Merge branch 'Archipelago_Main' into webhost_queue_display

# Conflicts:
#	WebHostLib/api/generate.py
This commit is contained in:
Fabian Dill
2025-10-02 00:14:27 +02:00
759 changed files with 209615 additions and 31582 deletions

210
.dockerignore Normal file
View File

@@ -0,0 +1,210 @@
.git
.github
.run
docs
test
typings
*Client.py
.idea
.vscode
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
*.aptloz
*.apemerald
*.pyc
*.pyd
*.sfc
*.z64
*.n64
*.nes
*.smc
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
*multidata
*multisave
*.archipelago
*.apsave
*.BIN
*.puml
setups
build
bundle/components.wxs
dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
_persistent_storage.yaml
mystery_result_*.yaml
*-errors.txt
success.txt
output/
Output Logs/
/factorio/
/Minecraft Forge Server/
/WebHostLib/static/generated
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
installer.log
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# vim editor
*.swp
# SageMath parsed files
*.sage.py
# Environments
.env
.venv*
env/
venv/
/venv*/
ENV/
env.bak/
venv.bak/
*.code-workspace
shell.nix
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# Cython intermediates
_speedups.c
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
# pyenv
.python-version
#undertale stuff
/Undertale/
# OS General Files
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
[Dd]esktop.ini

1
.github/labeler.yml vendored
View File

@@ -21,7 +21,6 @@
- '!data/**'
- '!.run/**'
- '!.github/**'
- '!worlds_disabled/**'
- '!worlds/**'
- '!WebHost.py'
- '!WebHostLib/**'

View File

@@ -29,7 +29,7 @@
"reportMissingImports": true,
"reportMissingTypeStubs": true,
"pythonVersion": "3.10",
"pythonVersion": "3.11",
"pythonPlatform": "Windows",
"executionEnvironments": [

View File

@@ -53,7 +53,7 @@ jobs:
- uses: actions/setup-python@v5
if: env.diff != ''
with:
python-version: '3.10'
python-version: '3.11'
- name: "Install dependencies"
if: env.diff != ''

View File

@@ -19,7 +19,12 @@ on:
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
permissions: # permissions required for attestation
id-token: 'write'
@@ -98,7 +103,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
cp Players/Templates/VVVVVV.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store 7z
uses: actions/upload-artifact@v4
@@ -134,10 +139,13 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
@@ -189,7 +197,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/Clique.yaml Players/
cp Players/Templates/VVVVVV.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store AppImage
uses: actions/upload-artifact@v4

154
.github/workflows/docker.yml vendored Normal file
View File

@@ -0,0 +1,154 @@
name: Build and Publish Docker Images
on:
push:
paths:
- "**"
- "!docs/**"
- "!deploy/**"
- "!setup.py"
- "!.gitignore"
- "!.github/workflows/**"
- ".github/workflows/docker.yml"
branches:
- "*"
tags:
- "v?[0-9]+.[0-9]+.[0-9]*"
workflow_dispatch:
env:
REGISTRY: ghcr.io
jobs:
prepare:
runs-on: ubuntu-latest
outputs:
image-name: ${{ steps.image.outputs.name }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
package-name: ${{ steps.package.outputs.name }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set lowercase image name
id: image
run: |
echo "name=${GITHUB_REPOSITORY,,}" >> $GITHUB_OUTPUT
- name: Set package name
id: package
run: |
echo "name=$(basename ${GITHUB_REPOSITORY,,})" >> $GITHUB_OUTPUT
- name: Extract metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
tags: |
type=ref,event=branch,enable={{is_not_default_branch}}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=raw,value=nightly,enable={{is_default_branch}}
- name: Compute final tags
id: final-tags
run: |
readarray -t tags <<< "${{ steps.meta.outputs.tags }}"
if [[ "${{ github.ref_type }}" == "tag" ]]; then
tag="${{ github.ref_name }}"
if [[ "$tag" =~ ^v?[0-9]+\.[0-9]+\.[0-9]+$ ]]; then
full_latest="${{ env.REGISTRY }}/${{ steps.image.outputs.name }}:latest"
# Check if latest is already in tags to avoid duplicates
if ! printf '%s\n' "${tags[@]}" | grep -q "^$full_latest$"; then
tags+=("$full_latest")
fi
fi
fi
# Set multiline output
echo "tags<<EOF" >> $GITHUB_OUTPUT
printf '%s\n' "${tags[@]}" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
build:
needs: prepare
runs-on: ${{ matrix.runner }}
permissions:
contents: read
packages: write
strategy:
matrix:
include:
- platform: amd64
runner: ubuntu-latest
suffix: amd64
cache-scope: amd64
- platform: arm64
runner: ubuntu-24.04-arm
suffix: arm64
cache-scope: arm64
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Compute suffixed tags
id: tags
run: |
readarray -t tags <<< "${{ needs.prepare.outputs.tags }}"
suffixed=()
for t in "${tags[@]}"; do
suffixed+=("$t-${{ matrix.suffix }}")
done
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
platforms: linux/${{ matrix.platform }}
push: true
tags: ${{ steps.tags.outputs.tags }}
labels: ${{ needs.prepare.outputs.labels }}
cache-from: type=gha,scope=${{ matrix.cache-scope }}
cache-to: type=gha,mode=max,scope=${{ matrix.cache-scope }}
provenance: false
manifest:
needs: [prepare, build]
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Create and push multi-arch manifest
run: |
readarray -t tag_array <<< "${{ needs.prepare.outputs.tags }}"
for tag in "${tag_array[@]}"; do
docker manifest create "$tag" \
"$tag-amd64" \
"$tag-arm64"
docker manifest push "$tag"
done

View File

@@ -6,11 +6,12 @@ on:
permissions:
contents: read
pull-requests: write
env:
GH_REPO: ${{ github.repository }}
jobs:
labeler:
name: 'Apply content-based labels'
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v5

View File

@@ -5,11 +5,16 @@ name: Release
on:
push:
tags:
- '*.*.*'
- 'v?[0-9]+.[0-9]+.[0-9]*'
env:
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
permissions: # permissions required for attestation
id-token: 'write'
@@ -122,10 +127,13 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |

View File

@@ -8,18 +8,24 @@ on:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
pull_request:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
@@ -33,15 +39,15 @@ jobs:
matrix:
os: [ubuntu-latest]
python:
- {version: '3.10'}
- {version: '3.11'}
- {version: '3.11.2'} # Change to '3.11' around 2026-06-10
- {version: '3.12'}
- {version: '3.13'}
include:
- python: {version: '3.10'} # old compat
- python: {version: '3.11'} # old compat
os: windows-latest
- python: {version: '3.12'} # current
- python: {version: '3.13'} # current
os: windows-latest
- python: {version: '3.12'} # current
- python: {version: '3.13'} # current
os: macos-latest
steps:
@@ -69,7 +75,7 @@ jobs:
os:
- ubuntu-latest
python:
- {version: '3.12'} # current
- {version: '3.13'} # current
steps:
- uses: actions/checkout@v4

7
.gitignore vendored
View File

@@ -56,7 +56,6 @@ success.txt
output/
Output Logs/
/factorio/
/Minecraft Forge Server/
/WebHostLib/static/generated
/freeze_requirements.txt
/Archipelago.zip
@@ -184,12 +183,6 @@ _speedups.c
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
# pyenv
.python-version

View File

@@ -1,3 +1,4 @@
import sys
from worlds.ahit.Client import launch
import Utils
import ModuleUpdate
@@ -5,4 +6,4 @@ ModuleUpdate.update()
if __name__ == "__main__":
Utils.init_logging("AHITClient", exception_logger="Client")
launch()
launch(*sys.argv[1:])

View File

@@ -11,6 +11,7 @@ from typing import List
import Utils
from settings import get_settings
from NetUtils import ClientStatus
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
@@ -80,8 +81,8 @@ class AdventureContext(CommonContext):
self.local_item_locations = {}
self.dragon_speed_info = {}
options = Utils.get_settings()
self.display_msgs = options["adventure_options"]["display_msgs"]
options = get_settings().adventure_options
self.display_msgs = options.display_msgs
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -102,7 +103,7 @@ class AdventureContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if Utils.get_settings()["adventure_options"].get("death_link", False):
if get_settings().adventure_options.as_dict().get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
@@ -406,6 +407,7 @@ async def atari_sync_task(ctx: AdventureContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
except CancelledError:
pass
@@ -415,8 +417,9 @@ async def atari_sync_task(ctx: AdventureContext):
async def run_game(romfile):
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
options = get_settings().adventure_options
auto_start = options.rom_start
rom_args = options.rom_args
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -5,12 +5,13 @@ import functools
import logging
import random
import secrets
import warnings
from argparse import Namespace
from collections import Counter, deque
from collections import Counter, deque, defaultdict
from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
import dataclasses
from typing_extensions import NotRequired, TypedDict
@@ -153,17 +154,11 @@ class MultiWorld():
self.algorithm = 'balanced'
self.groups = {}
self.regions = self.RegionManager(players)
self.shops = []
self.itempool = []
self.seed = None
self.seed_name: str = "Unavailable"
self.precollected_items = {player: [] for player in self.player_ids}
self.required_locations = []
self.light_world_light_cone = False
self.dark_world_light_cone = False
self.rupoor_cost = 10
self.aga_randomness = True
self.save_and_quit_from_boss = True
self.custom = False
self.customitemarray = []
self.shuffle_ganon = True
@@ -182,7 +177,7 @@ class MultiWorld():
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)")
"world's random object instead (usually self.random)", True)
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -227,17 +222,8 @@ class MultiWorld():
self.seed_name = name if name else str(self.seed)
def set_options(self, args: Namespace) -> None:
# TODO - remove this section once all worlds use options dataclasses
from worlds import AutoWorld
all_keys: Set[str] = {key for player in self.player_ids for key in
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
for option_key in all_keys:
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
f"Please use `self.options.{option_key}` instead.", True)
option.update(getattr(args, option_key, {}))
setattr(self, option_key, option)
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
@@ -275,6 +261,7 @@ class MultiWorld():
"local_items": set(item_link.get("local_items", [])),
"non_local_items": set(item_link.get("non_local_items", [])),
"link_replacement": replacement_prio.index(item_link["link_replacement"]),
"skip_if_solo": item_link.get("skip_if_solo", False),
}
for _name, item_link in item_links.items():
@@ -298,6 +285,8 @@ class MultiWorld():
for group_name, item_link in item_links.items():
game = item_link["game"]
if item_link["skip_if_solo"] and len(item_link["players"]) == 1:
continue
group_id, group = self.add_group(group_name, game, set(item_link["players"]))
group["item_pool"] = item_link["item_pool"]
@@ -438,12 +427,27 @@ class MultiWorld():
def get_location(self, location_name: str, player: int) -> Location:
return self.regions.location_cache[player][location_name]
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
collect_pre_fill_items: bool = True) -> CollectionState:
cached = getattr(self, "_all_state", None)
if use_cache and cached:
return cached.copy()
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
"""
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
it is able to reach, building as complete of a completed game state as possible.
:param use_cache: Deprecated and unused.
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
sweeping, such as before entrance randomization is complete.
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
state.
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
items it can.
:return: The completed CollectionState.
"""
if __debug__ and use_cache is not None:
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
DeprecationWarning)
ret = CollectionState(self, allow_partial_entrances)
for item in self.itempool:
@@ -453,10 +457,9 @@ class MultiWorld():
subworld = self.worlds[player]
for item in subworld.get_pre_fill_items():
subworld.collect(ret, item)
ret.sweep_for_advancements()
if perform_sweep:
ret.sweep_for_advancements()
if use_cache:
self._all_state = ret
return ret
def get_items(self) -> List[Item]:
@@ -558,7 +561,9 @@ class MultiWorld():
else:
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
def can_beat_game(self,
starting_state: Optional[CollectionState] = None,
locations: Optional[Iterable[Location]] = None) -> bool:
if starting_state:
if self.has_beaten_game(starting_state):
return True
@@ -567,25 +572,10 @@ class MultiWorld():
state = CollectionState(self)
if self.has_beaten_game(state):
return True
prog_locations = {location for location in self.get_locations() if location.item
and location.item.advancement and location not in state.locations_checked}
while prog_locations:
sphere: Set[Location] = set()
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
for location in prog_locations:
if location.can_reach(state):
sphere.add(location)
if not sphere:
# ran out of places and did not finish yet, quit
return False
for location in sphere:
state.collect(location.item, True, location)
prog_locations -= sphere
for _ in state.sweep_for_advancements(locations,
yield_each_sweep=True,
checked_locations=state.locations_checked):
if self.has_beaten_game(state):
return True
@@ -701,6 +691,12 @@ class MultiWorld():
sphere.append(locations.pop(n))
if not sphere:
if __debug__:
from Fill import FillError
raise FillError(
f"Could not access required locations for accessibility check. Missing: {locations}",
multiworld=self,
)
# ran out of places and did not finish yet, quit
logging.warning(f"Could not access required locations for accessibility check."
f" Missing: {locations}")
@@ -736,6 +732,7 @@ class CollectionState():
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
assert parent.worlds, "CollectionState created without worlds initialized in parent"
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
self.multiworld = parent
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
@@ -863,20 +860,133 @@ class CollectionState():
"Please switch over to sweep_for_advancements.")
return self.sweep_for_advancements(locations)
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.multiworld.get_filled_locations()
reachable_advancements = True
# since the loop has a good chance to run more than once, only filter the advancements once
locations = {location for location in locations if location.advancement and location not in self.advancements}
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
yield_each_sweep: bool) -> Iterator[None]:
"""
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
of a yield statement.
"""
all_players = {player for player, _ in advancements_per_player}
players_to_check = all_players
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
# sweep is finished.
checking_if_finished = False
while players_to_check:
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
next_players_to_check = set()
while reachable_advancements:
reachable_advancements = {location for location in locations if location.can_reach(self)}
locations -= reachable_advancements
for advancement in reachable_advancements:
self.advancements.add(advancement)
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
self.collect(advancement.item, True, advancement)
for player, locations in advancements_per_player:
if player not in players_to_check:
next_advancements_per_player.append((player, locations))
continue
# Accessibility of each location is checked first because a player's region accessibility cache becomes
# stale whenever one of their own items is collected into the state.
reachable_locations: List[Location] = []
unreachable_locations: List[Location] = []
for location in locations:
if location.can_reach(self):
# Locations containing items that do not belong to `player` could be collected immediately
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
# items at reachable locations are collected in a single loop.
reachable_locations.append(location)
else:
unreachable_locations.append(location)
if unreachable_locations:
next_advancements_per_player.append((player, unreachable_locations))
# A previous player's locations processed in the current `while players_to_check` iteration could have
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
# their items is collected.
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
# more performant to instead discard `player` from `next_players_to_check` once their locations have
# been processed.
next_players_to_check.discard(player)
# Collect the items from the reachable locations.
for advancement in reachable_locations:
self.advancements.add(advancement)
item = advancement.item
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
if self.collect(item, True, advancement):
# The player the item belongs to may be able to reach additional locations in the next sweep
# iteration.
next_players_to_check.add(item.player)
if not next_players_to_check:
if not checking_if_finished:
# It is assumed that each player's world only logically depends on itself, which may not be the
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
checking_if_finished = True
next_players_to_check = all_players
else:
checking_if_finished = False
players_to_check = next_players_to_check
advancements_per_player = next_advancements_per_player
if yield_each_sweep:
yield
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
yield_each_sweep: Literal[True],
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
yield_each_sweep: Literal[False] = False,
checked_locations: Optional[Set[Location]] = None) -> None: ...
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
"""
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
until there are no more reachable locations that contain uncollected advancement items.
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
self.advancements when None.
"""
if checked_locations is None:
checked_locations = self.advancements
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
advancements_per_player: List[Tuple[int, List[Location]]]
if locations is None:
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
advancements_per_player = []
for player, locations_dict in self.multiworld.regions.location_cache.items():
filtered_locations = [location for location in locations_dict.values()
if location.advancement and location not in checked_locations]
if filtered_locations:
advancements_per_player.append((player, filtered_locations))
else:
# Filter and separate the locations into a list for each player.
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
for location in locations:
if location.advancement and location not in checked_locations:
advancements_per_player_dict[location.player].append(location)
# Convert to a list of tuples.
advancements_per_player = list(advancements_per_player_dict.items())
del advancements_per_player_dict
if yield_each_sweep:
# Return a generator that will yield at the end of each sweep iteration.
return self._sweep_for_advancements_impl(advancements_per_player, True)
else:
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
# once started, then start and exhaust the generator by attempting to iterate it.
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
assert False, "Generator yielded when it should have run to completion without yielding"
return None
# item name related
def has(self, item: str, player: int, count: int = 1) -> bool:
@@ -1012,6 +1122,17 @@ class CollectionState():
return changed
def add_item(self, item: str, player: int, count: int = 1) -> None:
"""
Adds the item to state.
:param item: The item to be added.
:param player: The player the item is for.
:param count: How many of the item to add.
"""
assert count > 0
self.prog_items[player][item] += count
def remove(self, item: Item):
changed = self.multiworld.worlds[item.player].remove(self, item)
if changed:
@@ -1020,6 +1141,33 @@ class CollectionState():
self.blocked_connections[item.player] = set()
self.stale[item.player] = True
def remove_item(self, item: str, player: int, count: int = 1) -> None:
"""
Removes the item from state.
:param item: The item to be removed.
:param player: The player the item is for.
:param count: How many of the item to remove.
"""
assert count > 0
self.prog_items[player][item] -= count
if self.prog_items[player][item] < 1:
del (self.prog_items[player][item])
def set_item(self, item: str, player: int, count: int) -> None:
"""
Sets the item in state equal to the provided count.
:param item: The item to modify.
:param player: The player the item is for.
:param count: How many of the item to now have.
"""
assert count >= 0
if count == 0:
del (self.prog_items[player][item])
else:
self.prog_items[player][item] = count
class EntranceType(IntEnum):
ONE_WAY = 1
@@ -1106,13 +1254,13 @@ class Region:
self.region_manager = region_manager
def __getitem__(self, index: int) -> Location:
return self._list.__getitem__(index)
return self._list[index]
def __setitem__(self, index: int, value: Location) -> None:
raise NotImplementedError()
def __len__(self) -> int:
return self._list.__len__()
return len(self._list)
def __iter__(self):
return iter(self._list)
@@ -1126,8 +1274,8 @@ class Region:
class LocationRegister(Register):
def __delitem__(self, index: int) -> None:
location: Location = self._list.__getitem__(index)
self._list.__delitem__(index)
location: Location = self._list[index]
del self._list[index]
del(self.region_manager.location_cache[location.player][location.name])
def insert(self, index: int, value: Location) -> None:
@@ -1138,8 +1286,8 @@ class Region:
class EntranceRegister(Register):
def __delitem__(self, index: int) -> None:
entrance: Entrance = self._list.__getitem__(index)
self._list.__delitem__(index)
entrance: Entrance = self._list[index]
del self._list[index]
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
def insert(self, index: int, value: Entrance) -> None:
@@ -1293,8 +1441,8 @@ class Region:
Connects current region to regions in exit dictionary. Passed region names must exist first.
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
created entrances will be named "self.name -> connecting_region"
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
created entrances will be named "self.name -> connecting_region"
:param rules: rules for the exits from this region. format is {"connecting_region": rule}
"""
if not isinstance(exits, Dict):
exits = dict.fromkeys(exits)
@@ -1386,31 +1534,47 @@ class Location:
class ItemClassification(IntFlag):
filler = 0b0000
filler = 0b00000
""" aka trash, as in filler items like ammo, currency etc """
progression = 0b0001
progression = 0b00001
""" Item that is logically relevant.
Protects this item from being placed on excluded or unreachable locations. """
useful = 0b0010
useful = 0b00010
""" Item that is especially useful.
Protects this item from being placed on excluded or unreachable locations.
When combined with another flag like "progression", it means "an especially useful progression item". """
trap = 0b0100
trap = 0b00100
""" Item that is detrimental in some way. """
skip_balancing = 0b1000
skip_balancing = 0b01000
""" should technically never occur on its own
Item that is logically relevant, but progression balancing should not touch.
Typically currency or other counted items. """
Possible reasons for why an item should not be pulled ahead by progression balancing:
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
progression_skip_balancing = 0b1001 # only progression gets balanced
deprioritized = 0b10000
""" Should technically never occur on its own.
Will not be considered for priority locations,
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
Should be used for items that would feel bad for the player to find on a priority location.
Usually, these are items that are plentiful or insignificant. """
progression_deprioritized_skip_balancing = 0b11001
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
these items often want both flags. """
progression_skip_balancing = 0b01001 # only progression gets balanced
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
def as_flag(self) -> int:
"""As Network API flag int."""
return int(self & 0b0111)
return int(self & 0b00111)
class Item:
@@ -1454,6 +1618,10 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def deprioritized(self) -> bool:
return ItemClassification.deprioritized in self.classification
@property
def filler(self) -> bool:
return not (self.advancement or self.useful or self.trap)
@@ -1563,21 +1731,19 @@ class Spoiler:
# in the second phase, we cull each sphere such that the game is still beatable,
# reducing each range of influence to the bare minimum required inside it
restore_later: Dict[Location, Item] = {}
required_locations = {location for sphere in collection_spheres for location in sphere}
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
to_delete: Set[Location] = set()
for location in sphere:
# we remove the item at location and check if game is still beatable
# we remove the location from required_locations to sweep from, and check if the game is still beatable
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
location.item.player)
old_item = location.item
location.item = None
if multiworld.can_beat_game(state_cache[num]):
required_locations.remove(location)
if multiworld.can_beat_game(state_cache[num], required_locations):
to_delete.add(location)
restore_later[location] = old_item
else:
# still required, got to keep it around
location.item = old_item
required_locations.add(location)
# cull entries in spheres for spoiler walkthrough at end
sphere -= to_delete
@@ -1594,7 +1760,7 @@ class Spoiler:
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
precollected_items.remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
if not multiworld.can_beat_game(multiworld.state, required_locations):
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
multiworld.push_precollected(item)
else:
@@ -1636,9 +1802,6 @@ class Spoiler:
self.create_paths(state, collection_spheres)
# repair the multiworld again
for location, item in restore_later.items():
location.item = item
for item in removed_precollected:
multiworld.push_precollected(item)
@@ -1739,7 +1902,8 @@ class Spoiler:
if self.unreachables:
outfile.write('\n\nUnreachable Progression Items:\n\n')
outfile.write(
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
'\n'.join(['%s: %s' % (unreachable.item, unreachable)
for unreachable in sorted(self.unreachables)]))
if self.paths:
outfile.write('\n\nPaths:\n\n')
@@ -1766,7 +1930,7 @@ class Tutorial(NamedTuple):
description: str
language: str
file_name: str
link: str
link: str # unused
authors: List[str]

