Merge branch 'main' into use_sphinx_for_docs

# Conflicts:
#	docs/sphinx/NetworkProtocol.md
This commit is contained in:
Hussein Farran
2022-09-07 18:32:37 -04:00
106 changed files with 2096 additions and 1360 deletions

35
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
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@@ -0,0 +1,35 @@
name: Bug Report
description: File a bug report.
title: "Bug: "
labels:
- bug / fix
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! If this bug occurred during local generation check your
Archipelago install for a log (probably `C:\ProgramData\Archipelago\logs`)
and upload it with this report, as well as all yaml files used.
- type: textarea
id: what-happened
attributes:
label: What happened?
validations:
required: true
- type: textarea
id: expected-results
attributes:
label: What were the expected results?
validations:
required: true
- type: dropdown
id: version
attributes:
label: Software
description: Where did this bug occur?
options:
- Website
- Local generation
- While playing
validations:
required: true

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@@ -0,0 +1,17 @@
name: Feature Request
description: Request a feature!
title: "Category: "
labels:
- enhancement
body:
- type: markdown
attributes:
value: |
Please replace `Category` in the title with what this feature will be targeting, such as Core generation,
website, documentation, or a game.
Note: this is not for requesting new games to be added. If you would like to request a game, the best place to
ask is about it is in the [discord](https://archipelago.gg/discord).
- type: textarea
id: feature
attributes:
label: What feature would you like to see?

10
.github/ISSUE_TEMPLATE/task.yaml vendored Normal file
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@@ -0,0 +1,10 @@
name: Task
description: Submit a task to be done. If this is not targeting core, it should likely be elsewhere.
title: "Core: "
labels:
- core
- enhancement
body:
- type: textarea
attributes:
label: What task needs to be completed?

12
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,12 @@
Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
## What is this fixing or adding?
## How was this tested?
## If this makes graphical changes, please attach screenshots.

View File

@@ -4,6 +4,11 @@ name: Build
on: workflow_dispatch
env:
SNI_VERSION: v0.0.84
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
# build-release-macos: # LF volunteer
@@ -17,9 +22,9 @@ jobs:
python-version: '3.8'
- name: Download run-time dependencies
run: |
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-windows-amd64.zip -OutFile sni.zip
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/${Env:SNI_VERSION}/sni-${Env:SNI_VERSION}-windows-amd64.zip -OutFile sni.zip
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/7.0.1/win-x64.zip -OutFile enemizer.zip
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
- name: Build
run: |
@@ -43,6 +48,7 @@ jobs:
build-ubuntu1804:
runs-on: ubuntu-18.04
steps:
# - copy code below to release.yml -
- uses: actions/checkout@v2
- name: Install base dependencies
run: |
@@ -56,18 +62,18 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
@@ -84,6 +90,7 @@ jobs:
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - copy code above to release.yml -
- name: Store AppImage
uses: actions/upload-artifact@v2
with:

View File

@@ -18,8 +18,8 @@ jobs:
python-version: 3.9
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
python -m pip install --upgrade pip wheel
pip install flake8 pytest pytest-subtests
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |

View File

@@ -7,6 +7,11 @@ on:
tags:
- '*.*.*'
env:
SNI_VERSION: v0.0.84
ENEMIZER_VERSION: 7.1
APPIMAGETOOL_VERSION: 13
jobs:
create-release:
runs-on: ubuntu-latest
@@ -44,22 +49,23 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.9" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/13/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
wget -nv https://github.com/alttpo/sni/releases/download/v0.0.82/sni-v0.0.82-manylinux2014-amd64.tar.xz
wget -nv https://github.com/alttpo/sni/releases/download/$SNI_VERSION/sni-$SNI_VERSION-manylinux2014-amd64.tar.xz
tar xf sni-*.tar.xz
rm sni-*.tar.xz
mv sni-* SNI
wget -nv https://github.com/Ijwu/Enemizer/releases/download/7.0.1/ubuntu.16.04-x64.7z
wget -nv https://github.com/Ijwu/Enemizer/releases/download/$ENEMIZER_VERSION/ubuntu.16.04-x64.7z
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
- name: Build
run: |
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
# pygobject is an optional dependency for kivy that's not in requirements
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt

View File

@@ -32,8 +32,8 @@ jobs:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install flake8 pytest
python -m pip install --upgrade pip wheel
pip install flake8 pytest pytest-subtests
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Unittests
run: |

1
.gitignore vendored
View File

@@ -29,6 +29,7 @@ README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/options.yaml
/config.yaml
/logs/

View File

@@ -152,8 +152,9 @@ class CommonContext:
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
missing_locations: typing.Set[int]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
locations_info: typing.Dict[int, NetworkItem]
# internals
@@ -184,8 +185,9 @@ class CommonContext:
self.locations_checked = set() # local state
self.locations_scouted = set()
self.items_received = []
self.missing_locations = set()
self.missing_locations = set() # server state
self.checked_locations = set() # server state
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
self.locations_info = {}
self.input_queue = asyncio.Queue()
@@ -345,6 +347,8 @@ class CommonContext:
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
needed_updates: typing.Set[str] = set()
for game in relevant_games:
if game not in remote_datepackage_versions:
continue
remote_version: int = remote_datepackage_versions[game]
if remote_version == 0: # custom datapackage for this game
@@ -632,6 +636,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
# when /missing is used for the client side view of what is missing.
ctx.missing_locations = set(args["missing_locations"])
ctx.checked_locations = set(args["checked_locations"])
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
elif cmd == 'ReceivedItems':
start_index = args["index"]

View File

@@ -63,7 +63,7 @@ class PlandoSettings(enum.IntFlag):
def __str__(self) -> str:
if self.value:
return ", ".join((flag.name for flag in PlandoSettings if self.value & flag.value))
return ", ".join(flag.name for flag in PlandoSettings if self.value & flag.value)
return "Off"
@@ -84,11 +84,6 @@ def mystery_argparse():
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"],
help="Path to the 1.0 JP LttP Baserom.") # absolute, relative to cwd or relative to app path
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"],
help="Path to the 1.0 JP SM Baserom.")
parser.add_argument('--enemizercli', default=resolve_path(defaults["enemizer_path"], local_path))
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults["race"])
@@ -183,10 +178,6 @@ def main(args=None, callback=ERmain):
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
erargs.lttp_rom = args.lttp_rom
erargs.sm_rom = args.sm_rom
erargs.enemizercli = args.enemizercli
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
for fname, yamls in weights_cache.items()}

View File

@@ -10,16 +10,21 @@ Scroll down to components= to add components to the launcher as well as setup.py
import argparse
from os.path import isfile
import sys
from typing import Iterable, Sequence, Callable, Union, Optional
import subprocess
import itertools
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox,\
is_windows, is_macos, is_linux
from shutil import which
import shlex
import subprocess
import sys
from enum import Enum, auto
from os.path import isfile
from shutil import which
from typing import Iterable, Sequence, Callable, Union, Optional
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
def open_host_yaml():
@@ -65,6 +70,7 @@ def browse_files():
webbrowser.open(file)
# noinspection PyArgumentList
class Type(Enum):
TOOL = auto()
FUNC = auto() # not a real component

View File

@@ -83,9 +83,9 @@ def main():
parser.add_argument('--ow_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
parser.add_argument('--link_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
# parser.add_argument('--link_palettes', default='default',
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
# 'sick'])
parser.add_argument('--shield_palettes', default='default',
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
'sick'])
@@ -752,6 +752,7 @@ class SpriteSelector():
self.window['pady'] = 5
self.spritesPerRow = 32
self.all_sprites = []
self.invalid_sprites = []
self.sprite_pool = spritePool
def open_custom_sprite_dir(_evt):
@@ -833,6 +834,13 @@ class SpriteSelector():
self.window.focus()
tkinter_center_window(self.window)
if self.invalid_sprites:
invalid = sorted(self.invalid_sprites)
logging.warning(f"The following sprites are invalid: {', '.join(invalid)}")
msg = f"{invalid[0]} "
msg += f"and {len(invalid)-1} more are invalid" if len(invalid) > 1 else "is invalid"
messagebox.showerror("Invalid sprites detected", msg, parent=self.window)
def remove_from_sprite_pool(self, button, spritename):
self.callback(("remove", spritename))
self.spritePoolButtons.buttons.remove(button)
@@ -897,7 +905,13 @@ class SpriteSelector():
sprites = []
for file in os.listdir(path):
sprites.append((file, Sprite(os.path.join(path, file))))
if file == '.gitignore':
continue
sprite = Sprite(os.path.join(path, file))
if sprite.valid:
sprites.append((file, sprite))
else:
self.invalid_sprites.append(file)
sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())

View File

@@ -70,7 +70,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.required_medallions = args.required_medallions.copy()
world.game = args.game.copy()
world.player_name = args.name.copy()
world.enemizer = args.enemizercli
world.sprite = args.sprite.copy()
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.

View File

@@ -36,6 +36,7 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
SlotType
min_client_version = Version(0, 1, 6)
print_command_compatability_threshold = Version(0, 3, 5) # Remove backwards compatibility around 0.3.7
colorama.init()
# functions callable on storable data on the server by clients
@@ -291,20 +292,27 @@ class Context:
# text
def notify_all(self, text):
def notify_all(self, text: str):
logging.info("Notice (all): %s" % text)
self.broadcast_all([{"cmd": "Print", "text": text}])
broadcast_text_all(self, text)
def notify_client(self, client: Client, text: str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
if client.version >= print_command_compatability_threshold:
asyncio.create_task(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
else:
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
if not client.auth:
return
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
if client.version >= print_command_compatability_threshold:
asyncio.create_task(self.send_msgs(client,
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
else:
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
# loading
@@ -585,6 +593,7 @@ class Context:
forfeit_player(self, client.team, client.slot)
elif self.forced_auto_forfeits[self.games[client.slot]]:
forfeit_player(self, client.team, client.slot)
self.save() # save goal completion flag
def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
@@ -721,19 +730,33 @@ async def on_client_left(ctx: Context, client: Client):
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
async def countdown(ctx: Context, timer):
ctx.notify_all(f'[Server]: Starting countdown of {timer}s')
async def countdown(ctx: Context, timer: int):
broadcast_countdown(ctx, timer, f"[Server]: Starting countdown of {timer}s")
if ctx.countdown_timer:
ctx.countdown_timer = timer # timer is already running, set it to a different time
else:
ctx.countdown_timer = timer
while ctx.countdown_timer > 0:
ctx.notify_all(f'[Server]: {ctx.countdown_timer}')
broadcast_countdown(ctx, ctx.countdown_timer, f"[Server]: {ctx.countdown_timer}")
ctx.countdown_timer -= 1
await asyncio.sleep(1)
ctx.notify_all(f'[Server]: GO')
broadcast_countdown(ctx, 0, f"[Server]: GO")
ctx.countdown_timer = 0
def broadcast_text_all(ctx: Context, text: str, additional_arguments: dict = {}):
old_clients, new_clients = [], []
for teams in ctx.clients.values():
for clients in teams.values():
for client in clients:
new_clients.append(client) if client.version >= print_command_compatability_threshold \
else old_clients.append(client)
ctx.broadcast(old_clients, [{"cmd": "Print", "text": text }])
ctx.broadcast(new_clients, [{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
def broadcast_countdown(ctx: Context, timer: int, message: str):
broadcast_text_all(ctx, message, { "type": "Countdown", "countdown": timer })
def get_players_string(ctx: Context):
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}

View File

@@ -298,7 +298,7 @@ class Toggle(NumericOption):
if type(data) == str:
return cls.from_text(data)
else:
return cls(data)
return cls(int(data))
@classmethod
def get_option_name(cls, value):

View File

@@ -17,7 +17,7 @@ ModuleUpdate.update()
import Utils
current_patch_version = 4
current_patch_version = 5
class AutoPatchRegister(type):
@@ -128,6 +128,7 @@ class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
manifest["patch_file_ending"] = self.patch_file_ending
return manifest
@classmethod

View File

@@ -61,26 +61,10 @@ This project makes use of multiple other projects. We wouldn't be here without t
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
## Contributing
Contributions are welcome. We have a few asks of any new contributors.
* Ensure that all changes which affect logic are covered by unit tests.
* Do not introduce any unit test failures/regressions.
Otherwise, we tend to judge code on a case to case basis. It is a generally good idea to stick to PEP-8 guidelines to ensure consistency with existing code. (And to make the linter happy.)
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see [the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev channel in our discord.
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
## FAQ
For frequently asked questions see the website's [FAQ Page](https://archipelago.gg/faq/en/)
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
## Code of Conduct
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
* Be welcoming and inclusive in tone and language.
* Be respectful of others and their abilities.
* Show empathy when speaking with others.
* Be gracious and accept feedback and constructive criticism.
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private, such as private messaging or emails.
Any incidents of abuse may be reported directly to Ijwu at hmfarran@gmail.com.
Please refer to our [code of conduct.](/docs/code_of_conduct.md)

View File

@@ -149,8 +149,8 @@ class Context(CommonContext):
def event_invalid_slot(self):
if self.snes_socket is not None and not self.snes_socket.closed:
asyncio.create_task(self.snes_socket.close())
raise Exception('Invalid ROM detected, '
'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
raise Exception("Invalid ROM detected, "
"please verify that you have loaded the correct rom and reconnect your snes (/snes)")
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -158,7 +158,7 @@ class Context(CommonContext):
if self.rom is None:
self.awaiting_rom = True
snes_logger.info(
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
"No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)")
return
self.awaiting_rom = False
self.auth = self.rom
@@ -262,7 +262,7 @@ async def deathlink_kill_player(ctx: Context):
SNES_RECONNECT_DELAY = 5
# LttP
# FXPAK Pro protocol memory mapping used by SNI
ROM_START = 0x000000
WRAM_START = 0xF50000
WRAM_SIZE = 0x20000
@@ -293,21 +293,24 @@ SHOP_LEN = (len(Shops.shop_table) * 3) + 5
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
# SM
SM_ROMNAME_START = 0x007FC0
SM_ROMNAME_START = ROM_START + 0x007FC0
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
SM_ENDGAME_MODES = {0x26, 0x27}
SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes
SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
# RECV and SEND are from the gameplay's perspective: SNIClient writes to RECV queue and reads from SEND queue
SM_RECV_QUEUE_START = SRAM_START + 0x2000
SM_RECV_QUEUE_WCOUNT = SRAM_START + 0x2602
SM_SEND_QUEUE_START = SRAM_START + 0x2700
SM_SEND_QUEUE_RCOUNT = SRAM_START + 0x2680
SM_SEND_QUEUE_WCOUNT = SRAM_START + 0x2682
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
# SMZ3
SMZ3_ROMNAME_START = 0x00FFC0
SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b}
SMZ3_ENDGAME_MODES = {0x26, 0x27}
@@ -1083,6 +1086,9 @@ async def game_watcher(ctx: Context):
if ctx.awaiting_rom:
await ctx.server_auth(False)
elif ctx.server is None:
snes_logger.warning("ROM detected but no active multiworld server connection. " +
"Connect using command: /connect server:port")
if ctx.auth and ctx.auth != ctx.rom:
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
@@ -1159,6 +1165,9 @@ async def game_watcher(ctx: Context):
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
await track_locations(ctx, roomid, roomdata)
elif ctx.game == GAME_SM:
if ctx.server is None or ctx.slot is None:
# not successfully connected to a multiworld server, cannot process the game sending items
continue
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
currently_dead = gamemode[0] in SM_DEATH_MODES
@@ -1169,25 +1178,25 @@ async def game_watcher(ctx: Context):
ctx.finished_game = True
continue
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4)
data = await snes_read(ctx, SM_SEND_QUEUE_RCOUNT, 4)
if data is None:
continue
recv_index = data[0] | (data[1] << 8)
recv_item = data[2] | (data[3] << 8)
recv_item = data[2] | (data[3] << 8) # this is actually SM_SEND_QUEUE_WCOUNT
while (recv_index < recv_item):
itemAdress = recv_index * 8
message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
message = await snes_read(ctx, SM_SEND_QUEUE_START + itemAdress, 8)
# worldId = message[0] | (message[1] << 8) # unused
# itemId = message[2] | (message[3] << 8) # unused
itemIndex = (message[4] | (message[5] << 8)) >> 3
recv_index += 1
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680,
snes_buffered_write(ctx, SM_SEND_QUEUE_RCOUNT,
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
from worlds.sm.Locations import locations_start_id
from worlds.sm import locations_start_id
location_id = locations_start_id + itemIndex
ctx.locations_checked.add(location_id)
@@ -1196,15 +1205,14 @@ async def game_watcher(ctx: Context):
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4)
data = await snes_read(ctx, SM_RECV_QUEUE_WCOUNT, 2)
if data is None:
continue
# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
itemOutPtr = data[2] | (data[3] << 8)
itemOutPtr = data[0] | (data[1] << 8)
from worlds.sm.Items import items_start_id
from worlds.sm.Locations import locations_start_id
from worlds.sm import items_start_id
from worlds.sm import locations_start_id
if itemOutPtr < len(ctx.items_received):
item = ctx.items_received[itemOutPtr]
itemId = item.item - items_start_id
@@ -1214,10 +1222,10 @@ async def game_watcher(ctx: Context):
locationId = 0x00 #backward compat
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
snes_buffered_write(ctx, SM_RECV_QUEUE_START + itemOutPtr * 4, bytes(
[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
itemOutPtr += 1
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602,
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'),
@@ -1225,6 +1233,9 @@ async def game_watcher(ctx: Context):
ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
await snes_flush_writes(ctx)
elif ctx.game == GAME_SMZ3:
if ctx.server is None or ctx.slot is None:
# not successfully connected to a multiworld server, cannot process the game sending items
continue
currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
if (currentGame is not None):
if (currentGame[0] != 0):
@@ -1260,7 +1271,8 @@ async def game_watcher(ctx: Context):
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
from worlds.smz3.TotalSMZ3.Location import locations_start_id
location_id = locations_start_id + itemIndex
from worlds.smz3 import convertLocSMZ3IDToAPID
location_id = locations_start_id + convertLocSMZ3IDToAPID(itemIndex)
ctx.locations_checked.add(location_id)
location = ctx.location_names[location_id]

