mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-24 14:13:20 -07:00
Merge branch 'ArchipelagoMW:main' into main
This commit is contained in:
1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
@@ -36,6 +36,7 @@ jobs:
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
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Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
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||||
choco install innosetup --version=6.2.2 --allow-downgrade
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- name: Build
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run: |
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python -m pip install --upgrade pip
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||||
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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@@ -23,7 +23,7 @@ if __name__ == "__main__":
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from MultiServer import CommandProcessor
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from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
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RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
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RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
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from Utils import Version, stream_input, async_start
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from worlds import network_data_package, AutoWorldRegister
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import os
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@@ -225,6 +225,9 @@ class CommonContext:
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def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
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"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
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omitted.
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Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
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`ctx.game` and use `lookup_in_game` method instead.
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"""
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if slot is None:
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slot = self.ctx.slot
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@@ -859,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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ctx.team = args["team"]
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ctx.slot = args["slot"]
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# int keys get lost in JSON transfer
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ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
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ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
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ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
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ctx.hint_points = args.get("hint_points", 0)
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ctx.consume_players_package(args["players"])
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ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
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@@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str:
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return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
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def main(args=None):
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def main(args=None) -> Tuple[argparse.Namespace, int]:
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# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
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if __name__ == "__main__" and "worlds" in sys.modules:
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raise Exception("Worlds system should not be loaded before logging init.")
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@@ -237,8 +237,7 @@ def main(args=None):
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with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
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yaml.dump(important, f)
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from Main import main as ERmain
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return ERmain(erargs, seed)
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return erargs, seed
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def read_weights_yamls(path) -> Tuple[Any, ...]:
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@@ -547,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
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if __name__ == '__main__':
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import atexit
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confirmation = atexit.register(input, "Press enter to close.")
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multiworld = main()
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erargs, seed = main()
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from Main import main as ERmain
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multiworld = ERmain(erargs, seed)
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if __debug__:
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import gc
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import sys
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@@ -1352,7 +1352,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.remaining_mode == "enabled":
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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@@ -1365,7 +1365,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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||||
if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
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self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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75
Options.py
75
Options.py
@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
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attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
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options.update(new_options)
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# apply aliases, without name_lookup
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||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
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||||
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
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||||
name.startswith("alias_")}
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||||
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||||
assert (
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name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
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@@ -126,10 +126,28 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
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# can be weighted between selections
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supports_weighting = True
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||||
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||||
rich_text_doc: typing.Optional[bool] = None
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"""Whether the WebHost should render the Option's docstring as rich text.
|
||||
|
||||
If this is True, the Option's docstring is interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, it's rendered to HTML so
|
||||
that lists, emphasis, and other rich text features are displayed properly.
|
||||
|
||||
If this is False, the docstring is instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved.
|
||||
|
||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
||||
set it to True and use reStructuredText for their Option documentation.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||
options: typing.ClassVar[typing.Dict[str, int]]
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||||
aliases: typing.ClassVar[typing.Dict[str, int]]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
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||||
@@ -735,6 +753,12 @@ class NamedRange(Range):
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
|
||||
# See docstring
|
||||
for key in self.special_range_names:
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||||
if key != key.lower():
|
||||
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
|
||||
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
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||||
self.value = value
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||||
|
||||
@classmethod
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||||
@@ -1121,10 +1145,13 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
Locations: ensure everything can be reached and acquired.
|
||||
Items: ensure all logically relevant items can be acquired.
|
||||
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||
|
||||
- **Locations:** ensure everything can be reached and acquired.
|
||||
- **Items:** ensure all logically relevant items can be acquired.
|
||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
"""
|
||||
display_name = "Accessibility"
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||||
rich_text_doc = True
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_minimal = 2
|
||||
@@ -1133,14 +1160,15 @@ class Accessibility(Choice):
|
||||
|
||||
|
||||
class ProgressionBalancing(NamedRange):
|
||||
"""
|
||||
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck.
|
||||
"""
|
||||
default = 50
|
||||
range_start = 0
|
||||
range_end = 99
|
||||
display_name = "Progression Balancing"
|
||||
rich_text_doc = True
|
||||
special_range_names = {
|
||||
"disabled": 0,
|
||||
"normal": 50,
|
||||
@@ -1205,29 +1233,36 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class NonLocalItems(ItemSet):
|
||||
"""Forces these items to be outside their native world."""
|
||||
display_name = "Non-local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
|
||||
The game decides what the replacement items will be.
|
||||
"""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
"""Start with these item's locations prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class LocationSet(OptionSet):
|
||||
@@ -1236,28 +1271,33 @@ class LocationSet(OptionSet):
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
"""Start with these locations and their item prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Location Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
"""Prevent these locations from having an important item."""
|
||||
display_name = "Excluded Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
"""Prevent these locations from having an unimportant item."""
|
||||
display_name = "Priority Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
"""When you die, everyone dies. Of course the reverse is true too."""
|
||||
display_name = "Death Link"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
rich_text_doc = True
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
@@ -1324,6 +1364,7 @@ class ItemLinks(OptionList):
|
||||
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
default = ""
|
||||
visibility = Visibility.none
|
||||
|
||||
@@ -1426,14 +1467,18 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
return data, notes
|
||||
|
||||
def yaml_dump_scalar(scalar) -> str:
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
grouped_options = get_option_groups(world)
|
||||
option_groups = get_option_groups(world)
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
option_groups=grouped_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
|
||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
|
||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
|
||||
@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names.lookup_in_slot(network_item.item)
|
||||
item_name = self.item_names.lookup_in_game(network_item.item)
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names.lookup_in_slot(network_item.item) +
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
|
||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -97,25 +97,37 @@ def new_room(seed: UUID):
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
|
||||
marker = log.read(3) # skip optional BOM
|
||||
if marker != b'\xEF\xBB\xBF':
|
||||
log.seek(0, os.SEEK_SET)
|
||||
log.seek(offset, os.SEEK_CUR)
|
||||
yield from log
|
||||
log.close() # free file handle as soon as possible
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
try:
|
||||
log = open(file_path, "rb")
|
||||
range_header = request.headers.get("Range")
|
||||
if range_header:
|
||||
range_type, range_values = range_header.split('=')
|
||||
start, end = map(str.strip, range_values.split('-', 1))
|
||||
if range_type != "bytes" or end != "":
|
||||
return "Unsupported range", 500
|
||||
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
|
||||
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
|
||||
return Response(_read_log(log), mimetype="text/plain")
|
||||
except FileNotFoundError:
|
||||
return Response(f"Logfile {file_path} does not exist. "
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
|
||||
mimetype="text/plain")
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
@@ -139,7 +151,22 @@ def host_room(room: UUID):
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
def get_log(max_size: int = 1024000) -> str:
|
||||
try:
|
||||
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
|
||||
raw_size = 0
|
||||
fragments: List[str] = []
|
||||
for block in _read_log(log):
|
||||
if raw_size + len(block) > max_size:
|
||||
fragments.append("…")
|
||||
break
|
||||
raw_size += len(block)
|
||||
fragments.append(block.decode("utf-8"))
|
||||
return "".join(fragments)
|
||||
except FileNotFoundError:
|
||||
return ""
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
|
||||
@@ -3,6 +3,7 @@ import json
|
||||
import os
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
@@ -66,6 +67,22 @@ def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
|
||||
@app.template_filter("rst_to_html")
|
||||
def filter_rst_to_html(text: str) -> str:
|
||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
||||
if text.startswith(" ") or text.startswith("\t"):
|
||||
text = dedent(text)
|
||||
elif "\n" in text:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
})['body']
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
@@ -8,7 +8,8 @@ from . import cache
|
||||
def robots():
|
||||
# If this host is not official, do not allow search engine crawling
|
||||
if not app.config["ASSET_RIGHTS"]:
|
||||
return app.send_static_file('robots.txt')
|
||||
# filename changed in case the path is intercepted and served by an outside service
|
||||
return app.send_static_file('robots_file.txt')
|
||||
|
||||
# Send 404 if the host has affirmed this to be the official WebHost
|
||||
abort(404)
|
||||
|
||||
@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
*/
|
||||
|
||||
/* Base styles for the element that has a tooltip */
|
||||
[data-tooltip], .tooltip {
|
||||
[data-tooltip], .tooltip-container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Base styles for the entire tooltip */
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
position: absolute;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
@@ -39,14 +39,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/** Directional arrow styles */
|
||||
.tooltip:before, [data-tooltip]:before {
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
z-index: 10000;
|
||||
border: 6px solid transparent;
|
||||
background: transparent;
|
||||
@@ -54,7 +55,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Content styles */
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
[data-tooltip]:after, .tooltip {
|
||||
width: 260px;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
@@ -63,24 +64,26 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
background-color: hsla(0, 0%, 20%, 0.9);
|
||||
color: #fff;
|
||||
content: attr(data-tooltip);
|
||||
white-space: pre-wrap;
|
||||
font-size: 14px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after{
|
||||
[data-tooltip]:after {
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
|
||||
.tooltip-top:before, .tooltip-top:after {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
bottom: 100%;
|
||||
left: 50%;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, .tooltip:before, .tooltip-top:before {
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
margin-left: -6px;
|
||||
margin-bottom: -12px;
|
||||
border-top-color: #000;
|
||||
@@ -88,19 +91,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Horizontally align tooltips on the top and bottom */
|
||||
[data-tooltip]:after, .tooltip:after, .tooltip-top:after {
|
||||
[data-tooltip]:after, .tooltip {
|
||||
margin-left: -80px;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
|
||||
.tooltip-top:hover:before, .tooltip-top:hover:after {
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
-webkit-transform: translateY(-12px);
|
||||
-moz-transform: translateY(-12px);
|
||||
transform: translateY(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the left */
|
||||
.tooltip-left:before, .tooltip-left:after {
|
||||
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip {
|
||||
right: 100%;
|
||||
bottom: 50%;
|
||||
left: auto;
|
||||
@@ -115,14 +118,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-left-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-left:hover:before, .tooltip-left:hover:after {
|
||||
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip {
|
||||
-webkit-transform: translateX(-12px);
|
||||
-moz-transform: translateX(-12px);
|
||||
transform: translateX(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the bottom */
|
||||
.tooltip-bottom:before, .tooltip-bottom:after {
|
||||
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip {
|
||||
top: 100%;
|
||||
bottom: auto;
|
||||
left: 50%;
|
||||
@@ -136,14 +139,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-bottom-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
|
||||
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after,
|
||||
.tooltip-bottom:hover .tooltip {
|
||||
-webkit-transform: translateY(12px);
|
||||
-moz-transform: translateY(12px);
|
||||
transform: translateY(12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the right */
|
||||
.tooltip-right:before, .tooltip-right:after {
|
||||
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip {
|
||||
bottom: 50%;
|
||||
left: 100%;
|
||||
}
|
||||
@@ -156,7 +160,8 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-right-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-right:hover:before, .tooltip-right:hover:after {
|
||||
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after,
|
||||
.tooltip-right:hover .tooltip {
|
||||
-webkit-transform: translateX(12px);
|
||||
-moz-transform: translateX(12px);
|
||||
transform: translateX(12px);
|
||||
@@ -168,7 +173,16 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Center content vertically for tooltips ont he left and right */
|
||||
.tooltip-left:after, .tooltip-right:after {
|
||||
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after,
|
||||
.tooltip-left .tooltip, .tooltip-right .tooltip {
|
||||
margin-left: 0;
|
||||
margin-bottom: -16px;
|
||||
}
|
||||
|
||||
.tooltip ul, .tooltip ol {
|
||||
padding-left: 1rem;
|
||||
}
|
||||
|
||||
.tooltip :last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
<div style="display: flex; align-items: center;">
|
||||
<form method=post style="flex-grow: 1; margin-right: 1em;">
|
||||
<form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
@@ -55,24 +55,89 @@
|
||||
Open Log File...