View File

@@ -21,7 +21,7 @@ import Utils
if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor
from MultiServer import CommandProcessor, mark_raw
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
from Utils import Version, stream_input, async_start
@@ -107,7 +107,9 @@ class ClientCommandProcessor(CommandProcessor):
return False
count = 0
checked_count = 0
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
lookup = self.ctx.location_names[self.ctx.game]
for location_id, location in lookup.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
@@ -128,43 +130,87 @@ class ClientCommandProcessor(CommandProcessor):
self.output("No missing location checks found.")
return True
def _cmd_items(self):
def output_datapackage_part(self, name: typing.Literal["Item Names", "Location Names"]) -> bool:
"""
Helper to digest a specific section of this game's datapackage.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine {name}.")
return False
lookup = self.ctx.item_names if name == "Item Names" else self.ctx.location_names
lookup = lookup[self.ctx.game]
self.output(f"{name} for {self.ctx.game}")
for name in lookup.values():
self.output(name)
return True
def _cmd_items(self) -> bool:
"""List all item names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing items.")
return False
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
return self.output_datapackage_part("Item Names")
def _cmd_item_groups(self):
"""List all item group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing item groups.")
return False
self.output(f"Item Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
self.output(group_name)
def _cmd_locations(self):
def _cmd_locations(self) -> bool:
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
return self.output_datapackage_part("Location Names")
def _cmd_location_groups(self):
"""List all location group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing location groups.")
return False
self.output(f"Location Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
self.output(group_name)
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
filter_key: str,
name: str) -> bool:
"""
Logs an item or location group from the player's game's datapackage.
def _cmd_ready(self):
:param group_key: Either Item or Location group to be processed.
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine existing {name} Groups.")
return False
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
.get(self.ctx.game, {}).get(group_key, {})
if lookup is None:
self.output("datapackage not yet loaded, try again")
return False
if filter_key:
if filter_key not in lookup:
self.output(f"Unknown {name} Group {filter_key}")
return False
self.output(f"{name}s for {name} Group \"{filter_key}\"")
for entry in lookup[filter_key]:
self.output(entry)
else:
self.output(f"{name} Groups for {self.ctx.game}")
for group in lookup:
self.output(group)
return True
@mark_raw
def _cmd_item_groups(self, key: str = "") -> bool:
"""
List all item group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("item_name_groups", key, "Item")
@mark_raw
def _cmd_location_groups(self, key: str = "") -> bool:
"""
List all location group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("location_name_groups", key, "Location")
def _cmd_ready(self) -> bool:
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
if self.ctx.ready:
@@ -174,6 +220,7 @@ class ClientCommandProcessor(CommandProcessor):
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
return True
def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
@@ -201,6 +248,7 @@ class CommonContext:
# noinspection PyTypeChecker
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
return self._game_store[key]
def __len__(self) -> int:
@@ -210,7 +258,7 @@ class CommonContext:
return iter(self._game_store)
def __repr__(self) -> str:
return self._game_store.__repr__()
return repr(self._game_store)
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
@@ -266,38 +314,71 @@ class CommonContext:
last_death_link: float = time.time() # last send/received death link on AP layer
# remaining type info
slot_info: typing.Dict[int, NetworkSlot]
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
hint_points: typing.Optional[int]
player_names: typing.Dict[int, str]
slot_info: dict[int, NetworkSlot]
"""Slot Info from the server for the current connection"""
server_address: str | None
"""Autoconnect address provided by the ctx constructor"""
password: str | None
"""Password used for Connecting, expected by server_auth"""
hint_cost: int | None
"""Current Hint Cost per Hint from the server"""
hint_points: int | None
"""Current avaliable Hint Points from the server"""
player_names: dict[int, str]
"""Current lookup of slot number to player display name from server (includes aliases)"""
finished_game: bool
"""
Bool to signal that status should be updated to Goal after reconnecting
to be used to ensure that a StatusUpdate packet does not get lost when disconnected
"""
ready: bool
team: typing.Optional[int]
slot: typing.Optional[int]
auth: typing.Optional[str]
seed_name: typing.Optional[str]
"""Bool to keep track of state for the /ready command"""
team: int | None
"""Team number of currently connected slot"""
slot: int | None
"""Slot number of currently connected slot"""
auth: str | None
"""Name used in Connect packet"""
seed_name: str | None
"""Seed name that will be validated on opening a socket if present"""
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
items_received: typing.List[NetworkItem]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
locations_info: typing.Dict[int, NetworkItem]
locations_checked: set[int]
"""
Local container of location ids checked to signal that LocationChecks should be resent after reconnecting
to be used to ensure that a LocationChecks packet does not get lost when disconnected
"""
locations_scouted: set[int]
"""
Local container of location ids scouted to signal that LocationScouts should be resent after reconnecting
to be used to ensure that a LocationScouts packet does not get lost when disconnected
"""
items_received: list[NetworkItem]
"""List of NetworkItems recieved from the server"""
missing_locations: set[int]
"""Container of Locations that are unchecked per server state"""
checked_locations: set[int]
"""Container of Locations that are checked per server state"""
server_locations: set[int]
"""Container of Locations that exist per server state; a combination between missing and checked locations"""
locations_info: dict[int, NetworkItem]
"""Dict of location id: NetworkItem info from LocationScouts request"""
# data storage
stored_data: typing.Dict[str, typing.Any]
stored_data_notification_keys: typing.Set[str]
stored_data: dict[str, typing.Any]
"""
Data Storage values by key that were retrieved from the server
any keys subscribed to with SetNotify will be kept up to date
"""
stored_data_notification_keys: set[str]
"""Current container of watched Data Storage keys, managed by ctx.set_notify"""
# internals
# current message box through kvui
_messagebox: typing.Optional["kvui.MessageBox"] = None
# message box reporting a loss of connection
"""Current message box through kvui"""
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
"""Message box reporting a loss of connection"""
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
# server state
@@ -345,6 +426,8 @@ class CommonContext:
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
if self.game:
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
self.update_data_package(network_data_package)
# execution
@@ -604,6 +687,24 @@ class CommonContext:
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
def consume_network_item_groups(self):
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
def consume_network_location_groups(self):
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
# data storage
def set_notify(self, *keys: str) -> None:
@@ -904,6 +1005,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
if ctx.game:
game = ctx.game
else:
game = ctx.slot_info[ctx.slot][1]
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
msgs = []
if ctx.locations_checked:
msgs.append({"cmd": "LocationChecks",
@@ -984,11 +1091,19 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.stored_data.update(args["keys"])
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
ctx.ui.update_hints()
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_item_groups()
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_location_groups()
elif cmd == "SetReply":
ctx.stored_data[args["key"]] = args["value"]
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
ctx.ui.update_hints()
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_item_groups()
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_location_groups()
elif args["key"].startswith("EnergyLink"):
ctx.current_energy_link_value = args["value"]
if ctx.ui:

100
Dockerfile Normal file
View File

@@ -0,0 +1,100 @@
# hadolint global ignore=SC1090,SC1091
# Source
FROM scratch AS release
WORKDIR /release
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
# Enemizer
FROM alpine:3.21 AS enemizer
ARG TARGETARCH
WORKDIR /release
COPY --from=release /release/Enemizer.zip .
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
apk add unzip=6.0-r15 --no-cache && \
unzip -u Enemizer.zip -d EnemizerCLI && \
chmod -R 777 EnemizerCLI; \
else touch EnemizerCLI; fi
# Cython builder stage
FROM python:3.12 AS cython-builder
WORKDIR /build
# Copy and install requirements first (better caching)
COPY requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
"setuptools>=75,<81"
COPY _speedups.pyx .
COPY intset.h .
RUN cythonize -b -i _speedups.pyx
# Archipelago
FROM python:3.12-slim-bookworm AS archipelago
ARG TARGETARCH
ENV VIRTUAL_ENV=/opt/venv
ENV PYTHONUNBUFFERED=1
WORKDIR /app
# Install requirements
# hadolint ignore=DL3008
RUN apt-get update && \
apt-get install -y --no-install-recommends \
git \
gcc=4:12.2.0-3 \
libc6-dev \
libtk8.6=8.6.13-2 \
g++=4:12.2.0-3 \
curl && \
apt-get clean && \
rm -rf /var/lib/apt/lists/*
# Create and activate venv
RUN python -m venv $VIRTUAL_ENV; \
. $VIRTUAL_ENV/bin/activate
# Copy and install requirements first (better caching)
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
gunicorn==23.0.0
COPY . .
COPY --from=cython-builder /build/*.so ./
# Run ModuleUpdate
RUN python ModuleUpdate.py -y
# Purge unneeded packages
RUN apt-get purge -y \
git \
gcc \
libc6-dev \
g++ && \
apt-get autoremove -y
# Copy necessary components
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
cp -r /tmp/EnemizerCLI EnemizerCLI; \
fi; \
rm -rf /tmp/EnemizerCLI
# Define health check
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
CMD curl -f http://localhost:${PORT:-80} || exit 1
# Ensure no runtime ModuleUpdate.
ENV SKIP_REQUIREMENTS_UPDATE=true
ENTRYPOINT [ "python", "WebHost.py" ]

View File

@@ -1,267 +0,0 @@
import asyncio
import copy
import json
import time
from asyncio import StreamReader, StreamWriter
from typing import List
import Utils
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
DISPLAY_MSGS = True
class FF1CommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_nes(self):
"""Check NES Connection State"""
if isinstance(self.ctx, FF1Context):
logger.info(f"NES Status: {self.ctx.nes_status}")
def _cmd_toggle_msgs(self):
"""Toggle displaying messages in EmuHawk"""
global DISPLAY_MSGS
DISPLAY_MSGS = not DISPLAY_MSGS
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
class FF1Context(CommonContext):
command_processor = FF1CommandProcessor
game = 'Final Fantasy'
items_handling = 0b111 # full remote
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.nes_streams: (StreamReader, StreamWriter) = None
self.nes_sync_task = None
self.messages = {}
self.locations_array = None
self.nes_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(FF1Context, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to NES to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[time.time(), msg_id] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
async_start(parse_locations(self.locations_array, self, True))
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
def on_print_json(self, args: dict):
if self.ui:
self.ui.print_json(copy.deepcopy(args["data"]))
else:
text = self.jsontotextparser(copy.deepcopy(args["data"]))
logger.info(text)
relevant = args.get("type", None) in {"Hint", "ItemSend"}
if relevant:
item = args["item"]
# goes to this world
if self.slot_concerns_self(args["receiving"]):
relevant = True
# found in this world
elif self.slot_concerns_self(item.player):
relevant = True
# not related
else:
relevant = False
if relevant:
item = args["item"]
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
self._set_message(msg, item.item)
def run_gui(self):
from kvui import GameManager
class FF1Manager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Final Fantasy 1 Client"
self.ui = FF1Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def get_payload(ctx: FF1Context):
current_time = time.time()
return json.dumps(
{
"items": [item.item for item in ctx.items_received],
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10}
}
)
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
if locations_array == ctx.locations_array and not force:
return
else:
# print("New values")
ctx.locations_array = locations_array
locations_checked = []
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
await ctx.send_msgs([
{"cmd": "StatusUpdate",
"status": 30}
])
ctx.finished_game = True
for location in ctx.missing_locations:
# index will be - 0x100 or 0x200
index = location
if location < 0x200:
# Location is a chest
index -= 0x100
flag = 0x04
else:
# Location is an NPC
index -= 0x200
flag = 0x02
# print(f"Location: {ctx.location_names[location]}")
# print(f"Index: {str(hex(index))}")
# print(f"value: {locations_array[index] & flag != 0}")
if locations_array[index] & flag != 0:
locations_checked.append(location)
if locations_checked:
# print([ctx.location_names[location] for location in locations_checked])
await ctx.send_msgs([
{"cmd": "LocationChecks",
"locations": locations_checked}
])
async def nes_sync_task(ctx: FF1Context):
logger.info("Starting nes connector. Use /nes for status information")
while not ctx.exit_event.is_set():
error_status = None
if ctx.nes_streams:
(reader, writer) = ctx.nes_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to two fields:
# 1. A keepalive response of the Players Name (always)
# 2. An array representing the memory values of the locations area (if in game)
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
# print(data_decoded)
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx, False))
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
"the ROM using the same link but adding your slot name")
if ctx.awaiting_rom:
await ctx.server_auth(False)
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.nes_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.nes_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.nes_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.nes_streams = None
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to NES")
ctx.nes_status = CONNECTION_CONNECTED_STATUS
else:
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
elif error_status:
ctx.nes_status = error_status
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
else:
try:
logger.debug("Attempting to connect to NES")
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.nes_status = CONNECTION_REFUSED_STATUS
continue
if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
Utils.init_logging("FF1Client")
options = Utils.get_options()
DISPLAY_MSGS = options["ffr_options"]["display_msgs"]
async def main(args):
ctx = FF1Context(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.nes_sync_task:
await ctx.nes_sync_task
import colorama
parser = get_base_parser()
args = parser.parse_args()
colorama.just_fix_windows_console()
asyncio.run(main(args))
colorama.deinit()

137
Fill.py
View File

@@ -116,6 +116,13 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
else:
# we filled all reachable spots.
if swap:
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
# swap state, instead of sweeping from `base_state` each time.
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
max_swap_base_state_cache_length = 3
# try swapping this item with previously placed items in a safe way then in an unsafe way
swap_attempts = ((i, location, unsafe)
for unsafe in (False, True)
@@ -130,40 +137,50 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
for previous_safe_swap_state in previous_safe_swap_state_cache:
# If a state has already checked the location of the swap, then it cannot be used.
if location not in previous_safe_swap_state.advancements:
# Previous swap states will have collected all items in `item_pool`, so the new
# `swap_state` can skip having to collect them again.
# Previous swap states will also have already checked many locations, making the sweep
# faster.
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
break
else:
# No previous swap_state was usable as a base state to sweep from, so create a new one.
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
# Unsafe states should not be added to the cache because they have collected `placed_item`.
if not unsafe:
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
# Remove the oldest cached state.
previous_safe_swap_state_cache.pop()
# Add the new state to the start of the cache.
previous_safe_swap_state_cache.appendleft(swap_state)
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
# to clean that up later, so there is a chance generation fails.
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
# Verify placing this item won't reduce available locations, which would be a useless swap.
prev_state = swap_state.copy()
prev_loc_count = len(
multiworld.get_reachable_locations(prev_state))
swap_count += 1
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
swap_state.collect(item_to_place, True)
new_loc_count = len(
multiworld.get_reachable_locations(swap_state))
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
# cleanup at the end to hopefully get better errors
cleanup_required = True
swap_count += 1
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
item_pool.append(placed_item)
# cleanup at the end to hopefully get better errors
cleanup_required = True
break
break
# Item can't be placed here, restore original item
location.item = placed_item
@@ -341,7 +358,12 @@ def fast_fill(multiworld: MultiWorld,
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
def accessibility_corrections(multiworld: MultiWorld,
state: CollectionState,
locations: list[Location],
pool: list[Item] | None = None) -> None:
if pool is None:
pool = []
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in multiworld.player_ids if
multiworld.worlds[player].options.accessibility == "minimal"}
@@ -461,6 +483,12 @@ def distribute_early_items(multiworld: MultiWorld,
def distribute_items_restrictive(multiworld: MultiWorld,
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
assert all(item.location is None for item in multiworld.itempool), (
"At the start of distribute_items_restrictive, "
"there are items in the multiworld itempool that are already placed on locations:\n"
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
)
fill_locations = sorted(multiworld.get_unfilled_locations())
multiworld.random.shuffle(fill_locations)
# get items to distribute
@@ -503,18 +531,50 @@ def distribute_items_restrictive(multiworld: MultiWorld,
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
regular_progression = []
deprioritized_progression = []
for item in progitempool:
if item.deprioritized:
deprioritized_progression.append(item)
else:
regular_progression.append(item)
# "priority fill"
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=True, allow_partial=True)
if prioritylocations:
if prioritylocations and regular_progression:
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False)
# deprioritized items are still not in the mix, so they need to be collected into state first.
# allow_partial should only be set if there is deprioritized progression to fall back on.
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False,
allow_partial=bool(deprioritized_progression))
if prioritylocations and deprioritized_progression:
# There are no more regular progression items that can be placed on any priority locations.
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
if prioritylocations and deprioritized_progression:
# retry with deprioritized items AND without one_item_per_player optimisation
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 3", one_item_per_player=False)
# restore original order of progitempool
progitempool[:] = [item for item in progitempool if not item.location]
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
@@ -901,7 +961,7 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
block.force)
continue
worlds.add(world_name_lookup[listed_world])
@@ -934,9 +994,9 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
if isinstance(locations, str):
locations = [locations]
locations_from_groups: list[str] = []
resolved_locations: list[Location] = []
for target_player in worlds:
locations_from_groups: list[str] = []
world_locations = multiworld.get_unfilled_locations(target_player)
for group in multiworld.worlds[target_player].location_name_groups:
if group in locations:
@@ -948,13 +1008,16 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
count = block.count
if not count:
count = len(new_block.items)
count = (min(len(new_block.items), len(new_block.resolved_locations))
if new_block.resolved_locations else len(new_block.items))
if isinstance(count, int):
count = {"min": count, "max": count}
if "min" not in count:
count["min"] = 0
if "max" not in count:
count["max"] = len(new_block.items)
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
if new_block.resolved_locations else len(new_block.items))
new_block.count = count
plando_blocks[player].append(new_block)