View File

@@ -1,31 +1,31 @@
from __future__ import annotations
import multiprocessing
import logging
import asyncio
import copy
import ctypes
import logging
import multiprocessing
import os.path
import re
import sys
import typing
import queue
from pathlib import Path
import nest_asyncio
import sc2
from sc2.main import run_game
from sc2.data import Race
from sc2.bot_ai import BotAI
from sc2.data import Race
from sc2.main import run_game
from sc2.player import Bot
from worlds.sc2wol.Regions import MissionInfo
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from MultiServer import mark_raw
from Utils import init_logging, is_windows
from worlds.sc2wol import SC2WoLWorld
from worlds.sc2wol.Items import lookup_id_to_name, item_table
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
from worlds.sc2wol import SC2WoLWorld
from pathlib import Path
import re
from MultiServer import mark_raw
import ctypes
import sys
from Utils import init_logging, is_windows
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from worlds.sc2wol.Regions import MissionInfo
if __name__ == "__main__":
init_logging("SC2Client", exception_logger="Client")
@@ -35,10 +35,12 @@ sc2_logger = logging.getLogger("Starcraft2")
import colorama
from NetUtils import *
from NetUtils import ClientStatus, RawJSONtoTextParser
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
nest_asyncio.apply()
max_bonus: int = 8
victory_modulo: int = 100
class StarcraftClientProcessor(ClientCommandProcessor):
@@ -98,13 +100,13 @@ class StarcraftClientProcessor(ClientCommandProcessor):
def _cmd_available(self) -> bool:
"""Get what missions are currently available to play"""
request_available_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui)
request_available_missions(self.ctx)
return True
def _cmd_unfinished(self) -> bool:
"""Get what missions are currently available to play and have not had all locations checked"""
request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
request_unfinished_missions(self.ctx)
return True
@mark_raw
@@ -125,18 +127,19 @@ class SC2Context(CommonContext):
items_handling = 0b111
difficulty = -1
all_in_choice = 0
mission_req_table = None
items_rec_to_announce = []
rec_announce_pos = 0
items_sent_to_announce = []
sent_announce_pos = 0
announcements = []
announcement_pos = 0
mission_req_table: typing.Dict[str, MissionInfo] = {}
announcements = queue.Queue()
sc2_run_task: typing.Optional[asyncio.Task] = None
missions_unlocked = False
missions_unlocked: bool = False # allow launching missions ignoring requirements
current_tooltip = None
last_loc_list = None
difficulty_override = -1
mission_id_to_location_ids: typing.Dict[int, typing.List[int]] = {}
raw_text_parser: RawJSONtoTextParser
def __init__(self, *args, **kwargs):
super(SC2Context, self).__init__(*args, **kwargs)
self.raw_text_parser = RawJSONtoTextParser(self)
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -149,30 +152,32 @@ class SC2Context(CommonContext):
self.difficulty = args["slot_data"]["game_difficulty"]
self.all_in_choice = args["slot_data"]["all_in_map"]
slot_req_table = args["slot_data"]["mission_req"]
self.mission_req_table = {}
# Compatibility for 0.3.2 server data.
if "category" not in next(iter(slot_req_table)):
for i, mission_data in enumerate(slot_req_table.values()):
mission_data["category"] = wol_default_categories[i]
for mission in slot_req_table:
self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
self.mission_req_table = {
mission: MissionInfo(**slot_req_table[mission]) for mission in slot_req_table
}
self.build_location_to_mission_mapping()
# Look for and set SC2PATH.
# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
if "SC2PATH" not in os.environ and check_game_install_path():
check_mod_install()
if cmd in {"PrintJSON"}:
if "receiving" in args:
if self.slot_concerns_self(args["receiving"]):
self.announcements.append(args["data"])
return
if "item" in args:
if self.slot_concerns_self(args["item"].player):
self.announcements.append(args["data"])
def on_print_json(self, args: dict):
if "receiving" in args and self.slot_concerns_self(args["receiving"]):
relevant = True
elif "item" in args and self.slot_concerns_self(args["item"].player):
relevant = True
else:
relevant = False
if relevant:
self.announcements.put(self.raw_text_parser(copy.deepcopy(args["data"])))
super(SC2Context, self).on_print_json(args)
def run_gui(self):
from kvui import GameManager, HoverBehavior, ServerToolTip, fade_in_animation
from kvui import GameManager, HoverBehavior, ServerToolTip
from kivy.app import App
from kivy.clock import Clock
from kivy.uix.tabbedpanel import TabbedPanelItem
@@ -190,6 +195,7 @@ class SC2Context(CommonContext):
class MissionButton(HoverableButton):
tooltip_text = StringProperty("Test")
ctx: SC2Context
def __init__(self, *args, **kwargs):
super(HoverableButton, self).__init__(*args, **kwargs)
@@ -210,10 +216,7 @@ class SC2Context(CommonContext):
self.ctx.current_tooltip = self.layout
def on_leave(self):
if self.ctx.current_tooltip:
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
self.ctx.current_tooltip = None
self.ctx.ui.clear_tooltip()
@property
def ctx(self) -> CommonContext:
@@ -235,13 +238,20 @@ class SC2Context(CommonContext):
mission_panel = None
last_checked_locations = {}
mission_id_to_button = {}
launching = False
launching: typing.Union[bool, int] = False # if int -> mission ID
refresh_from_launching = True
first_check = True
ctx: SC2Context
def __init__(self, ctx):
super().__init__(ctx)
def clear_tooltip(self):
if self.ctx.current_tooltip:
App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
self.ctx.current_tooltip = None
def build(self):
container = super().build()
@@ -256,7 +266,7 @@ class SC2Context(CommonContext):
def build_mission_table(self, dt):
if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
not self.refresh_from_launching)) or self.first_check:
not self.refresh_from_launching)) or self.first_check:
self.refresh_from_launching = True
self.mission_panel.clear_widgets()
@@ -267,12 +277,7 @@ class SC2Context(CommonContext):
self.mission_id_to_button = {}
categories = {}
available_missions = []
unfinished_locations = initialize_blank_mission_dict(self.ctx.mission_req_table)
unfinished_missions = calc_unfinished_missions(self.ctx.checked_locations,
self.ctx.mission_req_table,
self.ctx, available_missions=available_missions,
unfinished_locations=unfinished_locations)
available_missions, unfinished_missions = calc_unfinished_missions(self.ctx)
# separate missions into categories
for mission in self.ctx.mission_req_table:
@@ -283,7 +288,8 @@ class SC2Context(CommonContext):
for category in categories:
category_panel = MissionCategory()
category_panel.add_widget(Label(text=category, size_hint_y=None, height=50, outline_width=1))
category_panel.add_widget(
Label(text=category, size_hint_y=None, height=50, outline_width=1))
# Map is completed
for mission in categories[category]:
@@ -295,7 +301,9 @@ class SC2Context(CommonContext):
text = f"[color=6495ED]{text}[/color]"
tooltip = f"Uncollected locations:\n"
tooltip += "\n".join(location for location in unfinished_locations[mission])
tooltip += "\n".join([self.ctx.location_names[loc] for loc in
self.ctx.locations_for_mission(mission)
if loc in self.ctx.missing_locations])
elif mission in available_missions:
text = f"[color=FFFFFF]{text}[/color]"
# Map requirements not met
@@ -303,7 +311,7 @@ class SC2Context(CommonContext):
text = f"[color=a9a9a9]{text}[/color]"
tooltip = f"Requires: "
if len(self.ctx.mission_req_table[mission].required_world) > 0:
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission-1] for
tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission - 1] for
req_mission in
self.ctx.mission_req_table[mission].required_world)
@@ -325,13 +333,16 @@ class SC2Context(CommonContext):
self.refresh_from_launching = False
self.mission_panel.clear_widgets()
self.mission_panel.add_widget(Label(text="Launching Mission"))
self.mission_panel.add_widget(Label(text="Launching Mission: " +
lookup_id_to_mission[self.launching]))
if self.ctx.ui:
self.ctx.ui.clear_tooltip()
def mission_callback(self, button):
if not self.launching:
self.ctx.play_mission(list(self.mission_id_to_button.keys())
[list(self.mission_id_to_button.values()).index(button)])
self.launching = True
mission_id: int = next(k for k, v in self.mission_id_to_button.items() if v == button)
self.ctx.play_mission(mission_id)
self.launching = mission_id
Clock.schedule_once(self.finish_launching, 10)
def finish_launching(self, dt):
@@ -347,9 +358,9 @@ class SC2Context(CommonContext):
if self.sc2_run_task:
self.sc2_run_task.cancel()
def play_mission(self, mission_id):
def play_mission(self, mission_id: int):
if self.missions_unlocked or \
is_mission_available(mission_id, self.checked_locations, self.mission_req_table):
is_mission_available(self, mission_id):
if self.sc2_run_task:
if not self.sc2_run_task.done():
sc2_logger.warning("Starcraft 2 Client is still running!")
@@ -358,12 +369,29 @@ class SC2Context(CommonContext):
sc2_logger.warning("Launching Mission without Archipelago authentication, "
"checks will not be registered to server.")
self.sc2_run_task = asyncio.create_task(starcraft_launch(self, mission_id),
name="Starcraft 2 Launch")
name="Starcraft 2 Launch")
else:
sc2_logger.info(
f"{lookup_id_to_mission[mission_id]} is not currently unlocked. "
f"Use /unfinished or /available to see what is available.")
def build_location_to_mission_mapping(self):
mission_id_to_location_ids: typing.Dict[int, typing.Set[int]] = {
mission_info.id: set() for mission_info in self.mission_req_table.values()
}
for loc in self.server_locations:
mission_id, objective = divmod(loc - SC2WOL_LOC_ID_OFFSET, victory_modulo)
mission_id_to_location_ids[mission_id].add(objective)
self.mission_id_to_location_ids = {mission_id: sorted(objectives) for mission_id, objectives in
mission_id_to_location_ids.items()}
def locations_for_mission(self, mission: str):
mission_id: int = self.mission_req_table[mission].id
objectives = self.mission_id_to_location_ids[self.mission_req_table[mission].id]
for objective in objectives:
yield SC2WOL_LOC_ID_OFFSET + mission_id * 100 + objective
async def main():
multiprocessing.freeze_support()
@@ -459,11 +487,7 @@ def calc_difficulty(difficulty):
return 'X'
async def starcraft_launch(ctx: SC2Context, mission_id):
ctx.rec_announce_pos = len(ctx.items_rec_to_announce)
ctx.sent_announce_pos = len(ctx.items_sent_to_announce)
ctx.announcements_pos = len(ctx.announcements)
async def starcraft_launch(ctx: SC2Context, mission_id: int):
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
with DllDirectory(None):
@@ -472,32 +496,29 @@ async def starcraft_launch(ctx: SC2Context, mission_id):
class ArchipelagoBot(sc2.bot_ai.BotAI):
game_running = False
mission_completed = False
first_bonus = False
second_bonus = False
third_bonus = False
fourth_bonus = False
fifth_bonus = False
sixth_bonus = False
seventh_bonus = False
eight_bonus = False
ctx: SC2Context = None
mission_id = 0
game_running: bool = False
mission_completed: bool = False
boni: typing.List[bool]
setup_done: bool
ctx: SC2Context
mission_id: int
can_read_game = False
last_received_update = 0
last_received_update: int = 0
def __init__(self, ctx: SC2Context, mission_id):
self.setup_done = False
self.ctx = ctx
self.mission_id = mission_id
self.boni = [False for _ in range(max_bonus)]
super(ArchipelagoBot, self).__init__()
async def on_step(self, iteration: int):
game_state = 0
if iteration == 0:
if not self.setup_done:
self.setup_done = True
start_items = calculate_items(self.ctx.items_received)
if self.ctx.difficulty_override >= 0:
difficulty = calc_difficulty(self.ctx.difficulty_override)
@@ -511,36 +532,10 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
self.last_received_update = len(self.ctx.items_received)
else:
if self.ctx.announcement_pos < len(self.ctx.announcements):
index = 0
message = ""
while index < len(self.ctx.announcements[self.ctx.announcement_pos]):
message += self.ctx.announcements[self.ctx.announcement_pos][index]["text"]
index += 1
index = 0
start_rem_pos = -1
# Remove unneeded [Color] tags
while index < len(message):
if message[index] == '[':
start_rem_pos = index
index += 1
elif message[index] == ']' and start_rem_pos > -1:
temp_msg = ""
if start_rem_pos > 0:
temp_msg = message[:start_rem_pos]
if index < len(message) - 1:
temp_msg += message[index + 1:]
message = temp_msg
index += start_rem_pos - index
start_rem_pos = -1
else:
index += 1
if not self.ctx.announcements.empty():
message = self.ctx.announcements.get(timeout=1)
await self.chat_send("SendMessage " + message)
self.ctx.announcement_pos += 1
self.ctx.announcements.task_done()
# Archipelago reads the health
for unit in self.all_own_units():
@@ -568,169 +563,97 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
if game_state & (1 << 1) and not self.mission_completed:
if self.mission_id != 29:
print("Mission Completed")
await self.ctx.send_msgs([
{"cmd": 'LocationChecks', "locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id]}])
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id]}])
self.mission_completed = True
else:
print("Game Complete")
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
self.mission_completed = True
if game_state & (1 << 2) and not self.first_bonus:
print("1st Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 1]}])
self.first_bonus = True
if not self.second_bonus and game_state & (1 << 3):
print("2nd Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 2]}])
self.second_bonus = True
if not self.third_bonus and game_state & (1 << 4):
print("3rd Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 3]}])
self.third_bonus = True
if not self.fourth_bonus and game_state & (1 << 5):
print("4th Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 4]}])
self.fourth_bonus = True
if not self.fifth_bonus and game_state & (1 << 6):
print("5th Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 5]}])
self.fifth_bonus = True
if not self.sixth_bonus and game_state & (1 << 7):
print("6th Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 6]}])
self.sixth_bonus = True
if not self.seventh_bonus and game_state & (1 << 8):
print("6th Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 7]}])
self.seventh_bonus = True
if not self.eight_bonus and game_state & (1 << 9):
print("6th Bonus Collected")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 8]}])
self.eight_bonus = True
for x, completed in enumerate(self.boni):
if not completed and game_state & (1 << (x + 2)):
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
"locations": [SC2WOL_LOC_ID_OFFSET + victory_modulo * self.mission_id + x + 1]}])
self.boni[x] = True
else:
await self.chat_send("LostConnection - Lost connection to game.")
def calc_objectives_completed(mission, missions_info, locations_done, unfinished_locations, ctx):
objectives_complete = 0
if missions_info[mission].extra_locations > 0:
for i in range(missions_info[mission].extra_locations):
if (missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i) in locations_done:
objectives_complete += 1
else:
unfinished_locations[mission].append(ctx.location_names[
missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i])
return objectives_complete
else:
return -1
def request_unfinished_missions(locations_done, location_table, ui, ctx):
if location_table:
def request_unfinished_missions(ctx: SC2Context):
if ctx.mission_req_table:
message = "Unfinished Missions: "
unlocks = initialize_blank_mission_dict(location_table)
unfinished_locations = initialize_blank_mission_dict(location_table)
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
unfinished_locations = initialize_blank_mission_dict(ctx.mission_req_table)
unfinished_missions = calc_unfinished_missions(locations_done, location_table, ctx, unlocks=unlocks,
unfinished_locations=unfinished_locations)
_, unfinished_missions = calc_unfinished_missions(ctx, unlocks=unlocks)
message += ", ".join(f"{mark_up_mission_name(mission, location_table, ui,unlocks)}[{location_table[mission].id}] " +
message += ", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}[{ctx.mission_req_table[mission].id}] " +
mark_up_objectives(
f"[{unfinished_missions[mission]}/{location_table[mission].extra_locations}]",
f"[{len(unfinished_missions[mission])}/"
f"{sum(1 for _ in ctx.locations_for_mission(mission))}]",
ctx, unfinished_locations, mission)
for mission in unfinished_missions)
if ui:
ui.log_panels['All'].on_message_markup(message)
ui.log_panels['Starcraft2'].on_message_markup(message)
if ctx.ui:
ctx.ui.log_panels['All'].on_message_markup(message)
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
else:
sc2_logger.info(message)
else:
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
def calc_unfinished_missions(locations_done, locations, ctx, unlocks=None, unfinished_locations=None,
available_missions=[]):
def calc_unfinished_missions(ctx: SC2Context, unlocks=None):
unfinished_missions = []
locations_completed = []
if not unlocks:
unlocks = initialize_blank_mission_dict(locations)
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
if not unfinished_locations:
unfinished_locations = initialize_blank_mission_dict(locations)
if len(available_missions) > 0:
available_missions = []
available_missions.extend(calc_available_missions(locations_done, locations, unlocks))
available_missions = calc_available_missions(ctx, unlocks)
for name in available_missions:
if not locations[name].extra_locations == -1:
objectives_completed = calc_objectives_completed(name, locations, locations_done, unfinished_locations, ctx)
if objectives_completed < locations[name].extra_locations:
objectives = set(ctx.locations_for_mission(name))
if objectives:
objectives_completed = ctx.checked_locations & objectives
if len(objectives_completed) < len(objectives):
unfinished_missions.append(name)
locations_completed.append(objectives_completed)
else:
else: # infer that this is the final mission as it has no objectives
unfinished_missions.append(name)
locations_completed.append(-1)
return {unfinished_missions[i]: locations_completed[i] for i in range(len(unfinished_missions))}
return available_missions, dict(zip(unfinished_missions, locations_completed))
def is_mission_available(mission_id_to_check, locations_done, locations):
unfinished_missions = calc_available_missions(locations_done, locations)
def is_mission_available(ctx: SC2Context, mission_id_to_check):
unfinished_missions = calc_available_missions(ctx)
return any(mission_id_to_check == locations[mission].id for mission in unfinished_missions)
return any(mission_id_to_check == ctx.mission_req_table[mission].id for mission in unfinished_missions)
def mark_up_mission_name(mission, location_table, ui, unlock_table):
def mark_up_mission_name(ctx: SC2Context, mission, unlock_table):
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
if location_table[mission].completion_critical:
if ui:
if ctx.mission_req_table[mission].completion_critical:
if ctx.ui:
message = "[color=AF99EF]" + mission + "[/color]"
else:
message = "*" + mission + "*"
else:
message = mission
if ui:
if ctx.ui:
unlocks = unlock_table[mission]
if len(unlocks) > 0:
pre_message = f"[ref={list(location_table).index(mission)}|Unlocks: "
pre_message += ", ".join(f"{unlock}({location_table[unlock].id})" for unlock in unlocks)
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)}|Unlocks: "
pre_message += ", ".join(f"{unlock}({ctx.mission_req_table[unlock].id})" for unlock in unlocks)
pre_message += f"]"
message = pre_message + message + "[/ref]"
@@ -743,7 +666,7 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
if ctx.ui:
locations = unfinished_locations[mission]
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)+30}|"
pre_message = f"[ref={list(ctx.mission_req_table).index(mission) + 30}|"
pre_message += "<br>".join(location for location in locations)
pre_message += f"]"
formatted_message = pre_message + message + "[/ref]"
@@ -751,90 +674,91 @@ def mark_up_objectives(message, ctx, unfinished_locations, mission):
return formatted_message
def request_available_missions(locations_done, location_table, ui):
if location_table:
def request_available_missions(ctx: SC2Context):
if ctx.mission_req_table:
message = "Available Missions: "
# Initialize mission unlock table
unlocks = initialize_blank_mission_dict(location_table)
unlocks = initialize_blank_mission_dict(ctx.mission_req_table)
missions = calc_available_missions(locations_done, location_table, unlocks)
missions = calc_available_missions(ctx, unlocks)
message += \
", ".join(f"{mark_up_mission_name(mission, location_table, ui, unlocks)}[{location_table[mission].id}]"
", ".join(f"{mark_up_mission_name(ctx, mission, unlocks)}"
f"[{ctx.mission_req_table[mission].id}]"
for mission in missions)
if ui:
ui.log_panels['All'].on_message_markup(message)
ui.log_panels['Starcraft2'].on_message_markup(message)
if ctx.ui:
ctx.ui.log_panels['All'].on_message_markup(message)
ctx.ui.log_panels['Starcraft2'].on_message_markup(message)
else:
sc2_logger.info(message)
else:
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
def calc_available_missions(locations_done, locations, unlocks=None):
def calc_available_missions(ctx: SC2Context, unlocks=None):
available_missions = []
missions_complete = 0
# Get number of missions completed
for loc in locations_done:
if loc % 100 == 0:
for loc in ctx.checked_locations:
if loc % victory_modulo == 0:
missions_complete += 1
for name in locations:
for name in ctx.mission_req_table:
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
if unlocks:
for unlock in locations[name].required_world:
unlocks[list(locations)[unlock-1]].append(name)
for unlock in ctx.mission_req_table[name].required_world:
unlocks[list(ctx.mission_req_table)[unlock - 1]].append(name)
if mission_reqs_completed(name, missions_complete, locations_done, locations):
if mission_reqs_completed(ctx, name, missions_complete):
available_missions.append(name)
return available_missions
def mission_reqs_completed(location_to_check, missions_complete, locations_done, locations):
def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete):
"""Returns a bool signifying if the mission has all requirements complete and can be done
Keyword arguments:
Arguments:
ctx -- instance of SC2Context
locations_to_check -- the mission string name to check
missions_complete -- an int of how many missions have been completed
locations_done -- a list of the location ids that have been complete
locations -- a dict of MissionInfo for mission requirements for this world"""
if len(locations[location_to_check].required_world) >= 1:
"""
if len(ctx.mission_req_table[mission_name].required_world) >= 1:
# A check for when the requirements are being or'd
or_success = False
# Loop through required missions
for req_mission in locations[location_to_check].required_world:
for req_mission in ctx.mission_req_table[mission_name].required_world:
req_success = True
# Check if required mission has been completed
if not (locations[list(locations)[req_mission-1]].id * 100 + SC2WOL_LOC_ID_OFFSET) in locations_done:
if not locations[location_to_check].or_requirements:
if not (ctx.mission_req_table[list(ctx.mission_req_table)[req_mission - 1]].id *
victory_modulo + SC2WOL_LOC_ID_OFFSET) in ctx.checked_locations:
if not ctx.mission_req_table[mission_name].or_requirements:
return False
else:
req_success = False
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
if not mission_reqs_completed(list(locations)[req_mission-1], missions_complete, locations_done,
locations):
if not locations[location_to_check].or_requirements:
if not mission_reqs_completed(ctx, list(ctx.mission_req_table)[req_mission - 1], missions_complete):
if not ctx.mission_req_table[mission_name].or_requirements:
return False
else:
req_success = False
# If requirement check succeeded mark or as satisfied
if locations[location_to_check].or_requirements and req_success:
if ctx.mission_req_table[mission_name].or_requirements and req_success:
or_success = True
if locations[location_to_check].or_requirements:
if ctx.mission_req_table[mission_name].or_requirements:
# Return false if or requirements not met
if not or_success:
return False
# Check number of missions
if missions_complete >= locations[location_to_check].number:
if missions_complete >= ctx.mission_req_table[mission_name].number:
return True
else:
return False
@@ -929,7 +853,7 @@ class DllDirectory:
self.set(self._old)
@staticmethod
def get() -> str:
def get() -> typing.Optional[str]:
if sys.platform == "win32":
n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
buf = ctypes.create_unicode_buffer(n)

View File

@@ -35,7 +35,7 @@ class Version(typing.NamedTuple):
build: int
__version__ = "0.3.4"
__version__ = "0.3.5"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -619,7 +619,7 @@ def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset
def sorter(element: str) -> str:
parts = element.split(maxsplit=1)
if parts[0].lower() in ignore:
return parts[1]
return parts[1].lower()
else:
return element
return element.lower()
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))

View File

@@ -12,7 +12,7 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
Utils.local_path.cached_path = os.path.dirname(__file__)
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
from WebHostLib import register, app as raw_app
from waitress import serve
@@ -104,7 +104,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"].lower())
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data

46
WebHostLib/README.md Normal file
View File

@@ -0,0 +1,46 @@
# WebHost
## Contribution Guidelines
**Thank you for your interest in contributing to the Archipelago website!**
Much of the content on the website is generated automatically, but there are some things
that need a personal touch. For those things, we rely on contributions from both the core
team and the community. The current primary maintainer of the website is Farrak Kilhn.
He may be found on Discord as `Farrak Kilhn#0418`, or on GitHub as `LegendaryLinux`.
### Small Changes
Little changes like adding a button or a couple new select elements are perfectly fine.
Tweaks to style specific to a PR's content are also probably not a problem. For example, if
you build a new page which needs two side by side tables, and you need to write a CSS file
specific to your page, that is perfectly reasonable.
### Content Additions
Once you develop a new feature or add new content the website, make a pull request. It will
be reviewed by the community and there will probably be some discussion around it. Depending
on the size of the feature, and if new styles are required, there may be an additional step
before the PR is accepted wherein Farrak works with the designer to implement styles.
### Restrictions on Style Changes
A professional designer is paid to develop the styles and assets for the Archipelago website.
In an effort to maintain a consistent look and feel, pull requests which *exclusively*
change site styles are rejected. Please note this applies to code which changes the overall
look and feel of the site, not to small tweaks to CSS for your custom page. The intention
behind these restrictions is to maintain a curated feel for the design of the site. If
any PR affects the overall feel of the site but includes additive changes, there will
likely be a conversation about how to implement those changes without compromising the
curated site style. It is therefore worth noting there are a couple files which, if
changed in your pull request, will cause it to draw additional scrutiny.
These closely guarded files are:
- `globalStyles.css`
- `islandFooter.css`
- `landing.css`
- `markdown.css`
- `tooltip.css`
### Site Themes
There are several themes available for game pages. It is possible to request a new theme in
the `#art-and-design` channel on Discord. Because themes are created by the designer, they
are not free, and take some time to create. Farrak works closely with the designer to implement
these themes, and pays for the assets out of pocket. Therefore, only a couple themes per year
are added. If a proposed theme seems like a cool idea and the community likes it, there is a
good chance it will become a reality.

