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https://github.com/ArchipelagoMW/Archipelago.git
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Options stuff
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@@ -1,7 +1,7 @@
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from typing import List, TYPE_CHECKING
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from dataclasses import dataclass
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from worlds.AutoWorld import PerGameCommonOptions
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from Options import Range, Toggle, DeathLink, Choice, OptionDict
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from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle
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if TYPE_CHECKING:
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from . import HatInTimeWorld
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@@ -131,11 +131,12 @@ class ActPlando(OptionDict):
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class FinaleShuffle(Toggle):
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"""If enabled, chapter finales will only be shuffled amongst each other in act shuffle."""
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display_name = "Finale Shuffle"
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default = 0
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class LogicDifficulty(Choice):
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"""Choose the difficulty setting for logic."""
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"""Choose the difficulty setting for logic.
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For an exhaustive list of all logic tricks for each difficulty, see this Google Doc:
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https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing"""
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display_name = "Logic Difficulty"
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option_normal = -1
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option_moderate = 0
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@@ -180,11 +181,10 @@ class TimePieceBalancePercent(Range):
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range_end = 100
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class StartWithCompassBadge(Toggle):
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class StartWithCompassBadge(DefaultOnToggle):
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"""If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world
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(instead of just Relics). Recommended if you're not familiar with where item locations are."""
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display_name = "Start with Compass Badge"
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default = 1
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class CompassBadgeMode(Choice):
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@@ -201,39 +201,33 @@ class CompassBadgeMode(Choice):
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class UmbrellaLogic(Toggle):
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"""Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful"""
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display_name = "Umbrella Logic"
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default = 0
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class ShuffleStorybookPages(Toggle):
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class ShuffleStorybookPages(DefaultOnToggle):
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"""If enabled, each storybook page in the purple Time Rifts is an item check.
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The Compass Badge can track these down for you."""
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display_name = "Shuffle Storybook Pages"
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default = 1
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class ShuffleActContracts(Toggle):
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class ShuffleActContracts(DefaultOnToggle):
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"""If enabled, shuffle Snatcher's act contracts into the pool as items"""
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display_name = "Shuffle Contracts"
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default = 1
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class ShuffleAlpineZiplines(Toggle):
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"""If enabled, Alpine's zipline paths leading to the peaks will be locked behind items."""
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display_name = "Shuffle Alpine Ziplines"
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default = 0
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class ShuffleSubconPaintings(Toggle):
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"""If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings.
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These items are progressive, with the order of Village-Swamp-Courtyard."""
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display_name = "Shuffle Subcon Paintings"
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default = 0
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class NoPaintingSkips(Toggle):
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"""If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings."""
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display_name = "No Subcon Fire Wall Skips"
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default = 0
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class StartingChapter(Choice):
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@@ -343,7 +337,6 @@ class MinExtraYarn(Range):
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class HatItems(Toggle):
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"""Removes all yarn from the pool and turns the hats into individual items instead."""
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display_name = "Hat Items"
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default = 0
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class MinPonCost(Range):
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@@ -382,13 +375,11 @@ class EnableDLC1(Toggle):
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"""Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift.
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DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!"""
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display_name = "Shuffle Chapter 6"
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default = 0
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class Tasksanity(Toggle):
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"""If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled."""
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display_name = "Tasksanity"
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default = 0
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class TasksanityTaskStep(Range):
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@@ -412,7 +403,6 @@ class ExcludeTour(Toggle):
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important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages
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when your goal is Time's End."""
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display_name = "Exclude Tour Time Rift"
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default = 0
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class ShipShapeCustomTaskGoal(Range):
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@@ -427,7 +417,6 @@ class EnableDLC2(Toggle):
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"""Shuffle content from Nyakuza Metro (Chapter 7) into the game.
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DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!"""
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display_name = "Shuffle Chapter 7"
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default = 0
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class MetroMinPonCost(Range):
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@@ -475,14 +464,12 @@ class BaseballBat(Toggle):
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"""Replace the Umbrella with the baseball bat from Nyakuza Metro.
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DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed."""
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display_name = "Baseball Bat"
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default = 0
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class EnableDeathWish(Toggle):
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"""Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion.
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DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!"""
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display_name = "Enable Death Wish"
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default = 0
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class DeathWishOnly(Toggle):
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@@ -496,7 +483,6 @@ class DeathWishOnly(Toggle):
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- All Pons in the item pool are replaced with Health Pons or random cosmetics
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- The EndGoal option is forced to complete Seal the Deal"""
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display_name = "Death Wish Only"
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default = 0
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class DWShuffle(Toggle):
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@@ -505,7 +491,6 @@ class DWShuffle(Toggle):
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If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence.
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Disabling candles is highly recommended."""
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display_name = "Death Wish Shuffle"
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default = 0
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class DWShuffleCountMin(Range):
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@@ -532,17 +517,15 @@ class DWEnableBonus(Toggle):
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ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld!
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Using Peace and Tranquility to auto-complete the bonuses will NOT count!"""
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display_name = "Shuffle Death Wish Full Completions"
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default = 0
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class DWAutoCompleteBonuses(Toggle):
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class DWAutoCompleteBonuses(DefaultOnToggle):
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"""If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish.
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This option will have no effect if bonus checks (DWEnableBonus) are turned on."""
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display_name = "Auto Complete Bonus Stamps"
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default = 1
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class DWExcludeAnnoyingContracts(Toggle):
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class DWExcludeAnnoyingContracts(DefaultOnToggle):
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"""Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear.
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Excluded Death Wishes are automatically completed as soon as they are unlocked.
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This option currently excludes the following contracts:
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@@ -554,10 +537,9 @@ class DWExcludeAnnoyingContracts(Toggle):
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- Cruisin' for a Bruisin'
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- Seal the Deal (non-excluded if goal, but the checks are still excluded)"""
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display_name = "Exclude Annoying Death Wish Contracts"
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default = 1
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class DWExcludeAnnoyingBonuses(Toggle):
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class DWExcludeAnnoyingBonuses(DefaultOnToggle):
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"""If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool.
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Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective.
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This option currently excludes the following bonuses:
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@@ -577,13 +559,11 @@ class DWExcludeAnnoyingBonuses(Toggle):
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- Cruisin' for a Bruisin'
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- Seal the Deal"""
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display_name = "Exclude Annoying Death Wish Full Completions"
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default = 1
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class DWExcludeCandles(Toggle):
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class DWExcludeCandles(DefaultOnToggle):
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"""If enabled, exclude all candle Death Wishes."""
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display_name = "Exclude Candle Death Wishes"
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default = 1
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class DWTimePieceRequirement(Range):
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