Added Recipe: Excited Photonic Matter

This commit is contained in:
Jarno Westhof
2025-08-29 21:59:58 +02:00
parent 64fcfc7cc1
commit d8836c901f
2 changed files with 4 additions and 2 deletions

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@@ -575,7 +575,8 @@ class GameLogic:
#Recipe("Ficsonium", "Particle Accelerator", ("Plutonium Waste", "Singularity Cell"), additional_outputs=("Ficsonium", )),
Recipe("Dark Matter Crystal", "Particle Accelerator", ("Diamonds", ), additional_outputs=("Dark Matter Crystal", )),
Recipe("Dark Matter Crystallization", "Particle Accelerator", additional_outputs=("Dark Matter Crystal", )),
Recipe("Dark Matter Trap", "Particle Accelerator", ("Time Crystal", ), additional_outputs=("Dark Matter Crystal", ))),
Recipe("Dark Matter Trap", "Particle Accelerator", ("Time Crystal", ), additional_outputs=("Dark Matter Crystal", )),
Recipe("Dark Matter Residue", "Converter", ("Reanimated SAM", ) )),
"Superposition Oscillator": (
Recipe("Superposition Oscillator", "Quantum Encoder", ("Dark Matter Residue", "Excited Photonic Matter", "Dark Matter Crystal", "Crystal Oscillator", "Alclad Aluminum Sheet")), ),
"Neural-Quantum Processor": (

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@@ -472,8 +472,9 @@ class Items:
"Recipe: Nobelisk Detonator": ItemData(G.Recipe, 1338465, C.progression),
"Recipe: Portable Miner": ItemData(G.Recipe, 1338466, C.progression),
#
"Recipe: Dark Matter Residue": ItemData(G.Recipe, 1338467, C.progression),
#1338467 - 1338599 Reserved for future recipes
#1338468 - 1338599 Reserved for future recipes
#1338400 - 1338899 buildings / others
"Building: Constructor": ItemData(G.Building, 1338600, C.progression), # unlocked by default
"Building: Assembler": ItemData(G.Building, 1338601, C.progression),