Merge branch 'ArchipelagoMW:main' into main

This commit is contained in:
CookieCat
2024-03-21 17:37:49 -04:00
committed by GitHub
1088 changed files with 97780 additions and 23260 deletions

1
.github/labeler.yml vendored
View File

@@ -27,4 +27,5 @@
- '!WebHostLib/**'
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
- 'worlds/generic/**/*.py'
- 'worlds/*.py'
- 'CommonClient.py'

View File

@@ -25,7 +25,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: "Determine modified files (pull_request)"
if: github.event_name == 'pull_request'
@@ -50,7 +50,7 @@ jobs:
run: |
echo "diff=." >> $GITHUB_ENV
- uses: actions/setup-python@v4
- uses: actions/setup-python@v5
if: env.diff != ''
with:
python-version: 3.8

View File

@@ -8,11 +8,13 @@ on:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
- '*.iss'
pull_request:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
- '*.iss'
workflow_dispatch:
env:
@@ -25,9 +27,9 @@ jobs:
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.8'
- name: Download run-time dependencies
@@ -46,25 +48,42 @@ jobs:
cd build
Rename-Item "exe.$NAME" Archipelago
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
- name: Store 7z
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ env.ZIP_NAME }}
path: dist/${{ env.ZIP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
- name: Build Setup
run: |
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
if ( $? -eq $false ) {
Write-Error "Building setup failed!"
exit 1
}
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
$SETUP_NAME=$contents[0].Name
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
- name: Store Setup
uses: actions/upload-artifact@v4
with:
name: ${{ env.SETUP_NAME }}
path: setups/${{ env.SETUP_NAME }}
retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2004:
runs-on: ubuntu-20.04
steps:
# - copy code below to release.yml -
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install build-time dependencies
@@ -100,13 +119,13 @@ jobs:
source venv/bin/activate
python setup.py build_exe --yes
- name: Store AppImage
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPIMAGE_NAME }}
path: dist/${{ env.APPIMAGE_NAME }}
retention-days: 7
- name: Store .tar.gz
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ env.TAR_NAME }}
path: dist/${{ env.TAR_NAME }}

View File

@@ -43,7 +43,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL

View File

@@ -15,9 +15,10 @@ jobs:
steps:
- uses: actions/labeler@v5
with:
sync-labels: true
sync-labels: false
peer_review:
name: 'Apply peer review label'
needs: labeler
if: >-
(github.event.action == 'opened' || github.event.action == 'reopened' ||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
@@ -30,6 +31,7 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
unblock_draft_prs:
name: 'Remove waiting-on labels'
needs: labeler
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
runs-on: ubuntu-latest
steps:

View File

@@ -18,7 +18,7 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
- name: Create Release
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # don't publish right away, especially since windows build is added by hand
prerelease: false
@@ -35,14 +35,14 @@ jobs:
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
# - code below copied from build.yml -
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install base dependencies
run: |
sudo apt update
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
- name: Get a recent python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install build-time dependencies
@@ -74,7 +74,7 @@ jobs:
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
# - code above copied from build.yml -
- name: Add to Release
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
with:
draft: true # see above
prerelease: false

65
.github/workflows/scan-build.yml vendored Normal file
View File

@@ -0,0 +1,65 @@
name: Native Code Static Analysis
on:
push:
paths:
- '**.c'
- '**.cc'
- '**.cpp'
- '**.cxx'
- '**.h'
- '**.hh'
- '**.hpp'
- '**.pyx'
- 'setup.py'
- 'requirements.txt'
- '.github/workflows/scan-build.yml'
pull_request:
paths:
- '**.c'
- '**.cc'
- '**.cpp'
- '**.cxx'
- '**.h'
- '**.hh'
- '**.hpp'
- '**.pyx'
- 'setup.py'
- 'requirements.txt'
- '.github/workflows/scan-build.yml'
jobs:
scan-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: Install scan-build command
run: |
sudo apt install clang-tools-17
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install dependencies
run: |
python -m venv venv
source venv/bin/activate
python -m pip install --upgrade pip -r requirements.txt
- name: scan-build
run: |
source venv/bin/activate
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
- name: Store report
if: failure()
uses: actions/upload-artifact@v4
with:
name: scan-build-reports
path: scan-build-reports

View File

@@ -46,9 +46,9 @@ jobs:
os: macos-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies

View File

@@ -18,11 +18,14 @@ import NetUtils
import Options
import Utils
if typing.TYPE_CHECKING:
from worlds import AutoWorld
class Group(TypedDict, total=False):
name: str
game: str
world: auto_world
world: "AutoWorld.World"
players: Set[int]
item_pool: Set[str]
replacement_items: Dict[int, Optional[str]]
@@ -55,7 +58,7 @@ class MultiWorld():
plando_texts: List[Dict[str, str]]
plando_items: List[List[Dict[str, Any]]]
plando_connections: List
worlds: Dict[int, auto_world]
worlds: Dict[int, "AutoWorld.World"]
groups: Dict[int, Group]
regions: RegionManager
itempool: List[Item]
@@ -82,7 +85,7 @@ class MultiWorld():
game: Dict[int, str]
random: random.Random
per_slot_randoms: Dict[int, random.Random]
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
"""Deprecated. Please use `self.random` instead."""
class AttributeProxy():
@@ -107,10 +110,14 @@ class MultiWorld():
return self
def append(self, region: Region):
assert region.name not in self.region_cache[region.player], \
f"{region.name} already exists in region cache."
self.region_cache[region.player][region.name] = region
def extend(self, regions: Iterable[Region]):
for region in regions:
assert region.name not in self.region_cache[region.player], \
f"{region.name} already exists in region cache."
self.region_cache[region.player][region.name] = region
def add_group(self, new_id: int):
@@ -156,11 +163,11 @@ class MultiWorld():
self.fix_trock_doors = self.AttributeProxy(
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
self.fix_skullwoods_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
self.fix_palaceofdarkness_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
self.fix_trock_exit = self.AttributeProxy(
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
for player in range(1, players + 1):
def set_player_attr(attr, val):
@@ -210,7 +217,8 @@ class MultiWorld():
set_player_attr('game', "A Link to the Past")
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)")
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -219,6 +227,8 @@ class MultiWorld():
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
"""Create a group with name and return the assigned player ID and group.
If a group of this name already exists, the set of players is extended instead of creating a new one."""
from worlds import AutoWorld
for group_id, group in self.groups.items():
if group["name"] == name:
group["players"] |= players
@@ -242,17 +252,18 @@ class MultiWorld():
return {group_id for group_id, group in self.groups.items() if player in group["players"]}
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
assert not self.worlds, "seed needs to be initialized before Worlds"
self.seed = get_seed(seed)
if secure:
self.secure()
else:
self.random.seed(self.seed)
self.seed_name = name if name else str(self.seed)
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
range(1, self.players + 1)}
def set_options(self, args: Namespace) -> None:
# TODO - remove this section once all worlds use options dataclasses
from worlds import AutoWorld
all_keys: Set[str] = {key for player in self.player_ids for key in
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
for option_key in all_keys:
@@ -264,12 +275,13 @@ class MultiWorld():
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
self.worlds[player].random = self.per_slot_randoms[player]
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
for option_key in options_dataclass.type_hints})
def set_item_links(self):
from worlds import AutoWorld
item_links = {}
replacement_prio = [False, True, None]
for player in self.player_ids:
@@ -704,14 +716,23 @@ class CollectionState():
assert isinstance(player, int), "can_reach: player is required if spot is str"
# try to resolve a name
if resolution_hint == 'Location':
spot = self.multiworld.get_location(spot, player)
return self.can_reach_location(spot, player)
elif resolution_hint == 'Entrance':
spot = self.multiworld.get_entrance(spot, player)
return self.can_reach_entrance(spot, player)
else:
# default to Region
spot = self.multiworld.get_region(spot, player)
return self.can_reach_region(spot, player)
return spot.can_reach(self)
def can_reach_location(self, spot: str, player: int) -> bool:
return self.multiworld.get_location(spot, player).can_reach(self)
def can_reach_entrance(self, spot: str, player: int) -> bool:
return self.multiworld.get_entrance(spot, player).can_reach(self)
def can_reach_region(self, spot: str, player: int) -> bool:
return self.multiworld.get_region(spot, player).can_reach(self)
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.multiworld.get_filled_locations()
@@ -868,6 +889,8 @@ class Region:
del(self.region_manager.location_cache[location.player][location.name])
def insert(self, index: int, value: Location) -> None:
assert value.name not in self.region_manager.location_cache[value.player], \
f"{value.name} already exists in the location cache."
self._list.insert(index, value)
self.region_manager.location_cache[value.player][value.name] = value
@@ -878,6 +901,8 @@ class Region:
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
def insert(self, index: int, value: Entrance) -> None:
assert value.name not in self.region_manager.entrance_cache[value.player], \
f"{value.name} already exists in the entrance cache."
self._list.insert(index, value)
self.region_manager.entrance_cache[value.player][value.name] = value
@@ -1007,7 +1032,7 @@ class Location:
locked: bool = False
show_in_spoiler: bool = True
progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow = staticmethod(lambda item, state: False)
always_allow = staticmethod(lambda state, item: False)
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
item_rule = staticmethod(lambda item: True)
item: Optional[Item] = None
@@ -1263,12 +1288,12 @@ class Spoiler:
for location in sphere:
state.collect(location.item, True, location)
required_locations -= sphere
collection_spheres.append(sphere)
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
len(sphere), len(required_locations))
required_locations -= sphere
if not sphere:
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
@@ -1327,6 +1352,8 @@ class Spoiler:
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
def to_file(self, filename: str) -> None:
from worlds import AutoWorld
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
res = getattr(self.multiworld.worlds[player].options, option_key)
display_name = getattr(option_obj, "display_name", option_key)
@@ -1450,8 +1477,3 @@ def get_seed(seed: Optional[int] = None) -> int:
random.seed(None)
return random.randint(0, pow(10, seeddigits) - 1)
return seed
from worlds import AutoWorld
auto_world = AutoWorld.World

