This commit is contained in:
CookieCat
2023-10-18 23:33:05 -04:00
parent 8b98cd7a01
commit d043c0d0f6
9 changed files with 747 additions and 65 deletions

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@@ -3,7 +3,7 @@ import Utils
import websockets
import functools
from copy import deepcopy
from typing import List, Any, Iterable
from typing import List, Any, Iterable, Dict
from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem
from MultiServer import Endpoint
from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, \
@@ -70,12 +70,18 @@ class AHITContext(CommonContext):
await self.endpoint.socket.send(msgs)
return True
async def disconnect(self, allow_autoreconnect: bool = False):
await super().disconnect(allow_autoreconnect)
async def disconnect_proxy(self):
if self.endpoint and not self.endpoint.socket.closed:
await self.endpoint.socket.close()
if self.proxy_task is not None:
await self.proxy_task
def is_connected(self) -> bool:
return self.server and self.server.socket.open
def is_proxy_connected(self) -> bool:
return self.endpoint and self.endpoint.socket.open
@@ -91,6 +97,10 @@ class AHITContext(CommonContext):
logger.info(text)
def update_items(self):
# just to be safe - we might still have an inventory from a different room
if not self.is_connected():
return
self.server_msgs.append(encode([{"cmd": "ReceivedItems", "index": 0, "items": self.full_inventory}]))
def on_package(self, cmd: str, args: dict):
@@ -118,6 +128,10 @@ class AHITContext(CommonContext):
if cmd != "PrintJSON":
self.server_msgs.append(encode([args]))
# def on_deathlink(self, data: Dict[str, Any]):
# self.server_msgs.append(encode([data]))
# super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
@@ -147,13 +161,17 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
break
if ctx.seed_name:
seed = msg.get("seed", "")
if seed != "" and seed != ctx.seed_name:
seed_name = msg.get("seed_name", "")
if seed_name != "" and seed_name != ctx.seed_name:
logger.info("Aborting proxy connection: seed mismatch from save file")
logger.info(f"Expected: {ctx.seed_name}, got: {seed_name}")
text = encode([{"cmd": "PrintJSON",
"data": [{"text": "Connection aborted - save file to seed mismatch"}]}])
await ctx.send_msgs_proxy(text)
await ctx.disconnect_proxy()
break
if ctx.connected_msg:
if ctx.connected_msg and ctx.is_connected():
await ctx.send_msgs_proxy(ctx.connected_msg)
ctx.update_items()
continue
@@ -174,7 +192,7 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
async def on_client_connected(ctx: AHITContext):
if ctx.room_info:
if ctx.room_info and ctx.is_connected():
await ctx.send_msgs_proxy(ctx.room_info)
else:
ctx.awaiting_info = True
@@ -186,7 +204,8 @@ async def main():
ctx = AHITContext(args.connect, args.password)
logger.info("Starting A Hat in Time proxy server")
ctx.proxy = websockets.serve(functools.partial(proxy, ctx=ctx), host="localhost", port=11311)
ctx.proxy = websockets.serve(functools.partial(proxy, ctx=ctx),
host="localhost", port=11311, ping_timeout=999999, ping_interval=999999)
ctx.proxy_task = asyncio.create_task(proxy_loop(ctx), name="ProxyLoop")
if gui_enabled:

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642
setup-ahitclient.py Normal file
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@@ -0,0 +1,642 @@
import base64
import datetime
import os
import platform
import shutil
import sys
import sysconfig
import typing
import warnings
import zipfile
import urllib.request
import io
import json
import threading
import subprocess
from collections.abc import Iterable
from hashlib import sha3_512
from pathlib import Path
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
try:
requirement = 'cx-Freeze>=6.15.2'
import pkg_resources
try:
pkg_resources.require(requirement)
install_cx_freeze = False
except pkg_resources.ResolutionError:
install_cx_freeze = True
except ImportError:
install_cx_freeze = True
pkg_resources = None # type: ignore [assignment]
if install_cx_freeze:
# check if pip is available
try:
import pip # noqa: F401
except ImportError:
raise RuntimeError("pip not available. Please install pip.")