View File

@@ -10,8 +10,8 @@ import sys
import urllib.parse
import urllib.request
from collections import Counter
from typing import Any, Dict, Tuple, Union
from itertools import chain
from typing import Any
import ModuleUpdate
@@ -77,7 +77,7 @@ def get_seed_name(random_source) -> str:
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
def main(args=None) -> Tuple[argparse.Namespace, int]:
def main(args=None) -> tuple[argparse.Namespace, int]:
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
if __name__ == "__main__" and "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded before logging init.")
@@ -95,7 +95,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
logging.info("Race mode enabled. Using non-deterministic random source.")
random.seed() # reset to time-based random source
weights_cache: Dict[str, Tuple[Any, ...]] = {}
weights_cache: dict[str, tuple[Any, ...]] = {}
if args.weights_file_path and os.path.exists(args.weights_file_path):
try:
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
@@ -166,21 +166,12 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
f"A mix is also permitted.")
from worlds.AutoWorld import AutoWorldRegister
from worlds.alttp.EntranceRandomizer import parse_arguments
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output
erargs.spoiler_only = args.spoiler_only
erargs.name = {}
erargs.csv_output = args.csv_output
args.outputname = seed_name
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
args.name = {}
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
for fname, yamls in weights_cache.items()}
@@ -205,30 +196,34 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
name_counter = Counter()
erargs.player_options = {}
args.player_options = {}
player = 1
while player <= args.multi:
path = player_path_cache[player]
if path:
try:
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
settings: tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
for settingsObject in settings:
for k, v in vars(settingsObject).items():
if v is not None:
try:
getattr(erargs, k)[player] = v
getattr(args, k)[player] = v
except AttributeError:
setattr(erargs, k, {player: v})
setattr(args, k, {player: v})
except Exception as e:
raise Exception(f"Error setting {k} to {v} for player {player}") from e
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif player not in erargs.name: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
# name was not specified
if player not in args.name:
if path == args.weights_file_path:
# weights file, so we need to make the name unique
args.name[player] = f"Player{player}"
else:
# use the filename
args.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
args.name[player] = handle_name(args.name[player], player, name_counter)
player += 1
except Exception as e:
@@ -236,13 +231,13 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
else:
raise RuntimeError(f'No weights specified for player {player}')
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if len(set(name.lower() for name in args.name.values())) != len(args.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in args.name.values())}")
return erargs, seed
return args, seed
def read_weights_yamls(path) -> Tuple[Any, ...]:
def read_weights_yamls(path) -> tuple[Any, ...]:
try:
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
@@ -378,7 +373,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
return weights
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
from worlds import AutoWorldRegister
if not game:
@@ -491,7 +486,22 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
if required_plando_options:
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
f"which is not enabled.")
games = requirements.get("game", {})
for game, version in games.items():
if game not in AutoWorldRegister.world_types:
continue
if not version:
raise Exception(f"Invalid version for game {game}: {version}.")
if isinstance(version, str):
version = {"min": version}
if "min" in version and tuplize_version(version["min"]) > AutoWorldRegister.world_types[game].world_version:
raise Exception(f"Settings reports required version of world \"{game}\" is at least {version['min']}, "
f"however world is of version "
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
if "max" in version and tuplize_version(version["max"]) < AutoWorldRegister.world_types[game].world_version:
raise Exception(f"Settings reports required version of world \"{game}\" is no later than {version['max']}, "
f"however world is of version "
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
ret = argparse.Namespace()
for option_key in Options.PerGameCommonOptions.type_hints:
if option_key in weights and option_key not in Options.CommonOptions.type_hints:

View File

@@ -1,9 +0,0 @@
if __name__ == '__main__':
import ModuleUpdate
ModuleUpdate.update()
import Utils
Utils.init_logging("KH1Client", exception_logger="Client")
from worlds.kh1.Client import launch
launch()

View File

@@ -1,8 +0,0 @@
import ModuleUpdate
import Utils
from worlds.kh2.Client import launch
ModuleUpdate.update()
if __name__ == '__main__':
Utils.init_logging("KH2Client", exception_logger="Client")
launch()

View File

@@ -11,14 +11,16 @@ Additional components can be added to worlds.LauncherComponents.components.
import argparse
import logging
import multiprocessing
import os
import shlex
import subprocess
import sys
import urllib.parse
import webbrowser
from collections.abc import Callable, Sequence
from os.path import isfile
from shutil import which
from typing import Callable, Optional, Sequence, Tuple, Union, Any
from typing import Any
if __name__ == "__main__":
import ModuleUpdate
@@ -40,13 +42,17 @@ def open_host_yaml():
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
which('xdg-open') or which('gnome-open') or which('kde-open')
subprocess.Popen([exe, file])
elif is_macos:
exe = which("open")
subprocess.Popen([exe, file])
else:
webbrowser.open(file)
return
env = os.environ
if "LD_LIBRARY_PATH" in env:
env = env.copy()
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
subprocess.Popen([exe, file], env=env)
def open_patch():
suffixes = []
@@ -91,7 +97,11 @@ def open_folder(folder_path):
return
if exe:
subprocess.Popen([exe, folder_path])
env = os.environ
if "LD_LIBRARY_PATH" in env:
env = env.copy()
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
subprocess.Popen([exe, folder_path], env=env)
else:
logging.warning(f"No file browser available to open {folder_path}")
@@ -103,66 +113,51 @@ def update_settings():
components.extend([
# Functions
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Open host.yaml", func=open_host_yaml,
description="Open the host.yaml file to change settings for generation, games, and more."),
Component("Open Patch", func=open_patch,
description="Open a patch file, downloaded from the room page or provided by the host."),
Component("Generate Template Options", func=generate_yamls,
description="Generate template YAMLs for currently installed games."),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
description="Open archipelago.gg in your browser."),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
Component("Unrated/18+ Discord Server", icon="discord",
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
description="Find unrated and 18+ games in the After Dark Discord server."),
Component("Browse Files", func=browse_files,
description="Open the Archipelago installation folder in your file browser."),
])
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
def handle_uri(path: str) -> tuple[list[Component], Component]:
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args)
client_component = []
client_components = []
text_client_component = None
if "game" in queries:
game = queries["game"][0]
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
game = "Archipelago"
game = queries["game"][0]
for component in components:
if component.supports_uri and component.game_name == game:
client_component.append(component)
client_components.append(component)
elif component.display_name == "Text Client":
text_client_component = component
from kvui import MDButton, MDButtonText
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
from kivymd.uix.divider import MDDivider
if not client_component:
run_component(text_client_component, *launch_args)
return
else:
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
component_buttons = [MDDivider()]
for component in [text_client_component, *client_component]:
component_buttons.append(MDButton(
MDButtonText(text=component.display_name),
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
style="text"
))
component_buttons.append(MDDivider())
MDDialog(
# Headline
MDDialogHeadlineText(text="Connect to Multiworld"),
# Text
popup_text,
# Content
MDDialogContentContainer(
*component_buttons,
orientation="vertical"
),
).open()
return client_components, text_client_component
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
from kvui import ButtonsPrompt
component_options = {
component.display_name: component for component in component_list
}
popup = ButtonsPrompt("Connect to Multiworld",
"Select client to open and connect with.",
lambda component_name: run_component(component_options[component_name], *launch_args),
*component_options.keys())
popup.open()
def identify(path: None | str) -> tuple[None | str, None | Component]:
if path is None:
return None, None
for component in components:
@@ -173,7 +168,7 @@ def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Comp
return None, None
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
def get_exe(component: str | Component) -> Sequence[str] | None:
if isinstance(component, str):
name = component
component = None
@@ -201,7 +196,8 @@ def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
def launch(exe, in_terminal=False):
if in_terminal:
if is_windows:
subprocess.Popen(['start', *exe], shell=True)
# intentionally using a window title with a space so it gets quoted and treated as a title
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
return
elif is_linux:
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
@@ -226,10 +222,10 @@ def create_shortcut(button: Any, component: Component) -> None:
button.menu.dismiss()
refresh_components: Optional[Callable[[], None]] = None
refresh_components: Callable[[], None] | None = None
def run_gui(path: str, args: Any) -> None:
def run_gui(launch_components: list[Component], args: Any) -> None:
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
from kivy.properties import ObjectProperty
from kivy.core.window import Window
@@ -262,12 +258,12 @@ def run_gui(path: str, args: Any) -> None:
cards: list[LauncherCard]
current_filter: Sequence[str | Type] | None
def __init__(self, ctx=None, path=None, args=None):
def __init__(self, ctx=None, components=None, args=None):
self.title = self.base_title + " " + Utils.__version__
self.ctx = ctx
self.icon = r"data/icon.png"
self.favorites = []
self.launch_uri = path
self.launch_components = components
self.launch_args = args
self.cards = []
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
@@ -389,9 +385,9 @@ def run_gui(path: str, args: Any) -> None:
return self.top_screen
def on_start(self):
if self.launch_uri:
handle_uri(self.launch_uri, self.launch_args)
self.launch_uri = None
if self.launch_components:
build_uri_popup(self.launch_components, self.launch_args)
self.launch_components = None
self.launch_args = None
@staticmethod
@@ -409,7 +405,7 @@ def run_gui(path: str, args: Any) -> None:
if file and component:
run_component(component, file)
else:
logging.warning(f"unable to identify component for {file}")
logging.warning(f"unable to identify component for {filename}")
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
@@ -432,7 +428,7 @@ def run_gui(path: str, args: Any) -> None:
for filter in self.current_filter))
super().on_stop()
Launcher(path=path, args=args).run()
Launcher(components=launch_components, args=args).run()
# avoiding Launcher reference leak
# and don't try to do something with widgets after window closed
@@ -451,7 +447,7 @@ def run_component(component: Component, *args):
logging.warning(f"Component {component} does not appear to be executable.")
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
def main(args: argparse.Namespace | dict | None = None):
if isinstance(args, argparse.Namespace):
args = {k: v for k, v in args._get_kwargs()}
elif not args:
@@ -459,7 +455,15 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
path = args.get("Patch|Game|Component|url", None)
if path is not None:
if not path.startswith("archipelago://"):
if path.startswith("archipelago://"):
args["args"] = (path, *args.get("args", ()))
# add the url arg to the passthrough args
components, text_client_component = handle_uri(path)
if not components:
args["component"] = text_client_component
else:
args['launch_components'] = [text_client_component, *components]
else:
file, component = identify(path)
if file:
args['file'] = file
@@ -475,12 +479,12 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif "component" in args:
run_component(args["component"], *args["args"])
elif not args["update_settings"]:
run_gui(path, args.get("args", ()))
run_gui(args.get("launch_components", None), args.get("args", ()))
if __name__ == '__main__':
init_logging('Launcher')
Utils.freeze_support()
multiprocessing.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(
description='Archipelago Launcher',

View File

@@ -412,10 +412,10 @@ class LinksAwakeningClient():
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
item_id -= LABaseID
# The player name table only goes up to 100, so don't go past that
# The player name table only goes up to 101, so don't go past that
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
if from_player > 100:
from_player = 100
if from_player > 101:
from_player = 101
next_index += 1
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [

View File

@@ -32,6 +32,7 @@ GAME_ALTTP = "A Link to the Past"
WINDOW_MIN_HEIGHT = 525
WINDOW_MIN_WIDTH = 425
class AdjusterWorld(object):
class AdjusterSubWorld(object):
def __init__(self, random):
@@ -40,7 +41,6 @@ class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.per_slot_randoms = {1: random}
self.worlds = {1: self.AdjusterSubWorld(random)}
@@ -49,6 +49,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action):
return textwrap.dedent(action.help)
# See argparse.BooleanOptionalAction
class BooleanOptionalActionWithDisable(argparse.Action):
def __init__(self,
@@ -364,10 +365,10 @@ def run_sprite_update():
logging.info("Done updating sprites")
def update_sprites(task, on_finish=None):
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
resultmessage = ""
successful = True
sprite_dir = user_path("data", "sprites", "alttpr")
sprite_dir = user_path("data", "sprites", "alttp", "remote")
os.makedirs(sprite_dir, exist_ok=True)
ctx = get_cert_none_ssl_context()
@@ -377,11 +378,11 @@ def update_sprites(task, on_finish=None):
on_finish(successful, resultmessage)
try:
task.update_status("Downloading alttpr sprites list")
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
task.update_status("Downloading remote sprites list")
with urlopen(repository_url, context=ctx) as response:
sprites_arr = json.loads(response.read().decode("utf-8"))
except Exception as e:
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
task.queue_event(finished)
return
@@ -389,13 +390,13 @@ def update_sprites(task, on_finish=None):
try:
task.update_status("Determining needed sprites")
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
filename not in current_sprites]
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
remote_filenames = [filename for (_, filename) in remote_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
except Exception as e:
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
type(e).__name__, e)
@@ -447,7 +448,7 @@ def update_sprites(task, on_finish=None):
successful = False
if successful:
resultmessage = "alttpr sprites updated successfully"
resultmessage = "Remote sprites updated successfully"
task.queue_event(finished)
@@ -868,7 +869,7 @@ class SpriteSelector():
def open_custom_sprite_dir(_evt):
open_file(self.custom_sprite_dir)
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
remote_frametitle = Label(self.window, text='Remote Sprites')
custom_frametitle = Frame(self.window)
title_text = Label(custom_frametitle, text="Custom Sprites")
@@ -877,8 +878,8 @@ class SpriteSelector():
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", open_custom_sprite_dir)
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
self.icon_section(remote_frametitle, self.remote_sprite_dir,
'Remote sprites not found. Click "Update remote sprites" to download them.')
self.icon_section(custom_frametitle, self.custom_sprite_dir,
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
if not randomOnEvent:
@@ -891,11 +892,18 @@ class SpriteSelector():
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
button.pack(side=RIGHT, padx=(5, 0))
repository_label = Label(frame, text='Sprite Repository:')
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
repository_entry = Entry(frame, textvariable=self.repository_url)
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
button.pack(side=LEFT,padx=(0,5))
button.pack(side=LEFT, padx=(0, 5))
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
button.pack(side=LEFT, padx=(0, 5))
@@ -1055,7 +1063,7 @@ class SpriteSelector():
for i, button in enumerate(frame.buttons):
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
def update_alttpr_sprites(self):
def update_remote_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
self.window.destroy()
self.parent.update()
@@ -1068,7 +1076,8 @@ class SpriteSelector():
messagebox.showerror("Sprite Updater", resultmessage)
SpriteSelector(self.parent, self.callback, self.adjuster)
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
on_finish, self.repository_url.get())
def browse_for_sprite(self):
sprite = filedialog.askopenfilename(
@@ -1158,12 +1167,13 @@ class SpriteSelector():
os.makedirs(self.custom_sprite_dir)
@property
def alttpr_sprite_dir(self):
return user_path("data", "sprites", "alttpr")
def remote_sprite_dir(self):
return user_path("data", "sprites", "alttp", "remote")
@property
def custom_sprite_dir(self):
return user_path("data", "sprites", "custom")
return user_path("data", "sprites", "alttp", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:

View File

@@ -286,16 +286,14 @@ async def gba_sync_task(ctx: MMBN3Context):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
async def run_game(romfile):
options = Utils.get_options().get("mmbn3_options", None)
if options is None:
auto_start = True
else:
auto_start = options.get("rom_start", True)
if auto_start:
from worlds.mmbn3 import MMBN3World
auto_start = MMBN3World.settings.rom_start
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):

78
Main.py
View File

@@ -1,20 +1,21 @@
import collections
from collections.abc import Mapping
import concurrent.futures
import logging
import os
import pickle
import tempfile
import time
from typing import Any
import zipfile
import zlib
from typing import Dict, List, Optional, Set, Tuple, Union
import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
from NetUtils import convert_to_base_types
from Options import StartInventoryPool
from Utils import __version__, output_path, version_tuple, get_settings
from Utils import __version__, output_path, restricted_dumps, version_tuple
from settings import get_settings
from worlds import AutoWorld
from worlds.generic.Rules import exclusion_rules, locality_rules
@@ -22,7 +23,7 @@ from worlds.generic.Rules import exclusion_rules, locality_rules
__all__ = ["main"]
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
def main(args, seed=None, baked_server_options: dict[str, object] | None = None):
if not baked_server_options:
baked_server_options = get_settings().server_options.as_dict()
assert isinstance(baked_server_options, dict)
@@ -36,7 +37,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger = logging.getLogger()
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
multiworld.plando_options = args.plando_options
multiworld.plando_options = args.plando
multiworld.game = args.game.copy()
multiworld.player_name = args.name.copy()
multiworld.sprite = args.sprite.copy()
@@ -58,7 +59,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
if not cls.hidden and len(cls.item_names) > 0:
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
logger.info(f" {name:{longest_name}}: "
f"v{cls.world_version.as_simple_string()} |"
f"Items: {len(cls.item_names):{item_count}} | "
f"Locations: {len(cls.location_names):{location_count}}")
del item_count, location_count
@@ -93,6 +96,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
del local_early
del early
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
# Clear non-applicable local and non-local items.
if multiworld.players == 1:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
logger.info('Creating MultiWorld.')
AutoWorld.call_all(multiworld, "create_regions")
@@ -100,12 +112,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
AutoWorld.call_all(multiworld, "create_items")
logger.info('Calculating Access Rules.')
for player in multiworld.player_ids:
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
AutoWorld.call_all(multiworld, "set_rules")
for player in multiworld.player_ids:
@@ -126,11 +132,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
# Set local and non-local item rules.
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
if multiworld.players > 1:
locality_rules(multiworld)
else:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
@@ -140,7 +144,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
fallback_inventory = StartInventoryPool({})
depletion_pool: Dict[int, Dict[str, int]] = {
depletion_pool: dict[int, dict[str, int]] = {
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
for player in multiworld.player_ids
}
@@ -149,7 +153,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
}
if target_per_player:
new_itempool: List[Item] = []
new_itempool: list[Item] = []
# Make new itempool with start_inventory_from_pool items removed
for item in multiworld.itempool:
@@ -174,7 +178,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
multiworld.link_items()
if any(multiworld.item_links.values()):
if any(world.options.item_links for world in multiworld.worlds.values()):
multiworld._all_state = None
logger.info("Running Item Plando.")
@@ -233,17 +237,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
# collect ER hint info
er_hint_data: Dict[int, Dict[int, str]] = {}
er_hint_data: dict[int, dict[int, str]] = {}
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
def write_multidata():
import NetUtils
from NetUtils import HintStatus
slot_data = {}
client_versions = {}
games = {}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
slot_data: dict[int, Mapping[str, Any]] = {}
client_versions: dict[int, tuple[int, int, int]] = {}
games: dict[int, str] = {}
minimum_versions: NetUtils.MinimumVersions = {
"server": AutoWorld.World.required_server_version, "clients": client_versions
}
slot_info: dict[int, NetUtils.NetworkSlot] = {}
names = [[name for player, name in sorted(multiworld.player_name.items())]]
for slot in multiworld.player_ids:
player_world: AutoWorld.World = multiworld.worlds[slot]
@@ -258,7 +264,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
group_members=sorted(group["players"]))
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
for player, world_precollected in multiworld.precollected_items.items()}
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
precollected_hints: dict[int, set[NetUtils.Hint]] = {
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
}
for slot in multiworld.player_ids:
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
@@ -274,7 +282,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in multiworld.groups[location.item.player]["players"]:
precollected_hints[player].add(hint)
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
locations_data: dict[int, dict[int, tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
for location in multiworld.get_filled_locations():
if type(location.address) == int:
assert location.item.code is not None, "item code None should be event, " \
@@ -303,19 +311,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
}
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
checks_in_area: dict[int, dict[str, int | list[int]]] = {}
# get spheres -> filter address==None -> skip empty
spheres: List[Dict[int, Set[int]]] = []
spheres: list[dict[int, set[int]]] = []
for sphere in multiworld.get_sendable_spheres():
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
current_sphere: dict[int, set[int]] = collections.defaultdict(set)
for sphere_location in sphere:
current_sphere[sphere_location.player].add(sphere_location.address)
if current_sphere:
spheres.append(dict(current_sphere))
multidata = {
multidata: NetUtils.MultiData | bytes = {
"slot_data": slot_data,
"slot_info": slot_info,
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
@@ -325,7 +333,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"er_hint_data": er_hint_data,
"precollected_items": precollected_items,
"precollected_hints": precollected_hints,
"version": tuple(version_tuple),
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": multiworld.seed_name,
@@ -333,9 +341,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
"datapackage": data_package,
"race_mode": int(multiworld.is_race),
}
# TODO: change to `"version": version_tuple` after getting better serialization
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
multidata = zlib.compress(pickle.dumps(multidata), 9)
for key in ("slot_data", "er_hint_data"):
multidata[key] = convert_to_base_types(multidata[key])
multidata = zlib.compress(restricted_dumps(multidata), 9)
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
f.write(bytes([3])) # version of format

