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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-28 04:23:23 -07:00
whoops broke the world
This commit is contained in:
@@ -275,7 +275,7 @@ class KDL3World(World):
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self.multiworld.get_location(location_table[self.player_levels[level][stage]]
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.replace("Complete", "Stage Completion"), self.player) \
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.place_locked_item(KDL3Item(
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f"{LocationName.level_names_inverse[level]} - Stage Completion",
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f"{location_name.level_names_inverse[level]} - Stage Completion",
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ItemClassification.progression, None, self.player))
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set_rules = set_rules
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@@ -283,7 +283,7 @@ class KDL3World(World):
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def generate_basic(self) -> None:
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self.stage_shuffle_enabled = self.options.stage_shuffle > 0
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goal = self.options.goal.value
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goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
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goal_location = self.multiworld.get_location(location_name.goals[goal], self.player)
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goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
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for level in range(1, 6):
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self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
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@@ -329,8 +329,8 @@ class KDL3World(World):
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def write_spoiler(self, spoiler_handle: TextIO) -> None:
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if self.stage_shuffle_enabled:
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spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
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for level in LocationName.level_names:
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for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
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for level in location_name.level_names:
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for stage, i in zip(self.player_levels[location_name.level_names[level]], range(1, 7)):
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spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
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if self.options.animal_randomization:
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spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
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@@ -351,7 +351,7 @@ class KDL3World(World):
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def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None:
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if self.stage_shuffle_enabled:
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regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
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regions = {location_name.level_names[level]: level for level in location_name.level_names}
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level_hint_data = {}
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for level in regions:
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for stage in range(7):
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File diff suppressed because it is too large
Load Diff
@@ -90,9 +90,9 @@ class BossShuffle(PlandoBosses):
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Singularity: All (non-Zero) bosses will be replaced with a single boss
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Supports plando placement.
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"""
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bosses = frozenset(LocationName.boss_names.keys())
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bosses = frozenset(location_name.boss_names.keys())
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locations = frozenset(LocationName.level_names.keys())
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locations = frozenset(location_name.level_names.keys())
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duplicate_bosses = True
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@@ -54,7 +54,7 @@ def generate_valid_level(world: "KDL3World", level: int, stage: int,
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def generate_rooms(world: "KDL3World", level_regions: Dict[int, Region]) -> None:
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level_names = {LocationName.level_names[level]: level for level in LocationName.level_names}
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level_names = {location_name.level_names[level]: level for level in location_name.level_names}
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room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json")))
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rooms: Dict[str, KDL3Room] = dict()
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for room_entry in room_data:
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@@ -134,8 +134,8 @@ def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_patte
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try:
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entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
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stage_world, stage_stage = connection.exit.rsplit(" ", 1)
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new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1]
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levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
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new_stage = default_levels[location_name.level_names[stage_world.strip()]][int(stage_stage) - 1]
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levels[location_name.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
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possible_stages.remove(new_stage)
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except Exception:
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@@ -171,14 +171,14 @@ def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_patte
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loc, plando_boss = option.split("-")
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loc = loc.title()
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plando_boss = plando_boss.title()
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levels[LocationName.level_names[loc]][6] = LocationName.boss_names[plando_boss]
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plando_bosses.append(LocationName.boss_names[plando_boss])
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levels[location_name.level_names[loc]][6] = location_name.boss_names[plando_boss]
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plando_bosses.append(location_name.boss_names[plando_boss])
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else:
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option = option.title()
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for level in levels:
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if levels[level][6] is None:
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levels[level][6] = LocationName.boss_names[option]
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plando_bosses.append(LocationName.boss_names[option])
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levels[level][6] = location_name.boss_names[option]
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plando_bosses.append(location_name.boss_names[option])
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if boss_shuffle > 0:
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if boss_shuffle == BossShuffle.option_full:
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@@ -231,7 +231,7 @@ def create_levels(world: "KDL3World") -> None:
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generate_rooms(world, levels)
