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Fix create_item classification
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@@ -171,9 +171,9 @@ class TunicWorld(World):
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def create_item(self, name: str, classification: ItemClassification = None) -> TunicItem:
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item_data = item_table[name]
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# if item_data.combat_ic is None, it'll take item_data.classification instead
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classification: ItemClassification = ((item_data.combat_ic if self.options.combat_logic else None)
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or item_data.classification)
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return TunicItem(name, classification or item_data.classification, self.item_name_to_id[name], self.player)
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itemclass: ItemClassification = ((item_data.combat_ic if self.options.combat_logic else None)
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or item_data.classification)
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return TunicItem(name, classification or itemclass, self.item_name_to_id[name], self.player)
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def create_items(self) -> None:
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tunic_items: List[TunicItem] = []
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