mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-10 11:38:14 -07:00
Merge branch 'main' into main
This commit is contained in:
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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@@ -225,6 +225,9 @@ class CommonContext:
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def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
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"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
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omitted.
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Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
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`ctx.game` and use `lookup_in_game` method instead.
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"""
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if slot is None:
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slot = self.ctx.slot
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@@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str:
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return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
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def main(args=None):
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def main(args=None) -> Tuple[argparse.Namespace, int]:
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# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
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if __name__ == "__main__" and "worlds" in sys.modules:
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raise Exception("Worlds system should not be loaded before logging init.")
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@@ -237,8 +237,7 @@ def main(args=None):
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with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
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yaml.dump(important, f)
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from Main import main as ERmain
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return ERmain(erargs, seed)
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return erargs, seed
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def read_weights_yamls(path) -> Tuple[Any, ...]:
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@@ -547,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
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if __name__ == '__main__':
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import atexit
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confirmation = atexit.register(input, "Press enter to close.")
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multiworld = main()
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erargs, seed = main()
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from Main import main as ERmain
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multiworld = ERmain(erargs, seed)
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if __debug__:
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import gc
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import sys
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@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
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attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
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options.update(new_options)
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# apply aliases, without name_lookup
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aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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name.startswith("alias_")}
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aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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name.startswith("alias_")}
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assert (
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name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
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@@ -147,6 +147,7 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
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name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
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# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
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options: typing.ClassVar[typing.Dict[str, int]]
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aliases: typing.ClassVar[typing.Dict[str, int]]
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def __repr__(self) -> str:
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return f"{self.__class__.__name__}({self.current_option_name})"
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@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
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with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
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toDraw = ""
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for i in range(20):
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if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
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toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
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if i < len(str(ctx.item_names.lookup_in_game(l.item))):
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toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
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else:
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break
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f.write(toDraw)
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@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
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if not os.path.isfile(path):
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open(path, 'w').close()
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# Announcing commander unlocks
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item_name = self.item_names.lookup_in_slot(network_item.item)
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item_name = self.item_names.lookup_in_game(network_item.item)
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if item_name in faction_table.keys():
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for commander in faction_table[item_name]:
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logger.info(f"{commander.name} has been unlocked!")
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@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
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open(print_path, 'w').close()
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with open(print_path, 'w') as f:
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f.write("Received " +
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self.item_names.lookup_in_slot(network_item.item) +
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self.item_names.lookup_in_game(network_item.item) +
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" from " +
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self.player_names[network_item.player])
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f.close()
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@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
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faction_items = 0
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faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
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for network_item in self.items_received:
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if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
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if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
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faction_items += 1
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starting_groove = (faction_items - 1) * self.starting_groove_multiplier
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# Must be an integer larger than 0
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@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
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def reconcile_shops(ctx: ZeldaContext):
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checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
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checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
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shops = [location for location in checked_location_names if "Shop" in location]
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left_slots = [shop for shop in shops if "Left" in shop]
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middle_slots = [shop for shop in shops if "Middle" in shop]
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@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
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locations_checked = []
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location = None
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for location in ctx.missing_locations:
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location_name = ctx.location_names.lookup_in_slot(location)
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location_name = ctx.location_names.lookup_in_game(location)
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if location_name in Locations.overworld_locations and zone == "overworld":
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status = locations_array[Locations.major_location_offsets[location_name]]
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@@ -87,9 +87,6 @@
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# Lingo
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/worlds/lingo/ @hatkirby
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# Links Awakening DX
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/worlds/ladx/ @zig-for
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# Lufia II Ancient Cave
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/worlds/lufia2ac/ @el-u
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/worlds/lufia2ac/docs/ @wordfcuk @el-u
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@@ -221,6 +218,8 @@
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# Final Fantasy (1)
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# /worlds/ff1/
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# Links Awakening DX
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# /worlds/ladx/