View File

@@ -103,7 +103,7 @@ class WebHostContext(Context):
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
room.last_activity = datetime.utcnow()
room.last_activity = datetime.datetime.utcnow()
return True
def get_save(self) -> dict:

View File

@@ -32,9 +32,12 @@ def download_patch(room_id, patch_id):
new_zip.writestr("archipelago.json", json.dumps(manifest))
else:
new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
if "patch_file_ending" in manifest:
patch_file_ending = manifest["patch_file_ending"]
else:
patch_file_ending = AutoPatchRegister.patch_types[patch.game].patch_file_ending
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
f"{patch_file_ending}"
new_file.seek(0)
return send_file(new_file, as_attachment=True, download_name=fname)
else:

View File

@@ -1,6 +1,6 @@
import logging
import os
from Utils import __version__
from Utils import __version__, local_path
from jinja2 import Template
import yaml
import json
@@ -9,14 +9,13 @@ import typing
from worlds.AutoWorld import AutoWorldRegister
import Options
target_folder = os.path.join("WebHostLib", "static", "generated")
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations"}
def create():
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
target_folder = local_path("WebHostLib", "static", "generated")
os.makedirs(os.path.join(target_folder, "configs"), exist_ok=True)
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
data = {}
@@ -49,6 +48,11 @@ def create():
return list(default_value)
return default_value
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
return "Please document me!"
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
weighted_settings = {
"baseOptions": {
"description": "Generated by https://archipelago.gg/",
@@ -61,12 +65,16 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**Options.per_game_common_options, **world.option_definitions}
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, default_converter=default_converter,
)
del file_data
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
f.write(res)
@@ -88,7 +96,7 @@ def create():
game_options[option_name] = this_option = {
"type": "select",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": None,
"options": []
}
@@ -114,7 +122,7 @@ def create():
game_options[option_name] = {
"type": "range",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"defaultValue": option.default if hasattr(
option, "default") and option.default != "random" else option.range_start,
"min": option.range_start,
@@ -131,14 +139,14 @@ def create():
game_options[option_name] = {
"type": "items-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
}
elif getattr(option, "verify_location_name", False):
game_options[option_name] = {
"type": "locations-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
}
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
@@ -146,7 +154,7 @@ def create():
game_options[option_name] = {
"type": "custom-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": option.__doc__ if option.__doc__ else "Please document me!",
"description": get_html_doc(option),
"options": list(option.valid_keys),
}

View File

@@ -1,7 +1,7 @@
flask>=2.1.3
flask>=2.2.2
pony>=0.7.16
waitress>=2.1.1
waitress>=2.1.2
Flask-Caching>=2.0.1
Flask-Compress>=1.12
Flask-Limiter>=2.5.0
Flask-Limiter>=2.6.2
bokeh>=2.4.3

View File

@@ -102,9 +102,15 @@ const buildOptionsTable = (settings, romOpts = false) => {
// td Left
const tdl = document.createElement('td');
const label = document.createElement('label');
label.textContent = `${settings[setting].displayName}: `;
label.setAttribute('for', setting);
label.setAttribute('data-tooltip', settings[setting].description);
label.innerText = `${settings[setting].displayName}:`;
const questionSpan = document.createElement('span');
questionSpan.classList.add('interactive');
questionSpan.setAttribute('data-tooltip', settings[setting].description);
questionSpan.innerText = '(?)';
label.appendChild(questionSpan);
tdl.appendChild(label);
tr.appendChild(tdl);

View File

@@ -56,7 +56,3 @@
#file-input{
display: none;
}
.interactive{
color: #ffef00;
}

View File

@@ -105,3 +105,7 @@ h5, h6{
margin-bottom: 20px;
background-color: #ffff00;
}
.interactive{
color: #ffef00;
}

View File

@@ -14,7 +14,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
/* Base styles for the element that has a tooltip */
[data-tooltip], .tooltip {
position: relative;
cursor: pointer;
}
/* Base styles for the entire tooltip */
@@ -55,14 +54,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
/** Content styles */
.tooltip:after, [data-tooltip]:after {
width: 260px;
z-index: 10000;
padding: 8px;
width: 160px;
border-radius: 4px;
background-color: #000;
background-color: hsla(0, 0%, 20%, 0.9);
color: #fff;
content: attr(data-tooltip);
white-space: pre-wrap;
font-size: 14px;
line-height: 1.2;
}

View File

@@ -41,12 +41,11 @@
<tbody>
<tr>
<td>
<label for="forfeit_mode">Forfeit Permission:</label>
<span
class="interactive"
data-tooltip="A forfeit releases all remaining items from the locations
in your world.">(?)
</span>
<label for="forfeit_mode">Forfeit Permission:
<span class="interactive" data-tooltip="A forfeit releases all remaining items from the locations in your world.">
(?)
</span>
</label>
</td>
<td>
<select name="forfeit_mode" id="forfeit_mode">
@@ -63,12 +62,11 @@
<tr>
<td>
<label for="collect_mode">Collect Permission:</label>
<span
class="interactive"
data-tooltip="A collect releases all of your remaining items to you
from across the multiworld.">(?)
</span>
<label for="collect_mode">Collect Permission:
<span class="interactive" data-tooltip="A collect releases all of your remaining items to you from across the multiworld.">
(?)
</span>
</label>
</td>
<td>
<select name="collect_mode" id="collect_mode">
@@ -85,12 +83,11 @@
<tr>
<td>
<label for="remaining_mode">Remaining Permission:</label>
<span
class="interactive"
data-tooltip="Remaining lists all items still in your world by name only."
>(?)
</span>
<label for="remaining_mode">Remaining Permission:
<span class="interactive" data-tooltip="Remaining lists all items still in your world by name only.">
(?)
</span>
</label>
</td>
<td>
<select name="remaining_mode" id="remaining_mode">
@@ -106,11 +103,11 @@
</tr>
<tr>
<td>
<label for="item_cheat">Item Cheat:</label>
<span
class="interactive"
data-tooltip="Allows players to use the !getitem command.">(?)
</span>
<label for="item_cheat">Item Cheat:
<span class="interactive" data-tooltip="Allows players to use the !getitem command.">
(?)
</span>
</label>
</td>
<td>
<select name="item_cheat" id="item_cheat">
@@ -131,12 +128,11 @@
<tbody>
<tr>
<td>
<label for="hint_cost"> Hint Cost:</label>
<span
class="interactive"
data-tooltip="After gathering this many checks, players can !hint <itemname>
to get the location of that hint item.">(?)
</span>
<label for="hint_cost"> Hint Cost:
<span class="interactive" data-tooltip="After gathering this many checks, players can !hint <itemname> to get the location of that hint item.">
(?)
</span>
</label>
</td>
<td>
<select name="hint_cost" id="hint_cost">
@@ -150,11 +146,11 @@
</tr>
<tr>
<td>
<label for="server_password">Server Password:</label>
<span
class="interactive"
data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
</span>
<label for="server_password">Server Password:
<span class="interactive" data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">
(?)
</span>
</label>
</td>
<td>
<input id="server_password" name="server_password">
@@ -162,23 +158,22 @@
</tr>
<tr>
<td>
<label for="plando_options">Plando Options:</label>
<span
class="interactive"
data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">(?)
Plando Options:
<span class="interactive" data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">
(?)
</span>
</td>
<td>
<input type="checkbox" name="plando_bosses" value="bosses" checked>
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
<label for="plando_bosses">Bosses</label><br>
<input type="checkbox" name="plando_items" value="items" checked>
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
<label for="plando_items">Items</label><br>
<input type="checkbox" name="plando_connections" value="connections" checked>
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
<label for="plando_connections">Connections</label><br>
<input type="checkbox" name="plando_texts" value="texts" checked>
<input type="checkbox" id="plando_texts" name="plando_texts" value="texts" checked>
<label for="plando_texts">Text</label>
</td>
</tr>

View File

@@ -6,8 +6,6 @@
-
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
-
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
-
<a href="https://github.com/ArchipelagoMW/Archipelago/graphs/contributors">Contributors</a>
-
<a href="https://github.com/ArchipelagoMW/Archipelago/issues">Bug Report</a>

View File

@@ -1,7 +1,7 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>Player Settings</title>
<title>Supported Games</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
{% endblock %}

View File

@@ -97,6 +97,11 @@ local extensionConsumableLookup = {
[443] = 0x3F
}
local noOverworldItemsLookup = {
[499] = 0x2B,
[500] = 0x12,
}
local itemMessages = {}
local consumableStacks = nil
local prevstate = ""
@@ -341,7 +346,7 @@ function processBlock(block)
-- This is a key item
memoryLocation = memoryLocation - 0x0E0
wU8(memoryLocation, 0x01)
elseif v >= 0x1E0 then
elseif v >= 0x1E0 and v <= 0x1F2 then
-- This is a movement item
-- Minus Offset (0x100) - movement offset (0xE0)
memoryLocation = memoryLocation - 0x1E0
@@ -351,7 +356,10 @@ function processBlock(block)
else
wU8(memoryLocation, 0x01)
end
elseif v >= 0x1F3 and v <= 0x1F4 then
-- NoOverworld special items
memoryLocation = noOverworldItemsLookup[v]
wU8(memoryLocation, 0x01)
elseif v >= 0x16C and v <= 0x1AF then
-- This is a gold item
amountToAdd = goldLookup[v]

11
docs/code_of_conduct.md Normal file
View File

@@ -0,0 +1,11 @@
# Code of Conduct
We conduct ourselves openly and inclusively here. Please do not contribute to an environment which makes other people uncomfortable. This means that we expect all contributors or participants here to:
* Be welcoming and inclusive in tone and language.
* Be respectful of others and their abilities.
* Show empathy when speaking with others.
* Be gracious and accept feedback and constructive criticism.
These guidelines apply to all channels of communication within this GitHub repository. Please be respectful in both public channels, such as issues, and private ones, such as private messaging or emails.
Any incidents of abuse may be reported directly to ijwu at hmfarran@gmail.com.

12
docs/contributing.md Normal file
View File

@@ -0,0 +1,12 @@
# Contributing
Contributions are welcome. We have a few requests of any new contributors.
* Ensure that all changes which affect logic are covered by unit tests.
* Do not introduce any unit test failures/regressions.
* Follow styling as designated in our [styling documentation](/docs/style.md).
Otherwise, we tend to judge code on a case to case basis.
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see
[the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev
channel in our [Discord](https://archipelago.gg/discord).

View File

@@ -56,3 +56,8 @@ SNI is required to use SNIClient. If not integrated into the project, it has to
You can get the latest SNI release at [SNI Github releases](https://github.com/alttpo/sni/releases).
It should be dropped as "SNI" into the root folder of the project. Alternatively, you can point the sni setting in
host.yaml at your SNI folder.
## Running tests
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.

View File

@@ -16,15 +16,18 @@ are queued up for it.
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#connectionrefused) then
the server will maintain the connection and allow for follow-up [Connect](#connect) packet.
There are libraries available that implement this network protocol in
[Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py),
[Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java),
[.NET](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and
[C++](https://github.com/black-sliver/apclientpp)
There are also a number of community-supported libraries available that implement this network protocol to make integrating with Archipelago easier.
For Super Nintendo games there are clients available in
[Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py). There is also a game specific client for
[Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
| Language/Runtime | Project | Remarks |
|-------------------------------|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------|
| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
## Synchronizing Items
When the client receives a [ReceivedItems](#receiveditems) packet, if the `index` argument does not match the next index
@@ -171,7 +174,8 @@ The arguments for RoomUpdate are identical to [RoomInfo](#roominfo) barring:
All arguments for this packet are optional, only changes are sent.
### Print
Sent to clients purely to display a message to the player.
Sent to clients purely to display a message to the player.
* *Deprecation warning: clients that connect with version 0.3.5 or higher will nolonger recieve Print packets, instead all messsages are send as [PrintJSON](#PrintJSON)*
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
@@ -183,11 +187,22 @@ being sent with this packet allows for more configurable or specific messaging.
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| data | list\[[JSONMessagePart](#jsonmessagepart)\] | Type of this part of the message. |
| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
| type | str | May be present to indicate the [PrintJsonType](#PrintJsonType) of this message. |
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
| item | [NetworkItem](#networkitem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
| countdown | int | Is present if type is `Countdown`, denotes the amount of seconds remaining on the countdown. |
##### PrintJsonType
PrintJsonType indicates the type of [PrintJson](#PrintJson) packet, different types can be handled differently by the client and can also contain additional arguments. When receiving an unknown type the data's list\[[JSONMessagePart](#JSONMessagePart)\] should still be printed as normal.
Currently defined types are:
| Type | Notes |
| ---- | ----- |
| ItemSend | The message is in response to a player receiving an item. |
| Hint | The message is in response to a player hinting. |
| Countdown | The message contains information about the current server Countdown. |
### DataPackage
Sent to clients to provide what is known as a 'data package' which contains information to enable a client to most

View File

@@ -3,6 +3,6 @@ websockets>=10.3
PyYAML>=6.0
jellyfish>=0.9.0
jinja2>=3.1.2
schema>=0.7.4
schema>=0.7.5
kivy>=2.1.0
bsdiff4>=1.2.2

View File

@@ -52,3 +52,13 @@ class TestIDs(unittest.TestCase):
else:
for location_id in world_type.location_id_to_name:
self.assertGreater(location_id, 0)
def testDuplicateItemIDs(self):
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
def testDuplicateLocationIDs(self):
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))

View File

@@ -1,5 +1,6 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister
from . import setup_default_world
class TestBase(unittest.TestCase):
@@ -29,3 +30,17 @@ class TestBase(unittest.TestCase):
with self.subTest(group_name, group_name=group_name):
for item in items:
self.assertIn(item, world_type.item_name_to_id)
def testItemCountGreaterEqualLocations(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
if game_name in {"Final Fantasy"}:
continue
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
self.assertGreaterEqual(
len(world.itempool),
location_count,
f"{game_name} Item count MUST meet or exceede the number of locations",
)

View File

@@ -0,0 +1,23 @@
"""Tests for successful generation of WebHost cached files. Can catch some other deeper errors."""
import os
import unittest
import WebHost
class TestFileGeneration(unittest.TestCase):
def setUp(self) -> None:
self.correct_path = os.path.join(os.path.dirname(WebHost.__file__), "WebHostLib")
# should not create the folder *here*
self.incorrect_path = os.path.join(os.path.split(os.path.dirname(__file__))[0], "WebHostLib")
def testOptions(self):
WebHost.create_options_files()
self.assertTrue(os.path.exists(os.path.join(self.correct_path, "static", "generated", "configs")))
self.assertFalse(os.path.exists(os.path.join(self.incorrect_path, "static", "generated", "configs")))
def testTutorial(self):
WebHost.create_ordered_tutorials_file()
self.assertTrue(os.path.exists(os.path.join(self.correct_path, "static", "generated", "tutorials.json")))
self.assertFalse(os.path.exists(os.path.join(self.incorrect_path, "static", "generated", "tutorials.json")))

View File

@@ -27,7 +27,8 @@ class AutoWorldRegister(type):
# build rest
dct["item_names"] = frozenset(dct["item_name_to_id"])
dct["item_name_groups"] = dct.get("item_name_groups", {})
dct["item_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
in dct.get("item_name_groups", {}).items()}
dct["item_name_groups"]["Everything"] = dct["item_names"]
dct["location_names"] = frozenset(dct["location_name_to_id"])
dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
@@ -97,22 +98,22 @@ def call_stage(world: "MultiWorld", method_name: str, *args: Any) -> None:
class WebWorld:
"""Webhost integration"""
# display a settings page. Can be a link to an out-of-ap settings tool too.
settings_page: Union[bool, str] = True
# docs folder will be scanned for game info pages using this list in the format '{language}_{game_name}.md'
"""display a settings page. Can be a link to a specific page or external tool."""
game_info_languages: List[str] = ['en']
"""docs folder will be scanned for game info pages using this list in the format '{language}_{game_name}.md'"""
# docs folder will also be scanned for tutorial guides given the relevant information in this list. Each Tutorial
# class is to be used for one guide.
tutorials: List["Tutorial"]
"""docs folder will also be scanned for tutorial guides. Each Tutorial class is to be used for one guide."""
# Choose a theme for your /game/* pages
# Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone
theme = "grass"
"""Choose a theme for you /game/* pages.
Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone"""
# display a link to a bug report page, most likely a link to a GitHub issue page.
bug_report_page: Optional[str]
"""display a link to a bug report page, most likely a link to a GitHub issue page."""
class World(metaclass=AutoWorldRegister):

View File

@@ -212,9 +212,7 @@ def parse_arguments(argv, no_defaults=False):
Alternatively, can be a ALttP Rom patched with a Link
sprite that will be extracted.
''')
parser.add_argument('--gui', help='Launch the GUI', action='store_true')
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
"singularity"])

View File

@@ -282,8 +282,8 @@ class ShieldPalette(Palette):
display_name = "Shield Palette"
class LinkPalette(Palette):
display_name = "Link Palette"
# class LinkPalette(Palette):
# display_name = "Link Palette"
class HeartBeep(Choice):
@@ -387,7 +387,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
"hud_palettes": HUDPalette,
"sword_palettes": SwordPalette,
"shield_palettes": ShieldPalette,
"link_palettes": LinkPalette,
# "link_palettes": LinkPalette,
"heartbeep": HeartBeep,
"heartcolor": HeartColor,
"quickswap": QuickSwap,

View File

@@ -34,7 +34,7 @@ from worlds.alttp.Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts
DeathMountain_texts, \
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
from worlds.alttp.EntranceShuffle import door_addresses
from worlds.alttp.Options import smallkey_shuffle
@@ -551,18 +551,22 @@ class Sprite():
Sprite.base_data = Sprite.sprite + Sprite.palette + Sprite.glove_palette
def from_ap_sprite(self, filedata):
filedata = filedata.decode("utf-8-sig")
import yaml
obj = yaml.safe_load(filedata)
if obj["min_format_version"] > 1:
raise Exception("Sprite file requires an updated reader.")
self.author_name = obj["author"]
self.name = obj["name"]
if obj["data"]: # skip patching for vanilla content
data = bsdiff4.patch(Sprite.base_data, obj["data"])
self.sprite = data[:self.sprite_size]
self.palette = data[self.sprite_size:self.palette_size]
self.glove_palette = data[self.sprite_size + self.palette_size:]
# noinspection PyBroadException
try:
obj = parse_yaml(filedata.decode("utf-8-sig"))
if obj["min_format_version"] > 1:
raise Exception("Sprite file requires an updated reader.")
self.author_name = obj["author"]
self.name = obj["name"]
if obj["data"]: # skip patching for vanilla content
data = bsdiff4.patch(Sprite.base_data, obj["data"])
self.sprite = data[:self.sprite_size]
self.palette = data[self.sprite_size:self.palette_size]
self.glove_palette = data[self.sprite_size + self.palette_size:]
except Exception:
logger = logging.getLogger("apsprite")
logger.exception("Error parsing apsprite file")
self.valid = False
@property
def author_game_display(self) -> str:
@@ -659,7 +663,7 @@ class Sprite():
@staticmethod
def parse_zspr(filedata, expected_kind):
logger = logging.getLogger('ZSPR')
logger = logging.getLogger("ZSPR")
headerstr = "<4xBHHIHIHH6x"
headersize = struct.calcsize(headerstr)
if len(filedata) < headersize:
@@ -667,7 +671,7 @@ class Sprite():
version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind = struct.unpack_from(
headerstr, filedata)
if version not in [1]:
logger.error('Error parsing ZSPR file: Version %g not supported', version)
logger.error("Error parsing ZSPR file: Version %g not supported", version)
return None
if kind != expected_kind:
return None
@@ -676,36 +680,42 @@ class Sprite():
stream.seek(headersize)
def read_utf16le(stream):
"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
"""Decodes a null-terminated UTF-16_LE string of unknown size from a stream"""
raw = bytearray()
while True:
char = stream.read(2)
if char in [b'', b'\x00\x00']:
if char in [b"", b"\x00\x00"]:
break
raw += char
return raw.decode('utf-16_le')
return raw.decode("utf-16_le")
sprite_name = read_utf16le(stream)
author_name = read_utf16le(stream)
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
# noinspection PyBroadException
try:
sprite_name = read_utf16le(stream)
author_name = read_utf16le(stream)
author_credits_name = stream.read().split(b"\x00", 1)[0].decode()
# Ignoring the Author Rom name for the time being.
# Ignoring the Author Rom name for the time being.
real_csum = sum(filedata) % 0x10000
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
real_csum = sum(filedata) % 0x10000
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
logger.warning("ZSPR file has incorrect checksum. It may be corrupted.")
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
palette = filedata[palette_offset:palette_offset + palette_size]
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
palette = filedata[palette_offset:palette_offset + palette_size]
if len(sprite) != sprite_size or len(palette) != palette_size:
logger.error('Error parsing ZSPR file: Unexpected end of file')
if len(sprite) != sprite_size or len(palette) != palette_size:
logger.error("Error parsing ZSPR file: Unexpected end of file")
return None
return sprite, palette, sprite_name, author_name, author_credits_name
except Exception:
logger.exception("Error parsing ZSPR file")
return None
return (sprite, palette, sprite_name, author_name, author_credits_name)
def decode_palette(self):
"Returns the palettes as an array of arrays of 15 colors"
"""Returns the palettes as an array of arrays of 15 colors"""
def array_chunk(arr, size):
return list(zip(*[iter(arr)] * size))

