mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 08:13:25 -07:00
Merge branch 'ArchipelagoMW:main' into Satisfactory
This commit is contained in:
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -6,6 +6,8 @@ on:
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
env:
|
||||
GH_REPO: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
|
||||
11
Fill.py
11
Fill.py
@@ -890,7 +890,7 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
|
||||
block.force)
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
@@ -923,9 +923,9 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
|
||||
locations_from_groups: list[str] = []
|
||||
resolved_locations: list[Location] = []
|
||||
for target_player in worlds:
|
||||
locations_from_groups: list[str] = []
|
||||
world_locations = multiworld.get_unfilled_locations(target_player)
|
||||
for group in multiworld.worlds[target_player].location_name_groups:
|
||||
if group in locations:
|
||||
@@ -937,13 +937,16 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
|
||||
count = block.count
|
||||
if not count:
|
||||
count = len(new_block.items)
|
||||
count = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
if isinstance(count, int):
|
||||
count = {"min": count, "max": count}
|
||||
if "min" not in count:
|
||||
count["min"] = 0
|
||||
if "max" not in count:
|
||||
count["max"] = len(new_block.items)
|
||||
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
|
||||
|
||||
new_block.count = count
|
||||
plando_blocks[player].append(new_block)
|
||||
|
||||
@@ -196,7 +196,8 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
subprocess.Popen(['start', *exe], shell=True)
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
|
||||
@@ -548,10 +548,12 @@ def set_up_take_anys(multiworld, world, player):
|
||||
old_man_take_any.shop = TakeAny(old_man_take_any, 0x0112, 0xE2, True, True, total_shop_slots)
|
||||
multiworld.shops.append(old_man_take_any.shop)
|
||||
|
||||
swords = [item for item in multiworld.itempool if item.player == player and item.type == 'Sword']
|
||||
if swords:
|
||||
sword = multiworld.random.choice(swords)
|
||||
multiworld.itempool.remove(sword)
|
||||
sword_indices = [
|
||||
index for index, item in enumerate(multiworld.itempool) if item.player == player and item.type == 'Sword'
|
||||
]
|
||||
if sword_indices:
|
||||
sword_index = multiworld.random.choice(sword_indices)
|
||||
sword = multiworld.itempool.pop(sword_index)
|
||||
multiworld.itempool.append(item_factory('Rupees (20)', world))
|
||||
old_man_take_any.shop.add_inventory(0, sword.name, 0, 0)
|
||||
loc_name = "Old Man Sword Cave"
|
||||
|
||||
@@ -38,7 +38,7 @@ class DungeonFillTestBase(TestCase):
|
||||
def test_original_dungeons(self):
|
||||
self.generate_with_options(DungeonItem.option_original_dungeon)
|
||||
for location in self.multiworld.get_filled_locations():
|
||||
with (self.subTest(location=location)):
|
||||
with (self.subTest(location_name=location.name)):
|
||||
if location.parent_region.dungeon is None:
|
||||
self.assertIs(location.item.dungeon, None)
|
||||
else:
|
||||
@@ -52,7 +52,7 @@ class DungeonFillTestBase(TestCase):
|
||||
def test_own_dungeons(self):
|
||||
self.generate_with_options(DungeonItem.option_own_dungeons)
|
||||
for location in self.multiworld.get_filled_locations():
|
||||
with self.subTest(location=location):
|
||||
with self.subTest(location_name=location.name):
|
||||
if location.parent_region.dungeon is None:
|
||||
self.assertIs(location.item.dungeon, None)
|
||||
else:
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 15 Mar 2024 18:41:40 +0000
|
||||
Description: Used to manage Regions in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from typing import Dict, Optional
|
||||
from typing import Dict, Optional, Iterable
|
||||
from BaseClasses import MultiWorld, Region, Entrance, Item, ItemClassification, CollectionState
|
||||
from .Items import AquariaItem, ItemNames
|
||||
from .Locations import AquariaLocations, AquariaLocation, AquariaLocationNames
|
||||
@@ -34,10 +34,15 @@ def _has_li(state: CollectionState, player: int) -> bool:
|
||||
return state.has(ItemNames.LI_AND_LI_SONG, player)
|
||||
|
||||
|
||||
def _has_damaging_item(state: CollectionState, player: int) -> bool:
|
||||
"""`player` in `state` has the shield song item"""
|
||||
return state.has_any({ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM, ItemNames.LI_AND_LI_SONG,
|
||||
ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA, ItemNames.BABY_BLASTER}, player)
|
||||
DAMAGING_ITEMS:Iterable[str] = [
|
||||
ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER
|
||||
]
|
||||
|
||||
def _has_damaging_item(state: CollectionState, player: int, damaging_items:Iterable[str] = DAMAGING_ITEMS) -> bool:
|
||||
"""`player` in `state` has the an item that do damage other than the ones in `to_remove`"""
|
||||
return state.has_any(damaging_items, player)
|
||||
|
||||
|
||||
def _has_energy_attack_item(state: CollectionState, player: int) -> bool:
|
||||
@@ -566,9 +571,11 @@ class AquariaRegions:
|
||||
self.__connect_one_way_regions(self.openwater_tr, self.openwater_tr_turtle,
|
||||
lambda state: _has_beast_form_or_arnassi_armor(state, self.player))
|
||||
self.__connect_one_way_regions(self.openwater_tr_turtle, self.openwater_tr)
|
||||
damaging_items_minus_nature_form = [item for item in DAMAGING_ITEMS if item != ItemNames.NATURE_FORM]
|
||||
self.__connect_one_way_regions(self.openwater_tr, self.openwater_tr_urns,
|
||||
lambda state: _has_bind_song(state, self.player) or
|
||||
_has_damaging_item(state, self.player))
|
||||
_has_damaging_item(state, self.player,
|
||||
damaging_items_minus_nature_form))
|
||||
self.__connect_regions(self.openwater_tr, self.openwater_br)
|
||||
self.__connect_regions(self.openwater_tr, self.mithalas_city)
|
||||
self.__connect_regions(self.openwater_tr, self.veil_b)
|
||||
|
||||
@@ -75,6 +75,13 @@ class DarkSouls3World(World):
|
||||
"""The pool of all items within this particular world. This is a subset of
|
||||
`self.multiworld.itempool`."""