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## Disabled Unmaintained Worlds
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@@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str],
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with TemporaryDirectory() as players_dir:
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with TemporaryDirectory() as output_dir:
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import Generate
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import Main
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for n, game in enumerate(games, 1):
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player_path = Path(players_dir) / f"{n}.yaml"
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@@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str],
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sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
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"--player_files_path", players_dir,
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"--outputpath", output_dir]
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Generate.main()
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Main.main(*Generate.main())
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output_files = list(Path(output_dir).glob('*.zip'))
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assert len(output_files) == 1
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final_file = dest / output_files[0].name
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@@ -9,6 +9,7 @@ from pathlib import Path
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from tempfile import TemporaryDirectory
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import Generate
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import Main
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class TestGenerateMain(unittest.TestCase):
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@@ -58,7 +59,7 @@ class TestGenerateMain(unittest.TestCase):
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'--player_files_path', str(self.abs_input_dir),
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'--outputpath', self.output_tempdir.name]
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print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
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Generate.main()
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Main.main(*Generate.main())
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self.assertOutput(self.output_tempdir.name)
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@@ -67,7 +68,7 @@ class TestGenerateMain(unittest.TestCase):
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'--player_files_path', str(self.rel_input_dir),
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'--outputpath', self.output_tempdir.name]
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print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
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Generate.main()
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Main.main(*Generate.main())
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self.assertOutput(self.output_tempdir.name)
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@@ -86,7 +87,7 @@ class TestGenerateMain(unittest.TestCase):
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sys.argv = [sys.argv[0], '--seed', '0',
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'--outputpath', self.output_tempdir.name]
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print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
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Generate.main()
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Main.main(*Generate.main())
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finally:
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user_path.cached_path = user_path_backup
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@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
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def new_check(location_id):
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new_locations.append(location_id)
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ctx.locations_checked.add(location_id)
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location = ctx.location_names.lookup_in_slot(location_id)
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location = ctx.location_names.lookup_in_game(location_id)
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snes_logger.info(
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f'New Check: {location} ' +
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f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
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@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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@@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
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yield 'Sanctuary'
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def no_logic_rules(world, player):
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"""
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Add OWG transitions to no logic player's world
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"""
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create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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# Glitched speed drops.
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create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
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create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
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else:
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create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitch_connections(world, player):
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# Boots-accessible locations.
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
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from .Bosses import GanonDefeatRule
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from .Items import item_factory, item_name_groups, item_table, progression_items
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from .Options import small_key_shuffle
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from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
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from .OverworldGlitchRules import overworld_glitches_rules
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from .Regions import LTTPRegionType, location_table
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from .StateHelpers import (can_extend_magic, can_kill_most_things,
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can_lift_heavy_rocks, can_lift_rocks,
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@@ -33,7 +33,6 @@ def set_rules(world):
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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if world.players == 1:
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no_logic_rules(world, player)
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for exit in world.get_region('Menu', player).exits:
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exit.hide_path = True
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return
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|
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@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
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text_color = bytearray([0xA2, 0x0B])
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else:
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||||
text_color = bytearray([0xA2, 0x02])
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||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
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||||
f"from {ctx.player_names[next_item.player]}", 96)
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await bizhawk.guarded_write(ctx.bizhawk_ctx,
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[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
||||
|
||||
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
|
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location = ctx.location_names.lookup_in_slot(new_check_id)
|
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location = ctx.location_names.lookup_in_game(new_check_id)
|
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snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
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||||
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
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recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
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color(ctx.player_names[item.player], 'yellow'),
|
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
item_name = ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = ctx.item_names.lookup_in_game(item_id)
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||
ctx.send_index += 1
|
||||
|
||||
@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_amount]
|
||||
recv_amount += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
||||
|
||||
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
||||
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
@@ -7,7 +7,7 @@ import typing
|
||||
import bsdiff4
|
||||
|
||||
import settings
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Common import *
|
||||
@@ -24,7 +24,7 @@ from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||
create_regions_from_ladxr, get_locations_to_id)
|
||||
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
||||
from .Rom import LADXDeltaPatch
|
||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
||||
|
||||
DEVELOPER_MODE = False
|
||||
|
||||
@@ -433,6 +433,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
return "TRADING_ITEM_LETTER"
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
# copy items back to locations
|
||||
for r in self.multiworld.get_regions(self.player):
|
||||
|
||||
@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
|
||||
snes_items_received += 1
|
||||
|
||||
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
ctx.item_names.lookup_in_slot(item.item),
|
||||
ctx.item_names.lookup_in_game(item.item),
|
||||
ctx.player_names[item.player],
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player),
|
||||
snes_items_received, len(ctx.items_received)))
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
# Pokemon Emerald
|
||||
|
||||
Version 2.0.0
|
||||
@@ -661,6 +661,9 @@ class PokemonRedBlueWorld(World):
