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Merge branch 'main' into use_sphinx_for_docs
# Conflicts: # docs/sphinx/NetworkProtocol.md
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@@ -16,15 +16,18 @@ are queued up for it.
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In the case that the client does not authenticate properly and receives a [ConnectionRefused](#connectionrefused) then
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the server will maintain the connection and allow for follow-up [Connect](#connect) packet.
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There are libraries available that implement this network protocol in
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[Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py),
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[Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java),
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[.NET](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and
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[C++](https://github.com/black-sliver/apclientpp)
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There are also a number of community-supported libraries available that implement this network protocol to make integrating with Archipelago easier.
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For Super Nintendo games there are clients available in
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[Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py). There is also a game specific client for
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[Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
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| Language/Runtime | Project | Remarks |
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|-------------------------------|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------|
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| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
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| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
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| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
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| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
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| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
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| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
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| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
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| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
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## Synchronizing Items
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When the client receives a [ReceivedItems](#receiveditems) packet, if the `index` argument does not match the next index
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@@ -171,7 +174,8 @@ The arguments for RoomUpdate are identical to [RoomInfo](#roominfo) barring:
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All arguments for this packet are optional, only changes are sent.
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### Print
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Sent to clients purely to display a message to the player.
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Sent to clients purely to display a message to the player.
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* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
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#### Arguments
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| Name | Type | Notes |
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| ---- | ---- | ----- |
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@@ -183,11 +187,22 @@ being sent with this packet allows for more configurable or specific messaging.
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#### Arguments
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| Name | Type | Notes |
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| ---- | ---- | ----- |
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| data | list\[[JSONMessagePart](#jsonmessagepart)\] | Type of this part of the message. |
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| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
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| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
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| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
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| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
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| item | [NetworkItem](#networkitem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
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| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
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| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
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##### PrintJsonType
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PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
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Currently defined types are:
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| Type | Notes |
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| ---- | ----- |
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| ItemSend | The message is in response to a player receiving an item. |
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| Hint | The message is in response to a player hinting. |
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| Countdown | The message contains information about the current server Countdown. |
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### DataPackage
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Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most
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