View File

@@ -4,6 +4,7 @@ import random
import threading
import typing
import Utils
from BaseClasses import Item, CollectionState, Tutorial
from .Dungeons import create_dungeons
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
@@ -136,6 +137,10 @@ class ALTTPWorld(World):
create_items = generate_itempool
enemizer_path: str = Utils.get_options()["generator"]["enemizer_path"] \
if os.path.isabs(Utils.get_options()["generator"]["enemizer_path"]) \
else Utils.local_path(Utils.get_options()["generator"]["enemizer_path"])
def __init__(self, *args, **kwargs):
self.dungeon_local_item_names = set()
self.dungeon_specific_item_names = set()
@@ -150,12 +155,12 @@ class ALTTPWorld(World):
raise FileNotFoundError(rom_file)
def generate_early(self):
if self.use_enemizer():
check_enemizer(self.enemizer_path)
player = self.player
world = self.world
if self.use_enemizer():
check_enemizer(world.enemizer)
# system for sharing ER layouts
self.er_seed = str(world.random.randint(0, 2 ** 64))
@@ -360,7 +365,7 @@ class ALTTPWorld(World):
patch_rom(world, rom, player, use_enemizer)
if use_enemizer:
patch_enemizer(world, player, rom, world.enemizer, output_directory)
patch_enemizer(world, player, rom, self.enemizer_path, output_directory)
if world.is_race:
patch_race_rom(rom, world, player)
@@ -373,7 +378,7 @@ class ALTTPWorld(World):
'hud': world.hud_palettes[player],
'sword': world.sword_palettes[player],
'shield': world.shield_palettes[player],
'link': world.link_palettes[player]
# 'link': world.link_palettes[player]
}
palettes_options = {key: option.current_key for key, option in palettes_options.items()}

View File

@@ -502,6 +502,10 @@ def patch_rom(world, rom, player, active_level_list):
# Make Swanky free
rom.write_byte(0x348C48, 0x00)
rom.write_bytes(0x34AB70, bytearray([0xEA, 0xEA]))
rom.write_bytes(0x34ABF7, bytearray([0xEA, 0xEA]))
rom.write_bytes(0x34ACD0, bytearray([0xEA, 0xEA]))
# Banana Bird Costs
if world.goal[player] == "banana_bird_hunt":
banana_bird_cost = math.floor(world.number_of_banana_birds[player] * world.percentage_of_banana_birds[player] / 100.0)

View File

@@ -107,7 +107,7 @@ def generate_mod(world, output_directory: str):
random = multiworld.slot_seeds[player]
def flop_random(low, high, base=None):
"""Guarentees 50% below base and 50% above base, uniform distribution in each direction."""
"""Guarantees 50% below base and 50% above base, uniform distribution in each direction."""
if base:
distance = random.random()
if random.randint(0, 1):

View File

@@ -249,6 +249,10 @@ script.on_event(defines.events.on_player_main_inventory_changed, update_player_e
function add_samples(force, name, count)
local function add_to_table(t)
if count <= 0 then
-- Fixes a bug with single craft, if a recipe gives 0 of a given item.
return
end
t[name] = (t[name] or 0) + count
end
-- Add to global table of earned samples for future new players

View File

@@ -1,4 +1,15 @@
{% from "macros.lua" import dict_to_lua %}
-- TODO: Replace the tinting code with an actual rendered picture of the energy bridge icon.
-- This tint is so that one is less likely to accidentally mass-produce energy-bridges, then wonder why their rocket is not building.
function energy_bridge_tint()
return { r = 0, g = 1, b = 0.667, a = 1}
end
function tint_icon(obj, tint)
obj.icons = { {icon = obj.icon, icon_size = obj.icon_size, icon_mipmaps = obj.icon_mipmaps, tint = tint} }
obj.icon = nil
obj.icon_size = nil
obj.icon_mipmaps = nil
end
local energy_bridge = table.deepcopy(data.raw["accumulator"]["accumulator"])
energy_bridge.name = "ap-energy-bridge"
energy_bridge.minable.result = "ap-energy-bridge"
@@ -6,12 +17,20 @@ energy_bridge.localised_name = "Archipelago EnergyLink Bridge"
energy_bridge.energy_source.buffer_capacity = "5MJ"
energy_bridge.energy_source.input_flow_limit = "1MW"
energy_bridge.energy_source.output_flow_limit = "1MW"
tint_icon(energy_bridge, energy_bridge_tint())
energy_bridge.picture.layers[1].tint = energy_bridge_tint()
energy_bridge.picture.layers[1].hr_version.tint = energy_bridge_tint()
energy_bridge.charge_animation.layers[1].layers[1].tint = energy_bridge_tint()
energy_bridge.charge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint()
energy_bridge.discharge_animation.layers[1].layers[1].tint = energy_bridge_tint()
energy_bridge.discharge_animation.layers[1].layers[1].hr_version.tint = energy_bridge_tint()
data.raw["accumulator"]["ap-energy-bridge"] = energy_bridge
local energy_bridge_item = table.deepcopy(data.raw["item"]["accumulator"])
energy_bridge_item.name = "ap-energy-bridge"
energy_bridge_item.localised_name = "Archipelago EnergyLink Bridge"
energy_bridge_item.place_result = energy_bridge.name
tint_icon(energy_bridge_item, energy_bridge_tint())
data.raw["item"]["ap-energy-bridge"] = energy_bridge_item
local energy_bridge_recipe = table.deepcopy(data.raw["recipe"]["accumulator"])

View File

@@ -1,3 +1,21 @@
-- Find out if more than one AP mod is loaded, and if so, error out.
function mod_is_AP(str)
-- lua string.match is way more restrictive than regex. Regex would be "^AP-W?\d{20}-P[1-9]\d*-.+$"
local result = string.match(str, "^AP%-W?%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%-P[1-9]%d-%-.+$")
if result ~= nil then
log("Archipelago Mod: " .. result .. " is loaded.")
end
return result ~= nil
end
local ap_mod_count = 0
for name, _ in pairs(mods) do
if mod_is_AP(name) then
ap_mod_count = ap_mod_count + 1
if ap_mod_count > 1 then
error("More than one Archipelago Factorio mod is loaded.")
end
end
end
data:extend({
{
type = "bool-setting",

View File

@@ -20,7 +20,7 @@ FF1_STARTER_ITEMS = [
FF1_PROGRESSION_LIST = [
"Rod", "Cube", "Lute", "Key", "Chime", "Oxyale",
"Ship", "Canoe", "Floater", "Canal",
"Ship", "Canoe", "Floater", "Mark", "Sigil", "Canal",
"Crown", "Crystal", "Herb", "Tnt", "Adamant", "Slab", "Ruby", "Bottle",
"Shard",
"EarthOrb", "FireOrb", "WaterOrb", "AirOrb"

View File

@@ -31,7 +31,7 @@ class FF1World(World):
game = "Final Fantasy"
topology_present = False
remote_items = True
data_version = 1
data_version = 2
remote_start_inventory = True
ff1_items = FF1Items()

View File

@@ -190,5 +190,7 @@
"Ship": 480,
"Bridge": 488,
"Canal": 492,
"Canoe": 498
"Canoe": 498,
"Sigil": 499,
"Mark": 500
}

View File

@@ -49,11 +49,11 @@ def exclusion_rules(world, player: int, exclude_locations: typing.Set[str]):
location.progress_type = LocationProgressType.EXCLUDED
def set_rule(spot, rule: CollectionRule):
def set_rule(spot: typing.Union["BaseClasses.Location", "BaseClasses.Entrance"], rule: CollectionRule):
spot.access_rule = rule
def add_rule(spot, rule: CollectionRule, combine='and'):
def add_rule(spot: typing.Union["BaseClasses.Location", "BaseClasses.Entrance"], rule: CollectionRule, combine='and'):
old_rule = spot.access_rule
if combine == 'or':
spot.access_rule = lambda state: rule(state) or old_rule(state)
@@ -61,35 +61,37 @@ def add_rule(spot, rule: CollectionRule, combine='and'):
spot.access_rule = lambda state: rule(state) and old_rule(state)
def forbid_item(location, item: str, player: int):
def forbid_item(location: "BaseClasses.Location", item: str, player: int):
old_rule = location.item_rule
location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i)
def forbid_items_for_player(location, items: typing.Set[str], player: int):
def forbid_items_for_player(location: "BaseClasses.Location", items: typing.Set[str], player: int):
old_rule = location.item_rule
location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i)
def forbid_items(location, items: typing.Set[str]):
def forbid_items(location: "BaseClasses.Location", items: typing.Set[str]):
"""unused, but kept as a debugging tool."""
old_rule = location.item_rule
location.item_rule = lambda i: i.name not in items and old_rule(i)
def add_item_rule(location, rule: ItemRule):
def add_item_rule(location: "BaseClasses.Location", rule: ItemRule):
old_rule = location.item_rule
location.item_rule = lambda item: rule(item) and old_rule(item)
def item_in_locations(state, item: str, player: int, locations: typing.Sequence):
def item_in_locations(state: "BaseClasses.CollectionState", item: str, player: int,
locations: typing.Sequence["BaseClasses.Location"]) -> bool:
for location in locations:
if item_name(state, location[0], location[1]) == (item, player):
return True
return False
def item_name(state, location: str, player: int) -> typing.Optional[typing.Tuple[str, int]]:
def item_name(state: "BaseClasses.CollectionState", location: str, player: int) -> \
typing.Optional[typing.Tuple[str, int]]:
location = state.world.get_location(location, player)
if location.item is None:
return None

View File

@@ -276,10 +276,10 @@ def set_advancement_rules(world: MultiWorld, player: int):
# 1.19 advancements
# can make a cake, and can reach a pillager outposts for allays
set_rule(world.get_location("Birthday Song", player), lambda state: state.can_reach("The Lie", "Location", player))
# find allay and craft a noteblock
set_rule(world.get_location("You've Got a Friend in Me", player), lambda state: state.has("Progressive Tools", player, 2) and state._mc_has_iron_ingots(player))
# can make a cake, and a noteblock, and can reach a pillager outposts for allays
set_rule(world.get_location("Birthday Song", player), lambda state: state.can_reach("The Lie", "Location", player) and state.has("Progressive Tools", player, 2) and state._mc_has_iron_ingots(player))
# can get to outposts.
# set_rule(world.get_location("You've Got a Friend in Me", player), lambda state: True)
# craft bucket and adventure to find frog spawning biome
set_rule(world.get_location("Bukkit Bukkit", player), lambda state: state.has("Bucket", player) and state._mc_has_iron_ingots(player) and state._mc_can_adventure(player))
# I don't like this one its way to easy to get. just a pain to find.

View File

@@ -7,9 +7,9 @@ config file.
## What does randomization do to this game?
Recipes are removed from the crafting book and shuffled into the item pool. It can also optionally change which
Some recipes are locked from being able to be crafted and shuffled into the item pool. It can also optionally change which
structures appear in each dimension. Crafting recipes are re-learned when they are received from other players as item
checks, and occasionally when completing your own achievements.
checks, and occasionally when completing your own achievements. See below for which recipes are shuffled.
## What is considered a location check in minecraft?
@@ -25,3 +25,86 @@ inventory directly.
Victory is achieved when the player kills the Ender Dragon, enters the portal in The End, and completes the credits
sequence either by skipping it or watching hit play out.
## Which recipes are locked?
* Archery
* Bow
* Arrow
* Crossbow
* Brewing
* Blaze Powder
* Brewing Stand
* Enchanting
* Enchanting Table
* Bookshelf
* Bucket
* Flint & Steel
* All Beds
* Bottles
* Shield
* Fishing Rod
* Fishing Rod
* Carrot on a Stick
* Warped Fungus on a Stick
* Campfire
* Campfire
* Soul Campfire
* Spyglass
* Lead
* Progressive Weapons
* Tier I
* Stone Sword
* Stone Axe
* Tier II
* Iron Sword
* Iron Axe
* Tier III
* Diamond Sword
* Diamond Axe
* Progessive Tools
* Tier I
* Stone Shovel
* Stone Hoe
* Tier II
* Iron Shovel
* Iron Hoe
* Tier III
* Diamond Shovel
* Diamond Hoe
* Netherite Ingot
* Progressive Armor
* Tier I
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Tier II
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Progressive Resource Crafting
* Tier I
* Iron Ingot from Nuggets
* Iron Nugget
* Gold Ingot from Nuggets
* Gold Nugget
* Furnace
* Blast Furnace
* Tier II
* Redstone
* Redstone Block
* Glowstone
* Iron Ingot from Iron Block
* Iron Block
* Gold Ingot from Gold Block
* Gold Block
* Diamond
* Diamond Block
* Netherite Block
* Netherite Ingot from Netherite Block
* Anvil
* Emerald
* Emerald Block
* Copper Block

View File

@@ -129,6 +129,8 @@ def getItemGenericName(item):
def isRestrictedDungeonItem(dungeon, item):
if not isinstance(item, OOTItem):
return False
if (item.map or item.compass) and dungeon.world.shuffle_mapcompass == 'dungeon':
return item in dungeon.dungeon_items
if item.type == 'SmallKey' and dungeon.world.shuffle_smallkeys == 'dungeon':

View File

@@ -1388,6 +1388,10 @@ def get_pool_core(world):
remove_junk_pool = list(remove_junk_pool) + ['Recovery Heart', 'Bombs (20)', 'Arrows (30)', 'Ice Trap']
junk_candidates = [item for item in pool if item in remove_junk_pool]
if len(pending_junk_pool) > len(junk_candidates):
excess = len(pending_junk_pool) - len(junk_candidates)
if world.triforce_hunt:
raise RuntimeError(f"Items in the pool for player {world.player} exceed locations. Add {excess} location(s) or remove {excess} triforce piece(s).")
while pending_junk_pool:
pending_item = pending_junk_pool.pop()
if not junk_candidates:

View File

@@ -22,6 +22,12 @@ def ap_id_to_oot_data(ap_id):
raise Exception(f'Could not find desired item ID: {ap_id}')
def oot_is_item_of_type(item, item_type):
if not isinstance(item, OOTItem):
return False
return item.type == item_type
class OOTItem(Item):
game: str = "Ocarina of Time"
type: str
@@ -43,7 +49,6 @@ class OOTItem(Item):
self.type = type
self.index = index
self.special = special or {}
self.looks_like_item = None
self.price = special.get('price', None) if special else None
self.internal = False

View File

@@ -158,12 +158,12 @@ class TriforceGoal(Range):
"""Number of Triforce pieces required to complete the game."""
display_name = "Required Triforce Pieces"
range_start = 1
range_end = 100
range_end = 80
default = 20
class ExtraTriforces(Range):
"""Percentage of additional Triforce pieces in the pool, separate from the item pool setting."""
"""Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional locations to have enough items."""
display_name = "Percentage of Extra Triforce Pieces"
range_start = 0
range_end = 100

View File

@@ -1844,7 +1844,7 @@ def write_rom_item(rom, item_id, item):
def get_override_table(world):
return list(filter(lambda val: val != None, map(partial(get_override_entry, world.player), world.world.get_filled_locations(world.player))))
return list(filter(lambda val: val != None, map(partial(get_override_entry, world), world.world.get_filled_locations(world.player))))
override_struct = struct.Struct('>xBBBHBB') # match override_t in get_items.c
@@ -1852,10 +1852,10 @@ def get_override_table_bytes(override_table):
return b''.join(sorted(itertools.starmap(override_struct.pack, override_table)))
def get_override_entry(player_id, location):
def get_override_entry(ootworld, location):
scene = location.scene
default = location.default
player_id = 0 if player_id == location.item.player else min(location.item.player, 255)
player_id = 0 if ootworld.player == location.item.player else min(location.item.player, 255)
if location.item.game != 'Ocarina of Time':
# This is an AP sendable. It's guaranteed to not be None.
if location.item.advancement:
@@ -1869,7 +1869,7 @@ def get_override_entry(player_id, location):
if location.item.trap:
item_id = 0x7C # Ice Trap ID, to get "X is a fool" message
looks_like_item_id = location.item.looks_like_item.index
looks_like_item_id = ootworld.trap_appearances[location.address].index
else:
looks_like_item_id = 0
@@ -2091,7 +2091,8 @@ def get_locked_doors(rom, world):
return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
# If boss door, set the door's unlock flag
if (world.shuffle_bosskeys == 'remove' and scene != 0x0A) or (world.shuffle_ganon_bosskey == 'remove' and scene == 0x0A):
if (world.shuffle_bosskeys == 'remove' and scene != 0x0A) or (
world.shuffle_ganon_bosskey == 'remove' and scene == 0x0A and not world.triforce_hunt):
if actor_id == 0x002E and actor_type == 0x05:
return [0x00D4 + scene * 0x1C + 0x04 + flag_byte, flag_bits]
@@ -2109,23 +2110,20 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
rom.write_int16(location.address1, location.item.index)
else:
if location.item.trap:
item_display = location.item.looks_like_item
elif location.item.game != "Ocarina of Time":
item_display = location.item
if location.item.advancement:
item_display.index = 0xCB
else:
item_display.index = 0xCC
item_display.special = {}
item_display = world.trap_appearances[location.address]
else:
item_display = location.item
# bottles in shops should look like empty bottles
# so that that are different than normal shop refils
if 'shop_object' in item_display.special:
rom_item = read_rom_item(rom, item_display.special['shop_object'])
if location.item.trap or location.item.game == "Ocarina of Time":
if 'shop_object' in item_display.special:
rom_item = read_rom_item(rom, item_display.special['shop_object'])
else:
rom_item = read_rom_item(rom, item_display.index)
else:
rom_item = read_rom_item(rom, item_display.index)
display_index = 0xCB if location.item.advancement else 0xCC
rom_item = read_rom_item(rom, display_index)
shop_objs.add(rom_item['object_id'])
shop_id = world.current_shop_id

View File

@@ -3,6 +3,7 @@ import logging
from .SaveContext import SaveContext
from .Regions import TimeOfDay
from .Items import oot_is_item_of_type
from BaseClasses import CollectionState
from worlds.generic.Rules import set_rule, add_rule, add_item_rule, forbid_item
@@ -138,7 +139,7 @@ def set_rules(ootworld):
# Sheik in Ice Cavern is the only song location in a dungeon; need to ensure that it cannot be anything else.
# This is required if map/compass included, or any_dungeon shuffle.
location = world.get_location('Sheik in Ice Cavern', player)
add_item_rule(location, lambda item: item.player == player and item.type == 'Song')
add_item_rule(location, lambda item: item.player == player and oot_is_item_of_type(item, 'Song'))
if ootworld.skip_child_zelda:
# If skip child zelda is on, the item at Song from Impa must be giveable by the save context.
@@ -181,7 +182,7 @@ def set_shop_rules(ootworld):
wallet = ootworld.parser.parse_rule('Progressive_Wallet')
wallet2 = ootworld.parser.parse_rule('(Progressive_Wallet, 2)')
for location in filter(lambda location: location.item and location.item.type == 'Shop', ootworld.get_locations()):
for location in filter(lambda location: location.item and oot_is_item_of_type(location.item, 'Shop'), ootworld.get_locations()):
# Add wallet requirements
if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
add_rule(location, wallet)