|
||||
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
||||
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
||||
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
||||
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
|
||||
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
|
||||
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configuring BizHawk
|
||||
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
|
||||
|
||||
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
||||
3. Click on the "AP" symbol at the top.
|
||||
4. Enter the AP address, slot name and password.
|
||||
|
||||
@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
|
||||
|
||||
## Software Opcional
|
||||
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configurando BizHawk
|
||||
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
|
||||
|
||||
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
||||
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
||||
3. Haz clic en el símbolo "AP" en la parte superior.
|
||||
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
||||
|
||||
@@ -243,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
self.formatted_print(f" [u]{faction.name}[/u] ")
|
||||
|
||||
for item_id in categorized_items[faction]:
|
||||
item_name = self.ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = self.ctx.item_names.lookup_in_game(item_id)
|
||||
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
||||
matching_children = [child for child in received_child_items
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
|
||||
received_items_of_this_type = items_received.get(item_id, [])
|
||||
item_is_match = item_matches_filter(item_name)
|
||||
if item_is_match or len(matching_children) > 0:
|
||||
@@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
|
||||
objectives = set(ctx.locations_for_mission(mission))
|
||||
if objectives:
|
||||
remaining_objectives = objectives.difference(ctx.checked_locations)
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
|
||||
else:
|
||||
unfinished_locations[mission] = []
|
||||
|
||||
|
||||
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
|
||||
for loc in self.ctx.locations_for_mission(mission_name):
|
||||
if loc in self.ctx.missing_locations:
|
||||
count += 1
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
|
||||
|
||||
plando_locations = []
|
||||
for plando_loc in self.ctx.plando_locations:
|
||||
|
||||
@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
|
||||
location_id = locations_start_id + item_index
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
|
||||
recv_index += 1
|
||||
sending_game = ctx.slot_info[item.player].game
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
if self.should_show_message(ctx, item):
|
||||
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
||||
# Don't send messages for Boss Tokens
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
||||
if item.item in trap_rom_data:
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_slot(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_game(loc_id)
|
||||
|
||||
if loc_name not in location_id_to_level_id:
|
||||
continue
|
||||
|
||||
@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
|
||||
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
item_out_ptr += 1
|
||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
@@ -174,6 +174,13 @@ class ShuffleLadders(Toggle):
|
||||
|
||||
|
||||
class TunicPlandoConnections(PlandoConnections):
|
||||
"""
|
||||
Generic connection plando. Format is:
|
||||
- entrance: "Entrance Name"
|
||||
exit: "Exit Name"
|
||||
percentage: 100
|
||||
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
|
||||
"""
|
||||
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
|
||||
|
||||
@@ -399,6 +399,16 @@ class WitnessPlayerLogic:
|
||||
mnt_lasers = world.options.mountain_lasers
|
||||
chal_lasers = world.options.challenge_lasers
|
||||
|
||||
# Victory Condition
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Exclude panels from the post-game if shuffle_postgame is false.
|
||||
if not world.options.shuffle_postgame:
|
||||
adjustment_linesets_in_order += self.handle_postgame(world)
|
||||
@@ -418,17 +428,6 @@ class WitnessPlayerLogic:
|
||||
if not victory == "challenge":
|
||||
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
|
||||
|
||||
# Victory Condition
|
||||
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
|
||||
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
|
||||
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
|
||||
@@ -874,7 +873,7 @@ class WitnessPlayerLogic:
|
||||
self.PRECOMPLETED_LOCATIONS = set()
|
||||
self.EXCLUDED_LOCATIONS = set()
|
||||
self.ADDED_CHECKS = set()
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
self.VICTORY_LOCATION: str
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||
|
||||
@@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
|
||||
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
|
||||
@@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
|
||||
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
|
||||
color(ctx.player_names[item.player], "yellow"),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user