|
||||
</a>
|
||||
</div>
|
||||
<div id="logger"></div>
|
||||
<script type="application/ecmascript">
|
||||
let xmlhttp = new XMLHttpRequest();
|
||||
let url = '{{ url_for('display_log', room = room.id) }}';
|
||||
{% set log = get_log() -%}
|
||||
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
|
||||
<div id="logger" style="white-space: pre">{{ log }}</div>
|
||||
<script>
|
||||
let url = '{{ url_for('display_log', room = room.id) }}';
|
||||
let bytesReceived = {{ log_len }};
|
||||
let updateLogTimeout;
|
||||
let awaitingCommandResponse = false;
|
||||
let logger = document.getElementById("logger");
|
||||
|
||||
xmlhttp.onreadystatechange = function () {
|
||||
if (this.readyState === 4 && this.status === 200) {
|
||||
document.getElementById("logger").innerText = this.responseText;
|
||||
}
|
||||
};
|
||||
|
||||
function request_new() {
|
||||
xmlhttp.open("GET", url, true);
|
||||
xmlhttp.send();
|
||||
function scrollToBottom(el) {
|
||||
let bot = el.scrollHeight - el.clientHeight;
|
||||
el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
|
||||
if (bot - el.scrollTop >= 1) {
|
||||
window.clearTimeout(el.scrollTimer);
|
||||
el.scrollTimer = window.setTimeout(() => {
|
||||
scrollToBottom(el)
|
||||
}, 16);
|
||||
}
|
||||
}
|
||||
|
||||
window.setTimeout(request_new, 1000);
|
||||
window.setInterval(request_new, 10000);
|
||||
async function updateLog() {
|
||||
try {
|
||||
let res = await fetch(url, {
|
||||
headers: {
|
||||
'Range': `bytes=${bytesReceived}-`,
|
||||
}
|
||||
});
|
||||
if (res.ok) {
|
||||
let text = await res.text();
|
||||
if (text.length > 0) {
|
||||
awaitingCommandResponse = false;
|
||||
if (bytesReceived === 0 || res.status !== 206) {
|
||||
logger.innerHTML = '';
|
||||
}
|
||||
if (res.status !== 206) {
|
||||
bytesReceived = 0;
|
||||
} else {
|
||||
bytesReceived += new Blob([text]).size;
|
||||
}
|
||||
if (logger.innerHTML.endsWith('…')) {
|
||||
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
|
||||
}
|
||||
logger.appendChild(document.createTextNode(text));
|
||||
scrollToBottom(logger);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally {
|
||||
window.clearTimeout(updateLogTimeout);
|
||||
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
|
||||
}
|
||||
}
|
||||
|
||||
async function postForm(ev) {
|
||||
/** @type {HTMLInputElement} */
|
||||
let cmd = document.getElementById("cmd");
|
||||
if (cmd.value === "") {
|
||||
ev.preventDefault();
|
||||
return;
|
||||
}
|
||||
/** @type {HTMLFormElement} */
|
||||
let form = document.getElementById("command-form");
|
||||
let req = fetch(form.action || window.location.href, {
|
||||
method: form.method,
|
||||
body: new FormData(form),
|
||||
redirect: "manual",
|
||||
});
|
||||
ev.preventDefault(); // has to happen before first await
|
||||
form.reset();
|
||||
let res = await req;
|
||||
if (res.ok || res.type === 'opaqueredirect') {
|
||||
awaitingCommandResponse = true;
|
||||
window.clearTimeout(updateLogTimeout);
|
||||
updateLogTimeout = window.setTimeout(updateLog, 100);
|
||||
} else {
|
||||
window.alert(res.statusText);
|
||||
}
|
||||
}
|
||||
|
||||
document.getElementById("command-form").addEventListener("submit", postForm);
|
||||
updateLogTimeout = window.setTimeout(updateLog, 1000);
|
||||
logger.scrollTop = logger.scrollHeight;
|
||||
</script>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
@@ -57,9 +57,9 @@
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
{% else %}
|
||||
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
@@ -111,7 +111,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
@@ -135,7 +135,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
{% macro LocationSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
@@ -158,7 +158,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
{% macro ItemSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
@@ -196,7 +196,18 @@
|
||||
{% macro OptionTitle(option_name, option) %}
|
||||
<label for="{{ option_name }}">
|
||||
{{ option.display_name|default(option_name) }}:
|
||||
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||
<span
|
||||
class="interactive tooltip-container"
|
||||
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
|
||||
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
|
||||
{% endif %}>
|
||||
(?)
|
||||
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
|
||||
<div class="tooltip">
|
||||
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
|
||||
</div>
|
||||
{% endif %}
|
||||
</span>
|
||||
</label>
|
||||
{% endmacro %}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'playerOptions/macros.html' as inputs %}
|
||||
{% import 'playerOptions/macros.html' as inputs with context %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Options</title>
|
||||
@@ -94,16 +94,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
@@ -134,16 +134,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{% if option.default != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
||||
{% else %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
@@ -41,13 +41,13 @@
|
||||
The following values have special meanings, and may fall outside the normal range.
|
||||
<ul>
|
||||
{% for name, value in option.special_range_names.items() %}
|
||||
<li>{{ value }}: {{ name }}</li>
|
||||
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endif %}
|
||||
<div class="add-option-div">
|
||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table class="range-rows" data-option="{{ option_name }}">
|
||||
@@ -72,7 +72,7 @@
|
||||
This option allows custom values only. Please enter your desired values below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
@@ -89,7 +89,7 @@
|
||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
@@ -97,7 +97,7 @@
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{% if option.default != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
||||
{% else %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
|
||||
@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
|
||||
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
|
||||
|
||||
icons = {
|
||||
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
|
||||
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
|
||||
"Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
|
||||
"Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
|
||||
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
|
||||
|
||||
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
"Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
|
||||
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
|
||||
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",
|
||||
|
||||
@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
|
||||
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = ctx.location_names.lookup_in_slot(location)
|
||||
location_name = ctx.location_names.lookup_in_game(location)
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
|
||||
@@ -68,21 +68,21 @@ requires:
|
||||
|
||||
{%- elif option.options -%}
|
||||
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
|
||||
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{%- endfor -%}
|
||||
|
||||
{%- if option.name_lookup[option.default] not in option.options %}
|
||||
{{ option.default }}: 50
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
{%- endif -%}
|
||||
|
||||
{%- elif option.default is string %}
|
||||
{{ option.default }}: 50
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
|
||||
{%- elif option.default is iterable and option.default is not mapping %}
|
||||
{{ option.default | list }}
|
||||
|
||||
{%- else %}
|
||||
{{ yaml_dump(option.default) | trim | indent(4, first=false) }}
|
||||
{{ yaml_dump(option.default) | indent(4, first=false) }}
|
||||
{%- endif -%}
|
||||
{{ "\n" }}
|
||||
{%- endfor %}
|
||||
|
||||
@@ -87,9 +87,6 @@
|
||||
# Lingo
|
||||
/worlds/lingo/ @hatkirby
|
||||
|
||||
# Links Awakening DX
|
||||
/worlds/ladx/ @zig-for
|
||||
|
||||
# Lufia II Ancient Cave
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
@@ -218,6 +215,8 @@
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Links Awakening DX
|
||||
# /worlds/ladx/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
|
||||
@@ -85,6 +85,50 @@ class ExampleWorld(World):
|
||||
options: ExampleGameOptions
|
||||
```
|
||||
|
||||
### Option Documentation
|
||||
|
||||
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
|
||||
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
|
||||
|
||||
[docstrings]: /docs/world%20api.md#docstrings
|
||||
|
||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
||||
|
||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import WebWorld
|
||||
|
||||
|
||||
class ExampleWebWorld(WebWorld):
|
||||
# Render all this world's options as rich text.
|
||||
rich_text_options_doc = True
|
||||
```
|
||||
|
||||
You can set a single option to use rich or plain text by setting
|
||||
`Option.rich_text_doc`.
|
||||
|
||||
```python
|
||||
from Options import Toggle, Range, Choice, PerGameCommonOptions
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Sets overall game difficulty.
|
||||
|
||||
- **Easy:** All enemies die in one hit.
|
||||
- **Normal:** Enemies and the player both have normal health bars.
|
||||
- **Hard:** The player dies in one hit."""
|
||||
display_name = "Difficulty"
|
||||
rich_text_doc = True
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
```
|
||||
|
||||
### Option Groups
|
||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
|
||||
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
|
||||
|
||||
@@ -56,6 +56,12 @@ webhost:
|
||||
|
||||
* `options_page` can be changed to a link instead of an AP-generated options page.
|
||||
|
||||
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
|
||||
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
|
||||
good on both the WebHost and the YAML template.
|
||||
|
||||
[Option documentation]: /docs/options%20api.md#option-documentation
|
||||
|
||||
* `theme` to be used for your game-specific AP pages. Available themes:
|
||||
|
||||
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
|
||||
@@ -450,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called to place player's regions and their locations into the MultiWorld's regions list.
|
||||
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool. After this step all regions
|
||||
and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward.
|
||||
called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `generate_basic(self)`
|
||||
|
||||
@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
|
||||
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
|
||||
|
||||
@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure all state can reach everything and complete the game with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, self.player)
|
||||
self.assertGreater(len(locations), 0,
|
||||
@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for n in range(len(locations) - 1, -1, -1):
|
||||
if locations[n].can_reach(state):
|
||||
sphere.append(locations.pop(n))
|
||||
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
|
||||
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
|
||||
f"Unreachable locations: {locations}")
|
||||
if not sphere:
|
||||
break
|
||||
|
||||
@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
with self.subTest("Region should be unreachable", region=region):
|
||||
with self.subTest("Region should be unreachable", region=region.name):
|
||||
self.assertFalse(region.can_reach(state))
|
||||
else:
|
||||
with self.subTest("Region should be reached", region=region):
|
||||
with self.subTest("Region should be reached", region=region.name):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
|
||||
@@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str],
|
||||
with TemporaryDirectory() as players_dir:
|
||||
with TemporaryDirectory() as output_dir:
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
for n, game in enumerate(games, 1):
|
||||
player_path = Path(players_dir) / f"{n}.yaml"
|
||||
@@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str],
|
||||
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
|
||||
"--player_files_path", players_dir,
|
||||
"--outputpath", output_dir]
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
output_files = list(Path(output_dir).glob('*.zip'))
|
||||
assert len(output_files) == 1
|
||||
final_file = dest / output_files[0].name
|
||||
|
||||
@@ -9,6 +9,7 @@ from pathlib import Path
|
||||
from tempfile import TemporaryDirectory
|
||||
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
|
||||
class TestGenerateMain(unittest.TestCase):
|
||||
@@ -58,7 +59,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.abs_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -67,7 +68,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.rel_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -86,7 +87,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
finally:
|
||||
user_path.cached_path = user_path_backup
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import unittest
|
||||
import typing
|
||||
from uuid import uuid4
|
||||
|
||||
from flask import Flask
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
app: typing.ClassVar[Flask]
|
||||
client: FlaskClient
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
"DEBUG": True,
|
||||
})
|
||||
try:
|
||||
cls.app = get_app()
|
||||
except AssertionError as e:
|
||||
# since we only have 1 global app object, this might fail, but luckily all tests use the same config
|
||||
if "register_blueprint" not in e.args[0]:
|
||||
raise
|
||||
cls.app = raw_app
|
||||
|
||||
def setUp(self) -> None:
|
||||
self.client = self.app.test_client()
|
||||
|
||||
@@ -1,31 +1,16 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
from . import TestBase
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
})
|
||||
app = get_app()
|
||||
|
||||
cls.client = app.test_client()
|
||||
|
||||
def test_correct_error_empty_request(self):
|
||||
class TestAPIGenerate(TestBase):
|
||||
def test_correct_error_empty_request(self) -> None:
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued_weights(self):
|
||||
def test_generation_queued_weights(self) -> None:
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -43,7 +28,7 @@ class TestDocs(unittest.TestCase):
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self):
|
||||
def test_generation_queued_file(self) -> None:
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
|
||||
192
test/webhost/test_host_room.py
Normal file
192
test/webhost/test_host_room.py
Normal file
@@ -0,0 +1,192 @@
|
||||
import os
|
||||
from uuid import UUID, uuid4, uuid5
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestHostFakeRoom(TestBase):
|
||||
room_id: UUID
|
||||
log_filename: str
|
||||
|
||||
def setUp(self) -> None:
|
||||
from pony.orm import db_session
|
||||
from Utils import user_path
|
||||
from WebHostLib.models import Room, Seed
|
||||
|
||||
super().setUp()
|
||||
|
||||
with self.client.session_transaction() as session:
|
||||
session["_id"] = uuid4()
|
||||
with db_session:
|
||||
# create an empty seed and a room from it
|
||||
seed = Seed(multidata=b"", owner=session["_id"])
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
self.room_id = room.id
|
||||
self.log_filename = user_path("logs", f"{self.room_id}.txt")
|
||||
|
||||
def tearDown(self) -> None:
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command, Room
|
||||
|
||||
with db_session:
|
||||
for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore
|
||||
command.delete()
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.seed.delete()
|
||||
room.delete()
|
||||
|
||||
try:
|
||||
os.unlink(self.log_filename)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
def test_display_log_missing_full(self) -> None:
|
||||
"""
|
||||
Verify that we get a 200 response even if log is missing.
|
||||
This is required to not get an error for fetch.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_missing_range(self) -> None:
|
||||
"""
|
||||
Verify that we get a full response for missing log even if we asked for range.
|
||||
This is required for the JS logic to differentiate between log update and log error message.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_denied(self) -> None:
|
||||
"""Verify that only the owner can see the log."""