# install and import cx_freeze
if '--yes' not in sys.argv and '-y' not in sys.argv:
input(f'Requirement {requirement} is not satisfied, press enter to install it')
subprocess.call([sys.executable, '-m', 'pip', 'install', requirement, '--upgrade'])
import pkg_resources
import cx_Freeze
# .build only exists if cx-Freeze is the right version, so we have to update/install that first before this line
import setuptools.command.build
if __name__ == "__main__":
# need to run this early to import from Utils and Launcher
# TODO: move stuff to not require this
import ModuleUpdate
ModuleUpdate.update(yes="--yes" in sys.argv or "-y" in sys.argv)
ModuleUpdate.update_ran = False # restore for later
from worlds.LauncherComponents import components, icon_paths
from Utils import version_tuple, is_windows, is_linux
from Cython.Build import cythonize
# On Python < 3.10 LogicMixin is not currently supported.
non_apworlds: set = {
"A Link to the Past",
"Adventure",
"ArchipIDLE",
"Archipelago",
"ChecksFinder",
"Clique",
"DLCQuest",
"Final Fantasy",
"Hylics 2",
"Kingdom Hearts 2",
"Lufia II Ancient Cave",
"Meritous",
"Ocarina of Time",
"Overcooked! 2",
"Raft",
"Secret of Evermore",
"Slay the Spire",
"Starcraft 2 Wings of Liberty",
"Sudoku",
"Super Mario 64",
"VVVVVV",
"Wargroove",
"Zillion",
}
# LogicMixin is broken before 3.10 import revamp
if sys.version_info < (3,10):
non_apworlds.add("Hollow Knight")
def download_SNI():
print("Updating SNI")
machine_to_go = {
"x86_64": "amd64",
"aarch64": "arm64",
"armv7l": "arm"
}
platform_name = platform.system().lower()
machine_name = platform.machine().lower()
# force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH
machine_name = "amd64" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name)
with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request:
data = json.load(request)
files = data["assets"]
source_url = None
for file in files:
download_url: str = file["browser_download_url"]
machine_match = download_url.rsplit("-", 1)[1].split(".", 1)[0] == machine_name
if platform_name in download_url and machine_match:
# prefer "many" builds
if "many" in download_url:
source_url = download_url
break
source_url = download_url
if source_url and source_url.endswith(".zip"):
with urllib.request.urlopen(source_url) as download:
with zipfile.ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
zf.extract(member, path="SNI")
print(f"Downloaded SNI from {source_url}")
elif source_url and (source_url.endswith(".tar.xz") or source_url.endswith(".tar.gz")):
import tarfile
mode = "r:xz" if source_url.endswith(".tar.xz") else "r:gz"
with urllib.request.urlopen(source_url) as download:
sni_dir = None
with tarfile.open(fileobj=io.BytesIO(download.read()), mode=mode) as tf:
for member in tf.getmembers():
if member.name.startswith("/") or "../" in member.name:
raise ValueError(f"Unexpected file '{member.name}' in {source_url}")
elif member.isdir() and not sni_dir:
sni_dir = member.name
elif member.isfile() and not sni_dir or not member.name.startswith(sni_dir):
raise ValueError(f"Expected folder before '{member.name}' in {source_url}")
elif member.isfile() and sni_dir:
tf.extract(member)
# sadly SNI is in its own folder on non-windows, so we need to rename
shutil.rmtree("SNI", True)
os.rename(sni_dir, "SNI")
print(f"Downloaded SNI from {source_url}")
elif source_url:
print(f"Don't know how to extract SNI from {source_url}")
else:
print(f"No SNI found for system spec {platform_name} {machine_name}")
signtool: typing.Optional[str]
if os.path.exists("X:/pw.txt"):
print("Using signtool")
with open("X:/pw.txt", encoding="utf-8-sig") as f:
pw = f.read()
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
r'" /fd sha256 /tr http://timestamp.digicert.com/ '
else:
signtool = None
build_platform = sysconfig.get_platform()
arch_folder = "exe.{platform}-{version}".format(platform=build_platform,
version=sysconfig.get_python_version())
buildfolder = Path("build", arch_folder)
build_arch = build_platform.split('-')[-1] if '-' in build_platform else platform.machine()
# see Launcher.py on how to add scripts to setup.py
def resolve_icon(icon_name: str):
base_path = icon_paths[icon_name]
if is_windows:
path, extension = os.path.splitext(base_path)
ico_file = path + ".ico"
assert os.path.exists(ico_file), f"ico counterpart of {base_path} should exist."
return ico_file
else:
return base_path
exes = [
cx_Freeze.Executable(
script=f"{c.script_name}.py",
target_name="ArchipelagoAHITClient.exe",
#target_name=c.frozen_name + (".exe" if is_windows else ""),
icon=resolve_icon(c.icon),
base="Win32GUI" if is_windows and not c.cli else None
) for c in components if c.script_name and c.frozen_name and "AHITClient" in c.script_name
]
#if is_windows:
if False:
# create a duplicate Launcher for Windows, which has a working stdout/stderr, for debugging and --help
c = next(component for component in components if component.script_name == "Launcher")
exes.append(cx_Freeze.Executable(
script=f"{c.script_name}.py",
target_name=f"{c.frozen_name}(DEBUG).exe",
icon=resolve_icon(c.icon),
))
extra_data = ["LICENSE", "data", "EnemizerCLI", "SNI"]
extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else []
def remove_sprites_from_folder(folder):
for file in os.listdir(folder):
if file != ".gitignore":
os.remove(folder / file)
def _threaded_hash(filepath):
hasher = sha3_512()
hasher.update(open(filepath, "rb").read())
return base64.b85encode(hasher.digest()).decode()