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level6.add_locations({LocationName.goals[world.options.goal.value]: None}, KDL3Location)
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level6.add_locations({location_name.goals[world.options.goal.value]: None}, KDL3Location)
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menu.connect(level1, "Start Game")
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level1.connect(level2, "To Level 2")
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@@ -12,7 +12,7 @@ if typing.TYPE_CHECKING:
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def can_reach_boss(state: "CollectionState", player: int, level: int, open_world: int,
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ow_boss_req: int, player_levels: typing.Dict[int, typing.List[int]]) -> bool:
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if open_world:
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return state.has(f"{LocationName.level_names_inverse[level]} - Stage Completion", player, ow_boss_req)
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return state.has(f"{location_name.level_names_inverse[level]} - Stage Completion", player, ow_boss_req)
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else:
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return state.can_reach(location_table[player_levels[level][5]], "Location", player)
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@@ -90,7 +90,7 @@ def can_assemble_rob(state: "CollectionState", player: int, copy_abilities: typi
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# check animal requirements
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if not (can_reach_coo(state, player) and can_reach_kine(state, player)):
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return False
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for abilities, bukisets in EnemyAbilities.enemy_restrictive[1:5]:
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for abilities, bukisets in enemy_abilities.enemy_restrictive[1:5]:
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iterator = iter(x for x in bukisets if copy_abilities[x] in abilities)
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target_bukiset = next(iterator, None)
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can_reach = False
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@@ -112,114 +112,114 @@ def can_fix_angel_wings(state: "CollectionState", player: int, copy_abilities: t
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def set_rules(world: "KDL3World") -> None:
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# Level 1
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set_rule(world.multiworld.get_location(LocationName.grass_land_muchi, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_muchi, world.player),
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lambda state: can_reach_chuchu(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.grass_land_chao, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_chao, world.player),
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lambda state: can_reach_stone(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.grass_land_mine, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_mine, world.player),
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lambda state: can_reach_kine(state, world.player))
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# Level 2
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set_rule(world.multiworld.get_location(LocationName.ripple_field_5, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_5, world.player),
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lambda state: can_reach_kine(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_kamuribana, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_kamuribana, world.player),
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lambda state: can_reach_pitch(state, world.player) and can_reach_clean(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_bakasa, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_bakasa, world.player),
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lambda state: can_reach_kine(state, world.player) and can_reach_parasol(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_toad, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_toad, world.player),
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lambda state: can_reach_needle(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_mama_pitch, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_mama_pitch, world.player),
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lambda state: (can_reach_pitch(state, world.player) and
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can_reach_kine(state, world.player) and
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can_reach_burning(state, world.player) and
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can_reach_stone(state, world.player)))
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# Level 3
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_5, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5, world.player),
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lambda state: can_reach_cutter(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_auntie, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_auntie, world.player),
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lambda state: can_reach_clean(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_nyupun, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_nyupun, world.player),
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lambda state: can_reach_chuchu(state, world.player) and can_reach_cutter(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_rob, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_rob, world.player),
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lambda state: can_assemble_rob(state, world.player, world.copy_abilities)
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)
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# Level 4
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set_rule(world.multiworld.get_location(LocationName.cloudy_park_hibanamodoki, world.player),
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set_rule(world.multiworld.get_location(location_name.cloudy_park_hibanamodoki, world.player),
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lambda state: can_reach_coo(state, world.player) and can_reach_clean(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.cloudy_park_piyokeko, world.player),
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set_rule(world.multiworld.get_location(location_name.cloudy_park_piyokeko, world.player),
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lambda state: can_reach_needle(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.cloudy_park_mikarin, world.player),
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set_rule(world.multiworld.get_location(location_name.cloudy_park_mikarin, world.player),
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lambda state: can_reach_coo(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.cloudy_park_pick, world.player),
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set_rule(world.multiworld.get_location(location_name.cloudy_park_pick, world.player),
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lambda state: can_reach_rick(state, world.player))
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# Level 5
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set_rule(world.multiworld.get_location(LocationName.iceberg_4, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_4, world.player),
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lambda state: can_reach_burning(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.iceberg_kogoesou, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_kogoesou, world.player),
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lambda state: can_reach_burning(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.iceberg_samus, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_samus, world.player),
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lambda state: can_reach_ice(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.iceberg_name, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_name, world.player),
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lambda state: (can_reach_coo(state, world.player) and
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can_reach_burning(state, world.player) and
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can_reach_chuchu(state, world.player)))