View File

@@ -1,344 +0,0 @@
import argparse
import json
import os
import sys
import re
import atexit
import shutil
from subprocess import Popen
from shutil import copyfile
from time import strftime
import logging
import requests
import Utils
from Utils import is_windows
atexit.register(input, "Press enter to exit.")
# 1 or more digits followed by m or g, then optional b
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
def prompt_yes_no(prompt):
yes_inputs = {'yes', 'ye', 'y'}
no_inputs = {'no', 'n'}
while True:
choice = input(prompt + " [y/n] ").lower()
if choice in yes_inputs:
return True
elif choice in no_inputs:
return False
else:
print('Please respond with "y" or "n".')
def find_ap_randomizer_jar(forge_dir):
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
mods_dir = os.path.join(forge_dir, 'mods')
if os.path.isdir(mods_dir):
for entry in os.scandir(mods_dir):
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
logging.info(f"Found AP randomizer mod: {entry.name}")
return entry.name
return None
else:
os.mkdir(mods_dir)
logging.info(f"Created mods folder in {forge_dir}")
return None
def replace_apmc_files(forge_dir, apmc_file):
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
if apmc_file is None:
return
apdata_dir = os.path.join(forge_dir, 'APData')
copy_apmc = True
if not os.path.isdir(apdata_dir):
os.mkdir(apdata_dir)
logging.info(f"Created APData folder in {forge_dir}")
for entry in os.scandir(apdata_dir):
if entry.name.endswith(".apmc") and entry.is_file():
if not os.path.samefile(apmc_file, entry.path):
os.remove(entry.path)
logging.info(f"Removed {entry.name} in {apdata_dir}")
else: # apmc already in apdata
copy_apmc = False
if copy_apmc:
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
def read_apmc_file(apmc_file):
from base64 import b64decode
with open(apmc_file, 'r') as f:
return json.loads(b64decode(f.read()))
def update_mod(forge_dir, url: str):
"""Check mod version, download new mod from GitHub releases page if needed. """
ap_randomizer = find_ap_randomizer_jar(forge_dir)
os.path.basename(url)
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if ap_randomizer != os.path.basename(url):
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{os.path.basename(url)}")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(url)
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
def check_eula(forge_dir):
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
eula_path = os.path.join(forge_dir, "eula.txt")
if not os.path.isfile(eula_path):
# Create eula.txt
with open(eula_path, 'w') as f:
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
f.write("eula=false\n")
with open(eula_path, 'r+') as f:
text = f.read()
if 'false' in text:
# Prompt user to agree to the EULA
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
if prompt_yes_no("Do you agree to the EULA?"):
f.seek(0)
f.write(text.replace('false', 'true'))
f.truncate()
logging.info(f"Set {eula_path} to true")
else:
sys.exit(0)
def find_jdk_dir(version: str) -> str:
"""get the specified versions jdk directory"""
for entry in os.listdir():
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
return os.path.abspath(entry)
def find_jdk(version: str) -> str:
"""get the java exe location"""
if is_windows:
jdk = find_jdk_dir(version)
jdk_exe = os.path.join(jdk, "bin", "java.exe")
if os.path.isfile(jdk_exe):
return jdk_exe
else:
jdk_exe = shutil.which(options["minecraft_options"].get("java", "java"))
if not jdk_exe:
raise Exception("Could not find Java. Is Java installed on the system?")
return jdk_exe
def download_java(java: str):
"""Download Corretto (Amazon JDK)"""
jdk = find_jdk_dir(java)
if jdk is not None:
print(f"Removing old JDK...")
from shutil import rmtree
rmtree(jdk)
print(f"Downloading Java...")
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
resp = requests.get(jdk_url)
if resp.status_code == 200: # OK
print(f"Extracting...")
import zipfile
from io import BytesIO
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
zf.extractall()
else:
print(f"Error downloading Java (status code {resp.status_code}).")
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
if not prompt_yes_no("Continue anyways?"):
sys.exit(0)
def install_forge(directory: str, forge_version: str, java_version: str):
"""download and install forge"""
java_exe = find_jdk(java_version)
if java_exe is not None:
print(f"Downloading Forge {forge_version}...")
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
resp = requests.get(forge_url)
if resp.status_code == 200: # OK
forge_install_jar = os.path.join(directory, "forge_install.jar")
if not os.path.exists(directory):
os.mkdir(directory)
with open(forge_install_jar, 'wb') as f:
f.write(resp.content)
print(f"Installing Forge...")
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
install_process.wait()
os.remove(forge_install_jar)
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
"""Run the Forge server."""
java_exe = find_jdk(java_version)
if not os.path.isfile(java_exe):
java_exe = "java" # try to fall back on java in the PATH
heap_arg = max_heap_re.match(heap_arg).group()
if heap_arg[-1] in ['b', 'B']:
heap_arg = heap_arg[:-1]
heap_arg = "-Xmx" + heap_arg
os_args = "win_args.txt" if is_windows else "unix_args.txt"
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
forge_args = []
with open(args_file) as argfile:
for line in argfile:
forge_args.extend(line.strip().split(" "))
args = [java_exe, heap_arg, *forge_args, "-nogui"]
logging.info(f"Running Forge server: {args}")
os.chdir(forge_dir)
return Popen(args)
def get_minecraft_versions(version, release_channel="release"):
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
resp = requests.get(version_file_endpoint)
local = False
if resp.status_code == 200: # OK
try:
data = resp.json()
except requests.exceptions.JSONDecodeError:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
else:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
if local:
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
data = json.load(f)
else:
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
json.dump(data, f)
try:
if version:
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
else:
return resp.json()[release_channel][0]
except (StopIteration, KeyError):
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
if release_channel != "release":
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
else:
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
sys.exit(0)
def is_correct_forge(forge_dir) -> bool:
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
return True
return False
if __name__ == '__main__':
Utils.init_logging("MinecraftClient")
parser = argparse.ArgumentParser()
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
help="Specify release channel to use.")
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
help="specify java version.")
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
help="specify forge version. (Minecraft Version-Forge Version)")
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
help="specify Mod data version to download.")
args = parser.parse_args()
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
# Change to executable's working directory
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
options = Utils.get_options()
channel = args.channel or options["minecraft_options"]["release_channel"]
apmc_data = None
data_version = args.data_version or None
if apmc_file is None and not args.install:
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
if apmc_file is not None and data_version is None:
apmc_data = read_apmc_file(apmc_file)
data_version = apmc_data.get('client_version', '')
versions = get_minecraft_versions(data_version, channel)
forge_dir = options["minecraft_options"]["forge_directory"]
max_heap = options["minecraft_options"]["max_heap_size"]
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]
mod_url = versions["url"]
java_dir = find_jdk_dir(java_version)
if args.install:
if is_windows:
print("Installing Java")
download_java(java_version)
if not is_correct_forge(forge_dir):
print("Installing Minecraft Forge")
install_forge(forge_dir, forge_version, java_version)
else:
print("Correct Forge version already found, skipping install.")
sys.exit(0)
if apmc_data is None:
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
if is_windows:
if java_dir is None or not os.path.isdir(java_dir):
if prompt_yes_no("Did not find java directory. Download and install java now?"):
download_java(java_version)
java_dir = find_jdk_dir(java_version)
if java_dir is None or not os.path.isdir(java_dir):
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
if not is_correct_forge(forge_dir):
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
install_forge(forge_dir, forge_version, java_version)
if not os.path.isdir(forge_dir):
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
if not max_heap_re.match(max_heap):
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
update_mod(forge_dir, mod_url)
replace_apmc_files(forge_dir, apmc_file)
check_eula(forge_dir)
server_process = run_forge_server(forge_dir, java_version, max_heap)
server_process.wait()

View File

@@ -5,18 +5,22 @@ import multiprocessing
import warnings
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 9):
# Official micro version updates. This should match the number in docs/running from source.md.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.11.9+ is supported.")
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 13):
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
elif sys.version_info < (3, 10, 1):
elif sys.version_info < (3, 11, 0):
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.11.0+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
_skip_update = bool(
getattr(sys, "frozen", False) or
multiprocessing.parent_process() or
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
)
update_ran = _skip_update
@@ -70,11 +74,11 @@ def update_command():
def install_pkg_resources(yes=False):
try:
import pkg_resources # noqa: F401
except ImportError:
except (AttributeError, ImportError):
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools>=75,<81"])
def update(yes: bool = False, force: bool = False) -> None:

View File

@@ -43,7 +43,7 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore, Hint, HintStatus
SlotType, LocationStore, MultiData, Hint, HintStatus
from BaseClasses import ItemClassification
@@ -445,7 +445,7 @@ class Context:
raise Utils.VersionException("Incompatible multidata.")
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
use_embedded_server_options: bool):
self.read_data = {}
@@ -458,8 +458,12 @@ class Context:
self.generator_version = Version(*decoded_obj["version"])
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
self.minimum_client_versions = {}
if self.generator_version < Version(0, 6, 2):
min_version = Version(0, 1, 6)
else:
min_version = min_client_version
for player, version in clients_ver.items():
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
self.minimum_client_versions[player] = max(Version(*version), min_version)
self.slot_info = decoded_obj["slot_info"]
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
@@ -542,6 +546,7 @@ class Context:
def _save(self, exit_save: bool = False) -> bool:
try:
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
encoded_save = pickle.dumps(self.get_save())
with open(self.save_filename, "wb") as f:
f.write(zlib.compress(encoded_save))
@@ -748,7 +753,7 @@ class Context:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -763,8 +768,9 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# only remember hints that were not already found at the time of creation
if not hint.found:
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
# For LocationScouts use-cases, all hints should be remembered
if not hint.found or persist_even_if_found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
@@ -1129,8 +1135,13 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
ctx.save()
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str],
status: HintStatus | None = None) -> typing.List[Hint]:
"""
Collect a new hint for a given item id or name, with a given status.
If status is None (which is the default value), an automatic status will be determined from the item's quality.
"""
hints = []
slots: typing.Set[int] = {slot}
for group_id, group in ctx.groups.items():
@@ -1146,25 +1157,38 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
else:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags, new_status))
status = HintStatus.HINT_FOUND
elif status is None:
if item_flags & ItemClassification.trap:
status = HintStatus.HINT_AVOID
else:
status = HintStatus.HINT_PRIORITY
hints.append(
Hint(receiving_player, finding_player, location_id, item_id, found, entrance, item_flags, status)
)
return hints
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str,
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
"""
Collect a new hint for a given location name, with a given status (defaults to "unspecified").
If None is passed for the status, then an automatic status will be determined from the item's quality.
"""
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
return collect_hint_location_id(ctx, team, slot, seeked_location, status)
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int,
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
"""
Collect a new hint for a given location id, with a given status (defaults to "unspecified").
If None is passed for the status, then an automatic status will be determined from the item's quality.
"""
prev_hint = ctx.get_hint(team, slot, seeked_location)
if prev_hint:
return [prev_hint]
@@ -1174,13 +1198,16 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
new_status)]
status = HintStatus.HINT_FOUND
elif status is None:
if item_flags & ItemClassification.trap:
status = HintStatus.HINT_AVOID
else:
status = HintStatus.HINT_PRIORITY
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags, status)]
return []
@@ -1294,7 +1321,8 @@ class CommandProcessor(metaclass=CommandMeta):
argname += "=" + parameter.default
argtext += argname
argtext += " "
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
doctext = '\n '.join(inspect.getdoc(method).split('\n'))
s += f"{self.marker}{command} {argtext}\n {doctext}\n"
return s
def _cmd_help(self):
@@ -1323,19 +1351,6 @@ class CommandProcessor(metaclass=CommandMeta):
class CommonCommandProcessor(CommandProcessor):
ctx: Context
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer))
return True
def _cmd_options(self):
"""List all current options. Warning: lists password."""
self.output("Current options:")
@@ -1604,7 +1619,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
cost = self.ctx.get_hint_cost(self.client.slot)
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -1630,9 +1644,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
hints = []
elif not for_location:
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
else:
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
else:
game = self.ctx.games[self.client.slot]
@@ -1652,16 +1666,18 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = []
for item_name in self.ctx.item_name_groups[game][hint_name]:
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
elif hint_name in self.ctx.location_name_groups[game]: # location group name
hints = []
for loc_name in self.ctx.location_name_groups[game][hint_name]:
if loc_name in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
hints.extend(
collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name)
)
else: # location name
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
else:
self.output(response)
@@ -1939,13 +1955,64 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
target_item, target_player, flags = ctx.locations[client.slot][location]
if create_as_hint:
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'CreateHints':
location_player = args.get("player", client.slot)
locations = args["locations"]
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
if not locations:
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
return
try:
status = HintStatus(status)
except ValueError as err:
await ctx.send_msgs(client,
[{"cmd": "InvalidPacket", "type": "arguments",
"text": f"Unknown Status: {err}",
"original_cmd": cmd}])
return
hints = []
for location in locations:
if location_player != client.slot and location not in ctx.locations[location_player]:
error_text = (
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
"Please refrain from hinting other slot's locations that you don't know contain your items."
)
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
target_item, item_player, flags = ctx.locations[location_player][location]
if client.slot not in ctx.slot_set(item_player):
if status != HintStatus.HINT_UNSPECIFIED:
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
if client.slot != location_player:
error_text = "CreateHints: Can only create hints for own items or own locations."
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
# As of writing this code, only_new=True does not update status for existing hints
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
ctx.save()
elif cmd == 'UpdateHint':
location = args["location"]
@@ -2180,6 +2247,19 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(f"Could not find player {player_name} to collect")
return False
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer))
return True
@mark_raw
def _cmd_release(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients."""
@@ -2301,9 +2381,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
hints = []
for item_name_from_group in self.ctx.item_name_groups[game][item]:
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
else: # item name or id
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
hints = collect_hints(self.ctx, team, slot, item)
if hints:
self.ctx.notify_hints(team, hints)
@@ -2337,17 +2417,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
if isinstance(location, int):
hints = collect_hint_location_id(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_id(self.ctx, team, slot, location)
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
hints = []
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
if loc_name_from_group in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
else:
hints = collect_hint_location_name(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_name(self.ctx, team, slot, location)
if hints:
self.ctx.notify_hints(team, hints)
else:

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
from collections.abc import Mapping, Sequence
import typing
import enum
import warnings
@@ -83,7 +84,7 @@ class NetworkSlot(typing.NamedTuple):
name: str
game: str
type: SlotType
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
group_members: Sequence[int] = () # only populated if type == group
class NetworkItem(typing.NamedTuple):
@@ -106,6 +107,27 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
return obj
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
def convert_to_base_types(obj: typing.Any) -> _base_types:
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(convert_to_base_types(o) for o in obj)
elif isinstance(obj, dict):
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
elif obj is None or type(obj) in (str, int, float, bool):
return obj
# unwrap simple types to their base, such as StrEnum
elif isinstance(obj, str):
return str(obj)
elif isinstance(obj, int):
return int(obj)
elif isinstance(obj, float):
return float(obj)
else:
raise Exception(f"Cannot handle {type(obj)}")
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
@@ -450,6 +472,42 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
location_id not in checked])
class MinimumVersions(typing.TypedDict):
server: tuple[int, int, int]
clients: dict[int, tuple[int, int, int]]
class GamesPackage(typing.TypedDict, total=False):
item_name_groups: dict[str, list[str]]
item_name_to_id: dict[str, int]
location_name_groups: dict[str, list[str]]
location_name_to_id: dict[str, int]
checksum: str
class DataPackage(typing.TypedDict):
games: dict[str, GamesPackage]
class MultiData(typing.TypedDict):
slot_data: dict[int, Mapping[str, typing.Any]]
slot_info: dict[int, NetworkSlot]
connect_names: dict[str, tuple[int, int]]
locations: dict[int, dict[int, tuple[int, int, int]]]
checks_in_area: dict[int, dict[str, int | list[int]]]
server_options: dict[str, object]
er_hint_data: dict[int, dict[int, str]]
precollected_items: dict[int, list[int]]
precollected_hints: dict[int, set[Hint]]
version: tuple[int, int, int]
tags: list[str]
minimum_versions: MinimumVersions
seed_name: str
spheres: list[dict[int, set[int]]]
datapackage: dict[str, GamesPackage]
race_mode: int
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
LocationStore = _LocationStore
else:

View File

@@ -12,6 +12,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, \
import Utils
from Utils import async_start
from worlds import network_data_package
from worlds.oot import OOTWorld
from worlds.oot.Rom import Rom, compress_rom_file
from worlds.oot.N64Patch import apply_patch_file
from worlds.oot.Utils import data_path
@@ -276,11 +277,12 @@ async def n64_sync_task(ctx: OoTContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.n64_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
async def run_game(romfile):
auto_start = Utils.get_options()["oot_options"].get("rom_start", True)
auto_start = OOTWorld.settings.rom_start
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
@@ -295,7 +297,7 @@ async def patch_and_run_game(apz5_file):
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
rom_file_name = OOTWorld.settings.rom_file
rom = Rom(rom_file_name)
sub_file = None

View File

@@ -494,6 +494,30 @@ class Choice(NumericOption):
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
def __lt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} < {other}"
other = self.options[other]
return super(Choice, self).__lt__(other)
def __gt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} > {other}"
other = self.options[other]
return super(Choice, self).__gt__(other)
def __le__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
other = self.options[other]
return super(Choice, self).__le__(other)
def __ge__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
other = self.options[other]
return super(Choice, self).__ge__(other)
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
@@ -865,13 +889,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __getitem__(self, item: str) -> typing.Any:
return self.value.__getitem__(item)
return self.value[item]
def __iter__(self) -> typing.Iterator[str]:
return self.value.__iter__()
return iter(self.value)
def __len__(self) -> int:
return self.value.__len__()
return len(self.value)
# __getitem__ fallback fails for Counters, so we define this explicitly
def __contains__(self, item) -> bool:
@@ -1067,10 +1091,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
yield from self.value
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
return self.value.__getitem__(index)
return self.value[index]
def __len__(self) -> int:
return self.value.__len__()
return len(self.value)
class ConnectionsMeta(AssembleOptions):
@@ -1094,7 +1118,7 @@ class PlandoConnection(typing.NamedTuple):
entrance: str
exit: str
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
percentage: int = 100
@@ -1217,7 +1241,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
connection.exit) for connection in value])
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
return self.value.__getitem__(index)
return self.value[index]
def __iter__(self) -> typing.Iterator[PlandoConnection]:
yield from self.value
@@ -1315,6 +1339,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
will be returned as a sorted list.
"""
assert option_names, "options.as_dict() was used without any option names."
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
option_results = {}
for option_name in option_names:
if option_name not in type(self).type_hints:
@@ -1421,6 +1446,7 @@ class ItemLinks(OptionList):
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
Optional("skip_if_solo"): Or(None, bool),
}
])
@@ -1524,9 +1550,11 @@ class PlandoItems(Option[typing.List[PlandoItem]]):
f"dictionary, not {type(items)}")
locations = item.get("locations", [])
if not locations:
locations = item.get("location", ["Everywhere"])
locations = item.get("location", [])
if locations:
count = 1
else:
locations = ["Everywhere"]
if isinstance(locations, str):
locations = [locations]
if not isinstance(locations, list):
@@ -1641,7 +1669,7 @@ class OptionGroup(typing.NamedTuple):
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
"""
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
@@ -1676,12 +1704,13 @@ def get_option_groups(world: typing.Type[World], visibility_level: Visibility =
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
import os
from inspect import cleandoc
import yaml
from jinja2 import Template
from worlds import AutoWorldRegister
from Utils import local_path, __version__
from Utils import local_path, __version__, tuplize_version
full_path: str
@@ -1714,18 +1743,23 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
# yaml dump may add end of document marker and newlines.
return yaml.dump(scalar).replace("...\n", "").strip()
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
template = Template(file_data)
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
option_groups = get_option_groups(world)
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
option_groups=option_groups,
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
)
del file_data
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
)
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)