View File

@@ -8,7 +8,7 @@ logger = logging.getLogger("Ocarina of Time")
from .Location import OOTLocation, LocationFactory, location_name_to_id
from .Entrance import OOTEntrance
from .EntranceShuffle import shuffle_random_entrances, entrance_shuffle_table, EntranceShuffleError
from .Items import OOTItem, item_table, oot_data_to_ap_id
from .Items import OOTItem, item_table, oot_data_to_ap_id, oot_is_item_of_type
from .ItemPool import generate_itempool, add_dungeon_items, get_junk_item, get_junk_pool
from .Regions import OOTRegion, TimeOfDay
from .Rules import set_rules, set_shop_rules, set_entrances_based_rules
@@ -178,6 +178,10 @@ class OOTWorld(World):
if self.skip_child_zelda:
self.shuffle_weird_egg = False
# Ganon boss key should not be in itempool in triforce hunt
if self.triforce_hunt:
self.shuffle_ganon_bosskey = 'remove'
# Determine skipped trials in GT
# This needs to be done before the logic rules in GT are parsed
trial_list = ['Forest', 'Fire', 'Water', 'Spirit', 'Shadow', 'Light']
@@ -186,7 +190,11 @@ class OOTWorld(World):
# Determine which dungeons are MQ
# Possible future plan: allow user to pick which dungeons are MQ
mq_dungeons = self.world.random.sample(dungeon_table, self.mq_dungeons)
if self.logic_rules == 'glitchless':
mq_dungeons = self.world.random.sample(dungeon_table, self.mq_dungeons)
else:
self.mq_dungeons = 0
mq_dungeons = []
self.dungeon_mq = {item['name']: (item in mq_dungeons) for item in dungeon_table}
# Determine tricks in logic
@@ -793,7 +801,7 @@ class OOTWorld(World):
# This includes all locations for which show_in_spoiler is false, and shuffled shop items.
for loc in self.get_locations():
if loc.address is not None and (
not loc.show_in_spoiler or (loc.item is not None and loc.item.type == 'Shop')
not loc.show_in_spoiler or oot_is_item_of_type(loc.item, 'Shop')
or (self.skip_child_zelda and loc.name in ['HC Zeldas Letter', 'Song from Impa'])):
loc.address = None
@@ -803,9 +811,10 @@ class OOTWorld(World):
with i_o_limiter:
# Make traps appear as other random items
ice_traps = [loc.item for loc in self.get_locations() if loc.item.trap]
for trap in ice_traps:
trap.looks_like_item = self.create_item(self.world.slot_seeds[self.player].choice(self.fake_items).name)
trap_location_ids = [loc.address for loc in self.get_locations() if loc.item.trap]
self.trap_appearances = {}
for loc_id in trap_location_ids:
self.trap_appearances[loc_id] = self.create_item(self.world.slot_seeds[self.player].choice(self.fake_items).name)
# Seed hint RNG, used for ganon text lines also
self.hint_rng = self.world.slot_seeds[self.player]
@@ -869,11 +878,11 @@ class OOTWorld(World):
autoworld.major_item_locations.append(loc)
if loc.game == "Ocarina of Time" and loc.item.code and (not loc.locked or
(loc.item.type == 'Song' or
(loc.item.type == 'SmallKey' and world.worlds[loc.player].shuffle_smallkeys == 'any_dungeon') or
(loc.item.type == 'HideoutSmallKey' and world.worlds[loc.player].shuffle_fortresskeys == 'any_dungeon') or
(loc.item.type == 'BossKey' and world.worlds[loc.player].shuffle_bosskeys == 'any_dungeon') or
(loc.item.type == 'GanonBossKey' and world.worlds[loc.player].shuffle_ganon_bosskey == 'any_dungeon'))):
(oot_is_item_of_type(loc.item, 'Song') or
(oot_is_item_of_type(loc.item, 'SmallKey') and world.worlds[loc.player].shuffle_smallkeys == 'any_dungeon') or
(oot_is_item_of_type(loc.item, 'HideoutSmallKey') and world.worlds[loc.player].shuffle_fortresskeys == 'any_dungeon') or
(oot_is_item_of_type(loc.item, 'BossKey') and world.worlds[loc.player].shuffle_bosskeys == 'any_dungeon') or
(oot_is_item_of_type(loc.item, 'GanonBossKey') and world.worlds[loc.player].shuffle_ganon_bosskey == 'any_dungeon'))):
if loc.player in barren_hint_players:
hint_area = get_hint_area(loc)
items_by_region[loc.player][hint_area]['weight'] += 1
@@ -888,7 +897,7 @@ class OOTWorld(World):
elif barren_hint_players or woth_hint_players: # Check only relevant oot locations for barren/woth
for player in (barren_hint_players | woth_hint_players):
for loc in world.worlds[player].get_locations():
if loc.item.code and (not loc.locked or loc.item.type == 'Song'):
if loc.item.code and (not loc.locked or oot_is_item_of_type(loc.item, 'Song')):
if player in barren_hint_players:
hint_area = get_hint_area(loc)
items_by_region[player][hint_area]['weight'] += 1

View File

@@ -1,8 +1,4 @@
from Options import Range, Toggle, DefaultOnToggle, Choice
class UseResourcePacks(DefaultOnToggle):
"""Uses Resource Packs to fill out the item pool from Raft. Resource Packs have basic earlygame items such as planks, plastic, or food."""
display_name = "Use resource packs"
from Options import Range, Toggle, DefaultOnToggle, Choice, DeathLink
class MinimumResourcePackAmount(Range):
"""The minimum amount of resources available in a resource pack"""
@@ -19,23 +15,30 @@ class MaximumResourcePackAmount(Range):
default = 5
class DuplicateItems(Choice):
"""Adds duplicates of items to the item pool. These will be selected alongside
Resource Packs (if configured). Note that there are not many progression items,
and selecting Progression may produce many of the same duplicate item."""
"""Adds duplicates of items to the item pool (if configured in Filler items). These will be selected alongside Resource Packs (if configured). Note that there are not many progression items, and selecting Progression may produce many of the same duplicate item."""
display_name = "Duplicate items"
option_disabled = 0
option_progression = 1
option_non_progression = 2
option_any = 3
option_progression = 0
option_non_progression = 1
option_any = 2
default = 2
class FillerItemTypes(Choice):
"""Determines whether to use Resource Packs, Duplicate Items (as configured), or both."""
display_name = "Filler items"
option_resource_packs = 0
option_duplicates = 1
option_both = 2
class IslandFrequencyLocations(Choice):
"""Sets where frequencies for story islands are located."""
display_name = "Frequency locations"
option_vanilla = 0
option_random_on_island = 1
option_progressive = 2
option_anywhere = 3
default = 1
option_random_island_order = 2
option_random_on_island_random_order = 3
option_progressive = 4
option_anywhere = 5
default = 2
class IslandGenerationDistance(Choice):
"""Sets how far away islands spawn from you when you input their coordinates into the Receiver."""
@@ -56,7 +59,7 @@ class ProgressiveItems(DefaultOnToggle):
display_name = "Progressive items"
class BigIslandEarlyCrafting(Toggle):
"""Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt, or Smelter."""
"""Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt, or Smelter. Big islands are available from the start of the game, however it can take a long time to find them."""
display_name = "Early recipes behind big islands"
class PaddleboardMode(Toggle):
@@ -64,14 +67,15 @@ class PaddleboardMode(Toggle):
display_name = "Paddleboard Mode"
raft_options = {
"use_resource_packs": UseResourcePacks,
"minimum_resource_pack_amount": MinimumResourcePackAmount,
"maximum_resource_pack_amount": MaximumResourcePackAmount,
"duplicate_items": DuplicateItems,
"filler_item_types": FillerItemTypes,
"island_frequency_locations": IslandFrequencyLocations,
"island_generation_distance": IslandGenerationDistance,
"expensive_research": ExpensiveResearch,
"progressive_items": ProgressiveItems,
"big_island_early_crafting": BigIslandEarlyCrafting,
"paddleboard_mode": PaddleboardMode
"paddleboard_mode": PaddleboardMode,
"death_link": DeathLink
}

View File

@@ -12,9 +12,6 @@ class RaftLogic(LogicMixin):
def raft_can_smelt_items(self, player):
return self.has("Smelter", player)
def raft_can_find_titanium(self, player):
return self.has("Metal detector", player)
def raft_can_craft_bolt(self, player):
return self.raft_can_smelt_items(player) and self.has("Bolt", player)
@@ -27,12 +24,19 @@ class RaftLogic(LogicMixin):
def raft_can_craft_circuitBoard(self, player):
return self.raft_can_smelt_items(player) and self.has("Circuit board", player)
def raft_can_craft_shovel(self, player):
return self.raft_can_smelt_items(player) and self.has("Shovel", player) and self.raft_can_craft_bolt(player)
def raft_can_craft_reciever(self, player):
return self.raft_can_craft_circuitBoard(player) and self.raft_can_craft_hinge(player) and self.has("Receiver", player)
def raft_can_craft_antenna(self, player):
return self.raft_can_craft_circuitBoard(player) and self.raft_can_craft_bolt(player) and self.has("Antenna", player)
def raft_can_find_titanium(self, player):
return (self.has("Metal detector", player) and self.raft_can_craft_battery(player)
and self.raft_can_craft_shovel(player))
def raft_can_craft_plasticBottle(self, player):
return self.raft_can_smelt_items(player) and self.has("Empty bottle", player)
@@ -60,7 +64,7 @@ class RaftLogic(LogicMixin):
return self.raft_can_craft_hinge(player) and self.raft_can_craft_bolt(player) and self.has("Zipline tool", player)
def raft_can_get_dirt(self, player):
return self.raft_can_smelt_items(player) and self.raft_can_craft_bolt(player) and self.has("Shovel", player)
return self.raft_can_craft_shovel(player) and self.raft_big_islands_available(player)
def raft_can_craft_grassPlot(self, player):
return self.raft_can_get_dirt(player) and self.has("Grass plot", player)
@@ -88,60 +92,69 @@ class RaftLogic(LogicMixin):
return self.raft_can_access_radio_tower(player)
def raft_can_access_vasagatan(self, player):
return self.raft_can_complete_radio_tower(player) and self.raft_can_navigate(player) and self.has("Vasagatan Frequency", player)
return self.raft_can_navigate(player) and self.has("Vasagatan Frequency", player)
def raft_can_complete_vasagatan(self, player):
return self.raft_can_access_vasagatan(player)
def raft_can_access_balboa_island(self, player):
return (self.raft_can_complete_vasagatan(player)
and self.raft_can_drive(player)
and self.has("Balboa Island Frequency", player))
return self.raft_can_drive(player) and self.has("Balboa Island Frequency", player)
def raft_can_complete_balboa_island(self, player):
return self.raft_can_access_balboa_island(player) and self.raft_can_craft_machete(player)
def raft_can_access_caravan_island(self, player):
return self.raft_can_complete_balboa_island(player) and self.raft_can_drive(player) and self.has("Caravan Island Frequency", player)
return self.raft_can_drive(player) and self.has("Caravan Island Frequency", player)
def raft_can_complete_caravan_island(self, player):
return self.raft_can_access_caravan_island(player) and self.raft_can_craft_ziplineTool(player)
def raft_can_access_tangaroa(self, player):
return self.raft_can_complete_caravan_island(player) and self.raft_can_drive(player) and self.has("Tangaroa Frequency", player)
return self.raft_can_drive(player) and self.has("Tangaroa Frequency", player)
def raft_can_complete_tangaroa(self, player):
return self.raft_can_access_tangaroa(player)
return self.raft_can_access_tangaroa(player) and self.raft_can_craft_ziplineTool(player)
def raft_can_access_varuna_point(self, player):
return self.raft_can_complete_tangaroa(player) and self.raft_can_drive(player) and self.has("Varuna Point Frequency", player)
return self.raft_can_drive(player) and self.has("Varuna Point Frequency", player)
def raft_can_complete_varuna_point(self, player):
return self.raft_can_access_varuna_point(player)
return self.raft_can_access_varuna_point(player) and self.raft_can_craft_ziplineTool(player)
def raft_can_access_temperance(self, player):
return self.raft_can_complete_varuna_point(player) and self.raft_can_drive(player) and self.has("Temperance Frequency", player)
return self.raft_can_drive(player) and self.has("Temperance Frequency", player)
def raft_can_complete_temperance(self, player):
return self.raft_can_access_temperance(player)
return self.raft_can_access_temperance(player) # No zipline required on Temperance
def raft_can_access_utopia(self, player):
return self.raft_can_complete_temperance(player) and self.raft_can_drive(player) and self.has("Utopia Frequency", player)
return (self.raft_can_drive(player)
# Access checks are to prevent frequencies for other
# islands from appearing in Utopia
and self.raft_can_access_radio_tower(player)
and self.raft_can_access_vasagatan(player)
and self.raft_can_access_balboa_island(player)
and self.raft_can_access_caravan_island(player)
and self.raft_can_access_tangaroa(player)
and self.raft_can_access_varuna_point(player)
and self.raft_can_access_temperance(player)
and self.has("Utopia Frequency", player)
and self.raft_can_craft_shovel(player)) # Shovels are available but we don't want to softlock players
def raft_can_complete_utopia(self, player):
return self.raft_can_access_utopia(player)
return self.raft_can_access_utopia(player) and self.raft_can_craft_ziplineTool(player)
def set_rules(world, player):
regionChecks = {
"Raft": lambda state: True,
"ResearchTable": lambda state: True,
"RadioTower": lambda state: state.raft_can_access_radio_tower(player), # All can_access functions have state as implicit parameter for function
"Vasagatan": lambda state: state.raft_can_complete_radio_tower(player) and state.raft_can_access_vasagatan(player),
"BalboaIsland": lambda state: state.raft_can_complete_vasagatan(player) and state.raft_can_access_balboa_island(player),
"CaravanIsland": lambda state: state.raft_can_complete_balboa_island(player) and state.raft_can_access_caravan_island(player),
"Tangaroa": lambda state: state.raft_can_complete_caravan_island(player) and state.raft_can_access_tangaroa(player),
"Varuna Point": lambda state: state.raft_can_complete_tangaroa(player) and state.raft_can_access_varuna_point(player),
"Temperance": lambda state: state.raft_can_complete_varuna_point(player) and state.raft_can_access_temperance(player),
"Vasagatan": lambda state: state.raft_can_access_vasagatan(player),
"BalboaIsland": lambda state: state.raft_can_access_balboa_island(player),
"CaravanIsland": lambda state: state.raft_can_access_caravan_island(player),
"Tangaroa": lambda state: state.raft_can_access_tangaroa(player),
"Varuna Point": lambda state: state.raft_can_access_varuna_point(player),
"Temperance": lambda state: state.raft_can_access_temperance(player),
"Utopia": lambda state: state.raft_can_complete_temperance(player) and state.raft_can_access_utopia(player)
}
itemChecks = {
@@ -183,7 +196,7 @@ def set_rules(world, player):
if region != "Menu":
for exitRegion in world.get_region(region, player).exits:
set_rule(world.get_entrance(exitRegion.name, player), regionChecks[region])
# Location access rules
for location in location_table:
locFromWorld = world.get_location(location["name"], player)

View File

@@ -56,21 +56,21 @@ class RaftWorld(World):
extraItemNamePool = []
extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
if extras > 0:
if (self.world.use_resource_packs[self.player].value):
if (self.world.filler_item_types[self.player].value != 1): # Use resource packs
for packItem in resourcePackItems:
for i in range(minimumResourcePackAmount, maximumResourcePackAmount + 1):
extraItemNamePool.append(createResourcePackName(i, packItem))
if self.world.duplicate_items[self.player].value != 0:
if self.world.filler_item_types[self.player].value != 0: # Use duplicate items
dupeItemPool = item_table.copy()
# Remove frequencies if necessary
if self.world.island_frequency_locations[self.player].value != 3: # Not completely random locations
if self.world.island_frequency_locations[self.player].value != 5: # Not completely random locations
dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
# Remove progression or non-progression items if necessary
if (self.world.duplicate_items[self.player].value == 1): # Progression only
if (self.world.duplicate_items[self.player].value == 0): # Progression only
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == True)
elif (self.world.duplicate_items[self.player].value == 2): # Non-progression only
elif (self.world.duplicate_items[self.player].value == 1): # Non-progression only
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == False)
dupeItemPool = list(dupeItemPool)
@@ -91,19 +91,15 @@ class RaftWorld(World):
def create_regions(self):
create_regions(self.world, self.player)
def fill_slot_data(self):
slot_data = {}
return slot_data
def get_pre_fill_items(self):
if self.world.island_frequency_locations[self.player] in [0, 1]:
if self.world.island_frequency_locations[self.player] in [0, 1, 2, 3]:
return [loc.item for loc in self.world.get_filled_locations()]
return []
def create_item_replaceAsNecessary(self, name: str) -> Item:
isFrequency = "Frequency" in name
shouldUseProgressive = ((isFrequency and self.world.island_frequency_locations[self.player].value == 2)
shouldUseProgressive = ((isFrequency and self.world.island_frequency_locations[self.player].value == 4)
or (not isFrequency and self.world.progressive_items[self.player].value))
if shouldUseProgressive and name in progressive_table:
name = progressive_table[name]
@@ -148,6 +144,40 @@ class RaftWorld(World):
self.setLocationItemFromRegion("Tangaroa", "Varuna Point Frequency")
self.setLocationItemFromRegion("Varuna Point", "Temperance Frequency")
self.setLocationItemFromRegion("Temperance", "Utopia Frequency")
elif self.world.island_frequency_locations[self.player] in [2, 3]:
locationToFrequencyItemMap = {
"Vasagatan": "Vasagatan Frequency",
"BalboaIsland": "Balboa Island Frequency",
"CaravanIsland": "Caravan Island Frequency",
"Tangaroa": "Tangaroa Frequency",
"Varuna Point": "Varuna Point Frequency",
"Temperance": "Temperance Frequency",
"Utopia": "Utopia Frequency"
}
locationToVanillaFrequencyLocationMap = {
"RadioTower": "Radio Tower Frequency to Vasagatan",
"Vasagatan": "Vasagatan Frequency to Balboa",
"BalboaIsland": "Relay Station quest",
"CaravanIsland": "Caravan Island Frequency to Tangaroa",
"Tangaroa": "Tangaroa Frequency to Varuna Point",
"Varuna Point": "Varuna Point Frequency to Temperance",
"Temperance": "Temperance Frequency to Utopia"
}
# Utopia is never chosen until the end, otherwise these are chosen randomly
availableLocationList = ["Vasagatan", "BalboaIsland", "CaravanIsland", "Tangaroa", "Varuna Point", "Temperance", "Utopia"]
previousLocation = "RadioTower"
while (len(availableLocationList) > 0):
if (len(availableLocationList) > 1):
currentLocation = availableLocationList[random.randint(0, len(availableLocationList) - 2)]
else:
currentLocation = availableLocationList[0] # Utopia (only one left in list)
availableLocationList.remove(currentLocation)
if self.world.island_frequency_locations[self.player] == 2:
self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
elif self.world.island_frequency_locations[self.player] == 3:
self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
previousLocation = currentLocation
# Victory item
self.world.get_location("Utopia Complete", self.player).place_locked_item(
RaftItem("Victory", ItemClassification.progression, None, player=self.player))
@@ -166,7 +196,8 @@ class RaftWorld(World):
def fill_slot_data(self):
return {
"IslandGenerationDistance": self.world.island_generation_distance[self.player].value,
"ExpensiveResearch": self.world.expensive_research[self.player].value
"ExpensiveResearch": bool(self.world.expensive_research[self.player].value),
"DeathLink": bool(self.world.death_link[self.player].value)
}
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):

View File

@@ -22,7 +22,7 @@ Decoration Packages are unchanged.
Researches and pickups remain visually unchanged, regardless of what the unlock is.
## When the player receives an item, what happens?
A Raft notification will appear with the item information. The unlock will also appear in the chat. Unlocks that would normally give you the item (eg Machete) will NOT give it to you, but must instead be crafted.
A Raft notification will appear with the item information. The unlock will also appear in the chat. Unlocks that would normally give you the item (eg Zipline) will NOT give it to you, but must instead be crafted.
## Are there any limitations compared to vanilla Raft?
- Mods that add new researchable technologies, modify story islands, or give items like blueprints are likely incompatible with Raftipelago.