# cx_Freeze's build command runs other commands. Override to accept --yes and store that.
class BuildCommand(setuptools.command.build.build):
user_options = [
('yes', 'y', 'Answer "yes" to all questions.'),
]
yes: bool
last_yes: bool = False # used by sub commands of build
def initialize_options(self):
super().initialize_options()
type(self).last_yes = self.yes = False
def finalize_options(self):
super().finalize_options()
type(self).last_yes = self.yes
# Override cx_Freeze's build_exe command for pre and post build steps
class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
user_options = cx_Freeze.command.build_exe.BuildEXE.user_options + [
('yes', 'y', 'Answer "yes" to all questions.'),
('extra-data=', None, 'Additional files to add.'),
]
yes: bool
extra_data: Iterable # [any] not available in 3.8
extra_libs: Iterable # work around broken include_files
buildfolder: Path
libfolder: Path
library: Path
buildtime: datetime.datetime
def initialize_options(self):
super().initialize_options()
self.yes = BuildCommand.last_yes
self.extra_data = []
self.extra_libs = []
def finalize_options(self):
super().finalize_options()
self.buildfolder = self.build_exe
self.libfolder = Path(self.buildfolder, "lib")
self.library = Path(self.libfolder, "library.zip")
def installfile(self, path, subpath=None, keep_content: bool = False):
folder = self.buildfolder
if subpath:
folder /= subpath
print('copying', path, '->', folder)
if path.is_dir():
folder /= path.name
if folder.is_dir() and not keep_content:
shutil.rmtree(folder)
shutil.copytree(path, folder, dirs_exist_ok=True)
elif path.is_file():
shutil.copy(path, folder)
else:
print('Warning,', path, 'not found')
def create_manifest(self, create_hashes=False):
# Since the setup is now split into components and the manifest is not,
# it makes most sense to just remove the hashes for now. Not aware of anyone using them.
hashes = {}
manifestpath = os.path.join(self.buildfolder, "manifest.json")
if create_hashes:
from concurrent.futures import ThreadPoolExecutor
pool = ThreadPoolExecutor()
for dirpath, dirnames, filenames in os.walk(self.buildfolder):
for filename in filenames:
path = os.path.join(dirpath, filename)
hashes[os.path.relpath(path, start=self.buildfolder)] = pool.submit(_threaded_hash, path)
import json
manifest = {
"buildtime": self.buildtime.isoformat(sep=" ", timespec="seconds"),
"hashes": {path: hash.result() for path, hash in hashes.items()},
"version": version_tuple}
json.dump(manifest, open(manifestpath, "wt"), indent=4)
print("Created Manifest")
def run(self):
# start downloading sni asap
sni_thread = threading.Thread(target=download_SNI, name="SNI Downloader")
sni_thread.start()
# pre-build steps
print(f"Outputting to: {self.buildfolder}")
os.makedirs(self.buildfolder, exist_ok=True)
import ModuleUpdate
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
ModuleUpdate.update(yes=self.yes)
# auto-build cython modules
build_ext = self.distribution.get_command_obj("build_ext")
build_ext.inplace = False
self.run_command("build_ext")
# find remains of previous in-place builds, try to delete and warn otherwise
for path in build_ext.get_outputs():
parts = os.path.split(path)[-1].split(".")
pattern = parts[0] + ".*." + parts[-1]
for match in Path().glob(pattern):
try:
match.unlink()
print(f"Removed {match}")
except Exception as ex:
warnings.warn(f"Could not delete old build output: {match}\n"
f"{ex}\nPlease close all AP instances and delete manually.")