View File

@@ -7,7 +7,6 @@ Currently, the following games are supported:
* The Legend of Zelda: A Link to the Past
* Factorio
* Minecraft
* Subnautica
* Risk of Rain 2
* The Legend of Zelda: Ocarina of Time
@@ -15,14 +14,12 @@ Currently, the following games are supported:
* Super Metroid
* Secret of Evermore
* Final Fantasy
* Rogue Legacy
* VVVVVV
* Raft
* Super Mario 64
* Meritous
* Super Metroid/Link to the Past combo randomizer (SMZ3)
* ChecksFinder
* ArchipIDLE
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
@@ -42,7 +39,6 @@ Currently, the following games are supported:
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
@@ -80,6 +76,12 @@ Currently, the following games are supported:
* Inscryption
* Civilization VI
* The Legend of Zelda: The Wind Waker
* Jak and Daxter: The Precursor Legacy
* Super Mario Land 2: 6 Golden Coins
* shapez
* Paint
* Celeste (Open World)
* Choo-Choo Charles
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -18,6 +18,7 @@ from json import loads, dumps
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import Utils
from settings import Settings
from Utils import async_start
from MultiServer import mark_raw
if typing.TYPE_CHECKING:
@@ -285,7 +286,7 @@ class SNESState(enum.IntEnum):
def launch_sni() -> None:
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
sni_path = Settings.sni_options.sni_path
if not os.path.isdir(sni_path):
sni_path = Utils.local_path(sni_path)
@@ -668,8 +669,7 @@ async def game_watcher(ctx: SNIContext) -> None:
async def run_game(romfile: str) -> None:
auto_start = typing.cast(typing.Union[bool, str],
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
auto_start = Settings.sni_options.snes_rom_start
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -1,11 +0,0 @@
from __future__ import annotations
import ModuleUpdate
ModuleUpdate.update()
from worlds.sc2.Client import launch
import Utils
if __name__ == "__main__":
Utils.init_logging("Starcraft2Client", exception_logger="Client")
launch()

112
Utils.py
View File

@@ -47,8 +47,9 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.2"
__version__ = "0.6.4"
version_tuple = tuplize_version(__version__)
version = Version(*version_tuple)
is_linux = sys.platform.startswith("linux")
is_macos = sys.platform == "darwin"
@@ -166,6 +167,10 @@ def home_path(*path: str) -> str:
os.symlink(home_path.cached_path, legacy_home_path)
else:
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
elif sys.platform == 'darwin':
import platformdirs
home_path.cached_path = platformdirs.user_data_dir("Archipelago", False)
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
else:
# not implemented
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
@@ -177,7 +182,7 @@ def user_path(*path: str) -> str:
"""Returns either local_path or home_path based on write permissions."""
if hasattr(user_path, "cached_path"):
pass
elif os.access(local_path(), os.W_OK):
elif os.access(local_path(), os.W_OK) and not (is_macos and is_frozen()):
user_path.cached_path = local_path()
else:
user_path.cached_path = home_path()
@@ -226,7 +231,12 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
from shutil import which
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
assert open_command, "Didn't find program for open_file! Please report this together with system details."
subprocess.call([open_command, filename])
env = os.environ
if "LD_LIBRARY_PATH" in env:
env = env.copy()
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
subprocess.call([open_command, filename], env=env)
# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
@@ -313,11 +323,13 @@ def get_options() -> Settings:
return get_settings()
def persistent_store(category: str, key: str, value: typing.Any):
path = user_path("_persistent_storage.yaml")
def persistent_store(category: str, key: str, value: typing.Any, force_store: bool = False):
storage = persistent_load()
if not force_store and category in storage and key in storage[category] and storage[category][key] == value:
return # no changes necessary
category_dict = storage.setdefault(category, {})
category_dict[key] = value
path = user_path("_persistent_storage.yaml")
with open(path, "wt") as f:
f.write(dump(storage, Dumper=Dumper))
@@ -404,13 +416,26 @@ def get_adjuster_settings(game_name: str) -> Namespace:
@cache_argsless
def get_unique_identifier():
uuid = persistent_load().get("client", {}).get("uuid", None)
common_path = cache_path("common.json")
try:
with open(common_path) as f:
common_file = json.load(f)
uuid = common_file.get("uuid", None)
except FileNotFoundError:
common_file = {}
uuid = None
if uuid:
return uuid
import uuid
uuid = uuid.getnode()
persistent_store("client", "uuid", uuid)
from uuid import uuid4
uuid = str(uuid4())
common_file["uuid"] = uuid
cache_folder = os.path.dirname(common_path)
os.makedirs(cache_folder, exist_ok=True)
with open(common_path, "w") as f:
json.dump(common_file, f, separators=(",", ":"))
return uuid
@@ -433,6 +458,7 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
# used by OptionCounter
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
if module == "collections" and name == "Counter":
return collections.Counter
# used by MultiServer -> savegame/multidata
@@ -463,6 +489,18 @@ def restricted_loads(s: bytes) -> Any:
return RestrictedUnpickler(io.BytesIO(s)).load()
def restricted_dumps(obj: Any) -> bytes:
"""Helper function analogous to pickle.dumps()."""
s = pickle.dumps(obj)
# Assert that the string can be successfully loaded by restricted_loads
try:
restricted_loads(s)
except pickle.UnpicklingError as e:
raise pickle.PicklingError(e) from e
return s
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
@@ -540,6 +578,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
if add_timestamp:
stream_handler.setFormatter(formatter)
root_logger.addHandler(stream_handler)
if hasattr(sys.stdout, "reconfigure"):
sys.stdout.reconfigure(encoding="utf-8", errors="replace")
# Relay unhandled exceptions to logger.
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
@@ -706,25 +746,30 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
res.put(open_filename(*args))
def _run_for_stdout(*args: str):
env = os.environ
if "LD_LIBRARY_PATH" in env:
env = env.copy()
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.")
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
return _run_for_stdout(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
zenity = which("zenity")
if zenity:
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
selection = (f"--filename={suggest}",) if suggest else ()
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
# fall back to tk
try:
@@ -758,21 +803,18 @@ def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
return run(kdialog, f"--title={title}", "--getexistingdirectory",
return _run_for_stdout(kdialog, f"--title={title}", "--getexistingdirectory",
os.path.abspath(suggest) if suggest else ".")
zenity = which("zenity")
if zenity:
z_filters = ("--directory",)
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
# fall back to tk
try:
@@ -799,9 +841,6 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()
@@ -812,10 +851,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
from shutil import which
kdialog = which("kdialog")
if kdialog:
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
return _run_for_stdout(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
zenity = which("zenity")
if zenity:
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
return _run_for_stdout(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
elif is_windows:
import ctypes
@@ -867,7 +906,7 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
"""
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
# https://docs.python.org/3.11/library/asyncio-task.html#asyncio.create_task
# Python docs:
# ```
# Important: Save a reference to the result of [asyncio.create_task],
@@ -904,15 +943,15 @@ class DeprecateDict(dict):
def _extend_freeze_support() -> None:
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
# upstream issue: https://github.com/python/cpython/issues/76327
"""Extend multiprocessing.freeze_support() to also work on Non-Windows and without setting spawn method first."""
# original upstream issue: https://github.com/python/cpython/issues/76327
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
import multiprocessing
import multiprocessing.spawn
def _freeze_support() -> None:
"""Minimal freeze_support. Only apply this if frozen."""
from subprocess import _args_from_interpreter_flags
from subprocess import _args_from_interpreter_flags # noqa
# Prevent `spawn` from trying to read `__main__` in from the main script
multiprocessing.process.ORIGINAL_DIR = None
@@ -920,8 +959,7 @@ def _extend_freeze_support() -> None:
# Handle the first process that MP will create
if (
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
'from multiprocessing.semaphore_tracker import main', # Py<3.8
'from multiprocessing.resource_tracker import main', # Py>=3.8
'from multiprocessing.resource_tracker import main',
'from multiprocessing.forkserver import main'
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
):
@@ -940,17 +978,23 @@ def _extend_freeze_support() -> None:
multiprocessing.spawn.spawn_main(**kwargs)
sys.exit()
if not is_windows and is_frozen():
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
def _noop() -> None:
pass
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support if is_frozen() else _noop
def freeze_support() -> None:
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
"""This now only calls multiprocessing.freeze_support since we are patching freeze_support on module load."""
import multiprocessing
_extend_freeze_support()
deprecate("Use multiprocessing.freeze_support() instead")
multiprocessing.freeze_support()
_extend_freeze_support()
def visualize_regions(root_region: Region, file_name: str, *,
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:

View File

@@ -54,16 +54,15 @@ def get_app() -> "Flask":
return app
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
def copy_tutorials_files_to_static() -> None:
import shutil
import zipfile
from werkzeug.utils import secure_filename
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
@@ -72,7 +71,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, get_file_safe_name(game))
target_path = os.path.join(base_target_path, secure_filename(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
@@ -85,45 +84,14 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zfile.filename = os.path.basename(zfile.filename)
zf.extract(zfile, target_path)
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
f.write(zf.read(zfile))
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.authors
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
shutil.copyfile(Utils.local_path(source_path, file),
Utils.local_path(target_path, secure_filename(file)))
if __name__ == "__main__":
@@ -131,18 +99,18 @@ if __name__ == "__main__":
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.autolauncher import autohost, autogen, stop
from WebHostLib.options import create as create_options_files
try:
from WebHostLib.lttpsprites import update_sprites_lttp
update_sprites_lttp()
except Exception as e:
logging.exception(e)
logging.warning("Could not update LttP sprites.")
app = get_app()
create_options_files()
create_ordered_tutorials_file()
copy_tutorials_files_to_static()
if app.config["SELFLAUNCH"]:
autohost(app.config)
if app.config["SELFGEN"]:

View File

@@ -61,32 +61,43 @@ cache = Cache()
Compress(app)
def to_python(value):
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value):
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
class B64UUIDConverter(BaseConverter):
def to_python(self, value):
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
return to_python(value)
def to_url(self, value):
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
return to_url(value)
# short UUID
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
app.jinja_env.filters["suuid"] = to_url
app.jinja_env.filters["title_sorted"] = title_sorted
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
import importlib
from werkzeug.utils import find_modules
# has automatic patch integration
import worlds.AutoWorld
import worlds.Files
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
game_name in worlds.Files.AutoPatchRegister.patch_types
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
for module in find_modules("WebHostLib", include_packages=True):
importlib.import_module(module)
from . import api
app.register_blueprint(api.api_endpoints)

View File

@@ -11,5 +11,5 @@ api_endpoints = Blueprint('api', __name__, url_prefix="/api")
def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
from . import datapackage, generate, room, user # trigger registration
# trigger endpoint registration
from . import datapackage, generate, room, tracker, user

View File

@@ -7,6 +7,7 @@ from flask import request, session, url_for
from markupsafe import Markup
from pony.orm import commit, select
from Utils import restricted_dumps
from WebHostLib import app, cache
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
@@ -57,7 +58,7 @@ def generate_api():
"detail": results}, 400
else:
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta), state=STATE_QUEUED,
owner=session["_id"])

View File

@@ -3,6 +3,7 @@ from uuid import UUID
from flask import abort, url_for
from WebHostLib import to_url
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@@ -33,7 +34,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
downloads.append(slot_download)
return {
"tracker": room.tracker,
"tracker": to_url(room.tracker),
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,

241
WebHostLib/api/tracker.py Normal file
View File

@@ -0,0 +1,241 @@
from datetime import datetime, timezone
from typing import Any, TypedDict
from uuid import UUID
from flask import abort
from NetUtils import ClientStatus, Hint, NetworkItem, SlotType
from WebHostLib import cache
from WebHostLib.api import api_endpoints
from WebHostLib.models import Room
from WebHostLib.tracker import TrackerData
class PlayerAlias(TypedDict):
team: int
player: int
alias: str | None
class PlayerItemsReceived(TypedDict):
team: int
player: int
items: list[NetworkItem]
class PlayerChecksDone(TypedDict):
team: int
player: int
locations: list[int]
class TeamTotalChecks(TypedDict):
team: int
checks_done: int
class PlayerHints(TypedDict):
team: int
player: int
hints: list[Hint]
class PlayerTimer(TypedDict):
team: int
player: int
time: datetime | None
class PlayerStatus(TypedDict):
team: int
player: int
status: ClientStatus
class PlayerLocationsTotal(TypedDict):
team: int
player: int
total_locations: int
@api_endpoints.route("/tracker/<suuid:tracker>")
@cache.memoize(timeout=60)
def tracker_data(tracker: UUID) -> dict[str, Any]:
"""
Outputs json data to <root_path>/api/tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Tracking data for all players in the room. Typing and docstrings describe the format of each value.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
player_aliases: list[PlayerAlias] = []
"""Slot aliases of all players."""
for team, players in all_players.items():
for player in players:
player_aliases.append({"team": team, "player": player, "alias": tracker_data.get_player_alias(team, player)})
player_items_received: list[PlayerItemsReceived] = []
"""Items received by each player."""
for team, players in all_players.items():
for player in players:
player_items_received.append(
{"team": team, "player": player, "items": tracker_data.get_player_received_items(team, player)})
player_checks_done: list[PlayerChecksDone] = []
"""ID of all locations checked by each player."""
for team, players in all_players.items():
for player in players:
player_checks_done.append(
{"team": team, "player": player, "locations": sorted(tracker_data.get_player_checked_locations(team, player))})
total_checks_done: list[TeamTotalChecks] = [
{"team": team, "checks_done": checks_done}
for team, checks_done in tracker_data.get_team_locations_checked_count().items()
]
"""Total number of locations checked for the entire multiworld per team."""
hints: list[PlayerHints] = []
"""Hints that all players have used or received."""
for team, players in tracker_data.get_all_slots().items():
for player in players:
player_hints = sorted(tracker_data.get_player_hints(team, player))
hints.append({"team": team, "player": player, "hints": player_hints})
slot_info = tracker_data.get_slot_info(player)
# this assumes groups are always after players
if slot_info.type != SlotType.group:
continue
for member in slot_info.group_members:
hints[member - 1]["hints"] += player_hints
activity_timers: list[PlayerTimer] = []
"""Time of last activity per player. Returned as RFC 1123 format and null if no connection has been made."""
for team, players in all_players.items():
for player in players:
activity_timers.append({"team": team, "player": player, "time": None})
for (team, player), timestamp in tracker_data._multisave.get("client_activity_timers", []):
for entry in activity_timers:
if entry["team"] == team and entry["player"] == player:
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
break
connection_timers: list[PlayerTimer] = []
"""Time of last connection per player. Returned as RFC 1123 format and null if no connection has been made."""
for team, players in all_players.items():
for player in players:
connection_timers.append({"team": team, "player": player, "time": None})
for (team, player), timestamp in tracker_data._multisave.get("client_connection_timers", []):
# find the matching entry
for entry in connection_timers:
if entry["team"] == team and entry["player"] == player:
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
break
player_status: list[PlayerStatus] = []
"""The current client status for each player."""
for team, players in all_players.items():
for player in players:
player_status.append({"team": team, "player": player, "status": tracker_data.get_player_client_status(team, player)})
return {
"aliases": player_aliases,
"player_items_received": player_items_received,
"player_checks_done": player_checks_done,
"total_checks_done": total_checks_done,
"hints": hints,
"activity_timers": activity_timers,
"connection_timers": connection_timers,
"player_status": player_status,
}
class PlayerGroups(TypedDict):
slot: int
name: str
members: list[int]
class PlayerSlotData(TypedDict):
player: int
slot_data: dict[str, Any]
@api_endpoints.route("/static_tracker/<suuid:tracker>")
@cache.memoize(timeout=300)
def static_tracker_data(tracker: UUID) -> dict[str, Any]:
"""
Outputs json data to <root_path>/api/static_tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Static tracking data for all players in the room. Typing and docstrings describe the format of each value.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
groups: list[PlayerGroups] = []
"""The Slot ID of groups and the IDs of the group's members."""
for team, players in tracker_data.get_all_slots().items():
for player in players:
slot_info = tracker_data.get_slot_info(player)
if slot_info.type != SlotType.group or not slot_info.group_members:
continue
groups.append(
{
"slot": player,
"name": slot_info.name,
"members": list(slot_info.group_members),
})
break
player_locations_total: list[PlayerLocationsTotal] = []
for team, players in all_players.items():
for player in players:
player_locations_total.append(
{"team": team, "player": player, "total_locations": len(tracker_data.get_player_locations(player))})
return {
"groups": groups,
"datapackage": tracker_data._multidata["datapackage"],
"player_locations_total": player_locations_total,
}
# It should be exceedingly rare that slot data is needed, so it's separated out.
@api_endpoints.route("/slot_data_tracker/<suuid:tracker>")
@cache.memoize(timeout=300)
def tracker_slot_data(tracker: UUID) -> list[PlayerSlotData]:
"""
Outputs json data to <root_path>/api/slot_data_tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Slot data for all players in the room. Typing completely arbitrary per game.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
slot_data: list[PlayerSlotData] = []
"""Slot data for each player."""
for team, players in all_players.items():
for player in players:
slot_data.append({"player": player, "slot_data": tracker_data.get_slot_data(player)})
break
return slot_data

View File

@@ -1,6 +1,7 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib import to_url
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players
@@ -10,13 +11,13 @@ def get_rooms():
response = []
for room in select(room for room in Room if room.owner == session["_id"]):
response.append({
"room_id": room.id,
"seed_id": room.seed.id,
"room_id": to_url(room.id),
"seed_id": to_url(room.seed.id),
"creation_time": room.creation_time,
"last_activity": room.last_activity,
"last_port": room.last_port,
"timeout": room.timeout,
"tracker": room.tracker,
"tracker": to_url(room.tracker),
})
return jsonify(response)
@@ -26,7 +27,7 @@ def get_seeds():
response = []
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
response.append({
"seed_id": seed.id,
"seed_id": to_url(seed.id),
"creation_time": seed.creation_time,
"players": get_players(seed),
})

View File

@@ -164,9 +164,6 @@ def autogen(config: dict):
Thread(target=keep_running, name="AP_Autogen").start()
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, config: dict, id: int):
self.room_ids = set()

View File

@@ -1,7 +1,7 @@
import os
import zipfile
import base64
from typing import Union, Dict, Set, Tuple
from collections.abc import Set
from flask import request, flash, redirect, url_for, render_template
from markupsafe import Markup
@@ -43,7 +43,7 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
def get_yaml_data(files) -> dict[str, str] | str | Markup:
options = {}
for uploaded_file in files:
if banned_file(uploaded_file.filename):
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
return options
def roll_options(options: Dict[str, Union[dict, str]],
def roll_options(options: dict[str, dict | str],
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
tuple[dict[str, str | bool], dict[str, dict]]:
plando_options = PlandoOptions.from_set(set(plando_options))
results = {}
rolled_results = {}
results: dict[str, str | bool] = {}
rolled_results: dict[str, dict] = {}
for filename, text in options.items():
try:
if type(text) is dict:

View File

@@ -129,7 +129,7 @@ class WebHostContext(Context):
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = Utils.restricted_loads(row.data)
game_data_packages[game] = restricted_loads(row.data)
continue
else:
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
@@ -159,6 +159,7 @@ class WebHostContext(Context):
@db_session
def _save(self, exit_save: bool = False) -> bool:
room = Room.get(id=self.room_id)
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again

View File

@@ -61,12 +61,7 @@ def download_slot_file(room_id, player_id: int):
else:
import io
if slot_data.game == "Minecraft":
from worlds.minecraft import mc_update_output
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
elif slot_data.game == "Factorio":
if slot_data.game == "Factorio":
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
for name in zf.namelist():
if name.endswith("info.json"):