|
||||
|
||||
missable_dupe_prog_locs: Set[str] = {"PC: Storm Ruler - Siegward",
|
||||
"US: Pyromancy Flame - Cornyx",
|
||||
"US: Tower Key - kill Irina"}
|
||||
"""Locations whose vanilla item is a missable duplicate of a non-missable progression item.
|
||||
If vanilla, these locations shouldn't be expected progression, so they aren't created and don't get rules.
|
||||
"""
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super().__init__(multiworld, player)
|
||||
self.all_excluded_locations = set()
|
||||
@@ -258,10 +265,7 @@ class DarkSouls3World(World):
|
||||
new_location.progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
# Don't allow missable duplicates of progression items to be expected progression.
|
||||
if location.name in {"PC: Storm Ruler - Siegward",
|
||||
"US: Pyromancy Flame - Cornyx",
|
||||
"US: Tower Key - kill Irina"}:
|
||||
continue
|
||||
if location.name in self.missable_dupe_prog_locs: continue
|
||||
|
||||
# Replace non-randomized items with events that give the default item
|
||||
event_item = (
|
||||
@@ -1286,8 +1290,9 @@ class DarkSouls3World(World):
|
||||
data = location_dictionary[location]
|
||||
if data.dlc and not self.options.enable_dlc: continue
|
||||
if data.ngp and not self.options.enable_ngp: continue
|
||||
# Don't add rules to missable duplicates of progression items
|
||||
if location in self.missable_dupe_prog_locs and not self._is_location_available(location): continue
|
||||
|
||||
if not self._is_location_available(location): continue
|
||||
if isinstance(rule, str):
|
||||
assert item_dictionary[rule].classification == ItemClassification.progression
|
||||
rule = lambda state, item=rule: state.has(item, self.player)
|
||||
|
||||
@@ -34,7 +34,7 @@ class KH2Context(CommonContext):
|
||||
self.growthlevel = None
|
||||
self.kh2connected = False
|
||||
self.kh2_finished_game = False
|
||||
self.serverconneced = False
|
||||
self.serverconnected = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
self.kh2_data_package = {}
|
||||
@@ -47,6 +47,8 @@ class KH2Context(CommonContext):
|
||||
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
|
||||
|
||||
self.sending = []
|
||||
self.slot_name = None
|
||||
self.disconnect_from_server = False
|
||||
# list used to keep track of locations+items player has. Used for disoneccting
|
||||
self.kh2_seed_save_cache = {
|
||||
"itemIndex": -1,
|
||||
@@ -185,11 +187,20 @@ class KH2Context(CommonContext):
|
||||
if password_requested and not self.password:
|
||||
await super(KH2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
# if slot name != first time login or previous name
|
||||
# and seed name is none or saved seed name
|
||||
if not self.slot_name and not self.kh2seedname:
|
||||
await self.send_connect()
|
||||
elif self.slot_name == self.auth and self.kh2seedname:
|
||||
await self.send_connect()
|
||||
else:
|
||||
logger.info(f"You are trying to connect with data still cached in the client. Close client or connect to the correct slot: {self.slot_name}")
|
||||
self.serverconnected = False
|
||||
self.disconnect_from_server = True
|
||||
|
||||
async def connection_closed(self):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.serverconnected = False
|
||||
if self.kh2seedname is not None and self.auth is not None:
|
||||
with open(self.kh2_seed_save_path_join, 'w') as f:
|
||||
f.write(json.dumps(self.kh2_seed_save, indent=4))
|
||||
@@ -197,7 +208,8 @@ class KH2Context(CommonContext):
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.serverconnected = False
|
||||
self.locations_checked = []
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(self.kh2_seed_save_path_join, 'w') as f:
|
||||
f.write(json.dumps(self.kh2_seed_save, indent=4))
|
||||
@@ -239,7 +251,15 @@ class KH2Context(CommonContext):
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "RoomInfo":
|
||||
self.kh2seedname = args['seed_name']
|
||||
if not self.kh2seedname:
|
||||
self.kh2seedname = args['seed_name']
|
||||
elif self.kh2seedname != args['seed_name']:
|
||||
self.disconnect_from_server = True
|
||||
self.serverconnected = False
|
||||
self.kh2connected = False
|
||||
logger.info("Connection to the wrong seed, connect to the correct seed or close the client.")