# regular cx build
self.buildtime = datetime.datetime.utcnow()
super().run()
# manually copy built modules to lib folder. cx_Freeze does not know they exist.
for src in build_ext.get_outputs():
print(f"copying {src} -> {self.libfolder}")
shutil.copy(src, self.libfolder, follow_symlinks=False)
# need to finish download before copying
sni_thread.join()
# include_files seems to not be done automatically. implement here
for src, dst in self.include_files:
print(f"copying {src} -> {self.buildfolder / dst}")
shutil.copyfile(src, self.buildfolder / dst, follow_symlinks=False)
# now that include_files is completely broken, run find_libs here
for src, dst in find_libs(*self.extra_libs):
print(f"copying {src} -> {self.buildfolder / dst}")
shutil.copyfile(src, self.buildfolder / dst, follow_symlinks=False)
# post build steps
if is_windows: # kivy_deps is win32 only, linux picks them up automatically
from kivy_deps import sdl2, glew
for folder in sdl2.dep_bins + glew.dep_bins:
shutil.copytree(folder, self.libfolder, dirs_exist_ok=True)
print(f"copying {folder} -> {self.libfolder}")
for data in self.extra_data:
self.installfile(Path(data))
# kivi data files
import kivy
shutil.copytree(os.path.join(os.path.dirname(kivy.__file__), "data"),
self.buildfolder / "data",
dirs_exist_ok=True)
os.makedirs(self.buildfolder / "Players" / "Templates", exist_ok=True)
from Options import generate_yaml_templates
from worlds.AutoWorld import AutoWorldRegister
assert not non_apworlds - set(AutoWorldRegister.world_types), \
f"Unknown world {non_apworlds - set(AutoWorldRegister.world_types)} designated for .apworld"
folders_to_remove: typing.List[str] = []
generate_yaml_templates(self.buildfolder / "Players" / "Templates", False)
for worldname, worldtype in AutoWorldRegister.world_types.items():
if worldname not in non_apworlds:
file_name = os.path.split(os.path.dirname(worldtype.__file__))[1]
world_directory = self.libfolder / "worlds" / file_name
# this method creates an apworld that cannot be moved to a different OS or minor python version,
# which should be ok
with zipfile.ZipFile(self.libfolder / "worlds" / (file_name + ".apworld"), "x", zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
for path in world_directory.rglob("*.*"):
relative_path = os.path.join(*path.parts[path.parts.index("worlds")+1:])
zf.write(path, relative_path)
folders_to_remove.append(file_name)
shutil.rmtree(world_directory)
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
# TODO: fix LttP options one day
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
try:
from maseya import z3pr
except ImportError:
print("Maseya Palette Shuffle not found, skipping data files.")
else:
# maseya Palette Shuffle exists and needs its data files
print("Maseya Palette Shuffle found, including data files...")
file = z3pr.__file__
self.installfile(Path(os.path.dirname(file)) / "data", keep_content=True)
if signtool:
for exe in self.distribution.executables:
print(f"Signing {exe.target_name}")
os.system(signtool + os.path.join(self.buildfolder, exe.target_name))
print("Signing SNI")
os.system(signtool + os.path.join(self.buildfolder, "SNI", "SNI.exe"))
print("Signing OoT Utils")
for exe_path in (("Compress", "Compress.exe"), ("Decompress", "Decompress.exe")):
os.system(signtool + os.path.join(self.buildfolder, "lib", "worlds", "oot", "data", *exe_path))
remove_sprites_from_folder(self.buildfolder / "data" / "sprites" / "alttpr")
self.create_manifest()
if is_windows:
# Inno setup stuff
with open("setup.ini", "w") as f:
min_supported_windows = "6.2.9200" if sys.version_info > (3, 9) else "6.0.6000"
f.write(f"[Data]\nsource_path={self.buildfolder}\nmin_windows={min_supported_windows}\n")
with open("installdelete.iss", "w") as f:
f.writelines("Type: filesandordirs; Name: \"{app}\\lib\\worlds\\"+world_directory+"\"\n"
for world_directory in folders_to_remove)
else:
# make sure extra programs are executable
enemizer_exe = self.buildfolder / 'EnemizerCLI/EnemizerCLI.Core'
sni_exe = self.buildfolder / 'SNI/sni'
