North Seashell",
"id": base_id + 18,
"inGameId": "PickUps.13",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island South Seashell",
"id": base_id + 19,
"inGameId": "PickUps.15",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Beach Seashell",
"id": base_id + 20,
"inGameId": "PickUps.1",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Seashell",
"id": base_id + 126,
"inGameId": "PickUps.20",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path Seashell",
"id": base_id + 127,
"inGameId": "PickUps.9",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Visitor's Center Shop
{"name": "Visitor's Center Shop Golden Feather 1",
"id": base_id + 21,
"inGameId": "CampRangerNPC[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 40,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Shop Golden Feather 2",
"id": base_id + 22,
"inGameId": "CampRangerNPC[1]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 40,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Shop Hat",
"id": base_id + 23,
"inGameId": "CampRangerNPC[9]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Tough Bird Salesman
{"name": "Tough Bird Salesman Golden Feather 1",
"id": base_id + 24,
"inGameId": "ToughBirdNPC (1)[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 2",
"id": base_id + 25,
"inGameId": "ToughBirdNPC (1)[1]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 3",
"id": base_id + 26,
"inGameId": "ToughBirdNPC (1)[2]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 4",
"id": base_id + 27,
"inGameId": "ToughBirdNPC (1)[3]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman (400 Coins)",
"id": base_id + 28,
"inGameId": "ToughBirdNPC (1)[9]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 400,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Beachstickball
{"name": "Beachstickball (10 Hits)",
"id": base_id + 29,
"inGameId": "VolleyballOpponent[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball (20 Hits)",
"id": base_id + 30,
"inGameId": "VolleyballOpponent[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball (30 Hits)",
"id": base_id + 31,
"inGameId": "VolleyballOpponent[2]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Misc Item Locations
{"name": "Shovel Kid Trade",
"id": base_id + 32,
"inGameId": "Frog_StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Compass Guy",
"id": base_id + 33,
"inGameId": "Fox_WalkingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak Bucket Rock",
"id": base_id + 34,
"inGameId": "Tools.23",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands Bucket Rock",
"id": base_id + 35,
"inGameId": "Tools.42",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Bill the Walrus Fisherman",
"id": base_id + 36,
"inGameId": "SittingNPC (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Catch 3 Fish Reward",
"id": base_id + 37,
"inGameId": "FishBuyer[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Catch All Fish Reward",
"id": base_id + 38,
"inGameId": "FishBuyer[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 7, "minGoldenFeathersEasy": 9, "minGoldenFeathersBucket": 7},
{"name": "Permit Guy Bribe",
"id": base_id + 39,
"inGameId": "CamperNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Catch Fish with Permit",
"id": base_id + 129,
"inGameId": "Player[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Return Camping Permit",
"id": base_id + 130,
"inGameId": "CamperNPC[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Original Pickaxe Locations
{"name": "Blocked Mine Pickaxe 1",
"id": base_id + 40,
"inGameId": "Tools.31",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blocked Mine Pickaxe 2",
"id": base_id + 41,
"inGameId": "Tools.32",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blocked Mine Pickaxe 3",
"id": base_id + 42,
"inGameId": "Tools.33",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Toy Shovel Locations
{"name": "Blackwood Trail Lookout Toy Shovel",
"id": base_id + 43,
"inGameId": "PickUps.27",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Beach Toy Shovel",
"id": base_id + 44,
"inGameId": "PickUps.30",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Beach Toy Shovel",
"id": base_id + 45,
"inGameId": "PickUps.29",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blackwood Trail Rock Toy Shovel",
"id": base_id + 46,
"inGameId": "PickUps.26",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Cliff Toy Shovel",
"id": base_id + 128,
"inGameId": "PickUps.28",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Stick Locations
{"name": "Secret Island Beach Trail Stick",
"id": base_id + 47,
"inGameId": "PickUps.25",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Below Lighthouse Walkway Stick",
"id": base_id + 48,
"inGameId": "Tools.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Rocky Pool Sand Stick",
"id": base_id + 49,
"inGameId": "Tools.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Cliff Overlooking West River Waterfall Stick",
"id": base_id + 50,
"inGameId": "Tools.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 0},