View File

@@ -4,23 +4,50 @@
- [Raft](https://store.steampowered.com/app/648800/Raft/)
- [Raft Mod Loader](https://www.raftmodding.com/loader) ("*RML*")
- [ModUtils mod](https://www.raftmodding.com/mods/modutils)
- [Raftipelago mod](https://www.raftmodding.com/mods/raftipelago)
## Installation Procedures
1. Install Raft. The currently-supported Raft version is Version 1.0: The Final Chapter. If you plan on playing Raft mainly with Archipelago, it's recommended to disable Raft auto-updating through Steam, as there is no beta channel to get old builds.
1. Install Raft. The currently-supported Raft version is Version 1.0: The Final Chapter. Any minor version (such as 1.08) should be compatible.
2. Install RML.
3. Install the Raftipelago mod from the Raft Modding website. You should open the auto-installation link on the webpage through RML. Alternatively, you can download the .rmod file and place it in the Mods folder manually.
3. Install the Raftipelago and ModUtils mods from the Raft Modding website. You should open the auto-installation link on the webpage through RML. Alternatively, you can download the .rmod file and place it in the Mods folder manually.
4. Open RML and click Play. If you've already installed it, the shortcut in the Start Menu is called "RMLLauncher.exe". Raft should start.
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it.
6. Navigate to the "Mod manager" tab in the left-hand menu.
7. Click on the plug icon for Raftipelago to load the mod.
7. Click on the plug icon for ModUtils to load the mod. You can also click on the (i) next to the plug icon, then check the "Load this mod at startup" button. This will make the mod always load at startup.
8. Click on the plug icon for Raftipelago to load the mod. While it's possible to also make this mod load at startup, it's recommended *not* to do so; if this mod loads before ModUtils, the mod will fail to load properly.
## Joining a MultiWorld Game
1. Ensure you're on the Main Menu with Raftipelago loaded.
2. Open the Debug Console by pressing F10.
3. Type */connect {serverAddress} {username} {password}* into the console and hit Enter.
- Example: */connect archipelago.gg:12345 SunnyBat*
- If there is no password, the password argument may be omitted (as is the case in the above example).
- serverAddress must not contain spaces.
- If your username or password contains spaces, surround that value with quotation marks ("). Adding quotation marks even when not necessary (eg "SunnyBat") is fine.
- If your username or password starts with a quotation mark, surround the value with an additional set of quotation marks (eg the value *"myP@s$w0rD* would be entered as *""myP@s$w0rD"*).
4. Start a new game or load an existing one. It's recommended to avoid using an existing game that was not created with your current run of Raftipelago (either vanilla or a different Raftipelago run). It will work, but if anything is unlocked, it will be automatically registered with Archipelago once the world is loaded. This is irreversible.
5. You can disconnect from an Archipelago server by typing */disconnect confirmDisconnect* into the console and hitting Enter.
## Multiplayer Raft
You're able to have multiple Raft players on a single Raftipelago world. This will work, with a few notes:
- Only the player that creates/loads the world can connect to Archipelago (this is the "host" of the Raft world). Other players do not need to connect; everything will be routed through the the host.
- Players other than the host will be labeled as a "Raft Player (Steam name)" when using ingame chat, which will be routed through Archipelago chat.
- Ingame chat will only work when the host is connected to the Archipelago server.
## Installation Troubleshooting
@@ -45,38 +72,12 @@ If this happens, then RML is configured to only start a new instance of Raft, th
You can either:
- Close the existing instance of Raft then click Play
- Check the box next to the "Disable Automatic Game Start" setting in the Settings menu then click Play.
## Joining a MultiWorld Game
1. Ensure you're on the Main Menu with Raftipelago loaded.
2. Open the Debug Console by pressing F10.
3. Type */connect {serverAddress} {username} {password}* into the console and hit Enter.
- Example: */connect archipelago.gg:12345 SunnyBat*
- serverAddress must not contain spaces.
- If your username or password contains spaces, surround that value with quotation marks ("). Adding quotation marks even when not necessary (eg "SunnyBat") is fine.
- If your username or password starts with a quotation mark, surround the value with an additional set of quotation marks (eg the value *"myP@s$w0rD* would be entered as *""myP@s$w0rD"*).
4. Start a new game or load an existing one.
- Raftipelago save games are marked as *incompatible* with vanilla Raft. This means when Raftipelago is not loaded, saves made with Raftipelago will show as corrupt/unselectable.
- Avoid using an existing game that was not created with your current run of Raftipelago (either vanilla or a different Raftipelago run). It will work, but if anything is unlocked, it will be automatically registered with Archipelago once the world is loaded. This is irreversible.
5. You can disconnect from an Archipelago server by typing */disconnect confirmDisconnect* into the console and hitting Enter.
## Multiplayer Raft
You're able to have multiple Raft players on a single Raftipelago world. This will work, with a few notes:
- Only the player that creates/loads the world can connect to Archipelago (this is the "host" of the Raft world). Other players do not need to connect; everything will be routed through the the host.
- Resource Packs are only received by the host and any other players connected to the Raft world when the resource pack is received.
- Players other than the host will be labeled as a "Raft Player (Steam name)" when using ingame chat, which will be routed through Archipelago chat.
- Ingame chat will only work when the host is connected to the Archipelago server.
## Game Troubleshooting
### The "Load game" button is disabled for my world / my world is corrupt
Be sure that you click the "Load game" button **after** you load Raftipelago. You can click the Load Game button again to reload all of the saves in your folder (there is no need to restart Raft if the mod loaded successfully).
Be sure that you click the "Load game" button **after** you load Raftipelago. You can click the Load Game button again to refresh all of the saves in your folder (there is no need to restart Raft if the mod loaded successfully).
### I'm certain I'm doing things correctly, but the world is still not loadable

View File

@@ -1,12 +1,12 @@
{
"Raft": ["RadioTower", "ResearchTable"],
"Raft": ["ResearchTable", "RadioTower", "Vasagatan", "BalboaIsland", "CaravanIsland", "Tangaroa", "Varuna Point", "Temperance", "Utopia"],
"ResearchTable": [],
"RadioTower": ["Vasagatan"],
"Vasagatan": ["BalboaIsland"],
"BalboaIsland": ["CaravanIsland"],
"CaravanIsland": ["Tangaroa"],
"Tangaroa": ["Varuna Point"],
"Varuna Point": ["Temperance"],
"Temperance": ["Utopia"],
"RadioTower": [],
"Vasagatan": [],
"BalboaIsland": [],
"CaravanIsland": [],
"Tangaroa": [],
"Varuna Point": [],
"Temperance": [],
"Utopia": []
}

View File

@@ -1,143 +1,154 @@
from typing import Dict
from BaseClasses import Item
import typing
from .Options import ItemWeights
class RiskOfRainItem(Item):
game: str = "Risk of Rain 2"
# 37000 - 38000
item_table = {
"Dio's Best Friend": 37001,
"Common Item": 37002,
"Uncommon Item": 37003,
"Legendary Item": 37004,
"Boss Item": 37005,
"Lunar Item": 37006,
"Equipment": 37007,
"Item Scrap, White": 37008,
"Item Scrap, Green": 37009,
"Item Scrap, Red": 37010,
"Item Scrap, Yellow": 37011,
"Victory": None,
"Beat Level One": None,
"Beat Level Two": None,
"Beat Level Three": None,
"Beat Level Four": None,
"Beat Level Five": None,
item_table: Dict[str, int] = {
"Dio's Best Friend": 37001,
"Common Item": 37002,
"Uncommon Item": 37003,
"Legendary Item": 37004,
"Boss Item": 37005,
"Lunar Item": 37006,
"Equipment": 37007,
"Item Scrap, White": 37008,
"Item Scrap, Green": 37009,
"Item Scrap, Red": 37010,
"Item Scrap, Yellow": 37011
}
default_weights = {
"Item Scrap, Green": 16,
"Item Scrap, Red": 4,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 32,
"Common Item": 64,
"Uncommon Item": 32,
"Legendary Item": 8,
"Boss Item": 4,
"Lunar Item": 16,
"Equipment": 32
default_weights: Dict[str, int] = {
"Item Scrap, Green": 16,
"Item Scrap, Red": 4,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 32,
"Common Item": 64,
"Uncommon Item": 32,
"Legendary Item": 8,
"Boss Item": 4,
"Lunar Item": 16,
"Equipment": 32
}
new_weights = {
"Item Scrap, Green": 15,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 75,
"Uncommon Item": 40,
"Legendary Item": 10,
"Boss Item": 5,
"Lunar Item": 10,
"Equipment": 20
new_weights: Dict[str, int] = {
"Item Scrap, Green": 15,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 75,
"Uncommon Item": 40,
"Legendary Item": 10,
"Boss Item": 5,
"Lunar Item": 10,
"Equipment": 20
}
uncommon_weights = {
"Item Scrap, Green": 45,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 45,
"Uncommon Item": 100,
"Legendary Item": 10,
"Boss Item": 5,
"Lunar Item": 15,
"Equipment": 20
uncommon_weights: Dict[str, int] = {
"Item Scrap, Green": 45,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 45,
"Uncommon Item": 100,
"Legendary Item": 10,
"Boss Item": 5,
"Lunar Item": 15,
"Equipment": 20
}
legendary_weights = {
"Item Scrap, Green": 15,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 50,
"Uncommon Item": 25,
"Legendary Item": 100,
"Boss Item": 5,
"Lunar Item": 15,
"Equipment": 20
legendary_weights: Dict[str, int] = {
"Item Scrap, Green": 15,
"Item Scrap, Red": 5,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 30,
"Common Item": 50,
"Uncommon Item": 25,
"Legendary Item": 100,
"Boss Item": 5,
"Lunar Item": 15,
"Equipment": 20
}
lunartic_weights = {
"Item Scrap, Green": 0,
"Item Scrap, Red": 0,
"Item Scrap, Yellow": 0,
"Item Scrap, White": 0,
"Common Item": 0,
"Uncommon Item": 0,
"Legendary Item": 0,
"Boss Item": 0,
"Lunar Item": 100,
"Equipment": 0
lunartic_weights: Dict[str, int] = {
"Item Scrap, Green": 0,
"Item Scrap, Red": 0,
"Item Scrap, Yellow": 0,
"Item Scrap, White": 0,
"Common Item": 0,
"Uncommon Item": 0,
"Legendary Item": 0,
"Boss Item": 0,
"Lunar Item": 100,
"Equipment": 0
}
no_scraps_weights = {
"Item Scrap, Green": 0,
"Item Scrap, Red": 0,
"Item Scrap, Yellow": 0,
"Item Scrap, White": 0,
"Common Item": 100,
"Uncommon Item": 40,
"Legendary Item": 15,
"Boss Item": 5,
"Lunar Item": 10,
"Equipment": 25
chaos_weights: Dict[str, int] = {
"Item Scrap, Green": 80,
"Item Scrap, Red": 45,
"Item Scrap, Yellow": 30,
"Item Scrap, White": 100,
"Common Item": 100,
"Uncommon Item": 70,
"Legendary Item": 30,
"Boss Item": 20,
"Lunar Item": 60,
"Equipment": 40
}
even_weights = {
"Item Scrap, Green": 1,
"Item Scrap, Red": 1,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 1,
"Common Item": 1,
"Uncommon Item": 1,
"Legendary Item": 1,
"Boss Item": 1,
"Lunar Item": 1,
"Equipment": 1
no_scraps_weights: Dict[str, int] = {
"Item Scrap, Green": 0,
"Item Scrap, Red": 0,
"Item Scrap, Yellow": 0,
"Item Scrap, White": 0,
"Common Item": 100,
"Uncommon Item": 40,
"Legendary Item": 15,
"Boss Item": 5,
"Lunar Item": 10,
"Equipment": 25
}
scraps_only = {
"Item Scrap, Green": 70,
"Item Scrap, White": 100,
"Item Scrap, Red": 30,
"Item Scrap, Yellow": 5,
"Common Item": 0,
"Uncommon Item": 0,
"Legendary Item": 0,
"Boss Item": 0,
"Lunar Item": 0,
"Equipment": 0
even_weights: Dict[str, int] = {
"Item Scrap, Green": 1,
"Item Scrap, Red": 1,
"Item Scrap, Yellow": 1,
"Item Scrap, White": 1,
"Common Item": 1,
"Uncommon Item": 1,
"Legendary Item": 1,
"Boss Item": 1,
"Lunar Item": 1,
"Equipment": 1
}
item_pool_weights: typing.Dict[int, typing.Dict[str, int]] = {
0: default_weights,
1: new_weights,
2: uncommon_weights,
3: legendary_weights,
4: lunartic_weights,
6: no_scraps_weights,
7: even_weights,
8: scraps_only
scraps_only: Dict[str, int] = {
"Item Scrap, Green": 70,
"Item Scrap, White": 100,
"Item Scrap, Red": 30,
"Item Scrap, Yellow": 5,
"Common Item": 0,
"Uncommon Item": 0,
"Legendary Item": 0,
"Boss Item": 0,
"Lunar Item": 0,
"Equipment": 0
}
lookup_id_to_name: typing.Dict[int, str] = {id: name for name, id in item_table.items() if id}
item_pool_weights: Dict[int, Dict[str, int]] = {
ItemWeights.option_default: default_weights,
ItemWeights.option_new: new_weights,
ItemWeights.option_uncommon: uncommon_weights,
ItemWeights.option_legendary: legendary_weights,
ItemWeights.option_lunartic: lunartic_weights,
ItemWeights.option_chaos: chaos_weights,
ItemWeights.option_no_scraps: no_scraps_weights,
ItemWeights.option_even: even_weights,
ItemWeights.option_scraps_only: scraps_only
}
lookup_id_to_name: Dict[int, str] = {id: name for name, id in item_table.items()}

View File

@@ -1,19 +1,13 @@
from typing import Dict
from BaseClasses import Location
import typing
from .Options import TotalLocations
class RiskOfRainLocation(Location):
game: str = "Risk of Rain 2"
# 37000 - 38000
base_location_table = {
"Victory": None,
}
# 37006 - 37506
item_pickups = {
f"ItemPickup{i}": 37005+i for i in range(1, 501)
item_pickups: Dict[str, int] = {
f"ItemPickup{i+1}": 37000+i for i in range(TotalLocations.range_end)
}
location_table = {**base_location_table, **item_pickups}
lookup_id_to_name: typing.Dict[int, str] = {id: name for name, id in location_table.items()}

View File

@@ -1,4 +1,4 @@
import typing
from typing import Dict
from Options import Option, DefaultOnToggle, Range, Choice
@@ -36,7 +36,8 @@ class AllowLunarItems(DefaultOnToggle):
class StartWithRevive(DefaultOnToggle):
"""Start the game with a `Dio's Best Friend` item."""
display_name = "Start with a Revive"
class FinalStageDeath(DefaultOnToggle):
"""Death on the final boss stage counts as a win."""
display_name = "Final Stage Death is Win"
@@ -124,7 +125,7 @@ class Equipment(Range):
class ItemPoolPresetToggle(DefaultOnToggle):
"""Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
display_name = "Item Weight Presets"
display_name = "Use Item Weight Presets"
class ItemWeights(Choice):
@@ -150,7 +151,7 @@ class ItemWeights(Choice):
# define a dictionary for the weights of the generated item pool.
ror2_weights: typing.Dict[str, type(Option)] = {
ror2_weights: Dict[str, type(Option)] = {
"green_scrap": GreenScrap,
"red_scrap": RedScrap,
"yellow_scrap": YellowScrap,
@@ -163,7 +164,7 @@ ror2_weights: typing.Dict[str, type(Option)] = {
"equipment": Equipment
}
ror2_options: typing.Dict[str, type(Option)] = {
ror2_options: Dict[str, type(Option)] = {
"total_locations": TotalLocations,
"total_revivals": TotalRevivals,
"start_with_revive": StartWithRevive,

View File

@@ -2,29 +2,32 @@ from BaseClasses import MultiWorld
from worlds.generic.Rules import set_rule, add_rule
def set_rules(world: MultiWorld, player: int):
total_locations = world.total_locations[player] # total locations for current player
def set_rules(world: MultiWorld, player: int) -> None:
total_locations = world.total_locations[player].value # total locations for current player
event_location_step = 25 # set an event location at these locations for "spheres"
divisions = total_locations // event_location_step
total_revivals = world.worlds[player].total_revivals # pulling this info we calculated in generate_basic
if divisions:
for i in range(1, divisions): # since divisions is the floor of total_locations / 25
event_loc = world.get_location(f"Pickup{i * event_location_step}", player)
set_rule(event_loc, lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player))
set_rule(event_loc,
lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player))
for n in range(i * event_location_step, (i + 1) * event_location_step): # we want to create a rule for each of the 25 locations per division
if n == i * event_location_step:
set_rule(world.get_location(f"ItemPickup{n}", player), lambda state, event_item=event_loc.item.name: state.has(event_item, player))
set_rule(world.get_location(f"ItemPickup{n}", player),
lambda state, event_item=event_loc.item.name: state.has(event_item, player))
else:
set_rule(world.get_location(f"ItemPickup{n}", player),
lambda state, n = n: state.can_reach(f"ItemPickup{n - 1}", 'Location', player))
lambda state, n=n: state.can_reach(f"ItemPickup{n - 1}", "Location", player))
for i in range(divisions * event_location_step, total_locations+1):
set_rule(world.get_location(f"ItemPickup{i}", player), lambda state, i=i: state.can_reach(f"ItemPickup{i - 1}", "Location", player))
set_rule(world.get_location(f"ItemPickup{i}", player),
lambda state, i=i: state.can_reach(f"ItemPickup{i - 1}", "Location", player))
set_rule(world.get_location("Victory", player),
lambda state: state.can_reach(f"ItemPickup{total_locations}", "Location", player))
if world.total_revivals[player] or world.start_with_revive[player]:
total_revivals = world.total_revivals[player] * world.total_locations[player] // 100
if total_revivals or world.start_with_revive[player].value:
add_rule(world.get_location("Victory", player),
lambda state: state.has("Dio's Best Friend", player, total_revivals + world.start_with_revive[player].value))
lambda state: state.has("Dio's Best Friend", player,
total_revivals + world.start_with_revive[player]))
world.completion_condition[player] = lambda state: state.has("Victory", player)

View File

@@ -1,10 +1,11 @@
import string
from typing import Dict, List
from .Items import RiskOfRainItem, item_table, item_pool_weights
from .Locations import location_table, RiskOfRainLocation, base_location_table
from .Locations import RiskOfRainLocation, item_pickups
from .Rules import set_rules
from BaseClasses import Region, RegionType, Entrance, Item, ItemClassification, MultiWorld, Tutorial
from .Options import ror2_options
from .Options import ror2_options, ItemWeights
from worlds.AutoWorld import World, WebWorld
client_version = 1
@@ -32,34 +33,31 @@ class RiskOfRainWorld(World):
topology_present = False
item_name_to_id = item_table
location_name_to_id = location_table
location_name_to_id = item_pickups
data_version = 3
data_version = 4
forced_auto_forfeit = True
web = RiskOfWeb()
total_revivals: int
def generate_basic(self):
def generate_early(self) -> None:
# figure out how many revivals should exist in the pool
self.total_revivals = int(self.world.total_revivals[self.player].value / 100 *
self.world.total_locations[self.player].value)
def generate_basic(self) -> None:
# shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend
if self.world.start_with_revive[self.player].value:
self.world.push_precollected(self.world.create_item("Dio's Best Friend", self.player))
# if presets are enabled generate junk_pool from the selected preset
pool_option = self.world.item_weights[self.player].value
if self.world.item_pool_presets[self.player].value:
junk_pool: Dict[str, int] = {}
if self.world.item_pool_presets[self.player]:
# generate chaos weights if the preset is chosen
if pool_option == 5:
junk_pool = {
"Item Scrap, Green": self.world.random.randint(0, 80),
"Item Scrap, Red": self.world.random.randint(0, 45),
"Item Scrap, Yellow": self.world.random.randint(0, 30),
"Item Scrap, White": self.world.random.randint(0, 100),
"Common Item": self.world.random.randint(0, 100),
"Uncommon Item": self.world.random.randint(0, 70),
"Legendary Item": self.world.random.randint(0, 30),
"Boss Item": self.world.random.randint(0, 20),
"Lunar Item": self.world.random.randint(0, 60),
"Equipment": self.world.random.randint(0, 40)
}
if pool_option == ItemWeights.option_chaos:
for name, max_value in item_pool_weights[pool_option].items():
junk_pool[name] = self.world.random.randint(0, max_value)
else:
junk_pool = item_pool_weights[pool_option].copy()
else: # generate junk pool from user created presets
@@ -77,37 +75,43 @@ class RiskOfRainWorld(World):
}
# remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled
if not self.world.enable_lunar[self.player]:
if not pool_option == 4:
junk_pool.pop("Lunar Item")
if not (self.world.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
junk_pool.pop("Lunar Item")
# Generate item pool
itempool = []
itempool: List = []
# Add revive items for the player
itempool += ["Dio's Best Friend"] * int(self.world.total_revivals[self.player] / 100 * self.world.total_locations[self.player])
itempool += ["Dio's Best Friend"] * self.total_revivals
# Fill remaining items with randomly generated junk
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.world.total_locations[self.player] -
int(self.world.total_revivals[self.player] / 100 * self.world.total_locations[self.player]))
k=self.world.total_locations[self.player].value - self.total_revivals)
# Convert itempool into real items
itempool = list(map(lambda name: self.create_item(name), itempool))
self.world.itempool += itempool
def set_rules(self):
def set_rules(self) -> None:
set_rules(self.world, self.player)
def create_regions(self):
create_regions(self.world, self.player)
create_events(self.world, self.player, int(self.world.total_locations[self.player]))
def create_regions(self) -> None:
menu = create_region(self.world, self.player, "Menu")
petrichor = create_region(self.world, self.player, "Petrichor V",
[f"ItemPickup{i + 1}" for i in range(self.world.total_locations[self.player].value)])
connection = Entrance(self.player, "Lobby", menu)
menu.exits.append(connection)
connection.connect(petrichor)
self.world.regions += [menu, petrichor]
create_events(self.world, self.player)
def fill_slot_data(self):
return {
"itemPickupStep": self.world.item_pickup_step[self.player].value,
"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for i in range(16)),
"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
"totalLocations": self.world.total_locations[self.player].value,
"totalRevivals": self.world.total_revivals[self.player].value,
"startWithDio": self.world.start_with_revive[self.player].value,
@@ -116,49 +120,39 @@ class RiskOfRainWorld(World):
def create_item(self, name: str) -> Item:
item_id = item_table[name]
item = RiskOfRainItem(name, ItemClassification.filler, item_id, self.player)
if name == "Dio's Best Friend":
item.classification = ItemClassification.progression
classification = ItemClassification.progression
elif name in {"Equipment", "Legendary Item"}:
item.classification = ItemClassification.useful
classification = ItemClassification.useful
else:
classification = ItemClassification.filler
item = RiskOfRainItem(name, classification, item_id, self.player)
return item
def create_events(world: MultiWorld, player: int, total_locations: int):
def create_events(world: MultiWorld, player: int) -> None:
total_locations = world.total_locations[player].value
num_of_events = total_locations // 25
if total_locations / 25 == num_of_events:
num_of_events -= 1
world_region = world.get_region("Petrichor V", player)
for i in range(num_of_events):
event_loc = RiskOfRainLocation(player, f"Pickup{(i + 1) * 25}", None, world.get_region('Petrichor V', player))
event_loc = RiskOfRainLocation(player, f"Pickup{(i + 1) * 25}", None, world_region)
event_loc.place_locked_item(RiskOfRainItem(f"Pickup{(i + 1) * 25}", ItemClassification.progression, None, player))
event_loc.access_rule(lambda state, i=i: state.can_reach(f"ItemPickup{((i + 1) * 25) - 1}", player))
world.get_region('Petrichor V', player).locations.append(event_loc)
world_region.locations.append(event_loc)
victory_event = RiskOfRainLocation(player, "Victory", None, world_region)
victory_event.place_locked_item(RiskOfRainItem("Victory", ItemClassification.progression, None, player))
world_region.locations.append(victory_event)
# generate locations based on player setting
def create_regions(world, player: int):
world.regions += [
create_region(world, player, 'Menu', None, ['Lobby']),
create_region(world, player, 'Petrichor V',
[location for location in base_location_table] +
[f"ItemPickup{i}" for i in range(1, 1 + world.total_locations[player])])
]
world.get_entrance("Lobby", player).connect(world.get_region("Petrichor V", player))
world.get_location("Victory", player).place_locked_item(RiskOfRainItem("Victory", ItemClassification.progression,
None, player))
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
def create_region(world: MultiWorld, player: int, name: str, locations: List[str] = None) -> Region:
ret = Region(name, RegionType.Generic, name, player, world)
if locations:
for location in locations:
loc_id = location_table[location]
loc_id = item_pickups[location]
location = RiskOfRainLocation(player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret

View File

@@ -29,7 +29,7 @@ You can see the [basic multiworld setup guide](/tutorial/Archipelago/setup/en) h
about why Archipelago uses YAML files and what they're for.
### Where do I get a YAML?
You can use the [game settings page for Hollow Knight](/games/Hollow%20Knight/player-settings) here on the Archipelago
You can use the [game settings page](/games/Risk%20of%20Rain%202/player-settings) here on the Archipelago
website to generate a YAML using a graphical interface.