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# ChuChu is guaranteed here, but we use this for consistency
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set_rule(world.multiworld.get_location(LocationName.iceberg_shiro, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_shiro, world.player),
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lambda state: can_reach_nago(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.iceberg_angel, world.player),
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set_rule(world.multiworld.get_location(location_name.iceberg_angel, world.player),
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lambda state: can_fix_angel_wings(state, world.player, world.copy_abilities))
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# Consumables
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if world.options.consumables:
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set_rule(world.multiworld.get_location(LocationName.grass_land_1_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_1_u1, world.player),
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lambda state: can_reach_parasol(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.grass_land_1_m1, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_1_m1, world.player),
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lambda state: can_reach_spark(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.grass_land_2_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.grass_land_2_u1, world.player),
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lambda state: can_reach_needle(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_2_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_2_u1, world.player),
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lambda state: can_reach_kine(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_2_m1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_2_m1, world.player),
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lambda state: can_reach_kine(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_3_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_3_u1, world.player),
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lambda state: can_reach_cutter(state, world.player) or can_reach_spark(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_4_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_4_u1, world.player),
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lambda state: can_reach_stone(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_4_m2, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_4_m2, world.player),
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lambda state: can_reach_stone(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_5_m1, world.player),
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lambda state: can_reach_kine(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_5_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_5_u1, world.player),
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lambda state: (can_reach_kine(state, world.player) and
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can_reach_burning(state, world.player) and
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can_reach_stone(state, world.player)))
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set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m2, world.player),
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set_rule(world.multiworld.get_location(location_name.ripple_field_5_m2, world.player),
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lambda state: (can_reach_kine(state, world.player) and
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can_reach_burning(state, world.player) and
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can_reach_stone(state, world.player)))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_4_u1, world.player),
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lambda state: can_reach_clean(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_m2, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_4_m2, world.player),
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lambda state: can_reach_needle(state, world.player))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u2, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u2, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u3, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u3, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u4, world.player),
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u4, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(LocationName.cloudy_park_6_u1, world.player),
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set_rule(world.multiworld.get_location(location_name.cloudy_park_6_u1, world.player),
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lambda state: can_reach_cutter(state, world.player))
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if world.options.starsanity:
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@@ -274,40 +274,40 @@ def set_rules(world: "KDL3World") -> None:
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# copy ability access edge cases
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# Kirby cannot eat enemies fully submerged in water. Vast majority of cases, the enemy can be brought to the surface
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# and eaten by inhaling while falling on top of them
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set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_2_E3, world.player),
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set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_2_E3, world.player),
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lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
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set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_3_E6, world.player),
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set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_3_E6, world.player),
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lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
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# Ripple Field 4 E5, E7, and E8 are doable, but too strict to leave in logic
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E5, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_4_E5, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E7, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_4_E7, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E8, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_4_E8, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E1, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_5_E1, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E2, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_5_E2, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E3, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_5_E3, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E4, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Ripple_Field_5_E4, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E7, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Sand_Canyon_4_E7, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E8, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Sand_Canyon_4_E8, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E9, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Sand_Canyon_4_E9, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E10, world.player),
|
||||
set_rule(world.multiworld.get_location(enemy_abilities.Sand_Canyon_4_E10, world.player),
|
||||
lambda state: can_reach_kine(state, world.player) or can_reach_chuchu(state, world.player))
|
||||
|
||||
for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
|
||||
"Level 3 Boss - Purified", "Level 4 Boss - Purified",
|
||||
"Level 5 Boss - Purified"],
|
||||
[LocationName.grass_land_whispy, LocationName.ripple_field_acro,
|
||||
LocationName.sand_canyon_poncon, LocationName.cloudy_park_ado,
|
||||
LocationName.iceberg_dedede],
|
||||
[location_name.grass_land_whispy, location_name.ripple_field_acro,
|
||||
location_name.sand_canyon_poncon, location_name.cloudy_park_ado,
|
||||
location_name.iceberg_dedede],
|
||||
range(1, 6)):
|
||||
set_rule(world.multiworld.get_location(boss_flag, world.player),
|
||||
lambda state, x=i: (state.has("Heart Star", world.player, world.boss_requirements[x - 1])
|
||||
|
||||
Reference in New Issue
Block a user