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@@ -115,7 +115,7 @@ def get_relic_count(state: CollectionState, world: World, relic: str) -> int:
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# Only use for rifts
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def can_clear_act(state: CollectionState, world: World, act_entrance: str) -> bool:
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entrance: Entrance = world.multiworld.get_entrance(act_entrance, world.player)
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if not state.can_reach(entrance.connected_region, player=world.player):
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if not state.can_reach(entrance.connected_region, "Region", world.player):
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return False
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if "Free Roam" in entrance.connected_region.name:
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