|
||||
return
|
||||
|
||||
self.kh2_seed_save_path = f"kh2save2{self.kh2seedname}{self.auth}.json"
|
||||
self.kh2_seed_save_path_join = os.path.join(self.game_communication_path, self.kh2_seed_save_path)
|
||||
|
||||
@@ -338,7 +358,7 @@ class KH2Context(CommonContext):
|
||||
},
|
||||
},
|
||||
}
|
||||
if start_index > self.kh2_seed_save_cache["itemIndex"] and self.serverconneced:
|
||||
if start_index > self.kh2_seed_save_cache["itemIndex"] and self.serverconnected:
|
||||
self.kh2_seed_save_cache["itemIndex"] = start_index
|
||||
for item in args['items']:
|
||||
asyncio.create_task(self.give_item(item.item, item.location))
|
||||
@@ -370,12 +390,14 @@ class KH2Context(CommonContext):
|
||||
if not self.kh2:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
self.get_addresses()
|
||||
|
||||
#
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
self.kh2connected = False
|
||||
logger.info("Game is not open.")
|
||||
self.serverconneced = True
|
||||
|
||||
self.serverconnected = True
|
||||
self.slot_name = self.auth
|
||||
|
||||
def data_package_kh2_cache(self, loc_to_id, item_to_id):
|
||||
self.kh2_loc_name_to_id = loc_to_id
|
||||
@@ -493,23 +515,38 @@ class KH2Context(CommonContext):
|
||||
|
||||
async def give_item(self, item, location):
|
||||
try:
|
||||
# todo: ripout all the itemtype stuff and just have one dictionary. the only thing that needs to be tracked from the server/local is abilites
|
||||
#sleep so we can get the datapackage and not miss any items that were sent to us while we didnt have our item id dicts
|
||||
# sleep so we can get the datapackage and not miss any items that were sent to us while we didnt have our item id dicts
|
||||
while not self.lookup_id_to_item:
|
||||
await asyncio.sleep(0.5)
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemdata = self.item_name_to_data[itemname]
|
||||
# itemcode = self.kh2_item_name_to_id[itemname]
|
||||
if itemdata.ability:
|
||||
if location in self.all_weapon_location_id:
|
||||
return
|
||||
# growth have reserved ability slots because of how the goa handles them
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2_seed_save_cache["AmountInvo"]["Ability"]:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
# appending the slot that the ability should be in
|
||||
# abilities have a limit amount of slots.
|
||||
# we start from the back going down to not mess with stuff.
|
||||
# Front of Invo
|
||||
# Sora: Save+24F0+0x54 : 0x2546
|
||||
# Donald: Save+2604+0x54 : 0x2658
|
||||
# Goofy: Save+2718+0x54 : 0x276C
|
||||
# Back of Invo. Sora has 6 ability slots that are reserved
|
||||
# Sora: Save+24F0+0x54+0x92 : 0x25D8
|
||||
# Donald: Save+2604+0x54+0x9C : 0x26F4
|
||||
# Goofy: Save+2718+0x54+0x9C : 0x2808
|
||||
# seed has 2 scans in sora's abilities
|
||||
# recieved second scan
|
||||
# if len(seed_save(Scan:[ability slot 52]) < (2)amount of that ability they should have from slot data
|
||||
# ability_slot = back of inventory that isnt taken
|
||||
# add ability_slot to seed_save(Scan[]) so now its Scan:[ability slot 52,50]
|
||||
# decrease back of inventory since its ability_slot is already taken
|
||||
if len(self.kh2_seed_save_cache["AmountInvo"]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
@@ -528,18 +565,21 @@ class KH2Context(CommonContext):
|
||||
if ability_slot in self.front_ability_slots:
|
||||
self.front_ability_slots.remove(ability_slot)
|
||||
|
||||
# if itemdata in {bitmask} all the forms,summons and a few other things are bitmasks
|
||||
elif itemdata.memaddr in {0x36C4, 0x36C5, 0x36C6, 0x36C0, 0x36CA}:
|
||||
# if memaddr is in a bitmask location in memory
|
||||
if itemname not in self.kh2_seed_save_cache["AmountInvo"]["Bitmask"]:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Bitmask"].append(itemname)
|
||||
|
||||
# if itemdata in {magic}
|
||||
elif itemdata.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
# if memaddr is in magic addresses
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Magic"][itemname] += 1
|
||||
|
||||
# equipment is a list instead of dict because you can only have 1 currently
|
||||
elif itemname in self.all_equipment:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Equipment"].append(itemname)
|
||||
|
||||
# weapons are done differently since you can only have one and has to check it differently
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Weapon"]["Sora"].append(itemname)
|
||||
@@ -548,9 +588,11 @@ class KH2Context(CommonContext):
|
||||
else:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
# TODO: this can just be removed and put into the else below it
|
||||
elif itemname in self.stat_increase_set:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
# "normal" items. They have a unique byte reserved for how many they have
|
||||
if itemname in self.kh2_seed_save_cache["AmountInvo"]["Amount"]:
|
||||
self.kh2_seed_save_cache["AmountInvo"]["Amount"][itemname] += 1
|
||||
else:
|
||||
@@ -930,7 +972,7 @@ def finishedGame(ctx: KH2Context):
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
if ctx.kh2connected and ctx.serverconnected:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
@@ -944,13 +986,19 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
if ctx.sending:
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game Connection lost. waiting 15 seconds until trying to reconnect.")
