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https://github.com/ArchipelagoMW/Archipelago.git
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Merge branch 'main' into rework_accessibility
# Conflicts: # worlds/alttp/Rules.py # worlds/messenger/options.py
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@@ -110,10 +110,14 @@ class MultiWorld():
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return self
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def append(self, region: Region):
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assert region.name not in self.region_cache[region.player], \
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f"{region.name} already exists in region cache."
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self.region_cache[region.player][region.name] = region
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def extend(self, regions: Iterable[Region]):
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for region in regions:
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assert region.name not in self.region_cache[region.player], \
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f"{region.name} already exists in region cache."
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self.region_cache[region.player][region.name] = region
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def add_group(self, new_id: int):
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@@ -714,14 +718,23 @@ class CollectionState():
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assert isinstance(player, int), "can_reach: player is required if spot is str"
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# try to resolve a name
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if resolution_hint == 'Location':
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spot = self.multiworld.get_location(spot, player)
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return self.can_reach_location(spot, player)
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elif resolution_hint == 'Entrance':
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spot = self.multiworld.get_entrance(spot, player)
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return self.can_reach_entrance(spot, player)
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else:
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# default to Region
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spot = self.multiworld.get_region(spot, player)
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return self.can_reach_region(spot, player)
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return spot.can_reach(self)
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def can_reach_location(self, spot: str, player: int) -> bool:
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return self.multiworld.get_location(spot, player).can_reach(self)
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def can_reach_entrance(self, spot: str, player: int) -> bool:
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return self.multiworld.get_entrance(spot, player).can_reach(self)
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def can_reach_region(self, spot: str, player: int) -> bool:
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return self.multiworld.get_region(spot, player).can_reach(self)
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def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
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if locations is None:
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locations = self.multiworld.get_filled_locations()
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@@ -878,6 +891,8 @@ class Region:
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del(self.region_manager.location_cache[location.player][location.name])
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def insert(self, index: int, value: Location) -> None:
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assert value.name not in self.region_manager.location_cache[value.player], \
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f"{value.name} already exists in the location cache."
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self._list.insert(index, value)
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self.region_manager.location_cache[value.player][value.name] = value
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@@ -888,6 +903,8 @@ class Region:
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del(self.region_manager.entrance_cache[entrance.player][entrance.name])
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def insert(self, index: int, value: Entrance) -> None:
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assert value.name not in self.region_manager.entrance_cache[value.player], \
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f"{value.name} already exists in the entrance cache."
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self._list.insert(index, value)
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self.region_manager.entrance_cache[value.player][value.name] = value
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@@ -1273,12 +1290,12 @@ class Spoiler:
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for location in sphere:
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state.collect(location.item, True, location)
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required_locations -= sphere
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collection_spheres.append(sphere)
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logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
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len(sphere), len(required_locations))
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required_locations -= sphere
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if not sphere:
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raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
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