{"name": "Trail to Tough Bird Salesman Stick",
"id": base_id + 51,
"inGameId": "Tools.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Beach Stick",
"id": base_id + 52,
"inGameId": "Tools.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball Court Stick",
"id": base_id + 53,
"inGameId": "VolleyballMinigame.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Stick Under Sid Beach Umbrella",
"id": base_id + 54,
"inGameId": "Tools.1",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Boating
@@ -333,377 +333,377 @@ location_table: List[LocationInfo] = [
{"name": "Boat Challenge Reward",
"id": base_id + 56,
"inGameId": "DeerKidBoat[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Not a location for now, corresponding with the Boating Manual
# {"name": "Receive Boating Manual",
# "id": base_id + 133,
# "inGameId": "DadDeer[1]",
# "needsShovel": False, "purchase": False,
# "needsShovel": False, "purchase": 0,
# "minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Map Locations
{"name": "Outlook Point Dog Gift",
"id": base_id + 57,
"inGameId": "Dog_WalkingNPC_BlueEyed[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Original Clothes Locations
{"name": "Collect 15 Seashells",
"id": base_id + 58,
"inGameId": "LittleKidNPCVariant (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Return to Shell Kid",
"id": base_id + 132,
"inGameId": "LittleKidNPCVariant (1)[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Taylor the Turtle Headband Gift",
"id": base_id + 59,
"inGameId": "Turtle_WalkingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Sue the Rabbit Shoes Reward",
"id": base_id + 60,
"inGameId": "Bunny_WalkingNPC (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Purchase Sunhat",
"id": base_id + 61,
"inGameId": "SittingNPC[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Golden Feather Locations
{"name": "Blackwood Forest Golden Feather",
"id": base_id + 62,
"inGameId": "Feathers.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Ranger May Shell Necklace Golden Feather",
"id": base_id + 63,
"inGameId": "AuntMayNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sand Castle Golden Feather",
"id": base_id + 64,
"inGameId": "SandProvince.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Artist Golden Feather",
"id": base_id + 65,
"inGameId": "StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Visitor Camp Rock Golden Feather",
"id": base_id + 66,
"inGameId": "Feathers.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Outlook Cliff Golden Feather",
"id": base_id + 67,
"inGameId": "Feathers.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Cliff Golden Feather",
"id": base_id + 68,
"inGameId": "Feathers.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 0},
# Original Silver Feather Locations
{"name": "Secret Island Peak",
"id": base_id + 69,
"inGameId": "PickUps.24",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 5, "minGoldenFeathersEasy": 7, "minGoldenFeathersBucket": 7},
{"name": "Wristwatch Trade",
"id": base_id + 70,
"inGameId": "Goat_StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Golden Chests
{"name": "Lighthouse Golden Chest",
"id": base_id + 71,
"inGameId": "Feathers.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 3, "minGoldenFeathersBucket": 0},
{"name": "Outlook Golden Chest",
"id": base_id + 72,
"inGameId": "Feathers.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower Golden Chest",
"id": base_id + 73,
"inGameId": "Feathers.5",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Cliff Golden Chest",
"id": base_id + 74,
"inGameId": "Feathers.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 10, "minGoldenFeathersBucket": 10},
# Chests
{"name": "Blackwood Cliff Chest",
"id": base_id + 75,
"inGameId": "Coins.22",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "White Coast Trail Chest",
"id": base_id + 76,
"inGameId": "Coins.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Chest",
"id": base_id + 77,
"inGameId": "Coins.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Buried Treasure Chest",
"id": base_id + 78,
"inGameId": "Coins.46",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Cliff Chest",
"id": base_id + 79,
"inGameId": "Coins.9",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Buried Chest",
"id": base_id + 80,
"inGameId": "Coins.94",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Hidden Chest",
"id": base_id + 81,
"inGameId": "Coins.42",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Chest",
"id": base_id + 82,
"inGameId": "Coins.10",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 2},
{"name": "Caravan Cliff Chest",
"id": base_id + 83,
"inGameId": "Coins.12",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Caravan Arch Chest",
"id": base_id + 84,
"inGameId": "Coins.11",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "King Buried Treasure Chest",
"id": base_id + 85,
"inGameId": "Coins.41",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path Buried Chest",
