Merge branch 'main' into tunc-logic-rules-redux

This commit is contained in:
Scipio Wright
2024-06-15 23:16:53 -04:00
committed by GitHub
8 changed files with 37 additions and 26 deletions

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@@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str:
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
def main(args=None):
def main(args=None) -> Tuple[argparse.Namespace, int]:
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
if __name__ == "__main__" and "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded before logging init.")
@@ -237,8 +237,7 @@ def main(args=None):
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f)
from Main import main as ERmain
return ERmain(erargs, seed)
return erargs, seed
def read_weights_yamls(path) -> Tuple[Any, ...]:
@@ -547,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
if __name__ == '__main__':
import atexit
confirmation = atexit.register(input, "Press enter to close.")
multiworld = main()
erargs, seed = main()
from Main import main as ERmain
multiworld = ERmain(erargs, seed)
if __debug__:
import gc
import sys

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@@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str],
with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir:
import Generate
import Main
for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml"
@@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str],
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir,
"--outputpath", output_dir]
Generate.main()
Main.main(*Generate.main())
output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1
final_file = dest / output_files[0].name

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@@ -9,6 +9,7 @@ from pathlib import Path
from tempfile import TemporaryDirectory
import Generate
import Main
class TestGenerateMain(unittest.TestCase):
@@ -58,7 +59,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.abs_input_dir),
'--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Generate.main()
Main.main(*Generate.main())
self.assertOutput(self.output_tempdir.name)
@@ -67,7 +68,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.rel_input_dir),
'--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Generate.main()
Main.main(*Generate.main())
self.assertOutput(self.output_tempdir.name)
@@ -86,7 +87,7 @@ class TestGenerateMain(unittest.TestCase):
sys.argv = [sys.argv[0], '--seed', '0',
'--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
Generate.main()
Main.main(*Generate.main())
finally:
user_path.cached_path = user_path_backup

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@@ -7,7 +7,7 @@ import typing
import bsdiff4
import settings
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
from Fill import fill_restrictive
from worlds.AutoWorld import WebWorld, World
from .Common import *
@@ -24,7 +24,7 @@ from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
create_regions_from_ladxr, get_locations_to_id)
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
from .Rom import LADXDeltaPatch
from .Rom import LADXDeltaPatch, get_base_rom_path
DEVELOPER_MODE = False
@@ -433,6 +433,12 @@ class LinksAwakeningWorld(World):
return "TRADING_ITEM_LETTER"
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def generate_output(self, output_directory: str):
# copy items back to locations
for r in self.multiworld.get_regions(self.player):

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@@ -661,6 +661,9 @@ class PokemonRedBlueWorld(World):
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
"split_card_key": self.multiworld.split_card_key[self.player].value,
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
}

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@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
## Optional Software
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configuring BizHawk
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Open PopTracker, and load the Pokémon Red and Blue pack.
3. Click on the "AP" symbol at the top.
4. Enter the AP address, slot name and password.

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@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
## Software Opcional
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configurando BizHawk
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
3. Haz clic en el símbolo "AP" en la parte superior.
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).

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@@ -399,6 +399,16 @@ class WitnessPlayerLogic:
mnt_lasers = world.options.mountain_lasers
chal_lasers = world.options.challenge_lasers
# Victory Condition
if victory == "elevator":
self.VICTORY_LOCATION = "0x3D9A9"
elif victory == "challenge":
self.VICTORY_LOCATION = "0x0356B"
elif victory == "mountain_box_short":
self.VICTORY_LOCATION = "0x09F7F"
elif victory == "mountain_box_long":
self.VICTORY_LOCATION = "0xFFF00"
# Exclude panels from the post-game if shuffle_postgame is false.
if not world.options.shuffle_postgame:
adjustment_linesets_in_order += self.handle_postgame(world)
@@ -418,17 +428,6 @@ class WitnessPlayerLogic:
if not victory == "challenge":
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
# Victory Condition
if victory == "elevator":
self.VICTORY_LOCATION = "0x3D9A9"
elif victory == "challenge":
self.VICTORY_LOCATION = "0x0356B"
elif victory == "mountain_box_short":
self.VICTORY_LOCATION = "0x09F7F"
elif victory == "mountain_box_long":
self.VICTORY_LOCATION = "0xFFF00"
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
@@ -874,7 +873,7 @@ class WitnessPlayerLogic:
self.PRECOMPLETED_LOCATIONS = set()
self.EXCLUDED_LOCATIONS = set()
self.ADDED_CHECKS = set()
self.VICTORY_LOCATION = "0x0356B"
self.VICTORY_LOCATION: str
self.ALWAYS_EVENT_NAMES_BY_HEX = {
"0x00509": "+1 Laser (Symmetry Laser)",