extra_exes = (enemizer_exe, sni_exe)
for extra_exe in extra_exes:
if extra_exe.is_file():
extra_exe.chmod(0o755)
class AppImageCommand(setuptools.Command):
description = "build an app image from build output"
user_options = [
("build-folder=", None, "Folder to convert to AppImage."),
("dist-file=", None, "AppImage output file."),
("app-dir=", None, "Folder to use for packaging."),
("app-icon=", None, "The icon to use for the AppImage."),
("app-exec=", None, "The application to run inside the image."),
("yes", "y", 'Answer "yes" to all questions.'),
]
build_folder: typing.Optional[Path]
dist_file: typing.Optional[Path]
app_dir: typing.Optional[Path]
app_name: str
app_exec: typing.Optional[Path]
app_icon: typing.Optional[Path] # source file
app_id: str # lower case name, used for icon and .desktop
yes: bool
def write_desktop(self):
assert self.app_dir, "Invalid app_dir"
desktop_filename = self.app_dir / f"{self.app_id}.desktop"
with open(desktop_filename, 'w', encoding="utf-8") as f:
f.write("\n".join((
"[Desktop Entry]",
f'Name={self.app_name}',
f'Exec={self.app_exec}',
"Type=Application",
"Categories=Game",
f'Icon={self.app_id}',
''
)))
desktop_filename.chmod(0o755)
def write_launcher(self, default_exe: Path):
assert self.app_dir, "Invalid app_dir"
launcher_filename = self.app_dir / "AppRun"
with open(launcher_filename, 'w', encoding="utf-8") as f:
f.write(f"""#!/bin/sh
exe="{default_exe}"
match="${{1#--executable=}}"
if [ "${{#match}}" -lt "${{#1}}" ]; then
exe="$match"
shift
elif [ "$1" = "-executable" ] || [ "$1" = "--executable" ]; then
exe="$2"
shift; shift
fi
tmp="${{exe#*/}}"
if [ ! "${{#tmp}}" -lt "${{#exe}}" ]; then
exe="{default_exe.parent}/$exe"
fi
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$APPDIR/{default_exe.parent}/lib"
$APPDIR/$exe "$@"
""")
launcher_filename.chmod(0o755)
def install_icon(self, src: Path, name: typing.Optional[str] = None, symlink: typing.Optional[Path] = None):
assert self.app_dir, "Invalid app_dir"
try:
from PIL import Image
except ModuleNotFoundError:
if not self.yes:
input("Requirement PIL is not satisfied, press enter to install it")
subprocess.call([sys.executable, '-m', 'pip', 'install', 'Pillow', '--upgrade'])
from PIL import Image
im = Image.open(src)
res, _ = im.size
if not name:
name = src.stem
ext = src.suffix
dest_dir = Path(self.app_dir / f'usr/share/icons/hicolor/{res}x{res}/apps')
dest_dir.mkdir(parents=True, exist_ok=True)
dest_file = dest_dir / f'{name}{ext}'
shutil.copy(src, dest_file)
if symlink:
symlink.symlink_to(dest_file.relative_to(symlink.parent))
def initialize_options(self):
self.build_folder = None
self.app_dir = None
self.app_name = self.distribution.metadata.name
self.app_icon = self.distribution.executables[0].icon
self.app_exec = Path('opt/{app_name}/{exe}'.format(
app_name=self.distribution.metadata.name, exe=self.distribution.executables[0].target_name
))
self.dist_file = Path("dist", "{app_name}_{app_version}_{platform}.AppImage".format(
app_name=self.distribution.metadata.name, app_version=self.distribution.metadata.version,
platform=sysconfig.get_platform()
))
self.yes = False
def finalize_options(self):
if not self.app_dir:
self.app_dir = self.build_folder.parent / "AppDir"
self.app_id = self.app_name.lower()
def run(self):
self.dist_file.parent.mkdir(parents=True, exist_ok=True)
if self.app_dir.is_dir():
shutil.rmtree(self.app_dir)
self.app_dir.mkdir(parents=True)
opt_dir = self.app_dir / "opt" / self.distribution.metadata.name
shutil.copytree(self.build_folder, opt_dir)
root_icon = self.app_dir / f'{self.app_id}{self.app_icon.suffix}'
self.install_icon(self.app_icon, self.app_id, symlink=root_icon)
shutil.copy(root_icon, self.app_dir / '.DirIcon')
self.write_desktop()
self.write_launcher(self.app_exec)
print(f'{self.app_dir} -> {self.dist_file}')
subprocess.call(f'ARCH={build_arch} ./appimagetool -n "{self.app_dir}" "{self.dist_file}"', shell=True)
def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]:
"""Try to find system libraries to be included."""