|
||||
elif not ctx.kh2connected and ctx.serverconnected:
|
||||
logger.info("Game Connection lost. trying to reconnect.")
|
||||
ctx.kh2 = None
|
||||
while not ctx.kh2connected and ctx.serverconneced:
|
||||
await asyncio.sleep(15)
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
ctx.get_addresses()
|
||||
while not ctx.kh2connected and ctx.serverconnected:
|
||||
try:
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
ctx.get_addresses()
|
||||
logger.info("Game Connection Established.")
|
||||
except Exception as e:
|
||||
await asyncio.sleep(5)
|
||||
if ctx.disconnect_from_server:
|
||||
ctx.disconnect_from_server = False
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
if ctx.kh2connected:
|
||||
ctx.kh2connected = False
|
||||
|
||||
@@ -277,9 +277,7 @@ class KH2World(World):
|
||||
if self.options.FillerItemsLocal:
|
||||
for item in filler_items:
|
||||
self.options.local_items.value.add(item)
|
||||
# By imitating remote this doesn't have to be plandoded filler anymore
|
||||
# for location in {LocationName.JunkMedal, LocationName.JunkMedal}:
|
||||
# self.plando_locations[location] = random_stt_item
|
||||
|
||||
if not self.options.SummonLevelLocationToggle:
|
||||
self.total_locations -= 6
|
||||
|
||||
@@ -400,6 +398,8 @@ class KH2World(World):
|
||||
# plando goofy get bonuses
|
||||
goofy_get_bonus_location_pool = [self.multiworld.get_location(location, self.player) for location in
|
||||
Goofy_Checks.keys() if Goofy_Checks[location].yml != "Keyblade"]
|
||||
if len(goofy_get_bonus_location_pool) > len(self.goofy_get_bonus_abilities):
|
||||
raise Exception(f"Too little abilities to fill goofy get bonus locations for player {self.player_name}.")
|
||||
for location in goofy_get_bonus_location_pool:
|
||||
self.random.choice(self.goofy_get_bonus_abilities)
|
||||
random_ability = self.random.choice(self.goofy_get_bonus_abilities)
|
||||
@@ -416,11 +416,12 @@ class KH2World(World):
|
||||
random_ability = self.random.choice(self.donald_weapon_abilities)
|
||||
location.place_locked_item(random_ability)
|
||||
self.donald_weapon_abilities.remove(random_ability)
|
||||
|
||||
# if option is turned off
|
||||
if not self.options.DonaldGoofyStatsanity:
|
||||
# plando goofy get bonuses
|
||||
donald_get_bonus_location_pool = [self.multiworld.get_location(location, self.player) for location in
|
||||
Donald_Checks.keys() if Donald_Checks[location].yml != "Keyblade"]
|
||||
if len(donald_get_bonus_location_pool) > len(self.donald_get_bonus_abilities):
|
||||
raise Exception(f"Too little abilities to fill donald get bonus locations for player {self.player_name}.")
|
||||
for location in donald_get_bonus_location_pool:
|
||||
random_ability = self.random.choice(self.donald_get_bonus_abilities)
|
||||
location.place_locked_item(random_ability)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
from .Names import LocationName
|
||||
@@ -99,8 +100,9 @@ def get_gate_bosses(world: World):
|
||||
pass
|
||||
|
||||
if boss in plando_bosses:
|
||||
# TODO: Raise error here. Duplicates not allowed
|
||||
pass
|
||||
raise OptionError(f"Invalid input for option `plando_bosses`: "
|
||||
f"No Duplicate Bosses permitted ({boss}) - for "
|
||||
f"{world.player_name}")
|
||||
|
||||
plando_bosses[boss_num] = boss
|
||||
|
||||
@@ -108,13 +110,14 @@ def get_gate_bosses(world: World):
|
||||
available_bosses.remove(boss)
|
||||
|
||||
for x in range(world.options.number_of_level_gates):
|
||||
if ("king boom boo" not in selected_bosses) and ("king boom boo" not in available_bosses) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
|
||||
available_bosses.extend(gate_bosses_with_requirements_table)
|
||||
if (10 not in selected_bosses) and (king_boom_boo not in available_bosses) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
|
||||
available_bosses.extend(gate_bosses_with_requirements_table.keys())
|
||||
world.random.shuffle(available_bosses)
|
||||
|
||||
chosen_boss = available_bosses[0]
|
||||
if plando_bosses[x] != "None":
|
||||
available_bosses.append(plando_bosses[x])
|
||||
if plando_bosses[x] not in available_bosses:
|
||||
available_bosses.append(plando_bosses[x])
|
||||
chosen_boss = plando_bosses[x]
|
||||
|
||||
selected_bosses.append(all_gate_bosses_table[chosen_boss])
|
||||
|
||||
@@ -324,7 +324,8 @@ def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, pla
|
||||
add_rule_safe(multiworld, LocationName.iron_gate_5, player,
|
||||
lambda state: state.has(ItemName.eggman_large_cannon, player))
|
||||
add_rule_safe(multiworld, LocationName.dry_lagoon_5, player,
|
||||
lambda state: state.has(ItemName.rouge_treasure_scope, player))
|
||||
lambda state: state.has(ItemName.rouge_pick_nails, player) and
|
||||
state.has(ItemName.rouge_treasure_scope, player))
