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Put together a table showing the vanilla-expected stats for each area
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@@ -17,6 +17,39 @@ class EncounterData(NamedTuple):
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stick_required: bool = True # by default, you need a stick. but for some, you may not need one if you have alts
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# the vanilla stats you are expected to have to get through an area, based on where they are in vanilla
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class AreaStats(NamedTuple):
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att_level: int
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def_level: int
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potion_level: int # all 3 are before your first bonfire after getting the upgrade page, third costs 1k
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hp_level: int
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sp_level: int
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mp_level: int
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area_data: Dict[str, AreaStats] = {
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# The upgrade page is right by the Well entrance. Upper Overworld by the chest in the top right might need something
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"Overworld": AreaStats(1, 1, 1, 1, 1, 1),
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"East Forest": AreaStats(1, 1, 1, 1, 1, 1),
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# learn how to upgrade
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"Beneath the Well": AreaStats(2, 1, 3, 3, 1, 1),
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"Dark Tomb": AreaStats(2, 2, 3, 3, 1, 1),
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"West Garden": AreaStats(2, 3, 3, 3, 1, 1),
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"Garden Knight": AreaStats(3, 3, 3, 3, 2, 1),
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# get the wand here
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"Beneath the Vault": AreaStats(3, 3, 3, 3, 2, 1),
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"Eastern Vault Fortress": AreaStats(3, 3, 3, 4, 3, 2),
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"Frog's Domain": AreaStats(3, 4, 3, 5, 3, 3),
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# the second half of Atoll is the part you need the stats for, so putting it after frogs
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"Ruined Atoll": AreaStats(4, 4, 3, 5, 3, 3),
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"Library": AreaStats(4, 4, 3, 5, 3, 3),
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"Quarry": AreaStats(5, 4, 3, 5, 3, 3),
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"Rooted Ziggurat": AreaStats(5, 5, 3, 5, 3, 3),
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"Swamp": AreaStats(1, 1, 1, 1, 1, 1),
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"Cathedral": AreaStats(1, 1, 1, 1, 1, 1),
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}
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# general requirements for enemy encounters in the game, for use in determining whether you can access a chest
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enemy_encounters: Dict[str, EncounterData] = {
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# pink and blue slimes really only need a stick
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