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Finish beneath the well
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@@ -467,17 +467,16 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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connecting_region=regions["Beneath the Well Ladder Exit"],
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rule=lambda state: has_ladder("Ladders in Well", state, world))
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regions["Beneath the Well Front"].connect(
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btw_front_main = regions["Beneath the Well Front"].connect(
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connecting_region=regions["Beneath the Well Main"],
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rule=lambda state: has_melee(state, player) or state.has(fire_wand, player))
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regions["Beneath the Well Main"].connect(
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connecting_region=regions["Beneath the Well Front"],
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rule=lambda state: has_melee(state, player) or state.has(fire_wand, player))
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connecting_region=regions["Beneath the Well Front"])
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regions["Beneath the Well Main"].connect(
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connecting_region=regions["Beneath the Well Back"],
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rule=lambda state: has_ladder("Ladders in Well", state, world))
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regions["Beneath the Well Back"].connect(
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btw_back_main = regions["Beneath the Well Back"].connect(
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connecting_region=regions["Beneath the Well Main"],
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rule=lambda state: has_ladder("Ladders in Well", state, world)
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and (has_melee(state, player) or state.has(fire_wand, player)))
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@@ -1183,6 +1182,11 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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lambda state: has_combat_reqs("East Forest", state, player))
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add_rule(atoll_statue,
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lambda state: has_combat_reqs("Ruined Atoll", state, player))
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set_rule(btw_front_main,
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lambda state: state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player))
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set_rule(btw_back_main,
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lambda state: has_ladder("Ladders in Well", state, world)
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and (state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player)))
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def set_er_location_rules(world: "TunicWorld") -> None:
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@@ -1468,6 +1472,16 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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add_rule(multiworld.get_location("Forest Grave Path - Obscured Chest", player),
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lambda state: has_combat_reqs("East Forest", state, player))
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# most of beneath the well is covered by the region access rule
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add_rule(multiworld.get_location("Beneath the Well - [Entryway] Chest", player),
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lambda state: has_combat_reqs("Beneath the Well", state, player))
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add_rule(multiworld.get_location("Beneath the Well - [Entryway] Obscured Behind Waterfall", player),
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lambda state: has_combat_reqs("Beneath the Well", state, player))
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add_rule(multiworld.get_location("Beneath the Well - [Back Corridor] Left Secret", player),
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lambda state: has_combat_reqs("Beneath the Well", state, player))
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add_rule(multiworld.get_location("Beneath the Well - [Side Room] Chest By Phrends", player),
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lambda state: has_combat_reqs("Overworld", state, player))
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# could add it to the other fuse events but that's just wasteful imo
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add_rule(multiworld.get_location("Eastern Vault West Fuses", player),
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lambda state: has_combat_reqs("Eastern Vault Fortress", state, player))
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