|
||||
add_rule_safe(multiworld, LocationName.sand_ocean_5, player,
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule_safe(multiworld, LocationName.egg_quarters_5, player,
|
||||
@@ -407,8 +408,7 @@ def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, pla
|
||||
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
|
||||
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
|
||||
state.has(ItemName.eggman_jet_engine, player))
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
|
||||
lambda state: state.has(ItemName.tails_booster, player) and
|
||||
@@ -1402,8 +1402,6 @@ def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, pla
|
||||
state.has(ItemName.eggman_large_cannon, player)))
|
||||
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.rouge_treasure_scope, player))
|
||||
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
|
||||
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
|
||||
state.has(ItemName.rouge_treasure_scope, player)))
|
||||
@@ -1724,6 +1722,9 @@ def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, pla
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.white_jungle_itembox_8, player),
|
||||
lambda state: state.has(ItemName.shadow_air_shoes, player))
|
||||
add_rule(multiworld.get_location(LocationName.sky_rail_itembox_8, player),
|
||||
lambda state: (state.has(ItemName.shadow_air_shoes, player) and
|
||||
state.has(ItemName.shadow_mystic_melody, player)))
|
||||
add_rule(multiworld.get_location(LocationName.mad_space_itembox_8, player),
|
||||
lambda state: state.has(ItemName.rouge_iron_boots, player))
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_8, player),
|
||||
@@ -2308,8 +2309,7 @@ def set_mission_upgrade_rules_hard(multiworld: MultiWorld, world: World, player:
|
||||
lambda state: state.has(ItemName.tails_booster, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
|
||||
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
|
||||
state.has(ItemName.eggman_jet_engine, player))
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
|
||||
lambda state: state.has(ItemName.tails_booster, player) and
|
||||
@@ -2980,8 +2980,6 @@ def set_mission_upgrade_rules_hard(multiworld: MultiWorld, world: World, player:
|
||||
state.has(ItemName.eggman_jet_engine, player)))
|
||||
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.rouge_treasure_scope, player))
|
||||
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
|
||||
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
|
||||
state.has(ItemName.rouge_treasure_scope, player)))
|
||||
@@ -3593,8 +3591,7 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
lambda state: state.has(ItemName.tails_booster, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
|
||||
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
|
||||
state.has(ItemName.eggman_jet_engine, player))
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player) and
|
||||
@@ -3643,9 +3640,6 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_2, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_2, player),
|
||||
lambda state: state.has(ItemName.tails_booster, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.prison_lane_pipe_3, player),
|
||||
lambda state: state.has(ItemName.tails_bazooka, player))
|
||||
add_rule(multiworld.get_location(LocationName.mission_street_pipe_3, player),
|
||||
@@ -3771,10 +3765,6 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_beetle, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.cannon_core_beetle, player),
|
||||
lambda state: state.has(ItemName.tails_booster, player) and
|
||||
state.has(ItemName.knuckles_hammer_gloves, player))
|
||||
|
||||
# Animal Upgrade Requirements
|
||||
if world.options.animalsanity:
|
||||
add_rule(multiworld.get_location(LocationName.hidden_base_animal_2, player),
|
||||
@@ -3839,8 +3829,7 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_8, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.security_hall_animal_8, player),
|
||||
lambda state: state.has(ItemName.rouge_pick_nails, player) and
|
||||
state.has(ItemName.rouge_iron_boots, player))
|
||||
lambda state: state.has(ItemName.rouge_iron_boots, player))
|
||||
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_8, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
|
||||
@@ -3976,8 +3965,6 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
state.has(ItemName.tails_bazooka, player))
|
||||
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_16, player),
|
||||
lambda state: state.has(ItemName.sonic_flame_ring, player))
|
||||
add_rule(multiworld.get_location(LocationName.final_rush_animal_16, player),
|
||||
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.final_chase_animal_17, player),
|
||||
lambda state: state.has(ItemName.shadow_flame_ring, player))