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 403)
|
||||
|
||||
def test_display_log_missing_room(self) -> None:
|
||||
"""Verify log for missing room gives an error as opposed to missing log for existing room."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_display_log_full(self) -> None:
|
||||
"""Verify full log response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
text = "x" * 200
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range(self) -> None:
|
||||
"""Verify that Range header in request gives a range in response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range_bom(self) -> None:
|
||||
"""Verify that a BOM in the log file is skipped for range."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
self.assertEqual(f.tell(), 203) # including BOM
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_host_room_missing(self) -> None:
|
||||
"""Verify that missing room gives a 404 response."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_host_room_own(self) -> None:
|
||||
"""Verify that own room gives the full output."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should be visible *"
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertIn("href=\"/seed/", response_text)
|
||||
self.assertIn(text, response_text)
|
||||
|
||||
def test_host_room_other(self) -> None:
|
||||
"""Verify that non-own room gives the reduced output."""
|
||||
from pony.orm import db_session
|
||||
from WebHostLib.models import Room
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.last_port = 12345
|
||||
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should not be visible *"
|
||||
f.write(text)
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertNotIn("href=\"/seed/", response_text)
|
||||
self.assertNotIn(text, response_text)
|
||||
self.assertIn("/connect ", response_text)
|
||||
self.assertIn(":12345", response_text)
|
||||
|
||||
def test_host_room_own_post(self) -> None:
|
||||
"""Verify command from owner gets queued for the server and response is redirect."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertEqual(response.status_code, 302, response.text)\
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertIn("/help", (command.commandtext for command in commands))
|
||||
|
||||
def test_host_room_other_post(self) -> None:
|
||||
"""Verify command from non-owner does not get queued for the server."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertLess(response.status_code, 500)
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertNotIn("/help", (command.commandtext for command in commands))
|
||||
@@ -223,6 +223,21 @@ class WebWorld(metaclass=WebWorldRegister):
|
||||
option_groups: ClassVar[List[OptionGroup]] = []
|
||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||
|
||||
rich_text_options_doc = False
|
||||
"""Whether the WebHost should render Options' docstrings as rich text.
|
||||
|
||||
If this is True, Options' docstrings are interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, they're rendered to HTML
|
||||
so that lists, emphasis, and other rich text features are displayed
|
||||
properly.
|
||||
|
||||
If this is False, the docstrings are instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved. For backwards
|
||||
compatibility, this is the default.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
location_descriptions: Dict[str, str] = {}
|
||||
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
||||
|
||||
@@ -265,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
"""
|
||||
|
||||
required_server_version: Tuple[int, int, int] = (0, 2, 4)
|
||||
required_server_version: Tuple[int, int, int] = (0, 5, 0)
|
||||
"""update this if the resulting multidata breaks forward-compatibility of the server"""
|
||||
|
||||
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()
|
||||
|
||||
@@ -128,3 +128,4 @@ from .AutoWorld import AutoWorldRegister
|
||||
network_data_package: DataPackage = {
|
||||
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
from worlds.adventure import location_table
|
||||
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
|
||||
from .Options import BatLogic, DifficultySwitchB
|
||||
from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
from BaseClasses import LocationProgressType
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
|
||||
@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
|
||||
def new_check(location_id):
|
||||
new_locations.append(location_id)
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ' +
|
||||
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
|
||||
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
|
||||
|
||||
if 'yes' in choice:
|
||||
import LttPAdjuster
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
from .Rom import get_base_rom_path
|
||||
last_settings.rom = romfile
|
||||
last_settings.baserom = get_base_rom_path()
|
||||
last_settings.world = None
|
||||
|
||||
@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
invalid_cave_connections = defaultdict(set)
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
from worlds.alttp import OverworldGlitchRules
|
||||
from . import OverworldGlitchRules
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
||||
invalid_connections[entrance] = set()
|
||||
if entrance in must_be_exits:
|
||||
|
||||
@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
from worlds.alttp.Bosses import can_place_boss
|
||||
from .Bosses import can_place_boss
|
||||
level = ''
|
||||
words = location.split(" ")
|
||||
if words[-1] in ("top", "middle", "bottom"):
|
||||
|
||||
@@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
|
||||
yield 'Sanctuary'
|
||||
|
||||
|
||||
def no_logic_rules(world, player):
|
||||
"""
|
||||
Add OWG transitions to no logic player's world
|
||||
"""
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
# Glitched speed drops.
|
||||
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
||||
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
|
||||
else:
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
|
||||
|
||||
|
||||
def overworld_glitch_connections(world, player):
|
||||
|
||||
# Boots-accessible locations.
|
||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
|
||||
|
||||
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
|
||||
exits=None):
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
from .SubClasses import ALttPLocation
|
||||
ret = LTTPRegion(name, type, hint, player, world)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
|
||||
'Turtle Rock - Prize': (
|
||||
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
|
||||
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
|
||||
from .Shops import shop_table_by_location_id, shop_table_by_location
|
||||
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
|
||||
lookup_id_to_name.update(shop_table_by_location_id)
|
||||
|
||||
@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
|
||||
from .Bosses import GanonDefeatRule
|
||||
from .Items import item_factory, item_name_groups, item_table, progression_items
|
||||
from .Options import small_key_shuffle
|
||||
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||
from .OverworldGlitchRules import overworld_glitches_rules
|
||||
from .Regions import LTTPRegionType, location_table
|
||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
can_lift_heavy_rocks, can_lift_rocks,
|
||||
@@ -33,7 +33,6 @@ def set_rules(world):
|
||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||
|
||||
if world.players == 1:
|
||||
no_logic_rules(world, player)
|
||||
for exit in world.get_region('Menu', player).exits:
|
||||
exit.hide_path = True
|
||||
return
|
||||
@@ -406,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
|
||||
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
|
||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
|
||||
@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
|
||||
|
||||
["Thieves' Town - Blind's Cell", False, []],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Boss", False, []],
|
||||
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],
|
||||
|
||||
@@ -30,7 +30,7 @@ class AquariaLocations:
|
||||
|
||||
locations_verse_cave_r = {
|
||||
"Verse Cave, bulb in the skeleton room": 698107,
|
||||
"Verse Cave, bulb in the path left of the skeleton room": 698108,
|
||||
"Verse Cave, bulb in the path right of the skeleton room": 698108,
|
||||
"Verse Cave right area, Big Seed": 698175,
|
||||
}
|
||||
|
||||
@@ -122,6 +122,7 @@ class AquariaLocations:
|
||||
"Open Water top right area, second urn in the Mithalas exit": 698149,
|
||||
"Open Water top right area, third urn in the Mithalas exit": 698150,
|
||||
}
|
||||
|
||||
locations_openwater_tr_turtle = {
|
||||
"Open Water top right area, bulb in the turtle room": 698009,
|
||||
"Open Water top right area, Transturtle": 698211,
|
||||
@@ -195,7 +196,7 @@ class AquariaLocations:
|
||||
|
||||
locations_cathedral_l = {
|
||||
"Mithalas City Castle, bulb in the flesh hole": 698042,
|
||||
"Mithalas City Castle, Blue banner": 698165,
|
||||
"Mithalas City Castle, Blue Banner": 698165,
|
||||
"Mithalas City Castle, urn in the bedroom": 698130,
|
||||
"Mithalas City Castle, first urn of the single lamp path": 698131,
|
||||
"Mithalas City Castle, second urn of the single lamp path": 698132,
|
||||
@@ -226,7 +227,7 @@ class AquariaLocations:
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein": 698146,
|
||||
"Mithalas Cathedral, fourth urn in the top right room": 698147,
|
||||
"Mithalas Cathedral, Mithalan Dress": 698189,
|
||||
"Mithalas Cathedral right area, urn below the left entrance": 698198,
|
||||
"Mithalas Cathedral, urn below the left entrance": 698198,
|
||||
}
|
||||
|
||||
locations_cathedral_underground = {
|
||||
@@ -239,7 +240,7 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_cathedral_boss = {
|
||||
"Cathedral boss area, beating Mithalan God": 698202,
|
||||
"Mithalas boss area, beating Mithalan God": 698202,
|
||||
}
|
||||
|
||||
locations_forest_tl = {
|
||||
@@ -269,7 +270,7 @@ class AquariaLocations:
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp Forest bottom left area, Walker baby": 698186,
|
||||
"Kelp Forest bottom left area, Walker Baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
@@ -451,7 +452,7 @@ class AquariaLocations:
|
||||
|
||||
locations_body_c = {
|
||||
"The Body center area, breaking Li's cage": 698201,
|
||||
"The Body main area, bulb on the main path blocking tube": 698097,
|
||||
"The Body center area, bulb on the main path blocking tube": 698097,
|
||||
}
|
||||
|
||||
locations_body_l = {
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Manage options in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
from Options import Toggle, Choice, Range, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
|
||||
|
||||
class IngredientRandomizer(Choice):
|
||||
@@ -111,6 +111,14 @@ class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
display_name = "Bind song needed to get sing bulbs under rocks"
|
||||
|
||||
|
||||
class BlindGoal(Toggle):
|
||||
"""
|
||||
Hide the goal's requirements from the help page so that you have to go to the last boss door to know
|
||||
what is needed to access the boss.
|
||||
"""
|
||||
display_name = "Hide the goal's requirements"
|
||||
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
|
||||
@@ -142,4 +150,4 @@ class AquariaOptions(PerGameCommonOptions):
|
||||
dish_randomizer: DishRandomizer
|
||||
aquarian_translation: AquarianTranslation
|
||||
skip_first_vision: SkipFirstVision
|
||||
death_link: DeathLink
|
||||
blind_goal: BlindGoal
|
||||
|
||||
@@ -300,7 +300,7 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_cathedral_l_sc)
|
||||
self.cathedral_r = self.__add_region("Mithalas Cathedral",
|
||||
AquariaLocations.locations_cathedral_r)
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground",
|
||||
AquariaLocations.locations_cathedral_underground)
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
|
||||
AquariaLocations.locations_cathedral_boss)
|
||||
@@ -597,22 +597,22 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral underground",
|
||||
self.cathedral_l, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral right area",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
self.__connect_regions("Cathedral right area", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area",
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss left area",
|
||||
self.cathedral_underground, self.cathedral_boss_r,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground",
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas Cathedral underground",
|
||||
self.cathedral_boss_r, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
@@ -1099,7 +1099,7 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
@@ -1134,7 +1134,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
|
||||
self.multiworld.get_location("Mithalas boss area, beating Mithalan God",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
||||
@@ -1191,7 +1191,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, Sun Key",
|
||||
|
||||
@@ -204,7 +204,8 @@ class AquariaWorld(World):
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarianTranslate": bool(self.options.aquarian_translation.value),
|
||||
"aquarian_translate": bool(self.options.aquarian_translation.value),
|
||||
"blind_goal": bool(self.options.blind_goal.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
|
||||
@@ -60,7 +60,7 @@ after_home_water_locations = [
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
"Mithalas City Castle, Blue banner",
|
||||
"Mithalas City Castle, Blue Banner",
|
||||
"Mithalas City Castle, urn in the bedroom",
|
||||
"Mithalas City Castle, first urn of the single lamp path",
|
||||
"Mithalas City Castle, second urn of the single lamp path",
|
||||
@@ -82,14 +82,14 @@ after_home_water_locations = [
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Cathedral Underground, bulb in the center part",
|
||||
"Cathedral Underground, first bulb in the top left part",
|
||||
"Cathedral Underground, second bulb in the top left part",
|
||||
"Cathedral Underground, third bulb in the top left part",
|
||||
"Cathedral Underground, bulb close to the save crystal",
|
||||
"Cathedral Underground, bulb in the bottom right path",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
@@ -104,7 +104,7 @@ after_home_water_locations = [
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
@@ -175,7 +175,7 @@ after_home_water_locations = [
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the beast form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class BeastFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
from . import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class BindSongAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
|
||||
from . import AquariaTestBase
|
||||
from .test_bind_song_access import after_home_water_locations
|
||||
|
||||
|
||||
class BindSongOptionAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the home water confine via option
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class ConfinedHomeWaterAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the dual song
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
@@ -39,8 +39,8 @@ class EnergyFormAccessTest(AquariaTestBase):
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the fish form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class FishFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without Li
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
@@ -24,7 +24,7 @@ class LiAccessTest(AquariaTestBase):
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LightAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the nature form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class NatureFormAccessTest(AquariaTestBase):
|
||||
@@ -38,7 +38,7 @@ class NatureFormAccessTest(AquariaTestBase):
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +35,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
@@ -16,7 +15,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +34,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the spirit form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SpiritFormAccessTest(AquariaTestBase):
|
||||
@@ -16,7 +16,7 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The Whale, Verse Egg",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the sun form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SunFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
turtle and energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
|
||||
text_color = bytearray([0xA2, 0x0B])
|
||||
else:
|
||||
text_color = bytearray([0xA2, 0x02])
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
|
||||
f"from {ctx.player_names[next_item.player]}", 96)
|
||||
await bizhawk.guarded_write(ctx.bizhawk_ctx,
|
||||
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
||||
|
||||
@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
|
||||
return
|
||||
|
||||
new_checks = []
|
||||
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
|
||||
for loc_id, loc_data in location_rom_data.items():
|
||||
if loc_id not in ctx.locations_checked:
|
||||
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -60,17 +60,18 @@ class DOOM2World(World):