"id": base_id + 86,
"inGameId": "Coins.48",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path West Chest",
"id": base_id + 87,
"inGameId": "Coins.33",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path East Chest",
"id": base_id + 88,
"inGameId": "Coins.62",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "West Waterfall Chest",
"id": base_id + 89,
"inGameId": "Coins.20",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower West Cliff Chest",
"id": base_id + 90,
"inGameId": "PickUps.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Bucket Path Chest",
"id": base_id + 91,
"inGameId": "Coins.50",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Bucket Cliff Chest",
"id": base_id + 92,
"inGameId": "Coins.49",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "In Her Shadow Buried Treasure Chest",
"id": base_id + 93,
"inGameId": "Feathers.9",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Buried Chest",
"id": base_id + 94,
"inGameId": "Coins.86",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Chest",
"id": base_id + 95,
"inGameId": "Coins.64",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "House North Beach Chest",
"id": base_id + 96,
"inGameId": "Coins.65",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "East Coast Chest",
"id": base_id + 97,
"inGameId": "Coins.98",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Fisherman's Boat Chest 1",
"id": base_id + 99,
"inGameId": "Boat.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Fisherman's Boat Chest 2",
"id": base_id + 100,
"inGameId": "Boat.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island Chest",
"id": base_id + 101,
"inGameId": "Coins.31",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "West River Waterfall Head Chest",
"id": base_id + 102,
"inGameId": "Coins.34",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building Chest",
"id": base_id + 103,
"inGameId": "Coins.104",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building West Chest",
"id": base_id + 104,
"inGameId": "Coins.109",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building East Chest",
"id": base_id + 105,
"inGameId": "Coins.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak West Chest",
"id": base_id + 106,
"inGameId": "Coins.21",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Hawk Peak East Buried Chest",
"id": base_id + 107,
"inGameId": "Coins.76",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Hawk Peak Northeast Chest",
"id": base_id + 108,
"inGameId": "Coins.79",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Northern East Coast Chest",
"id": base_id + 109,
"inGameId": "Coins.45",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 0},
{"name": "North Coast Chest",
"id": base_id + 110,
"inGameId": "Coins.28",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Coast Buried Chest",
"id": base_id + 111,
"inGameId": "Coins.47",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Small South Island Buried Chest",
"id": base_id + 112,
"inGameId": "Coins.87",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Bottom Chest",
"id": base_id + 113,
"inGameId": "Coins.88",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Treehouse Chest",
"id": base_id + 114,
"inGameId": "Coins.89",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 1},
{"name": "Sunhat Island Buried Chest",
"id": base_id + 115,
"inGameId": "Coins.112",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands South Buried Chest",
"id": base_id + 116,
"inGameId": "Coins.119",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands West Chest",
"id": base_id + 117,
"inGameId": "Coins.121",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands North Buried Chest",
"id": base_id + 118,
"inGameId": "Coins.117",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands East Chest",
"id": base_id + 119,
"inGameId": "Coins.120",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands South Hidden Chest",
"id": base_id + 120,
"inGameId": "Coins.124",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "A Stormy View Buried Treasure Chest",
"id": base_id + 121,
"inGameId": "Coins.113",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands Ruins Buried Chest",
"id": base_id + 122,
"inGameId": "Coins.118",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 4, "minGoldenFeathersBucket": 0},
# Race Rewards
{"name": "Lighthouse Race Reward",
"id": base_id + 123,
"inGameId": "RaceOpponent[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 3, "minGoldenFeathersBucket": 1},
{"name": "Old Building Race Reward",
"id": base_id + 124,
"inGameId": "RaceOpponent[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak Race Reward",
"id": base_id + 125,
"inGameId": "RaceOpponent[2]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 7, "minGoldenFeathersEasy": 9, "minGoldenFeathersBucket": 7},
{"name": "Lose Race Gift",
"id": base_id + 131,
"inGameId": "RaceOpponent[9]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
]