View File

@@ -1,30 +1,29 @@
import concurrent.futures
import json
import os
import pickle
import random
import tempfile
import zipfile
from collections import Counter
from typing import Any, Dict, List, Optional, Union, Set
from pickle import PicklingError
from typing import Any
from flask import flash, redirect, render_template, request, session, url_for
from pony.orm import commit, db_session
from BaseClasses import get_seed, seeddigits
from Generate import PlandoOptions, handle_name
from Generate import PlandoOptions, handle_name, mystery_argparse
from Main import main as ERmain
from Utils import __version__
from Utils import __version__, restricted_dumps
from WebHostLib import app
from settings import ServerOptions, GeneratorOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options: Set[str] = set()
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
plando_options: set[str] = set()
for substr in ("bosses", "items", "connections", "texts"):
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
plando_options.add(substr)
@@ -73,7 +72,7 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
@@ -83,12 +82,18 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
try:
gen = Generation(
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
except PicklingError as e:
from .autolauncher import handle_generation_failure
handle_generation_failure(e)
return render_template("seedError.html", seed_error=("PicklingError: " + str(e)))
commit()
return redirect(url_for("wait_seed", seed=gen.id))
@@ -104,9 +109,9 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
return redirect(url_for("view_seed", seed=seed_id))
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, Any] = {}
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None):
if meta is None:
meta = {}
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta.setdefault("generator_options", {}).setdefault("race", False)
@@ -123,36 +128,39 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False
erargs.skip_output = False
erargs.spoiler_only = False
erargs.csv_output = False
args = mystery_argparse()
args.multi = playercount
args.seed = seed
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
args.spoiler = meta["generator_options"].get("spoiler", 0)
args.race = race
args.outputname = seedname
args.outputpath = target.name
args.teams = 1
args.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
args.skip_prog_balancing = False
args.skip_output = False
args.spoiler_only = False
args.csv_output = False
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
if hasattr(erargs, k):
getattr(erargs, k)[player] = v
if hasattr(args, k):
getattr(args, k)[player] = v
else:
setattr(erargs, k, {player: v})
setattr(args, k, {player: v})
if not erargs.name[player]:
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
ERmain(erargs, seed, baked_server_options=meta["server_options"])
if not args.name[player]:
args.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
args.name[player] = handle_name(args.name[player], player, name_counter)
if len(set(args.name.values())) != len(args.name):
raise Exception(f"Names have to be unique. Names: {Counter(args.name.values())}")
ERmain(args, seed, baked_server_options=meta["server_options"])
return upload_to_db(target.name, sid, owner, race)
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)

View File

@@ -3,10 +3,10 @@ import threading
import json
from Utils import local_path, user_path
from worlds.alttp.Rom import Sprite
def update_sprites_lttp():
from worlds.alttp.Rom import Sprite
from tkinter import Tk
from LttPAdjuster import get_image_for_sprite
from LttPAdjuster import BackgroundTaskProgress
@@ -14,7 +14,7 @@ def update_sprites_lttp():
from LttPAdjuster import update_sprites
# Target directories
input_dir = user_path("data", "sprites", "alttpr")
input_dir = user_path("data", "sprites", "alttp", "remote")
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)

View File

@@ -7,17 +7,69 @@ from flask import request, redirect, url_for, render_template, Response, session
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister
from worlds.AutoWorld import AutoWorldRegister, World
from . import app, cache
from .models import Seed, Room, Command, UUID, uuid4
from Utils import title_sorted
def get_world_theme(game_name: str):
def get_world_theme(game_name: str) -> str:
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def get_visible_worlds() -> dict[str, type(World)]:
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return worlds
def render_markdown(path: str) -> str:
import mistune
from collections import Counter
markdown = mistune.create_markdown(
escape=False,
plugins=[
"strikethrough",
"footnotes",
"table",
"speedup",
],
)
heading_id_count: Counter[str] = Counter()
def heading_id(text: str) -> str:
nonlocal heading_id_count
import re # there is no good way to do this without regex
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
n = heading_id_count[s]
heading_id_count[s] += 1
if n > 0:
s += f"-{n}"
return s
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
for tok in state.tokens:
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
text = tok["text"]
assert isinstance(text, str)
unique_id = heading_id(text)
tok["attrs"]["id"] = unique_id
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
markdown.before_render_hooks.append(id_hook)
with open(path, encoding="utf-8-sig") as f:
document = f.read()
return markdown(document)
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
@@ -31,83 +83,103 @@ def start_playing():
return render_template(f"startPlaying.html")
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()
def game_info(game, lang):
"""Game Info Pages"""
try:
world = AutoWorldRegister.world_types[game]
if lang not in world.web.game_info_languages:
raise KeyError("Sorry, this game's info page is not available in that language yet.")
except KeyError:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
lang = secure_filename(lang)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, f"{lang}_{secure_game_name}.md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
return abort(404)
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
@cache.cached()
def games():
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
"""List of supported games"""
return render_template("supportedGames.html", worlds=get_visible_worlds())
@app.route('/tutorial/<string:game>/<string:file>')
@cache.cached()
def tutorial(game: str, file: str):
try:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
file = secure_filename(file)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, file+".md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
return abort(404)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
@cache.cached()
def tutorial(game, file, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
raise KeyError("Sorry, the tutorial is not available in that language yet.")
except KeyError:
return abort(404)
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
def tutorial_redirect(game: str, file: str, lang: str):
"""
Permanent redirect old tutorial URLs to new ones to keep search engines happy.
e.g. /tutorial/Archipelago/setup/en -> /tutorial/Archipelago/setup_en
"""
return redirect(url_for("tutorial", game=game, file=f"{file}_{lang}"), code=301)
@app.route('/tutorial/')
@cache.cached()
def tutorial_landing():
return render_template("tutorialLanding.html")
tutorials = {}
worlds = AutoWorldRegister.world_types
for world_name, world_type in worlds.items():
current_world = tutorials[world_name] = {}
for tutorial in world_type.web.tutorials:
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
"description": tutorial.description, "files": {}})
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
"authors": tutorial.authors,
"language": tutorial.language
}
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
html_from_markdown=document,
)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def glossary(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
html_from_markdown=document,
)
@@ -188,7 +260,10 @@ def host_room(room: UUID):
# indicate that the page should reload to get the assigned port
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
with db_session:
if now - room.last_activity > datetime.timedelta(minutes=1):
# we only set last_activity if needed, otherwise parallel access on /room will cause an internal server error
# due to "pony.orm.core.OptimisticCheckError: Object Room was updated outside of current transaction"
room.last_activity = now # will trigger a spinup, if it's not already running
browser_tokens = "Mozilla", "Chrome", "Safari"

View File

@@ -155,7 +155,9 @@ def generate_weighted_yaml(game: str):
options = {}
for key, val in request.form.items():
if "||" not in key:
if val == "_ensure-empty-list":
options[key] = {}
elif "||" not in key:
if len(str(val)) == 0:
continue
@@ -212,8 +214,11 @@ def generate_yaml(game: str):
if request.method == "POST":
options = {}
intent_generate = False
for key, val in request.form.items(multi=True):
if key in options:
if val == "_ensure-empty-list":
options[key] = []
elif options.get(key):
if not isinstance(options[key], list):
options[key] = [options[key]]
options[key].append(val)

View File

@@ -1,12 +1,12 @@
flask>=3.1.0
flask>=3.1.1
werkzeug>=3.1.3
pony>=0.7.19
pony>=0.7.19; python_version <= '3.12'
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
waitress>=3.0.2
Flask-Caching>=2.3.0
Flask-Compress>=1.17
Flask-Limiter>=3.12
bokeh>=3.6.3
markupsafe>=3.0.2
Markdown>=3.7
mdx-breakless-lists>=1.0.1
setproctitle>=1.3.5
mistune>=3.1.3

View File

@@ -1,45 +0,0 @@
window.addEventListener('load', () => {
const gameInfo = document.getElementById('game-info');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, this game's info page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the info page.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -1,49 +0,0 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -1,49 +1,43 @@
let updateSection = (sectionName, fakeDOM) => {
document.getElementById(sectionName).innerHTML = fakeDOM.getElementById(sectionName).innerHTML;
}
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Reload tracker every 60 seconds (sync'd)
const url = window.location;
// Note: This synchronization code is adapted from code in trackerCommon.js
const targetSecond = parseInt(document.getElementById('player-tracker').getAttribute('data-second')) + 3;
console.log("Target second of refresh: " + targetSecond);
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
let getSleepTimeSeconds = () => {
// -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((targetSecond - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60;
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let category of categories) {
let hide_id = category.id.split('_')[0];
if (hide_id === 'Total') {
continue;
}
category.addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'_header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
let updateTracker = () => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update dynamic sections
updateSection('player-info', fakeDOM);
updateSection('section-filler', fakeDOM);
updateSection('section-terran', fakeDOM);
updateSection('section-zerg', fakeDOM);
updateSection('section-protoss', fakeDOM);
updateSection('section-nova', fakeDOM);
updateSection('section-kerrigan', fakeDOM);
updateSection('section-keys', fakeDOM);
updateSection('section-locations', fakeDOM);
};
ajax.open('GET', url);
ajax.send();
updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
};
window.updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
});

View File

@@ -1,52 +0,0 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('tutorial-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
showdown.setOption('disableForced4SpacesIndentedSublists', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -1,81 +0,0 @@
const showError = () => {
const tutorial = document.getElementById('tutorial-landing');
document.getElementById('page-title').innerText = 'This page is out of logic!';
tutorial.removeChild(document.getElementById('loading'));
const userMessage = document.createElement('h3');
const homepageLink = document.createElement('a');
homepageLink.innerText = 'Click here';
homepageLink.setAttribute('href', '/');
userMessage.append(homepageLink);
userMessage.append(' to go back to safety!');
tutorial.append(userMessage);
};
window.addEventListener('load', () => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
const tutorialDiv = document.getElementById('tutorial-landing');
if (ajax.status !== 200) { return showError(); }
try {
const games = JSON.parse(ajax.responseText);
games.forEach((game) => {
const gameTitle = document.createElement('h2');
gameTitle.innerText = game.gameTitle;
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
tutorialDiv.appendChild(gameTitle);
game.tutorials.forEach((tutorial) => {
const tutorialName = document.createElement('h3');
tutorialName.innerText = tutorial.name;
tutorialDiv.appendChild(tutorialName);
const tutorialDescription = document.createElement('p');
tutorialDescription.innerText = tutorial.description;
tutorialDiv.appendChild(tutorialDescription);
const intro = document.createElement('p');
intro.innerText = 'This guide is available in the following languages:';
tutorialDiv.appendChild(intro);
const fileList = document.createElement('ul');
tutorial.files.forEach((file) => {
const listItem = document.createElement('li');
const anchor = document.createElement('a');
anchor.innerText = file.language;
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
listItem.appendChild(anchor);
listItem.append(' by ');
for (let author of file.authors) {
listItem.append(author);
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
listItem.append(', ');
}
}
fileList.appendChild(listItem);
});
tutorialDiv.appendChild(fileList);
});
});
tutorialDiv.removeChild(document.getElementById('loading'));
} catch (error) {
showError();
console.error(error);
}
// Check if we are on an anchor when coming in, and scroll to it.
const hash = window.location.hash;
if (hash) {
const offset = 128; // To account for navbar banner at top of page.
window.scrollTo(0, 0);
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
window.scrollTo(rect.left, rect.top - offset);
}
};
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
ajax.send();
});

View File

@@ -28,7 +28,6 @@
font-weight: normal;
font-family: LondrinaSolid-Regular, sans-serif;
text-transform: uppercase;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
text-shadow: 1px 1px 4px #000000;
}
@@ -37,7 +36,6 @@
font-size: 38px;
font-weight: normal;
font-family: LondrinaSolid-Light, sans-serif;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
margin-top: 20px;
margin-bottom: 0.5rem;
@@ -50,7 +48,6 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
text-align: left;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
margin-bottom: 0.5rem;
}
@@ -59,7 +56,6 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 24px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
margin-bottom: 24px;
}
@@ -67,14 +63,12 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 22px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
}
.markdown h6, .markdown details summary.h6{
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 20px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
}
.markdown h4, .markdown h5, .markdown h6{

View File

@@ -1,102 +0,0 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 384px;
background-color: #42b149;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(30%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
position: absolute;
color: white;
font-family: "Minecraftia", monospace;
font-weight: bold;
bottom: 0;
right: 0;
}
#location-table{
width: 384px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #42b149;
padding: 0 3px 3px;
font-family: "Minecraftia", monospace;
font-size: 14px;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 12px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

View File

@@ -1,160 +1,279 @@
#player-tracker-wrapper{
margin: 0;
*{
margin: 0;
font-family: "JuraBook", monospace;
}
body{
--icon-size: 36px;
--item-class-padding: 4px;
}
a{
color: #1ae;
}
#tracker-table td {
vertical-align: top;
/* Section colours */
#player-info{
background-color: #37a;
}
.player-tracker{
max-width: 100%;
}
.tracker-section{
background-color: grey;
}
#terran-items{
background-color: #3a7;
}
#zerg-items{
background-color: #d94;
}
#protoss-items{
background-color: #37a;
}
#nova-items{
background-color: #777;
}
#kerrigan-items{
background-color: #a37;
}
#keys{
background-color: #aa2;
}
.inventory-table-area{
border: 2px solid #000000;
border-radius: 4px;
padding: 3px 10px 3px 10px;
/* Sections */
.section-body{
display: flex;
flex-flow: row wrap;
justify-content: flex-start;
align-items: flex-start;
padding-bottom: 3px;
}
.section-body-2{
display: flex;
flex-direction: column;
}
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body,
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body-2{
display: none;
}
.section-title{
position: relative;
border-bottom: 3px solid black;
/* Prevent text selection */
user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
}
input[type="checkbox"]{
position: absolute;
cursor: pointer;
opacity: 0;
z-index: 1;
width: 100%;
height: 100%;
}
.section-title:hover h2{
text-shadow: 0 0 4px #ddd;
}
.f {
display: flex;
overflow: hidden;
}
.inventory-table-area:has(.inventory-table-terran) {
width: 690px;
background-color: #525494;
/* Acquire item filters */
.tracker-section img{
height: 100%;
width: var(--icon-size);
height: var(--icon-size);
background-color: black;
}
.unacquired, .lvl-0 .f{
filter: grayscale(100%) contrast(80%) brightness(42%) blur(0.5px);
}
.spacer{
width: var(--icon-size);
height: var(--icon-size);
}
.inventory-table-area:has(.inventory-table-zerg) {
width: 360px;
background-color: #9d60d2;
/* Item groups */
.item-class{
display: flex;
flex-flow: column;
justify-content: center;
padding: var(--item-class-padding);
}
.item-class-header{
display: flex;
flex-flow: row;
}
.item-class-upgrades{
/* Note: {display: flex; flex-flow: column wrap} */
/* just breaks on Firefox (width does not scale to content) */
display: grid;
grid-template-rows: repeat(4, auto);
grid-auto-flow: column;
}
.inventory-table-area:has(.inventory-table-protoss) {
width: 400px;
background-color: #d2b260;
/* Subsections */
.section-toc{
display: flex;
flex-direction: row;
}
.toc-box{
position: relative;
padding-left: 15px;
padding-right: 15px;
}
.toc-box:hover{
text-shadow: 0 0 7px white;
}
.ss-header{
position: relative;
text-align: center;
writing-mode: sideways-lr;
user-select: none;
padding-top: 5px;
font-size: 115%;
}
.tracker-section:has(input.ss-1-toggle:checked) .ss-1{
display: none;
}
.tracker-section:has(input.ss-2-toggle:checked) .ss-2{
display: none;
}
.tracker-section:has(input.ss-3-toggle:checked) .ss-3{
display: none;
}
.tracker-section:has(input.ss-4-toggle:checked) .ss-4{
display: none;
}
.tracker-section:has(input.ss-5-toggle:checked) .ss-5{
display: none;
}
.tracker-section:has(input.ss-6-toggle:checked) .ss-6{
display: none;
}
.tracker-section:has(input.ss-7-toggle:checked) .ss-7{
display: none;
}
.tracker-section:has(input.ss-1-toggle:hover) .ss-1{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-2-toggle:hover) .ss-2{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-3-toggle:hover) .ss-3{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-4-toggle:hover) .ss-4{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-5-toggle:hover) .ss-5{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-6-toggle:hover) .ss-6{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-7-toggle:hover) .ss-7{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
#tracker-table .inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
/* Progressive items */
.progressive{
max-height: var(--icon-size);
display: contents;
}
.inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
.lvl-0 > :nth-child(2),
.lvl-0 > :nth-child(3),
.lvl-0 > :nth-child(4),
.lvl-0 > :nth-child(5){
display: none;
}
.lvl-1 > :nth-child(2),
.lvl-1 > :nth-child(3),
.lvl-1 > :nth-child(4),
.lvl-1 > :nth-child(5){
display: none;
}
.lvl-2 > :nth-child(1),
.lvl-2 > :nth-child(3),
.lvl-2 > :nth-child(4),
.lvl-2 > :nth-child(5){
display: none;
}
.lvl-3 > :nth-child(1),
.lvl-3 > :nth-child(2),
.lvl-3 > :nth-child(4),
.lvl-3 > :nth-child(5){
display: none;
}
.lvl-4 > :nth-child(1),
.lvl-4 > :nth-child(2),
.lvl-4 > :nth-child(3),
.lvl-4 > :nth-child(5){
display: none;
}
.lvl-5 > :nth-child(1),
.lvl-5 > :nth-child(2),
.lvl-5 > :nth-child(3),
.lvl-5 > :nth-child(4){
display: none;
}
.inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
/* Filler item counters */
.item-counter{
display: table;
text-align: center;
padding: var(--item-class-padding);
}
.item-count{
display: table-cell;
vertical-align: middle;
padding-left: 3px;
padding-right: 15px;
}
.inventory-table img.acquired{
filter: none;
background-color: black;
/* Hidden items */
.hidden-class:not(:has(img.acquired)){
display: none;
}
.hidden-item:not(.acquired){
display:none;
}
.inventory-table .tint-terran img.acquired {
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
/* Keys */
#keys ol, #keys ul{
columns: 3;
-webkit-columns: 3;
-moz-columns: 3;
}
#keys li{
padding-right: 15pt;
}
.inventory-table .tint-protoss img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
/* Locations */
#section-locations{
padding-left: 5px;
}
@media only screen and (min-width: 120ch){
#section-locations ul{
columns: 2;
-webkit-columns: 2;
-moz-columns: 2;
}
}
#locations li.checked{
list-style-type: "✔ ";
}
.inventory-table .tint-level-1 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
}
.inventory-table .tint-level-2 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
}
.inventory-table .tint-level-3 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
}
.inventory-table div.counted-item {
position: relative;
}
.inventory-table div.item-count {
width: 160px;
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
border: 2px solid #000000;
border-radius: 4px;
background-color: #87b678;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table table{
width: 100%;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
#location-table td:has(.location-column) {
vertical-align: top;
}
#location-table .location-column {
width: 100%;
height: 100%;
}
#location-table .location-column .spacer {
min-height: 24px;
}
.hide {
display: none;
}
/* Allowing scrolling down a little further */
.bottom-padding{
min-height: 33vh;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,3 @@
import typing
from collections import Counter, defaultdict
from colorsys import hsv_to_rgb
from datetime import datetime, timedelta, date
@@ -18,21 +17,23 @@ from .models import Room
PLOT_WIDTH = 600
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
total_games: Counter[str] = Counter()
cutoff = date.today() - timedelta(days=30)
room: Room
for room in select(room for room in Room if room.creation_time >= cutoff):
for slot in room.seed.slots:
if slot.game in known_games:
total_games[slot.game] += 1
games_played[room.creation_time.date()][slot.game] += 1
current_game = slot.game
else:
current_game = "Other"
total_games[current_game] += 1
games_played[room.creation_time.date()][current_game] += 1
return total_games, games_played
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
def get_color_palette(colors_needed: int) -> list[RGB]:
colors = []
# colors_needed +1 to prevent first and last color being too close to each other
colors_needed += 1
@@ -47,8 +48,7 @@ def get_color_palette(colors_needed: int) -> typing.List[RGB]:
return colors
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
game: str, color: RGB) -> figure:
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
occurences = []
days = [day for day, game_data in all_games_data.items() if game_data[game]]
for day in days:
@@ -84,7 +84,7 @@ def stats():
days = sorted(games_played)
color_palette = get_color_palette(len(total_games))
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
for game in sorted(total_games):
occurences = []

View File

@@ -1,17 +0,0 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>{{ game }} Info</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
<!-- Populated my JS / MD -->
</div>
{% endblock %}

View File

@@ -98,7 +98,7 @@
<td>
{% if hint.finding_player == player %}
<b>{{ player_names_with_alias[(team, hint.finding_player)] }}</b>
{% elif get_slot_info(team, hint.finding_player).type == 2 %}
{% elif get_slot_info(hint.finding_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.finding_player) }}">
@@ -109,7 +109,7 @@
<td>
{% if hint.receiving_player == player %}
<b>{{ player_names_with_alias[(team, hint.receiving_player)] }}</b>
{% elif get_slot_info(team, hint.receiving_player).type == 2 %}
{% elif get_slot_info(hint.receiving_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.receiving_player) }}">

View File

@@ -17,9 +17,7 @@
This page allows you to host a game which was not generated by the website. For example, if you have
generated a game on your own computer, you may upload the zip file created by the generator to
host the game here. This will also provide a tracker, and the ability for your players to download
their patch files if the game is core-verified. For Custom Games, you can find the patch files in
the output .zip file you are uploading here. You need to manually distribute those patch files to
your players.
their patch files.
</p>
<p>In addition to the zip file created by the generator, you may upload a multidata file here as well.</p>
<div id="host-game-form-wrapper">