|
||||
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
|
||||
# The ratio have been tweaked seem, and feel good.
|
||||
items_ratio: Dict[str, float] = {
|
||||
"Armor": 41,
|
||||
"Mega Armor": 25,
|
||||
"Berserk": 12,
|
||||
"Armor": 39,
|
||||
"Mega Armor": 23,
|
||||
"Berserk": 11,
|
||||
"Invulnerability": 10,
|
||||
"Partial invisibility": 18,
|
||||
"Supercharge": 28,
|
||||
"Supercharge": 26,
|
||||
"Medikit": 15,
|
||||
"Box of bullets": 13,
|
||||
"Box of rockets": 13,
|
||||
"Box of shotgun shells": 13,
|
||||
"Energy cell pack": 10
|
||||
"Energy cell pack": 10,
|
||||
"Megasphere": 7
|
||||
}
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
@@ -233,6 +234,7 @@ class DOOM2World(World):
|
||||
self.create_ratioed_items("Invulnerability", itempool)
|
||||
self.create_ratioed_items("Partial invisibility", itempool)
|
||||
self.create_ratioed_items("Supercharge", itempool)
|
||||
self.create_ratioed_items("Megasphere", itempool)
|
||||
|
||||
while len(itempool) < self.location_count:
|
||||
itempool.append(self.create_item(self.get_filler_item_name()))
|
||||
|
||||
@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
item_name = ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = ctx.item_names.lookup_in_game(item_id)
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||
ctx.send_index += 1
|
||||
|
||||
@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
|
||||
|
||||
## Installing the Archipelago software
|
||||
|
||||
The most recent public release of Archipelago can be found on the GitHub Releases page:
|
||||
[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
The most recent public release of Archipelago can be found on GitHub:
|
||||
[Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
|
||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||
install.
|
||||
|
||||
@@ -71,6 +71,7 @@ class HereticWorld(World):
|
||||
"Tome of Power": 16,
|
||||
"Silver Shield": 10,
|
||||
"Enchanted Shield": 5,
|
||||
"Torch": 5,
|
||||
"Morph Ovum": 3,
|
||||
"Mystic Urn": 2,
|
||||
"Chaos Device": 1,
|
||||
@@ -242,6 +243,7 @@ class HereticWorld(World):
|
||||
self.create_ratioed_items("Mystic Urn", itempool)
|
||||
self.create_ratioed_items("Ring of Invincibility", itempool)
|
||||
self.create_ratioed_items("Shadowsphere", itempool)
|
||||
self.create_ratioed_items("Torch", itempool)
|
||||
self.create_ratioed_items("Timebomb of the Ancients", itempool)
|
||||
self.create_ratioed_items("Tome of Power", itempool)
|
||||
self.create_ratioed_items("Silver Shield", itempool)
|
||||
|
||||
@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_amount]
|
||||
recv_amount += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
||||
|
||||
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
||||
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
@@ -4,6 +4,7 @@ import importlib.machinery
|
||||
import os
|
||||
import pkgutil
|
||||
from collections import defaultdict
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .romTables import ROMWithTables
|
||||
from . import assembler
|
||||
@@ -67,10 +68,14 @@ from BaseClasses import ItemClassification
|
||||
from ..Locations import LinksAwakeningLocation
|
||||
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .. import LinksAwakeningWorld
|
||||
|
||||
|
||||
# Function to generate a final rom, this patches the rom with all required patches
|
||||
def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
|
||||
def generateRom(args, world: "LinksAwakeningWorld"):
|
||||
rom_patches = []
|
||||
player_names = list(world.multiworld.player_name.values())
|
||||
|
||||
rom = ROMWithTables(args.input_filename, rom_patches)
|
||||
rom.player_names = player_names
|
||||
@@ -84,10 +89,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
for pymod in pymods:
|
||||
pymod.prePatch(rom)
|
||||
|
||||
if settings.gfxmod:
|
||||
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
|
||||
if world.ladxr_settings.gfxmod:
|
||||
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
|
||||
|
||||
item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
|
||||
|
||||
assembler.resetConsts()
|
||||
assembler.const("INV_SIZE", 16)
|
||||
@@ -116,7 +121,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
assembler.const("wLinkSpawnDelay", 0xDE13)
|
||||
|
||||
#assembler.const("HARDWARE_LINK", 1)
|
||||
assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
|
||||
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
|
||||
|
||||
patches.core.cleanup(rom)
|
||||
patches.save.singleSaveSlot(rom)
|
||||
@@ -130,7 +135,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
patches.core.easyColorDungeonAccess(rom)
|
||||
patches.owl.removeOwlEvents(rom)
|
||||
patches.enemies.fixArmosKnightAsMiniboss(rom)
|
||||
patches.bank3e.addBank3E(rom, auth, player_id, player_names)
|
||||
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
|
||||
patches.bank3f.addBank3F(rom)
|
||||
patches.bank34.addBank34(rom, item_list)
|
||||
patches.core.removeGhost(rom)
|
||||
@@ -141,10 +146,11 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
|
||||
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
|
||||
|
||||
if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
|
||||
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
|
||||
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
|
||||
patches.inventory.advancedInventorySubscreen(rom)
|
||||
patches.inventory.moreSlots(rom)
|
||||
if settings.witch:
|
||||
if world.ladxr_settings.witch:
|
||||
patches.witch.updateWitch(rom)
|
||||
patches.softlock.fixAll(rom)
|
||||
patches.maptweaks.tweakMap(rom)
|
||||
@@ -158,9 +164,9 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
patches.tarin.updateTarin(rom)
|
||||
patches.fishingMinigame.updateFinishingMinigame(rom)
|
||||
patches.health.upgradeHealthContainers(rom)
|
||||
if settings.owlstatues in ("dungeon", "both"):
|
||||
if world.ladxr_settings.owlstatues in ("dungeon", "both"):
|
||||
patches.owl.upgradeDungeonOwlStatues(rom)
|
||||
if settings.owlstatues in ("overworld", "both"):
|
||||
if world.ladxr_settings.owlstatues in ("overworld", "both"):
|
||||
patches.owl.upgradeOverworldOwlStatues(rom)
|
||||
patches.goldenLeaf.fixGoldenLeaf(rom)
|
||||
patches.heartPiece.fixHeartPiece(rom)
|
||||
@@ -170,106 +176,110 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
patches.songs.upgradeMarin(rom)
|
||||
patches.songs.upgradeManbo(rom)
|
||||
patches.songs.upgradeMamu(rom)
|
||||
if settings.tradequest:
|
||||
patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
|
||||
if world.ladxr_settings.tradequest:
|
||||
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
|
||||
else:
|
||||
# Monkey bridge patch, always have the bridge there.
|
||||
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
|
||||
patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
|
||||
if settings.bowwow != 'normal':
|
||||
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
|
||||
if world.ladxr_settings.bowwow != 'normal':
|
||||
patches.bowwow.bowwowMapPatches(rom)
|
||||
patches.desert.desertAccess(rom)
|
||||
if settings.overworld == 'dungeondive':
|
||||
if world.ladxr_settings.overworld == 'dungeondive':
|
||||
patches.overworld.patchOverworldTilesets(rom)
|
||||
patches.overworld.createDungeonOnlyOverworld(rom)
|
||||
elif settings.overworld == 'nodungeons':
|
||||
elif world.ladxr_settings.overworld == 'nodungeons':
|
||||
patches.dungeon.patchNoDungeons(rom)
|
||||
elif settings.overworld == 'random':
|
||||
elif world.ladxr_settings.overworld == 'random':
|
||||
patches.overworld.patchOverworldTilesets(rom)
|
||||
mapgen.store_map(rom, logic.world.map)
|
||||
mapgen.store_map(rom, world.ladxr_logic.world.map)
|
||||
#if settings.dungeon_items == 'keysy':
|
||||
# patches.dungeon.removeKeyDoors(rom)
|
||||
# patches.reduceRNG.slowdownThreeOfAKind(rom)
|
||||
patches.reduceRNG.fixHorseHeads(rom)
|
||||
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
|
||||
if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
|
||||
if world.options.music_change_condition == MusicChangeCondition.option_always:
|
||||
patches.aesthetics.noSwordMusic(rom)
|
||||
patches.aesthetics.reduceMessageLengths(rom, rnd)
|
||||
patches.aesthetics.reduceMessageLengths(rom, world.random)
|
||||
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
|
||||
if settings.music == 'random':
|
||||
patches.music.randomizeMusic(rom, rnd)
|
||||
elif settings.music == 'off':
|
||||
if world.ladxr_settings.music == 'random':
|
||||
patches.music.randomizeMusic(rom, world.random)
|
||||
elif world.ladxr_settings.music == 'off':
|
||||
patches.music.noMusic(rom)
|
||||
if settings.noflash:
|
||||
if world.ladxr_settings.noflash:
|
||||
patches.aesthetics.removeFlashingLights(rom)
|
||||
if settings.hardmode == "oracle":
|
||||
if world.ladxr_settings.hardmode == "oracle":
|
||||
patches.hardMode.oracleMode(rom)
|
||||
elif settings.hardmode == "hero":
|
||||
elif world.ladxr_settings.hardmode == "hero":
|
||||
patches.hardMode.heroMode(rom)
|
||||
elif settings.hardmode == "ohko":
|
||||
elif world.ladxr_settings.hardmode == "ohko":
|
||||
patches.hardMode.oneHitKO(rom)
|
||||
if settings.superweapons:
|
||||
if world.ladxr_settings.superweapons:
|
||||
patches.weapons.patchSuperWeapons(rom)
|
||||
if settings.textmode == 'fast':
|
||||
if world.ladxr_settings.textmode == 'fast':
|
||||
patches.aesthetics.fastText(rom)
|
||||
if settings.textmode == 'none':
|
||||
if world.ladxr_settings.textmode == 'none':
|
||||
patches.aesthetics.fastText(rom)
|
||||
patches.aesthetics.noText(rom)
|
||||
if not settings.nagmessages:
|
||||
if not world.ladxr_settings.nagmessages:
|
||||
patches.aesthetics.removeNagMessages(rom)
|
||||
if settings.lowhpbeep == 'slow':
|
||||
if world.ladxr_settings.lowhpbeep == 'slow':
|
||||
patches.aesthetics.slowLowHPBeep(rom)
|
||||
if settings.lowhpbeep == 'none':
|
||||
if world.ladxr_settings.lowhpbeep == 'none':
|
||||
patches.aesthetics.removeLowHPBeep(rom)
|
||||
if 0 <= int(settings.linkspalette):
|
||||
patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
|
||||
if 0 <= int(world.ladxr_settings.linkspalette):
|
||||
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
|
||||
if args.romdebugmode:
|
||||
# The default rom has this build in, just need to set a flag and we get this save.
|
||||
rom.patch(0, 0x0003, "00", "01")