View File

@@ -1,5 +1,5 @@
from dataclasses import dataclass
from Options import Choice, PerGameCommonOptions, Range, StartInventoryPool, Toggle
from Options import Choice, OptionGroup, PerGameCommonOptions, Range, StartInventoryPool, Toggle, DefaultOnToggle
class Goal(Choice):
"""Choose the end goal.
@@ -22,8 +22,10 @@ class CoinsInShops(Toggle):
default = False
class GoldenFeathers(Range):
"""Number of Golden Feathers in the item pool.
(Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)"""
"""
Number of Golden Feathers in the item pool.
(Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)
"""
display_name = "Golden Feathers"
range_start = 0
range_end = 20
@@ -43,6 +45,20 @@ class Buckets(Range):
range_end = 2
default = 2
class Sticks(Range):
"""Number of Sticks in the item pool."""
display_name = "Sticks"
range_start = 1
range_end = 8
default = 8
class ToyShovels(Range):
"""Number of Toy Shovels in the item pool."""
display_name = "Toy Shovels"
range_start = 1
range_end = 5
default = 5
class GoldenFeatherProgression(Choice):
"""Determines which locations are considered in logic based on the required amount of golden feathers to reach them.
Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting.
@@ -76,6 +92,40 @@ class FillerCoinAmount(Choice):
option_50_coins = 9
default = 1
class RandomWalkieTalkie(DefaultOnToggle):
"""
When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location.
This item usually allows the player to locate Avery around the map or restart a race.
"""
display_name = "Randomize Walkie Talkie"
class EasierRaces(Toggle):
"""When enabled, the Running Shoes will be added as a logical requirement for beating any of the races."""
display_name = "Easier Races"
class ShopCheckLogic(Choice):
"""Determines which items will be added as logical requirements to making certain purchases in shops."""
display_name = "Shop Check Logic"
option_nothing = 0
option_fishing_rod = 1
option_shovel = 2
option_fishing_rod_and_shovel = 3
option_golden_fishing_rod = 4
option_golden_fishing_rod_and_shovel = 5
default = 1
class MinShopCheckLogic(Choice):
"""
Determines the minimum cost of a shop item that will have the shop check logic applied to it.
If the cost of a shop item is less than this value, no items will be required to access it.
This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value.
"""
display_name = "Minimum Shop Check Logic Application"
option_40_coins = 0
option_100_coins = 1
option_400_coins = 2
default = 1
@dataclass
class ShortHikeOptions(PerGameCommonOptions):
start_inventory_from_pool: StartInventoryPool
@@ -84,6 +134,37 @@ class ShortHikeOptions(PerGameCommonOptions):
golden_feathers: GoldenFeathers
silver_feathers: SilverFeathers
buckets: Buckets
sticks: Sticks
toy_shovels: ToyShovels
golden_feather_progression: GoldenFeatherProgression
cost_multiplier: CostMultiplier
filler_coin_amount: FillerCoinAmount
random_walkie_talkie: RandomWalkieTalkie
easier_races: EasierRaces
shop_check_logic: ShopCheckLogic
min_shop_check_logic: MinShopCheckLogic
shorthike_option_groups = [
OptionGroup("General Options", [
Goal,
FillerCoinAmount,
RandomWalkieTalkie
]),
OptionGroup("Logic Options", [
GoldenFeatherProgression,
EasierRaces
]),
OptionGroup("Item Pool Options", [
GoldenFeathers,
SilverFeathers,
Buckets,
Sticks,
ToyShovels
]),
OptionGroup("Shop Options", [
CoinsInShops,
CostMultiplier,
ShopCheckLogic,
MinShopCheckLogic
])
]