|
||||
@@ -4035,8 +4022,6 @@ def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, playe
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.rouge_treasure_scope, player))
|
||||
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
|
||||
lambda state: state.has(ItemName.rouge_treasure_scope, player))
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ from .Constants import *
|
||||
|
||||
def launch_client(*args: str):
|
||||
from .Client import launch
|
||||
launch_subprocess(launch(*args), name=CLIENT_NAME)
|
||||
launch_subprocess(launch, name=CLIENT_NAME, args=args)
|
||||
|
||||
|
||||
components.append(
|
||||
|
||||
@@ -261,13 +261,13 @@ class ShiversWorld(World):
|
||||
data.type == ItemType.POT_DUPLICATE]
|
||||
elif self.options.full_pots == "complete":
|
||||
return [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPELTE_DUPLICATE]
|
||||
data.type == ItemType.POT_COMPLETE_DUPLICATE]
|
||||
else:
|
||||
pool = []
|
||||
pieces = [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_DUPLICATE]
|
||||
complete = [self.create_item(name) for name, data in item_table.items() if
|
||||
data.type == ItemType.POT_COMPELTE_DUPLICATE]
|
||||
data.type == ItemType.POT_COMPLETE_DUPLICATE]
|
||||
for i in range(10):
|
||||
if self.pot_completed_list[i] == 0:
|
||||
pool.append(pieces[i])
|
||||
|
||||
@@ -271,11 +271,11 @@ solar_essence = BundleItem(Loot.solar_essence)
|
||||
void_essence = BundleItem(Loot.void_essence)
|
||||
|
||||
petrified_slime = BundleItem(Mineral.petrified_slime)
|
||||
blue_slime_egg = BundleItem(Loot.blue_slime_egg)
|
||||
red_slime_egg = BundleItem(Loot.red_slime_egg)
|
||||
purple_slime_egg = BundleItem(Loot.purple_slime_egg)
|
||||
green_slime_egg = BundleItem(Loot.green_slime_egg)
|
||||
tiger_slime_egg = BundleItem(Loot.tiger_slime_egg, source=BundleItem.Sources.island)
|
||||
blue_slime_egg = BundleItem(AnimalProduct.slime_egg_blue)
|
||||
red_slime_egg = BundleItem(AnimalProduct.slime_egg_red)
|
||||
purple_slime_egg = BundleItem(AnimalProduct.slime_egg_purple)
|
||||
green_slime_egg = BundleItem(AnimalProduct.slime_egg_green)
|
||||
tiger_slime_egg = BundleItem(AnimalProduct.slime_egg_tiger, source=BundleItem.Sources.island)
|
||||
|
||||
cherry_bomb = BundleItem(Bomb.cherry_bomb, 5)
|
||||
bomb = BundleItem(Bomb.bomb, 2)
|
||||
|
||||
@@ -168,15 +168,16 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
|
||||
AnimalProduct.squid_ink: self.mine.can_mine_in_the_mines_floor_81_120() | (self.building.has_building(Building.fish_pond) & self.has(Fish.squid)),
|
||||
AnimalProduct.sturgeon_roe: self.has(Fish.sturgeon) & self.building.has_building(Building.fish_pond),
|
||||
AnimalProduct.truffle: self.animal.has_animal(Animal.pig) & self.season.has_any_not_winter(),
|
||||
AnimalProduct.void_egg: self.has(AnimalProduct.void_egg_starter), # Should also check void chicken if there was an alternative to obtain it without void egg
|
||||
AnimalProduct.void_egg: self.has(AnimalProduct.void_egg_starter), # Should also check void chicken if there was an alternative to obtain it without void egg
|
||||
AnimalProduct.wool: self.animal.has_animal(Animal.rabbit) | self.animal.has_animal(Animal.sheep),
|
||||
AnimalProduct.slime_egg_green: self.has(Machine.slime_egg_press) & self.has(Loot.slime),
|
||||
AnimalProduct.slime_egg_blue: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(3),
|
||||
AnimalProduct.slime_egg_red: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(6),
|
||||
AnimalProduct.slime_egg_purple: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(9),
|
||||
AnimalProduct.slime_egg_tiger: self.has(Fish.lionfish) & self.building.has_building(Building.fish_pond),
|
||||
AnimalProduct.duck_egg_starter: self.logic.false_, # It could be purchased at the Feast of the Winter Star, but it's random every year, so not considering it yet...
|
||||
AnimalProduct.dinosaur_egg_starter: self.logic.false_, # Dinosaur eggs are also part of the museum rules, and I don't want to touch them yet.
|
||||
AnimalProduct.slime_egg_tiger: self.can_fish_pond(Fish.lionfish, *(Forageable.ginger, Fruit.pineapple, Fruit.mango)) & self.time.has_lived_months(12) &
|
||||
self.building.has_building(Building.slime_hutch) & self.monster.can_kill(Monster.tiger_slime),
|
||||
AnimalProduct.duck_egg_starter: self.logic.false_, # It could be purchased at the Feast of the Winter Star, but it's random every year, so not considering it yet...
|
||||
AnimalProduct.dinosaur_egg_starter: self.logic.false_, # Dinosaur eggs are also part of the museum rules, and I don't want to touch them yet.
|
||||
AnimalProduct.egg_starter: self.logic.false_, # It could be purchased at the Desert Festival, but festival logic is quite a mess, so not considering it yet...