|
||||
|
||||
# Patch the sword check on the shopkeeper turning around.
|
||||
if settings.steal == 'never':
|
||||
if world.ladxr_settings.steal == 'never':
|
||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
|
||||
elif settings.steal == 'always':
|
||||
elif world.ladxr_settings.steal == 'always':
|
||||
rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
|
||||
|
||||
if settings.hpmode == 'inverted':
|
||||
if world.ladxr_settings.hpmode == 'inverted':
|
||||
patches.health.setStartHealth(rom, 9)
|
||||
elif settings.hpmode == '1':
|
||||
elif world.ladxr_settings.hpmode == '1':
|
||||
patches.health.setStartHealth(rom, 1)
|
||||
|
||||
patches.inventory.songSelectAfterOcarinaSelect(rom)
|
||||
if settings.quickswap == 'a':
|
||||
if world.ladxr_settings.quickswap == 'a':
|
||||
patches.core.quickswap(rom, 1)
|
||||
elif settings.quickswap == 'b':
|
||||
elif world.ladxr_settings.quickswap == 'b':
|
||||
patches.core.quickswap(rom, 0)
|
||||
|
||||
patches.core.addBootsControls(rom, ap_settings['boots_controls'])
|
||||
patches.core.addBootsControls(rom, world.options.boots_controls)
|
||||
|
||||
|
||||
world_setup = logic.world_setup
|
||||
world_setup = world.ladxr_logic.world_setup
|
||||
|
||||
JUNK_HINT = 0.33
|
||||
RANDOM_HINT= 0.66
|
||||
# USEFUL_HINT = 1.0
|
||||
# TODO: filter events, filter unshuffled keys
|
||||
all_items = multiworld.get_items()
|
||||
our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
|
||||
all_items = world.multiworld.get_items()
|
||||
our_items = [item for item in all_items
|
||||
if item.player == world.player
|
||||
and item.location
|
||||
and item.code is not None
|
||||
and item.location.show_in_spoiler]
|
||||
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
|
||||
|
||||
def gen_hint():
|
||||
chance = rnd.uniform(0, 1)
|
||||
chance = world.random.uniform(0, 1)
|
||||
if chance < JUNK_HINT:
|
||||
return None
|
||||
elif chance < RANDOM_HINT:
|
||||
location = rnd.choice(our_items).location
|
||||
location = world.random.choice(our_items).location
|
||||
else: # USEFUL_HINT
|
||||
location = rnd.choice(our_useful_items).location
|
||||
location = world.random.choice(our_useful_items).location
|
||||
|
||||
if location.item.player == player_id:
|
||||
if location.item.player == world.player:
|
||||
name = "Your"
|
||||
else:
|
||||
name = f"{multiworld.player_name[location.item.player]}'s"
|
||||
name = f"{world.multiworld.player_name[location.item.player]}'s"
|
||||
|
||||
if isinstance(location, LinksAwakeningLocation):
|
||||
location_name = location.ladxr_item.metadata.name
|
||||
@@ -277,8 +287,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
location_name = location.name
|
||||
|
||||
hint = f"{name} {location.item} is at {location_name}"
|
||||
if location.player != player_id:
|
||||
hint += f" in {multiworld.player_name[location.player]}'s world"
|
||||
if location.player != world.player:
|
||||
hint += f" in {world.multiworld.player_name[location.player]}'s world"
|
||||
|
||||
# Cap hint size at 85
|
||||
# Realistically we could go bigger but let's be safe instead
|
||||
@@ -286,7 +296,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
|
||||
return hint
|
||||
|
||||
hints.addHints(rom, rnd, gen_hint)
|
||||
hints.addHints(rom, world.random, gen_hint)
|
||||
|
||||
if world_setup.goal == "raft":
|
||||
patches.goal.setRaftGoal(rom)
|
||||
@@ -299,7 +309,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
|
||||
# Patch the generated logic into the rom
|
||||
patches.chest.setMultiChest(rom, world_setup.multichest)
|
||||
if settings.overworld not in {"dungeondive", "random"}:
|
||||
if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
|
||||
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
|
||||
for spot in item_list:
|
||||
if spot.item and spot.item.startswith("*"):
|
||||
@@ -318,15 +328,16 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
patches.core.addFrameCounter(rom, len(item_list))
|
||||
|
||||
patches.core.warpHome(rom) # Needs to be done after setting the start location.
|
||||
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
|
||||
if ap_settings["ap_title_screen"]:
|
||||
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
|
||||
world.player_name, world.player)
|
||||
if world.options.ap_title_screen:
|
||||
patches.titleScreen.setTitleGraphics(rom)
|
||||
patches.endscreen.updateEndScreen(rom)
|
||||
patches.aesthetics.updateSpriteData(rom)
|
||||
if args.doubletrouble:
|
||||
patches.enemies.doubleTrouble(rom)
|
||||
|
||||
if ap_settings["text_shuffle"]:
|
||||
if world.options.text_shuffle:
|
||||
buckets = defaultdict(list)
|
||||
# For each ROM bank, shuffle text within the bank
|
||||
for n, data in enumerate(rom.texts._PointerTable__data):
|
||||
@@ -336,20 +347,20 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
for bucket in buckets.values():
|
||||
# For each bucket, make a copy and shuffle
|
||||
shuffled = bucket.copy()
|
||||
rnd.shuffle(shuffled)
|
||||
world.random.shuffle(shuffled)
|
||||
# Then put new text in
|
||||
for bucket_idx, (orig_idx, data) in enumerate(bucket):
|
||||
rom.texts[shuffled[bucket_idx][0]] = data
|
||||
|
||||
|
||||
if ap_settings["trendy_game"] != TrendyGame.option_normal:
|
||||
if world.options.trendy_game != TrendyGame.option_normal:
|
||||
|
||||
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
|
||||
|
||||
|
||||
room_editor = RoomEditor(rom, 0x2A0)
|
||||
|
||||
if ap_settings["trendy_game"] == TrendyGame.option_easy:
|
||||
if world.options.trendy_game == TrendyGame.option_easy:
|
||||
# Set physics flag on all objects
|
||||
for i in range(0, 6):
|
||||
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
|
||||
@@ -360,7 +371,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
# Add new conveyor to "push" yoshi (it's only a visual)
|
||||
room_editor.objects.append(Object(5, 3, 0xD0))
|
||||
|
||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
|
||||
if world.options.trendy_game >= TrendyGame.option_harder:
|
||||
"""
|
||||
Data_004_76A0::
|
||||
db $FC, $00, $04, $00, $00
|
||||
@@ -374,12 +385,12 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
TrendyGame.option_impossible: (3, 16),
|
||||
}
|
||||
def speed():
|
||||
return rnd.randint(*speeds[ap_settings["trendy_game"]])
|
||||
return world.random.randint(*speeds[world.options.trendy_game])
|
||||
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A2-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A6-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
|
||||
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
|
||||
if world.options.trendy_game >= TrendyGame.option_hardest:
|
||||
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
|
||||
rom.banks[0x4][0x76A3-0x4000] = speed()
|
||||
rom.banks[0x4][0x76A5-0x4000] = speed()
|
||||
@@ -403,10 +414,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
for channel in range(3):
|
||||
color[channel] = color[channel] * 31 // 0xbc
|
||||
|
||||
if ap_settings["warp_improvements"]:
|
||||
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
|
||||
if world.options.warp_improvements:
|
||||
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
|
||||
|
||||
palette = ap_settings["palette"]
|
||||
palette = world.options.palette
|
||||
if palette != Palette.option_normal:
|
||||
ranges = {
|
||||
# Object palettes
|
||||
@@ -472,8 +483,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
|
||||
|
||||
SEED_LOCATION = 0x0134
|
||||
# Patch over the title
|
||||
assert(len(auth) == 12)
|
||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
|
||||
assert(len(world.multi_key) == 12)
|
||||
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
|
||||
|
||||
for pymod in pymods:
|
||||
pymod.postPatch(rom)
|
||||
|
||||
@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
|
||||
extra = 0x01F8
|
||||
super().__init__(room, extra)
|
||||
def patch(self, rom, option, *, multiworld=None):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
|
||||
if option[-1] == 'P':
|
||||
print(option)
|
||||
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
import os.path
|
||||
import typing
|
||||
import logging
|
||||
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
|
||||
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup
|
||||
from collections import defaultdict
|
||||
import Utils
|
||||
|
||||
@@ -14,7 +16,7 @@ class LADXROption:
|
||||
def to_ladxr_option(self, all_options):
|
||||
if not self.ladxr_name:
|
||||
return None, None
|
||||
|
||||
|
||||
return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
|
||||
|
||||
|
||||
@@ -32,9 +34,10 @@ class Logic(Choice, LADXROption):
|
||||
option_hard = 2
|
||||
option_glitched = 3
|
||||
option_hell = 4
|
||||
|
||||
|
||||
default = option_normal
|
||||
|
||||
|
||||
class TradeQuest(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
[On] adds the trade items to the pool (the trade locations will always be local items)
|
||||
@@ -43,11 +46,14 @@ class TradeQuest(DefaultOffToggle, LADXROption):
|
||||
display_name = "Trade Quest"
|
||||
ladxr_name = "tradequest"
|
||||
|
||||
|
||||
class TextShuffle(DefaultOffToggle):
|
||||
"""
|
||||
[On] Shuffles all the text in the game
|
||||
[Off] (default) doesn't shuffle them.
|
||||
"""
|
||||
display_name = "Text Shuffle"
|
||||
|
||||
|
||||
class Rooster(DefaultOnToggle, LADXROption):
|
||||
"""
|
||||
@@ -57,16 +63,19 @@ class Rooster(DefaultOnToggle, LADXROption):
|
||||
display_name = "Rooster"
|
||||
ladxr_name = "rooster"
|
||||
|
||||
|
||||
class Boomerang(Choice):
|
||||
"""
|
||||
[Normal] requires Magnifying Lens to get the boomerang.
|
||||
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
|
||||
"""
|
||||
|
||||
display_name = "Boomerang"
|
||||
|
||||
normal = 0
|
||||
gift = 1
|
||||
default = gift
|
||||
|
||||
|
||||
class EntranceShuffle(Choice, LADXROption):
|
||||
"""
|
||||
[WARNING] Experimental, may fail to fill
|
||||
@@ -75,19 +84,20 @@ class EntranceShuffle(Choice, LADXROption):
|
||||
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
|
||||
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
|
||||
|
||||
#[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
||||
#[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
||||
#[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
||||
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
|
||||
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
|
||||
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
|
||||
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
#option_advanced = 2
|
||||
#option_expert = 3
|
||||
#option_insanity = 4
|
||||
# option_advanced = 2
|
||||
# option_expert = 3
|
||||
# option_insanity = 4
|
||||
default = option_none
|
||||
display_name = "Experimental Entrance Shuffle"
|
||||
ladxr_name = "entranceshuffle"
|
||||
|
||||
|
||||
class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
[WARNING] Experimental, may fail to fill
|
||||
@@ -96,13 +106,16 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
|
||||
display_name = "Experimental Dungeon Shuffle"
|
||||
ladxr_name = "dungeonshuffle"
|
||||
|
||||
|
||||
class APTitleScreen(DefaultOnToggle):
|
||||
"""
|
||||
Enables AP specific title screen and disables the intro cutscene
|
||||
"""
|
||||
display_name = "AP Title Screen"
|
||||
|
||||
|
||||
class BossShuffle(Choice):
|
||||
display_name = "Boss Shuffle"
|
||||
none = 0
|
||||
shuffle = 1
|
||||
random = 2
|
||||
@@ -110,15 +123,18 @@ class BossShuffle(Choice):
|
||||
|
||||
|
||||
class DungeonItemShuffle(Choice):
|
||||
display_name = "Dungeon Item Shuffle"
|
||||
option_original_dungeon = 0
|
||||
option_own_dungeons = 1
|
||||
option_own_world = 2
|
||||
option_any_world = 3
|
||||
option_different_world = 4
|
||||
#option_delete = 5
|
||||
#option_start_with = 6
|
||||
# option_delete = 5
|
||||
# option_start_with = 6
|
||||
alias_true = 3
|
||||
alias_false = 0
|
||||
ladxr_item: str
|
||||
|
||||
|
||||
class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||
"""
|
||||
@@ -132,6 +148,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
|
||||
display_name = "Shuffle Nightmare Keys"
|
||||
ladxr_item = "NIGHTMARE_KEY"
|
||||
|
||||
|
||||
class ShuffleSmallKeys(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Small Keys
|
||||
@@ -143,6 +160,8 @@ class ShuffleSmallKeys(DungeonItemShuffle):
|
||||
"""
|
||||
display_name = "Shuffle Small Keys"
|
||||
ladxr_item = "KEY"
|
||||
|
||||
|
||||
class ShuffleMaps(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Dungeon Maps
|
||||
@@ -155,6 +174,7 @@ class ShuffleMaps(DungeonItemShuffle):
|
||||
display_name = "Shuffle Maps"
|
||||
ladxr_item = "MAP"
|
||||
|
||||
|
||||
class ShuffleCompasses(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Dungeon Compasses
|
||||
@@ -167,6 +187,7 @@ class ShuffleCompasses(DungeonItemShuffle):
|
||||
display_name = "Shuffle Compasses"
|
||||
ladxr_item = "COMPASS"
|
||||
|
||||
|
||||
class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Owl Beaks
|
||||
@@ -179,6 +200,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
|
||||
display_name = "Shuffle Stone Beaks"
|
||||
ladxr_item = "STONE_BEAK"
|
||||
|
||||
|
||||
class ShuffleInstruments(DungeonItemShuffle):
|
||||
"""
|
||||
Shuffle Instruments
|
||||
@@ -195,6 +217,7 @@ class ShuffleInstruments(DungeonItemShuffle):
|
||||
option_vanilla = 100
|
||||
alias_false = 100
|
||||
|
||||
|
||||
class Goal(Choice, LADXROption):
|
||||
"""
|
||||
The Goal of the game
|
||||
@@ -207,7 +230,7 @@ class Goal(Choice, LADXROption):
|
||||
option_instruments = 1
|
||||
option_seashells = 2
|
||||
option_open = 3
|
||||
|
||||
|
||||
default = option_instruments
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
@@ -216,6 +239,7 @@ class Goal(Choice, LADXROption):
|
||||
else:
|
||||
return LADXROption.to_ladxr_option(self, all_options)
|
||||
|
||||
|
||||
class InstrumentCount(Range, LADXROption):
|
||||
"""
|
||||
Sets the number of instruments required to open the Egg
|
||||
@@ -226,6 +250,7 @@ class InstrumentCount(Range, LADXROption):
|
||||
range_end = 8
|
||||
default = 8
|
||||
|
||||
|
||||
class NagMessages(DefaultOffToggle, LADXROption):
|
||||
"""
|
||||
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
|
||||
@@ -233,6 +258,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
|
||||
display_name = "Nag Messages"
|
||||
ladxr_name = "nagmessages"
|
||||
|
||||
|
||||
class MusicChangeCondition(Choice):
|
||||
"""
|
||||
Controls how the music changes.