View File

@@ -46,7 +46,7 @@ def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range
class SA2BWorld(World):
"""
Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rogue, and Eggman across 31 stages and prevent the destruction of the earth.
Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rouge, and Eggman across 31 stages and prevent the destruction of the earth.
"""
game: str = "Sonic Adventure 2 Battle"
option_definitions = sa2b_options

View File

@@ -1,5 +1,6 @@
from BaseClasses import Item, ItemClassification
import typing
from .MissionTables import vanilla_mission_req_table
class ItemData(typing.NamedTuple):
@@ -153,12 +154,7 @@ basic_unit: typing.Tuple[str, ...] = (
item_name_groups = {}
for item, data in item_table.items():
item_name_groups.setdefault(data.type, []).append(item)
item_name_groups["Missions"] = ["Beat Liberation Day", "Beat The Outlaws", "Beat Zero Hour", "Beat Evacuation",
"None Outbreak", "Beat Safe Haven", "Beat Haven's Fall", "Beat Smash and Grab", "Beat The Dig",
"Beat The Moebius Factor", "Beat Supernova", "Beat Maw of the Void", "Beat Devil's Playground",
"Beat Welcome to the Jungle", "Beat Breakout", "Beat Ghost of a Chance",
"Beat The Great Train Robbery", "Beat Cutthroat", "Beat Engine of Destruction",
"Beat Media Blitz", "Beat Piercing the Shroud"]
item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table]
filler_items: typing.Tuple[str, ...] = (
'+15 Starting Minerals',

View File

@@ -176,7 +176,8 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
state._sc2wol_has_competent_anti_air(world, player) and
state.has('Science Vessel', player)),
LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
lambda state: state._sc2wol_has_anti_air(world, player) and (
state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player))),
LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301),
LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),

View File

@@ -69,8 +69,8 @@ vanilla_mission_req_table = {
"Zero Hour": MissionInfo(3, 4, [2], "Mar Sara", completion_critical=True),
"Evacuation": MissionInfo(4, 4, [3], "Colonist"),
"Outbreak": MissionInfo(5, 3, [4], "Colonist"),
"Safe Haven": MissionInfo(6, 1, [5], "Colonist", number=7),
"Haven's Fall": MissionInfo(7, 1, [5], "Colonist", number=7),
"Safe Haven": MissionInfo(6, 4, [5], "Colonist", number=7),
"Haven's Fall": MissionInfo(7, 4, [5], "Colonist", number=7),
"Smash and Grab": MissionInfo(8, 5, [3], "Artifact", completion_critical=True),
"The Dig": MissionInfo(9, 4, [8], "Artifact", number=8, completion_critical=True),
"The Moebius Factor": MissionInfo(10, 9, [9], "Artifact", number=11, completion_critical=True),

View File

@@ -43,6 +43,7 @@ class SC2WoLWorld(World):
locked_locations: typing.List[str]
location_cache: typing.List[Location]
mission_req_table = {}
required_client_version = 0, 3, 5
def __init__(self, world: MultiWorld, player: int):
super(SC2WoLWorld, self).__init__(world, player)

View File

@@ -1,14 +0,0 @@
from worlds.sm.variaRandomizer.rando.Items import ItemManager
items_start_id = 83000
def gen_special_id():
special_id_value_start = 32
while True:
yield special_id_value_start
special_id_value_start += 1
gen_run = gen_special_id()
lookup_id_to_name = dict((items_start_id + (value.Id if value.Id != None else next(gen_run)), value.Name) for key, value in ItemManager.Items.items())
lookup_name_to_id = {item_name: item_id for item_id, item_name in lookup_id_to_name.items()}

View File

@@ -1,14 +0,0 @@
from worlds.sm.variaRandomizer.graph.location import locationsDict
locations_start_id = 82000
def gen_boss_id():
boss_id_value_start = 256
while True:
yield boss_id_value_start
boss_id_value_start += 1
gen_run = gen_boss_id()
lookup_id_to_name = dict((locations_start_id + (value.Id if value.Id != None else next(gen_run)), key) for key, value in locationsDict.items())
lookup_name_to_id = {location_name: location_id for location_id, location_name in lookup_id_to_name.items()}

View File

@@ -11,8 +11,6 @@ from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
logger = logging.getLogger("Super Metroid")
from .Locations import lookup_name_to_id as locations_lookup_name_to_id
from .Items import lookup_name_to_id as items_lookup_name_to_id
from .Regions import create_regions
from .Rules import set_rules, add_entrance_rule
from .Options import sm_options
@@ -68,6 +66,8 @@ class SMWeb(WebWorld):
["Farrak Kilhn"]
)]
locations_start_id = 82000
items_start_id = 83000
class SMWorld(World):
"""
@@ -78,12 +78,11 @@ class SMWorld(World):
game: str = "Super Metroid"
topology_present = True
data_version = 1
data_version = 2
option_definitions = sm_options
item_names: Set[str] = frozenset(items_lookup_name_to_id)
location_names: Set[str] = frozenset(locations_lookup_name_to_id)
item_name_to_id = items_lookup_name_to_id
location_name_to_id = locations_lookup_name_to_id
item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
web = SMWeb()
remote_items: bool = False
@@ -701,8 +700,8 @@ class SMWorld(World):
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
def create_locations(self, player: int):
for name, id in locations_lookup_name_to_id.items():
self.locations[name] = SMLocation(player, name, id)
for name in locationsDict:
self.locations[name] = SMLocation(player, name, self.location_name_to_id.get(name, None))
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):

View File

@@ -2,14 +2,14 @@
; generated by asar
[labels]
B8:8026 :neg_1_1
B8:83C1 :neg_1_1
85:B9B4 :neg_1_2
85:B9E6 :neg_1_3
B8:C81F :neg_1_4
B8:C831 :neg_1_5
B8:C843 :neg_1_6
B8:800C :pos_1_0
B8:81DE :pos_1_1
B8:830C :pos_1_0
B8:85D7 :pos_1_1
84:FA6B :pos_1_2
84:FA75 :pos_1_3
B8:C862 :pos_1_4
@@ -20,7 +20,7 @@ B8:C87C :pos_1_6
85:990F CLIPLEN_end
85:990C CLIPLEN_no_multi
85:FF1D CLIPSET
B8:80EF COLLECTTANK
B8:84E8 COLLECTTANK
85:FF45 MISCFX
84:8BF2 NORMAL
85:FF4E SETFX
@@ -38,6 +38,11 @@ CE:FF00 config_multiworld
CE:FF08 config_player_id
CE:FF06 config_remote_items
CE:FF02 config_sprite
B8:8419 copy_config_to_sram
B8:83FD copy_memory
B8:8417 copy_memory_done
B8:8409 copy_memory_even
B8:840F copy_memory_loop
84:F894 h_item
84:F8AD i_chozo_item
84:F8B4 i_hidden_item
@@ -46,11 +51,11 @@ B8:885C i_item_setup_shared
B8:8878 i_item_setup_shared_all_items
B8:8883 i_item_setup_shared_alwaysloaded
84:FA79 i_live_pickup
B8:817F i_live_pickup_multiworld
B8:81C4 i_live_pickup_multiworld_end
B8:819B i_live_pickup_multiworld_local_item_or_offworld
B8:81B0 i_live_pickup_multiworld_own_item
B8:81BC i_live_pickup_multiworld_own_item1
B8:8578 i_live_pickup_multiworld
B8:85BD i_live_pickup_multiworld_end
B8:8594 i_live_pickup_multiworld_local_item_or_offworld
B8:85A9 i_live_pickup_multiworld_own_item
B8:85B5 i_live_pickup_multiworld_own_item1
84:FA1E i_load_custom_graphics
84:FA39 i_load_custom_graphics_all_items
84:FA49 i_load_custom_graphics_alwaysloaded
@@ -85,22 +90,27 @@ B8:81BC i_live_pickup_multiworld_own_item1
85:B9CA message_write_placeholders_loop
85:B9DC message_write_placeholders_notfound
85:B9DF message_write_placeholders_value_ok
B8:8092 mw_display_item_sent
B8:80FF mw_handle_queue
B8:8178 mw_handle_queue_end
B8:8101 mw_handle_queue_loop
B8:8151 mw_handle_queue_new_remote_item
B8:816D mw_handle_queue_next
B8:8163 mw_handle_queue_perform_receive
B8:81C8 mw_hook_main_game
B8:8011 mw_init
B8:8044 mw_init_end
B8:8000 mw_init_memory
B8:8083 mw_load_sram
B8:80B0 mw_receive_item
B8:80E8 mw_receive_item_end
B8:8070 mw_save_sram
B8:8049 mw_write_message
B8:848B mw_display_item_sent
B8:84F8 mw_handle_queue
B8:8571 mw_handle_queue_end
B8:84FA mw_handle_queue_loop
B8:854A mw_handle_queue_new_remote_item
B8:8566 mw_handle_queue_next
B8:855C mw_handle_queue_perform_receive
B8:85C1 mw_hook_main_game
B8:8311 mw_init
B8:8366 mw_init_continuereset
B8:83EA mw_init_end
B8:8300 mw_init_memory
B8:833B mw_init_reset_sram
B8:8351 mw_init_smstringdata
B8:8474 mw_load_sram
B8:8482 mw_load_sram_done
B8:8485 mw_load_sram_setnewgame
B8:84A9 mw_receive_item
B8:84E1 mw_receive_item_end
B8:8469 mw_save_sram
B8:8442 mw_write_message
84:F888 nonprog_item_eight_palette_indices
89:9200 offworld_graphics_data_item
89:9100 offworld_graphics_data_progression_item
@@ -125,7 +135,7 @@ B8:8049 mw_write_message
84:F96E p_visible_item_end
84:F95B p_visible_item_loop
84:F967 p_visible_item_trigger
B8:81DF patch_load_multiworld
B8:85D8 patch_load_multiworld
84:FA7E perform_item_pickup
84:F886 plm_graphics_entry_offworld_item
84:F87C plm_graphics_entry_offworld_progression_item
@@ -144,17 +154,19 @@ B8:C808 start_item_data_minor
B8:C818 start_item_data_reserve
B8:C856 update_graphic
84:F890 v_item
B8:83EF write_repeated_memory
B8:83F4 write_repeated_memory_loop
[source files]
0000 e25029c5 main.asm
0000 f30c3fdc main.asm
0001 06780555 ../common/nofanfare.asm
0002 e76d1f83 ../common/multiworld.asm
0003 613d24e1 ../common/itemextras.asm
0002 4f9a780e ../common/multiworld.asm
0003 f7e9db95 ../common/itemextras.asm
0004 d6616c0c ../common/items.asm
0005 440b54fe ../common/startitem.asm
0005 dbfcb38d ../common/startitem.asm
[rom checksum]
09b134c5
b526d5c7
[addr-to-line mapping]
ff:ffff 0000:00000001
@@ -204,330 +216,423 @@ ff:ffff 0000:00000001
84:8bf2 0001:00000152
84:8bf6 0001:00000153
84:8bf7 0001:00000153
b8:8000 0002:00000019
b8:8002 0002:0000001a
b8:8006 0002:0000001b
b8:8008 0002:0000001c
b8:800c 0002:00000020
b8:800e 0002:00000021
b8:8010 0002:00000022
b8:8011 0002:00000025
b8:8012 0002:00000025
b8:8013 0002:00000025
b8:8014 0002:00000025
b8:8015 0000:00000013
b8:8017 0002:00000029
b8:801b 0002:0000002a
b8:801e 0002:0000002b
b8:8020 0002:0000002d
b8:8023 0002:0000002e
b8:8026 0002:00000031
b8:802a 0002:00000032
b8:802e 0002:00000033
b8:8032 0002:00000034
b8:8036 0002:00000035
b8:8037 0002:00000035
b8:8038 0002:00000036
b8:803b 0002:00000037
b8:803d 0002:00000039
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85:b9ed 0002:00000317
85:b9ee 0002:00000318
85:b9ef 0002:00000318
85:b9f0 0002:00000319
85:b9f4 0002:0000031a
85:b9f5 0002:0000031b
85:b9f9 0002:0000031c
85:b9fb 0002:0000031d
85:b9fc 0002:0000031e
85:b9fd 0002:0000031f
85:ba00 0002:00000320
85:ba02 0002:00000321
85:ba04 0002:00000324
85:ba05 0002:00000324
85:ba06 0002:00000325
85:ba09 0002:00000326
85:ba8a 0002:00000334
85:ba8c 0002:00000335
85:ba8f 0002:00000336
85:ba92 0002:00000337
85:ba95 0002:0000033f
85:ba96 0002:00000340
85:ba98 0002:00000341
85:ba9b 0002:00000342
85:ba9d 0002:00000343
85:ba9f 0002:00000344
85:baa2 0002:00000345
85:baa4 0002:00000346
85:baa7 0002:00000347
85:baa9 0002:0000034a
85:baaa 0002:0000034b
85:baab 0002:0000034c
85:baac 0002:0000034d
85:baae 0002:0000034e
85:baaf 0002:0000034f
85:bab0 0002:00000350
85:bab1 0002:00000355
85:bab4 0002:00000356
85:bab5 0002:00000357
85:bab8 0002:00000358
85:bab9 0002:00000359
85:baba 0002:0000035a
85:babb 0002:0000035b
85:babc 0002:00000366
85:babd 0002:00000367
85:babf 0002:00000368
85:bac2 0002:00000369
85:bac4 0002:0000036a
85:bac7 0002:0000036b
85:bac9 0002:0000036e
85:baca 0002:0000036f
85:bacb 0002:00000370
85:bacd 0002:00000371
85:bace 0002:00000373
85:bacf 0002:00000374
85:bad1 0002:00000375
85:bad4 0002:00000376
85:bad6 0002:00000377
85:bad9 0002:00000378
85:badb 0002:00000379
85:badc 0002:0000037b
85:badd 0002:0000037c
85:badf 0002:0000037d
85:bae2 0002:0000037e
85:bae4 0002:0000037f
85:bae7 0002:00000380
85:bae9 0002:00000381
85:8246 0002:00000386
85:8249 0002:00000387
85:824b 0002:00000388
85:82f9 0002:0000038c
b8:885c 0003:00000045
b8:885d 0003:00000045
b8:885e 0003:00000046

View File

@@ -4,7 +4,7 @@
"CLIPLEN_end": "85:990F",
"CLIPLEN_no_multi": "85:990C",
"CLIPSET": "85:FF1D",
"COLLECTTANK": "B8:80EF",
"COLLECTTANK": "B8:84E8",
"MISCFX": "85:FF45",
"NORMAL": "84:8BF2",
"SETFX": "85:FF4E",
@@ -22,6 +22,11 @@
"config_player_id": "CE:FF08",
"config_remote_items": "CE:FF06",
"config_sprite": "CE:FF02",
"copy_config_to_sram": "B8:8419",
"copy_memory": "B8:83FD",
"copy_memory_done": "B8:8417",
"copy_memory_even": "B8:8409",
"copy_memory_loop": "B8:840F",
"h_item": "84:F894",
"i_chozo_item": "84:F8AD",
"i_hidden_item": "84:F8B4",
@@ -30,11 +35,11 @@
"i_item_setup_shared_all_items": "B8:8878",
"i_item_setup_shared_alwaysloaded": "B8:8883",
"i_live_pickup": "84:FA79",
"i_live_pickup_multiworld": "B8:817F",
"i_live_pickup_multiworld_end": "B8:81C4",
"i_live_pickup_multiworld_local_item_or_offworld": "B8:819B",
"i_live_pickup_multiworld_own_item": "B8:81B0",
"i_live_pickup_multiworld_own_item1": "B8:81BC",
"i_live_pickup_multiworld": "B8:8578",
"i_live_pickup_multiworld_end": "B8:85BD",
"i_live_pickup_multiworld_local_item_or_offworld": "B8:8594",
"i_live_pickup_multiworld_own_item": "B8:85A9",
"i_live_pickup_multiworld_own_item1": "B8:85B5",
"i_load_custom_graphics": "84:FA1E",
"i_load_custom_graphics_all_items": "84:FA39",
"i_load_custom_graphics_alwaysloaded": "84:FA49",
@@ -69,22 +74,27 @@
"message_write_placeholders_loop": "85:B9CA",
"message_write_placeholders_notfound": "85:B9DC",
"message_write_placeholders_value_ok": "85:B9DF",
"mw_display_item_sent": "B8:8092",
"mw_handle_queue": "B8:80FF",
"mw_handle_queue_end": "B8:8178",
"mw_handle_queue_loop": "B8:8101",
"mw_handle_queue_new_remote_item": "B8:8151",
"mw_handle_queue_next": "B8:816D",
"mw_handle_queue_perform_receive": "B8:8163",
"mw_hook_main_game": "B8:81C8",
"mw_init": "B8:8011",
"mw_init_end": "B8:8044",
"mw_init_memory": "B8:8000",
"mw_load_sram": "B8:8083",
"mw_receive_item": "B8:80B0",
"mw_receive_item_end": "B8:80E8",
"mw_save_sram": "B8:8070",
"mw_write_message": "B8:8049",
"mw_display_item_sent": "B8:848B",
"mw_handle_queue": "B8:84F8",
"mw_handle_queue_end": "B8:8571",
"mw_handle_queue_loop": "B8:84FA",
"mw_handle_queue_new_remote_item": "B8:854A",
"mw_handle_queue_next": "B8:8566",
"mw_handle_queue_perform_receive": "B8:855C",
"mw_hook_main_game": "B8:85C1",
"mw_init": "B8:8311",
"mw_init_continuereset": "B8:8366",
"mw_init_end": "B8:83EA",
"mw_init_memory": "B8:8300",
"mw_init_reset_sram": "B8:833B",
"mw_init_smstringdata": "B8:8351",
"mw_load_sram": "B8:8474",
"mw_load_sram_done": "B8:8482",
"mw_load_sram_setnewgame": "B8:8485",
"mw_receive_item": "B8:84A9",
"mw_receive_item_end": "B8:84E1",
"mw_save_sram": "B8:8469",
"mw_write_message": "B8:8442",
"nonprog_item_eight_palette_indices": "84:F888",
"offworld_graphics_data_item": "89:9200",
"offworld_graphics_data_progression_item": "89:9100",
@@ -109,7 +119,7 @@
"p_visible_item_end": "84:F96E",
"p_visible_item_loop": "84:F95B",
"p_visible_item_trigger": "84:F967",
"patch_load_multiworld": "B8:81DF",
"patch_load_multiworld": "B8:85D8",
"perform_item_pickup": "84:FA7E",
"plm_graphics_entry_offworld_item": "84:F886",
"plm_graphics_entry_offworld_progression_item": "84:F87C",
@@ -128,14 +138,24 @@
"start_item_data_reserve": "B8:C818",
"update_graphic": "B8:C856",
"v_item": "84:F890",
"write_repeated_memory": "B8:83EF",
"write_repeated_memory_loop": "B8:83F4",
"ITEM_RAM": "7E:09A2",
"SRAM_MW_ITEMS_RECV": "70:2000",
"SRAM_MW_ITEMS_RECV_RPTR": "70:2600",
"SRAM_MW_ITEMS_RECV_WPTR": "70:2602",
"SRAM_MW_ITEMS_RECV_SPTR": "70:2604",
"SRAM_MW_ITEMS_SENT_RPTR": "70:2680",
"SRAM_MW_ITEMS_SENT_WPTR": "70:2682",
"SRAM_MW_ITEMS_RECV_WCOUNT": "70:2602",
"ReceiveQueueCompletedCount_InRamThatGetsSavedToSaveSlot": "7e:d8ae",
"SRAM_MW_ITEMS_SENT_RCOUNT": "70:2680",
"SRAM_MW_ITEMS_SENT_WCOUNT": "70:2682",
"SRAM_MW_ITEMS_SENT": "70:2700",
"SRAM_MW_INITIALIZED": "70:26fe",
"SRAM_MW_SM": "70:3000",
"SRAM_MW_ROMTITLE": "70:3015",
"SRAM_MW_SEEDINT": "70:3060",
"SRAM_MW_INITIALIZED": "70:3064",
"SRAM_MW_CONFIG_ENABLED": "70:3070",
"SRAM_MW_CONFIG_CUSTOM_SPRITE": "70:3072",
"SRAM_MW_CONFIG_DEATHLINK": "70:3074",
"SRAM_MW_CONFIG_REMOTE_ITEMS": "70:3076",
"SRAM_MW_CONFIG_PLAYER_ID": "70:3078",
"varia_seedint_location": "df:ff00",
"CollectedItems": "7E:D86E"
}