View File

@@ -20,8 +20,8 @@ if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
@@ -72,9 +72,16 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_received(self) -> bool:
"""List all received items"""
self.output(f'{len(self.ctx.items_received)} received items:')
item: NetworkItem
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
for index, item in enumerate(self.ctx.items_received, 1):
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
parts = []
add_json_item(parts, item.item, self.ctx.slot, item.flags)
add_json_text(parts, " from ")
add_json_location(parts, item.location, item.player)
add_json_text(parts, " by ")
add_json_text(parts, item.player, type=JSONTypes.player_id)
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
return True
def _cmd_missing(self, filter_text = "") -> bool:
@@ -115,6 +122,15 @@ class ClientCommandProcessor(CommandProcessor):
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_item_groups(self):
"""List all item group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing item groups.")
return False
self.output(f"Item Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
self.output(group_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
@@ -124,6 +140,15 @@ class ClientCommandProcessor(CommandProcessor):
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
def _cmd_location_groups(self):
"""List all location group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing location groups.")
return False
self.output(f"Location Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
self.output(group_name)
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
@@ -618,13 +643,13 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
ctx.username = server_url.username
if server_url.password:
ctx.password = server_url.password
port = server_url.port or 38281
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
logger.info(f'Connecting to Archipelago server at {address}')
try:
port = server_url.port or 38281 # raises ValueError if invalid
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
ssl=get_ssl_context() if address.startswith("wss://") else None)
if ctx.ui is not None:
@@ -733,8 +758,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
elif cmd == 'ConnectionRefused':
errors = args["errors"]
if 'InvalidSlot' in errors:
ctx.disconnected_intentionally = True
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.disconnected_intentionally = True
ctx.event_invalid_game()
elif 'IncompatibleVersion' in errors:
raise Exception('Server reported your client version as incompatible. '
@@ -941,4 +968,5 @@ def run_as_textclient():
if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient()

View File

@@ -208,7 +208,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
def remaining_fill(multiworld: MultiWorld,
locations: typing.List[Location],
itempool: typing.List[Item]) -> None:
itempool: typing.List[Item],
name: str = "Remaining") -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
@@ -265,10 +266,10 @@ def remaining_fill(multiworld: MultiWorld,
placements.append(spot_to_fill)
placed += 1
if not placed % 1000:
_log_fill_progress("Remaining", placed, total)
_log_fill_progress(name, placed, total)
if total > 1000:
_log_fill_progress("Remaining", placed, total)
_log_fill_progress(name, placed, total)
if unplaced_items and locations:
# There are leftover unplaceable items and locations that won't accept them
@@ -466,7 +467,7 @@ def distribute_items_restrictive(multiworld: MultiWorld) -> None:
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
remaining_fill(multiworld, excludedlocations, filleritempool)
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
if excludedlocations:
raise FillError(
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")

View File

@@ -302,7 +302,9 @@ def handle_name(name: str, player: int, name_counter: Counter):
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
# Could cause issues for some clients that cannot handle the additional whitespace.
new_name = new_name.strip()[:16].strip()
if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name
@@ -315,33 +317,35 @@ def prefer_int(input_data: str) -> Union[str, int]:
return input_data
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
'bosses': 'bosses',
'pedestal': 'pedestal',
'ganon_pedestal': 'ganonpedestal',
'triforce_hunt': 'triforcehunt',
'local_triforce_hunt': 'localtriforcehunt',
'ganon_triforce_hunt': 'ganontriforcehunt',
'local_ganon_triforce_hunt': 'localganontriforcehunt',
'ice_rod_hunt': 'icerodhunt',
}
def roll_percentage(percentage: Union[int, float]) -> bool:
"""Roll a percentage chance.
percentage is expected to be in range [0, 100]"""
return random.random() < (float(percentage) / 100)
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
logging.debug(f'Applying {new_weights}')
new_options = set(new_weights) - set(weights)
weights.update(new_weights)
cleaned_weights = {}
for option in new_weights:
option_name = option.lstrip("+")
if option.startswith("+") and option_name in weights:
cleaned_value = weights[option_name]
new_value = new_weights[option]
if isinstance(new_value, (set, dict)):
cleaned_value.update(new_value)
elif isinstance(new_value, list):
cleaned_value.extend(new_value)
else:
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
f" received {type(new_value).__name__}.")
cleaned_weights[option_name] = cleaned_value
else:
cleaned_weights[option_name] = new_weights[option]
new_options = set(cleaned_weights) - set(weights)
weights.update(cleaned_weights)
if new_options:
for new_option in new_options:
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
f'overwrite a root option. '
f'This is probably in error.')
return weights
@@ -357,15 +361,6 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
"random_sprite_on_event"}:
return get_choice(option_key, category_dict)
raise Exception(f"Error generating meta option {option_key} for {game}.")
@@ -473,6 +468,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
world_type = AutoWorldRegister.world_types[ret.game]
game_weights = weights[ret.game]
if any(weight.startswith("+") for weight in game_weights) or \
any(weight.startswith("+") for weight in weights):
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
if "triggers" in game_weights:
weights = roll_triggers(weights, game_weights["triggers"])
game_weights = weights[ret.game]
@@ -485,120 +484,23 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
handle_option(ret, game_weights, option_key, option, plando_options)
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement)
))
elif ret.game == "A Link to the Past":
if ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
if PlandoOptions.connections in plando_options:
ret.plando_connections = []
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
return ret
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
glitches_required = get_choice_legacy('glitches_required', weights)
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
logging.warning("Only NMG, OWG, HMG and No Logic supported")
glitches_required = 'none'
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
glitches_required]
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
if not ret.dark_room_logic: # None/False
ret.dark_room_logic = "none"
if ret.dark_room_logic == "sconces":
ret.dark_room_logic = "torches"
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
if entrance_shuffle.startswith('none-'):
ret.shuffle = 'vanilla'
else:
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goal = get_choice_legacy('goals', weights, 'ganon')
ret.goal = goals[goal]
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
# sum a percentage to required
if extra_pieces == 'percentage':
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
# vanilla mode (specify how many pieces are)
elif extra_pieces == 'available':
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
get_choice_legacy('triforce_pieces_available', weights, 30))
# required pieces + fixed extra
elif extra_pieces == 'extra':
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
# change minimum to required pieces to avoid problems
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
if not ret.shop_shuffle:
ret.shop_shuffle = ''
ret.mode = get_choice_legacy("mode", weights)
ret.difficulty = get_choice_legacy('item_pool', weights)
ret.item_functionality = get_choice_legacy('item_functionality', weights)
ret.enemy_damage = {None: 'default',
'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos', # to be removed
'chaos': 'chaos',
}[get_choice_legacy('enemy_damage', weights)]
ret.enemy_health = get_choice_legacy('enemy_health', weights)
ret.timer = {'none': False,
None: False,
False: False,
'timed': 'timed',
'timed_ohko': 'timed-ohko',
'ohko': 'ohko',
'timed_countdown': 'timed-countdown',
'display': 'display'}[get_choice_legacy('timer', weights, False)]
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
get_choice_legacy("turtle_rock_medallion", weights, "random")]
for index, medallion in enumerate(ret.required_medallions):
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
.get(medallion.lower(), None)
if not ret.required_medallions[index]:
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
ret.plando_texts = {}
if PlandoOptions.texts in plando_options:
@@ -612,17 +514,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
raise Exception(f"No text target \"{at}\" found.")
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
ret.plando_connections = []
if PlandoOptions.connections in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice_legacy("entrance", placement),
get_choice_legacy("exit", placement),
get_choice_legacy("direction", placement, "both")
))
ret.sprite_pool = weights.get('sprite_pool', [])
ret.sprite = get_choice_legacy('sprite', weights, "Link")
if 'random_sprite_on_event' in weights:

View File

@@ -161,7 +161,7 @@ def launch(exe, in_terminal=False):
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
@@ -185,11 +185,16 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
def build_button(component: Component):
def build_button(component: Component) -> Widget:
"""
Builds a button widget for a given component.
@@ -200,31 +205,26 @@ def run_gui():
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name)
button = Button(text=component.display_name, size_hint_y=None, height=40)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout()
box_layout = RelativeLayout(size_hint_y=None, height=40)
box_layout.add_widget(button)
box_layout.add_widget(image)
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
return box_layout
return button
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
build_button(tool[1])
else:
button_layout.add_widget(Label())
tool_layout.layout.add_widget(build_button(tool[1]))
# column 2
if client:
build_button(client[1])
else:
button_layout.add_widget(Label())
client_layout.layout.add_widget(build_button(client[1]))
return self.container

View File

@@ -656,7 +656,8 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -685,12 +686,13 @@ class Context:
for slot in new_hint_events:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
if recipients is None or slot in recipients:
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
# "events"
@@ -705,15 +707,18 @@ class Context:
self.save() # save goal completion flag
def on_new_hint(self, team: int, slot: int):
key: str = f"_read_hints_{team}_{slot}"
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
if targets:
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
self.on_changed_hints(team, slot)
self.broadcast(self.clients[team][slot], [{
"cmd": "RoomUpdate",
"hint_points": get_slot_points(self, team, slot)
}])
def on_changed_hints(self, team: int, slot: int):
key: str = f"_read_hints_{team}_{slot}"
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
if targets:
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
def on_client_status_change(self, team: int, slot: int):
key: str = f"_read_client_status_{team}_{slot}"
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
@@ -973,7 +978,10 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
"hint_points": get_slot_points(ctx, team, slot),
"checked_locations": new_locations, # send back new checks only
}])
old_hints = ctx.hints[team, slot].copy()
ctx.recheck_hints(team, slot)
if old_hints != ctx.hints[team, slot]:
ctx.on_changed_hints(team, slot)
ctx.save()
@@ -1050,17 +1058,19 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches, " \
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
class CommandMeta(type):
@@ -1429,9 +1439,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
self.ctx.notify_hints(self.client.team, list(hints))
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
if hints and Utils.version_tuple < (0, 5, 0):
self.output("It was recently changed, so that the above hints are only shown to you. "
"If you meant to alert another player of an above hint, "
"please let them know of the content or to run !hint themselves.")
return True
elif input_text.isnumeric():
@@ -1958,7 +1972,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_forbid_release(self, player_name: str) -> bool:
""""Disallow the specified player from using the !release command."""
"""Disallow the specified player from using the !release command."""
player = self.resolve_player(player_name)
if player:
team, slot, name = player