|
||||
AnimalProduct.golden_egg_starter: self.received(AnimalProduct.golden_egg) & (self.money.can_spend_at(Region.ranch, 100000) | self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 100)),
|
||||
AnimalProduct.void_egg_starter: self.money.can_spend_at(Region.sewer, 5000) | (self.building.has_building(Building.fish_pond) & self.has(Fish.void_salmon)),
|
||||
@@ -233,7 +234,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
|
||||
Forageable.secret_note: self.quest.has_magnifying_glass() & (self.ability.can_chop_trees() | self.mine.can_mine_in_the_mines_floor_1_40()), #
|
||||
Fossil.bone_fragment: (self.region.can_reach(Region.dig_site) & self.tool.has_tool(Tool.pickaxe)) | self.monster.can_kill(Monster.skeleton),
|
||||
Fossil.fossilized_leg: self.region.can_reach(Region.dig_site) & self.tool.has_tool(Tool.pickaxe),
|
||||
Fossil.fossilized_ribs: self.region.can_reach(Region.island_south) & self.tool.has_tool(Tool.hoe),
|
||||
Fossil.fossilized_ribs: self.region.can_reach(Region.island_south) & self.tool.has_tool(Tool.hoe) & self.received("Open Professor Snail Cave"),
|
||||
Fossil.fossilized_skull: self.action.can_open_geode(Geode.golden_coconut),
|
||||
Fossil.fossilized_spine: self.fishing.can_fish_at(Region.dig_site),
|
||||
Fossil.fossilized_tail: self.action.can_pan_at(Region.dig_site, ToolMaterial.copper),
|
||||
@@ -288,9 +289,9 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
|
||||
MetalBar.quartz: self.can_smelt(Mineral.quartz) | self.can_smelt("Fire Quartz") | (self.has(Machine.recycling_machine) & (self.has(Trash.broken_cd) | self.has(Trash.broken_glasses))),
|
||||
MetalBar.radioactive: self.can_smelt(Ore.radioactive),
|
||||
Ore.copper: self.mine.can_mine_in_the_mines_floor_1_40() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_tool(Tool.pan, ToolMaterial.copper),
|
||||
Ore.gold: self.mine.can_mine_in_the_mines_floor_81_120() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_tool(Tool.pan, ToolMaterial.iron),
|
||||
Ore.iridium: self.mine.can_mine_in_the_skull_cavern() | self.can_fish_pond(Fish.super_cucumber) | self.tool.has_tool(Tool.pan, ToolMaterial.gold),
|
||||
Ore.iron: self.mine.can_mine_in_the_mines_floor_41_80() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_tool(Tool.pan, ToolMaterial.copper),
|
||||
Ore.gold: self.mine.can_mine_in_the_mines_floor_81_120() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_tool(Tool.pan, ToolMaterial.gold),
|
||||
Ore.iridium: self.count(2, *(self.mine.can_mine_in_the_skull_cavern(), self.can_fish_pond(Fish.super_cucumber), self.tool.has_tool(Tool.pan, ToolMaterial.iridium))),
|
||||
Ore.iron: self.mine.can_mine_in_the_mines_floor_41_80() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_tool(Tool.pan, ToolMaterial.iron),
|
||||
Ore.radioactive: self.ability.can_mine_perfectly() & self.region.can_reach(Region.qi_walnut_room),
|
||||
RetainingSoil.basic: self.money.can_spend_at(Region.pierre_store, 100),
|
||||
RetainingSoil.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
|
||||
@@ -381,5 +382,8 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
|
||||
def can_use_obelisk(self, obelisk: str) -> StardewRule:
|
||||
return self.region.can_reach(Region.farm) & self.received(obelisk)
|
||||
|
||||
def can_fish_pond(self, fish: str) -> StardewRule:
|
||||
return self.building.has_building(Building.fish_pond) & self.has(fish)
|
||||
def can_fish_pond(self, fish: str, *items: str) -> StardewRule:
|
||||
rule = self.building.has_building(Building.fish_pond) & self.has(fish)
|
||||
if items:
|
||||
rule = rule & self.has_all(*items)
|
||||
return rule
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
class Loot:
|
||||
blue_slime_egg = "Blue Slime Egg"
|
||||
red_slime_egg = "Red Slime Egg"
|
||||
purple_slime_egg = "Purple Slime Egg"
|
||||
green_slime_egg = "Green Slime Egg"
|
||||
tiger_slime_egg = "Tiger Slime Egg"
|
||||
slime = "Slime"
|
||||
bug_meat = "Bug Meat"
|
||||
bat_wing = "Bat Wing"
|
||||
|
||||
@@ -11,7 +11,7 @@ class EntranceRandomizationAssertMixin:
|
||||
non_progression_connections = [connection for connection in all_connections.values() if RandomizationFlag.BIT_NON_PROGRESSION in connection.flag]
|
||||
|
||||
for non_progression_connections in non_progression_connections:
|
||||
with self.subTest(connection=non_progression_connections):
|
||||
with self.subTest(connection=non_progression_connections.name):
|
||||
self.assert_can_reach_entrance(non_progression_connections.name)
|
||||
|
||||
|
||||
|
||||
@@ -12,14 +12,14 @@ from ...regions.regions import create_all_regions, create_all_connections
|
||||
class TestVanillaRegionsConnectionsWithGingerIsland(unittest.TestCase):
|
||||
def test_region_exits_lead_somewhere(self):
|
||||
for region in vanilla_data.regions_with_ginger_island_by_name.values():
|
||||
with self.subTest(region=region):
|
||||
with self.subTest(region=region.name):
|
||||
for exit_ in region.exits:
|
||||
self.assertIn(exit_, vanilla_data.connections_with_ginger_island_by_name,
|
||||
f"{region.name} is leading to {exit_} but it does not exist.")