if not args:
return []
arch = build_arch.replace('_', '-')
libc = 'libc6' # we currently don't support musl
def parse(line):
lib, path = line.strip().split(' => ')
lib, typ = lib.split(' ', 1)
for test_arch in ('x86-64', 'i386', 'aarch64'):
if test_arch in typ:
lib_arch = test_arch
break
else:
lib_arch = ''
for test_libc in ('libc6',):
if test_libc in typ:
lib_libc = test_libc
break
else:
lib_libc = ''
return (lib, lib_arch, lib_libc), path
if not hasattr(find_libs, "cache"):
ldconfig = shutil.which("ldconfig")
assert ldconfig, "Make sure ldconfig is in PATH"
data = subprocess.run([ldconfig, "-p"], capture_output=True, text=True).stdout.split("\n")[1:]
find_libs.cache = { # type: ignore [attr-defined]
k: v for k, v in (parse(line) for line in data if "=>" in line)
}
def find_lib(lib, arch, libc):
for k, v in find_libs.cache.items():
if k == (lib, arch, libc):
return v
for k, v, in find_libs.cache.items():
if k[0].startswith(lib) and k[1] == arch and k[2] == libc:
return v
return None
res = []
for arg in args:
# try exact match, empty libc, empty arch, empty arch and libc
file = find_lib(arg, arch, libc)
file = file or find_lib(arg, arch, '')
file = file or find_lib(arg, '', libc)
file = file or find_lib(arg, '', '')
# resolve symlinks
for n in range(0, 5):
res.append((file, os.path.join('lib', os.path.basename(file))))
if not os.path.islink(file):
break
dirname = os.path.dirname(file)
file = os.readlink(file)
if not os.path.isabs(file):
file = os.path.join(dirname, file)
return res
cx_Freeze.setup(
name="Archipelago",
version=f"{version_tuple.major}.{version_tuple.minor}.{version_tuple.build}",
description="Archipelago",
executables=exes,
ext_modules=cythonize("_speedups.pyx"),
options={
"build_exe": {
"packages": ["worlds", "kivy", "cymem", "websockets"],
"includes": [],
"excludes": ["numpy", "Cython", "PySide2", "PIL",
"pandas"],
"zip_include_packages": ["*"],
"zip_exclude_packages": ["worlds", "sc2"],
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
"include_msvcr": False,
"replace_paths": ["*."],
"optimize": 1,
"build_exe": buildfolder,
"extra_data": extra_data,
"extra_libs": extra_libs,
"bin_includes": ["libffi.so", "libcrypt.so"] if is_linux else []
},
"bdist_appimage": {
"build_folder": buildfolder,
},
},
# override commands to get custom stuff in
cmdclass={
"build": BuildCommand,
"build_exe": BuildExeCommand,
"bdist_appimage": AppImageCommand,
},
)

View File

@@ -1,6 +1,6 @@
from worlds.AutoWorld import World, CollectionState
from .Rules import can_use_hat, can_use_hookshot, can_hit, zipline_logic, get_difficulty
from .Types import HatType, Difficulty, HatInTimeLocation, HatInTimeItem, LocData, HatDLC
from .Rules import can_use_hat, can_use_hookshot, can_hit, zipline_logic, get_difficulty, has_paintings
from .Types import HatType, Difficulty, HatInTimeLocation, HatInTimeItem, LocData
from .DeathWishLocations import dw_prereqs, dw_candles
from BaseClasses import Entrance, Location, ItemClassification
from worlds.generic.Rules import add_rule, set_rule
@@ -169,8 +169,7 @@ def set_dw_rules(world: World):
add_rule(loc, lambda state: state.has("Umbrella", world.player))
if data.paintings > 0 and world.multiworld.ShuffleSubconPaintings[world.player].value > 0:
add_rule(loc, lambda state, paintings=data.paintings: state.has("Progressive Painting Unlock",
world.player, paintings))
add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
if data.hit_requirement > 0:
if data.hit_requirement == 1:
@@ -303,10 +302,17 @@ def set_candle_dw_rules(name: str, world: World):
and state.has("Train Rush (Zero Jumps)", world.player) and can_use_hat(state, world, HatType.ICE))
# No Ice Hat/painting required in Expert for Toilet Zero Jumps
if get_difficulty(world) >= Difficulty.EXPERT:
# This painting wall can only be skipped via cherry hover.
if get_difficulty(world) < Difficulty.EXPERT or world.multiworld.NoPaintingSkips[world.player].value == 1:
set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player),
lambda state: can_use_hookshot(state, world)
and can_hit(state, world))
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
and has_paintings(state, world, 1, False))
else:
set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player),
lambda state: can_use_hookshot(state, world) and can_hit(state, world))
set_rule(world.multiworld.get_location("Contractual Obligations (Zero Jumps)", world.player),
lambda state: has_paintings(state, world, 1, False))
elif name == "Snatcher's Hit List":
add_rule(main_objective, lambda state: state.has("Mafia Goon", world.player))

View File

@@ -230,8 +230,8 @@ ahit_items = {
# DLC1 items
"Relic (Cake Stand)": ItemData(2000300018, ItemClassification.progression, HatDLC.dlc1),
"Relic (Cake)": ItemData(2000300019, ItemClassification.progression, HatDLC.dlc1),
"Relic (Cake Slice)": ItemData(2000300020, ItemClassification.progression, HatDLC.dlc1),
"Relic (Chocolate Cake)": ItemData(2000300019, ItemClassification.progression, HatDLC.dlc1),
"Relic (Chocolate Cake Slice)": ItemData(2000300020, ItemClassification.progression, HatDLC.dlc1),
"Relic (Shortcake)": ItemData(2000300021, ItemClassification.progression, HatDLC.dlc1),
# DLC2 items

View File

@@ -211,6 +211,12 @@ class ShuffleSubconPaintings(Toggle):
default = 0
class NoPaintingSkips(Toggle):
"""If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings."""
