mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 14:23:23 -07:00
Rearranged and clarified some instructions, ADDED PATH-SPACE FIX TO CLIENT.
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@@ -292,8 +292,9 @@ async def run_game(ctx: JakAndDaxterContext):
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return
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if gk_path:
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# Prefixing ampersand and wrapping gk_path in quotes is necessary for paths with spaces in them.
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gk_process = subprocess.Popen(
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["powershell.exe", gk_path, "--game jak1", "--", "-v", "-boot", "-fakeiso", "-debug"],
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["powershell.exe", f"& \"{gk_path}\"", "--game jak1", "--", "-v", "-boot", "-fakeiso", "-debug"],
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creationflags=subprocess.CREATE_NEW_CONSOLE) # These need to be new consoles for stability.
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if not goalc_running:
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@@ -306,8 +307,9 @@ async def run_game(ctx: JakAndDaxterContext):
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return
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if goalc_path:
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# Prefixing ampersand and wrapping goalc_path in quotes is necessary for paths with spaces in them.
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goalc_process = subprocess.Popen(
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["powershell.exe", goalc_path, "--game jak1"],
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["powershell.exe", f"& \"{goalc_path}\"", "--game jak1"],
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creationflags=subprocess.CREATE_NEW_CONSOLE) # These need to be new consoles for stability.
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# Auto connect the repl and memr agents. Sleep 5 because goalc takes just a little bit of time to load,
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@@ -10,29 +10,6 @@ At this time, this method of setup works on Windows only, but Linux support is a
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## Installation
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### OpenGOAL Launcher
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- Follow the installation process for the official OpenGOAL Launcher. See [here](https://opengoal.dev/docs/usage/installation).
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- You must set up a vanilla installation of Jak and Daxter before you can install mods for it.
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- Follow the setup process for adding mods to the OpenGOAL Launcher. See [here](https://jakmods.dev/).
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- Install the `ArchipelaGOAL` mod from the `Available Mods` list, then click on `ArchipelaGOAL` from the `Installed Mods` list.
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- **If you installed the OpenGOAL Launcher to a non-default directory, you must follow the steps below.**
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- In the bottom right corner of `ArchipelaGOAL`, click `Advanced`, then click `Open Game Data Folder`. You should see a new File Explorer open to that directory.
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- In the File Explorer, go to the parent directory for `archipelagoal`, and you should see the `gk.exe` and `goalc.exe` executables. Take note of this directory.
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- Run the Archipelago Launcher, then click on `Open host.yaml`. You should see a new text editor open that file.
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- Search for `jakanddaxter_options`, then find the `root_directory` entry underneath it. Paste the directory you noted earlier (the one containing gk.exe and goalc.exe) inside the double quotes.
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**MAKE SURE YOU CHANGE ALL BACKSLASHES `\ ` TO FORWARD SLASHES `/`.**
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```
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jakanddaxter_options:
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# Path to folder containing the ArchipelaGOAL mod executables (gk.exe and goalc.exe).
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# Ensure this path contains forward slashes (/) only.
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root_directory: "%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal"
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```
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- Save the file and close it.
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- **DO NOT PLAY AN ARCHIPELAGO GAME THROUGH THE OPENGOAL LAUNCHER.** The Jak and Daxter Client should handle everything for you (see below).
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### Archipelago Launcher
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- Copy the `jakanddaxter.apworld` file into your `Archipelago/custom_worlds` directory.
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@@ -47,7 +24,37 @@ jakanddaxter_options:
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- When asked to select your multiworld seed, navigate to `Archipelago/output` and select the zip file containing the seed you just generated.
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- You can sort by Date Modified to make it easy to find.
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### OpenGOAL Launcher
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- Follow the installation process for the official OpenGOAL Launcher. See [here](https://opengoal.dev/docs/usage/installation).
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- You must set up a vanilla installation of Jak and Daxter before you can install mods for it.
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- Follow the setup process for adding mods to the OpenGOAL Launcher. See [here](https://jakmods.dev/).
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- Install the `ArchipelaGOAL` mod from the `Available Mods` list, then click on `ArchipelaGOAL` from the `Installed Mods` list.
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- **As a temporary measure, you may need to copy the extracted ISO data to the mod directory so the compiler will work properly.**
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- If you have the NTSC version of the game, follow the `The Game Fails To Load The Title Screen` instructions below.
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- If you have the PAL version of the game, follow the `Special PAL Instructions` instructions **instead.**
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- **If you installed the OpenGOAL Launcher to a non-default directory, you must follow these steps.**
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- While on the ArchipelaGOAL page, click `Advanced`, then click `Open Game Data Folder`. You should see a new File Explorer open to that directory.
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- In the File Explorer, go to the parent directory for `archipelagoal`, and you should see the `gk.exe` and `goalc.exe` executables. Take note of this directory.
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- Run the Archipelago Launcher, then click on `Open host.yaml`. You should see a new text editor open that file.
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- Search for `jakanddaxter_options`, then find the `root_directory` entry underneath it. Paste the directory you noted earlier (the one containing gk.exe and goalc.exe) inside the double quotes.
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**MAKE SURE YOU CHANGE ALL BACKSLASHES `\ ` TO FORWARD SLASHES `/`.**
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```
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jakanddaxter_options:
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# Path to folder containing the ArchipelaGOAL mod executables (gk.exe and goalc.exe).
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# Ensure this path contains forward slashes (/) only.
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root_directory: "%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal"
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```
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- Save the file and close it.
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- **DO NOT PLAY AN ARCHIPELAGO GAME THROUGH THE OPENGOAL LAUNCHER.** The Jak and Daxter Client should handle everything for you (see below).
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## Updates and New Releases
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### Archipelago Launcher
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- Copy the latest `jakanddaxter.apworld` file into your `Archipelago/custom_worlds` directory.
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### OpenGOAL Launcher
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@@ -56,10 +63,6 @@ If you are in the middle of an async game, and you do not want to update the mod
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- Run the OpenGOAL Launcher, then click `Features`, then click `Mods`, then click on `ArchipelaGOAL` from the `Installed Mods` list.
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- Click `Update` to download and install any new updates that have been released.
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- You can verify your version by clicking `Versions`. The version you are using will say `(Active)` next to it.
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### Archipelago Launcher
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- Copy the latest `jakanddaxter.apworld` file into your `Archipelago/custom_worlds` directory.
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## Starting a Game
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@@ -98,7 +101,7 @@ You may start the game via the Text Client, but it never loads in the title scre
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Input file iso_data/jak1/MUS/TWEAKVAL.MUS does not exist.
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```
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If this happens, run the OpenGOAL Launcher.
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If this happens, run the OpenGOAL Launcher. If you are using a PAL version of the game, you should skip these instructions and follow `Special PAL Instructions` below.
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- On the **vanilla** Jak and Daxter page, click `Advanced`, then click `Open Game Data Folder`. Copy the `iso_data` folder from this location.
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- Back in the OpenGOAL Launcher, click `Features`, then click `Mods`, then click `ArchipelaGOAL`, then click `Advanced`, then click `Open Game Data Folder` again.
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@@ -157,7 +160,7 @@ If you see `-- Compilation Error! --` after pressing `Compile` or Launching the
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- Then, open **another brand new** Powershell window and execute the game:
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- `cd <archipelagoal directory>`
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- `.\gk.exe -v --game jak1 -- -boot -fakeiso -debug`
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- Finally, **from the first Powershell still in the Goalc compiler**, connect to the game: `(lt)`.
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- Finally, **from the first Powershell still in the GOALC compiler**, connect to the game: `(lt)`.
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## Known Issues
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