|
||||
@@ -243,6 +269,8 @@ class MusicChangeCondition(Choice):
|
||||
option_sword = 0
|
||||
option_always = 1
|
||||
default = option_always
|
||||
|
||||
|
||||
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
|
||||
# description="""
|
||||
# [Normal} health works as you would expect.
|
||||
@@ -267,10 +295,12 @@ class Bowwow(Choice):
|
||||
[Normal] BowWow is in the item pool, but can be logically expected as a damage source.
|
||||
[Swordless] The progressive swords are removed from the item pool.
|
||||
"""
|
||||
display_name = "BowWow"
|
||||
normal = 0
|
||||
swordless = 1
|
||||
default = normal
|
||||
|
||||
|
||||
class Overworld(Choice, LADXROption):
|
||||
"""
|
||||
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
|
||||
@@ -284,9 +314,10 @@ class Overworld(Choice, LADXROption):
|
||||
# option_shuffled = 3
|
||||
default = option_normal
|
||||
|
||||
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||
|
||||
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
|
||||
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
|
||||
#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
|
||||
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
|
||||
# aesthetic=True),
|
||||
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
|
||||
@@ -329,7 +360,7 @@ class BootsControls(Choice):
|
||||
option_bracelet = 1
|
||||
option_press_a = 2
|
||||
option_press_b = 3
|
||||
|
||||
|
||||
|
||||
class LinkPalette(Choice, LADXROption):
|
||||
"""
|
||||
@@ -352,6 +383,7 @@ class LinkPalette(Choice, LADXROption):
|
||||
def to_ladxr_option(self, all_options):
|
||||
return self.ladxr_name, str(self.value)
|
||||
|
||||
|
||||
class TrendyGame(Choice):
|
||||
"""
|
||||
[Easy] All of the items hold still for you
|
||||
@@ -370,6 +402,7 @@ class TrendyGame(Choice):
|
||||
option_impossible = 5
|
||||
default = option_normal
|
||||
|
||||
|
||||
class GfxMod(FreeText, LADXROption):
|
||||
"""
|
||||
Sets the sprite for link, among other things
|
||||
@@ -380,7 +413,7 @@ class GfxMod(FreeText, LADXROption):
|
||||
normal = ''
|
||||
default = 'Link'
|
||||
|
||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
|
||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx'))
|
||||
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
|
||||
|
||||
extensions = [".bin", ".bdiff", ".png", ".bmp"]
|
||||
@@ -389,16 +422,15 @@ class GfxMod(FreeText, LADXROption):
|
||||
name, extension = os.path.splitext(file)
|
||||
if extension in extensions:
|
||||
__spriteFiles[name].append(file)
|
||||
|
||||
|
||||
def __init__(self, value: str):
|
||||
super().__init__(value)
|
||||
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
||||
return
|
||||
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||
|
||||
raise Exception(
|
||||
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
if self.value == -1 or self.value == "Link":
|
||||
@@ -407,10 +439,12 @@ class GfxMod(FreeText, LADXROption):
|
||||
assert self.value in GfxMod.__spriteFiles
|
||||
|
||||
if len(GfxMod.__spriteFiles[self.value]) > 1:
|
||||
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||
logger.warning(
|
||||
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
|
||||
|
||||
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
|
||||
|
||||
|
||||
class Palette(Choice):
|
||||
"""
|
||||
Sets the palette for the game.
|
||||
@@ -430,18 +464,19 @@ class Palette(Choice):
|
||||
option_pink = 4
|
||||
option_inverted = 5
|
||||
|
||||
|
||||
class Music(Choice, LADXROption):
|
||||
"""
|
||||
[Vanilla] Regular Music
|
||||
[Shuffled] Shuffled Music
|
||||
[Off] No music
|
||||
"""
|
||||
display_name = "Music"
|
||||
ladxr_name = "music"
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
option_off = 2
|
||||
|
||||
|
||||
def to_ladxr_option(self, all_options):
|
||||
s = ""
|
||||
if self.value == self.option_shuffled:
|
||||
@@ -450,55 +485,97 @@ class Music(Choice, LADXROption):
|
||||
s = "off"
|
||||
return self.ladxr_name, s
|
||||
|
||||
|
||||
class WarpImprovements(DefaultOffToggle):
|
||||
"""
|
||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||
[Off] No change
|
||||
"""
|
||||
display_name = "Warp Improvements"
|
||||
|
||||
|
||||
class AdditionalWarpPoints(DefaultOffToggle):
|
||||
"""
|
||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||
[Off] No change
|
||||
"""
|
||||
|
||||
display_name = "Additional Warp Points"
|
||||
|
||||
links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
|
||||
'logic': Logic,
|
||||
ladx_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
Goal,
|
||||
InstrumentCount,
|
||||
]),
|
||||
OptionGroup("Shuffles", [
|
||||
ShuffleInstruments,
|
||||
ShuffleNightmareKeys,
|
||||
ShuffleSmallKeys,
|
||||
ShuffleMaps,
|
||||
ShuffleCompasses,
|
||||
ShuffleStoneBeaks
|
||||
]),
|
||||
OptionGroup("Warp Points", [
|
||||
WarpImprovements,
|
||||
AdditionalWarpPoints,
|
||||
]),
|
||||
OptionGroup("Miscellaneous", [
|
||||
TradeQuest,
|
||||
Rooster,
|
||||
TrendyGame,
|
||||
NagMessages,
|
||||
BootsControls
|
||||
]),
|
||||
OptionGroup("Experimental", [
|
||||
DungeonShuffle,
|
||||
EntranceShuffle
|
||||
]),
|
||||
OptionGroup("Visuals & Sound", [
|
||||
LinkPalette,
|
||||
Palette,
|
||||
TextShuffle,
|
||||
APTitleScreen,
|
||||
GfxMod,
|
||||
Music,
|
||||
MusicChangeCondition
|
||||
])
|
||||
]
|
||||
|
||||
@dataclass
|
||||
class LinksAwakeningOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
|
||||
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
|
||||
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
|
||||
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
|
||||
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
|
||||
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
|
||||
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
|
||||
# 'boomerang': Boomerang,
|
||||
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
|
||||
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||
'experimental_entrance_shuffle': EntranceShuffle,
|
||||
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
|
||||
experimental_entrance_shuffle: EntranceShuffle
|
||||
# 'bossshuffle': BossShuffle,
|
||||
# 'minibossshuffle': BossShuffle,
|
||||
'goal': Goal,
|
||||
'instrument_count': InstrumentCount,
|
||||
goal: Goal
|
||||
instrument_count: InstrumentCount
|
||||
# 'itempool': ItemPool,
|
||||
# 'bowwow': Bowwow,
|
||||
# 'overworld': Overworld,
|
||||
'link_palette': LinkPalette,
|
||||
'warp_improvements': WarpImprovements,
|
||||
'additional_warp_points': AdditionalWarpPoints,
|
||||
'trendy_game': TrendyGame,
|
||||
'gfxmod': GfxMod,
|
||||
'palette': Palette,
|
||||
'text_shuffle': TextShuffle,
|
||||
'shuffle_nightmare_keys': ShuffleNightmareKeys,
|
||||
'shuffle_small_keys': ShuffleSmallKeys,
|
||||
'shuffle_maps': ShuffleMaps,
|
||||
'shuffle_compasses': ShuffleCompasses,
|
||||
'shuffle_stone_beaks': ShuffleStoneBeaks,
|
||||
'music': Music,
|
||||
'shuffle_instruments': ShuffleInstruments,
|
||||
'music_change_condition': MusicChangeCondition,
|
||||
'nag_messages': NagMessages,
|
||||
'ap_title_screen': APTitleScreen,
|
||||
'boots_controls': BootsControls,
|
||||
}
|
||||
link_palette: LinkPalette
|
||||
warp_improvements: WarpImprovements
|
||||
additional_warp_points: AdditionalWarpPoints
|
||||
trendy_game: TrendyGame
|
||||
gfxmod: GfxMod
|
||||
palette: Palette
|
||||
text_shuffle: TextShuffle
|
||||
shuffle_nightmare_keys: ShuffleNightmareKeys
|
||||
shuffle_small_keys: ShuffleSmallKeys
|
||||
shuffle_maps: ShuffleMaps
|
||||
shuffle_compasses: ShuffleCompasses
|
||||
shuffle_stone_beaks: ShuffleStoneBeaks
|
||||
music: Music
|
||||
shuffle_instruments: ShuffleInstruments
|
||||
music_change_condition: MusicChangeCondition
|
||||
nag_messages: NagMessages
|
||||
ap_title_screen: APTitleScreen
|
||||
boots_controls: BootsControls
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
import settings
|
||||
import worlds.Files
|
||||
import hashlib
|
||||
import Utils
|
||||
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options = Utils.get_options()
|
||||
options = settings.get_settings()
|
||||
if not file_name:
|
||||
file_name = options["ladx_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from .LADXR.checkMetadata import checkMetadataTable
|
||||
import json
|
||||
import logging
|
||||
import websockets
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import binascii
|
||||
import dataclasses
|
||||
import os
|
||||
import pkgutil
|
||||
import tempfile
|
||||
@@ -7,7 +8,7 @@ import typing
|
||||
import bsdiff4
|
||||
|
||||
import settings
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Common import *
|
||||
@@ -17,14 +18,14 @@ from .LADXR import generator
|
||||
from .LADXR.itempool import ItemPool as LADXRItemPool
|
||||
from .LADXR.locations.constants import CHEST_ITEMS
|
||||
from .LADXR.locations.instrument import Instrument
|
||||
from .LADXR.logic import Logic as LAXDRLogic
|
||||
from .LADXR.logic import Logic as LADXRLogic
|
||||
from .LADXR.main import get_parser
|
||||
from .LADXR.settings import Settings as LADXRSettings
|
||||
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||
create_regions_from_ladxr, get_locations_to_id)
|
||||
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
||||
from .Rom import LADXDeltaPatch
|
||||
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups
|
||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
||||
|
||||
DEVELOPER_MODE = False
|
||||
|
||||
@@ -64,7 +65,7 @@ class LinksAwakeningWebWorld(WebWorld):
|
||||
["zig"]
|
||||
)]
|
||||
theme = "dirt"
|
||||
|
||||
option_groups = ladx_option_groups
|
||||
|
||||
class LinksAwakeningWorld(World):
|
||||
"""
|
||||
@@ -73,8 +74,9 @@ class LinksAwakeningWorld(World):
|
||||
"""
|
||||
game = LINKS_AWAKENING # name of the game/world
|
||||
web = LinksAwakeningWebWorld()
|
||||
|
||||
option_definitions = links_awakening_options # options the player can set
|
||||
|
||||
options_dataclass = LinksAwakeningOptions
|
||||
options: LinksAwakeningOptions
|
||||
settings: typing.ClassVar[LinksAwakeningSettings]
|
||||
topology_present = True # show path to required location checks in spoiler
|
||||
|
||||
@@ -102,7 +104,11 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
player_options = None
|
||||
ladxr_settings: LADXRSettings
|
||||
ladxr_logic: LADXRLogic
|
||||
ladxr_itempool: LADXRItemPool
|
||||
|
||||
multi_key: bytearray
|
||||
|
||||
rupees = {
|
||||
ItemName.RUPEES_20: 20,
|
||||
@@ -113,17 +119,13 @@ class LinksAwakeningWorld(World):
|
||||
}
|
||||
|
||||
def convert_ap_options_to_ladxr_logic(self):
|
||||
self.player_options = {
|
||||
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
|
||||
}
|
||||
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
|
||||
|
||||
self.laxdr_options = LADXRSettings(self.player_options)
|
||||
|
||||
self.laxdr_options.validate()
|
||||
self.ladxr_settings.validate()
|
||||
world_setup = LADXRWorldSetup()
|
||||
world_setup.randomize(self.laxdr_options, self.multiworld.random)
|
||||
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
|
||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
|
||||
world_setup.randomize(self.ladxr_settings, self.random)
|
||||
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
|
||||
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
|
||||
|
||||
def create_regions(self) -> None:
|
||||
# Initialize
|
||||
@@ -180,8 +182,8 @@ class LinksAwakeningWorld(World):
|
||||
# For any and different world, set item rule instead
|
||||
|
||||
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
|
||||
option = "shuffle_" + dungeon_item_type
|
||||
option = self.player_options[option]
|
||||
option_name = "shuffle_" + dungeon_item_type
|
||||
option: DungeonItemShuffle = getattr(self.options, option_name)
|
||||
|
||||
dungeon_item_types[option.ladxr_item] = option.value
|
||||
|
||||
@@ -189,11 +191,11 @@ class LinksAwakeningWorld(World):
|
||||
num_items = 8 if dungeon_item_type == "instruments" else 9
|
||||
|
||||
if option.value == DungeonItemShuffle.option_own_world:
|
||||
self.multiworld.local_items[self.player].value |= {
|
||||
self.options.local_items.value |= {
|
||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||
}
|
||||
elif option.value == DungeonItemShuffle.option_different_world:
|
||||
self.multiworld.non_local_items[self.player].value |= {
|
||||
self.options.non_local_items.value |= {
|
||||
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
|
||||
}
|
||||
# option_original_dungeon = 0
|
||||
@@ -215,7 +217,7 @@ class LinksAwakeningWorld(World):
|
||||
else:
|
||||
item = self.create_item(item_name)
|
||||
|
||||
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
|
||||
if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