View File

@@ -294,7 +294,18 @@ accessPoints = [
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas(),
sm.canPassRedKiHunters())),
'RidleyRoomOut': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']))
'RidleyRoomOut': Cache.ldeco(lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])),
'Wasteland': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas()))
}, internal=True),
AccessPoint('Wasteland', 'LowerNorfair', {
# no transition to firefleas to exlude pb of shame location when starting at firefleas top
'Ridley Zone': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),
sm.traverse('WastelandLeft'),
sm.canGetBackFromRidleyZone(),
sm.canPassWastelandDessgeegas(),
sm.canPassNinjaPirates()))
}, internal=True),
AccessPoint('Three Muskateers Room Left', 'LowerNorfair', {
'Firefleas': Cache.ldeco(lambda sm: sm.wand(sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main']),

View File

@@ -797,10 +797,10 @@ locationsDict["Power Bomb (lower Norfair above fire flea room)"].Available = (
lambda sm: SMBool(True)
)
locationsDict["Power Bomb (Power Bombs of shame)"].AccessFrom = {
'Ridley Zone': lambda sm: sm.canUsePowerBombs()
'Wasteland': lambda sm: sm.canUsePowerBombs()
}
locationsDict["Power Bomb (Power Bombs of shame)"].Available = (
lambda sm: sm.canHellRun(**Settings.hellRunsTable['LowerNorfair']['Main'])
lambda sm: SMBool(True)
)
locationsDict["Missile (lower Norfair near Wave Beam)"].AccessFrom = {
'Firefleas': lambda sm: SMBool(True)

View File

@@ -46,6 +46,9 @@ locCCM_table = {
"CCM: Snowman's Lost His Head": 3626025,
"CCM: Wall Kicks Will Work": 3626026,
"CCM: Bob-omb Buddy": 3626203,
"CCM: 1Up Block Near Snowman": 3626215,
"CCM: 1Up Block Ice Pillar": 3626216,
"CCM: 1Up Block Secret Slide": 3626217
}
#Big Boo's Haunt
@@ -55,7 +58,8 @@ locBBH_table = {
"BBH: Secret of the Haunted Books": 3626030,
"BBH: Seek the 8 Red Coins": 3626031,
"BBH: Big Boo's Balcony": 3626032,
"BBH: Eye to Eye in the Secret Room": 3626033
"BBH: Eye to Eye in the Secret Room": 3626033,
"BBH: 1Up Block Top of Mansion": 3626218
}
#Hazy Maze Cave
@@ -65,7 +69,9 @@ locHMC_table = {
"HMC: Metal-Head Mario Can Move!": 3626037,
"HMC: Navigating the Toxic Maze": 3626038,
"HMC: A-Maze-Ing Emergency Exit": 3626039,
"HMC: Watch for Rolling Rocks": 3626040
"HMC: Watch for Rolling Rocks": 3626040,
"HMC: 1Up Block above Pit": 3626219,
"HMC: 1Up Block Past Rolling Rocks": 3626220,
}
#Lethal Lava Land
@@ -87,6 +93,9 @@ locSSL_table = {
"SSL: Free Flying for 8 Red Coins": 3626053,
"SSL: Pyramid Puzzle": 3626054,
"SSL: Bob-omb Buddy": 3626207,
"SSL: 1Up Block Outside Pyramid": 3626221,
"SSL: 1Up Block Pyramid Left Path": 3626222,
"SSL: 1Up Block Pyramid Back": 3626223
}
#Dire, Dire Docks
@@ -108,6 +117,8 @@ locSL_table = {
"SL: Shell Shreddin' for Red Coins": 3626067,
"SL: Into the Igloo": 3626068,
"SL: Bob-omb Buddy": 3626209,
"SL: 1Up Block Near Moneybags": 3626224,
"SL: 1Up Block inside Igloo": 3626225
}
#Wet-Dry World
@@ -119,6 +130,7 @@ locWDW_table = {
"WDW: Go to Town for Red Coins": 3626074,
"WDW: Quick Race Through Downtown!": 3626075,
"WDW: Bob-omb Buddy": 3626210,
"WDW: 1Up Block in Downtown": 3626226
}
#Tall, Tall Mountain
@@ -130,6 +142,7 @@ locTTM_table = {
"TTM: Breathtaking View from Bridge": 3626081,
"TTM: Blast to the Lonely Mushroom": 3626082,
"TTM: Bob-omb Buddy": 3626211,
"TTM: 1Up Block on Red Mushroom": 3626227
}
#Tiny-Huge Island
@@ -141,6 +154,9 @@ locTHI_table = {
"THI: Wiggler's Red Coins": 3626088,
"THI: Make Wiggler Squirm": 3626089,
"THI: Bob-omb Buddy": 3626212,
"THI: 1Up Block THI Small near Start": 3626228,
"THI: 1Up Block THI Large near Start": 3626229,
"THI: 1Up Block Windy Area": 3626230
}
#Tick Tock Clock
@@ -150,7 +166,9 @@ locTTC_table = {
"TTC: Get a Hand": 3626093,
"TTC: Stomp on the Thwomp": 3626094,
"TTC: Timed Jumps on Moving Bars": 3626095,
"TTC: Stop Time for Red Coins": 3626096
"TTC: Stop Time for Red Coins": 3626096,
"TTC: 1Up Block Midway Up": 3626231,
"TTC: 1Up Block at the Top": 3626232
}
#Rainbow Ride
@@ -162,6 +180,9 @@ locRR_table = {
"RR: Tricky Triangles!": 3626102,
"RR: Somewhere Over the Rainbow": 3626103,
"RR: Bob-omb Buddy": 3626214,
"RR: 1Up Block Top of Red Coin Maze": 3626233,
"RR: 1Up Block Under Fly Guy": 3626234,
"RR: 1Up Block On House in the Sky": 3626235
}
loc100Coin_table = {
@@ -193,7 +214,9 @@ locSA_table = {
locBitDW_table = {
"Bowser in the Dark World Red Coins": 3626105,
"Bowser in the Dark World Key": 3626178
"Bowser in the Dark World Key": 3626178,
"Bowser in the Dark World 1Up Block on Tower": 3626236,
"Bowser in the Dark World 1Up Block near Goombas": 3626237
}
locTotWC_table = {
@@ -203,25 +226,31 @@ locTotWC_table = {
locCotMC_table = {
"Cavern of the Metal Cap Switch": 3626182,
"Cavern of the Metal Cap Red Coins": 3626133
"Cavern of the Metal Cap Red Coins": 3626133,
"Cavern of the Metal Cap 1Up Block": 3626241
}
locVCutM_table = {
"Vanish Cap Under the Moat Switch": 3626183,
"Vanish Cap Under the Moat Red Coins": 3626147
"Vanish Cap Under the Moat Red Coins": 3626147,
"Vanish Cap Under the Moat 1Up Block": 3626242
}
locBitFS_table = {
"Bowser in the Fire Sea Red Coins": 3626112,
"Bowser in the Fire Sea Key": 3626179
"Bowser in the Fire Sea Key": 3626179,
"Bowser in the Fire Sea 1Up Block Swaying Stairs": 3626238,
"Bowser in the Fire Sea 1Up Block Near Poles": 3626239
}
locWMotR_table = {
"Wing Mario Over the Rainbow": 3626154
"Wing Mario Over the Rainbow Red Coins": 3626154,
"Wing Mario Over the Rainbow 1Up Block": 3626243
}
locBitS_table = {
"Bowser in the Sky Red Coins": 3626119
"Bowser in the Sky Red Coins": 3626119,
"Bowser in the Sky 1Up Block": 3626240
}
#Secret Stars found inside the Castle
@@ -239,4 +268,4 @@ location_table = {**locBoB_table,**locWhomp_table,**locJRB_table,**locCCM_table,
**locWDW_table,**locTTM_table,**locTHI_table,**locTTC_table,**locRR_table, \
**loc100Coin_table,**locPSS_table,**locSA_table,**locBitDW_table,**locTotWC_table, \
**locCotMC_table, **locVCutM_table, **locBitFS_table, **locWMotR_table, **locBitS_table, \
**locSS_table}
**locSS_table}

View File

@@ -68,6 +68,12 @@ class BuddyChecks(Toggle):
"""Bob-omb Buddies are checks, Cannon Unlocks are items"""
display_name = "Bob-omb Buddy Checks"
class ExclamationBoxes(Choice):
"""Include 1Up Exclamation Boxes during randomization"""
display_name = "Randomize 1Up !-Blocks"
option_Off = 0
option_1Ups_Only = 1
class ProgressiveKeys(DefaultOnToggle):
"""Keys will first grant you access to the Basement, then to the Secound Floor"""
display_name = "Progressive Keys"
@@ -87,4 +93,5 @@ sm64_options: typing.Dict[str,type(Option)] = {
"StarsToFinish": StarsToFinish,
"death_link": DeathLink,
"BuddyChecks": BuddyChecks,
"ExclamationBoxes": ExclamationBoxes
}

View File

@@ -109,7 +109,8 @@ def set_rules(world, player: int, area_connections):
add_rule(world.get_location("BoB: 100 Coins", player), lambda state: state.has("Cannon Unlock BoB", player) or state.has("Wing Cap", player))
#Rules for Secret Stars
add_rule(world.get_location("Wing Mario Over the Rainbow", player), lambda state: state.has("Wing Cap", player))
add_rule(world.get_location("Wing Mario Over the Rainbow Red Coins", player), lambda state: state.has("Wing Cap", player))
add_rule(world.get_location("Wing Mario Over the Rainbow 1Up Block", player), lambda state: state.has("Wing Cap", player))
add_rule(world.get_location("Toad (Basement)", player), lambda state: state.can_reach("Basement", 'Region', player) and state.has("Power Star", player, 12))
add_rule(world.get_location("Toad (Second Floor)", player), lambda state: state.can_reach("Second Floor", 'Region', player) and state.has("Power Star", player, 25))
add_rule(world.get_location("Toad (Third Floor)", player), lambda state: state.can_reach("Third Floor", 'Region', player) and state.has("Power Star", player, 35))

View File

@@ -34,7 +34,7 @@ class SM64World(World):
item_name_to_id = item_table
location_name_to_id = location_table
data_version = 6
data_version = 8
required_client_version = (0, 3, 0)
area_connections: typing.Dict[int, int]
@@ -71,7 +71,6 @@ class SM64World(World):
return item
def generate_basic(self):
staritem = self.create_item("Power Star")
starcount = self.world.AmountOfStars[self.player].value
if (not self.world.EnableCoinStars[self.player].value):
starcount = max(35,self.world.AmountOfStars[self.player].value-15)
@@ -79,17 +78,15 @@ class SM64World(World):
self.world.BasementStarDoorCost[self.player].value, self.world.SecondFloorStarDoorCost[self.player].value,
self.world.MIPS1Cost[self.player].value, self.world.MIPS2Cost[self.player].value,
self.world.StarsToFinish[self.player].value)
self.world.itempool += [staritem for i in range(0,starcount)]
mushroomitem = self.create_item("1Up Mushroom")
self.world.itempool += [mushroomitem for i in range(starcount,120 - (15 if not self.world.EnableCoinStars[self.player].value else 0))]
self.world.itempool += [self.create_item("Power Star") for i in range(0,starcount)]
self.world.itempool += [self.create_item("1Up Mushroom") for i in range(starcount,120 - (15 if not self.world.EnableCoinStars[self.player].value else 0))]
if (not self.world.ProgressiveKeys[self.player].value):
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.world.itempool += [key1,key2]
else:
key = self.create_item("Progressive Key")
self.world.itempool += [key,key]
self.world.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
wingcap = self.create_item("Wing Cap")
metalcap = self.create_item("Metal Cap")
@@ -110,6 +107,39 @@ class SM64World(World):
self.world.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.world.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
if (self.world.ExclamationBoxes[self.player].value > 0):
self.world.itempool += [self.create_item("1Up Mushroom") for i in range(0,29)]
else:
self.world.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
def get_filler_item_name(self) -> str:
return "1Up Mushroom"

View File

@@ -25,6 +25,10 @@ from Options import Accessibility
world_folder = os.path.dirname(__file__)
logger = logging.getLogger("SMZ3")
# Location IDs in the range 256+196 to 256+202 shifted +34 between 11.2 and 11.3
# this is required to keep backward compatibility
def convertLocSMZ3IDToAPID(value):
return (value - 34) if value >= 256+230 and value <= 256+236 else value
class SMZ3CollectionState(metaclass=AutoLogicRegister):
def init_mixin(self, parent: MultiWorld):
@@ -61,12 +65,13 @@ class SMZ3World(World):
"""
game: str = "SMZ3"
topology_present = False
data_version = 2
data_version = 3
option_definitions = smz3_options
item_names: Set[str] = frozenset(TotalSMZ3Item.lookup_name_to_id)
location_names: Set[str]
item_name_to_id = TotalSMZ3Item.lookup_name_to_id
location_name_to_id: Dict[str, int] = {key : locations_start_id + value.Id for key, value in TotalSMZ3World(Config(), "", 0, "").locationLookup.items()}
location_name_to_id: Dict[str, int] = {key : locations_start_id + convertLocSMZ3IDToAPID(value.Id)
for key, value in TotalSMZ3World(Config(), "", 0, "").locationLookup.items()}
web = SMZ3Web()
remote_items: bool = False
@@ -526,9 +531,11 @@ class SMZ3World(World):
def JunkFillGT(self, factor):
poolLength = len(self.world.itempool)
playerGroups = self.world.get_player_groups(self.player)
playerGroups.add(self.player)
junkPoolIdx = [i for i in range(0, poolLength)
if self.world.itempool[i].classification in (ItemClassification.filler, ItemClassification.trap) and
self.world.itempool[i].player == self.player]
self.world.itempool[i].player in playerGroups]
toRemove = []
for loc in self.locations.values():
# commenting this for now since doing a partial GT pre fill would allow for non SMZ3 progression in GT

View File

@@ -1,3 +1,4 @@
import functools
from typing import Dict, Set, List
# EN Locale Creature Name to rough depth in meters found at
@@ -50,33 +51,75 @@ all_creatures: Dict[str, int] = {
"Lava Larva": 1300,
"Lava Lizard": 1300,
"Sea Dragon Leviathan": 1300,
"Sea Emperor Leviathan": 1700,
"Cuddlefish": 300,
"Sea Emperor Juvenile": 1700,
# "Cuddlefish": 300, # maybe at some point, needs hatching in containment chamber (20 real-life minutes)
}
# be nice and make these require Stasis Rifle
aggressive: Set[str] = {
"Cave Crawler", # is very easy without Stasis Rifle, but included for consistency
"Crashfish",
"Biter",
"Bleeder",
"Blighter",
"Blood Crawler",
"Mesmer",
"Reaper Leviathan",
"Crabsquid",
"Warper",
"Crabsnake",
"Ampeel",
"Stalker",
"Sand Shark",
"Boneshark",
"Lava Lizard",
"Sea Dragon Leviathan",
"River Prowler",
"Ghost Leviathan Juvenile",
"Ghost Leviathan"
}
containment: Set[str] = { # creatures that have to be raised from eggs
"Cuddlefish",
}
hatchable: Set[str] = { # aggressive creatures that can be grown from eggs as alternative to stasis
"Ampeel", # warning: electric shocks
"Crabsquid", # warning: electric shocks
"Crabsnake",
"Boneshark",
"Crashfish",
"Gasopod",
"Lava Lizard",
"Mesmer",
"Sand Shark",
"Stalker",
}
suffix: str = " Scan"
creature_locations: Dict[str, int] = {
creature+suffix: creature_id for creature_id, creature in enumerate(all_creatures, start=34000)
creature + suffix: creature_id for creature_id, creature in enumerate(all_creatures, start=34000)
}
all_creatures_presorted: List[str] = sorted(all_creatures)
class Definitions:
"""Only compute lists if needed and then cache them."""
@functools.cached_property
def all_creatures_presorted(self) -> List[str]:
return sorted(all_creatures)
@functools.cached_property
def all_creatures_presorted_without_containment(self) -> List[str]:
return [name for name in self.all_creatures_presorted if name not in containment]
@functools.cached_property
def all_creatures_presorted_without_stasis(self) -> List[str]:
return [name for name in self.all_creatures_presorted if name not in aggressive or name in hatchable]
@functools.cached_property
def all_creatures_presorted_without_aggressive(self) -> List[str]:
return [name for name in self.all_creatures_presorted if name not in aggressive]
# only singleton needed
Definitions: Definitions = Definitions()

View File

@@ -42,7 +42,7 @@ item_table: Dict[int, ItemDict] = {
'count': 1,
'name': 'Stillsuit',
'tech_type': 'Stillsuit'},
35008: {'classification': ItemClassification.filler,
35008: {'classification': ItemClassification.progression,
'count': 2,
'name': 'Alien Containment Fragment',
'tech_type': 'BaseWaterParkFragment'},
@@ -222,7 +222,7 @@ item_table: Dict[int, ItemDict] = {
'count': 2,
'name': 'Observatory Fragment',
'tech_type': 'BaseObservatoryFragment'},
35053: {'classification': ItemClassification.useful,
35053: {'classification': ItemClassification.progression,
'count': 2,
'name': 'Multipurpose Room',
'tech_type': 'BaseRoom'},

View File

@@ -15,7 +15,12 @@ class LocationDict(TypedDict, total=False):
need_propulsion_cannon: bool
events: List[str] = ["Neptune Launch", "Disable Quarantine", "Full Infection", "Repair Aurora Drive"]
events: List[str] = [
"Neptune Launch",
"Disable Quarantine",
"Full Infection",
"Repair Aurora Drive",
]
location_table: Dict[int, LocationDict] = {
33000: {'can_slip_through': False,

View File

@@ -1,5 +1,7 @@
import typing
from Options import Choice, Range, DeathLink
from .Creatures import all_creatures
from .Creatures import all_creatures, Definitions
class ItemPool(Choice):
@@ -33,12 +35,40 @@ class Goal(Choice):
class CreatureScans(Range):
"""Place items on specific creature scans.
"""Place items on specific, randomly chosen, creature scans.
Warning: Includes aggressive Leviathans."""
display_name = "Creature Scans"
range_end = len(all_creatures)
class AggressiveScanLogic(Choice):
"""By default (Stasis), aggressive Creature Scans are logically expected only with a Stasis Rifle.
Containment: Removes Stasis Rifle as expected solution and expects Alien Containment instead.
Either: Creatures may be expected to be scanned via Stasis Rifle or Containment, whichever is found first.
None: Aggressive Creatures are assumed to not need any tools to scan.
Removed: No Creatures needing Stasis or Containment will be in the pool at all.
Note: Containment, Either and None adds Cuddlefish as an option for scans.
Note: Stasis, Either and None adds unhatchable aggressive species, such as Warper.
Note: This is purely a logic expectation, and does not affect gameplay, only placement."""
display_name = "Aggressive Creature Scan Logic"
option_stasis = 0
option_containment = 1
option_either = 2
option_none = 3
option_removed = 4
def get_pool(self) -> typing.List[str]:
if self == self.option_removed:
return Definitions.all_creatures_presorted_without_aggressive
elif self == self.option_stasis:
return Definitions.all_creatures_presorted_without_containment
elif self == self.option_containment:
return Definitions.all_creatures_presorted_without_stasis
else:
return Definitions.all_creatures_presorted
class SubnauticaDeathLink(DeathLink):
"""When you die, everyone dies. Of course the reverse is true too.
Note: can be toggled via in-game console command "deathlink"."""
@@ -48,5 +78,6 @@ options = {
"item_pool": ItemPool,
"goal": Goal,
"creature_scans": CreatureScans,
"creature_scan_logic": AggressiveScanLogic,
"death_link": SubnauticaDeathLink,
}

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