View File

@@ -290,8 +290,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
class Hint(typing.NamedTuple):

View File

@@ -1,19 +1,18 @@
from __future__ import annotations
import abc
import logging
from copy import deepcopy
from dataclasses import dataclass
import functools
import logging
import math
import numbers
import random
import typing
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from Utils import get_fuzzy_results
from Utils import get_fuzzy_results, is_iterable_except_str
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
@@ -42,6 +41,11 @@ class AssembleOptions(abc.ABCMeta):
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")}
assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
"default" in attrs or
any(hasattr(base, "default") for base in bases)
), f"Option class {name} needs default value"
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
# auto-alias Off and On being parsed as True and False
@@ -59,6 +63,7 @@ class AssembleOptions(abc.ABCMeta):
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
@@ -96,7 +101,7 @@ T = typing.TypeVar('T')
class Option(typing.Generic[T], metaclass=AssembleOptions):
value: T
default = 0
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
# Handled in get_option_name()
@@ -106,8 +111,9 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
supports_weighting = True
# filled by AssembleOptions:
name_lookup: typing.Dict[T, str]
options: typing.Dict[str, int]
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]]
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})"
@@ -160,6 +166,8 @@ class FreeText(Option[str]):
"""Text option that allows users to enter strings.
Needs to be validated by the world or option definition."""
default = ""
def __init__(self, value: str):
assert isinstance(value, str), "value of FreeText must be a string"
self.value = value
@@ -180,9 +188,18 @@ class FreeText(Option[str]):
def get_option_name(cls, value: str) -> str:
return value
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
return other == self.value
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -598,7 +615,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not(PlandoOptions.bosses & plando_options):
if not (PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
@@ -727,7 +744,7 @@ class SpecialRange(NamedRange):
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
"placed anywhere (below, inside, or above the regular range).")
return super().__new__(cls, value)
return super().__new__(cls)
@classmethod
def weighted_range(cls, text) -> Range:
@@ -765,7 +782,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
value: typing.Any
@classmethod
def verify_keys(cls, data: typing.List[str]):
def verify_keys(cls, data: typing.Iterable[str]) -> None:
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
@@ -802,7 +819,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default: typing.Dict[str, typing.Any] = {}
default = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
@@ -843,11 +860,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default: typing.List[typing.Any] = []
default = ()
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = deepcopy(value)
def __init__(self, value: typing.Iterable[typing.Any]):
self.value = list(deepcopy(value))
super(OptionList, self).__init__()
@classmethod
@@ -856,7 +873,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
if is_iterable_except_str(data):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -869,7 +886,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
default = frozenset()
supports_weighting = False
def __init__(self, value: typing.Iterable[str]):
@@ -882,7 +899,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if isinstance(data, (list, set, frozenset)):
if is_iterable_except_str(data):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -932,7 +949,7 @@ class OptionsMetaProperty(type):
bases: typing.Tuple[type, ...],
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
for attr_type in attrs.values():
assert not isinstance(attr_type, AssembleOptions),\
assert not isinstance(attr_type, AssembleOptions), \
f"Options for {name} should be type hinted on the class, not assigned"
return super().__new__(mcs, name, bases, attrs)
@@ -1110,6 +1127,11 @@ class PerGameCommonOptions(CommonOptions):
item_links: ItemLinks
@dataclass
class DeathLinkMixin:
death_link: DeathLink
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os

View File

@@ -8,7 +8,7 @@ if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
from worlds.Files import AutoPatchRegister, APDeltaPatch
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
class RomMeta(TypedDict):
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APDeltaPatch = auto_handler(patch_file)
handler: APAutoPatchInterface = auto_handler(patch_file)
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
handler.patch(target)
return {"server": handler.server,

View File

@@ -25,7 +25,7 @@ Currently, the following games are supported:
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
* Starcraft 2: Wings of Liberty
* Starcraft 2
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
@@ -59,6 +59,11 @@ Currently, the following games are supported:
* Landstalker: The Treasures of King Nole
* Final Fantasy Mystic Quest
* TUNIC
* Kirby's Dream Land 3
* Celeste 64
* Zork Grand Inquisitor
* Castlevania 64
* A Short Hike
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

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@@ -3,7 +3,7 @@ from __future__ import annotations
import ModuleUpdate
ModuleUpdate.update()
from worlds.sc2wol.Client import launch
from worlds.sc2.Client import launch
import Utils
if __name__ == "__main__":

View File

@@ -19,14 +19,13 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from yaml import load, load_all, dump, SafeLoader
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
try:
from yaml import CLoader as UnsafeLoader
from yaml import CDumper as Dumper
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
except ImportError:
from yaml import Loader as UnsafeLoader
from yaml import Dumper
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
if typing.TYPE_CHECKING:
import tkinter
@@ -47,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.4.4"
__version__ = "0.4.5"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -226,6 +225,9 @@ class UniqueKeyLoader(SafeLoader):
if key in mapping:
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
mapping.add(key)
return super().construct_mapping(node, deep)
@@ -714,7 +716,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
import ctypes
style = 0x10 if error else 0x0
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
# fall back to tk
try:
import tkinter
@@ -968,3 +970,10 @@ class RepeatableChain:
def __len__(self):
return sum(len(iterable) for iterable in self.iterable)
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
""" `str` is `Iterable`, but that's not what we want """
if isinstance(obj, str):
return False
return isinstance(obj, typing.Iterable)

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@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
for (let category of categories) {
let hide_id = category.id.split('_')[0];
if (hide_id === 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
category.addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const tab_header = document.getElementById(hide_id+'_header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {

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@@ -0,0 +1,160 @@
#player-tracker-wrapper{
margin: 0;
}
#tracker-table td {
vertical-align: top;
}
.inventory-table-area{
border: 2px solid #000000;
border-radius: 4px;
padding: 3px 10px 3px 10px;
}
.inventory-table-area:has(.inventory-table-terran) {
width: 690px;
background-color: #525494;
}
.inventory-table-area:has(.inventory-table-zerg) {
width: 360px;
background-color: #9d60d2;
}
.inventory-table-area:has(.inventory-table-protoss) {
width: 400px;
background-color: #d2b260;
}
#tracker-table .inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
.inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
.inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
}
.inventory-table img.acquired{
filter: none;
background-color: black;
}
.inventory-table .tint-terran img.acquired {
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
}
.inventory-table .tint-protoss img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
}
.inventory-table .tint-level-1 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
}
.inventory-table .tint-level-2 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
}
.inventory-table .tint-level-3 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
}
.inventory-table div.counted-item {
position: relative;
}
.inventory-table div.item-count {
width: 160px;
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
border: 2px solid #000000;
border-radius: 4px;
background-color: #87b678;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table table{
width: 100%;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
#location-table td:has(.location-column) {
vertical-align: top;
}
#location-table .location-column {
width: 100%;
height: 100%;
}
#location-table .location-column .spacer {
min-height: 24px;
}
.hide {
display: none;
}

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@@ -1,112 +0,0 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 710px;
background-color: #525494;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
}
#inventory-table img.acquired{
filter: none;
background-color: black;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
width: 710px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #525494;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