View File

@@ -1,4 +1,5 @@
from worlds.generic.Rules import forbid_items_for_player, add_rule
from worlds.shorthike.Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
def create_rules(self, location_table):
multiworld = self.multiworld
@@ -11,11 +12,23 @@ def create_rules(self, location_table):
forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Maps'], player)
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Shovel", player))
# Shop Rules
if loc["purchase"] and not options.coins_in_shops:
forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Coins'], player)
if loc["purchase"] >= get_min_shop_logic_cost(self) and options.shop_check_logic != ShopCheckLogic.option_nothing:
if options.shop_check_logic in {ShopCheckLogic.option_fishing_rod, ShopCheckLogic.option_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Progressive Fishing Rod", player))
if options.shop_check_logic in {ShopCheckLogic.option_golden_fishing_rod, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Progressive Fishing Rod", player, 2))
if options.shop_check_logic in {ShopCheckLogic.option_shovel, ShopCheckLogic.option_fishing_rod_and_shovel, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Shovel", player))
# Minimum Feather Rules
if options.golden_feather_progression != 2:
if options.golden_feather_progression != GoldenFeatherProgression.option_hard:
min_feathers = get_min_feathers(self, loc["minGoldenFeathers"], loc["minGoldenFeathersEasy"])
if options.buckets > 0 and loc["minGoldenFeathersBucket"] < min_feathers:
@@ -32,11 +45,11 @@ def create_rules(self, location_table):
# Fishing Rules
add_rule(multiworld.get_location("Catch 3 Fish Reward", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player))
add_rule(multiworld.get_location("Catch Fish with Permit", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player))
add_rule(multiworld.get_location("Catch All Fish Reward", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player, 2))
# Misc Rules
add_rule(multiworld.get_location("Return Camping Permit", player),
@@ -59,15 +72,34 @@ def create_rules(self, location_table):
lambda state: state.has("Stick", player))
add_rule(multiworld.get_location("Beachstickball (30 Hits)", player),
lambda state: state.has("Stick", player))
# Race Rules
if options.easier_races:
add_rule(multiworld.get_location("Lighthouse Race Reward", player),
lambda state: state.has("Running Shoes", player))
add_rule(multiworld.get_location("Old Building Race Reward", player),
lambda state: state.has("Running Shoes", player))
add_rule(multiworld.get_location("Hawk Peak Race Reward", player),
lambda state: state.has("Running Shoes", player))
def get_min_feathers(self, min_golden_feathers, min_golden_feathers_easy):
options = self.options
min_feathers = min_golden_feathers
if options.golden_feather_progression == 0:
if options.golden_feather_progression == GoldenFeatherProgression.option_easy:
min_feathers = min_golden_feathers_easy
if min_feathers > options.golden_feathers:
if options.goal != 1 and options.goal != 3:
if options.goal not in {Goal.option_help_everyone, Goal.option_photo}:
min_feathers = options.golden_feathers
return min_feathers
def get_min_shop_logic_cost(self):
options = self.options
if options.min_shop_check_logic == MinShopCheckLogic.option_40_coins:
return 40
elif options.min_shop_check_logic == MinShopCheckLogic.option_100_coins:
return 100
elif options.min_shop_check_logic == MinShopCheckLogic.option_400_coins:
return 400

