Add combat rules to beneath the vault

This commit is contained in:
Scipio Wright
2024-07-11 22:34:02 -04:00
parent df055ee789
commit d67f4a3fc1

View File

@@ -771,7 +771,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
regions["Fortress Courtyard Upper"].connect(
connecting_region=regions["Fortress Exterior from Overworld"])
regions["Beneath the Vault Ladder Exit"].connect(
btv_front_to_main = regions["Beneath the Vault Ladder Exit"].connect(
connecting_region=regions["Beneath the Vault Main"],
rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
and has_lantern(state, world))
@@ -781,7 +781,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
regions["Beneath the Vault Main"].connect(
connecting_region=regions["Beneath the Vault Back"])
regions["Beneath the Vault Back"].connect(
btv_back_to_main = regions["Beneath the Vault Back"].connect(
connecting_region=regions["Beneath the Vault Main"],
rule=lambda state: has_lantern(state, world))
@@ -1248,6 +1248,14 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
set_rule(wg_checkpoint_to_before_boss,
lambda state: has_combat_reqs("West Garden", state, player))
add_rule(btv_front_to_main,
lambda state: has_combat_reqs("Beneath the Vault", state, player))
add_rule(btv_back_to_main,
lambda state: has_combat_reqs("Beneath the Vault", state, player))
set_rule(fort_grave_entry_to_combat,
lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
set_rule(quarry_entry_to_main,
lambda state: has_combat_reqs("Quarry", state, player))
set_rule(quarry_back_to_main,
@@ -1257,9 +1265,6 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
set_rule(monastery_front_to_back,
lambda state: has_combat_reqs("Quarry", state, player))
set_rule(fort_grave_entry_to_combat,
lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
# for spots where you can go into and come out of an entrance to reset enemy aggro
if world.options.entrance_rando:
# for the chest outside of magic dagger house
@@ -1615,6 +1620,9 @@ def set_er_location_rules(world: "TunicWorld") -> None:
combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Save Point", "West Garden")
combat_logic_to_loc("West Garden - [West Highlands] Upper Left Walkway", "West Garden")
# the other ones are just too easy to get imo, this one at least requires you to walk past spiders
combat_logic_to_loc("Beneath the Fortress - Bridge", "Beneath the Vault", True)
combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress")
# could just do the last two, but this outputs better in the spoiler log