|
||||
|
||||
def test_connection_lead_somewhere(self):
|
||||
for connection in vanilla_data.connections_with_ginger_island_by_name.values():
|
||||
with self.subTest(connection=connection):
|
||||
with self.subTest(connection=connection.name):
|
||||
self.assertIn(connection.destination, vanilla_data.regions_with_ginger_island_by_name,
|
||||
f"{connection.name} is leading to {connection.destination} but it does not exist.")
|
||||
|
||||
@@ -27,14 +27,14 @@ class TestVanillaRegionsConnectionsWithGingerIsland(unittest.TestCase):
|
||||
class TestVanillaRegionsConnectionsWithoutGingerIsland(unittest.TestCase):
|
||||
def test_region_exits_lead_somewhere(self):
|
||||
for region in vanilla_data.regions_without_ginger_island_by_name.values():
|
||||
with self.subTest(region=region):
|
||||
with self.subTest(region=region.name):
|
||||
for exit_ in region.exits:
|
||||
self.assertIn(exit_, vanilla_data.connections_without_ginger_island_by_name,
|
||||
f"{region.name} is leading to {exit_} but it does not exist.")
|
||||
|
||||
def test_connection_lead_somewhere(self):
|
||||
for connection in vanilla_data.connections_without_ginger_island_by_name.values():
|
||||
with self.subTest(connection=connection):
|
||||
with self.subTest(connection=connection.name):
|
||||
self.assertIn(connection.destination, vanilla_data.regions_without_ginger_island_by_name,
|
||||
f"{connection.name} is leading to {connection.destination} but it does not exist.")
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ class TestNeedRegionToCatchFish(SVTestBase):
|
||||
SeasonRandomization.internal_name: SeasonRandomization.option_disabled,
|
||||
ElevatorProgression.internal_name: ElevatorProgression.option_vanilla,
|
||||
SkillProgression.internal_name: SkillProgression.option_vanilla,
|
||||
ToolProgression.internal_name: ToolProgression.option_vanilla,
|
||||
ToolProgression.internal_name: ToolProgression.option_progressive,
|
||||
Fishsanity.internal_name: Fishsanity.option_all,
|
||||
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
|
||||
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
|
||||
@@ -18,7 +18,7 @@ class TestNeedRegionToCatchFish(SVTestBase):
|
||||
fish_and_items = {
|
||||
Fish.crimsonfish: ["Beach Bridge"],
|
||||
Fish.void_salmon: ["Railroad Boulder Removed", "Dark Talisman"],
|
||||
Fish.woodskip: ["Glittering Boulder Removed", "Progressive Weapon"], # For the ores to get the axe upgrades
|
||||
Fish.woodskip: ["Progressive Axe", "Progressive Axe", "Progressive Weapon"], # For the ores to get the axe upgrades
|
||||
Fish.mutant_carp: ["Rusty Key"],
|
||||
Fish.slimejack: ["Railroad Boulder Removed", "Rusty Key"],
|
||||
Fish.lionfish: ["Boat Repair"],
|
||||
@@ -26,8 +26,8 @@ class TestNeedRegionToCatchFish(SVTestBase):
|
||||
Fish.stingray: ["Boat Repair", "Island Resort"],
|
||||
Fish.ghostfish: ["Progressive Weapon"],
|
||||
Fish.stonefish: ["Progressive Weapon"],
|
||||
Fish.ice_pip: ["Progressive Weapon", "Progressive Weapon"],
|
||||
Fish.lava_eel: ["Progressive Weapon", "Progressive Weapon", "Progressive Weapon"],
|
||||
Fish.ice_pip: ["Progressive Weapon", "Progressive Weapon", "Progressive Pickaxe", "Progressive Pickaxe"],
|
||||
Fish.lava_eel: ["Progressive Weapon", "Progressive Weapon", "Progressive Weapon", "Progressive Pickaxe", "Progressive Pickaxe", "Progressive Pickaxe"],
|
||||
Fish.sandfish: ["Bus Repair"],
|
||||
Fish.scorpion_carp: ["Desert Obelisk"],
|
||||
# Starting the extended family quest requires having caught all the legendaries before, so they all have the rules of every other legendary
|
||||
@@ -37,6 +37,7 @@ class TestNeedRegionToCatchFish(SVTestBase):
|
||||
Fish.legend_ii: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"],
|
||||
Fish.ms_angler: ["Beach Bridge", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"],
|
||||
}
|
||||
self.collect("Progressive Fishing Rod", 4)
|
||||
self.original_state = self.multiworld.state.copy()
|
||||
for fish in fish_and_items:
|
||||
with self.subTest(f"Region rules for {fish}"):
|
||||
|
||||
Reference in New Issue
Block a user