View File

@@ -1,12 +1,11 @@
from collections import Counter
from typing import ClassVar, Dict, Any, Type
from BaseClasses import Region, Location, Item, Tutorial
from BaseClasses import ItemClassification, Region, Location, Item, Tutorial
from Options import PerGameCommonOptions
from worlds.AutoWorld import World, WebWorld
from .Items import item_table, group_table, base_id
from .Locations import location_table
from .Rules import create_rules, get_min_feathers
from .Options import ShortHikeOptions
from .Options import ShortHikeOptions, shorthike_option_groups
class ShortHikeWeb(WebWorld):
theme = "ocean"
@@ -18,6 +17,7 @@ class ShortHikeWeb(WebWorld):
"setup/en",
["Chandler"]
)]
option_groups = shorthike_option_groups
class ShortHikeWorld(World):
"""
@@ -47,9 +47,14 @@ class ShortHikeWorld(World):
item_id: int = self.item_name_to_id[name]
id = item_id - base_id - 1
return ShortHikeItem(name, item_table[id]["classification"], item_id, player=self.player)
classification = item_table[id]["classification"]
if self.options.easier_races and name == "Running Shoes":
classification = ItemClassification.progression
return ShortHikeItem(name, classification, item_id, player=self.player)
def create_items(self) -> None:
itempool = []
for item in item_table:
count = item["count"]
@@ -57,18 +62,28 @@ class ShortHikeWorld(World):
continue
else:
for i in range(count):
self.multiworld.itempool.append(self.create_item(item["name"]))
itempool.append(self.create_item(item["name"]))
feather_count = self.options.golden_feathers
if self.options.goal == 1 or self.options.goal == 3:
if feather_count < 12:
feather_count = 12
junk = 45 - self.options.silver_feathers - feather_count - self.options.buckets
self.multiworld.itempool += [self.create_item(self.get_filler_item_name()) for _ in range(junk)]
self.multiworld.itempool += [self.create_item("Golden Feather") for _ in range(feather_count)]
self.multiworld.itempool += [self.create_item("Silver Feather") for _ in range(self.options.silver_feathers)]
self.multiworld.itempool += [self.create_item("Bucket") for _ in range(self.options.buckets)]
itempool += [self.create_item("Golden Feather") for _ in range(feather_count)]
itempool += [self.create_item("Silver Feather") for _ in range(self.options.silver_feathers)]
itempool += [self.create_item("Bucket") for _ in range(self.options.buckets)]
itempool += [self.create_item("Stick") for _ in range(self.options.sticks)]
itempool += [self.create_item("Toy Shovel") for _ in range(self.options.toy_shovels)]
if self.options.random_walkie_talkie:
itempool.append(self.create_item("Walkie Talkie"))
else:
self.multiworld.get_location("Lose Race Gift", self.player).place_locked_item(self.create_item("Walkie Talkie"))
junk = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
itempool += [self.create_item(self.get_filler_item_name()) for _ in range(junk)]
self.multiworld.itempool += itempool
def create_regions(self) -> None:
menu_region = Region("Menu", self.player, self.multiworld)
@@ -92,20 +107,23 @@ class ShortHikeWorld(World):
self.multiworld.completion_condition[self.player] = lambda state: state.has("Golden Feather", self.player, 12)
elif self.options.goal == "races":
# Races
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, get_min_feathers(self, 7, 9))
or (state.has("Bucket", self.player) and state.has("Golden Feather", self.player, 7)))
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Hawk Peak Race Reward", self.player)
elif self.options.goal == "help_everyone":
# Help Everyone
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, 12)
and state.has("Toy Shovel", self.player) and state.has("Camping Permit", self.player)
and state.has("Motorboat Key", self.player) and state.has("Headband", self.player)
and state.has("Wristwatch", self.player) and state.has("Seashell", self.player, 15)
and state.has("Shell Necklace", self.player))
self.multiworld.completion_condition[self.player] = lambda state: (state.can_reach_location("Collect 15 Seashells", self.player)
and state.has("Golden Feather", self.player, 12)
and state.can_reach_location("Tough Bird Salesman (400 Coins)", self.player)
and state.can_reach_location("Ranger May Shell Necklace Golden Feather", self.player)
and state.can_reach_location("Sue the Rabbit Shoes Reward", self.player)
and state.can_reach_location("Wristwatch Trade", self.player)
and state.can_reach_location("Return Camping Permit", self.player)
and state.can_reach_location("Boat Challenge Reward", self.player)
and state.can_reach_location("Shovel Kid Trade", self.player)
and state.can_reach_location("Purchase Sunhat", self.player)
and state.can_reach_location("Artist Golden Feather", self.player))
elif self.options.goal == "fishmonger":
# Fishmonger
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, get_min_feathers(self, 7, 9))
or (state.has("Bucket", self.player) and state.has("Golden Feather", self.player, 7))
and state.has("Fishing Rod", self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Catch All Fish Reward", self.player)
def set_rules(self):
create_rules(self, location_table)
@@ -117,6 +135,9 @@ class ShortHikeWorld(World):
"goal": int(options.goal),
"logicLevel": int(options.golden_feather_progression),
"costMultiplier": int(options.cost_multiplier),
"shopCheckLogic": int(options.shop_check_logic),
"minShopCheckLogic": int(options.min_shop_check_logic),
"easierRaces": bool(options.easier_races),
}
slot_data = {