|
||||
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
|
||||
location.place_locked_item(item)
|
||||
location.show_in_spoiler = False
|
||||
@@ -287,7 +289,7 @@ class LinksAwakeningWorld(World):
|
||||
if item.player == self.player
|
||||
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
|
||||
if possible_start_items:
|
||||
index = self.multiworld.random.choice(possible_start_items)
|
||||
index = self.random.choice(possible_start_items)
|
||||
start_item = self.multiworld.itempool.pop(index)
|
||||
start_loc.place_locked_item(start_item)
|
||||
|
||||
@@ -336,7 +338,7 @@ class LinksAwakeningWorld(World):
|
||||
# Get the list of locations and shuffle
|
||||
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
|
||||
|
||||
self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
|
||||
self.random.shuffle(all_dungeon_locs_to_fill)
|
||||
|
||||
# Get the list of items and sort by priority
|
||||
def priority(item):
|
||||
@@ -433,6 +435,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
return "TRADING_ITEM_LETTER"
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
# copy items back to locations
|
||||
for r in self.multiworld.get_regions(self.player):
|
||||
@@ -459,34 +467,19 @@ class LinksAwakeningWorld(World):
|
||||
loc.ladxr_item.location_owner = self.player
|
||||
|
||||
rom_name = Rom.get_base_rom_path()
|
||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
|
||||
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
|
||||
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
|
||||
|
||||
parser = get_parser()
|
||||
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
|
||||
|
||||
name_for_rom = self.multiworld.player_name[self.player]
|
||||
|
||||
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
|
||||
|
||||
rom = generator.generateRom(
|
||||
args,
|
||||
self.laxdr_options,
|
||||
self.player_options,
|
||||
self.multi_key,
|
||||
self.multiworld.seed_name,
|
||||
self.ladxr_logic,
|
||||
rnd=self.multiworld.per_slot_randoms[self.player],
|
||||
player_name=name_for_rom,
|
||||
player_names=all_names,
|
||||
player_id = self.player,
|
||||
multiworld=self.multiworld)
|
||||
rom = generator.generateRom(args, self)
|
||||
|
||||
with open(out_path, "wb") as handle:
|
||||
rom.save(handle, name="LADXR")
|
||||
|
||||
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
|
||||
if self.player_options["ap_title_screen"]:
|
||||
if self.options.ap_title_screen:
|
||||
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
|
||||
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
|
||||
|
||||
@@ -494,16 +487,16 @@ class LinksAwakeningWorld(World):
|
||||
os.unlink(title_patch.name)
|
||||
|
||||
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=out_path)
|
||||
player_name=self.player_name, patched_path=out_path)
|
||||
patch.write()
|
||||
if not DEVELOPER_MODE:
|
||||
os.unlink(out_path)
|
||||
|
||||
def generate_multi_key(self):
|
||||
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
|
||||
|
||||
def collect(self, state, item: Item) -> bool:
|
||||
change = super().collect(state, item)
|
||||
|
||||
@@ -16,6 +16,7 @@ from .regions import create_regions
|
||||
|
||||
class LingoWebWorld(WebWorld):
|
||||
option_groups = lingo_option_groups
|
||||
rich_text_options_doc = True
|
||||
theme = "grass"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
|
||||
@@ -9,8 +9,12 @@ from .items import TRAP_ITEMS
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
|
||||
In "complex", the items are much more granular, and will usually only open a single door each."""
|
||||
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
"""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
@@ -19,24 +23,37 @@ class ShuffleDoors(Choice):
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
|
||||
If on, there are six progressive items, which open up the tower from the bottom floor upward.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
- **On:** There are six progressive items, which open up the tower from the
|
||||
bottom floor upward.
|
||||
"""
|
||||
display_name = "Progressive Orange Tower"
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
|
||||
If on, there are ten progressive items, which open up the sequence from White forward."""
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
access to them.
|
||||
- **On:** There are ten progressive items, which open up the sequence from
|
||||
White forward.
|
||||
"""
|
||||
display_name = "Progressive Colorful"
|
||||
|
||||
|
||||
class LocationChecks(Choice):
|
||||
"""Determines what locations are available.
|
||||
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
|
||||
On "reduced", many of the locations that are associated with opening doors are removed.
|
||||
On "insanity", every individual panel in the game is a location check."""
|
||||
|
||||
- **Normal:** There will be a location check for each panel set that would
|
||||
ordinarily open a door, as well as for achievement panels and a small
|
||||
handful of other panels.
|
||||
- **Reduced:** Many of the locations that are associated with opening doors
|
||||
are removed.
|
||||
- **Insanity:** Every individual panel in the game is a location check.
|
||||
"""
|
||||
display_name = "Location Checks"
|
||||
option_normal = 0
|
||||
option_reduced = 1
|
||||
@@ -44,16 +61,20 @@ class LocationChecks(Choice):
|
||||
|
||||
|
||||
class ShuffleColors(DefaultOnToggle):
|
||||
"""
|
||||
If on, an item is added to the pool for every puzzle color (besides White).
|
||||
You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
|
||||
"""If on, an item is added to the pool for every puzzle color (besides White).
|
||||
|
||||
You will need to unlock the requisite colors in order to be able to solve
|
||||
puzzles of that color.
|
||||
"""
|
||||
display_name = "Shuffle Colors"
|
||||
|
||||
|
||||
class ShufflePanels(Choice):
|
||||
"""If on, the puzzles on each panel are randomized.
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
|
||||
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but
|
||||
are placed in different areas.
|
||||
"""
|
||||
display_name = "Shuffle Panels"
|
||||
option_none = 0
|
||||
option_rearrange = 1
|
||||
@@ -66,22 +87,26 @@ class ShufflePaintings(Toggle):
|
||||
|
||||
class EnablePilgrimage(Toggle):
|
||||
"""Determines how the pilgrimage works.
|
||||
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
|
||||
If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
|
||||
|
||||
- **On:** You are required to complete a pilgrimage in order to access the
|
||||
Pilgrim Antechamber.
|
||||
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
|
||||
added to the pool, even if door shuffle is off.
|
||||
"""
|
||||
display_name = "Enable Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsRoofAccess(DefaultOnToggle):
|
||||
"""
|
||||
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
Otherwise, pilgrimage will be deactivated when going up the stairs.
|
||||
"""
|
||||
display_name = "Allow Roof Access for Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
"""
|
||||
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
"""If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
Otherwise, pilgrimage will be deactivated when going through a painting.
|
||||
"""
|
||||
display_name = "Allow Paintings for Pilgrimage"
|
||||
@@ -89,11 +114,17 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
|
||||
class SunwarpAccess(Choice):
|
||||
"""Determines how access to sunwarps works.
|
||||
On "normal", all sunwarps are enabled from the start.
|
||||
On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used.
|
||||
On "unlock", sunwarps start off disabled, and all six activate once you receive an item.
|
||||
On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it.
|
||||
On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item."""
|
||||
|
||||
- **Normal:** All sunwarps are enabled from the start.
|
||||
- **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when
|
||||
this is used.
|
||||
- **Unlock:** Sunwarps start off disabled, and all six activate once you
|
||||
receive an item.
|
||||
- **Individual:** Sunwarps start off disabled, and each has a corresponding
|
||||
item that unlocks it.
|
||||
- **Progressive:** Sunwarps start off disabled, and they unlock in order
|
||||
using a progressive item.
|
||||
"""
|
||||
display_name = "Sunwarp Access"
|
||||
option_normal = 0
|
||||
option_disabled = 1
|
||||
@@ -109,10 +140,16 @@ class ShuffleSunwarps(Toggle):
|
||||
|
||||
class VictoryCondition(Choice):
|
||||
"""Change the victory condition.
|
||||
On "the_end", the goal is to solve THE END at the top of the tower.
|
||||
On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option.
|
||||
On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option.
|
||||
On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage."""
|
||||
|
||||
- **The End:** the goal is to solve THE END at the top of the tower.
|
||||
- **The Master:** The goal is to solve THE MASTER at the top of the tower,
|
||||
after getting the number of achievements specified in the Mastery
|
||||
Achievements option.
|
||||
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
|
||||
solving the number of panels specified in the Level 2 Requirement option.
|
||||
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
|
||||
typically after performing a Pilgrimage.
|
||||
"""
|
||||
display_name = "Victory Condition"
|
||||
option_the_end = 0
|
||||
option_the_master = 1
|
||||
@@ -122,9 +159,12 @@ class VictoryCondition(Choice):
|
||||
|
||||
class MasteryAchievements(Range):
|
||||
"""The number of achievements required to unlock THE MASTER.
|
||||
In the base game, 21 achievements are needed.
|
||||
If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required.
|
||||
If you include the custom achievement (The Wanderer), 24 would be required.
|
||||
|
||||
- In the base game, 21 achievements are needed.
|
||||
- If you include The Scientific and The Unchallenged, which are in the base
|
||||
game but are not counted for mastery, 23 would be required.
|
||||
- If you include the custom achievement (The Wanderer), 24 would be
|
||||
required.
|
||||
"""
|
||||
display_name = "Mastery Achievements"
|
||||
range_start = 1
|
||||
@@ -134,9 +174,10 @@ class MasteryAchievements(Range):
|
||||
|
||||
class Level2Requirement(Range):
|
||||
"""The number of panel solves required to unlock LEVEL 2.
|
||||
In the base game, 223 are needed.
|
||||
Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
|
||||
|
||||
In the base game, 223 are needed. Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for
|
||||
free.
|
||||
"""
|
||||
display_name = "Level 2 Requirement"
|
||||
range_start = 1
|
||||
@@ -145,9 +186,10 @@ class Level2Requirement(Range):
|
||||
|
||||
|
||||
class EarlyColorHallways(Toggle):
|
||||
"""
|
||||
When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
|
||||
"""When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
|
||||
This lets you avoid being trapped in the starting room for long periods of
|
||||
time when door shuffle is on.
|
||||
"""
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
@@ -161,8 +203,8 @@ class TrapPercentage(Range):
|
||||
|
||||
|
||||
class TrapWeights(OptionDict):
|
||||
"""
|
||||
Specify the distribution of traps that should be placed into the pool.
|
||||
"""Specify the distribution of traps that should be placed into the pool.
|
||||
|
||||
If you don't want a specific type of trap, set the weight to zero.
|
||||
"""
|
||||
display_name = "Trap Weights"
|
||||
|
||||
@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
|
||||
snes_items_received += 1
|
||||
|
||||
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
ctx.item_names.lookup_in_slot(item.item),
|
||||
ctx.item_names.lookup_in_game(item.item),
|
||||
ctx.player_names[item.player],
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player),
|
||||
snes_items_received, len(ctx.items_received)))
|
||||
|
||||
@@ -231,6 +231,8 @@ class MessengerRules:
|
||||
self.is_aerobatic,
|
||||
"Autumn Hills Seal - Trip Saws":
|
||||
self.has_wingsuit,
|
||||
"Autumn Hills Seal - Double Swing Saws":
|
||||
self.has_vertical,
|
||||
# forlorn temple
|
||||
"Forlorn Temple Seal - Rocket Maze":
|
||||
self.has_vertical,
|
||||
@@ -430,6 +432,8 @@ class MessengerHardRules(MessengerRules):
|
||||
{
|
||||
"Autumn Hills Seal - Spike Ball Darts":
|
||||
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
|
||||
"Autumn Hills Seal - Double Swing Saws":
|
||||
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
|
||||
"Bamboo Creek - Claustro":
|
||||
self.has_wingsuit,
|
||||
"Bamboo Creek Seal - Spike Ball Pits":
|
||||
|
||||
Binary file not shown.