View File

@@ -26,30 +26,18 @@
<td>{{ patch.game }}</td>
<td>
{% if patch.data %}
{% if patch.game == "Minecraft" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMC File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game == "Kingdom Hearts 2" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Kingdom Hearts 2 Mod...</a>
{% elif patch.game == "Ocarina of Time" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APZ5 File...</a>
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
{% if patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APV6 File...</a>
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game | supports_apdeltapatch %}
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% elif patch.game == "Final Fantasy Mystic Quest" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMQ File...</a>
{% else %}
No file to download for this game.
{% endif %}

View File

@@ -1,7 +1,8 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% include 'header/grassHeader.html' %}
{% set theme_name = theme|default("grass", true) %}
{% include "header/"+theme_name+"Header.html" %}
<title>{{ title }}</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
{% endblock %}

View File

@@ -45,15 +45,15 @@
{%- set current_sphere = loop.index %}
{%- for player, sphere_location_ids in sphere.items() %}
{%- set checked_locations = tracker_data.get_player_checked_locations(team, player) %}
{%- set finder_game = tracker_data.get_player_game(team, player) %}
{%- set player_location_data = tracker_data.get_player_locations(team, player) %}
{%- set finder_game = tracker_data.get_player_game(player) %}
{%- set player_location_data = tracker_data.get_player_locations(player) %}
{%- for location_id in sphere_location_ids.intersection(checked_locations) %}
<tr>
{%- set item_id, receiver, item_flags = player_location_data[location_id] %}
{%- set receiver_game = tracker_data.get_player_game(team, receiver) %}
{%- set receiver_game = tracker_data.get_player_game(receiver) %}
<td>{{ current_sphere }}</td>
<td>{{ tracker_data.get_player_name(team, player) }}</td>
<td>{{ tracker_data.get_player_name(team, receiver) }}</td>
<td>{{ tracker_data.get_player_name(player) }}</td>
<td>{{ tracker_data.get_player_name(receiver) }}</td>
<td>{{ tracker_data.item_id_to_name[receiver_game][item_id] }}</td>
<td>{{ tracker_data.location_id_to_name[finder_game][location_id] }}</td>
<td>{{ finder_game }}</td>

View File

@@ -22,14 +22,14 @@
-%}
<tr>
<td>
{% if get_slot_info(team, hint.finding_player).type == 2 %}
{% if get_slot_info(hint.finding_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
{% else %}
{{ player_names_with_alias[(team, hint.finding_player)] }}
{% endif %}
</td>
<td>
{% if get_slot_info(team, hint.receiving_player).type == 2 %}
{% if get_slot_info(hint.receiving_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
{% else %}
{{ player_names_with_alias[(team, hint.receiving_player)] }}

View File

@@ -134,6 +134,7 @@
{% macro OptionList(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">
@@ -146,6 +147,7 @@
{% macro LocationSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
@@ -169,6 +171,7 @@
{% macro ItemSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
@@ -192,6 +195,7 @@
{% macro OptionSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">

View File

@@ -11,32 +11,32 @@
<h1>Site Map</h1>
<h2>Base Pages</h2>
<ul>
<li><a href="/discord">Discord Link</a></li>
<li><a href="/faq/en">F.A.Q. Page</a></li>
<li><a href="/favicon.ico">Favicon</a></li>
<li><a href="/generate">Generate Game Page</a></li>
<li><a href="/">Homepage</a></li>
<li><a href="/uploads">Host Game Page</a></li>
<li><a href="/datapackage">Raw Data Package</a></li>
<li><a href="{{ url_for('check')}}">Settings Validator</a></li>
<li><a href="/sitemap">Site Map</a></li>
<li><a href="/start-playing">Start Playing</a></li>
<li><a href="/games">Supported Games Page</a></li>
<li><a href="/tutorial">Tutorials Page</a></li>
<li><a href="/user-content">User Content</a></li>
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
<li><a href="/glossary/en">Glossary</a></li>
<li><a href="{{url_for("show_session")}}">Session / Login</a></li>
<li><a href="{{ url_for('discord') }}">Discord Link</a></li>
<li><a href="{{ url_for('faq', lang='en') }}">F.A.Q. Page</a></li>
<li><a href="{{ url_for('favicon') }}">Favicon</a></li>
<li><a href="{{ url_for('generate') }}">Generate Game Page</a></li>
<li><a href="{{ url_for('landing') }}">Homepage</a></li>
<li><a href="{{ url_for('uploads') }}">Host Game Page</a></li>
<li><a href="{{ url_for('get_datapackage') }}">Raw Data Package</a></li>
<li><a href="{{ url_for('check') }}">Settings Validator</a></li>
<li><a href="{{ url_for('get_sitemap') }}">Site Map</a></li>
<li><a href="{{ url_for('start_playing') }}">Start Playing</a></li>
<li><a href="{{ url_for('games') }}">Supported Games Page</a></li>
<li><a href="{{ url_for('tutorial_landing') }}">Tutorials Page</a></li>
<li><a href="{{ url_for('user_content') }}">User Content</a></li>
<li><a href="{{ url_for('stats') }}">Game Statistics</a></li>
<li><a href="{{ url_for('glossary', lang='en') }}">Glossary</a></li>
<li><a href="{{ url_for('show_session') }}">Session / Login</a></li>
</ul>
<h2>Tutorials</h2>
<ul>
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='setup_en') }}">Multiworld Setup Tutorial</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='mac_en') }}">Setup Guide for Mac</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='commands_en') }}">Server and Client Commands</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='advanced_settings_en') }}">Advanced YAML Guide</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='triggers_en') }}">Triggers Guide</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='plando_en') }}">Plando Guide</a></li>
</ul>
<h2>Game Info Pages</h2>

View File

@@ -1,84 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
</head>
<body>
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
<div style="margin-bottom: 0.5rem">
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
</div>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
title="Progressive Resource Crafting" /></td>
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
<div class="item-count">{{ pearls_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
<div class="item-count">{{ scrap_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
<div class="item-count">{{ shard_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
</tr>
</table>
<table id="location-table">
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>

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@@ -1,17 +0,0 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% include 'header/'+theme+'Header.html' %}
<title>Archipelago</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
{% endblock %}
{% block body %}
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
<!-- Content generated by JavaScript -->
</div>
{% endblock %}

View File

@@ -3,14 +3,32 @@
{% block head %}
{% include 'header/grassHeader.html' %}
<title>Archipelago Guides</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
{% endblock %}
{% block body %}
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
<h1 id="page-title">Archipelago Guides</h1>
<p id="loading">Loading...</p>
<div id="tutorial-landing" class="markdown">
<h1>Archipelago Guides</h1>
{% for world_name, world_type in worlds.items() %}
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
<h3>{{ tutorial_name }}</h3>
<p>{{ tutorial_data.description }}</p>
<p>This guide is available in the following languages:</p>
<ul>
{% for file_name, file_data in tutorial_data.files.items() %}
<li>
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
by
{% for author in file_data.authors %}
{{ author }}
{% if not loop.last %}, {% endif %}
{% endfor %}
</li>
{% endfor %}
</ul>
{% endfor %}
{% endfor %}
</div>
{% endblock %}
{% endblock %}

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@@ -139,6 +139,7 @@
{% endmacro %}
{% macro OptionList(option_name, option) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="list-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="list-entry">
@@ -158,6 +159,7 @@
{% endmacro %}
{% macro LocationSet(option_name, option, world) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
@@ -180,6 +182,7 @@
{% endmacro %}
{% macro ItemSet(option_name, option, world) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
@@ -202,6 +205,7 @@
{% endmacro %}
{% macro OptionSet(option_name, option) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="set-entry">

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@@ -1,4 +1,3 @@
import base64
import json
import pickle
import typing
@@ -14,9 +13,8 @@ from pony.orm.core import TransactionIntegrityError
import schema
import MultiServer
from NetUtils import SlotType
from NetUtils import GamesPackage, SlotType
from Utils import VersionException, __version__
from worlds import GamesPackage
from worlds.Files import AutoPatchRegister
from worlds.AutoWorld import data_package_checksum
from . import app
@@ -119,9 +117,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
# AP Container
elif handler:
data = zfile.open(file, "r").read()
patch = handler(BytesIO(data))
patch.read()
files[patch.player] = data
with zipfile.ZipFile(BytesIO(data)) as container:
player = json.loads(container.open("archipelago.json").read())["player"]
files[player] = data
# Spoiler
elif file.filename.endswith(".txt"):
@@ -135,11 +133,6 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
flash("Could not load multidata. File may be corrupted or incompatible.")
multidata = None
# Minecraft
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
files[metadata["player_id"]] = data
# Factorio
elif file.filename.endswith(".zip"):

View File

@@ -20,6 +20,8 @@ from worlds.tloz.Items import item_game_ids
from worlds.tloz.Locations import location_ids
from worlds.tloz import Items, Locations, Rom
from settings import get_settings
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
@@ -333,6 +335,7 @@ async def nes_sync_task(ctx: ZeldaContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.nes_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
@@ -340,13 +343,12 @@ if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
Utils.init_logging("ZeldaClient")
options = Utils.get_options()
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
DISPLAY_MSGS = get_settings()["tloz_options"]["display_msgs"]
async def run_game(romfile: str) -> None:
auto_start = typing.cast(typing.Union[bool, str],
Utils.get_options()["tloz_options"].get("rom_start", True))
get_settings()["tloz_options"].get("rom_start", True))
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -24,9 +24,20 @@
<BaseButton>:
ripple_color: app.theme_cls.primaryColor
ripple_duration_in_fast: 0.2
<MDTabsItemBase>:
ripple_color: app.theme_cls.primaryColor
ripple_duration_in_fast: 0.2
<MDNavigationItemBase>:
on_release: app.screens.switch_screens(self)
MDNavigationItemLabel:
text: root.text
theme_text_color: "Custom"
text_color_active: self.theme_cls.primaryColor
text_color_normal: 1, 1, 1, 1
# indicator is on icon only for some reason
canvas.before:
Color:
rgba: self.theme_cls.secondaryContainerColor if root.active else self.theme_cls.transparentColor
Rectangle:
size: root.size
<TooltipLabel>:
adaptive_height: True
theme_font_size: "Custom"
@@ -209,6 +220,8 @@
<MessageBoxLabel>:
theme_text_color: "Custom"
text_color: 1, 1, 1, 1
<MessageBox>:
height: self.content.texture_size[1] + 80
<ScrollBox>:
layout: layout
bar_width: "12dp"

View File

@@ -365,18 +365,14 @@ request_handlers = {
["PREFERRED_CORES"] = function (req)
local res = {}
local preferred_cores = client.getconfig().PreferredCores
local systems_enumerator = preferred_cores.Keys:GetEnumerator()
res["type"] = "PREFERRED_CORES_RESPONSE"
res["value"] = {}
res["value"]["NES"] = preferred_cores.NES
res["value"]["SNES"] = preferred_cores.SNES
res["value"]["GB"] = preferred_cores.GB
res["value"]["GBC"] = preferred_cores.GBC
res["value"]["DGB"] = preferred_cores.DGB
res["value"]["SGB"] = preferred_cores.SGB
res["value"]["PCE"] = preferred_cores.PCE
res["value"]["PCECD"] = preferred_cores.PCECD
res["value"]["SGX"] = preferred_cores.SGX
while systems_enumerator:MoveNext() do
res["value"][systems_enumerator.Current] = preferred_cores[systems_enumerator.Current]
end
return res
end,

View File

@@ -1,462 +0,0 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
require("common")
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local ITEM_INDEX = 0x03
local WEAPON_INDEX = 0x07
local ARMOR_INDEX = 0x0B
local goldLookup = {
[0x16C] = 10,
[0x16D] = 20,
[0x16E] = 25,
[0x16F] = 30,
[0x170] = 55,
[0x171] = 70,
[0x172] = 85,
[0x173] = 110,
[0x174] = 135,
[0x175] = 155,
[0x176] = 160,
[0x177] = 180,
[0x178] = 240,
[0x179] = 255,
[0x17A] = 260,
[0x17B] = 295,
[0x17C] = 300,
[0x17D] = 315,
[0x17E] = 330,
[0x17F] = 350,
[0x180] = 385,
[0x181] = 400,
[0x182] = 450,
[0x183] = 500,
[0x184] = 530,
[0x185] = 575,
[0x186] = 620,
[0x187] = 680,
[0x188] = 750,
[0x189] = 795,
[0x18A] = 880,
[0x18B] = 1020,
[0x18C] = 1250,
[0x18D] = 1455,
[0x18E] = 1520,
[0x18F] = 1760,
[0x190] = 1975,
[0x191] = 2000,
[0x192] = 2750,
[0x193] = 3400,
[0x194] = 4150,
[0x195] = 5000,
[0x196] = 5450,
[0x197] = 6400,
[0x198] = 6720,
[0x199] = 7340,
[0x19A] = 7690,
[0x19B] = 7900,
[0x19C] = 8135,
[0x19D] = 9000,
[0x19E] = 9300,
[0x19F] = 9500,
[0x1A0] = 9900,
[0x1A1] = 10000,
[0x1A2] = 12350,
[0x1A3] = 13000,
[0x1A4] = 13450,
[0x1A5] = 14050,
[0x1A6] = 14720,
[0x1A7] = 15000,
[0x1A8] = 17490,
[0x1A9] = 18010,
[0x1AA] = 19990,
[0x1AB] = 20000,
[0x1AC] = 20010,
[0x1AD] = 26000,
[0x1AE] = 45000,
[0x1AF] = 65000
}
local extensionConsumableLookup = {
[432] = 0x3C,
[436] = 0x3C,
[440] = 0x3C,
[433] = 0x3D,
[437] = 0x3D,
[441] = 0x3D,
[434] = 0x3E,
[438] = 0x3E,
[442] = 0x3E,
[435] = 0x3F,
[439] = 0x3F,
[443] = 0x3F
}
local noOverworldItemsLookup = {
[499] = 0x2B,
[500] = 0x12,
}
local consumableStacks = nil
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local ff1Socket = nil
local frame = 0
local isNesHawk = false
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
local function defineMemoryFunctions()
local memDomain = {}
local domains = memory.getmemorydomainlist()
if domains[1] == "System Bus" then
--NesHawk
isNesHawk = true
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
elseif domains[1] == "WRAM" then
--QuickNES
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
end
return memDomain
end
local memDomain = defineMemoryFunctions()
local function StateOKForMainLoop()
memDomain.saveram()
local A = u8(0x102) -- Party Made
local B = u8(0x0FC)
local C = u8(0x0A3)
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
end
function generateLocationChecked()
memDomain.saveram()
data = uRange(0x01FF, 0x101)
data[0] = nil
return data
end
function setConsumableStacks()
memDomain.rom()
consumableStacks = {}
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
consumableStacks[0x35] = 1
consumableStacks[0x36] = u8(0x47400) + 1
consumableStacks[0x37] = u8(0x47401) + 1
consumableStacks[0x38] = u8(0x47402) + 1
consumableStacks[0x39] = u8(0x47403) + 1
consumableStacks[0x3A] = u8(0x47404) + 1
consumableStacks[0x3B] = u8(0x47405) + 1
consumableStacks[0x3C] = u8(0x47406) + 1
consumableStacks[0x3D] = u8(0x47407) + 1
consumableStacks[0x3E] = u8(0x47408) + 1
consumableStacks[0x3F] = u8(0x47409) + 1
end
function getEmptyWeaponSlots()
memDomain.saveram()
ret = {}
count = 1
slot1 = uRange(0x118, 0x4)
slot2 = uRange(0x158, 0x4)
slot3 = uRange(0x198, 0x4)
slot4 = uRange(0x1D8, 0x4)
for i,v in pairs(slot1) do
if v == 0 then
ret[count] = 0x118 + i
count = count + 1
end
end
for i,v in pairs(slot2) do
if v == 0 then
ret[count] = 0x158 + i
count = count + 1
end
end
for i,v in pairs(slot3) do
if v == 0 then
ret[count] = 0x198 + i
count = count + 1
end
end
for i,v in pairs(slot4) do
if v == 0 then
ret[count] = 0x1D8 + i
count = count + 1
end
end
return ret
end
function getEmptyArmorSlots()
memDomain.saveram()
ret = {}
count = 1
slot1 = uRange(0x11C, 0x4)
slot2 = uRange(0x15C, 0x4)
slot3 = uRange(0x19C, 0x4)
slot4 = uRange(0x1DC, 0x4)
for i,v in pairs(slot1) do
if v == 0 then
ret[count] = 0x11C + i
count = count + 1
end
end
for i,v in pairs(slot2) do
if v == 0 then
ret[count] = 0x15C + i
count = count + 1
end
end
for i,v in pairs(slot3) do
if v == 0 then
ret[count] = 0x19C + i
count = count + 1
end
end
for i,v in pairs(slot4) do
if v == 0 then
ret[count] = 0x1DC + i
count = count + 1
end
end
return ret
end
local function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
function processBlock(block)
local msgBlock = block['messages']
if msgBlock ~= nil then
for i, v in pairs(msgBlock) do
if itemMessages[i] == nil then
local msg = {TTL=450, message=v, color=0xFFFF0000}
itemMessages[i] = msg
end
end
end
local itemsBlock = block["items"]
memDomain.saveram()
isInGame = u8(0x102)
if itemsBlock ~= nil and isInGame ~= 0x00 then
if consumableStacks == nil then
setConsumableStacks()
end
memDomain.saveram()
-- print('ITEMBLOCK: ')
-- print(itemsBlock)
itemIndex = u8(ITEM_INDEX)
-- print('ITEMINDEX: '..itemIndex)
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
-- Minus the offset and add to the correct domain
local memoryLocation = v
if v >= 0x100 and v <= 0x114 then
-- This is a key item
memoryLocation = memoryLocation - 0x0E0
wU8(memoryLocation, 0x01)
elseif v >= 0x1E0 and v <= 0x1F2 then
-- This is a movement item
-- Minus Offset (0x100) - movement offset (0xE0)
memoryLocation = memoryLocation - 0x1E0
-- Canal is a flipped bit
if memoryLocation == 0x0C then
wU8(memoryLocation, 0x00)
else
wU8(memoryLocation, 0x01)
end
elseif v >= 0x1F3 and v <= 0x1F4 then
-- NoOverworld special items
memoryLocation = noOverworldItemsLookup[v]
wU8(memoryLocation, 0x01)
elseif v >= 0x16C and v <= 0x1AF then
-- This is a gold item
amountToAdd = goldLookup[v]
biggest = u8(0x01E)
medium = u8(0x01D)
smallest = u8(0x01C)
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
newValue = currentValue + amountToAdd
newBiggest = math.floor(newValue / 0x10000)
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
newSmallest = math.floor(math.fmod(newValue, 0x100))
wU8(0x01E, newBiggest)
wU8(0x01D, newMedium)
wU8(0x01C, newSmallest)
elseif v >= 0x115 and v <= 0x11B then
-- This is a regular consumable OR a shard
-- Minus Offset (0x100) + item offset (0x20)
memoryLocation = memoryLocation - 0x0E0
currentValue = u8(memoryLocation)
amountToAdd = consumableStacks[memoryLocation]
if currentValue < 99 then
wU8(memoryLocation, currentValue + amountToAdd)
end
elseif v >= 0x1B0 and v <= 0x1BB then
-- This is an extension consumable
memoryLocation = extensionConsumableLookup[v]
currentValue = u8(memoryLocation)
amountToAdd = consumableStacks[memoryLocation]
if currentValue < 99 then
value = currentValue + amountToAdd
if value > 99 then
value = 99
end
wU8(memoryLocation, value)
end
end
end
if #itemsBlock > itemIndex then
wU8(ITEM_INDEX, #itemsBlock)
end
memDomain.saveram()
weaponIndex = u8(WEAPON_INDEX)
emptyWeaponSlots = getEmptyWeaponSlots()
lastUsedWeaponIndex = weaponIndex
-- print('WEAPON_INDEX: '.. weaponIndex)
memDomain.saveram()
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
if v >= 0x11C and v <= 0x143 then
-- Minus the offset and add to the correct domain
local itemValue = v - 0x11B
if #emptyWeaponSlots > 0 then
slot = table.remove(emptyWeaponSlots, 1)
wU8(slot, itemValue)
lastUsedWeaponIndex = weaponIndex + i
else
break
end
end
end
if lastUsedWeaponIndex ~= weaponIndex then
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
end
memDomain.saveram()
armorIndex = u8(ARMOR_INDEX)
emptyArmorSlots = getEmptyArmorSlots()
lastUsedArmorIndex = armorIndex
-- print('ARMOR_INDEX: '.. armorIndex)
memDomain.saveram()
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
if v >= 0x144 and v <= 0x16B then
-- Minus the offset and add to the correct domain
local itemValue = v - 0x143
if #emptyArmorSlots > 0 then
slot = table.remove(emptyArmorSlots, 1)
wU8(slot, itemValue)
lastUsedArmorIndex = armorIndex + i
else
break
end
end
end
if lastUsedArmorIndex ~= armorIndex then
wU8(ARMOR_INDEX, lastUsedArmorIndex)
end
end
end
function receive()
l, e = ff1Socket:receive()
if e == 'closed' then
if curstate == STATE_OK then
print("Connection closed")
end
curstate = STATE_UNINITIALIZED
return
elseif e == 'timeout' then
print("timeout")
return
elseif e ~= nil then
print(e)
curstate = STATE_UNINITIALIZED
return
end
processBlock(json.decode(l))
-- Determine Message to send back
memDomain.rom()
local playerName = uRange(0x7BCBF, 0x41)
playerName[0] = nil
local retTable = {}
retTable["playerName"] = playerName
if StateOKForMainLoop() then
retTable["locations"] = generateLocationChecked()
end
msg = json.encode(retTable).."\n"
local ret, error = ff1Socket:send(msg)
if ret == nil then
print(error)
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
curstate = STATE_TENTATIVELY_CONNECTED
elseif curstate == STATE_TENTATIVELY_CONNECTED then
print("Connected!")
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
curstate = STATE_OK
end
end
function main()
if not checkBizHawkVersion() then
return
end
server, error = socket.bind('localhost', 52980)
while true do
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
frame = frame + 1
drawMessages()
if not (curstate == prevstate) then
-- console.log("Current state: "..curstate)
prevstate = curstate
end
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
if (frame % 60 == 0) then
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
receive()
else
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
end
elseif (curstate == STATE_UNINITIALIZED) then
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
if (frame % 60 == 0) then
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
drawText(5, 8, "Waiting for client", 0xFFFF0000)
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
-- Advance so the messages are drawn
emu.frameadvance()
server:settimeout(2)
print("Attempting to connect")
local client, timeout = server:accept()
if timeout == nil then
-- print('Initial Connection Made')
curstate = STATE_INITIAL_CONNECTION_MADE
ff1Socket = client
ff1Socket:settimeout(0)
end
end
end
emu.frameadvance()
end
end
main()