display_name = "No Subcon Fire Wall Skips"
default = 0
class StartingChapter(Choice):
"""Determines which chapter you will be guaranteed to be able to enter at the beginning of the game."""
display_name = "Starting Chapter"
@@ -606,6 +612,7 @@ ahit_options: typing.Dict[str, type(Option)] = {
"ShuffleStorybookPages": ShuffleStorybookPages,
"ShuffleActContracts": ShuffleActContracts,
"ShuffleSubconPaintings": ShuffleSubconPaintings,
"NoPaintingSkips": NoPaintingSkips,
"StartingChapter": StartingChapter,
"CTRLogic": CTRLogic,
@@ -677,6 +684,7 @@ slot_data_options: typing.Dict[str, type(Option)] = {
"ShuffleStorybookPages": ShuffleStorybookPages,
"ShuffleActContracts": ShuffleActContracts,
"ShuffleSubconPaintings": ShuffleSubconPaintings,
"NoPaintingSkips": NoPaintingSkips,
"HatItems": HatItems,
"EnableDLC1": EnableDLC1,

View File

@@ -62,25 +62,16 @@ def get_difficulty(world: World) -> Difficulty:
return Difficulty(world.multiworld.LogicDifficulty[world.player].value)
def has_paintings(state: CollectionState, world: World, count: int, surf: bool = True) -> bool:
def has_paintings(state: CollectionState, world: World, count: int, allow_skip: bool=True) -> bool:
if not painting_logic(world):
return True
# Cherry Hover
if get_difficulty(world) >= Difficulty.EXPERT:
return True
# All paintings can be skipped with No Bonk, very easily, if the player knows
if surf and get_difficulty(world) >= Difficulty.MODERATE and can_surf(state, world):
return True
paintings: int = state.count("Progressive Painting Unlock", world.player)
if surf and get_difficulty(world) >= Difficulty.MODERATE:
# Green+Yellow paintings can also be skipped easily
if count == 1 or paintings >= 1 and count == 3:
if world.multiworld.NoPaintingSkips[world.player].value == 0 and allow_skip:
# In Moderate there is a very easy trick to skip all the walls, except for the one guarding the boss arena
if get_difficulty(world) >= Difficulty.MODERATE:
return True
return paintings >= count
return state.count("Progressive Painting Unlock", world.player) >= count
def zipline_logic(world: World) -> bool:
@@ -281,10 +272,7 @@ def set_rules(world: World):
add_rule(location, lambda state: state.has("Umbrella", world.player))
if data.paintings > 0 and world.multiworld.ShuffleSubconPaintings[world.player].value > 0:
if "Toilet of Doom" not in key:
add_rule(location, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
else:
add_rule(location, lambda state, paintings=data.paintings: has_paintings(state, world, paintings, False))
add_rule(location, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
if data.hit_requirement > 0:
if data.hit_requirement == 1:
@@ -417,13 +405,9 @@ def set_moderate_rules(world: World):
add_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True)
add_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True)
# Moderate: hitting the bell is not required to enter Subcon Well, however hookshot is still expected to clear
set_rule(world.multiworld.get_location("Subcon Well - Hookshot Badge Chest", world.player),
lambda state: has_paintings(state, world, 1))
set_rule(world.multiworld.get_location("Subcon Well - Above Chest", world.player),
lambda state: has_paintings(state, world, 1))
set_rule(world.multiworld.get_location("Subcon Well - Mushroom", world.player),
lambda state: has_paintings(state, world, 1))
# Moderate: enter and clear The Subcon Well without Hookshot and without hitting the bell
for loc in world.multiworld.get_region("The Subcon Well", world.player).locations:
set_rule(loc, lambda state: has_paintings(state, world, 1))
# Moderate: Vanessa Manor with nothing
for loc in world.multiworld.get_region("Queen Vanessa's Manor", world.player).locations:
@@ -484,17 +468,17 @@ def set_hard_rules(world: World):
lambda state: can_use_hat(state, world, HatType.SPRINT)
and state.has("Scooter Badge", world.player), "or")
# No Dweller Mask required
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Floating Rocks", world.player),
lambda state: has_paintings(state, world, 3))
# Cherry bridge over boss arena gap (painting still expected)
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
lambda state: has_paintings(state, world, 1, False))
lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
# SDJ
add_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player),
lambda state: can_sdj(state, world)
and has_paintings(state, world, 2), "or")
lambda state: can_sdj(state, world) and has_paintings(state, world, 2), "or")
add_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player),
lambda state: has_paintings(state, world, 3) and can_sdj(state, world), "or")
@@ -559,21 +543,29 @@ def set_expert_rules(world: World):
set_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player),
lambda state: True)
# Expert: enter and clear The Subcon Well with nothing
for loc in world.multiworld.get_region("The Subcon Well", world.player).locations:
set_rule(loc, lambda state: True)