@@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10|
|
||||
Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10|
|
||||
Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10|
|
||||
World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11
|
||||
Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9|
|
||||
Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
|
||||
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
|
||||
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
|
||||
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
|
||||
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
|
||||
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
|
||||
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
|
||||
No|43-57|MD Plus Project|False|4|6|9|
|
||||
Pop it|43-58|MD Plus Project|True|1|3|6|
|
||||
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
|
||||
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
|
||||
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
|
||||
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
|
||||
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|
|
||||
|
||||
@@ -17,11 +17,12 @@
|
||||
## Installing the Archipelago mod to Muse Dash
|
||||
|
||||
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
|
||||
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install.
|
||||
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
|
||||
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
|
||||
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
|
||||
3. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
|
||||
4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
|
||||
3. Uncheck "Latest" and select v0.6.1. Then click install.
|
||||
4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
|
||||
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
|
||||
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
|
||||
|
||||
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.
|
||||
|
||||
@@ -17,11 +17,12 @@
|
||||
## Instalar el mod de Archipelago en Muse Dash
|
||||
|
||||
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
|
||||
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install".
|
||||
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
|
||||
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
|
||||
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
|
||||
3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
|
||||
4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
|
||||
3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
|
||||
4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
|
||||
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
|
||||
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
|
||||
|
||||
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.
|
||||
|
||||
@@ -173,6 +173,15 @@ class OOTWorld(World):
|
||||
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
|
||||
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
|
||||
"Eyeball Frog", "Eyedrops", "Claim Check"},
|
||||
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
|
||||
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
|
||||
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
|
||||
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
|
||||
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
|
||||
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
|
||||
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
|
||||
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
|
||||
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
|
||||
}
|
||||
|
||||
location_name_groups = build_location_name_groups()
|
||||
@@ -1173,10 +1182,35 @@ class OOTWorld(World):
|
||||
|
||||
def fill_slot_data(self):
|
||||
self.collectible_flags_available.wait()
|
||||
return {
|
||||
|
||||
slot_data = {
|
||||
'collectible_override_flags': self.collectible_override_flags,
|
||||
'collectible_flag_offsets': self.collectible_flag_offsets
|
||||
}
|
||||
slot_data.update(self.options.as_dict(
|
||||
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
|
||||
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
|
||||
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
|
||||
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
|
||||
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
|
||||
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
|
||||
"dungeon_shortcuts", "dungeon_shortcuts_list",
|
||||
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
|
||||
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
|
||||
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
|
||||
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
|
||||
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
|
||||
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
|
||||
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
|
||||
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
|
||||
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
|
||||
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
|
||||
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
|
||||
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
|
||||
"start_with_consumables", "adult_trade_start", "plando_connections"
|
||||
)
|
||||
)
|
||||
return slot_data
|
||||
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
|
||||
@@ -4,10 +4,11 @@ from random import Random
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from test.general import setup_solo_multiworld
|
||||
|
||||
from worlds.overcooked2.Items import *
|
||||
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname
|
||||
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory
|
||||
from worlds.overcooked2.Locations import oc2_location_name_to_id
|
||||
from ..Items import *
|
||||
from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
|
||||
level_id_to_shortname)
|
||||
from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
|
||||
from ..Locations import oc2_location_name_to_id
|
||||
|
||||
|
||||
class Overcooked2Test(unittest.TestCase):
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
# Pokemon Emerald
|
||||
|
||||
Version 2.0.0
|
||||
@@ -661,6 +661,9 @@ class PokemonRedBlueWorld(World):
|
||||
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
||||
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
||||
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
||||
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
|
||||
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
|
||||
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configuring BizHawk
|
||||
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
|
||||
|
||||
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
||||
3. Click on the "AP" symbol at the top.
|
||||
4. Enter the AP address, slot name and password.
|
||||
|
||||
@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
|
||||
|
||||
## Software Opcional
|
||||
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configurando BizHawk
|
||||
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
|
||||
|
||||
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
||||
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
||||
3. Haz clic en el símbolo "AP" en la parte superior.
|
||||
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
||||
|
||||
@@ -32,7 +32,13 @@ class FillerItemTypes(Choice):
|
||||
option_both = 2
|
||||
|
||||
class IslandFrequencyLocations(Choice):
|
||||
"""Sets where frequencies for story islands are located."""
|
||||
"""Sets where frequencies for story islands are located.
|
||||
Vanilla will keep frequencies in their vanilla, non-randomized locations.
|
||||
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
|
||||
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
|
||||
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
|
||||
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
|
||||
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
|
||||
display_name = "Frequency locations"
|
||||
option_vanilla = 0
|
||||
option_random_on_island = 1
|
||||
@@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice):
|
||||
default = 8
|
||||
|
||||
class ExpensiveResearch(Toggle):
|
||||
"""Makes unlocking items in the Crafting Table consume the researched items."""
|
||||
"""If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft.
|
||||
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
|
||||
display_name = "Expensive research"
|
||||
|
||||
class ProgressiveItems(DefaultOnToggle):
|
||||
@@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle):
|
||||
display_name = "Early recipes behind big islands"
|
||||
|
||||
class PaddleboardMode(Toggle):
|
||||
"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not
|
||||
recommended."""
|
||||
"""Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
|
||||
display_name = "Paddleboard Mode"
|
||||
|
||||
raft_options = {
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
|
||||
|
||||
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it.
|
||||
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator.
|
||||
|
||||
6. Navigate to the "Mod manager" tab in the left-hand menu.
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
from typing import Dict
|
||||
|
||||
from . import RLTestBase
|
||||
from worlds.rogue_legacy.Items import RLItemData, item_table
|
||||
from worlds.rogue_legacy.Locations import RLLocationData, location_table
|
||||
from ..Items import item_table
|
||||
from ..Locations import location_table
|
||||
|
||||
|
||||
class UniqueTest(RLTestBase):
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
|
||||
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
|
||||
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.
|
||||
|
||||
|
||||
@@ -22,10 +22,9 @@ from pathlib import Path
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
from Utils import init_logging, is_windows, async_start
|
||||
from worlds.sc2 import ItemNames
|
||||
from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups
|
||||
from worlds.sc2 import Options
|
||||
from worlds.sc2.Options import (
|
||||
from . import ItemNames, Options
|
||||
from .ItemGroups import item_name_groups
|
||||
from .Options import (
|
||||
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
|
||||
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
|
||||
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
|
||||
@@ -46,11 +45,12 @@ from worlds._sc2common import bot
|
||||
from worlds._sc2common.bot.data import Race
|
||||
from worlds._sc2common.bot.main import run_game
|
||||
from worlds._sc2common.bot.player import Bot
|
||||
from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all
|
||||
from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
|
||||
from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \
|
||||
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions
|
||||
from worlds.sc2.Regions import MissionInfo
|
||||
from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers,
|
||||
upgrade_numbers_all)
|
||||
from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
|
||||
from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission,
|
||||
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race)
|
||||
from .Regions import MissionInfo
|
||||
|
||||
import colorama
|
||||
from Options import Option
|
||||
@@ -243,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
self.formatted_print(f" [u]{faction.name}[/u] ")
|
||||
|
||||
for item_id in categorized_items[faction]:
|
||||
item_name = self.ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = self.ctx.item_names.lookup_in_game(item_id)
|
||||
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
||||
matching_children = [child for child in received_child_items
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
|
||||
received_items_of_this_type = items_received.get(item_id, [])
|
||||
item_is_match = item_matches_filter(item_name)
|
||||
if item_is_match or len(matching_children) > 0:
|
||||
@@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
|
||||
objectives = set(ctx.locations_for_mission(mission))
|
||||
if objectives:
|
||||
remaining_objectives = objectives.difference(ctx.checked_locations)
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
|
||||
else:
|
||||
unfinished_locations[mission] = []
|
||||
|
||||
|
||||
@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.uix.scrollview import ScrollView
|
||||
from kivy.properties import StringProperty
|
||||
|
||||
from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock
|
||||
from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \
|
||||
SC2Mission, SC2Race, SC2Campaign
|
||||
from worlds.sc2.Locations import LocationType, lookup_location_id_to_type
|
||||
from worlds.sc2.Options import LocationInclusion
|
||||
from worlds.sc2 import SC2World, get_first_mission
|
||||
from .Client import SC2Context, calc_unfinished_missions, parse_unlock
|
||||
from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race,
|
||||
SC2Campaign)
|
||||
from .Locations import LocationType, lookup_location_id_to_type
|
||||
from .Options import LocationInclusion
|
||||
from . import SC2World, get_first_mission
|
||||
|
||||
|
||||
class HoverableButton(HoverBehavior, Button):
|
||||
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
|
||||
for loc in self.ctx.locations_for_mission(mission_name):
|
||||
if loc in self.ctx.missing_locations:
|
||||
count += 1
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
|
||||
|
||||
plando_locations = []
|
||||
for plando_loc in self.ctx.plando_locations:
|
||||
|
||||
@@ -51,7 +51,7 @@ for item, data in Items.get_full_item_list().items():
|
||||
item_name_groups.setdefault(data.type, []).append(item)
|
||||
# Numbered flaggroups get sorted into an unnumbered group
|
||||
# Currently supports numbers of one or two digits
|
||||
if data.type[-2:].strip().isnumeric:
|
||||
if data.type[-2:].strip().isnumeric():
|
||||
type_group = data.type[:-2].strip()
|
||||
item_name_groups.setdefault(type_group, []).append(item)
|
||||
# Flaggroups with numbers are unlisted
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from typing import Dict, List, TYPE_CHECKING
|
||||
from typing import Dict, TYPE_CHECKING
|
||||
from collections.abc import Callable
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.generic.Rules import forbid_item
|
||||
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
|
||||
|
||||
|
||||
def get_rules_lookup(player: int):
|
||||
rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
|
||||
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
|
||||
"entrances": {
|
||||
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
|
||||
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
|
||||
@@ -195,6 +195,15 @@ def set_rules(world: "ShiversWorld") -> None:
|
||||
for location_name, rule in rules_lookup["lightning"].items():
|
||||
multiworld.get_location(location_name, player).access_rule = rule
|
||||
|
||||
# Register indirect conditions
|
||||
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
|
||||
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
|
||||
|
||||
# forbid cloth in janitor closet and oil in tar river
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
|
||||
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
|
||||
@@ -226,7 +235,3 @@ def set_rules(world: "ShiversWorld") -> None:
|
||||
|
||||
# Set completion condition
|
||||
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
|
||||
location_id = locations_start_id + item_index
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
next_trap, message = self.trap_queue.pop(0)
|
||||
|
||||
from worlds.smw.Rom import trap_rom_data
|
||||
from .Rom import trap_rom_data
|
||||
if next_trap.item in trap_rom_data:
|
||||
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
|
||||
|
||||
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
|
||||
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
|
||||
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
|
||||
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
|
||||
from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
|
||||
from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data
|
||||
from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
|
||||
from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
|
||||
from worlds import AutoWorldRegister
|
||||
for loc_name, level_data in location_id_to_level_id.items():
|
||||
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]
|
||||
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
|
||||
recv_index += 1
|
||||
sending_game = ctx.slot_info[item.player].game
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
if self.should_show_message(ctx, item):
|
||||
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
||||
# Don't send messages for Boss Tokens
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
||||
if item.item in trap_rom_data:
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_slot(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_game(loc_id)
|
||||
|
||||
if loc_name not in location_id_to_level_id:
|
||||
continue
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user