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@@ -1,366 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2wolTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2wolTracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css"/>
</head>
<body>
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
<div style="margin-bottom: 0.5rem">
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
</div>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td colspan="15" class="title">
Starting Resources
</td>
</tr>
<tr>
<td><img src="{{ icons['Starting Minerals'] }}" class="{{ 'acquired' if '+15 Starting Minerals' in acquired_items }}" title="Starting Minerals" /></td>
<td colspan="2"><div class="item-count">+{{ minerals_count }}</div></td>
<td><img src="{{ icons['Starting Vespene'] }}" class="{{ 'acquired' if '+15 Starting Vespene' in acquired_items }}" title="Starting Vespene" /></td>
<td colspan="2"><div class="item-count">+{{ vespene_count }}</div></td>
<!--
<td><img src="{{ icons['Starting Supply'] }}" class="{{ 'acquired' if '+2 Starting Supply' in acquired_items }}" title="Starting Supply" /></td>
<td colspan="2"><div class="item-count">+{{ supply_count }}</div></td>
-->
</tr>
<tr>
<td colspan="15" class="title">
Weapon & Armor Upgrades
</td>
</tr>
<tr>
<td><img src="{{ infantry_weapon_url }}" class="{{ 'acquired' if 'Progressive Infantry Weapon' in acquired_items }}" title="Progressive Infantry Weapons{% if infantry_weapon_level > 0 %} (Level {{ infantry_weapon_level }}){% endif %}" /></td>
<td><img src="{{ infantry_armor_url }}" class="{{ 'acquired' if 'Progressive Infantry Armor' in acquired_items }}" title="Progressive Infantry Armor{% if infantry_armor_level > 0 %} (Level {{ infantry_armor_level }}){% endif %}" /></td>
<td><img src="{{ vehicle_weapon_url }}" class="{{ 'acquired' if 'Progressive Vehicle Weapon' in acquired_items }}" title="Progressive Vehicle Weapons{% if vehicle_weapon_level > 0 %} (Level {{ vehicle_weapon_level }}){% endif %}" /></td>
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
<td colspan="2"></td>
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
</tr>
<tr>
<td colspan="15" class="title">
Base
</td>
</tr>
<tr>
<td><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
<td><img src="{{ icons['Shrike Turret (Bunker)'] }}" class="{{ 'acquired' if 'Shrike Turret (Bunker)' in acquired_items }}" title="Shrike Turret (Bunker)" /></td>
<td><img src="{{ icons['Fortified Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Fortified Bunker (Bunker)' in acquired_items }}" title="Fortified Bunker (Bunker)" /></td>
<td colspan="3"></td>
<td><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
<td></td>
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
<td></td>
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
<td></td>
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
<td></td>
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
</tr>
<tr>
<td><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
<td></td>
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
<td></td>
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
<td></td>
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
</tr>
<tr>
<td colspan="7" class="title">
Infantry
</td>
<td></td>
<td colspan="7" class="title">
Vehicles
</td>
</tr>
<tr>
<td><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
<td><img src="{{ stimpack_marine_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marine)' in acquired_items }}" title="{{ stimpack_marine_name }}" /></td>
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
<td><img src="{{ icons['Laser Targeting System (Marine)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marine)' in acquired_items }}" title="Laser Targeting System (Marine)" /></td>
<td><img src="{{ icons['Magrail Munitions (Marine)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marine)' in acquired_items }}" title="Magrail Munitions (Marine)" /></td>
<td><img src="{{ icons['Optimized Logistics (Marine)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Marine)' in acquired_items }}" title="Optimized Logistics (Marine)" /></td>
<td colspan="2"></td>
<td><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
<td><img src="{{ icons['Hellbat Aspect (Hellion)'] }}" class="{{ 'acquired' if 'Hellbat Aspect (Hellion)' in acquired_items }}" title="Hellbat Aspect (Hellion)" /></td>
<td><img src="{{ icons['Smart Servos (Hellion)'] }}" class="{{ 'acquired' if 'Smart Servos (Hellion)' in acquired_items }}" title="Smart Servos (Hellion)" /></td>
<td><img src="{{ icons['Optimized Logistics (Hellion)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Hellion)' in acquired_items }}" title="Optimized Logistics (Hellion)" /></td>
<td><img src="{{ icons['Jump Jets (Hellion)'] }}" class="{{ 'acquired' if 'Jump Jets (Hellion)' in acquired_items }}" title="Jump Jets (Hellion)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
<td><img src="{{ icons['Restoration (Medic)'] }}" class="{{ 'acquired' if 'Restoration (Medic)' in acquired_items }}" title="Restoration (Medic)" /></td>
<td><img src="{{ icons['Optical Flare (Medic)'] }}" class="{{ 'acquired' if 'Optical Flare (Medic)' in acquired_items }}" title="Optical Flare (Medic)" /></td>
<td><img src="{{ icons['Optimized Logistics (Medic)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Medic)' in acquired_items }}" title="Optimized Logistics (Medic)" /></td>
<td colspan="2"></td>
<td></td>
<td><img src="{{ stimpack_hellion_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Hellion)' in acquired_items }}" title="{{ stimpack_hellion_name }}" /></td>
</tr>
<tr>
<td><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
<td><img src="{{ stimpack_firebat_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Firebat)' in acquired_items }}" title="{{ stimpack_firebat_name }}" /></td>
<td><img src="{{ icons['Optimized Logistics (Firebat)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Firebat)' in acquired_items }}" title="Optimized Logistics (Firebat)" /></td>
<td colspan="3"></td>
<td><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
<td><img src="{{ icons['Ion Thrusters (Vulture)'] }}" class="{{ 'acquired' if 'Ion Thrusters (Vulture)' in acquired_items }}" title="Ion Thrusters (Vulture)" /></td>
<td><img src="{{ icons['Auto Launchers (Vulture)'] }}" class="{{ 'acquired' if 'Auto Launchers (Vulture)' in acquired_items }}" title="Auto Launchers (Vulture)" /></td>
<td></td>
<td><img src="{{ icons['Cerberus Mine (Spider Mine)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Spider Mine)' in acquired_items }}" title="Cerberus Mine (Spider Mine)" /></td>
<td><img src="{{ icons['High Explosive Munition (Spider Mine)'] }}" class="{{ 'acquired' if 'High Explosive Munition (Spider Mine)' in acquired_items }}" title="High Explosive Munition (Spider Mine)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
<td><img src="{{ stimpack_marauder_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marauder)' in acquired_items }}" title="{{ stimpack_marauder_name }}" /></td>
<td><img src="{{ icons['Laser Targeting System (Marauder)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marauder)' in acquired_items }}" title="Laser Targeting System (Marauder)" /></td>
<td><img src="{{ icons['Magrail Munitions (Marauder)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marauder)' in acquired_items }}" title="Magrail Munitions (Marauder)" /></td>
<td><img src="{{ icons['Internal Tech Module (Marauder)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Marauder)' in acquired_items }}" title="Internal Tech Module (Marauder)" /></td>
<td></td>
<td><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
<td><img src="{{ icons['Jump Jets (Goliath)'] }}" class="{{ 'acquired' if 'Jump Jets (Goliath)' in acquired_items }}" title="Jump Jets (Goliath)" /></td>
<td><img src="{{ icons['Optimized Logistics (Goliath)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Goliath)' in acquired_items }}" title="Optimized Logistics (Goliath)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
<td><img src="{{ stimpack_reaper_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Reaper)' in acquired_items }}" title="{{ stimpack_reaper_name }}" /></td>
<td><img src="{{ icons['Laser Targeting System (Reaper)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Reaper)' in acquired_items }}" title="Laser Targeting System (Reaper)" /></td>
<td><img src="{{ icons['Advanced Cloaking Field (Reaper)'] }}" class="{{ 'acquired' if 'Advanced Cloaking Field (Reaper)' in acquired_items }}" title="Advanced Cloaking Field (Reaper)" /></td>
<td><img src="{{ icons['Spider Mines (Reaper)'] }}" class="{{ 'acquired' if 'Spider Mines (Reaper)' in acquired_items }}" title="Spider Mines (Reaper)" /></td>
<td></td>
<td><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
<td><img src="{{ icons['Hyperfluxor (Diamondback)'] }}" class="{{ 'acquired' if 'Hyperfluxor (Diamondback)' in acquired_items }}" title="Hyperfluxor (Diamondback)" /></td>
<td><img src="{{ icons['Burst Capacitors (Diamondback)'] }}" class="{{ 'acquired' if 'Burst Capacitors (Diamondback)' in acquired_items }}" title="Burst Capacitors (Diamondback)" /></td>
<td><img src="{{ icons['Optimized Logistics (Diamondback)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Diamondback)' in acquired_items }}" title="Optimized Logistics (Diamondback)" /></td>
</tr>
<tr>
<td></td>
<td><img src="{{ icons['Combat Drugs (Reaper)'] }}" class="{{ 'acquired' if 'Combat Drugs (Reaper)' in acquired_items }}" title="Combat Drugs (Reaper)" /></td>
<td colspan="6"></td>
<td><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
<td><img src="{{ icons['Jump Jets (Siege Tank)'] }}" class="{{ 'acquired' if 'Jump Jets (Siege Tank)' in acquired_items }}" title="Jump Jets (Siege Tank)" /></td>
<td><img src="{{ icons['Spider Mines (Siege Tank)'] }}" class="{{ 'acquired' if 'Spider Mines (Siege Tank)' in acquired_items }}" title="Spider Mines (Siege Tank)" /></td>
<td><img src="{{ icons['Smart Servos (Siege Tank)'] }}" class="{{ 'acquired' if 'Smart Servos (Siege Tank)' in acquired_items }}" title="Smart Servos (Siege Tank)" /></td>
<td><img src="{{ icons['Graduating Range (Siege Tank)'] }}" class="{{ 'acquired' if 'Graduating Range (Siege Tank)' in acquired_items }}" title="Graduating Range (Siege Tank)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
<td><img src="{{ icons['EMP Rounds (Ghost)'] }}" class="{{ 'acquired' if 'EMP Rounds (Ghost)' in acquired_items }}" title="EMP Rounds (Ghost)" /></td>
<td><img src="{{ icons['Lockdown (Ghost)'] }}" class="{{ 'acquired' if 'Lockdown (Ghost)' in acquired_items }}" title="Lockdown (Ghost)" /></td>
<td colspan="3"></td>
<td></td>
<td><img src="{{ icons['Laser Targeting System (Siege Tank)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Siege Tank)' in acquired_items }}" title="Laser Targeting System (Siege Tank)" /></td>
<td><img src="{{ icons['Advanced Siege Tech (Siege Tank)'] }}" class="{{ 'acquired' if 'Advanced Siege Tech (Siege Tank)' in acquired_items }}" title="Advanced Siege Tech (Siege Tank)" /></td>
<td><img src="{{ icons['Internal Tech Module (Siege Tank)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Siege Tank)' in acquired_items }}" title="Internal Tech Module (Siege Tank)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
<td><img src="{{ icons['Impaler Rounds (Spectre)'] }}" class="{{ 'acquired' if 'Impaler Rounds (Spectre)' in acquired_items }}" title="Impaler Rounds (Spectre)" /></td>
<td colspan="4"></td>
<td><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
<td><img src="{{ high_impact_payload_thor_url }}" class="{{ 'acquired' if 'Progressive High Impact Payload (Thor)' in acquired_items }}" title="{{ high_impact_payload_thor_name }}" /></td>
</tr>
<tr>
<td colspan="8"></td>
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
<td><img src="{{ icons['Optimized Logistics (Predator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Predator)' in acquired_items }}" title="Optimized Logistics (Predator)" /></td>
</tr>
<tr>
<td colspan="8"></td>
<td><img src="{{ icons['Widow Mine'] }}" class="{{ 'acquired' if 'Widow Mine' in acquired_items }}" title="Widow Mine" /></td>
<td><img src="{{ icons['Drilling Claws (Widow Mine)'] }}" class="{{ 'acquired' if 'Drilling Claws (Widow Mine)' in acquired_items }}" title="Drilling Claws (Widow Mine)" /></td>
<td><img src="{{ icons['Concealment (Widow Mine)'] }}" class="{{ 'acquired' if 'Concealment (Widow Mine)' in acquired_items }}" title="Concealment (Widow Mine)" /></td>
<td><img src="{{ icons['Black Market Launchers (Widow Mine)'] }}" class="{{ 'acquired' if 'Black Market Launchers (Widow Mine)' in acquired_items }}" title="Black Market Launchers (Widow Mine)" /></td>
<td><img src="{{ icons['Executioner Missiles (Widow Mine)'] }}" class="{{ 'acquired' if 'Executioner Missiles (Widow Mine)' in acquired_items }}" title="Executioner Missiles (Widow Mine)" /></td>
</tr>
<tr>
<td colspan="8"></td>
<td><img src="{{ icons['Cyclone'] }}" class="{{ 'acquired' if 'Cyclone' in acquired_items }}" title="Cyclone" /></td>
<td><img src="{{ icons['Mag-Field Accelerators (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Accelerators (Cyclone)' in acquired_items }}" title="Mag-Field Accelerators (Cyclone)" /></td>
<td><img src="{{ icons['Mag-Field Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Launchers (Cyclone)' in acquired_items }}" title="Mag-Field Launchers (Cyclone)" /></td>
<td><img src="{{ icons['Targeting Optics (Cyclone)'] }}" class="{{ 'acquired' if 'Targeting Optics (Cyclone)' in acquired_items }}" title="Targeting Optics (Cyclone)" /></td>
<td><img src="{{ icons['Rapid Fire Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Rapid Fire Launchers (Cyclone)' in acquired_items }}" title="Rapid Fire Launchers (Cyclone)" /></td>
</tr>
<tr>
<td colspan="15" class="title">
Starships
</td>
</tr>
<tr>
<td><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
<td><img src="{{ icons['Expanded Hull (Medivac)'] }}" class="{{ 'acquired' if 'Expanded Hull (Medivac)' in acquired_items }}" title="Expanded Hull (Medivac)" /></td>
<td><img src="{{ icons['Afterburners (Medivac)'] }}" class="{{ 'acquired' if 'Afterburners (Medivac)' in acquired_items }}" title="Afterburners (Medivac)" /></td>
<td colspan="3"></td>
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
<td><img src="{{ icons['Bio Mechanical Repair Drone (Raven)'] }}" class="{{ 'acquired' if 'Bio Mechanical Repair Drone (Raven)' in acquired_items }}" title="Bio Mechanical Repair Drone (Raven)" /></td>
<td><img src="{{ icons['Spider Mines (Raven)'] }}" class="{{ 'acquired' if 'Spider Mines (Raven)' in acquired_items }}" title="Spider Mines (Raven)" /></td>
<td><img src="{{ icons['Railgun Turret (Raven)'] }}" class="{{ 'acquired' if 'Railgun Turret (Raven)' in acquired_items }}" title="Railgun Turret (Raven)" /></td>
<td><img src="{{ icons['Hunter-Seeker Weapon (Raven)'] }}" class="{{ 'acquired' if 'Hunter-Seeker Weapon (Raven)' in acquired_items }}" title="Hunter-Seeker Weapon (Raven)" /></td>
<td><img src="{{ icons['Interference Matrix (Raven)'] }}" class="{{ 'acquired' if 'Interference Matrix (Raven)' in acquired_items }}" title="Interference Matrix (Raven)" /></td>
<td><img src="{{ icons['Anti-Armor Missile (Raven)'] }}" class="{{ 'acquired' if 'Anti-Armor Missile (Raven)' in acquired_items }}" title="Anti-Armor Missile (Raven)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
<td><img src="{{ icons['Advanced Laser Technology (Wraith)'] }}" class="{{ 'acquired' if 'Advanced Laser Technology (Wraith)' in acquired_items }}" title="Advanced Laser Technology (Wraith)" /></td>
<td colspan="4"></td>
<td></td>
<td><img src="{{ icons['Internal Tech Module (Raven)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Raven)' in acquired_items }}" title="Internal Tech Module (Raven)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
<td><img src="{{ icons['Smart Servos (Viking)'] }}" class="{{ 'acquired' if 'Smart Servos (Viking)' in acquired_items }}" title="Smart Servos (Viking)" /></td>
<td><img src="{{ icons['Magrail Munitions (Viking)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Viking)' in acquired_items }}" title="Magrail Munitions (Viking)" /></td>
<td colspan="3"></td>
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
<td><img src="{{ icons['EMP Shockwave (Science Vessel)'] }}" class="{{ 'acquired' if 'EMP Shockwave (Science Vessel)' in acquired_items }}" title="EMP Shockwave (Science Vessel)" /></td>
<td><img src="{{ icons['Defensive Matrix (Science Vessel)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Science Vessel)' in acquired_items }}" title="Defensive Matrix (Science Vessel)" /></td>
</tr>
<tr>
<td><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
<td><img src="{{ crossspectrum_dampeners_banshee_url }}" class="{{ 'acquired' if 'Progressive Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="{{ crossspectrum_dampeners_banshee_name }}" /></td>
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
<td><img src="{{ icons['Hyperflight Rotors (Banshee)'] }}" class="{{ 'acquired' if 'Hyperflight Rotors (Banshee)' in acquired_items }}" title="Hyperflight Rotors (Banshee)" /></td>
<td><img src="{{ icons['Laser Targeting System (Banshee)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Banshee)' in acquired_items }}" title="Laser Targeting System (Banshee)" /></td>
<td><img src="{{ icons['Internal Tech Module (Banshee)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Banshee)' in acquired_items }}" title="Internal Tech Module (Banshee)" /></td>
<td colspan="2"></td>
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
</tr>
<tr>
<td><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
<td><img src="{{ icons['Tactical Jump (Battlecruiser)'] }}" class="{{ 'acquired' if 'Tactical Jump (Battlecruiser)' in acquired_items }}" title="Tactical Jump (Battlecruiser)" /></td>
<td><img src="{{ icons['Cloak (Battlecruiser)'] }}" class="{{ 'acquired' if 'Cloak (Battlecruiser)' in acquired_items }}" title="Cloak (Battlecruiser)" /></td>
<td><img src="{{ icons['ATX Laser Battery (Battlecruiser)'] }}" class="{{ 'acquired' if 'ATX Laser Battery (Battlecruiser)' in acquired_items }}" title="ATX Laser Battery (Battlecruiser)" /></td>
<td><img src="{{ icons['Optimized Logistics (Battlecruiser)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Battlecruiser)' in acquired_items }}" title="Optimized Logistics (Battlecruiser)" /></td>
<td></td>
<td><img src="{{ icons['Liberator'] }}" class="{{ 'acquired' if 'Liberator' in acquired_items }}" title="Liberator" /></td>
<td><img src="{{ icons['Advanced Ballistics (Liberator)'] }}" class="{{ 'acquired' if 'Advanced Ballistics (Liberator)' in acquired_items }}" title="Advanced Ballistics (Liberator)" /></td>
<td><img src="{{ icons['Raid Artillery (Liberator)'] }}" class="{{ 'acquired' if 'Raid Artillery (Liberator)' in acquired_items }}" title="Raid Artillery (Liberator)" /></td>
<td><img src="{{ icons['Cloak (Liberator)'] }}" class="{{ 'acquired' if 'Cloak (Liberator)' in acquired_items }}" title="Cloak (Liberator)" /></td>
<td><img src="{{ icons['Laser Targeting System (Liberator)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Liberator)' in acquired_items }}" title="Laser Targeting System (Liberator)" /></td>
<td><img src="{{ icons['Optimized Logistics (Liberator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Liberator)' in acquired_items }}" title="Optimized Logistics (Liberator)" /></td>
</tr>
<tr>
<td></td>
<td><img src="{{ icons['Internal Tech Module (Battlecruiser)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Battlecruiser)' in acquired_items }}" title="Internal Tech Module (Battlecruiser)" /></td>
<td colspan="6"></td>
<td><img src="{{ icons['Valkyrie'] }}" class="{{ 'acquired' if 'Valkyrie' in acquired_items }}" title="Valkyrie" /></td>
<td><img src="{{ icons['Enhanced Cluster Launchers (Valkyrie)'] }}" class="{{ 'acquired' if 'Enhanced Cluster Launchers (Valkyrie)' in acquired_items }}" title="Enhanced Cluster Launchers (Valkyrie)" /></td>
<td><img src="{{ icons['Shaped Hull (Valkyrie)'] }}" class="{{ 'acquired' if 'Shaped Hull (Valkyrie)' in acquired_items }}" title="Shaped Hull (Valkyrie)" /></td>
<td><img src="{{ icons['Burst Lasers (Valkyrie)'] }}" class="{{ 'acquired' if 'Burst Lasers (Valkyrie)' in acquired_items }}" title="Burst Lasers (Valkyrie)" /></td>
<td><img src="{{ icons['Afterburners (Valkyrie)'] }}" class="{{ 'acquired' if 'Afterburners (Valkyrie)' in acquired_items }}" title="Afterburners (Valkyrie)" /></td>
</tr>
<tr>
<td colspan="15" class="title">
Mercenaries
</td>
</tr>
<tr>
<td><img src="{{ icons['War Pigs'] }}" class="{{ 'acquired' if 'War Pigs' in acquired_items }}" title="War Pigs" /></td>
<td><img src="{{ icons['Devil Dogs'] }}" class="{{ 'acquired' if 'Devil Dogs' in acquired_items }}" title="Devil Dogs" /></td>
<td><img src="{{ icons['Hammer Securities'] }}" class="{{ 'acquired' if 'Hammer Securities' in acquired_items }}" title="Hammer Securities" /></td>
<td><img src="{{ icons['Spartan Company'] }}" class="{{ 'acquired' if 'Spartan Company' in acquired_items }}" title="Spartan Company" /></td>
<td><img src="{{ icons['Siege Breakers'] }}" class="{{ 'acquired' if 'Siege Breakers' in acquired_items }}" title="Siege Breakers" /></td>
<td><img src="{{ icons['Hel\'s Angel'] }}" class="{{ 'acquired' if 'Hel\'s Angel' in acquired_items }}" title="Hel's Angel" /></td>
<td><img src="{{ icons['Dusk Wings'] }}" class="{{ 'acquired' if 'Dusk Wings' in acquired_items }}" title="Dusk Wings" /></td>
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
</tr>
<tr>
<td colspan="15" class="title">
General Upgrades
</td>
</tr>
<tr>
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
<td><img src="{{ regenerative_biosteel_url }}" class="{{ 'acquired' if 'Progressive Regenerative Bio-Steel' in acquired_items }}" title="Progressive Regenerative Bio-Steel{% if regenerative_biosteel_level > 0 %} (Level {{ regenerative_biosteel_level }}){% endif %}" /></td>
</tr>
<tr>
<td colspan="15" class="title">
Protoss Units
</td>
</tr>
<tr>
<td><img src="{{ icons['Zealot'] }}" class="{{ 'acquired' if 'Zealot' in acquired_items }}" title="Zealot" /></td>
<td><img src="{{ icons['Stalker'] }}" class="{{ 'acquired' if 'Stalker' in acquired_items }}" title="Stalker" /></td>
<td><img src="{{ icons['High Templar'] }}" class="{{ 'acquired' if 'High Templar' in acquired_items }}" title="High Templar" /></td>
<td><img src="{{ icons['Dark Templar'] }}" class="{{ 'acquired' if 'Dark Templar' in acquired_items }}" title="Dark Templar" /></td>
<td><img src="{{ icons['Immortal'] }}" class="{{ 'acquired' if 'Immortal' in acquired_items }}" title="Immortal" /></td>
<td><img src="{{ icons['Colossus'] }}" class="{{ 'acquired' if 'Colossus' in acquired_items }}" title="Colossus" /></td>
<td><img src="{{ icons['Phoenix'] }}" class="{{ 'acquired' if 'Phoenix' in acquired_items }}" title="Phoenix" /></td>
<td><img src="{{ icons['Void Ray'] }}" class="{{ 'acquired' if 'Void Ray' in acquired_items }}" title="Void Ray" /></td>
<td><img src="{{ icons['Carrier'] }}" class="{{ 'acquired' if 'Carrier' in acquired_items }}" title="Carrier" /></td>
</tr>
</table>
<table id="location-table">
{% for area in checks_in_area %}
{% if checks_in_area[area] > 0 %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endif %}
{% endfor %}
</table>
</div>
</body>
</html>

File diff suppressed because it is too large Load Diff

View File

@@ -48,6 +48,7 @@ cdef struct IndexEntry:
size_t count
@cython.auto_pickle(False)
cdef class LocationStore:
"""Compact store for locations and their items in a MultiServer"""
# The original implementation uses Dict[int, Dict[int, Tuple(int, int, int]]
@@ -78,18 +79,6 @@ cdef class LocationStore:
size += sizeof(self._raw_proxies[0]) * self.sender_index_size
return size
def __cinit__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
self._mem = None
self._keys = None
self._items = None
self._proxies = None
self._len = 0
self.entries = NULL
self.entry_count = 0
self.sender_index = NULL
self.sender_index_size = 0
self._raw_proxies = NULL
def __init__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
self._mem = Pool()
cdef object key
@@ -281,6 +270,7 @@ cdef class LocationStore:
entry.location not in checked])
@cython.auto_pickle(False)
@cython.internal # unsafe. disable direct import
cdef class PlayerLocationProxy:
cdef LocationStore _store

Binary file not shown.

View File

@@ -61,36 +61,42 @@
found_text: "Found?"
TooltipLabel:
id: receiving
sort_key: 'receiving'
text: root.receiving_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: item
sort_key: 'item'
text: root.item_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: finding
sort_key: 'finding'
text: root.finding_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: location
sort_key: 'location'
text: root.location_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: entrance
sort_key: 'entrance'
text: root.entrance_text
halign: 'center'
valign: 'center'
pos_hint: {"center_y": 0.5}
TooltipLabel:
id: found
sort_key: 'found'
text: root.found_text
halign: 'center'
valign: 'center'

View File

@@ -22,6 +22,10 @@ SOFTWARE.
local SCRIPT_VERSION = 1
-- Set to log incoming requests
-- Will cause lag due to large console output
local DEBUG = false
--[[
This script expects to receive JSON and will send JSON back. A message should
be a list of 1 or more requests which will be executed in order. Each request
@@ -271,10 +275,6 @@ local base64 = require("base64")
local socket = require("socket")
local json = require("json")
-- Set to log incoming requests
-- Will cause lag due to large console output
local DEBUG = false
local SOCKET_PORT_FIRST = 43055
local SOCKET_PORT_RANGE_SIZE = 5
local SOCKET_PORT_LAST = SOCKET_PORT_FIRST + SOCKET_PORT_RANGE_SIZE
@@ -330,18 +330,28 @@ function unlock ()
client_socket:settimeout(0)
end
function process_request (req)
local res = {}
request_handlers = {
["PING"] = function (req)
local res = {}
if req["type"] == "PING" then
res["type"] = "PONG"
elseif req["type"] == "SYSTEM" then
return res
end,
["SYSTEM"] = function (req)
local res = {}
res["type"] = "SYSTEM_RESPONSE"
res["value"] = emu.getsystemid()
elseif req["type"] == "PREFERRED_CORES" then
return res
end,
["PREFERRED_CORES"] = function (req)
local res = {}
local preferred_cores = client.getconfig().PreferredCores
res["type"] = "PREFERRED_CORES_RESPONSE"
res["value"] = {}
res["value"]["NES"] = preferred_cores.NES
@@ -354,14 +364,21 @@ function process_request (req)
res["value"]["PCECD"] = preferred_cores.PCECD
res["value"]["SGX"] = preferred_cores.SGX
elseif req["type"] == "HASH" then
return res
end,
["HASH"] = function (req)
local res = {}
res["type"] = "HASH_RESPONSE"
res["value"] = rom_hash
elseif req["type"] == "GUARD" then
res["type"] = "GUARD_RESPONSE"
local expected_data = base64.decode(req["expected_data"])
return res
end,
["GUARD"] = function (req)
local res = {}
local expected_data = base64.decode(req["expected_data"])
local actual_data = memory.read_bytes_as_array(req["address"], #expected_data, req["domain"])
local data_is_validated = true
@@ -372,39 +389,83 @@ function process_request (req)
end
end
res["type"] = "GUARD_RESPONSE"
res["value"] = data_is_validated
res["address"] = req["address"]
elseif req["type"] == "LOCK" then
return res
end,
["LOCK"] = function (req)
local res = {}
res["type"] = "LOCKED"
lock()
elseif req["type"] == "UNLOCK" then
return res
end,
["UNLOCK"] = function (req)
local res = {}
res["type"] = "UNLOCKED"
unlock()
elseif req["type"] == "READ" then
return res
end,
["READ"] = function (req)
local res = {}
res["type"] = "READ_RESPONSE"
res["value"] = base64.encode(memory.read_bytes_as_array(req["address"], req["size"], req["domain"]))
elseif req["type"] == "WRITE" then
return res
end,
["WRITE"] = function (req)
local res = {}
res["type"] = "WRITE_RESPONSE"
memory.write_bytes_as_array(req["address"], base64.decode(req["value"]), req["domain"])
elseif req["type"] == "DISPLAY_MESSAGE" then
return res
end,
["DISPLAY_MESSAGE"] = function (req)
local res = {}
res["type"] = "DISPLAY_MESSAGE_RESPONSE"
message_queue:push(req["message"])
elseif req["type"] == "SET_MESSAGE_INTERVAL" then
return res
end,
["SET_MESSAGE_INTERVAL"] = function (req)
local res = {}
res["type"] = "SET_MESSAGE_INTERVAL_RESPONSE"
message_interval = req["value"]
else
return res
end,
["default"] = function (req)
local res = {}
res["type"] = "ERROR"
res["err"] = "Unknown command: "..req["type"]
end
return res
return res
end,
}
function process_request (req)
if request_handlers[req["type"]] then
return request_handlers[req["type"]](req)
else
return request_handlers["default"](req)
end
end
-- Receive data from AP client and send message back

View File

@@ -322,7 +322,7 @@ function processBlock(block)
end
end
end
if #itemsBlock ~= itemIndex then
if #itemsBlock > itemIndex then
wU8(ITEM_INDEX, #itemsBlock)
end

View File

@@ -17,10 +17,10 @@
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify your Archipelago settings are valid at this site:
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.

View File

@@ -28,6 +28,12 @@
# Bumper Stickers
/worlds/bumpstik/ @FelicitusNeko
# Castlevania 64
/worlds/cv64/ @LiquidCat64
# Celeste 64
/worlds/celeste64/ @PoryGone
# ChecksFinder
/worlds/checksfinder/ @jonloveslegos
@@ -67,6 +73,9 @@
# Hylics 2
/worlds/hylics2/ @TRPG0
# Kirby's Dream Land 3
/worlds/kdl3/ @Silvris
# Kingdom Hearts 2
/worlds/kh2/ @JaredWeakStrike
@@ -125,11 +134,14 @@
# Shivers
/worlds/shivers/ @GodlFire
# A Short Hike
/worlds/shorthike/ @chandler05
# Sonic Adventure 2 Battle
/worlds/sa2b/ @PoryGone @RaspberrySpace
# Starcraft 2 Wings of Liberty
/worlds/sc2wol/ @Ziktofel
# Starcraft 2
/worlds/sc2/ @Ziktofel
# Super Metroid
/worlds/sm/ @lordlou
@@ -165,7 +177,7 @@
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
# TUNIC
/worlds/tunic/ @silent-destroyer
/worlds/tunic/ @silent-destroyer @ScipioWright
# Undertale
/worlds/undertale/ @jonloveslegos
@@ -182,6 +194,9 @@
# Zillion
/worlds/zillion/ @beauxq
# Zork Grand Inquisitor
/worlds/zork_grand_inquisitor/ @nbrochu
##################################
## Disabled Unmaintained Worlds ##
##################################

View File

@@ -17,7 +17,17 @@ It is recommended that automated github actions are turned on in your fork to ha
You can turn them on here:
![Github actions example](./img/github-actions-example.png)
Other than these requests, we tend to judge code on a case by case basis.
* **When reviewing PRs, please leave a message about what was done.**
We don't have full test coverage, so manual testing can help.
For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
or checking if all code paths are covered by automated tests is desired. The original author may not have been able
to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
state which games or settings were rolled, if any.
Please also tell us if you looked at code, just did functional testing, did both, or did neither.
If testing the PR depends on other PRs, please state what you merged into what for testing.
We cannot determine what "LGTM" means without additional context, so that should not be the norm.
Other than these requests, we tend to judge code on a case-by-case basis.
For contribution to the website, please refer to the [WebHost README](/WebHostLib/README.md).

View File

@@ -327,7 +327,11 @@ Sent to server to inform it of locations that the client has checked. Used to in
| locations | list\[int\] | The ids of the locations checked by the client. May contain any number of checks, even ones sent before; duplicates do not cause issues with the Archipelago server. |
### LocationScouts
Sent to the server to inform it of locations the client has seen, but not checked. Useful in cases in which the item may appear in the game world, such as 'ledge items' in A Link to the Past. The server will always respond with a [LocationInfo](#LocationInfo) packet with the items located in the scouted location.
Sent to the server to retrieve the items that are on a specified list of locations. The server will respond with a [LocationInfo](#LocationInfo) packet containing the items located in the scouted locations.
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
#### Arguments
| Name | Type | Notes |
@@ -341,7 +345,7 @@ Sent to the server to update on the sender's status. Examples include readiness
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| status | ClientStatus\[int\] | One of [Client States](#Client-States). Send as int. Follow the link for more information. |
| status | ClientStatus\[int\] | One of [Client States](#ClientStatus). Send as int. Follow the link for more information. |
### Say
Basic chat command which sends text to the server to be distributed to other clients.

View File

@@ -24,8 +24,11 @@ display as `Value1` on the webhost.
(i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml
files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a
Choice, and defining `alias_true = option_full`.
- All options support `random` as a generic option. `random` chooses from any of the available values for that option,
and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
- All options with a fixed set of possible values (i.e. those which inherit from `Toggle`, `(Text)Choice` or
`(Named/Special)Range`) support `random` as a generic option. `random` chooses from any of the available values for that
option, and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
However, you can override `from_text` and handle `text == "random"` to customize its behavior or
implement it for additional option types.
As an example, suppose we want an option that lets the user start their game with a sword in their inventory, an option
to let the player choose the difficulty, and an option to choose how much health the final boss has. Let's create our
@@ -201,7 +204,7 @@ For example:
```python
range_start = 1
range_end = 99
special_range_names: {
special_range_names = {
"normal": 20,
"extreme": 99,
"unlimited": -1,

View File

@@ -121,6 +121,10 @@ Path to a single file. Automatically resolves as user_path:
Source folder or AP install path on Windows. ~/Archipelago for the AppImage.
Will open a file browser if the file is missing when in GUI mode.
If the file is used in the world's `generate_output`, make sure to add a `stage_assert_generate` that checks if the
file is available, otherwise generation may fail at the very end.
See also [world api.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md#generation).
#### class method validate(cls, path: str)
Override this and raise ValueError if validation fails.

View File

@@ -170,6 +170,7 @@ could also be progress in a research tree, or even something more abstract like
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
@@ -737,8 +738,9 @@ def generate_output(self, output_directory: str) -> None:
If the game client needs to know information about the generated seed, a preferred method of transferring the data
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
a `Dict[str, Any]`, but, to not waste resources, should be limited to data that is absolutely necessary. Slot data is
sent to your client once it has successfully [connected](network%20protocol.md#connected).
a `dict` with `str` keys that can be serialized with json.
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
once it has successfully [connected](network%20protocol.md#connected).
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
common usage of slot data is sending option results that the client needs to be aware of.

View File

@@ -31,8 +31,11 @@ ArchitecturesAllowed=x64 arm64
AllowNoIcons=yes
SetupIconFile={#MyAppIcon}
UninstallDisplayIcon={app}\{#MyAppExeName}
; you will likely have to remove the following signtool line when testing/debugging locally. Don't include that change in PRs.
#ifndef NO_SIGNTOOL
; You will likely have to remove the SignTool= line when testing/debugging locally or run with iscc.exe /DNO_SIGNTOOL.
; Don't include that change in PRs.
SignTool= signtool
#endif
LicenseFile= LICENSE
WizardStyle= modern
SetupLogging=yes
@@ -131,6 +134,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";
@@ -161,6 +169,11 @@ Root: HKCR; Subkey: "{#MyAppName}pkmnepatch"; ValueData: "Ar
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apcv64"; ValueData: "{#MyAppName}cv64patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Archipelago Castlevania 64 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apladx"; ValueData: "{#MyAppName}ladxpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ladxpatch"; ValueData: "Archipelago Links Awakening DX Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ladxpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLinksAwakeningClient.exe,0"; ValueType: string; ValueName: "";

78
kvui.py
View File

@@ -2,6 +2,7 @@ import os
import logging
import sys
import typing
import re
if sys.platform == "win32":
import ctypes
@@ -38,11 +39,13 @@ from kivy.clock import Clock
from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty
from kivy.metrics import dp
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.layout import Layout
from kivy.uix.textinput import TextInput
from kivy.uix.scrollview import ScrollView
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.uix.boxlayout import BoxLayout
@@ -70,6 +73,8 @@ if typing.TYPE_CHECKING:
else:
context_type = object
remove_between_brackets = re.compile(r"\[.*?]")
# I was surprised to find this didn't already exist in kivy :(
class HoverBehavior(object):
@@ -118,6 +123,19 @@ class ServerToolTip(ToolTip):
pass
class ScrollBox(ScrollView):
layout: BoxLayout
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.layout = BoxLayout(size_hint_y=None)
self.layout.bind(minimum_height=self.layout.setter("height"))
self.add_widget(self.layout)
self.effect_cls = ScrollEffect
self.bar_width = dp(12)
self.scroll_type = ["content", "bars"]
class HovererableLabel(HoverBehavior, Label):
pass
@@ -290,7 +308,6 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
selected = BooleanProperty(False)
striped = BooleanProperty(False)
index = None
no_select = []
def __init__(self):
super(HintLabel, self).__init__()
@@ -308,9 +325,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
def refresh_view_attrs(self, rv, index, data):
self.index = index
if "select" in data and not data["select"] and index not in self.no_select:
self.no_select.append(index)
self.striped = data["striped"]
self.striped = data.get("striped", False)
self.receiving_text = data["receiving"]["text"]
self.item_text = data["item"]["text"]
self.finding_text = data["finding"]["text"]
@@ -324,24 +339,44 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
""" Add selection on touch down """
if super(HintLabel, self).on_touch_down(touch):
return True
if self.index not in self.no_select:
if self.index: # skip header
if self.collide_point(*touch.pos):
if self.selected:
self.parent.clear_selection()
else:
text = "".join([self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ",
text = "".join((self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ",
self.finding_text, "\'s World", (" at " + self.entrance_text)
if self.entrance_text != "Vanilla"
else "", ". (", self.found_text.lower(), ")"])
else "", ". (", self.found_text.lower(), ")"))
temp = MarkupLabel(text).markup
text = "".join(
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
Clipboard.copy(escape_markup(text).replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]"))
return self.parent.select_with_touch(self.index, touch)
else:
parent = self.parent
parent.clear_selection()
parent: HintLog = parent.parent
# find correct column
for child in self.children:
if child.collide_point(*touch.pos):
key = child.sort_key
parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
if key == parent.sort_key:
# second click reverses order
parent.reversed = not parent.reversed
else:
parent.sort_key = key
parent.reversed = False
break
else:
logging.warning("Did not find clicked header for sorting.")
App.get_running_app().update_hints()
def apply_selection(self, rv, index, is_selected):
""" Respond to the selection of items in the view. """
if self.index not in self.no_select:
if self.index:
self.selected = is_selected
@@ -633,20 +668,20 @@ class HintLog(RecycleView):
"entrance": {"text": "[u]Entrance[/u]"},
"found": {"text": "[u]Status[/u]"},
"striped": True,
"select": False,
}
sort_key: str = ""
reversed: bool = False
def __init__(self, parser):
super(HintLog, self).__init__()
self.data = [self.header]
self.parser = parser
def refresh_hints(self, hints):
self.data = [self.header]
striped = False
data = []
for hint in hints:
self.data.append({
"striped": striped,
data.append({
"receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})},
"item": {"text": self.parser.handle_node(
{"type": "item_id", "text": hint["item"], "flags": hint["item_flags"]})},
@@ -659,7 +694,16 @@ class HintLog(RecycleView):
"text": self.parser.handle_node({"type": "color", "color": "green" if hint["found"] else "red",
"text": "Found" if hint["found"] else "Not Found"})},
})
striped = not striped
data.sort(key=self.hint_sorter, reverse=self.reversed)
for i in range(0, len(data), 2):
data[i]["striped"] = True
data.insert(0, self.header)
self.data = data
@staticmethod
def hint_sorter(element: dict) -> str:
return ""
class E(ExceptionHandler):
@@ -708,8 +752,10 @@ class KivyJSONtoTextParser(JSONtoTextParser):
text = f"Game: {slot_info.game}<br>" \
f"Type: {SlotType(slot_info.type).name}"
if slot_info.group_members:
text += f"<br>Members:<br> " + \
"<br> ".join(self.ctx.player_names[player] for player in slot_info.group_members)
text += f"<br>Members:<br> " + "<br> ".join(
escape_markup(self.ctx.player_names[player])
for player in slot_info.group_members
)
node.setdefault("refs", []).append(text)
return super(KivyJSONtoTextParser, self)._handle_player_id(node)

View File

@@ -1,13 +1,14 @@
colorama>=0.4.5
colorama>=0.4.6
websockets>=12.0
PyYAML>=6.0.1
jellyfish>=1.0.3
jinja2>=3.1.2
jinja2>=3.1.3
schema>=0.7.5
kivy>=2.3.0
bsdiff4>=1.2.4
platformdirs>=4.0.0
platformdirs>=4.1.0
certifi>=2023.11.17
cython>=3.0.6
cython>=3.0.8
cymem>=2.0.8
orjson>=3.9.10
orjson>=3.9.10
typing-extensions>=4.7.0

View File

@@ -68,7 +68,6 @@ non_apworlds: set = {
"Archipelago",
"ChecksFinder",
"Clique",
"DLCQuest",
"Final Fantasy",
"Lufia II Ancient Cave",
"Meritous",
@@ -80,13 +79,11 @@ non_apworlds: set = {
"Super Mario 64",
"VVVVVV",
"Wargroove",
"Zillion",
}
# LogicMixin is broken before 3.10 import revamp
if sys.version_info < (3,10):
non_apworlds.add("Hollow Knight")
non_apworlds.add("Starcraft 2 Wings of Liberty")
def download_SNI():
print("Updating SNI")
@@ -396,8 +393,6 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
folders_to_remove.append(file_name)
shutil.rmtree(world_directory)
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
# TODO: fix LttP options one day
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
try:
from maseya import z3pr
except ImportError:

View File

@@ -7,10 +7,10 @@ from argparse import Namespace
from Generate import get_seed_name
from test.general import gen_steps
from worlds import AutoWorld
from worlds.AutoWorld import call_all
from worlds.AutoWorld import World, call_all
from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
from worlds.alttp.Items import ItemFactory
from worlds.alttp.Items import item_factory
class TestBase(unittest.TestCase):
@@ -91,23 +91,29 @@ class TestBase(unittest.TestCase):
items = self.multiworld.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
else:
items = ItemFactory(item_pool[0], 1)
items = item_factory(item_pool[0], self.multiworld.worlds[1])
return self.get_state(items)
def _get_items_partial(self, item_pool, missing_item):
new_items = item_pool[0].copy()
new_items.remove(missing_item)
items = ItemFactory(new_items, 1)
items = item_factory(new_items, self.multiworld.worlds[1])
return self.get_state(items)
class WorldTestBase(unittest.TestCase):
options: typing.Dict[str, typing.Any] = {}
"""Define options that should be used when setting up this TestBase."""
multiworld: MultiWorld
"""The constructed MultiWorld instance after setup."""
world: World
"""The constructed World instance after setup."""
player: typing.ClassVar[int] = 1
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
game: typing.ClassVar[str]
"""Define game name in subclass, example "Secret of Evermore"."""
auto_construct: typing.ClassVar[bool] = True
""" automatically set up a world for each test in this class """
memory_leak_tested: typing.ClassVar[bool] = False
@@ -150,8 +156,8 @@ class WorldTestBase(unittest.TestCase):
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.game[self.player] = self.game
self.multiworld.player_name = {self.player: "Tester"}
self.multiworld.set_seed(seed)
self.multiworld.state = CollectionState(self.multiworld)
random.seed(self.multiworld.seed)
@@ -159,9 +165,10 @@ class WorldTestBase(unittest.TestCase):
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
1: option.from_any(self.options.get(name, option.default))
})
self.multiworld.set_options(args)
self.world = self.multiworld.worlds[self.player]
for step in gen_steps:
call_all(self.multiworld, step)
@@ -220,19 +227,19 @@ class WorldTestBase(unittest.TestCase):
def can_reach_location(self, location: str) -> bool:
"""Determines if the current state can reach the provided location name"""
return self.multiworld.state.can_reach(location, "Location", 1)
return self.multiworld.state.can_reach(location, "Location", self.player)
def can_reach_entrance(self, entrance: str) -> bool:
"""Determines if the current state can reach the provided entrance name"""
return self.multiworld.state.can_reach(entrance, "Entrance", 1)
return self.multiworld.state.can_reach(entrance, "Entrance", self.player)
def can_reach_region(self, region: str) -> bool:
"""Determines if the current state can reach the provided region name"""
return self.multiworld.state.can_reach(region, "Region", 1)
return self.multiworld.state.can_reach(region, "Region", self.player)
def count(self, item_name: str) -> int:
"""Returns the amount of an item currently in state"""
return self.multiworld.state.count(item_name, 1)
return self.multiworld.state.count(item_name, self.player)
def assertAccessDependency(self,
locations: typing.List[str],
@@ -246,10 +253,11 @@ class WorldTestBase(unittest.TestCase):
self.collect_all_but(all_items, state)
if only_check_listed:
for location in locations:
self.assertFalse(state.can_reach(location, "Location", 1), f"{location} is reachable without {all_items}")
self.assertFalse(state.can_reach(location, "Location", self.player),
f"{location} is reachable without {all_items}")
else:
for location in self.multiworld.get_locations():
loc_reachable = state.can_reach(location, "Location", 1)
loc_reachable = state.can_reach(location, "Location", self.player)
self.assertEqual(loc_reachable, location.name not in locations,
f"{location.name} is reachable without {all_items}" if loc_reachable
else f"{location.name} is not reachable without {all_items}")
@@ -258,7 +266,7 @@ class WorldTestBase(unittest.TestCase):
for item in items:
state.collect(item)
for location in locations:
self.assertTrue(state.can_reach(location, "Location", 1),
self.assertTrue(state.can_reach(location, "Location", self.player),
f"{location} not reachable with {item_names}")
for item in items:
state.remove(item)
@@ -285,7 +293,7 @@ class WorldTestBase(unittest.TestCase):
if not (self.run_default_tests and self.constructed):
return
with self.subTest("Game", game=self.game):
excluded = self.multiworld.worlds[1].options.exclude_locations.value
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations():
if location.name not in excluded:
@@ -302,7 +310,7 @@ class WorldTestBase(unittest.TestCase):
return
with self.subTest("Game", game=self.game):
state = CollectionState(self.multiworld)
locations = self.multiworld.get_reachable_locations(state, 1)
locations = self.multiworld.get_reachable_locations(state, self.player)
self.assertGreater(len(locations), 0,
"Need to be able to reach at least one location to get started.")
@@ -328,7 +336,7 @@ class WorldTestBase(unittest.TestCase):
for location in sphere:
if location.item:
state.collect(location.item, True, location)
return self.multiworld.has_beaten_game(state, 1)
return self.multiworld.has_beaten_game(state, self.player)
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
distribute_items_restrictive(self.multiworld)

View File

@@ -1,28 +1,50 @@
from argparse import Namespace
from typing import Type, Tuple
from typing import List, Optional, Tuple, Type, Union
from BaseClasses import MultiWorld, CollectionState
from worlds.AutoWorld import call_all, World
from BaseClasses import CollectionState, MultiWorld
from worlds.AutoWorld import World, call_all
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_steps) -> MultiWorld:
def setup_solo_multiworld(
world_type: Type[World], steps: Tuple[str, ...] = gen_steps, seed: Optional[int] = None
) -> MultiWorld:
"""
Creates a multiworld with a single player of `world_type`, sets default options, and calls provided gen steps.
:param world_type: Type of the world to generate a multiworld for
:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
steps through pre_fill
:param seed: The seed to be used when creating this multiworld
"""
multiworld = MultiWorld(1)
multiworld.game[1] = world_type.game
multiworld.player_name = {1: "Tester"}
multiworld.set_seed()
return setup_multiworld(world_type, steps, seed)
def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
seed: Optional[int] = None) -> MultiWorld:
"""
Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
calling the provided gen steps.
:param worlds: type/s of worlds to generate a multiworld for
:param steps: gen steps that should be called before returning. Default calls through pre_fill
:param seed: The seed to be used when creating this multiworld
"""
if not isinstance(worlds, list):
worlds = [worlds]
players = len(worlds)
multiworld = MultiWorld(players)
multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
multiworld.set_seed(seed)
multiworld.state = CollectionState(multiworld)
args = Namespace()
for name, option in world_type.options_dataclass.type_hints.items():
setattr(args, name, {1: option.from_any(option.default)})
for player, world_type in enumerate(worlds, 1):
for key, option in world_type.options_dataclass.type_hints.items():
updated_options = getattr(args, key, {})
updated_options[player] = option.from_any(option.default)
setattr(args, key, updated_options)
multiworld.set_options(args)
for step in steps:
call_all(multiworld, step)

View File

@@ -13,6 +13,7 @@ from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules,
def generate_multiworld(players: int = 1) -> MultiWorld:
multiworld = MultiWorld(players)
multiworld.set_seed(0)
multiworld.player_name = {}
multiworld.state = CollectionState(multiworld)
for i in range(players):
@@ -32,8 +33,6 @@ def generate_multiworld(players: int = 1) -> MultiWorld:
world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
for option_key in world.options_dataclass.type_hints})
multiworld.set_seed(0)
return multiworld

View File

@@ -29,8 +29,8 @@ class TestHelpers(unittest.TestCase):
"event_loc": None,
},
"TestRegion2": {
"loc_1": 321,
"loc_2": 654,
"loc_3": 321,
"loc_4": 654,
}
}

View File

@@ -8,7 +8,7 @@ class TestBase(unittest.TestCase):
def test_create_item(self):
"""Test that a world can successfully create all items in its datapackage"""
for game_name, world_type in AutoWorldRegister.world_types.items():
proxy_world = world_type(None, 0) # this is identical to MultiServer.py creating worlds
proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
for item_name in world_type.item_name_to_id:
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
item = proxy_world.create_item(item_name)
@@ -23,8 +23,8 @@ class TestBase(unittest.TestCase):
{"Pendants", "Crystals"},
"Ocarina of Time":
{"medallions", "stones", "rewards", "logic_bottles"},
"Starcraft 2 Wings of Liberty":
{"Missions"},
"Starcraft 2":
{"Missions", "WoL Missions"},
}
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):

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