# Expert: Cherry Hovering
connect_regions(world.multiworld.get_region("Your Contract has Expired", world.player),
world.multiworld.get_region("Subcon Forest Area", world.player),
"Subcon Forest Entrance YCHE", world.player)
entrance = connect_regions(world.multiworld.get_region("Your Contract has Expired", world.player),
world.multiworld.get_region("Subcon Forest Area", world.player),
"Subcon Forest Entrance YCHE", world.player)
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), lambda state: True)
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player), lambda state: True)
set_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player), lambda state: True)
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player), lambda state: True)
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player), lambda state: True)
set_rule(world.multiworld.get_location("Subcon Forest - Tall Tree Hookshot Swing", world.player), lambda state: True)
if world.multiworld.NoPaintingSkips[world.player].value > 0:
add_rule(entrance, lambda state: has_paintings(state, world, 1))
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
and has_paintings(state, world, 1, True))
# Set painting rules only. Skipping paintings is determined in has_paintings
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
lambda state: has_paintings(state, world, 1, True))
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player),
lambda state: has_paintings(state, world, 2, True))
set_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player),
lambda state: has_paintings(state, world, 2, True))
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player),
lambda state: has_paintings(state, world, 3, True))
set_rule(world.multiworld.get_location("Subcon Forest - Tall Tree Hookshot Swing", world.player),
lambda state: has_paintings(state, world, 3, True))
# You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him
connect_regions(world.multiworld.get_region("Subcon Forest Area", world.player),
@@ -648,15 +640,20 @@ def set_mafia_town_rules(world: World):
def set_subcon_rules(world: World):
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world)
and (not painting_logic(world) or has_paintings(state, world, 1))
or state.has("YCHE Access", world.player))
set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player),
lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player)
or can_use_hat(state, world, HatType.DWELLER))
# You can't skip over the boss arena wall without cherry hover, so these two need to be set this way
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world)
and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
# The painting wall can't be skipped without cherry hover, which is Expert
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
and has_paintings(state, world, 1, False))
add_rule(world.multiworld.get_entrance("Subcon Forest - Act 2", world.player),
lambda state: state.has("Snatcher's Contract - The Subcon Well", world.player))
@@ -671,7 +668,7 @@ def set_subcon_rules(world: World):
if painting_logic(world):
add_rule(world.multiworld.get_location("Act Completion (Contractual Obligations)", world.player),
lambda state: state.has("Progressive Painting Unlock", world.player))
lambda state: has_paintings(state, world, 1, False))
for key in contract_locations:
if key == "Snatcher's Contract - The Subcon Well":

View File

@@ -9,7 +9,9 @@ from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
from .DeathWishRules import set_dw_rules, create_enemy_events
from worlds.AutoWorld import World, WebWorld
from typing import List, Dict, TextIO
from worlds.LauncherComponents import Component, components
from worlds.LauncherComponents import Component, components, icon_paths
from multiprocessing import Process
from Utils import local_path
hat_craft_order: Dict[int, List[HatType]] = {}
hat_yarn_costs: Dict[int, Dict[HatType, int]] = {}
@@ -20,7 +22,14 @@ dw_shuffle: Dict[int, List[str]] = {}
nyakuza_thug_items: Dict[int, Dict[str, int]] = {}
badge_seller_count: Dict[int, int] = {}
components.append(Component("A Hat in Time Client", "AHITClient"))
components.append(Component("A Hat in Time Client", "AHITClient", icon='yatta'))
icon_paths['yatta'] = local_path('data', 'yatta.png')
def run_client():
from AHITClient import main
p = Process(target=main)
p.start()
class AWebInTime(WebWorld):
@@ -170,7 +179,8 @@ class HatInTimeWorld(World):
"Chapter6Cost": chapter_timepiece_costs[self.player][ChapterIndex.CRUISE],
"Chapter7Cost": chapter_timepiece_costs[self.player][ChapterIndex.METRO],
"BadgeSellerItemCount": badge_seller_count[self.player],
"SeedNumber": str(self.multiworld.seed)} # For shop prices
"SeedNumber": str(self.multiworld.seed), # For shop prices
"SeedName": self.multiworld.seed_name}
if self.multiworld.HatItems[self.player].value == 0:
slot_data.setdefault("SprintYarnCost", hat_yarn_costs[self.player][HatType.SPRINT])