View File

@@ -477,7 +477,7 @@ function main()
elseif (curstate == STATE_UNINITIALIZED) then
-- If we're uninitialized, attempt to make the connection.
if (frame % 120 == 0) then
server:settimeout(2)
server:settimeout(120)
local client, timeout = server:accept()
if timeout == nil then
print('Initial Connection Made')

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

@@ -33,6 +33,10 @@ description: {{ yaml_dump("Default %s Template" % game) }}
game: {{ yaml_dump(game) }}
requires:
version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
{%- if world_version != "0.0.0" %}
game:
{{ yaml_dump(game) }}: {{ world_version }} # Version of the world required for this yaml to work as expected.
{%- endif %}
{%- macro range_option(option) %}
# You can define additional values between the minimum and maximum values.
@@ -46,15 +50,16 @@ requires:
{{ yaml_dump(game) }}:
{%- for group_name, group_options in option_groups.items() %}
# {{ group_name }}
##{% for _ in group_name %}#{% endfor %}##
# {{ group_name }} #
##{% for _ in group_name %}#{% endfor %}##
{%- for option_key, option in group_options.items() %}
{{ option_key }}:
{%- if option.__doc__ %}
# {{ option.__doc__
# {{ cleandoc(option.__doc__)
| trim
| replace('\n\n', '\n \n')
| replace('\n ', '\n# ')
| replace('\n', '\n# ')
| indent(4, first=False)
}}
{%- endif -%}

View File

@@ -1,2 +0,0 @@
*
!.gitignore

View File

@@ -1,7 +0,0 @@
author: Nintendo
data: null
game: A Link to the Past
min_format_version: 1
name: Link
format_version: 1
sprite_version: 1

61
deploy/docker-compose.yml Normal file
View File

@@ -0,0 +1,61 @@
services:
multiworld:
# Build only once. Web service uses the same image build
build:
context: ..
# Name image for use in web service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch main process without website hosting (config override)
entrypoint: python WebHost.py --config_override selflaunch.yaml
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_selflaunch.yaml:/app/selflaunch.yaml
# Expose on host network for access to dynamically mapped ports
network_mode: host
# No Healthcheck in place yet for multiworld
healthcheck:
test: ["NONE"]
web:
# Use image build by multiworld service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch gunicorn targeting WebHost application
entrypoint: gunicorn -c gunicorn.conf.py
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
environment:
# Bind gunicorn on 8000
- PORT=8000
nginx:
image: nginx:stable-alpine
volumes:
# Mount application volume
- app_volume:/app
# Mount config
- ./example_nginx.conf:/etc/nginx/nginx.conf
ports:
# Nginx listening internally on port 80 -- mapped to 8080 on host
- 8080:80
depends_on:
- web
volumes:
# Share application directory amongst multiworld and web services
# (for access to log files and the like), and nginx (for static files)
app_volume:

View File

@@ -0,0 +1,10 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# We'll start a separate process for rooms and generators
SELFLAUNCH: false
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
# Set as your local IP (192.168.x.x) to serve over LAN.
HOST_ADDRESS: localhost

View File

@@ -0,0 +1,19 @@
workers = 2
threads = 2
wsgi_app = "WebHost:get_app()"
accesslog = "-"
access_log_format = (
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
)
worker_class = "gthread" # "sync" | "gthread"
forwarded_allow_ips = "*"
loglevel = "info"
"""
You can programatically set values.
For example, set number of workers to half of the cpu count:
import multiprocessing
workers = multiprocessing.cpu_count() / 2
"""

64
deploy/example_nginx.conf Normal file
View File

@@ -0,0 +1,64 @@
worker_processes 1;
user nobody nogroup;
# 'user nobody nobody;' for systems with 'nobody' as a group instead
error_log /var/log/nginx/error.log warn;
pid /var/run/nginx.pid;
events {
worker_connections 1024; # increase if you have lots of clients
accept_mutex off; # set to 'on' if nginx worker_processes > 1
# 'use epoll;' to enable for Linux 2.6+
# 'use kqueue;' to enable for FreeBSD, OSX
use epoll;
}
http {
include mime.types;
# fallback in case we can't determine a type
default_type application/octet-stream;
access_log /var/log/nginx/access.log combined;
sendfile on;
upstream app_server {
# fail_timeout=0 means we always retry an upstream even if it failed
# to return a good HTTP response
# for UNIX domain socket setups
# server unix:/tmp/gunicorn.sock fail_timeout=0;
# for a TCP configuration
server web:8000 fail_timeout=0;
}
server {
# use 'listen 80 deferred;' for Linux
# use 'listen 80 accept_filter=httpready;' for FreeBSD
listen 80 deferred;
client_max_body_size 4G;
# set the correct host(s) for your site
# server_name example.com www.example.com;
keepalive_timeout 5;
# path for static files
root /app/WebHostLib;
location / {
# checks for static file, if not found proxy to app
try_files $uri @proxy_to_app;
}
location @proxy_to_app {
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header Host $http_host;
# we don't want nginx trying to do something clever with
# redirects, we set the Host: header above already.
proxy_redirect off;
proxy_pass http://app_server;
}
}
}

View File

@@ -0,0 +1,13 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# Start room and generator processes
SELFLAUNCH: true
JOB_THRESHOLD: 0
# Maximum concurrent world gens
GENERATORS: 3
# Rooms will be spread across multiple processes
HOSTERS: 4

View File

@@ -21,9 +21,6 @@
# Aquaria
/worlds/aquaria/ @tioui
# ArchipIDLE
/worlds/archipidle/ @LegendaryLinux
# Blasphemous
/worlds/blasphemous/ @TRPG0
@@ -42,15 +39,18 @@
# Celeste 64
/worlds/celeste64/ @PoryGone
# Celeste (Open World)
/worlds/celeste_open_world/ @PoryGone
# ChecksFinder
/worlds/checksfinder/ @SunCatMC
# Choo-Choo Charles
/worlds/cccharles/ @Yaranorgoth
# Civilization VI
/worlds/civ6/ @hesto2
# Clique
/worlds/clique/ @ThePhar
# Dark Souls III
/worlds/dark_souls_3/ @Marechal-L @nex3
@@ -72,6 +72,9 @@
# Faxanadu
/worlds/faxanadu/ @Daivuk
# Final Fantasy (1)
/worlds/ff1/ @Rosalie-A
# Final Fantasy Mystic Quest
/worlds/ffmq/ @Alchav @wildham0
@@ -87,6 +90,9 @@
# Inscryption
/worlds/inscryption/ @DrBibop @Glowbuzz
# Jak and Daxter: The Precursor Legacy
/worlds/jakanddaxter/ @massimilianodelliubaldini
# Kirby's Dream Land 3
/worlds/kdl3/ @Silvris
@@ -118,9 +124,6 @@
# The Messenger
/worlds/messenger/ @alwaysintreble
# Minecraft
/worlds/minecraft/ @KonoTyran @espeon65536
# Mega Man 2
/worlds/mm2/ @Silvris
@@ -139,6 +142,9 @@
# Overcooked! 2
/worlds/overcooked2/ @toasterparty
# Paint
/worlds/paint/ @MarioManTAW
# Pokemon Emerald
/worlds/pokemon_emerald/ @Zunawe
@@ -148,15 +154,15 @@
# Raft
/worlds/raft/ @SunnyBat
# Rogue Legacy
/worlds/rogue_legacy/ @ThePhar
# Risk of Rain 2
/worlds/ror2/ @kindasneaki
# Saving Princess
/worlds/saving_princess/ @LeonarthCG
# shapez
/worlds/shapez/ @BlastSlimey
# Shivers
/worlds/shivers/ @GodlFire @korydondzila
@@ -175,6 +181,9 @@
# Super Mario 64
/worlds/sm64ex/ @N00byKing
# Super Mario Land 2: 6 Golden Coins
/worlds/marioland2/ @Alchav
# Super Mario World
/worlds/smw/ @PoryGone
@@ -197,7 +206,7 @@
/worlds/timespinner/ @Jarno458
# The Legend of Zelda (1)
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
/worlds/tloz/ @Rosalie-A
# TUNIC
/worlds/tunic/ @silent-destroyer @ScipioWright
@@ -232,24 +241,12 @@
## Active Unmaintained Worlds
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
# compatibility, these worlds may be moved to `worlds_disabled`. If you are interested in stepping up as maintainer for
# compatibility, these worlds may be deleted. If you are interested in stepping up as maintainer for
# any of these worlds, please review `/docs/world maintainer.md` documentation.
# Final Fantasy (1)
# /worlds/ff1/
# Ocarina of Time
# /worlds/oot/
## Disabled Unmaintained Worlds
# The following worlds in this repo are currently unmaintained and disabled as they do not work in core. If you are
# interested in stepping up as maintainer for any of these worlds, please review `/docs/world maintainer.md`
# documentation.
# Ori and the Blind Forest
# /worlds_disabled/oribf/
###################
## Documentation ##
###################

View File

@@ -62,6 +62,24 @@ if possible.
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
### Launcher Integration
If you have a python client or want to utilize the integration features of the Archipelago Launcher (ex. Slot links in
webhost) you can define a Component to be a part of the Launcher. `LauncherComponents.components` can be appended to
with additional Components in order to automatically add them to the Launcher. Most Components only need a
`display_name` and `func`, but `supports_uri` and `game_name` can be defined to support launching by webhost links,
`icon` and `description` can be used to customize display in the Launcher UI, and `file_identifier` can be used to
launch by file.
Additionally, if you use `func` you have access to LauncherComponent.launch or launch_subprocess to run your
function as a subprocesses that can be utilized side by side other clients.
```py
def my_func(*args: str):
from .client import run_client
LauncherComponent.launch(run_client, name="My Client", args=args)
```
## World
The world is your game integration for the Archipelago generator, webhost, and multiworld server. It contains all the

View File

@@ -19,7 +19,21 @@ the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__i
## Metadata
No metadata is specified yet.
Metadata about the apworld is defined in an `archipelago.json` file inside the zip archive.
The current format version has at minimum:
```json
{
"version": 6,
"compatible_version": 5,
"game": "Game Name"
}
```
with the following optional version fields using the format `"1.0.0"` to represent major.minor.build:
* `minimum_ap_version` and `maximum_ap_version` - which if present will each be compared against the current
Archipelago version respectively to filter those files from being loaded
* `world_version` - an arbitrary version for that world in order to only load the newest valid world.
An apworld without a world_version is always treated as older than one with a version
## Extra Data

View File

@@ -122,3 +122,21 @@ Concrete examples of soft logic include:
- Buying expensive shop items might logically require access to a place where you can quickly farm money, or logically require access to enough parts of the game that checking other locations should naturally generate enough money without grinding.
Remember that all items referenced by logic (however hard or soft) must be `progression`. Since you typically don't want to turn a ton of `filler` items into `progression` just for this, it's common to e.g. write money logic using only the rare "$100" item, so the dozens of "$1" and "$10" items in your world can remain `filler`.
---
### What if my game has "missable" or "one-time-only" locations or region connections?
Archipelago logic assumes that once a region or location becomes reachable, it stays reachable forever, no matter what
the player does in-game. Slightly more formally: Receiving an AP item must never cause a region connection or location
to "go out of logic" (become unreachable when it was previously reachable), and receiving AP items is the only kind of
state change that AP logic acknowledges. No other actions or events can change reachability.
So when the game itself does not follow this assumption, the options are:
- Modify the game to make that location/connection repeatable
- If there are both missable and repeatable ways to check the location/traverse the connection, then write logic for
only the repeatable ways
- Don't generate the missable location/connection at all
- For connections, any logical regions will still need to be reachable through other, *repeatable* connections
- For locations, this may require game changes to remove the vanilla item if it affects logic
- Decide that resetting the save file is part of the game's logic, and warn players about that

View File

@@ -16,7 +16,7 @@ game contributions:
* **Do not introduce unit test failures/regressions.**
Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test
your changes. Currently, the oldest supported version
is [Python 3.10](https://www.python.org/downloads/release/python-31015/).
is [Python 3.11](https://www.python.org/downloads/release/python-31113/).
It is recommended that automated github actions are turned on in your fork to have github run unit tests after
pushing.
You can turn them on here:

View File

@@ -0,0 +1,92 @@
# Deploy Using Containers
If you just want to play and there is a compiled version available on the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases), use that version.
To build the full Archipelago software stack, refer to [Running From Source](running%20from%20source.md).
Follow these steps to build and deploy a containerized instance of the web host software, optionally integrating [Gunicorn](https://gunicorn.org/) WSGI HTTP Server running behind the [nginx](https://nginx.org/) reverse proxy.
## Building the Container Image
What you'll need:
* A container runtime engine such as:
* [Docker](https://www.docker.com/) (Version 23.0 or later)
* [Podman](https://podman.io/) (version 4.0 or later)
* For running with rootless podman, you need to ensure all ports used are usable rootless, by default ports less than 1024 are root only. See [the official tutorial](https://github.com/containers/podman/blob/main/docs/tutorials/rootless_tutorial.md) for details.
* The Docker Buildx plugin (for Docker), as the Dockerfile uses `$TARGETARCH` for architecture detection. Follow [Docker's guide](https://docs.docker.com/build/buildx/install/). Verify with `docker buildx version`.
Starting from the root repository directory, the standalone Archipelago image can be built and run with the command:
`docker build -t archipelago .`
Or:
`podman build -t archipelago .`
It is recommended to tag the image using `-t` to more easily identify the image and run it.
## Running the Container
Running the container can be performed using:
`docker run --network host archipelago`
Or:
`podman run --network host archipelago`
The Archipelago web host requires access to multiple ports in order to host game servers simultaneously. To simplify configuration for this purpose, specify `--network host`.
Given the default configuration, the website will be accessible at the hostname/IP address (localhost if run locally) of the machine being deployed to, at port 80. It can be configured by creating a YAML file and mapping a volume to the container when running initially:
`docker run archipelago --network host -v /path/to/config.yaml:/app/config.yaml`
See `docs/webhost configuration sample.yaml` for example.
## Using Docker Compose
An example [docker compose](../deploy/docker-compose.yml) file can be found in [deploy](../deploy), along with example configuration files used by the services it orchestrates. Using these files as-is will spin up two separate archipelago containers with special modifications to their runtime arguments, in addition to deploying an `nginx` reverse proxy container.
To deploy in this manner, from the ["deploy"](../deploy) directory, run:
`docker compose up -d`
### Services
The `docker-compose.yaml` file defines three services:
* multiworld:
* Executes the main `WebHost` process, using the [example config](../deploy/example_config.yaml), and overriding with a secondary [selflaunch example config](../deploy/example_selflaunch.yaml). This is because we do not want to launch the website through this service.
* web:
* Executes `gunicorn` using its [example config](../deploy/example_gunicorn.conf.py), which will bind it to the `WebHost` application, in effect launching it.
* We mount the main [config](../deploy/example_config.yaml) without an override to specify that we are launching the website through this service.
* No ports are exposed through to the host.
* nginx:
* Serves as a reverse proxy with `web` as its upstream.
* Directs all HTTP traffic from port 80 to the upstream service.
* Exposed to the host on port 8080. This is where we can reach the website.
### Configuration
As these are examples, they can be copied and modified. For instance setting the value of `HOST_ADDRESS` in [example config](../deploy/example_config.yaml) to host machines local IP address, will expose the service to its local area network.
The configuration files may be modified to handle for machine-specific optimizations, such as:
* Web pages responding too slowly
* Edit [the gunicorn config](../deploy/example_gunicorn.conf.py) to increase thread and/or worker count.
* Game generation stalls
* Increase the generator count in [selflaunch config](../deploy/example_selflaunch.yaml)
* Gameplay lags
* Increase the hoster count in [selflaunch config](../deploy/example_selflaunch.yaml)
Changes made to `docker-compose.yaml` can be applied by running `docker compose up -d`, while those made to other files are applied by running `docker compose restart`.
## Windows
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
Enemizer is not currently available for `aarch64`.
## Optional: Git
Building the image requires a local copy of the ArchipelagoMW source code.
Refer to [Running From Source](running%20from%20source.md#optional-git).

View File

@@ -352,14 +352,14 @@ direction_matching_group_lookup = {
Terrain matching or dungeon shuffle:
```python
def randomize_within_same_group(group: int) -> List[int]:
def randomize_within_same_group(group: int) -> list[int]:
return [group]
identity_group_lookup = bake_target_group_lookup(world, randomize_within_same_group)
```
Directional + area shuffle:
```python
def get_target_groups(group: int) -> List[int]:
def get_target_groups(group: int) -> list[int]:
# example group: LEFT | CAVE
# example result: [RIGHT | CAVE, DOOR | CAVE]
direction = group & Groups.DIRECTION_MASK

View File

@@ -117,12 +117,6 @@ flowchart LR
%% Java Based Games
subgraph Java
JM[Mod with Archipelago.MultiClient.Java]
subgraph Minecraft
MCS[Minecraft Forge Server]
JMC[Any Java Minecraft Clients]
MCS <-- TCP --> JMC
end
JM <-- Forge Mod Loader --> MCS
end
AS <-- WebSockets --> JM
@@ -131,10 +125,8 @@ flowchart LR
NM[Mod with Archipelago.MultiClient.Net]
subgraph FNA/XNA
TS[Timespinner]
RL[Rogue Legacy]
end
NM <-- TsRandomizer --> TS
NM <-- RogueLegacyRandomizer --> RL
subgraph Unity
ROR[Risk of Rain 2]
SN[Subnautica]
@@ -183,4 +175,4 @@ flowchart LR
FMOD <--> FMAPI
end
CC <-- Integrated --> FC
```
```

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