View File

@@ -4,7 +4,6 @@
- A Short Hike: [Steam](https://store.steampowered.com/app/1055540/A_Short_Hike/)
- The Epic Games Store or itch.io version of A Short Hike will also work.
- A Short Hike Modding Tools: [GitHub](https://github.com/BrandenEK/AShortHike.ModdingTools)
- A Short Hike Randomizer: [GitHub](https://github.com/BrandenEK/AShortHike.Randomizer)
## Optional Software
@@ -14,18 +13,13 @@
## Installation
1. Open the [Modding Tools GitHub page](https://github.com/BrandenEK/AShortHike.ModdingTools/), and follow
the installation instructions. After this step, your `A Short Hike/` folder should have an empty `Modding/` subfolder.
2. After the Modding Tools have been installed, download the
[Randomizer](https://github.com/BrandenEK/AShortHike.Randomizer/releases) zip, extract it, and move the contents
of the `Randomizer/` folder into your `Modding/` folder. After this step, your `Modding/` folder should have
`data/` and `plugins/` subfolders.
Open the [Randomizer Repository](https://github.com/BrandenEK/AShortHike.Randomizer) and follow
the installation instructions listed there.
## Connecting
A Short Hike will prompt you with the server details when a new game is started or a previous one is continued.
Enter in the Server Port, Name, and Password (optional) in the popup menu that appears and hit connect.
Enter in the Server Address and Port, Name, and Password (optional) in the popup menu that appears and hit connect.
## Tracking

View File

@@ -1462,8 +1462,6 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
lambda state: has_mask(state, player, options))
# Ziggurat
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),

View File

@@ -304,8 +304,6 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
lambda state: has_mask(state, player, options))
# nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))

View File

@@ -1,7 +1,8 @@
from collections import defaultdict
from functools import lru_cache
from typing import Dict, List, Set, Tuple
from Utils import cache_argsless
from .item_definition_classes import (
CATEGORY_NAME_MAPPINGS,
DoorItemDefinition,
@@ -260,17 +261,17 @@ def get_parent_progressive_item(item_name: str) -> str:
return _progressive_lookup.get(item_name, item_name)
@lru_cache
@cache_argsless
def get_vanilla() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_vanilla_logic())
@lru_cache
@cache_argsless
def get_sigma_normal() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_sigma_normal_logic())
@lru_cache
@cache_argsless
def get_sigma_expert() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_sigma_expert_logic())

View File

@@ -1,4 +1,3 @@
from functools import lru_cache
from math import floor
from pkgutil import get_data
from random import random
@@ -103,10 +102,15 @@ def parse_lambda(lambda_string) -> WitnessRule:
return lambda_set
@lru_cache(maxsize=None)
_adjustment_file_cache = dict()
def get_adjustment_file(adjustment_file: str) -> List[str]:
data = get_data(__name__, adjustment_file).decode("utf-8")
return [line.strip() for line in data.split("\n")]
if adjustment_file not in _adjustment_file_cache:
data = get_data(__name__, adjustment_file).decode("utf-8")
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.split("\n")]
return _adjustment_file_cache[adjustment_file]
def get_disable_unrandomized_list() -> List[str]: