Merge branch 'ArchipelagoMW:main' into main
1
.github/labeler.yml
vendored
@@ -27,4 +27,5 @@
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
|
||||
4
.github/workflows/analyze-modified-files.yml
vendored
@@ -25,7 +25,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
@@ -50,7 +50,7 @@ jobs:
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v4
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: 3.8
|
||||
|
||||
33
.github/workflows/build.yml
vendored
@@ -8,11 +8,13 @@ on:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
@@ -25,9 +27,9 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
@@ -46,25 +48,42 @@ jobs:
|
||||
cd build
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
@@ -100,13 +119,13 @@ jobs:
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
2
.github/workflows/codeql-analysis.yml
vendored
@@ -43,7 +43,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
|
||||
4
.github/workflows/label-pull-requests.yml
vendored
@@ -15,9 +15,10 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: true
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
name: 'Apply peer review label'
|
||||
needs: labeler
|
||||
if: >-
|
||||
(github.event.action == 'opened' || github.event.action == 'reopened' ||
|
||||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
|
||||
@@ -30,6 +31,7 @@ jobs:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
unblock_draft_prs:
|
||||
name: 'Remove waiting-on labels'
|
||||
needs: labeler
|
||||
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
8
.github/workflows/release.yml
vendored
@@ -18,7 +18,7 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # don't publish right away, especially since windows build is added by hand
|
||||
prerelease: false
|
||||
@@ -35,14 +35,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
@@ -74,7 +74,7 @@ jobs:
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
|
||||
65
.github/workflows/scan-build.yml
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
4
.github/workflows/unittests.yml
vendored
@@ -46,9 +46,9 @@ jobs:
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
|
||||
@@ -18,11 +18,14 @@ import NetUtils
|
||||
import Options
|
||||
import Utils
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class Group(TypedDict, total=False):
|
||||
name: str
|
||||
game: str
|
||||
world: auto_world
|
||||
world: "AutoWorld.World"
|
||||
players: Set[int]
|
||||
item_pool: Set[str]
|
||||
replacement_items: Dict[int, Optional[str]]
|
||||
@@ -55,7 +58,7 @@ class MultiWorld():
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, auto_world]
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: RegionManager
|
||||
itempool: List[Item]
|
||||
@@ -82,7 +85,7 @@ class MultiWorld():
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
per_slot_randoms: Dict[int, random.Random]
|
||||
per_slot_randoms: Utils.DeprecateDict[int, random.Random]
|
||||
"""Deprecated. Please use `self.random` instead."""
|
||||
|
||||
class AttributeProxy():
|
||||
@@ -107,10 +110,14 @@ class MultiWorld():
|
||||
return self
|
||||
|
||||
def append(self, region: Region):
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def extend(self, regions: Iterable[Region]):
|
||||
for region in regions:
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def add_group(self, new_id: int):
|
||||
@@ -156,11 +163,11 @@ class MultiWorld():
|
||||
self.fix_trock_doors = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
|
||||
self.fix_skullwoods_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
self.fix_palaceofdarkness_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
self.fix_trock_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr, val):
|
||||
@@ -210,7 +217,8 @@ class MultiWorld():
|
||||
set_player_attr('game', "A Link to the Past")
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)")
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -219,6 +227,8 @@ class MultiWorld():
|
||||
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
|
||||
"""Create a group with name and return the assigned player ID and group.
|
||||
If a group of this name already exists, the set of players is extended instead of creating a new one."""
|
||||
from worlds import AutoWorld
|
||||
|
||||
for group_id, group in self.groups.items():
|
||||
if group["name"] == name:
|
||||
group["players"] |= players
|
||||
@@ -242,17 +252,18 @@ class MultiWorld():
|
||||
return {group_id for group_id, group in self.groups.items() if player in group["players"]}
|
||||
|
||||
def set_seed(self, seed: Optional[int] = None, secure: bool = False, name: Optional[str] = None):
|
||||
assert not self.worlds, "seed needs to be initialized before Worlds"
|
||||
self.seed = get_seed(seed)
|
||||
if secure:
|
||||
self.secure()
|
||||
else:
|
||||
self.random.seed(self.seed)
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
self.per_slot_randoms = {player: random.Random(self.random.getrandbits(64)) for player in
|
||||
range(1, self.players + 1)}
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
@@ -264,12 +275,13 @@ class MultiWorld():
|
||||
for player in self.player_ids:
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
self.worlds[player] = world_type(self, player)
|
||||
self.worlds[player].random = self.per_slot_randoms[player]
|
||||
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
|
||||
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
|
||||
for option_key in options_dataclass.type_hints})
|
||||
|
||||
def set_item_links(self):
|
||||
from worlds import AutoWorld
|
||||
|
||||
item_links = {}
|
||||
replacement_prio = [False, True, None]
|
||||
for player in self.player_ids:
|
||||
@@ -704,14 +716,23 @@ class CollectionState():
|
||||
assert isinstance(player, int), "can_reach: player is required if spot is str"
|
||||
# try to resolve a name
|
||||
if resolution_hint == 'Location':
|
||||
spot = self.multiworld.get_location(spot, player)
|
||||
return self.can_reach_location(spot, player)
|
||||
elif resolution_hint == 'Entrance':
|
||||
spot = self.multiworld.get_entrance(spot, player)
|
||||
return self.can_reach_entrance(spot, player)
|
||||
else:
|
||||
# default to Region
|
||||
spot = self.multiworld.get_region(spot, player)
|
||||
return self.can_reach_region(spot, player)
|
||||
return spot.can_reach(self)
|
||||
|
||||
def can_reach_location(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_location(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_entrance(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_entrance(spot, player).can_reach(self)
|
||||
|
||||
def can_reach_region(self, spot: str, player: int) -> bool:
|
||||
return self.multiworld.get_region(spot, player).can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
@@ -868,6 +889,8 @@ class Region:
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
assert value.name not in self.region_manager.location_cache[value.player], \
|
||||
f"{value.name} already exists in the location cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.location_cache[value.player][value.name] = value
|
||||
|
||||
@@ -878,6 +901,8 @@ class Region:
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
assert value.name not in self.region_manager.entrance_cache[value.player], \
|
||||
f"{value.name} already exists in the entrance cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.entrance_cache[value.player][value.name] = value
|
||||
|
||||
@@ -1007,7 +1032,7 @@ class Location:
|
||||
locked: bool = False
|
||||
show_in_spoiler: bool = True
|
||||
progress_type: LocationProgressType = LocationProgressType.DEFAULT
|
||||
always_allow = staticmethod(lambda item, state: False)
|
||||
always_allow = staticmethod(lambda state, item: False)
|
||||
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
|
||||
item_rule = staticmethod(lambda item: True)
|
||||
item: Optional[Item] = None
|
||||
@@ -1263,12 +1288,12 @@ class Spoiler:
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
|
||||
required_locations -= sphere
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
@@ -1327,6 +1352,8 @@ class Spoiler:
|
||||
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
def to_file(self, filename: str) -> None:
|
||||
from worlds import AutoWorld
|
||||
|
||||
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
|
||||
res = getattr(self.multiworld.worlds[player].options, option_key)
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
@@ -1450,8 +1477,3 @@ def get_seed(seed: Optional[int] = None) -> int:
|
||||
random.seed(None)
|
||||
return random.randint(0, pow(10, seeddigits) - 1)
|
||||
return seed
|
||||
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
auto_world = AutoWorld.World
|
||||
|
||||
@@ -20,8 +20,8 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -72,9 +72,16 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
item: NetworkItem
|
||||
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
parts = []
|
||||
add_json_item(parts, item.item, self.ctx.slot, item.flags)
|
||||
add_json_text(parts, " from ")
|
||||
add_json_location(parts, item.location, item.player)
|
||||
add_json_text(parts, " by ")
|
||||
add_json_text(parts, item.player, type=JSONTypes.player_id)
|
||||
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
|
||||
return True
|
||||
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
@@ -115,6 +122,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
@@ -124,6 +140,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
@@ -618,13 +643,13 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
ctx.username = server_url.username
|
||||
if server_url.password:
|
||||
ctx.password = server_url.password
|
||||
port = server_url.port or 38281
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
port = server_url.port or 38281 # raises ValueError if invalid
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
if ctx.ui is not None:
|
||||
@@ -733,8 +758,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
if 'InvalidSlot' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_slot()
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
@@ -941,4 +968,5 @@ def run_as_textclient():
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
|
||||
run_as_textclient()
|
||||
|
||||
9
Fill.py
@@ -208,7 +208,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining") -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
@@ -265,10 +266,10 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress("Remaining", placed, total)
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress("Remaining", placed, total)
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
@@ -466,7 +467,7 @@ def distribute_items_restrictive(multiworld: MultiWorld) -> None:
|
||||
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool)
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
|
||||
185
Generate.py
@@ -302,7 +302,9 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
@@ -315,33 +317,35 @@ def prefer_int(input_data: str) -> Union[str, int]:
|
||||
return input_data
|
||||
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
cleaned_weights = {}
|
||||
for option in new_weights:
|
||||
option_name = option.lstrip("+")
|
||||
if option.startswith("+") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, (set, dict)):
|
||||
cleaned_value.update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
weights.update(cleaned_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
@@ -357,15 +361,6 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
@@ -473,6 +468,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
if any(weight.startswith("+") for weight in game_weights) or \
|
||||
any(weight.startswith("+") for weight in weights):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
game_weights = weights[ret.game]
|
||||
@@ -485,120 +484,23 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
if PlandoOptions.connections in plando_options:
|
||||
ret.plando_connections = []
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoOptions.texts in plando_options:
|
||||
@@ -612,17 +514,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
|
||||
32
Launcher.py
@@ -161,7 +161,7 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
@@ -185,11 +185,16 @@ def run_gui():
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
tool_layout = ScrollBox()
|
||||
tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(tool_layout)
|
||||
client_layout = ScrollBox()
|
||||
client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(client_layout)
|
||||
|
||||
def build_button(component: Component):
|
||||
def build_button(component: Component) -> Widget:
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
@@ -200,31 +205,26 @@ def run_gui():
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name)
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
return box_layout
|
||||
return button
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
client_layout.layout.add_widget(build_button(client[1]))
|
||||
|
||||
return self.container
|
||||
|
||||
|
||||
@@ -656,7 +656,8 @@ class Context:
|
||||
else:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -685,12 +686,13 @@ class Context:
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
if recipients is None or slot in recipients:
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
# "events"
|
||||
|
||||
@@ -705,15 +707,18 @@ class Context:
|
||||
self.save() # save goal completion flag
|
||||
|
||||
def on_new_hint(self, team: int, slot: int):
|
||||
key: str = f"_read_hints_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
|
||||
self.on_changed_hints(team, slot)
|
||||
self.broadcast(self.clients[team][slot], [{
|
||||
"cmd": "RoomUpdate",
|
||||
"hint_points": get_slot_points(self, team, slot)
|
||||
}])
|
||||
|
||||
def on_changed_hints(self, team: int, slot: int):
|
||||
key: str = f"_read_hints_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
|
||||
|
||||
def on_client_status_change(self, team: int, slot: int):
|
||||
key: str = f"_read_client_status_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
@@ -973,7 +978,10 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
"checked_locations": new_locations, # send back new checks only
|
||||
}])
|
||||
|
||||
old_hints = ctx.hints[team, slot].copy()
|
||||
ctx.recheck_hints(team, slot)
|
||||
if old_hints != ctx.hints[team, slot]:
|
||||
ctx.on_changed_hints(team, slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
@@ -1050,17 +1058,19 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches, " \
|
||||
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
elif dif > 5:
|
||||
return picks[0][0], True, "Close Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
else:
|
||||
if picks[0][1] > 90:
|
||||
return picks[0][0], True, "Only Option Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
|
||||
|
||||
class CommandMeta(type):
|
||||
@@ -1429,9 +1439,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
self.ctx.hints[self.client.team, self.client.slot] = hints
|
||||
self.ctx.notify_hints(self.client.team, list(hints))
|
||||
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
if hints and Utils.version_tuple < (0, 5, 0):
|
||||
self.output("It was recently changed, so that the above hints are only shown to you. "
|
||||
"If you meant to alert another player of an above hint, "
|
||||
"please let them know of the content or to run !hint themselves.")
|
||||
return True
|
||||
|
||||
elif input_text.isnumeric():
|
||||
@@ -1958,7 +1972,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_forbid_release(self, player_name: str) -> bool:
|
||||
""""Disallow the specified player from using the !release command."""
|
||||
"""Disallow the specified player from using the !release command."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, name = player
|
||||
|
||||
@@ -290,8 +290,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
|
||||
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
|
||||
|
||||
|
||||
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
|
||||
58
Options.py
@@ -1,19 +1,18 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
import numbers
|
||||
import random
|
||||
import typing
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
|
||||
from schema import And, Optional, Or, Schema
|
||||
|
||||
from Utils import get_fuzzy_results
|
||||
from Utils import get_fuzzy_results, is_iterable_except_str
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
@@ -42,6 +41,11 @@ class AssembleOptions(abc.ABCMeta):
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert (
|
||||
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
||||
"default" in attrs or
|
||||
any(hasattr(base, "default") for base in bases)
|
||||
), f"Option class {name} needs default value"
|
||||
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
|
||||
|
||||
# auto-alias Off and On being parsed as True and False
|
||||
@@ -59,6 +63,7 @@ class AssembleOptions(abc.ABCMeta):
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
@@ -96,7 +101,7 @@ T = typing.TypeVar('T')
|
||||
|
||||
class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
value: T
|
||||
default = 0
|
||||
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
|
||||
|
||||
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
|
||||
# Handled in get_option_name()
|
||||
@@ -106,8 +111,9 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||
options: typing.ClassVar[typing.Dict[str, int]]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
@@ -160,6 +166,8 @@ class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
default = ""
|
||||
|
||||
def __init__(self, value: str):
|
||||
assert isinstance(value, str), "value of FreeText must be a string"
|
||||
self.value = value
|
||||
@@ -180,9 +188,18 @@ class FreeText(Option[str]):
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
def __eq__(self, other):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
return other == self.value
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
@@ -598,7 +615,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
if not (PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -727,7 +744,7 @@ class SpecialRange(NamedRange):
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls, value)
|
||||
return super().__new__(cls)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
@@ -765,7 +782,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
@@ -802,7 +819,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default: typing.Dict[str, typing.Any] = {}
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Dict[str, typing.Any]):
|
||||
@@ -843,11 +860,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default: typing.List[typing.Any] = []
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = deepcopy(value)
|
||||
def __init__(self, value: typing.Iterable[typing.Any]):
|
||||
self.value = list(deepcopy(value))
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -856,7 +873,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -869,7 +886,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
|
||||
class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
|
||||
default = frozenset()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Iterable[str]):
|
||||
@@ -882,7 +899,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -932,7 +949,7 @@ class OptionsMetaProperty(type):
|
||||
bases: typing.Tuple[type, ...],
|
||||
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
||||
for attr_type in attrs.values():
|
||||
assert not isinstance(attr_type, AssembleOptions),\
|
||||
assert not isinstance(attr_type, AssembleOptions), \
|
||||
f"Options for {name} should be type hinted on the class, not assigned"
|
||||
return super().__new__(mcs, name, bases, attrs)
|
||||
|
||||
@@ -1110,6 +1127,11 @@ class PerGameCommonOptions(CommonOptions):
|
||||
item_links: ItemLinks
|
||||
|
||||
|
||||
@dataclass
|
||||
class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
|
||||
4
Patch.py
@@ -8,7 +8,7 @@ if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.Files import AutoPatchRegister, APDeltaPatch
|
||||
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
|
||||
|
||||
|
||||
class RomMeta(TypedDict):
|
||||
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APDeltaPatch = auto_handler(patch_file)
|
||||
handler: APAutoPatchInterface = auto_handler(patch_file)
|
||||
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
|
||||
handler.patch(target)
|
||||
return {"server": handler.server,
|
||||
|
||||
@@ -25,7 +25,7 @@ Currently, the following games are supported:
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2: Wings of Liberty
|
||||
* Starcraft 2
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
@@ -59,6 +59,11 @@ Currently, the following games are supported:
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.sc2wol.Client import launch
|
||||
from worlds.sc2.Client import launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
23
Utils.py
@@ -19,14 +19,13 @@ import warnings
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
from typing_extensions import TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
@@ -47,7 +46,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.4.4"
|
||||
__version__ = "0.4.5"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -226,6 +225,9 @@ class UniqueKeyLoader(SafeLoader):
|
||||
if key in mapping:
|
||||
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
|
||||
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
|
||||
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
|
||||
mapping.add(key)
|
||||
return super().construct_mapping(node, deep)
|
||||
|
||||
@@ -714,7 +716,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
import ctypes
|
||||
style = 0x10 if error else 0x0
|
||||
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
|
||||
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
@@ -968,3 +970,10 @@ class RepeatableChain:
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
|
||||
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
|
||||
""" `str` is `Iterable`, but that's not what we want """
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
category.addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
|
Before Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 8.6 KiB |
|
Before Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 8.1 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 9.6 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 7.5 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 8.5 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 12 KiB |
160
WebHostLib/static/styles/sc2Tracker.css
Normal file
@@ -0,0 +1,160 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#tracker-table td {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.inventory-table-area{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
padding: 3px 10px 3px 10px;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-terran) {
|
||||
width: 690px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-zerg) {
|
||||
width: 360px;
|
||||
background-color: #9d60d2;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-protoss) {
|
||||
width: 400px;
|
||||
background-color: #d2b260;
|
||||
}
|
||||
|
||||
#tracker-table .inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.inventory-table .tint-terran img.acquired {
|
||||
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-protoss img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-1 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-2 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-3 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
|
||||
}
|
||||
|
||||
.inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.inventory-table div.item-count {
|
||||
width: 160px;
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
background-color: #87b678;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
#location-table td:has(.location-column) {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
#location-table .location-column {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#location-table .location-column .spacer {
|
||||
min-height: 24px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 710px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 710px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #525494;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
1090
WebHostLib/templates/tracker__Starcraft2.html
Normal file
@@ -1,366 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2wolTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2wolTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Starting Resources
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Starting Minerals'] }}" class="{{ 'acquired' if '+15 Starting Minerals' in acquired_items }}" title="Starting Minerals" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ minerals_count }}</div></td>
|
||||
<td><img src="{{ icons['Starting Vespene'] }}" class="{{ 'acquired' if '+15 Starting Vespene' in acquired_items }}" title="Starting Vespene" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ vespene_count }}</div></td>
|
||||
<!--
|
||||
<td><img src="{{ icons['Starting Supply'] }}" class="{{ 'acquired' if '+2 Starting Supply' in acquired_items }}" title="Starting Supply" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ supply_count }}</div></td>
|
||||
-->
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Weapon & Armor Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ infantry_weapon_url }}" class="{{ 'acquired' if 'Progressive Infantry Weapon' in acquired_items }}" title="Progressive Infantry Weapons{% if infantry_weapon_level > 0 %} (Level {{ infantry_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ infantry_armor_url }}" class="{{ 'acquired' if 'Progressive Infantry Armor' in acquired_items }}" title="Progressive Infantry Armor{% if infantry_armor_level > 0 %} (Level {{ infantry_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_weapon_url }}" class="{{ 'acquired' if 'Progressive Vehicle Weapon' in acquired_items }}" title="Progressive Vehicle Weapons{% if vehicle_weapon_level > 0 %} (Level {{ vehicle_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
|
||||
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Base
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
|
||||
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Shrike Turret (Bunker)'] }}" class="{{ 'acquired' if 'Shrike Turret (Bunker)' in acquired_items }}" title="Shrike Turret (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Fortified Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Fortified Bunker (Bunker)' in acquired_items }}" title="Fortified Bunker (Bunker)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
|
||||
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
|
||||
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
|
||||
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
|
||||
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
|
||||
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
|
||||
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="7" class="title">
|
||||
Infantry
|
||||
</td>
|
||||
<td></td>
|
||||
<td colspan="7" class="title">
|
||||
Vehicles
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
|
||||
<td><img src="{{ stimpack_marine_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marine)' in acquired_items }}" title="{{ stimpack_marine_name }}" /></td>
|
||||
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Marine)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marine)' in acquired_items }}" title="Laser Targeting System (Marine)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Marine)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marine)' in acquired_items }}" title="Magrail Munitions (Marine)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Marine)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Marine)' in acquired_items }}" title="Optimized Logistics (Marine)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
|
||||
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Hellbat Aspect (Hellion)'] }}" class="{{ 'acquired' if 'Hellbat Aspect (Hellion)' in acquired_items }}" title="Hellbat Aspect (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Hellion)'] }}" class="{{ 'acquired' if 'Smart Servos (Hellion)' in acquired_items }}" title="Smart Servos (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Hellion)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Hellion)' in acquired_items }}" title="Optimized Logistics (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Hellion)'] }}" class="{{ 'acquired' if 'Jump Jets (Hellion)' in acquired_items }}" title="Jump Jets (Hellion)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
|
||||
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
|
||||
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
|
||||
<td><img src="{{ icons['Restoration (Medic)'] }}" class="{{ 'acquired' if 'Restoration (Medic)' in acquired_items }}" title="Restoration (Medic)" /></td>
|
||||
<td><img src="{{ icons['Optical Flare (Medic)'] }}" class="{{ 'acquired' if 'Optical Flare (Medic)' in acquired_items }}" title="Optical Flare (Medic)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Medic)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Medic)' in acquired_items }}" title="Optimized Logistics (Medic)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ stimpack_hellion_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Hellion)' in acquired_items }}" title="{{ stimpack_hellion_name }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
|
||||
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
|
||||
<td><img src="{{ stimpack_firebat_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Firebat)' in acquired_items }}" title="{{ stimpack_firebat_name }}" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Firebat)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Firebat)' in acquired_items }}" title="Optimized Logistics (Firebat)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
|
||||
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Ion Thrusters (Vulture)'] }}" class="{{ 'acquired' if 'Ion Thrusters (Vulture)' in acquired_items }}" title="Ion Thrusters (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Auto Launchers (Vulture)'] }}" class="{{ 'acquired' if 'Auto Launchers (Vulture)' in acquired_items }}" title="Auto Launchers (Vulture)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Cerberus Mine (Spider Mine)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Spider Mine)' in acquired_items }}" title="Cerberus Mine (Spider Mine)" /></td>
|
||||
<td><img src="{{ icons['High Explosive Munition (Spider Mine)'] }}" class="{{ 'acquired' if 'High Explosive Munition (Spider Mine)' in acquired_items }}" title="High Explosive Munition (Spider Mine)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
|
||||
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
|
||||
<td><img src="{{ stimpack_marauder_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marauder)' in acquired_items }}" title="{{ stimpack_marauder_name }}" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Marauder)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marauder)' in acquired_items }}" title="Laser Targeting System (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Marauder)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marauder)' in acquired_items }}" title="Magrail Munitions (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Marauder)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Marauder)' in acquired_items }}" title="Internal Tech Module (Marauder)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
|
||||
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Goliath)'] }}" class="{{ 'acquired' if 'Jump Jets (Goliath)' in acquired_items }}" title="Jump Jets (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Goliath)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Goliath)' in acquired_items }}" title="Optimized Logistics (Goliath)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
|
||||
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
|
||||
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
|
||||
<td><img src="{{ stimpack_reaper_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Reaper)' in acquired_items }}" title="{{ stimpack_reaper_name }}" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Reaper)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Reaper)' in acquired_items }}" title="Laser Targeting System (Reaper)" /></td>
|
||||
<td><img src="{{ icons['Advanced Cloaking Field (Reaper)'] }}" class="{{ 'acquired' if 'Advanced Cloaking Field (Reaper)' in acquired_items }}" title="Advanced Cloaking Field (Reaper)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Reaper)'] }}" class="{{ 'acquired' if 'Spider Mines (Reaper)' in acquired_items }}" title="Spider Mines (Reaper)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
|
||||
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Hyperfluxor (Diamondback)'] }}" class="{{ 'acquired' if 'Hyperfluxor (Diamondback)' in acquired_items }}" title="Hyperfluxor (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Burst Capacitors (Diamondback)'] }}" class="{{ 'acquired' if 'Burst Capacitors (Diamondback)' in acquired_items }}" title="Burst Capacitors (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Diamondback)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Diamondback)' in acquired_items }}" title="Optimized Logistics (Diamondback)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Combat Drugs (Reaper)'] }}" class="{{ 'acquired' if 'Combat Drugs (Reaper)' in acquired_items }}" title="Combat Drugs (Reaper)" /></td>
|
||||
<td colspan="6"></td>
|
||||
<td><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
|
||||
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Siege Tank)'] }}" class="{{ 'acquired' if 'Jump Jets (Siege Tank)' in acquired_items }}" title="Jump Jets (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Siege Tank)'] }}" class="{{ 'acquired' if 'Spider Mines (Siege Tank)' in acquired_items }}" title="Spider Mines (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Siege Tank)'] }}" class="{{ 'acquired' if 'Smart Servos (Siege Tank)' in acquired_items }}" title="Smart Servos (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Graduating Range (Siege Tank)'] }}" class="{{ 'acquired' if 'Graduating Range (Siege Tank)' in acquired_items }}" title="Graduating Range (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
|
||||
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
|
||||
<td><img src="{{ icons['EMP Rounds (Ghost)'] }}" class="{{ 'acquired' if 'EMP Rounds (Ghost)' in acquired_items }}" title="EMP Rounds (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Lockdown (Ghost)'] }}" class="{{ 'acquired' if 'Lockdown (Ghost)' in acquired_items }}" title="Lockdown (Ghost)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Siege Tank)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Siege Tank)' in acquired_items }}" title="Laser Targeting System (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Advanced Siege Tech (Siege Tank)'] }}" class="{{ 'acquired' if 'Advanced Siege Tech (Siege Tank)' in acquired_items }}" title="Advanced Siege Tech (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Siege Tank)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Siege Tank)' in acquired_items }}" title="Internal Tech Module (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
|
||||
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Impaler Rounds (Spectre)'] }}" class="{{ 'acquired' if 'Impaler Rounds (Spectre)' in acquired_items }}" title="Impaler Rounds (Spectre)" /></td>
|
||||
<td colspan="4"></td>
|
||||
<td><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
|
||||
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
|
||||
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
|
||||
<td><img src="{{ high_impact_payload_thor_url }}" class="{{ 'acquired' if 'Progressive High Impact Payload (Thor)' in acquired_items }}" title="{{ high_impact_payload_thor_name }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Predator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Predator)' in acquired_items }}" title="Optimized Logistics (Predator)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Widow Mine'] }}" class="{{ 'acquired' if 'Widow Mine' in acquired_items }}" title="Widow Mine" /></td>
|
||||
<td><img src="{{ icons['Drilling Claws (Widow Mine)'] }}" class="{{ 'acquired' if 'Drilling Claws (Widow Mine)' in acquired_items }}" title="Drilling Claws (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Concealment (Widow Mine)'] }}" class="{{ 'acquired' if 'Concealment (Widow Mine)' in acquired_items }}" title="Concealment (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Black Market Launchers (Widow Mine)'] }}" class="{{ 'acquired' if 'Black Market Launchers (Widow Mine)' in acquired_items }}" title="Black Market Launchers (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Executioner Missiles (Widow Mine)'] }}" class="{{ 'acquired' if 'Executioner Missiles (Widow Mine)' in acquired_items }}" title="Executioner Missiles (Widow Mine)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Cyclone'] }}" class="{{ 'acquired' if 'Cyclone' in acquired_items }}" title="Cyclone" /></td>
|
||||
<td><img src="{{ icons['Mag-Field Accelerators (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Accelerators (Cyclone)' in acquired_items }}" title="Mag-Field Accelerators (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Mag-Field Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Launchers (Cyclone)' in acquired_items }}" title="Mag-Field Launchers (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Targeting Optics (Cyclone)'] }}" class="{{ 'acquired' if 'Targeting Optics (Cyclone)' in acquired_items }}" title="Targeting Optics (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Rapid Fire Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Rapid Fire Launchers (Cyclone)' in acquired_items }}" title="Rapid Fire Launchers (Cyclone)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Starships
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
|
||||
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Expanded Hull (Medivac)'] }}" class="{{ 'acquired' if 'Expanded Hull (Medivac)' in acquired_items }}" title="Expanded Hull (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Afterburners (Medivac)'] }}" class="{{ 'acquired' if 'Afterburners (Medivac)' in acquired_items }}" title="Afterburners (Medivac)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
|
||||
<td><img src="{{ icons['Bio Mechanical Repair Drone (Raven)'] }}" class="{{ 'acquired' if 'Bio Mechanical Repair Drone (Raven)' in acquired_items }}" title="Bio Mechanical Repair Drone (Raven)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Raven)'] }}" class="{{ 'acquired' if 'Spider Mines (Raven)' in acquired_items }}" title="Spider Mines (Raven)" /></td>
|
||||
<td><img src="{{ icons['Railgun Turret (Raven)'] }}" class="{{ 'acquired' if 'Railgun Turret (Raven)' in acquired_items }}" title="Railgun Turret (Raven)" /></td>
|
||||
<td><img src="{{ icons['Hunter-Seeker Weapon (Raven)'] }}" class="{{ 'acquired' if 'Hunter-Seeker Weapon (Raven)' in acquired_items }}" title="Hunter-Seeker Weapon (Raven)" /></td>
|
||||
<td><img src="{{ icons['Interference Matrix (Raven)'] }}" class="{{ 'acquired' if 'Interference Matrix (Raven)' in acquired_items }}" title="Interference Matrix (Raven)" /></td>
|
||||
<td><img src="{{ icons['Anti-Armor Missile (Raven)'] }}" class="{{ 'acquired' if 'Anti-Armor Missile (Raven)' in acquired_items }}" title="Anti-Armor Missile (Raven)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
|
||||
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Advanced Laser Technology (Wraith)'] }}" class="{{ 'acquired' if 'Advanced Laser Technology (Wraith)' in acquired_items }}" title="Advanced Laser Technology (Wraith)" /></td>
|
||||
<td colspan="4"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Raven)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Raven)' in acquired_items }}" title="Internal Tech Module (Raven)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
|
||||
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
|
||||
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Viking)'] }}" class="{{ 'acquired' if 'Smart Servos (Viking)' in acquired_items }}" title="Smart Servos (Viking)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Viking)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Viking)' in acquired_items }}" title="Magrail Munitions (Viking)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
|
||||
<td><img src="{{ icons['EMP Shockwave (Science Vessel)'] }}" class="{{ 'acquired' if 'EMP Shockwave (Science Vessel)' in acquired_items }}" title="EMP Shockwave (Science Vessel)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Science Vessel)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Science Vessel)' in acquired_items }}" title="Defensive Matrix (Science Vessel)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
|
||||
<td><img src="{{ crossspectrum_dampeners_banshee_url }}" class="{{ 'acquired' if 'Progressive Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="{{ crossspectrum_dampeners_banshee_name }}" /></td>
|
||||
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Hyperflight Rotors (Banshee)'] }}" class="{{ 'acquired' if 'Hyperflight Rotors (Banshee)' in acquired_items }}" title="Hyperflight Rotors (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Banshee)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Banshee)' in acquired_items }}" title="Laser Targeting System (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Banshee)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Banshee)' in acquired_items }}" title="Internal Tech Module (Banshee)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
|
||||
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Tactical Jump (Battlecruiser)'] }}" class="{{ 'acquired' if 'Tactical Jump (Battlecruiser)' in acquired_items }}" title="Tactical Jump (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Cloak (Battlecruiser)'] }}" class="{{ 'acquired' if 'Cloak (Battlecruiser)' in acquired_items }}" title="Cloak (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['ATX Laser Battery (Battlecruiser)'] }}" class="{{ 'acquired' if 'ATX Laser Battery (Battlecruiser)' in acquired_items }}" title="ATX Laser Battery (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Battlecruiser)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Battlecruiser)' in acquired_items }}" title="Optimized Logistics (Battlecruiser)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Liberator'] }}" class="{{ 'acquired' if 'Liberator' in acquired_items }}" title="Liberator" /></td>
|
||||
<td><img src="{{ icons['Advanced Ballistics (Liberator)'] }}" class="{{ 'acquired' if 'Advanced Ballistics (Liberator)' in acquired_items }}" title="Advanced Ballistics (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Raid Artillery (Liberator)'] }}" class="{{ 'acquired' if 'Raid Artillery (Liberator)' in acquired_items }}" title="Raid Artillery (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Cloak (Liberator)'] }}" class="{{ 'acquired' if 'Cloak (Liberator)' in acquired_items }}" title="Cloak (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Liberator)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Liberator)' in acquired_items }}" title="Laser Targeting System (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Liberator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Liberator)' in acquired_items }}" title="Optimized Logistics (Liberator)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Battlecruiser)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Battlecruiser)' in acquired_items }}" title="Internal Tech Module (Battlecruiser)" /></td>
|
||||
<td colspan="6"></td>
|
||||
<td><img src="{{ icons['Valkyrie'] }}" class="{{ 'acquired' if 'Valkyrie' in acquired_items }}" title="Valkyrie" /></td>
|
||||
<td><img src="{{ icons['Enhanced Cluster Launchers (Valkyrie)'] }}" class="{{ 'acquired' if 'Enhanced Cluster Launchers (Valkyrie)' in acquired_items }}" title="Enhanced Cluster Launchers (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Valkyrie)'] }}" class="{{ 'acquired' if 'Shaped Hull (Valkyrie)' in acquired_items }}" title="Shaped Hull (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Burst Lasers (Valkyrie)'] }}" class="{{ 'acquired' if 'Burst Lasers (Valkyrie)' in acquired_items }}" title="Burst Lasers (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Afterburners (Valkyrie)'] }}" class="{{ 'acquired' if 'Afterburners (Valkyrie)' in acquired_items }}" title="Afterburners (Valkyrie)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Mercenaries
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['War Pigs'] }}" class="{{ 'acquired' if 'War Pigs' in acquired_items }}" title="War Pigs" /></td>
|
||||
<td><img src="{{ icons['Devil Dogs'] }}" class="{{ 'acquired' if 'Devil Dogs' in acquired_items }}" title="Devil Dogs" /></td>
|
||||
<td><img src="{{ icons['Hammer Securities'] }}" class="{{ 'acquired' if 'Hammer Securities' in acquired_items }}" title="Hammer Securities" /></td>
|
||||
<td><img src="{{ icons['Spartan Company'] }}" class="{{ 'acquired' if 'Spartan Company' in acquired_items }}" title="Spartan Company" /></td>
|
||||
<td><img src="{{ icons['Siege Breakers'] }}" class="{{ 'acquired' if 'Siege Breakers' in acquired_items }}" title="Siege Breakers" /></td>
|
||||
<td><img src="{{ icons['Hel\'s Angel'] }}" class="{{ 'acquired' if 'Hel\'s Angel' in acquired_items }}" title="Hel's Angel" /></td>
|
||||
<td><img src="{{ icons['Dusk Wings'] }}" class="{{ 'acquired' if 'Dusk Wings' in acquired_items }}" title="Dusk Wings" /></td>
|
||||
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
General Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
|
||||
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
|
||||
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
|
||||
<td><img src="{{ regenerative_biosteel_url }}" class="{{ 'acquired' if 'Progressive Regenerative Bio-Steel' in acquired_items }}" title="Progressive Regenerative Bio-Steel{% if regenerative_biosteel_level > 0 %} (Level {{ regenerative_biosteel_level }}){% endif %}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Protoss Units
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Zealot'] }}" class="{{ 'acquired' if 'Zealot' in acquired_items }}" title="Zealot" /></td>
|
||||
<td><img src="{{ icons['Stalker'] }}" class="{{ 'acquired' if 'Stalker' in acquired_items }}" title="Stalker" /></td>
|
||||
<td><img src="{{ icons['High Templar'] }}" class="{{ 'acquired' if 'High Templar' in acquired_items }}" title="High Templar" /></td>
|
||||
<td><img src="{{ icons['Dark Templar'] }}" class="{{ 'acquired' if 'Dark Templar' in acquired_items }}" title="Dark Templar" /></td>
|
||||
<td><img src="{{ icons['Immortal'] }}" class="{{ 'acquired' if 'Immortal' in acquired_items }}" title="Immortal" /></td>
|
||||
<td><img src="{{ icons['Colossus'] }}" class="{{ 'acquired' if 'Colossus' in acquired_items }}" title="Colossus" /></td>
|
||||
<td><img src="{{ icons['Phoenix'] }}" class="{{ 'acquired' if 'Phoenix' in acquired_items }}" title="Phoenix" /></td>
|
||||
<td><img src="{{ icons['Void Ray'] }}" class="{{ 'acquired' if 'Void Ray' in acquired_items }}" title="Void Ray" /></td>
|
||||
<td><img src="{{ icons['Carrier'] }}" class="{{ 'acquired' if 'Carrier' in acquired_items }}" title="Carrier" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_in_area %}
|
||||
{% if checks_in_area[area] > 0 %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -48,6 +48,7 @@ cdef struct IndexEntry:
|
||||
size_t count
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
cdef class LocationStore:
|
||||
"""Compact store for locations and their items in a MultiServer"""
|
||||
# The original implementation uses Dict[int, Dict[int, Tuple(int, int, int]]
|
||||
@@ -78,18 +79,6 @@ cdef class LocationStore:
|
||||
size += sizeof(self._raw_proxies[0]) * self.sender_index_size
|
||||
return size
|
||||
|
||||
def __cinit__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = None
|
||||
self._keys = None
|
||||
self._items = None
|
||||
self._proxies = None
|
||||
self._len = 0
|
||||
self.entries = NULL
|
||||
self.entry_count = 0
|
||||
self.sender_index = NULL
|
||||
self.sender_index_size = 0
|
||||
self._raw_proxies = NULL
|
||||
|
||||
def __init__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = Pool()
|
||||
cdef object key
|
||||
@@ -281,6 +270,7 @@ cdef class LocationStore:
|
||||
entry.location not in checked])
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
@cython.internal # unsafe. disable direct import
|
||||
cdef class PlayerLocationProxy:
|
||||
cdef LocationStore _store
|
||||
|
||||
@@ -61,36 +61,42 @@
|
||||
found_text: "Found?"
|
||||
TooltipLabel:
|
||||
id: receiving
|
||||
sort_key: 'receiving'
|
||||
text: root.receiving_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: item
|
||||
sort_key: 'item'
|
||||
text: root.item_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: finding
|
||||
sort_key: 'finding'
|
||||
text: root.finding_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: location
|
||||
sort_key: 'location'
|
||||
text: root.location_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: entrance
|
||||
sort_key: 'entrance'
|
||||
text: root.entrance_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
pos_hint: {"center_y": 0.5}
|
||||
TooltipLabel:
|
||||
id: found
|
||||
sort_key: 'found'
|
||||
text: root.found_text
|
||||
halign: 'center'
|
||||
valign: 'center'
|
||||
|
||||
@@ -22,6 +22,10 @@ SOFTWARE.
|
||||
|
||||
local SCRIPT_VERSION = 1
|
||||
|
||||
-- Set to log incoming requests
|
||||
-- Will cause lag due to large console output
|
||||
local DEBUG = false
|
||||
|
||||
--[[
|
||||
This script expects to receive JSON and will send JSON back. A message should
|
||||
be a list of 1 or more requests which will be executed in order. Each request
|
||||
@@ -271,10 +275,6 @@ local base64 = require("base64")
|
||||
local socket = require("socket")
|
||||
local json = require("json")
|
||||
|
||||
-- Set to log incoming requests
|
||||
-- Will cause lag due to large console output
|
||||
local DEBUG = false
|
||||
|
||||
local SOCKET_PORT_FIRST = 43055
|
||||
local SOCKET_PORT_RANGE_SIZE = 5
|
||||
local SOCKET_PORT_LAST = SOCKET_PORT_FIRST + SOCKET_PORT_RANGE_SIZE
|
||||
@@ -330,18 +330,28 @@ function unlock ()
|
||||
client_socket:settimeout(0)
|
||||
end
|
||||
|
||||
function process_request (req)
|
||||
local res = {}
|
||||
request_handlers = {
|
||||
["PING"] = function (req)
|
||||
local res = {}
|
||||
|
||||
if req["type"] == "PING" then
|
||||
res["type"] = "PONG"
|
||||
|
||||
elseif req["type"] == "SYSTEM" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["SYSTEM"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "SYSTEM_RESPONSE"
|
||||
res["value"] = emu.getsystemid()
|
||||
|
||||
elseif req["type"] == "PREFERRED_CORES" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
@@ -354,14 +364,21 @@ function process_request (req)
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
elseif req["type"] == "HASH" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["HASH"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "HASH_RESPONSE"
|
||||
res["value"] = rom_hash
|
||||
|
||||
elseif req["type"] == "GUARD" then
|
||||
res["type"] = "GUARD_RESPONSE"
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
return res
|
||||
end,
|
||||
|
||||
["GUARD"] = function (req)
|
||||
local res = {}
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
local actual_data = memory.read_bytes_as_array(req["address"], #expected_data, req["domain"])
|
||||
|
||||
local data_is_validated = true
|
||||
@@ -372,39 +389,83 @@ function process_request (req)
|
||||
end
|
||||
end
|
||||
|
||||
res["type"] = "GUARD_RESPONSE"
|
||||
res["value"] = data_is_validated
|
||||
res["address"] = req["address"]
|
||||
|
||||
elseif req["type"] == "LOCK" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["LOCK"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "LOCKED"
|
||||
lock()
|
||||
|
||||
elseif req["type"] == "UNLOCK" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["UNLOCK"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "UNLOCKED"
|
||||
unlock()
|
||||
|
||||
elseif req["type"] == "READ" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["READ"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "READ_RESPONSE"
|
||||
res["value"] = base64.encode(memory.read_bytes_as_array(req["address"], req["size"], req["domain"]))
|
||||
|
||||
elseif req["type"] == "WRITE" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["WRITE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "WRITE_RESPONSE"
|
||||
memory.write_bytes_as_array(req["address"], base64.decode(req["value"]), req["domain"])
|
||||
|
||||
elseif req["type"] == "DISPLAY_MESSAGE" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["DISPLAY_MESSAGE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "DISPLAY_MESSAGE_RESPONSE"
|
||||
message_queue:push(req["message"])
|
||||
|
||||
elseif req["type"] == "SET_MESSAGE_INTERVAL" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["SET_MESSAGE_INTERVAL"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "SET_MESSAGE_INTERVAL_RESPONSE"
|
||||
message_interval = req["value"]
|
||||
|
||||
else
|
||||
return res
|
||||
end,
|
||||
|
||||
["default"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "ERROR"
|
||||
res["err"] = "Unknown command: "..req["type"]
|
||||
end
|
||||
|
||||
return res
|
||||
return res
|
||||
end,
|
||||
}
|
||||
|
||||
function process_request (req)
|
||||
if request_handlers[req["type"]] then
|
||||
return request_handlers[req["type"]](req)
|
||||
else
|
||||
return request_handlers["default"](req)
|
||||
end
|
||||
end
|
||||
|
||||
-- Receive data from AP client and send message back
|
||||
|
||||
@@ -322,7 +322,7 @@ function processBlock(block)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock ~= itemIndex then
|
||||
if #itemsBlock > itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
# A. This is a .yaml file. You are allowed to use most characters.
|
||||
# To test if your yaml is valid or not, you can use this website:
|
||||
# http://www.yamllint.com/
|
||||
# You can also verify your Archipelago settings are valid at this site:
|
||||
# You can also verify that your Archipelago options are valid at this site:
|
||||
# https://archipelago.gg/check
|
||||
|
||||
# Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
|
||||
# Your name in-game, limited to 16 characters.
|
||||
# {player} will be replaced with the player's slot number.
|
||||
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
|
||||
# {number} will be replaced with the counter value of the name.
|
||||
|
||||
@@ -28,6 +28,12 @@
|
||||
# Bumper Stickers
|
||||
/worlds/bumpstik/ @FelicitusNeko
|
||||
|
||||
# Castlevania 64
|
||||
/worlds/cv64/ @LiquidCat64
|
||||
|
||||
# Celeste 64
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @jonloveslegos
|
||||
|
||||
@@ -67,6 +73,9 @@
|
||||
# Hylics 2
|
||||
/worlds/hylics2/ @TRPG0
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
# Kingdom Hearts 2
|
||||
/worlds/kh2/ @JaredWeakStrike
|
||||
|
||||
@@ -125,11 +134,14 @@
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire
|
||||
|
||||
# A Short Hike
|
||||
/worlds/shorthike/ @chandler05
|
||||
|
||||
# Sonic Adventure 2 Battle
|
||||
/worlds/sa2b/ @PoryGone @RaspberrySpace
|
||||
|
||||
# Starcraft 2 Wings of Liberty
|
||||
/worlds/sc2wol/ @Ziktofel
|
||||
# Starcraft 2
|
||||
/worlds/sc2/ @Ziktofel
|
||||
|
||||
# Super Metroid
|
||||
/worlds/sm/ @lordlou
|
||||
@@ -165,7 +177,7 @@
|
||||
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
|
||||
|
||||
# TUNIC
|
||||
/worlds/tunic/ @silent-destroyer
|
||||
/worlds/tunic/ @silent-destroyer @ScipioWright
|
||||
|
||||
# Undertale
|
||||
/worlds/undertale/ @jonloveslegos
|
||||
@@ -182,6 +194,9 @@
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
# Zork Grand Inquisitor
|
||||
/worlds/zork_grand_inquisitor/ @nbrochu
|
||||
|
||||
##################################
|
||||
## Disabled Unmaintained Worlds ##
|
||||
##################################
|
||||
|
||||
@@ -17,7 +17,17 @@ It is recommended that automated github actions are turned on in your fork to ha
|
||||
You can turn them on here:
|
||||

|
||||
|
||||
Other than these requests, we tend to judge code on a case by case basis.
|
||||
* **When reviewing PRs, please leave a message about what was done.**
|
||||
We don't have full test coverage, so manual testing can help.
|
||||
For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
|
||||
or checking if all code paths are covered by automated tests is desired. The original author may not have been able
|
||||
to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
|
||||
state which games or settings were rolled, if any.
|
||||
Please also tell us if you looked at code, just did functional testing, did both, or did neither.
|
||||
If testing the PR depends on other PRs, please state what you merged into what for testing.
|
||||
We cannot determine what "LGTM" means without additional context, so that should not be the norm.
|
||||
|
||||
Other than these requests, we tend to judge code on a case-by-case basis.
|
||||
|
||||
For contribution to the website, please refer to the [WebHost README](/WebHostLib/README.md).
|
||||
|
||||
|
||||
@@ -327,7 +327,11 @@ Sent to server to inform it of locations that the client has checked. Used to in
|
||||
| locations | list\[int\] | The ids of the locations checked by the client. May contain any number of checks, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
|
||||
### LocationScouts
|
||||
Sent to the server to inform it of locations the client has seen, but not checked. Useful in cases in which the item may appear in the game world, such as 'ledge items' in A Link to the Past. The server will always respond with a [LocationInfo](#LocationInfo) packet with the items located in the scouted location.
|
||||
Sent to the server to retrieve the items that are on a specified list of locations. The server will respond with a [LocationInfo](#LocationInfo) packet containing the items located in the scouted locations.
|
||||
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
|
||||
|
||||
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
@@ -341,7 +345,7 @@ Sent to the server to update on the sender's status. Examples include readiness
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| status | ClientStatus\[int\] | One of [Client States](#Client-States). Send as int. Follow the link for more information. |
|
||||
| status | ClientStatus\[int\] | One of [Client States](#ClientStatus). Send as int. Follow the link for more information. |
|
||||
|
||||
### Say
|
||||
Basic chat command which sends text to the server to be distributed to other clients.
|
||||
|
||||
@@ -24,8 +24,11 @@ display as `Value1` on the webhost.
|
||||
(i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml
|
||||
files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a
|
||||
Choice, and defining `alias_true = option_full`.
|
||||
- All options support `random` as a generic option. `random` chooses from any of the available values for that option,
|
||||
and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
- All options with a fixed set of possible values (i.e. those which inherit from `Toggle`, `(Text)Choice` or
|
||||
`(Named/Special)Range`) support `random` as a generic option. `random` chooses from any of the available values for that
|
||||
option, and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
However, you can override `from_text` and handle `text == "random"` to customize its behavior or
|
||||
implement it for additional option types.
|
||||
|
||||
As an example, suppose we want an option that lets the user start their game with a sword in their inventory, an option
|
||||
to let the player choose the difficulty, and an option to choose how much health the final boss has. Let's create our
|
||||
@@ -201,7 +204,7 @@ For example:
|
||||
```python
|
||||
range_start = 1
|
||||
range_end = 99
|
||||
special_range_names: {
|
||||
special_range_names = {
|
||||
"normal": 20,
|
||||
"extreme": 99,
|
||||
"unlimited": -1,
|
||||
|
||||
@@ -121,6 +121,10 @@ Path to a single file. Automatically resolves as user_path:
|
||||
Source folder or AP install path on Windows. ~/Archipelago for the AppImage.
|
||||
Will open a file browser if the file is missing when in GUI mode.
|
||||
|
||||
If the file is used in the world's `generate_output`, make sure to add a `stage_assert_generate` that checks if the
|
||||
file is available, otherwise generation may fail at the very end.
|
||||
See also [world api.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md#generation).
|
||||
|
||||
#### class method validate(cls, path: str)
|
||||
|
||||
Override this and raise ValueError if validation fails.
|
||||
|
||||
@@ -170,6 +170,7 @@ could also be progress in a research tree, or even something more abstract like
|
||||
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
|
||||
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
|
||||
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
|
||||
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
|
||||
|
||||
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
|
||||
|
||||
@@ -737,8 +738,9 @@ def generate_output(self, output_directory: str) -> None:
|
||||
|
||||
If the game client needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
|
||||
a `Dict[str, Any]`, but, to not waste resources, should be limited to data that is absolutely necessary. Slot data is
|
||||
sent to your client once it has successfully [connected](network%20protocol.md#connected).
|
||||
a `dict` with `str` keys that can be serialized with json.
|
||||
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
|
||||
once it has successfully [connected](network%20protocol.md#connected).
|
||||
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
|
||||
common usage of slot data is sending option results that the client needs to be aware of.
|
||||
|
||||
@@ -31,8 +31,11 @@ ArchitecturesAllowed=x64 arm64
|
||||
AllowNoIcons=yes
|
||||
SetupIconFile={#MyAppIcon}
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
; you will likely have to remove the following signtool line when testing/debugging locally. Don't include that change in PRs.
|
||||
#ifndef NO_SIGNTOOL
|
||||
; You will likely have to remove the SignTool= line when testing/debugging locally or run with iscc.exe /DNO_SIGNTOOL.
|
||||
; Don't include that change in PRs.
|
||||
SignTool= signtool
|
||||
#endif
|
||||
LicenseFile= LICENSE
|
||||
WizardStyle= modern
|
||||
SetupLogging=yes
|
||||
@@ -131,6 +134,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -161,6 +169,11 @@ Root: HKCR; Subkey: "{#MyAppName}pkmnepatch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcv64"; ValueData: "{#MyAppName}cv64patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Archipelago Castlevania 64 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apladx"; ValueData: "{#MyAppName}ladxpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch"; ValueData: "Archipelago Links Awakening DX Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ladxpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLinksAwakeningClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
78
kvui.py
@@ -2,6 +2,7 @@ import os
|
||||
import logging
|
||||
import sys
|
||||
import typing
|
||||
import re
|
||||
|
||||
if sys.platform == "win32":
|
||||
import ctypes
|
||||
@@ -38,11 +39,13 @@ from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty
|
||||
from kivy.metrics import dp
|
||||
from kivy.effects.scroll import ScrollEffect
|
||||
from kivy.uix.widget import Widget
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.layout import Layout
|
||||
from kivy.uix.textinput import TextInput
|
||||
from kivy.uix.scrollview import ScrollView
|
||||
from kivy.uix.recycleview import RecycleView
|
||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
@@ -70,6 +73,8 @@ if typing.TYPE_CHECKING:
|
||||
else:
|
||||
context_type = object
|
||||
|
||||
remove_between_brackets = re.compile(r"\[.*?]")
|
||||
|
||||
|
||||
# I was surprised to find this didn't already exist in kivy :(
|
||||
class HoverBehavior(object):
|
||||
@@ -118,6 +123,19 @@ class ServerToolTip(ToolTip):
|
||||
pass
|
||||
|
||||
|
||||
class ScrollBox(ScrollView):
|
||||
layout: BoxLayout
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.layout = BoxLayout(size_hint_y=None)
|
||||
self.layout.bind(minimum_height=self.layout.setter("height"))
|
||||
self.add_widget(self.layout)
|
||||
self.effect_cls = ScrollEffect
|
||||
self.bar_width = dp(12)
|
||||
self.scroll_type = ["content", "bars"]
|
||||
|
||||
|
||||
class HovererableLabel(HoverBehavior, Label):
|
||||
pass
|
||||
|
||||
@@ -290,7 +308,6 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
selected = BooleanProperty(False)
|
||||
striped = BooleanProperty(False)
|
||||
index = None
|
||||
no_select = []
|
||||
|
||||
def __init__(self):
|
||||
super(HintLabel, self).__init__()
|
||||
@@ -308,9 +325,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
|
||||
def refresh_view_attrs(self, rv, index, data):
|
||||
self.index = index
|
||||
if "select" in data and not data["select"] and index not in self.no_select:
|
||||
self.no_select.append(index)
|
||||
self.striped = data["striped"]
|
||||
self.striped = data.get("striped", False)
|
||||
self.receiving_text = data["receiving"]["text"]
|
||||
self.item_text = data["item"]["text"]
|
||||
self.finding_text = data["finding"]["text"]
|
||||
@@ -324,24 +339,44 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
""" Add selection on touch down """
|
||||
if super(HintLabel, self).on_touch_down(touch):
|
||||
return True
|
||||
if self.index not in self.no_select:
|
||||
if self.index: # skip header
|
||||
if self.collide_point(*touch.pos):
|
||||
if self.selected:
|
||||
self.parent.clear_selection()
|
||||
else:
|
||||
text = "".join([self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ",
|
||||
text = "".join((self.receiving_text, "\'s ", self.item_text, " is at ", self.location_text, " in ",
|
||||
self.finding_text, "\'s World", (" at " + self.entrance_text)
|
||||
if self.entrance_text != "Vanilla"
|
||||
else "", ". (", self.found_text.lower(), ")"])
|
||||
else "", ". (", self.found_text.lower(), ")"))
|
||||
temp = MarkupLabel(text).markup
|
||||
text = "".join(
|
||||
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
Clipboard.copy(escape_markup(text).replace("&", "&").replace("&bl;", "[").replace("&br;", "]"))
|
||||
return self.parent.select_with_touch(self.index, touch)
|
||||
else:
|
||||
parent = self.parent
|
||||
parent.clear_selection()
|
||||
parent: HintLog = parent.parent
|
||||
# find correct column
|
||||
for child in self.children:
|
||||
if child.collide_point(*touch.pos):
|
||||
key = child.sort_key
|
||||
parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
|
||||
if key == parent.sort_key:
|
||||
# second click reverses order
|
||||
parent.reversed = not parent.reversed
|
||||
else:
|
||||
parent.sort_key = key
|
||||
parent.reversed = False
|
||||
break
|
||||
else:
|
||||
logging.warning("Did not find clicked header for sorting.")
|
||||
|
||||
App.get_running_app().update_hints()
|
||||
|
||||
def apply_selection(self, rv, index, is_selected):
|
||||
""" Respond to the selection of items in the view. """
|
||||
if self.index not in self.no_select:
|
||||
if self.index:
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
@@ -633,20 +668,20 @@ class HintLog(RecycleView):
|
||||
"entrance": {"text": "[u]Entrance[/u]"},
|
||||
"found": {"text": "[u]Status[/u]"},
|
||||
"striped": True,
|
||||
"select": False,
|
||||
}
|
||||
|
||||
sort_key: str = ""
|
||||
reversed: bool = False
|
||||
|
||||
def __init__(self, parser):
|
||||
super(HintLog, self).__init__()
|
||||
self.data = [self.header]
|
||||
self.parser = parser
|
||||
|
||||
def refresh_hints(self, hints):
|
||||
self.data = [self.header]
|
||||
striped = False
|
||||
data = []
|
||||
for hint in hints:
|
||||
self.data.append({
|
||||
"striped": striped,
|
||||
data.append({
|
||||
"receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})},
|
||||
"item": {"text": self.parser.handle_node(
|
||||
{"type": "item_id", "text": hint["item"], "flags": hint["item_flags"]})},
|
||||
@@ -659,7 +694,16 @@ class HintLog(RecycleView):
|
||||
"text": self.parser.handle_node({"type": "color", "color": "green" if hint["found"] else "red",
|
||||
"text": "Found" if hint["found"] else "Not Found"})},
|
||||
})
|
||||
striped = not striped
|
||||
|
||||
data.sort(key=self.hint_sorter, reverse=self.reversed)
|
||||
for i in range(0, len(data), 2):
|
||||
data[i]["striped"] = True
|
||||
data.insert(0, self.header)
|
||||
self.data = data
|
||||
|
||||
@staticmethod
|
||||
def hint_sorter(element: dict) -> str:
|
||||
return ""
|
||||
|
||||
|
||||
class E(ExceptionHandler):
|
||||
@@ -708,8 +752,10 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
text = f"Game: {slot_info.game}<br>" \
|
||||
f"Type: {SlotType(slot_info.type).name}"
|
||||
if slot_info.group_members:
|
||||
text += f"<br>Members:<br> " + \
|
||||
"<br> ".join(self.ctx.player_names[player] for player in slot_info.group_members)
|
||||
text += f"<br>Members:<br> " + "<br> ".join(
|
||||
escape_markup(self.ctx.player_names[player])
|
||||
for player in slot_info.group_members
|
||||
)
|
||||
node.setdefault("refs", []).append(text)
|
||||
return super(KivyJSONtoTextParser, self)._handle_player_id(node)
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
colorama>=0.4.5
|
||||
colorama>=0.4.6
|
||||
websockets>=12.0
|
||||
PyYAML>=6.0.1
|
||||
jellyfish>=1.0.3
|
||||
jinja2>=3.1.2
|
||||
jinja2>=3.1.3
|
||||
schema>=0.7.5
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.0.0
|
||||
platformdirs>=4.1.0
|
||||
certifi>=2023.11.17
|
||||
cython>=3.0.6
|
||||
cython>=3.0.8
|
||||
cymem>=2.0.8
|
||||
orjson>=3.9.10
|
||||
orjson>=3.9.10
|
||||
typing-extensions>=4.7.0
|
||||
|
||||
5
setup.py
@@ -68,7 +68,6 @@ non_apworlds: set = {
|
||||
"Archipelago",
|
||||
"ChecksFinder",
|
||||
"Clique",
|
||||
"DLCQuest",
|
||||
"Final Fantasy",
|
||||
"Lufia II Ancient Cave",
|
||||
"Meritous",
|
||||
@@ -80,13 +79,11 @@ non_apworlds: set = {
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
"Wargroove",
|
||||
"Zillion",
|
||||
}
|
||||
|
||||
# LogicMixin is broken before 3.10 import revamp
|
||||
if sys.version_info < (3,10):
|
||||
non_apworlds.add("Hollow Knight")
|
||||
non_apworlds.add("Starcraft 2 Wings of Liberty")
|
||||
|
||||
def download_SNI():
|
||||
print("Updating SNI")
|
||||
@@ -396,8 +393,6 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
folders_to_remove.append(file_name)
|
||||
shutil.rmtree(world_directory)
|
||||
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
|
||||
# TODO: fix LttP options one day
|
||||
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
|
||||
try:
|
||||
from maseya import z3pr
|
||||
except ImportError:
|
||||
|
||||
@@ -7,10 +7,10 @@ from argparse import Namespace
|
||||
from Generate import get_seed_name
|
||||
from test.general import gen_steps
|
||||
from worlds import AutoWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
from worlds.alttp.Items import item_factory
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
@@ -91,23 +91,29 @@ class TestBase(unittest.TestCase):
|
||||
items = self.multiworld.itempool[:]
|
||||
items = [item for item in items if
|
||||
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
|
||||
items.extend(ItemFactory(item_pool[0], 1))
|
||||
items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
|
||||
else:
|
||||
items = ItemFactory(item_pool[0], 1)
|
||||
items = item_factory(item_pool[0], self.multiworld.worlds[1])
|
||||
return self.get_state(items)
|
||||
|
||||
def _get_items_partial(self, item_pool, missing_item):
|
||||
new_items = item_pool[0].copy()
|
||||
new_items.remove(missing_item)
|
||||
items = ItemFactory(new_items, 1)
|
||||
items = item_factory(new_items, self.multiworld.worlds[1])
|
||||
return self.get_state(items)
|
||||
|
||||
|
||||
class WorldTestBase(unittest.TestCase):
|
||||
options: typing.Dict[str, typing.Any] = {}
|
||||
"""Define options that should be used when setting up this TestBase."""
|
||||
multiworld: MultiWorld
|
||||
"""The constructed MultiWorld instance after setup."""
|
||||
world: World
|
||||
"""The constructed World instance after setup."""
|
||||
player: typing.ClassVar[int] = 1
|
||||
|
||||
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
|
||||
game: typing.ClassVar[str]
|
||||
"""Define game name in subclass, example "Secret of Evermore"."""
|
||||
auto_construct: typing.ClassVar[bool] = True
|
||||
""" automatically set up a world for each test in this class """
|
||||
memory_leak_tested: typing.ClassVar[bool] = False
|
||||
@@ -150,8 +156,8 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not hasattr(self, "game"):
|
||||
raise NotImplementedError("didn't define game name")
|
||||
self.multiworld = MultiWorld(1)
|
||||
self.multiworld.game[1] = self.game
|
||||
self.multiworld.player_name = {1: "Tester"}
|
||||
self.multiworld.game[self.player] = self.game
|
||||
self.multiworld.player_name = {self.player: "Tester"}
|
||||
self.multiworld.set_seed(seed)
|
||||
self.multiworld.state = CollectionState(self.multiworld)
|
||||
random.seed(self.multiworld.seed)
|
||||
@@ -159,9 +165,10 @@ class WorldTestBase(unittest.TestCase):
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
|
||||
setattr(args, name, {
|
||||
1: option.from_any(self.options.get(name, getattr(option, "default")))
|
||||
1: option.from_any(self.options.get(name, option.default))
|
||||
})
|
||||
self.multiworld.set_options(args)
|
||||
self.world = self.multiworld.worlds[self.player]
|
||||
for step in gen_steps:
|
||||
call_all(self.multiworld, step)
|
||||
|
||||
@@ -220,19 +227,19 @@ class WorldTestBase(unittest.TestCase):
|
||||
|
||||
def can_reach_location(self, location: str) -> bool:
|
||||
"""Determines if the current state can reach the provided location name"""
|
||||
return self.multiworld.state.can_reach(location, "Location", 1)
|
||||
return self.multiworld.state.can_reach(location, "Location", self.player)
|
||||
|
||||
def can_reach_entrance(self, entrance: str) -> bool:
|
||||
"""Determines if the current state can reach the provided entrance name"""
|
||||
return self.multiworld.state.can_reach(entrance, "Entrance", 1)
|
||||
return self.multiworld.state.can_reach(entrance, "Entrance", self.player)
|
||||
|
||||
def can_reach_region(self, region: str) -> bool:
|
||||
"""Determines if the current state can reach the provided region name"""
|
||||
return self.multiworld.state.can_reach(region, "Region", 1)
|
||||
return self.multiworld.state.can_reach(region, "Region", self.player)
|
||||
|
||||
def count(self, item_name: str) -> int:
|
||||
"""Returns the amount of an item currently in state"""
|
||||
return self.multiworld.state.count(item_name, 1)
|
||||
return self.multiworld.state.count(item_name, self.player)
|
||||
|
||||
def assertAccessDependency(self,
|
||||
locations: typing.List[str],
|
||||
@@ -246,10 +253,11 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.collect_all_but(all_items, state)
|
||||
if only_check_listed:
|
||||
for location in locations:
|
||||
self.assertFalse(state.can_reach(location, "Location", 1), f"{location} is reachable without {all_items}")
|
||||
self.assertFalse(state.can_reach(location, "Location", self.player),
|
||||
f"{location} is reachable without {all_items}")
|
||||
else:
|
||||
for location in self.multiworld.get_locations():
|
||||
loc_reachable = state.can_reach(location, "Location", 1)
|
||||
loc_reachable = state.can_reach(location, "Location", self.player)
|
||||
self.assertEqual(loc_reachable, location.name not in locations,
|
||||
f"{location.name} is reachable without {all_items}" if loc_reachable
|
||||
else f"{location.name} is not reachable without {all_items}")
|
||||
@@ -258,7 +266,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for item in items:
|
||||
state.collect(item)
|
||||
for location in locations:
|
||||
self.assertTrue(state.can_reach(location, "Location", 1),
|
||||
self.assertTrue(state.can_reach(location, "Location", self.player),
|
||||
f"{location} not reachable with {item_names}")
|
||||
for item in items:
|
||||
state.remove(item)
|
||||
@@ -285,7 +293,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
excluded = self.multiworld.worlds[1].options.exclude_locations.value
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
@@ -302,7 +310,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, 1)
|
||||
locations = self.multiworld.get_reachable_locations(state, self.player)
|
||||
self.assertGreater(len(locations), 0,
|
||||
"Need to be able to reach at least one location to get started.")
|
||||
|
||||
@@ -328,7 +336,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for location in sphere:
|
||||
if location.item:
|
||||
state.collect(location.item, True, location)
|
||||
return self.multiworld.has_beaten_game(state, 1)
|
||||
return self.multiworld.has_beaten_game(state, self.player)
|
||||
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
|
||||
@@ -1,28 +1,50 @@
|
||||
from argparse import Namespace
|
||||
from typing import Type, Tuple
|
||||
from typing import List, Optional, Tuple, Type, Union
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.AutoWorld import call_all, World
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
|
||||
|
||||
def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_steps) -> MultiWorld:
|
||||
def setup_solo_multiworld(
|
||||
world_type: Type[World], steps: Tuple[str, ...] = gen_steps, seed: Optional[int] = None
|
||||
) -> MultiWorld:
|
||||
"""
|
||||
Creates a multiworld with a single player of `world_type`, sets default options, and calls provided gen steps.
|
||||
|
||||
:param world_type: Type of the world to generate a multiworld for
|
||||
:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
|
||||
steps through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
"""
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.game[1] = world_type.game
|
||||
multiworld.player_name = {1: "Tester"}
|
||||
multiworld.set_seed()
|
||||
return setup_multiworld(world_type, steps, seed)
|
||||
|
||||
|
||||
def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
|
||||
seed: Optional[int] = None) -> MultiWorld:
|
||||
"""
|
||||
Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
|
||||
calling the provided gen steps.
|
||||
|
||||
:param worlds: type/s of worlds to generate a multiworld for
|
||||
:param steps: gen steps that should be called before returning. Default calls through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
"""
|
||||
if not isinstance(worlds, list):
|
||||
worlds = [worlds]
|
||||
players = len(worlds)
|
||||
multiworld = MultiWorld(players)
|
||||
multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
|
||||
multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
|
||||
multiworld.set_seed(seed)
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
args = Namespace()
|
||||
for name, option in world_type.options_dataclass.type_hints.items():
|
||||
setattr(args, name, {1: option.from_any(option.default)})
|
||||
for player, world_type in enumerate(worlds, 1):
|
||||
for key, option in world_type.options_dataclass.type_hints.items():
|
||||
updated_options = getattr(args, key, {})
|
||||
updated_options[player] = option.from_any(option.default)
|
||||
setattr(args, key, updated_options)
|
||||
multiworld.set_options(args)
|
||||
for step in steps:
|
||||
call_all(multiworld, step)
|
||||
|
||||
@@ -13,6 +13,7 @@ from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules,
|
||||
|
||||
def generate_multiworld(players: int = 1) -> MultiWorld:
|
||||
multiworld = MultiWorld(players)
|
||||
multiworld.set_seed(0)
|
||||
multiworld.player_name = {}
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
for i in range(players):
|
||||
@@ -32,8 +33,6 @@ def generate_multiworld(players: int = 1) -> MultiWorld:
|
||||
world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
|
||||
for option_key in world.options_dataclass.type_hints})
|
||||
|
||||
multiworld.set_seed(0)
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
|
||||
@@ -29,8 +29,8 @@ class TestHelpers(unittest.TestCase):
|
||||
"event_loc": None,
|
||||
},
|
||||
"TestRegion2": {
|
||||
"loc_1": 321,
|
||||
"loc_2": 654,
|
||||
"loc_3": 321,
|
||||
"loc_4": 654,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ class TestBase(unittest.TestCase):
|
||||
def test_create_item(self):
|
||||
"""Test that a world can successfully create all items in its datapackage"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
proxy_world = world_type(None, 0) # this is identical to MultiServer.py creating worlds
|
||||
proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
|
||||
for item_name in world_type.item_name_to_id:
|
||||
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
|
||||
item = proxy_world.create_item(item_name)
|
||||
@@ -23,8 +23,8 @@ class TestBase(unittest.TestCase):
|
||||
{"Pendants", "Crystals"},
|
||||
"Ocarina of Time":
|
||||
{"medallions", "stones", "rewards", "logic_bottles"},
|
||||
"Starcraft 2 Wings of Liberty":
|
||||
{"Missions"},
|
||||
"Starcraft 2":
|
||||
{"Missions", "WoL Missions"},
|
||||
}
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game_name, game_name=game_name):
|
||||
|
||||