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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-30 04:43:20 -07:00
Add combat rules to beneath the vault
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@@ -771,7 +771,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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regions["Fortress Courtyard Upper"].connect(
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connecting_region=regions["Fortress Exterior from Overworld"])
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regions["Beneath the Vault Ladder Exit"].connect(
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btv_front_to_main = regions["Beneath the Vault Ladder Exit"].connect(
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connecting_region=regions["Beneath the Vault Main"],
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rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)
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and has_lantern(state, world))
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@@ -781,7 +781,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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regions["Beneath the Vault Main"].connect(
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connecting_region=regions["Beneath the Vault Back"])
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regions["Beneath the Vault Back"].connect(
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btv_back_to_main = regions["Beneath the Vault Back"].connect(
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connecting_region=regions["Beneath the Vault Main"],
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rule=lambda state: has_lantern(state, world))
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@@ -1248,6 +1248,14 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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set_rule(wg_checkpoint_to_before_boss,
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lambda state: has_combat_reqs("West Garden", state, player))
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add_rule(btv_front_to_main,
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lambda state: has_combat_reqs("Beneath the Vault", state, player))
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add_rule(btv_back_to_main,
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lambda state: has_combat_reqs("Beneath the Vault", state, player))
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set_rule(fort_grave_entry_to_combat,
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lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
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set_rule(quarry_entry_to_main,
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lambda state: has_combat_reqs("Quarry", state, player))
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set_rule(quarry_back_to_main,
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@@ -1257,9 +1265,6 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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set_rule(monastery_front_to_back,
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lambda state: has_combat_reqs("Quarry", state, player))
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set_rule(fort_grave_entry_to_combat,
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lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
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# for spots where you can go into and come out of an entrance to reset enemy aggro
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if world.options.entrance_rando:
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# for the chest outside of magic dagger house
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@@ -1615,6 +1620,9 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Save Point", "West Garden")
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combat_logic_to_loc("West Garden - [West Highlands] Upper Left Walkway", "West Garden")
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# the other ones are just too easy to get imo, this one at least requires you to walk past spiders
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combat_logic_to_loc("Beneath the Fortress - Bridge", "Beneath the Vault", True)
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combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress")
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# could just do the last two, but this outputs better in the spoiler log
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